https://gswiki.play.net/api.php?action=feedcontributions&user=ARCHSENEX&feedformat=atomGemStone IV Wiki - User contributions [en]2024-03-28T21:47:53ZUser contributionsMediaWiki 1.39.5https://gswiki.play.net/index.php?title=Dye-n-ator&diff=207168Dye-n-ator2023-09-18T00:34:18Z<p>ARCHSENEX: </p>
<hr />
<div><table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--><br />
'''The Dye-n-ator''' is an item found in the shop '''[[APShop:Dye_Me_A_River|Dye Me a River]]''' on the [[Isle of Ornath]]'s shopping center, [[Agora Promenade]]. It was introduced in 5122.<br />
<br />
'''Note''' - Dye doses that have been taken out of one Dye-n-ator cannot be placed into another Dye-n-ator, and in some circumstances cannot be returned to the Dye-n-ator from which they were removed. Be aware of this before permifying dye from another Dye-n-ator or wanting to store colors given to you by another player.<br />
<br />
'''Additional Note''' - Unlike storage devices, the Dye-n-ator has a per-use cost in the form of crystal amulet charges. It is important to remember that this means that putting permanent dye into the Dye-n-ator will require you to pay upkeep every time you wish to use the dye. At this time, there is no way to retrieve permanent dyes from the machine.<br />
<br />
{{TOC limit|2}}<br />
{{itemtier<br />
|tier= Tier 1<br />
|itemsummary= TBA<br />
|analyze= You analyze your bronze-buttoned contraption and sense that the creator has provided the following information:<br />
<br />
Welcome to the one, the only, and the never before seen "Dye-n-ator 2000"!<br />
This incredible, amazing, and often underestimated, item will thrill you with its ability to store dye. That's right, {Player Name}! It stores dye! If you aren't sure what to do with dye, then you clearly do not understand the physical strain of a crafter!<br />
<br />
Instructions:<br />
1. Hold your (alchemy or cobbling) dye in hand<br />
2. POUR your (alchemy or cobbling) dye IN the Dye-n-ator 2000<br />
3. Marvel at the relief to your shoulders as you shed weight<br />
4. GAZE at your Dye-n-ator 2000 to see all the stored (alchemy or cobbling) dyes<br />
<br />
Retrieval Instructions:<br />
1. PUSH a crystal amulet (or any of its cousins) into the Dye-n-ator (She's a hungry beast!)<br />
2. TAP the Dye-n-ator to determine how many doses you want to retrieve (Options: 1 - 5)<br />
3. SPIN the Dye-n-ator to cycle through all the stored dye (25 is max)<br />
4. TURN the Dye-n-ator to collect your dye<br />
<br />
That's right, {Player Name}, it is that simple!<br />
<br />
But wait! There's more! If you aren't satisfied with the plain, the boring, or the OFF the SHELF Dye-n-ator, then you can obtain an UNLOCK certificate for better convenience and goodness!<br />
<br />
The Dye-n-ator has the following commands: gaze (displays all stored dye), pour (adds dye to contraption), pull (removes crystal amulet from contraption), push (adds crystal amulet to contraption), spin (cycles through available dye), tap (cycles through doses to create), and turn (provides dye)<br />
The "Dye-n-ator 2000" is Tier 1 (OTS) of 2.<br />
<br />
Altering Instructions: The Dye-n-ator must always be a box of some kind and must always be belt-worn. Due to its complicated (patent pending) dials, chambers, switches, and toggles, it can never support a SHOW DESCRIPTION, but it can handle long descriptions.<br />
<br />
Disclaimers: The Dye-n-ator is a sensitive device and as such its creators wish to remind you that it is made for good fun. As a result, it has restrictions on it to prevent the harm of small children and animals. The creators do not want any accusations of "The Dye-n-ator ate my baby!" Please use the Dye-n-ator appropriately. Do not place your hands in the device while it is in use as the creators will not be held responsible for missing digits. And, for the love of all that is holy, do not bring a '''spoon''' anywhere near it. Do not use in the baths as the creators will not be held responsible for what may happen. For your safety do not break these rules.<br />
<br />
Customization fields:<br />
Toggles: bronze<br />
Lacquer: red-tinted<br />
Device Material: white oak<br />
Metal Plate: verdigris copperer<br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= Yes<br />
}}<br />
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! scope="col" style="width:5em;"|Verb<br />
! scope="col"|First<br />
! scope="col"|Third<br />
|-<br />
! scope="row" role="rowheader"|Gaze<br />
|You gaze at a burnished teak contraption, taking particular note of the thin glass rods that stretch across one side. Several cylinders are filled with dye, the glass displaying each hue in turn and reminding you that you have the following colors stored within:<br />
<br />
1. infinite doses of cobbling sparkly silver dye<br />
| None<br />
|-<br />
! scope="row" role="rowheader"|Look<br />
|Preserved under a burnished lacquer, the warm-toned teak contraption is accented with bronze toggles, gears, buttons, and levers. Glass rods are visible within a window that takes up the entire left side, the uppermost one displaying sparkly silver liquid. A small door on the back has a flashing bright circle of amber over it, while a nearby window flashes with the dye number of "1" and the number of doses as "1". Attached to the bottom of the contraption is a simple copper plaque affixed to its side that is bound in place with bronze screws and has crisp lettering engraved into its smooth face proclaiming "~*~ The Dye-n-ator 2000 ~*~".<br />
| None<br />
|-<br />
! scope="row" role="rowheader"|Pour<br />
|You carefully unscrew the lid of your zebrawood contraption and twist the edge until it fans out to create a funnel over the opening. With measured practice, you pour a vial of shimmery cobalt dye into the device until it is utterly empty. As the funnel kaleidoscopes to a closed position, a small drawer pops open and you place your empty vessel inside before screwing the lid back on.<br />
|XXXXX carefully unscrews the lid of her zebrawood contraption and twists the edge until it fans out to create a funnel over the opening. With measured practice, she pours a vial of shimmery cobalt dye into the device until it is utterly empty. As the funnel kaleidoscopes to a closed position, a small drawer pops open and she places her empty vessel inside before screwing the lid back on.<br />
|-<br />
! scope="row" role="rowheader"|Pull<br />
|Depressing a button on your zebrawood contraption, you watch as a panel in the back whooshes open and a crystal amulet pops out of it into your waiting hand. A soft hiss fills the air as the panel closes once more.<br />
|Depressing a button on her zebrawood contraption, you watch as the panel on the back of the device whooshes open and a crystal amulet pops out into her waiting hand. A soft hiss fills the air as the panel closes once more.<br />
|-<br />
! scope="row" role="rowheader"|Push<br />
|Depressing a button on your zebrawood contraption, you watch as a panel in the back whooshes open. You carefully fit your crystal amulet into the waiting prongs with a static-filled snapping sound and then close the panel again.<br />
|Depressing a button on the back of her zebrawood contraption, XXXXX opens a panel in the back of the device with a loud whooshing sound. She carefully fits her crystal amulet into the waiting prongs, the sound of static filling the air, and then closes the panel again.<br />
|-<br />
! scope="row" role="rowheader"|Spin<br />
|Spinning the dial on your zebrawood contraption, you cycle through the options until the word "muted plum" appears in the window.<br />
|Spinning the dial on her zebrawood contraption, XXXXX cycles through the options until the word "muted plum" appears in the window.<br />
|-<br />
! scope="row" role="rowheader"|Turn<br />
|You tinker with a lever, releasing a vial from within the contraption, which slides into place upon a pair of hooks over a spigot. You turn the handle, twisting until muted plum dye begins to pour out with loud gurgling sounds and then twist it closed again before it can spill. Pulling the dye from its hook, you quickly cap it.<br />
|XXXXX tinkers with a lever, releasing a vial from within the contraption, which slides into place upon a pair of hooks over a spigot. She turns a handle on its side, twisting until muted plum dye begins to pour out of the spigot with loud gurgling sounds, and then twists it closed again before it can overfill the vial. Pulling the dye from its hook, XXXXX quickly caps the vessel.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= TBA<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= ...<br />
The Dye-n-ator has the following commands: gaze (displays all stored dye), poke (turns<br />
on/off third person messaging for spin & tinker), pour (adds dye to the contraption),<br />
prod (turns on/off long analyze), pull (removes crystal amulet from the contraption),<br />
push (adds crystal amulet to contraption), spin (cycles through available dye), tinker<br />
(cycles through doses to create), turn (provides dye), and whisper (jumps to dye #)<br />
The "Dye-n-ator 2000" is Tier 2 of 2.<br />
...<br />
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}}<br />
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! scope="col" style="width:5em;"|Verb<br />
! scope="col"|First<br />
! scope="col"|Third<br />
|-<br />
! scope="row" role="rowheader"|Tinker<br />
|Depressing a button in the front of your zebrawood contraption, you watch as the number "1" appears in the tiny nearby window.<br />
|XXXXX depresses a button on the front of her zebrawood contraption, causing the number "1" to appear in the tiny nearby window.<br />
|-<br />
! scope="row" role="rowheader"|Whisper (contraption #)<br />
|A disembodied voice chirps in your ear, "Okay, Boss! You've asked the "Dye-n-ator" to remember to keep the shimmering pink dye at the ready."<br />
| None<br />
|-<br />
|}<br />
</td><td><br />
{{iteminfo<br />
|type= Fluff<br />
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --><br />
|itemclass= Container<br />
|itemclass2= Miscellaneous<br />
|itemclass3= Crafting<br />
|itemtype= Miscellaneous<br />
|itemtype2=<br />
|itemtype3=<br />
|itemtype4=<br />
|itemtype5=<br />
|itemtype6=<br />
|itemtype7=<br />
|itemtype8=<br />
|alter= Yes<br />
|ld= No<br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --><br />
|feature2=<br />
|feature3=<br />
|feature4=<br />
|feature5=<br />
|feature6=<br />
|feature7=<br />
|feature8=<br />
|customize= Yes<br />
|custom= Toggles<br />
|custom2= Lacquer<br />
|custom3= Device Material<br />
|custom4= Metal Plate<br />
|custom5=<br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--><br />
|releasevenue= Rings of Lumnis<br />
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --><br />
|tiered= Yes<br />
|tiersnumber= 2<br />
|unlock= Certificate<br />
|unlock2=<br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --><br />
|corrscript2=<br />
|corrscript3=<br />
|corrscript4=<br />
|corrscript5=<br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --><br />
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --><br />
|spell2=<br />
|spell3=<br />
|spell4=<br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= Long Description Only<br />
}}<br />
{{itemverb<br />
|verb= GAZE<br />
|verb2= LOOK<br />
|verb3= POKE<br />
|verb4= POUR<br />
|verb5= PROD<br />
|verb6= PULL<br />
|verb7= PUSH<br />
|verb8= SPIN<br />
|verb9= TINKER<br />
|verb10= TURN<br />
|verb11= WHISPER<br />
|verb12=<br />
|verb13=<br />
|verb14=<br />
|verb15=<br />
|verb16=<br />
|verb17=<br />
|verb18=<br />
|verb19=<br />
|verb20=<br />
|verb21=<br />
|verb22=<br />
|verb23=<br />
|verb24=<br />
|verb25=<br />
|verb26=<br />
|verb27=<br />
|verb28=<br />
}}<br />
</td></tr></table></div>ARCHSENEXhttps://gswiki.play.net/index.php?title=Dye-n-ator&diff=207167Dye-n-ator2023-09-18T00:31:33Z<p>ARCHSENEX: </p>
<hr />
<div><table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--><br />
'''The Dye-n-ator''' is an item found in the shop '''[[APShop:Dye_Me_A_River|Dye Me a River]]''' on the [[Isle of Ornath]]'s shopping center, [[Agora Promenade]]. It was introduced in 5122.<br />
<br />
'''Note''' - Dyes doses that have been taken out of one Dye-N-Ator cannot be placed into another Dye-N-Ator, and in some circumstances cannot be returned to the Dye-N-Ator from which they were removed. Be aware of this before permifying dye from another Dye-N-Ator or wanting to store colors given to you by another player.<br />
<br />
'''Additional Note''' - Unlike storage devices, the Dye-N-Ator has a per-use cost in the form of crystal amulet charges. It is important to remember that this means that putting permanent dye into the Dye-N-Ator will require you to pay upkeep every time you wish to use the dye. At this time, there is no way to retrieve permanent dyes from the machine.<br />
<br />
{{TOC limit|2}}<br />
{{itemtier<br />
|tier= Tier 1<br />
|itemsummary= TBA<br />
|analyze= You analyze your bronze-buttoned contraption and sense that the creator has provided the following information:<br />
<br />
Welcome to the one, the only, and the never before seen "Dye-n-ator 2000"!<br />
This incredible, amazing, and often underestimated, item will thrill you with its ability to store dye. That's right, {Player Name}! It stores dye! If you aren't sure what to do with dye, then you clearly do not understand the physical strain of a crafter!<br />
<br />
Instructions:<br />
1. Hold your (alchemy or cobbling) dye in hand<br />
2. POUR your (alchemy or cobbling) dye IN the Dye-n-ator 2000<br />
3. Marvel at the relief to your shoulders as you shed weight<br />
4. GAZE at your Dye-n-ator 2000 to see all the stored (alchemy or cobbling) dyes<br />
<br />
Retrieval Instructions:<br />
1. PUSH a crystal amulet (or any of its cousins) into the Dye-n-ator (She's a hungry beast!)<br />
2. TAP the Dye-n-ator to determine how many doses you want to retrieve (Options: 1 - 5)<br />
3. SPIN the Dye-n-ator to cycle through all the stored dye (25 is max)<br />
4. TURN the Dye-n-ator to collect your dye<br />
<br />
That's right, {Player Name}, it is that simple!<br />
<br />
But wait! There's more! If you aren't satisfied with the plain, the boring, or the OFF the SHELF Dye-n-ator, then you can obtain an UNLOCK certificate for better convenience and goodness!<br />
<br />
The Dye-n-ator has the following commands: gaze (displays all stored dye), pour (adds dye to contraption), pull (removes crystal amulet from contraption), push (adds crystal amulet to contraption), spin (cycles through available dye), tap (cycles through doses to create), and turn (provides dye)<br />
The "Dye-n-ator 2000" is Tier 1 (OTS) of 2.<br />
<br />
Altering Instructions: The Dye-n-ator must always be a box of some kind and must always be belt-worn. Due to its complicated (patent pending) dials, chambers, switches, and toggles, it can never support a SHOW DESCRIPTION, but it can handle long descriptions.<br />
<br />
Disclaimers: The Dye-n-ator is a sensitive device and as such its creators wish to remind you that it is made for good fun. As a result, it has restrictions on it to prevent the harm of small children and animals. The creators do not want any accusations of "The Dye-n-ator ate my baby!" Please use the Dye-n-ator appropriately. Do not place your hands in the device while it is in use as the creators will not be held responsible for missing digits. And, for the love of all that is holy, do not bring a '''spoon''' anywhere near it. Do not use in the baths as the creators will not be held responsible for what may happen. For your safety do not break these rules.<br />
<br />
Customization fields:<br />
Toggles: bronze<br />
Lacquer: red-tinted<br />
Device Material: white oak<br />
Metal Plate: verdigris copperer<br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= Yes<br />
}}<br />
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! scope="col" style="width:5em;"|Verb<br />
! scope="col"|First<br />
! scope="col"|Third<br />
|-<br />
! scope="row" role="rowheader"|Gaze<br />
|You gaze at a burnished teak contraption, taking particular note of the thin glass rods that stretch across one side. Several cylinders are filled with dye, the glass displaying each hue in turn and reminding you that you have the following colors stored within:<br />
<br />
1. infinite doses of cobbling sparkly silver dye<br />
| None<br />
|-<br />
! scope="row" role="rowheader"|Look<br />
|Preserved under a burnished lacquer, the warm-toned teak contraption is accented with bronze toggles, gears, buttons, and levers. Glass rods are visible within a window that takes up the entire left side, the uppermost one displaying sparkly silver liquid. A small door on the back has a flashing bright circle of amber over it, while a nearby window flashes with the dye number of "1" and the number of doses as "1". Attached to the bottom of the contraption is a simple copper plaque affixed to its side that is bound in place with bronze screws and has crisp lettering engraved into its smooth face proclaiming "~*~ The Dye-n-ator 2000 ~*~".<br />
| None<br />
|-<br />
! scope="row" role="rowheader"|Pour<br />
|You carefully unscrew the lid of your zebrawood contraption and twist the edge until it fans out to create a funnel over the opening. With measured practice, you pour a vial of shimmery cobalt dye into the device until it is utterly empty. As the funnel kaleidoscopes to a closed position, a small drawer pops open and you place your empty vessel inside before screwing the lid back on.<br />
|XXXXX carefully unscrews the lid of her zebrawood contraption and twists the edge until it fans out to create a funnel over the opening. With measured practice, she pours a vial of shimmery cobalt dye into the device until it is utterly empty. As the funnel kaleidoscopes to a closed position, a small drawer pops open and she places her empty vessel inside before screwing the lid back on.<br />
|-<br />
! scope="row" role="rowheader"|Pull<br />
|Depressing a button on your zebrawood contraption, you watch as a panel in the back whooshes open and a crystal amulet pops out of it into your waiting hand. A soft hiss fills the air as the panel closes once more.<br />
|Depressing a button on her zebrawood contraption, you watch as the panel on the back of the device whooshes open and a crystal amulet pops out into her waiting hand. A soft hiss fills the air as the panel closes once more.<br />
|-<br />
! scope="row" role="rowheader"|Push<br />
|Depressing a button on your zebrawood contraption, you watch as a panel in the back whooshes open. You carefully fit your crystal amulet into the waiting prongs with a static-filled snapping sound and then close the panel again.<br />
|Depressing a button on the back of her zebrawood contraption, XXXXX opens a panel in the back of the device with a loud whooshing sound. She carefully fits her crystal amulet into the waiting prongs, the sound of static filling the air, and then closes the panel again.<br />
|-<br />
! scope="row" role="rowheader"|Spin<br />
|Spinning the dial on your zebrawood contraption, you cycle through the options until the word "muted plum" appears in the window.<br />
|Spinning the dial on her zebrawood contraption, XXXXX cycles through the options until the word "muted plum" appears in the window.<br />
|-<br />
! scope="row" role="rowheader"|Turn<br />
|You tinker with a lever, releasing a vial from within the contraption, which slides into place upon a pair of hooks over a spigot. You turn the handle, twisting until muted plum dye begins to pour out with loud gurgling sounds and then twist it closed again before it can spill. Pulling the dye from its hook, you quickly cap it.<br />
|XXXXX tinkers with a lever, releasing a vial from within the contraption, which slides into place upon a pair of hooks over a spigot. She turns a handle on its side, twisting until muted plum dye begins to pour out of the spigot with loud gurgling sounds, and then twists it closed again before it can overfill the vial. Pulling the dye from its hook, XXXXX quickly caps the vessel.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= TBA<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= ...<br />
The Dye-n-ator has the following commands: gaze (displays all stored dye), poke (turns<br />
on/off third person messaging for spin & tinker), pour (adds dye to the contraption),<br />
prod (turns on/off long analyze), pull (removes crystal amulet from the contraption),<br />
push (adds crystal amulet to contraption), spin (cycles through available dye), tinker<br />
(cycles through doses to create), turn (provides dye), and whisper (jumps to dye #)<br />
The "Dye-n-ator 2000" is Tier 2 of 2.<br />
...<br />
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}}<br />
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! scope="col" style="width:5em;"|Verb<br />
! scope="col"|First<br />
! scope="col"|Third<br />
|-<br />
! scope="row" role="rowheader"|Tinker<br />
|Depressing a button in the front of your zebrawood contraption, you watch as the number "1" appears in the tiny nearby window.<br />
|XXXXX depresses a button on the front of her zebrawood contraption, causing the number "1" to appear in the tiny nearby window.<br />
|-<br />
! scope="row" role="rowheader"|Whisper (contraption #)<br />
|A disembodied voice chirps in your ear, "Okay, Boss! You've asked the "Dye-n-ator" to remember to keep the shimmering pink dye at the ready."<br />
| None<br />
|-<br />
|}<br />
</td><td><br />
{{iteminfo<br />
|type= Fluff<br />
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --><br />
|itemclass= Container<br />
|itemclass2= Miscellaneous<br />
|itemclass3= Crafting<br />
|itemtype= Miscellaneous<br />
|itemtype2=<br />
|itemtype3=<br />
|itemtype4=<br />
|itemtype5=<br />
|itemtype6=<br />
|itemtype7=<br />
|itemtype8=<br />
|alter= Yes<br />
|ld= No<br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --><br />
|feature2=<br />
|feature3=<br />
|feature4=<br />
|feature5=<br />
|feature6=<br />
|feature7=<br />
|feature8=<br />
|customize= Yes<br />
|custom= Toggles<br />
|custom2= Lacquer<br />
|custom3= Device Material<br />
|custom4= Metal Plate<br />
|custom5=<br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--><br />
|releasevenue= Rings of Lumnis<br />
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --><br />
|tiered= Yes<br />
|tiersnumber= 2<br />
|unlock= Certificate<br />
|unlock2=<br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --><br />
|corrscript2=<br />
|corrscript3=<br />
|corrscript4=<br />
|corrscript5=<br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --><br />
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --><br />
|spell2=<br />
|spell3=<br />
|spell4=<br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= Long Description Only<br />
}}<br />
{{itemverb<br />
|verb= GAZE<br />
|verb2= LOOK<br />
|verb3= POKE<br />
|verb4= POUR<br />
|verb5= PROD<br />
|verb6= PULL<br />
|verb7= PUSH<br />
|verb8= SPIN<br />
|verb9= TINKER<br />
|verb10= TURN<br />
|verb11= WHISPER<br />
|verb12=<br />
|verb13=<br />
|verb14=<br />
|verb15=<br />
|verb16=<br />
|verb17=<br />
|verb18=<br />
|verb19=<br />
|verb20=<br />
|verb21=<br />
|verb22=<br />
|verb23=<br />
|verb24=<br />
|verb25=<br />
|verb26=<br />
|verb27=<br />
|verb28=<br />
}}<br />
</td></tr></table></div>ARCHSENEXhttps://gswiki.play.net/index.php?title=Thaumaturge_Tome&diff=205428Thaumaturge Tome2023-08-12T16:41:08Z<p>ARCHSENEX: </p>
<hr />
<div><table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--><br />
'''Thaumaturge Tomes''' were introduced at the Grand Auction of 5123 on March 26, 2023. The Thaumaturge Tome was designed and coded by GM Auchand. During the August 2023 run of Duskruin, the tomes, up to Tier 4, became generally available, sold at [[BVShop:Paranormal Pages|Paranormal Pages]]. Tier 5 will remain of "exceptional rarity." At tier 5, you can have 10 verbs unlocked but not all of the verbs listed to the right. This is intentional for each tome to retain some uniqueness.<br />
<br />
All combat action SMR success is level based.<br />
<br />
The combat actions occur automatically if the tome has ''anima'', it is flying via {{boldmono|[[RAISE]]}}, and an enemy is present.<br />
<br />
You may {{boldmono|[[LOOK]] AT TOME}} to determine how much ''anima'' has been infused into it. You may do this when the tome is in your hand or it is flying.<br />
<br />
<pre{{log2}}>Bound by covers of aged dark leather, the tome's front cover is inlaid with a winking red stone set in an oval of gold. The pages are trimmed in a dusting of gilt. <br />
<br />
The tome is currently infused with 222 anima.</pre><br />
<br />
Thaumaturge Tomes can only send messages to others if their [[demeanor]] toward you is not cold.<br />
<br />
{{TOC limit|2}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1 (Spellglider)<br />
|itemsummary= <br />
|analyze= <br />
This item is a Thaumaturge Tome. It can be altered, but it must remain a tome, folio, ledger, or some other type of book. It has the following capabilities:<br />
<br />
RAISE: makes the tome come alive and attack for you. Can only be activated if the tome contains at least 5 anima.<br />
PUT: places a scroll in the tome, consuming it for anima (max 250). Uses syntax PUT {SCROLL} IN {TOME}.<br />
TELL: select zest verbs from the following list, with syntax TELL {TOME} TO UNLOCK {VERB}.<br />
<br />
ATTEND, FLIP, GAZE, HUG, LICK, PEER, POKE, PONDER, RUB, SQUINT, SMELL, TAP, THUMP, and TURN.<br />
<br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable=YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}}<br />
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader|90}}<br />
! scope="col" style="width:5em;"|Verb<br />
! scope="col"|First<br />
! scope="col"|Third<br />
|-<br />
! scope="row" role="rowheader"|RAISE<br />
|<!-- First Person View --> Raising your <adjective> tome aloft, you whisper an arcane incantation and channel a filament of mana into the tome's pages. It vibrates in your hand, then rises on a current of air, flapping its covers as it begins flying in lazy circles around you.<br />
|<!-- Third Person View --> Raising <her/his> <adjective> tome aloft, <Character> whispers an arcane incantation. A pulse of power travels between <her/him> and <her/his> tome's pages, causing the tome to vibrate, then rise on a current of air. It flaps its covers and begins flying in lazy circles around <Character>.<br />
|-<br />
! scope="row" role="rowheader"|PUT<br />
|<!-- First Person View --> You dangle an arcane scroll in front of your <adjective> tome. With sudden force, the tome lurches forward and splays its covers before slapping them shut around the scroll. The arcane scroll vanishes in a pulse of magical light.<br />
|<!-- Third Person View --> {{addmetext}}<br />
|}<br />
===Combat Action Messaging===<br />
This is a passive ability.<br />
<pre{{log2}}>A flying jewel-inlaid tome's pages rustle with irritation, flipping past scenes of battle and bloodshed as it hones in on a kobold.<br />
[SMR result: 435 (Open d100: 54, Bonus: 3)]<br />
Flying high before undertaking an aerial dive at a kobold, your jewel-inlaid tome unleashes a dazzling arcane projectile!<br />
... 25 points of damage!<br />
Strong blow to right arm breaks it!<br />
The kobold is stunned!</pre><br />
<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2 (Spellwarden):<br />
|itemsummary=<br />
|analyze= Can unlock up to 4 zests total. <br />
PULL: creates a WRITEable parchment. Cooldown: 15 mins.<br />
Combat Action - Tactical Tutelage: Grants +5 DS / +3 TD per tier for 1 min every 5 mins. Cost: 3 anima.<br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= Yes<br />
}}<br />
{| {{verbtable}} <!-- REQUIRED if there are verbanalys for this tier. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader|90}}<br />
! scope="col" style="width:5em;"|Verb<br />
! scope="col"|First<br />
! scope="col"|Third<br />
|-<br />
! scope="row" role="rowheader"|PULL<br />
|<!-- First Person View --> You flip open your <tome adjective> tome and tug gently at a blank <page adjective> page within. A faint shiver goes through the tome as the page comes free.<br />
|<!-- Third Person View --> <Character> flips open <her/his> <tome adjective> tome and tugs at a blank <page adjective> page within that comes easily free of its binding.<br />
|}<br />
===Combat Action Messaging===<br />
This is a passive ability.<br />
<pre{{log2}}>A flying jewel-inlaid tome zips before you, fanning through its pages until it reveals an illuminated treatise on warfare. The runework on the page blazes vivid cerulean. As you stare at the words, you feel the weight of tactical knowledge build in you, allowing you to better protect yourself.</pre><br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3 (Spellweaver):<br />
|itemsummary=Thaumaturge Tomes can only send messages to others if their demeanor toward you is not cold. You can {{boldmono|WRITE}} a message of up to 900 characters and {{boldmono|CLEAN}} the tome to erase the message.<br />
|analyze= Can unlock up to 6 zests total.<br />
WRITE: Write a message of 900 characters or less in the tome.<br />
THROW: Sends a cross-realm message to the target with syntax THROW {TOME} AT {PLAYER}.<br />
<br />
Combat Action - Harsh Lesson: AOE SMR attack against up to 5 foes. Cost: 1 anima per target. As long as two mobs are in the room the tome has a random chance to execute the AOE attack instead of the single target attack. <br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= Yes<br />
}}<br />
{| {{verbtable}} <!-- REQUIRED if there are verbanalys for this tier. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader|90}}<br />
! scope="col" style="width:5em;"|Verb<br />
! scope="col"|First<br />
!scope="col"|Second<br />
! scope="col"|Third<br />
|-<br />
! scope="row" role="rowheader"|WRITE<br />
|<!-- First Person View --> You carefully scribe a message in your <adjective> tome.<br />
|<!-- Second Person View --> N/A<br />
|<!-- Third Person View --> None<br />
|-<br />
! scope="row" role="rowheader"|CLEAN<br />
|<!-- First Person View --> You run your finger along the text written in your <adjective> tome. The ink grows bleary, the shapes of the letters it has formed fuzzing and fading until you behold a clean page once more.<br />
|<!-- Second Person View --> N/A<br />
|<!-- Third Person View --> <Character> flips open <her/his> <tome adjective> tome and tugs at a blank <page adjective> page within that comes easily free of its binding.<br />
|-<br />
! scope="row" role="rowheader"|THROW<br />
|<!-- First Person View --> You toss your <adjective> tome gently into the area, commanding it to seek out <Target character> and share its contents with <him/her>. The tome gives several flaps of its covers before darting away.<br />
|<!-- Second Person View --> <A/an> <article> <adjective> tome flaps in, looking as excited as an animated piece of reading material can. Gliding down to hover before you, it fans out its pages to reveal a message from <Character>. It says:<br />
<br />
<message><br />
<br />
The tome slams shut before spreading its covers once more and soaring off.<br />
|<!-- Third Person View -->{{addmetext}}<br />
|}<br />
===Combat Action Messaging===<br />
This is a passive ability.<br />
<pre{{log2}}>A flying jewel-inlaid tome's pages rustle with irritation, flipping past scenes of battle and bloodshed as it hones in on a kobold.<br />
In a rustling spiral, your jewel-inlaid tome unfurls to reveal a vibrantly illuminated spell form that pulses with arcane light!<br />
[SMR result: 408 (Open d100: 31)]<br />
Arcane energy streaks toward a kobold and collides in a volatile clash of mana and matter!<br />
... 20 points of damage!<br />
Blast of cold air to left knee causes a polar knee cap!<br />
The kobold is stunned!<br />
[SMR result: 443 (Open d100: 64)]<br />
Arcane energy streaks toward a kobold and collides in a volatile clash of mana and matter!<br />
... 15 points of damage!<br />
Glancing blow to right eye scratches cornea!<br />
The kobold is stunned!</pre><br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 4 (Spellvault):<br />
|itemsummary= Each attuned spell has 100 charges. The spells do not replenish after 24 hours. You must {{boldmono|[[ATTUNE]]}} again and hope for the best.<br />
<br />
You do not need to be holding the tome to invoke spells off of it. You may invoke spells from the tome while it is in flight.<br />
<pre{{log2}}><br />
>raise tome<br />
><br />
Raising your jewel-inlaid tome aloft, you whisper an arcane incantation and channel a filament of mana into the tome's pages. It vibrates in your hand, then rises on a current of air, flapping its covers as it begins flying in lazy circles around you.<br />
<br />
>invoke 1207 tome<br />
1d100: 63 + Modifiers: 308 == 371<br />
<br />
You raise the jewel-inlaid tome and gesture to invoke the Force Projection spell.<br />
Sparks begin to fly between the jewel-inlaid tome and your fingers. With a sudden burst of enthusiasm, the sparks jump into your hand and a charged feeling surrounds you.</pre><br />
<br />
|analyze= Can unlock up to 8 zests total.<br />
ATTUNE: Selects 1-3 random combat spells for which the tome becomes a scroll. Cooldown: 1 day.<br />
Combat Action - Booklash: If owner is incapacitated in combat, performs a Major Elemental Wave. Cost: 30 anima. Cooldown: 1 hour.<br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}}<br />
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader|90}}<br />
! scope="col" style="width:5em;"|Verb<br />
! scope="col"|First<br />
! scope="col"|Third<br />
|-<br />
! scope="row" role="rowheader"|ATTUNE <br />
|<!-- First Person View --> You focus on making a mental connection with your <adjective> tome. Sensing its hunger for knowledge, you encourage it to research some spells of war for you. Ink twists and blurs on its pages in response, forming into arcane symbols.<br />
|<!-- Third Person View --> <Character> focuses intently on <her/his> <adjective> tome. Ink twists and blurs on the tome's pages, taking the forms of arcane symbols.<br />
|}<br />
===Combat Action Messaging===<br />
This is a passive ability.<br />
<pre{{log2}}>A flying jewel-inlaid tome's pages rustle with irritation, flipping past scenes of battle and bloodshed as it hones in on a triton assassin.<br />
A swirling torrent of arcane energy moves outward from you.<br />
A triton assassin is buffeted by the corruscating arcane energy and is knocked to the ground.<br />
... 60 points of damage!<br />
Deadly accurate hit! The triton assassin's back is shattered into icy oblivion!<br />
The triton assassin gurgles once and goes still, a wrathful look on his face.<br />
A triton assassin is buffeted by the corruscating arcane energy and is knocked to the ground.<br />
... 40 points of damage!<br />
Weapon arm freeze-dried! Add water and stir.<br />
The assassin's curved black main gauche falls to the ground.<br />
The triton assassin is stunned!<br />
><br />
You don't seem to be able to move to do that.</pre><br />
<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier=Tier 5 (Spellsanctum)<br />
|itemsummary= Your group will enter the tome's sanctum with you. There is no cooldown on how often you may enter the tome's sanctum because it has an anima cost. {{boldmono|[[GO]]}} will enter a private sanctum with mail capabilities.<br />
|analyze= Can unlock up to 10 zests total.<br />
GO: Enters private sanctum with mail capabilities. Cost: 25 anima.<br />
<br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}}<br />
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader|90}}<br />
! scope="col" style="width:5em;"|Verb<br />
! scope="col"|First<br />
! scope="col"|Third<br />
|-<br />
! scope="row" role="rowheader"|GO <br />
|<!-- First Person View --> You raise your <adjective> tome before you, walking forward as you stare at the writing on its pages. Larger and larger the writing seems to loom in your vision as a stiff wind smelling of preservatives and old paper consumes you. There is a rustle of parchment all around you, the dry susurrus becoming all that you can hear. And then there is silence. You look around and see that your surroundings have changed.<br />
|<!-- Third Person View --> {{addmetext}}<br />
|}<br />
<br />
==Additional Information==<br />
===Ambients===<br />
The following ambients.<br />
{| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! scope="col"|Ambient<br />
! scope="col"|Viewpoint<br />
! scope="col"|Messaging<br />
|-<br />
!rowspan=1 |1<br />
|Third Person ||Hovering nearby, a flying jewel-inlaid tome flips through its own pages as if scanning for a particular passage. Evidently satisfied by the results of its search, the tome bends a page corner back of its own volition and shuts gently before resuming its meanderings.<br />
|- <br />
!rowspan=1 |2<br />
|Third Person ||A flying jewel-inlaid tome flaps around idly as if bored by the lack of anything to do.<br />
|-<br />
!rowspan=1 |3<br />
|Third Person ||Rivulets of cerulean light tangle over the surface of a flying jewel-inlaid tome's cover as it flies past.<br />
|-<br />
!rowspan=1 |4<br />
|Third Person ||Rising up on an air current, a flying jewel-inlaid tome glides by, flapping its covers industriously in order to stay aloft.<br />
|-<br />
!rowspan=1 |5<br />
|Third Person ||A flying jewel-inlaid tome flips open to a page on history, proudly displaying illuminated text with fanciful illustrations, diagrams, and text written in a finely trained hand.<br />
|-<br />
!rowspan=1 |6<br />
|Third Person ||A flying jewel-inlaid tome executes a series of zig-zagging flybys, its pages flapping as it dives past.<br />
|-<br />
!rowspan=1 |7<br />
|Third Person ||A flying jewel-inlaid tome stretches its covers wide, little creases forming along its spine as the binding lets out a series of creaks. As if relieved, the tome shakes in midair and fans out its pages.<br />
|-<br />
!rowspan=1 |8<br />
|Third Person ||A flying jewel-inlaid tome flips open to a page on , proudly displaying illuminated text with fanciful illustrations, diagrams, and text written in a finely trained hand.<br />
|}<br />
<br />
==See Also==<br />
* [[/saved posts|Saved posts]]<br />
* [[Thaumaturge Tome Script]]<br />
<br />
</td><td><br />
{{iteminfo<br />
|type= Mechanical<br />
|itemclass= Miscellaneous<br />
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --><br />
|alter= Yes<br />
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --><br />
|customize= Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --><br />
|custom= Alter the 15/15/15s of parchments produced by this tome.<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--><br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--><br />
|releasevenue= Grand Auction of 5123<br />
|releaseyear= 2023<br />
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --><br />
|tiered= Yes<br />
|tiersnumber= 5<br />
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--><br />
|legendary= Yes<br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --><br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity= <br />
