https://gswiki.play.net/api.php?action=feedcontributions&user=GS4-AULIS&feedformat=atomGemStone IV Wiki - User contributions [en]2024-03-29T10:44:22ZUser contributionsMediaWiki 1.39.5https://gswiki.play.net/index.php?title=Merchants%27_Bazaar&diff=153610Merchants' Bazaar2021-09-26T19:05:26Z<p>GS4-AULIS: /* Limited Unlocking Services */</p>
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Platinum's quarterly service night and new location!<br />
<br />
==Location==<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''Merchants' Bazaar, Spring Camp<br />
|-<br />
|<br />
Fluttering the colorful pennants hanging from a linen tent, a cool breeze carries the scent of blooming wildflowers and the audible buzz of working bees. A glazed clay bowl rests on the back of a padded wooden bench which faces a small stone-lined pond. A small beaten path leads to a colorfully painted wagon. You also see a cog-tooled steel sign, a gear-laden bronze notice and a bronze clockwork lemur.<br />
<br>Obvious paths: none<br />
<br><br />
'''[Merchant's Bazaar, Tent - ]'''<br />
<br><br />
The inside of the tent is heavy with the scent of spring flowers as small shoots of plants reach above the soft grass floor. Some plush colorful pillows are spread spaciously around a long silk-draped table.<br />
Obvious exits: out<br />
<br><br />
|}<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''Merchants' Bazaar, Summer Camp<br />
|-<br />
|<br />
The cry of seagulls mingles with the sound of crashing waves on the sand while the ocean breeze carries the scent of the salty sea. Set a distance from the shoreline, a white silk tent with a thin cotton awning provides shelter from the overbearing sun, while a colorfully painted wagon awaits to provide transportation away from the camp. You also see a leaning seaweed-laden notice and a wide driftwood sign.<br />
<br>Obvious paths: none<br />
<br><br />
'''[Merchants' Bazaar, Tent - ]'''<br />
<br>The wind causes the cotton walls of the tent to billow and sway, though the sturdy construction keeps it upright. Some plush tasselled pillows are placed on the sand floor to loosely surround a long silk-draped table. The sound of crashing waves mingles with the faint scent of salt to provide a relaxing atmosphere.<br />
<br>Obvious exits: out<br />
<br><br />
|}<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''Merchants' Bazaar, Autumn Camp<br />
|-<br />
|<br />
A brown canvas tent covered in leaves is set just outside of an orchard of apple trees. Outside the orchard, the crisp autumn air is occasionally disturbed by the falling of turning leaves. A straw-laden path leads back to a colorfully painted wagon. You also see an apple blossom-laden sign and a leaf-strewn applewood notice.<br />
<br>Obvious paths: none<br />
<br><br />
'''[Merchants' Bazaar, Tent]'''<br />
<br>The inside of the tent is noticeably warmer near the firepit, over which an engraved silver ladle protrudes from a steaming cast iron kettle. Some plush leather-covered pillows are scattered loosely about to provide seating near a long silk-draped table.<br />
<br>Obvious exits: out<br />
<br><br />
|}<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''Merchants' Bazaar, Winter Camp<br />
|-<br />
|<br />
A fur-lined black leather tent is pitched at the base of a frozen waterfall where streams of ice glisten in the sunlight. Arctic winds blow down the frozen river, shaking the icicles that hang from some icicle-covered pine trees. A few flat stones have been placed leading to a colorfully painted wagon. You also see a rock-strewn ice elemental, a frost-covered sign and an icicle-strewn pine notice.<br />
<br>Obvious paths: none<br />
<br><br />
'''[Merchants' Bazaar, Tent - ]'''<br />
<br>Along the back wall of the tent, a long silk-draped table lies beside a stone-lined firepit which provides an opportunity to warm up from the frigid weather outside. Some plush fur-lined pillows are scattered over a thin layer of snow. Nearest the exit stands an ornate eagle ice sculpture.<br />
<br>Obvious exits: out<br />
|}<br />
<br />
==Merchants==<br />
Note: These often change and there have been two or three merchants at each session.<br><br />
{| class="mw-collapsible mw-collapsed"<br />
|'''You see Mistress Aridai the Conjurer.<br />
|-<br />
|<br />
She appears to be a Human.<br><br />
She is average height. She appears to be an adult. She has long-lashed grey eyes and tanned skin. She has shoulder length, glossy chestnut hair. She has a delicate face, a button nose and dimpled cheeks.<br><br />
She is in good shape.<br><br />
She is wearing a slender black velvet sack, a trailing pale green scarf of sheer chiffon, a deeply cowled thick ivory linen robe with a jeweled hem, a small components pouch, and a pair of slashed leather shoes.<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''You see Connulmik the Absent-Minded Tinker.'''<br />
|-<br />
|<br />
He appears to be a Burghal Gnome of the Withycombe Bloodline.<br><br />
He is shorter than average and has a scarred and disfigured frame. He appears to be senescent. He has clouded ale-brown eyes and ashy skin. He has thinning, loose steel grey hair swept back from the temples. He has a broad face, a bulbous nose and a grizzled beard.<br><br />
He is in good shape.<br><br />
He is wearing a round leather cap topped with a pair of dusty goggles, a belted dark leather tunic, a small hexagonal gear, an invar-buckled dark leather belt, a gear-clasped leather tool pouch, a pair of forging tongs, a pair of cog-tooled leather pants, and a pair of cracked leather boots.<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''You see Nelairi.<br />
|-<br />
|<br />
She appears to be a sea nymph.<br><br />
She is average height. She appears to be very young. She has sparkling sea green eyes and cyan skin. She has shoulder length, flowing kelp green hair. She has a narrow face, an aquiline nose and high cheekbones.<br><br />
She is in good shape.<br><br />
She is wearing a pristine sand dollar amulet, a flowing byssus silk dress, and a wrapped seaweed pouch.<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''You see Weaponmaster Wilkes.<br />
|-<br />
|<br />
He appears to be a Half-Krolvin.<br><br />
He is slightly taller than average and has a lean, rangy build. He appears to be very young. He has gold-flecked dark hazel eyes and smooth, pale skin. He has shoulder length, sleek silver blue hair slicked back from his face and gathered into a ribbon-tied ponytail at the nape of his neck. He has a broad, square-jawed face and a neatly trimmed mustache that smoothly transitions into his bushy sideburns. He has wide shoulders and well-muscled calves.<br><br />
He is in good shape.<br><br />
He is wearing a crystal amulet, a split-tailed woolen jacket lined in blue and cream striped silk, a pale blue silk vest over a pristine white linen shirt, a dark leather belt with an intricate silver filigree buckle, a sapphire-studded leather sheath, some mahogany woolen breeches with a faint herringbone pattern, and some knee-high cream silk stockings under a pair of brushed suede boots.<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''You see Annurca.<br />
|-<br />
|<br />
She appears to be a dryad.<br><br />
She is shorter than average. She appears to be very young. She has almond-shaped amber eyes and golden brown, grain-traced skin. She has waist length, unruly flaxen hair tucked behind her narrowly pointed ears to cascade loosely down her back. She has a delicate face, a thin nose and an a series of small black seeds sweeping across her brow.<br><br />
She is in good shape.<br><br />
She is holding a pink and white apple blossom in her right hand.<br><br />
She is wearing a loosely woven leaf-sheathed chemise adorned with white apple blossoms, and a cluster of woven vines.<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''You see Arcanist Leghan.<br />
|-<br />
|<br />
He appears to be a Paradis Halfling.<br><br />
He is average height. He appears to be in the prime of life. He has silver-flecked crystal blue eyes and freckled skin. He has cropped, wavy golden brown hair shaved at the temples. He has a fleshy face, a button nose and large feet.<br><br />
He is in good shape.<br><br />
He is wearing a supple purple satin hat, a buckskin satchel, a velvet tunic with gilded sleeves, and a sturdy brown leather toolbelt.<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''You see Eszela the Ice Witch.<br />
|-<br />
|<br />
She appears to be an Aelotoi.<br><br />
She is shorter than average. She appears to be wizened with age. She has clear light blue eyes and alabaster skin. She has waist-length, glossy stark white hair worn in a single braid cast over her left shoulder. She has a narrow face and a straight nose. She has flurries of ice and snow circling about her. She has a pair of cerulean wings tipped with a thin layer of frost.<br><br />
She is in good shape.<br><br />
She is wearing a crystalline tiara, some teardrop-shaped fir earrings dangling a series of thin icicles, a white ice stone pendant strung on a thin silver chain, a sleeveless white tulle silk vest, a floor-length cyan faille gown with silvery lace skirting, a silver satin pouch, and some thin cerulean silk shoes with glistening ice heels.|}<br><br />
|}<br />
<br />
==Unlimited Unlocking Services==<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''2021 Unlimited Unlocking Services<br />
|-<br />
|<br />
*Amulet Holders (Newstyle)<br />
*Arkati Sigils<br />
*Brawl Fluff<br />
*Caster Gloves<br />
*Cigar Cutters<br />
*Climate Wear<br />
*Compasses<br />
*Creepy Stoles<br />
*Crystal Holding Jewelry<br />
*Dancing Scarves<br />
*Dancing Shoes<br />
*Fancy Coats<br />
*Fancy Sheaths<br />
*Fancy Stockings<br />
*Fancy Weapons<br />
*Farm Tools<br />
*Feathered Boas<br />
*Fishies Tier 1<br />
*Fishies Tier 2<br />
*Fishies Tier 3<br />
*Frog & Lillie Necklaces<br />
*Fusion Zests<br />
*Gambling Kits<br />
*Gargoyle Rings<br />
*Garrote Knives<br />
*Gory Weapons<br />
*Hairpicks<br />
*Handkerchiefs<br />
*Hilted Weapons<br />
*Ice Patch Skates<br />
*Joola<br />
*Leather Works<br />
*Morphing Containers<br />
*Morphing Containers (2nd type)<br />
*Mortasha's Dancing Shoes<br />
*Napkins<br />
*Orb Staves<br />
*Pelt Bags<br />
*Petticoats<br />
*Poison Rings<br />
*Polearm Harnesses<br />
*Prayer Beads<br />
*Prayerbooks<br />
*Realm Maps<br />
*Scrying Bowl<br />
*Shoe Sticks<br />
*Shurley Gloves<br />
*Skellie Cloaks<br />
*Spiffy Jackets<br />
*Steampunk Clothing<br />
*Suspenders<br />
*Sword Canes<br />
*Tall Shoes<br />
*Vahmyr/Cidolfhus Bandoliers<br />
*Veola Hats<br />
*Wand Staves<br />
*Wearable Lockpicks<br />
*Wedding Rings<br />
*Wemrth Tier 1<br />
*Wermth Tier 2<br />
*Winged Wear<br />
*Xojium Robes<br />
*Xojium Staves<br />
*Yansio Hat<br />
*Zoece's Sparkling Crystal Balls<br />
<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''2020 Unlimited Unlocking Services<br />
|-<br />
|<br />
*[[Crystal amulet jewelry|Amulet Holders]], the newer style<br />
*Arkati Sigils<br />
*[[Brawl Fluff|Brawl Fluff]]<br />
*[[Bazzelwyn gloves|Caster Gloves]]<br />
*Certain Wearable Picks<br />
*[[Pirate Harness|Cidolfhus Bandoliers]] to the first<br />
*[[Cigar cutter|Cigar Cutters]]<br />
*[[ClimateWear|Climate Wear]], also to the first<br />
*[[Compass|Compasses]]<br />
*[[Creepy stole|Creepy Stoles]]<br />
*[[Crystal holder|Crystal Holding Jewelry]]<br />
*Dancing Scarves<br />
*[[Dancing shoes|Dancing Shoes]], not [[Mortasha dancing shoes|Mortasha's]]<br />
*[[Fancy Coat|Fancy Coats]]<br />
*[[Fancy sheath|Fancy Sheaths]], the first tinkering<br />
*Fancy Stockings, first and second<br />
*Fancy Weapons<br />
*[[Farming Tool|Farm Tools]]<br />
*[[Feather boa|Feathered Boas]]<br />
*[[Fishie|Fishies]], first and second unlocks.<br />
*[[Frog and Lilli#Necklace|Frog &amp; Lilli Necklaces]]<br />
*[[Fusion#Item_Scripts|Fusion Zests]], first and second<br />
*[[Gambling kit|Gambling Kits]], to the first unlock<br />
*[[PSFShop:Precious Stones|Gargoyle Rings]]<br />
*Garrote Knives<br />
*[[GoryWeapons|Gory Weapons]], to the first<br />
*[[Hairpick|Hairpicks]]<br />
*[[Handkerchief|Handkerchiefs]]<br />
*[[Dagger Hilt|Hilted Weapons]], both levels of tinkering.<br />
*Ice Patch Skates<br />
*[[Joola items|Joola items]], the first tinkering<br />
*Leather Works<br />
*[[Metallic gown|Metallic Gowns]], again the first and second workings<br />
*[[Pocket Full container|Morphing Containers]], first and second unlocks<br />
*[[Mortasha dancing shoes|Mortasha's Dancing Shoes]], second tier of unlocks<br />
*Napkins<br />
*Orb Staves<br />
*[[Pelt Bag|Pelt bags]], the first tinkering<br />
*[[Petticoats|Petticoats]]<br />
*[[Poison_Jewelry#Poison_Ring|Poison Rings]]<br />
*Polearm Harnesses<br />
*[[Prayer beads|Prayer Beads]], not them [[Arkati Prayer Beads|super fancy ones]] recently released.<br />
*Prayer Books<br />
*[[Paper map|Realm Maps]]<br />
*Scrying Bowls<br />
*[[Shurley scripts|Shurley Gloves]]<br />
*Skellie Cloaks<br />
*[[Spiffy jacket|Spiffy Jackets]]... they're spiffy!<br />
*[[Steampunk Clothing Set|Steampunk Clothing]]<br />
*Suspenders, the first and second unlocks<br />
*[[Sword Cane|Sword Canes]]<br />
*[[Lofty_Aspirations#Tall_Shoes|Tall Shoes]] and [[Lofty_Aspirations#Shoe_Sticks|appropriate sticks]], first and seconds<br />
*[[Veola hair accessory|Veola Hats]], first and second (all hair-worn Veolas)<br />
*[[Wand-holding runestaff|Wand Staves]]<br />
*[[Promise ring|Wedding Rings]]<br />
*[[Winged wear|Winged Wear]]<br />
*[[Yansio_clothing#Hats|Yansio Hats]]<br />
*[[Crystal ball|Zoece's Sparkling Crystal Balls]], whoever Zoece is!<br />
|}<br />
<br />
==Limited Unlocking Services==<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''2021 Limited Unlocking Services<br />
|-<br />
|<br />
*Adventure Gear: Tier 1 -- Remaining this quarter: 5 of 5<br />
*Adventure Gear Hoods: Tier 2 -- Remaining this quarter: 0 of 1<br />
*Cat's Cradle String: Unlock -- Remaining this quarter: 5 of 5<br />
*Climate Wear: Tier 2 -- Remaining this year: 2 of 3<br />
*Codexes: Unlock -- Remaining this year: 1 of 1<br />
*Corset Gowns: Tier 1 -- Remaining this quarter: 0 of 1<br />
*Dual Weapon: Displayer -- Remaining this year: 10 of 10<br />
*Eisenrucks: Tier 1 or 2, one step per -- Remaining this quarter: 4 of 4<br />
*Eisenrucks: Tier 3 -- Remaining this year: 15 or 15<br />
*Fancy Weapons: Tier 3 -- Remaining this quarter: 3 of 3<br />
*Fancy Weapons: Tier 4 -- Remaining this year: 3 of 3<br />
*Fishies: Tier 4 -- Remaining this year: 5 of 5<br />
*Gnomish Goggles: Tier 1 -- Remaining this quarter: 4 of 5<br />
*Gnomish Goggles: Tier 2 -- Remaining this quarter: 1 of 1<br />
*Gory Weapons: Tier 2 -- Remaining this year: 6 of 6<br />
*Gory Weapons: Tier 3 -- Remaining this year: 1 of 1<br />
*Grobey Shields: Tier 1 -- Remaining this quarter: 2 of 2<br />
*Grobey Shields: Tier 2 -- Remaining this quarter: 1 of 1<br />
*Herb Bundling Pouch: Full unlock -- Remaining this quarter: 2 of 2<br />
*Jewelry Boxes: Up through Tier 5, 1 step per -- Remaining this quarter: 4 of 6<br />
*Jewelry Boxes: Tier 6 -- Remaining this year: 3 of 3<br />
*Juggling Balls: Tier 2 -- Remaining this quarter: 5 of 5<br />
*Mechanical Bracers: Tier 1 -- Remaining this quarter: 5 of 5<br />
*Metallic Gown: Tier 2 -- Remaining this quarter: 10 of 10<br />
*Mortasha's Dancing Shoes: Tier 3 -- Remaining this quarter: 3 of 3<br />
*Mortasha's Dancing Shoes: Tier 4 -- Remaining this year: 3 of 3<br />
*Pelt Bag: Tier 2 -- Remaining this year: 0 of 1<br />
*Petticoats: Tier 2 -- Remaining this year: 5 of 5<br />
*Quartz Baldric: Tier 1 or 2, one step per -- Remaining this quarter: 4 of 4<br />
*Quartz Baldric: Tier 3 -- Remaining this year: 15 of 15<br />
*Rotting Rodents: Tier 2 -- Remaining this year: 3 of 3<br />
*Secure Gem Pouches: Unlock -- Remaining this quarter: 4 of 5<br />
*Shurley Gloves: Tier 3 -- Remaining this quarter: 3 of 3<br />
*Shurley Gloves: Tier 4 -- Remaining this year: 3 of 3<br />
*Spiffy Jackets: Full Unlock -- Remaining this year: 5 of 5<br />
*Vahmyr/Cidolfhus Bandoliers: Tier 2 -- Remaining this year: 3 of 3<br />
*Wermth: Tier 3 -- Remaining this year: 3 of 5<br />
*Xojium Robes: Full Unlock, must have 10 verbs already -- Remaining this year: 1 of 1<br />
*Xojium Staves: Full Unlock, must have 10 verbs already -- Remaining this year: 0 of 1<br />
*Yo-yo: Unlock -- Remaining this quarter: 5 of 5<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''2020 Limited Unlocking Services<br />
|-<br />
|<br />
*[[AdventureWear#Adventure_Clothing_Set|Adventure Wear Clothing]], including [[AdventureWear#Hoods.2FCowls|hoods]] to tier 1 -- Remaining this year: 1 (of 5)<br />
*[[AdventureWear#Hoods.2FCowls|Adventure Wear Hoods]]: T2 -- Remaining this year: 0 (of 4)<br />
*Cat's Cradle String -- Remaining this year: 5<br />
*[[Pirate Harness|Cidolfhus Bandoliers]]: Tier 2 with 12 verbs -- Remaining for the year: 1 (of 5)<br />
*[[ClimateWear|Climate Wear]]: T2 -- Remaining for the year: 1 (of 3)<br />
*[[Chrysogon codex|Codex]] -- Remaining for the year: 1 (of 1)<br />
*[[Zenlia gown|Corset Gown]] -- Remaining this year: 1<br />
*[[Dual Weapon Displayer|Dual Weapon Displayer]] -- Remaining for the year: 10 (of 10)<br />
*[[Gem-eater Eisenruck|Eisenrucks]]: T2 -- Remaining this year: 14 (of 15)<br />
*[[Fancy sheath|Fancy Sheaths]]: T3 -- Remaining for this year: 2 (of 4)<br />
*[[Fancy sheath|Fancy Sheaths]]: T4, no customizations -- Remaining for this year: 4 (of 6)<br />
*Fancy Weapons: T3 -- Remaining this year: 3 (of 3)<br />
*Fancy Weapons: T4 -- Remaining for the year: 5 (of 5)<br />
*[[Fishie|Fishies]]: T3 -- Remaining for the year: 10 (of 10)<br />
*[[Fishie|Fishies]]: T4 -- Remaining for the year: 1 (of 1)<br />
*[[Gnomish Mech Goggles|Gnomish Goggles]]: T2 -- Remaining this year: 5 (of 5)<br />
*[[Gnomish Mech Goggles|Gnomish Goggles]]: T3 -- Remaining this year: 4 (of 4)<br />
*[[GoryWeapons|Gory Weapons]]: T2 -- Remaining for the year: 6 (of 6)<br />
*[[GoryWeapons|Gory Weapons]]: T3 -- Remaining for this year: 0 (of 1)<br />
*[[Grobey shield|Grobey Shields]]: T1 -- Remaining this year: 6 (of 6)<br />
*[[Grobey shield|Grobey Shields]]: T2 -- Remaining this year: 4 (of 4)<br />
*[[Herb kit|Herb bundling pouches]] -- Remaining this year: 4 (of 6)<br />
*[[Jewelry box|Jewelry Boxes]]: Up to T5, 1 tier at a time -- Remaining for this year: 4 (of 6)<br />
*[[Jewelry box|Jewelry Box]]: T6 -- Remaining for the year: 0 (of 1)<br />
*Juggling balls -- Remaining this year: 5 (of 5)<br />
*Mechanical Bracers: T1 -- Remaining this year: 5 (of 5)<br />
*[[Mortasha dancing shoes|Mortasha's Dancing Shoes]]: T3 -- Remaining this year: 6<br />
*[[Mortasha dancing shoes|Mortasha's Dancing Shoes]]: T4 -- Remaining for the year: 2 (of 2)<br />
*[[Pelt Bag|Pelt bags]]: Final Unlock -- Remaining for the year: 0 (of 1)<br />
*[[Petticoats|Petticoats]]: T2 -- Remaining for the year: 3 (of 5)<br />
*[[Quartz Orb Baldric|Quartz Baldrics and Yokes]]: T2 -- Remaining for the year: 14 (of 15)<br />
*Rotting Rodents: T1 -- Remaining this year: 3 (of 3)<br />
*[[Super Secure Gem Pouch|Secure Gem Pouches]] -- Remaining this year: 0<br />
*[[Shurley scripts|Shurley Gloves]]: T3 -- Remaining for this year: 6 (of 6)<br />
*[[Shurley scripts|Shurley Gloves]]: T4 -- Remaining for the year: 2 (of 2)<br />
*[[Spiffy jacket|Spiffy Jackets]]: Full unlocking -- Remaining for the year: 5 (of 5)<br />
*Yo-yo -- Remaining this year: 5<br />
|}<br />
<br />
==Merchants' Bazaar Offered Services==<br />
[[Recharge#Merchant_Recharge_Limitations|Recharging of Magical Items]]<br><br />
[[Weighting#Merchant_Services|Weighting]]<br><br />
[[Sighting#Merchant_Services|Sighting]]<br><br />
[[Padding#Merchant_Services|Padding]]<br><br />
[[Enhancive permanence|Enhancive Item Protection]]<br><br />
[[Enhancive permanence|Enhancive Item Permanence]]<br><br />
[[Enhancive item|Enhancive Item Recharging for Silvers]]<br><br />
Premium Point Enhancive Reconfiguration (Can change the bonus of a premium point enhancive to a different stat/skill of the same tier.) Offered twice per year.<br />
<br />
[[Category: Platinum]]<br />
[[Category: Platinum Merchant Services]]</div>GS4-AULIShttps://gswiki.play.net/index.php?title=Merchants%27_Bazaar&diff=153609Merchants' Bazaar2021-09-26T19:03:33Z<p>GS4-AULIS: /* Limited Unlocking Services */</p>
<hr />
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|<br />
__TOC__<br />
|}<br />
<br />
Platinum's quarterly service night and new location!<br />
<br />
==Location==<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''Merchants' Bazaar, Spring Camp<br />
|-<br />
|<br />
Fluttering the colorful pennants hanging from a linen tent, a cool breeze carries the scent of blooming wildflowers and the audible buzz of working bees. A glazed clay bowl rests on the back of a padded wooden bench which faces a small stone-lined pond. A small beaten path leads to a colorfully painted wagon. You also see a cog-tooled steel sign, a gear-laden bronze notice and a bronze clockwork lemur.<br />
<br>Obvious paths: none<br />
<br><br />
'''[Merchant's Bazaar, Tent - ]'''<br />
<br><br />
The inside of the tent is heavy with the scent of spring flowers as small shoots of plants reach above the soft grass floor. Some plush colorful pillows are spread spaciously around a long silk-draped table.<br />
Obvious exits: out<br />
<br><br />
|}<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''Merchants' Bazaar, Summer Camp<br />
|-<br />
|<br />
The cry of seagulls mingles with the sound of crashing waves on the sand while the ocean breeze carries the scent of the salty sea. Set a distance from the shoreline, a white silk tent with a thin cotton awning provides shelter from the overbearing sun, while a colorfully painted wagon awaits to provide transportation away from the camp. You also see a leaning seaweed-laden notice and a wide driftwood sign.<br />
<br>Obvious paths: none<br />
<br><br />
'''[Merchants' Bazaar, Tent - ]'''<br />
<br>The wind causes the cotton walls of the tent to billow and sway, though the sturdy construction keeps it upright. Some plush tasselled pillows are placed on the sand floor to loosely surround a long silk-draped table. The sound of crashing waves mingles with the faint scent of salt to provide a relaxing atmosphere.<br />
<br>Obvious exits: out<br />
<br><br />
|}<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''Merchants' Bazaar, Autumn Camp<br />
|-<br />
|<br />
A brown canvas tent covered in leaves is set just outside of an orchard of apple trees. Outside the orchard, the crisp autumn air is occasionally disturbed by the falling of turning leaves. A straw-laden path leads back to a colorfully painted wagon. You also see an apple blossom-laden sign and a leaf-strewn applewood notice.<br />
<br>Obvious paths: none<br />
<br><br />
'''[Merchants' Bazaar, Tent]'''<br />
<br>The inside of the tent is noticeably warmer near the firepit, over which an engraved silver ladle protrudes from a steaming cast iron kettle. Some plush leather-covered pillows are scattered loosely about to provide seating near a long silk-draped table.<br />
<br>Obvious exits: out<br />
<br><br />
|}<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''Merchants' Bazaar, Winter Camp<br />
|-<br />
|<br />
A fur-lined black leather tent is pitched at the base of a frozen waterfall where streams of ice glisten in the sunlight. Arctic winds blow down the frozen river, shaking the icicles that hang from some icicle-covered pine trees. A few flat stones have been placed leading to a colorfully painted wagon. You also see a rock-strewn ice elemental, a frost-covered sign and an icicle-strewn pine notice.<br />
<br>Obvious paths: none<br />
<br><br />
'''[Merchants' Bazaar, Tent - ]'''<br />
<br>Along the back wall of the tent, a long silk-draped table lies beside a stone-lined firepit which provides an opportunity to warm up from the frigid weather outside. Some plush fur-lined pillows are scattered over a thin layer of snow. Nearest the exit stands an ornate eagle ice sculpture.<br />
<br>Obvious exits: out<br />
|}<br />
<br />
==Merchants==<br />
Note: These often change and there have been two or three merchants at each session.<br><br />
{| class="mw-collapsible mw-collapsed"<br />
|'''You see Mistress Aridai the Conjurer.<br />
|-<br />
|<br />
She appears to be a Human.<br><br />
She is average height. She appears to be an adult. She has long-lashed grey eyes and tanned skin. She has shoulder length, glossy chestnut hair. She has a delicate face, a button nose and dimpled cheeks.<br><br />
She is in good shape.<br><br />
She is wearing a slender black velvet sack, a trailing pale green scarf of sheer chiffon, a deeply cowled thick ivory linen robe with a jeweled hem, a small components pouch, and a pair of slashed leather shoes.<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''You see Connulmik the Absent-Minded Tinker.'''<br />
|-<br />
|<br />
He appears to be a Burghal Gnome of the Withycombe Bloodline.<br><br />
He is shorter than average and has a scarred and disfigured frame. He appears to be senescent. He has clouded ale-brown eyes and ashy skin. He has thinning, loose steel grey hair swept back from the temples. He has a broad face, a bulbous nose and a grizzled beard.<br><br />
He is in good shape.<br><br />
He is wearing a round leather cap topped with a pair of dusty goggles, a belted dark leather tunic, a small hexagonal gear, an invar-buckled dark leather belt, a gear-clasped leather tool pouch, a pair of forging tongs, a pair of cog-tooled leather pants, and a pair of cracked leather boots.<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''You see Nelairi.<br />
|-<br />
|<br />
She appears to be a sea nymph.<br><br />
She is average height. She appears to be very young. She has sparkling sea green eyes and cyan skin. She has shoulder length, flowing kelp green hair. She has a narrow face, an aquiline nose and high cheekbones.<br><br />
She is in good shape.<br><br />
She is wearing a pristine sand dollar amulet, a flowing byssus silk dress, and a wrapped seaweed pouch.<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''You see Weaponmaster Wilkes.<br />
|-<br />
|<br />
He appears to be a Half-Krolvin.<br><br />
He is slightly taller than average and has a lean, rangy build. He appears to be very young. He has gold-flecked dark hazel eyes and smooth, pale skin. He has shoulder length, sleek silver blue hair slicked back from his face and gathered into a ribbon-tied ponytail at the nape of his neck. He has a broad, square-jawed face and a neatly trimmed mustache that smoothly transitions into his bushy sideburns. He has wide shoulders and well-muscled calves.<br><br />
He is in good shape.<br><br />
He is wearing a crystal amulet, a split-tailed woolen jacket lined in blue and cream striped silk, a pale blue silk vest over a pristine white linen shirt, a dark leather belt with an intricate silver filigree buckle, a sapphire-studded leather sheath, some mahogany woolen breeches with a faint herringbone pattern, and some knee-high cream silk stockings under a pair of brushed suede boots.<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''You see Annurca.<br />
|-<br />
|<br />
She appears to be a dryad.<br><br />
She is shorter than average. She appears to be very young. She has almond-shaped amber eyes and golden brown, grain-traced skin. She has waist length, unruly flaxen hair tucked behind her narrowly pointed ears to cascade loosely down her back. She has a delicate face, a thin nose and an a series of small black seeds sweeping across her brow.<br><br />
She is in good shape.<br><br />
She is holding a pink and white apple blossom in her right hand.<br><br />
She is wearing a loosely woven leaf-sheathed chemise adorned with white apple blossoms, and a cluster of woven vines.<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''You see Arcanist Leghan.<br />
|-<br />
|<br />
He appears to be a Paradis Halfling.<br><br />
He is average height. He appears to be in the prime of life. He has silver-flecked crystal blue eyes and freckled skin. He has cropped, wavy golden brown hair shaved at the temples. He has a fleshy face, a button nose and large feet.<br><br />
He is in good shape.<br><br />
He is wearing a supple purple satin hat, a buckskin satchel, a velvet tunic with gilded sleeves, and a sturdy brown leather toolbelt.<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''You see Eszela the Ice Witch.<br />
|-<br />
|<br />
She appears to be an Aelotoi.<br><br />
She is shorter than average. She appears to be wizened with age. She has clear light blue eyes and alabaster skin. She has waist-length, glossy stark white hair worn in a single braid cast over her left shoulder. She has a narrow face and a straight nose. She has flurries of ice and snow circling about her. She has a pair of cerulean wings tipped with a thin layer of frost.<br><br />
She is in good shape.<br><br />
She is wearing a crystalline tiara, some teardrop-shaped fir earrings dangling a series of thin icicles, a white ice stone pendant strung on a thin silver chain, a sleeveless white tulle silk vest, a floor-length cyan faille gown with silvery lace skirting, a silver satin pouch, and some thin cerulean silk shoes with glistening ice heels.|}<br><br />
|}<br />
<br />
==Unlimited Unlocking Services==<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''2021 Unlimited Unlocking Services<br />
|-<br />
|<br />
*Amulet Holders (Newstyle)<br />
*Arkati Sigils<br />
*Brawl Fluff<br />
*Caster Gloves<br />
*Cigar Cutters<br />
*Climate Wear<br />
*Compasses<br />
*Creepy Stoles<br />
*Crystal Holding Jewelry<br />
*Dancing Scarves<br />
*Dancing Shoes<br />
*Fancy Coats<br />
*Fancy Sheaths<br />
*Fancy Stockings<br />
*Fancy Weapons<br />
*Farm Tools<br />
*Feathered Boas<br />
*Fishies Tier 1<br />
*Fishies Tier 2<br />
*Fishies Tier 3<br />
*Frog & Lillie Necklaces<br />
*Fusion Zests<br />
*Gambling Kits<br />
*Gargoyle Rings<br />
*Garrote Knives<br />
*Gory Weapons<br />
*Hairpicks<br />
*Handkerchiefs<br />
*Hilted Weapons<br />
*Ice Patch Skates<br />
*Joola<br />
*Leather Works<br />
*Morphing Containers<br />
*Morphing Containers (2nd type)<br />
*Mortasha's Dancing Shoes<br />
*Napkins<br />
*Orb Staves<br />
*Pelt Bags<br />
*Petticoats<br />
*Poison Rings<br />
*Polearm Harnesses<br />
*Prayer Beads<br />
*Prayerbooks<br />
*Realm Maps<br />
*Scrying Bowl<br />
*Shoe Sticks<br />
*Shurley Gloves<br />
*Skellie Cloaks<br />
*Spiffy Jackets<br />
*Steampunk Clothing<br />
*Suspenders<br />
*Sword Canes<br />
*Tall Shoes<br />
*Vahmyr/Cidolfhus Bandoliers<br />
*Veola Hats<br />
*Wand Staves<br />
*Wearable Lockpicks<br />
*Wedding Rings<br />
*Wemrth Tier 1<br />
*Wermth Tier 2<br />
*Winged Wear<br />
*Xojium Robes<br />
*Xojium Staves<br />
*Yansio Hat<br />
*Zoece's Sparkling Crystal Balls<br />
<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''2020 Unlimited Unlocking Services<br />
|-<br />
|<br />
*[[Crystal amulet jewelry|Amulet Holders]], the newer style<br />
*Arkati Sigils<br />
*[[Brawl Fluff|Brawl Fluff]]<br />
*[[Bazzelwyn gloves|Caster Gloves]]<br />
*Certain Wearable Picks<br />
*[[Pirate Harness|Cidolfhus Bandoliers]] to the first<br />
*[[Cigar cutter|Cigar Cutters]]<br />
*[[ClimateWear|Climate Wear]], also to the first<br />
*[[Compass|Compasses]]<br />
*[[Creepy stole|Creepy Stoles]]<br />
*[[Crystal holder|Crystal Holding Jewelry]]<br />
*Dancing Scarves<br />
*[[Dancing shoes|Dancing Shoes]], not [[Mortasha dancing shoes|Mortasha's]]<br />
*[[Fancy Coat|Fancy Coats]]<br />
*[[Fancy sheath|Fancy Sheaths]], the first tinkering<br />
*Fancy Stockings, first and second<br />
*Fancy Weapons<br />
*[[Farming Tool|Farm Tools]]<br />
*[[Feather boa|Feathered Boas]]<br />
*[[Fishie|Fishies]], first and second unlocks.<br />
*[[Frog and Lilli#Necklace|Frog &amp; Lilli Necklaces]]<br />
*[[Fusion#Item_Scripts|Fusion Zests]], first and second<br />
*[[Gambling kit|Gambling Kits]], to the first unlock<br />
*[[PSFShop:Precious Stones|Gargoyle Rings]]<br />
*Garrote Knives<br />
*[[GoryWeapons|Gory Weapons]], to the first<br />
*[[Hairpick|Hairpicks]]<br />
*[[Handkerchief|Handkerchiefs]]<br />
*[[Dagger Hilt|Hilted Weapons]], both levels of tinkering.<br />
*Ice Patch Skates<br />
*[[Joola items|Joola items]], the first tinkering<br />
*Leather Works<br />
*[[Metallic gown|Metallic Gowns]], again the first and second workings<br />
*[[Pocket Full container|Morphing Containers]], first and second unlocks<br />
*[[Mortasha dancing shoes|Mortasha's Dancing Shoes]], second tier of unlocks<br />
*Napkins<br />
*Orb Staves<br />
*[[Pelt Bag|Pelt bags]], the first tinkering<br />
*[[Petticoats|Petticoats]]<br />
*[[Poison_Jewelry#Poison_Ring|Poison Rings]]<br />
*Polearm Harnesses<br />
*[[Prayer beads|Prayer Beads]], not them [[Arkati Prayer Beads|super fancy ones]] recently released.<br />
*Prayer Books<br />
*[[Paper map|Realm Maps]]<br />
*Scrying Bowls<br />
*[[Shurley scripts|Shurley Gloves]]<br />
*Skellie Cloaks<br />
*[[Spiffy jacket|Spiffy Jackets]]... they're spiffy!<br />
*[[Steampunk Clothing Set|Steampunk Clothing]]<br />
*Suspenders, the first and second unlocks<br />
*[[Sword Cane|Sword Canes]]<br />
*[[Lofty_Aspirations#Tall_Shoes|Tall Shoes]] and [[Lofty_Aspirations#Shoe_Sticks|appropriate sticks]], first and seconds<br />
*[[Veola hair accessory|Veola Hats]], first and second (all hair-worn Veolas)<br />
*[[Wand-holding runestaff|Wand Staves]]<br />
*[[Promise ring|Wedding Rings]]<br />
*[[Winged wear|Winged Wear]]<br />
*[[Yansio_clothing#Hats|Yansio Hats]]<br />
*[[Crystal ball|Zoece's Sparkling Crystal Balls]], whoever Zoece is!<br />
|}<br />
<br />
==Limited Unlocking Services==<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''2021 Limited Unlocking Services<br />
|-<br />
|<br />
*Adventure Gear: Tier 1 -- Remaining this quarter: 5 of 5<br />
*Adventure Gear Hoods: Tier 2 -- Remaining this quarter: 0 of 1<br />
*Cat's Cradle String: Unlock -- Remaining this quarter: 5 of 5<br />
*Climate Wear: Tier 2 -- Remaining this year: 2 of 3<br />
*Codexes: Unlock -- Remaining this year: 1 of 1<br />
*Corset Gowns: Tier 1 -- Remaining this quarter: 0 of 1<br />
*Dual Weapon: Displayer -- Remaining this year: 10 of 10<br />
*Eisenrucks: Tier 1 or 2, one step per -- Remaining this quarter: 4 of 4<br />
*Eisenrucks: Tier 3 -- Remaining this year: 15 or 15<br />
*Fancy Weapons: Tier 3 -- Remaining this quarter: 3 of 3<br />
*Fancy Weapons: Tier 4 -- Remaining this year: 3 of 3<br />
*Fishies: Tier 4 -- Remaining this year: 5 of 5<br />
*Gnomish Goggles: Tier 1 -- Remaining this quarter: 4 of 5<br />
*Gnomish Goggles: Tier 2 -- Remaining this quarter: 1 of 1<br />
*Gory Weapons: Tier 2 -- Remaining this year: 6 of 6<br />
*Gory Weapons: Tier 3 -- Remaining this year: 1 of 1<br />
*Grobey Shields: Tier 1 -- Remaining this quarter: 2 of 2<br />
*Grobey Shields: Tier 2 -- Remaining this quarter: 1 of 1<br />
*Herb Bundling Pouch: Full unlock -- Remaining this quarter: 2 of 2<br />
*Jewelry Boxes: Up through Tier 5, 1 step per -- Remaining this quarter: 3 of 3<br />
*Jewelry Boxes: Tier 6 -- Remaining this year: 3 of 3<br />
*Juggling Balls: Tier 2 -- Remaining this quarter: 5 of 5<br />
*Mechanical Bracers: Tier 1 -- Remaining this quarter: 5 of 5<br />
*Metallic Gown: Tier 2 -- Remaining this quarter: 10 of 10<br />
*Mortasha's Dancing Shoes: Tier 3 -- Remaining this quarter: 3 of 3<br />
*Mortasha's Dancing Shoes: Tier 4 -- Remaining this year: 3 of 3<br />
*Pelt Bag: Tier 2 -- Remaining this year: 0 of 1<br />
*Petticoats: Tier 2 -- Remaining this year: 5 of 5<br />
*Quartz Baldric: Tier 1 or 2, one step per -- Remaining this quarter: 4 of 4<br />
*Quartz Baldric: Tier 3 -- Remaining this year: 15 of 15<br />
*Rotting Rodents: Tier 2 -- Remaining this year: 3 of 3<br />
*Secure Gem Pouches: Unlock -- Remaining this quarter: 4 of 5<br />
*Shurley Gloves: Tier 3 -- Remaining this quarter: 3 of 3<br />
*Shurley Gloves: Tier 4 -- Remaining this year: 3 of 3<br />
*Spiffy Jackets: Full Unlock -- Remaining this year: 5 of 5<br />
*Vahmyr/Cidolfhus Bandoliers: Tier 2 -- Remaining this year: 3 of 3<br />
*Wermth: Tier 3 -- Remaining this year: 3 of 5<br />
*Xojium Robes: Full Unlock, must have 10 verbs already -- Remaining this year: 1 of 1<br />
*Xojium Staves: Full Unlock, must have 10 verbs already -- Remaining this year: 0 of 1<br />
*Yo-yo: Unlock -- Remaining this quarter: 5 of 5<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''2020 Limited Unlocking Services<br />
|-<br />
|<br />
*[[AdventureWear#Adventure_Clothing_Set|Adventure Wear Clothing]], including [[AdventureWear#Hoods.2FCowls|hoods]] to tier 1 -- Remaining this year: 1 (of 5)<br />
*[[AdventureWear#Hoods.2FCowls|Adventure Wear Hoods]]: T2 -- Remaining this year: 0 (of 4)<br />
*Cat's Cradle String -- Remaining this year: 5<br />
*[[Pirate Harness|Cidolfhus Bandoliers]]: Tier 2 with 12 verbs -- Remaining for the year: 1 (of 5)<br />
*[[ClimateWear|Climate Wear]]: T2 -- Remaining for the year: 1 (of 3)<br />
*[[Chrysogon codex|Codex]] -- Remaining for the year: 1 (of 1)<br />
*[[Zenlia gown|Corset Gown]] -- Remaining this year: 1<br />
*[[Dual Weapon Displayer|Dual Weapon Displayer]] -- Remaining for the year: 10 (of 10)<br />
*[[Gem-eater Eisenruck|Eisenrucks]]: T2 -- Remaining this year: 14 (of 15)<br />
*[[Fancy sheath|Fancy Sheaths]]: T3 -- Remaining for this year: 2 (of 4)<br />
*[[Fancy sheath|Fancy Sheaths]]: T4, no customizations -- Remaining for this year: 4 (of 6)<br />
*Fancy Weapons: T3 -- Remaining this year: 3 (of 3)<br />
*Fancy Weapons: T4 -- Remaining for the year: 5 (of 5)<br />
*[[Fishie|Fishies]]: T3 -- Remaining for the year: 10 (of 10)<br />
*[[Fishie|Fishies]]: T4 -- Remaining for the year: 1 (of 1)<br />
*[[Gnomish Mech Goggles|Gnomish Goggles]]: T2 -- Remaining this year: 5 (of 5)<br />
*[[Gnomish Mech Goggles|Gnomish Goggles]]: T3 -- Remaining this year: 4 (of 4)<br />
*[[GoryWeapons|Gory Weapons]]: T2 -- Remaining for the year: 6 (of 6)<br />
*[[GoryWeapons|Gory Weapons]]: T3 -- Remaining for this year: 0 (of 1)<br />
*[[Grobey shield|Grobey Shields]]: T1 -- Remaining this year: 6 (of 6)<br />
*[[Grobey shield|Grobey Shields]]: T2 -- Remaining this year: 4 (of 4)<br />
*[[Herb kit|Herb bundling pouches]] -- Remaining this year: 4 (of 6)<br />
*[[Jewelry box|Jewelry Boxes]]: Up to T5, 1 tier at a time -- Remaining for this year: 4 (of 6)<br />
*[[Jewelry box|Jewelry Box]]: T6 -- Remaining for the year: 0 (of 1)<br />
*Juggling balls -- Remaining this year: 5 (of 5)<br />
*Mechanical Bracers: T1 -- Remaining this year: 5 (of 5)<br />
*[[Mortasha dancing shoes|Mortasha's Dancing Shoes]]: T3 -- Remaining this year: 6<br />
*[[Mortasha dancing shoes|Mortasha's Dancing Shoes]]: T4 -- Remaining for the year: 2 (of 2)<br />
*[[Pelt Bag|Pelt bags]]: Final Unlock -- Remaining for the year: 0 (of 1)<br />
*[[Petticoats|Petticoats]]: T2 -- Remaining for the year: 3 (of 5)<br />
*[[Quartz Orb Baldric|Quartz Baldrics and Yokes]]: T2 -- Remaining for the year: 14 (of 15)<br />
*Rotting Rodents: T1 -- Remaining this year: 3 (of 3)<br />
*[[Super Secure Gem Pouch|Secure Gem Pouches]] -- Remaining this year: 0<br />
*[[Shurley scripts|Shurley Gloves]]: T3 -- Remaining for this year: 6 (of 6)<br />
*[[Shurley scripts|Shurley Gloves]]: T4 -- Remaining for the year: 2 (of 2)<br />
*[[Spiffy jacket|Spiffy Jackets]]: Full unlocking -- Remaining for the year: 5 (of 5)<br />
*Yo-yo -- Remaining this year: 5<br />
|}<br />
<br />
==Merchants' Bazaar Offered Services==<br />
[[Recharge#Merchant_Recharge_Limitations|Recharging of Magical Items]]<br><br />
[[Weighting#Merchant_Services|Weighting]]<br><br />
[[Sighting#Merchant_Services|Sighting]]<br><br />
[[Padding#Merchant_Services|Padding]]<br><br />
[[Enhancive permanence|Enhancive Item Protection]]<br><br />
[[Enhancive permanence|Enhancive Item Permanence]]<br><br />
[[Enhancive item|Enhancive Item Recharging for Silvers]]<br><br />
Premium Point Enhancive Reconfiguration (Can change the bonus of a premium point enhancive to a different stat/skill of the same tier.) Offered twice per year.<br />
<br />
[[Category: Platinum]]<br />
[[Category: Platinum Merchant Services]]</div>GS4-AULIShttps://gswiki.play.net/index.php?title=Merchants%27_Bazaar&diff=152194Merchants' Bazaar2021-08-07T19:22:30Z<p>GS4-AULIS: Limited Services Updated</p>
<hr />
<div>{| cellspacing="0" cellpadding="4" style="clear:left; margin-top: .5em; margin-bottom: .5em; float: right; padding: 1em 1em 1em 1em; background: none;"<br />
|<br />
__TOC__<br />
|}<br />
<br />
Platinum's quarterly service night and new location!<br />
<br />
==Location==<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''Merchants' Bazaar, Spring Camp<br />
|-<br />
|<br />
Fluttering the colorful pennants hanging from a linen tent, a cool breeze carries the scent of blooming wildflowers and the audible buzz of working bees. A glazed clay bowl rests on the back of a padded wooden bench which faces a small stone-lined pond. A small beaten path leads to a colorfully painted wagon. You also see a cog-tooled steel sign, a gear-laden bronze notice and a bronze clockwork lemur.<br />
<br>Obvious paths: none<br />
<br><br />
'''[Merchant's Bazaar, Tent - ]'''<br />
<br><br />
The inside of the tent is heavy with the scent of spring flowers as small shoots of plants reach above the soft grass floor. Some plush colorful pillows are spread spaciously around a long silk-draped table.<br />
Obvious exits: out<br />
<br><br />
|}<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''Merchants' Bazaar, Summer Camp<br />
|-<br />
|<br />
The cry of seagulls mingles with the sound of crashing waves on the sand while the ocean breeze carries the scent of the salty sea. Set a distance from the shoreline, a white silk tent with a thin cotton awning provides shelter from the overbearing sun, while a colorfully painted wagon awaits to provide transportation away from the camp. You also see a leaning seaweed-laden notice and a wide driftwood sign.<br />
<br>Obvious paths: none<br />
<br><br />
'''[Merchants' Bazaar, Tent - ]'''<br />
<br>The wind causes the cotton walls of the tent to billow and sway, though the sturdy construction keeps it upright. Some plush tasselled pillows are placed on the sand floor to loosely surround a long silk-draped table. The sound of crashing waves mingles with the faint scent of salt to provide a relaxing atmosphere.<br />
<br>Obvious exits: out<br />
<br><br />
|}<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''Merchants' Bazaar, Autumn Camp<br />
|-<br />
|<br />
A brown canvas tent covered in leaves is set just outside of an orchard of apple trees. Outside the orchard, the crisp autumn air is occasionally disturbed by the falling of turning leaves. A straw-laden path leads back to a colorfully painted wagon. You also see an apple blossom-laden sign and a leaf-strewn applewood notice.<br />
<br>Obvious paths: none<br />
<br><br />
'''[Merchants' Bazaar, Tent]'''<br />
<br>The inside of the tent is noticeably warmer near the firepit, over which an engraved silver ladle protrudes from a steaming cast iron kettle. Some plush leather-covered pillows are scattered loosely about to provide seating near a long silk-draped table.<br />
<br>Obvious exits: out<br />
<br><br />
|}<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''Merchants' Bazaar, Winter Camp<br />
|-<br />
|<br />
A fur-lined black leather tent is pitched at the base of a frozen waterfall where streams of ice glisten in the sunlight. Arctic winds blow down the frozen river, shaking the icicles that hang from some icicle-covered pine trees. A few flat stones have been placed leading to a colorfully painted wagon. You also see a rock-strewn ice elemental, a frost-covered sign and an icicle-strewn pine notice.<br />
<br>Obvious paths: none<br />
<br><br />
'''[Merchants' Bazaar, Tent - ]'''<br />
<br>Along the back wall of the tent, a long silk-draped table lies beside a stone-lined firepit which provides an opportunity to warm up from the frigid weather outside. Some plush fur-lined pillows are scattered over a thin layer of snow. Nearest the exit stands an ornate eagle ice sculpture.<br />
<br>Obvious exits: out<br />
|}<br />
<br />
==Merchants==<br />
Note: These often change and there have been two or three merchants at each session.<br><br />
{| class="mw-collapsible mw-collapsed"<br />
|'''You see Mistress Aridai the Conjurer.<br />
|-<br />
|<br />
She appears to be a Human.<br><br />
She is average height. She appears to be an adult. She has long-lashed grey eyes and tanned skin. She has shoulder length, glossy chestnut hair. She has a delicate face, a button nose and dimpled cheeks.<br><br />
She is in good shape.<br><br />
She is wearing a slender black velvet sack, a trailing pale green scarf of sheer chiffon, a deeply cowled thick ivory linen robe with a jeweled hem, a small components pouch, and a pair of slashed leather shoes.<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''You see Connulmik the Absent-Minded Tinker.'''<br />
|-<br />
|<br />
He appears to be a Burghal Gnome of the Withycombe Bloodline.<br><br />
He is shorter than average and has a scarred and disfigured frame. He appears to be senescent. He has clouded ale-brown eyes and ashy skin. He has thinning, loose steel grey hair swept back from the temples. He has a broad face, a bulbous nose and a grizzled beard.<br><br />
He is in good shape.<br><br />
He is wearing a round leather cap topped with a pair of dusty goggles, a belted dark leather tunic, a small hexagonal gear, an invar-buckled dark leather belt, a gear-clasped leather tool pouch, a pair of forging tongs, a pair of cog-tooled leather pants, and a pair of cracked leather boots.<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''You see Nelairi.<br />
|-<br />
|<br />
She appears to be a sea nymph.<br><br />
She is average height. She appears to be very young. She has sparkling sea green eyes and cyan skin. She has shoulder length, flowing kelp green hair. She has a narrow face, an aquiline nose and high cheekbones.<br><br />
She is in good shape.<br><br />
She is wearing a pristine sand dollar amulet, a flowing byssus silk dress, and a wrapped seaweed pouch.<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''You see Weaponmaster Wilkes.<br />
|-<br />
|<br />
He appears to be a Half-Krolvin.<br><br />
He is slightly taller than average and has a lean, rangy build. He appears to be very young. He has gold-flecked dark hazel eyes and smooth, pale skin. He has shoulder length, sleek silver blue hair slicked back from his face and gathered into a ribbon-tied ponytail at the nape of his neck. He has a broad, square-jawed face and a neatly trimmed mustache that smoothly transitions into his bushy sideburns. He has wide shoulders and well-muscled calves.<br><br />
He is in good shape.<br><br />
He is wearing a crystal amulet, a split-tailed woolen jacket lined in blue and cream striped silk, a pale blue silk vest over a pristine white linen shirt, a dark leather belt with an intricate silver filigree buckle, a sapphire-studded leather sheath, some mahogany woolen breeches with a faint herringbone pattern, and some knee-high cream silk stockings under a pair of brushed suede boots.<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''You see Annurca.<br />
|-<br />
|<br />
She appears to be a dryad.<br><br />
She is shorter than average. She appears to be very young. She has almond-shaped amber eyes and golden brown, grain-traced skin. She has waist length, unruly flaxen hair tucked behind her narrowly pointed ears to cascade loosely down her back. She has a delicate face, a thin nose and an a series of small black seeds sweeping across her brow.<br><br />
She is in good shape.<br><br />
She is holding a pink and white apple blossom in her right hand.<br><br />
She is wearing a loosely woven leaf-sheathed chemise adorned with white apple blossoms, and a cluster of woven vines.<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''You see Arcanist Leghan.<br />
|-<br />
|<br />
He appears to be a Paradis Halfling.<br><br />
He is average height. He appears to be in the prime of life. He has silver-flecked crystal blue eyes and freckled skin. He has cropped, wavy golden brown hair shaved at the temples. He has a fleshy face, a button nose and large feet.<br><br />
He is in good shape.<br><br />
He is wearing a supple purple satin hat, a buckskin satchel, a velvet tunic with gilded sleeves, and a sturdy brown leather toolbelt.<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''You see Eszela the Ice Witch.<br />
|-<br />
|<br />
She appears to be an Aelotoi.<br><br />
She is shorter than average. She appears to be wizened with age. She has clear light blue eyes and alabaster skin. She has waist-length, glossy stark white hair worn in a single braid cast over her left shoulder. She has a narrow face and a straight nose. She has flurries of ice and snow circling about her. She has a pair of cerulean wings tipped with a thin layer of frost.<br><br />
She is in good shape.<br><br />
She is wearing a crystalline tiara, some teardrop-shaped fir earrings dangling a series of thin icicles, a white ice stone pendant strung on a thin silver chain, a sleeveless white tulle silk vest, a floor-length cyan faille gown with silvery lace skirting, a silver satin pouch, and some thin cerulean silk shoes with glistening ice heels.|}<br><br />
|}<br />
<br />
==Unlimited Unlocking Services==<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''2021 Unlimited Unlocking Services<br />
|-<br />
|<br />
*Amulet Holders (Newstyle)<br />
*Arkati Sigils<br />
*Brawl Fluff<br />
*Caster Gloves<br />
*Cigar Cutters<br />
*Climate Wear<br />
*Compasses<br />
*Creepy Stoles<br />
