https://gswiki.play.net/api.php?action=feedcontributions&user=ALSTHAR&feedformat=atomGemStone IV Wiki - User contributions [en]2024-03-29T13:10:03ZUser contributionsMediaWiki 1.39.5https://gswiki.play.net/index.php?title=Resist_Nature_(620)&diff=196365Resist Nature (620)2023-05-08T03:36:30Z<p>ALSTHAR: added steam pot.</p>
<hr />
<div>{{spell <br />
| name = Resist Nature<br />
| number = 620<br />
| mnemonic = RESISTNATURE<br />
| base_dur = 1200s (group version)<br />
| add_dur = 60s (group version)<br />
| span = [[Refreshable]] (group version)<br>[[Stackable]] (self version)<br />
| type = Utility<br />
| subtype = Enhancement<br />
| skill = Elemental Resistance<br />
| components = [[NPC]]-made potion<br />
| availability = group / wearable [[Imbue (614)]] item<br />
| navigation = {{Ranger base navigation}} <br />
}}<br />
__TOC__<br />
'''Resist Nature''' allows the [[Ranger]] to cast a magical shield that provides resistance to a chosen element (heat, cold, steam, nature, or lightning) equal to 20% + 1% per 4 Blessings ranks (50% maximum at 120 ranks via [[enhancive]]s/[[Ascension]]). The duration of this benefit is 1200 + 60s per Ranger spell rank, but the effect will quickly fade for any member who leaves the Ranger's group. The amount of resistance that can be absorbed by the shield before it fades from the group is equal to 100 + ([[Spiritual Mana Control]] skill / 2) [[#Resistance and Mana Absorb Mechanics |DSW]]. Re-casting the spell will replenish this resistance pool.<br />
<br />
The spell also allows a Ranger to infuse a prepared wearable magic item created by [[Imbue (614)]] with resistance to a chosen element (heat, cold, steam, nature, or lightning). This item confers the elemental resistance to its bearer. Each tier of Resist Nature bestows a 5% resistance to the element, with a maximum of 5 tiers (25%). The affected item will remain [[imbed|imbeddable/imbedded]], and will no longer crumble when its charges are depleted. An item with no charges may also be re-imbedded with a different spell with the use of a [[grot t'kel potion]]. A character may only have one Resist Nature item active at a time.<br />
<br />
;Success Formula<br />
{{math|Ranger Level + 2*WIS bonus + 2*INT bonus + .75*Survival Ranks + MIU ranks + 1.5*Ranger Spell ranks + Harness Power ranks + SMC ranks + SL:B Lore ranks + 20 if outside - Tier Modifier - Previous Resistances Modifier + d100 > 100}}<br />
*''Tier Modifier'' is equal to 100 * the '''target''' tier of the attempt. <br />
*''Previous Resistances Modifier'' is equal to 150 * the number of existing T5 resistances on the item.<br />
<br />
;Interactions<br />
Resistance provided from a Resist Nature magic item will fully stack with the group version of the spell, up to a maximum of 50%. Resistance provided from armor or cloaks will not stack with either version of Resist Nature – only the strongest resistance will apply. The chance for the item to negate damage will occur regardless if it is providing the highest resistance or not, with one exception -- Resist Nature magic items will not provide ''any'' benefits if their bearer is also wearing armor that has resistance granted by the old Resist Nature. It is advised to remove the legacy Resist Nature from your armor if you are also using a Resist Nature magic item.<br />
<br />
== Usage ==<br />
;Group version<br />
* {{boldmono|[[INCANT]] 620 ELEMENT}}, where {{mono|ELEMENT}} is the type of elemental damage you wish to protect against (heat/cold/steam/nature/lightning).<br />
<br />
<br />
See the [[#Process|Process]] section below for more detailed usage when using Resist Nature to grant elemental resistance to an imbued item. <br />
<br />
== Mana Control Benefits == <br />
Each rank of training in [[Spiritual Mana Control]] contributes directly to the item cast success formula noted above. It also factors into the amount of resistance absorbed by the shield provided by the group spell version, the resolution of which uses {{math|skill/2}} (not ranks). <br />
<br />
== Lore Benefits ==<br />
Each rank of training in [[Spiritual Lore, Blessings]] contributes directly to the item cast success formula noted above, as well as increasing the resistance applied by the group spell version at a rate of 1% per 4 ranks. <br />
:{| class="wikitable" style="text-align:center;"<br />
!align="right"|Spiritual Lore, Blessings ranks||0||20||40||60||80||100||120<br />
|-<br />
|align="right"|Total resistance applied<br>(group spell version)||20||25||30||35||40||45||50<br />
|}<br />
<br />
== Resistance and Mana Absorb Mechanics ==<br />
First, a definition of Damage Severity Weighting (DSW): This is a term that describes how critical damage is dealt throughout GemStone. Simply put, it’s the critical ranking system drawn out to 5 points per crit rank (rank 0-9 mapping to ~0-50 DSW). The Combat Effectiveness Rating (CER) numbers in use with [[Weighting]] and [[Padding]] services are on the same scale.<br />
<br />
When the player is struck by damage of the resistant type and the magic item is imbedded with a spell, it absorbs an amount of mana equal to the DSW resisted (i.e. up to 25% of the incoming DSW). Absorbed mana will convert to spell charges based on the cost of the imbedded spell, not to exceed the maximum mana capacity of the item.<br />
<br />
Additionally, there is a percentage chance that the damage will be entirely negated, equal to the tier of the resistance (maximum base of 5%). The negation chance is further increased by any additional resistances that have been applied to the item equal to resistance tier / 2.<br />
<br />
== Sources of Elemental Damage ==<br />
Resist Nature items will reduce damage inflicted by attacks of its element type. What follows is a short list of examples where damage can be mitigated by an appropriate Resist Nature item. This list is not intended to be comprehensive; you can generally expect a Resist Nature item to universally mitigate damage of its associated type regardless of source. <br />
<br />
;Nature<br />
*Offensive Ranger spells (Wild Entropy, Sun Burst, Moonbeam, Spike Thorn, Nature's Fury (all damage types))<br />
*[[Sandstorm]]<br />
<br />
;Fire<br />
*Fire/heat flares (from weapons/armor)<br />
*Fire-based bolt and ball spells (e.g. Minor Fire, Major Fire, Fire Spirit) <br />
*Other fire-based spells and effects (e.g Immolation, Weapon Fire, Earthen Fury, Dark Catalyst)<br />
*Fire-based creature attacks (e.g. Lava Golem hurl attacks, Fire Mage death throes)<br />
<br />
;Cold<br />
*Cold/ice flares (from weapons/armor)<br />
*cold- and ice-based bolt and ball spells (e.g. Major Cold, Minor Cold)<br />
*Other cold-based spells and effects (e.g. Major E-wave (ice), Earthen Fury (cold))<br />
*Environmental effects (Pinefar/Icemule Trace/Gossamer Valley/Hinterwilds)<br />
<br />
;Steam: <br />
*Steam flares (from weapons/armor)<br />
*steam-based bolt spells (e.g. Minor Steam)<br />
*Steam-based environmental effects (e.g. Greymist area effect, damage from the columns in Luukos' Temple)<br />
<br />
;Lightning: <br />
*Lightning flares (from weapons/armor)<br />
*Lightning-based bolt and ball spells (e.g. Minor Shock, Major Shock)<br />
*Call Lightning<br />
<br />
== Process == <br />
As the Ranger gains experience, they also earn Nature's Grace points at a 1:1 rate. A total of 50k Nature's Grace can be earned per week, banking up to an overall total of 200k. Nature's Grace points can be spent to attempt to apply resistance to an Imbued magic item, at a cost of 50k/75k/100k/125k/150k based on how many tiers of the spell are currently applied.<br />
<br />
First, the Ranger must obtain a resistance potion, as outlined in the section on potions below. The Ranger may then {{boldmono|[[CAST]]}} Resist Nature at the magic item to determine the number of potions needed, then {{boldmono|[[POUR]]}} the potion on the item to prepare it. At this point they may {{boldmono|[[CAST]]}} Resist Nature at the item for a difficulty check and finally {{boldmono|[[CHANNEL]]}} the spell at the item to attempt to apply the resistance.<br />
<br />
The number of doses of the potion required is equal to the tier of the current attempt. If successful, the item then gains a permanent 5% resistance to the chosen element, with a maximum of 25% resistance after 5 successful tiers. A failure will result in a loss of 10% of the points of Nature’s Grace required for the attempt. <br />
<br />
An item that has reached tier 5 resistance may have another resistance added, but the difficulty of the project will increase by a flat amount per previous resistance.<br />
<br />
Using a larkspur potion on an item affected by Resist Nature will remove the most recent tier applied. If only multiple tier 5 resistances remain, the user will be able to choose which to degrade by {{boldmono|[[TURN]]ing}} the potion.<br />
<br />
=== Potions ===<br />
Potions specific to each resistance type can be made by dropping off forageable plants corresponding to the desired damage resistance at the local herbalist NPC found in weathered shacks throughout the world. Each dose of a resistance potion requires five of the same plant. The cost of brewing a potion is 50,000 silver per dose, and the potions do not expire.<br />
<br />
:{| {{prettytable}}<br />
|- bgcolor="lightblue"<br />
! Type || Name || Plant || Location<br />
|-<br />
| rowspan=2| '''Cold''' || rowspan=2| cerulean and frosty white potion || [[frostflower]] || [[Icemule Trace]], [[Pinefar]] Trading Post<br />
|-<br />
| a brittle crystalline stalk || [[Elemental Confluence]]<br />
|-<br />
| rowspan=2| '''Heat''' || rowspan=2| vivid red-gold potion || [[drakefern]] || [[Kharam Dzu]] ([[Teras Isle]])<br />
|-<br />
| a razor-edged oily flameleaf || Elemental Confluence<br />
|-<br />
| rowspan=2| '''Steam''' || rowspan=2| roiling misty grey potion || [[mistweed]] || [[River's Rest]], [[Ta'Vaalor]]<br />
|-<br />
| a glistening engorged bulb || Elemental Confluence<br />
|-<br />
| rowspan=2| '''Nature''' || rowspan=2| drab green-gold potion || [[murkweed]] || [[Wehnimer's Landing]], [[River's Rest]], [[Ta'Illistim]]<br />
|-<br />
| a dense earthen root || Elemental Confluence<br />
|-<br />
| rowspan=2| '''Lightning''' || rowspan=2| shimmering blue-violet potion || a length of deep purple shockroot || Wehnimer's Landing (Upper Trollfang - [[:Category:Danjirland_creatures|Danjirland]], northern slopes of [[:Category:Wehntoph creatures | Wentoph]], The Hidden Plateau), Ta'Illistim ([[Griffin's Keen]])<br />
|-<br />
| a spiky luminescent blossom || Elemental Confluence<br />
|}<br />
<br />
[[Luminescent indigo mushroom]]s, a rare and limited find when foraging, may also be turned in to the herbalist NPC, who will provide a single dose of a selected resistance potion in exchange.<br />
<br />
Larkspur potions, used for removing a tier of Resist Nature from an item, are available from the herbalist NPC for the asking. No reagent or preparation is required.<br />
<br />
== Locations ==<br />
<br />
The locations of the weathered shacks are as follows:<br />
:{| {{prettytable}}<br />
|- bgcolor="lightblue"<br />
! Town || General Location || Room ID || Lich Room #<br />
|-<br />
| Icemule Trace || Icemule Trace, Forest || || 2491<br />
|-<br />
| Kharam Dzu || Teras Isle, River's Edge || u142002 || 33260<br />
|-<br />
| Kraken's Fall || Rocky Shoals, Black Stone Beach || || 29204<br />
|-<br />
| River's Rest || Shady Trail || || 11013<br />
|-<br />
| Solhaven || Vornavis Cliffs, River Trail || || 4618<br />
|-<br />
| Ta'Illistim || Whistler's Pass, Forest || || 54<br />
|-<br />
| Ta'Vaalor || Near the Cemetery<br />
|| <div class="mw-collapsible mw-collapsed" style="border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;"><br />
<b>Spoiler!</b><br />
<div class="mw-collapsible-content" style="color: black;"># here<br />
</div></div><br />
|| <div class="mw-collapsible mw-collapsed" style="border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;"><br />
<b>Spoiler!</b><br />
<div class="mw-collapsible-content" style="color: black;"># here<br />
</div></div><br />
|-<br />
| Wehnimer's Landing || Lower Dragonsclaw, Wooded Hills || || 426<br />
|}<br />
<br />
== Calculations ==<br />
<br />
Erek's 620 Difficulty Chart, wikified:<br />
:{| {{prettytable}}<br />
|- bgcolor="lightblue"<br />
! || 1st Resistance || 2nd Resistance || 3rd Resistance || 4th Resistance || 5th Resistance || Grace Needed<br />
|-<br />
| T1: 5% || 100 || 250 || 400 || 550 || 700 || T1: 50,000<br />
|-<br />
| T2: 10% || 200 || 350 || 500 || 650 || 800 || T2: 75,000<br />
|-<br />
| T3: 15% || 300 || 450 || 600 || 750 || 900 || T3: 100,000<br />
|-<br />
| T4: 20% || 400 || 550 || 700 || 850 || 1000 || T4: 125,000<br />
|-<br />
| T5: 25% || 500 || 650 || 800 || 950 || 1100 || T5: 150,000<br />
|}<br />
<br />
For 100% success cast:<br />
:{| {{prettytable}}<br />
|- bgcolor="lightblue"<br />
! || 1st Resistance || 2nd Resistance || 3rd Resistance || 4th Resistance || 5th Resistance || Grace Needed<br />
|-<br />
| T1: 5% || 200 || 350 || 500 || 650 || 800 || T1: 50,000<br />
|-<br />
| T2: 10% || 300 || 450 || 600 || 750 || 900 || T2: 75,000<br />
|-<br />
| T3: 15% || 400 || 550 || 700 || 850 || 1000 || T3: 100,000<br />
|-<br />
| T4: 20% || 500 || 650 || 800 || 950 || 1100 || T4: 125,000<br />
|-<br />
| T5: 25% || 600 || 750 || 900 || 1050 || 1200 || T5: 150,000<br />
|}<br />
<br />
NOTE: You must bring a resistance up entirely to T5 before adding a new resistance.<br />
<br />
The chance to negate is equal to the current resistance Tier (1-5) that matches the damage type you are receiving, plus half of other Tiers present on your item.<br />
<br />
== Suffusion ==<br />
Nature’s Grace may be {{boldmono|[[SUFFUSE]]d}} at a rate of 1 point of energy per 1000 Nature's Grace. Each point of suffused energy used in a Resist Nature infusion attempt is equivalent to a +1 bonus.<br />
<br />
== Titles ==<br />
The following post-name [[Title system | titles]] are available under the SKILL category:<br />
*Grace of Nature - Unlocked for Rangers who have successfully spent 50 full weeks' worth of resources on Resist Nature.<br />
*Arboreal Arcanist - Unlocked for Rangers who have successfully cast a fifth tier 5 resistance on a Resist Nature item.<br />
<br />
== Additional Information ==<br />
;Legacy Armor Resistance<br />
Armor currently affected by temporary Resist Nature resistance will continue to function, but their charges will be depleted based on the amount of DSW resisted, rather than per instance. For example, if an incoming instance of fire damage with DSW 20 (rank 4 crit) strikes armor with 60% heat resistance, it will lose 20 * .60 = 12 Resistance Life while reducing the damage to DSW 8 (rank 1 crit).<br />
<br />
;Capacity Re-Calculation<br />
An item made resistant by 620 may have its mana capacity re-calculated based on the Ranger’s current training by {{boldmono|[[CHANNEL]]ing}} Imbue (614) at it. Only the Ranger who originally created the item is eligible for this renewal, and the item must be depleted of charges before undergoing the process. The cost of renewal is 25,000 Nature’s Grace.<br />
<br />
;Lich Casting<br />
If using Lich, you can specify the element you wish to cast by setting the UserVar <code>resist_element</code> via the syntax: <code>;vars set resist_element=<ELEMENT></code>. Elements supported are Nature, Lightning, Steam, Fire, Heat, Ice, and Cold.<br />
<br />
== Resources ==<br />
* [[/saved posts|Saved posts]]<br />
* [[Imbue (614)]]</div>ALSTHARhttps://gswiki.play.net/index.php?title=Template:Level_15_creatures&diff=190068Template:Level 15 creatures2023-02-23T16:20:06Z<p>ALSTHAR: typo fix</p>
<hr />
<div>'''[[::Category:Level 15 Creatures|Level 15]]'''<br />
<br />
* [[arctic puma]]<br />
* [[black leopard]]<br />
* [[gnoll ranger]]<br />
* [[humpbacked puma]]<br />
* [[large ogre]]<br />
* [[luminous arachnid]]<br />
* [[neartofar troll]]<br />
* [[panther]]<br />
* [[puma]]<br />
* [[ridgeback boar]]<br />
* [[tomb wight]]<br />
* [[wolfshade]]<br />
* [[wraith]]<br />
<noinclude>[[Category:Level X creatures templates| ]]</noinclude></div>ALSTHARhttps://gswiki.play.net/index.php?title=User:ALSTHAR&diff=180844User:ALSTHAR2022-10-13T15:34:16Z<p>ALSTHAR: Blanked the page</p>
<hr />
<div></div>ALSTHARhttps://gswiki.play.net/index.php?title=Template:Script_Gear_Difficulty_Modifier&diff=175659Template:Script Gear Difficulty Modifier2022-09-05T22:29:41Z<p>ALSTHAR: parasiting armor looks to be -200 not -100</p>
<hr />
<div><noinclude><br />
==Instructions==<br />
<br />
==Table==<br />
<br />
[[Category:Skills templates]]<br />
</noinclude><br />
<br />
{| cellpadding=5 margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;"<br />
|-<br />
! colspan=5 | Script Gear Difficulty Modifier<br />
|- valign="top"<br />
|<br />
{| class="wikitable alternating" style="text-align:center; font-size:95%;"<br />
|+ Script Modifiers for Animalistic Spirit to Fusion Arms<br />
|-<br />
! Script Name !!Modifier<br />
|-<br />
|role="rowheader" align=left| [[Animalistic Spirit Weapon]]/[[Animalistic Spirit Shield|Shield]]/[[Animalistic Spirit Armor|Armor]] || -200<br />
|-<br />
|role="rowheader" align=left| [[Banshee Flare]]s || -200<br />
|-<br />
|role="rowheader" align=left| [[Blink Weapon]] || -200<br />
|-<br />
|role="rowheader" align=left| [[Bloodtooth Bracer]]s || -100<br />
|-<br />
|role="rowheader" align=left| [[Briar flare|Briar Flares]] (T1/T2/T3) || -70/-100/-200<br />
|-<br />
|role="rowheader" align=left| [[Bubble flare|Bubble Flares]] || -200<br />
|-<br />
|role="rowheader" align=left| [[Chain Spear]] || -150<br />
|-<br />
|role="rowheader" align=left| [[Chronomage dagger|Chronomage Flares]] || -200<br />
|-<br />
|role="rowheader" align=left| [[Cursed Armor]] || -200<br />
|-<br />
|role="rowheader" align=left| [[Daybringer]] || -200<br />
|-<br />
|role="rowheader" align=left| [[Elemental Gloves]] || -70<br />
|-<br />
|role="rowheader" align=left rowspan=2| [[Elven Armor]] (T1/T2/T3/T4) || -70/-140/-200/-200 <br />
|-<br />
|10/20/30/40*<br />
|-<br />
|role="rowheader" align=left| [[Energy runestaves|Energy Runestaff]] || -200<br />
|-<br />
|role="rowheader" align=left| [[Ethereal armor|Ethereal Armor]] || varies with unlocks, caps at -140<br />
|-<br />
|role="rowheader" align=left| [[Ethereal string|Ethereal String]] || -200<br />
|-<br />
|role="rowheader" align=left| [[Ethereal weapon|Ethereal Tattoo Weapon]] || -100<br />
|-<br />
|role="rowheader" align=left| [[Fighting Knife]] || -10/-60/-140/-??<br />
|-<br />
|}<br />
|<br />
{| class="wikitable alternating" style="text-align:center; font-size:95%;"<br />
|+ Script Modifiers for Globus Elanthius to Pure White Ora Weapon (Iasha)<br />
|-<br />
! Script Name !!Modifier<br />
|-<br />
|role="rowheader" align=left| [[Forest Armor]] || -70<br />
|-<br />
|role="rowheader" align=left| [[Fusion|Fusion Arms]] (1/2/3/4/5/6 slots) || -25/-75/-140/-225/-325/-450<br />
|-<br />
|role="rowheader" align=left| [[Globus Elanthias]] (T1/T2/T3/T4) || -40/-40/-40/-100<br />
|-<br />
|role="rowheader" align=left| [[Greater elemental flare|Greater Elemental Flares]] || -150<br />
|-<br />
|role="rowheader" align=left| [[Grobey shield]] || -70<br />
|-<br />
|role="rowheader" align=left| [[Hinged Armor]] || -10<br />
|-<br />
|role="rowheader" align=left| [[Ithziri armor|Ithzir Armor]] || -200<br />
|-<br />
|role="rowheader" align=left| [[Karma Armor]] || -200<br />
|-<br />
|role="rowheader" align=left| [[Knockout flare|Knockout Flares]] || -150<br />
|-<br />
|role="rowheader" align=left| [[Mana-Infused Armor|Mana-infused Armor]] (T0/T1/T2/T3/T4) || -70/-70/-140/-200/-200<br />
|-<br />
|role="rowheader" align=left| [[Mechanical crossbow|Mechanical Crossbow]] (T1/T2) || -70/-140<br />
|-<br />
|role="rowheader" align=left| [[Morphing Armor]] || -100<br />
|-<br />
|role="rowheader" align=left| [[Nerve staff/saved posts|Nerve Staff]] || -150<br />
|-<br />
|role="rowheader" align=left| [[Parasite Armor|Parasite Armor]] || -200<br />
|-<br />
|role="rowheader" align=left| [[Parasitic Weapon|Parasite Weapon]] || -200 (including penalty from bone material)<br />
|-<br />
|role="rowheader" align=left| [[Poison Weapon]] || -70<br />
|-<br />
|role="rowheader" align=left| [[Poleaxe flares|Polearm Flares]] || -100<br />
|-<br />
|role="rowheader" align=left| [[Black ora weapon|Pure Black Ora Weapon (Iasha)]] || -70<br />
|-<br />
|}<br />
|<br />
{| class="wikitable alternating" style="text-align:center; font-size:95%;"<br />
|+ Script Modifiers for Realm Weapon to Wand Bow<br />
|-<br />
! Script Name !!Modifier<br />
|-<br />
|role="rowheader" align=left| [[Iasha white ora weapon|Pure White Ora Weapon (Iasha)]] || -70<br />
|-<br />
|role="rowheader" align=left| [[Realm flare|Realm Weapon]] || -100 (-200 including flare)<br />
|-<br />
|role="rowheader" align=left| [[Returning Weapon (Disarm)|Returning (Disarm) Weapon]] || -70<br />
|-<br />
|role="rowheader" align=left| [[Returning Weapon (Hurl)|Returning (Hurl) Weapon]] || -200<br />
|-<br />
|role="rowheader" align=left| [[Rotflares]]† || -200<br />
|-<br />
|role="rowheader" align=left| [[Self-mana Armor]] || -40<br />
|-<br />
|role="rowheader" align=left| [[Shell armor|Shell Armor]] || -40<br />
|-<br />
|role="rowheader" align=left| [[Shock Lance]] || varies with unlocks, caps at -140<br />
|-<br />
|role="rowheader" align=left| [[Sigil Staff]] (T1/T2/T3/T4/T5) || 0/-40/-70/-140/-200<br />
|-<br />
|role="rowheader" align=left| [[Snake flare|Snake Flares]] || -100<br />
|-<br />
|role="rowheader" align=left| [[Solar Weapon|Solar]]/[[Nebular Weapon]] (T1/T2+) || -40/-80<br />
|-<br />
|role="rowheader" align=left| [[Splitter Weapon]] || -200<br />
|-<br />
|role="rowheader" align=left| [[Sprite Weapon]]/[[Sprite Armor|Armor]] || -200<br />
|-<br />
|role="rowheader" align=left| [[Twin Weapons]] (T1/T2/T3) || -50/-100/-150<br />
|-<br />
|role="rowheader" align=left| [[Vial flare|Vial Flares]] || -70<br />
|-<br />
|role="rowheader" align=left| [[Voln armor|Voln Armor]] (T1/T2/T3+) || -70/-140/-200<br />
|-<br />
|role="rowheader" align=left| [[Wand bow|Wand Bow]] || -150<br />
|-<br />
|}<br />
|}*Elven Armor Note: Per GM Oscuro, "The way the gear difficulty for item scripts system works is there's an overall difficulty set, then each spell can overwrite that as needed. Loresong doesn't report the per-spell value, just the global difficulty setting." Elven Armor has an overall difficulty of -70/-140/-200/-200 which would be used as the difficulty for non-magical enhancement. Under magical enhancement (such as 620/735/925) this difficulty setting is overridden to the listed 10/20/30/40.<br />
†Subscript penalties stack with all other modifiers.</div>ALSTHARhttps://gswiki.play.net/index.php?title=Spell_sever&diff=167526Spell sever2022-05-24T17:40:39Z<p>ALSTHAR: </p>
<hr />
<div>{{TOCright}}'''Spell sever''' is a balancing mechanic for hunting areas to manage the amount of outside spells a character can wear in the affected areas. Those areas are the [[Hinterwilds]], [[Atoll]], [[The F'Eyrie]], and [[Forgotten Vineyard]]. Spell sever will strip any beneficial spells not self-cast over a maximum allowed limit per area. The order in which the spells are stripped is in random order.<br />
<br />
{| {{prettytable}}<br />
|-bgcolor=lightblue <br />
!Area Name||Allowed<br>Unknown Spells<br />
|-style="vertical-align:top;"<br />
| [[Hinterwilds]] || 2<br />
|-<br />
| [[Atoll]] || 2<br />
|-<br />
| [[The F'Eyrie]] || 2<br />
|-<br />
| [[Forgotten Vineyard]] || 2<br />
|}<br />
<br />
==See Also==<br />
* [[Divergence]]<br />
* [[Spellburst]]<br />
<br />
[[category:Magic]]<br />
[[category: Combat Mechanics]]</div>ALSTHARhttps://gswiki.play.net/index.php?title=Category:Magical_creatures&diff=153011Category:Magical creatures2021-09-05T17:13:08Z<p>ALSTHAR: fix typo in stone mastiff markup breaking link</p>
<hr />
<div>Magical creatures cannot be successfully attacked with non-magical weapons (e.g., unenchanted wood, steel, or invar).<br />
<section begin=magicaltable /><br />
{| class="wikitable sortable" {{prettytable}}<br />
|-<br />
! [[Creature]]<br />
! [[Level]]<br />
! Realm<br />
! [[Hunting areas]]<br />
|-<br />
| [[Crystal golem]] || 12 || [[Wehnimer's Landing]] || [[Old Mine Road]]<br />
|-<br />
| [[Fire cat]] || 18 || [[Wehnimer's Landing]] || [[Smokey Caverns]]<br />
|-<br />
| [[Fenghai]] || 23 || [[Solhaven]] || [[Foggy Valley]]<br />
|-<br />
| [[Cyclops]] || 27 || [[Solhaven]] || [[Marshtown]]<br />
|-<br />
| [[Lesser wood sprite]] || 30 || [[Ta'Vaalor]] || [[Sorcerer's Isle]]<br />
|-<br />
| [[Krynch]] || 31 || [[Zul Logoth]] || [[Mraent Caverns]]<br />
|-<br />
| [[Mezic]] || 33 || [[Solhaven]] || [[Foggy Valley]]<br />
|-<br />
| [[Water wyrd]] || 35 || [[River's Rest]] || [[The Ruined Tower]]<br />
|-<br />
| [[Huge mein golem]] || 37 || [[Wehnimer's Landing]] || [[Darkstone Castle]]<br />
|-<br />
| [[Wood sprite]] || 38 || [[Ta'Illistim]] || [[Gyldemar Forest]]<br />
|-<br />
| [[Dark vortece]] || 42 || [[Wehnimer's Landing]] || [[The Broken Lands]]<br />
|-<br />
| [[Minor glacei]] || 42 || [[Icemule]] || [[Arctic Tundra]], [[Nightmare Gorge]]<br />
|-<br />
| [[Major glacei]] || 47 || [[Icemule]] || [[Arctic Tundra]], [[Nightmare Gorge]]<br />
|-<br />
| [[Horned vor'taz]] || 48 || [[Ta'Illistim]] || [[Gyldemar Forest]]<br />
|-<br />
| [[Flesh golem]] || 50 || [[Solhaven]] || [[Marsh Keep]]<br />
|-<br />
| [[Ice golem]] || 53 || [[Icemule]] || [[Mount Aenatumgana]]<br />
|-<br />
| [[Lesser ice elemental]] || 53 || [[Icemule]] || [[Mount Aenatumgana]]<br />
|-<br />
| [[Stone sentinel]] || 53 || [[Wehnimer's Landing]] || [[Darkstone Castle]]<br />
|-<br />
| [[Animated slush]] || 54 || [[Ta'Illistim]] || [[Gossamer Valley]]<br />
|-<br />
| [[Skayl]] || 54 || [[Teras Isle]] || [[Lava Flows]]<br />
|-<br />
| [[Glacial morph]] || 56 || [[Ta'Illistim]] || [[Gossamer Valley]]<br />
|-<br />
| [[Lava golem]] || 56 || [[Teras Isle]] || [[Eye of V'Tull]]<br />
|-<br />
| [[Massive pyrothag]] || 58 || [[Teras Isle]] || [[Lava Flows]]<br />
|-<br />
| [[Fire elemental]] || 60 || [[Teras Isle]] || [[Eye of V'Tull]]<br />
|-<br />
| [[Stone mastiff]] || 62 || [[Wehnimer's Landing]] || [[Thanatoph]]<br />
|-<br />
| [[Ice elemental]] || 63 || [[Icemule]] || [[Mount Aenatumgana]]<br />
|-<br />
| [[Ilvari sprite]] || 73 || [[Ta'Vaalor]], [[Wehnimer's Landing]] || [[Red Forest]]<br />
|-<br />
| [[Storm griffin]] || 73 || [[Ta'Illistim]] || [[Griffin's Keen]]<br />
|-<br />
| [[Ilvari pixie]] || 74 || [[Ta'Vaalor]], [[Wehnimer's Landing]] || [[Red Forest]]<br />
|-<br />
| [[Moulis]] || 75 || [[Ta'Illistim]] || [[Blighted Forest]]<br />
|-<br />
| [[Treekin sapling]] || 75 - 80 || [[Ta'Vaalor]], [[Wehnimer's Landing]] || [[Red Forest]]<br />
|-<br />
| [[Shrickhen]] || 76 || [[Ta'Illistim]] || [[Blighted Forest]]<br />
|-<br />
| [[Dhu goleras]] || 78 || [[Ta'Illistim]] || [[Blighted Forest]]<br />
|-<br />
| [[Treekin warrior]] || 80 || [[Ta'Vaalor]], [[Wehnimer's Landing]] || [[Red Forest]]<br />
|-<br />
| [[Csetairi]] || 81 || [[The Rift]] || Plane 2<br />
|-<br />
| [[Greater skayl]] || 81 || [[Teras Isle]] || [[Eye of V'Tull]]<br />
|-<br />
| [[Caedera]] || 82 || [[The Rift]] || Plane 2<br />
|-<br />
| [[Earth elemental]] || 82 || [[Wehnimer's Landing]] || [[Thanatoph]]<br />
|-<br />
| [[Lesser construct]] || 83 || [[Ta'Illistim]] || [[Old Ta'Faendryl]]<br />
|-<br />
| [[Treekin druid]] || 83 || [[Ta'Vaalor]], [[Wehnimer's Landing]] || [[Red Forest]]<br />
|-<br />
| [[Lich qyn'arj]] || 84 || [[Ta'Illistim]] || [[Old Ta'Faendryl]]<br />
|-<br />
| [[Steam dervish]] || 84 || [[Teras Isle]] || [[Eye of V'tull]]<br />
|-<br />
| [[Greater earth elemental]] || 88 || [[Wehnimer's Landing]] || [[Thanatoph]]<br />
|-<br />
| [[Water elemental]] || 92 || [[Teras Isle]] || [[Ruined Temple]]<br />
|-<br />
| [[Huge air elemental]] || 95 || [[Elemental Confluence]] || Cold side<br />
|-<br />
| [[Huge earth elemental]] || 95 || [[Elemental Confluence]] || Cold side<br />
|-<br />
| [[Huge ice elemental]] || 95 || [[Elemental Confluence]] || Cold side<br />
|-<br />
| [[Huge water elemental]] || 95 || [[Elemental Confluence]] || Cold side<br />
|-<br />
| [[Greater construct]] || 96 || [[Ta'Illistim]] || [[Old Ta'Faendryl]]<br />
|-<br />
| [[Huge fire elemental]] || 99 || [[Elemental Confluence]] || Hot side<br />
|-<br />
| [[Huge steam elemental]] || 99 || [[Elemental Confluence]] || Hot side<br />
|-<br />
| [[Huge lava elemental]] || 100 || [[Elemental Confluence]] || Hot side<br />
|-<br />
| [[Huge lightning elemental]] || 100 || [[Elemental Confluence]] || Hot side<br />
|-<br />
| [[Enormous rift crawler]] || 103 || [[The Rift]] || Plane 4<br />
|-<br />
| [[Greater water elemental]] || 105 || [[Teras Isle]] || [[Ruined Temple]]<br />
|} <br />
<section end=magicaltable /><br />
<br />
[[Category:Creatures]]</div>ALSTHARhttps://gswiki.play.net/index.php?title=PSM3&diff=150294PSM32021-06-23T13:51:22Z<p>ALSTHAR: Redirected page to Player System Manager - Phase 3</p>
<hr />
<div>#REDIRECT [[Player System Manager - Phase 3]]</div>ALSTHARhttps://gswiki.play.net/index.php?title=Lich:Software&diff=144160Lich:Software2021-02-05T20:07:35Z<p>ALSTHAR: </p>
<hr />
<div><div class="alert alert-info"><center>'''{{mono|;TUNE TOWNCRIER }}to join the TownCrier channel and get GS news and tips every five minutes. There is no chat on this channel.'''</center></div><br />
<br />
==About==<br />
<section begin=About /><br />
'''The Lich''' is third-party software that expands scripting capabilities on Simutronics front end clients ([[Wizard (front end)|The Wizard]] and [[StormFront]] for Windows users, and [[Avalon]] for Mac OS X users), allowing players to script using the Ruby Programming Language, a high-level programming language with almost limitless capability. The program comes bundled with several scripts, such as scripts that calculate a character's [[redux]], move from any location to another within a database, walk through an area until a creature is found, and spell up a character using all available spells. Also, there is a repository that allows for the quick, easy downloading of user-made scripts through The Lich, itself. Scripts can range from being very simple to quite advanced; for example, there is a script, titled xpSF, that modifies the experience window in StormFront to display additional information about the character's experience level that updates itself when experience is gained. <section end=About /><br />
<br />
<div {{prettydiv}}><br />
<br />
<CENTER>{{boldmono|<tt>Quick Start & Installation Guides</tt>}}</CENTER><br />
<br />
* '''Windows'''<br />
** Download the [http://bit.ly/WinLich Installer]. See the guide below.<br />
*'''Mac'''<br />
** [[Lich_(software)#Mac_OS_X|Mac OS X]]<br />
* '''Linux'''<br />
** [[Lich_(software)#Chromebook_&_Debian_variants|Chromebook & Debian Variants]]<br />
** [[Lich_(software)#Fedora|Fedora Installation - Lich (software)]]<br />
</div><br />
<br />
===What is "Lich"?===<br />
Lich is an open source scripting engine for text-based MUDs. It is not a complete front-end in and of itself: it operates much like a proxy server and communicates with the user through their chosen front-end (effectively giving the appearance of expanding the front-end's features with its own). It allows you to write and run scripts for a text-based MUD in the Ruby language.<br />
<br />
Lich was originally created by [http://lichproject.sourceforge.net/ Shaelun], who brought it up from an idea to version 3.57. Starting with version 3.58, Lich is maintained by [http://lichproject.org/ Tillmen]. Tillmen's versions focus more heavily on Simutronics games, specifically Gemstone IV. If you are interested in non-Simutronics games, you might be better served with Shaelun's version.<br />
<br />
The Lich is written to be compatible with other third-party software, such as [[PsiNet]] and [[Black Lightning]].<br />
<br />
===What can Lich do for me?===<br />
The Lich program, absent of any scripts, doesn't appear to do much of anything (besides allow you to alias commands in the game). What Lich is doing behind the scenes allows you to use pretty powerful scripts, such as:<br />
<br />
* '''[[Script Go2 | go2]]''': This script makes long and short journeys easy. It is powered by a database of 18,677 rooms with 42,695 known movements connecting those rooms (as of 10-2-2010, for Gemstone IV). Some of those movements include tasks such as navigating mazes, dealing with slippery ice, or waiting in line to use a rope bridge. It includes a large list of common locations in each town, and takes you to the closest one. For example typing ";go2 bank" will take you to whatever bank is closest to you.<br />
* '''[[Script Narost | narost]]''': This script pops up a window to show you which room you are in on a map. The script originally used only Tsoran's maps, but since those are becoming increasingly outdated, new maps are being created and added to narost. The script continues to show you what room you are in as you move around, changing maps as needed. It allows you to click on a room to make the go2 script take you there, and some other things.<br />
* '''[[Script Infomon | infomon]]''': This script is responsible for tracking any useful information that the main Lich program doesn't. The most useful thing it tracks is the spells that are on you, and their remaining time. It also keeps track of other peoples spell ranks that use Lich, to give more accurate spell tracking.<br />
* '''[[Script LNet | lnet]]''': This script is a simple chat script that allows you to chat with other people using Lich. It is a great source of help for those new to Lich. It also allows scripts to transfer information to other characters (disabled by default) to allow, for example, a spellup script (waggle) to know exactly how many casts of what spells another character needs.<br />
* '''[[Script Repository | repository]]''': This script allows you to upload and download scripts from the Lich server. There are many, many more scripts available for tasks big and small.<br />
<br />
In addition to the powerful Ruby scripts, Lich can run most WizardFE/Stormfront scripts unaltered. This allows you to use the scripts you already have, but since Lich is running them, you can have any number of them going at once. However, learning a little Ruby goes a long way. Scripts that take a hundred lines in WizardFE/Stormfront can usually be rewritten as a dozen or so lines in Ruby, and work much better.<br />
<br />
===What operating systems does it work with?===<br />
Starting in version 3.58, Lich is written completely in Ruby. This means it should it should run on any platform that can run the Ruby interpreter. Lich is developed on Linux, but the majority of the user base uses Windows (XP, Vista, Win7, Win8).<br />
<br />
==Installation==<br />
<br />
Please review the [[Lich_(software)/Installation]] page.<br />
<br />
==Jinx (;repository alternative)==<br />
<br />
Jinx is a project that is an alternative form of script installation from the default ;repository. It can serve up scripts for download similar to the ;repo however it is not dependent on a single server that may be prone to outages. Any one can set up their own script library, and then users can add it as a source for the ;jinx script to search and download from.<br />
<br />
Jinx can be downloaded and installed into your scripts folder from the Elanthia Online github:<br />
<br />
https://raw.githubusercontent.com/elanthia-online/scripts/master/scripts/jinx.lic<br />
<br />
Right-click the above link and save it into the scripts folder in your lich directory.<br />
<br />
Alternatively, the following command can be issued in game via lich to attempt to download the script to the proper directory for you (this command is for when the repository is down and the script cannot be downloaded naturally):<br />
<syntaxhighlight lang="ruby"><br />
;e require 'open-uri';begin;jinx_remote = open("https://raw.githubusercontent.com/elanthia-online/scripts/master/scripts/jinx.lic"); jinx_local = File.open(File.join(SCRIPT_DIR, 'jinx.lic'), "wb"); jinx_local.write(jinx_remote.read);ensure; jinx_remote.close(); jinx_local.close();end</syntaxhighlight><br />
<br />
once installed you can issue: <br />
<br />
<pre>;jinx help</pre><br />
<br />
for basic usage information.<br />
<br />
===Jinx Lich Repository Mirror===<br />
In the event the main <code>;repository</code> is unavailable, there is currently an actively maintained <code>;jinx</code> repository that is a direct mirror.<br />
<br />
https://github.com/FarFigNewGut/lich_repo_mirror<br />
<br />
Scripts can be manually retrieved from this Github repository (they are all located in the lib folder). The repository is also packaged and published for use directly with Jinx:<br />
<br />
<syntaxhighlight lang="ruby"><br />
;jinx repo add ffnglichrepoarchive https://ffnglichrepoarchive.netlify.app<br />
</syntaxhighlight><br />
(You can use something shorter instead of "ffnglichrepoarchive" for the repo name if you'd like.)<br />
<br />
Once it is setup as a source for <code>;jinx</code> you can install any scripts from the repo with:<br />
<br />
<syntaxhighlight lang="ruby"><br />
# install script for the first time<br />
;jinx script install --repo=ffnglichrepoarchive <script name><br />
<br />
# update previously installed script<br />
;jinx script update --repo=ffnglichrepoarchive <script name><br />
</syntaxhighlight><br />
<br />
For example if you wanted to download or update xnarost.lic:<br />
<syntaxhighlight lang="ruby"><br />
# first install<br />
;jinx script install --repo=ffnglichrepoarchive xnarost<br />
<br />
# update if you had previously downloaded xnarost<br />
;jinx script update --repo=ffnglichrepoarchive xnarost<br />
</syntaxhighlight><br />
<br />
==F.A.Q.==<br />
'''Q: Where did my inventory windows go?'''<br />
: A: If you use inventory windows in Stormfront, you’ll find they have disappeared the first time you run Lich on each character. Lich hijacks the setting to provide container contents to scripts. In doing so, it’s unable to tell what the setting was to start with, so it turns it off (from Stormfront’s point of view). Just type “set inv on” to turn it back on.<br />
<br />
'''Q: Why do I keep disconnecting immediately after login?'''<br />
: A: This generally happens on only one character, and affects only Stormfront. It seems to be caused by Stormfront downloading a characters settings from the Simu server. To fix it, change Stormfront to store scripts/highlights/macros/etc locally, or log in once on Stormfront without Lich to allow it to do whatever it’s trying to do.<br />
<br />
'''Q: How come when I cast spells on people it doesn't tell the correct duration for the spell?'''<br />
: A: This is due to not setting permissions correctly with LNet once logged in. In general, most people should be fine with typing: ;LNET ALLOW ALL ALL. This should allow anyone with Lich installed to detect your spell durations. It also allows other things, to see exactly what you can do type ;LNET HELP ingame and read over the output it provides.<br />
<br />
{{#lst:User:DOUG/Sandbox Lich Stuff|GTK3PublicBeta}}<br />
<br />
==Resources==<br />
* [[Lich scripting reference]]<br />
* [[Mac Installation - Lich (software)]]<br />
* Tillmen's Lich Update (v4.6.37): https://lichproject.org/<br />
* Playershops by Lich: https://ps.lichproject.org/<br />
* Unofficial Support for Lich: http://forum.gsplayers.com/forumdisplay.php?f=104<br />
* Popular Lich script thread: http://forum.gsplayers.com/showthread.php?81229-What-Lich-Scripts-Do-You-Regularly-Use<br />
* Fix [[F2P]] login: http://forum.gsplayers.com/showthread.php?94776-Getting-Lich-to-work-with-F2P-accounts<br />
<br />
<br />
{{Third-Party Software}}<br />
[[Category:Third-Party Software]]<br />
[[Category:New Player]]</div>ALSTHARhttps://gswiki.play.net/index.php?title=Lich:Software&diff=144083Lich:Software2021-02-03T00:07:45Z<p>ALSTHAR: /* Jinx (;repository alternative) */</p>
<hr />
<div><div class="alert alert-info"><center>'''{{mono|;TUNE TOWNCRIER }}to join the TownCrier channel and get GS news and tips every five minutes. There is no chat on this channel.'''</center></div><br />
<br />
==About==<br />
<section begin=About /><br />
'''The Lich''' is third-party software that expands scripting capabilities on Simutronics front end clients ([[Wizard (front end)|The Wizard]] and [[StormFront]] for Windows users, and [[Avalon]] for Mac OS X users), allowing players to script using the Ruby Programming Language, a high-level programming language with almost limitless capability. The program comes bundled with several scripts, such as scripts that calculate a character's [[redux]], move from any location to another within a database, walk through an area until a creature is found, and spell up a character using all available spells. Also, there is a repository that allows for the quick, easy downloading of user-made scripts through The Lich, itself. Scripts can range from being very simple to quite advanced; for example, there is a script, titled xpSF, that modifies the experience window in StormFront to display additional information about the character's experience level that updates itself when experience is gained. <section end=About /><br />
<br />
<div {{prettydiv}}><br />
<br />
<CENTER>{{boldmono|<tt>Quick Start & Installation Guides</tt>}}</CENTER><br />
<br />
* '''Windows'''<br />
** Download the [http://bit.ly/WinLich Installer]. See the guide below.<br />
*'''Mac'''<br />
** [[Lich_(software)#Mac_OS_X|Mac OS X]]<br />
* '''Linux'''<br />
** [[Lich_(software)#Chromebook_&_Debian_variants|Chromebook & Debian Variants]]<br />
** [[Lich_(software)#Fedora|Fedora Installation - Lich (software)]]<br />
</div><br />
<br />
===What is "Lich"?===<br />
Lich is an open source scripting engine for text-based MUDs. It is not a complete front-end in and of itself: it operates much like a proxy server and communicates with the user through their chosen front-end (effectively giving the appearance of expanding the front-end's features with its own). It allows you to write and run scripts for a text-based MUD in the Ruby language.<br />
<br />
Lich was originally created by [http://lichproject.sourceforge.net/ Shaelun], who brought it up from an idea to version 3.57. Starting with version 3.58, Lich is maintained by [http://lichproject.org/ Tillmen]. Tillmen's versions focus more heavily on Simutronics games, specifically Gemstone IV. If you are interested in non-Simutronics games, you might be better served with Shaelun's version.<br />
<br />
The Lich is written to be compatible with other third-party software, such as [[PsiNet]] and [[Black Lightning]].<br />
<br />
===What can Lich do for me?===<br />
The Lich program, absent of any scripts, doesn't appear to do much of anything (besides allow you to alias commands in the game). What Lich is doing behind the scenes allows you to use pretty powerful scripts, such as:<br />
<br />
* '''[[Script Go2 | go2]]''': This script makes long and short journeys easy. It is powered by a database of 18,677 rooms with 42,695 known movements connecting those rooms (as of 10-2-2010, for Gemstone IV). Some of those movements include tasks such as navigating mazes, dealing with slippery ice, or waiting in line to use a rope bridge. It includes a large list of common locations in each town, and takes you to the closest one. For example typing ";go2 bank" will take you to whatever bank is closest to you.<br />
* '''[[Script Narost | narost]]''': This script pops up a window to show you which room you are in on a map. The script originally used only Tsoran's maps, but since those are becoming increasingly outdated, new maps are being created and added to narost. The script continues to show you what room you are in as you move around, changing maps as needed. It allows you to click on a room to make the go2 script take you there, and some other things.<br />
* '''[[Script Infomon | infomon]]''': This script is responsible for tracking any useful information that the main Lich program doesn't. The most useful thing it tracks is the spells that are on you, and their remaining time. It also keeps track of other peoples spell ranks that use Lich, to give more accurate spell tracking.<br />
* '''[[Script LNet | lnet]]''': This script is a simple chat script that allows you to chat with other people using Lich. It is a great source of help for those new to Lich. It also allows scripts to transfer information to other characters (disabled by default) to allow, for example, a spellup script (waggle) to know exactly how many casts of what spells another character needs.<br />
* '''[[Script Repository | repository]]''': This script allows you to upload and download scripts from the Lich server. There are many, many more scripts available for tasks big and small.<br />
<br />
In addition to the powerful Ruby scripts, Lich can run most WizardFE/Stormfront scripts unaltered. This allows you to use the scripts you already have, but since Lich is running them, you can have any number of them going at once. However, learning a little Ruby goes a long way. Scripts that take a hundred lines in WizardFE/Stormfront can usually be rewritten as a dozen or so lines in Ruby, and work much better.<br />
<br />
===What operating systems does it work with?===<br />
Starting in version 3.58, Lich is written completely in Ruby. This means it should it should run on any platform that can run the Ruby interpreter. Lich is developed on Linux, but the majority of the user base uses Windows (XP, Vista, Win7, Win8).<br />
<br />
==Installation==<br />
<br />
Please review the [[Lich_(software)/Installation]] page.<br />
<br />
==Jinx (;repository alternative)==<br />
<br />
Jinx is a project that is an alternative form of script installation from the default ;repository. It can serve up scripts for download similar to the ;repo however it is not dependent on a single server that may be prone to outages. Any one can set up their own script library, and then users can add it as a source for the ;jinx script to search and download from.<br />
<br />
Jinx can be downloaded and installed into your scripts folder from the Elanthia Online github:<br />
<br />
https://raw.githubusercontent.com/elanthia-online/scripts/master/scripts/jinx.lic<br />
<br />
Right-click the above link and save it into the scripts folder in your lich directory.<br />
<br />
Alternatively, the following command can be issued in game via lich to attempt to download the script to the proper directory for you (this command is for when the repository is down and the script cannot be downloaded naturally):<br />
<syntaxhighlight lang="ruby"><br />
;e require 'open-uri';begin;jinx_remote = open("https://raw.githubusercontent.com/elanthia-online/scripts/master/scripts/jinx.lic"); jinx_local = File.open(File.join(SCRIPT_DIR, 'jinx.lic'), "wb"); jinx_local.write(jinx_remote.read);ensure; jinx_remote.close(); jinx_local.close();end</syntaxhighlight><br />
<br />
once installed you can issue: <br />
<br />
<pre>;jinx help</pre><br />
<br />
for basic usage information.<br />
<br />
=== jinx mirror of main lich ;repo ===<br />
<br />
In the event the main ;repository is unavailable, there is currently an actively maintained ;jinx repo that is a direct mirror.<br />
<br />
https://github.com/FarFigNewGut/lich_repo_mirror<br />
<br />
Scripts can be manually retrieved from the github (they are all located in the lib folder). Or the scripts are packaged and published for use directly with Jinx:<br />
<br />
* Add the mirror as a source repository for jinx:<br />
** <pre>;jinx repo add ffnglichrepoarchive https://ffnglichrepoarchive.netlify.app</pre><br />
** You may use something shorter instead of "ffnglichrepoarchive" for the repo name if you'd like, i.e. ";jinx repo add repomir = https://ffnglichrepoarchive.netlify.app"<br />
* Once it is setup as a source for ;jinx you can install any scripts from the repo with:<br />
<pre><br />
# install script for the first time<br />
;jinx script install --repo=ffnglichrepoarchive <script name> <br />
# update previously installed script<br />
;jinx script update --repo=ffnglichrepoarchive <script name><br />
</pre><br />
* For example if you wanted to download or update bigshot.lic:<br />
<pre><br />
# first install<br />
;jinx script install --repo=ffnglichrepoarchive bigshot<br />
# update if you had previously downloaded bigshot<br />
;jinx script update --repo=ffnglichrepoarchive bigshot<br />
</pre><br />
<br />
==F.A.Q.==<br />
'''Q: Where did my inventory windows go?'''<br />
: A: If you use inventory windows in Stormfront, you’ll find they have disappeared the first time you run Lich on each character. Lich hijacks the setting to provide container contents to scripts. In doing so, it’s unable to tell what the setting was to start with, so it turns it off (from Stormfront’s point of view). Just type “set inv on” to turn it back on.<br />
<br />
'''Q: Why do I keep disconnecting immediately after login?'''<br />
: A: This generally happens on only one character, and affects only Stormfront. It seems to be caused by Stormfront downloading a characters settings from the Simu server. To fix it, change Stormfront to store scripts/highlights/macros/etc locally, or log in once on Stormfront without Lich to allow it to do whatever it’s trying to do.<br />
<br />
'''Q: How come when I cast spells on people it doesn't tell the correct duration for the spell?'''<br />
: A: This is due to not setting permissions correctly with LNet once logged in. In general, most people should be fine with typing: ;LNET ALLOW ALL ALL. This should allow anyone with Lich installed to detect your spell durations. It also allows other things, to see exactly what you can do type ;LNET HELP ingame and read over the output it provides.<br />
<br />
{{#lst:User:DOUG/Sandbox Lich Stuff|GTK3PublicBeta}}<br />
<br />
==Resources==<br />
* [[Lich scripting reference]]<br />
* [[Mac Installation - Lich (software)]]<br />
* Tillmen's Lich Update (v4.6.37): https://lichproject.org/<br />
* Playershops by Lich: https://ps.lichproject.org/<br />
* Unofficial Support for Lich: http://forum.gsplayers.com/forumdisplay.php?f=104<br />
* Popular Lich script thread: http://forum.gsplayers.com/showthread.php?81229-What-Lich-Scripts-Do-You-Regularly-Use<br />
* Fix [[F2P]] login: http://forum.gsplayers.com/showthread.php?94776-Getting-Lich-to-work-with-F2P-accounts<br />
<br />
<br />
{{Third-Party Software}}<br />
[[Category:Third-Party Software]]<br />
[[Category:New Player]]</div>ALSTHARhttps://gswiki.play.net/index.php?title=Multi_Opponent_Combat&diff=142919Multi Opponent Combat2021-01-09T18:14:23Z<p>ALSTHAR: /* Mstrike Fire */</p>
<hr />
<div>Training in '''Multi Opponent Combat''' (MOC) gives a character an advantage against multiple opponents, as the name implies. Effectively, training in MOC makes the character less susceptible to [[Multi Opponent Combat#Force on Force|Force on Force]], a system that lowers a character's stance based on how many enemies are attacking said character at once. Additionally, this skill allows the use of the [[MSTRIKE (verb)|MSTRIKE]] verb, and affects how many targets will be attacked with its use, or, if using the focused version, how many times one opponent is attacked.<br />
<br />
{{Skill|<br />
| Bardranks = 1 || Bardcost = 7/3<br />
| Clericranks = 1 || Clericcost = 15/8<br />
| Empathranks = 1 || Empathcost = 15/10<br />
| Monkranks = 2 || Monkcost = 5/2<br />
| Rangerranks = 1 || Rangercost = 10/4<br />
| Rogueranks = 1 || Roguecost = 10/3<br />
| Sorcererranks = 1 || Sorcerercost = 15/10<br />
| Warriorranks = 2 || Warriorcost = 4/3<br />
| Paladinranks = 1 || Paladincost = 5/2<br />
| Wizardranks = 1 || Wizardcost = 15/10<br />
}}<br />
== Force on Force ==<br />
{| {{prettytable|float:right;}}<br />
|+'''Force on Force'''<br />
! MoC Ranks || Foes Ignored<br>(beyond one)<br />
|-<br />
| 10 || 1<br />
|-<br />
| 25 || 2<br />
|-<br />
| 45 || 3<br />
|-<br />
| 70 || 4<br />
|-<br />
| +25 || +1<br />
|}<br />
'''Force on Force''' is a system that lowers a character's defensive [[STANCE (verb)|stance]] upon being attacked by multiple opponents. Each opponent lowers the character's stance by 25% until the character is treated to be in a fully offensive stance. Beyond 4 opponents, the defending character's [[defensive strength]] is further lowered, making Force on Force very deadly. Training in [[Multi Opponent Combat]] mitigates Force on Force.<br />
<br />
A character can handle one additional attacker (2 total) with no ill effects after 10 ranks of this skill, two attackers beyond the first after 25 rank, and so on following the table to the right. These are not hard breakpoints; each rank of Multi Opponent Combat lessens the effect of Force on Force by a fractional amount. <br />
<br />
For example, suppose a character had 35 ranks of Multi Opponent Combat. This places the character halfway between mitigating 2 and 3 additional attackers. If that character faced 4 foes at once, the first three would have no effect, and the fourth would only cause a 12.5% pushdown (instead of 25%).<br />
<br />
There is no messaging associated with Force on Force aside from a dramatic drop in [[defensive strength]].<br />
<br />
The above applies for like level opponents. Each extra level an opponent has on its target counts as if it were 0.05 extra opponents, up to opponents 10 or more levels higher which count as 1.5 each. For example a level 48 character in combat with 3 opponents of levels 51, 55 and 60 would take FoF as if opposed by 1.15 + 1.35 + 1.5 = 4 like level opponents, and require 70 rather than 45 MOC ranks to eliminate it. Lower level opponents become less effective, down to a minimum of counting as 0.5 opponents each.<br />
<br />
== Multi-strike ==<br />
{{main|MSTRIKE (verb)}}<br />
:{| {{Prettytable|float:right;}}<br />
|+'''Focused Multi-strike'''<br />
|-<br />
! MoC Ranks || Strikes <br> (at once)<br />
|-<br />
| 30 || 2<br />
|-<br />
| 55 || 3<br />
|-<br />
| 90 || 4<br />
|-<br />
| 135 || 5<br />
|-<br />
| 190 || 6<br />
|}<br />
:{| {{Prettytable|float:right;}}<br />
|+'''Unfocused Multi-strike<br />
|-<br />
! MoC Ranks || Targets <br> (at once)<br />
|-<br />
| 5 || 2<br />
|-<br />
| 15 || 3<br />
|-<br />
| 35 || 4 <br />
|-<br />
| 60 || 5 <br />
|-<br />
| 100 || 6<br />
|-<br />
| 155 || 7<br />
|}<br />
Training in [[Multi Opponent Combat]] gives characters the ability to strike more than one foe at a time in melee combat. At first, a character can target more than one opponent in the room at once, but with enough training, he will strike the same opponent multiple times. A multi-strike is faster than usual, requires a cooldown.<br />
<br />
=== Unfocused Multi-strike ===<br />
<br />
A character gains the ability to do an unfocused multi-strike when they achieve 5 ranks of Multi Opponent Combat. Once the character hits each of the following thresholds, they can attack an additional target.<br />
<br />
=== Focused Multi-strike ===<br />
<br />
A character gains the ability to do a focused multi-strike when they achieve 30 ranks of Multi Opponent Combat. Once the character hits each of the following thresholds, they can attack a single target with an additional strike.<br />
<br />
== Mstrike Fire ==<br />
<br />
Rangers and Rogues gain 1.5x ranks per rank of MOC and have the ability to do a focused multi-strike fire when they achieve the following ranks of Multi Opponent Combat. Rangers get the bonus for Bows and Crossbows, Rogues get the bonus for Crossbows and Hurling.<br />
<br />
:{| {{Prettytable}}<br />
|+'''Focused Multi-strike Fire'''<br />
|-<br />
! MoC Ranks || Strikes <br> (at once)<br />
|-<br />
| 20 || 2<br />
|-<br />
| 37 || 3<br />
|-<br />
| 60 || 4<br />
|-<br />
| 90 || 5<br />
|-<br />
| 127 || 6<br />
|}<br />
<br />
== Magic ==<br />
<br />
A character who trains in [[Multi Opponent Combat]] also gains more control over certain magics that can affect multiple foes at once, such as [[Bolt spell#Ball Spell|ball spells]] and [[Implosion (720)|Focused Implosion]]. In general, when a spell-caster trains in Multi Opponent Combat, they are usually guaranteed to hit more targets with a secondary effect of the spell.<br />
<br />
== Summary of Benefits Chart ==<br />
Per the post by [[GameMaster]] Coase on 26 May 2008, the required skill levels for certain benefits have ''changed'', in some cases dramatically. The updated skill requirements are:<br />
:{|{{Prettytable}}<br />
! MoC Ranks || Number of Targets || Focused Mstrike || FoF Offset<br />
|-<br />
| 5 || 2 || 1 || 0<br />
|-<br />
| 10 || 2 || 1 || 1<br />
|-<br />
| 15 || 3 || 1 || 1<br />
|-<br />
| 25 || 3 || 1 || 2<br />
|-<br />
|30 || 3 || 2 || 2<br />
|-<br />
|35 || 4 || 2 || 2<br />
|-<br />
|45 || 4 || 2 || 3<br />
|-<br />
|55 || 4 || 3 || 3<br />
|-<br />
|60 || 5 || 3 || 3<br />
|-<br />
|70 || 5 || 3 || 4<br />
|-<br />
|80 || 5 || 3 || 4<br />
|-<br />
|85 || 5 || 3 || 4<br />
|-<br />
|90 || 5 || 4 || 4<br />
|-<br />
|95 || 5 || 4 || 5<br />
|-<br />
|100 || 6 || 4 || 5<br />
|-<br />
|105 || 6 || 4 || 5<br />
|-<br />
|110 || 6 || 4 || 5<br />
|-<br />
|120 || 6 || 4 || 6<br />
|-<br />
|135 || 6 || 5 || 6<br />
|-<br />
|145 || 6 || 5 || 7<br />
|-<br />
|155 || 7 || 5 || 7<br />
|-<br />
|170 || 7 || 5 || 8<br />
|-<br />
|190 || 7 || 6 || 8<br />
|-<br />
|195 || 7 || 6 || 9<br />
|-<br />
|}<br />
:Where number of targets is an unfocused strike, and the focused is how many times you can strike a single foe. The FoF offset is how many creatures you can engage <b>above one</b> before a DS pushdown.<br />
== Resources ==<br />
*[[/saved posts|Saved posts]]<br />
*[[MSTRIKE (verb)/saved posts|MSTRIKE saved posts]]<br />
*[[Duck and Weave]]<br />
*http://www.play.net/gs4/info/skills.asp#multiopponentcombat<br />
*http://www.play.net/gs4/info/combatguide.asp#multiopponents</div>ALSTHARhttps://gswiki.play.net/index.php?title=Lich:Software&diff=142282Lich:Software2020-12-17T20:12:25Z<p>ALSTHAR: </p>
<hr />
<div><div class="alert alert-info"><center>'''{{mono|;TUNE TOWNCRIER }}to join the TownCrier channel and get GS news and tips every five minutes. There is no chat on this channel.'''</center></div><br />
<br />
==About==<br />
<section begin=About /><br />
'''The Lich''' is third-party software that expands scripting capabilities on Simutronics front end clients ([[Wizard (front end)|The Wizard]] and [[StormFront]] for Windows users, and [[Avalon]] for Mac OS X users), allowing players to script using the Ruby Programming Language, a high-level programming language with almost limitless capability. The program comes bundled with several scripts, such as scripts that calculate a character's [[redux]], move from any location to another within a database, walk through an area until a creature is found, and spell up a character using all available spells. Also, there is a repository that allows for the quick, easy downloading of user-made scripts through The Lich, itself. Scripts can range from being very simple to quite advanced; for example, there is a script, titled xpSF, that modifies the experience window in StormFront to display additional information about the character's experience level that updates itself when experience is gained. <section end=About /><br />
<br />
<div {{prettydiv}}><br />
<br />
<CENTER>{{boldmono|<tt>Quick Start & Installation Guides</tt>}}</CENTER><br />
<br />
* '''Windows'''<br />
** Download the [http://bit.ly/WinLich Installer]. See the guide below.<br />
*'''Mac'''<br />
** [[Lich_(software)#Mac_OS_X|Mac OS X]]<br />
* '''Linux'''<br />
** [[Lich_(software)#Chromebook_&_Debian_variants|Chromebook & Debian Variants]]<br />
** [[Lich_(software)#Fedora|Fedora Installation - Lich (software)]]<br />
</div><br />
<br />
===What is "The Lich"?===<br />
Lich is an open source scripting engine for text-based MUDs. It is not a complete front-end in and of itself: it operates much like a proxy server and communicates with the user through their chosen front-end (effectively giving the appearance of expanding the front-end's features with its own). It allows you to write and run scripts for a text-based MUD in the Ruby language.<br />
<br />
Lich was originally created by [http://lichproject.sourceforge.net/ Shaelun], who brought it up from an idea to version 3.57. Starting with version 3.58, Lich is maintained by [http://lichproject.org/ Tillmen]. Tillmen's versions focus more heavily on Simutronics games, specifically Gemstone IV. If you are interested in non-Simutronics games, you might be better served with Shaelun's version.<br />
<br />
The Lich is written to be compatible with other third-party software, such as [[PsiNet]] and [[Black Lightning]].<br />
<br />
===What can Lich do for me?===<br />
The Lich program, absent of any scripts, doesn't appear to do much of anything (besides allow you to alias commands in the game). What Lich is doing behind the scenes allows you to use pretty powerful scripts, such as:<br />
<br />
* '''[[Script Go2 | go2]]''': This script makes long and short journeys easy. It is powered by a database of 18,677 rooms with 42,695 known movements connecting those rooms (as of 10-2-2010, for Gemstone IV). Some of those movements include tasks such as navigating mazes, dealing with slippery ice, or waiting in line to use a rope bridge. It includes a large list of common locations in each town, and takes you to the closest one. For example typing ";go2 bank" will take you to whatever bank is closest to you.<br />
* '''[[Script Narost | narost]]''': This script pops up a window to show you which room you are in on a map. The script originally used only Tsoran's maps, but since those are becoming increasingly outdated, new maps are being created and added to narost. The script continues to show you what room you are in as you move around, changing maps as needed. It allows you to click on a room to make the go2 script take you there, and some other things.<br />
* '''[[Script Infomon | infomon]]''': This script is responsible for tracking any useful information that the main Lich program doesn't. The most useful thing it tracks is the spells that are on you, and their remaining time. It also keeps track of other peoples spell ranks that use Lich, to give more accurate spell tracking.<br />
* '''[[Script LNet | lnet]]''': This script is a simple chat script that allows you to chat with other people using Lich. It is a great source of help for those new to Lich. It also allows scripts to transfer information to other characters (disabled by default) to allow, for example, a spellup script (waggle) to know exactly how many casts of what spells another character needs.<br />
* '''[[Script Repository | repository]]''': This script allows you to upload and download scripts from the Lich server. There are many, many more scripts available for tasks big and small.<br />
<br />
In addition to the powerful Ruby scripts, Lich can run most WizardFE/Stormfront scripts unaltered. This allows you to use the scripts you already have, but since Lich is running them, you can have any number of them going at once. However, learning a little Ruby goes a long way. Scripts that take a hundred lines in WizardFE/Stormfront can usually be rewritten as a dozen or so lines in Ruby, and work much better.<br />
<br />
===What operating systems does it work with?===<br />
Starting in version 3.58, Lich is written completely in Ruby. This means it should it should run on any platform that can run the Ruby interpreter. Lich is developed on Linux, but the majority of the user base uses Windows (XP, Vista, Win7, Win8).<br />
<br />
<br />
<div class="alert alert-info"><center>'''{{mono|NOTICE }} The Lich Installation page can be found at [[Lich_(software)/Installation]] - And the information here will be removed {{mono|NOTICE }}'''</center></div><br />
<br />
==Installation==<br />
<br />
Please review the [[Lich_(software)/Installation]] page. Information below this will be removed in time.<br />
<br />
===Windows===<br />
'''For Windows 10 / 8 / 7''' users on 64-bit systems: you can download the [http://bit.ly/WinLich Installer] and install everything you need automatically. Always remember to back up existing Lich / Simutronics files.<br />
<br />
<pre><br />
Install Guide for Lich Version 4.6.58 (as of August 2nd, 2020)<br />
<br />
1) Uninstall ALL existing Ruby installations. This includes deleting all existing Ruby folders (they should be located in the root C:\ drive folder).<br />
<br />
2) Run the installer. Do NOT restart the computer if prompted (just cancel that message). The install will seem like it isn't doing anything when there's a black box on the screen, but just give it some time. When the installer window itself goes away it's done.<br />
<br />
3) Log in and do -> ;repo download-lich <- and then exit the game.<br />
<br />
4) Log in and do -> ;repo download repository <- and wait the few seconds for it to finish.<br />
<br />
5) Do -> ;repo download-mapdb <- and wait the few seconds for it to finish.<br />
<br />
6) In the Lich scripts folder replace your autostart.lic with Athias's autostart.lic (see link just below). This fixes an issue with the repository not checking for updates at startup. This may also introduce an unknown result with go2 and narost on a fresh install so just be aware.<br />
<br />
7) Welcome to GemStone IV!<br />
</pre><br />
<br />
[https://www.mediafire.com/file/azqrd0ketp4iqs5 Athias's autostart.lic]<br />
<br />
===Mac OS X===<br />
With Mac Catalina, Ruby 2.7 and changes to various gems used to support the game, the old script does not work. For instructions on installing on a Mac, please email doug@play.net .<br />
<br />
===Chromebook & Debian variants===<br />
The following steps should install Lich and Profanity for users of Debian/Chromebooks. Profanity is a terminal-based Front-End that will let you play the game (in lieu of The Wizard or Stormfront).<br />
<br />
Update the list of available software and make sure some requirements are installed:<br />
<!-- don't think I'm gonna include this stuff but might as well not delete it.<br />
:<small>sudo: as a super-user</small><br />
:<small>apt-get: Debian's software repository</small><br />
::<small>-y: answer all questions yes</small> <br />
--><br />
<pre><br />
sudo apt-get -y update<br />
sudo apt-get -y install autoconf bison build-essential libssl-dev libyaml-dev libreadline6-dev zlib1g-dev libncurses5-dev libffi-dev libgdbm6 libgdbm-dev libsqlite3-dev unzip<br />
</pre><br />
<br />
Install '''<tt>[https://github.com/rbenv/rbenv rbenv]</tt>''', a Ruby version manager. Add it to the <tt>PATH</tt> so that it will work outside of its own directory, and set it up to work when you launch the shell (terminal):<br />
<pre><br />
git clone https://github.com/rbenv/rbenv.git ~/.rbenv<br />
echo 'export PATH="$HOME/.rbenv/bin:$PATH"' >> ~/.bashrc<br />
echo 'eval "$(rbenv init -)"' >> ~/.bashrc<br />
</pre><br />
<br />
Run the shell's launch script now to enable those two changes and get rbenv working:<br />
<pre><br />
source ~/.bashrc<br />
</pre><br />
<br />
Download the tools to let rbenv install Ruby on its own, then install Ruby 2.5.1 and set it to be our default version of Ruby system-wide:<br />
<pre><br />
git clone https://github.com/rbenv/ruby-build.git ~/.rbenv/plugins/ruby-build<br />
rbenv install 2.5.1 -v<br />
rbenv global 2.5.1<br />
</pre><br />
<br />
Tell Ruby not to create documentation for its gems (plugins/packages) unless asked, because it takes a long time and they are available online. Then install the dependencies for Lich and Profanity:<br />
<pre><br />
echo "gem: --no-document" > ~/.gemrc<br />
gem install sqlite3 gtk2 curses<br />
</pre><br />
<br />
Install Lich and Profanity:<br />
<pre><br />
curl --remote-name https://lichproject.org/download/lich-4.6.49.zip<br />
unzip lich-*.zip<br />
git clone https://github.com/matt-lowe/ProfanityFE.git<br />
</pre><br />
<br />
===Fedora===<br />
<br />
The following steps have been tested and verified on Fedora 31 Workstation. These instructions assume that you are a user with sudo (wheel group) access.<br />
<br />
1. Update The Base Installation:<br />
<pre><br />
$ rpm --import /etc/pki/rpm-gpg/RPM-GPG-KEY-fedora-31-x86_64<br />
$ sudo dnf -y update<br />
$ sudo dnf -y install vim git<br />
</pre><br />
<br />
2. Install required Ruby and Development packages:<br />
<pre><br />
$ sudo dnf install -y autoconf bison gcc gdbm gdbm-devel libyaml-devel \<br />
libffi-devel make ncurses-devel openssl-devel readline-devel redhat-rpm-config \<br />
ruby ruby-devel sqlite-devel unzip zlib-devel<br />
</pre><br />
<br />
3. Perform Ruby Gem Installations:<br />
<pre><br />
$ gem install rake<br />
$ gem update<br />
$ gem install sqlite3 gtk2 curses<br />
</pre><br />
<br />
4. Download Lich:<br />
<pre><br />
$ cd ~<br />
$ curl --remote-name https://lichproject.org/download/lich-4.6.52.zip<br />
$ unzip lich-4.6.52.zip<br />
</pre><br />
<br />
5. Clone Profanity:<br />
<pre><br />
$ cd ~<br />
<br />
---> For Ondreian's Updated Version (Recommended)<br />
$ git clone https://github.com/ondreian/ProfanityFE.git<br />
<br />
---> For Tillmen's Version<br />
$ git clone https://github.com/matt-lowe/ProfanityFE.git<br />
</pre><br />
<br />
Please refer to the '''[[Profanity | Profanity FE]]''' page for initial configuration and additional instructions.<br />
<br />
==Jinx (;repository alternative)==<br />
<br />
Jinx is a project that is an alternative form of script installation from the default ;repository. It can serve up scripts for download similar to the ;repo however it is not dependent on a single server that may be prone to outages. Any one can set up their own script library, and then users can add it as a source for the ;jinx script to search and download from.<br />
<br />
Jinx can be downloaded and installed into your scripts folder from the Elanthia Online github:<br />
<br />
https://raw.githubusercontent.com/elanthia-online/scripts/master/scripts/jinx.lic<br />
<br />
Right-click the above link and save it into the scripts folder in your lich directory.<br />
<br />
Alternatively, the following command can be issued in game via lich to attempt to download the script to the proper directory for you:<br />
<syntaxhighlight lang="ruby"><br />
;e require 'open-uri';begin;jinx_remote = open("https://raw.githubusercontent.com/elanthia-online/scripts/master/scripts/jinx.lic"); jinx_local = File.open(File.join(SCRIPT_DIR, 'jinx.lic'), "wb"); jinx_local.write(jinx_remote.read);ensure; jinx_remote.close(); jinx_local.close();end</syntaxhighlight><br />
<br />
once installed you can issue: <br />
<br />
<pre>;jinx help</pre><br />
<br />
for basic usage information.<br />
<br />
==F.A.Q.==<br />
'''Q: Where did my inventory windows go?'''<br />
: A: If you use inventory windows in Stormfront, you’ll find they have disappeared the first time you run Lich on each character. Lich hijacks the setting to provide container contents to scripts. In doing so, it’s unable to tell what the setting was to start with, so it turns it off (from Stormfront’s point of view). Just type “set inv on” to turn it back on.<br />
<br />
'''Q: Why do I keep disconnecting immediately after login?'''<br />
: A: This generally happens on only one character, and affects only Stormfront. It seems to be caused by Stormfront downloading a characters settings from the Simu server. To fix it, change Stormfront to store scripts/highlights/macros/etc locally, or log in once on Stormfront without Lich to allow it to do whatever it’s trying to do.<br />
<br />
'''Q: How come when I cast spells on people it doesn't tell the correct duration for the spell?'''<br />
: A: This is due to not setting permissions correctly with LNet once logged in. In general, most people should be fine with typing: ;LNET ALLOW ALL ALL. This should allow anyone with Lich installed to detect your spell durations. It also allows other things, to see exactly what you can do type ;LNET HELP ingame and read over the output it provides.<br />
<br />
{{#lst:User:DOUG/Sandbox Lich Stuff|GTK3PublicBeta}}<br />
<br />
==Resources==<br />
* [[Lich scripting reference]]<br />
* [[Mac Installation - Lich (software)]]<br />
* Tillmen's Lich Update (v4.6.37): https://lichproject.org/<br />
* Playershops by Lich: https://ps.lichproject.org/<br />
* Unofficial Support for Lich: http://forum.gsplayers.com/forumdisplay.php?f=104<br />
* Popular Lich script thread: http://forum.gsplayers.com/showthread.php?81229-What-Lich-Scripts-Do-You-Regularly-Use<br />
* Fix [[F2P]] login: http://forum.gsplayers.com/showthread.php?94776-Getting-Lich-to-work-with-F2P-accounts<br />
<br />
<br />
{{Third-Party Software}}<br />
[[Category:Third-Party Software]]<br />
[[Category:New Player]]</div>ALSTHARhttps://gswiki.play.net/index.php?title=Groin_Kick&diff=137973Groin Kick2020-09-30T19:47:07Z<p>ALSTHAR: new standardized cman wiki printout</p>
<hr />
<div>{{Player System Manager<br />
|mnemonic = gkick<br />
|type = Setup<br />
|roundtime = 2s<br />
|stamina = 7, can POP muscles<br />
|hostile = Yes<br />
|height = Yes, targets abdomen<br />
|offensiveworn = Leg accessory, flares/spikes enabled<br />
|requirements = None<br />
|availableto = [[Rogue]]s<br />
|sq1 = 2|se1 = -|pu1 = -<br />
|sq2 = 4<br />
|sq3 = 6<br />
|sq4 = 8<br />
|sq5 = 10<br />
|description = Attempts to land a kick to the opponent's groin, doing minor damage and possibly forcing the target to lose its concentration.<br />
|mechanics = Attempts to land a kick to the opponent's groin, doing minor damage and possibly forcing the target to lose its concentration.<br />
}}<br />
<br />
'''Groin Kick''' is a [[Combat maneuver|combat maneuver]] available to [[rogue]]s that does minor damage and has the possibility to cause the target to lose its concentration. A successful hit causes health damage, roundtime, and can force the target to kneel.<br />
<br />
This maneuver takes into account the relative heights of the attacker and defender.<br />
<br />
==Messaging==<br />
Success:<br />
<pre{{log2|margin-right=325px}}><br />
[Roll result: 144 (open d100: 78)]<br />
A Grimswarm troll skirmisher kicks her leg at Target's groin and connects! Target's mouth opens, but all that comes out is a tiny, high-pitched gasp.<br />
...18 damage!<br />
</pre><br />
<pre{{log2|margin-right=325px}}><br />
[Roll result: 110 (open d100: 65)]<br />
A Grimswarm orc skirmisher kicks his leg at your groin and connects! Waves of pain instantly shoot through your body. You try to cry out in pain, but all that escapes is a tiny, high-pitched gasp.<br />
...5 damage!<br />
Roundtime: 5 sec.<br />
</pre><br />
<br />
<pre{{log2|margin-right=325px}}><br />
[Roll result: 154 (open d100: 88)]<br />
A Grimswarm orc scout kicks his leg at your groin and connects! Waves of pain instantly shoot through your body. The pain causes you to cry out!<br />
...18 damage!<br />
You fall to your knees in pain!<br />
Roundtime: 9 sec.<br />
</pre><br />
<br />
<pre{{log2|margin-right=325px}}><br />
[Roll result: 135 (open d100: 70)]<br />
A Grimswarm orc raider kicks his leg at your groin and connects! Waves of pain instantly shoot through your body. Your face seizes up instantly!<br />
...13 damage!<br />
You fall to your knees in pain!<br />
Roundtime: 5 sec.<br />
</pre><br />
<br />
<pre{{log2|margin-right=325px}}><br />
[Roll result: 193 (open d100: 94)]<br />
A Grimswarm giant pillager kicks her leg at Target's groin and connects! Target's eyes snap wide open.<br />
...18 damage!<br />
</pre><br />
<br />
Failure:<br />
<pre{{log2|margin-right=325px}}><br />
[Roll result: 92 (open d100: 41)]<br />
A Grimswarm orc guard kicks his leg at Target's groin, but Target manages to turn away in time, resulting in a light kick to the leg instead.<br />
</pre><br />
<br />
==Resources==<br />
*[[List of combat maneuvers by profession]]<br />
*[http://www.play.net/gs4/info/maneuvers/list.asp#groinkick Combat Maneuvers List: Groin Kick], on play.net<br />
<br />
[[Category:Combat Maneuvers]]</div>ALSTHARhttps://gswiki.play.net/index.php?title=Greater_elemental_flare&diff=136588Greater elemental flare2020-08-31T20:57:47Z<p>ALSTHAR: </p>
<hr />
<div>{{TOCright}}'''Greater Elemental flares''' are a rare specialty [[flare]] script that can be placed on flaring [[weapon]]s to give the chance at an additional double-flare. In combat, the weapon has a standard ([[Item_properties|Category B]]) elemental flare, a chance to flare with the scripted double-flare alone, and, if these chances align, can flare with both the standard flare and the scripted double-flare at the same time. The script also has a few verbs with special messaging, and an effect that can be evoked to temporarily turn the user's eyes a specific color based on the flare type. This service takes up both the primary (flare) and script [[Charts of clarity|slots]] on a weapon.<br />
<br />
The script was first introduced by GM Voraviel in 2003. In 2014, GM Wyrom announced an update that allowed its use with [[Unarmed combat system#Equipment (UCS gloves and boots etc)|UCS equipment]] and [[Runestaff|runestaves]], added vacuum/gravity flares, and generally improved the script functionality and user-friendliness.<br />
<br />
==Types of Flares==<br />
{| {{prettytable|background:#F0F8FF;height:15px;}} <br />
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"<br />
! TYPE<br />
! MESSAGING<br />
|-<br />
|align=center| [[Fire critical table|Fire]] || Burning orbs of pure flame burst from a drakar dagger and engulf a frost giant!<br />
|-<br />
|align=center| [[Cold critical table|Ice]] || A vortex of razor-sharp ice gusts from a rhimar dagger and coalesces around a lava troll!<br />
|-<br />
|align=center| [[Impact critical table|Earth/Vibration]] || A violent explosion of frenetic energy rumbles from a gornar dagger and pummels a stone troll! <br />
|-<br />
|align=center| [[Lightning critical table|Lightning]] || A vicious torrent of crackling lightning surges from a zorchar dagger and strikes a wind witch! <br />
|-<br />
|align=center| [[Vacuum critical table|Void/Gravity]] || A nebulous dome of violet energy discharges from a pair of blackened linen gloves and engulfs a lesser minotaur!<br />
|-<br />
|align=center| [[Steam critical table|Air/Steam]] || A howling gale of steaming air rushes from a orase runestaff and scathes a lesser minotaur! <br />
|}<br />
<br />
==Availability==<br />
The option to add Greater Elemental flares to existing weapons was raffled off by a merchant when the script was first introduced in 2003. Weapons with Greater Elemental flares have been released over the years at events like [[Droughtman's Challenge]] and [[Duskruin Arena]]. The August 2017 run of Duskruin introduced a certificate to upgrade a flaring weapon to greater flares in the [[Duskruin Arena/August 2017 prize list|high-end scrip shop]]. <br />
<br />
==In Action==<br />
As shown in Wyrom's clips, the scripted double-flare can be additionally doubled when used against a target weak to the element. <br />
===Fire===<br />
<pre{{log2}}><br />
You swing a drakar dagger at a frost giant!<br />
AS: +436 vs DS: +94 with AvD: +9 + d100 roll: +11 = +362<br />
... and hit for 31 points of damage!<br />
Slice to the frost giant's left fingers.<br />
Nice move.<br />
<br />
Burning orbs of pure flame burst from a drakar dagger and engulf a frost giant! <br />
<br />
... 10 points of damage!<br />
Minor burns to left leg. That hurts a bit.<br />
The frost giant howls in agony as the flames dance over its body!<br />
... 5 points of damage!<br />
Minor burns to left eye. Foe blinks back the tears.<br />
<br />
... 25 points of damage!<br />
Burst of flames chars neck a crispy black.<br />
The frost giant grimaces as the flames boil its skin making it writhe in pain!<br />
... 35 points of damage!<br />
Back bursts into a spectacular display of flames. Bet it hurts too.<br />
Roundtime: 6 sec.<br />
</pre><br />
<pre{{log2}}><br />
You attempt to jab a white-armored justicar!<br />
You have decent positioning against a white-armored justicar.<br />
UAF: 240 vs UDF: 74 = 2.000 (capped) * MM: 82 + d100: 99 = 263<br />
... and hit for 22 points of damage!<br />
Fast strike to inner thigh knocks the white-armored justicar off-balance!<br />
The white-armored justicar is knocked into a sitting position!<br />
<br />
** Your dark red handwraps flare with a burst of flame! **<br />
<br />
... 10 points of damage!<br />
Minor burns to back. Looks uncomfortable.<br />
<br />
** Burning orbs of pure flame burst from some leathery dark red handwraps mottled with gold scales and engulf a white-armored justicar! **<br />
<br />
... 20 points of damage!<br />
Minor burns to left arm. That hurts a bit.<br />
... 20 points of damage!<br />
Minor burns to neck. Looks uncomfortable.<br />
Roundtime: 2 sec.<br />
</pre><br />
===Ice===<br />
<pre{{log2}}><br />
You swing a rhimar dagger at a lava troll!<br />
AS: +436 vs DS: +103 with AvD: +22 + d100 roll: +65 = +420<br />
... and hit for 79 points of damage!<br />
Jagged slash to the lava troll's right arm!<br />
Cut clean through at the wrist.<br />
Need a hand?<br />
<br />
A vortex of razor-sharp ice gusts from a rhimar dagger and coalesces around a lava troll! <br />
<br />
... 25 points of damage!<br />
The lava troll's right arm trembles with the cold.<br />
... 25 points of damage!<br />
Stiff blast of icy air to neck!<br />
Roundtime: 6 sec.<br />
</pre><br />
{{top}}<br />
===Earth===<br />
<pre{{log2}}><br />
You swing a gornar dagger at a stone troll!<br />
AS: +436 vs DS: +109 with AvD: -2 + d100 roll: +41 = +366<br />
... and hit for 38 points of damage!<br />
Strike pierces upper arm!<br />
<br />
A violent explosion of frenetic energy rumbles from a gornar dagger and pummels a stone troll! <br />
<br />
... 25 points of damage!<br />
Nice blow to left arm!<br />
The stone troll is stunned!<br />
... 25 points of damage!<br />
Nice blow to chest!<br />
Roundtime: 6 sec.<br />
</pre><br />
===Lightning===<br />
<pre{{log2}}><br />
You swing a zorchar dagger at a wind witch!<br />
AS: +436 vs DS: +74 with AvD: +25 + d100 roll: +1 = +388<br />
... and hit for 99 points of damage!<br />
Blow shatters knee and severs lower leg!<br />
A wind witch screams and falls to the ground grasping its mangled right leg!<br />
<br />
A vicious torrent of crackling lightning surges from a zorchar dagger and strikes a wind witch! <br />
<br />
... 15 points of damage!<br />
Hard jolt knocks the wind witch back on its heels.<br />
... 35 points of damage!<br />
Explosive bolt of electricity vaporized neck. Head drops to shoulders then on ground. Never knew what hit 'em.<br />
The wind witch howls in agony one last time and dies.<br />
Roundtime: 6 sec.<br />
</pre><br />
===Void/Gravity===<br />
<pre{{log2}}><br />
You attempt to punch a lesser minotaur!<br />
You have good positioning against a lesser minotaur.<br />
UAF: 529 vs UDF: 317 = 1.668 * MM: 100 + d100: 97 = 263<br />
... and hit for 73 points of damage!<br />
Nasty punch sinks into the lower back. Internal organs don't like that!<br />
The lesser minotaur is stunned!<br />
<br />
A nebulous dome of violet energy discharges from a pair of blackened linen gloves and engulfs a lesser minotaur! <br />
<br />
... 20 points of damage!<br />
Blood vessels in arm burst!<br />
... 25 points of damage!<br />
Veins in neck swell!<br />
Roundtime: 8 sec.<br />
</pre><br />
===Air/Steam===<br />
Though the element is listed as air for purposes of the Greater Elemental flare script, it is actually based on steam, and should not be confused with other references to 'air flares' that may actually be using the [[Vacuum critical table|void/vacuum critical table]] or, in the case of sonic weapon 'air' flares, the [[Impact critical table]]<br />
<pre{{log2}}><br />
You gesture at a lesser minotaur.<br />
You hurl a small surge of electricity at a lesser minotaur!<br />
AS: +220 vs DS: +215 with AvD: +24 + d100 roll: +81 = +110<br />
... and hit for 1 point of damage!<br />
Static discharge to left arm. Almost tickles.<br />
<br />
A howling gale of steaming air rushes from a orase runestaff and scathes a lesser minotaur! <br />
<br />
... 10 points of damage!<br />
Hot steam spray to the leg makes the lesser minotaur jump back.<br />
... 25 points of damage!<br />
Hot burst to to neck leaves the lesser minotaur a li'l steamed!<br />
The lesser minotaur is stunned!<br />
Cast Roundtime 3 Seconds.<br />
</pre><br />
<pre{{log2}}><br />
You swing a coraesine dagger at a lesser minotaur!<br />
AS: +446 vs DS: +202 with AvD: +9 + d100 roll: +26 = +279<br />
... and hit for 23 points of damage!<br />
Minor puncture to the left leg.<br />
<br />
Your coraesine dagger erupts with a plume of steam! <br />
<br />
... 20 points of damage!<br />
Hot steam strike to face made the lesser minotaur flinch!<br />
The lesser minotaur is stunned!<br />
<br />
A howling gale of steaming air rushes from a coraesine dagger and scathes a lesser minotaur! <br />
<br />
... 15 points of damage!<br />
The lesser minotaur flinches from the spurt of hot steam to his right arm.<br />
... 15 points of damage!<br />
Hot steam raises the hair on the back of the lesser minotaur's neck.<br />
Roundtime: 6 sec.<br />
</pre><br />
{{top}}<br />
==Verb Traps== <br />
{| {{prettytable|background:#F0F8FF;height:15px;}} <br />
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"<br />
! style="width:5em"|VERB<br />
! style="width:5em"|ELEMENT<br />
! style="width:35em"|FIRST<br />
! style="width:35em"|THIRD<br />
|-<br />
! rowspan=6 | GET <br />
! ''Fire <br />
| As you draw some leathery dark red handwraps mottled with gold scales, three tiny orbs of blazing flame swirl about their surface. || As XXXX draws some leathery dark red handwraps mottled with gold scales, three tiny orbs of blazing flame swirl about their surface.<br />
|-<br />
! ''Ice <br />
| As you draw an elegant golvern short-sword, swirls of ice-shards spiral along the blade. || As XXXX draws an elegant golvern short-sword, swirls of ice-shards spiral along the blade.<br />
|-<br />
! ''Earth <br />
| As you draw a jade-hilted glaes claidhmore, invisible currents of energy rumble along the blade, cloaking it in a hazy blur. || As XXXX draws a jade-hilted glaes claidhmore, invisible currents of energy rumble along the blade, cloaking it in a hazy blur.<br />
|-<br />
! ''Lightning <br />
| As you draw a slender folded steel naginata, luminescent slivers of electricity slither along the blade. || As XXXX draws a slender folded steel naginata, luminescent slivers of electricity slither along the blade.<br />
|-<br />
! ''Void <br />
| As you draw an ur-barath-runed pike with a faenor spearhead, the air up and down its single sharpened tip distorts. || As XXXX draws an ur-barath-runed pike with a faenor spearhead, the air up and down its single sharpened tip distorts. <br />
|-<br />
! ''Air/Steam <br />
| As you draw a sturdy deringo walking stick topped with a petrified aivren egg, currents of air unfurl about its surface, coalescing about it a miniature vortex before fading away. || As XXXX draws a sturdy deringo walking stick topped with a petrified aivren egg, currents of air unfurl about its surface, coalescing about it a miniature vortex before fading away.<br />
|-<br />
! rowspan=6 | RUB <br />
! ''Fire <br />
| You rub your dark red handwraps and tendrils of flame curl about their surface and lash out like a vicious burning whip before fading into the air. || XXXX's dark red handwraps is cast in an angry red glow as tendrils of flame curl about their surface and lash out like a vicious burning whip before fading into the air.<br />
|-<br />
! ''Ice <br />
| You rub your golvern short-sword and glacial blue tendrils comprised of icy shards spiral along the blade, coalescing about one another in a miniature blizzard before fading away. || XXXX's golvern short-sword shakes slightly as glacial blue tendrils comprised of icy shards spiral along the blade, coalescing about one another in a miniature blizzard before fading away. <br />
|-<br />
! ''Earth <br />
| You rub your glaes claidhmore and immediately it's cloaked in haziness as an invisible energy rumbles along the blade. || XXXX's glaes claidhmore is cloaked in a shroud of haziness as a deep thrumming energy races along the blade. <br />
|-<br />
! ''Lightning <br />
| You rub your folded steel naginata and crackling ribbons of luminescent blue electricity creep along the blade. || XXXX's folded steel naginata is set aglow as crackling ribbons of luminescent blue electricity creep along the blade<br />
|-<br />
! ''Void <br />
| You rub your ur-barath-runed pike and miniature domes of blue ether creep up and down its single sharpened tip. || XXXX's ur-barath-runed pike is set aglow as miniature domes of blue ether creep up and down its single sharpened tip. <br />
|-<br />
! ''Air/Steam <br />
| You rub your deringo walking stick and whorls of pale white mist swirl about its surface and twine about one another before fading away. || XXXX's deringo walking stick shimmers slightly as whorls of pale white mist swirl about its surface and twine about one another before fading away.<br />
|-<br />
! rowspan=6 | WAVE <br />
! ''Fire <br />
| You wave your dark red handwraps through the air causing tendrils of wavering flame to whirl across their surface briefly. || XXXX waves his dark red handwraps through the air causing tendrils of wavering flame to whirl across their surface briefly.<br />
|-<br />
! ''Ice <br />
| You slice your golvern short-sword through the air and a vicious trail of icy shards streaks through the air in its wake. || XXXX slices his golvern short-sword through the air and a vicious trail of icy shards streaks through the air in its wake. <br />
|-<br />
! ''Earth <br />
| You slice your glaes claidhmore through the air and the air blurs and contorts around its sharp edge as invisible waves flow forth from it. || XXXX slices his glaes claidhmore through the air and the air blurs and contorts around its sharp edge as invisible waves flow forth from it. <br />
|-<br />
! ''Lightning <br />
| You slice your folded steel naginata through the air and luminescent tendrils of deep blue energy flow along its surface like quicksilver. || XXXX slices her folded steel naginata through the air and luminescent tendrils of deep blue energy flow along its surface like quicksilver.<br />
|-<br />
! ''Void <br />
| You thrust your ur-barath-runed pike upwards in a vicious arc and blue ether forms briefly around its sharpened tip in a nebulous dome. || XXXX thrusts her ur-barath-runed pike upwards in a vicious arc and blue ether forms briefly around its sharpened tip in a nebulous dome.<br />
|-<br />
! ''Air/Steam <br />
| You wave your deringo walking stick through the air tendrils of hazy white mist creep along its surface in a sinuous dance. || XXXX waves his deringo walking stick through the air tendrils of hazy white mist creep along its surface in a sinuous dance.<br />
|-<br />
! rowspan=6 | WAVE<br>''(targeted)'' <br />
! ''Fire <br />
| You tilt your dark red handwraps at XXXX and a curl of sinuous flame lashes out at him before dissolving in a wisp of acrid smoke. || XXXX tilts his dark red handwraps at you and a curl of sinuous flame lashes out at you before dissolving in a wisp of acrid smoke.<br />
|-<br />
! ''Ice <br />
| You tilt your golvern short-sword at XXXX and tiny shards of ice spiral around him in an ethereal dance before simply fading away. || XXXX tilts his golvern short-sword at you and tiny shards of ice spiral around in an ethereal dance before simply fading away. <br />
|-<br />
! ''Earth <br />
| You tilt your glaes claidhmore at XXXX and the air blurs in nauseating waves as a lash of invisible energy reverberates around him. || XXXX tilts his glaes claidhmore at you and the air blurs in nauseating waves as a lash of invisible energy reverberates around you. <br />
|-<br />
! ''Lightning <br />
| You tilt your folded steel naginata at XXXX, causing a crackling wisp of glowing blue energy to zip forth and glide around him before dispersing into the air. || XXXX tilts her folded steel naginata at you, and a crackling wisp of glowing blue energy zips forth and glides around you before dispersing into the air.<br />
|-<br />
! ''Void <br />
| You tilt your ur-barath-runed pike at XXXX and tendrils of blue ether engulf him, crackling loudly before simply fading away. || XXXX tilts her ur-barath-runed pike at you and tendrils of blue ether engulf you, crackling loudly before simply fading away. <br />
|-<br />
! ''Air/Steam <br />
| You tilt your deringo walking stick at XXXX and a miniature vortex of air whirls briefly toward him before fading away. || XXXX tilts his deringo walking stick at you and a miniature vortex of air whirls briefly around you before fading away. <br />
|-<br />
! rowspan=6 | RAISE*<br>(eye color change) <br />
! ''Fire <br />
| You raise your dark red handwraps and a gout of flame explodes outward from them, tapering off into several different streams that encircle you in a blazing inferno that roars with the fury of a million burning stars. As the intense light grows around you your eyes simply become *used* to it, and you find yourself gazing about the world with a new vision as the blaze fades away... || XXXX raises his dark red handwraps and a gout of flame explodes outwards from them, tapering off into several different streams that encircle him in a blazing inferno that roars with the fury of a million burning stars. XXXX's eyes suddenly take on a hue as black as coal, and soon after the blaze fades away into the air.<br />
