https://gswiki.play.net/api.php?action=feedcontributions&user=FIREPHOENIX&feedformat=atomGemStone IV Wiki - User contributions [en]2024-03-29T09:15:47ZUser contributionsMediaWiki 1.39.5https://gswiki.play.net/index.php?title=Gaudy_phantasmic_conjurer&diff=215376Gaudy phantasmic conjurer2024-03-18T00:48:33Z<p>FIREPHOENIX: /* Other Information */</p>
<hr />
<div><br />
{{stub}}<br />
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --><br />
| picture = <br />
| level = 106 <!-- This will also be used at the end of the page in the Near level creature template --><br />
| family = Ghost <!-- Add creature to family page subcategory/list, which will be linked on preview/save --><br />
| type = Biped <!-- Creature body type --><br />
| otherclass = Non-corporeal undead <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --><br />
| area = Moonsedge <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --><br />
| bcs = Yes <!-- All new creatures are BCS --><br />
| hitpoints = 325<br />
| roundtime = <!-- Creature speed --><br />
}}<br />
<br />
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --><br />
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --><br />
| PAA = <br />
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --><br />
| BTA = <br />
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --><br />
| WDA = <br />
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --><br />
| MN1 = <!-- Combat Maneuvers insert up to MN10 --><br />
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --><br />
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --><br />
}}<br />
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --><br />
| asg = 1N <!-- Insert asg # and template will automatically convert to include type of armor --><br />
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --><br />
| Melee = ? <br />
| Ranged = ?<br />
| Bolt = ?<br />
| UDF = ?<br />
| BarTD = ?<br />
| CleTD = ?<br />
| EmpTD = ?<br />
| PalTD = ?<br />
| RanTD = ?<br />
| SorTD = 558<br />
| WizTD = ?<br />
| MjETD = ?<br />
| MnETD = ?<br />
| MjSTD = ?<br />
| MnSTD = ?<br />
| MnMTD = ? <br />
| DSP1 = Prismatic Guard (905) <!-- Defensive spells insert up to DSP15, they will automatically link --><br />
| DSP2 = Melgorehn's Aura (913)<br />
| DSP3 = Wizard's Shield (919)<br />
| DSP4 = Mage Armor (520)<br />
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --><br />
}}<br />
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --><br />
{{Creature treasure<br />
| coins = Yes<br />
| magic items = Yes<br />
| gems = Yes<br />
| boxes = Yes<br />
| other = ?<br />
| skin = None<br />
}}<br />
{{Creature end}}<br />
<pre{{log2|margin-right=26em}}>A pale, silver-blue aura wavers around the phantasmic conjurer's form, muting the hues of his brightly colored robes. Though insubstantial, the garments' hues are a loud clash of vibrant reds and strident greys. On his head, he wears a jaunty cap adorned with a flagrant white plume. The conjurer's ghostly form is uninjured save for a jagged line across his neck.<!-- Creature description text from in-game verb DESCRIBE goes here.--> </pre><br />
<br />
[[Warrior_Tricks#Appraise|Appraisal]]:<br />
<pre{{log2}}>{{addmetext}}</pre><br />
==Hunting Strategies==<br />
{{addmetext}}<br />
==Other Information==<br />
;Appearance<br />
<pre{{log2|margin-right=26em}}>You see a fairly typical phantasmic conjurer.<br />
She appears to be in good shape.<br />
She has a glowing ethereal staff capped with a flickering crystal sphere.</pre><br />
<br />
;Entering<br />
<pre{{log2|margin-right=26em}}>A gaudy phantasmic conjurer stalks in impatiently, her gaudy robes drifting several inches above the floor.</pre><br />
<br />
;Death<br />
<pre{{log2|margin-right=26em}}>You hear a sound like a child weeping as a white glow separates itself from the phantasmic conjurer's body and rises into the heavens.<br />
A gaudy phantasmic conjurer staggers dramatically, a phantasmal hand trailing wisps of fog as it rises to her chest. With a last, surprised blink, she collapses and rapidly begins losing cohesion.</pre><br />
<br />
;Weapon maneuver<br />
<pre{{log2|margin-right=26em}}>A gaudy phantasmic conjurer gives a flourish of one translucent hand, sending a filament of shimmering violet energy streaking toward your rune-scribed maul!<br />
[SMR result: 126 (Open d100: 75, Bonus: 1)]<br />
Your WEAPON tears free from your hands and floats threateningly in the air around you, darting about as if possessed!</pre><br />
<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag --><br />
<br />
{{Nearlevel<br />
|levelm2 = 104<br />
|levelm1 = 105<br />
|level = 106<br />
|levelp1 = 107<br />
|levelp2 = 108<br />
}}</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Savage_fork-tongued_wendigo&diff=215350Savage fork-tongued wendigo2024-03-16T15:32:16Z<p>FIREPHOENIX: Alt room spawn</p>
<hr />
<div>{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --><br />
| picture = <br />
| level = 105 <!-- This will also be used at the end of the page in the Near level creature template --><br />
| family = Humanoid <!-- Add creature to family page subcategory/list, which will be linked on preview/save --><br />
| type = Biped <!-- Creature body type --><br />
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --><br />
| area = Hinterwilds <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --><br />
| bcs = Yes <!-- All new creatures are BCS --><br />
| hitpoints = 600<br />
| roundtime = <!-- Creature speed --><br />
}}<br />
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --><br />
| PA1 = Claw (attack) <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --><br />
| PAA = 515<br />
| PA2 = Bite (attack)<br />
| PAB = 505<br />
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --><br />
| BTA = <br />
| WD1 = CS <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --><br />
| WDA = 502<br />
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --><br />
| MN1 = <!-- Combat Maneuvers insert up to MN10 --><br />
| AB1 = [[MSTRIKE]] <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --><br />
| ABA = x 5 <!-- Special abilities right column, use respective corresponding right column as needed for misc info --><br />
| AB2 = [[Attack Strength]] boost<br />
| ABB = +100 AS<br />
}}<br />
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --><br />
| asg = 10N <!-- Insert asg # and template will automatically convert to include type of armor --><br />
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --><br />
| Melee = ? <br />
| Ranged = ?<br />
| Bolt = ?<br />
| UDF = ?<br />
| BarTD = 432-434<br />
| CleTD = ?<br />
| EmpTD = ?<br />
| PalTD = ?<br />
| RanTD = ?<br />
| SorTD = 471<br />
| WizTD = ?<br />
| MjETD = ?<br />
| MnETD = 489<br />
| MjSTD = ?<br />
| MnSTD = 444<br />
| MnMTD = ? <br />
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --><br />
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --><br />
}}<br />
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --><br />
{{Creature treasure<br />
| coins = Yes<br />
| magic items = Yes<br />
| gems = Yes<br />
| boxes = Yes<br />
| other = ?<br />
| skin = None<br />
}}<br />
{{Creature end}}<br />
<pre{{log2|margin-right=26em}}>The wendigo looks to have once been humanoid. Magics have contorted and stretched its form into an atrocity of exposed bone and raw tissues that stands several heads taller than a giantman. Sprouting antlers of bloodstained bone breach up from the sparse flesh of the wendigo's skull. Its eyes are misty pools of light that cast the rest of the wendigo's face in haunted shadow. The abomination's maw is forced open by multifarious rows of shark-like teeth, but its tongue is forked like that of a snake.</pre><br />
<br />
==Hunting Strategies==<br />
;General Advice<br />
* Wendigos are one of the most dangerous creatures in the Boreal Forest sections of the [[Hinterwilds]], with a plethora of dangerous characteristics like quick attacks, focused mstrikes, and a [[Sympathy (1120)]] (or at very least Sympathy-like) spell. Normally this would mean keeping them busy with stuns, but they're also unstunnable, so instead keep them busy with [[Staggered]], knocking them prone, and other disablers while poking in damage where possible. In general, being able to disrupt whichever of wendigos' attacks are most dangerous to a player's build makes disablers strong options rather than trying to brute force through them.<br />
<br />
==Other Information==<br />
;[[Bite (attack)]]<br />
<pre{{log2|margin-right=26em}}>A savage fork-tongued wendigo's jaw unhinges as it tries to ravage you with its shark-like teeth!<br />
AS: +505 vs DS: +638 with AvD: +34 + d100 roll: +85 = -14<br />
A clean miss.</pre><br />
<br />
;[[Claw (attack)]]<br />
<pre{{log2|margin-right=26em}}>Lashing out unpredictably, a savage fork-tongued wendigo slices at you with an elongated talon!<br />
AS: +515 vs DS: +589 with AvD: +37 + d100 roll: +78 = +41<br />
A clean miss.</pre><br />
<br />
;[[Attack Strength]] Boost (+100 AS)<br />
<pre{{log2|margin-right=26em}}>A savage fork-tongued wendigo's eyes blaze a murderous crimson!</pre><br />
When activated the AS boost applies to each mstrike attack.<br />
<br />
;[[MSTRIKE]] x 5<br />
<pre{{log2|margin-right=26em}}>In an awe-inspiring display of combat mastery, a savage fork-tongued wendigo engages you in a furious dance macabre, spiraling into a blur of strikes and ripostes!<br />
Lashing out unpredictably, a savage fork-tongued wendigo slices at you with an elongated talon!<br />
AS: +531 vs DS: +839 with AvD: +37 + d100 roll: +50 = -221<br />
A clean miss.<br />
<br />
Lashing out unpredictably, a savage fork-tongued wendigo slices at you with an elongated talon!<br />
AS: +531 vs DS: +839 with AvD: +37 + d100 roll: +42 = -229<br />
A clean miss.<br />
<br />
Lashing out unpredictably, a savage fork-tongued wendigo slices at you with an elongated talon!<br />
AS: +531 vs DS: +839 with AvD: +37 + d100 roll: +1 = -270<br />
A clean miss.<br />
<br />
Lashing out unpredictably, a savage fork-tongued wendigo slices at you with an elongated talon!<br />
AS: +531 vs DS: +839 with AvD: +37 + d100 roll: +85 = -186<br />
A clean miss.<br />
<br />
Lashing out unpredictably, a savage fork-tongued wendigo slices at you with an elongated talon!<br />
You evade the attack by inches!</pre><br />
<br />
;Entering room<br />
<pre{{log2|margin-right=26em}}>A savage fork-tongued wendigo steps in, eyes like luminous pools searching the surroundings.</pre><br />
<br />
<pre{{log2|margin-right=26em}}>Eyes like twin pools of ghostly light materialize through the falling snow, illuminating the abominable shape of a savage fork-tongued wendigo. The creature races forward with unnatural speed, mouth opening unnaturally wide as it bares rows of shark-like teeth.</pre><br />
<br />
;Death<br />
<pre{{log2|margin-right=26em}}>Rage flickers in the wendigo's eyes as it collapses, bloody maw still working hungrily until the last hint of life goes out of its form.</pre><br />
<br />
<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag --> <br />
{{Nearlevel<br />
|levelm2 = 103<br />
|levelm1 = 104<br />
|level = 105<br />
|levelp1 = 106<br />
|levelp2 = 107<br />
}}</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Zerroth_Wetchir&diff=213381Zerroth Wetchir2024-02-03T00:01:09Z<p>FIREPHOENIX: Body update</p>
<hr />
<div>{{storynpcbox<br />
|storyline = Griffin Sword Saga<!-- add storyline2, storyline3, and storyline4 fields on a new line, as appropriate --><br />
|storyline2= The Uncertain Times<br />
|gender = male<br />
|race = gigas<br />
|life = alive<br />
|hometown = <br />
|relationships = <br />
|alias = High Priest<br />
|affiliation = [[V'tull]], [[Dark Alliance]] }}<br />
The [[V'tull]]ian High Priest '''Zerroth''' was one of the four high priests belonging to the [[Dark Alliance]] during the [[Griffin Sword Saga]]. Zerroth's comatose body can be found in the [[Hinterwilds]].<br />
<br />
His body was missing as of recent events involving the [[Ragnak Reclamation]] as a mixture of V'Tullians and Fire Giants from Teras wanted him to lead their armies in battle once again. Rumors of his resurrection have spread, but remain unconfirmed. V'tullians did assault those at his beir enmasse the Day of the Huntress, 26th day of Lormesta when his body vanished from Dais in [[Hinterwilds]].<br />
<br />
==Appearance==<br />
5122 in the Hinterwilds:<br />
<pre{{log3}}>>l soporose gigas berserker<br />
Truly mammoth in size, even for a gigas, the still figure is of an utterly towering height. His skin is like alabaster where it is not disfigured by ritualistic scars, and his ebon hair is tied into a warrior's queue. Half-closed eyelids reveal pupils as red as rubies, but the eyes' gaze is unfocused and insensate. Arms like tree trunks end in blackened digits that seem more stone than flesh, but that appearance is belied by the blood that gushes from both wrists in a constant flow.</pre><br />
5103, Solhaven: <pre{{log3}}>You see Zerroth Wetchir the V'tullian Berserker.<br />
He appears to be in the prime of life and is of an utterly towering height. He has solid crimson eyes and pale alabaster skin. He has long matted, black hair tied back tightly into a ragged ponytail. His hands appear to have been burnt into huge blackened talons, whose surfaces are wrought with crimson trails of fiery lava that shift restlessly with blurred waves of heat.<br />
He has numerous dark markings branded deeply into the flesh of his face.<br />
He is in good shape.<br />
He is holding a massive serrated black ora sword in his right hand.<br />
He is wearing a suit of heavily stained black plate set with curved shoulder-spikes, a pair of ragged black leather boots reinforced with stained iron, a dark iron-bound sheath, and a tattered deep crimson cape.<br />
</pre><br />
<br />
==Related Articles==<br />
*[[Dark Alliance]]<br />
*[[Griffin Sword Saga]]<br />
<br />
[[Category:Non-Player Characters]]<br />
[[Category:Griffin Sword Saga]]</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Rodnay&diff=212969Rodnay2024-01-19T06:28:58Z<p>FIREPHOENIX: </p>
<hr />
<div>{{storynpcbox<br />
|storyline = Return to Sunder <!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --><br />
|storyline2= Keeping Up With the Kestrels<br />
|storyline3 = North by Northwest<br />
|gender = Male<br />
|race = Human <!-- add race using established wiki article name so that it properly links --><br />
|culture = <!-- add culture using established wiki article name so that it properly links --><br />
|life = Alive <!-- Is the NPC dead or alive? --><br />
|hometown = Wehnimer's Landing <!-- where does this NPC call home? --><br />
|relationships = <br />
|alias = <br />
|affiliation = }}<br />
<br />
'''Rodnay''' was once an orphan at the [[Wellington Home]] in [[Wehnimer's Landing]]. <br />
==Appearance==<br />
<pre{{log3}}><br />
You see Rodnay.<br />
He appears to be a Human.<br />
He is short. He appears to be youthful. He has pupil-less green eyes and blue skin. He has a bald head. He has a round face and a small nose.<br />
He is in good shape.<br />
He is wearing a neat flaxen robe, a sprig of lavender, a small brown pack, a small dirty cloth pouch, some roan samite leggings, a pair of flaxen socks, and some slouched black leather boots.<br />
</pre><br />
January 19th, 2024. (Appearing from the Moon Chamber on the Reach)<br />
<pre{{log3}}><br />
You see Rodnay.<br />
He appears to be a Human.<br />
He is short. He appears to be youthful. He has pupil-less green eyes and blue skin. He has a bald head. He has a round face and a small nose. Several fresh burns cover his arms, legs and neck.<br />
He is in good shape.<br />
He is wearing a sprig of lavender, and a flowing robe of ethereal pale green light.<br />
</pre><br />
==Background==<br />
In the summer of 5116, Rodnay and several other orphans were abducted by [[Ithzir]] who were slowly invading the environs of Wehnimer's Landing via a portal near [[Melgorehn's Reach]]. The children were later discovered in the graveyard inside of yellow cocoons, where blue veins had begun to form on their skin. Only three children survived. Two girls, and Rodnay. Rodnay began to demonstrate strange powers, and mature actions, words, even growing more cold and calculating. He began to take on the visage of an Ithzir, and aged more and more. The two girls did not survive, but Rodnay did in the end. <br />
<br />
After the Ithzir were defeated, Rodnay was given residence in [[Willow Hall]]. Later, he would help the adventurers of Wehnimer's Landing to enter [[Chaston Griffin]]'s mind to help free hundreds of people from the golden-eyed madman's thrall. In the final battle in [[Talador]], Rodnay was seen helping to teleport the fallen heroes out of Talador to be tended to by healers and clerics. In the end, when Chaston activated his golden baptism of fire, Rodnay was presumed to be engulfed in the same destructive power that turned Talador into the [[Bleaklands]].<br />
<br />
During Keeping up with the Kestrels, [[Dennet Kestrel]] of the [[Hall of Mages]] claims to have found Rodnay in the wastelands of Talador, when the Hall of Mages did some initial investigations there. He has Rodnay protected in the [[Hendor|Hendoran Outpost]], as he determines if the boy is alive or dead, or any danger to any. Shinann and [[::Kayse (prime)|Kayse]] end up communicating with Rodnay one night via drops of water. Rodnay ends up showing them a vision of where he is kept, but it is a room neither of them have seen before.<br />
<br />
Many are concerned for Rodnay's well-being and wanting to broker deals for his safe return. Dennet eventually, makes good on his word, and escorts Subarashi down beneath the Hendoran Outpost to visit Rodnay in the magical coffin like he had promised. Dennet left for awhile, and when others were in the presence of Rodnay, the boy seemed to come alive, his mind revealing memories of many present, and kept showing off an amethyst light. In time, he became erratic, and Quinshon arrived and quieted Rodnay and told those gathered they needed to leave.<br />
<br />
Dennet does confirm when asked that he is indeed willing to trade Rodnay for the cache of stolen plinite the Rooks took months before from the Hall of Mages, and he would like to avoid bloodshed. Not long after, Rodnay reached out to Kayse's mind and warned her that someone was intending to kill him and he wished to live. Kayse makes it her mission to rescue Rodnay and after following a clue from Jellybeard, gets in contact with someone named "the Arbiter" who turns out to be [[Stephos]] DeArcheron.<br />
<br />
Stephos agrees to steal the plinite from [[Rysus]] and give it to Kayse for Rodnay's safe return if she can convince Mayor [[Cruxophim]] to pardon him and his wife, [[Alendrial]]. Mayor Cruxophim pardons the DeArchons, and rumor of such spreads quickly. A brick etched with the word "Traitor" is thrown through his office window, perhaps signaling the first sign of unrest.<br />
<br />
The exchange between Mayor Cruxophim and Grand Magister Dennet (mediated by Kayse, as per their own agreement) goes off without a hitch, save for one minor snag... when Rodnay is released from the bane coffin, it is revealed that Maylan has conspired with the Rooks to murder Rodnay during this most vulnerable moment; however, Rodnay makes short work of the would-be assassins, sending a wall of arrows flying toward Maylan that stops just short of perforating her beyond all recognition. After Rodnay collapses, Kayse and a few others then sequester him in a more private location, where he can recuperate for some time.<br />
<br />
Rodnay is aware that Dennet possesses a "Talon" which [[Quinshon]] wants, but he (Rodnay) doesn't know what it is. Rodnay seeks help to go to the Swale, where he'll be able to read the minds of five members of the Hall to learn what the Talon is, so long as Raelee can get him there and Landing adventurers will protect him. [[Raelee]] requests that Rodnay let her speak with them first, but (at least unless I missed it) Rodnay neither agrees nor refuses her. Rodnay stresses that he does not want the Talon for himself, but that getting it will be a measure of prevention from Dennet or Quinshon doing whatever it is they're working toward. <br />
<br />
Grand Magister Octaven comes to Wehnimer's Landing to capture Rodnay, but Mayor Cruxophim refuses to hand him over. Octaven's golems attack the town and a mysterious fog rolls in that hinders Rodnay's powers. Rodnay eventually comes to the rescue and helps the town pushing back the invaders.<br />
<br />
End of 5117, Rodnay indicates he needs to leave to [[Melgorehn's Reach]] and has been up there ever since.<br />
<br />
In the fall of 5122, Rodnay freezes the imperial encampment in time and speaks to adventurers. He threatens to make the settlers go home and starts to mind control one to walk off. Rodnay makes it very clear he does not want them on the Reach and also says there are brambles guarding their minds.</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Geijon_(prime)&diff=212178Geijon (prime)2024-01-06T22:15:46Z<p>FIREPHOENIX: Minor</p>
<hr />
<div>[[Image:Geijon charging trees.jpg|thumb|Geijon as rendered by [[Tisket]]]]<br />
<br />
{{characterprofile <br />
|name= Geijon Khyree<br />
|race= Giantman<br />
|culture= T'Kirem Bear Clan<br />
|profession= [[Warrior]]<br />
|religion=[[Kai]]<br />
|affiliations= [[Order of the Silver Gryphon]] and [[Rising Phoenix]]<br />
|spouse= [[Evialla]]<br />
|instance= Prime<br />
}}<br />
<br />
==History==<br />
===Early years (Spring 5094)===<br />
Geijon came to the landing in search of his father Gaq and his elven uncle Yeesiouler. Geijon was named after his uncle Geion who died fighting a troll tribe the past winter. They were from a giantkin tribe in the [[Dragonspine Mountains]]. Geijon had found his way into the Landing in early spring or summer of 5094 or 5095, but due to his learning and borderline illiteracy the date has become vague. He was skilled as a warrior owing to his upbringing and tribe, but due to age he was observant and spent a great deal of time in the Town Square absorbing the culture and differences from tribe life. This led to a lot of discussions around the well and the gradual adoption of a kind of orphan culture the Landing had at the time that included a significant amount of similarly affected youths. Mother and Father Rumbleskin then brothers and sisters Avantos, Morandas, and Evia to name a few of the sprawling numbers.<br />
<br />
His closest friends became Cryheart, Evia and Sporati as they would delve into the catacombs to fight rats then out to the gates beyond to fight [[Kobold]]s, [[Hobgoblin]]s and eventually the graveyard [[undead]] where Gaq would reconnect with Geijon and introduce him to Aonghus and Cudjo of the House of the [[Rising Phoenix]] within the courtyard of the [[Order of Voln]].<br />
<br />
Geijon jumped into the mission of releasing the undead for the Order of Voln. Similarly he was trying to understand the differences of [[Unlife]] within his House structure in how it was a demonic force that created the Undead. Much of the graveyard writings and the tomb had inscriptions as he delved into the [[The Graveyard]] with Thrudh and Zyanna. The Order had been teaching a form of martial arts most called Voln Fu along with a broadsword and shield on a day to day basis. He slowly started reading based on a need to understand magic and the inscriptions in the graveyard and books in the House Phoenix library. He dedicated his life to fighting the Undead and traveled accordingly to their known locations either for exploration or to deliver their spirits to peaceful rest.<br />
<br />
Then the [http://www.gshousephoenix.com/Enlightenment/Library/Lore/FirstGriffinWar.php "First Griffin Sword"] broke out..<br />
<br />
===Steps (5096-5098)===<br />
Several significant events happened during these years. Geijon's first wartime experience and several. The war being the First Griffin Sword War. Led by four generals or "Hands" of the dark Lornon Arkati, Sheru, V'tull, Mularos and Luukos. These attacks lasted weeks into months as minions of the Dark Gods assaulted the gates of the Landing. Many died, blessedly to have deeds with Lorminstra to rejoin the fray. Eventually Drizzsdt, Thalior and others were able to slay the generals and push the dark forces back beyond the realm, but it would leave an ever lasting impression on Geijon about aspects of power and wartime service. <br />
<br />
Geijon's elevation as an Officer in the [[House of the Rising Phoenix]] with Waldo2, Cynric, Hyssopp, and several others as Treasurer. The House roster swelled significantly in these years and other officers would serve in the intervening years such as Sylvine, an adopted uncle married to Lady Kate, and Eahlstan. <br />
<br />
The Warrior Guild was established around this time and Geijon took to battering barriers, berserk training and warcry work along with Ruffelin, Shadowkatt and others who would go on to be the earliest masters of the guild. It was first around then that he had heard of the Order of the Silver Gryphon. He sought out others to know more about the recently established organization and went back to [[Ruffelin]] he had trained with who was willing to share as he had become a member himself. Eventually Geijon was honored to be invited as a guest, which led to Sir Ruffelin squiring him within the Order.<br />
<br />
Cryheart and Evia would later join as well, squired by Sir Ruffelin later as well and Gaq, who squired with Waldo2. Both the Order and Phoenix are cornerstones of Geijon's attitude and makeup. <br />
<br />
In more leisurely times the first two Juggernauts, Icemule's being particularly eventful, and cutting the trail to Solhaven in addition to his marriage to the sorceress Evialla Violetskye were highlights of these years.<br />
<br />
===Appearance===<br />
<pre{{log2}}>You see Sir Geijon Khyree the Knight-Errant.<br />
He appears to be a Giantman of the T'Kirem Clan.<br />
He is very tall. He appears to be advanced in years. He has keen glacial blue eyes and tanned skin. He has long, wind-tousled golden brown hair shot through with fine silvery strands. He has an angular face, a straight nose and a small goatee.<br />
He is in good shape.<br />
He is holding a gleaming rune-scribed maul in his right hand.<br />
He is wearing a fang-inset greathelm painted with a red-eyed bear visage, a long autumnal byssine cloak with a deep satin-lined hood, an imflass threaded war harness slung over his shoulder, a capacious black canvas backpack, a faceted ruby studded ora neckchain, a long black wool surcoat emblazoned with a white shield, a gold-linked livery collar with a firestone inset winged phoenix emblem, a laje-bound deringo badge, some smoothly articulated mithril field plate reinforced with rolaren, a shaggy dark grey wolf fur satchel, a rune-carved minotaur horn cylinder, a ghastly yew seed pendant suspended by a length of sinew, a black enameled bracer with a silver gryphon set in a ruby circle, a gold-strung anklet of alternating black and white onyx tiles, a heroic knight clasp, a stylized golden griffin pin, a resplendent pearl ring inset with a square black and white shield, some mithril-traced thick ora arm greaves detailed with argent rampant gryphons, some etched rolaren leg greaves clasped with mithril buckles, an onyx and ruby wedding band, some supple black leather boots with a reinforced metal shin clasped with mother-of-pearl shields, and a pair of golden spurs.</pre><br />
<br />
===Current Training and Skills===<br />
<pre{{log2}}>Level 0 Stats for Geijon, Giantman Warrior<br />
<br />
Strength (STR): 30<br />
Constitution (CON): 58<br />
Dexterity (DEX): 68<br />
Agility (AGI): 68<br />
Discipline (DIS): 73<br />
Aura (AUR): 82<br />
Logic (LOG): 88<br />
Intuition (INT): 70<br />
Wisdom (WIS): 82<br />
Influence (INF): 41</pre></div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Undead&diff=211547Undead2023-12-21T06:25:56Z<p>FIREPHOENIX: Swirling Spectre add</p>
<hr />
<div>{{TOCright}}<br />
<section begin="undeadinfo" />The '''Undead''' are creatures that are brought to a semblance of life after their death, in a manner that is different from resurrection in that their life is not fully restored. This is usually accomplished by binding a cursed soul to some aspect of the material world, often (but not always) their own corpse. The Undead can range from zombie roltons to phantoms to much worse. They can manifest in corporeal and non-corporeal entities.<br />
<br />
Undead possess a natural 25% damage resistance to physical attacks, as well as a +25 bonus to defending against PSM skills. Each tier of [[Sanctify (330) | Sanctify]] on relevant offensive combat gear negates 20% of these defenses, removing them completely at the fifth tier (T5). [[Blessing | Blessed]] combat gear removes these defenses entirely. Most direct damage spells harm them normally. [[Cleric]]s and [[paladin]]s do not require a bless or sanctify to bypass damage resistance if their weapon is a [[holy armament]].<br />
<br />
Many undead are immune or highly resistant to many forms of mind-affecting magic. The [[Cleric]] spell [[Smite/Bane (302)]] may be more or less effective depending on the cleric's deity.<section end="undeadinfo" /><br />
<br />
== Corporeal and Non-Corporeal Undead ==<br />
<br />
The [[:Category:Corporeal undead creatures|corporeal]] undead generally take damage normally from blessed weapons.<br />
<br />
While still vulnerable to attacks by blessed weaponry, the [[:Category:Non-corporeal undead creatures|non-corporeal]] undead (e.g. spirits, phantoms) are a little harder to handle. Having no body, they use a special [[non-corporeal critical table]] which makes them immune to instant death or debilitating wounds. Many are also immune or highly resistant to [[stun]]s and knockdowns. Non-corporeal beings can be forced into a corporeal form by using the sorcerer spell [[Phase (704)]]. The [[Order of Voln]] has an unarmed combat ability called [[Kai's Smite]] that also draws them into corporeal form temporarily, and they can be weakened by [[Symbol of Disruption]].<br />
<br />
== Sheer Fear ==<br />
{{main|Sheer fear}}<br />
<br />
Player characters may be incapacitated by sheer fear in the presence of undead creatures with substantially higher level than their own.<br />
<br />
== Undead Creatures ==<br />
These are some of the many undead creatures in Gemstone IV. Duplicated level 1-15 or generic undead areas common in starter locations are excluded from the list as they aren't unique. <br />
<br />
Until recently, no base level undead creatures existed between the levels of 64 and 75. This "Undead Gap" existed for over 20 years, and ended with the July 2016 release of the [[Red Forest]] and its level 68 [[warped tree spirit]]s and was further corrected in August 2020 with [[Den of Rot]] that added level 70 [[seething pestilent vision]]s and level 72 [[magna vereri]].<br />
<br />
Level ranges will expand beyond The Scatter undead maximum with the level 110 [[lich]] after the release of [[Hinterwilds]] later in 2021/2022.<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
|-<br />
! Realm<br />
! [[Hunting areas]]<br />
! [[Creature]]s<br />
! [[Level]] Range<br />
|-<br />
! colspan="2"| [[Reim]] <br />
| colspan="2"| Four portal zones consisting of undead in 4 level<br>ranges and accessible for 2 realtime hours per entry: <br />
* 1-30<br />
* 31-60<br />
* 61-90<br />
* 91-100<br />
|-<br />
! colspan="2"| [[Open Sea Adventures]] <br />
| colspan="2"| Enemy ships can spawn as ghost ships, providing like level<br>creatures of those on board the ship to combat.<br />
|-<br />
! Wehnimer's Landing<br />
! [[Temple of Love]] <br />
|<br />
*[[Wolfshade]] (15)<br />
*[[Nedum vereri]] (18)<br />
| 15 - 18<br />
|-<br />
! Icemule<br />
! [[:Category:Temple of Hope creatures|Temple of Hope: Abbey]]<br />
|<br />
*[[Nedum vereri]] (18)<br />
*[[Arch wight]] (20)<br />
| 18 - 20 <br />
|-<br />
! Solhaven<br />
! [[:Category:Marshtown creatures|Wooded Plains]]<br />
|<br />
*[[Wood wight]] (20)<br />
*[[Rotting woodsman]] (23)<br />
| 20 - 23<br />
|-<br />
! [[Wehnimer's Landing]]<br />
! [[:Category:Danjirland creatures|Potter's Field]]<br />
|<br />
*[[Zombie]] (23)<br />
*[[Tree spirit]] (26)<br />
| 23 - 26<br />
|-<br />
! [[Ta'Vaalor]]<br />
! [[Lunule Weald]]<br />
|<br />
*[[Niirsha]] (23)<br />
*[[Crazed zombie]] (23)<br />
*[[Sacristan spirit]] (25)<br />
*[[Tree spirit]] (26)<br />
*[[Frenzied monk]] (27)<br />
| 23 - 27<br />
|-<br />
! Icemule<br />
! [[Abandoned Farm]]<br />
|<br />
*[[Zombie]] (23)<br />
*[[Tree spirit]] (26)<br />
*[[Elder tree spirit]] (30)<br />
*[[Rotting farmhand]] (32)<br />
*[[Spectral woodsman]] (35)<br />
| 23 - 35<br />
|-<br />
! [[Zul Logoth]]<br />
! [[Troll Burial Grounds]]<br />
|<br />
*[[Rock troll zombie]] (34)<br />
*[[Troll wraith]] (35)<br />
| 34 - 35<br />
|-<br />
! [[Ta'Illistim]]<br />
! [[Wraithenmist]]<br />
|<br />
*[[Darken]] (28)<br />
*[[Ghostly mara]] (32)<br />
*[[Spectral lord]] (36)<br />
| 28 - 36<br />
|-<br />
! [[Zul Logoth]]<br />
! [[Stormpeak]]<br />
|<br />
*[[Swirling spectre]] (37)<br />
| 37<br />
|-<br />
! [[River's Rest]]<br />
! [[Miasmal Forest]]<br />
|<br />
*[[Skeletal soldier]] (34)<br />
*[[Spectral black warhorse]] (35)<br />
*[[Lesser moor wight]] (37)<br />
*[[Greater moor wight]] (39)<br />
*[[Bog wraith]] (41)<br />
| 34 - 41<br />
|-<br />
! Solhaven<br />
! [[Castle Varunar]]<br />
|<br />
*[[Spectral monk]] (25)<br />
*[[Rotting corpse]] (32)<br />
*[[Skeletal warhorse]] (37)<br />
*[[Skeletal lord]] (41)<br />
*[[Phantasma]] (42)<br />
| 25 - 42<br />
|-<br />
! Ta'Illistim<br />
! [[Black Moor]]<br />
|<br />
*[[Luminous spectre]] (34)<br />
*[[Barghest]] (35)<br />
*[[Spectral black warhorse]] (35)<br />
*[[Greater moor wight]] (39)<br />
*[[Vourkha]] (39)<br />
*[[Baesrukha]] (42)<br />
*[[Greater fetid corpse]] (42)<br />
| 35 - 42<br />
|-<br />
! Wehnimer's Landing<br />
! [[Shadow Valley]]<br />
|<br />
*[[Ghostly pooka]] (33)<br />
*[[Shadow mare]] (37)<br />
*[[Shadow steed]] (38)<br />
*[[Spectral miner]] (40)<br />
*[[Night mare]] (43)<br />
| 33 - 43<br />
|-<br />
! Wehnimer's Landing<br />
! [[The Broken Lands]]<br />
|<br />
*[[Lesser vruul]] (45)<br />
*[[Nightmare steed]] (55)<br />
*[[Greater vruul]] (75)<br />
| 45 - 75<br />
|-<br />
! Ta'Vaalor<br />
! [[Fethayl Bog]]<br />
|<br />
*[[Bog wight]] (44)<br />
*[[Bog spectre]] (47)<br />
*[[Warrior shade]] (48)<br />
| 44 - 48<br />
|-<br />
! River's Rest<br />
! [[Marsh Keep]]<br />
|<br />
*[[Gaunt spectral servant]] (44)<br />
*[[Rotting chimera]] (46)<br />
*[[Necrotic snake]] (48)<br />
*[[Flesh golem]] (50)<br />
| 44 - 50<br />
|-<br />
! Icemule<br />
! [[Frozen Bramble]]<br />
|<br />
*[[Writhing icy bush]] (36)<br />
*[[Blackened decaying tumbleweed]] (39)<br />
*[[Writhing frost-glazed vine]] (40)<br />
*[[Dark frosty plant]] (45)<br />
*[[Large thorned shrub]] (48)<br />
*[[Shriveled icy creeper]] (50)<br />
| 36 - 50<br />
|-<br />
! Icemule<br />
! [[Pinefar]]<br />
|<br />
*[[Frozen corpse]] (42)<br />
*[[Ice wraith]] (45)<br />
*[[Seeker]] (52)<br />
| 42 - 52<br />
|-<br />
! Wehnimer's Landing<br />
![[Darkstone Castle]]<br />
|<br />
*[[Banshee]] (50)<br />
*[[Nightmare steed]] (55)<br />
| 50 - 55<br />
|-<br />
! Solhaven<br />
! [[Bonespear Tower]]<br />
|<br />
*[[Dybbuk]] (48)<br />
*[[Waern]] (49)<br />
*[[Eidolon]] (55)<br />
| 49 - 55<br />
|-<br />
! River's Rest<br />
! [[The Citadel]]<br />
|<br />
*[[Ethereal mage apprentice]] (54)<br />
*[[Decaying Citadel guardsman]] (56)<br />
*[[Rotting Citadel arbalester]] (58)<br />
*[[Putrified Citadel herald]] (60)<br />
*[[Phantasmal bestial swordsman]] (62)<br />
| 54 - 62<br />
|-<br />
! Icemule Trace<br />
! [[Crawling Shore]]<br />
|<br />
*[[bony Tenthsworn occultist]] (55)<br />
*[[desiccated half-krolvin strigoi]] (56)<br />
*[[gaunt feral selkie]] (58)<br />
*[[grisly corpse hulk]] (61)<br />
| 55 - 61<br />
|-<br />
! Teras Isle<br />
! [[Temple of Luukos]]<br />
|<br />
*[[Wind wraith]] (61)<br />
*[[Soul golem]] (63)<br />
| 61 - 63<br />
|-<br />
! Ta'Vaalor<br />
! [[Red Forest]]<br />
|<br />
*[[Warped tree spirit]] (68)<br />
| 68<br />
|-<br />
! Wehnimer's Landing<br />
! [[Red Forest]]<br />
|<br />
*[[Warped tree spirit]] (68)<br />
| 68<br />
|-<br />
! Icemule Trace<br />
! [[Den of Rot]]<br />
|<br />
*[[Seething pestilent vision]] (70)<br />
*[[Magna vereri]] (72)<br />
| 70 - 72<br />
|-<br />
! Ta'Illistim<br />
! [[Maaghara Tower]]<br />
|<br />
*[[Shrickhen]] (76)<br />
| 76<br />
|-<br />
! Ta'Illistim<br />
! [[Old Ta'Faendryl]]<br />
|<br />
*[[Lich qyn'arj]]<br>''night only'' (84)<br />
| 84<br />
|-<br />
! colspan="2"| [[The Rift]]<br />
|<br />
*[[Naisirc]] (75)<br />
*[[Seraceris]] (78)<br />
*[[N'ecare]] (87)<br />
*[[Lost soul]] (91)<br />
*[[Vaespilon]] (93)<br />
*[[Fallen crusader]] (97)<br />
| 75 - 97<br />
|-<br />
! Solhaven<br />
! [[Sanctum of Scales|Sanctum]]<br />
|<br />
*[[Shambling lurk]] (97)<br />
*[[Patchwork flesh monstrosity]] (98)<br />
| 97 - 98<br />
|-<br />
! Teras Isle<br />
! [[Ruined Temple | Temple Nelemar]]<br />
|<br />
*[[Spectral triton defender]] (98)<br />
*[[Ethereal triton sentry]] (103)<br />
| 98-103<br />
|-<br />
! The Rift<br />
! The Scatter<br />
|<br />
*[[Murky soul siphon]] (106)<br />
*[[Lich]] (110)<br />
| 106 - 110<br />
|-<br />
! Icemule Trace<br />
! [[Moonsedge]]<br />
|<br />
*[[cadaverous tatterdemalion ghast]] (102)<br />
*[[flickering mist-wreathed banshee]] (104)<br />
*[[infernal death knight]] (104)<br />
*[[smouldering skeletal dreadsteed]] (104)<br />
*[[horned basalt grotesque]] (105) (partial)<br />
*[[gaudy phantasmic conjurer]] (109)<br />
*[[ashen patrician vampire]] (110)<br />
| 102 - 110<br />
|-<br />
! The [[Hinterwilds]]<br />
! Cold River<br />
|<br />
*[[withered shadow-cloaked draugr]] (108)<br />
*[[eyeless black valravn]] (112)<br />
*[[shining winged disir]] (114)<br />
| 108 - 114<br />
|}<br />
<br />
{{top}}<br />
<br />
==See Also==<br />
*[[Order of Voln]]<br />
*[[Treatise on the Undead (essay)]]<br />
<br />
[[Category:Undead creatures]]</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Davard&diff=211040Davard2023-12-06T00:35:24Z<p>FIREPHOENIX: Appearance and Sword</p>
<hr />
<div>{{storynpcbox<br />
|storyline = Cross Into Shadows<!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --><br />
|gender = male<br />
|race = human<br />
|life = <!-- Is the NPC dead or alive? --><br />
|hometown = <br />
|relationships = <br />
|alias = <br />
|affiliation = }}<br />
==Appearance==<br />
This is a later appearance during the War in 4/2014.<br />
<br />
<pre{{log3}}><br />
You see Sir Davard the Commander of the Taladorian Guard.<br />
He appears to be a Human from Talador.<br />
He is shorter than average and appears to be middle-aged. He has narrow white-speckled grey eyes and bronze skin. He has a bald head. He has a muscular face, a large nose and a thick braided black beard streaked with lines of silver. His knuckles are cracked and swollen.<br />
He is in good shape.<br />
He is wearing a crystal amulet, a heavy reddish-brown bearskin greatcloak, a sturdy silver-tooled pack, a crisp dark leather tunic embroidered with the crest of Talador, some gleaming white adamantine plate with dark golden pauldrons, a slender silver-plated sheath, an oiled leather pouch, some crisp dark breeches, a pair of heavy black boots, and a polished white shield engraved with a golden crown.<br />
</pre><br />
<br />
He carried a sword named [[Koar's Fury]]<br />
<pre{{log3}}><br />
Davard removes a polished gold-bladed sword from in his silver-plated sheath.<br />
<br />
Davard displays his sword for all to view. The sword is large, and its golden-hued blade is infused with a pale warm glow. Faint, archaic runes are etched upon the base of the hilt. The name "Koar's Fury" has been inscribed upon it.<br />
</pre><br />
==Background==<br />
<br />
Davard was the Captain of the [[Taladorian Guard]] for decades, and he had fallen in love with [[Cosima]], the beautiful daughter of the nobleman Lord [[Thermon]], who helped rule most of Talador for a time. After Baron [[Kuligar]] was assassinated at his coronation by the urnon golem [[Madelyne Cross]] and exposed to be a shapeshifter planted by [[Mayor Walkar]], Davard was knighted and led an army to attack [[Wehnimer's Landing]]. The tones of religious fervor began to build shortly before Davard's invasion, and Prelate [[Chaston Griffin]] even anointed Davard's blade and armor, claiming he fought a holy war against the out of control darkness in Wehnimer's. Davard was promised the hand of Cosima in marriage by her father, if he was successful. <br />
<br />
For over a month Sir Davard besieged Wehnimer's Landing, once even murdering healers and clerics in the middle of town, capturing the Gryphon Holding which belonged to the [[Silver Gryphon]]s, and even going toe to toe with Mayor Walkar in combat, along with countless other heroes. In response to Davard's invasion, [[Drangell]] and the Brotherhood of Rooks worked with some adventurers, many unknowingly, to abduct Cosima from her home in Talador and hold her hostage until Davard retreated. He did not, and Drangell had Cosima displayed in a wedding gown, gutted and burned alive. Davard snapped, and forged a dark alliance with the witch [[Raznel]] to help battle Wehnimer's Landing with curses and other dark magic. This partnership was eventually exposed, and Davard surrendered outside of the orphanage in Wehnimer's Landing, finally coming to his senses and refusing to slaughter children. He was arrested and placed on trial. The Church of Koar condemned him and his alliance with the blood witch Raznel, and they publicly burned him alive outside of Moot Hall in Wehnimer's Landing.<br />
<br />
==Davard's Speech==<br />
<br />
Just before his trial began, Davard was asked by [[Lheren Hochstib]] if he wished to make a statement.<br />
<br />
'''Lheren'''<br />
<pre{{log2|font=arial|border=none}}><br />
Sir Davard Priot you are hereby accused of association with forbidden magic, specifically for your involvement with the witch Raznel and her necromancy and blood rituals. These deplorable acts are seen as grave affronts to both the Church of Koar and the Turamzzyrian Empire. <br />
<br />
Such crimes can be punishable by death. <br />
<br />
You have bared witness to three evenings of your trial, as many were brought before the court to testify for, or against you. You have heard the allegations, and now you will be presented with your chance to refute those claims, or admit your guilt. <br />
<br />
Are you prepared to speak then to the charges? Bear in mind, that Koar above watches and will judge your words, should you speak anything but the truth.<br />
</pre><br />
<br />
'''Davard'''<br />
<pre{{log2|font=arial|border=none}}><br />
Koar does not watch. Koar does not listen. He is as silent and afraid as a frail woman hiding behind the walls of House Phoenix. He has abandoned his followers, yet only you still blindly believe you bask in his glory, when it is just dust that you wallow in. <br />
<br />
Davard spits.<br />
<br />
Shadows no longer creep along this land, they race across it. They blacken the seas with bodies, of both krolvin and man. They descend from the mountains, driving civilization inward. They grow orchards of blood trees, then raise the dead and march to war. Yet you stand here in judgment of me, when it is YOU who should be on trial. <br />
<br />
The Church of Koar has failed, so occupied with praising themselves and building their halls of gold that the darkness they claim to oppose has rooted and spread. When I am gone then, who will sit in judgment of you? When will you answer for the thousands of lives lost because of your inaction and arrogance?<br />
<br />
You have accused me of associating with a witch? Of permitting dark magic? Why stop with me? This goes far beyond me. I did not want to bring that wretched woman with me, and her cursed wagon. Lord Thermon Chisholm of the ruling council of Talador demanded I drag that witch along. Him, not I. <br />
<br />
It is said her dark powers were used against Talador, and even aided Jantalar in taking the Barony in the first place. She was used by Thermon, and he by her. There should be no doubt. I did as commanded and hauled her wagon, unknown to many in my ranks. It was not until your precious Koar failed me and my love was torn from this world, so viciously and unfairly, that I fell to the corruption. <br />
<br />
The crimes I am accused of? There should be no question, for I am guilty. I gave the witch my blood. I gave her the bodies she so gleefully needed. I watched as she bred maggots from flesh, and spirits from bones. I could have raised a hand to stop her, but instead my inaction only spread the darkness. You see, I am as guilty as you are. I deserve to die, and so do you, right by my side. <br />
<br />
And who are you three, to preside over my fate?<br />
<br />
A local judge, who had no influence or power to stop an abomination from taking over. A mad wizard who betrays his empire by aiding Wehnimer's when his stance is demanded to be neutral. The bastard son of a Luukos worshiping Baron who was no stranger to the ends justify the means. Even now, you come to this town under the disguise of justice, when you are simply trying to crawl out of the dark shadow of a man who should have thrown you on the edge of a spear. <br />
<br />
My only regret is I should have taken Cosima far from Talador, far from your politics, far from your church. Again, my inaction cost her life. She is gone now, as dead to this world as I am. Her father traded her left and right for power. But in the end she is a corpse, and you will likely give him a crown. <br />
<br />
I do not care what punishment you bring to me. Life? Death? Without Cosima, neither matter to me. Burn me, flay me, or send me to a watery grave. It does not matter. The only consolation I can hope for is that the people of this town turn on you. Because neither of us deserve to walk away.<br />
</pre><br />
{{top}}<br />
==The Execution of Davard==<br />
<pre{{log2|font=arial|border=none}}><br />
Town guards move through the streets, eyes scanning the area as their hands nervously thumb the hilts of their weapons.<br />
<br />
Townspeople begin to come out of their homes or shops, slowly migrating towards the center of town, stopping at the wooden platform raised outside of Moot Hall. <br />
<br />
Many of the people gathered outside of Moot Hall begin to whisper amongst themselves. Occasionally a loud voice cries out, "On with it! Burn that imperial bastard!"<br />
<br />
Someone from the crowd jeers, "Burn the witch lover! Hell, burn the rest of the witches in this town!"<br />
<br />
More town guards arrive, taking position around the wooden platform and forming a perimeter, shoulder to shoulder. Their weapons are all drawn, eyes to the crowd and every alleyway, every rooftop. <br />
<br />
Some dwarven mercenaries arrive towards the back of the crowd, helping the town marshal, Khylon, to limp into view. The dwarf has a number of bandages wrapped around his arms and torso, and leans on a small wooden cane. Dark rings have formed around his eyes. <br />
<br />
A trio of white-robed priests, each wearing a polished symbol of Koar, slowly make their way through the throng of people, stepping up onto the wooden platform. They each begin to murmur quiet prayers, their voices barely audible among the sound of the crowd. <br />
<br />
Lord Lheren Hochstib arrives, moving up onto the wooden platform to stand in front of the priests of Koar already assembled there. He nods.<br />
<br />
Human and dwarven militiamen arrive from South Ring Road, slowly marching down the cobblestone roads while escorting Davard. Gone are Davard's rune-etched gauntlets and steel boots, replaced by thick alloy chains. <br />
<br />
The crowd of townspeople come to life, voices screaming and shouting curses and insults as Davard is slowly paraded down the street. A small girl yells, "Butcher! You killed my dad, you heartless butcher!"<br />
<br />
A stone flies out of the crowd, slamming into Davard's shoulder. If he felt it, he did not show it. Upon the wooden platform, Lord Lheren watches the crowd and sighs. <br />
<br />
A faint voice in the crowd says, "The Willows wish you eternal torment, oh cruel Davard."<br />
<br />
From a nearby doorway, a woman throws a small rock at Davard! It strikes him in the side of the face, drawing blood from his cheek. He turns his head to look at the woman, but only nods. <br />
<br />
As the militiamen continue to lead Davard towards Moot Hall, a man comes rushing down the street with a rusty spear and charges at the prisoner! A town guard leaps into action, quickly disarming the man as other guards apprehend him. <br />
<br />
The crowd continues to jeer and scream, many throwing old fruit or rocks, as Davard is finally escorted up onto the wooden platform. The guards lean his back up against the wooden pillar and unlatch his chains, only to reconnect them around the wooden pole, securing Davard in place. <br />
<br />
Some of the guards tend to the pile of wooden sticks around the pillar and Davard's feet, then step back as the priests of Koar move forward. The white-robed priests uncork some crystal vials, sprinkling their contents around the pile of wooden sticks. The priests bow before Lheren and step back. <br />
<br />
Lheren steps to the side of Davard, who merely hangs his head, staring at his feet.<br />
<br />
From nearby rooftops, the crouched forms of hooded figures appear. They remain unmoving, just watching, like shadowy gargoyles. <br />
<br />
Guards look up at the rooftop, but none make any movements. Some of the figures upon the rooftops merely nod. <br />
<br />
<br />
Lheren says, "Tonight there is nothing more to be said. Only justice to be done."<br />
<br />
Lheren steps slightly away from Davard, before withdrawing a gold-inlaid wand from his pack. He points the wand at Davard's feet and a spark of white light leaps from the wand and strikes the pile of wood, instantly igniting it!<br />
<br />
Davard lifts his head now, his hollow eyes staring out into the crowd of people. The flames quickly spread out in a fiery wreath beneath him, tendrils of fire licking across his feet and rising up his legs. Davard grimaces painfully, clenching his jaw and refusing to scream. The chains around his feet begin to melt as the flames climb higher.<br />
<br />
The overwhelming stench of burnt flesh and hair rises in a pungent cloud over Davard, and many of the townspeople cover their noses, but refuse to avert their eyes.<br />
<br />
The column of hot white, orange and yellow flames engulfs the lower half of Davard's body and at that point the man, or monster, can bear his silence no more. He screams in deep agony, his cries piercing your ears. His voice rattles in the air, an unnatural sound to hear. He squints in pain, veins pulsing in his neck and forehead as he glares at the crowd.<br />
<br />
From a window on the second floor of Moot Hall, Councilman Stephos's face appears. He looks down at the bonfire below, the flames reflecting in his cold eyes. His lips tighten, and he nods, turning to walk away.<br />
<br />
Davard's body spasms among the flames, as the fire billows up and out, encircling and fully encompassing him. The stench is nearly unbearable, as black smoke billows up from the platform, flecked with little grey flakes of ash. Davard thrashes violently, trying to break out of his chains. The intense heat of the bonfire only melts the metal into his skin, and just as he tries to break free, his left arm is reduced to useless burnt flesh.<br />
<br />
The black smoke curls up over Davard's burning and blackened body, rising like tattered clouds, stretching before the black branches of the blood trees behind Moot Hall. <br />
<br />
Davard's crisp and blackened hand thrusts out of the fire, trying to grab at Lheren's arm. Lheren suddenly leaps back, as many in the crowd express their shock. Flames then dance along Davard's hand, melting away the skin and bone of his fingers.<br />
<br />
The flames surrounding Davard churn and crackle, shifting from red, to orange, to yellow or white. Black smoke billows up from the fire like a pillar of shadows. The entire front side of Moot Hall is bathed in a flickering orange glow. <br />
<br />
The skin of Davard's face slowly melts away, his glare focused on the crowd of townspeople. A wave of heat ripples across his face and his eyeballs pop outward, visible for a splint second before his entire head is consumed in the finality of the flames. <br />
<br />
There are no more screams, no more glares, no more shouting as the fire rises and burns, its heat rippling across the crowd like the golden gaze of Phoen. Within the fire, Davard's form is gone, fully engulfed in the flames. <br />
<br />
The flames continue to burn, but more dimly now, and many within the crowd begin to disperse, returning to their homes. Marshal Khylon limps off, using his cane and the aid of a fellow militiaman to help him. <br />
<br />
As the fire slowly dies down to small flames, the priests of Koar leave the stage and wander off into the night, towards the Dragonsclaw Inn. Lord Lheren steps down from the platform, the embers of the fire rising behind him.<br />
</pre><br />
{{top}}<br />
[[Category: Non-Player Characters]]<br />
[[Category: Cross Into Shadows]]<br />
[[Category: Wehnimer's Landing storylines]]</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Cadaverous_tatterdemalion_ghast&diff=209817Cadaverous tatterdemalion ghast2023-11-04T17:57:08Z<p>FIREPHOENIX: /* Other Messaging */</p>
<hr />
<div><br />
{{stub}}<br />
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --><br />
| picture = Cadaveroustatterdemalionghast.png<br />
| level = 101 <!-- This will also be used at the end of the page in the Near level creature template --><br />
| family = Humanoid <!-- Add creature to family page subcategory/list, which will be linked on preview/save --><br />
| type = Biped <!-- Creature body type --><br />
| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --><br />
| area = Moonsedge <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --><br />
| bcs = Yes <!-- All new creatures are BCS --><br />
| hitpoints = 325<br />
| roundtime = <!-- Creature speed --><br />
}}<br />
<br />
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --><br />
| PA1 = Claw (attack) <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --><br />
| PAA = 484<br />
| PA2 = Pound (attack)<br />
| PAB = 484<br />
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --><br />
| BTA = <br />
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --><br />
| WDA = <br />
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --><br />
| MN1 = Tackle<!-- Combat Maneuvers insert up to MN10 --><br />
| MN2 = Swiftkick<br />
| AB1 = Leap <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --><br />
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --><br />
}}<br />
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --><br />
| asg = 5 <!-- Insert asg # and template will automatically convert to include type of armor --><br />
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --><br />
| Melee = ? <br />
| Ranged = ?<br />
| Bolt = ?<br />
| UDF = ?<br />
| BarTD = ?<br />
| CleTD = ?<br />
| EmpTD = ?<br />
| PalTD = ?<br />
| RanTD = ?<br />
| SorTD = 453<br />
| WizTD = ?<br />
| MjETD = ?<br />
| MnETD = ?<br />
| MjSTD = ?<br />
| MnSTD = ?<br />
| MnMTD = ? <br />
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --><br />
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --><br />
}}<br />
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --><br />
{{Creature treasure<br />
| coins = Yes<br />
| magic items = Yes<br />
| gems = Yes<br />
| boxes = Yes<br />
| other = ?<br />
| skin = None<br />
}}<br />
{{Creature end}}<br />
<pre{{log2|margin-right=26em}}>Clad in the dilapidated remains of homespun clothing, the ghast's form is only passingly humanoid. Death has transformed his features, filming over his eyes and leaving him with only a sloughing remnant of a nose. His hind legs are powerfully muscled, but his hands have atrophied into long talons that are unsettlingly spare of flesh. He is a scabrous and unwholesome beast, and the smear of dried blood and effluvia around his mouth hints at distasteful appetites.<!-- Creature description text from in-game verb DESCRIBE goes here.--> </pre><br />
<br />
[[Warrior_Tricks#Appraise|Appraisal]]:<br />
<pre{{log2}}>{{addmetext}}</pre><br />
==Hunting Strategies==<br />
{{addmetext}}<br />
==Other Information==<br />
===COMBAT===<br />
;[[Claw (attack)]]<br />
<pre{{log2|margin-right=26em}}>A cadaverous tatterdemalion ghast slashes relentlessly at you with long, yellowed nails!<br />
AS: +484 vs DS: +846 with AvD: +37 + d100 roll: +22 = -303</pre><br />
<br />
;[[Pound (attack)]]<br />
<pre{{log2|margin-right=26em}}>A cadaverous tatterdemalion ghast raises his fists overhead and flails violently at you!<br />
AS: +484 vs DS: +816 with AvD: +44 + d100 roll: +2 = -286</pre><br />
<br />
;[[Tackle]]<br />
<pre{{log2|margin-right=26em}}>A cadaverous tatterdemalion ghast hurls himself at you!<br />
[SMR result: 82 (Open d100: 68)]<br />
A cadaverous tatterdemalion ghast fails to bring you down, but manages to scramble to his feet!</pre><br />
<br />
;Swiftkick<br />
<pre{{log2|margin-right=26em}}>A cadaverous tatterdemalion ghast spins around behind you, attempting a swiftkick!<br />
[SMR result: 87 (Open d100: 60)]</pre><br />
<br />
;Unknown<br />
<pre{{log2|margin-right=26em}}>A cadaverous tatterdemalion ghast coils before leaping high into the air in a streak of fraying fabrics and rotting flesh. He hurtles down toward you with incredible force!<br />
