https://gswiki.play.net/api.php?action=feedcontributions&user=CALAEL&feedformat=atomGemStone IV Wiki - User contributions [en]2024-03-29T09:19:18ZUser contributionsMediaWiki 1.39.5https://gswiki.play.net/index.php?title=Calael_(prime)&diff=148005Calael (prime)2021-05-01T18:29:56Z<p>CALAEL: </p>
<hr />
<div>'''Calael Daeothi''' is a cleric of [[Charl]] who currently resides near [[Wehnimer's Landing]].<br />
<br />
<br />
{{characterprofile <br />
|name=Calael Daeothi<br />
|image= [[File:Calael_Stormy_1.jpg|thumbnail|center]]<br />
|caption=<br />
|race=Half-elf<!-- No need to format with [[]]. This is set up to automatically link to entry and will automatically categorize. --><br />
|culture=Loenthra <!-- No need to format with [[]]. This is set up to automatically link to entry and will automatically categorize. --><br />
|culture2= <!-- Secondary culture option available. Instructions same as above. --><br />
|hometown=<br />
|class=Cleric<br />
|profession=<br />
|religion=<br />
|affiliations=<br />
|word=<br />
|disposition=<br />
|demeanor=<br />
|ptrait=<br />
|strait=<br />
|flaw=<br />
|strength=<br />
|weakness=<br />
|habits=<br />
|hobbies=<br />
|soft=<br />
|likes=<br />
|dislikes=<br />
|fears=<br />
|loyalties=<br />
|friend=<br />
|spouse=<br />
|loved=<br />
|children=<br />
|instance=prime <!--- REQUIRED: This will auto-categorize in the proper instance category---><br />
|town= <!--- OPTIONAL: Prime characters only, but can be used by other instances. Leave blank is NONE. ---><br />
|town2= <!--- OPTIONAL: If character plays in multiple towns. ---><br />
}}<br />
<br />
==Appearance==<br />
<br />
{| class="wikitable"<br />
|<pre>You see Calael Daeothi the Keeper of Melgorehn's Retreat.<br />
He appears to be a Half-Elf from Ta'Loenthra.<br />
He is average height. He appears to be an adult. He has intense dark blue eyes and pale tan sand-hued skin. He has short, loose sun-bleached auburn hair that curls around his ears. He has an unshaven face, a freckled nose and well-muscled shoulders and arms.<br />
He has an emerald trident tattoo on his neck.</pre><br />
|}<br />
<br />
==History==</div>CALAELhttps://gswiki.play.net/index.php?title=Calael_(prime)&diff=148004Calael (prime)2021-05-01T18:16:52Z<p>CALAEL: </p>
<hr />
<div>'''Calael Daeothi''' is a cleric of [[Charl]] who currently resides near [[Wehnimer's Landing]].<br />
<br />
<br />
{{characterprofile <br />
|name=Calael Daeothi<br />
|image= [[File:Calael_Stormy_1.jpg|thumbnail|center]]<br />
|caption=<br />
|race=Half-elf<!-- No need to format with [[]]. This is set up to automatically link to entry and will automatically categorize. --><br />
|culture=Loenthra <!-- No need to format with [[]]. This is set up to automatically link to entry and will automatically categorize. --><br />
|culture2= <!-- Secondary culture option available. Instructions same as above. --><br />
|hometown=<br />
|class=Cleric<br />
|profession=<br />
|religion=<br />
|affiliations=<br />
|word=<br />
|disposition=<br />
|demeanor=<br />
|ptrait=<br />
|strait=<br />
|flaw=<br />
|strength=<br />
|weakness=<br />
|habits=<br />
|hobbies=<br />
|soft=<br />
|likes=<br />
|dislikes=<br />
|fears=<br />
|loyalties=<br />
|friend=<br />
|spouse=<br />
|loved=<br />
|children=<br />
|instance=prime <!--- REQUIRED: This will auto-categorize in the proper instance category---><br />
|town= <!--- OPTIONAL: Prime characters only, but can be used by other instances. Leave blank is NONE. ---><br />
|town2= <!--- OPTIONAL: If character plays in multiple towns. ---><br />
}}<br />
<br />
==Appearance==<br />
<br />
<blockquote>You see Calael Daeothi the Keeper of Melgorehn's Retreat.<br />
He appears to be a Half-Elf from Ta'Loenthra.<br />
He is average height. He appears to be an adult. He has intense dark blue eyes and pale tan sand-hued skin. He has short, loose sun-bleached auburn hair that curls around his ears. He has an unshaven face, a freckled nose and well-muscled shoulders and arms.<br />
He has an emerald trident tattoo on his neck.</blockquote><br />
<br />
==History==</div>CALAELhttps://gswiki.play.net/index.php?title=Calael_(prime)&diff=148003Calael (prime)2021-05-01T18:11:54Z<p>CALAEL: </p>
<hr />
<div>'''Calael Daeothi''' is a cleric of [[Charl]] who currently resides near [[Wehnimer's Landing]].<br />
<br />
<br />
{{characterprofile <br />
|name=Calael Daeothi<br />
|image= [[File:Calael_Stormy_1.jpg|thumbnail|center]]<br />
|caption=<br />
|race=Half-elf<!-- No need to format with [[]]. This is set up to automatically link to entry and will automatically categorize. --><br />
|culture=Loenthra <!-- No need to format with [[]]. This is set up to automatically link to entry and will automatically categorize. --><br />
|culture2= <!-- Secondary culture option available. Instructions same as above. --><br />
|hometown=<br />
|class=Cleric<br />
|profession=<br />
|religion=<br />
|affiliations=<br />
|word=<br />
|disposition=<br />
|demeanor=<br />
|ptrait=<br />
|strait=<br />
|flaw=<br />
|strength=<br />
|weakness=<br />
|habits=<br />
|hobbies=<br />
|soft=<br />
|likes=<br />
|dislikes=<br />
|fears=<br />
|loyalties=<br />
|friend=<br />
|spouse=<br />
|loved=<br />
|children=<br />
|instance=prime <!--- REQUIRED: This will auto-categorize in the proper instance category---><br />
|town= <!--- OPTIONAL: Prime characters only, but can be used by other instances. Leave blank is NONE. ---><br />
|town2= <!--- OPTIONAL: If character plays in multiple towns. ---><br />
}}<br />
<br />
==Appearance==<br />
<br />
<pre{{log2}}>You see Calael Daeothi the Keeper of Melgorehn's Retreat.<br />
He appears to be a Half-Elf from Ta'Loenthra.<br />
He is average height. He appears to be an adult. He has intense dark blue eyes and pale tan sand-hued skin. He has short, loose sun-bleached auburn hair that curls around his ears. He has an unshaven face, a freckled nose and well-muscled shoulders and arms.<br />
He has an emerald trident tattoo on his neck.</pre><br />
<br />
==History==</div>CALAELhttps://gswiki.play.net/index.php?title=Calael_(prime)&diff=147989Calael (prime)2021-05-01T00:39:13Z<p>CALAEL: </p>
<hr />
<div>'''Calael Daeothi''' is a cleric of [[Charl]] who currently resides near [[Wehnimer's Landing]].<br />
<br />
<br />
{{characterprofile <br />
|name=Calael Daeothi<br />
|image= [[File:Calael_Stormy_1.jpg|thumbnail|center]]<br />
|caption=<br />
|race=Half-elf<!-- No need to format with [[]]. This is set up to automatically link to entry and will automatically categorize. --><br />
|culture=Loenthra <!-- No need to format with [[]]. This is set up to automatically link to entry and will automatically categorize. --><br />
|culture2= <!-- Secondary culture option available. Instructions same as above. --><br />
|hometown=<br />
|class=Cleric<br />
|profession=<br />
|religion=<br />
|affiliations=<br />
|word=<br />
|disposition=<br />
|demeanor=<br />
|ptrait=<br />
|strait=<br />
|flaw=<br />
|strength=<br />
|weakness=<br />
|habits=<br />
|hobbies=<br />
|soft=<br />
|likes=<br />
|dislikes=<br />
|fears=<br />
|loyalties=<br />
|friend=<br />
|spouse=<br />
|loved=<br />
|children=<br />
|instance=prime <!--- REQUIRED: This will auto-categorize in the proper instance category---><br />
|town= <!--- OPTIONAL: Prime characters only, but can be used by other instances. Leave blank is NONE. ---><br />
|town2= <!--- OPTIONAL: If character plays in multiple towns. ---><br />
}}<br />
<br />
==Appearance==<br />
<br />
<pre{{log2}}>You see Calael Daeothi the Keeper of Melgorehn's Retreat.<br />
He appears to be a Half-Elf from Ta'Loenthra.<br />
He is average height. He appears to be an adult. He has intense dark blue eyes and pale tan sand-hued skin. He has short, loose sun-bleached auburn hair that curls around his ears. He has an unshaven face, a freckled nose and well-muscled shoulders and arms.<br />
He has an emerald trident tattoo on his neck.</pre></div>CALAELhttps://gswiki.play.net/index.php?title=Calael_(prime)&diff=147988Calael (prime)2021-05-01T00:31:03Z<p>CALAEL: </p>
<hr />
<div>'''Calael Daeothi''' is a cleric of [[Charl]] who currently resides near [[Wehnimer's Landing]].<br />
<br />
<br />
{{characterprofile <br />
|name=Calael Daeothi<br />
|image= [[File:Calael_Stormy_1.jpg|thumbnail|center]]<br />
|caption=<br />
|race=Half-elf<!-- No need to format with [[]]. This is set up to automatically link to entry and will automatically categorize. --><br />
|culture=Loenthra <!-- No need to format with [[]]. This is set up to automatically link to entry and will automatically categorize. --><br />
|culture2= <!-- Secondary culture option available. Instructions same as above. --><br />
|hometown=<br />
|class=Cleric<br />
|profession=<br />
|religion=<br />
|affiliations=<br />
|word=<br />
|disposition=<br />
|demeanor=<br />
|ptrait=<br />
|strait=<br />
|flaw=<br />
|strength=<br />
|weakness=<br />
|habits=<br />
|hobbies=<br />
|soft=<br />
|likes=<br />
|dislikes=<br />
|fears=<br />
|loyalties=<br />
|friend=<br />
|spouse=<br />
|loved=<br />
|children=<br />
|instance=prime <!--- REQUIRED: This will auto-categorize in the proper instance category---><br />
|town= <!--- OPTIONAL: Prime characters only, but can be used by other instances. Leave blank is NONE. ---><br />
|town2= <!--- OPTIONAL: If character plays in multiple towns. ---><br />
}}<br />
<br />
==Appearance==<br />
<br />
<nowiki>You see Calael Daeothi the Keeper of Melgorehn's Retreat.<br />
He appears to be a Half-Elf from Ta'Loenthra.<br />
He is average height. He appears to be an adult. He has intense dark blue eyes and pale tan sand-hued skin. He has short, loose sun-bleached auburn hair that curls around his ears. He has an unshaven face, a freckled nose and well-muscled shoulders and arms.<br />
He has an emerald trident tattoo on his neck.</nowiki></div>CALAELhttps://gswiki.play.net/index.php?title=Calael_(prime)&diff=147987Calael (prime)2021-05-01T00:29:21Z<p>CALAEL: </p>
<hr />
<div>'''Calael Daeothi''' is a cleric of [[Charl]] who currently resides near [[Wehnimer's Landing]].<br />
<br />
<br />
{{characterprofile <br />
|name=Calael Daeothi<br />
|image= [[File:Calael_Stormy_1.jpg|thumbnail|center]]<br />
|caption=<br />
|race=Half-elf<!-- No need to format with [[]]. This is set up to automatically link to entry and will automatically categorize. --><br />
|culture=Loenthra <!-- No need to format with [[]]. This is set up to automatically link to entry and will automatically categorize. --><br />
|culture2= <!-- Secondary culture option available. Instructions same as above. --><br />
|hometown=<br />
|class=Cleric<br />
|profession=<br />
|religion=<br />
|affiliations=<br />
|word=<br />
|disposition=<br />
|demeanor=<br />
|ptrait=<br />
|strait=<br />
|flaw=<br />
|strength=<br />
|weakness=<br />
|habits=<br />
|hobbies=<br />
|soft=<br />
|likes=<br />
|dislikes=<br />
|fears=<br />
|loyalties=<br />
|friend=<br />
|spouse=<br />
|loved=<br />
|children=<br />
|instance=prime <!--- REQUIRED: This will auto-categorize in the proper instance category---><br />
|town= <!--- OPTIONAL: Prime characters only, but can be used by other instances. Leave blank is NONE. ---><br />
|town2= <!--- OPTIONAL: If character plays in multiple towns. ---><br />
}}<br />
<br />
==Appearance==<br />
<nowiki>You see Calael Daeothi the Keeper of Melgorehn's Retreat. <br />
He appears to be a Half-Elf from Ta'Loenthra. <br />
He is average height. He appears to be an adult. He has intense dark blue eyes and pale tan sand-hued skin. He has short, loose sun-bleached auburn hair that curls around his ears. He has an unshaven face, a freckled nose and well-muscled shoulders and arms. <br />
He has an emerald trident tattoo on his neck.</nowiki></div>CALAELhttps://gswiki.play.net/index.php?title=Calael_(prime)&diff=147920Calael (prime)2021-04-29T04:21:54Z<p>CALAEL: </p>
<hr />
<div>'''Calael Daeothi''' is a cleric of [[Charl]] who currently resides near [[Wehnimer's Landing]].<br />
<br />
{{characterprofile <br />
|name=Calael Daeothi<br />
|image= [[File:Calael_Stormy_1.jpg|thumbnail|center]]<br />
|caption=<br />
|race=Half-elf<!-- No need to format with [[]]. This is set up to automatically link to entry and will automatically categorize. --><br />
|culture=Loenthra <!-- No need to format with [[]]. This is set up to automatically link to entry and will automatically categorize. --><br />
|culture2= <!-- Secondary culture option available. Instructions same as above. --><br />
|hometown=<br />
|class=Cleric<br />
|profession=<br />
|religion=<br />
|affiliations=<br />
|word=<br />
|disposition=<br />
|demeanor=<br />
|ptrait=<br />
|strait=<br />
|flaw=<br />
|strength=<br />
|weakness=<br />
|habits=<br />
|hobbies=<br />
|soft=<br />
|likes=<br />
|dislikes=<br />
|fears=<br />
|loyalties=<br />
|friend=<br />
|spouse=<br />
|loved=<br />
|children=<br />
|instance=prime <!--- REQUIRED: This will auto-categorize in the proper instance category---><br />
|town= <!--- OPTIONAL: Prime characters only, but can be used by other instances. Leave blank is NONE. ---><br />
|town2= <!--- OPTIONAL: If character plays in multiple towns. ---><br />
}}</div>CALAELhttps://gswiki.play.net/index.php?title=Calael_(prime)&diff=147919Calael (prime)2021-04-29T04:20:40Z<p>CALAEL: </p>
<hr />
<div>'''Calael Daeothi''' is a reclusive cleric of [[Charl]] who currently resides near [[Wehnimer's Landing]].<br />
<br />
{{characterprofile <br />
|name=Calael Daeothi<br />
|image= [[File:Calael_Stormy_1.jpg|thumbnail|center]]<br />
|caption=<br />
|race=Half-elf<!-- No need to format with [[]]. This is set up to automatically link to entry and will automatically categorize. --><br />
|culture=Loenthra <!-- No need to format with [[]]. This is set up to automatically link to entry and will automatically categorize. --><br />
|culture2= <!-- Secondary culture option available. Instructions same as above. --><br />
|hometown=<br />
|class=Cleric<br />
|profession=<br />
|religion=<br />
|affiliations=<br />
|word=<br />
|disposition=<br />
|demeanor=<br />
|ptrait=<br />
|strait=<br />