|-<br />
! ''Ice <br />
| You raise your golvern short-sword and a frigid stream of jagged ice-shards whirls outward from it and shrouds you in a veritable blizzard of wind and ice for several moments. The energy builds in intensity until everything in your vision is tinted the hue of a glacier... and then the frigid storm comes to a sudden stop. || XXXX raises his golvern short-sword and a frigid stream of jagged ice-shards whirls outward from it and shrouds him in a veritable blizzard of fierce wind and ice for several moments. XXXX's eyes turn a shade of glacial blue as the energy builds, and then the frigid storm around him slowly fades away.<br />
|-<br />
! ''Earth <br />
| You raise your glaes claidhmore into the air and a deep, thrumming sound echoes forth from within it, shaking the very core of your body as the air distorts and blurs around you in a nauseating fashion. Everything becomes cloaked in the blurry waves as you reverberate with the thrumming tone, until it slowly fades away, leaving nothing but a strange feeling in your eyes. || XXXX raises his glaes claidhmore into the air and a deep, thrumming sound echoes forth from it, cloaking him in hazy waves that distort and twist the air into a nauseating blur. As the low sound slowly fades into silence, XXXX's eyes appear darker. <br />
|-<br />
! ''Lightning <br />
| You raise your folded steel naginata into the air, causing a whirling zephyr of intense blue light to wreath itself around you. The energy builds in intensity like the heart of a thunderstorm until your entire body is cloaked in the blazing aura. Slowly, the maelstrom subsides with a barely audible rumble, but your eyes feel strange and tingly. || XXXX raises her folded steel naginata into the air, and suddenly a whirling zephyr of light wreaths around her. The energy builds in intensity like the heart of a thunderstorm until her entire body is cloaked in the blazing aura. Slowly the maelstrom subsides with a barely-audible rumble, but XXXX's eyes appear far more luminous.<br />
|-<br />
! ''Void <br />
| You raise your ur-barath-runed pike and a nebulous dome of blue ether stretches outward from it and engulfs you in a void for several moments. The forces pulling at your being is almost too much to bear, until your surroundings resonate with you and you escape the immense pressure. || XXXX raises her ur-barath-runed pike and a nebulous dome of blue ether stretches outward from it and engulfs her in a void for several moments. XXXX's eyes turn a shade of violet as the pressure builds, until she escapes from within it. <br />
|-<br />
! ''Air/Steam <br />
| You raise your deringo walking stick high and currents of hazy white air burst from within it, whirling around you in a tight vortex and lifting you upwards as the streams of mist spiral around you in an endless dance. Soon after, you find yourself back on the ground, but the mist still clouds your vision. || XXXX raises his deringo walking stick high and currents of hazy white air burst from within it whirling in a tight vortex and causing his hair to whip wildly around him as the storm builds in fury and intensity. XXXX is lifted up into the air as his eyes turn a pale, misty white, and then gently lands upon the ground as the strong currents dissipate.<br />
|-<br />
! colspan=2|RAISE<br>''Still have changed eye color<br />
|The magic infused within you still lingers, and the folded steel naginata resists your attempts to raise it.||''N/A<br />
|-<br />
!colspan=2|RAISE<br>''The weapon has been raised by anyone in the last two hours<br />
|The folded steel naginata shivers slightly in your grasp, and you instinctively feel it does not yet have enough power gathered to unleash such an elemental catalyst just now.||''N/A<br />
|}<br />
{{top}}<br />
<br />
==Temporary Eye Colors==<br />
The temporary eye color invoked by RAISE wears off after an hour.<br />
{| {{prettytable|background:#F0F8FF;height:15px;}} <br />
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"<br />
! TYPE<br />
! COLOR<br />
|-<br />
!Fire <br />
| fiery deep black<br />
|-<br />
!Ice <br />
| cold glacial blue<br />
|-<br />
!Earth <br />
| solid moss green <br />
|-<br />
!Lightning <br />
| intense deep blue <br />
|-<br />
!Void <br />
| nebulous ether blue<br />
|-<br />
!Air/Steam <br />
| misty white<br />
|}<br />
<br />
==Resources==<br />
*[[/saved posts|Saved posts]]<br />
<br />
[[Category:Weapon Enhancements]] [[category:Merchant Services]] [[Category: Item Scripts]] [[Category: Functional Scripts]]</div>ALSTHARhttps://gswiki.play.net/index.php?title=Greater_elemental_flare&diff=136587Greater elemental flare2020-08-31T20:56:30Z<p>ALSTHAR: removed language implying standard flare is at a reduced rate, which is not accurate.</p>
<hr />
<div>{{TOCright}}'''Greater Elemental flares''' are a rare specialty [[flare]] script that can be placed on flaring [[weapon]]s to give the chance at an additional double-flare. In combat, the weapon has a standard (Category B) elemental flare, a chance to flare with the scripted double-flare alone, and, if these chances align, can flare with both the standard flare and the scripted double-flare at the same time. The script also has a few verbs with special messaging, and an effect that can be evoked to temporarily turn the user's eyes a specific color based on the flare type. This service takes up both the primary (flare) and script [[Charts of clarity|slots]] on a weapon.<br />
<br />
The script was first introduced by GM Voraviel in 2003. In 2014, GM Wyrom announced an update that allowed its use with [[Unarmed combat system#Equipment (UCS gloves and boots etc)|UCS equipment]] and [[Runestaff|runestaves]], added vacuum/gravity flares, and generally improved the script functionality and user-friendliness.<br />
<br />
==Types of Flares==<br />
{| {{prettytable|background:#F0F8FF;height:15px;}} <br />
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"<br />
! TYPE<br />
! MESSAGING<br />
|-<br />
|align=center| [[Fire critical table|Fire]] || Burning orbs of pure flame burst from a drakar dagger and engulf a frost giant!<br />
|-<br />
|align=center| [[Cold critical table|Ice]] || A vortex of razor-sharp ice gusts from a rhimar dagger and coalesces around a lava troll!<br />
|-<br />
|align=center| [[Impact critical table|Earth/Vibration]] || A violent explosion of frenetic energy rumbles from a gornar dagger and pummels a stone troll! <br />
|-<br />
|align=center| [[Lightning critical table|Lightning]] || A vicious torrent of crackling lightning surges from a zorchar dagger and strikes a wind witch! <br />
|-<br />
|align=center| [[Vacuum critical table|Void/Gravity]] || A nebulous dome of violet energy discharges from a pair of blackened linen gloves and engulfs a lesser minotaur!<br />
|-<br />
|align=center| [[Steam critical table|Air/Steam]] || A howling gale of steaming air rushes from a orase runestaff and scathes a lesser minotaur! <br />
|}<br />
<br />
==Availability==<br />
The option to add Greater Elemental flares to existing weapons was raffled off by a merchant when the script was first introduced in 2003. Weapons with Greater Elemental flares have been released over the years at events like [[Droughtman's Challenge]] and [[Duskruin Arena]]. The August 2017 run of Duskruin introduced a certificate to upgrade a flaring weapon to greater flares in the [[Duskruin Arena/August 2017 prize list|high-end scrip shop]]. <br />
<br />
==In Action==<br />
As shown in Wyrom's clips, the scripted double-flare can be additionally doubled when used against a target weak to the element. <br />
===Fire===<br />
<pre{{log2}}><br />
You swing a drakar dagger at a frost giant!<br />
AS: +436 vs DS: +94 with AvD: +9 + d100 roll: +11 = +362<br />
... and hit for 31 points of damage!<br />
Slice to the frost giant's left fingers.<br />
Nice move.<br />
<br />
Burning orbs of pure flame burst from a drakar dagger and engulf a frost giant! <br />
<br />
... 10 points of damage!<br />
Minor burns to left leg. That hurts a bit.<br />
The frost giant howls in agony as the flames dance over its body!<br />
... 5 points of damage!<br />
Minor burns to left eye. Foe blinks back the tears.<br />
<br />
... 25 points of damage!<br />
Burst of flames chars neck a crispy black.<br />
The frost giant grimaces as the flames boil its skin making it writhe in pain!<br />
... 35 points of damage!<br />
Back bursts into a spectacular display of flames. Bet it hurts too.<br />
Roundtime: 6 sec.<br />
</pre><br />
<pre{{log2}}><br />
You attempt to jab a white-armored justicar!<br />
You have decent positioning against a white-armored justicar.<br />
UAF: 240 vs UDF: 74 = 2.000 (capped) * MM: 82 + d100: 99 = 263<br />
... and hit for 22 points of damage!<br />
Fast strike to inner thigh knocks the white-armored justicar off-balance!<br />
The white-armored justicar is knocked into a sitting position!<br />
<br />
** Your dark red handwraps flare with a burst of flame! **<br />
<br />
... 10 points of damage!<br />
Minor burns to back. Looks uncomfortable.<br />
<br />
** Burning orbs of pure flame burst from some leathery dark red handwraps mottled with gold scales and engulf a white-armored justicar! **<br />
<br />
... 20 points of damage!<br />
Minor burns to left arm. That hurts a bit.<br />
... 20 points of damage!<br />
Minor burns to neck. Looks uncomfortable.<br />
Roundtime: 2 sec.<br />
</pre><br />
===Ice===<br />
<pre{{log2}}><br />
You swing a rhimar dagger at a lava troll!<br />
AS: +436 vs DS: +103 with AvD: +22 + d100 roll: +65 = +420<br />
... and hit for 79 points of damage!<br />
Jagged slash to the lava troll's right arm!<br />
Cut clean through at the wrist.<br />
Need a hand?<br />
<br />
A vortex of razor-sharp ice gusts from a rhimar dagger and coalesces around a lava troll! <br />
<br />
... 25 points of damage!<br />
The lava troll's right arm trembles with the cold.<br />
... 25 points of damage!<br />
Stiff blast of icy air to neck!<br />
Roundtime: 6 sec.<br />
</pre><br />
{{top}}<br />
===Earth===<br />
<pre{{log2}}><br />
You swing a gornar dagger at a stone troll!<br />
AS: +436 vs DS: +109 with AvD: -2 + d100 roll: +41 = +366<br />
... and hit for 38 points of damage!<br />
Strike pierces upper arm!<br />
<br />
A violent explosion of frenetic energy rumbles from a gornar dagger and pummels a stone troll! <br />
<br />
... 25 points of damage!<br />
Nice blow to left arm!<br />
The stone troll is stunned!<br />
... 25 points of damage!<br />
Nice blow to chest!<br />
Roundtime: 6 sec.<br />
</pre><br />
===Lightning===<br />
<pre{{log2}}><br />
You swing a zorchar dagger at a wind witch!<br />
AS: +436 vs DS: +74 with AvD: +25 + d100 roll: +1 = +388<br />
... and hit for 99 points of damage!<br />
Blow shatters knee and severs lower leg!<br />
A wind witch screams and falls to the ground grasping its mangled right leg!<br />
<br />
A vicious torrent of crackling lightning surges from a zorchar dagger and strikes a wind witch! <br />
<br />
... 15 points of damage!<br />
Hard jolt knocks the wind witch back on its heels.<br />
... 35 points of damage!<br />
Explosive bolt of electricity vaporized neck. Head drops to shoulders then on ground. Never knew what hit 'em.<br />
The wind witch howls in agony one last time and dies.<br />
Roundtime: 6 sec.<br />
</pre><br />
===Void/Gravity===<br />
<pre{{log2}}><br />
You attempt to punch a lesser minotaur!<br />
You have good positioning against a lesser minotaur.<br />
UAF: 529 vs UDF: 317 = 1.668 * MM: 100 + d100: 97 = 263<br />
... and hit for 73 points of damage!<br />
Nasty punch sinks into the lower back. Internal organs don't like that!<br />
The lesser minotaur is stunned!<br />
<br />
A nebulous dome of violet energy discharges from a pair of blackened linen gloves and engulfs a lesser minotaur! <br />
<br />
... 20 points of damage!<br />
Blood vessels in arm burst!<br />
... 25 points of damage!<br />
Veins in neck swell!<br />
Roundtime: 8 sec.<br />
</pre><br />
===Air/Steam===<br />
Though the element is listed as air for purposes of the Greater Elemental flare script, it is actually based on steam, and should not be confused with other references to 'air flares' that may actually be using the [[Vacuum critical table|void/vacuum critical table]] or, in the case of sonic weapon 'air' flares, the [[Impact critical table]]<br />
<pre{{log2}}><br />
You gesture at a lesser minotaur.<br />
You hurl a small surge of electricity at a lesser minotaur!<br />
AS: +220 vs DS: +215 with AvD: +24 + d100 roll: +81 = +110<br />
... and hit for 1 point of damage!<br />
Static discharge to left arm. Almost tickles.<br />
<br />
A howling gale of steaming air rushes from a orase runestaff and scathes a lesser minotaur! <br />
<br />
... 10 points of damage!<br />
Hot steam spray to the leg makes the lesser minotaur jump back.<br />
... 25 points of damage!<br />
Hot burst to to neck leaves the lesser minotaur a li'l steamed!<br />
The lesser minotaur is stunned!<br />
Cast Roundtime 3 Seconds.<br />
</pre><br />
<pre{{log2}}><br />
You swing a coraesine dagger at a lesser minotaur!<br />
AS: +446 vs DS: +202 with AvD: +9 + d100 roll: +26 = +279<br />
... and hit for 23 points of damage!<br />
Minor puncture to the left leg.<br />
<br />
Your coraesine dagger erupts with a plume of steam! <br />
<br />
... 20 points of damage!<br />
Hot steam strike to face made the lesser minotaur flinch!<br />
The lesser minotaur is stunned!<br />
<br />
A howling gale of steaming air rushes from a coraesine dagger and scathes a lesser minotaur! <br />
<br />
... 15 points of damage!<br />
The lesser minotaur flinches from the spurt of hot steam to his right arm.<br />
... 15 points of damage!<br />
Hot steam raises the hair on the back of the lesser minotaur's neck.<br />
Roundtime: 6 sec.<br />
</pre><br />
{{top}}<br />
==Verb Traps== <br />
{| {{prettytable|background:#F0F8FF;height:15px;}} <br />
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"<br />
! style="width:5em"|VERB<br />
! style="width:5em"|ELEMENT<br />
! style="width:35em"|FIRST<br />
! style="width:35em"|THIRD<br />
|-<br />
! rowspan=6 | GET <br />
! ''Fire <br />
| As you draw some leathery dark red handwraps mottled with gold scales, three tiny orbs of blazing flame swirl about their surface. || As XXXX draws some leathery dark red handwraps mottled with gold scales, three tiny orbs of blazing flame swirl about their surface.<br />
|-<br />
! ''Ice <br />
| As you draw an elegant golvern short-sword, swirls of ice-shards spiral along the blade. || As XXXX draws an elegant golvern short-sword, swirls of ice-shards spiral along the blade.<br />
|-<br />
! ''Earth <br />
| As you draw a jade-hilted glaes claidhmore, invisible currents of energy rumble along the blade, cloaking it in a hazy blur. || As XXXX draws a jade-hilted glaes claidhmore, invisible currents of energy rumble along the blade, cloaking it in a hazy blur.<br />
|-<br />
! ''Lightning <br />
| As you draw a slender folded steel naginata, luminescent slivers of electricity slither along the blade. || As XXXX draws a slender folded steel naginata, luminescent slivers of electricity slither along the blade.<br />
|-<br />
! ''Void <br />
| As you draw an ur-barath-runed pike with a faenor spearhead, the air up and down its single sharpened tip distorts. || As XXXX draws an ur-barath-runed pike with a faenor spearhead, the air up and down its single sharpened tip distorts. <br />
|-<br />
! ''Air/Steam <br />
| As you draw a sturdy deringo walking stick topped with a petrified aivren egg, currents of air unfurl about its surface, coalescing about it a miniature vortex before fading away. || As XXXX draws a sturdy deringo walking stick topped with a petrified aivren egg, currents of air unfurl about its surface, coalescing about it a miniature vortex before fading away.<br />
|-<br />
! rowspan=6 | RUB <br />
! ''Fire <br />
| You rub your dark red handwraps and tendrils of flame curl about their surface and lash out like a vicious burning whip before fading into the air. || XXXX's dark red handwraps is cast in an angry red glow as tendrils of flame curl about their surface and lash out like a vicious burning whip before fading into the air.<br />
|-<br />
! ''Ice <br />
| You rub your golvern short-sword and glacial blue tendrils comprised of icy shards spiral along the blade, coalescing about one another in a miniature blizzard before fading away. || XXXX's golvern short-sword shakes slightly as glacial blue tendrils comprised of icy shards spiral along the blade, coalescing about one another in a miniature blizzard before fading away. <br />
|-<br />
! ''Earth <br />
| You rub your glaes claidhmore and immediately it's cloaked in haziness as an invisible energy rumbles along the blade. || XXXX's glaes claidhmore is cloaked in a shroud of haziness as a deep thrumming energy races along the blade. <br />
|-<br />
! ''Lightning <br />
| You rub your folded steel naginata and crackling ribbons of luminescent blue electricity creep along the blade. || XXXX's folded steel naginata is set aglow as crackling ribbons of luminescent blue electricity creep along the blade<br />
|-<br />
! ''Void <br />
| You rub your ur-barath-runed pike and miniature domes of blue ether creep up and down its single sharpened tip. || XXXX's ur-barath-runed pike is set aglow as miniature domes of blue ether creep up and down its single sharpened tip. <br />
|-<br />
! ''Air/Steam <br />
| You rub your deringo walking stick and whorls of pale white mist swirl about its surface and twine about one another before fading away. || XXXX's deringo walking stick shimmers slightly as whorls of pale white mist swirl about its surface and twine about one another before fading away.<br />
|-<br />
! rowspan=6 | WAVE <br />
! ''Fire <br />
| You wave your dark red handwraps through the air causing tendrils of wavering flame to whirl across their surface briefly. || XXXX waves his dark red handwraps through the air causing tendrils of wavering flame to whirl across their surface briefly.<br />
|-<br />
! ''Ice <br />
| You slice your golvern short-sword through the air and a vicious trail of icy shards streaks through the air in its wake. || XXXX slices his golvern short-sword through the air and a vicious trail of icy shards streaks through the air in its wake. <br />
|-<br />
! ''Earth <br />
| You slice your glaes claidhmore through the air and the air blurs and contorts around its sharp edge as invisible waves flow forth from it. || XXXX slices his glaes claidhmore through the air and the air blurs and contorts around its sharp edge as invisible waves flow forth from it. <br />
|-<br />
! ''Lightning <br />
| You slice your folded steel naginata through the air and luminescent tendrils of deep blue energy flow along its surface like quicksilver. || XXXX slices her folded steel naginata through the air and luminescent tendrils of deep blue energy flow along its surface like quicksilver.<br />
|-<br />
! ''Void <br />
| You thrust your ur-barath-runed pike upwards in a vicious arc and blue ether forms briefly around its sharpened tip in a nebulous dome. || XXXX thrusts her ur-barath-runed pike upwards in a vicious arc and blue ether forms briefly around its sharpened tip in a nebulous dome.<br />
|-<br />
! ''Air/Steam <br />
| You wave your deringo walking stick through the air tendrils of hazy white mist creep along its surface in a sinuous dance. || XXXX waves his deringo walking stick through the air tendrils of hazy white mist creep along its surface in a sinuous dance.<br />
|-<br />
! rowspan=6 | WAVE<br>''(targeted)'' <br />
! ''Fire <br />
| You tilt your dark red handwraps at XXXX and a curl of sinuous flame lashes out at him before dissolving in a wisp of acrid smoke. || XXXX tilts his dark red handwraps at you and a curl of sinuous flame lashes out at you before dissolving in a wisp of acrid smoke.<br />
|-<br />
! ''Ice <br />
| You tilt your golvern short-sword at XXXX and tiny shards of ice spiral around him in an ethereal dance before simply fading away. || XXXX tilts his golvern short-sword at you and tiny shards of ice spiral around in an ethereal dance before simply fading away. <br />
|-<br />
! ''Earth <br />
| You tilt your glaes claidhmore at XXXX and the air blurs in nauseating waves as a lash of invisible energy reverberates around him. || XXXX tilts his glaes claidhmore at you and the air blurs in nauseating waves as a lash of invisible energy reverberates around you. <br />
|-<br />
! ''Lightning <br />
| You tilt your folded steel naginata at XXXX, causing a crackling wisp of glowing blue energy to zip forth and glide around him before dispersing into the air. || XXXX tilts her folded steel naginata at you, and a crackling wisp of glowing blue energy zips forth and glides around you before dispersing into the air.<br />
|-<br />
! ''Void <br />
| You tilt your ur-barath-runed pike at XXXX and tendrils of blue ether engulf him, crackling loudly before simply fading away. || XXXX tilts her ur-barath-runed pike at you and tendrils of blue ether engulf you, crackling loudly before simply fading away. <br />
|-<br />
! ''Air/Steam <br />
| You tilt your deringo walking stick at XXXX and a miniature vortex of air whirls briefly toward him before fading away. || XXXX tilts his deringo walking stick at you and a miniature vortex of air whirls briefly around you before fading away. <br />
|-<br />
! rowspan=6 | RAISE*<br>(eye color change) <br />
! ''Fire <br />
| You raise your dark red handwraps and a gout of flame explodes outward from them, tapering off into several different streams that encircle you in a blazing inferno that roars with the fury of a million burning stars. As the intense light grows around you your eyes simply become *used* to it, and you find yourself gazing about the world with a new vision as the blaze fades away... || XXXX raises his dark red handwraps and a gout of flame explodes outwards from them, tapering off into several different streams that encircle him in a blazing inferno that roars with the fury of a million burning stars. XXXX's eyes suddenly take on a hue as black as coal, and soon after the blaze fades away into the air.<br />
|-<br />
! ''Ice <br />
| You raise your golvern short-sword and a frigid stream of jagged ice-shards whirls outward from it and shrouds you in a veritable blizzard of wind and ice for several moments. The energy builds in intensity until everything in your vision is tinted the hue of a glacier... and then the frigid storm comes to a sudden stop. || XXXX raises his golvern short-sword and a frigid stream of jagged ice-shards whirls outward from it and shrouds him in a veritable blizzard of fierce wind and ice for several moments. XXXX's eyes turn a shade of glacial blue as the energy builds, and then the frigid storm around him slowly fades away.<br />
|-<br />
! ''Earth <br />
| You raise your glaes claidhmore into the air and a deep, thrumming sound echoes forth from within it, shaking the very core of your body as the air distorts and blurs around you in a nauseating fashion. Everything becomes cloaked in the blurry waves as you reverberate with the thrumming tone, until it slowly fades away, leaving nothing but a strange feeling in your eyes. || XXXX raises his glaes claidhmore into the air and a deep, thrumming sound echoes forth from it, cloaking him in hazy waves that distort and twist the air into a nauseating blur. As the low sound slowly fades into silence, XXXX's eyes appear darker. <br />
|-<br />
! ''Lightning <br />
| You raise your folded steel naginata into the air, causing a whirling zephyr of intense blue light to wreath itself around you. The energy builds in intensity like the heart of a thunderstorm until your entire body is cloaked in the blazing aura. Slowly, the maelstrom subsides with a barely audible rumble, but your eyes feel strange and tingly. || XXXX raises her folded steel naginata into the air, and suddenly a whirling zephyr of light wreaths around her. The energy builds in intensity like the heart of a thunderstorm until her entire body is cloaked in the blazing aura. Slowly the maelstrom subsides with a barely-audible rumble, but XXXX's eyes appear far more luminous.<br />
|-<br />
! ''Void <br />
| You raise your ur-barath-runed pike and a nebulous dome of blue ether stretches outward from it and engulfs you in a void for several moments. The forces pulling at your being is almost too much to bear, until your surroundings resonate with you and you escape the immense pressure. || XXXX raises her ur-barath-runed pike and a nebulous dome of blue ether stretches outward from it and engulfs her in a void for several moments. XXXX's eyes turn a shade of violet as the pressure builds, until she escapes from within it. <br />
|-<br />
! ''Air/Steam <br />
| You raise your deringo walking stick high and currents of hazy white air burst from within it, whirling around you in a tight vortex and lifting you upwards as the streams of mist spiral around you in an endless dance. Soon after, you find yourself back on the ground, but the mist still clouds your vision. || XXXX raises his deringo walking stick high and currents of hazy white air burst from within it whirling in a tight vortex and causing his hair to whip wildly around him as the storm builds in fury and intensity. XXXX is lifted up into the air as his eyes turn a pale, misty white, and then gently lands upon the ground as the strong currents dissipate.<br />
|-<br />
! colspan=2|RAISE<br>''Still have changed eye color<br />
|The magic infused within you still lingers, and the folded steel naginata resists your attempts to raise it.||''N/A<br />
|-<br />
!colspan=2|RAISE<br>''The weapon has been raised by anyone in the last two hours<br />
|The folded steel naginata shivers slightly in your grasp, and you instinctively feel it does not yet have enough power gathered to unleash such an elemental catalyst just now.||''N/A<br />
|}<br />
{{top}}<br />
<br />
==Temporary Eye Colors==<br />
The temporary eye color invoked by RAISE wears off after an hour.<br />
{| {{prettytable|background:#F0F8FF;height:15px;}} <br />
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"<br />
! TYPE<br />
! COLOR<br />
|-<br />
!Fire <br />
| fiery deep black<br />
|-<br />
!Ice <br />
| cold glacial blue<br />
|-<br />
!Earth <br />
| solid moss green <br />
|-<br />
!Lightning <br />
| intense deep blue <br />
|-<br />
!Void <br />
| nebulous ether blue<br />
|-<br />
!Air/Steam <br />
| misty white<br />
|}<br />
<br />
==Resources==<br />
*[[/saved posts|Saved posts]]<br />
<br />
[[Category:Weapon Enhancements]] [[category:Merchant Services]] [[Category: Item Scripts]] [[Category: Functional Scripts]]</div>ALSTHARhttps://gswiki.play.net/index.php?title=Iron_Skin_(1202)&diff=113322Iron Skin (1202)2019-02-01T17:18:17Z<p>ALSTHAR: Plate messaging...finally</p>
<hr />
<div>{{Spell<br />
| mnemonic = IRONSKIN<br />
| base_dur = 1200 seconds<br />
| add_dur = 60 sec/rank of<br>[[Minor Mental]]<br />
| span = [[Stackable|Cumulative]]<br />
| type = Defensive<br />
| subtype = [[Armor]]<br />
| ds = None<br />
| td = None<br />
| enhancement = Armor<br />
| interval = None<br />
| dtype = None<br />
| status = None<br />
| ctype = None<br />
| availability = [[Self-cast]]<br />
| navigation = {{minor mental navigation}}<br />
}}<br />
'''Iron Skin''' transformed the caster's skin into a thick hide that acted like [[armor]]. The caster gained the defensive benefits of wearing heavier armor without suffering the [[Armor#Action Penalties and Spell Hindrance|penalties]]. Wearing any armor heavier than robes (AsG 2) will completely nullify this effect! <br />
<br />
The base effect is to create a [[full leather]] equivalent (Armor Subgroup ([[AsG]]) 6), and can be increased to more powerful armor with training. The AsG increases by one according to seed 1 of one fifth the caster's ranks in [[Mental Lore, Transformation]]. [[Monk]]s also receive an innate bonus to the AsG of seed 1 of one fifth the caster's [[level]].<br />
<br />
For example, a level 15 Monk (15/5 = 3, seed 1 gives a bonus of 2) with 5 ranks of Mental Lore, Transformation (5/5 = 1, seed 1 gives a bonus of 1) can cast Iron Skin to create the equivalent of leather breastplate (AsG 9 = 6 +2 + 1). Another example, a Savant with 105 ranks of Mental Lore, Transformation (105/5 = 21, seed 1 gives a bonus of 6) can cast Iron Skin to create the equivalent of brigandine armor (AsG 12 = 6 + 6).<br />
<br />
==AsG Bonus Tables==<br />
The following tables contain the [[Level]] and [[Mental Lore, Transformation]] thresholds for [[Armor|armor sub-group]] bonuses.<br />
<br />
*To calculate the actual AsG add: Base 6 + Level Bonus + Lore Bonus<br />
<br />
===Level Bonus ([[Monks]] Only)===<br />
{|{{prettytable}}<br />
|-style = "background:#DDD; color: blue"<br />
!Level<br />
!AsG Bonus<br />
|-align=center<br />
|'''5'''<br />
|1<br />
|-align=center<br />
|'''15'''<br />
|2<br />
|-align=center<br />
|'''30'''<br />
|3<br />
|-align=center<br />
|'''50'''<br />
|4<br />
|-align=center<br />
|'''75'''<br />
|5<br />
|}<br />
<br />
Note: the next level bonus would occur at level 105 which is currently not possible for player characters.<br />
<br />
===[[Mental Lore, Transformation]] Bonus===<br />
<br />
{|{{prettytable}}<br />
|-style = "background:#DDD; color: blue"<br />
!Lore Ranks<br />
!AsG Bonus<br />
|-align=center<br />
|'''5'''<br />
|1<br />
|-align=center<br />
|'''15'''<br />
|2<br />
|-align=center<br />
|'''30'''<br />
|3<br />
|-align=center<br />
|'''50'''<br />
|4<br />
|-align=center<br />
|'''75'''<br />
|5<br />
|-align=center<br />
|'''105'''<br />
|6<br />
|-align=center<br />
|'''140'''<br />
|7<br />
|-align=center<br />
|'''180'''<br />
|8<br />
|-align=center<br />
|'''225'''<br />
|9<br />
|}<br />
<small>Monks can only train 101 lore ranks, and can have max 151 ranks enhanced.</small><br />
<br />
==Armor Table==<br />
<br />
{|{{prettytable}}<br />
|-style = "background:#DDD; color: blue"<br />
!AsG<br />
!Description<br />
!Armor Group<br />
|-align=center<br />
|'''1'''<br />
|Robes<br />
|Cloth<br />
|-align=center<br />
|'''5'''<br />
|Light leather<br />
|Leather<br />
|-align=center<br />
|bgcolor = lightgrey|'''6'''<br />
|bgcolor = lightgrey|Full leather (BASE)<br />
|bgcolor = lightgrey|Leather<br />
|-align=center<br />
|'''7'''<br />
|Reinforced Leather<br />
|Leather<br />
|-align=center<br />
|'''8'''<br />
|Double Leather<br />
|Leather<br />
|-align=center<br />
|'''9'''<br />
|Leather breastplate<br />
|Scale<br />
|-align=center<br />
|'''10'''<br />
|Cuirbouilli leather<br />
|Scale<br />
|-align=center<br />
|'''11'''<br />
|Studded leather<br />
|Scale<br />
|-align=center<br />
|'''12'''<br />
|Brigandine armor<br />
|Scale<br />
|-align=center<br />
|'''13'''<br />
|Chain mail<br />
|Chain<br />
|-align=center<br />
|'''14'''<br />
|Double chain<br />
|Chain<br />
|-align=center<br />
|'''15'''<br />
|Augmented chain<br />
|Chain<br />
|-align=center<br />
|'''16'''<br />
|Hauberk<br />
|Chain<br />
|-align=center<br />
|'''17'''<br />
|Metal breastplate<br />
|Plate<br />
|-align=center<br />
|'''18'''<br />
|Augmented plate<br />
|Plate<br />
|-align=center<br />
|'''19'''<br />
|Half plate<br />
|Plate<br />
|-align=center<br />
|'''20'''<br />
|Full plate<br />
|Plate<br />
|}<br />
<br />
==Messaging==<br />
<br />
Leather Armor Group (Asg 6/7/8):<br />
<br />
<div {{log}}><br />
You feel your skin grow tight all across your body and your complexion takes on a '''<font color = red>leathery quality</font>'''.<br />
</div><br />
<br />
Scale Armor Group (AsG 9/10/11/12):<br />
<br />
<div {{log}}><br />
You feel your skin grow tight all across your body and your complexion takes on a '''<font color = red>scaly quality</font>'''.<br />
</div><br />
<br />
Chain Armor Group (AsG 13/14/15/16):<br />
<br />
<div {{log}}><br />
You feel your skin grow tight all across your body and your complexion takes on a '''<font color = red>rippled quality</font>'''.<br />
</div><br />
<br />
Plate Armor Group (AsG 17+):<br />
<br />
<div {{log}}><br />
You feel your skin grow tight all across your body and your complexion takes on a '''<font color = red>metallic quality</font>'''.<br />
</div><br />
<br />
Wearing Off:<br />
<br />
<div {{log}}><br />
You feel the tension in your skin ease and notice that your complexion returns to normal.<br />
</div><br />
<br />
==See Also==<br />
*[[Minor_Mental_(saved_posts)#Iron_Skin_.281202.29|Iron Skin (1202) (saved posts)]]<br />
<br />
== External Links ==<br />
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=15#1202 Minor Mental Spell Circle: Iron Skin], on Play.net</div>ALSTHARhttps://gswiki.play.net/index.php?title=Bloodriven_Village_-_Historical&diff=112630Bloodriven Village - Historical2018-12-19T20:29:38Z<p>ALSTHAR: Added Bundle Up</p>
<hr />
<div><div class="alert alert-info"><center><big>'''[[Duskruin Arena/June 2018 prize list|June 2018 HIGH END PRIZE LIST]]<br><br>Editors: Edit shops via the [[:Category: Bloodriven Village Shops]]. On each shop page one can edit both the current and archive inventory and it will show up in the appropriate page automatically. Please note the last revised/confirmed date as inventory MAY change between runs.'''</big></center></div><br />
{{TOCright|limit=2}}'''Bloodriven Village''' is where [[Duskruin Arena]] is located. All purchases are made with [[bloodscrip]].<br />
*[http://i.imgur.com/ZZWWOdj.png Bloodriven Village Map by Rozy]<br />
*[[Bloodriven Village archive]] lists removed items.<br />
*[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view Duskruin Arena Officials folder]<br />
===High End Prize Lists===<br />
<section begin=prize list links /><br />
*[[Duskruin Arena/August 2015 prize list|August 2015]]<br />
*[[Duskruin Arena/April 2016 prize list|April 2016]]<br />
*[[Duskruin Arena/August 2016 prize list|August/September 2016]]<br />
*[[Duskruin Arena/April 2017 prize list|April 2017]]<br />
*[[Duskruin Arena/August 2017 prize list|August 2017]]<br />
*[[Duskruin Arena/February 2018 prize list|February 2018]]<br />
*[[Duskruin Arena/June 2018 prize list|June 2018]]<section end=prize list links /><br />
<br />
===Portals===<br />
{{#section:Duskruin Arena|portals}}<br />
{{#section:BVShop:A Mist Opportunity|current}}<br />
{{top}}<br />
{{#section:BVShop:A Moment in Time|current}}<br />
{{top}}<br />
{{#section:BVShop:Accessories of Crime|current}}<br />
{{top}}<br />
{{#section:BVShop:Art of Lore|current}}<br />
{{top}}<br />
{{#section:BVShop:Autumnal Den|current}}<br />
{{top}}<br />
{{#section:BVShop:Bare Aggression|current}}<br />
{{top}}<br />
{{#section:BVShop:Best Tressed|current}}<br />
{{top}}<br />
{{#section:BVShop:Blood Red Rose|current}}<br />
{{top}}<br />
{{#section:BVShop:Bloodriven Bowery|current}}<br />
{{top}}<br />
{{#section:BVShop:Bundle Up|current}}<br />
{{top}}<br />
{{#section:BVShop:Cacographic Critters|current}}<br />
{{top}}<br />
{{#section:BVShop:Covert Couriers|current}}<br />
{{top}}<br />
{{#section:BVShop:Crosswinds and Crosshairs|current}}<br />
{{top}}<br />
{{#section:BVShop:Cut and Dried|current}}<br />
{{top}}<br />
{{#section:BVShop:Dark and Dangerous|current}}<br />
{{top}}<br />
{{#section:BVShop:Drawing the Line|current}}<br />
{{top}}<br />
{{#section:BVShop:Dunh's Lab|current}}<br />
{{top}}<br />
{{#section:BVShop:Gamac's Goods|current}}<br />
{{top}}<br />
{{#section:BVShop:High Spirits|current}}<br />
{{top}}<br />
{{#section:BVShop:Mar and Scar|current}}<br />
{{top}}<br />
{{#section:BVShop:Messy Alchemist|current}}<br />
{{top}}<br />
{{#section:BVShop:Ode to Resistance|current}}<br />
{{top}}<br />
{{#section:BVShop:Penitent Petitioner|current}}<br />
{{top}}<br />
{{#section:BVShop:Rock Solid|current}}<br />
{{top}}<br />
{{#section:BVShop:Smoke Screen|current}}<br />
{{top}}<br />
{{#section:BVShop:So Shifty|current}}<br />
{{top}}<br />
{{#section:BVShop:Spellbound|current}}<br />
{{top}}<br />
{{#section:BVShop:Sprite Club|current}}<br />
{{top}}<br />
{{#section:BVShop:Temple of Tentacles|current}}<br />
{{top}}<br />
{{#section:BVShop:The Cover Up|current}}<br />
{{top}}<br />
{{#section:BVShop:The Sable Quietus|current}}<br />
{{top}}<br />
{{#section:BVShop:Under the Counter|current}}<br />
{{top}}<br />
{{#section:BVShop:Veiled Purpose|current}}<br />
{{top}}<br />
{{#section:BVShop:Written Word|current}}<br />
{{top}}<br />
<br />
[[Category: Duskruin Arena]]<br />
[[Category: Bloodriven Village Shops| ]]</div>ALSTHARhttps://gswiki.play.net/index.php?title=BVShop:Bundle_Up&diff=112629BVShop:Bundle Up2018-12-19T20:28:26Z<p>ALSTHAR: </p>
<hr />
<div>__TOC__<br />
<section begin=current /><br />
==Bundle Up==<br />
{{Festshop<br />
|shopname=Bundle Up<br />
|look=a boxy copper building framed in brass<br />
|location=[Lich #27646], room not listed on map (from room 20 go east once), go building<br />
|fest=eg<br />
|year=2018<br />
|letter=b<br />
}}<br />
===Bundle Up===<br />
{{RoomDescription|<br />
|roomname=Bundle Up<br />
|desc=Cozy rather than small, this space is spotlessly clean and tidy. Alternating strips of wood and copper set in a framework of brass make up the walls, each one regimentally precise in their placement. A brass-framed wooden door, its surface sanded smooth, leads into a back room.<br />
|exits = out}}<br />
{{sign|<br />
|sign=~~Compartmentalized Quivers~~<br />
*ALL* the quivers in this room are very basic and only make some of your actions look nice.<br />
Unlocked quivers are able to automatically bundle ammo and also have extra storage properties.<br />
Certificates to unlock the potential of these plain quivers can be found through the door.<br />
-------------------<br />
~~IMPORTANT NOTE~~<br />
HOOKS hold quivers worn over the shoulder.<br />
PEGS hold quivers worn at your belt.<br />
The same designs are available in both locations for your convenience.}}<br />
<blockquote><br />
{{Container|<br />
|container=On the curved vaalorn hooks you see:}}<br />
{| {{prettytable}}<br />
| a dark iron quiver || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a bone-trimmed golvern quiver || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a mottled faenor quiver etched with a twining vine pattern || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a blazestar-set vaalorn quiver colored in red and gold hues || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a flared eahnor quiver etched with a coiled drake || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a sturdy invar quiver || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a polished bronze quiver covered in interlocking gears || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| an intricate silver quiver decorated with delicate filigree || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a reinforced copper quiver riveted with bronze || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a slender platinum quiver etched with a spiralling design || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the line of gear-shaped pegs you see:}}<br />
{| {{prettytable}}<br />
| a dark iron quiver || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a bone-trimmed golvern quiver || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a mottled faenor quiver etched with a twining vine pattern || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a blazestar-set vaalorn quiver colored in red and gold hues || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a flared eahnor quiver etched with a coiled drake || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a sturdy invar quiver || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a polished bronze quiver covered in interlocking gears || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| an intricate silver quiver decorated with delicate filigree || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a reinforced copper quiver riveted with bronze || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a slender platinum quiver etched with a spiralling design || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
|}<br />
===Bundle Up, Backroom===<br />
{{RoomDescription|<br />
|roomname=Bundle Up, Backroom<br />
|desc=A slightly metallic scent mixes with the stagnant air of this boxy back room. The walls, each one made of interlocking copper and wood, are bare and nondescript. The only real decoration in the space is a glass-topped display case with a framework of mithril, which is set against a back wall.<br />
|exits = out}}<br />
{{sign|<br />
|sign=~~Compartmentalized Quivers~~<br />
Keep all your ammo in one place.<br />
Unlocked quivers have access to extra compartments that can carry an extra bundle of ammo weightlessly.<br />
*Tier 1*<br />
- Auto-bundles ammo placed inside it.<br />
- Toggleable ammo display feature.<br />
- Minimum 2 compartments, maximum 4.<br />
*Tier 2*<br />
- Auto-fire feature. (Equip and fire in one.)<br />
- Gather ammo from ground and place in the quiver.<br />
- Toggleable flare display feature.<br />
- Minimum 2 compartments, maximum 6.<br />
*+1 Compartment*<br />
- Each extra compartment carries 1 bundle of ammo weightlessly.<br />
- Only unlocked quivers can have extra compartments.<br />
- Adding an extra compartment adds 1 pound to the quiver's weight.}}<br />
{{Container|<br />
|container=In the glass-topped display case with a framework of mithril you see:}}<br />
{| {{prettytable}}<br />
| Unlock certificates were contained here, but sold out before they could be inspected || certificate || held || all the bloodscrip<br />
|-<br />
|}<br />
</blockquote><section end=current /></div>ALSTHARhttps://gswiki.play.net/index.php?title=BVShop:A_Mist_Opportunity&diff=112628BVShop:A Mist Opportunity2018-12-19T20:28:15Z<p>ALSTHAR: Undo revision 112627 by ALSTHAR (talk)</p>
<hr />
<div>__TOC__<br />
==Current Inventory==<br />
<section begin=current /><includeonly><br />
==A Mist Opportunity==<br />
</includeonly>'''Opened''': ?; '''Inventory Updates''': April 2016; '''Verified:''' 4/23/16, 8/19/17, 2/20/18, 6/21/18, 12/19/18<br />
<br />
Room 16: a dark shop<br />
<br />
{{sign|margin-right=35%<br />
|sign=The weapons on the hooks have the following properties:<br />
Knife (knife) - 1x, no flares<br />
Backslasher (short sword) - 5x, disintegrate<br />
Xiphos (broadsword) - 5x, disruption<br />
Shamshir (scimitar) - 5x, plasma<br />
Sidesword (backsword) - 5x, unbalance, T1<br />
Cresset sword (bastard sword) - 5x, grapple, T1<br />
Alfange (dagger) - 5x, acid, T1<br />
Handaxe (handaxe) - 5x, steam, T1<br />
<br />
The weapons on the stand are all 5x and have the following properties:<br />
<br />
Skull-piercer (crowbill) - disintegrate<br />
Fang (warhammer) - disruption<br />
Spikestar (morning star) - unbalance, T1<br />
Cestus (cestus) - grapple<br />
Sabiet (hook-knife) - acid, T1<br />
<br />
The weapons on the rack are all 5x and have the following properties:<br />
<br />
War club (cudgel) - steam<br />
Greataxe (battle axe) - plasma, T1<br />
Korseke (awl-pike) - grapple<br />
Glaive (halberd) - unbalance, T1<br />
Longhammer (Hammer of Kai) - disintegrate, T1<br />
Nagimaki (jeddart-axe) - acid<br />
<br />
The weapons in the case are fully unlocked and have the following properties:<br />
<br />
Badelaire (falchion) - 6x, unbalance<br />
Tetsubo (maul) - 6x, grapple<br />
Crook (runestaff) - 5x, acuity (3x)<br />
Bulawa (mace) - 6x, steam<br />
<br />
<br />
<nowiki>*-* Fana, Owner *-*</nowiki>}}<br />
<blockquote><br />
<big>'''[[Fana weapons]]</big><br />
<br />
<br />
{{Container|<br />
|container=On the weapon rack you see:}}<br />
{| {{prettytable}}<br />
| a dark-bladed nagimaki with an ebony haft ||5x, acid ||[[jeddart-axe]]|| 2250<br />
|-<br />
| an onyx-handled vultite longhammer||5x, disintegrate, T1 ||[[hammer of Kai]]|| 2500<br />
|-<br />
| a steel-tipped glaive with a glyph-etched haft ||5x, unbalance, T1 ||[[halberd]]|| 2250<br />
|-<br />
| a wyrwood-shafted black mithglin korseke||5x, grapple ||[[awl-pike]]|| 2250 <br />
|-<br />
| a bear skin-wrapped dark mithril greataxe ||5x, plasma, T1 ||[[battle axe]]|| 2500<br />
|-<br />
| a steel-studded mithglin war club ||5x, steam ||[[cudgel]]|| 2250<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the black marble stand you see:}}<br />
{| {{prettytable}}<br />
| a carved sabiet with a high-sheened blade ||5x, acid, T1 ||[[hook-knife]]|| 2500<br />
|-<br />
| a tanned rolaren-bladed cestus ||5x, grapple ||[[cestus]]|| 2250<br />
|-<br />
| a black mithril spikestar ||5x, unbalance, T1 ||[[morning star]]|| 2500<br />
|-<br />
| a dual-headed golvern fang capped with steel claws ||5x, disruption ||[[war hammer]]|| 2250<br />
|-<br />
| a crimson vultite skull-piercer||5x, disintegrate ||[[crowbill]]|| 2250<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the mithril hooks you see:}}<br />
{| {{prettytable}}<br />
| a kakore-hafted mithril handaxe ||5x, steam, T1||[[handaxe]]|| 2500<br />
|-<br />
| a curved ora shamshir with a vruul skin hilt ||5x, plasma||[[scimitar]]|| 2250<br />
|-<br />
| an ebon alfange with a deep sapphire pommel ||5x, acid, T1 ||[[dagger]]|| 2500<br />
|-<br />
| a ruby-hilted dark vultite sidesword ||5x, unbalance, T1||[[backsword]]|| 2250<br />
|-<br />
| an emerald-imbedded faenor cresset sword||5x, grapple, T1||[[bastard sword]]|| 2500<br />
|-<br />
| a tapered black mithril xiphos||5x, disruption||[[broadsword]]||2250<br />
|-<br />
| a blackened vultite backslasher||5x, disintegrate||[[short sword]]|| 2250<br />
|-<br />
| an obsidian-hilted mithril knife||1x, no flares||[[dagger]]||50<br />
|}<br />
<br />
{{Container|<br />
|container=In the glass case you see:}}<br />
{| {{prettytable}}<br />
| a dark iron-spiked rolaren bulawa ||6x, steam ||[[mace]]|| 10000<br />
|-<br />
| a ruby-sheened glowbark crook ||5x, acuity (3x) ||[[runestaff]]|| 10000<br />
|-<br />
| an eahnor tetsubo with a wrapped leather haft ||6x, grapple ||[[maul]]|| 10000<br />
|- <br />
| a slender veil iron badelaire ||6x, unbalance ||[[falchion]]|| 10000<br />
|}</blockquote><section end=current /><br />
<br />
==Archived Items==<br />
<section begin=archive /><includeonly><br />
==A Mist Opportunity==<br />
</includeonly><br />
:>read placard on case<br />
:In the Common language, it reads:<br />
:Two of my special weapons...<br />
:<nowiki>*-* Fana, Owner *-*</nowiki><br />
<br />
''In the glass case:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|- <br />
| a golvern basilard with an obsidian-inlaid hilt <br />
| 2500 <br />
| [[Fana weapons|Fana's "special" weapons]]<br />
|-<br />
| an imflass katana with interlocked steel ring along the hilt <br />
| 5000<br />
| [[Fana weapons|Fana's "special" weapons]] +22<br />
|-<br />
| a sleek rolaren palache with a carved lor hilt<br />
| 2500<br />
| [[Fana weapons|Fana's "special" weapons]] +25, acid flares<br />
|}<br />
<br />
''On the weapon rack:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|- <br />
| a deep-hued faenor manople <br />
| 50 <br />
| <br />
|- <br />
| a mithglin katar with serpentine etchings along the blades <br />
| 190 <br />
| <br />
|- <br />
| a pitted imflass dagger with a rippled leather grip <br />
| 50 <br />
| <br />
|- <br />
| a dark-bladed mithril handaxe <br />
| 150 <br />
| <br />
|- <br />
| a silver vultite hook-knife with an onyx knuckle-guard <br />
| 60 <br />
| <br />
|- <br />
| a black mithril falchion with a crescent moon pommel <br />
| 50 <br />
| <br />
|- <br />
| a jagged ora short sword with a black pearl-inset pommel <br />
| 120 <br />
| <br />
|- <br />
|}<br />
<br />
''On the mithril hooks:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
| a warped vultite estoc with a twisted silver branch guard <br />
| 90 <br />
| <br />
|- <br />
| a blackened mithglin backsword with a snakeskin-wrapped hilt <br />
| 80 <br />
| <br />
|- <br />
| a vultite longsword with a smoky glimaerstone-set pommel <br />
| 100 <br />
| <br />
|- <br />
| a polished faenor espadon with dual emerald-inset quillons <br />
| 60<br />
| <br />
|- <br />
| an ancient rune-etched ora scimitar <br />
| 60 <br />
| <br />
|-<br />
|}<section end=archive /><br />
[[Category: Bloodriven Village Shops|A]]</div>ALSTHARhttps://gswiki.play.net/index.php?title=BVShop:A_Mist_Opportunity&diff=112627BVShop:A Mist Opportunity2018-12-19T20:27:47Z<p>ALSTHAR: </p>
<hr />
<div>__TOC__<br />
<section begin=current /><includeonly><br />
==A Mist Opportunity==<br />
</includeonly>'''Opened''': ?; '''Inventory Updates''': April 2016; '''Verified:''' 4/23/16, 8/19/17, 2/20/18, 6/21/18, 12/19/18<br />
<br />
Room 16: a dark shop<br />
<br />
{{sign|margin-right=35%<br />
|sign=The weapons on the hooks have the following properties:<br />
Knife (knife) - 1x, no flares<br />
Backslasher (short sword) - 5x, disintegrate<br />
Xiphos (broadsword) - 5x, disruption<br />
Shamshir (scimitar) - 5x, plasma<br />
Sidesword (backsword) - 5x, unbalance, T1<br />
Cresset sword (bastard sword) - 5x, grapple, T1<br />
Alfange (dagger) - 5x, acid, T1<br />
Handaxe (handaxe) - 5x, steam, T1<br />
<br />
The weapons on the stand are all 5x and have the following properties:<br />
<br />
Skull-piercer (crowbill) - disintegrate<br />
Fang (warhammer) - disruption<br />
Spikestar (morning star) - unbalance, T1<br />
Cestus (cestus) - grapple<br />
Sabiet (hook-knife) - acid, T1<br />
<br />
The weapons on the rack are all 5x and have the following properties:<br />
<br />
War club (cudgel) - steam<br />
Greataxe (battle axe) - plasma, T1<br />
Korseke (awl-pike) - grapple<br />
Glaive (halberd) - unbalance, T1<br />
Longhammer (Hammer of Kai) - disintegrate, T1<br />
Nagimaki (jeddart-axe) - acid<br />
<br />
The weapons in the case are fully unlocked and have the following properties:<br />
<br />
Badelaire (falchion) - 6x, unbalance<br />
Tetsubo (maul) - 6x, grapple<br />
Crook (runestaff) - 5x, acuity (3x)<br />
Bulawa (mace) - 6x, steam<br />
<br />
<br />
<nowiki>*-* Fana, Owner *-*</nowiki>}}<br />
<blockquote><br />
<big>'''[[Fana weapons]]</big><br />
<br />
<br />
{{Container|<br />
|container=On the weapon rack you see:}}<br />
{| {{prettytable}}<br />
| a dark-bladed nagimaki with an ebony haft ||5x, acid ||[[jeddart-axe]]|| 2250<br />
|-<br />
| an onyx-handled vultite longhammer||5x, disintegrate, T1 ||[[hammer of Kai]]|| 2500<br />
|-<br />
| a steel-tipped glaive with a glyph-etched haft ||5x, unbalance, T1 ||[[halberd]]|| 2250<br />
|-<br />
| a wyrwood-shafted black mithglin korseke||5x, grapple ||[[awl-pike]]|| 2250 <br />
|-<br />
| a bear skin-wrapped dark mithril greataxe ||5x, plasma, T1 ||[[battle axe]]|| 2500<br />
|-<br />
| a steel-studded mithglin war club ||5x, steam ||[[cudgel]]|| 2250<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the black marble stand you see:}}<br />
{| {{prettytable}}<br />
| a carved sabiet with a high-sheened blade ||5x, acid, T1 ||[[hook-knife]]|| 2500<br />
|-<br />
| a tanned rolaren-bladed cestus ||5x, grapple ||[[cestus]]|| 2250<br />
|-<br />
| a black mithril spikestar ||5x, unbalance, T1 ||[[morning star]]|| 2500<br />
|-<br />
| a dual-headed golvern fang capped with steel claws ||5x, disruption ||[[war hammer]]|| 2250<br />
|-<br />
| a crimson vultite skull-piercer||5x, disintegrate ||[[crowbill]]|| 2250<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the mithril hooks you see:}}<br />
{| {{prettytable}}<br />
| a kakore-hafted mithril handaxe ||5x, steam, T1||[[handaxe]]|| 2500<br />
|-<br />
| a curved ora shamshir with a vruul skin hilt ||5x, plasma||[[scimitar]]|| 2250<br />
|-<br />
| an ebon alfange with a deep sapphire pommel ||5x, acid, T1 ||[[dagger]]|| 2500<br />
|-<br />
| a ruby-hilted dark vultite sidesword ||5x, unbalance, T1||[[backsword]]|| 2250<br />
|-<br />
| an emerald-imbedded faenor cresset sword||5x, grapple, T1||[[bastard sword]]|| 2500<br />
|-<br />
| a tapered black mithril xiphos||5x, disruption||[[broadsword]]||2250<br />
|-<br />
| a blackened vultite backslasher||5x, disintegrate||[[short sword]]|| 2250<br />
|-<br />
| an obsidian-hilted mithril knife||1x, no flares||[[dagger]]||50<br />
|}<br />
<br />
{{Container|<br />
|container=In the glass case you see:}}<br />
{| {{prettytable}}<br />
| a dark iron-spiked rolaren bulawa ||6x, steam ||[[mace]]|| 10000<br />
|-<br />
| a ruby-sheened glowbark crook ||5x, acuity (3x) ||[[runestaff]]|| 10000<br />
|-<br />
| an eahnor tetsubo with a wrapped leather haft ||6x, grapple ||[[maul]]|| 10000<br />
|- <br />
| a slender veil iron badelaire ||6x, unbalance ||[[falchion]]|| 10000<br />
|}</blockquote><section end=current /><br />
<br />
==Archived Items==<br />
<section begin=archive /><includeonly><br />
==A Mist Opportunity==<br />
</includeonly><br />
:>read placard on case<br />
:In the Common language, it reads:<br />
:Two of my special weapons...<br />
:<nowiki>*-* Fana, Owner *-*</nowiki><br />
<br />
''In the glass case:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|- <br />
| a golvern basilard with an obsidian-inlaid hilt <br />
| 2500 <br />
| [[Fana weapons|Fana's "special" weapons]]<br />
|-<br />
| an imflass katana with interlocked steel ring along the hilt <br />
| 5000<br />
| [[Fana weapons|Fana's "special" weapons]] +22<br />
|-<br />
| a sleek rolaren palache with a carved lor hilt<br />
| 2500<br />
| [[Fana weapons|Fana's "special" weapons]] +25, acid flares<br />
|}<br />
<br />
''On the weapon rack:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|- <br />
| a deep-hued faenor manople <br />
| 50 <br />
| <br />
|- <br />
| a mithglin katar with serpentine etchings along the blades <br />
| 190 <br />
| <br />
|- <br />
| a pitted imflass dagger with a rippled leather grip <br />
| 50 <br />
| <br />
|- <br />
| a dark-bladed mithril handaxe <br />
| 150 <br />
| <br />
|- <br />
| a silver vultite hook-knife with an onyx knuckle-guard <br />
| 60 <br />
| <br />
|- <br />
| a black mithril falchion with a crescent moon pommel <br />
| 50 <br />
| <br />
|- <br />
| a jagged ora short sword with a black pearl-inset pommel <br />
| 120 <br />
| <br />
|- <br />
|}<br />
<br />
''On the mithril hooks:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
| a warped vultite estoc with a twisted silver branch guard <br />
| 90 <br />
| <br />
|- <br />
| a blackened mithglin backsword with a snakeskin-wrapped hilt <br />
| 80 <br />
| <br />
|- <br />
| a vultite longsword with a smoky glimaerstone-set pommel <br />
| 100 <br />
| <br />
|- <br />
| a polished faenor espadon with dual emerald-inset quillons <br />
| 60<br />
| <br />
|- <br />
| an ancient rune-etched ora scimitar <br />
| 60 <br />
| <br />
|-<br />
|}<section end=archive /><br />
[[Category: Bloodriven Village Shops|A]]</div>ALSTHARhttps://gswiki.play.net/index.php?title=BVShop:Bundle_Up&diff=112626BVShop:Bundle Up2018-12-19T20:25:34Z<p>ALSTHAR: </p>
<hr />
<div>__TOC__<br />
<section begin=current /><br />
==Bundle Up==<br />
==Current Inventory==<br />
{{Festshop<br />
|shopname=Bundle Up<br />
|look=a boxy copper building framed in brass<br />
|location=[Lich #27646], room not listed on map (from room 20 go east once), go building<br />
|fest=eg<br />
|year=2018<br />
|letter=b<br />
}}<br />
===Bundle Up===<br />
{{RoomDescription|<br />
|roomname=Bundle Up<br />
|desc=Cozy rather than small, this space is spotlessly clean and tidy. Alternating strips of wood and copper set in a framework of brass make up the walls, each one regimentally precise in their placement. A brass-framed wooden door, its surface sanded smooth, leads into a back room.<br />
|exits = out}}<br />
{{sign|<br />
|sign=~~Compartmentalized Quivers~~<br />
*ALL* the quivers in this room are very basic and only make some of your actions look nice.<br />
Unlocked quivers are able to automatically bundle ammo and also have extra storage properties.<br />
Certificates to unlock the potential of these plain quivers can be found through the door.<br />
-------------------<br />
~~IMPORTANT NOTE~~<br />
HOOKS hold quivers worn over the shoulder.<br />
PEGS hold quivers worn at your belt.<br />
The same designs are available in both locations for your convenience.}}<br />
<blockquote><br />
{{Container|<br />
|container=On the curved vaalorn hooks you see:}}<br />
{| {{prettytable}}<br />
| a dark iron quiver || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a bone-trimmed golvern quiver || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a mottled faenor quiver etched with a twining vine pattern || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a blazestar-set vaalorn quiver colored in red and gold hues || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a flared eahnor quiver etched with a coiled drake || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a sturdy invar quiver || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a polished bronze quiver covered in interlocking gears || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| an intricate silver quiver decorated with delicate filigree || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a reinforced copper quiver riveted with bronze || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a slender platinum quiver etched with a spiralling design || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the line of gear-shaped pegs you see:}}<br />
{| {{prettytable}}<br />
| a dark iron quiver || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a bone-trimmed golvern quiver || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a mottled faenor quiver etched with a twining vine pattern || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a blazestar-set vaalorn quiver colored in red and gold hues || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a flared eahnor quiver etched with a coiled drake || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a sturdy invar quiver || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a polished bronze quiver covered in interlocking gears || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| an intricate silver quiver decorated with delicate filigree || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a reinforced copper quiver riveted with bronze || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a slender platinum quiver etched with a spiralling design || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
|}<br />
===Bundle Up, Backroom===<br />
{{RoomDescription|<br />
|roomname=Bundle Up, Backroom<br />
|desc=A slightly metallic scent mixes with the stagnant air of this boxy back room. The walls, each one made of interlocking copper and wood, are bare and nondescript. The only real decoration in the space is a glass-topped display case with a framework of mithril, which is set against a back wall.<br />
|exits = out}}<br />
{{sign|<br />
|sign=~~Compartmentalized Quivers~~<br />
Keep all your ammo in one place.<br />
Unlocked quivers have access to extra compartments that can carry an extra bundle of ammo weightlessly.<br />
*Tier 1*<br />
- Auto-bundles ammo placed inside it.<br />
- Toggleable ammo display feature.<br />
- Minimum 2 compartments, maximum 4.<br />
*Tier 2*<br />
- Auto-fire feature. (Equip and fire in one.)<br />
- Gather ammo from ground and place in the quiver.<br />
- Toggleable flare display feature.<br />
- Minimum 2 compartments, maximum 6.<br />
*+1 Compartment*<br />
- Each extra compartment carries 1 bundle of ammo weightlessly.<br />
- Only unlocked quivers can have extra compartments.<br />
- Adding an extra compartment adds 1 pound to the quiver's weight.}}<br />
{{Container|<br />
|container=In the glass-topped display case with a framework of mithril you see:}}<br />
{| {{prettytable}}<br />
| Unlock certificates were contained here, but sold out before they could be inspected || certificate || held || all the bloodscrip<br />
|-<br />
|}<br />
</blockquote><section end=current /></div>ALSTHARhttps://gswiki.play.net/index.php?title=BVShop:Bundle_Up&diff=112625BVShop:Bundle Up2018-12-19T20:21:05Z<p>ALSTHAR: change section name to current</p>
<hr />
<div>==current==<br />
<section begin=current /><br />
{{Festshop<br />
|shopname=Bundle Up<br />
|look=a boxy copper building framed in brass<br />
|location=[Lich #27646], room not listed on map (from room 20 go east once), go building<br />
|fest=eg<br />
|year=2018<br />
|letter=b<br />
}}<br />
{{RoomDescription|<br />
|roomname=Bundle Up<br />
|desc=Cozy rather than small, this space is spotlessly clean and tidy. Alternating strips of wood and copper set in a framework of brass make up the walls, each one regimentally precise in their placement. A brass-framed wooden door, its surface sanded smooth, leads into a back room.<br />
|exits = out}}<br />
{{sign|<br />
|sign=~~Compartmentalized Quivers~~<br />
*ALL* the quivers in this room are very basic and only make some of your actions look nice.<br />
Unlocked quivers are able to automatically bundle ammo and also have extra storage properties.<br />
Certificates to unlock the potential of these plain quivers can be found through the door.<br />
-------------------<br />
~~IMPORTANT NOTE~~<br />
HOOKS hold quivers worn over the shoulder.<br />
PEGS hold quivers worn at your belt.<br />
The same designs are available in both locations for your convenience.}}<br />
<blockquote><br />
{{Container|<br />
|container=On the curved vaalorn hooks you see:}}<br />
{| {{prettytable}}<br />
| a dark iron quiver || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a bone-trimmed golvern quiver || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a mottled faenor quiver etched with a twining vine pattern || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a blazestar-set vaalorn quiver colored in red and gold hues || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a flared eahnor quiver etched with a coiled drake || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a sturdy invar quiver || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a polished bronze quiver covered in interlocking gears || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| an intricate silver quiver decorated with delicate filigree || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a reinforced copper quiver riveted with bronze || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a slender platinum quiver etched with a spiralling design || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the line of gear-shaped pegs you see:}}<br />
{| {{prettytable}}<br />
| a dark iron quiver || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a bone-trimmed golvern quiver || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a mottled faenor quiver etched with a twining vine pattern || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a blazestar-set vaalorn quiver colored in red and gold hues || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a flared eahnor quiver etched with a coiled drake || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a sturdy invar quiver || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a polished bronze quiver covered in interlocking gears || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| an intricate silver quiver decorated with delicate filigree || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a reinforced copper quiver riveted with bronze || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a slender platinum quiver etched with a spiralling design || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
|}<br />
===Bundle Up, Backroom===<br />
{{RoomDescription|<br />
|roomname=Bundle Up, Backroom<br />
|desc=A slightly metallic scent mixes with the stagnant air of this boxy back room. The walls, each one made of interlocking copper and wood, are bare and nondescript. The only real decoration in the space is a glass-topped display case with a framework of mithril, which is set against a back wall.<br />
|exits = out}}<br />
{{sign|<br />
|sign=~~Compartmentalized Quivers~~<br />
Keep all your ammo in one place.<br />
Unlocked quivers have access to extra compartments that can carry an extra bundle of ammo weightlessly.<br />
*Tier 1*<br />
- Auto-bundles ammo placed inside it.<br />
- Toggleable ammo display feature.<br />
- Minimum 2 compartments, maximum 4.<br />
*Tier 2*<br />
- Auto-fire feature. (Equip and fire in one.)<br />
- Gather ammo from ground and place in the quiver.<br />
- Toggleable flare display feature.<br />
- Minimum 2 compartments, maximum 6.<br />
*+1 Compartment*<br />
- Each extra compartment carries 1 bundle of ammo weightlessly.<br />
- Only unlocked quivers can have extra compartments.<br />
- Adding an extra compartment adds 1 pound to the quiver's weight.}}<br />
{{Container|<br />
|container=In the glass-topped display case with a framework of mithril you see:}}<br />
{| {{prettytable}}<br />
| Unlock certificates were contained here, but sold out before they could be inspected || certificate || held || all the bloodscrip<br />
|-<br />
|}<br />
</blockquote><section end=current /></div>ALSTHARhttps://gswiki.play.net/index.php?title=BVShop:Bundle_Up&diff=112624BVShop:Bundle Up2018-12-19T20:15:17Z<p>ALSTHAR: Created page with "==2018== <section begin=2018 /> {{Festshop |shopname=Bundle Up |look=a boxy copper building framed in brass |location=[Lich #27646], room not listed on map (from room 20 go ea..."</p>
<hr />
<div>==2018==<br />
<section begin=2018 /><br />
{{Festshop<br />
|shopname=Bundle Up<br />
|look=a boxy copper building framed in brass<br />
|location=[Lich #27646], room not listed on map (from room 20 go east once), go building<br />
|fest=eg<br />
|year=2018<br />
|letter=b<br />
}}<br />
{{RoomDescription|<br />
|roomname=Bundle Up<br />
|desc=Cozy rather than small, this space is spotlessly clean and tidy. Alternating strips of wood and copper set in a framework of brass make up the walls, each one regimentally precise in their placement. A brass-framed wooden door, its surface sanded smooth, leads into a back room.<br />
|exits = out}}<br />
{{sign|<br />
|sign=~~Compartmentalized Quivers~~<br />
*ALL* the quivers in this room are very basic and only make some of your actions look nice.<br />
Unlocked quivers are able to automatically bundle ammo and also have extra storage properties.<br />
Certificates to unlock the potential of these plain quivers can be found through the door.<br />
-------------------<br />
~~IMPORTANT NOTE~~<br />
HOOKS hold quivers worn over the shoulder.<br />
PEGS hold quivers worn at your belt.<br />
The same designs are available in both locations for your convenience.}}<br />
<blockquote><br />
{{Container|<br />
|container=On the curved vaalorn hooks you see:}}<br />
{| {{prettytable}}<br />
| a dark iron quiver || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a bone-trimmed golvern quiver || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a mottled faenor quiver etched with a twining vine pattern || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a blazestar-set vaalorn quiver colored in red and gold hues || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a flared eahnor quiver etched with a coiled drake || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a sturdy invar quiver || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a polished bronze quiver covered in interlocking gears || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| an intricate silver quiver decorated with delicate filigree || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a reinforced copper quiver riveted with bronze || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a slender platinum quiver etched with a spiralling design || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the line of gear-shaped pegs you see:}}<br />
{| {{prettytable}}<br />
| a dark iron quiver || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a bone-trimmed golvern quiver || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a mottled faenor quiver etched with a twining vine pattern || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a blazestar-set vaalorn quiver colored in red and gold hues || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a flared eahnor quiver etched with a coiled drake || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a sturdy invar quiver || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a polished bronze quiver covered in interlocking gears || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| an intricate silver quiver decorated with delicate filigree || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a reinforced copper quiver riveted with bronze || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a slender platinum quiver etched with a spiralling design || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
|}<br />
===Bundle Up, Backroom===<br />
{{RoomDescription|<br />
|roomname=Bundle Up, Backroom<br />
|desc=A slightly metallic scent mixes with the stagnant air of this boxy back room. The walls, each one made of interlocking copper and wood, are bare and nondescript. The only real decoration in the space is a glass-topped display case with a framework of mithril, which is set against a back wall.<br />
|exits = out}}<br />
{{sign|<br />
|sign=~~Compartmentalized Quivers~~<br />
Keep all your ammo in one place.<br />
Unlocked quivers have access to extra compartments that can carry an extra bundle of ammo weightlessly.<br />
*Tier 1*<br />
- Auto-bundles ammo placed inside it.<br />
- Toggleable ammo display feature.<br />
- Minimum 2 compartments, maximum 4.<br />
*Tier 2*<br />
- Auto-fire feature. (Equip and fire in one.)<br />
- Gather ammo from ground and place in the quiver.<br />
- Toggleable flare display feature.<br />
- Minimum 2 compartments, maximum 6.<br />
*+1 Compartment*<br />
- Each extra compartment carries 1 bundle of ammo weightlessly.<br />
- Only unlocked quivers can have extra compartments.<br />
- Adding an extra compartment adds 1 pound to the quiver's weight.}}<br />
{{Container|<br />
|container=In the glass-topped display case with a framework of mithril you see:}}<br />
{| {{prettytable}}<br />
| Unlock certificates were contained here, but sold out before they could be inspected || certificate || held || all the bloodscrip<br />
|-<br />
|}<br />
</blockquote><section end=2018 /></div>ALSTHARhttps://gswiki.play.net/index.php?title=Custom_Blink&diff=111130Custom Blink2018-10-11T02:59:13Z<p>ALSTHAR: /* silvery smoke-filled jar */</p>
<hr />
<div>Through rare [[merchant]]s, [[raffle]]s, and special events, Monks may now have portions of the [[Blink (1215)]] spell customized. The following '''bolded''' selections are what may be customized:<br />
__NOTOC__<br />
====Initial Cast====<br />
<br />
<pre{{log2}}><br />
A momentary eruption of '''starlit darkness''' engulfs you'''. As the shadow thins''', double images of the world sway dizzyingly around you before regaining solidity.</pre><br />
<br />
====Successful Avoidance with Dissipation - First Person View====<br />
<br />
<pre{{log2}}><br />
Your head rings like a struck bell as '''darkness''' explodes across your field of vision. You find yourself moved several feet from your original position!<br></pre><br />
<br />
====Successful Avoidance with Dissipation - Third Person View====<br />
<br />
<pre{{log2}}><br />
Suddenly, '''starlit darkness''' engulfs <Monk> and he vanishes, reappearing several feet away instantaneously!<br></pre><br />
<br />
====Wearing Off====<br />
<br />
<pre{{log2}}><br />
'''Darkness punctuated by a constellation of starry pinpoints wells up to the surface of your skin and splinters away with a sound like shattering crystal.'''</pre><br />
<br />
<br />
== Pre-made alternate messaging ==<br />
Custom messaging available as rewards from event prize hoppers (Ebons Gate digging, etc.)<br />
<br />
=== silvery smoke-filled jar ===<br />
<br />
cast (first person)<br />
<pre{{log2}}><br />
'''A momentary eruption of a mercurial puff of smoke engulfs you, blinding you momentarily. As your vision returns, double images of the world sway dizzyingly around you before regaining solidity.'''</pre><br />
<br />
cast (third person)<br />
<pre{{log2}}><br />
'''A momentary eruption of a mercurial puff of smoke emanates from PLAYER's hand and engulfs him, covering PLAYER completely from head to toe. As the puff of smoke dissipates, double images of PLAYER shiver slowly together into solidity.'''</pre><br />
<br />
wears off (first person)<br />
<pre{{log2}}><br />
'''Your body becomes moist for a moment as the silvery smoke envelops you completely before evaporating into nothingness.'''</pre><br />
<br />
wears off (third person)<br />
<pre{{log2}}><br />
'''A mercurial puff of smoke appears to douse PLAYER with condensation before immediately evaporating into nothingness.'''</pre><br />
<br />
triggering (first person)<br />
<pre{{log2}}><br />
'''Your head rings like a struck bell as a mercurial puff of smoke explodes across your field of vision. You find yourself moved several feet from your original position!'''</pre><br />
<br />
triggering (third person)<br />
<pre{{log2}}><br />
'''Suddenly, a mercurial puff of smoke engulfs PLAYER and he vanishes, reappearing several feet away instantaneously!'''</pre><br />
<br />
[[Category: Merchant Services]]</div>ALSTHARhttps://gswiki.play.net/index.php?title=Custom_Blink&diff=111107Custom Blink2018-10-10T20:13:20Z<p>ALSTHAR: </p>
<hr />
<div>Through rare [[merchant]]s, [[raffle]]s, and special events, Monks may now have portions of the [[Blink (1215)]] spell customized. The following '''bolded''' selections are what may be customized:<br />
__NOTOC__<br />
====Initial Cast====<br />
<br />
<pre{{log2}}><br />
A momentary eruption of '''starlit darkness''' engulfs you'''. As the shadow thins''', double images of the world sway dizzyingly around you before regaining solidity.</pre><br />
<br />
====Successful Avoidance with Dissipation - First Person View====<br />
<br />
<pre{{log2}}><br />
Your head rings like a struck bell as '''darkness''' explodes across your field of vision. You find yourself moved several feet from your original position!<br></pre><br />
<br />
====Successful Avoidance with Dissipation - Third Person View====<br />
<br />
<pre{{log2}}><br />
Suddenly, '''starlit darkness''' engulfs <Monk> and he vanishes, reappearing several feet away instantaneously!<br></pre><br />
<br />
====Wearing Off====<br />
<br />
<pre{{log2}}><br />
'''Darkness punctuated by a constellation of starry pinpoints wells up to the surface of your skin and splinters away with a sound like shattering crystal.'''</pre><br />
<br />
<br />
== Pre-made alternate messaging ==<br />
Custom messaging available as rewards from event prize hoppers (Ebons Gate digging, etc.)<br />
<br />
=== silvery smoke-filled jar ===<br />
note: there currently appears to be typos in the messaging granted by this jar<br />
<br />
cast (first person)<br />
<pre{{log2}}><br />
'''A momentary eruption of mercurial puff of smoke engulfs you, blinding you momentarily. As your vision returns,, double images of the world sway dizzyingly around you before regaining solidity.'''</pre><br />
<br />
cast (third person)<br />
<pre{{log2}}><br />
'''A momentary eruption of mercurial puff of smoke emanates from PLAYER's hand and engulfs him, covering PLAYER completely from head to toe. As the puff of smoke dissipates,, double images of PLAYER shiver slowly together into solidity.'''</pre><br />
<br />
wears off (first person)<br />
<pre{{log2}}><br />
'''Your body becomes moist for a moment as the silvery smoke envelops you completely before evaporating into nothingness.'''</pre><br />
<br />
wears off (third person)<br />
<pre{{log2}}><br />
'''A mercurial puff of smoke appears to douse PLAYER with condensation before immediately evaporating into nothingness.'''</pre><br />
<br />
triggering (first person)<br />
<pre{{log2}}><br />
'''Your head rings like a struck bell as mercurial puff of smoke explodes across your field of vision. You find yourself moved several feet from your original position!'''</pre><br />
<br />
triggering (third person)<br />
<pre{{log2}}><br />
'''Suddenly, mercurial puff of smoke engulfs PLAYER and he vanishes, reappearing several feet away instantaneously!'''</pre><br />
<br />
[[Category: Merchant Services]]</div>ALSTHARhttps://gswiki.play.net/index.php?title=Prime_HARDCORE&diff=110350Prime HARDCORE2018-10-01T19:03:11Z<p>ALSTHAR: Soothing Word is 1205, not 1202. All 6 of us monks are very upset.</p>
<hr />
<div>== GemStone IV Prime HARDCORE ==<br />
<br />
Welcome to GemStone IV Prime HARDCORE. This contest was created in Gemstone Platinum by Kithus/Brinret and others, and I believe there is enough interest to duplicate the even in Gemstone Prime. Much of the structure of this event will be taken directly from the Platinum instance, which is currently ongoing and can be found here: [[Platinum HARDCORE]].The basic essence of the contest is simple. You make a new character, in GemStone IV Prime, and if the character dies, you are out. With that basic premise out of the way we will get into the various rules that need to be put into place to ensure a fair competition. Please keep in mind that this contest is run primarily on an honor system and we are trusting participants to follow the rules. <br />
<br />
== Contest Rules ==<br />
<br />
* All participants, upon creation, must post in the GemStone IV Prime HARDCORE thread to include their HARDCORE character's name, race and profession. Said characters must be created on or after November 1st, 2017.<br />
<br />
* Upon death you should submit a post to the thread informing the community of the character’s death and immediately delete the character. Inventory may be transferred to a non-HARDCORE character prior to deletion. Should you wish to create a new character for the HARDCORE competition, '''you must select a different name than the one used previously'''. The name of your HARDCORE character may not be used for a non-HARDCORE character, even if re-rolled, if you mean to continue to compete with any new or existing characters in the competition.<br />
<br />
* HARDCORE characters may reroll '''prior''' to dying and keep their current name should they wish to do so. After rerolling, new level, race, and profession information should be conveyed via updating the wiki or in a message board post in the appropriate thread.<br />
<br />
* All HARDCORE competitors who have not yet been eliminated from the competition have the option to retire their character. Retirement allows the character to exit the competition, enabling the player to enter new competitors to the competition without having to delete their previous one. Retirement must be announced PRIOR to the HARDCORE character's elimination, and is irreversible. Leaderboard positions earned by the retired character shall remain in place as if they had been eliminated and any prizes won up to that point are theirs to keep. <br />
<br />
* HARDCORE characters are '''not''' to be hunted with non-HARDCORE characters. Further, while playing more than 1 HARDCORE character at a time is permitted, MAing HARDCORE characters for group hunting purposes or any other unforeseen benefits is not permitted. (No HARDCORE MA armies, please!)<br />
<br />
* HARDCORE characters must be self-spelled. This means no outside spells may be used. Spells the character can activate themselves from Magic Items or Scrolls are permitted. Automatic group spells such as (but not limited to) Benediction (307), Warding Sphere (310), Kai's Triumph Song (1007), and Song of Tonis (1035) are permitted when hunting with other HARDCORE characters. Group spells that remain once the character leaves the hunting group such as (but not limited to) Mass Blurs (911), Mass Colors (611), and Mass Elemental Defense (419) are not permitted.<br />
<br />
* The restrictions on aiding your fellow competitors has been modified to allow the use of the following (self-cast or item cast) spells: Stun Relief (108), Undisease (113), Unpoison (114), Spirit Guide (130), Calm (201), Untrammel (209), Minor Sanctuary (213), Major Sanctuary (220), Breeze (612), Celerity (506) [Group effect only], Traveler's Song (1020), Troubadour's Rally (1040), Adrenal Surge (1107), and Soothing Word (1205). Note that this list is in addition to the other spells allowed during group hunting, not in replacement thereof. You may also attempt to drag your partner(s) to safety should the need arise. <br />
<br />
* PvP deaths in HARDCORE typically do not eliminate a competitor assuming the act was not done in an effort to avoid death via standard game mechanics. Player deaths that DO NOT cause elimination include CvC (in-character conflicts), deaths via fumbled traps (HARDCORE locksmith deaths are considered a legitimate elimination), and accidental non-HARDCORE player deaths in town or afield. Examples include getting caught in someone’s Major E-wave or Nature’s Fury while traveling. Death at the hands of your HARDCORE hunting partner(s) is considered a legitimate elimination, accidental or otherwise. <br />
<br />
* When hunting with other HARDCORE characters, all members of the party should be able to gain experience from at least one of the creatures in the given area. Any member of the party may skin the corpse or loot the creature regardless of whether or not they landed the killing blow. Loot earned solely throughout the hunt may be shared amongst the party as desired within a reasonable period of time during or following the hunt. All members of the hunting party must be active participants in order to receive loot.<br />
<br />
* Should a HARDCORE character receive outside spells from another player, they may dispel themselves using any available means to include an alternate account, fellow HARDCORE characters, or non-HARDCORE characters.<br />
<br />
* Participation in Profession Guilds, to include giving and receiving training is permitted to include the use of both HARDCORE and Non-HARDCORE characters. MAing your training partner is not permitted. <br />
<br />
* Participation in Societies, to include tasks requiring the direct involvement of other characters is permitted, as is the use of both HARDCORE and Non-HARDCORE characters to complete said tasks. MAing the required participants is not permitted, nor is the use of non-HARDCORE characters to make certain tasks easier, such as razing Warcamps.<br />
<br />
* The Artisan Skill Fletching is permitted beginning at level 0. Crafting and Forging of no more than two weapon types is permitted once the HARDCORE character has reached level 20. Training in Cobbling and the remaining weapon types is permitted once the character reaches level 40. <br />
<br />
* The use of secondary characters for the purposes of locker storage, audience repetitions, experience gain, or any other benefit is not permitted.<br />
<br />
* Items and silver may not be obtained from other characters. This means nothing may be received from another character or player shop, including character-to-character sales. All silver and inventory must be earned by the HARDCORE character. NPC shop purchases are permitted. Items the HARDCORE character obtained from a merchant, including raffles and merchant services, are permitted. Use of the pawnshop is allowed. However, no attempts should be made to knowingly buy or sell items to purposefully supply HARDCORE characters. <br />
<br />
* The taking or use of items left on the town bench, donation bin, or other communal containers is not permitted, though HARDCORE characters are free to donate items. HARDCORE characters may not take or make use of any items or silver found laying on the ground unless generated by the game itself (truffles, smooth stones, etc). One exception to this rule is that HARDCORE characters may take acorns from the Town Square bench (or containers on/near it) should the need arise.<br />
<br />
* HARDCORE players may receive roleplay prop items to include (but not limited to) food, foraged items, drinks, and non-functional (no pockets or combat/enhancive related properties) clothing items from other characters. You may not gift any items to a HARDCORE character you control from a separate account or proxy. These items should not be used for any manner of mechanical advantage (quest items, society items, fletching, resale, etc) under any circumstance.<br />
<br />
* Items from a grand auction, Duskruin, Delirium Manor or other "pay to play", or "1 win per account" sources are not permitted. Items from Reim are permitted but only from your daily free Reim run. Prizes obtained from OOG competitions or rewards such as (but not limited to) the Premium Monthly Submission contest, Indiegogo campaigns, GM/Gamehost/Mentor rewards, and CHE/MHO rewards are not permitted.<br />
<br />
* GM Merchant services, including premium only merchants, are allowed in all forms with the exception of the types of festivals outlined in the rules above. Raffles run by GMs or CHE/MHO organizations are also permitted. Participation and prizes involving all manner of games run by GMs are allowed to be entered by HARDCORE characters. Participation in games or competitions run by CHE/MHOs, groups, or individuals are allowed only if the chance of success is not guaranteed. The HARDCORE character may not receive spells, services, or hunt in groups with NON-HARDCORE characters during the course of these games. Prizes may be accepted for winning said games, but not solely for participation. Always remember the spirit of the HARDCORE competition and use your best judgement when participating in such activities.<br />
<br />
* No outside services from OTHER CHARACTERS are allowed. This includes:<br />
** Armor skills<br />
** Artisan Skills<br />
** Blessing<br />
** Enchanting/Ensorcelling/Elemental Resistance<br />
** Healing<br />
** Locksmithing (See HARDCORE Locksmithing Exception)<br />
** Mass spells<br />
** Society or Adventure Guild resources (Pelts, Gems, Herbs, etc)<br />
<br />
* NOTE: The use of Bards for the purposes of Loresinging is permitted.<br />
<br />
* HARDCORE characters are permitted to open the boxes of other HARDCORE characters. The HARDCORE locksmith may not accept rewards for their efforts beyond the experience gained. Scarabs and trap components are considered the property of the locksmith. As mentioned elsewhere, HARDCORE locksmiths may also offer their services to non-HARDCORE clients as well.<br />
<br />
* The use of Login rewards for both standard and F2P HARDCORE characters is permitted. <br />
<br />
* Deaths resulting from PvP, direct GameMaster action, or GAME WIDE outage are exempt. Also any death that is a required part of a task that may or may not exist for a specific society is exempt.<br />
<br />
* GemStone IV Prime HARDCORE characters cannot use any item purchased with Simucoins. Similar items found normally are allowed. However, F2P HARDCORE characters may purchase and make use of F2P specific Simucoin items such as (but not limited to) experience, society, inventory, and silver passes. Doing so only disqualifies the F2P HARDCORE character from receiving any extra bonuses associated with the rewards for being a F2P account. <br />
<br />
* HARDCORE F2P characters are allowed to make use of other characters, MA'd or otherwise, to bypass the silver and inventory restrictions inherent to the account status. Approved uses of alternate characters are holding silver, exchanging silver into bank notes, and holding items. However, choosing to make use of these methods disqualifies the F2P character from the silver bonus for achieving levels 20, 40, 70, and 100.<br />
<br />
* Gemstone IV Prime HARDCORE characters cannot use any mechanically beneficial item or service obtained via Premium Points, nor can HARDCORE characters use the free X a day Premium spell items. <br />
<br />
* GemStone IV Prime HARDCORE characters shall at a minimum toggle on the ability to view their level in their profiles. It is recommended that the Strongest Foe toggle also be set, as well as any other appplicable toggles such as Warcamps, Lock, Trap, Guild, and Society<br />
<br />
== Rewards ==<br />
<br />
The biggest reward is the honor and prestige from your fellow GemStone IV Prime HARDCORE players. That said, to make it interesting, I will be offering the following prizes to participants:<br />
<br />
* Upon reaching level 20 a GemStone IV Prime HARDCORE character can show their Lord/Lady title to Lathais or Glanvis for a 1 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 2 million silver.<br />
<br />
* Upon reaching level 40 a GemStone IV Prime HARDCORE character can show their Great Lord/Lady title to Lathais or Glanvis for a 5 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 10 million silver.<br />
<br />
* Upon reaching level 70 a GemStone IV Prime HARDCORE character can show their High Lord/Lady title to Lathais or Glanvis for a 10 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 20 million silver.<br />
<br />
* Upon reaching level 100 a GemStone IV Prime HARDCORE character can show their Grand Lord/Lady title to Lathais or Glanvis for a 25 million silver reward payable to a non-HARDCORE character. The first character to achieve this level will receive a reward of 50 million silver and the adulation of his peers! Additionally the HARDCORE character is now exempt from deletion on death.<br />
<br />
* F2P HARDCORE characters will be awarded the same silver prize as the first character to reach each level milestone regardless of their time to reach said level range (20, 40, 70, 100). Use of F2P only Simucoin items such as spell or society passes is allowed, as is the use of other characters to bypass silver and inventory limitations. However, doing so disqualifies the HARDCORE character from receiving the F2P reward bonus.<br />
<br />
== HARDCORE Adventurers Questing ==<br />
To see the increasingly long list of Adventurers Questing, click on [<font color=blue>Expand</font>] to the right!<br />
<div class="mw-collapsible mw-collapsed" style="border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;"><br />
{| class="mw-collapsible-content" <br />
|<br />
<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Name<br />
!Race<br />
!Profession<br />
!Level<br />
!Strongest Foe<br />
!Location<br />
!Inception Date (Year/Month/Day)<br />
!Last Observed Active (Year/Month/Day)<br />
|-<br />
| align=left| Halier<br />
| align=left| Dark Elf<br />
| align=left| Sorcerer<br />
| align=center| 25<br />
| align=left | Tree Spirit<br />
| align=left | Landing<br />
| align=left | 2017/11/01 - 12:49 AM<br />
| align=left | 2018/09/07<br />
|-<br />
| align=left| Ardkor<br />
| align=left| Dwarf<br />
| align=left| Cleric<br />
| align=center| 55<br />
| align=left | Eidolon<br />
| align=left | Teras<br />
| align=left | 2017/11/01 - 8:40 AM<br />
| align=left | 2018/09/28<br />
|-<br />
| align=left| Caitis (mk 2)<br />
| align=left| Dwarf<br />
| align=left| Ranger<br />
| align=center| 12<br />
| align=left | Grizzled Violet Monkey<br />
| align=left | Icemule <br />
| align=left | 2017/11/01 - 2:50 PM<br />
| align=left | 2018/02/18<br />
|-<br />
| align=left| Asheldia<br />
| align=left| Erithian<br />
| align=left| Empath<br />
| align=center| 32<br />
| align=left | Tegursh Sentry<br />
| align=left | Landing<br />
| align=left | 2017/11/03 - 11:01 PM <br />
| align=left | 2018/03/15<br />
|-<br />
| align=left| Shimlurous<br />
| align=left| Dark Elf<br />
| align=left| Sorcerer<br />
| align=center| 26<br />
| align=left | Grizzled Krolvin Warrior<br />
| align=left | Landing<br />
| align=left | 2017/12/11 - 07:56 AM<br />
| align=left | 2018/04/29<br />
|-<br />
| align=left| Stinkets<br />
| align=left| Elf<br />
| align=left| Bard<br />
| align=center| 23<br />
| align=left | Ancient Ghost Wolf<br />
| align=left | River's Rest<br />
| align=left | 2017/12/11 - 9:07 PM<br />
| align=left | 2018/05/03<br />
|-<br />
| align=left| Sindaras<br />
| align=left| Sylvankind<br />
| align=left| Paladin<br />
| align=center| 29<br />
| align=left | Grimswarm Troll Raider<br />
| align=left | Landing<br />
| align=left | 2018/01/17 - 2:30 AM<br />
| align=left | 2018/05/24<br />
|-<br />
| align=left| Lachon<br />
| align=left| Elf<br />
| align=left| Bard<br />
| align=center| 13<br />
| align=left | Spotted Lynx<br />
| align=left | Landing<br />
| align=left | 2018/01/26 - 9:22 PM<br />
| align=left | 2018/02/22<br />
|-<br />
| align=left| Arakot<br />
| align=left| Dwarf<br />
| align=left| Empath<br />
| align=center| 6<br />
| align=left | Giant Rat<br />
| align=left | Landing<br />
| align=left | 2018/02/16 - 6:06 PM<br />
| align=left | 2018/03/02<br />
|-<br />
| align=left| Murnir (F2P)<br />
| align=left| Giantkin<br />
| align=left| Paladin<br />
| align=center| 1<br />
| align=left | <br />
| align=left | Ta'Vaalor<br />
| align=left | 2018/02/19 - 7:39 PM<br />
| align=left | 2018/02/19<br />
|-<br />
| align=left| Chayze<br />
| align=left| Halfling<br />
| align=left| Sorcerer<br />
| align=center| 13<br />
| align=left | Ancient Snow Spectre<br />
| align=left | Icemule<br />