[SMR result: 72 (Open d100: 66)]</pre><br />
<br />
===Other Messaging===<br />
;Arrival<br />
<pre{{log2|margin-right=26em}}>A cadaverous tatterdemalion ghast bounds in, landing with surprising grace.</pre><br />
<br />
<pre{{log2|margin-right=26em}}>A cadaverous tatterdemalion ghast peeks up over the edge of a nearby rooftop and her clouded eyes narrow. With a remarkable fluidity of motion given her ruined musculature and rotting flesh, she leaps from her perch and lands smoothly nearby, baring yellowed teeth in a rasping hiss!</pre><br />
<br />
;Appearance<br />
<pre{{log2|margin-right=26em}}>You see a fairly typical tatterdemalion ghast.<br />
She appears to be in good shape.<br />
She has some faded sackcloth garments (worn).</pre><br />
<br />
Note: Worn garments are light leather (AsG 5)<br />
<br />
;Death<br />
<pre{{log2|margin-right=26em}}>You hear a sound like a child weeping as a white glow separates itself from the tatterdemalion ghast's body and rises into the heavens.<br />
A cadaverous tatterdemalion ghast lets out a hoarse cry that devolves into dry, rasping coughs. Spasms race through her form, dead muscles seizing and clenching before at last going still.</pre></div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Rising_Phoenix&diff=208640Rising Phoenix2023-10-12T00:58:02Z<p>FIREPHOENIX: typo</p>
<hr />
<div>[[File:House of the rising phoenix.jpg|170px|thumb|right|Dedicated to combating the forces of the Unlife in Elanthia, standing steadfast against the agents of Chaos, releasing the tortured spirits of the Undead from their eternal torment, and dedicating ourselves to the protection of Elanthia and its citizenry.]]<br />
<br />
'''House of the Rising Phoenix ''' is located in [[Wehnimer's Landing]], and is a member of the [[Co-operative Houses of Elanthia]]. It officially received its Charter in 5091 (March 1991). Along with House Paupers and Argent Aspis who also received a charter at this time, House of the Rising Phoenix is one of the three original Houses established in Elanthia. Construction of the house was finally completed in 5092 (February 1992) as reported in the [[Kelfour Edition volume II number IX]]. <br />
<br />
It is dedicated to combating the [[Unlife]] and it's powers through the [[Demonic]] and servants in the form of [[Undead]].<br />
{| align="right" style="width: 26em; margin: 10px 1px 10px 10px; clear:both; background:#FFF;" cellpadding="0" cellspacing="0"<br />
| align = center |<br />
{| style="border: 2px {{{border-color|#aaa}}} solid; width: 100%; font-size: 95%; text-align: left;"<br />
! colspan=3 style="white-space: nowrap; background-color: {{{background-color|#DC143C}}}; color: {{{color|#FFFFFF}}}; font-size: larger; text-align: center;" | Officer List<br />
|- style="background-color: {{{background-color|#DC143C}}};"<br />
! scope="col" style="padding: 0px 5px;" | Title<br />
! scope="col" style="padding: 0px 5px;" | Officer Name <br />
! scope="col" style="padding: 0px 5px;" | Position<br />
|- <br />
| '''Chairman'''<br />
|[[Shirkon (prime)|Shirkon]]<br />
|Chair<br />
|-<br />
|'''Co-Chairman'''<br />
|[[Evialla (prime)|Evialla]]<br />
|Co-Chair<br />
|-<br />
|'''Secretary'''<br />
|[[Aurla (prime)|Aurla]]<br />
|Secretary<br />
|-<br />
|'''Co-Secretary'''<br />
|[[Bernadette (prime)|Bernadette]]<br />
|Co-Secretary<br />
|-<br />
|'''Treasurer'''<br />
|[[Geijon (prime)|Geijon]]<br />
|Treasurer<br />
|-<br />
|'''Co-Treasurer'''<br />
|[[Goldstr (prime)|Goldstr]]<br />
|Co-Treasurer<br />
|-<br />
|<br />
|}<br />
|}<br />
== House of Rising Phoenix ==<br />
=== Statement of Purpose ===<br />
The House of the Rising Phoenix was founded in the Third Era of Lore Master Reckoning roughly 200 years after the Fall of Quellbourne. Lady Wisraith Winterwind, Lord Lythe L'Green, and Lord Maruko Ashimine shared a common purpose -- to thwart the growing Unlife presence in Northern Jaiman; principally, the small frontier town of Kelfour's Landing which they called home. Thus, the House of the Rising Phoenix was born...a circle of friends sworn to uphold the virtues of the Lords of Orhan, and charged with the arduous task of carrying forward the knowledge and wisdom of the Lore Masters.<br />
([[ICE age]] References)<br />
=== Joining Requirements ===<br />
<pre{{log2}}><br />
Requirements for joinin da house are as follows: Be 10 trainings er more, pass 2 intahviews, pay a one time only fee o' 40,000 silvahs, and pass a test ats induction ta ensure ya isn't a membah o' da secret society. The interview process can start before your tenth training, but induction will be delayed until it is reached. Contact a House officah fer more details or questions.<br />
Fer dem what intahested in joinin da house, intahviews is helds on Leyan evenin's ats 10:00 elven and on Feastday mornin's ats 11 elven. All is welcome ta stops by.<br />
House inductions is held on da foist Leyan (Wednesday) 10 elven in da evenin and da foist Feastday (Saturday) o' da month ats 11 elven in da mornin.<br />
</pre><br />
=== Events and Meetings 5123 ===<br />
==== Weekly Undead Release ====<br />
Every Restday, at 2pm elven, join The House of the Rising Phoenix as we embark upon a journey to release the undead. This is an open invitation to those of all trainings and classes, to join us as we seek to release the souls bound into undeath. We will be beginning this journey from the Courtyard of Voln in Wehnimer's Landing, and will venture wherever there are souls to be released. Join us, every Restday, at 2pm elven, in the Voln Courtyard in Landing.<br />
[https://discord.com/channels/226045346399256576/1091068446713860156| Discord Thread]<br />
==== Bi-Monthly Mixer ====<br />
Join us every other month for a quiet evening of conversation and company. This is an open roleplaying event that all are welcome to attend.<br />
{| {{prettytable}}<br />
!Mundane !!Elanthian !!Theme<br />
|-<br />
|January||[[Lormesta]]||No event scheduled.<br />
|-<br />
|February||[[Fashanos]]||No event scheduled.<br />
|-<br />
|March||[[Charlatos]]||No event scheduled.<br />
|-<br />
|April||[[Olaesta]]||No event scheduled.<br />
|-<br />
|May||[[Ivastaen]]||5/25 open mixer 8pm House Library.<br />
|-<br />
|June||[[Lumnea]]||No event scheduled.<br />
|-<br />
|July||[[Koaratos]]||TBD information forthcoming.<br />
|-<br />
|August||[[Phoenatos]]||No event scheduled.<br />
|-<br />
|September||[[Imaerasta]]||TBD information forthcoming.<br />
|-<br />
|October||[[Jastatos]]||No event scheduled.<br />
|-<br />
|November||[[Eoantos]]||TBD information forthcoming.<br />
|-<br />
|December||[[Eorgaen]]||No event scheduled.<br />
|-<br />
|}<br />
=== Annex Locations ===<br />
Members can TURN their House pin to go to a nearby House Annex where they can access a House locker and enjoy some of the comforts of home. This works in most locations within most towns.<br />
{| {{prettytable}}<br />
<br />
|- bgcolor=crimson<br />
!width=120;|Town<br />
!|Location<br />
!|Directions<br />
!|Annex Lich ID<br />
|-<br />
|[[Mist Harbor]] || [[Hale Hall]] || From Gardenia Commons: s, w, go hall, go door, go stair, go arch, n, go crimson door || #23179<br />
|-<br />
|[[Icemule Trace]] || [[Silvermule Gaming Hall]] || From Town Center: s, s, s, w, go entry, go door, n, n, n, go cranberry arch || #20017<br />
|-<br />
|[[Teras Isle]] || [[Adventurer’s Rest]] || From Dragonspine and Kodera: w, go rest, e, e, go ruby arch || #26937<br />
|-<br />
|[[River's Rest]] || [[Timor's Storage]] || From Town Commons: go path, s, e, ne, go double doors, e, d, n, go azure curtain || #32998<br />
|-<br />
|[[Solhaven]] || [[Warehouse]] || From North Market: w, sw, sw, go warehouse, w, go stair, n, n, go arch || #33001<br />
|-<br />
|[[Zul Logoth]] || [[Rockslinger's]] || From Crystalline Cavern: e, e, se, e, s, go door, go corridor, go rising arch || #33199<br />
|-<br />
|[[Ta'Illistim]] || [[The Lost Home]] || Lich ID 193, go door, ne, go arch || #33167<br />
|-<br />
|[[Ta'Vaalor]] || [[Dancing Dahcre]] || Lich ID 3514, go build, sw, s, s, go arch || #33162<br />
|-<br />
|[[Krakens Fall]] || [[Inking Den]] || Lich ID 28871, go door, ne, go white door || #33172<br />
|}<br />
<br />
<small>''Annex Lich ID is for Annex rooms, some Annexes require solving a puzzle, usually pull or lean on an item in the room, to access the locker. Lockers are usually located behind a curtain or opening.''</small><br />
=== Bylaws, Charter ===<br />
<div class="mw-customtoggle-kestrels" style="font-size:16px;overflow:auto;color:#0000FF">[Click to Expand]</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-kestrels"><br />
‘’’PREAMBLE’’’<br />
<br />
The House of the Rising Phoenix was founded in the Third Era of Lore Master Reckoning roughly 200 years after the Fall of Quellbourne. Lady Wisraith Winterwind, Lord Lythe L'Green, and Lord Maruko Ashimine shared a common purpose -- to thwart the growing Unlife presence in Northern Jaiman; principally, the small frontier town of Kelfour's Landing which they called home. Thus, the House of the Rising Phoenix was born...a circle of friends sworn to uphold the virtues of the Lords of Orhan, and charged with the arduous task of carrying forward the knowledge and wisdom of the Lore Masters.<br />
<br />
([[ICE age]] References)<br />
<br />
’’’ARTICLE I. STATEMENT OF PURPOSE’’’<br />
<br />
As stated in the preamble, the House of the Rising Phoenix is dedicated to battling the [[Unlife]] and the forms of Chaos that seek to disrupt the order of the lands. We also seek to free the Undead from their eternal pain of undeath and return their souls to Lorminstra's waiting arms. Besides these, we are charged with maintaining and spreading the virtues and knowledge of the Lords of Liabo and their teachings, as well as upholding honor and the ways of righteousness that the Lords of Liabo seek to teach us as mortals.<br />
<br />
’’’ARTICLE II. STATEMENT OF GOVERNING’’’<br />
<br />
'''Section 1. Definitions'''<br />
<br />
A. Cooperative Houses of Elanthia - A loose organization of Houses of Elanthia, headed by the Ruling Council, whose purpose is to set standards of behavior. Although the organization has little official power, its decisions are generally accepted by all Houses as final, especially when issued in name of the Council.<br />
<br />
B. Triumvirate/High Council - The Triumvirate, which signifies three, or the High Council, consists of, but is not restricted to: The House Chairman, one senior officer (Secretary or Treasurer) and one House Elder or other officer (founder, elder member, co-officer). The Council may rule on house business in certain matters not needing a formal vote and in times of emergency.<br />
<br />
'''Section 2. Amendment of Bylaws'''<br />
<br />
A. These Bylaws maybe amended from time to time by a vote consisting of 2/3 approval by the House Council and acceptance of said amendments by the House Controller.<br />
<br />
'''Section 3. Normal House Business'''<br />
<br />
A. Statement of Governing - The House of the Rising Phoenix shall be governed semi-democratically with a vote by the Council binding all decisions except in special circumstances which require the House Chairman to make a final ruling.<br />
<br />
B. Meetings - Meetings are conducted in the House Library or Planning Room unless otherwise stated by the Chairman or another House officer.<br />
<br />
C. Formal Voting - Formal voting is a requirement for investing new officers, amending the bylaws, expelling members and other functions where votes involving the House are required by Majority voting of the House or votes done by the House Council.<br />
<br />
- 1. Formal voting is held when found necessary by the Chairman or other House officers.<br />
<br />
- 2. The Triumvirate/Council must be present to constitute a formal vote.<br />
<br />
- 3. The House Secretary is responsible for tallying the votes and announcing the results.<br />
<br />
- 4. The Chairmen or highest ranking officer present has final judgment.<br />
<br />
'''Section 4. House Officers'''<br />
<br />
A. The House shall have three primary House Officer positions (Chairmen, Secretary, and Treasurer) and three secondary positions (Co-Chairman, Co-Secretary and Co-Treasurer.) Functions of the respective Officer positions are defined in section 4-D below.<br />
<br />
B. House offices are held for life or until one of the following occurs:<br />
<br />
- 1. The officer resigns.<br />
<br />
- 2. The officer is declared inactive (defined as a long unexplained absence and lapse of duties).<br />
<br />
- 3. The officer is expelled or terminated by the Chairman.<br />
<br />
- - a. An officer can be terminated for not completing his or her duties as assigned in the following section.<br />
<br />
C. Vacant offices shall be filled by the following process:<br />
<br />
- 1. Nominations shall be taken for one month.<br />
<br />
- 2. All nominees will be interviewed by the current officers to determine suitability.<br />
<br />
- 3. All suitable candidates shall be placed on a ballot, and a general election will be held.<br />
<br />
- 4. The candidate with the majority of votes shall win. Votes will be taken for a period of two weeks.<br />
<br />
- 5. At the end of that period, the new officer shall be announced to the house, and will take office immediately.<br />
<br />
D. Responsibilities. House Officers are charged with the following specific duties in addition to any others they are charged with by the House Chairman.<br />
<br />
- 1. The Chairman as defined by the Cooperative Houses of Elanthia. The chairman holds the official leadership of the House and is ultimately responsible for all decisions and actions of the same.<br />
<br />
- 2. The Secretary as defined by the Cooperative Houses of Elanthia. The position and duties of the Secretary is to keep records of all House business and history, assist in House initiations, keep a current House rosters list, keeping minutes of House meetings, send out meeting announcements, and settle all disputes over the House Bylaws and changes/additions to.<br />
<br />
- 3. The Treasurer as defined by the Cooperative Houses of Elanthia is in charge of monitoring and maintaining all House funds, granting and keeping records of House loans and the agreed upon terms, receive money due and payable to the house, depositing such funds in the name of the House, assisting in House initiations and any other special duties assigned to this position.<br />
<br />
- 4. Co-Chairmen must at any time step into the Chairman's position in time of absence, as well as assist with initiations and any other special duties needed by the House.<br />
<br />
- 5. Co-Secretary is the assistant to the House Secretary, thus assists in keeping records, as well as an alternate House roster in case of errors and/or unnoticed changes by the Secretary, assist with House initiations and any other special duties assigned to this position.<br />
<br />
- 6. Co-Treasurer is the assistant to the House Treasurer, thus assists in compiling files and records of loans and House fees, assists during initiations, provides assistance in loan procedures and any other special duties assigned to this position.<br />
<br />
’’’ARTICLE III. MEMBERSHIP’’’<br />
<br />
'''Section 1. Requirements'''<br />
<br />
A. Attainment of at least the tenth level of experience.<br />
<br />
- 1. The age level requirement was officially changed from the fifth level of experience to the tenth level of experience, upon official House vote granting passage of Bylaw Amendment on day 2 of the month of Phoenatos in the year 5100 of the Modern Era (August 2, 2000, Common Age)<br />
<br />
B. Members and Applicants shall not be affiliated with the Unlife or its agents, or participate in any organization which seeks to further the goals of the Unlife.<br />
<br />
- 1. It is noted that the Unlife has sunken its claws deep into the citizenship of Wehnimers. The above statement is not meant to forbid interaction with friends, brothers, sisters, or even spouses of House Members who have been seduced by the Unlife.<br />
<br />
- 2. Members are encouraged to enlighten and guide known Servants of the Unlife with the teachings of the Lore Masters and the Lords of Liabo upon which the House of the Rising Phoenix was originally founded.<br />
<br />
- 3. Members shall not aid Servants of the Unlife in the procurement of items for their Masters. Items include skins and any other assorted gifts or tributes as may be required by their dark masters.<br />
<br />
- 4. Members shall not aid Servants of the Unlife in gaining favor or deeds from Lorminstra and the Lords of Liabo.<br />
<br />
C. Successful membership acceptance and approval as granted by Official House Committee.<br />
<br />
- 1. Item C was officially made part of the Membership Requirements upon official House vote granting passage of Bylaw Amendment on day 2 of the month of Phoenatos in the year 5100 of the Modern Era (August 2, 2000, Common Age).<br />
<br />
D. Payment of lifetime Membership fee of 40,000 silvers.<br />
<br />
- 1. The lifetime Membership fee was officially changed from the sum of 20,000 silvers to the sum of 40,000 silvers, upon official House vote granting passage of Bylaw Amendment on day 2 of the month of Phoenatos in the year 5100 of the Modern Era (August 2, 2000, Common Age)<br />
<br />
'''Section 2. Induction and Initiation'''<br />
<br />
A. Induction Ceremonies - Ceremonies shall be limited to twice a month, those being the first Saturday and third Wednesday.<br />
<br />
- 1. Added by Bylaws Amendment One, via official House vote granting passage on day 2 of the month of Phoenatos in the year 5100 of the Modern Era (August 2, 2000).<br />
<br />
B. The Rite of Purification.<br />
<br />
- 1. The Chairmen, the initiate and another of the House officers shall meet outside of the House of the Rising Phoenix and the initiation ceremonies for those with appointments will commence.<br />
<br />
- 2. The group shall enter the Hall of Sacrifice in the Temple, where the Chairman shall offer an ordinary broadsword and a handful of fresh flower petals to the applicant.<br />
<br />
- 3. The Applicant shall approach the holy fountain and join the High Priest in prayer so that Lorminstra's blessing may purify the ceremonial blade.<br />
<br />
C. The Rite of Initiation.<br />
<br />
- 1. Once the blade has been purified, the group shall proceed to the Clerks Office in Moot Hall.<br />
<br />
- 2. The Applicant shall have in his or her possession the sum of 40,000 silvers for the lifetime Membership Fee and pass the ceremonial blade back to the Chairman. The lifetime Membership fee was officially changed from the sum of 20,000 silvers to the sum of 40,000 silvers, upon official House vote granting passage of Bylaw Amendment on day 2 of the month of Phoenatos in the year 5100 of the Modern Era (August 2, 2000, Common Age)<br />
<br />
- 3. The Applicant shall kneel and state his or her intentions to join the ranks of the House of the Rising Phoenix and by his or her Oath swear to abide by all of the stipulations stated herein.<br />
<br />
- 4. The Ritual of Induction shall commence and proceed to its conclusion.<br />
<br />
’’’ARTICLE IV. MEMBER STATUS’’’<br />
<br />
'''Section 1. Inactive House Members'''<br />
<br />
A. A Member of the House of the Rising Phoenix is a Member for life unless he or she resigns or is expelled, but may be placed on inactive status through one of the following methods:<br />
<br />
- 1. Long unexplained absences. Not present for more than 2 months without prior notice.<br />
<br />
- - a. Officers placed on this list shall be temporarily replaced or terminated by the Chairman.<br />
<br />
'''Section 2. Expulsion of Members'''<br />
<br />
A. The Expulsion of a Member of the House of the Rising Phoenix is a grave matter, and the Council is expected to conduct a thorough discussion and investigation into any circumstances which warrant this charge against a Phoenix Member.<br />
<br />
B. Expulsion of any Member shall require a 2/3 vote by the Council or House Members in a formal vote.<br />
<br />
C. Any Member who, after being initiated, becomes a supporter of the Unlife, they will be expelled from the House, as soon as proof can be obtained. Anyone who stands accused of being a supporter of the Unlife, will be brought to Lorminstra's Temple, and will attempt to approach the altar. If they are unable to, they will be deemed a supporter of the Unlife, and expelled as a member on the spot. Anyone who refuses to go to the Temple when they stand accused, will be assumed a supporter of the Unlife, and expelled immediately. No Voting will be required, if the accused is proven, or assumed a supporter of the Unlife.<br />
<br />
D. Definition of Supporter of the Unlife - A person who is a member of the Council of Light.<br />
<br />
'''Section 3. Miscellaneous'''<br />
<br />
A. Members who re-roll may be automatically inducted back into the House after reaching the appropriate level of experience.<br />
<br />
B. Inheritance and Officer Heirs - An officer who by their right has designated an heir in said position, said heir is empowered to take the place of the departing officer upon the death or retirement of the current officer filling that position. If the stated heir is below the required age of the House, that position must be held until such time as said heir may join the House, unless overruled by decision of the Chairman.<br />
<br />
C. The House Membership fee is 40,000 silvers for lifetime membership by virtue of Bylaw Amendment 1 - Membership Requirements. There are no monthly dues. Members who re-roll are subject to the Initiation Fee when re-inducted.<br />
<br />
’’’ARTICLE V. MEMBERSHIP SERVICES'''<br />
<br />
'''Section 1. Definitions'''<br />
<br />
A. House Colors - The House colors are black, gold and crimson or red, signifying Knowledge, Honor, continuous Rebirth, and the fiery spirit of the Phoenix itself. These are often times worn during public events and House meetings as well as worked into items of personal apparel and arms as a means of displaying loyalty to the House and as emblems of pride in belonging.<br />
<br />
B. House Insignia/Coat of Arms - The House of the Rising Phoenix is represented by a triumphant Phoenix rising from its own death, to screech into the heavens, as its tail blazes and its life is renewed once more in its never-ending cycle of rebirth and resurrection.<br />
<br />
'''Section 2. Miscellaneous Benefits:'''<br />
<br />
A. Storage - The House shall provide storage service of 50 items to active House Members.<br />
<br />
B. Engraving - The House Coat of Arms is registered with the Cooperative Houses of Elanthia and is available to all members at the Engraver's shop.<br />
<br />
C. House Pin<br />
<br />
- 1. A House pin will be available for purchase. Price is determined by the House Controller. The proceeds will be split by half, with half going to the House funds and half to the House Controller.<br />
<br />
- - a. House pins will be available only to House members.<br />
<br />
- - b. House pins will serve to identify members as well as a private ESP thought net between members.<br />
<br />
'''Section 3. Lodgings & Room Amenities'''<br />
<br />
A. House Temple<br />
<br />
- 1. House members may be married on the House premises in the House Quiet Temple or Sanctuary located in the Annex.<br />
<br />
- 2. Petitions must be given to the Chairman for approval and conditions.<br />
<br />
B. Library - The Library of the House of the Rising Phoenix is the normal location for House meetings and gatherings, as well as an earth-node, making it ideal for resting, quiet study, or socializing.<br />
<br />
C. Rooms<br />
<br />
- 1. General and Common Rooms - There are a number of both latchable and non-latchable private and semi-private rooms available for use by Members and their guests within the House of the Rising Phoenix, as well as private tables and various other rooms for meeting, gathering, resting, and socializing purposes.<br />
<br />
- 2. Private Rooms<br />
<br />
- - a. Space permitting, private rooms are available at the Member's expense and the approval of the House Controller.<br />
<br />
- - b. Petitions shall be judged by seniority and submitted to the Chairmen or Triumvirate and under approval by the House Controller.<br />
<br />
- - c. Private rooms, once constructed, may never be torn down.<br />
<br />
'''Section 4. Magical Workshop'''<br />
<br />
A. The House of the Rising Phoenix was the first House to offer the services of a magical workshop for enchanting and embedding.<br />
<br />
B. Those wizards old enough are permitted keys into the workshop, but are subject to the rules set forth by the House Workshop Coordinator's Cycle.<br />
<br />
- 1. Non-member and out of turn enchanting is strictly prohibited.<br />
<br />
- 2. Any Member discovered to be allowing non-members to use the facilities of the House Phoenix Workshop may face and be subject to immediate expulsion of said member.<br />
<br />
- 3. All enchanting will be scheduled by the House Coordinators and strictly adhered to.<br />
<br />
'''Section 5. Loans'''<br />
<br />
A. House loans are available according to the terms as set forth by the Cooperative Houses of Elanthia.<br />
<br />
B. Petitions shall be given to the Treasurer for approval and conditions.<br />
<br />
'''AMENDMENTS TO THE BYLAWS OF THE HOUSE OF THE RISING PHOENIX'''<br />
'''Amendment One'''<br />
Amendment One to the Bylaws of the House of the Rising Phoenix was granted passage by formal vote on day 2 of the month of Phoenatos in the year 5100 of the Modern Era (August 2, 2000 Common Age) and includes:<br />
<br />
- An amendment to Article III, Membership; Section 2. Induction and Initiation.<br />
<br />
- An amendment to Article III, Membership; Section 1.A. Requirements.<br />
<br />
- An amendment to Article III, Membership; Section 1.D. Lifetime Membership Fee.<br />
<br />
- An amendment to Article III, Membership; Section 1.C., Interview Process and Approval.<br />
<br />
Amendment One Inclusions Outlined, as follows:<br />
<br />
'''Section 1. Induction Ceremonies'''<br />
<br />
A. Induction Ceremonies - Ceremonies shall be limited to twice a month, those being the first Saturday and third Wednesday.<br />
<br />
(An amendment to Article III, Membership; Section 2. Induction and Initiation.)<br />
<br />
'''Section 2. Age Requirement'''<br />
<br />
A. The Age Requirement shall be raised from 5 levels of training to 10 trainings with the intention of assuring that all perspective members are serious about joining our House, and not just interested in lockers.<br />
<br />
(An amendment to Article III, Section 1.A. Requirements).<br />
<br />
'''Section 3. Joining Fee'''<br />
<br />
A. The lifetime fee for joining shall be raised from 20,000 silvers 40, 000 silvers.<br />
<br />
(An amendment to Article III, Section 1.D. Lifetime Membership Fee).<br />
<br />
'''Section 4. Approval and Interview Process'''<br />
<br />
A. Interview Committee - An Interview Committee shall be formed for the purpose of carrying out the requirements of the Interview and Approval processes of the joining requirement.<br />
<br />
- 1. Composition - Interview Committee shall be comprised of House officers and members.<br />
<br />
- 2. Availability - Officers will make themselves available for the House following any initiations ceremonies, as well as during the scheduled initiation times, for the purpose of conducting prospective member interviews.<br />
<br />
B. Interview Process - Any prospective member must be interviewed separately by 2 officers and a third house member comprising an interview committee, allowing the prospective member a chance to meet a committed house member, as well as an opportunity to allow our members a chance to help mold future members and offer their opinions on them to the officers for the process of Member approval.<br />
<br />
C. Membership Approval and Waiting Period - Once approved by the Interview Committee as defined herein, the prospective member will be eligible to join during but not before the second available induction ceremony.<br />
<br />
D. Induction Ceremonies - Ceremonies shall be limited to twice a month, those being the first Saturday and third Wednesday, thus assuring that all approved members will have passed the waiting period requirement and by so doing have showing sincere desire to join the House.<br />
<br />
E. The Secretary and Co-Secretary will track the stages of progress for prospective members and coordinate the required communications between officers and the Interview Committee.<br />
<br />
(An amendment to Article III, Membership; Section 1.C., Interview Process and Approval).<br />
'''Amendment Two'''<br />
Amendment Two, Interview Process Addendum as an Amendment One, Section 4B REVISION AMENDMENT:<br />
<br />
Amendment Two: Interview Process Addendum, was formally passed by House vote on day 3 of Lormesta in the year 5103 (January 03, 2003).<br />
<br />
Any prospective member must be interviewed separately by 1 officer and 1 house member comprising an interview committee, allowing the prospective member a chance to meet a committed house member, as well as an opportunity to allow our members a chance to help mold future members and offer their opinions on them to the officers for the process of Member approval. The first interview will ask the reason for joining and ask for knowledge about the house. The second interview will test the knowledge of the prospective member about the house and the history of the house. Interviews will be at least one week between each.<br />
'''Amendment Three'''<br />
Amendment Three, Expulsion of Members Addendum as an Amendment Three, to Article IV. Member Status, Section 2. Expulsion of Members<br />
<br />
Amendment Three: Expulsion of Members Addendum, was formally passed by House vote on January 03, 2003.<br />
<br />
Sections C. and D. by addendum, in reference to expulsion of initiated members who thereinafter become supporters of the Unlife.<br />
'''Amendment Four'''<br />
Amendment Four, Filling of Vacant Officers as an Amendment Four, to ARTICLE II. STATEMENT OF GOVERNING, Section 4. House Officers, item C. Vacant offices<br />
<br />
Amendment Four, was formally passed by House vote on March 23, 2003.<br />
<br />
To replace, and make obsolete the former process which was:<br />
<br />
C. Vacant offices shall be filled by the following process:<br />
<br />
- 1. Inheritance and Officer Heirs - An officer who by their right has designated an heir in said position, said heir is empowered to take the place of the departing officer upon the death or retirement of the current officer filling that position. If the stated heir is below the required age of the House, that position must be held until such time as said heir may join the House, unless overruled by decision of the Chairman.<br />
<br />
- 2. In any and all cases where there is no designated heir:<br />
<br />
- - a. At least one nomination for the office shall be taken at a formal House meeting or by an existing House officer.<br />
<br />
- - b. The qualifications of the nominees shall be thoroughly discussed.<br />
<br />
- - c. The Council shall vote or the Chairman as senior officer may break all deadlocks and appoint the officer.<br />
<br />
The above was rendered obsolete and replaced with:<br />
<br />
C. Vacant offices shall be filled by the following process:<br />
<br />
- 1. Nominations shall be taken for one month.<br />
<br />
- 2. All nominees will be interviewed by the current officers to determine suitability.<br />
<br />
- 3. All suitable candidates shall be placed on a ballot, and a general election will be held.<br />
<br />
- 4. The candidate with the majority of votes shall win. Votes will be taken for a period of two weeks.<br />
<br />
- 5. At the end of that period, the new officer shall be announced to the house, and will take office immediately.<br />
</div><br />
==Map==<br />
[[File:Rising_Phoenix.png|700px|Rising Phoenix Map]]<br />
<br />
==Resources==<br />
*[http://www.gshousephoenix.com/ Website for House of the Rising Phoenix]<br />
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/House%20of%20the%20Rising%20Phoenix/view Officials folder]<br />
*[https://discord.gg/zGpZUuWZmR House Discord]<br />
[[Category: CHE]]</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Knights_of_the_Realm_(essay)&diff=207624Knights of the Realm (essay)2023-09-26T21:40:06Z<p>FIREPHOENIX: Reverting. Essay</p>
<hr />
<div>{{creative-work<br />
|title = Knights of the Realm<br />
|type = essay<br />
|author = Avalera Lesander<br />
|author-displayed = [[Avalera (prime)|Avalera Lesander]]<br />
}}<br />
{{work-in-progress}}<br />
{{TOCright}}<br />
==Knights of the Realm==<br />
Throughout Elanthian history, myriad individuals have gone above and beyond the call of duty, in the name of the [[Turamzzyrian Empire]]. Many of these individuals have put themselves in harm's way in order to protect both kin and country. For them, the good of others was paramount, and thus were honored for the valor and courage they exhibited, and the contributions and sacrifices they made.<br> <br />
<br />
Not all of the individuals known to have been knighted have sword fealty to the Turmazzyrian Empire.<br />
<br />
Many of the names and accomplishments of these individuals have been lost to the annals of time. It is for that reason this records exists.<br><br />
<br />
==Ranks==<br />
<br />
Individuals may be knighted by their own barony or by a Baron of the Empire who found their deeds worthy of such.<br />
<br />
No discussion of knighthood would be complete without an understanding of the system of ranking.<br />
<br />
'''Knight-errant''' - knighted by lords for valor, deeds or actions. It is important to note that while these knights are often not sworn to honor or defend the empire, if they oath they offer is to a to a Baron, regardless of rank, the knight is in service to the Empire as well as said Baron (Count, Sentinel, etc). See notes.<br />
<br />
'''Knight-errant of the Empire''' - knighted by a liege and charged with obligation to the empire and knights of it.<br />
<br />
'''Knight-banneret''' - Have the right to bear banners bearing their own charges and lead followers under those banners into the field of battle.<br />
<br />
'''Knight Commander''' - Recognized leader of an organization within the empire. Sir Thadston Andrews was part of the Order of Llaestal's Guard and bore this rank. (No player has held it and it was unknown prior to Sir Thadston)<br />
<br />
<br />
The following record was begun on day 14 of the month Koaratos in the year 5119. It includes several known Knights of the Realm, both historical and current.<br><br />
<br />
==Historical Figures==<br />
<br />
Sir Clayton Grantham of [[Idolone]], The Company of the Three Maidens, founder<br><br />
Sir Gallestan the Mighty, Order of the Crimson Fist<br><br />
Sir Hughrond, The Golden Knight of Kezmon Isle<br><br />
Sir Pyrrhon Von Kammersteyl of [[Immuron]], Order of the Golvern Star, founder<br><br />
Sir Trevar of [[Jantalar]]<br><br />
<br />
==NPC Knights==<br />
<br />
The following is a listing of those individuals who have been specifically knighted in the name of the Empire.<br />
<br />
Sir [[Brashton Rainsbourne|Brashton]], Knight of the Empire, Captain of the Firebird<br><br />
[[Davard]] Priot of [[Talador]], Commander of the Taladorian Guard (rank and title stripped)<br><br />
Sir Edumond Tallaway, [[Order of the Golvern Star]]<br><br />
Sir Kreyden Korvassar of [[Idolone]], Knight-Errant <br><br />
Maldon Wellesbourne of [[Jantalar]], founder of the Order of the Silver Gryphon (rank and title relinquished)<br><br />
Sir Michol Crowbone of [[North Hendor|Hendor]]<br> (deceased)<br />
Sir Ridir, Order of the Golven Star<br><br />
Sir [[Thadston Andrews]] of [[North Hendor|Hendor]], Order of Llaestal's Guard (retired)<br><br />
Sir [[Cross_Into_Shadows#Sir_Toliman_Taggart|Toliman Taggart]], Knight of the Empire, Order of the Golvern Star<br><br />
Sir [[Vectrus Kestrel Ranheles]] of Mestanir, Knight of the Empire, Order of the Raptor's Eyes<br><br />
Sir [[Gedrick the Grey]], Knight Errant of Vornavis<br />
<br />
==PC Knights==<br />
Fealty to the Empire not withstanding, many of these individuals have been knighted for the gallantry exhibited in their actions and deeds during specific local and worldwide campaigns.<br />
<br />
<b>[[Order of the Silver Gryphon]]</b><br><br />
<br />
Sir Balantine Farhorizon, Knight-Errant of the Empire<br><br />
Sir [[Brinn (prime) | Brinn Mithrandir]], Knight-Banneret of the Empire<br><br />
Cemb Chimera (rank and title stripped)<br><br />
Sir [[Cryheart (prime) | Cryheart Thaxin]], Knight-Banneret of the Empire<br><br />
Dame [[Deavon (prime) | Deavon Laeren]], Knight-Errant of the Empire<br><br />
Dame Evia Aramathia, Knight-Errant of the Empire<br><br />
Sir [[Geijon (prime) | Geijon Khyree]], Knight-Errant of the Empire<br><br />
Sir Goldstr Aimright, Knight-Errant of the Empire<br><br />
Sir [[Guarrin (prime) | Guarrin Hjeldin]], Knight-Errant<br><br />
Sir Hyoko Fujimora, Knight-Errant<br><br />
Sir Kinshack Starblade, Knight-Errant<br><br />
Sir Metadi Treyetha, Knight-Banneret of the Empire<br><br />
Sir Morgiest Frostgiant, Knight-Banneret of the Empire<br><br />
Sir Ruffelin Highstem, Knight-Errant of the Empire<br><br />
Sir Shirkon Rockcleaver, Knight-Errant of the Empire<br><br />
Sir Tebon Hawggweiler, Knight-Errant<br><br />
Sir Waldo2 Ptolomy, Knight-Errant<br><br />
Dame [[Wanton (prime) | Wanton Destruction]], Knight-Errant<br> <br />
Sir Welan Cadwalider, Knight-Errant<br><br />
Sir Yarx Teelf, Knight-Errant of the Empire<br> <br />
Dame Yviara Hjeldin, Knight-Banneret of the Empire<br><br />
<br />
<b>[[Order of the Azure Sun]]</b><br><br />
<br />
Dame [[Aiska (prime) | Aiska Sunrider]], Knight-Errant of Vornavis, ''retired 5119''<br><br />
Sir [[Aydan (prime) | Aydan Mursilis]], Knight-Banneret of the Empire, ''retired 5116''<br><br />
Sir Bristenn Mires, Knight of the Empire<br><br />
Sir Eahlstan Hjeldin, Knight-Banneret of the Empire<br> <br />
Sir [[Mynon (prime) | Mynon Felcroth]], Knight-Errant of Vornavis<br><br />
Dame [[Dirra (prime) | Dirra Crawfinn]], Knight-Errant of Vornavis<br />
<br />
<b>[[The Northern Fury]]</b><br><br />
<br />
Sir Valicar VonWraithmaster, Knight-Banneret<br />
<br />
==Notes==<br />
<br />
===References===<br />
[[Prestige and Prejudice in the Empire - On Imperial Rank and Titles]]<br />
<br />
[[Category:Turamzzyrian Empire]][[Category:Player Research]]</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Knights_of_the_Realm_(essay)&diff=207623Knights of the Realm (essay)2023-09-26T21:39:15Z<p>FIREPHOENIX: status? debating</p>
<hr />
<div>{{creative-work<br />
|title = Knights of the Realm<br />
|type = essay<br />
|author = Avalera Lesander<br />
|author-displayed = [[Avalera (prime)|Avalera Lesander]]<br />
}}<br />
{{work-in-progress}}<br />
{{TOCright}}<br />
==Knights of the Realm==<br />
Throughout Elanthian history, myriad individuals have gone above and beyond the call of duty, in the name of the [[Turamzzyrian Empire]]. Many of these individuals have put themselves in harm's way in order to protect both kin and country. For them, the good of others was paramount, and thus were honored for the valor and courage they exhibited, and the contributions and sacrifices they made.<br> <br />
<br />
Not all of the individuals known to have been knighted have sword fealty to the Turmazzyrian Empire.<br />
<br />
Many of the names and accomplishments of these individuals have been lost to the annals of time. It is for that reason this records exists.<br><br />
<br />
==Ranks==<br />
<br />
Individuals may be knighted by their own barony or by a Baron of the Empire who found their deeds worthy of such.<br />
<br />
No discussion of knighthood would be complete without an understanding of the system of ranking.<br />
<br />
'''Knight-errant''' - knighted by lords for valor, deeds or actions. It is important to note that while these knights are often not sworn to honor or defend the empire, if they oath they offer is to a to a Baron, regardless of rank, the knight is in service to the Empire as well as said Baron (Count, Sentinel, etc). See notes.<br />
<br />
'''Knight-errant of the Empire''' - knighted by a liege and charged with obligation to the empire and knights of it.<br />
<br />
'''Knight-banneret''' - Have the right to bear banners bearing their own charges and lead followers under those banners into the field of battle.<br />
<br />
'''Knight Commander''' - Recognized leader of an organization within the empire. Sir Thadston Andrews was part of the Order of Llaestal's Guard and bore this rank. (No player has held it and it was unknown prior to Sir Thadston)<br />
<br />
<br />
The following record was begun on day 14 of the month Koaratos in the year 5119. It includes several known Knights of the Realm, both historical and current.<br><br />
<br />
==Historical Figures==<br />
<br />
Sir Clayton Grantham of [[Idolone]], The Company of the Three Maidens, founder<br><br />
Sir Gallestan the Mighty, Order of the Crimson Fist<br><br />
Sir Hughrond, The Golden Knight of Kezmon Isle<br><br />
Sir Pyrrhon Von Kammersteyl of [[Immuron]], Order of the Golvern Star, founder<br><br />
Sir Trevar of [[Jantalar]]<br><br />
<br />
==NPC Knights==<br />
<br />
The following is a listing of those individuals who have been specifically knighted in the name of the Empire.<br />
<br />
Sir [[Brashton Rainsbourne|Brashton]], Knight of the Empire, Captain of the Firebird<br><br />
[[Davard]] Priot of [[Talador]], Commander of the Taladorian Guard (rank and title stripped)<br><br />
Sir Edumond Tallaway, [[Order of the Golvern Star]]<br><br />
Dame [[Jarnsaixa Vargrdoittr]], Knight-Bachelorette of the Imperial Blade<br />
Sir Kreyden Korvassar of [[Idolone]], Knight-Errant <br><br />
Maldon Wellesbourne of [[Jantalar]], founder of the Order of the Silver Gryphon (rank and title relinquished)<br><br />
Sir Michol Crowbone of [[North Hendor|Hendor]]<br> (deceased)<br />
Sir Ridir, Order of the Golven Star<br><br />
Sir [[Thadston Andrews]] of [[North Hendor|Hendor]], Order of Llaestal's Guard (retired)<br><br />
Sir [[Cross_Into_Shadows#Sir_Toliman_Taggart|Toliman Taggart]], Knight of the Empire, Order of the Golvern Star<br><br />
Sir [[Vectrus Kestrel Ranheles]] of Mestanir, Knight of the Empire, Order of the Raptor's Eyes<br><br />
Sir [[Gedrick the Grey]], Knight Errant of Vornavis<br />
<br />
==PC Knights==<br />
Fealty to the Empire not withstanding, many of these individuals have been knighted for the gallantry exhibited in their actions and deeds during specific local and worldwide campaigns.<br />
<br />
<b>[[Order of the Silver Gryphon]]</b><br><br />
<br />
Sir Balantine Farhorizon, Knight-Errant of the Empire<br><br />
Sir [[Brinn (prime) | Brinn Mithrandir]], Knight-Banneret of the Empire<br><br />
Cemb Chimera (rank and title stripped)<br><br />
Sir [[Cryheart (prime) | Cryheart Thaxin]], Knight-Banneret of the Empire<br><br />
Dame [[Deavon (prime) | Deavon Laeren]], Knight-Errant of the Empire<br><br />
Dame Evia Aramathia, Knight-Errant of the Empire<br><br />
Sir [[Geijon (prime) | Geijon Khyree]], Knight-Errant of the Empire<br><br />
Sir Goldstr Aimright, Knight-Errant of the Empire<br><br />
Sir [[Guarrin (prime) | Guarrin Hjeldin]], Knight-Errant<br><br />
Sir Hyoko Fujimora, Knight-Errant<br><br />
Sir Kinshack Starblade, Knight-Errant<br><br />
Sir Metadi Treyetha, Knight-Banneret of the Empire<br><br />
Sir Morgiest Frostgiant, Knight-Banneret of the Empire<br><br />
Sir Ruffelin Highstem, Knight-Errant of the Empire<br><br />
Sir Shirkon Rockcleaver, Knight-Errant of the Empire<br><br />
Sir Tebon Hawggweiler, Knight-Errant<br><br />
Sir Waldo2 Ptolomy, Knight-Errant<br><br />
Dame [[Wanton (prime) | Wanton Destruction]], Knight-Errant<br> (deceased)<br />
Sir Welan Cadwalider, Knight-Errant<br><br />
Sir Yarx Teelf, Knight-Errant of the Empire<br> (deceased)<br />
Dame Yviara Hjeldin, Knight-Banneret of the Empire<br><br />
<br />
<b>[[Order of the Azure Sun]]</b><br><br />
<br />
Dame [[Aiska (prime) | Aiska Sunrider]], Knight-Errant of Vornavis, ''retired 5119''<br><br />
Sir [[Aydan (prime) | Aydan Mursilis]], Knight-Banneret of the Empire, ''retired 5116''<br><br />
Sir Bristenn Mires, Knight of the Empire<br><br />
Sir Eahlstan Hjeldin, Knight-Banneret of the Empire<br> <br />
Sir [[Mynon (prime) | Mynon Felcroth]], Knight-Errant of Vornavis<br><br />
Dame [[Dirra (prime) | Dirra Crawfinn]], Knight-Errant of Vornavis<br />
<br />
<b>[[The Northern Fury]]</b><br><br />
<br />
Sir Valicar VonWraithmaster, Knight-Banneret<br />
<br />
==Notes==<br />
<br />
===References===<br />
[[Prestige and Prejudice in the Empire - On Imperial Rank and Titles]]<br />
<br />
[[Category:Turamzzyrian Empire]][[Category:Player Research]]</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Knights_of_the_Realm_(essay)&diff=207622Knights of the Realm (essay)2023-09-26T21:36:56Z<p>FIREPHOENIX: Jarnsaixa Vargrdoittr</p>
<hr />
<div>{{creative-work<br />
|title = Knights of the Realm<br />
|type = essay<br />
|author = Avalera Lesander<br />
|author-displayed = [[Avalera (prime)|Avalera Lesander]]<br />
}}<br />
{{work-in-progress}}<br />
{{TOCright}}<br />
==Knights of the Realm==<br />
Throughout Elanthian history, myriad individuals have gone above and beyond the call of duty, in the name of the [[Turamzzyrian Empire]]. Many of these individuals have put themselves in harm's way in order to protect both kin and country. For them, the good of others was paramount, and thus were honored for the valor and courage they exhibited, and the contributions and sacrifices they made.<br> <br />
<br />
Not all of the individuals known to have been knighted have sword fealty to the Turmazzyrian Empire.<br />
<br />
Many of the names and accomplishments of these individuals have been lost to the annals of time. It is for that reason this records exists.<br><br />
<br />
==Ranks==<br />
<br />
Individuals may be knighted by their own barony or by a Baron of the Empire who found their deeds worthy of such.<br />
<br />
No discussion of knighthood would be complete without an understanding of the system of ranking.<br />
<br />
'''Knight-errant''' - knighted by lords for valor, deeds or actions. It is important to note that while these knights are often not sworn to honor or defend the empire, if they oath they offer is to a to a Baron, regardless of rank, the knight is in service to the Empire as well as said Baron (Count, Sentinel, etc). See notes.<br />
<br />
'''Knight-errant of the Empire''' - knighted by a liege and charged with obligation to the empire and knights of it.<br />
<br />
'''Knight-banneret''' - Have the right to bear banners bearing their own charges and lead followers under those banners into the field of battle.<br />
<br />
'''Knight Commander''' - Recognized leader of an organization within the empire. Sir Thadston Andrews was part of the Order of Llaestal's Guard and bore this rank. (No player has held it and it was unknown prior to Sir Thadston)<br />
<br />
<br />
The following record was begun on day 14 of the month Koaratos in the year 5119. It includes several known Knights of the Realm, both historical and current.<br><br />
<br />
==Historical Figures==<br />
<br />
Sir Clayton Grantham of [[Idolone]], The Company of the Three Maidens, founder<br><br />
Sir Gallestan the Mighty, Order of the Crimson Fist<br><br />
Sir Hughrond, The Golden Knight of Kezmon Isle<br><br />
Sir Pyrrhon Von Kammersteyl of [[Immuron]], Order of the Golvern Star, founder<br><br />
Sir Trevar of [[Jantalar]]<br><br />
<br />
==NPC Knights==<br />
<br />
The following is a listing of those individuals who have been specifically knighted in the name of the Empire.<br />
<br />
Sir [[Brashton Rainsbourne|Brashton]], Knight of the Empire, Captain of the Firebird<br><br />
[[Davard]] Priot of [[Talador]], Commander of the Taladorian Guard (rank and title stripped)<br><br />
Sir Edumond Tallaway, [[Order of the Golvern Star]]<br><br />
Dame [[Jarnsaixa Vargrdoittr]], Knight-Bachelorette of the Imperial Blade<br />
Sir Kreyden Korvassar of [[Idolone]], Knight-Errant <br><br />
Maldon Wellesbourne of [[Jantalar]], founder of the Order of the Silver Gryphon (rank and title relinquished)<br><br />
Sir Michol Crowbone of [[North Hendor|Hendor]]<br><br />
Sir Ridir, Order of the Golven Star<br><br />
Sir [[Thadston Andrews]] of [[North Hendor|Hendor]], Order of Llaestal's Guard (retired)<br><br />
Sir [[Cross_Into_Shadows#Sir_Toliman_Taggart|Toliman Taggart]], Knight of the Empire, Order of the Golvern Star<br><br />
Sir [[Vectrus Kestrel Ranheles]] of Mestanir, Knight of the Empire, Order of the Raptor's Eyes<br><br />
Sir [[Gedrick the Grey]], Knight Errant of Vornavis<br />
<br />
==PC Knights==<br />
Fealty to the Empire not withstanding, many of these individuals have been knighted for the gallantry exhibited in their actions and deeds during specific local and worldwide campaigns.<br />
<br />
<b>[[Order of the Silver Gryphon]]</b><br><br />
<br />
Sir Balantine Farhorizon, Knight-Errant of the Empire<br><br />
Sir [[Brinn (prime) | Brinn Mithrandir]], Knight-Banneret of the Empire<br><br />
Cemb Chimera (rank and title stripped)<br><br />
Sir [[Cryheart (prime) | Cryheart Thaxin]], Knight-Banneret of the Empire<br><br />
Dame [[Deavon (prime) | Deavon Laeren]], Knight-Errant of the Empire<br><br />
Dame Evia Aramathia, Knight-Errant of the Empire<br><br />
Sir [[Geijon (prime) | Geijon Khyree]], Knight-Errant of the Empire<br><br />
Sir Goldstr Aimright, Knight-Errant of the Empire<br><br />
Sir [[Guarrin (prime) | Guarrin Hjeldin]], Knight-Errant<br><br />
Sir Hyoko Fujimora, Knight-Errant<br><br />
Sir Kinshack Starblade, Knight-Errant<br><br />
Sir Metadi Treyetha, Knight-Banneret of the Empire<br><br />
Sir Morgiest Frostgiant, Knight-Banneret of the Empire<br><br />
Sir Ruffelin Highstem, Knight-Errant of the Empire<br><br />
Sir Shirkon Rockcleaver, Knight-Errant of the Empire<br><br />
Sir Tebon Hawggweiler, Knight-Errant<br><br />
Sir Waldo2 Ptolomy, Knight-Errant<br><br />
Dame [[Wanton (prime) | Wanton Destruction]], Knight-Errant<br><br />
Sir Welan Cadwalider, Knight-Errant<br><br />
Sir Yarx Teelf, Knight-Errant of the Empire<br><br />
Dame Yviara Hjeldin, Knight-Banneret of the Empire<br><br />
<br />
<b>[[Order of the Azure Sun]]</b><br><br />
<br />
Dame [[Aiska (prime) | Aiska Sunrider]], Knight-Errant of Vornavis, ''retired 5119''<br><br />
Sir [[Aydan (prime) | Aydan Mursilis]], Knight-Banneret of the Empire, ''retired 5116''<br><br />
Sir Bristenn Mires, Knight of the Empire<br><br />
Sir Eahlstan Hjeldin, Knight-Banneret of the Empire<br> <br />
Sir [[Mynon (prime) | Mynon Felcroth]], Knight-Errant of Vornavis<br><br />
Dame [[Dirra (prime) | Dirra Crawfinn]], Knight-Errant of Vornavis<br />
<br />
<b>[[The Northern Fury]]</b><br><br />
<br />
Sir Valicar VonWraithmaster, Knight-Banneret<br />
<br />
==Notes==<br />
<br />
===References===<br />
[[Prestige and Prejudice in the Empire - On Imperial Rank and Titles]]<br />
<br />
[[Category:Turamzzyrian Empire]][[Category:Player Research]]</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Infernal_death_knight&diff=206360Infernal death knight2023-09-04T17:30:03Z<p>FIREPHOENIX: Description and room entry</p>
<hr />
<div>{{stub}}<br />
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --><br />
| picture = Infernaldeathknight.png<br />
| level = 104 <!-- This will also be used at the end of the page in the Near level creature template --><br />
| family = Humanoid <!-- Add creature to family page subcategory/list, which will be linked on preview/save --><br />
| type = Biped <!-- Creature body type --><br />
| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --><br />
| area = Moonsedge <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --><br />
| bcs = Yes <!-- All new creatures are BCS --><br />
| hitpoints = 500<br />
| roundtime = <!-- Creature speed --><br />
}}<br />
<br />
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --><br />
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --><br />
| PAA = <br />
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --><br />
| BTA = <br />
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --><br />
| WDA = <br />
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --><br />
| MN1 = <!-- Combat Maneuvers insert up to MN10 --><br />
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --><br />
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --><br />
}}<br />
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --><br />
| asg = ? <!-- Insert asg # and template will automatically convert to include type of armor --><br />
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --><br />
| Melee = ? <br />
| Ranged = ?<br />
| Bolt = ?<br />
| UDF = ?<br />
| BarTD = ?<br />
| CleTD = ?<br />
| EmpTD = ?<br />
| PalTD = ?<br />
| RanTD = ?<br />
| SorTD = ?<br />
| WizTD = ?<br />
| MjETD = ?<br />
| MnETD = ?<br />
| MjSTD = ?<br />
| MnSTD = ?<br />
| MnMTD = ? <br />
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --><br />
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --><br />
}}<br />
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --><br />
{{Creature treasure<br />
| coins = ?<br />
| magic items = ?<br />
| gems = ?<br />
| boxes = ?<br />
| other = ?<br />
| skin = ?<br />
}}<br />
{{Creature end}}<br />
<pre{{log2|margin-right=26em}}>Judging from her height, the death knight is a mummified remnant of a powerful warrior, though the flesh has mostly come free from her animated bones. Now, her heavy armor is all that holds her skeletal form together. Her neck ends in a jagged ruin, but over the shattered fragments of her spine hovers a bleached skull that is wreathed in azure flames. Fires burn malevolently in the skull's empty sockets.</pre><br />
<br />
[[Warrior_Tricks#Appraise|Appraisal]]:<br />
<pre{{log2}}>{{addmetext}}</pre><br />
==Hunting Strategies==<br />
Death knights ride [[smouldering skeletal dreadsteed]] into combat.<br />
<br />
==Description==<br />
A skull soars in, wreathed in cerulean flames. Moments later, the death knight's body marches in after it, and the skull hovers into place over the neckpiece of the knight's armor.<br />
<br />
Judging from her height, the death knight is a mummified remnant of a powerful warrior, though the flesh has mostly come free from her animated bones. Now, her heavy armor is all that holds her skeletal form together. Her neck ends in a jagged ruin and her head is completely missing.<br />
<br />
==Other Information==<br />
They cast [[Spirit Strike]].<br />
<br />
<pre{{log2|margin-right=27em}}><br />
An infernal death knight centers himself, the burning embers of his eyes dimming momentarily as he shakes free from his dazed state.<br />
An infernal death knight reaches up with a skeletal hand and lifts his skull from where it hovers over the bony ruin of his neck. The spectral flames wreathing it flare white hot as he hurls the skull away. Without warning, it conflagrates violently, the hungry fire roaring outward in a great arc!<br />
[SMR result: 76 (Open d100: 90, Penalty: 14)]<br />
You manage to dodge the raging inferno, and it passes harmlessly by!<br />
</pre><br />
<br />
[[Immolation]]:<br />
<pre{{log2|margin-right=27em}}><br />
An infernal death knight reaches up with a skeletal hand and lifts his skull from where it hovers over the bony ruin of his neck. The spectral flames wreathing it flare white hot as he hurls the skull away. Without warning, it conflagrates violently, the hungry fire roaring outward in a great arc!<br />
[SMR result: 102 (Open d100: 54)]<br />
Cerulean flames reach for you, their lapping tongues cruelly burning and searing your flesh!<br />
... 4 points of damage!<br />
Minor burns to right arm. That hurts a bit.<br />
</pre><br />
<br />
[[Unknown]]:<br />
<pre{{log2|margin-right=27em}}><br />
An infernal death knight centers herself, the burning embers of her eyes dimming momentarily as she shakes free from her dazed state.<br />
An infernal death knight twists a skeletal hand, uttering a blasphemous chant.<br />
><br />
An infernal death knight centers herself, the burning embers of her eyes dimming momentarily as she shakes free from her dazed state.<br />
An infernal death knight raises her raspy voice in hoarse battle chant, inspiring her allies!<br />
An infernal death knight is inspired by the chant!<br />
A cadaverous tatterdemalion ghast is inspired by the chant!<br />
A horned basalt grotesque is inspired by the chant!<br />
</pre><br />
<br />
{{Nearlevel<br />
|levelm2 = 102<br />
|levelm1 = 103<br />
|level = 104<br />
|levelp1 = 105<br />
|levelp2 = 106<br />
}}</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Infernal_death_knight&diff=206359Infernal death knight2023-09-04T17:28:10Z<p>FIREPHOENIX: Chant/Warcry</p>
<hr />
<div>{{stub}}<br />
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --><br />
| picture = Infernaldeathknight.png<br />
| level = 104 <!-- This will also be used at the end of the page in the Near level creature template --><br />
| family = Humanoid <!-- Add creature to family page subcategory/list, which will be linked on preview/save --><br />
| type = Biped <!-- Creature body type --><br />
| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --><br />
| area = Moonsedge <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --><br />
| bcs = Yes <!-- All new creatures are BCS --><br />
| hitpoints = 500<br />
| roundtime = <!-- Creature speed --><br />
}}<br />
<br />
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --><br />