|spell= Scroll<br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= Must remain a tome, folio, ledger, or some other type of book.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --><br />
}}<br />
{{itemverb<br />
<br />
|verb=ATTEND<br />
|verb2=ATTUNE<br />
|verb3=CLEAN<br />
|verb4=FLIP<br />
|verb5=GAZE<br />
|verb6=GO<br />
|verb7=HUG<br />
|verb8=LICK<br />
|verb9=LOOK<br />
|verb10=PEER<br />
|verb11=POKE<br />
|verb12=PONDER<br />
|verb13=PULL<br />
|verb14=PUT<br />
|verb15=RAISE<br />
|verb16=RUB<br />
|verb17=SQUINT<br />
|verb18=SMELL<br />
|verb19=TAP<br />
|verb20=TELL<br />
|verb21=THROW<br />
|verb22=THUMP<br />
|verb23=TURN<br />
|verb24=WRITE<br />
<br />
}}<br />
<br />
</td></tr></table><br />
<br />
[[Category:Grand_Auction_of_5123]]</div>ARCHSENEXhttps://gswiki.play.net/index.php?title=Rooted&diff=202592Rooted2023-07-03T16:03:40Z<p>ARCHSENEX: </p>
<hr />
<div>A '''rooted''' target is unable to move away from the room but can still perform combat actions.<br />
<br />
Rooted targets receive a penalty of -50 AS to melee attacks, -25 AS to ranged attacks, and -25 DS, but this does not stack with some other status conditions. In addition, rooted creatures cannot perform maneuvers.<br />
<br />
Common sources of this condition include [[bandit]] traps, [[Cold Snap (512)]], [[Stone Fist (514)]], and the PSM Maneuver [[Pin Down]].<br />
<br />
[[Category:Effects and Conditions]]</div>ARCHSENEXhttps://gswiki.play.net/index.php?title=SimuCon_2023&diff=199099SimuCon 20232023-06-09T01:57:15Z<p>ARCHSENEX: </p>
<hr />
<div>[[File:SimuCon2019logo.png|right|300px|SimuCon 2019 Logo]]<br />
<br />
'''SimuCon''' is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. <br />
<br />
'''<u>OFFICIAL</u>''' dates for 2023 are Thursday, July 13 through Sunday, July 16, 2023 at the Sheraton Westport Plaza Hotel. Room reservation link Room reservation link [https://www.marriott.com/event-reservations/reservation-link.mi?id=1671037150079&key=GRP&app=resvlink here].<br />
<br />
==2023 Schedule==<br />
{| {{prettytable|text-align:center;}}<br />
|+ '''Preliminary SimuCon 2023 Schedule<br>ALL TIMES CST<br>(CENTRAL TIME)<br />
|-<br />
! Day<br />
! Time<br />
! colspan="3" | Activity<br />
! Open To<br />
|-<br />
! rowspan=2 rowheader="row" style="vertical-align:top;"|Wednesday<br>July 12<br />
|- <br />
| 0:00 AM<br />
| colspan="3" | Blank || ALL<br />
|- <br />
! rowspan=2 rowheader="row" style="vertical-align:top;"|Thursday<br>July 13<br />
|- <br />
| 0:00 AM<br />
| colspan="3" | Blank || ALL<br />
|-<br />
! rowspan=2 rowheader="row" style="vertical-align:top;"|Friday<br>July 14<br />
|- <br />
| 0:00 AM<br />
| colspan="3" | Blank|| ALL<br />
|-<br />
! rowspan=2 rowheader="row" style="vertical-align:top;"|Saturday<br>July 15<br />
|- <br />
| 0:00 AM<br />
| colspan="3" | Blanks || All<br />
|-<br />
! rowspan=2 rowheader="row" style="vertical-align:top;" |Sunday<br>July 16<br />
|- <br />
| NA<br />
| colspan="3" | Blank || ALL<br />
|}<br />
* This is still subject to revision! Check back later!<br />
* *You must bring your own laptop and have an active account to participate<br />
<br />
Tune in to our livestream at http://www.twitch.tv/radiofreesimucon to view the GS State of Elanthia and panels! Other activities will be streamed ad hoc throughout the 'Con<br />
<br />
===Panel Schedule===<br />
{| {{prettytable|text-align:center;}}<br />
|+ '''Panel Schedule<br>ALL TIMES CST<br>(CENTRAL TIME)<br />
|-<br />
! Day<br />
! Time<br />
!Activity<br />
!Panelists<br />
|-<br />
|rowspan="1"|Friday<br />
| 2:00 PM - 6:00 PM<br />
|Name<br />
|People<br />
|-<br />
|rowspan="1"|Saturday<br />
| 2:00 PM - 6:00 PM<br />
|Name<br />
|People<br />
|-<br />
|}<br />
<br />
===Main Events & Side Quest Announcement===<br />
<br />
====SimuCon Main Events: Live Alterations====<br />
<br />
Back again this year, there will be two sessions per day on Thursday, Friday, and Saturday where you will be able to sit with a GameMaster and get an alteration done. Look for posted GM names when our schedule is solidified!<br />
<br />
====SimuCon Main Quest: Roarin’ 20’s Themed Casino Night!====<br />
<br />
Join us in the main room for an exciting and fun Roarin’ 20’s Costumed (or Casual!) Event as we dive into a Speakeasy to play Craps, Texas Hold ‘em, Roulette, Blackjack, and 3-card Poker!<br />
Elite Events will be providing this entertainment for us, while Simutronics will be providing the funny money for the games. There will be prizes and purchases that can be made with your earnings! Come ready to play!<br />
<br />
====SimuCon Side Quests: Jackbox Games====<br />
During SimuCon, we’ll be hosting a Jackbox Party. Attendants will enter a raffle to see if they are a player in the game. We’ll run several rounds this way, and then all the winners will have a head-to-head battle to see who reigns supreme!<br />
<br />
We will be using one of the SimuCon Breakout Rooms for this event and anyone not playing gets to be in the audience!<br />
<br />
Non-attendees watching on Twitch will also get to be part of the audience!<br />
<br />
Don't know what Jackbox Games are? Here's a handy link: [https://www.jackboxgames.com/ Jackbox Games]<br />
<br />
====SimuCon Side Quest: D&D====<br />
Whether you are a seasoned veteran of the game or have never played before, this fun session based in Elanthia is open to all! There will be a ZERO Session to help you understand the basic mechanics, assign roles, and prepare you for the campaign.<br />
<br />
There will be 6 sessions, all running the same one-shot, throughout SimuCon. This is a sign-up event, which will include a set of dice and several hand-outs.<br />
<br />
DragonRealms GMs Mazrian, Irenos, Miskton, Ben, Melindrha, and Gemstone IV GM Thandiwe will each be a Dungeon Master for one of the sessions of this exciting event. Be sure to sign up for the fun at the Box Office Under SimuCon 2023 for GS Attendees – D&D One-Shot Game!<br />
<br />
====SimuCon Side Quest: Sip & Paint====<br />
Join us for a Sip (BYOB) and Paint session at SimuCon where you will get to paint a Dragon Miniature to bring home with you! Sit with fellow players and GMs for this engaging experience.<br />
This is a sign-up event, so be sure to sign up for the fun at the Box Office Under SimuCon 2023 for GS Attendees – Sip and Paint, miniature painting!<br />
<br />
====SimuCon Side Quest: Dungeon Mayhem====<br />
<br />
Based upon iconic Dungeons and Dragons characters, but with a comical twist, this deck-based game involves beating the other players to be the ultimate winner!<br />
<br />
Each game can host 12 players. Players can pick from either heroes or monsters with choices like:<br />
<br />
'''Heroes:''' Sutha the Skullcrusher (barbarian), Azzan the Mystic (wizard), Lia the Radiant (paladin), Oriax the Clever (rogue), Shapeshifter Jaheira (druid), and Minsc the ranger with his hamster friend Boo.<br />
<br />
'''Monsters:''' Lord Cinderpuff (a banker dragon), Hoots McGoots (circus owlbear), Dr. Tentaculous (therapist mind flayer), Blorp (hungry gelatinous cube), Delilah Deathray (narcissistic beholder), and Mimi LeChaise (a mimic).<br />
<br />
For more information on the game, visit: [https://dnd.wizards.com/products/dungeon-mayhem Dungeon Mayhem]<br />
<br />
====SimuCon Side Quest: Spirit Beasts (Gemstone Only)====<br />
<br />
Join us on Saturday before the panels start for an in-game session of Spirit Beasts, hosted by players Obelin and Starletdawn. This session will follow the previous day’s panels of Spirit Beasts hosted by players Obelins and Starletdawn, with a special (remote) guest appearance of GM Auchand.<br />
<br />
====SimuCon Side Quest: Once Upon a Time====<br />
<br />
Joins us for laughs and creative thinking as we play the Card Game “Once Upon a Time.” This fun game has everyone working cooperatively to tell a fairytale story, while secretly steering the story towards their own ending.<br />
<br />
One person is the Narrator, ensuring that the story flows and the cards are used correctly, while the rest of the players draw, deal, and play storytelling cards.<br />
<br />
For more information on the game, visit: [https://www.atlas-games.com/onceuponatime/ Once Upon a Time]<br />
<br />
====SimuCon Side Quest: Munchkin Tournament====<br />
<br />
Join us for the annual Munchkin Tournament hosted by GS’s GM Mestys! Take part in this laugh-filled card game and compete against players to become the Munchkin Champion!<br />
<br />
Designed for 8 players, though there can be only one in the end, the tournament winner will be given one of the SimuCon character pins for their collection.<br />
<br />
For more information on the game, visit: [https://munchkin.game/ Munchkin Game]<br />
<br />
====SimuCon Side Quest: Blood on the Clocktower====<br />
<br />
During a hellish thunderstorm, a scream echoes through the sleepy town of Ravenswood Bluff. The townsfolk rush to investigate and find the beloved local storyteller has been murdered, their body hanging limp from the clocktower. As blood drips onto the cobblestones below, a realization slowly dawns… a demon has been unleashed, killing by night and taking on a human form by day.<br />
<br />
Can good find the demon in time? Or will evil overrun this once peaceful town?<br />
<br />
Blood on the Clocktower is a game of murder and mystery, lies and logic, deduction, and deception for five-to-twenty courageous players and one devious storyteller.<br />
<br />
For More Info, Visit: [https://bloodontheclocktower.com/ Blood on the Clocktowe]<br />
<br />
==Attendee List==<br />
The below lists are of those people that have mentioned they are attempting to attend the 2023 conference. You may edit this page to add your character to the list.<br />
<br />
===Prime Players===<br />
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"><br />
* Archsenex<br />
* Azanoth<br />
* Delindra/Jisandra<br />
* Dergoatean<br />
* Desorceri<br />
* Deza<br />
* Eruheran<br />
* Former GM Kveta<br />
* HebrewToYou<br />
* Katie<br />
* Kragdruk<br />
* Licel<br />
* Maylan<br />
* Melivn<br />
* Naamit<br />
* Obelin<br />
* Obsalyn<br />
* Raelee<br />
* Rozy<br />
* Tranquia<br />
* Treeva<br />
* Tysong<br />
* Vhorg/Drekoi<br />
* Zangow<br />
* Zhagen<br />
</div><br />
<br />
===Platinum Players===<br />
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"><br />
* Blank<br />
</div><br />
<br />
===Shattered Players===<br />
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"><br />
* Jirraturd / Rencelas<br />
</div><br />
<br />
===Game Staff===<br />
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"><br />
* Caconym<br />
* Chris in Billing<br />
* Flannihan<br />
* Haliste<br />
* Haxus<br />
* Lydil<br />
* Lyneya<br />
* Mestys<br />
* Sindin<br />
* Skippy<br />
* Sleken<br />
* Thandiwe<br />
* Valyrka<br />
</div><br />
<br />
==Frequently Asked Questions==<br />
===How much does SimuCon cost?===<br />
Attendance badges cost $40. Please see the [[SimuCon_2023#Ticketing|Ticketing]] section for more details.<br />
<br />
===Where do I sign up?===<br />
<br />
Ticketing will be handled via the play.net Box Office. Please see the [[SimuCon_2023#Ticketing|Ticketing]] section for more details.<br />
<br />
===Who organizes SimuCon?===<br />
<br />
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!<br />
<br />
===What is it like to attend a SimuCon?===<br />
<br />
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2023 Schedule|2023 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.<br />
<br />
===How many people attend SimuCon and when do they show up?===<br />
<br />
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.<br />
<br />
===What equipment should I bring?===<br />
<br />
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. '''Note:''' It is not recommended that you leave your equipment unattended in the conference room.<br />
<br />
===Will I need a car?===<br />
<br />
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don't forget to bring cash for a tip!<br />
<br />
===Is SimuCon family friendly?===<br />
<br />
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.<br />
<br />
===What is the weather typically like?===<br />
<br />
Missouri is nicknamed "Misery" for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather<br />
<br />
===Do I need to bring food or beverages?===<br />
<br />
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.<br />
<br />
===What should I wear?===<br />
<br />
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.<br />
<br />
===Is there a pool?===<br />
<br />
YES! Pack your bathing suits because the official SimuCon hotel has an outdoor pool! There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any! It is also recommended that you bring pool noodles, because pool noodles are wicked cool.<br />
<br />
==Visitor Information==<br />
The convention is typically held in the St. Louis area, home of Simutronic's headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.<br />
<br />
===Accommodations===<br />
{| {{prettytable}}<br />
|-bgcolor=lightblue<br />
! Name||Distance||Address||Link<br />
|-<br />
|'''Sheraton Westport Plaza (Official Hotel, Discounted Rate)''' || onsite || 900 Westport Plaza, St. Louis, MO 63146 || [https://www.marriott.com/event-reservations/reservation-link.mi?id=1671037150079&key=GRP&app=resvlink Booking Link]<br />
|-<br />
|Sheraton Westport Chalet (Sister Hotel, next to the Plaza) || onsite || 191 Westport Plaza, St. Louis, MO 63146 || [https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]<br />
|-<br />
|Staybridge Suites || 0.3 miles || 25 Progress Pkwy, St. Louis, MO 63146 || [https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]<br />
|-<br />
|Comfort Inn Suites || 0.7 miles || 12031 Lackland Rd., Saint Louis, MO, 63146 || [https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&checkOutDate=2022-08-79 Booking Link]<br />
|-<br />
|Residence Inn St. Louis Westport || 0.6 miles || 11918 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]<br />
|-<br />
|Farfield Inn and Suites St. Louis Westport || 0.6 miles || 11918 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]<br />
|-<br />
|Courtyard by Marriott St. Louis Westport || 0.7 miles || 11888 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]<br />
|-<br />
|}<br />
<br />
===Dining/Eating===<br />
{| {{prettytable}}<br />
|-bgcolor=lightblue<br />
! Name||Type||Distance||Address||Link<br />
|-<br />
| Drunken Fish || Sushi || onsite || 639 West Port Plaza, St. Louis, MO 63146 || https://www.westportstl.com/drinkdine<br />
|-<br />
| Fuzzy's Taco Shop || Baja Tacos || onsite || 302 West Port Plaza, St. Louis, MO 63146 || https://www.westportstl.com/drinkdine<br />
|-<br />
| Kobe Japanese Grill || Japanese/Hibachi || onsite || 645 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine<br />
|-<br />
| McDonald's || Fast Food || onsite || 25 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine<br />
|-<br />
| St. Louis Bread Company || Coffee/Sandwich/Soup || onsite || 147 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine<br />
|-<br />
| Smoothie King || Smoothies || onsite || 324 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine<br />
|-<br />
| Starbucks || Coffee || onsite || 111 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine<br />
|-<br />
| Trainwreck Saloon|| American/Grill|| onsite || 314 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine<br />
|-<br />
| O'Fallon Brewery || Beer/American Food || 0.3 mi || 45 Progress Pkwy, Maryland Heights, MO 63043 || http://www.ofallonbrewery.com/<br />
|-<br />
| Giola's Deli || Sandwiches || 0.8 mi || 11855 Adie Rd, Maryland Heights, MO 63043 || https://www.gioiasdeli.com/<br />
|}<br />
<br />
===Off-Site Dining===<br />
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.<br />
<br />
{| {{prettytable}}<br />
|-bgcolor=lightblue<br />
! Name||Type||Distance||Address||Link<br />
|-<br />
| DD Mau || Vietnamese / Bao || 1.3 mi || 11982 Dorsett Rd, Maryland Heights, MO 63043 || http://www.ddmaustl.com/<br />
|-<br />
| Gobble STOP Smokehouse || BBQ Poultry || 2.8 mi || 1227 Castillon Arcade Plaza, Creve Coeur, MO 63141 || http://gobblestopsmokehouse.net/<br />
|-<br />
| Nudo House STL || Ramen / Japanese || 3.0 mi|| 11423 Olive Blvd, St. Louis, MO 63141 || http://nudohousestl.com/<br />
|-<br />
| Dave & Tony's || Premium Burgers || 3.2 mi|| 12766 Olive Blvd, St. Louis, MO 63146 || http://www.daveandtonys.com/<br />
|-<br />
| Taqueria Durango || Mexican || 3.5 mi || 10238 Page Ave, Overland, MO || https://www.facebook.com/TaqueriaDurangoSaintLouis<br />
|-<br />
| Nick & Elena's Pizzeria|| Pizza/Italian || 5.4 mi|| 3007 Woodson Rd, Overland, MO 63114 || https://www.facebook.com/NICKnELENAS/<br />
|-<br />
| Sugarfire Smokehouse|| BBQ || 6.0 mi|| 9200 Olive Blvd, St. Louis, MO 63132 || https://sugarfiresmokehouse.com/locations/mo-olivette/<br />
|-<br />
| Salt + Smoke || BBQ|| 9.0 mi|| 501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/<br />
|-<br />
| BEAST || BBQ || 17.1 mi || 4156 Manchester Ave, St. Louis, MO 63110 || https://beastbbqstl.com/<br />
|-<br />
| Pappy's Smokehouse || BBQ || 18.7 mi|| 3106 Olive St, St. Louis, MO 63103 || https://www.pappyssmokehouse.com/<br />
|-<br />
| Bogart's || BBQ || 20.8 mi || 71627 S 9th St, St. Louis, MO 63104 || https://www.bogartssmokehouse.com/<br />
|-<br />
| Broadway Oyster Bar || Cajun|| 23.7 mi || 736 S Broadway, St. Louis, MO 63102 || http://www.broadwayoysterbar.com/<br />
|-<br />
| Ted Drewes|| Famous local frozen custard || 21.6 mi || 6726 Chippewa, St. Louis, MO 63109 || http://teddrewes.com/<br />
|-<br />
| Bombay Food Junkies || Vegan Options || 5.2 mi || 3580 Adie Rd, St Ann, MO 63074 || https://www.bombayfoodjunkies.com/<br />
<br />
|}<br />
<br />
===Shopping/Groceries===<br />
{| {{prettytable}}<br />
|-bgcolor=lightblue<br />
! Name||Distance||Address||Link<br />
|-<br />
| Target || 5.9 mi || 12275 St Charles Rock Rd, Bridgeton, MO 63044 || [https://www.target.com/sl/bridgeton/12 website]<br />
|-<br />
| Costco || 13.3 mi || 200 Costco Way, St Peters, MO 63376 || [https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]<br />
|-<br />
| Schnucks Dorsett (Grocery Store) || 1.5 mi || 2030 Dorsett Rd, Maryland Heights, MO 63043 || [https://locations.schnucks.com/mo-maryland-heights-117 website]<br />
|-<br />
| Gateway Newstands || onsite || 519 W Port Plaza Dr, St. Louis, MO 63146 || https://www.westportstl.com/specialty<br />
|-<br />
| Walgreens|| 1.6 mi|| 12509 Dorsett Rd, Maryland Heights, MO 63043 || [https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]<br />
|-<br />
| BP Gas Station|| 0.3 mi || 11988 Westline Industrial Dr, St. Louis, MO 63146 || <br />
|-<br />
| ALDI|| 2.6 mi || 11745 Olive Blvd, Creve Coeur, MO 63141 || [https://www.aldi.us/ website]<br />
|-<br />
| Trader Joe's || [https://goo.gl/maps/3aV8WLBakaB2 2.4 mi] || 11505 Olive Blvd, Creve Coeur, MO 63141|| [https://locations.traderjoes.com/mo/creve-coeur/694/ website]<br />
|-<br />
| D&J Liquor || [https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi] || 1914 McKelvey Rd, Maryland Heights, MO 63043 ||<br />
|}<br />
<br />
===Attractions===<br />
<br />
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/<br />
<br />
{| {{prettytable}}<br />
|-bgcolor=lightblue<br />
! Name||Description||Address||Link<br />
|-<br />
| The Gateway Arch ||Oh look, it's the Arch ||200 Washington Ave, St. Louis, MO 63102 || https://www.gatewayarch.com/<br />
|-<br />
| Busch Stadium ||Cardinals Baseball Stadium ||700 Clark Ave, St. Louis, MO 63102 || https://www.mlb.com/cardinals/ballpark<br />
|-<br />
| Forest Park ||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112 || https://forestparkmap.org/<br />
|-<br />
| St. Louis Zoo ||Free zoo, located inside Forest Park ||Government Dr, St. Louis, MO 63110 || https://www.stlzoo.org/<br />
|-<br />
| St. Louis Aquarium at Union Station|| Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel || 201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/ <br />
|-<br />
| St. Louis Art Museum ||Free art museum, located inside Forest Park ||1 Fine Arts Dr, St. Louis, MO 63110 || https://www.slam.org/<br />
|-<br />
| Creve Coeur Lake Park || [https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape || 13725 Marine Ave, St. Louis, MO 63146 || [https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]<br />
|-<br />
| The Muny ||Outdoor theater, located inside Forest Park ||1 Theatre Dr, St. Louis, MO 63112 || https://muny.org/<br />
|-<br />
| Missouri Botanical Gardens ||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 || http://www.missouribotanicalgarden.org/<br />
|-<br />
| Anheuser-Busch St. Louis Brewery ||Main brewery, offers tours ||1200 Lynch St, St. Louis, MO 63118 || https://www.budweisertours.com/locations/st-louis-missouri.html<br />
|-<br />
| City Museum ||Architectural Anomaly/Interactive Art/Climbing Museum ||750 N 16th St, St. Louis, MO 63103 || https://www.citymuseum.org/<br />
|-<br />
| Grants Farm ||Free wildlife park with tram tours and free beer ||10501 Gravois Rd, St. Louis, MO 63123 || https://www.grantsfarm.com/home.html<br />
|-<br />
| The Butterfly House ||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx<br />
|-<br />
| Science Center ||Kid-friendly interactive museum, includes IMAX and planetarium ||5050 Oakland Ave, St. Louis, MO 63110 || https://www.slsc.org/<br />
|-<br />
| Magic House ||Kid-friendly interactive museum, includes magic ||516 S Kirkwood Rd, St. Louis, MO 63122 || https://www.magichouse.org/<br />
|-<br />
| Fox Theatre ||Historic theater, offers tours ||527 NORTH GRAND BLVD., St. Louis, MO 63103 || https://www.fabulousfox.com/visit/tours<br />
|-<br />
| St. Louis Neighborhoods||Shopping/Nightlife/Exploring||Various || https://explorestlouis.com/things-to-do/neighborhoods/<br />
|-<br />
| Live Music Venues||St. Louis is known for its blues and jazz scene ||Various || https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/<br />
|-<br />
| Casinos||Gambling ||Various || https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html<br />
|-<br />
| Cahokia Mounds || Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel || 30 Ramey Street Collinsville, IL 62234 || https://cahokiamounds.org/<br />
|-<br />
| A Gathering Place || Massages within walking distance of convention center || 12140 Lackland Rd, St. Louis, MO 63146 || https://www.agatheringplace.com/<br />
|}<br />
<br />
==Ticketing==<br />
Ticketing is currently handled through the play.net [https://www.play.net/gs4/quests/ Box Office] page. Currently there are 4 offerings for non-attendees and 9 for attendees. To attend in-person, a badge is required and all attendees must display their badge at all times while in the official event rooms. For additional details about each offering, please visit the [https://www.play.net/gs4/news.asp?id=1912 Event Details] page.<br />
<br />
===Non-Attendee===<br />
====#1 Goodie Bag ($40)====<br />
* 4x RPA orb (account attuned)<br />
* Chronomage Spheres, 1x per town<br />
* Urchin Guide, 90 days<br />
* Adv Guild Vouchers, 20 uses<br />
* Quest Orb, 1 use<br />
<br />
====#2 Friend of the Con Support ($50)====<br />
Support the 'Con even if you can't make it to STL!<br />
<br />
====#3 Friend of the Con Support ($5)====<br />
Support the 'Con even if you can't make it to STL!<br />
<br />
====#4 Extra special item ($40)====<br />
A unique Spirit Beast available only at SimuCon 2023! (account attuned)<br />
<br />
===Attendee===<br />
====#1 Badge & Goodie-bag ($40)====<br />
* 4x RPA orb (account attuned)<br />
* Chronomage Spheres, 1x per town<br />
* Urchin Guide, 90 days<br />
* Adv Guild Vouchers, 20 uses<br />
* Quest Orb, 1 use<br />
* Special Attendee-only Scripted Item! (account attuned)<br />
<br />
====#2 Extra special item ($40)====<br />
A unique Spirit Beast available only at SimuCon 2023! (account attuned)<br />
<br />
====#3 Character Portrait ($250)====<br />
A rendering of your character, copy to be provided to you and included in your character's LOOK in game.<br />
<br />
Provide your character's full LOOK description. Include as much detail as possible to convey to the artist a clear vision of your character.<br />
<br />
* You may note one or two items that you want specifically depicted. If you prefer a certain pose, specify it.<br />
<br />
You will be provided with a composite sketch and allowed one round of revision before the final product is completed. Images will be delivered in the following formats:<br />
* Low res:<br>830x1080 (to fit within the Wiki upload file size limit, if you want to display your image there)<br />
* High res:<br>2400x3000 pixels. (print size of 8x10)<br />
<br />
====#4 Custom Room ($175)====<br />
Purchaser will work with a GM to create a unique room that will be deployed to all instances of the game.<br />
<br />
====#5 D&D One-Shot Game ($5)====<br />
Participate in one of the Elanthia-themed One-Shot campaigns. You will receive a pouch of dice to play the game with!<br />
<br />
====#6 Friend of the Con Support ($50)====<br />
Support the 'Con even more than you already are by attending it in STL!<br />
<br />
====#7 Friend of the Con Support ($5)====<br />
Support the 'Con even more than you already are by attending it in STL!<br />
<br />
====#8 Lunch with a Gemstone GM ($150)====<br />
Either participate in the small group lunch on Friday at noon with DR PM Lyneya, GS PM Wyrom, and Simutronics CEO Skippy, and Chris in Billing…. Or share a quiet meal with a GS GM! (Dutch style - each will pay for their own).<br />
<br />
====#9 Simu swag ($40)====<br />
SimuCon Swag Bag containing: <br />
* SimuCon Notebook<br />
* SimuCon Pen<br />
* 17oz Ceramic Mug<br />
* ... and other items!<br />
<br />
====#10 Sip and Paint ($60)====<br />
Join professional 3D artist Jonathan Bombard as he guides you through an evening of painting your very own beautiful and fearsome adult dragon miniature! Each step will be explained and demonstrated, along with some helpful tips and tricks to bring out the best in your personal dragon.<br />
<br />
This price includes a unique to SimuCon 2023 collectible statue only available through the box office, as well as all of the supplies you'll need to complete your dragon - you just need to bring your own booze! Registered guests who want to get a lot of paint time in may wish to bring a hair dryer, but it is not required. You may also bring your own painting supplies if you wish.<br />
<br />
Dragon approximate measurements: 205mm from wingtip to wingtip, 140mm tall, on a base of 100mm<br />
Sip and paint a 3D miniature Simucon c (205mm x 140mm on a 100mm base) with Jonathan Bombard.<br />
<br />
==See Also==<br />
*[https://discord.gg/eTvANvy SimuCon channel] (official Discord server)<br />
*[https://discord.gg/tZGPPyU Unofficial SimuCon Server] (unofficial SimuCon dedicated Discord server)<br />
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR's Wiki Page)<br />
<br />
[[Category:SimuCon]]</div>ARCHSENEXhttps://gswiki.play.net/index.php?title=Benediction_(307)&diff=187489Benediction (307)2023-01-20T15:00:28Z<p>ARCHSENEX: </p>
<hr />
<div>{{spell<br />
| mnemonic = BENEDICT<br />
| base_dur = 1200 sec<br />
| add_dur = +60 sec per [[Cleric Base]]<br />
| span = [[Stackable]]<br />
| type = Offensive<br />
| subtype = [[Attack strength|AS]], [[DS]]<br />
| weapon = None<br />
| enhancement = Base +5 AS/DS<br />
| availability = Group and [[Self-cast]]<br />
| navigation = {{Cleric base navigation}}<br />
}}<br />
__TOC__<br />
<section begin=description /><noinclude>'''Benediction''' is a</noinclude><includeonly>A</includeonly> buff spell that adds to both the generic [[attack strength]] (AS) and physical (non-[[bolt]]) [[defensive strength]] (DS) of the caster and members of their [[group]].<section end=description /> Overtraining in [[Cleric Base]] spell ranks past the caster's [[level]] will provide no additional benefit. Training in [[#Lore Benefit|Spiritual Lore, Blessings]] provides for a chance for the caster and group to receive an additional +15 AS bonus on a single attack.<br />
<br />
'''AS Bonus''': The base bonus is +5 generic AS at spell rank 7. This increases by 1 for every two Cleric Base ranks trained past rank 7 with a maximum bonus of +15 AS at rank 27. This bonus applies to both the caster and group members.<br />
<br />
Additionally, there is a +1 bolt AS bonus that is [[self-cast]] only for every two ranks past rank 27. The maximum bolt AS bonus is +51 at level 99 with 99 spell ranks. A simple way to determine the bolt AS bonus is to subtract 2 from the [[mana]] cost.<br />
<br />
'''DS Bonus''': The base bonus is +5 physical DS at spell rank 7. This increases by 1 for every two Cleric Base ranks trained past rank 7 with a maximum bonus of +15 DS at rank 27. This bonus applies to both the caster and group members. Benediction does NOT provide a DS bonus against bolt attacks.<br />
<br />
'''Bless Maintenance''': While under the effect of 307 (either direct or through being part of a group), weapons will not consume charges of [[Bless (304)]]. This includes arrows used by ranged weapons. This does not grant a blessing effect, it only prevents losing charges.<br />
<br />
==Group Mechanics==<br />
If the caster is not leading the group, it is necessary to cast Benediction at the group leader. Maximum group AS/DS bonuses are +15. While the spell initially benefits all members of the cleric's group, proximity to the cleric is necessary to maintain the benefit, as it is the strength of the cleric's conviction that bolsters their inherent abilities. The game intermittently checks to ensure that a character is in the room with the cleric that initially cast Benediction and will end the spell if they are not.<br />
<br />
==Mana Cost==<br />
The base cost is 7 mana plus 1 additional mana per bonus point past rank 7. The maximum cost is 53 mana at level 99 with 99 spell ranks.<br />
<center>{{mono|Maximum mana cost <nowiki>=</nowiki> round [(level &divide; 2) + 3]}} </center><br />
::E.g., level 65 character: {{mono|round [(65 &divide; 2) + 3] <nowiki>=</nowiki> 35.5}} rounds up to 36 maximum mana with 65 spell ranks.<br />
<br />
== Lore Benefit ==<br />
Training in [[Spiritual Lore, Blessings]] provides for a chance for the group to receive a +15 AS bonus on a given attack at a chance of 1% per seed 6 [[summation]] of ranks.<br />
<br />
:{| {{prettytable}} align="center"<br />
!align="right"|Spiritual Lore, Blessings ranks||6||13||21||30||40||51||63||76||90||105||121||138||156||175||195||216||238<br />
|-<br />
|align="right"|Chance for +15 AS bonus||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%||12%||13%||14%||15%||16%||17%<br />
|}<br />
{{top}}<br />
==Messaging==<br />
;Start<br />
<pre{{log2|margin-right=35%}}><br />
Cleric gestures.<br />
A pearlescent emanation extends outward to encompass Cleric and those nearby.<br />
<br />
Your spirit is bolstered by a great sense of faith and conviction.<br />
</pre><br />
<br />
;End<br />
<pre{{log2|margin-right=35%}}><br />
Your sense of faith and conviction wanes. You are less sure of yourself.<br />
</pre><br />
<pre{{log2|margin-right=35%}}><br />
Cleric seems hesitant, looking unsure of herself.<br />
</pre><br />
<br />
;Lore benefit<br />
<pre{{log2|margin-right=35%}}><br />
Pearly light flares up suddenly from within you, lending strength and focus to your attack!<br />
</pre><br />
<br />
==Resources==<br />
*[[Cleric Base (saved posts)#Benediction (307)|Saved posts]]<br />
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#307 Cleric Base Spells: Benediction], on Play.net<br />
<br />
[[Category:Group Spells]]<br />
[[Category: Defensive Spells]]</div>ARCHSENEXhttps://gswiki.play.net/index.php?title=Benediction_(307)&diff=187488Benediction (307)2023-01-20T14:59:36Z<p>ARCHSENEX: </p>
<hr />
<div>{{spell<br />
| mnemonic = BENEDICT<br />
| base_dur = 1200 sec<br />
| add_dur = +60 sec per [[Cleric Base]]<br />
| span = [[Stackable]]<br />
| type = Offensive<br />
| subtype = [[Attack strength|AS]], [[DS]]<br />
| weapon = None<br />
| enhancement = Base +5 AS/DS<br />
| availability = Group and [[Self-cast]]<br />
| navigation = {{Cleric base navigation}}<br />
}}<br />
__TOC__<br />
<section begin=description /><noinclude>'''Benediction''' is a</noinclude><includeonly>A</includeonly> buff spell that adds to both the generic [[attack strength]] (AS) and physical (non-[[bolt]]) [[defensive strength]] (DS) of the caster and members of their [[group]].<section end=description /> Overtraining in [[Cleric Base]] spell ranks past the caster's [[level]] will provide no additional benefit. Training in [[#Lore Benefit|Spiritual Lore, Blessings]] provides for a chance for the caster and group to receive an additional +15 AS bonus on a single attack.<br />
<br />
'''AS Bonus''': The base bonus is +5 generic AS at spell rank 7. This increases by 1 for every two Cleric Base ranks trained past rank 7 with a maximum bonus of +15 AS at rank 27. This bonus applies to both the caster and group members.<br />
<br />
Additionally, there is a +1 bolt AS bonus that is [[self-cast]] only for every two ranks past rank 27. The maximum bolt AS bonus is +51 at level 99 with 99 spell ranks. A simple way to determine the bolt AS bonus is to subtract 2 from the [[mana]] cost.<br />
<br />
'''DS Bonus''': The base bonus is +5 physical DS at spell rank 7. This increases by 1 for every two Cleric Base ranks trained past rank 7 with a maximum bonus of +15 DS at rank 27. This bonus applies to both the caster and group members. Benediction does NOT provide a DS bonus against bolt attacks.<br />
<br />
'''Bless Maintenance''': While under the effect of 307 (either direct or through being part of a group), weapons will not consume charges of [[Bless (304)]]. This includes arrows used by ranged weapons.<br />
<br />
==Group Mechanics==<br />
If the caster is not leading the group, it is necessary to cast Benediction at the group leader. Maximum group AS/DS bonuses are +15. While the spell initially benefits all members of the cleric's group, proximity to the cleric is necessary to maintain the benefit, as it is the strength of the cleric's conviction that bolsters their inherent abilities. The game intermittently checks to ensure that a character is in the room with the cleric that initially cast Benediction and will end the spell if they are not.<br />
<br />
==Mana Cost==<br />
The base cost is 7 mana plus 1 additional mana per bonus point past rank 7. The maximum cost is 53 mana at level 99 with 99 spell ranks.<br />
<center>{{mono|Maximum mana cost <nowiki>=</nowiki> round [(level &divide; 2) + 3]}} </center><br />
::E.g., level 65 character: {{mono|round [(65 &divide; 2) + 3] <nowiki>=</nowiki> 35.5}} rounds up to 36 maximum mana with 65 spell ranks.<br />
<br />
== Lore Benefit ==<br />
Training in [[Spiritual Lore, Blessings]] provides for a chance for the group to receive a +15 AS bonus on a given attack at a chance of 1% per seed 6 [[summation]] of ranks.<br />
<br />
:{| {{prettytable}} align="center"<br />
!align="right"|Spiritual Lore, Blessings ranks||6||13||21||30||40||51||63||76||90||105||121||138||156||175||195||216||238<br />
|-<br />
|align="right"|Chance for +15 AS bonus||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%||12%||13%||14%||15%||16%||17%<br />
|}<br />
{{top}}<br />
==Messaging==<br />
;Start<br />
<pre{{log2|margin-right=35%}}><br />
Cleric gestures.<br />
A pearlescent emanation extends outward to encompass Cleric and those nearby.<br />
<br />
Your spirit is bolstered by a great sense of faith and conviction.<br />
</pre><br />
<br />
;End<br />
<pre{{log2|margin-right=35%}}><br />
Your sense of faith and conviction wanes. You are less sure of yourself.<br />
</pre><br />
<pre{{log2|margin-right=35%}}><br />
Cleric seems hesitant, looking unsure of herself.<br />
</pre><br />
<br />
;Lore benefit<br />
<pre{{log2|margin-right=35%}}><br />
Pearly light flares up suddenly from within you, lending strength and focus to your attack!<br />
</pre><br />
<br />
==Resources==<br />
*[[Cleric Base (saved posts)#Benediction (307)|Saved posts]]<br />
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#307 Cleric Base Spells: Benediction], on Play.net<br />
<br />
[[Category:Group Spells]]<br />
[[Category: Defensive Spells]]</div>ARCHSENEXhttps://gswiki.play.net/index.php?title=Cobbling_plate_box&diff=187487Cobbling plate box2023-01-20T14:24:14Z<p>ARCHSENEX: </p>
<hr />
<div><table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--><br />
'''Cobbling plate boxes''' were first released during [[Ebon Gate 2017]] and were sold at [[EGShop:Glass Slipper|The Glass Slipper]]. Utilizing weapons or other valid metal materials, plates could be crafted for use in cobbled shoes. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--><br />
{{TOC limit|2}}<br />
==Analzye==<br />
<pre{{log2|margin-right=2%}}><br />
<span style="color:blue>************************* Cobbling Plates Maker Box******************************</span><br />
The metal box will allow you to put a metal weapon up to 3lbs or another valid material inside<br />
and potentially make a pair of metal plates used for cobbling.<br />
<span style="color:blue>WARNING: The weapon or material will be destroyed.</span><br />
<br />
The look of the metal box can be altered by any merchant, but should remain a box. A talented<br />
cobbling merchant can add up to 3 custom plate settings.<br />
<span style="color:blue>*******************************************************************************</span><br />
The metal box currently has <span style="color:blue>20</span> charges.<br />
<br />
Custom Plate Descriptions<br />
Custom Plate Setting 1: <span style="color:blue>Not Set</span><br />
Custom Plate Setting 2: <span style="color:blue>Not Set</span><br />
Custom Plate Setting 3: <span style="color:blue>Not Set</span><br />
<br />
Current plate style: <span style="color:blue>barbed</span><br />
</pre><br />
==Usage==<br />
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! scope="col" style="width:5em;"|Verb<br />
! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --><br />
! scope="col"|First<br />
! scope="col"|Third<br />
|-<br />
! scope="rowgroup" role="rowheader"|Verb<br />
! scope="rowgroup" role="rowheader"|Style<br />
|<!-- First Person View --> {{addmetext}}<br />
|<!-- Third Person View --> {{addmetext}}<br />
|}<br />
==Settings==<br />
===Default Settings===<br />
{| {{prettytable}}<br />
| Barbed|| Scaled|| Burnished|| Polished<br />
|-<br />
| Buffed|| Segmented|| Flimsy|| Bejeweled<br />
|-<br />
| Filigreed|| Sculpted|| Monogrammed|| Grooved<br />
|-<br />
| Brushed|| Hammered|| Enameled|| Patinated<br />
|-<br />
| Glossy|| Riveted|| Tapered|| Matte<br />
|}<br />
===Custom Settings===<br />
<br />
Custom settings can be engravings similar to [[gemcutter pattern]]s, or other metal finishings. <br />
<br />
The settings are not limited to 15 characters, but, according to Lady Airisu, "we don't want to get too long since you're limited to total characters on the shoe and it can potentially push some other stuff out."<br />
<br />
==See Also==<br />
* [[Cobbling]]<br />
* [[Cobbling punch]]<br />