| align=left | 2018/02/26 - 7:35 PM<br />
| align=left | 2018/03/05<br />
|-<br />
| align=left| Qimo<br />
| align=left| Forest Gnome<br />
| align=left| Sorcerer<br />
| align=center| 11<br />
| align=left | Dark Apparition<br />
| align=left | Icemule<br />
| align=left | 2018/02/28 - 2:27 PM<br />
| align=left | 2018/03/17<br />
|-<br />
| align=left| Zappaz<br />
| align=left| Half-Elf<br />
| align=left| Ranger<br />
| align=center| 4<br />
| align=left | Grizzled Kobold<br />
| align=left | Ta'Vaalor<br />
| align=left | 2017/11/05 - 10:58 PM<br />
| align=left | 2018/03/06<br />
|-<br />
| align=left| Mubble<br />
| align=left| Halfling<br />
| align=left| Monk<br />
| align=center| <br />
| align=left | <br />
| align=left | Landing<br />
| align=left | 2018/02/28 - 5:37 PM<br />
| align=left | 2018/03/02<br />
|-<br />
| align=left| Khamas<br />
| align=left| Half-Krolvin<br />
| align=left| Warrior<br />
| align=center| 2<br />
| align=left | Sea Nymph<br />
| align=left | Landing<br />
| align=left | 2018/02/28 - 9:11 PM<br />
| align=left | 2018/03/02<br />
|-<br />
| align=left| Mimo<br />
| align=left| Dark Elf<br />
| align=left| Sorcerer<br />
| align=center| 3<br />
| align=left | Lesser Frost Shade<br />
| align=left | Icemule<br />
| align=left | 2018/03/01 - 9:15 AM<br />
| align=left | 2018/03/17<br />
|-<br />
| align=left| Grubauer<br />
| align=left| Burghal Gnome<br />
| align=left| Warrior<br />
| align=center| 10<br />
| align=left | Swamp Troll<br />
| align=left | <br />
| align=left | 2018/03/10 - 1:05 PM<br />
| align=left | 2018/03/24<br />
|-<br />
| align=left| [i] Ardey<br />
| align=left| Dwarf<br />
| align=left| Warrior<br />
| align=center| 11<br />
| align=left | Grimswarm Giant Skirmisher<br />
| align=left | <br />
| align=left | 2018/03/08 - 10:23 PM<br />
| align=left | 2018/03/19<br />
|-<br />
| align=left| Malthrick (F2P)<br />
| align=left| Dwarf<br />
| align=left| Paladin<br />
| align=center| 17<br />
| align=left | Dark Orc<br />
| align=left | <br />
| align=left | 2018/03/14 - 4:00 PM<br />
| align=left | 2018/03/29<br />
|-<br />
| align=left| Omij<br />
| align=left| Burghal Gnome<br />
| align=left| Wizard<br />
| align=center| 5<br />
| align=left | Lesser Frost Shade<br />
| align=left | Icemule<br />
| align=left | 2018/03/16 - 5:46 PM<br />
| align=left | 2018/03/19<br />
|-<br />
| align=left| Treaguar<br />
| align=left| Half-Krolvin<br />
| align=left| Monk<br />
| align=center| 29<br />
| align=left | Cyclops<br />
| align=left | <br />
| align=left | 2018/03/23 - 5:00 PM<br />
| align=left | 2018/08/25<br />
|-<br />
| align=left| Groghead<br />
| align=left| Halfling<br />
| align=left| Rogue<br />
| align=center| 8<br />
| align=left | Grey Orc<br />
| align=left | Landing<br />
| align=left | 2018/03/28 - 5:00 PM<br />
| align=left | 2018/04/03<br />
|-<br />
| align=left| Borshe<br />
| align=left| Sylvankind<br />
| align=left| Wizard<br />
| align=center| 10<br />
| align=left | Soldier Ant<br />
| align=left | <br />
| align=left | 2018/02/15 - 10:24 AM<br />
| align=left | 2018/02/27<br />
|-<br />
| align=left| Smallhand<br />
| align=left| NA<br />
| align=left| Ranger<br />
| align=center| <br />
| align=left | <br />
| align=left | <br />
| align=left | 2018/04/01 - 6:18 PM<br />
| align=left | 2018/04/01 <br />
|-<br />
| align=left| Dorros<br />
| align=left| Half-Elf<br />
| align=left| Paladin<br />
| align=center| <br />
| align=left | <br />
| align=left | <br />
| align=left | 2018/04/04 - 11:58 AM<br />
| align=left | 2018/04/05<br />
|-<br />
| align=left| Rubusto<br />
| align=left| Dark Elf<br />
| align=left| Sorcerer<br />
| align=center |5<br />
| align=left | Lesser Shade<br />
| align=left | Landing/Solhaven<br />
| align=left | 2017/12/16 - 1:30 PM<br />
| align=left | 2018/04/05<br />
|-<br />
| align=left| Nychon<br />
| align=left| Dwarf<br />
| align=left| Cleric<br />
| align=center | 10<br />
| align=left | Carrion Worm<br />
| align=left | Landing<br />
| align=left | 2018/04/06 - 12:00 PM<br />
| align=left | 2018/04/22<br />
|-<br />
| align=left| Ettr<br />
| align=left| Dwarf<br />
| align=left| Paladin<br />
| align=center | <br />
| align=left | <br />
| align=left | <br />
| align=left | 2018/07/01<br />
| align=left | 2018/07/01<br />
|-<br />
| align=left| Toekutter<br />
| align=left| Halfling<br />
| align=left| Rogue<br />
| align=center | 8<br />
| align=left | Grizzled Kobold<br />
| align=left | Icemule<br />
| align=left | 2018/08/10<br />
| align=left | 2018/08/20<br />
|-<br />
| align=left| Bakugo (F2P)<br />
| align=left| Aelotoi<br />
| align=left| Ranger<br />
| align=center| 5<br />
| align=left | Bobcat<br />
| align=left | Ta'Vaalor<br />
| align=left | 2017/11/04 - 11:41 AM<br />
| align=left | 2018/08/25<br />
|-<br />
| align=left| Dwalnv<br />
| align=left| Giantman<br />
| align=left| Warrior<br />
| align=center | <br />
| align=left | <br />
| align=left | <br />
| align=left | 2018/08/26<br />
| align=left | 2018/08/26<br />
|-<br />
| align=left| Verlas<br />
| align=left| Dark Elf<br />
| align=left| Sorcerer<br />
| align=center | <br />
| align=left | <br />
| align=left | <br />
| align=left | 2018/08/28<br />
| align=left | 2018/08/28<br />
|-<br />
| align=left| Paanch<br />
| align=left| Giantman<br />
| align=left| Paladin<br />
| align=center | <br />
| align=left | <br />
| align=left | <br />
| align=left | 2018/08/30<br />
| align=left | 2018/08/30<br />
|-<br />
| align=left| Nemro<br />
| align=left| Dwarf<br />
| align=left| Paladin<br />
| align=center | 3<br />
| align=left | Dark Apparition<br />
| align=left | Icemule<br />
| align=left | 2018/09/12<br />
| align=left | 2018/09/12<br />
|-<br />
| align=left| Nisani<br />
| align=left| Halfling<br />
| align=left| Warrior<br />
| align=center | <br />
| align=left | <br />
| align=left | <br />
| align=left | 2018/09/15<br />
| align=left | 2018/09/15<br />
|-<br />
| align=left| Maaguwu<br />
| align=left| Half-Krolvin<br />
| align=left| Ranger<br />
| align=center | 10<br />
| align=left | grizzled mongrel kobold<br />
| align=left | River's Rest<br />
| align=left | 2018/07/08<br />
| align=left | 2018/07/08<br />
|-<br />
| align=left| Rasahi<br />
| align=left| Elf<br />
| align=left| Warrior<br />
| align=center | <br />
| align=left | <br />
| align=left | Ta'Vaalor<br />
| align=left | 2018/09/18<br />
| align=left | 2018/09/18<br />
|-<br />
| align=left| Gorgrunsh<br />
| align=left| Half-Krolvin<br />
| align=left| Wizard<br />
| align=center | <br />
| align=left | <br />
| align=left | Ta'Vaalor<br />
| align=left | 2018/09/20<br />
| align=left | 2018/09/20<br />
|}<br />
<br />
[i] - Denotes inactive character<br />
<br />
|}</div><br />
{{clear}}<br />
<br />
== HARDCORE - Inactive Adventurers ==<br />
To see the list of Adventurers enjoying a well-deserved rest, click on [<font color=blue>Expand</font>] to the right!<br />
<div class="mw-collapsible mw-collapsed" style="border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;"><br />
{| class="mw-collapsible-content" <br />
|<br />
<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Name<br />
!Race<br />
!Profession<br />
!Level<br />
!Strongest Foe<br />
!Location<br />
!Inception Date (Year/Month/Day)<br />
!Last Observed Active (Year/Month/Day)<br />
|-<br />
| align=left| [i] Mortalite<br />
| align=left| Giantkin<br />
| align=left| Bard<br />
| align=center| <br />
| align=left |<br />
| align=left | Landing <br />
| align=left | 2017/11/01 - 12:01 PM<br />
| align=left | 2017/12/23<br />
|-<br />
| align=left| [i] Feffiny<br />
| align=left| Burghal Gnome<br />
| align=left| Paladin<br />
| align=center| 2<br />
| align=left |<br />
| align=left | Icemule<br />
| align=left | 2017/11/01 - 4:04 PM<br />
| align=left | 2017/12/23<br />
|-<br />
| align=left| [i] Tannae<br />
| align=left| Giantkin<br />
| align=left| Paladin<br />
| align=center| 7<br />
| align=left | Grizzled Fanged Rodent<br />
| align=left | Ta'Vaalor <br />
| align=left | 2017/11/02 - 12:51 PM <br />
| align=left | 2017/12/23<br />
|-<br />
| align=left| [i] Isen<br />
| align=left| Giantkin<br />
| align=left| Paladin<br />
| align=center| 4<br />
| align=left | <br />
| align=left | Landing<br />
| align=left | 2017/11/02 - 5:16 PM<br />
| align=left | 2017/12/23<br />
|-<br />
| align=left| [i] Veweld<br />
| align=left| Gnome<br />
| align=left| Wizard<br />
| align=center| 6<br />
| align=left | Coyote<br />
| align=left | Landing<br />
| align=left | 2017/11/04 - 12:15 AM<br />
| align=left | 2017/12/23<br />
|-<br />
| align=left| [i] Phyrgon<br />
| align=left| Half-Krolvin<br />
| align=left| Wizard<br />
| align=center| 10<br />
| align=left | Forest Troll<br />
| align=left |<br />
| align=left | 2017/11/03 - 10:00 PM<br />
| align=left | 2017/12/23<br />
|-<br />
| align=left| [i] Arrisie<br />
| align=left| Elf<br />
| align=left| Empath<br />
| align=center| 5<br />
| align=left |Giant Ant<br />
| align=left | Landing<br />
| align=left | 2017/11/04 - 11:34 AM<br />
| align=left | 2017/12/23<br />
|-<br />
| align=left| [i] Turnipero<br />
| align=left| Giantkin<br />
| align=left| Bard<br />
| align=center| 5<br />
| align=left | Hobgoblin<br />
| align=left | Landing<br />
| align=left | 2017/11/07 - 9:07 PM<br />
| align=left | 2017/12/23<br />
|-<br />
| align=left| [i] Yhall<br />
| align=left| Giantkin<br />
| align=left| Warrior<br />
| align=center| 6<br />
| align=left | Greater Kappa<br />
| align=left | Landing<br />
| align=left | 2017/11/07 - 9:41 PM<br />
| align=left | 2017/12/23<br />
|-<br />
| align=left| [i] Rogert<br />
| align=left| Dwarf<br />
| align=left| Warrior<br />
| align=center| 5<br />
| align=left | Relnak<br />
| align=left | Landing<br />
| align=left | 2017/11/08 - 11:24 AM<br />
| align=left | 2017/12/23<br />
|-<br />
| align=left| [i] Sjoll<br />
| align=left| Human<br />
| align=left| Ranger<br />
| align=center| <br />
| align=left | <br />
| align=left | River's Rest<br />
| align=left | 2017/11/09 - 11:28 AM<br />
| align=left | 2017/12/23<br />
|-<br />
| align=left| [i] Luthaed<br />
| align=left| Half-Elf<br />
| align=left| Rogue<br />
| align=center| 5<br />
| align=left | Water Moccasin<br />
| align=left | Ta'Vaalor<br />
| align=left | 2017/11/10 - 5:00 PM<br />
| align=left | 2017/12/23<br />
|-<br />
| align=left| [i] Flekk<br />
| align=left| Halfling <br />
| align=left| Empath<br />
| align=center| 2<br />
| align=left | Carrion Worm<br />
| align=left | Icemule<br />
| align=left | 2017/11/12 - 1:14 PM<br />
| align=left | 2017/12/23<br />
|-<br />
| align=left| [i] Brogner<br />
| align=left| Dwarf<br />
| align=left| Wizard<br />
| align=center| <br />
| align=left | <br />
| align=left | Landing<br />
| align=left | 2017/11/15 - 3:39 PM<br />
| align=left | 2017/12/23<br />
|-<br />
| align=left| [i] Narms<br />
| align=left| Giantkin<br />
| align=left| Warrior<br />
| align=center| <br />
| align=left | <br />
| align=left | <br />
| align=left | 2017/11/15 - 3:34 PM<br />
| align=left | 2017/12/23<br />
|-<br />
| align=left| [i] Servil<br />
| align=left| Dark Elf<br />
| align=left| Sorcerer<br />
| align=center| 5<br />
| align=left | Lesser Burrow Orc<br />
| align=left | Landing<br />
| align=left | 2017/11/20 - 11:39 AM<br />
| align=left | 2017/12/23<br />
|-<br />
| align=left| [i] Moshei<br />
| align=left| Erithian<br />
| align=left| Monk<br />
| align=center|<br />
| align=left | <br />
| align=left | Landing<br />
| align=left | 2017/11/23 - 9:01 AM<br />
| align=left | 2017/12/23<br />
|-<br />
| align=left| [i] Sundamar<br />
| align=left| Elf<br />
| align=left| Bard<br />
| align=center|<br />
| align=left | <br />
| align=left | Ta'Vaalor <br />
| align=left | 2017/12/07 - 3:37 AM<br />
| align=left | 2017/12/23<br />
|-<br />
| align=left| [i] Bowltar<br />
| align=left| Dark Elf<br />
| align=left| Wizard<br />
| align=center| 2<br />
| align=left | Carrion Worm<br />
| align=left | Icemule Trace<br />
| align=left | 2017/12/09 - 6:15 PM<br />
| align=left | 2017/12/23<br />
|-<br />
| align=left| [i] Ryogo (F2P)<br />
| align=left| <br />
| align=left| <br />
| align=center|<br />
| align=left | <br />
| align=left | <br />
| align=left | 2017/12/11 - 6:50 PM<br />
| align=left | 2017/12/23<br />
|-<br />
| align=left| [i] Nishe<br />
| align=left| Elf<br />
| align=left| Wizard<br />
| align=center| 6<br />
| align=left | Dark Apparition<br />
| align=left | Landing<br />
| align=left | 2017/12/31 - 7:28 PM<br />
| align=left | 2018/01/05<br />
|-<br />
| align=left| [i] Murphin<br />
| align=left| Human<br />
| align=left| Empath<br />
| align=center| 5<br />
| align=left | Hobgoblin<br />
| align=left | <br />
| align=left | 2017/12/07 - 11:45 AM<br />
| align=left | 2017/12/23<br />
|-<br />
| align=left| [i] Khanne<br />
| align=left| Halfling<br />
| align=left| Wizard<br />
| align=center| 7<br />
| align=left | Hobgoblin Shaman<br />
| align=left | Landing<br />
| align=left | 2017/11/06 - 5:37 PM<br />
| align=left | 2017/12/30<br />
|-<br />
| align=left| [i] Trostam<br />
| align=left| <br />
| align=left| Paladin<br />
| align=center|<br />
| align=left | <br />
| align=left | <br />
| align=left | 2017/12/28 - 2:19 PM<br />
| align=left | 2017/12/29<br />
|-<br />
| align=left| [i] Mornia<br />
| align=left| Giantkin<br />
| align=left| Paladin<br />
| align=center| 12<br />
| align=left | Grizzled Thyril<br />
| align=left | Ta'Vaalor<br />
| align=left | 2017/12/16 - 2:27 AM<br />
| align=left | 2018/01/02<br />
|-<br />
| align=left| [i] Fismo<br />
| align=left| Dwarf<br />
| align=left| Paladin<br />
| align=center| 6<br />
| align=left | Fire Salamander<br />
| align=left | Landing<br />
| align=left | 2017/12/18 - 12:00 AM<br />
| align=left | 2017/12/29<br />
|-<br />
| align=left| [i] Garry<br />
| align=left| Half-Krolvin<br />
| align=left| Monk<br />
| align=center| 4<br />
| align=left | Hobgoblin<br />
| align=left | <br />
| align=left | 2017/12/12 - 10:30 PM<br />
| align=left | 2018/01/02<br />
|-<br />
| align=left| [I] Kratikus<br />
| align=left| Human<br />
| align=left| Warrior<br />
| align=center| 8<br />
| align=left | Grizzled Cave Gnoll<br />
| align=left | <br />
| align=left | 2017/12/07 - 6:29 PM<br />
| align=left | 2018/01/09<br />
|-<br />
| align=left| [i] Eddo<br />
| align=left| Halfling<br />
| align=left| Monk<br />
| align=center| 3<br />
| align=left | Giant Rat<br />
| align=left | Landing<br />
| align=left | 2018/01/06 - 11:42 PM<br />
| align=left | 2018/01/14 <br />
|-<br />
| align=left| [i] Rikame<br />
| align=left| Dark Elf<br />
| align=left| Rogue<br />
| align=center| 2<br />
| align=left | <br />
| align=left | Landing<br />
| align=left | 2018/01/06 - 6:09 PM<br />
| align=left | 2018/01/14<br />
|-<br />
| align=left| [i] Bruzz<br />
| align=left| Burghal Gnome<br />
| align=left| Monk<br />
| align=center| <br />
| align=left | <br />
| align=left | <br />
| align=left | 2018/01/10 - 6:36 PM<br />
| align=left | 2018/01/10<br />
|-<br />
| align=left| [i] Naclehtwoh<br />
| align=left| Half-Krolvin<br />
| align=left| Wizard<br />
| align=center| <br />
| align=left | Giant Rat<br />
| align=left | <br />
| align=left | 2018/02/12 - 7:20 PM<br />
| align=left | 2018/02/12<br />
|-<br />
| align=left| [i] Onquerer<br />
| align=left| Dark Elf<br />
| align=left| Bard<br />
| align=center| <br />
| align=left | <br />
| align=left | Icemule<br />
| align=left | 2018/02/12 - 12:01 AM<br />
| align=left | 2018/02/12<br />
|-<br />
| align=left| [i] Anthola<br />
| align=left| Giantkin<br />
| align=left| Paladin<br />
| align=center| 10<br />
| align=left |Puma<br />
| align=left | Ta'Vaalor<br />
| align=left | 2017/11/01 - 1:22 PM<br />
| align=left | 2018/01/30<br />
|-<br />
| align=left| [i] Owsom (F2P)<br />
| align=left| Elf<br />
| align=left| Cleric<br />
| align=center| 5<br />
| align=left | Bobcat<br />
| align=left | Landing<br />
| align=left | 2018/01/05 - 8:55 AM<br />
| align=left | 2018/02/03<br />
|-<br />
| align=left| [i] Frazler<br />
| align=left| Half-elf<br />
| align=left| Ranger<br />
| align=center| 10<br />
| align=left | Carrion Worm<br />
| align=left | <br />
| align=left | 2018/02/01 - 2:41 PM<br />
| align=left | 2018/02/05<br />
|-<br />
| align=left| [i] Kros<br />
| align=left| Burghal Gnome<br />
| align=left| Monk<br />
| align=center| 1<br />
| align=left | <br />
| align=left | <br />
| align=left | 2018/02/02 - 5:41 PM<br />
| align=left | 2018/02/02<br />
|-<br />
| align=left| [i]Jotall<br />
| align=left| Giantman<br />
| align=left| Warrior<br />
| align=center| <br />
| align=left | <br />
| align=left | Landing<br />
| align=left | 2018/02/09 - 12:28 AM<br />
| align=left | 2018/02/09<br />
|-<br />
| align=left| [i] Tarado<br />
| align=left| Half-Krolvin<br />
| align=left| Monk<br />
| align=center| 4<br />
| align=left | Giant Ant<br />
| align=left | <br />
| align=left | 2018/02/12 - 1:16 PM<br />
| align=left | 2018/02/12<br />
|-<br />
| align=left| [i] Aduialel<br />
| align=left| Elf<br />
| align=left| Empath<br />
| align=center| 2<br />
| align=left | Carrion Worm<br />
| align=left | Ta'Vaalor<br />
| align=left | 2018/02/12 - 2:56 PM<br />
| align=left | 2018/02/12<br />
|-<br />
| align=left| [i] Cardhore<br />
| align=left| Giantkin<br />
| align=left| Warrior<br />
| align=center| 0<br />
| align=left | <br />
| align=left | <br />
| align=left | 2018/02/13 - 9:58 PM<br />
| align=left | 2018/02/13<br />
|}<br />
<br />
[i] - Denotes inactive character<br />
<br />
|}</div><br />
{{clear}}<br />
<br />
== Fallen HARDCORE Heroes ==<br />
To see the increasingly long list of Fallen HARDCORE Heroes, click on [<font color=blue>Expand</font>] to the right!<br />
<div class="mw-collapsible mw-collapsed" style="border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;"><br />
{| class="mw-collapsible-content" <br />
|<br />
<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Name<br />
!Race<br />
!Profession<br />
!Level<br />
!Inception Date (Year/Month/Day)<br />
!Death Date (Year/Month/Day)<br />
!Killed By<br />
|-<br />
| align=left| Caitis<br />
| align=left| Dwarf<br />
| align=left| Ranger<br />
| align=center| 3<br />
| align=left | 2017/11/01 - 11:38 AM <br />
| align=left | 2017/11/01 - 2:50 PM <br />
| align=left| White Vysan<br />
|-<br />
| align=left| Eannat<br />
| align=left| Giantkin<br />
| align=left| Paladin<br />
| align=center| 2<br />
| align=left | 2017/11/01 - 12:38 AM <br />
| align=left | 2017/11/01 - 11:59 PM<br />
| align=left | Dark Vysan<br />
|-<br />
| align=left| Ranehd<br />
| align=left| Dark Elf<br />
| align=left| Sorcerer<br />
| align=center| 3<br />
| align=left | 2017/11/02 - 5:16 AM<br />
| align=left | 2017/11/02 - 8:17 AM<br />
| align=left | Ghoul<br />
|-<br />
| align=left| Moguchaya<br />
| align=left| Half-Krolvin<br />
| align=left| Monk<br />
| align=center| 6<br />
| align=left | 2017/11/01 - 7:20 PM<br />
| align=left | 2017/11/04 - 8:39 AM<br />
| align=left | Lesser Orcs (3x)<br />
|-<br />
| align=left| Trixsi (F2P)<br />
| align=left| Dark Elf<br />
| align=left| Wizard<br />
| align=center| 4<br />
| align=left | 2017/11/04 - 11:41 AM<br />
| align=left | 2017/11/05 - 2:56 AM<br />
| align=left | Dark Apparition<br />
|-<br />
| align=left| Zlaine<br />
| align=left| Half-Krolvin<br />
| align=left| Monk<br />
| align=center| 6<br />
| align=left | 2017/11/04 - 6:35 AM<br />
| align=left | 2017/11/05 - 10:58 PM<br />
| align=left |Spotted Lynx<br />
|-<br />
| align=left| Harminius (F2P)<br />
| align=left| Halfling<br />
| align=left| Rogue<br />
| align=center| 5<br />
| align=left | 2017/11/02 - 8:23 AM<br />
| align=left | 2017/11/06 - 11:26 AM<br />
| align=left | Blood Red Scarab<br />
|-<br />
| align=left| Hareyk<br />
| align=left| Dwarf<br />
| align=left| Empath<br />
| align=center| 3<br />
| align=left | 2017/11/08 - 1:25 AM<br />
| align=left | 2017/11/10 - 2:18 AM<br />
| align=left| Water Witch<br />
|-<br />
| align=left| Dwarden<br />
| align=left| Elf<br />
| align=left| Cleric<br />
| align=center| 10<br />
| align=left | 2017/11/02 - 3:31 PM<br />
| align=left | 2017/11/11 - 11:12 AM<br />
| align=left | Bone Golem <br />
|-<br />
| align=left| Izzire<br />
| align=left| Forest Gnome<br />
| align=left| Ranger<br />
| align=center| 10<br />
| align=left | 2017/11/05 - 10:43 PM<br />
| align=left | 2017/11/11 - 11:26 pm<br />
| align=left | Large Ogre<br />
|-<br />
| align=left| Tinesia (F2P)<br />
| align=left| Elf<br />
| align=left| Ranger<br />
| align=center|6<br />
| align=left | 2017/11/01 - 11:24 AM <br />
| align=left | 2017/11/13 - 12:25 AM<br />
| align=left | Fanged Viper<br />
|-<br />
| align=left|Mazikene (F2P)<br />
| align=left| Aelotoi<br />
| align=left| Wizard<br />
| align=center| 10<br />
| align=left | 2017/11/04 - 11:41 AM<br />
| align=left | 2017/11/13 - 12:01 AM<br />
| align=left | Bone Golem<br />
|-<br />
| align=left| Hagmar (F2P)<br />
| align=left| Dark Elf<br />
| align=left| Rogue<br />
| align=center| 8<br />
| align=left | 2017/11/06 - 11:30 AM<br />
| align=left | 2017/11/13 - 4:40 PM<br />
| align=left | Claidhmore-wielding Thunder Troll<br />
|-<br />
| align=left|Maizekeen (F2P)<br />
| align=left|Aelotoi<br />
| align=left|Wizard<br />
| align=center| 7<br />
| align=left | 2017/11/13 - 2:16 AM<br />
| align=left | 2017/11/16 - 3:33 AM<br />
| align=left | NA<br />
|-<br />
| align=left|Curr<br />
| align=left|Halfling<br />
| align=left|Wizard<br />
| align=center|NA <br />
| align=left | 2017/11/15 - 8:07 PM<br />
| align=left | 2017/11/16 - 5:18 AM<br />
| align=left | Relnak<br />
|-<br />
| align=left|Eziel<br />
| align=left| Halfling<br />
| align=left| Paladin<br />
| align=center| 8<br />
| align=left | 2017/11/11 - 11:42 PM<br />
| align=left | 2017/11/16 - 8:40 PM<br />
| align=left | Whiptail, Mongrel Kobold<br />
|-<br />
| align=left|Eronderl<br />
| align=left|Erithian<br />
| align=left|Wizard<br />
| align=center| 6<br />
| align=left | 2017/11/16 - 9:30 PM<br />
| align=left | 2017/11/17 - 4:10 PM<br />
| align=left | Tree Viper<br />
|-<br />
| align=left| Eskoff<br />
| align=left| Dwarf<br />
| align=left| Warrior<br />
| align=center| 11<br />
| align=left | 2017/11/01 - 5:21 AM<br />
| align=left | 2017/11/17 - 8:20 PM<br />
| align=left | Werebear<br />
|-<br />
| align=left|Alpheratz<br />
| align=left|Human<br />
| align=left|Bard<br />
| align=center|5 <br />
| align=left | 2017/11/17 - 6:53 AM<br />
| align=left | 2017/11/17 - 8:46 PM<br />
| align=left | Whiptail & Cobra<br />
|-<br />
| align=left|Gavlock<br />
| align=left|Human<br />
| align=left|Cleric<br />
| align=center| 6<br />
| align=left | 2017/11/17 - 10:02 PM<br />
| align=left | 2017/11/19 - 8:26 PM<br />
| align=left | NA<br />
|-<br />
| align=left|Rigail<br />
| align=left|Dwarf<br />
| align=left|Empath<br />
| align=center| 7 <br />
| align=left | 2017/11/17 - 4:12 PM<br />
| align=left | 2017/11/19 - 9:20 PM<br />
| align=left | Grimswarm Troll Paladin<br />
|-<br />
| align=left|Flimberyl<br />
| align=left|Halfling<br />
| align=left|Wizard<br />
| align=center|5 <br />
| align=left | 2017/11/18 - 3:56 PM<br />
| align=left | 2017/11/20 - 7:32 AM<br />
| align=left | Gak<br />
|-<br />
| align=left|Orsal<br />
| align=left|Dark Elf<br />
| align=left|Sorcerer<br />
| align=center|5<br />
| align=left | 2017/11/19 - 9:45 PM<br />
| align=left | 2017/11/19 - 7:45 PM<br />
| align=left | Grimswarm Troll Cleric<br />
|-<br />
| align=left| Tannellen<br />
| align=left| Elf<br />
| align=left| Paladin<br />
| align=center| 14<br />
| align=left | 2017/11/01 - 9:59 PM<br />
| align=left | 2017/11/22 - 1:47 PM<br />
| align=left | Shelfae Chieftain & Soldier<br />
|-<br />
| align=left|Djinx<br />
| align=left|Dark Elf<br />
| align=left|Rogue<br />
| align=center|0<br />
| align=left | 2017/11/22 - 11:01 PM<br />
| align=left | 2017/11/23 - 8:35 AM<br />
| align=left | Giant Rat<br />
|-<br />
| align=left|Xylles<br />
| align=left|Dark Elf<br />
| align=left|Rogue<br />
| align=center|0<br />
| align=left | 2017/11/24 - 3:16 PM<br />
| align=left | 2017/11/24 - 6:35 PM<br />
| align=left | Acid Trap<br />
|-<br />
| align=left|Rowlen<br />
| align=left|Elven<br />
| align=left|Paladin<br />
| align=center|NA<br />
| align=left | 2017/11/24 - 7:46 PM<br />
| align=left | 2017/11/25 - 1:33 PM<br />
| align=left | NA<br />
|-<br />
| align=left|Xyllez<br />
| align=left|Dark Elf<br />
| align=left|Rogue<br />
| align=center|3<br />
| align=left | 2017/11/24 - 9:25 PM<br />
| align=left | 2017/11/25 - 4:11 PM<br />
| align=left | Tree Viper<br />
|-<br />
| align=left|Zunessa<br />
| align=left|Elf<br />
| align=left|Cleric<br />
| align=center|6<br />
| align=left | 2017/11/21 - 2:40 AM<br />
| align=left | 2017/11/25 - 4:54 PM<br />
| align=left | NA<br />
|-<br />
| align=left|Callannen<br />
| align=left|Elf<br />
| align=left|Paladin<br />
| align=center|4<br />
| align=left | 2017/11/25 - 1:52 PM<br />
| align=left | 2017/11/26 - 10:28 AM<br />
| align=left | NA<br />
|-<br />
| align=left|Demeth<br />
| align=left|Half Krolvin<br />
| align=left|Ranger<br />
| align=center|10<br />
| align=left | 2017/11/20 - 7:52 PM<br />
| align=left | 2017/11/26 - 3:02 PM<br />
| align=left | Mongrel Troll<br />
|-<br />
| align=left|Rect<br />
| align=left|Human<br />
| align=left|Empath<br />
| align=center|8<br />
| align=left | 2017/11/20 - 10:06 PM<br />
| align=left | 2017/11/29 - 1:03 AM<br />
| align=left | NA<br />
|-<br />
| align=left|Scripps<br />
| align=left|Burghal Gnome<br />
| align=left|Monk<br />
| align=center|7<br />
| align=left | 2017/11/19 - 11:30 AM<br />
| align=left | 2017/11/29 - 12:10 PM<br />
| align=left | Hobgoblin & Spotted Lynx<br />
|-<br />
| align=left|Iachon<br />
| align=left|Giantkin<br />
| align=left|Paladin<br />
| align=center| 12<br />
| align=left | 2017/11/17 - 7:32 PM<br />
| align=left | 2017/12/02 - 1:03 PM<br />
| align=left | Grizzled Deranged Sentry<br />
|-<br />
| align=left| Rambals<br />
| align=left| Human<br />
| align=left| Cleric<br />
| align=center| 18<br />
| align=left | 2017/11/01 - 12:44 AM<br />
| align=left | 2017/12/02 - 7:11 PM<br />
| align=left | Wights and Rotting Woodsmen<br />
|-<br />
| align=left|Mazikene (F2P) (mk 3)<br />
| align=left|Aelotoi<br />
| align=left|Wizard<br />
| align=center| 12<br />
| align=left | 2017/11/16 - 2:10 PM<br />
| align=left | 2017/12/03 - 2:37 AM<br />
| align=left | NA<br />
|-<br />
| align=left|Jachon<br />
| align=left|Half-Elf<br />
| align=left|Ranger<br />
| align=center|4<br />
| align=left | 2017/12/02 - 8:39 PM<br />
| align=left | 2017/12/03 - 4:17 PM <br />
| align=left | Dark Vysan<br />
|-<br />
| align=left|Horfiz (F2P)<br />
| align=left|Burghal Gnome<br />
| align=left|Monk<br />
| align=center| 10<br />
| align=left | 2017/11/15 - 6:47 AM<br />
| align=left | 2017/12/05 - 6:34 AM<br />
| align=left | Kobolds<br />
|-<br />
| align=left|Duillen<br />
| align=left|Elf<br />
| align=left|Ranger<br />
| align=center|4<br />
| align=left | 2017/11/26 - 4:35 PM<br />
| align=left | 2017/12/05 - 1:58 PM<br />
| align=left | Lesser Orc<br />
|-<br />
| align=left| Hartkorre<br />
| align=left| Giantkin<br />
| align=left| Paladin<br />
| align=center| 13<br />
| align=left | 2017/11/05 - 10:09 AM<br />
| align=left | 2017/12/06 - 7:28 AM<br />
| align=left | NA (Disconnect)<br />
|-<br />
| align=left|Banleus<br />
| align=left|Elf<br />
| align=left|Bard<br />
| align=center|6<br />
| align=left | 2017/12/04 - 2:05 PM<br />
| align=left |2017/12/06 - 9:07 PM<br />
| align=left | Lesser Orc<br />
|-<br />
| align=left| Mirienda<br />
| align=left| Erithian<br />
| align=left| Sorcerer<br />
| align=center| 19<br />
| align=left | 2017/11/01 - 4:32 AM<br />
| align=left | 2017/12/07 - 11:02 AM<br />
| align=left | Gas Cloud<br />
|-<br />
| align=left|Maranida<br />
| align=left|Elf<br />
| align=left|Wizard<br />
| align=center|2<br />
| align=left | 2017/12/07 - 1:08 PM<br />
| align=left | 2017/12/08 - 3:43 AM<br />
| align=left | Dark Vysan<br />
|-<br />
| align=left| Viserys<br />
| align=left| Elf<br />
| align=left| Warrior<br />
| align=center| 5<br />
| align=left | 2017/11/08 - 10:00 AM <br />
| align=left | NA<br />
| align=left | Forest Troll<br />
|-<br />
| align=left|Thorndis<br />
| align=left|Dark Elf<br />
| align=left|Rogue<br />
| align=center|7<br />
| align=left | 2017/11/25 - 5:01 PM<br />
| align=left | 2017/12/09 - 5:45 PM<br />
| align=left | Tree Viper<br />
|-<br />
| align=left|Mazikeene (F2P)<br />
| align=left|Aelotoi<br />
| align=left|Wizard<br />
| align=center|5<br />
| align=left | 2017/12/07 - 6:52 PM<br />
| align=left | 2017/12/09 - 6:18 PM<br />
| align=left | NA<br />
|-<br />
| align=left|Mimia<br />
| align=left|Dark Elf<br />
| align=left|Sorcerer<br />
| align=center| 2<br />
| align=left | 2017/12/10 - 11:58 AM<br />
| align=left | 2017/12/10 - 12:47 PM<br />
| align=left | Kobold Shepard<br />
|-<br />
| align=left|Orwac<br />
| align=left|Dwarf<br />
| align=left|Paladin<br />
| align=center|8<br />
| align=left | 2017/11/30 - 8:35 AM<br />
| align=left | 2017/12/10 - 1:30 PM<br />
| align=left | Ethereal Traveller<br />
|-<br />
| align=left|Irneya<br />
| align=left|Dark Elf<br />
| align=left|Sorcerer<br />
| align=center|4<br />
| align=left | 2017/12/10 - 13:09 PM<br />
| align=left | 2017/12/10 - 17:07 PM<br />
| align=left | Large Ogre<br />
|-<br />
| align=left|Mazakeen (F2P)<br />
| align=left|Aelotoi<br />
| align=left|Wizard<br />
| align=center|5<br />
| align=left | 2017/12/09 - 7:28 PM<br />
| align=left | 2017/12/12 - 1:07 AM<br />
| align=left | NA<br />
|-<br />
| align=left|Ptomin<br />
| align=left|Dwarf<br />
| align=left|Rogue<br />
| align=center|13<br />
| align=left | 2017/11/15 - 10:34 PM<br />
| align=left | 2017/12/14 - 11:51 PM<br />
| align=left |Grey orc<br />
|-<br />
| align=left|Mirda<br />
| align=left|Giantkin<br />
| align=left|Paladin<br />
| align=center|10<br />
| align=left | 2017/12/08 - 8:07 AM<br />
| align=left | 2017/12/15 - 11:40 PM<br />
| align=left | NA<br />
|-<br />
| align=left|Trunqs (F2P)<br />
| align=left|Dwarf<br />
| align=left|Warrior<br />
| align=center| 2<br />
| align=left | 2017/12/17 - 11:30 AM<br />
| align=left | 2017/12/17 - 12:27 AM<br />
| align=left | Ghost Wolf<br />
|-<br />
| align=left|Blaelog<br />
| align=left| Dark Elf <br />
| align=left| Wizard<br />
| align=center| 12<br />
| align=left | 2017/11/12 - 8:38 AM<br />
| align=left | 2017/12/17 - 2:03 PM<br />
| align=left | Werebear<br />
|-<br />
| align=left|Sudis<br />
| align=left|Elf<br />
| align=left|Bard<br />
| align=center|6<br />
| align=left |2017/12/18 - 7:49 PM<br />
| align=left |2017/12/23 - 8:20 PM<br />
| align=left | Arachne Priest (Suicide)<br />
|-<br />
| align=left|Mazikean (F2P)<br />
| align=left|Aelotoi<br />
| align=left|Wizard<br />
| align=center|16<br />
| align=left | 2017/12/14 - 12:28 AM<br />
| align=left | 2017/12/24 - 12:24 AM<br />
| align=left | NA (Disconnect) <br />
|-<br />
| align=left|Ainudraug<br />
| align=left|Elf<br />
| align=left|Paladin<br />
| align=center|11<br />
| align=left | 2017/12/05 - 3:08 PM<br />
| align=left | 2017/12/29 - 12:46 PM<br />
| align=left | Wraith<br />
|-<br />
| align=left| Ugribow<br />
| align=left| Half-Krolvin<br />
| align=left| Ranger<br />
| align=center| 8<br />
| align=left | 2017/12/24 - 7:33 PM<br />
| align=left | 2017/12/31 - 7:48 AM<br />
| align=left | Snow Specter<br />
|-<br />
| align=left| Mazakean (F2P)<br />
| align=left|Aelotoi<br />
| align=left|Wizard<br />
| align=center|13<br />
| align=left | 2017/12/24 - 2:37 AM<br />
| align=left | 2017/12/31 - 9:47 AM<br />
| align=left | Bone Golem<br />
|-<br />
| align=left| Mountainfists<br />
| align=left| Elf<br />
| align=left| Wizard<br />
| align=center| 1<br />
| align=left | 2017/12/31 - 2:13 PM<br />
| align=left | 2017/12/31 - 8:05 PM<br />
| align=left | Tree<br />
|-<br />
| align=left| Obingo<br />
| align=left| Half-Elf<br />
| align=left| Rogue<br />
| align=center| 3<br />
| align=left | 2018/01/06 - 11:42 PM<br />
| align=left | 2018/01/07 - 1:32 PM<br />
| align=left | Dark Panther<br />
|-<br />
| align=left| Kabah<br />
| align=left| Human<br />
| align=left|Rogue<br />
| align=center|10<br />
| align=left | 2017/12/26 - 7:28 PM<br />
| align=left | 2018/01/07 - 8:40<br />
| align=left | Large Ogre<br />
|-<br />
| align=left| Mazakeene (F2P)<br />
| align=left| Dark Elf<br />
| align=left| Wizard<br />
| align=center|15<br />
| align=left | 2018/01/01 - 2:16 PM<br />
| align=left | 2018/01/13 - 1:22 AM<br />
| align=left | Gas Cloud<br />
|-<br />
| align=left| Snaze<br />
| align=left| Burghal Gnome<br />
| align=left| Wizard<br />
| align=center| 1<br />
| align=left | 2018/01/15 7:42 PM<br />
| align=left | 2018/01/16 8:32 AM<br />
| align=left | Blood Loss<br />
|-<br />
| align=left| Dredpok<br />
| align=left| Dwarf<br />
| align=left| Paladin<br />
| align=center| 7<br />
| align=left | 2018/01/07 - 10:47 PM<br />
| align=left | 2018/01/16 - 7:33 PM<br />
| align=left | Greater Orc<br />
|-<br />
| align=left| Scurf<br />
| align=left| Burghal Gnome<br />
| align=left| Wizard<br />
| align=center| 3<br />
| align=left | 2018/01/16 8:32 AM<br />
| align=left | 2018/01/17 11:49 AM<br />
| align=left | Werebear<br />
|-<br />
| align=left| Yimo<br />
| align=left| Burghal Gnome<br />
| align=left| Sorcerer<br />
| align=center| 8<br />
| align=left | 2018/01/15 2:24 PM<br />
| align=left | 2018/01/19 6:27 PM<br />
| align=left | *Retired*<br />
|-<br />
| align=left| Durie<br />
| align=left| Dark Elf<br />
| align=left| Wizard<br />
| align=center| 5 <br />
| align=left | 2018/01/13 11:27 AM <br />
| align=left | 2018/01/20 7:45 PM<br />
| align=left | *Retired*<br />
|-<br />
| align=left| Ratsil<br />
| align=left| Burghal Gnome<br />
| align=left| Wizard<br />
| align=center| 9 <br />
| align=left | 2018/01/17 11:50 AM<br />
| align=left | 2018/01/18 3:41 PM<br />
| align=left | Wood Wight<br />
|-<br />
| align=left| Kachon<br />
| align=left| Half-Elf<br />
| align=left| Ranger<br />
| align=center| 17<br />
| align=left | 2017/12/03 - 4:30 PM<br />
| align=left | 2018/01/24 - 9:32 PM<br />
| align=left | Nedum Vereri<br />
|-<br />
| align=left| Eroland<br />
| align=left| Giantkin<br />
| align=left| Empath<br />
| align=center| 8<br />
| align=left | 2018/01/20 - 7:45 PM<br />
| align=left | 2018/01/25 - 11:21 AM<br />
| align=left | Cave Gnoll<br />
|-<br />
| align=left| Ruleric <br />
| align=left| Human<br />
| align=left| Ranger<br />
| align=center| 5<br />
| align=left | 2018/01/28 - 7:53 PM<br />
| align=left | 2018/02/02 - 5:22 PM<br />
| align=left | Leaper<br />
|-<br />
| align=left| Maazikeen (F2P)<br />
| align=left| Dark Elf<br />
| align=left| Wizard<br />
| align=center| 16<br />
| align=left | 2018/01/18 - 2:30 AM<br />
| align=left | 2018/02/03 - 8:35 AM<br />
| align=left | Forest Troll<br />
|-<br />
| align=left| Mazikaen (F2P)<br />
| align=left| Dark Elf<br />
| align=left| Wizard<br />
| align=center| 5<br />
| align=left | 2018/02/07 - 10:24 AM<br />
| align=left | 2018/02/07 - 4:30 PM<br />
| align=left | Dark Vysan<br />
|-<br />
| align=left| Othilium<br />
| align=left| Elf<br />
| align=left| Rogue<br />
| align=center| 5<br />
| align=left | 2018/02/08 - 11:41 AM<br />
| align=left | 2018/02/08 - 7:11 PM<br />
| align=left | Blood Red Teardrop-etched Scarab<br />
|-<br />
| align=left| Ralbor<br />
| align=left| Giantkin<br />
| align=left| Warrior<br />
| align=center| 5<br />
| align=left | 2018/02/08 - 5:50 PM<br />
| align=left | 2018/02/09 - 5:12 AM<br />
| align=left | Blood Loss<br />
|-<br />
| align=left| Unofer<br />
| align=left| Dwarf<br />
| align=left| Wizard<br />
| align=center| 21<br />
| align=left | 2017/11/04 - 2:47 PM<br />
| align=left | 2018/02/10 - 12:31 PM<br />
| align=left | Ice Wraith (Big Game Hunting)<br />
|-<br />
| align=left| Torvund (F2P)<br />
| align=left| Giantkin<br />
| align=left| Paladin<br />
| align=center| 3<br />
| align=left | 2018/02/08 - 2:30 PM<br />
| align=left | 2018/02/10 - 6:14 PM<br />
| align=left | Forest Troll<br />
|-<br />
| align=left| Duofer<br />
| align=left| Dwarf<br />
| align=left| Wizard<br />
| align=center| 5<br />
| align=left | 2018/02/10 - 12:46 PM<br />
| align=left | 2018/02/10 - 8:37 PM<br />
| align=left | Grimswarm Orc Ranger<br />
|-<br />
| align=left| Aisenit (F2P)<br />
| align=left| Elven<br />
| align=left| Ranger<br />
| align=center| 6<br />
| align=left | 2017/11/13 - 12:29 AM<br />
| align=left | 2018/02/11 - 6:24 PM<br />
| align=left | Fanged Viper<br />
|-<br />
| align=left| Lhinneth<br />
| align=left| Elf<br />
| align=left| Empath<br />
| align=center| 2<br />
| align=left | 2018/02/11 - 6:33 PM<br />
| align=left | 2018/02/11 - 8:07 PM<br />
| align=left | Great Boar<br />
|-<br />
| align=left| Onquer<br />
| align=left| Dark Elf<br />
| align=left| Wizard<br />
| align=center| 28<br />
| align=left | 2017/12/21 - 7:20 PM<br />
| align=left | 2018/02/12 - 12:00 AM<br />
| align=left | Arch Wight<br />
|-<br />
| align=left| Borral<br />
| align=left| Giantman<br />
| align=left| Warrior<br />
| align=center| 4<br />
| align=left | 2018/02/09 - 6:00 AM<br />
| align=left | 2018/02/12 - 3:13 AM<br />
| align=left | Hill Troll<br />
|-<br />
| align=left| Somrets<br />
| align=left| Halfling<br />
| align=left| Wizard<br />
| align=center| 7<br />
| align=left | 2017/11/26 - 12:01 PM<br />
| align=left | 2018/02/12 - 7:00 AM<br />
| align=left | Grimswarm Troll Cleric<br />
|-<br />
| align=left| Zimo (F2P)<br />
| align=left| Dwarf<br />
| align=left| Paladin<br />
| align=center| 9<br />
| align=left | 2018/01/30 - 2:50 PM<br />
| align=left | 2018/01/30 - 3:32 PM<br />
| align=left | Lesser Burrow Orc<br />
|-<br />
| align=left| Agarwaenil<br />
| align=left| Elf<br />
| align=left| Empath<br />
| align=center| 2<br />
| align=left | 2018/02/12 - 1:20 PM<br />
| align=left | 2018/02/12 - 4:45 PM<br />
| align=left | Fanged Viper<br />
|-<br />
| align=left| Brinret<br />
| align=left| Elf<br />
| align=left| Bard<br />
| align=center| 6<br />
| align=left | 2018/02/12 - 7:00 AM<br />
| align=left | 2018/02/12 - 10:30 PM<br />
| align=left | Grimswarm Orc Ranger<br />
|-<br />
| align=left| Drelo<br />
| align=left| Dark Elf<br />
| align=left| Rogue<br />
| align=center| 6<br />
| align=left | 2018/02/10 - 10:31 PM<br />
| align=left | 2018/02/13 - 2:50 PM<br />
| align=left | Onyx Scarab<br />
|-<br />
| align=left| Tesaer<br />
| align=left| Dark Elf<br />
| align=left| Sorcerer<br />
| align=center| 6<br />
| align=left | 2018/02/12 - 11:00 PM<br />
| align=left | 2018/02/13 - 7:06 PM<br />
| align=left | Grimswarm Orc Hunter<br />
|-<br />
| align=left| Ucher<br />
| align=left| Halfling<br />
| align=left| Cleric<br />
| align=center| 3<br />
| align=left | 2018/02/13 - 3:01 PM<br />
| align=left | 2018/02/14 - 1:43 PM<br />
| align=left | NA<br />
|-<br />
| align=left| Azraylia<br />
| align=left| Dark Elf<br />
| align=left| Empath<br />
| align=center| 8<br />
| align=left | 2018/02/12 - 2:56 PM<br />
| align=left | 2018/02/16 - 4:28 AM<br />
| align=left | Forest Troll<br />
|-<br />
| align=left| Bargin<br />
| align=left| Halfling<br />
| align=left| Monk<br />
| align=center| 6<br />
| align=left | 2018/02/13 - 3:01 PM<br />
| align=left | 2018/02/16 - 6:00 PM<br />
| align=left | Grimswarm Troll Marauder<br />
|-<br />
| align=left| Engler<br />
| align=left| Dwarf<br />
| align=left| Monk<br />
| align=center| 8<br />
| align=left | 2018/02/14 - 2:00 AM<br />
| align=left | 2018/02/18 - 12:32 AM<br />
| align=left | Grimswarm Orc Warrior<br />
|-<br />
| align=left| Torvynd<br />
| align=left| Giantkin<br />
| align=left| Paladin<br />
| align=center| <br />
| align=left | 2018/02/10 - 6:26 PM<br />
| align=left | 2018/02/19 - 7::45 PM <br />
| align=left | *Retired*<br />
|-<br />
| align=left| Kaeck<br />
| align=left| Halfling<br />
| align=left| Monk<br />
| align=center| 6<br />
| align=left | 2018/02/18 - 5:00 PM<br />
| align=left | 2018/02/19 - 9:14 PM<br />
| align=left | NA<br />
|-<br />
| align=left| Egard (F2P)<br />
| align=left| Dwarf<br />
| align=left| Sorcerer<br />
| align=center| 12<br />
| align=left | 2018/02/04 - 8:36 AM<br />
| align=left | 2018/02/19 - 9:55 PM <br />
| align=left | NA<br />
|-<br />
| align=left| Sutudo<br />
| align=left| Dark Elf<br />
| align=left| Sorcerer<br />
| align=center| 19<br />
| align=left | 2017/12/10 - 2:48 PM<br />
| align=left | 2018/02/20 - 3:00 PM<br />
| align=left | Spike Pit (environmental hazard)<br />
|-<br />
| align=left| Bimo (F2P)<br />
| align=left| Halfling<br />
| align=left| Warrior<br />
| align=center| 10<br />
| align=left | 2018/02/11 - 8:03 PM<br />
| align=left | 2018/02/20 - 8:25 PM<br />
| align=left | Wall Guardian<br />
|-<br />
| align=left| Thirildin<br />
| align=left| Elf<br />
| align=left| Rogue<br />
| align=center| 9<br />
| align=left | 2018/02/09 - 12:01 PM<br />
| align=left | 2018/02/22 - 3:47 PM<br />
| align=left | Neartofar Orc<br />
|-<br />
| align=left| Govei<br />
| align=left| Elf<br />
| align=left| Monk<br />
| align=center| 7<br />
| align=left | 2018/02/19 - 9:27 PM<br />
| align=left | 2018/02/23 - 10:18 PM<br />
| align=left | Grimswarm Troll Guard<br />
|-<br />
| align=left| Oscent<br />
| align=left| Halfling<br />
| align=left| Rogue<br />
| align=center| 1<br />
| align=left | 2018/02/23 - 10:31 PM<br />
| align=left | 2018/02/24 - 12:50 PM<br />
| align=left | Kobold<br />
|-<br />
| align=left| Gimo (F2P)<br />
| align=left| Elf<br />
| align=left| Monk<br />
| align=center| 6<br />
| align=left | 2018/02/20 - 11:12 PM<br />
| align=left | 2018/02/24 - 5:11 PM<br />
| align=left | Leaper<br />
|-<br />
| align=left| Rogs (F2P)<br />
| align=left| Half-Krolvin<br />
| align=left| Empath<br />
| align=center| 7<br />
| align=left | 2018/02/19 - 9:27 PM<br />
| align=left | 2018/02/24 - 6:16 PM<br />
| align=left | *Retired*<br />
|-<br />
| align=left| Vimo (F2P)<br />
| align=left| Burghal Gnome<br />
| align=left| Monk<br />
| align=center| 9<br />
| align=left | 2018/02/21 - 12:13 PM<br />
| align=left | 2018/02/27 - 11:42<br />
| align=left | Hobgoblin<br />
|-<br />
| align=left| Furdi<br />
| align=left| Halfling<br />
| align=left| Monk<br />
| align=center| 5<br />
| align=left | 2018/02/17 - 6:00 PM<br />
| align=left | 2018/02/28 - 5:32 PM<br />
| align=left | Thunder Troll<br />
|-<br />
| align=left| Spraggeth <br />
| align=left| Halfling<br />
| align=left| Monk<br />
| align=center| 9<br />
| align=left | 2018/02/26 - 7:49 PM<br />
| align=left | 2018/03/01 - 5:00 AM<br />
| align=left | Disconnect<br />
|-<br />
| align=left| Anaguar<br />
| align=left| Half-elf<br />
| align=left| Monk<br />
| align=center| 24<br />
| align=left | 2017/11/06 - 7:37 PM<br />
| align=left | 2018/03/01 - 8:41 AM<br />
| align=left | Zombie<br />
|-<br />
| align=left| Rattas <br />
| align=left| Burghal Gnome<br />
| align=left| Wizard<br />
| align=center| 27<br />
| align=left | 2018/01/21 - 8:15 PM<br />
| align=left | 2018/03/01 - 6:40 PM<br />
| align=left | Tree Spirit<br />
|-<br />
| align=left| Borrs<br />
| align=left| Giantkin<br />
| align=left| Sorcerer<br />
| align=center| 13<br />
| align=left | 2018/02/06 - 10:24 AM<br />
| align=left | 2018/03/01 - 9:37 PM<br />
| align=left | *Retired*<br />
|-<br />
| align=left| Lychon<br />
| align=left| Elf<br />
| align=left| Wizard<br />
| align=center| 8<br />
| align=left | 2018/02/22 - 8:40 PM<br />
| align=left | 2018/03/03 - 2:22 PM<br />
| align=left | Mongrel Hobgoblin<br />
|-<br />
| align=left| Amaren<br />
| align=left| Halfling<br />
| align=left| Rogue<br />
| align=center| 6<br />
| align=left | 2018/02/24 - 1:00 PM<br />
| align=left | 2018/03/03 - 4:446<br />
| align=left | Grimswarm Orc Fighter<br />
|-<br />
| align=left| Aliku<br />
| align=left| Halfling<br />
| align=left| Cleric<br />
| align=center| <br />
| align=left | 2018/03/03 - 5:00 PM<br />
| align=left | 2018/03/04 - 7:35 PM<br />
| align=left | Grimswarm<br />
|-<br />
| align=left| Gazlowe<br />
| align=left| Burghal Gnome<br />
| align=left| Monk<br />
| align=center| 6<br />
| align=left | 2018/02/28 - 3:30 PM<br />
| align=left | 2018/03/04 - 7:54 PM<br />
| align=left | Grimswarm<br />
|-<br />
| align=left| Maic<br />
| align=left| Halfling<br />
| align=left| Paladin<br />
| align=center| 7<br />
| align=left | 2018/03/04 - 7:55 PM<br />
| align=left | 2018/03/08 - 5:56 PM<br />
| align=left | Grimswarm Pillager<br />
|-<br />
| align=left| Orosch<br />
| align=left| Elf<br />
| align=left| Ranger<br />
| align=center| 5<br />
| align=left | 2018/03/05 - 8:00 PM<br />
| align=left | 2018/03/08 - 8:40 PM<br />
| align=left | Grimswarm Troll Marauder<br />
|-<br />
| align=left| Ainumorco<br />
| align=left| Elf<br />
| align=left| Paladin<br />
| align=center| 20<br />
| align=left | 2018/01/01 - 5:00 PM<br />
| align=left | 2018/03/14<br />
| align=left | NA<br />
|-<br />
| align=left| Malthric<br />
| align=left| Dwarf<br />
| align=left| Paladin<br />
| align=center| 14<br />
| align=left | 2018/03/14 - 4:00 PM<br />
| align=left | 2018/03/24<br />
| align=left | Swamp Troll<br />
|-<br />
| align=left| Tannolas<br />
| align=left| Elf<br />
| align=left| Ranger<br />
| align=center| 6<br />
| align=left | 2018/03/15 - 4:49 PM<br />
| align=left | 2018/03/20 - 8:50 AM<br />
| align=left | NA<br />
|-<br />
| align=left| Lilaque<br />
| align=left| Dark Elf<br />
| align=left| Empath<br />
| align=center| 9<br />
| align=left | 2018/03/17 - 12:00 PM<br />
| align=left | 2018/03/20 - 11:52 AM<br />
| align=left | NA<br />
|-<br />
| align=left| Duaguar<br />
| align=left| Half-Elf<br />
| align=left| Monk<br />
| align=center| 8<br />
| align=left | 2018/03/01 - 8:49 AM<br />
| align=left | 2018/03/23 - 3:50 PM<br />
| align=left | NA<br />
|-<br />
| align=left| Cottonsock<br />
| align=left| Dwarf<br />
| align=left| Rogue<br />
| align=center| 3<br />
| align=left | 2018/03/23 - 2:28 PM<br />
| align=left | 2018/03/25<br />
| align=left | NA<br />
|-<br />
| align=left| Machon<br />
| align=left| Giantkin<br />
| align=left| Warrior<br />
| align=center| 14<br />
| align=left | 2018/03/03 - 5:00 PM<br />
| align=left | 2018/03/29<br />
| align=left | Mountain Troll<br />
|-<br />
| align=left| Aaronius<br />
| align=left| Elf<br />
| align=left| Paladin<br />
| align=center| 5<br />
| align=left | 2018/04/01 - 11:00 AM<br />
| align=left | 2018/04/02<br />
| align=left | Spectral Fisherman<br />
|-<br />
| align=left| Triofer<br />
| align=left| Dwarf<br />
| align=left| Wizard<br />
| align=center| 14<br />
| align=left | 2018/02/17 - 6:00 PM<br />
| align=left | Warcat<br />
|-<br />
| align=left| Quadriofer<br />
| align=left| Dwarf<br />
| align=left| Wizard<br />
| align=center | 5<br />
| align=left | 2018/04/10 - 12:00 PM<br />
| align=left | Kappa<br />
|-<br />
| align=left| Quintofer<br />
| align=left| Human<br />
| align=left| Warrior<br />
| align=center | 1<br />
| align=left | 2018/04/15 - 12:00 PM<br />
| align=left | Kobold Shepard<br />
|-<br />
| align=left| Tobbot<br />
| align=left| Halfling<br />
| align=left| Wizard<br />
| align=center | 6<br />
| align=left | 2018/04/19 - 3:15 PM<br />
| align=left | 2018/04/24<br />
| align=left | Fire Guardian<br />
|-<br />
| align=left| Eryndraug<br />
| align=left| Elf<br />
| align=left| Ranger<br />
| align=center | 6<br />
| align=left | 2018/05/02 - 6:24 PM<br />
| align=left | 2018/05/02<br />
| align=left | NA<br />
|-<br />
| align=left| Mazikaene (F2P)<br />
| align=left| Dark Elf<br />
| align=left| Wizard<br />
| align=center| 31<br />
| align=left | 2018/02/10 - 1:32 AM<br />
| align=left | 2018/05/03<br />
| align=left | NA<br />
|-<br />
| align=left| Piercival<br />
| align=left| Human<br />
| align=left| Paladin<br />
| align=center | 14<br />
| align=left | 2018/05/07 - 9:30 AM<br />
| align=left | 2018/05/15 <br />
| align=left | Wraith<br />
|-<br />
| align=left| Dolendin<br />
| align=left| Elf<br />
| align=left| Ranger<br />
| align=center | 6<br />
| align=left | 2018/05/16 - 5:22 PM<br />
| align=left | 2018/05/16<br />
| align=left | Bobcat<br />
|-<br />
| align=left| Ekaphasutar<br />
| align=left| Aelotoi<br />
| align=left| Bard<br />
| align=center | 12<br />
| align=left | 2018/05/04 - 7:04 PM<br />
| align=left | 2018/05/20 - 2:03 PM<br />
| align=left | Shelfae Chieftain<br />
|-<br />
| align=left| Flygr<br />
| align=left| Dwarf<br />
| align=left| Rogue<br />
| align=center| 17<br />
| align=left | 2017/12/24 - 3:34 PM<br />
| align=left | 2018/06/03 - 4:43 PM<br />
| align=left | Mongrel Troll<br />
|-<br />
| align=left| Yoloncey<br />
| align=left| Dwarf<br />
| align=left| Paladin<br />
| align=center | 9<br />
| align=left | 2018/06/25<br />
| align=left | 2018/07/01<br />
| align=left | Giant<br />
|-<br />
| align=left| Dviphasutar<br />
| align=left| Aelotoi<br />
| align=left| Bard<br />
| align=center | 15<br />
| align=left | 2018/05/26 - 1:28 PM<br />
| align=left | 2018/07/08<br />
| align=left | Forest Troll<br />
|-<br />
| align=left| Zhendu<br />
| align=left| Forest Gnome <br />
| align=left| Empath<br />
| align=center| NA<br />
| align=left | 2017/11/12 - 3:27 PM<br />
| align=left | 2018/07/20<br />
| align=left | NA<br />
|-<br />
| align=left| Aurelis<br />
| align=left| Elf<br />
| align=left| Ranger<br />
| align=center| 17<br />
| align=left | 2018/02/27 - 3:48 PM<br />
| align=left | 2018/08/02 - 1:12<br />
| align=left | Crazed Zombie<br />
|-<br />
| align=left| Triphasutar<br />
| align=left| Aelotoi<br />
| align=left| Bard<br />
| align=center | 9<br />
| align=left | 2018/07/14<br />
| align=left | 2018/08/03<br />
| align=left | Ice Hound<br />
|-<br />
| align=left| Godry<br />
| align=left| Human<br />
| align=left| Rogue<br />
| align=center | NA<br />
| align=left | 2018/08/03<br />
| align=left | 2018/08/03<br />
| align=left | NA<br />
|-<br />
| align=left| Khrayla<br />
| align=left| Half-Krolvin<br />
| align=left| Warrior<br />
| align=center | 32<br />
| align=left | 2017/11/05 - 5:15 PM<br />
| align=left | 2018/08/19 - 9:45 AM<br />
| align=left | Shimmering Fungus poison<br />
|-<br />
| align=left| Velraz<br />
| align=left| Half Elf<br />
| align=left| Bard<br />
| align=center | <br />
| align=left | 2018/08/25<br />
| align=left | 2018/08/26<br />
| align=left | Retired<br />
|-<br />
| align=left| Dronvalsti<br />
| align=left| Half-Elf<br />
| align=left| Rogue<br />
| align=center | 6<br />
| align=left | 2018/08/21<br />
| align=left | 2018/08/25<br />
| align=left | Hobgoblin<br />
|-<br />
| align=left| Ramasti<br />
| align=left| Sylvan<br />
| align=left| Wizard<br />
| align=center | 5<br />
| align=left | 2018/08/22<br />
| align=left | 2018/08/29<br />
| align=left | Silverback Orc<br />
|-<br />
| align=left| Chaturphasutar<br />
| align=left| Aelotoi<br />
| align=left| Bard<br />
| align=center | 13<br />
| align=left | 2018/08/04<br />
| align=left | 2018/09/01<br />
| align=left | Large Ogre<br />
|-<br />
| align=left| Ugueth<br />
| align=left| Dwarf<br />
| align=left| Paladin<br />
| align=center | NA<br />
| align=left | 2018/08/30<br />
| align=left | 2018/09/04<br />
| align=left | Apparition<br />
|-<br />
| align=left| Weejas<br />
| align=left| Half-Krolvin<br />
| align=left| Wizard<br />
| align=center | 5<br />
| align=left | 2018/09/05<br />
| align=left | 2018/09/08<br />
| align=left | Mongrel Hobgoblin<br />
|-<br />
| align=left| Kalianis<br />
| align=left| Dark Elf<br />
| align=left| Ranger<br />
| align=center | 12<br />
| align=left | 2018/08/06<br />
| align=left | 2018/09/08<br />
| align=left | Forest Troll<br />
|-<br />
| align=left| Namaril<br />
| align=left| Elf<br />
| align=left| Ranger<br />
| align=center | 8<br />
| align=left | 2018/09/08<br />
| align=left | 2018/09/17<br />
| align=left | Spotted Lynx<br />
|-<br />
| align=left| Goretusk<br />
| align=left| Half-Krolvin<br />
| align=left| Wizard<br />
| align=center | <br />
| align=left | 2018/09/20<br />
| align=left | 2018/09/20<br />
| align=left | RETIRED<br />
|}<br />
<br />
<br />
<br />
|}</div><br />
{{clear}}<br />
<br />
== HARDCORE Leaderboards ==<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Level Achievements<br />
!Name<br />
!Level<br />
|-<br />
| align=left| Current Highest Level<br />
| align=left| Great Lord Ardkor<br />
| align=left| 55<br />
|-<br />
| align=left| Highest Level Ever Achieved<br />
| align=left| Great Lord Ardkor<br />
| align=left| 55<br />
|}<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Title Achievement<br />
!Name<br />
|-<br />
| align=left| First Lord/Lady<br />
| align=left| Lord Halier<br />
|-<br />
| align=left| First Great Lord/Lady<br />
| align=left| Great Lord Ardkor<br />
|-<br />
| align=left| First High Lord/Lady<br />
|<br />
|-<br />
| align=left| First Grand Lord/Lady<br />
|<br />
|}<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Monetary Achievements<br />
!Name<br />
|-<br />
| align=left| First to One Million Silvers<br />
| align=left| Great Lord Ardkor<br />
|-<br />
| align=left| First to Five Million Silvers<br />
| align=left| Lord Onquer<br />
|-<br />
| align=left| First to Ten Million Silvers<br />
| align=left| Great Lord Ardkor<br />
|-<br />
| align=left| First to Twenty Million Silvers<br />
|<br />
|}<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Fame Achievements<br />
!Name<br />
!Fame<br />
|-<br />
| align=left| First to One Million Fame<br />
| align=left| Lord Ardkor<br />
|<br />
|-<br />
| align=left| First to Five Million Fame<br />
| align=left| Great Lord Ardkor<br />
|<br />
|-<br />
| align=left| First to Ten Million Fame<br />
|<br />
|<br />
|-<br />
| align=left| Current Highest Fame<br />
| align=left| Great Lord Ardkor<br />
| align=left| 8619289<br />
|-<br />
| align=left| Highest Overall Fame<br />
| align=left| Great Lord Ardkor<br />
| align=left| 8619289<br />
|}<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Lumnis Competition Achievements<br />
!Name<br />
!Place<br />
!Experience<br />
|-<br />
| align=left| Highest Placement<br />
| align=left| Great Lord Ardkor<br />
| align=left| 36th<br />
| align=left| 20537<br />
|}<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Warcamp Achievements<br />
!Name(level)<br />
!Number<br />
|-<br />
| align=left| First to Raze a Warcamp<br />
| align=left| Bargin (4)<br />
|<br />
|-<br />
| align=left| Highest Number of Warcamps Razed<br />
| align=left| Ardey<br />
| align=left| 22<br />
|-<br />
| align=left| Most Prestige Points<br />
| align=left| Ardey<br />
| align=left| 13570<br />
|}<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Voln Achievements<br />
!Name<br />
!Number<br />
|-<br />
| align=left| First to "uncountable" spins of Voln globe<br />
| <br />
|<br />
|-<br />
| align=left| Most amount of spins on the Voln globe<br />
| align=left| Great Lord Ardkor<br />
| align=left| 950<br />
|}<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Adventurer's Guild Achievements<br />
!Name<br />
!Task Variant<br />
|-<br />
| align=left| First to 100 Adventurer's Guild Tasks in Any Variant<br />
| align=left| Lord Ardkor<br />
| align=left| Procure Gems<br />
|-<br />
| align=left| First to 500 Adventurer's Guild Tasks in Any Variant<br />
|<br />
|<br />
|-<br />
| align=left| First Expeditioniary/Quester<br />
| align=left| Lord Ardkor<br />
|<br />
|-<br />
| align=left| First Epic Adventurer/Campaign Leader<br />
|<br />
|<br />
|}<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Society Achievements<br />
!Name<br />
|-<br />
| align=left| First Voln Master<br />
| align=left| Lord Ardkor <br />
|-<br />
| align=left| This Space is Intentionally Left Blank<br />
| align=left| Flygr<br />
|-<br />
| align=left| First Sunfist Master<br />
| align=left| Ardey<br />
|}<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Artisan Skill Achievements<br />
!Name<br />
|-<br />
| align=left| First Master Fletcher<br />
| Demeth<br />
|-<br />
| align=left| First Master Craftsman<br />
|<br />
|-<br />
| align=left| First Master Blacksmith<br />
|<br />
|-<br />
| align=left| First Master Forger<br />
|<br />
|-<br />
| align=left| First Master Cobbler<br />
|<br />
|}<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Profession Guild Achievements<br />
!Name<br />
|-<br />
| align=left| First Master of Any Guild Skill<br />
| align=left| Lady Khrayla (Berserk)<br />
|-<br />
| align=left| First Guildmaster - Profession<br />
|<br />
|}<br />
<br />
== HARDCORE Profession Achievements ==<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Sorcerer Achievements<br />
!Name<br />
!Level<br />
!Fame<br />
|-<br />
| align=left| Current Highest Level Sorcerer<br />
| align=left| Lord Shimlurous<br />
| align=left| 26<br />
|<br />
|-<br />
| align=left| Highest Level Ever Achieved<br />
| align=left| Lord Shimlurous <br />
| align=left| 26<br />
|<br />
|-<br />
| align=left| Current Highest Famed Sorcerer<br />
| align=left| Lord Halier <br />
|<br />
| align=left| 1377531<br />
|-<br />
| align=left| Highest Overall Famed Sorcerer<br />
| align=left| Lord Halier <br />
|<br />
| align=left| 1377531<br />
|-<br />
| align=left| First T5 Ensorcell<br />
|<br />
|<br />
|<br />
|-<br />
| align=left| First Sorcerer to Master Guardians of Sunfist<br />
|<br />
|<br />
|<br />
|}<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Wizard Achievements<br />
!Name<br />
!Level<br />
!Fame<br />
|-<br />
| align=left| Current Highest Level Wizard<br />
| align=left| <br />
| align=left| <br />
|<br />
|-<br />
| align=left| Highest Level Ever Achieved <br />
| align=left| Lady Mazikaene<br />
| align=left| 31<br />
|<br />
|-<br />
| align=left| Current Highest Famed Wizard<br />
| align=left| <br />
|<br />
| align=left| <br />
|-<br />
| align=left| Highest Overall Famed Wizard<br />
| align=left| Lady Mazikaene<br />
|<br />
| align=left| 3928708<br />
|-<br />
| align=left| First 7x Enchant<br />
|<br />
|<br />
|<br />
|-<br />
| align=left| First Wizard to Master Guardians of Sunfist<br />
|<br />
|<br />
|<br />
|}<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Cleric Achievements<br />
!Name<br />
!Level<br />
!Fame<br />
|-<br />
| align=left| Current Highest Level Cleric<br />
| align=left| Great Lord Ardkor<br />
| align=left| 55<br />
|<br />
|-<br />
| align=left| Highest Level Ever Achieved<br />
| align=left| Great Lord Ardkor<br />
| align=left| 55<br />
|<br />
|-<br />
| align=left| Current Highest Famed Cleric<br />
| align=left| Great Lord Ardkor<br />
|<br />
| align=left| 8619289<br />
|-<br />
| align=left| Highest Overall Famed Cleric<br />
| align=left| Great Lord Ardkor<br />
|<br />
| align=left| 8619289<br />
|-<br />
| align=left| First Commune<br />
|<br />
|<br />
|<br />
|-<br />
| align=left| First Cleric to Master Guardians of Sunfist<br />
|<br />
|<br />
|<br />
|}<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Empath Achievements<br />
!Name<br />
!Level<br />
!Fame<br />
|-<br />
| align=left| Current Highest Level Empath<br />
| align=left| Lady Asheldia<br />
| align=left| 32<br />
|<br />
|-<br />
| align=left| Highest Level Ever Achieved<br />
| align=left| Lady Asheldia<br />
| align=left| 32<br />
|<br />
|-<br />
| align=left| Current Highest Famed Empath<br />
| align=left| Lady Asheldia<br />
|<br />
| align=left| 1757933<br />
|-<br />
| align=left| Highest Overall Famed Empath<br />
| align=left| Lady Asheldia<br />
|<br />
| align=left| 1757933<br />
|-<br />
| align=left| First Regeneration<br />
|<br />
|<br />
|<br />
|-<br />
| align=left| First Empath to Master Guardians of Sunfist<br />
|<br />
|<br />
|<br />
|}<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Ranger Achievements<br />
!Name<br />
!Level<br />
!Fame<br />
|-<br />
| align=left| Current Highest Level Ranger<br />
| align=left| Kalianis<br />
| align=left| 10<br />
|<br />
|-<br />
| align=left| Highest Level Ever Achieved<br />
| align=left| Kachon<br />
| align=left| 17<br />
|<br />
|-<br />
| align=left| Current Highest Famed Ranger <br />
| align=left| Kalianis<br />
|<br />
| align=left| 44729<br />
|-<br />
| align=left| Highest Overall Famed Ranger<br />
| align=left| Aurelis<br />
|<br />
| align=left| 274484<br />
|-<br />
| align=left| First with Fully Bonded Animal Companion<br />
|<br />
|<br />
|<br />
|-<br />
| align=left| First Ranger to Master Guardians of Sunfist<br />
|<br />
|<br />
|<br />
|}<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Paladin Achievements<br />
!Name<br />
!Level<br />
!Fame<br />
|-<br />
| align=left| Current Highest Level Paladin<br />
| align=left| Lord Sindaras<br />
| align=left| 29<br />
|<br />
|-<br />
| align=left| Highest Level Ever Achieved<br />
| align=left| Lord Sindaras<br />
| align=left| 29<br />
|<br />
|-<br />
| align=left| Current Highest Famed Paladin<br />
| align=left| Lord Sindaras<br />
|<br />
| align=left| 1,847,011<br />
|-<br />
| align=left| Highest Overall Famed Paladin<br />
| align=left| Lord Sindaras<br />
|<br />
| align=left| 1,847,011<br />
|-<br />
| align=left| First with Fully Bonded Weapon<br />
|<br />
|<br />
|<br />
|-<br />
| align=left| First Paladin to Master Guardians of Sunfist<br />
|<br />
|<br />
|<br />
|}<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Bard Achievements<br />
!Name<br />
!Level<br />
!Fame<br />
|-<br />
| align=left| Current Highest Level Bard <br />
| align=left| Lord Stinkets<br />
| align=left| 23<br />
|<br />
|-<br />
| align=left| Highest Level Ever Achieved <br />
| align=left| Lord Stinkets<br />
| align=left| 23<br />
|<br />
|-<br />
| align=left| Current Highest Famed Bard <br />
| align=left| Lord Stinkets <br />
|<br />
| align=left| 905371<br />
|-<br />
| align=left| Highest Overall Famed Bard<br />
| align=left| Lord Stinkets<br />
|<br />
| align=left| 905371<br />
|-<br />
| align=left| First to Summon Singing Sword<br />
|<br />
|<br />
|<br />
|-<br />
| align=left| First Bard to Master Guardians of Sunfist<br />
|<br />
|<br />
|<br />
|}<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Warrior Achievements<br />
!Name<br />
!Level<br />
!Fame<br />
|-<br />
| align=left| Current Highest Level Warrior<br />
| align=left| <br />
| align=left| <br />
|<br />
|-<br />
| align=left| Highest Level Ever Achieved <br />
| align=left| Lady Khrayla<br />
| align=left| 32<br />
|<br />
|-<br />
| align=left| Current Highest Famed Warrior <br />
| align=left| <br />
|<br />
| align=left| <br />
|-<br />
| align=left| Highest Overall Famed Warrior <br />
| align=left| Lady Khrayla <br />
|<br />
| align=left| 1136380<br />
|-<br />
| align=left| First with Fully Bonded Weapon<br />
| align=left| Lady Khrayla<br />
|<br />
|<br />
|-<br />
| align=left| First Warrior to Master Guardians of Sunfist<br />
| align=left| Ardey<br />
|<br />
|<br />
|}<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Rogue Achievements<br />
!Name<br />
!Level<br />
!Difficulty Modifier<br />
!Fame<br />
|-<br />
| align=left| Current Highest Level Rogue <br />
| align=left| <br />
| align=left|<br />
|<br />
|<br />
|-<br />
| align=left| Highest Level Ever Achieved<br />
| align=left| Flygr<br />
| align=left| 17<br />
|<br />
|<br />
|-<br />
| align=left| Hardest Lock Picked<br />
| align=left|Kabah<br />
|<br />
| align=left|-190<br />
|<br />
|-<br />
| align=left| Hardest Trap Disarmed<br />
| align=left| *Retiree*<br />
|<br />
| align=left| -111 <br />
|<br />
|-<br />
| align=left| Current Highest Famed Rogue<br />
| align=left| <br />
|<br />
|<br />
| align=left| <br />
|-<br />
| align=left| Highest Overall Famed Rogue<br />
| align=left| *Retiree* <br />
|<br />
|<br />
| align=left| 301163<br />
|-<br />
| align=left| Highest Rogue to Master Guardians of Sunfist<br />
| <br />
|<br />
|<br />
| <br />
|}<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Monk Achievements<br />
!Name<br />
!Level<br />
!Fame<br />
|-<br />
| align=left| Current Highest Level Monk<br />
| align=left| Lady Treaguar<br />
| align=left| 29<br />
|<br />
|-<br />
| align=left| Highest Level Ever Achieved<br />
| align=left| Lady Treaguar<br />
| align=left| 29<br />
|<br />
|-<br />
| align=left| Current Highest Famed Monk <br />
| align=left| Lady Treaguar<br />
|<br />
| align=left| 2249424<br />
|-<br />
| align=left| Highest Overall Famed Monk <br />
| align=left| Lady Treaguar<br />
|<br />
| align=left| 2249424<br />
|-<br />
| align=left| First to Achieve Maximized Perfect Self<br />
|<br />
|<br />
|<br />
|-<br />
| align=left| First Monk to Master Guardians of Sunfist<br />
|<br />
|<br />
|<br />
|}<br />
<br />
== HARDCORE Free-to-Play (F2P) Leaderboards ==<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
! F2P Level Achievements<br />
!Name<br />
!Level<br />
|-<br />
| align=left| Current Highest Level<br />
| align=left| <br />
| align=left| <br />
|-<br />
| align=left| Highest Level Ever Achieved<br />
| align=left| Lady Mazikaene<br />
| align=left| 31<br />
|}<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
! F2P Title Achievements<br />
!Name<br />
|-<br />
| align=left| First Lord/Lady<br />
| align=left| Lady Mazikaene<br />
|}<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
! F2P Adventurer's Guild Achievements<br />
!Name<br />
|-<br />
| align=left| First to 100 Tasks - Any Variant<br />
|<br />
|-<br />
| align=left| First Expeditionary/Quester<br />
|<br />
|}<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
! F2P Fame Achievements<br />
!Name<br />
!Fame<br />
|-<br />
| align=left| Highest Current Fame<br />
| align=left| <br />
| align=left| <br />
|-<br />
| align=left| Highest Overall Fame<br />
| align=left| Lady Mazikaene<br />
| align=left| 3928708<br />
|}<br />
<br />
== HARDCORE Community Competitions ==<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Community Contest Name<br />
!1st Place Contestant<br />
|-<br />
| align=left| November 2017 Outfit Competition<br />
| align=left| Tannellen<br />
|}<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Community Contest Name<br />
!Winning Contestant<br />
!Winning Contestant<br />
|-<br />
| align=left| November 2017 Baubles and Heirlooms Competition<br />
| align=left| Lord Ardkor<br />
| align=left| Mirienda<br />
|}<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Community Contest Name<br />
!Winning Contestant<br />
!Runner-up<br />
|-<br />
| align=left| December & January 2017/2018 One Man's Trash Competition<br />
| align=left| Lord Ardkor<br />
| align=left| Lord Ainumorco<br />
|}<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Community Contest Name<br />
!Winning Contestant<br />
|-<br />
| align=left| January 2018 MHO Crest Design Competition<br />
| align=left| Aisenit<br />
|}<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Community Contest Name<br />
!Winning Contestant <br />
!Runner Up <br />
!Notable Kills (Defeated Creature and level gap)<br />
|-<br />
| align=left| February 2018 Big Game Hunt<br />
| align=left| Lord Onquer's Heroic Kill of a Massive Troll King (+36 Levels)<br />
| align=left| Lord Unofer's Exceptional Kill of a Minor Glacei (+21 Levels)<br />
| align=left| Borral (Forest Troll +10 Levels), Sindaras (Cyclops +11 Levels)<br />
|}<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Seasonal Competition Month<br />
!First Place Overall Finisher<br />
!Second Place Overall Finisher<br />
!First Place F2P Finisher<br />
!Second Place F2P Finisher<br />
|-<br />
| align=left| January<br />
| align=left| Maazikeen<br />
| align=left| Rattas<br />
| align=left| Mazakeene<br />
| align=left| Owsom<br />
|-<br />
| align=left| February<br />
| align=left| Borrs<br />
| align=left| Borshe<br />
| align=left| Mazikaene<br />
| align=left| Egard<br />
|}<br />
<br />
== HARDCORE Pain Olympics ==<br />
A "competition" to see who can survive a given attack with the largest endroll for each type of damage. To qualify, your character must have survived the entire encounter.<br />
<br />
=== [[Natural Weapons]] ===<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Current Leader<br />
|-<br />
| align=left| Lord Onquer<br />
|}<br />
<br />
<pre{{log2}}><br />
A massive troll king claws at you!<br />
AS: +512 vs DS: +371 with AvD: +37 + d100 roll: +32 = +210<br />
... and hits for 24 points of damage!<br />
Awkward slash to your stomach!<br />
Everyone needs another belly button.<br />
</pre><br />
<br />
=== [[Edged Weapons]] ===<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Current Leader<br />
|-<br />
| align=left| Machon<br />
|}<br />
<br />
<pre{{log2}}><br />
A greater orc swings a broadsword at you!<br />
AS: +126 vs DS: -8 with AvD: +32 + d100 roll: +90 = +256<br />
... and hits for 54 points of damage!<br />
Crushing blow crumples your nose!<br />
You are stunned for 4 rounds!<br />
</pre><br />
<br />
=== [[Blunt Weapons]] ===<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Current Leader<br />
|-<br />
| align=left| Borral<br />
|}<br />
<br />
<pre{{log2}}><br />
A forest troll swings a cudgel at you!<br />
AS: +201 vs DS: +0 with AvD: +18 + d100 roll: +67 = +286<br />
... and hits for 71 points of damage!<br />
Flesh ripped from your back, muscles exposed.<br />
You are stunned for 2 rounds!<br />
</pre><br />
<br />
=== [[Polearm Weapons]] ===<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Current Leader<br />
|-<br />
| align=left| Malthrick<br />
|}<br />
<br />
<pre{{log2}}><br />
A spectral fisherman thrusts with a trident at you!<br />
AS: +84 vs DS: +17 with AvD: +28 + d100 roll: +92 = +187<br />
... and hits for 41 points of damage!<br />
Slash to your right arm!<br />
Slices neatly through the skin and meets bone!<br />
You are stunned for 1 rounds!<br />
</pre><br />
<br />
=== [[Two-handed Weapons]] ===<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Current Leader<br />
|-<br />
| align=left| Lord Sindaras<br />
|}<br />
<br />
<pre{{log2}}><br />
A troll chieftain swings a battle axe at you!<br />
AS: +270 vs DS: +152 with AvD: +50 + d100 roll: +84 = +252<br />
... and hits for 52 points of damage!<br />
Downward slash across your left thigh<br />
Gouges bone!<br />
You are stunned for 1 rounds!<br />
</pre><br />
<br />
=== [[Claidhmore]] ===<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Current Leader<br />
|-<br />
| align=left| Kalianis<br />
|}<br />
<br />
<pre{{log2}}><br />
You are still stunned.<br />
A hobgoblin swings a claidhmore at you!<br />
AS: +68 vs DS: +59 with AvD: +34 + d100 roll: +98 = +141<br />
... and hits for 44 points of damage!<br />
Left arm ripped from socket at the elbow!<br />
</pre><br />
<br />
=== [[Elemental Strike]] ===<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Current Leader<br />
|-<br />
| align=left| Thirildin<br />
|}<br />
<br />
<pre{{log2}}><br />
A glimmering opalescent scarab releases a radiant burst of energy towards you!<br />
CS: +134 - TD: +39 + CvA: +17 + d100: +98 - -5 == +215<br />
Warding failed!<br />
A glimmering opalescent scarab blasts you for 20 points of damage.<br />
... 55 points of damage!<br />
Hideously bright electrical bolt sends left leg into another universe. Happy traveling.<br />
You fall screaming to the ground grasping your mangled left leg!<br />
You are stunned for 7 rounds!<br />
Chittering noisily, the opalescent scarab disappears once more into the box.<br />
Roundtime: 20 sec.<br />
</pre><br />
<br />
=== [[Major Cold]] ===<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Current Leader<br />
|-<br />
| align=left| Lady Mazikaene<br />
|}<br />
<br />
<pre{{log2}}><br />
A shadowy spectre gestures at you!<br />
A shadowy spectre hurls a freezing ball of pure cold at you!<br />
AS: +127 vs DS: +161 with AvD: +65 + d100 roll: +94 = +125<br />
... and hits for 14 points of damage!<br />
You wince as the blast numbs your right arm.<br />
The freezing ball of pure cold strikes you, blossoming into a much larger sphere of frost upon impact.<br />
... 20 points of damage!<br />
Darn! Frozen ribs take longer to cook, and broken ones to boot!<br />
You are stunned for 3 rounds!<br />
</pre><br />
<br />
=== [[Mana Disruption]] ===<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Current Leader<br />
|-<br />
| align=left| Govei<br />
|}<br />
<br />
<pre{{log2}}><br />
A Grimswarm troll witch gestures at you!<br />
CS: +62 - TD: +45 + CvA: +15 + d100: +96 - -5 == +133<br />
Warding failed!<br />
A very painful blow for 37 points of damage!<br />
... 20 points of damage!<br />
Your neck snaps.<br />
You probably shouldn't make any sudden movements.<br />
You are stunned for 4 rounds!<br />
</pre><br />
<br />
=== [[Disintegrate]] ===<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Current Leader<br />
|-<br />
| align=left| Govei<br />
|}<br />
<br />
<pre{{log2}}><br />
A Grimswarm troll witch gestures at you!<br />
CS: +62 - TD: +45 + CvA: +15 + d100: +67 - -5 == +104<br />
Warding failed!<br />
A dull grey beam snakes out toward you!<br />
... 27 points of damage!<br />
... 15 points of damage!<br />
Grazing blast to the right arm melts skin away, exposing twitching tendons.<br />
... 10 points of damage!<br />
Various bits of youself melt away!<br />
</pre><br />
<br />
=== [[Climbing]] ===<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Current Leader<br />
|-<br />
| align=left| Triofer<br />
|}<br />
<br />
<pre{{log2}}><br />
>climb wall<br />
[d100 == 2]<br />
You climb the canyon wall but fail to clear the lip of the ledge, lose your grip and plummet to the rocky floor below.......<br />
You hit hard.<br />
10 Concussion points.<br />
... 60 points of damage!<br />
Your left leg collapses as the bones are ground to dust!<br />
That marathon will just have to wait!<br />
You are badly stunned. [25 Rounds]<br />
</pre><br />
<br />
== Useful Pages ==<br />
This is a small selection of pages that are particularly useful for HARDCORE.<br />
<br />
*[[Heavy slab of iron]]<br />
*[https://sites.google.com/site/loresinging/arkati-library/petal-blessing Blessing with flower petals]<br />
<br />
=== Premium ===<br />
*[[Seasonal weapon and armor carts]]<br />
<br />
== External Links ==<br />
*[https://forums.elanthia.online/topic/637/gemstone-prime-hardcore-official-thread Elanthian Forums Thread]<br />
*[http://forum.gsplayers.com/showthread.php?112353-Gemstone-PRIME-HARDCORE-Official-Thread Player's Corner Thread]<br />
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Hardcore%20Mode/view/1 Official Forums Thread]</div>ALSTHARhttps://gswiki.play.net/index.php?title=SoS&diff=109055SoS2018-08-22T05:45:30Z<p>ALSTHAR: Redirected page to Category:Sanctum creatures</p>
<hr />
<div>#redirect [[:category: Sanctum creatures]]</div>ALSTHARhttps://gswiki.play.net/index.php?title=Pale_scaled_shaper&diff=108096Pale scaled shaper2018-07-16T15:16:18Z<p>ALSTHAR: Shapers are not undead</p>
<hr />
<div>{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from existing creature page may result in missing fields --><br />
| level = 102<!-- This will also be used at the end of the page in the near level creature template --><br />
| family = Shaper <!-- Add creature to family page list, which will be linked on preview/save --><br />
| type = Biped<!-- Creature body type --><br />
| area = Sanctum<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --><br />
| bcs = Yes <!-- All new creatures are BCS --><br />
| hitpoints = 265<br />
| roundtime = ?<br />
}}<br />
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND MANEUVERS WILL LINK AUTOMATICALLY. --><br />
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --><br />
| PAA = <br />
| BT1 = Major Fire<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --><br />
| BTA = +454 <br />
| WD1 = Spell<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --><br />
| WD2 = <br />
| WD3 = <br />
| WDA = +306<br />
| OS1 = Gas cloud<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --><br />
| OS2 = Major Elemental Wave<br />
| OS3 = Spiritual Abolition<br />
| MN1 = <!-- Combat Maneuvers insert up to MN10 --><br />
| AB1 = <br />
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --><br />
}}<br />
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --><br />
| asg = 1<!-- Insert asg # and template will automatically convert to include type of armor --><br />
| IMM1 = <br />
| Melee = 555+<br />
| Ranged = ?<br />
| Bolt = ?<br />
| UDF = ?<br />
| BarTD = ?<br />
| CleTD = ?<br />
| EmpTD = ?<br />
| PalTD = ?<br />
| RanTD = ?<br />
| SorTD = ?<br />
| WizTD = ?<br />
| MjETD = ?<br />
| MnETD = ?<br />
| MjSTD = ?<br />
| MnSTD = ?<br />
| MnMTD = ?<br />
| DSP1 = Spirit Warding I<!-- Defensive spells insert up to DSP15, they will automatically link --><br />
| DSP2 = Spirit Warding II<br />
| DSP3 = Lesser Shroud<br />
| DSP4 = Cloak of Shadows<br />
| DSP5 = Spirit Shield<br />
| DSP6 = Bravery<br />
| DSP7 = Thurfel's Ward<br />
| DSp8 = Elemental Focus<br />
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --><br />
}}<br />
{{Creature special other|Summons sidewinder cobras}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --><br />
{{Creature treasure<br />
| coins = Yes<br />
| magic items = Yes<br />
| gems = Yes<br />
| boxes = Yes<br />
| other = None<br />
| skin = None<br />
}}<br />
{{Creature end}}<br />
<br />
A pale scaled shaper is far taller than a her ought to be, with a stretched appearance like that of a doll tugged by battling children. That is, if she is even she: the pale robes that she wears, with their faint appliqued patterns of winking copper scales, betray only the most suggestive promise of a herself form beneath. There is something upsettingly inhuman about the shaper's face, which has the shape and proportions of a human's, but eyes that glow like green embers and a dusting of ridged scales on its cheeks and brow.<br />
<br />
==Hunting Strategies==<br />
{{addmetext}}<br />
<br />
==Other Information==<br />
<br />
Sidewinders - Shapers can summon sidewinder cobras on occasion if given enough time. The sidewinders can be skinned.<br />
<br />
<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>INSERT A RETURN AND PASTE LOG, NO FORMATTING NEEDED MOST OF THE TIME, close with /pre tag --> <br />
<br />
{{Nearlevel<br />
|levelm2 = 100<br />
|levelm1 = 101<br />
|level = 102<br />
|levelp1 = 103<br />
|levelp2 = 104<br />
}}</div>ALSTHARhttps://gswiki.play.net/index.php?title=Deity_messaging&diff=84536Deity messaging2016-11-06T18:18:45Z<p>ALSTHAR: Added tonis message for chant, 1611, 1613, 1615</p>
<hr />
<div>This page contains the unique messaging for spells and abilities that depend on a character's deity alignment (via [[CONVERT]]).<br />
<br />
{{TOC limit|2}}<br />
<br />
== Chant ==<br />
===Cleric===<br />
;Charl<br />
:<b>{{Smallcaps|[1p]}}</b> You chant a reverent orison, asking for the power of a squall to manifest in you by Charl's hand.<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking for the power of a squall to manifest in him.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> You chant a reverent orison, asking Imaera for a bountiful harvest.<br />
<br />
;Lorminstra<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking for death and rebirth to grace the world.<br />
<br />
;Oleani<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking for love to bloom.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[1p]}}</b> You chant a reverent orison, asking Ronan to grant you a peaceful sleep.<br />
<br />
;Eorgina<br />
:<b>{{Smallcaps|[1p]}}</b> You chant a reverent orison, asking Eorgina to bend your will and purpose to Her own devices.<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking to be used as his patron commands.<br />
<br />
;Mularos<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking to know the touch of pain.<br />
<br />
;Sheru<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking for terror to grip all those touched by the night.<br />
<br />
;Onar<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking for aid to deliver a quick and silent death.<br />
{{top}}<br />
===Paladin===<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> You bow your head and chant a short prayer to Imaera, causing golden brown and green light to momentarily coalesce in front of you.<br />
<br />
;Jastev<br />
:<b>{{Smallcaps|[1p]}}</b> You bow your head and chant a short prayer to Jastev, causing pale silver and grey light to momentarily coalesce in front of you.<br />
:<b>{{Smallcaps|[3p]}}</b> PALADIN bows his head and chants a short prayer, causing pale silver and grey light to momentarily coalesce in front of him.<br />
<br />
;Kai<br />
:<b>{{Smallcaps|[1p]}}</b> You bow your head and chant a short prayer to Kai, causing steely silver and crimson light to momentarily coalesce in front of you.<br />
:<b>{{Smallcaps|[3p]}}</b> PALADIN bows his head and chants a short prayer, causing steely silver and crimson light to momentarily coalesce in front of him.<br />
<br />
;Zelia<br />
:<b>{{Smallcaps|[1p]}}</b> You bow your head and chant a short prayer to Zelia, causing bright silver and muted black light to momentarily coalesce in front of you.<br />
:<b>{{Smallcaps|[3p]}}</b> PALADIN bows his head and chants a short prayer, causing bright silver and muted black light to momentarily coalesce in front of him.<br />
<br />
;Kuon<br />
:<b>{{smallcaps|[1p]}}</b> You bow your head and chant a short prayer to Kuon, causing gold and brown light to momentarily coalesce in front of you.<br />
<br />
;Tonis<br />
:<b>{{Smallcaps|[1p]}}</b> You bow your head and chant a short prayer to Tonis, causing golden and pale blue light to momentarily coalesce in front of you.<br />
:<b>{{Smallcaps|[3p]}}</b> PALADIN bows his head and chants a short prayer, causing golden and pale blue light to momentarily coalesce in front of him.<br />
<br />
;Voln<br />
:<b>{{Smallcaps|[1p]}}</b> You bow your head and chant a short prayer to Voln, causing bright white and muted black light to momentarily coalesce in front of you.<br />
:<b>{{Smallcaps|[3p]}}</b> PALADIN bows his head and chants a short prayer, causing bright white and muted black light to momentarily coalesce in front of him.<br />
{{top}}<br />
<br />
== [[Major Sanctuary (220)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
===== Charl =====<br />
:Whipping winds carry the hot, metallic taste of lightning to you as your surroundings blur...<br />
{{RoomDescription<br />
|roomname=Eye of the Storm Sanctuary<br />
|desc=Protected within the eye of the storm, the waters of the grey chamber lap gently at your feet. Beyond the calm and quiet of the sanctuary is a raging hurricane of whipping winds and lightning streaked skies. Directly above, the sky is clear and the quiet sounds of a gull drift to your ears.}}<br />
:The blinding flash of lightning shatters the chamber in a cloud of wind and light, causing it to dissolve around you...<br />
<br />
===== Cholen =====<br />
:Bright colors swirl and dance around you, obscuring your vision...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Laughter<br />
|desc=Vibrant swathes of fabric fall from a peaked ceiling to pool on mutli-hued floors of overlapping woven silk rugs. The fabric ripples with the heavily incense-scented wind, while candlelight beyond the fabric walls casts the silhouette of jugglers, acrobats, and dancers. Laughter fills the air and lifts the spirits.}}<br />
:'''(missing end messaging)'''<br />
<br />
===== Eonak =====<br />
:A sudden rush of heat blasts your face, causing your eyes to water. Your vision blurs...<br />
{{RoomDescription<br />
|roomname=The Forge Sanctuary<br />
|desc=Large brown blocks form the high walls of the stall, while the ground is fashioned of packed dirt. Burning strongly in a walled pit is a sweat inducing heat with a bright orange glow. The faint clang of a hammer striking an anvil rises and falls upon the air.}}<br />
:The flames rise suddenly as a wayward breeze stirs the fire's ashes. Sweat trickles into your eyes and obscures your vision of the world around you...<br />
<br />
===== Imaera =====<br />
:Crisp and richly scented, a cool wind encircles you while a swirl of crimson, golden, and brown leaves obscures your vision...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Autumn's Embrace<br />
|desc=Oak and maple rise around a field of half-harvested golden wheat, their limbs festooned with the vibrant hues of autumn leaves. Bundles of grain create circular seats throughout the field and form a loose ring around a large doe crafted of straw and decorated with bunches of hydrangea. The quiet chirp of birds creates a soft, lazy song on the rich, earth scented air.}}<br />
:Dozens of autumn leaves fall from their sturdy boughs and obscure your vision of the world around you...<br />
<br />
===== Jastev =====<br />
:Somber grey mist clings to your hands and face as it obscures your vision of the world around you...<br />
{{RoomDescription<br />
|roomname=The Artist's Sanctuary<br />
|desc=Multi-hued specks of paint create abstract patterns upon the grey marble floor, which leads into the smooth curve of glass walls. The ceiling is shrouded in grey mist, and images beyond the translucent walls move in a panoramic view depicting your life from birth to now. Light shifts and swirls around you, but the ever aging view of life trickles past.}}<br />
:Descending from the ceiling, the somber grey mist encompasses you and obscures your vision just as the future begins to unfold on the sanctuary's walls. Slowly, your world dissolves...<br />
<br />
===== Kai =====<br />
{{addmetext}}<br />
<br />
===== Koar =====<br />
:Warm and richly scented, the air around you shifts and your vision is filled with an emerald light...<br />
{{RoomDescription<br />
|roomname=Heart of the World Sanctuary<br />
|desc=Emerald veins brighten the dark stone walls and trace a spindly path to the roof, which is riddled with stalactites. A soft sound echoes through the vast cavern as condensation drips from the ceiling to join with the mineral pools that speckle the landscape. Rising and falling as if from a mighty breath, the air sighs through the chamber and you are filled with the presence of antiquity.}}<br />
:A single drop falls from a nearby stalactite, your vision captivated by its descent. As it enters the mineral pool at your feet your vision explodes and the world around you dissolves...<br />
<br />
===== Lorminstra =====<br />
:A shiver of wind touches your breath and you feel your eyelashes grow thick with a coating of snow. You lift your eyes to the sky and white blurs your vision...<br />
{{RoomDescription<br />
|roomname=Winter's Sanctuary<br />
|desc=Pines and evergreens form a loose circle around the snow-swept glade, their branches heavy with frost and icicles. Onyx marble benches with legs carved in the bas-relief image of funeral processions provide a sharp contrast to the white landscape. A chill wind speckled with snowflakes swirls past. A smattering of iceblossoms at the heart of the sanctuary lends the air a light, sweet fragrance.}}<br />
:Rising suddenly, the chill air sends a flurry of snow towards you and your vision swims with white flakes...<br />
<br />
===== Lumnis =====<br />
:Bright light rises around you and your world blurs...<br />
{{RoomDescription<br />
|roomname=Solace of Knowledge Sanctuary<br />
|desc=Clinging to ivory columns, wisteria and grape vines twine to obscure the peaked marble roof, their sweet fragrance filling the air. Bright light, its source unseen yet constant, fills the quiet space around a small, square pool filled with lilies and koi. Concentric bands of white, black, blue, red, and green overlap each other and enclose solitary meditation mats while pale drapes flutter lightly in a soft breeze.}}<br />
:Each pulsing in a color of its own, the concentric bands inlaid into the floor grow brighter and brighter until your vision is filled with them and the world around you is blurred...<br />
<br />
===== Oleani =====<br />
:Scented with the heady aroma of roses mixed with sweet wildflowers, the wind stirs around you and the world blurs...<br />
{{RoomDescription<br />
|roomname=Care of the Mother Sanctuary<br />
|desc=Sunlight streams through stained glass panes of a bright red heart with a white rose blooming from its center, creating a mirror image upon the polished white marble floor. Cushioned pallets, downy soft and fluffy for comfort, are spaced sporadically about the sanctuary. The delicate trill of a reed flute twines with a harp in a playful duet somewhere nearby. Tiny fonts of rose quartz burble quietly beneath the painted window, their cool waters comforting and inviting.}}<br />
:A deep sense of peace fills you as the world around you blurs...<br />
<br />
===== Phoen =====<br />
:Hot, yet comforting, a warm summer wind swirls around you and blurs your vision with a glittering light...<br />
{{RoomDescription<br />
|roomname=Summer Solace Sanctuary<br />
|desc=Soft, rich green grass spreads from horizon to horizon beneath a pale blue sky, while a golden sun burns brightly in the heavens. Sparrows flit through the meadow at play, their melodic warble soothing as it fills the air.}}<br />
:Tiny filaments of golden light sparkle around you, obscuring your vision. As the remnants of a summer breeze brush your cheeks, the world around you dissolves...<br />
<br />
===== Ronan =====<br />
:Saturated with the soothing scent of jasmine, a lazy breeze caresses your face, blurring your vision and the surroundings...<br />
{{RoomDescription<br />
|roomname=Star Spangled Sanctuary<br />
|desc=Thousands of silvery pinpoints of light are scattered across the sanctuary's sky, which is colored so deep a blue that it is nearly black. Chilled marble, polished to a reflective sheen, reflects the night sky and is covered with downy soft sleeping pallets. The sound of a soft lullaby, its words unintelligible but its tune somehow familiar, drifts to your ears on the lazy wind.}}<br />
:Above you the heavens swirl and stir, their distant brightness growing as the stars fall from the sky and speed towards you, causing your vision, and the sanctuary, to blur...<br />
<br />
===== Tonis =====<br />
:Winds swirl and whip around you, obscuring your vision and causing the world to blur...<br />
{{RoomDescription<br />
|roomname=Aerial Stable Sanctuary<br />
|desc=Gold-veined azure marble forms sturdy columns that support a white marble roof, which is peaked and decorated with golden equestrian symbols. Neatly divided stables range from either side of you and windows gaze out upon puffy white clouds and a crystal clear sky. The distant sound of neighing rises and falls on hay-scented air.}}<br />
:Rising from a distant column, a golden pegasus comes to life and swiftly races onward. The white feathers of its wings flutter before your eyes and blur your vision...<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
===== Andelas =====<br />
:You hear a low purr as the scene before you turns to amorphous shapes of warm color, then it all blurs...<br />
{{RoomDescription<br />
|roomname=Feline Sanctuary<br />
|desc=Hot and well lit, the tree-bound platform stands high above the forest floor. Sunlight slants across the rough planks and a cool breeze rustles the nearby leaves. The sound of a prowling jaguar rises from the floor below, but is quickly quelled by an answering purr.}}<br />
:The world around you narrows, and a feeling of lassitude fills you...<br />
<br />
===== Eorgina =====<br />
:Silver light sparkles on the air, which suddenly turns cold and draws with it an unyielding wind. The light fills your vision...<br />
{{RoomDescription<br />
|roomname=Queen's Throne Room Sanctuary<br />
|desc=Tall and imposing, an ornate throne rises at the distant end of the room upon a dais fashioned of sanguine-veined ebon marble. Moonlight streams in through floor-to-ceiling windows covered in silk sheers that flutter in a cool breeze, offering a glimpse of snow covered peaks beyond. A pair of golden candelabras spread their filigreed arms toward the distant ceiling and provides soft illumination for all under their glow.}}<br />
:A sudden chill wind sets the sanguine silks covering the windows aflutter, their gauzy layers obscuring your vision...<br />
<br />
===== Fash'lo'nae =====<br />
:The scene before you is turned aside as if it were merely drawn upon a cracked page in an old tome. The world around you shifts...<br />
{{RoomDescription<br />
|roomname=Library Sanctuary<br />
|desc=Cramped shelves rise on all sides, their dusty expanses riddled with books of all sizes and shapes. Carefully shielded lanterns offer dim illumination for a space crowded with antique scrolls, tomes, and leather rolls. Dusty tables covered with maps, odd trinkets, and yellowed diagrams leave little floor space. A topaz eye with a deep ebon slit is painted into the ceiling, which houses hundreds of cobwebs.}}<br />
:The shelves around you buckle, causing dozens of scrolls to fall upon you as the world around you shifts...<br />
<br />
===== Ivas =====<br />
:Your senses become flooded by a rush of perfumed smoke, and you are washed in a wave of jade-hued steam as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Bathhouse Sanctuary<br />