|flaw=<br />
|strength=<br />
|weakness=<br />
|habits=<br />
|hobbies=<br />
|soft=<br />
|likes=<br />
|dislikes=<br />
|fears=<br />
|loyalties=<br />
|friend=<br />
|spouse=<br />
|loved=<br />
|children=<br />
|instance=prime <!--- REQUIRED: This will auto-categorize in the proper instance category---><br />
|town= <!--- OPTIONAL: Prime characters only, but can be used by other instances. Leave blank is NONE. ---><br />
|town2= <!--- OPTIONAL: If character plays in multiple towns. ---><br />
}}</div>CALAELhttps://gswiki.play.net/index.php?title=Calael_(prime)&diff=147911Calael (prime)2021-04-29T01:39:36Z<p>CALAEL: </p>
<hr />
<div>'''Calael Daeothi''' is a reclusive cleric of [[Charl]] who currently resides near [[Wehnimer's Landing]].<br />
<br />
{{characterprofile <br />
|name=Calael Daeothi<br />
|image= [[File:Calael_Stormy_1.jpg|thumbnail|center]]<br />
|caption=<br />
|race=Half-Elf<!-- No need to format with [[]]. This is set up to automatically link to entry and will automatically categorize. --><br />
|culture=Ta’Loenthra <!-- No need to format with [[]]. This is set up to automatically link to entry and will automatically categorize. --><br />
|culture2= <!-- Secondary culture option available. Instructions same as above. --><br />
|hometown=<br />
|class=Cleric<br />
|profession=<br />
|religion=<br />
|affiliations=<br />
|word=<br />
|disposition=<br />
|demeanor=<br />
|ptrait=<br />
|strait=<br />
|flaw=<br />
|strength=<br />
|weakness=<br />
|habits=<br />
|hobbies=<br />
|soft=<br />
|likes=<br />
|dislikes=<br />
|fears=<br />
|loyalties=<br />
|friend=<br />
|spouse=<br />
|loved=<br />
|children=<br />
|instance=prime <!--- REQUIRED: This will auto-categorize in the proper instance category---><br />
|town= <!--- OPTIONAL: Prime characters only, but can be used by other instances. Leave blank is NONE. ---><br />
|town2= <!--- OPTIONAL: If character plays in multiple towns. ---><br />
}}</div>CALAELhttps://gswiki.play.net/index.php?title=Calael_(prime)&diff=147910Calael (prime)2021-04-29T01:37:51Z<p>CALAEL: </p>
<hr />
<div>'''Calael Daeothi''' is a reclusive cleric of Charl who currently resides near Wehnimer's Landing.<br />
<br />
{{characterprofile <br />
|name=Calael Daeothi<br />
|image= [[File:Calael_Stormy_1.jpg|thumbnail|center]]<br />
|caption=<br />
|race=Half-Elf<!-- No need to format with [[]]. This is set up to automatically link to entry and will automatically categorize. --><br />
|culture=Ta’Loenthra <!-- No need to format with [[]]. This is set up to automatically link to entry and will automatically categorize. --><br />
|culture2= <!-- Secondary culture option available. Instructions same as above. --><br />
|hometown=<br />
|class=Cleric<br />
|profession=<br />
|religion=<br />
|affiliations=<br />
|word=<br />
|disposition=<br />
|demeanor=<br />
|ptrait=<br />
|strait=<br />
|flaw=<br />
|strength=<br />
|weakness=<br />
|habits=<br />
|hobbies=<br />
|soft=<br />
|likes=<br />
|dislikes=<br />
|fears=<br />
|loyalties=<br />
|friend=<br />
|spouse=<br />
|loved=<br />
|children=<br />
|instance=prime <!--- REQUIRED: This will auto-categorize in the proper instance category---><br />
|town= <!--- OPTIONAL: Prime characters only, but can be used by other instances. Leave blank is NONE. ---><br />
|town2= <!--- OPTIONAL: If character plays in multiple towns. ---><br />
}}</div>CALAELhttps://gswiki.play.net/index.php?title=Calael_(prime)&diff=147909Calael (prime)2021-04-29T01:37:10Z<p>CALAEL: </p>
<hr />
<div>Calael Daeothi is a reclusive cleric of Charl who currently resides near Wehnimer's Landing.<br />
<br />
{{characterprofile <br />
|name=Calael Daeothi<br />
|image= [[File:Calael_Stormy_1.jpg|thumbnail|center]]<br />
|caption=<br />
|race=Half-Elf<!-- No need to format with [[]]. This is set up to automatically link to entry and will automatically categorize. --><br />
|culture=Ta’Loenthra <!-- No need to format with [[]]. This is set up to automatically link to entry and will automatically categorize. --><br />
|culture2= <!-- Secondary culture option available. Instructions same as above. --><br />
|hometown=<br />
|class=Cleric<br />
|profession=<br />
|religion=<br />
|affiliations=<br />
|word=<br />
|disposition=<br />
|demeanor=<br />
|ptrait=<br />
|strait=<br />
|flaw=<br />
|strength=<br />
|weakness=<br />
|habits=<br />
|hobbies=<br />
|soft=<br />
|likes=<br />
|dislikes=<br />
|fears=<br />
|loyalties=<br />
|friend=<br />
|spouse=<br />
|loved=<br />
|children=<br />
|instance=prime <!--- REQUIRED: This will auto-categorize in the proper instance category---><br />
|town= <!--- OPTIONAL: Prime characters only, but can be used by other instances. Leave blank is NONE. ---><br />
|town2= <!--- OPTIONAL: If character plays in multiple towns. ---><br />
}}</div>CALAELhttps://gswiki.play.net/index.php?title=Calael_(prime)&diff=147908Calael (prime)2021-04-29T01:29:18Z<p>CALAEL: </p>
<hr />
<div>{{characterprofile <br />
|name=Calael Daeothi<br />
|image= [[File:Calael_Stormy_1.jpg|thumbnail|center]]<br />
|caption=<br />
|race=Half-Elf<!-- No need to format with [[]]. This is set up to automatically link to entry and will automatically categorize. --><br />
|culture=Ta’Loenthra <!-- No need to format with [[]]. This is set up to automatically link to entry and will automatically categorize. --><br />
|culture2= <!-- Secondary culture option available. Instructions same as above. --><br />
|hometown=<br />
|class=Archcleric of Charl<br />
|profession=<br />
|religion=<br />
|affiliations=<br />
|word=<br />
|disposition=<br />
|demeanor=<br />
|ptrait=<br />
|strait=<br />
|flaw=<br />
|strength=<br />
|weakness=<br />
|habits=<br />
|hobbies=<br />
|soft=<br />
|likes=<br />
|dislikes=<br />
|fears=<br />
|loyalties=<br />
|friend=<br />
|spouse=<br />
|loved=<br />
|children=<br />
|instance=prime <!--- REQUIRED: This will auto-categorize in the proper instance category---><br />
|town= <!--- OPTIONAL: Prime characters only, but can be used by other instances. Leave blank is NONE. ---><br />
|town2= <!--- OPTIONAL: If character plays in multiple towns. ---><br />
}}</div>CALAELhttps://gswiki.play.net/index.php?title=File:Calael_Stormy_1.jpg&diff=147907File:Calael Stormy 1.jpg2021-04-29T01:28:00Z<p>CALAEL: Portrait of Calael Daeothi by Stormyrain</p>
<hr />
<div>Portrait of Calael Daeothi by Stormyrain</div>CALAELhttps://gswiki.play.net/index.php?title=Calael_(prime)&diff=147855Calael (prime)2021-04-28T03:37:49Z<p>CALAEL: </p>
<hr />
<div>{{characterprofile <br />
|name=Calael Daeothi<br />
|image= <!--example: [[File:filename.png|thumbnail|center]] --><br />
|caption=<br />
|race=Half-Elf<!-- No need to format with [[]]. This is set up to automatically link to entry and will automatically categorize. --><br />
|culture=Ta’Loenthra <!-- No need to format with [[]]. This is set up to automatically link to entry and will automatically categorize. --><br />
|culture2= <!-- Secondary culture option available. Instructions same as above. --><br />
|hometown=<br />
|class=Archcleric of Charl<br />
|profession=<br />
|religion=<br />
|affiliations=<br />
|word=<br />
|disposition=<br />
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|strength=<br />
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|fears=<br />
|loyalties=<br />
|friend=<br />
|spouse=<br />
|loved=<br />
|children=<br />
|instance=prime <!--- REQUIRED: This will auto-categorize in the proper instance category---><br />
|town= <!--- OPTIONAL: Prime characters only, but can be used by other instances. Leave blank is NONE. ---><br />
|town2= <!--- OPTIONAL: If character plays in multiple towns. ---><br />
}}</div>CALAELhttps://gswiki.play.net/index.php?title=Calael_(prime)&diff=147827Calael (prime)2021-04-28T01:51:35Z<p>CALAEL: </p>
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<div>{{characterprofile <br />
|name=Calael Daeothi<br />
|image= <!--example: [[File:filename.png|thumbnail|center]] --><br />
|caption=<br />
|race=Half-Elf<!-- No need to format with [[]]. This is set up to automatically link to entry and will automatically categorize. --><br />
|culture= <!-- No need to format with [[]]. This is set up to automatically link to entry and will automatically categorize. --><br />
|culture2= <!-- Secondary culture option available. Instructions same as above. --><br />
|hometown=<br />
|class=Cleric<br />
|profession=<br />
|religion=<br />
|affiliations=<br />
|word=<br />
|disposition=<br />
|demeanor=<br />
|ptrait=<br />
|strait=<br />
|flaw=<br />
|strength=<br />
|weakness=<br />
|habits=<br />
|hobbies=<br />
|soft=<br />
|likes=<br />
|dislikes=<br />
|fears=<br />
|loyalties=<br />
|friend=<br />
|spouse=<br />
|loved=<br />
|children=<br />
|instance=prime <!--- REQUIRED: This will auto-categorize in the proper instance category---><br />
|town= <!--- OPTIONAL: Prime characters only, but can be used by other instances. Leave blank is NONE. ---><br />
|town2= <!--- OPTIONAL: If character plays in multiple towns. ---><br />
}}</div>CALAELhttps://gswiki.play.net/index.php?title=Calael_(prime)&diff=147826Calael (prime)2021-04-28T01:50:41Z<p>CALAEL: Created page with "{{characterprofile |name=Calael Daeothi |image= <!--example: center --> |caption= |race= <!-- No need to format with [[]]. This is set up to..."</p>
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<div>{{characterprofile <br />
|name=Calael Daeothi<br />
|image= <!--example: [[File:filename.png|thumbnail|center]] --><br />
|caption=<br />
|race= <!-- No need to format with [[]]. This is set up to automatically link to entry and will automatically categorize. --><br />
|culture= <!-- No need to format with [[]]. This is set up to automatically link to entry and will automatically categorize. --><br />
|culture2= <!-- Secondary culture option available. Instructions same as above. --><br />
|hometown=<br />
|class=<br />
|profession=<br />
|religion=<br />
|affiliations=<br />
|word=<br />
|disposition=<br />
|demeanor=<br />
|ptrait=<br />
|strait=<br />
|flaw=<br />
|strength=<br />
|weakness=<br />
|habits=<br />
|hobbies=<br />
|soft=<br />
|likes=<br />
|dislikes=<br />
|fears=<br />
|loyalties=<br />
|friend=<br />
|spouse=<br />
|loved=<br />
|children=<br />
|instance=prime <!--- REQUIRED: This will auto-categorize in the proper instance category---><br />
|town= <!--- OPTIONAL: Prime characters only, but can be used by other instances. Leave blank is NONE. ---><br />
|town2= <!--- OPTIONAL: If character plays in multiple towns. ---><br />
}}</div>CALAELhttps://gswiki.play.net/index.php?title=Reverse_verb_list&diff=146394Reverse verb list2021-04-01T16:40:36Z<p>CALAEL: /* C */</p>
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<div>'''Lady Penstar's Reverse Verb List'''<br><br />
Penstar says in a melodic voice, "Have you ever wondered, as I have, how to express yourself in action, but not been able to recall the verb to do it?" Gazing at you with sincere interest, "I put together this little list of actions that you may wish to take, and what must be entered to perform that act. My list doesn't include actions that cannot be seen by others. <br />
{{TOCright}}<br />
==A==<br />
*A haughty smirk pulls your lips as you dip into a graceful, yet mocking curtsy - [[CURTSY]] MOCKING<br />
*Add a chunk of dry firewood to the <heatsource's> stockpile of fuel.- [[STOCK]] <heatsource> (subsequent times)<br />
*Admire yourself - [[WEIGHT]] <YOURSELF><br />
*After dropping into a perfunctorily correct curtsy, you rise and snap rigidly back to attention - [[CURTSY]] STIFF<br />
*Appear to be checking your pockets but find them empty - [[WEALTH]] (when you don't have money)<br />
*Appear to be ignoring everything going on around you - [[IGNORE]]<br />
*Appear to be lost in thought - [[THINK]] TO <YOURSELF><br />
*Appear to be trying hard not to grin - [[GRIN]] <SELF><br />
*Appear to be struggling to keep a straight face - [[GRIN]] STIFLE<br />
*Applaud - [[APPLAUD]]/CLAP<br />
*Applaud <person> - [[APPLAUD]]/CLAP <PERSON><br />
*Applaud encouragingly - [[APPLAUD]]/CLAP ENCOURAGING<br />
*Applaud, laughing - [[APPLAUD]]/CLAP LAUGH<br />
*Applaud loudly - [[APPLAUD]]/CLAP LOUD<br />
*Applaud politely - [[APPLAUD]]/CLAP POLITE<br />
*Applaud sarcastically, rolling your eyes - [[APPLAUD]]/CLAP SARCASTIC<br />
*Applaud warmly - [[APPLAUD]]/CLAP WARM<br />
*Applaud wildly - [[APPLAUD]]/CLAP WILDLY<br />
*Applaud with enthusiasm, oblivious to your surroundings - [[APPLAUD]]/CLAP ENTHUSIASTIC<br />
*Ask "<message>"? - [[SAY]] <MESSAGE>?<br />
*As you glance at <person>, you notice a faint twitch near your eye - [[TWITCH]] <PERSON><br />
*Attempt to hug <person>, but end up just running into them - [[HUG]] <PERSON> (if you have no arms)<br />
*Ask the <merchant> to appraise an <item> - [[APPRAISE]] <ITEM> <br />
*Ask the <merchant> if he would like to buy an <item> - [[SELL]] <ITEM><br />
{{top}}<br />
<br />
==B==<br />
*Babble something unintelligibly - [[ BABBLE]]<br />
*Bark - [[BARK]]<br />
*Bark at <person> like a wild dog - [[BARK]] <PERSON><br />
*Bark to yourself like a manic little puppy - [[BARK]] <SELF><br />
*Bark wildly at <item> - [[BARK]] <ITEM><br />
*Bash forearms with <warrior> in greeting - [[GREET]] <WARRIOR> (warrior only)<br />
*Bash <item> with <object> - [[BATTER]] or BASH <ITEM> (warrior only)<br />
*Bat your eyelashes for attention - [[FLIRT]] <SELF><br />
*Beam - [[BEAM]]<br />
*Beam happily at <person> - [[BEAM]] <PERSON><br />
*Beam at <person> and clap your hands together in delight - [[APPLAUD]]/CLAP DELIGHT <PERSON><br />
*Beat <person> severely - [[PUNISH]] <PERSON><br />
*Begin carving relentlessly into your own flesh to remove your <burning flame> tattoo! - [[REMOVE]] <[[TATTOO]]><br />
*Begin to applaud, but stop after a few moments - [[APPLAUD]]/CLAP PREMATURE<br />
*Begin to do your best to mend <person>'s wounded <bodypart> - [[TEND]] <PERSON> <BODYPART><br />
*Begin to giggle, then burst out in a silly laugh - [[LAUGH]] SILLY<br />
*Begin to meticulously examine a <box> - [[DISARM]] <BOX><br />
*Begin to twitch - [[TWITCH]]<br />