* [[/saved posts|Saved posts]]<br />
<br />
{{stub}}<br />
<br />
[[Category: Customizing Items]]<br />
[[Category:Cobbling]]<br />
</td><td><br />
{{iteminfo<br />
|type= Fluff<br />
|type2= Mechanical<br />
|type3= Crafting<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --><br />
|itemclass= <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --><br />
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --><br />
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --><br />
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --><br />
|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --><br />
|custom= Plate setting<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--><br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--><br />
|releasevenue= Caligos Isle<!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --><br />
|releaseyear= 2017<!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --><br />
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --><br />
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --><br />
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --><br />
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--><br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --><br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --><br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --><br />
}}<br />
{{itemverb<br />
|verb= <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--><br />
}}<br />
</td></tr></table></div>ARCHSENEXhttps://gswiki.play.net/index.php?title=Cobbling_punch&diff=187486Cobbling punch2023-01-20T14:23:44Z<p>ARCHSENEX: </p>
<hr />
<div><table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--><br />
The '''[[cobbling]] punch''' first debuted [[Ebon Gate 2016]] in the [[EGShop:Come To Heel|Come To Heel]] and were created by '''GM Elidi''' through her merchant character, Lady [[Airisu]]. While imprinting either the cobbler's custom hallmark (a small design) as well as the owner's and or cobbler's name to the bottom of master cobbled shoes is the primary feature of these items, they can also be used to add [[zest]]s to certain shoe or boot styles when unlocked.<br />
<br />
Five punches, one for regular shoes and four different types for boots, were part of the original release. A sixth punch specific to chopines was released as part of [[Ebon Gate 2017]], a seventh punch specific to sandals was released as part of [[Ebon Gate 2018]], and an eighth punch specific to riding boots was released as part of [[Ebon Gate 2019]], all debuting at [[EGShop:Glass Slipper|The Glass Slipper]]. The '''General''', '''Chopine''', and '''Sandal''' punches require multiple unlocks. ''Thank you to Eruheran for his original compilation of this information.'' <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--><br />
{{TOC limit|2}}<br />
{{itemtiermulti <!-- Copy/Paste x #Tier for item as needed. --><br />
|item= Genuine Punch<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= This punch will work with all kinds of footwear and came off the shelf as '''an ivory-inlaid steel punch'''.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= You analyze your steel punch and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."<br />
<br />
The creator has also provided the following information:<br />
<br />
This punch is a master cobbler's hallmark punch. You can cycle through the options via TURN and apply the hallmark to a cobbled shoe via PUSH.<br />
<br />
This item may be altered with a long or show description, however, the noun must remain PUNCH. You may request a merchant add a custom hallmark to the punch. The design must make sense to be imprinted on to the bottom of a shoe (e.g., "a smiley face"). No embellishments or materials may be added to the hallmark.<br />
<br />
In addition to adding your hallmark, this steel punch will apply "Genuine Punch" zests, which will add some kick to your cobbled creations and allow the wearer to TAP, PULL, POKE, PUSH, STARE, DANCE, RUB, or TURN the footwear.<br />
<br />
You get no sense of whether or not the punch may be further lightened.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|show= <!-- ONLY for when an item has a hard-coded show. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}}<br />
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! scope="col" style="width:5em;"|Verb<br />
! scope="col"|First<br />
! scope="col"|Third<br />
|-<br />
! scope="rowgroup" role="rowheader"|PUSH<br />
|<!-- First Person View --> {{addmetext}}<br />
|<!-- Third Person View --> {{addmetext}}<br />
|-<br />
! scope="rowgroup" role="rowheader"|TURN<br />
|<!-- First Person View --> {{addmetext}}<br />
|<!-- Third Person View --> {{addmetext}}<br />
|}<br />
===Shoes===<br />
:<h4>Analyze</h4><br />
<pre{{log2}}><br />
You analyze your dark turquoise clogs and sense that the item is largely free from merchant alteration restrictions.<br />
<br />
The creator has also provided the following information:<br />
<br />
This is footwear crafted by a skilled artisan. You recognize your own craftsmanship in these dark turquoise clogs! You remember making these clogs for yourself.<br />
<br />
Additional scripts have been applied to the dark turquoise clogs and may have separate alteration restrictions.<br />
<br />
A pair of charming dark turquoise clogs inset with vaalin snowflakes has been modified by a fully unlocked metal punch to allow you to TAP, PULL, POKE, STARE, DANCE, RUB, TURN, or PUSH the clogs.<br />
<br />
You might be able to have a talented merchant lighten the dark turquoise clogs for you or deepen its pockets.<br />
</pre><br />
===Usage===<br />
:<h4>Tier 1</h4><br />
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! scope="col" style="width:5em;"|Verb<br />
! scope="col"|First<br />
! scope="col"|Third<br />
|-<br />
! scope="rowgroup" role="rowheader"| POKE<br />
| You lift your foot and carefully examine the bottom of one of your thrak hide boots. You poke your finger at something stuck to the sole. Ew! What is that!?<br />
| XXX lifts his foot and examines the sole on one of his thrak hide boots.<br />
|-<br />
! scope="rowgroup" role="rowheader"| PULL<br />
| Lodging a finger in your thrak hide boots, you give it a good pull. Feels tight today!<br />
| XXX pulls at one of his thrak hide boots, adjusting the fit.<br />
|-<br />
! scope="rowgroup" role="rowheader"| PUSH<br />
| Pushing one foot forward, you trace figure-eight patterns with the toe of one of your thrak hide boots.<br />
| XXX pushes one foot forward and traces figure-eight patterns with the toe of one of his thrak hide boots.<br />
|-<br />
! scope="rowgroup" role="rowheader"| TAP<br />
| You tap the heels of your thrak hide boots together with a satisfying click.<br />
| XXX the heels of his thrak hide boots together.<br />
|}<br />
:<h4>Tier 2</h4><br />
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! scope="col" style="width:5em;"|Verb<br />
! scope="col"|First<br />
! scope="col"|Third<br />
|-<br />
! scope="rowgroup" role="rowheader"| DANCE<br />
| Standing on the toes of your thrak hide boots, you dance a few quick steps.<br />
| Standing on the toes of his thrak hide boots, XXX dances a few steps.<br />
|-<br />
! scope="rowgroup" role="rowheader"| RUB<br />
| You rub your hands over your thrak hide boots, brushing away all traces of dust and dirt.<br />
| XXX rubs his hands over his thrak hide boots, tidying their appearance.<br />
|-<br />
! scope="rowgroup" role="rowheader"| STARE<br />
| Holding one foot out in front of yourself, you flex it back and forth, admiring the craftmanship of your thrak hide boots.<br />
| XXX holds one foot out in front of himself, admiring his thrak hide boots.<br />
|-<br />
! scope="rowgroup" role="rowheader"| TURN<br />
| You quickly turn on the heel of one of your thrak hide boots.<br />
| XXX quickly turns on the heel of one of his thrak hide boots.<br />
|}<br />
{{itemtiermulti <!-- Copy/Paste x #Tier for item as needed. --><br />
|item= Buckled Boots<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= This punch works on boots with buckles and came off the shelf as '''a matte black metal punch'''.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= You analyze your black metal punch and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."<br />
<br />
The creator has also provided the following information:<br />
<br />
This punch is a master cobbler's hallmark punch. You can cycle through the options via TURN and apply the hallmark to a cobbled shoe via PUSH.<br />
<br />
This item may be altered with a long or show description, however, the noun must remain PUNCH. You may request a merchant add a custom hallmark to the punch. The design must make sense to be imprinted on to the bottom of a shoe (e.g., "a smiley face"). No embellishments or materials may be added to the hallmark.<br />
<br />
In addition to adding your hallmark, this black metal punch will apply "Buckled Boots" zests, which will add functional buckles to boots, which will allow the wearer to LATCH, UNLATCH, POLISH, or TILT the boots There are no additional tiers to unlock. '''This punch will only work on types of boots.'''<br />
<br />
You get no sense of whether or not the punch may be further lightened.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|show= <!-- ONLY for when an item has a hard-coded show. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}}<br />
===Usage===<br />
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! scope="col" style="width:5em;"|Verb<br />
! scope="col"|First<br />
! scope="col"|Third<br />
|-<br />
! scope="rowgroup" role="rowheader"| LATCH<br />
| You wrap the straps around your boots and buckle them together.<br />
| XXX wraps the straps around his boots and buckles them together.<br />
|-<br />
! scope="rowgroup" role="rowheader"| POLISH<br />
| You wet the end of your thumb and rub it over the metal of the buckle on your thrak hide boots to create a nice, polished shine!<br />
| XXX wets the end of his thumb and rubs it over the metal buckles on his thrak hide boots, creating a nice, polished shine.<br />
|-<br />
! scope="rowgroup" role="rowheader" rowspan="2"|TILT<br />
| You undo the straps securing your thrak hide boots and give them an good upward tug, further tightening the fit. You wiggle your toes within the toe of your boots and quickly buckle the straps back into place.<br />
| XXX unbuckles the straps securing his thrak hide boots and gives them an good upward tug, tightening the fit before buckling the straps back into place.<br />
|-<br />
| ! scope="colgroup" colspan="2"|'''''Note''': '''TILT''' will not work unless the boots are '''LATCHed'''.''<br />
|-<br />
! scope="rowgroup" role="rowheader"| UNLATCH<br />
| You unbuckle the straps wrapped around your thrak hide boots and let them hang loosely.<br />
| XXX unbuckles the straps wrapped around his thrak hide boots and lets them hang loosely.<br />
|}<br />
{{itemtiermulti <!-- Copy/Paste x #Tier for item as needed. --><br />
|item= Laced Boots <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= This punch will work on boots with laces and came off the shelf as '''a fel-handled silver punch'''.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= You analyze your silver punch and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."<br />
<br />
The creator has also provided the following information:<br />
<br />
This punch is a master cobbler's hallmark punch. You can cycle through the options via TURN and apply the hallmark to a cobbled shoe via PUSH.<br />
<br />
This item may be altered with a long or show description, however, the noun must remain PUNCH. You may request a merchant add a custom hallmark to the punch. The design must make sense to be imprinted on to the bottom of a shoe (e.g., "a smiley face"). No embellishments or materials may be added to the hallmark.<br />
<br />
In addition to adding your hallmark, this silver punch will apply "Laced Boots" zests, which will add functional laces to boots, which will allow the wearer to OPEN, CLOSE, PULL, or REMOVE the boots in special ways. There are no additional tiers to unlock. '''This punch will only work on types of boots.'''<br />
<br />
You get no sense of whether or not the punch may be further lightened.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|show= <!-- ONLY for when an item has a hard-coded show. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}}<br />
===Usage===<br />
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! scope="col" style="width:5em;"|Verb<br />
! scope="col"|First<br />
! scope="col"|Third<br />
|-<br />
! scope="rowgroup" role="rowheader"| CLOSE<br />
| You tightly lace up your thrak hide boots.<br />
| XXX tightly laces up his thrak hide boots.<br />
|-<br />
! scope="rowgroup" role="rowheader"| OPEN<br />
| You carefully unlace your boots.<br />
| XXX carefully unlaces his boots.<br />
|-<br />
! scope="rowgroup" role="rowheader"| PULL<br />
Laced only<br />
| You pull the laces tighter on your thrak hide boots.<br />
| XXX pulls the laces tighter on his thrak hide boots.<br />
|-<br />
! scope="rowgroup" role="rowheader"|REMOVE<br />
Laced only<br />
| How do you expect to remove your thrak hide boots when they're laced up?<br />
| N/A<br />
|}<br />
{{itemtiermulti <!-- Copy/Paste x #Tier for item as needed. --><br />
|item= Bloody Boots<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= The punch used to created bloody boots is '''a blood red ruby-inlaid ora punch'''.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= You analyze your ruby-inlaid ora punch and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."<br />
<br />
The creator has also provided the following information:<br />
<br />
This punch is a master cobbler's hallmark punch. You can cycle through the options via TURN and apply the hallmark to a cobbled shoe via PUSH.<br />
<br />
This item may be altered with a long or show description, however, the noun must remain PUNCH. You may request a merchant add a custom hallmark to the punch. The design must make sense to be imprinted on to the bottom of a shoe (e.g., "a smiley face"). No embellishments or materials may be added to the hallmark.<br />
<br />
In addition to adding your hallmark, this ruby-inlaid ora punch will apply "Bloody Boots" zests, which will add bloodstains to boots, which will allow the wearer to CLEAN or RUB the boots. If the shoes were made to fit a specific person, that person could TOUCH them. There are no additional tiers to unlock. '''This punch will only work on types of boots.'''<br />
<br />
You get no sense of whether or not the punch may be further lightened. <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|show= <!-- ONLY for when an item has a hard-coded show. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}}<br />
===Usage===<br />
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! scope="col" style="width:5em;"|Verb<br />
! scope="col"|First<br />
! scope="col"|Third<br />
|-<br />
! scope="rowgroup" role="rowheader"| CLEAN<br />
| You try to wipe some of the blood off of your boots. Your attempt is futile.<br />
| XXX tries to wipe some of the blood off of his boots. It's a futile attempt.<br />
|-<br />
! scope="rowgroup" role="rowheader"| RUB<br />
| You try to rub off some of the blood from your boots. Better luck next time.<br />
|XXX tries fruitlessly to rub off some of the blood from his boots.<br />
|-<br />
! scope="rowgroup" role="rowheader" rowspan="2"| TOUCH<br />
| You gently touch your thrak hide boots, fondly remembering a particular kill that contributed to the stained and splattered blood.<br />
| XXX gently touches his thrak hide boots with a look of nostalgia in his eyes.<br />
|-<br />
| scope="colgroup" colspan="2"| '''''NOTE''': '''TOUCH''' will only work for the person that was measured for the boots.<br />
|}<br />
{{itemtiermulti <!-- Copy/Paste x #Tier for item as needed. --><br />
|item= Dagger Sheath Boots<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary='This punch was raffled off at Ebon Gate 2016 and required no unlocks. It is also worth noting that only small, dagger-like weapons will fit into the boots and only one dagger will fit. Typical master-cobbled footwear has enough room for two small items.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= You analyze your gold punch and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."<br />
<br />
The creator has also provided the following information:<br />
<br />
This punch is a master cobbler's hallmark punch. You can cycle through the options via TURN and apply the hallmark to a cobbled shoe via PUSH.<br />
<br />
This item may be altered with a long or show description, however, the noun must remain PUNCH. You may request a merchant add a custom hallmark to the punch. The design must make sense to be imprinted on to the bottom of a shoe (e.g., "a smiley face"). No embellishments or materials may be added to the hallmark.<br />
<br />
In addition to adding your hallmark, this gold punch will apply "Dagger Sheath Boots" zests, which will adds a small sheath to a pair of boots, allowing the user to hide a dagger within. There are no additional tiers to unlock. This punch will only work on types of boots.<br />
<br />
You get no sense of whether or not the punch may be further lightened.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|show= <!-- ONLY for when an item has a hard-coded show. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}}<br />
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! scope="col" style="width:5em;"|Verb<br />
! scope="col"|First<br />
! scope="col"|Third<br />
|-<br />
! scope="rowgroup" role="rowheader"|PUT (dagger in)<br />
| You discreetly slip your knife into your boots. <br />
| XXX quietly slips his skinning knife into his thrak hide boots.<br />
|-<br />
! scope="rowgroup" role="rowheader"|TAKE (dagger)<br />
| You quickly and quietly slip your skinning knife out of your thrak hide boots. <br />
| XXX quickly slips his skinning knife out of his thrak hide boots.<br />
|}<br />
{{itemtiermulti <!-- Copy/Paste x #Tier for item as needed. --><br />
|item= Chopines<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= This punch is for chopines and came off the shelf as '''a ribbon-tied silver punch'''<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= You analyze your silver punch and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."<br />
<br />
The creator has also provided the following information:<br />
<br />
This punch is a master cobbler's hallmark punch. You can cycle through the options via TURN and apply the hallmark to a cobbled shoe via PUSH.<br />
<br />
This item may be altered with a long or show description, however, the noun must remain PUNCH. You may request a merchant add a custom hallmark to the punch. The design must make sense to be imprinted on to the bottom of a shoe (e.g., "a smiley face"). No embellishments or materials may be added to the hallmark.<br />
<br />
In addition to adding your hallmark, this silver punch will apply "Chopine Punch" zests, which will add some kick to your cobbled creations and allow the wearer to PUSH, PULL, LEAN, POINT, ATTEND, NUDGE, TURN, or TILT the footwear.<br />
<br />
You get no sense of whether or not the punch may be further lightened.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|show= <!-- ONLY for when an item has a hard-coded show. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}}<br />
===Usage===<br />
:<h4>Tier 1</h4><br />
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! scope="col" style="width:5em;"|Verb<br />
! scope="col"|First<br />
! scope="col"|Third<br />
|-<br />
! scope="rowgroup" role="rowheader"| LEAN<br />
| Shifting your weight, you wobble slightly on your towering fel chopines and almost lose your balance.<br />
| XXX shifts her weight, wobbling slightly on her towering fel chopines.<br />
|-<br />
! scope="rowgroup" role="rowheader"| POINT<br />
| Adopting an elegant pose, you stand with one foot slightly in front of the other, the toes of your towering fel chopines pointed outwards for perfect balance.<br />
| XXX adopts an elegant pose, standing with one foot in front of the other, the toes of her towering fel chopines pointed outwards.<br />
|-<br />
! scope="rowgroup" role="rowheader"| PULL<br />
| After a few tugs, you manage to pull your feet free from the tight uppers of your towering fel chopines and remove the chopines with a sigh of relief. You rub your aching feet and slip them back into the chopines, adjusting the vamps for comfort.<br />
| XXX tugs on her towering fel chopines and manages to pull her feet free of the uppers with a sigh of relief. She rubs her feet and slips them back into her chopines.<br />
|-<br />
! scope="rowgroup" role="rowheader"| PUSH<br />
| Pushing off of the floor with one foot, you succeed in balancing on the tiptoes of your towering fel chopines. You inch forward a few small steps before planting the pedestals of your chopines firmly back on the floor.<br />
| XXX pushes off of the floor with one foot, managing to balance on the tiptoes of her towering fel chopines. She inches forward a few small steps before planting the pedestals of her chopines firmly back on the floor.<br />
|}<br />
:<h4>Tier 2</h4><br />
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! scope="col" style="width:5em;"|Verb<br />
! scope="col"|First<br />
! scope="col"|Third<br />
|-<br />
! scope="rowgroup" role="rowheader"| ATTEND<br />
| Closely examining the pedestals of your towering fel chopines, you notice a few small scuff marks and rub them away.<br />
| XXX stoops down to examine the the pedestals of her towering fel chopines and buffs away a small scuff.<br />
|-<br />
! scope="rowgroup" role="rowheader"| NUDGE<br />
| Nervously glancing down at your towering fel chopines, you take a tentative step forward and feel somewhat relieved that you managed to stay upright!<br />
| XXX glances nervously down at her towering fel chopines before taking a tentative step forward.<br />
|-<br />
! scope="rowgroup" role="rowheader"| TILT<br />
| With a slight tilt of your ankle, you elegantly display the fine craftsmanship of your towering fel chopines.<br />
| XXX tilts her ankle, elegantly displaying the fine craftmanship of her towering fel chopines.<br />
|-<br />
! scope="rowgroup" role="rowheader"| TURN<br />
| You manage to turn with considerable grace, despite the height of your towering fel chopines.<br />
| XXX turns gracefully on the toes of her towering fel chopines.<br />
|}<br />
{{itemtiermulti <!-- Copy/Paste x #Tier for item as needed. --><br />
|item= Sandals <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= This punch will only work with sandal type footwear and came as '''a nacre-inlaid bronze punch'''.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= You analyze your bronze punch and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."<br />
<br />
The creator has also provided the following information:<br />
<br />
This punch is a master cobbler's hallmark punch. You can cycle through the options via TURN and apply the hallmark to a cobbled shoe via PUSH.<br />
<br />
This item may be altered with a long or show description, however, the noun must remain PUNCH. You may request a merchant add a custom hallmark to the punch. The design must make sense to be imprinted on to the bottom of a shoe (e.g., "a smiley face"). No embellishments or materials may be added to the hallmark.<br />
<br />
This punch currently has a custom hallmark of: XXX.<br />
<br />
In addition to adding your hallmark, this bronze punch will apply "Sandals Punch" zests, which will add some kick to your cobbled creations and allow the wearer to PUSH, DANCE, LEAN, POINT, ATTEND, NUDGE, TURN, or TILT the footwear.<br />
<br />
You get no sense of whether or not the punch may be further lightened.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|show= <!-- ONLY for when an item has a hard-coded show. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}}<br />
===Usage===<br />
:<h4>Tier 1</h4><br />
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! scope="col" style="width:5em;"|Verb<br />
! scope="col"|First<br />
! scope="col"|Third<br />
|-<br />
! scope="rowgroup" role="rowheader"| DANCE<br />
| You quickly dance backwards, a loud clip-clopping sound emanating from the heels of your chainsil sandals.<br />
| XXX quickly dances backwards, the heels of his chainsil sandals making a loud, clip-clopping sound.<br />
|-<br />
! scope="rowgroup" role="rowheader"| LEAN<br />
| You shift your weight from one foot to the other, trying to ignore an uncomfortable pebble that's lodged in one of your chainsil sandals.<br />
| XXX shifts his weight from one foot to the other with an uncomfortable look upon his face.<br />
|-<br />
! scope="rowgroup" role="rowheader"| POINT<br />
| You slip off one of your chainsil sandals, and holding it between your thumb and forefinger, cock your arm back. Narrowing your eyes, you heft the makeshift boomerang a few times before dropping it to the ground and wriggling your foot back into it.<br />
| XXX slips off one of his chainsil sandals and picks it up, holding it between his thumb and forefinger. Narrowing his eyes, he cocks his arm back, hefting the makeshift boomering a few times before dropping it to the ground and wriggling his foot back into it.<br />
|-<br />
! scope="rowgroup" role="rowheader"| PUSH<br />
| You bounce lightly on the balls of your feet, the heels of your chainsil sandals slapping the ground beneath you.<br />
| XXX bounces lightly on the balls of his feet.<br />
|}<br />
:<h4>Tier 2</h4><br />
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! scope="col" style="width:5em;"|Verb<br />
! scope="col"|First<br />
! scope="col"|Third<br />
|-<br />
! scope="rowgroup" role="rowheader"| ATTEND<br />
| Extending your leg, you rotate your ankle slowly, modeling your chainsil sandals for everyone to see.<br />
| XXX extends his leg and slowly rotating his ankle, models a pair of ultra-fine chainsil sandals.<br />
|-<br />
! scope="rowgroup" role="rowheader"| NUDGE<br />
| Adopting an awkward flamingo-like pose, you raise one foot and scratch at your leg with the toe of one of your chainsil sandals.<br />
| Adopting an awkward flamingo-like pose, XXX scratches his leg with the toe of one of his chainsil sandals.<br />
|-<br />
! scope="rowgroup" role="rowheader"| TILT<br />
| You lift your foot slightly, raising one of your chainsil sandals to adjust the fit. Satisfied, you lower your foot and examine the other in turn.<br />
| XXX lifts his foot slightly, grazing his fingers against one of his chainsil sandals. After adjusting the, fit, he lowers his foot and then examines the other.<br />
|-<br />
! scope="rowgroup" role="rowheader"| TURN<br />
| You take a confident stride forward, twisting your heel to show off one of your chainsil sandals. Fancy!<br />
| XXX takes a confident stride forward, twisting his heel to display one of his chainsil sandals.<br />
|}<br />
{{itemtiermulti <!-- Copy/Paste x #Tier for item as needed. --><br />
|item= Riding Boots<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= This punch is for riding boots and came off the shelf as '''a muted gold punch'''.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= You analyze your gold punch and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."<br />
<br />
The creator has also provided the following information:<br />
<br />
This punch is a master cobbler's hallmark punch. You can cycle through the options via TURN and apply the hallmark to a cobbled shoe via PUSH.<br />
<br />
This item may be altered with a long or show description, however, the noun must remain PUNCH. You may request a merchant add a custom hallmark to the punch. The design must make sense to be imprinted on to the bottom of a shoe (e.g., "a smiley face"). No embellishments or materials may be added to the hallmark.<br />
<br />
This punch currently has a custom hallmark of: a pair of musical notes with leaf-shaped heads.<br />
<br />
In addition to adding your hallmark, this gold punch will apply "Riding Boots Punch" zests, which will add some kick to your cobbled creations and allow the wearer to PUSH, PULL, LEAN, KICK, ATTEND, NUDGE, TURN, or TILT the footwear.<br />
<br />
You get no sense of whether or not the punch may be further lightened.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|show= <!-- ONLY for when an item has a hard-coded show. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}}<br />
===Usage===<br />
:<h4>Tier 1</h4><br />
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! scope="col" style="width:5em;"|Verb<br />
! scope="col"|First<br />
! scope="col"|Third<br />
|-<br />
! scope="rowgroup" role="rowheader"| KICK<br />
| Galloping around in a tight circle, you make clip-clopping noises with your tongue in time with the thud of your silk riding boots.<br />
| Galloping around in a tight circle, XXX makes clip-clopping noises with her tongue in time with the thud of her silk riding boots.<br />
|-<br />
! scope="rowgroup" role="rowheader"| LEAN<br />
| Turning one of your silk riding boots to the side, you place a hand on your hip, drop your shoulder, and strike a lackadaisical pose.<br />
| XXX turns one of her silk riding boots to the side, places a hand on her hip, drops a shoulder, and strikes a lackadaisical pose.<br />
|-<br />
! scope="rowgroup" role="rowheader"| PULL<br />
| With a sharp tug, you pull the short laces taut across the vamp of your silk riding boots to ensure a snug fit.<br />
| With a sharp tug, XXX pulls the short laces taut across the vamp of her silk riding boots to ensure a snug fit.<br />
|-<br />
! scope="rowgroup" role="rowheader"| PUSH<br />
| Bending slightly at the knees, you flex the calves of your silk riding boots to loosen them a little.<br />
| Bending slightly at the knees, XXX flexes the calves of her silk riding boots to loosen them a little.<br />
|}<br />
:<h4>Tier 2</h4><br />
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! scope="col" style="width:5em;"|Verb<br />
! scope="col"|First<br />
! scope="col"|Third<br />
|-<br />
! scope="rowgroup" role="rowheader"| ATTEND<br />
| You spit into the palm of your hand, and reaching down, proceed to shine your silk riding boots. How uncouth!<br />
| XXX spits into the palm of her hand, and reaching down, proceeds to shine her silk riding boots.<br />
|-<br />
! scope="rowgroup" role="rowheader"| NUDGE<br />
| Reaching down, you adjust the buckle at the back of your silk riding boots so that they fit closely around the knee.<br />
| Reaching down, XXX adjusts the buckle at the back of her silk riding boots so that they fit closely around her knee.<br />
|-<br />
! scope="rowgroup" role="rowheader"| TILT<br />
| You stamp your feet firmly on the floor in an attempt to dislodge a particularly stubborn clod of dirt from your silk riding boots.<br />
| XXX stamps her feet firmly on the floor in an attempt to dislodge a particularly stubborn clod of dirt from her silk riding boots.<br />
|-<br />
! scope="rowgroup" role="rowheader"| TURN<br />
| You turn the toes of your silk riding boots inward and lean back, shifting your weight to your heels.<br />
| XXX turns the toes of her silk riding boots inward and leans back, shifting her weight to her heels.<br />
|}<br />
==Additional Information==<br />
===Options===<br />
Available hallmark and/or name options:<br />
# Display no crafting mark or engraving<br />
# Display an engraving of the owner's name and cobbler's name<br />
# Display the cobbler's full name and title<br />
# Display the cobbler's name<br />
# Display the cobbler's crafting mark and the owner's name<br />
# Display the cobbler's crafting mark<br />
<br />
===Example===<br />
<pre{{log2}}>Imprinted on the sole, you notice a soaring drake overlaying a jagged mountain peak. Inside, the name 'Eruheran' is engraved in elegant script.</pre><br />
==See Also==<br />
* [[Cobbling]]<br />
* [[Cobbling plate box]]<br />
* [[Cobbling Hallmarks]]<br />
* [[/saved posts|Saved posts]]<br />
<br />
[[Category: Customizing Items]]<br />
[[Category:Cobbling]]<br />
</td><td><br />
{{iteminfo<br />
|type= Fluff<br />
|type2= Crafting<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --><br />
|itemclass= Clothing <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --><br />
|itemtype= Footwear<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --><br />
|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --><br />
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --><br />
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --><br />
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--><br />
|origmerch= Airisu <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--><br />
|releasevenue= Feywrot Mire <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --><br />
|releaseyear= 2016<!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --><br />
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --><br />
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --><br />
|tiersnumber= 2<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --><br />
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--><br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --><br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --><br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --><br />
}}<br />
{{itemverb<br />
|verb= ATTEND<br />
|verb2= CLEAN<br />
|verb3= CLOSE<br />
|verb4= DANCE<br />
|verb5= KICK<br />
|verb6= LATCH<br />
|verb7= LEAN<br />
|verb8= NUDGE<br />
|verb9= OPEN<br />
|verb10= REMOVE<br />
|verb11= STARE<br />
|verb12= TAKE<br />
|verb13= TAP<br />
|verb14= TILT<br />
|verb15= TOUCH<br />
|verb16= TURN<br />
|verb17= UNLATCH<br />
<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--><br />
}}<br />
</td></tr></table></div>ARCHSENEXhttps://gswiki.play.net/index.php?title=Adventurer%27s_Guild&diff=186729Adventurer's Guild2023-01-11T16:02:42Z<p>ARCHSENEX: </p>
<hr />
<div>:''{{Redirect|AG}}''<br />
{{TOCright}}<br />
The '''Adventurer's Guild''' is the in-genre name for the Bounty System. This organization is comprised by the assignment of certain heroic or adventurous tasks that [[character]]s within [[Elanthia]] can participate in. There are no [[level]], [[race]], or [[profession]] requirements to participate in this guild. Adventurers successfully completing tasks will be rewarded with [[experience]], [[silver]], and [[bounty point]]s.<br />
<br />
== Obtaining A Task ==<br />
<br />
Receiving a bounty task is as simple as going to the local town's bounty office and asking the Taskmaster there for an assignment. Based on the type of task assigned, you may also need to go to the local [[jeweler]], [[furrier]], [[herbalist]], or [[town's guard]] to receive the details of your task. Once assigned a task, you cannot be assigned another for 15 minutes (real time not game time). The waiting period can be skipped with a [[#Bounty Boost|bounty boost]] or [[#Bounty Task Vouchers|bounty task voucher]].<br />
<br />
*{{boldmono|ASK TASKMASTER ABOUT BOUNTY}} : to receive a bounty task or turn in a completed one<br />
*{{boldmono|ASK TASKMASTER ABOUT REMOVAL}} : to turn in an incomplete task<br />
*{{boldmono|ASK TASKMASTER ABOUT EASIER}} : adjusts the level range of tasks you can be assigned (only available after level 15)<br />
*{{boldmono|ASK TASKMASTER ABOUT HARDER}} : adjusts the level range of tasks you can be assigned (only available after level 15)<br />
*{{boldmono|ASK TASKMASTER ABOUT ADD <person>}} : to add up to four other characters within 10 levels below your level to 5 levels above your level to your current task<br />
<br />
Each time you ask for harder or easier it adjusts the level range of tasks assigned by one level. Initially this is +5 to -5. If you ask for easier, it then will assign you tasks from -6 to +5. You will then get a 15% penalty to your AdG rewards. If you ask again for it to be easier, it will be from -7 to +5. You will then get a 30% penalty. This pattern remains consistent for the third time and then the fourth time you get an assignment from +5 to -9. You will get a 60% penalty at this point and it is the lowest level range you can have assigned.<br />
<br />
If you ask for harder from that point it will reverse the sequence of easier until you get to where you started from - at which point if you ask for harder you will get an assignment in the -5 to +6 range with no modification of your AdG rewards. Each time you ask increases the upper level until you get to the hardest level range which is -5 to +10.<br />
<br />
* {{boldmono|[[BOUNTY (verb)|BOUNTY]]}} is used to check the status of assigned bounties, as well as accrued bounty points and a record of completed tasks<br />
<br />
== Available Tasks ==<br />
<br />
There are 8 types of task that the Taskmaster will randomly assign. Assignments will be based on your character's level and the location of that particular office. You can get assignments for creatures within five levels of your character, but the system will prioritize location as opposed to level. (For example, if there are more hunting areas nearby that are below your level, you will be assigned more underhunting tasks than overhunting ones.) You can share tasks with up to four other adventurers that are 5 levels higher or 10 levels lower by first leading the group and then asking the local taskmaster to {{boldmono|ADD}} the other person. You cannot share gem, skin, herb, or escort bounties.<br />
<br />
===Gem Collecting===<br />
:This [[Adventurer's Guild]] task requires you to obtain a number of a specific gem, and sell them to the town's [[jeweler]]. Assignments appear to be somewhat based upon your character's [[level]]. For example, a level 2 character would be asked to find something on the order of '6 pink spinels,' though as early as 15 trains one can be assigned to look for rarities such as [[ruby|Sylvarraend rubies]]. Rewards are based on specific gem type and quantity. Adventurers are more likely to find the gem that they are tasked to retrieve until they have received enough to complete the bounty. The multiplier only works on creatures that the hunter can learn from and that already drop that gem, and only if they were going to drop a gem of that value; shells will not drop in Icemule just because the multiplier is active, and zircons will not turn into diamonds.<br />
<br />
:[[Alchemy jar]]s are useful for people who hoard gems in anticipation of these gem tasks. The jars hold 20 (or 50 or more, if a merchant-sold large jar is obtained) of one type of object, reducing the inventory quantity from 21 (including the jar) to 1. To get that jar back out, {{boldmono|[[RUMMAGE (verb)|RUMMAGE]] IN MY CONTAINER INGREDIENT YELLOW ZIRCON}} will grab the correct jar.<br />
<br />
:'''Example Task:'''<br />
<pre{{log2}}>The dealer says, "Ah, so you're from the Adventurer's Guild? Yes, I do have a task for you. I've recently received several orders from customers interested in purchasing a yellow zircon. Unfortunately, I do not have quite enough inventory on hand to meet this demand. I'd like for you to go round up 8 of them for me. You can SELL them to me as you find them."</pre><br />