|desc=Plumes of roiling steam rise from the square pool occupying the center of this open air room. Walls purposefully half-finished rise like jagged teeth against the sky, unjoined and without a ceiling to offer both a view of the sky and of the surrounding wood around the bath. Brass spouts trickle water, and small burners allow the cloying scent of tuberose incense to perfume the air. In patches of jewel pigments, murals adorn the walls of the bath, the figures oddly distorted beneath the rippling water.}}<br />
:Behind the sweet fragrance of tuberose, a scent more putrid lingers, tickling at your nose. As if emerging from a cloud of scalding steam, the air burns cold on your cheeks as your vision blurs to obscure the world around you...<br />
<br />
===== Luukos =====<br />
:Your ears are filled with a soft hiss as the world around you shifts...<br />
{{RoomDescription<br />
|roomname=Underground Sanctuary<br />
|desc=Sharp stalactites hang from a ceiling riddled with shards of raw emerald, which reflects light throughout the cavern and casts everything in a greenish glow. Shattered and broken, an enormous serpentine mask of copper crawls with lines of verdigris as it sits in pieces on the edge of a small pool. The sound of slithering rises and falls at odd intervals and is randomly punctuated with a soft hiss.}}<br />
:Yellowed eyes suddenly flash within the broken mask and your vision suddenly blurs...<br />
<br />
===== Marlu =====<br />
:The vision of your world is ripped harshly from your eyes and you are plunged into sudden darkness...<br />
{{RoomDescription<br />
|roomname=Crater of Destruction Sanctuary<br />
|desc=Ragged at the edges, the crater rises on all sides like an enormous wound blasted into the soft belly of the earth beneath you. A hot, scorching wind riddled with grit, sand, and gravel procedes lightning, which streaks across the gloomy sky to briefly illuminate the desolate landscape.}}<br />
:Lightning flashes before your eyes, turning your vision to an off-white that blurs...<br />
<br />
===== Mularos =====<br />
:Your senses become flooded with the sweet scent of roses, and you feel a sharp prickling against your palms as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Thorns<br />
|desc=Thick and lavish, the scent of roses permeates the air; the sweet breath of countless crimson blossoms adorn the bushes enclosing this small square garden. In each corner, an ivory pillar stands - from one, a pair of chained manacles dangle, from another, a pair of whips hang lifeless from gilded hooks. A thorn vine-carved chaise lounge sits in one of the unused corners, while a simple pedestal stands before the remaining pillar supporting a concave bowl of water littered with rose petals.}}<br />
:Splashes of crimson paint your vision, and a breathy murmur lingers in your ears as your vision blurs, obscuring the world around you...<br />
<br />
===== Sheru =====<br />
:You hear a strange, haunting laughter echo around you as your vision blurs...<br />
{{RoomDescription<br />
|roomname=Nightmare's Sanctuary<br />
|desc=Dark shadows dance across the walls of the sanguine room in a macabre parade of twisted limbs and haunting sounds. Ebon drapes flutter in an unfelt wind across the spindled limbs of a four-poster bed that rests beside an open window; its shutters sporadically bang against the glass panes. A figure, swaddled in darkness, lies in the gloomy confines of the bed and thrashes at odd intervals.}}<br />
:Shadows separate from the wall and surge towards you moments before your vision and the world around you blurs...<br />
<br />
===== V'tull =====<br />
:Your senses are overwhelmed with the sound of war chants and the cry of pit fighters as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Gladiator's Cell Sanctuary<br />
|desc=Stone benches lay in a scattered arrangement upon a dusty floor, and the acrid scent of blood, sweat, and leather fills your nostrils. The sounds of men fighting, lions roaring, and the distant cry of the crowd filter down a narrow corridor set to one side. Painted high above on the red clay ceiling is the image of a black scimitar.}}<br />
:Moving down the corridor, the sound of the waiting crowd floods your senses and the brightness of the light after the dimness of the sanctuary momentarily blinds you...<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
===== Gosaena =====<br />
:The world around you is swallowed in silence and a cascade of feathers obscures your vision...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Final Embrace<br />
|desc=Moss green marble walls rise from black-veined white floor tiles only to disappear in the shrouded darkness of the ceiling. Solace fills you in the deep silence of the sanctuary, while a slight breeze carries the odd feather past you. A faint luminescent light glows from somewhere nearby, its source unseen.}}<br />
:Pale light floods your vision as all around you turns to black and the world dissolves...<br />
<br />
===== Zelia =====<br />
:Rolling chaotic winds filled with insane laughter swirl around you and your surroundings blur for a moment...<br />
{{RoomDescription<br />
|roomname=Shifting Sanctuary<br />
|desc=Shifting sands move against the silvery, transparent walls of the chamber upon a chaotic wind riddled with laughter. Whispered questions, nonsensical and indefinable, echo around you and punctuate the objects that rise and fall in the landscape beyond the chamber. Painted tiles, seen and then unseen, decorate the floor and display a plethora of frozen faces locked in as many emotions.}}<br />
:Silver light filters down through the chamber and laughter rises to drown you in its chaotic embrace as the world around you slowly fades away...<br />
<br />
=== Lesser Spirits ===<br />
<br />
===== Aeia =====<br />
:Your senses become flooded with the scent of fresh, clean water and the heady fragrance of lilies as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Garden Sanctuary<br />
|desc=Surrounded on all sides by crystal clear spring water, the garden sanctuary is verdant and filled with life. Butterflies dance beneath a perpetual sun and alit upon dark violet butterfly weeds, which sway gently in a breeze scented with lilies and the distant sea. Stone benches are arranged around pockets of fiery violets, flaeshorn blooms, and pink petunias, while enormous white water lilies rest upon equally large green pads in the soothing waters.}}<br />
:Green light floods your vision, obscuring the sanctuary and causing it to dissolve around you...<br />
<br />
===== Amasalen =====<br />
:The taste of blood fills your mouth as your vision blurs in a wash of red, causing the world around you to disappear...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Blood<br />
|desc=Dark and cloudless, the night sky spreads before you, punctuated by the soft glow of torches set at even intervals down several steep steps that disappear into a distant, dark jungle. Carved sigils ring a basin at the center of the sanctuary, its lip edged in razor-sharp obsidian that glistens with a thick, red liquid. A two-headed snake slithers around a severed hand painted crimson with its own blood at the edge of the sanctuary's platform.}}<br />
:Hissing suddenly, the twin heads of the serpent suddenly strike out towards you and your vision blurs with crimson light...<br />
<br />
===== Arachne =====<br />
:Skeins of silver light swirl around, wrapping you in a cool cocoon that obscures the world around you...<br />
{{RoomDescription<br />
|roomname=Spiderweb Sanctuary<br />
|desc=Cradled in a soft hammock, the sanctuary's floor is fashioned of dozens upon dozens of silver skeins of spider webbing. Eight trees, blurred by distance, ring the web and provide anchor points to the tightly woven aerial floor, which sways gently in a light breeze. A crimson sky remains unchanged and the distant ground is lost in ebon shadows.}}<br />
:Crimson light obscures your vision as the sanctuary around you dissolves away...<br />
<br />
===== The Huntress =====<br />
:The blast of a horn rises on the air and your vision is suddenly obscured by rapid movement that you can't pinpoint...<br />
{{RoomDescription<br />
|roomname=Sanctuary of the Hunt<br />
|desc=Tall and imposing, aspen and modwir trees form a thick ring around a clearing covered in knee-high grass. Positioned before a babbling brook is a black willow tree glossy with strange signs of petrification. Carved into the now nearly crystalline bark are various scenes of the wild hunt, together forming a circle about an eight-pointed star.}}<br />
:Three short blasts of a horn make the trees around you vibrate and their leaves fall upon you in a cascade of color that obscures your vision...<br />
<br />
===== Jaston =====<br />
{{addmetext}}<br />
<br />
===== Kuon =====<br />
:The rich, earthy scent of herbs fills your senses as your vision blurs...<br />
{{RoomDescription<br />
|roomname=Healer's Sanctuary<br />
|desc=Wind ruffles the sides of the off-white canvas walls, which fall in gentle pleats from the peaked roof to the short and tall blades of the grass. Potted healing plants are arranged in every available space of the tent from shelves to corners to the area where the walls meet the ground. A series of empty cots are arranged in alternating patterns with wooden stools near the central support pole, and several brass lanterns shed golden light upon the area.}}<br />
:Cool breezes tug the walls of the tent free from their supports and they sway before your eyes in a blur of white...<br />
<br />
===== Laethe =====<br />
:A cloud of black rose petals rises from the ground and swirls across your vision...<br />
{{RoomDescription<br />
|roomname=Widow's Walk Sanctuary<br />
|desc=Surrounding the flat widow's walk deck is a wrought iron balustrade, beyond which lie bright orange terracotta shingles. Hundreds of deep purple glass votives house tiny candles that burn fitfully in the light zephyr that gently tugs at you. Clouds blanket the sky, their fluffy faces painted rosy and amethyst by the perpetual twilight.}}<br />
:Black rose petals rise from the ground to swirl about you, their heady fragrance momentarily stuns you, and your vision blurs...<br />
<br />
===== Leya =====<br />
:Your senses become flooded with the distinct sound of an owl's cry, and the faint, fleeting scent of trillium as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Glade Sanctuary<br />
|desc=Tall marble columns inlaid with lapis daggers enclose a well-used sparring ring, its center bare of the grass that emerges green only near the edge. Against the ivory hue of the pillars, trillium blossoms blend to near invisibility, distinguished only by dark verdant foliage and a scent that haunts the air like a waking dream. Set back from the grounds, statues look in from each of the cardinal points, characterized by remarkable craftsmanship; in front of each is a small pool of crystalline water.}}<br />
:Azure sparks of light flood your vision, obscuring the sanctuary and causing it to dissolve around you...<br />
<br />
===== Niima =====<br />
:Cool azure light bathes you as your surroundings blur for a moment...<br />
{{RoomDescription<br />
|roomname=Aquatic Sanctuary<br />
|desc=Tranquil and serene, the chamber echoes with faint aquatic sounds. Water laps unobtrusively at your feet, its presence warm and comforting. The chamber's curved walls and ceiling are translucent and beyond them the presence of sea creatures, both large and small, can be noted drifting by.}}<br />
:Golden flecks of light pervade the azure depths of the sanctuary and with an audible pop, the world around you slowly fades..<br />
<br />
===== Onar =====<br />
:A deep shadow descends upon you and your breath is briefly muffled as your your vision blurs with darkness...<br />
{{RoomDescription<br />
|roomname=Obsidian Shadow Sanctuary<br />
|desc=Obsidian walls rise from smooth black marble floors into a doomed ceiling shrouded in darkness. Set within a tiered structure, dozens of bone white tallows are arranged in the semblance of a cracked skull. Each short wick burns slow, causing them to splutter sporadically with any nearby movement; the candles' illumination is not enough to dispel the shadows beyond their ring of light. A velvet silence fills the air.}}<br />
:Suddenly the candles at the heart of the room go out and you are plunged into a deep darkness that obscures your vision of the world around you...<br />
<br />
===== Tilamaire =====<br />
:Lively music fills the air and is accompanied by merry laughter. Your vision suddenly blurs...<br />
{{RoomDescription<br />
|roomname=Inspiration's Sanctuary<br />
|desc=Bright blue walls are covered with pictures of inspiring landscapes, stunning flowers, vibrant festivals, and beautiful faces; each is tacked in place by golden musical note-shaped stickpins. Resting beside the oak door is a worn traveler's cloak, threadbare and patched, a rustic carryall, and a weather-friendly instrument. A writing table with musical sheets, inkpots, and quills stored upon it is set beneath a sunlit window. Music fills the air with its sweet lively cadence.}}<br />
:Blue light swirls before your eyes and the tempo of the song changes to an old, whistled traveling tune. As the tune begins to fade, the world around you blurs...<br />
<br />
===== Voaris =====<br />
:Your vision swims with the glittering glow of candlelight...<br />
{{RoomDescription<br />
|roomname=Chapel Sanctuary<br />
|desc=Smooth marble walls shimmer with the golden flicker of candlelight from dozens of white pillar candles set in golden candelabras throughout the small chapel. Three steps rise to a small altar covered with a yellow rose embroidered cloth. Laying upon the altar cloth is a small bowl, a slender handfasting cord, and a bouquet of yellow roses ringed with edelweiss.}}<br />
:A murmured promise touches your ears seconds before the candlelight flickers out and your vision blurs...<br />
<br />
===== Voln =====<br />
:The sound of a man softly praying fills your ears and your vision blurs...<br />
{{RoomDescription<br />
|roomname=Vigil Sanctuary<br />
|desc=Austere and barren, the sanctuary is ringed in white walls devoid of any wall hangings or fixtures except for a single window cut in the shape of a shield. A lone prayer-mat, beaded with onyx and white birch, rests at the center of the small room, while one white pillar candle burns quietly near the narrow door.}}<br />
:The candle flickers out and your vision is blanketed in velvety blackness...<br />
{{top}}<br />
===Natural Sanctuaries===<br />
As of 2/23/08 Major Sanctuary will now allow people to enter a "natural" sanctuary supposedly based on the spirits of the area they cast the spell in. However, if anyone, including aligned people, wish to enter one of these "natural" sanctuaries, they can cast this spell at a [[runestone]] corresponding to the sanctuary of choice. (e.g. using a taiga runestone to get to the Taiga Sanctuary).<br />
<br />
Also, the old neutral sanctuary may still be available, but it is currently unclear how one can enter this older version.<br />
<br />
The following list was furnished by Nilandia.<br />
<br />
;Alpine Sanctuary<br />
You are bathed in a snow white light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Alpine Sanctuary<br />
|desc=Gazing out from the granite ledge yields a view of snowy expanses and sparse evergreens that punctuate the white landscape. Smooth stone rises on one side, while the rest of the sanctuary lays open to the cold mountain air. Pale clouds, close enough that they can almost be touched, speckle the brilliant blue sky on a firm breeze that chills to the bone.}}<br />
<br />
;Astral Runestone<br />
You are bathed in a silvery light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Astral Sanctuary<br />
|desc=Dense white mist spreads across the floor, which is cooled with a slight breeze that brushes only a handspan above its wispy surface. Unobstructed grey spreads across the sky, its expanse bleak and dull to the senses. Strange, rhythmic thumping echoes through the air at even intervals and pulses with a steady, strong beat.}}<br />
<br />
;Aurora Runestone<br />
You are bathed in an intense yellow light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Aurora Sanctuary<br />
|desc=The purple sky dances with waves of rainbow lights, filling the heavens with their awe-inspiring illumination. Bands of color swirl downward to touch the snow-capped mountains only to suddenly spike upward as they seek the sky. A dry breeze drifts by carrying with it the bite of the arctic and a random snowflake.}}<br />
<br />
;Badland Runestone<br />
You are bathed in a sandy tan light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Badland Sanctuary<br />
|desc=High canyon walls are layered with bands of copper and reddish clay as they rise into a sky darkened by the approach of a purplish dusk. Brittle bushes, which long ago gave up on life, tumble across the dusty ground and collect other twigs and vines to their girth. A dry wind, laden with sand and heat, passes through the area, stealing moisture as it travels.}}<br />
<br />
;Bog Runestone<br />
You are bathed in a sickly green light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Bog Sanctuary<br />
|desc=Long vines of kudzu cling to the trees, their leafy expanses add a shade of color to the already verdant landscape. Here and there pockets of water, viridian and chocolate with long skeins of algae, speckle the land. Downed trees stand at angles to their brothers like drunken comrades holding each other up. A soft buzzing is punctuated by the strange sound of swamp gases popping and carries with it the distinct aroma of brimstone.}}<br />
<br />
;Boulder Runestone<br />
You are bathed in an earthy brown light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Boulder Sanctuary<br />
|desc=Dropping on all sides to twice again the height of a giant, the boulder rises high off the ground. Smooth sides and surface space provide ample room for movement, while remaining open to the air above. The landscape can be seen beyond, but is only dotted with a field of enormous rocks and dirt pathways.}}<br />
<br />
;Cavern Runestone<br />
You are bathed in an earthy brown light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Cavern Sanctuary<br />
|desc=Riddled with stalactites, the ceiling of the sanctuary is dark, and the walls are distant and riddled with veins of ore. A feeling of great weight fills the air, which is laden with the scent of metal and dirt; a sense of antiquity rises like dust from the smooth ground.}}<br />
<br />
;Celestial Runestone<br />
You are bathed in a silvery light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Celestial Sanctuary<br />
|desc=Dull and grey, craters riddle the landscape, which seems to go on in all directions for as far as the eye can see. Sound is muted, and everything seems somehow softened by the tranquility of the sanctuary. High above, the sky is riddled with hundreds of stars and interrupted in the distance by the strong, burning glows of Liabo and Lornon.}}<br />
<br />
;Crevasse Runestone<br />
You are bathed in an earthy brown light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Crevasse Sanctuary<br />
|desc=Twin stone walls, smooth and marked with waterlines from a river long since evaporated, rise high toward a peaked ceiling awash in tans and whites. Dust descends in a fine rain around the boulders that rise to obstruct either end of the sanctuary. A strand of light illuminates the area from a series of glowing mushrooms clustered between the wall and floor, their shine greenish and bright.}}<br />
<br />
;Desert Runestone<br />
You are bathed in a sandy tan light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Desert Sanctuary<br />
|desc=The walls of the sanctuary rise in a swirling vortex of beige light, sand, and dirt, and are in constant motion, sporadically blocking out the light of the sun above. The howl of the winds is almost deafening, yet the ground remains smooth and calm. Falling like snow, a fine rain of glittering gold sand sprinkles in calm contrast to the chaotic walls.}}<br />
<br />
;Dune Runestone<br />
You are bathed in a sandy tan light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Dune Sanctuary<br />
|desc=Rolling hills of golden sand sparkle in the silvery moonlight, their faces rippled with the pattern of a wind that tattooed the landscape with its ethereal tendrils. Crickets sing a discordant song, while sparrows and finches rise from their daytime shelters into the cooling desert air. A lone well, dusty and brown, rests at the heart of the sanctuary, its rope swaying back and forth in a hypnotic rhythm.}}<br />
<br />
;Forest Runestone<br />
You are bathed in a forest green light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Forest Sanctuary<br />
|desc=Ringed on all sides by the protective embrace of enormous redwood trees, the sanctuary is filled with shafts of light and the lyrical song of a lark as it lazily drifts from bough to bough. Soft moss carpets the ground and clings to the dark wood, though it climbs no higher than three hand-spans, and five-fingered leaves flutter on a wind that is light and cool. A deep feeling of antiquity fills the air and is accented by the subtle groaning of the rooted giants.}}<br />
<br />
;Geyser Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Geyser Sanctuary<br />
|desc=Centered within a ring of mineral pools, and rising from the ground like an enormous anthill, is a volcanic rock-ringed geyser. The aqua blue waters bubble and churn as the vent prepares for another burst of sky high waters. Deposits of iron, rhodocrosite, rhyolite, and spongy rock speckle the landscape, which glistens wetly in the ambient light.}}<br />
<br />
;Glacier Runestone<br />
You are bathed in a snow white light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Glacier Sanctuary<br />
|desc=Cupped in a bowl between mountain peaks, the glacier resembles a smooth, uncut aquamarine of enormous proportions. Plump flakes drift downward on a chill breeze, their lazy movements accented by the hoarse call of the wind through the ragged stone. Faint cracks and groans can be heard at random moments as the mountains and glacier converse in their own venerable tongue.}}<br />
<br />
;Island Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Island Sanctuary<br />
|desc=Surrounded on all sides by water, the sanctuary is a small island of sand and beach grasses. A single pine tree reaches its verdant tendrils towards a sky that is sapphire blue and devoid of clouds. Crashing insistently against the white sands is the ebb and flow of the ocean, its passage creating a soothing breeze.}}<br />
<br />
;Lake Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Lake Sanctuary<br />
|desc=The aquatic walls of the sanctuary glisten with phosphorescent filaments that illuminate the otherwise dark space with a light glow. Water creeps between the rocks ringing the sanctuary and flows through the area in a sinuous pattern over smooth stones, its passage melodic and calming. The air is heavy with a dampness that seeps to the bones and is nearly too chill to tolerate.}}<br />
<br />
;Lavaflow Runestone<br />
You are bathed in a deep red light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Lavaflow Sanctuary<br />
|desc=Molten lava, bright orange and fiery hot, surrounds the obsidian island on all sides as it swiftly flows past. Tiny bubbles rise and pop along the surface and randomly spray the air with embers that twist and burn. A searing heat radiates from the boiling river, though the heart of the sanctuary remains only warm.}}<br />
<br />
;Luck Runestone<br />
You are bathed in rainbow light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Luck Sanctuary<br />
|desc=Bands of color cut across the sanctuary and illuminate everything in their path with a powerful glow. Reds transition to oranges, which become yellows in an arc that eventually melds into green, blue, and violet. Beyond the edges of color, the world is void of light and hue, though it is filled with merry laughter and a sound like the clinking of countless coins cascading to the ground.}}<br />
<br />
;Marsh Runestone<br />
You are bathed in a sickly green light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Marsh Sanctuary<br />
|desc=Twisted banyans rise from the stagnant waters that surround the small, dry island; their limbs spread wide until woven into a canopy of leaves and vines. Thick mosses carpet the ground, creating an unnatural silence that is frequently punctuated by the tapping of a woodpecker. A dark shape moves beneath the surface of the water, disrupting floating leaves and causing ripples to lap at the muddy shore.}}<br />
<br />
;Mountain Runestone<br />
You are bathed in an earthy brown light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Mountain Sanctuary<br />
|desc=Winds howl and gust beyond the opening of the sanctuary, which is a black hole of ragged stone and dangling tree roots. Smooth walls taper as they reach towards the back of the cave, and the ground is speckled with large and small rock formations that provide natural furniture for the small space. A thin band of water glistens upon one of the wall faces and sparkles faintly in the ambient light.}}<br />
<br />
;Ocean Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Ocean Sanctuary<br />
|desc=Tranquil and serene, the surface of the ocean below you is as smooth as glass and equally reflective. Golden motes of light glisten as they pass through the smooth water to disappear in the shadowy depths, while random clouds drift past the translucent walls of the sanctuary to create darker images below. The air is still with a feeling of waiting, as if the world holds its breath, and sound is muffled.}}<br />
<br />
;Oxbow Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Oxbow Sanctuary<br />
|desc=Cradled by verdant hills, the bend of the river rises high against the hillside, while dropping away to white silt in the valley. Violets, bluebells, and chamomile flowers dot the landscape, where rich grasses rise and fall with the wind. The rushing water is deep blue and rainbow salmon arch their bodies against the current to reach the river's zenith.}}<br />
<br />
;River Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=River Sanctuary<br />
|desc=Tumbled stones and pebbles cover the muddy expanse of the riverbed, their surfaces covered in brown and green algae. Transparent walls swirl with the flow of water that parts around the sanctuary. Some of the clear liquid bubbles up and over the strange, translucent dome ceiling. A spray of color tickles the moist air as a cool breeze passes by.}}<br />
<br />
;Snow Runestone<br />
You are bathed in a snow white light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Snow Sanctuary<br />
|desc=Thick and blinding, the blizzard howls beyond the translucent icy walls of the sanctuary. Within the shelter, a lazy swirl of snow dances in the ambient illumination and falls to the soft, smooth ground. A series of icy mounds provide resting places, while a warm fire burns fitfully at the center of the room. Oddly, the ice does not melt from the heat of the blaze.}}<br />
<br />
;Solar Runestone<br />
You are bathed in an intense yellow light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Solar Sanctuary<br />
|desc=Wrapped in a bubble of energy that protects against the heat, the sanctuary is cocooned within an inferno of orange and yellow light. Cracks in the surface give way to pulses of energy that seek ways through the protective shell, though they disperse before they can break through. A red nimbus covers the floor, which vibrates slightly.}}<br />
<br />
;Spring Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Spring Sanctuary<br />
|desc=Ringed on all sides by fiddlehead and silver-leaf ferns, the spring is fed by a small stream that can be glimpsed through the sprawling vegetation. Tulips, water lilies, and honeysuckle vines dot the banks, while a fallen log stretches across the spring and houses the echoing chirp of a cricket. A trio of water sliders dances across the surface, creating ripples that radiate outward.}}<br />
<br />
;Stream Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Stream Sanctuary<br />
|desc=The petite and narrow stream winds its way through a wall of vegetation along the edges of the sanctuary and then disappears. Tiny pebbles within the water glisten and provide a soothing, burbling backdrop to the subtle sounds of the surrounding vegetation. Strands of tall reeds add their own chime, while dark lotuses gaze at their reflections in the crystal clear water.}}<br />
<br />
;Sun Runestone<br />
You are bathed in an intense yellow light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Sun Sanctuary<br />
|desc=Pulsating bright and round above, an enormous orb fills the sky and radiates long tendrils of orange, red, and yellow flames. Swirling mist, balmy and tingling to the touch, obscures the ground, while a deep hum thrums through the sanctuary. The air is dry, though filled with a deep warmth that is almost uncomfortable.}}<br />
<br />
;Sunburst Runestone<br />
You are bathed in an intense yellow light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Sunburst Sanctuary<br />
|desc=Bright, though not uncomfortably so, the sanctuary's walls are bathed in orange, red, and yellow light. Swirls of energy lick upward from the floor to coil on anything in their path, their tendrils warm and comforting. Random solar flares pulsate through the sky in flashes of bright white light, and a constant wind, dry and warm, stirs the air.}}<br />
<br />
;Swamp Runestone<br />
You are bathed in a sickly green light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Swamp Sanctuary<br />
|desc=Large and gnarled, the roots of the mangrove form parabolic arches as they rise from the fetid swamp in a ring around the small island sanctuary. Clinging lichens, pale yellow and red, snake their way up the thick trunks, while the limbs are heavy with near black vines and mosses. A screech owl makes its presence known at regular intervals, its strange cry echoing off the murky, dark waters and is accompanied by the constant hum of mosquitos.}}<br />
<br />
;Taiga Runestone<br />
You are bathed in a forest green light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Taiga Sanctuary<br />
|desc=Tall conifers reach towards the sky with their spindly trunks and shed pine needles every time the wind shifts through them. A ring of fallen trees hugs the granite facing, which comes to life with a burbling stream of clear spring water. Soft rays of the sun fall in long dim slants upon the frost-covered ground.}}<br />
<br />
;Tidal Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Tidal Sanctuary<br />
|desc=Water-smoothed boulders and stones surround the edges of the sanctuary in an earthy barrier on three sides, while the rush of the open ocean stretches beyond. Moist sand is speckled with tiny tidal pools that house urchins, crabs, and starfish, while spotted periwinkle snails cling to the boulders that are submerged in water. Several long skeins of seaweed lap at the shore as the tide pushes them along.}}<br />
<br />
;Tree Runestone<br />
You are bathed in a forest green light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Tree Sanctuary<br />
|desc=Glittering light filters through the arching boughs of the sanctuary, its source distant and obscured by the glossy leaves of the tree. Hundreds of laden limbs rise from the monstrous trunk only to curve over to create a living umbrella of greenery that shelters its denizens from the world beyond. The soft chatter of chipmunks and squirrels rises and falls through the area, its source somewhere deep within the tree.}}<br />
<br />
;Tropical Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Tropical Sanctuary<br />
|desc=Balmy air moves across the desolate beach, its tendrils scented with ripe fruits and exotic flowers. Upon one side of the sanctuary, the ocean laps at the sandy coastline in a quiet rhythmic motion, while the palm fronds of enormous trees on the opposite end sway in counterpoint to the tide. A cluster of lazy clouds drifts above over a sky that is brilliant blue and is speckled with the vibrant hues of strange, long-feathered birds that squawk lyrically as they pass.}}<br />
<br />
;Volcano Runestone<br />
You are bathed in a deep red light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Volcano Sanctuary<br />
|desc=Encased in a bubble of orange swirled with obsidian, the sanctuary is illuminated from above by a swiftly flowing river of fiery crimson magma. Rocky formations melted and twisted from the extreme temperatures throughout smoke slightly and radiate a burning heat that is almost stifling. A deep rumble vibrates through the glassy floor and dislodges soot and ash from their resting places high above.}}<br />
<br />
;Wasteland Runestone<br />
You are bathed in a sandy tan light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Wasteland Sanctuary<br />
|desc=Pock-marked with stagnant craters, the largely barren landscape is covered in a clinging silver mist that stretches as far as the eye can see. Putrid and noxious scents rise from tepid pools, whose edges are overrun with black mold and mushrooms. The air is oppressive and tainted with foul scents.}}<br />
<br />
;Will-O-Wisp Runestone<br />
You are bathed in a flickering yellow light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Will-O-Wisp Sanctuary<br />
|desc=Amorphous motes of light speckle the silver and grey mist that drifts from the cool ground, their source indiscernible. Faint swirls move the cool air around, and a quiet song, its words ancient and forgotten before they can be remembered, plays a haunting tune that fills the sanctuary. The mist clings to the ground and shifts with the slightest movement through the area.}}<br />
<br />
;Wood Runestone<br />
You are bathed in a forest green light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Wood Sanctuary<br />
|desc=Silver-leafed aspens rise on all sides, their limbs lifting to the sky and reaching out towards each other. Tufts of grass cling to a small game trail that winds its way between the slender giants, the edges dotted with dark stones and blue slate. A brown wren warbles quietly as it gazes down from above, its body nearly hidden against the pale bark.}}<br />
<br />
;Woodland Runestone<br />
You are bathed in a forest green light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Woodland Sanctuary<br />
|desc=Spindly arms reach toward the distant sky, their frames ringed in thin white bark that is banded with ebon lines. Elliptical leaves shimmer brilliant crimson and amber like the dying light of a summer day and are moved by the low breeze that swirls through the area. The rich aroma of loam, moss, and grass scents the air, and a sense of peace pervades the sanctuary.}}<br />
<br />
;Neutral Sanctuary<br />
A swirling grey mist enshrouds you as your surroundings blur for a moment...<br />
{{RoomDescription<br />
|roomname=Sanctuary <br />
|desc=A grey, swirling mist surrounds you, its tendrils creeping around your feet and twisting into a thick, translucent mass that vaguely forms a curved wall around the chamber. A feeling of calmness and protection passes over you as you sense that nothing harmful may pass the swirling walls.}}<br />
{{top}}<br />
<br />
== [[Smite/Bane (302)]] ==<br />
<br />
{{top}}<br />
<br />
;Smite<br />
:A scintillating, blue-white aura encompasses TARGET.<br />
<br />
;Bane<br />
:A sickly, violet haze encompasses TARGET.<br />
<br />
== [[Well of Life (308)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:As you sense your souls have linked together, your skin tingles with electrical energy.<br />
<br />
;Cholen<br />
:As you sense your souls have linked together, you smell the aroma of fine wine.<br />
<br />
;Eonak<br />
:As you sense your souls have linked together, your face tingles briefly with heat like that of a nearby forge.<br />
<br />
;Imaera<br />
:As you sense your souls have linked together, you hear the faint rustling of autumn leaves.<br />
<br />
;Jastev<br />
:As you sense your souls have linked together, a pattern of stars flickers faintly before you before fading away again.<br />
<br />
;Kai<br />
:As you sense your souls have linked together, a shaft of light like a well-thrown spear flashes briefly across your sight.<br />
<br />
;Koar<br />
:As you sense your souls have linked together, for only an instant, you glimpse the flows of mana coursing around you.<br />
<br />
;Lorminstra<br />
:As you sense your souls have linked together, the chill of winter spreads slowly through your body.<br />
<br />
;Lumnis<br />
:As you sense your souls have linked together, a few wisps of grey mist drift past you.<br />
<br />
;Oleani<br />
:As you sense your souls have linked together, the light smell of spring flowers in bloom washes over you.<br />
<br />
;Phoen<br />
:As you sense your souls have linked together, warmth caresses your skin like the touch of the noontide sun.<br />
<br />
;Ronan<br />
:As you sense your souls have linked together, a tide of dreamlike lassitude washes through you.<br />
<br />
;Tonis<br />
:As you sense your souls have linked together, you hear the light sound of two coins clinking together.<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:As you sense your souls have linked together, a deep, rich purring, more felt than heard, vibrates through your body.<br />
<br />
;Eorgina<br />
:As you sense your souls have linked together, the area seems to darken for a moment.<br />
<br />
;Fash'lo'nae<br />
:As you sense your souls have linked together, the smell of dry, ancient parchment drifts past.<br />
<br />
;Ivas<br />
:As you sense your souls have linked together, the smell of tuberose incense twines slowly around you.<br />
<br />
;Luukos<br />
:As you sense your souls have linked together, a scaly texture rasps slowly over your skin.<br />
<br />
;Marlu<br />
:As you sense your souls have linked together, an acrid, alien smell creeps slowly through the air.<br />
<br />
;Mularos<br />
:As you sense your souls have linked together, a phantom pressure briefly encircles each of your wrists.<br />
<br />
;Sheru<br />
:As you sense your souls have linked together, the cackle of a jackal echoes in your skull.<br />
<br />
;V'tull<br />
:As you sense your souls have linked together, the coppery scent of drying blood saturates your senses.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:As you sense your souls have linked together, a sensation like feathers brushes over your face.<br />
<br />
;Zelia<br />
:As you sense your souls have linked together, a wild, silvery giggle rings in your head.<br />
<br />
=== Lesser Spirits ===<br />
<br />
<br />
;Aeia<br />
:As you sense your souls have linked together, the delicate scent of jungle lilies wafts around you.<br />
<br />
;Amasalen<br />
:As you sense your souls have linked together, you feel the hilt of a knife pressing against your palm.<br />
<br />
;Arachne<br />
:As you sense your souls have linked together, and a sticky feeling, like spiderweb encasing your skin, wraps briefly around you.<br />
<br />
;The Huntress<br />
:As you sense your souls have linked together, you hear the distinct, controlled swish of a long blade cutting through the air.<br />
<br />
;Jaston<br />
:As you sense your souls have linked together, a light breeze caresses your skin.<br />
<br />
;Kuon<br />
:As you sense your souls have linked together, the taste of acantha leaf tea fills your mouth.<br />
<br />
;Laethe<br />
:As you sense your souls have linked together, the dusky, dense smell of drying roses drifts past.<br />
<br />
;Leya<br />
:As you sense your souls have linked together, the smell of trillium flowers surrounds you briefly.<br />
<br />
;Onar<br />
:As you sense your souls have linked together, the brief sensation of a dagger against your throat flashes past.<br />
<br />
;Niima<br />
:As you sense your souls have linked together, the smell of the sea washes gently past.<br />
<br />
;Tilamaire<br />
:As you sense your souls have linked together, you hear a few bars of merry, skillfully whistled melody.<br />
<br />
;Voaris<br />
:As you sense your souls have linked together, the fresh smell of dew-laden roses in bloom drifts past.<br />
<br />
;Voln<br />
:As you sense your souls have linked together, you hear the distant clash of sword upon shield.<br />
<br />
;Other<br />
:{{addmetext}}<br />
<br />
== [[Blind (311)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the fury and violence of the Lord of the Seas flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> {{addmetext}}<br />
<br />
;Cholen<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the merriment and goodwill of the Jester flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> Caster's face shimmers and vanishes, and, in its place, you see the image of a young, golden-haired man with a smile of delight curving his lips. His eyes are the color of the sky, and they sparkle brightly with merriment. Divine radiance blazes around the image, and you are blinded.<br />
<br />
;Eonak<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the strong will and determination of the Master of the Forge flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the craggy face of a dwarven man. An aura of reddish-golden light, much like the glow of a forge, surrounds his features. His brown gaze bores into you, and the image sears itself into your eyes before everything goes black.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the warmth and healing power of the Lady of the Green flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a beautiful sylvan woman garbed in robes of leaves and flowers. A halo of pale green radiance surrounds her, and healing light shines in her eyes as she smiles jubilantly -- but then the light fades, and everything else fades along with it.<br />
<br />
;Jastev<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the tenuous, fleeting beauty of the world as the vision of the Soothsayer flows through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a pale, black-haired young man. Behind him, the night sky shines, thousands of stars shimmering in incredible beauty, but his face is filled with devastating sorrow even as he gazes into the night. Suddenly, the stars blaze with searing silver brilliance, and you are blinded.<br />
<br />
;Kai<br />
:{{addmetext}}<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the majesty of the King of the Gods flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of an ancient man wearing a majestic crown of pure light. The lines of his face are weary, and a great, snow-white beard flows from his chin, but his heavy-lidded blue eyes transfix you with their power. Divine radiance blazes around the image, and you are blinded.<br />
<br />
;Lorminstra<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the somber, majestic power and the caring presence of the Gatekeeper flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a thin woman with alabaster-hued skin. Snowflakes collect in her raven black hair, and winter's chill sweeps over you as her somber gaze meets yours. The image sears into your vision, and then everything goes dark.<br />
<br />
;Lumnis<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the wisdom and knowledge of the Queen of Enlightenment flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a mature woman robed in cloud grey gossamer. A single streak of grey hair mars her black tresses, and her face is serenely calm. Divine radiance blazes around the image, and you are blinded.<br />
<br />
;Oleani<br />
:{{addmetext}}<br />
<br />
;Phoen<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, your skin grows warm with the touch of sunlight as the masculine power of the Sun God flows through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a gaunt man with golden hair that shines as brightly as the sun. His smile is confident and proud, and a touch of arrogance blazes in his blue eyes. Divine radiance flares around the image, and you are blinded.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the dark, watchful power of the Lord of Dreams flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> {{addmetext}}<br />
<br />
;Tonis<br />
:{{addmetext}}<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:{{addmetext}}<br />
<br />
;Eorgina<br />
:{{addmetext}}<br />
<br />
;Fash'lo'nae<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the knowledge and intellectual interest of the Grandfather flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> {{addmetext}}<br />
<br />
;Ivas<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the passion and sensuality of the Seductress flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a staggeringly beautiful woman. Shimmering smoke surrounds her face, distorting it slightly, but her long-lashed eyes gaze knowingly into yours, dark with an unmistakable invitation. The image sears itself into your eyes before everything dissolves in a wash of grey.<br />
<br />
;Luukos<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the cruel malice of the Eater of Souls flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a massive emerald green serpent. The snake's golden eyes transfix you with their power as its forked tongue darts out to taste the air. Darkness wells forth to consume the image, and then you see nothing at all.<br />
<br />
;Marlu<br />
:<b>{{Smallcaps|[1p]}}</b> {{addmetext}}<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a gruesome demon. The monster's skin is glistening black, hooked wings arch above his inhuman features, and barbed tentacles lash and writhe restlessly around its body from appendages that bear only the faintest resemblance to arms. Darkness wells forth to consume the image, and then you see nothing at all.<br />
<br />
;Mularos<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the compassion, pain, and longing of He who is the Sorrow of the World flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a young man with incredibly compassionate eyes. His features are as delicate as an elven child's, but a bloody lash-stroke mars his skin near the collar of his white robe. The image sears itself into your vision before everything dissolves in a wash of scarlet.<br />
<br />
;Sheru<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the cruel, feral power of the Bringer of Terror flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see a pair of feral amber eyes gleaming out of darkness. Faintly, you can discern the outline of a jackal's head, but the proportions are subtly distorted -- the muzzle is too large to properly fit the head, and needlelike teeth gleam menacingly behind black lips. Darkness wells forth to consume the image, and then you see nothing at all.<br />
<br />
;V'tull<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the ecstatic bloodlust of the Berserker flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a giantman with marble white skin. His coal black eyes stare vengefully down at you, an expression of threat made only more dire by the bloodstained armor concealing his vast bulk. The image sears itself into your vision before everything dissolves in a wash of scarlet.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, your skin grows cold as the calm, silent power of the Mistress of Eternity flows through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see a somber woman swathed in a grey cloak. Her face is as pale as alabaster, and her features are composed with perfect, unwavering serenity. The air grows cold as her ice blue gaze rests upon you. The intensity of the vision overwhelms you, and everything dissolves in a wash of grey, leaving you blinded.<br />
<br />
;Zelia<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the madness of the Keeper of the Moons rising in you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see four crescent moons wheeling wildly through a sky that flashes with a thousand different colors. A pair of large emerald eyes stare down on you from above the moons, set in a constantly shifting face framed by long, windblown silver hair. The delighted laughter of a madwoman fills your ears as you grow more and more disoriented, and then the intensity of the vision overwhelms you. Everything dissolves in a wash of grey, leaving you blinded.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the warmth and nuturing comfort of the Mother flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a beautiful human woman with kind, quiet eyes. The leaves, flowers, and vines of a verdant tropical garden twine through her hair and caress her shoulders, with one particularly large lily spreading its milk-white petals across her brow. A faint glow halos her features for only a moment before her face, and everything else, vanishes from view.<br />
<br />
;Amasalen<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the frenzied religious ecstasy of the Executioner flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a cruelly smiling Faendryl man with dark bronze skin and slitted golden eyes. Flowing white hair courses over his lean neck and shoulders. Like blood spilling up from a cut, darkness wells forth to consume the image, and then you see nothing at all.<br />
<br />
;Arachne<br />
:<b>{{Smallcaps|[1p]}}</b> {{addmetext}}<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a brash woman with a fighter's build, clad in bloodstained leather armor. One of her eyebrows is slightly raised, and her smirk is distinctly condescending. Superimposed over her face, the image of a black widow spider shimmers into view, then fades away again. As the spider vanishes, everything else falls into darkness, leaving you blind.<br />
<br />
;The Huntress<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the cold, exquisitely controlled anger of the Huntress flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a surpassingly beautiful woman whose face is a mask of carefully controlled anger. A silvery scythe blade curves alongside her face, and the reflection across the mirror-polished surface displays the eight-pointed star Krr'ska. Light flashes from the scythe blade into your eyes, and then everything goes black.<br />
<br />
;Jaston<br />
:{{addmetext}}<br />
<br />
;Kuon<br />
:{{addmetext}}<br />
<br />
;Laethe<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the sorrowful compassion of the Lovelorn flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> {{addmetext}}<br />
<br />
;Leya<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the cool confidence of the Master of Martial Arts flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a woman in her twenties with wavy mahogany hair and azure eyes. Calm, unquestioning confidence fills her expression as she gazes directly at you, mitigated only slightly by the concealed shadow of sorrow. The image sears itself into your eyes before everything dissolves in a wash of grey.<br />
<br />
;Niima<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the merry, flirtatious delight of the Wavedancer flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see a waiflike young woman with shining blue eyes and a dazzling smile. Her pale blonde hair flows over her milk-white shoulders as smoothly as water, and you briefly smell a fresh sea breeze in the moment before everything goes dark.<br />
<br />
;Onar<br />
:<b>{{Smallcaps|[1p]}}</b> {{addmetext}}<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a cracked white skull. Shadows play over the pale bone surface, but never fully resolve into recognizable forms. Abruptly, the skull vanishes into complete and utter blackness -- along with everything else around you.<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the merry pleasure of the Patron of Young Love flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a young man with delicately fair skin, sunlight golden hair, and merry blue eyes framed by long blond lashes. He presses a blood red rose to his cheek as he flashes a mischevious, flirtatious smile. Golden radiance flashes around his face in the instant before everything goes dark.<br />
<br />
;Voln<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the grim, determined spirit of the Paladin flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a grim man clad in a full suit of black chainmail. His cold, somber eyes stare straight past you, and the faint halo of white radiance surrounding him only seems to deepen the shadows of his forbidding visage. The image sears itself into your eyes before everything dissolves into blackness.<br />
<br />
;Other<br />
:{{addmetext}}<br />
<br />
== [[Prayer (313)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the wrath of your deity to protect you. The scent of brine and lightning-struck sand surrounds you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Brilliant white light flickers in CASTER's eyes.<br />
<br />
;Cholen<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the humor of your deity to protect you. You taste fine wine on your lips, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Sapphire light dances in CASTER's eyes.<br />
<br />
;Eonak<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the labor of your deity to protect you. Your eyes sting as if with the touch of smoke or sweat, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Dark red light glimmers in CASTER's eyes.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the bounty of your deity to protect you. The smell of ripe wild raspberries swirls around you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Leaf-green light shines in CASTER's eyes.<br />
<br />
;Jastev<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the foresight of your deity to protect you. All hues around you gain brilliance as all shadows around you deepen, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Brilliant white light burns in CASTER's eyes.<br />
<br />
;Kai<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the fist of your deity to protect you. Strength and confidence imbue your body, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the justice of your deity to protect you. The ground trembles almost imperceptibly underfoot, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Intense golden topaz light blazes in CASTER's eyes.<br />
<br />
;Lorminstra<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the compassion of your deity to protect you. The delicate chill of autumn's first frost settles over your skin, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Pallid light glows in CASTER's eyes.<br />
<br />
;Lumnis<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the wisdom of your deity to protect you. Confidence and clarity settle over you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Opalescent light shines in CASTER's eyes.<br />
<br />
;Oleani<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the love of your deity to protect you. The smell of lily-of-the-valley surrounds you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Violet light sparkles in CASTER's eyes.<br />
<br />
;Phoen<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the power of your deity to protect you. The warmth of sunlight caresses your skin, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Golden radiance burns in CASTER's eyes.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the sword of your deity to protect you. The shadow of night darkens everything around you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Starry silver radiance shimmers in CASTER's eyes.<br />
<br />
;Tonis<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the wings of your deity to protect you. A light ripple passes through the air, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Golden light shines in CASTER's eyes.<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the pleasure of your deity to protect you. A low, rumbling purr vibrates through your head, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Eorgina<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the majesty of your deity to protect you. The scent of something burning drifts past, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Dark crimson light glitters in CASTER's eyes.<br />
<br />
;Fash'lo'nae<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the knowledge of your deity to protect you. The smell of dusty parchment tickles your nose, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Pale yellow light flashes in CASTER's eyes.<br />
<br />
;Ivas<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the desire of your deity to protect you. Your head swims as if with alcohol or incense, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Luukos<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the will of your deity to protect you. Something smooth yet hard rasps over your cheek, like the pebbled scales of a great serpent, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Emerald light glimmers in CASTER's eyes.<br />
<br />
;Marlu<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the delight of your deity to protect you. Your skin stings as if with the touch of acid, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Lurid orange light gleams in CASTER's eyes.<br />
<br />
;Mularos<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the love of your deity to protect you. The softness of silk caresses the back of your neck, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Ruby light glimmers in CASTER's eyes.<br />
<br />
;Sheru<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the favor of your deity to protect you. Unbidden, your heartbeat quickens with fear, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Amber light glows in CASTER's eyes.<br />
<br />
;V'tull<br />
:{{addmetext}}<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the impartial hand of your deity to protect you. A delicate sensation like the caress of a feathered wing runs over your face from brow to chin, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Grey light fills CASTER's eyes briefly.<br />
<br />
;Zelia<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the fickle spirit of your deity to protect you. A sudden wind chills your exposed skin, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Brilliant emerald light shines in CASTER's eyes.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the kindness of your deity to protect you. The smell of jungle rain drifts past you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Amasalen<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the frenzy of your deity to protect you. The smell of fresh-spilled blood swirls around you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Blood red light shines in CASTER's eyes.<br />
<br />
;Arachne<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the webs of your deity to protect you. Painless heat surges through your bloodstream. The world blurs into eight distinct images before refocusing upon one, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Intense crimson light glows in CASTER's eyes.<br />
<br />
;The Huntress<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the anger of your deity to protect you. For an instant, all around you is silvered by starlight to your eyes, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Jaston<br />
: {{addmetext}}<br />
<br />
;Kuon<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the caring of your deity to protect you. The aromas of pine needles and rich earth drift past you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Dark green light glows in CASTER's eyes.<br />
<br />
;Laethe<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the sympathy of your deity to protect you. The soft, musky scent of roses twines about you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Leya<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the skill of your deity to protect you. A sense of supple vitality flows through you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Azure light shimmers in CASTER's eyes.<br />
<br />
;Niima<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the mercy of your deity to protect you. You taste sea salt on your lips, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Aquamarine light shimmers in CASTER's eyes.<br />
<br />
;Onar<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the cool decisiveness of your deity to protect you. Nothing impressive happens externally, but your senses and awareness expand subtly, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Darkness flickers briefly in CASTERS's eyes.<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the approval of your deity to protect you. The enticing scent of sun-warmed roses twines about you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Brilliant yellow light shines in CASTER's eyes.<br />
<br />
;Voln<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the shield of your deity to protect you. Something unseen settles around your torso like a suit of massive armor enclosing you. Instead of feeling weighted or weary, however, you feel uplifted, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Other<br />
:{{addmetext}}<br />
<br />
== [[Censure (316)]] ==<br />
{{top}}<br />
===Pantheon of Liabo===<br />
;Charl<br />
:Speaking the words of a sacred incantation, you channel the power of divine displeasure toward those deserving of punishment.<br />
:As the words capture your attention, you hear a second voice overlapping CASTER's and translating the invocation: '''"For your transgressions, a thousand storms shall be raised against you, and lightning shall rain across your path and all you love!"''' Your spirit quails involuntarily at the power of the divine censure, and you feel your muscles tightening to disobey your will. (Non-bold part repeats on all.)<br />
<br />
;Cholen<br />
:For your transgressions, you will be forever be marked as the punchline of the world's jokes, prone to the pranks of all, and endure the endless humiliation that will ensue....<br />
<br />
;Eonak<br />
:For your transgressions, no tool will be true in your hand. Wood will buckle and splinter, metal will twist and shatter, and even the greatest of enchantments will fade without warning....<br />
<br />
;Imaera<br />
:For your transgressions, all nature shall rise against you! The rivers shall rise to drown you, the trees shall yield poison fruit to your hand, and every animal will show you its fangs....<br />
<br />
;Ivas<br />
:In a lush, seductive voice, CASTER purrs out an incantation in an unknown language.<br />
:For your transgressions, you shall know a hunger with no filling, a thirst with no quenching, and a yearning with no satisfaction. Every need you have will burn without ceasing until your entire body is aflame....<br />
<br />
;Jastev <br />
:For your transgressions, I will tell you your future. These are the words of the stars: all that you seek will be lost, and all that you fear will prosper until it destroys you. In the end, you will be forgotten, and nothing you have done or been will ever matter.<br />
<br />
;Kai<br />
:{{addmetext}}<br />
<br />
;Koar<br />
:For your transgressions, you shall be judged, and the verdict shall fall against you. In all the world, from sky to earth, there is no sanctuary against that high judgement....<br />
<br />
;Lorminstra<br />
:The Gatekeeper's hand and key will be against you, parting your spirit and body, leaving you helpless in a mortal world that does not know your presence....<br />
<br />
;Lumnis<br />
:For your transgressions, you shall receive all that you have earned, for you are one who heeds no wisdom, and you are one who takes no guidance. Therefore, no wisdom and no guidance shall you have, and you shall be lost beyond redemption....<br />
<br />
;Oleani<br />
:For your transgressions, your loveless life shall bring you no satisfaction. Every relationship you have shall be sundered, until you walk alone through a joyless life without the strength to end it.<br />
<br />
;Phoen<br />
:For your transgressions, the sun shall give you no warmth in winter and relentless heat in summer. Its light will not feed your crops and its power will not give you strength....<br />
<br />
;Ronan<br />
:For your transgressions, your dreams shall be hopeless, and your waking hours possessed by dreams. You shall have no peace waking or sleeping, for you will never fully enter, nor fully leave sleep, and there shall be no rest for you....<br />
<br />
;Tonis<br />
:For your transgressions, your thoughts and actions will be slowed, and all eyes will be drawn to your stupid, clumsy sluggishness. You will be unable to protect your treasures from those in the shadows.<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:For your transgressions, you will be hunted, little prey. Between shadow and light, between branch and wall, the eyes you cannot see will see you. The claws are sharp, and your flesh is weak. Run, little prey, for the chase is marvelous fun....<br />
<br />
;Eorgina<br />
:For your carelessness, your spirit shall be shackled by invisible chains, rendering you a lowly slave. You will grovel at the feet of the one who controls your freedom, kissing the jeweled hem of her garments and begging for a chance to redeem yourself!<br />
<br />
;Fash'lo'nae<br />
:For your transgressions, text will blur before your eyes, and words will shift upon reaching your ear. You will never understand anything of value, and you will never be able to communicate that which you already know.<br />
<br />
;Ivas<br />
:For your transgressions, you shall know a hunger with no filling, a thirst with no quenching, and a yearning with no satisfaction. Every need you have will burn without ceasing until your entire body is aflame....<br />
<br />
;Luukos<br />
:For your transgressions, the mark of the liar shall be upon you. No truth you speak shall ever be believed, setting every ally against you and all friendly blades at your back. In death, you shall be drawn into the service of those lies, and all you ever do will serve the hunger of the Serpent....<br />
<br />
;Marlu<br />
:For your transgressions, your ever-fading power shall fuel the end of all that you know. Everything shall be destroyed, but you will face the oblivion first of all.<br />
<br />
;Mularos<br />
:For your transgressions, there will be no comfort for you. Your blood will run untended, and your heart will break unnoticed. You will break yourself to the ground, and break your wrists on a blade, all in the company of uncaring silence.<br />
<br />
;Sheru<br />
:For your trangressions, the darkness shall surround you, and the amber-eyed spawn of your nightmares will join you there. Given flesh and given fangs, your nightmares shall come as you stumble helplessly through a night that knows no dawn....<br />
<br />
;V'tull<br />
:For your transgressions, your blood will run across the soil like a river, and your splintered bones will be sown across the land!<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:For your transgressions, you will be judged in the land of death, where there is neither escape nor reprieve. The angels know when you will pass the gates, and their sickles are sharp enough to slice apart a soul....<br />
<br />
;Zelia<br />
:No mist and no moonlight, no mercy, no insight! Your bones and your eyes, all your heart, all despised! Your luck is despair, and nobody will care when you scream in the rain, never escaping, so totally sane....<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:For your transgressions, there shall be no shelter for you anywhere that the Mother's eye sees. A garden to others will be withered dust to you. You will be homeless and helpless, rejected by all mothers, a wanderer forever without any kin or comfort.<br />
<br />
;Amasalen<br />
:For your transgressions, your blood will flow from your body in rivers! Your skin will be stripped off to decorate the temple walls as your still-beating heart feeds the high altar....<br />
<br />
;Arachne<br />
:For your transgressions, disfiguring venom shall pour through your veins. Strong men shall fear at your presence, weak ones shall faint away, and all will rise against you to exile you forevermore!<br />
<br />
;The Huntress<br />
:For your transgressions, all those with cause against you shall have the strength of a hundred men apiece. Their hands will be guided divinely for true strikes and fatal blows, and the sands shall drink your life's blood without mercy.<br />
<br />
;Jaston<br />
:{{addmetext}}<br />
<br />
;Kuon<br />
:For your transgressions, the plants of the world shall give you neither comfort nor shelter. Wooden walls will rot about you, and acantha will offer your wounded lips no healing grace....<br />
<br />
;Laethe <br />
:For your trangressions, all those you love will be parted from you, never to join you again. There shall be neither comfort nor contact for you, not even in death's dark domain....<br />
<br />
;Leya<br />
:For your transgressions, the hands of all honorable people will turn against you, leaving you surrounded by traitors and fools. Fade your combatant skills will, offering you no reward for their application.<br />
<br />
;Niima<br />
:For your transgressions, the water you seek to drink will be as dust, and the water you seek to escape will overwhelm you. You will drown as the dolphins watch, and they will never move to aid you.<br />
<br />
;Onar<br />
:For your transgressions, a contract has been placed against you. The price for your life has already been paid.<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris <br />
:For your transgressions, all those you love will be parted from you. Mountains and miles, chasms and seas, traditions and laws shall divide you! Ever shall your passion rise, and never shall your love be satisfied....<br />
<br />
;Voln<br />
:For your transgressions, no punishment could be greater than that which you bring upon yourself. From death, undeath will enslave you. Your will shall be torn, your soul flayed to tatters, and not even enough of self-control shall remain for you to beg for a liberating sword....<br />
<br />
=== Unaligned ===<br />
<br />
;Other<br />
:Religious fervor infuses CASTER's voice as she speaks an incantation in an unknown language.<br />
:For your transgressions, the greatest of wraths will enfold you. All punishment that you have earned will be portioned out to you, more than any spirit or body or soul can endure....<br />
<br />
== [[Raise Dead (318)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:<b>{{Smallcaps|[2p]}}</b> Moisture beads upon your skin as CASTER's eyes cloud over with the darkness of a rising storm. Power builds upon the air, causing the dead hair upon your arms to rise, and as CASTER utters the last words of her spell you hear the rumble of thunder in her voice. The rolling sound ripples upon the air and collides with your chest an instant before a brilliant flash suffuses you with raw spiritual energy.<br />
:<b>{{Smallcaps|[3p]}}</b> Moisture beads on the skin of CASTER and TARGET as the former's eyes cloud over with the darkness of a rising storm. Power builds upon the air, causing the hair upon your arms to rise, and as CASTER utters the last words of his spell you hear the rumble of thunder in his voice. The rolling sound collides with TARGET's prone form, its very touch creating a brilliant flash that suffuses her in raw spiritual energy.<br />
<br />
;Cholen<br />
:<b>{{Smallcaps|[2p]}}</b> Musically, though lyric free, CASTER begins a soft chant in petition to her deity. Rising from the air around her, the sweet sound of a lute begins to accompany her, and you discover that the very air seems alive with it. Reaching outward, CASTER touches you on the lips, and the blended sounds burst into a wordless chorus that surges between the two of you in a shower of colorful lights.<br />
:<b>{{Smallcaps|[3p]}}</b> Musically, though lyric free, CASTER begins a soft chant in petition to her deity. Rising from the air around her, the sweet sound of a lute begins to accompany her and you discover that the very air seems alive with it. Reaching outward, CASTER touches TARGET on the lips and the blended sounds burst into a wordless chorus that surges between the pair in a shower of colorful lights.<br />
<br />
;Eonak<br />
:<b>{{Smallcaps|[1p]}}</b>Chanting slowly, your mind and body fill with strong sense of purpose as you gaze down at TARGET. Within your mind's eye you unravel the greater machinations of life and realize that the prone body lying before you is still needed to make them still work. Touching one finger to his forehead, you reignite the spark of life within him and return him to their greater function.<br />
:<b>{{Smallcaps|[3p]}}</b> Chanting slowly, the sound reminiscent of cogs moving through a large machine, CASTER gazes down at TARGET with a sense of greater understanding in his eyes. Briefly touching upon TARGET's forehead, CASTER reignites the spark of life within him.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> Breathing slowly, you extend your senses towards the world around you and draw into you the very essence of nature. You shift your gaze towards TARGET and carefully release the energy you've drawn into yourself towards him. A rush of energy briefly flows between the two of you as you feel life slowly return to him.<br />
:<b>{{Smallcaps|[3p]}}</b> Breathing slowly on the heels of her chanting, CASTER's gaze grows distant for several moments. With the grace of a doe lapping water at a brook, her gaze falls to TARGET and a rush of energy briefly flows between them causing TARGET to return to life.<br />
<br />
;Jastev<br />
:<b>{{Smallcaps|[1p]}}</b> Emptying all breathe from your body, you slowly still yourself and close your eyes. You reach out with all of your senses and feel a film shift across your vision. Opening your eyes, you gaze through a white haze and find images of TARGET floating above his prone form. Acts of TARGET's past, present, and future play out before your clouded vision. With conviction and faith, you pluck a future image of TARGET from the air and coax he back into his body. Slowly, the film slips from your eyes and images fade away.<br />
:<b>{{Smallcaps|[3p]}}</b> Slowly exhaling the last syllable of his chant, CASTER closes his eyes for several moments. Upon opening his eyes, hundreds of images appear to hover over the prone form of TARGET. Each image is different from that of the woman that lays lifeless. With firm conviction, CASTER pulls at one of the images in the air and slowly coaxes TARGET's ghostly form back into her body. The film slips from CASTER's eyes as TARGET is filled with the breath of life.<br />
<br />
;Kai<br />
:<b>{{Smallcaps|[3p]}}</b> Deep and resonating, you feel the chant that falls from her lips and watch as she is filled with the strength of her faith. She crouches beside TARGET and gently lifts him into her arms. CASTER's muscles swell with the power of her deity, and she cradles him close to her chest. Strength and life flood from CASTER's body into TARGET's, but CASTER suddenly seems weakened by the experience and is forced to her knees. With a soft sigh, CASTER still manages to lay TARGET gently back down.<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b> With each passing moment during your slow chant, the thrum of power begins to flood your very being, pulsing through your veins like crackling electricity. The overwhelming sensation liberates your mind from the trivial details of mortal life. You fold your right arm over and rest your chin upon your hand while gazing down at the lifeless corpse of TARGET, contemplating his existence. Blinking once, you thrust your hand over TARGET, and the raw power escapes your body through your fingertips, flowing into him.<br />
:<b>{{Smallcaps|[2p]}}</b> With each passing moment during CASTER's slow chant, his eyes flutter rhythmically. He folds his right arm and rests his chin upon his hand, then gazes down at you, as if contemplating your very existence. Blinking once, CASTER thrusts his hand over you, and crackling, raw power flows from CASTER's fingertips into your body, jolting you back to life.<br />
:<b>{{Smallcaps|[3p]}}</b> With each passing moment during CASTER's slow chant, his eyes flutter rhythmically. He folds his right arm and rests his chin upon his hand, then gazes down at the lifeless corpse of TARGET, as if contemplating his existence. Blinking once, CASTERthrusts his hand over TARGET, and crackling raw power flows from CASTER's fingertips into TARGET.<br />
<br />
;Lorminstra<br />
:<b>{{Smallcaps|[1p]}}</b> Thin at first, a fine layer of rime tickles your hands and fingertips. The hoarfrost smoothly glides between you and TARGET, turning to a light powder as it traverses the space between. The white substance clings to TARGET's eyelashes and cheeks for a moment before it becomes charged with spiritual power, then it slowly melts away.<br />
:<b>{{Smallcaps|[3p]}}</b> Thin at first, a fine layer of rime coats CASTER's hands and fingertips. The hoarfrost smoothly glides across the space between CASTER and TARGET, turning to a light powder in the open air. The white substance clings to TARGET's eyelashes and cheeks for a moment before it becomes charged with spiritual power, then it slowly melts away.<br />
<br />
;Lumnis<br />
:<b>{{Smallcaps|[1p]}}</b> Lifting your finger, you begin to chant and draw a series of conjoined circles in the air. Each circle turns to mist and takes on a different hue - white, blue, black, red, and green. As the last ring is completed, you spread your fingers and gently allow your tips to touch each color before pushing the misty creation towards TARGET. A shock of energy courses through your body as the mist seeps into TARGET's chest and life is slowly returned to his body.<br />
:<b>{{Smallcaps|[3p]}}</b> Lifting her finger, CASTER begins to chant and draws a series of conjoined circles in the air. Each circle turns to mist and takes on a different hue - white, blue, black, red, and green. As the last ring is completed, she spreads her fingers and gently allows the tips to touch each color and pushes the misty creation towards Body. A shock of energy courses through CASTER's body as the mist seeps into TARGET's chest and life is slowly returned to his body.<br />
<br />
;Oleani<br />
:<b>{{Smallcaps|[1p]}}</b> Rich and lively, the scent of wild flowers suddenly fills the air as you finish your chant, and you feel alive with the energy of spring. With renewal at your fingertips, you gently touch TARGET on the brow and revel in the sweet rush of energy that passes through you into her.<br />
:<b>{{Smallcaps|[3p]}}</b> Rich and lively, the scent of wild flowers suddenly fills the air as CASTER finishes her chant, and an aura of energy forms a rose-hued nimbus around herself. Lifting his fingers, CASTER gently touches TARGET's brow and the nimbus drains away from CASTER as it fills TARGET with life.<br />
<br />
;Phoen<br />
:<b>{{Smallcaps|[2p]}}</b> A pleasant warmth encircles CASTER's body with a golden nimbus that is reminiscent of a rising sun, her features softened by its presence. As she lifts her right palm you notice a fierce energy fill her hand. The light, driven by CASTER's will, slants in thin lines from her hand across your face and fills you with the vigorous life of a burning sun.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[1p]}}</b> Weaving your hands as you speak the words of your prayer, you are momentarily mesmerized by the silver nimbus that your movements create. The world around you takes on a dream-like quality and the nimbus at your fingertips turns into the image of a slender blade. Grasping it by the hilt, you plunge the silver light into TARGET's chest and feel the shock of impact tear the blade from your hands. As TARGET draws the breath of life into her lungs, the blade becomes ethereal and disperses into the air.<br />
:<b>{{Smallcaps|[2p]}}</b> Weaving his hands as he speaks the words of his prayer, CASTER is momentarily mesmerized by the silver nimbus that his movements create. The world around you takes on a dream-like quality and the nimbus at CASTER'S fingertips turns into the image of a slender blade. Grasping it by the hilt, CASTER plunges the silver light into your chest and you feel the shock of its impact fill you with life. As you draw breath into your lungs, the blade becomes ethereal and disperses into the air.<br />
:<b>{{Smallcaps|[3p]}}</b> Weaving her hands as she speaks the words of her prayer, CASTER is momentarily mesmerized by the silver nimbus that her movements create. The world around you takes on a dream-like quality and the nimbus at CASTER's fingertips turns into the image of a slender blade. Grasping it by the hilt, CASTER plunges the silver light into TARGET's chest and the shock of its impact fills TARGET with life. As TARGET draws her first breath, the blade becomes ethereal and disperses into the air.<br />
<br />
;Tonis<br />
:{{addmetext}}<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:<b>{{Smallcaps|[1p]}}</b> A feeling of deep lassitude overcomes you as your lips part in a soft chant that is no louder than a gentle purr. Deep within your body you feel as though something is stretching languidly and slowly waking. The world takes on a black and white hue as another, deeper purr joins your own and at its climax you touch TARGET on the forehead. You feel a deep contentment at the exchange of raw power that your touch causes within his, and you feel the cat within return to quiet slumber; the experience leaving you to feel slightly weakened.<br />
:<b>{{Smallcaps|[2p]}}</b> Shadows shift and roll around CASTER as his lips part in a soft chant that is no louder than a gentle purr. Taking on definition and contrast, the shadows around CASTER morph into the semblance of a large feline stretching languidly and his eyes take on a yellow cast as he gazes at you. A deeper, louder purr accompanies CASTER's as he touches your forehead and the feeling of raw power that burst over you blinds you. When your vision clears the shadows are long and his eyes have returned to normal.<br />
<br />
;Eorgina<br />
:<b>{{Smallcaps|[1p]}}</b> Weaving your hands into a complex gesture, you feel a power begin to fill your very being, and in your peripherals you see the dark hue of licking flames. You narrow your eyes so that only TARGET's prone form is in your field of vision. The last syllable of your spell falls from your lips, a sharp command at the soul beyond the lifeless body, and you feel raw energy course through you into TARGET.<br />
:<b>{{Smallcaps|[2p]}}</b> Raw energy spills from the shadows that ring CASTER as she begins to weave her hands in complex gestures above you. Narrowing her eyes, Savior issues a sharp command at your spirit as it floats above your body, then you feel yourself slam back into your mortal shell.<br />
:<b>{{Smallcaps|[3p]}}</b> Weaving his hands in complex gestures, CASTER begins to cast his spell and you notice that the shadows lengthen around him. CASTER narrows his eyes, his gaze falling upon TARGET, and issues one sharp command. Raw energy passes between the two and the shadows return from whence they came.<br />
<br />
;Fash'lo'nae<br />
:<b>{{Smallcaps|[1p]}}</b> As you begin to chant you notice the scent of dry, dusty parchment and feel a cool mist cling to your skin somewhere near your feet. You sense the ethereal tendrils of the mist as they coil about your body and notice that the world turns to a yellowish hue as the mist settles about your head. Focusing on TARGET, you feel the transfer of energy pass between you as you return him to life.<br />
:<b>{{Smallcaps|[3p]}}</b> As CASTER begins to chant the scent of dry, dusty parchment fills the air and a topaz mist wreathes her body. The coiling, ethereal tendrils circle about her and slowly rise from her feet to her head where they form a slit-eye. The eye opens, its focus upon TARGET and a surge of energy passes between the two.<br />
<br />
;Ivas<br />
:<b>{{Smallcaps|[2p]}}</b> Rolling green mist seeps from CASTER's skin and glides across her fingertips only to swirl through the air towards you. As the mist connects with your prone form, you feel a surge of power igniting your flesh and you writhe beneath its erratic gyrations.<br />
:<b>{{Smallcaps|[3p]}}</b> Rolling green mist seeps from CASTER's skin and glides across her fingertips only to swirl through the air towards TARGET. As the mist connects with the prone form, a surge of power can be seen dancing across his skin and his writhes beneath its erratic gyrations.<br />
<br />
;Luukos<br />
:<b>{{Smallcaps|[1p]}}</b> As you begin to chant the air about you takes on the musty scent of an ophidian being shedding its skin and an emerald light clings to your skin. You feel the ethereal tendrils twining around your arms forming slender asps, which punctuate the words of your prayer with their hiss. Pointing towards TARGET, you feel the mist slither off of your arms and watch them slam into her chest at the exact moment that you feel your energy transfer into her.<br />
:<b>{{Smallcaps|[3p]}}</b> As CASTER begins to chant, the air fills with the musty scent of coiling serpents and a mist of emerald light clings to his arms. The ethereal tendrils briefly seem to coil into the shape of asps, which suddenly strike out at TARGET and infuse her with CASTER's energy.<br />
<br />
;Marlu<br />
:<b>{{Smallcaps|[1p]}}</b> Murmuring softly, you call upon your connection with the Destroyer and feel your words twist into an alien, spidery chant. Dark shadows laced with crimson swirl before your eyes and at your forceful command sink into the chest of TARGET. The transference of energy is swift and immediate as you bind TARGET back into his body.<br />
:<b>{{Smallcaps|[3p]}}</b> Murmuring softly, CASTER calls out in a harsh, commanding voice that slowly dwindles to an alien chant difficult to follow. Circling darkly around CASTER's body is a series of dark shadows infused with a crimson light. Suddenly, he issues a forceful, sharp command that sends the shadows crashing into TARGET's chest.<br />
<br />
;Mularos<br />
:<b>{{Smallcaps|[1p]}}</b> Murmuring softly, a mournful chant slips from your lips and you feel welts appear upon your wrists. Dipping them briefly, you smear the crimson liquid the leaks from these sudden wounds in a thin line down TARGET's face. Tingling with each second that your skin touches his, you feel the transference of your raw energy pass into TARGET and momentarily reel with the pain of its release. Slowly, the wounds on your wrists heal, though a lingering throb remains.<br />
:<b>{{Smallcaps|[2p]}}</b> Murmuring softly, a mournful chants slips from CASTER's lips and crimson rents appear upon his wrist. Dipping them briefly, CASTER smears the crimson liquid that leaks from his wounds in a thin line down your face and the warm rawness of the life begins to bleed into you. The pain of renewal is almost as sharp as the rawness of the energy that suddenly fills you. Slowly, though you are dazed, you watch the wounds upon CASTER's wrists heal.<br />
:<b>{{Smallcaps|[3p]}}</b> Murmuring softly, a mournful chant slips from CASTER's lips, and crimson rents appear upon her wrists. Dipping them briefly, CASTER smears the crimson liquid that leaks from her wounds in a thin line down TARGET's face. The transference of energy between the pair is immediate and the air crackles with the rawness of its release. Slowly, the wounds upon CASTER's wrists heal.<br />
<br />
;Sheru<br />
:<b>{{Smallcaps|[1p]}}</b> Low and monotonous, you begin a chant to draw TARGET back to life and feel the deep shadows of the area rise to meet you. Falling upon you like a cloak of darkness, the twisting, inky blackness transforms into the visage of a jackal from a once forgotten nightmare. Sweeping from your body into TARGET's, the raw energy of your prayer transfers into her prone form. Slowly, the shadows recede back into the surrounding area.<br />
:<b>{{Smallcaps|[3p]}}</b> Low and monotonous, CASTER begins to chant and the deep shadows of the area seem to rise to meet him. Falling upon him like a mantle of darkness, the twisting, inky blackness transforms into the visage of a jackal from a once forgotten nightmare and sweeps from CASTER's body into TARGET. Slowly, the shadows recede back into the surrounding area.<br />
<br />
;V'tull<br />
:<b>{{Smallcaps|[2p]}}</b> Harsh and barbaric, the words of CASTER's chant fall from his lips and disappear upon the air that surrounds you. Darkness descends upon your vision, changing the world to sanguine hues, and you watch as an unholy rage fills CASTER's face. Suddenly blinded by the berserker frenzy that fills him, he lashes out at you, and the raw energy of his fury restores you to life.<br />
:<b>{{Smallcaps|[3p]}}</b> Harsh and barbaric, the words of CASTER's chant fall from his lips and disappear upon the surrounding air. Blood fills his eyes, and his face transforms into a mask of unholy rage as he stares down at TARGET's prone form. Suddenly blinded by the berserker frenzy that fills him, CASTER lashes out at TARGET and the air crackles with the raw energy of his fury as it restores her to life.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b> Wrapped in an aura of chill, you close your eyes and softly begin to chant. As the cold air that surrounds you condenses you feel it slowly ripple outward in waves that turn the breath of those nearby into a fine mist. This mist swiftly moves to encompass you and you feel a pair of wings arc over your back. With the last words of your chant, you open your eyes and watch as foggy wings rise above you and gently brush against TARGET. As they dissipate in a cold rush against TARGET, you feel a surge of power spill forth from you and into him.<br />
:<b>{{Smallcaps|[3p]}}</b> Wrapped in an aura of chill, CASTER closes her eyes and softly begins to chant. As the cold air that surrounds her condenses it beings to ripple outward in waves that turns the breath of those nearby into a fine mist. This mist swiftly moves to encompass CASTER and slowly coalesces into a pair of ethereal wings that settle into a protective arc over TARGET. With the last words of her chant, the wings surge forward and gently caress TARGET, only to dissipate moments later taking the chill of the air with it.<br />
<br />
;Zelia<br />
:<b>{{Smallcaps|[1p]}}</b> Silvery and light, your eyes glaze over with a wild, crazed view of the world around you. A strange giggle passes your lips of its own volition as you gaze at TARGET's prone form. As if the carefree sound becomes something visible and substantial, the air around TARGET shimmers silvery and raw, as spiritual energy flows from you into hers.<br />
:<b>{{Smallcaps|[2p]}}</b> Silver and light, CASTER's eyes take on a wild, crazed sheen. Her gaze falls upon you and a strange giggle passes from her lips. The laughter swells upon the air and as the carefree sound falls upon you it seems to swell and gain substance, filling you with its raw, as silvery spiritual energy.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:<b>{{Smallcaps|[1p]}}</b> Chanting softly, you begin to feel the gentle patter of rainfall upon your skin and smell the rich scent of loam fill the air. Lightly brushing your fingertips against TARGET's brow, you feel a warm rush of energy thrum through your feet and rise up through your body only to be transferred through your finger tips into her prone form.<br />
<br />
;Amasalen<br />
:<b>{{Smallcaps|[3p]}}</b>Guttural and primal, the words of CASTER's chant are torn from CASTER's throat with enough force to slice the very air. He clenches his hands into tight fists and within moments blood begins to seep from between his fingers. Bending at the waist, CASTER opens his hands and presses his right hand to TARGET's forehead, and the other to his lips. Power surges through the connected bodies and within moments TARGET draws his first breath of life.<br />
<br />
;Arachne<br />
:<b>{{Smallcaps|[2p]}}</b> Low and soft, the chant that falls from CASTER's lips is suddenly transformed into a sound that resembles the gentle clattering of thousands of tiny feet as they scuttle across a marble floor. Waving his hands over you, you notice that tiny threads of spider silk are leaking from his fingertips, and you realize that you are being blanketed in a cocoon. Moments later, you feel the webbing seep into your skin, and with it comes a feeling of raw energy, which shocks you back into life. As you draw your first breaths, the webbing seems to have completely dissolved.<br />
<br />
;The Huntress<br />
:<b>{{Smallcaps|[1p]}}</b> Crouching beside the prone form of TARGET, you softly issue the last syllable of your chant. Breathing deeply, you take in the scents around you and let the feel of your surroundings infuse you. With only your gaze, you track the area and recreate the circumstances of TARGET's death within your mind. Touching TARGET, you follow the lines of the web that holds his soul in place and force it back into his body. Raw energy courses through you and you feel your sense of justice and vengeance filling TARGET with life.<br />