*Begin to walk <direction> but suddenly trip and go flailing out of sight - [[STUMBLE]] <DIRECTION> (leaving room)<br />
*Bend slightly and slap <person> up'side the head! - [[SLAP]] <PERSON><br />
*Bending forward at the waist, you reach down with your hands and gently stretch your fingers toward your feet -[[STRETCH]] DOWN<br />
*Belt out <message> - [[YELL]] <MESSAGE><br />
*Bite <person> - [[EAT]] <PERSON><br />
*Bite your lip - [[SMOOCH]] <YOURSELF><br />
*Blink - [[BLINK]]<br />
*Blink at <person> - [[BLINK]] <PERSON><br />
*Blink in surprise as though just becoming aware of <person/object>'s presence - [[DETECT]] <PERSON/OBJECT> (non-box)<br />
*Blow on your <worn or held item> - [[EXHALE]] <WORN OR HELD ITEM> (special additional messaging if item is metallic)<br />
*Blush a nice shade of off-pink - [[BLUSH]]<br />
*Blush and babble a few incoherent words, looking sincerely flustered - [[FLUSTER]]<br />
*Blush sheepishly to yourself - [[BLUSH]] <SELF><br />
*Bounces around happily - [[BOUNCE]]<br />
*Bounce up and down in your chair, ... - [[BOUNCE]] (sitting at a table)<br />
*Bow - [[BOW]]<br />
*Bow to <person> - [[BOW]] <PERSON><br />
*Break into spontaneous applause - [[APPLAUD]]/CLAP SPONTANEOUS<br />
*Break out in a silly grin - [[GRIN]] SILLY<br />
*Break out in a triumphant grin - [[GRIN]] TRIUMPH<br />
*Break out in a sweat - [[SWEAT]]<br />
*Burst into a fit of crying, your eyes darting wildly and tears flying everywhere - [[CRY]] INSANE<br />
*Burst into a river of tears, wailing and crying loudly - [[CRY]] LOUD<br />
*Burst into tears - [[CRY]]<br />
*Burst into tears of frustrated anger - [[CRY]] ANGRY<br />
*Burst into tears, your eyes glazed with fear - [[CRY]] FEAR<br />
*Burst out in a resounding cheer - [[CHEER]] <SELF><br />
*Burst out in drunken tears - [[CRY]] DRUNK<br />
*Burst out in laughter, snorting <beverage> through your nose - [[LAUGH]] SNORT (with beverage in hand)<br />
*Burst out in loud, raucous laughter - [[LAUGH]] LOUD<br />
*Burst out in sudden snort of laughter - [[LAUGH]] SNORT<br />
*Burst out in triumphant laughter - [[LAUGH]] TRIUMPH<br />
*Bury your face in your hands - [[COVER]] <YOURSELF> (with no shield in hand)<br />
{{top}}<br />
<br />
==C==<br />
*Cackle - [[CACKLE]]<br />
*Cackle deep in your throat, your voice rising in chilling laughter - [[LAUGH]] EVIL<br />
*Cackle insanely, wild-eyed and drooling - [[LAUGH]] INSANE<br />
*Call out in the air, then spend a moment listening - [[SUMMON]] PET (in a home)<br />
*Carefully diagnoses your injuries - [[DIAGNOSE]] <PERSON> FULL<br />
*Carefully examine your <item> - [[WEIGH]] <ITEM><br />
*Casually observe your surroundings - [[OBSERVE]]<br />
*Catch <person>'s eye, smile slowly, and begin flirting with him/her - [[FLIRT]] <PERSON><br />
*Chants - [[CHANT]]<br />
*Chatter to yourself, apparently engaged in a spirited debate with your alter ego - [[DISMISS]] <YOURSELF><br />
*Check your footing - [[GAZE]] DOWN<br />
*Chortle softly at some secret joke - [[CHORTLE ]] <SELF><br />
*Chuckle - [[CHUCKLE]]<br />
*Chuckle at <person> - [[CHUCKLE]] <PERSON><br />
*Clap your hands - [[APPLAUD]]/CLAP <SELF><br />
*Clap your hands rhythmically - [[APPLAUD]]/CLAP RHYTHMIC<br />
*Clap your hands together in delight - [[APPLAUD]]/CLAP DELIGHT<br />
*Clasp forearm with <bard> in greeting - [[GREET]] <RANGER> (warrior only)<br />
*Clasp <person>'s hand gently - [[HOLD]] <PERSON OF THE OPPOSITE SEX> or HOLD HAND <PERSON OF THE OPPOSITE SEX><br />
*Clasp your arms around your knees and rock back and forth - [[ROCK]] (while sitting)<br />
*Clasp your hand over your mouth - [[COVER]] MY MOUTH<br />
*Clear your throat - [[SCREAM]] <YOURSELF><br />
*Clench your fist - [[CLENCH]] FIST<br />
*Clench your fist and glance over at <person> - [[CLENCH]] FIST <PERSON><br />
*Clench your jaw - [[CLENCH]] JAW<br />
*Climbs up the <mountain or other slope> - [[CLIMB]] <MOUNT><br />
*Climb up on the table and perform a wild, stomping etc. dance - [[DANCE]] (at a private table)<br />
*Climb off the <bed> - [[SIT]] (from standing on the bed)<br />
*Close the <object> - [[CLOSE]] <object><br />
*Close the door to a <private home> - [[CLOSE]] <PRIVATE HOME><br />
*Close your eyes for a moment - [[BLINK]] <SELF><br />
*Clutch your chest in mock horror - [[CLUTCH]] <SELF><br />
*Clutch your <item> tightly - [[CLUTCH]] <ITEM> (held/worn)<br />
*Clutch at your leg, almost falling - [[CLUTCH]] <SELF> LEG<br />
*Clutch your arm in obvious pain - [[CLUTCH]] <SELF> ARM<br />
*Clutch your chest with an anguished expression - [[CLUTCH]] <SELF> CHEST<br />
*Clutch your throat with a piteous whimper - [[CLUTCH]] <SELF> NECK<br />
*Cock your head - [[TILT]] MY HEAD<br />
*Cock your head and examine <worn item> - [[TILT]] <WORN ITEM><br />
*Cock your head at <person> - [[TILT]] <PERSON><br />
*Come out of hiding - [[UNHIDE]]<br />
*Concentrate and your <body part> looks better - [[CURE]] <BODY PART> (empaths only)<br />
*Continue to beseech the gods for mercy and guidance - [[PRAY]] (in a kneeling position)<br />
*Contort your face in an ugly grin - [[GRIN]] UGLY<br />
*Cough - [[COUGH]]<br />
*Cover your ears - [[COVER]] MY EARS<br />
*Cover your eyes with your hands - [[COVER]] MY EYES<br />
*Cover your nose tightly - [[COVER]] MY NOSE<br />
*Cower away from <item> - [[COWER]] <ITEM><br />
*Crack your knuckles - [[CRACK]]<br />
*Crawl - [[CRAWL]] (only in a few locations)<br />
*Crawl underneath a table and hide - [[HIDE]] (at a private table)<br />
*Cringe - [[CRINGE]]<br />
*Cross your eyes - [[GAWK]] <YOURSELF><br />
*Cross your fingers and knock on the wooden table three times... - [[KNOCK]] TABLE<br />
*Crouch and stare at a wall - [[JUMP]] WALL (in houses)<br />
*Cry in pain, your face contorted in torment as you weep - [[CRY]] PAIN<br />
*Cry like a baby, howling and snuffling through your tears - [[CRY]] BABY<br />
*Cry sadly, tears of sorry flowing down your cheeks - [[CRY]] SORROW<br />
*Cry with happiness, laughing through your tears - [[CRY]] HAPPY<br />
*Curtsy - [[CURTSY]]<br />
*Curtsy to <person> - [[CURTSY]] <PERSON><br />
{{top}}<br />
<br />
==D==<br />
*Dance around the room to music only you can hear - [[DANCE]]<br />
*Dance <person> lightly across the floor - [[DANCE]] <PERSON> (at a special dancing area)<br />
*Decay into compost - [[DEPART]] (when dead)<br />
*Decline the offer - [[DECLINE]]<br />
*Dig - [[DIG]]<br />
*Dip your partner dramatically - [[POKE]] <PERSON> (in dance area)<br />
*Double over and kneel - [[TWITCH]] (if you have uncontrollable convulsions)<br />
*Double over, clutching your belly and moaning - [[CLUTCH]] <SELF> ABDOMEN<br />
*Draw <person> into a graceful dance - [[DANCE]] <PERSON> (at a special dancing area)<br />
*Draws you closer - [[HUG]] <PERSON> (in dance area)<br />
*Draw your hands together in a slow, deliberate clap - [[APPLAUD]]/CLAP SLOWLY<br />
*Drool - [[DROOL]]<br />
*Drop <item> - [[DROP (verb)|DROP]] <ITEM> or [[PUT (verb)|PUT]] <ITEM><br />
*Duck behind your shield - [[COVER]] <YOURSELF> (with shield in your hand)<br />
*Duck slightly and cover your head with your arms - [[COVER]] MY HEAD<br />
*Duck your head - [[DUCK]]<br />
{{top}}<br />
<br />
==E==<br />
*Edge a little closer to <item> - [[NUDGE]] <ITEM><br />
*Emit a ghostly wheezing sound - [[WHEEZE]] (while dead)<br />
*Examine my fingernails - [[GAZE]] MY HAND<br />
*Examine the <weapon/shield/armor> closely - [[EXAMINE]] <WEAPON/SHIELD/ARMOR><br />
*Exclaim, "<message>!" - [[SAY]] <MESSAGE>!<br />
*Eyes widen as you tremble in quiet panic - [[PANIC]] <SELF><br />
*Eyes widening in terror, you flail about aimlessly, quivering and snivelling in fear - [[COWER]] <SELF><br />
{{top}}<br />
<br />
==F==<br />
*Face <person> and shriek at the top of your lungs. - [[SHRIEK]] <PERSON><br />
*Face <person>, close your eyes and begin chanting. - [[SEND]] <#> <PERSON><br />
*Face turns slightly pale - [[PALE]] or [[BLANCH]]<br />
*Faint, falling face-first onto the table with a hearty smack! - [[SWOON]] (at a table)<br />
*Fall back into a neutral posture - [[POSTURE]] NEUTRAL<br />
*Fall down on the <bed> - [[FALL]] (from standing or leaning on <bed>)<br />
*Fall off the <door/table/wall> - [[FALL]] (from standing on table, from leaning on wall/door) <br />
*Fall over - [[FALL]] <br />
*Fall to the ground and let out a heartbreaking cry of pure grief - [[GRIEVE]] <SELF> (from a standing or kneeling position) <br />
*Fall to the ground laughing hysterically - [[ROLL]] LAUGH (from a standing position) <br />
*Fall to the left/right and stumble into <person> who pushes you away causing you to fall - [[STUMBLE]] LEFT/RIGHT <PERSON> <br />
*Fall to your knees beside the body of <dead person> and wail mournfully! - [[WAIL]] <DEAD PERSON> (from a standing position) <br />
*Fan yourself - [[WAVE]] <YOURSELF><br />
*Fidget - [[FIDGET]] <br />
*Find a clear spot on the floor and lie down - [[LIE]] (standing at a private table)<br />
*Fingers twitch as you look at <person> angrily - [[CLUTCH]] <PERSON> NECK<br />
*Flail about on the ground, screaming like a mad(wo)man - [[BERSERK]] <YOURSELF> (from a lying down position) <br />
*Flail your arms about - [[FLAIL]] <br />
*Flail your arms around as you stumble backward - [[STUMBLE]] BEHIND <SELF><br />
*Flap your legs around like a playful mer(wo)man - [[KICK]] WATER <br />
*Flash a quick grin - [[GRIN]] FLASH<br />
*Flash a wide grin - [[GRIN]] WIDE<br />
*Flash a toothy grin - [[GRIN]] TOOTHY<br />
*Flex your muscles - [[CLENCH]] MUSCLE<br />
*Flex your muscles, trying your best to look strong and powerful- [[CLENCH]] MUSCLE (halfling)<br />
*Flex your powerful muscles - [[CLENCH]] MUSCLE (giant)<br />
*Flinch - [[FLINCH]] <br />
*Fling yourself against <person>, bounce off of him, and giggle madly! - [[BOUNCE]] <PERSON><br />
*Fling yourself on the body of <dead person>, wailing mournfully - [[WAIL]] <DEAD PERSON> from kneeling position <br />
*Fold your arms across your chest, tapping your foot impatiently - [[FOLD]] IMPATIENT<br />
*Fold your arms over your chest with a lazy yawn - [[FOLD]] LAZY<br />
*Fold your arms over your chest with an air of superiority - [[FOLD]] HAUGHTY<br />
*Fold your arms over your chest, your eyes glazing over with boredom - [[FOLD]] BORED<br />
*Forage around briefly but don't seem to find anything - [[FORAGE]] <HERB><br />
*Force a grin and laugh nervously - [[LAUGH]] NERVOUS<br />
*Force <person>'s mouth open, and pour in a small amount from your flask - [[POUR]] FLASK INTO <PERSON> <br />
*For no apparent reason, you fling yourself at the ground.- [[BOUNCE]] <YOURSELF> <br />
*Fret - [[FRET]] <br />
*Frown - [[FROWN]] <br />
*Frown at <person> - [[FROWN]] <PERSON> <br />
*Furrow your brow - [[FURROW]] BROW<br />
{{top}}<br />
<br />
==G==<br />
*Gag - [[GAG]]<br />
*Gasp - [[GASP]]<br />
*Gasp in terrified panic, trembling and flailing your arms about - [[PANIC]] (standing)<br />
*Gawk at <person> - [[GAWK]] <PERSON><br />
*Gaze at <person> with a look of utter sorrow in your eyes - [[GRIEVE]] <PERSON><br />
*Gaze fondly at <person> - [[GAZE]] <PERSON OF THE OPPOSITE SEX><br />
*Gaze heavenward - [[GAZE]] UP<br />
*Gaze in awe at <person> - [[GAZE]] <PERSON OF THE SAME SEX><br />
*Gaze into the depths of the burning campfire, lost in the dancing of the flames. - [[GAZE]] campfire<br />
*Gaze into the distance, weeping quiet tears of longing - [[CRY]] LONGING<br />
*Gaze in wonder at your surroundings - [[GAZE]]<br />
*Gaze up into the sky and let out a loud keeling cry of pure grief - [[GRIEVE]] <SELF> (from lying position)<br />
*Gaze with interest at <item> - [[GAZE]] <ITEM IN FULL VIEW><br />
*Gaze thoughtfully at <item> - [[PONDER]] <ITEM><br />
*Gently roll the lifeless body of <dead person> over - [[ROLL]] <DEAD PERSON><br />
*Gesture - [[CAST]]<br />
*Gesture and utter a phrase of magic - [[PREP]] <SPELL #><br />
*Gestures at <item> <person> - [[CAST]] AT <ITEM> <PERSON><br />
*Get off the bed on which you were kneeling - [[STAND]] (from a kneeling position on bed)<br />
*Get out of the chair and lie down on the floor - [[LIE]] (sitting at a private table)<br />
*Get an odd look on your face for a moment - [[SENSE]] (professions that do not use verb)<br />
*Get your feet tangled together and nearly tip over - [[STUMBLE]] <SELF><br />
*Ghostly laughter echoes through the room - [[LAUGH]] (while [[dead)<br />
*Gibber incoherently - [[GIBBER]]<br />
*Giggle - [[GIGGLE]]<br />
*Give a ghostly chortle - [[CHORTLE]] (while dead)<br />
*Give a ghostly chuckle - [[CHUCKLE]] (while dead)<br />
*Give a half-hearted grin - [[GRIN]] HALF<br />
*Give a keening cry - [[CRY]] (while dead)<br />
*Give a sigh of <adverb, like relief> - [[SIGH]] AT <ADVERB><br />
*Give <item> a little prod with the tip of your finger - [[PROD]] <ITEM><br />
*Give <person> a good pinch - [[PINCH]] <PERSON><br />
*Give <person> a little prod between the shoulder blades - [[PROD]] <PERSON><br />
*Give <person> a playful nudge - [[NUDGE]] <PERSON><br />
*Give <person> a smooch- [[SMOOCH]] <PERSON><br />
*Give <person> some silvers which they quickly pocket - [[GIVE]] <PERSON> <#><br />
*Glance around briefly before applauding - [[APPLAUD]]/CLAP HESITANT<br />
*Glance at <item> and clap your hands - [[APPLAUD]] or CLAP]] <ITEM><br />
*Glance at <item> and grin - [[GRIN]] <ITEM><br />
*Glance at <item> and hiss - [[HISS]] <ITEM><br />
*Glance at <item> and shriek, trembling and flailing your arms in panic - [[PANIC]] <ITEM><br />
*Glance at <item> and snap your fingers - [[SNAP]] <ITEM><br />
*Glance at <person/critter/item> and slowly exhale - [[EXHALE]] <PERSON/CRITTER/ITEM><br />
*Glance at <person/item> - [[GLANCE]] <PERSON/ITEM><br />
*Glance at <person/item> and begin to sweat - [[SWEAT]] <PERSON/ITEM><br />
*Glance at <person/item> and yawn - [[YAWN]] <PERSON/ITEM><br />
*Glance at <person> and begin to wail - [[WAIL]] <PERSON><br />
*Glance at <person> and cringe - [[CRINGE]]<br />
*Glance at <person> and pace back and forth - [[PACE]] <PERSON><br />
*Glance at <person> and wince - [[WINCE ]] <PERSON><br />
*Glance at <person> bashfully, blush, and mumble a few words, plainly embarrassed - [[FLUSTER]] <PERSON><br />