*Crystal Holding Jewelry<br />
*Dancing Scarves<br />
*Dancing Shoes<br />
*Fancy Coats<br />
*Fancy Sheaths<br />
*Fancy Stockings<br />
*Fancy Weapons<br />
*Farm Tools<br />
*Feathered Boas<br />
*Fishies Tier 1<br />
*Fishies Tier 2<br />
*Fishies Tier 3<br />
*Frog & Lillie Necklaces<br />
*Fusion Zests<br />
*Gambling Kits<br />
*Gargoyle Rings<br />
*Garrote Knives<br />
*Gory Weapons<br />
*Hairpicks<br />
*Handkerchiefs<br />
*Hilted Weapons<br />
*Ice Patch Skates<br />
*Joola<br />
*Leather Works<br />
*Morphing Containers<br />
*Morphing Containers (2nd type)<br />
*Mortasha's Dancing Shoes<br />
*Napkins<br />
*Orb Staves<br />
*Pelt Bags<br />
*Petticoats<br />
*Poison Rings<br />
*Polearm Harnesses<br />
*Prayer Beads<br />
*Prayerbooks<br />
*Realm Maps<br />
*Scrying Bowl<br />
*Shoe Sticks<br />
*Shurley Gloves<br />
*Skellie Cloaks<br />
*Spiffy Jackets<br />
*Steampunk Clothing<br />
*Suspenders<br />
*Sword Canes<br />
*Tall Shoes<br />
*Vahmyr/Cidolfhus Bandoliers<br />
*Veola Hats<br />
*Wand Staves<br />
*Wearable Lockpicks<br />
*Wedding Rings<br />
*Wemrth Tier 1<br />
*Wermth Tier 2<br />
*Winged Wear<br />
*Xojium Robes<br />
*Xojium Staves<br />
*Yansio Hat<br />
*Zoece's Sparkling Crystal Balls<br />
<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''2020 Unlimited Unlocking Services<br />
|-<br />
|<br />
*[[Crystal amulet jewelry|Amulet Holders]], the newer style<br />
*Arkati Sigils<br />
*[[Brawl Fluff|Brawl Fluff]]<br />
*[[Bazzelwyn gloves|Caster Gloves]]<br />
*Certain Wearable Picks<br />
*[[Pirate Harness|Cidolfhus Bandoliers]] to the first<br />
*[[Cigar cutter|Cigar Cutters]]<br />
*[[ClimateWear|Climate Wear]], also to the first<br />
*[[Compass|Compasses]]<br />
*[[Creepy stole|Creepy Stoles]]<br />
*[[Crystal holder|Crystal Holding Jewelry]]<br />
*Dancing Scarves<br />
*[[Dancing shoes|Dancing Shoes]], not [[Mortasha dancing shoes|Mortasha's]]<br />
*[[Fancy Coat|Fancy Coats]]<br />
*[[Fancy sheath|Fancy Sheaths]], the first tinkering<br />
*Fancy Stockings, first and second<br />
*Fancy Weapons<br />
*[[Farming Tool|Farm Tools]]<br />
*[[Feather boa|Feathered Boas]]<br />
*[[Fishie|Fishies]], first and second unlocks.<br />
*[[Frog and Lilli#Necklace|Frog &amp; Lilli Necklaces]]<br />
*[[Fusion#Item_Scripts|Fusion Zests]], first and second<br />
*[[Gambling kit|Gambling Kits]], to the first unlock<br />
*[[PSFShop:Precious Stones|Gargoyle Rings]]<br />
*Garrote Knives<br />
*[[GoryWeapons|Gory Weapons]], to the first<br />
*[[Hairpick|Hairpicks]]<br />
*[[Handkerchief|Handkerchiefs]]<br />
*[[Dagger Hilt|Hilted Weapons]], both levels of tinkering.<br />
*Ice Patch Skates<br />
*[[Joola items|Joola items]], the first tinkering<br />
*Leather Works<br />
*[[Metallic gown|Metallic Gowns]], again the first and second workings<br />
*[[Pocket Full container|Morphing Containers]], first and second unlocks<br />
*[[Mortasha dancing shoes|Mortasha's Dancing Shoes]], second tier of unlocks<br />
*Napkins<br />
*Orb Staves<br />
*[[Pelt Bag|Pelt bags]], the first tinkering<br />
*[[Petticoats|Petticoats]]<br />
*[[Poison_Jewelry#Poison_Ring|Poison Rings]]<br />
*Polearm Harnesses<br />
*[[Prayer beads|Prayer Beads]], not them [[Arkati Prayer Beads|super fancy ones]] recently released.<br />
*Prayer Books<br />
*[[Paper map|Realm Maps]]<br />
*Scrying Bowls<br />
*[[Shurley scripts|Shurley Gloves]]<br />
*Skellie Cloaks<br />
*[[Spiffy jacket|Spiffy Jackets]]... they're spiffy!<br />
*[[Steampunk Clothing Set|Steampunk Clothing]]<br />
*Suspenders, the first and second unlocks<br />
*[[Sword Cane|Sword Canes]]<br />
*[[Lofty_Aspirations#Tall_Shoes|Tall Shoes]] and [[Lofty_Aspirations#Shoe_Sticks|appropriate sticks]], first and seconds<br />
*[[Veola hair accessory|Veola Hats]], first and second (all hair-worn Veolas)<br />
*[[Wand-holding runestaff|Wand Staves]]<br />
*[[Promise ring|Wedding Rings]]<br />
*[[Winged wear|Winged Wear]]<br />
*[[Yansio_clothing#Hats|Yansio Hats]]<br />
*[[Crystal ball|Zoece's Sparkling Crystal Balls]], whoever Zoece is!<br />
|}<br />
<br />
==Limited Unlocking Services==<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''2021 Limited Unlocking Services<br />
|-<br />
|<br />
*Adventure Gear: Tier 1 -- Remaining this quarter: 5 of 5<br />
*Adventure Gear Hoods: Tier 2 -- Remaining this quarter: 0 of 1<br />
*Cat's Cradle String: Unlock -- Remaining this quarter: 5 of 5<br />
*Climate Wear: Tier 2 -- Remaining this year: 2 of 3<br />
*Codexes: Unlock -- Remaining this year: 1 of 1<br />
*Corset Gowns: Tier 1 -- Remaining this quarter: 1 of 1<br />
*Dual Weapon: Displayer -- Remaining this year: 10 of 10<br />
*Eisenrucks: Tier 1 or 2, one step per -- Remaining this quarter: 4 of 4<br />
*Eisenrucks: Tier 3 -- Remaining this year: 15 or 15<br />
*Fancy Weapons: Tier 3 -- Remaining this quarter: 3 of 3<br />
*Fancy Weapons: Tier 4 -- Remaining this year: 3 of 3<br />
*Fishies: Tier 4 -- Remaining this year: 5 of 5<br />
*Gnomish Goggles: Tier 1 -- Remaining this quarter: 4 of 5<br />
*Gnomish Goggles: Tier 2 -- Remaining this quarter: 1 of 1<br />
*Gory Weapons: Tier 2 -- Remaining this year: 6 of 6<br />
*Gory Weapons: Tier 3 -- Remaining this year: 1 of 1<br />
*Grobey Shields: Tier 1 -- Remaining this quarter: 2 of 2<br />
*Grobey Shields: Tier 2 -- Remaining this quarter: 1 of 1<br />
*Herb Bundling Pouch: Full unlock -- Remaining this quarter: 2 of 2<br />
*Jewelry Boxes: Up through Tier 5, 1 step per -- Remaining this quarter: 3 of 3<br />
*Jewelry Boxes: Tier 6 -- Remaining this year: 3 of 3<br />
*Juggling Balls: Tier 2 -- Remaining this quarter: 5 of 5<br />
*Mechanical Bracers: Tier 1 -- Remaining this quarter: 5 of 5<br />
*Metallic Gown: Tier 2 -- Remaining this quarter: 10 of 10<br />
*Mortasha's Dancing Shoes: Tier 3 -- Remaining this quarter: 3 of 3<br />
*Mortasha's Dancing Shoes: Tier 4 -- Remaining this year: 3 of 3<br />
*Pelt Bag: Tier 2 -- Remaining this year: 0 of 1<br />
*Petticoats: Tier 2 -- Remaining this year: 5 of 5<br />
*Quartz Baldric: Tier 1 or 2, one step per -- Remaining this quarter: 4 of 4<br />
*Quartz Baldric: Tier 3 -- Remaining this year: 15 of 15<br />
*Rotting Rodents: Tier 2 -- Remaining this year: 3 of 3<br />
*Secure Gem Pouches: Unlock -- Remaining this quarter: 4 of 5<br />
*Shurley Gloves: Tier 3 -- Remaining this quarter: 3 of 3<br />
*Shurley Gloves: Tier 4 -- Remaining this year: 3 of 3<br />
*Spiffy Jackets: Full Unlock -- Remaining this year: 5 of 5<br />
*Vahmyr/Cidolfhus Bandoliers: Tier 2 -- Remaining this year: 3 of 3<br />
*Wermth: Tier 3 -- Remaining this year: 3 of 5<br />
*Xojium Robes: Full Unlock, must have 10 verbs already -- Remaining this year: 1 of 1<br />
*Xojium Staves: Full Unlock, must have 10 verbs already -- Remaining this year: 0 of 1<br />
*Yo-yo: Unlock -- Remaining this quarter: 5 of 5<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''2020 Limited Unlocking Services<br />
|-<br />
|<br />
*[[AdventureWear#Adventure_Clothing_Set|Adventure Wear Clothing]], including [[AdventureWear#Hoods.2FCowls|hoods]] to tier 1 -- Remaining this year: 1 (of 5)<br />
*[[AdventureWear#Hoods.2FCowls|Adventure Wear Hoods]]: T2 -- Remaining this year: 0 (of 4)<br />
*Cat's Cradle String -- Remaining this year: 5<br />
*[[Pirate Harness|Cidolfhus Bandoliers]]: Tier 2 with 12 verbs -- Remaining for the year: 1 (of 5)<br />
*[[ClimateWear|Climate Wear]]: T2 -- Remaining for the year: 1 (of 3)<br />
*[[Chrysogon codex|Codex]] -- Remaining for the year: 1 (of 1)<br />
*[[Zenlia gown|Corset Gown]] -- Remaining this year: 1<br />
*[[Dual Weapon Displayer|Dual Weapon Displayer]] -- Remaining for the year: 10 (of 10)<br />
*[[Gem-eater Eisenruck|Eisenrucks]]: T2 -- Remaining this year: 14 (of 15)<br />
*[[Fancy sheath|Fancy Sheaths]]: T3 -- Remaining for this year: 2 (of 4)<br />
*[[Fancy sheath|Fancy Sheaths]]: T4, no customizations -- Remaining for this year: 4 (of 6)<br />
*Fancy Weapons: T3 -- Remaining this year: 3 (of 3)<br />
*Fancy Weapons: T4 -- Remaining for the year: 5 (of 5)<br />
*[[Fishie|Fishies]]: T3 -- Remaining for the year: 10 (of 10)<br />
*[[Fishie|Fishies]]: T4 -- Remaining for the year: 1 (of 1)<br />
*[[Gnomish Mech Goggles|Gnomish Goggles]]: T2 -- Remaining this year: 5 (of 5)<br />
*[[Gnomish Mech Goggles|Gnomish Goggles]]: T3 -- Remaining this year: 4 (of 4)<br />
*[[GoryWeapons|Gory Weapons]]: T2 -- Remaining for the year: 6 (of 6)<br />
*[[GoryWeapons|Gory Weapons]]: T3 -- Remaining for this year: 0 (of 1)<br />
*[[Grobey shield|Grobey Shields]]: T1 -- Remaining this year: 6 (of 6)<br />
*[[Grobey shield|Grobey Shields]]: T2 -- Remaining this year: 4 (of 4)<br />
*[[Herb kit|Herb bundling pouches]] -- Remaining this year: 4 (of 6)<br />
*[[Jewelry box|Jewelry Boxes]]: Up to T5, 1 tier at a time -- Remaining for this year: 4 (of 6)<br />
*[[Jewelry box|Jewelry Box]]: T6 -- Remaining for the year: 0 (of 1)<br />
*Juggling balls -- Remaining this year: 5 (of 5)<br />
*Mechanical Bracers: T1 -- Remaining this year: 5 (of 5)<br />
*[[Mortasha dancing shoes|Mortasha's Dancing Shoes]]: T3 -- Remaining this year: 6<br />
*[[Mortasha dancing shoes|Mortasha's Dancing Shoes]]: T4 -- Remaining for the year: 2 (of 2)<br />
*[[Pelt Bag|Pelt bags]]: Final Unlock -- Remaining for the year: 0 (of 1)<br />
*[[Petticoats|Petticoats]]: T2 -- Remaining for the year: 3 (of 5)<br />
*[[Quartz Orb Baldric|Quartz Baldrics and Yokes]]: T2 -- Remaining for the year: 14 (of 15)<br />
*Rotting Rodents: T1 -- Remaining this year: 3 (of 3)<br />
*[[Super Secure Gem Pouch|Secure Gem Pouches]] -- Remaining this year: 0<br />
*[[Shurley scripts|Shurley Gloves]]: T3 -- Remaining for this year: 6 (of 6)<br />
*[[Shurley scripts|Shurley Gloves]]: T4 -- Remaining for the year: 2 (of 2)<br />
*[[Spiffy jacket|Spiffy Jackets]]: Full unlocking -- Remaining for the year: 5 (of 5)<br />
*Yo-yo -- Remaining this year: 5<br />
|}<br />
<br />
==Merchants' Bazaar Offered Services==<br />
[[Recharge#Merchant_Recharge_Limitations|Recharging of Magical Items]]<br><br />
[[Weighting#Merchant_Services|Weighting]]<br><br />
[[Sighting#Merchant_Services|Sighting]]<br><br />
[[Padding#Merchant_Services|Padding]]<br><br />
[[Enhancive permanence|Enhancive Item Protection]]<br><br />
[[Enhancive permanence|Enhancive Item Permanence]]<br><br />
[[Enhancive item|Enhancive Item Recharging for Silvers]]<br><br />
Premium Point Enhancive Reconfiguration (Can change the bonus of a premium point enhancive to a different stat/skill of the same tier.) Offered twice per year.<br />
<br />
[[Category: Platinum]]<br />
[[Category: Platinum Merchant Services]]</div>GS4-AULIShttps://gswiki.play.net/index.php?title=Thurfel%27s_Ward_(503)&diff=144039Thurfel's Ward (503)2021-02-01T23:58:01Z<p>GS4-AULIS: Fixed mnemonic.</p>
<hr />
<div>{{spellbox start}}<br />
{{defensive_spell<br />
|mnemonic = THURFWARD<br />
|base_dur = 1200 sec<br />
|add_dur = 60 sec per [[MjE]] rank<br />
|span = [[Stackable]]}}<br />
{{defensive spell enhancement<br />
|type = [[DS]] (all)<br />
|availability = All}}<br />
{{spellbox middle}}<br />
{{Major elemental navigation}}<br />
{{spellbox end}}<br />
__TOC__<br />
Thurfel's Ward provides a generic +20 to one's [[defensive strength]] (DS).<br />
<br />
There is an additional [[mana]] cost of +1 for every +3 DS provided in this self-casting manner. When self-cast, there is an additional +1 bonus to DS for every four [[Major Elemental]] spell rank above 503. When cast upon others, the flat +20 DS bonus will always apply.<br />
<br />
The visible colors shown in the messaging depend on one's elemental [[attunement]]. If no attunement is chosen, or if it is set at random, a random color will display.<br />
<br />
== Lore Benefit ==<br />
Training in [[Elemental Lore, Earth]] will give a chance of seed 10 [[summation]] of ranks to gain an additional +20 DS on any single attack. <br />
<section begin=Earth Lore Bonus/><br />
{| {{prettytable|text-align:center;}} <br />
!align="right"|Elemental Lore, Earth ranks||10||21||33||46||60||75||91||108||126||145||165||186||208||231<br />
|-<br />
|align="right"|Chance for additional +20 DS on any single attack||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%||12%||13%||14%<br />
|}<br />
For [[MSTRIKE]]s, each individual attack of that MSTRIKE will have its own separate chance and will only gain the +20 DS for that part(s) of the MSTRIKE that pass the activation check.<br />
<section end=Earth Lore Bonus/><br />
<br />
== Messaging ==<br />
;Initial cast:<br />
<pre{{Log2|margin-right=400px}}><br />
Glowing specks of <color> energy begin to spin around you.<br />
</pre><br />
<br />
;Initial cast (lightning attunement):<br />
<pre{{Log2|margin-right=400px}}><br />
Glowing specks of sparkling silver energy begin to spin around you.<br />
</pre><br />
<br />
;Initial cast (fire attunement):<br />
<pre{{Log2|margin-right=400px}}><br />
Glowing specks of light red energy begin to spin around you.<br />
</pre><br />
<br />
;Initial cast (water attunement):<br />
<pre{{Log2|margin-right=400px}}><br />
Glowing specks of deep blue energy begin to spin around you<br />
</pre><br />
<br />
;Initial cast (earth attunement):<br />
<pre{{Log2|margin-right=400px}}><br />
Glowing specks of dark brown energy begin to spin around you.<br />
</pre><br />
<br />
;Initial cast (air attunement):<br />
<pre{{Log2|margin-right=400px}}><br />
Glowing specks of translucent white energy begin to spin around you.<br />
</pre><br />
<br />
;Wearing off:<br />
<pre{{Log2|margin-right=400px}}><br />
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.<br />
</pre><br />
{{AR2}}<br />
{{:clear rainbow-flecked crystal}}<br />
<br />
== Resources ==<br />
*[[Elemental_lore_review_(saved_posts)#Thurfel.27s_Ward_(503)|Elemental lore review (saved posts)]]</div>GS4-AULIShttps://gswiki.play.net/index.php?title=Dragonclaw_(1209)&diff=142579Dragonclaw (1209)2020-12-28T20:12:29Z<p>GS4-AULIS: slight modification to include Ascension</p>
<hr />
<div>{{Spell<br />
| mnemonic = DRAGONCLAW<br />
| base_dur = 1200 sec<br />
| add_dur = +60 sec per [[Minor Mental|rank]]<br />
| span = [[Stackable]]<br />
| type = Offensive<br />
| subtype = [[Unarmed combat system|Unarmed combat]]<br />
| enhancement = +10 [[UAF]]<br />
| weapon = None<br />
| availability = [[Selfcast]]<br />
| navigation = {{minor mental navigation}}<br />
}}<br />
While under the effects of the '''Dragonclaw''' spell, the caster's hands will grow hard and scaly, much like the skin of a dragon. This added toughness is manifested by a +10 increase to the caster's [[Unarmed attack factor|Unarmed Attack Factor (UAF)]].<br />
<br />
The caster will also be able to hit magical creatures without special equipment, and if a random [[flare]] should occur, the attack will bypass all of the target's magical defense, reducing their [[Unarmed defense factor|Unarmed Defense Factor (UDF)]]. These effects apply to all unarmed attacks ([[jab]], [[punch]], [[kick]], and [[GRAPPLE (verb)|grapple]]).<br />
<br />
Training in [[Mental Lore, Transformation]] provides an additional +1 bonus to the caster's [[UAF]] at 1 rank, to a maximum bonus of +24 at 300 ranks (seed 1 of the [[Summation Chart]]). <br />
<br />
This is unachievable for monks though as they have a max of 101 ranks with training, 151 ranks with full [[enhancive]]s, and 201 to include full enhancives and [[Ascension]] skill training.<br />
<br />
==Flare Effect==<br />
<br />
If a target has an active defensive spell then there is approximately a 1 in 6 chance for Dragonclaw to flare when the target is struck by an unarmed attack.<br />
<br />
This flare, indicated by the messaging, ''As you strike, a deep golden light surrounds your hands!'', will reduce the targets [[Unarmed defense factor|Unarmed defense factor]] by an amount equal to the target's defensive spell bonuses. The UDF reduction will only occur when there is flare messaging. <br />
<br />
==Transformation Lore Bonus Table==<br />
<br />
{|{{prettytable}}<br />
|-style = "background:#DDD; color: blue"<br />
!Lore Ranks<br />
![[UAF]] Bonus<br />
!<br />
!Lore Ranks<br />
![[UAF]] Bonus<br />
|-align=center<br />
|'''1'''<br />
|1<br />
|<br />
|'''91'''<br />
|13<br />
|-align=center<br />
|'''3'''<br />
|2<br />
|<br />
|'''105'''<br />
|14<br />
|-align=center<br />
|'''6'''<br />
|3<br />
|<br />
|'''120'''<br />
|15<br />
|-align=center<br />
|'''10'''<br />
|4<br />
|<br />
|'''136'''<br />
|16<br />
|-align=center<br />
|'''15'''<br />
|5<br />
|<br />
|'''153'''<br />
|17<br />
|-align=center<br />
|'''21'''<br />
|6<br />
|<br />
|'''171'''<br />
|18<br />
|-align=center<br />
|'''28'''<br />
|7<br />
|<br />
|'''190'''<br />
|19<br />
|-align=center<br />
|'''36'''<br />
|8<br />
|<br />
|'''210'''<br />
|20<br />
|-align=center<br />
|'''45'''<br />
|9<br />
|<br />
|'''231'''<br />
|21<br />
|-align=center<br />
|'''55'''<br />
|10<br />
|<br />
|'''253'''<br />
|22<br />
|-align=center<br />
|'''66'''<br />
|11<br />
|<br />
|'''276'''<br />
|23<br />
|-align=center<br />
|'''78'''<br />
|12<br />
|<br />
|'''300'''<br />
|24<br />
|}<br />
<br />
==Messaging==<br />
<br />
'''Initial Cast'''<br />
<br />
<pre{{log2}}><br />
>pre 1209<br />
You fold your hands and deeply intone a sonorous mantra, focusing your mind upon the Dragonclaw spell...<br />
Your spell is ready.<br />
>cast<br />
You gesture.<br />
<font color="red">Your hands grow hard and scaly.</font><br />
</pre><br />
<br />
'''Wearing Off'''<br />
<br />
<pre{{log2}}><br />
<font color="red">The scales covering your hands turn brittle and flake away.</font><br />
</pre><br />
<br />
'''Flare Effect'''<br />
<br />
In the first attack (no flare) the target has its normal UDF of 68.<br />
<br />
<pre{{log2}}><br />
>pun You attempt to punch a hobgoblin shaman!<br />
You have decent positioning against a hobgoblin shaman.<br />
&nbsp;&nbsp;UAF: 207 vs '''UDF: 68''' = 2.000 (capped) * MM: 108 + d100: 16 = 232<br />
&nbsp;&nbsp;... and hit for 56 points of damage!<br />
&nbsp;&nbsp;Wild swing heavily impacts right forearm, fracturing the bone!<br />
The hobgoblin shaman is stunned!</pre><br />
<br />
In the next attack, the flare effect reduces the target's UDF by an amount equal to the DS bonus it receives from the [[Spirit Shield (202)]] spell. The [[Spirit Warding II (107)]] spell does not affect the outcome of the attack since it doesn't add to the target's [[DS]] bonus. If the target only had spell 107, then the flare would not activate.<br />
<br />
<pre{{log2}}><br />
>pun You attempt to punch a hobgoblin shaman!<br />
<font color="red">'''As you strike, a deep golden light surrounds your hands!'''</font><br />
You have decent positioning against a hobgoblin shaman.<br />
&nbsp;&nbsp;UAF: 207 vs '''UDF: 57''' = 2.000 (capped) * MM: 125 + d100: 4 = 254<br />
&nbsp;&nbsp;... and hit for 64 points of damage!<br />
&nbsp;&nbsp;Spinning backfist bruises internal organs.<br />
The hobgoblin shaman screams up at the heavens, then collapses and dies.<br />
The deep blue glow leaves a hobgoblin shaman.<br />
'''The dim aura fades from around a hobgoblin shaman'''.<br />
Roundtime: 3 sec.<br />
</pre><br />
<br />
==See Also==<br />
*[[Unarmed combat system]]<br />
*[[Minor_Mental_(saved_posts)#Dragonclaw_.281209.29_7.2F2012|Dragonclaw (1209) (saved posts)]]<br />
<br />
== External Links ==<br />
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=15#1209 Minor Mental Spell Circle: Dragonclaw], on Play.net</div>GS4-AULIShttps://gswiki.play.net/index.php?title=Enchant_(925)&diff=136375Enchant (925)2020-08-27T20:56:04Z<p>GS4-AULIS: /* Converting */ grammar fix</p>
<hr />
<div>{{spell<br />
| name = Enchant<br />
| number = 925<br />
| mnemonic = ENCHANT<br />
| duration = Permanent<br />
| type = Utility<br />
| subtype = Permanent Enchantment<br />
| skill = None<br />
| components = [[Enchanting potions]]<br />
| availability = Channel at held item<br />
| navigation = {{Wizard base navigation}}<br />
}} <br />
:''{{Redirect|Enchant}}''<br />
:''This article is for the new Enchant (925) released during the [[Spring Spectacular]] 2019 updates. For the prior version of the spell, please see [[Enchant Item (925)]].<br />
<br />
{{TOC limit|3}}<br />
The '''Enchant''' spell is the final step of Enchanting: the process of magically enhancing a properly prepared weapon, armor, or shield. Each successful [[enchantment]] provides a permanent +1 bonus to the item's [[attack strength]] (AS) or [[defensive strength]] (DS), as applicable. <br />
<br />
==Essence==<br />
Enchanting now requires the gathering of [[Essence]] by a wizard and expending it to increase the enchantment of an item. You can [[SENSE]] how much essence you have accumulated and how strong of an enchantment you can complete. <br />
<br />
You can now also see your [[Resource]] list which shows how much essence you've fully absorbed toward your 16000 weekly cap and how close you are to the 64000 Maximum Cap.<br />
<br />
<pre{{log2}}><br />
[Wizard]<br />
>resource <br />
Health: 100/100 Mana: 200/200 Stamina: 50/50 Spirit: 10/10<br />
Essence: 16000/16000 (Weekly) 16000/64000 (Total)<br />
</pre><br />
<br />
===Generation===<br />
<br />
====Gathering====<br />
<br />
A wizard character may earn static essence from killing creatures and will passively convert a portion of that static essence into usable enchanting essence on each mana pulse they receive.<br />
<br />
Gathering static essence requires a player to: be a wizard, be level 25 or higher, have 25 ranks in the Wizard Base spell circle, and kill a creature of an appropriate level for the player's level.<br />
'''However, without 26 ranks in Elemental Mana Control, you will not be able to convert static essence into usable enchanting essence.'''<br />
<br />
The maximum amount of static essence a player can have gathered is equal to 500 + their maximum mana.<br />
<br />
The amount of static essence earned when killing a creature will vary depending on the difference in level between the wizard and creature and how much mana was spent. The base amount of static essence earned per kill is 33 with a bonus of up to +12 from mana spent in the process of the kill (at a rate of 1 mana to 1 static essence); this total is then adjusted for wizard/creature level difference. For each creature level below the wizard's level the kill will yield 10% less static essence down to a minimum of 0%. For each level above the wizard's the kill will yield an additional +1 static essence up to a maximum of +10. The maximum amount of static essence that may be earned from a single kill is 55 (33 + 12 + 10) while the minimum is, of course, 0.<br />
<br />
As a wizard's static essence pool fills it become more difficult to add more to it. For every 20 points of static essence already in the wizard’s pool, 1% of the static essence that would be earned for that kill is instead lost. For example, you have been out hunting and have gathered 200 static essence in your pool. If your next kill would normally award you 55 static essence, it will be reduced by ((200 / 20) = 10)%, earning (90% of 55 = 49) static essence.<br />
<br />
The messaging from [[SENSE]] indicates what percentage of their maximum amount of static essence a wizard has accumulated.<br />
<br />
<pre{{log2}}>You feel a (AMOUNT) accumulation of static essence around you.</pre><br />
<br />
{| {{prettytable<includeonly>|1=font-size:95%;</includeonly>}}<br />
|-bgcolor=lightblue<br />
! Amount Description||% of Pool Accumulated<br />
|- <br />
| faint||1-9%<br />
|-<br />
| weak ||10-24%<br />
|-<br />
| growing ||25-49%<br />
|-<br />
| moderate ||50-74%<br />
|-<br />
| significant ||75-89%<br />
|-<br />
| strong ||90-94%<br />
|-<br />
| saturated ||95-100%<br />
|}<br />
<br />
====Converting====<br />
<br />
Converting static essence into usable enchanting essence requires a player to: be a wizard, be level 25 or higher, have 25 ranks in the Wizard Base spell circle, and have at least 26 ranks of Elemental Mana Control.<br />
<br />
The maximum amount of static essence that can be converted to enchanting essence per pulse is equal to 33 + (Effective EMC Bonus / 11) + (Elemental Lore: Fire Bonus / 37). No more than this amount of static essence will be converted on a mana pulse.<br />
<br />
The wizard's Effective EMC Bonus only considers ranks of Elemental Mana Control beyond the initial 26 required to convert essence. Calculate the effective EMC ranks by subtracting 26 and determine the skill bonus for that number of ranks (e.g. 27 ranks is 1 effective rank is 5 effective bonus, 76 ranks is 50 effective ranks is 150 effective bonus, beyond 50 effective ranks the bonus is equal to 100 + effective ranks.)<br />
<br />
'''Bonus Static Essence Gained Per Mana Pulse'''<br />
<br />
{| {{prettytable|text-align:center;}}<br />
!align="right"|Elemental Mana Control Ranks||0||29||31||33||35||38||40||43||46||49||53||57||62||69||80||91||102||113||124||135||146||157||168||179||190||201||212||223||234||245<br />
|-<br />
|align="right"|Bonus Static to Essence Conversion||0||1||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20||21||22||23||24||25||26||27||28||29<br />
|}<br />
<br />
{| {{prettytable|text-align:center;}}<br />
!align="right"|Elemental Lore:Fire Ranks||0||8||16||27||48||85||122||159||196||233<br />
|-<br />
|align="right"|Bonus Static to Essence Conversion||0||1||2||3||4||5||6||7||8||9<br />
|}<br />
<br />
If the wizard is not on a natural mana node when they receive a mana pulse, they can only absorb a percentage of static essence that they normally would (the remainder stays in their pool). Only 50% + 1% per 10 Bonus of Elemental Lore: Water of the static essence will be absorbed outside of a natural mana node. Wizards can use the [[SENSE]] verb to determine if a natural mana node is present.<br />
<br />
'''% of Essence Pulse Absorbed When Not on a Natural Mana Node'''<br />
<br />
{| {{prettytable|text-align:center;}}<br />
!align="right"|Elemental Lore: Water Ranks||0||2||4||6||8||10||13||15||18||20||24||27||30||35||40||50||60||70||80||90||100||110||120||130||140||150||160||170||180||190||200||210||220||230||240||250<br />
|-<br />
|align="right"|Percent of Absorb Rate||50||51||52||53||54||55||56||57||58||59||60||61||62||63||64||65||66||67||68||69||70||71||72||73||74||75||76||77||78||79||80||81||82||83||84||85<br />
|}<br />
<br />
The amount of essence a Wizard can gather and store is capped weekly at 16000 and overall at 64000.<br />
<br />
===Cost to Enchant===<br />
The essence costs for each cast follow a simple pattern. If the current bonus of the item is less than 25, the cost is 100 essence per point of bonus. If the current bonus of the item is 25 or higher, the cost is 2400 essence plus 2400 per point above 24. This is the cost to increase the bonus of the item by 1 point. e.g. from +24 to +25 costs 2400 essence; from +49 to +50 costs 62400 essence; from +0 to +1 costs zero essence. <br />
<br />
{| cellpadding=5 style="margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;"<br />
|-<br />
! colspan=5 | Essence Cost to Enchant per Bonus<br />
|-<br />
|<br />
{| class="wikitable alternating" style="text-align:center; font-size:95%;"<br />
|-<br />
! Bonus !! Essence<br />
|-<br />
| +0 to +1||0<br />
|-<br />
| +1 to +2||100<br />
|-<br />
| +2 to +3||200<br />
|-<br />
| +3 to +4||300<br />
|-<br />
| +4 to +5||400<br />
|-<br />
| +5 to +6||500<br />
|-<br />
| +6 to +7||600<br />
|-<br />
| +7 to +8||700<br />
|-<br />
| +8 to +9||800<br />
|-<br />
| +9 to +10||900<br />
|}<br />
|<br />
{| class="wikitable alternating" style="text-align:center; font-size:95%;"<br />
|-<br />
! Bonus !! Essence<br />
|-<br />
| +10 to +11||1000<br />
|-<br />
| +11 to +12||1100<br />
|-<br />
| +12 to +13||1200<br />
|-<br />
| +13 to +14||1300<br />
|-<br />
| +14 to +15||1400<br />
|-<br />
| +15 to +16||1500<br />
|-<br />
| +16 to +17||1600<br />
|-<br />
| +17 to +18||1700<br />
|-<br />
| +18 to +19||1800<br />
|-<br />
| +19 to +20||1900<br />
|}<br />
|<br />
{| class="wikitable alternating" style="text-align:center; font-size:95%;"<br />
|-<br />
! Bonus !! Essence<br />
|-<br />
| +20 to +21||2000<br />
|-<br />
| +21 to +22||2100<br />
|-<br />
| +22 to +23||2200<br />
|-<br />
| +23 to +24||2300<br />
|-<br />
| +24 to +25||2400<br />
|-<br />
| +25 to +26||4800<br />
|-<br />
| +26 to +27||7200<br />
|-<br />
| +27 to +28||9600<br />
|-<br />
| +28 to +29||12000<br />
|-<br />
| +29 to +30||14400<br />
|}<br />
|<br />
{| class="wikitable alternating" style="text-align:center; font-size:95%;"<br />
|-<br />
! Bonus !! Essence<br />
|-<br />
| +30 to +31||16800<br />
|-<br />
| +31 to +32||19200<br />
|-<br />
| +32 to +33||21600<br />
|-<br />
| +33 to +34||24000<br />
|-<br />
| +34 to +35||26400<br />
|-<br />
| +35 to +36||28800<br />
|-<br />
| +36 to +37||31200<br />
|-<br />
| +37 to +38||33600<br />
|-<br />
| +38 to +39||36000<br />
|-<br />
| +39 to +40||38400<br />
|}<br />
|<br />
{| class="wikitable alternating" style="text-align:center; font-size:95%;"<br />
|-<br />
! Bonus !! Essence<br />
|-<br />
| +40 to +41||40800<br />
|-<br />
| +41 to +42||43200<br />
|-<br />
| +42 to +43||45600<br />
|-<br />
| +43 to +44||48000<br />
|-<br />
| +44 to +45||50400<br />
|-<br />
| +45 to +46||52800<br />
|-<br />
| +46 to +47||55200<br />
|-<br />
| +47 to +48||57600<br />
|-<br />
| +48 to +49||60000<br />
|-<br />
| +49 to +50||62400<br />
|}<br />
|}<br />
<br />
<br />
{| cellpadding=5 style="margin-left:1em; margin-top:0px; background:#F5FAFF; text-align:center; border: 1px solid #CEE0F2; font-size:95%;"<br />
|-<br />
! Total Essence & Weekly Cost for Full Enchant Tier<br />
|-<br />
|<br />
{| class="wikitable alternating" style="text-align:center; font-size:95%;"<br />
|-<br />
! Bonus !! Essence !! Weeks Required<br />
|-<br />
| 0x to 1x || 1000 || < 1<br />
|-<br />
| 1x to 2x || 3500 || < 1<br />
|-<br />
| 2x to 3x || 6000 || < 1<br />
|-<br />
| 3x to 4x || 8500 || < 1<br />
|-<br />
| 4x to 5x || 11000 || < 1<br />
|-<br />
| 5x to 6x || 48000 || 3<br />
|-<br />
| 6x to 7x || 108000 || 6.75<br />
|-<br />
| 7x to 8x || 168000 || 10.5<br />
|-<br />
| 8x to 9x || 228000 || 14.25<br />
|-<br />
| 9x to 10x || 288000 || 18<br />
|}<br />
|<br />
{| class="wikitable alternating" style="text-align:center; font-size:95%;"<br />
|-<br />
! Bonus !! Essence !! Weeks Required<br />
|-<br />
| 0x to 1x || 1000 || < 1<br />
|-<br />
| 0x to 2x || 4500 || < 1<br />
|-<br />
| 0x to 3x || 10500 || < 1<br />
|-<br />
| 0x to 4x || 19000 || 1.1875<br />
|-<br />
| 0x to 5x || 30000 || 1.875<br />
|-<br />
| 0x to 6x || 78000 || 4.875<br />
|-<br />
| 0x to 7x || 186000 || 11.625<br />
|-<br />
| 0x to 8x || 354000 || 22.125<br />
|-<br />
| 0x to 9x || 582000 || 36.375<br />
|-<br />
| 0x to 10x || 870000 || 54.375<br />
|}<br />
|}<br />
<br />
===Using Essence to Enchant===<br />
<br />
'''Once you begin any project with the new style enchanting system, you will NOT be able to use the old style enchant system again!'''<br />
<br />
Using the new style enchant system via essence, you will first need to unlock the maximum enchant potential on your item. This is done via the various color ayan'eth potions now available at the various wizard guild shops. The color of each potion corresponds to the ROYGBIV colors associated with the [[AI crystal]], where green equates up to +20 and so on.<br />
<br />
Unlock potions must be used in order, starting with green. Green ayan'eth potions come with four pours by default, with each pour unlocking the item potential by +5 until it is unlocked to +20. So, if enchanting a steel weapon, the green ayan'eth potion must be poured on it four times to unlock its maximum enchant first to +5, then +10, +15, and finally +20 on the last pour. After that, a single pour of the blue ayan'eth potion will unlock its maximum enchant further to +25.<br />
<br />
The current maximum enchant unlock can be checked by a wizard via 405:<br />
<br />
<pre{{Log2|margin-right=35%}}>You focus your energy on the phrases and form of Elemental Detection as glowing orbs of power rise up and swirl about your body...<br />
><br />
The steel dagger seems to have been prepared for enchanting, and may be enchanted up to a bonus of 20.<br />
Cast Roundtime 3 Seconds.</pre><br />
<br />
A wizard can cast also use 405 to determine the precise current enchant.<br />
{| {{prettytable|font-size:95%;margin-left:2em;}}<br />
|-<br />
!Color intensity<br />
!Enchant value<br />
|-<br />
| faint<br />
| color value -4<br />
|-<br />
| muted<br />
| color value -3<br />
|-<br />
| hazy<br />
| color value -2<br />
|-<br />
| soft<br />
| color value -1<br />
|-<br />
| vibrant<br />
| full color value<br />
|}<br />
Thus, an item that registers as yellow with the AI crystal (+11 to +15) would have a faint yellow aura if +11, a hazy yellow aura if +13, and a vibrant yellow aura if a full +15. Once it reaches +16, the item then has a faint green aura.<br />
<br />
There is no tempering time associated with maximum enchant potential unlocks. As soon as the unlock potion has been poured, the item can immediately be enchanted up to that maximum amount, provided the wizard(s) contributing have sufficient essence to enchant it. The maximum unlock is permanent and never fades. The item can be used in combat at any point during new style enchanting process. The item cannot be "locked" as with old style enchants, and it cannot be destroyed in a catastrophic failure. The item is not associated with any individual wizard's project and can be enchanted in whole or in part by any other wizard up to that maximum unlock amount.<br />
<br />
Once the item has had its maximum enchant potential unlocked, it can be enchanted simply by preparing 925 and using CHANNEL on the item. Each enchant channel increases the item's enchant by +1. Each channel enchant also reduces the wizard's available essence by that individual step amount, referenced in the above essence charts. If a wizard fails an enchant step, a small amount of essence will be lost, but otherwise nothing adverse happens to the wizard or to the item.<br />
<br />
==Difficulty Detection==<br />
A wizard's chance for success in enchanting an item can be determined by{{boldmono| [[CAST]]ing }}Enchant Item at an item. This can be done without first unlocking the item for enchantment.<br />
<br />
:{| <br />
|- style="vertical-align:top;"<br />
|style="white-space:nowrap"|<br />
{| {{prettytable|1=font-size:95%;}}<br />
|-bgcolor=lightblue<br />
! Roll Needed Description||% Chance<br />
|- <br />
| you can only fail if you are horribly unlucky||97% (will only fail on a '''[[#Fumble|fumble]]''')<br />
|-<br />
| you should be able to enchant it easily enough, barring bad luck||90+%<br />
|-<br />
| the odds are on your side to successfully complete the enchantment||75+%<br />
|-<br />
| you are more likely than not to succeed on your cast, but you will need some luck||55+%<br />
|-<br />
| this enchantment will be difficult, but possible||35+%<br />
|-<br />
| this enchantment will be very difficult||15+%<br />
|-<br />
| that this enchantment will be nearly impossible||1+%<br />
|-<br />
| you will likely need a miracle to complete this enchantment||-100+%<br />
|-<br />
| this enchantment is completely beyond your abilities||less than -100%<br />
|}<br />
|style="white-space:nowrap"|<br />
{| {{prettytable|1=font-size:95%;}}<br />
|-bgcolor=lightblue<br />
! Roll Result Description||Result<br />
|-<br />
| You make an astoundingly good attempt!||100+ ([[Open roll]])<br />
|-<br />
| You make an outstanding attempt!||90+<br />
|-<br />
| You make an excellent attempt!||80+<br />
|-<br />
| You make a good attempt!||70+<br />
|-<br />
| You make a decent attempt.||60+<br />
|-<br />
| You make an okay attempt.||50+<br />
|-<br />
| You make a passable attempt.||40+<br />
|-<br />
| You make a questionable attempt.||30+<br />
|-<br />
| You make a poor attempt!||20+<br />
|-<br />
| You make a very poor attempt!||10+<br />
|-<br />
| You make a horribly poor attempt!||2+<br />
|-<br />
| You make an astoundingly inept attempt!||1<br />
|-<br />
| Something doesn't seem right... ||Fumble<br />
|}<br />
|}<br />
<br />
==Success Factors==<br />
The precise formula to achieve a successful enchantment is not released. What is known is that the [[level]] and [[Wizard Base]] ranks of the [[enchanter]] are primary factors. The following table lists all known factors (positive or negative), in no particular order. '''At the very least, a wizard should be uninjured, and in a [[magical workshop]] with a [[familiar]] present.'''<br />
<br />
{| {{prettytable|font-size:95%;margin-left:2em;}}<br />
|-bgcolor=lightblue<br />
!Positive Factors<br />
!Negative Factors<br />
|-<br />
|[[Wizard Base]] ranks<br />
|Existing enchant bonus<br />
|-<br />
|[[Level]] of enchanter<br />
|[[Ensorcell (735)|Ensorcell]] tier<br />
|-<br />
|[[Magic Item Use]] ranks<br />
|[[Material]] of the item<br />
|-<br />
|[[Arcane Symbols]] ranks<br />
|[[Resistance]]s (Penalty = sum of all resist/2)<br />
|-<br />
|[[Logic]], [[Intuition]]<br />
|[[Bane weapon|Creature bane]]<br />
|-<br />
|[[Elemental Mana Control]] ranks<br />
|Holy<br />
|-<br />
|[[Magical workshop|Public workshop]]<br />
|[[WPS|Weighting, Padding, and/or Sighting]] (Penalty = CER*CER)<br />
|-<br />
|Having a [[920|familiar]] in the room<br />
|Health or Spirit Loss, Injuries<br />
|-<br />
|<br />
|[[Flares]], [[TD bonus]], AS/DS bonus (Flare Penalty = Nearly all -100) , (TD Penalty = TD*TD)<br />
|-<br />
|<br />
|[[Enhancive item]], [[Fusion]], Scripted item<br />
|}<br />
<br />
===Material Difficulty Chart===<br />
{{#section:Material|material chart}}<br />
{{clear}}<br />
{{top}}<br />
<br />
===Script Difficulty Chart===<br />
{| class="wikitable alternating" style="text-align:center; font-size:95%;"<br />
! Script !! Penalty (based on unlock tier/slots) || Owner<br />
|-<br />
|Blink Flares || -200 || Estild<br />
|-<br />
|Briar Flares || -70/-100/-200 || Estild<br />
|-<br />
|Energy Staff || -350 || Retser<br />
|-<br />
|Fusion || 25/75/140/225/325/450 || Unknown<br />
|-<br />
|Greater Elemental Flares|| -150 || Unknown<br />
|-<br />
|Sigil Staff || -270 || Estild<br />
|-<br />
|Sprite Weapon || -350 || Retser<br />
|-<br />
|Stalwart Resilience || -200 || Estild<br />
|-<br />
|Twin weapons || -65/135/200 || Retser<br />
|-<br />
|Voln Armor || -70/140/200/200 || Unknown<br />
|-<br />
|}<br />
<br />
===Weighting/Padding Difficulty===<br />
Difficulty is the square of CER, truncated, i.e. trunc(CER²). Whatever the percent to reach the next CER level is also used. Example, CER plus 10 % chance to get 6 CER would be trunc(5.1²), which is -26 difficulty. Mixed types are the sum of each type's square - i.e. [crit trunc(CER²)] + [dmg trunc(CER²)]<br />
<br />
==Failures==<br />
It is not possible to destroy an item during the enchanting process. Upon a failure to succeed, the wizard will lose 10% of the required essence to complete the +1 bonus cast.<br />
<br />
==Pre-Temper Potions==<br />
Pre-temper potions currently have a limited duration once successfully applied to an item. These potions are poured prior to [[Channel]]ing the Enchant spell.<br />
<br />
===Flaring Items===<br />
{{main|Pre-tempering potions}}<br />
Elemental flared items can have their difficulty negated by using the appropriate pre-temper potion. No [[Elemental Lore]] skills are required to apply an appropriate pre-temper potion.<br />
<br />
===Enhancive and Holy Items===<br />
{{main|Pre-tempering potions}}<br />
No lore training is required to enchant either enhancive or holy items, but these items will be more difficult to enchant than plain items. The potion required is the [[urven'eth potion]].<br />
<br />
[[Permabless]]ed items can similarly be further enchanted, with a difficulty modifier, through the use of the [[urven'eth potion]].<br />
<br />
Special Note: Unlike ayveneh and eoveneh potions, urven'eth potions are not restricted to 35 and lower enchants.<br />
<br />
{{#section:Fusion|nopry}}<br />
<br />
==Enchant Unlocking==<br />
To actually proceed with enchanting an item, you must first unlock its ability to be enchanted by pouring the appropriate enchant potion on the item. Once done, the item is permanently unlocked to be enchanted up to the bonus given by the potion used and can be verified by casting [[Elemental Detection (405)]] on the item.<br />
<br />
==Rewards for Enchanting==<br />
Successful enchantments earn experience, and potentially large amounts of [[silver]]. <br />
<br />
While the enchantment process does not directly reward the wizard in silver, many items are enchanted with the intent of sale. By increasing the enchantment on an item, the wizard has increased its value, sometimes by immense amounts.<br />
<br />
==Negative Bonus Items==<br />
Items with a negative “bonus” (perhaps more accurately a negative modifier, as the negative is no boon!) may be enchanted to a bonus of +1 with no essence. Any restrictions (such as needing pretemper potions) are still in place, however.<br />
<br />
For example, most wooden weapons begin with a modifier of -20. A wizard may enchant a wooden weapon (with use of an ayan'eth potion to unlock enchanting) to +1 with no essence. This would take 21 channels of enchant.<br />
<br />
== Functional Item Scripts ==<br />
:''Please [[#Enchanting Process for Plain Items|see above]] for a full description of what can and cannot be enchanted. Please keep these lists to Category D item scripts that are not listed in the Official Information section of the [[item properties]] page.<br />
<br />
:''These are player-created lists and are not complete. [[:Category: Functional Scripts|See here]] for more functional scripts.<br />
<br />
{| class="wikitable mw-collapsible" width=75%<br />
!Scripts that CAN be wizard enchanted<br />
|-<br />
|<br />
*[[Bane weapon]]s (this is the only Category C property that cannot be enchanted)<br />
*[[Blink_weapon|Blink Weapons]]<br />
*[[Briar_flare|Briar Flaring Weapons]]<br />
*[[Ethereal_armor|Ethereal Armor (REIM Script)]]<br />
*[[Ethereal weapon]]<br />
*[[Forest armor]]<br />
*[[Fusion]]<br />
*[[Greater elemental flare]]s (appropriate pre-temper potion required)<br />
*[[Ithziri_armor|Ithziri Armor]]<br />
*[[Shock_Weapon|Shock Weapons]]<br />
*[[Sprite_Weapon|Sprite Weapons]]<br />
*[[Stalwart Resilience]] (bubble flares)<br />
*[[Vial flare]]s<br />
*[[Voln armor]]<br />
*[[Realm_flare|Realm flares]]<br />
*Temporary Poison flares (Weapons from Dhu Gillywack that you pour poison vials on, weapon must be depleted of all charges and empty of poison)<br />
|}<br />
<br />
'''Need to re-verify these since Spring Spectacular 2019 release'''<br />
{| class="wikitable mw-collapsible" width=75%<br />
!Scripts that CANNOT be wizard enchanted<br />
|-<br />
|<br />
*[[Coraesine|Coraesine Weapons]]<br />
*[[Gem-eating runestaff]]<br />
*[[Gem-eating weapon]]<br />
*[[Black_ora#Pure_black_ora|Greater Black Ora Weapons]]<br />
*[[Iasha_white_ora_weapon|Iasha Weapons]]<br />
*[[Ironwright|Ironwright Weapons]]<br />
*[[Nebular Weapon]]s<br />
*[[ShadowDeath weapons]]<br />
*[[Snake flare]]s<br />
*[[Solar Weapon]]s<br />
|}<br />
{{top}}<br />
<br />
==Other Items Marked for No Enchanting==<br />
This list includes items that ARE NOT SCRIPTED (see above section for those), and that consist of properties that would otherwise be enchantable, but still cannot be enchanted because the creator has marked them as such (or has marked them to "not take any magic"[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9708]).<br />
<br />
{| class="wikitable mw-collapsible sortable" width=75%<br />
!Specific Items Marked for No Enchanting ||Origin<br />
|-<br />
|Black alloy items[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9711]||Sold near Pinefar decades ago<br />
|-<br />
|Versions of the fel-hafted waraxes||<br />
|-<br />
|Versions of the rolaren longsword (ruby, sapphire, and one other)||<br />
|-<br />
|Versions of the pryothag hide brigandine||<br />
|-<br />
|Versions of the white ora warmaces||<br />
|-<br />
|}<br />
<sup>&dagger;</sup>{{boldmono|[[ASSIST]] }}and ask for a referral to fix the item to be made enchantable.<br />
<br />
==Potion Tables==<br />
{{main|Enchanting potions}}<br />
<blockquote><br />
{{#section:Enchanting potions|unlock potions1}}<br />
{{#section:Enchanting potions|unlock potions2}}<br />
{{#section:Enchanting potions|unlock potions3}}<br />
{{#section:Enchanting potions|pre-temper potions}}<br />
</blockquote><br />
<br />
==Resources==<br />
*[[Enchant Item (925)|Old Enchant Item (925)]]<br />
*[[/saved posts|Saved posts]]<br />
*[[/history|Spell history]]<br />
*[[Magical workshop/saved posts|Magical workshop saved posts]]<br />
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Enchanting/view Officials folder]<br />
*[[User:ZHEPHEN|Zhephen's Enchant (925) Research Notes]]<br />
{{top}}<br />
{{wizard}}</div>GS4-AULIShttps://gswiki.play.net/index.php?title=Provoke_(1235)&diff=131991Provoke (1235)2020-05-28T20:08:05Z<p>GS4-AULIS: More info added from GM Oscuro over Discord.</p>
<hr />
<div>{{Spell<br />
| mnemonic = provoke<br />
| base_dur = 180 seconds<br />
| add_dur = None<br />
| span = None<br />
| type = Utility<br />
| subtype = Creature Generation<br />
| ds = <br />
| td = <br />
| skill = None<br />
| components = Sentient Creatures<br />
| enhancement = <br />
| availability = Sentient Creatures<br />
| navigation = {{minor mental navigation}}<br />
}}<br />
'''Provoke''' sends thoughts of rage throughout an area that incites the local [[creature]]s. This effect potentially increases the generation rate for sentient creatures in the area. In "normal" (see saved posts) hunting grounds the base increase is +2. Baseline Provoke is usually about the same as adding another 1 person to a hunting area. Lored up, it can be like 2-3 extra people. The exact numbers vary based on the individual area's spawn rates.<br />
<br />
The rate can be further increased by training in [[Mental Lore, Telepathy]] by an additional +1 per 15 ranks.<br />
<br />
==Lore Benefit==<br />
{|{{prettytable}}<br />
|-style = "background:#DDD; color: blue"<br />
!Ranks<br />
!Gen Rate<br />
|-align=center<br />
|'''0'''<br />
| +2<br />
|-align=center<br />
|'''15'''<br />
| +3<br />
|-align=center<br />
|'''30'''<br />
| +4<br />
|-align=center<br />
|'''45'''<br />
| +5<br />
|-align=center<br />
|'''60'''<br />
| +6<br />
|-align=center<br />
|'''75'''<br />
| +7<br />
|-align=center<br />
|'''90'''<br />
| +8<br />
|-align=center<br />
|'''105'''<br />
| +9<br />
|-align=center<br />
|'''120'''<br />
| +10<br />
|-align=center<br />
|'''135'''<br />
| +11<br />
|-align=center<br />
|'''150'''<br />
| +12<br />
|}<br />
<br />
==Messaging==<br />
<br />
{| class="wikitable"<br />
|-<br />
! First person<br />
| <pre{{log-inline}}><br />
You focus inward, drawing on all of your unrest and unsettled indignation. Before you, a ball of blanched fire winks into existence. You feed it your anger, your pettiness and your hate, watching it swell and grow. Tendrils of white flame extend from the miniature sun, snaking out to lash the air. Pouring the last, deepest remnants of your vitriol, you unleash the full power of your rage. It spreads like an inferno, overtaking all in its path, battering them with the entirety of your darkest thoughts.<br />
</pre><br />
|-<br />
! Third person<br />
| <pre{{log-inline}}><br />
What ire, what vitriol unleashed! Monk's provocation hangs palpably in the air, a ball of cold, blanched fire, before spreading like an inferno, overtaking all in its path.<br />
</pre><br />
|-<br />
! Third person (not in the room)<br />
| <pre{{log-inline}}><br />
Streaks of blanched fire lance the air, their white tendrils arcing. Carried on the flames is a wave of anger and withering hostility, which touches everything, even what the blaze does not.<br />
</pre><br />
|-<br />
! Expiration<br />
| <pre{{log-inline}}><br />
The sense of anger in the air, previously hanging like a vitriolic cloud, laced with blanched fire, fades and then disappears.<br />
</pre><br />
|}<br />
<br />
==See Also==<br />
*[[Minor_Mental_(saved_posts)#Lore_Benefits_.28Various.29_4.2F2016|Various Minor Mental lore benefits (saved posts)]]<br />
<br />
== External Links ==<br />
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=15#1235 Minor Mental Spell Circle: Provoke], on Play.net</div>GS4-AULIShttps://gswiki.play.net/index.php?title=Ranged_Weapons&diff=131719Ranged Weapons2020-05-17T19:39:06Z<p>GS4-AULIS: </p>
<hr />
<div>'''Ranged weapons''' are all weapons that use a base launcher of some sort to hurl ammo at a target. Generally, there are two types of these weapons in [[GemStone IV]]: a bow and a crossbow.<br />
<br />
Bow have a [[FIRE]] [[roundtime]] determined by the base roundtime subtracted by one's [[strength]] bonus divided by ten. So, in order to get a 3 second RT using a long bow, the archer needs a strength bonus of 40. The strength bonus takes into account spells, [[enhancive]]s, and [[Surge of Strength]]. Sniping (shooting a target from hiding) and aiming (using the [[AIM (verb)|aim]] verb with the option of anything but random) each add one second to the shooter's roundtime. These are cumulative, so a shot with a long bow from hiding that is aiming at the left eye will incur a nine second roundtime when shooting without any strength bonus. The minimum firing roundtime is 3 seconds, including if sniping/aiming.<br />
<br />
Crossbows must be [[COCK]]ed and [[LOAD]]ed before firing. Both cocking and firing incur roundtime. Cocking has a base roundtime of 6 seconds for light crossbows and 9 seconds for heavy crossbows and is reduced by the strength bonus divided by ten; however, in practice there is often some random variation that adds extra roundtime. The base firing time for crossbows is a flat 2 seconds, plus an additional second each for sniping/aiming. Crossbow firing roundtime is not affected by strength.<br />