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --><br />
| PAA = <br />
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --><br />
| BTA = <br />
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --><br />
| WDA = <br />
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --><br />
| MN1 = <!-- Combat Maneuvers insert up to MN10 --><br />
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --><br />
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --><br />
}}<br />
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --><br />
| asg = ? <!-- Insert asg # and template will automatically convert to include type of armor --><br />
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --><br />
| Melee = ? <br />
| Ranged = ?<br />
| Bolt = ?<br />
| UDF = ?<br />
| BarTD = ?<br />
| CleTD = ?<br />
| EmpTD = ?<br />
| PalTD = ?<br />
| RanTD = ?<br />
| SorTD = ?<br />
| WizTD = ?<br />
| MjETD = ?<br />
| MnETD = ?<br />
| MjSTD = ?<br />
| MnSTD = ?<br />
| MnMTD = ? <br />
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --><br />
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --><br />
}}<br />
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --><br />
{{Creature treasure<br />
| coins = ?<br />
| magic items = ?<br />
| gems = ?<br />
| boxes = ?<br />
| other = ?<br />
| skin = ?<br />
}}<br />
{{Creature end}}<br />
<pre{{log2|margin-right=26em}}>Judging from her height, the death knight is a mummified remnant of a powerful warrior, though the flesh has mostly come free from her animated bones. Now, her heavy armor is all that holds her skeletal form together. Her neck ends in a jagged ruin, but over the shattered fragments of her spine hovers a bleached skull that is wreathed in azure flames. Fires burn malevolently in the skull's empty sockets.</pre><br />
<br />
[[Warrior_Tricks#Appraise|Appraisal]]:<br />
<pre{{log2}}>{{addmetext}}</pre><br />
==Hunting Strategies==<br />
Death knights ride [[smouldering skeletal dreadsteed]] into combat.<br />
<br />
==Other Information==<br />
They cast [[Spirit Strike]].<br />
<br />
<pre{{log2|margin-right=27em}}><br />
An infernal death knight centers himself, the burning embers of his eyes dimming momentarily as he shakes free from his dazed state.<br />
An infernal death knight reaches up with a skeletal hand and lifts his skull from where it hovers over the bony ruin of his neck. The spectral flames wreathing it flare white hot as he hurls the skull away. Without warning, it conflagrates violently, the hungry fire roaring outward in a great arc!<br />
[SMR result: 76 (Open d100: 90, Penalty: 14)]<br />
You manage to dodge the raging inferno, and it passes harmlessly by!<br />
</pre><br />
<br />
[[Immolation]]:<br />
<pre{{log2|margin-right=27em}}><br />
An infernal death knight reaches up with a skeletal hand and lifts his skull from where it hovers over the bony ruin of his neck. The spectral flames wreathing it flare white hot as he hurls the skull away. Without warning, it conflagrates violently, the hungry fire roaring outward in a great arc!<br />
[SMR result: 102 (Open d100: 54)]<br />
Cerulean flames reach for you, their lapping tongues cruelly burning and searing your flesh!<br />
... 4 points of damage!<br />
Minor burns to right arm. That hurts a bit.<br />
</pre><br />
<br />
[[Unknown]]:<br />
<pre{{log2|margin-right=27em}}><br />
An infernal death knight centers herself, the burning embers of her eyes dimming momentarily as she shakes free from her dazed state.<br />
An infernal death knight twists a skeletal hand, uttering a blasphemous chant.<br />
><br />
An infernal death knight centers herself, the burning embers of her eyes dimming momentarily as she shakes free from her dazed state.<br />
An infernal death knight raises her raspy voice in hoarse battle chant, inspiring her allies!<br />
An infernal death knight is inspired by the chant!<br />
A cadaverous tatterdemalion ghast is inspired by the chant!<br />
A horned basalt grotesque is inspired by the chant!<br />
</pre><br />
<br />
{{Nearlevel<br />
|levelm2 = 102<br />
|levelm1 = 103<br />
|level = 104<br />
|levelp1 = 105<br />
|levelp2 = 106<br />
}}</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=War_of_Nations:_The_Jantalar_War&diff=205069War of Nations: The Jantalar War2023-08-10T00:08:12Z<p>FIREPHOENIX: </p>
<hr />
<div>This is the telling of the Jantalar War after [[Tale of Two Barons]] as told at War of Nations: Part II hosted by the [[Order of the Silver Gryphon]] on July 30th, 2023.<br />
<br />
A final event will conclude the telling starting with the capture of [[Wehnimer's Landing]] and concluding with Hochstib's defeat?<br />
<br />
<pre{{log2}}><br />
Guarrin says, "Please settle in folks. Thank you all for joining us tonight."<br />
<br />
Guarrin says, "Again, welcome to the Holding. We are pleased to have you all here for such an important part of our history."<br />
<br />
Guarrin reminds, "Last year Sir Geijon and Sir Cryheart walked us through the events that led up to the War of Nations. The spark that lit the fires so to speak."<br />
<br />
Guarrin says, "Tonight, Sir Geijon will continue the tale..."<br />
<br />
Guarrin nods encouragingly to you.<br />
<br />
You say, "It's long! So settle in."<br />
<br />
Guarrin says, "The floor is yours Sir."<br />
<br />
Guarrin walks over to the chair and settles down.<br />
<br />
(OOC) You whisper, "Over the next few days I will be opening the last Wiki sections with a huge amount of details, but tonight I will be telling a specific culmination of this war." to your group.<br />
<br />
You carefully place your silver and blue banner on the floor alongside you.<br />
<br />
You carefully set the auction block down and fold open its top.<br />
<br />
(OOC) Cryheart's player whispers to the group, "Another wiki site: https://gswiki.play.net/Tale_of_Two_Barons."<br />
<br />
You remove a crisp green-ribboned map from in your black cloak.<br />
<br />
You carefully place a crisp green-ribboned map on top of a square auction block with a smooth polished surface.<br />
<br />
You point at a crisp green-ribboned map on a square auction block with a smooth polished surface.<br />
<br />
You ask, "Observe the map and thing a moment. What does it convey to you? What are your first thoughts of this region?"<br />
<br />
Dwi heartily says, "Lotta imps stuff."<br />
<br />
Missoni murmurs, "The blue phoenix."<br />
<br />
Gutstorm drunkenly slurs, "We in da earldom?"<br />
<br />
You say, "This map includes the Turamyzzian Baronies of Vornavis, Mestanir, Jantalar, Talador, Riverwood, Seareach, Oire, Torre and North Hendor along with our home, th' city of Wehnimer's Landing."<br />
<br />
The map is a highly detailed chart, meticulously outlining the various boundaries and landmarks of the northern region of the Turamzzyrian Empire, including the Earldom of North and South Hendor, County of Seareach, Barony of Jantalar, Barony of Talador, Barony of Mestanir, Barony of Vornavis and the Barony of Riverwood.<br />
<br />
Dwi heartily asks, "Dis to scale?"<br />
<br />
Looking at a crisp green-ribboned map, Gutstorm holds up two fingers in front of his face and pinches them together violently while staring intently through the narrowing aperture. How odd.<br />
<br />
Speaking to Dwi, Alosaka says, "The world was much smaller back then."<br />
<br />
Speaking drunkenly to Dwi, Gutstorm slurs, "Me think map shmaller."<br />
<br />
Looking at a crisp green-ribboned map, Gutstorm holds up two fingers in front of his face and pinches them together violently while staring intently through the narrowing aperture. How odd.<br />
<br />
You say, "This banner is of North Hendor."<br />
<br />
You say, "So welcome and thank you for attending the Order of the Silver Gryphon and our presentation on the War of Nations Part II, Baron Hochstib and the Mandis Crystals: The Jantalar War."<br />
<br />
You say, "I am Sir Geijon Khyree and I will be picking up where Sir Cryheart finished after the telling of a Tale of Two-Barons in our first War of Nations discussion."<br />
<br />
You say, "A bit of a preface to introduce the War itself is a brief recap of the Tale of Two-Barons, Baron Lerep Hochstib of the Barony of Jantalar and Baron Dunrith Malwind of the Barony of Vornavis."<br />
<br />
You chuckle.<br />
<br />
Speaking drunkenly to Dwi, Gutstorm slurs, "Geijon am me squire."<br />
<br />
You say, "It's not brief."<br />
<br />
(Gutstorm grunts proudly.)<br />
<br />
You say, "Hochstib was an expanionist within the Empire, including usurping or taking control of rival Baronies, which would include Talador in 5087, Jantalar itself as inheritance from his father, with Mestanir and Vornavis as his next steps."<br />
<br />
You say, "Baron Hochstib was also a strong proponent of Chaston s Edict and treated non-humans as inferior, even though Lerep himself was a half-elf, as is Baron Malwind by enslaving criminals of the Empire as laborers and essentially giving them death-sentences as he intentionally over-worked and underfed them."<br />
<br />
Dwi heartily asks, "Hmm spanshunist...dat likka pianist rite?"<br />
<br />
You ponder.<br />
<br />
You frown.<br />
<br />
Falicor says, "A real piece of work."<br />
<br />
Speaking quietly to Chamorr, Dwi says, "Imma jus figgerin out da imp terms fer stuff."<br />
<br />
Gutstorm drunkenly slurs, "Not very brudderly."<br />
<br />
Dwi touches one finger to her lips.<br />
<br />
You say, "I present this to you as a Giantman. Hochstib's message did not appeal to me."<br />
<br />
You say, "On th' contrary."<br />
<br />
You say, "It was then that he also learned of Empress Mynal'Lyanna's possession of magic suppressing artifacts called "Mandis Crystals", which after the failure of his armies and Witch-Hunters to overthrow the Mestanir spellcasters, which had outnumbered his own, he brought them to heel through the use of these magic-blocking devices and his avarice grew. Once Mestanir was secured he set his sights on his next targets of Vornavis, the freeport of Solhaven and eventually Wehnimer's Landing beyond the Empires borders."<br />
<br />
You ask, "Who may know of further outcomes of this war in Mestanir?"<br />
<br />
You say, "A certain cross to carry or stone to burden."<br />
<br />
Guarrin starts chuckling at you!<br />
<br />
You say, "This is a quiz, you need to guess."<br />
<br />
You snicker.<br />
<br />
Gutstorm whispers to the group, "In da Drakesh, anyone who late, we make-em do like twenny punch-upsh."<br />
<br />
Speaking heartily to you, Dwi says, "Granpappy tole me only take multiply choiced."<br />
<br />
You say, "Th' answer is th' Arcane Eyes, driven under by Baron Hochstib and suppression of non-Hall magic users."<br />
<br />
Cryheart nods to you.<br />
<br />
You say, "Led by Elithian Cross, adversary of Grishom Stone. Dead, but a much different tale."<br />
<br />
You say, "Baron Hochstib had employed witch-hunters who could return defensive magic on casters and harm them, but Mestanir was particularily adept in the arts of destruction or magic in general."<br />
<br />
Chamorr heartily says, "Got chewed up in da plane under da reach."<br />
<br />
You say, "The Mandis crystal caused them to flee to th' winds."<br />
<br />
You say, "Mestanir fell and so another Barony was under Hochstib's control."<br />
<br />
Dwi heartily asks, "Mandis's eat der husbands rite?"<br />
<br />
Dwi grunts and nods.<br />
<br />
You say, "We first learned of Hochstib initially in 5095 in a series of events of his own doing when he dispatched Sir Maldon Wellsbourne, a knight of Jantalar, was dispatched to the region to re-establish control of a Holding in the Lyserian Hills near the city of Wehnimer s Landing to cut off the Barony of Vornavis entirely by sea and land. Instead, having seen Baron Hochstib s cruelty, unlawfulness and causing the death of Maldon s son, he did not do as instructed."<br />
<br />
You say, "This very Holding."<br />
<br />
You say, "Instead Sir Maldon founded the Order of the Silver Gryphon with a dozen warriors of reknown in the local area to add a class of nobility to the region and prevent outright claims of ownership by Baron Hochstib. This infuriated Baron Hochstib and he launched the blockade of Solhaven and Vornavis by 5096 with the Sea Wolves fleet of ships along with an excursion into the Outlands of Vornavis with support of the crystal in Mestanir to establish a land grip and fortifications."<br />
<br />
You nod at Guarrin.<br />
<br />
You see Sir Guarrin Hjeldin the Knight-Errant.<br />
He appears to be a Giantman of the T'Kirem Clan.<br />
He is of a towering height. He appears to be full grown. He has deeply-set piercing steel grey eyes and pale skin. He has very long, dark blonde hair worn in a trio of thick, interwoven braided twists across the top of his head with the sides shaved close to the scalp. He has a weathered face, a crooked nose and a neatly trimmed, full beard gathered into a single glossy braid with a curled tip. He has a thin, faded scar across the front of his neck, a long diagonal scar running across his left eye from brow to cheek, and broad shoulders.<br />
Mystical energies wash over him, surrounding him in an elemental shroud of swirling ethereal lights.<br />
He is in good shape.<br />
He is holding a mug of Farn's root beer in his left hand.<br />
He is wearing a brilliant white crystal pendant, a black enameled bracer with a silver gryphon set in a ruby circle, a hammered vultite brooch, a silver-edged black gambeson, a leather swordbelt, a pair of black twill chausses, some matte brown morduska hide riding boots buckled with polished vultite, and a pair of golden spurs.<br />
<br />
You say, "Sir Guarrin Hjeldin is our leader today."<br />
<br />
Guarrin nods once.<br />
<br />
You say, "In 5096 we discovered th' path to Icemule."<br />
<br />
Dwi quietly says, "See Woof's a good name fer a fast sloop."<br />
<br />
You say, "Later, through mutual bonds a relationship with Vornavis was made and a road was cut to Solhaven joining the cities of Wehnimer s Landing, the Freeport of Solhaven and Vornavis as Hochstib feared in 5098."<br />
<br />
Chamorr heartily says, "Good grief, I remember that."<br />
<br />
Gutstorm drunkenly slurs, "Me too."<br />
<br />
You say, "Stiffled, Baron Hochstib sent his emissary and Herald, Holswort Niffelheim, in 5099 and onwards as a measure to often taunt us and cause problems but Sir Maldon's actions did delay Jantalar's greater War effort until 5103 and the coming of the Comet, Blue Rider, that would change the world itself."<br />
<br />
Speaking heartily to Falicor, Dwi says, "Ye missed da best part...nipplehelm."<br />
<br />
You recite:<br />
<br />
"The twinkling lights is a comet, burning with a noticeable intensity as it travels the endless expanse. A wavering tail of cerulean blue trails behind it, resembling a massive serpent gliding through the black pool of night."<br />
<br />
You say, "The world viewed the blue-tailed Comet's arrival as a sign. The V'reen morphs manifested, The Doomsday prophesies of Urutei, the trolls seeking G'Bruk, their paradise, and the Krolvin call to War led by the Czag Dubra or "Warbringer"."<br />
<br />
Falicor taps his cigar, knocking a clump of ashes to the ground.<br />
<br />
You say, "The Empire or rather Empress Mynal'Lyanna as a sign from Koar that sparked a tour of her Empire in obedience to this omen. She set off in Lormesta (January), 5103 first in Fairport and Brisker's Cove then following the comet's path across the Empire's baronies north and southward."<br />
<br />
Gutstorm whispers to the group, "Raelee, when didja blowed up Solhaven round dish time?"<br />
<br />
You say, "She arrived in Solhaven on the first day of Fashanos (February) for a parade through the streets.."<br />
<br />
You say, "...where she was assassinated by a crossbow fired bolt laced with Luukosian Deathwort striking her below the chin and through the head, gruesomely killing her."<br />
<br />
Cryheart says, "It was chaos after."<br />
<br />
Falicor says, "It was a startling entrance to human politics."<br />
<br />
Falicor says, "For me."<br />
<br />
You say, "Lot of witnesses, but no real understanding of what occured initially."<br />
<br />
Dwi heartily says, "I'd haff pointed out da stick inna her eye."<br />
<br />
You say, "Feel free to shout out anything you want to add or remember as I go through this presentation. It's th' best way to remember and share."<br />
<br />
You say, "We still have people with first hand accounts."<br />
<br />
Dwi raises her hand.<br />
<br />
You nod at Dwi.<br />
<br />
Speaking heartily to you, Dwi says, "I'd likka to add....I waddnt born."<br />
<br />
Dwi grunts at you happily, grinning.<br />
<br />
Dwi heartily exclaims, "Onwards!"<br />
<br />
Raelee quietly states, "I was there."<br />
<br />
Cryheart says, "Same."<br />
<br />
Bristenn neutrally agrees, "Right, I was present."<br />
<br />
Goldstr says, "Someof us still has Mandis shards."<br />
<br />
Bristenn slowly remarks, "It was rather unexpected."<br />
<br />
You say, "I'd like to have spent more time here, but for the sake of moving forward it'll be available as addendum material in my published and expanded details of the war. She was buried with Baron Dunrith Malwind presiding, an investigation ranging to River's Rest and back to Vornavis was launched culminating in the capture of her killer, a Witchhunter named Vitrienne, and her cousins ascension to the throne as Emperor Aurmont Anodheles."<br />
<br />
[General] Gutstorm drunkenly thinks, "Ye should blame her death on bloodlosh."<br />
<br />
You say, "I could not locate one of Aurmont's coronation lockets, but they were sold in Solhaven and elsewhere in early 5103."<br />
<br />
You say, "It depicted a relief of him, as second hand accounts."<br />
<br />
You recite:<br />
<br />
"The small locket contains the image of a human male in his early thirties, skillfully captured with an artist's careful brushstrokes. His green eyes gaze calmly through the panel of clear glass, and several fine grey streaks run through his short brown hair. His calm expression is well-suited to the regal crown resting atop his brow. A small spotted orchid blossom has been engraved on either side of the locket's frame, and a Turamzzyrian sunburst crest set with a star ruby adorns the back."<br />
<br />
You say, "That would put Emperor Aurmont at about a year shy of maybe fifty."<br />
<br />
You say, "A few circumstances of note here was that Emperor Aurmont requested the Mandis Crystals returned, Earl Eddric Jovery was named Northern Sentinel, a position Baron Lerep Hochstib had long coveted and Sir Cemb Chimere would duel the Herald Holswort, thus Baron Hochstib was allowed to hatch his plan by delegitimizing the nobility claim the Landing had under pretense and Holswort, along with Sir Cemb s accumulated entitelement, were the fireworks and lackey for the spark of War."<br />
<br />
You say, "All th' while from 5096 to 5103 th' blockade of Solhaven persisted unbroken by th' Sea Wolves and th' relationship between Vornavis and Wehnimer's Landing was strong."<br />
<br />
You say, "He knighted near a dozen knight-errants in th' interim and forged understanding of expanded chivalric rights beyond the Empires borders."<br />
<br />
You say, "Baron Malwind to be clear there."<br />
<br />
You say, "Cemb is a apt lesson for our Order. His spurs were removed and he was expelled from the Order, but at this time it was a bit of entrampment and Cemb's arrogance instead of outright betrayal."<br />
<br />
You say, "Holswort was a pest and baited him into legalesse combat after accepting terms."<br />
<br />
Gutstorm drunkenly slurs, "Legless combat? dat not very knightly."<br />
<br />
You say, "I had known Cemb for a long time. He was never particularily kind."<br />
<br />
You say, "'Holswort was the aggressor in this aspect, but Cemb would be expelled for killing Vornavian and Hendoran allies along with fellow Gryphon members."<br />
<br />
You say, "He had no real combat capability though."<br />
<br />
You say, "And Cemb did."<br />
<br />
You say, "This then launches the Jantalar War ever long in the making and even in this storytelling, so I ll call for a pause here as a bit of open time to discuss."<br />
<br />
Cryheart says, "It was a tumultous period for sure."<br />
<br />
On the oak table:<br />
Food/Drink [23]: a thin slice of maple bacon, a honey butter-topped biscuit, a mug of Farn's root beer, a shot of coppery Bourth whiskey, a cup of rich black coffee, a glass of Chastonia claret, a glass of dark Selanthia merlot, a mug of dark brown Tamzyrr tea, a cup of lemon water, a glass of Vornavis chardonnay, a stein of dwarven stout, a cup of warm bergamot tea, a grilled garlic-seasoned eggplant, a red pepper hummus-stuffed mushroom, some onion and garlic flatbread, a slice of thyme-grilled venison, a slice of apricot-stuffed pork, a sweet cinnamon-filled bearclaw, a flute of Athalia's Arbor champagne, a seaweed-wrapped scallop adorned with a lemon wedge, a cut of fresh tuna, a buttery baked potato, a mug of spiced honey mead<br />
Total items: 23<br />
<br />
Perigourd says, "I think it's important to note that this also caused the Glaesen Star to change its course, brining more merchant trade to the Landing through Kharam-Dzu."<br />
<br />
You say, "Th' comets impact can't be understated."<br />
<br />
Kothos asks, "Wasn't there a short time where the Krolvin controlled Teras?"<br />
<br />
You nod at Kothos.<br />
<br />
You ask, "And attacked River's rest?"<br />
<br />
Speaking to Kothos, Perigourd says, "They were occupied for a time, yes, by Sankir Bloodfist."<br />
<br />
Lylia says, "Tumult that still continues in some form to this day."<br />
<br />
Kothos asks, "I seem to recall they had their own...Comet-Rider?"<br />
<br />
Guarrin says, "The blockade, the Czag, and so forth kept the imeprial Navy rather busy along the coastline. Hochstib was desperate for a port with his new territory."<br />
<br />
Cryheart says, "Each culture interpreted the arrival of the Blue comet to befit themselves."<br />
<br />
Kothos says, "The troll migration was a bit of a surprise to the Vipershroud pilgrims, I recall."<br />
<br />
Speaking to Cryheart, Lylia says, "This is often the way with signs and portents."<br />
<br />
Guarrin says, "Worth noting the Vornavian fleet was rather busy at the time as well. I believe that was when we first met Captain Kimrella."<br />
<br />
Bristenn grouses, "Some merely saw it as a heavenly curiosity. Others, it drove them to madness- grand conquests, apocalypses, promised lands, so on."<br />
<br />
You say, "I hear people talk about th' V'reen time to time, the clone morphs."<br />
<br />
You say, "Buncha Cryheart's."<br />
<br />
Speaking to you, Perigourd says, "Extraplanar creatures that would mimic folk. Penchant for the cold."<br />
<br />
Speaking quietly to herself, Sirona says, "The Blue Rider."<br />
<br />
Speaking to Bristenn, Lylia says, "Superstitious nonsense leads to untold horrors."<br />
<br />
Speaking to Guarrin, you say, "Kimrella comes in soon."<br />
<br />
Cryheart says, "It was interesting to fight oneself."<br />
<br />
Speaking to you, Guarrin says, "Apologies, I am getting ahead of things."<br />
<br />
Missoni waggles her fingers mystically, and an azuline V'reen Queen illusion appears briefly in the air.<br />
<br />
You say, "I've shared from December 1995-March 2003 essentially."<br />
<br />
Bristenn dryly jests, "My own was a pushover."<br />
<br />
Speaking to you, Perigourd says, "I believe the theory was experiments trying to replicate or recreate Mandis crystals was partly how they came here."<br />
<br />
Bristenn adds, "He hadn't any greaves, so I took the leg."<br />
<br />
Speaking to Cryheart, Kothos says, "Lord Melikor mentioned having to fight several Ysharras during one of the events last year. He did not appreciate her gardening skills then."<br />
<br />
You say, "Let's resume."<br />
<br />
Cryheart says, "Never knew that."<br />
<br />
You say, "Reeling from the upheavel of ascendancy to the crown, many parts and the comet itself were moving in Charlatos and Olaesta (March and early April). Most of all a visit from Sir Edumond of the Order of the Golvern Star would put into stark reality the truth."<br />
<br />
Guarrin notes, "There is more."<br />
<br />
Guarrin nods encouragingly to you.<br />
<br />
You say, "Might need a part III."<br />
<br />
You chuckle.<br />
<br />
You say, "Sir Cemb, later the former and a continued tale on it s own, fought Holswort in a duel of combat, that Cemb won. Sir Edumond would explain the repercussions and legality maneuvering to be described both by the knight and in Court audiences that was cause for annexation of the Landing by Baron Hochstib and the inevitable loophole of War."<br />
<br />
You say, "Meanwhile, action and tensions seemed inevitable, so on the sixth day of Olaesta, Captain Kimrella and her ship, the Rising Swan, under the call of heavy weather of magic, th Sea Wolves and the blockade would be stopped under a great victory for Vornavis and it s defenders. This ended the Jantalar and Vornavis War effectively per Baron Malwind during a court session."<br />
<br />
You say, "It was short-lived as Baron Hochstib instantly pivoted to repairing the roads from Mestanir into Vornavis and Northward for his impending attack...on Wehnnimer s Landing just as Baron Malwind and everyone expected."<br />
<br />
Gutstorm drunkenly slurs, "Deez da same Swans dat operate outta Solhaven now?"<br />
<br />
You say, "I'm going to badly try and sing a song."<br />
<br />
Gutstorm drunkenly slurs, "Ready."<br />
<br />
You chuckle.<br />
<br />
You recite:<br />
<br />
"Many years then did pass<br />
For the two barons, peace was no easy task.<br />
The Crab was determined to cut off the sea,<br />
But to the landing the Swan could trade free"<br />
<br />
You recite:<br />
<br />
"Beg the Crab did, upon bended knee<br />
For the empress to bestow upon him, Mandis Crystals three<br />
One for Koar's fist, another for the cold north<br />
But to the landing, the largest was brought forth"<br />
<br />
You whistle tunelessly to yourself, remembering days past.<br />
<br />
You recite:<br />
<br />
"The Crab approached from the south east,<br />
Ten thousand men strong was his war beast<br />
"Give up, give up" , he cried,<br />
"in my rule, redemption you shall find!""<br />
<br />
You take a drink from your dwarven stout. A spicy warmth accompanies the complex flavors of orchard fruits and pine from the well-balanced hops and roasted malt.<br />
<br />
You say, "Passable."<br />
<br />
You say, "They initially came through the gap on the 27th of Olaesta (April) Guarrin would report initially with Kinshack, Eahlstan, Seablade, Cryheart, Kriztian and Shikel providing the majority of firsthand accounts as the war advanced afterwards."<br />
<br />
You ask, "Know which gap I reference?"<br />
<br />
Lylia says, "I remember most of those names well and fondly."<br />
<br />
Bristenn offhandedly grouses, "The gap under the glacier's shadow, if I recall."<br />
<br />
You say, "Th' gap in tree spirits and th' elven village. Hochstib had repaired the roads in Mestanir leading up and around Mestanir into the Dragonsclaw."<br />
<br />
You recite:<br />
<br />
"I write to ye all concerning the appearance and skirmish with several jantalarian scouts last night. A sorceror named Omens was releasing tree spirits when he came across them at the gap in the trees in danjirland. They neither did or said anything until he attempted to speak to them. Then they launched into an attack. At this point he used the symbol of need and several of us rushed to the area. <br />
Respectfully, Guarrin."<br />
<br />
You say, "Olde, but a goodie."<br />
<br />
Guarrin chuckles to himself.<br />
<br />
You say, "Kriztian had eyewitness accounts of th' scouts in addition."<br />
<br />
You recite:<br />
<br />
"A scout growls, "We ain't warriors, we're jus' scouts. When our main force arrives an' the crystal with it, your silly little town will become part of Jantalar! "<br />
<br />
You recite:<br />
<br />
"A scout mutters, "You live with unhuman filth, soon you start to think like them. We'll clean out your mess of a town once we take it!""<br />
<br />
You recite:<br />
<br />
"The scout growls, "You breed like the vermin you are, mixing your blood with unhumans. You'll all die like them too!""<br />
<br />
You recite:<br />
<br />
"A Jantalarian scout gives Folina a hard, steely glare and says, "Give you one chance to throw down your weapon 'fore I split you noggin to navel. "<br />
<br />
You say, "This continued for weeks with the Jantalarian s pressing for territory and the Landing fighting back. All along the Dragonclaw, Trollsfang, Danjirland and Glacier battles broke out amongst those of the region as the creep of the Mandis Crystal stole magic from it s defenders."<br />
<br />
Bristenn dryly comments, "They did have a way with words, those triskel foragers."<br />
<br />
Cryheart says, "They spread their forces around the Danjirland."<br />
<br />
You say, "By th' 10th of Ivaestaen (May) both sides were dug in. Jantalar would move up barricades on us and we had to go around along th' Volcano to reach Icemule, until he cut that off too."<br />
<br />
Cryheart nods to you.<br />
<br />
You say, "Kinshack Starblade's report:"<br />
<br />
You recite:<br />
<br />
"The Jantalarian incursion has begun to push into the Lower Dragonsclaw, just recently breaching the path that separates Upper Trollfang from the forest and plains. While we have been stalwart in our defenses, Lerep Hochstib seems intent on sacrificing the entirety of Jantalar's youthful generation to the cause of claiming the Landing as a port city."<br />
<br />
You recite:<br />
<br />
"The facts, as we know them:"<br />
<br />
You recite:<br />
<br />
"-A mandis crystal, or a number of crystals are being transported up roads from northwestern Mestanir, OR are somewhere in a stationary location and increasing in power and range."<br />
<br />
Cryheart says, "They began to surrounding the Landing."<br />
<br />
You recite:<br />
<br />
"-The Jantalarian regulars are often the first ones to arrive at the edge of the mandis crystal's sphere of influence, and are fairly lightly armored.<br />
-They are backed up by more heavy infantry spanning from perdues, armigers, men-at-arms, and now even footknights and knights.<br />
-The Jantalarian troops wield shoddy equipment at best, and thus take an ample amount of pleasure pilfering our own well-forged goods from our corpses."<br />
<br />
You say, "During this time Vornavis and Baron Malwind provided aid and held Court sessions bi-monthly to update the region of events during the war, including one of several with Earl Eddric Jovery, the Northern Sentinel in attendance. A certain mixture of political manuevering, a young emperor just coronated and the nature of the crystals prohibited an decision early on into the initial weeks of the conflict. The Emperor reiterates his command in the conflict to Baron Hochstib that the Mandis Crystals be returned and any harm to them he d be accountable for."<br />
<br />
You say, "Jantalar Knight-captains were distingished and wielded Claidhmore's. I ponder how to put their capabilitities."<br />
<br />
(Geijon sets down his stout.)<br />
<br />
Falicor says, "Poorly used."<br />
<br />
Falicor says, "Would be my assessment."<br />
<br />
You remove a maroon tabard bearing a golden triskelion on the left breast from in your black cloak.<br />
<br />
Cryheart says, "Mithril claidhmores as I recall."<br />
<br />
You say, "Perigourd thankfully had one of them."<br />
<br />
You tap a maroon tabard bearing a golden triskelion on the left breast, which is in your right hand.<br />
<br />
Speaking quietly to Cryheart, Dwi says, "Kin make tahoo axes outta one dem."<br />
<br />
You say, "I'd pass it around, but this is really all th' detail it gives."<br />
<br />
You tap a maroon tabard bearing a golden triskelion on the left breast, which is in your right hand.<br />
<br />
Chamorr heartily says, "I has ta leave too, carry on 'n thank you."<br />
<br />
You say, "This is the symbol of Jantalar and was worn by some of Hochstib's best troops."<br />
<br />
Dwi heartily exclaims, "Now tell da part where Bear left early anna alla trouble started!"<br />
<br />
You put a maroon tabard bearing a golden triskelion on the left breast in your black cloak.<br />
<br />
You say, "With a battlefront drawn, a gnome helper by the name of Hobb would change the course of the War entirely. Beyond telling of the movements of the Jantalar armies and most directly, the Mandis Crystals, he coined the happy moniker, Lord Snotsnack s, for Baron Hochstib. He talked about priests and empowering the crystal through sacrifice, living sacrifices."<br />
<br />
You say, "One aspect of note is that guards of the cracked Crystal in Mestanir wore blood-stone amulets to keep it from draining their life-force in addition to mana and spells, but life itself. A new dilemma to consider if destroying them was possible."<br />
<br />
You remove a red-green bloodstone amulet from in your black cloak.<br />
<br />
You tap a red-green bloodstone amulet, which is in your right hand.<br />
<br />
You put a red-green bloodstone amulet in your black cloak.<br />
<br />
You say, "It takes a darker turn here."<br />
<br />
You say, "Hobb the Gnome had been sharing reports behind enemy lines within the Jantalarian Encampments including a Luukosian Monastary where a ritual had been prepared to charge the Mandis Crystal. Hobb had suspected it would require mortal sacrifices and he would not prove to be wrong. Hochstib was either confident or he wanted to bolster the morale of his troops, but he would broadcast the sacrifice to Wehnimer's Landing over the amulets."<br />
<br />
You say, "I'll share th' account from Kriztian."<br />
<br />
You recite:<br />
<br />
"Lerep broadcasts "Rejoice, inhabitants of Wehnimer's Landing, your misguided attempt at aping civilization will soon end and your enlightened existence as a useful and cultured part of my Northern Kingdom will soon begin.""<br />
<br />
You recite:<br />
<br />
"Lerep thinks "I have two devoted people who have volunteered to give their lives unselfishly to help shorten the age of darkness that enshrouds you.""<br />
<br />
You recite:<br />
<br />
"Wunther replies, "My name is Wunther Kolson, I was a wizard in Jantalar before I realized the uselessness and waste of my vocation. I have since answered Baron Hochstib's call for a volunteer to die atop the mana disruption crystal in order to bring it more fully to life. I die so that fewer soldiers on both sides need perish in a prolonged struggle.""<br />
<br />
You recite:<br />
<br />
"Abshona shares, "My name is Abshona Sarta, I am a warrior in the glorious army of Jantalar. I have volunteered to die awakening the mana disruption crystal so that fewer of my comrades need perish fighting the misguided fools who stand against their own betterment.""<br />
<br />
You shift your weight.<br />
<br />
Dwi heartily says, "I like da part where dey call'd ye monkees."<br />
<br />
Dwi grunts, amused.<br />
<br />
You recite:<br />
<br />
"Lerep announces, "On the morrow we begin our task of hauling the crystal once more towards its final destination and with it we bring your fate...an unwarranted and generous elevation from the squalor and mental ineptitude that you are unable to even realize within yourselves.""<br />
<br />
You recite:<br />
<br />
"Lerep taunts, "Soon even the least human among you will recognize the error of your past ignorance and will embrace the bright and shining existence that will become yours.""<br />
<br />
You say, "Then he sacrificed them to empower the Mandis Crystals."<br />
<br />
You say, "The Mandis Crystal was then marched north again to the Elven Village. He sent his forces enmass against the Wehnimer's Defense accompanied by archers. His assault was large enough that we were unable to flank him and had to fight his Vanguard directly in order to push them back."<br />
<br />
You say, "There were also two large siege engines that fired catapults full of flaming pitch into the area beyond the gap. These siege engines were protected by several Jantalarian footknights, but eventually, many of our warriors managed to bash them to pieces. After things quieted down and the Jants were thrown back, it was discovered that they had erected a steel barrier inside the Elven Settlement, just south of the area that begins the trail to the Elven Nations. The barrier still stands this morning, and is impassable by any means. A very long night indeed, and it seems Lerep's true assault on the Landing has begun."<br />
<br />
You say, "We were able to push them back to the Elven settlement within the village where a strong defensive perimeter was setup comprised of Knight-Champions. A strong steel barrier had been built and archers were well positioned to defend it. Any attempts to probe beyond the barricades failed and reports began to stream in about their defenses. Instead of draining mana as the Crystal had done before it now striped spells, drained mana, your spirit, and within close proximity your life."<br />
<br />
You say, "Hochstib launched another attack on the area around the Elven Settlement several hours past sun down. With heavy troop advancement the Jantalarians very quickly erected another steel barrier about halfway down the tree spirit trail, and afterwards, yet another was erected blocking the northwest trail from the tree trunk leading to Danjirland. I managed to get around the barrier by taking the trail through the grey orc area, but this route was also quickly blocked off. Now, the only way to get to Danjirland is to take the long backroad way through Luinne Bheinn. While these barriers were going up, many contingents of the younger Jantalarian warriors were crawling all over the glacier. It was difficult at first to discern whether they were trying to make a run at Icemule, but we soon learned the true nature of their actions. While dragging a body away from an area in the glacier, I noticed a fresh steel barrier that had been erected directly below the chasm, effectively blocking all traffic."<br />
<br />
You say, "Danjirland is now completely blocked off barring a small route through the mountains and volcano. The Landing has been cut off from Icemule and the Elven Nations, in turn leaving Icemule and Pinefar quite separated from all the other towns as well. We are being boxed in."<br />
<br />
You say, "I know it's gotten late so I can continue or we can return on another night."<br />
<br />
You chuckle.<br />
<br />
Guarrin glances around the room.<br />
<br />
You say, "I covered a lot."<br />
<br />
Perigourd nods in agreement to you.<br />
<br />
Ifanna cautiously drawls, "Et's a roight rivetin' retellin' et is tho'."<br />
<br />
Missoni agrees, "I have quite enjoyed the retelling."<br />
<br />
You smile.<br />
<br />
Kothos touches Alosaka.<br />
<br />
Guarrin asks, "Are folks feeling up for hearing more?"<br />
<br />
Cailana says, "That was very interesting."<br />
<br />
Guarrin says, "Perhaps the tale requires part three."<br />
<br />
You say, "Afraid so."<br />
<br />
Bristenn wryly agrees, "Might."<br />
<br />
Cryheart says, "It was a long war."<br />
<br />
Guarrin says, "Indeed it was."<br />
<br />
Guarrin says, "Thank you, Sir Geijon once again for sharing the tale."<br />
<br />
You say, "We're right on the edge of the Landing being taken."<br />
<br />
Guarrin applauds you.<br />
<br />
Speaking to you, Guarrin says, "A good stopping place then."<br />
<br />
Sirona quietly says, "I love hearing this retold. Some may need to get to other events."<br />
<br />
You nod.<br />
<br />
Bristenn slowly adds, "We're but at the part where, after night after night of heavy fighting on foot, the barriers we had ourselves erected skirting the Trollfang fell."<br />
<br />
Speaking quietly to you, Sirona says, "Fantastic retelling though. I cannot wait to hear more, and there is a lot more yet."<br />
<br />
Falicor says, "Nothing more heroic than blood and mud ..."<br />
<br />
Cryheart says, "Aye."<br />
<br />
Guarrin says, "Well thank you all for joining us tonight. Look for part three coming soon."<br />
<br />
Bristenn tiredly mentions, "My warband defended that barrier to the last. We lost Egred and Hollend that day."<br />
<br />
Perigourd says, "Indeed, I'm quite enjoying the presentation."<br />
<br />
Guarrin notes, "Our next event will be the Memorial Tournament though."<br />
<br />
Sirona quietly says, "I still have a minitaure comet and a mandis crystal myself."<br />
<br />
You remove a Mandis Crystal shard from in your black cloak.<br />
<br />
Speaking to you, Missoni says, "Thank you for all your research."<br />
<br />
You tap a Mandis Crystal shard, which is in your right hand.<br />
<br />
You say, "I was just getting to th' Mandis Crystal destruction too."<br />
You grin.<br />
<br />
[General] Cryheart thinks, "For those who attended the war of nations, we are going to add another date to finish up a third part...thank ye."<br />
<br />
You put a Mandis Crystal shard in your black cloak.<br />
<br />
[General] Dwi exclaims, "Tanks!"<br />
<br />
[General] Dwi thinks, "Is always good to hear why alla da oldsters is so tense."<br />
<br />
Speaking to you, Guarrin says, "Yes that was an intense evening as well."<br />
<br />
Falicor says, "Fight well, all."<br />
<br />
Goldstr exclaims, "Brought back many memories!"<br />
<br />
Speaking quietly to you, Sirona says, "Thank you so much."<br />
<br />
Cryheart says, "And it will get more intense in the third part."<br />
<br />
Guarrin says, "Oh, and fair job singing as well."<br />
<br />
Guarrin grins.<br />
<br />
You laugh out loud!<br />
<br />
Cryheart starts chortling.<br />
<br />
Speaking sincerely to you, Ifanna drawls, "Aye thanke fer th' tale ser!"<br />
<br />
You nod at Ifanna.<br />
<br />
You smile.<br />
<br />
Goldstr exclaims, "Fare well folks!"<br />
<br />
You say, "Glad to shed details on it."<br />
<br />
Guarrin says, "Thank you all once again for joining us."<br />
<br />
Speaking to Guarrin, Raelee says, "Your tea stores remain satisfactory."<br />
<br />
Speaking to Raelee, Guarrin says, "I am pleased to hear it."<br />
<br />
Missoni wishes, "Fair eve, everyone."<br />
<br />
Kothos says, "Thank you, indeed. For both the company, and the lecture of history."<br />
</pre><br />
[[Category: War of Nations| ]] [[Category: Storylines]] [[Category:2003 storylines]]</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=War_of_Nations:_The_Jantalar_War&diff=205068War of Nations: The Jantalar War2023-08-10T00:04:49Z<p>FIREPHOENIX: </p>
<hr />
<div>This is the telling of the Jantalar War after [[Tale of Two Barons]] as told at War of Nations: Part II hosted by the [[Order of the Silver Gryphon]] on July 30th, 2023.<br />
<br />
A final event will conclude the telling starting with the capture of [[Wehnimer's Landing]] and concluding with Hochstib's defeat?<br />
<br />
<pre{{log2}}><br />
Guarrin says, "Please settle in folks. Thank you all for joining us tonight."<br />
<br />
Guarrin says, "Again, welcome to the Holding. We are pleased to have you all here for such an important part of our history."<br />
<br />
Guarrin reminds, "Last year Sir Geijon and Sir Cryheart walked us through the events that led up to the War of Nations. The spark that lit the fires so to speak."<br />
<br />
Guarrin says, "Tonight, Sir Geijon will continue the tale..."<br />
<br />
Guarrin nods encouragingly to you.<br />
<br />
You say, "It's long! So settle in."<br />
<br />
Guarrin says, "The floor is yours Sir."<br />
<br />
Guarrin walks over to the chair and settles down.<br />
<br />
(OOC) You whisper, "Over the next few days I will be opening the last Wiki sections with a huge amount of details, but tonight I will be telling a specific culmination of this war." to your group.<br />
<br />
You carefully place your silver and blue banner on the floor alongside you.<br />
<br />
You carefully set the auction block down and fold open its top.<br />
<br />
(OOC) Cryheart's player whispers to the group, "Another wiki site: https://gswiki.play.net/Tale_of_Two_Barons."<br />
<br />
You remove a crisp green-ribboned map from in your black cloak.<br />
<br />
You carefully place a crisp green-ribboned map on top of a square auction block with a smooth polished surface.<br />
<br />
You point at a crisp green-ribboned map on a square auction block with a smooth polished surface.<br />
<br />
You ask, "Observe the map and thing a moment. What does it convey to you? What are your first thoughts of this region?"<br />
<br />
Dwi heartily says, "Lotta imps stuff."<br />
<br />
Missoni murmurs, "The blue phoenix."<br />
<br />
Gutstorm drunkenly slurs, "We in da earldom?"<br />
<br />
You say, "This map includes the Turamyzzian Baronies of Vornavis, Mestanir, Jantalar, Talador, Riverwood, Seareach, Oire, Torre and North Hendor along with our home, th' city of Wehnimer's Landing."<br />
<br />
The map is a highly detailed chart, meticulously outlining the various boundaries and landmarks of the northern region of the Turamzzyrian Empire, including the Earldom of North and South Hendor, County of Seareach, Barony of Jantalar, Barony of Talador, Barony of Mestanir, Barony of Vornavis and the Barony of Riverwood.<br />
<br />
Dwi heartily asks, "Dis to scale?"<br />
<br />
Looking at a crisp green-ribboned map, Gutstorm holds up two fingers in front of his face and pinches them together violently while staring intently through the narrowing aperture. How odd.<br />
<br />
Speaking to Dwi, Alosaka says, "The world was much smaller back then."<br />
<br />
Speaking drunkenly to Dwi, Gutstorm slurs, "Me think map shmaller."<br />
<br />
Looking at a crisp green-ribboned map, Gutstorm holds up two fingers in front of his face and pinches them together violently while staring intently through the narrowing aperture. How odd.<br />
<br />
You say, "This banner is of North Hendor."<br />
<br />
You say, "So welcome and thank you for attending the Order of the Silver Gryphon and our presentation on the War of Nations Part II, Baron Hochstib and the Mandis Crystals: The Jantalar War."<br />
<br />
You say, "I am Sir Geijon Khyree and I will be picking up where Sir Cryheart finished after the telling of a Tale of Two-Barons in our first War of Nations discussion."<br />
<br />
You say, "A bit of a preface to introduce the War itself is a brief recap of the Tale of Two-Barons, Baron Lerep Hochstib of the Barony of Jantalar and Baron Dunrith Malwind of the Barony of Vornavis."<br />
<br />
You chuckle.<br />
<br />
Speaking drunkenly to Dwi, Gutstorm slurs, "Geijon am me squire."<br />
<br />
You say, "It's not brief."<br />
<br />
(Gutstorm grunts proudly.)<br />
<br />
You say, "Hochstib was an expanionist within the Empire, including usurping or taking control of rival Baronies, which would include Talador in 5087, Jantalar itself as inheritance from his father, with Mestanir and Vornavis as his next steps."<br />
<br />
You say, "Baron Hochstib was also a strong proponent of Chaston s Edict and treated non-humans as inferior, even though Lerep himself was a half-elf, as is Baron Malwind by enslaving criminals of the Empire as laborers and essentially giving them death-sentences as he intentionally over-worked and underfed them."<br />
<br />
Dwi heartily asks, "Hmm spanshunist...dat likka pianist rite?"<br />
<br />
You ponder.<br />
<br />
You frown.<br />
<br />
Falicor says, "A real piece of work."<br />
<br />
Speaking quietly to Chamorr, Dwi says, "Imma jus figgerin out da imp terms fer stuff."<br />
<br />
Gutstorm drunkenly slurs, "Not very brudderly."<br />
<br />
Dwi touches one finger to her lips.<br />
<br />
You say, "I present this to you as a Giantman. Hochstib's message did not appeal to me."<br />
<br />
You say, "On th' contrary."<br />
<br />
You say, "It was then that he also learned of Empress Mynal'Lyanna's possession of magic suppressing artifacts called "Mandis Crystals", which after the failure of his armies and Witch-Hunters to overthrow the Mestanir spellcasters, which had outnumbered his own, he brought them to heel through the use of these magic-blocking devices and his avarice grew. Once Mestanir was secured he set his sights on his next targets of Vornavis, the freeport of Solhaven and eventually Wehnimer's Landing beyond the Empires borders."<br />
<br />
You ask, "Who may know of further outcomes of this war in Mestanir?"<br />
<br />
You say, "A certain cross to carry or stone to burden."<br />
<br />
Guarrin starts chuckling at you!<br />
<br />
You say, "This is a quiz, you need to guess."<br />
<br />
You snicker.<br />
<br />
Gutstorm whispers to the group, "In da Drakesh, anyone who late, we make-em do like twenny punch-upsh."<br />
<br />
Speaking heartily to you, Dwi says, "Granpappy tole me only take multiply choiced."<br />
<br />
You say, "Th' answer is th' Arcane Eyes, driven under by Baron Hochstib and suppression of non-Hall magic users."<br />
<br />
Cryheart nods to you.<br />
<br />
You say, "Led by Elithian Cross, adversary of Grishom Stone. Dead, but a much different tale."<br />
<br />
You say, "Baron Hochstib had employed witch-hunters who could return defensive magic on casters and harm them, but Mestanir was particularily adept in the arts of destruction or magic in general."<br />
<br />
Chamorr heartily says, "Got chewed up in da plane under da reach."<br />
<br />
You say, "The Mandis crystal caused them to flee to th' winds."<br />
<br />
You say, "Mestanir fell and so another Barony was under Hochstib's control."<br />
<br />
Dwi heartily asks, "Mandis's eat der husbands rite?"<br />
<br />
Dwi grunts and nods.<br />
<br />
You say, "We first learned of Hochstib initially in 5095 in a series of events of his own doing when he dispatched Sir Maldon Wellsbourne, a knight of Jantalar, was dispatched to the region to re-establish control of a Holding in the Lyserian Hills near the city of Wehnimer s Landing to cut off the Barony of Vornavis entirely by sea and land. Instead, having seen Baron Hochstib s cruelty, unlawfulness and causing the death of Maldon s son, he did not do as instructed."<br />
<br />
You say, "This very Holding."<br />
<br />
You say, "Instead Sir Maldon founded the Order of the Silver Gryphon with a dozen warriors of reknown in the local area to add a class of nobility to the region and prevent outright claims of ownership by Baron Hochstib. This infuriated Baron Hochstib and he launched the blockade of Solhaven and Vornavis by 5096 with the Sea Wolves fleet of ships along with an excursion into the Outlands of Vornavis with support of the crystal in Mestanir to establish a land grip and fortifications."<br />
<br />
You nod at Guarrin.<br />
<br />
You see Sir Guarrin Hjeldin the Knight-Errant.<br />
He appears to be a Giantman of the T'Kirem Clan.<br />
He is of a towering height. He appears to be full grown. He has deeply-set piercing steel grey eyes and pale skin. He has very long, dark blonde hair worn in a trio of thick, interwoven braided twists across the top of his head with the sides shaved close to the scalp. He has a weathered face, a crooked nose and a neatly trimmed, full beard gathered into a single glossy braid with a curled tip. He has a thin, faded scar across the front of his neck, a long diagonal scar running across his left eye from brow to cheek, and broad shoulders.<br />
Mystical energies wash over him, surrounding him in an elemental shroud of swirling ethereal lights.<br />
He is in good shape.<br />
He is holding a mug of Farn's root beer in his left hand.<br />
He is wearing a brilliant white crystal pendant, a black enameled bracer with a silver gryphon set in a ruby circle, a hammered vultite brooch, a silver-edged black gambeson, a leather swordbelt, a pair of black twill chausses, some matte brown morduska hide riding boots buckled with polished vultite, and a pair of golden spurs.<br />
<br />
You say, "Sir Guarrin Hjeldin is our leader today."<br />
<br />
Guarrin nods once.<br />
<br />
You say, "In 5096 we discovered th' path to Icemule."<br />
<br />
Dwi quietly says, "See Woof's a good name fer a fast sloop."<br />
<br />
You say, "Later, through mutual bonds a relationship with Vornavis was made and a road was cut to Solhaven joining the cities of Wehnimer s Landing, the Freeport of Solhaven and Vornavis as Hochstib feared in 5098."<br />
<br />
Chamorr heartily says, "Good grief, I remember that."<br />
<br />
Gutstorm drunkenly slurs, "Me too."<br />
<br />
You say, "Stiffled, Baron Hochstib sent his emissary and Herald, Holswort Niffelheim, in 5099 and onwards as a measure to often taunt us and cause problems but Sir Maldon's actions did delay Jantalar's greater War effort until 5103 and the coming of the Comet, Blue Rider, that would change the world itself."<br />
<br />
Speaking heartily to Falicor, Dwi says, "Ye missed da best part...nipplehelm."<br />
<br />
You recite:<br />
<br />
"The twinkling lights is a comet, burning with a noticeable intensity as it travels the endless expanse. A wavering tail of cerulean blue trails behind it, resembling a massive serpent gliding through the black pool of night."<br />
<br />
You say, "The world viewed the blue-tailed Comet's arrival as a sign. The V'reen morphs manifested, The Doomsday prophesies of Urutei, the trolls seeking G'Bruk, their paradise, and the Krolvin call to War led by the Czag Dubra or "Warbringer"."<br />
<br />
Falicor taps his cigar, knocking a clump of ashes to the ground.<br />
<br />
You say, "The Empire or rather Empress Mynal'Lyanna as a sign from Koar that sparked a tour of her Empire in obedience to this omen. She set off in Lormesta (January), 5103 first in Fairport and Brisker's Cove then following the comet's path across the Empire's baronies north and southward."<br />
<br />
Gutstorm whispers to the group, "Raelee, when didja blowed up Solhaven round dish time?"<br />
<br />
You say, "She arrived in Solhaven on the first day of Fashanos (February) for a parade through the streets.."<br />
<br />
You say, "...where she was assassinated by a crossbow fired bolt laced with Luukosian Deathwort striking her below the chin and through the head, gruesomely killing her."<br />
<br />
Cryheart says, "It was chaos after."<br />
<br />
Falicor says, "It was a startling entrance to human politics."<br />
<br />
Falicor says, "For me."<br />
<br />
You say, "Lot of witnesses, but no real understanding of what occured initially."<br />
<br />
Dwi heartily says, "I'd haff pointed out da stick inna her eye."<br />
<br />
You say, "Feel free to shout out anything you want to add or remember as I go through this presentation. It's th' best way to remember and share."<br />
<br />
You say, "We still have people with first hand accounts."<br />
<br />
Dwi raises her hand.<br />
<br />
You nod at Dwi.<br />
<br />
Speaking heartily to you, Dwi says, "I'd likka to add....I waddnt born."<br />
<br />
Dwi grunts at you happily, grinning.<br />
<br />
Dwi heartily exclaims, "Onwards!"<br />
<br />
Raelee quietly states, "I was there."<br />
<br />
Cryheart says, "Same."<br />
<br />
Bristenn neutrally agrees, "Right, I was present."<br />
<br />
Goldstr says, "Someof us still has Mandis shards."<br />
<br />
Bristenn slowly remarks, "It was rather unexpected."<br />
<br />
You say, "I'd like to have spent more time here, but for the sake of moving forward it'll be available as addendum material in my published and expanded details of the war. She was buried with Baron Dunrith Malwind presiding, an investigation ranging to River's Rest and back to Vornavis was launched culminating in the capture of her killer, a Witchhunter named Vitrienne, and her cousins ascension to the throne as Emperor Aurmont Anodheles."<br />
<br />
[General] Gutstorm drunkenly thinks, "Ye should blame her death on bloodlosh."<br />
<br />
You say, "I could not locate one of Aurmont's coronation lockets, but they were sold in Solhaven and elsewhere in early 5103."<br />
<br />
You say, "It depicted a relief of him, as second hand accounts."<br />
<br />
You recite:<br />
<br />
"The small locket contains the image of a human male in his early thirties, skillfully captured with an artist's careful brushstrokes. His green eyes gaze calmly through the panel of clear glass, and several fine grey streaks run through his short brown hair. His calm expression is well-suited to the regal crown resting atop his brow. A small spotted orchid blossom has been engraved on either side of the locket's frame, and a Turamzzyrian sunburst crest set with a star ruby adorns the back."<br />
<br />
You say, "That would put Emperor Aurmont at about a year shy of maybe fifty."<br />
<br />
You say, "A few circumstances of note here was that Emperor Aurmont requested the Mandis Crystals returned, Earl Eddric Jovery was named Northern Sentinel, a position Baron Lerep Hochstib had long coveted and Sir Cemb Chimere would duel the Herald Holswort, thus Baron Hochstib was allowed to hatch his plan by delegitimizing the nobility claim the Landing had under pretense and Holswort, along with Sir Cemb s accumulated entitelement, were the fireworks and lackey for the spark of War."<br />
<br />
You say, "All th' while from 5096 to 5103 th' blockade of Solhaven persisted unbroken by th' Sea Wolves and th' relationship between Vornavis and Wehnimer's Landing was strong."<br />
<br />
You say, "He knighted near a dozen knight-errants in th' interim and forged understanding of expanded chivalric rights beyond the Empires borders."<br />
<br />
You say, "Baron Malwind to be clear there."<br />
<br />