<br />
''See also: [[Gem collecting#Rewards|Gem collecting rewards]]''<br />
<br />
===Skinning===<br />
:This task requires you to gather skins of a specific type and of at least a certain quality for the town furrier. Skinning tasks will only be assigned to characters with at least 0.5x combined training in [[Survival]] and [[First Aid]] (a [[level]] 100 character, for example, will not receive skinning tasks if they have 49 ranks or below). Rewards for this are based on the value of the skin.<br />
<br />
:'''Example Task:'''<br />
<pre{{log2}}><br />
Rheteger says, "Hmm, I've got a task here from the town of Wehnimer's Landing. The local furrier Dakris has an order to fill and wants our help. Head over there and see what you can do. Be sure to ASK about BOUNTIES."<br />
<br />
Dakris says, "Ah, so you're from the Adventurer's Guild? Yes, I do have a task for you. I've recently received an order for 8 [[cobra]] skins. I'll need them all to be of at least fine quality. I'd like you to go out and collect enough of these to fill my order. You can SKIN them off the corpse of a cobra or purchase them from another adventurer. You can SELL the skins to me as you collect them."</pre><br />
<br />
===Foraging===<br />
:This task requires you to [[forage]] for a specific item in a specific area. The items foraged need to be fresh (not [[bundle]]d or eaten). Rewards for this are based only on the difficulty of the item to forage.<br />
<br />
:'''Example Task:'''<br />
<pre{{log2}}><br />
Rheteger says, "Hmm, I've got a task here from the town of Wehnimer's Landing. The local herbalist, Surtey Akrash, has asked for our aid. Head over there and see what you can do. Be sure to ASK about BOUNTIES."<br />
<br />
Surtey Akrash says, "Ah, so you're from the Adventurer's Guild? Yes, I do have a task for you. I've been working on a concoction that requires some sprigs of larkspur. Unfortunately, I need a specific variety that only grows in the old Mine Road near Wehnimer's Landing. If you could retrieve 9 samples for me, I would be most grateful. Keep in mind that I need these samples to be in pristine condition. That means no eating, bundling, or otherwise damaging the samples. You can GIVE them to me as you FORAGE them."</pre><br />
<br />
''See also: [[Foraging locations]]''<br />
<br />
===Heirloom (loot)===<br />
:This task is assigned by a town guard, and is one in which an item is said to have been lost to a specific [[creature]] in a certain area. To complete it, kill the creatures and {{boldmono|[[LOOT]]}} them. {{boldmono|[[SEARCH]]}}ing the corpse also works, although it may take longer if you search instead of loot. You should eventually find one that was carrying the item in question. This can necessitate the killing of more than 30 of the creatures. The assignment of creature type and area is level-based. Rewards are based on the level of creature you are assigned to {{boldmono|LOOT}}.<br />
<br />
:'''Example Task:'''<br />
<pre{{log2}}><br />
Rheteger says, "Hmm, I've got a task here from the town of Wehnimer's Landing. It appears they need your help in tracking down some kind of lost heirloom. Go report to Quin Telaren to find out more. He's the Landing's West Gate guard, though you might want to check Helga's Tavern if he's not at his post. Be sure to ASK about BOUNTIES."<br />
<br />
The guard says, "Ah, so you're from the Adventurer's Guild? Yes, we do have a task for you. One of our citizens was attacked by a [[death dirge]] in the Graveyard near Wehnimer's Landing. He barely escaped with his life. Unfortunately, in his haste to escape, he dropped a family heirloom of great sentimental value to him. He has put up a reward for its safe return. The heirloom is a twisted bronze brooch and you'll be able to identify it by the initials XL engraved upon it. Hunt down the creature that attacked him, retrieve the heirloom, and report back to me."</pre><br />
<br />
===Heirloom (search)===<br />
:This task is assigned by a town guard and is one in which an item is lost in a specific area. To complete it, one must kneel with empty hands and [[search]] in a specific area. The item is not in a specific room before you start searching, so any room you start to search in will do. However, staying in a single room is ineffective. Furthermore, any rooms searched back-to-back do not count, thus a minimum of 3 total rooms are required for a loop (although it is possible to find an heirloom on the first attempt in a new room). However, it has been explicitly stated by a GM that searching several rooms over and over again (even if they 'count') is not a good strategy; the best strategy is to search as many rooms as possible without repeating. Training in [[Perception]] helps a lot for this task, and it is likely that the spell [[Presence]] does as well. Rewards are based on the level of creature that caused the item to be lost.<br />
<br />
:'''Example Task:'''<br />
<pre{{log2}}>The guard says, "Ah, so you're from the Adventurer's Guild? Yes, we do have a task for you. One of our citizens was attacked by a [[giant marmot]] in the smuggling tunnels near Wehnimer's Landing. He barely escaped with his life. Unfortunately, in his haste to escape, he dropped a family heirloom of great sentimental value to him. He has put up a reward for its safe return. The heirloom is an entwined silver and gold necklace and you'll be able to identify it by the initials OP engraved upon it. Hunting down the creature that attacked him won't do you much good, as I don't think they take a liking to treasure. You'll probably find the item wedged into some nook or cranny in the area if you do a thorough SEARCH. Report back to me once you have retrieved it."</pre><br />
<br />
===Culling===<br />
:This task is assigned by a town guard, and is a very simple task that just requires you to kill a number (between 10 and 30) of a specific [[creature]] in specific area due to their overpopulation. Note that this does not actually mean that the creatures in question are present in above-normal levels, so it may be necessary to bring a group along to increase the [[spawn rate]]. If you do damage to a creatures in question and it is later killed, you will get credit for the kill as long as you are still in the room. The number of creatures assigned is based on your comparative level, starting low when you're underleveled, and going higher as you outlevel the target. Rewards are based on the level of creature you are assigned to cull.<br />
<br />
:'''Example Task:'''<br />
<pre{{log2}}><br />
Rheteger says, "Hmm, I've got a task here from the town of Wehnimer's Landing. It appears they have a creature problem they'd like you to solve. Go report to Quin Telaren to find out more. He's the Landing's West Gate guard, though you might want to check Helga's Tavern if he's not at his post. Be sure to ASK about BOUNTIES."<br />
<br />
The guard says, "Ah, so you're from the Adventurer's Guild? Yes, we do have a task for you. We've noted a troubling increase in [[leaper]] activity on the Coastal Cliffs near Wehnimer's Landing. We'd like you to cull their numbers a bit for us. Killing 24 of them should do nicely. Report back to me when you are done."<br />
</pre><br />
<br />
===Boss creature===<br />
:This task is assigned by a town guard, and is based on the report of a particularly (mean sounding adjective) creature running about. To complete it, you have to go kill some number of the regular creatures until the particularly mean one comes out. This one is of a higher level than the base creatures, and may have different abilities. The appearance of the boss creature is random, and may take killing more than 30 of the base creatures to get the boss to emerge. The assignment of creature type and area is level-based. Rewards are based on the level of creature you are assigned to kill.<br />
<br />
:'''Example Task:'''<br />
<pre{{log2}}>The guard says, "Ah, so you're from the Adventurer's Guild? Yes, we do have a task for you. A particularly dangerous [[great boar]] has been attacking hunters based out of this town. It has racked up quite a few kills and is beginning to worry us. Most of the attacks have occurred on the Locksmehr Trail between Wehnimer's Landing and Zul Logoth, which it probably considers its territory. Hunt it down, kill it, and report back to me. It doesn't always attack hunters, but you can probably get its attention by killing other creatures of the same type in its territory."</pre><br />
<br />
===Escort===<br />
:This task requires you to escort an [[NPC]] from one town to the other. You pick up the NPC in the location specified by the taskmaster by using the {{boldmono|WAIT}} verb. The NPC is very timid, and will not enter a room unless the room is either clear of [[creature]]s or they are stunned. You are also likely to be set upon by bandits - special creatures that are generated based on your level - during the course of the trip who will attack you and your escortee. The escortee is quite frail and needs to be protected in order for successful completion of the task. You can {{boldmono|TELL <the escortee> TO WAIT}} while you make sure the road ahead is clear, which could save an untimely arrival. Upon entry into the destination town, the NPC will leave and you can go to any adventurer's guild to receive your reward. Escort task assignments are random and independent of your difficulty modifier (since you are not being assigned a hunting area as part of the task), except for high-level characters. If the adventurer has already been rewarded for a successful escort task in the past hour, the Taskmaster will make a telltale remark ("You've done a fine job of keeping our paying customers alive. Perhaps I can find something more difficult for you to take on.") to indicate a more difficult task is being contemplated. Otherwise, a shorter task is more likely to be assigned as normal. If you kill the NPC you have been assigned to escort, you will be suspended from further Adventurer's Guild tasks for 3 days per infraction with the following messaging:<br />
<br />
<pre{{log2}}>"When word reaches the Adventurer's Guild that the traveler has gone missing and you are implicated in her possible demise, you will find that you are suspended from receiving new tasks for 3 days pending the investigation. They cannot afford to be associated with you during this time."</pre><br />
<br />
:'''Example Task:'''<br />
<pre{{log2}}>Rheteger says, "I've got a special mission for you. A certain client has hired us to provide a protective escort on his upcoming journey. Go to the area just inside the North Gate and WAIT for him to meet you there. You must guarantee his safety to Ta'Vaalor as soon as you can, being ready for any dangers that the two of you may face. Good luck!"</pre><br />
<br />
===Rescue===<br />
:This task is assigned by the town guard and requires you to go and find an [[NPC]] and rescue it from a place of danger. It is usually necessary to kill several of the [[creature]]s in order to entice the NPC to come out. Once out, the NPC will follow you, but only one room at a time. You simply advance one room, then wait for the NPC to follow, going more than one room at a time will cause the NPC to wait in its location. The NPC can be attacked by creatures or other [[character]]s, so the use of disabling spells and abilities on any hostile entities is highly advised. Rewards are based on the level of creature you are asked to rescue the NPC from.<br />
<br />
:'''Example Task:'''<br />
<pre{{log2}}><br />
Rhetegher says, "Hmm, I've got a task here from the town of Wehnimer's Landing. It appears that a local resident urgently needs our help in some matter. Go report to Quin Telaren to find out more. He's the Landing's West Gate guard, though you might want to check Helga's Tavern if he's not at his post. Be sure to ASK about BOUNTIES."<br />
<br />
The guard says, "Ah, so you're from the Adventurer's Guild? Yes, we do have a task for you. One of our citizens is in quite the predicament. His young son ran away from home recently. A local divinest has discerned glimpses of the child fleeing from a [[lesser burrow orc]] in Melgorehn's Valley near Wehnimer's Landing. The child is still alive, though is in constant danger and is probably cowering where ever he can find somewhere to hide."<br />
<br />
The guard continues, "Go out the area where the child was last seen, find him, and bring him back safetly to me. You will probably need to kill some of the creatures that he was last seen fleeing from in order to build up his confidence in you and reveal himself."</pre><br />
<br />
===Kill Bandits===<br />
This task is assigned by a town guard, and requires you to patrol the specified area for [[bandit]]s. This task is similar to the warparty task given to [[Guardians of Sunfist]] members. Bandits will spring a trap when spawned that may bind, stun, or otherwise incapacitate the adventurer. Rewards are based on your level.<br />
<br />
:'''Example Task:'''<br />
<pre{{log2}}>Dayle says, "Hmm, I've got a task here from the town of Kharam-Dzu. It appears they have a bandit problem they'd like you to solve. Go report to the dwarven militia sergeant near the Kharam-Dzu town gates to find out more. Be sure to ASK about BOUNTIES."<br />
<br />
The sergeant says, "Ah, so you're from the Adventurer's Guild? Yes, we do have a task for you. We've noted a troubling increase in bandit activity recently. We'd like for you to patrol the old Logging Road near Kharam-Dzu and take out any bandits you encounter. Killing 17 of them should do nicely. Report back to me when you are done."</pre><br />
<br />
==Rewards==<br />
For each task you are awarded some amount of [[silver]], [[experience]], and [[bounty point]]s. Experience is only gained when the exp "pool" is in normal limits (not saturated. There is a warning when you try to turn in a finished bounty before you can absorb it. The experience given by the reward is applied to the "to be absorbed" experience up until you become moderately saturated at 1250 experience. Any reward in excess of that amount will have half applied to your "to be absorbed" experience and half will be absorbed instantly. The experience awarded is influenced by the [[Gift of Lumnis]] system, so the award of 1000 experience on Gift of Lumnis is the equivalent of being awarded 3000 experience.<br />
<br />
Bounty points are awarded and can be exchanged for items in the bounty point treasure system. Points are awarded based on the difficulty of the task. For example, retrieving 5 brown zircons (value ~10 silvers) may give 50 bounty points, while retrieving 10 uncut diamonds (value ~5000 silvers) may award 1250 bounty points.<br />
<br />
::{| {{prettytable}}<br />
|-bgcolor=lightblue<br />
!Task Type<br />
!Shareable<br />
![[Bounty point]]s Received<br />
![[Experience]] Received<br />
![[Silver]] Received<br />
|-<br />
|'''[[#Gem Collecting|Gem collecting]]'''<br />
|No<br />
|[[Gem collecting#Rewards|Varies]]<br />
|1000<br />
|[[Gem collecting#Rewards|Varies]]<br />
|-<br />
|'''[[#Skinning|Skinning]]'''<br />
|No<br />
|Varies<br />
|600 - 700<br />
|Varies<br />
|-<br />
|'''[[#Foraging|Foraging]]'''<br />
|No<br />
|Varies<br />
|800<br />
|5 &times; [[Bounty point]]s<br />
|-<br />
|'''[[#Heirloom (loot)|Heirloom]]'''<br />
|Yes<br />
|15 + 7 &times; [[creature]] [[level]]<br />
|800<br />
|150 + 70 &times; [[creature]] [[level]]<br />
|-<br />
|'''[[#Culling|Culling]]'''<br />
|Yes<br />
|25 + 9 &times; [[creature]] [[level]]<br />
|1000<br />
|250 + 90 &times; [[creature]] [[level]]<br />
|-<br />
|'''[[#Boss creature|Boss creature]]'''<br />
|Yes<br />
|25 + 9 &times; [[creature]] [[level]]<br />
|800<br />
|250 + 90 &times; [[creature]] [[level]]<br />
|-<br />
|'''[[#Escort|Escort]]'''<br />
|No<br />
|(250-500) + (2-14) &times; your level<br />
|500 - 2500<br />
|10 &times; [[Bounty point]]s<br />
|-<br />
|'''[[#Rescue|Rescue]]'''<br />
|Yes<br />
|25 + 9 &times; [[creature]] [[level]]<br />
|1000<br />
|250 + 90 &times; [[creature]] [[level]]<br />
|-<br />
|'''[[#Kill Bandits|Bandits]]'''<br />
|Yes<br />
|25 + 9 &times; your [[level]]<br />
|1000<br />
|250 + 90 &times; your [[level]]<br />
|}<br />
<br />
=== Escort Rewards ===<br />
Bounty points and silver for Escort tasks are determined by level and distance between towns; silvers earned is just 10x bounty points. Experience is based solely on the distance between towns.<br />
<br />
Bounty point formula per trip (L is your level):<br />
::{| {{prettytable|1=text-align:center}}<br />
|-bgcolor=lightblue<br />
!From<br />
!Landing || Solhaven || Icemule || Zul Logoth || Ta'Illistim || Ta'Vaalor<br />
|-<br />
| [[Wehnimer's Landing]] || - || 250 + 2&times;L || ? || 350 + 6&times;L || 450 + 10&times;L || ?<br />
|-<br />
| [[Solhaven]] || 250 + 2&times;L || - || 400 + 8&times;L || 400 + 8&times;L || 500 + 12&times;L || 550 + 14&times;L<br />
|-<br />
| [[Icemule Trace]] || ? || 400 + 8&times;L || - || 600 + 16&times;L || 600 + 16&times;L? || 650 + 18&times;L<br />
|-<br />
| [[Zul Logoth]] || 350 + 6&times;L || 400 + 8&times;L || ? || - || 300 + 4&times;L || 350 + 6&times;L<br />
|-<br />
| [[Ta'Illistim]] || 450 + 10&times;L || 500 + 12&times;L || 600 + 16&times;L || 300 + 4&times;L || - || 250 + 2&times;L<br />
|-<br />
| [[Ta'Vaalor]] || ? || 550 + 14&times;L|| 650 + 18&times;L || 350 + 6&times;L || 250 + 2&times;L || -<br />
|}<br />
<br />
Experience per trip:<br />
::{| {{prettytable|1=text-align: center;}}<br />
|-bgcolor=lightblue<br />
!From<br />
!Landing || Solhaven || Icemule || Zul Logoth || Ta'Illistim || Ta'Vaalor<br />
|-<br />
| [[Wehnimer's Landing]] || - || 500 || 1000 || 1000 || 1500 || 1750<br />
|-<br />
| [[Solhaven]] || 500 || - || 1250 || 1250 || 1750 || 2000<br />
|-<br />
| [[Icemule Trace]] || 1000 || 1250 || - || 1750 || 2250 || 2450<br />
|-<br />
| [[Zul Logoth]] || 1000 || 1250 || 1750 || - || 750 || 1000<br />
|-<br />
| [[Ta'Illistim]] || 1500 || 1750 || 2250 || 750 || - || 500<br />
|-<br />
| [[Ta'Vaalor]] || 1750 || 2000 || 2450 || 1000 || 500 || -<br />
|}<br />
<br />
And a guess:<br />
:BP = 200 + 50&times;D + 2&times;D&times;L<br />
:exp = 250 + 250&times;D<br />
:silver = 2000 + 500&times;D + 20&times;D&times;L<br />
Where D is the distance modifier as below:<br />
::{| {{prettytable|1=text-align: center;}}<br />
|-bgcolor=lightblue<br />
!From<br />
!Landing || Solhaven || Icemule || Zul Logoth || Illistim || Vaalor<br />
|-<br />
| [[Wehnimer's Landing]] || - || 1 || 3 || 3 || 5 || 6<br />
|-<br />
| [[Solhaven]] || 1 || - || 4 || 4 || 6 || 7<br />
|-<br />
| [[Icemule Trace]] || 3 || 4 || - || 6 || 8 || 9<br />
|-<br />
| [[Zul Logoth]] || 3 || 4 || 6 || - || 2 || 3<br />
|-<br />
| [[Ta'Illistim]] || 5 || 6 || 8 || 2 || - || 1<br />
|-<br />
| [[Ta'Vaalor]] || 6 || 7 || 9 || 3 || 1 || -<br />
|}<br />
<br />
==Treasure System==<br />
{|{{prettytable}}<br />
|1<br />
|a [[crystal amulet]] <br />
| 100 <br />
| A standard ESP amulet <br />
|-<br />
| 2<br />
|a [[black crystal]] <br />
| 500 <br />
| Two charges of [[Floating Disk (511)|Floating Disk]]<br />
|-<br />
| 3<br />
|a treasure chest <br />
| 250 x tier <br />
|An unopened treasure chest. Chests are graded in tiers (1-10), with 1 being the poorest, on average. Comes locked and potentially trapped.<br />
|-<br />
| 4<br />
|a magic item <br />
| 1,000 <br />
| An item charged with a random unidentified spell <br />
|-<br />
| 5<br />
|recharge an [[Enhancive item|enhancive]] item <br />
| * <br />
| Have the item ready in your hand for a cost quote <br />
|-<br />
| 6<br />
|[[CMAN_Fix_Potion|a weak potion of accelerated unlearning]] <br />
|100,000 <br />
| Instantly migrates all Armor, Combat Maneuver List, and Shield training points when drunk <br />
|-<br />
| 7<br />
|[[fixskill|a strong potion of accelerated unlearning (fixskill potion)]] <br />
|250,000 <br />
| Instantly migrates all skills to match skill goals when drunk<br />
|- <br />
| 8<br />
|[[fixstat|a potion of body and mind (fixstat potion)]]<br />
|1,000,000<br />
| Grants the ability to reallocate your stats when drunk<br />
|-<br />
| 9<br />
|a sword-crossed treasure chest tattoo <br />
|40,000 <br />
| Specify a body location when ordering a tattoo!<br />
|-<br />
| 10<br />
|a multihued compass rose tattoo<br />
|40,000<br />
| A multihued compass rose tattoo encircling a map<br />
|-<br />
| 11<br />
|a drooling green gremlin tattoo<br />
|40,000<br />
| A green gremlin tattoo drooling over piles of gems<br />
|-<br />
|12<br />
|a feather charm<br />
|1,000<br />
|Reduces your encumbrance level by 40 lbs for 5 minutes. Rub activation with 1 charge.<br />
|-<br />
|13<br />
|a mandis charm<br />
|1,000<br />
|Dispels <b>ALL</b> [[spell]]s currently affecting you. Rub activation with 1 charge.<br />
|-<br />
|14<br />
|Chronomage-approved [[gold ring|Gold Ring]] of Teleportation<br />
|1,000<br />
|A standard teleportation ring, licensed for 20 successful teleports.<br />
|-<br />
|15<br />
|throat balm<br />
|1,500<br />
|Eliminates all current vocal chord stress and excessive thirstiness. Rub activation with 1 charge.<br />
|-<br />
|16<br />
|temporary [[damage padding]]<br />
|*<br />
|Add damage padding to your armor for 50 hits. Somewhat and heavy padding levels are available.<br />
|-<br />
|17<br />
|temporary elemental [[flares]]<br />
|*<br />
|Add fire, cold, or electricity flares to your weapon for 30 flare activations.<br />
|-<br />
|18<br />
|[[Magical armoire]]<br />
|25,000<br />
|Quickly dress and undress your character.<br />
|-<br />
|19<br />
|[[Magical armoire]]<br />
|75,000<br />
|Quickly dress and undress your character with max lightened version.<br />
|-<br />
|<br />
|Society Reset<br />
|500,000<br />
|acquired via puzzle (see below)<br />
|}<br />
{{spoiler}}<br />
<div class="mw-collapsible mw-collapsed" style="border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;"><br />
<b>Spoiler alert! This section contains the puzzle solution for the society reset!</b><br />
<div class="mw-collapsible-content" style="color: black;">{{boldmono|ask HEADMASTER about society}} and {{boldmono|ask HEADMASTER about society reset}}<br />
<br />
Zanic lowers his voice and says, "Yes, we do have a working relationship with the societies and it seems that you've managed to get at least one of them quite annoyed with you. You've served our guild well and someday we might be able to intervene on your behalf, Obelin. Once you accumulate 500,000 bounty reward points, come talk to me again and we'll see about getting you back into their good graces."<br />
</div></div><br />
<br />
==Titles==<br />
Adventurer's Guild participants can earn profession titles by completing a set amount of tasks or earning a set amount of bounty points. <br />
<br />
''A list of the titles can be [[Title_system#Adventurer.27s_Guild_Titles|found here.]]''<br />
==Badges==<br />
{{main|Adventurer's Guild Badge}}<br />
These badges are awarded to anyone who is a member of the '''Adventurer's Guild''' (have completed an AdG task). Their function is as both a status symbol (as the more points you accumulate, the fancier your badge can be) and as an [[enhancive]] item. They are awarded by the Treasure Master and the look of the badge is awarded based on the number of points you have accumulated. Further upgrades of the badge can also be accomplished based on the number of bounty points you have accumulated. <br />
<i>Note: if enough time has passed since acquiring a badge, a replacement badge can be acquired for free; replacement badges when not enough time has passed cost 10,000 bounty points.</i><br />
<br />
Upgrading badges is accomplished with points from an unseen badge pool which increments every time your earn a bounty point. In particular, upgrading a badge will not reduce your current bounty point pool nor does it cost silvers. A badge can be upgraded in five different areas, and each area can be upgraded ten times, giving a total of 11 possible upgrade tiers. When you first receive your badge each area is in upgrade tier 0. It costs 10,000*(n+1) to upgrade a badge area from tier n to tier n + 1. <br />
<br />
''Example 1:'' Suppose we have earned 30,000 BP total and never upgraded our badge. Currently our badge pool has 30,000 points in it. If we upgrade the binding to tier 1, it costs 10,000*1 badge points, leaving us with 20,000 badge points. We could then choose to upgrade the binding again to tier 2, which would cost 10,000*2=20,000 points and leave us with 0 badge points. Alternatively, we could decide instead to upgrade both the material and gem to tier 1, costing a total of 20,000 badge points and again leaving us with 0 badge points.<br />
<br />
''Example 2:'' Let's figure out how much it costs to completely upgrade an area. The cost would be 10,000*(1 + 2 + ... + 10)=10,000*(10*11/2)=550,000. In other words, if we have earned 550,000 total bounty points and never upgraded the badge, we could completely upgrade one area of the badge.<br />
<br />
''Example 3:'' Generalizing the previous example, let's compute how much it costs to upgrade the entire badge completely. Obviously this is simply 5*(cost to upgrade a single area)=5*550,000=2,750,000. Thus, once we have earned 2,750,000 total bounty points we could complete upgrade the badge.<br />
<br />
The more upgrades you get, the bigger its enhancive capacity will be. On top of that, the two or three highest-ranking upgrades on your badge have the potential to unlock its ability to hold more than one enhancement.<br />
<br />
You can set up your badge to enhance any skill or stat or other attribute that is available on the menu. If you want to know how much of a particular enhancement your badge can hold, just ask the treasure master NPC without specifying the bonus amount. Be aware that the treasure master has to drain your badge of all its charges before he can make any change to the enhancements it holds!<br />
<br />
Once you've upgraded your badge and set it up with the enhancements you want, you'll have to place an order from the regular rewards menu to have it charged up, just like you can have any enhancive charged up. Recharging badges costs less than recharging other equivalent enhancive items, though.<br />
<br />
Other tips:<br />
<br />
* The badges are permanently attuned to the owner.<br />
* If by some weird calamitous chance you manage to lose your badge, you can ask for a new one, but you'll have to set it up all over again. If you get a new badge, the old badge will become a useless paperweight and lose its attunement to you (or anyone).<br />
* The strength of the enhancements you can get is limited by the overall value of your badge, but it is also limited by your level. The level limits aren't too restrictive, however -- a capped player could have a +10 stat enhancer, for example.<br />
<br />
==Locations==<br />
[[Image:AdG_maps.png|300px|right]]<br />
<br />
* [[Icemule Trace]]: East Road<br />
* [[Kharam Dzu]]: Glaes Street<br />
* [[Kraken's Fall]]: In Prime, in the center of Wandering Eye Market; in Platinum, one west of Wandering Eye Market's center<br />
* [[Mist Harbor]]: Northeast Cobblestone Path in a bamboo lyceum<br />
* [[River's Rest]]: Sandy Path<br />
* [[Solhaven]]: Latirus Lane<br />
* [[Ta'Illistim]]: Fraendel Var<br />
* [[Ta'Vaalor]]: Glimaerstone Var<br />
* [[Wehnimer's Landing]]: North Ring Road<br />
* [[Zul Logoth]]: Ruby Tunnel<br />
<br />
==SimuCoin/Login Reward Items==<br />
There are three different types of [[SimuCoin]]/[[Login Reward]] Items: a Bounty Boost, a Bounty Task Voucher, and a Bounty Task Waiver.<br />
<br />
===Bounty Boost===<br />
A '''bounty boost''' reduces all bounty wait times to 5 seconds until the character shares a task or successfully completes one. The boost lasts for a maximum of one hour. It is rewarded directly on the 5th and 15th days of [[Login Rewards]]. In addition, [[guild boost]]s may be converted to bounty boosts, and those are rewarded on 9th and 19th days of Login Rewards.<br />
<br />
===Bounty Task Vouchers===<br />
'''an Adventurer's Guild voucher pack'''<br />
<br />
Bounty Task Vouchers are applied to a single character and allow that character to switch tasks without waiting 15 minutes. They are sold in the SimuCoin store under the heading "Bounty Task Vouchers" in packs of 10 or 100, for 75 or 700 [[SimuCoin]]s, respectively. Sometimes they appear as prizes or in giftboxes in other quantities such as 50 per pack. Regardless of the quantity, the item is named: an Adventurer's Guild voucher pack.<br />
<br />
Info from the SimuCoin store:<br />
<br />
Bounty Task Vouchers - Are you not in the mood for the Task you've been given? Want to move on immediately, without having to wait for a new task? Just redeem one of these handy, dandy Bounty Task Vouchers to get a fresh task.<br />
*Reset your task and try another<br />
*Cancels current Task<br />
*Allows player to request a new Task<br />
*This is a pack of {##} Vouchers<br />
*Appearance: "An Adventurer's Guild Voucher Pack"<br />
<br />
<pre{{log2}}><br />
an Adventurer's Guild voucher pack<br />
<br />
>give my pack to Reyanna<br />
Reyanna takes your Guild voucher pack and says, "I'll let my taskmasters know of these redeemed vouchers immediately, {PlayerName}. You may use them by ASKing any of my taskmasters about EXPEDITING your task reassignment."<br />
<br />
[You now have a total of {##} expedited task reassignment vouchers available for use.]<br />
<br />
>read my pack<br />
In neat caligraphy, it reads:<br />
This voucher pack entitles the presenter to {##} expedited task reassignments, courtesy of the Adventurer's Guild. Valid only on tasks voluntarily removed from.<br />
To reedem this voucher pack, please GIVE it to headmaster of any Adventurer's Guild location.<br />
<br />
>inspect my pack<br />
Inspecting that may not be a sound idea.<br />
<br />
>analyze my pack<br />
You analyze your Guild voucher pack and sense that there is no recorded information on that item. It may or may not be able to be worked on by a merchant alterer.<br />
<br />
You get no sense of whether or not the pack may be further lightened.<br />
<br />
>loresing (verse 1)<br />
This is a small item, under a pound. In your best estimation, it's worth about 5,000 silvers.<br />
>loresing (verse 2)<br />
From the pitch of the vibration you determine that the purpose of the pack is unusual, but the exact use escapes you.<br />
>loresing (verse 3)<br />
You feel as though you have reached the end of the pack's song.<br />
>loresing (verse 4)<br />
You feel as though you have reached the end of the pack's song.<br />
</pre><br />
<br />
===Bounty Task Waiver===<br />
A '''Bounty Task Waiver''' costs 400 SimuCoins and will exempt a character from a specified type of task for 30 days. Four 1-hour versions are earned by a character on the 11th day of [[Login Rewards]], and eight 1-hour versions are earned on the 22nd day ([[F2P]] characters get two 1-hour waivers both days).<br />
<pre{{log2|margin-right=33%}}><br />
>l waiver<br />
In neat calligraphy, it reads:<br />
This waiver entitles the presenter to be granted an exemption period of 30 days whereby the presenter may choose one type of task to not be assigned to him or her.<br />
<br />
To redeem this waiver, please {{boldmono|GIVE}} it to the headmaster of any Adventurer's Guild location.<br />
<br />
>give waiver to Raelir<br />
Raelir takes your Guild task waiver and says, "Very well <name>, you may now specify one type of task that you wish be exempt from. To do so, simply ASK me to EXEMPT you from any of the following tasks: Kill Creatures, Retrieve Heirloom, Procure Skins, Procure Gems, Protect Traveller, Procure Herbs, Kill Dangerous Creature, Rescue Child, Kill Bandits."<br />
<br />
>Kill Bandits<br />
Raelir says, "Very well, <name>. You are now exempt from being assigned the Kill Bandits task."<br />
</pre>{{Side box|Waivers prevent further tasks of the specified type from being assigned while they are in effect, they do not remove already assigned tasks from when they were not in effect. -GM Coase}}<br />
Once a task is selected, it will be remembered until another task or NOTHING is selected. A task waiver must be in effect '''before''' getting a task from the taskmaster to work.<br />
<br />
== Registered Lost Item Retrieval ==<br />
Some registered lost items can be recovered at the Adventurer's Guild by ASKing the Headmaster about LOST.<br />
<br />
==Behind the Scenes==<br />
The Bounty System went live in [[Prime]] on August 9, 2006.<br />
<br />
==Resources==<br />
* [[/saved posts|Saved posts]]<br />
* [[Adventurer's Guild Badge]]<br />
* [[Illistim adventurer's guild (script)]]<br />
* [[Solhaven bounty (script)]]<br />
* [[SERVICE (verb)]]<br />
* [http://forums.play.net/forums/GemStone%20IV/Organizations%20and%20Societies/Adventurers%20Guild/view Officials folder]<br />
[[Category:Adventurer's Guild| ]] [[Category:New Player]]</div>ARCHSENEXhttps://gswiki.play.net/index.php?title=Holy_Receptacle_(325)&diff=185863Holy Receptacle (325)2022-12-27T18:01:45Z<p>ARCHSENEX: /* Spell Imbedding */</p>
<hr />
<div>{{spell<br />
| mnemonic = HOLYRECEPTACLE<br />
| duration = Immediate<br />
| type = Utility<br />
| subtype = Magic Item Creation<br />
| skill = None<br />
| availability = None<br />
| components = [[orb gem]]<br />
| navigation = {{cleric base navigation}}<br />
}}<br />
__TOC__<br />
'''Holy Receptacle''' allows a [[cleric]] to create a variety of magical items from [[orb gem]]s. At its base, the spell functions similarly to the [[Minor Elemental]] spell [[Magic Item Creation (420)]], but uses gems instead of blank [[Magic item|magical objects]], and does not require the use of a [[grot t'kel potion]]. Items created with the [[ranger]] spell [[Imbue (614)]] may also be used for spell imbedding.<br />
<br />
With training in the various [[Spiritual Lore]]s, a cleric casting this spell can bring about up to five additional effects, based on tiered increases in lore training. <br />
<br />
{| {{prettytable}} align="center"<br />
|-bgcolor="lightblue"<br />
! rowspan="2"|Tier||rowspan="2"|Name||colspan="2"|[[Spiritual Lore, Blessings]]||rowspan="2"|[[Spiritual Lore, Religion]]||rowspan="2"|[[Spiritual Lore, Summoning]]||rowspan="2"|Gem Value<br />
|-bgcolor="lightblue"<br />
! Min||Max<br />
|-<br />
| -||[[#Spell Imbedding|Spell Imbedding]]||1||21||N/A||N/A||See below<br />
|-bgcolor="lightgrey"<br />
!colspan="7"|BLESS DEITY COMMON Tiers:<br />
|-<br />
| 1 || [[Silver to Gold]]||5||-||10||N/A||Variable to the target value<br />
|-<br />
| 2 || [[Brimstone]]||5||-||15||5||>1000<br />
|-<br />
| 3 || [[Nexus]]||5||-||20||10||>2000<br />
|-<br />
| 4 || [[Chrism]]||10||65||25||15||>3000<br />
|-<br />
| 5 || [[Intercession]]||10||-||30||N/A||>4000<br />
|}<br />
<br />
{{boldmono|BLESS DEITY COMMON}} tiers have a static 1% chance of failure, except for Silver to Gold.<br />
<br />
== Spell Imbedding ==<br />
The base functionality of the spell allows clerics to bless most spells known to them into the gem, at a mana cost equal to the amount of mana placed into the gem. Gems possess a maximum amount of mana that they can hold, based on the quality of the stone. Using the base value of the gem, the mana capacity formula appears to be {{mono|12 + ROUND(VALUE/200,0)}}. Additionally, spells may be blessed into items created using [[Imbue (614)]].<br />
<br />
'''SYNTAX:'''<br />
#{{boldmono|[[PREP]] 325 {{!}} CAST MY {gem} }}<br />
#{{boldmono| [[BLESS (verb)|BLESS]] {spell #} IN {gem} USING {activator} FOR {# of charges desired} CHARGES}}<br />
*Spell Number is the number of the spell, comprising spell circle and level. For example, [[Spirit Barrier]] is 102.<br />
*Activator is any one of the following: {{boldmono|[[RAISE (verb)|RAISE]]}}, {{boldmono|[[RUB (verb)|RUB]]}}, {{boldmono|[[TAP (verb)|TAP]]}}, and {{boldmono|[[WAVE (verb)|WAVE]]}}. Only {{boldmono|[[WAVE (verb)|WAVE]]}} will allow the blessed spell to be targetable. See the article on [[Magic Item Use]] to see how each of these choices will affect duration and activation.<br />
*Number of charges determines the '''maximum''' charges that can be stored inside. If this number is greater than the amount of charges the gem can hold, it will automatically default to the maximum charges.<br />
<br />
[[Mana]] cost is 25 mana for the spell, plus an additional {{mono|(number of charges placed) &times; (spell level of the spell being blessed)}}. For example, placing 8 charges of [[Prayer of Protection (303)]] would cost:<br />
:{{mono|25 mana for casting the spell + (8 charges &times; 3 mana/charge) <nowiki>=</nowiki> 49 mana}}<br />
<br />
If necessary, the cleric can wait between casting the spell to establish the link and blessing the gem, if they need to regain mana. As long as the connection remains, the gem can still be blessed, by this power or any tier available to the cleric.<br />
<br />
Minor failure, as defined by the gem not exploding, will remove the orb status from the gem, allowing it to be further [[Purification Song (1004)|purified]] and/or sold to the [[gemshop]].<br />
<br />
Upon creation of the item, the cleric receives a small amount of experience.<br />
<br />
;Success Factors <br />
* Caster's level<br />
* Spell circle and spell level attempted<br />
** Minor Spiritual spells are the most difficult, Major Spiritual being the medium, and Cleric spells are the easiest.<br />
* Number of charges<br />
* Training in [[Spiritual Lore, Blessings]] lowers chance of failure. This benefit caps at 21 ranks and 7-9%<br />
* Most [[Holy places|shrine]]s provide a positive modifier<br />
** A shrine of the cleric's deity will provide the greatest benefit<br />
** A shrine of another deity of the same pantheon as the cleric's deity will provide a smaller benefit<br />
** A shrine of another deity who is opposed to the cleric's deity will provide a penalty<br />
<br />
;Excluded Spells<br />
Excluding the following three spells, all Spiritual and Cleric Base spells level 19 ([[Lesser Shroud (120)]] is blessable) and under are able to be imbedded via Holy Receptacle:<br />
<br />
*Major Spiritual: [[Heroism (215)]] and [[Spell Shield (219)]]<br />
*Cleric: [[Raise Dead (318)]]<br />
<br />
{{top}}<br />
<br />
== Tier 1: Silver to Gold ==<br />
{{main|Silver to Gold}}<br />
'''SYNTAX:'''{{boldmono| BLESS DEITY COMMON 1}}<br />
<br />
The first tier of Holy Receptacle, a gem thus blessed can be used to transform an object made of silver into a similar object made of gold. At this point, only the silver slabs created by blowing up boxes via [[Call Lightning (125)]] and [[silver wand]]s containing [[Minor Shock (901)]] can be transmuted, yielding either a more-valuable slab of gold, or a [[golden wand]] containing the spell [[Minor Fire (906)]].<br />
<br />
A gem thus blessed is usable by anyone the cleric may give the gem to, although the gem will not work if the slab or wand in question is more valuable than the stone was to begin with.<br />
<br />
;Requirements<br />
*An orb gem with a value > 0 silver<br />
*25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and quality)<br />
*Spiritual Lore<br />