<br />
== Max Ranks and Training Point costs ==<br />
{{skill|<br />
| Bardranks = 2 || Bardcost = 4/2<br />
| Clericranks = 1 || Clericcost = 9/3<br />
| Empathranks = 1 || Empathcost = 14/3<br />
| Monkranks = 2 || Monkcost = 4/1<br />
| Paladinranks = 2 || Paladincost = 6/2<br />
| Rangerranks = 2 || Rangercost = 3/1<br />
| Rogueranks = 2 || Roguecost = 3/1<br />
| Sorcererranks = 1 || Sorcerercost = 14/3<br />
| Warriorranks = 2 || Warriorcost = 2/1<br />
| Wizardranks = 1 || Wizardcost = 14/3<br />
|}}<br />
<br />
== Damage Factors and Attack versus Defense ==<br />
{{Weapon table start}}<br />
{{Weapon table short bow}}<br />
{{Weapon table composite bow}}<br />
{{weapon table long bow}}<br />
{{Weapon table hand crossbow}}<br />
{{Weapon table light crossbow}}<br />
{{Weapon table heavy crossbow}}<br />
{{Weapon table end}}<br />
<br />
==Arrow/Bolt Tips==<br />
<br />
As per the recent archery updates, you may now add different arrow/bolt tip types to your bundles to adjust how they perform under different circumstances. <br />
<br />
In order to do so, you must have 400 ranks in the [[Fletching|fletching skill]]. Hold 10 of the tip type you wish to add in the LEFT HAND and a bundle of the bolt/arrows you wish to modify in the RIGHT HAND. Type FLETCH TIP and it will ask you if you wish to confirm, warning you that all changes are permanent and the damage type will be changed from its current type to the new type. Type FLETCH TIP once more to continue.<br />
<br />
<br />
A table outlining the four arrow/bolt tip types and how they adjust your arrow or bolt:<br />
<br />
{|{{prettytable}}<br />
|-style = "background:#DDD; color: blue"<br />
!Tip<br />
!DF Bonus/Penalty <br />
!AvD Bonus/Penalty<br />
!Damage Type<br />
|-align=center<br />
|'''Broadhead (Default)'''<br />
|.000 <br />
|0<br />
| [[Puncture critical table|Puncture]]/[[Slash critical table|Slash]]<br />
|-align=center<br />
|'''Blunt'''<br />
| -.050<br />
| +10<br />
| [[Unbalance critical table|Unbalance]]<br />
|-align=center<br />
|'''Bodkin Point'''<br />
| See below<br />
| +5 vs Chain/Plate<br />
| [[Puncture critical table|Puncture]]/[[Slash critical table|Slash]]<br />
|-align=center<br />
|'''Crescent'''<br />
|.000<br />
| 0<br />
| [[Slash critical table|Slash]]/[[Puncture critical table|Puncture]]<br />
|}<br />
<br />
In the case of the bodkin point, the exact [[Damage Factor|DF]] changes are as follows: Cloth -0.050, Leather -0.025, Scale -0.010 Chain +0.025, Plate +0.015<br />
<br />
As you can see, this makes the bodkpin point superior to a normal arrow tip against chain and plate, but worse against scale and lower.<br />
<br />
== Attack Strength ==<br />
<br />
Ranged [[attack strength]] formula:<br />
<br />
{| style="border-collapse: collapse; border: 1px solid black; background-color: #F5FAFF; font-size: 110%; font-family: Consolas, monospace, monospace;"<br />
|- style="vertical-align: text-top;"<br />
| style="padding: 7px 10px" | AS<br />
| style="padding: 7px 10px" | =<br />
| style="padding: 7px 10px" | &nbsp;&nbsp;[[Dexterity]] bonus + Ranged Weapons skill + Truncate[([[Perception]] ranks - 40)/4] + Truncate[([[Ambushing]] ranks - 40)/4]<br>+ (Bow enchant + Arrow enchant) + crossbow kneeling bonus<br />
|}<br />
<br />
'''Perception + Ambushing ranks''' - Perception only gives additional AS up to 2x ranks per level, even if a character can train more ranks or uses skill enhancive items. For example, at level 50, up to 102 ranks in Perception will count towards ranged AS. The bonus from Ambush can exceed 2x with enhancives.<br />
<br />
Note that the -40 to ranks in the formula never results in a negative number. The bonus does not start till you have 40 ranks in either.<br />
<br />
'''Bow enchant + Arrow enchant''' - Previously to the ranged changes, the enchant on the arrow stacked with the enchant on the bow up to 10x. Except in the case of special quivers and bows, this is no longer case. Now the entire enchant comes from the bow itself. Those with 500 ranks in [[Fletching|fletching]] can give their bundle of ammo +5 AvD for 100 shots, once per hour. To do this, hold the ammo bundle you wish to modify in your RIGHT HAND and type FLETCH MASTER.<br />
<br />
'''Kneeling bonus''' - While firing a light or heavy crossbow, kneeling or lying down adds +30 AS. Note: This bonus does NOT apply to the hand crossbow.<br />
<br />
== Critical Weighting ==<br />
<br />
Critical weighting is applied to ranged attacks using the formula: trunc((INT + WIS) / 6).<ref>GM Naijin, [https://discordapp.com/channels/226045346399256576/532373273816858636/692608410356809738 "Conversation About Statistics-Related CER"], ''GemStone IV Discord#Mechanics'', 2020-03-26T05:35:00Z</ref> The following table shows the aforementioned relationship.<br />
<br />
{|<br />
|<br />
:{| {{prettytable|1=text-align:center; width:100%; margin-left:0px;}}<br />
!align=right style="width:240px;"|[[Intuition]] + [[Wisdom]] Bonus||0||6||12||18||24||30||36||42||48||54||60||66||72||78||84||90||96<br />
|-<br />
!align=right|Critical Weighting<br />
|0||1||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16<br />
|}<br />
|}<br />
<br />
== Aiming ==<br />
<br />
The chance to hit the left or right eye of a target is capped at 75%.<ref>GM Naijin, [https://discordapp.com/channels/226045346399256576/532373273816858636/696456495122087970 "Conversation About Aiming Ranged Weapons"], ''GemStone IV Discord#Mechanics'', 2020-04-05T20:29:00Z</ref> Characters can achieve this through skill alone at or near level cap.<ref>Citation needed</ref><br />
<br />
== Resources ==<br />
*[[The_Art_of_the_Bow_(guide)|The Art of the Bow: Guide]]<br />
*[[List of woods]]<br />
*[[Puncture critical table]]<br />
*[[Sighting]]<br />
*[[Starchitin's rogue sniper guide]]<br />
*[[/saved posts|Saved posts]]<br />
*[http://www.play.net/gs4/info/armory/missileweapons.asp Missile Weapons], on Play.net<br />
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Archery/view Officials folder]<br />
*[http://www.archeryhaven.com/gs4.html The Archery Haven guide], on Archeryhaven.com<br />
*[http://www.gsguide.net/index.php?title=QRS QRS Script], on GSGuide.net<br />
<br />
== References ==<br />
{{reflist}}<br />
<br />
[[Category:Skills]]<br />
[[Category:Weapon Skills]]<br />
[[Category:Weapons| ]]</div>GS4-AULIShttps://gswiki.play.net/index.php?title=SimuCon_2019&diff=116361SimuCon 20192019-05-23T23:22:29Z<p>GS4-AULIS: /* Game Staff */</p>
<hr />
<div>[[File:SimuCon2019logo.png|right|300px|SimuCon 2019 Logo]]<br />
<br />
'''SimuCon''' is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. <br />
<br />
'''<u>OFFICIAL</u>''' dates for 2019 are Wednesday, July 10 through Sunday, July 14, 2019 at the Sheraton Westport Chalet Hotel. We have a room block reserved at the Chalet at $109/night + taxes/fees. You can do so by creating a reservation using the following link: [https://www.marriott.com/event-reservations/reservation-link.mi?id=1550509047585&key=GRP&app=resvlink Hotel Booking Link]<br />
<br />
==2019 Schedule==<br />
{| {{prettytable|text-align:center;}}<br />
|+ '''SimuCon 2019 Schedule<br>ALL TIMES CST<br>(CENTRAL TIME)<br />
|-<br />
! Day || Time || Activity || Game<br />
|-<br />
! rowspan=2|Wednesday<br />
|- <br />
| TBD || TBD || TBD<br />
|-<br />
! rowspan=7|Thursday<br />
|-<br />
| ALL DAY|| Check-in and Socalize || ALL<br />
|-<br />
| 8:00 AM || Breakfast Snacks || ALL<br />
|-<br />
| 11:30 AM || Lunch (On your own) || <br />
|-<br />
| 1:00 PM || Live Alteration Sessions || ALL<br />
|-<br />
| 8:00 PM || Tacky Tourist Pool Party & Murder Mystery || Pool Party<br />
|-<br />
| 8:00 PM || Tacky Tourist Costume Contest || ALL<br />
|-<br />
! rowspan=8|Friday<br />
|-<br />
| ALL DAY || Check-in and Socialize || ALL<br />
|-<br />
| 8:00 AM || Breakfast Snacks || ALL<br />
|-<br />
| 11:30 AM || Lunch on your own || ALL<br />
|-<br />
| 1:00 PM || Story Telling Contest || ALL<br />
|-<br />
| 3:00 PM || TPOKER Tournament (no buy ins) || ALL<br />
|-<br />
| 8:00 PM || SoE || TBD<br />
|-<br />
| 9:00 || Radio Free SimuCon || ALL<br />
|-<br />
! rowspan=2|Saturday<br />
|-<br />
| TBD || TBD || TBD<br />
|-<br />
! rowspan=2|Sunday<br />
| TBD || TBD || TBD<br />
|-<br />
|}<br />
<br />
Notes:<br />
* All event schedules subject to change without notice.<br />
<br />
==Frequently Asked Questions==<br />
* '''How much does Simucon cost?'''<br />
<br />
There are several pricing options available to purchase via the [[#Indiegogo Campaign|Indiegogo Campaign]].<br />
<br />
* '''Where do I sign up?'''<br />
We'll let you know as soon as we know.<br />
<br />
* '''Who organizes Simucon?'''<br />
<br />
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!<br />
<br />
* '''What is it like to attend a Simucon?'''<br />
<br />
Simucon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2019 Schedule|2019 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.<br />
<br />
* '''How many people attend Simucon and when do they show up?'''<br />
<br />
Simucon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.<br />
<br />
* '''What equipment should I bring?'''<br />
<br />
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. '''Note:''' It is not recommended that you leave your equipment unattended in the conference room.<br />
<br />
* '''Will I need a car?'''<br />
<br />
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don't forget to bring cash for a tip!<br />
<br />
* '''Is Simucon family friendly?'''<br />
<br />
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.<br />
<br />
* '''What is the weather typically like?'''<br />
<br />
Missouri is nicknamed "Misery" for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather<br />
<br />
* '''Do I need to bring food or beverages?'''<br />
<br />
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. Simucon is strictly BYOB.<br />
<br />
* '''What should I wear?'''<br />
<br />
Family friendly costumes are encouraged, and there is often a costume event included in the schedule. The official hotel also offers a swimming pool, and it is recommended that you bring a bathing suit. In general, however, attendees come in casual / comfortable attire.<br />
<br />
==Visitor Information==<br />
The convention is typically held at the Sheraton Westport Chalet, located at 191 W Port Plaza Dr, St. Louis, MO 63146. Below are some nearby shops and other information for visitors. All distances calculated from the host hotel.<br />
<br />
===Accommodations===<br />
{| {{prettytable}}<br />
|-bgcolor=lightblue<br />
! Name||Distance||Address||Link<br />
|-<br />
|'''Sheraton Westport Chalet (Official Hotel, Discounted Rate)''' || onsite || 191 Westport Plaza, St. Louis, MO 63146 || [https://www.marriott.com/event-reservations/reservation-link.mi?id=1550509047585&key=GRP&app=resvlink Booking Link]<br />
|-<br />
|Sheraton Westport Plaza (Sister Hotel next to the Chalet) || onsite || 900 Westport Plaza, St. Louis, MO 63146 || [https://www.marriott.com/reservation/rateListMenu.mi?defaultTab=standard Booking Link]<br />
|-<br />
|Staybridge Suites || 0.3 miles || 25 Progress Pkwy, St. Louis, MO 63146 || [https://www.staybridge.com/hotels/us/en/find-hotels/hotel/rates?qDest=25%20Progress%20Parkway,%20St.%20Louis,%20MO,%20US&qCiMy=12019&qCiD=21&qCoMy=12019&qCoD=22&qAdlt=2&qChld=0&qRms=1&qRtP=6CBARC&qIta=99618783&qSlH=STLSB&qSlRc=K1CN&qAkamaiCC=US&qSrt=sBR&qBrs=re.ic.in.vn.cp.vx.hi.ex.rs.cv.sb.cw.ma.ul.ki.va&qAAR=6CBARC&qWch=0&qSmP=1&cm_mmc=hpa_US_desktop_STLSB_mapresults_1_USD_2019-02-21_default_1242996706__false&setPMCookies=true&glat=META_hpa_US_desktop_STLSB_mapresults_1_USD_2019-02-21_default_1242996706__false&qRad=30&qRdU=mi&srb_u=1=standard Booking Link]<br />
|-<br />
|Comfort Inn Suites || 0.7 miles || 12031 Lackland Rd., Saint Louis, MO, 63146 || [https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608?adults=1&checkInDate=2019-02-21&checkOutDate=2019-02-22&gclid=AA80Osxp-v01JLdp3J0lEupdUKPmnTjC8PXlLZ8zUQmopWQzF80zWziWBzEky9uVosNRXd7NoIHs9CJuRWnMbKOPU9-typohNQ0XsA&gclsrc=ha&gpa=GPADSAPR1&minors=0&pmf=hpagoogle&product=mapresults&ratePlanCode=SAPR1&rooms=1&source=PMFGPADCISAPR1_MO608_mapresults_US_1_desktop_2019-02-21_default_2705476701239203_gha_camp_all_desktop_comfort_standard_ Booking Link]<br />
|-<br />
|Residence Inn St. Louis Westport || 0.6 miles || 11918 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/reservation/rateListMenu.mi Booking Link]<br />
|-<br />
|Farfield Inn and Suites St. Louis Westport || 0.6 miles || 11918 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]<br />
|-<br />
|Courtyard by Marriott St. Louis Westport || 0.7 miles || 11888 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/reservation/rateListMenu.mi?defaultTab=prepay Booking Link]<br />
|-<br />
|}<br />
<br />
===Dining/Eating===<br />
{| {{prettytable}}<br />
|-bgcolor=lightblue<br />
! Name||Type||Distance||Address||Link<br />
|-<br />
| Drunken Fish || Sushi || onsite || 639 West Port Plaza, St. Louis, MO 63146 || https://www.westportstl.com/drinkdine<br />
|-<br />
| Fuzzy's Taco Shop || Baja Tacos || onsite || 302 West Port Plaza, St. Louis, MO 63146 || https://www.westportstl.com/drinkdine<br />
|-<br />
| IMO's Pizza || Pizza || onsite || 318 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine<br />
|-<br />
| Kobe Japanese Grill || Japanese/Hibachi || onsite || 645 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine<br />
|-<br />
| McDonald's || Fast Food || onsite || 25 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine<br />
|-<br />
| Paul Mineo's Trattoria|| Italian || onsite || 333 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine<br />
|-<br />
| St. Louis Bread Company || Coffee/Sandwich/Soup || onsite || 147 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine<br />
|-<br />
| Smoothie King || Smoothies || onsite || 324 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine<br />
|-<br />
| Starbucks || Coffee || onsite || 111 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine<br />
|-<br />
| Trainwreck Saloon|| American/Grill|| onsite || 314 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine<br />
|-<br />
| Dino's Deli||Mediterranean|| onsite || 314 West Port Plaza, St. Louis, MO 63146 || http://dinosdeli.us/<br />
|-<br />
| O'Fallon Brewery || Beer/American Food || 0.3 mi || 45 Progress Pkwy, Maryland Heights, MO 63043 || http://www.ofallonbrewery.com/<br />
|-<br />
| Companion Bakery || Bakery/Sandwich || 1.2 mi || 2331 Schuetz Rd, St. Louis, MO 63146 || http://www.companionbaking.com/<br />
|}<br />
<br />
===Off-Site Dining===<br />
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.<br />
<br />
{| {{prettytable}}<br />
|-bgcolor=lightblue<br />
! Name||Type||Distance||Address||Link<br />
|-<br />
| DD Mau || Vietnamese / Bao || 1.3 mi || 11982 Dorsett Rd, Maryland Heights, MO 63043 || http://www.ddmaustl.com/<br />
|-<br />
| Guerilla Street Food || Filipino || 1.6 mi || 11658 Dorsett Rd., Maryland Heights, MO 63043 || https://www.guerrillastreetfood.com/menu-dorsett/<br />
|- <br />
| Gobble STOP Smokehouse || BBQ|| 2.8 mi || 1227 Castillon Arcade Plaza, Creve Coeur, MO 63141 || http://gobblestopsmokehouse.net/<br />
|-<br />
| Nudo House STL || Ramen / Japanese || 3.0 mi|| 11423 Olive Blvd, St. Louis, MO 63141 || http://nudohousestl.com/<br />
|-<br />
| Dave & Tony's || Premium Burgers || 3.2 mi|| 12766 Olive Blvd, St. Louis, MO 63146 || http://www.daveandtonys.com/<br />
|-<br />
| Sugarfire Smokehouse|| BBQ || 6.0 mi|| 9200 Olive Blvd, St. Louis, MO 63132 || https://sugarfiresmokehouse.com/locations/mo-olivette/<br />
|-<br />
| Salt + Smoke || BBQ|| 9.8 mi|| 6525 Delmar Blvd, St. Louis, MO 63130 || https://saltandsmokestl.com/<br />
|-<br />
| Midwestern Meat & Drink || BBQ || 20.4 mi || 900 Spruce St, St. Louis, MO 63102 || https://facebook.com/midwesternstl<br />
|-<br />
| Broadway Oyster Bar || Cajun|| 23.7 mi || 736 S Broadway, St. Louis, MO 63102 || http://www.broadwayoysterbar.com/<br />
|-<br />
| Ted Drewes|| Famous local ice cream || 21.6 mi || 6726 Chippewa, St. Louis, MO 63109 || http://teddrewes.com/<br />
|-<br />
| Bombay Food Junkies || Vegan Options || 5.2 mi || 3580 Adie Rd, St Ann, MO 63074 || https://www.bombayfoodjunkies.com/<br />
|}<br />
<br />
===Shopping/Groceries===<br />
{| {{prettytable}}<br />
|-bgcolor=lightblue<br />
! Name||Distance||Address||Link<br />
|-<br />
| Target || 5.9 mi || 12275 St Charles Rock Rd, Bridgeton, MO 63044 || [https://www.target.com/sl/bridgeton/12 website]<br />
|-<br />
| Costco || 13.3 mi || 200 Costco Way, St Peters, MO 63376 || [https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]<br />
|-<br />
| Schnucks Dorsett (Grocery Store) || 1.5 mi || 2030 Dorsett Rd, Maryland Heights, MO 63043 || [https://locations.schnucks.com/mo-maryland-heights-117 website]<br />
|-<br />
| Gateway Newstands || onsite || 519 W Port Plaza Dr, St. Louis, MO 63146 || https://www.westportstl.com/specialty<br />
|-<br />
| Walgreens|| 1.6 mi|| 12509 Dorsett Rd, Maryland Heights, MO 63043 || [https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]<br />
|-<br />
| BP Gas Station|| 0.3 mi || 11988 Westline Industrial Dr, St. Louis, MO 63146 || <br />
|-<br />
| Trader Joe's || [https://goo.gl/maps/3aV8WLBakaB2 2.4 mi] || 11505 Olive Blvd, Creve Coeur, MO 63141|| [https://locations.traderjoes.com/mo/creve-coeur/694/ website]<br />
|}<br />
<br />
===Attractions===<br />
<br />
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/<br />
<br />
{| {{prettytable}}<br />
|-bgcolor=lightblue<br />
! Name||Description||Address||Link<br />
|-<br />
| The Gateway Arch ||Oh look, it's the Arch ||200 Washington Ave, St. Louis, MO 63102 || https://www.gatewayarch.com/<br />
|-<br />
| Busch Stadium ||Cardinals Baseball Stadium ||700 Clark Ave, St. Louis, MO 63102 || https://www.mlb.com/cardinals/ballpark<br />
|-<br />
| Forest Park ||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112 || https://forestparkmap.org/<br />
|-<br />
| St. Louis Zoo ||Free zoo, located inside Forest Park ||Government Dr, St. Louis, MO 63110 || https://www.stlzoo.org/<br />
|-<br />
| St. Louis Art Museum ||Free art museum, located inside Forest Park ||1 Fine Arts Dr, St. Louis, MO 63110 || https://www.slam.org/<br />
|-<br />
| Creve Coeur Lake Park || [https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape || 13725 Marine Ave, St. Louis, MO 63146 || [https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]<br />
|-<br />
| The Muny ||Outdoor theater, located inside Forest Park ||1 Theatre Dr, St. Louis, MO 63112 || https://muny.org/<br />
|-<br />
| Missouri Botanical Gardens ||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 || http://www.missouribotanicalgarden.org/<br />
|-<br />
| Anheuser-Busch St. Louis Brewery ||Main brewery, offers tours ||1200 Lynch St, St. Louis, MO 63118 || https://www.budweisertours.com/locations/st-louis-missouri.html<br />
|-<br />
| City Museum ||Architectural Anomaly/Interactive Art/Climbing Museum ||750 N 16th St, St. Louis, MO 63103 || https://www.citymuseum.org/<br />
|-<br />
| Grants Farm ||Free wildlife park with tram tours and free beer ||10501 Gravois Rd, St. Louis, MO 63123 || https://www.grantsfarm.com/home.html<br />
|-<br />
| The Butterfly House ||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx<br />
|-<br />
| Science Center ||Kid-friendly interactive museum, includes IMAX and planetarium ||5050 Oakland Ave, St. Louis, MO 63110 || https://www.slsc.org/<br />
|-<br />
| Magic House ||Kid-friendly interactive museum, includes magic ||516 S Kirkwood Rd, St. Louis, MO 63122 || https://www.magichouse.org/<br />
|-<br />
| Fox Theatre ||Historic theater, offers tours ||527 NORTH GRAND BLVD., St. Louis, MO 63103 || https://www.fabulousfox.com/visit/tours<br />
|-<br />
| St. Louis Neighborhoods||Shopping/Nightlife/Exploring||Various || https://explorestlouis.com/things-to-do/neighborhoods/<br />
|-<br />
| Live Music Venues||St. Louis is known for its blues and jazz scene ||Various || https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/<br />
|-<br />
| Casinos||Gambling ||Various || https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html<br />
|}<br />
<br />
==Attendee List==<br />
The below lists are of those people that have made mention that they are attempting to attend the 2019 conference. You may edit this page to add your character to the list.<br />
<br />
===Prime Players===<br />
<div style="column-count:6;-moz-column-count:6;-webkit-column-count:6"><br />
* Achernar<br />
* Beldannon<br />
* Balley<br />
* Clown<br />
* Clunk<br />
* Darcena<br />
* Dergoatean<br />
* Fromer<br />
* Hoodtralfeck<br />
* Iseo<br />
* Katze<br />
* Kragdruk<br />
* Laeech<br />
* Laraynis<br />
* Maylan<br />
* Misun<br />
* Naamit<br />
* Naimon<br />
* Neopuron<br />
* Nodyre<br />
* Obsalyn<br />
* Raelee<br />
* Rhayveign<br />
* Rozy<br />
* Sabotage<br />
* Sentral<br />
* Synyster<br />
* Tool<br />
* Vhorg<br />
* Ysharra<br />
* Zangow<br />
</div><br />
<br />
===Platinum Players===<br />
<div style="column-count:6;-moz-column-count:6;-webkit-column-count:6"><br />
* Athias<br />
* Jaynon<br />
* The Josh<br />
* Qualeric<br />
* Tanai<br />
* Whick & Nehor<br />
</div><br />
<br />
===Shattered Players===<br />
<div style="column-count:1;-moz-column-count:1;-webkit-column-count:6"><br />
* Ponbiki<br />
* Rak<br />
* Tykus<br />
</div><br />
<br />
===Game Staff===<br />
<div style="column-count:6;-moz-column-count:6;-webkit-column-count:6"><br />
* Aulis<br />
* Avaluka<br />
* Estild<br />
* Haxus<br />
* Palvella<br />
</div><br />
<br />
==Indiegogo Campaign==<br />
The annual Indiegogo Campaign's purpose is to fund expenses for SimuCon, and all funds raised are used for the direct support of the convention. Any funds raised beyond the original goal are used for additional perks such as extra snacks and prizes for attendees. Purchasing an Indiegogo perk is how you buy admittance into the convention. Organizers may send a survey to request additional attendee details in addition to the information you provide through the campaign.<br />
<br />
[https://www.indiegogo.com/projects/simucon-2019/ Indiegogo Campaign 2019]<br />
<br />
===Goodie Bags===<br />
<br />
Goodie bags this year are broken up into two different selections.<br />
<br />
====Non-Attendee Goodie Bags====<br />
* 500 [[SimuCoin]]s<br />
* 4x [[Roleplaying_award|RPA Orb]] (account attuned)<br />
* [[QUEST_(verb)|Quest]] Orb<br />
* 5 [[Reim]] Entrance Tokens<br />
* Pair of [[Reim goggles]]<br />
<br />
====Attendee Goodie Bags====<br />
Requires attendance at Simucon in order to be eligible to purchase & redeem. Cannot buy/claim a non-attendee option if buying this selection. Max one per PERSON, not just account.<br />
* Same Rewards As Non-Attendee<br />
* Unique [[Title system#Simucon|Title]]<br />
* Live alteration to be performed at Simucon<br />
<br />
===Additional Options===<br />
* Apparel: SimuCon 2019 branded tank top, t-shirt, and hoodies.<br />
* SimuCon 2019 branded travel mug<br />
* Lunch with a GameMaster<br />
<br />
==See Also==<br />
*[https://discord.gg/eTvANvy SimuCon channel] (official Discord server)<br />
*[https://discord.gg/f8Qkz4Y Unofficial Simucon Server] (unofficial Simucon dedicated Discord server)<br />
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR's Wiki Page)<br />
<br />
[[Category:SimuCon]]</div>GS4-AULIShttps://gswiki.play.net/index.php?title=Parody_Songs_of_Elanthia&diff=104637Parody Songs of Elanthia2018-03-28T02:36:13Z<p>GS4-AULIS: Fixed song titles. Two were reversed.</p>
<hr />
<div>==Parody Songs of Elanthia by Aulis, Rozy, & Leifa==<br />
<br />
The following were used for Simucon 2015:<br />
<br />
===Sweet Caroline (Neil Diamond)===<br />
<br />
When I logged in, I can't begin to remember when<br><br />
But then I know I'm growing strong<br><br />
Oh, wasn't the swing, whooo<br><br />
And swinging became casting<br><br />
Who'd believe I'd play an empath<br><br />
<br />
Hands, touching keys, roleplaying out<br><br />
Fighting orcs, healing wounds<br><br />
Oh, sweet GemStone<br><br />
Good times never seem so good<br><br />
I've been inclined to believe it never would<br />
<br />
And now I, look at the screen, whooo<br><br />
And it don't seem so lonely<br><br />
We fill it up with only roleplay, oh<br><br />
And when I hurt<br><br />
Casting spells to heal me<br><br />
How can I bleed to death when an empath<br />
<br />
Hands, touching keys, roleplaying out<br><br />
Fighting orcs, healing wounds<br><br />
Oh, sweet GemStone<br><br />
Good times never seem so good<br><br />
I've been inclined to believe it never would<br />
<br />
Ohhhh, sweet GemStone, good times never seem so good<br />
<br />
<br />
===Summer Nights (John Travolta & Oliva Newton John / Grease)===<br />
<br />
GemStone lovin' she can type fast<br><br />
GemStone lovin' at long last<br><br />
Met a sylvan crazy for me<br><br />
Met an Elf cute as can be<br><br />
GemStone days huntin away, to uh-oh those Elanthian nights<br><br />
Uh Well-a well-a well-a huh<br />
<br />
Paste me more, paste me more<br><br />
<br />
Did you go to the inn?<br><br />
<br />
Paste me more, paste me more<br><br />
<br />
Does he have a twin?<br><br />
<br />
Uh-huh uh-huh uh-huh uh-huh<br><br />
needed defense, she cast me a spell<br><br />
had a bounty, he gave me his shell<br><br />
I saved her body, she nearly departed<br><br />
He gave me a map, areas thought uncharted<br><br />
GemStone text, not so perplexed, but uh-oh those Elanthian nights<br><br />
Uh well-a well-a well-a huh<br><br />
Paste me more, paste me more<br><br />
Was he a knight?<br><br />
Paste me more, paste me more<br><br />
Did she still have her sprite?<br><br />
Uh-huh-uh-huh-uh-huh-uh-huh<br><br />
Showed her my big two-handed blade<br><br />
Showed him my pants made of suede<br><br />
We made out on the Vaalor ferry<br><br />
That lake monster was so scary!<br><br />
GemStone text, wonder what's next, but uh-oh those GemStone nights<br><br />
Uh well-a well-a well-a huh<br><br />
Paste me more, paste me more<br><br />
Did you kill that big stag?<br><br />
Paste me more, paste me more<br><br />
I'm not gonna gag<br><br />
shoo-bop bop, shoo-bop bop, shoo-bop bop,shoo-bop bop, shoo-bop bop, shoo-bop bop, shoo-bop bop, YEH<br><br />
He friended me warm, then took my hand<br><br />
She got friendly, her legs were so grand<br><br />
He was sweet, not at all mean<br><br />
She was good, like a queen<br><br />
Woah!<br><br />
GemStone heat, sylph and elf meet, but uh-oh those Elanthian nights<br><br />
w00t, w00t, w00t<br><br />
Paste me more, paste me more<br><br />
How much silver did he spend?<br><br />
Paste me more, paste me more<br><br />
How good can she bend?<br><br />
The server crashed, almost the end<br><br />
Then I told her, I was to ascend<br><br />
She looked at me, with a puzzled "how?"<br><br />
I told her Kai would allow.<br><br />
GemStone dreams all full of themes<br><br />
bu-ut oh, those Gem-Stone nights....<br><br />
Paste me more, paste me more!<br><br />
<br />
<br />
===Bad Romance (Lady Gaga)===<br />
<br />
Jaired is bad at romance<br><br />
Jaired is bad at romance<br />
<br />
Lah, lah, la la la<br><br />
Noona, Noona<br><br />
Ga,Ga boo la la<br><br />
Jaired's horrible romance<br />
<br />
I want your opression, I want your facepalms<br><br />
I want your fire vials, long as it's napalm!<br><br />
I want your hate, hate, hate<br><br />
I want your hate<br />
<br />
I want your hatred, all for Vaalor<br><br />
I want your Elven, mired with calor<br><br />
I want your hate, hate, hate, hate<br><br />
I want your hate<br><br />
(hate, hate, hate I want your hate)<br />
<br />
You know that I hate you<br><br />
And you know, I will beat you<br><br />
Cause I'm bad, bad at romance<br />
<br />
I want your hate and I want your revenge<br><br />
I already wrote a book of bad romance<br><br />
I want your hate and I want your revenge<br><br />
Please read my bad book of romance<br />
<br />
Jaired is bad at romance<br><br />
Jaired is bad at romance<br />
<br />
Lah, lah, la la la<br><br />
Noona, Noona<br><br />
Ga,Ga boo la la<br><br />
Jaired's horrible romance<br />
<br />
I want your horror, I want your oppression<br><br />
With us Tehiri, its such a long session<br><br />
I want your hate, hate, hate, hate<br><br />
I want your hate<br />
<br />
I want your psycho, your knife to stick<br><br />
Want you in my bar, drinkin till you're sick<br><br />
I want your hate, hate, hate, hate<br><br />
I want your hate<br />
<br />
(hate, hate, hate, I want your hate)<br><br />
You know I drink whiskey<br><br />
And tend to get frisky<br><br />
(cause I like that free wench, Tehiri)<br><br />
I'm so bad, bad at romance<br />
<br />
I want your hate and I want your revenge<br><br />
I already wrote a book of bad romance<br><br />
I want your hate and I want your revenge<br><br />
Please read my bad book of romance<br />
<br />
Jaired is bad at romance<br><br />
Jaired is bad at romance<br />
<br />
Lah, lah, la la la<br><br />
Noona, Noona<br><br />
Ga,Ga boo la la<br><br />
Jaired's horrible romance<br />
<br />
stab, stab it faster<br><br />
Kill, kill the frigin' caster<br><br />
Stab, stab it faster<br><br />
Don't scroll, scroll the master<br />
<br />
I want your hate and I want your revenge<br><br />
I already wrote a book of bad romance<br><br />
I want your hate and I want your revenge<br><br />
Please read my bad book of romance<br />
<br />
Jaired don't want to be friends<br><br />
(He's so bad bad at romance)<br><br />
Jaired don't want to be friends<br><br />
(He's so bad bad at romance)<br><br />
(Wrote about a bad bad romance)<br />
<br />
Jaired don't want to be friends<br><br />
(He's so bad bad at romance)<br><br />
Jaired don't want to be friends<br><br />
(He's so bad bad at romance)<br><br />
(Wrote about a bad romance)<br><br />
Jaired's so bad at romance<br />
<br />
So bad bad at romance<br><br />
Wrote about bad romance<br><br />
So bad bad at romance<br><br />
So bad bad at romance<br><br />
Wrote about bad romance<br />
<br />
Lah, lah, la la la<br><br />
Noona, Noona<br><br />
Ga,Ga boo la la<br><br />
Jaired's horrible romance<br />
<br />
<br />
===Fresh Prince of Bel-Air Theme Song (Will Smith)===<br />
<br />
This is a story all about how<br><br />
My life fipped-turned upside down<br><br />
And I liked to a minute<br><br />
and sit right there<br><br />
And tell you how I became the guard of a town called Vaalor<br />
<br />
In the Elven Nations born and raised<br><br />
On the battlefield was where I spent most of my days<br><br />
Fightin' yellin' swingin' ma long pole<br><br />
And all shootin some arrows at that troll<br><br />
When a couple of orcs<br><br />
who were up to no good<br><br />
started makin' trouble in my neck of the wood<br><br />
I got in one lil fight and my mom got scared<br><br />
She said your movin with your lord and lady in Vaalor<br />
<br />
I got excited and delighted day after day, and she let me<br><br />
pack my backpack and sent me on my way<br><br />
She gave me a kiss and then she gave me my portal ticket<br><br />
So I pulled on my boots and said I might as well split<br />
<br />
I whistled for a carraige and when it came near<br><br />
There was a gnome drivin while drinkin' a beer<br><br />
If anything I could say that this carriage was rare<br><br />
But I thought now forget, yo home to Vaalor<br />
<br />
I pulled up to a gate about seven or eight<br><br />
And I yelled to the driver, "yo gnome, take care!"<br><br />
Looked at that fortress, I was finally there<br><br />
To settle my post as the guard of Vaalor<br />
<br />
<br />
===Drift Away (Dobie Gray, but we will also accept Uncle Kraker)===<br />
<br />
Day and after day I'm more addicted<br><br />
When I look for wifi in a local cafe<br><br />
I know this game I'll never lose<br><br />
And I'm feeling so happy<br><br />
I don't feel ashamed<br />
<br />
Give me the GemStone to free my soul<br><br />
I wanna get lost in your textual scroll and drift away<br><br />
Oh, Give me the GemStone to free my soul<br><br />
I wanna get lost in your textual scroll and drift away<br><br />
Beginning to think I never have time<br />
<br />
I fully understand the combat I do<br><br />
The world outside looks so un-kind<br><br />
I'm countin' on you<br><br />
To carry me through...OH...<br />
<br />
Give me the GemStone to free my soul<br><br />
I wanna get lost in your textual scroll and drift away<br><br />
yeah!...Give me the GemStone to free my soul<br><br />
I wanna get lost in your textual scroll and drift away<br />
<br />
When my mind is empty<br><br />
You know a hunt can satisfy me<br><br />
When I'm feeling blue<br><br />
The RP is coming through to soothe me...<br />
<br />
Thanks for the adventures that you're giving me<br><br />
I want you to know I believe in your text<br><br />
RP, text, and alterations free<br><br />
You've helped me along<br><br />
Making me type fast...OH!..<br />
<br />
Give me the GemStone to free my soul<br><br />
I wanna get lost in your textual scroll and drift away<br><br />
yeah!...Give me the GemStone to free my soul<br><br />
I wanna get lost in your textual scroll and drift away<br />
<br />
OH...Give me the GemStone to free my soul<br><br />
I wanna get lost in your textual scroll and drift away<br><br />
yeah!...Give me the GemStone to free my soul<br><br />
I wanna get lost in your textual scroll and drift away<br />
<br />
OH...Give me the GemStone to free my soul<br><br />
I wanna get lost in your textual scroll and drift away<br><br />
yeah!...Give me the GemStone to free my soul<br><br />
I wanna get lost in your textual scroll and drift away<br><br />
Now, now, now, won't ya<br><br />
Won't ya alter me, oh...alter me<br />
<br />
<br />
===Pretty Fly (For a White Guy) (The Offspring)===<br />
<br />
Give it to me Elvie, uh huh, uh huh<br><br />
Give it to me Elvie, uh huh, uh huh<br><br />
Give it to me Elvie, uh huh, huh huh<br><br />
And all the Elves say I'm pretty Elven for a Halfling<br><br />
random Elf speak inserted here<br />
<br />
You know its kinda hard for races to get along today<br><br />
Our Halfling isn't Elven, but he thinks it anyway<br><br />
He may not have a clue, and he may not have style<br><br />
But everything he lacks, he makes up with his smile<br />
<br />
So don't hate, go on that date<br><br />
You know he really doesn't get it anyway<br><br />
Gonna play the house, to be your spouse<br><br />
For he knows a way, for he knows a way<br><br />
So if you don't shake, and instead fake<br><br />
At least you know you can always talk to Myasara<br><br />
The world needs halflings<br><br />
Hey, hey, do the brand new thing!<br />
<br />
Give it to me Elvie, uh huh, uh huh<br><br />
Give it to me Elvie, uh huh, uh huh<br><br />
Give it to me Elvie, uh huh, uh huh<br><br />
And all the Elves say I'm pretty Elven for a Halfling<br />
<br />
He needs some cool clothes, not just any will replace<br><br />
But they didn't have velvet so he bought white lace<br><br />
Now walking to the portal, he sees Elves as he passes<br><br />
But if he looks twice, they're going to break his tinted glasses<br />
<br />
So don't hate, go on that date<br><br />
You know he really doesn't get it anyway<br><br />
Gonna play the house, to be your spouse<br><br />
For he knows a way, for he knows a way<br><br />
So if you don't shake, and instead fake<br><br />
At least you know you can always talk to Myasara<br><br />
The world needs Halflings<br><br />
Hey, hey, do that fashionista thing!<br />
<br />
Now he's getting a tattoo, yeah he's getting ink done<br><br />
He asked for a rune, but they drew a broom<br><br />
Friends say he's trying to hard and he's not quite ripped<br><br />
But in his own mind he's the, he's the best stripped<br />
<br />
Give it to me Elvie, uh huh, uh huh<br><br />
Give it to me Elvie, uh huh, uh huh<br><br />
Give it to me Elvie, uh huh, uh huh<br><br />
And all the Elves say I'm pretty Elven for a Halfling<br><br />
random Elf speak inserted here<br />
<br />
So don't hate, go on that date<br><br />
You know he really doesn't get it anyway<br><br />
Gonna play the house, to be your spouse<br><br />
For he knows a way, for he knows a way<br><br />
So if you don't shake, and instead fake<br><br />
At least you know you can always talk to Myasara<br><br />
The world needs Halflings<br><br />
The worlds loves Halflings<br><br />
Let's go get some more fashionistas<br><br />
Hey, hey, do that brand new Halfling!<br />
<br />
<br />
===Piano Man (Billy Joel)===<br />
<br />
It's nine elven on a Feastday<br><br />
The nightly gamers shuffle in<br><br />
There's a fat bastard across in stilettos<br><br />
sitting at the desk and eatin his cheetos<br />
<br />
He says, "Taskmaster, can you give me a bounty?"<br><br />
I'm not really sure where I want to go<br><br />
But it's fun and it's sweet and I do it complete<br><br />
When I wear so many spells that it shows.<br />
<br />
la la la, di da da<br><br />
La la, di di da da dum<br />
<br />
Sing us a song you're the loremaster<br><br />
sing us a song tonight<br><br />
well we're all in the mood for a loresong<br><br />
You'll get the words to fit perfectly alright!<br />
<br />
Now Jaired in the Militia is a friend of mine<br><br />
He gives me my whiskey for free<br><br />
And he's quick with a facepalm or light you with napalm<br><br />
He says, "Guys, I believe I'm gainin exp"<br><br />
As a grin shows upon his face<br><br />
"Well, I'm sure I could use a quarterstaff!"<br><br />
As he doubles over from a belly-laugh<br />
<br />
Oh, la la la, di da da<br><br />
La la, di da da da dum<br />
<br />
Now Caden is a an evil elf<br><br />
Who never has time for his self<br><br />
And he's talkin' with Sheru, who is no kind of hero<br><br />
and will never leave us in good health<br />
<br />
And the sylvan is practicin healing<br><br />
while the wizard is casting cyclones<br><br />
Yes, they're sharing a game called GemStone<br><br />
But it's better than playing WoW alone!<br />
<br />
Sing us a song you're the loremaster<br><br />
sing us a song tonight<br><br />
well we're all in the mood for a loresong<br><br />
You'll get the words to fit perfectly alright!<br />
<br />
It's a pretty good crowd for a Feastday<br><br />
And the players all give a smile<br><br />
Cause they know they want to RP<br><br />
To get away from real life for a while<br><br />
And the keyboard, it sounds like a carnivore<br><br />
And the screen reeks of spewed beer<br><br />
And they sit at the desk and hit those keys<br><br />
And say, "Man, I never want to leave!"<br />
<br />
Oh, la la la, di da da<br><br />
La la, di da da da dum<br />
<br />
Sing us a song you're the loremaster<br><br />
sing us a song tonight<br><br />
well we're all in the mood for a loresong<br><br />
You'll get the words to fit perfectly alright!<br />
<br />
<br />
===I Want It Now (Veruca Salt, Julie Dawn Cole, or Willy Wonka & The Chocolate Factory or some variation of that)===<br />
<br />
I want a RP fest<br><br />
Invasions and actions filled with reactions<br><br />
So great of a distraction<br><br />
No, now!!!<br />
<br />
I want a ball<br><br />
I want a maul<br><br />
Pink dresses that totally impresses<br><br />
and RP to the excesses<br><br />
Give it to me<br><br />
Rrhh rhhh<br><br />
Now!<br />
<br />
I want the Nations<br><br />
with all its temptations<br><br />
I want a shipment of the best implements<br><br />
Its all my equipment<br><br />
Give it to me<br><br />
Now!<br />
<br />
I want today<br><br />
I want tomorrow<br><br />
I want to wear'em like hairsticks<br><br />
And then use them to lockpick<br />
<br />
I want a tavern with tables full of patrons<br><br />
Ten thousand kegs of ale<br><br />
And I'll be the only matron<br><br />
While wearing a sexy veil<br />
<br />
I want the enhancives<br><br />
I want maxxed stats<br><br />
Auctions and raffles that totally baffle<br><br />
without any debacles<br><br />
And now<br><br />
Don't care how<br><br />
I want it now<br><br />
Don't care how<br><br />
I want it now!<br />
<br />
<br />
===Wannabe (Spice Girls)===<br />
<br />
Yo, I'll tell you what I want, what I really really want,<br><br />
So tell me what you want, what you really really want,<br><br />
I'll tell you what I want, what I really really want,<br><br />
So tell me what you want, what you really really want,<br><br />
I wanna, I wanna, I wanna, I wanna, I wanna really <br><br />
really really wanna win a raffle!<br />
<br />
If you want to win a raffle,<br><br />
you better bring your silver,<br><br />
Now don't go wasting my precious luck,<br><br />
Get your item now and it better not suck.<br />
<br />
I'll tell you what I want, what I really really want,<br><br />
So tell me what you want, what you really really want,<br><br />
I wanna, I wanna, I wanna, I wanna, I wanna really <br><br />
really really wanna win a raffle!<br />
<br />
If you wanna win my raffle, you better be logged in,<br><br />
Say you can handle the item if your ticket is a win,<br><br />
Keep the item forever or give it to a friend,<br><br />
and please don't disappear at the year's end.<br />
<br />
What do you think about the item's stats,<br><br />
Does it make you say, "I really want that!"?<br><br />
The raffle won't be hasty, you'll have 48 hours,<br><br />
pray to the gods that your home won't lose power.<br />
<br />
Yo I'll tell you what I want, what I really really want,<br><br />
So tell me what you want, what you really really want,<br><br />
I wanna, I wanna, I wanna, I wanna, I wanna really<br><br />
really really wanna win a raffle!<br />
<br />
If you wanna win my raffle, you better be logged in,<br><br />
Say you can handle the item if your ticket is a win,<br><br />
Keep the item forever or give it to a friend,<br><br />
and please don't disappear at the year's end.<br />
<br />
So here's a story from dwarf to Elf, you wanna win my raffle<br><br />
your name can't be Raphael,<br><br />
We got Jaired in place to throws vials in your face,<br><br />
we got Beatrise the ranger who dances in one place,<br><br />
And as for me...we'll see!<br><br />
Slam your silvers down and drop in a ticket!<br><br />
Slam your silvers down and drop in a ticket!<br />
<br />
If you wanna win my raffle, you better be logged in,<br><br />
Say you can handle the item if your ticket is a win,<br><br />
Keep the item forever or give it to a friend,<br><br />
and please don't disappear at the year's end.<br />
<br />
If you wanna win my raffle, you gotta, you gotta, you gotta,<br><br />
You gotta, you gotta, slam, slam, slam,<br><br />
Slam your silvers down and buy a ticket!<br><br />
Slam your silvers down and buy a ticket!<br><br />
Slam your silvers down and buy a ticket!<br><br />
Slam your silvers down and win a raffle!<br><br />
If you wanna win a raffle!<br />
<br />
<br />
<br />
===Numa Numa (Gary Brolsma or O-Zone)===<br />
<br />
My ah Hi<br><br />
My ah who?<br><br />
My ah ale!<br><br />
My ah ale ale!<br />
<br />
My ah Hi<br><br />
My ah who?<br><br />
My ah ale!<br><br />
My ah ale ale!<br />
<br />
MY AH HI!<br><br />
MY AH WHO?!<br><br />
MY AH ALE!<br><br />
MY AH ALE ALE!<br />
<br />
MY AH HI!<br><br />
MY AH WHO?!<br><br />
MY AH ALE!<br><br />
MY AH ALE ALE!<br />
<br />
Hello, Salute, it's me, Your Mayor<br><br />
And I want some real ale to show you how I feel<br><br />
Hello Hello, it's me, Bluepin<br><br />
I will pee, my words of love, with your name in the snow<br />
<br />
When you die my spells fade away<br><br />
Ooh a Ooh ah aye, Ooh a Ooh ah aye<br><br />
Every word of ale I use to say<br><br />
Now I drink them every day<br><br />
When you die my spells fade away<br><br />
Hey little mage stay, or all my spells fade away<br><br />
Every word of ale I use to say<br><br />
Now I drink them every day<br />
<br />
I sold, my wings, my song and dreams<br><br />
And I bought some ale to match the color of my spells<br><br />
Hello, Helloo, it's me again, Bluepin<br><br />
I will pee, my words of love, with your name in the snow<br />
<br />
When you die my spells fade away<br><br />
Ooh a Ooh ah aye, Ooh a Ooh ah aye<br><br />
Every word of ale I use to say<br><br />
Now I drink them every day<br><br />
When you die my spells fade away<br><br />
Hey little mage stay, or all my spells fade away<br><br />
Every word of ale I use to say<br><br />
Now I drink them every day<br />
<br />
My ah Hi<br><br />
My ah who?<br><br />
My ah ale!<br><br />
My ah ale ale!<br />
<br />
My ah Hi<br><br />
My ah who?<br><br />
My ah ale!<br><br />
My ah ale ale!<br />
<br />
MY AH HI!<br><br />
MY AH WHO?!<br><br />
MY AH ALE!<br><br />
MY AH ALE ALE!<br />
<br />
MY AH HI!<br><br />
MY AH WHO?!<br><br />
MY AH ALE!<br><br />
MY AH ALE ALE!<br />
<br />
When you die my spells fade away<br><br />
Ooh a Ooh ah aye, Ooh a Ooh ah aye<br><br />
Every word of ale I use to say<br><br />
Now I drink them every day<br><br />
When you die my spells fade away<br><br />
Hey little mage stay, or all my spells fade away<br><br />
Every word of ale I use to say<br><br />
Now I drink them every day<br />
<br />
<br />
=== Sweet Home Alabama (Lynyrd Skynrd) (Special thanks to Rozy!!) ===<br />
<br />
Big Inmates keep on spawning<br><br />
RT lock me to my death<br><br />
Praying that they don't groin-kick me again<br><br />
and I think it's a sin.<br />
<br />
Well I heard Karliah sing about her<br><br />
Well I hard all those inmates did escape<br><br />
Well, I hope Karliah will remember<br><br />
To put the locks on the Asylum door, yet again.<br />
<br />
Sweet home Teras Island<br><br />
Where Hoy runs around in a thong<br><br />
Sweet home Teras Island<br><br />
Koar, I'm going to go ring that gong!<br />
<br />
In Kharam Dzu they love Prince Vorgrek<br><br />
We all did what we could do<br><br />
Now inmate 413765 does not bother me<br><br />
Does losing inmates bother you?<br><br />
Tell the truth...<br />
<br />
Sweet home Teras Island<br><br />
Where Hoy runs around in a thong<br><br />
Sweet home Teras Island<br><br />
Koar, I'm going to go ring that gong!<br />
<br />
Now Money bags Ardwen has got the goodies<br><br />
And he's been known to sell a thing or two<br><br />
Lord they lost me so much silvers,<br><br />
But then again that's nothing new!<br />
<br />
Sweet home Teras Island<br><br />
Where Hoy runs around in a thong<br><br />
Sweet home Teras Island<br><br />
Koar, I'm going to go ring that gong!<br />
<br />
<br />
=== Let It Be (The Beatles) (Special thanks to Leifa!!) ===<br />
<br />
When I find myself in mobs of bandits<br><br />
Mother Kaedra comes to me<br><br />
Whispering words of living<br><br />
PLEASE PAY ME<br />
<br />
And in my minutes of darkness<br><br />
She is fogging right to Voln with me<br><br />
Bartering words to be living<br><br />
PLEASE PAY ME<br />
<br />
Pay me, pay me, pay me, pay me<br><br />
If you want to live in Gemstone, please pay me<br />
<br />
And when the headless, legless people<br><br />
Corpses on the ground agree<br><br />
Silvers are cheaper than deeds<br><br />
PLEASE PAY ME<br />
<br />
For though they may be broke<br><br />
There is still a fight that you might see<br><br />
If you pay the cleric now, you’ll<br><br />
Finally be free<br />
<br />
PLEASE PAY ME, PLEASE PAY ME, PLEASE PAY ME, PLEASE PAY ME<br />
<br />
Whisper, ‘Yes, I will pay’ and you’ll be free.<br><br />
DUN DUN DUN DUN DUN DUN DUN<br><br />
deeeeeeeds<br />
<br />
<br />
[[Category: Humor]]</div>GS4-AULIShttps://gswiki.play.net/index.php?title=Platinum_subscription&diff=104000Platinum subscription2018-02-25T15:08:40Z<p>GS4-AULIS: /* GameMasters */</p>
<hr />
<div>'''Platinum''', also known as "Plat," is a subscription option that has its own dedicated game instance/server. It was intended to be for extremely dedicated [[roleplay]]ers who wanted item droppage upon death and a smaller community. The world is similar to [[Prime]], however, due to its pricing level much fewer people play there. Platinum also gets its own unique [[festival]]s and [[storylines]], and often gets to beta test new system mechanics.<br />
{{TOCright}}<br />
== Pricing ==<br />
The current pricing for Platinum is $49.95 per month, and allows for 16 character slots in Prime, as well as 26 character slots in Platinum.<br />
<br />
However, a free trial to join Platinum for a month is available.<br />
<br />
== Community ==<br />
The community consists of much fewer people, typically fewer than 40 on at any given time. Therefore most everyone knows most everyone else. Further this community tends to be very close knit, as many of the Prime player organizations are, however it encompasses the virtually the whole world. This closeness is further assisted by the portal which will be described later.<br />
<br />
== Role Playing ==<br />
Most players who have been in the game more than a year know the main RP roles of virtually everyone else. This can give a more stable RP environment where people can't drastically change from day to day. Further individual RP can be explored in great depth, especially during events, which will be explored later.<br />
<br />
The primary difficulty with this smaller community is that there is not enough people of a given profession to adequately help players at all times. There are times when people cannot find any wizards at all to do any enchanting, empaths to heal when someone is wounded, bards to sing, rogues to pick, clerics to raise, etc.<br />
<br />
== Events ==<br />