*Glance at <person>, others notice a faint twitch near your eye - [[TWITCH]] <PERSON><br />
*Glance at <person> with a concerned expression, checking for injuries - [[DIAGNOSE]] <PERSON><br />
*Glance at something inside your <container> - [[GLANCE]] <OBJECT> IN <CONTAINER><br />
*Glare - [[GLARE]]<br />
*Glare at <person> - [[GLARE]] <PERSON><br />
*Glare angrily at <person>, your fingers twitching - [[CLUTCH]] <PERSON> HAIR<br />
*Glower - [[GLOWER]]<br />
*Glower darkly at <person> - [[GLOWER]] <PERSON><br />
*Gnash your teeth in frustration - [[GNASH]]<br />
*Grab <person/item> and drag it <direction> with you - [[DRAG]] <PERSON/ITEM> <DIRECTION><br />
*Grab <person> by the arm and whimper softly - [[CLUTCH]] <PERSON> ARM<br />
*Grab <person>'s hand and whimper softly - [[CLUTCH]] <PERSON> HAND<br />
*Grab your head and moan softly - [[CLUTCH]] <SELF> HEAD<br />
*Greet <bard> with a grin - [[GREET]] <BARD> (warrior only)<br />
*Greet <critter> - [[GREET]] <CRITTER><br />
*Grieve for <critter> - [[GRIEVE]] <CRITTER><br />
*Grimace with pain, pressing one hand against the small of your back - [[CLUTCH]] <SELF> BACK<br />
*Grin - [[GRIN]]<br />
*Grin abashedly - [[GRIN]] ABASH<br />
*Grin at <person> - [[GRIN]] <PERSON><br />
*Grin cheerfully - [[GRIN]] CHEER<br />
*Grin coldly, your eyes reflecting no emotion - [[GRIN]] COLD<br />
*Grin crookedly - [[GRIN]] CROOKED<br />
*Grin drunkenly - [[GRIN]] DRUNK<br />
*Grin ear-to-ear - [[GRIN]] EAR<br />
*Grin evilly - [[GRIN]] EVIL<br />
*Grin happily - [[GRIN]] HAPPY<br />
*Grin impishly - [[GRIN]] IMPISH<br />
*Grin joyfully - [[GRIN]] JOY<br />
*Grin like an idiot - [[GRIN]] IDIOT<br />
*Grin maniacally - [[GRIN]] MANIAC<br />
*Grin mischievously - [[GRIN]] MISCHIEF<br />
*Grin nervously - [[GRIN]] NERVOUS<br />
*Grin sheepishly - [[GRIN]] SHEEP<br />
*Grin slowly - [[GRIN]] SLOW<br />
*Grin smugly - [[GRIN]] SMUG<br />
*Grin weakly - [[GRIN]] WEAK<br />
*Grin wickedly - [[GRIN]] WICKED<br />
*Grin wearily - [[GRIN]] WEARY<br />
*Grin wryly - [[GRIN]] WRY<br />
*Grit your teeth - [[CLENCH]] TEETH<br />
*Grunt - [[GRUNT]]<br />
*Groan- [[GROAN]]<br />
*Groan at <person>- [[GROAN (AT) <PERSON><br />
*Growl ferociously - [[GROWL]]<br />
*Grumble - [[GRUMBLE]]<br />
*Gulp - [[GULP]]<br />
{{top}}<br />
<br />
==H==<br />
*Hang your head - [[GAZE]] DOWN<br />
*Has a word with the teller - [[Bank]]ing verbs including CHECK BALANCE, DEPOSIT <# or note>, WITHDRAW]] <#>, or WITHDRAW <#> NOTE<br />
*Has declined the offer - [[DECLINE]]<br />
*Haul off and slap <person> up'side the head - [[SLAP]] <PERSON><br />
*Have a pained expression on your face - [[GRIMACE]]<br />
*Hear something shuffling beneath the table. Suddenly, the table begins to bounce wildly, upsetting all the items stacked upon it! Earthquake!!! - [[BOUNCE]] (when hiding under a table)<br />
*Heavy droplets of sweat drip from your brow - [[SWEAT]] HEAVY<br />
*Hefts the <item > a few times, getting a feel for it - [[ASSESS]] <ITEM><br />
*Heft your find in the air for all to see - [[RAISE]] <chest><br />
*Hiccup - [[HICCUP]]<br />
*Hiccup and giggle with drunken laughter - [[LAUGH]] DRUNK<br />
*Hiss - [[HISS]]<br />
*Hiss at <person> - [[HISS]] <PERSON><br />
*Hits the water with a spectacular belly flop - [[HIT]] WATER (in swimming pool)<br />
*Hold an invisible partner, striding a few steps to your left/right - [[STRIDE]] LEFT/RIGHT <SELF><br />
*Hold back your tears - [[CRY]] BRAVE<br />
*Hold out your palm, looking for a handout - [[BEG]] SILVER <br />
*Hold up your hand and tilt it in a so-so gesture - [[TILT]] MY HAND<br />
*Hold your hands aloft in front of you, cradling the burning campfire from afar - [[TOUCH]] campfire<br />
*Hold your sides, and let out a rumbling belly laugh - [[LAUGH]] BELLY<br />
*Howl - [[HOWL]]<br />
*Howl in frustration at your nonliving state! - [[HOWL]] (while dead)<br />
*Hug <person or item> - [[HUG]] <PERSON/ITEM/YOURSELF><br />
*Hug your knees and sway from side to side - [[SWAY]] (while seated)<br />
*Hunch your shoulders and snarl menacingly at <person/critter/item> - [[SNARL]] <PERSON/CRITTER/ITEM><br />
*Hum distractedly to yourself - [[HUM]] (non-bard)<br />
*Hurls himself at <person> - [[TACKLE]] <PERSON><br />
{{top}}<br />
<br />
==I==<br />
*Idly pick at an <item> - [[PINCH]] <ITEM><br />
*Idly scratch yourself on the neck - [[SCRATCH]] NECK<br />
*Indicate your <item> with a smile - [[TOUCH]] <ITEM><br />
*Inexplicably, you fling yourself at an <item> - [[BOUNCE]] <ITEM><br />
*Inhale sharply, hissing through your teeth - [[HISS]] <SELF><br />
{{top}}<br />
<br />
==J==<br />
*Jaw drops - [[GAWK]]<br />
*Jump up and down like a 12 year old - [[JUMP]] or [[LEAP]]<br />
*Jump up and down on the <bed> - [[JUMP]] <BED> (from on the bed)<br />
*Jump up and down screaming like a madman - [[BERSERK]] <PERSON><br />
*Join <person's> group - [[JOIN]] <PERSON><br />
*Just came in sashaying gracefully - [[SASHAY]] <DIRECTION> (entering room)<br />
*Just came marching in - [[MARCH]] <DIRECTION> (entering room)<br />
*Just came trudging in - [[TRUDGE]] <DIRECTION> (entering room)<br />
*Just closed <item> - [[CLOSE]] <ITEM><br />
*Just flirted with <item> - [[FLIRT]] <ITEM><br />
*Just gracefully sashayed <direction> - [[SASHAY]] <DIRECTION> (leaving room)<br />
*Just marched away moving <direction> - [[MARCH]] <DIRECTION> (leaving room)<br />
*Just nudged <person> - [[NUDGE]] <PERSON><br />
*Just opened <item> - [[OPEN]] <ITEM><br />
*Just stumbled in flailing your arms wildly trying to right yourself - [[STUMBLE]] <DIRECTION> (entering room)<br />
*Just tried to flirt with a <critter> - [[FLIRT]] <CRITTER><br />
*Just trudged away loudly moving <direction> - [[TRUDGE]] <DIRECTION> (leaving room)<br />
*Just tried to kick the <item> - [[KICK]] <ITEM><br />
{{top}}<br />
<br />
==K==<br />
*Kicks some dirt on the corpse of <dead person> - [[COVER]] <DEAD PERSON><br />
*Kick your feet rapidly - [[KICK]] <PERSON> (in some waters)<br />
*Kiss <person> - [[KISS]] <PERSON><br />
*Kiss <person> deeply - [[LICK]] <PERSON> (from a kneeling or lying down position)<br />
*Kiss <person> gently on the wrist - [[KISS]] <PERSON> WRIST<br />
*Kiss <person> gently on the inside of the elbow - [[KISS]] <PERSON> ELBOW<br />
*Kiss <person> on the cheek - [[KISS]] <PERSON> CHEEK<br />
*Kiss <person> on the ear - [[KISS]] <PERSON> EAR<br />
*Kiss <person> on the forehead - [[KISS]] <PERSON> FOREHEAD or HEAD<br />
*Kiss <person> on the hand - [[KISS]] <PERSON> HAND<br />
*Kiss <person> on the lips- [[KISS]] <PERSON> LIPS<br />
*Kiss <person> on the mouth - [[KISS]] <PERSON> MOUTH<br />
*Kiss <person> on the nose - [[KISS]] <PERSON> NOSE<br />
*Kiss <person> softly on the neck - [[KISS]] <PERSON> NECK<br />
*Knees begin to shake - [[WIGGLE]] KNEES<br />
*Kneel down - [[KNEEL]]<br />
*Kneel down and begin to meditate - [[MEDITATE]]<br />
*Kneel down and begin to pray - [[PRAY]] (from a standing position)<br />
*Kneel down on the <bed/rug/table> - [[KNEEL]] <BED/RUG/TABLE><br />
*Knock on <person's> <home's> door - [[KNOCK]] <PERSON> <HOME><br />
*Knock on <item/door> - [[KNOCK]] <ITEM/DOOR><br />
{{top}}<br />
<br />
==L==<br />
*Lackadaisically applaud, pretending to care - [[APPLAUD]]/CLAP LACKADAISICAL<br />
*Latch a door - [[LATCH]] DOOR<br />
*Laugh - [[LAUGH]]<br />
*Laugh softly, trying to hide your amusement - [[LAUGH]] SOFT<br />
*Laugh through your pain, grinning stoically - [[LAUGH]] PAIN<br />
*Laugh, your eyes reflecting barely hidden sorrow - [[LAUGH]] SAD<br />
*Laugh with delight, your eyes full of merriment - [[LAUGH]] DELIGHT<br />
*Lay head on partner's shoulder - [[PULL]] <MALE> (in dance area)<br />
*Lean against a long table - [[LEAN]] (at a private table)<br />
*Lean back - [[LEAN]] BACK<br />
*Lean back in your chair - [[LEAN]] BACK (at a private table)<br />
*Lean back a little too far in your chair and fall over backwards - [[FALL]] (from a chair)<br />
*Lean forward - [[LEAN]] FORWARD<br />
*Lean forward, applauding eagerly - [[APPLAUD]]/CLAP EAGER<br />
*Lean forward and rest your chin in your hand, a thoughtful expression on your face - [[POSE]] (while sitting)<br />
*Lean on <person/item> - [[LEAN]] <PERSON/ITEM><br />
*Leap on <person> and forces your head down under water - [[PUSH]] <PERSON> (in some water)<br />
*Lean towards the right/left slightly - [[LEAN]] RIGHT/LEFT<br />
*Lean your head down to touch your cheek to <female> as you dance - [[PULL]] <FEMALE> (in dance area)<br />
*Leap atop the <bed, table, rug> - [[JUMP]] or [[LEAP ]] <BED/TABLE/RUG> (from no special spot) <br />
*Leap from <bed, table, rug> to <bed, table, rug> - [[JUMP]] or [[LEAP]] <TABLE, BED, RUG> (from <bed, table, rug>) <br />
*Leap to your feet! - [[JUMP]] or [[LEAP]] (sitting at private table)<br />
*Leave <person> group - [[LEAVE]] <br />
*Let out a cheer - [[CHEER]] <br />
*Let out a keening cry of pure grief - [[GRIEVE]] <br />
*Let out a little squeal of delight - [[SQUEAL]] <SELF><br />
*Let out an exasperated "Pbpbpb" - [[RASPBERRY]] <SELF> <br />
*Let out a noise like a wounded rolton - [[SNORT]] <br />
*Let out a loud whoop as you applaud - [[APPLAUD]]/CLAP WHOOP<br />
*Lick <dead person> - [[LICK]] <DEAD PERSON> <br />
*Lick <item> - [[LICK]] <ITEM> <br />
*Lie down - [[LIE]] <br />
*Lie down on the <bed> - [[LIE]] <BED>, LIE (if you are already on the bed) <br />
*Lift one end of the table, causing everything upon it to slide precariously to the other side! - [[TILT]] TABLE<br />
*Lift partner high in the air - [[PUSH]] <PERSON> (in dance area) <br />
*Lifting one foot and then another, you slowly backpedal - [[PEDAL]]<br />
*Lightly tap <person> on the shoulder - [[TAP]] <PERSON> <br />
*Lock the door - [[LOCK]] DOOR (inside home) <br />
*Lock the door to <person's> <home> - [[LOCK]] <PERSON> <HOME> <br />
*Look around, a disdained expression on your face - [[DISDAIN]]<br />
*Look at <item> and shriek at the top of your lungs - [[SHRIEK]] <ITEM><br />
*Look at <person> and gag - [[GAG]] <PERSON><br />
*Look at <person> and gasp, trembling and flailing your arms in panic - [[PANIC]] <PERSON> <br />
*Look at <person> and squeal - [[SQUEAL]] <PERSON><br />
*Look like you were about ready to punch <item/critter> - [[PUNCH]] <ITEM/CRITTER> <br />
*Look over at <person> and shake your head - [[SHAKE HEAD AT]] <PERSON> <br />
*Look of introspection flits across your face - [[OBSERVE]] <SELF><br />
*Look rather confused - [[IGNORE]] <SELF> <br />
*Look thoughtful for a moment, then shrug - [[PROCRASTINATE]] <br />
*Look very far away for a moment, a wistful expression on your face - [[WISH]] <WHATEVER> <br />
*Look lost in thought - [[PONDER]] <SELF><br />
*Look thoughtfully at <person> - [[PONDER]] <PERSON><br />
{{top}}<br />
<br />
==M==<br />
*Make a choking sound - [[GAG]] <SELF><br />
*Make a gurgling sound in your throat - [[YELP]] <SELF><br />
*Make a rude suggestion and get a firm punch for it - [[LICK]] <PERSON> or [[PET]] <PERSON><br />
*Make a sour face - [[CRINGE]] <SELF><br />
*Make a wheezing sound - [[WHEEZE]]<br />
*Manage a sad-eyed grin - [[GRIN]] SAD<br />
*Manage to make a faint wheezing sound - [[WHEEZE]] (while stunned)<br />
*March back and forth, sharply turning at the end of each stride - [[MARCH]]<br />
*March back and forth a bit - [[MARCH]] <SELF><br />
*March up behind <critter> and give a mocking salute - [[MARCH]] BEHIND <CRITTER><br />
*March up behind <person/item> and snap to attention- [[MARCH]] BEHIND <PERSON/ITEM><br />
*March up to <critter< and glare darkly - [[MARCH]] <CRITTER><br />
*March up to <item>and stand at attention - [[MARCH]] <ITEM><br />
*March up to <person> and give <person> a crisp salute - [[MARCH]] <PERSON><br />
*Meditate over <person> - [[TRANSFER]] <PERSON> <AREA/ANY><br />
*Mime raising a glass and give a toast to <person's> health - [[SALUTE]] <PERSON AT TABLE><br />
*Mime raising a glass and give a toast to your health - [[SALUTE]] YOURSELF (at a private table)<br />
*Moan - [[MOAN]]<br />
*Move away from the <bed/table> on which you were leaning - [[STAND]] <BED/TABLE> (from leaning position)<br />
*Move into a defensive posture, ready to fend off an attack - [[POSTURE]] DEFENSE<br />
*Move into a forward posture, taking a slightly aggressive stance - [[POSTURE]] FORWARD<br />
*Move into a guarded posture, ready to protect yourself - [[POSTURE]] GUARD<br />
*Move into an advancing posture, clearly preparing for an attack - [[POSTURE]] ADVANCE<br />
*Move into an offensive posture, ready for battle - [[POSTURE]] OFF<br />
*Move to stand behind <person> - [[STRIDE]] BEHIND <PERSON><br />
*Move to stand in front of <person> - [[COVER]] <PERSON> (while standing)<br />
*Move to the wooden desk to get your key from the proprietor - [[CHECK IN]] (at a training inn)<br />
*Mumble a few quick words of blessing for your meal - [[PRAY]] (at a table)<br />
*Mumble a quick prayer - [[PRAY]]<br />
*Mumble something that you don't quite catch - [[MUMBLE]]<br />
*Mutter under your breath - [[MUTTER]]<br />
*Mutter about <whatever> - [[MUTTER]] ABOUT <WHATEVER> (no spaces can be in the whatever part)<br />
{{top}}<br />
<br />
==N==<br />
*Narrow your eyes - [[SQUINT]] <YOURSELF><br />
*Nod - [[NOD]]<br />
*Nod curtly to <sorcerer/wizard> - [[GREET]] <SORCERER/WIZARD> (warrior only)<br />
*Nod to <person> - [[NOD]] <PERSON><br />
*Nod to <person> in greeting - [[GREET]] <PERSON><br />
*Nod warily to <rogue> - [[GREET]] <ROGUE> (warrior only)<br />
*Nod absently - [[NOD]] ABSENT<br />
*Nod aggressively - [[NOD]] AGGRESSIVE<br />
*Nod appreciatively - [[NOD]] APPRECIATIVE<br />
*Nod approvingly - [[NOD]] APPROVE<br />
*Nod briefly - [[NOD]] BRIEF<br />
*Nod briskly - [[NOD]] BRISK<br />
*Nod cheerfully - [[NOD]] CHEERFUL<br />
*Nod curtly - [[NOD]] CURT<br />
*Nod eagerly - [[NOD]] EAGER<br />
*Nod emphatically - [[NOD]] EMPHATIC<br />
*Nod encouragingly - [[NOD]] ENCOURAGE<br />
*Nod enthusiastically - [[NOD]] ENTHUSIASTIC<br />
*Nod faintly - [[NOD]] FAINT<br />
*Nod fervently - [[NOD]] FERVENT<br />
*Nod firmly - [[NOD]] FIRM<br />
*Nod glumly - [[NOD]] GLUM<br />
*Nod graciously - [[NOD]] GRACIOUS<br />