**Blessings: 5 ranks (25 skill)<br />
**Religion: 10 ranks (50 skill)<br />
<br />
== Tier 2: Brimstone ==<br />
{{main|Brimstone}}<br />
'''SYNTAX:'''{{boldmono| BLESS DEITY COMMON 2}}<br />
<br />
Tier Two of Holy Receptacle creates a "holy hand grenade" that attempts to set creatures aflame with ribbons of holy energy. There is an initial wave of damage to all creatures hit, after which they are subject to an immolation effect. While [[immolated]], the creature will fall to the ground, incapacitated, while taking damage as it attempts to put out the flames.<br />
<br />
Any character can use a Brimstone once created.<br />
<br />
;Requirements<br />
*An orb gem with a value > 1000 silver<br />
*25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)<br />
*Spiritual Lore<br />
**Blessings: 5 ranks (25 skill)<br />
**Religion: 15 ranks (70 skill)<br />
**Summoning: 5 ranks (25 skill)<br />
<br />
== Tier 3: Nexus ==<br />
{{main|Nexus}}<br />
'''SYNTAX:'''{{boldmono| BLESS DEITY COMMON 3}}<br />
<br />
The third tier of Holy Receptacle creates a nexus gem. This gem is linked to an anchor point set by the cleric. The cleric can then activate the gem and bring their entire group back to that anchor point. Nexus gems can be used to teleport both intrarealm and between adjacent [[realm]]s.<br />
<br />
Nexus gems are usable only by clerics, but any cleric can use one once created.<br />
<br />
;Success Factors <br />
*Successful operation is not guaranteed, but is instead based on the power of the gem in question<br />
*Failure of a Nexus gem results in the cleric remaining in the original location<br />
*There is a significant bonus to success rate if the anchor point is a shrine of the cleric's deity, or a deity of the same pantheon<br />
<br />
;Requirements<br />
*An orb gem with a value > 2000 silver<br />
*25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)<br />
*Spiritual Lore<br />
**Blessings: 5 ranks (25 skill)<br />
**Religion: 20 ranks (90 skill)<br />
**Summoning: 10 ranks (50 skill)<br />
{{top}}<br />
== Tier 4: Chrism ==<br />
{{main|Chrism}}<br />
'''SYNTAX:'''{{boldmono| BLESS DEITY COMMON 4}}<br />
<br />
The chrism gem allows a cleric to help an individual find greater peace, whether to aid them in recuperation following death (removing some amount of [[Death's Sting]] based on the strength of the chrism gem and speeding the return of [[health]], [[mana]], and [[spirit]]) or for a troubled soul in general (allows a character of any [[profession]] to [[MEDITATE|meditate]] as a cleric or [[empath]]). Highly sought after in invasions, chrism gems are often considered to represent the pinnacle of a cleric's lore training.<br />
<br />
Spiritual Lore, Blessings is only factored into the [[experience]] retention formula, but gem value does play a factor in Death's Sting mitigation (see main article).<br />
<br />
;Requirements<br />
*An [[orb gem]] with a value > 3000 silver<br />
*25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)<br />
*Spiritual Lore<br />
**Blessings: 10 ranks (50 skill)<br />
**Religion: 25 ranks (105 skill)<br />
**Summoning: 15 ranks (70 skill)<br />
<br />
Chrism gems can only be used by clerics, but may be used by any level 18+ cleric with the knowledge of [[Raise Dead (318)]]. [[F2P]] clerics may only wave them if they have a [[Simucoin#F2P_Subscription_Items|Resurrection Pass]] active.<br />
<br />
== Tier 5: Intercession ==<br />
{{main|Intercession}}<br />
'''SYNTAX:'''{{boldmono| BLESS DEITY COMMON 5}}<br />
<br />
Through the usage of the final tier of Holy Receptacle, a cleric is able to Intercede on behalf of another character, allowing them the opportunity to seek a new path of worship. From a mechanical standpoint, this Tier represents the only [[in character]] means of changing {{boldmono|[[CONVERT (verb)|CONVERT]]}} status.<br />
<br />
;Requirements<br />
*An orb gem with a value > 4000 silver<br />
*50 mana: 25 for the spell, 25 additional for the Tier 5 blessing<br />
*Spiritual Lore<br />
**Blessings: 10 ranks (50 skill)<br />
**Religion: 30 ranks (120 skill)<br />
<br />
== Tips and Tricks ==<br />
Use {{boldmono|[[RUMMAGE]]}} to easily find {{boldmono|BLESS DEITY COMMON}} gems by tier in a container using:<br />
<br />
::{{mono|RUMMAGE [in{{!}}on{{!}}under{{!}}behind] {container} HOLY {tier} }}<br />
<br />
For visual recognition, gems blessed with a spell may be [[dye|dyed]].<br />
<br />
Gems may also be cut with a [[gemcutter]] to distinguish one gem from another. All gems may be cut prior to using Spell 325. Afterwards, the following gems may still be cut: [[brimstone]], [[nexus]], and [[chrism]]. However, gems with an [[Holy Receptacle (325)#Spell Imbedding|Imbedded Spell]] may not be cut afterwards.<br />
<br />
== Deity-Specific Blessings ==<br />
While not currently a "live" feature of the spell, provisions exist for blessings specific to individual deities. This is a work in progress on the part of the development team, and not anticipated in the near future due to the rather daunting number of deities that would need unique blessings.<br />
<br />
==Resources==<br />
*[[Holy places]]<br />
*[[Cleric Base/saved posts#Holy Receptacle (325)|Saved posts]]<br />
*[[Chrism/saved posts]]<br />
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#325 Cleric Base Spells: Holy Receptacle], on Play.net<br />
{{top}}</div>ARCHSENEXhttps://gswiki.play.net/index.php?title=Wand_Combiner&diff=185862Wand Combiner2022-12-27T17:59:17Z<p>ARCHSENEX: /* Allowed Wands */</p>
<hr />
<div><table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--><br />
The '''Wand Combiner''' allows the user to combine like wand charges into a single item. It can also be clenched to remove the active spell and all charges.<br />
{{TOC limit|2}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= Holds 50 charges of one type of wand.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= ~*~ Wand Combiner ~*~<br />
Welcome to the wand combiner! This item allows you to combine like-to-like wand charges into a single item. This item is Tier 1 out of 2, and it allows up to 50 charges.<br />
<br />
Alterations: Any willing merchant can alter this item freely, but it must remain something wand-like. Wands/rods/batons are all examples of acceptable nouns for a wand-like item. Because the spell can change when there are no charges and a new wand is pushed in, it cannot indicate any specific spell. There is an append to LOOKing at it; this changes depending on what spell is in there and how many charges remain, and these cannot be altered.<br />
<br />
Charges: No charges or spells stored in the wand at this time.<br />
<br />
You get no sense of whether or not the wand may be further lightened.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}}<br />
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! scope="col" style="width:5em;"|Verb<br />
! scope="col"|First<br />
! scope="col"|Third<br />
|-<br />
! scope="row" role="rowheader"|PUT<br />
| As you place the blue wand inside the opening of the azure metal wand, it pulses twice brightly, then flashes out of existence.<br />
| XXX places her blue wand inside a small opening in her azure metal wand.<br />
|-<br />
! scope="row" role="rowheader"|CLENCH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= Allows for the addition of 50 more charges, for a total of 100.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|show= <!-- ONLY for when an item has a hard-coded show. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}}<br />
<br />
==Additional Information==<br />
===Show===<br />
Wand Combiners have a hard-coded Show as part of their design. Show alterations may still be added, however the hard-coded portion will remain at the end.<br />
<br />
<pre{{log2}}>A hole in the side of the azure metal wand looks wide enough to fit a wand inside.</pre><br />
<br />
===Allowed Wands===<br />
Wand Combiners can only combine wands that generate as part of the [[Treasure system]], or that are made as part of [[Alchemy]]. They cannot accept wands made through [[Magic Item Creation (420)]] or [[Holy Receptacle (325)]].<br />
</td><td><br />
{{iteminfo<br />
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --><br />
|itemclass= Container<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --><br />
|itemclass2= Miscellaneous<br />
|itemtype= Wand <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --><br />
|itemtype2= Rod<br />
|itemtype3= Baton<br />
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --><br />
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --><br />
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --><br />
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--><br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--><br />
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --><br />
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --><br />
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --><br />
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --><br />
|tiersnumber= 2 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --><br />
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--><br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --><br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --><br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= Must remain wand-like<br>Cannot indicate a specific spell<br>Look cannot be altered <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --><br />
}}<br />
{{itemverb<br />
|verb= PUT<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--><br />
}}<br />
</td></tr></table></div>ARCHSENEXhttps://gswiki.play.net/index.php?title=Wand_Combiner&diff=185861Wand Combiner2022-12-27T17:58:00Z<p>ARCHSENEX: </p>
<hr />
<div><table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--><br />
The '''Wand Combiner''' allows the user to combine like wand charges into a single item. It can also be clenched to remove the active spell and all charges.<br />
{{TOC limit|2}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= Holds 50 charges of one type of wand.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= ~*~ Wand Combiner ~*~<br />
Welcome to the wand combiner! This item allows you to combine like-to-like wand charges into a single item. This item is Tier 1 out of 2, and it allows up to 50 charges.<br />
<br />
Alterations: Any willing merchant can alter this item freely, but it must remain something wand-like. Wands/rods/batons are all examples of acceptable nouns for a wand-like item. Because the spell can change when there are no charges and a new wand is pushed in, it cannot indicate any specific spell. There is an append to LOOKing at it; this changes depending on what spell is in there and how many charges remain, and these cannot be altered.<br />
<br />
Charges: No charges or spells stored in the wand at this time.<br />
<br />
You get no sense of whether or not the wand may be further lightened.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}}<br />
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! scope="col" style="width:5em;"|Verb<br />
! scope="col"|First<br />
! scope="col"|Third<br />
|-<br />
! scope="row" role="rowheader"|PUT<br />
| As you place the blue wand inside the opening of the azure metal wand, it pulses twice brightly, then flashes out of existence.<br />
| XXX places her blue wand inside a small opening in her azure metal wand.<br />
|-<br />
! scope="row" role="rowheader"|CLENCH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= Allows for the addition of 50 more charges, for a total of 100.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|show= <!-- ONLY for when an item has a hard-coded show. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}}<br />
<br />
==Additional Information==<br />
===Show===<br />
Wand Combiners have a hard-coded Show as part of their design. Show alterations may still be added, however the hard-coded portion will remain at the end.<br />
<br />
<pre{{log2}}>A hole in the side of the azure metal wand looks wide enough to fit a wand inside.</pre><br />
<br />
===Allowed Wands===<br />
Wand Combiners can only combine wands that generate as part of the treasure system, or that are made as part of alchemy. They cannot accept wands made through [[Magic Item Creation (420)]] or [[Holy Receptacle (325)]].<br />
</td><td><br />
{{iteminfo<br />
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --><br />
|itemclass= Container<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --><br />
|itemclass2= Miscellaneous<br />
|itemtype= Wand <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --><br />
|itemtype2= Rod<br />
|itemtype3= Baton<br />
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --><br />
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --><br />
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --><br />
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--><br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--><br />
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --><br />
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --><br />
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --><br />
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --><br />
|tiersnumber= 2 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --><br />
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--><br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --><br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --><br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= Must remain wand-like<br>Cannot indicate a specific spell<br>Look cannot be altered <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --><br />
}}<br />
{{itemverb<br />
|verb= PUT<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--><br />
}}<br />
</td></tr></table></div>ARCHSENEXhttps://gswiki.play.net/index.php?title=Paeline&diff=181858Paeline2022-10-31T18:58:20Z<p>ARCHSENEX: </p>
<hr />
<div>{{#section:A Glance at Aelotian Style|Paeline}}<br />
<br />
'''Note''' - Paeline is considered the Elanthian equivalent of Cashmere - Which is disallowed in game due to being named after a real world location.<br />
<br />
[[Category:Materials]][[Category: Fabric]][[Category:Aelotoi]]</div>ARCHSENEXhttps://gswiki.play.net/index.php?title=Alter_fodder&diff=181748Alter fodder2022-10-28T10:01:59Z<p>ARCHSENEX: </p>
<hr />
<div>'''Alter fodder''' is a colloquial term for items of various rare [[materials]] kept by players primarily for use in [[alteration]]s. [[ALTER|Alteration guidelines]] 9 and 13 outline the requirement to provide materials when making certain modifications to items. Generally, using a [[Materials#Material_Rarity_and_Use_Tables|Rare or Very Rare material]] in an alteration will always require providing some amount of that material, with the quantity dependent on the particular item being worked on.<br />
<br />
Items made of rare materials may be found in the treasure system or rarely purchased in certain shops and kept or traded between players for use as alter fodder. "Pure" alter fodder items, that have no other use except to be provided for alteration, may be purchased at [[Ebon Gate]], however they have been available as prizes from various games in the past. The Antiquarian found at Ebon Gate in [[EHShop:Antiquarian_Manor|Antiquarian Manor]], will allow for the conversion of items into pure alter fodder, while the [[Antiquarian's Apparatus]], found at same can be used to store alter fodder efficiently.<br />
<br />
[[Category:Materials]]</div>ARCHSENEXhttps://gswiki.play.net/index.php?title=Rapid_Fire_(515)&diff=108158Rapid Fire (515)2018-07-22T17:05:21Z<p>ARCHSENEX: </p>
<hr />
<div>{{spell<br />
| mnemonic = RAPIDFIRE<br />
| type = Utility<br />
| duration = 60 seconds<br />
| span = [[Stackable]]<br />
| subtype = Reduced Cast RT<br />
| skill = None<br />
| components = None<br />
| availability = All<br />
| navigation = {{Major elemental navigation}}<br />
}}<br />
__TOC__<br />
While '''Rapid Fire''' is active, it will reduce the [[cast roundtime]] of all subsequent spells to 1 second. Once the effect ends, there is a short recovery period (i.e. cooldown) of 90 seconds before the spell can be used again without an extra penalty. If the spell is recast during the recovery period, all subsequent spells cast cost an additional 5 mana. Training in [[#Mana Control Benefit|Elemental Mana Control]] will reduce the recovery period. Rapid Fire is '''not''' restricted to self-cast; it can be cast on other characters. This spell cannot be [[imbed]]ded or found normally on [[scroll]]s. <br />
<br />
Rapid Fire does not affect the cast roundtime from [[magic item]]s or [[Bard Base|spellsongs]]. The spell will not automatically prepare the same spell again. <br />
<br />
==Mana Control Benefit==<br />
Training in [[Elemental Mana Control]] (EMC) reduces the recovery period. <br />
<br />
{{Equation box|{{math|Recovery Period {{=}} 90 - trunc[(EMC ranks) / 2.2] seconds}}}} <br />
<br />
At 100 ranks, the duration is 45 seconds, and at 200 ranks, there is no cooldown. When cast on other characters, Rapid Fire uses the target's EMC skill to determine the recovery period. However, the EMC skill is subject to an outside penalty if the target is unable to learn the spell, similar to when activating a spell from a magical item or scroll as described at [[:Category:Mana Controls|Mana Controls]]<br />
<br />
:{| class="wikitable" style="text-align:center;"<br />
!style="text-align:right;" |Elemental Mana Control ranks||0||25||50||75||100||125||150||175||200<br />
|-<br />
|style="text-align:right;" |Recovery period (seconds)||90||79||68||56||45||34||22||11||0<br />
|-<br />
| colspan="18"|<small>''Not all thresholds are shown.''</small><br />
|}<br />
<br />
==Lore Benefits==<br />
===[[Elemental Lore, Air]]===<br />
Training in Air Lore provides a chance, based on a seed 1 [[summation]] of ranks, to cause an attack spell to be resolved using {{boldmono|[[CHANNEL]]}} formulas (instead of a normal {{mono|CAST}}) to determine damage or critical location. For a warding spell, the caster will be treated as if they were in offensive [[stance]] for the purposes of determining the bonus from channeling. (This effect is automatic and does not require the caster to manually {{mono|CHANNEL}}, it simply converts a {{mono|CAST}} to a {{mono|CHANNEL}}.)<br />
<section begin=Air_Lore_Bonus/><br />
:{| class="wikitable" style="text-align:center;"<br />
!style="text-align:right;" |Elemental Lore, Air ranks||1||3||6||10||15||21||28||36||45||55||66<br />
|-<br />
|style="text-align:right;" |Chance for channel bonus||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%<br />
|-<br />
|colspan="12"|<br />
|-<br />
!style="text-align:right;" colspan="2"|Elemental Lore, Air ranks||78||91||105||120||136||153||171||190||210||231<br />
|-<br />
|style="text-align:right;" colspan="2"|Chance for channel bonus||12%||13%||14%||15%||16%||17%||18%||19%||20%||21%<br />
|}<br />
<section end=Air_Lore_Bonus/><br />
<br />
===[[Elemental Lore, Water]]===<br />
Training in Water Lore provides a chance to negate the cooldown when the effect ends based on a seed 1 summation of ranks.<br />
<section begin=Water Lore Bonus/><br />
:{| class="wikitable" style="text-align:center;"<br />
!style="text-align:right;" |Elemental Lore, Water ranks||1||3||6||10||15||21||28||36||45||55||66<br />
|-<br />
|style="text-align:right;" |Chance to negate cooldown||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%<br />
|-<br />
|colspan="12"|<br />
|-<br />
!style="text-align:right;" colspan="2"|Elemental Lore, Water ranks||78||91||105||120||136||153||171||190||210||231<br />
|-<br />
|style="text-align:right;" colspan="2"|Chance to negate cooldown||12%||13%||14%||15%||16%||17%||18%||19%||20%||21%<br />
|}<br />
<section end=Water Lore Bonus/><br />
<br />
== Messaging ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Start<br />
| <pre{{log-inline}}>You feel the magic surge through you.</pre><br />
|-<br />
! End<br />
| <pre{{log-inline}}>As the surge of magic departs, you feel a slight elemental fatigue settle in.</pre><br />
|-<br />
! Cooldown<br />
| <pre{{log-inline}}>You notice the feeling of elemental fatigue fade away.</pre><br />
|-<br />
! Water Lore (no cooldown)<br />
| <pre{{log-inline}}>Moisture beads on the surface of your skin then evaporates away, taking with it your recent elemental fatigue.</pre><br />
|-<br />
! Air Lore (converted channel)<br />
| <pre{{log-inline}}>Seeing an opportunity, you accelerate time and empower your spell!</pre><br />
|}<br />
<br />
== Resources ==<br />
*[[Elemental_lore_review_(saved_posts)#Rapid_Fire_.28515.29|Elemental lore review (saved posts)]]</div>ARCHSENEXhttps://gswiki.play.net/index.php?title=Category:Mana_Controls&diff=108157Category:Mana Controls2018-07-22T17:02:28Z<p>ARCHSENEX: </p>
<hr />
<div>Training in '''Mana Control''' skills determines a character's ability to manipulate [[mana]] in the appropriate [[sphere]] (elemental, spiritual, mental). This allows a character to transfer mana to others trained in the same sphere and control the use of mana in some spells and special abilities, adding benefits similar to [[Lore]]s (e.g. use of the [[MANA]] command). Training Mana Control skills appropriate to a profession's sphere(s) will also add to a character's mana regeneration and grant the ability to [[multicast]] defensive spells. <br />
<br />
Any race or profession may develop the capacity to transfer mana points to any other race or profession, so long as the receiver and sender are both trained in the same Mana Control sphere. The command to transfer mana points between two spell users is [[SEND]], in the form {{boldmono|SEND {amount} {recipient name}}}. The receiving and sending characters must be in the same room. The amount of mana successfully transferred will depend on the combined Mana Control skill, and over training by one party may compensate for under training by the other. The maximum percentage of mana that can be sent is 95% without the use of [[channeling crystal]]s made via [[Alchemy]].<br />
<br />
As mentioned above, training in the appropriate Mana Control skill can provide many benefits to spell casters. The numerous benefits are detailed on the individual Mana Control skill pages (as well as applicable spell/ability pages):<br />
<br />
:*[[Elemental Mana Control]] (EMC)<br />
:*[[Mental Mana Control]] (MMC)<br />
:*[[Spiritual Mana Control]] (SMC)<br />
<br />
Training in the appropriate Mana Control sphere for one's profession will increase the amount of mana gained per pulse by 1 per 10 ranks for non-[[hybrid profession]]s. Hybrid professions will receive 1 per 10 ranks in their primary sphere (the Mana Control they have the greater amount of training in), and an additional 1 per 20 ranks in their secondary sphere (the lesser trained of the two).<br />
<br />
Finally, every 25 ranks trained in an appropriate Mana Control sphere will grant a character an additional [[multicast]]. When casting defensive spells (self cast or on others), the number of times to cast that spell may be specified and the cast will last the duration as if that spell had been cast the number of specified times. The mana cost is the same as if the spell had been cast as many times as specified, but the cast roundtime remains at 3 seconds.<br />
<br />
Characters trained mana controls to gain applicable additional benefits from spells activated by items using [[Magic Item Use]] or scrolls using [[Arcane Symbols]] will receive full benefits when the spell cast through the item/scroll is a native learned spell to the character's profession, a minor circle spell, or known through a spell knowledge enhancive item. When the spell is a major circle or unknown profession base spell, only half of the pertinent mana control ranks count toward the effect of the spell activated/invoked. This penalty additionally applies in cases where a spell cast on a character uses the target's Mana Control skill, rather than the caster's, as is the case with [[Rapid Fire (515)]]<br />
<br />
==See Also==<br />
*[[Mana Control/saved posts|Saved posts]]<br />
<br />
[[Category: Skills]]</div>ARCHSENEXhttps://gswiki.play.net/index.php?title=Bag_of_Holding&diff=107388Bag of Holding2018-06-26T02:32:38Z<p>ARCHSENEX: </p>
<hr />
<div>{{TOCright|limit=3}}<br />
Initially released during the June-July 2018 [[Duskruin Arena]], this container is designed to allow players to store a large number of items within a single space, whether on their person or within a locker. In doing so, the player is able to exceed normal limits on items held by a character or within their locker. The pieces to create a Bag of Holding are found only in the [[Duskruin Arena#Heist|heists]].<br />
<br />
<br />
==a treasure box==<br />
This is the first thing to grab on your quest for a bag of holding. You'll place all 12 '''stolen goods''' into this box.<br />
<br />
Found at: [The Ophidian Cabal, Leader - 27159]<br />
<pre{{log2}}><br />
>ask ringleader for box<br />
An Ophidian Cabal ringleader asks, "In need of a storage container for those stolen goods? I can loan one to you as long as you promise to return it to me filled with items from the bank's vault. Just ask me again about the box within 30 seconds to receive one."<br />
<br />
>ask ringleader for box<br />
An Ophidian Cabal ringleader pulls a treasure box from beneath an oversized dark wooden desk and hands it to you. "Here you go. Fill it up for me, and I will reward you for your efforts."<br />
</pre><br />
<br />
===a treasure box analyze===<br />
<pre{{log2}}><br />
>anal box<br />
You analyze your treasure box and sense that the item cannot be altered in any way.<br />
<br />
The creator has also provided the following information:<br />
This treasure box is a container designed to hold stolen goods from Bloodriven Village. It will hold one each of 12 stolen goods, as well as a special blood crystal. Once you have found all 12 items, speak with the ringleader inside his hideout.<br />
<br />
Please note that once you place an item inside this box, it cannot be removed.<br />
<br />
You get no sense of whether or not the box may be further lightened.<br />
</pre><br />
<br />
===Stolen Goods===<br />
:{| {{prettytable|text-align: center}}<br />
|- style="font-size:larger; background-color:lightblue;"<br />
! Stolen Goods<br />
|-<br />
! colspan=2 style="background:#CED4F2; vertical-align: top; white-space: nowrap; height:15px"|<br />
|-<br />
! {{big|<nowiki>a fragile painted egg</nowiki>}}<br />
|-<br />
! {{big|<nowiki>a gold-plated lead falcon</nowiki>}}<br />
|-<br />
! {{big|<nowiki>an ornate whalebone pipe</nowiki>}}<br />
|-<br />
! {{big|<nowiki>an oily kobold-filled painting</nowiki>}}<br />
|-<br />
! {{big|<nowiki>an aged ebonwood mandolin</nowiki>}}<br />
|-<br />
! {{big|<nowiki>a pair of glittering ruby slippers</nowiki>}}<br />
|-<br />
! {{big|<nowiki>a quaint filigree-framed portrait</nowiki>}}<br />
|-<br />
! {{big|<nowiki>an obsidian monkey-shaped vase</nowiki>}}<br />
|-<br />
! {{big|<nowiki>an ornate diamond-drop ferroniere</nowiki>}}<br />
|-<br />
! {{big|<nowiki>an oversized bronze war rat statue</nowiki>}}<br />
|-<br />
! {{big|<nowiki>an oak-framed storm-tossed painting</nowiki>}}<br />
|-<br />
! {{big|<nowiki>a water-stained grey vellum manuscript</nowiki>}}<br />
|-<br />
! {{big|<nowiki>a multifaceted blood crystal</nowiki>}}<br />
|}<br />
{{top}}<br />
<br />
<br />
==a treasure chest==<br />
After placing all twelve stolen goods into your '''treasure box''', you can SHOW the treasure box to the Ophidian Cabal ringleader, and it will be transformed into a treasure chest.<br />
<br />
<pre{{log2}}><br />
You just stored the twelfth piece! You should go speak with the Ophidian Cabal ringleader, and SHOW him your treasure box.<br />
<br />
>show box to ringleader<br />
"Well, I'll be a banker's bosom!" exclaims an Ophidian Cabal ringleader. "I can't believe you found them all! Sure, I had high hopes for you, Alastir, but this goes above and beyond all my expectations! I'll just take that full box and give you this, instead. I'm sure you'll have no trouble filling it with your own treasures."<br />
<br />
An Ophidian Cabal ringleader takes your filled box and shoves an empty treasure chest into your hand. He smiles proudly and pats you on the shoulder.<br />
</pre><br />
<br />
===Minor Bag of Holding Analyze===<br />
<pre{{log2}}><br />
>anal chest<br />
You analyze your treasure chest and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "There do not seem to be any specific limitations."<br />
<br />
The creator has also provided the following information:<br />
This chest is a Bag of Holding (minor) reward from the Bank Heist at Duskruin Arena. Items stored inside will count only as one item (the container). The current properties of this chest are as follows:<br />
<br />
Unique Item Capacity: 1 items -- carrying 0 total items, 0 unique items<br />
Per-Item Capacity: Up to 10 of the same item<br />
Max Encum of Container: 50 pounds (currently carrying 0 pounds)<br />
Despite any messages below, this item cannot be lightened or deepened.<br />
<br />
USAGE: DROP/PUT, POKE, PULL (to remove focused item), PUSH, RAISE, RUB, TOUCH, TURN (to set focus on an item to remove).<br />
<br />
Important Note: GET will not work with this container.<br />
<br />
You get no sense of whether or not the chest may be further lightened.<br />
</pre><br />
<br />
==a large treasure sack with a blood crystal clasp==<br />
If you are fortunate enough to find a multifaceted blood crystal, you can go back to the ringleader...<br />
<br />
<pre{{log2}}><br />
>ask ringleader about crystal<br />
An Ophidian Cabal ringleader says, "You got your paws on a blood crystal? Well, then... you're the kind of worker I'm after. I'll keep my word and reward you handsomely for bringing me that crystal. Here, let me unburden you of that, and in return, I'll trade you a final time, and give you a sack that has a special clasp on it. It'll only take a moment, and if you have anything stored, I'll be sure to move it over to the new container."<br />
<br />
With that, the ringleader takes both the crystal and the chest from you, pockets the crystal and pulls a sack from beneath an oversized dark wooden desk. "See? I said only a moment, and it wasn't a minute longer. I believe you'll find this most versatile. Return to me if you find more."<br />
</pre><br />
<br />
The multifaceted blood crystal is '''golvern segment''' rare, but it unlocks a '''major''' Bag of Holding.<br />
<br />
===Major Bag of Holding Analyze===<br />
<pre{{log2}}><br />
>anal my treasure sack<br />
You analyze your treasure sack and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "There do not seem to be any specific limitations."<br />
<br />
The creator has also provided the following information:<br />
This sack is a Bag of Holding (major) reward from the Bank Heist at Duskruin Arena. Items stored inside will count only as one item (the container). The current properties of this sack are as follows:<br />
<br />
Unique Item Capacity: 10 items -- carrying 0 total items, 0 unique items<br />
Per-Item Capacity: Up to 10 of the same item<br />
Max Encum of Container: 50 pounds (currently carrying 0 pounds)<br />
Weight Reduction: 0%<br />
<br />
Despite any messages below, this item cannot be lightened or deepened.<br />
<br />
USAGE: DROP/PUT, POKE, PULL (to remove focused item), PUSH, RAISE, RUB, TOUCH, TURN (to set focus on an item to remove).<br />
<br />
Important Note: GET will not work with this container.<br />
<br />
You get no sense of whether or not the sack may be further lightened.</pre><br />
<br />
===Making your Major Bag of Holding wearable===<br />
<br />
You get to choose between 3 locations, each location comes with a different price tag.<br />
<br />
<pre{{log2}}><br />
>ask ringleader about back<br />
An Ophidian Cabal ringleader glances at your empty hand and says, "Yep, you heard right. I can attach a strap to a sack that has one of those blood crystal clasps, and then you can wear it on your back. It'll cost you 1,000 bloodscrip if you're interested. Hold the container in your right hand, and make sure you've got enough redeemed bloodscrip to cover the cost. I'll get you fixed up right away."<br />
<br />
>ask ringleader about shoulder<br />
An Ophidian Cabal ringleader glances at your empty hand and says, "Yep, you heard right. I can attach a strap to a sack that has one of those blood crystal clasps, and then you can wear it on your shoulder. It'll cost you 2,500 bloodscrip if you're interested. Hold the container in your right hand, and make sure you've got enough redeemed bloodscrip to cover the cost. I'll get you fixed up right away."<br />
<br />
>ask ringleader about belt<br />
An Ophidian Cabal ringleader glances at your empty hand and says, "Yep, you heard right. I can attach a strap to a sack that has one of those blood crystal clasps, and then you can wear it on your belt. It'll cost you 10,000 bloodscrip if you're interested. Hold the container in your right hand, and make sure you've got enough redeemed bloodscrip to cover the cost. I'll get you fixed up right away."<br />
</pre><br />
<br />
<br />
===Major Bag of Holding Upgrade Items===<br />
<br />
:{| {{prettytable|text-align: center}}<br />
|- style="font-size:larger; background-color:lightblue;"<br />
! Upgrade Items<br />
|-<br />
! colspan=2 style="background:#CED4F2; vertical-align: top; white-space: nowrap; height:15px"|<br />
|-<br />
! {{big|<nowiki>a handful of sparkling dust</nowiki>}}<br />
| This will increase the max encumbrance of the container, up to 200.<br />
|-<br />
! {{big|<nowiki>a slender wooden rod</nowiki>}}<br />
| This will increase the per-item capacity, up to 100.<br />
|- <br />
! {{big|<nowiki>a material swatch</nowiki>}}<br />
| This will increase the unique item capacity, up to 100.<br />
|-<br />
! {{big|<nowiki>a strand of veniom thread</nowiki>}}<br />
| This will provide weight reduction up to 100%<br />
|-<br />
|}<br />
{{top}}<br />
<br />
<br />
<pre{{log2}}><br />
You analyze your sparkling dust and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "There do not seem to be any specific limitations."<br />
<br />
The creator has also provided the following information:<br />
<br />
This is an expander item for the Bag of Holding (a large treasure sack) from Duskruin Arena. (NOTE: This will NOT work with the "a treasure chest", the first level of reward from the OC ringleader.) These expanders will adjust one of these containers in one of four ways -- overall unique capacity, per-item capacity, max allowed weight, and weight reduction. This item, a handful of sparkling dust, will expand "a treasure sack" as follows:<br />
<br />
- SPRINKLE on a container to increase total weight allowance by 5 pounds<br />
<br />
This item can NOT be used as alter fodder and may not be altered in any way.<br />
</pre></div>ARCHSENEXhttps://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2017&diff=99312Ebon Gate Festival/services 20172017-10-21T10:16:19Z<p>ARCHSENEX: Added High Steel Raffle Locations</p>
<hr />
<div>{{big|'''ALL TIMES EASTERN AND SUBJECT TO CHANGE. 24 hour time added for sorting purposes}}<br />
<br />
{{big|'''[[Raffle|RAFFLE]] TIMES ARE APPROXIMATE. THESE TIMES MAY OR MAY NOT BE UPDATED HERE AFTER THE TABLES ARE DROPPED. YOU CAN ALWAYS HELP UPDATE THESE TIMES IF YOU FIND THIS LIST USEFUL}}<br />
{| class="wikitable sortable" style="font-size:95%"<br />
! Prime Schedule || Service||Method/Notes||Shop||GM ||Plat Schedule <br />
|-<br />
| 10/20 Fri 2300 11pm || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || Merchant Lounge, Alcove (Lich 26732) ||Valyrka|| <br />
|-<br />
| 10/20 Fri 2300 11pm || Fully Unlock [[Anfelt weapons | Anfelt]] or [[Fantabulous UAC]] gear|| Raffle - 1 winner ||[[EGShop:Fantabulous|Fantabulous]]||Lydil|| <br />
|-<br />
| 10/20 Fri 2300 11pm+ || Fully Unlock [[Anfelt weapons | Anfelt]] or [[Fantabulous UAC]] gear|| Auction - 1 winner ||[[EGShop:Fantabulous|Fantabulous]]||Lydil|| <br />
|-<br />
| 10/21 Sat 0000 12am || [[Glamour tattoo]] ||Raffle for 1 winner ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| <br />
|-<br />
| 10/21 Sat 1000 10am || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || ||Valyrka|| <br />
|-<br />
| 10/21 Sat 1000 10am || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer's Pavilion (go curtain)]] || Mikos ||<br />
|-<br />
| 10/21 Sat 1215 12:15pm || [[Cobbling plate box|Cobbling Plate Box]] permanence||Raffle - 1 winner||[[EGShop:Glass Slipper|Glass Slipper]]||Elidi|| <br />
|-<br />
| 10/21 Sat 1500 3pm || Armor accessory add +10 [[Stalking and Hiding]] bonus to qualifying leg greaves||Raffle - 1 winner|| Merchant Lounge, Alcove (Lich 26732) ||Sindin|| <br />
|-<br />
| 10/21 Sat 1500 3pm || Greaves - add dagger holding script||Raffle - 20 winners|| Merchant Lounge, Alcove (Lich 26732) ||Sindin|| <br />
|-<br />
| 10/21 Sat 1600 4pm || [[High steel]] weapon creation||Raffle for 1 winner|| [[EGShop:Tides_That_Bind| The Tides That Bind]] ||Tamuz|| <br />
|-<br />
| 10/21 Sat 1600 4pm || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer's Pavilion (go curtain)]] || Mikos || 10/14 Sat 1600 4pm<br />
|-<br />
| 10/21 Sat 1605 4:05pm ||[[High steel]] armor or shield creation||Raffle for 1 winner|| [[EGShop:Tides_That_Bind| The Tides That Bind]] ||Tamuz|| <br />
|-<br />
| 10/21 Sat 2100 9pm || [[Dagger]] [[enchant]] shop inventory to 5x||20 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/21 Sat 2100 9pm || [[Dagger]] Greater [[Bubble flare]]s ||Auction - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/21 Sat 2100 9pm || [[Ghule Ritual Dagger]] - perma scarring||Raffle ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| <br />
|-<br />
| 10/21 Sat 2100 9pm || Armor accessory add +10 CON bonus to qualifying arm greaves||Raffle - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 1000 10 am|| Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer's Pavilion (go curtain)]] || Mikos || 10/15 Sun 1100 11am <br />
|-<br />
| 10/22 Sun 1200 12pm || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || ||Valyrka|| <br />
|-<br />
| 10/22 Sun 1201 12:01pm || Fully Unlocked Pre-Customized Yansio Outfit||||[[EGShop:Wrap Yourself|Wrap Yourself]]|||| <br />
|-<br />
| 10/22 Sun 1500 3pm || [[Dagger]] [[enchant]] shop inventory to 8x||Raffle - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 1500 3pm || [[Dagger]] add +10 [[stamina]] recovery enhancement (any dagger)|| Raffle - 1 winner ||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 1500 3pm || Armor accessory common [[flare]]s|| Raffle - 10 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 1600 4pm || [[Low steel]] weapon creation ||Raffle for 1 winner || ||Tamuz|| <br />
|-<br />
| 10/22 Sun 1605 4:05pm || [[Low steel]] shield creation ||Raffle for 1 winner || ||Tamuz|| <br />
|-<br />
| 10/22 Sun 1700 5pm || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer's Pavilion (go curtain)]] || Mikos ||10/15 Sat 1700 5pm<br />
|-<br />
| 10/22 Sun TBD pm || [[Igaeshian Reader Divining Vial]] - endless || Raffle ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| <br />
|-<br />