You say, "Cemb is a apt lesson for our Order. His spurs were removed and he was expelled from the Order, but at this time it was a bit of entrampment and Cemb's arrogance instead of outright betrayal."<br />
<br />
You say, "Holswort was a pest and baited him into legalesse combat after accepting terms."<br />
<br />
Gutstorm drunkenly slurs, "Legless combat? dat not very knightly."<br />
<br />
You say, "I had known Cemb for a long time. He was never particularily kind."<br />
<br />
You say, "'Holswort was the aggressor in this aspect, but Cemb would be expelled for killing Vornavian and Hendoran allies along with fellow Gryphon members."<br />
<br />
You say, "He had no real combat capability though."<br />
<br />
You say, "And Cemb did."<br />
<br />
You say, "This then launches the Jantalar War ever long in the making and even in this storytelling, so I ll call for a pause here as a bit of open time to discuss."<br />
<br />
Cryheart says, "It was a tumultous period for sure."<br />
<br />
On the oak table:<br />
Food/Drink [23]: a thin slice of maple bacon, a honey butter-topped biscuit, a mug of Farn's root beer, a shot of coppery Bourth whiskey, a cup of rich black coffee, a glass of Chastonia claret, a glass of dark Selanthia merlot, a mug of dark brown Tamzyrr tea, a cup of lemon water, a glass of Vornavis chardonnay, a stein of dwarven stout, a cup of warm bergamot tea, a grilled garlic-seasoned eggplant, a red pepper hummus-stuffed mushroom, some onion and garlic flatbread, a slice of thyme-grilled venison, a slice of apricot-stuffed pork, a sweet cinnamon-filled bearclaw, a flute of Athalia's Arbor champagne, a seaweed-wrapped scallop adorned with a lemon wedge, a cut of fresh tuna, a buttery baked potato, a mug of spiced honey mead<br />
Total items: 23<br />
<br />
Perigourd says, "I think it's important to note that this also caused the Glaesen Star to change its course, brining more merchant trade to the Landing through Kharam-Dzu."<br />
<br />
You say, "Th' comets impact can't be understated."<br />
<br />
Kothos asks, "Wasn't there a short time where the Krolvin controlled Teras?"<br />
<br />
You nod at Kothos.<br />
<br />
You ask, "And attacked River's rest?"<br />
<br />
Speaking to Kothos, Perigourd says, "They were occupied for a time, yes, by Sankir Bloodfist."<br />
<br />
Lylia says, "Tumult that still continues in some form to this day."<br />
<br />
Kothos asks, "I seem to recall they had their own...Comet-Rider?"<br />
<br />
Guarrin says, "The blockade, the Czag, and so forth kept the imeprial Navy rather busy along the coastline. Hochstib was desperate for a port with his new territory."<br />
<br />
Cryheart says, "Each culture interpreted the arrival of the Blue comet to befit themselves."<br />
<br />
Kothos says, "The troll migration was a bit of a surprise to the Vipershroud pilgrims, I recall."<br />
<br />
Speaking to Cryheart, Lylia says, "This is often the way with signs and portents."<br />
<br />
Guarrin says, "Worth noting the Vornavian fleet was rather busy at the time as well. I believe that was when we first met Captain Kimrella."<br />
<br />
Bristenn grouses, "Some merely saw it as a heavenly curiosity. Others, it drove them to madness- grand conquests, apocalypses, promised lands, so on."<br />
<br />
You say, "I hear people talk about th' V'reen time to time, the clone morphs."<br />
<br />
You say, "Buncha Cryheart's."<br />
<br />
Speaking to you, Perigourd says, "Extraplanar creatures that would mimic folk. Penchant for the cold."<br />
<br />
Speaking quietly to herself, Sirona says, "The Blue Rider."<br />
<br />
Speaking to Bristenn, Lylia says, "Superstitious nonsense leads to untold horrors."<br />
<br />
Speaking to Guarrin, you say, "Kimrella comes in soon."<br />
<br />
Cryheart says, "It was interesting to fight oneself."<br />
<br />
Speaking to you, Guarrin says, "Apologies, I am getting ahead of things."<br />
<br />
Missoni waggles her fingers mystically, and an azuline V'reen Queen illusion appears briefly in the air.<br />
<br />
You say, "I've shared from December 1995-March 2003 essentially."<br />
<br />
Bristenn dryly jests, "My own was a pushover."<br />
<br />
Speaking to you, Perigourd says, "I believe the theory was experiments trying to replicate or recreate Mandis crystals was partly how they came here."<br />
<br />
Bristenn adds, "He hadn't any greaves, so I took the leg."<br />
<br />
Speaking to Cryheart, Kothos says, "Lord Melikor mentioned having to fight several Ysharras during one of the events last year. He did not appreciate her gardening skills then."<br />
<br />
You say, "Let's resume."<br />
<br />
Cryheart says, "Never knew that."<br />
<br />
You say, "Reeling from the upheavel of ascendancy to the crown, many parts and the comet itself were moving in Charlatos and Olaesta (March and early April). Most of all a visit from Sir Edumond of the Order of the Golvern Star would put into stark reality the truth."<br />
<br />
Guarrin notes, "There is more."<br />
<br />
Guarrin nods encouragingly to you.<br />
<br />
You say, "Might need a part III."<br />
<br />
You chuckle.<br />
<br />
You say, "Sir Cemb, later the former and a continued tale on it s own, fought Holswort in a duel of combat, that Cemb won. Sir Edumond would explain the repercussions and legality maneuvering to be described both by the knight and in Court audiences that was cause for annexation of the Landing by Baron Hochstib and the inevitable loophole of War."<br />
<br />
You say, "Meanwhile, action and tensions seemed inevitable, so on the sixth day of Olaesta, Captain Kimrella and her ship, the Rising Swan, under the call of heavy weather of magic, th Sea Wolves and the blockade would be stopped under a great victory for Vornavis and it s defenders. This ended the Jantalar and Vornavis War effectively per Baron Malwind during a court session."<br />
<br />
You say, "It was short-lived as Baron Hochstib instantly pivoted to repairing the roads from Mestanir into Vornavis and Northward for his impending attack...on Wehnnimer s Landing just as Baron Malwind and everyone expected."<br />
<br />
Gutstorm drunkenly slurs, "Deez da same Swans dat operate outta Solhaven now?"<br />
<br />
You say, "I'm going to badly try and sing a song."<br />
<br />
Gutstorm drunkenly slurs, "Ready."<br />
<br />
You chuckle.<br />
<br />
You recite:<br />
<br />
"Many years then did pass<br />
For the two barons, peace was no easy task.<br />
The Crab was determined to cut off the sea,<br />
But to the landing the Swan could trade free"<br />
<br />
You recite:<br />
<br />
"Beg the Crab did, upon bended knee<br />
For the empress to bestow upon him, Mandis Crystals three<br />
One for Koar's fist, another for the cold north<br />
But to the landing, the largest was brought forth"<br />
<br />
You whistle tunelessly to yourself, remembering days past.<br />
<br />
You recite:<br />
<br />
"The Crab approached from the south east,<br />
Ten thousand men strong was his war beast<br />
"Give up, give up" , he cried,<br />
"in my rule, redemption you shall find!""<br />
<br />
You take a drink from your dwarven stout. A spicy warmth accompanies the complex flavors of orchard fruits and pine from the well-balanced hops and roasted malt.<br />
<br />
You say, "Passable."<br />
<br />
You say, "They initially came through the gap on the 27th of Olaesta (April) Guarrin would report initially with Kinshack, Eahlstan, Seablade, Cryheart, Kriztian and Shikel providing the majority of firsthand accounts as the war advanced afterwards."<br />
<br />
You ask, "Know which gap I reference?"<br />
<br />
Lylia says, "I remember most of those names well and fondly."<br />
<br />
Bristenn offhandedly grouses, "The gap under the glacier's shadow, if I recall."<br />
<br />
You say, "Th' gap in tree spirits and th' elven village. Hochstib had repaired the roads in Mestanir leading up and around Mestanir into the Dragonsclaw."<br />
<br />
You recite:<br />
<br />
"I write to ye all concerning the appearance and skirmish with several jantalarian scouts last night. A sorceror named Omens was releasing tree spirits when he came across them at the gap in the trees in danjirland. They neither did or said anything until he attempted to speak to them. Then they launched into an attack. At this point he used the symbol of need and several of us rushed to the area. <br />
Respectfully, Guarrin."<br />
<br />
You say, "Olde, but a goodie."<br />
<br />
Guarrin chuckles to himself.<br />
<br />
You say, "Kriztian had eyewitness accounts of th' scouts in addition."<br />
<br />
You recite:<br />
<br />
"A scout growls, "We ain't warriors, we're jus' scouts. When our main force arrives an' the crystal with it, your silly little town will become part of Jantalar! "<br />
<br />
You recite:<br />
<br />
"A scout mutters, "You live with unhuman filth, soon you start to think like them. We'll clean out your mess of a town once we take it!""<br />
<br />
You recite:<br />
<br />
"The scout growls, "You breed like the vermin you are, mixing your blood with unhumans. You'll all die like them too!""<br />
<br />
You recite:<br />
<br />
"A Jantalarian scout gives Folina a hard, steely glare and says, "Give you one chance to throw down your weapon 'fore I split you noggin to navel. "<br />
<br />
You say, "This continued for weeks with the Jantalarian s pressing for territory and the Landing fighting back. All along the Dragonclaw, Trollsfang, Danjirland and Glacier battles broke out amongst those of the region as the creep of the Mandis Crystal stole magic from it s defenders."<br />
<br />
Bristenn dryly comments, "They did have a way with words, those triskel foragers."<br />
<br />
Cryheart says, "They spread their forces around the Danjirland."<br />
<br />
You say, "By th' 10th of Ivaestaen (May) both sides were dug in. Jantalar would move up barricades on us and we had to go around along th' Volcano to reach Icemule, until he cut that off too."<br />
<br />
Cryheart nods to you.<br />
<br />
You say, "Kinshack Starblade's report:"<br />
<br />
You recite:<br />
<br />
"The Jantalarian incursion has begun to push into the Lower Dragonsclaw, just recently breaching the path that separates Upper Trollfang from the forest and plains. While we have been stalwart in our defenses, Lerep Hochstib seems intent on sacrificing the entirety of Jantalar's youthful generation to the cause of claiming the Landing as a port city."<br />
<br />
You recite:<br />
<br />
"The facts, as we know them:"<br />
<br />
You recite:<br />
<br />
"-A mandis crystal, or a number of crystals are being transported up roads from northwestern Mestanir, OR are somewhere in a stationary location and increasing in power and range."<br />
<br />
Cryheart says, "They began to surrounding the Landing."<br />
<br />
You recite:<br />
<br />
"-The Jantalarian regulars are often the first ones to arrive at the edge of the mandis crystal's sphere of influence, and are fairly lightly armored.<br />
-They are backed up by more heavy infantry spanning from perdues, armigers, men-at-arms, and now even footknights and knights.<br />
-The Jantalarian troops wield shoddy equipment at best, and thus take an ample amount of pleasure pilfering our own well-forged goods from our corpses."<br />
<br />
You say, "During this time Vornavis and Baron Malwind provided aid and held Court sessions bi-monthly to update the region of events during the war, including one of several with Earl Eddric Jovery, the Northern Sentinel in attendance. A certain mixture of political manuevering, a young emperor just coronated and the nature of the crystals prohibited an decision early on into the initial weeks of the conflict. The Emperor reiterates his command in the conflict to Baron Hochstib that the Mandis Crystals be returned and any harm to them he d be accountable for."<br />
<br />
You say, "Jantalar Knight-captains were distingished and wielded Claidhmore's. I ponder how to put their capabilitities."<br />
<br />
(Geijon sets down his stout.)<br />
<br />
Falicor says, "Poorly used."<br />
<br />
Falicor says, "Would be my assessment."<br />
<br />
You remove a maroon tabard bearing a golden triskelion on the left breast from in your black cloak.<br />
<br />
Cryheart says, "Mithril claidhmores as I recall."<br />
<br />
You say, "Perigourd thankfully had one of them."<br />
<br />
You tap a maroon tabard bearing a golden triskelion on the left breast, which is in your right hand.<br />
<br />
Speaking quietly to Cryheart, Dwi says, "Kin make tahoo axes outta one dem."<br />
<br />
You say, "I'd pass it around, but this is really all th' detail it gives."<br />
<br />
You tap a maroon tabard bearing a golden triskelion on the left breast, which is in your right hand.<br />
<br />
Chamorr heartily says, "I has ta leave too, carry on 'n thank you."<br />
<br />
You say, "This is the symbol of Jantalar and was worn by some of Hochstib's best troops."<br />
<br />
Dwi heartily exclaims, "Now tell da part where Bear left early anna alla trouble started!"<br />
<br />
You put a maroon tabard bearing a golden triskelion on the left breast in your black cloak.<br />
<br />
You say, "With a battlefront drawn, a gnome helper by the name of Hobb would change the course of the War entirely. Beyond telling of the movements of the Jantalar armies and most directly, the Mandis Crystals, he coined the happy moniker, Lord Snotsnack s, for Baron Hochstib. He talked about priests and empowering the crystal through sacrifice, living sacrifices."<br />
<br />
You say, "One aspect of note is that guards of the cracked Crystal in Mestanir wore blood-stone amulets to keep it from draining their life-force in addition to mana and spells, but life itself. A new dilemma to consider if destroying them was possible."<br />
<br />
You remove a red-green bloodstone amulet from in your black cloak.<br />
<br />
You tap a red-green bloodstone amulet, which is in your right hand.<br />
<br />
You put a red-green bloodstone amulet in your black cloak.<br />
<br />
You say, "It takes a darker turn here."<br />
<br />
You say, "Hobb the Gnome had been sharing reports behind enemy lines within the Jantalarian Encampments including a Luukosian Monastary where a ritual had been prepared to charge the Mandis Crystal. Hobb had suspected it would require mortal sacrifices and he would not prove to be wrong. Hochstib was either confident or he wanted to bolster the morale of his troops, but he would broadcast the sacrifice to Wehnimer's Landing over the amulets."<br />
<br />
You say, "I'll share th' account from Kriztian."<br />
<br />
You recite:<br />
<br />
"Lerep broadcasts "Rejoice, inhabitants of Wehnimer's Landing, your misguided attempt at aping civilization will soon end and your enlightened existence as a useful and cultured part of my Northern Kingdom will soon begin.""<br />
<br />
You recite:<br />
<br />
"Lerep thinks "I have two devoted people who have volunteered to give their lives unselfishly to help shorten the age of darkness that enshrouds you.""<br />
<br />
You recite:<br />
<br />
"Wunther replies, "My name is Wunther Kolson, I was a wizard in Jantalar before I realized the uselessness and waste of my vocation. I have since answered Baron Hochstib's call for a volunteer to die atop the mana disruption crystal in order to bring it more fully to life. I die so that fewer soldiers on both sides need perish in a prolonged struggle.""<br />
<br />
You recite:<br />
<br />
"Abshona shares, "My name is Abshona Sarta, I am a warrior in the glorious army of Jantalar. I have volunteered to die awakening the mana disruption crystal so that fewer of my comrades need perish fighting the misguided fools who stand against their own betterment.""<br />
<br />
You shift your weight.<br />
<br />
Dwi heartily says, "I like da part where dey call'd ye monkees."<br />
<br />
Dwi grunts, amused.<br />
<br />
You recite:<br />
<br />
"Lerep announces, "On the morrow we begin our task of hauling the crystal once more towards its final destination and with it we bring your fate...an unwarranted and generous elevation from the squalor and mental ineptitude that you are unable to even realize within yourselves.""<br />
<br />
You recite:<br />
<br />
"Lerep taunts, "Soon even the least human among you will recognize the error of your past ignorance and will embrace the bright and shining existence that will become yours.""<br />
<br />
You say, "Then he sacrificed them to empower the Mandis Crystals."<br />
<br />
You say, "The Mandis Crystal was then marched north again to the Elven Village. He sent his forces enmass against the Wehnimer's Defense accompanied by archers. His assault was large enough that we were unable to flank him and had to fight his Vanguard directly in order to push them back."<br />
<br />
You say, "There were also two large siege engines that fired catapults full of flaming pitch into the area beyond the gap. These siege engines were protected by several Jantalarian footknights, but eventually, many of our warriors managed to bash them to pieces. After things quieted down and the Jants were thrown back, it was discovered that they had erected a steel barrier inside the Elven Settlement, just south of the area that begins the trail to the Elven Nations. The barrier still stands this morning, and is impassable by any means. A very long night indeed, and it seems Lerep's true assault on the Landing has begun."<br />
<br />
You say, "We were able to push them back to the Elven settlement within the village where a strong defensive perimeter was setup comprised of Knight-Champions. A strong steel barrier had been built and archers were well positioned to defend it. Any attempts to probe beyond the barricades failed and reports began to stream in about their defenses. Instead of draining mana as the Crystal had done before it now striped spells, drained mana, your spirit, and within close proximity your life."<br />
<br />
You say, "Hochstib launched another attack on the area around the Elven Settlement several hours past sun down. With heavy troop advancement the Jantalarians very quickly erected another steel barrier about halfway down the tree spirit trail, and afterwards, yet another was erected blocking the northwest trail from the tree trunk leading to Danjirland. I managed to get around the barrier by taking the trail through the grey orc area, but this route was also quickly blocked off. Now, the only way to get to Danjirland is to take the long backroad way through Luinne Bheinn. While these barriers were going up, many contingents of the younger Jantalarian warriors were crawling all over the glacier. It was difficult at first to discern whether they were trying to make a run at Icemule, but we soon learned the true nature of their actions. While dragging a body away from an area in the glacier, I noticed a fresh steel barrier that had been erected directly below the chasm, effectively blocking all traffic."<br />
<br />
You say, "Danjirland is now completely blocked off barring a small route through the mountains and volcano. The Landing has been cut off from Icemule and the Elven Nations, in turn leaving Icemule and Pinefar quite separated from all the other towns as well. We are being boxed in."<br />
<br />
You say, "I know it's gotten late so I can continue or we can return on another night."<br />
<br />
You chuckle.<br />
<br />
Guarrin glances around the room.<br />
<br />
You say, "I covered a lot."<br />
<br />
Perigourd nods in agreement to you.<br />
<br />
Ifanna cautiously drawls, "Et's a roight rivetin' retellin' et is tho'."<br />
<br />
Missoni agrees, "I have quite enjoyed the retelling."<br />
<br />
You smile.<br />
<br />
Kothos touches Alosaka.<br />
<br />
Guarrin asks, "Are folks feeling up for hearing more?"<br />
<br />
Cailana says, "That was very interesting."<br />
<br />
Guarrin says, "Perhaps the tale requires part three."<br />
<br />
You say, "Afraid so."<br />
<br />
Bristenn wryly agrees, "Might."<br />
<br />
Cryheart says, "It was a long war."<br />
<br />
Guarrin says, "Indeed it was."<br />
<br />
Guarrin says, "Thank you, Sir Geijon once again for sharing the tale."<br />
<br />
You say, "We're right on the edge of the Landing being taken."<br />
<br />
Guarrin applauds you.<br />
<br />
Speaking to you, Guarrin says, "A good stopping place then."<br />
<br />
Sirona quietly says, "I love hearing this retold. Some may need to get to other events."<br />
<br />
You nod.<br />
<br />
Bristenn slowly adds, "We're but at the part where, after night after night of heavy fighting on foot, the barriers we had ourselves erected skirting the Trollfang fell."<br />
<br />
Speaking quietly to you, Sirona says, "Fantastic retelling though. I cannot wait to hear more, and there is a lot more yet."<br />
<br />
Falicor says, "Nothing more heroic than blood and mud ..."<br />
<br />
Cryheart says, "Aye."<br />
<br />
Guarrin says, "Well thank you all for joining us tonight. Look for part three coming soon."<br />
<br />
Bristenn tiredly mentions, "My warband defended that barrier to the last. We lost Egred and Hollend that day."<br />
<br />
Perigourd says, "Indeed, I'm quite enjoying the presentation."<br />
<br />
Guarrin notes, "Our next event will be the Memorial Tournament though."<br />
<br />
Sirona quietly says, "I still have a minitaure comet and a mandis crystal myself."<br />
<br />
You remove a Mandis Crystal shard from in your black cloak.<br />
<br />
Speaking to you, Missoni says, "Thank you for all your research."<br />
<br />
You tap a Mandis Crystal shard, which is in your right hand.<br />
<br />
You say, "I was just getting to th' Mandis Crystal destruction too."<br />
You grin.<br />
<br />
[General] Cryheart thinks, "For those who attended the war of nations, we are going to add another date to finish up a third part...thank ye."<br />
<br />
You put a Mandis Crystal shard in your black cloak.<br />
<br />
[General] Dwi exclaims, "Tanks!"<br />
<br />
[General] Dwi thinks, "Is always good to hear why alla da oldsters is so tense."<br />
<br />
Speaking to you, Guarrin says, "Yes that was an intense evening as well."<br />
<br />
Falicor says, "Fight well, all."<br />
<br />
Goldstr exclaims, "Brought back many memories!"<br />
<br />
Speaking quietly to you, Sirona says, "Thank you so much."<br />
<br />
Cryheart says, "And it will get more intense in the third part."<br />
<br />
Guarrin says, "Oh, and fair job singing as well."<br />
<br />
Guarrin grins.<br />
<br />
You laugh out loud!<br />
<br />
Cryheart starts chortling.<br />
<br />
Speaking sincerely to you, Ifanna drawls, "Aye thanke fer th' tale ser!"<br />
<br />
You nod at Ifanna.<br />
<br />
You smile.<br />
<br />
Goldstr exclaims, "Fare well folks!"<br />
<br />
You say, "Glad to shed details on it."<br />
<br />
Guarrin says, "Thank you all once again for joining us."<br />
<br />
Speaking to Guarrin, Raelee says, "Your tea stores remain satisfactory."<br />
<br />
Speaking to Raelee, Guarrin says, "I am pleased to hear it."<br />
<br />
Missoni wishes, "Fair eve, everyone."<br />
<br />
Kothos says, "Thank you, indeed. For both the company, and the lecture of history."<br />
</pre></div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=War_of_Nations:_The_Jantalar_War&diff=205067War of Nations: The Jantalar War2023-08-10T00:02:00Z<p>FIREPHOENIX: </p>
<hr />
<div>This is the telling of the Jantalar War after [[Tale of Two Barons]] as told at War of Nations: Part II hosted by the [[Order of the Silver Gryphon]] on July 30th, 2023.<br />
<br />
A final event will conclude the telling starting with the capture of [[Wehnimer's Landing]] and concluding with Hochstib's defeat?<br />
<br />
<pre><br />
Guarrin says, "Please settle in folks. Thank you all for joining us tonight."<br />
<br />
Guarrin says, "Again, welcome to the Holding. We are pleased to have you all here for such an important part of our history."<br />
<br />
Guarrin reminds, "Last year Sir Geijon and Sir Cryheart walked us through the events that led up to the War of Nations. The spark that lit the fires so to speak."<br />
<br />
Guarrin says, "Tonight, Sir Geijon will continue the tale..."<br />
<br />
Guarrin nods encouragingly to you.<br />
<br />
You say, "It's long! So settle in."<br />
<br />
Guarrin says, "The floor is yours Sir."<br />
<br />
Guarrin walks over to the chair and settles down.<br />
<br />
(OOC) You whisper, "Over the next few days I will be opening the last Wiki sections with a huge amount of details, but tonight I will be telling a specific culmination of this war." to your group.<br />
<br />
You carefully place your silver and blue banner on the floor alongside you.<br />
<br />
You carefully set the auction block down and fold open its top.<br />
<br />
(OOC) Cryheart's player whispers to the group, "Another wiki site: https://gswiki.play.net/Tale_of_Two_Barons."<br />
<br />
You remove a crisp green-ribboned map from in your black cloak.<br />
<br />
You carefully place a crisp green-ribboned map on top of a square auction block with a smooth polished surface.<br />
<br />
You point at a crisp green-ribboned map on a square auction block with a smooth polished surface.<br />
<br />
You ask, "Observe the map and thing a moment. What does it convey to you? What are your first thoughts of this region?"<br />
<br />
Dwi heartily says, "Lotta imps stuff."<br />
<br />
Missoni murmurs, "The blue phoenix."<br />
<br />
Gutstorm drunkenly slurs, "We in da earldom?"<br />
<br />
You say, "This map includes the Turamyzzian Baronies of Vornavis, Mestanir, Jantalar, Talador, Riverwood, Seareach, Oire, Torre and North Hendor along with our home, th' city of Wehnimer's Landing."<br />
<br />
The map is a highly detailed chart, meticulously outlining the various boundaries and landmarks of the northern region of the Turamzzyrian Empire, including the Earldom of North and South Hendor, County of Seareach, Barony of Jantalar, Barony of Talador, Barony of Mestanir, Barony of Vornavis and the Barony of Riverwood.<br />
<br />
Dwi heartily asks, "Dis to scale?"<br />
<br />
Looking at a crisp green-ribboned map, Gutstorm holds up two fingers in front of his face and pinches them together violently while staring intently through the narrowing aperture. How odd.<br />
<br />
Speaking to Dwi, Alosaka says, "The world was much smaller back then."<br />
<br />
Speaking drunkenly to Dwi, Gutstorm slurs, "Me think map shmaller."<br />
<br />
Looking at a crisp green-ribboned map, Gutstorm holds up two fingers in front of his face and pinches them together violently while staring intently through the narrowing aperture. How odd.<br />
<br />
You say, "This banner is of North Hendor."<br />
<br />
You say, "So welcome and thank you for attending the Order of the Silver Gryphon and our presentation on the War of Nations Part II, Baron Hochstib and the Mandis Crystals: The Jantalar War."<br />
<br />
You say, "I am Sir Geijon Khyree and I will be picking up where Sir Cryheart finished after the telling of a Tale of Two-Barons in our first War of Nations discussion."<br />
<br />
You say, "A bit of a preface to introduce the War itself is a brief recap of the Tale of Two-Barons, Baron Lerep Hochstib of the Barony of Jantalar and Baron Dunrith Malwind of the Barony of Vornavis."<br />
<br />
You chuckle.<br />
<br />
Speaking drunkenly to Dwi, Gutstorm slurs, "Geijon am me squire."<br />
<br />
You say, "It's not brief."<br />
<br />
(Gutstorm grunts proudly.)<br />
<br />
You say, "Hochstib was an expanionist within the Empire, including usurping or taking control of rival Baronies, which would include Talador in 5087, Jantalar itself as inheritance from his father, with Mestanir and Vornavis as his next steps."<br />
<br />
You say, "Baron Hochstib was also a strong proponent of Chaston s Edict and treated non-humans as inferior, even though Lerep himself was a half-elf, as is Baron Malwind by enslaving criminals of the Empire as laborers and essentially giving them death-sentences as he intentionally over-worked and underfed them."<br />
<br />
Dwi heartily asks, "Hmm spanshunist...dat likka pianist rite?"<br />
<br />
You ponder.<br />
<br />
You frown.<br />
<br />
Falicor says, "A real piece of work."<br />
<br />
Speaking quietly to Chamorr, Dwi says, "Imma jus figgerin out da imp terms fer stuff."<br />
<br />
Gutstorm drunkenly slurs, "Not very brudderly."<br />
<br />
Dwi touches one finger to her lips.<br />
<br />
You say, "I present this to you as a Giantman. Hochstib's message did not appeal to me."<br />
<br />
You say, "On th' contrary."<br />
<br />
You say, "It was then that he also learned of Empress Mynal'Lyanna's possession of magic suppressing artifacts called "Mandis Crystals", which after the failure of his armies and Witch-Hunters to overthrow the Mestanir spellcasters, which had outnumbered his own, he brought them to heel through the use of these magic-blocking devices and his avarice grew. Once Mestanir was secured he set his sights on his next targets of Vornavis, the freeport of Solhaven and eventually Wehnimer's Landing beyond the Empires borders."<br />
<br />
You ask, "Who may know of further outcomes of this war in Mestanir?"<br />
<br />
You say, "A certain cross to carry or stone to burden."<br />
<br />
Guarrin starts chuckling at you!<br />
<br />
You say, "This is a quiz, you need to guess."<br />
<br />
You snicker.<br />
<br />
Gutstorm whispers to the group, "In da Drakesh, anyone who late, we make-em do like twenny punch-upsh."<br />
<br />
Speaking heartily to you, Dwi says, "Granpappy tole me only take multiply choiced."<br />
<br />
You say, "Th' answer is th' Arcane Eyes, driven under by Baron Hochstib and suppression of non-Hall magic users."<br />
<br />
Cryheart nods to you.<br />
<br />
You say, "Led by Elithian Cross, adversary of Grishom Stone. Dead, but a much different tale."<br />
<br />
You say, "Baron Hochstib had employed witch-hunters who could return defensive magic on casters and harm them, but Mestanir was particularily adept in the arts of destruction or magic in general."<br />
<br />
Chamorr heartily says, "Got chewed up in da plane under da reach."<br />
<br />
You say, "The Mandis crystal caused them to flee to th' winds."<br />
<br />
You say, "Mestanir fell and so another Barony was under Hochstib's control."<br />
<br />
Dwi heartily asks, "Mandis's eat der husbands rite?"<br />
<br />
Dwi grunts and nods.<br />
<br />
You say, "We first learned of Hochstib initially in 5095 in a series of events of his own doing when he dispatched Sir Maldon Wellsbourne, a knight of Jantalar, was dispatched to the region to re-establish control of a Holding in the Lyserian Hills near the city of Wehnimer s Landing to cut off the Barony of Vornavis entirely by sea and land. Instead, having seen Baron Hochstib s cruelty, unlawfulness and causing the death of Maldon s son, he did not do as instructed."<br />
<br />
You say, "This very Holding."<br />
<br />
You say, "Instead Sir Maldon founded the Order of the Silver Gryphon with a dozen warriors of reknown in the local area to add a class of nobility to the region and prevent outright claims of ownership by Baron Hochstib. This infuriated Baron Hochstib and he launched the blockade of Solhaven and Vornavis by 5096 with the Sea Wolves fleet of ships along with an excursion into the Outlands of Vornavis with support of the crystal in Mestanir to establish a land grip and fortifications."<br />
<br />
You nod at Guarrin.<br />
<br />
<pre{{log3}}><br />
You see Sir Guarrin Hjeldin the Knight-Errant.<br />
He appears to be a Giantman of the T'Kirem Clan.<br />
He is of a towering height. He appears to be full grown. He has deeply-set piercing steel grey eyes and pale skin. He has very long, dark blonde hair worn in a trio of thick, interwoven braided twists across the top of his head with the sides shaved close to the scalp. He has a weathered face, a crooked nose and a neatly trimmed, full beard gathered into a single glossy braid with a curled tip. He has a thin, faded scar across the front of his neck, a long diagonal scar running across his left eye from brow to cheek, and broad shoulders.<br />
Mystical energies wash over him, surrounding him in an elemental shroud of swirling ethereal lights.<br />
He is in good shape.<br />
He is holding a mug of Farn's root beer in his left hand.<br />
He is wearing a brilliant white crystal pendant, a black enameled bracer with a silver gryphon set in a ruby circle, a hammered vultite brooch, a silver-edged black gambeson, a leather swordbelt, a pair of black twill chausses, some matte brown morduska hide riding boots buckled with polished vultite, and a pair of golden spurs.<br />
</pre><br />
You say, "Sir Guarrin Hjeldin is our leader today."<br />
<br />
Guarrin nods once.<br />
<br />
You say, "In 5096 we discovered th' path to Icemule."<br />
<br />
Dwi quietly says, "See Woof's a good name fer a fast sloop."<br />
<br />
You say, "Later, through mutual bonds a relationship with Vornavis was made and a road was cut to Solhaven joining the cities of Wehnimer s Landing, the Freeport of Solhaven and Vornavis as Hochstib feared in 5098."<br />
<br />
Chamorr heartily says, "Good grief, I remember that."<br />
<br />
Gutstorm drunkenly slurs, "Me too."<br />
<br />
You say, "Stiffled, Baron Hochstib sent his emissary and Herald, Holswort Niffelheim, in 5099 and onwards as a measure to often taunt us and cause problems but Sir Maldon's actions did delay Jantalar's greater War effort until 5103 and the coming of the Comet, Blue Rider, that would change the world itself."<br />
<br />
Speaking heartily to Falicor, Dwi says, "Ye missed da best part...nipplehelm."<br />
<br />
You recite:<br />
<br />
"The twinkling lights is a comet, burning with a noticeable intensity as it travels the endless expanse. A wavering tail of cerulean blue trails behind it, resembling a massive serpent gliding through the black pool of night."<br />
<br />
You say, "The world viewed the blue-tailed Comet's arrival as a sign. The V'reen morphs manifested, The Doomsday prophesies of Urutei, the trolls seeking G'Bruk, their paradise, and the Krolvin call to War led by the Czag Dubra or "Warbringer"."<br />
<br />
Falicor taps his cigar, knocking a clump of ashes to the ground.<br />
<br />
You say, "The Empire or rather Empress Mynal'Lyanna as a sign from Koar that sparked a tour of her Empire in obedience to this omen. She set off in Lormesta (January), 5103 first in Fairport and Brisker's Cove then following the comet's path across the Empire's baronies north and southward."<br />
<br />
Gutstorm whispers to the group, "Raelee, when didja blowed up Solhaven round dish time?"<br />
<br />
You say, "She arrived in Solhaven on the first day of Fashanos (February) for a parade through the streets.."<br />
<br />
You say, "...where she was assassinated by a crossbow fired bolt laced with Luukosian Deathwort striking her below the chin and through the head, gruesomely killing her."<br />
<br />
Cryheart says, "It was chaos after."<br />
<br />
Falicor says, "It was a startling entrance to human politics."<br />
<br />
Falicor says, "For me."<br />
<br />
You say, "Lot of witnesses, but no real understanding of what occured initially."<br />
<br />
Dwi heartily says, "I'd haff pointed out da stick inna her eye."<br />
<br />
You say, "Feel free to shout out anything you want to add or remember as I go through this presentation. It's th' best way to remember and share."<br />
<br />
You say, "We still have people with first hand accounts."<br />
<br />
Dwi raises her hand.<br />
<br />
You nod at Dwi.<br />
<br />
Speaking heartily to you, Dwi says, "I'd likka to add....I waddnt born."<br />
<br />
Dwi grunts at you happily, grinning.<br />
<br />
Dwi heartily exclaims, "Onwards!"<br />
<br />
Raelee quietly states, "I was there."<br />
<br />
Cryheart says, "Same."<br />
<br />
Bristenn neutrally agrees, "Right, I was present."<br />
<br />
Goldstr says, "Someof us still has Mandis shards."<br />
<br />
Bristenn slowly remarks, "It was rather unexpected."<br />
<br />
You say, "I'd like to have spent more time here, but for the sake of moving forward it'll be available as addendum material in my published and expanded details of the war. She was buried with Baron Dunrith Malwind presiding, an investigation ranging to River's Rest and back to Vornavis was launched culminating in the capture of her killer, a Witchhunter named Vitrienne, and her cousins ascension to the throne as Emperor Aurmont Anodheles."<br />
<br />
[General] Gutstorm drunkenly thinks, "Ye should blame her death on bloodlosh."<br />
<br />
You say, "I could not locate one of Aurmont's coronation lockets, but they were sold in Solhaven and elsewhere in early 5103."<br />
<br />
You say, "It depicted a relief of him, as second hand accounts."<br />
<br />
You recite:<br />
<br />
"The small locket contains the image of a human male in his early thirties, skillfully captured with an artist's careful brushstrokes. His green eyes gaze calmly through the panel of clear glass, and several fine grey streaks run through his short brown hair. His calm expression is well-suited to the regal crown resting atop his brow. A small spotted orchid blossom has been engraved on either side of the locket's frame, and a Turamzzyrian sunburst crest set with a star ruby adorns the back."<br />
<br />
You say, "That would put Emperor Aurmont at about a year shy of maybe fifty."<br />
<br />
You say, "A few circumstances of note here was that Emperor Aurmont requested the Mandis Crystals returned, Earl Eddric Jovery was named Northern Sentinel, a position Baron Lerep Hochstib had long coveted and Sir Cemb Chimere would duel the Herald Holswort, thus Baron Hochstib was allowed to hatch his plan by delegitimizing the nobility claim the Landing had under pretense and Holswort, along with Sir Cemb s accumulated entitelement, were the fireworks and lackey for the spark of War."<br />
<br />
You say, "All th' while from 5096 to 5103 th' blockade of Solhaven persisted unbroken by th' Sea Wolves and th' relationship between Vornavis and Wehnimer's Landing was strong."<br />
<br />
You say, "He knighted near a dozen knight-errants in th' interim and forged understanding of expanded chivalric rights beyond the Empires borders."<br />
<br />
You say, "Baron Malwind to be clear there."<br />
<br />
You say, "Cemb is a apt lesson for our Order. His spurs were removed and he was expelled from the Order, but at this time it was a bit of entrampment and Cemb's arrogance instead of outright betrayal."<br />
<br />
You say, "Holswort was a pest and baited him into legalesse combat after accepting terms."<br />
<br />
Gutstorm drunkenly slurs, "Legless combat? dat not very knightly."<br />
<br />
You say, "I had known Cemb for a long time. He was never particularily kind."<br />
<br />
You say, "'Holswort was the aggressor in this aspect, but Cemb would be expelled for killing Vornavian and Hendoran allies along with fellow Gryphon members."<br />
<br />
You say, "He had no real combat capability though."<br />
<br />
You say, "And Cemb did."<br />
<br />
You say, "This then launches the Jantalar War ever long in the making and even in this storytelling, so I ll call for a pause here as a bit of open time to discuss."<br />
<br />
Cryheart says, "It was a tumultous period for sure."<br />
<br />
<pre{{log3}}><br />
On the oak table:<br />
Food/Drink [23]: a thin slice of maple bacon, a honey butter-topped biscuit, a mug of Farn's root beer, a shot of coppery Bourth whiskey, a cup of rich black coffee, a glass of Chastonia claret, a glass of dark Selanthia merlot, a mug of dark brown Tamzyrr tea, a cup of lemon water, a glass of Vornavis chardonnay, a stein of dwarven stout, a cup of warm bergamot tea, a grilled garlic-seasoned eggplant, a red pepper hummus-stuffed mushroom, some onion and garlic flatbread, a slice of thyme-grilled venison, a slice of apricot-stuffed pork, a sweet cinnamon-filled bearclaw, a flute of Athalia's Arbor champagne, a seaweed-wrapped scallop adorned with a lemon wedge, a cut of fresh tuna, a buttery baked potato, a mug of spiced honey mead<br />
Total items: 23<br />
</pre><br />
<br />
Perigourd says, "I think it's important to note that this also caused the Glaesen Star to change its course, brining more merchant trade to the Landing through Kharam-Dzu."<br />
<br />
You say, "Th' comets impact can't be understated."<br />
<br />
Kothos asks, "Wasn't there a short time where the Krolvin controlled Teras?"<br />
<br />
You nod at Kothos.<br />
<br />
You ask, "And attacked River's rest?"<br />
<br />
Speaking to Kothos, Perigourd says, "They were occupied for a time, yes, by Sankir Bloodfist."<br />
<br />
Lylia says, "Tumult that still continues in some form to this day."<br />
<br />
Kothos asks, "I seem to recall they had their own...Comet-Rider?"<br />
<br />
Guarrin says, "The blockade, the Czag, and so forth kept the imeprial Navy rather busy along the coastline. Hochstib was desperate for a port with his new territory."<br />
<br />
Cryheart says, "Each culture interpreted the arrival of the Blue comet to befit themselves."<br />
<br />
Kothos says, "The troll migration was a bit of a surprise to the Vipershroud pilgrims, I recall."<br />
<br />
Speaking to Cryheart, Lylia says, "This is often the way with signs and portents."<br />
<br />
Guarrin says, "Worth noting the Vornavian fleet was rather busy at the time as well. I believe that was when we first met Captain Kimrella."<br />
<br />
Bristenn grouses, "Some merely saw it as a heavenly curiosity. Others, it drove them to madness- grand conquests, apocalypses, promised lands, so on."<br />
<br />
You say, "I hear people talk about th' V'reen time to time, the clone morphs."<br />
<br />
You say, "Buncha Cryheart's."<br />
<br />
Speaking to you, Perigourd says, "Extraplanar creatures that would mimic folk. Penchant for the cold."<br />
<br />
Speaking quietly to herself, Sirona says, "The Blue Rider."<br />
<br />
Speaking to Bristenn, Lylia says, "Superstitious nonsense leads to untold horrors."<br />
<br />
Speaking to Guarrin, you say, "Kimrella comes in soon."<br />
<br />
Cryheart says, "It was interesting to fight oneself."<br />
<br />
Speaking to you, Guarrin says, "Apologies, I am getting ahead of things."<br />
<br />
Missoni waggles her fingers mystically, and an azuline V'reen Queen illusion appears briefly in the air.<br />
<br />
You say, "I've shared from December 1995-March 2003 essentially."<br />
<br />
Bristenn dryly jests, "My own was a pushover."<br />
<br />
Speaking to you, Perigourd says, "I believe the theory was experiments trying to replicate or recreate Mandis crystals was partly how they came here."<br />
<br />
Bristenn adds, "He hadn't any greaves, so I took the leg."<br />
<br />
Speaking to Cryheart, Kothos says, "Lord Melikor mentioned having to fight several Ysharras during one of the events last year. He did not appreciate her gardening skills then."<br />
<br />
You say, "Let's resume."<br />
<br />
Cryheart says, "Never knew that."<br />
<br />
You say, "Reeling from the upheavel of ascendancy to the crown, many parts and the comet itself were moving in Charlatos and Olaesta (March and early April). Most of all a visit from Sir Edumond of the Order of the Golvern Star would put into stark reality the truth."<br />
<br />
Guarrin notes, "There is more."<br />
<br />
Guarrin nods encouragingly to you.<br />
<br />
You say, "Might need a part III."<br />
<br />
You chuckle.<br />
<br />
You say, "Sir Cemb, later the former and a continued tale on it s own, fought Holswort in a duel of combat, that Cemb won. Sir Edumond would explain the repercussions and legality maneuvering to be described both by the knight and in Court audiences that was cause for annexation of the Landing by Baron Hochstib and the inevitable loophole of War."<br />
<br />
You say, "Meanwhile, action and tensions seemed inevitable, so on the sixth day of Olaesta, Captain Kimrella and her ship, the Rising Swan, under the call of heavy weather of magic, th Sea Wolves and the blockade would be stopped under a great victory for Vornavis and it s defenders. This ended the Jantalar and Vornavis War effectively per Baron Malwind during a court session."<br />
<br />
You say, "It was short-lived as Baron Hochstib instantly pivoted to repairing the roads from Mestanir into Vornavis and Northward for his impending attack...on Wehnnimer s Landing just as Baron Malwind and everyone expected."<br />
<br />
Gutstorm drunkenly slurs, "Deez da same Swans dat operate outta Solhaven now?"<br />
<br />
You say, "I'm going to badly try and sing a song."<br />
<br />
Gutstorm drunkenly slurs, "Ready."<br />
<br />
You chuckle.<br />
<br />
You recite:<br />
<br />
"Many years then did pass<br />
For the two barons, peace was no easy task.<br />
The Crab was determined to cut off the sea,<br />
But to the landing the Swan could trade free"<br />
<br />
You recite:<br />
<br />
"Beg the Crab did, upon bended knee<br />
For the empress to bestow upon him, Mandis Crystals three<br />
One for Koar's fist, another for the cold north<br />
But to the landing, the largest was brought forth"<br />
<br />
You whistle tunelessly to yourself, remembering days past.<br />
<br />
You recite:<br />
<br />
"The Crab approached from the south east,<br />
Ten thousand men strong was his war beast<br />
"Give up, give up" , he cried,<br />
"in my rule, redemption you shall find!""<br />
<br />
You take a drink from your dwarven stout. A spicy warmth accompanies the complex flavors of orchard fruits and pine from the well-balanced hops and roasted malt.<br />
<br />
You say, "Passable."<br />
<br />
You say, "They initially came through the gap on the 27th of Olaesta (April) Guarrin would report initially with Kinshack, Eahlstan, Seablade, Cryheart, Kriztian and Shikel providing the majority of firsthand accounts as the war advanced afterwards."<br />
<br />
You ask, "Know which gap I reference?"<br />
<br />
Lylia says, "I remember most of those names well and fondly."<br />
<br />
Bristenn offhandedly grouses, "The gap under the glacier's shadow, if I recall."<br />
<br />
You say, "Th' gap in tree spirits and th' elven village. Hochstib had repaired the roads in Mestanir leading up and around Mestanir into the Dragonsclaw."<br />
<br />
You recite:<br />
<br />
"I write to ye all concerning the appearance and skirmish with several jantalarian scouts last night. A sorceror named Omens was releasing tree spirits when he came across them at the gap in the trees in danjirland. They neither did or said anything until he attempted to speak to them. Then they launched into an attack. At this point he used the symbol of need and several of us rushed to the area. <br />
Respectfully, Guarrin."<br />
<br />
You say, "Olde, but a goodie."<br />
<br />
Guarrin chuckles to himself.<br />
<br />
You say, "Kriztian had eyewitness accounts of th' scouts in addition."<br />
<br />
You recite:<br />
<br />
"A scout growls, "We ain't warriors, we're jus' scouts. When our main force arrives an' the crystal with it, your silly little town will become part of Jantalar! "<br />
<br />
You recite:<br />
<br />
"A scout mutters, "You live with unhuman filth, soon you start to think like them. We'll clean out your mess of a town once we take it!""<br />
<br />
You recite:<br />
<br />
"The scout growls, "You breed like the vermin you are, mixing your blood with unhumans. You'll all die like them too!""<br />
<br />
You recite:<br />
<br />
"A Jantalarian scout gives Folina a hard, steely glare and says, "Give you one chance to throw down your weapon 'fore I split you noggin to navel. "<br />
<br />
You say, "This continued for weeks with the Jantalarian s pressing for territory and the Landing fighting back. All along the Dragonclaw, Trollsfang, Danjirland and Glacier battles broke out amongst those of the region as the creep of the Mandis Crystal stole magic from it s defenders."<br />
<br />
Bristenn dryly comments, "They did have a way with words, those triskel foragers."<br />
<br />
Cryheart says, "They spread their forces around the Danjirland."<br />
<br />
You say, "By th' 10th of Ivaestaen (May) both sides were dug in. Jantalar would move up barricades on us and we had to go around along th' Volcano to reach Icemule, until he cut that off too."<br />
<br />
Cryheart nods to you.<br />
<br />
You say, "Kinshack Starblade's report:"<br />
<br />
You recite:<br />
<br />
"The Jantalarian incursion has begun to push into the Lower Dragonsclaw, just recently breaching the path that separates Upper Trollfang from the forest and plains. While we have been stalwart in our defenses, Lerep Hochstib seems intent on sacrificing the entirety of Jantalar's youthful generation to the cause of claiming the Landing as a port city."<br />
<br />
You recite:<br />
<br />
"The facts, as we know them:"<br />
<br />
You recite:<br />
<br />
"-A mandis crystal, or a number of crystals are being transported up roads from northwestern Mestanir, OR are somewhere in a stationary location and increasing in power and range."<br />
<br />
Cryheart says, "They began to surrounding the Landing."<br />
<br />
You recite:<br />
<br />
"-The Jantalarian regulars are often the first ones to arrive at the edge of the mandis crystal's sphere of influence, and are fairly lightly armored.<br />
-They are backed up by more heavy infantry spanning from perdues, armigers, men-at-arms, and now even footknights and knights.<br />
-The Jantalarian troops wield shoddy equipment at best, and thus take an ample amount of pleasure pilfering our own well-forged goods from our corpses."<br />
<br />
You say, "During this time Vornavis and Baron Malwind provided aid and held Court sessions bi-monthly to update the region of events during the war, including one of several with Earl Eddric Jovery, the Northern Sentinel in attendance. A certain mixture of political manuevering, a young emperor just coronated and the nature of the crystals prohibited an decision early on into the initial weeks of the conflict. The Emperor reiterates his command in the conflict to Baron Hochstib that the Mandis Crystals be returned and any harm to them he d be accountable for."<br />
<br />
You say, "Jantalar Knight-captains were distingished and wielded Claidhmore's. I ponder how to put their capabilitities."<br />
<br />
(Geijon sets down his stout.)<br />
<br />
Falicor says, "Poorly used."<br />
<br />
Falicor says, "Would be my assessment."<br />
<br />
You remove a maroon tabard bearing a golden triskelion on the left breast from in your black cloak.<br />
<br />
Cryheart says, "Mithril claidhmores as I recall."<br />
<br />
You say, "Perigourd thankfully had one of them."<br />
<br />
You tap a maroon tabard bearing a golden triskelion on the left breast, which is in your right hand.<br />
<br />
Speaking quietly to Cryheart, Dwi says, "Kin make tahoo axes outta one dem."<br />
<br />
You say, "I'd pass it around, but this is really all th' detail it gives."<br />
<br />
You tap a maroon tabard bearing a golden triskelion on the left breast, which is in your right hand.<br />
<br />
Chamorr heartily says, "I has ta leave too, carry on 'n thank you."<br />
<br />
You say, "This is the symbol of Jantalar and was worn by some of Hochstib's best troops."<br />
<br />
Dwi heartily exclaims, "Now tell da part where Bear left early anna alla trouble started!"<br />
<br />
You put a maroon tabard bearing a golden triskelion on the left breast in your black cloak.<br />
<br />
You say, "With a battlefront drawn, a gnome helper by the name of Hobb would change the course of the War entirely. Beyond telling of the movements of the Jantalar armies and most directly, the Mandis Crystals, he coined the happy moniker, Lord Snotsnack s, for Baron Hochstib. He talked about priests and empowering the crystal through sacrifice, living sacrifices."<br />
<br />
You say, "One aspect of note is that guards of the cracked Crystal in Mestanir wore blood-stone amulets to keep it from draining their life-force in addition to mana and spells, but life itself. A new dilemma to consider if destroying them was possible."<br />
<br />
You remove a red-green bloodstone amulet from in your black cloak.<br />
<br />
You tap a red-green bloodstone amulet, which is in your right hand.<br />
<br />
You put a red-green bloodstone amulet in your black cloak.<br />
<br />
You say, "It takes a darker turn here."<br />
<br />
You say, "Hobb the Gnome had been sharing reports behind enemy lines within the Jantalarian Encampments including a Luukosian Monastary where a ritual had been prepared to charge the Mandis Crystal. Hobb had suspected it would require mortal sacrifices and he would not prove to be wrong. Hochstib was either confident or he wanted to bolster the morale of his troops, but he would broadcast the sacrifice to Wehnimer's Landing over the amulets."<br />
<br />
You say, "I'll share th' account from Kriztian."<br />
<br />
You recite:<br />
<br />
"Lerep broadcasts "Rejoice, inhabitants of Wehnimer's Landing, your misguided attempt at aping civilization will soon end and your enlightened existence as a useful and cultured part of my Northern Kingdom will soon begin.""<br />
<br />
You recite:<br />
<br />
"Lerep thinks "I have two devoted people who have volunteered to give their lives unselfishly to help shorten the age of darkness that enshrouds you.""<br />
<br />
You recite:<br />
<br />
"Wunther replies, "My name is Wunther Kolson, I was a wizard in Jantalar before I realized the uselessness and waste of my vocation. I have since answered Baron Hochstib's call for a volunteer to die atop the mana disruption crystal in order to bring it more fully to life. I die so that fewer soldiers on both sides need perish in a prolonged struggle.""<br />
<br />
You recite:<br />
<br />
"Abshona shares, "My name is Abshona Sarta, I am a warrior in the glorious army of Jantalar. I have volunteered to die awakening the mana disruption crystal so that fewer of my comrades need perish fighting the misguided fools who stand against their own betterment.""<br />
<br />
You shift your weight.<br />
<br />
Dwi heartily says, "I like da part where dey call'd ye monkees."<br />
<br />
Dwi grunts, amused.<br />
<br />
You recite:<br />
<br />
"Lerep announces, "On the morrow we begin our task of hauling the crystal once more towards its final destination and with it we bring your fate...an unwarranted and generous elevation from the squalor and mental ineptitude that you are unable to even realize within yourselves.""<br />
<br />
You recite:<br />
<br />
"Lerep taunts, "Soon even the least human among you will recognize the error of your past ignorance and will embrace the bright and shining existence that will become yours.""<br />
<br />
You say, "Then he sacrificed them to empower the Mandis Crystals."<br />
<br />
You say, "The Mandis Crystal was then marched north again to the Elven Village. He sent his forces enmass against the Wehnimer's Defense accompanied by archers. His assault was large enough that we were unable to flank him and had to fight his Vanguard directly in order to push them back."<br />
<br />
You say, "There were also two large siege engines that fired catapults full of flaming pitch into the area beyond the gap. These siege engines were protected by several Jantalarian footknights, but eventually, many of our warriors managed to bash them to pieces. After things quieted down and the Jants were thrown back, it was discovered that they had erected a steel barrier inside the Elven Settlement, just south of the area that begins the trail to the Elven Nations. The barrier still stands this morning, and is impassable by any means. A very long night indeed, and it seems Lerep's true assault on the Landing has begun."<br />
<br />
You say, "We were able to push them back to the Elven settlement within the village where a strong defensive perimeter was setup comprised of Knight-Champions. A strong steel barrier had been built and archers were well positioned to defend it. Any attempts to probe beyond the barricades failed and reports began to stream in about their defenses. Instead of draining mana as the Crystal had done before it now striped spells, drained mana, your spirit, and within close proximity your life."<br />
<br />
You say, "Hochstib launched another attack on the area around the Elven Settlement several hours past sun down. With heavy troop advancement the Jantalarians very quickly erected another steel barrier about halfway down the tree spirit trail, and afterwards, yet another was erected blocking the northwest trail from the tree trunk leading to Danjirland. I managed to get around the barrier by taking the trail through the grey orc area, but this route was also quickly blocked off. Now, the only way to get to Danjirland is to take the long backroad way through Luinne Bheinn. While these barriers were going up, many contingents of the younger Jantalarian warriors were crawling all over the glacier. It was difficult at first to discern whether they were trying to make a run at Icemule, but we soon learned the true nature of their actions. While dragging a body away from an area in the glacier, I noticed a fresh steel barrier that had been erected directly below the chasm, effectively blocking all traffic."<br />
<br />
You say, "Danjirland is now completely blocked off barring a small route through the mountains and volcano. The Landing has been cut off from Icemule and the Elven Nations, in turn leaving Icemule and Pinefar quite separated from all the other towns as well. We are being boxed in."<br />
<br />
You say, "I know it's gotten late so I can continue or we can return on another night."<br />
<br />
You chuckle.<br />
<br />
Guarrin glances around the room.<br />
<br />
You say, "I covered a lot."<br />
<br />
Perigourd nods in agreement to you.<br />
<br />