Events are somewhat different in Platinum. Platinum usually gets every event that Prime does as well as the occasional other event that is solely for Platinum. Platinum events that Prime also get are usually identical with only timeline and individual player RP differences. Further, events can be more personalized and involve a greater number of players per capita than prime. Even very low level characters have been directly involved in storylines.<br />
<br />
However, some events can overrun Platinum when they are not tweaked just perfectly from the Prime event.<br><br><br />
Merchant events are very special to Platinum. Whereas in Prime any one merchant is flooded with people of which only a fraction will be serviced, in Platinum it is very common, if not expected that everyone in the room will receive the services of a merchant. Merchants giving away limited release items still exist perhaps as often as in prime, however as there are fewer players vieing for them, players have a much greater individual chance of obtaining one of these coveted items than in Prime.<br />
<br />
== [[Portal]] ==<br />
A Portal system exists beneath [[Wehnimer's Landing]] which allows people to travel across realms instantaneously, for a price. This portal has allowed the Platinum players to rescue each other so that [[decay]]ing is not necessary. As there are so few players on at a time, it would be nearly impossible to rescue those in other realms in a reasonable time. Further this has allowed platinum players to gather rapidly in the case of an event, especially invasions. The Portal system also allows people to hunt in distant locations but still congregate with others while they rest.<br />
<br />
However, this portal has also led to a lack of use of other systems within [[Elanthia]]. While short range travel systems like the [[gold ring]] are still useful, long range systems of travel, such as the Sorcerer's [[Planar Shift (740)]], are less useful than in Prime. However they are still a good device for RP, especially as the price of chalk in Platinum is much lower.<br />
== Economy ==<br />
The economy of Platinum as compared to Prime is drastically different, on the much slower side. Decent to excellent items tend to stay with a player for very long periods of time. Further when these items do change hands it is usually only for another item(s). It is almost unheard of for greater than decent items to be traded for silver, and therefore silver has become almost worthless.<br />
<br />
This "problem" with the economy has been brought up from time to time with no resolution to date.<br />
<br />
== [[GameMasters]] ==<br />
Platinum only has access to GameMasters, there are no [[GameHost]]s. Potentially the GameMasters have a greater depth of knowledge to draw from, however there are fewer in number so ASSISTance may not be available as often.<br />
<br />
However, the chance of personal attention given to Platinum players by GameMasters tends to be higher than in Prime.<br />
<br />
Current Platinum Guru(s): GM Aulis and GM Skhorne as co-gurus<br />
<br />
==Resources==<br />
*[https://www.play.net/gs4/platinum/ Platinum], on Play.net<br />
*[http://gsguide.wikia.com/wiki/GSGuide_Wiki GSGuide Wiki]<br />
*[http://forums.play.net/forums/GemStone%20IV/GemStone%20Platinum/view Officials main folder]<br />
**[http://forums.play.net/forums/GemStone%20IV/GemStone%20Platinum/Announcements/view Announcements]<br />
**[http://forums.play.net/forums/GemStone%20IV/GemStone%20Platinum/Questions%20about%20Platinum/view Questions About Platinum]<br />
**[http://forums.play.net/forums/GemStone%20IV/GemStone%20Platinum/General%20Discussions%20about%20Platinum/view General Discussion]<br />
**[http://forums.play.net/forums/GemStone%20IV/GemStone%20Platinum/Platinum%20Events%20and%20Logs/view Platinum Events and Logs]<br />
<br />
[[Category: World]]<br />
[[Category: Subscriptions]]<br />
[[Category: Platinum| ]]</div>GS4-AULIShttps://gswiki.play.net/index.php?title=Fasthr%27s_Reward_(115)&diff=101097Fasthr's Reward (115)2017-12-12T07:13:40Z<p>GS4-AULIS: Grammar fix.</p>
<hr />
<div>{{spell<br />
| mnemonic = FASREWARD<br />
| type = Defensive<br />
| base_dur = 1200 sec<br />
| add_dur = 60 sec per [[MnS]] rank<br />
| span = Self-cast: [[Stackable]] +<br> Special<br />
| availability = [[Self-cast]], Special<br />
| subtype = Special<br />
| ds = None<br />
| td = None<br />
| enhancement = Additional warding roll<br />
| navigation = {{Minor spiritual navigation}}<br />
}}<br />
'''Fasthr's Reward''' is a reward granted by the [[Arkati]] of [[Liabo]] to [[Fasthr]]. It provides a base 50% chance for a second [[warding]] attempt after a failed warding roll against a [[Spiritual]] [[sphere]] spell, with reduced chance for spells from other spheres.<br />
<br />
The base chance for activation vs. spells of different spheres is as follows:<br />
* There is a 50% chance of activation against a spiritual sphere spell.<br />
* There is a 25% chance of activation against a semi-spiritual sphere spell (for example, [[Sorcerer Base]]).<br />
* There is a 12.5% chance of activation against a non-spiritual sphere spell (for example, [[Major Elemental]]).<br />
<br />
The chance of activation for all spheres increases with training in [[#Lore Benefit|Spiritual Lore, Blessings]].<br />
<br />
If the second warding roll results in the spell being successfully warded off, the warding shield will dissipate (i.e., once a character has received a benefit from the spell, it must be re-cast).<br />
<br />
When cast on others, Fasthr's Reward has a flat 2 minute duration, which is not [[refreshable]].<br />
__NOTOC__<br />
== Lore Benefit ==<br />
Training in [[Spiritual Lore, Blessings]] increases the percentage chance of activation by a seed 1 [[summation]] of ranks. This bonus is a flat bonus applied to all spheres of magic equally. For example, if a caster has 55 ranks of Blessings Lore, they will receive a +10% chance against all spheres of magic.<br />
{| {{prettytable|text-align:center}} <br />
!align=right|Spiritual Lore, Blessings ranks||0||1||3||6||10||15||21||28||36||45||55<br />
|-<br />
|align=right|% chance to activate - spiritual||50||51||52||53||54||55||56||57||58||59||60<br />
|-<br />
|align=right|% chance to activate - semi-spiritual||25||26||27||28||29||30||31||32||33||34||35<br />
|-<br />
|align=right|% chance to activate - non-spiritual|| 12.5||13.5||14.5||15.5||16.5||17.5||18.5||19.5||20.5||21.5||22.5<br />
|-<br />
|colspan=12|<br />
|-<br />
!align=right|Spiritual Lore, Blessings ranks||66||78||91||105||120||136||153||171||190||210||231<br />
|-<br />
|align=right|% chance to activate - spiritual||61||62||63||64||65||66||67||68||69||70||71<br />
|-<br />
|align=right|% chance to activate - semi-spiritual||36||37||38||39||40||41||42||43||44||45||46<br />
|-<br />
|align=right|% chance to activate - non-spiritual||23.5||24.5||25.5||26.5||27.5||28.5||29.5||20.5||31.5||32.5||33.5<br />
|}<br />
<br />
== Messaging ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Cast<br />
| <pre{{log-inline}}>A dull golden nimbus surrounds you.</pre><br />
|-<br />
! Expiration<br />
| <pre{{log-inline}}>The dull golden nimbus fades from around you.</pre><br />
|}</div>GS4-AULIShttps://gswiki.play.net/index.php?title=Pale_scaled_shaper&diff=87622Pale scaled shaper2017-02-25T07:54:43Z<p>GS4-AULIS: </p>
<hr />
<div>{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from existing creature page may result in missing fields --><br />
| level = 102<!-- This will also be used at the end of the page in the near level creature template --><br />
| family = Shaper <!-- Add creature to family page list, which will be linked on preview/save --><br />
| type = <!-- Creature body type --><br />
| otherclass = corporeal undead<br />
| area = Sanctum<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --><br />
| bcs = Yes <!-- All new creatures are BCS --><br />
| hitpoints = 265<br />
| roundtime = ?<br />
}}<br />
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND MANEUVERS WILL LINK AUTOMATICALLY. --><br />
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --><br />
| PAA = <br />
| BT1 = Major Fire<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --><br />
| BTA = +454 <br />
| WD1 = Spell<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --><br />
| WD2 = <br />
| WD3 = <br />
| WDA = +306<br />
| OS1 = Gas cloud<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --><br />
| OS2 = <br />
| MN1 = <!-- Combat Maneuvers insert up to MN10 --><br />
| AB1 = <br />
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --><br />
}}<br />
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --><br />
| asg = 1<!-- Insert asg # and template will automatically convert to include type of armor --><br />
| IMM1 = <br />
| Melee = 555+<br />
| Ranged = ?<br />
| Bolt = ?<br />
| UDF = ?<br />
| BarTD = ?<br />
| CleTD = ?<br />
| EmpTD = ?<br />
| PalTD = ?<br />
| RanTD = ?<br />
| SorTD = ?<br />
| WizTD = ?<br />
| MjETD = ?<br />
| MnETD = ?<br />
| MjSTD = ?<br />
| MnSTD = ?<br />
| MnMTD = ?<br />
| DSP1 = Spirit Warding I<!-- Defensive spells insert up to DSP15, they will automatically link --><br />
| DSP2 = Spirit Warding II<br />
| DSP3 = Lesser Shroud<br />
| DSP4 = Cloak of Shadows<br />
| DSP5 = Spirit Shield<br />
| DSP6 = Bravery<br />
| DSP7 = Thurfel's Ward<br />
| DSp8 = Elemental Focus<br />
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --><br />
}}<br />
{{Creature special other|Summons sidewinder cobras}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --><br />
{{Creature treasure<br />
| coins = Yes<br />
| magic items = Yes<br />
| gems = Yes<br />
| boxes = Yes<br />
| other = None<br />
| skin = None<br />
}}<br />
{{Creature end}}<br />
<br />
A pale scaled shaper is far taller than a her ought to be, with a stretched appearance like that of a doll tugged by battling children. That is, if she is even she: the pale robes that she wears, with their faint appliqued patterns of winking copper scales, betray only the most suggestive promise of a herself form beneath. There is something upsettingly inhuman about the shaper's face, which has the shape and proportions of a human's, but eyes that glow like green embers and a dusting of ridged scales on its cheeks and brow.<br />
<br />
==Hunting Strategies==<br />
{{addmetext}}<br />
<br />
==Other Information==<br />
<br />
Sidewinders - Shapers can summon sidewinder cobras on occasion if given enough time. The sidewinders can be skinned.<br />
<br />
<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>INSERT A RETURN AND PASTE LOG, NO FORMATTING NEEDED MOST OF THE TIME, close with /pre tag --> <br />
<br />
{{Nearlevel<br />
|levelm2 = 100<br />
|levelm1 = 101<br />
|level = 102<br />
|levelp1 = 103<br />
|levelp2 = 104<br />
}}</div>GS4-AULIShttps://gswiki.play.net/index.php?title=Palestra/saved_posts&diff=73022Palestra/saved posts2016-01-11T05:44:22Z<p>GS4-AULIS: </p>
<hr />
<div>== The Raven Explained ==<br />
{{saved-post<br />
| category = Races<br />
| topic = Dark Elves<br />
| messagenum = 580<br />
| author = GS4-VALYRKA<br />
| date = 1/10/2016 11:05:00 PM CST<br />
| subject = The Raven Explained<br />
}}<br />
<br />
It has become apparent that a large population of [[Faendryl]] live scattered in [[Elanthia]], far from the center of Faendryl [[culture]] in [[New Ta'Faendryl]]. The Faendryl government has begun to recognize this group as a raw, untapped resource.<br />
<br />
Periodically, the academies will send out trainers to search the lands for those who have the potential to be [[Palestra]], but have not had the luxury of presenting themselves to the academy. These individuals may be given a chance to earn a place in the ranks of the Palestra through a lesser academy if they can prove their skills and abilities are on par with other graduates.<br />
<br />
[[Blade Schalyne]] has been sent to seek out those who have the abilities and desire and have already been living the life of a Palestra.<br />
<br />
<br />
<br />
What does this all mean??<br />
<br />
If you have spoken to Blade Schalyne, she has told you most of the following:<br />
<br />
* You must send me a background of your character and include the reason for wanting to train as Palestra.<br />
* Send me the written recommendation of two Faendryl [[Player character|PC]]'s.<br />
* Your character must be [[level]] 20 as of 1/1/2016<br />
* Palestra are warriors first. Your character must be max trained in a [[weapon]], not a [[runestaff]] (for your level) and be a someone who primarily fights with a weapon.<br />
<br />
The written items should be sent to my play.net no later than midnight on 1/17/2016<br />
<br />
Eligible Faendryl that meet the criteria to be included in the Palestra Trials will be notified before 2/1/2016.<br />
<br />
Candidates and others of Faendryl descent who wish to watch the trials will be allowed to travel to New Ta'Faendryl.<br />
<br />
The trials will take place on 2/11 and 2/12 in the evening with a presentation ceremony on 2/13.<br />
<br />
<br />
Blade Schalyne has three more visits to make. So if you missed her or just want to talk some more you can find her.<br />
<br />
Tuesday evening at 9 PM EST in [[Wehnimer's Landing|Landing]].<br />
<br />
Wednesday evening at 9 PM EST on [[Teras]].<br />
<br />
Friday evening at 9 PM EST in [[Ta'Illistim]]<br />
<br />
I also want to clarify, this is not an official "group." No [[NPC]] will come and hold meetings or drills. This is to give those players who have been rping a Palestra and have a passion for the group, a chance to earn a place in their ranks and go forward with their rp in a more official capacity. It also opens the door for possible future events. Faendryl can now hire Palestra for protection and more, as many do in NTF. This is not an IG function, but a [[roleplay]] decision made between the Palestra and Faendryl.<br />
<br />
<br />
<br />
~ Valyrka ~<br><br />
[[Ta'Illistim]]<br><br />
[[Elves]]<br><br />
[[Dark Elves]] <br />
<br />
[[Category: Saved Posts]]<br />
[[Category: Dark Elves]]<br />
[[Category: Races and Cultures]]<br />
[[Category: Faendryl]]</div>GS4-AULIShttps://gswiki.play.net/index.php?title=Faendryl&diff=73021Faendryl2016-01-11T05:41:26Z<p>GS4-AULIS: added in a saved post to (see also), but still needs further editing due to saved post information</p>
<hr />
<div>The '''Faendryl''' are [[Dark elf|dark elves]] that are members of the House of Faendryl. They were outcast from the [[Elven Empire]] due to methods employed to end the [[Undead War]], which included [[demonic summoning]]. The six other Elven houses were appalled by the methods utilized by the Faendryl and banished them to [[Rhoska-Tor]] in [[-15,185]]. The time spent in Rhoska-tor, which is a mana focus, darkened the skin and sharpened the features of the Faendryl. All hope for the Faendryl's return to the Elven Empire were lost, when the Faendryl annihilated the [[House of Ashrim|Ashrim]] elves in the [[Sea Elf War]] approximately 5,000 years ago. The Faendryl are very unified, dignified, and powerful.<br />
__NOTOC__<br />
==Roles==<br />
The stereotypical Faendryl will typically fill one of two roles, either a demon summoning [[sorcerer]] or a [[Palestra]] [[warrior]].<br />
<br />
===Demon summoner===<br />
<br />
===Palestra warrior===<br />
Though an integral part of Faendryl society, it is rare to see a Palestra-trained warrior outside of [[New Ta'Faendryl]]. There does not seem to be a compelling reason for this, though perhaps it is because the discipline of the Palestra discourages 'renegade' lifestyle that is associated with sorcerers roaming the lands.<br />
<br />
Training begins in arms, combat, and survival as early as 5 years old. The duration of this training is typically 50 years. Once this baseline competency in combat, weapons, armor, and general scholastics is achieved, they will spend some amount of time in private study or making connections.<br />
<br />
After this period of independence, the warrior enters the Palestra. Here life is much more regimented than many are used to and the arduous course of study includes both intense combat training and thorough training in demonology. This period lasts ten years, and after that the warrior will join a military unit or seek individual training from other masters. Additionally, some warriors gain employ upon leaving the Palestra and become guardians of demon summoners, the real goal of all Palestra warriors.<br />
<br />
These periods of employ are of a fixed duration (1-100 years normally), and so it is not uncommon for a Palestra to serve under many different masters at different points in his life. <br />
<br />
* The Palestra is not a servant to the master, simply a sworn protector. <br />
* The highest shame on a Palestra is for his master to be destroyed, especially by a demon. <br />
* Palestra are quite magically inclined often learn spells or simply learn to use magic items well.<br />
* There are no official [[player character|PC]] Palestra, yet.<br />
<br />
==Attitudes==<br />
Though they delight in the vanquishing of opponents, a Faendryl does not especially enjoy the actual process of doing so. It is more likely to be simply a distraction from scholarly pursuits or political machinations. They'll loathe close physical contact with a foe, though again, they are not above any means, really, to meet their ends. Scheming to achieve power, wealth, and prestige is how they'll spend most of their days: manipulating, assassinating, stealing are well within the range of acceptable means.<br />
<br />
==See Also==<br />
* [[The Theory of Governance and Social Order]]<br />
* [[Basilica]]<br />
* [[Elanthian Divination: Dark Elves]]<br />
* [[The Raven Explained (saved post)]]<br />
* [[Faendryl (saved posts)]]<br />
<br />
<br />
==External links==<br />
*[http://www.play.net/gs4/info/races/cultures/darkelf.asp Dark Elf Cultures], on Play.net<br />
*[http://www.play.net/gs4/info/tomes/dark_elf_history/faendryl.asp The Faendryl Empire], on Play.net<br />
<br />
[[Category:Faendryl| ]]<br />
{{Dark Elves}}</div>GS4-AULIShttps://gswiki.play.net/index.php?title=Faendryl&diff=73020Faendryl2016-01-11T05:39:57Z<p>GS4-AULIS: /* Palestra warrior */ minor change due to new documentation</p>
<hr />
<div>The '''Faendryl''' are [[Dark elf|dark elves]] that are members of the House of Faendryl. They were outcast from the [[Elven Empire]] due to methods employed to end the [[Undead War]], which included [[demonic summoning]]. The six other Elven houses were appalled by the methods utilized by the Faendryl and banished them to [[Rhoska-Tor]] in [[-15,185]]. The time spent in Rhoska-tor, which is a mana focus, darkened the skin and sharpened the features of the Faendryl. All hope for the Faendryl's return to the Elven Empire were lost, when the Faendryl annihilated the [[House of Ashrim|Ashrim]] elves in the [[Sea Elf War]] approximately 5,000 years ago. The Faendryl are very unified, dignified, and powerful.<br />
__NOTOC__<br />
==Roles==<br />
The stereotypical Faendryl will typically fill one of two roles, either a demon summoning [[sorcerer]] or a [[Palestra]] [[warrior]].<br />
<br />
===Demon summoner===<br />
<br />
===Palestra warrior===<br />
Though an integral part of Faendryl society, it is rare to see a Palestra-trained warrior outside of [[New Ta'Faendryl]]. There does not seem to be a compelling reason for this, though perhaps it is because the discipline of the Palestra discourages 'renegade' lifestyle that is associated with sorcerers roaming the lands.<br />
<br />
Training begins in arms, combat, and survival as early as 5 years old. The duration of this training is typically 50 years. Once this baseline competency in combat, weapons, armor, and general scholastics is achieved, they will spend some amount of time in private study or making connections.<br />
<br />
After this period of independence, the warrior enters the Palestra. Here life is much more regimented than many are used to and the arduous course of study includes both intense combat training and thorough training in demonology. This period lasts ten years, and after that the warrior will join a military unit or seek individual training from other masters. Additionally, some warriors gain employ upon leaving the Palestra and become guardians of demon summoners, the real goal of all Palestra warriors.<br />
<br />
These periods of employ are of a fixed duration (1-100 years normally), and so it is not uncommon for a Palestra to serve under many different masters at different points in his life. <br />
<br />
* The Palestra is not a servant to the master, simply a sworn protector. <br />
* The highest shame on a Palestra is for his master to be destroyed, especially by a demon. <br />
* Palestra are quite magically inclined often learn spells or simply learn to use magic items well.<br />
* There are no official [[player character|PC]] Palestra, yet.<br />
<br />
==Attitudes==<br />
Though they delight in the vanquishing of opponents, a Faendryl does not especially enjoy the actual process of doing so. It is more likely to be simply a distraction from scholarly pursuits or political machinations. They'll loathe close physical contact with a foe, though again, they are not above any means, really, to meet their ends. Scheming to achieve power, wealth, and prestige is how they'll spend most of their days: manipulating, assassinating, stealing are well within the range of acceptable means.<br />
<br />
==See Also==<br />
* [[The Theory of Governance and Social Order]]<br />
* [[Basilica]]<br />
* [[Elanthian Divination: Dark Elves]]<br />
* [[Faendryl (saved posts)]]<br />
<br />
==External links==<br />
*[http://www.play.net/gs4/info/races/cultures/darkelf.asp Dark Elf Cultures], on Play.net<br />
*[http://www.play.net/gs4/info/tomes/dark_elf_history/faendryl.asp The Faendryl Empire], on Play.net<br />
<br />
[[Category:Faendryl| ]]<br />
{{Dark Elves}}</div>GS4-AULIShttps://gswiki.play.net/index.php?title=Palestra/saved_posts&diff=73019Palestra/saved posts2016-01-11T05:38:44Z<p>GS4-AULIS: The Raven Explained (saved post) created</p>
<hr />
<div>== The Raven Explained ==<br />
{{saved-post<br />
| category = Races<br />
| topic = Dark Elves<br />
| messagenum = 580<br />
| author = GS4-VALYRKA<br />
| date = 1/10/2016 11:05:00 PM CST<br />
| subject = The Raven Explained<br />
}}<br />
<br />
It has become apparent that a large population of [[Faendryl]] live scattered in [[Elanthia]], far from the center of Faendryl culture in [[New Ta'Faendryl]]. The Faendryl government has begun to recognize this group as a raw, untapped resource.<br />
<br />
Periodically, the academies will send out trainers to search the lands for those who have the potential to be [[Palestra]], but have not had the luxury of presenting themselves to the academy. These individuals may be given a chance to earn a place in the ranks of the Palestra through a lesser academy if they can prove their skills and abilities are on par with other graduates.<br />
<br />
[[Blade Schalyne]] has been sent to seek out those who have the abilities and desire and have already been living the life of a Palestra.<br />
<br />
<br />
<br />
What does this all mean??<br />
<br />
If you have spoken to Blade Schalyne, she has told you most of the following:<br />
<br />
* You must send me a background of your character and include the reason for wanting to train as Palestra.<br />
* Send me the written recommendation of two Faendryl [[Player character|PC]]'s.<br />
* Your character must be [[level]] 20 as of 1/1/2016<br />
* Palestra are warriors first. Your character must be max trained in a [[weapon]], not a [[runestaff]] (for your level) and be a someone who primarily fights with a weapon.<br />
<br />
The written items should be sent to my play.net no later than midnight on 1/17/2016<br />
<br />
Eligible Faendryl that meet the criteria to be included in the Palestra Trials will be notified before 2/1/2016.<br />
<br />
Candidates and others of Faendryl descent who wish to watch the trials will be allowed to travel to New Ta'Faendryl.<br />
<br />
The trials will take place on 2/11 and 2/12 in the evening with a presentation ceremony on 2/13.<br />
<br />
<br />
Blade Schalyne has three more visits to make. So if you missed her or just want to talk some more you can find her.<br />
<br />
Tuesday evening at 9 PM EST in [[Wehnimer's Landing|Landing]].<br />
<br />
Wednesday evening at 9 PM EST on [[Teras]].<br />
<br />
Friday evening at 9 PM EST in [[Ta'Illistim]]<br />
<br />
I also want to clarify, this is not an official "group." No [[NPC]] will come and hold meetings or drills. This is to give those players who have been rping a Palestra and have a passion for the group, a chance to earn a place in their ranks and go forward with their rp in a more official capacity. It also opens the door for possible future events. Faendryl can now hire Palestra for protection and more, as many do in NTF. This is not an IG function, but a [[roleplay]] decision made between the Palestra and Faendryl.<br />
<br />
<br />
<br />
~ Valyrka ~<br><br />
[[Ta'Illistim]]<br><br />
[[Elves]]<br><br />
[[Dark Elves]] <br />
<br />
[[Category: Saved Posts]]<br />
[[Category: Dark Elves]]<br />
[[Category: Races and Cultures]]<br />
[[Category: Faendryl]]</div>GS4-AULIShttps://gswiki.play.net/index.php?title=Fash%27lo%27nae%27s_Gift_(1750)/saved_posts&diff=73018Fash'lo'nae's Gift (1750)/saved posts2016-01-11T05:23:41Z<p>GS4-AULIS: /* Fash'lo'nae's Gift (1750) Released! */ fixed spaciang</p>
<hr />
<div>{{TOCright}}<br />
==Fash'lo'nae's Gift (1750) Released! ==<br />
{{saved-post<br />
| category = Magic Spells/Systems<br />
| topic = Magic Systems<br />
| messagenum = 3206<br />
| author = GS4-OSCURO<br />
| date = 10/13/2009 11:56:02 PM<br />
| subject = Fash'lo'nae's Gift (1750) Released! <br />
}}<br />
<br />
For his own reasons, it has forever been [[Fash'lo'nae]]'s wish to see knowledge disseminated among the lesser races of Elanthia. Yet this desire was undermined by mortals trying to guard the Grandfather's greatest arcane gift. The specifics of this spell were hidden away in the libraries of [[Ta'Illistim]] for centuries, but they have resurfaced. And to make up for lost time, Fash'lo'nae has spread the knowledge of this spell as well as the rest of the [[Arcane]] circle across Elanthia like a wildfire.<br />
<br />
The spell, [[Fash'lo'nae's Gift (1750)|Fash'lo'nae's Gift]], grants ultimate arcane knowledge to the caster. It allows the caster to [[PREPARE (verb)|prepare]] a spell he would not normally know. The spell must be commonly found on [[scroll]]s in the treasure system. The maximum spell level that can be prepared is 5 + (success margin/5). The caster can prepare the spell one time, but gains additional opportunities to prepare it for every 25 success margin beyond the minimum required to prepare the spell.<br />
<br />
If the caster is able to activate Fash'lo'nae's Gift with extreme success, a 100 success margin beyond the minimum required to prepare the selected spell, the caster can prepare the spell as many times as he desires for 10 minutes. This duration is increased by one minute for every 10 more success margin.<br />
<br />
For example, if the caster is able to achieve a 120 endroll (success margin = 20) when activating Fash'lo'nae's Gift, he can then prepare a spell of level 9 or lower once (5 + 20/5 = 9).<br />
<br />
Another example, if the caster can achieve a 210 endroll (success margin = 110), he can prepare any spell level 25 or lower that is commonly available on scrolls, but the number of times he can cast the spell depends on the spell's level. Choosing a spell of level 7 means the caster can prepare it as many times within 10 minutes as he chooses (110 - 10 = 100). Choosing a spell of 17th level means he can prepare it three times (110 - 60 = 50, 1 + 50/25 = 3).<br />
<br />
- GM Oscuro -<br />
<br />
==1750 and Imbedding==<br />
{{saved-post<br />
| category = Magic Spells/Systems<br />
| topic = Magic Systems<br />
| messagenum = 3209<br />
| author = GS4-OSCURO<br />
| date = 10/14/2009 12:08:31 AM<br />
| subject = Re: Fash'lo'nae's Gift (1750) Released! <br />
}}''>and if the casters have access to 420, gives imbedding a whole new terrain.''<br />
<br />
It doesn't grant enhancive knowledge exactly. It just allows you to cast the spells, thus, no extended imbedding capabilities.<br />
<br />
- GM Oscuro -<br />
<br />
==10/21/09 Duration Update==<br />
{{saved-post<br />
| category = Magic Spells/Systems<br />
| topic = Arcane Spells<br />
| messagenum = 144<br />
| author = GS4-OSCURO<br />
| date = 10/20/2009 10:20:16 PM<br />
| subject = Re: Fash'lo'nae's Gift (1750) Released! <br />
}}Spells cast from knowledge obtained by Fash'lo'nae's Gift (1750) will now calculate their duration using the skill of the same activator as how 1750 was activated. For example, if you use a scroll to invoke 1750 and then decide to cast [[Phoen's Strength (606)]] as your "new" spell, it will use your Arcane Symbols skill rather than [[Ranger Base|Ranger Spell]] Ranks to determine the duration of the spell as if you had cast 606 from a scroll.<br />
<br />
- GM Oscuro -<br />
<br />
==1750 and Infusing==<br />
{{saved-post<br />
| category = Magic Spells/Systems<br />
| topic = Magic Systems<br />
| messagenum = 3251<br />
| author = GS4-OSCURO<br />
| date = 10/14/2009 9:26:21 AM<br />
| subject = Re: Fash'lo'nae's Gift (1750) Released! <br />
}}''>I wonder if 1750 will be able to be infused, since it works as a 19th-level spell in rarity. If so, I wonder if sorcerers will refuse to infuse it.''<br />
<br />
The rarity refers to its drop rate, not to its level. It cannot be infused.<br />
<br />
- GM Oscuro -<br />
<br />
{{saved-post<br />
| category = Magic Spells/Systems<br />
| topic = Magic Systems<br />
| messagenum = 3259<br />
| author = GS4-OSCURO<br />
| date = 10/14/2009 9:39:44 AM<br />
| subject = Re: Fash'lo'nae's Gift (1750) Released! <br />
}}''>That the spell cannot be infused is...interesting. Any particular reason you made this so, Oscuro?''<br />
<br />
I didn't make it happen. It's just the nature of a 50th level spell. If you found a scroll with 650, could you infuse that? Last I checked, runes only exist to infuse up to level 20 (and theoretically one exists to infuse up to level 25).<br />
<br />
<i>>>I thought you mentioned sorcerers should "be looking forward to the 1700's circle." This looks to be more of use to those who can 2x Arcane Circles who aren't sorcerers; Wizards, Empaths, and Clerics.</i><br />
<br />
While you may not like 1750, Sorcerers can still infuse 1701-1720 scrolls, so I think that's a pretty big benefit.<br />
<br />
- GM Oscuro -<br />
<br />
==Fleur's Math==<br />
{{saved-post<br />
| category = Magic Spells/Systems<br />
| topic = Magic Systems<br />
| messagenum = 3438<br />
| author = LADYFLEUR<br />
| date = 10/15/2009 9:01:52 AM<br />
| subject = Re: Fash'lo'nae's Gift (1750) Released! <br />
}}Spell level penalty assumptions:<br> <br />
First 20 levels: 5 per level<br> <br />
Next 20 levels: 4 per level<br> <br />
Next 20 levels: 3 per level<br> <br />
<br> <br />
For the average capped player in my example with 202 ranks AS or MIU, 25 INT, LOG, AUR, WIS bonuses, the base modifier would be approximately (on the slightly higher end):<br> <br />
<br> <br />
INT bonus + LOG bonus + scroll skill + average(AUR, WIS, LOG) - (20*5 + 20*4 + 10*3)<br> <br />
= 25 + 25 + 302 + 25 - (20*5 + 20*4 + 10*3)<br> <br />
= 167 + d100<br> <br />
<br> <br />
Put another way, below is a table showing each possible d100 roll, resulting success margin (SM), maximum spell level guaranteed to be able to be cast (MSL), and number of times a level X spell can be cast, given that d100 roll.<br> <br />
<br />
{|border="2" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #EEEEEE; border: 1px #aaa solid; border-collapse: collapse; " <br />
|- <br />
|d100 roll||SM||MSL||1||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20||21||22||23||24||25<br />
|-<br />
|bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|68||bgcolor=#DDDDDD|18||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-<br />
|-<br />
|2||69||18||3||3||3||3||3||3||3||3||2||2||2||2||2||1||1||1||1||1||-||-||-||-||-||-||-||-<br />
|-<br />
|3||bgcolor=#DDDDDD|70||bgcolor=#DDDDDD|19||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-<br />
|-<br />
|4||71||19||3||3||3||3||3||3||3||3||3||2||2||2||2||2||1||1||1||1||1||-||-||-||-||-||-||-<br />
|-<br />
|5||bgcolor=#DDDDDD|72||bgcolor=#DDDDDD|19||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-<br />
|-<br />
|6||73||19||3||3||3||3||3||3||3||3||3||2||2||2||2||2||1||1||1||1||1||-||-||-||-||-||-||-<br />
|-<br />
|7||bgcolor=#DDDDDD|74||bgcolor=#DDDDDD|19||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-<br />
|-<br />
|8||75||20||4||4||4||4||4||3||3||3||3||3||2||2||2||2||2||1||1||1||1||1||-||-||-||-||-||-<br />
|-<br />
|9||bgcolor=#DDDDDD|76||bgcolor=#DDDDDD|20||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-<br />
|-<br />
|10||77||20||4||4||4||4||4||3||3||3||3||3||2||2||2||2||2||1||1||1||1||1||-||-||-||-||-||-<br />
|-<br />
|11||bgcolor=#DDDDDD|78||bgcolor=#DDDDDD|20||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-<br />
|-<br />
|12||79||20||4||4||4||4||4||3||3||3||3||3||2||2||2||2||2||1||1||1||1||1||-||-||-||-||-||-<br />
|-<br />
|13||bgcolor=#DDDDDD|80||bgcolor=#DDDDDD|21||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-<br />
|-<br />
|14||81||21||4||4||4||4||4||4||3||3||3||3||3||2||2||2||2||2||1||1||1||1||1||-||-||-||-||-<br />
|-<br />
|15||bgcolor=#DDDDDD|82||bgcolor=#DDDDDD|21||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-<br />
|-<br />
|16||83||21||4||4||4||4||4||4||3||3||3||3||3||2||2||2||2||2||1||1||1||1||1||-||-||-||-||-<br />
|-<br />
|17||bgcolor=#DDDDDD|84||bgcolor=#DDDDDD|21||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-<br />
|-<br />
|18||85||22||4||4||4||4||4||4||4||3||3||3||3||3||2||2||2||2||2||1||1||1||1||1||-||-||-||-<br />
|-<br />
|19||bgcolor=#DDDDDD|86||bgcolor=#DDDDDD|22||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-<br />
|-<br />
|20||87||22||4||4||4||4||4||4||4||3||3||3||3||3||2||2||2||2||2||1||1||1||1||1||-||-||-||-<br />
|-<br />
|21||bgcolor=#DDDDDD|88||bgcolor=#DDDDDD|22||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-<br />
|-<br />
|22||89||22||4||4||4||4||4||4||4||3||3||3||3||3||2||2||2||2||2||1||1||1||1||1||-||-||-||-<br />
|-<br />
|23||bgcolor=#DDDDDD|90||bgcolor=#DDDDDD|23||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-<br />
|-<br />
|24||91||23||4||4||4||4||4||4||4||4||3||3||3||3||3||2||2||2||2||2||1||1||1||1||1||-||-||-<br />
|-<br />
|25||bgcolor=#DDDDDD|92||bgcolor=#DDDDDD|23||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-<br />
|-<br />
|26||93||23||4||4||4||4||4||4||4||4||3||3||3||3||3||2||2||2||2||2||1||1||1||1||1||-||-||-<br />
|-<br />
|27||bgcolor=#DDDDDD|94||bgcolor=#DDDDDD|23||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-<br />
|-<br />
|28||95||24||4||4||4||4||4||4||4||4||4||3||3||3||3||3||2||2||2||2||2||1||1||1||1||1||-||-<br />
|-<br />
|29||bgcolor=#DDDDDD|96||bgcolor=#DDDDDD|24||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-<br />
|-<br />
|30||97||24||4||4||4||4||4||4||4||4||4||3||3||3||3||3||2||2||2||2||2||1||1||1||1||1||-||-<br />
|-<br />
|31||bgcolor=#DDDDDD|98||bgcolor=#DDDDDD|24||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|-||bgcolor=#DDDDDD|-<br />
|-<br />
|32||99||24||4||4||4||4||4||4||4||4||4||3||3||3||3||3||2||2||2||2||2||1||1||1||1||1||-||-<br />
|-<br />
|33||bgcolor=#DDDDDD|100||bgcolor=#DDDDDD|25||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1<br />
|-<br />
|34||101||25||UN||UN||UN||UN||UN||4||4||4||4||4||3||3||3||3||3||2||2||2||2||2||1||1||1||1||1||1<br />
|-<br />
|35||bgcolor=#DDDDDD|102||bgcolor=#DDDDDD|25||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1<br />
|-<br />
|36||103||25||UN||UN||UN||UN||UN||4||4||4||4||4||3||3||3||3||3||2||2||2||2||2||1||1||1||1||1||1<br />
|-<br />
|37||bgcolor=#DDDDDD|104||bgcolor=#DDDDDD|25||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1<br />
|-<br />
|38||105||26||UN||UN||UN||UN||UN||UN||4||4||4||4||4||3||3||3||3||3||2||2||2||2||2||1||1||1||1||1<br />
|-<br />
|39||bgcolor=#DDDDDD|106||bgcolor=#DDDDDD|26||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1<br />
|-<br />
|40||107||26||UN||UN||UN||UN||UN||UN||4||4||4||4||4||3||3||3||3||3||2||2||2||2||2||1||1||1||1||1<br />
|-<br />
|41||bgcolor=#DDDDDD|108||bgcolor=#DDDDDD|26||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1<br />
|-<br />
|42||109||26||UN||UN||UN||UN||UN||UN||4||4||4||4||4||3||3||3||3||3||2||2||2||2||2||1||1||1||1||1<br />
|-<br />
|43||bgcolor=#DDDDDD|110||bgcolor=#DDDDDD|27||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1<br />
|-<br />
|44||111||27||UN||UN||UN||UN||UN||UN||UN||4||4||4||4||4||3||3||3||3||3||2||2||2||2||2||1||1||1||1<br />
|-<br />
|45||bgcolor=#DDDDDD|112||bgcolor=#DDDDDD|27||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1<br />
|-<br />
|46||113||27||UN||UN||UN||UN||UN||UN||UN||4||4||4||4||4||3||3||3||3||3||2||2||2||2||2||1||1||1||1<br />
|-<br />
|47||bgcolor=#DDDDDD|114||bgcolor=#DDDDDD|27||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1<br />
|-<br />
|48||115||28||UN||UN||UN||UN||UN||UN||UN||UN||4||4||4||4||4||3||3||3||3||3||2||2||2||2||2||1||1||1<br />
|-<br />
|49||bgcolor=#DDDDDD|116||bgcolor=#DDDDDD|28||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1<br />
|-<br />
|50||117||28||UN||UN||UN||UN||UN||UN||UN||UN||4||4||4||4||4||3||3||3||3||3||2||2||2||2||2||1||1||1<br />
|-<br />
|51||bgcolor=#DDDDDD|118||bgcolor=#DDDDDD|28||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1<br />
|-<br />
|52||119||28||UN||UN||UN||UN||UN||UN||UN||UN||4||4||4||4||4||3||3||3||3||3||2||2||2||2||2||1||1||1<br />
|-<br />
|53||bgcolor=#DDDDDD|120||bgcolor=#DDDDDD|29||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1<br />
|-<br />
|54||121||29||UN||UN||UN||UN||UN||UN||UN||UN||UN||4||4||4||4||4||3||3||3||3||3||2||2||2||2||2||1||1<br />
|-<br />
|55||bgcolor=#DDDDDD|122||bgcolor=#DDDDDD|29||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1<br />
|-<br />
|56||123||29||UN||UN||UN||UN||UN||UN||UN||UN||UN||4||4||4||4||4||3||3||3||3||3||2||2||2||2||2||1||1<br />
|-<br />
|57||bgcolor=#DDDDDD|124||bgcolor=#DDDDDD|29||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|1||bgcolor=#DDDDDD|1<br />
|-<br />
|58||125||30||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||4||4||4||4||4||3||3||3||3||3||2||2||2||2||2||2<br />
|-<br />
|59||bgcolor=#DDDDDD|126||bgcolor=#DDDDDD|30||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2<br />
|-<br />
|60||127||30||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||4||4||4||4||4||3||3||3||3||3||2||2||2||2||2||2<br />
|-<br />
|61||bgcolor=#DDDDDD|128||bgcolor=#DDDDDD|30||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2<br />
|-<br />
|62||129||30||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||4||4||4||4||4||3||3||3||3||3||2||2||2||2||2||2<br />
|-<br />
|63||bgcolor=#DDDDDD|130||bgcolor=#DDDDDD|31||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2<br />
|-<br />
|64||131||31||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||4||4||4||4||4||3||3||3||3||3||2||2||2||2||2<br />
|-<br />
|65||bgcolor=#DDDDDD|132||bgcolor=#DDDDDD|31||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2<br />
|-<br />
|66||133||31||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||4||4||4||4||4||3||3||3||3||3||2||2||2||2||2<br />
|-<br />
|67||bgcolor=#DDDDDD|134||bgcolor=#DDDDDD|31||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2<br />
|-<br />
|68||135||32||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||4||4||4||4||4||3||3||3||3||3||2||2||2||2<br />
|-<br />
|69||bgcolor=#DDDDDD|136||bgcolor=#DDDDDD|32||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2<br />
|-<br />
|70||137||32||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||4||4||4||4||4||3||3||3||3||3||2||2||2||2<br />
|-<br />
|71||bgcolor=#DDDDDD|138||bgcolor=#DDDDDD|32||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2<br />
|-<br />
|72||139||32||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||4||4||4||4||4||3||3||3||3||3||2||2||2||2<br />
|-<br />
|73||bgcolor=#DDDDDD|140||bgcolor=#DDDDDD|33||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2<br />
|-<br />
|74||141||33||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||4||4||4||4||4||3||3||3||3||3||2||2||2<br />
|-<br />
|75||bgcolor=#DDDDDD|142||bgcolor=#DDDDDD|33||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2<br />
|-<br />
|76||143||33||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||4||4||4||4||4||3||3||3||3||3||2||2||2<br />
|-<br />
|77||bgcolor=#DDDDDD|144||bgcolor=#DDDDDD|33||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2<br />
|-<br />
|78||145||34||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||4||4||4||4||4||3||3||3||3||3||2||2<br />
|-<br />
|79||bgcolor=#DDDDDD|146||bgcolor=#DDDDDD|34||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2<br />
|-<br />
|80||147||34||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||4||4||4||4||4||3||3||3||3||3||2||2<br />
|-<br />
|81||bgcolor=#DDDDDD|148||bgcolor=#DDDDDD|34||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|2||bgcolor=#DDDDDD|2<br />
|-<br />
|82||149||34||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||4||4||4||4||4||3||3||3||3||3||2||2<br />
|-<br />
|83||bgcolor=#DDDDDD|150||bgcolor=#DDDDDD|35||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3<br />
|-<br />
|84||151||35||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||4||4||4||4||4||3||3||3||3||3||3<br />
|-<br />
|85||bgcolor=#DDDDDD|152||bgcolor=#DDDDDD|35||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3<br />
|-<br />
|86||153||35||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||4||4||4||4||4||3||3||3||3||3||3<br />
|-<br />
|87||bgcolor=#DDDDDD|154||bgcolor=#DDDDDD|35||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3<br />
|-<br />
|88||155||36||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||4||4||4||4||4||3||3||3||3||3<br />
|-<br />
|89||bgcolor=#DDDDDD|156||bgcolor=#DDDDDD|36||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3<br />
|-<br />
|90||157||36||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||4||4||4||4||4||3||3||3||3||3<br />
|-<br />
|91||bgcolor=#DDDDDD|158||bgcolor=#DDDDDD|36||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3<br />
|-<br />
|92||159||36||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||4||4||4||4||4||3||3||3||3||3<br />
|-<br />
|93||bgcolor=#DDDDDD|160||bgcolor=#DDDDDD|37||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3<br />
|-<br />
|94||161||37||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||4||4||4||4||4||3||3||3||3<br />
|-<br />
|95||bgcolor=#DDDDDD|162||bgcolor=#DDDDDD|37||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3<br />
|-<br />
|96||163||37||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||4||4||4||4||4||3||3||3||3<br />
|-<br />
|97||bgcolor=#DDDDDD|164||bgcolor=#DDDDDD|37||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3<br />
|-<br />
|98||165||38||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||4||4||4||4||4||3||3||3<br />
|-<br />
|99||bgcolor=#DDDDDD|166||bgcolor=#DDDDDD|38||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|UN||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|4||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3||bgcolor=#DDDDDD|3<br />
|-<br />
|100||167||38||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||UN||4||4||4||4||4||3||3||3<br />
|} <br />
<br />
-Fleurs<br> <br />
<br> <br />
Note: Last time I am posting these tables, they are a ridiculous pain to format and enter :)<br />
<br />
{{saved-post<br />
| category = Magic Spells/Systems<br />
| topic = Magic Systems<br />
| messagenum = 3494<br />
| author = LADYFLEUR<br />
| date = 10/15/2009 4:20:56 PM<br />
| subject = Re: Fash'lo'nae's Gift (1750) Released! <br />
}}<br />
For the capped player with 202 AS/MIU ranks and max stat, the % chance of casting a level X spell AT ALL and % chance of casting a level X spell unlimited times:<br> <br />
<br> <br />
{|border="2" cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 0; background: #EEEEEE; border: 1px #aaa solid; border-collapse: collapse; " <br />
|-<br />
|spell level||1||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20||21||22||23||24||25<br />
|-<br />
|bgcolor=#DDDDDD|% chance||bgcolor=#DDDDDD|100||bgcolor=#DDDDDD|100||bgcolor=#DDDDDD|100||bgcolor=#DDDDDD|100||bgcolor=#DDDDDD|100||bgcolor=#DDDDDD|100||bgcolor=#DDDDDD|100||bgcolor=#DDDDDD|100||bgcolor=#DDDDDD|100||bgcolor=#DDDDDD|100||bgcolor=#DDDDDD|100||bgcolor=#DDDDDD|100||bgcolor=#DDDDDD|100||bgcolor=#DDDDDD|100||bgcolor=#DDDDDD|100||bgcolor=#DDDDDD|100||bgcolor=#DDDDDD|100||bgcolor=#DDDDDD|100||bgcolor=#DDDDDD|98||bgcolor=#DDDDDD|93||bgcolor=#DDDDDD|88||bgcolor=#DDDDDD|83||bgcolor=#DDDDDD|78||bgcolor=#DDDDDD|73||bgcolor=#DDDDDD|68<br />
|-<br />
|% unlimited||68||68||68||68||68||63||58||53||48||43||38||33||28||23||18||13||8||3||-||-||-||-||-||-||-<br />
|} <br />
<br />
<br> <br />
-Fleurs<br />
<br />
==A==<br />
{{saved-post<br />
| category = Magic Spells/Systems<br />
| topic = Magic Systems<br />
| messagenum = 3227<br />
| author = GS4-ESTILD<br />
| date = 10/14/2009 1:18:45 AM<br />
| subject = Re: Fash'lo'nae's Gift (1750) Released! <br />
}}<br />
<i>Since I don't have a scroll of this to test with, do the castings of spells obtained via 1750 work with Spell Modifiers such as Rapid Fire or Spirit Slayer? -GRANTA</i><br />
<br />
It will work with Spirit Slayer (240), but not with Rapid Fire (515).<br />
<br />
<br />
<i>And how does it determine native CS and/or spell ranks for spells?<br><br />
Normal methods, just as it is on normal scrolls?<br><br />
So my CS with offensive spells gained from 1750 still sucks? And I can't spikethorn anything, because of no ranger ranks? Or iz it different??</i><br />
<br />
Just like invoking said spell off a scroll. If you don't have the profession spell ranks to boost the spell, this isn't going to change it.<br />
<br />
<br />
<i>I think 1750 is meant to be a special, extremely rare scroll that can still be actually found in the treasure system.-Adam </i><br />
<br />
Correct. It has the same rarity as level 19 spells that will generate on scrolls.<br />
<br />
GameMaster Estild<br><br />
Cleric/Empath Team <br />
<br />
==B==<br />
{{saved-post<br />
| category = Magic Spells/Systems<br />
| topic = Magic Systems<br />
| messagenum = 3241<br />
| author = GS4-OSCURO<br />
| date = 10/14/2009 9:08:42 AM<br />
| subject = Re: Fash'lo'nae's Gift (1750) Released! <br />
}}''>AFAIK Oscuro, no spell above level 19 is commonly available on scrolls anymore, hasn't been for years. So the up to level 25 thing seems... arbitrary.''<br />
<br />
It may seem arbitrary because the [[1720|20th]] and [[1725|25th]] level Arcane spells aren't released yet.<br />
<br />
''>There are tons and tons of restrictions on common treasure scrolls. Is there another, looser set of restrictions you are referring to? Or have these restrictions been changed?''<br />
<br />
"Commonly available on scrolls" means anything generated automatically by the treasure system. I believe someone has been maintaining a [[Spell Collection Guide (scroll infusion)|list of these on Krakiipedia]].<br />
<br />
''>Now, of course, how about fixing [[sorcerer]] training costs, allowing us to triple in [[Arcane Symbols|AS]] (and [[wizard]]s in [[MIU]] for that matter)?''<br />
<br />
This was discussed when the formula was worked out for the spell (and other future Arcane spells). They were designed where 2x training was the absolute max. Making Sorcerers able to train 3x in AS would only make us rewrite the formulas, require extra training from players to get the same result and force the other 3 pure classes from never seeing the results they had before. So, no, that won't be happening.<br />
<br />
''>Do you get lore bonuses as if it was a scroll, or as if it was being natively cast?''<br />
<br />
The former.<br />
<br />
''>If somebody finds a 1750 item and decides to test it, please consider typing SPELL ALL after casting or otherwise activating spell 1750 and before casting the selected spell.''<br />
<br />
''>I would live to see the resulting spell list, assuming it works that way.''<br />
<br />
It doesn't.<br />
<br />
- GM Oscuro - <br />
<br />
==C==<br />
{{saved-post<br />
| category = Magic Spells/Systems<br />
| topic = Magic Systems<br />
| messagenum = 3242<br />
| author = GS4-OSCURO<br />
| date = 10/14/2009 9:11:23 AM<br />
| subject = Re: Fash'lo'nae's Gift (1750) Released! <br />
}}''>But I cannot see why anyone, outside of novelty, would want a 1750 scroll, when you can easily just get a scroll with the spell you want on it, for less silver, and get more use out of it.''<br />
<br />
Because with a good activation roll you can get "infinite" casts of a variety of spells for a duration rather than on a charge-by-charge basis without having to carry 20 lbs of scrolls.<br />
<br />
- GM Oscuro -<br />
<br />
==D==<br />
{{saved-post<br />
| category = Magic Spells/Systems<br />
| topic = Magic Systems<br />
| messagenum = 3243<br />
| author = GS4-OSCURO<br />
| date = 10/14/2009 9:11:59 AM<br />
| subject = Re: Fash'lo'nae's Gift (1750) Released! <br />
}}BTW, 1750 has the same percent chance to generate as a level 19 spell from other circles, so it's not <b>more</b> rare, it's <b>as</b> rare.<br />
<br />
- GM Oscuro -<br />
<br />
==E==<br />
{{saved-post<br />
| category = Magic Spells/Systems<br />
| topic = Magic Systems<br />
| messagenum = 3245<br />
| author = GS4-OSCURO<br />
| date = 10/14/2009 9:15:38 AM<br />
| subject = Re: Fash'lo'nae's Gift (1750) Released! <br />
}}<i>>>But it still costs you the mana that the spell you choose to cast would normally cost, correct?</i><br />
<br />