| 10/22 Sun 2000 8pm || [[Enhancive permanence]]||Spin for 10|| ||Valyrka|| <br />
|-<br />
| 10/22 Sun 2100 9pm || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || ||Valyrka|| <br />
|-<br />
| 10/22 Sun 2100 9pm || Unlimited [[Dagger]] [[weighting]] (or as much as winner can afford) [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14155]||Auction - 1 winner (service cost will be '''in addition to''' winning bid)||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 2100 9pm || Add common [[flare]]s to any qualifying dagger|| Raffle - 5 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 2100 9pm || Add unbalance or disruption [[flare]]s to any qualifying dagger|| Raffle - 5 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 2100 9pm || [[Eviscerating Knife]] - top tier ||Raffle - 1 winner||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| <br />
|-<br />
| 10/22 Sun 2101 9:01pm|| [[Eviscerating Knife]] - alterations (9-10p)|| Tufeeti||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| <br />
|-<br />
| 10/22 Sun 2200 10pm || [[Eviscerating Knife]] - unlocked||Raffle - 2 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| <br />
|-<br />
| 10/22 Sun 2230 10:30pm || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios ||style="white-space:nowrap"| 10/15 Sun 2230 10:30pm <br />
|-<br />
| 10/23 Mon 0900 9am || [[Plumed Do-Hickey]] unlocking|| ||[[EGShop:Henphelia's Love Shack|Henphelia's Love Shack]]||Thandiwe|| <br />
|-<br />
| 10/23 Mon 1300 1pm || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| <br />
|-<br />
| 10/23 Mon 1600 4pm || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios||10/16 Mon 1600 4pm <br />
|-<br />
| 10/23 Mon 1900 7pm || [[Plumed Do-Hickey]] unlocking|| ||[[EGShop:Henphelia's Love Shack|Henphelia's Love Shack]]||Thandiwe|| <br />
|-<br />
| 10/23 Mon 2000 8pm || [[Enhancive permanence]]||Spin for 10|| ||Valyrka|| <br />
|-<br />
| 10/23 Mon 2030 8:30 pm || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer's Pavilion (go curtain)]] || Mikos ||10/16 Mon 2030 8:30pm <br />
|-<br />
| 10/23 Mon 2200 10pm || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios|| 10/15 Sun 1900 7pm <br />
|-<br />
| 10/23 Mon 2300 11pm || [[Ghule Ritual Dagger]] - ritual sacrificing verbs||Raffle ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| <br />
|-<br />
|style="white-space:nowrap"| 10/23 Mon 2301 11:01pm || Ghule item sales/unlocking [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14011]||Goblyn ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| <br />
|-<br />
| 10/24 Tue 2000 8pm || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| <br />
|-<br />
| 10/24 Tue 2000 8pm ||Island Finery - fully unlocked shirts/blouses||Raffle for 3 winners||[[EGShop:Island Finery|Island Finery]]||Valyrka|| <br />
|-<br />
| 10/24 Tue 2100 9pm || [[Signet]] ring fully unlocked||Raffle for 3 winners||style="white-space:nowrap"|[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| <br />
|-<br />
| 10/24 Tue 2100 9pm || [[Voln armor]]<sup><small>&dagger;</small></sup> (Voln only)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| <br />
|-<br />
| 10/24 Tue 2200 10pm || [[Voln armor]]<sup><small>&dagger;</small></sup> (open)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| <br />
|-<br />
| 10/24 Tue 2200 10pm || Shimmer Trinket || Raffle (1 winner) || Merchant Lounge, Alcove || Estild || 10/17 Tue 2200 10pm <br />
|-<br />
| 10/25 Wed 1100 11am || [[Custom bolt messaging]] || Raffle (1 winner) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios ||10/18 Wed 1100 11am <br />
|-<br />
| 10/25 Wed 1600 4pm || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios ||10/18 Wed 1600 4pm <br />
|-<br />
| 10/25 Wed 2000 8pm || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| <br />
|-<br />
| 10/25 Wed 2000 8pm || [[Stationery Box]]es - fully deepened||Raffle for 1 winner||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| <br />
|-<br />
| 10/25 Wed 2100 9pm || [[Sonic alteration]]s (bard only)||Raffle for 5 winners || ||Valyrka|| <br />
|-<br />
| 10/25 Wed 2200 10pm || [[Bane weapon]] (new application only [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14039], no Undead Bane)|| Raffle - 5 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| <br />
|-<br />
| 10/26 Thu 1230 12:30pm ||'''(time change)''' Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios ||10/19 Thu 1000 10am<br />
|-<br />
| 10/26 Thu 2000 8pm || (may start earlier) [[alteration|General alterations]] ||Tufeeti items from shops: [[EGShop:Third Eye|1]], [[EGShop:Walrus and the Carpenter|2]], [[EGShop:The Old One-Two|3]], [[EGShop:Henphelia's Love Shack|4]]||[[EGShop:Third Eye|Third Eye]] ||Thandiwe|| <br />
|-<br />
| 10/26 Thu 2000 8pm || [[Custom spell prep|Spell prep]] - custom ||Raffle for 3 winners || ||Valyrka|| <br />
|-<br />
| 10/26 Thu 2100 9pm|| [[Finvale's Crystals]] (character attuned)||Raffle - 5 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| <br />
|-<br />
| 10/26 Thu 2100 9pm || Fully unlocked, fully customized, feature concealing [[ClimateWear]] garment || Raffle (1 winner), no ClimateWear purchase necessary to win! || Merchant Lounge || Necios ||10/19 Thu 2100 9pm <br />
|-<br />
| 10/26 Thu 2300 11pm || [[Custom bolt messaging]] || Raffle (2 winners) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios ||10/19 Thu 2300 11pm <br />
|-<br />
| 10/26 Thu TBD || [[Signature verb]]s ||Raffle for 3 winners || ||Valyrka|| <br />
|-<br />
| 10/27 Fri 1100 11am || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios ||10/20 Fri 1100 11am<br />
|-<br />
| TBD || [[Animal Companion grooming]] (ranger only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle ||<br />
10/20 Fri 1900 7pm <br />
|-<br />
| TBD || [[Minor_Summoning_(725)#Minor_Demon_Abilities|Uncommon demon rune]] teaching (sorcerer only)|| Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/20 Fri 1930 7:30pm <br />
|-<br />
| TBD || [[Warrior Warhorn]] (warrior only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle ||10/20 Fri 2000 8pm <br />
|-<br />
| TBD || Auction quality [[Music Stand]] (bard only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/21 Sat 1300 1pm<br />
|-<br />
| TBD || [[Self knowledge item|Self knowledge]] [[403]] and [[404]] gloves (rogues only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/21 Sat 1400 2pm <br />
|-<br />
| TBD || Monk UAC [[weighting]] (monk only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/21 Sat 1430 2:30pm <br />
|-<br />
| TBD || [[Divine Word (1640)]] custom messaging (paladin only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1400 2:00pm <br />
|-<br />
| TBD || Caligos-Themed [[Spirit Servant]] (unlimited) (empath only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1430 2:30pm <br />
|-<br />
| TBD || Custom [[Raise Dead]] messaging (cleric only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1500 3:00pm <br />
|-<br />
| TBD || [[Familiar talisman]] (permanent) (wizard only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1530 3:30pm <br />
|-<br />
| TBD || [[armor concealer|Armor Concealer]] hood adding|| ||[[EGShop:Island Finery|Island Finery]]||Valyrka|| <br />
|-<br />
| TBD || [[Censer]] - sales || Drezda ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| <br />
|-<br />
| TBD || [[Censer]] - Arkati messaging adding|| Drezda ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| <br />
|-<br />
| TBD || [[Fantabulous UAC|Gizwizit]] fantabulizing||||[[EGShop:Fantabulous|Fantabulous]]||Lydil|| <br />
|-<br />
| TBD || [[Forging|Forged weapon]] [[enchanting]]|| || |||| <br />
|-<br />
| TBD || [[Forging|Forging slabs]] - rare || 1 raffled per day || || Skhorne|| <br />
|-<br />
| TBD || [[Hand-puppet]] unlocking|| ||[[EGShop:I Got This|I Got This]]||Naionna|| <br />
|-<br />
| TBD || [[Igaeshian Reader Divining Vial]] - unlocking/alterations || Drezda ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| <br />
|-<br />
| TBD || [[Item property removal]] || || || Tamuz|| <br />
|-<br />
| TBD || [[Lockpick]] repairs|| || ||Liia|| <br />
|-<br />
| TBD || Magic item imbedding||3 imbeds per service||[[EGShop:Caligos Carvings|Caligos Carvings]]||Flannihan|| <br />
|-<br />
| TBD || [[Music Stand]] - auction quality || Auction ||[[EGShop:Professional Courtesy#Gold Portal Bards|Professional Courtesy]]||Xayle|| <br />
|-<br />
| TBD || [[Night Shroud cloak|Night Shroud]] - T3 cloak||Raffle||||Retser|| <br />
|-<br />
| TBD || [[Parasitic Weapon]] fully unlocked/customized||Raffle||||Retser|| <br />
|-<br />
| TBD || [[Custom perfume|Perfume]] - custom || || |||| <br />
|-<br />
| TBD || [[Recharge|Recharging]] magical items||One per character per session||||Liia|| <br />
|-<br />
| TBD || [[Sanctified|Sanctification]] - No black ora||2 sessions of 5 winners each||||Liia|| <br />
|-<br />
| TBD || [[Shock Weapon]] unlocks|| || ||Retser|| <br />
|-<br />
| TBD || [[Signet]] rings unlocking/alteration||||style="white-space:nowrap"|[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| <br />
|-<br />
| TBD || [[Spikes]] adding and removing|| Vanetti, all week, no limits specified ||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| TBD || [[Stationery Box]]es - deepening to hold more paper||||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| <br />
|-<br />
| TBD || [[Toasting Stein]] custom toast||Raffle||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella|| <br />
|-<br />
| TBD || [[Toasting Stein]] unlocking||||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella|| <br />
|-<br />
|}<br />
{| class="wikitable alternating" style="font-size:95%"<br />
! <sup><small>&dagger;</small></sup> Voln Armor Tier||#<br />
|-<br />
| Tier 1 to Tier 2||5 Slots<br />
|-<br />
| Tier 2 to Tier 3||2 Slots<br />
|-<br />
| Tier 3 to Tier 4||1 Slot<br />
|}<br />
The unlocking can only be applied to armor with the Voln armor script on it already. The first raffle will be restricted to Voln Members only. There will be 4 winners. IN order of name pulled, they will get first pick of my offerings. Whatever is not picked will go out with the second raffle.[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14040]<br />
===Profession Based===<br />
{{big|'''Services with a known schedule have been added to the main list above}}<br />
<br />
{| class="wikitable sortable" style="font-size:95%"<br />
! Profession ||Services <br />
|-<br />
|Bard ||a tricked out music stand, [[sonic alteration]]s <br />
|-<br />
|Clerics||custom Raise Dead messaging<br />
|-<br />
|Empaths||custom spirit servant runestone (pre-made Caligos-themed)<br />
|-<br />
|Monks||weighting for UAC items<br />
|-<br />
|Paladins||custom prep phrase for 1640<br />
|-<br />
|Rangers||[[Animal Companion grooming]]<br />
|-<br />
|Rogues||wearable enhancives with spell knowledge of 403 and 404 (two different items) <br />
|-<br />
|Sorcerers||demon rune teaching<br />
|-<br />
|Warriors||warhorn that is scripted AND gives a bonus to group DS/TD and warhorn repairs<br />
|-<br />
|Wizards||permanent familiar talismans <br />
|}<br />
{{top}}</div>ARCHSENEXhttps://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2017&diff=99311Ebon Gate Festival/services 20172017-10-21T10:11:33Z<p>ARCHSENEX: Updated location on Dagger Raffles to Released Location</p>
<hr />
<div>{{big|'''ALL TIMES EASTERN AND SUBJECT TO CHANGE. 24 hour time added for sorting purposes}}<br />
<br />
{{big|'''[[Raffle|RAFFLE]] TIMES ARE APPROXIMATE. THESE TIMES MAY OR MAY NOT BE UPDATED HERE AFTER THE TABLES ARE DROPPED. YOU CAN ALWAYS HELP UPDATE THESE TIMES IF YOU FIND THIS LIST USEFUL}}<br />
{| class="wikitable sortable" style="font-size:95%"<br />
! Prime Schedule || Service||Method/Notes||Shop||GM ||Plat Schedule <br />
|-<br />
| 10/20 Fri 2300 11pm || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || Merchant Lounge, Alcove (Lich 26732) ||Valyrka|| <br />
|-<br />
| 10/20 Fri 2300 11pm || Fully Unlock [[Anfelt weapons | Anfelt]] or [[Fantabulous UAC]] gear|| Raffle - 1 winner ||[[EGShop:Fantabulous|Fantabulous]]||Lydil|| <br />
|-<br />
| 10/20 Fri 2300 11pm+ || Fully Unlock [[Anfelt weapons | Anfelt]] or [[Fantabulous UAC]] gear|| Auction - 1 winner ||[[EGShop:Fantabulous|Fantabulous]]||Lydil|| <br />
|-<br />
| 10/21 Sat 0000 12am || [[Glamour tattoo]] ||Raffle for 1 winner ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| <br />
|-<br />
| 10/21 Sat 1000 10am || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || ||Valyrka|| <br />
|-<br />
| 10/21 Sat 1000 10am || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer's Pavilion (go curtain)]] || Mikos ||<br />
|-<br />
| 10/21 Sat 1215 12:15pm || [[Cobbling plate box|Cobbling Plate Box]] permanence||Raffle - 1 winner||[[EGShop:Glass Slipper|Glass Slipper]]||Elidi|| <br />
|-<br />
| 10/21 Sat 1500 3pm || Armor accessory add +10 [[Stalking and Hiding]] bonus to qualifying leg greaves||Raffle - 1 winner|| Merchant Lounge, Alcove (Lich 26732) ||Sindin|| <br />
|-<br />
| 10/21 Sat 1500 3pm || Greaves - add dagger holding script||Raffle - 20 winners|| Merchant Lounge, Alcove (Lich 26732) ||Sindin|| <br />
|-<br />
| 10/21 Sat 1600 4pm || [[High steel]] weapon creation||Raffle for 1 winner|| ||Tamuz|| <br />
|-<br />
| 10/21 Sat 1600 4pm || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer's Pavilion (go curtain)]] || Mikos || 10/14 Sat 1600 4pm<br />
|-<br />
| 10/21 Sat 1605 4:05pm ||[[High steel]] armor or shield creation||Raffle for 1 winner|| ||Tamuz|| <br />
|-<br />
| 10/21 Sat 2100 9pm || [[Dagger]] [[enchant]] shop inventory to 5x||20 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/21 Sat 2100 9pm || [[Dagger]] Greater [[Bubble flare]]s ||Auction - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/21 Sat 2100 9pm || [[Ghule Ritual Dagger]] - perma scarring||Raffle ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| <br />
|-<br />
| 10/21 Sat 2100 9pm || Armor accessory add +10 CON bonus to qualifying arm greaves||Raffle - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 1000 10 am|| Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer's Pavilion (go curtain)]] || Mikos || 10/15 Sun 1100 11am <br />
|-<br />
| 10/22 Sun 1200 12pm || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || ||Valyrka|| <br />
|-<br />
| 10/22 Sun 1201 12:01pm || Fully Unlocked Pre-Customized Yansio Outfit||||[[EGShop:Wrap Yourself|Wrap Yourself]]|||| <br />
|-<br />
| 10/22 Sun 1500 3pm || [[Dagger]] [[enchant]] shop inventory to 8x||Raffle - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 1500 3pm || [[Dagger]] add +10 [[stamina]] recovery enhancement (any dagger)|| Raffle - 1 winner ||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 1500 3pm || Armor accessory common [[flare]]s|| Raffle - 10 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 1600 4pm || [[Low steel]] weapon creation ||Raffle for 1 winner || ||Tamuz|| <br />
|-<br />
| 10/22 Sun 1605 4:05pm || [[Low steel]] shield creation ||Raffle for 1 winner || ||Tamuz|| <br />
|-<br />
| 10/22 Sun 1700 5pm || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer's Pavilion (go curtain)]] || Mikos ||10/15 Sat 1700 5pm<br />
|-<br />
| 10/22 Sun TBD pm || [[Igaeshian Reader Divining Vial]] - endless || Raffle ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| <br />
|-<br />
| 10/22 Sun 2000 8pm || [[Enhancive permanence]]||Spin for 10|| ||Valyrka|| <br />
|-<br />
| 10/22 Sun 2100 9pm || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || ||Valyrka|| <br />
|-<br />
| 10/22 Sun 2100 9pm || Unlimited [[Dagger]] [[weighting]] (or as much as winner can afford) [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14155]||Auction - 1 winner (service cost will be '''in addition to''' winning bid)||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 2100 9pm || Add common [[flare]]s to any qualifying dagger|| Raffle - 5 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 2100 9pm || Add unbalance or disruption [[flare]]s to any qualifying dagger|| Raffle - 5 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 2100 9pm || [[Eviscerating Knife]] - top tier ||Raffle - 1 winner||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| <br />
|-<br />
| 10/22 Sun 2101 9:01pm|| [[Eviscerating Knife]] - alterations (9-10p)|| Tufeeti||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| <br />
|-<br />
| 10/22 Sun 2200 10pm || [[Eviscerating Knife]] - unlocked||Raffle - 2 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| <br />
|-<br />
| 10/22 Sun 2230 10:30pm || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios ||style="white-space:nowrap"| 10/15 Sun 2230 10:30pm <br />
|-<br />
| 10/23 Mon 0900 9am || [[Plumed Do-Hickey]] unlocking|| ||[[EGShop:Henphelia's Love Shack|Henphelia's Love Shack]]||Thandiwe|| <br />
|-<br />
| 10/23 Mon 1300 1pm || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| <br />
|-<br />
| 10/23 Mon 1600 4pm || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios||10/16 Mon 1600 4pm <br />
|-<br />
| 10/23 Mon 1900 7pm || [[Plumed Do-Hickey]] unlocking|| ||[[EGShop:Henphelia's Love Shack|Henphelia's Love Shack]]||Thandiwe|| <br />
|-<br />
| 10/23 Mon 2000 8pm || [[Enhancive permanence]]||Spin for 10|| ||Valyrka|| <br />
|-<br />
| 10/23 Mon 2030 8:30 pm || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer's Pavilion (go curtain)]] || Mikos ||10/16 Mon 2030 8:30pm <br />
|-<br />
| 10/23 Mon 2200 10pm || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios|| 10/15 Sun 1900 7pm <br />
|-<br />
| 10/23 Mon 2300 11pm || [[Ghule Ritual Dagger]] - ritual sacrificing verbs||Raffle ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| <br />
|-<br />
|style="white-space:nowrap"| 10/23 Mon 2301 11:01pm || Ghule item sales/unlocking [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14011]||Goblyn ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| <br />
|-<br />
| 10/24 Tue 2000 8pm || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| <br />
|-<br />
| 10/24 Tue 2000 8pm ||Island Finery - fully unlocked shirts/blouses||Raffle for 3 winners||[[EGShop:Island Finery|Island Finery]]||Valyrka|| <br />
|-<br />
| 10/24 Tue 2100 9pm || [[Signet]] ring fully unlocked||Raffle for 3 winners||style="white-space:nowrap"|[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| <br />
|-<br />
| 10/24 Tue 2100 9pm || [[Voln armor]]<sup><small>&dagger;</small></sup> (Voln only)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| <br />
|-<br />
| 10/24 Tue 2200 10pm || [[Voln armor]]<sup><small>&dagger;</small></sup> (open)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| <br />
|-<br />
| 10/24 Tue 2200 10pm || Shimmer Trinket || Raffle (1 winner) || Merchant Lounge, Alcove || Estild || 10/17 Tue 2200 10pm <br />
|-<br />
| 10/25 Wed 1100 11am || [[Custom bolt messaging]] || Raffle (1 winner) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios ||10/18 Wed 1100 11am <br />
|-<br />
| 10/25 Wed 1600 4pm || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios ||10/18 Wed 1600 4pm <br />
|-<br />
| 10/25 Wed 2000 8pm || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| <br />
|-<br />
| 10/25 Wed 2000 8pm || [[Stationery Box]]es - fully deepened||Raffle for 1 winner||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| <br />
|-<br />
| 10/25 Wed 2100 9pm || [[Sonic alteration]]s (bard only)||Raffle for 5 winners || ||Valyrka|| <br />
|-<br />
| 10/25 Wed 2200 10pm || [[Bane weapon]] (new application only [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14039], no Undead Bane)|| Raffle - 5 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| <br />
|-<br />
| 10/26 Thu 1230 12:30pm ||'''(time change)''' Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios ||10/19 Thu 1000 10am<br />
|-<br />
| 10/26 Thu 2000 8pm || (may start earlier) [[alteration|General alterations]] ||Tufeeti items from shops: [[EGShop:Third Eye|1]], [[EGShop:Walrus and the Carpenter|2]], [[EGShop:The Old One-Two|3]], [[EGShop:Henphelia's Love Shack|4]]||[[EGShop:Third Eye|Third Eye]] ||Thandiwe|| <br />
|-<br />
| 10/26 Thu 2000 8pm || [[Custom spell prep|Spell prep]] - custom ||Raffle for 3 winners || ||Valyrka|| <br />
|-<br />
| 10/26 Thu 2100 9pm|| [[Finvale's Crystals]] (character attuned)||Raffle - 5 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| <br />
|-<br />
| 10/26 Thu 2100 9pm || Fully unlocked, fully customized, feature concealing [[ClimateWear]] garment || Raffle (1 winner), no ClimateWear purchase necessary to win! || Merchant Lounge || Necios ||10/19 Thu 2100 9pm <br />
|-<br />
| 10/26 Thu 2300 11pm || [[Custom bolt messaging]] || Raffle (2 winners) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios ||10/19 Thu 2300 11pm <br />
|-<br />
| 10/26 Thu TBD || [[Signature verb]]s ||Raffle for 3 winners || ||Valyrka|| <br />
|-<br />
| 10/27 Fri 1100 11am || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios ||10/20 Fri 1100 11am<br />
|-<br />
| TBD || [[Animal Companion grooming]] (ranger only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle ||<br />
10/20 Fri 1900 7pm <br />
|-<br />
| TBD || [[Minor_Summoning_(725)#Minor_Demon_Abilities|Uncommon demon rune]] teaching (sorcerer only)|| Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/20 Fri 1930 7:30pm <br />
|-<br />
| TBD || [[Warrior Warhorn]] (warrior only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle ||10/20 Fri 2000 8pm <br />
|-<br />
| TBD || Auction quality [[Music Stand]] (bard only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/21 Sat 1300 1pm<br />
|-<br />
| TBD || [[Self knowledge item|Self knowledge]] [[403]] and [[404]] gloves (rogues only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/21 Sat 1400 2pm <br />
|-<br />
| TBD || Monk UAC [[weighting]] (monk only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/21 Sat 1430 2:30pm <br />
|-<br />
| TBD || [[Divine Word (1640)]] custom messaging (paladin only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1400 2:00pm <br />
|-<br />
| TBD || Caligos-Themed [[Spirit Servant]] (unlimited) (empath only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1430 2:30pm <br />
|-<br />
| TBD || Custom [[Raise Dead]] messaging (cleric only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1500 3:00pm <br />
|-<br />
| TBD || [[Familiar talisman]] (permanent) (wizard only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1530 3:30pm <br />
|-<br />
| TBD || [[armor concealer|Armor Concealer]] hood adding|| ||[[EGShop:Island Finery|Island Finery]]||Valyrka|| <br />
|-<br />
| TBD || [[Censer]] - sales || Drezda ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| <br />
|-<br />
| TBD || [[Censer]] - Arkati messaging adding|| Drezda ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| <br />
|-<br />
| TBD || [[Fantabulous UAC|Gizwizit]] fantabulizing||||[[EGShop:Fantabulous|Fantabulous]]||Lydil|| <br />
|-<br />
| TBD || [[Forging|Forged weapon]] [[enchanting]]|| || |||| <br />
|-<br />
| TBD || [[Forging|Forging slabs]] - rare || 1 raffled per day || || Skhorne|| <br />
|-<br />
| TBD || [[Hand-puppet]] unlocking|| ||[[EGShop:I Got This|I Got This]]||Naionna|| <br />
|-<br />
| TBD || [[Igaeshian Reader Divining Vial]] - unlocking/alterations || Drezda ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| <br />
|-<br />
| TBD || [[Item property removal]] || || || Tamuz|| <br />
|-<br />
| TBD || [[Lockpick]] repairs|| || ||Liia|| <br />
|-<br />
| TBD || Magic item imbedding||3 imbeds per service||[[EGShop:Caligos Carvings|Caligos Carvings]]||Flannihan|| <br />
|-<br />
| TBD || [[Music Stand]] - auction quality || Auction ||[[EGShop:Professional Courtesy#Gold Portal Bards|Professional Courtesy]]||Xayle|| <br />
|-<br />
| TBD || [[Night Shroud cloak|Night Shroud]] - T3 cloak||Raffle||||Retser|| <br />
|-<br />
| TBD || [[Parasitic Weapon]] fully unlocked/customized||Raffle||||Retser|| <br />
|-<br />
| TBD || [[Custom perfume|Perfume]] - custom || || |||| <br />
|-<br />
| TBD || [[Recharge|Recharging]] magical items||One per character per session||||Liia|| <br />
|-<br />
| TBD || [[Sanctified|Sanctification]] - No black ora||2 sessions of 5 winners each||||Liia|| <br />
|-<br />
| TBD || [[Shock Weapon]] unlocks|| || ||Retser|| <br />
|-<br />
| TBD || [[Signet]] rings unlocking/alteration||||style="white-space:nowrap"|[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| <br />
|-<br />
| TBD || [[Spikes]] adding and removing|| Vanetti, all week, no limits specified ||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| TBD || [[Stationery Box]]es - deepening to hold more paper||||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| <br />
|-<br />
| TBD || [[Toasting Stein]] custom toast||Raffle||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella|| <br />
|-<br />
| TBD || [[Toasting Stein]] unlocking||||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella|| <br />
|-<br />
|}<br />
{| class="wikitable alternating" style="font-size:95%"<br />
! <sup><small>&dagger;</small></sup> Voln Armor Tier||#<br />
|-<br />
| Tier 1 to Tier 2||5 Slots<br />
|-<br />
| Tier 2 to Tier 3||2 Slots<br />
|-<br />
| Tier 3 to Tier 4||1 Slot<br />
|}<br />
The unlocking can only be applied to armor with the Voln armor script on it already. The first raffle will be restricted to Voln Members only. There will be 4 winners. IN order of name pulled, they will get first pick of my offerings. Whatever is not picked will go out with the second raffle.[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14040]<br />
===Profession Based===<br />
{{big|'''Services with a known schedule have been added to the main list above}}<br />
<br />
{| class="wikitable sortable" style="font-size:95%"<br />
! Profession ||Services <br />
|-<br />
|Bard ||a tricked out music stand, [[sonic alteration]]s <br />
|-<br />
|Clerics||custom Raise Dead messaging<br />
|-<br />
|Empaths||custom spirit servant runestone (pre-made Caligos-themed)<br />
|-<br />
|Monks||weighting for UAC items<br />
|-<br />
|Paladins||custom prep phrase for 1640<br />
|-<br />
|Rangers||[[Animal Companion grooming]]<br />
|-<br />
|Rogues||wearable enhancives with spell knowledge of 403 and 404 (two different items) <br />
|-<br />
|Sorcerers||demon rune teaching<br />
|-<br />
|Warriors||warhorn that is scripted AND gives a bonus to group DS/TD and warhorn repairs<br />
|-<br />
|Wizards||permanent familiar talismans <br />
|}<br />
{{top}}</div>ARCHSENEXhttps://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2017&diff=99307Ebon Gate Festival/services 20172017-10-21T03:31:53Z<p>ARCHSENEX: </p>
<hr />
<div>{{big|'''ALL TIMES EASTERN AND SUBJECT TO CHANGE. 24 hour time added for sorting purposes}}<br />
<br />
{{big|'''[[Raffle|RAFFLE]] TIMES ARE APPROXIMATE. THESE TIMES MAY OR MAY NOT BE UPDATED HERE AFTER THE TABLES ARE DROPPED. YOU CAN ALWAYS HELP UPDATE THESE TIMES IF YOU FIND THIS LIST USEFUL}}<br />
{| class="wikitable sortable" style="font-size:95%"<br />
! Prime Schedule || Service||Method/Notes||Shop||GM ||Plat Schedule <br />
|-<br />
| 10/20 Fri 2300 11pm || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || Merchant Lounge, Alcove ||Valyrka|| <br />
|-<br />
| 10/20 Fri 2300 11pm || Fully Unlock [[Anfelt weapons | Anfelt]] or [[Fantabulous UAC]] gear|| Raffle - 1 winner ||[[EGShop:Fantabulous|Fantabulous]]||Lydil|| <br />
|-<br />
| 10/20 Fri 2300 11pm+ || Fully Unlock [[Anfelt weapons | Anfelt]] or [[Fantabulous UAC]] gear|| Auction - 1 winner ||[[EGShop:Fantabulous|Fantabulous]]||Lydil|| <br />
|-<br />
| 10/21 Sat 0000 12am || [[Glamour tattoo]] ||Raffle for 1 winner ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| <br />
|-<br />
| 10/21 Sat 1000 10am || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || ||Valyrka|| <br />
|-<br />
| 10/21 Sat 1000 10am || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer's Pavilion (go curtain)]] || Mikos ||<br />
|-<br />
| 10/21 Sat 1215 12:15pm || [[Cobbling plate box|Cobbling Plate Box]] permanence||Raffle - 1 winner||[[EGShop:Glass Slipper|Glass Slipper]]||Elidi|| <br />
|-<br />
| 10/21 Sat 1500 3pm || Armor accessory add +10 [[Stalking and Hiding]] bonus to qualifying leg greaves||Raffle - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/21 Sat 1500 3pm || Greaves - add dagger holding script||Raffle - 20 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/21 Sat 1600 4pm || [[High steel]] weapon creation||Raffle for 1 winner|| ||Tamuz|| <br />
|-<br />
| 10/21 Sat 1600 4pm || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer's Pavilion (go curtain)]] || Mikos || 10/14 Sat 1600 4pm<br />
|-<br />
| 10/21 Sat 1605 4:05pm ||[[High steel]] armor or shield creation||Raffle for 1 winner|| ||Tamuz|| <br />
|-<br />
| 10/21 Sat 2100 9pm || [[Dagger]] [[enchant]] shop inventory to 5x||20 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/21 Sat 2100 9pm || [[Dagger]] Greater [[Bubble flare]]s ||Auction - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/21 Sat 2100 9pm || [[Ghule Ritual Dagger]] - perma scarring||Raffle ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| <br />
|-<br />
| 10/21 Sat 2100 9pm || Armor accessory add +10 CON bonus to qualifying arm greaves||Raffle - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 1000 10 am|| Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer's Pavilion (go curtain)]] || Mikos || 10/15 Sun 1100 11am <br />
|-<br />
| 10/22 Sun 1200 12pm || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || ||Valyrka|| <br />
|-<br />
| 10/22 Sun 1201 12:01pm || Fully Unlocked Pre-Customized Yansio Outfit||||[[EGShop:Wrap Yourself|Wrap Yourself]]|||| <br />
|-<br />
| 10/22 Sun 1500 3pm || [[Dagger]] [[enchant]] shop inventory to 8x||Raffle - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 1500 3pm || [[Dagger]] add +10 [[stamina]] recovery enhancement (any dagger)|| Raffle - 1 winner ||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 1500 3pm || Armor accessory common [[flare]]s|| Raffle - 10 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 1600 4pm || [[Low steel]] weapon creation ||Raffle for 1 winner || ||Tamuz|| <br />
|-<br />
| 10/22 Sun 1605 4:05pm || [[Low steel]] shield creation ||Raffle for 1 winner || ||Tamuz|| <br />
|-<br />
| 10/22 Sun 1700 5pm || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer's Pavilion (go curtain)]] || Mikos ||10/15 Sat 1700 5pm<br />
|-<br />
| 10/22 Sun TBD pm || [[Igaeshian Reader Divining Vial]] - endless || Raffle ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| <br />
|-<br />
| 10/22 Sun 2000 8pm || [[Enhancive permanence]]||Spin for 10|| ||Valyrka|| <br />
|-<br />
| 10/22 Sun 2100 9pm || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || ||Valyrka|| <br />
|-<br />
| 10/22 Sun 2100 9pm || Unlimited [[Dagger]] [[weighting]] (or as much as winner can afford) [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14155]||Auction - 1 winner (service cost will be '''in addition to''' winning bid)||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 2100 9pm || Add common [[flare]]s to any qualifying dagger|| Raffle - 5 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 2100 9pm || Add unbalance or disruption [[flare]]s to any qualifying dagger|| Raffle - 5 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 2100 9pm || [[Eviscerating Knife]] - top tier ||Raffle - 1 winner||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| <br />
|-<br />
| 10/22 Sun 2101 9:01pm|| [[Eviscerating Knife]] - alterations (9-10p)|| Tufeeti||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| <br />
|-<br />
| 10/22 Sun 2200 10pm || [[Eviscerating Knife]] - unlocked||Raffle - 2 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| <br />
|-<br />
| 10/22 Sun 2230 10:30pm || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios ||style="white-space:nowrap"| 10/15 Sun 2230 10:30pm <br />
|-<br />
| 10/23 Mon 0900 9am || [[Plumed Do-Hickey]] unlocking|| ||[[EGShop:Henphelia's Love Shack|Henphelia's Love Shack]]||Thandiwe|| <br />
|-<br />
| 10/23 Mon 1300 1pm || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| <br />
|-<br />
| 10/23 Mon 1600 4pm || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios||10/16 Mon 1600 4pm <br />
|-<br />
| 10/23 Mon 1900 7pm || [[Plumed Do-Hickey]] unlocking|| ||[[EGShop:Henphelia's Love Shack|Henphelia's Love Shack]]||Thandiwe|| <br />
|-<br />
| 10/23 Mon 2000 8pm || [[Enhancive permanence]]||Spin for 10|| ||Valyrka|| <br />
|-<br />
| 10/23 Mon 2030 8:30 pm || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer's Pavilion (go curtain)]] || Mikos ||10/16 Mon 2030 8:30pm <br />
|-<br />
| 10/23 Mon 2200 10pm || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios|| 10/15 Sun 1900 7pm <br />
|-<br />
| 10/23 Mon 2300 11pm || [[Ghule Ritual Dagger]] - ritual sacrificing verbs||Raffle ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| <br />
|-<br />
|style="white-space:nowrap"| 10/23 Mon 2301 11:01pm || Ghule item sales/unlocking [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14011]||Goblyn ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| <br />
|-<br />
| 10/24 Tue 2000 8pm || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| <br />
|-<br />
| 10/24 Tue 2000 8pm ||Island Finery - fully unlocked shirts/blouses||Raffle for 3 winners||[[EGShop:Island Finery|Island Finery]]||Valyrka|| <br />
|-<br />
| 10/24 Tue 2100 9pm || [[Signet]] ring fully unlocked||Raffle for 3 winners||style="white-space:nowrap"|[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| <br />
|-<br />
| 10/24 Tue 2100 9pm || [[Voln armor]]<sup><small>&dagger;</small></sup> (Voln only)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| <br />
|-<br />
| 10/24 Tue 2200 10pm || [[Voln armor]]<sup><small>&dagger;</small></sup> (open)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| <br />
|-<br />
| 10/24 Tue 2200 10pm || Shimmer Trinket || Raffle (1 winner) || Merchant Lounge, Alcove || Estild || 10/17 Tue 2200 10pm <br />
|-<br />
| 10/25 Wed 1100 11am || [[Custom bolt messaging]] || Raffle (1 winner) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios ||10/18 Wed 1100 11am <br />
|-<br />
| 10/25 Wed 1600 4pm || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios ||10/18 Wed 1600 4pm <br />
|-<br />
| 10/25 Wed 2000 8pm || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| <br />
|-<br />
| 10/25 Wed 2000 8pm || [[Stationery Box]]es - fully deepened||Raffle for 1 winner||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| <br />
|-<br />
| 10/25 Wed 2100 9pm || [[Sonic alteration]]s (bard only)||Raffle for 5 winners || ||Valyrka|| <br />
|-<br />
| 10/25 Wed 2200 10pm || [[Bane weapon]] (new application only [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14039], no Undead Bane)|| Raffle - 5 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| <br />
|-<br />
| 10/26 Thu 1230 12:30pm ||'''(time change)''' Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios ||10/19 Thu 1000 10am<br />
|-<br />
| 10/26 Thu 2000 8pm || (may start earlier) [[alteration|General alterations]] ||Tufeeti items from shops: [[EGShop:Third Eye|1]], [[EGShop:Walrus and the Carpenter|2]], [[EGShop:The Old One-Two|3]], [[EGShop:Henphelia's Love Shack|4]]||[[EGShop:Third Eye|Third Eye]] ||Thandiwe|| <br />
|-<br />
| 10/26 Thu 2000 8pm || [[Custom spell prep|Spell prep]] - custom ||Raffle for 3 winners || ||Valyrka|| <br />
|-<br />
| 10/26 Thu 2100 9pm|| [[Finvale's Crystals]] (character attuned)||Raffle - 5 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| <br />
|-<br />
| 10/26 Thu 2100 9pm || Fully unlocked, fully customized, feature concealing [[ClimateWear]] garment || Raffle (1 winner), no ClimateWear purchase necessary to win! || Merchant Lounge || Necios ||10/19 Thu 2100 9pm <br />
|-<br />
| 10/26 Thu 2300 11pm || [[Custom bolt messaging]] || Raffle (2 winners) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios ||10/19 Thu 2300 11pm <br />
|-<br />
| 10/26 Thu TBD || [[Signature verb]]s ||Raffle for 3 winners || ||Valyrka|| <br />
|-<br />
| 10/27 Fri 1100 11am || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios ||10/20 Fri 1100 11am<br />
|-<br />
| TBD || [[Animal Companion grooming]] (ranger only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle ||<br />
10/20 Fri 1900 7pm <br />
|-<br />
| TBD || [[Minor_Summoning_(725)#Minor_Demon_Abilities|Uncommon demon rune]] teaching (sorcerer only)|| Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/20 Fri 1930 7:30pm <br />
|-<br />
| TBD || [[Warrior Warhorn]] (warrior only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle ||10/20 Fri 2000 8pm <br />
|-<br />
| TBD || Auction quality [[Music Stand]] (bard only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/21 Sat 1300 1pm<br />
|-<br />
| TBD || [[Self knowledge item|Self knowledge]] [[403]] and [[404]] gloves (rogues only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/21 Sat 1400 2pm <br />
|-<br />
| TBD || Monk UAC [[weighting]] (monk only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/21 Sat 1430 2:30pm <br />
|-<br />
| TBD || [[Divine Word (1640)]] custom messaging (paladin only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1400 2:00pm <br />
|-<br />
| TBD || Caligos-Themed [[Spirit Servant]] (unlimited) (empath only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1430 2:30pm <br />
|-<br />
| TBD || Custom [[Raise Dead]] messaging (cleric only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1500 3:00pm <br />
|-<br />
| TBD || [[Familiar talisman]] (permanent) (wizard only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1530 3:30pm <br />
|-<br />
| TBD || [[armor concealer|Armor Concealer]] hood adding|| ||[[EGShop:Island Finery|Island Finery]]||Valyrka|| <br />
|-<br />
| TBD || [[Censer]] - sales || Drezda ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| <br />
|-<br />
| TBD || [[Censer]] - Arkati messaging adding|| Drezda ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| <br />
|-<br />
| TBD || [[Fantabulous UAC|Gizwizit]] fantabulizing||||[[EGShop:Fantabulous|Fantabulous]]||Lydil|| <br />
|-<br />
| TBD || [[Forging|Forged weapon]] [[enchanting]]|| || |||| <br />
|-<br />
| TBD || [[Forging|Forging slabs]] - rare || 1 raffled per day || || Skhorne|| <br />
|-<br />
| TBD || [[Hand-puppet]] unlocking|| ||[[EGShop:I Got This|I Got This]]||Naionna|| <br />
|-<br />
| TBD || [[Igaeshian Reader Divining Vial]] - unlocking/alterations || Drezda ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| <br />
|-<br />
| TBD || [[Item property removal]] || || || Tamuz|| <br />
|-<br />
| TBD || [[Lockpick]] repairs|| || ||Liia|| <br />
|-<br />
| TBD || Magic item imbedding||3 imbeds per service||[[EGShop:Caligos Carvings|Caligos Carvings]]||Flannihan|| <br />
|-<br />
| TBD || [[Music Stand]] - auction quality || Auction ||[[EGShop:Professional Courtesy#Gold Portal Bards|Professional Courtesy]]||Xayle|| <br />
|-<br />
| TBD || [[Night Shroud cloak|Night Shroud]] - T3 cloak||Raffle||||Retser|| <br />
|-<br />
| TBD || [[Parasitic Weapon]] fully unlocked/customized||Raffle||||Retser|| <br />
|-<br />
| TBD || [[Custom perfume|Perfume]] - custom || || |||| <br />
|-<br />
| TBD || [[Recharge|Recharging]] magical items||One per character per session||||Liia|| <br />
|-<br />