*Nod gratefully - [[NOD]] GRATEFUL<br />
*Nod gravely - [[NOD]] GRAVE<br />
*Nod grimly - [[NOD]] GRIM<br />
*Nod in agreement - [[NOD]] AGREE<br />
*Nod in greeting - [[NOD]] GREET<br />
*Nod knowingly - [[NOD]] KNOWING<br />
*Nod meekly - [[NOD]] MEEK<br />
*Nod once - [[NOD]] ONCE<br />
*Nod perfunctorily - [[NOD]] PERFUNCTORY<br />
*Nod politely - [[NOD]] POLITE<br />
*Nod quickly - [[NOD]] QUICK<br />
*Nod reassuringly - [[NOD]] REASSURE<br />
*Nod reluctantly - [[NOD]] RELUCTANT<br />
*Nod respectfully - [[NOD]] RESPECT<br />
*Nod rhythmically - [[NOD]] RHYTHM<br />
*Nod sagely - [[NOD]] SAGE<br />
*Nod sleepily - [[NOD]] SLEEP<br />
*Nod slightly - [[NOD]] SLIGHT<br />
*Nod slowly - [[NOD]] SLOW<br />
*Nod sympathetically - [[NOD]] SYMPATHY<br />
*Nod tersely - [[NOD]] TERSE<br />
*Nod understandingly - [[NOD]] UNDERSTANDING<br />
*Nod vaguely - [[NOD]] VAGUE<br />
*Nod vigorously - [[NOD]] VIGOROUS<br />
*Nod with satisfaction - [[NOD]] SATISFACTION<br />
*Nod your head in agreement and applaud - [[APPLAUD]]/CLAP AGREE<br />
*Notice <person> botch an attempt to conceal himself - [[HIDE]] (when botched)<br />
*Notice a vein pulsing in your forehead - [[THUMP]]<br />
{{top}}<br />
<br />
==O==<br />
*Offer <person> an <item> - [[GIVE]] <PERSON> (right hand) or [[GIVE]] <ITEM> TO <PERSON><br />
*Offers you his <item> for <#> - [[EXCHANGE]] <ITEM> WITH]] <PERSON> FOR <#><br />
*Open <item> - [[OPEN]] <ITEM><br />
*Open the door to <person's> <home> - [[OPEN]] <PERSON> <HOME><br />
{{top}}<br />
==P==<br />
*Pace back and forth - [[PACE]]<br />
*Pace back and forth, muttering something about <your words here> - [[PACE]] <your word here><br />
*Pained expression crosses your face - [[GRIMACE]]<br />
*Pant - [[PANT]]<br />
*Parries with a <critter> a bit - [[AMBUSH]] <CRITTER> (when unsuccessful)<br />
*Pat the base of your palm lightly with the fingers of your other hand - [[APPLAUD]]/CLAP WEAKLY<br />
*Pause, waiting for applause - [[APPLAUD]]/CLAP WAIT<br />
*Pause and wait for a moment - [[WAIT]] <SELF><br />
*Perspire delicately - [[SWEAT]] LIGHT<br />
*Peer quizzically at <person> - [[PEER]] <PERSON><br />
*Peer in <person's> <home> window - [[PEER]] <PERSON> <HOME><br />
*Perform a graceful water ballet - [[DANCE]] (in some of the waters in Elanthia)<br />
*Pet the <animal> - [[PET]] <ANIMAL><br />
*Pet <sleeping person> - [[PET]] <SLEEPING PERSON><br />
*Pick up an <item> - [[GET]] <ITEM><br />
*Pick up a piece of broken pottery and a bundle of dried grasses from beside a <heatsource>, and use them to clean the ashes and coals from its bottom into a worn-out backpack - [[CLEAN]] <HEATSOURCE><br />
*Pick up a tinderbox from beside the <heatsource> - [[LIGHT]] <HEATSOURCE> (when firewood is not stocked)<br />
*Pick yourself up off the floor and seat yourself at the table - [[SIT]] (from lying on floor at private table)<br />
*Pinch yourself - [[PINCH]] <YOURSELF><br />
*Pinch your tattoo - [[PINCH]] TATTOO<br />
*Place your hands beneath your chin and turn your eyes up to the heavens - [[POSE]] (from kneeling position)<br />
*Place your hand on your <item> - [[COVER]] <ITEM><br />
*Place your hand over your heart - [[COVER]] MY HEART<br />
*Plant a <polearm> firmly into the ground near your feet and jerk the weapon sharply sideways - [[TRIP]] <SELF> (with polearm in hand)<br />
*Playfully swats the water, splashing <person> - [[SPLASH]] <PERSON><br />
*Playfully swats at the water - [[SPLASH]] WATER<br />
*Plop yourself down on a chair - [[SIT]] (at a private table)<br />
*Poke <person/item/dead person> - [[POKE]] <PERSON/ITEM/DEAD PERSON><br />
*Point at <person/item> - [[POINT]] <PERSON/ITEM><br />
*Point at yourself - [[POINT]] <YOURSELF><br />
*Point <direction> - [[POINT]] <DIRECTION><br />
*Point up/down - [[POINT]] UP/DOWN<br />
*Ponder - [[PONDER]]<br />
*Pound your fist upon the long table - [[PUNCH]] TABLE<br />
*Pour a small amount of liquid from your <item> on the floor - [[POUR]] <ITEM><br />
*Pour <item> on <person> - [[POUR]] <ITEM> ON <PERSON><br />
*Pout - [[POUT]]<br />
*Pretend not to notice <item> - [[IGNORE]] <ITEM><br />
*Prod yourself in the ribs with your thumb - [[PROD]] <SELF><br />
*Pull <item> - [[PULL]] <ITEM><br />
*Pull <person> to their feet - [[PULL]] <NON-STANDING PERSON><br />
*Push <item> - [[PUSH]] <ITEM><br />
*Push yourself away from the <bed, wall, table, door> and onto your feet - [[STAND]] (from leaning position)<br />
*Push yourself back from the wooden table and pat your belly - [[PUSH]] TABLE<br />
*Put a finger to your lips - [[TOUCH]] <YOURSELF><br />
*Put <item> in <item> - [[PUT]] <ITEM> IN <ITEM><br />
{{top}}<br />
<br />
==R==<br />
*Raise your eyebrows - [[RAISE]] EYE<br />
*Raise your eyebrows at <person> - [[RAISE]] EYE <PERSON><br />
*Raise your fist defiantly - [[RAISE]] FIST<br />
*Raise your hand - [[RAISE]] HAND<br />
*Raise your <beverage> in a toast - [[RAISE]] <BEVERAGE><br />
*Raise your <item> skyward - [[RAISE]] <ITEM><br />
*Raise your scroll and gesture - [[INVOKE]] <#><br />
*Raise your voice in merry laughter - [[LAUGH]] MERRY<br />
*Raise your <weapon> in triumph - [[RAISE]] <WEAPON><br />
*Raise your hands in surrender - [[SURRENDER]]<br />
*Raise your hands toward the sky in surrender - [[SURRENDER]] <SELF><br />
*Raise your hands toward <person/object> in surrender - [[SURRENDER]] <PERSON/OBJECT><br />
*Raising your hands before you, you quickly backpedal away from <person> - [[PEDAL]] <PERSON><br />
*Rattle the handle of the door - [[LOCK]] or [[OPEN]] <HOME> (when door is locked)<br />
*Reach down and scratch your foot - [[SCRATCH]] FOOT<br />
*Reach inside your <torso covering> and scratch yourself under your arm - [[SCRATCH]] <YOURSELF> (when wearing torso covering)<br />
*Reach out and hold <person's> hand - [[HOLD]] HAND <PERSON OF SAME SEX><br />
*Rear back your head and let out a honking guffaw that would inspire a donkey - [[LAUGH]] DONKEY<br />
*Recite: - [[RECITE]] (use semi-colons to separate lines)<br />
*Release a slow, long whistle - [[EXHALE]] <SELF><br />
*Remove <item> - [[REMOVE]] <ITEM><br />
*Remove an <item >from]] <container> - [[GET]] <ITEM IN CONTAINER><br />
*Rise to your feet while applauding - [[APPLAUD]]/CLAP STAND (while sitting/kneeling/prone)<br />
*Roar - [[ROAR]]<br />
*Roar at a <critter> who gives a small start - [[ROAR]] <CRITTER><br />
*Roar at <person/item> - [[ROAR]] <PERSON/ITEM><br />
*Roar to yourself - [[ROAR]] <SELF><br />
*Rock back on your heels - [[ROCK]] (while standing)<br />
*Roll around on the ground - [[ROLL]] (from a lying down position)<br />
*Roll <person> over - [[ROLL]] <PERSON> (when they are lying down)<br />
*Roll your eyes - [[ROLL]] EYE<br />
*Roll around on the ground laughing hysterically - [[ROLL]] LAUGH (from a lying down position)<br />
*Rub <item> - [[RUB]] <ITEM><br />
*Rub your hand, flexing the fingers with a pained grimace - [[CLUTCH]] <SELF> HAND<br />
*Roll off the <bed> and onto your feet - [[STAND]] (from lying position)<br />
*Roll over on the bed - [[LIE]] <BED> (while already lying on the bed)<br />
*Rub <person> gently - [[RUB]] <PERSON><br />
*Rub your chin thoughtfully - [[THINK]]<br />
*Rub your eyes - [[THUMP]] <YOURSELF><br />
*Rub your hands vigorously together while staring into the burning campfire - [[RUB]] campfire<br />
*Rummage around in your pockets - [[WEALTH]] (when you have silvers)<br />
{{top}}<br />
<br />
==S==<br />
*Sashay about in a circle with your head thrown back and arms wide - [[SASHAY]] <SELF><br />
*Sashay about with a content look on your face - [[SASHAY]]<br />
*Sashay gracefully to stand behind <person> - [[SASHAY]] BEHIND <PERSON><br />
*Sashay gracefully up behind <item> - [[SASHAY]] BEHIND <ITEM><br />
*Sashay gracefully up to <item> - [[SASHAY]] <ITEM><br />
*Sashay in a circle to your left/right - [[SASHAY]] LEFT/RIGHT<br />
*Sashay in a graceful circle to the left/right around person - [[SASHAY]] LEFT/RIGHT <PERSON><br />
*Sashay up to <person> - [[SASHAY]] <PERSON><br />
*Say <message> - [[SAY ]]<MESSAGE><br />
*Scoot over in front of <person> - [[COVER]] <PERSON> (while sitting)<br />
*Scowl - [[SCOWL]]<br />
*Scowl at <person/item> - [[SCOWL]] <PERSON/ITEM><br />
*Scratch futilely at <dead person>'s corpse - [[SCRATCH]] <DEAD PERSON><br />
*Scratch <person>'s back - [[SCRATCH]] <PERSON IN YOUR GROUP><br />
*Scratch under your arm - [[SCRATCH]] <YOURSELF><br />
*Scratch your fingernails at <person> - [[SCRATCH]] <PERSON NOT IN YOUR GROUP><br />
*Scratch yourself idly - [[SCRATCH]]<br />
*Scratch your <beard, nose, chin, ear, arm, back, head> - [[SCRATCH]] <BEARD, NOSE, CHIN, EAR, ARM, BACK, HEAD><br />
*Scratch your back against the <bed, wall, table, door> - [[LEAN]] <BED, WALL, TABLE, DOOR> (from leaning position)<br />
*Scoff - [[SCOFF]]<br />
*Scoff at <person> - [[SCOFF]] <PERSON><br />
*Scowl - [[SCOWL]]<br />
*Scream - [[SCREAM]]<br />
*Scoot your chair back and stand up - [[STAND]] (private table)<br />
*Scoot over in front of <person> - [[COVER]] <PERSON> (from seated position)<br />
*Scoot over to the <bed, wall, table, door> and lean against it - [[LEAN]] <BED, WALL, TABLE, DOOR> (from seated position)<br />
*Search around - [[SEARCH]]<br />
*Search <critter> - [[SEARCH]] <CRITTER><br />
*See <person> try to tiptoe silently away- [[SNEAK]]<br />
*Seem to be trying to conceal an <item on ground> - [[COVER]] <ITEM ON GROUND><br />
*Seem to be trying to figure out how to turn <item> - [[TURN]] <ITEM><br />
*Seem to be waiting for something - [[WAIT]]<br />
*Settle into the difficult task of picking the lock on a <box> - [[PICK]] MY <BOX> WITH MY LOCK<br />
*Shake hands with <person> - [[SHAKE]] HANDS WITH <PERSON><br />
*Shake you head and turn away - [[BEG]] OFF<br />
*Shake your head, clucking your tongue - [[SCOLD]]<br />
*Shake your head at <person/critter/item> and cluck your tongue - [[SCOLD]] <PERSON/CRITTER/ITEM><br />
*Sharply turn to the left/right and march back and forth - [[MARCH]] LEFT/RIGHT<br />
*Shift their eyes towards you - [[GAZE]] <person> (only works when sorcerers gaze)<br />
*Shift your legs to sit on the <bed/rug/table> - [[SIT]] <BED/RUG/TABLE>, or SIT (from on the <bed/rug/table>)<br />
*Shift your weight - [[LEAN]]<br />
*Shiver - [[SHIVER]]<br />
*Show <item> to <person> - [[SHOW]] <ITEM> TO <PERSON><br />
*Shove futilely at <person> - [[ROLL]] <STANDING OR SITTING PERSON><br />
*Shriek- [[SHRIEK]]<br />
*Shriek in panic, trembling and flailing on the ground - [[PANIC]] (from seated, kneeling or lying position)<br />
*Shrink fearfully away from]] <person> - [[COWER]] <PERSON><br />
*Shrug - [[SHRUG]]<br />
*Shudder - [[SHUDDER]]<br />
*Shuffle your feet - [[SHUFFLE]]<br />
*Sigh - [[SIGH]]<br />
*Sigh <adverb> - [[SIGH]] <ADVERB> (like sigh contentedly)<br />
*Sing: <song> - [[SING]] <song> (use semi-colons to separate lines. Also Bards use this to cast spells)<br />
*Sit down - [[SIT]]<br />
*Sit down on the <bed/rug/table> - [[SIT]] <BED/RUG/TABLE> (when not already on it)<br />
*Sit up on the <bed> - [[SIT]] (from laying position on <bed><br />
*Skin - [[SKIN]] <CRITTER><br />
*Slap yourself on the forehead - [[SLAP]] <YOURSELF><br />
*Slide over to <person> and cuddle him in your arms - [[CUDDLE]] (must be joined to that person and not standing)<br />
*Slowly empty your lungs - [[EXHALE]]<br />
*Slowly pace to your left/right, moving in a circle around <person> - [[STRIDE]] LEFT/RIGHT <PERSON><br />
*Slowly trudge backwards - [[TRUDGE]] BEHIND <SELF><br />
*Smack your forehead with the palm of your hand - [[SCOLD]] <SELF><br />
*Smack your lips - [[SMOOCH]]<br />
*Smell <person> - [[SMELL]] <PERSON><br />
*Smile - [[SMILE]]<br />
*Smile at <person/item> - [[SMILE]] <PERSON/ITEM><br />
*Smile and nod to <CLERIC/EMPATH> in greeting - [[GREET]] <CLERIC/EMPATH> (warrior only)<br />
*Smile <and whatever words> - [[SMILE]] <AND WHATEVER WORDS><br />
*Smile quietly to yourself - [[SMILE]] <YOURSELF><br />
*Smirk - [[SMIRK]]<br />
*Smirk and mockingly applaud - [[APPLAUD]]/CLAP MOCKING<br />
*Snap smartly to attention - [[SNAP]] ATTENTION<br />
*Snap your fingers - [[SNAP]]<br />
*Snap your fingers at <person> - [[SNAP]] <PERSON><br />
*Snap your fingers impatiently, trying to hurry up the pace - [[SNAP]] IMPATIENT<br />
*Snap your fingers to a tune only you can hear - [[SNAP]] <SELF><br />
*Snarl menacingly - [[SNARL]]<br />
*Sneer - [[SNEER]]<br />
*Sneer at <person> - [[SNEER]] <PERSON><br />
*Sneeze loudly - [[SNEEZE]]<br />
*Snicker - [[SNICKER]]<br />
*Sniff - [[SNIFF]]<br />
*Sniff at <person/item> - [[SNIFF]] <PERSON/ITEM> also [[SMELL]] <ITEM><br />
*Snort - [[SNORT]]<br />
*Snort at <person> - [[SNORT]] <PERSON><br />
*Snort a derisive laugh, sneering in mockery - [[LAUGH]] MOCKING<br />
*Snuggle up to <person> and rest your head on his shoulder - [[SNUGGLE]] <PERSON><br />
*Sob - [[SOB]]<br />
*Softly hums a merry tune - [[HUM]] (bard)<br />
*Solemnly applaud - [[APPLAUD]]/CLAP SOLEMN<br />
*Splash around in the water - [[SPLASH]]<br />
*Splash around in the water, attempting to perform a water ballet - [[DANCE]] (in some waters)<br />
*Splutter - [[SPLUTTER]]<br />
*Squeak oddly - [[GRUNT]] (for halflings)<br />
*Squeal - [[SQUEAL]]<br />
*Squint - [[SQUINT]]<br />
*Squint as if you have something in your eye - [[WINK]] <SELF><br />
*Squint at <item/person> - [[SQUINT]] <ITEM/PERSON><br />
*Squirms and fidgets oddly for a moment - [[NUDGE]] <SELF><br />
*Stack some of the stockpiled fuel from beside the <heatsource> into its bottom - [[STACK]] <HEATSOURCE><br />
*Stamp your feet - [[STOMP]]<br />
*Stamp your feet at <person> - [[STOMP]] <PERSON><br />
*Stamp your feet with impatience - [[STOMP]] <SELF><br />
*Stamp your around <item> - [[STOMP]] <ITEM><br />
*Stand there stubbornly, folding your arms over your chest - [[FOLD]] STUBBORN<br />
*Stand up - [[STAND]]<br />
*Stand in front of a long table - [[COVER]] TABLE (at a private table)<br />
*Stand in front of <person> - [[COVER]] <PERSON> (from standing position)<br />
*Stand upon the <bed/rug/table> - [[STAND]] <BED/RUG/TABLE> (while seated on same)<br />