:<b>{{Smallcaps|[2p]}}</b> Crouching beside your prone form, CASTER softly issues the last syllables of his chant and takes a deep breath. Calmness steals over his features, and as he lifts his eyes to the surroundings, you are reminded of a wild animal tracking its prey. Slowly, and with deliberate movement, CASTER's gaze slips over your body and you feel him reach out to you. With force, CASTER slams your soul back into your body and the transference of raw energy that brings you back to life is filled with justice and vengeance.<br />
:<b>{{Smallcaps|[3p]}}</b> Crouching beside TARGET's prone form, CASTER softly issues the last syllables of his chant and takes a deep breath. Calmness steals over his features, and as he lifts his eyes to the surroundings, you are reminded of a wild animal tracking its prey. Slowly, and with deliberate movement, CASTER's gaze slips over TARGET's body and you watch as he plucks something that only he can see from the air. With force, CASTER slams his fist into TARGET's body and the raw energy transfers between them is filled with justice and vengeance<br />
<br />
;Jaston<br />
:<b>{{Smallcaps|[1p]}}</b> Kneeling beside the prone form of TARGET, you utter the last syllable of your chant and lower your face to xx's ear. Whispering softly, you speak unto her, "With the air in my lungs, I bring you back from death. With the power of Jaston, I draw you into breath." Slowly, you exhale upon TARGET's face, and you feel the gentle pull of the four winds carry your breath over every inch of her body. Standing, you feel the raw energy granted to you by your deity transfer into xx, and it momentarily steals your breath away.<br />
<br />
;Kuon<br />
:<b>{{Smallcaps|[1p]}}</b> You chant slowly as you walk a slow circle around the body of TARGET, shimmering flowers and herbs winking into existence. The gentle fragrance of an herb garden rises underfoot, flooding your senses and setting your skin tingling with the power of life. You lean over and pluck an ethereal leaf, placing it on TARGET's forehead. As it sinks into her skin, the garden around her grows higher and lusher, covering TARGET in blanket of calm, yet revitalizing energy.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER chants slowly as she walk a slow circle around your body, shimmering flowers and herbs winking into existence. She leans over and plucks an ethereal leaf, placing it on your forehead. Sensation begins to return to your body as it sinks into your skin, and you can feel the gentle caress of calm energy blanketing you as the surrounding garden grows higher and lusher.<br />
<br />
;Laethe<br />
:<b>{{Smallcaps|[1p]}}</b> As the last syllable of your chant falls from your lips, you feel the need to hum come over you. The soft lullaby that issues from your throat reminds you of young loves that were lost before they had a chance to blossom. Gazing down at TARGET's prone form, you feel a deep connection between the light tune you hum and the loss of the life before you. Channeling your energy toward TARGET, you implore him to return to his body and rejoin the living so that others do not feel that loss.<br />
<br />
;Leya<br />
:<b>{{Smallcaps|[3p]}}</b> Releasing all of the air from her body, CASTER lets the last syllables of her chant fall from her lips and you watch her grow perfectly still. Narrowing the focus of her attention to TARGET's lifeless form, CASTER shifts her stance and carefully lays her hand upon his forehead. Slowly, a deep blue nimbus begins to glow around CASTER's body, and as she withdraws her hand from TARGET's forehead, you notice that the glowing light begins to seep into the dagger-shaped brand seared upon it. Moments later, TARGET draws breath and the brand upon his forehead disappears.<br />
<br />
;Niima<br />
:<b>{{Smallcaps|[1p]}}</b> You weave your hands in a fluid pattern before you, matching the tempo of your soft incantation. The subtle scent of the ocean tickles your nose as power rises within your being like the day's tide. With a wide smile, you caress TARGET's cheek before placing your hand above her heart. Wisps of rainbowed energy flow from your fingertips and into the body of TARGET, washing over her and rescuing her from the clutches of the abyss.<br />
:<b>{{Smallcaps|[2p]}}</b> CLERIC weaves her hands in a fluid pattern that matches the tempo of her soft incantation. The subtle scent of the ocean flows in as CLERIC tenses momentarily. With a wide smile, CLERIC caresses your cheek before placing her hand above your heart. Wisps of rainbowed energy flow from CLERIC's fingertips and into your body, washing over you like the lapping waters of the warm southern seas, rescuing you from the darkness of death.<br />
<br />
;Onar<br />
:<b>{{Smallcaps|[1p]}}</b> Almost imperceptible, you chant solemnly before TARGET, and the air around your hands begins to shimmer. Materializing out of nothingness, menacing shadows can be seen clinging to TARGET's cold body. With surgical precision, you strike at each dark tendril with a single finger, cutting them away from him. Slowly, you draw a single line across TARGET's neck, releasing him from the last bond of death.<br />
:<b>{{Smallcaps|[2p]}}</b> Almost imperceptible, CLERIC chants solemnly before you, and the air around his hands begins to shimmer. Materializing out of nothingness, menacing shadows can be seen clinging to your cold body. With surgical precision, CLERIC strikes at each dark tendril with a single finger, cutting them away from you. Slowly, he draws a single line across your neck, releasing you from the last bond of death.<br />
<br />
;Tilamaire<br />
:<b>{{Smallcaps|[3p]}}</b> A melodic chant escapes CASTER's lips, singing the praises of the joys of living. CASTER's eyes light up, and a sparkling yellow aura soon surrounds her as she revels in her ceremony. Caught up in the moment, she dances lively around the body of TARGET, the exultant energy flowing from her to TARGET with every step. CASTER takes a small bow at the end of the ritual that has left both her and TARGET slightly out of breath.<br />
<br />
;Voaris<br />
:<b>{{Smallcaps|[1p]}}</b> Lowering your eyes solemnly to TARGET's prone form, you utter the last syllable of your chant and are struck by the sudden, overpowering scent of roses. Gently laying your hand over TARGET's heart, you softly pour your energy into his form and implore he to return to life, love, and the acceptance of those around he. You feel your connection with TARGET grow as your energy fills his heart and are relieved to feel a pulse beneath your hands.<br />
:<b>{{Smallcaps|[2p]}}</b> Lowering his eyes solemnly to you, CASTER utters the last syllable of his chant and you suddenly recognize the overpowering scent of roses on the air. Gently laying his hand upon your heart, you begin to feel your body again. Life, love, and the acceptance of all around you draws your soul back towards your body and within moments you feel the raw energy ignite your heartbeat and return you to life.<br />
<br />
;Voln<br />
:<b>{{Smallcaps|[3p]}}</b> Gazing grimly upon the body of TARGET, CASTER chants with a quiet determination to intervene in TARGET's fate. Determination fills CASTER's face and he summons gossamer white energy around his hands. CASTER clutches his fist over his heart and then places his hand above TARGET's lifeless eyes. His once quiet chant grows stronger and louder as the energy rushes forth from his fingertips and into TARGET.<br />
<br />
;Other<br />
:{{addmetext}}<br />
<br />
== [[Intercession]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:Thunder breaks overhead with a deafening roar, and you are assaulted by the sharp scent of seawater. Blue sparks leap up from the ground, leaving jagged afterimages hovering in your vision for several moments after the lights themselves are gone.<br />
<br />
;Cholen<br />
:Strains of music pluck at your ears, woven through with the sound of a distant voice raised in joyous laughter. Your heart grows light, the world more colorful to your eyes. In moments, the distant sounds fade and leave you energized in the wake of their merriment.<br />
<br />
;Koar<br />
:The air about you fills with a harsh light, every line you view through it sharply defined. A commanding and implacable gaze weighs heavily upon you, humbling you even as it fills you with a quiet pride. The sensation of being watched passes, but in its wake you are stronger and more firm in your resolve.<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Fash'lo'nae<br />
:A line of yellow light flows outward from your feet, tracing a pattern of growing intricacy on the air just above the ground. The light branches a multitude of times, each strand writhing in place as though barely held in check by some unseen power.<br />
:The threads of glowing amber loop back upon themselves, throwing silver sparks as their ends merge. The image of a stylized slit-pupiled eye completes itself and burns, sourceless, on the air about you for the space of a breath before vanishing into nothing.<br />
<br />
;Marlu<br />
:A spot of darkness in your vision blooms hazily outward, rippling as it does so with deep violets and sickly greens. Six slender tentacles unfold from the heart of that writhing blackness, barely paler than the void that surrounds them, and form a slowly undulating star. After a moment, the darkness wavers and shreds, sending wisps of shadow curling away into nothing.<br />
<br />
;Mularos<br />
:Needles of power stab into you, sending white-hot pain coursing through your body. Sorrow fills your heart, but with it comes acceptance, an overwhelming sense of rightness that stays with you even as the agony fades to a dull ache in your chest.<br />
<br />
;V'tull<br />
:Shadows flood your vision and tinge everything you see a faint bloody red. The clash of battle fills your ears, punctuated by the cries of the dying. Your vision clears in moments and the riotous noises fade to nothing, but you are left with a righteous sense of purpose.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:A stillness steals over you, distancing you from yourself. A soothing peace seeps outward from your core and strips away the clamor of daily living. Sounds fade away, divorced from their meaning in the cool grip of complete and utter silence. In moments, the silence is broken as though it never was, but though that crystalline quietude passes on, the peace it imparted remains.<br />
<br />
;Zelia<br />
:Lights race across your vision, shifting and merging as they flee faster and faster. Crescents flow into full moons and back again, clouding over with crimson whorls before glowing a brilliant white. The sight is highly disorienting, leaving you dizzy from your attempts to track their movement. A dark speck arcs across a crazily spinning ruby dot just before all the lights vanish into silvery smoke, which lazily drifts away.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;The Huntress<br />
:Anger surges through you, boiling up from within and threatening to burst into violence. You bring your rage under control through sheer force of will and are rewarded by a growing sense of purpose. Though the unnaturally strong emotion drains away in minutes, your newly-won focus remains.<br />
<br />
;Voln<br />
:Cold, white light floods your mind, forming a near-solid barrier about your thoughts. Strength courses through your body, bringing with it new resolve and a firm sense of the righteousness of your cause.<br />
<br />
== [[Divine Wrath (335)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:As you pour your soul into an appeal to Charl, you know that you are heard. A briny gust of sea breeze swirls around you, infusing the air with the scent of the sea and droplets of saltwater.<br />
:A deafening thunderclap splits the air! Rather than fading away, the sound's echoes grow, and they gather into a rhythmic, crashing pulse like the sound of storm-tossed waves breaking on a desolate shore. The power of Charl has answered your prayer.<br />
:The sounds of crashing waves increase to an almost deafening level until, suddenly, a powerful wave surges into the area, violently slamming directly into TARGET.<br />
:White sparks flicker around you, and you sense electrical energy gathering in the instant before a massive bolt of lightning spears toward TARGET.<br />
:A final rumble of thunder rolls through the area, and, as its last echoes fade away, your skin ceases to tingle as your connection to Charl lessens.<br />
<br />
;Cholen<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Cholen, you know that you are heard. Sudden heady joy courses through you, lifting your heart and strengthening your spirit, and your mouth fills with the taste of exquisitely fine wine. You feel yourself grinning in spite of yourself.<br />
::The sound of laughter and music dances through the air, and, from the corner of your eye, you glimpse the forms of bright-garbed harlequins turning somersaults and tossing juggling balls back and forth -- but it is impossible to catch even one jester with a straight-on glance, for the celebratory spirits fade into memory as soon as you spy them. The power of Cholen has answered your prayer.<br />
::A throwing knife formed of shimmering golden light hurtles from the hand of one of the spirit jesters toward TARGET.<br />
::Your connection to Cholen lessens. The airy, brisk trill of a well-played fife and a quick cymbal crash heralds the departure of the spirit jesters.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::A sudden smile crosses CASTER's face and broadens into an infectious, easy grin.<br />
::The sound of laughter and music dances through the air, and something brightly colored flickers at the edges of your vision.<br />
::You glimpse movement at the corner of your eye right before a throwing knife formed of golden light hurtles toward TARGET.<br />
::The trill of the fife and the crash of cymbals echo through the air from no apparent source, and then the peculiar, colorful flickering at the edges of your vision goes away.<br />
<br />
;Eonak<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Eonak, you know that you are heard. You feel heat against your face like the heat of a forge close at hand as a faint ruddy haze swirls into existence.<br />
::The reddish haze shifts and solidifies into the image of a short, stocky, copper-skinned man bending over an anvil. He pays no attention to you or to anything around you, but you know that the power of Eonak has answered your prayer.<br />
::Within the reddish haze swirling beside TARGET, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.<br />
::The ruddy haze near you dissipates, and the sound of the forging hammer dies away. As the forge-fire's heat leaves your skin, your connection to Eonak lessens.<br />
:<b>{{Smallcaps|[Manifestation]}}</b><br />
::''(missing manifestation name)''<br />
::Gazing into the ruddy haze, you see the image of a short, stocky, copper-skinned man bending over an anvil. He pays no attention whatsoever to you as he wields his forging hammer, and the orange light reflecting from his forge fire obscures his features from view.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Imaera, you know that you are heard. The deep, quiet anger of the wilderness awakens within you, and you smell forest loam and hear the sound of wind passing through tree branches.<br />
::As the ground trembles, you know that the power of Imaera has answered your prayer, and you sense the forms of animal spirits running past unseen.<br />
::A brown stag materializes in midair, leaping out of nowhere to try to impale TARGET upon its magnificent antlers!<br />
::Almost even before the attack is complete, the stag leaps away as swiftly as it came and vanishes into the nothingness from which it sprang, allowing no time for retaliation.<br />
::You sense the last of the spirit animals running away unseen, and the aroma of forest loam fades as your connection to Imaera lessens.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::The aroma of forest loam drifts softly past as CASTER bows her head reverently, accompanied by the sound of wind passing through tree branches.<br />
::The ground trembles slightly, and you hear a rhythm like that of hooves striking the ground swiftly.<br />
::A brown stag materializes in midair, leaping out of nowhere to try to impale TARGET upon its magnificent antlers!<br />
::Almost even before the attack is complete, the stag leaps away as swiftly as it came and vanishes into the nothingness from which it sprang, allowing no time for retaliation.<br />
::The earth falls still again, and the smell of forest loam fades away.<br />
<br />
;Jastev<br />
:As you pour your soul into an appeal to Jastev, you know that you are heard. A deep awareness of the ephemeral quality of the world fills you, and a man's low voice whispers into your ear, "This, like all things, shall pass."<br />
:Iridescent lights begin to swirl around you, each as brilliant as the finest paints an artist could buy -- malachite, lapis, ruby, saffron, umber, orchid, and a thousand other shades, as if you were wrapped in the center of a rainbow. The power of Jastev has answered your prayer.<br />
:A beam of vermilion light lances away from the rainbow around you to strike TARGET, bathing the TARGET in colored radiance.<br />
:A beam of cerulean light lances away from the rainbow around you to strike TARGET, bathing the TARGET in colored radiance.<br />
:The iridescent lights surrounding you pop like soap bubbles, one by one, until the last one bursts in a small flare of starry radiance and is gone. Your connection to Jastev lessens.<br />
<br />
;Kai<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::{{addmetext}}<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::An aura of power, health, and vitality settles around CASTER.<br />
::A brilliant silver glow encircles each of CASTER's hands and shapes a pair of ethereal silver-hued gauntlets.<br />
::CASTER punches at TARGET. A massive bolt of silver light blazes away from his fist!<br />
::CASTER looks briefly dejected as the ethereal silver gauntlets vanish from around his hands.<br />
:<b>{{Smallcaps|[3p - Look Caster]}}</b><br />
::A faint, healthy flush tinges CASTER's cheeks, and an aura of power and vitality fills each of his movements. Silver light encircles each of his hands in ethereal silver gauntlets.<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Koar, you know that you are heard. Heady power washes through your body as divine golden light encircles you.<br />
::The ground shivers and trembles restlessly underfoot, and you sense incredible power and strength focusing upon your surroundings. The power of Koar has answered your prayer.<br />
::The ground shakes powerfully directly underneath TARGET as a beam of golden light lances away from you to transfix TARGET.<br />
::Your connection to Koar lessens, and the divine light fades around you. The ground shudders one last time before falling still.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::An aura of divine golden light blazes into existence around CASTER.<br />
::The ground shakes powerfully directly underneath TARGET as a beam of golden light lances away from CASTER to transfix TARGET.<br />
::'''(missing end messaging)'''<br />
<br />
;Lorminstra<br />
:As you pour your soul into an appeal to Lorminstra, the image of a snow-covered forest with an open ebon gate at its center flashes through your mind, and the cold of winter slowly settles into your bones.<br />
:It begins to snow -- small, white, faintly glowing snowflakes that appear immediately overhead and drift delicately down to dissolve as soon as they strike the ground. Several strike your skin, and, instead of melting, they only deepen the icy chill that resides within your marrow. The power of Lorminstra has answered your prayer.<br />
:As several faintly glowing snowflakes settle upon TARGET, they ignite with cold white flame.<br />
:As your connection to Lorminstra lessens, the snowflakes stop falling, and the few that still cling to you melt away. The icy cold gradually lifts from your body.<br />
<br />
;Lumnis<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Lumnis, you know that you are heard. As insight floods through you, the world around you seems misty and immaterial.<br />
::As divine wisdom illuminates all things around you, you gain a greater understanding of the frail, tenuous nature of existence and the beauty within that fragility. The power of Lumnis has answered your prayer.<br />
::Guided by the knowledge within you, you concentrate upon TARGET, and, by strength of will alone, you expose the natural weaknesses of TARGET.<br />
::As your connection to Lumnis lessens, the world of divine insight slips away from you, destroying the subtle understanding that you so briefly managed to grasp.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER stares into the distance with an abstracted expression on her face.<br />
::Tendrils of soft grey mist curl around CASTER's hands, and a matching pale grey light shimmers in her eyes.<br />
::As CASTER stares at TARGET, the grey light in her eyes intensifies, and then tendrils of mist stretch from her hands to caress TARGET.<br />
::The grey light dies from CASTER's eyes, and the tendrils of soft grey mist surrounding her hands dissipate.<br />
<br />
;Oleani<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Oleani, you know that you are heard. Comforting warmth fills you, and a woman's soft voice whispers into your ear, "What is the worth of that which threatens love? I deem it to be nothing. Let it pass from this world and be gone."<br />
::A faint pink tinge settles over all that you can see, and the scents of blooming wildflowers fill your senses as a light breeze stirs the air around you. The power of Oleani has answered your prayer<br />
::A shroud of pale pink light suddenly encircles a TARGET, and tiny tongues of pure white flame flicker at the heart of the shroud.<br />
::The scent of wildflowers fades away, and the world returns to its natural hues. Your connection to Oleani has lessened.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER chants a reverent litany and clasps her hands while tightly focusing her thoughts...<br />
::A faint aura of pale pink light glimmers into existence around CASTER.<br />
::A wisp of breeze stirs the air around CASTER, and the scent of blooming wildflowers suddenly fills your senses.<br />
::The scents of blooming wildflowers fade from the air as the pink aura around CASTER dissipates.<br />
::LOOK CASTER > A pale pink aura hangs around CASTER<br />
<br />
;Phoen<br />
:{{addmetext}}<br />
<br />
;Ronan<br />
:As you pour your soul into an appeal to Ronan, you know that you are heard. Dreamlike lassitude fills your body, and everything darkens around you.<br />
:Your vision splits and twins -- with one sight, you see the world around you, and, with the other, you see a wide, barren plain stretching away beneath a midnight sky. The silhouetted forms of pure black unicorns run soundlessly toward you across the dreaming plain. The power of Ronan has answered your prayer.<br />
:Seen only by your spirit gaze, one of the dream unicorns lowers its head and charges fiercely toward TARGET! Just before impact, the unicorn's horn glows fiercely amber in hue.<br />
:You lose sight of the dream unicorns and the barren plain upon which they run as your connection to Ronan lessens. The waking world seems brighter again as the sense of dreamlike lassitude leaves you.<br />
<br />
;Tonis<br />
:As you pour your soul into an appeal to Tonis, a great wind sweeps into the area, causing everything in the vicinity to blow about wildly.<br />
:As the wind continues to whip about, the world seems to slow down around you, and you are aware of a spiritual presence nearby, although you cannot manage to catch more than a fleeting golden blur in your vision. The power of Tonis has answered your prayer.<br />
:Accompanied by a particularly impressive gust of wind, a fleeting golden blur flashes past TARGET.<br />
:You glimpse the golden blur one last time, but then you lose track of it entirely as your connection to Tonis lessens. The wind's force lessens as well, and then the air falls still.<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::Caster's gaze grows keen and feral as a golden haze streaked with black manifests around him.<br />
::Suddenly, the shadows come alive with lithe feline forms, which prowl and stalk around in a wide-ranging circle.<br />
::An ethereal (random feline) lunges toward TARGET, slashing out viciously with its claws!<br />
::'''(missing end message)'''<br />
:<b>{{Smallcaps|[Manifestation]}}</b><br />
::''a shadowy group of lithe feline forms prowling in a wide ring about the area''<br />
::The glint of a claw, the gleam of a yellow eye, the graceful arch of a proud head, the disdainful flick of a tail in the second before a lightning-swift leap -- it is all that you can perceive of the circling forms. As soon as you try to focus your attention upon any single one of the shadows, it is gone, and an intense feeling of being watched creeps over you.<br />
<br />
;Eorgina<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Eorgina, you know that you are heard. Your own will shrivels like a dry autumn leaf in a firestorm as the dark Arkati's power sweeps through you.<br />
::Midnight black flames, sparkling and shimmering like the darkest diamonds ever mined, rise from the ground in a wide circle around you. You feel the deadly heat, but your skin remains dry beneath it.<br />
::Shimmering black flames lash out toward TARGET, encircling the TARGET in their deadly grasp.<br />
::Your connection to Eorgina lessens, and the black flames instantly vanish, leaving you stranded and bereft of the presence of the Arkati's power.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER's lips twist in a cruel sneer as she straightens her back and glances around arrogantly. All light seems to dim, and the shadows cluster most densely around CASTER.<br />
::Midnight black flames, sparkling and shimmering like the darkest diamonds ever mined, rise from the ground in a wide circle around CASTER. The fire is searingly hot, but CASTER seems oblivious to the heat.<br />
::Shimmering black flames lash out toward TARGET, encircling the TARGET in their deadly grasp.<br />
::Abruptly, the black flames around CASTER wink out, leaving not even a wisp of smoke behind.<br />
<br />
;Fash'lo'nae<br />
:{{addmetext}}<br />
<br />
;Ivas<br />
:{{addmetext}}<br />
<br />
;Luukos<br />
:As you pour your soul into an appeal to Luukos, you know that you are heard. Your skin prickles slightly all over your body, and a deep, resonant hiss echoes through your skull.<br />
:An agonized, bitter moan echoes through the area from an unseen source, and a dark emerald radiance ripples through the air around you. The power of Luukos has answered your prayer.<br />
:Long, spectral talons materialize from midair to tear viciously at the body of TARGET!<br />
:A spectral howl echoes through the air, resonant with pain and anguish. Your skin prickles again as your connection to Luukos lessens.<br />
<br />
;Marlu<br />
:As you pour your soul into an appeal to Marlu, you know that you are heard. Everything wavers slightly, and your forehead stings as if it were touched by a drop of some caustic liquid, but the pain lasts less than a second.<br />
:Tendrils of seeping black mist materialize at a safe distance away from you. A great awareness of their incredibly lethal power presses into your mind as the tendrils begin to shift and coil about in search of prey. The power of Marlu has answered your prayer.<br />
:A tendril of black mist suddenly senses the proximity of TARGET. The mist expands into a large, quickly moving, highly lethal cloud that rapidly surrounds TARGET, obliterating it from view.<br />
:The tendrils of black mist dissolve back into nothingness as your connection to Marlu lessens.<br />
<br />
;Mularos<br />
:As you pour your soul into an appeal to Mularos, you know that you are heard. The sting of an unseen triple lash blazes across your face, and, as blood drips slowly down your cheek, you feel the touch of an invisible hand resting lightly against your throat.<br />
:The touch of the ethereal hand against your throat grows colder, and the sensation shifts to encircle your neck like a collar. Before this manifestation of divine will, you are helpless, and you are helpless as well as the very air around you solidifies into a barbed whip, coiling and shifting restlessly. The power of Mularos has answered your prayer.<br />
:The ethereal barbed whip that lies loosely coiled around you uncoils at terrifying speed. It snaps out toward TARGET!<br />
:As your connection to Mularos lessens, the cold, invisible collar locked about your throat fades into a compassionate caress, and a similar caress traces its way across the side of your cheek. Beneath that gentle touch, the wounds upon your face heal immediately. The ethereal barbed whip twitches one last time before dissolving back into air.<br />
<br />
;Sheru<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Sheru, you know that you are heard. The world darkens around you, casting everything into a murky shadow.<br />
::Visible only at the corner of your vision, you glimpse a pair of dark amber eyes watching from the shadows, and a low, deliberate growl seethes slowly through the air from no discernable source. The power of Sheru has answered you.<br />
::TARGET looks distinctly nervous, shifting its weight and peering around.<br />
::Suddenly, TARGET tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!<br />
::Your connection to Sheru lessens, and the murky shadows brought by your appeal fade away, yet the feeling of being watched does not. On any night, in any dream or nightmare, those amber eyes will follow you endlessly... but such is the prize and the price of your devotion.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::Darkness settles over the area, spreading outward from CASTER to cast everything into a murky shadow.<br />
::A deep, low-pitched growl seethes slowly through the air, and you have the distinct feeling that something is watching you from the depths of the murky shadow.<br />
::TARGET looks distinctly nervous, shifting its weight and peering around.<br />
::Suddenly, TARGET tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!<br />
::The murky shadow slowly lifts from the area, and the feeling of being watched passes gradually away.<br />
<br />
;V'tull<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to V'tull, you know that you are heard. A sudden wave of bloodlust rages through you, and the world drops away into the black haze of a berserker's frenzy.<br />
::From within the dark well of bloodlust, you thrill with berserker's ecstasy as you feel the power of V'tull respond to your prayer. The weapon you need to satisfy your bloodlust materializes before you -- a jet black scimitar that hangs in midair and responds to your pure will.<br />
::Divine will surges through you, and you command the scimitar to strike at TARGET.<br />
::Your connection to V'tull lessens, causing the searing bloodlust to vanish instantly away from you. The scimitar is gone, the haze of berserking hunger has left you, and you feel drained and tired.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER lets out a hoarse, ragged cry of bloodlust, and black haze films his eyes.<br />
::A jet black scimitar coalesces in front of CASTER, and he fixes his black-filmed eyes on it with the expression of a fanatic witnessing a divine miracle.<br />
::As CASTER lets out a furious, hungry howl, the jet black scimitar hanging in the air beside him whirls through the air to strike at TARGET.<br />
::The jet black scimitar beside CASTER vanishes, and he staggers slightly as the black haze vanishes from his eyes.<br />
:<b>{{Smallcaps|[3p - Look Caster]}}</b><br />
::A haze as black as night films CASTER's eyes.<br />
:<b>{{Smallcaps|[Manifestation]}}</b><br />
::''a jet black scimitar hanging unsupported in midair''<br />
::Other than the fact the black scimitar is floating in midair, it appears to be a normal scimitar.<br />
::<b>{{Smallcaps|[3p]}}</b> CASTER grasps the scimitar firmly by the hilt, but it jerks away from him of its own accord.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Gosaena, you know that you are heard. Everything around you seems to slow down as a deep, biting chill sinks through your skin and into your very heart.<br />
::From the corner of your eye, you glimpse slight motion. Although you still can perceive sound, no sounds seem important when compared to the silence at the center of your being. The power of Gosaena has answered your prayer.<br />
::An ethereal pair of feathered white wings materializes from midair and closes around TARGET.<br />
::You realize that you had ceased to hear the sound of your own heartbeat only when you become aware of it again, and other sounds filter back into your awareness as well. Warmth returns to your body as your connection to Gosaena lessens.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER's expression grows calm and chill, and ice blue radiance flickers in the depths of his eyes.<br />
::The ambient air temperature plummets, and every sound seems slightly muffled as the cold bites into your skin.<br />
::An ethereal pair of feathered white wings materializes from midair and closes around TARGET.<br />
::The ice blue radiance flickers one last time in CASTER's eyes before vanishing like a candle flame. Warmth returns to the air, and the sounds you hear no longer seem muffled.<br />
:<b>{{Smallcaps|[3p - Look Caster]}}</b><br />
::Ice blue radiance flickers in the depths of CASTER's eyes, and his expression is like fine porcelain in its intense calm.<br />
<br />
;Zelia<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Zelia, you know that you are heard. Something inside your head snaps, and with unnatural clarity you see three crescent moons gleen to life just above your head. You sense great wisdom waiting to be unlocked.<br />
::Chaotic visions and marvelous images flicker around you as the outside world slips farther and farther away from your awareness. What does it matter, anyway, when you are so close to [''the great wisdom is randomized... examples: creating the proper interpretation of chocolate; abdicating the post of moldy cheese'']. The power of Zelia has answered your prayer.<br />
::''Randomized attack messaging... examples:''<br />
::You notice TARGET nearby. How marvelous! You command the moon Liabo to tattoo blue lines on your ankle.<br />
::You notice TARGET nearby. How marvelous! You command some lilies of the valley to set it on fire.<br />
::You notice TARGET nearby. How marvelous! You command the bartender to keep it in the aviary.<br />
::You notice TARGET nearby. How marvelous! You command seventeen will'o'the'wisps to mop the floor.<br />
::Suddenly, the important insights slip away, leaving you drained and exhausted as you plummet back to a more mundane state of mind. Your throat and sides are slightly sore, and your cheeks are wet with tears. Your connection to Zelia has lessened.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER's face suddenly grows transfixed with an expression of awe and wonder, and sourceless silvery light plays in his eyes.<br />
::CASTER giggles oddly.<br />
::CASTER stares at a zombie for a moment before bursting into a fit of hysterical laughter. As tears stream down his cheeks with the force of his mirth, colorful light shimmers for an instant around the zombie.<br />
::CASTER abruptly stops laughing and looks around with a dazed expression.<br />
:<b>{{Smallcaps|[3p - Look Caster]}}</b><br />
::Sourceless silvery light shines in CASTER's eyes, and his expression is contorted with manic glee.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:As you pour your soul into an appeal to Aeia, you know that you are heard. You smell the exotic scents of jungle flowers and feel a comforting presence nearby.<br />
:As the scent of blossoming lilies fills your senses, a light green glow forms around you and coalesces into living jungle vines that twine over your shoulders and down your arms. They rest as lightly as a second skin, feeling almost like another part of your body. The power of Aeia has answered your prayer.<br />
:You sense a surge of vital growth among the vines that cloak your shoulders. Suddenly, a long, leafy vine shoots out and tries to wrap around a hill troll.<br />
:As your connection to Aeia lessens, the jungle vines dissolve back into light green radiance, and the radiance seeps softly into your skin.<br />
<br />
;Amasalen<br />
:{{addmetext}}<br />
<br />
;Arachne<br />
:{{addmetext}}<br />
<br />
;The Huntress<br />
:As you pour your soul into an appeal to the Huntress, you feel briefly sick and dizzy as you sense a flow of venom pulsing through your arteries and veins. The sickness and venom vanish entirely after only a second, and you feel more awake and alert.<br />
:Silvery light briefly glimmers over everything that surrounds you, and a wave of carefully controlled anger that is not your own emotion tunes your pulse to a low, steady thrumming. You are little more than a channel for the source of the emotion that stares around through your eyes. The power of the Huntress has answered your prayer.<br />
:A silver-bladed scythe materializes from thin air, spinning end over end as it hurtles toward TARGET!<br />
:As your connection to the Huntress lessens, the foreign anger that lent you strength passes from your body as well, and your heartbeat returns to its regular pace.<br />
<br />
;Jaston<br />
:{{addmetext}}<br />
<br />
;Kuon<br />
:As you pour your soul into an appeal to Kuon, you know that you are heard. The smells of herbs and flowers fill your senses, invigorating and uplifting you even as a deep calm settles over you.<br />
:The light scents of wildflowers grow stronger as insubstantial brown vines, thick and broad, coil out of the ground around you. Many of the vines sport large, colorful blossoms.<br />
:One of the vines suddenly whips about and lashes out at TARGET! Despite its slightly ethereal appearance, the vine moves with every evidence of heavy, solid weight.<br />
:As the spiritual peace slowly leaves you, the vines shimmer and vanish one by one, and the scent of wildflowers drifts away as your connection to Kuon lessens.<br />
<br />
;Laethe<br />
:As you pour your soul into an appeal to Laethe, you know that you are heard. You feel a brief, cool pressure on your brow, like a kiss of benediction.<br />
:Ethereal shadowy black roses sprout from the ground in a wide ring around you, twisting and twining about as they grow. The power of Laethe has answered your prayer.<br />
:A shadowy black rose touches TARGET and wraps immediately about it, struggling to force its long, barbed thorns into the TARGET.<br />
:You feel the kiss of benediction once more upon your brow, and then your connection to Laethe lessens. The shadowy black roses dissolve into tendrils of black, rose-scented smoke that dissipate rapidly.<br />
:''(Looking at a ring of ethereal black roses)'' Wickedly sharp thorns glimmer among the shadowy petals and tangled vines.<br />
:''(Touching a ring of ethereal black roses)'' The thorns avoid your flesh as you reach past the brambles, and your fingertips caress the silky softness of a rose petal.<br />
<br />
;Leya<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Leya, you know that you are heard. A wave of divine sorrow and anger washes through you, and, on the trailing end of that wave, and a rush of controlled power flows from your heart to your fingertips and toes.<br />
::An ivory light blossoms into existence around you.<br />
::A dagger of ivory light suddenly flashes away from the aura surrounding you to strike at TARGET.<br />
::The ivory light around you fades and glimmers out, and the strength and control of your movements lessens along with your connection to Leya.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER's posture falls into a graceful fighting stance, and her movements are more controlled and executed with greater purpose.<br />
::An ivory light blossoms into existence around CASTER.<br />
::A dagger made of ivory light suddenly flashes away from CASTER to strike at TARGET.<br />
::The ivory light fades from around CASTER, and her movements are somewhat slower and less controlled.<br />
<br />
;Niima<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Niima, you smell the fresh scent of a sea breeze, and you hear the cries of fenvaok overhead.<br />
::A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman not far away from you. From somewhere in the center of the pillar comes a haunting, wordless threnody. The power of Niima has answered your prayer.<br />
::As the song from the pillar of water crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon TARGET.<br />
::The singing from the watery pillar begins to fade as your connection to Niima lessens. The pillar thins, then suddenly drops with a great splash! You are utterly drenched in water.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::A fresh, sea-scented breeze washes past, and the cries of fenvaok sound overhead.<br />
::A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman beside CASTER. From somewhere in the center of the pillar comes a haunting, wordless song.<br />
::As the song from the pillar of water beside CASTER crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon TARGET.<br />
::The singing from the watery pillar beside CASTER fades into silence. The pillar stands for a moment longer before dropping to the ground with a great splash! CASTER is totally drenched, but you manage to avoid anything more than a few stray drops.<br />
:<b>{{Smallcaps|[Manifestation]}}</b><br />
::''a swirling blue-green pillar of water''<br />
::The pillar stands as tall as a full-grown giantman. It is not possible to see through it, despite its translucent nature, for gazing into the pillar reveals the same cool, blue-green depths that stretch down through the fathoms of a sunlit sea. Shimmering, sleek forms chase one another through the swirling currents at its center, but it is impossible to spy any of them long enough to determine its precise nature.<br />
::<b>{{Smallcaps|[1p]}}</b> The swirling currents yield readily to your hand, and you reach into the pillar of water. One of the shimmering forms darting through the pillar's blue-green depths draws curiously near, and you briefly glimpse the curious silver eyes of the water spirit in the instant before it loses interest and returns to its play.<br />
::<b>{{Smallcaps|[3p]}}</b> CASTER touches the blue-green pillar of water, and his hand sinks easily into its surface. There is a flash of silver within the pillar near him.<br />
<br />
;Onar<br />
:As you pour your soul into an appeal to Onar, you know that you are heard. In the depths of your soul, you make the contract that will permit you a chance to obtain the death that you desire.<br />
:You sense the power of Onar near at hand.<br />
:A bone-shafted crossbow bolt flies out of the shadows toward TARGET!<br />
:As it reaches the end of its flight, the bone-shafted crossbow bolt disintegrates into unrecognizable dust.<br />
:'''(missing end message)'''<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Voaris, you know that you are heard. You feel a brief, warm pressure on your brow, like a kiss of benediction.<br />
::Luminescent golden roses sprout from the ground in a wide ring around you, twisting and twining about as they grow. The power of Voaris has answered your prayer.<br />
::A glowing golden rose touches TARGET and bursts into scarlet flame!<br />
::You feel the kiss of benediction once more upon your brow, and then your connection to Voaris lessens. One of the glowing golden roses lights with scarlet flame, and the fire spreads rapidly down the vine until every rose is burning. The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::The image of a stylized scarlet rose appears on CASTER's forehead, glowing softly.<br />
::Luminescent golden roses sprout from the ground in a wide ring around CASTER, twisting and twining about as they grow.<br />
::A glowing golden rose touches TARGET and bursts into scarlet flame!<br />
::One of the glowing golden roses lights with scarlet flame, and the fire spreads with astonishing speed down the vine until every rose is burning. The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely. The scarlet rose mark vanishes from CASTER's forehead.<br />
:<b>{{Smallcaps|[3p - Look Caster]}}</b><br />
::A stylized scarlet rose mark glows softly on her forehead.<br />
:<b>{{Smallcaps|[Manifestation]}}</b><br />
::''(missing manifestation name)''<br />
::Not even one thorn adorns the thick stalks of the gracefully coiling roses. The wide-petalled blossoms are sunlight yellow in hue, and a soft radiance encircles each one.<br />
::<b>{{Smallcaps|[1p]}}</b> Warmth flows up your hand as your fingertips caress the silky softness of a rose petal.<br />
<br />
;Voln<br />
:{{addmetext}}<br />
<br />
== [[Symbol of the Proselyte (340)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:<b>{{Smallcaps|[Cast]}}</b> You rest your hand atop your Charl symbol. A roiling wave of light crashes over your hand, and the symbol, bathing both in a wash of blue and green.<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your emerald trident talisman. A rush of divine power washes over you. Your talisman pulses once and you feel the power of Charl gathering within you like a storm.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[Cast]}}</b> You rest your hand atop your amber doe talisman. A glow grows, slowly but surely, and both your hand and the talisman are bathed in a fresh green light, the color of unfurling leaves.<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your amber doe talisman. A rush of divine power washes over you. Your talisman pulses once and you feel the generative power of Imaera growing within you.<br />
<br />
;Lorminstra<br />
:<b>{{Smallcaps|[Cast]}}</b> You rest your hand atop your banded onyx key symbol. The edges of your hand go black, and from the core of the symbol shines a golden light. The effect is not unlike light through a keyhole.<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your banded onyx key symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the eternal watchfulness of Lorminstra staring through your eyes.<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your crown symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the might of Koar overtake you.<br />
<br />
;Oleani<br />
:<b>{{Smallcaps|[Cast]}}</b> You rest your hand atop your ruby heart symbol. Within the symbol, a roseate light blooms, growing to cover your entire hand.<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your ruby heart symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the warmth of Oleani's love within you.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[Cast]}}</b> You rest your hand atop your ebony symbol of Ronan. A shadow falls over your hand, and the symbol of Ronan, though a few pinpricks of starry brightness shine through.<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your obsidian sword symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the sleeping might of Ronan awake within you.<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Eorgina<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your silver vaalin censer. A rush of divine power washes over you. Your censer pulses once and you feel the majesty of Eorgina driving you, like a wall of flames licking at your back.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
{{addmetext}}<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Kuon<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your holy symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the comforting presence of Kuon within you, like a healing balm.<br />
<br />
;Onar<br />
:<b>{{Smallcaps|[Cast]}}</b> You rest your hand atop your white skull symbol. A flash of light illuminates all of the bones beneath your flesh and every edge of the symbol.<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your white skull symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the cold, calculated drive of Onar guiding you.<br />
<br />
== [[Miracle (350)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:<b>{{Smallcaps|[1p]}}</b> As the air stirs, you feel your spirit drawn to the heavy scent of the ocean and feel a deep sense of peace. Clouds move into the area, their murky depths heavy with rain unshed and you can see lightning dancing within them. The pressure builds all around you until suddenly, the heavens release dozens of slender blue bands of lightning. The lightning fills your body with its energy and the very air around you seems to tingle with it. Moments later, the lightning is gone and the clouds soon follow.<br />
:<b>{{Smallcaps|[3p]}}</b> Laden with the scent of the ocean, a wind moves through the area drawing with it dark clouds heavy with rain. Lightning dances in the murky depths, outlining the edges of the cloud with its blue glow. Suddenly, lightning strikes the ground around the prone form of CLERIC and dances across his skin. Seconds pass while you remain under the glow of the electrical ballet playing out upon CLERIC, and then slowly the clouds disappear, taking the lightning with them.<br />
<br />
;Cholen<br />
:{{addmetext}}<br />
<br />
;Eonak<br />
:<b>{{Smallcaps|[3p]}}</b> Odd whirls and metallic clangs herald the arrival of a dwarf crafted entirely of bronze. The strange, mechanical man moves with jerky movements to a position beside the prone form of CLERIC and begins to tinker with his appearance and clothing. At first, nothing seems to come of the strange bronze creature's meddling, but slowly color returns to CLERIC's face. Steam billowing from its ears, the metallic dwarf straightens and teeters from the area, dissipating as it moves.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> Time stills around you, and you feel your spirit drawn forward by a pale ethereal light which quickly transforms into a translucent woman. She moves to your side and withdraws two crimson oak leaves and an acorn from her basket. You hear her soft prayer as she places the leaves upon your eyes and presses the acorn past your lips. She turns her eyes to the sky, her arms rising in supplication, and then lays her hands briefly on your chest. Instantly, warmth floods your limbs and the woman returns to the pale light.<br />
<br />
;Jastev<br />
:{{addmetext}}<br />
<br />
;Kai<br />
:<b>{{Smallcaps|[1p]}}</b> Large and ethereal, rectangular talismans rise from the ground to form a ring around your lifeless form. Each talisman is carved with a different word and glows with a brilliant light. One by one, the talismans tumble into you. As the first falls upon you, you are filled with a deep sense of Honor, the second reminds you of Valor in battle, and the third causes your spirit to surge with Hope, while the fourth binds you with the strength of your Faith. The remaining two tumble into you simultaneously and, in a flash of white light, you absorb them all.<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b> Creating a myriad of colorful whorls in the air, a flock of small rainbow-winged lizards swirls towards you and you are filled with a deep connection to them. Diving and darting, they cavort above your corpse in an intricate dance that is breathtaking to behold. As they dance, their wings shimmer and shed multi-colored sparks that rain down upon your body. With each spark that alights upon your flesh, you are filled with a tingling sensation that draws your spirit deep into your body. The aerial display ends in one final loop and the rainbow-winged lizards dart off into the distance, only to wink out of sight a moment later.<br />
<br />
;Lorminstra<br />
:<b>{{Smallcaps|[1p]}}</b> Distant and echoing, the sound of keys jingling strikes a familiar chord within you as it precedes the sound of a heavy metal gate slamming shut. Pale snowflakes drift through the air and settle upon your lifeless body. As the snow accumulates into a thin, chilling layer, you distinctly hear the somber voice of a female speaking softly in your ear. "The gates are closed to you for now, my child," she says, and several moments later the snow seeps into your skin, leaving you chilled and damp.<br />
:<b>{{Smallcaps|[3p]}}</b> Distant and echoing, the sound of keys jingling precedes the sound of a heavy metal gate slamming shut. Pale snowflakes drift through the air and settle upon the lifeless body of CLERIC. The light dusting covers her form, obscuring it from sight for several moments before the flakes melt away leaving CLERIC's clothing damp.<br />
<br />
;Lumnis<br />
:<b>{{Smallcaps|[1p]}}</b>Squawking loudly, a quintet of parrots wings into the area and circles over your lifeless form. Each bird is banded with feathers in hues of white, black, red, blue, and green, which begin to blur as the parrots fly overhead. As they swirl into a tight circle, a feeling of understanding and compassion sweeps over you, and the birds, now suddenly insubstantial, drive into your chest.<br />
<br />
;Oleani<br />
:{{addmetext}}<br />
<br />
;Phoen<br />
:<b>{{Smallcaps|[1p]}}</b> Regal and proud, a broad-shouldered ethereal lion strides towards your lifeless form and you are filled with a sense of power and glory. As it moves towards you, its mane begins to shimmer with licking flames that resemble the rays of the sun. It lowers its gaze to you and you feel yourself drawn into their amber depths. The golden beast lifts a paw to your chest and a wave of warmth floods your limbs. As the light grows, the lion begins to dissipate into a golden nimbus that sinks into your body.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[1p]}}</b> The sounds of night drift to your ears and you feel a deep lassitude flood your spirit. At the edge of your vision the pale white beautiful image of a unicorn begins to take shape. It paws at the air, its silver hooves creating sparks of light that twinkle like a thousand stars. As it lowers the horn to touch your forehead you feel a deep sense of peace that intensifies as a silver nimbus blankets you. The unicorn and the nimbus disappear at once, and you feel yourself waking slowly from a dream.<br />
<br />
;Tonis<br />
:{{addmetext}}<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:{{addmetext}}<br />
<br />
;Eorgina<br />
:{{addmetext}}<br />
<br />
;Fash'lo'nae<br />
:<b>{{Smallcaps|[1p]}}</b> Spidery and incomprehensible words reach you, and are given life by an aged, bodiless voice that carries with it the scent of dusty tomes and candle tallow. A point of dark light appears high over your body and expands to form a yellowed eye with a slit pupil. With each uttered syllable the eye's iris contracts and the meaning of the words that wrap you become clear. "You still have much more to learn," they say, and before you the eye explodes in a blinding, fiery light.<br />
<br />
;Ivas<br />
:{{addmetext}}<br />
<br />
;Luukos<br />
:<b>{{Smallcaps|[1p]}}</b> Punctuating the sudden calm of the area, the sound of slithering is quickly followed by a long, sibilant hiss. Winding a sinuous pattern to your head, an impossibly large copper-head snake with emerald green eyes begins to hiss at you. "There are more liessss to sssspread, and deathssss to ssssteal," it says, and then swiftly raises high into the air to gaze down at you. Faster than the blink of an eye, the serpent dives into your chest and disperses into a shimmering green mist that seeps into your skin.<br />
:<b>{{Smallcaps|[3p]}}</b> Punctuating the sudden calm of the area is the sound of slithering quickly accompanied by a long, sibilant hiss. Moving in a sinuous pattern towards CLERIC, an impossibly large copper-head snake with emerald green eyes slithers to a position just above his head and begins to hiss inches from his ear. Moving swiftly, the serpent raises high into the air and dives its head into his chest, disappearing into a shimmering green mist that seeps into his skin.<br />
<br />
;Marlu<br />
:<b>{{Smallcaps|[1p]}}</b> Dark clouds swirl across your prone form and the area is plunged into darkness. The hair on your body stands on end and a deep pressure builds around your spirit, threatening to consume it. Blue lightning lances through the air, heralding an ear-shattering ripple of thunder, and at the edge of your senses you feel the demonic horde surging forward to take you. Each sizzling bolt strikes your chest repeatedly for several moments and the horde closes in on you until every last one of them is absorbed by your spirit.<br />
:<b>{{Smallcaps|[3p]}}</b> Dark clouds swirl before the prone form of CLERIC and the area is plunged into darkness. The thick scent of ozone rises on the air and causes hair to stand on end as a deep pressure builds. Blue lightning lances through the area, accompanied by a ear-shattering ripple of thunder, and in the shadows cast by its afterglow is the image of hundreds of demons lurching and struggling towards CLERIC. Lightning strikes CLERIC in the chest repeatedly, sizzling the air with every strike. As the lightning ceases, shadowy demons rise and dive deep into CLERIC's chest.<br />
<br />
;Mularos<br />
:<b>{{Smallcaps|[1p]}}</b> Wraithlike mourners suddenly slip free of the shadows and form a tight ring around you. Silvery tears slip from their faces to splash ineffectively against your lifeless body, and the blood that stains their white garments trickles in a splash across your face. They kneel in a tight ring about you, obscuring your view of the world beyond, and you feel a deep connection to them. "There is yet more pain to release," they seem to tell you before their lips part in a deafening keen of anguish that shatters their ethereal forms.<br />
:<b>{{Smallcaps|[3p]}}</b> Wraithlike mourners suddenly slip free of the shadows around CLERIC, their cheeks stained with silvery tears. Their white garments are stained in a variety of places with the deep red-brown of blood. Forming a loose ring around CLERIC's corpse, they fall as one to their knees and obscure him. Together, they tilt their heads back and release a deafening keen that shatters their ethereal forms.<br />
<br />
;Sheru<br />
:<b>{{Smallcaps|[1p]}}</b> Shadows lengthen and grow around you until their edges are sharp and twisted. Macabre and ungraceful, they slink with jerky movements toward you as their depths are briefly illuminated by countless yellowed eyes set into the faces of a thousand horrors. They snarl as they writhe across your prone form, their maws snapping ineffectively at your flesh. One by one, they twist and squirm into your slack jaw and fill you with bitter madness.<br />
:<b>{{Smallcaps|[3p]}}</b> Shadows lengthen and grow around the body of CLERIC until their edges are sharp and twisted. Moving in a macabre dance of jerky, ungraceful movements, the shadows become briefly illuminated by countless yellowed eyes set into the faces of a thousand horrors. Snarling, the shadows move across CLERIC's prone form and begin to snap ineffectively at his lifeless flesh. One by one, the twisted nightmares writhe and squirm into CLERIC's slack jaw and disappear within him.<br />
<br />
;V'tull<br />
:{{addmetext}}<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b> Stealing all sound as it travels to you, a soft zephyr gently caresses your skin and you sense the frigid brush of final death near at hand. A tug on your spirit heralds the arrival of impossibly long feathers in shades of white, grey, and black, as they appear before you and coalesce into a beautiful insubstantial being. It lifts you up into its arms and you feel as if you have found home in its embrace.<br>Wings that you did not notice before unfurl to cocoon you for several moments before you feel the chill air depart and all at once the feathery figure is gone. A rain of feathers falls around you, each dissipating seconds before it touches the ground.<br />
:<b>{{Smallcaps|[3p]}}</b> Stealing all sound as it travels, a soft zephyr gently sweeps through the area turning the air frigid. Impossibly large ethereal feathers in shades of white, grey, and black, drift in and are carried to the prone form of CLERIC. At once they converge into a beautiful insubstantial being. Kneeling beside CLERIC, it gently lifts him into its arms and cradles him there for several moments.<br>Lowering its feathery forehead to CLERIC, the being unfurls a pair of pale wings and creates a cocoon around him. Suddenly, sound returns, dispelling the ethereal being and creating a rain of feathers, each dissipating seconds before it touches the ground.<br />
<br />
;Zelia<br />
:<b>{{Smallcaps|[1p]}}</b> Silver motes of light cavort upon the air, their movements turning into a twisted dance that is punctuated by the sound of dozens of laughing voices. Deep in your spirit, you feel a binding connection to their mirth. Converging above you, the light transforms in a slender crescent moon that begins to whirl. At one moment, full, and then the next, a sliver, the faster the moon spins, the louder the laughter gets. Suddenly, the light ceases all movement and explodes into a brilliant shower of silver sparks accompanied by laughter for several moments.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:{{addmetext}}<br />
<br />
;Amasalen<br />
:<b>{{Smallcaps|[1p]}}</b> Silence descends upon the room and a double-headed serpent slithers to you. Each of its heads moves of its own accord, and slit-pupiled eyes take in everything as they wind a sinuous path up your prone form. As it reaches your chest, it lifts its heads up high and begins to sway from side to side in a hypnotic pattern. "You have learned the ssssacrifice issss everything, now we ssssacrifice oursssselves sssso that you may teach otherssss," the one head says before striking the other head at the neck. In one swift, painless bite, the head is severed and the open neck falls upon you, its lifeblood draining into your mouth. Moments pass as the ferric taste of the serpent's sacrifice fills you, and then suddenly it disappears.<br />
<br />
;Arachne<br />
:{{addmetext}}<br />
<br />
;The Huntress<br />
:<b>{{Smallcaps|[1p]}}</b> Filling your spirit with a deep anger, a long discordant horn blast drowns your senses and sets your lifeless flesh to vibrating with its wild call. An enormous hunting hound bearing an angry look of focus bounds towards you. You feel its front paws forcibly slam into your chest and watch the beast disappear deep within you with the cry of a wild hunt falling from its parted lips. Slowly, the sound of the horn echoes into silence.<br />
:<b>{{Smallcaps|[3p]}}</b> The area comes to life with the defiant call of a long discordant horn blast. An enormous hunting hound bearing an angry look of focus bounds into the area and launches itself at CLERIC. Slamming forcibly into her chest, the beast disappears into her with a cry of a wild hunt. Slowly, the sound of the horn echoes into silence.<br />
<br />
;Jaston<br />
:{{addmetext}}<br />
<br />
;Kuon<br />
:{{addmetext}}<br />
<br />
;Laethe<br />
:{{addmetext}}<br />
<br />
;Leya<br />
:<b>{{Smallcaps|[1p]}}</b> Your spirit feels a sudden stirring in the air above your lifeless body and moments later a brilliantly white owl appears out of nowhere. It spreads its wings and you hear the audible crack of the air as they expand, lifting the owl in a lazy spiral above you. The bird's unblinking gaze falls upon you and you feel a deep connection with it before it gives three mighty beats of its wings and surges high into the sky and disappears.<br />
<br />
;Niima<br />
:<b>{{Smallcaps|[1p]}}</b> A playful feeling sweeps over you as a fuzzy pair of otters fills your vision. Clutched in their teeth are midnight blue mussels, which they hold tightly in place as they comically bounce and leap around you. They playfully paw at your lifeless chest, begging with their furry faces, and you sense they want you to come and play. As if sensing you cannot, they curl their sleek, wet forms briefly around your head and nuzzle against your neck for several moments. Then, they carefully drop the mussels upon your chest. A brief, child-like joy fills you as the mussels sink into your lifeless body, and the otters turn as one to slide out of sight on their slippery bellies.<br />
<br />
;Onar<br />
:<b>{{Smallcaps|[1p]}}</b> Shadows slant across the ground as they slither toward you and a deep chill touches your spirit. As the shadows writhe in a thick mass of darkness over your body, you distinctly hear a quiet whisper in your ear, "This was not the death I had in mind for you." A flash of light tears across your vision as it is consumed by the image of a cracked white skull.<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:{{addmetext}}<br />
<br />
;Voln<br />
:{{addmetext}}<br />
<br />
;Other<br />
:<b>{{Smallcaps|[1p]}}</b> You feel a tingling at the edges of your perception and the air comes alive with a feeling of raw power. You sense something greater than yourself tugging on your spirit. As the power grows in intensity, you feel it draw you closer to your lifeless body and you marvel as it ushers your spirit forward. An extremely bright nimbus floods you as your spirit sinks into your body, which begins to fill with life.<br />
:<b>{{Smallcaps|[3p]}}</b> Tingling on every nerve, the air comes alive with a feeling of raw power. Prismatic lights play through the air and hover over the prone form of CLERIC. As the power grows in intensity, the energy begins to tug and move at her clothing and the air grows warm. An extremely bright nimbus forms around her and then slowly seeps into CLERIC's body.<br />
<br />
== [[Beacon of Courage (1608)]] ==<br />
{{top}}<br />
;Pantheon of Liabo<br />
:Motes of lambent white-gold light appear and begin to swirl around you, coalescing into a radiant aura.<br />
:TARGET appears enthralled by the motes of lambent white-gold light.<br />
:The aura of lambent white-gold light motes surrounding you dissipates slowly, winking out of existence.<br />
<br />
;Pantheon of Lornon<br />
:Wisps of lucent silvered ebon smoke appear and begin to twist around you, coalescing into an incandescent veil.<br />
:TARGET appears enthralled by the haze of lucent silvered ebon smoke.<br />
:The haze of lucent silvered ebon smoke surrounding you dissipates slowly, thinning until nonexistent.<br />
<br />
;Pantheon of Neutrality<br />
:{{addmetext}}<br />
<br />
;Mularos<br />
:Wisps of lucent silvered ebon smoke appear and begin to twist around you, coalescing into an incandescent veil.<br />
:TARGET appears enthralled by the haze of lucent silvered ebon smoke.<br />
<br />
;Zelia<br />
:Fingers of fog-hued mist appear and begin to twirl around you, coalescing into a scintillant miasma.<br />
:TARGET appears enthralled by the miasma of fog-hued mist.<br />
:The miasma of fog-hued mist surrounding you dissipates slowly, waning until completely diminished.<br />
<br />
== [[Patron's Blessing (1611)]] ==<br />
<br />
{{top}}<br />
<br />
;Ronan<br />
:Unbridled energy surrounds CASTER, dancing off her body without harm.<br />
<br />
;Jaston<br />
:An unbridled power surges through you, infusing your body with might and improving your reactions.<br />
<br />
;Kuon<br />
:<b>{{Smallcaps|[1p]}}</b> An unbridled power surges through you, infusing your body with might and improving your reactions.<br />
<br />
:<b>{{Smallcaps|[3p]}}</b> Forest green energy surrounds CASTER, dancing off her body without harm.<br />
<br />
;Tonis<br />
:<b>{{Smallcaps|[1p]}}</b> An unbridled power surges through you, infusing your body with might and improving your reactions.<br />
:<b>{{Smallcaps|[3p]}}</b> Golden energy surrounds CASTER, dancing off his body without harm.<br />
<br />
== [[Guard the Meek (1613)]] ==<br />
<br />
{{top}}<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[3p]}}</b> As CASTER thrusts her WEAPON toward the heavens, a soft night black pulse of pure spiritual energy rises from its apex, washing over herself and those nearby.<br />
<br />
;Kuon<br />
<br />
:<b>{{Smallcaps|[1p]}}</b> As you thrust your clenched fist upward, a soft gold pulse of pure spiritual energy rises from its apex, washing over you and those nearby.<br />
<br />
:<b>{{Smallcaps|[3p]}}</b> As CASTER thrusts a clenched fist upward, a soft gold pulse of pure spiritual energy rises from its apex, washing over CASTER and those nearby.<br />
<br />
;Tonis<br />
<br />
:<b>{{Smallcaps|[1p]}}</b> As you thrust your clenched fist upward, a soft vibrant yellow pulse of pure spiritual energy rises from its apex, washing over you and those nearby.<br />
<br />
:<b>{{Smallcaps|[3p]}}</b> As CASTER thrusts her clenched fist upward, a soft vibrant yellow pulse of pure spiritual energy rises from its apex, washing over herself and those nearby.<br />
<br />
;Voaris<br />
<br />
:<b>{{Smallcaps|[1p]}}</b> As you thrust your clenched fist upward, a soft golden pulse of pure spiritual energy rises from its apex, washing over you and those nearby.<br />
<br />
:<b>{{Smallcaps|[3p]}}</b> As CASTER thrusts her clenched fist upward, a soft golden pulse of pure spiritual energy rises from its apex, washing over CASTER and those nearby.<br />
<br />
== [[Divine Vengeance]] ==<br />
<br />
{{top}}<br />
<br />
;Pantheon of Liabo<br />
:A lambent white-gold cloud rolls through the area.<br />
:TARGET is buffeted by the white-gold cloud and is knocked to the ground.<br />
<br />
;Pantheon of Lornon<br />
:A lucent silvered ebon smoke rolls through the area.<br />
:TARGET is buffeted by the ebon smoke and is knocked to the ground.<br />
<br />
;Pantheon of Neutrality<br />
:{{addmetext}}<br />
<br />
== [[Divine Strike (1615)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''ocean blue radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with storm grey light, and a glimmering pillar of ocean blue radiance manifests around TARGET.<br />
<br />
;Cholen<br />
:{{addmetext}}<br />
<br />
;Eonak<br />
:A pillar of '''reddish-orange radiance''' manifests around TARGET.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''verdant radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with verdant light, and a glimmering pillar of matching green radiance manifests around TARGET.<br />
<br />
;Jastev<br />
:A pillar of '''pale grey radiance''' manifests around TARGET.<br />
<br />
;Kai<br />
:A pillar of '''crimson radiance''' manifests around TARGET.<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''gold and topaz radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's eyes glow with gold and topaz-hued light, and then everything around you shimmers to match the gold and topaz colors.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with gold and topaz-hued light, and a pillar of gold-streaked topaz radiance manifests around TARGET.<br />
<br />
;Lorminstra<br />
:A pillar of '''swirling white radiance''' manifests around TARGET.<br />
<br />
;Lumnis<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''glimmering rainbow radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's eyes glow with rainbow-hued light, and then everything around you shimmers to match the glimmering rainbow hues.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with rainbow-hued light, and a glimmering pillar of rainbow radiance manifests around TARGET.<br />
<br />
;Oleani<br />
:{{addmetext}}<br />
<br />
;Phoen<br />
:A pillar of '''sunlight gold radiance''' manifests around TARGET.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''darkness''' manifests around TARGET.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with silver light, and a pillar of darkness manifests around TARGET.<br />
<br />
;Tonis<br />
:<b>{{Smallcaps|[1p]}}</b> A glimmering pillar of '''matching blue radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's eyes glow with sky blue light, and then everything around you shimmers to a matching blue color.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with sky blue light, and a glimmering pillar of matching blue radiance manifests around TARGET.<br />
<br />
;Voaris<br />
:<b>{{Smallcaps|[1p]}}</b>A pillar of rose red radiance manifests around TARGET.<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:{{addmetext}}<br />
<br />
;Eorgina<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''dusky red radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with dusky red light, and a glimmering pillar of matching red radiance manifests around TARGET.<br />
<br />
;Fash'lo'nae<br />
:A pillar of '''grey light''' manifests around TARGET.<br />
<br />
;Ivas<br />
:A pillar of '''smoky green radiance''' manifests around TARGET.<br />
<br />
;Luukos<br />
:{{addmetext}}<br />
<br />
;Marlu<br />
:A pillar of '''roiling blackness''' manifests around TARGET.<br />
<br />
;Mularos<br />
:{{addmetext}}<br />
<br />
;Sheru<br />
:{{addmetext}}<br />
<br />
;V'tull<br />
:A pillar of '''blood red radiance''' manifests around TARGET.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''dusky silver radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with ice blue light, and a glimmering pillar of dusky silver radiance manifests around TARGET.<br />
<br />
;Zelia<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''silver radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with moonlight, and a glimmering pillar of matching silver radiance manifests around TARGET.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:A pillar of '''leaf-green radiance''' manifests around TARGET.<br />
<br />
;Amasalen<br />
:{{addmetext}}<br />
<br />
;Arachne<br />
:{{addmetext}}<br />
<br />
;The Huntress<br />
:{{addmetext}}<br />
<br />
;Jaston<br />
:A pillar of '''pure white radiance''' manifests around TARGET.<br />
<br />
;Kuon<br />
:A pillar of '''green-streaked amber radiance''' manifests around TARGET.<br />
<br />
;Laethe<br />
:{{addmetext}}<br />
<br />
;Leya<br />
:A pillar of '''deep blue radiance''' manifests around TARGET.<br />
<br />
;Niima<br />
:A pillar of '''aquamarine radiance''' manifests around TARGET.<br />
<br />
;Onar<br />
:A pillar of '''dark shadow''' manifests around TARGET.<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:{{addmetext}}<br />
<br />
;Voln<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''black-streaked white radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's eyes glow with white light, and then everything around you vanishes into a matching white radiance streaked with pure black.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with pure white light, and a glimmering pillar of black-streaked white radiance manifests around TARGET.<br />
<br />
;Other<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''grey luminescence''' manifests around TARGET.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's eyes glow with silvery grey light, and then everything around you shimmers to match the argentine color.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with silvery grey light, and a pillar of argentine radiance manifests around TARGET.<br />
<br />
== [[Aid The Fallen (1620)]] ==<br />
<br />
{{top}}<br />
<br />
;Charl<br />
:A radiant sea blue beacon encompassed by a translucent emerald corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it.<br />
<br />
;Gosaena<br />
:A radiant silver beacon encompassed by a translucent green corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it.<br />
<br />
;Kuon<br />
:A radiant gold beacon encompassed by a translucent brown corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it.<br />
<br />
;Leya<br />
:A radiant ivory white beacon encompassed by a translucent deep blue corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it.<br />
<br />
== [[Judgment (1630)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:You briefly close your eyes, and the very air behind you ripples like a storm-ravaged ocean. A faint emerald light builds up and emanates from your hand before it takes the shape of an ethereal trident!<br />
:A chain of lightning erupts from the tip of the ethereal trident, striking TARGET!<br />
:The ethereal trident dissolves into a spray of seawater.<br />
<br />
;Cholen<br />
:{{addmetext}}<br />
<br />
;Eonak<br />
:You briefly close your eyes, and the repeated sound of metal striking metal rings out in the air around you. A faint golden light builds up and emanates from your hand before it takes the shape of an ethereal forging hammer!<br />
:A shockwave of golden energy ripples out from the head of the ethereal forging hammer, striking TARGET!<br />
:The ethereal forging hammer fizzles into a puff of smoke.<br />
<br />
;Imaera<br />
:You briefly close your eyes, and the visage of a frolicking doe appears behind you. A faint green light builds up and emanates from your hand before it takes the shape of an ethereal blossom!<br />
:A swarm of translucent bees spiral from the petals of the ethereal blossom, striking TARGET!<br />
:The ethereal blossom wilts and then withers away into nothing.<br />
<br />
;Jastev<br />
:You briefly close your eyes, and a grey fog roils in and ebbs about your feet. A faint grey light builds up and emanates from your hand before it takes the shape of an ethereal crystal ball!<br />
:A veil of grey vapor spews forth from the interior of the ethereal crystal ball, striking <target>!<br />
:The ethereal crystal ball suddenly implodes upon itself and is gone.<br />
<br />
;Kai<br />
:You briefly close your eyes, and the air behind you darkens with a ruddy crimson mist. A faint silver light builds up and emanates from your hand before your entire arm flashes, becoming solid silver!<br />
:A flare of silver energy blasts from the fist of the silver arm, striking TARGET!<br />
:The silver on your arm cracks and breaks apart before blowing away on an errant breeze.<br />
<br />
;Koar<br />
:You briefly close your eyes, and a brilliant golden crown haloes your head. A faint white light builds up and emenates from your hand before it takes the shape of an ethereal sceptre!<br />
:A blast of white energy bursts from the tip of the ethereal sceptre, striking TARGET!<br />
:The ethereal sceptre in your hand splinters into a crackle of energy.<br />
<br />
;Lorminstra<br />
:You briefly close your eyes, and a translucent black gate rises up from the ground behind you. A faint white light builds up and emanates from your hand before it takes the shape of an ethereal chain of keys!<br />
:A flurry of golden snowflake-shaped motes unwind from the chain of the ethereal keys, striking TARGET!<br />
:The ethereal keys in your hand slowly melt away.<br />
<br />
;Lumnis<br />
:{{addmetext}}<br />
<br />
;Oleani<br />
:{{addmetext}}<br />
<br />
;Phoen<br />
:You briefly close your eyes, and a miniature sun frames the back of your head. A faint blue light builds up and emanates from your hand before it takes the shape of an ethereal chakram!<br />
:A ray of brilliant sunlight gleams from the edge of the ethereal chakram, striking TARGET!<br />
:The ethereal chakram flashes brightly and crumbles to dust.<br />
<br />
;Ronan<br />
:You briefly close your eyes, and the faint visage of a rearing unicorn appears behind you. A faint black light builds up and emanates from your hand before it takes the shape of an ethereal sword!<br />
:A plume of silver starlit flames stream from the edge of your ethereal sword, striking TARGET!<br />
:The ethereal sword in your hand scatters into pinpoints of light that fade away.<br />
<br />
;Tonis<br />
:{{addmetext}}<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:You briefly close your eyes, and a loud thrumming sound, like that of something purring, rises up near you. A faint black light builds up and emanates from your hand before thin black claws extend from your hand!<br />
:A volley of black shards gleam from the tip of the claws, striking TARGET!<br />
:The ethereal claws on your hand slowly retract from view.<br />
<br />
;Eorgina<br />
:You briefly close your eyes, and a darkened circlet haloes your head. A faint black light builds up and emanates from your hand before it takes the shape of an ethereal bejewelled sceptre!<br />
:A curl of black flames unravel from the tip of the ethereal sceptre, striking TARGET!<br />
:The ethereal bejewelled sceptre dissolves into a plume of grey smoke.<br />
<br />
;Fash'lo'nae<br />
:You briefly close your eyes, and a large, slit-pupiled eye flashes into existence for but a moment behind you. A faint yellow light builds up and emanates from your hand before it takes the shape of an ethereal tome!<br />
:A flurry of parchment flies out from the inside of the ethereal tome, striking TARGET!<br />
:The ethereal tome slams shut on its own accord and disappears.<br />
<br />
;Ivas<br />
:You briefly close your eyes, and your form is enveloped by thick smoke. A faint green light builds up and emanates from you before tendrils of green mist coalesce around your arm!<br />
:A length of a green tentacle bursts out from the tendrils of mist, striking TARGET!<br />
:'''(missing end messaging)'''<br />
<br />
;Luukos<br />
:{{addmetext}}<br />
<br />
;Marlu<br />
:You briefly close your eyes, and the heavy scent of ozone overwhelms the air near you. A faint black-green light builds up and emanates from your hand before it takes on the shape of an ethereal pentacle!<br />
:A cloud of noxious black-green gas emits from the center of the ethereal pentacle, striking TARGET!<br />
:The ethereal pentacle pulsates with archaic runes and dissolves into a black ichor.<br />
<br />
;Mularos<br />
:You briefly close your eyes, and the air around you is filled with echoing voices in pain. A faint sanguine light builds up and emanates from your hand before it takes on the shape of an ethereal whip!<br />
:A flurry of sanguine slivers fly from the edge of the ethereal whip, striking TARGET!<br />
:The ethereal whip coils on itself and fades away.<br />
<br />
;Sheru<br />
:You briefly close your eyes, and a pair of luminous yellow eyes flash briefly behind you. A faint black light builds up and emanates from you before shadows coalesce and engulf your entire arm!<br />
:A black jackal-shaped visage leaps from the shadows, striking TARGET!<br />
:The shadows engulfing your arm fade away into thin tendrils of darkness.<br />
<br />
;V'tull<br />
:You briefly close your eyes, and a dark miasma roils about the ground around your feet. A faint black light builds up and emanates from your hand before it takes on the shape of an ethereal scimitar!<br />
:A torrent of incarnadine essence streams out from the blade of the ethereal scimitar, striking TARGET!<br />
:The ethereal scimitar violently explodes, leaving nothing to remain.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::You briefly close your eyes, and a pair of brilliant white, feathered wings unfurl from your back momentarily. A faint silver-grey light builds up and emanates from your hand before it takes on the shape of an ethereal sickle!<br />
::An arc of silver-grey tendrils spiral out from the blade of the ethereal sickle, striking TARGET!<br />
::The ethereal sickle departs without a sound.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER briefly closes her eyes, and a pair of brilliant white, feathered wings unfurl from her back momentarily. A faint silver-grey light builds up and emanates from Paladin's hand before it takes on the shape of an ethereal sickle, and CASTER thrusts it forward!<br />
::An arc of silver-grey tendrils spiral out from the blade of the ethereal sickle, striking TARGET!<br />
::The ethereal sickle in CASTER's hand departs without a sound.<br />
<br />
;Zelia<br />
:You briefly close your eyes, and cacophony of child-like laughter fills the air around you. A faint silver light builds up and emanates from your hand before it takes the shape of an ethereal crescent boomerang!<br />
:A spiral of multi-hued essence streams out from the edge of the ethereal boomerang, striking TARGET!<br />
:The ethereal boomerang sprouts limbs, jumps out of your hands and dashes off.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:You briefly close your eyes, and dozens of wildflowers blossom momentarily around your feet. A faint green light builds up and emanates from your hand before it takes the shape of an ethereal lily-shaped talisman!<br />
:A number of green vines lash out from the center of the ethereal lily-shaped talisman, striking TARGET!<br />
:The ethereal lily-shaped talisman's petals enclose on itself and vanish.<br />
<br />
;Amasalen<br />
:You briefly close your eyes, and a twinging scent of blood lingers about you. A faint light builds up and emanates from your hand before it takes on a crimson hue. A two-headed purple serpent twines about your wrist!<br />
:A succession of crimson energy is emitted from the two-headed serpent, striking TARGET!<br />
:The ethereal serpent writhes about before it fades away.<br />
<br />
;Arachne<br />
:{{addmetext}}<br />
<br />
;The Huntress<br />
:{{addmetext}}<br />
<br />
;Jaston<br />
:{{addmetext}}<br />
<br />
;Kuon<br />
:You briefly close your eyes, and a cloud of leaves gently rain down upon you. A faint golden light builds up and emanates from your hand before it takes the shape of an ethereal falarica!<br />
:A barrage of viridian essence sprays from the blade of the ethereal falarica, striking TARGET!<br />
:The ethereal falarica slowly decays and falls to the ground as a mass of dead leaves.<br />
<br />
;Laethe<br />
:{{addmetext}}<br />
<br />
;Leya<br />
:You briefly close your eyes, and the visage of a great owl hovers behind you. A faint ivory light builds up and emanates from your hand before it takes the shape of an ethereal dagger!<br />
:A streak of ivory energy flares out from the blade of the ethereal dagger, striking TARGET!<br />
:The ethereal dagger collaspes into ash.<br />
<br />
;Niima<br />
:You briefly close your eyes, and the haunting sound of a siren fills the air around you. A faint grey light builds up and emanates from your hand before it takes the shape of an ethereal conch shell!<br />
:A wave of grey vibrations washes out from the inside of the ethereal conch shell, striking TARGET!<br />
:The ethereal conch shell shimmers briefly then pops like a bubble.<br />
<br />
;Onar<br />
:You briefly close your eyes, and the image of a broken skull shimmers on your chest before fading away. A faint white light builds up and emanates from your hand before it takes on the shape of an ethereal stiletto!<br />
:The ethereal stiletto fades into a shadow before disappearing.<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:{{addmetext}}<br />
<br />
;Voln<br />
:You briefly close your eyes, and your form is shrouded with a radiant white surcoat. A faint white light builds up and emanates from your hand before it takes the shape of an ethereal shield!<br />
:A surge of white fire blazes from the center of the ethereal shield, striking TARGET!<br />
:The ethereal shield becomes insubstantial and parts with a whisper.<br />
<br />
;Other<br />
:You briefly close your eyes, and a faint colorful aura washes over you. A faint multihued light builds up and emanates from your hand before it takes the shape of an ethereal sphere!<br />
:A blast of multihued plasma flares out from the center of the ethereal sphere, striking TARGET!<br />
:The ethereal sphere vanishes from sight.<br />
<br />
[[Category:Arkati]]<br />
[[Category:Cleric]]<br />
[[Category:Paladin]]</div>ALSTHARhttps://gswiki.play.net/index.php?title=Mental_Lore,_Manipulation&diff=78788Mental Lore, Manipulation2016-04-19T20:06:24Z<p>ALSTHAR: Added 1207, and specifics for 1210</p>
<hr />
<div>'''Mental Lore, Manipulation''' involves the mental manipulation of matter, such as telekinetically moving a large boulder that blocks a path, or causing an object to burst into flames.<br />
<br />
Manipulation Lore currently plays a role in various [[Empath Base]] Spells and [[Bard Base]] Spells, and likely in future will play a part in spells in the [[Major Mental]] list, [[Minor Mental]] list and [[Savant Base]] list.<br />
<br />
== Empath Base ==<br />
;*[[Heal/Harm (1101)]]<br />
:Provides a [[hitpoint]] (HP) damage bonus according to seed 1 of the [[summation chart]].<br />
<br />
;*[[Bone Shatter (1106)]]<br />
:Increases the chance for an instant kill.<br />
<br />
;*[[Empathic Assault (1110)]]<br />
:Manipulation Lore will provide a TD pushdown for the CS cycles of this attack spell.<br />
<br />
;*[[Wither (1115)]]<br />
:Increases the chance for an instant kill.<br />
<br />
;*[[Regeneration (1150)]]<br />
:Increases protection from critical attacks while active.<br />
<br />
== Bard Base ==<br />
;*[[Vibration Chant (1002)]]<br />
:Ranks in this lore will decrease the minimum endroll threshold required to shatter a target's weapon or shield. The base reduction is 2 with an additional bonus for each rank. There are diminishing returns with increased training. <br />
<br />
;*[[Purification Song (1004)]]<br />
:A single rank in this lore will reduce failure for the song, i.e, reduce the chance for shattering a gem. Additional ranks will further reduce failure, but the exact percentage is unknown.<br />
<br />
;*[[Song of Sonic Disruption (1030)]]<br />
:At 15 ranks of this lore, a focused version of the spell (single target) can be sung for half the mana cost (15 mana). At 30 ranks, the non-focused version of the spell will have the same damage benefit as singing it while playing a one-handed instrument with adept skill. At 45 ranks, the focused version of the spell will have the same damage benefit as singing it while playing a one-handed instrument with adept skill. At 60 ranks, the non-focused version of the spell will have the same damage benefit as singing it while playing a two-handed instrument with adept skill. At 75 ranks, the focused version of the spell will have the same damage benefit as singing it while playing a two-handed instrument with adept skill.<br />
<br />
==Minor Mental==<br />
;*[[Force Orb (1201)]]<br />
:Increases concussion damage on the target.<br />
<br />
;*[[Force Projection (1207)]]<br />
:Increases chance of success based on manipulation skill. 100 skill is "more of a penalty than the bonus that most individual spells provide to maneuver defense (at 100 spell ranks)" (see saved posts).<br />
<br />
;*[[Thought Lash (1210)]]<br />
:Increases subsequent [[critical]] damage on the target based on skill. 100 skill will increase crit damage by "a little less than half a crit rank." (see saved posts)<br />
<br />
== Resources ==<br />
*[[Mental Lore]]<br />
*[[Mental Lore, Divination]]<br />
*[[Mental Lore, Telepathy]]<br />
*[[Mental Lore, Transference]]<br />
*[[Mental Lore, Transformation]]<br />
*[[Lore chart]]<br />
*[[Minor_Mental_(saved_posts)#Lore_Benefits_.28Various.29_4.2F2016|Various Minor Mental lore benefits (saved posts)]]<br />
<br />
[[Category:Lores]]</div>ALSTHARhttps://gswiki.play.net/index.php?title=Mental_Lore,_Transference&diff=78787Mental Lore, Transference2016-04-19T20:02:28Z<p>ALSTHAR: Added lore benefits for Vertigo</p>
<hr />
<div>'''Mental Lore, Transference''' aids in the use of Mental sphere magic involving displacement, teleportation, and supernatural travel.<br />
<br />
In future, this lore may play a part in spells in the [[Major Mental]] list and [[Savant Base]] list.<br />
<br />
==Minor Mental==<br />
;*[[Blink (1215)]]<br />
:The target has a chance of getting a second opportunity to avoid physical or [[bolt]] attacks that otherwise would have hit him by teleporting to a short distance away (within in the same room). The percent chance to get a second attack roll is 25 + a transference lore (ranks) bonus using seed 1 of the [[summation chart]].<br />
<br />
;*[[Vertigo (1219)]]<br />
:The warding margins required for higher tier effects occur at base values of 20, 70, and 120. These values are decreased on warding failure by a value of seed 6 with a 2x multipler of the [[summation chart]]. 50 ranks yields a bonus of 11, 100 ranks would yield a bonus of 19, etc.<br />
<br />
== Resources ==<br />
*[[Mental Lore]]<br />
*[[Mental Lore, Divination]]<br />
*[[Mental Lore, Manipulation]]<br />
*[[Mental Lore, Telepathy]]<br />
*[[Mental Lore, Transformation]]<br />
*[[Lore chart]] <br />
<br />
[[Category:Lores]]</div>ALSTHARhttps://gswiki.play.net/index.php?title=Mental_Lore,_Telepathy&diff=78786Mental Lore, Telepathy2016-04-19T19:58:35Z<p>ALSTHAR: </p>
<hr />
<div>'''Mental Lore, Telepathy''' affects Mental sphere magic involving thought and emotion-afflicting spells.<br />
<br />
Telepathic Lore affects several [[Bard Base]] Spells and [[Empath Base]] Spells, and likely in future will play a part in spells in the [[Major Mental]] list, [[Minor Mental]] list and [[Savant Base]] list.<br />
<br />
==[[Bard Base]]==<br />
;*All renewable songs<br />
:Each rank of this lore increases the duration of your song time by two seconds, decreasing the frequency of needing to [[RENEW (verb)|renew]] your songs.<br />
<br />
;*[[Kai's Triumph Song (1007)]]<br />