Ifanna cautiously drawls, "Et's a roight rivetin' retellin' et is tho'."<br />
<br />
Missoni agrees, "I have quite enjoyed the retelling."<br />
<br />
You smile.<br />
<br />
Kothos touches Alosaka.<br />
<br />
Guarrin asks, "Are folks feeling up for hearing more?"<br />
<br />
Cailana says, "That was very interesting."<br />
<br />
Guarrin says, "Perhaps the tale requires part three."<br />
<br />
You say, "Afraid so."<br />
<br />
Bristenn wryly agrees, "Might."<br />
<br />
Cryheart says, "It was a long war."<br />
<br />
Guarrin says, "Indeed it was."<br />
<br />
Guarrin says, "Thank you, Sir Geijon once again for sharing the tale."<br />
<br />
You say, "We're right on the edge of the Landing being taken."<br />
<br />
Guarrin applauds you.<br />
<br />
Speaking to you, Guarrin says, "A good stopping place then."<br />
<br />
Sirona quietly says, "I love hearing this retold. Some may need to get to other events."<br />
<br />
You nod.<br />
<br />
Bristenn slowly adds, "We're but at the part where, after night after night of heavy fighting on foot, the barriers we had ourselves erected skirting the Trollfang fell."<br />
<br />
Speaking quietly to you, Sirona says, "Fantastic retelling though. I cannot wait to hear more, and there is a lot more yet."<br />
<br />
Falicor says, "Nothing more heroic than blood and mud ..."<br />
<br />
Cryheart says, "Aye."<br />
<br />
Guarrin says, "Well thank you all for joining us tonight. Look for part three coming soon."<br />
<br />
Bristenn tiredly mentions, "My warband defended that barrier to the last. We lost Egred and Hollend that day."<br />
<br />
Perigourd says, "Indeed, I'm quite enjoying the presentation."<br />
<br />
Guarrin notes, "Our next event will be the Memorial Tournament though."<br />
<br />
Sirona quietly says, "I still have a minitaure comet and a mandis crystal myself."<br />
<br />
You remove a Mandis Crystal shard from in your black cloak.<br />
<br />
Speaking to you, Missoni says, "Thank you for all your research."<br />
<br />
You tap a Mandis Crystal shard, which is in your right hand.<br />
<br />
You say, "I was just getting to th' Mandis Crystal destruction too."<br />
You grin.<br />
<br />
[General] Cryheart thinks, "For those who attended the war of nations, we are going to add another date to finish up a third part...thank ye."<br />
<br />
You put a Mandis Crystal shard in your black cloak.<br />
<br />
[General] Dwi exclaims, "Tanks!"<br />
<br />
[General] Dwi thinks, "Is always good to hear why alla da oldsters is so tense."<br />
<br />
Speaking to you, Guarrin says, "Yes that was an intense evening as well."<br />
<br />
Falicor says, "Fight well, all."<br />
<br />
Goldstr exclaims, "Brought back many memories!"<br />
<br />
Speaking quietly to you, Sirona says, "Thank you so much."<br />
<br />
Cryheart says, "And it will get more intense in the third part."<br />
<br />
Guarrin says, "Oh, and fair job singing as well."<br />
<br />
Guarrin grins.<br />
<br />
You laugh out loud!<br />
<br />
Cryheart starts chortling.<br />
<br />
Speaking sincerely to you, Ifanna drawls, "Aye thanke fer th' tale ser!"<br />
<br />
You nod at Ifanna.<br />
<br />
You smile.<br />
<br />
Goldstr exclaims, "Fare well folks!"<br />
<br />
You say, "Glad to shed details on it."<br />
<br />
Guarrin says, "Thank you all once again for joining us."<br />
<br />
Speaking to Guarrin, Raelee says, "Your tea stores remain satisfactory."<br />
<br />
Speaking to Raelee, Guarrin says, "I am pleased to hear it."<br />
<br />
Missoni wishes, "Fair eve, everyone."<br />
<br />
Kothos says, "Thank you, indeed. For both the company, and the lecture of history."<br />
</pre></div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=War_of_Nations:_The_Jantalar_War&diff=205066War of Nations: The Jantalar War2023-08-09T23:59:43Z<p>FIREPHOENIX: This was considered part 2.</p>
<hr />
<div>Guarrin says, "Please settle in folks. Thank you all for joining us tonight."<br />
<br />
Guarrin says, "Again, welcome to the Holding. We are pleased to have you all here for such an important part of our history."<br />
<br />
<br />
Guarrin reminds, "Last year Sir Geijon and Sir Cryheart walked us through the events that led up to the War of Nations. The spark that lit the fires so to speak."<br />
<br />
Guarrin says, "Tonight, Sir Geijon will continue the tale..."<br />
<br />
Guarrin nods encouragingly to you.<br />
<br />
You say, "It's long! So settle in."<br />
<br />
Guarrin says, "The floor is yours Sir."<br />
<br />
Guarrin walks over to the chair and settles down.<br />
<br />
(OOC) You whisper, "Over the next few days I will be opening the last Wiki sections with a huge amount of details, but tonight I will be telling a specific culmination of this war." to your group.<br />
<br />
You carefully place your silver and blue banner on the floor alongside you.<br />
<br />
You carefully set the auction block down and fold open its top.<br />
<br />
(OOC) Cryheart's player whispers to the group, "Another wiki site: https://gswiki.play.net/Tale_of_Two_Barons."<br />
<br />
You remove a crisp green-ribboned map from in your black cloak.<br />
<br />
You carefully place a crisp green-ribboned map on top of a square auction block with a smooth polished surface.<br />
<br />
You point at a crisp green-ribboned map on a square auction block with a smooth polished surface.<br />
<br />
You ask, "Observe the map and thing a moment. What does it convey to you? What are your first thoughts of this region?"<br />
<br />
Dwi heartily says, "Lotta imps stuff."<br />
<br />
Missoni murmurs, "The blue phoenix."<br />
<br />
Gutstorm drunkenly slurs, "We in da earldom?"<br />
<br />
You say, "This map includes the Turamyzzian Baronies of Vornavis, Mestanir, Jantalar, Talador, Riverwood, Seareach, Oire, Torre and North Hendor along with our home, th' city of Wehnimer's Landing."<br />
<br />
The map is a highly detailed chart, meticulously outlining the various boundaries and landmarks of the northern region of the Turamzzyrian Empire, including the Earldom of North and South Hendor, County of Seareach, Barony of Jantalar, Barony of Talador, Barony of Mestanir, Barony of Vornavis and the Barony of Riverwood.<br />
<br />
<br />
Dwi heartily asks, "Dis to scale?"<br />
<br />
Looking at a crisp green-ribboned map, Gutstorm holds up two fingers in front of his face and pinches them together violently while staring intently through the narrowing aperture. How odd.<br />
<br />
Speaking to Dwi, Alosaka says, "The world was much smaller back then."<br />
<br />
Speaking drunkenly to Dwi, Gutstorm slurs, "Me think map shmaller."<br />
<br />
Looking at a crisp green-ribboned map, Gutstorm holds up two fingers in front of his face and pinches them together violently while staring intently through the narrowing aperture. How odd.<br />
<br />
You say, "This banner is of North Hendor."<br />
<br />
You say, "So welcome and thank you for attending the Order of the Silver Gryphon and our presentation on the War of Nations Part II, Baron Hochstib and the Mandis Crystals: The Jantalar War."<br />
<br />
You say, "I am Sir Geijon Khyree and I will be picking up where Sir Cryheart finished after the telling of a Tale of Two-Barons in our first War of Nations discussion."<br />
<br />
You say, "A bit of a preface to introduce the War itself is a brief recap of the Tale of Two-Barons, Baron Lerep Hochstib of the Barony of Jantalar and Baron Dunrith Malwind of the Barony of Vornavis."<br />
<br />
You chuckle.<br />
<br />
Speaking drunkenly to Dwi, Gutstorm slurs, "Geijon am me squire."<br />
<br />
You say, "It's not brief."<br />
<br />
(Gutstorm grunts proudly.)<br />
<br />
You say, "Hochstib was an expanionist within the Empire, including usurping or taking control of rival Baronies, which would include Talador in 5087, Jantalar itself as inheritance from his father, with Mestanir and Vornavis as his next steps."<br />
<br />
You say, "Baron Hochstib was also a strong proponent of Chaston s Edict and treated non-humans as inferior, even though Lerep himself was a half-elf, as is Baron Malwind by enslaving criminals of the Empire as laborers and essentially giving them death-sentences as he intentionally over-worked and underfed them."<br />
<br />
Dwi heartily asks, "Hmm spanshunist...dat likka pianist rite?"<br />
<br />
You ponder.<br />
<br />
You frown.<br />
<br />
Falicor says, "A real piece of work."<br />
<br />
Speaking quietly to Chamorr, Dwi says, "Imma jus figgerin out da imp terms fer stuff."<br />
<br />
Gutstorm drunkenly slurs, "Not very brudderly."<br />
<br />
Dwi touches one finger to her lips.<br />
<br />
You say, "I present this to you as a Giantman. Hochstib's message did not appeal to me."<br />
<br />
You say, "On th' contrary."<br />
<br />
You say, "It was then that he also learned of Empress Mynal'Lyanna's possession of magic suppressing artifacts called "Mandis Crystals", which after the failure of his armies and Witch-Hunters to overthrow the Mestanir spellcasters, which had outnumbered his own, he brought them to heel through the use of these magic-blocking devices and his avarice grew. Once Mestanir was secured he set his sights on his next targets of Vornavis, the freeport of Solhaven and eventually Wehnimer's Landing beyond the Empires borders."<br />
<br />
You ask, "Who may know of further outcomes of this war in Mestanir?"<br />
<br />
You say, "A certain cross to carry or stone to burden."<br />
<br />
Guarrin starts chuckling at you!<br />
<br />
You say, "This is a quiz, you need to guess."<br />
<br />
You snicker.<br />
<br />
Gutstorm whispers to the group, "In da Drakesh, anyone who late, we make-em do like twenny punch-upsh."<br />
<br />
Speaking heartily to you, Dwi says, "Granpappy tole me only take multiply choiced."<br />
<br />
You say, "Th' answer is th' Arcane Eyes, driven under by Baron Hochstib and suppression of non-Hall magic users."<br />
<br />
Cryheart nods to you.<br />
<br />
You say, "Led by Elithian Cross, adversary of Grishom Stone. Dead, but a much different tale."<br />
<br />
You say, "Baron Hochstib had employed witch-hunters who could return defensive magic on casters and harm them, but Mestanir was particularily adept in the arts of destruction or magic in general."<br />
<br />
Chamorr heartily says, "Got chewed up in da plane under da reach."<br />
<br />
You say, "The Mandis crystal caused them to flee to th' winds."<br />
<br />
You say, "Mestanir fell and so another Barony was under Hochstib's control."<br />
<br />
Dwi heartily asks, "Mandis's eat der husbands rite?"<br />
<br />
Dwi grunts and nods.<br />
<br />
You say, "We first learned of Hochstib initially in 5095 in a series of events of his own doing when he dispatched Sir Maldon Wellsbourne, a knight of Jantalar, was dispatched to the region to re-establish control of a Holding in the Lyserian Hills near the city of Wehnimer s Landing to cut off the Barony of Vornavis entirely by sea and land. Instead, having seen Baron Hochstib s cruelty, unlawfulness and causing the death of Maldon s son, he did not do as instructed."<br />
<br />
You say, "This very Holding."<br />
<br />
You say, "Instead Sir Maldon founded the Order of the Silver Gryphon with a dozen warriors of reknown in the local area to add a class of nobility to the region and prevent outright claims of ownership by Baron Hochstib. This infuriated Baron Hochstib and he launched the blockade of Solhaven and Vornavis by 5096 with the Sea Wolves fleet of ships along with an excursion into the Outlands of Vornavis with support of the crystal in Mestanir to establish a land grip and fortifications."<br />
<br />
You nod at Guarrin.<br />
<br />
<pre{{log3}}><br />
You see Sir Guarrin Hjeldin the Knight-Errant.<br />
He appears to be a Giantman of the T'Kirem Clan.<br />
He is of a towering height. He appears to be full grown. He has deeply-set piercing steel grey eyes and pale skin. He has very long, dark blonde hair worn in a trio of thick, interwoven braided twists across the top of his head with the sides shaved close to the scalp. He has a weathered face, a crooked nose and a neatly trimmed, full beard gathered into a single glossy braid with a curled tip. He has a thin, faded scar across the front of his neck, a long diagonal scar running across his left eye from brow to cheek, and broad shoulders.<br />
Mystical energies wash over him, surrounding him in an elemental shroud of swirling ethereal lights.<br />
He is in good shape.<br />
He is holding a mug of Farn's root beer in his left hand.<br />
He is wearing a brilliant white crystal pendant, a black enameled bracer with a silver gryphon set in a ruby circle, a hammered vultite brooch, a silver-edged black gambeson, a leather swordbelt, a pair of black twill chausses, some matte brown morduska hide riding boots buckled with polished vultite, and a pair of golden spurs.<br />
</pre><br />
You say, "Sir Guarrin Hjeldin is our leader today."<br />
<br />
Guarrin nods once.<br />
<br />
You say, "In 5096 we discovered th' path to Icemule."<br />
<br />
Dwi quietly says, "See Woof's a good name fer a fast sloop."<br />
<br />
You say, "Later, through mutual bonds a relationship with Vornavis was made and a road was cut to Solhaven joining the cities of Wehnimer s Landing, the Freeport of Solhaven and Vornavis as Hochstib feared in 5098."<br />
<br />
Chamorr heartily says, "Good grief, I remember that."<br />
<br />
Gutstorm drunkenly slurs, "Me too."<br />
<br />
You say, "Stiffled, Baron Hochstib sent his emissary and Herald, Holswort Niffelheim, in 5099 and onwards as a measure to often taunt us and cause problems but Sir Maldon's actions did delay Jantalar's greater War effort until 5103 and the coming of the Comet, Blue Rider, that would change the world itself."<br />
<br />
Speaking heartily to Falicor, Dwi says, "Ye missed da best part...nipplehelm."<br />
<br />
You recite:<br />
<br />
"The twinkling lights is a comet, burning with a noticeable intensity as it travels the endless expanse. A wavering tail of cerulean blue trails behind it, resembling a massive serpent gliding through the black pool of night."<br />
<br />
You say, "The world viewed the blue-tailed Comet's arrival as a sign. The V'reen morphs manifested, The Doomsday prophesies of Urutei, the trolls seeking G'Bruk, their paradise, and the Krolvin call to War led by the Czag Dubra or "Warbringer"."<br />
<br />
Falicor taps his cigar, knocking a clump of ashes to the ground.<br />
<br />
You say, "The Empire or rather Empress Mynal'Lyanna as a sign from Koar that sparked a tour of her Empire in obedience to this omen. She set off in Lormesta (January), 5103 first in Fairport and Brisker's Cove then following the comet's path across the Empire's baronies north and southward."<br />
<br />
Gutstorm whispers to the group, "Raelee, when didja blowed up Solhaven round dish time?"<br />
<br />
You say, "She arrived in Solhaven on the first day of Fashanos (February) for a parade through the streets.."<br />
<br />
You say, "...where she was assassinated by a crossbow fired bolt laced with Luukosian Deathwort striking her below the chin and through the head, gruesomely killing her."<br />
<br />
Cryheart says, "It was chaos after."<br />
<br />
Falicor says, "It was a startling entrance to human politics."<br />
<br />
Falicor says, "For me."<br />
<br />
You say, "Lot of witnesses, but no real understanding of what occured initially."<br />
<br />
Dwi heartily says, "I'd haff pointed out da stick inna her eye."<br />
<br />
You say, "Feel free to shout out anything you want to add or remember as I go through this presentation. It's th' best way to remember and share."<br />
<br />
You say, "We still have people with first hand accounts."<br />
<br />
Dwi raises her hand.<br />
<br />
You nod at Dwi.<br />
<br />
Speaking heartily to you, Dwi says, "I'd likka to add....I waddnt born."<br />
<br />
Dwi grunts at you happily, grinning.<br />
<br />
Dwi heartily exclaims, "Onwards!"<br />
<br />
Raelee quietly states, "I was there."<br />
<br />
Cryheart says, "Same."<br />
<br />
Bristenn neutrally agrees, "Right, I was present."<br />
<br />
Goldstr says, "Someof us still has Mandis shards."<br />
<br />
Bristenn slowly remarks, "It was rather unexpected."<br />
<br />
You say, "I'd like to have spent more time here, but for the sake of moving forward it'll be available as addendum material in my published and expanded details of the war. She was buried with Baron Dunrith Malwind presiding, an investigation ranging to River's Rest and back to Vornavis was launched culminating in the capture of her killer, a Witchhunter named Vitrienne, and her cousins ascension to the throne as Emperor Aurmont Anodheles."<br />
<br />
[General] Gutstorm drunkenly thinks, "Ye should blame her death on bloodlosh."<br />
<br />
You say, "I could not locate one of Aurmont's coronation lockets, but they were sold in Solhaven and elsewhere in early 5103."<br />
<br />
You say, "It depicted a relief of him, as second hand accounts."<br />
<br />
You recite:<br />
<br />
"The small locket contains the image of a human male in his early thirties, skillfully captured with an artist's careful brushstrokes. His green eyes gaze calmly through the panel of clear glass, and several fine grey streaks run through his short brown hair. His calm expression is well-suited to the regal crown resting atop his brow. A small spotted orchid blossom has been engraved on either side of the locket's frame, and a Turamzzyrian sunburst crest set with a star ruby adorns the back."<br />
<br />
You say, "That would put Emperor Aurmont at about a year shy of maybe fifty."<br />
<br />
You say, "A few circumstances of note here was that Emperor Aurmont requested the Mandis Crystals returned, Earl Eddric Jovery was named Northern Sentinel, a position Baron Lerep Hochstib had long coveted and Sir Cemb Chimere would duel the Herald Holswort, thus Baron Hochstib was allowed to hatch his plan by delegitimizing the nobility claim the Landing had under pretense and Holswort, along with Sir Cemb s accumulated entitelement, were the fireworks and lackey for the spark of War."<br />
<br />
You say, "All th' while from 5096 to 5103 th' blockade of Solhaven persisted unbroken by th' Sea Wolves and th' relationship between Vornavis and Wehnimer's Landing was strong."<br />
<br />
You say, "He knighted near a dozen knight-errants in th' interim and forged understanding of expanded chivalric rights beyond the Empires borders."<br />
<br />
You say, "Baron Malwind to be clear there."<br />
<br />
You say, "Cemb is a apt lesson for our Order. His spurs were removed and he was expelled from the Order, but at this time it was a bit of entrampment and Cemb's arrogance instead of outright betrayal."<br />
<br />
You say, "Holswort was a pest and baited him into legalesse combat after accepting terms."<br />
<br />
Gutstorm drunkenly slurs, "Legless combat? dat not very knightly."<br />
<br />
You say, "I had known Cemb for a long time. He was never particularily kind."<br />
<br />
You say, "'Holswort was the aggressor in this aspect, but Cemb would be expelled for killing Vornavian and Hendoran allies along with fellow Gryphon members."<br />
<br />
You say, "He had no real combat capability though."<br />
<br />
You say, "And Cemb did."<br />
<br />
You say, "This then launches the Jantalar War ever long in the making and even in this storytelling, so I ll call for a pause here as a bit of open time to discuss."<br />
<br />
Cryheart says, "It was a tumultous period for sure."<br />
<br />
<pre{{log3}}><br />
On the oak table:<br />
Food/Drink [23]: a thin slice of maple bacon, a honey butter-topped biscuit, a mug of Farn's root beer, a shot of coppery Bourth whiskey, a cup of rich black coffee, a glass of Chastonia claret, a glass of dark Selanthia merlot, a mug of dark brown Tamzyrr tea, a cup of lemon water, a glass of Vornavis chardonnay, a stein of dwarven stout, a cup of warm bergamot tea, a grilled garlic-seasoned eggplant, a red pepper hummus-stuffed mushroom, some onion and garlic flatbread, a slice of thyme-grilled venison, a slice of apricot-stuffed pork, a sweet cinnamon-filled bearclaw, a flute of Athalia's Arbor champagne, a seaweed-wrapped scallop adorned with a lemon wedge, a cut of fresh tuna, a buttery baked potato, a mug of spiced honey mead<br />
Total items: 23<br />
</pre><br />
<br />
Perigourd says, "I think it's important to note that this also caused the Glaesen Star to change its course, brining more merchant trade to the Landing through Kharam-Dzu."<br />
<br />
You say, "Th' comets impact can't be understated."<br />
<br />
Kothos asks, "Wasn't there a short time where the Krolvin controlled Teras?"<br />
<br />
You nod at Kothos.<br />
<br />
You ask, "And attacked River's rest?"<br />
<br />
Speaking to Kothos, Perigourd says, "They were occupied for a time, yes, by Sankir Bloodfist."<br />
<br />
Lylia says, "Tumult that still continues in some form to this day."<br />
<br />
Kothos asks, "I seem to recall they had their own...Comet-Rider?"<br />
<br />
Guarrin says, "The blockade, the Czag, and so forth kept the imeprial Navy rather busy along the coastline. Hochstib was desperate for a port with his new territory."<br />
<br />
Cryheart says, "Each culture interpreted the arrival of the Blue comet to befit themselves."<br />
<br />
Kothos says, "The troll migration was a bit of a surprise to the Vipershroud pilgrims, I recall."<br />
<br />
Speaking to Cryheart, Lylia says, "This is often the way with signs and portents."<br />
<br />
Guarrin says, "Worth noting the Vornavian fleet was rather busy at the time as well. I believe that was when we first met Captain Kimrella."<br />
<br />
Bristenn grouses, "Some merely saw it as a heavenly curiosity. Others, it drove them to madness- grand conquests, apocalypses, promised lands, so on."<br />
<br />
You say, "I hear people talk about th' V'reen time to time, the clone morphs."<br />
<br />
You say, "Buncha Cryheart's."<br />
<br />
Speaking to you, Perigourd says, "Extraplanar creatures that would mimic folk. Penchant for the cold."<br />
<br />
Speaking quietly to herself, Sirona says, "The Blue Rider."<br />
<br />
Speaking to Bristenn, Lylia says, "Superstitious nonsense leads to untold horrors."<br />
<br />
Speaking to Guarrin, you say, "Kimrella comes in soon."<br />
<br />
Cryheart says, "It was interesting to fight oneself."<br />
<br />
<br />
Speaking to you, Guarrin says, "Apologies, I am getting ahead of things."<br />
<br />
Missoni waggles her fingers mystically, and an azuline V'reen Queen illusion appears briefly in the air.<br />
<br />
You say, "I've shared from December 1995-March 2003 essentially."<br />
<br />
Bristenn dryly jests, "My own was a pushover."<br />
<br />
Speaking to you, Perigourd says, "I believe the theory was experiments trying to replicate or recreate Mandis crystals was partly how they came here."<br />
<br />
Bristenn adds, "He hadn't any greaves, so I took the leg."<br />
<br />
Speaking to Cryheart, Kothos says, "Lord Melikor mentioned having to fight several Ysharras during one of the events last year. He did not appreciate her gardening skills then."<br />
<br />
You say, "Let's resume."<br />
<br />
Cryheart says, "Never knew that."<br />
<br />
You say, "Reeling from the upheavel of ascendancy to the crown, many parts and the comet itself were moving in Charlatos and Olaesta (March and early April). Most of all a visit from Sir Edumond of the Order of the Golvern Star would put into stark reality the truth."<br />
<br />
Guarrin notes, "There is more."<br />
<br />
Guarrin nods encouragingly to you.<br />
<br />
You say, "Might need a part III."<br />
<br />
You chuckle.<br />
<br />
You say, "Sir Cemb, later the former and a continued tale on it s own, fought Holswort in a duel of combat, that Cemb won. Sir Edumond would explain the repercussions and legality maneuvering to be described both by the knight and in Court audiences that was cause for annexation of the Landing by Baron Hochstib and the inevitable loophole of War."<br />
<br />
You say, "Meanwhile, action and tensions seemed inevitable, so on the sixth day of Olaesta, Captain Kimrella and her ship, the Rising Swan, under the call of heavy weather of magic, th Sea Wolves and the blockade would be stopped under a great victory for Vornavis and it s defenders. This ended the Jantalar and Vornavis War effectively per Baron Malwind during a court session."<br />
<br />
You say, "It was short-lived as Baron Hochstib instantly pivoted to repairing the roads from Mestanir into Vornavis and Northward for his impending attack...on Wehnnimer s Landing just as Baron Malwind and everyone expected."<br />
<br />
Gutstorm drunkenly slurs, "Deez da same Swans dat operate outta Solhaven now?"<br />
<br />
You say, "I'm going to badly try and sing a song."<br />
<br />
Gutstorm drunkenly slurs, "Ready."<br />
<br />
You chuckle.<br />
<br />
You recite:<br />
<br />
"Many years then did pass<br />
For the two barons, peace was no easy task.<br />
The Crab was determined to cut off the sea,<br />
But to the landing the Swan could trade free"<br />
<br />
You recite:<br />
<br />
"Beg the Crab did, upon bended knee<br />
For the empress to bestow upon him, Mandis Crystals three<br />
One for Koar's fist, another for the cold north<br />
But to the landing, the largest was brought forth"<br />
<br />
You whistle tunelessly to yourself, remembering days past.<br />
<br />
You recite:<br />
<br />
"The Crab approached from the south east,<br />
Ten thousand men strong was his war beast<br />
"Give up, give up" , he cried,<br />
"in my rule, redemption you shall find!""<br />
<br />
You take a drink from your dwarven stout. A spicy warmth accompanies the complex flavors of orchard fruits and pine from the well-balanced hops and roasted malt.<br />
<br />
You say, "Passable."<br />
<br />
You say, "They initially came through the gap on the 27th of Olaesta (April) Guarrin would report initially with Kinshack, Eahlstan, Seablade, Cryheart, Kriztian and Shikel providing the majority of firsthand accounts as the war advanced afterwards."<br />
<br />
You ask, "Know which gap I reference?"<br />
<br />
Lylia says, "I remember most of those names well and fondly."<br />
<br />
Bristenn offhandedly grouses, "The gap under the glacier's shadow, if I recall."<br />
<br />
You say, "Th' gap in tree spirits and th' elven village. Hochstib had repaired the roads in Mestanir leading up and around Mestanir into the Dragonsclaw."<br />
<br />
You recite:<br />
<br />
"I write to ye all concerning the appearance and skirmish with several jantalarian scouts last night. A sorceror named Omens was releasing tree spirits when he came across them at the gap in the trees in danjirland. They neither did or said anything until he attempted to speak to them. Then they launched into an attack. At this point he used the symbol of need and several of us rushed to the area. <br />
Respectfully, Guarrin."<br />
<br />
You say, "Olde, but a goodie."<br />
<br />
Guarrin chuckles to himself.<br />
<br />
You say, "Kriztian had eyewitness accounts of th' scouts in addition."<br />
<br />
You recite:<br />
<br />
"A scout growls, "We ain't warriors, we're jus' scouts. When our main force arrives an' the crystal with it, your silly little town will become part of Jantalar! "<br />
<br />
<br />
You recite:<br />
<br />
"A scout mutters, "You live with unhuman filth, soon you start to think like them. We'll clean out your mess of a town once we take it!""<br />
<br />
You recite:<br />
<br />
"The scout growls, "You breed like the vermin you are, mixing your blood with unhumans. You'll all die like them too!""<br />
<br />
You recite:<br />
<br />
"A Jantalarian scout gives Folina a hard, steely glare and says, "Give you one chance to throw down your weapon 'fore I split you noggin to navel. "<br />
<br />
You say, "This continued for weeks with the Jantalarian s pressing for territory and the Landing fighting back. All along the Dragonclaw, Trollsfang, Danjirland and Glacier battles broke out amongst those of the region as the creep of the Mandis Crystal stole magic from it s defenders."<br />
<br />
Bristenn dryly comments, "They did have a way with words, those triskel foragers."<br />
<br />
Cryheart says, "They spread their forces around the Danjirland."<br />
<br />
You say, "By th' 10th of Ivaestaen (May) both sides were dug in. Jantalar would move up barricades on us and we had to go around along th' Volcano to reach Icemule, until he cut that off too."<br />
<br />
Cryheart nods to you.<br />
<br />
You say, "Kinshack Starblade's report:"<br />
<br />
You recite:<br />
<br />
"The Jantalarian incursion has begun to push into the Lower Dragonsclaw, just recently breaching the path that separates Upper Trollfang from the forest and plains. While we have been stalwart in our defenses, Lerep Hochstib seems intent on sacrificing the entirety of Jantalar's youthful generation to the cause of claiming the Landing as a port city."<br />
<br />
You recite:<br />
<br />
"The facts, as we know them:"<br />
<br />
You recite:<br />
<br />
"-A mandis crystal, or a number of crystals are being transported up roads from northwestern Mestanir, OR are somewhere in a stationary location and increasing in power and range."<br />
<br />
Cryheart says, "They began to surrounding the Landing."<br />
<br />
You recite:<br />
<br />
"-The Jantalarian regulars are often the first ones to arrive at the edge of the mandis crystal's sphere of influence, and are fairly lightly armored.<br />
-They are backed up by more heavy infantry spanning from perdues, armigers, men-at-arms, and now even footknights and knights.<br />
-The Jantalarian troops wield shoddy equipment at best, and thus take an ample amount of pleasure pilfering our own well-forged goods from our corpses."<br />
<br />
You say, "During this time Vornavis and Baron Malwind provided aid and held Court sessions bi-monthly to update the region of events during the war, including one of several with Earl Eddric Jovery, the Northern Sentinel in attendance. A certain mixture of political manuevering, a young emperor just coronated and the nature of the crystals prohibited an decision early on into the initial weeks of the conflict. The Emperor reiterates his command in the conflict to Baron Hochstib that the Mandis Crystals be returned and any harm to them he d be accountable for."<br />
<br />
You say, "Jantalar Knight-captains were distingished and wielded Claidhmore's. I ponder how to put their capabilitities."<br />
<br />
(Geijon sets down his stout.)<br />
<br />
Falicor says, "Poorly used."<br />
<br />
Falicor says, "Would be my assessment."<br />
<br />
You remove a maroon tabard bearing a golden triskelion on the left breast from in your black cloak.<br />
<br />
Cryheart says, "Mithril claidhmores as I recall."<br />
<br />
<br />
You say, "Perigourd thankfully had one of them."<br />
<br />
You tap a maroon tabard bearing a golden triskelion on the left breast, which is in your right hand.<br />
<br />
Speaking quietly to Cryheart, Dwi says, "Kin make tahoo axes outta one dem."<br />
<br />
You say, "I'd pass it around, but this is really all th' detail it gives."<br />
<br />
You tap a maroon tabard bearing a golden triskelion on the left breast, which is in your right hand.<br />
<br />
Chamorr heartily says, "I has ta leave too, carry on 'n thank you."<br />
<br />
You say, "This is the symbol of Jantalar and was worn by some of Hochstib's best troops."<br />
<br />
Dwi heartily exclaims, "Now tell da part where Bear left early anna alla trouble started!"<br />
<br />
You put a maroon tabard bearing a golden triskelion on the left breast in your black cloak.<br />
<br />
You say, "With a battlefront drawn, a gnome helper by the name of Hobb would change the course of the War entirely. Beyond telling of the movements of the Jantalar armies and most directly, the Mandis Crystals, he coined the happy moniker, Lord Snotsnack s, for Baron Hochstib. He talked about priests and empowering the crystal through sacrifice, living sacrifices."<br />
<br />
You say, "One aspect of note is that guards of the cracked Crystal in Mestanir wore blood-stone amulets to keep it from draining their life-force in addition to mana and spells, but life itself. A new dilemma to consider if destroying them was possible."<br />
<br />
You remove a red-green bloodstone amulet from in your black cloak.<br />
<br />
You tap a red-green bloodstone amulet, which is in your right hand.<br />
<br />
You put a red-green bloodstone amulet in your black cloak.<br />
<br />
You say, "It takes a darker turn here."<br />
<br />
You say, "Hobb the Gnome had been sharing reports behind enemy lines within the Jantalarian Encampments including a Luukosian Monastary where a ritual had been prepared to charge the Mandis Crystal. Hobb had suspected it would require mortal sacrifices and he would not prove to be wrong. Hochstib was either confident or he wanted to bolster the morale of his troops, but he would broadcast the sacrifice to Wehnimer's Landing over the amulets."<br />
<br />
You say, "I'll share th' account from Kriztian."<br />
<br />
You recite:<br />
<br />
"Lerep broadcasts "Rejoice, inhabitants of Wehnimer's Landing, your misguided attempt at aping civilization will soon end and your enlightened existence as a useful and cultured part of my Northern Kingdom will soon begin.""<br />
<br />
You recite:<br />
<br />
"Lerep thinks "I have two devoted people who have volunteered to give their lives unselfishly to help shorten the age of darkness that enshrouds you.""<br />
<br />
You recite:<br />
<br />
"Wunther replies, "My name is Wunther Kolson, I was a wizard in Jantalar before I realized the uselessness and waste of my vocation. I have since answered Baron Hochstib's call for a volunteer to die atop the mana disruption crystal in order to bring it more fully to life. I die so that fewer soldiers on both sides need perish in a prolonged struggle.""<br />
<br />
You recite:<br />
<br />
"Abshona shares, "My name is Abshona Sarta, I am a warrior in the glorious army of Jantalar. I have volunteered to die awakening the mana disruption crystal so that fewer of my comrades need perish fighting the misguided fools who stand against their own betterment.""<br />
<br />
You shift your weight.<br />
<br />
Dwi heartily says, "I like da part where dey call'd ye monkees."<br />
<br />
Dwi grunts, amused.<br />
<br />
You recite:<br />
<br />
"Lerep announces, "On the morrow we begin our task of hauling the crystal once more towards its final destination and with it we bring your fate...an unwarranted and generous elevation from the squalor and mental ineptitude that you are unable to even realize within yourselves.""<br />
<br />
You recite:<br />
<br />
"Lerep taunts, "Soon even the least human among you will recognize the error of your past ignorance and will embrace the bright and shining existence that will become yours.""<br />
<br />
You say, "Then he sacrificed them to empower the Mandis Crystals."<br />
<br />
You say, "The Mandis Crystal was then marched north again to the Elven Village. He sent his forces enmass against the Wehnimer's Defense accompanied by archers. His assault was large enough that we were unable to flank him and had to fight his Vanguard directly in order to push them back."<br />
<br />
You say, "There were also two large siege engines that fired catapults full of flaming pitch into the area beyond the gap. These siege engines were protected by several Jantalarian footknights, but eventually, many of our warriors managed to bash them to pieces. After things quieted down and the Jants were thrown back, it was discovered that they had erected a steel barrier inside the Elven Settlement, just south of the area that begins the trail to the Elven Nations. The barrier still stands this morning, and is impassable by any means. A very long night indeed, and it seems Lerep's true assault on the Landing has begun."<br />
<br />
You say, "We were able to push them back to the Elven settlement within the village where a strong defensive perimeter was setup comprised of Knight-Champions. A strong steel barrier had been built and archers were well positioned to defend it. Any attempts to probe beyond the barricades failed and reports began to stream in about their defenses. Instead of draining mana as the Crystal had done before it now striped spells, drained mana, your spirit, and within close proximity your life."<br />
<br />
You say, "Hochstib launched another attack on the area around the Elven Settlement several hours past sun down. With heavy troop advancement the Jantalarians very quickly erected another steel barrier about halfway down the tree spirit trail, and afterwards, yet another was erected blocking the northwest trail from the tree trunk leading to Danjirland. I managed to get around the barrier by taking the trail through the grey orc area, but this route was also quickly blocked off. Now, the only way to get to Danjirland is to take the long backroad way through Luinne Bheinn. While these barriers were going up, many contingents of the younger Jantalarian warriors were crawling all over the glacier. It was difficult at first to discern whether they were trying to make a run at Icemule, but we soon learned the true nature of their actions. While dragging a body away from an area in the glacier, I noticed a fresh steel barrier that had been erected directly below the chasm, effectively blocking all traffic."<br />
<br />
You say, "Danjirland is now completely blocked off barring a small route through the mountains and volcano. The Landing has been cut off from Icemule and the Elven Nations, in turn leaving Icemule and Pinefar quite separated from all the other towns as well. We are being boxed in."<br />
<br />
You say, "I know it's gotten late so I can continue or we can return on another night."<br />
<br />
You chuckle.<br />
<br />
Guarrin glances around the room.<br />
<br />
You say, "I covered a lot."<br />
<br />
Perigourd nods in agreement to you.<br />
<br />
Ifanna cautiously drawls, "Et's a roight rivetin' retellin' et is tho'."<br />
<br />
Missoni agrees, "I have quite enjoyed the retelling."<br />
<br />
You smile.<br />
<br />
Kothos touches Alosaka.<br />
<br />
Guarrin asks, "Are folks feeling up for hearing more?"<br />
<br />
Cailana says, "That was very interesting."<br />
<br />
Guarrin says, "Perhaps the tale requires part three."<br />
<br />
You say, "Afraid so."<br />
<br />
Bristenn wryly agrees, "Might."<br />
<br />
Cryheart says, "It was a long war."<br />
<br />
Guarrin says, "Indeed it was."<br />
<br />
Guarrin says, "Thank you, Sir Geijon once again for sharing the tale."<br />
<br />
You say, "We're right on the edge of the Landing being taken."<br />
<br />
Guarrin applauds you.<br />
<br />
Speaking to you, Guarrin says, "A good stopping place then."<br />
<br />
Sirona quietly says, "I love hearing this retold. Some may need to get to other events."<br />
<br />
You nod.<br />
<br />
Bristenn slowly adds, "We're but at the part where, after night after night of heavy fighting on foot, the barriers we had ourselves erected skirting the Trollfang fell."<br />
<br />
Speaking quietly to you, Sirona says, "Fantastic retelling though. I cannot wait to hear more, and there is a lot more yet."<br />
<br />
Falicor says, "Nothing more heroic than blood and mud ..."<br />
<br />
Cryheart says, "Aye."<br />
<br />
Guarrin says, "Well thank you all for joining us tonight. Look for part three coming soon."<br />
<br />
Bristenn tiredly mentions, "My warband defended that barrier to the last. We lost Egred and Hollend that day."<br />
<br />
Perigourd says, "Indeed, I'm quite enjoying the presentation."<br />
<br />
Guarrin notes, "Our next event will be the Memorial Tournament though."<br />
<br />
Sirona quietly says, "I still have a minitaure comet and a mandis crystal myself."<br />
<br />
You remove a Mandis Crystal shard from in your black cloak.<br />
<br />
Speaking to you, Missoni says, "Thank you for all your research."<br />
<br />
You tap a Mandis Crystal shard, which is in your right hand.<br />
<br />
You say, "I was just getting to th' Mandis Crystal destruction too."<br />
You grin.<br />
<br />
[General] Cryheart thinks, "For those who attended the war of nations, we are going to add another date to finish up a third part...thank ye."<br />
<br />
You put a Mandis Crystal shard in your black cloak.<br />
<br />
[General] Dwi exclaims, "Tanks!"<br />
<br />
<br />
[General] Dwi thinks, "Is always good to hear why alla da oldsters is so tense."<br />
<br />
Speaking to you, Guarrin says, "Yes that was an intense evening as well."<br />
<br />
Falicor says, "Fight well, all."<br />
<br />
Goldstr exclaims, "Brought back many memories!"<br />
<br />
Speaking quietly to you, Sirona says, "Thank you so much."<br />
<br />
Cryheart says, "And it will get more intense in the third part."<br />
<br />
Guarrin says, "Oh, and fair job singing as well."<br />
<br />
Guarrin grins.<br />
<br />
You laugh out loud!<br />
<br />
Cryheart starts chortling.<br />
<br />
Speaking sincerely to you, Ifanna drawls, "Aye thanke fer th' tale ser!"<br />
<br />
You nod at Ifanna.<br />
<br />
You smile.<br />
<br />
Goldstr exclaims, "Fare well folks!"<br />
<br />
You say, "Glad to shed details on it."<br />
<br />
Guarrin says, "Thank you all once again for joining us."<br />
<br />
Speaking to Guarrin, Raelee says, "Your tea stores remain satisfactory."<br />
<br />
Speaking to Raelee, Guarrin says, "I am pleased to hear it."<br />
<br />
Missoni wishes, "Fair eve, everyone."<br />
<br />
Kothos says, "Thank you, indeed. For both the company, and the lecture of history."</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Thaiagol_Razan-Dhur&diff=205049Thaiagol Razan-Dhur2023-08-09T21:04:56Z<p>FIREPHOENIX: </p>
<hr />
<div>{{storynpcbox<br />
|storyline = Nations on the Brink <!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --><br />
|gender = Male<br />
|race = Elf <!-- add race using established wiki article name so that it properly links --><br />
|culture = Illistim <!-- add culture using established wiki article name so that it properly links --><br />
|life = Alive <!-- Is the NPC dead or alive? --><br />
|hometown = Ta'Illistim <!-- where does this NPC call home? --><br />
|relationships = <br />
|alias = <br />
|affiliation = [[Master of Lore]], [[Fash'lo'nae]]}}<br />
'''Thaiagol Razan-Dhur Illistim''' is a [[Master of Lore]]. An Illistim scholar, he has expressed an interest in mathematics, valences, and new poisons unfamiliar to him. He is a longtime acquaintance of former [[Argent Mirror]] and [[Council of Thrones]] member [[Ardtin Illistim]].<br />
<br />
In early [[Fashanos]] 5123, Thaiagol attended a farewell ball organized for emissaries who had been visiting Ta'Illistim. Lady [[Kasendra Malwind]] was found dead toward the end of the ball. An Inquisition into Kasendra's death began, where dignitaries and other individuals who attended the ball were questioned. Thaiagol was neither placed on house arrest nor questioned like other dignitaries who came and went prior to Kasendra's death. He attended several of the public interviews in [[Charlatos]]. Servant gnomes of Ta'Illistim Keep remarked that he and Ardtin had frequently had conversations together over tea in the time since Kasendra's death, both within and outside of the Keep.<br />
<br />
== Description ==<br />
<pre{{log3}}><br />
You see Thaiagol Razan-Dhur Illistim the Master of Lore.<br />
He appears to be an Elf.<br />
He is quite tall. He appears to be advanced in years. He has pale hazel green eyes and wrinkled skin. He has immaculate, thick white hair combed back into an unforgiving wave. He has a long face, a severe nose and a bushy eyebrows that are a shade darker than his hair.<br />
He is in good shape.<br />
He is holding an ancient green leatherbound tome with an amber cabochon set into its cover in his right hand.<br />
He is wearing a pair of gilded spectacles with circular lenses, a luxuriant summer green velvet robe graced with geometric golden designs about the hems over a high-collared white silk shirt, a dusky golden sash of lustrous satin, some dark green trousers, and a pair of laced black boots.<br />
</pre><br />
8/8/2023<br />
<pre{{log3}}><br />
You see Thaiagol, the Eye of Fash'lo'nae.<br />
He is quite tall. He appears to be advanced in years. He has pale hazel green eyes and wrinkled skin. He has immaculate, thick white hair combed back into an unforgiving wave. He has a long face, a severe nose and a bushy eyebrows that are a shade darker than his hair.<br />
He is in good shape.<br />
</pre><br />
He might be missing a hand now.<br />
<br />
== Background ==</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Thaiagol_Razan-Dhur&diff=205046Thaiagol Razan-Dhur2023-08-09T20:57:47Z<p>FIREPHOENIX: /* Description */</p>
<hr />
<div>{{storynpcbox<br />
|storyline = Nations on the Brink <!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --><br />
|gender = Male<br />
|race = Elf <!-- add race using established wiki article name so that it properly links --><br />
|culture = Illistim <!-- add culture using established wiki article name so that it properly links --><br />
|life = Alive <!-- Is the NPC dead or alive? --><br />
|hometown = Ta'Illistim <!-- where does this NPC call home? --><br />
|relationships = <br />
|alias = <br />
|affiliation = [[Master of Lore]]}}<br />
'''Thaiagol Razan-Dhur Illistim''' is a [[Master of Lore]]. An Illistim scholar, he has expressed an interest in mathematics, valences, and new poisons unfamiliar to him. He is a longtime acquaintance of former [[Argent Mirror]] and [[Council of Thrones]] member [[Ardtin Illistim]].<br />
<br />
In early [[Fashanos]] 5123, Thaiagol attended a farewell ball organized for emissaries who had been visiting Ta'Illistim. Lady [[Kasendra Malwind]] was found dead toward the end of the ball. An Inquisition into Kasendra's death began, where dignitaries and other individuals who attended the ball were questioned. Thaiagol was neither placed on house arrest nor questioned like other dignitaries who came and went prior to Kasendra's death. He attended several of the public interviews in [[Charlatos]]. Servant gnomes of Ta'Illistim Keep remarked that he and Ardtin had frequently had conversations together over tea in the time since Kasendra's death, both within and outside of the Keep.<br />
<br />
== Description ==<br />
<pre{{log3}}><br />
You see Thaiagol Razan-Dhur Illistim the Master of Lore.<br />
He appears to be an Elf.<br />
He is quite tall. He appears to be advanced in years. He has pale hazel green eyes and wrinkled skin. He has immaculate, thick white hair combed back into an unforgiving wave. He has a long face, a severe nose and a bushy eyebrows that are a shade darker than his hair.<br />
He is in good shape.<br />
He is holding an ancient green leatherbound tome with an amber cabochon set into its cover in his right hand.<br />
He is wearing a pair of gilded spectacles with circular lenses, a luxuriant summer green velvet robe graced with geometric golden designs about the hems over a high-collared white silk shirt, a dusky golden sash of lustrous satin, some dark green trousers, and a pair of laced black boots.<br />
</pre><br />
8/8/2023<br />
<pre{{log3}}><br />
You see Thaiagol, the Eye of Fash'lo'nae.<br />
He is quite tall. He appears to be advanced in years. He has pale hazel green eyes and wrinkled skin. He has immaculate, thick white hair combed back into an unforgiving wave. He has a long face, a severe nose and a bushy eyebrows that are a shade darker than his hair.<br />
He is in good shape.<br />
</pre><br />
He might be missing a hand now.<br />
<br />
== Background ==</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Samfelt&diff=205004Samfelt2023-08-09T13:12:11Z<p>FIREPHOENIX: NPC as of now.</p>
<hr />
<div>{{storynpcbox<br />
|storyline = North by Northwest<!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --><br />
|gender = male<br />
|race = Human<!-- add race using established wiki article name so that it properly links --><br />
|culture = <!-- add culture using established wiki article name so that it properly links --><br />
|life = <!-- Is the NPC dead or alive? --><br />
|hometown = <!-- where does this NPC call home? --><br />
|relationships = <br />
|alias = [[Tolmis]]<br />
|affiliation = }}<br />
'''Tolmis''' a young cannoneer serving under Captain [[Bodohal Gallanst]]. Apparently, Bodohal gave him "horse poop duty" for three straight nights as punishment for a transgression, and Tolmis subsequently deserted. At some point, Tolmis was caught in the Captain's quarters.<br />
==Appearance==<br />
March 2023.<br />
<pre{{log3}}><br />
You see Tolmis.<br />
He appears to be a Human.<br />
He is average height. He has tired pale blue eyes and ruddy skin. He has raggedly cut, matted black hair.<br />
His face is concealed by a grey-beaked black mask.<br />
He is in good shape.<br />
He is wearing a hooded black cloak clasped with a cracked amber teardrop, a black veil iron buckler, a black leather gambeson with alum-buckled straps, some black loose-fitted breeches, and some stained black leather boots.<br />
</pre><br />
<br />
May 2023<br />
<pre{{log3}}><br />
You see Emissary Samfelt Cobbleman the Herald of Darkstone.<br />
He appears to be a Human.<br />
He is average height. He appears to be an adult. He has tired pale blue eyes and ruddy skin. He has cropped, glossy black hair shaved at the temples. He has a weathered face, a freckled nose and a small mustache.<br />
He is in good shape.<br />
He is holding a mug of blue Darkstone draught in his right hand.<br />
He is wearing an amber teardrop talisman, an iron-studded shoulder guard made of articulated leather scales, a dark leather pack, some etched vultite studded leather, a silver-buckled black leather belt cinched tightly at the waist, a dark leather scabbard, some faded ebon pants with leather stitching down the sides, some veil iron leg greaves, some side-laced dark leather boots, and an ornate castle-crested shield.<br />
</pre><br />
<br />
==Background==<br />
It was later revealed that Samfelt is indeed, Tolmis. The book was later burned that originally listed several names on "Bodohal's List" as enemies, co-conspirators and friends. <br />
<br />
Initially Tolmis or Samfelt was conscripted into naval service because of his criminal record.</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Tolmis&diff=205003Tolmis2023-08-09T13:11:46Z<p>FIREPHOENIX: FIREPHOENIX moved page Tolmis to Samfelt: Tolmis was/is an Alias or he's changed his name to Samfelt</p>
<hr />
<div>#REDIRECT [[Samfelt]]</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Samfelt&diff=205002Samfelt2023-08-09T13:11:46Z<p>FIREPHOENIX: FIREPHOENIX moved page Tolmis to Samfelt: Tolmis was/is an Alias or he's changed his name to Samfelt</p>
<hr />
<div>#REDIRECT [[Samfelt]]<br />
<br />
{{storynpcbox<br />
|storyline = North by Northwest<!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --><br />
|gender = male<br />
|race = Human<!-- add race using established wiki article name so that it properly links --><br />
|culture = <!-- add culture using established wiki article name so that it properly links --><br />
|life = <!-- Is the NPC dead or alive? --><br />
|hometown = <!-- where does this NPC call home? --><br />
|relationships = <br />
|alias = [[Samfelt]]<br />
|affiliation = }}<br />
'''Tolmis''' a young cannoneer serving under Captain [[Bodohal Gallanst]]. Apparently, Bodohal gave him "horse poop duty" for three straight nights as punishment for a transgression, and Tolmis subsequently deserted. At some point, Tolmis was caught in the Captain's quarters.<br />
==Appearance==<br />
March 2023.<br />
<pre{{log3}}><br />
You see Tolmis.<br />
He appears to be a Human.<br />
He is average height. He has tired pale blue eyes and ruddy skin. He has raggedly cut, matted black hair.<br />
His face is concealed by a grey-beaked black mask.<br />
He is in good shape.<br />
He is wearing a hooded black cloak clasped with a cracked amber teardrop, a black veil iron buckler, a black leather gambeson with alum-buckled straps, some black loose-fitted breeches, and some stained black leather boots.<br />
</pre><br />
<br />
May 2023<br />
<pre{{log3}}><br />
You see Emissary Samfelt Cobbleman the Herald of Darkstone.<br />
He appears to be a Human.<br />
He is average height. He appears to be an adult. He has tired pale blue eyes and ruddy skin. He has cropped, glossy black hair shaved at the temples. He has a weathered face, a freckled nose and a small mustache.<br />
He is in good shape.<br />
He is holding a mug of blue Darkstone draught in his right hand.<br />
He is wearing an amber teardrop talisman, an iron-studded shoulder guard made of articulated leather scales, a dark leather pack, some etched vultite studded leather, a silver-buckled black leather belt cinched tightly at the waist, a dark leather scabbard, some faded ebon pants with leather stitching down the sides, some veil iron leg greaves, some side-laced dark leather boots, and an ornate castle-crested shield.<br />
</pre><br />
<br />
==Background==<br />
It was later revealed that Samfelt is indeed, Tolmis. The book was later burned that originally listed several names on "Bodohal's List" as enemies, co-conspirators and friends. <br />
<br />
Initially Tolmis or Samfelt was conscripted into naval service because of his criminal record.</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Samfelt&diff=205001Samfelt2023-08-09T13:07:18Z<p>FIREPHOENIX: </p>
<hr />
<div>#REDIRECT [[Samfelt]]<br />
<br />
{{storynpcbox<br />
|storyline = North by Northwest<!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --><br />
|gender = male<br />
|race = Human<!-- add race using established wiki article name so that it properly links --><br />
|culture = <!-- add culture using established wiki article name so that it properly links --><br />
|life = <!-- Is the NPC dead or alive? --><br />
|hometown = <!-- where does this NPC call home? --><br />
|relationships = <br />
|alias = [[Samfelt]]<br />
|affiliation = }}<br />
'''Tolmis''' a young cannoneer serving under Captain [[Bodohal Gallanst]]. Apparently, Bodohal gave him "horse poop duty" for three straight nights as punishment for a transgression, and Tolmis subsequently deserted. At some point, Tolmis was caught in the Captain's quarters.<br />
==Appearance==<br />
March 2023.<br />
<pre{{log3}}><br />
You see Tolmis.<br />
He appears to be a Human.<br />
He is average height. He has tired pale blue eyes and ruddy skin. He has raggedly cut, matted black hair.<br />
His face is concealed by a grey-beaked black mask.<br />
He is in good shape.<br />
He is wearing a hooded black cloak clasped with a cracked amber teardrop, a black veil iron buckler, a black leather gambeson with alum-buckled straps, some black loose-fitted breeches, and some stained black leather boots.<br />
</pre><br />
<br />
May 2023<br />
<pre{{log3}}><br />
You see Emissary Samfelt Cobbleman the Herald of Darkstone.<br />
He appears to be a Human.<br />
He is average height. He appears to be an adult. He has tired pale blue eyes and ruddy skin. He has cropped, glossy black hair shaved at the temples. He has a weathered face, a freckled nose and a small mustache.<br />
He is in good shape.<br />
He is holding a mug of blue Darkstone draught in his right hand.<br />
He is wearing an amber teardrop talisman, an iron-studded shoulder guard made of articulated leather scales, a dark leather pack, some etched vultite studded leather, a silver-buckled black leather belt cinched tightly at the waist, a dark leather scabbard, some faded ebon pants with leather stitching down the sides, some veil iron leg greaves, some side-laced dark leather boots, and an ornate castle-crested shield.<br />
</pre><br />
<br />
==Background==<br />
It was later revealed that Samfelt is indeed, Tolmis. The book was later burned that originally listed several names on "Bodohal's List" as enemies, co-conspirators and friends. <br />
<br />
Initially Tolmis or Samfelt was conscripted into naval service because of his criminal record.</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Samfelt&diff=205000Samfelt2023-08-09T13:05:54Z<p>FIREPHOENIX: Redirected page to Samfelt</p>
<hr />
<div>#REDIRECT [[Samfelt]]<br />
<br />
{{storynpcbox<br />
|storyline = North by Northwest<!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --><br />
|gender = male<br />
|race = Human<!-- add race using established wiki article name so that it properly links --><br />
|culture = <!-- add culture using established wiki article name so that it properly links --><br />
|life = <!-- Is the NPC dead or alive? --><br />
|hometown = <!-- where does this NPC call home? --><br />
|relationships = <br />
|alias = [[Samfelt]]<br />
|affiliation = }}<br />
'''Tolmis''' a young cannoneer serving under Captain [[Bodohal Gallanst]]. Apparently, Bodohal gave him "horse poop duty" for three straight nights as punishment for a transgression, and Tolmis subsequently deserted. At some point, Tolmis was caught in the Captain's quarters.<br />
==Appearance==<br />
March 2023.<br />
<pre{{log3}}><br />
You see Tolmis.<br />
He appears to be a Human.<br />
He is average height. He has tired pale blue eyes and ruddy skin. He has raggedly cut, matted black hair.<br />
His face is concealed by a grey-beaked black mask.<br />
He is in good shape.<br />
He is wearing a hooded black cloak clasped with a cracked amber teardrop, a black veil iron buckler, a black leather gambeson with alum-buckled straps, some black loose-fitted breeches, and some stained black leather boots.<br />
</pre><br />
<br />
May 2023<br />