| TBD || [[Sanctified|Sanctification]] - No black ora||2 sessions of 5 winners each||||Liia|| <br />
|-<br />
| TBD || [[Shock Weapon]] unlocks|| || ||Retser|| <br />
|-<br />
| TBD || [[Signet]] rings unlocking/alteration||||style="white-space:nowrap"|[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| <br />
|-<br />
| TBD || [[Spikes]] adding and removing|| Vanetti, all week, no limits specified ||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| TBD || [[Stationery Box]]es - deepening to hold more paper||||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| <br />
|-<br />
| TBD || [[Toasting Stein]] custom toast||Raffle||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella|| <br />
|-<br />
| TBD || [[Toasting Stein]] unlocking||||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella|| <br />
|-<br />
|}<br />
{| class="wikitable alternating" style="font-size:95%"<br />
! <sup><small>&dagger;</small></sup> Voln Armor Tier||#<br />
|-<br />
| Tier 1 to Tier 2||5 Slots<br />
|-<br />
| Tier 2 to Tier 3||2 Slots<br />
|-<br />
| Tier 3 to Tier 4||1 Slot<br />
|}<br />
The unlocking can only be applied to armor with the Voln armor script on it already. The first raffle will be restricted to Voln Members only. There will be 4 winners. IN order of name pulled, they will get first pick of my offerings. Whatever is not picked will go out with the second raffle.[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14040]<br />
===Profession Based===<br />
{{big|'''Services with a known schedule have been added to the main list above}}<br />
<br />
{| class="wikitable sortable" style="font-size:95%"<br />
! Profession ||Services <br />
|-<br />
|Bard ||a tricked out music stand, [[sonic alteration]]s <br />
|-<br />
|Clerics||custom Raise Dead messaging<br />
|-<br />
|Empaths||custom spirit servant runestone (pre-made Caligos-themed)<br />
|-<br />
|Monks||weighting for UAC items<br />
|-<br />
|Paladins||custom prep phrase for 1640<br />
|-<br />
|Rangers||[[Animal Companion grooming]]<br />
|-<br />
|Rogues||wearable enhancives with spell knowledge of 403 and 404 (two different items) <br />
|-<br />
|Sorcerers||demon rune teaching<br />
|-<br />
|Warriors||warhorn that is scripted AND gives a bonus to group DS/TD and warhorn repairs<br />
|-<br />
|Wizards||permanent familiar talismans <br />
|}<br />
{{top}}</div>ARCHSENEXhttps://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2017&diff=99306Ebon Gate Festival/services 20172017-10-21T03:22:41Z<p>ARCHSENEX: </p>
<hr />
<div>{{big|'''ALL TIMES EASTERN AND SUBJECT TO CHANGE. 24 hour time added for sorting purposes}}<br />
<br />
{{big|'''[[Raffle|RAFFLE]] TIMES ARE APPROXIMATE. THESE TIMES MAY OR MAY NOT BE UPDATED HERE AFTER THE TABLES ARE DROPPED. YOU CAN ALWAYS HELP UPDATE THESE TIMES IF YOU FIND THIS LIST USEFUL}}<br />
{| class="wikitable sortable" style="font-size:95%"<br />
! Prime Schedule || Service||Method/Notes||Shop||GM ||Plat Schedule <br />
|-<br />
| 10/20 Fri 2300 11pm || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || Merchant Lounge, Alcove ||Valyrka|| <br />
|-<br />
| 10/20 Fri 2300 11pm || Fully Unlock [[Anfelt weapons | Anfelt]] or [[Fantabulous UAC]] gear|| Raffle - 1 winner ||[[EGShop:Fantabulous|Fantabulous]]||Lydil|| <br />
|-<br />
| 10/20 Fri 2300 11pm+ || Fully Unlock [[Anfelt weapons | Anfelt]] or [[Fantabulous UAC]] gear|| Auction - 1 winner ||[[EGShop:Fantabulous|Fantabulous]]||Lydil|| <br />
|-<br />
| 10/21 Sat 0000 12am || [[Glamour tattoo]] ||Raffle for 1 winner ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| <br />
|-<br />
| 10/21 Sat 1000 10am || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || ||Valyrka|| <br />
|-<br />
| 10/21 Sat 1000 10am || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer's Pavilion (go curtain)]] || Mikos ||<br />
|-<br />
| 10/21 Sat 1500 3pm || Armor accessory add +10 [[Stalking and Hiding]] bonus to qualifying leg greaves||Raffle - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/21 Sat 1500 3pm || Greaves - add dagger holding script||Raffle - 20 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/21 Sat 1600 4pm || [[High steel]] weapon creation||Raffle for 1 winner|| ||Tamuz|| <br />
|-<br />
| 10/21 Sat 1600 4pm || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer's Pavilion (go curtain)]] || Mikos || 10/14 Sat 1600 4pm<br />
|-<br />
| 10/21 Sat 1605 4:05pm ||[[High steel]] armor or shield creation||Raffle for 1 winner|| ||Tamuz|| <br />
|-<br />
| 10/21 Sat 2100 9pm || [[Dagger]] [[enchant]] shop inventory to 5x||20 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/21 Sat 2100 9pm || [[Dagger]] Greater [[Bubble flare]]s ||Auction - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/21 Sat 2100 9pm || [[Ghule Ritual Dagger]] - perma scarring||Raffle ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| <br />
|-<br />
| 10/21 Sat 2100 9pm || Armor accessory add +10 CON bonus to qualifying arm greaves||Raffle - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 1000 10 am|| Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer's Pavilion (go curtain)]] || Mikos || 10/15 Sun 1100 11am <br />
|-<br />
| 10/22 Sun 1200 12pm || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || ||Valyrka|| <br />
|-<br />
| 10/22 Sun 1500 3pm || [[Dagger]] [[enchant]] shop inventory to 8x||Raffle - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 1500 3pm || [[Dagger]] add +10 [[stamina]] recovery enhancement (any dagger)|| Raffle - 1 winner ||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 1500 3pm || Armor accessory common [[flare]]s|| Raffle - 10 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 1600 4pm || [[Low steel]] weapon creation ||Raffle for 1 winner || ||Tamuz|| <br />
|-<br />
| 10/22 Sun 1605 4:05pm || [[Low steel]] shield creation ||Raffle for 1 winner || ||Tamuz|| <br />
|-<br />
| 10/22 Sun 1700 5pm || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer's Pavilion (go curtain)]] || Mikos ||10/15 Sat 1700 5pm<br />
|-<br />
| 10/22 Sun TBD pm || [[Igaeshian Reader Divining Vial]] - endless || Raffle ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| <br />
|-<br />
| 10/22 Sun 2000 8pm || [[Enhancive permanence]]||Spin for 10|| ||Valyrka|| <br />
|-<br />
| 10/22 Sun 2100 9pm || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || ||Valyrka|| <br />
|-<br />
| 10/22 Sun 2100 9pm || Unlimited [[Dagger]] [[weighting]] (or as much as winner can afford) [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14155]||Auction - 1 winner (service cost will be '''in addition to''' winning bid)||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 2100 9pm || Add common [[flare]]s to any qualifying dagger|| Raffle - 5 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 2100 9pm || Add unbalance or disruption [[flare]]s to any qualifying dagger|| Raffle - 5 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 2100 9pm || [[Eviscerating Knife]] - top tier ||Raffle - 1 winner||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| <br />
|-<br />
| 10/22 Sun 2101 9:01pm|| [[Eviscerating Knife]] - alterations (9-10p)|| Tufeeti||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| <br />
|-<br />
| 10/22 Sun 2200 10pm || [[Eviscerating Knife]] - unlocked||Raffle - 2 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| <br />
|-<br />
| 10/22 Sun 2230 10:30pm || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios ||style="white-space:nowrap"| 10/15 Sun 2230 10:30pm <br />
|-<br />
| 10/23 Mon 0900 9am || [[Plumed Do-Hickey]] unlocking|| ||[[EGShop:Henphelia's Love Shack|Henphelia's Love Shack]]||Thandiwe|| <br />
|-<br />
| 10/23 Mon 1300 1pm || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| <br />
|-<br />
| 10/23 Mon 1600 4pm || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios||10/16 Mon 1600 4pm <br />
|-<br />
| 10/23 Mon 1900 7pm || [[Plumed Do-Hickey]] unlocking|| ||[[EGShop:Henphelia's Love Shack|Henphelia's Love Shack]]||Thandiwe|| <br />
|-<br />
| 10/23 Mon 2000 8pm || [[Enhancive permanence]]||Spin for 10|| ||Valyrka|| <br />
|-<br />
| 10/23 Mon 2030 8:30 pm || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer's Pavilion (go curtain)]] || Mikos ||10/16 Mon 2030 8:30pm <br />
|-<br />
| 10/23 Mon 2200 10pm || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios|| 10/15 Sun 1900 7pm <br />
|-<br />
| 10/23 Mon 2300 11pm || [[Ghule Ritual Dagger]] - ritual sacrificing verbs||Raffle ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| <br />
|-<br />
|style="white-space:nowrap"| 10/23 Mon 2301 11:01pm || Ghule item sales/unlocking [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14011]||Goblyn ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| <br />
|-<br />
| 10/24 Tue 2000 8pm || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| <br />
|-<br />
| 10/24 Tue 2000 8pm ||Island Finery - fully unlocked shirts/blouses||Raffle for 3 winners||[[EGShop:Island Finery|Island Finery]]||Valyrka|| <br />
|-<br />
| 10/24 Tue 2100 9pm || [[Signet]] ring fully unlocked||Raffle for 3 winners||style="white-space:nowrap"|[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| <br />
|-<br />
| 10/24 Tue 2100 9pm || [[Voln armor]]<sup><small>&dagger;</small></sup> (Voln only)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| <br />
|-<br />
| 10/24 Tue 2200 10pm || [[Voln armor]]<sup><small>&dagger;</small></sup> (open)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| <br />
|-<br />
| 10/24 Tue 2200 10pm || Shimmer Trinket || Raffle (1 winner) || Merchant Lounge, Alcove || Estild || 10/17 Tue 2200 10pm <br />
|-<br />
| 10/25 Wed 1100 11am || [[Custom bolt messaging]] || Raffle (1 winner) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios ||10/18 Wed 1100 11am <br />
|-<br />
| 10/25 Wed 1600 4pm || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios ||10/18 Wed 1600 4pm <br />
|-<br />
| 10/25 Wed 2000 8pm || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| <br />
|-<br />
| 10/25 Wed 2000 8pm || [[Stationery Box]]es - fully deepened||Raffle for 1 winner||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| <br />
|-<br />
| 10/25 Wed 2100 9pm || [[Sonic alteration]]s (bard only)||Raffle for 5 winners || ||Valyrka|| <br />
|-<br />
| 10/25 Wed 2200 10pm || [[Bane weapon]] (new application only [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14039], no Undead Bane)|| Raffle - 5 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| <br />
|-<br />
| 10/26 Thu 1230 12:30pm ||'''(time change)''' Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios ||10/19 Thu 1000 10am<br />
|-<br />
| 10/26 Thu 2000 8pm || (may start earlier) [[alteration|General alterations]] ||Tufeeti items from shops: [[EGShop:Third Eye|1]], [[EGShop:Walrus and the Carpenter|2]], [[EGShop:The Old One-Two|3]], [[EGShop:Henphelia's Love Shack|4]]||[[EGShop:Third Eye|Third Eye]] ||Thandiwe|| <br />
|-<br />
| 10/26 Thu 2000 8pm || [[Custom spell prep|Spell prep]] - custom ||Raffle for 3 winners || ||Valyrka|| <br />
|-<br />
| 10/26 Thu 2100 9pm|| [[Finvale's Crystals]] (character attuned)||Raffle - 5 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| <br />
|-<br />
| 10/26 Thu 2100 9pm || Fully unlocked, fully customized, feature concealing [[ClimateWear]] garment || Raffle (1 winner), no ClimateWear purchase necessary to win! || Merchant Lounge || Necios ||10/19 Thu 2100 9pm <br />
|-<br />
| 10/26 Thu 2300 11pm || [[Custom bolt messaging]] || Raffle (2 winners) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios ||10/19 Thu 2300 11pm <br />
|-<br />
| 10/26 Thu TBD || [[Signature verb]]s ||Raffle for 3 winners || ||Valyrka|| <br />
|-<br />
| 10/27 Fri 1100 11am || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios ||10/20 Fri 1100 11am<br />
|-<br />
| TBD || [[Animal Companion grooming]] (ranger only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle ||<br />
10/20 Fri 1900 7pm <br />
|-<br />
| TBD || [[Minor_Summoning_(725)#Minor_Demon_Abilities|Uncommon demon rune]] teaching (sorcerer only)|| Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/20 Fri 1930 7:30pm <br />
|-<br />
| TBD || [[Warrior Warhorn]] (warrior only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle ||10/20 Fri 2000 8pm <br />
|-<br />
| TBD || Auction quality [[Music Stand]] (bard only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/21 Sat 1300 1pm<br />
|-<br />
| TBD || [[Self knowledge item|Self knowledge]] [[403]] and [[404]] gloves (rogues only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/21 Sat 1400 2pm <br />
|-<br />
| TBD || Monk UAC [[weighting]] (monk only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/21 Sat 1430 2:30pm <br />
|-<br />
| TBD || [[Divine Word (1640)]] custom messaging (paladin only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1400 2:00pm <br />
|-<br />
| TBD || Caligos-Themed [[Spirit Servant]] (unlimited) (empath only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1430 2:30pm <br />
|-<br />
| TBD || Custom [[Raise Dead]] messaging (cleric only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1500 3:00pm <br />
|-<br />
| TBD || [[Familiar talisman]] (permanent) (wizard only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1530 3:30pm <br />
|-<br />
| TBD || [[armor concealer|Armor Concealer]] hood adding|| ||[[EGShop:Island Finery|Island Finery]]||Valyrka|| <br />
|-<br />
| TBD || [[Censer]] - sales || Drezda ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| <br />
|-<br />
| TBD || [[Censer]] - Arkati messaging adding|| Drezda ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| <br />
|-<br />
| 10/21 Sat 1215 12:15pm || [[Cobbling plate box|Cobbling Plate Box]] permanence||Raffle - 1 winner||[[EGShop:Glass Slipper|Glass Slipper]]||Elidi|| <br />
|-<br />
| TBD || [[Fantabulous UAC|Gizwizit]] fantabulizing||||[[EGShop:Fantabulous|Fantabulous]]||Lydil|| <br />
|-<br />
| TBD || [[Forging|Forged weapon]] [[enchanting]]|| || |||| <br />
|-<br />
| TBD || [[Forging|Forging slabs]] - rare || 1 raffled per day || || Skhorne|| <br />
|-<br />
| TBD || [[Hand-puppet]] unlocking|| ||[[EGShop:I Got This|I Got This]]||Naionna|| <br />
|-<br />
| TBD || [[Igaeshian Reader Divining Vial]] - unlocking/alterations || Drezda ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| <br />
|-<br />
| TBD || [[Item property removal]] || || || Tamuz|| <br />
|-<br />
| TBD || [[Lockpick]] repairs|| || ||Liia|| <br />
|-<br />
| TBD || Magic item imbedding||3 imbeds per service||[[EGShop:Caligos Carvings|Caligos Carvings]]||Flannihan|| <br />
|-<br />
| TBD || [[Music Stand]] - auction quality || Auction ||[[EGShop:Professional Courtesy#Gold Portal Bards|Professional Courtesy]]||Xayle|| <br />
|-<br />
| TBD || [[Night Shroud cloak|Night Shroud]] - T3 cloak||Raffle||||Retser|| <br />
|-<br />
| TBD || [[Parasitic Weapon]] fully unlocked/customized||Raffle||||Retser|| <br />
|-<br />
| TBD || [[Custom perfume|Perfume]] - custom || || |||| <br />
|-<br />
| TBD || [[Recharge|Recharging]] magical items||One per character per session||||Liia|| <br />
|-<br />
| TBD || [[Sanctified|Sanctification]] - No black ora||2 sessions of 5 winners each||||Liia|| <br />
|-<br />
| TBD || [[Shock Weapon]] unlocks|| || ||Retser|| <br />
|-<br />
| TBD || [[Signet]] rings unlocking/alteration||||style="white-space:nowrap"|[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| <br />
|-<br />
| TBD || [[Spikes]] adding and removing|| Vanetti, all week, no limits specified ||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| TBD || [[Stationery Box]]es - deepening to hold more paper||||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| <br />
|-<br />
| TBD || [[Toasting Stein]] custom toast||Raffle||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella|| <br />
|-<br />
| TBD || [[Toasting Stein]] unlocking||||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella|| <br />
|-<br />
| 10/22 Sun 1201 12:01pm || Fully Unlocked Pre-Customized Yansio Outfit||||[[EGShop:Wrap Yourself|Wrap Yourself]]|||| <br />
|-<br />
|}<br />
{| class="wikitable alternating" style="font-size:95%"<br />
! <sup><small>&dagger;</small></sup> Voln Armor Tier||#<br />
|-<br />
| Tier 1 to Tier 2||5 Slots<br />
|-<br />
| Tier 2 to Tier 3||2 Slots<br />
|-<br />
| Tier 3 to Tier 4||1 Slot<br />
|}<br />
The unlocking can only be applied to armor with the Voln armor script on it already. The first raffle will be restricted to Voln Members only. There will be 4 winners. IN order of name pulled, they will get first pick of my offerings. Whatever is not picked will go out with the second raffle.[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14040]<br />
===Profession Based===<br />
{{big|'''Services with a known schedule have been added to the main list above}}<br />
<br />
{| class="wikitable sortable" style="font-size:95%"<br />
! Profession ||Services <br />
|-<br />
|Bard ||a tricked out music stand, [[sonic alteration]]s <br />
|-<br />
|Clerics||custom Raise Dead messaging<br />
|-<br />
|Empaths||custom spirit servant runestone (pre-made Caligos-themed)<br />
|-<br />
|Monks||weighting for UAC items<br />
|-<br />
|Paladins||custom prep phrase for 1640<br />
|-<br />
|Rangers||[[Animal Companion grooming]]<br />
|-<br />
|Rogues||wearable enhancives with spell knowledge of 403 and 404 (two different items) <br />
|-<br />
|Sorcerers||demon rune teaching<br />
|-<br />
|Warriors||warhorn that is scripted AND gives a bonus to group DS/TD and warhorn repairs<br />
|-<br />
|Wizards||permanent familiar talismans <br />
|}<br />
{{top}}</div>ARCHSENEXhttps://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2017&diff=99305Ebon Gate Festival/services 20172017-10-21T03:20:38Z<p>ARCHSENEX: </p>
<hr />
<div>{{big|'''ALL TIMES EASTERN AND SUBJECT TO CHANGE. 24 hour time added for sorting purposes}}<br />
<br />
{{big|'''[[Raffle|RAFFLE]] TIMES ARE APPROXIMATE. THESE TIMES MAY OR MAY NOT BE UPDATED HERE AFTER THE TABLES ARE DROPPED. YOU CAN ALWAYS HELP UPDATE THESE TIMES IF YOU FIND THIS LIST USEFUL}}<br />
{| class="wikitable sortable" style="font-size:95%"<br />
! Prime Schedule || Service||Method/Notes||Shop||GM ||Plat Schedule <br />
|-<br />
| 10/20 Fri 2300 11pm || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || Merchant Lounge, Alcove ||Valyrka|| <br />
|-<br />
| 10/20 Fri 2300 11pm || Fully Unlock [[Anfelt weapons | Anfelt]] or [[Fantabulous UAC]] gear|| Raffle - 1 winner ||[[EGShop:Fantabulous|Fantabulous]]||Lydil|| <br />
|-<br />
| 10/20 Fri 2300 11pm+ || Fully Unlock [[Anfelt weapons | Anfelt]] or [[Fantabulous UAC]] gear|| Auction - 1 winner ||[[EGShop:Fantabulous|Fantabulous]]||Lydil|| <br />
|-<br />
| 10/21 Sat 0000 12am || [[Glamour tattoo]] ||Raffle for 1 winner ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| <br />
|-<br />
| 10/21 Sat 1000 10am || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || ||Valyrka|| <br />
|-<br />
| 10/21 Sat 1000 10am || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer's Pavilion (go curtain)]] || Mikos ||<br />
|-<br />
| 10/21 Sat 1500 3pm || Armor accessory add +10 [[Stalking and Hiding]] bonus to qualifying leg greaves||Raffle - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/21 Sat 1500 3pm || Greaves - add dagger holding script||Raffle - 20 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/21 Sat 1600 4pm || [[High steel]] weapon creation||Raffle for 1 winner|| ||Tamuz|| <br />
|-<br />
| 10/21 Sat 1600 4pm || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer's Pavilion (go curtain)]] || Mikos || 10/14 Sat 1600 4pm<br />
|-<br />
| 10/21 Sat 1605 4:05pm ||[[High steel]] armor or shield creation||Raffle for 1 winner|| ||Tamuz|| <br />
|-<br />
| 10/21 Sat 2100 9pm || [[Dagger]] [[enchant]] shop inventory to 5x||20 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/21 Sat 2100 9pm || [[Dagger]] Greater [[Bubble flare]]s ||Auction - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/21 Sat 2100 9pm || [[Ghule Ritual Dagger]] - perma scarring||Raffle ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| <br />
|-<br />
| 10/21 Sat 2100 9pm || Armor accessory add +10 CON bonus to qualifying arm greaves||Raffle - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 1000 10 am|| Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer's Pavilion (go curtain)]] || Mikos || 10/15 Sun 1100 11am <br />
|-<br />
| 10/22 Sun 1200 12pm || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || ||Valyrka|| <br />
|-<br />
| 10/22 Sun 1500 3pm || [[Dagger]] [[enchant]] shop inventory to 8x||Raffle - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 1500 3pm || [[Dagger]] add +10 [[stamina]] recovery enhancement (any dagger)|| Raffle - 1 winner ||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 1500 3pm || Armor accessory common [[flare]]s|| Raffle - 10 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 1600 4pm || [[Low steel]] weapon creation ||Raffle for 1 winner || ||Tamuz|| <br />
|-<br />
| 10/22 Sun 1605 4:05pm || [[Low steel]] shield creation ||Raffle for 1 winner || ||Tamuz|| <br />
|-<br />
| 10/22 Sun 1700 5pm || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer's Pavilion (go curtain)]] || Mikos ||10/15 Sat 1700 5pm<br />
|-<br />
| 10/22 Sun TBD pm || [[Igaeshian Reader Divining Vial]] - endless || Raffle ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| <br />
|-<br />
| 10/22 Sun 2000 8pm || [[Enhancive permanence]]||Spin for 10|| ||Valyrka|| <br />
|-<br />
| 10/22 Sun 2100 9pm || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || ||Valyrka|| <br />
|-<br />
| 10/22 Sun 2100 9pm || Unlimited [[Dagger]] [[weighting]] (or as much as winner can afford) [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14155]||Auction - 1 winner (service cost will be '''in addition to''' winning bid)||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 2100 9pm || Add common [[flare]]s to any qualifying dagger|| Raffle - 5 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 2100 9pm || Add unbalance or disruption [[flare]]s to any qualifying dagger|| Raffle - 5 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 2100 9pm || [[Eviscerating Knife]] - top tier ||Raffle - 1 winner||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| <br />
|-<br />
| 10/22 Sun 2101 9:01pm|| [[Eviscerating Knife]] - alterations (9-10p)|| Tufeeti||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| <br />
|-<br />
| 10/22 Sun 2200 10pm || [[Eviscerating Knife]] - unlocked||Raffle - 2 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| <br />
|-<br />
| 10/22 Sun 2230 10:30pm || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios ||style="white-space:nowrap"| 10/15 Sun 2230 10:30pm <br />
|-<br />
| 10/23 Mon 0900 9am || [[Plumed Do-Hickey]] unlocking|| ||[[EGShop:Henphelia's Love Shack|Henphelia's Love Shack]]||Thandiwe|| <br />
|-<br />
| 10/23 Mon 1300 1pm || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| <br />
|-<br />
| 10/23 Mon 1600 4pm || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios||10/16 Mon 1600 4pm <br />
|-<br />
| 10/23 Mon 1900 7pm || [[Plumed Do-Hickey]] unlocking|| ||[[EGShop:Henphelia's Love Shack|Henphelia's Love Shack]]||Thandiwe|| <br />
|-<br />
| 10/23 Mon 2000 8pm || [[Enhancive permanence]]||Spin for 10|| ||Valyrka|| <br />
|-<br />
| 10/23 Mon 2030 8:30 pm || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer's Pavilion (go curtain)]] || Mikos ||10/16 Mon 2030 8:30pm <br />
|-<br />
| 10/23 Mon 2200 10pm || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios|| 10/15 Sun 1900 7pm <br />
|-<br />
| 10/23 Mon 2300 11pm || [[Ghule Ritual Dagger]] - ritual sacrificing verbs||Raffle ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| <br />
|-<br />
|style="white-space:nowrap"| 10/23 Mon 2301 11:01pm || Ghule item sales/unlocking [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14011]||Goblyn ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| <br />
|-<br />
| 10/24 Tue 2000 8pm || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| <br />
|-<br />
| 10/24 Tue 2000 8pm ||Island Finery - fully unlocked shirts/blouses||Raffle for 3 winners||[[EGShop:Island Finery|Island Finery]]||Valyrka|| <br />
|-<br />
| 10/24 Tue 2100 9pm || [[Signet]] ring fully unlocked||Raffle for 3 winners||style="white-space:nowrap"|[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| <br />
|-<br />
| 10/24 Tue 2100 9pm || [[Voln armor]]<sup><small>&dagger;</small></sup> (Voln only)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| <br />
|-<br />
| 10/24 Tue 2200 10pm || [[Voln armor]]<sup><small>&dagger;</small></sup> (open)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| <br />
|-<br />
| 10/24 Tue 2200 10pm || Shimmer Trinket || Raffle (1 winner) || Merchant Lounge, Alcove || Estild || 10/17 Tue 2200 10pm <br />
|-<br />
| 10/25 Wed 1100 11am || [[Custom bolt messaging]] || Raffle (1 winner) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios ||10/18 Wed 1100 11am <br />
|-<br />
| 10/25 Wed 1600 4pm || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios ||10/18 Wed 1600 4pm <br />
|-<br />
| 10/25 Wed 2000 8pm || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| <br />
|-<br />
| 10/25 Wed 2000 8pm || [[Stationery Box]]es - fully deepened||Raffle for 1 winner||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| <br />
|-<br />
| 10/25 Wed 2100 9pm || [[Sonic alteration]]s (bard only)||Raffle for 5 winners || ||Valyrka|| <br />
|-<br />
| 10/25 Wed 2200 10pm || [[Bane weapon]] (new application only [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14039], no Undead Bane)|| Raffle - 5 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| <br />
|-<br />
| 10/26 Thu 1230 12:30pm ||'''(time change)''' Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios ||10/19 Thu 1000 10am<br />
|-<br />
| 10/26 Thu 2000 8pm || (may start earlier) [[alteration|General alterations]] ||Tufeeti items from shops: [[EGShop:Third Eye|1]], [[EGShop:Walrus and the Carpenter|2]], [[EGShop:The Old One-Two|3]], [[EGShop:Henphelia's Love Shack|4]]||[[EGShop:Third Eye|Third Eye]] ||Thandiwe|| <br />
|-<br />
| 10/26 Thu 2000 8pm || [[Custom spell prep|Spell prep]] - custom ||Raffle for 3 winners || ||Valyrka|| <br />
|-<br />
| 10/26 Thu 2100 9pm|| [[Finvale's Crystals]] (character attuned)||Raffle - 5 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| <br />
|-<br />
| 10/26 Thu 2100 9pm || Fully unlocked, fully customized, feature concealing [[ClimateWear]] garment || Raffle (1 winner), no ClimateWear purchase necessary to win! || Merchant Lounge || Necios ||10/19 Thu 2100 9pm <br />
|-<br />
| 10/26 Thu 2300 11pm || [[Custom bolt messaging]] || Raffle (2 winners) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios ||10/19 Thu 2300 11pm <br />
|-<br />
| 10/26 Thu TBD || [[Signature verb]]s ||Raffle for 3 winners || ||Valyrka|| <br />
|-<br />
| 10/27 Fri 1100 11am || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios ||10/20 Fri 1100 11am<br />
|-<br />
| TBD || [[Animal Companion grooming]] (ranger only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle ||<br />
10/20 Fri 1900 7pm <br />
|-<br />
| TBD || [[Minor_Summoning_(725)#Minor_Demon_Abilities|Uncommon demon rune]] teaching (sorcerer only)|| Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/20 Fri 1930 7:30pm <br />
|-<br />
| TBD || [[Warrior Warhorn]] (warrior only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle ||10/20 Fri 2000 8pm <br />
|-<br />
| TBD || Auction quality [[Music Stand]] (bard only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/21 Sat 1300 1pm<br />
|-<br />
| TBD || [[Self knowledge item|Self knowledge]] [[403]] and [[404]] gloves (rogues only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/21 Sat 1400 2pm <br />
|-<br />
| TBD || Monk UAC [[weighting]] (monk only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/21 Sat 1430 2:30pm <br />
|-<br />
| TBD || [[Divine Word (1640)]] custom messaging (paladin only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1400 2:00pm <br />
|-<br />
| TBD || Caligos-Themed [[Spirit Servant]] (unlimited) (empath only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1430 2:30pm <br />
|-<br />
| TBD || Custom [[Raise Dead]] messaging (cleric only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1500 3:00pm <br />
|-<br />
| TBD || [[Familiar talisman]] (permanent) (wizard only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1530 3:30pm <br />
|-<br />
| TBD || [[armor concealer|Armor Concealer]] hood adding|| ||[[EGShop:Island Finery|Island Finery]]||Valyrka|| <br />
|-<br />
| TBD || [[Censer]] - sales || Drezda ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| <br />
|-<br />
| TBD || [[Censer]] - Arkati messaging adding|| Drezda ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| <br />
|-<br />
| 10/21 Sat 1215 12:15pm || [[Cobbling plate box|Cobbling Plate Box]] permanence||Raffle - 1 winner||[[EGShop:Glass Slipper|Glass Slipper]]||Elidi|| <br />
|-<br />
| TBD || [[Fantabulous UAC|Gizwizit]] fantabulizing||||[[EGShop:Fantabulous|Fantabulous]]||Lydil|| <br />
|-<br />
| TBD || [[Forging|Forged weapon]] [[enchanting]]|| || |||| <br />
|-<br />
| TBD || [[Forging|Forging slabs]] - rare || 1 raffled per day || || Skhorne|| <br />
|-<br />
| TBD || [[Hand-puppet]] unlocking|| ||[[EGShop:I Got This|I Got This]]||Naionna|| <br />
|-<br />
| TBD || [[Igaeshian Reader Divining Vial]] - unlocking/alterations || Drezda ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| <br />
|-<br />
| TBD || [[Item property removal]] || || || Tamuz|| <br />
|-<br />
| TBD || [[Lockpick]] repairs|| || ||Liia|| <br />
|-<br />
| TBD || Magic item imbedding||3 imbeds per service||[[EGShop:Caligos Carvings|Caligos Carvings]]||Flannihan|| <br />
|-<br />
| TBD || [[Music Stand]] - auction quality || Auction ||[[EGShop:Professional Courtesy#Gold Portal Bards|Professional Courtesy]]||Xayle|| <br />
|-<br />
| TBD || [[Night Shroud cloak|Night Shroud]] - T3 cloak||Raffle||||Retser|| <br />
|-<br />
| TBD || [[Parasitic Weapon]] fully unlocked/customized||Raffle||||Retser|| <br />
|-<br />
| TBD || [[Custom perfume|Perfume]] - custom || || |||| <br />
|-<br />
| TBD || [[Recharge|Recharging]] magical items||One per character per session||||Liia|| <br />
|-<br />
| TBD || [[Sanctified|Sanctification]] - No black ora||2 sessions of 5 winners each||||Liia|| <br />
|-<br />
| TBD || [[Shock Weapon]] unlocks|| || ||Retser|| <br />
|-<br />
| TBD || [[Signet]] rings unlocking/alteration||||style="white-space:nowrap"|[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| <br />
|-<br />
| TBD || [[Spikes]] adding and removing|| Vanetti, all week, no limits specified ||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| TBD || [[Stationery Box]]es - deepening to hold more paper||||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| <br />
|-<br />
| TBD || [[Toasting Stein]] custom toast||Raffle||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella|| <br />
|-<br />
| TBD || [[Toasting Stein]] unlocking||||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella|| <br />
|-<br />
|}<br />
{| class="wikitable alternating" style="font-size:95%"<br />
! <sup><small>&dagger;</small></sup> Voln Armor Tier||#<br />
|-<br />
| Tier 1 to Tier 2||5 Slots<br />
|-<br />
| Tier 2 to Tier 3||2 Slots<br />
|-<br />
| Tier 3 to Tier 4||1 Slot<br />
|}<br />
The unlocking can only be applied to armor with the Voln armor script on it already. The first raffle will be restricted to Voln Members only. There will be 4 winners. IN order of name pulled, they will get first pick of my offerings. Whatever is not picked will go out with the second raffle.[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14040]<br />
===Profession Based===<br />
{{big|'''Services with a known schedule have been added to the main list above}}<br />
<br />
{| class="wikitable sortable" style="font-size:95%"<br />
! Profession ||Services <br />
|-<br />
|Bard ||a tricked out music stand, [[sonic alteration]]s <br />
|-<br />
|Clerics||custom Raise Dead messaging<br />
|-<br />
|Empaths||custom spirit servant runestone (pre-made Caligos-themed)<br />
|-<br />
|Monks||weighting for UAC items<br />
|-<br />
|Paladins||custom prep phrase for 1640<br />
|-<br />
|Rangers||[[Animal Companion grooming]]<br />
|-<br />
|Rogues||wearable enhancives with spell knowledge of 403 and 404 (two different items) <br />
|-<br />
|Sorcerers||demon rune teaching<br />
|-<br />
|Warriors||warhorn that is scripted AND gives a bonus to group DS/TD and warhorn repairs<br />
|-<br />
|Wizards||permanent familiar talismans <br />
|}<br />
{{top}}</div>ARCHSENEXhttps://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2017&diff=99304Ebon Gate Festival/services 20172017-10-21T03:19:32Z<p>ARCHSENEX: </p>
<hr />
<div>{{big|'''ALL TIMES EASTERN AND SUBJECT TO CHANGE. 24 hour time added for sorting purposes}}<br />
<br />
{{big|'''[[Raffle|RAFFLE]] TIMES ARE APPROXIMATE. THESE TIMES MAY OR MAY NOT BE UPDATED HERE AFTER THE TABLES ARE DROPPED. YOU CAN ALWAYS HELP UPDATE THESE TIMES IF YOU FIND THIS LIST USEFUL}}<br />
{| class="wikitable sortable" style="font-size:95%"<br />
! Prime Schedule || Service||Method/Notes||Shop||GM ||Plat Schedule <br />
|-<br />
| 10/20 Fri 2300 11pm || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || ||Valyrka|| <br />
|-<br />
| 10/20 Fri 2300 11pm || Fully Unlock [[Anfelt weapons | Anfelt]] or [[Fantabulous UAC]] gear|| Raffle - 1 winner ||[[EGShop:Fantabulous|Fantabulous]]||Lydil|| <br />
|-<br />
| 10/20 Fri 2300 11pm+ || Fully Unlock [[Anfelt weapons | Anfelt]] or [[Fantabulous UAC]] gear|| Auction - 1 winner ||[[EGShop:Fantabulous|Fantabulous]]||Lydil|| <br />
|-<br />
| 10/21 Sat 0000 12am || [[Glamour tattoo]] ||Raffle for 1 winner ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| <br />
|-<br />
| 10/21 Sat 1000 10am || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || ||Valyrka|| <br />
|-<br />
| 10/21 Sat 1000 10am || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer's Pavilion (go curtain)]] || Mikos ||<br />
|-<br />
| 10/21 Sat 1500 3pm || Armor accessory add +10 [[Stalking and Hiding]] bonus to qualifying leg greaves||Raffle - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/21 Sat 1500 3pm || Greaves - add dagger holding script||Raffle - 20 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/21 Sat 1600 4pm || [[High steel]] weapon creation||Raffle for 1 winner|| ||Tamuz|| <br />
|-<br />
| 10/21 Sat 1600 4pm || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer's Pavilion (go curtain)]] || Mikos || 10/14 Sat 1600 4pm<br />
|-<br />
| 10/21 Sat 1605 4:05pm ||[[High steel]] armor or shield creation||Raffle for 1 winner|| ||Tamuz|| <br />
|-<br />
| 10/21 Sat 2100 9pm || [[Dagger]] [[enchant]] shop inventory to 5x||20 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/21 Sat 2100 9pm || [[Dagger]] Greater [[Bubble flare]]s ||Auction - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/21 Sat 2100 9pm || [[Ghule Ritual Dagger]] - perma scarring||Raffle ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| <br />
|-<br />
| 10/21 Sat 2100 9pm || Armor accessory add +10 CON bonus to qualifying arm greaves||Raffle - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 1000 10 am|| Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer's Pavilion (go curtain)]] || Mikos || 10/15 Sun 1100 11am <br />
|-<br />
| 10/22 Sun 1200 12pm || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || ||Valyrka|| <br />
|-<br />
| 10/22 Sun 1500 3pm || [[Dagger]] [[enchant]] shop inventory to 8x||Raffle - 1 winner||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 1500 3pm || [[Dagger]] add +10 [[stamina]] recovery enhancement (any dagger)|| Raffle - 1 winner ||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 1500 3pm || Armor accessory common [[flare]]s|| Raffle - 10 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 1600 4pm || [[Low steel]] weapon creation ||Raffle for 1 winner || ||Tamuz|| <br />
|-<br />
| 10/22 Sun 1605 4:05pm || [[Low steel]] shield creation ||Raffle for 1 winner || ||Tamuz|| <br />
|-<br />
| 10/22 Sun 1700 5pm || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer's Pavilion (go curtain)]] || Mikos ||10/15 Sat 1700 5pm<br />
|-<br />
| 10/22 Sun TBD pm || [[Igaeshian Reader Divining Vial]] - endless || Raffle ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| <br />
|-<br />
| 10/22 Sun 2000 8pm || [[Enhancive permanence]]||Spin for 10|| ||Valyrka|| <br />
|-<br />
| 10/22 Sun 2100 9pm || [[WPS smithy]] ||Spin for 25, prices in silvers, 10 services per item || ||Valyrka|| <br />
|-<br />
| 10/22 Sun 2100 9pm || Unlimited [[Dagger]] [[weighting]] (or as much as winner can afford) [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14155]||Auction - 1 winner (service cost will be '''in addition to''' winning bid)||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 2100 9pm || Add common [[flare]]s to any qualifying dagger|| Raffle - 5 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 2100 9pm || Add unbalance or disruption [[flare]]s to any qualifying dagger|| Raffle - 5 winners||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| 10/22 Sun 2100 9pm || [[Eviscerating Knife]] - top tier ||Raffle - 1 winner||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| <br />
|-<br />
| 10/22 Sun 2101 9:01pm|| [[Eviscerating Knife]] - alterations (9-10p)|| Tufeeti||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| <br />
|-<br />
| 10/22 Sun 2200 10pm || [[Eviscerating Knife]] - unlocked||Raffle - 2 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| <br />
|-<br />
| 10/22 Sun 2230 10:30pm || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios ||style="white-space:nowrap"| 10/15 Sun 2230 10:30pm <br />
|-<br />
| 10/23 Mon 0900 9am || [[Plumed Do-Hickey]] unlocking|| ||[[EGShop:Henphelia's Love Shack|Henphelia's Love Shack]]||Thandiwe|| <br />
|-<br />
| 10/23 Mon 1300 1pm || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| <br />
|-<br />
| 10/23 Mon 1600 4pm || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios||10/16 Mon 1600 4pm <br />
|-<br />
| 10/23 Mon 1900 7pm || [[Plumed Do-Hickey]] unlocking|| ||[[EGShop:Henphelia's Love Shack|Henphelia's Love Shack]]||Thandiwe|| <br />
|-<br />
| 10/23 Mon 2000 8pm || [[Enhancive permanence]]||Spin for 10|| ||Valyrka|| <br />
|-<br />
| 10/23 Mon 2030 8:30 pm || Gem-eater Eisenruck unlocking, Quartz Adorned Baldric unlocking, Secure Gem Pouch gather-gem unlocking || Room List || [[EGShop:Chisel, Peen and Chamfer, Esq| Master Chamfer's Pavilion (go curtain)]] || Mikos ||10/16 Mon 2030 8:30pm <br />
|-<br />
| 10/23 Mon 2200 10pm || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios|| 10/15 Sun 1900 7pm <br />
|-<br />
| 10/23 Mon 2300 11pm || [[Ghule Ritual Dagger]] - ritual sacrificing verbs||Raffle ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| <br />
|-<br />
|style="white-space:nowrap"| 10/23 Mon 2301 11:01pm || Ghule item sales/unlocking [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14011]||Goblyn ||[[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] ||Kaikala|| <br />
|-<br />
| 10/24 Tue 2000 8pm || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| <br />
|-<br />
| 10/24 Tue 2000 8pm ||Island Finery - fully unlocked shirts/blouses||Raffle for 3 winners||[[EGShop:Island Finery|Island Finery]]||Valyrka|| <br />