:Ranks in this lore increase the group's [[Attack strength|AS]] bonus provided by this song. This increase, unlike the increase for additional songs known, does not come with a corresponding increase in mana cost.<br />
<br />
;*[[Song of Peace (1011)]]<br />
:Ranks in this lore increase the bard's chance to use this song to produce a minor sanctuary effect (when faced with obstacles such as creatures) and increases the sanctuary's resistance to interference.<br />
<br />
;*[[Song of Depression (1015)]]<br />
:Ranks in ML:Telepathy increase the slowing effect and the [[TD]] pushdown of this song. The target suffers an additional second of added roundtime at the following numbers of ranks: 10, 25, 45, 75, 100.<br />
<br />
;*[[Song of Rage (1016)]]<br />
:Ranks in this lore increase the maximum level of rage that can potentially be caused by this song. The increase is one level of rage at 5 ranks, two levels of rage at 15 ranks, three levels of rage at 30 ranks, and four levels of rage at 50 ranks.<br />
<br />
;*[[Song of Tonis (1035)]]<br />
:Ranks of Telepathy increase the duration of this song; the increase is 1 second per rank for the first twenty ranks, and 1 second per two ranks for additional ranks, to a maximum of 60 extra seconds at 100 ranks.<br />
<br />
;*[[Troubadour's Rally (1040)]]<br />
:The effectiveness of this song at removing stuns, immobility and webs is increased by training in this lore. The chance of removal of such effects is normally 90% - 3% per second remaining in the effect's duration, with a minimum of 10%. Ranks of Telepathy add to this chance on a [[summation chart]], seed 1.<br />
<br />
==[[Empath Base]]==<br />
;*[[Empathy (1108)]]<br />
:The effectiveness of this attack spell, as well as its chance to immobilize or instantly kill its target, increases with study in this lore.<br />
<br />
;*[[Empathic Assault (1110)]]<br />
:Training in this lore will provide additional [[CS]]-based attack cycles for this spell at the following thresholds: 5 ranks, 20 ranks, 40 ranks, 65 ranks, and 100 ranks.<br />
<br />
;*[[Cry for Help (1116)]]<br />
:30 ranks of this lore will allow the target to watch and hear the caster's surroundings for a short period of time.<br />
<br />
;*[[Empathic Link (1117)]]<br />
:Training in Telepathy increases the base 50% chance to propagate damage between the linked creatures by 2% per seed 1 summation of ranks. It also provides a chance of skill bonus/5 to overload a link and cause electrical damage to all linked creatures.<br />
<br />
;*[[Sympathy (1120)]]<br />
:Training in ML:Telepathy is necessary to affect the undead with this spell. A minimum of half the targeted undead's level in ranks is necessary to have a chance to affect it; having at least the targeted undead's level in ranks will guarantee effectiveness if the warding succeeds.<br />
<br />
==[[Minor Mental]]==<br />
;*[[Soothing Word (1205)]]<br />
:At 25 ranks, the ability to remove existing [[sheer fear]] from a target (and self-cast) is unlocked. In addition, 25 ranks will grant the target immunity to sheer fear for 30 seconds. <br />
<br />
;*[[Confusion (1211)]]<br />
: Training in this lore will increase the caster's ability to manipulate the target into attacking the target's allies more frequently. Every 20 skill increases the chance to cause the creature to not attack by 1%, to attack other creatures by 1%, and decreases its chance to attack normally by 2% (over their base values of 33%, 33%, and 34%, respectively.)<br />
<br />
;*[[Mind over Body (1213)]]<br />
:Training in this lore will further decrease the stamina activation cost for [[monk]]s and his/her group members. The bonus is a 5% reduction per (skill/10) using seed 3 of the [[summation chart]].<br />
<br />
;*[[Provoke (1235)]]<br />
:Training in this lore will further increase the generation rate for sentient creatures in the area. Base is +2 increased by +1 per 15 ranks.<br />
<br />
== Resources ==<br />
*[[Mental Lore]]<br />
*[[Mental Lore, Divination]]<br />
*[[Mental Lore, Manipulation]]<br />
*[[Mental Lore, Transference]]<br />
*[[Mental Lore, Transformation]]<br />
*[[Lore chart]]<br />
<br />
[[Category:Lores]]</div>ALSTHARhttps://gswiki.play.net/index.php?title=Mental_Lore,_Telepathy&diff=78785Mental Lore, Telepathy2016-04-19T19:57:42Z<p>ALSTHAR: Added specific lore benefits for provke and confusion</p>
<hr />
<div>'''Mental Lore, Telepathy''' affects Mental sphere magic involving thought and emotion-afflicting spells.<br />
<br />
Telepathic Lore affects several [[Bard Base]] Spells and [[Empath Base]] Spells, and likely in future will play a part in spells in the [[Major Mental]] list, [[Minor Mental]] list and [[Savant Base]] list.<br />
<br />
==[[Bard Base]]==<br />
;*All renewable songs<br />
:Each rank of this lore increases the duration of your song time by two seconds, decreasing the frequency of needing to [[RENEW (verb)|renew]] your songs.<br />
<br />
;*[[Kai's Triumph Song (1007)]]<br />
:Ranks in this lore increase the group's [[Attack strength|AS]] bonus provided by this song. This increase, unlike the increase for additional songs known, does not come with a corresponding increase in mana cost.<br />
<br />
;*[[Song of Peace (1011)]]<br />
:Ranks in this lore increase the bard's chance to use this song to produce a minor sanctuary effect (when faced with obstacles such as creatures) and increases the sanctuary's resistance to interference.<br />
<br />
;*[[Song of Depression (1015)]]<br />
:Ranks in ML:Telepathy increase the slowing effect and the [[TD]] pushdown of this song. The target suffers an additional second of added roundtime at the following numbers of ranks: 10, 25, 45, 75, 100.<br />
<br />
;*[[Song of Rage (1016)]]<br />
:Ranks in this lore increase the maximum level of rage that can potentially be caused by this song. The increase is one level of rage at 5 ranks, two levels of rage at 15 ranks, three levels of rage at 30 ranks, and four levels of rage at 50 ranks.<br />
<br />
;*[[Song of Tonis (1035)]]<br />
:Ranks of Telepathy increase the duration of this song; the increase is 1 second per rank for the first twenty ranks, and 1 second per two ranks for additional ranks, to a maximum of 60 extra seconds at 100 ranks.<br />
<br />
;*[[Troubadour's Rally (1040)]]<br />
:The effectiveness of this song at removing stuns, immobility and webs is increased by training in this lore. The chance of removal of such effects is normally 90% - 3% per second remaining in the effect's duration, with a minimum of 10%. Ranks of Telepathy add to this chance on a [[summation chart]], seed 1.<br />
<br />
==[[Empath Base]]==<br />
;*[[Empathy (1108)]]<br />
:The effectiveness of this attack spell, as well as its chance to immobilize or instantly kill its target, increases with study in this lore.<br />
<br />
;*[[Empathic Assault (1110)]]<br />
:Training in this lore will provide additional [[CS]]-based attack cycles for this spell at the following thresholds: 5 ranks, 20 ranks, 40 ranks, 65 ranks, and 100 ranks.<br />
<br />
;*[[Cry for Help (1116)]]<br />
:30 ranks of this lore will allow the target to watch and hear the caster's surroundings for a short period of time.<br />
<br />
;*[[Empathic Link (1117)]]<br />
:Training in Telepathy increases the base 50% chance to propagate damage between the linked creatures by 2% per seed 1 summation of ranks. It also provides a chance of skill bonus/5 to overload a link and cause electrical damage to all linked creatures.<br />
<br />
;*[[Sympathy (1120)]]<br />
:Training in ML:Telepathy is necessary to affect the undead with this spell. A minimum of half the targeted undead's level in ranks is necessary to have a chance to affect it; having at least the targeted undead's level in ranks will guarantee effectiveness if the warding succeeds.<br />
<br />
==[[Minor Mental]]==<br />
;*[[Soothing Word (1205)]]<br />
:At 25 ranks, the ability to remove existing [[sheer fear]] from a target (and self-cast) is unlocked. In addition, 25 ranks will grant the target immunity to sheer fear for 30 seconds. <br />
<br />
;*[[Confusion (1211)]]<br />
: Training in this lore will increase the caster's ability to manipulate the target into attacking the target's allies more frequently. Every 20 skill increases the chance to cause the creature to not attack by 1%, to increase other creatures by 1%, and decrease its chance to attack normally by 2% (over their base values of 33%, 33%, and 34%, respectively.)<br />
<br />
;*[[Mind over Body (1213)]]<br />
:Training in this lore will further decrease the stamina activation cost for [[monk]]s and his/her group members. The bonus is a 5% reduction per (skill/10) using seed 3 of the [[summation chart]].<br />
<br />
;*[[Provoke (1235)]]<br />
:Training in this lore will further increase the generation rate for sentient creatures in the area. Base is +2 increased by +1 per 15 ranks.<br />
<br />
== Resources ==<br />
*[[Mental Lore]]<br />
*[[Mental Lore, Divination]]<br />
*[[Mental Lore, Manipulation]]<br />
*[[Mental Lore, Transference]]<br />
*[[Mental Lore, Transformation]]<br />
*[[Lore chart]]<br />
<br />
[[Category:Lores]]</div>ALSTHARhttps://gswiki.play.net/index.php?title=Provoke_(1235)&diff=78784Provoke (1235)2016-04-19T19:43:40Z<p>ALSTHAR: Added lore benefits and link to saved post</p>
<hr />
<div>{{Spell<br />
| mnemonic = provoke<br />
| base_dur = 180 seconds<br />
| add_dur = None<br />
| span = None<br />
| type = Utility<br />
| subtype = Creature Generation<br />
| ds = <br />
| td = <br />
| skill = None<br />
| components = Sentient Creatures<br />
| enhancement = <br />
| availability = Sentient Creatures<br />
| navigation = {{minor mental navigation}}<br />
}}<br />
'''Provoke''' sends thoughts of rage throughout an area that incites the local [[creature]]s. This effect potentially increases the generation rate for sentient creatures in the area. In "normal" (see saved posts) hunting grounds the base increase is +2.<br />
<br />
The rate can be further increased by training in [[Mental Lore, Telepathy]] by an additional +1 per 15 ranks.<br />
<br />
==See Also==<br />
*[[Minor_Mental_(saved_posts)#Lore_Benefits_.28Various.29_4.2F2016|Various Minor Mental lore benefits (saved posts)]]<br />
<br />
== External Links ==<br />
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=15#1235 Minor Mental Spell Circle: Provoke], on Play.net</div>ALSTHARhttps://gswiki.play.net/index.php?title=Vertigo_(1219)&diff=78783Vertigo (1219)2016-04-19T19:40:00Z<p>ALSTHAR: Added lore benefits and link to saved post</p>
<hr />
<div>{{Spell<br />
| mnemonic = VERTIGO<br />
| duration = Variable, max 150 sec<br />
| type = Attack<br />
| subtype = [[Warding]]<br />
| target = Mass<br />
| dtype = None<br />
| ctype = None<br />
| interval = One-shot<br />
| status = Vertigo<br> Possible knockdown<br />
| navigation = {{minor mental navigation}}<br />
}}<br />
The '''Vertigo''' spell allows the caster to attempt to put all non-grouped characters and creatures in the caster's room into vertigo. This will give the target up to 60 seconds of [[roundtime]] spread out over a maximum of 150 seconds, with the possibility of two knockdowns.<br />
<br />
The base warding thresholds for increased effects are as follows:<br />
* 120 - 6 rounds of dizziness <br />
* 70 - 5 rounds<br />
* 20 - 4 rounds<br />
* < 20 - 3 rounds<br />
<br />
Each tier also increases the potency. With the 6 round effect immediately causing 20 seconds of roundtime which scales down on subsequent rounds. There are 25 seconds between rounds.<br />
<br />
Training in [[Mental Lore, Transference]] decreases the warding margins required for higher tiered effects at a seed 6 summation, with a 2x multiplier. 50 ranks would decrease the warding needed by 11, 100 ranks would decrease it by 19. <br />
<br />
If a player is affected by your vertigo, you may cast [[Mental Dispel]] to immediately remove the effects.<br />
<br />
==Messaging==<br />
<div {{log|margin-right=350px}}><br />
Oscuro appears to focus inward as he raises a hand and murmurs quietly...<br><br />
><br><br />
Oscuro gestures.<br><br />
A black ball full of pinpoints of light quickly forms before Oscuro. When the ball grows so large that he can barely control it, he unleashes the dark cloud before him and it instantaneously spreads throughout the entire room!<br><br />
<br />
The starry void envelops you!<br><br />
&nbsp;CS: +380 - TD: +225 + CvA: +14 + d100: +10 - +20 == +159<br><br />
&nbsp;Warding failed!<br><br />
You are pulled against your will into the void! The world around you instantly disappears! An open expanse of black broken by tiny pinpoints of light surrounds you as you tumble about in empty space. Amorphous nebulae of pink, blue, purple and green swirl passed as you writhe around with nothing to hold onto. Finally, after what seems like an eternity, you are yanked back to the familiar world of Elanthia. Apparently, no time has elapsed since your departure as you find yourself staring at the scene you left earlier. The only souvenirs from your journey are a sick feeling in your stomach and a powerful sense of vertigo.<br><br />
><br><br />
The floor suddenly shifts underneath you!<br><br />
You fall flat on the floor!<br><br />
Roundtime: 12 sec.<br><br />
PR>sta<br><br />
You stand back up.<br><br />
Roundtime: 10 sec.<br><br />
R><br><br />
The world spins around you at an odd downward angle.<br><br />
Roundtime: 10 sec.<br><br />
><br><br />
Everything you look at is slightly out of focus.<br><br />
Roundtime: 5 sec.<br><br />
R><br><br />
Everything around you seems to be spinning very slowly.<br><br />
><br><br />
The world returns to its normal, seemingly motionless state.<br><br />
</div><br />
<br />
==See Also==<br />
*[[Minor_Mental_(saved_posts)#Lore_Benefits_.28Various.29_4.2F2016|Various Minor Mental lore benefits (saved posts)]]<br />
<br />
== External Links ==<br />
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=15#1219 Minor Mental Spell Circle: Vertigo], on Play.net</div>ALSTHARhttps://gswiki.play.net/index.php?title=Confusion_(1211)&diff=78782Confusion (1211)2016-04-19T19:20:49Z<p>ALSTHAR: Added lore benefits and link to saved post</p>
<hr />
<div>{{Spell<br />
| mnemonic = Confusion<br />
| duration = Variable<br />
| type = Attack<br />
| subtype = Warding<br />
| target = Single<br />
| interval = None<br />
| dtype = None<br />
| status = None<br />
| ctype = None<br />
| navigation = {{minor mental navigation}}<br />
}}<br />
When under the affects of '''Confusion''', the target stumbles about in a daze and may attack either his allies or foes. <br />
<br />
The caster is able to manipulate the target into attacking the target's allies more often by training in [[Mental Lore, Telepathy]]. The target will also be unable to perform special actions (e.g., [[Creature maneuver|maneuver attacks]]). This is a mental warding spell. The base effects and lore benefit are broken down as such upon successful warding:<br />
* 33% chance to not attack<br />
* 33% chance to attack allies<br />
* 34% chance to attack normally (players, etc.)<br />
* Every 20 skill in [[Mental Lore, Telepathy]]<br />
** increases the chance to not attack by 1%<br />
** increases the chance to attack other creatures by 1%<br />
** decreases the chance to attack normally by 2%<br />
<br />
Example: at 100 skill the chance to not attack would be 38%, chance to attack other creatures would be 38%, and chance to attack normally would be 24% <br />
<br />
Duration of this spell is variable, based on warding margin and the caster's [[Influence]] bonus.<br />
<br />
==Messaging==<br />
<br />
'''Successful Cast'''<br />
<br />
<div {{log|margin-right=400px}}><br />
>incant 1211<br><br />
You take a deep breath and focus inward, raising a hand and quietly murmuring the words of the Confusion spell...<br><br />
Your spell is ready.<br><br />
You gesture at a wraith.<br><br />
&nbsp;&nbsp;CS: +96 - TD: +45 + CvA: +25 + d100: +60 == +136<br><br />
&nbsp;&nbsp;Warding failed!<br><br />
<font color="red">A wraith becomes confused.</font><br></div><br />
<br />
'''Attacking Ally'''<br />
<br />
<div {{log|margin-right=400px}}> A wraith claws at a wraith!<br><br />
&nbsp;&nbsp;AS: +117 vs DS: +80 with AvD: +41 + d100 roll: +62 = +140<br><br />
&nbsp;&nbsp;... and hits for 12 points of damage!<br><br />
&nbsp;&nbsp;Glancing blow to the left arm leaves a trail of vapor in its wake.</div><br />
<br />
'''Wearing Off'''<br />
<br />
<div {{log|margin-right=400px}}><font color="red">A wraith no longer appears confused.</font></div><br />
<br />
'''Failed Cast'''<br />
<br />
<div {{log|margin-right=400px}}>Warded off!</div><br />
<br />
==See Also==<br />
*[[Minor_Mental_(saved_posts)#Lore_Benefits_.28Various.29_4.2F2016|Various Minor Mental lore benefits (saved posts)]]<br />
<br />
== External Links ==<br />
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=15#1211 Minor Mental Spell Circle: Confusion], on Play.net</div>ALSTHARhttps://gswiki.play.net/index.php?title=Thought_Lash_(1210)&diff=78781Thought Lash (1210)2016-04-19T19:12:25Z<p>ALSTHAR: Adding lore benefit info and link to saved posts</p>
<hr />
<div>{{Spell<br />
| mnemonic = Thoughtlash<br />
| duration = [[Instantaneous]]<br />
| type = Attack<br />
| subtype = Warding<br />
| target = Single<br />
| interval = None<br />
| dtype = [[Hitpoint]]<br />
| ctype = [[Grapple critical table|Grapple]]<br />
| status = None<br />
| navigation = {{Minor mental navigation}}<br />
}}<br />
'''Thought Lash''' creates a crackling whip of psychic energy that strikes the target for damage and leaves a residue energy that increases subsequent critical damage on the target. This effectively gives the target negative critical padding. The residual energy will last for a duration of 30 seconds.<br />
<br />
The initial damage from a successful cast will result in a [[Grapple critical table|grapple]] [[critical]]. These criticals will often result in [[Injury|injuring]], knocking down and stunning the target.<br />
<br />
Training in [[Mental Lore, Manipulation]] increases the critical damage of subsequent attacks. The lore increase is based on skill, with "100 skill adding a little less than half a crit rank" (see saved posts).<br />
<br />
This is a mental warding spell.<br />
<br />
==Messaging==<br />
<br />
Initial cast:<br />
<br />
<div {{log|margin-right=400px}}>>>incant 1210<br><br />
You take a deep breath and focus inward, raising a hand and quietly murmuring the words of the Thought Lash spell...<br><br />
Your spell is ready.<br><br />
You gesture at a giant marmot.<br><br />
A crackling whip of energy lashes out at the a giant marmot!<br><br />
&nbsp;&nbsp;CS: +81 - TD: +30 + CvA: +25 + d100: +44 == +120<br><br />
&nbsp;&nbsp;Warding failed!<br><br />
&nbsp;&nbsp;&nbsp;... 25 points of damage!<br><br />
&nbsp;&nbsp;Hard blow to chest knocks the giant marmot back and winds it.<br><br />
&nbsp;&nbsp;It is knocked to the ground!<br><br />
&nbsp;&nbsp;The giant marmot is stunned!<br><br />
The residual psychic energy from the attack surrounds a giant marmot.<br><br />
Cast Roundtime 3 Seconds.</div><br />
<br />
Residue energy effect:<br />
<br />
<div {{log|margin-right=400px}}>The psychic energy surrounding a giant marmot intensifies the attack!</div><br />
<br />
Wearing off:<br />
<br />
<div {{log|margin-right=400px}}>The psychic energy surrounding a giant marmot dissipates.</div><br />
<br />
Failed cast:<br />
<br />
<div {{log|margin-right=400px}}>The residual psychic energy from the attack disperses.</div><br />
<br />
==See Also==<br />
*[[Minor_Mental_(saved_posts)#Lore_Benefits_.28Various.29_4.2F2016|Various Minor Mental lore benefits (saved posts)]]<br />
<br />
== External Links ==<br />
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=15#1210 Minor Mental Spell Circle: Thought Lash], on Play.net</div>ALSTHARhttps://gswiki.play.net/index.php?title=Force_Projection_(1207)&diff=78780Force Projection (1207)2016-04-19T19:10:36Z<p>ALSTHAR: Added lore benefits and link to saved post.</p>
<hr />
<div>{{Spell<br />
| mnemonic = FORCEPROJ<br />
| duration = [[Instantaneous]]<br />
| type = Attack<br />
| subtype = Maneuver<br />
| target = Single<br />
| interval = None<br />
| dtype = None<br />
| status = Prone<br />
| ctype = None<br />
| navigation = {{minor mental navigation}}<br />
}}<br />
'''Force Projection''' is a '''single''' target knockdown spell similar in functionalilty to [[Elemental Wave (410)]]. However, this maneuver-based knockdown is more difficult to resist than Elemental Wave, and can knock flying creatures out of the air.<br />
<br />
Effectiveness with Force Projection increases with additional spell ranks in the [[Minor Mental]] circle and ranks in [[Mental Lore, Manipulation]]. <br />
<br />
The lore increase is skill, not rank, based. 100 skill is more of an increase to its effectiveness than the protection provided by most defensive spells which improve maneuver defense. <br />
<br />
==Messaging==<br />
<div {{log|margin-right=400px}}><br />
>prep 1207<br><br />
You take a deep breath and focus inward, raising a hand and quietly murmuring the words of the Force Projection spell...<br />
<br />
Your spell is ready.<br />
<br />
>cast seer<br><br />
You gesture at an Ithzir seer.<br><br />
A translucent force moves outward from you and toward an Ithzir seer.<br><br />
An Ithzir seer is buffeted by the force and is knocked to the ground.<br><br />
Cast Roundtime 3 Seconds.<br />
</div><br />
<br />
== Other Uses ==<br />
This spell also opens the graveyard gate near [[Wehnimer's Landing]].<br />
<br />
==See Also==<br />
*[[Minor_Mental_(saved_posts)#Lore_Benefits_.28Various.29_4.2F2016|Various Minor Mental lore benefits (saved posts)]]<br />
<br />
== External Links ==<br />
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=15#1207 Minor Mental Spell Circle: Force Projection], on Play.net</div>ALSTHARhttps://gswiki.play.net/index.php?title=Feint&diff=78532Feint2016-04-14T02:02:36Z<p>ALSTHAR: Apparently some people need clarification.</p>
<hr />
<div>{{combat maneuver<br />
| available = All<br />
| mnemonic = FEINT<br />
| roundtime = 3<br />
| cost = '''7''' ('''3''' at rank 1, '''5''' at rank 2)<br />
| requirements = a weapon (none for rank 5<br>or [[Unarmed Specialist|unarmed specialists]])<br />
| prereqs = None<br />
| sq1 = 2 | se1 = 3 | pu1 = 4<br />
| sq2 = 3 | se2 = 4 | pu2 = 6<br />
| sq3 = 5 | se3 = 7 | pu3 = 10<br />
| sq4 = 7 | se4 = 10 | pu4 = 14<br />
| sq5 = 10 | se5 = 15 | pu5 = 20<br />
}}<br />
<br />
When using '''feint''', a character makes a motion to attack against an opponent without following through, attempting to get their opponent to account for a potential attack that never comes, typically leaving themselves open and off-balance for a subsequent attack. Feint effectively changes the defender's [[stance]] closer to offensive, and puts them in a small amount of [[roundtime]], should they fail the maneuver check, thus reducing their ability to defend against an attack. The maximum stance change caused by feint is 100%.<br />
<br />
A weapon is normally required to attempt a feint, but a character that is a master in the skill can attempt to feint without a weapon. There is also no weapon requirement for characters that have trained to be [[Unarmed Specialist|unarmed specialists]].<br />
<br />
The impact of feint cman ranks on feint rolls is an open question, but it is known that going from rank 3 to rank 4 resulted in a 10 higher bonus to a feint roll.<br />
<br />
Attempting to feint a target that is already under the effects of a previous feint will <b>automatically fail</b>.<br />
<br />
Roundtime for feint is determined by: [Margin of Success]/6, min of 3 second, max of 8 seconds.<br />
<br />
[[Warrior]]s have access to feint through the [[Warrior Guild]] skill, [[Warrior Tricks]]. It is obtained at rank 10 and increased training in Warrior Tricks increases the effectiveness of feint when using the guild version. Like all [[combat maneuvers]] available through the [[profession guild]]s, training in both the guild and CML version provides no benefit.<br />
<br />
== Resources ==<br />
*[[Combat maneuvers (saved posts)#Unarmed_Specialist_Maneuver|Combat maneuvers saved posts]]<br />
*[[List of combat maneuvers by profession]]<br />
*[http://www.play.net/gs4/info/maneuvers/list.asp#feint Combat Maneuvers: Feint], on play.net</div>ALSTHARhttps://gswiki.play.net/index.php?title=Iron_Skin_(1202)&diff=69359Iron Skin (1202)2015-10-04T07:05:21Z<p>ALSTHAR: /* Messaging */ typo fix</p>
<hr />
<div>{{Spell<br />
| mnemonic = IRONSKIN<br />
| base_dur = 1200 seconds<br />
| add_dur = 60 sec/rank of<br>[[Minor Mental]]<br />
| span = [[Stackable|Cumulative]]<br />
| type = Defensive<br />
| subtype = [[Armor]]<br />
| ds = None<br />
| td = None<br />
| enhancement = Armor<br />
| interval = None<br />
| dtype = None<br />
| status = None<br />
| ctype = None<br />
| availability = [[Self-cast]]<br />
| navigation = {{minor mental navigation}}<br />
}}<br />
'''Iron Skin''' transformed the caster's skin into a thick hide that acted like [[armor]]. The caster gained the defensive benefits of wearing heavier armor without suffering the [[Armor#Action Penalties and Spell Hindrance|penalties]]. <br />
<br />
The base effect is to create a [[full leather]] equivalent (Armor Subgroup ([[AsG]]) 6), and can be increased to more powerful armor with training. The AsG increases by one according to seed 1 of one fifth the caster's ranks in [[Mental Lore, Transformation]]. [[Monk]]s also receive an innate bonus to the AsG of seed 1 of one fifth the caster's [[level]].<br />
<br />
For example, a level 15 Monk (15/5 = 3, seed 1 gives a bonus of 2) with 5 ranks of Mental Lore, Transformation (5/5 = 1, seed 1 gives a bonus of 1) can cast Iron Skin to create the equivalent of leather breastplate (AsG 9 = 6 +2 + 1). Another example, a Savant with 105 ranks of Mental Lore, Transformation (105/5 = 21, seed 1 gives a bonus of 6) can cast Iron Skin to create the equivalent of brigandine armor (AsG 12 = 6 + 6).<br />
<br />
==AsG Bonus Tables==<br />
The following tables contain the [[Level]] and [[Mental Lore, Transformation]] thresholds for [[Armor|armor sub-group]] bonuses.<br />
<br />
*To calculate the actual AsG add: Base 6 + Level Bonus + Lore Bonus<br />
<br />
===Level Bonus ([[Monks]] Only)===<br />
{|{{prettytable}}<br />
|-style = "background:#DDD; color: blue"<br />
!Level<br />
!AsG Bonus<br />
|-align=center<br />
|'''5'''<br />
|1<br />
|-align=center<br />
|'''15'''<br />
|2<br />
|-align=center<br />
|'''30'''<br />
|3<br />
|-align=center<br />
|'''50'''<br />
|4<br />
|-align=center<br />
|'''75'''<br />
|5<br />
|}<br />
<br />
Note: the next level bonus would occur at level 105 which is currently not possible for player characters.<br />
<br />
===[[Mental Lore, Transformation]] Bonus===<br />
<br />
{|{{prettytable}}<br />
|-style = "background:#DDD; color: blue"<br />
!Lore Ranks<br />
!AsG Bonus<br />
|-align=center<br />
|'''5'''<br />
|1<br />
|-align=center<br />
|'''15'''<br />
|2<br />
|-align=center<br />
|'''30'''<br />
|3<br />
|-align=center<br />
|'''50'''<br />
|4<br />
|-align=center<br />
|'''75'''<br />
|5<br />
|-align=center<br />
|'''105'''<br />
|6<br />
|-align=center<br />
|'''140'''<br />
|7<br />
|-align=center<br />
|'''180'''<br />
|8<br />
|-align=center<br />
|'''225'''<br />
|9<br />
|}<br />
<br />
==Armor Table==<br />
<br />
{|{{prettytable}}<br />
|-style = "background:#DDD; color: blue"<br />
!AsG<br />
!Description<br />
!Armor Group<br />
|-align=center<br />
|'''1'''<br />
|Robes<br />
|Cloth<br />
|-align=center<br />
|'''5'''<br />
|Light leather<br />
|Leather<br />
|-align=center<br />
|bgcolor = lightgrey|'''6'''<br />
|bgcolor = lightgrey|Full leather (BASE)<br />
|bgcolor = lightgrey|Leather<br />
|-align=center<br />
|'''7'''<br />
|Reinforced Leather<br />
|Leather<br />
|-align=center<br />
|'''8'''<br />
|Double Leather<br />
|Leather<br />
|-align=center<br />
|'''9'''<br />
|Leather breastplate<br />
|Scale<br />
|-align=center<br />
|'''10'''<br />
|Cuirbouilli leather<br />
|Scale<br />
|-align=center<br />
|'''11'''<br />
|Studded leather<br />
|Scale<br />
|-align=center<br />
|'''12'''<br />
|Brigandine armor<br />
|Scale<br />
|-align=center<br />
|'''13'''<br />
|Chain mail<br />
|Chain<br />
|-align=center<br />
|'''14'''<br />
|Double chain<br />
|Chain<br />
|-align=center<br />
|'''15'''<br />
|Augmented chain<br />
|Chain<br />
|-align=center<br />
|'''16'''<br />
|Hauberk<br />
|Chain<br />
|-align=center<br />
|'''17'''<br />
|Metal breastplate<br />
|Plate<br />
|-align=center<br />
|'''18'''<br />
|Augmented plate<br />
|Plate<br />
|-align=center<br />
|'''19'''<br />
|Half plate<br />
|plate<br />
|-align=center<br />
|'''20'''<br />
|Full plate<br />
|Plate<br />
|}<br />
<br />
==Messaging==<br />
<br />
Leather Armor Group (Asg 6/7/8):<br />
<br />
<div {{log}}><br />
You feel your skin grow tight all across your body and your complexion takes on a '''<font color = red>leathery quality</font>'''.<br />
</div><br />
<br />
Scale Armor Group (AsG 9/10/11/12):<br />
<br />
<div {{log}}><br />
You feel your skin grow tight all across your body and your complexion takes on a '''<font color = red>scaly quality</font>'''.<br />
</div><br />
<br />
Chain Armor Group (AsG 13/14/15/16):<br />
<br />
<div {{log}}><br />
You feel your skin grow tight all across your body and your complexion takes on a '''<font color = red>rippled quality</font>'''.<br />
</div><br />
Wearing Off:<br />
<br />
<div {{log}}><br />
You feel the tension in your skin ease and notice that your complexion returns to normal.<br />
</div><br />
<br />
==See Also==<br />
*[[Iron Skin (1202) (saved post)]]<br />
<br />
== External Links ==<br />
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=15#1202 Minor Mental Spell Circle: Iron Skin], on Play.net</div>ALSTHARhttps://gswiki.play.net/index.php?title=Iron_Skin_(1202)&diff=69358Iron Skin (1202)2015-10-04T07:01:23Z<p>ALSTHAR: added chain armor group messaging</p>
<hr />
<div>{{Spell<br />
| mnemonic = IRONSKIN<br />
| base_dur = 1200 seconds<br />
| add_dur = 60 sec/rank of<br>[[Minor Mental]]<br />
| span = [[Stackable|Cumulative]]<br />
| type = Defensive<br />
| subtype = [[Armor]]<br />
| ds = None<br />
| td = None<br />
| enhancement = Armor<br />
| interval = None<br />
| dtype = None<br />
| status = None<br />
| ctype = None<br />
| availability = [[Self-cast]]<br />
| navigation = {{minor mental navigation}}<br />
}}<br />
'''Iron Skin''' transformed the caster's skin into a thick hide that acted like [[armor]]. The caster gained the defensive benefits of wearing heavier armor without suffering the [[Armor#Action Penalties and Spell Hindrance|penalties]]. <br />
<br />
The base effect is to create a [[full leather]] equivalent (Armor Subgroup ([[AsG]]) 6), and can be increased to more powerful armor with training. The AsG increases by one according to seed 1 of one fifth the caster's ranks in [[Mental Lore, Transformation]]. [[Monk]]s also receive an innate bonus to the AsG of seed 1 of one fifth the caster's [[level]].<br />
<br />
For example, a level 15 Monk (15/5 = 3, seed 1 gives a bonus of 2) with 5 ranks of Mental Lore, Transformation (5/5 = 1, seed 1 gives a bonus of 1) can cast Iron Skin to create the equivalent of leather breastplate (AsG 9 = 6 +2 + 1). Another example, a Savant with 105 ranks of Mental Lore, Transformation (105/5 = 21, seed 1 gives a bonus of 6) can cast Iron Skin to create the equivalent of brigandine armor (AsG 12 = 6 + 6).<br />
<br />
==AsG Bonus Tables==<br />
The following tables contain the [[Level]] and [[Mental Lore, Transformation]] thresholds for [[Armor|armor sub-group]] bonuses.<br />
<br />
*To calculate the actual AsG add: Base 6 + Level Bonus + Lore Bonus<br />
<br />
===Level Bonus ([[Monks]] Only)===<br />
{|{{prettytable}}<br />
|-style = "background:#DDD; color: blue"<br />
!Level<br />
!AsG Bonus<br />
|-align=center<br />
|'''5'''<br />
|1<br />
|-align=center<br />
|'''15'''<br />
|2<br />
|-align=center<br />
|'''30'''<br />
|3<br />
|-align=center<br />
|'''50'''<br />
|4<br />
|-align=center<br />
|'''75'''<br />
|5<br />
|}<br />
<br />
Note: the next level bonus would occur at level 105 which is currently not possible for player characters.<br />
<br />
===[[Mental Lore, Transformation]] Bonus===<br />
<br />
{|{{prettytable}}<br />
|-style = "background:#DDD; color: blue"<br />
!Lore Ranks<br />
!AsG Bonus<br />
|-align=center<br />
|'''5'''<br />
|1<br />
|-align=center<br />
|'''15'''<br />
|2<br />
|-align=center<br />
|'''30'''<br />
|3<br />
|-align=center<br />
|'''50'''<br />
|4<br />
|-align=center<br />
|'''75'''<br />
|5<br />
|-align=center<br />
|'''105'''<br />
|6<br />
|-align=center<br />
|'''140'''<br />
|7<br />
|-align=center<br />
|'''180'''<br />
|8<br />
|-align=center<br />
|'''225'''<br />
|9<br />
|}<br />
<br />
==Armor Table==<br />
<br />
{|{{prettytable}}<br />
|-style = "background:#DDD; color: blue"<br />
!AsG<br />
!Description<br />
!Armor Group<br />
|-align=center<br />
|'''1'''<br />
|Robes<br />
|Cloth<br />
|-align=center<br />
|'''5'''<br />
|Light leather<br />
|Leather<br />
|-align=center<br />
|bgcolor = lightgrey|'''6'''<br />
|bgcolor = lightgrey|Full leather (BASE)<br />
|bgcolor = lightgrey|Leather<br />
|-align=center<br />
|'''7'''<br />
|Reinforced Leather<br />
|Leather<br />
|-align=center<br />
|'''8'''<br />
|Double Leather<br />
|Leather<br />
|-align=center<br />
|'''9'''<br />
|Leather breastplate<br />
|Scale<br />
|-align=center<br />
|'''10'''<br />
|Cuirbouilli leather<br />
|Scale<br />
|-align=center<br />
|'''11'''<br />
|Studded leather<br />
|Scale<br />
|-align=center<br />
|'''12'''<br />
|Brigandine armor<br />
|Scale<br />
|-align=center<br />
|'''13'''<br />
|Chain mail<br />
|Chain<br />
|-align=center<br />
|'''14'''<br />
|Double chain<br />
|Chain<br />
|-align=center<br />
|'''15'''<br />
|Augmented chain<br />
|Chain<br />
|-align=center<br />
|'''16'''<br />
|Hauberk<br />
|Chain<br />
|-align=center<br />
|'''17'''<br />
|Metal breastplate<br />
|Plate<br />
|-align=center<br />
|'''18'''<br />
|Augmented plate<br />
|Plate<br />
|-align=center<br />
|'''19'''<br />
|Half plate<br />
|plate<br />
|-align=center<br />
|'''20'''<br />
|Full plate<br />
|Plate<br />
|}<br />
<br />
==Messaging==<br />
<br />
Leather Armor Group (Asg 6/7/8):<br />
<br />
<div {{log}}><br />
You feel your skin grow tight all across your body and your complexion takes on a '''<font color = red>leathery quality</font>'''.<br />
</div><br />
<br />
Scale Armor Group (AsG 9/10/11/12):<br />
<br />
<div {{log}}><br />
You feel your skin grow tight all across your body and your complexion takes on a '''<font color = red>scaly quality</font>'''..<br />
</div><br />
<br />
Chain Armor Group (AsG 13/14/15/16):<br />
<br />
<div {{log}}><br />
You feel your skin grow tight all across your body and your complexion takes on a '''<font color = red>rippled quality</font>'''..<br />
</div><br />
Wearing Off:<br />
<br />
<div {{log}}><br />
You feel the tension in your skin ease and notice that your complexion returns to normal.<br />
</div><br />
<br />
==See Also==<br />
*[[Iron Skin (1202) (saved post)]]<br />
<br />
== External Links ==<br />
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=15#1202 Minor Mental Spell Circle: Iron Skin], on Play.net</div>ALSTHARhttps://gswiki.play.net/index.php?title=Major_Sanctuary_(220)&diff=30500Major Sanctuary (220)2007-11-29T17:30:40Z<p>ALSTHAR: /* <u>Lornon Pantheon</u> */</p>
<hr />
<div>{{spell |<br />
| name = Major Sanctuary<br />
| number = 220<br />
| mnemonic = MJSANCT<br />
| duration = 10 min + 30 sec per rank<br />
| type = Utility<br />
}}<br />
<br />
<br />
== Deity Specific Messaging ==<br />
<br />
<br />
As of 10/14/2007, this spell offers deity-specific room descriptions within the sanctuary:<br />
<br />
=== <u>Liabo Pantheon</u> ===<br />
<br />
;[[Charl]]<br />
<br />
Whipping winds carry the hot, metallic taste of lightning to you as your surroundings blur...<br />
<br />
[Eye of the Storm Sanctuary]<br><br />
Protected within the eye of the storm, the waters of the grey chamber lap gently at your feet. Beyond the calm and quiet of the sanctuary is a raging hurricane of whipping winds and lightning streaked skies. Directly above, the sky is clear and the quiet sounds of a gull drift to your ears.<br><br />
Obvious exits: out<br />
<br />
The blinding flash of lightning shatters the chamber in a cloud of wind and light, causing it to dissolve around you...<br />
<br />
;[[Cholen]]<br />
<br />
Bright colors swirl and dance around you, obscuring your vision...<br />
<br />
[Sanctuary of Laughter]<br><br />
Vibrant swathes of fabric fall from a peaked ceiling to pool on mutli-hued floors of overlapping woven silk rugs. The fabric ripples with the heavily incense-scented wind, while candlelight beyond the fabric walls casts the silhouette of jugglers, acrobats, and dancers. Laughter fills the air and lifts the spirits.<br><br />
Obvious exits: out<br />
<br />
;[[Eonak]]<br />
<br />
A sudden rush of heat blasts your face, causing your eyes to water. Your vision blurs...<br />
<br />
[The Forge Sanctuary]<br><br />
Large brown blocks form the high walls of the stall, while the ground is fashioned of packed dirt. Burning strongly in a walled pit is a sweat inducing heat with a bright orange glow. The faint clang of a hammer striking an anvil rises and falls upon the air.<br><br />
Obvious exits: out<br />
<br />
The flames rise suddenly as a wayward breeze stirs the fire's ashes. Sweat trickles into your eyes and obscures your vision of the world around you... <br />
<br />
;[[Imaera]]<br />
<br />
Crisp and richly scented, a cool wind encircles you while a swirl of crimson, golden, and brown leaves obscures your vision...<br />
<br />
[Sanctuary of Autumn's Embrace]<br><br />
Oak and maple rise around a field of half-harvested golden wheat, their limbs festooned with the vibrant hues of autumn leaves. Bundles of grain create circular seats throughout the field and form a loose ring around a large doe crafted of straw and decorated with bunches of hydrangea. The quiet chirp of birds creates a soft, lazy song on the rich, earth scented air.<br><br />
Obvious exits: out<br />
<br />
Dozens of autumn leaves fall from their sturdy boughs and obscure your vision of the world around you...<br />
<br />
;[[Jastev]]<br />
<br />
Somber grey mist clings to your hands and face as it obscures your vision of the world around you...<br />
<br />
[The Artist's Sanctuary]<br><br />
Multi-hued specks of paint create abstract patterns upon the grey marble floor, which leads into the smooth curve of glass walls. The ceiling is shrouded in grey mist, and images beyond the translucent walls move in a panoramic view depicting your life from birth to now. Light shifts and swirls around you, but the ever aging view of life trickles past.<br><br />
Obvious exits: out<br />
<br />
Descending from the ceiling, the somber grey mist encompasses you and obscures your vision just as the future begins to unfold on the sanctuary's walls. Slowly, your world dissolves...<br />
<br />
;[[Kai]]<br />
:{{addmetext}}<br />
<br />
;[[Koar]]<br />
<br />
Warm and richly scented, the air around you shifts and your vision is filled with an emerald light...<br />
<br />
[Heart of the World Sanctuary]<br><br />
Emerald veins brighten the dark stone walls and trace a spindly path to the roof, which is riddled with stalactites. A soft sound echoes through the vast cavern as condensation drips from the ceiling to join with the mineral pools that speckle the landscape. Rising and falling as if from a mighty breath, the air sighs through the chamber and you are filled with the presence of antiquity.<br><br />
Obvious exits: out<br />
<br />
A single drop falls from a nearby stalactite, your vision captivated by its descent. As it enters the mineral pool at your feet your vision explodes and the world around you dissolves...<br />
<br />
;[[Lorminstra]]<br />
<br />
A shiver of wind touches your breath and you feel your eyelashes grow thick with a coating of snow. You lift your eyes to the sky and white blurs your vision...<br />
<br />
[Winter's Sanctuary]<br><br />
Pines and evergreens form a loose circle around the snow-swept glade, their branches heavy with frost and icicles. Onyx marble benches with legs carved in the bas-relief image of funeral processions provide a sharp contrast to the white landscape. A chill wind speckled with snowflakes swirls past. A smattering of iceblossoms at the heart of the sanctuary lends the air a light, sweet fragrance.<br><br />
Obvious exits: out<br />
<br />
Rising suddenly, the chill air sends a flurry of snow towards you and your vision swims with white flakes...<br />
<br />
;[[Lumnis]]<br />
<br />
Bright light rises around you and your world blurs... <br />
<br />
[Solace of Knowledge Sanctuary]<br><br />
Clinging to ivory columns, wisteria and grape vines twine to obscure the peaked marble roof, their sweet fragrance filling the air. Bright light, its source unseen yet constant, fills the quiet space around a small, square pool filled with lilies and koi. Concentric bands of white, black, blue, red, and green overlap each other and enclose solitary meditation mats while pale drapes flutter lightly in a soft breeze.<br><br />
Obvious exits: out <br />
<br />
Each pulsing in a color of its own, the concentric bands inlaid into the floor grow brighter and brighter until your vision is filled with them and the world around you is blurred...<br />
<br />
;[[Oleani]]<br />
<br />
Scented with the heady aroma of roses mixed with sweet wildflowers, the wind stirs around you and the world blurs...<br />
<br />
[Care of the Mother Sanctuary]<br><br />
Sunlight streams through stained glass panes of a bright red heart with a white rose blooming from its center, creating a mirror image upon the polished white marble floor. Cushioned pallets, downy soft and fluffy for comfort, are spaced sporadically about the sanctuary. The delicate trill of a reed flute twines with a harp in a playful duet somewhere nearby. Tiny fonts of rose quartz burble quietly beneath the painted window, their cool waters comforting and inviting.<br><br />
Obvious exits: out<br />
<br />
A deep sense of peace fills you as the world around you blurs...<br />
<br />
;[[Phoen]]<br />
<br />
Hot, yet comforting, a warm summer wind swirls around you and blurs your vision with a glittering light...<br />
<br />
[Summer Solace Sanctuary]<br><br />
Soft, rich green grass spreads from horizon to horizon beneath a pale blue sky, while a golden sun burns brightly in the heavens. Sparrows flit through the meadow at play, their melodic warble soothing as it fills the air.<br><br />
Obvious exits: out<br />
<br />
Tiny filaments of golden light sparkle around you, obscuring your vision. As the remnants of a summer breeze brush your cheeks, the world around you dissolves...<br />
<br />
;[[Ronan]]<br />
<br />
Saturated with the soothing scent of jasmine, a lazy breeze caresses your face, blurring your vision and the surroundings...<br />
<br />
[Star Spangled Sanctuary]<br><br />
Thousands of silvery pinpoints of light are scattered across the sanctuary's sky, which is colored so deep a blue that it is nearly black. Chilled marble, polished to a reflective sheen, reflects the night sky and is covered with downy soft sleeping pallets. The sound of a soft lullaby, its words unintelligible but its tune somehow familiar, drifts to your ears on the lazy wind.<br><br />
Obvious exits: out<br />
<br />
Above you the heavens swirl and stir, their distant brightness growing as the stars fall from the sky and speed towards you, causing your vision, and the sanctuary, to blur...<br />
<br />
;[[Tonis]]<br />
<br />
Winds swirl and whip around you, obscuring your vision and causing the world to blur...<br />
<br />
[Aerial Stable Sanctuary]<br><br />
Gold-veined azure marble forms sturdy columns that support a white marble roof, which is peaked and decorated with golden equestrian symbols. Neatly divided stables range from either side of you and windows gaze out upon puffy white clouds and a crystal clear sky. The distant sound of neighing rises and falls on hay-scented air.<br />
Obvious exits: out<br><br />
<br />
Rising from a distant column, a golden pegasus comes to life and swiftly races onward. The white feathers of its wings flutter before your eyes and blur your vision...<br />
<br />
=== <u>Lornon Pantheon</u> ===<br />
<br />
;[[Andelas]]<br />
<br />
You hear a low purr as the scene before you turns to amorphous shapes of warm color, then it all blurs...<br />
<br />
[Feline Sanctuary]<br><br />
Hot and well lit, the tree-bound platform stands high above the forest floor. Sunlight slants across the rough planks and a cool breeze rustles the nearby leaves. The sound of a prowling jaguar rises from the floor below, but is quickly quelled by an answering purr.<br><br />
Obvious exits: out<br />
<br />
The world around you narrows, and a feeling of lassitude fills you...<br />
<br />
;[[Eorgina]]<br />
<br />
Silver light sparkles on the air, which suddenly turns cold and draws with it an unyielding wind. The light fills your vision...<br />
<br />
[Queen's Throne Room Sanctuary]<br><br />
Tall and imposing, an ornate throne rises at the distant end of the room upon a dais fashioned of sanguine-veined ebon marble. Moonlight streams in through floor-to-ceiling windows covered in silk sheers that flutter in a cool breeze, offering a glimpse of snow covered peaks beyond. A pair of golden candelabras spread their filigreed arms toward the distant ceiling and provides soft illumination for all under their glow.<br><br />
Obvious exits: out<br />
<br />
A sudden chill wind sets the sanguine silks covering the windows aflutter, their gauzy layers obscuring your vision...<br />
<br />
;[[Fash'lo'nae]]<br />
<br />
The scene before you is turned aside as if it were merely drawn upon a cracked page in an old tome. The world around you shifts...<br />
<br />
[Library Sanctuary]<br><br />
Cramped shelves rise on all sides, their dusty expanses riddled with books of all sizes and shapes. Carefully shielded lanterns offer dim illumination for a space crowded with antique scrolls, tomes, and leather rolls. Dusty tables covered with maps, odd trinkets, and yellowed diagrams leave little floor space. A topaz eye with a deep ebon slit is painted into the ceiling, which houses hundreds of cobwebs.<br><br />
Obvious exits: out<br />
<br />
The shelves around you buckle, causing dozens of scrolls to fall upon you as the world around you shifts...<br />
<br />
;[[Ivas]]<br />
<br />
Your senses become flooded by a rush of perfumed smoke, and you are washed in a wave of jade-hued steam as the world around you blurs...<br />
<br />
[Bathhouse Sanctuary]<br><br />
Plumes of roiling steam rise from the square pool occupying the center of this open air room. Walls purposefully half-finished rise like jagged teeth against the sky, unjoined and without a ceiling to offer both a view of the sky and of the surrounding wood around the bath. Brass spouts trickle water, and small burners allow the cloying scent of tuberose incense to perfume the air. In patches of jewel pigments, murals adorn the walls of the bath, the figures oddly distorted beneath the rippling water.<br><br />
Obvious exits: out<br />
<br />
Behind the sweet fragrance of tuberose, a scent more putrid lingers, tickling at your nose. As if emerging from a cloud of scalding steam, the air burns cold on your cheeks as your vision blurs to obscure the world around you...<br />
<br />
;[[Luukos]]<br />
<br />
Your ears are filled with a soft hiss as the world around you shifts...<br />
<br />
[Cavern Sanctuary]<br><br />
Sharp stalactites hang from a ceiling riddled with shards of raw emerald, which reflects light throughout the cavern and casts everything in a greenish glow. Shattered and broken, an enormous serpentine mask of copper crawls with lines of verdigris as it sits in pieces on the edge of a small pool. The sound of slithering rises and falls at odd intervals and is randomly punctuated with a soft hiss.<br><br />
Obvious exits: out<br />
<br />
Yellowed eyes suddenly flash within the broken mask and your vision suddenly blurs...<br />
<br />
;[[Marlu]]<br />
<br />
The vision of your world is ripped harshly from your eyes and you are plunged into sudden darkness...<br />
<br />
[Crater of Destruction Sanctuary]<br><br />
Ragged at the edges, the crater rises on all sides like an enormous wound blasted into the soft belly of the earth beneath you. A hot, scorching wind riddled with grit, sand, and gravel procedes lightning, which streaks across the gloomy sky to briefly illuminate the desolate landscape.<br><br />
Obvious exits: out<br />
<br />
Lightning flashes before your eyes, turning your vision to an off-white that blurs...<br />
<br />
;[[Mularos]]<br />
Your senses become flooded with the sweet scent of roses, and you feel a sharp prickling against your palms as the world around you blurs...<br />
<br />
[Sanctuary of Thorns]<br><br />
Thick and lavish, the scent of roses permeates the air; the sweet breath of countless crimson blossoms adorn the bushes enclosing this small square garden. In each corner, an ivory pillar stands - from one, a pair of chained manacles dangle, from another, a pair of whips hang lifeless from gilded hooks. A thorn vine-carved chaise lounge sits in one of the unused corners, while a simple pedestal stands before the remaining pillar supporting a concave bowl of water littered with rose petals.<br><br />
Obvious exits: out<br />
<br />
Splashes of crimson paint your vision, and a breathy murmur lingers in your ears as your vision blurs, obscuring the world around you...<br />
<br />
;[[Sheru]]<br />
<br />
You hear a strange, haunting laughter echo around you as your vision blurs...<br />
<br />
[Nightmare's Sanctuary]<br><br />
Dark shadows dance across the walls of the sanguine room in a macabre parade of twisted limbs and haunting sounds. Ebon drapes flutter in an unfelt wind across the spindled limbs of a four-poster bed that rests beside an open window; its shutters sporadically bang against the glass panes. A figure, swaddled in darkness, lies in the gloomy confines of the bed and thrashes at odd intervals.<br><br />
Obvious exits: out<br />
<br />
Shadows separate from the wall and surge towards you moments before your vision and the world around you blurs...<br />
<br />
;[[V'tull]]<br />
<br />
Your senses are overwhelmed with the sound of war chants and the cry of pit fighters as the world around you blurs...<br />
<br />
[Gladiator's Cell Sanctuary]<br><br />
Stone benches lay in a scattered arrangement upon a dusty floor, and the acrid scent of blood, sweat, and leather fills your nostrils. The sounds of men fighting, lions roaring, and the distant cry of the crowd filter down a narrow corridor set to one side. Painted high above on the red clay ceiling is the image of a black scimitar.<br><br />
Obvious exits: out<br />
<br />
Moving down the corridor, the sound of the waiting crowd floods your senses and the brightness of the light after the dimness of the sanctuary momentarily blinds you...<br><br />
<br />
=== <u>Neutral Pantheon</u> ===<br />
<br />
;[[Gosaena]]<br />
<br />
The world around you is swallowed in silence and a cascade of feathers obscures your vision...<br />
<br />
[Sanctuary of Final Embrace]<br><br />
Moss green marble walls rise from black-veined white floor tiles only to disappear in the shrouded darkness of the ceiling. Solace fills you in the deep silence of the sanctuary, while a slight breeze carries the odd feather past you. A faint luminescent light glows from somewhere nearby, its source unseen.<br><br />
Obvious exits: out<br />
<br />
Pale light floods your vision as all around you turns to black and the world dissolves...<br />
<br />
;[[Zelia]]<br />
<br />
Rolling chaotic winds filled with insane laughter swirl around you and your surroundings blur for a moment...<br />
<br />
[Shifting Sanctuary]<br><br />
Shifting sands move against the silvery, transparent walls of the chamber upon a chaotic wind riddled with laughter. Whispered questions, nonsensical and indefinable, echo around you and punctuate the objects that rise and fall in the landscape beyond the chamber. Painted tiles, seen and then unseen, decorate the floor and display a plethora of frozen faces locked in as many emotions.<br><br />
Obvious exits: out<br />
<br />
Silver light filters down through the chamber and laughter rises to drown you in its chaotic embrace as the world around you slowly fades away...<br />
<br />
=== <u>Lesser Spirits</u> ===<br />
<br />
;[[Aeia]]<br />
<br />
Your senses become flooded with the scent of fresh, clean water and the heady fragrance of lilies as the world around you blurs...<br />
<br />
[Garden Sanctuary]<br><br />
Surrounded on all sides by crystal clear spring water, the garden sanctuary is verdant and filled with life. Butterflies dance beneath a perpetual sun and alit upon dark violet butterfly weeds, which sway gently in a breeze scented with lilies and the distant sea. Stone benches are arranged around pockets of fiery violets, flaeshorn blooms, and pink petunias, while enormous white water lilies rest upon equally large green pads in the soothing waters.<br><br />
Obvious exits: out<br />
<br />
Green light floods your vision, obscuring the sanctuary and causing it to dissolve around you...<br />
<br />
;[[Amasalen]]<br />
<br />
The taste of blood fills your mouth as your vision blurs in a wash of red, causing the world around you to disappear...<br />
<br />
[Sanctuary of Blood]<br><br />
Dark and cloudless, the night sky spreads before you, punctuated by the soft glow of torches set at even intervals down several steep steps that disappear into a distant, dark jungle. Carved sigils ring a basin at the center of the sanctuary, its lip edged in razor-sharp obsidian that glistens with a thick, red liquid. A two-headed snake slithers around a severed hand painted crimson with its own blood at the edge of the sanctuary's platform.<br><br />
Obvious exits: out<br />
<br />
Hissing suddenly, the twin heads of the serpent suddenly strike out towards you and your vision blurs with crimson light...<br />
<br />
;[[Arachne]]<br />
<br />
Skeins of silver light swirl around, wrapping you in a cool cocoon that obscures the world around you...<br />
<br />
[Spiderweb Sanctuary]<br><br />
Cradled in a soft hammock, the sanctuary's floor is fashioned of dozens upon dozens of silver skeins of spider webbing. Eight trees, blurred by distance, ring the web and provide anchor points to the tightly woven aerial floor, which sways gently in a light breeze. A crimson sky remains unchanged and the distant ground is lost in ebon shadows.<br />
Obvious exits: out<br><br />
Cast Roundtime 3 Seconds.<br />
<br />
Crimson light obscures your vision as the sanctuary around you dissolves away...<br />
<br />
;[[The Huntress]]<br />
<br />
The blast of a horn rises on the air and your vision is suddenly obscured by rapid movement that you can't pinpoint...<br />
<br />
[Sanctuary of the Hunt]<br><br />
Tall and imposing, aspen and modwir trees form a thick ring around a clearing covered in knee-high grass. Positioned before a babbling brook is a black willow tree glossy with strange signs of petrification. Carved into the now nearly crystalline bark are various scenes of the wild hunt, together forming a circle about an eight-pointed star.<br><br />
Obvious exits: out<br />
<br />
Three short blasts of a horn make the trees around you vibrate and their leaves fall upon you in a cascade of color that obscures your vision...<br />
<br />
;[[Jaston]]<br />
:{{addmetext}}<br />
<br />
;[[Kuon]]<br />
<br />
The rich, earthy scent of herbs fills your senses as your vision blurs...<br />
<br />
[Healer's Sanctuary]<br><br />
Wind ruffles the sides of the off-white canvas walls, which fall in gentle pleats from the peaked roof to the short and tall blades of the grass. Potted healing plants are arranged in every available space of the tent from shelves to corners to the area where the walls meet the ground. A series of empty cots are arranged in alternating patterns with wooden stools near the central support pole, and several brass lanterns shed golden light upon the area.<br><br />
Obvious exits: out<br />
<br />
Cool breezes tug the walls of the tent free from their supports and they sway before your eyes in a blur of white...<br />
<br />
;[[Laethe]]<br />
<br />
A cloud of black rose petals rises from the ground and swirls across your vision...<br />
<br />
[Widow's Walk Sanctuary]<br><br />
Surrounding the flat widow's walk deck is a wrought iron balustrade, beyond which lie bright orange terracotta shingles. Hundreds of deep purple glass votives house tiny candles that burn fitfully in the light zephyr that gently tugs at you. Clouds blanket the sky, their fluffy faces painted rosy and amethyst by the perpetual twilight.<br><br />
Obvious exits: out<br />
<br />
Black rose petals rise from the ground to swirl about you, their heady fragrance momentarily stuns you, and your vision blurs...<br />
<br />
;[[Leya]]<br />
<br />
Your senses become flooded with the distinct sound of an owl's cry, and the faint, fleeting scent of trillium as the world around you blurs...<br />
<br />
[Glade Sanctuary]<br><br />
Tall marble columns inlaid with lapis daggers enclose a well-used sparring ring, its center bare of the grass that emerges green only near the edge. Against the ivory hue of the pillars, trillium blossoms blend to near invisibility, distinguished only by dark verdant foliage and a scent that haunts the air like a waking dream. Set back from the grounds, statues look in from each of the cardinal points, characterized by remarkable craftsmanship; in front of each is a small pool of crystalline water.<br><br />
Obvious exits: out<br />
<br />
Azure sparks of light flood your vision, obscuring the sanctuary and causing it to dissolve around you...<br />
<br />
;[[Niima]]<br />
<br />
Cool azure light bathes you as your surroundings blur for a moment...<br />
<br />
[Aquatic Sanctuary]<br><br />
Tranquil and serene, the chamber echoes with faint aquatic sounds. Water laps unobtrusively at your feet, its presence warm and comforting. The chamber's curved walls and ceiling are translucent and beyond them the presence of sea creatures, both large and small, can be noted drifting by.<br><br />
Obvious exits: out <br />
<br />
Golden flecks of light pervade the azure depths of the sanctuary and with an audible pop, the world around you slowly fades..<br />
<br />
;[[Onar]]<br />
<br />
A deep shadow descends upon you and your breath is briefly muffled as your your vision blurs with darkness...<br />
<br />
[Obsidian Shadow Sanctuary]<br><br />
Obsidian walls rise from smooth black marble floors into a doomed ceiling shrouded in darkness. Set within a tiered structure, dozens of bone white tallows are arranged in the semblance of a cracked skull. Each short wick burns slow, causing them to splutter sporadically with any nearby movement; the candles' illumination is not enough to dispel the shadows beyond their ring of light. A velvet silence fills the air.<br><br />
Obvious exits: out<br />
<br />
Suddenly the candles at the heart of the room go out and you are plunged into a deep darkness that obscures your vision of the world around you...<br />
<br />
;[[Tilamaire]]<br />
<br />
Lively music fills the air and is accompanied by merry laughter. Your vision suddenly blurs...<br />
<br />
[Inspiration's Sanctuary]<br><br />
Bright blue walls are covered with pictures of inspiring landscapes, stunning flowers, vibrant festivals, and beautiful faces; each is tacked in place by golden musical note-shaped stickpins. Resting beside the oak door is a worn traveler's cloak, threadbare and patched, a rustic carryall, and a weather-friendly instrument. A writing table with musical sheets, inkpots, and quills stored upon it is set beneath a sunlit window. Music fills the air with its sweet lively cadence.<br><br />
Obvious exits: out<br />
<br />
Blue light swirls before your eyes and the tempo of the song changes to an old, whistled traveling tune. As the tune begins to fade, the world around you blurs...<br />
<br />
;[[Voaris]]<br />
:{{addmetext}}<br />
<br />
;[[Voln]]<br />
<br />
The sound of a man softly praying fills your ears and your vision blurs...<br />
<br />
[Vigil Sanctuary]<br><br />
Austere and barren, the sanctuary is ringed in white walls devoid of any wall hangings or fixtures except for a single window cut in the shape of a shield. A lone prayer-mat, beaded with onyx and white birch, rests at the center of the small room, while one white pillar candle burns quietly near the narrow door.<br />
Obvious exits: out<br><br />
<br />
The candle flickers out and your vision is blanketed in velvety blackness...<br />
<br />
=== <u>Unaligned</u> ===<br />
<br />
A swirling grey mist enshrouds you as your surroundings blur for a moment...<br />
<br />
[Sanctuary]<br><br />
A grey, swirling mist surrounds you, its tendrils creeping around your feet and twisting into a thick, translucent mass that vaguely forms a curved wall around the chamber. A feeling of calmness and protection passes over you as you sense that nothing harmful may pass the swirling walls.<br><br />
Obvious exits: out<br />
<br />
A grey mist erupts around you and your visions of sanctuary slowly fade...<br />
<br />
[[Category:Major Spiritual Spells]]</div>ALSTHARhttps://gswiki.play.net/index.php?title=Major_Sanctuary_(220)&diff=30499Major Sanctuary (220)2007-11-27T22:30:08Z<p>ALSTHAR: /* <u>Lesser Spirits</u> */</p>
<hr />
<div>{{spell |<br />
| name = Major Sanctuary<br />
| number = 220<br />
| mnemonic = MJSANCT<br />
| duration = 10 min + 30 sec per rank<br />
| type = Utility<br />
}}<br />
<br />
<br />
== Deity Specific Messaging ==<br />
<br />
<br />
As of 10/14/2007, this spell offers deity-specific room descriptions within the sanctuary:<br />
<br />
=== <u>Liabo Pantheon</u> ===<br />
<br />
;[[Charl]]<br />
<br />
Whipping winds carry the hot, metallic taste of lightning to you as your surroundings blur...<br />
<br />
[Eye of the Storm Sanctuary]<br><br />
Protected within the eye of the storm, the waters of the grey chamber lap gently at your feet. Beyond the calm and quiet of the sanctuary is a raging hurricane of whipping winds and lightning streaked skies. Directly above, the sky is clear and the quiet sounds of a gull drift to your ears.<br><br />
Obvious exits: out<br />
<br />
The blinding flash of lightning shatters the chamber in a cloud of wind and light, causing it to dissolve around you...<br />
<br />
;[[Cholen]]<br />
<br />
Bright colors swirl and dance around you, obscuring your vision...<br />
<br />
[Sanctuary of Laughter]<br><br />
Vibrant swathes of fabric fall from a peaked ceiling to pool on mutli-hued floors of overlapping woven silk rugs. The fabric ripples with the heavily incense-scented wind, while candlelight beyond the fabric walls casts the silhouette of jugglers, acrobats, and dancers. Laughter fills the air and lifts the spirits.<br><br />
Obvious exits: out<br />
<br />
;[[Eonak]]<br />
<br />
A sudden rush of heat blasts your face, causing your eyes to water. Your vision blurs...<br />
<br />
[The Forge Sanctuary]<br><br />
Large brown blocks form the high walls of the stall, while the ground is fashioned of packed dirt. Burning strongly in a walled pit is a sweat inducing heat with a bright orange glow. The faint clang of a hammer striking an anvil rises and falls upon the air.<br><br />
Obvious exits: out<br />
<br />
The flames rise suddenly as a wayward breeze stirs the fire's ashes. Sweat trickles into your eyes and obscures your vision of the world around you... <br />
<br />
;[[Imaera]]<br />
<br />
Crisp and richly scented, a cool wind encircles you while a swirl of crimson, golden, and brown leaves obscures your vision...<br />
<br />
[Sanctuary of Autumn's Embrace]<br><br />
Oak and maple rise around a field of half-harvested golden wheat, their limbs festooned with the vibrant hues of autumn leaves. Bundles of grain create circular seats throughout the field and form a loose ring around a large doe crafted of straw and decorated with bunches of hydrangea. The quiet chirp of birds creates a soft, lazy song on the rich, earth scented air.<br><br />
Obvious exits: out<br />
<br />
Dozens of autumn leaves fall from their sturdy boughs and obscure your vision of the world around you...<br />
<br />
;[[Jastev]]<br />
<br />
Somber grey mist clings to your hands and face as it obscures your vision of the world around you...<br />
<br />
[The Artist's Sanctuary]<br><br />
Multi-hued specks of paint create abstract patterns upon the grey marble floor, which leads into the smooth curve of glass walls. The ceiling is shrouded in grey mist, and images beyond the translucent walls move in a panoramic view depicting your life from birth to now. Light shifts and swirls around you, but the ever aging view of life trickles past.<br><br />
Obvious exits: out<br />
<br />
Descending from the ceiling, the somber grey mist encompasses you and obscures your vision just as the future begins to unfold on the sanctuary's walls. Slowly, your world dissolves...<br />
<br />
;[[Kai]]<br />
:{{addmetext}}<br />
<br />
;[[Koar]]<br />
<br />
Warm and richly scented, the air around you shifts and your vision is filled with an emerald light...<br />
<br />
[Heart of the World Sanctuary]<br><br />
Emerald veins brighten the dark stone walls and trace a spindly path to the roof, which is riddled with stalactites. A soft sound echoes through the vast cavern as condensation drips from the ceiling to join with the mineral pools that speckle the landscape. Rising and falling as if from a mighty breath, the air sighs through the chamber and you are filled with the presence of antiquity.<br><br />
Obvious exits: out<br />
<br />
A single drop falls from a nearby stalactite, your vision captivated by its descent. As it enters the mineral pool at your feet your vision explodes and the world around you dissolves...<br />
<br />
;[[Lorminstra]]<br />
<br />
A shiver of wind touches your breath and you feel your eyelashes grow thick with a coating of snow. You lift your eyes to the sky and white blurs your vision...<br />
<br />
[Winter's Sanctuary]<br><br />
Pines and evergreens form a loose circle around the snow-swept glade, their branches heavy with frost and icicles. Onyx marble benches with legs carved in the bas-relief image of funeral processions provide a sharp contrast to the white landscape. A chill wind speckled with snowflakes swirls past. A smattering of iceblossoms at the heart of the sanctuary lends the air a light, sweet fragrance.<br><br />
Obvious exits: out<br />
<br />
Rising suddenly, the chill air sends a flurry of snow towards you and your vision swims with white flakes...<br />
<br />
;[[Lumnis]]<br />
<br />
Bright light rises around you and your world blurs... <br />
<br />
[Solace of Knowledge Sanctuary]<br><br />
Clinging to ivory columns, wisteria and grape vines twine to obscure the peaked marble roof, their sweet fragrance filling the air. Bright light, its source unseen yet constant, fills the quiet space around a small, square pool filled with lilies and koi. Concentric bands of white, black, blue, red, and green overlap each other and enclose solitary meditation mats while pale drapes flutter lightly in a soft breeze.<br><br />
Obvious exits: out <br />
<br />
Each pulsing in a color of its own, the concentric bands inlaid into the floor grow brighter and brighter until your vision is filled with them and the world around you is blurred...<br />
<br />
;[[Oleani]]<br />
<br />
Scented with the heady aroma of roses mixed with sweet wildflowers, the wind stirs around you and the world blurs...<br />
<br />
[Care of the Mother Sanctuary]<br><br />
Sunlight streams through stained glass panes of a bright red heart with a white rose blooming from its center, creating a mirror image upon the polished white marble floor. Cushioned pallets, downy soft and fluffy for comfort, are spaced sporadically about the sanctuary. The delicate trill of a reed flute twines with a harp in a playful duet somewhere nearby. Tiny fonts of rose quartz burble quietly beneath the painted window, their cool waters comforting and inviting.<br><br />
Obvious exits: out<br />
<br />
A deep sense of peace fills you as the world around you blurs...<br />
<br />
;[[Phoen]]<br />
<br />
Hot, yet comforting, a warm summer wind swirls around you and blurs your vision with a glittering light...<br />
<br />
[Summer Solace Sanctuary]<br><br />
Soft, rich green grass spreads from horizon to horizon beneath a pale blue sky, while a golden sun burns brightly in the heavens. Sparrows flit through the meadow at play, their melodic warble soothing as it fills the air.<br><br />
Obvious exits: out<br />
<br />
Tiny filaments of golden light sparkle around you, obscuring your vision. As the remnants of a summer breeze brush your cheeks, the world around you dissolves...<br />
<br />
;[[Ronan]]<br />
<br />
Saturated with the soothing scent of jasmine, a lazy breeze caresses your face, blurring your vision and the surroundings...<br />
<br />
[Star Spangled Sanctuary]<br><br />
Thousands of silvery pinpoints of light are scattered across the sanctuary's sky, which is colored so deep a blue that it is nearly black. Chilled marble, polished to a reflective sheen, reflects the night sky and is covered with downy soft sleeping pallets. The sound of a soft lullaby, its words unintelligible but its tune somehow familiar, drifts to your ears on the lazy wind.<br><br />
Obvious exits: out<br />
<br />
Above you the heavens swirl and stir, their distant brightness growing as the stars fall from the sky and speed towards you, causing your vision, and the sanctuary, to blur...<br />
<br />
;[[Tonis]]<br />
<br />
Winds swirl and whip around you, obscuring your vision and causing the world to blur...<br />
<br />
[Aerial Stable Sanctuary]<br><br />
Gold-veined azure marble forms sturdy columns that support a white marble roof, which is peaked and decorated with golden equestrian symbols. Neatly divided stables range from either side of you and windows gaze out upon puffy white clouds and a crystal clear sky. The distant sound of neighing rises and falls on hay-scented air.<br />
Obvious exits: out<br><br />
<br />
Rising from a distant column, a golden pegasus comes to life and swiftly races onward. The white feathers of its wings flutter before your eyes and blur your vision...<br />
<br />
=== <u>Lornon Pantheon</u> ===<br />
<br />
;[[Andelas]]<br />
<br />
You hear a low purr as the scene before you turns to amorphous shapes of warm color, then it all blurs...<br />
<br />
[Feline Sanctuary]<br><br />
Hot and well lit, the tree-bound platform stands high above the forest floor. Sunlight slants across the rough planks and a cool breeze rustles the nearby leaves. The sound of a prowling jaguar rises from the floor below, but is quickly quelled by an answering purr.<br><br />
Obvious exits: out<br />
<br />
The world around you narrows, and a feeling of lassitude fills you...<br />
<br />
;[[Eorgina]]<br />
<br />
Silver light sparkles on the air, which suddenly turns cold and draws with it an unyielding wind. The light fills your vision...<br />
<br />
[Queen's Throne Room Sanctuary]<br><br />
Tall and imposing, an ornate throne rises at the distant end of the room upon a dais fashioned of sanguine-veined ebon marble. Moonlight streams in through floor-to-ceiling windows covered in silk sheers that flutter in a cool breeze, offering a glimpse of snow covered peaks beyond. A pair of golden candelabras spread their filigreed arms toward the distant ceiling and provides soft illumination for all under their glow.<br><br />
Obvious exits: out<br />
<br />
A sudden chill wind sets the sanguine silks covering the windows aflutter, their gauzy layers obscuring your vision...<br />
<br />
;[[Fash'lo'nae]]<br />
<br />
The scene before you is turned aside as if it were merely drawn upon a cracked page in an old tome. The world around you shifts...<br />
<br />
[Library Sanctuary]<br><br />
Cramped shelves rise on all sides, their dusty expanses riddled with books of all sizes and shapes. Carefully shielded lanterns offer dim illumination for a space crowded with antique scrolls, tomes, and leather rolls. Dusty tables covered with maps, odd trinkets, and yellowed diagrams leave little floor space. A topaz eye with a deep ebon slit is painted into the ceiling, which houses hundreds of cobwebs.<br><br />
Obvious exits: out<br />
<br />
The shelves around you buckle, causing dozens of scrolls to fall upon you as the world around you shifts...<br />
<br />
;[[Ivas]]<br />
<br />
Your senses become flooded by a rush of perfumed smoke, and you are washed in a wave of jade-hued steam as the world around you blurs...<br />
<br />
[Bathhouse Sanctuary]<br><br />
Plumes of roiling steam rise from the square pool occupying the center of this open air room. Walls purposefully half-finished rise like jagged teeth against the sky, unjoined and without a ceiling to offer both a view of the sky and of the surrounding wood around the bath. Brass spouts trickle water, and small burners allow the cloying scent of tuberose incense to perfume the air. In patches of jewel pigments, murals adorn the walls of the bath, the figures oddly distorted beneath the rippling water.<br><br />
Obvious exits: out<br />
<br />
Behind the sweet fragrance of tuberose, a scent more putrid lingers, tickling at your nose. As if emerging from a cloud of scalding steam, the air burns cold on your cheeks as your vision blurs to obscure the world around you...<br />
<br />
;[[Luukos]]<br />
<br />
Your ears are filled with a soft hiss as the world around you shifts...<br />
<br />
[Cavern Sanctuary]<br><br />
Sharp stalactites hang from a ceiling riddled with shards of raw emerald, which reflects light throughout the cavern and casts everything in a greenish glow. Shattered and broken, an enormous serpentine mask of copper crawls with lines of verdigris as it sits in pieces on the edge of a small pool. The sound of slithering rises and falls at odd intervals and is randomly punctuated with a soft hiss.<br><br />
Obvious exits: out<br />
<br />
Yellowed eyes suddenly flash within the broken mask and your vision suddenly blurs...<br />
<br />
;[[Marlu]]<br />
<br />
The vision of your world is ripped harshly from your eyes and you are plunged into sudden darkness...<br />
<br />
[Crater of Destruction Sanctuary]<br><br />
Ragged at the edges, the crater rises on all sides like an enormous wound blasted into the soft belly of the earth beneath you. A hot, scorching wind riddled with grit, sand, and gravel procedes lightning, which streaks across the gloomy sky to briefly illuminate the desolate landscape.<br><br />
Obvious exits: out<br />
<br />
Lightning flashes before your eyes, turning your vision to an off-white that blurs...<br />
<br />
;[[Mularos]]<br />
Your senses become flooded with the sweet scent of roses, and you feel a sharp prickling against your palms as the world around you blurs...<br />
<br />
[Sanctuary of Thorns]<br><br />
Thick and lavish, the scent of roses permeates the air; the sweet breath of countless crimson blossoms adorn the bushes enclosing this small square garden. In each corner, an ivory pillar stands - from one, a pair of chained manacles dangle, from another, a pair of whips hang lifeless from gilded hooks. A thorn vine-carved chaise lounge sits in one of the unused corners, while a simple pedestal stands before the remaining pillar supporting a concave bowl of water littered with rose petals.<br><br />
Obvious exits: out<br />
<br />
Splashes of crimson paint your vision, and a breathy murmur lingers in your ears as your vision blurs, obscuring the world around you...<br />
<br />
;[[Sheru]]<br />
<br />
[Nightmare's Sanctuary]<br><br />
Dark shadows dance across the walls of the sanguine room in a macabre parade of twisted limbs and haunting sounds. Ebon drapes flutter in an unfelt wind across the spindled limbs of a four-poster bed that rests beside an open window; its shutters sporadically bang against the glass panes. A figure, swaddled in darkness, lies in the gloomy confines of the bed and thrashes at odd intervals.<br><br />
Obvious exits: out<br />
<br />
;[[V'tull]]<br />
<br />
Your senses are overwhelmed with the sound of war chants and the cry of pit fighters as the world around you blurs...<br />
<br />
[Gladiator's Cell Sanctuary]<br><br />
Stone benches lay in a scattered arrangement upon a dusty floor, and the acrid scent of blood, sweat, and leather fills your nostrils. The sounds of men fighting, lions roaring, and the distant cry of the crowd filter down a narrow corridor set to one side. Painted high above on the red clay ceiling is the image of a black scimitar.<br><br />
Obvious exits: out<br />
<br />
Moving down the corridor, the sound of the waiting crowd floods your senses and the brightness of the light after the dimness of the sanctuary momentarily blinds you...<br><br />
<br />
=== <u>Neutral Pantheon</u> ===<br />
<br />
;[[Gosaena]]<br />
<br />
The world around you is swallowed in silence and a cascade of feathers obscures your vision...<br />
<br />
[Sanctuary of Final Embrace]<br><br />
Moss green marble walls rise from black-veined white floor tiles only to disappear in the shrouded darkness of the ceiling. Solace fills you in the deep silence of the sanctuary, while a slight breeze carries the odd feather past you. A faint luminescent light glows from somewhere nearby, its source unseen.<br><br />
Obvious exits: out<br />
<br />
Pale light floods your vision as all around you turns to black and the world dissolves...<br />
<br />
;[[Zelia]]<br />
<br />
Rolling chaotic winds filled with insane laughter swirl around you and your surroundings blur for a moment...<br />
<br />
[Shifting Sanctuary]<br><br />
Shifting sands move against the silvery, transparent walls of the chamber upon a chaotic wind riddled with laughter. Whispered questions, nonsensical and indefinable, echo around you and punctuate the objects that rise and fall in the landscape beyond the chamber. Painted tiles, seen and then unseen, decorate the floor and display a plethora of frozen faces locked in as many emotions.<br><br />
Obvious exits: out<br />
<br />
Silver light filters down through the chamber and laughter rises to drown you in its chaotic embrace as the world around you slowly fades away...<br />
<br />
=== <u>Lesser Spirits</u> ===<br />
<br />
;[[Aeia]]<br />
<br />
Your senses become flooded with the scent of fresh, clean water and the heady fragrance of lilies as the world around you blurs...<br />
<br />
[Garden Sanctuary]<br><br />
Surrounded on all sides by crystal clear spring water, the garden sanctuary is verdant and filled with life. Butterflies dance beneath a perpetual sun and alit upon dark violet butterfly weeds, which sway gently in a breeze scented with lilies and the distant sea. Stone benches are arranged around pockets of fiery violets, flaeshorn blooms, and pink petunias, while enormous white water lilies rest upon equally large green pads in the soothing waters.<br><br />
Obvious exits: out<br />
<br />
Green light floods your vision, obscuring the sanctuary and causing it to dissolve around you...<br />
<br />
;[[Amasalen]]<br />
<br />
The taste of blood fills your mouth as your vision blurs in a wash of red, causing the world around you to disappear...<br />
<br />
[Sanctuary of Blood]<br><br />
Dark and cloudless, the night sky spreads before you, punctuated by the soft glow of torches set at even intervals down several steep steps that disappear into a distant, dark jungle. Carved sigils ring a basin at the center of the sanctuary, its lip edged in razor-sharp obsidian that glistens with a thick, red liquid. A two-headed snake slithers around a severed hand painted crimson with its own blood at the edge of the sanctuary's platform.<br><br />
Obvious exits: out<br />
<br />
Hissing suddenly, the twin heads of the serpent suddenly strike out towards you and your vision blurs with crimson light...<br />
<br />
;[[Arachne]]<br />
<br />
Skeins of silver light swirl around, wrapping you in a cool cocoon that obscures the world around you...<br />
<br />
[Spiderweb Sanctuary]<br><br />
Cradled in a soft hammock, the sanctuary's floor is fashioned of dozens upon dozens of silver skeins of spider webbing. Eight trees, blurred by distance, ring the web and provide anchor points to the tightly woven aerial floor, which sways gently in a light breeze. A crimson sky remains unchanged and the distant ground is lost in ebon shadows.<br />
Obvious exits: out<br><br />
Cast Roundtime 3 Seconds.<br />
<br />
Crimson light obscures your vision as the sanctuary around you dissolves away...<br />
<br />
;[[The Huntress]]<br />
<br />
The blast of a horn rises on the air and your vision is suddenly obscured by rapid movement that you can't pinpoint...<br />
<br />
[Sanctuary of the Hunt]<br><br />
Tall and imposing, aspen and modwir trees form a thick ring around a clearing covered in knee-high grass. Positioned before a babbling brook is a black willow tree glossy with strange signs of petrification. Carved into the now nearly crystalline bark are various scenes of the wild hunt, together forming a circle about an eight-pointed star.<br><br />
Obvious exits: out<br />
<br />
Three short blasts of a horn make the trees around you vibrate and their leaves fall upon you in a cascade of color that obscures your vision...<br />
<br />
;[[Jaston]]<br />
:{{addmetext}}<br />
<br />
;[[Kuon]]<br />
<br />
The rich, earthy scent of herbs fills your senses as your vision blurs...<br />
<br />
[Healer's Sanctuary]<br><br />
Wind ruffles the sides of the off-white canvas walls, which fall in gentle pleats from the peaked roof to the short and tall blades of the grass. Potted healing plants are arranged in every available space of the tent from shelves to corners to the area where the walls meet the ground. A series of empty cots are arranged in alternating patterns with wooden stools near the central support pole, and several brass lanterns shed golden light upon the area.<br><br />
Obvious exits: out<br />
<br />
Cool breezes tug the walls of the tent free from their supports and they sway before your eyes in a blur of white...<br />
<br />
;[[Laethe]]<br />
<br />
A cloud of black rose petals rises from the ground and swirls across your vision...<br />
<br />
[Widow's Walk Sanctuary]<br><br />
Surrounding the flat widow's walk deck is a wrought iron balustrade, beyond which lie bright orange terracotta shingles. Hundreds of deep purple glass votives house tiny candles that burn fitfully in the light zephyr that gently tugs at you. Clouds blanket the sky, their fluffy faces painted rosy and amethyst by the perpetual twilight.<br><br />
Obvious exits: out<br />
<br />
Black rose petals rise from the ground to swirl about you, their heady fragrance momentarily stuns you, and your vision blurs...<br />
<br />
;[[Leya]]<br />
<br />
Your senses become flooded with the distinct sound of an owl's cry, and the faint, fleeting scent of trillium as the world around you blurs...<br />
<br />
[Glade Sanctuary]<br><br />
Tall marble columns inlaid with lapis daggers enclose a well-used sparring ring, its center bare of the grass that emerges green only near the edge. Against the ivory hue of the pillars, trillium blossoms blend to near invisibility, distinguished only by dark verdant foliage and a scent that haunts the air like a waking dream. Set back from the grounds, statues look in from each of the cardinal points, characterized by remarkable craftsmanship; in front of each is a small pool of crystalline water.<br><br />
Obvious exits: out<br />
<br />
Azure sparks of light flood your vision, obscuring the sanctuary and causing it to dissolve around you...<br />
<br />
;[[Niima]]<br />
<br />
Cool azure light bathes you as your surroundings blur for a moment...<br />
<br />
[Aquatic Sanctuary]<br><br />
Tranquil and serene, the chamber echoes with faint aquatic sounds. Water laps unobtrusively at your feet, its presence warm and comforting. The chamber's curved walls and ceiling are translucent and beyond them the presence of sea creatures, both large and small, can be noted drifting by.<br><br />
Obvious exits: out <br />
<br />
Golden flecks of light pervade the azure depths of the sanctuary and with an audible pop, the world around you slowly fades..<br />
<br />
;[[Onar]]<br />
<br />
A deep shadow descends upon you and your breath is briefly muffled as your your vision blurs with darkness...<br />
<br />
[Obsidian Shadow Sanctuary]<br><br />
Obsidian walls rise from smooth black marble floors into a doomed ceiling shrouded in darkness. Set within a tiered structure, dozens of bone white tallows are arranged in the semblance of a cracked skull. Each short wick burns slow, causing them to splutter sporadically with any nearby movement; the candles' illumination is not enough to dispel the shadows beyond their ring of light. A velvet silence fills the air.<br><br />
Obvious exits: out<br />
<br />
Suddenly the candles at the heart of the room go out and you are plunged into a deep darkness that obscures your vision of the world around you...<br />
<br />
;[[Tilamaire]]<br />
<br />
Lively music fills the air and is accompanied by merry laughter. Your vision suddenly blurs...<br />
<br />
[Inspiration's Sanctuary]<br><br />
Bright blue walls are covered with pictures of inspiring landscapes, stunning flowers, vibrant festivals, and beautiful faces; each is tacked in place by golden musical note-shaped stickpins. Resting beside the oak door is a worn traveler's cloak, threadbare and patched, a rustic carryall, and a weather-friendly instrument. A writing table with musical sheets, inkpots, and quills stored upon it is set beneath a sunlit window. Music fills the air with its sweet lively cadence.<br><br />
Obvious exits: out<br />
<br />
Blue light swirls before your eyes and the tempo of the song changes to an old, whistled traveling tune. As the tune begins to fade, the world around you blurs...<br />
<br />
;[[Voaris]]<br />
:{{addmetext}}<br />
<br />
;[[Voln]]<br />
<br />
The sound of a man softly praying fills your ears and your vision blurs...<br />
<br />
[Vigil Sanctuary]<br><br />
Austere and barren, the sanctuary is ringed in white walls devoid of any wall hangings or fixtures except for a single window cut in the shape of a shield. A lone prayer-mat, beaded with onyx and white birch, rests at the center of the small room, while one white pillar candle burns quietly near the narrow door.<br />
Obvious exits: out<br><br />
<br />
The candle flickers out and your vision is blanketed in velvety blackness...<br />
<br />
=== <u>Unaligned</u> ===<br />
<br />
A swirling grey mist enshrouds you as your surroundings blur for a moment...<br />
<br />
[Sanctuary]<br><br />
A grey, swirling mist surrounds you, its tendrils creeping around your feet and twisting into a thick, translucent mass that vaguely forms a curved wall around the chamber. A feeling of calmness and protection passes over you as you sense that nothing harmful may pass the swirling walls.<br><br />
Obvious exits: out<br />
<br />
A grey mist erupts around you and your visions of sanctuary slowly fade...<br />
<br />
[[Category:Major Spiritual Spells]]</div>ALSTHARhttps://gswiki.play.net/index.php?title=Major_Sanctuary_(220)&diff=30498Major Sanctuary (220)2007-11-27T22:29:29Z<p>ALSTHAR: /* <u>Lesser Spirits</u> */</p>
<hr />
<div>{{spell |<br />
| name = Major Sanctuary<br />
| number = 220<br />
| mnemonic = MJSANCT<br />
| duration = 10 min + 30 sec per rank<br />
| type = Utility<br />
}}<br />
<br />
<br />
== Deity Specific Messaging ==<br />
<br />
<br />
As of 10/14/2007, this spell offers deity-specific room descriptions within the sanctuary:<br />
<br />
=== <u>Liabo Pantheon</u> ===<br />
<br />
;[[Charl]]<br />
<br />
Whipping winds carry the hot, metallic taste of lightning to you as your surroundings blur...<br />
<br />
[Eye of the Storm Sanctuary]<br><br />
Protected within the eye of the storm, the waters of the grey chamber lap gently at your feet. Beyond the calm and quiet of the sanctuary is a raging hurricane of whipping winds and lightning streaked skies. Directly above, the sky is clear and the quiet sounds of a gull drift to your ears.<br><br />
Obvious exits: out<br />
<br />
The blinding flash of lightning shatters the chamber in a cloud of wind and light, causing it to dissolve around you...<br />
<br />
;[[Cholen]]<br />
<br />
Bright colors swirl and dance around you, obscuring your vision...<br />
<br />
[Sanctuary of Laughter]<br><br />
Vibrant swathes of fabric fall from a peaked ceiling to pool on mutli-hued floors of overlapping woven silk rugs. The fabric ripples with the heavily incense-scented wind, while candlelight beyond the fabric walls casts the silhouette of jugglers, acrobats, and dancers. Laughter fills the air and lifts the spirits.<br><br />
Obvious exits: out<br />
<br />
;[[Eonak]]<br />
<br />
A sudden rush of heat blasts your face, causing your eyes to water. Your vision blurs...<br />
<br />
[The Forge Sanctuary]<br><br />
Large brown blocks form the high walls of the stall, while the ground is fashioned of packed dirt. Burning strongly in a walled pit is a sweat inducing heat with a bright orange glow. The faint clang of a hammer striking an anvil rises and falls upon the air.<br><br />
Obvious exits: out<br />
<br />
The flames rise suddenly as a wayward breeze stirs the fire's ashes. Sweat trickles into your eyes and obscures your vision of the world around you... <br />
<br />
;[[Imaera]]<br />
<br />
Crisp and richly scented, a cool wind encircles you while a swirl of crimson, golden, and brown leaves obscures your vision...<br />
<br />
[Sanctuary of Autumn's Embrace]<br><br />
Oak and maple rise around a field of half-harvested golden wheat, their limbs festooned with the vibrant hues of autumn leaves. Bundles of grain create circular seats throughout the field and form a loose ring around a large doe crafted of straw and decorated with bunches of hydrangea. The quiet chirp of birds creates a soft, lazy song on the rich, earth scented air.<br><br />
Obvious exits: out<br />
<br />
Dozens of autumn leaves fall from their sturdy boughs and obscure your vision of the world around you...<br />
<br />
;[[Jastev]]<br />
<br />
Somber grey mist clings to your hands and face as it obscures your vision of the world around you...<br />
<br />
[The Artist's Sanctuary]<br><br />
Multi-hued specks of paint create abstract patterns upon the grey marble floor, which leads into the smooth curve of glass walls. The ceiling is shrouded in grey mist, and images beyond the translucent walls move in a panoramic view depicting your life from birth to now. Light shifts and swirls around you, but the ever aging view of life trickles past.<br><br />
Obvious exits: out<br />
<br />
Descending from the ceiling, the somber grey mist encompasses you and obscures your vision just as the future begins to unfold on the sanctuary's walls. Slowly, your world dissolves...<br />
<br />
;[[Kai]]<br />
:{{addmetext}}<br />
<br />
;[[Koar]]<br />
<br />
Warm and richly scented, the air around you shifts and your vision is filled with an emerald light...<br />
<br />
[Heart of the World Sanctuary]<br><br />
Emerald veins brighten the dark stone walls and trace a spindly path to the roof, which is riddled with stalactites. A soft sound echoes through the vast cavern as condensation drips from the ceiling to join with the mineral pools that speckle the landscape. Rising and falling as if from a mighty breath, the air sighs through the chamber and you are filled with the presence of antiquity.<br><br />
Obvious exits: out<br />
<br />
A single drop falls from a nearby stalactite, your vision captivated by its descent. As it enters the mineral pool at your feet your vision explodes and the world around you dissolves...<br />
<br />
;[[Lorminstra]]<br />
<br />
A shiver of wind touches your breath and you feel your eyelashes grow thick with a coating of snow. You lift your eyes to the sky and white blurs your vision...<br />
<br />
[Winter's Sanctuary]<br><br />
Pines and evergreens form a loose circle around the snow-swept glade, their branches heavy with frost and icicles. Onyx marble benches with legs carved in the bas-relief image of funeral processions provide a sharp contrast to the white landscape. A chill wind speckled with snowflakes swirls past. A smattering of iceblossoms at the heart of the sanctuary lends the air a light, sweet fragrance.<br><br />
Obvious exits: out<br />
<br />
Rising suddenly, the chill air sends a flurry of snow towards you and your vision swims with white flakes...<br />
<br />
;[[Lumnis]]<br />
<br />
Bright light rises around you and your world blurs... <br />
<br />
[Solace of Knowledge Sanctuary]<br><br />