<pre{{log3}}><br />
You see Emissary Samfelt Cobbleman the Herald of Darkstone.<br />
He appears to be a Human.<br />
He is average height. He appears to be an adult. He has tired pale blue eyes and ruddy skin. He has cropped, glossy black hair shaved at the temples. He has a weathered face, a freckled nose and a small mustache.<br />
He is in good shape.<br />
He is holding a mug of blue Darkstone draught in his right hand.<br />
He is wearing an amber teardrop talisman, an iron-studded shoulder guard made of articulated leather scales, a dark leather pack, some etched vultite studded leather, a silver-buckled black leather belt cinched tightly at the waist, a dark leather scabbard, some faded ebon pants with leather stitching down the sides, some veil iron leg greaves, some side-laced dark leather boots, and an ornate castle-crested shield.<br />
</pre><br />
<br />
==Background==<br />
It was later revealed the Samfelt is indeed, Tolmis.</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Samfelt&diff=204999Samfelt2023-08-09T13:04:40Z<p>FIREPHOENIX: /* Appearance */</p>
<hr />
<div>{{storynpcbox<br />
|storyline = North by Northwest<!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --><br />
|gender = male<br />
|race = Human<!-- add race using established wiki article name so that it properly links --><br />
|culture = <!-- add culture using established wiki article name so that it properly links --><br />
|life = <!-- Is the NPC dead or alive? --><br />
|hometown = <!-- where does this NPC call home? --><br />
|relationships = <br />
|alias = Samfelt<br />
|affiliation = }}<br />
'''Tolmis''' a young cannoneer serving under Captain [[Bodohal Gallanst]]. Apparently, Bodohal gave him "horse poop duty" for three straight nights as punishment for a transgression, and Tolmis subsequently deserted. At some point, Tolmis was caught in the Captain's quarters.<br />
==Appearance==<br />
March 2023.<br />
<pre{{log3}}><br />
You see Tolmis.<br />
He appears to be a Human.<br />
He is average height. He has tired pale blue eyes and ruddy skin. He has raggedly cut, matted black hair.<br />
His face is concealed by a grey-beaked black mask.<br />
He is in good shape.<br />
He is wearing a hooded black cloak clasped with a cracked amber teardrop, a black veil iron buckler, a black leather gambeson with alum-buckled straps, some black loose-fitted breeches, and some stained black leather boots.<br />
</pre><br />
<br />
May 2023<br />
<pre{{log3}}><br />
You see Emissary Samfelt Cobbleman the Herald of Darkstone.<br />
He appears to be a Human.<br />
He is average height. He appears to be an adult. He has tired pale blue eyes and ruddy skin. He has cropped, glossy black hair shaved at the temples. He has a weathered face, a freckled nose and a small mustache.<br />
He is in good shape.<br />
He is holding a mug of blue Darkstone draught in his right hand.<br />
He is wearing an amber teardrop talisman, an iron-studded shoulder guard made of articulated leather scales, a dark leather pack, some etched vultite studded leather, a silver-buckled black leather belt cinched tightly at the waist, a dark leather scabbard, some faded ebon pants with leather stitching down the sides, some veil iron leg greaves, some side-laced dark leather boots, and an ornate castle-crested shield.<br />
</pre><br />
<br />
==Background==<br />
It was later revealed the Samfelt is indeed, Tolmis.</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Samfelt&diff=204882Samfelt2023-08-07T21:09:16Z<p>FIREPHOENIX: </p>
<hr />
<div>{{storynpcbox<br />
|storyline = North by Northwest<!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --><br />
|gender = male<br />
|race = Human<!-- add race using established wiki article name so that it properly links --><br />
|culture = <!-- add culture using established wiki article name so that it properly links --><br />
|life = <!-- Is the NPC dead or alive? --><br />
|hometown = <!-- where does this NPC call home? --><br />
|relationships = <br />
|alias = Samfelt<br />
|affiliation = }}<br />
'''Tolmis''' a young cannoneer serving under Captain [[Bodohal Gallanst]]. Apparently, Bodohal gave him "horse poop duty" for three straight nights as punishment for a transgression, and Tolmis subsequently deserted. At some point, Tolmis was caught in the Captain's quarters.<br />
==Appearance==<br />
<pre{{log3}}><br />
You see Tolmis.<br />
He appears to be a Human.<br />
He is average height. He has tired pale blue eyes and ruddy skin. He has raggedly cut, matted black hair.<br />
His face is concealed by a grey-beaked black mask.<br />
He is in good shape.<br />
He is wearing a hooded black cloak clasped with a cracked amber teardrop, a black veil iron buckler, a black leather gambeson with alum-buckled straps, some black loose-fitted breeches, and some stained black leather boots.<br />
</pre><br />
==Background==<br />
It was later revealed the Samfelt is indeed, Tolmis.</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Bodohal_Gallanst&diff=204826Bodohal Gallanst2023-08-06T04:55:50Z<p>FIREPHOENIX: </p>
<hr />
<div>{{storynpcbox<br />
|storyline = North by Northwest<!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --><br />
|gender = male<br />
|race = Human<!-- add race using established wiki article name so that it properly links --><br />
|culture = Seareach <!-- add culture using established wiki article name so that it properly links --><br />
|life = Dead<!-- Is the NPC dead or alive? --><br />
|hometown = <!-- where does this NPC call home? --><br />
|relationships = <br />
|alias = <br />
|affiliation = }}<br />
Captain '''Bodohal''' is captain of '''The Shiver''' and a member of the Bluewater Brigade.<br />
==Appearance==<br />
<pre{{log3}}><br />
You see Captain Bodohal Gallanst.<br />
He appears to be a Human from Seareach.<br />
He is short. He appears to be of a ripe old age. He has brooding brown eyes and blotchy skin. He has balding, copper red hair streaked with silver. He has a weathered face, a beak-like nose and a curled mustache. He has a pearl-inset blue leather eyepatch covering one of his eyes.<br />
He is in good shape.<br />
He is wearing a deep blue flat cap dangling a gold-chained amber teardrop, a weathered deep blue longcoat with polished amber toggles, a deep blue tooled leather pauldron set with a faceted amber gem, a notched yew short bow with a vultite-banded grip, a weathered leather bandolier, a black peascod-bellied doublet with large gold buttons, a notched vultite tackle box, a weathered vultite quiver marked with angular notches, a deep blue tooled leather coin bag clasped with a faceted amber gem, some crisp black brocade breeches, and a pair of tall black boots with thick gold buckles.<br />
</pre><br />
<br />
==Background==<br />
He was killed after being slept, bound and unconscious leaving [[Wehnimer's Landing]] by a shadowed gnome spike-thorning him numerous times in a form of frontier justice. Few were happy with the verdict or the execution.</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Bodohal_Gallanst&diff=204825Bodohal Gallanst2023-08-06T04:55:15Z<p>FIREPHOENIX: </p>
<hr />
<div>{{storynpcbox<br />
|storyline = North by Northwest<!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --><br />
|gender = male<br />
|race = Human<!-- add race using established wiki article name so that it properly links --><br />
|culture = Seareach <!-- add culture using established wiki article name so that it properly links --><br />
|life = alive<!-- Is the NPC dead or alive? --><br />
|hometown = <!-- where does this NPC call home? --><br />
|relationships = <br />
|alias = <br />
|affiliation = }}<br />
Captain '''Bodohal''' is captain of '''The Shiver''' and a member of the Bluewater Brigade.<br />
==Appearance==<br />
<pre{{log3}}><br />
You see Captain Bodohal Gallanst.<br />
He appears to be a Human from Seareach.<br />
He is short. He appears to be of a ripe old age. He has brooding brown eyes and blotchy skin. He has balding, copper red hair streaked with silver. He has a weathered face, a beak-like nose and a curled mustache. He has a pearl-inset blue leather eyepatch covering one of his eyes.<br />
He is in good shape.<br />
He is wearing a deep blue flat cap dangling a gold-chained amber teardrop, a weathered deep blue longcoat with polished amber toggles, a deep blue tooled leather pauldron set with a faceted amber gem, a notched yew short bow with a vultite-banded grip, a weathered leather bandolier, a black peascod-bellied doublet with large gold buttons, a notched vultite tackle box, a weathered vultite quiver marked with angular notches, a deep blue tooled leather coin bag clasped with a faceted amber gem, some crisp black brocade breeches, and a pair of tall black boots with thick gold buckles.<br />
</pre><br />
<br />
==Background==<br />
He was killed after being slept, bound and unconscious leaving [[Wehnimer's Landing]] by a shadowed gnome spike-thorning him numerous times in a form of frontier justice. Few were happy with the verdict or the execution.</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Lacheis_Taurvon&diff=204808Lacheis Taurvon2023-08-05T19:51:16Z<p>FIREPHOENIX: </p>
<hr />
<div>{{storynpcbox<br />
|storyline = <br />
|storyline2 = <br />
|gender = Male<br />
|race = Human <br />
|culture = <br />
|life = <br />
|hometown = <br />
|hometown2 = <br />
|relationships = <br />
|alias =<br />
|affiliation = [[Council of Light]]}}<br />
<br />
Lacheis was the Grand Assassin of the [[Council of Light]] first appearing in 5102 and lastly around 5105. He was played by GM Khaladon. He was largely tied to the story of the Council leaving Wehnimer's Landing for it's satellites in [[Solhaven]] and [[Ta'Vaalor]].<br />
<br />
==Description==<br />
<pre{{log3}}><br />
You see Lacheis Taurvon.<br />
He appears to be a Human.<br />
He appears to be senescent. He has hazel eyes and black skin. He has very long, black hair.<br />
He is in good shape.<br />
He is holding a well-balanced steel sabre in his right hand.<br />
He is wearing some black linen trousers, a rugged leather harness, a jeweled sabre sheath, a dark grey travelling cloak, a wide-brimmed black felt hat, an unlaced pleated black silk shirt, and an iron-bound hide shield.<br />
</pre><br />
<br />
He also appeared as a Dark Elf so it could have been illusion work depending on his mood or he was just never properly identified as a Dark Elf or Dhe'nar.<br />
<br />
==Background==<br />
He was often cited as the "Man in Black" type figure in various murders and news clippings. As time went he simply got more brazen. He was never brought to justice.<br />
<br />
Henchmen or aids included Rarl, Garrilon, Vorston and Direphen. They each wore rings indicating some type of station or service. <br />
==See Additional==<br />
* [[Elanthian Journal/Edition 06]]<br />
* [[Elanthian Journal/Edition 09]]<br />
* [[Elanthian Journal/Edition 10]]<br />
<br />
==External Links==<br />
* [http://www.gshousephoenix.com/Enlightenment/Library/Library.php\ The Col Reports]</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Lacheis_Taurvon&diff=204807Lacheis Taurvon2023-08-05T19:35:11Z<p>FIREPHOENIX: </p>
<hr />
<div>{{storynpcbox<br />
|storyline = <br />
|storyline2 = <br />
|gender = Male<br />
|race = Human <br />
|culture = <br />
|life = <br />
|hometown = <br />
|hometown2 = <br />
|relationships = <br />
|alias =<br />
|affiliation = }}<br />
<br />
Lacheis was the Grand Assassin of the [[Council of Light]] first appearing in 5102 and lastly around 5105. He was played by GM Khaladon. He was largely tied to the story of the Council leaving Wehnimer's Landing for it's satellites in [[Solhaven]] and [[Ta'Vaalor]].<br />
<br />
==Description==<br />
<pre{{log3}}><br />
You see Lacheis Taurvon.<br />
He appears to be a Human.<br />
He appears to be senescent. He has hazel eyes and black skin. He has very long, black hair.<br />
He is in good shape.<br />
He is holding a well-balanced steel sabre in his right hand.<br />
He is wearing some black linen trousers, a rugged leather harness, a jeweled sabre sheath, a dark grey travelling cloak, a wide-brimmed black felt hat, an unlaced pleated black silk shirt, and an iron-bound hide shield.<br />
</pre><br />
<br />
He also appeared as a Dark Elf so it could have been illusion work depending on his mood or he was just never properly identified as a Dark Elf or Dhe'nar.<br />
<br />
==Background==<br />
He was often cited as the "Man in Black" type figure in various murders and news clippings. As time went he simply got more brazen. He was never brought to justice.<br />
<br />
==External Links==<br />
* [http://www.gshousephoenix.com/Enlightenment/Library/Library.php\ The Col Reports]</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Lacheis_Taurvon&diff=204806Lacheis Taurvon2023-08-05T19:34:57Z<p>FIREPHOENIX: New but old.</p>
<hr />
<div>{{storynpcbox<br />
|storyline = <br />
|storyline2 = <br />
|gender = Male<br />
|race = Human <br />
|culture = <br />
|life = <br />
|hometown = <br />
|hometown2 = <br />
|relationships = <br />
|alias =<br />
|affiliation = }}<br />
<br />
Lacheis was the Grand Assassin of the [[Council of Light]] first appearing in 5102 and lastly around 5105. He was played by GM Khaladon. He was largely tied to the story of the Council leaving Wehnimer's Landing for it's satellites in [[Solhaven]] and [[Ta'vaalor]].<br />
<br />
==Description==<br />
<pre{{log3}}><br />
You see Lacheis Taurvon.<br />
He appears to be a Human.<br />
He appears to be senescent. He has hazel eyes and black skin. He has very long, black hair.<br />
He is in good shape.<br />
He is holding a well-balanced steel sabre in his right hand.<br />
He is wearing some black linen trousers, a rugged leather harness, a jeweled sabre sheath, a dark grey travelling cloak, a wide-brimmed black felt hat, an unlaced pleated black silk shirt, and an iron-bound hide shield.<br />
</pre><br />
<br />
He also appeared as a Dark Elf so it could have been illusion work depending on his mood or he was just never properly identified as a Dark Elf or Dhe'nar.<br />
<br />
==Background==<br />
He was often cited as the "Man in Black" type figure in various murders and news clippings. As time went he simply got more brazen. He was never brought to justice.<br />
<br />
==External Links==<br />
* [http://www.gshousephoenix.com/Enlightenment/Library/Library.php\ The Col Reports]</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Remuliad_Calreulius&diff=204799Remuliad Calreulius2023-08-05T18:24:19Z<p>FIREPHOENIX: </p>
<hr />
<div><br />
{{storynpcbox<br />
|storyline = North by Northwest<br />
|gender = male<br />
|race = human<br />
|life = <br />
|hometown = Aldora<br />
|relationships = <br />
|alias = Magister<br />
|affiliation = [[Hall of Mages]] }}<br />
<br />
Remuliad aided [[River's Rest]] and [[Vordilian Hulaerast]] during the Felstorms or [[flow storm]]s in 5112. He studies mana storms to identify effects on native flora and fauna. <br />
<br />
He was later found to be a captive of [[Bodohal Gallanst]] in 5122, having been kidnapped on [[Teras Isle]], and taken aboard his ship, the Shiver. He was eventually rescued and recently was a witness in the Captains trial in [[Wehnimer's Landing]] in 5123. <br />
<br />
==Appearance==<br />
<pre{{log3}}><br />
You see Magister Remuliad Calreulius the Academic.<br />
He appears to be a Human from Aldora.<br />
He is average height and appears to be an adult. He has sparkling stormy grey eyes and alabaster skin. He has short, curly blonde hair with lighter streaks. He has a clean-shaven face and a pointed nose. He has a scar on the bottom of his chin.<br />
He has a brilliant golden pegasus tattoo on his neck.<br />
He is in good shape.<br />
He is holding a tiny gold and brass orb in his right hand.<br />
He is wearing a hooded azure cloak with a rune-etched oval platinum clasp, a gold and platinum medallion inset with a glowing azure glyph, a bleached rugged leather bandolier slung over his shoulder, a glyph-marked azure silk satchel, some layered flowing white robes trimmed with entwined azure runes, a crown-motif gold signet ring adorned with a wrought ram's head, a small blue leather pouch, and some bleached rugged leather half-boots.<br />
</pre><br />
<br />
==Background==<br />
{{addmetext}}<br />
<br />
[[Category:Non-Player Characters]]<br />
[[Category:River's Rest]]</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Talleani&diff=204798Talleani2023-08-05T18:23:41Z<p>FIREPHOENIX: /* Background */</p>
<hr />
<div>{{storynpcbox<br />
|storyline = North by Northwest <!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --><br />
|storyline2 = Nations on the Brink<br />
|gender = Female<br />
|race = Half-elf <!-- add race using established wiki article name so that it properly links --><br />
|culture = Vornavis <!-- add culture using established wiki article name so that it properly links --><br />
|life = Alive <!-- Is the NPC dead or alive? --><br />
|hometown = Solhaven <!-- where does this NPC call home? --><br />
|hometown2 = Mist Harbor<br />
|relationships = [[Plaitime]]<br />
|alias = Talon<br />
|affiliation = }}<br />
<br />
'''Talleani''' is the ward of [[Plaitime]] (aka ''the Fat Man'', aka ''the Skinny Man''), a shady figure who has historic ties to both [[Solhaven]] and [[Mist Harbor]]. She has traveled with him between both of those towns when he had to relocate due to a falling out with the local Guilds, and she later helped him establish the Rogue's Guild in Mist Harbor. While Plaitime considers Talleani his ward, she is just as likely to tell him what to do. She has a sharp tongue, is skilled in hiding, and is perfectly fine with doing Plaitime's dirty work.<br />
<br />
In [[Charlatos]] 5123, political flyers were seen around [[Wehnimer's Landing]], at least one of which referenced the Skinny Man, likely from him and distributed by Talleani.<br />
<br />
Later that same month, Talleani gathered locals from Solhaven's North Market to bring to Plaitime's home in Market Bend, where he shared some interesting news that he had learned by reading mail that did not belong to him. That tipped the locals off to a group of commoners that had recently departed Solhaven to travel to [[Ta'Illistim]] to express their anger about the death of [[Kasendra Malwind]] in [[:Category:Nations on the Brink|Ta'Illistim two months earlier]]. Talleani more directly shared information, offering precise locations and dates for locating the commoners, apparently intent on getting help to stop them before they escalated political tensions between the east and west.<br />
<br />
In [[Lumnea]] 5123, Talleani showed up at court, much to the surprise of [[Odelgarde Brindlestraffe]] who later admitted that she and Talleani had grown up together in Solhaven but they had grown apart after the incident of Shadows of Solhaven during the [[Griffin Sword War]]. She informed the court that she had protected [[Wilhard]], the former Harbor Master who was to stand trial against the Pirate [[Bodohal]], and that he was in continued danger. Shortly after that meeting, Plaitime was discovered floating in the bay.<br />
<br />
In [[Koaratos]] 5123, as part of the [[:Category:Nations_on_the_Brink | Nations on the Brink Storyline]], notes were found where she was communicating with an elven counterpart in Ta'Illistim that she called Yellow Rose.<br />
<br />
In [[Phoenatos]] 5123, Talleani testified in a trial against the pirate [[Bodohal]] at that trial, she for the first time revealed her full name. Talleani Shadowkyn.<br />
<br />
==Appearance==<br />
<pre{{log3}}><br />
You see Talleani.<br />
She appears to be a Half-Elf from Vornavis.<br />
She is shorter than average. She appears to be very young. She has gold-flecked sea green eyes and tanned skin. She has long, dirty blonde hair worn in dagger-shorn, ragged lengths about her face. She has a dirt-smeared, gaunt face and a grease-streaked, aquiline nose.<br />
She is in good shape.<br />
She is holding a penned scrap of paper in her right hand and a penned scrap of paper in her left hand.<br />
She is wearing a cord-strung bone talisman, a ragged black linen longcoat missing several buttons, an over-sized brushed leather vest over a loose dirty white tunic, some ragged linen hand wrappings, an embossed suede gem pouch, a pair of grundgy cotton leggings with patched knees, and a pair of worn leather ankle-boots.<br />
</pre><br />
<br />
==Background==<br />
Little is known as truth, but she bears a similar name to the Queen of Thieves from Jantalar before she became an ally of Vornavis, [[Talenni Shadowkyn]]<br />
<br />
==Additional Information==<br />
* [[Plaitime/Political flyers|Political flyers]]<br />
* [[Mist Harbor/saved posts#Rogue Guild|Mist Harbor Rogue's Guild announcement]]</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Talleani&diff=204797Talleani2023-08-05T18:23:24Z<p>FIREPHOENIX: </p>
<hr />
<div>{{storynpcbox<br />
|storyline = North by Northwest <!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --><br />
|storyline2 = Nations on the Brink<br />
|gender = Female<br />
|race = Half-elf <!-- add race using established wiki article name so that it properly links --><br />
|culture = Vornavis <!-- add culture using established wiki article name so that it properly links --><br />
|life = Alive <!-- Is the NPC dead or alive? --><br />
|hometown = Solhaven <!-- where does this NPC call home? --><br />
|hometown2 = Mist Harbor<br />
|relationships = [[Plaitime]]<br />
|alias = Talon<br />
|affiliation = }}<br />
<br />
'''Talleani''' is the ward of [[Plaitime]] (aka ''the Fat Man'', aka ''the Skinny Man''), a shady figure who has historic ties to both [[Solhaven]] and [[Mist Harbor]]. She has traveled with him between both of those towns when he had to relocate due to a falling out with the local Guilds, and she later helped him establish the Rogue's Guild in Mist Harbor. While Plaitime considers Talleani his ward, she is just as likely to tell him what to do. She has a sharp tongue, is skilled in hiding, and is perfectly fine with doing Plaitime's dirty work.<br />
<br />
In [[Charlatos]] 5123, political flyers were seen around [[Wehnimer's Landing]], at least one of which referenced the Skinny Man, likely from him and distributed by Talleani.<br />
<br />
Later that same month, Talleani gathered locals from Solhaven's North Market to bring to Plaitime's home in Market Bend, where he shared some interesting news that he had learned by reading mail that did not belong to him. That tipped the locals off to a group of commoners that had recently departed Solhaven to travel to [[Ta'Illistim]] to express their anger about the death of [[Kasendra Malwind]] in [[:Category:Nations on the Brink|Ta'Illistim two months earlier]]. Talleani more directly shared information, offering precise locations and dates for locating the commoners, apparently intent on getting help to stop them before they escalated political tensions between the east and west.<br />
<br />
In [[Lumnea]] 5123, Talleani showed up at court, much to the surprise of [[Odelgarde Brindlestraffe]] who later admitted that she and Talleani had grown up together in Solhaven but they had grown apart after the incident of Shadows of Solhaven during the [[Griffin Sword War]]. She informed the court that she had protected [[Wilhard]], the former Harbor Master who was to stand trial against the Pirate [[Bodohal]], and that he was in continued danger. Shortly after that meeting, Plaitime was discovered floating in the bay.<br />
<br />
In [[Koaratos]] 5123, as part of the [[:Category:Nations_on_the_Brink | Nations on the Brink Storyline]], notes were found where she was communicating with an elven counterpart in Ta'Illistim that she called Yellow Rose.<br />
<br />
In [[Phoenatos]] 5123, Talleani testified in a trial against the pirate [[Bodohal]] at that trial, she for the first time revealed her full name. Talleani Shadowkyn.<br />
<br />
==Appearance==<br />
<pre{{log3}}><br />
You see Talleani.<br />
She appears to be a Half-Elf from Vornavis.<br />
She is shorter than average. She appears to be very young. She has gold-flecked sea green eyes and tanned skin. She has long, dirty blonde hair worn in dagger-shorn, ragged lengths about her face. She has a dirt-smeared, gaunt face and a grease-streaked, aquiline nose.<br />
She is in good shape.<br />
She is holding a penned scrap of paper in her right hand and a penned scrap of paper in her left hand.<br />
She is wearing a cord-strung bone talisman, a ragged black linen longcoat missing several buttons, an over-sized brushed leather vest over a loose dirty white tunic, some ragged linen hand wrappings, an embossed suede gem pouch, a pair of grundgy cotton leggings with patched knees, and a pair of worn leather ankle-boots.<br />
</pre><br />
<br />
==Background==<br />
Little is known as truth, but she bears a similar name to the Queen of Thieves from Jantalar before she came an ally of Vornavis, [[Talenni Shadowkyn]]<br />
==Additional Information==<br />
* [[Plaitime/Political flyers|Political flyers]]<br />
* [[Mist Harbor/saved posts#Rogue Guild|Mist Harbor Rogue's Guild announcement]]</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Bodohal_Gallanst&diff=204795Bodohal Gallanst2023-08-05T18:21:08Z<p>FIREPHOENIX: </p>
<hr />
<div>{{storynpcbox<br />
|storyline = North by Northwest<!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --><br />
|gender = male<br />
|race = Human<!-- add race using established wiki article name so that it properly links --><br />
|culture = Seareach <!-- add culture using established wiki article name so that it properly links --><br />
|life = alive<!-- Is the NPC dead or alive? --><br />
|hometown = <!-- where does this NPC call home? --><br />
|relationships = <br />
|alias = <br />
|affiliation = }}<br />
Captain '''Bodohal''' is captain of '''The Shiver''' and a member of the Bluewater Brigade.<br />
==Appearance==<br />
<pre{{log3}}><br />
You see Captain Bodohal Gallanst.<br />
He appears to be a Human from Seareach.<br />
He is short. He appears to be of a ripe old age. He has brooding brown eyes and blotchy skin. He has balding, copper red hair streaked with silver. He has a weathered face, a beak-like nose and a curled mustache. He has a pearl-inset blue leather eyepatch covering one of his eyes.<br />
He is in good shape.<br />
He is wearing a deep blue flat cap dangling a gold-chained amber teardrop, a weathered deep blue longcoat with polished amber toggles, a deep blue tooled leather pauldron set with a faceted amber gem, a notched yew short bow with a vultite-banded grip, a weathered leather bandolier, a black peascod-bellied doublet with large gold buttons, a notched vultite tackle box, a weathered vultite quiver marked with angular notches, a deep blue tooled leather coin bag clasped with a faceted amber gem, some crisp black brocade breeches, and a pair of tall black boots with thick gold buckles.<br />
</pre><br />
<br />
==Background==</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Remuliad_Calreulius&diff=204794Remuliad Calreulius2023-08-05T18:20:44Z<p>FIREPHOENIX: </p>
<hr />
<div><br />
{{storynpcbox<br />
|storyline = North by Northwest<br />
|gender = male<br />
|race = human<br />
|life = <br />
|hometown = Aldora<br />
|relationships = <br />
|alias = Magister<br />
|affiliation = [[Hall of Mages]] }}<br />
<br />
Remuliad aided [[River's Rest]] and [[Vordilian Hulaerast]] during the Felstorms or [[flow storm]]s in 5112. He studies mana storms to identify effects on native flora and fauna. <br />
<br />
He was later found to be a captive of [[Bodohal Gallanst]] in 5022, having been kidnapped on [[Teras Isle]], and taken aboard his ship, the Shiver. He was eventually rescued and recently was a witness in the Captains trial in [[Wehnimer's Landing]] in 5023. <br />
<br />
==Appearance==<br />
<pre{{log3}}><br />
You see Magister Remuliad Calreulius the Academic.<br />
He appears to be a Human from Aldora.<br />
He is average height and appears to be an adult. He has sparkling stormy grey eyes and alabaster skin. He has short, curly blonde hair with lighter streaks. He has a clean-shaven face and a pointed nose. He has a scar on the bottom of his chin.<br />
He has a brilliant golden pegasus tattoo on his neck.<br />
He is in good shape.<br />
He is holding a tiny gold and brass orb in his right hand.<br />
He is wearing a hooded azure cloak with a rune-etched oval platinum clasp, a gold and platinum medallion inset with a glowing azure glyph, a bleached rugged leather bandolier slung over his shoulder, a glyph-marked azure silk satchel, some layered flowing white robes trimmed with entwined azure runes, a crown-motif gold signet ring adorned with a wrought ram's head, a small blue leather pouch, and some bleached rugged leather half-boots.<br />
</pre><br />
<br />
==Background==<br />
{{addmetext}}<br />
<br />
[[Category:Non-Player Characters]]<br />
[[Category:River's Rest]]</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Remuliad_Calreulius&diff=204792Remuliad Calreulius2023-08-05T18:20:14Z<p>FIREPHOENIX: </p>
<hr />
<div><br />
{{storynpcbox<br />
|storyline = North by Northwest<br />
|gender = male<br />
|race = human<br />
|life = <br />
|hometown = Aldora<br />
|relationships = <br />
|alias = Magister<br />
|affiliation = [[Hall of Mages]] }}<br />
<br />
Remuliad aided [[River's Rest]] and [[Vordilian Hulaerast]] during the Felstorms or [[flow storm]]s in 5112. He studies mana storms to identify effects on native flora and fauna. <br />
<br />
He was later found to be a captive of [[Bodohal Gallanst]], having been kidnapped on [[Teras Isle]], and taken aboard his ship, the Shiver. He was eventually rescued and recently was a witness in the Captains trial in [[Wehnimer's Landing]]. <br />
<br />
==Appearance==<br />
<pre{{log3}}><br />
You see Magister Remuliad Calreulius the Academic.<br />
He appears to be a Human from Aldora.<br />
He is average height and appears to be an adult. He has sparkling stormy grey eyes and alabaster skin. He has short, curly blonde hair with lighter streaks. He has a clean-shaven face and a pointed nose. He has a scar on the bottom of his chin.<br />
He has a brilliant golden pegasus tattoo on his neck.<br />
He is in good shape.<br />
He is holding a tiny gold and brass orb in his right hand.<br />
He is wearing a hooded azure cloak with a rune-etched oval platinum clasp, a gold and platinum medallion inset with a glowing azure glyph, a bleached rugged leather bandolier slung over his shoulder, a glyph-marked azure silk satchel, some layered flowing white robes trimmed with entwined azure runes, a crown-motif gold signet ring adorned with a wrought ram's head, a small blue leather pouch, and some bleached rugged leather half-boots.<br />
</pre><br />
<br />
==Background==<br />
{{addmetext}}<br />
<br />
[[Category:Non-Player Characters]]<br />
[[Category:River's Rest]]</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Talenni_Shadowkyn&diff=204790Talenni Shadowkyn2023-08-05T18:03:13Z<p>FIREPHOENIX: </p>
<hr />
<div>{{storynpcbox<br />
|storyline = War of Nations <!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --><br />
|storyline2 = <br />
|storyline3 = <br />
|gender = Female<br />
|race = <br />
|culture =<br />
|life = <br />
|hometown = <br />
|relationships = [[Talleani|Talleani Shadowkyn]]<br />
|alias = Queen of Thieves<br />
|affiliation = [[Jantalar]]}}<br />
<br />
She was known as the Queen of Thieves in Jantalar, but often worked to expose and undermine Baron Lerep Hochstib among his enemies by aiding in the rescue of Korm in 5096 disquised as a footpad along with her arrest and later release in Vornavis some weeks later.<br />
<br />
We lost track of her in the fall of 5103 during the Jantalarian War. She was an ally of Baron Malwind's court in Vornavis by then.<br />
<br />
==Description==<br />
<br />
==See Additional==<br />
[[Tale of Two Barons]]<br />
<br />
==External Links==<br />
* [http://www.gsgryphons.net/GreatHall/Library/RescueTalenni.php/ The Rescue of Talenni]</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Talenni_Shadowkyn&diff=204789Talenni Shadowkyn2023-08-05T18:02:55Z<p>FIREPHOENIX: </p>
<hr />
<div>{{storynpcbox<br />
|storyline = War of Nations <!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --><br />
|storyline2 = <br />
|storyline3 = <br />
|gender = Female<br />
|race = <br />
|culture =<br />
|life = <br />
|hometown = <br />
|relationships = [[Talleani Shadowkyn|Talleani]]<br />
|alias = Queen of Thieves<br />
|affiliation = [[Jantalar]]}}<br />
<br />
She was known as the Queen of Thieves in Jantalar, but often worked to expose and undermine Baron Lerep Hochstib among his enemies by aiding in the rescue of Korm in 5096 disquised as a footpad along with her arrest and later release in Vornavis some weeks later.<br />
<br />
We lost track of her in the fall of 5103 during the Jantalarian War. She was an ally of Baron Malwind's court in Vornavis by then.<br />
<br />
==Description==<br />
<br />
==See Additional==<br />
[[Tale of Two Barons]]<br />
<br />
==External Links==<br />
* [http://www.gsgryphons.net/GreatHall/Library/RescueTalenni.php/ The Rescue of Talenni]</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Talenni_Shadowkyn&diff=204783Talenni Shadowkyn2023-08-05T16:24:31Z<p>FIREPHOENIX: </p>
<hr />
<div>{{storynpcbox<br />
|storyline = War of Nations <!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --><br />
|storyline2 = <br />
|storyline3 = <br />
|gender = Female<br />
|race = <br />
|culture =<br />
|life = <br />
|hometown = <br />
|relationships = [[Talleani Shadowkyn]]<br />
|alias = Queen of Thieves<br />
|affiliation = [[Jantalar]]}}<br />
<br />
She was known as the Queen of Thieves in Jantalar, but often worked to expose and undermine Baron Lerep Hochstib among his enemies by aiding in the rescue of Korm in 5096 disquised as a footpad along with her arrest and later release in Vornavis some weeks later.<br />
<br />
We lost track of her in the fall of 5103 during the Jantalarian War. She was an ally of Baron Malwind's court in Vornavis by then.<br />
<br />
==Description==<br />
<br />
==See Additional==<br />
[[Tale of Two Barons]]<br />
<br />
==External Links==<br />
* [http://www.gsgryphons.net/GreatHall/Library/RescueTalenni.php/ The Rescue of Talenni]</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Talenni_Shadowkyn&diff=204782Talenni Shadowkyn2023-08-05T16:24:15Z<p>FIREPHOENIX: </p>
<hr />
<div>{{storynpcbox<br />
|storyline = War of Nations <!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --><br />
|storyline2 = <br />
|storyline3 = <br />
|gender = Female<br />
|race = <br />
|culture =<br />
|life = <br />
|hometown = <br />
|relationships = [[Talleani Shadowkyn]]<br />
|alias = Queen of Thieves<br />
|affiliation = [[Jantalar]]}}<br />
<br />
She was known as the Queen of Thieves in Jantalar, but often worked to expose and undermine Baron Lerep Hochstib among his enemies by aiding in the rescue of Korm in 5096 disquised as a footpad along with her arrest and later release in Vornavis some weeks later.<br />
<br />
We lost track of her in the fall of 5103 during the Jantalarian War. She was an ally of Baron Malwind's court in Vornavis by then.<br />
<br />
==Description==<br />
<br />
==See Additional==<br />
[[The Tale of Two Barons]]<br />
<br />
==External Links==<br />
* [http://www.gsgryphons.net/GreatHall/Library/RescueTalenni.php/ The Rescue of Talenni]</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Talenni_Shadowkyn&diff=204781Talenni Shadowkyn2023-08-05T16:21:15Z<p>FIREPHOENIX: </p>
<hr />
<div>{{storynpcbox<br />
|storyline = War of Nations <!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --><br />
|storyline2 = <br />
|storyline3 = <br />
|gender = Female<br />
|race = <br />
|culture =<br />
|life = <br />
|hometown = <br />
|relationships = [[Talleani Shadowkyn]]<br />
|alias = Queen of Thieves<br />
|affiliation = [[Talador]]}}<br />
<br />
She was known as the Queen of Thieves in Talador, but often worked to expose and undermine Baron Lerep Hochstib among his enemies by aiding in the rescue of Korm in 5096 along with her release in Vornavis some weeks later.<br />
<br />
==Description==<br />
<br />
==External Links==<br />
* [http://www.gsgryphons.net/GreatHall/Library/RescueTalenni.php/ The Rescue of Talenni]</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Talenni_Shadowkyn&diff=204780Talenni Shadowkyn2023-08-05T16:21:02Z<p>FIREPHOENIX: New but old.</p>
<hr />
<div>{{storynpcbox<br />
|storyline = War of Nations <!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --><br />
|storyline2 = <br />
|storyline3 = <br />
|gender = Female<br />
|race = <br />
|culture =<br />
|life = <br />
|hometown = <br />
|relationships = [[Talleani Shadowkyn]]<br />
|alias = Queen of Thieves<br />
|affiliation = [[Talador]]}}<br />
<br />
She was known as the Queen of Thieves in Talador, but often worked to expose and undermine Baron Lerep Hochstib among his enemies by aiding in the rescue of Korm in 5096 along with her release in Vornavis some weeks later.<br />
<br />
==Description==<br />
<br />
==External Links==<br />
* [http://www.gsgryphons.net/GreatHall/Library/RescueTalenni.php/ The Rescue of Talenni]]</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Korm_Khorzanamdur&diff=204779Korm Khorzanamdur2023-08-05T16:09:55Z<p>FIREPHOENIX: Created page with "{{storynpcbox |storyline = War of Nations <!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --> |storyline2 = |storyline3..."</p>
<hr />
<div>{{storynpcbox<br />
|storyline = War of Nations <!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --><br />
|storyline2 = <br />
|storyline3 =<br />
|gender = Male<br />
|race = Dwarf<br />
|culture = <br />
|life = Alive <br />
|hometown =<br />
|relationships = Order of the Silver Gryphon<br />
|alias = <br />
|affiliation = }}<br />
<br />
==Description==<br />
When held in Jantalar's dungeon in 1996.<br />
<pre{{log3}}><br />
You see Lord Korm Khorzanamdur the Dwarf.<br />
He appears to be in his 20's, he has short, curly black hair, dark eyes, and dark skin.<br />
His body is bruised and beaten to such a degree that you cannot tell at a glance what wounds you might be able to heal. His beard has been ripped out by the roots, and his nose has been shattered. Several of his teeth have been pulled from his mouth. Rope burns circle his neck, and a painful scar cuts across his face.<br />
He is wearing a bloodstained loincloth, a black iron manacle on his left wrist, the shredded remains of what was once a golden doublet, and a rusted leg shackle.<br />
</pre><br />
==External links==<br />
* [http://www.gsgryphons.net/GreatHall/Library/JantalarDungeon.php Jantalar's Dungeon]<br />
* [http://www.gsgryphons.net/GreatHall/Library/RescueKorm.php/ The Rescue of Korm 1996]</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Category_talk:Ride_of_the_Red_Dreamer&diff=204723Category talk:Ride of the Red Dreamer2023-08-04T05:10:15Z<p>FIREPHOENIX: Blanked the page</p>
<hr />
<div></div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=User_talk:MOD-GSMOTTE&diff=204722User talk:MOD-GSMOTTE2023-08-04T05:09:50Z<p>FIREPHOENIX: </p>
<hr />
<div>==Followup versus Follow-up==<br />
https://gswiki.play.net/Unarmed_combat_system<br />
<br />
I changed it to "followup" to match the in game messaging (which I guess then that means the in game messaging needs to be bugged!).<br />
<br />
Also, while I'm here, thank you for all the work you've done :)<br />
<br />
[[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 16:47, 7 March 2021 (CST)<br />
<br />
:Yes, the in-game messaging should probably be bugged. I have no say on the arbitration of that messaging, but you could link the article I supplied. Thank you for the recognition of the work - I can only do that work because of everyone who is adding information to the wiki. My thanks to everyone who is working so hard to put information on this resource we all share and enjoy. I am thrilled when people contribute. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 11:55, 20 March 2021 (CDT)<br />
<br />
==Deleting Messages==<br />
<br />
What are your thoughts on deleting messages here so communication with you is easier to control/read?<br />
What about in general?<br />
Sometimes I run into some talk pages where the conversation is irrelevant.<br />
What about on say my own talk page? Is it okay to maybe go in and organize it better as I see fit or best to leave what others say alone?<br />
..and circling back around.. a conversation such as this where it's a bit rambly, leave it alone or delete it? Or the above conversation about followup?<br />
Also, should this be done on your USER page or your TALK page?<br />
<br />
[[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 17:16, 12 April 2021 (CDT)<br />
<br />
:All of these sorts of messages should be on the Discussion page attached to my User page. You can think of the User page like a profile and the Discussion page as a place for people to ask questions. It is best if individuals do not delete or edit things on (1) someone else's User page, (2) someone's character page or character subpages, or (3) on guides written specifically by a person where they have not given permission. It is also best not to do anything except ''add'' to someone's Discussion page. You may blank your own Discussion page if you would like, or add headers, but etiquette would suggest you should not edit someone else's question or message. As an example, I know that I would not appreciate anyone coming on to my User/Discussion page and moving, editing, or deleting information on them. I also personally prefer not to blank pages so as to leave searchable information here so other people can see it and maybe learn something as well. I hope that helps. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 20:55, 12 April 2021 (CDT)<br />
<br />
::On point 2 and 3... what about typo/code fixes? On point 3... what about glaring errors? I remember this being discussed before but I'd like my memory refreshed. As an example, say a guide said, "you get 3 mana every time you train harness power" because it was made before the harness power changes and so is now erroneous information (which is an objective thing versus being subjective). [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 23:25, 12 April 2021 (CDT)<br />
<br />
::: '''User pages and character pages''': It is my understanding that player editors should not be making typo/code fixes on other user's pages (which include their User page and character page(s), discussion pages associated with those pages, or subpages of any of these things). Staff may do so, although we try not to touch other people's pages without discussing it with them first. There are some exceptions for us (including if the code is causing problems with the wiki or if we deleted a page or redirected a page that is causing a bad link on a user's page). If you notice a typo or would like to make a suggestion to a code fix, please use the discussion pages associated with all articles to make the suggestions. The only exception is when the user associated with those pages leaves a message on the associated discussion page giving permission to all or specific editors to make fixes. This is in accordance with [[Help:Character pages]]. If you think it is something that desperately needs fixed, you can draw staff attention to it by leaving a note on the discussion page, leaving a note on a moderator discussion page, or posting in Discord. A typo or bad link would not count as something that desperately needs fixed.<br />
<br />
::: '''Player guides''': It is my understanding that player editors should completely refrain from editing guides that are attached to an individual's user page or character page(s). In this situation, player editors can leave a message on the associated discussion page(s). In situations where the guides are in the main space (i.e. <nowiki>gswiki.play.net/<article title here></nowiki>) and signed by a specific author such as "Motte's Guide to Archery" or "Guide to Archery by Motte," it is best etiquette to leave a note on the associated discussion page for non-typo changes and wait a couple weeks for a response before making the edit. By making the note on the associated discussion page of the error, readers can find the accurate information. This does not apply, in my opinion, to typos or changes needing made because the mechanics changed. In situations where it is a simple number swap, I would go ahead and do it and leave a note on the discussion page linking to why you did it (if the summary field for the change is not adequate). However, sometimes a mechanical change will result in the guide needing substantial changes to the information conveyed. In those situations, I would recommend italicizing the incorrect information in the guide, leaving a note such as below after it, and then leaving a note on both the guide's discussion page and on the author's user discussion page.<br />
<br />
::: For example: ''Rangers are lamesauce because they don't have a low-level CS-spell, so I recommend that you <do a bunch of different things here.>'' ('''Note:''' Rangers were updated in December 2020 and now have <nowiki>[[Wild Entropy (603)]]</nowiki> which may make the italicized portion of the guide inapplicable. The guide's author may want to update this section.)<br />
<br />
::: It is my preference that people writing guides explicitly leave a note stating whether or not they would welcome changes to the guides, indicating whether it is a specific guide written by them where they want to control updates or a community guide welcoming updates. In addition, it is best if people have guides that they do not want edited, that they subpage the guide off their character page or their user page. This helps make it really clear to staff what their preference is. While preferences cannot always be honored, we would like to encourage more people to participate in editing the wiki by being respectful of individuals. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 10:12, 13 April 2021 (CDT)<br />
<br />
==Redirects==<br />
<br />
Another separate question... In fixing the double redirects for character pages... Do you think maybe the "Arianiss Winterfox" pages (that redirect to Arianiss (prime)) should just be done away with? I know for a while people were creating pages under "First Last" style. <br />
<br />
:If it is your personal character page that you do not want to exist anymore, you can mark it for deletion by putting <nowiki>[[Category:Marked for Deletion]]</nowiki> on it. If it is not your personal character profile page, I would recommend leaving it alone at this time. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 20:55, 12 April 2021 (CDT)<br />
<br />
::Do you agree that there is no benefit to those pages as "FirstName" will always be available even if someone searched under "FirstName LastName"? Heck, do we even need "FirstName" as "FirstName (prime)" comes up in the search. [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 23:32, 12 April 2021 (CDT)<br />
<br />
:::Given that player editors should really not be making changes to or altering other players' user pages or character pages, nor can player editors delete pages, my personal recommendation would be that they put their attention somewhere else instead of focusing on this kind of granularity of wiki management. This is an area of the wiki that is more my job to manage and address. I would much rather that player editors put their attention to adding new content to the wiki in accordance with their personal interests, helping with templating conversions (such as moving all item scripts over to the [[Help:Item scripts|new templates]]), adding mechanical information from Discord properly linked in the summary to the Discord post so that I can easily verify it and not have to reach out for confirmation from GameMasters, adding information from the forums via [[Template:Saved-post]] and Discord via [[Template:Saved-discord-post]] to <nowiki>/saved_posts</nowiki> subpages (see style guide for more information), updating or broadening articles to be more comprehensive and new-player-friendly with more internal links and explanatory text, updating the new player guides and adding new ones, adding storyline information and logs to the wiki so that others can catch up and feel engaged in the future, and adding appropriate categories (such as all the new geography categories, which have information on organization and how to use them - and more are coming) to pages that were previously uncategorized or miscategorized. This is what is helpful to readers in general as well as to me. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 10:20, 13 April 2021 (CDT)<br />
<br />
:::I will add, too, that all new articles should ''only'' be named CharacterFirstName (instance). There should no longer be any redirect pages created for CharacterFirstName or CharacterFirstName CharacterLastName. If you urgently feel the need to address these legacy pages, you can check "What links here" from each of the pages and convert them all to the appropriate CharacterFirstName (instance) so that eventually the legacy articles could be deleted if the wiki overseer decided that was necessary. At this time, she has not. However, it is my personal opinion that it would be a misuse of time that could be better used to support the wiki in other ways if the player editor has other skills or interests. (I don't mind fixing the double redirects.) [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 10:25, 13 April 2021 (CDT)<br />
<br />
== Notes ==<br />
<br />
Please use <nowiki>[[Category:Marked for Deletion]]</nowiki> when you would like something deleted. That category is on my weekly check list. If you are not sure if it should be deleted or not, please leave a message on that article's Discussion page in conjunction with marking it for deletion with an explanation for why you think it may need deleted. Thank you. Cross-posted to [[User:WINTERDAWN]]. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 09:49, 13 April 2021 (CDT)<br />
<br />
== Icemule Trace Community Discord ==<br />
<br />
I would like to add a link on the wiki to the Icemule Trace Community Discord, primarily for socialization with the community but also for people to use for storyline discussion. Where, if anywhere, do you recommend this be put? [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 15:23, 28 April 2021 (CDT)<br />
:I have forwarded on this question and am waiting for a reply so that I can answer accurately. Thank you for your patience. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 09:50, 2 May 2021 (CDT)<br />
<br />
== Defense city subpages ==<br />
<br />
GSMOTTE, I love the work you did for [[Town defense systems]] recently in adding individual city Defense pages. I feel like you probably had something specific in mind when you did this, or you would have left the information all together. So I want some help to understand your goals, so I can aim my contributions in the proper direction.<br />
<br />
My initial thoughts on how the city pages could be organized:<br />
*'''Introductory Paragraph/s'''<br />
*'''Defense Systems In Use''' (in THIS CITY) (each system should have a hyperlink back to the Town defense systems article subsection for that type of system, or possibly a transclusion? but the city page should not have "how to operate" the systems generally, that should belong on the Town defense systems page?)<br />
*'''Defense Maps''' (if any exist that are applicable to THIS CITY)<br />
*'''Militia Groups''' (for THIS CITY) (list main town militia first, followed by MHO groups, then unofficial but well known groups, and lastly, any inactive/historic groups?)<br />
*'''Defense Catastrophes''' (in THIS CITY) (example: "In the town's worst disaster, 75% of the town was burned to the ground by tiny green leprechauns in 5097. The city's water supply had been cut off by the enemy, so the defenders were unable to utilize the Bucket Brigade system, resulting in tragedy." etc?)<br />
*'''Defense Successes''' (in THIS CITY) (example: "In 5007, several major cities were devastated by a flying spaghetti monster, but <this city>'s defenders were able to keep out the enemy. Helga's kitchen baked two tons of garlic bread topped with Mestanir cheese and the town militia placed mountains of the greasy bread strategically in the wilds near town. The monster hovered near the garlic bread for a long time, allowing time for development of a plan to trap and kill the monster." etc? I know that's a dumb example, but I hope there really ARE some historic good examples of defense strategy which can be spotlighted.)<br />
*'''Helpful Links''' (a link to Town defense systems on every city Defense page, as well as any other helpful links pertaining to that city?)<br />
<br />
For "defense catastrophes/victories" I am hoping it won't turn into just a list of storyline links, but will be specifically related to the topic of town defense somehow. Battles won because the defense was so good that an invader could not break through before they were killed or repelled. Devastation that left the town only a shadow of its former self, specific major defense mistakes that were made, etc, and hopefully not too long of a list, maybe a top 5? It will take someone really knowledgeable (definitely not me) to really know how to write this kind of thing and it might take a whole team of really knowledgeable people to pick a REALLY SOLID top 5 for each city.<br />
<br />
GSMOTTE, please give a bit of direction/correction if you are able, with thoughts/ideas/corrections to my thinking. Also let me know if it is appropriate for me to post a link to your answer here on the wiki-talk Discord channel. Looking forward to input from you and others. Thank you. -Soliere [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]]) 19:29, 27 May 2021 (CDT)<br />
<br />
<div style="background:#f3f3f9;border-style:solid;border-width:1px">Hello Soliere. First, thank you for your continued work on the GemStone Wiki. It is noticed and appreciated. Second, thank you for reaching out for clarification. I would like to walk you through my thought process. I apologize for the length in advance.<br />
<br />
''I feel like you probably had something specific in mind when you did this, or you would have left the information all together.'' -Soliere<br />
<br />
I perceived the original page to be hard to navigate as it had some information in the top half about each system and then very scant bulleted-list information below about the systems and locations for some towns. The information had not been completed. This is not a criticism of the original work done on the page. I am appreciative that this information was documented and available.<br />
<br />
However, when I tried to retrieve specific information, I struggled with the organization. I carefully considered how this sort of information currently is and could be conveyed on the wiki to be more helpful to users and be consistent with the style guide and how information has been presented before. Therefore, I elected to leave the [[town defense systems]] page to indeed be an encyclopedia of sorts of each of the subsystems that are available throughout the game to be used in town defense. On that page, which is now alphabetically ordered by system name, each town system has:<br />
<br />
* a generic description of the system which is applicable across towns (with the exception of the crystal defense system as that is only used in Ta'Illistim as far as I know)<br />
* operation instructions (when the information was available)<br />
* ammunition overview (when this is applicable and the information was available)<br />
* frequent questions (that you added, when there is some)<br />
<br />
This organizational structure was used to hopefully add understanding for where to find specific information across the different systems. In addition, each of these sections of information had [https://en.wikipedia.org/wiki/Help:Labeled_section_transclusion labeled section transclusion] added so that this information could also be used to populate individual town defense pages which could go more into detail and only use the information that was relevant for that particular town.<br />
<br />
Previously, the town information was scant. There was additionally some information in the town section that was not necessarily available in the above "encyclopedia"-type area. It made for a lot of scrolling up and down when trying to actually use the systems. This leads me to your next question.<br />
<br />
''So I want some help to understand your goals, so I can aim my contributions in the proper direction''<br />
<br />
The goals for the moderator position are to communicate clearly and effectively while supporting editors and ensuring ''existing information'' on the wiki is appropriate, easy to read, consistent, and follows the style guides and help pages. As such, I took the existing information that was available on the article and began to work with it towards this goal of organizing the information so that it was easier for a player to access what they needed while maintaining consistency and following style guides. <br />
<br />
There was existing information on specific systems in Wehnimer's Landing, Ta'Vaalor, Ta'Illistim, and Teras Isle. Icemule only had two items that said "rooftops" and "ballistae," so I did not create a page for it yet as I had nothing of substance to add. My hope was that an editor (like yourself) would come by and create the page and populate the information. I will go ahead and create the page for you as you requested and look forward to seeing your contributions on the pages. Thank you, again, for all of your hard work. If you would like help with adding in the transclusion and the overall skeleton, I am happy to assist. Please leave a comment at [[Talk:Icemule Trace/Defenses]] with the systems that are used in Icemule and I will happily set up all of the sections and transclusion for you, so that you can add the specifics.<br />