Yes. 1750 allows you to PREP and CAST spells you couldn't normally. It functions exactly the same as prepping and casting the spell would with your given skill set, so keep in mind it doesn't automatically grant spell nativity or give you free spell ranks or anything like that.<br />
<br />
- GM Oscuro - <br />
<br />
==F==<br />
{{saved-post<br />
| category = Magic Spells/Systems<br />
| topic = Magic Systems<br />
| messagenum = 3271<br />
| author = GS4-OSCURO<br />
| date = 10/14/2009 10:03:22 AM<br />
| subject = Re: Fash'lo'nae's Gift (1750) Released! <br />
}}<i>>>Don't assume it'll be easily to reach the infinite threshold, especially with higher level professional circle spells.</i><br />
<br />
For clarification, the circle doesn't matter, only the spell level. And the formula for which spells you can cast with 1750 is given in the spell description, so there should be no mystery in what one is capable of preparing.<br />
<br />
- GM Oscuro - <br />
<br />
==G==<br />
{{saved-post<br />
| category = Magic Spells/Systems<br />
| topic = Arcane Spells<br />
| messagenum = 5<br />
| author = GS4-OSCURO<br />
| date = 10/14/2009 12:56:46 PM<br />
| subject = Re: Fash'lo'nae's Gift (1750) Released! <br />
}}<i>>>So say you don't get to the infinite threshold and only get 4 casts of a spell. Is there a time duration in which you must cast that spell or you lose your 4 banked casts? Or could I set up Haste and save them for emergencies?</i><br />
<br />
Once you've cast 1750, you have 10 minutes of duration regardless of success (the spell ends prematurely if you've met your total number of allowed casts, though). If you miss the infinite threshold, there's no increase in duration. If you make the infinite threshold, you get an extra 1 minute per surplus 10 success margin.<br />
<br />
<i>>>Will there be some messaging that lets you know what you can do and for how long or do I have to figure that out on the fly?</i><br />
<br />
Once you prepare an unknown spell, the messaging reflects whether you made the infinite threshold, have more than one (finite) cast or just one cast.<br />
<br />
<i>>>Could the following spells please be added to scrolls: [[Weapon Fire (915)]], [[Energy Maelstrom (710)]], [[Torment (718)]], [[Dark Catalyst (719)]], [[Camouflage (608)]], [[Call Swarm (615)]], [[Spike Thorn (616)]], [[Divine Vengeance|Divine Vengeance (1613)]], [[Empathic Link (1117)]], [[Stunning Shout (1008)]], [[Song of Unravelling (1013)]], [[Song of Depression (1015)]], [[Song of Rage (1016)]], and [[Immolation (519)]]?</i><br />
<br />
I'll bring it up amongst the profession teams, but no promises.<br />
<br />
<i>>>Being able to find [[Mystic Focus (1711)|Mystic Focus]] and [[Spirit Guard (1712)|Spirit Guard]] on scrolls that will be infusable is a nice addition for sure. I do wonder how rare they will make them drop though.</i><br />
<br />
Yes, it's a big reason why I'm so glad Estild was able to release this circle. :)<br />
<br />
Scrolls generate thematically. Meaning, a scroll will be a "Cleric" scroll or a "Wizard" scroll w/ spells that just that profession could cast. We will now have "Arcane" scrolls. Spells get more rare as you go up in level, but higher level spells are more likely to drop from higher level creatures.<br />
<br />
<i>>>I'm already drooling on his tome for sure...any hints Oscuro # of uses per day?</i><br />
<br />
One.<br />
<br />
<i>>>It would be nice if 1750 had amazing unique effects, like being able to cast certain non-treasure dropped spells.</i><br />
<br />
This was discussed at length during its design and we settled on the existing design to avoid profession-infringement. The best bet to adding spells to the list 1750 will cast is to lobby for more spells to get added to the scrolls distributed by the treasure system as SARDINUS did above.<br />
<br />
<br />
<i>>>It almost makes you wish there was an Arcane Lore that you could get via enhancive items which gives you more perks via the Arcane Circle.</i><br />
<br />
Just as Fash'lo'nae's Gift's success is based off the activation roll, I think you'll find that Arcane Symbols and/or Magic Item Use will be the main skill factors in Arcane spells. So, it's sorta your Arcane Lore.<br />
<br />
<br />
<i>>>This opens 1750 up to semis, squares, half- or single-trained capped pures, and non-capped pures. Spells above 10 work as described.</i><br />
<br />
The activation formula was designed to only reward characters with minimally 100 ranks of AS/MIU. The Arcane Circle is primarily meant to be a boon to people who focus heavily on those two skills. Lower level spells in the circle will not have as high a requirement for success as 1750, however.<br />
<br />
<br />
<i>>>Allow the spell to be found on magical items (If not available in that form already).</i><br />
<br />
It can be.<br />
<br />
- GM Oscuro -<br />
<br />
==H==<br />
{{saved-post<br />
| category = Magic Spells/Systems<br />
| topic = Arcane Spells<br />
| messagenum = 7<br />
| author = GS4-OSCURO<br />
| date = 10/14/2009 1:02:34 PM<br />
| subject = Re: Fash'lo'nae's Gift (1750) Released! <br />
}}<i>>>Just to clarify, for durations based on AS/MIU ranks, will this take BOTH into account? So if I had 202 ranks of each, that would count as 404 ranks for the duration?</i><br />
<br />
It uses the method of activation. So if you INVOKE, it uses AS. If you use another activator, it uses MIU.<br />
<br />
- GM Oscuro -<br />
<br />
==I==<br />
{{saved-post<br />
| category = Magic Spells/Systems<br />
| topic = Arcane Spells<br />
| messagenum = 19<br />
| author = GS4-OSCURO<br />
| date = 10/14/2009 1:45:30 PM<br />
| subject = Re: Fash'lo'nae's Gift (1750) Released! <br />
}}Why wouldn't armor hindrance apply like usual? If you wear brigandine and cast [[Haste (506)]] through the use of 1750, you still use the 500s circle hindrance. These conspiracy theories are really getting old.<br />
<br />
- GM Oscuro -<br />
<br />
[[Category:Arcane Spells]]</div>GS4-AULIShttps://gswiki.play.net/index.php?title=Council_of_Light&diff=64897Council of Light2015-06-19T10:54:14Z<p>GS4-AULIS: /* Sign Effects */ typo fix</p>
<hr />
<div>{{Spoiler}}<br />
<br />
The '''Council of Light''' is a secret society within [[Elanthia]] that characters may join. It has two chapters in Elanthia; one in [[Solhaven]], the other in [[Ta'Vaalor]]. Prior to the existence of these two chapters, there was one chapter located in [[Wehnimer's Landing]] - it no longer exists. It was originally a front for an order of evil priests of the [[Unlife]], usually only known as "[[The Iron Wind]]", but following the end of the [[ICE age|I.C.E. Age]] the society has no well-established backstory.<br />
<br />
== Joining the Council ==<br />
=== Solhaven ===<br />
*The character must first seek out the [[Haggard Matron]] NPC in order to obtain an invite to the council. The character will receive this invite if he or she simply stands around the haggard matron long enough, as it is one of its randomized actions.<br />
*The character must go to Kraken Manor and solve the puzzle therein in order to gain access to the Manor.<br />
*The character must find the Grand Poohbah in the Manor. After the Poohbah gives the character a brief chat, the character must recite, "I will not betray the council."<br />
<br />
=== Ta'Vaalor ===<br />
*The character must first seek out a ragged old blind man and stand around him for the invite just like the haggard matron.<br />
*The character must then enter the catacombs and find a niche, go inside, and solve the puzzle therein.<br />
*The character must then seek out the Poohbah and recite before him, "I will not betray the council." just as in Solhaven.<br />
<br />
== Obtaining ranks ==<br />
There are four NPCs that the character must interact with in order to gain ranks: The Master of Gifts, the Master of Service, the Inquisitor, and the Taskmaster.<br />
<br />
=== The Master of Gifts ===<br />
The Master of Gifts randomly assigns the character a skinning task. The character must obtain a certain amount of skins and OFFER them individually to the Master. The character need not skin the creatures himself.<br />
<br />
=== The Master of Service ===<br />
The Master of Service tasks the character to bring certain items to him, which are usually able to be purchased from a nearby shop. To offer an item to the master, one must place it on the altar first and then use the OFFER verb.<br />
<br />
=== The Inquisitor ===<br />
The Inquisitor simply asks the character a question, which the character must ANSWER. The character need not answer immediately, but may research the subject before giving the answer. Failure to answer correctly will delay the character's acquisition of a new sign. The question will remain until the character finds the answer.<br />
<br />
A list of COL Inquisitor answers may be found [[Council of Light Answers|here]].<br />
<br />
=== The Taskmaster ===<br />
The taskmaster, after all the tasks are completed, will then give the character a new sign after a certain time period has elapsed. This time period increases should the character incorrectly answer a question by the inquisitor. The time counts down as soon as a new sign is obtained.<br />
<br />
== Demotion ==<br />
A character in the Council of Light may be demoted for one of two reasons.<br />
*The character is taking too long to gain his next rank, angering the Poohbah. He will receive a warning before this occurs.<br />
*The character breaks his oath of silence not to reveal any of the society's secrets, angering the [[dark assassin]]. This usually results in a demotion of five ranks and death.<br />
<br />
==Sign Effects==<br />
{| {{prettytable}}<br />
|-<br />
! bgcolor = lightgrey | Rank<br />
! bgcolor = lightgrey | Name<br />
! bgcolor = lightgrey | Effect<br />
! bgcolor = lightgrey | Mana Cost<br />
! bgcolor = lightgrey | Spirit Cost<br />
! bgcolor = lightgrey | Cost Paid<br />
! bgcolor = lightgrey | Duration<br />
|- align="center"<br />
| 1<br />
| [[Sign of Recognition]]<br />
| Allows the character to identify other members and their relative ranks.<br />
| 0<br />
| 0<br />
| N/A<br />
| Immediate<br />
|-<br />
|- align="center"<br />
| 2<br />
| [[Signal]]<br />
| Use sign language to communicate with other society members in the room.<br />
| 0<br />
| 0<br />
| N/A<br />
| Immediate<br />
|-<br />
|- align="center"<br />
| 3<br />
| [[Sign of Warding]]<br />
| +5 to [[DS]].<br />
| 1<br />
| 0<br />
| Invoked<br />
| 10 sec/level<br />
|-<br />
|- align="center"<br />
| 4<br />
| [[Sign of Striking]]<br />
| +5 to [[Attack strength|AS]].<br />
| 1<br />
| 0<br />
| Invoked<br />
| 10 sec/level<br />
|-<br />
|- align="center"<br />
| 5<br />
| [[Signs of Clotting and Staunching|Sign of Clotting]]<br />
| Stops all bleeding.<br />
| 1<br />
| 0<br />
| Invoked<br />
| 10 sec/level<br />
|-<br />
|- align="center"<br />
| 6<br />
| [[Sign of Thought]]<br />
| Gives the same effect as rubbing a [[crystal amulet]].<br />
| 1<br />
| 0<br />
| Invoked<br />
| 10 min + 6 sec/level<br />
|-<br />
|- align="center"<br />
| 7<br />
| [[Sign of Defending]]<br />
| +10 to DS.<br />
| 2<br />
| 0<br />
| Invoked<br />
| 10 sec/level<br />
|-<br />
|- align="center"<br />
| 8<br />
| [[Sign of Smiting]]<br />
| +10 to AS.<br />
| 2<br />
| 0<br />
| Invoked<br />
| 10 sec/level<br />
|-<br />
|- align="center"<br />
| 9<br />
| [[Signs of Clotting and Staunching|Sign of Staunching]].<br />
| Stops all bleeding.<br />
| 1<br />
| 0<br />
| Invoked<br />
| 20 sec/level<br />
|-<br />
|- align="center"<br />
| 10<br />
| [[Sign of Deflection]]<br />
| Adds +20 to [[Bolt]] DS.<br />
| 3<br />
| 0<br />
| Invoked<br />
| 10 sec/level<br />
|-<br />
|- align="center"<br />
| 11<br />
| [[Sign of Hypnosis]]<br />
| [[Calm (201)|Calms]] a random target with a hidden warding check.<br />
| 0<br />
| 1<br />
| Invoked<br />
| Variable<br />
|-<br />
|- align="center"<br />
| 12<br />
| [[Sign of Swords]]<br />
| Adds +20 to AS.<br />
| 0<br />
| 1<br />
| Dissipates<br />
| 10 sec/level<br />
|-<br />
|- align="center"<br />
| 13<br />
| [[Sign of Shields]]<br />
| Adds +20 to DS.<br />
| 0<br />
| 1<br />
| Dissipates<br />
| 10 sec/level<br />
|-<br />
|- align="center"<br />
| 14<br />
| [[Sign of Dissipation]]<br />
| Adds +15 to [[TD]].<br />
| 0<br />
| 1<br />
| Dissipates<br />
| 10 sec/level<br />
|-<br />
|- align="center"<br />
| 15<br />
| [[Sign of Healing]] <br />
| Fully regenerates all [[hit point]]s.<br />
| 0<br />
| 2<br />
| Invoked<br />
| N/A<br />
|-<br />
|- align="center"<br />
| 16<br />
| [[Sign of Madness]] <br />
| Adds +50 to AS and subtracts -50 from DS.<br />
| 0<br />
| 3<br />
| Dissipates<br />
| 15 seconds<br />
|-<br />
|- align="center"<br />
| 17<br />
| [[Sign of Possession]]<br />
| [[ Mass Calm (619)|Mass calms]] the room with a hidden warding check.<br />
| 0<br />
| 4<br />
| Invoked<br />
| Variable<br />
|-<br />
|- align="center"<br />
| 18<br />
| [[Sign of Wracking]]<br />
| Fully regenerates all mana.<br />
| 0<br />
| 5<br />
| Invoked<br />
| N/A<br />
|-<br />
|- align="center"<br />
| 19<br />
| [[Sign of Darkness]]<br />
| Teleports the user to a "safe point" or to the nearest Council chapter (whichever is closer).<br />
| 0<br />
| 6<br />
| Invoked<br />
| N/A<br />
|-<br />
|- align="center"<br />
| 20<br />
| [[Sign of Hopelessness]]<br />
| Causes you to decay while dead. <br>(Previously allowed the character to commit suicide and receive a spirit death.)<br />
| 0<br />
| 0<br />
| N/A<br />
| N/A<br />
|-<br />
|}<br />
<br />
Note that the various durations listed here are for members who have mastered the Council; non-masters will find shorter durations which increase with rank. There also appears to be a slight randomization of a few seconds for the durations which are rank/level based (that is, signs will not always fall in the order they were invoked).<br />
<br />
== Breaking the Oath ==<br />
Should the character's oath to the council be broken, the character will be penalized.<br />
<br />
=== Obvious Spirit Drain ===<br />
If a character drains spirit resulting in their spirit being half or less of their total spirit (rounded down), the effect will be noticed by anyone present. If such spirit drain occurs and there are non-Council members present, the Council member will be stripped of his or her powers for a period of time determined by the Poohbah. If the character is [[Stalking and Hiding|hidden]] or [[Invisibility (916)|invisible]], this will prevent anyone present from observing the spirit drain. However, one must be cautious, because non-Council members who are present and hidden or invisible can still observe the spirit drain.<br />
<br />
====Examples of Obvious Spirit Drain====<br />
*When Sign of Swords, Sign of Shields, or Sign of Dissipation wear off, for each case, the member must have half their total spirit (rounded up) plus two spirit in order not to have obvious spirit drain. Thus a character with 10 total spirit must have at least 7 spirit when one of these signs dissipates, so that they will go to no less than 6 spirit. If they go to 5 or less spirit, it will be obvious. Thus such a character who may expect to encounter a non-member should be wary of putting up these signs when their spirit is 6 or less, unless they are assured to regenerate more spirit before the sign wears off. For a character with 9 total spirit, they must have no less than 6 spirit, so that they do not go to 4 spirit.<br />
<br />
*Sign of Possession used by any member with total spirit 8 or less. For instance, initially at full spirit, using this sign will drop the character to 4 out of 8 spirit, which is less than or equal to the character's total spirit.<br />
<br />
*Sign of Wracking when used by any member without any [[enhancive|enhancive item]] because their maximum spirit will be 10. However, a character with an [[aura]] stat enhancive item to push their total aura to greater than 105 could use Wracking without obvious spirit drain. For example, a character with 11 total spirit could drop to 6/11 spirit, which is not less than or equal to half that character's total.<br />
<br />
=== Sign of Darkness ===<br />
Sign of Darkness will always reveal too much if it is used in the presence of non-Council members, even if the Council member is hidden or invisible. This is because the teleportation vortex is always visible and can be seen. Thus it is unrelated to spirit drain, because the spirit is drained after the teleportation effect (which by design transports the Council member to a vacant location).<br />
<br />
=== Talking about the Council ===<br />
Should the character speak about the Council or its secrets with non-Council members, the character is subject to be killed by the dark assassin, demotion, and in some cases, expulsion.<br />
<br />
==See Also==<br />
*[[List of skins]]<br />
*[[Council of Light Answers]]<br />
*[[Haggard Matron]]<br />
*[[COL (saved posts)]]<br />
*[[The Balance of Life and Unlife (essay)|On the Balance of Life and Unlife, As Theorized by Nevrek Araknathalin Faendry]]<br />
<br />
<br />
[[Category:Societies]]<br />
[[Category:Council of Light| ]]</div>GS4-AULIShttps://gswiki.play.net/index.php?title=Ta%27Illistim&diff=60346Ta'Illistim2015-03-30T14:13:45Z<p>GS4-AULIS: </p>
<hr />
<div>'''Ta'Illistim''' was one of five city-states that make up the [[Elven Nations]].<br />
<br />
After the opening of the trail across the Dragonspine Mountains (via [[Zul Logoth]]) which connects the [[Elven Nations]] to the adventuring lands of [[Wehnimer's Landing]], [[Solhaven]], [[Icemule Trace]] and [[River's Rest]], Ta'Illistim also became frequented by adventurers. In the case of Ta'Illistim, most of these adventurers were relatively experienced, having traveled there after gaining some skills elsewhere.<br />
<br />
The floating dais in the southeastern portion of the city became a traditional adventurer's gathering point, with adventurers trading all sorts of skills and services there. This location was often used as a base camp for those fighting in areas such as [[Gossamer Valley]], the [[Masked Hills]], the [[Blighted Forest]], [[Griffin's Keen]], [[Maaghara Tower]], and [[Old Ta'Faendryl]].<br />
<br />
To the southeast of the city, a ferry service provided transport across the [[Lake of Fear]] to [[Ta'Vaalor]].<br />
<br />
[[File:Ta'Illistim 2014.jpg|1000px]]<br />
<br />
==See Also==<br />
* [[Ta'Illistim Area (map)|Area maps]]<br />
* [[Hall of Patrons]]<br />
* [[List of Ta'Illistim shops]]<br />
* [[List of hunting areas#Ta'Illistim|Hunting areas]]<br />
* [[Protocol and Etiquette: Behavior Within the Court of the Illistimi Elves]]<br />
* [[Extortion in Ta'Illistim! (saved post)|A previous storyline about Extortion in Ta'Illistim]]<br />
<br />
<br />
[[Category:Towns]]<br />
[[Category:Elven city-states]]<br />
[[Category:Player Accessible]]<br />
[[Category:Ta'Illistim| ]]<br />
{{Elves}}</div>GS4-AULIShttps://gswiki.play.net/index.php?title=Erithi_Clothing&diff=60345Erithi Clothing2015-03-30T14:07:59Z<p>GS4-AULIS: </p>
<hr />
<div>{{official-document}}<br />
<br />
From a notice sent to the Scholars of [[Ta'Illistim | Ta’Illistim]] for immediate dispatch to any interested party.<br />
<br />
Due in part to our natural reticence, the unique quality of erithian dress has been a source of admiration, but also confusion, since making our presence known. As such, many of the traveling erithi have adopted local forms of dress or modified their normal clothing. For those that choose to wear the traditional garb, both formal and utilitarian, finding a tailor that can properly craft it has been impossible. For that reason, I have tasked one of our best tailors to provide an explanation of the intricacies of our traditional attire and to travel the expanse of Elanith. Talented though he may be, however, I do realize he will never be able to seek out all traveling erithi and proffer the comforts of home dress. Thus, I hope that the tailors and seamstresses of these other lands will pay close attention to his descriptions below and learn the craft of fine erithian sewing.<br />
<br />
1 Ivastaen 5107 <br />
<br />
Chief Scholar Isienaka of the [[Eloth Dai]]<br />
<br />
== Erithian Clothing: A Guide ==<br />
<br />
I am Vithalan of the [[Tichan Dai]], and I have the great honor to be a tailor to many important personages in [[Eloth-Ra]]. I am but a simple man, a humble tailor, and as such, my writing is less elegant than one of our scholars. Pray forgive me, but our elders felt I would be best able to describe our clothing, despite my lack of a silvered written tongue, and so, I have given it my best try.<br />
<br />
The first item of importance when understanding attire of the erithi is that each garment has functional and formal versions which are readily apparent at a glance. Functional clothing consists of sturdier materials, simpler patterns, in essence, less “fuss” for our daily tasks. Formal clothing radiates color and cheerful excess of fine fabrics. While some sewing is obviously involved, much of the art of Erithian dress comes in the intricate folding of materials.<br />
<br />
Typical dress consists of an atika or an elothrai, an isiqiri, an atanika, nanjir or kanjir, and a pair of yatane. Oftentimes, you will also see a vatanura. Of course, for our more adventuresome erithi, I have heard it is more and more common to wear any one of these items with foreign clothing. For example, someone might choose to wear a common skirt with an atanika, despite the obvious clash! Ah, but I get ahead of myself, as the terms I am using must surely be confusing to the non-erithi. I shall explain myself forthwith, and again, let me apologize for my lack of written poetry.<br />
When the erithi embroider or adorn clothing, we do so most often with scenes of natural wonder and beauty. Flora and serene fauna are most common. The use of color is most prevalent in formal wear, but it is not unheard of to have splashes of elegance and color even in our daily attire. As a side note, when pluralized, none of the clothing changes form or pronunciation. Also, when referring in general to an item that has gender specific versions, you would utilize the feminine form. For example, a store sells atanika, not atanikas, nor atanika and ataniki. Atanika alone suffices, but you would state that all the men wore ataniki, since you are only referring to men at that point.<br />
Enough of the brief language lesson and on to the clothing!<br />
<br />
Below, I explain each clothing item in detail. When such items are commissioned, please be exact, for an atanika fit for a party looks quite different from an atanika for a day at the wharves.<br />
<br />
=== Atika and Atiki ===<br />
<br />
Atika (aw TEE kuh): our women’s headwear, the atika is starched in a series of three or more wave-like peaks flowing back from the forehead. In everyday use, the atika is typically simple linen or raw silk, occasionally dyed, but never patterned or embroidered. Indeed, many do not even wear an everyday atika, preferring a bare head. Formally, however, the atika is a work of art, consisting of many bright hues in silks and linens. Embroidered within an inch of its life, the formal atika will often have a back-flowing veil. Acceptable materials: Most cloth, but preferably linens, muslins, and silks. Unacceptable materials: Wool, leather, suede, or any other thick, unwieldy material.<br />
<br />
Atiki (aw TEE kee): the headgear of our men, the atiki is quite similar to the atika, but instead of arched waves, the atiki sweeps back at the crown and folds inward along the edges. Again, everyday-use atiki are made of linens with metal-clasped folds. Formal atiki clasps are elaborate, however, such as gold filigree clasps shaped like dolphins in mid-leap or an elegant crane amid the rushes. Like the atika, formal atiki utilize lush silks and linens in myriad hues and are often heavily embroidered. Acceptable materials: Most cloth, but preferably linens, muslins, and silks. Unacceptable materials: Wool, leather, suede, or any other thick, unwieldy material.<br />
<br />
=== Elothrai ===<br />
<br />
Elothrai (ehl ohth RAY): The erithian version of a ferroniere, the elothrai is a forehead-worn gem suspended from a fine chain. The scholars of the erithi originally wore these to signify their “inner sight” or wisdom, but the elothrai were so beautiful that men and women alike quickly adopted the decoration. Each Dai has its own signature agate for use in the elothrai, but all choose their own agate at personal whim anyway. In erithian, “eloth” means sky and “rai” is a truncation of either raiyatha (soul) or raiyartha (agate). It is amusing to this humble tailor that the jewelry designed by scholars has become a matter of debate amongst them, as there are differing schools of thought (and hence dissertations, arguments, and even petty quibbling) as to whether or not it is soul or agate. I personally believe the original one who bestowed the name left it intentionally ambiguous to spark just such debate, and even now, they look down upon us and chuckle from the skies. Acceptable materials: Any agate for the gem. Unacceptable materials: any other gem or stone. An elothrai is always made with an agate, and it is always on a chain of sorts, never a solid piece of material like a circlet.<br />
For those interested, the traditional agates for each Dai are:<br />
<br />
[[Eloth Dai]]: Owleye agate<br><br />
[[Surath Dai:]] Drought agate<br><br />
[[Nalatha Dai]: Nalatha agate<br><br />
[[Yachan Dai]]: Summer agate<br><br />
[[Tichan Dai]]: Storm agate<br><br />
[[Valaka Dai]]: Beetle agate<br><br />
<br />
=== Isiqiri ===<br />
<br />
Isiqiri (iss ih KEER ee): The isiqiri is a shirt, but of a very particular cut. The sleeves always come to the wrist and are cuffed in some manner. Isiqiri have short, stiff and upright collars which are unfolded and rise one to two fingers above the shirt. They are buttoned, often in a matching style to the manner of cuffing, but often the method of buttoning is hidden by an overflap of material. Everyday isiqiri are of raw silk or basic linens, while the formal have a greater range. However, since isiqiri are typically worn under an atanika, they are usually less elaborately embroidered, even in formal attire. There is no appreciable difference between male and female cuts of an isiqiri. Acceptable materials: Most cloth materials, but preferred materials are linens, muslins, and silks. For truly rugged professions, coarse materials like broadcloth are occasionally used. Unacceptable materials: Wools, suedes, leathers.<br />
<br />
=== Atanika and Ataniki ===<br />
<br />
Atanika (aw tawn EEK uh) and Ataniki (aw tawn EEK ee): Women wear atanika, the showpiece garment of our traditional garb. An atanika is a multi-layered robe with a center line opening. An ataniki, for the men, is essentially the same garment except that the cut allows a left-line wrap instead of center line. For everyday atanika, the sleeves are of a smaller bell, the vatanura (sashes) are optional, and the length is just above the knee. While some choose to keep their atanika simple and utilitarian for daily use, most erithi prefer embroidered layers of silks, linens, and other fine materials. Formal atanika are quite elaborate. All atanika do have inner ties to hold the garment together, even if a vatanura is not worn, but using the ties is also a matter of personal preference. Depending on the climate, atanika might be lined with warmer materials, such as wool or fur. Acceptable materials: Silks, linens, satins, velvets, and muslins. Wool or fur is only acceptable for lining or accents. Unaccepatable materials: Leathers, suedes, and most other stiff materials.<br />
<br />
Allow me a brief sidenote, if you will, on the atanika. Some believe that the differing openings are symbolic in nature. Like all such opinions, no definitive answer exists, but I have always found it fascinating. The symbolism in the center line opening is that women are our centering presence and thus their atanika opens along the center line of the body, while men are driven by the bloodrush from the heart and thus ataniki open along the heart side, or left side, of the body. More prosaic women suggest that a man originally designed the garment with the left-bound opening, and his pregnant wife quickly disabused him of that notion, preferring a cut that allowed her burgeoning belly to protrude in comfort. As I said, beliefs vary, but regardless of the origin, men would not wear an atanika, nor women an ataniki.<br />
<br />
=== Vatanura ===<br />
<br />
Vatanura (vaw taw NYUR uh): This is a side-tied waist sash made from elaborately folded cloth. Vatanura are never sewn together, although they can be embroidered if desired. Exceptionally cleverly made vatanura often have a small inner pocket for a key or other tiny trinket. Acceptable materials: any cloth that is not overly stiff. Unacceptable materials: leather, suede, metals.<br />
<br />
=== Nanjir, Kanjir, Kanjiqi ===<br />
<br />
Nanjir (nan JHEER): Buttoned below the knee, nanjir are similar to other culture’s breeches. They are always made roomy, never skintight or even remotely fitted, so they flare out at the hips and thighs. Men and women alike wear nanjir. While most nanjir are relatively simple in adornments, it is not unheard of to see a heavily embroidered pair made to match a formal atanika. Acceptable materials: Most cloth materials, even the coarser ones, plus leather and suede.<br />
<br />
Kanjir (kan JHEER): As an alternative to the nanjir, women sometimes opt to wear kanjir, a tight-fitted legging that terminates at the ankle. Tradition dictates that all kanjir have at least one piece of agate sewn on them somewhere, and women are often seen wearing kanjir with a kanjiqi. Acceptable materials: Any soft cloth, such as velvet, silks, satins, or linens. It is not unheard of, although rare, to have a coarser material such as broadcloth, sailcloth, or wool. Unacceptable materials: Suedes and leathers.<br />
<br />
Kanjiqi (kan JHEE kee): Kanjiqi are thigh-sheaths that erithian women wear with kanjir. Crafted to hold a small dagger or similar weapon, the small sheaths are worn mid- to upper-thigh and can be a fingersbreadth or a handspan in width. Young, unmarried erithi often prefer the more “enhancing” aspects of a kanjir-kanjiqi combination and wear it frequently. Nanjir are not designed for kanjiqi, and anyone wearing them together would look utterly ridiculous. Acceptable materials: Most cloth material and suedes and leathers. Metals, woods, etc may be used for adornment. Unacceptable materials: Any metals, woods, bones, that sort of rigid material.<br />
<br />
=== Yatane ===<br />
<br />
Yatane (yaw taw NEE): Yatane are typical erithian shoes. While we often prefer to wear sandals woven from rushes when relaxing or just walking to the market, shoes are more practical for many tasks and are preferred for formal events. Yatane are ankle-length, low-heeled, and have gently pointed toes. Most materials are acceptable for yatane, and as is common, yatane range from sturdy and practical to fancy. Acceptable materials: Any materials shoes would normally be made from, so most cloths, leathers, suedes. Unacceptable materials: Inflexible materials like metals. Woods and rushes can be used for the undersoles, but not for the rest of the yatane.<br />
<br />
I hope this has been a useful guide. If, however, there are still questions, I will, as tasked, be visiting many towns and cities where erithi reside now, and I shall impart my knowledge to as many tailors and seamstresses as I can find.<br />
<br />
Signed this 15th day of Ivastaen, 5107 Master Tailor Vithalan of the Tichan Dai<br />
<br />
{{Top}}<br />
<br />
[[Category: Official Documentation]]<br />
[[Category: Erithians]]</div>GS4-AULIShttps://gswiki.play.net/index.php?title=Erithi_Clothing&diff=60344Erithi Clothing2015-03-30T14:07:09Z<p>GS4-AULIS: linked various items and add a {{Top}} template at the bottom</p>
<hr />
<div>{{official-document}}<br />
<br />
From a notice sent to the Scholars of [[Ta’Illistim]] for immediate dispatch to any interested party.<br />
<br />
Due in part to our natural reticence, the unique quality of erithian dress has been a source of admiration, but also confusion, since making our presence known. As such, many of the traveling erithi have adopted local forms of dress or modified their normal clothing. For those that choose to wear the traditional garb, both formal and utilitarian, finding a tailor that can properly craft it has been impossible. For that reason, I have tasked one of our best tailors to provide an explanation of the intricacies of our traditional attire and to travel the expanse of Elanith. Talented though he may be, however, I do realize he will never be able to seek out all traveling erithi and proffer the comforts of home dress. Thus, I hope that the tailors and seamstresses of these other lands will pay close attention to his descriptions below and learn the craft of fine erithian sewing.<br />
<br />
1 Ivastaen 5107 <br />
<br />
Chief Scholar Isienaka of the [[Eloth Dai]]<br />
<br />
== Erithian Clothing: A Guide ==<br />
<br />
I am Vithalan of the [[Tichan Dai]], and I have the great honor to be a tailor to many important personages in [[Eloth-Ra]]. I am but a simple man, a humble tailor, and as such, my writing is less elegant than one of our scholars. Pray forgive me, but our elders felt I would be best able to describe our clothing, despite my lack of a silvered written tongue, and so, I have given it my best try.<br />
<br />
The first item of importance when understanding attire of the erithi is that each garment has functional and formal versions which are readily apparent at a glance. Functional clothing consists of sturdier materials, simpler patterns, in essence, less “fuss” for our daily tasks. Formal clothing radiates color and cheerful excess of fine fabrics. While some sewing is obviously involved, much of the art of Erithian dress comes in the intricate folding of materials.<br />
<br />
Typical dress consists of an atika or an elothrai, an isiqiri, an atanika, nanjir or kanjir, and a pair of yatane. Oftentimes, you will also see a vatanura. Of course, for our more adventuresome erithi, I have heard it is more and more common to wear any one of these items with foreign clothing. For example, someone might choose to wear a common skirt with an atanika, despite the obvious clash! Ah, but I get ahead of myself, as the terms I am using must surely be confusing to the non-erithi. I shall explain myself forthwith, and again, let me apologize for my lack of written poetry.<br />
When the erithi embroider or adorn clothing, we do so most often with scenes of natural wonder and beauty. Flora and serene fauna are most common. The use of color is most prevalent in formal wear, but it is not unheard of to have splashes of elegance and color even in our daily attire. As a side note, when pluralized, none of the clothing changes form or pronunciation. Also, when referring in general to an item that has gender specific versions, you would utilize the feminine form. For example, a store sells atanika, not atanikas, nor atanika and ataniki. Atanika alone suffices, but you would state that all the men wore ataniki, since you are only referring to men at that point.<br />
Enough of the brief language lesson and on to the clothing!<br />
<br />
Below, I explain each clothing item in detail. When such items are commissioned, please be exact, for an atanika fit for a party looks quite different from an atanika for a day at the wharves.<br />
<br />
=== Atika and Atiki ===<br />
<br />
Atika (aw TEE kuh): our women’s headwear, the atika is starched in a series of three or more wave-like peaks flowing back from the forehead. In everyday use, the atika is typically simple linen or raw silk, occasionally dyed, but never patterned or embroidered. Indeed, many do not even wear an everyday atika, preferring a bare head. Formally, however, the atika is a work of art, consisting of many bright hues in silks and linens. Embroidered within an inch of its life, the formal atika will often have a back-flowing veil. Acceptable materials: Most cloth, but preferably linens, muslins, and silks. Unacceptable materials: Wool, leather, suede, or any other thick, unwieldy material.<br />
<br />
Atiki (aw TEE kee): the headgear of our men, the atiki is quite similar to the atika, but instead of arched waves, the atiki sweeps back at the crown and folds inward along the edges. Again, everyday-use atiki are made of linens with metal-clasped folds. Formal atiki clasps are elaborate, however, such as gold filigree clasps shaped like dolphins in mid-leap or an elegant crane amid the rushes. Like the atika, formal atiki utilize lush silks and linens in myriad hues and are often heavily embroidered. Acceptable materials: Most cloth, but preferably linens, muslins, and silks. Unacceptable materials: Wool, leather, suede, or any other thick, unwieldy material.<br />
<br />
=== Elothrai ===<br />
<br />
Elothrai (ehl ohth RAY): The erithian version of a ferroniere, the elothrai is a forehead-worn gem suspended from a fine chain. The scholars of the erithi originally wore these to signify their “inner sight” or wisdom, but the elothrai were so beautiful that men and women alike quickly adopted the decoration. Each Dai has its own signature agate for use in the elothrai, but all choose their own agate at personal whim anyway. In erithian, “eloth” means sky and “rai” is a truncation of either raiyatha (soul) or raiyartha (agate). It is amusing to this humble tailor that the jewelry designed by scholars has become a matter of debate amongst them, as there are differing schools of thought (and hence dissertations, arguments, and even petty quibbling) as to whether or not it is soul or agate. I personally believe the original one who bestowed the name left it intentionally ambiguous to spark just such debate, and even now, they look down upon us and chuckle from the skies. Acceptable materials: Any agate for the gem. Unacceptable materials: any other gem or stone. An elothrai is always made with an agate, and it is always on a chain of sorts, never a solid piece of material like a circlet.<br />
For those interested, the traditional agates for each Dai are:<br />
<br />
[[Eloth Dai]]: Owleye agate<br><br />
[[Surath Dai:]] Drought agate<br><br />
[[Nalatha Dai]: Nalatha agate<br><br />
[[Yachan Dai]]: Summer agate<br><br />
[[Tichan Dai]]: Storm agate<br><br />
[[Valaka Dai]]: Beetle agate<br><br />
<br />
=== Isiqiri ===<br />
<br />
Isiqiri (iss ih KEER ee): The isiqiri is a shirt, but of a very particular cut. The sleeves always come to the wrist and are cuffed in some manner. Isiqiri have short, stiff and upright collars which are unfolded and rise one to two fingers above the shirt. They are buttoned, often in a matching style to the manner of cuffing, but often the method of buttoning is hidden by an overflap of material. Everyday isiqiri are of raw silk or basic linens, while the formal have a greater range. However, since isiqiri are typically worn under an atanika, they are usually less elaborately embroidered, even in formal attire. There is no appreciable difference between male and female cuts of an isiqiri. Acceptable materials: Most cloth materials, but preferred materials are linens, muslins, and silks. For truly rugged professions, coarse materials like broadcloth are occasionally used. Unacceptable materials: Wools, suedes, leathers.<br />
<br />
=== Atanika and Ataniki ===<br />
<br />
Atanika (aw tawn EEK uh) and Ataniki (aw tawn EEK ee): Women wear atanika, the showpiece garment of our traditional garb. An atanika is a multi-layered robe with a center line opening. An ataniki, for the men, is essentially the same garment except that the cut allows a left-line wrap instead of center line. For everyday atanika, the sleeves are of a smaller bell, the vatanura (sashes) are optional, and the length is just above the knee. While some choose to keep their atanika simple and utilitarian for daily use, most erithi prefer embroidered layers of silks, linens, and other fine materials. Formal atanika are quite elaborate. All atanika do have inner ties to hold the garment together, even if a vatanura is not worn, but using the ties is also a matter of personal preference. Depending on the climate, atanika might be lined with warmer materials, such as wool or fur. Acceptable materials: Silks, linens, satins, velvets, and muslins. Wool or fur is only acceptable for lining or accents. Unaccepatable materials: Leathers, suedes, and most other stiff materials.<br />
<br />
Allow me a brief sidenote, if you will, on the atanika. Some believe that the differing openings are symbolic in nature. Like all such opinions, no definitive answer exists, but I have always found it fascinating. The symbolism in the center line opening is that women are our centering presence and thus their atanika opens along the center line of the body, while men are driven by the bloodrush from the heart and thus ataniki open along the heart side, or left side, of the body. More prosaic women suggest that a man originally designed the garment with the left-bound opening, and his pregnant wife quickly disabused him of that notion, preferring a cut that allowed her burgeoning belly to protrude in comfort. As I said, beliefs vary, but regardless of the origin, men would not wear an atanika, nor women an ataniki.<br />
<br />
=== Vatanura ===<br />
<br />
Vatanura (vaw taw NYUR uh): This is a side-tied waist sash made from elaborately folded cloth. Vatanura are never sewn together, although they can be embroidered if desired. Exceptionally cleverly made vatanura often have a small inner pocket for a key or other tiny trinket. Acceptable materials: any cloth that is not overly stiff. Unacceptable materials: leather, suede, metals.<br />
<br />
=== Nanjir, Kanjir, Kanjiqi ===<br />
<br />
Nanjir (nan JHEER): Buttoned below the knee, nanjir are similar to other culture’s breeches. They are always made roomy, never skintight or even remotely fitted, so they flare out at the hips and thighs. Men and women alike wear nanjir. While most nanjir are relatively simple in adornments, it is not unheard of to see a heavily embroidered pair made to match a formal atanika. Acceptable materials: Most cloth materials, even the coarser ones, plus leather and suede.<br />
<br />
Kanjir (kan JHEER): As an alternative to the nanjir, women sometimes opt to wear kanjir, a tight-fitted legging that terminates at the ankle. Tradition dictates that all kanjir have at least one piece of agate sewn on them somewhere, and women are often seen wearing kanjir with a kanjiqi. Acceptable materials: Any soft cloth, such as velvet, silks, satins, or linens. It is not unheard of, although rare, to have a coarser material such as broadcloth, sailcloth, or wool. Unacceptable materials: Suedes and leathers.<br />
<br />
Kanjiqi (kan JHEE kee): Kanjiqi are thigh-sheaths that erithian women wear with kanjir. Crafted to hold a small dagger or similar weapon, the small sheaths are worn mid- to upper-thigh and can be a fingersbreadth or a handspan in width. Young, unmarried erithi often prefer the more “enhancing” aspects of a kanjir-kanjiqi combination and wear it frequently. Nanjir are not designed for kanjiqi, and anyone wearing them together would look utterly ridiculous. Acceptable materials: Most cloth material and suedes and leathers. Metals, woods, etc may be used for adornment. Unacceptable materials: Any metals, woods, bones, that sort of rigid material.<br />
<br />
=== Yatane ===<br />
<br />
Yatane (yaw taw NEE): Yatane are typical erithian shoes. While we often prefer to wear sandals woven from rushes when relaxing or just walking to the market, shoes are more practical for many tasks and are preferred for formal events. Yatane are ankle-length, low-heeled, and have gently pointed toes. Most materials are acceptable for yatane, and as is common, yatane range from sturdy and practical to fancy. Acceptable materials: Any materials shoes would normally be made from, so most cloths, leathers, suedes. Unacceptable materials: Inflexible materials like metals. Woods and rushes can be used for the undersoles, but not for the rest of the yatane.<br />
<br />
I hope this has been a useful guide. If, however, there are still questions, I will, as tasked, be visiting many towns and cities where erithi reside now, and I shall impart my knowledge to as many tailors and seamstresses as I can find.<br />
<br />
Signed this 15th day of Ivastaen, 5107 Master Tailor Vithalan of the Tichan Dai<br />
<br />
{{Top}}<br />
<br />
[[Category: Official Documentation]]<br />
[[Category: Erithians]]</div>GS4-AULIShttps://gswiki.play.net/index.php?title=World_Costume_for_Theatrical_Productions&diff=60343World Costume for Theatrical Productions2015-03-30T14:03:02Z<p>GS4-AULIS: /* Erithi */ linked The Dress of the Erithi</p>
<hr />
<div>{{official-document}}<br />
<br />
== Forward ==<br />
<br />
Unable to find a reliable sourcebook for world costumes, I resolved to compile one of my own. The Spring Tide Pageant of the Allace Players has become a traditional yearly event in [[Ubl]], widely praised for its colorful recreations of foreign peoples and lands. With each year I learn something new about the customs of the [[race]]s we portray, and each finding is added to my bulging notebook. My sources are many, ranging from historical paintings to travelers' accounts to actual garments brought in by traders.<br />
<br />
This work is not intended as a full historical sweep of world costume, but rather as a window into the most typical or traditional garb worn by each race. When characters are presented on stage, they must be easily recognized by the audience. For this reason, I have focused more on single key elements of dress rather than trying to cover the entire range of garments found in any given race. Where appropriate, I have also listed the most characteristic or unusual colors and materials for that culture.<br />
<br />
''- Aleyvan Radhome, costumer for the Allace Players''<br />
<br />
== [[Dwarves]] ==<br />
<br />
The Dwarves, the men and women of the mountains, are frequently indistinguishable from the ground they mine. This is as much due to their preferences in colors and materials as it is to the dust and grime that so often coats them. Dwarven costume is not a matter of tradition as much as it is one of practicality. Dismissive of frivolity, they place high value on sturdy, reliable materials and comfortable cuts. Tunics and breeches are worn by both sexes, and closely-fitted skullcaps perch atop full heads of wiry hair. The women may also wear very plain, straight skirts. For work garments, tough, thick leather is extremely popular, and laborers often wrap the lower half of their legs in long strips of it. Cotton canvas and a rough cloth called cordetum are also used quite often, the dense weave and stiff hand adding a welcome layer of protection.<br />
<br />
Details and decoration are almost exclusively steel, a material with unlimited potential in the hands of these hearty folk. Wide leather belts with large steel plaques are worn by both sexes, and serve both to support weapons and gather the unfitted garments close to the waist. The shoes are made from flat pieces of leather gathered by laces over the top of the foot and tied off near the ankle. Jewelry is uncommon, but examples of extremely fine metalsmithy are worn proudly and passed down from one generation to the next along with stories of the craftsman from which they came.<br />
<br />
{{Top}}<br />
<br />
== [[Giantmen]] ==<br />
<br />
The tribes of Giantmen show some tribal variations in their traditional clothing, much of it due to the materials available in their home ranges. The [[Wsalamir Arctic Clan| Wsalamir]], for example, make much use of the beasts of the frozen tundra, while the [[Araime Sun Clan | Araime]] adorn themselves with the plants and animals of the plains. Roughly-tanned hides of game animals are strongly favored by all the tribes, and trophy items such as claws, teeth, feathers, shells, and quills are used as decorative elements. Motifs vary by clan and convey much meaning to those versed in their imagery.<br />
<br />
For the men, leather hems are cut into fringes, and polished bits of bone are dyed and used in geometric beadwork. Furs, when used, are frequently whole, untrimmed hides with the head and limbs still attached. Loose tunics and jackets are common, and closely cut leggings tuck into tall, soft boots. The overall effect is subdued in color, consisting largely of earth tones. It is also soft in feel and full of movement.<br />
<br />
Warriors of the [[T'Kirem Bear Clan | T'Kirem]] clan's Highman tribe can be recognized by their deeply pleated woolen kilts. The patterns and colors indicate tribal lineage, and are sources of great pride. Like others of their kind they also wear tall leather boots.<br />
<br />
A traditional women's garment among the [[Maeramil Wind Runner Clan | Maeramil]] is the fringed apron skirt. Made from rows of linked fringe interwoven with beads, the skirt flows beautifully with the graceful steps of the festival dances. Married women add a leather overskirt hung with rows of feathers, grasses, and large shells. A spike cap completes the costume.<br />
<br />
{{Top}}<br />
<br />
== [[Half-Krolvin]] ==<br />
<br />