Clinging to ivory columns, wisteria and grape vines twine to obscure the peaked marble roof, their sweet fragrance filling the air. Bright light, its source unseen yet constant, fills the quiet space around a small, square pool filled with lilies and koi. Concentric bands of white, black, blue, red, and green overlap each other and enclose solitary meditation mats while pale drapes flutter lightly in a soft breeze.<br><br />
Obvious exits: out <br />
<br />
Each pulsing in a color of its own, the concentric bands inlaid into the floor grow brighter and brighter until your vision is filled with them and the world around you is blurred...<br />
<br />
;[[Oleani]]<br />
<br />
Scented with the heady aroma of roses mixed with sweet wildflowers, the wind stirs around you and the world blurs...<br />
<br />
[Care of the Mother Sanctuary]<br><br />
Sunlight streams through stained glass panes of a bright red heart with a white rose blooming from its center, creating a mirror image upon the polished white marble floor. Cushioned pallets, downy soft and fluffy for comfort, are spaced sporadically about the sanctuary. The delicate trill of a reed flute twines with a harp in a playful duet somewhere nearby. Tiny fonts of rose quartz burble quietly beneath the painted window, their cool waters comforting and inviting.<br><br />
Obvious exits: out<br />
<br />
A deep sense of peace fills you as the world around you blurs...<br />
<br />
;[[Phoen]]<br />
<br />
Hot, yet comforting, a warm summer wind swirls around you and blurs your vision with a glittering light...<br />
<br />
[Summer Solace Sanctuary]<br><br />
Soft, rich green grass spreads from horizon to horizon beneath a pale blue sky, while a golden sun burns brightly in the heavens. Sparrows flit through the meadow at play, their melodic warble soothing as it fills the air.<br><br />
Obvious exits: out<br />
<br />
Tiny filaments of golden light sparkle around you, obscuring your vision. As the remnants of a summer breeze brush your cheeks, the world around you dissolves...<br />
<br />
;[[Ronan]]<br />
<br />
Saturated with the soothing scent of jasmine, a lazy breeze caresses your face, blurring your vision and the surroundings...<br />
<br />
[Star Spangled Sanctuary]<br><br />
Thousands of silvery pinpoints of light are scattered across the sanctuary's sky, which is colored so deep a blue that it is nearly black. Chilled marble, polished to a reflective sheen, reflects the night sky and is covered with downy soft sleeping pallets. The sound of a soft lullaby, its words unintelligible but its tune somehow familiar, drifts to your ears on the lazy wind.<br><br />
Obvious exits: out<br />
<br />
Above you the heavens swirl and stir, their distant brightness growing as the stars fall from the sky and speed towards you, causing your vision, and the sanctuary, to blur...<br />
<br />
;[[Tonis]]<br />
<br />
Winds swirl and whip around you, obscuring your vision and causing the world to blur...<br />
<br />
[Aerial Stable Sanctuary]<br><br />
Gold-veined azure marble forms sturdy columns that support a white marble roof, which is peaked and decorated with golden equestrian symbols. Neatly divided stables range from either side of you and windows gaze out upon puffy white clouds and a crystal clear sky. The distant sound of neighing rises and falls on hay-scented air.<br />
Obvious exits: out<br><br />
<br />
Rising from a distant column, a golden pegasus comes to life and swiftly races onward. The white feathers of its wings flutter before your eyes and blur your vision...<br />
<br />
=== <u>Lornon Pantheon</u> ===<br />
<br />
;[[Andelas]]<br />
<br />
You hear a low purr as the scene before you turns to amorphous shapes of warm color, then it all blurs...<br />
<br />
[Feline Sanctuary]<br><br />
Hot and well lit, the tree-bound platform stands high above the forest floor. Sunlight slants across the rough planks and a cool breeze rustles the nearby leaves. The sound of a prowling jaguar rises from the floor below, but is quickly quelled by an answering purr.<br><br />
Obvious exits: out<br />
<br />
The world around you narrows, and a feeling of lassitude fills you...<br />
<br />
;[[Eorgina]]<br />
<br />
Silver light sparkles on the air, which suddenly turns cold and draws with it an unyielding wind. The light fills your vision...<br />
<br />
[Queen's Throne Room Sanctuary]<br><br />
Tall and imposing, an ornate throne rises at the distant end of the room upon a dais fashioned of sanguine-veined ebon marble. Moonlight streams in through floor-to-ceiling windows covered in silk sheers that flutter in a cool breeze, offering a glimpse of snow covered peaks beyond. A pair of golden candelabras spread their filigreed arms toward the distant ceiling and provides soft illumination for all under their glow.<br><br />
Obvious exits: out<br />
<br />
A sudden chill wind sets the sanguine silks covering the windows aflutter, their gauzy layers obscuring your vision...<br />
<br />
;[[Fash'lo'nae]]<br />
<br />
The scene before you is turned aside as if it were merely drawn upon a cracked page in an old tome. The world around you shifts...<br />
<br />
[Library Sanctuary]<br><br />
Cramped shelves rise on all sides, their dusty expanses riddled with books of all sizes and shapes. Carefully shielded lanterns offer dim illumination for a space crowded with antique scrolls, tomes, and leather rolls. Dusty tables covered with maps, odd trinkets, and yellowed diagrams leave little floor space. A topaz eye with a deep ebon slit is painted into the ceiling, which houses hundreds of cobwebs.<br><br />
Obvious exits: out<br />
<br />
The shelves around you buckle, causing dozens of scrolls to fall upon you as the world around you shifts...<br />
<br />
;[[Ivas]]<br />
<br />
Your senses become flooded by a rush of perfumed smoke, and you are washed in a wave of jade-hued steam as the world around you blurs...<br />
<br />
[Bathhouse Sanctuary]<br><br />
Plumes of roiling steam rise from the square pool occupying the center of this open air room. Walls purposefully half-finished rise like jagged teeth against the sky, unjoined and without a ceiling to offer both a view of the sky and of the surrounding wood around the bath. Brass spouts trickle water, and small burners allow the cloying scent of tuberose incense to perfume the air. In patches of jewel pigments, murals adorn the walls of the bath, the figures oddly distorted beneath the rippling water.<br><br />
Obvious exits: out<br />
<br />
Behind the sweet fragrance of tuberose, a scent more putrid lingers, tickling at your nose. As if emerging from a cloud of scalding steam, the air burns cold on your cheeks as your vision blurs to obscure the world around you...<br />
<br />
;[[Luukos]]<br />
<br />
Your ears are filled with a soft hiss as the world around you shifts...<br />
<br />
[Cavern Sanctuary]<br><br />
Sharp stalactites hang from a ceiling riddled with shards of raw emerald, which reflects light throughout the cavern and casts everything in a greenish glow. Shattered and broken, an enormous serpentine mask of copper crawls with lines of verdigris as it sits in pieces on the edge of a small pool. The sound of slithering rises and falls at odd intervals and is randomly punctuated with a soft hiss.<br><br />
Obvious exits: out<br />
<br />
Yellowed eyes suddenly flash within the broken mask and your vision suddenly blurs...<br />
<br />
;[[Marlu]]<br />
<br />
The vision of your world is ripped harshly from your eyes and you are plunged into sudden darkness...<br />
<br />
[Crater of Destruction Sanctuary]<br><br />
Ragged at the edges, the crater rises on all sides like an enormous wound blasted into the soft belly of the earth beneath you. A hot, scorching wind riddled with grit, sand, and gravel procedes lightning, which streaks across the gloomy sky to briefly illuminate the desolate landscape.<br><br />
Obvious exits: out<br />
<br />
Lightning flashes before your eyes, turning your vision to an off-white that blurs...<br />
<br />
;[[Mularos]]<br />
Your senses become flooded with the sweet scent of roses, and you feel a sharp prickling against your palms as the world around you blurs...<br />
<br />
[Sanctuary of Thorns]<br><br />
Thick and lavish, the scent of roses permeates the air; the sweet breath of countless crimson blossoms adorn the bushes enclosing this small square garden. In each corner, an ivory pillar stands - from one, a pair of chained manacles dangle, from another, a pair of whips hang lifeless from gilded hooks. A thorn vine-carved chaise lounge sits in one of the unused corners, while a simple pedestal stands before the remaining pillar supporting a concave bowl of water littered with rose petals.<br><br />
Obvious exits: out<br />
<br />
Splashes of crimson paint your vision, and a breathy murmur lingers in your ears as your vision blurs, obscuring the world around you...<br />
<br />
;[[Sheru]]<br />
<br />
[Nightmare's Sanctuary]<br><br />
Dark shadows dance across the walls of the sanguine room in a macabre parade of twisted limbs and haunting sounds. Ebon drapes flutter in an unfelt wind across the spindled limbs of a four-poster bed that rests beside an open window; its shutters sporadically bang against the glass panes. A figure, swaddled in darkness, lies in the gloomy confines of the bed and thrashes at odd intervals.<br><br />
Obvious exits: out<br />
<br />
;[[V'tull]]<br />
<br />
Your senses are overwhelmed with the sound of war chants and the cry of pit fighters as the world around you blurs...<br />
<br />
[Gladiator's Cell Sanctuary]<br><br />
Stone benches lay in a scattered arrangement upon a dusty floor, and the acrid scent of blood, sweat, and leather fills your nostrils. The sounds of men fighting, lions roaring, and the distant cry of the crowd filter down a narrow corridor set to one side. Painted high above on the red clay ceiling is the image of a black scimitar.<br><br />
Obvious exits: out<br />
<br />
Moving down the corridor, the sound of the waiting crowd floods your senses and the brightness of the light after the dimness of the sanctuary momentarily blinds you...<br><br />
<br />
=== <u>Neutral Pantheon</u> ===<br />
<br />
;[[Gosaena]]<br />
<br />
The world around you is swallowed in silence and a cascade of feathers obscures your vision...<br />
<br />
[Sanctuary of Final Embrace]<br><br />
Moss green marble walls rise from black-veined white floor tiles only to disappear in the shrouded darkness of the ceiling. Solace fills you in the deep silence of the sanctuary, while a slight breeze carries the odd feather past you. A faint luminescent light glows from somewhere nearby, its source unseen.<br><br />
Obvious exits: out<br />
<br />
Pale light floods your vision as all around you turns to black and the world dissolves...<br />
<br />
;[[Zelia]]<br />
<br />
Rolling chaotic winds filled with insane laughter swirl around you and your surroundings blur for a moment...<br />
<br />
[Shifting Sanctuary]<br><br />
Shifting sands move against the silvery, transparent walls of the chamber upon a chaotic wind riddled with laughter. Whispered questions, nonsensical and indefinable, echo around you and punctuate the objects that rise and fall in the landscape beyond the chamber. Painted tiles, seen and then unseen, decorate the floor and display a plethora of frozen faces locked in as many emotions.<br><br />
Obvious exits: out<br />
<br />
Silver light filters down through the chamber and laughter rises to drown you in its chaotic embrace as the world around you slowly fades away...<br />
<br />
=== <u>Lesser Spirits</u> ===<br />
<br />
;[[Aeia]]<br />
<br />
Your senses become flooded with the scent of fresh, clean water and the heady fragrance of lilies as the world around you blurs...<br />
<br />
[Garden Sanctuary]<br><br />
Surrounded on all sides by crystal clear spring water, the garden sanctuary is verdant and filled with life. Butterflies dance beneath a perpetual sun and alit upon dark violet butterfly weeds, which sway gently in a breeze scented with lilies and the distant sea. Stone benches are arranged around pockets of fiery violets, flaeshorn blooms, and pink petunias, while enormous white water lilies rest upon equally large green pads in the soothing waters.<br><br />
Obvious exits: out<br />
<br />
Green light floods your vision, obscuring the sanctuary and causing it to dissolve around you...<br />
<br />
;[[Amasalen]]<br />
<br />
The taste of blood fills your mouth as your vision blurs in a wash of red, causing the world around you to disappear...<br />
<br />
[Sanctuary of Blood]<br><br />
Dark and cloudless, the night sky spreads before you, punctuated by the soft glow of torches set at even intervals down several steep steps that disappear into a distant, dark jungle. Carved sigils ring a basin at the center of the sanctuary, its lip edged in razor-sharp obsidian that glistens with a thick, red liquid. A two-headed snake slithers around a severed hand painted crimson with its own blood at the edge of the sanctuary's platform.<br><br />
Obvious exits: out<br />
<br />
Hissing suddenly, the twin heads of the serpent suddenly strike out towards you and your vision blurs with crimson light...<br />
<br />
;[[Arachne]]<br />
<br />
Skeins of silver light swirl around, wrapping you in a cool cocoon that obscures the world around you...<br />
<br />
[Spiderweb Sanctuary]<br><br />
Cradled in a soft hammock, the sanctuary's floor is fashioned of dozens upon dozens of silver skeins of spider webbing. Eight trees, blurred by distance, ring the web and provide anchor points to the tightly woven aerial floor, which sways gently in a light breeze. A crimson sky remains unchanged and the distant ground is lost in ebon shadows.<br />
Obvious exits: out<br><br />
Cast Roundtime 3 Seconds.<br />
<br />
Crimson light obscures your vision as the sanctuary around you dissolves away...<br />
<br />
;[[The Huntress]]<br />
<br />
The blast of a horn rises on the air and your vision is suddenly obscured by rapid movement that you can't pinpoint...<br />
<br />
[Sanctuary of the Hunt]<br><br />
Tall and imposing, aspen and modwir trees form a thick ring around a clearing covered in knee-high grass. Positioned before a babbling brook is a black willow tree glossy with strange signs of petrification. Carved into the now nearly crystalline bark are various scenes of the wild hunt, together forming a circle about an eight-pointed star.<br><br />
Obvious exits: out<br />
<br />
Three short blasts of a horn make the trees around you vibrate and their leaves fall upon you in a cascade of color that obscures your vision...<br />
<br />
;[[Jaston]]<br />
:{{addmetext}}<br />
<br />
;[[Kuon]]<br />
<br />
The rich, earthy scent of herbs fills your senses as your vision blurs...<br />
<br />
[Healer's Sanctuary]<br><br />
Wind ruffles the sides of the off-white canvas walls, which fall in gentle pleats from the peaked roof to the short and tall blades of the grass. Potted healing plants are arranged in every available space of the tent from shelves to corners to the area where the walls meet the ground. A series of empty cots are arranged in alternating patterns with wooden stools near the central support pole, and several brass lanterns shed golden light upon the area.<br><br />
Obvious exits: out<br />
<br />
Cool breezes tug the walls of the tent free from their supports and they sway before your eyes in a blur of white...<br />
<br />
;[[Laethe]]<br />
<br />
A cloud of black rose petals rises from the ground and swirls across your vision...<br />
<br />
[Widow's Walk Sanctuary]<br><br />
Surrounding the flat widow's walk deck is a wrought iron balustrade, beyond which lie bright orange terracotta shingles. Hundreds of deep purple glass votives house tiny candles that burn fitfully in the light zephyr that gently tugs at you. Clouds blanket the sky, their fluffy faces painted rosy and amethyst by the perpetual twilight.<br><br />
Obvious exits: out<br />
<br />
Black rose petals rise from the ground to swirl about you, their heady fragrance momentarily stuns you, and your vision blurs...<br />
<br />
<br />
;[[Leya]]<br />
<br />
Your senses become flooded with the distinct sound of an owl's cry, and the faint, fleeting scent of trillium as the world around you blurs...<br />
<br />
[Glade Sanctuary]<br><br />
Tall marble columns inlaid with lapis daggers enclose a well-used sparring ring, its center bare of the grass that emerges green only near the edge. Against the ivory hue of the pillars, trillium blossoms blend to near invisibility, distinguished only by dark verdant foliage and a scent that haunts the air like a waking dream. Set back from the grounds, statues look in from each of the cardinal points, characterized by remarkable craftsmanship; in front of each is a small pool of crystalline water.<br><br />
Obvious exits: out<br />
<br />
Azure sparks of light flood your vision, obscuring the sanctuary and causing it to dissolve around you...<br />
<br />
;[[Niima]]<br />
<br />
Cool azure light bathes you as your surroundings blur for a moment...<br />
<br />
[Aquatic Sanctuary]<br><br />
Tranquil and serene, the chamber echoes with faint aquatic sounds. Water laps unobtrusively at your feet, its presence warm and comforting. The chamber's curved walls and ceiling are translucent and beyond them the presence of sea creatures, both large and small, can be noted drifting by.<br><br />
Obvious exits: out <br />
<br />
Golden flecks of light pervade the azure depths of the sanctuary and with an audible pop, the world around you slowly fades..<br />
<br />
;[[Onar]]<br />
<br />
A deep shadow descends upon you and your breath is briefly muffled as your your vision blurs with darkness...<br />
<br />
[Obsidian Shadow Sanctuary]<br><br />
Obsidian walls rise from smooth black marble floors into a doomed ceiling shrouded in darkness. Set within a tiered structure, dozens of bone white tallows are arranged in the semblance of a cracked skull. Each short wick burns slow, causing them to splutter sporadically with any nearby movement; the candles' illumination is not enough to dispel the shadows beyond their ring of light. A velvet silence fills the air.<br><br />
Obvious exits: out<br />
<br />
Suddenly the candles at the heart of the room go out and you are plunged into a deep darkness that obscures your vision of the world around you...<br />
<br />
;[[Tilamaire]]<br />
<br />
Lively music fills the air and is accompanied by merry laughter. Your vision suddenly blurs...<br />
<br />
[Inspiration's Sanctuary]<br><br />
Bright blue walls are covered with pictures of inspiring landscapes, stunning flowers, vibrant festivals, and beautiful faces; each is tacked in place by golden musical note-shaped stickpins. Resting beside the oak door is a worn traveler's cloak, threadbare and patched, a rustic carryall, and a weather-friendly instrument. A writing table with musical sheets, inkpots, and quills stored upon it is set beneath a sunlit window. Music fills the air with its sweet lively cadence.<br><br />
Obvious exits: out<br />
<br />
Blue light swirls before your eyes and the tempo of the song changes to an old, whistled traveling tune. As the tune begins to fade, the world around you blurs...<br />
<br />
;[[Voaris]]<br />
:{{addmetext}}<br />
<br />
;[[Voln]]<br />
<br />
The sound of a man softly praying fills your ears and your vision blurs...<br />
<br />
[Vigil Sanctuary]<br><br />
Austere and barren, the sanctuary is ringed in white walls devoid of any wall hangings or fixtures except for a single window cut in the shape of a shield. A lone prayer-mat, beaded with onyx and white birch, rests at the center of the small room, while one white pillar candle burns quietly near the narrow door.<br />
Obvious exits: out<br><br />
<br />
The candle flickers out and your vision is blanketed in velvety blackness...<br />
<br />
=== <u>Unaligned</u> ===<br />
<br />
A swirling grey mist enshrouds you as your surroundings blur for a moment...<br />
<br />
[Sanctuary]<br><br />
A grey, swirling mist surrounds you, its tendrils creeping around your feet and twisting into a thick, translucent mass that vaguely forms a curved wall around the chamber. A feeling of calmness and protection passes over you as you sense that nothing harmful may pass the swirling walls.<br><br />
Obvious exits: out<br />
<br />
A grey mist erupts around you and your visions of sanctuary slowly fade...<br />
<br />
[[Category:Major Spiritual Spells]]</div>ALSTHARhttps://gswiki.play.net/index.php?title=Major_Sanctuary_(220)&diff=30497Major Sanctuary (220)2007-11-27T07:35:48Z<p>ALSTHAR: /* <u>Lesser Spirits</u> */</p>
<hr />
<div>{{spell |<br />
| name = Major Sanctuary<br />
| number = 220<br />
| mnemonic = MJSANCT<br />
| duration = 10 min + 30 sec per rank<br />
| type = Utility<br />
}}<br />
<br />
<br />
== Deity Specific Messaging ==<br />
<br />
<br />
As of 10/14/2007, this spell offers deity-specific room descriptions within the sanctuary:<br />
<br />
=== <u>Liabo Pantheon</u> ===<br />
<br />
;[[Charl]]<br />
<br />
Whipping winds carry the hot, metallic taste of lightning to you as your surroundings blur...<br />
<br />
[Eye of the Storm Sanctuary]<br><br />
Protected within the eye of the storm, the waters of the grey chamber lap gently at your feet. Beyond the calm and quiet of the sanctuary is a raging hurricane of whipping winds and lightning streaked skies. Directly above, the sky is clear and the quiet sounds of a gull drift to your ears.<br><br />
Obvious exits: out<br />
<br />
The blinding flash of lightning shatters the chamber in a cloud of wind and light, causing it to dissolve around you...<br />
<br />
;[[Cholen]]<br />
<br />
Bright colors swirl and dance around you, obscuring your vision...<br />
<br />
[Sanctuary of Laughter]<br><br />
Vibrant swathes of fabric fall from a peaked ceiling to pool on mutli-hued floors of overlapping woven silk rugs. The fabric ripples with the heavily incense-scented wind, while candlelight beyond the fabric walls casts the silhouette of jugglers, acrobats, and dancers. Laughter fills the air and lifts the spirits.<br><br />
Obvious exits: out<br />
<br />
;[[Eonak]]<br />
<br />
A sudden rush of heat blasts your face, causing your eyes to water. Your vision blurs...<br />
<br />
[The Forge Sanctuary]<br><br />
Large brown blocks form the high walls of the stall, while the ground is fashioned of packed dirt. Burning strongly in a walled pit is a sweat inducing heat with a bright orange glow. The faint clang of a hammer striking an anvil rises and falls upon the air.<br><br />
Obvious exits: out<br />
<br />
The flames rise suddenly as a wayward breeze stirs the fire's ashes. Sweat trickles into your eyes and obscures your vision of the world around you... <br />
<br />
;[[Imaera]]<br />
<br />
Crisp and richly scented, a cool wind encircles you while a swirl of crimson, golden, and brown leaves obscures your vision...<br />
<br />
[Sanctuary of Autumn's Embrace]<br><br />
Oak and maple rise around a field of half-harvested golden wheat, their limbs festooned with the vibrant hues of autumn leaves. Bundles of grain create circular seats throughout the field and form a loose ring around a large doe crafted of straw and decorated with bunches of hydrangea. The quiet chirp of birds creates a soft, lazy song on the rich, earth scented air.<br><br />
Obvious exits: out<br />
<br />
Dozens of autumn leaves fall from their sturdy boughs and obscure your vision of the world around you...<br />
<br />
;[[Jastev]]<br />
<br />
Somber grey mist clings to your hands and face as it obscures your vision of the world around you...<br />
<br />
[The Artist's Sanctuary]<br><br />
Multi-hued specks of paint create abstract patterns upon the grey marble floor, which leads into the smooth curve of glass walls. The ceiling is shrouded in grey mist, and images beyond the translucent walls move in a panoramic view depicting your life from birth to now. Light shifts and swirls around you, but the ever aging view of life trickles past.<br><br />
Obvious exits: out<br />
<br />
Descending from the ceiling, the somber grey mist encompasses you and obscures your vision just as the future begins to unfold on the sanctuary's walls. Slowly, your world dissolves...<br />
<br />
;[[Kai]]<br />
:{{addmetext}}<br />
<br />
;[[Koar]]<br />
<br />
Warm and richly scented, the air around you shifts and your vision is filled with an emerald light...<br />
<br />
[Heart of the World Sanctuary]<br><br />
Emerald veins brighten the dark stone walls and trace a spindly path to the roof, which is riddled with stalactites. A soft sound echoes through the vast cavern as condensation drips from the ceiling to join with the mineral pools that speckle the landscape. Rising and falling as if from a mighty breath, the air sighs through the chamber and you are filled with the presence of antiquity.<br><br />
Obvious exits: out<br />
<br />
A single drop falls from a nearby stalactite, your vision captivated by its descent. As it enters the mineral pool at your feet your vision explodes and the world around you dissolves...<br />
<br />
;[[Lorminstra]]<br />
<br />
A shiver of wind touches your breath and you feel your eyelashes grow thick with a coating of snow. You lift your eyes to the sky and white blurs your vision...<br />
<br />
[Winter's Sanctuary]<br><br />
Pines and evergreens form a loose circle around the snow-swept glade, their branches heavy with frost and icicles. Onyx marble benches with legs carved in the bas-relief image of funeral processions provide a sharp contrast to the white landscape. A chill wind speckled with snowflakes swirls past. A smattering of iceblossoms at the heart of the sanctuary lends the air a light, sweet fragrance.<br><br />
Obvious exits: out<br />
<br />
Rising suddenly, the chill air sends a flurry of snow towards you and your vision swims with white flakes...<br />
<br />
;[[Lumnis]]<br />
<br />
Bright light rises around you and your world blurs... <br />
<br />
[Solace of Knowledge Sanctuary]<br><br />
Clinging to ivory columns, wisteria and grape vines twine to obscure the peaked marble roof, their sweet fragrance filling the air. Bright light, its source unseen yet constant, fills the quiet space around a small, square pool filled with lilies and koi. Concentric bands of white, black, blue, red, and green overlap each other and enclose solitary meditation mats while pale drapes flutter lightly in a soft breeze.<br><br />
Obvious exits: out <br />
<br />
Each pulsing in a color of its own, the concentric bands inlaid into the floor grow brighter and brighter until your vision is filled with them and the world around you is blurred...<br />
<br />
;[[Oleani]]<br />
<br />
Scented with the heady aroma of roses mixed with sweet wildflowers, the wind stirs around you and the world blurs...<br />
<br />
[Care of the Mother Sanctuary]<br><br />
Sunlight streams through stained glass panes of a bright red heart with a white rose blooming from its center, creating a mirror image upon the polished white marble floor. Cushioned pallets, downy soft and fluffy for comfort, are spaced sporadically about the sanctuary. The delicate trill of a reed flute twines with a harp in a playful duet somewhere nearby. Tiny fonts of rose quartz burble quietly beneath the painted window, their cool waters comforting and inviting.<br><br />
Obvious exits: out<br />
<br />
A deep sense of peace fills you as the world around you blurs...<br />
<br />
;[[Phoen]]<br />
<br />
Hot, yet comforting, a warm summer wind swirls around you and blurs your vision with a glittering light...<br />
<br />
[Summer Solace Sanctuary]<br><br />
Soft, rich green grass spreads from horizon to horizon beneath a pale blue sky, while a golden sun burns brightly in the heavens. Sparrows flit through the meadow at play, their melodic warble soothing as it fills the air.<br><br />
Obvious exits: out<br />
<br />
Tiny filaments of golden light sparkle around you, obscuring your vision. As the remnants of a summer breeze brush your cheeks, the world around you dissolves...<br />
<br />
;[[Ronan]]<br />
<br />
Saturated with the soothing scent of jasmine, a lazy breeze caresses your face, blurring your vision and the surroundings...<br />
<br />
[Star Spangled Sanctuary]<br><br />
Thousands of silvery pinpoints of light are scattered across the sanctuary's sky, which is colored so deep a blue that it is nearly black. Chilled marble, polished to a reflective sheen, reflects the night sky and is covered with downy soft sleeping pallets. The sound of a soft lullaby, its words unintelligible but its tune somehow familiar, drifts to your ears on the lazy wind.<br><br />
Obvious exits: out<br />
<br />
Above you the heavens swirl and stir, their distant brightness growing as the stars fall from the sky and speed towards you, causing your vision, and the sanctuary, to blur...<br />
<br />
;[[Tonis]]<br />
<br />
Winds swirl and whip around you, obscuring your vision and causing the world to blur...<br />
<br />
[Aerial Stable Sanctuary]<br><br />
Gold-veined azure marble forms sturdy columns that support a white marble roof, which is peaked and decorated with golden equestrian symbols. Neatly divided stables range from either side of you and windows gaze out upon puffy white clouds and a crystal clear sky. The distant sound of neighing rises and falls on hay-scented air.<br />
Obvious exits: out<br><br />
<br />
Rising from a distant column, a golden pegasus comes to life and swiftly races onward. The white feathers of its wings flutter before your eyes and blur your vision...<br />
<br />
=== <u>Lornon Pantheon</u> ===<br />
<br />
;[[Andelas]]<br />
<br />
You hear a low purr as the scene before you turns to amorphous shapes of warm color, then it all blurs...<br />
<br />
[Feline Sanctuary]<br><br />
Hot and well lit, the tree-bound platform stands high above the forest floor. Sunlight slants across the rough planks and a cool breeze rustles the nearby leaves. The sound of a prowling jaguar rises from the floor below, but is quickly quelled by an answering purr.<br><br />
Obvious exits: out<br />
<br />
The world around you narrows, and a feeling of lassitude fills you...<br />
<br />
;[[Eorgina]]<br />
<br />
Silver light sparkles on the air, which suddenly turns cold and draws with it an unyielding wind. The light fills your vision...<br />
<br />
[Queen's Throne Room Sanctuary]<br><br />
Tall and imposing, an ornate throne rises at the distant end of the room upon a dais fashioned of sanguine-veined ebon marble. Moonlight streams in through floor-to-ceiling windows covered in silk sheers that flutter in a cool breeze, offering a glimpse of snow covered peaks beyond. A pair of golden candelabras spread their filigreed arms toward the distant ceiling and provides soft illumination for all under their glow.<br><br />
Obvious exits: out<br />
<br />
A sudden chill wind sets the sanguine silks covering the windows aflutter, their gauzy layers obscuring your vision...<br />
<br />
;[[Fash'lo'nae]]<br />
<br />
The scene before you is turned aside as if it were merely drawn upon a cracked page in an old tome. The world around you shifts...<br />
<br />
[Library Sanctuary]<br><br />
Cramped shelves rise on all sides, their dusty expanses riddled with books of all sizes and shapes. Carefully shielded lanterns offer dim illumination for a space crowded with antique scrolls, tomes, and leather rolls. Dusty tables covered with maps, odd trinkets, and yellowed diagrams leave little floor space. A topaz eye with a deep ebon slit is painted into the ceiling, which houses hundreds of cobwebs.<br><br />
Obvious exits: out<br />
<br />
The shelves around you buckle, causing dozens of scrolls to fall upon you as the world around you shifts...<br />
<br />
;[[Ivas]]<br />
<br />
Your senses become flooded by a rush of perfumed smoke, and you are washed in a wave of jade-hued steam as the world around you blurs...<br />
<br />
[Bathhouse Sanctuary]<br><br />
Plumes of roiling steam rise from the square pool occupying the center of this open air room. Walls purposefully half-finished rise like jagged teeth against the sky, unjoined and without a ceiling to offer both a view of the sky and of the surrounding wood around the bath. Brass spouts trickle water, and small burners allow the cloying scent of tuberose incense to perfume the air. In patches of jewel pigments, murals adorn the walls of the bath, the figures oddly distorted beneath the rippling water.<br><br />
Obvious exits: out<br />
<br />
Behind the sweet fragrance of tuberose, a scent more putrid lingers, tickling at your nose. As if emerging from a cloud of scalding steam, the air burns cold on your cheeks as your vision blurs to obscure the world around you...<br />
<br />
;[[Luukos]]<br />
<br />
Your ears are filled with a soft hiss as the world around you shifts...<br />
<br />
[Cavern Sanctuary]<br><br />
Sharp stalactites hang from a ceiling riddled with shards of raw emerald, which reflects light throughout the cavern and casts everything in a greenish glow. Shattered and broken, an enormous serpentine mask of copper crawls with lines of verdigris as it sits in pieces on the edge of a small pool. The sound of slithering rises and falls at odd intervals and is randomly punctuated with a soft hiss.<br><br />
Obvious exits: out<br />
<br />
Yellowed eyes suddenly flash within the broken mask and your vision suddenly blurs...<br />
<br />
;[[Marlu]]<br />
<br />
The vision of your world is ripped harshly from your eyes and you are plunged into sudden darkness...<br />
<br />
[Crater of Destruction Sanctuary]<br><br />
Ragged at the edges, the crater rises on all sides like an enormous wound blasted into the soft belly of the earth beneath you. A hot, scorching wind riddled with grit, sand, and gravel procedes lightning, which streaks across the gloomy sky to briefly illuminate the desolate landscape.<br><br />
Obvious exits: out<br />
<br />
Lightning flashes before your eyes, turning your vision to an off-white that blurs...<br />
<br />
;[[Mularos]]<br />
Your senses become flooded with the sweet scent of roses, and you feel a sharp prickling against your palms as the world around you blurs...<br />
<br />
[Sanctuary of Thorns]<br><br />
Thick and lavish, the scent of roses permeates the air; the sweet breath of countless crimson blossoms adorn the bushes enclosing this small square garden. In each corner, an ivory pillar stands - from one, a pair of chained manacles dangle, from another, a pair of whips hang lifeless from gilded hooks. A thorn vine-carved chaise lounge sits in one of the unused corners, while a simple pedestal stands before the remaining pillar supporting a concave bowl of water littered with rose petals.<br><br />
Obvious exits: out<br />
<br />
Splashes of crimson paint your vision, and a breathy murmur lingers in your ears as your vision blurs, obscuring the world around you...<br />
<br />
;[[Sheru]]<br />
<br />
[Nightmare's Sanctuary]<br><br />
Dark shadows dance across the walls of the sanguine room in a macabre parade of twisted limbs and haunting sounds. Ebon drapes flutter in an unfelt wind across the spindled limbs of a four-poster bed that rests beside an open window; its shutters sporadically bang against the glass panes. A figure, swaddled in darkness, lies in the gloomy confines of the bed and thrashes at odd intervals.<br><br />
Obvious exits: out<br />
<br />
;[[V'tull]]<br />
<br />
Your senses are overwhelmed with the sound of war chants and the cry of pit fighters as the world around you blurs...<br />
<br />
[Gladiator's Cell Sanctuary]<br><br />
Stone benches lay in a scattered arrangement upon a dusty floor, and the acrid scent of blood, sweat, and leather fills your nostrils. The sounds of men fighting, lions roaring, and the distant cry of the crowd filter down a narrow corridor set to one side. Painted high above on the red clay ceiling is the image of a black scimitar.<br><br />
Obvious exits: out<br />
<br />
Moving down the corridor, the sound of the waiting crowd floods your senses and the brightness of the light after the dimness of the sanctuary momentarily blinds you...<br><br />
<br />
=== <u>Neutral Pantheon</u> ===<br />
<br />
;[[Gosaena]]<br />
<br />
The world around you is swallowed in silence and a cascade of feathers obscures your vision...<br />
<br />
[Sanctuary of Final Embrace]<br><br />
Moss green marble walls rise from black-veined white floor tiles only to disappear in the shrouded darkness of the ceiling. Solace fills you in the deep silence of the sanctuary, while a slight breeze carries the odd feather past you. A faint luminescent light glows from somewhere nearby, its source unseen.<br><br />
Obvious exits: out<br />
<br />
Pale light floods your vision as all around you turns to black and the world dissolves...<br />
<br />
;[[Zelia]]<br />
<br />
Rolling chaotic winds filled with insane laughter swirl around you and your surroundings blur for a moment...<br />
<br />
[Shifting Sanctuary]<br><br />
Shifting sands move against the silvery, transparent walls of the chamber upon a chaotic wind riddled with laughter. Whispered questions, nonsensical and indefinable, echo around you and punctuate the objects that rise and fall in the landscape beyond the chamber. Painted tiles, seen and then unseen, decorate the floor and display a plethora of frozen faces locked in as many emotions.<br><br />
Obvious exits: out<br />
<br />
Silver light filters down through the chamber and laughter rises to drown you in its chaotic embrace as the world around you slowly fades away...<br />
<br />
=== <u>Lesser Spirits</u> ===<br />
<br />
;[[Aeia]]<br />
<br />
Your senses become flooded with the scent of fresh, clean water and the heady fragrance of lilies as the world around you blurs...<br />
<br />
[Garden Sanctuary]<br><br />
Surrounded on all sides by crystal clear spring water, the garden sanctuary is verdant and filled with life. Butterflies dance beneath a perpetual sun and alit upon dark violet butterfly weeds, which sway gently in a breeze scented with lilies and the distant sea. Stone benches are arranged around pockets of fiery violets, flaeshorn blooms, and pink petunias, while enormous white water lilies rest upon equally large green pads in the soothing waters.<br><br />
Obvious exits: out<br />
<br />
Green light floods your vision, obscuring the sanctuary and causing it to dissolve around you...<br />
<br />
;[[Amasalen]]<br />
<br />
The taste of blood fills your mouth as your vision blurs in a wash of red, causing the world around you to disappear...<br />
<br />
[Sanctuary of Blood]<br><br />
Dark and cloudless, the night sky spreads before you, punctuated by the soft glow of torches set at even intervals down several steep steps that disappear into a distant, dark jungle. Carved sigils ring a basin at the center of the sanctuary, its lip edged in razor-sharp obsidian that glistens with a thick, red liquid. A two-headed snake slithers around a severed hand painted crimson with its own blood at the edge of the sanctuary's platform.<br><br />
Obvious exits: out<br />
<br />
Hissing suddenly, the twin heads of the serpent suddenly strike out towards you and your vision blurs with crimson light...<br />
<br />
;[[Arachne]]<br />
<br />
Skeins of silver light swirl around, wrapping you in a cool cocoon that obscures the world around you...<br />
<br />
[Spiderweb Sanctuary]<br><br />
Cradled in a soft hammock, the sanctuary's floor is fashioned of dozens upon dozens of silver skeins of spider webbing. Eight trees, blurred by distance, ring the web and provide anchor points to the tightly woven aerial floor, which sways gently in a light breeze. A crimson sky remains unchanged and the distant ground is lost in ebon shadows.<br />
Obvious exits: out<br><br />
Cast Roundtime 3 Seconds.<br />
<br />
Crimson light obscures your vision as the sanctuary around you dissolves away...<br />
<br />
;[[The Huntress]]<br />
<br />
The blast of a horn rises on the air and your vision is suddenly obscured by rapid movement that you can't pinpoint...<br />
<br />
[Sanctuary of the Hunt]<br><br />
Tall and imposing, aspen and modwir trees form a thick ring around a clearing covered in knee-high grass. Positioned before a babbling brook is a black willow tree glossy with strange signs of petrification. Carved into the now nearly crystalline bark are various scenes of the wild hunt, together forming a circle about an eight-pointed star.<br><br />
Obvious exits: out<br />
<br />
Three short blasts of a horn make the trees around you vibrate and their leaves fall upon you in a cascade of color that obscures your vision...<br />
<br />
;[[Jaston]]<br />
:{{addmetext}}<br />
<br />
;[[Kuon]]<br />
<br />
The rich, earthy scent of herbs fills your senses as your vision blurs...<br />
<br />
[Healer's Sanctuary]<br><br />
Wind ruffles the sides of the off-white canvas walls, which fall in gentle pleats from the peaked roof to the short and tall blades of the grass. Potted healing plants are arranged in every available space of the tent from shelves to corners to the area where the walls meet the ground. A series of empty cots are arranged in alternating patterns with wooden stools near the central support pole, and several brass lanterns shed golden light upon the area.<br><br />
Obvious exits: out<br />
<br />
Cool breezes tug the walls of the tent free from their supports and they sway before your eyes in a blur of white...<br />
<br />
;[[Laethe]]<br />
:{{addmetext}}<br />
<br />
;[[Leya]]<br />
<br />
Your senses become flooded with the distinct sound of an owl's cry, and the faint, fleeting scent of trillium as the world around you blurs...<br />
<br />
[Glade Sanctuary]<br><br />
Tall marble columns inlaid with lapis daggers enclose a well-used sparring ring, its center bare of the grass that emerges green only near the edge. Against the ivory hue of the pillars, trillium blossoms blend to near invisibility, distinguished only by dark verdant foliage and a scent that haunts the air like a waking dream. Set back from the grounds, statues look in from each of the cardinal points, characterized by remarkable craftsmanship; in front of each is a small pool of crystalline water.<br><br />
Obvious exits: out<br />
<br />
Azure sparks of light flood your vision, obscuring the sanctuary and causing it to dissolve around you...<br />
<br />
;[[Niima]]<br />
<br />
Cool azure light bathes you as your surroundings blur for a moment...<br />
<br />
[Aquatic Sanctuary]<br><br />
Tranquil and serene, the chamber echoes with faint aquatic sounds. Water laps unobtrusively at your feet, its presence warm and comforting. The chamber's curved walls and ceiling are translucent and beyond them the presence of sea creatures, both large and small, can be noted drifting by.<br><br />
Obvious exits: out <br />
<br />
Golden flecks of light pervade the azure depths of the sanctuary and with an audible pop, the world around you slowly fades..<br />
<br />
;[[Onar]]<br />
<br />
A deep shadow descends upon you and your breath is briefly muffled as your your vision blurs with darkness...<br />
<br />
[Obsidian Shadow Sanctuary]<br><br />
Obsidian walls rise from smooth black marble floors into a doomed ceiling shrouded in darkness. Set within a tiered structure, dozens of bone white tallows are arranged in the semblance of a cracked skull. Each short wick burns slow, causing them to splutter sporadically with any nearby movement; the candles' illumination is not enough to dispel the shadows beyond their ring of light. A velvet silence fills the air.<br><br />
Obvious exits: out<br />
<br />
Suddenly the candles at the heart of the room go out and you are plunged into a deep darkness that obscures your vision of the world around you...<br />
<br />
;[[Tilamaire]]<br />
<br />
Lively music fills the air and is accompanied by merry laughter. Your vision suddenly blurs...<br />
<br />
[Inspiration's Sanctuary]<br><br />
Bright blue walls are covered with pictures of inspiring landscapes, stunning flowers, vibrant festivals, and beautiful faces; each is tacked in place by golden musical note-shaped stickpins. Resting beside the oak door is a worn traveler's cloak, threadbare and patched, a rustic carryall, and a weather-friendly instrument. A writing table with musical sheets, inkpots, and quills stored upon it is set beneath a sunlit window. Music fills the air with its sweet lively cadence.<br><br />
Obvious exits: out<br />
<br />
Blue light swirls before your eyes and the tempo of the song changes to an old, whistled traveling tune. As the tune begins to fade, the world around you blurs...<br />
<br />
;[[Voaris]]<br />
:{{addmetext}}<br />
<br />
;[[Voln]]<br />
<br />
The sound of a man softly praying fills your ears and your vision blurs...<br />
<br />
[Vigil Sanctuary]<br><br />
Austere and barren, the sanctuary is ringed in white walls devoid of any wall hangings or fixtures except for a single window cut in the shape of a shield. A lone prayer-mat, beaded with onyx and white birch, rests at the center of the small room, while one white pillar candle burns quietly near the narrow door.<br />
Obvious exits: out<br><br />
<br />
The candle flickers out and your vision is blanketed in velvety blackness...<br />
<br />
=== <u>Unaligned</u> ===<br />
<br />
A swirling grey mist enshrouds you as your surroundings blur for a moment...<br />
<br />
[Sanctuary]<br><br />
A grey, swirling mist surrounds you, its tendrils creeping around your feet and twisting into a thick, translucent mass that vaguely forms a curved wall around the chamber. A feeling of calmness and protection passes over you as you sense that nothing harmful may pass the swirling walls.<br><br />
Obvious exits: out<br />
<br />
A grey mist erupts around you and your visions of sanctuary slowly fade...<br />
<br />
[[Category:Major Spiritual Spells]]</div>ALSTHARhttps://gswiki.play.net/index.php?title=Major_Sanctuary_(220)&diff=30496Major Sanctuary (220)2007-11-26T01:12:29Z<p>ALSTHAR: /* <u>Lornon Pantheon</u> */</p>
<hr />
<div>{{spell |<br />
| name = Major Sanctuary<br />
| number = 220<br />
| mnemonic = MJSANCT<br />
| duration = 10 min + 30 sec per rank<br />
| type = Utility<br />
}}<br />
<br />
<br />
== Deity Specific Messaging ==<br />
<br />
<br />
As of 10/14/2007, this spell offers deity-specific room descriptions within the sanctuary:<br />
<br />
=== <u>Liabo Pantheon</u> ===<br />
<br />
;[[Charl]]<br />
<br />
Whipping winds carry the hot, metallic taste of lightning to you as your surroundings blur...<br />
<br />
[Eye of the Storm Sanctuary]<br><br />
Protected within the eye of the storm, the waters of the grey chamber lap gently at your feet. Beyond the calm and quiet of the sanctuary is a raging hurricane of whipping winds and lightning streaked skies. Directly above, the sky is clear and the quiet sounds of a gull drift to your ears.<br><br />
Obvious exits: out<br />
<br />
The blinding flash of lightning shatters the chamber in a cloud of wind and light, causing it to dissolve around you...<br />
<br />
;[[Cholen]]<br />
<br />
Bright colors swirl and dance around you, obscuring your vision...<br />
<br />
[Sanctuary of Laughter]<br><br />
Vibrant swathes of fabric fall from a peaked ceiling to pool on mutli-hued floors of overlapping woven silk rugs. The fabric ripples with the heavily incense-scented wind, while candlelight beyond the fabric walls casts the silhouette of jugglers, acrobats, and dancers. Laughter fills the air and lifts the spirits.<br><br />
Obvious exits: out<br />
<br />
;[[Eonak]]<br />
<br />
A sudden rush of heat blasts your face, causing your eyes to water. Your vision blurs...<br />
<br />
[The Forge Sanctuary]<br><br />
Large brown blocks form the high walls of the stall, while the ground is fashioned of packed dirt. Burning strongly in a walled pit is a sweat inducing heat with a bright orange glow. The faint clang of a hammer striking an anvil rises and falls upon the air.<br><br />
Obvious exits: out<br />
<br />
The flames rise suddenly as a wayward breeze stirs the fire's ashes. Sweat trickles into your eyes and obscures your vision of the world around you... <br />
<br />
;[[Imaera]]<br />
<br />
Crisp and richly scented, a cool wind encircles you while a swirl of crimson, golden, and brown leaves obscures your vision...<br />
<br />
[Sanctuary of Autumn's Embrace]<br><br />
Oak and maple rise around a field of half-harvested golden wheat, their limbs festooned with the vibrant hues of autumn leaves. Bundles of grain create circular seats throughout the field and form a loose ring around a large doe crafted of straw and decorated with bunches of hydrangea. The quiet chirp of birds creates a soft, lazy song on the rich, earth scented air.<br><br />
Obvious exits: out<br />
<br />
Dozens of autumn leaves fall from their sturdy boughs and obscure your vision of the world around you...<br />
<br />
;[[Jastev]]<br />
<br />
Somber grey mist clings to your hands and face as it obscures your vision of the world around you...<br />
<br />
[The Artist's Sanctuary]<br><br />
Multi-hued specks of paint create abstract patterns upon the grey marble floor, which leads into the smooth curve of glass walls. The ceiling is shrouded in grey mist, and images beyond the translucent walls move in a panoramic view depicting your life from birth to now. Light shifts and swirls around you, but the ever aging view of life trickles past.<br><br />
Obvious exits: out<br />
<br />
Descending from the ceiling, the somber grey mist encompasses you and obscures your vision just as the future begins to unfold on the sanctuary's walls. Slowly, your world dissolves...<br />
<br />
;[[Kai]]<br />
:{{addmetext}}<br />
<br />
;[[Koar]]<br />
<br />
Warm and richly scented, the air around you shifts and your vision is filled with an emerald light...<br />
<br />
[Heart of the World Sanctuary]<br><br />
Emerald veins brighten the dark stone walls and trace a spindly path to the roof, which is riddled with stalactites. A soft sound echoes through the vast cavern as condensation drips from the ceiling to join with the mineral pools that speckle the landscape. Rising and falling as if from a mighty breath, the air sighs through the chamber and you are filled with the presence of antiquity.<br><br />
Obvious exits: out<br />
<br />
A single drop falls from a nearby stalactite, your vision captivated by its descent. As it enters the mineral pool at your feet your vision explodes and the world around you dissolves...<br />
<br />
;[[Lorminstra]]<br />
<br />
A shiver of wind touches your breath and you feel your eyelashes grow thick with a coating of snow. You lift your eyes to the sky and white blurs your vision...<br />
<br />
[Winter's Sanctuary]<br><br />
Pines and evergreens form a loose circle around the snow-swept glade, their branches heavy with frost and icicles. Onyx marble benches with legs carved in the bas-relief image of funeral processions provide a sharp contrast to the white landscape. A chill wind speckled with snowflakes swirls past. A smattering of iceblossoms at the heart of the sanctuary lends the air a light, sweet fragrance.<br><br />
Obvious exits: out<br />
<br />
Rising suddenly, the chill air sends a flurry of snow towards you and your vision swims with white flakes...<br />
<br />
;[[Lumnis]]<br />
<br />
Bright light rises around you and your world blurs... <br />
<br />
[Solace of Knowledge Sanctuary]<br><br />
Clinging to ivory columns, wisteria and grape vines twine to obscure the peaked marble roof, their sweet fragrance filling the air. Bright light, its source unseen yet constant, fills the quiet space around a small, square pool filled with lilies and koi. Concentric bands of white, black, blue, red, and green overlap each other and enclose solitary meditation mats while pale drapes flutter lightly in a soft breeze.<br><br />
Obvious exits: out <br />
<br />
Each pulsing in a color of its own, the concentric bands inlaid into the floor grow brighter and brighter until your vision is filled with them and the world around you is blurred...<br />
<br />
;[[Oleani]]<br />
<br />
Scented with the heady aroma of roses mixed with sweet wildflowers, the wind stirs around you and the world blurs...<br />
<br />
[Care of the Mother Sanctuary]<br><br />
Sunlight streams through stained glass panes of a bright red heart with a white rose blooming from its center, creating a mirror image upon the polished white marble floor. Cushioned pallets, downy soft and fluffy for comfort, are spaced sporadically about the sanctuary. The delicate trill of a reed flute twines with a harp in a playful duet somewhere nearby. Tiny fonts of rose quartz burble quietly beneath the painted window, their cool waters comforting and inviting.<br><br />
Obvious exits: out<br />
<br />
A deep sense of peace fills you as the world around you blurs...<br />
<br />
;[[Phoen]]<br />
<br />
Hot, yet comforting, a warm summer wind swirls around you and blurs your vision with a glittering light...<br />
<br />
[Summer Solace Sanctuary]<br><br />
Soft, rich green grass spreads from horizon to horizon beneath a pale blue sky, while a golden sun burns brightly in the heavens. Sparrows flit through the meadow at play, their melodic warble soothing as it fills the air.<br><br />
Obvious exits: out<br />
<br />
Tiny filaments of golden light sparkle around you, obscuring your vision. As the remnants of a summer breeze brush your cheeks, the world around you dissolves...<br />
<br />
;[[Ronan]]<br />
<br />
Saturated with the soothing scent of jasmine, a lazy breeze caresses your face, blurring your vision and the surroundings...<br />
<br />
[Star Spangled Sanctuary]<br><br />
Thousands of silvery pinpoints of light are scattered across the sanctuary's sky, which is colored so deep a blue that it is nearly black. Chilled marble, polished to a reflective sheen, reflects the night sky and is covered with downy soft sleeping pallets. The sound of a soft lullaby, its words unintelligible but its tune somehow familiar, drifts to your ears on the lazy wind.<br><br />
Obvious exits: out<br />
<br />
Above you the heavens swirl and stir, their distant brightness growing as the stars fall from the sky and speed towards you, causing your vision, and the sanctuary, to blur...<br />
<br />
;[[Tonis]]<br />
<br />
Winds swirl and whip around you, obscuring your vision and causing the world to blur...<br />
<br />
[Aerial Stable Sanctuary]<br><br />
Gold-veined azure marble forms sturdy columns that support a white marble roof, which is peaked and decorated with golden equestrian symbols. Neatly divided stables range from either side of you and windows gaze out upon puffy white clouds and a crystal clear sky. The distant sound of neighing rises and falls on hay-scented air.<br />
Obvious exits: out<br><br />
<br />
Rising from a distant column, a golden pegasus comes to life and swiftly races onward. The white feathers of its wings flutter before your eyes and blur your vision...<br />
<br />
=== <u>Lornon Pantheon</u> ===<br />
<br />
;[[Andelas]]<br />
<br />
You hear a low purr as the scene before you turns to amorphous shapes of warm color, then it all blurs...<br />
<br />
[Feline Sanctuary]<br><br />
Hot and well lit, the tree-bound platform stands high above the forest floor. Sunlight slants across the rough planks and a cool breeze rustles the nearby leaves. The sound of a prowling jaguar rises from the floor below, but is quickly quelled by an answering purr.<br><br />
Obvious exits: out<br />
<br />
The world around you narrows, and a feeling of lassitude fills you...<br />
<br />
;[[Eorgina]]<br />
<br />
Silver light sparkles on the air, which suddenly turns cold and draws with it an unyielding wind. The light fills your vision...<br />
<br />
[Queen's Throne Room Sanctuary]<br><br />
Tall and imposing, an ornate throne rises at the distant end of the room upon a dais fashioned of sanguine-veined ebon marble. Moonlight streams in through floor-to-ceiling windows covered in silk sheers that flutter in a cool breeze, offering a glimpse of snow covered peaks beyond. A pair of golden candelabras spread their filigreed arms toward the distant ceiling and provides soft illumination for all under their glow.<br><br />
Obvious exits: out<br />
<br />
A sudden chill wind sets the sanguine silks covering the windows aflutter, their gauzy layers obscuring your vision...<br />
<br />
;[[Fash'lo'nae]]<br />
<br />
The scene before you is turned aside as if it were merely drawn upon a cracked page in an old tome. The world around you shifts...<br />
<br />
[Library Sanctuary]<br><br />
Cramped shelves rise on all sides, their dusty expanses riddled with books of all sizes and shapes. Carefully shielded lanterns offer dim illumination for a space crowded with antique scrolls, tomes, and leather rolls. Dusty tables covered with maps, odd trinkets, and yellowed diagrams leave little floor space. A topaz eye with a deep ebon slit is painted into the ceiling, which houses hundreds of cobwebs.<br><br />
Obvious exits: out<br />
<br />
The shelves around you buckle, causing dozens of scrolls to fall upon you as the world around you shifts...<br />
<br />
;[[Ivas]]<br />
<br />
Your senses become flooded by a rush of perfumed smoke, and you are washed in a wave of jade-hued steam as the world around you blurs...<br />
<br />
[Bathhouse Sanctuary]<br><br />
Plumes of roiling steam rise from the square pool occupying the center of this open air room. Walls purposefully half-finished rise like jagged teeth against the sky, unjoined and without a ceiling to offer both a view of the sky and of the surrounding wood around the bath. Brass spouts trickle water, and small burners allow the cloying scent of tuberose incense to perfume the air. In patches of jewel pigments, murals adorn the walls of the bath, the figures oddly distorted beneath the rippling water.<br><br />
Obvious exits: out<br />
<br />
Behind the sweet fragrance of tuberose, a scent more putrid lingers, tickling at your nose. As if emerging from a cloud of scalding steam, the air burns cold on your cheeks as your vision blurs to obscure the world around you...<br />
<br />
;[[Luukos]]<br />
<br />
Your ears are filled with a soft hiss as the world around you shifts...<br />
<br />
[Cavern Sanctuary]<br><br />
Sharp stalactites hang from a ceiling riddled with shards of raw emerald, which reflects light throughout the cavern and casts everything in a greenish glow. Shattered and broken, an enormous serpentine mask of copper crawls with lines of verdigris as it sits in pieces on the edge of a small pool. The sound of slithering rises and falls at odd intervals and is randomly punctuated with a soft hiss.<br><br />
Obvious exits: out<br />
<br />
Yellowed eyes suddenly flash within the broken mask and your vision suddenly blurs...<br />
<br />
;[[Marlu]]<br />
<br />
The vision of your world is ripped harshly from your eyes and you are plunged into sudden darkness...<br />
<br />
[Crater of Destruction Sanctuary]<br><br />
Ragged at the edges, the crater rises on all sides like an enormous wound blasted into the soft belly of the earth beneath you. A hot, scorching wind riddled with grit, sand, and gravel procedes lightning, which streaks across the gloomy sky to briefly illuminate the desolate landscape.<br><br />
Obvious exits: out<br />
<br />
Lightning flashes before your eyes, turning your vision to an off-white that blurs...<br />
<br />
;[[Mularos]]<br />
Your senses become flooded with the sweet scent of roses, and you feel a sharp prickling against your palms as the world around you blurs...<br />
<br />
[Sanctuary of Thorns]<br><br />
Thick and lavish, the scent of roses permeates the air; the sweet breath of countless crimson blossoms adorn the bushes enclosing this small square garden. In each corner, an ivory pillar stands - from one, a pair of chained manacles dangle, from another, a pair of whips hang lifeless from gilded hooks. A thorn vine-carved chaise lounge sits in one of the unused corners, while a simple pedestal stands before the remaining pillar supporting a concave bowl of water littered with rose petals.<br><br />
Obvious exits: out<br />
<br />
Splashes of crimson paint your vision, and a breathy murmur lingers in your ears as your vision blurs, obscuring the world around you...<br />
<br />
;[[Sheru]]<br />
<br />
[Nightmare's Sanctuary]<br><br />
Dark shadows dance across the walls of the sanguine room in a macabre parade of twisted limbs and haunting sounds. Ebon drapes flutter in an unfelt wind across the spindled limbs of a four-poster bed that rests beside an open window; its shutters sporadically bang against the glass panes. A figure, swaddled in darkness, lies in the gloomy confines of the bed and thrashes at odd intervals.<br><br />
Obvious exits: out<br />
<br />
;[[V'tull]]<br />
<br />
Your senses are overwhelmed with the sound of war chants and the cry of pit fighters as the world around you blurs...<br />
<br />
[Gladiator's Cell Sanctuary]<br><br />
Stone benches lay in a scattered arrangement upon a dusty floor, and the acrid scent of blood, sweat, and leather fills your nostrils. The sounds of men fighting, lions roaring, and the distant cry of the crowd filter down a narrow corridor set to one side. Painted high above on the red clay ceiling is the image of a black scimitar.<br><br />
Obvious exits: out<br />
<br />
Moving down the corridor, the sound of the waiting crowd floods your senses and the brightness of the light after the dimness of the sanctuary momentarily blinds you...<br><br />
<br />
=== <u>Neutral Pantheon</u> ===<br />
<br />
;[[Gosaena]]<br />
<br />
The world around you is swallowed in silence and a cascade of feathers obscures your vision...<br />
<br />
[Sanctuary of Final Embrace]<br><br />
Moss green marble walls rise from black-veined white floor tiles only to disappear in the shrouded darkness of the ceiling. Solace fills you in the deep silence of the sanctuary, while a slight breeze carries the odd feather past you. A faint luminescent light glows from somewhere nearby, its source unseen.<br><br />
Obvious exits: out<br />
<br />
Pale light floods your vision as all around you turns to black and the world dissolves...<br />
<br />
;[[Zelia]]<br />
<br />
Rolling chaotic winds filled with insane laughter swirl around you and your surroundings blur for a moment...<br />
<br />
[Shifting Sanctuary]<br><br />
Shifting sands move against the silvery, transparent walls of the chamber upon a chaotic wind riddled with laughter. Whispered questions, nonsensical and indefinable, echo around you and punctuate the objects that rise and fall in the landscape beyond the chamber. Painted tiles, seen and then unseen, decorate the floor and display a plethora of frozen faces locked in as many emotions.<br><br />
Obvious exits: out<br />
<br />
Silver light filters down through the chamber and laughter rises to drown you in its chaotic embrace as the world around you slowly fades away...<br />
<br />
=== <u>Lesser Spirits</u> ===<br />
<br />
;[[Aeia]]<br />
<br />
Your senses become flooded with the scent of fresh, clean water and the heady fragrance of lilies as the world around you blurs...<br />
<br />
[Garden Sanctuary]<br><br />
Surrounded on all sides by crystal clear spring water, the garden sanctuary is verdant and filled with life. Butterflies dance beneath a perpetual sun and alit upon dark violet butterfly weeds, which sway gently in a breeze scented with lilies and the distant sea. Stone benches are arranged around pockets of fiery violets, flaeshorn blooms, and pink petunias, while enormous white water lilies rest upon equally large green pads in the soothing waters.<br><br />
Obvious exits: out<br />
<br />
Green light floods your vision, obscuring the sanctuary and causing it to dissolve around you...<br />
<br />
;[[Amasalen]]<br />
<br />
The taste of blood fills your mouth as your vision blurs in a wash of red, causing the world around you to disappear...<br />
<br />
[Sanctuary of Blood]<br><br />
Dark and cloudless, the night sky spreads before you, punctuated by the soft glow of torches set at even intervals down several steep steps that disappear into a distant, dark jungle. Carved sigils ring a basin at the center of the sanctuary, its lip edged in razor-sharp obsidian that glistens with a thick, red liquid. A two-headed snake slithers around a severed hand painted crimson with its own blood at the edge of the sanctuary's platform.<br><br />
Obvious exits: out<br />
<br />
Hissing suddenly, the twin heads of the serpent suddenly strike out towards you and your vision blurs with crimson light...<br />
<br />
;[[Arachne]]<br />
<br />
Skeins of silver light swirl around, wrapping you in a cool cocoon that obscures the world around you...<br />
<br />
[Spiderweb Sanctuary]<br><br />
Cradled in a soft hammock, the sanctuary's floor is fashioned of dozens upon dozens of silver skeins of spider webbing. Eight trees, blurred by distance, ring the web and provide anchor points to the tightly woven aerial floor, which sways gently in a light breeze. A crimson sky remains unchanged and the distant ground is lost in ebon shadows.<br />
Obvious exits: out<br><br />
Cast Roundtime 3 Seconds.<br />
<br />
Crimson light obscures your vision as the sanctuary around you dissolves away...<br />
<br />
;[[The Huntress]]<br />
<br />
The blast of a horn rises on the air and your vision is suddenly obscured by rapid movement that you can't pinpoint...<br />
<br />
[Sanctuary of the Hunt]<br><br />
Tall and imposing, aspen and modwir trees form a thick ring around a clearing covered in knee-high grass. Positioned before a babbling brook is a black willow tree glossy with strange signs of petrification. Carved into the now nearly crystalline bark are various scenes of the wild hunt, together forming a circle about an eight-pointed star.<br><br />
Obvious exits: out<br />
<br />
Three short blasts of a horn make the trees around you vibrate and their leaves fall upon you in a cascade of color that obscures your vision...<br />
<br />
;[[Jaston]]<br />
:{{addmetext}}<br />
<br />
;[[Kuon]]<br />
:{{addmetext}}<br />
<br />
;[[Laethe]]<br />
:{{addmetext}}<br />
<br />
;[[Leya]]<br />
<br />
Your senses become flooded with the distinct sound of an owl's cry, and the faint, fleeting scent of trillium as the world around you blurs...<br />
<br />
[Glade Sanctuary]<br><br />
Tall marble columns inlaid with lapis daggers enclose a well-used sparring ring, its center bare of the grass that emerges green only near the edge. Against the ivory hue of the pillars, trillium blossoms blend to near invisibility, distinguished only by dark verdant foliage and a scent that haunts the air like a waking dream. Set back from the grounds, statues look in from each of the cardinal points, characterized by remarkable craftsmanship; in front of each is a small pool of crystalline water.<br><br />
Obvious exits: out<br />
<br />
Azure sparks of light flood your vision, obscuring the sanctuary and causing it to dissolve around you...<br />
<br />
;[[Niima]]<br />
<br />
Cool azure light bathes you as your surroundings blur for a moment...<br />
<br />
[Aquatic Sanctuary]<br><br />
Tranquil and serene, the chamber echoes with faint aquatic sounds. Water laps unobtrusively at your feet, its presence warm and comforting. The chamber's curved walls and ceiling are translucent and beyond them the presence of sea creatures, both large and small, can be noted drifting by.<br><br />
Obvious exits: out <br />
<br />
Golden flecks of light pervade the azure depths of the sanctuary and with an audible pop, the world around you slowly fades..<br />
<br />
;[[Onar]]<br />
<br />
A deep shadow descends upon you and your breath is briefly muffled as your your vision blurs with darkness...<br />
<br />
[Obsidian Shadow Sanctuary]<br><br />
Obsidian walls rise from smooth black marble floors into a doomed ceiling shrouded in darkness. Set within a tiered structure, dozens of bone white tallows are arranged in the semblance of a cracked skull. Each short wick burns slow, causing them to splutter sporadically with any nearby movement; the candles' illumination is not enough to dispel the shadows beyond their ring of light. A velvet silence fills the air.<br><br />
Obvious exits: out<br />
<br />
Suddenly the candles at the heart of the room go out and you are plunged into a deep darkness that obscures your vision of the world around you...<br />
<br />
;[[Tilamaire]]<br />
<br />
Lively music fills the air and is accompanied by merry laughter. Your vision suddenly blurs...<br />
<br />
[Inspiration's Sanctuary]<br><br />
Bright blue walls are covered with pictures of inspiring landscapes, stunning flowers, vibrant festivals, and beautiful faces; each is tacked in place by golden musical note-shaped stickpins. Resting beside the oak door is a worn traveler's cloak, threadbare and patched, a rustic carryall, and a weather-friendly instrument. A writing table with musical sheets, inkpots, and quills stored upon it is set beneath a sunlit window. Music fills the air with its sweet lively cadence.<br><br />
Obvious exits: out<br />
<br />
Blue light swirls before your eyes and the tempo of the song changes to an old, whistled traveling tune. As the tune begins to fade, the world around you blurs...<br />
<br />
;[[Voaris]]<br />
:{{addmetext}}<br />
<br />
;[[Voln]]<br />
<br />
The sound of a man softly praying fills your ears and your vision blurs...<br />
<br />
[Vigil Sanctuary]<br><br />
Austere and barren, the sanctuary is ringed in white walls devoid of any wall hangings or fixtures except for a single window cut in the shape of a shield. A lone prayer-mat, beaded with onyx and white birch, rests at the center of the small room, while one white pillar candle burns quietly near the narrow door.<br />
Obvious exits: out<br><br />
<br />
The candle flickers out and your vision is blanketed in velvety blackness...<br />
<br />
=== <u>Unaligned</u> ===<br />
<br />
A swirling grey mist enshrouds you as your surroundings blur for a moment...<br />
<br />
[Sanctuary]<br><br />
A grey, swirling mist surrounds you, its tendrils creeping around your feet and twisting into a thick, translucent mass that vaguely forms a curved wall around the chamber. A feeling of calmness and protection passes over you as you sense that nothing harmful may pass the swirling walls.<br><br />
Obvious exits: out<br />
<br />
A grey mist erupts around you and your visions of sanctuary slowly fade...<br />
<br />
[[Category:Major Spiritual Spells]]</div>ALSTHARhttps://gswiki.play.net/index.php?title=Major_Sanctuary_(220)&diff=30495Major Sanctuary (220)2007-11-25T04:18:24Z<p>ALSTHAR: /* <u>Lesser Spirits</u> */</p>
<hr />
<div>{{spell |<br />
| name = Major Sanctuary<br />
| number = 220<br />
| mnemonic = MJSANCT<br />
| duration = 10 min + 30 sec per rank<br />
| type = Utility<br />
}}<br />
<br />
<br />
== Deity Specific Messaging ==<br />
<br />
<br />
As of 10/14/2007, this spell offers deity-specific room descriptions within the sanctuary:<br />
<br />
=== <u>Liabo Pantheon</u> ===<br />
<br />
;[[Charl]]<br />
<br />
Whipping winds carry the hot, metallic taste of lightning to you as your surroundings blur...<br />
<br />
[Eye of the Storm Sanctuary]<br><br />
Protected within the eye of the storm, the waters of the grey chamber lap gently at your feet. Beyond the calm and quiet of the sanctuary is a raging hurricane of whipping winds and lightning streaked skies. Directly above, the sky is clear and the quiet sounds of a gull drift to your ears.<br><br />
Obvious exits: out<br />
<br />
The blinding flash of lightning shatters the chamber in a cloud of wind and light, causing it to dissolve around you...<br />
<br />
;[[Cholen]]<br />
<br />
Bright colors swirl and dance around you, obscuring your vision...<br />
<br />
[Sanctuary of Laughter]<br><br />
Vibrant swathes of fabric fall from a peaked ceiling to pool on mutli-hued floors of overlapping woven silk rugs. The fabric ripples with the heavily incense-scented wind, while candlelight beyond the fabric walls casts the silhouette of jugglers, acrobats, and dancers. Laughter fills the air and lifts the spirits.<br><br />
Obvious exits: out<br />
<br />
;[[Eonak]]<br />
<br />
A sudden rush of heat blasts your face, causing your eyes to water. Your vision blurs...<br />
<br />
[The Forge Sanctuary]<br><br />
Large brown blocks form the high walls of the stall, while the ground is fashioned of packed dirt. Burning strongly in a walled pit is a sweat inducing heat with a bright orange glow. The faint clang of a hammer striking an anvil rises and falls upon the air.<br><br />
Obvious exits: out<br />
<br />
The flames rise suddenly as a wayward breeze stirs the fire's ashes. Sweat trickles into your eyes and obscures your vision of the world around you... <br />
<br />
;[[Imaera]]<br />
<br />
Crisp and richly scented, a cool wind encircles you while a swirl of crimson, golden, and brown leaves obscures your vision...<br />
<br />
[Sanctuary of Autumn's Embrace]<br><br />
Oak and maple rise around a field of half-harvested golden wheat, their limbs festooned with the vibrant hues of autumn leaves. Bundles of grain create circular seats throughout the field and form a loose ring around a large doe crafted of straw and decorated with bunches of hydrangea. The quiet chirp of birds creates a soft, lazy song on the rich, earth scented air.<br><br />
Obvious exits: out<br />
<br />
Dozens of autumn leaves fall from their sturdy boughs and obscure your vision of the world around you...<br />
<br />
;[[Jastev]]<br />
<br />
Somber grey mist clings to your hands and face as it obscures your vision of the world around you...<br />
<br />
[The Artist's Sanctuary]<br><br />
Multi-hued specks of paint create abstract patterns upon the grey marble floor, which leads into the smooth curve of glass walls. The ceiling is shrouded in grey mist, and images beyond the translucent walls move in a panoramic view depicting your life from birth to now. Light shifts and swirls around you, but the ever aging view of life trickles past.<br><br />
Obvious exits: out<br />
<br />
Descending from the ceiling, the somber grey mist encompasses you and obscures your vision just as the future begins to unfold on the sanctuary's walls. Slowly, your world dissolves...<br />
<br />
;[[Kai]]<br />
:{{addmetext}}<br />
<br />
;[[Koar]]<br />
<br />
Warm and richly scented, the air around you shifts and your vision is filled with an emerald light...<br />
<br />
[Heart of the World Sanctuary]<br><br />
Emerald veins brighten the dark stone walls and trace a spindly path to the roof, which is riddled with stalactites. A soft sound echoes through the vast cavern as condensation drips from the ceiling to join with the mineral pools that speckle the landscape. Rising and falling as if from a mighty breath, the air sighs through the chamber and you are filled with the presence of antiquity.<br><br />
Obvious exits: out<br />
<br />
A single drop falls from a nearby stalactite, your vision captivated by its descent. As it enters the mineral pool at your feet your vision explodes and the world around you dissolves...<br />
<br />
;[[Lorminstra]]<br />
<br />
A shiver of wind touches your breath and you feel your eyelashes grow thick with a coating of snow. You lift your eyes to the sky and white blurs your vision...<br />
<br />
[Winter's Sanctuary]<br><br />
Pines and evergreens form a loose circle around the snow-swept glade, their branches heavy with frost and icicles. Onyx marble benches with legs carved in the bas-relief image of funeral processions provide a sharp contrast to the white landscape. A chill wind speckled with snowflakes swirls past. A smattering of iceblossoms at the heart of the sanctuary lends the air a light, sweet fragrance.<br><br />
Obvious exits: out<br />
<br />
Rising suddenly, the chill air sends a flurry of snow towards you and your vision swims with white flakes...<br />
<br />
;[[Lumnis]]<br />
<br />
Bright light rises around you and your world blurs... <br />
<br />
[Solace of Knowledge Sanctuary]<br><br />
Clinging to ivory columns, wisteria and grape vines twine to obscure the peaked marble roof, their sweet fragrance filling the air. Bright light, its source unseen yet constant, fills the quiet space around a small, square pool filled with lilies and koi. Concentric bands of white, black, blue, red, and green overlap each other and enclose solitary meditation mats while pale drapes flutter lightly in a soft breeze.<br><br />
Obvious exits: out <br />
<br />
Each pulsing in a color of its own, the concentric bands inlaid into the floor grow brighter and brighter until your vision is filled with them and the world around you is blurred...<br />
<br />
;[[Oleani]]<br />
<br />
Scented with the heady aroma of roses mixed with sweet wildflowers, the wind stirs around you and the world blurs...<br />
<br />
[Care of the Mother Sanctuary]<br><br />
Sunlight streams through stained glass panes of a bright red heart with a white rose blooming from its center, creating a mirror image upon the polished white marble floor. Cushioned pallets, downy soft and fluffy for comfort, are spaced sporadically about the sanctuary. The delicate trill of a reed flute twines with a harp in a playful duet somewhere nearby. Tiny fonts of rose quartz burble quietly beneath the painted window, their cool waters comforting and inviting.<br><br />
Obvious exits: out<br />
<br />
A deep sense of peace fills you as the world around you blurs...<br />
<br />
;[[Phoen]]<br />
<br />
Hot, yet comforting, a warm summer wind swirls around you and blurs your vision with a glittering light...<br />
<br />
[Summer Solace Sanctuary]<br><br />
Soft, rich green grass spreads from horizon to horizon beneath a pale blue sky, while a golden sun burns brightly in the heavens. Sparrows flit through the meadow at play, their melodic warble soothing as it fills the air.<br><br />
Obvious exits: out<br />
<br />
Tiny filaments of golden light sparkle around you, obscuring your vision. As the remnants of a summer breeze brush your cheeks, the world around you dissolves...<br />
<br />
;[[Ronan]]<br />
<br />
Saturated with the soothing scent of jasmine, a lazy breeze caresses your face, blurring your vision and the surroundings...<br />
<br />
[Star Spangled Sanctuary]<br><br />
Thousands of silvery pinpoints of light are scattered across the sanctuary's sky, which is colored so deep a blue that it is nearly black. Chilled marble, polished to a reflective sheen, reflects the night sky and is covered with downy soft sleeping pallets. The sound of a soft lullaby, its words unintelligible but its tune somehow familiar, drifts to your ears on the lazy wind.<br><br />
Obvious exits: out<br />
<br />
Above you the heavens swirl and stir, their distant brightness growing as the stars fall from the sky and speed towards you, causing your vision, and the sanctuary, to blur...<br />
<br />
;[[Tonis]]<br />
<br />
Winds swirl and whip around you, obscuring your vision and causing the world to blur...<br />
<br />
[Aerial Stable Sanctuary]<br><br />
Gold-veined azure marble forms sturdy columns that support a white marble roof, which is peaked and decorated with golden equestrian symbols. Neatly divided stables range from either side of you and windows gaze out upon puffy white clouds and a crystal clear sky. The distant sound of neighing rises and falls on hay-scented air.<br />
Obvious exits: out<br><br />
<br />
Rising from a distant column, a golden pegasus comes to life and swiftly races onward. The white feathers of its wings flutter before your eyes and blur your vision...<br />
<br />
=== <u>Lornon Pantheon</u> ===<br />
<br />
;[[Andelas]]<br />
<br />
You hear a low purr as the scene before you turns to amorphous shapes of warm color, then it all blurs...<br />
<br />
[Feline Sanctuary]<br><br />
Hot and well lit, the tree-bound platform stands high above the forest floor. Sunlight slants across the rough planks and a cool breeze rustles the nearby leaves. The sound of a prowling jaguar rises from the floor below, but is quickly quelled by an answering purr.<br><br />
Obvious exits: out<br />
<br />
The world around you narrows, and a feeling of lassitude fills you...<br />
<br />
;[[Eorgina]]<br />
<br />
Silver light sparkles on the air, which suddenly turns cold and draws with it an unyielding wind. The light fills your vision...<br />
<br />
[Queen's Throne Room Sanctuary]<br><br />
Tall and imposing, an ornate throne rises at the distant end of the room upon a dais fashioned of sanguine-veined ebon marble. Moonlight streams in through floor-to-ceiling windows covered in silk sheers that flutter in a cool breeze, offering a glimpse of snow covered peaks beyond. A pair of golden candelabras spread their filigreed arms toward the distant ceiling and provides soft illumination for all under their glow.<br><br />
Obvious exits: out<br />
<br />
A sudden chill wind sets the sanguine silks covering the windows aflutter, their gauzy layers obscuring your vision...<br />
<br />
;[[Fash'lo'nae]]<br />
<br />
The scene before you is turned aside as if it were merely drawn upon a cracked page in an old tome. The world around you shifts...<br />
<br />
[Library Sanctuary]<br><br />
Cramped shelves rise on all sides, their dusty expanses riddled with books of all sizes and shapes. Carefully shielded lanterns offer dim illumination for a space crowded with antique scrolls, tomes, and leather rolls. Dusty tables covered with maps, odd trinkets, and yellowed diagrams leave little floor space. A topaz eye with a deep ebon slit is painted into the ceiling, which houses hundreds of cobwebs.<br><br />
Obvious exits: out<br />
<br />
The shelves around you buckle, causing dozens of scrolls to fall upon you as the world around you shifts...<br />
<br />
;[[Ivas]]<br />
<br />
Your senses become flooded by a rush of perfumed smoke, and you are washed in a wave of jade-hued steam as the world around you blurs...<br />
<br />
[Bathhouse Sanctuary]<br><br />
Plumes of roiling steam rise from the square pool occupying the center of this open air room. Walls purposefully half-finished rise like jagged teeth against the sky, unjoined and without a ceiling to offer both a view of the sky and of the surrounding wood around the bath. Brass spouts trickle water, and small burners allow the cloying scent of tuberose incense to perfume the air. In patches of jewel pigments, murals adorn the walls of the bath, the figures oddly distorted beneath the rippling water.<br><br />
Obvious exits: out<br />
<br />
Behind the sweet fragrance of tuberose, a scent more putrid lingers, tickling at your nose. As if emerging from a cloud of scalding steam, the air burns cold on your cheeks as your vision blurs to obscure the world around you...<br />
<br />
;[[Luukos]]<br />
<br />
Your ears are filled with a soft hiss as the world around you shifts...<br />
<br />
[Cavern Sanctuary]<br><br />
Sharp stalactites hang from a ceiling riddled with shards of raw emerald, which reflects light throughout the cavern and casts everything in a greenish glow. Shattered and broken, an enormous serpentine mask of copper crawls with lines of verdigris as it sits in pieces on the edge of a small pool. The sound of slithering rises and falls at odd intervals and is randomly punctuated with a soft hiss.<br><br />
Obvious exits: out<br />
<br />
Yellowed eyes suddenly flash within the broken mask and your vision suddenly blurs...<br />
<br />
;[[Marlu]]<br />
<br />
The vision of your world is ripped harshly from your eyes and you are plunged into sudden darkness...<br />
<br />
[Crater of Destruction Sanctuary]<br><br />
Ragged at the edges, the crater rises on all sides like an enormous wound blasted into the soft belly of the earth beneath you. A hot, scorching wind riddled with grit, sand, and gravel procedes lightning, which streaks across the gloomy sky to briefly illuminate the desolate landscape.<br><br />
Obvious exits: out<br />
<br />
;[[Mularos]]<br />
Your senses become flooded with the sweet scent of roses, and you feel a sharp prickling against your palms as the world around you blurs...<br />
<br />
[Sanctuary of Thorns]<br><br />
Thick and lavish, the scent of roses permeates the air; the sweet breath of countless crimson blossoms adorn the bushes enclosing this small square garden. In each corner, an ivory pillar stands - from one, a pair of chained manacles dangle, from another, a pair of whips hang lifeless from gilded hooks. A thorn vine-carved chaise lounge sits in one of the unused corners, while a simple pedestal stands before the remaining pillar supporting a concave bowl of water littered with rose petals.<br><br />
Obvious exits: out<br />
<br />
Splashes of crimson paint your vision, and a breathy murmur lingers in your ears as your vision blurs, obscuring the world around you...<br />
<br />
;[[Sheru]]<br />
<br />
[Nightmare's Sanctuary]<br><br />
Dark shadows dance across the walls of the sanguine room in a macabre parade of twisted limbs and haunting sounds. Ebon drapes flutter in an unfelt wind across the spindled limbs of a four-poster bed that rests beside an open window; its shutters sporadically bang against the glass panes. A figure, swaddled in darkness, lies in the gloomy confines of the bed and thrashes at odd intervals.<br><br />
Obvious exits: out<br />
<br />
;[[V'tull]]<br />
<br />
Your senses are overwhelmed with the sound of war chants and the cry of pit fighters as the world around you blurs...<br />
<br />
[Gladiator's Cell Sanctuary]<br><br />
Stone benches lay in a scattered arrangement upon a dusty floor, and the acrid scent of blood, sweat, and leather fills your nostrils. The sounds of men fighting, lions roaring, and the distant cry of the crowd filter down a narrow corridor set to one side. Painted high above on the red clay ceiling is the image of a black scimitar.<br><br />
Obvious exits: out<br />
<br />
Moving down the corridor, the sound of the waiting crowd floods your senses and the brightness of the light after the dimness of the sanctuary momentarily blinds you...<br><br />
<br />
=== <u>Neutral Pantheon</u> ===<br />
<br />
;[[Gosaena]]<br />
<br />
The world around you is swallowed in silence and a cascade of feathers obscures your vision...<br />
<br />
[Sanctuary of Final Embrace]<br><br />
Moss green marble walls rise from black-veined white floor tiles only to disappear in the shrouded darkness of the ceiling. Solace fills you in the deep silence of the sanctuary, while a slight breeze carries the odd feather past you. A faint luminescent light glows from somewhere nearby, its source unseen.<br><br />
Obvious exits: out<br />
<br />
Pale light floods your vision as all around you turns to black and the world dissolves...<br />
<br />
;[[Zelia]]<br />
<br />
Rolling chaotic winds filled with insane laughter swirl around you and your surroundings blur for a moment...<br />
<br />
[Shifting Sanctuary]<br><br />
Shifting sands move against the silvery, transparent walls of the chamber upon a chaotic wind riddled with laughter. Whispered questions, nonsensical and indefinable, echo around you and punctuate the objects that rise and fall in the landscape beyond the chamber. Painted tiles, seen and then unseen, decorate the floor and display a plethora of frozen faces locked in as many emotions.<br><br />
Obvious exits: out<br />
<br />
Silver light filters down through the chamber and laughter rises to drown you in its chaotic embrace as the world around you slowly fades away...<br />
<br />
=== <u>Lesser Spirits</u> ===<br />
<br />
;[[Aeia]]<br />
<br />
Your senses become flooded with the scent of fresh, clean water and the heady fragrance of lilies as the world around you blurs...<br />
<br />
[Garden Sanctuary]<br><br />
Surrounded on all sides by crystal clear spring water, the garden sanctuary is verdant and filled with life. Butterflies dance beneath a perpetual sun and alit upon dark violet butterfly weeds, which sway gently in a breeze scented with lilies and the distant sea. Stone benches are arranged around pockets of fiery violets, flaeshorn blooms, and pink petunias, while enormous white water lilies rest upon equally large green pads in the soothing waters.<br><br />
Obvious exits: out<br />
<br />
Green light floods your vision, obscuring the sanctuary and causing it to dissolve around you...<br />
<br />
;[[Amasalen]]<br />
<br />
The taste of blood fills your mouth as your vision blurs in a wash of red, causing the world around you to disappear...<br />
<br />
[Sanctuary of Blood]<br><br />
Dark and cloudless, the night sky spreads before you, punctuated by the soft glow of torches set at even intervals down several steep steps that disappear into a distant, dark jungle. Carved sigils ring a basin at the center of the sanctuary, its lip edged in razor-sharp obsidian that glistens with a thick, red liquid. A two-headed snake slithers around a severed hand painted crimson with its own blood at the edge of the sanctuary's platform.<br><br />
Obvious exits: out<br />
<br />
Hissing suddenly, the twin heads of the serpent suddenly strike out towards you and your vision blurs with crimson light...<br />
<br />
;[[Arachne]]<br />
<br />
Skeins of silver light swirl around, wrapping you in a cool cocoon that obscures the world around you...<br />
<br />
[Spiderweb Sanctuary]<br><br />
Cradled in a soft hammock, the sanctuary's floor is fashioned of dozens upon dozens of silver skeins of spider webbing. Eight trees, blurred by distance, ring the web and provide anchor points to the tightly woven aerial floor, which sways gently in a light breeze. A crimson sky remains unchanged and the distant ground is lost in ebon shadows.<br />
Obvious exits: out<br><br />
Cast Roundtime 3 Seconds.<br />
<br />
Crimson light obscures your vision as the sanctuary around you dissolves away...<br />
<br />
;[[The Huntress]]<br />
<br />
The blast of a horn rises on the air and your vision is suddenly obscured by rapid movement that you can't pinpoint...<br />
<br />
[Sanctuary of the Hunt]<br><br />
Tall and imposing, aspen and modwir trees form a thick ring around a clearing covered in knee-high grass. Positioned before a babbling brook is a black willow tree glossy with strange signs of petrification. Carved into the now nearly crystalline bark are various scenes of the wild hunt, together forming a circle about an eight-pointed star.<br><br />
Obvious exits: out<br />
<br />
Three short blasts of a horn make the trees around you vibrate and their leaves fall upon you in a cascade of color that obscures your vision...<br />
<br />
;[[Jaston]]<br />
:{{addmetext}}<br />
<br />
;[[Kuon]]<br />
:{{addmetext}}<br />
<br />
;[[Laethe]]<br />
:{{addmetext}}<br />
<br />
;[[Leya]]<br />
<br />
Your senses become flooded with the distinct sound of an owl's cry, and the faint, fleeting scent of trillium as the world around you blurs...<br />
<br />
[Glade Sanctuary]<br><br />
Tall marble columns inlaid with lapis daggers enclose a well-used sparring ring, its center bare of the grass that emerges green only near the edge. Against the ivory hue of the pillars, trillium blossoms blend to near invisibility, distinguished only by dark verdant foliage and a scent that haunts the air like a waking dream. Set back from the grounds, statues look in from each of the cardinal points, characterized by remarkable craftsmanship; in front of each is a small pool of crystalline water.<br><br />
Obvious exits: out<br />
<br />
Azure sparks of light flood your vision, obscuring the sanctuary and causing it to dissolve around you...<br />
<br />
;[[Niima]]<br />
<br />
Cool azure light bathes you as your surroundings blur for a moment...<br />
<br />
[Aquatic Sanctuary]<br><br />
Tranquil and serene, the chamber echoes with faint aquatic sounds. Water laps unobtrusively at your feet, its presence warm and comforting. The chamber's curved walls and ceiling are translucent and beyond them the presence of sea creatures, both large and small, can be noted drifting by.<br><br />
Obvious exits: out <br />
<br />
Golden flecks of light pervade the azure depths of the sanctuary and with an audible pop, the world around you slowly fades..<br />
<br />
;[[Onar]]<br />
<br />
A deep shadow descends upon you and your breath is briefly muffled as your your vision blurs with darkness...<br />
<br />
[Obsidian Shadow Sanctuary]<br><br />
Obsidian walls rise from smooth black marble floors into a doomed ceiling shrouded in darkness. Set within a tiered structure, dozens of bone white tallows are arranged in the semblance of a cracked skull. Each short wick burns slow, causing them to splutter sporadically with any nearby movement; the candles' illumination is not enough to dispel the shadows beyond their ring of light. A velvet silence fills the air.<br><br />
Obvious exits: out<br />
<br />
Suddenly the candles at the heart of the room go out and you are plunged into a deep darkness that obscures your vision of the world around you...<br />
<br />
;[[Tilamaire]]<br />
<br />
Lively music fills the air and is accompanied by merry laughter. Your vision suddenly blurs...<br />
<br />
[Inspiration's Sanctuary]<br><br />