*Stand sharply at attention next to <person> before marching to the left/right - [[MARCH]] LEFT/RIGHT <PERSON><br />
*Stare off into space - [[STARE]]<br />
*Stare at <person/item> - [[STARE]] <PERSON/ITEM><br />
*Stare at <item> expectantly, as if waiting for something - [[WAIT]] <ITEM><br />
*Start a stockpile of fuel next to the <heatsource> with a chunk of dry firewood - [[STOCK]] <HEATSOURCE> (first time)<br />
*Start chortling - [[CHORTLE]]<br />
*Start chortling at <person>- [[CHORTLE]] <PERSON><br />
*Stretch - [[STRETCH]]<br />
*Stretch one arm along your side and prop up your head with the other hand - [[POSE]] (from lying position)<br />
*Step aside to have a word with the merchant - [[ORDER]]<br />
*Step onto the <bed, rug, table> - [[STAND]] <BED, RUG, TABLE)<br />
*Step off the <bed, rug, table> - [[STAND]] <BED, RUG, TABLE) (when on same)<br />
*Stifle a yawn - [[YAWN]] <SELF><br />
*Stick out your tongue - [[LICK]]<br />
*Stick out your tongue and let loose with a lound "Thbtbtbtbt" from your lips - [[RASPBERRY]]<br />
*Stick your tongue out at <person/critter> and let loose a lout "Thbtbtbtbt" from your lips - [[RASPBERRY]] <PERSON/CRITTER><br />
*Stride a few steps forward - [[STRIDE]]<br />
*Stride away, moving <direction> - [[STRIDE]] <DIRECTION> (leaving room)<br />
*Stride in - [[STRIDE]] <DIRECTION> (entering room)<br />
*Stride over a few steps towards a <critter/item> - [[STRIDE]] <CRITTER/ITEM><br />
*Stride over to stand before <person> - [[STRIDE]] <PERSON><br />
*Strike a heroic pose - [[POSE]]<br />
*Stumble behind <critter/item> and fall over - [[STUMBLE]] BEHIND <CRITTER/ITEM><br />
*Stumble behind <person> and crash to the ground - [[STUMBLE]] BEHIND <PERSON><br />
*Stumble towards <item> before regaining your balance - [[STUMBLE]] <ITEM><br />
*Strut about - [[STRUT]]<br />
*Strut about arrogantly - [[STRUT]] ARROGANT<br />
*Strut about proudly - [[STRUT]] PROUD<br />
*Stub your toe trying to kick the table - [[KICK]] TABLE (at a private table)<br />
*Suddenly stumble for no apparent reason - [[STUMBLE]]<br />
*Suddenly lose your balance and stumble a bit to the left/right before righting yourself - [[STUMBLE]] LEFT/RIGHT<br />
*Suddenly turn about-face and march a bit in that direction - [[MARCH]] BEHIND <SELF><br />
*Sulk, glowering sullenly at nothing in particular - [[GLOWER]] <SELF><br />
*Survey the area - [[GAZE]] SURVEY<br />
*Sway back and forth - [[SWAY]]<br />
*Sway side to side on your knees - [[SWAY]] (while kneeling)<br />
*Swing <person> out and then spin them right back in - [[SPIN]] <PERSON> (in dance area)<br />
*Swing <person> out and holding her hand high, gracefully twirl her - [[NUDGE]] <PERSON> (in dance area)<br />
*Swim a frew brisk refreshing laps - [[SWIM]]<br />
*Swim closer to <person> - [[SWIM]] <PERSON><br />
*Swoon - [[SWOON]]<br />
{{top}}<br />
<br />
==T==<br />
*Take a bite of <food item> - [[EAT]] <FOOD ITEM><br />
*Take a drink from your <beverage> - [[DRINK]] <BEVERAGE><br />
*Take a few graceful steps backwards - [[SASHAY]] BEHIND <SELF><br />
*Take a few steps in a small circle - [[STRIDE]] <SELF><br />
*Take a few steps to the <left/right> - [[STRIDE]] LEFT/RIGHT<br />
*Take the <item>, gives it a careful examination and hands you some silver for it - [[SELL]] <ITEM><br />
*Take a moment to observe <person/object> - [[OBSERVE]] <PERSON/OBJECT><br />
*Tap <item> - [[TAP]] <ITEM><br />
*Tap <person> lightly on the shoulder - [[TAP]] <PERSON><br />
*Tap yourself on the chest - [[TAP]] <YOURSELF><br />
*Tap your foot impatiently - [[TAP]]<br />
*Tear at your hair with a frantic expression - [[CLUTCH]] <SELF> HAIR<br />
*Tears stream down your cheeks as you clutch your eyes - [[CLUTCH]] <SELF> EYES<br />
*Tense up, beads of sweat glistening on your brow - [[SWEAT]] <SELF><br />
*Thrash around on the floor - [[FLAIL]] (from the lying down position)<br />
*Throw a glorious temper tantrum - [[KICK]] <PERSON> (from lying down position)<br />
*Throw back your head and howl - [[HOWL]]<br />
*Throw back your head and let out a mournful wail of grief - [[GRIEVE]] <SELF> (from a sitting position)<br />
*Throw back your head and roar with laughter - [[LAUGH]] ROAR<br />
*Thump <person> - [[THUMP]] <PERSON><br />
*Thrust your chest out, angrily folding your arms over it - [[FOLD]] ANGRY<br />
*Tickle <person> - [[TICKLE]] <PERSON><br />
*Tighten your grip on <object in right hand> - [[CLENCH]] FIST<br />
*Tighten your grip on <object in right hand> and glance over at <person> - [[CLENCH]] FIST <PERSON><br />
*Tightly flex your muscles and display a tattoo on your <bodypart>- [[CLENCH]] TATTOO<br />
*Tilt your head back - [[TILT]] <YOURSELF><br />
*Tilt your <item in hand> from side to side - [[TILT]] <ITEM IN HAND><br />
*Touch one finger to your lips - [[TOUCH]] <YOURSELF><br />
*Touch <person> - [[TOUCH]] or [[PET]] <PERSON><br />
*Toss a coin up in the air and catch it deftly with the other hand - [[TOSS]] COIN<br />
*Toss your <gem or coin> into the water and then seem to concentrate very hard on something for a moment - [[WISH]] <WHATEVER> (at a wishing well)<br />
*Trace the lines of your tattoo - [[TOUCH]] TATTOO<br />
*Trip over something and land right in front of <person/critter> - [[STUMBLE]] <PERSON/CRITTER><br />
*Trudge a bit to the left/right of <person> - [[TRUDGE]] LEFT/RIGHT <PERSON><br />
*Trudge a bit to your left/right - [[TRUDGE]] LEFT/RIGHT<br />
*Trudge back and forth - [[TRUDGE]]<br />
*Trudge up behind <person/critter> - [[TRUDGE]] BEHIND <PERSON/CRITTER><br />
*Trudge up to <critter> and stare defiantly - [[TRUDGE]] <CRITTER><br />
*Trudge up to <person/item> - [[TRUDGE]] <PERSON/ITEM><br />
*Tuck in your arms and flap like a bird - [[WIGGLE]] ARMS<br />
*Turn an inquisitive ear to <person> - [[LISTEN]] <PERSON><br />
*Turn around - [[TURN]] <SELF><br />
*Turn away, ignoring <person> - [[IGNORE]] <PERSON><br />
*Turn to face <person> - [[TURN]] <PERSON><br />
*Turn to <person> and cheer - [[CHEER]] <PERSON><br />
*Turn towards <person/body of dead person> and render a sharp hand salute - [[SALUTE]] <PERSON/dead person> (hands empty)<br />
*Turn towards <person/body of dead person> and render a sharp hand salute with <item in right hand> - [[SALUTE]] <PERSON/DEAD PERSON> (with item in right hand)<br />
*Try to eat your <inedible object> - [[EAT]] <OBJECT><br />
*Try to grab <person>'s arm, missing by a mile - [[CLUTCH]] <PERSON><br />
*Try to kick the table - [[KICK]] TABLE (at a private table)<br />
*Try to pull <item> - [[PULL]] <ITEM><br />
*Try to pull <person> to their feet - [[PULL]] <NON-STANDING PERSON><br />
*Try to pull <person> towards you - [[PULL]] <STANDING PERSON><br />
*Twiddle your thumbs - [[TWIDDLE]]<br />
*Twitch a bit and contort your face in a lunatic grin - [[GRIN]] INSANE<br />
{{top}}<br />
<br />
==U==<br />
*Unlatch a door- [[UNLATCH]] DOOR<br />
*Unlock the door to <person's> <home> - [[UNLOCK]] <PERSON> <HOME><br />
*Unsettling groan comes from the spirit of <dead person> - [[GROAN]] (while dead)<br />
*Unwrap your bandages - [[UNWRAP]] <BODY PART><br />
*Using a tinderbox from beside the <heatsource>, you light the fuel on its bottom - [[LIGHT]] <HEATSOURCE><br />
*Using a jagged, broken longsword from beside the small firepit, you pull aside the remaining wood and stir up the coals at its bottom - [[STOKE]] <HEATSOURCE><br />
{{top}}<br />
==V==<br />
*Vigorously shake your head - [[WIGGLE]] FACE/HEAD<br />
{{top}}<br />
==W==<br />
*Wail - [[WAIL]]<br />
*Wail eerily - [[WAIL]] (while dead)<br />
*Waggle your fingers at an <item> - [[WAGGLE]] <ITEM><br />
*Waggle your fingers mystically at <dead person> but he remains significantly exempt from the ranks of the living - [[WAGGLE]] <DEAD PERSON><br />
*Waggle your fingers mystically at <stunned person>, but he doesn't come around - [[WAGGLE]] <STUNNED PERSON><br />
*Waggle your fingers mystically at <person>. How nice - [[WAGGLE]] <PERSON><br />
*Waggle your fingers mystically. Ooh...impressive - [[WAGGLE]] <YOURSELF><br />
*Walk behind <item/critter> - [[STRIDE]] BEHIND <ITEM/CRITTER><br />
*Walk over and kick <person> in the shin - [[KICK]] <PERSON><br />
*Walk over and punch <person> - [[PUNCH]] <PERSON><br />
*Walk over to the <bed, wall, table, door> and lean against it - [[LEAN]] <BED, WALL, TABLE, DOOR> (from standing position)<br />
*Walk over to the <bed, wall, table, door> on your knees and lean against it - [[LEAN]] <BED, WALL, TABLE, DOOR> (from kneeling position)<br />
*Walk through the door of <person's> <home> - [[GO]] <PERSON> <HOME><br />
*Wave - [[WAVE]]<br />
*Wave a hand at <item>, dismissing it indifferently - [[DISMISS]] <ITEM><br />
*Wave a hand at <person>, dismissing him indifferently - [[DISMISS]] <PERSON><br />
*Wave at <person> - [[WAVE]] <PERSON><br />
*Waves at <person> and invite them to sit at your table - [[INVITE]] <PERSON><br />
*Wave your hand in a dismissive gesture - [[DISMISS]]<br />
*Weep gently, trying to smile through your tears- [[CRY]] GENTLE<br />
*Weep piteously, sniffling through your tears - [[CRY]] PITY<br />
*Weep softly, quiet tears falling from your eyes - [[CRY]] SOFT<br />
*Weep softly, shedding solemn tears of mourning - [[CRY]] MOURNING<br />
*Whimper - [[WHIMPER]]<br />
*Whine - [[WHINE]]<br />
*Whistle a complicated ditty - [[WHISTLE]] (if you are a bard)<br />
*Whistle tunelessly - [[WHISTLE]] (if you aren't a bard)<br />
*Wiggle your ears - [[WIGGLE]] EARS<br />
*Wiggle your eyebrow - [[WIGGLE]] EYEBROW<br />
*Wiggle your fingers - [[WIGGLE]] FINGERS<br />
*Wiggle your nose - [[WIGGLE]] NOSE/<PERSON><br />
*Wince - [[WINCE]]<br />
*Wink - [[WINK]]<br />
*Wink and flash a sly grin - [[GRIN]] SLY<br />
*Wink at <person> - [[WINK]] <PERSON><br />
*Wipe the sweat from your brow - [[SALUTE]] <YOURSELF><br />
*With a fluid whirl, you plant a <polearm> firmly into the ground near <person> and jerk the weapon sharply sideways - [[TRIP]] <PERSON> (with polearm in hand)<br />
*With a sudden look of surprise, you quickly backpedal away from <object> - [[PEDAL]] <OBJECT><br />
*Work your fingers under your <head covering> and scratch your head - [[SCRATCH]] HEAD (while wearing head covered)<br />
*Work your way into <armor> - [[WEAR]] <ARMOR><br />
*Wring your hands - [[HOLD]] <YOURSELF> or [[CLUTCH]]<br />
*Wrinkle your nose - [[GAZE]] <YOURSELF><br />
{{top}}<br />
<br />
==Y==<br />
*Yawn - [[YAWN]]<br />
*Yelp - [[YELP]]<br />
{{top}}<br />
<br />
[[Category:Verbs| ]]<br />
[[Category:Guides]]<br />
[[Category:Lists]]</div>CALAELhttps://gswiki.play.net/index.php?title=Constitution&diff=146118Constitution2021-03-21T10:39:12Z<p>CALAEL: </p>
<hr />
<div>{{ stat<br />
| type=Physical<br />
| prime=[[Warrior]]<br />
| aelotoi=-<br />
| bgnome=+10<br />
| delf=-5<br />
| dwarf=+15<br />
| elf=-<br />
| erithian=+10<br />
| fgnome=+10<br />
| giant=+10<br />
| helf=-<br />
| halfling=+10<br />
| hkrol=+10<br />
| human=-<br />
| sylvan=-<br />
}}<br />
<br />
'''Constitution''' is a physical [[stat]]. Constitution is generally a measure of how hardy a [[character]] is.<br />
Constitution is a factor in determining maximum hitpoints, maximum [[stamina]], resistance to critical hits, and resistance to disease.<br />
{| width=60%<br />
|- valign=top<br />
| width = 30% |<br />
* Maximum [[hitpoint]]s<br />
* Starting [[hitpoint]]s<br />
* Resistance to [[critical]] hits<br />
| width = 30% |<br />
* [[Encumbrance]]<br />
* Resistance to [[diseased|disease]]<br />
|}<br />
<br />
<br />
== Critical Padding ==<br />
<br />
A constitution bonus less than zero does not confer negative critical padding.<ref>Citation needed</ref> The following table shows the relationship of constitution bonus to critical padding.<br />
<br />
{|<br />
|<br />
:{| {{prettytable|1=text-align:center; width:100%; margin-left:0px;}}<br />
!align=right style="width:240px;"|Constitution Bonus||0||5||10||15||20||25||30||35||40||45||50<br />
|-<br />
!align=right|Critical Padding<br />
|0||1||2||3||4||5||6||7||8||9||10<br />
|}<br />
|}<br />
<br />
<br />
== Hitpoints ==<br />
{{Main|Hitpoint}}<br />
A character's constitution governs the max amount of [[HP]] that can be achieved by training in [[Physical Fitness]].<br />
Maximum hitpoints are determined by adding the race value to the constitution bonus (further modified by race) of a character.<br />
{{Hitpoints by race}}<br />
<br />
==Items and spells to boost Constitution==<br />
*[[Vigor]]<br />
*[[Constitution crystal]]<br />
<br />
== References ==<br />
*[http://www.play.net/gs4/info/stats.asp#constitution Stats: Constitution], on Play.net<br />
<br />
{{Statistic}}</div>CALAELhttps://gswiki.play.net/index.php?title=Ithzir_Armor&diff=119138Ithzir Armor2019-08-19T21:36:39Z<p>CALAEL: </p>
<hr />
<div>{{TOCright}}<br />
'''Ithziri armor''' is a combat script that is found on armor which provides several useful benefits. First introduced during [[Ebon Gate 2013]], the armor is not sold off the shelf. The armor has only been obtainable in the past by merchants offering to add it to existing armor. This service is very rare to be seen done.<br />
<br />
Starting in August 2017, [[automated unlocking certificate]]s were sold in the high end services shop at [[Duskruin Arena]] on a limited basis in the form of an [[#Unlocking Epistle|epistle]].<br />
<br />
==Unlock Tiers==<br />
Ithziri armor consists of four different trees that can be unlocked to gain additional benefit. When unlocking is offered, it is typically for a single unlock. The armor has a total of 16 unlocks available, but is limited to 9 total unlocks max.<br />
<br />
Base functionality of the armor includes:<br />
* 3 charges / day<br />
* Each unlock increases max daily armor charges by 1<br />
* Tier 0 Escape Flare<br />
<br />
===Flare Chance Tree===<br />
{| class="wikitable"<br />
! Tier<br />
! Chance<br />
|-<br />
| Tier 0<br />
| 20%<br />
|-<br />
| Tier 1<br />
| 35%<br />
|-<br />
| Tier 2<br />
| 50%<br />
|-<br />
| Tier 3<br />
| 65%<br />
|-<br />
| Tier 4<br />
| 80%<br />
|-<br />
|}<br />
<br />
===Status Condition Tree===<br />
{| class="wikitable"<br />
! Tier<br />
! Description<br />
! Charges Used<br />
|-<br />