Among the Half-Krolvin, dress can vary depending on the circumstances under which the individual was raised. Those following [[Krolvin]] traditions and living along the coasts of the far north tend to wear parkas of insulating caribou hide and thick boots of water-resistant sealskin. Their beautiful raincoats of salmon skin stitched together with tundra grass inspire much admiration. Shimmering rainbow-colored river trout skins are used as decoration on other garments, as well. When fully dressed to hunt in the frozen wastes or at sea, the typical Krolvin wears an inner and outer parka, hide pants with the fur to the inside, thick mittens, and several layers of footwear. Adjacent pieces of clothing overlap to keep out the cold air. Often, the parkas are made with extra-broad shoulders to allow the arms to be drawn inside for additional warmth.<br />
<br />
Hides are dyed with lichens and barks, some of the more common being moss lichen, which provides a yellowish tone, rock lichen, which shades the skins to green or blue, and alder bark, which imparts a reddish-brown color. Moose teeth and polar bear claws are used as decoration and fringe, and further embellishment can come from glass beads acquired in trade. Narrow bars of whalebone applied to leather make for a simple yet effective form of armor.<br />
<br />
{{Top}}<br />
<br />
== [[Halflings]] ==<br />
<br />
Known for their prized beadwork, Halflings in traditional garb present a bright and colorful picture. Reds and purples dominate, with natural leather used as a contrast. Wool, both knitted and felted, is a favored material. The finest wool produced is called cameline, and fetches a good price on the northern trade routes. Multicolored woolen tassels dangle from the points of hats, sleeve welts, collars, and vests.<br />
<br />
Halflings frequently go unshod, even in inclement weather. Those that do employ footwear favor a calf-high leather boot lined with soft fur. The seams are turned to the outside and form decorative lines around the foot and up the shin. The tip of the toe turns up slightly, a design that hearkens back to the use of stirrups.<br />
<br />
The hats worn by traditionally-garbed Halflings are quite distinctive. Females wear fur-trimmed hats with turned-up brims and conical crowns, sometimes adorned with colorful ribbon streamers. Males wear a hat with three peaks in the brim and a round, fur-covered crown.<br />
<br />
For both sexes, the sleeves end in long tapered cuffs, said to represent the hooves of horses. In cold weather they can be turned down to warm the hands, or be used as protection when touching particularly hot or cold objects. Females traditionally wear short, fitted vests with several bands of trim around the edges and center front. The sleeve heads are full, and gathered into an appliqued band around the upper arm. The moderately full skirt also ends in several wide bands of decorative work. Males wear a sashed tunic which opens at the right shoulder. Offset bars of color decorate the chest, and the sleeves have a small amount of fullness at the top.<br />
<br />
{{Top}}<br />
<br />
== [[Elves]] ==<br />
<br />
The most striking feature of Elven clothing is its lushness. The fabrics are rich and tactile, selected for their ability to interact with light. The pure silk velvets absorb light in the depths of their folds and shimmer at the peaks. The watered and matte silk satins shift subtly in color as the fabric moves, and the cross-woven silk taffetas change color completely when viewed from different directions. [[Ta'Loenthra]] produces a much sought-after silk resembling veined marble which is called marbrinus.<br />
<br />
Jewel tones are the most popular, but any colors that harmonize with the wearer and his or her environment are acceptable. Garments are cut to enhance these qualities and are worn in complex layers. Elaborate embroidery decorates the edges, usually depicting interlocking organic patterns. Ceremonial or official garments will often have a crest worked into the embroidered motif. Gold and silver jewelry inset with precious and semi-precious stones is worn by both sexes. Filigree work is especially prized.<br />
<br />
Although fashions vary by town and court, the most common garments for women are long, tightly-laced cotehardies, worn alone or under ornate sideless gowns. A heavily jeweled belt sits at the hips over the cotehardie. The sleeves end at the elbow and are finished with long tippets, with the closely-buttoned underdress sleeves covering the arm past the wrist. Long mantles and fur-lined pelissons provide warmth. Narrow fillets secure elaborate coiffures.<br />
<br />
Men wear a cotehardie as well, though theirs reaches only to the thigh and is fitted throughout, with a padded chest. The legs are fitted with hosen trussed up to the short paltock worn under the cotehardie. Men also share with women the wearing of an ornate hip-belt and tippets above the elbow. Whereas the feminine neckline is low and broad, the masculine one features a high collar.<br />
<br />
Both sexes wear shoes with extremely long, pointed toes. Garment edges are often dagged or foliated, and rows of closely-set buttons serve as fastenings and as decoration. For ceremonial occasions, house and family crests are frequently blazoned upon the garments, which can also be parti-colored to display heraldic colors.<br />
<br />
{{Top}}<br />
<br />
== [[Sylvankind | Sylvans]] ==<br />
<br />
The Sylvans bring a distinctly elven touch to the natural look. Both the colors and fabrics used are light, consisting primarily of pale, luminescent tones and sheer, featherweight textiles such as gauze, organza, and chainsil (a particularly fine linen). The most unusual aspect is the densely crimped and pleated fabric used in bliauts for both males and females. The secret to producing this effect is a closely-guarded one, and when a sample gets in the hands of traders, the value is high indeed. Jewelry is minimal, and is more likely to incorporate natural elements than precious materials.<br />
<br />
For women, the bliaut is full-length, with funnel sleeves gathered close around the upper arm. A quilted leather or fabric corsage is worn on the torso and laced up the back, and a jeweled girdle wraps around the waist and ties in front at the hips. An overrobe of transparent silk gauze known as a "sylvan surcote" is also worn, often edged with gold trim. Their hair is worn very long and divided into two pairs of two tresses each, wrapped elaborately together with ribbons.<br />
<br />
For men, the bliaut consists of a fitted tunic with wide sleeves, laced up the back and ending in a curve at the waist. The skirt is in two parts, each one shaped like a pointed arch. With the arch pointing down, the central section is gathered together and attached to the waist, front and back, and allowed to fall in graceful folds. The shoes are soft, with long, tapered points at the toes.<br />
<br />
{{Top}}<br />
<br />
== [[Dark Elves]] ==<br />
<br />
The Dark Elves' long isolation from the rest of their breed has resulted in a clear divergence of costume. They wear long, loose layers of thin fabrics such as linen, organdy, and cotton gauze. A striped silk known as bourde is used in formal and ceremonial garments. Exotic reptile skins lend color to accessories and are even used applique-style to decorate hems. Both men and women wear leather sandals.<br />
<br />
Females catch their gowns at the waist and hips with a linked chain belt that resembles the Sylvan girdle. Sheer scarves are wrapped around the head and draped over shoulders and arms. Golden disks adorn the hair, neck, wrists and ankles, providing musical accompaniment to every movement.<br />
<br />
Males are draped in an ankle-length underrobe with sleeves cut to twice the length of the arm and ruched to fit. A sleeveless, sideless tunic covers the underrobe and is tied at the waist with a sash. A folded cap with a curved peak wraps over a draped piece that covers the neck and shoulders, which in turn becomes a cape that hangs gracefully down the back, reaching just to the ground.<br />
<br />
{{Top}}<br />
<br />
== [[Burghal gnome | Burghal Gnomes]] ==<br />
<br />
Burghal Gnomes don't appear to have a traditional costume in the usual sense. There is no particular cut of garment, weave of fabric, or shade of color that sets them apart. It is only their inventiveness that gives them distinction. Cast-off or otherwise appropriated garments find new life and new purpose in the hands of a Burghal Gnome. Whether cut down to size in unusual ways or refitted as an entirely different item, their clothing is rarely what it first appears to be. The sheer number of assorted containers dangling off their small bodies tend to obscure most details about the clothing underneath. The look is usually mismatched and threadbare, but intriguing nonetheless.<br />
<br />
The exception to this is the [[Winedotter]] gnomes, who are generally seen attired in livery of an appropriate color for the house they serve. For men, this entails a cutaway coat amply ornamented with buttons and braid. The female servants wear a high-waisted dress with a full, pleated skirt. Added to this are removable cuffs and a collar, as well as a full or half apron.<br />
<br />
{{Top}}<br />
<br />
== [[Forest gnome | Forest Gnomes]] ==<br />
<br />
Very little information is available about traditional Forest Gnome clothing, but some general habits have been discerned from our limited observations and a few tall tales. The furs of small creatures such as rabbits, squirrels, voles, and raccoons are patched together into loose garments which are secured here and there with wrapped cords. Men wear a short tunic with a square neck along with knee or calf length breeches. Women wear a shawl-like top over one or both shoulders, a full skirt that ends somewhere below the knee, and a sash to hold both garments in at the waist.<br />
<br />
These gnomes also make ingenious use of reeds and bark, not only for accessories such as sandals and pouches, but also as decorative elements. River reeds and grasses are dyed and woven in a form of crewelwork over leather and canvas. Brilliantly colorful feathered capelets are worn on ceremonial occasions, and sprays of bright feathers are frequently used to adorn hats and caps. Bushy animal tails are used alone or in bundles both as decoration and as proof of one's hunting prowess.<br />
<br />
{{Top}}<br />
<br />
== [[Erithian | Erithi]] ==<br />
<br />
One look at the traditional garb of the Erithians and the importance of aesthetic presentation in that culture is patently clear. An Erithian's outward appearance is carefully considered, from head to toe. Harmony is paramount, and subtlety is valued far more than ostentation. Nevertheless, the materials used are of the very highest quality. Silk is highly favored for the brilliance with which it takes dye and paint, and for the variety of effects that can be achieved with it through different weaves and finishes. Men and women alike wear long robes. The silhouette is simple and spare, but full of intriguing details. Pleats and folds are used to create hidden spaces, to accentuate movement, and to form dynamic lines. Fabrics are frequently used without cutting, but such is the art of the folds and ties that this is rarely apparent to outward inspection.<br />
<br />
The robes worn by men feature a broad-shouldered overlay of interwoven folds held at the waist by a long, twisted sash. The sleeves reach to mid-forearm, with extra fullness towards the back. Hats have swept-back crowns and folded-up brims secured with metal loops.<br />
<br />
Women's robes also overlap in layers in the center front, but instead of being an overlay, their pleats fall to the inside, with a reversed set of pleats below the waist to add fullness to the skirt. A crisply folded sash defines the waist. The sleeves hang open from the shoulder and end in a straight line at the fingertips. The starched caps form a series of wave-like peaks flowing back from the forehead.<br />
<br />
Both men and women wear simple rush sandals. Loosely flowing painted designs based on natural forms are the primary decoration, though often nothing at all adorns the austere garments. Favored colors include ivory, sand, jade, butter, charcoal, and black.<br />
<br />
Consult the [[The Dress of the Erithi | Erithian Clothing: A Guide]], by Master Tailor Vithalan of the [[Tichan Dai]] for an indepth study on the clothing of the Erithi<br />
<br />
{{Top}}<br />
<br />
== [[Aelotoi]] ==<br />
<br />
There is much curiosity but little data about the strange creatures newly arrived in the East. Travelers give accounts of seeing the winged beings dressed in long swaths of brightly-colored fabrics wrapped this way and that to accommodate their unusual frames. Vivid patterns and warm, intense colors appear to predominate, though the impression given is that any material at hand may be put to use. It is said that the Elves have provided much charity, and their cast-off garments have been reconfigured to fit the new owners.<br />
<br />
{{Top}}<br />
<br />
== [[Humans]] ==<br />
<br />
Fashion changes from region to region in the Empire, often following the whims or tastes of the current nobility. For the sake of simplicity, it is possible to speak generally of fashions in Tamzyrr and the other southwestern cities as opposed to styles of dress seen in the north and east. In actuality, many styles may coexist in the same county or barony.<br />
<br />
The noble women of [[Tamzyrr]] dress in long gowns with full skirts and a tightly boned bodice. The neck of the bodice is cut low and straight across the chest, with pieces of what is usually a sheer fabric cut to cover the shoulders while leaving the center of the neck and chest bare. A high collar likewise encircles all but the front of the neck, topped with a goffered ruff. The sleeves, cut in curved triangles long enough to brush the ground, are bordered at the top with puffs of fabric and finished at the hem with scallops or trim. Hats are not usually worn, with much attention instead being paid to the coiffure. For those who desire some form of head covering, a sheer veil tucked into the shoulders suffices. Pearls are used as jewelry and as embellishment by both sexes.<br />
<br />
The men show a similar amount of restriction in the torso, in the form of a fitted doublet with a padded belly and short skirts. Though most commonly made of leather, the garment can also be cut from wool or heavy silk. Long, bound slashes in the chest show off either the white shirt underneath, or a contrasting color of applied silk. The sleeves of the doublet may also be slashed, though in a much smaller pattern. As with the women, puffs of fabric delineate the shoulders. The breeches are cut full at the hips and taper towards the knee, where they are buttoned and bound in a narrow band. Goffered ruffs finish off the neck and wrists, adding further formality to the silhouette. Short capes are worn at a diagonal across the chest. The gathered fabric hats have high crowns and small brims.<br />
<br />
By way of contrast, the men of the north present a much softer picture. Their doublets stop short of the waist, revealing a section of the shirt just above the closely-cut breeches. The paned sleeves are extremely full above the elbow, then fitted to the wrist. Slashing is also common, but rather than being found on the chest and sleeves, it is featured predominantly on the breeches and at the tops of the stockings, which tie under the knee with large bows. Long, sleeveless overrobes with wide collars are worn in place of capes, and heavy chains of office are sometimes worn across the shoulders. The shoes have broad, squared-off toes and are split down the vamp.<br />
<br />
The northern women are less restricted as well. They wear an unboned corset underneath their high-waisted gowns. Cartridge pleats in the center front add fullness, which must be held out of the way when walking. The neckline of the bodice is cut squarely to fall under the bust, revealing a gathered chemise. Pendant sleeves hang open from the elbow and can feature fur on the inside or out. The undersleeve fits closely to the wrist. Padded rolls curve in a crescent over the back of the head, and hair is usually braided or twisted close to the ears. Precious metal jewelry is the most common.<br />
<br />
{{Top}}<br />
<br />
[[Category:Races and Cultures]]</div>GS4-AULIShttps://gswiki.play.net/index.php?title=World_Costume_for_Theatrical_Productions&diff=60342World Costume for Theatrical Productions2015-03-30T13:59:54Z<p>GS4-AULIS: </p>
<hr />
<div>{{official-document}}<br />
<br />
== Forward ==<br />
<br />
Unable to find a reliable sourcebook for world costumes, I resolved to compile one of my own. The Spring Tide Pageant of the Allace Players has become a traditional yearly event in [[Ubl]], widely praised for its colorful recreations of foreign peoples and lands. With each year I learn something new about the customs of the [[race]]s we portray, and each finding is added to my bulging notebook. My sources are many, ranging from historical paintings to travelers' accounts to actual garments brought in by traders.<br />
<br />
This work is not intended as a full historical sweep of world costume, but rather as a window into the most typical or traditional garb worn by each race. When characters are presented on stage, they must be easily recognized by the audience. For this reason, I have focused more on single key elements of dress rather than trying to cover the entire range of garments found in any given race. Where appropriate, I have also listed the most characteristic or unusual colors and materials for that culture.<br />
<br />
''- Aleyvan Radhome, costumer for the Allace Players''<br />
<br />
== [[Dwarves]] ==<br />
<br />
The Dwarves, the men and women of the mountains, are frequently indistinguishable from the ground they mine. This is as much due to their preferences in colors and materials as it is to the dust and grime that so often coats them. Dwarven costume is not a matter of tradition as much as it is one of practicality. Dismissive of frivolity, they place high value on sturdy, reliable materials and comfortable cuts. Tunics and breeches are worn by both sexes, and closely-fitted skullcaps perch atop full heads of wiry hair. The women may also wear very plain, straight skirts. For work garments, tough, thick leather is extremely popular, and laborers often wrap the lower half of their legs in long strips of it. Cotton canvas and a rough cloth called cordetum are also used quite often, the dense weave and stiff hand adding a welcome layer of protection.<br />
<br />
Details and decoration are almost exclusively steel, a material with unlimited potential in the hands of these hearty folk. Wide leather belts with large steel plaques are worn by both sexes, and serve both to support weapons and gather the unfitted garments close to the waist. The shoes are made from flat pieces of leather gathered by laces over the top of the foot and tied off near the ankle. Jewelry is uncommon, but examples of extremely fine metalsmithy are worn proudly and passed down from one generation to the next along with stories of the craftsman from which they came.<br />
<br />
{{Top}}<br />
<br />
== [[Giantmen]] ==<br />
<br />
The tribes of Giantmen show some tribal variations in their traditional clothing, much of it due to the materials available in their home ranges. The [[Wsalamir Arctic Clan| Wsalamir]], for example, make much use of the beasts of the frozen tundra, while the [[Araime Sun Clan | Araime]] adorn themselves with the plants and animals of the plains. Roughly-tanned hides of game animals are strongly favored by all the tribes, and trophy items such as claws, teeth, feathers, shells, and quills are used as decorative elements. Motifs vary by clan and convey much meaning to those versed in their imagery.<br />
<br />
For the men, leather hems are cut into fringes, and polished bits of bone are dyed and used in geometric beadwork. Furs, when used, are frequently whole, untrimmed hides with the head and limbs still attached. Loose tunics and jackets are common, and closely cut leggings tuck into tall, soft boots. The overall effect is subdued in color, consisting largely of earth tones. It is also soft in feel and full of movement.<br />
<br />
Warriors of the [[T'Kirem Bear Clan | T'Kirem]] clan's Highman tribe can be recognized by their deeply pleated woolen kilts. The patterns and colors indicate tribal lineage, and are sources of great pride. Like others of their kind they also wear tall leather boots.<br />
<br />
A traditional women's garment among the [[Maeramil Wind Runner Clan | Maeramil]] is the fringed apron skirt. Made from rows of linked fringe interwoven with beads, the skirt flows beautifully with the graceful steps of the festival dances. Married women add a leather overskirt hung with rows of feathers, grasses, and large shells. A spike cap completes the costume.<br />
<br />
{{Top}}<br />
<br />
== [[Half-Krolvin]] ==<br />
<br />
Among the Half-Krolvin, dress can vary depending on the circumstances under which the individual was raised. Those following [[Krolvin]] traditions and living along the coasts of the far north tend to wear parkas of insulating caribou hide and thick boots of water-resistant sealskin. Their beautiful raincoats of salmon skin stitched together with tundra grass inspire much admiration. Shimmering rainbow-colored river trout skins are used as decoration on other garments, as well. When fully dressed to hunt in the frozen wastes or at sea, the typical Krolvin wears an inner and outer parka, hide pants with the fur to the inside, thick mittens, and several layers of footwear. Adjacent pieces of clothing overlap to keep out the cold air. Often, the parkas are made with extra-broad shoulders to allow the arms to be drawn inside for additional warmth.<br />
<br />
Hides are dyed with lichens and barks, some of the more common being moss lichen, which provides a yellowish tone, rock lichen, which shades the skins to green or blue, and alder bark, which imparts a reddish-brown color. Moose teeth and polar bear claws are used as decoration and fringe, and further embellishment can come from glass beads acquired in trade. Narrow bars of whalebone applied to leather make for a simple yet effective form of armor.<br />
<br />
{{Top}}<br />
<br />
== [[Halflings]] ==<br />
<br />
Known for their prized beadwork, Halflings in traditional garb present a bright and colorful picture. Reds and purples dominate, with natural leather used as a contrast. Wool, both knitted and felted, is a favored material. The finest wool produced is called cameline, and fetches a good price on the northern trade routes. Multicolored woolen tassels dangle from the points of hats, sleeve welts, collars, and vests.<br />
<br />
Halflings frequently go unshod, even in inclement weather. Those that do employ footwear favor a calf-high leather boot lined with soft fur. The seams are turned to the outside and form decorative lines around the foot and up the shin. The tip of the toe turns up slightly, a design that hearkens back to the use of stirrups.<br />
<br />
The hats worn by traditionally-garbed Halflings are quite distinctive. Females wear fur-trimmed hats with turned-up brims and conical crowns, sometimes adorned with colorful ribbon streamers. Males wear a hat with three peaks in the brim and a round, fur-covered crown.<br />
<br />
For both sexes, the sleeves end in long tapered cuffs, said to represent the hooves of horses. In cold weather they can be turned down to warm the hands, or be used as protection when touching particularly hot or cold objects. Females traditionally wear short, fitted vests with several bands of trim around the edges and center front. The sleeve heads are full, and gathered into an appliqued band around the upper arm. The moderately full skirt also ends in several wide bands of decorative work. Males wear a sashed tunic which opens at the right shoulder. Offset bars of color decorate the chest, and the sleeves have a small amount of fullness at the top.<br />
<br />
{{Top}}<br />
<br />
== [[Elves]] ==<br />
<br />
The most striking feature of Elven clothing is its lushness. The fabrics are rich and tactile, selected for their ability to interact with light. The pure silk velvets absorb light in the depths of their folds and shimmer at the peaks. The watered and matte silk satins shift subtly in color as the fabric moves, and the cross-woven silk taffetas change color completely when viewed from different directions. [[Ta'Loenthra]] produces a much sought-after silk resembling veined marble which is called marbrinus.<br />
<br />
Jewel tones are the most popular, but any colors that harmonize with the wearer and his or her environment are acceptable. Garments are cut to enhance these qualities and are worn in complex layers. Elaborate embroidery decorates the edges, usually depicting interlocking organic patterns. Ceremonial or official garments will often have a crest worked into the embroidered motif. Gold and silver jewelry inset with precious and semi-precious stones is worn by both sexes. Filigree work is especially prized.<br />
<br />
Although fashions vary by town and court, the most common garments for women are long, tightly-laced cotehardies, worn alone or under ornate sideless gowns. A heavily jeweled belt sits at the hips over the cotehardie. The sleeves end at the elbow and are finished with long tippets, with the closely-buttoned underdress sleeves covering the arm past the wrist. Long mantles and fur-lined pelissons provide warmth. Narrow fillets secure elaborate coiffures.<br />
<br />
Men wear a cotehardie as well, though theirs reaches only to the thigh and is fitted throughout, with a padded chest. The legs are fitted with hosen trussed up to the short paltock worn under the cotehardie. Men also share with women the wearing of an ornate hip-belt and tippets above the elbow. Whereas the feminine neckline is low and broad, the masculine one features a high collar.<br />
<br />
Both sexes wear shoes with extremely long, pointed toes. Garment edges are often dagged or foliated, and rows of closely-set buttons serve as fastenings and as decoration. For ceremonial occasions, house and family crests are frequently blazoned upon the garments, which can also be parti-colored to display heraldic colors.<br />
<br />
{{Top}}<br />
<br />
== [[Sylvankind | Sylvans]] ==<br />
<br />
The Sylvans bring a distinctly elven touch to the natural look. Both the colors and fabrics used are light, consisting primarily of pale, luminescent tones and sheer, featherweight textiles such as gauze, organza, and chainsil (a particularly fine linen). The most unusual aspect is the densely crimped and pleated fabric used in bliauts for both males and females. The secret to producing this effect is a closely-guarded one, and when a sample gets in the hands of traders, the value is high indeed. Jewelry is minimal, and is more likely to incorporate natural elements than precious materials.<br />
<br />
For women, the bliaut is full-length, with funnel sleeves gathered close around the upper arm. A quilted leather or fabric corsage is worn on the torso and laced up the back, and a jeweled girdle wraps around the waist and ties in front at the hips. An overrobe of transparent silk gauze known as a "sylvan surcote" is also worn, often edged with gold trim. Their hair is worn very long and divided into two pairs of two tresses each, wrapped elaborately together with ribbons.<br />
<br />
For men, the bliaut consists of a fitted tunic with wide sleeves, laced up the back and ending in a curve at the waist. The skirt is in two parts, each one shaped like a pointed arch. With the arch pointing down, the central section is gathered together and attached to the waist, front and back, and allowed to fall in graceful folds. The shoes are soft, with long, tapered points at the toes.<br />
<br />
{{Top}}<br />
<br />
== [[Dark Elves]] ==<br />
<br />
The Dark Elves' long isolation from the rest of their breed has resulted in a clear divergence of costume. They wear long, loose layers of thin fabrics such as linen, organdy, and cotton gauze. A striped silk known as bourde is used in formal and ceremonial garments. Exotic reptile skins lend color to accessories and are even used applique-style to decorate hems. Both men and women wear leather sandals.<br />
<br />
Females catch their gowns at the waist and hips with a linked chain belt that resembles the Sylvan girdle. Sheer scarves are wrapped around the head and draped over shoulders and arms. Golden disks adorn the hair, neck, wrists and ankles, providing musical accompaniment to every movement.<br />
<br />
Males are draped in an ankle-length underrobe with sleeves cut to twice the length of the arm and ruched to fit. A sleeveless, sideless tunic covers the underrobe and is tied at the waist with a sash. A folded cap with a curved peak wraps over a draped piece that covers the neck and shoulders, which in turn becomes a cape that hangs gracefully down the back, reaching just to the ground.<br />
<br />
{{Top}}<br />
<br />
== [[Burghal gnome | Burghal Gnomes]] ==<br />
<br />
Burghal Gnomes don't appear to have a traditional costume in the usual sense. There is no particular cut of garment, weave of fabric, or shade of color that sets them apart. It is only their inventiveness that gives them distinction. Cast-off or otherwise appropriated garments find new life and new purpose in the hands of a Burghal Gnome. Whether cut down to size in unusual ways or refitted as an entirely different item, their clothing is rarely what it first appears to be. The sheer number of assorted containers dangling off their small bodies tend to obscure most details about the clothing underneath. The look is usually mismatched and threadbare, but intriguing nonetheless.<br />
<br />
The exception to this is the [[Winedotter]] gnomes, who are generally seen attired in livery of an appropriate color for the house they serve. For men, this entails a cutaway coat amply ornamented with buttons and braid. The female servants wear a high-waisted dress with a full, pleated skirt. Added to this are removable cuffs and a collar, as well as a full or half apron.<br />
<br />
{{Top}}<br />
<br />
== [[Forest gnome | Forest Gnomes]] ==<br />
<br />
Very little information is available about traditional Forest Gnome clothing, but some general habits have been discerned from our limited observations and a few tall tales. The furs of small creatures such as rabbits, squirrels, voles, and raccoons are patched together into loose garments which are secured here and there with wrapped cords. Men wear a short tunic with a square neck along with knee or calf length breeches. Women wear a shawl-like top over one or both shoulders, a full skirt that ends somewhere below the knee, and a sash to hold both garments in at the waist.<br />
<br />
These gnomes also make ingenious use of reeds and bark, not only for accessories such as sandals and pouches, but also as decorative elements. River reeds and grasses are dyed and woven in a form of crewelwork over leather and canvas. Brilliantly colorful feathered capelets are worn on ceremonial occasions, and sprays of bright feathers are frequently used to adorn hats and caps. Bushy animal tails are used alone or in bundles both as decoration and as proof of one's hunting prowess.<br />
<br />
{{Top}}<br />
<br />
== [[Erithian | Erithi]] ==<br />
<br />
One look at the traditional garb of the Erithians and the importance of aesthetic presentation in that culture is patently clear. An Erithian's outward appearance is carefully considered, from head to toe. Harmony is paramount, and subtlety is valued far more than ostentation. Nevertheless, the materials used are of the very highest quality. Silk is highly favored for the brilliance with which it takes dye and paint, and for the variety of effects that can be achieved with it through different weaves and finishes. Men and women alike wear long robes. The silhouette is simple and spare, but full of intriguing details. Pleats and folds are used to create hidden spaces, to accentuate movement, and to form dynamic lines. Fabrics are frequently used without cutting, but such is the art of the folds and ties that this is rarely apparent to outward inspection.<br />
<br />
The robes worn by men feature a broad-shouldered overlay of interwoven folds held at the waist by a long, twisted sash. The sleeves reach to mid-forearm, with extra fullness towards the back. Hats have swept-back crowns and folded-up brims secured with metal loops.<br />
<br />
Women's robes also overlap in layers in the center front, but instead of being an overlay, their pleats fall to the inside, with a reversed set of pleats below the waist to add fullness to the skirt. A crisply folded sash defines the waist. The sleeves hang open from the shoulder and end in a straight line at the fingertips. The starched caps form a series of wave-like peaks flowing back from the forehead.<br />
<br />
Both men and women wear simple rush sandals. Loosely flowing painted designs based on natural forms are the primary decoration, though often nothing at all adorns the austere garments. Favored colors include ivory, sand, jade, butter, charcoal, and black.<br />
<br />
Consult the [[Erithian Clothing: A Guide]], by Master Tailor Vithalan of the Tichan Dai for an indepth study on the clothing of the Erithi<br />
<br />
{{Top}}<br />
<br />
== [[Aelotoi]] ==<br />
<br />
There is much curiosity but little data about the strange creatures newly arrived in the East. Travelers give accounts of seeing the winged beings dressed in long swaths of brightly-colored fabrics wrapped this way and that to accommodate their unusual frames. Vivid patterns and warm, intense colors appear to predominate, though the impression given is that any material at hand may be put to use. It is said that the Elves have provided much charity, and their cast-off garments have been reconfigured to fit the new owners.<br />
<br />
{{Top}}<br />
<br />
== [[Humans]] ==<br />
<br />
Fashion changes from region to region in the Empire, often following the whims or tastes of the current nobility. For the sake of simplicity, it is possible to speak generally of fashions in Tamzyrr and the other southwestern cities as opposed to styles of dress seen in the north and east. In actuality, many styles may coexist in the same county or barony.<br />
<br />
The noble women of [[Tamzyrr]] dress in long gowns with full skirts and a tightly boned bodice. The neck of the bodice is cut low and straight across the chest, with pieces of what is usually a sheer fabric cut to cover the shoulders while leaving the center of the neck and chest bare. A high collar likewise encircles all but the front of the neck, topped with a goffered ruff. The sleeves, cut in curved triangles long enough to brush the ground, are bordered at the top with puffs of fabric and finished at the hem with scallops or trim. Hats are not usually worn, with much attention instead being paid to the coiffure. For those who desire some form of head covering, a sheer veil tucked into the shoulders suffices. Pearls are used as jewelry and as embellishment by both sexes.<br />
<br />
The men show a similar amount of restriction in the torso, in the form of a fitted doublet with a padded belly and short skirts. Though most commonly made of leather, the garment can also be cut from wool or heavy silk. Long, bound slashes in the chest show off either the white shirt underneath, or a contrasting color of applied silk. The sleeves of the doublet may also be slashed, though in a much smaller pattern. As with the women, puffs of fabric delineate the shoulders. The breeches are cut full at the hips and taper towards the knee, where they are buttoned and bound in a narrow band. Goffered ruffs finish off the neck and wrists, adding further formality to the silhouette. Short capes are worn at a diagonal across the chest. The gathered fabric hats have high crowns and small brims.<br />
<br />
By way of contrast, the men of the north present a much softer picture. Their doublets stop short of the waist, revealing a section of the shirt just above the closely-cut breeches. The paned sleeves are extremely full above the elbow, then fitted to the wrist. Slashing is also common, but rather than being found on the chest and sleeves, it is featured predominantly on the breeches and at the tops of the stockings, which tie under the knee with large bows. Long, sleeveless overrobes with wide collars are worn in place of capes, and heavy chains of office are sometimes worn across the shoulders. The shoes have broad, squared-off toes and are split down the vamp.<br />
<br />
The northern women are less restricted as well. They wear an unboned corset underneath their high-waisted gowns. Cartridge pleats in the center front add fullness, which must be held out of the way when walking. The neckline of the bodice is cut squarely to fall under the bust, revealing a gathered chemise. Pendant sleeves hang open from the elbow and can feature fur on the inside or out. The undersleeve fits closely to the wrist. Padded rolls curve in a crescent over the back of the head, and hair is usually braided or twisted close to the ears. Precious metal jewelry is the most common.<br />
<br />
{{Top}}<br />
<br />
[[Category:Races and Cultures]]</div>GS4-AULIShttps://gswiki.play.net/index.php?title=World_Costume_for_Theatrical_Productions&diff=60341World Costume for Theatrical Productions2015-03-30T13:41:30Z<p>GS4-AULIS: </p>
<hr />
<div>{{official-document}}<br />
<br />
= Forward =<br />
<br />
Unable to find a reliable sourcebook for world costumes, I resolved to compile one of my own. The Spring Tide Pageant of the Allace Players has become a traditional yearly event in [[Ubl]], widely praised for its colorful recreations of foreign peoples and lands. With each year I learn something new about the customs of the [[race]]s we portray, and each finding is added to my bulging notebook. My sources are many, ranging from historical paintings to travelers' accounts to actual garments brought in by traders.<br />
<br />
This work is not intended as a full historical sweep of world costume, but rather as a window into the most typical or traditional garb worn by each race. When characters are presented on stage, they must be easily recognized by the audience. For this reason, I have focused more on single key elements of dress rather than trying to cover the entire range of garments found in any given race. Where appropriate, I have also listed the most characteristic or unusual colors and materials for that culture.<br />
<br />
''- Aleyvan Radhome, costumer for the Allace Players''<br />
<br />
= [[Dwarves]] =<br />
<br />
The Dwarves, the men and women of the mountains, are frequently indistinguishable from the ground they mine. This is as much due to their preferences in colors and materials as it is to the dust and grime that so often coats them. Dwarven costume is not a matter of tradition as much as it is one of practicality. Dismissive of frivolity, they place high value on sturdy, reliable materials and comfortable cuts. Tunics and breeches are worn by both sexes, and closely-fitted skullcaps perch atop full heads of wiry hair. The women may also wear very plain, straight skirts. For work garments, tough, thick leather is extremely popular, and laborers often wrap the lower half of their legs in long strips of it. Cotton canvas and a rough cloth called cordetum are also used quite often, the dense weave and stiff hand adding a welcome layer of protection.<br />
<br />
Details and decoration are almost exclusively steel, a material with unlimited potential in the hands of these hearty folk. Wide leather belts with large steel plaques are worn by both sexes, and serve both to support weapons and gather the unfitted garments close to the waist. The shoes are made from flat pieces of leather gathered by laces over the top of the foot and tied off near the ankle. Jewelry is uncommon, but examples of extremely fine metalsmithy are worn proudly and passed down from one generation to the next along with stories of the craftsman from which they came.<br />
<br />
{{Top}}<br />
<br />
= [[Giantmen]] =<br />
<br />
The tribes of Giantmen show some tribal variations in their traditional clothing, much of it due to the materials available in their home ranges. The [[Wsalamir Arctic Clan| Wsalamir]], for example, make much use of the beasts of the frozen tundra, while the [[Araime Sun Clan | Araime]] adorn themselves with the plants and animals of the plains. Roughly-tanned hides of game animals are strongly favored by all the tribes, and trophy items such as claws, teeth, feathers, shells, and quills are used as decorative elements. Motifs vary by clan and convey much meaning to those versed in their imagery.<br />
<br />
For the men, leather hems are cut into fringes, and polished bits of bone are dyed and used in geometric beadwork. Furs, when used, are frequently whole, untrimmed hides with the head and limbs still attached. Loose tunics and jackets are common, and closely cut leggings tuck into tall, soft boots. The overall effect is subdued in color, consisting largely of earth tones. It is also soft in feel and full of movement.<br />
<br />
Warriors of the [[T'Kirem Bear Clan | T'Kirem]] clan's Highman tribe can be recognized by their deeply pleated woolen kilts. The patterns and colors indicate tribal lineage, and are sources of great pride. Like others of their kind they also wear tall leather boots.<br />
<br />
A traditional women's garment among the [[Maeramil Wind Runner Clan | Maeramil]] is the fringed apron skirt. Made from rows of linked fringe interwoven with beads, the skirt flows beautifully with the graceful steps of the festival dances. Married women add a leather overskirt hung with rows of feathers, grasses, and large shells. A spike cap completes the costume.<br />
<br />
{{Top}}<br />
<br />
= [[Half-Krolvin]] =<br />
<br />
Among the Half-Krolvin, dress can vary depending on the circumstances under which the individual was raised. Those following [[Krolvin]] traditions and living along the coasts of the far north tend to wear parkas of insulating caribou hide and thick boots of water-resistant sealskin. Their beautiful raincoats of salmon skin stitched together with tundra grass inspire much admiration. Shimmering rainbow-colored river trout skins are used as decoration on other garments, as well. When fully dressed to hunt in the frozen wastes or at sea, the typical Krolvin wears an inner and outer parka, hide pants with the fur to the inside, thick mittens, and several layers of footwear. Adjacent pieces of clothing overlap to keep out the cold air. Often, the parkas are made with extra-broad shoulders to allow the arms to be drawn inside for additional warmth.<br />
<br />
Hides are dyed with lichens and barks, some of the more common being moss lichen, which provides a yellowish tone, rock lichen, which shades the skins to green or blue, and alder bark, which imparts a reddish-brown color. Moose teeth and polar bear claws are used as decoration and fringe, and further embellishment can come from glass beads acquired in trade. Narrow bars of whalebone applied to leather make for a simple yet effective form of armor.<br />
<br />
{{Top}}<br />
<br />
= [[Halflings]] =<br />
<br />
Known for their prized beadwork, Halflings in traditional garb present a bright and colorful picture. Reds and purples dominate, with natural leather used as a contrast. Wool, both knitted and felted, is a favored material. The finest wool produced is called cameline, and fetches a good price on the northern trade routes. Multicolored woolen tassels dangle from the points of hats, sleeve welts, collars, and vests.<br />
<br />
Halflings frequently go unshod, even in inclement weather. Those that do employ footwear favor a calf-high leather boot lined with soft fur. The seams are turned to the outside and form decorative lines around the foot and up the shin. The tip of the toe turns up slightly, a design that hearkens back to the use of stirrups.<br />
<br />
The hats worn by traditionally-garbed Halflings are quite distinctive. Females wear fur-trimmed hats with turned-up brims and conical crowns, sometimes adorned with colorful ribbon streamers. Males wear a hat with three peaks in the brim and a round, fur-covered crown.<br />
<br />
For both sexes, the sleeves end in long tapered cuffs, said to represent the hooves of horses. In cold weather they can be turned down to warm the hands, or be used as protection when touching particularly hot or cold objects. Females traditionally wear short, fitted vests with several bands of trim around the edges and center front. The sleeve heads are full, and gathered into an appliqued band around the upper arm. The moderately full skirt also ends in several wide bands of decorative work. Males wear a sashed tunic which opens at the right shoulder. Offset bars of color decorate the chest, and the sleeves have a small amount of fullness at the top.<br />
<br />
{{Top}}<br />
<br />
= [[Elves]] =<br />
<br />
The most striking feature of Elven clothing is its lushness. The fabrics are rich and tactile, selected for their ability to interact with light. The pure silk velvets absorb light in the depths of their folds and shimmer at the peaks. The watered and matte silk satins shift subtly in color as the fabric moves, and the cross-woven silk taffetas change color completely when viewed from different directions. [[Ta'Loenthra]] produces a much sought-after silk resembling veined marble which is called marbrinus.<br />
<br />
Jewel tones are the most popular, but any colors that harmonize with the wearer and his or her environment are acceptable. Garments are cut to enhance these qualities and are worn in complex layers. Elaborate embroidery decorates the edges, usually depicting interlocking organic patterns. Ceremonial or official garments will often have a crest worked into the embroidered motif. Gold and silver jewelry inset with precious and semi-precious stones is worn by both sexes. Filigree work is especially prized.<br />
<br />
Although fashions vary by town and court, the most common garments for women are long, tightly-laced cotehardies, worn alone or under ornate sideless gowns. A heavily jeweled belt sits at the hips over the cotehardie. The sleeves end at the elbow and are finished with long tippets, with the closely-buttoned underdress sleeves covering the arm past the wrist. Long mantles and fur-lined pelissons provide warmth. Narrow fillets secure elaborate coiffures.<br />
<br />
Men wear a cotehardie as well, though theirs reaches only to the thigh and is fitted throughout, with a padded chest. The legs are fitted with hosen trussed up to the short paltock worn under the cotehardie. Men also share with women the wearing of an ornate hip-belt and tippets above the elbow. Whereas the feminine neckline is low and broad, the masculine one features a high collar.<br />
<br />
Both sexes wear shoes with extremely long, pointed toes. Garment edges are often dagged or foliated, and rows of closely-set buttons serve as fastenings and as decoration. For ceremonial occasions, house and family crests are frequently blazoned upon the garments, which can also be parti-colored to display heraldic colors.<br />
<br />
{{Top}}<br />
<br />
= [[Sylvankind | Sylvans]] =<br />
<br />
The Sylvans bring a distinctly elven touch to the natural look. Both the colors and fabrics used are light, consisting primarily of pale, luminescent tones and sheer, featherweight textiles such as gauze, organza, and chainsil (a particularly fine linen). The most unusual aspect is the densely crimped and pleated fabric used in bliauts for both males and females. The secret to producing this effect is a closely-guarded one, and when a sample gets in the hands of traders, the value is high indeed. Jewelry is minimal, and is more likely to incorporate natural elements than precious materials.<br />
<br />
For women, the bliaut is full-length, with funnel sleeves gathered close around the upper arm. A quilted leather or fabric corsage is worn on the torso and laced up the back, and a jeweled girdle wraps around the waist and ties in front at the hips. An overrobe of transparent silk gauze known as a "sylvan surcote" is also worn, often edged with gold trim. Their hair is worn very long and divided into two pairs of two tresses each, wrapped elaborately together with ribbons.<br />
<br />
For men, the bliaut consists of a fitted tunic with wide sleeves, laced up the back and ending in a curve at the waist. The skirt is in two parts, each one shaped like a pointed arch. With the arch pointing down, the central section is gathered together and attached to the waist, front and back, and allowed to fall in graceful folds. The shoes are soft, with long, tapered points at the toes.<br />
<br />
{{Top}}<br />
<br />
= [[Dark Elves]] =<br />
<br />
The Dark Elves' long isolation from the rest of their breed has resulted in a clear divergence of costume. They wear long, loose layers of thin fabrics such as linen, organdy, and cotton gauze. A striped silk known as bourde is used in formal and ceremonial garments. Exotic reptile skins lend color to accessories and are even used applique-style to decorate hems. Both men and women wear leather sandals.<br />
<br />
Females catch their gowns at the waist and hips with a linked chain belt that resembles the Sylvan girdle. Sheer scarves are wrapped around the head and draped over shoulders and arms. Golden disks adorn the hair, neck, wrists and ankles, providing musical accompaniment to every movement.<br />
<br />