|-<br />
| 10/24 Tue 2100 9pm || [[Signet]] ring fully unlocked||Raffle for 3 winners||style="white-space:nowrap"|[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| <br />
|-<br />
| 10/24 Tue 2100 9pm || [[Voln armor]]<sup><small>&dagger;</small></sup> (Voln only)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| <br />
|-<br />
| 10/24 Tue 2200 10pm || [[Voln armor]]<sup><small>&dagger;</small></sup> (open)||Raffle - 4 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| <br />
|-<br />
| 10/24 Tue 2200 10pm || Shimmer Trinket || Raffle (1 winner) || Merchant Lounge, Alcove || Estild || 10/17 Tue 2200 10pm <br />
|-<br />
| 10/25 Wed 1100 11am || [[Custom bolt messaging]] || Raffle (1 winner) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios ||10/18 Wed 1100 11am <br />
|-<br />
| 10/25 Wed 1600 4pm || Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios ||10/18 Wed 1600 4pm <br />
|-<br />
| 10/25 Wed 2000 8pm || UAC alterations - shop items||Aneela||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| <br />
|-<br />
| 10/25 Wed 2000 8pm || [[Stationery Box]]es - fully deepened||Raffle for 1 winner||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| <br />
|-<br />
| 10/25 Wed 2100 9pm || [[Sonic alteration]]s (bard only)||Raffle for 5 winners || ||Valyrka|| <br />
|-<br />
| 10/25 Wed 2200 10pm || [[Bane weapon]] (new application only [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14039], no Undead Bane)|| Raffle - 5 winners||[[EGShop:The Old One-Two|The Old One-Two]]||Thandiwe|| <br />
|-<br />
| 10/26 Thu 1230 12:30pm ||'''(time change)''' Unlocking/altering [[ClimateWear]] || Spinning || Merchant Lounge || Necios ||10/19 Thu 1000 10am<br />
|-<br />
| 10/26 Thu 2000 8pm || (may start earlier) [[alteration|General alterations]] ||Tufeeti items from shops: [[EGShop:Third Eye|1]], [[EGShop:Walrus and the Carpenter|2]], [[EGShop:The Old One-Two|3]], [[EGShop:Henphelia's Love Shack|4]]||[[EGShop:Third Eye|Third Eye]] ||Thandiwe|| <br />
|-<br />
| 10/26 Thu 2000 8pm || [[Custom spell prep|Spell prep]] - custom ||Raffle for 3 winners || ||Valyrka|| <br />
|-<br />
| 10/26 Thu 2100 9pm|| [[Finvale's Crystals]] (character attuned)||Raffle - 5 winners||[[EGShop:Third Eye|Third Eye]]||Thandiwe|| <br />
|-<br />
| 10/26 Thu 2100 9pm || Fully unlocked, fully customized, feature concealing [[ClimateWear]] garment || Raffle (1 winner), no ClimateWear purchase necessary to win! || Merchant Lounge || Necios ||10/19 Thu 2100 9pm <br />
|-<br />
| 10/26 Thu 2300 11pm || [[Custom bolt messaging]] || Raffle (2 winners) || [[EGShop:Deluge Debris|Deluge Debris]] || Necios ||10/19 Thu 2300 11pm <br />
|-<br />
| 10/26 Thu TBD || [[Signature verb]]s ||Raffle for 3 winners || ||Valyrka|| <br />
|-<br />
| 10/27 Fri 1100 11am || Enchant unlocking, GALD/features, free souvenir shell unlocking || Spinning || [[EGShop:Deluge Debris|Deluge Debris]] || Necios ||10/20 Fri 1100 11am<br />
|-<br />
| TBD || [[Animal Companion grooming]] (ranger only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle ||<br />
10/20 Fri 1900 7pm <br />
|-<br />
| TBD || [[Minor_Summoning_(725)#Minor_Demon_Abilities|Uncommon demon rune]] teaching (sorcerer only)|| Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/20 Fri 1930 7:30pm <br />
|-<br />
| TBD || [[Warrior Warhorn]] (warrior only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle ||10/20 Fri 2000 8pm <br />
|-<br />
| TBD || Auction quality [[Music Stand]] (bard only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/21 Sat 1300 1pm<br />
|-<br />
| TBD || [[Self knowledge item|Self knowledge]] [[403]] and [[404]] gloves (rogues only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/21 Sat 1400 2pm <br />
|-<br />
| TBD || Monk UAC [[weighting]] (monk only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/21 Sat 1430 2:30pm <br />
|-<br />
| TBD || [[Divine Word (1640)]] custom messaging (paladin only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1400 2:00pm <br />
|-<br />
| TBD || Caligos-Themed [[Spirit Servant]] (unlimited) (empath only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1430 2:30pm <br />
|-<br />
| TBD || Custom [[Raise Dead]] messaging (cleric only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1500 3:00pm <br />
|-<br />
| TBD || [[Familiar talisman]] (permanent) (wizard only) || Raffle for ? winner(s) || [[EGShop:Professional Courtesy|Professional Courtesy]]||Xayle||10/22 Sun 1530 3:30pm <br />
|-<br />
| TBD || [[armor concealer|Armor Concealer]] hood adding|| ||[[EGShop:Island Finery|Island Finery]]||Valyrka|| <br />
|-<br />
| TBD || [[Censer]] - sales || Drezda ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| <br />
|-<br />
| TBD || [[Censer]] - Arkati messaging adding|| Drezda ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| <br />
|-<br />
| 10/21 Sat 1215 12:15pm || [[Cobbling plate box|Cobbling Plate Box]] permanence||Raffle - 1 winner||[[EGShop:Glass Slipper|Glass Slipper]]||Elidi|| <br />
|-<br />
| TBD || [[Fantabulous UAC|Gizwizit]] fantabulizing||||[[EGShop:Fantabulous|Fantabulous]]||Lydil|| <br />
|-<br />
| TBD || [[Forging|Forged weapon]] [[enchanting]]|| || |||| <br />
|-<br />
| TBD || [[Forging|Forging slabs]] - rare || 1 raffled per day || || Skhorne|| <br />
|-<br />
| TBD || [[Hand-puppet]] unlocking|| ||[[EGShop:I Got This|I Got This]]||Naionna|| <br />
|-<br />
| TBD || [[Igaeshian Reader Divining Vial]] - unlocking/alterations || Drezda ||[[EGShop:Murk Manor|Murk Manor]]||Kaikala|| <br />
|-<br />
| TBD || [[Item property removal]] || || || Tamuz|| <br />
|-<br />
| TBD || [[Lockpick]] repairs|| || ||Liia|| <br />
|-<br />
| TBD || Magic item imbedding||3 imbeds per service||[[EGShop:Caligos Carvings|Caligos Carvings]]||Flannihan|| <br />
|-<br />
| TBD || [[Music Stand]] - auction quality || Auction ||[[EGShop:Professional Courtesy#Gold Portal Bards|Professional Courtesy]]||Xayle|| <br />
|-<br />
| TBD || [[Night Shroud cloak|Night Shroud]] - T3 cloak||Raffle||||Retser|| <br />
|-<br />
| TBD || [[Parasitic Weapon]] fully unlocked/customized||Raffle||||Retser|| <br />
|-<br />
| TBD || [[Custom perfume|Perfume]] - custom || || |||| <br />
|-<br />
| TBD || [[Recharge|Recharging]] magical items||One per character per session||||Liia|| <br />
|-<br />
| TBD || [[Sanctified|Sanctification]] - No black ora||2 sessions of 5 winners each||||Liia|| <br />
|-<br />
| TBD || [[Shock Weapon]] unlocks|| || ||Retser|| <br />
|-<br />
| TBD || [[Signet]] rings unlocking/alteration||||style="white-space:nowrap"|[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| <br />
|-<br />
| TBD || [[Spikes]] adding and removing|| Vanetti, all week, no limits specified ||[[EGShop:Discreet Edge|Discreet Edge]]||Sindin|| <br />
|-<br />
| TBD || [[Stationery Box]]es - deepening to hold more paper||||[[EGShop:Signed, Sealed, Delivered|Signed, Sealed, Delivered]]||Valyrka|| <br />
|-<br />
| TBD || [[Toasting Stein]] custom toast||Raffle||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella|| <br />
|-<br />
| TBD || [[Toasting Stein]] unlocking||||[[EGShop:Down the Gullet|Down the Gullet]]||Palvella|| <br />
|-<br />
|}<br />
{| class="wikitable alternating" style="font-size:95%"<br />
! <sup><small>&dagger;</small></sup> Voln Armor Tier||#<br />
|-<br />
| Tier 1 to Tier 2||5 Slots<br />
|-<br />
| Tier 2 to Tier 3||2 Slots<br />
|-<br />
| Tier 3 to Tier 4||1 Slot<br />
|}<br />
The unlocking can only be applied to armor with the Voln armor script on it already. The first raffle will be restricted to Voln Members only. There will be 4 winners. IN order of name pulled, they will get first pick of my offerings. Whatever is not picked will go out with the second raffle.[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/14040]<br />
===Profession Based===<br />
{{big|'''Services with a known schedule have been added to the main list above}}<br />
<br />
{| class="wikitable sortable" style="font-size:95%"<br />
! Profession ||Services <br />
|-<br />
|Bard ||a tricked out music stand, [[sonic alteration]]s <br />
|-<br />
|Clerics||custom Raise Dead messaging<br />
|-<br />
|Empaths||custom spirit servant runestone (pre-made Caligos-themed)<br />
|-<br />
|Monks||weighting for UAC items<br />
|-<br />
|Paladins||custom prep phrase for 1640<br />
|-<br />
|Rangers||[[Animal Companion grooming]]<br />
|-<br />
|Rogues||wearable enhancives with spell knowledge of 403 and 404 (two different items) <br />
|-<br />
|Sorcerers||demon rune teaching<br />
|-<br />
|Warriors||warhorn that is scripted AND gives a bonus to group DS/TD and warhorn repairs<br />
|-<br />
|Wizards||permanent familiar talismans <br />
|}<br />
{{top}}</div>ARCHSENEXhttps://gswiki.play.net/index.php?title=Shock_Weapon&diff=71125Shock Weapon2015-10-26T03:50:39Z<p>ARCHSENEX: </p>
<hr />
<div>'''Shock Weapons'''<br />
The base concept of the weapon line is a weapon that can be loaded with elemental essences, and fired at creatures. This script cannot be placed on existing items. This weapon can be unlocked a lot. There are a plethora of potential upgrades, and each upgrade can be further upgraded. These are not including the fluff unlocks. These are being sold OTS with base stats, and no upgrades. Each weapon can be upgraded at least 9 times. They hold the elemental power of the metal they are made out of or adorned with: gornar, zorchar, drakar, or rhimar. Each weapon off the shelf will be a 4x weapon. All the messaging is tied to the associated element of the weapon. These will be available OTS for polearms, and runestaves.<br />
<br />
The Verb/fluff upgrades are separate and easier to find and receive<br />
<br />
Analyze Notes on OTS weapons:<br />
<pre{{log2}}><br />
You analyze your WEAPON and sense that the item is largely free from merchant alteration restrictions.<br />
<br />
The creator has also provided the following information:<br />
* General Alterations are fine if you find an extremely skilled and rare merchant to work with this.<br />
* It CAN have a long or a show description, if the merchant is comfortable adding one.<br />
<br />
<br />
Currently Unlocked Verbs:<br />
Unlock Status: Off the Shelf (1 of 3 on unlocking)<br />
Verbs Trapped: Point, Put (to load), Fix<br />
Percent Damaged: 1%<br />
Total Possible Charges: 10<br />
Total Charges Remaining: 0<br />
<br />
MERCHANT OPTIONS:<br />
<br />
<br />
Current Stats:<br />
<br />
Current Cooldown: 20 Minutes<br />
This can be upgraded to have its cooldown reduced to 10 minutes.<br />
<br />
Current Critical Strength.<br />
The WEAPON is currently set to default range.<br />
This can be unlocked to have an increased minimum range.<br />
<br />
Degredation chance<br />
The WEAPON currently has a 2%-5% chance to degrade.<br />
This can be upgraded to have its degredation chance reduced to 1%-3%.<br />
<br />
Feedback Chance<br />
The WEAPON currently has a 5% chance for feedback.<br />
This can be upgraded to have its feedback chance reduced to 3%.<br />
<br />
Total Charge Capacity<br />
The WEAPON currently can hold 10 charges.<br />
This can be upgraded to have 25 charges.<br />
<br />
Repair Difficulty<br />
The WEAPON is currently HARD to repair.<br />
This can be upgraded to have a reduced repair difficulty to MEDIUM.<br />
<br />
Charge Efficiency<br />
The WEAPON is currently a 1 essence to 1 charge ratio.<br />
This can be upgraded to 1:2.<br />
<br />
Roundtime<br />
The WEAPON currently has a 5 second roundtime.<br />
This can be upgraded to be reduced to 3 seconds.<br />
<br />
Total Upgrades: 0<br />
This WEAPON can be upgraded 9 more times<br />
</pre><br />
<br />
Information shared be Farain at EG Regarding Shock Lances (which includes all weapons in the line, not just lances):<br />
<br />
There are basically 3 types of unlocks, fluff, parameter (or upgrades), and auction quality.<br />
<br />
There are 2 fluff unlocks.<br />
<br />
Each parameter is upgraded independently, and each weapon has more combined unlocks from parameters than allowed unlocks for the weapon, which means two "fully unlocked" weapons could be very different. Each upgrade description tells you what the NEXT upgrade will give you, not the maximum possible. <br />
<br />
The auction quality unlocks teased so far were ambients and elemental wave<br />
<br />
Cooldown Caps at 2 Unlocks, 5 Minute cooldown.<br />
At Maximum Unlocks, Charge Efficiency becomes "only uses a charge when it has feedback." I believe this is 3 unlocks but I am not sure.<br />
At Maximum Unlocks, Feedback Chance becomes zero. This means that a properly unlocked weapon will no longer need ammo.<br />
<br />
Note however that a weapon that unlocks Cooldown, Charge Capacity, and Feedback will have unlimited use (aside from breaking) but will still break, and will have the lowest power.<br />
<br />
Additionally, unlocks at EG were limited to the venue. Only one single parameter could be unlocked, unless you were spun, caught a fishook, or won a raffle (that was not announced, and was placed during unlocking sessions). You could also only win at most one additional unlock. <br />
<br />
=Resources=<br />
*[http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Ebon%20Gate%20Festival/view/8970 Official Announcement Thread on Forums]<br />
<br />
[[category:Item Scripts]]</div>ARCHSENEXhttps://gswiki.play.net/index.php?title=Shock_Weapon&diff=71124Shock Weapon2015-10-26T03:45:55Z<p>ARCHSENEX: </p>
<hr />
<div>'''Shock Weapons'''<br />
The base concept of the weapon line is a weapon that can be loaded with elemental essences, and fired at creatures. This script cannot be placed on existing items. This weapon can be unlocked a lot. There are a plethora of potential upgrades, and each upgrade can be further upgraded. These are not including the fluff unlocks. These are being sold OTS with base stats, and no upgrades. Each weapon can be upgraded at least 9 times. They hold the elemental power of the metal they are made out of or adorned with: gornar, zorchar, drakar, or rhimar. Each weapon off the shelf will be a 4x weapon. All the messaging is tied to the associated element of the weapon. These will be available OTS for polearms, and runestaves.<br />
<br />
The Verb/fluff upgrades are separate and easier to find and receive<br />
<br />
Analyze Notes on OTS weapons:<br />
<pre{{log2}}><br />
You analyze your WEAPON and sense that the item is largely free from merchant alteration restrictions.<br />
<br />
The creator has also provided the following information:<br />
* General Alterations are fine if you find an extremely skilled and rare merchant to work with this.<br />
* It CAN have a long or a show description, if the merchant is comfortable adding one.<br />
<br />
<br />
Currently Unlocked Verbs:<br />
Unlock Status: Off the Shelf (1 of 3 on unlocking)<br />
Verbs Trapped: Point, Put (to load), Fix<br />
Percent Damaged: 1%<br />
Total Possible Charges: 10<br />
Total Charges Remaining: 0<br />
<br />
MERCHANT OPTIONS:<br />
<br />
<br />
Current Stats:<br />
<br />
Current Cooldown: 20 Minutes<br />
This can be upgraded to have its cooldown reduced to 10 minutes.<br />
<br />
Current Critical Strength.<br />
The WEAPON is currently set to default range.<br />
This can be unlocked to have an increased minimum range.<br />
<br />
Degredation chance<br />
The WEAPON currently has a 2%-5% chance to degrade.<br />
This can be upgraded to have its degredation chance reduced to 1%-3%.<br />
<br />
Feedback Chance<br />
The WEAPON currently has a 5% chance for feedback.<br />
This can be upgraded to have its feedback chance reduced to 3%.<br />
<br />
Total Charge Capacity<br />
The WEAPON currently can hold 10 charges.<br />
This can be upgraded to have 25 charges.<br />
<br />
Repair Difficulty<br />
The WEAPON is currently HARD to repair.<br />
This can be upgraded to have a reduced repair difficulty to MEDIUM.<br />
<br />
Charge Efficiency<br />
The WEAPON is currently a 1 essence to 1 charge ratio.<br />
This can be upgraded to 1:2.<br />
<br />
Roundtime<br />
The WEAPON currently has a 5 second roundtime.<br />
This can be upgraded to be reduced to 3 seconds.<br />
<br />
Total Upgrades: 0<br />
This WEAPON can be upgraded 9 more times<br />
</pre><br />
<br />
Information shared be Farain at EG Regarding Shock Lances (which includes all weapons in the line, not just lances):<br />
<br />
There are basically 3 types of unlocks, fluff, parameter (or upgrades), and auction quality.<br />
<br />
There are 2 fluff unlocks.<br />
<br />
Each parameter is upgraded independently, and each weapon has more combined unlocks from parameters than allowed unlocks for the weapon, which means two "fully unlocked" weapons could be very different. <br />
<br />
The auction quality unlocks teased so far were ambients and elemental wave<br />
<br />
Cooldown Caps at 2 Unlocks, 5 Minute cooldown.<br />
At Maximum Unlocks, Charge Efficiency becomes "only uses a charge when it has feedback." I believe this is 3 unlocks but I am not sure.<br />
At Maximum Unlocks, Feedback Chance becomes zero. This means that a properly unlocked weapon will no longer need ammo.<br />
<br />
Note however that a weapon that unlocks Cooldown, Charge Capacity, and Feedback will have unlimited use (aside from breaking) but will still break, and will have the lowest power.<br />
<br />
Additionally, unlocks at EG were limited to the venue. Only one single parameter could be unlocked, unless you were spun, caught a fishook, or won a raffle (that was not announced, and was placed during unlocking sessions). You could also only win at most one additional unlock. <br />
<br />
=Resources=<br />
*[http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Ebon%20Gate%20Festival/view/8970 Official Announcement Thread on Forums]<br />
<br />
[[category:Item Scripts]]</div>ARCHSENEXhttps://gswiki.play.net/index.php?title=FMShop:Totally_Runed&diff=70393FMShop:Totally Runed2015-10-17T07:11:55Z<p>ARCHSENEX: </p>
<hr />
<div>==Totally Runed==<br />
<br />
<br />
{{egshop|<br />
|shopname=Totally Runed<br />
|look=a tall red and blue tent<br />
|location=Lich #18243, go tent<br />
|1=<br />
}}<br />
{{RoomDescription|<br />
|roomname=Totally Runed<br />
|desc=An elongated lacquered counter divides the area in half, cutting off customers from the back where a huge stockpile of staves, crooks, and canes have collected. Standing behind the counter are a pair of halfling twins, each identically garbed in floppy wizard hats and matching red and blue robes. A few glass lanterns hang from the tent's ceiling, creating a soft glow to the little room.<br />
|exits = out}}<br />
{{sign|<br />
|sign=Behold, turtles!<br />Light Blue - Spirit Warding I<br />Dark Blue - Spirit Warding II<br />Bright Yellow - Dispel Invisibility<br />Light Pink - Undisease<br />Light Green - Unpoison<br />Shadowy - Unpresence<br />Smooth Black - Darkness<br />Storm Grey - Bravery<br />Bright White - Preservation<br />Silvery - Lockpick Enhance<br />Crimson - Disarm Enhance<br />Orange - Floating Disk<br />Forest Green - Natural Colors<br />Prismatic - Prismatic Guard<br />Opaque - Mass Blur<br />Shimmering - Invisibility<br />Three-eyed - Arcane Decoy<br />Red-Eyed - Mystic Focusn}}<br />
<blockquote><br />
{{Container|<br />
|container=on the counter you see}}<br />
{| {{prettytable}}<br />
| a smooth black deringo staff carved with golden sigils || |||| 22750<br />
|-<br />
| a sanded white hoarbeem runestaff capped with a sparkling green shard || |||| 46000<br />
|-<br />
| a gnarled ironwood crook || |||| 104000<br />
|-<br />
| a darkly-stained mossbark staff inlaid with chips of lapis || |||| 72000<br />
|-<br />
| a lacquered white orase runestaff wrapped with crimson leather || |||| 108000<br />
|-<br />
| a leather-wrapped dark rowan staff capped with a red crystal sphere || |||| 9900<br />
|-<br />
| a dark red villswood crook tooled with ebony runes || |||| 95500<br />
|-<br />
|}<br />
{{Container|<br />
|container=in the case you see}}<br />
{| {{prettytable}}<br />
| a light blue glass turtle || |||| 3750<br />
|-<br />
| a deep blue glass turtle || |||| 7500<br />
|-<br />
| a bright yellow glass turtle || |||| 5825<br />
|-<br />
| a light pink glass turtle || |||| 7500<br />
|-<br />
| a light green glass turtle || |||| 7912<br />
|-<br />
| a shadowy glass turtle || |||| 7025<br />
|-<br />
| a smooth black glass turtle || |||| 8587<br />
|-<br />
| a storm grey glass turtle || |||| 25000<br />
|-<br />
| a bright white glass turtle || |||| 1870<br />
|-<br />
| a small silvery glass turtle || |||| 5000<br />
|-<br />
| a small crimson glass turtle || |||| 5620<br />
|-<br />
| a tiny orange glass turtle || |||| 12500<br />
|-<br />
| a forest green glass turtle || |||| 2812<br />
|-<br />
| a prismatic glass turtle || |||| 9375<br />
|-<br />
| an opaque glass turtle || |||| 15000<br />
|-<br />
| a shimmering glass turtle || |||| 18375<br />
|-<br />
| a three-eyed glass turtle || |||| 2500<br />
|-<br />
| a red-eyed dark glass turtle || |||| 22500<br />
|-<br />
|}<br />
</blockquote></div>ARCHSENEXhttps://gswiki.play.net/index.php?title=FMShop:Twinkle,_Tulle,_and_Tartan&diff=70392FMShop:Twinkle, Tulle, and Tartan2015-10-17T06:50:32Z<p>ARCHSENEX: </p>
<hr />
<div>==Twinkle, Tulle, and Tartan (Template)==<br />
{{egshop|<br />
|shopname=Twinkle, Tulle, and Tartan<br />
|look=a blue-violet silk tent painted with tiny fireflies<br />
|location=Lich #20307, go tent<br />
|1=<br />
}}{{RoomDescription|<br />
|roomname=Twinkle, Tulle, and Tartan<br />
|desc=Strands of tealight-hung rope weave in and out along the ceiling of the tent, the miniscule glass spheres twinkling like fireflies against the muted blue-violet silk walls. A large ivory linden waterlily serves as a makeshift table in the center of the room, the blossom surrounded by several rounded faenor lilypads containing various wares. Layers of bluish leather line the ground, the rugs sprinkled in a mixture of glittery confetti leaking from a chain-strung crystal bowl next to the exit.<br />
|exits = out}}<br />
<blockquote><br />
{{Container|<br />
|container=on the waterlily you see}}<br />
{| {{prettytable}}<br />
| a knee-length plum tulle skirt appliqued with feathers || |||| 10000<br />
|-<br />
| a pleated cobalt tulle skirt trailing strands of ivory || |||| 10000<br />
|-<br />
| a smoky black tulle skirt with a silken ribbon waist || |||| 10000<br />
|-<br />
| a short skirt of periwinkle and vanilla tulle || |||| 10000<br />
|-<br />
| a flared pistachio tulle skirt caught in layers of lace || |||| 10000<br />
|-<br />
| a side-cinched indigo and lilac tartan corset || Pocketed:VSA<br>a couple of items||functional|| 10000<br />
|-<br />
| a gilt-scaled corset of iridescent black tulle || Pocketed:VSA<br>a couple of items||functional|| 10000<br />
|-<br />
| a longline bronze-on-garnet tartan corset || Pocketed:VSA<br>a couple of items||functional|| 10000<br />
|-<br />
| a hip-length corset of scarlet and emerald tartan || Pocketed:VSA<br>a couple of items||functional|| 10000<br />
|-<br />
| a pale celadon tulle corset tapering at the waist || Pocketed:VSA<br>a couple of items||functional|| 10000<br />
|-<br />
|}<br />
{{Container|<br />
|container=on the rounded dark faenor lilypad you see}}<br />
{| {{prettytable}}<br />
| some tall wings cut from soft coppery leather || |||| 15000<br />
|-<br />
| some ivory-feathered wings strewn with flowers || |||| 15000<br />
|-<br />
| some mottled green and grey-feathered wings || |||| 15000<br />
|-<br />
| some pastel-colored wings layered in tulle feathers || |||| 15000<br />
|-<br />
| some leather-traced wings of matte jet feathers || |||| 15000<br />
|-<br />
|}<br />
{{Container|<br />
|container=on the rounded light faenor lilypad you see}}<br />
{| {{prettytable}}<br />
| a lily-painted pale tulle coat with silvered buttons || Pocketed:VLA<br>any number of items||shoulder-worn<br>functional|| 15000<br />
|-<br />
| a four-buttoned buttercup tartan wool coat || Pocketed:VLA<br>any number of items||shoulder-worn<br>functional|| 15000<br />
|-<br />
| a hazel tartan frock coat cut-out along the sleeves || Pocketed:VLA<br>any number of items||shoulder-worn<br>functional|| 15000<br />
|-<br />
| a ruffled ivory tulle coat with hand-tatted blush lace || Pocketed:VLA<br>any number of items||shoulder-worn<br>functional|| 15000<br />
|-<br />
| a mink-hooded onyx and grey tartan coat || Pocketed:VLA<br>any number of items||shoulder-worn<br>functional|| 15000<br />
|-<br />
|}<br />
{{Container|<br />
|container=in the bowl you see}}<br />
{| {{prettytable}}<br />
| a leaf-encircled necklace interspersed with enamel fairies || |||| 10000<br />
|-<br />
| a thin necklet of glass-winged butterflies || |||| 10000<br />
|-<br />
| a layered choker of pale opal feathers || |||| 10000<br />
|-<br />
| several necklaces of linked labradorite crescents || |||| 10000<br />
|-<br />
| a silver-filament necklet interspered with lapis cabochons || |||| 10000<br />
|-<br />
| a handful of metallic pink confetti || |||| 1000<br />
|-<br />
| a handful of jet and ivory confetti || |||| 1000<br />
|-<br />
| a handful of iridescent confetti || |||| 1000<br />
|-<br />
| a small rainbow paper bag || |||| 5000<br />
|-<br />
| a small glittery paper bag || |||| 5000<br />
|-<br />
|}<br />
</blockquote></div>ARCHSENEXhttps://gswiki.play.net/index.php?title=Daxela_jewelry_box&diff=59507Daxela jewelry box2015-03-18T03:14:23Z<p>ARCHSENEX: /* Daxela */</p>
<hr />
<div>==Daxela==<br />
Daxela's jewelry boxes debuted at Ebon Gate 2014.<br />
<br />
Each Tier has all the options of the previous tiers along with a new noun, types it can be, and articles for that noun. At Tier 4 you can turn orb gems into [[imbed]]able jewelry and at Tier 6 your can turn [[517|mage rechargeable]] (MR) gems into MR jewelry.<br />
<br />
Due to a quirk in the way that Elemental Detection (405) is written, it is incapable of determining that jewelry made with a jewelry box can hold a spell, or what spell is held. However, loresinging returns the correct information.<br />
<br />
===Analyze===<br />
You analyze your ebonwood box and sense that the item is largely free from merchant alteration restrictions.<br />
<br />
The creator has also provided the following information:<br><br />
This is a jewelry box that can turn gems into jewelry. It has 5 levels to unlock (up to 6 tiers) and is currently Tier 4.<br />
<br />
Verbs:<br />
*To change the jewelry's article: TURN<br />
*To change the jewelry's type: PULL<br />
*To change the jewelry's noun: RUB<br />
*To toggle use of your custom settings: KNOCK<br />
*To activate the box: PUSH<br />
<br />
Alterations:<br><br />
This item can be altered freely as long as it remains some kind of hard, unwearable container. Also, keep in mind that it has an automatic description that cannot be changed that will appear after a custom show, so please make sure your design makes sense.<br />
<br />
Custom Settings:<br><br />
This box can be customized by specific merchants. A custom article can be added for every level of unlocking. This article is the first part of the 15/15/15 design, for example "a silver-caged." It must be 15 characters or less.<br />
<br />
You can tell that the box is as light as it can get and that its pockets could not possibly get any deeper.<br />
<br />
===Tier 1===<br />
'''Nouns''': ''Pendant'', amulet, locket, medallion<br><br />
'''Articles''': cabochon, delicate, jagged, polished, spherical, bronze-caged, glass-caged, silver-caged, wire-caged, anvil-carved, flame-carved, leaf-carved, skull-carved, eye-etched, arrow-etched, rune-etched, sun-etched, cross-shaped, dagger-shaped, heart-shaped, square-shaped, bronze-strung, silver-strung, sinew-strung, suede-strung, bronze-backed, copper-backed, glass-backed, silver-backed, steel-backed<br />
<br />
===Tier 2===<br />
'''Nouns''': ''Bracelet'', cuff, wrist-chain, wrist-cuff, wristlet<br><br />
'''Articles''': beaded, chunky, delicate, elaborate, intricate, radiant, slender, slim, solid, tri-layered, twisted, acorn-clasped, bronze-clasped, flame-clasped, fish-clasped, leaf-clasped, silver-clasped, steel-clasped, sun-clasped, bronze-strung, chain-strung, ribbon-strung, silver-strung, suede-strung, wire-strung, brass-beaded, bronze-beaded, gold-beaded, glass-beaded, silver-beaded<br />
<br />
===Tier 3===<br />
'''Nouns''': ''Anklet'', ankle-chain, ankle-cuff<br><br />
'''Articles''': beaded, chunky, delicate, elaborate, intricate, radiant, slender, slim, solid, tri-layered, twisted, acorn-clasped, bronze-clasped, flame-clasped, fish-clasped, leaf-clasped, silver-clasped, steel-clasped, sun-clasped, bronze-strung, chain-strung, ribbon-strung, silver-strung, suede-strung, wire-strung, brass-beaded, bronze-beaded, gold-beaded, glass-beaded, silver-beaded<br />
<br />
===Tier 4===<br />
'''Nouns''': ''Diadem'', aemikvai, circlet, crown<br><br />
'''Articles''': delicate, etched, elaborate, intricate, makeshift, sculpted, slender, slim, solid, thin, thorned, twined, twisted, v-shaped, wire-wrapped, bronze-caged, copper-caged, silver-caged, steel-caged, wire-caged, brass-backed, glass-backed, silver-backed, steel-backed, brass-linked, bronze-linked, chain-linked, silver-linked, steel-linked, wire-linked<br />
<br />
===Tier 5===<br />
'''Nouns''': ''Ring'' band, signet, ring <br><br />
'''Articles''': four-pronged, six-pronged, bar-set, bezel-set, channel-set, cluster-set, gypsy-set, bar-cut, cushion=cut, heart-cut, marquise-cut, octagon-cut, oval-cut, pear-cut, princess-cut, radiant-cut, round-cut, triangle-cut, trillion-cut, gaudy, glittering, polished, radiant, resplendent, sparkling, delicate, faceted, slender, slim, solid<br />
<br />
===Tier 6===<br />
'''Nouns''': ''Pin'' pin, stickpin, totem, buckle, brooch, cameo, clasp, cloakpin, fetish, kilt-pin<br><br />
'''Articles''': bronze-backed, glass-backed, silver-backed, steel-backed, suede-backed, carved, chiseled, delicate, elaborate, faceted, gaudy, intricate, radiant, resplendent, sparkling, apple-shaped, bear-shaped, cat-shaped, doe-shaped, dog-shaped, eagle-shaped, heart-shaped, kite-shaped, moon-shaped, oval-shaped, prism-shaped, snake-shaped, square-shaped, star-shaped, sun-shaped, bronze-backed<br />
<br />
==Thelsa==<br />
[[Category:Item Scripts]]</div>ARCHSENEXhttps://gswiki.play.net/index.php?title=Daxela_jewelry_box&diff=59506Daxela jewelry box2015-03-18T03:12:37Z<p>ARCHSENEX: /* Tier 6 */</p>
<hr />
<div>==Daxela==<br />
Daxela's jewelry boxes debuted at Ebon Gate 2014.<br />
<br />
Each Tier has all the options of the previous tiers along with a new noun, types it can be, and articles for that noun. At Tier 4 you can turn orb gems into [[imbed]]able jewelry and at Tier 6 your can turn [[517|mage rechargeable]] (MR) gems into MR jewelry.<br />
<br />
===Analyze===<br />
You analyze your ebonwood box and sense that the item is largely free from merchant alteration restrictions.<br />
<br />
The creator has also provided the following information:<br><br />
This is a jewelry box that can turn gems into jewelry. It has 5 levels to unlock (up to 6 tiers) and is currently Tier 4.<br />
<br />
Verbs:<br />
*To change the jewelry's article: TURN<br />
*To change the jewelry's type: PULL<br />
*To change the jewelry's noun: RUB<br />
*To toggle use of your custom settings: KNOCK<br />
*To activate the box: PUSH<br />
<br />
Alterations:<br><br />
This item can be altered freely as long as it remains some kind of hard, unwearable container. Also, keep in mind that it has an automatic description that cannot be changed that will appear after a custom show, so please make sure your design makes sense.<br />
<br />
Custom Settings:<br><br />
This box can be customized by specific merchants. A custom article can be added for every level of unlocking. This article is the first part of the 15/15/15 design, for example "a silver-caged." It must be 15 characters or less.<br />
<br />
You can tell that the box is as light as it can get and that its pockets could not possibly get any deeper.<br />
<br />
===Tier 1===<br />
'''Nouns''': ''Pendant'', amulet, locket, medallion<br><br />
'''Articles''': cabochon, delicate, jagged, polished, spherical, bronze-caged, glass-caged, silver-caged, wire-caged, anvil-carved, flame-carved, leaf-carved, skull-carved, eye-etched, arrow-etched, rune-etched, sun-etched, cross-shaped, dagger-shaped, heart-shaped, square-shaped, bronze-strung, silver-strung, sinew-strung, suede-strung, bronze-backed, copper-backed, glass-backed, silver-backed, steel-backed<br />
<br />
===Tier 2===<br />
'''Nouns''': ''Bracelet'', cuff, wrist-chain, wrist-cuff, wristlet<br><br />
'''Articles''': beaded, chunky, delicate, elaborate, intricate, radiant, slender, slim, solid, tri-layered, twisted, acorn-clasped, bronze-clasped, flame-clasped, fish-clasped, leaf-clasped, silver-clasped, steel-clasped, sun-clasped, bronze-strung, chain-strung, ribbon-strung, silver-strung, suede-strung, wire-strung, brass-beaded, bronze-beaded, gold-beaded, glass-beaded, silver-beaded<br />
<br />
===Tier 3===<br />
'''Nouns''': ''Anklet'', ankle-chain, ankle-cuff<br><br />
'''Articles''': beaded, chunky, delicate, elaborate, intricate, radiant, slender, slim, solid, tri-layered, twisted, acorn-clasped, bronze-clasped, flame-clasped, fish-clasped, leaf-clasped, silver-clasped, steel-clasped, sun-clasped, bronze-strung, chain-strung, ribbon-strung, silver-strung, suede-strung, wire-strung, brass-beaded, bronze-beaded, gold-beaded, glass-beaded, silver-beaded<br />
<br />
===Tier 4===<br />
'''Nouns''': ''Diadem'', aemikvai, circlet, crown<br><br />
'''Articles''': delicate, etched, elaborate, intricate, makeshift, sculpted, slender, slim, solid, thin, thorned, twined, twisted, v-shaped, wire-wrapped, bronze-caged, copper-caged, silver-caged, steel-caged, wire-caged, brass-backed, glass-backed, silver-backed, steel-backed, brass-linked, bronze-linked, chain-linked, silver-linked, steel-linked, wire-linked<br />
<br />
===Tier 5===<br />
'''Nouns''': ''Ring'' band, signet, ring <br><br />
'''Articles''': four-pronged, six-pronged, bar-set, bezel-set, channel-set, cluster-set, gypsy-set, bar-cut, cushion=cut, heart-cut, marquise-cut, octagon-cut, oval-cut, pear-cut, princess-cut, radiant-cut, round-cut, triangle-cut, trillion-cut, gaudy, glittering, polished, radiant, resplendent, sparkling, delicate, faceted, slender, slim, solid<br />
<br />
===Tier 6===<br />
'''Nouns''': ''Pin'' pin, stickpin, totem, buckle, brooch, cameo, clasp, cloakpin, fetish, kilt-pin<br><br />
'''Articles''': bronze-backed, glass-backed, silver-backed, steel-backed, suede-backed, carved, chiseled, delicate, elaborate, faceted, gaudy, intricate, radiant, resplendent, sparkling, apple-shaped, bear-shaped, cat-shaped, doe-shaped, dog-shaped, eagle-shaped, heart-shaped, kite-shaped, moon-shaped, oval-shaped, prism-shaped, snake-shaped, square-shaped, star-shaped, sun-shaped, bronze-backed<br />
<br />
==Thelsa==<br />
[[Category:Item Scripts]]</div>ARCHSENEXhttps://gswiki.play.net/index.php?title=Daxela_jewelry_box&diff=59505Daxela jewelry box2015-03-18T03:09:51Z<p>ARCHSENEX: /* Tier 5 */</p>
<hr />
<div>==Daxela==<br />
Daxela's jewelry boxes debuted at Ebon Gate 2014.<br />
<br />
Each Tier has all the options of the previous tiers along with a new noun, types it can be, and articles for that noun. At Tier 4 you can turn orb gems into [[imbed]]able jewelry and at Tier 6 your can turn [[517|mage rechargeable]] (MR) gems into MR jewelry.<br />
<br />
===Analyze===<br />
You analyze your ebonwood box and sense that the item is largely free from merchant alteration restrictions.<br />
<br />
The creator has also provided the following information:<br><br />
This is a jewelry box that can turn gems into jewelry. It has 5 levels to unlock (up to 6 tiers) and is currently Tier 4.<br />
<br />
Verbs:<br />
*To change the jewelry's article: TURN<br />
*To change the jewelry's type: PULL<br />
*To change the jewelry's noun: RUB<br />
*To toggle use of your custom settings: KNOCK<br />
*To activate the box: PUSH<br />
<br />
Alterations:<br><br />
This item can be altered freely as long as it remains some kind of hard, unwearable container. Also, keep in mind that it has an automatic description that cannot be changed that will appear after a custom show, so please make sure your design makes sense.<br />
<br />
Custom Settings:<br><br />
This box can be customized by specific merchants. A custom article can be added for every level of unlocking. This article is the first part of the 15/15/15 design, for example "a silver-caged." It must be 15 characters or less.<br />
<br />
You can tell that the box is as light as it can get and that its pockets could not possibly get any deeper.<br />
<br />
===Tier 1===<br />
'''Nouns''': ''Pendant'', amulet, locket, medallion<br><br />
'''Articles''': cabochon, delicate, jagged, polished, spherical, bronze-caged, glass-caged, silver-caged, wire-caged, anvil-carved, flame-carved, leaf-carved, skull-carved, eye-etched, arrow-etched, rune-etched, sun-etched, cross-shaped, dagger-shaped, heart-shaped, square-shaped, bronze-strung, silver-strung, sinew-strung, suede-strung, bronze-backed, copper-backed, glass-backed, silver-backed, steel-backed<br />
<br />
===Tier 2===<br />
'''Nouns''': ''Bracelet'', cuff, wrist-chain, wrist-cuff, wristlet<br><br />
'''Articles''': beaded, chunky, delicate, elaborate, intricate, radiant, slender, slim, solid, tri-layered, twisted, acorn-clasped, bronze-clasped, flame-clasped, fish-clasped, leaf-clasped, silver-clasped, steel-clasped, sun-clasped, bronze-strung, chain-strung, ribbon-strung, silver-strung, suede-strung, wire-strung, brass-beaded, bronze-beaded, gold-beaded, glass-beaded, silver-beaded<br />
<br />
===Tier 3===<br />
'''Nouns''': ''Anklet'', ankle-chain, ankle-cuff<br><br />
'''Articles''': beaded, chunky, delicate, elaborate, intricate, radiant, slender, slim, solid, tri-layered, twisted, acorn-clasped, bronze-clasped, flame-clasped, fish-clasped, leaf-clasped, silver-clasped, steel-clasped, sun-clasped, bronze-strung, chain-strung, ribbon-strung, silver-strung, suede-strung, wire-strung, brass-beaded, bronze-beaded, gold-beaded, glass-beaded, silver-beaded<br />
<br />
===Tier 4===<br />
'''Nouns''': ''Diadem'', aemikvai, circlet, crown<br><br />
'''Articles''': delicate, etched, elaborate, intricate, makeshift, sculpted, slender, slim, solid, thin, thorned, twined, twisted, v-shaped, wire-wrapped, bronze-caged, copper-caged, silver-caged, steel-caged, wire-caged, brass-backed, glass-backed, silver-backed, steel-backed, brass-linked, bronze-linked, chain-linked, silver-linked, steel-linked, wire-linked<br />
<br />
===Tier 5===<br />
'''Nouns''': ''Ring'' band, signet, ring <br><br />
'''Articles''': four-pronged, six-pronged, bar-set, bezel-set, channel-set, cluster-set, gypsy-set, bar-cut, cushion=cut, heart-cut, marquise-cut, octagon-cut, oval-cut, pear-cut, princess-cut, radiant-cut, round-cut, triangle-cut, trillion-cut, gaudy, glittering, polished, radiant, resplendent, sparkling, delicate, faceted, slender, slim, solid<br />
<br />
===Tier 6===<br />
'''Nouns''': ''Type'' <br><br />
'''Articles''':<br />
<br />
==Thelsa==<br />
[[Category:Item Scripts]]</div>ARCHSENEX