| Tier 1<br />
| Remove one random condition from the following list when the armor's escape ability triggers: stunned, prone/sitting/kneeling, blind.<br />
| 1<br />
|-<br />
| Tier 2<br />
| Add web, bind, and rooted to the list of potential conditions in Tier 1.<br />
| 1<br />
|-<br />
| Tier 3<br />
| Manually invoke [[BESEECH]] the status clear ability to manually remove a random condition, adding sleep, poison, and disease to the above.<br />
| 2<br />
|-<br />
| Tier 4<br />
| Manually invoke [[BESEECH]] the status clear ability to remove ALL of the above conditions.<br />
| 3<br />
|-<br />
|}<br />
<br />
===Healing Tree===<br />
{| class="wikitable"<br />
! Tier<br />
! Description<br />
! Charges Used<br />
|-<br />
| Tier 1<br />
| Manually (SHRUG) invoke to heal an amount HPs equal to 50% of max health.<br />
| 2<br />
|-<br />
| Tier 2<br />
| Tier 1 + reduce all bleeding effects by half, rounding down.<br />
| 2<br />
|-<br />
| Tier 3<br />
| Tier 2 + reduce severity of worst injury by 1 rank (does not heal scars).<br />
| 3<br />
|-<br />
| Tier 4<br />
| Tier 2 + reduce severity of all injuries by 1 rank (does not heal scars).<br />
| 3<br />
|-<br />
|}<br />
<br />
===Charges-Escape Tree===<br />
{| class="wikitable"<br />
! Tier<br />
! Description<br />
! Charges Used<br />
|-<br />
| Tier 1<br />
| Additional 3 max charges to the armor<br />
| n/a<br />
|-<br />
| Tier 2<br />
| Adds a short-duration sanctuary effect (90 seconds) to the arrival room upon a triggered escape.<br />
| 1<br />
|-<br />
| Tier 3<br />
| Triggered escape ability takes player to safe room.<br />
| 2<br />
|-<br />
| Tier 4<br />
| Escape ability can be manually triggered (SLAP) to escape to safe room. A new exit from the room will take the player to a local fog location.<br />
| 3<br />
|-<br />
|}<br />
<br />
==Analyze==<br />
<pre{{log2}}><br />
You analyze your leathers and sense that the item is largely free from merchant alteration restrictions.<br />
<br />
The creator has also provided the following information:<br />
This leathers offers a chance to interrupt an attack when you are stunned, webbed, rooted, immobilized, unconscious, or prone.<br />
This is Base armor, and will fire up to 9 times per day to move you in a random direction. It has special messaging for WEAR, REMOVE, and CLEAN.<br />
It can be altered freely, within normal armor altering guidelines. Because some of the messaging refers to buckles and straps, nothing that completely conflicts with that concept should be done.<br />
<br />
This leathers is at unlock level 3.<br />
<br />
Flare Chance Tree: Tier 0<br />
Status Condition Tree: Tier 2<br />
Healing Tree: Tier 0<br />
Charges / Escape Tree: Tier 1<br />
<br />
You can tell that the leathers is as light as it can get.<br />
</pre><br />
<br />
==Verbs==<br />
<br />
==Unlocking Epistle==<br />
;Analyze (the analyze will change as it is turned)<br />
<pre{{log2}}><br />
You analyze your Ithzir Armor epistle and sense that the item is largely free from merchant alteration restrictions.<br />
<br />
The creator has also provided the following information:<br />
<br />
Your epistle is used to unlock the potential of things held in your other hand.<br />
<br />
An Ithzir Armor epistle will unlock one tier on Ithzir armor's {Tree Name} Tree. TURN the epistle to change the tree to be unlocked.<br />
<br />
You need only RAISE your epistle while holding a compatible piece of equipment in your other hand.<br />
<br />
Your epistle may not be altered or changed in any way.</pre><br />
;Usage (epistle in right hand, armor in left)<br />
<pre{{log2}}><br />
>turn epis<br />
You deftly turn an Ithzir Armor epistle, and change it to the Flare Chance Tree. RAISE the epistle to unlock this tree.<br />
>turn epis<br />
You deftly turn an Ithzir Armor epistle, and change it to the Status Condition Tree. RAISE the epistle to unlock this tree.<br />
>turn epis<br />
You deftly turn an Ithzir Armor epistle, and change it to the Healing Tree. RAISE the epistle to unlock this tree.<br />
>turn epis<br />
You deftly turn an Ithzir Armor epistle, and change it to the Charge/Escape Tree. RAISE the epistle to unlock this tree.<br />
<br />
>raise my epis<br />
><br />
'''Are you sure you would like to use your epistle to unlock your armor? This will consume your epistle and is irreversible.<br />
'''[Please use this command again within 30 seconds to CONFIRM.]<br />
>raise my epis<br />
As you raise your epistle up, a set of {armor} glows slightly. Your {armor}'s Escape Tree has been unlocked to the next tier. [Unlock Status: 1/4]<br />
Your epistle crumbles to dust.</pre><br />
<br />
==See Also==<br />
*[[/saved posts|Saved posts]]<br />
<br />
[[Category: Armor Enhancements]]<br />
[[Category: Item Scripts]]<br />
[[Category: Functional Scripts]]<br />
[[Category: Automated Unlocking Certificates]]</div>CALAELhttps://gswiki.play.net/index.php?title=Spiritual_Lore,_Religion&diff=115261Spiritual Lore, Religion2019-04-07T23:31:46Z<p>CALAEL: Update Divine Fury benefit to reflect recent change</p>
<hr />
<div>This lore represents knowledge and understanding of the doctrine and principles of the [[Arkati]] pantheon, in general. [[Cleric]]s and [[paladin]]s with advanced training in this skill will have a focus on the doctrine and principles of the deity with which they are aligned, and will experience an improved ability to channel spiritual power from their patron deity.<br />
<br />
==Deity Title Display==<br />
The ability for clerics and paladins to show the deity they have chosen via {{mono|[[CONVERT]]}} is unlocked at 40 ranks of Religion Lore. It has to be enabled via {{mono|[[SET]] ShowDeityTitle ON}}.<br />
<br />
== [[Cleric Base]] ==<br />
*'''[[Prayer of Holding (301)]]'''<br />
:Religion increases the effectiveness of this spell on a successful warding.<br />
<br />
*'''[[Smite (302)]]'''<br />
:Religion grants and increases the chance for an infusion of extra damage. The chance is approximately (Religion bonus/10)%.<br />
<br />
*'''[[Holy Bolt (306)]]'''<br />
:Thirty ranks of Religion allows Holy Bolt to cause an acidic degeneration in undead targets when hit.<br />
<br />
*'''[[Well of Life (308)]]'''<br />
:Religion increases the chance that you will discover the CONVERT status of a corpse you link to.<br />
<br />
*'''[[Blinding (311)]]'''<br />
:Religion increases the chance that a target warded with an endroll of at least 120 will be forced to kneel. Every three ranks of Religion increase the chance by 1%.<br />
<br />
*'''[[Fervent Reproach (312)]]'''<br />
:Training in Religion increases the number of damage cycles this spell causes.<br />
<br />
*'''[[Censure (316)]]'''<br />
:Training in Religion allows Censure to hit more targets, starting with one additional target (five total) at five ranks and reaching sixteen additional targets (20 total) at 200 ranks. This is a seed 5 Lore Summation (see the [[Summation Chart]]).<br />
<br />
*'''[[Divine Fury (317)]]'''<br />
:Training in Religion provides a chance for a third cycle of critical damage. The chance is ((Religion ranks)/1.5)%.<br />
<br />
*'''[[Holy Receptacle (325)]]'''<br />
:Religion ranks are required to use the five tiered effects of Holy Receptacle:<br />
<br />
::*Tier 1, Silver to Gold: 10 ranks<br />
::*Tier 2, Brimstone: 15 ranks<br />
::*Tier 3, Nexus: 20 ranks<br />
::*Tier 4, Chrism: 25 ranks<br />
::*Tier 5, Intercession: 30 ranks<br />
<br />
*'''[[Ethereal Censer (320)]]'''<br />
:Religion increases the strength of the offensive maneuver attack and the chance of a reduced cooldown.<br />
<br />
*'''[[Prayer of Communion (330)]]'''<br />
:Training in Religion increases the chance that you will successfully form a link with your god. The increase is 2% per seed 6 summation.<br />
<br />
*'''[[Divine Wrath (335)]]'''<br />
:Religion increases the critical damage.<br />
<br />
*'''[[Miracle (350)]]'''<br />
:Religion allows multiple Miracles per 24 hour period. At 60, 125, and 195 ranks of Religion, the cleric gains the ability to use Miracle one additional time per day.<br />
<br />
== [[Paladin Base]] ==<br />
<br />
*'''[[Higher Vision (1610)]]'''<br />
:Training in Religion increases the DS bonus provided by this spell, beginning with +1 additional DS at 5 ranks and reaching +16 additional DS at 200 ranks. This is a seed 5 summation.<br />
<br />
*'''[[Aura of the Arkati (1614)]]'''<br />
:Training in Religion increases the percentage DS penalty applied by this spell. An additional 1% penalty is applied at 5/11/18/24/30 ranks. In addition, affected targets will suffer a 5% penalty to their [[Evade]], [[Block]], and [[Parry]] chances, with the penalty increasing by 1% per seed 4 summation of Spiritual Lore, Religion.<br />
<br />
*'''[[Divine Strike (1615)]]'''<br />
:Training in Religion increases the chance to force the target to kneel by 2% per rank, reaching a maximum bonus of 50% additional chance to kneel at 25 ranks.<br />
<br />
*'''[[Zealot (1617)]]'''<br />
:Training in Religion increases the AS bonus and reduces the DS penalty provided by this spell. The benefit starts with +1 at 1 rank and reaches +19 at 190 ranks. This is a seed 1 summation.<br />
<br />
*'''[[Crusade (1618)]]'''<br />
:Training in Religion adds the chance of a potential [[Holy Damage|deity-specific]] [[flare]] to occur after the attack.<br />
<br />
*'''[[Faith Shield (1619)]]'''<br />
:Training in Religion increases the TD boost of this spell. The benefit is 3% per step of a seed 5 summation, to a maximum of +24 at 68 ranks.<br />
<br />
*'''[[Judgment (1630)]]'''<br />
:Training in Religion increases the chance to force the target to kneel by 2% per rank, reaching a maximum bonus of 50% additional chance to kneel at 25 ranks.<br />
<br />
*'''[[Divine Word (1640)]]'''<br />
:Training in Religion allows the paladin to raise multiple times per day. 20 ranks allows two raises per day, and 40 ranks allows three.<br />
<br />
*'''[[Divine Incarnation (1650)]]'''<br />
:Training in Religion increases the amount of damage dealt by INCARNATE SMITE +1 per rank using a seed 5 summation. <br />
:Training in Religion increases the percentage of the target's stance that is ignore by INCARNATE ONSLAUGHT by 1% using a (seed 1 * 2) summation.<br />
<br />
== Related Links ==<br />
*[[Spiritual Lore]]<br />
*[[Spiritual Lore, Blessings]]<br />
*[[Spiritual Lore, Summoning]]<br />
*[[Lore chart]] <br />
<br />
[[Category:Lores]]</div>CALAELhttps://gswiki.play.net/index.php?title=Melgorehn%27s_Retreat&diff=86861Melgorehn's Retreat2017-02-06T21:22:50Z<p>CALAEL: </p>
<hr />
<div>'''Melgorehn's Retreat''' is a [[SimuCoin private property]] located on Lake Eonak, near [[Wehnimer's Landing]].<br />
<br />
Calael owns the home, and keeps it open to the public most of the time.<br />
<br />
[[Category:SimuCoin Private Properties]]</div>CALAELhttps://gswiki.play.net/index.php?title=Melgorehn%27s_Retreat&diff=86859Melgorehn's Retreat2017-02-06T21:19:42Z<p>CALAEL: </p>
<hr />
<div>'''Melgorehn's Retreat''' is a [[SimuCoin private property]] located on Lake Eonak, near [[Wehnimer's Landing]].<br />
<br />
Calael owns the home, and keeps it open to the public most of the time. Lich room ID 24501.<br />
<br />
[[Category:SimuCoin Private Properties]]</div>CALAELhttps://gswiki.play.net/index.php?title=Melgorehn%27s_Retreat&diff=86858Melgorehn's Retreat2017-02-06T21:18:08Z<p>CALAEL: Created page with "'''Melgorehn's Retreat''' is a SimuCoin private property located on Lake Eonak, in the shadow of Melgorehn's Reach. Calael owns the home, and keeps it open to the public..."</p>
<hr />
<div>'''Melgorehn's Retreat''' is a [[SimuCoin private property]] located on Lake Eonak, in the shadow of Melgorehn's Reach.<br />
<br />
Calael owns the home, and keeps it open to the public most of the time. Lich room ID 24501.<br />
<br />
[[Category:SimuCoin Private Properties]]</div>CALAELhttps://gswiki.play.net/index.php?title=Briarmoon_Cove_2016&diff=74422Briarmoon Cove 20162016-02-06T01:50:59Z<p>CALAEL: /* Resources */</p>
<hr />
<div><div class="alert alert-info"><center>'''[https://twitter.com/GemStoneIV Follow Gemstone IV on Twitter] for merchant announcements during Briarmoon Cove.<br><br><big>[[Briarmoon Cove Shop List]]</big></center></div><br />
{{TOCright}}<br />
{| {{prettytable}}<br />
! Instance||Opening Date||Closing Date<br />
|-<br />
| Prime||February 4, 2016 @ 9pm||February 7, 2016 @ 9pm<br />
|-<br />
| Platinum||February 11, 2016 @ 9pm||February 17, 2016 @ 9pm<br />
|}<br />
<br />
==Resources==<br />
* [http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Briarmoon%20Cove/view?beginning_post_id=1&ending_post_id=113&page=1 Officials Folder]<br />
* [http://blast.aim.com/join/ZWcyMDEzcHJpbWUtMDVsbGgwYnFuQGJsYXN0LmFpbS5jb20 Join the GS4 Festival AIM Blast Chat]<br />
* [[Briarmoon Cove Shop List]] (and map)<br />
<br />
==Entrances==<br />
<br />
In order to enter, make sure you have the orb in hand.<br />
<br />
* Icemule Trace - Icemule Temple, Foyer<br />
* River's Rest - River Road<br />
* Solhaven - Liabo Plaza<br />
* Ta'Illistim - Shimmarglin Var<br />
* Ta'Vaalor - Amaranth Court<br />
* Teras Isle (Kharam-Dzu) - Vaalin Street, Temple District<br />
* Wehnimer's Landing - Town Square, Southeast<br />
* Zul Logoth - Hall of Arches<br />
* Four Winds Isle - Oleander and Daisy<br />
<br />
==Announced Raffles and Services==<br />
===GM Posted Schedule===<br />
{| {{prettytable}}<br />
|-bgcolor="lightblue"<br />
! Raffle Item||Major/Minor||Date/Time<br />
|-<br />
| Tedra's Private Property||MAJOR||Thursday, 10:00 pm EST<br />
|-<br />
| Ithzir Unlocks (5)||MAJOR||Thursday, 11:00 pm EST<br />
|-<br />
| Custom Disk Changers||Minor||Friday, 4:30 PM EST<br />
|-<br />
| Enhancive Dachres (3)||MAJOR||Friday, 7:00 pm EST<br />
|-<br />
| Public Voln Armor Unlocks||MAJOR||Friday, 7:30 pm EST<br />
|-<br />
| Forest Armor Raffle||MAJOR||Friday, 8:00 pm EST<br />
|-<br />
| Bittle's Frosting Raffle||Minor||Friday, 9:00 pm EST<br />
|-<br />
| Shield size changing||MAJOR||Friday, 9:30 pm EST<br />
|-<br />
| Armor AsG changing||MAJOR||Friday, 10:00 pm EST<br />