Males are draped in an ankle-length underrobe with sleeves cut to twice the length of the arm and ruched to fit. A sleeveless, sideless tunic covers the underrobe and is tied at the waist with a sash. A folded cap with a curved peak wraps over a draped piece that covers the neck and shoulders, which in turn becomes a cape that hangs gracefully down the back, reaching just to the ground.<br />
<br />
{{Top}}<br />
<br />
= [[Burghal gnome | Burghal Gnomes]] =<br />
<br />
Burghal Gnomes don't appear to have a traditional costume in the usual sense. There is no particular cut of garment, weave of fabric, or shade of color that sets them apart. It is only their inventiveness that gives them distinction. Cast-off or otherwise appropriated garments find new life and new purpose in the hands of a Burghal Gnome. Whether cut down to size in unusual ways or refitted as an entirely different item, their clothing is rarely what it first appears to be. The sheer number of assorted containers dangling off their small bodies tend to obscure most details about the clothing underneath. The look is usually mismatched and threadbare, but intriguing nonetheless.<br />
<br />
The exception to this is the [[Winedotter]] gnomes, who are generally seen attired in livery of an appropriate color for the house they serve. For men, this entails a cutaway coat amply ornamented with buttons and braid. The female servants wear a high-waisted dress with a full, pleated skirt. Added to this are removable cuffs and a collar, as well as a full or half apron.<br />
<br />
{{Top}}<br />
<br />
= [[Forest gnome | Forest Gnomes]] =<br />
<br />
Very little information is available about traditional Forest Gnome clothing, but some general habits have been discerned from our limited observations and a few tall tales. The furs of small creatures such as rabbits, squirrels, voles, and raccoons are patched together into loose garments which are secured here and there with wrapped cords. Men wear a short tunic with a square neck along with knee or calf length breeches. Women wear a shawl-like top over one or both shoulders, a full skirt that ends somewhere below the knee, and a sash to hold both garments in at the waist.<br />
<br />
These gnomes also make ingenious use of reeds and bark, not only for accessories such as sandals and pouches, but also as decorative elements. River reeds and grasses are dyed and woven in a form of crewelwork over leather and canvas. Brilliantly colorful feathered capelets are worn on ceremonial occasions, and sprays of bright feathers are frequently used to adorn hats and caps. Bushy animal tails are used alone or in bundles both as decoration and as proof of one's hunting prowess.<br />
<br />
{{Top}}<br />
<br />
= [[Erithian | Erithi]] =<br />
<br />
One look at the traditional garb of the Erithians and the importance of aesthetic presentation in that culture is patently clear. An Erithian's outward appearance is carefully considered, from head to toe. Harmony is paramount, and subtlety is valued far more than ostentation. Nevertheless, the materials used are of the very highest quality. Silk is highly favored for the brilliance with which it takes dye and paint, and for the variety of effects that can be achieved with it through different weaves and finishes. Men and women alike wear long robes. The silhouette is simple and spare, but full of intriguing details. Pleats and folds are used to create hidden spaces, to accentuate movement, and to form dynamic lines. Fabrics are frequently used without cutting, but such is the art of the folds and ties that this is rarely apparent to outward inspection.<br />
<br />
The robes worn by men feature a broad-shouldered overlay of interwoven folds held at the waist by a long, twisted sash. The sleeves reach to mid-forearm, with extra fullness towards the back. Hats have swept-back crowns and folded-up brims secured with metal loops.<br />
<br />
Women's robes also overlap in layers in the center front, but instead of being an overlay, their pleats fall to the inside, with a reversed set of pleats below the waist to add fullness to the skirt. A crisply folded sash defines the waist. The sleeves hang open from the shoulder and end in a straight line at the fingertips. The starched caps form a series of wave-like peaks flowing back from the forehead.<br />
<br />
Both men and women wear simple rush sandals. Loosely flowing painted designs based on natural forms are the primary decoration, though often nothing at all adorns the austere garments. Favored colors include ivory, sand, jade, butter, charcoal, and black.<br />
<br />
Consult the [[Erithian Clothing: A Guide]], by Master Tailor Vithalan of the Tichan Dai for an indepth study on the clothing of the Erithi<br />
<br />
{{Top}}<br />
<br />
= [[Aelotoi]] =<br />
<br />
There is much curiosity but little data about the strange creatures newly arrived in the East. Travelers give accounts of seeing the winged beings dressed in long swaths of brightly-colored fabrics wrapped this way and that to accommodate their unusual frames. Vivid patterns and warm, intense colors appear to predominate, though the impression given is that any material at hand may be put to use. It is said that the Elves have provided much charity, and their cast-off garments have been reconfigured to fit the new owners.<br />
<br />
{{Top}}<br />
<br />
= [[Humans]] =<br />
<br />
Fashion changes from region to region in the Empire, often following the whims or tastes of the current nobility. For the sake of simplicity, it is possible to speak generally of fashions in Tamzyrr and the other southwestern cities as opposed to styles of dress seen in the north and east. In actuality, many styles may coexist in the same county or barony.<br />
<br />
The noble women of [[Tamzyrr]] dress in long gowns with full skirts and a tightly boned bodice. The neck of the bodice is cut low and straight across the chest, with pieces of what is usually a sheer fabric cut to cover the shoulders while leaving the center of the neck and chest bare. A high collar likewise encircles all but the front of the neck, topped with a goffered ruff. The sleeves, cut in curved triangles long enough to brush the ground, are bordered at the top with puffs of fabric and finished at the hem with scallops or trim. Hats are not usually worn, with much attention instead being paid to the coiffure. For those who desire some form of head covering, a sheer veil tucked into the shoulders suffices. Pearls are used as jewelry and as embellishment by both sexes.<br />
<br />
The men show a similar amount of restriction in the torso, in the form of a fitted doublet with a padded belly and short skirts. Though most commonly made of leather, the garment can also be cut from wool or heavy silk. Long, bound slashes in the chest show off either the white shirt underneath, or a contrasting color of applied silk. The sleeves of the doublet may also be slashed, though in a much smaller pattern. As with the women, puffs of fabric delineate the shoulders. The breeches are cut full at the hips and taper towards the knee, where they are buttoned and bound in a narrow band. Goffered ruffs finish off the neck and wrists, adding further formality to the silhouette. Short capes are worn at a diagonal across the chest. The gathered fabric hats have high crowns and small brims.<br />
<br />
By way of contrast, the men of the north present a much softer picture. Their doublets stop short of the waist, revealing a section of the shirt just above the closely-cut breeches. The paned sleeves are extremely full above the elbow, then fitted to the wrist. Slashing is also common, but rather than being found on the chest and sleeves, it is featured predominantly on the breeches and at the tops of the stockings, which tie under the knee with large bows. Long, sleeveless overrobes with wide collars are worn in place of capes, and heavy chains of office are sometimes worn across the shoulders. The shoes have broad, squared-off toes and are split down the vamp.<br />
<br />
The northern women are less restricted as well. They wear an unboned corset underneath their high-waisted gowns. Cartridge pleats in the center front add fullness, which must be held out of the way when walking. The neckline of the bodice is cut squarely to fall under the bust, revealing a gathered chemise. Pendant sleeves hang open from the elbow and can feature fur on the inside or out. The undersleeve fits closely to the wrist. Padded rolls curve in a crescent over the back of the head, and hair is usually braided or twisted close to the ears. Precious metal jewelry is the most common.<br />
<br />
{{Top}}<br />
<br />
[[Category:Races and Cultures]]</div>GS4-AULIShttps://gswiki.play.net/index.php?title=World_Costume_for_Theatrical_Productions&diff=60340World Costume for Theatrical Productions2015-03-30T13:24:24Z<p>GS4-AULIS: wiki links done</p>
<hr />
<div>{{official-document}}<br />
<br />
= Forward =<br />
<br />
Unable to find a reliable sourcebook for world costumes, I resolved to compile one of my own. The Spring Tide Pageant of the Allace Players has become a traditional yearly event in [[Ubl]], widely praised for its colorful recreations of foreign peoples and lands. With each year I learn something new about the customs of the [[race]]s we portray, and each finding is added to my bulging notebook. My sources are many, ranging from historical paintings to travelers' accounts to actual garments brought in by traders.<br />
<br />
This work is not intended as a full historical sweep of world costume, but rather as a window into the most typical or traditional garb worn by each race. When characters are presented on stage, they must be easily recognized by the audience. For this reason, I have focused more on single key elements of dress rather than trying to cover the entire range of garments found in any given race. Where appropriate, I have also listed the most characteristic or unusual colors and materials for that culture.<br />
<br />
''- Aleyvan Radhome, costumer for the Allace Players''<br />
<br />
= [[Dwarves]] =<br />
<br />
The Dwarves, the men and women of the mountains, are frequently indistinguishable from the ground they mine. This is as much due to their preferences in colors and materials as it is to the dust and grime that so often coats them. Dwarven costume is not a matter of tradition as much as it is one of practicality. Dismissive of frivolity, they place high value on sturdy, reliable materials and comfortable cuts. Tunics and breeches are worn by both sexes, and closely-fitted skullcaps perch atop full heads of wiry hair. The women may also wear very plain, straight skirts. For work garments, tough, thick leather is extremely popular, and laborers often wrap the lower half of their legs in long strips of it. Cotton canvas and a rough cloth called cordetum are also used quite often, the dense weave and stiff hand adding a welcome layer of protection.<br />
<br />
Details and decoration are almost exclusively steel, a material with unlimited potential in the hands of these hearty folk. Wide leather belts with large steel plaques are worn by both sexes, and serve both to support weapons and gather the unfitted garments close to the waist. The shoes are made from flat pieces of leather gathered by laces over the top of the foot and tied off near the ankle. Jewelry is uncommon, but examples of extremely fine metalsmithy are worn proudly and passed down from one generation to the next along with stories of the craftsman from which they came.<br />
<br />
{{Top}}<br />
<br />
= [[Giantmen]] =<br />
<br />
The tribes of Giantmen show some tribal variations in their traditional clothing, much of it due to the materials available in their home ranges. The [[Wsalamir Arctic Clan| Wsalamir]], for example, make much use of the beasts of the frozen tundra, while the [Araime Sun Clan | [Araime]] adorn themselves with the plants and animals of the plains. Roughly-tanned hides of game animals are strongly favored by all the tribes, and trophy items such as claws, teeth, feathers, shells, and quills are used as decorative elements. Motifs vary by clan and convey much meaning to those versed in their imagery.<br />
<br />
For the men, leather hems are cut into fringes, and polished bits of bone are dyed and used in geometric beadwork. Furs, when used, are frequently whole, untrimmed hides with the head and limbs still attached. Loose tunics and jackets are common, and closely cut leggings tuck into tall, soft boots. The overall effect is subdued in color, consisting largely of earth tones. It is also soft in feel and full of movement.<br />
<br />
Warriors of the [[T'Kirem Bear Clan | T'Kirem]] clan's Highman tribe can be recognized by their deeply pleated woolen kilts. The patterns and colors indicate tribal lineage, and are sources of great pride. Like others of their kind they also wear tall leather boots.<br />
<br />
A traditional women's garment among the [[Maeramil Wind Runner Clan | Maeramil]] is the fringed apron skirt. Made from rows of linked fringe interwoven with beads, the skirt flows beautifully with the graceful steps of the festival dances. Married women add a leather overskirt hung with rows of feathers, grasses, and large shells. A spike cap completes the costume.<br />
<br />
{{Top}}<br />
<br />
= [[Half-Krolvin]] =<br />
<br />
Among the Half-Krolvin, dress can vary depending on the circumstances under which the individual was raised. Those following [[Krolvin]] traditions and living along the coasts of the far north tend to wear parkas of insulating caribou hide and thick boots of water-resistant sealskin. Their beautiful raincoats of salmon skin stitched together with tundra grass inspire much admiration. Shimmering rainbow-colored river trout skins are used as decoration on other garments, as well. When fully dressed to hunt in the frozen wastes or at sea, the typical Krolvin wears an inner and outer parka, hide pants with the fur to the inside, thick mittens, and several layers of footwear. Adjacent pieces of clothing overlap to keep out the cold air. Often, the parkas are made with extra-broad shoulders to allow the arms to be drawn inside for additional warmth.<br />
<br />
Hides are dyed with lichens and barks, some of the more common being moss lichen, which provides a yellowish tone, rock lichen, which shades the skins to green or blue, and alder bark, which imparts a reddish-brown color. Moose teeth and polar bear claws are used as decoration and fringe, and further embellishment can come from glass beads acquired in trade. Narrow bars of whalebone applied to leather make for a simple yet effective form of armor.<br />
<br />
{{Top}}<br />
<br />
= [[Halflings]] =<br />
<br />
Known for their prized beadwork, Halflings in traditional garb present a bright and colorful picture. Reds and purples dominate, with natural leather used as a contrast. Wool, both knitted and felted, is a favored material. The finest wool produced is called cameline, and fetches a good price on the northern trade routes. Multicolored woolen tassels dangle from the points of hats, sleeve welts, collars, and vests.<br />
<br />
Halflings frequently go unshod, even in inclement weather. Those that do employ footwear favor a calf-high leather boot lined with soft fur. The seams are turned to the outside and form decorative lines around the foot and up the shin. The tip of the toe turns up slightly, a design that hearkens back to the use of stirrups.<br />
<br />
The hats worn by traditionally-garbed Halflings are quite distinctive. Females wear fur-trimmed hats with turned-up brims and conical crowns, sometimes adorned with colorful ribbon streamers. Males wear a hat with three peaks in the brim and a round, fur-covered crown.<br />
<br />
For both sexes, the sleeves end in long tapered cuffs, said to represent the hooves of horses. In cold weather they can be turned down to warm the hands, or be used as protection when touching particularly hot or cold objects. Females traditionally wear short, fitted vests with several bands of trim around the edges and center front. The sleeve heads are full, and gathered into an appliqued band around the upper arm. The moderately full skirt also ends in several wide bands of decorative work. Males wear a sashed tunic which opens at the right shoulder. Offset bars of color decorate the chest, and the sleeves have a small amount of fullness at the top.<br />
<br />
{{Top}}<br />
<br />
= [[Elves]] =<br />
<br />
The most striking feature of Elven clothing is its lushness. The fabrics are rich and tactile, selected for their ability to interact with light. The pure silk velvets absorb light in the depths of their folds and shimmer at the peaks. The watered and matte silk satins shift subtly in color as the fabric moves, and the cross-woven silk taffetas change color completely when viewed from different directions. [[Ta'Loenthra]] produces a much sought-after silk resembling veined marble which is called marbrinus.<br />
<br />
Jewel tones are the most popular, but any colors that harmonize with the wearer and his or her environment are acceptable. Garments are cut to enhance these qualities and are worn in complex layers. Elaborate embroidery decorates the edges, usually depicting interlocking organic patterns. Ceremonial or official garments will often have a crest worked into the embroidered motif. Gold and silver jewelry inset with precious and semi-precious stones is worn by both sexes. Filigree work is especially prized.<br />
<br />
Although fashions vary by town and court, the most common garments for women are long, tightly-laced cotehardies, worn alone or under ornate sideless gowns. A heavily jeweled belt sits at the hips over the cotehardie. The sleeves end at the elbow and are finished with long tippets, with the closely-buttoned underdress sleeves covering the arm past the wrist. Long mantles and fur-lined pelissons provide warmth. Narrow fillets secure elaborate coiffures.<br />
<br />
Men wear a cotehardie as well, though theirs reaches only to the thigh and is fitted throughout, with a padded chest. The legs are fitted with hosen trussed up to the short paltock worn under the cotehardie. Men also share with women the wearing of an ornate hip-belt and tippets above the elbow. Whereas the feminine neckline is low and broad, the masculine one features a high collar.<br />
<br />
Both sexes wear shoes with extremely long, pointed toes. Garment edges are often dagged or foliated, and rows of closely-set buttons serve as fastenings and as decoration. For ceremonial occasions, house and family crests are frequently blazoned upon the garments, which can also be parti-colored to display heraldic colors.<br />
<br />
{{Top}}<br />
<br />
= [[Sylvankind | Sylvans]] =<br />
<br />
The Sylvans bring a distinctly elven touch to the natural look. Both the colors and fabrics used are light, consisting primarily of pale, luminescent tones and sheer, featherweight textiles such as gauze, organza, and chainsil (a particularly fine linen). The most unusual aspect is the densely crimped and pleated fabric used in bliauts for both males and females. The secret to producing this effect is a closely-guarded one, and when a sample gets in the hands of traders, the value is high indeed. Jewelry is minimal, and is more likely to incorporate natural elements than precious materials.<br />
<br />
For women, the bliaut is full-length, with funnel sleeves gathered close around the upper arm. A quilted leather or fabric corsage is worn on the torso and laced up the back, and a jeweled girdle wraps around the waist and ties in front at the hips. An overrobe of transparent silk gauze known as a "sylvan surcote" is also worn, often edged with gold trim. Their hair is worn very long and divided into two pairs of two tresses each, wrapped elaborately together with ribbons.<br />
<br />
For men, the bliaut consists of a fitted tunic with wide sleeves, laced up the back and ending in a curve at the waist. The skirt is in two parts, each one shaped like a pointed arch. With the arch pointing down, the central section is gathered together and attached to the waist, front and back, and allowed to fall in graceful folds. The shoes are soft, with long, tapered points at the toes.<br />
<br />
{{Top}}<br />
<br />
= [[Dark Elves]] =<br />
<br />
The Dark Elves' long isolation from the rest of their breed has resulted in a clear divergence of costume. They wear long, loose layers of thin fabrics such as linen, organdy, and cotton gauze. A striped silk known as bourde is used in formal and ceremonial garments. Exotic reptile skins lend color to accessories and are even used applique-style to decorate hems. Both men and women wear leather sandals.<br />
<br />
Females catch their gowns at the waist and hips with a linked chain belt that resembles the Sylvan girdle. Sheer scarves are wrapped around the head and draped over shoulders and arms. Golden disks adorn the hair, neck, wrists and ankles, providing musical accompaniment to every movement.<br />
<br />
Males are draped in an ankle-length underrobe with sleeves cut to twice the length of the arm and ruched to fit. A sleeveless, sideless tunic covers the underrobe and is tied at the waist with a sash. A folded cap with a curved peak wraps over a draped piece that covers the neck and shoulders, which in turn becomes a cape that hangs gracefully down the back, reaching just to the ground.<br />
<br />
{{Top}}<br />
<br />
= [[Burghal gnome | Burghal Gnomes]] =<br />
<br />
Burghal Gnomes don't appear to have a traditional costume in the usual sense. There is no particular cut of garment, weave of fabric, or shade of color that sets them apart. It is only their inventiveness that gives them distinction. Cast-off or otherwise appropriated garments find new life and new purpose in the hands of a Burghal Gnome. Whether cut down to size in unusual ways or refitted as an entirely different item, their clothing is rarely what it first appears to be. The sheer number of assorted containers dangling off their small bodies tend to obscure most details about the clothing underneath. The look is usually mismatched and threadbare, but intriguing nonetheless.<br />
<br />
The exception to this is the [[Winedotter]] gnomes, who are generally seen attired in livery of an appropriate color for the house they serve. For men, this entails a cutaway coat amply ornamented with buttons and braid. The female servants wear a high-waisted dress with a full, pleated skirt. Added to this are removable cuffs and a collar, as well as a full or half apron.<br />
<br />
{{Top}}<br />
<br />
= [[Forest gnome | Forest Gnomes]] =<br />
<br />
Very little information is available about traditional Forest Gnome clothing, but some general habits have been discerned from our limited observations and a few tall tales. The furs of small creatures such as rabbits, squirrels, voles, and raccoons are patched together into loose garments which are secured here and there with wrapped cords. Men wear a short tunic with a square neck along with knee or calf length breeches. Women wear a shawl-like top over one or both shoulders, a full skirt that ends somewhere below the knee, and a sash to hold both garments in at the waist.<br />
<br />
These gnomes also make ingenious use of reeds and bark, not only for accessories such as sandals and pouches, but also as decorative elements. River reeds and grasses are dyed and woven in a form of crewelwork over leather and canvas. Brilliantly colorful feathered capelets are worn on ceremonial occasions, and sprays of bright feathers are frequently used to adorn hats and caps. Bushy animal tails are used alone or in bundles both as decoration and as proof of one's hunting prowess.<br />
<br />
{{Top}}<br />
<br />
= [[Erithian | Erithi]] =<br />
<br />
One look at the traditional garb of the Erithians and the importance of aesthetic presentation in that culture is patently clear. An Erithian's outward appearance is carefully considered, from head to toe. Harmony is paramount, and subtlety is valued far more than ostentation. Nevertheless, the materials used are of the very highest quality. Silk is highly favored for the brilliance with which it takes dye and paint, and for the variety of effects that can be achieved with it through different weaves and finishes. Men and women alike wear long robes. The silhouette is simple and spare, but full of intriguing details. Pleats and folds are used to create hidden spaces, to accentuate movement, and to form dynamic lines. Fabrics are frequently used without cutting, but such is the art of the folds and ties that this is rarely apparent to outward inspection.<br />
<br />
The robes worn by men feature a broad-shouldered overlay of interwoven folds held at the waist by a long, twisted sash. The sleeves reach to mid-forearm, with extra fullness towards the back. Hats have swept-back crowns and folded-up brims secured with metal loops.<br />
<br />
Women's robes also overlap in layers in the center front, but instead of being an overlay, their pleats fall to the inside, with a reversed set of pleats below the waist to add fullness to the skirt. A crisply folded sash defines the waist. The sleeves hang open from the shoulder and end in a straight line at the fingertips. The starched caps form a series of wave-like peaks flowing back from the forehead.<br />
<br />
Both men and women wear simple rush sandals. Loosely flowing painted designs based on natural forms are the primary decoration, though often nothing at all adorns the austere garments. Favored colors include ivory, sand, jade, butter, charcoal, and black.<br />
<br />
Consult the [[Erithian Clothing: A Guide]], by Master Tailor Vithalan of the Tichan Dai for an indepth study on the clothing of the Erithi<br />
<br />
{{Top}}<br />
<br />
= [[Aelotoi]] =<br />
<br />
There is much curiosity but little data about the strange creatures newly arrived in the East. Travelers give accounts of seeing the winged beings dressed in long swaths of brightly-colored fabrics wrapped this way and that to accommodate their unusual frames. Vivid patterns and warm, intense colors appear to predominate, though the impression given is that any material at hand may be put to use. It is said that the Elves have provided much charity, and their cast-off garments have been reconfigured to fit the new owners.<br />
<br />
{{Top}}<br />
<br />
= [[Humans]] =<br />
<br />
Fashion changes from region to region in the Empire, often following the whims or tastes of the current nobility. For the sake of simplicity, it is possible to speak generally of fashions in Tamzyrr and the other southwestern cities as opposed to styles of dress seen in the north and east. In actuality, many styles may coexist in the same county or barony.<br />
<br />
The noble women of [[Tamzyrr]] dress in long gowns with full skirts and a tightly boned bodice. The neck of the bodice is cut low and straight across the chest, with pieces of what is usually a sheer fabric cut to cover the shoulders while leaving the center of the neck and chest bare. A high collar likewise encircles all but the front of the neck, topped with a goffered ruff. The sleeves, cut in curved triangles long enough to brush the ground, are bordered at the top with puffs of fabric and finished at the hem with scallops or trim. Hats are not usually worn, with much attention instead being paid to the coiffure. For those who desire some form of head covering, a sheer veil tucked into the shoulders suffices. Pearls are used as jewelry and as embellishment by both sexes.<br />
<br />
The men show a similar amount of restriction in the torso, in the form of a fitted doublet with a padded belly and short skirts. Though most commonly made of leather, the garment can also be cut from wool or heavy silk. Long, bound slashes in the chest show off either the white shirt underneath, or a contrasting color of applied silk. The sleeves of the doublet may also be slashed, though in a much smaller pattern. As with the women, puffs of fabric delineate the shoulders. The breeches are cut full at the hips and taper towards the knee, where they are buttoned and bound in a narrow band. Goffered ruffs finish off the neck and wrists, adding further formality to the silhouette. Short capes are worn at a diagonal across the chest. The gathered fabric hats have high crowns and small brims.<br />
<br />
By way of contrast, the men of the north present a much softer picture. Their doublets stop short of the waist, revealing a section of the shirt just above the closely-cut breeches. The paned sleeves are extremely full above the elbow, then fitted to the wrist. Slashing is also common, but rather than being found on the chest and sleeves, it is featured predominantly on the breeches and at the tops of the stockings, which tie under the knee with large bows. Long, sleeveless overrobes with wide collars are worn in place of capes, and heavy chains of office are sometimes worn across the shoulders. The shoes have broad, squared-off toes and are split down the vamp.<br />
<br />
The northern women are less restricted as well. They wear an unboned corset underneath their high-waisted gowns. Cartridge pleats in the center front add fullness, which must be held out of the way when walking. The neckline of the bodice is cut squarely to fall under the bust, revealing a gathered chemise. Pendant sleeves hang open from the elbow and can feature fur on the inside or out. The undersleeve fits closely to the wrist. Padded rolls curve in a crescent over the back of the head, and hair is usually braided or twisted close to the ears. Precious metal jewelry is the most common.<br />
<br />
{{Top}}</div>GS4-AULIShttps://gswiki.play.net/index.php?title=User:GS4-AULIS&diff=60339User:GS4-AULIS2015-03-30T13:15:38Z<p>GS4-AULIS: Protected "User:GS4-AULIS" ([edit=sysop] (indefinite) [move=sysop] (indefinite))</p>
<hr />
<div>{{Staffprofile<br />
| name = Aulis<br />
| image = <br />
| caption = <br />
| rank = AGM<br />
| team = Teams, Training, and Quality Control<br />
| guru = Forums Manager<br />
}}</div>GS4-AULIShttps://gswiki.play.net/index.php?title=World_Costume_for_Theatrical_Productions&diff=60338World Costume for Theatrical Productions2015-03-30T13:14:11Z<p>GS4-AULIS: Protected "World Costume for Theatrical Productions" ([edit=sysop] (indefinite) [move=sysop] (indefinite))</p>
<hr />
<div>{{official-document}}<br />
<br />
= Forward =<br />
<br />
Unable to find a reliable sourcebook for world costumes, I resolved to compile one of my own. The Spring Tide Pageant of the Allace Players has become a traditional yearly event in [[Ubl]], widely praised for its colorful recreations of foreign peoples and lands. With each year I learn something new about the customs of the [[race]]s we portray, and each finding is added to my bulging notebook. My sources are many, ranging from historical paintings to travelers' accounts to actual garments brought in by traders.<br />
<br />
This work is not intended as a full historical sweep of world costume, but rather as a window into the most typical or traditional garb worn by each race. When characters are presented on stage, they must be easily recognized by the audience. For this reason, I have focused more on single key elements of dress rather than trying to cover the entire range of garments found in any given race. Where appropriate, I have also listed the most characteristic or unusual colors and materials for that culture.<br />
<br />
''- Aleyvan Radhome, costumer for the Allace Players''<br />
<br />
= [[Dwarves]] =<br />
<br />
The Dwarves, the men and women of the mountains, are frequently indistinguishable from the ground they mine. This is as much due to their preferences in colors and materials as it is to the dust and grime that so often coats them. Dwarven costume is not a matter of tradition as much as it is one of practicality. Dismissive of frivolity, they place high value on sturdy, reliable materials and comfortable cuts. Tunics and breeches are worn by both sexes, and closely-fitted skullcaps perch atop full heads of wiry hair. The women may also wear very plain, straight skirts. For work garments, tough, thick leather is extremely popular, and laborers often wrap the lower half of their legs in long strips of it. Cotton canvas and a rough cloth called cordetum are also used quite often, the dense weave and stiff hand adding a welcome layer of protection.<br />
<br />
Details and decoration are almost exclusively steel, a material with unlimited potential in the hands of these hearty folk. Wide leather belts with large steel plaques are worn by both sexes, and serve both to support weapons and gather the unfitted garments close to the waist. The shoes are made from flat pieces of leather gathered by laces over the top of the foot and tied off near the ankle. Jewelry is uncommon, but examples of extremely fine metalsmithy are worn proudly and passed down from one generation to the next along with stories of the craftsman from which they came.<br />
<br />
{{Top}}<br />
<br />
= [[Giantmen]] =<br />
<br />
The tribes of Giantmen show some tribal variations in their traditional clothing, much of it due to the materials available in their home ranges. The Wsalamir, for example, make much use of the beasts of the frozen tundra, while the Araime adorn themselves with the plants and animals of the plains. Roughly-tanned hides of game animals are strongly favored by all the tribes, and trophy items such as claws, teeth, feathers, shells, and quills are used as decorative elements. Motifs vary by clan and convey much meaning to those versed in their imagery.<br />
<br />
For the men, leather hems are cut into fringes, and polished bits of bone are dyed and used in geometric beadwork. Furs, when used, are frequently whole, untrimmed hides with the head and limbs still attached. Loose tunics and jackets are common, and closely cut leggings tuck into tall, soft boots. The overall effect is subdued in color, consisting largely of earth tones. It is also soft in feel and full of movement.<br />
<br />
Warriors of the T'Kirem clan's Highman tribe can be recognized by their deeply pleated woolen kilts. The patterns and colors indicate tribal lineage, and are sources of great pride. Like others of their kind they also wear tall leather boots.<br />
<br />
A traditional women's garment among the Maeramil is the fringed apron skirt. Made from rows of linked fringe interwoven with beads, the skirt flows beautifully with the graceful steps of the festival dances. Married women add a leather overskirt hung with rows of feathers, grasses, and large shells. A spike cap completes the costume.<br />
<br />
{{Top}}<br />
<br />
= [[Half-Krolvin]] =<br />
<br />
Among the Half-Krolvin, dress can vary depending on the circumstances under which the individual was raised. Those following Krolvin traditions and living along the coasts of the far north tend to wear parkas of insulating caribou hide and thick boots of water-resistant sealskin. Their beautiful raincoats of salmon skin stitched together with tundra grass inspire much admiration. Shimmering rainbow-colored river trout skins are used as decoration on other garments, as well. When fully dressed to hunt in the frozen wastes or at sea, the typical Krolvin wears an inner and outer parka, hide pants with the fur to the inside, thick mittens, and several layers of footwear. Adjacent pieces of clothing overlap to keep out the cold air. Often, the parkas are made with extra-broad shoulders to allow the arms to be drawn inside for additional warmth.<br />
<br />
Hides are dyed with lichens and barks, some of the more common being moss lichen, which provides a yellowish tone, rock lichen, which shades the skins to green or blue, and alder bark, which imparts a reddish-brown color. Moose teeth and polar bear claws are used as decoration and fringe, and further embellishment can come from glass beads acquired in trade. Narrow bars of whalebone applied to leather make for a simple yet effective form of armor.<br />
<br />
{{Top}}<br />
<br />
= [[Halflings]] =<br />
<br />
Known for their prized beadwork, Halflings in traditional garb present a bright and colorful picture. Reds and purples dominate, with natural leather used as a contrast. Wool, both knitted and felted, is a favored material. The finest wool produced is called cameline, and fetches a good price on the northern trade routes. Multicolored woolen tassels dangle from the points of hats, sleeve welts, collars, and vests.<br />
<br />
Halflings frequently go unshod, even in inclement weather. Those that do employ footwear favor a calf-high leather boot lined with soft fur. The seams are turned to the outside and form decorative lines around the foot and up the shin. The tip of the toe turns up slightly, a design that hearkens back to the use of stirrups.<br />
<br />
The hats worn by traditionally-garbed Halflings are quite distinctive. Females wear fur-trimmed hats with turned-up brims and conical crowns, sometimes adorned with colorful ribbon streamers. Males wear a hat with three peaks in the brim and a round, fur-covered crown.<br />
<br />
For both sexes, the sleeves end in long tapered cuffs, said to represent the hooves of horses. In cold weather they can be turned down to warm the hands, or be used as protection when touching particularly hot or cold objects. Females traditionally wear short, fitted vests with several bands of trim around the edges and center front. The sleeve heads are full, and gathered into an appliqued band around the upper arm. The moderately full skirt also ends in several wide bands of decorative work. Males wear a sashed tunic which opens at the right shoulder. Offset bars of color decorate the chest, and the sleeves have a small amount of fullness at the top.<br />
<br />
{{Top}}<br />
<br />
= [[Elves]] =<br />
<br />
The most striking feature of Elven clothing is its lushness. The fabrics are rich and tactile, selected for their ability to interact with light. The pure silk velvets absorb light in the depths of their folds and shimmer at the peaks. The watered and matte silk satins shift subtly in color as the fabric moves, and the cross-woven silk taffetas change color completely when viewed from different directions. Ta'Loenthra produces a much sought-after silk resembling veined marble which is called marbrinus.<br />
<br />
Jewel tones are the most popular, but any colors that harmonize with the wearer and his or her environment are acceptable. Garments are cut to enhance these qualities and are worn in complex layers. Elaborate embroidery decorates the edges, usually depicting interlocking organic patterns. Ceremonial or official garments will often have a crest worked into the embroidered motif. Gold and silver jewelry inset with precious and semi-precious stones is worn by both sexes. Filigree work is especially prized.<br />
<br />
Although fashions vary by town and court, the most common garments for women are long, tightly-laced cotehardies, worn alone or under ornate sideless gowns. A heavily jeweled belt sits at the hips over the cotehardie. The sleeves end at the elbow and are finished with long tippets, with the closely-buttoned underdress sleeves covering the arm past the wrist. Long mantles and fur-lined pelissons provide warmth. Narrow fillets secure elaborate coiffures.<br />
<br />
Men wear a cotehardie as well, though theirs reaches only to the thigh and is fitted throughout, with a padded chest. The legs are fitted with hosen trussed up to the short paltock worn under the cotehardie. Men also share with women the wearing of an ornate hip-belt and tippets above the elbow. Whereas the feminine neckline is low and broad, the masculine one features a high collar.<br />
<br />
Both sexes wear shoes with extremely long, pointed toes. Garment edges are often dagged or foliated, and rows of closely-set buttons serve as fastenings and as decoration. For ceremonial occasions, house and family crests are frequently blazoned upon the garments, which can also be parti-colored to display heraldic colors.<br />
<br />
{{Top}}<br />
<br />
= [[Sylvankind | Sylvans]] =<br />
<br />
The Sylvans bring a distinctly elven touch to the natural look. Both the colors and fabrics used are light, consisting primarily of pale, luminescent tones and sheer, featherweight textiles such as gauze, organza, and chainsil (a particularly fine linen). The most unusual aspect is the densely crimped and pleated fabric used in bliauts for both males and females. The secret to producing this effect is a closely-guarded one, and when a sample gets in the hands of traders, the value is high indeed. Jewelry is minimal, and is more likely to incorporate natural elements than precious materials.<br />
<br />
For women, the bliaut is full-length, with funnel sleeves gathered close around the upper arm. A quilted leather or fabric corsage is worn on the torso and laced up the back, and a jeweled girdle wraps around the waist and ties in front at the hips. An overrobe of transparent silk gauze known as a "sylvan surcote" is also worn, often edged with gold trim. Their hair is worn very long and divided into two pairs of two tresses each, wrapped elaborately together with ribbons.<br />
<br />
For men, the bliaut consists of a fitted tunic with wide sleeves, laced up the back and ending in a curve at the waist. The skirt is in two parts, each one shaped like a pointed arch. With the arch pointing down, the central section is gathered together and attached to the waist, front and back, and allowed to fall in graceful folds. The shoes are soft, with long, tapered points at the toes.<br />
<br />
{{Top}}<br />
<br />
= [[Dark Elves]] =<br />
<br />
The Dark Elves' long isolation from the rest of their breed has resulted in a clear divergence of costume. They wear long, loose layers of thin fabrics such as linen, organdy, and cotton gauze. A striped silk known as bourde is used in formal and ceremonial garments. Exotic reptile skins lend color to accessories and are even used applique-style to decorate hems. Both men and women wear leather sandals.<br />
<br />
Females catch their gowns at the waist and hips with a linked chain belt that resembles the Sylvan girdle. Sheer scarves are wrapped around the head and draped over shoulders and arms. Golden disks adorn the hair, neck, wrists and ankles, providing musical accompaniment to every movement.<br />
<br />
Males are draped in an ankle-length underrobe with sleeves cut to twice the length of the arm and ruched to fit. A sleeveless, sideless tunic covers the underrobe and is tied at the waist with a sash. A folded cap with a curved peak wraps over a draped piece that covers the neck and shoulders, which in turn becomes a cape that hangs gracefully down the back, reaching just to the ground.<br />
<br />
{{Top}}<br />
<br />
= [[Burghal gnome | Burghal Gnomes]] =<br />
<br />
Burghal Gnomes don't appear to have a traditional costume in the usual sense. There is no particular cut of garment, weave of fabric, or shade of color that sets them apart. It is only their inventiveness that gives them distinction. Cast-off or otherwise appropriated garments find new life and new purpose in the hands of a Burghal Gnome. Whether cut down to size in unusual ways or refitted as an entirely different item, their clothing is rarely what it first appears to be. The sheer number of assorted containers dangling off their small bodies tend to obscure most details about the clothing underneath. The look is usually mismatched and threadbare, but intriguing nonetheless.<br />
<br />
The exception to this is the Winedotter gnomes, who are generally seen attired in livery of an appropriate color for the house they serve. For men, this entails a cutaway coat amply ornamented with buttons and braid. The female servants wear a high-waisted dress with a full, pleated skirt. Added to this are removable cuffs and a collar, as well as a full or half apron.<br />
<br />
{{Top}}<br />
<br />
= [[Forest gnome | Forest Gnomes]] =<br />
<br />
Very little information is available about traditional Forest Gnome clothing, but some general habits have been discerned from our limited observations and a few tall tales. The furs of small creatures such as rabbits, squirrels, voles, and raccoons are patched together into loose garments which are secured here and there with wrapped cords. Men wear a short tunic with a square neck along with knee or calf length breeches. Women wear a shawl-like top over one or both shoulders, a full skirt that ends somewhere below the knee, and a sash to hold both garments in at the waist.<br />
<br />
These gnomes also make ingenious use of reeds and bark, not only for accessories such as sandals and pouches, but also as decorative elements. River reeds and grasses are dyed and woven in a form of crewelwork over leather and canvas. Brilliantly colorful feathered capelets are worn on ceremonial occasions, and sprays of bright feathers are frequently used to adorn hats and caps. Bushy animal tails are used alone or in bundles both as decoration and as proof of one's hunting prowess.<br />
<br />
{{Top}}<br />
<br />
= [[Erithian | Erithi]] =<br />
<br />
One look at the traditional garb of the Erithians and the importance of aesthetic presentation in that culture is patently clear. An Erithian's outward appearance is carefully considered, from head to toe. Harmony is paramount, and subtlety is valued far more than ostentation. Nevertheless, the materials used are of the very highest quality. Silk is highly favored for the brilliance with which it takes dye and paint, and for the variety of effects that can be achieved with it through different weaves and finishes. Men and women alike wear long robes. The silhouette is simple and spare, but full of intriguing details. Pleats and folds are used to create hidden spaces, to accentuate movement, and to form dynamic lines. Fabrics are frequently used without cutting, but such is the art of the folds and ties that this is rarely apparent to outward inspection.<br />
<br />
The robes worn by men feature a broad-shouldered overlay of interwoven folds held at the waist by a long, twisted sash. The sleeves reach to mid-forearm, with extra fullness towards the back. Hats have swept-back crowns and folded-up brims secured with metal loops.<br />
<br />
Women's robes also overlap in layers in the center front, but instead of being an overlay, their pleats fall to the inside, with a reversed set of pleats below the waist to add fullness to the skirt. A crisply folded sash defines the waist. The sleeves hang open from the shoulder and end in a straight line at the fingertips. The starched caps form a series of wave-like peaks flowing back from the forehead.<br />
<br />
Both men and women wear simple rush sandals. Loosely flowing painted designs based on natural forms are the primary decoration, though often nothing at all adorns the austere garments. Favored colors include ivory, sand, jade, butter, charcoal, and black.<br />
<br />
Consult the [[Erithian Clothing: A Guide]], by Master Tailor Vithalan of the Tichan Dai for an indepth study on the clothing of the Erithi<br />
<br />
{{Top}}<br />
<br />
= [[Aelotoi]] =<br />
<br />
There is much curiosity but little data about the strange creatures newly arrived in the East. Travelers give accounts of seeing the winged beings dressed in long swaths of brightly-colored fabrics wrapped this way and that to accommodate their unusual frames. Vivid patterns and warm, intense colors appear to predominate, though the impression given is that any material at hand may be put to use. It is said that the Elves have provided much charity, and their cast-off garments have been reconfigured to fit the new owners.<br />
<br />
{{Top}}<br />
<br />
= [[Humans]] =<br />
<br />
Fashion changes from region to region in the Empire, often following the whims or tastes of the current nobility. For the sake of simplicity, it is possible to speak generally of fashions in Tamzyrr and the other southwestern cities as opposed to styles of dress seen in the north and east. In actuality, many styles may coexist in the same county or barony.<br />
<br />
The noble women of Tamzyrr dress in long gowns with full skirts and a tightly boned bodice. The neck of the bodice is cut low and straight across the chest, with pieces of what is usually a sheer fabric cut to cover the shoulders while leaving the center of the neck and chest bare. A high collar likewise encircles all but the front of the neck, topped with a goffered ruff. The sleeves, cut in curved triangles long enough to brush the ground, are bordered at the top with puffs of fabric and finished at the hem with scallops or trim. Hats are not usually worn, with much attention instead being paid to the coiffure. For those who desire some form of head covering, a sheer veil tucked into the shoulders suffices. Pearls are used as jewelry and as embellishment by both sexes.<br />
<br />
The men show a similar amount of restriction in the torso, in the form of a fitted doublet with a padded belly and short skirts. Though most commonly made of leather, the garment can also be cut from wool or heavy silk. Long, bound slashes in the chest show off either the white shirt underneath, or a contrasting color of applied silk. The sleeves of the doublet may also be slashed, though in a much smaller pattern. As with the women, puffs of fabric delineate the shoulders. The breeches are cut full at the hips and taper towards the knee, where they are buttoned and bound in a narrow band. Goffered ruffs finish off the neck and wrists, adding further formality to the silhouette. Short capes are worn at a diagonal across the chest. The gathered fabric hats have high crowns and small brims.<br />
<br />