<br />
''My initial thoughts on how the city pages could be organized:''<br />
<br />
When I organized the Wehnimer's Landing page (as it had the most complete information), I asked myself what I would find most useful if I was a player who was trying to interact with the systems in [[Wehnimer's Landing/Defenses|Wehnimer's Landing]]. I decided that I would not want to have to go back and forth between two different articles while I was in the middle of trying to defend the town. Therefore, I took the labeled section transclusion I used on the main systems page and used it within this page to be an all-in-one shop for the Wehnimer's Landing defender. I set it up like this:<br />
<br />
* ''Introduction'' with some of the known militia entities including the GM-approved Wehnimer's Landing Militia and the MHOs who have claimed this as their primary reason for existing.<br />
* ''Individual systems, listed alphabetically'' each with the following information<br />
**describes what the system is (transcluded from the main page)<br />
**provides basic information on how to use it (transcluded from the main page) with links that say "More information is available at [[town defense systems]]" when more detailed information is available <br />
**provides the locations specific to that exact town<br />
**additional subheaders and blurbs for more town-specific information related to that system if required (such as information on the rooftops and treetops in the Landing)<br />
**subheader for ammunition if needed<br />
**describes ammunition when ammunition is required (transcluded from the main page)<br />
**provides the locations specific to that exact town<br />
* ''Table of Immobile Defense Information'' which is sortable so that people can see at a glimpse the location, the systems in use at that location, the directions to get there, and any notes for each tower/stable location.<br />
* ''See Also'' with links to additional information that is helpful.<br />
* Maps specific to the town are included on that town's defense page next to the most pertinent or relevant information.<br />
<br />
My intent was for a Wehnimer's Landing player (for example) to not get inundated with information about defense systems that are not available in their town: to instead have a one-stop shop for information on THAT town by going to the Wehnimer's Landing Defense page. I used transclusion so that any generic information on the systems could be replicated to all the towns so that only one page (the town defense system page) would need to be updated if the systems changed in some way. When I look at your list above, I am a little confused because I included almost all of those things you list on the Wehnimer's Landing page (which, again, was the only town that had complete information on the wiki for me to work with).<br />
<br />
The only things I left out were defense catastrophes and successes, which were not included on the original page and which I also feel would be better served on a different page and linked in the See Also section. Some of this information is available in historical sections of the wiki and also in storylines. If someone wanted to make an article like you suggest, they might be best off transcluding information from existing pages to not have duplication of information across the wiki. This is just me thinking out loud and certainly not indicative of what someone must do.<br />
<br />
If you wanted to rearrange the Wehnimer's Landing page to add sections down below for the GM-run Militia and the three MHOs (removing it from the introduction) and then add another section for defense maps, that seems perfectly acceptable to me. I did include the (useful and wonderful) map on the Wehnimer's Landing Defenses page that marked the log traps, ballista towers, and such, which had been on the town defense systems article. If more maps like that exist, they would be wonderful additions to each town's defense page.<br />
<br />
I hope that this is helpful. I am certainly not trying to dictate how the article pages must be done, but I wanted to explain what I was thinking and what I did do as it seemed to be what you were requesting. I'm open to modifying any of this to what makes the most sense to the users to meet the goals as I outlined above. Last, I just want to repeat myself and say thank you for all of your hard work and I hope that my actions have been helpful. That is my sole intent. I genuinely appreciate every person who collaborates on this large project.<br />
<br />
Please feel free to share this wherever it would be helpful, and please feel free to continue to discuss it with me or point out errors in my thinking. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 15:11, 28 May 2021 (CDT)</div><br />
:GSMOTTE, thank you for your thoughtful response, I had almost forgotten that I asked! It is very helpful to see your thoughts, and it helped me to understand what you are trying to do. I will try to follow your lead and keep the same goals in mind, I think you did a great job! I'm going to get my log of the Icemule town defense information and try to post it for you, like you asked. Thanks so much. [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]]) 17:57, 8 July 2021 (CDT)<br />
<br />
== PSM3 helpful link for the main official article ==<br />
<br />
I have a suggestion. Can you possibly have [https://gswiki.play.net/Silverwood_Manor_Events_-_PSM3_Primer_Prep_Talk_(log) this Silverwood Manor link] added as a Helpful Resource at the bottom of [https://gswiki.play.net/Player_System_Manager_-_Phase_3 this PSM3 gswiki page]? Thank you for considering it. -Soliere [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]]) 10:42, 26 July 2021 (CDT)<br />
:Thank you for your suggestion. I have forwarded it on to the team responsible for that document. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 08:46, 1 August 2021 (CDT)<br />
<br />
== Mentor Document Location ==<br />
<br />
Hey Motte. Arianiss here. Question for you!<br />
<br />
I made a Word document titled "An Introduction to the Confluence" (which is basically a beginners guide to the Confluence hunting ground). The Word document is a full on guide in how the information is laid out.<br />
<br />
This was my student project as a Mentor, and so I also created the guide in a way that it can be used in game, and so it doesn't go heavy with OOC wording. I also did actually present this in game so I view it as a project done by my character, although the document itself is in a "player style" format, if that makes sense.<br />
<br />
It has this mash up of being a Mentor project, created by a player, for use publicly by a character and trying to stay as IC as possible.<br />
<br />
This all said...<br />
<br />
Where should I put this? What do I add to the title of the wiki page? Do I need to denote anything about it being a Mentor/Lorekeeper project? Is there an area for those?<br />
<br />
So far my thought is "Arianiss (prime)/An Introduction to the Confluence" and then at the top of the page I say "This was created as a Mentor project and delivered in game by Arianiss in an "in character" manner" (or something like that).<br />
<br />
Thoughts?<br />
<br />
[[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 15:38, 5 August 2021 (CDT)<br />
<br />
:Thank you for adding your question here. I have reached out to get some answers for you and will update when I have them. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 20:56, 10 August 2021 (CDT)<br />
<br />
::Thank you Motte! I really appreciate your help. I'm also in the process of creating another document "An Introduction to Adventurer's Guild Badges" so that will also need the same treatment as I'm creating it the same way. [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 02:20, 11 August 2021 (CDT)<br />
<br />
Any update on this? No rush, just don't want it to get forgotten (these documents are burning a hole on my hard drive!) [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 17:04, 19 September 2021 (CDT)<br />
<br />
:I have received some guidance back about how to handle this situation. Our preference at this time is to treat Mentor events similar to other player events. They are not official in that they have not been through quality control or officially vetted, so they will not receive any official designation and should not confer any special or official designation. These documents should be categorized in <nowiki>[[Category:Order of Lorekeepers]]</nowiki>. They should additionally be categorized by adding <nowiki>[[Category:Logs]]</nowiki>, using the [[Template:Creative-work]] (which will automatically categorize it as player-content as an essay, poem, short story, or song), or under <nowiki>[[Category:Guides]]</nowiki>.<br />
<br />
:Since they are player-created content, they could either be categorized under the main name space (when appropriate - such as a guide that you want others to be able to edit in the future or such as a log of an event using the style guide formatting), your user name, or your character name at your preference. Logs should continue to follow the [[Help:Style/Formatting_special_articles#Logs|style guide rules for article titles as seen here]]. <br />
<br />
:I have also added this information to a new page: [[Help:Order of Lorekeepers]]. Please let me know if you have any other questions, [[User:WINTERDAWN|WINTERDAWN]]. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 12:43, 26 September 2021 (CDT)<br />
<br />
::This was immensely helpful, thank you! [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 14:44, 26 September 2021 (CDT)<br />
<br />
Can you please look at this page and give me your thoughts? https://gswiki.play.net/Talk:Introduction_to_the_Confluence<br />
<br />
Is it okay? [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 19:36, 7 October 2021 (CDT)<br />
<br />
== Mistsheen Annex (Thank You) ==<br />
<br />
Motte, just a note of thanks for how, when I come along and modify something incorrectly, you always are there and fix it promptly. I'm trying to study the fixes you make after my edits, in hopes that I won't cause you so much extra work. Thanks for your patience. -Soliere [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]]) 14:04, 18 September 2021 (CDT)<br />
<br />
:Thank you, Soliere. That is very kind. Please do not worry about adding anything incorrectly; I am thrilled every time I see an edit. Thank you for every one of your contributions. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 09:24, 19 September 2021 (CDT)<br />
<br />
== Auction Page ==<br />
<br />
I was toying with the idea of using my personal page to hold in game auctions. People would be making a large number of edits to a single page. I believe the "spam" wouldn't show up because it was just a single page and not multiple pages (until you uncollapsed the listing then you would see a whole bunch of edits, and I suppose it would also throw out of whack the "show me the 50 recent changes"). Does what I'm saying make sense? What are your thoughts on this? [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 14:10, 21 January 2022 (CST)<br />
:I'm not sure what your concern is in regards to the spam. Could you further explain? I'm also not aware of any existing guidelines that would prohibit using your user page as an auction listing, although there may be concerns from the wiki administrators. I recommend e-mailing gs4-wiki@play.net for further questions on that topic. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 11:33, 22 January 2022 (CST)<br />
::When you go into RECENT CHANGES and see all the edits. You would constantly see this page being updated, and if you only display the 50 most recent, you might only see this one page. [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 15:57, 22 January 2022 (CST)<br />
:::I would recommend reaching out to the gs4-wiki@play.net e-mail address to bring up your concerns and questions on this. Thanks! [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 12:09, 23 January 2022 (CST)<br />
<br />
== Storyline Event Summaries ==<br />
<br />
I was wondering if we could create a page for people to add short summaries for current events.<br />
<br />
Mist Harbor / QST<br />
<br />
2022-04-13 -- this stuff happened<br />
<br />
Wehnimer's Landing / KST<br />
<br />
2022-04-12 -- a lot of stuff happened<br />
<br />
2022-04-11 -- more stuff happened<br />
<br />
2022-04-10 -- this stuff happened<br />
<br />
Icemule / Midweek Mule Train<br />
<br />
etc...<br />
<br />
What are your thoughts? What would the title of this page be? "Event summaries"?<br />
<br />
[[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 11:21, 13 April 2022 (CDT)<br />
<br />
:Could you explain to me how this is different from what currently exists on the various storyline pages? It seems that already people struggle to update those summaries on the existing storyline pages, and I'm not sure there is a pressing need to do it all on one page (which is what I am interpreting your request to mean). And how is this different from the service the TownCrier already provides with news headlines that showcase events that happen as they happen? I'm not saying yes or no, but I am trying to understand the request. Thank you! [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 21:03, 16 April 2022 (CDT)<br />
<br />
::Just an all in one spot to get quick summaries on what's going on versus having to check all the storyline pages (which as you said already don't get updated enough). For KST I rely on Leafiara's log page summaries. TownCrier kinda gives short summaries, but I think they're limited by available space so they have to be really short (and just draw you into reading other pages). I want to go to one page and there's all the recent events for the past month or so. [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 15:50, 17 April 2022 (CDT)<br />
<br />
:::Without one person who is dedicated enough to get it going, I don't see where this will be any different from the storyline pages which are currently already not updated. While I understand what your intent is, if you aren't willing to be the one attending all the events and putting up the summaries (which could then be cross-posted to the appropriate storylines as well), I don't see where this will be successful. Your first step might be trying to find a team that would be willing to help you with this. At that point, then making a page would make sense. Until that point, it doesn't really make sense to create another series of pages which will not be updated. This is my opinion.<br />
<br />
:::However, I think if you were to start this process, it might be best done in a category format with a standard name such as "Monthly Events", "Monthly News", or "Monthly Updates" or something that leads the reader to understand it is about in-world changes for roleplay and stories instead of a mechanical changelog. Then create a page for each month in the format of YYYY-MM using the real world year such as 2022 instead of 5122 followed by the standard name. For example: 2022-05 Monthly Events. Categorize it into the main category. <br />
<br />
:::This also may be something you want to pass by gs4-wiki@play.net. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 08:34, 8 May 2022 (CDT)<br />
<br />
::::Okay, thank you for the thoughts and info on it! [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 12:25, 8 May 2022 (CDT)<br />
<br />
== Verb list page ==<br />
<br />
I still have the original copy of the verb page before I changed it. Would it be easier for you if I just copy and paste it back to the original? Thanks. [[User:ECHEAUX|ECHEAUX]]<br />
<br />
:Hello [[User:ECHEAUX|ECHEAUX]]! Thank you so much for offering. It is fairly easy to revert changes, and I do not mind handling it. I appreciate your enthusiasm for working on the wiki. I hope you are not discouraged by these reversions. As a side note, the easy (and preferred) way to sign your name on a wiki talk page is by leaving four tildes <nowiki>~~~~~</nowiki> at the end of your message. I hope that helps. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 17:55, 17 September 2022 (CDT)<br />
<br />
::Ah, it was four. I've been gone a couple of years and couldn't remember. Sorry for the extra work, it won't happen again. [[User:ECHEAUX|ECHEAUX]] ([[User talk:ECHEAUX|talk]]) 17:58, 17 September 2022 (CDT)<br />
<br />
:::I truly do not mind. I appreciate every contributor and what each of you brings to our collaborative project! Things happen sometimes. I look forward to working with you on many things in the future. (And welcome back!) [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 18:02, 17 September 2022 (CDT)<br />
<br />
== Reversion of player proposals category add to the document archive article ==<br />
<br />
''This was originally posted on [[User talk:GS4ALASTIR]].<br />
<br />
Hello Alastir! Thank you for your many contributions to the wiki recently, populating Ebon Gate information. We are grateful for your help and support. I wanted to let you know that I rolled back your addition of the Player proposals category to the document archive article. This article contains GameMaster proposals. I felt it may be confusing to people to find the GameMaster proposals in the player proposals category. However, I also understand that you may want to have an easy way to get between the GameMaster and player proposals. Therefore, I'm going to add a blurb to the category text itself with a link. Please let me know if this isn't sufficient and you had another concern in mind to add it. Thanks, again! [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 10:02, 9 October 2022 (CDT)<br />
<br />
== Knights of the Realm ==<br />
<br />
Hiya, MOD Motte! I was hoping I could pick your brain. I want to keep working on my [[Knights of the Realm]] essay as a narrative, but I also want people to be able to modify the knight list. Would there be a way to make a page separately for the list that I can then transclude into my page? (I hope I sent this as a message correctly. It's not very intuitive, and I've forgotten how to do it!)[[User:ECHEAUX|ECHEAUX]] ([[User talk:ECHEAUX|talk]]) 12:58, 9 October 2022 (CDT)<br />
<br />
:Thanks for the note, ECHEAUX! I also appreciate all the work you've been doing on the wiki. Thank you for the help and for making our project better for all. <br />
:It's a little tricky to both have the Knights of the Realm list and the essay kept as a narrative, but I think we can find a way to make it work. Your essay page can stay as your written notes and creative work, and then we can take the REDIRECT off the Knights of the Realm and put a list there without your narrative notes. Transcluding them to each other would be difficult because then your narrative would no longer make sense as an essay.<br />
:You could remove the list portion of the knights from your narrative, and instead keep your essay separate from the list and then reference it as a link, instead expounding on your character's personal experiences with the knights or something similar. That way each page can develop independently of each other, but you could add essay notes as a narrative about the knights to your essay whenever you want.<br />
:What do you think? [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 13:04, 9 October 2022 (CDT)<br />
<br />
::I think that would be fine. I just don't feel right not allowing people to edit what should be an all-inclusive list. Of course, I could be making a thing out of nothing - I tend to do that! Or, could we just make the list that I could then transclude into just the essay? Or does it not work that way? Basically, I just want to do it like deity messaging is done for the Arkati pages - one page with all the knights that I can use to populate my page. This is a little beyond my wheelhouse, so I'm not sure how that works. Also, as the mod, you likely know the best answer: If a character on the list doesn't have a personal page, then they shouldn't be linked (ie [[ ]], right? Red links drive me nuts, but if it should be there, I can put it back. [[User:ECHEAUX|ECHEAUX]] ([[User talk:ECHEAUX|talk]]) 13:11, 9 October 2022 (CDT)<br />
<br />
:::I think you could create a list that you could then transclude into the essay. It's just that if you did so, you would not be able to put notes into the list itself. <br />
:::I will get back to you on if you must/should delete the red links. Here is what I've said regarding it before: "The common practice has been to link all character names regardless of if they had an existing page with the idea that if the player eventually creates a character page, they will automatically be linked. [...] MOD-GSMOTTE (talk) 12:50, 15 April 2021 (CDT)" I have been leaving all character pages and other similar red link pages so that when the page gets created, its automatically linked and we don't have to go back and find every reference to that NPC/character/location (who should have a page) and update them all every time a page is made. It also clues people in to what pages still need to be made. However, I'm not entirely certain that everyone is on the same page with this.[[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 14:29, 9 October 2022 (CDT)<br />
<br />
:::I brought the issue of red links to GM Xeraphina. This is what she relayed. In general, please leave red links as they are in any situation where a page or category should be made. For character pages, GM Xeraphina noted it would be better not to link them unless a page has already been made as there is no guarantee a character page will ever be made. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 20:15, 29 October 2022 (CDT)<br />
<br />
::::Makes sense. I actually made some pages recently because of red links. I'll leave character red links as are, but won't make any that don't need them. [[User:ECHEAUX|ECHEAUX]] ([[User talk:ECHEAUX|talk]]) 20:28, 29 October 2022 (CDT)<br />
<br />
== "Gold Ring Box" to "Gold ring box"? ==<br />
<br />
[[Imbue box]] and [[Runestone carver]] and [[Gold Ring Box]] are all similar items.. should "Gold Ring Box" be moved to "Gold ring box"? Also, do you think you could check with the GMs and see if the mechanics of it are identical to Imbue/Runestone boxes with regards to how they function? The gold ring box is listed on the PERM-ifier page with the same cost and so I'm heavily certain they're all the same type of item. Thoughts? [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 21:02, 28 October 2022 (CDT)<br />
<br />
:SGM Tivvy created that page so I have forwarded on your question about its name. I have also relayed your question about the mechanics, although I'm not sure I completely understand why you are asking it. Some clarification might help so I can understand how I can best help! [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 20:02, 29 October 2022 (CDT)<br />
<br />
::So we can just copy/paste the imbue/runestone pages and replace parts with gold ring box info. [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 21:17, 29 October 2022 (CDT)<br />
<br />
== Itemtier Template Change ==<br />
<br />
https://gswiki.play.net/Template:Itemtier<br />
<br />
Can we change SHOW to Show to match all the other section styles? [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 17:21, 29 October 2022 (CDT)<br />
<br />
:GM Xeraphina created that template, so I have forwarded on your question to her. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 20:02, 29 October 2022 (CDT)<br />
<br />
== Griffin Sword Saga Memento Pendants ==<br />
<br />
[[Thin silver crystal pendant]]<br />
<br />
Back in the day we received these pendants that could have 3 different forms. The item is pretty significant as it's a memento of the Griffin Sword Saga events and all 3 forms had different visions (snippets of storyline). It's still just a single item though.<br />
<br />
I made a page for the "neutral" form and then a redirect for the Lornon/Liabo forms.<br />
<br />
However, do you think maybe we should make a better landing page? "Griffin Sword Saga Memento Pendant" and then list the item there like a proper item page (listing all 3 forms so they're searchable)?<br />
<br />
Also, I know this page (and the medallion page I recently created) are heavily barebones. I'm not really wanting to go heavy into making these pages. It's more of "this thing I researched to figure out what it is, let me put it on the wiki to make it easier for others to research in the future." I do have these items though, and so if there's anyone that wants to play with them to add details on the wiki, let me know and I can loan them to you.<br />
<br />
[[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 05:31, 18 November 2022 (CST)<br />
<br />
:Thank you for reaching out. I think that this is a perfectly acceptable article title until a GameMaster comes in and tells us the script name. It looks like ECHEAUX and NAAMIT have done a lot of work to the page as well. Thanks for putting it up on the wiki! [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 15:24, 20 November 2022 (CST)<br />
<br />
::Okay! So for the title.. "Griffin Sword War Memento Pendant" or "Griffin Sword War memento pendant"? [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 17:10, 20 November 2022 (CST)<br />
<br />
:::I apologize, WINTERDAWN. I was not clear. I meant that the way you had it set up was fine. Without an analyze with the script name in it, it is better to have the article title be the item description in a situation like this since people would not necessarily remember it was a Griffin Sword War memento pendant. I would just add the three different appearances to the body of the existing article. Along with the redirects, that should work fine to get people where they need to go. Thank you for the collaboration. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 17:14, 20 November 2022 (CST)<br />
<br />
::::Ahh, I gotcha. Okay! :) [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 17:52, 20 November 2022 (CST)<br />
<br />
== Verb table standard question ==<br />
<br />
Hiya! I've almost finished with the [[:Category:Scripted Items]]. Few, if any, had iteminfo template work. I've left some of the ones I wasn't sure about to the end. The one in question is https://gswiki.play.net/Siolan_weapon. I see two reasonable ways of doing the verbs: By tier with a column for weapon, leaving the page with three long tables, or each weapon type done individually with each tier done individually,leaving the page with 12 shorter tables - three for each of the four weapon types. Is one way correct? If so, which one? [[User:ECHEAUX|ECHEAUX]] ([[User talk:ECHEAUX|talk]]) 18:58, 20 November 2022 (CST)<br />
<br />
:Hey ECHEAUX. Thank you for catching that up for us. It's been on my to-do list for months, and I'm grateful for the help. I have reached out to GM Xeraphina, and I will get back to you when I have a response. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 09:31, 25 November 2022 (CST)<br />
<br />
:Morning, ECHEAUX. I heard back from GM Xeraphina that this could go either way with three long tables or with 12 shorter tables. I lean towards saying if the tables are feeling excessively long or each tier has important mechanical information or fluff updates other than just verb messaging, break them up by weapon type and tier to have shorter tables so that they are easier for people to digest. In this case, they may be fine as they are. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 08:38, 27 November 2022 (CST)<br />
<br />
== Page Review Request ==<br />
<br />
https://gswiki.play.net/Listing_of_rulers<br />
<br />
Do you think a wiki page like this would be useful at all? [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 02:22, 8 January 2023 (CST)<br />
<br />
==Action Taken Regarding Thaumaturge Tome Script==<br />
[[User talk:ALLENM20]]: Thank you for adding so much information to the Thaumaturge Tome page. Unfortunately, Lich scripts and new pages regarding Lich scripts are not permitted. I have been instructed by the GameMasters to remove this article at [[Thaumaturge Tome Script]] in seven days (on April 23, 2023). I want to make sure that you have the opportunity to save this information or move it to an approved script article before the page is permanently deleted. The wiki policy for documenting Lich software is viewable on [[Help:Style#Lich_information]]. You will need to get staff approval before creating any new Lich script pages or subpages by contacting the [mailto:gs4-wiki@play.net GSWiki email address]. (It is perfectly fine to continue to make edits to existing Lich script pages or subpages.) <br />
<br />
I will be taking the following steps:<br />
* I am adding a template to the article at [[Thaumaturge Tome Script]] noting that it is marked for deletion.<br />
* I will be deleting the article a week from today.<br />
* I am leaving a duplicate note on your user page.<br />
<br />
If you have any questions, please let me or another mod know, either via the [[Talk:Thaumaturge Tome Script| talk page]] or by asking on the official Discord server. Thank you for understanding. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 10:08, 16 April 2023 (CDT)<br />
<br />
== Moving categories with all upper casing to follow the style guide for article titles where only the first word and proper nouns are capitalized. ==<br />
<br />
Does this also apply to categories ending in Creatures, Items, Shops, Spells, Storylines, Templates, etc? [[User:GS4XANLIN|GS4XANLIN]] ([[User talk:GS4XANLIN|talk]]) 19:21, 8 May 2023 (CDT)<br />
<br />
:Hi GS4XANLIN. Thank you for your question. We have been directed to convert all the Category titles to fit into the noted capitalization pattern where only the first word or proper nouns are capitalized. It is a huge undertaking, with years of the common practice being to capitalize all words in the Category title, resulting in many changes to be made in the backlog. However, that practice was changed (although the style guide does not capture that currently) per GMs so that Category and Article titles will fall under the same capitalization rules. It is slowgoing, but we are working on it a little at a time. I hope that this answers your question. Thank you for everything you have done and continue to do for the wiki. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 21:52, 16 May 2023 (CDT)<br />
<br />
Are you using any automation tools or bots to process these tasks? [[User:GS4XANLIN|GS4XANLIN]] ([[User talk:GS4XANLIN|talk]]) 16:49, 19 May 2023 (CDT)<br />
<br />
:This is an excellent question; I am not. If you have suggestions, I recommend contacting [mailto:gs4-wiki@play.net gs4-wiki@play.net], as I have no decision-making ability or individual power. I would not be able to use something like that without direction given by the GameMasters in charge. Thank you for being so interested - and again, thank you for all your work. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 20:15, 21 May 2023 (CDT)<br />
<br />
==Image Patrols==<br />
<br />
Cross-posted from user talk page. Hello [[User:ELADAMRI|ELADAMRI]]! I enjoyed learning more about your character through your wiki uploads. Thank you for sharing with us. I noticed that your images [[:File:EladarmiStorvald.png]] and [[:File:Asrai.png]] are not currently in compliance with the wiki policy located at [[Gswiki:Policy#Copyrights]]. Please add the following information to the file pages and the captions of the images on any pages they are used on (excluding header images) regarding:<br />
<br />
* who the copyright holder is, if there is one<br />
* whether or not AI created the artwork, and if so which program and credit to the person/user who prompted the creation (even if yourself)<br />
* permission - if you are not the copyright holder, indicate that you have permission granted to upload, even if it is AI artwork<br />
<br />
Because this is a policy violation, we provide you seven days to update both the file pages with the above information and the captions on any pages on which the files are used. After that, [[Gswiki:Policy#Content.2C_Article.2C_and_Image_Removals|the images are subject to removal]]. We appreciate your understanding as we comply with policy and help to protect artists. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 11:50, 28 July 2023 (CDT)<br />
<br />
==Character page: Severine==<br />
<br />
Cross-posted from user talk page: Hello [[User:ELADAMRI|ELADAMRI]]! When I was reviewing your edits to [[Severine]], I noticed that:<br />
<br />
* It has been created for a player's character in GemStone IV prime. Following [[Help:Character pages]], this would then need to be titled 'Severine (prime)' instead of just 'Severine'.<br />
* It is unclear if the account ELADAMRI owns the character Severine. If ELADAMRI is not the owner of the character Severine, Severine's player needs to add permission for ELADAMRI to (1) create and/or (2) edit their character's page.<br />
* The page has been completely blanked and has no available information. This may have been done because you wished the article would be deleted. In that case, please use the template <nowiki>{{delete}}</nowiki> to request us to delete this page.<br />
<br />
Since we are not sure of your intent with this page or if you are the owner of the character Severine, we are going to give you seven days to clear up these issues either by a reply on the article in question's talk page ([[Talk:Severine]]), a reply on your user talk page ([[User talk:ELADAMRI]]), or a reply on my talk page ([[User talk:MOD-GSMOTTE]]). Please either let us know if you own the character Severine, have Severine permit the account ELADAMRI to create this character page via a note left on ([[Talk:Severine_(prime)]]), or if you would like the page to be deleted (add <nowiki>{{delete}}</nowiki> to the edit box of the article [[Severine]]). <br />
<br />
If we do not hear from you by August 4, 2023, we will be putting the delete template on this page and it will be deleted on August 11, 2023.<br />
<br />
I hope that you are not discouraged by these requests for minor changes. We appreciate your additions to the wiki. Please let us know if we can help in any way. That's what we are here for!<br />
<br />
[[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 15:15, 28 July 2023 (CDT)</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Baron_Hochstib_%26_the_Mandis_Crystals&diff=204721Baron Hochstib & the Mandis Crystals2023-08-04T05:09:26Z<p>FIREPHOENIX: Better than nothing.</p>
<hr />
<div>Significant events contributed to this story that was effectively building from 1995 into 2003 when it culminated in the defeat of Baron Lerep Hochstib<br />
<br />
==Prologue==<br />
Hostilities had been brewing in the northern Empire for many years dating back to 5087 when Baron Hochstib of Jantalar took the barony of Talador, followed by Mestanir and the blockade of the freeport of Solhaven and the Barony of Vornavis around 5096.<br />
<br />
===The [[Tale of Two Barons]]===<br />
Maneuvering lasted for years as both Baron Hochstib of Jantalar and Baron Malwind of Vornavis hoped to position themselves at a chance for victory.<br />
<br />
Baron Hochstib had long continued plans to expand his Baronies boundries and take the seat of Northern Sentinel with the Turamyzzian Empire.<br />
<br />
By 5097 he had Jantalar, Talador, Mestanir and potentially Vornavis as baronies under his control.<br />
<br />
{| style="float:right; margin-left:2em;"<br />
|-<br />
|[[File:Tura map.jpg|thumb|upright=1.5|Provinces]]<br />
|}<br />
==The Empressess Tour==<br />
:''Posted by GM Melissa 31 January 2003<br />
<br />
Inspired by the coming of the [[Blue Rider]] comet, Empress [[Mynal'lyanna Anodheles]] set about on a tour of the Empire in Lormaestra 5103 where the tour made it's third stop in Solhaven after visiting Fairport and Brisker's cove on a journey to each capital.<br />
<br />
===Imperial Guards make preparations for the Empress' Parade (1/31/2003)===<br />
<br />
While we were discussing the empress' policies on non-humans and such, an imperial guard was among us, and managed to shove the fact we weren’t looking very hard for guards or individuals who might frown on such open discussion. As a matter of fact this particular guard has something peculiar that threw me, even though I should have seen the emblem on the doublet and realized it right away, but the guard was a Giantman, and considering the policies on non-humans I was thrown off by this. I may very well have to duck guards tomorrow. That was about the limit of excitement for the night before the Empress' "speech" tomorrow. Hope it rains miserably and theres a nearby boat to stow away on if I need it.<br />
<br />
Seablade SeaDolfins<br />
<br />
===The People Gather (2/1/2003)===<br />
<br />
Before the entourage arrived from within the city, Imperial Guards and Baronial Guardsmen began to walk the streets, enforcing order so that the Empress would arrive safely. The Empress' entourage was represented by Imperial Guard Firna Storlanor and the Imperial Blade Terrune Metharnonne'. The Baron Dunrith Malwind was represented by Baronial Guardsman Japhet Herratt, Corissina Swale, and Jorelth Legardomos. While the Baronial Guardsmen were fairly even-tempered and understanding of the excited masses, both of the Imperial representatives were notably cold and abrasive.<br />
<br />
Citizens were asked to sheath weapons and shoulder shields, so as to show respect to the Empress, and dull any threat of physical assault. Those who did not respond to such requests were eventually hauled off to jail, detained while the Empress' entourage was prepared. Finally, in mid-evening, the announcement that the Empress' entourage would move from the Liabo Esplanade to the Baron's Bridge came from the western wall of Vornavis.<br />
<br />
Catching sight of a gold-garbed figure high atop Vornavis' West Wall, an Imperial Guardsman points and comments, "Uh, there She is now. How long you think She'll take to get down into her palanquin and get the procession moving? If this is anything like Brisker's Cove, we've got another quarter hour to wait yet," and sighs to himself.<br />
<br />
==The Parade==<br />
<pre{{log2|font=arial|border=none}}><br />
You hear the loud, crisp sound of many trumpets from the direction of Liabo Esplanade.<br />
<br />
An echelon of smartly dressed heralds marches into view.<br />
<br />
A large echelon of heralds bearing golden trumpets, all dressed in the livery of the royal house of the Turamzzyrian Empire, marches smartly along the street. Their trumpets have been shined to a blindingly bright finish, with banners hanging from the stems that display the crest of the Empress. At the front of the echelon a man in the same livery wearing an elaborately feathered hat marches along, beating a steady beat on a large gilded drum.<br />
<br />
The drummer suddenly issues a quick, intricate beat. When the elaborate drumming stops, the heralds lift their trumpets high, issuing a loud and stirring fanfare.<br />
<br />
The drummer stops his beat and raises the drumstick in his right hand high. Ribbons tied to the shaft flutter in the breeze as the heralds on the right of the echelon expertly step back and to their left. At almost the exact same time, those on the left take the positions vacated by those on the right and the heralds march on, not once missing a step.<br />
<br />
A mounted honor guard of knights rides out of the Esplanade Gate!<br />
<br />
The knights sharply turn their heads sideways and raise their left hands to their foreheads in a salute before smartly turning forward again.<br />
<br />
The knights rein their horses to a stop. The horses immediately raise themselves into a levade, the knights raising their lances up high again. As the horses drop back to the ground, the knights swing their lances forward briefly before bringing them back vertical and continuing on their way amid wild cheers and whistles.<br />
<br />
A formation of knights, dressed in polished golden vultite platemail embellished with ora, rides along on prancing horses. The knights each wear a tabard bearing the heraldry of the Empress over their gleaming armor and carry a shiny vultite lance tied with ribbons in the Empress' colors. The horses have been well curried and their coats gleam with health. Each of the horses is wearing a bridle adorned with small, tinkling bells and an elaborately worked saddle.<br />
<br />
The knights raise their lances high, causing the ribbons to flutter wildly. As they do so, the horses turn sideways and begin to lift their hooves high, gracefully shifting from simple prancing to a sideways dancing step. After a bit, the horses return forward and resume their original pace.<br />
<br />
The knights turn in a sharp circle, then come to a stop in perfect unison.<br />
<br />
The girl holding the banner raises it high and proclaims in a loud voice, "All hail Her Majesty's Imperial Drakes!"<br />
<br />
An assemblage of dark-robed wizards stalks out of the shadows within the Esplanade Gate, their heads held at a haughty angle!<br />
<br />
An assemblage of wizards stalks haughtily along the street, dressed in flowing dark red robes edged in gold trim. Each wears a crimson cloak adorned with the symbol of the Imperial Drakes and fastened at the throat with a flashing ruby cloak pin. Carried in their left hands are slim, intricately carved ironwood staves that each hold a different crystal at the top. At the front of the group is a snooty looking girl dressed in dark red livery holding a large banner bearing the symbol of the Imperial Drakes.<br />
<br />
The wizards on the edge of the assemblage swing their staves in an arc, showering the crowd with golden glitter that shimmers as it falls gently onto the observers. The crowd watches the glitter fall with looks of amazement and delight on their faces.<br />
<br />
One of the wizards raises his staff and begins to trace something in the air above him. Suddenly, an illusion of a large red drake appears in the sky above. The crowd ooohhs and aaahhs, all except for one little girl who bursts into frightened tears.<br />
<br />
A grubby little boy reaches out from the crowd, boldly touching the the robe of one of the wizards on the edge of the assemblage. The wizard looks down her nose at him with a glare before rapping him on the fingers with her staff and jerking her robe away, stepping farther into the assemblage.<br />
<br />
Six men dressed in ivory white robes walk solemnly in a semi-circle around an elderly man in the middle holding aloft a bright shining pole of ora on which a polished golden crown on a circle of white ora is held aloft. Each of the six in the semi-circle wear the adornments of a priest of Koar, complete with a broad gold link belt with a solid shield of gold impressed with the golden crown. Heavy golden chains around the neck appear to signify some sort of rank. The elder man in the middle wears immaculately clean robes, and is adorned with the most chains. His feeble appearance belies his strength, since he appears unhindered by either the weight of his station or the encumberance of the holy symbol lofted into the air.<br />
<br />
A low drone fills the air of low bass tones. The priests appear to chanting something, but you can't quite make it out.<br />
<br />
The procession stops for a moment and the elder priest speaks, "Koar, grant your blessing upon these, your Human and eternal children, that You might grant them Wisdom and Mercy in all that they do and strive to serve You and our glorious Empress in every way." After a pause the procession continues on its way.<br />
<br />
Two young noblewomen gazing over the crowd suddenly notice a group of young men standing together chatting. Giggling, they lean towards each other and begin whispering behind their fans, occasionally glancing towards the young men and blushing.<br />
<br />
The carriages come to a halt, and a few of the younger courtiers gleefully leap out to watch the remaining procession.<br />
<br />
A female courtier in a deep green gown lazily fans herself, looking rather bored as her seatmate appears to talk without taking a breath. Suddenly noticing a group of children in the crowd, she reaches into a gaily colored pouch in her lap and begins to throw sweets to the children, totally ignoring her oblivious seatmate, who continues to talk as though nothing were happening.<br />
<br />
The cadence of marching feet fills the area as a cadre of Imperial Bodyguards tromp into view.<br />
<br />
Two score men and women array themselves perfectly in three columns. Bright glistening mithril helms with half-face guards are adorned with the colorful plumes of a cockatrice. Long traveling cloaks of royal purple drape across the shoulders down to mid-calf covering breastplates of steel polished to a high shine, despite the obvious scars of battle across the metal. Their uniforms are completed with a full set of dark leather armor, studded liberally with the matte black of iron. Each guard holds a long warsword at the ready, a long curved dagger secured in a scabbard at the waist, and a metal shield enameled with the heraldry of the Royal House. A boy leads the cadre dressed in a royal purple tunic, bearing aloft the twin banners of the Royal House and the Empress' Bodyguard on a polished wooden pole.<br />
<br />
With a quick step, the cadre suddenly halts. Two members of the cadre step out to every side of the formation, and put on a dazzling, albeit brief, display of swordplay. The whirling blades twist and turn, the ringing of metal on metal fills the air before all the bodyguards involved in the demonstration stand at attention facing the crowd at the same time! Thunderous cheering and applause follows the soldiers as they step smartly back into the ranks and the cadre continues forward.<br />
<br />
The cadence of marching feet fills the area as a cadre of Imperial Bodyguards tromp into view through the gate.<br />
<br />
With a dazzling display of timing and synchronicity, the bodyguard step through several postures of military prowess, defensive offensive, and neutral, before falling back into their columns and continuing on.<br />
<br />
Somewhere from within the ranks a gruff voice calls out "Salute!" The cadre stops, turns right and salutes sharply, then left and salutes sharply. Snapping back to face front, they continue on without missing a beat.<br />
<br />
With a dazzling display of timing and synchronicity, the bodyguard step through several postures of military prowess, defensive offensive, and neutral, before falling back into their columns and continuing on.<br />
<br />
With a quick step, the cadre suddenly halts. Two members of the cadre step out to every side of the formation, and put on a dazzling, albeit brief, display of swordplay. The whirling blades twist and turn, the ringing of metal on metal fills the air before all the bodyguards involved in the demonstration stand at attention facing the crowd at the same time! Thunderous cheering and applause follows the soldiers as they step smartly back into the ranks and the cadre continues forward.<br />
<br />
The bodyguards come to a crisp halt, their eyes alert and searching.<br />
<br />
Flanked by a matching number of black-robed mages bearing striated wardstones on mithril poles, a dozen giantmen dressed from head to toe in shimmering chainmail embellished with veniom and gold bear the heavily armored palanquin of the Empress. Each giantman's armor has been polished to a brilliant shine that causes light to dance upon the moving links as if they were made of crystal. Their helms are enameled with the golden sunburst of the Royal House; bejeweled scabbards house swords held in place by peace knots. The palanquin itself is heavily armored and ornamented; gold, mithril, and precious gems of all sorts decorate the heavy drapes of chainmail mesh that surround the palanquin's precious occupant. A single thin shaft of what appears to be veil iron pierces upwards from the top of the palanquin, holding aloft the brillant banner of the Royal House of the Empire.<br />
<br />
A voice somewhere begins calling out above the crowd, "Down with the oppressor! Down with the oppressor!" A scuffle fills the air briefly before the cheering crowds drown out the interruption.<br />
<br />
Great cheers from the crowd draw your attention to a hand slowly waving in your general direction from a slight part in the mail drape of the palanquin!<br />
<br />
A small human child suddenly rushes forward towards the palanquin! The giantmen stare at the small child stone-faced for a moment, before suddenly bending at the knees, lowering the palanquin to the child's level. The mail drapes part as the eager child leans inward. With a sharp shriek of glee, the child runs back into the crowd. The giantmen lift the palanquin high into the air again without so much as a grunt or sigh before continuing on their way.<br />
<br />
Flanked by a matching number of black-robed mages bearing striated wardstones on mithril poles, a dozen giantmen dressed from head to toe in shimmering chainmail embellished with veniom and gold bear the heavily armored palanquin of the Empress. Each giantman's armor has been polished to a brilliant shine that causes light to dance upon the moving links as if they were made of crystal. Their helms are enameled with the golden sunburst of the Royal House; bejeweled scabbards house swords held in place by peace knots. The palanquin itself is heavily armored and ornamented; gold, mithril, and precious gems of all sorts decorate the heavy drapes of chainmail mesh that surround the palanquin's precious occupant. A single thin shaft of what appears to be veil iron pierces upwards from the top of the palanquin, holding aloft the brillant banner of the Royal House of the Empire.<br />
<br />
A giantman bellows forth, "Make way for Her Imperial Majesty, the Empress!"<br />
<br />
A bold-eyed nobleman leans from one of the carriages, openly winking at a beautiful young woman standing in the crowd. As she blushes, he plucks a rose from the flowers adorning the carriage and tosses it to her. With a look of shock on her face, she catches the rose and then shyly bobs her head to him.<br />
<br />
The brilliant palanquin moves out of sight, born on the shoulders of the Empress' bearers.<br />
<br />
The palanquin's forward movement stops, the giantmen shifting the great weight of the thing upon their shoulders. Nervous eyes stare out from under the brim of their helms. Just as suddenly as the procession stopped, the giantmen start moving again, bearing the Empress forward.<br />
<br />
The bearers lower the palanquin and a member of the bodyguard steps forward to assist the Empress as she steps out. Gracefully, she climbs the steps to the platform.<br />
<br />
The Address<br />
<br />
Baron Malwind steps toward the front of the platform and raises his hands, waiting for the crowd to quiet down.<br />
<br />
Wearing gold-trimmed garments in the baronial colors of white and forest green, Baron Malwind appears to be in the prime of his life, if a bit on the portly side.<br />
<br />
The area is hushed now. All in attendance are paying attention to the speaker. No one fidgets, no coughs break the silence. Even the seagulls perched on nearby pilings seem quiet as you join the crowd.<br />
<br />
Baron Malwind smiles out over the assembled crowd and announces in a loud voice, "Citizens and friends, we are blessed today to hear the words of the Empress of Turamzzyrian Empire. Without further delay, I give you the Empress Mynal'lyanna!" and he steps back and to the side.<br />
<br />
The Empress nods graciously to the baron and steps forward to speak, "Greetings, citizens of Solhaven, Vornavis and visitors! It is Our pleasure to be here in this lovely city within this, one of the Empires' most cosmopolitan baronies!"<br />
<br />
You see the Empress of the Turamzzyrian Empire, Mynal'lyanna Anodheles.<br />
Under the layer of opaque makeup her age is undeterminable, but her features and stature suggest a woman in her early-middle years.<br />
She is wearing a flowing gown of gold brocade covered with crimson sunbursts, and a crown that is a single stylized sunburst that serves to increase her height to that of her Giantman bodyguards.<br />
<br />
The Empress continues, " As We look out over this crowd, We see that mix of peoples and cultures which together make this community and this barony one of the strongest, culturally, within Our borders. We stand before you confident that Our pride in your accomplishments and courage nearly rival your own!"<br />
<br />
Smiling, she takes a breath, "For it was just recently that this city was assaulted by forces of darkness - when the mettle of its citizens and the loyalty of its neighbors was put to the test! And this city, with the help of those who hold it dear, withstood the predations of evil, and fought with its heart and soul...and survived intact! Proclaiming to any who might think to test its resolve, that this city and its allies are formidable foes to any who would trespass or cast their shadow over this land!"<br />
<br />
As she pauses to hear the reaction of the crowd, a leather-shrouded head and set of shoulders emerge among the waves of the Bay, a crossbow is lifted into view, and a bolt is loosed at the Empress from below, up over the bridge and the amassed crowd! A brilliant flash erupts as the bolt encounters the magical wards in place, but a black crystal core within the bolt continues on and impales the Empress from below the chin, up through Her skull. Transfixed, She stiffens and then falls from view among the crowd of attendees!<br />
<br />
***Calm and order disintegrate as orders are shouted and guards and courtiers react!***<br />
<br />
The Aftermath<br />
<br />
[Solhaven, Baron's Bridge]<br />
Cargo ships and barges dock at Baron's Quay just to the west, the quay forming a breakwater that protects the canal and its shipping. To the north beyond Bayside Road and Charl's Quay, the timbers of the Market Bridge stretch across the waters of the bay from North 'Haven to Marshtown. South along the waterfront the South Market Pier is visible reaching out into the ocean, while beyond it the naked timbers of the shipyard and the stilted warehouses of the Bonding Pier can be made out. You also see a large wooden platform that overhangs the canal on the east side of the bridge. Festooned with crimson and gold bunting, the platform is raised above the level of the bridge and looks large enough to hold a substantial entourage.<br />
Also here: Wakim, Great Lady Lorilea, Cappurnicus, Mistomeer, Ghita, Karlith, Veenna, Kedryn, Riscca, High Lord Cemb, Thokthok, Danshiva, Raelyre who is kneeling, Ironblue, Lady Phever, Lord Greko, Terilaen who is sitting, Lord Agaric, Agenais, Bekke, Great Lord Ashee who is kneeling, Cynn, Stefanus, Extus, Adaun, Melbaine, Gumbast, Ulial who is sitting, Rathma, Eklinnaar, Lady Aiya, Lord Kneo, Reife, Yetere, Shugado, Defij, Mychael who is kneeling, Corlith, Moklocedo, Yaristen, Sarvia, Imperial Guard Frirna, Quisat, Arbeia who is kneeling, Baronial Guardsman Jorelth, Otein, Lord Lazarillo who is kneeling, Ezre, Shirkon, Airveil, Lord Tholn, Rylark, Orm, Kortirion, Lord Haakkon, Lord Vorek, Lord Rykell, Titaniia, Ardwen, Sola, Lord Asmortus who is kneeling, Bskins who is sitting, Lady Celesh who is kneeling, Lady Noonee who is kneeling, Jayvn, Shugado, Koldeen, Vermenh, Iwa, Lady Khathlynn, Seirus, Brinn, Murp, Sheraiah, Rymbeld, Great Lady Evia, Adaun, Merylla, Lord Izalude, Landrai, Lord Tunder, High Lord Valicar, Mystianna, Laella, Bristenn, Twixiee, Lady Rsen, Reddwolf, Natasia, Elvinyouth, Lord Xeniphite, Prospera, Defij, Sevinar, Ferdirand, Lady Jacina, Imperial Guard Frirna, Jequel, Sesterces, Ghita, Seablade, Kinshack, Warrezzer, Keya, Scaxton, Lady Kateerina, Lord Ramladu, Lord Maeillwynn, Kortirion, Barintia, Schell, Shrelae, Glima, Silverwolf, Emistran, Arbeia, Perigourd, Rhad, Thelsa, Haeven, Great Lady Jubbley, Casilla, Icewhite, Kilthal, Lady Sherysse, Ichiko, Olgretien, Morstanya, Oneiros, Lady Odevalis, Bulrabye, Great Lord Sagoth, Lady Gwendalath, Lord Zosopage, Fionualla, Kriztian, Lord Geraco, Vanatar, Mydnight, Briah, Severius, Great Lord Kabriel, Lord Vorek, Revalos, Gatzu, Haxley, Lavinnia, Ulial who is sitting, Lord Adrenath, Goldtree, Lady Nofret, Baronial Guardsman Jorelth, Great Lady Lissanne, Guarrin, Lady Zellyle, Avidleigh, Sarvia, Taedie, Jebidah, Great Lady Roxana, High Lord Krisenfest, Lightspeak, Tesserah, Great Lady Damaina, Drayylon, Tebon, Shallimar, Eahlstan, Lady Yviara, Liselotte, Lunafleur, Strathe, Lord Haakkon, Lady Deavon, Lord Yarx, Ruffelin, Lord Xanith, Morgiest, Cryheart, Lady Witcheaven, Siara, Desmonique, Jestin, Aerenal, Wormdoc, Airiane, Lemandria, Annaleesia, Agenais, Sharatya, Ralkir, Valkyva, Grimfandel, Ganryu, Deremar, Nogr<br />
Obvious paths: north, south<br />
<br />
In one blurring motion, Corissina snatches a swan-hilted green steel longsword from her sheath, brandishing it for all to see.<br />
<br />
Corissina yells, "Everyone will be taken for questioning!"<br />
<br />
Corissina yells sharply while pointing at Adrenath!<br />
A group of guards suddenly comes charging in, wrestles Adrenath to the ground and haul him off and out of sight.<br />
<br />
The procession disperses amid screams and chaos.<br />
<br />
Corissina yells sharply while pointing at Hectos!<br />