|-<br />
| Garli's Jewelry Raffle||MAJOR||Friday, 11:00 pm EST<br />
|-<br />
| Ithzir unlocks (5)||MAJOR||Saturday, 9:30 am EST<br />
|-<br />
| Garli's Jewelry Raffle||MAJOR||Saturday, 11:30 am EST<br />
|-<br />
| Unlock Garli Jewelry||Minor||Saturday, 12:00 pm EST<br />
|-<br />
| VOLN ONLY Voln Armor Unlocks||MAJOR||Saturday, 12:30 pm EST<br />
|-<br />
| Bittle's Frosting Unlocks||Minor||Saturday, 4:00 pm EST<br />
|-<br />
| Enhancive Dachres (3)||MAJOR||Saturday, 7:00 pm EST<br />
|-<br />
| Forest Armor Unlocks to T2||Minor||Saturday, 9:30 pm EST<br />
|-<br />
| Custom Perfumes||Minor||Saturday, 10:00 pm EST<br />
|-<br />
| Enchanting||MAJOR||Saturday, 10:30 pm EST<br />
|-<br />
| Forest Armor Unlocks to T3||Minor||Sunday, 11:00 am EST<br />
|-<br />
| Enhancive Dachres (4)||MAJOR||Sunday, 12:00 pm EST<br />
|}<br />
===Schedule with Info & Links===<br />
{| {{prettytable}}<br />
!TYPE !!SERVICE !!ADDITIONAL<br>INFO !!SCHEDULE<br />
|-<br />
|rowspan="15"|'''MAJOR'''|| Custom Spell Preps (delayed service)||||<br />
|-<br />
|rowspan="2"|Ithzir Unlocking ||rowspan="2"|Add/unlocking of a single tree by one level. Armor cannot be worked on more than once. 10 slots total.<br>Variable cost, minimum of 500k. [http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Briarmoon%20Cove/view/390 Update] by GM Haliste|| 2/4 - 11pm, 5 winners<br />
|-<br />
| 2/6 - 9:30am, 5 winners<br />
|-<br />
|rowspan="2"|Voln Unlocking||rowspan="2"|Raffle<br>1 unlock from tier 3 to 4 (voln members only)<br>2 unlocks from tier 2 to tier 3 (1 voln members only)<br>3 unlocks from tier 1 to tier 2 (1 voln members only)<br>5 slots for adding voln to existing armor (2 voln members only)<br>[http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Briarmoon%20Cove/view/428 Information] provided by GM Mazreth|| 2/5 - 7:30pm<br />
|-<br />
| 2/6 - 12:30pm, VOLN ONLY<br />
|-<br />
| Enchanting (some limitations; variable cost)|| 7 slots for items with a final enchant up to +40 and weighting/padding less than or equal to 10 points (heavy).<br>2 slots for items with a final enchant up to +45 and weighting/padding less than or equal to 10 points (heavy).<br>1 slot for an item with a final enchant up to +50 and weighting/padding less than or equal to 15 points (exceptional).<br>More [http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Briarmoon%20Cove/view/210 information] provided by GM Tamuz|| 2/6 - 10:30pm<br />
|-<br />
|rowspan="3"|Enhancive Adding via Dahcre (500k)||rowspan="3"|Raffle for 10 winners, 10k Ticket<br>Additional cost for service is 500k<br>[http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Briarmoon%20Cove/view/442 Information] on available Dachres provided by GM Flannihan|| 2/5 - 7pm, 3 winners<br />
|-<br />
| 2/5 - 7pm, 3 winners<br />
|-<br />
| 2/6 - 12pm, 4 winners<br />
|-<br />
| [http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Briarmoon%20Cove/view/511 Shield Size Changing]<br>(some limitations; variable cost)|| One modification per shield. No non-fluff scripts can be on the shield.<br>[http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Briarmoon%20Cove/view/185 Info] provided by GM Liia|| 2/5 - 9:30pm<br />
|-<br />
| Armor AsG Changing<br> (some limitations; variable cost)|| Changes only in the same AG. Only one modification per set of armor. No non-fluff scripts.<br>[http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Briarmoon%20Cove/view/185 Info] provided by GM Liia|| 2/5 - 10pm<br />
|-<br />
|rowspan="2"|Garli Jewelry (Fully unlocked)||rowspan="2"|Raffle, 100k Ticket<br>Item provided || 2/5 - 11pm<br />
|-<br />
| 2/6 - 11:30am<br />
|-<br />
| Forest Armor (Fully unlocked)||Raffle for 2 winners, 100k Ticket<br>Item provided|| 2/5 - 8pm<br />
|-<br />
| Tedra's Property Raffle|| Auction|| 2/4 - 10pm<br />
|-<br />
|rowspan="18"|'''MINOR'''|| Custom EZScripts<br>(delayed service)|| ||<br />
|-<br />
| Custom Signature Verbs<br>(delayed service)|| ||<br />
|-<br />
| [http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Briarmoon%20Cove/view/508 Custom Perfumes<br>(delayed service)]|| || 2/6 - 10pm<br />
|-<br />
| Fluff Script Swaps|| ||<br />
|-<br />
| Pocket Adding<br>(some limitations apply)|| Size will be determined by where item is worn, similar to how a glove can't hold as much as a backpack.<br>The merchant will be able to answer specific questions at the time of the service.<br>[http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Briarmoon%20Cove/view/185 Info] provided by GM Liia||<br />
|-<br />
| Make Locked Pocketed Items Closeable|| ||<br />
|-<br />
| Lockpick Bracer Unlocking<br>(From OTS to T1)|| ||<br />
|-<br />
| Adventure Clothing Unlocking|| ||<br />
|-<br />
| Enhancive Permanence||One per account<br>[http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Briarmoon%20Cove/view/185 Info] provided by GM Liia|| <br />
|-<br />
| Script Removal|| ||<br />
|-<br />
| Custom Disk Changer||[http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Briarmoon%20Cove/view/204 By GM Kynlee]|| 2/5 - 4:30pm<br />
|-<br />
| [[Shock_Weapon|Shock Lancestaff]] Unlocking||No more than one upgrade per person/per lance.<br>[http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Briarmoon%20Cove/view/185 Info] provided by GM Liia||<br />
|-<br />
| Bittle's Unlimited Frosting|| Raffle, 20k Ticket|| 2/5 - 9pm<br />
|-<br />
| Garli Jewelry Unlock|| T1 to T2, 50k Cost|| 2/6 - 12pm<br />
|-<br />
| Bittle's Frosting Alters|| Changing frosting flavors/altering frosting tips, 10k Cost|| 2/6 - 4pm<br />
|-<br />
|rowspan="2"|Forest Armor Unlocks||T1 to T2, 50k Cost|| 2/6 - 9:30pm<br />
|-<br />
| 5 from T2 to T3, 100k Cost<br>5 from T1 to T3, 1 mil Cost|| 2/7 - 11am<br />
|-<br />
| Unlimited keg||Raffle for 2 Winners ||<br />
|}<br />
<br />
==Teasers==<br />
===Chiseled===<br />
Possibly a new game that allows for a chance to win prizes based on ice sculptures and how well they are created. Originally announced in the Briarmoon Cove [http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Briarmoon%20Cove/view/149 official folder].<br />
<br />
===Forest Armor===<br />
The shop that sells this can only be reached by going through a quest in Kotwynn Forest (Quest information provided [http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Briarmoon%20Cove/view/181 here]). [[Forest_Armor_(saved_post)|Forest armor]] has several tiers to unlock and offers mechanical benefits that only work outdoors. Original posts made in the Briarmoon Cove [http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Briarmoon%20Cove/view/129 official folder].<br />
<br />
===Garli Jewerly===<br />
[[Garli_jewelry_(saved_posts)|Jewelry]] items that hold gems found in a pile with a pull for a specified amount of coins. The process is similar to [[Fusion]] but works differently. Originally posted in the Briarmooon Cove [http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Briarmoon%20Cove/view/9 official folder].<br />
<br />
===Prestige Champagne===<br />
Drink like its 5999 with these fun champagne bottles, teased by [http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Briarmoon%20Cove/view/216 GS4-Sindin].<br />
<br />
===Snowball Satchels===<br />
[[Snowball_satchel_(saved_post)|Snowball satchels]] allow one to gather snowballs and store them for a friendly fight later on. Five fully unlocked satchels will be made available and grant the ability to generate a snowfield once a day to the owner. Initial teaser information can be found [http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Briarmoon%20Cove/view/165 here].<br />
<br />
===Souvenir===<br />
A single slot gold ring holder will be given to attendees with special messaging exclusive to Briarmoon Cove which will allow everyone the chance to upgrade it to 2-slots via limited service as mentioned [http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Briarmoon%20Cove/view/195 here] by GM Galene.<br />
<br />
==Saved Posts==<br />
===A Letter From The Mayor of Briarmoon Cove===<br />
Originally posted in the [http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Briarmoon%20Cove/view/110 Briarmoon Cove Official Folder]<br />
<pre{{log2}}><br />
Prospective Attendees,<br />
<br />
At the frigid and blustery mouth of the Olbin River lies our beautiful port city of Briarmoon Cove, cozily nestled among snow-covered craggy cliffs and deep caverns. While easily reached by traders and merchants arriving from the sea, those approaching from the inland trails are met with unforgiving environmental hazards and a harsh, nearly inaccessible terrain, making travel to this area largely unpleasant. Briarmoon Cove has remained a mostly secluded haven for seafaring traders and merchants because of such limited land access... until now!<br />
<br />
The Chronomages, having become increasingly interested in merchant trade opportunities within Elanthia, have invested significant efforts and research in devising alternative methods to expand their reaches in goods transportation. Olthos Demache, a Chronomage well-known for his diverse knowledge of time travel and obscure methods to overcome restrictive challenges, sent a brief missive explaining their interest in the aggregation.<br />
<br />
"The limitations of terrain and weather severely inhibit the ability to move goods from one town to another, resulting in lost income for that town and its merchants. With our assistance, towns may be eligible to experience and benefit from a vast new system, which we are promoting and scouting for here at Briarmoon Cove. We want to keep our eye on potential locations, so we will be appraising what they have to offer at the festivities of this groundbreaking event."<br />
<br />
As the mayor of Briarmoon Cove, and the appointed ambassador for the festival, I welcome you all to join us in celebrating this worldly gathering of artisans. We have brought delegates from all across Elanthia to our seaside retreat, and they will be marketing quintessential offerings from their homelands. Be sure to stop by all of the shops from each represented area, as you will find a vast assortment of commodities, both unique and familiar. Some are even exclusive to Briarmoon Cove.<br />
<br />
The residents of our town have been preparing for the much-anticipated arrival of visitors, and attendees will be able to experience such things as stunning coastal views of the night sky, street performers, ice sculpting areas, the Lighthouse Pub (best known for its warming spirits), the traveling airship known as The Revenge, and over twenty exclusive shops with wares from Icemule Trace to Ta'Illistim! We hope to see you all in a little over two weeks.<br />
<br />
Briarmoon Cove awaits!<br />
<br />
- Isabriel Fain<br />
Mayor of Briarmoon Cove<br />
</pre><br />
<br />
===Admission to Briarmoon Cove===<br />
Originally posted by '''GM Liia''' on the [http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Briarmoon%20Cove/view/153 Officials].<br />
<pre{{log2}}><br />
Things will be heating up in the frosty town of Briarmoon Cove! For this event, we're trying something new. Instead of buying a ticket through the box office, anyone who wishes to visit the festival will buy a luminescent silver-gold orb from the Simucoin shop. This item will allow you to be transported via magical portal to the festival venue. Once you enter the portal, the orb will "lock" onto whatever character uses it, so there are no "admit all" options for this event (though it's something we can look into for future events, if the interest is there). <br />
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The cost of the orb will be 3250 Simucoins. Orbs will likely show up in the box office before the event opens, but will not be made available to purchase until opening day. We don't want anyone losing orbs! The orbs will NOT be limited, so there's no need to worry about getting it early.<br />
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Thanks to SGM Sleken for his hard work on the new entry mechanics! <br />
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~Liia<br />
APM, Events & World Development<br />
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Additional information provided by '''GM Sleken''' on the [http://forums.play.net/forums/GemStone%20IV/Quests%60Sagas%60Events/Briarmoon%20Cove/view/162 Officials].<br />
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Just to re-iterate on the original announcement post...The orb locks (attunes) to the character that uses it. <br />
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So...<br />
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Q: Can I buy an orb and then give it to someone else?<br />
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A: Yes, as long as you haven't used it. <br />
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Q: Could I buy orbs and drop them everywhere?<br />
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A: Sure, Mr/Mrs Moneybags. <br />
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Q: Is the orb really only good for one character for this event?<br />
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A: Yes, just the one. One is the loneliest...I'll stop.<br />
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Q: Would these orbs be good for future runs of this event (if they happen)?<br />
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A: No. This event only. Plan accordingly.<br />
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Q: Will these orbs work for other events like Ebon Gates's'es?<br />
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A: No. <br />
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Q: Does this fix that annoying feature of buying a box office ticket and having to log out and back in to get that ticket to show?<br />
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A: Oh yes, it does. It VERY MUCH fixes that issue. <br />
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SGM Sleken<br />
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[[Category:Pay Events]]</div>CALAEL