Bright blue walls are covered with pictures of inspiring landscapes, stunning flowers, vibrant festivals, and beautiful faces; each is tacked in place by golden musical note-shaped stickpins. Resting beside the oak door is a worn traveler's cloak, threadbare and patched, a rustic carryall, and a weather-friendly instrument. A writing table with musical sheets, inkpots, and quills stored upon it is set beneath a sunlit window. Music fills the air with its sweet lively cadence.<br><br />
Obvious exits: out<br />
<br />
Blue light swirls before your eyes and the tempo of the song changes to an old, whistled traveling tune. As the tune begins to fade, the world around you blurs...<br />
<br />
;[[Voaris]]<br />
:{{addmetext}}<br />
<br />
;[[Voln]]<br />
<br />
The sound of a man softly praying fills your ears and your vision blurs...<br />
<br />
[Vigil Sanctuary]<br><br />
Austere and barren, the sanctuary is ringed in white walls devoid of any wall hangings or fixtures except for a single window cut in the shape of a shield. A lone prayer-mat, beaded with onyx and white birch, rests at the center of the small room, while one white pillar candle burns quietly near the narrow door.<br />
Obvious exits: out<br><br />
<br />
The candle flickers out and your vision is blanketed in velvety blackness...<br />
<br />
=== <u>Unaligned</u> ===<br />
<br />
A swirling grey mist enshrouds you as your surroundings blur for a moment...<br />
<br />
[Sanctuary]<br><br />
A grey, swirling mist surrounds you, its tendrils creeping around your feet and twisting into a thick, translucent mass that vaguely forms a curved wall around the chamber. A feeling of calmness and protection passes over you as you sense that nothing harmful may pass the swirling walls.<br><br />
Obvious exits: out<br />
<br />
A grey mist erupts around you and your visions of sanctuary slowly fade...<br />
<br />
[[Category:Major Spiritual Spells]]</div>ALSTHARhttps://gswiki.play.net/index.php?title=Major_Sanctuary_(220)&diff=30494Major Sanctuary (220)2007-11-21T18:44:52Z<p>ALSTHAR: /* <u>Liabo Pantheon</u> */</p>
<hr />
<div>{{spell |<br />
| name = Major Sanctuary<br />
| number = 220<br />
| mnemonic = MJSANCT<br />
| duration = 10 min + 30 sec per rank<br />
| type = Utility<br />
}}<br />
<br />
<br />
== Deity Specific Messaging ==<br />
<br />
<br />
As of 10/14/2007, this spell offers deity-specific room descriptions within the sanctuary:<br />
<br />
=== <u>Liabo Pantheon</u> ===<br />
<br />
;[[Charl]]<br />
<br />
Whipping winds carry the hot, metallic taste of lightning to you as your surroundings blur...<br />
<br />
[Eye of the Storm Sanctuary]<br><br />
Protected within the eye of the storm, the waters of the grey chamber lap gently at your feet. Beyond the calm and quiet of the sanctuary is a raging hurricane of whipping winds and lightning streaked skies. Directly above, the sky is clear and the quiet sounds of a gull drift to your ears.<br><br />
Obvious exits: out<br />
<br />
The blinding flash of lightning shatters the chamber in a cloud of wind and light, causing it to dissolve around you...<br />
<br />
;[[Cholen]]<br />
<br />
Bright colors swirl and dance around you, obscuring your vision...<br />
<br />
[Sanctuary of Laughter]<br><br />
Vibrant swathes of fabric fall from a peaked ceiling to pool on mutli-hued floors of overlapping woven silk rugs. The fabric ripples with the heavily incense-scented wind, while candlelight beyond the fabric walls casts the silhouette of jugglers, acrobats, and dancers. Laughter fills the air and lifts the spirits.<br><br />
Obvious exits: out<br />
<br />
;[[Eonak]]<br />
<br />
A sudden rush of heat blasts your face, causing your eyes to water. Your vision blurs...<br />
<br />
[The Forge Sanctuary]<br><br />
Large brown blocks form the high walls of the stall, while the ground is fashioned of packed dirt. Burning strongly in a walled pit is a sweat inducing heat with a bright orange glow. The faint clang of a hammer striking an anvil rises and falls upon the air.<br><br />
Obvious exits: out<br />
<br />
The flames rise suddenly as a wayward breeze stirs the fire's ashes. Sweat trickles into your eyes and obscures your vision of the world around you... <br />
<br />
;[[Imaera]]<br />
<br />
Crisp and richly scented, a cool wind encircles you while a swirl of crimson, golden, and brown leaves obscures your vision...<br />
<br />
[Sanctuary of Autumn's Embrace]<br><br />
Oak and maple rise around a field of half-harvested golden wheat, their limbs festooned with the vibrant hues of autumn leaves. Bundles of grain create circular seats throughout the field and form a loose ring around a large doe crafted of straw and decorated with bunches of hydrangea. The quiet chirp of birds creates a soft, lazy song on the rich, earth scented air.<br><br />
Obvious exits: out<br />
<br />
Dozens of autumn leaves fall from their sturdy boughs and obscure your vision of the world around you...<br />
<br />
;[[Jastev]]<br />
<br />
Somber grey mist clings to your hands and face as it obscures your vision of the world around you...<br />
<br />
[The Artist's Sanctuary]<br><br />
Multi-hued specks of paint create abstract patterns upon the grey marble floor, which leads into the smooth curve of glass walls. The ceiling is shrouded in grey mist, and images beyond the translucent walls move in a panoramic view depicting your life from birth to now. Light shifts and swirls around you, but the ever aging view of life trickles past.<br><br />
Obvious exits: out<br />
<br />
Descending from the ceiling, the somber grey mist encompasses you and obscures your vision just as the future begins to unfold on the sanctuary's walls. Slowly, your world dissolves...<br />
<br />
;[[Kai]]<br />
:{{addmetext}}<br />
<br />
;[[Koar]]<br />
<br />
Warm and richly scented, the air around you shifts and your vision is filled with an emerald light...<br />
<br />
[Heart of the World Sanctuary]<br><br />
Emerald veins brighten the dark stone walls and trace a spindly path to the roof, which is riddled with stalactites. A soft sound echoes through the vast cavern as condensation drips from the ceiling to join with the mineral pools that speckle the landscape. Rising and falling as if from a mighty breath, the air sighs through the chamber and you are filled with the presence of antiquity.<br><br />
Obvious exits: out<br />
<br />
A single drop falls from a nearby stalactite, your vision captivated by its descent. As it enters the mineral pool at your feet your vision explodes and the world around you dissolves...<br />
<br />
;[[Lorminstra]]<br />
<br />
A shiver of wind touches your breath and you feel your eyelashes grow thick with a coating of snow. You lift your eyes to the sky and white blurs your vision...<br />
<br />
[Winter's Sanctuary]<br><br />
Pines and evergreens form a loose circle around the snow-swept glade, their branches heavy with frost and icicles. Onyx marble benches with legs carved in the bas-relief image of funeral processions provide a sharp contrast to the white landscape. A chill wind speckled with snowflakes swirls past. A smattering of iceblossoms at the heart of the sanctuary lends the air a light, sweet fragrance.<br><br />
Obvious exits: out<br />
<br />
Rising suddenly, the chill air sends a flurry of snow towards you and your vision swims with white flakes...<br />
<br />
;[[Lumnis]]<br />
<br />
Bright light rises around you and your world blurs... <br />
<br />
[Solace of Knowledge Sanctuary]<br><br />
Clinging to ivory columns, wisteria and grape vines twine to obscure the peaked marble roof, their sweet fragrance filling the air. Bright light, its source unseen yet constant, fills the quiet space around a small, square pool filled with lilies and koi. Concentric bands of white, black, blue, red, and green overlap each other and enclose solitary meditation mats while pale drapes flutter lightly in a soft breeze.<br><br />
Obvious exits: out <br />
<br />
Each pulsing in a color of its own, the concentric bands inlaid into the floor grow brighter and brighter until your vision is filled with them and the world around you is blurred...<br />
<br />
;[[Oleani]]<br />
<br />
Scented with the heady aroma of roses mixed with sweet wildflowers, the wind stirs around you and the world blurs...<br />
<br />
[Care of the Mother Sanctuary]<br><br />
Sunlight streams through stained glass panes of a bright red heart with a white rose blooming from its center, creating a mirror image upon the polished white marble floor. Cushioned pallets, downy soft and fluffy for comfort, are spaced sporadically about the sanctuary. The delicate trill of a reed flute twines with a harp in a playful duet somewhere nearby. Tiny fonts of rose quartz burble quietly beneath the painted window, their cool waters comforting and inviting.<br><br />
Obvious exits: out<br />
<br />
A deep sense of peace fills you as the world around you blurs...<br />
<br />
;[[Phoen]]<br />
<br />
Hot, yet comforting, a warm summer wind swirls around you and blurs your vision with a glittering light...<br />
<br />
[Summer Solace Sanctuary]<br><br />
Soft, rich green grass spreads from horizon to horizon beneath a pale blue sky, while a golden sun burns brightly in the heavens. Sparrows flit through the meadow at play, their melodic warble soothing as it fills the air.<br><br />
Obvious exits: out<br />
<br />
Tiny filaments of golden light sparkle around you, obscuring your vision. As the remnants of a summer breeze brush your cheeks, the world around you dissolves...<br />
<br />
;[[Ronan]]<br />
<br />
Saturated with the soothing scent of jasmine, a lazy breeze caresses your face, blurring your vision and the surroundings...<br />
<br />
[Star Spangled Sanctuary]<br><br />
Thousands of silvery pinpoints of light are scattered across the sanctuary's sky, which is colored so deep a blue that it is nearly black. Chilled marble, polished to a reflective sheen, reflects the night sky and is covered with downy soft sleeping pallets. The sound of a soft lullaby, its words unintelligible but its tune somehow familiar, drifts to your ears on the lazy wind.<br><br />
Obvious exits: out<br />
<br />
Above you the heavens swirl and stir, their distant brightness growing as the stars fall from the sky and speed towards you, causing your vision, and the sanctuary, to blur...<br />
<br />
;[[Tonis]]<br />
<br />
Winds swirl and whip around you, obscuring your vision and causing the world to blur...<br />
<br />
[Aerial Stable Sanctuary]<br><br />
Gold-veined azure marble forms sturdy columns that support a white marble roof, which is peaked and decorated with golden equestrian symbols. Neatly divided stables range from either side of you and windows gaze out upon puffy white clouds and a crystal clear sky. The distant sound of neighing rises and falls on hay-scented air.<br />
Obvious exits: out<br><br />
<br />
Rising from a distant column, a golden pegasus comes to life and swiftly races onward. The white feathers of its wings flutter before your eyes and blur your vision...<br />
<br />
=== <u>Lornon Pantheon</u> ===<br />
<br />
;[[Andelas]]<br />
<br />
You hear a low purr as the scene before you turns to amorphous shapes of warm color, then it all blurs...<br />
<br />
[Feline Sanctuary]<br><br />
Hot and well lit, the tree-bound platform stands high above the forest floor. Sunlight slants across the rough planks and a cool breeze rustles the nearby leaves. The sound of a prowling jaguar rises from the floor below, but is quickly quelled by an answering purr.<br><br />
Obvious exits: out<br />
<br />
The world around you narrows, and a feeling of lassitude fills you...<br />
<br />
;[[Eorgina]]<br />
<br />
Silver light sparkles on the air, which suddenly turns cold and draws with it an unyielding wind. The light fills your vision...<br />
<br />
[Queen's Throne Room Sanctuary]<br><br />
Tall and imposing, an ornate throne rises at the distant end of the room upon a dais fashioned of sanguine-veined ebon marble. Moonlight streams in through floor-to-ceiling windows covered in silk sheers that flutter in a cool breeze, offering a glimpse of snow covered peaks beyond. A pair of golden candelabras spread their filigreed arms toward the distant ceiling and provides soft illumination for all under their glow.<br><br />
Obvious exits: out<br />
<br />
A sudden chill wind sets the sanguine silks covering the windows aflutter, their gauzy layers obscuring your vision...<br />
<br />
;[[Fash'lo'nae]]<br />
<br />
The scene before you is turned aside as if it were merely drawn upon a cracked page in an old tome. The world around you shifts...<br />
<br />
[Library Sanctuary]<br><br />
Cramped shelves rise on all sides, their dusty expanses riddled with books of all sizes and shapes. Carefully shielded lanterns offer dim illumination for a space crowded with antique scrolls, tomes, and leather rolls. Dusty tables covered with maps, odd trinkets, and yellowed diagrams leave little floor space. A topaz eye with a deep ebon slit is painted into the ceiling, which houses hundreds of cobwebs.<br><br />
Obvious exits: out<br />
<br />
The shelves around you buckle, causing dozens of scrolls to fall upon you as the world around you shifts...<br />
<br />
;[[Ivas]]<br />
<br />
Your senses become flooded by a rush of perfumed smoke, and you are washed in a wave of jade-hued steam as the world around you blurs...<br />
<br />
[Bathhouse Sanctuary]<br><br />
Plumes of roiling steam rise from the square pool occupying the center of this open air room. Walls purposefully half-finished rise like jagged teeth against the sky, unjoined and without a ceiling to offer both a view of the sky and of the surrounding wood around the bath. Brass spouts trickle water, and small burners allow the cloying scent of tuberose incense to perfume the air. In patches of jewel pigments, murals adorn the walls of the bath, the figures oddly distorted beneath the rippling water.<br><br />
Obvious exits: out<br />
<br />
Behind the sweet fragrance of tuberose, a scent more putrid lingers, tickling at your nose. As if emerging from a cloud of scalding steam, the air burns cold on your cheeks as your vision blurs to obscure the world around you...<br />
<br />
;[[Luukos]]<br />
<br />
Your ears are filled with a soft hiss as the world around you shifts...<br />
<br />
[Cavern Sanctuary]<br><br />
Sharp stalactites hang from a ceiling riddled with shards of raw emerald, which reflects light throughout the cavern and casts everything in a greenish glow. Shattered and broken, an enormous serpentine mask of copper crawls with lines of verdigris as it sits in pieces on the edge of a small pool. The sound of slithering rises and falls at odd intervals and is randomly punctuated with a soft hiss.<br><br />
Obvious exits: out<br />
<br />
Yellowed eyes suddenly flash within the broken mask and your vision suddenly blurs...<br />
<br />
;[[Marlu]]<br />
<br />
The vision of your world is ripped harshly from your eyes and you are plunged into sudden darkness...<br />
<br />
[Crater of Destruction Sanctuary]<br><br />
Ragged at the edges, the crater rises on all sides like an enormous wound blasted into the soft belly of the earth beneath you. A hot, scorching wind riddled with grit, sand, and gravel procedes lightning, which streaks across the gloomy sky to briefly illuminate the desolate landscape.<br><br />
Obvious exits: out<br />
<br />
;[[Mularos]]<br />
Your senses become flooded with the sweet scent of roses, and you feel a sharp prickling against your palms as the world around you blurs...<br />
<br />
[Sanctuary of Thorns]<br><br />
Thick and lavish, the scent of roses permeates the air; the sweet breath of countless crimson blossoms adorn the bushes enclosing this small square garden. In each corner, an ivory pillar stands - from one, a pair of chained manacles dangle, from another, a pair of whips hang lifeless from gilded hooks. A thorn vine-carved chaise lounge sits in one of the unused corners, while a simple pedestal stands before the remaining pillar supporting a concave bowl of water littered with rose petals.<br><br />
Obvious exits: out<br />
<br />
Splashes of crimson paint your vision, and a breathy murmur lingers in your ears as your vision blurs, obscuring the world around you...<br />
<br />
;[[Sheru]]<br />
<br />
[Nightmare's Sanctuary]<br><br />
Dark shadows dance across the walls of the sanguine room in a macabre parade of twisted limbs and haunting sounds. Ebon drapes flutter in an unfelt wind across the spindled limbs of a four-poster bed that rests beside an open window; its shutters sporadically bang against the glass panes. A figure, swaddled in darkness, lies in the gloomy confines of the bed and thrashes at odd intervals.<br><br />
Obvious exits: out<br />
<br />
;[[V'tull]]<br />
<br />
Your senses are overwhelmed with the sound of war chants and the cry of pit fighters as the world around you blurs...<br />
<br />
[Gladiator's Cell Sanctuary]<br><br />
Stone benches lay in a scattered arrangement upon a dusty floor, and the acrid scent of blood, sweat, and leather fills your nostrils. The sounds of men fighting, lions roaring, and the distant cry of the crowd filter down a narrow corridor set to one side. Painted high above on the red clay ceiling is the image of a black scimitar.<br><br />
Obvious exits: out<br />
<br />
Moving down the corridor, the sound of the waiting crowd floods your senses and the brightness of the light after the dimness of the sanctuary momentarily blinds you...<br><br />
<br />
=== <u>Neutral Pantheon</u> ===<br />
<br />
;[[Gosaena]]<br />
<br />
The world around you is swallowed in silence and a cascade of feathers obscures your vision...<br />
<br />
[Sanctuary of Final Embrace]<br><br />
Moss green marble walls rise from black-veined white floor tiles only to disappear in the shrouded darkness of the ceiling. Solace fills you in the deep silence of the sanctuary, while a slight breeze carries the odd feather past you. A faint luminescent light glows from somewhere nearby, its source unseen.<br><br />
Obvious exits: out<br />
<br />
Pale light floods your vision as all around you turns to black and the world dissolves...<br />
<br />
;[[Zelia]]<br />
<br />
Rolling chaotic winds filled with insane laughter swirl around you and your surroundings blur for a moment...<br />
<br />
[Shifting Sanctuary]<br><br />
Shifting sands move against the silvery, transparent walls of the chamber upon a chaotic wind riddled with laughter. Whispered questions, nonsensical and indefinable, echo around you and punctuate the objects that rise and fall in the landscape beyond the chamber. Painted tiles, seen and then unseen, decorate the floor and display a plethora of frozen faces locked in as many emotions.<br><br />
Obvious exits: out<br />
<br />
Silver light filters down through the chamber and laughter rises to drown you in its chaotic embrace as the world around you slowly fades away...<br />
<br />
=== <u>Lesser Spirits</u> ===<br />
<br />
;[[Aeia]]<br />
<br />
Your senses become flooded with the scent of fresh, clean water and the heady fragrance of lilies as the world around you blurs...<br />
<br />
[Garden Sanctuary]<br><br />
Surrounded on all sides by crystal clear spring water, the garden sanctuary is verdant and filled with life. Butterflies dance beneath a perpetual sun and alit upon dark violet butterfly weeds, which sway gently in a breeze scented with lilies and the distant sea. Stone benches are arranged around pockets of fiery violets, flaeshorn blooms, and pink petunias, while enormous white water lilies rest upon equally large green pads in the soothing waters.<br><br />
Obvious exits: out<br />
<br />
Green light floods your vision, obscuring the sanctuary and causing it to dissolve around you...<br />
<br />
;[[Amasalen]]<br />
<br />
The taste of blood fills your mouth as your vision blurs in a wash of red, causing the world around you to disappear...<br />
<br />
[Sanctuary of Blood]<br><br />
Dark and cloudless, the night sky spreads before you, punctuated by the soft glow of torches set at even intervals down several steep steps that disappear into a distant, dark jungle. Carved sigils ring a basin at the center of the sanctuary, its lip edged in razor-sharp obsidian that glistens with a thick, red liquid. A two-headed snake slithers around a severed hand painted crimson with its own blood at the edge of the sanctuary's platform.<br><br />
Obvious exits: out<br />
<br />
Hissing suddenly, the twin heads of the serpent suddenly strike out towards you and your vision blurs with crimson light...<br />
<br />
;[[Arachne]]<br />
<br />
Skeins of silver light swirl around, wrapping you in a cool cocoon that obscures the world around you...<br />
<br />
[Spiderweb Sanctuary]<br><br />
Cradled in a soft hammock, the sanctuary's floor is fashioned of dozens upon dozens of silver skeins of spider webbing. Eight trees, blurred by distance, ring the web and provide anchor points to the tightly woven aerial floor, which sways gently in a light breeze. A crimson sky remains unchanged and the distant ground is lost in ebon shadows.<br />
Obvious exits: out<br><br />
Cast Roundtime 3 Seconds.<br />
<br />
Crimson light obscures your vision as the sanctuary around you dissolves away...<br />
<br />
;[[The Huntress]]<br />
<br />
The blast of a horn rises on the air and your vision is suddenly obscured by rapid movement that you can't pinpoint...<br />
<br />
[Sanctuary of the Hunt]<br><br />
Tall and imposing, aspen and modwir trees form a thick ring around a clearing covered in knee-high grass. Positioned before a babbling brook is a black willow tree glossy with strange signs of petrification. Carved into the now nearly crystalline bark are various scenes of the wild hunt, together forming a circle about an eight-pointed star.<br><br />
Obvious exits: out<br />
<br />
Three short blasts of a horn make the trees around you vibrate and their leaves fall upon you in a cascade of color that obscures your vision...<br />
<br />
;[[Jaston]]<br />
:{{addmetext}}<br />
<br />
;[[Kuon]]<br />
:{{addmetext}}<br />
<br />
;[[Laethe]]<br />
:{{addmetext}}<br />
<br />
;[[Leya]]<br />
<br />
Your senses become flooded with the distinct sound of an owl's cry, and the faint, fleeting scent of trillium as the world around you blurs...<br />
<br />
[Glade Sanctuary]<br><br />
Tall marble columns inlaid with lapis daggers enclose a well-used sparring ring, its center bare of the grass that emerges green only near the edge. Against the ivory hue of the pillars, trillium blossoms blend to near invisibility, distinguished only by dark verdant foliage and a scent that haunts the air like a waking dream. Set back from the grounds, statues look in from each of the cardinal points, characterized by remarkable craftsmanship; in front of each is a small pool of crystalline water.<br><br />
Obvious exits: out<br />
<br />
Azure sparks of light flood your vision, obscuring the sanctuary and causing it to dissolve around you...<br />
<br />
;[[Niima]]<br />
<br />
Cool azure light bathes you as your surroundings blur for a moment...<br />
<br />
[Aquatic Sanctuary]<br><br />
Tranquil and serene, the chamber echoes with faint aquatic sounds. Water laps unobtrusively at your feet, its presence warm and comforting. The chamber's curved walls and ceiling are translucent and beyond them the presence of sea creatures, both large and small, can be noted drifting by.<br><br />
Obvious exits: out <br />
<br />
Golden flecks of light pervade the azure depths of the sanctuary and with an audible pop, the world around you slowly fades..<br />
<br />
;[[Onar]]<br />
<br />
A deep shadow descends upon you and your breath is briefly muffled as your your vision blurs with darkness...<br />
<br />
[Obsidian Shadow Sanctuary]<br><br />
Obsidian walls rise from smooth black marble floors into a doomed ceiling shrouded in darkness. Set within a tiered structure, dozens of bone white tallows are arranged in the semblance of a cracked skull. Each short wick burns slow, causing them to splutter sporadically with any nearby movement; the candles' illumination is not enough to dispel the shadows beyond their ring of light. A velvet silence fills the air.<br><br />
Obvious exits: out<br />
<br />
Suddenly the candles at the heart of the room go out and you are plunged into a deep darkness that obscures your vision of the world around you...<br />
<br />
;[[Tilamaire]]<br />
:{{addmetext}}<br />
<br />
;[[Voaris]]<br />
:{{addmetext}}<br />
<br />
;[[Voln]]<br />
<br />
The sound of a man softly praying fills your ears and your vision blurs...<br />
<br />
[Vigil Sanctuary]<br><br />
Austere and barren, the sanctuary is ringed in white walls devoid of any wall hangings or fixtures except for a single window cut in the shape of a shield. A lone prayer-mat, beaded with onyx and white birch, rests at the center of the small room, while one white pillar candle burns quietly near the narrow door.<br />
Obvious exits: out<br><br />
<br />
The candle flickers out and your vision is blanketed in velvety blackness...<br />
<br />
=== <u>Unaligned</u> ===<br />
<br />
A swirling grey mist enshrouds you as your surroundings blur for a moment...<br />
<br />
[Sanctuary]<br><br />
A grey, swirling mist surrounds you, its tendrils creeping around your feet and twisting into a thick, translucent mass that vaguely forms a curved wall around the chamber. A feeling of calmness and protection passes over you as you sense that nothing harmful may pass the swirling walls.<br><br />
Obvious exits: out<br />
<br />
A grey mist erupts around you and your visions of sanctuary slowly fade...<br />
<br />
[[Category:Major Spiritual Spells]]</div>ALSTHARhttps://gswiki.play.net/index.php?title=Major_Sanctuary_(220)&diff=30493Major Sanctuary (220)2007-11-21T16:47:21Z<p>ALSTHAR: /* <u>Lesser Spirits</u> */</p>
<hr />
<div>{{spell |<br />
| name = Major Sanctuary<br />
| number = 220<br />
| mnemonic = MJSANCT<br />
| duration = 10 min + 30 sec per rank<br />
| type = Utility<br />
}}<br />
<br />
<br />
== Deity Specific Messaging ==<br />
<br />
<br />
As of 10/14/2007, this spell offers deity-specific room descriptions within the sanctuary:<br />
<br />
=== <u>Liabo Pantheon</u> ===<br />
<br />
;[[Charl]]<br />
<br />
Whipping winds carry the hot, metallic taste of lightning to you as your surroundings blur...<br />
<br />
[Eye of the Storm Sanctuary]<br><br />
Protected within the eye of the storm, the waters of the grey chamber lap gently at your feet. Beyond the calm and quiet of the sanctuary is a raging hurricane of whipping winds and lightning streaked skies. Directly above, the sky is clear and the quiet sounds of a gull drift to your ears.<br><br />
Obvious exits: out<br />
<br />
The blinding flash of lightning shatters the chamber in a cloud of wind and light, causing it to dissolve around you...<br />
<br />
;[[Cholen]]<br />
<br />
Bright colors swirl and dance around you, obscuring your vision...<br />
<br />
[Sanctuary of Laughter]<br><br />
Vibrant swathes of fabric fall from a peaked ceiling to pool on mutli-hued floors of overlapping woven silk rugs. The fabric ripples with the heavily incense-scented wind, while candlelight beyond the fabric walls casts the silhouette of jugglers, acrobats, and dancers. Laughter fills the air and lifts the spirits.<br><br />
Obvious exits: out<br />
<br />
;[[Eonak]]<br />
<br />
A sudden rush of heat blasts your face, causing your eyes to water. Your vision blurs...<br />
<br />
[The Forge Sanctuary]<br><br />
Large brown blocks form the high walls of the stall, while the ground is fashioned of packed dirt. Burning strongly in a walled pit is a sweat inducing heat with a bright orange glow. The faint clang of a hammer striking an anvil rises and falls upon the air.<br><br />
Obvious exits: out<br />
<br />
The flames rise suddenly as a wayward breeze stirs the fire's ashes. Sweat trickles into your eyes and obscures your vision of the world around you... <br />
<br />
;[[Imaera]]<br />
<br />
Crisp and richly scented, a cool wind encircles you while a swirl of crimson, golden, and brown leaves obscures your vision...<br />
<br />
[Sanctuary of Autumn's Embrace]<br><br />
Oak and maple rise around a field of half-harvested golden wheat, their limbs festooned with the vibrant hues of autumn leaves. Bundles of grain create circular seats throughout the field and form a loose ring around a large doe crafted of straw and decorated with bunches of hydrangea. The quiet chirp of birds creates a soft, lazy song on the rich, earth scented air.<br><br />
Obvious exits: out<br />
<br />
;[[Jastev]]<br />
<br />
Somber grey mist clings to your hands and face as it obscures your vision of the world around you...<br />
<br />
[The Artist's Sanctuary]<br><br />
Multi-hued specks of paint create abstract patterns upon the grey marble floor, which leads into the smooth curve of glass walls. The ceiling is shrouded in grey mist, and images beyond the translucent walls move in a panoramic view depicting your life from birth to now. Light shifts and swirls around you, but the ever aging view of life trickles past.<br><br />
Obvious exits: out<br />
<br />
Descending from the ceiling, the somber grey mist encompasses you and obscures your vision just as the future begins to unfold on the sanctuary's walls. Slowly, your world dissolves...<br />
<br />
;[[Kai]]<br />
:{{addmetext}}<br />
<br />
;[[Koar]]<br />
<br />
Warm and richly scented, the air around you shifts and your vision is filled with an emerald light...<br />
<br />
[Heart of the World Sanctuary]<br><br />
Emerald veins brighten the dark stone walls and trace a spindly path to the roof, which is riddled with stalactites. A soft sound echoes through the vast cavern as condensation drips from the ceiling to join with the mineral pools that speckle the landscape. Rising and falling as if from a mighty breath, the air sighs through the chamber and you are filled with the presence of antiquity.<br><br />
Obvious exits: out<br />
<br />
A single drop falls from a nearby stalactite, your vision captivated by its descent. As it enters the mineral pool at your feet your vision explodes and the world around you dissolves...<br />
<br />
;[[Lorminstra]]<br />
<br />
A shiver of wind touches your breath and you feel your eyelashes grow thick with a coating of snow. You lift your eyes to the sky and white blurs your vision...<br />
<br />
[Winter's Sanctuary]<br><br />
Pines and evergreens form a loose circle around the snow-swept glade, their branches heavy with frost and icicles. Onyx marble benches with legs carved in the bas-relief image of funeral processions provide a sharp contrast to the white landscape. A chill wind speckled with snowflakes swirls past. A smattering of iceblossoms at the heart of the sanctuary lends the air a light, sweet fragrance.<br><br />
Obvious exits: out<br />
<br />
Rising suddenly, the chill air sends a flurry of snow towards you and your vision swims with white flakes...<br />
<br />
;[[Lumnis]]<br />
<br />
Bright light rises around you and your world blurs... <br />
<br />
[Solace of Knowledge Sanctuary]<br><br />
Clinging to ivory columns, wisteria and grape vines twine to obscure the peaked marble roof, their sweet fragrance filling the air. Bright light, its source unseen yet constant, fills the quiet space around a small, square pool filled with lilies and koi. Concentric bands of white, black, blue, red, and green overlap each other and enclose solitary meditation mats while pale drapes flutter lightly in a soft breeze.<br><br />
Obvious exits: out <br />
<br />
Each pulsing in a color of its own, the concentric bands inlaid into the floor grow brighter and brighter until your vision is filled with them and the world around you is blurred...<br />
<br />
;[[Oleani]]<br />
<br />
Scented with the heady aroma of roses mixed with sweet wildflowers, the wind stirs around you and the world blurs...<br />
<br />
[Care of the Mother Sanctuary]<br><br />
Sunlight streams through stained glass panes of a bright red heart with a white rose blooming from its center, creating a mirror image upon the polished white marble floor. Cushioned pallets, downy soft and fluffy for comfort, are spaced sporadically about the sanctuary. The delicate trill of a reed flute twines with a harp in a playful duet somewhere nearby. Tiny fonts of rose quartz burble quietly beneath the painted window, their cool waters comforting and inviting.<br><br />
Obvious exits: out<br />
<br />
A deep sense of peace fills you as the world around you blurs...<br />
<br />
;[[Phoen]]<br />
<br />
Hot, yet comforting, a warm summer wind swirls around you and blurs your vision with a glittering light...<br />
<br />
[Summer Solace Sanctuary]<br><br />
Soft, rich green grass spreads from horizon to horizon beneath a pale blue sky, while a golden sun burns brightly in the heavens. Sparrows flit through the meadow at play, their melodic warble soothing as it fills the air.<br><br />
Obvious exits: out<br />
<br />
Tiny filaments of golden light sparkle around you, obscuring your vision. As the remnants of a summer breeze brush your cheeks, the world around you dissolves...<br />
<br />
;[[Ronan]]<br />
<br />
Saturated with the soothing scent of jasmine, a lazy breeze caresses your face, blurring your vision and the surroundings...<br />
<br />
[Star Spangled Sanctuary]<br><br />
Thousands of silvery pinpoints of light are scattered across the sanctuary's sky, which is colored so deep a blue that it is nearly black. Chilled marble, polished to a reflective sheen, reflects the night sky and is covered with downy soft sleeping pallets. The sound of a soft lullaby, its words unintelligible but its tune somehow familiar, drifts to your ears on the lazy wind.<br><br />
Obvious exits: out<br />
<br />
Above you the heavens swirl and stir, their distant brightness growing as the stars fall from the sky and speed towards you, causing your vision, and the sanctuary, to blur...<br />
<br />
;[[Tonis]]<br />
<br />
Winds swirl and whip around you, obscuring your vision and causing the world to blur...<br />
<br />
[Aerial Stable Sanctuary]<br><br />
Gold-veined azure marble forms sturdy columns that support a white marble roof, which is peaked and decorated with golden equestrian symbols. Neatly divided stables range from either side of you and windows gaze out upon puffy white clouds and a crystal clear sky. The distant sound of neighing rises and falls on hay-scented air.<br />
Obvious exits: out<br><br />
<br />
Rising from a distant column, a golden pegasus comes to life and swiftly races onward. The white feathers of its wings flutter before your eyes and blur your vision...<br />
<br />
=== <u>Lornon Pantheon</u> ===<br />
<br />
;[[Andelas]]<br />
<br />
You hear a low purr as the scene before you turns to amorphous shapes of warm color, then it all blurs...<br />
<br />
[Feline Sanctuary]<br><br />
Hot and well lit, the tree-bound platform stands high above the forest floor. Sunlight slants across the rough planks and a cool breeze rustles the nearby leaves. The sound of a prowling jaguar rises from the floor below, but is quickly quelled by an answering purr.<br><br />
Obvious exits: out<br />
<br />
The world around you narrows, and a feeling of lassitude fills you...<br />
<br />
;[[Eorgina]]<br />
<br />
Silver light sparkles on the air, which suddenly turns cold and draws with it an unyielding wind. The light fills your vision...<br />
<br />
[Queen's Throne Room Sanctuary]<br><br />
Tall and imposing, an ornate throne rises at the distant end of the room upon a dais fashioned of sanguine-veined ebon marble. Moonlight streams in through floor-to-ceiling windows covered in silk sheers that flutter in a cool breeze, offering a glimpse of snow covered peaks beyond. A pair of golden candelabras spread their filigreed arms toward the distant ceiling and provides soft illumination for all under their glow.<br><br />
Obvious exits: out<br />
<br />
A sudden chill wind sets the sanguine silks covering the windows aflutter, their gauzy layers obscuring your vision...<br />
<br />
;[[Fash'lo'nae]]<br />
<br />
The scene before you is turned aside as if it were merely drawn upon a cracked page in an old tome. The world around you shifts...<br />
<br />
[Library Sanctuary]<br><br />
Cramped shelves rise on all sides, their dusty expanses riddled with books of all sizes and shapes. Carefully shielded lanterns offer dim illumination for a space crowded with antique scrolls, tomes, and leather rolls. Dusty tables covered with maps, odd trinkets, and yellowed diagrams leave little floor space. A topaz eye with a deep ebon slit is painted into the ceiling, which houses hundreds of cobwebs.<br><br />
Obvious exits: out<br />
<br />
The shelves around you buckle, causing dozens of scrolls to fall upon you as the world around you shifts...<br />
<br />
;[[Ivas]]<br />
<br />
Your senses become flooded by a rush of perfumed smoke, and you are washed in a wave of jade-hued steam as the world around you blurs...<br />
<br />
[Bathhouse Sanctuary]<br><br />
Plumes of roiling steam rise from the square pool occupying the center of this open air room. Walls purposefully half-finished rise like jagged teeth against the sky, unjoined and without a ceiling to offer both a view of the sky and of the surrounding wood around the bath. Brass spouts trickle water, and small burners allow the cloying scent of tuberose incense to perfume the air. In patches of jewel pigments, murals adorn the walls of the bath, the figures oddly distorted beneath the rippling water.<br><br />
Obvious exits: out<br />
<br />
Behind the sweet fragrance of tuberose, a scent more putrid lingers, tickling at your nose. As if emerging from a cloud of scalding steam, the air burns cold on your cheeks as your vision blurs to obscure the world around you...<br />
<br />
;[[Luukos]]<br />
<br />
Your ears are filled with a soft hiss as the world around you shifts...<br />
<br />
[Cavern Sanctuary]<br><br />
Sharp stalactites hang from a ceiling riddled with shards of raw emerald, which reflects light throughout the cavern and casts everything in a greenish glow. Shattered and broken, an enormous serpentine mask of copper crawls with lines of verdigris as it sits in pieces on the edge of a small pool. The sound of slithering rises and falls at odd intervals and is randomly punctuated with a soft hiss.<br><br />
Obvious exits: out<br />
<br />
Yellowed eyes suddenly flash within the broken mask and your vision suddenly blurs...<br />
<br />
;[[Marlu]]<br />
<br />
The vision of your world is ripped harshly from your eyes and you are plunged into sudden darkness...<br />
<br />
[Crater of Destruction Sanctuary]<br><br />
Ragged at the edges, the crater rises on all sides like an enormous wound blasted into the soft belly of the earth beneath you. A hot, scorching wind riddled with grit, sand, and gravel procedes lightning, which streaks across the gloomy sky to briefly illuminate the desolate landscape.<br><br />
Obvious exits: out<br />
<br />
;[[Mularos]]<br />
Your senses become flooded with the sweet scent of roses, and you feel a sharp prickling against your palms as the world around you blurs...<br />
<br />
[Sanctuary of Thorns]<br><br />
Thick and lavish, the scent of roses permeates the air; the sweet breath of countless crimson blossoms adorn the bushes enclosing this small square garden. In each corner, an ivory pillar stands - from one, a pair of chained manacles dangle, from another, a pair of whips hang lifeless from gilded hooks. A thorn vine-carved chaise lounge sits in one of the unused corners, while a simple pedestal stands before the remaining pillar supporting a concave bowl of water littered with rose petals.<br><br />
Obvious exits: out<br />
<br />
Splashes of crimson paint your vision, and a breathy murmur lingers in your ears as your vision blurs, obscuring the world around you...<br />
<br />
;[[Sheru]]<br />
<br />
[Nightmare's Sanctuary]<br><br />
Dark shadows dance across the walls of the sanguine room in a macabre parade of twisted limbs and haunting sounds. Ebon drapes flutter in an unfelt wind across the spindled limbs of a four-poster bed that rests beside an open window; its shutters sporadically bang against the glass panes. A figure, swaddled in darkness, lies in the gloomy confines of the bed and thrashes at odd intervals.<br><br />
Obvious exits: out<br />
<br />
;[[V'tull]]<br />
<br />
Your senses are overwhelmed with the sound of war chants and the cry of pit fighters as the world around you blurs...<br />
<br />
[Gladiator's Cell Sanctuary]<br><br />
Stone benches lay in a scattered arrangement upon a dusty floor, and the acrid scent of blood, sweat, and leather fills your nostrils. The sounds of men fighting, lions roaring, and the distant cry of the crowd filter down a narrow corridor set to one side. Painted high above on the red clay ceiling is the image of a black scimitar.<br><br />
Obvious exits: out<br />
<br />
Moving down the corridor, the sound of the waiting crowd floods your senses and the brightness of the light after the dimness of the sanctuary momentarily blinds you...<br><br />
<br />
=== <u>Neutral Pantheon</u> ===<br />
<br />
;[[Gosaena]]<br />
<br />
The world around you is swallowed in silence and a cascade of feathers obscures your vision...<br />
<br />
[Sanctuary of Final Embrace]<br><br />
Moss green marble walls rise from black-veined white floor tiles only to disappear in the shrouded darkness of the ceiling. Solace fills you in the deep silence of the sanctuary, while a slight breeze carries the odd feather past you. A faint luminescent light glows from somewhere nearby, its source unseen.<br><br />
Obvious exits: out<br />
<br />
Pale light floods your vision as all around you turns to black and the world dissolves...<br />
<br />
;[[Zelia]]<br />
<br />
Rolling chaotic winds filled with insane laughter swirl around you and your surroundings blur for a moment...<br />
<br />
[Shifting Sanctuary]<br><br />
Shifting sands move against the silvery, transparent walls of the chamber upon a chaotic wind riddled with laughter. Whispered questions, nonsensical and indefinable, echo around you and punctuate the objects that rise and fall in the landscape beyond the chamber. Painted tiles, seen and then unseen, decorate the floor and display a plethora of frozen faces locked in as many emotions.<br><br />
Obvious exits: out<br />
<br />
Silver light filters down through the chamber and laughter rises to drown you in its chaotic embrace as the world around you slowly fades away...<br />
<br />
=== <u>Lesser Spirits</u> ===<br />
<br />
;[[Aeia]]<br />
<br />
Your senses become flooded with the scent of fresh, clean water and the heady fragrance of lilies as the world around you blurs...<br />
<br />
[Garden Sanctuary]<br><br />
Surrounded on all sides by crystal clear spring water, the garden sanctuary is verdant and filled with life. Butterflies dance beneath a perpetual sun and alit upon dark violet butterfly weeds, which sway gently in a breeze scented with lilies and the distant sea. Stone benches are arranged around pockets of fiery violets, flaeshorn blooms, and pink petunias, while enormous white water lilies rest upon equally large green pads in the soothing waters.<br><br />
Obvious exits: out<br />
<br />
Green light floods your vision, obscuring the sanctuary and causing it to dissolve around you...<br />
<br />
;[[Amasalen]]<br />
<br />
The taste of blood fills your mouth as your vision blurs in a wash of red, causing the world around you to disappear...<br />
<br />
[Sanctuary of Blood]<br><br />
Dark and cloudless, the night sky spreads before you, punctuated by the soft glow of torches set at even intervals down several steep steps that disappear into a distant, dark jungle. Carved sigils ring a basin at the center of the sanctuary, its lip edged in razor-sharp obsidian that glistens with a thick, red liquid. A two-headed snake slithers around a severed hand painted crimson with its own blood at the edge of the sanctuary's platform.<br><br />
Obvious exits: out<br />
<br />
Hissing suddenly, the twin heads of the serpent suddenly strike out towards you and your vision blurs with crimson light...<br />
<br />
;[[Arachne]]<br />
<br />
Skeins of silver light swirl around, wrapping you in a cool cocoon that obscures the world around you...<br />
<br />
[Spiderweb Sanctuary]<br><br />
Cradled in a soft hammock, the sanctuary's floor is fashioned of dozens upon dozens of silver skeins of spider webbing. Eight trees, blurred by distance, ring the web and provide anchor points to the tightly woven aerial floor, which sways gently in a light breeze. A crimson sky remains unchanged and the distant ground is lost in ebon shadows.<br />
Obvious exits: out<br><br />
Cast Roundtime 3 Seconds.<br />
<br />
Crimson light obscures your vision as the sanctuary around you dissolves away...<br />
<br />
;[[The Huntress]]<br />
<br />
The blast of a horn rises on the air and your vision is suddenly obscured by rapid movement that you can't pinpoint...<br />
<br />
[Sanctuary of the Hunt]<br><br />
Tall and imposing, aspen and modwir trees form a thick ring around a clearing covered in knee-high grass. Positioned before a babbling brook is a black willow tree glossy with strange signs of petrification. Carved into the now nearly crystalline bark are various scenes of the wild hunt, together forming a circle about an eight-pointed star.<br><br />
Obvious exits: out<br />
<br />
Three short blasts of a horn make the trees around you vibrate and their leaves fall upon you in a cascade of color that obscures your vision...<br />
<br />
;[[Jaston]]<br />
:{{addmetext}}<br />
<br />
;[[Kuon]]<br />
:{{addmetext}}<br />
<br />
;[[Laethe]]<br />
:{{addmetext}}<br />
<br />
;[[Leya]]<br />
<br />
Your senses become flooded with the distinct sound of an owl's cry, and the faint, fleeting scent of trillium as the world around you blurs...<br />
<br />
[Glade Sanctuary]<br><br />
Tall marble columns inlaid with lapis daggers enclose a well-used sparring ring, its center bare of the grass that emerges green only near the edge. Against the ivory hue of the pillars, trillium blossoms blend to near invisibility, distinguished only by dark verdant foliage and a scent that haunts the air like a waking dream. Set back from the grounds, statues look in from each of the cardinal points, characterized by remarkable craftsmanship; in front of each is a small pool of crystalline water.<br><br />
Obvious exits: out<br />
<br />
Azure sparks of light flood your vision, obscuring the sanctuary and causing it to dissolve around you...<br />
<br />
;[[Niima]]<br />
<br />
Cool azure light bathes you as your surroundings blur for a moment...<br />
<br />
[Aquatic Sanctuary]<br><br />
Tranquil and serene, the chamber echoes with faint aquatic sounds. Water laps unobtrusively at your feet, its presence warm and comforting. The chamber's curved walls and ceiling are translucent and beyond them the presence of sea creatures, both large and small, can be noted drifting by.<br><br />
Obvious exits: out <br />
<br />
Golden flecks of light pervade the azure depths of the sanctuary and with an audible pop, the world around you slowly fades..<br />
<br />
;[[Onar]]<br />
<br />
A deep shadow descends upon you and your breath is briefly muffled as your your vision blurs with darkness...<br />
<br />
[Obsidian Shadow Sanctuary]<br><br />
Obsidian walls rise from smooth black marble floors into a doomed ceiling shrouded in darkness. Set within a tiered structure, dozens of bone white tallows are arranged in the semblance of a cracked skull. Each short wick burns slow, causing them to splutter sporadically with any nearby movement; the candles' illumination is not enough to dispel the shadows beyond their ring of light. A velvet silence fills the air.<br><br />
Obvious exits: out<br />
<br />
Suddenly the candles at the heart of the room go out and you are plunged into a deep darkness that obscures your vision of the world around you...<br />
<br />
;[[Tilamaire]]<br />
:{{addmetext}}<br />
<br />
;[[Voaris]]<br />
:{{addmetext}}<br />
<br />
;[[Voln]]<br />
<br />
The sound of a man softly praying fills your ears and your vision blurs...<br />
<br />
[Vigil Sanctuary]<br><br />
Austere and barren, the sanctuary is ringed in white walls devoid of any wall hangings or fixtures except for a single window cut in the shape of a shield. A lone prayer-mat, beaded with onyx and white birch, rests at the center of the small room, while one white pillar candle burns quietly near the narrow door.<br />
Obvious exits: out<br><br />
<br />
The candle flickers out and your vision is blanketed in velvety blackness...<br />
<br />
=== <u>Unaligned</u> ===<br />
<br />
A swirling grey mist enshrouds you as your surroundings blur for a moment...<br />
<br />
[Sanctuary]<br><br />
A grey, swirling mist surrounds you, its tendrils creeping around your feet and twisting into a thick, translucent mass that vaguely forms a curved wall around the chamber. A feeling of calmness and protection passes over you as you sense that nothing harmful may pass the swirling walls.<br><br />
Obvious exits: out<br />
<br />
A grey mist erupts around you and your visions of sanctuary slowly fade...<br />
<br />
[[Category:Major Spiritual Spells]]</div>ALSTHARhttps://gswiki.play.net/index.php?title=Major_Sanctuary_(220)&diff=30491Major Sanctuary (220)2007-11-19T22:56:41Z<p>ALSTHAR: /* <u>Liabo Pantheon</u> */</p>
<hr />
<div>{{spell |<br />
| name = Major Sanctuary<br />
| number = 220<br />
| mnemonic = MJSANCT<br />
| duration = 10 min + 30 sec per rank<br />
| type = Utility<br />
}}<br />
<br />
<br />
== Deity Specific Messaging ==<br />
<br />
<br />
As of 10/14/2007, this spell offers deity-specific room descriptions within the sanctuary:<br />
<br />
=== <u>Liabo Pantheon</u> ===<br />
<br />
;[[Charl]]<br />
<br />
Whipping winds carry the hot, metallic taste of lightning to you as your surroundings blur...<br />
<br />
[Eye of the Storm Sanctuary]<br><br />
Protected within the eye of the storm, the waters of the grey chamber lap gently at your feet. Beyond the calm and quiet of the sanctuary is a raging hurricane of whipping winds and lightning streaked skies. Directly above, the sky is clear and the quiet sounds of a gull drift to your ears.<br><br />
Obvious exits: out<br />
<br />
The blinding flash of lightning shatters the chamber in a cloud of wind and light, causing it to dissolve around you...<br />
<br />
;[[Cholen]]<br />
<br />
Bright colors swirl and dance around you, obscuring your vision...<br />
<br />
[Sanctuary of Laughter]<br><br />
Vibrant swathes of fabric fall from a peaked ceiling to pool on mutli-hued floors of overlapping woven silk rugs. The fabric ripples with the heavily incense-scented wind, while candlelight beyond the fabric walls casts the silhouette of jugglers, acrobats, and dancers. Laughter fills the air and lifts the spirits.<br><br />
Obvious exits: out<br />
<br />
;[[Eonak]]<br />
<br />
A sudden rush of heat blasts your face, causing your eyes to water. Your vision blurs...<br />
<br />
[The Forge Sanctuary]<br><br />
Large brown blocks form the high walls of the stall, while the ground is fashioned of packed dirt. Burning strongly in a walled pit is a sweat inducing heat with a bright orange glow. The faint clang of a hammer striking an anvil rises and falls upon the air.<br><br />
Obvious exits: out<br />
<br />
The flames rise suddenly as a wayward breeze stirs the fire's ashes. Sweat trickles into your eyes and obscures your vision of the world around you... <br />
<br />
;[[Imaera]]<br />
<br />
Crisp and richly scented, a cool wind encircles you while a swirl of crimson, golden, and brown leaves obscures your vision...<br />
<br />
[Sanctuary of Autumn's Embrace]<br><br />
Oak and maple rise around a field of half-harvested golden wheat, their limbs festooned with the vibrant hues of autumn leaves. Bundles of grain create circular seats throughout the field and form a loose ring around a large doe crafted of straw and decorated with bunches of hydrangea. The quiet chirp of birds creates a soft, lazy song on the rich, earth scented air.<br><br />
Obvious exits: out<br />
<br />
;[[Jastev]]<br />
<br />
Somber grey mist clings to your hands and face as it obscures your vision of the world around you...<br />
<br />
[The Artist's Sanctuary]<br><br />
Multi-hued specks of paint create abstract patterns upon the grey marble floor, which leads into the smooth curve of glass walls. The ceiling is shrouded in grey mist, and images beyond the translucent walls move in a panoramic view depicting your life from birth to now. Light shifts and swirls around you, but the ever aging view of life trickles past.<br><br />
Obvious exits: out<br />
<br />
Descending from the ceiling, the somber grey mist encompasses you and obscures your vision just as the future begins to unfold on the sanctuary's walls. Slowly, your world dissolves...<br />
<br />
;[[Kai]]<br />
:{{addmetext}}<br />
<br />
;[[Koar]]<br />
<br />
Warm and richly scented, the air around you shifts and your vision is filled with an emerald light...<br />
<br />
[Heart of the World Sanctuary]<br><br />
Emerald veins brighten the dark stone walls and trace a spindly path to the roof, which is riddled with stalactites. A soft sound echoes through the vast cavern as condensation drips from the ceiling to join with the mineral pools that speckle the landscape. Rising and falling as if from a mighty breath, the air sighs through the chamber and you are filled with the presence of antiquity.<br><br />
Obvious exits: out<br />
<br />
A single drop falls from a nearby stalactite, your vision captivated by its descent. As it enters the mineral pool at your feet your vision explodes and the world around you dissolves...<br />
<br />
;[[Lorminstra]]<br />
<br />
A shiver of wind touches your breath and you feel your eyelashes grow thick with a coating of snow. You lift your eyes to the sky and white blurs your vision...<br />
<br />
[Winter's Sanctuary]<br><br />
Pines and evergreens form a loose circle around the snow-swept glade, their branches heavy with frost and icicles. Onyx marble benches with legs carved in the bas-relief image of funeral processions provide a sharp contrast to the white landscape. A chill wind speckled with snowflakes swirls past. A smattering of iceblossoms at the heart of the sanctuary lends the air a light, sweet fragrance.<br><br />
Obvious exits: out<br />
<br />
Rising suddenly, the chill air sends a flurry of snow towards you and your vision swims with white flakes...<br />
<br />
;[[Lumnis]]<br />
<br />
Bright light rises around you and your world blurs... <br />
<br />
[Solace of Knowledge Sanctuary]<br><br />
Clinging to ivory columns, wisteria and grape vines twine to obscure the peaked marble roof, their sweet fragrance filling the air. Bright light, its source unseen yet constant, fills the quiet space around a small, square pool filled with lilies and koi. Concentric bands of white, black, blue, red, and green overlap each other and enclose solitary meditation mats while pale drapes flutter lightly in a soft breeze.<br><br />
Obvious exits: out <br />
<br />
Each pulsing in a color of its own, the concentric bands inlaid into the floor grow brighter and brighter until your vision is filled with them and the world around you is blurred...<br />
<br />
;[[Oleani]]<br />
<br />
Scented with the heady aroma of roses mixed with sweet wildflowers, the wind stirs around you and the world blurs...<br />
<br />
[Care of the Mother Sanctuary]<br><br />
Sunlight streams through stained glass panes of a bright red heart with a white rose blooming from its center, creating a mirror image upon the polished white marble floor. Cushioned pallets, downy soft and fluffy for comfort, are spaced sporadically about the sanctuary. The delicate trill of a reed flute twines with a harp in a playful duet somewhere nearby. Tiny fonts of rose quartz burble quietly beneath the painted window, their cool waters comforting and inviting.<br><br />
Obvious exits: out<br />
<br />
A deep sense of peace fills you as the world around you blurs...<br />
<br />
;[[Phoen]]<br />
<br />
Hot, yet comforting, a warm summer wind swirls around you and blurs your vision with a glittering light...<br />
<br />
[Summer Solace Sanctuary]<br><br />
Soft, rich green grass spreads from horizon to horizon beneath a pale blue sky, while a golden sun burns brightly in the heavens. Sparrows flit through the meadow at play, their melodic warble soothing as it fills the air.<br><br />
Obvious exits: out<br />
<br />
Tiny filaments of golden light sparkle around you, obscuring your vision. As the remnants of a summer breeze brush your cheeks, the world around you dissolves...<br />
<br />
;[[Ronan]]<br />
<br />
Saturated with the soothing scent of jasmine, a lazy breeze caresses your face, blurring your vision and the surroundings...<br />
<br />
[Star Spangled Sanctuary]<br><br />
Thousands of silvery pinpoints of light are scattered across the sanctuary's sky, which is colored so deep a blue that it is nearly black. Chilled marble, polished to a reflective sheen, reflects the night sky and is covered with downy soft sleeping pallets. The sound of a soft lullaby, its words unintelligible but its tune somehow familiar, drifts to your ears on the lazy wind.<br><br />
Obvious exits: out<br />
<br />
Above you the heavens swirl and stir, their distant brightness growing as the stars fall from the sky and speed towards you, causing your vision, and the sanctuary, to blur...<br />
<br />
;[[Tonis]]<br />
<br />
Winds swirl and whip around you, obscuring your vision and causing the world to blur...<br />
<br />
[Aerial Stable Sanctuary]<br><br />
Gold-veined azure marble forms sturdy columns that support a white marble roof, which is peaked and decorated with golden equestrian symbols. Neatly divided stables range from either side of you and windows gaze out upon puffy white clouds and a crystal clear sky. The distant sound of neighing rises and falls on hay-scented air.<br />
Obvious exits: out<br><br />
<br />
Rising from a distant column, a golden pegasus comes to life and swiftly races onward. The white feathers of its wings flutter before your eyes and blur your vision...<br />
<br />
=== <u>Lornon Pantheon</u> ===<br />
<br />
;[[Andelas]]<br />
<br />
You hear a low purr as the scene before you turns to amorphous shapes of warm color, then it all blurs...<br />
<br />
[Feline Sanctuary]<br><br />
Hot and well lit, the tree-bound platform stands high above the forest floor. Sunlight slants across the rough planks and a cool breeze rustles the nearby leaves. The sound of a prowling jaguar rises from the floor below, but is quickly quelled by an answering purr.<br><br />
Obvious exits: out<br />
<br />
The world around you narrows, and a feeling of lassitude fills you...<br />
<br />
;[[Eorgina]]<br />
<br />
Silver light sparkles on the air, which suddenly turns cold and draws with it an unyielding wind. The light fills your vision...<br />
<br />
[Queen's Throne Room Sanctuary]<br><br />
Tall and imposing, an ornate throne rises at the distant end of the room upon a dais fashioned of sanguine-veined ebon marble. Moonlight streams in through floor-to-ceiling windows covered in silk sheers that flutter in a cool breeze, offering a glimpse of snow covered peaks beyond. A pair of golden candelabras spread their filigreed arms toward the distant ceiling and provides soft illumination for all under their glow.<br><br />
Obvious exits: out<br />
<br />
A sudden chill wind sets the sanguine silks covering the windows aflutter, their gauzy layers obscuring your vision...<br />
<br />
;[[Fash'lo'nae]]<br />
<br />
The scene before you is turned aside as if it were merely drawn upon a cracked page in an old tome. The world around you shifts...<br />
<br />
[Library Sanctuary]<br><br />
Cramped shelves rise on all sides, their dusty expanses riddled with books of all sizes and shapes. Carefully shielded lanterns offer dim illumination for a space crowded with antique scrolls, tomes, and leather rolls. Dusty tables covered with maps, odd trinkets, and yellowed diagrams leave little floor space. A topaz eye with a deep ebon slit is painted into the ceiling, which houses hundreds of cobwebs.<br><br />
Obvious exits: out<br />
<br />
The shelves around you buckle, causing dozens of scrolls to fall upon you as the world around you shifts...<br />
<br />
;[[Ivas]]<br />
<br />
Your senses become flooded by a rush of perfumed smoke, and you are washed in a wave of jade-hued steam as the world around you blurs...<br />
<br />
[Bathhouse Sanctuary]<br><br />
Plumes of roiling steam rise from the square pool occupying the center of this open air room. Walls purposefully half-finished rise like jagged teeth against the sky, unjoined and without a ceiling to offer both a view of the sky and of the surrounding wood around the bath. Brass spouts trickle water, and small burners allow the cloying scent of tuberose incense to perfume the air. In patches of jewel pigments, murals adorn the walls of the bath, the figures oddly distorted beneath the rippling water.<br><br />
Obvious exits: out<br />
<br />
Behind the sweet fragrance of tuberose, a scent more putrid lingers, tickling at your nose. As if emerging from a cloud of scalding steam, the air burns cold on your cheeks as your vision blurs to obscure the world around you...<br />
<br />
;[[Luukos]]<br />
<br />
Your ears are filled with a soft hiss as the world around you shifts...<br />
<br />
[Cavern Sanctuary]<br><br />
Sharp stalactites hang from a ceiling riddled with shards of raw emerald, which reflects light throughout the cavern and casts everything in a greenish glow. Shattered and broken, an enormous serpentine mask of copper crawls with lines of verdigris as it sits in pieces on the edge of a small pool. The sound of slithering rises and falls at odd intervals and is randomly punctuated with a soft hiss.<br><br />
Obvious exits: out<br />
<br />
Yellowed eyes suddenly flash within the broken mask and your vision suddenly blurs...<br />
<br />
;[[Marlu]]<br />
<br />
The vision of your world is ripped harshly from your eyes and you are plunged into sudden darkness...<br />
<br />
[Crater of Destruction Sanctuary]<br><br />
Ragged at the edges, the crater rises on all sides like an enormous wound blasted into the soft belly of the earth beneath you. A hot, scorching wind riddled with grit, sand, and gravel procedes lightning, which streaks across the gloomy sky to briefly illuminate the desolate landscape.<br><br />
Obvious exits: out<br />
<br />
;[[Mularos]]<br />
Your senses become flooded with the sweet scent of roses, and you feel a sharp prickling against your palms as the world around you blurs...<br />
<br />
[Sanctuary of Thorns]<br><br />
Thick and lavish, the scent of roses permeates the air; the sweet breath of countless crimson blossoms adorn the bushes enclosing this small square garden. In each corner, an ivory pillar stands - from one, a pair of chained manacles dangle, from another, a pair of whips hang lifeless from gilded hooks. A thorn vine-carved chaise lounge sits in one of the unused corners, while a simple pedestal stands before the remaining pillar supporting a concave bowl of water littered with rose petals.<br><br />
Obvious exits: out<br />
<br />
Splashes of crimson paint your vision, and a breathy murmur lingers in your ears as your vision blurs, obscuring the world around you...<br />
<br />
;[[Sheru]]<br />
<br />
[Nightmare's Sanctuary]<br><br />
Dark shadows dance across the walls of the sanguine room in a macabre parade of twisted limbs and haunting sounds. Ebon drapes flutter in an unfelt wind across the spindled limbs of a four-poster bed that rests beside an open window; its shutters sporadically bang against the glass panes. A figure, swaddled in darkness, lies in the gloomy confines of the bed and thrashes at odd intervals.<br><br />
Obvious exits: out<br />
<br />
;[[V'tull]]<br />
<br />
Your senses are overwhelmed with the sound of war chants and the cry of pit fighters as the world around you blurs...<br />
<br />
[Gladiator's Cell Sanctuary]<br><br />
Stone benches lay in a scattered arrangement upon a dusty floor, and the acrid scent of blood, sweat, and leather fills your nostrils. The sounds of men fighting, lions roaring, and the distant cry of the crowd filter down a narrow corridor set to one side. Painted high above on the red clay ceiling is the image of a black scimitar.<br><br />
Obvious exits: out<br />
<br />
Moving down the corridor, the sound of the waiting crowd floods your senses and the brightness of the light after the dimness of the sanctuary momentarily blinds you...<br><br />
<br />
=== <u>Neutral Pantheon</u> ===<br />
<br />
;[[Gosaena]]<br />
<br />
The world around you is swallowed in silence and a cascade of feathers obscures your vision...<br />
<br />
[Sanctuary of Final Embrace]<br><br />
Moss green marble walls rise from black-veined white floor tiles only to disappear in the shrouded darkness of the ceiling. Solace fills you in the deep silence of the sanctuary, while a slight breeze carries the odd feather past you. A faint luminescent light glows from somewhere nearby, its source unseen.<br><br />
Obvious exits: out<br />
<br />
Pale light floods your vision as all around you turns to black and the world dissolves...<br />
<br />
;[[Zelia]]<br />
<br />
Rolling chaotic winds filled with insane laughter swirl around you and your surroundings blur for a moment...<br />
<br />
[Shifting Sanctuary]<br><br />
Shifting sands move against the silvery, transparent walls of the chamber upon a chaotic wind riddled with laughter. Whispered questions, nonsensical and indefinable, echo around you and punctuate the objects that rise and fall in the landscape beyond the chamber. Painted tiles, seen and then unseen, decorate the floor and display a plethora of frozen faces locked in as many emotions.<br><br />
Obvious exits: out<br />
<br />
Silver light filters down through the chamber and laughter rises to drown you in its chaotic embrace as the world around you slowly fades away...<br />
<br />
=== <u>Lesser Spirits</u> ===<br />
<br />
;[[Aeia]]<br />
<br />
Your senses become flooded with the scent of fresh, clean water and the heady fragrance of lilies as the world around you blurs...<br />
<br />
[Garden Sanctuary]<br><br />
Surrounded on all sides by crystal clear spring water, the garden sanctuary is verdant and filled with life. Butterflies dance beneath a perpetual sun and alit upon dark violet butterfly weeds, which sway gently in a breeze scented with lilies and the distant sea. Stone benches are arranged around pockets of fiery violets, flaeshorn blooms, and pink petunias, while enormous white water lilies rest upon equally large green pads in the soothing waters.<br><br />
Obvious exits: out<br />
<br />
;[[Amasalen]]<br />
:{{addmetext}}<br />
<br />
;[[Arachne]]<br />
<br />
Skeins of silver light swirl around, wrapping you in a cool cocoon that obscures the world around you...<br />
<br />
[Spiderweb Sanctuary]<br><br />
Cradled in a soft hammock, the sanctuary's floor is fashioned of dozens upon dozens of silver skeins of spider webbing. Eight trees, blurred by distance, ring the web and provide anchor points to the tightly woven aerial floor, which sways gently in a light breeze. A crimson sky remains unchanged and the distant ground is lost in ebon shadows.<br />
Obvious exits: out<br><br />
Cast Roundtime 3 Seconds.<br />
<br />
Crimson light obscures your vision as the sanctuary around you dissolves away...<br />
<br />
;[[The Huntress]]<br />
<br />
The blast of a horn rises on the air and your vision is suddenly obscured by rapid movement that you can't pinpoint...<br />
<br />
[Sanctuary of the Hunt]<br><br />
Tall and imposing, aspen and modwir trees form a thick ring around a clearing covered in knee-high grass. Positioned before a babbling brook is a black willow tree glossy with strange signs of petrification. Carved into the now nearly crystalline bark are various scenes of the wild hunt, together forming a circle about an eight-pointed star.<br><br />
Obvious exits: out<br />
<br />
Three short blasts of a horn make the trees around you vibrate and their leaves fall upon you in a cascade of color that obscures your vision...<br />
<br />
;[[Jaston]]<br />
:{{addmetext}}<br />
<br />
;[[Kuon]]<br />
:{{addmetext}}<br />
<br />
;[[Laethe]]<br />
:{{addmetext}}<br />
<br />
;[[Leya]]<br />
<br />
Your senses become flooded with the distinct sound of an owl's cry, and the faint, fleeting scent of trillium as the world around you blurs...<br />
<br />
[Glade Sanctuary]<br><br />
Tall marble columns inlaid with lapis daggers enclose a well-used sparring ring, its center bare of the grass that emerges green only near the edge. Against the ivory hue of the pillars, trillium blossoms blend to near invisibility, distinguished only by dark verdant foliage and a scent that haunts the air like a waking dream. Set back from the grounds, statues look in from each of the cardinal points, characterized by remarkable craftsmanship; in front of each is a small pool of crystalline water.<br><br />
Obvious exits: out<br />
<br />
Azure sparks of light flood your vision, obscuring the sanctuary and causing it to dissolve around you...<br />
<br />
;[[Niima]]<br />
<br />
Cool azure light bathes you as your surroundings blur for a moment...<br />
<br />
[Aquatic Sanctuary]<br><br />
Tranquil and serene, the chamber echoes with faint aquatic sounds. Water laps unobtrusively at your feet, its presence warm and comforting. The chamber's curved walls and ceiling are translucent and beyond them the presence of sea creatures, both large and small, can be noted drifting by.<br><br />
Obvious exits: out <br />
<br />
Golden flecks of light pervade the azure depths of the sanctuary and with an audible pop, the world around you slowly fades..<br />
<br />
;[[Onar]]<br />
<br />
A deep shadow descends upon you and your breath is briefly muffled as your your vision blurs with darkness...<br />
<br />
[Obsidian Shadow Sanctuary]<br><br />
Obsidian walls rise from smooth black marble floors into a doomed ceiling shrouded in darkness. Set within a tiered structure, dozens of bone white tallows are arranged in the semblance of a cracked skull. Each short wick burns slow, causing them to splutter sporadically with any nearby movement; the candles' illumination is not enough to dispel the shadows beyond their ring of light. A velvet silence fills the air.<br><br />
Obvious exits: out<br />
<br />
Suddenly the candles at the heart of the room go out and you are plunged into a deep darkness that obscures your vision of the world around you...<br />
<br />
;[[Tilamaire]]<br />
:{{addmetext}}<br />
<br />
;[[Voaris]]<br />
:{{addmetext}}<br />
<br />
;[[Voln]]<br />
<br />
The sound of a man softly praying fills your ears and your vision blurs...<br />
<br />
[Vigil Sanctuary]<br><br />
Austere and barren, the sanctuary is ringed in white walls devoid of any wall hangings or fixtures except for a single window cut in the shape of a shield. A lone prayer-mat, beaded with onyx and white birch, rests at the center of the small room, while one white pillar candle burns quietly near the narrow door.<br />
Obvious exits: out<br><br />
<br />
The candle flickers out and your vision is blanketed in velvety blackness...<br />
<br />
[[Category:Major Spiritual Spells]]</div>ALSTHARhttps://gswiki.play.net/index.php?title=Major_Sanctuary_(220)&diff=30490Major Sanctuary (220)2007-11-17T06:10:42Z<p>ALSTHAR: /* <u>Lesser Spirits</u> */</p>
<hr />
<div>{{spell |<br />
| name = Major Sanctuary<br />
| number = 220<br />
| mnemonic = MJSANCT<br />
| duration = 10 min + 30 sec per rank<br />
| type = Utility<br />
}}<br />
<br />
<br />
== Deity Specific Messaging ==<br />
<br />
<br />
As of 10/14/2007, this spell offers deity-specific room descriptions within the sanctuary:<br />
<br />
=== <u>Liabo Pantheon</u> ===<br />
<br />
;[[Charl]]<br />
<br />
Whipping winds carry the hot, metallic taste of lightning to you as your surroundings blur...<br />
<br />
[Eye of the Storm Sanctuary]<br><br />
Protected within the eye of the storm, the waters of the grey chamber lap gently at your feet. Beyond the calm and quiet of the sanctuary is a raging hurricane of whipping winds and lightning streaked skies. Directly above, the sky is clear and the quiet sounds of a gull drift to your ears.<br><br />
Obvious exits: out<br />
<br />
The blinding flash of lightning shatters the chamber in a cloud of wind and light, causing it to dissolve around you...<br />
<br />
;[[Cholen]]<br />
:{{addmetext}} <br />
<br />
;[[Eonak]]<br />
<br />
A sudden rush of heat blasts your face, causing your eyes to water. Your vision blurs...<br />
<br />
[The Forge Sanctuary]<br><br />
Large brown blocks form the high walls of the stall, while the ground is fashioned of packed dirt. Burning strongly in a walled pit is a sweat inducing heat with a bright orange glow. The faint clang of a hammer striking an anvil rises and falls upon the air.<br><br />
Obvious exits: out<br />
<br />
The flames rise suddenly as a wayward breeze stirs the fire's ashes. Sweat trickles into your eyes and obscures your vision of the world around you... <br />
<br />
;[[Imaera]]<br />
<br />
Crisp and richly scented, a cool wind encircles you while a swirl of crimson, golden, and brown leaves obscures your vision...<br />
<br />
[Sanctuary of Autumn's Embrace]<br><br />
Oak and maple rise around a field of half-harvested golden wheat, their limbs festooned with the vibrant hues of autumn leaves. Bundles of grain create circular seats throughout the field and form a loose ring around a large doe crafted of straw and decorated with bunches of hydrangea. The quiet chirp of birds creates a soft, lazy song on the rich, earth scented air.<br><br />
Obvious exits: out<br />
<br />
;[[Jastev]]<br />
<br />
Somber grey mist clings to your hands and face as it obscures your vision of the world around you...<br />
<br />
[The Artist's Sanctuary]<br><br />
Multi-hued specks of paint create abstract patterns upon the grey marble floor, which leads into the smooth curve of glass walls. The ceiling is shrouded in grey mist, and images beyond the translucent walls move in a panoramic view depicting your life from birth to now. Light shifts and swirls around you, but the ever aging view of life trickles past.<br><br />
Obvious exits: out<br />
<br />
Descending from the ceiling, the somber grey mist encompasses you and obscures your vision just as the future begins to unfold on the sanctuary's walls. Slowly, your world dissolves...<br />
<br />
;[[Kai]]<br />
:{{addmetext}}<br />
<br />
;[[Koar]]<br />
<br />
Warm and richly scented, the air around you shifts and your vision is filled with an emerald light...<br />
<br />
[Heart of the World Sanctuary]<br><br />
Emerald veins brighten the dark stone walls and trace a spindly path to the roof, which is riddled with stalactites. A soft sound echoes through the vast cavern as condensation drips from the ceiling to join with the mineral pools that speckle the landscape. Rising and falling as if from a mighty breath, the air sighs through the chamber and you are filled with the presence of antiquity.<br><br />
Obvious exits: out<br />
<br />
A single drop falls from a nearby stalactite, your vision captivated by its descent. As it enters the mineral pool at your feet your vision explodes and the world around you dissolves...<br />
<br />
;[[Lorminstra]]<br />
<br />
A shiver of wind touches your breath and you feel your eyelashes grow thick with a coating of snow. You lift your eyes to the sky and white blurs your vision...<br />
<br />
[Winter's Sanctuary]<br><br />
Pines and evergreens form a loose circle around the snow-swept glade, their branches heavy with frost and icicles. Onyx marble benches with legs carved in the bas-relief image of funeral processions provide a sharp contrast to the white landscape. A chill wind speckled with snowflakes swirls past. A smattering of iceblossoms at the heart of the sanctuary lends the air a light, sweet fragrance.<br><br />
Obvious exits: out<br />
<br />
Rising suddenly, the chill air sends a flurry of snow towards you and your vision swims with white flakes...<br />
<br />
;[[Lumnis]]<br />
<br />
Bright light rises around you and your world blurs... <br />
<br />
[Solace of Knowledge Sanctuary]<br><br />
Clinging to ivory columns, wisteria and grape vines twine to obscure the peaked marble roof, their sweet fragrance filling the air. Bright light, its source unseen yet constant, fills the quiet space around a small, square pool filled with lilies and koi. Concentric bands of white, black, blue, red, and green overlap each other and enclose solitary meditation mats while pale drapes flutter lightly in a soft breeze.<br><br />
Obvious exits: out <br />
<br />
Each pulsing in a color of its own, the concentric bands inlaid into the floor grow brighter and brighter until your vision is filled with them and the world around you is blurred...<br />
<br />
;[[Oleani]]<br />
<br />
Scented with the heady aroma of roses mixed with sweet wildflowers, the wind stirs around you and the world blurs...<br />
<br />
[Care of the Mother Sanctuary]<br><br />
Sunlight streams through stained glass panes of a bright red heart with a white rose blooming from its center, creating a mirror image upon the polished white marble floor. Cushioned pallets, downy soft and fluffy for comfort, are spaced sporadically about the sanctuary. The delicate trill of a reed flute twines with a harp in a playful duet somewhere nearby. Tiny fonts of rose quartz burble quietly beneath the painted window, their cool waters comforting and inviting.<br><br />
Obvious exits: out<br />
<br />
A deep sense of peace fills you as the world around you blurs...<br />
<br />
;[[Phoen]]<br />
<br />
Hot, yet comforting, a warm summer wind swirls around you and blurs your vision with a glittering light...<br />
<br />
[Summer Solace Sanctuary]<br><br />
Soft, rich green grass spreads from horizon to horizon beneath a pale blue sky, while a golden sun burns brightly in the heavens. Sparrows flit through the meadow at play, their melodic warble soothing as it fills the air.<br><br />
Obvious exits: out<br />
<br />
Tiny filaments of golden light sparkle around you, obscuring your vision. As the remnants of a summer breeze brush your cheeks, the world around you dissolves...<br />
<br />
;[[Ronan]]<br />
<br />
Saturated with the soothing scent of jasmine, a lazy breeze caresses your face, blurring your vision and the surroundings...<br />
<br />
[Star Spangled Sanctuary]<br><br />
Thousands of silvery pinpoints of light are scattered across the sanctuary's sky, which is colored so deep a blue that it is nearly black. Chilled marble, polished to a reflective sheen, reflects the night sky and is covered with downy soft sleeping pallets. The sound of a soft lullaby, its words unintelligible but its tune somehow familiar, drifts to your ears on the lazy wind.<br><br />
Obvious exits: out<br />
<br />
Above you the heavens swirl and stir, their distant brightness growing as the stars fall from the sky and speed towards you, causing your vision, and the sanctuary, to blur...<br />
<br />
;[[Tonis]]<br />
<br />
Winds swirl and whip around you, obscuring your vision and causing the world to blur...<br />
<br />
[Aerial Stable Sanctuary]<br><br />
Gold-veined azure marble forms sturdy columns that support a white marble roof, which is peaked and decorated with golden equestrian symbols. Neatly divided stables range from either side of you and windows gaze out upon puffy white clouds and a crystal clear sky. The distant sound of neighing rises and falls on hay-scented air.<br />
Obvious exits: out<br><br />
<br />
Rising from a distant column, a golden pegasus comes to life and swiftly races onward. The white feathers of its wings flutter before your eyes and blur your vision...<br />
<br />
=== <u>Lornon Pantheon</u> ===<br />
<br />
;[[Andelas]]<br />
<br />
You hear a low purr as the scene before you turns to amorphous shapes of warm color, then it all blurs...<br />
<br />
[Feline Sanctuary]<br><br />
Hot and well lit, the tree-bound platform stands high above the forest floor. Sunlight slants across the rough planks and a cool breeze rustles the nearby leaves. The sound of a prowling jaguar rises from the floor below, but is quickly quelled by an answering purr.<br><br />
Obvious exits: out<br />
<br />
The world around you narrows, and a feeling of lassitude fills you...<br />
<br />
;[[Eorgina]]<br />
<br />
Silver light sparkles on the air, which suddenly turns cold and draws with it an unyielding wind. The light fills your vision...<br />
<br />
[Queen's Throne Room Sanctuary]<br><br />
Tall and imposing, an ornate throne rises at the distant end of the room upon a dais fashioned of sanguine-veined ebon marble. Moonlight streams in through floor-to-ceiling windows covered in silk sheers that flutter in a cool breeze, offering a glimpse of snow covered peaks beyond. A pair of golden candelabras spread their filigreed arms toward the distant ceiling and provides soft illumination for all under their glow.<br><br />
Obvious exits: out<br />
<br />
A sudden chill wind sets the sanguine silks covering the windows aflutter, their gauzy layers obscuring your vision...<br />
<br />
;[[Fash'lo'nae]]<br />
<br />
The scene before you is turned aside as if it were merely drawn upon a cracked page in an old tome. The world around you shifts...<br />
<br />
[Library Sanctuary]<br><br />
Cramped shelves rise on all sides, their dusty expanses riddled with books of all sizes and shapes. Carefully shielded lanterns offer dim illumination for a space crowded with antique scrolls, tomes, and leather rolls. Dusty tables covered with maps, odd trinkets, and yellowed diagrams leave little floor space. A topaz eye with a deep ebon slit is painted into the ceiling, which houses hundreds of cobwebs.<br><br />
Obvious exits: out<br />
<br />
The shelves around you buckle, causing dozens of scrolls to fall upon you as the world around you shifts...<br />
<br />
;[[Ivas]]<br />
<br />
Your senses become flooded by a rush of perfumed smoke, and you are washed in a wave of jade-hued steam as the world around you blurs...<br />
<br />
[Bathhouse Sanctuary]<br><br />
Plumes of roiling steam rise from the square pool occupying the center of this open air room. Walls purposefully half-finished rise like jagged teeth against the sky, unjoined and without a ceiling to offer both a view of the sky and of the surrounding wood around the bath. Brass spouts trickle water, and small burners allow the cloying scent of tuberose incense to perfume the air. In patches of jewel pigments, murals adorn the walls of the bath, the figures oddly distorted beneath the rippling water.<br><br />
Obvious exits: out<br />
<br />
Behind the sweet fragrance of tuberose, a scent more putrid lingers, tickling at your nose. As if emerging from a cloud of scalding steam, the air burns cold on your cheeks as your vision blurs to obscure the world around you...<br />
<br />
;[[Luukos]]<br />
<br />
Your ears are filled with a soft hiss as the world around you shifts...<br />
<br />
[Cavern Sanctuary]<br><br />
Sharp stalactites hang from a ceiling riddled with shards of raw emerald, which reflects light throughout the cavern and casts everything in a greenish glow. Shattered and broken, an enormous serpentine mask of copper crawls with lines of verdigris as it sits in pieces on the edge of a small pool. The sound of slithering rises and falls at odd intervals and is randomly punctuated with a soft hiss.<br><br />
Obvious exits: out<br />
<br />
Yellowed eyes suddenly flash within the broken mask and your vision suddenly blurs...<br />
<br />
;[[Marlu]]<br />
<br />
The vision of your world is ripped harshly from your eyes and you are plunged into sudden darkness...<br />
<br />
[Crater of Destruction Sanctuary]<br><br />
Ragged at the edges, the crater rises on all sides like an enormous wound blasted into the soft belly of the earth beneath you. A hot, scorching wind riddled with grit, sand, and gravel procedes lightning, which streaks across the gloomy sky to briefly illuminate the desolate landscape.<br><br />
Obvious exits: out<br />
<br />
;[[Mularos]]<br />
Your senses become flooded with the sweet scent of roses, and you feel a sharp prickling against your palms as the world around you blurs...<br />
<br />
[Sanctuary of Thorns]<br><br />
Thick and lavish, the scent of roses permeates the air; the sweet breath of countless crimson blossoms adorn the bushes enclosing this small square garden. In each corner, an ivory pillar stands - from one, a pair of chained manacles dangle, from another, a pair of whips hang lifeless from gilded hooks. A thorn vine-carved chaise lounge sits in one of the unused corners, while a simple pedestal stands before the remaining pillar supporting a concave bowl of water littered with rose petals.<br><br />
Obvious exits: out<br />
<br />
Splashes of crimson paint your vision, and a breathy murmur lingers in your ears as your vision blurs, obscuring the world around you...<br />
<br />
;[[Sheru]]<br />
<br />
[Nightmare's Sanctuary]<br><br />
Dark shadows dance across the walls of the sanguine room in a macabre parade of twisted limbs and haunting sounds. Ebon drapes flutter in an unfelt wind across the spindled limbs of a four-poster bed that rests beside an open window; its shutters sporadically bang against the glass panes. A figure, swaddled in darkness, lies in the gloomy confines of the bed and thrashes at odd intervals.<br><br />
Obvious exits: out<br />
<br />
;[[V'tull]]<br />
<br />
Your senses are overwhelmed with the sound of war chants and the cry of pit fighters as the world around you blurs...<br />
<br />
[Gladiator's Cell Sanctuary]<br><br />
Stone benches lay in a scattered arrangement upon a dusty floor, and the acrid scent of blood, sweat, and leather fills your nostrils. The sounds of men fighting, lions roaring, and the distant cry of the crowd filter down a narrow corridor set to one side. Painted high above on the red clay ceiling is the image of a black scimitar.<br><br />
Obvious exits: out<br />
<br />
Moving down the corridor, the sound of the waiting crowd floods your senses and the brightness of the light after the dimness of the sanctuary momentarily blinds you...<br><br />
<br />
=== <u>Neutral Pantheon</u> ===<br />
<br />
;[[Gosaena]]<br />
<br />
The world around you is swallowed in silence and a cascade of feathers obscures your vision...<br />
<br />
[Sanctuary of Final Embrace]<br><br />
Moss green marble walls rise from black-veined white floor tiles only to disappear in the shrouded darkness of the ceiling. Solace fills you in the deep silence of the sanctuary, while a slight breeze carries the odd feather past you. A faint luminescent light glows from somewhere nearby, its source unseen.<br><br />
Obvious exits: out<br />
<br />
Pale light floods your vision as all around you turns to black and the world dissolves...<br />
<br />
;[[Zelia]]<br />
<br />
Rolling chaotic winds filled with insane laughter swirl around you and your surroundings blur for a moment...<br />
<br />
[Shifting Sanctuary]<br><br />
Shifting sands move against the silvery, transparent walls of the chamber upon a chaotic wind riddled with laughter. Whispered questions, nonsensical and indefinable, echo around you and punctuate the objects that rise and fall in the landscape beyond the chamber. Painted tiles, seen and then unseen, decorate the floor and display a plethora of frozen faces locked in as many emotions.<br><br />
Obvious exits: out<br />
<br />
Silver light filters down through the chamber and laughter rises to drown you in its chaotic embrace as the world around you slowly fades away...<br />
<br />
=== <u>Lesser Spirits</u> ===<br />
<br />
;[[Aeia]]<br />
<br />
Your senses become flooded with the scent of fresh, clean water and the heady fragrance of lilies as the world around you blurs...<br />
<br />
[Garden Sanctuary]<br><br />
Surrounded on all sides by crystal clear spring water, the garden sanctuary is verdant and filled with life. Butterflies dance beneath a perpetual sun and alit upon dark violet butterfly weeds, which sway gently in a breeze scented with lilies and the distant sea. Stone benches are arranged around pockets of fiery violets, flaeshorn blooms, and pink petunias, while enormous white water lilies rest upon equally large green pads in the soothing waters.<br><br />
Obvious exits: out<br />
<br />
;[[Amasalen]]<br />
:{{addmetext}}<br />
<br />
;[[Arachne]]<br />
<br />
Skeins of silver light swirl around, wrapping you in a cool cocoon that obscures the world around you...<br />
<br />
[Spiderweb Sanctuary]<br><br />
Cradled in a soft hammock, the sanctuary's floor is fashioned of dozens upon dozens of silver skeins of spider webbing. Eight trees, blurred by distance, ring the web and provide anchor points to the tightly woven aerial floor, which sways gently in a light breeze. A crimson sky remains unchanged and the distant ground is lost in ebon shadows.<br />
Obvious exits: out<br><br />
Cast Roundtime 3 Seconds.<br />
<br />
Crimson light obscures your vision as the sanctuary around you dissolves away...<br />
<br />
;[[The Huntress]]<br />
<br />
The blast of a horn rises on the air and your vision is suddenly obscured by rapid movement that you can't pinpoint...<br />
<br />
[Sanctuary of the Hunt]<br><br />
Tall and imposing, aspen and modwir trees form a thick ring around a clearing covered in knee-high grass. Positioned before a babbling brook is a black willow tree glossy with strange signs of petrification. Carved into the now nearly crystalline bark are various scenes of the wild hunt, together forming a circle about an eight-pointed star.<br><br />
Obvious exits: out<br />
<br />
Three short blasts of a horn make the trees around you vibrate and their leaves fall upon you in a cascade of color that obscures your vision...<br />
<br />
;[[Jaston]]<br />
:{{addmetext}}<br />
<br />
;[[Kuon]]<br />
:{{addmetext}}<br />
<br />
;[[Laethe]]<br />
:{{addmetext}}<br />
<br />
;[[Leya]]<br />
<br />
Your senses become flooded with the distinct sound of an owl's cry, and the faint, fleeting scent of trillium as the world around you blurs...<br />
<br />
[Glade Sanctuary]<br><br />
Tall marble columns inlaid with lapis daggers enclose a well-used sparring ring, its center bare of the grass that emerges green only near the edge. Against the ivory hue of the pillars, trillium blossoms blend to near invisibility, distinguished only by dark verdant foliage and a scent that haunts the air like a waking dream. Set back from the grounds, statues look in from each of the cardinal points, characterized by remarkable craftsmanship; in front of each is a small pool of crystalline water.<br><br />
Obvious exits: out<br />
<br />
Azure sparks of light flood your vision, obscuring the sanctuary and causing it to dissolve around you...<br />
<br />
;[[Niima]]<br />
<br />
Cool azure light bathes you as your surroundings blur for a moment...<br />
<br />
[Aquatic Sanctuary]<br><br />
Tranquil and serene, the chamber echoes with faint aquatic sounds. Water laps unobtrusively at your feet, its presence warm and comforting. The chamber's curved walls and ceiling are translucent and beyond them the presence of sea creatures, both large and small, can be noted drifting by.<br><br />
Obvious exits: out <br />
<br />
Golden flecks of light pervade the azure depths of the sanctuary and with an audible pop, the world around you slowly fades..<br />
<br />
;[[Onar]]<br />
<br />
A deep shadow descends upon you and your breath is briefly muffled as your your vision blurs with darkness...<br />
<br />
[Obsidian Shadow Sanctuary]<br><br />
Obsidian walls rise from smooth black marble floors into a doomed ceiling shrouded in darkness. Set within a tiered structure, dozens of bone white tallows are arranged in the semblance of a cracked skull. Each short wick burns slow, causing them to splutter sporadically with any nearby movement; the candles' illumination is not enough to dispel the shadows beyond their ring of light. A velvet silence fills the air.<br><br />
Obvious exits: out<br />
<br />
Suddenly the candles at the heart of the room go out and you are plunged into a deep darkness that obscures your vision of the world around you...<br />
<br />
;[[Tilamaire]]<br />
:{{addmetext}}<br />
<br />
;[[Voaris]]<br />
:{{addmetext}}<br />
<br />
;[[Voln]]<br />
<br />
The sound of a man softly praying fills your ears and your vision blurs...<br />
<br />
[Vigil Sanctuary]<br><br />
Austere and barren, the sanctuary is ringed in white walls devoid of any wall hangings or fixtures except for a single window cut in the shape of a shield. A lone prayer-mat, beaded with onyx and white birch, rests at the center of the small room, while one white pillar candle burns quietly near the narrow door.<br />
Obvious exits: out<br><br />
<br />
The candle flickers out and your vision is blanketed in velvety blackness...<br />
<br />
[[Category:Major Spiritual Spells]]</div>ALSTHAR