A group of guards suddenly comes charging in, wrestles Hectos to the ground and haul him off and out of sight.<br />
<br />
Corissina exclaims, "There will be order!"<br />
<br />
The Empress' bodyguards form a wall around her fallen body and carry her down to a barge in the canal.<br />
<br />
Corissina exclaims, "If I see you with a weapon, I'm taking you for questioning! There will be order!"<br />
<br />
Corissina yells sharply while pointing at Haxley!<br />
A group of guards suddenly comes charging in, wrestles Haxley to the ground and haul him off and out of sight.<br />
<br />
The members of the procession make a mad rush for the southern end of the bridge, following the original parade plan and flee through Lornon Court toward the southern gate into Vornavis.<br />
<br />
Corissina stares about wildly.<br />
<br />
Corissina yells sharply while pointing at Cemb!<br />
A group of guards suddenly comes charging in, wrestles Cemb to the ground and haul him off and out of sight.<br />
<br />
Corissina exclaims, "There will be order! Put away your weapons! Don't leave the area!"<br />
<br />
Corissina says, "I'm going to leave this in your hands, Jorelth --"<br />
<br />
Jorelth stares off into space.<br />
<br />
Corissina storms off<br />
<br />
Jorelth says, "They have taken the empress away as well. Hopefully she will be all right."<br />
</pre><br />
<br />
===Upheaval, Interrogations and Investigations (2/1/2003)===<br />
A Royal inquisition into the murder of Empresss Mynal'Lyanna Anodheles commenced after her death. All of those in attendance were immediatly quarenteened and taken into custody after stories started swirling and it became too chaotic to sort out all the information. Guards began to patrol the streets, the Imperial Blade, and the Baron's own guards searched for clues, eyewitnesses, and the murderer.<br />
<br />
Baronial Guardsman [[Jorelth Legardomos|Jorelth]], Imperial Guard Frirna, and Baronial Guardsman Corissina handled the initial investigation and questioning of those who had been at the Address. A few leads were investigated as reported in the remaining files contained herein. Inquisitors from the Empire would arrive and take over the case as it grew, as expected when someone of Royalty, let alone the Empress herself was the victim.<br />
<br />
<br />
==See Also==<br />
*[[War of Nations/saved posts]]<br />
*[[Template:WoN summary]]<br />
[[Category: War of Nations| ]] [[Category: Storylines]] [[Category:2003 storylines]]</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=User_talk:MOD-GSMOTTE&diff=204720User talk:MOD-GSMOTTE2023-08-04T05:05:22Z<p>FIREPHOENIX: </p>
<hr />
<div>[[User:FIREPHOENIX|FIREPHOENIX]] ([[User talk:FIREPHOENIX|talk]])When you move or recategorize it deletes the record of work and assigns it to you.<br />
<br />
(cur | prev) 23:47, 3 August 2023 FIREPHOENIX (talk | contribs) m . . (153,149 bytes) (+49) . . (All of the submission records are missing.) (undo)<br />
(cur | prev) 12:53, 18 May 2023 MOD-GSMOTTE (talk | contribs) m . . (153,100 bytes) (0) . . (Updated casing in categories per https://gswiki.play.net/Help:Storyline_guidelines) (undo)<br />
(cur | prev) 08:06, 15 May 2022 MOD-GSMOTTE (talk | contribs) m . . (153,100 bytes) (+53) . . (Added some categories.) (undo)<br />
(cur | prev) 13:50, 8 May 2022 MOD-GSMOTTE (talk | contribs) m . . (153,047 bytes) (+152,928) . . (Moved information from Ride of the Red Dreamer to category page.) (undo)<br />
(cur | prev) 13:49, 8 May 2022 MOD-GSMOTTE (talk | contribs) m . . (119 bytes) (+33) . . (undo)<br />
(cur | prev) 15:29, 16 February 2017 ZHOUY1 (talk | contribs) . . (86 bytes) (+62) . . (2010-2012) (undo)<br />
(cur | prev) 10:04, 11 August 2016 VANKRASN39 (talk | contribs) . . (24 bytes) (+24) . . (Created page with "Category: Storylines")<br />
<br />
This was 1000 hours of documentation and it's deleted. <br />
<br />
==Followup versus Follow-up==<br />
https://gswiki.play.net/Unarmed_combat_system<br />
<br />
I changed it to "followup" to match the in game messaging (which I guess then that means the in game messaging needs to be bugged!).<br />
<br />
Also, while I'm here, thank you for all the work you've done :)<br />
<br />
[[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 16:47, 7 March 2021 (CST)<br />
<br />
:Yes, the in-game messaging should probably be bugged. I have no say on the arbitration of that messaging, but you could link the article I supplied. Thank you for the recognition of the work - I can only do that work because of everyone who is adding information to the wiki. My thanks to everyone who is working so hard to put information on this resource we all share and enjoy. I am thrilled when people contribute. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 11:55, 20 March 2021 (CDT)<br />
<br />
==Deleting Messages==<br />
<br />
What are your thoughts on deleting messages here so communication with you is easier to control/read?<br />
What about in general?<br />
Sometimes I run into some talk pages where the conversation is irrelevant.<br />
What about on say my own talk page? Is it okay to maybe go in and organize it better as I see fit or best to leave what others say alone?<br />
..and circling back around.. a conversation such as this where it's a bit rambly, leave it alone or delete it? Or the above conversation about followup?<br />
Also, should this be done on your USER page or your TALK page?<br />
<br />
[[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 17:16, 12 April 2021 (CDT)<br />
<br />
:All of these sorts of messages should be on the Discussion page attached to my User page. You can think of the User page like a profile and the Discussion page as a place for people to ask questions. It is best if individuals do not delete or edit things on (1) someone else's User page, (2) someone's character page or character subpages, or (3) on guides written specifically by a person where they have not given permission. It is also best not to do anything except ''add'' to someone's Discussion page. You may blank your own Discussion page if you would like, or add headers, but etiquette would suggest you should not edit someone else's question or message. As an example, I know that I would not appreciate anyone coming on to my User/Discussion page and moving, editing, or deleting information on them. I also personally prefer not to blank pages so as to leave searchable information here so other people can see it and maybe learn something as well. I hope that helps. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 20:55, 12 April 2021 (CDT)<br />
<br />
::On point 2 and 3... what about typo/code fixes? On point 3... what about glaring errors? I remember this being discussed before but I'd like my memory refreshed. As an example, say a guide said, "you get 3 mana every time you train harness power" because it was made before the harness power changes and so is now erroneous information (which is an objective thing versus being subjective). [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 23:25, 12 April 2021 (CDT)<br />
<br />
::: '''User pages and character pages''': It is my understanding that player editors should not be making typo/code fixes on other user's pages (which include their User page and character page(s), discussion pages associated with those pages, or subpages of any of these things). Staff may do so, although we try not to touch other people's pages without discussing it with them first. There are some exceptions for us (including if the code is causing problems with the wiki or if we deleted a page or redirected a page that is causing a bad link on a user's page). If you notice a typo or would like to make a suggestion to a code fix, please use the discussion pages associated with all articles to make the suggestions. The only exception is when the user associated with those pages leaves a message on the associated discussion page giving permission to all or specific editors to make fixes. This is in accordance with [[Help:Character pages]]. If you think it is something that desperately needs fixed, you can draw staff attention to it by leaving a note on the discussion page, leaving a note on a moderator discussion page, or posting in Discord. A typo or bad link would not count as something that desperately needs fixed.<br />
<br />
::: '''Player guides''': It is my understanding that player editors should completely refrain from editing guides that are attached to an individual's user page or character page(s). In this situation, player editors can leave a message on the associated discussion page(s). In situations where the guides are in the main space (i.e. <nowiki>gswiki.play.net/<article title here></nowiki>) and signed by a specific author such as "Motte's Guide to Archery" or "Guide to Archery by Motte," it is best etiquette to leave a note on the associated discussion page for non-typo changes and wait a couple weeks for a response before making the edit. By making the note on the associated discussion page of the error, readers can find the accurate information. This does not apply, in my opinion, to typos or changes needing made because the mechanics changed. In situations where it is a simple number swap, I would go ahead and do it and leave a note on the discussion page linking to why you did it (if the summary field for the change is not adequate). However, sometimes a mechanical change will result in the guide needing substantial changes to the information conveyed. In those situations, I would recommend italicizing the incorrect information in the guide, leaving a note such as below after it, and then leaving a note on both the guide's discussion page and on the author's user discussion page.<br />
<br />
::: For example: ''Rangers are lamesauce because they don't have a low-level CS-spell, so I recommend that you <do a bunch of different things here.>'' ('''Note:''' Rangers were updated in December 2020 and now have <nowiki>[[Wild Entropy (603)]]</nowiki> which may make the italicized portion of the guide inapplicable. The guide's author may want to update this section.)<br />
<br />
::: It is my preference that people writing guides explicitly leave a note stating whether or not they would welcome changes to the guides, indicating whether it is a specific guide written by them where they want to control updates or a community guide welcoming updates. In addition, it is best if people have guides that they do not want edited, that they subpage the guide off their character page or their user page. This helps make it really clear to staff what their preference is. While preferences cannot always be honored, we would like to encourage more people to participate in editing the wiki by being respectful of individuals. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 10:12, 13 April 2021 (CDT)<br />
<br />
==Redirects==<br />
<br />
Another separate question... In fixing the double redirects for character pages... Do you think maybe the "Arianiss Winterfox" pages (that redirect to Arianiss (prime)) should just be done away with? I know for a while people were creating pages under "First Last" style. <br />
<br />
:If it is your personal character page that you do not want to exist anymore, you can mark it for deletion by putting <nowiki>[[Category:Marked for Deletion]]</nowiki> on it. If it is not your personal character profile page, I would recommend leaving it alone at this time. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 20:55, 12 April 2021 (CDT)<br />
<br />
::Do you agree that there is no benefit to those pages as "FirstName" will always be available even if someone searched under "FirstName LastName"? Heck, do we even need "FirstName" as "FirstName (prime)" comes up in the search. [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 23:32, 12 April 2021 (CDT)<br />
<br />
:::Given that player editors should really not be making changes to or altering other players' user pages or character pages, nor can player editors delete pages, my personal recommendation would be that they put their attention somewhere else instead of focusing on this kind of granularity of wiki management. This is an area of the wiki that is more my job to manage and address. I would much rather that player editors put their attention to adding new content to the wiki in accordance with their personal interests, helping with templating conversions (such as moving all item scripts over to the [[Help:Item scripts|new templates]]), adding mechanical information from Discord properly linked in the summary to the Discord post so that I can easily verify it and not have to reach out for confirmation from GameMasters, adding information from the forums via [[Template:Saved-post]] and Discord via [[Template:Saved-discord-post]] to <nowiki>/saved_posts</nowiki> subpages (see style guide for more information), updating or broadening articles to be more comprehensive and new-player-friendly with more internal links and explanatory text, updating the new player guides and adding new ones, adding storyline information and logs to the wiki so that others can catch up and feel engaged in the future, and adding appropriate categories (such as all the new geography categories, which have information on organization and how to use them - and more are coming) to pages that were previously uncategorized or miscategorized. This is what is helpful to readers in general as well as to me. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 10:20, 13 April 2021 (CDT)<br />
<br />
:::I will add, too, that all new articles should ''only'' be named CharacterFirstName (instance). There should no longer be any redirect pages created for CharacterFirstName or CharacterFirstName CharacterLastName. If you urgently feel the need to address these legacy pages, you can check "What links here" from each of the pages and convert them all to the appropriate CharacterFirstName (instance) so that eventually the legacy articles could be deleted if the wiki overseer decided that was necessary. At this time, she has not. However, it is my personal opinion that it would be a misuse of time that could be better used to support the wiki in other ways if the player editor has other skills or interests. (I don't mind fixing the double redirects.) [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 10:25, 13 April 2021 (CDT)<br />
<br />
== Notes ==<br />
<br />
Please use <nowiki>[[Category:Marked for Deletion]]</nowiki> when you would like something deleted. That category is on my weekly check list. If you are not sure if it should be deleted or not, please leave a message on that article's Discussion page in conjunction with marking it for deletion with an explanation for why you think it may need deleted. Thank you. Cross-posted to [[User:WINTERDAWN]]. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 09:49, 13 April 2021 (CDT)<br />
<br />
== Icemule Trace Community Discord ==<br />
<br />
I would like to add a link on the wiki to the Icemule Trace Community Discord, primarily for socialization with the community but also for people to use for storyline discussion. Where, if anywhere, do you recommend this be put? [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 15:23, 28 April 2021 (CDT)<br />
:I have forwarded on this question and am waiting for a reply so that I can answer accurately. Thank you for your patience. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 09:50, 2 May 2021 (CDT)<br />
<br />
== Defense city subpages ==<br />
<br />
GSMOTTE, I love the work you did for [[Town defense systems]] recently in adding individual city Defense pages. I feel like you probably had something specific in mind when you did this, or you would have left the information all together. So I want some help to understand your goals, so I can aim my contributions in the proper direction.<br />
<br />
My initial thoughts on how the city pages could be organized:<br />
*'''Introductory Paragraph/s'''<br />
*'''Defense Systems In Use''' (in THIS CITY) (each system should have a hyperlink back to the Town defense systems article subsection for that type of system, or possibly a transclusion? but the city page should not have "how to operate" the systems generally, that should belong on the Town defense systems page?)<br />
*'''Defense Maps''' (if any exist that are applicable to THIS CITY)<br />
*'''Militia Groups''' (for THIS CITY) (list main town militia first, followed by MHO groups, then unofficial but well known groups, and lastly, any inactive/historic groups?)<br />
*'''Defense Catastrophes''' (in THIS CITY) (example: "In the town's worst disaster, 75% of the town was burned to the ground by tiny green leprechauns in 5097. The city's water supply had been cut off by the enemy, so the defenders were unable to utilize the Bucket Brigade system, resulting in tragedy." etc?)<br />
*'''Defense Successes''' (in THIS CITY) (example: "In 5007, several major cities were devastated by a flying spaghetti monster, but <this city>'s defenders were able to keep out the enemy. Helga's kitchen baked two tons of garlic bread topped with Mestanir cheese and the town militia placed mountains of the greasy bread strategically in the wilds near town. The monster hovered near the garlic bread for a long time, allowing time for development of a plan to trap and kill the monster." etc? I know that's a dumb example, but I hope there really ARE some historic good examples of defense strategy which can be spotlighted.)<br />
*'''Helpful Links''' (a link to Town defense systems on every city Defense page, as well as any other helpful links pertaining to that city?)<br />
<br />
For "defense catastrophes/victories" I am hoping it won't turn into just a list of storyline links, but will be specifically related to the topic of town defense somehow. Battles won because the defense was so good that an invader could not break through before they were killed or repelled. Devastation that left the town only a shadow of its former self, specific major defense mistakes that were made, etc, and hopefully not too long of a list, maybe a top 5? It will take someone really knowledgeable (definitely not me) to really know how to write this kind of thing and it might take a whole team of really knowledgeable people to pick a REALLY SOLID top 5 for each city.<br />
<br />
GSMOTTE, please give a bit of direction/correction if you are able, with thoughts/ideas/corrections to my thinking. Also let me know if it is appropriate for me to post a link to your answer here on the wiki-talk Discord channel. Looking forward to input from you and others. Thank you. -Soliere [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]]) 19:29, 27 May 2021 (CDT)<br />
<br />
<div style="background:#f3f3f9;border-style:solid;border-width:1px">Hello Soliere. First, thank you for your continued work on the GemStone Wiki. It is noticed and appreciated. Second, thank you for reaching out for clarification. I would like to walk you through my thought process. I apologize for the length in advance.<br />
<br />
''I feel like you probably had something specific in mind when you did this, or you would have left the information all together.'' -Soliere<br />
<br />
I perceived the original page to be hard to navigate as it had some information in the top half about each system and then very scant bulleted-list information below about the systems and locations for some towns. The information had not been completed. This is not a criticism of the original work done on the page. I am appreciative that this information was documented and available.<br />
<br />
However, when I tried to retrieve specific information, I struggled with the organization. I carefully considered how this sort of information currently is and could be conveyed on the wiki to be more helpful to users and be consistent with the style guide and how information has been presented before. Therefore, I elected to leave the [[town defense systems]] page to indeed be an encyclopedia of sorts of each of the subsystems that are available throughout the game to be used in town defense. On that page, which is now alphabetically ordered by system name, each town system has:<br />
<br />
* a generic description of the system which is applicable across towns (with the exception of the crystal defense system as that is only used in Ta'Illistim as far as I know)<br />
* operation instructions (when the information was available)<br />
* ammunition overview (when this is applicable and the information was available)<br />
* frequent questions (that you added, when there is some)<br />
<br />
This organizational structure was used to hopefully add understanding for where to find specific information across the different systems. In addition, each of these sections of information had [https://en.wikipedia.org/wiki/Help:Labeled_section_transclusion labeled section transclusion] added so that this information could also be used to populate individual town defense pages which could go more into detail and only use the information that was relevant for that particular town.<br />
<br />
Previously, the town information was scant. There was additionally some information in the town section that was not necessarily available in the above "encyclopedia"-type area. It made for a lot of scrolling up and down when trying to actually use the systems. This leads me to your next question.<br />
<br />
''So I want some help to understand your goals, so I can aim my contributions in the proper direction''<br />
<br />
The goals for the moderator position are to communicate clearly and effectively while supporting editors and ensuring ''existing information'' on the wiki is appropriate, easy to read, consistent, and follows the style guides and help pages. As such, I took the existing information that was available on the article and began to work with it towards this goal of organizing the information so that it was easier for a player to access what they needed while maintaining consistency and following style guides. <br />
<br />
There was existing information on specific systems in Wehnimer's Landing, Ta'Vaalor, Ta'Illistim, and Teras Isle. Icemule only had two items that said "rooftops" and "ballistae," so I did not create a page for it yet as I had nothing of substance to add. My hope was that an editor (like yourself) would come by and create the page and populate the information. I will go ahead and create the page for you as you requested and look forward to seeing your contributions on the pages. Thank you, again, for all of your hard work. If you would like help with adding in the transclusion and the overall skeleton, I am happy to assist. Please leave a comment at [[Talk:Icemule Trace/Defenses]] with the systems that are used in Icemule and I will happily set up all of the sections and transclusion for you, so that you can add the specifics.<br />
<br />
''My initial thoughts on how the city pages could be organized:''<br />
<br />
When I organized the Wehnimer's Landing page (as it had the most complete information), I asked myself what I would find most useful if I was a player who was trying to interact with the systems in [[Wehnimer's Landing/Defenses|Wehnimer's Landing]]. I decided that I would not want to have to go back and forth between two different articles while I was in the middle of trying to defend the town. Therefore, I took the labeled section transclusion I used on the main systems page and used it within this page to be an all-in-one shop for the Wehnimer's Landing defender. I set it up like this:<br />
<br />
* ''Introduction'' with some of the known militia entities including the GM-approved Wehnimer's Landing Militia and the MHOs who have claimed this as their primary reason for existing.<br />
* ''Individual systems, listed alphabetically'' each with the following information<br />
**describes what the system is (transcluded from the main page)<br />
**provides basic information on how to use it (transcluded from the main page) with links that say "More information is available at [[town defense systems]]" when more detailed information is available <br />
**provides the locations specific to that exact town<br />
**additional subheaders and blurbs for more town-specific information related to that system if required (such as information on the rooftops and treetops in the Landing)<br />
**subheader for ammunition if needed<br />
**describes ammunition when ammunition is required (transcluded from the main page)<br />
**provides the locations specific to that exact town<br />
* ''Table of Immobile Defense Information'' which is sortable so that people can see at a glimpse the location, the systems in use at that location, the directions to get there, and any notes for each tower/stable location.<br />
* ''See Also'' with links to additional information that is helpful.<br />
* Maps specific to the town are included on that town's defense page next to the most pertinent or relevant information.<br />
<br />
My intent was for a Wehnimer's Landing player (for example) to not get inundated with information about defense systems that are not available in their town: to instead have a one-stop shop for information on THAT town by going to the Wehnimer's Landing Defense page. I used transclusion so that any generic information on the systems could be replicated to all the towns so that only one page (the town defense system page) would need to be updated if the systems changed in some way. When I look at your list above, I am a little confused because I included almost all of those things you list on the Wehnimer's Landing page (which, again, was the only town that had complete information on the wiki for me to work with).<br />
<br />
The only things I left out were defense catastrophes and successes, which were not included on the original page and which I also feel would be better served on a different page and linked in the See Also section. Some of this information is available in historical sections of the wiki and also in storylines. If someone wanted to make an article like you suggest, they might be best off transcluding information from existing pages to not have duplication of information across the wiki. This is just me thinking out loud and certainly not indicative of what someone must do.<br />
<br />
If you wanted to rearrange the Wehnimer's Landing page to add sections down below for the GM-run Militia and the three MHOs (removing it from the introduction) and then add another section for defense maps, that seems perfectly acceptable to me. I did include the (useful and wonderful) map on the Wehnimer's Landing Defenses page that marked the log traps, ballista towers, and such, which had been on the town defense systems article. If more maps like that exist, they would be wonderful additions to each town's defense page.<br />
<br />
I hope that this is helpful. I am certainly not trying to dictate how the article pages must be done, but I wanted to explain what I was thinking and what I did do as it seemed to be what you were requesting. I'm open to modifying any of this to what makes the most sense to the users to meet the goals as I outlined above. Last, I just want to repeat myself and say thank you for all of your hard work and I hope that my actions have been helpful. That is my sole intent. I genuinely appreciate every person who collaborates on this large project.<br />
<br />
Please feel free to share this wherever it would be helpful, and please feel free to continue to discuss it with me or point out errors in my thinking. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 15:11, 28 May 2021 (CDT)</div><br />
:GSMOTTE, thank you for your thoughtful response, I had almost forgotten that I asked! It is very helpful to see your thoughts, and it helped me to understand what you are trying to do. I will try to follow your lead and keep the same goals in mind, I think you did a great job! I'm going to get my log of the Icemule town defense information and try to post it for you, like you asked. Thanks so much. [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]]) 17:57, 8 July 2021 (CDT)<br />
<br />
== PSM3 helpful link for the main official article ==<br />
<br />
I have a suggestion. Can you possibly have [https://gswiki.play.net/Silverwood_Manor_Events_-_PSM3_Primer_Prep_Talk_(log) this Silverwood Manor link] added as a Helpful Resource at the bottom of [https://gswiki.play.net/Player_System_Manager_-_Phase_3 this PSM3 gswiki page]? Thank you for considering it. -Soliere [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]]) 10:42, 26 July 2021 (CDT)<br />
:Thank you for your suggestion. I have forwarded it on to the team responsible for that document. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 08:46, 1 August 2021 (CDT)<br />
<br />
== Mentor Document Location ==<br />
<br />
Hey Motte. Arianiss here. Question for you!<br />
<br />
I made a Word document titled "An Introduction to the Confluence" (which is basically a beginners guide to the Confluence hunting ground). The Word document is a full on guide in how the information is laid out.<br />
<br />
This was my student project as a Mentor, and so I also created the guide in a way that it can be used in game, and so it doesn't go heavy with OOC wording. I also did actually present this in game so I view it as a project done by my character, although the document itself is in a "player style" format, if that makes sense.<br />
<br />
It has this mash up of being a Mentor project, created by a player, for use publicly by a character and trying to stay as IC as possible.<br />
<br />
This all said...<br />
<br />
Where should I put this? What do I add to the title of the wiki page? Do I need to denote anything about it being a Mentor/Lorekeeper project? Is there an area for those?<br />
<br />
So far my thought is "Arianiss (prime)/An Introduction to the Confluence" and then at the top of the page I say "This was created as a Mentor project and delivered in game by Arianiss in an "in character" manner" (or something like that).<br />
<br />
Thoughts?<br />
<br />
[[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 15:38, 5 August 2021 (CDT)<br />
<br />
:Thank you for adding your question here. I have reached out to get some answers for you and will update when I have them. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 20:56, 10 August 2021 (CDT)<br />
<br />
::Thank you Motte! I really appreciate your help. I'm also in the process of creating another document "An Introduction to Adventurer's Guild Badges" so that will also need the same treatment as I'm creating it the same way. [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 02:20, 11 August 2021 (CDT)<br />
<br />
Any update on this? No rush, just don't want it to get forgotten (these documents are burning a hole on my hard drive!) [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 17:04, 19 September 2021 (CDT)<br />
<br />
:I have received some guidance back about how to handle this situation. Our preference at this time is to treat Mentor events similar to other player events. They are not official in that they have not been through quality control or officially vetted, so they will not receive any official designation and should not confer any special or official designation. These documents should be categorized in <nowiki>[[Category:Order of Lorekeepers]]</nowiki>. They should additionally be categorized by adding <nowiki>[[Category:Logs]]</nowiki>, using the [[Template:Creative-work]] (which will automatically categorize it as player-content as an essay, poem, short story, or song), or under <nowiki>[[Category:Guides]]</nowiki>.<br />
<br />
:Since they are player-created content, they could either be categorized under the main name space (when appropriate - such as a guide that you want others to be able to edit in the future or such as a log of an event using the style guide formatting), your user name, or your character name at your preference. Logs should continue to follow the [[Help:Style/Formatting_special_articles#Logs|style guide rules for article titles as seen here]]. <br />
<br />
:I have also added this information to a new page: [[Help:Order of Lorekeepers]]. Please let me know if you have any other questions, [[User:WINTERDAWN|WINTERDAWN]]. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 12:43, 26 September 2021 (CDT)<br />
<br />
::This was immensely helpful, thank you! [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 14:44, 26 September 2021 (CDT)<br />
<br />
Can you please look at this page and give me your thoughts? https://gswiki.play.net/Talk:Introduction_to_the_Confluence<br />
<br />
Is it okay? [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 19:36, 7 October 2021 (CDT)<br />
<br />
== Mistsheen Annex (Thank You) ==<br />
<br />
Motte, just a note of thanks for how, when I come along and modify something incorrectly, you always are there and fix it promptly. I'm trying to study the fixes you make after my edits, in hopes that I won't cause you so much extra work. Thanks for your patience. -Soliere [[User:FIRENSIA|FIRENSIA]] ([[User talk:FIRENSIA|talk]]) 14:04, 18 September 2021 (CDT)<br />
<br />
:Thank you, Soliere. That is very kind. Please do not worry about adding anything incorrectly; I am thrilled every time I see an edit. Thank you for every one of your contributions. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 09:24, 19 September 2021 (CDT)<br />
<br />
== Auction Page ==<br />
<br />
I was toying with the idea of using my personal page to hold in game auctions. People would be making a large number of edits to a single page. I believe the "spam" wouldn't show up because it was just a single page and not multiple pages (until you uncollapsed the listing then you would see a whole bunch of edits, and I suppose it would also throw out of whack the "show me the 50 recent changes"). Does what I'm saying make sense? What are your thoughts on this? [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 14:10, 21 January 2022 (CST)<br />
:I'm not sure what your concern is in regards to the spam. Could you further explain? I'm also not aware of any existing guidelines that would prohibit using your user page as an auction listing, although there may be concerns from the wiki administrators. I recommend e-mailing gs4-wiki@play.net for further questions on that topic. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 11:33, 22 January 2022 (CST)<br />
::When you go into RECENT CHANGES and see all the edits. You would constantly see this page being updated, and if you only display the 50 most recent, you might only see this one page. [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 15:57, 22 January 2022 (CST)<br />
:::I would recommend reaching out to the gs4-wiki@play.net e-mail address to bring up your concerns and questions on this. Thanks! [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 12:09, 23 January 2022 (CST)<br />
<br />
== Storyline Event Summaries ==<br />
<br />
I was wondering if we could create a page for people to add short summaries for current events.<br />
<br />
Mist Harbor / QST<br />
<br />
2022-04-13 -- this stuff happened<br />
<br />
Wehnimer's Landing / KST<br />
<br />
2022-04-12 -- a lot of stuff happened<br />
<br />
2022-04-11 -- more stuff happened<br />
<br />
2022-04-10 -- this stuff happened<br />
<br />
Icemule / Midweek Mule Train<br />
<br />
etc...<br />
<br />
What are your thoughts? What would the title of this page be? "Event summaries"?<br />
<br />
[[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 11:21, 13 April 2022 (CDT)<br />
<br />
:Could you explain to me how this is different from what currently exists on the various storyline pages? It seems that already people struggle to update those summaries on the existing storyline pages, and I'm not sure there is a pressing need to do it all on one page (which is what I am interpreting your request to mean). And how is this different from the service the TownCrier already provides with news headlines that showcase events that happen as they happen? I'm not saying yes or no, but I am trying to understand the request. Thank you! [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 21:03, 16 April 2022 (CDT)<br />
<br />
::Just an all in one spot to get quick summaries on what's going on versus having to check all the storyline pages (which as you said already don't get updated enough). For KST I rely on Leafiara's log page summaries. TownCrier kinda gives short summaries, but I think they're limited by available space so they have to be really short (and just draw you into reading other pages). I want to go to one page and there's all the recent events for the past month or so. [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 15:50, 17 April 2022 (CDT)<br />
<br />
:::Without one person who is dedicated enough to get it going, I don't see where this will be any different from the storyline pages which are currently already not updated. While I understand what your intent is, if you aren't willing to be the one attending all the events and putting up the summaries (which could then be cross-posted to the appropriate storylines as well), I don't see where this will be successful. Your first step might be trying to find a team that would be willing to help you with this. At that point, then making a page would make sense. Until that point, it doesn't really make sense to create another series of pages which will not be updated. This is my opinion.<br />
<br />
:::However, I think if you were to start this process, it might be best done in a category format with a standard name such as "Monthly Events", "Monthly News", or "Monthly Updates" or something that leads the reader to understand it is about in-world changes for roleplay and stories instead of a mechanical changelog. Then create a page for each month in the format of YYYY-MM using the real world year such as 2022 instead of 5122 followed by the standard name. For example: 2022-05 Monthly Events. Categorize it into the main category. <br />
<br />
:::This also may be something you want to pass by gs4-wiki@play.net. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 08:34, 8 May 2022 (CDT)<br />
<br />
::::Okay, thank you for the thoughts and info on it! [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 12:25, 8 May 2022 (CDT)<br />
<br />
== Verb list page ==<br />
<br />
I still have the original copy of the verb page before I changed it. Would it be easier for you if I just copy and paste it back to the original? Thanks. [[User:ECHEAUX|ECHEAUX]]<br />
<br />
:Hello [[User:ECHEAUX|ECHEAUX]]! Thank you so much for offering. It is fairly easy to revert changes, and I do not mind handling it. I appreciate your enthusiasm for working on the wiki. I hope you are not discouraged by these reversions. As a side note, the easy (and preferred) way to sign your name on a wiki talk page is by leaving four tildes <nowiki>~~~~~</nowiki> at the end of your message. I hope that helps. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 17:55, 17 September 2022 (CDT)<br />
<br />
::Ah, it was four. I've been gone a couple of years and couldn't remember. Sorry for the extra work, it won't happen again. [[User:ECHEAUX|ECHEAUX]] ([[User talk:ECHEAUX|talk]]) 17:58, 17 September 2022 (CDT)<br />
<br />
:::I truly do not mind. I appreciate every contributor and what each of you brings to our collaborative project! Things happen sometimes. I look forward to working with you on many things in the future. (And welcome back!) [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 18:02, 17 September 2022 (CDT)<br />
<br />
== Reversion of player proposals category add to the document archive article ==<br />
<br />
''This was originally posted on [[User talk:GS4ALASTIR]].<br />
<br />
Hello Alastir! Thank you for your many contributions to the wiki recently, populating Ebon Gate information. We are grateful for your help and support. I wanted to let you know that I rolled back your addition of the Player proposals category to the document archive article. This article contains GameMaster proposals. I felt it may be confusing to people to find the GameMaster proposals in the player proposals category. However, I also understand that you may want to have an easy way to get between the GameMaster and player proposals. Therefore, I'm going to add a blurb to the category text itself with a link. Please let me know if this isn't sufficient and you had another concern in mind to add it. Thanks, again! [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 10:02, 9 October 2022 (CDT)<br />
<br />
== Knights of the Realm ==<br />
<br />
Hiya, MOD Motte! I was hoping I could pick your brain. I want to keep working on my [[Knights of the Realm]] essay as a narrative, but I also want people to be able to modify the knight list. Would there be a way to make a page separately for the list that I can then transclude into my page? (I hope I sent this as a message correctly. It's not very intuitive, and I've forgotten how to do it!)[[User:ECHEAUX|ECHEAUX]] ([[User talk:ECHEAUX|talk]]) 12:58, 9 October 2022 (CDT)<br />
<br />
:Thanks for the note, ECHEAUX! I also appreciate all the work you've been doing on the wiki. Thank you for the help and for making our project better for all. <br />
:It's a little tricky to both have the Knights of the Realm list and the essay kept as a narrative, but I think we can find a way to make it work. Your essay page can stay as your written notes and creative work, and then we can take the REDIRECT off the Knights of the Realm and put a list there without your narrative notes. Transcluding them to each other would be difficult because then your narrative would no longer make sense as an essay.<br />
:You could remove the list portion of the knights from your narrative, and instead keep your essay separate from the list and then reference it as a link, instead expounding on your character's personal experiences with the knights or something similar. That way each page can develop independently of each other, but you could add essay notes as a narrative about the knights to your essay whenever you want.<br />
:What do you think? [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 13:04, 9 October 2022 (CDT)<br />
<br />
::I think that would be fine. I just don't feel right not allowing people to edit what should be an all-inclusive list. Of course, I could be making a thing out of nothing - I tend to do that! Or, could we just make the list that I could then transclude into just the essay? Or does it not work that way? Basically, I just want to do it like deity messaging is done for the Arkati pages - one page with all the knights that I can use to populate my page. This is a little beyond my wheelhouse, so I'm not sure how that works. Also, as the mod, you likely know the best answer: If a character on the list doesn't have a personal page, then they shouldn't be linked (ie [[ ]], right? Red links drive me nuts, but if it should be there, I can put it back. [[User:ECHEAUX|ECHEAUX]] ([[User talk:ECHEAUX|talk]]) 13:11, 9 October 2022 (CDT)<br />
<br />
:::I think you could create a list that you could then transclude into the essay. It's just that if you did so, you would not be able to put notes into the list itself. <br />
:::I will get back to you on if you must/should delete the red links. Here is what I've said regarding it before: "The common practice has been to link all character names regardless of if they had an existing page with the idea that if the player eventually creates a character page, they will automatically be linked. [...] MOD-GSMOTTE (talk) 12:50, 15 April 2021 (CDT)" I have been leaving all character pages and other similar red link pages so that when the page gets created, its automatically linked and we don't have to go back and find every reference to that NPC/character/location (who should have a page) and update them all every time a page is made. It also clues people in to what pages still need to be made. However, I'm not entirely certain that everyone is on the same page with this.[[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 14:29, 9 October 2022 (CDT)<br />
<br />
:::I brought the issue of red links to GM Xeraphina. This is what she relayed. In general, please leave red links as they are in any situation where a page or category should be made. For character pages, GM Xeraphina noted it would be better not to link them unless a page has already been made as there is no guarantee a character page will ever be made. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 20:15, 29 October 2022 (CDT)<br />
<br />
::::Makes sense. I actually made some pages recently because of red links. I'll leave character red links as are, but won't make any that don't need them. [[User:ECHEAUX|ECHEAUX]] ([[User talk:ECHEAUX|talk]]) 20:28, 29 October 2022 (CDT)<br />
<br />
== "Gold Ring Box" to "Gold ring box"? ==<br />
<br />
[[Imbue box]] and [[Runestone carver]] and [[Gold Ring Box]] are all similar items.. should "Gold Ring Box" be moved to "Gold ring box"? Also, do you think you could check with the GMs and see if the mechanics of it are identical to Imbue/Runestone boxes with regards to how they function? The gold ring box is listed on the PERM-ifier page with the same cost and so I'm heavily certain they're all the same type of item. Thoughts? [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 21:02, 28 October 2022 (CDT)<br />
<br />
:SGM Tivvy created that page so I have forwarded on your question about its name. I have also relayed your question about the mechanics, although I'm not sure I completely understand why you are asking it. Some clarification might help so I can understand how I can best help! [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 20:02, 29 October 2022 (CDT)<br />
<br />
::So we can just copy/paste the imbue/runestone pages and replace parts with gold ring box info. [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 21:17, 29 October 2022 (CDT)<br />
<br />
== Itemtier Template Change ==<br />
<br />
https://gswiki.play.net/Template:Itemtier<br />
<br />
Can we change SHOW to Show to match all the other section styles? [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 17:21, 29 October 2022 (CDT)<br />
<br />
:GM Xeraphina created that template, so I have forwarded on your question to her. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 20:02, 29 October 2022 (CDT)<br />
<br />
== Griffin Sword Saga Memento Pendants ==<br />
<br />
[[Thin silver crystal pendant]]<br />
<br />
Back in the day we received these pendants that could have 3 different forms. The item is pretty significant as it's a memento of the Griffin Sword Saga events and all 3 forms had different visions (snippets of storyline). It's still just a single item though.<br />
<br />
I made a page for the "neutral" form and then a redirect for the Lornon/Liabo forms.<br />
<br />
However, do you think maybe we should make a better landing page? "Griffin Sword Saga Memento Pendant" and then list the item there like a proper item page (listing all 3 forms so they're searchable)?<br />
<br />
Also, I know this page (and the medallion page I recently created) are heavily barebones. I'm not really wanting to go heavy into making these pages. It's more of "this thing I researched to figure out what it is, let me put it on the wiki to make it easier for others to research in the future." I do have these items though, and so if there's anyone that wants to play with them to add details on the wiki, let me know and I can loan them to you.<br />
<br />
[[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 05:31, 18 November 2022 (CST)<br />
<br />
:Thank you for reaching out. I think that this is a perfectly acceptable article title until a GameMaster comes in and tells us the script name. It looks like ECHEAUX and NAAMIT have done a lot of work to the page as well. Thanks for putting it up on the wiki! [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 15:24, 20 November 2022 (CST)<br />
<br />
::Okay! So for the title.. "Griffin Sword War Memento Pendant" or "Griffin Sword War memento pendant"? [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 17:10, 20 November 2022 (CST)<br />
<br />
:::I apologize, WINTERDAWN. I was not clear. I meant that the way you had it set up was fine. Without an analyze with the script name in it, it is better to have the article title be the item description in a situation like this since people would not necessarily remember it was a Griffin Sword War memento pendant. I would just add the three different appearances to the body of the existing article. Along with the redirects, that should work fine to get people where they need to go. Thank you for the collaboration. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 17:14, 20 November 2022 (CST)<br />
<br />
::::Ahh, I gotcha. Okay! :) [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 17:52, 20 November 2022 (CST)<br />
<br />
== Verb table standard question ==<br />
<br />
Hiya! I've almost finished with the [[:Category:Scripted Items]]. Few, if any, had iteminfo template work. I've left some of the ones I wasn't sure about to the end. The one in question is https://gswiki.play.net/Siolan_weapon. I see two reasonable ways of doing the verbs: By tier with a column for weapon, leaving the page with three long tables, or each weapon type done individually with each tier done individually,leaving the page with 12 shorter tables - three for each of the four weapon types. Is one way correct? If so, which one? [[User:ECHEAUX|ECHEAUX]] ([[User talk:ECHEAUX|talk]]) 18:58, 20 November 2022 (CST)<br />
<br />
:Hey ECHEAUX. Thank you for catching that up for us. It's been on my to-do list for months, and I'm grateful for the help. I have reached out to GM Xeraphina, and I will get back to you when I have a response. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 09:31, 25 November 2022 (CST)<br />
<br />
:Morning, ECHEAUX. I heard back from GM Xeraphina that this could go either way with three long tables or with 12 shorter tables. I lean towards saying if the tables are feeling excessively long or each tier has important mechanical information or fluff updates other than just verb messaging, break them up by weapon type and tier to have shorter tables so that they are easier for people to digest. In this case, they may be fine as they are. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 08:38, 27 November 2022 (CST)<br />
<br />
== Page Review Request ==<br />
<br />
https://gswiki.play.net/Listing_of_rulers<br />
<br />
Do you think a wiki page like this would be useful at all? [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 02:22, 8 January 2023 (CST)<br />
<br />
==Action Taken Regarding Thaumaturge Tome Script==<br />
[[User talk:ALLENM20]]: Thank you for adding so much information to the Thaumaturge Tome page. Unfortunately, Lich scripts and new pages regarding Lich scripts are not permitted. I have been instructed by the GameMasters to remove this article at [[Thaumaturge Tome Script]] in seven days (on April 23, 2023). I want to make sure that you have the opportunity to save this information or move it to an approved script article before the page is permanently deleted. The wiki policy for documenting Lich software is viewable on [[Help:Style#Lich_information]]. You will need to get staff approval before creating any new Lich script pages or subpages by contacting the [mailto:gs4-wiki@play.net GSWiki email address]. (It is perfectly fine to continue to make edits to existing Lich script pages or subpages.) <br />
<br />
I will be taking the following steps:<br />
* I am adding a template to the article at [[Thaumaturge Tome Script]] noting that it is marked for deletion.<br />
* I will be deleting the article a week from today.<br />
* I am leaving a duplicate note on your user page.<br />
<br />
If you have any questions, please let me or another mod know, either via the [[Talk:Thaumaturge Tome Script| talk page]] or by asking on the official Discord server. Thank you for understanding. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 10:08, 16 April 2023 (CDT)<br />
<br />
== Moving categories with all upper casing to follow the style guide for article titles where only the first word and proper nouns are capitalized. ==<br />
<br />
Does this also apply to categories ending in Creatures, Items, Shops, Spells, Storylines, Templates, etc? [[User:GS4XANLIN|GS4XANLIN]] ([[User talk:GS4XANLIN|talk]]) 19:21, 8 May 2023 (CDT)<br />
<br />
:Hi GS4XANLIN. Thank you for your question. We have been directed to convert all the Category titles to fit into the noted capitalization pattern where only the first word or proper nouns are capitalized. It is a huge undertaking, with years of the common practice being to capitalize all words in the Category title, resulting in many changes to be made in the backlog. However, that practice was changed (although the style guide does not capture that currently) per GMs so that Category and Article titles will fall under the same capitalization rules. It is slowgoing, but we are working on it a little at a time. I hope that this answers your question. Thank you for everything you have done and continue to do for the wiki. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 21:52, 16 May 2023 (CDT)<br />
<br />
Are you using any automation tools or bots to process these tasks? [[User:GS4XANLIN|GS4XANLIN]] ([[User talk:GS4XANLIN|talk]]) 16:49, 19 May 2023 (CDT)<br />
<br />
:This is an excellent question; I am not. If you have suggestions, I recommend contacting [mailto:gs4-wiki@play.net gs4-wiki@play.net], as I have no decision-making ability or individual power. I would not be able to use something like that without direction given by the GameMasters in charge. Thank you for being so interested - and again, thank you for all your work. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 20:15, 21 May 2023 (CDT)<br />
<br />
==Image Patrols==<br />
<br />
Cross-posted from user talk page. Hello [[User:ELADAMRI|ELADAMRI]]! I enjoyed learning more about your character through your wiki uploads. Thank you for sharing with us. I noticed that your images [[:File:EladarmiStorvald.png]] and [[:File:Asrai.png]] are not currently in compliance with the wiki policy located at [[Gswiki:Policy#Copyrights]]. Please add the following information to the file pages and the captions of the images on any pages they are used on (excluding header images) regarding:<br />
<br />
* who the copyright holder is, if there is one<br />
* whether or not AI created the artwork, and if so which program and credit to the person/user who prompted the creation (even if yourself)<br />
* permission - if you are not the copyright holder, indicate that you have permission granted to upload, even if it is AI artwork<br />
<br />
Because this is a policy violation, we provide you seven days to update both the file pages with the above information and the captions on any pages on which the files are used. After that, [[Gswiki:Policy#Content.2C_Article.2C_and_Image_Removals|the images are subject to removal]]. We appreciate your understanding as we comply with policy and help to protect artists. [[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 11:50, 28 July 2023 (CDT)<br />
<br />
==Character page: Severine==<br />
<br />
Cross-posted from user talk page: Hello [[User:ELADAMRI|ELADAMRI]]! When I was reviewing your edits to [[Severine]], I noticed that:<br />
<br />
* It has been created for a player's character in GemStone IV prime. Following [[Help:Character pages]], this would then need to be titled 'Severine (prime)' instead of just 'Severine'.<br />
* It is unclear if the account ELADAMRI owns the character Severine. If ELADAMRI is not the owner of the character Severine, Severine's player needs to add permission for ELADAMRI to (1) create and/or (2) edit their character's page.<br />
* The page has been completely blanked and has no available information. This may have been done because you wished the article would be deleted. In that case, please use the template <nowiki>{{delete}}</nowiki> to request us to delete this page.<br />
<br />
Since we are not sure of your intent with this page or if you are the owner of the character Severine, we are going to give you seven days to clear up these issues either by a reply on the article in question's talk page ([[Talk:Severine]]), a reply on your user talk page ([[User talk:ELADAMRI]]), or a reply on my talk page ([[User talk:MOD-GSMOTTE]]). Please either let us know if you own the character Severine, have Severine permit the account ELADAMRI to create this character page via a note left on ([[Talk:Severine_(prime)]]), or if you would like the page to be deleted (add <nowiki>{{delete}}</nowiki> to the edit box of the article [[Severine]]). <br />
<br />
If we do not hear from you by August 4, 2023, we will be putting the delete template on this page and it will be deleted on August 11, 2023.<br />
<br />
I hope that you are not discouraged by these requests for minor changes. We appreciate your additions to the wiki. Please let us know if we can help in any way. That's what we are here for!<br />
<br />
[[User:MOD-GSMOTTE|MOD-GSMOTTE]] ([[User talk:MOD-GSMOTTE|talk]]) 15:15, 28 July 2023 (CDT)</div>FIREPHOENIXhttps://gswiki.play.net/index.php?title=Category_talk:Ride_of_the_Red_Dreamer&diff=204719Category talk:Ride of the Red Dreamer2023-08-04T04:49:56Z<p>FIREPHOENIX: Created page with "~~~Moving sections or categorizing removes all the record of submissions and work related to the articles. It blurs the record significantly."</p>
<hr />
<div>[[User:FIREPHOENIX|FIREPHOENIX]] ([[User talk:FIREPHOENIX|talk]])Moving sections or categorizing removes all the record of submissions and work related to the articles. It blurs the record significantly.</div>FIREPHOENIX