By way of contrast, the men of the north present a much softer picture. Their doublets stop short of the waist, revealing a section of the shirt just above the closely-cut breeches. The paned sleeves are extremely full above the elbow, then fitted to the wrist. Slashing is also common, but rather than being found on the chest and sleeves, it is featured predominantly on the breeches and at the tops of the stockings, which tie under the knee with large bows. Long, sleeveless overrobes with wide collars are worn in place of capes, and heavy chains of office are sometimes worn across the shoulders. The shoes have broad, squared-off toes and are split down the vamp.<br />
<br />
The northern women are less restricted as well. They wear an unboned corset underneath their high-waisted gowns. Cartridge pleats in the center front add fullness, which must be held out of the way when walking. The neckline of the bodice is cut squarely to fall under the bust, revealing a gathered chemise. Pendant sleeves hang open from the elbow and can feature fur on the inside or out. The undersleeve fits closely to the wrist. Padded rolls curve in a crescent over the back of the head, and hair is usually braided or twisted close to the ears. Precious metal jewelry is the most common.<br />
<br />
{{Top}}</div>GS4-AULIShttps://gswiki.play.net/index.php?title=World_Costume_for_Theatrical_Productions&diff=60337World Costume for Theatrical Productions2015-03-30T13:13:20Z<p>GS4-AULIS: </p>
<hr />
<div>{{official-document}}<br />
<br />
= Forward =<br />
<br />
Unable to find a reliable sourcebook for world costumes, I resolved to compile one of my own. The Spring Tide Pageant of the Allace Players has become a traditional yearly event in [[Ubl]], widely praised for its colorful recreations of foreign peoples and lands. With each year I learn something new about the customs of the [[race]]s we portray, and each finding is added to my bulging notebook. My sources are many, ranging from historical paintings to travelers' accounts to actual garments brought in by traders.<br />
<br />
This work is not intended as a full historical sweep of world costume, but rather as a window into the most typical or traditional garb worn by each race. When characters are presented on stage, they must be easily recognized by the audience. For this reason, I have focused more on single key elements of dress rather than trying to cover the entire range of garments found in any given race. Where appropriate, I have also listed the most characteristic or unusual colors and materials for that culture.<br />
<br />
''- Aleyvan Radhome, costumer for the Allace Players''<br />
<br />
= [[Dwarves]] =<br />
<br />
The Dwarves, the men and women of the mountains, are frequently indistinguishable from the ground they mine. This is as much due to their preferences in colors and materials as it is to the dust and grime that so often coats them. Dwarven costume is not a matter of tradition as much as it is one of practicality. Dismissive of frivolity, they place high value on sturdy, reliable materials and comfortable cuts. Tunics and breeches are worn by both sexes, and closely-fitted skullcaps perch atop full heads of wiry hair. The women may also wear very plain, straight skirts. For work garments, tough, thick leather is extremely popular, and laborers often wrap the lower half of their legs in long strips of it. Cotton canvas and a rough cloth called cordetum are also used quite often, the dense weave and stiff hand adding a welcome layer of protection.<br />
<br />
Details and decoration are almost exclusively steel, a material with unlimited potential in the hands of these hearty folk. Wide leather belts with large steel plaques are worn by both sexes, and serve both to support weapons and gather the unfitted garments close to the waist. The shoes are made from flat pieces of leather gathered by laces over the top of the foot and tied off near the ankle. Jewelry is uncommon, but examples of extremely fine metalsmithy are worn proudly and passed down from one generation to the next along with stories of the craftsman from which they came.<br />
<br />
{{Top}}<br />
<br />
= [[Giantmen]] =<br />
<br />
The tribes of Giantmen show some tribal variations in their traditional clothing, much of it due to the materials available in their home ranges. The Wsalamir, for example, make much use of the beasts of the frozen tundra, while the Araime adorn themselves with the plants and animals of the plains. Roughly-tanned hides of game animals are strongly favored by all the tribes, and trophy items such as claws, teeth, feathers, shells, and quills are used as decorative elements. Motifs vary by clan and convey much meaning to those versed in their imagery.<br />
<br />
For the men, leather hems are cut into fringes, and polished bits of bone are dyed and used in geometric beadwork. Furs, when used, are frequently whole, untrimmed hides with the head and limbs still attached. Loose tunics and jackets are common, and closely cut leggings tuck into tall, soft boots. The overall effect is subdued in color, consisting largely of earth tones. It is also soft in feel and full of movement.<br />
<br />
Warriors of the T'Kirem clan's Highman tribe can be recognized by their deeply pleated woolen kilts. The patterns and colors indicate tribal lineage, and are sources of great pride. Like others of their kind they also wear tall leather boots.<br />
<br />
A traditional women's garment among the Maeramil is the fringed apron skirt. Made from rows of linked fringe interwoven with beads, the skirt flows beautifully with the graceful steps of the festival dances. Married women add a leather overskirt hung with rows of feathers, grasses, and large shells. A spike cap completes the costume.<br />
<br />
{{Top}}<br />
<br />
= [[Half-Krolvin]] =<br />
<br />
Among the Half-Krolvin, dress can vary depending on the circumstances under which the individual was raised. Those following Krolvin traditions and living along the coasts of the far north tend to wear parkas of insulating caribou hide and thick boots of water-resistant sealskin. Their beautiful raincoats of salmon skin stitched together with tundra grass inspire much admiration. Shimmering rainbow-colored river trout skins are used as decoration on other garments, as well. When fully dressed to hunt in the frozen wastes or at sea, the typical Krolvin wears an inner and outer parka, hide pants with the fur to the inside, thick mittens, and several layers of footwear. Adjacent pieces of clothing overlap to keep out the cold air. Often, the parkas are made with extra-broad shoulders to allow the arms to be drawn inside for additional warmth.<br />
<br />
Hides are dyed with lichens and barks, some of the more common being moss lichen, which provides a yellowish tone, rock lichen, which shades the skins to green or blue, and alder bark, which imparts a reddish-brown color. Moose teeth and polar bear claws are used as decoration and fringe, and further embellishment can come from glass beads acquired in trade. Narrow bars of whalebone applied to leather make for a simple yet effective form of armor.<br />
<br />
{{Top}}<br />
<br />
= [[Halflings]] =<br />
<br />
Known for their prized beadwork, Halflings in traditional garb present a bright and colorful picture. Reds and purples dominate, with natural leather used as a contrast. Wool, both knitted and felted, is a favored material. The finest wool produced is called cameline, and fetches a good price on the northern trade routes. Multicolored woolen tassels dangle from the points of hats, sleeve welts, collars, and vests.<br />
<br />
Halflings frequently go unshod, even in inclement weather. Those that do employ footwear favor a calf-high leather boot lined with soft fur. The seams are turned to the outside and form decorative lines around the foot and up the shin. The tip of the toe turns up slightly, a design that hearkens back to the use of stirrups.<br />
<br />
The hats worn by traditionally-garbed Halflings are quite distinctive. Females wear fur-trimmed hats with turned-up brims and conical crowns, sometimes adorned with colorful ribbon streamers. Males wear a hat with three peaks in the brim and a round, fur-covered crown.<br />
<br />
For both sexes, the sleeves end in long tapered cuffs, said to represent the hooves of horses. In cold weather they can be turned down to warm the hands, or be used as protection when touching particularly hot or cold objects. Females traditionally wear short, fitted vests with several bands of trim around the edges and center front. The sleeve heads are full, and gathered into an appliqued band around the upper arm. The moderately full skirt also ends in several wide bands of decorative work. Males wear a sashed tunic which opens at the right shoulder. Offset bars of color decorate the chest, and the sleeves have a small amount of fullness at the top.<br />
<br />
{{Top}}<br />
<br />
= [[Elves]] =<br />
<br />
The most striking feature of Elven clothing is its lushness. The fabrics are rich and tactile, selected for their ability to interact with light. The pure silk velvets absorb light in the depths of their folds and shimmer at the peaks. The watered and matte silk satins shift subtly in color as the fabric moves, and the cross-woven silk taffetas change color completely when viewed from different directions. Ta'Loenthra produces a much sought-after silk resembling veined marble which is called marbrinus.<br />
<br />
Jewel tones are the most popular, but any colors that harmonize with the wearer and his or her environment are acceptable. Garments are cut to enhance these qualities and are worn in complex layers. Elaborate embroidery decorates the edges, usually depicting interlocking organic patterns. Ceremonial or official garments will often have a crest worked into the embroidered motif. Gold and silver jewelry inset with precious and semi-precious stones is worn by both sexes. Filigree work is especially prized.<br />
<br />
Although fashions vary by town and court, the most common garments for women are long, tightly-laced cotehardies, worn alone or under ornate sideless gowns. A heavily jeweled belt sits at the hips over the cotehardie. The sleeves end at the elbow and are finished with long tippets, with the closely-buttoned underdress sleeves covering the arm past the wrist. Long mantles and fur-lined pelissons provide warmth. Narrow fillets secure elaborate coiffures.<br />
<br />
Men wear a cotehardie as well, though theirs reaches only to the thigh and is fitted throughout, with a padded chest. The legs are fitted with hosen trussed up to the short paltock worn under the cotehardie. Men also share with women the wearing of an ornate hip-belt and tippets above the elbow. Whereas the feminine neckline is low and broad, the masculine one features a high collar.<br />
<br />
Both sexes wear shoes with extremely long, pointed toes. Garment edges are often dagged or foliated, and rows of closely-set buttons serve as fastenings and as decoration. For ceremonial occasions, house and family crests are frequently blazoned upon the garments, which can also be parti-colored to display heraldic colors.<br />
<br />
{{Top}}<br />
<br />
= [[Sylvankind | Sylvans]] =<br />
<br />
The Sylvans bring a distinctly elven touch to the natural look. Both the colors and fabrics used are light, consisting primarily of pale, luminescent tones and sheer, featherweight textiles such as gauze, organza, and chainsil (a particularly fine linen). The most unusual aspect is the densely crimped and pleated fabric used in bliauts for both males and females. The secret to producing this effect is a closely-guarded one, and when a sample gets in the hands of traders, the value is high indeed. Jewelry is minimal, and is more likely to incorporate natural elements than precious materials.<br />
<br />
For women, the bliaut is full-length, with funnel sleeves gathered close around the upper arm. A quilted leather or fabric corsage is worn on the torso and laced up the back, and a jeweled girdle wraps around the waist and ties in front at the hips. An overrobe of transparent silk gauze known as a "sylvan surcote" is also worn, often edged with gold trim. Their hair is worn very long and divided into two pairs of two tresses each, wrapped elaborately together with ribbons.<br />
<br />
For men, the bliaut consists of a fitted tunic with wide sleeves, laced up the back and ending in a curve at the waist. The skirt is in two parts, each one shaped like a pointed arch. With the arch pointing down, the central section is gathered together and attached to the waist, front and back, and allowed to fall in graceful folds. The shoes are soft, with long, tapered points at the toes.<br />
<br />
{{Top}}<br />
<br />
= [[Dark Elves]] =<br />
<br />
The Dark Elves' long isolation from the rest of their breed has resulted in a clear divergence of costume. They wear long, loose layers of thin fabrics such as linen, organdy, and cotton gauze. A striped silk known as bourde is used in formal and ceremonial garments. Exotic reptile skins lend color to accessories and are even used applique-style to decorate hems. Both men and women wear leather sandals.<br />
<br />
Females catch their gowns at the waist and hips with a linked chain belt that resembles the Sylvan girdle. Sheer scarves are wrapped around the head and draped over shoulders and arms. Golden disks adorn the hair, neck, wrists and ankles, providing musical accompaniment to every movement.<br />
<br />
Males are draped in an ankle-length underrobe with sleeves cut to twice the length of the arm and ruched to fit. A sleeveless, sideless tunic covers the underrobe and is tied at the waist with a sash. A folded cap with a curved peak wraps over a draped piece that covers the neck and shoulders, which in turn becomes a cape that hangs gracefully down the back, reaching just to the ground.<br />
<br />
{{Top}}<br />
<br />
= [[Burghal gnome | Burghal Gnomes]] =<br />
<br />
Burghal Gnomes don't appear to have a traditional costume in the usual sense. There is no particular cut of garment, weave of fabric, or shade of color that sets them apart. It is only their inventiveness that gives them distinction. Cast-off or otherwise appropriated garments find new life and new purpose in the hands of a Burghal Gnome. Whether cut down to size in unusual ways or refitted as an entirely different item, their clothing is rarely what it first appears to be. The sheer number of assorted containers dangling off their small bodies tend to obscure most details about the clothing underneath. The look is usually mismatched and threadbare, but intriguing nonetheless.<br />
<br />
The exception to this is the Winedotter gnomes, who are generally seen attired in livery of an appropriate color for the house they serve. For men, this entails a cutaway coat amply ornamented with buttons and braid. The female servants wear a high-waisted dress with a full, pleated skirt. Added to this are removable cuffs and a collar, as well as a full or half apron.<br />
<br />
{{Top}}<br />
<br />
= [[Forest gnome | Forest Gnomes]] =<br />
<br />
Very little information is available about traditional Forest Gnome clothing, but some general habits have been discerned from our limited observations and a few tall tales. The furs of small creatures such as rabbits, squirrels, voles, and raccoons are patched together into loose garments which are secured here and there with wrapped cords. Men wear a short tunic with a square neck along with knee or calf length breeches. Women wear a shawl-like top over one or both shoulders, a full skirt that ends somewhere below the knee, and a sash to hold both garments in at the waist.<br />
<br />
These gnomes also make ingenious use of reeds and bark, not only for accessories such as sandals and pouches, but also as decorative elements. River reeds and grasses are dyed and woven in a form of crewelwork over leather and canvas. Brilliantly colorful feathered capelets are worn on ceremonial occasions, and sprays of bright feathers are frequently used to adorn hats and caps. Bushy animal tails are used alone or in bundles both as decoration and as proof of one's hunting prowess.<br />
<br />
{{Top}}<br />
<br />
= [[Erithian | Erithi]] =<br />
<br />
One look at the traditional garb of the Erithians and the importance of aesthetic presentation in that culture is patently clear. An Erithian's outward appearance is carefully considered, from head to toe. Harmony is paramount, and subtlety is valued far more than ostentation. Nevertheless, the materials used are of the very highest quality. Silk is highly favored for the brilliance with which it takes dye and paint, and for the variety of effects that can be achieved with it through different weaves and finishes. Men and women alike wear long robes. The silhouette is simple and spare, but full of intriguing details. Pleats and folds are used to create hidden spaces, to accentuate movement, and to form dynamic lines. Fabrics are frequently used without cutting, but such is the art of the folds and ties that this is rarely apparent to outward inspection.<br />
<br />
The robes worn by men feature a broad-shouldered overlay of interwoven folds held at the waist by a long, twisted sash. The sleeves reach to mid-forearm, with extra fullness towards the back. Hats have swept-back crowns and folded-up brims secured with metal loops.<br />
<br />
Women's robes also overlap in layers in the center front, but instead of being an overlay, their pleats fall to the inside, with a reversed set of pleats below the waist to add fullness to the skirt. A crisply folded sash defines the waist. The sleeves hang open from the shoulder and end in a straight line at the fingertips. The starched caps form a series of wave-like peaks flowing back from the forehead.<br />
<br />
Both men and women wear simple rush sandals. Loosely flowing painted designs based on natural forms are the primary decoration, though often nothing at all adorns the austere garments. Favored colors include ivory, sand, jade, butter, charcoal, and black.<br />
<br />
Consult the [[Erithian Clothing: A Guide]], by Master Tailor Vithalan of the Tichan Dai for an indepth study on the clothing of the Erithi<br />
<br />
{{Top}}<br />
<br />
= [[Aelotoi]] =<br />
<br />
There is much curiosity but little data about the strange creatures newly arrived in the East. Travelers give accounts of seeing the winged beings dressed in long swaths of brightly-colored fabrics wrapped this way and that to accommodate their unusual frames. Vivid patterns and warm, intense colors appear to predominate, though the impression given is that any material at hand may be put to use. It is said that the Elves have provided much charity, and their cast-off garments have been reconfigured to fit the new owners.<br />
<br />
{{Top}}<br />
<br />
= [[Humans]] =<br />
<br />
Fashion changes from region to region in the Empire, often following the whims or tastes of the current nobility. For the sake of simplicity, it is possible to speak generally of fashions in Tamzyrr and the other southwestern cities as opposed to styles of dress seen in the north and east. In actuality, many styles may coexist in the same county or barony.<br />
<br />
The noble women of Tamzyrr dress in long gowns with full skirts and a tightly boned bodice. The neck of the bodice is cut low and straight across the chest, with pieces of what is usually a sheer fabric cut to cover the shoulders while leaving the center of the neck and chest bare. A high collar likewise encircles all but the front of the neck, topped with a goffered ruff. The sleeves, cut in curved triangles long enough to brush the ground, are bordered at the top with puffs of fabric and finished at the hem with scallops or trim. Hats are not usually worn, with much attention instead being paid to the coiffure. For those who desire some form of head covering, a sheer veil tucked into the shoulders suffices. Pearls are used as jewelry and as embellishment by both sexes.<br />
<br />
The men show a similar amount of restriction in the torso, in the form of a fitted doublet with a padded belly and short skirts. Though most commonly made of leather, the garment can also be cut from wool or heavy silk. Long, bound slashes in the chest show off either the white shirt underneath, or a contrasting color of applied silk. The sleeves of the doublet may also be slashed, though in a much smaller pattern. As with the women, puffs of fabric delineate the shoulders. The breeches are cut full at the hips and taper towards the knee, where they are buttoned and bound in a narrow band. Goffered ruffs finish off the neck and wrists, adding further formality to the silhouette. Short capes are worn at a diagonal across the chest. The gathered fabric hats have high crowns and small brims.<br />
<br />
By way of contrast, the men of the north present a much softer picture. Their doublets stop short of the waist, revealing a section of the shirt just above the closely-cut breeches. The paned sleeves are extremely full above the elbow, then fitted to the wrist. Slashing is also common, but rather than being found on the chest and sleeves, it is featured predominantly on the breeches and at the tops of the stockings, which tie under the knee with large bows. Long, sleeveless overrobes with wide collars are worn in place of capes, and heavy chains of office are sometimes worn across the shoulders. The shoes have broad, squared-off toes and are split down the vamp.<br />
<br />
The northern women are less restricted as well. They wear an unboned corset underneath their high-waisted gowns. Cartridge pleats in the center front add fullness, which must be held out of the way when walking. The neckline of the bodice is cut squarely to fall under the bust, revealing a gathered chemise. Pendant sleeves hang open from the elbow and can feature fur on the inside or out. The undersleeve fits closely to the wrist. Padded rolls curve in a crescent over the back of the head, and hair is usually braided or twisted close to the ears. Precious metal jewelry is the most common.<br />
<br />
{{Top}}</div>GS4-AULIShttps://gswiki.play.net/index.php?title=World_Costume_for_Theatrical_Productions&diff=60336World Costume for Theatrical Productions2015-03-30T13:12:03Z<p>GS4-AULIS: Created page with "{{official-document}} = Forward = Unable to find a reliable sourcebook for world costumes, I resolved to compile one of my own. The Spring Tide Pageant of the Allace Players..."</p>
<hr />
<div>{{official-document}}<br />
<br />
= Forward =<br />
<br />
Unable to find a reliable sourcebook for world costumes, I resolved to compile one of my own. The Spring Tide Pageant of the Allace Players has become a traditional yearly event in [[Ubl]], widely praised for its colorful recreations of foreign peoples and lands. With each year I learn something new about the customs of the [[race]]s we portray, and each finding is added to my bulging notebook. My sources are many, ranging from historical paintings to travelers' accounts to actual garments brought in by traders.<br />
<br />
This work is not intended as a full historical sweep of world costume, but rather as a window into the most typical or traditional garb worn by each race. When characters are presented on stage, they must be easily recognized by the audience. For this reason, I have focused more on single key elements of dress rather than trying to cover the entire range of garments found in any given race. Where appropriate, I have also listed the most characteristic or unusual colors and materials for that culture.<br />
<br />
''- Aleyvan Radhome, costumer for the Allace Players''<br />
<br />
= [[Dwarves]] =<br />
<br />
The Dwarves, the men and women of the mountains, are frequently indistinguishable from the ground they mine. This is as much due to their preferences in colors and materials as it is to the dust and grime that so often coats them. Dwarven costume is not a matter of tradition as much as it is one of practicality. Dismissive of frivolity, they place high value on sturdy, reliable materials and comfortable cuts. Tunics and breeches are worn by both sexes, and closely-fitted skullcaps perch atop full heads of wiry hair. The women may also wear very plain, straight skirts. For work garments, tough, thick leather is extremely popular, and laborers often wrap the lower half of their legs in long strips of it. Cotton canvas and a rough cloth called cordetum are also used quite often, the dense weave and stiff hand adding a welcome layer of protection.<br />
<br />
Details and decoration are almost exclusively steel, a material with unlimited potential in the hands of these hearty folk. Wide leather belts with large steel plaques are worn by both sexes, and serve both to support weapons and gather the unfitted garments close to the waist. The shoes are made from flat pieces of leather gathered by laces over the top of the foot and tied off near the ankle. Jewelry is uncommon, but examples of extremely fine metalsmithy are worn proudly and passed down from one generation to the next along with stories of the craftsman from which they came.<br />
<br />
{{Top}}<br />
<br />
= [[Giantmen]] =<br />
<br />
The tribes of Giantmen show some tribal variations in their traditional clothing, much of it due to the materials available in their home ranges. The Wsalamir, for example, make much use of the beasts of the frozen tundra, while the Araime adorn themselves with the plants and animals of the plains. Roughly-tanned hides of game animals are strongly favored by all the tribes, and trophy items such as claws, teeth, feathers, shells, and quills are used as decorative elements. Motifs vary by clan and convey much meaning to those versed in their imagery.<br />
<br />
For the men, leather hems are cut into fringes, and polished bits of bone are dyed and used in geometric beadwork. Furs, when used, are frequently whole, untrimmed hides with the head and limbs still attached. Loose tunics and jackets are common, and closely cut leggings tuck into tall, soft boots. The overall effect is subdued in color, consisting largely of earth tones. It is also soft in feel and full of movement.<br />
<br />
Warriors of the T'Kirem clan's Highman tribe can be recognized by their deeply pleated woolen kilts. The patterns and colors indicate tribal lineage, and are sources of great pride. Like others of their kind they also wear tall leather boots.<br />
<br />
A traditional women's garment among the Maeramil is the fringed apron skirt. Made from rows of linked fringe interwoven with beads, the skirt flows beautifully with the graceful steps of the festival dances. Married women add a leather overskirt hung with rows of feathers, grasses, and large shells. A spike cap completes the costume.<br />
<br />
{{Top}}<br />
<br />
= [[Half-Krolvin]] =<br />
<br />
Among the Half-Krolvin, dress can vary depending on the circumstances under which the individual was raised. Those following Krolvin traditions and living along the coasts of the far north tend to wear parkas of insulating caribou hide and thick boots of water-resistant sealskin. Their beautiful raincoats of salmon skin stitched together with tundra grass inspire much admiration. Shimmering rainbow-colored river trout skins are used as decoration on other garments, as well. When fully dressed to hunt in the frozen wastes or at sea, the typical Krolvin wears an inner and outer parka, hide pants with the fur to the inside, thick mittens, and several layers of footwear. Adjacent pieces of clothing overlap to keep out the cold air. Often, the parkas are made with extra-broad shoulders to allow the arms to be drawn inside for additional warmth.<br />
<br />
Hides are dyed with lichens and barks, some of the more common being moss lichen, which provides a yellowish tone, rock lichen, which shades the skins to green or blue, and alder bark, which imparts a reddish-brown color. Moose teeth and polar bear claws are used as decoration and fringe, and further embellishment can come from glass beads acquired in trade. Narrow bars of whalebone applied to leather make for a simple yet effective form of armor.<br />
<br />
{{Top}}<br />
<br />
= [[Halflings]] =<br />
<br />
Known for their prized beadwork, Halflings in traditional garb present a bright and colorful picture. Reds and purples dominate, with natural leather used as a contrast. Wool, both knitted and felted, is a favored material. The finest wool produced is called cameline, and fetches a good price on the northern trade routes. Multicolored woolen tassels dangle from the points of hats, sleeve welts, collars, and vests.<br />
<br />
Halflings frequently go unshod, even in inclement weather. Those that do employ footwear favor a calf-high leather boot lined with soft fur. The seams are turned to the outside and form decorative lines around the foot and up the shin. The tip of the toe turns up slightly, a design that hearkens back to the use of stirrups.<br />
<br />
The hats worn by traditionally-garbed Halflings are quite distinctive. Females wear fur-trimmed hats with turned-up brims and conical crowns, sometimes adorned with colorful ribbon streamers. Males wear a hat with three peaks in the brim and a round, fur-covered crown.<br />
<br />
For both sexes, the sleeves end in long tapered cuffs, said to represent the hooves of horses. In cold weather they can be turned down to warm the hands, or be used as protection when touching particularly hot or cold objects. Females traditionally wear short, fitted vests with several bands of trim around the edges and center front. The sleeve heads are full, and gathered into an appliqued band around the upper arm. The moderately full skirt also ends in several wide bands of decorative work. Males wear a sashed tunic which opens at the right shoulder. Offset bars of color decorate the chest, and the sleeves have a small amount of fullness at the top.<br />
<br />
{{Top}}<br />
<br />
= [[Elves]] =<br />
<br />
The most striking feature of Elven clothing is its lushness. The fabrics are rich and tactile, selected for their ability to interact with light. The pure silk velvets absorb light in the depths of their folds and shimmer at the peaks. The watered and matte silk satins shift subtly in color as the fabric moves, and the cross-woven silk taffetas change color completely when viewed from different directions. Ta'Loenthra produces a much sought-after silk resembling veined marble which is called marbrinus.<br />
<br />
Jewel tones are the most popular, but any colors that harmonize with the wearer and his or her environment are acceptable. Garments are cut to enhance these qualities and are worn in complex layers. Elaborate embroidery decorates the edges, usually depicting interlocking organic patterns. Ceremonial or official garments will often have a crest worked into the embroidered motif. Gold and silver jewelry inset with precious and semi-precious stones is worn by both sexes. Filigree work is especially prized.<br />
<br />
Although fashions vary by town and court, the most common garments for women are long, tightly-laced cotehardies, worn alone or under ornate sideless gowns. A heavily jeweled belt sits at the hips over the cotehardie. The sleeves end at the elbow and are finished with long tippets, with the closely-buttoned underdress sleeves covering the arm past the wrist. Long mantles and fur-lined pelissons provide warmth. Narrow fillets secure elaborate coiffures.<br />
<br />
Men wear a cotehardie as well, though theirs reaches only to the thigh and is fitted throughout, with a padded chest. The legs are fitted with hosen trussed up to the short paltock worn under the cotehardie. Men also share with women the wearing of an ornate hip-belt and tippets above the elbow. Whereas the feminine neckline is low and broad, the masculine one features a high collar.<br />
<br />
Both sexes wear shoes with extremely long, pointed toes. Garment edges are often dagged or foliated, and rows of closely-set buttons serve as fastenings and as decoration. For ceremonial occasions, house and family crests are frequently blazoned upon the garments, which can also be parti-colored to display heraldic colors.<br />
<br />
{{Top}}<br />
<br />
= [[Sylvankind | Sylvans]] =<br />
<br />
The Sylvans bring a distinctly elven touch to the natural look. Both the colors and fabrics used are light, consisting primarily of pale, luminescent tones and sheer, featherweight textiles such as gauze, organza, and chainsil (a particularly fine linen). The most unusual aspect is the densely crimped and pleated fabric used in bliauts for both males and females. The secret to producing this effect is a closely-guarded one, and when a sample gets in the hands of traders, the value is high indeed. Jewelry is minimal, and is more likely to incorporate natural elements than precious materials.<br />
<br />
For women, the bliaut is full-length, with funnel sleeves gathered close around the upper arm. A quilted leather or fabric corsage is worn on the torso and laced up the back, and a jeweled girdle wraps around the waist and ties in front at the hips. An overrobe of transparent silk gauze known as a "sylvan surcote" is also worn, often edged with gold trim. Their hair is worn very long and divided into two pairs of two tresses each, wrapped elaborately together with ribbons.<br />
<br />
For men, the bliaut consists of a fitted tunic with wide sleeves, laced up the back and ending in a curve at the waist. The skirt is in two parts, each one shaped like a pointed arch. With the arch pointing down, the central section is gathered together and attached to the waist, front and back, and allowed to fall in graceful folds. The shoes are soft, with long, tapered points at the toes.<br />
<br />
{{Top}}<br />
<br />
= [[Dark Elves]] =<br />
<br />
The Dark Elves' long isolation from the rest of their breed has resulted in a clear divergence of costume. They wear long, loose layers of thin fabrics such as linen, organdy, and cotton gauze. A striped silk known as bourde is used in formal and ceremonial garments. Exotic reptile skins lend color to accessories and are even used applique-style to decorate hems. Both men and women wear leather sandals.<br />
<br />
Females catch their gowns at the waist and hips with a linked chain belt that resembles the Sylvan girdle. Sheer scarves are wrapped around the head and draped over shoulders and arms. Golden disks adorn the hair, neck, wrists and ankles, providing musical accompaniment to every movement.<br />
<br />
Males are draped in an ankle-length underrobe with sleeves cut to twice the length of the arm and ruched to fit. A sleeveless, sideless tunic covers the underrobe and is tied at the waist with a sash. A folded cap with a curved peak wraps over a draped piece that covers the neck and shoulders, which in turn becomes a cape that hangs gracefully down the back, reaching just to the ground.<br />
<br />
{{Top}}<br />
<br />
= [[Burghal gnome | [Burghal Gnomes]] =<br />
<br />
Burghal Gnomes don't appear to have a traditional costume in the usual sense. There is no particular cut of garment, weave of fabric, or shade of color that sets them apart. It is only their inventiveness that gives them distinction. Cast-off or otherwise appropriated garments find new life and new purpose in the hands of a Burghal Gnome. Whether cut down to size in unusual ways or refitted as an entirely different item, their clothing is rarely what it first appears to be. The sheer number of assorted containers dangling off their small bodies tend to obscure most details about the clothing underneath. The look is usually mismatched and threadbare, but intriguing nonetheless.<br />
<br />
The exception to this is the Winedotter gnomes, who are generally seen attired in livery of an appropriate color for the house they serve. For men, this entails a cutaway coat amply ornamented with buttons and braid. The female servants wear a high-waisted dress with a full, pleated skirt. Added to this are removable cuffs and a collar, as well as a full or half apron.<br />
<br />
{{Top}}<br />
<br />
= [[Forest gnome | Forest Gnomes]] =<br />
<br />
Very little information is available about traditional Forest Gnome clothing, but some general habits have been discerned from our limited observations and a few tall tales. The furs of small creatures such as rabbits, squirrels, voles, and raccoons are patched together into loose garments which are secured here and there with wrapped cords. Men wear a short tunic with a square neck along with knee or calf length breeches. Women wear a shawl-like top over one or both shoulders, a full skirt that ends somewhere below the knee, and a sash to hold both garments in at the waist.<br />
<br />
These gnomes also make ingenious use of reeds and bark, not only for accessories such as sandals and pouches, but also as decorative elements. River reeds and grasses are dyed and woven in a form of crewelwork over leather and canvas. Brilliantly colorful feathered capelets are worn on ceremonial occasions, and sprays of bright feathers are frequently used to adorn hats and caps. Bushy animal tails are used alone or in bundles both as decoration and as proof of one's hunting prowess.<br />
<br />
{{Top}}<br />
<br />
= [[Erithian | Erithi]] =<br />
<br />
One look at the traditional garb of the Erithians and the importance of aesthetic presentation in that culture is patently clear. An Erithian's outward appearance is carefully considered, from head to toe. Harmony is paramount, and subtlety is valued far more than ostentation. Nevertheless, the materials used are of the very highest quality. Silk is highly favored for the brilliance with which it takes dye and paint, and for the variety of effects that can be achieved with it through different weaves and finishes. Men and women alike wear long robes. The silhouette is simple and spare, but full of intriguing details. Pleats and folds are used to create hidden spaces, to accentuate movement, and to form dynamic lines. Fabrics are frequently used without cutting, but such is the art of the folds and ties that this is rarely apparent to outward inspection.<br />
<br />
The robes worn by men feature a broad-shouldered overlay of interwoven folds held at the waist by a long, twisted sash. The sleeves reach to mid-forearm, with extra fullness towards the back. Hats have swept-back crowns and folded-up brims secured with metal loops.<br />
<br />
Women's robes also overlap in layers in the center front, but instead of being an overlay, their pleats fall to the inside, with a reversed set of pleats below the waist to add fullness to the skirt. A crisply folded sash defines the waist. The sleeves hang open from the shoulder and end in a straight line at the fingertips. The starched caps form a series of wave-like peaks flowing back from the forehead.<br />
<br />
Both men and women wear simple rush sandals. Loosely flowing painted designs based on natural forms are the primary decoration, though often nothing at all adorns the austere garments. Favored colors include ivory, sand, jade, butter, charcoal, and black.<br />
<br />
Consult the [[Erithian Clothing: A Guide]], by Master Tailor Vithalan of the Tichan Dai for an indepth study on the clothing of the Erithi<br />
<br />
{{Top}}<br />
<br />
= [[Aelotoi]] =<br />
<br />
There is much curiosity but little data about the strange creatures newly arrived in the East. Travelers give accounts of seeing the winged beings dressed in long swaths of brightly-colored fabrics wrapped this way and that to accommodate their unusual frames. Vivid patterns and warm, intense colors appear to predominate, though the impression given is that any material at hand may be put to use. It is said that the Elves have provided much charity, and their cast-off garments have been reconfigured to fit the new owners.<br />
<br />
{{Top}}<br />
<br />
= [[Humans]] =<br />
<br />
Fashion changes from region to region in the Empire, often following the whims or tastes of the current nobility. For the sake of simplicity, it is possible to speak generally of fashions in Tamzyrr and the other southwestern cities as opposed to styles of dress seen in the north and east. In actuality, many styles may coexist in the same county or barony.<br />
<br />
The noble women of Tamzyrr dress in long gowns with full skirts and a tightly boned bodice. The neck of the bodice is cut low and straight across the chest, with pieces of what is usually a sheer fabric cut to cover the shoulders while leaving the center of the neck and chest bare. A high collar likewise encircles all but the front of the neck, topped with a goffered ruff. The sleeves, cut in curved triangles long enough to brush the ground, are bordered at the top with puffs of fabric and finished at the hem with scallops or trim. Hats are not usually worn, with much attention instead being paid to the coiffure. For those who desire some form of head covering, a sheer veil tucked into the shoulders suffices. Pearls are used as jewelry and as embellishment by both sexes.<br />
<br />
The men show a similar amount of restriction in the torso, in the form of a fitted doublet with a padded belly and short skirts. Though most commonly made of leather, the garment can also be cut from wool or heavy silk. Long, bound slashes in the chest show off either the white shirt underneath, or a contrasting color of applied silk. The sleeves of the doublet may also be slashed, though in a much smaller pattern. As with the women, puffs of fabric delineate the shoulders. The breeches are cut full at the hips and taper towards the knee, where they are buttoned and bound in a narrow band. Goffered ruffs finish off the neck and wrists, adding further formality to the silhouette. Short capes are worn at a diagonal across the chest. The gathered fabric hats have high crowns and small brims.<br />
<br />
By way of contrast, the men of the north present a much softer picture. Their doublets stop short of the waist, revealing a section of the shirt just above the closely-cut breeches. The paned sleeves are extremely full above the elbow, then fitted to the wrist. Slashing is also common, but rather than being found on the chest and sleeves, it is featured predominantly on the breeches and at the tops of the stockings, which tie under the knee with large bows. Long, sleeveless overrobes with wide collars are worn in place of capes, and heavy chains of office are sometimes worn across the shoulders. The shoes have broad, squared-off toes and are split down the vamp.<br />
<br />
The northern women are less restricted as well. They wear an unboned corset underneath their high-waisted gowns. Cartridge pleats in the center front add fullness, which must be held out of the way when walking. The neckline of the bodice is cut squarely to fall under the bust, revealing a gathered chemise. Pendant sleeves hang open from the elbow and can feature fur on the inside or out. The undersleeve fits closely to the wrist. Padded rolls curve in a crescent over the back of the head, and hair is usually braided or twisted close to the ears. Precious metal jewelry is the most common.<br />
<br />
{{Top}}</div>GS4-AULIShttps://gswiki.play.net/index.php?title=Roleplaying_award&diff=59849Roleplaying award2015-03-23T13:48:27Z<p>GS4-AULIS: fixed a link</p>
<hr />
<div>'''RPA'''s are [http://www.play.net/gs4/info/roleplaying-awards.asp Roleplaying Awards] given by [[GameMaster]]s for various reasons. They are set to last over a fixed amount of experience, so it is not possible to waste them, as there is no timer running out. Players can also nominate another player via the [[ROLEPLAY]] NOMINATE verb. There is different messaging for each type (minor, major, etc.) of award which is given.<br />
<br />
Example of messaging when RPA is received:<br />
<div {{log}}><br />
You take a deep breath, and look around with renewed vigor. It is good to be alive, and an adventurer in this land.<br />
</div><br />
<br />
Another example:<br />
<div {{log}}><br />
An old memory bubbles up from your past, and causes you to reflect a moment. With a flash of insight, you realize you understand yourself a bit better than you did a moment ago. The sudden feeling of self-knowledge is a pleasant one.<br />
</div><br />
<br />
To view whether or not you currently have an active RPA, use the [[experience (verb) | exp]] command. There is no message when it expires.<br />
<br />
RPAs are different from (and multiplier RPAs can be stacked with) the [[Gift of Lumnis]]. If you have an RPA active during your [[Gift of Lumnis]] you will have extra messaging below it. For example:<br />
<br />
<div {{log}}><br />
Your mind is numbed.<br />
<BR><BR><br />
You feel a strange sense of serenity and find that you are able to reflect on recent events with uncommon clarity and understanding.<br />
<b><BR><BR><br />
Your recent adventures echo powerfully in your mind.<br />
</b><br />
</div><br />
<br />
<br />
[[category:Basic Mechanics]]</div>GS4-AULIShttps://gswiki.play.net/index.php?title=Roleplaying_award&diff=59848Roleplaying award2015-03-23T13:47:53Z<p>GS4-AULIS: typo fix</p>
<hr />
<div>'''RPA'''s are [http://www.play.net/gs4/info/roleplaying-awards.asp Roleplaying Awards] given by GameMasters for various reasons. They are set to last over a fixed amount of experience, so it is not possible to waste them, as there is no timer running out. Players can also nominate another player via the [[ROLEPLAY]] NOMINATE verb. There is different messaging for each type (minor, major, etc.) of award which is given.<br />
<br />
Example of messaging when RPA is received:<br />
<div {{log}}><br />
You take a deep breath, and look around with renewed vigor. It is good to be alive, and an adventurer in this land.<br />
</div><br />
<br />
Another example:<br />
<div {{log}}><br />
An old memory bubbles up from your past, and causes you to reflect a moment. With a flash of insight, you realize you understand yourself a bit better than you did a moment ago. The sudden feeling of self-knowledge is a pleasant one.<br />
</div><br />
<br />
To view whether or not you currently have an active RPA, use the [[experience (verb) | exp]] command. There is no message when it expires.<br />
<br />
RPAs are different from (and multiplier RPAs can be stacked with) the [[Gift of Lumnis]]. If you have an RPA active during your [[Gift of Lumnis]] you will have extra messaging below it. For example:<br />
<br />
<div {{log}}><br />
Your mind is numbed.<br />
<BR><BR><br />
You feel a strange sense of serenity and find that you are able to reflect on recent events with uncommon clarity and understanding.<br />
<b><BR><BR><br />
Your recent adventures echo powerfully in your mind.<br />
</b><br />
</div><br />
<br />
<br />
[[category:Basic Mechanics]]</div>GS4-AULIShttps://gswiki.play.net/index.php?title=Allace&diff=58047Allace2015-02-28T14:22:25Z<p>GS4-AULIS: </p>
<hr />
<div>The '''County of Allace''' was a province in the [[Turamzzyrian Empire]]. The capital city of Allace was [[Ubl]].<br />
<br />
==Terrain==<br />
The vast expanse of coastline in Allace was northwestward facing, providing protection from strong storms. The terrain was largely hilly, with the major city Ubl being located on a massive delta. The climate was moderate. <br />
<br />
==Exports==<br />
Allace had many major port cities and a very lucrative fishing industry.<br />
<br />
Allace wineries were known for their dry, plummy Allace syrah and the golden Allace muscat.<br />
<br />
==Local Lore and Customs==<br />
Local legend holds that a seagull led a fisherman lost at sea in the midst of a tempest to the safety of a harbor, which later became the port of Ubl.<br />
<br />
On the [[Eve of the Reunion]], the citizens of Allace honored the dead of the [[Battle of Skyreach]] by arming and guarding their cities throughout the night as if they were besieged, and they thanked the dead for protecting them and promise that their sacrifice will never be in vain.<br />
<br />
People with eyes of a particular shade of clear, bright sky-blue are said to have [[Niima]]'s Eyes. Women and girls with Niima's Eyes are often found aboard ships that set sail from Allace, for they say in Allace that [[Charl]] will not harm a woman who reminds him of his daughter.<br />
<br />
Ublites feel that a person without a pet is not properly balancing the impulses of nature with the impulses of civilization, and newly born babies are presented with pets seven days after birth. The character of the animal, whatever it might be, is said to shape the child's personality forever.<br />
<br />
==Crest==<br />
The crest of Allace is a white seagull with widespread wings facing to the left above a mountain peak on a field of dark blue. [https://gswiki.play.net/mediawiki/index.php/Crests_of_the_Turamzzyrian_Empire_(saved_post)#County_of_Allace]<br />
<br />
==Neighbors==<br />
Allace was adjacent to:<br />
* Earldom of [[Estoria]]<br />
<br />
== Reference ==<br />
The official documentation is located at: http://www.play.net/gs4/info/races/cultures/human.asp<br />
{{Humans}}<br />
[[Category:Human Cultures]]</div>GS4-AULIShttps://gswiki.play.net/index.php?title=Allace&diff=58046Allace2015-02-28T14:22:05Z<p>GS4-AULIS: updated style</p>
<hr />
<div>The '''County of Allace''' was a province in the [[Turamzzyrian Empire]]. The capital city of Allace was [[Ubl]].<br />
<br />
==Terrain==<br />
The vast expanse of coastline in Allace was northwestward facing, providing protection from strong storms. The terrain was largely hilly, with the major city Ubl being located on a massive delta. The climate was moderate. <br />
<br />
==Exports==<br />
Allace had many major port cities and a very lucrative fishing industry.<br />
<br />
Allace wineries were known for their dry, plummy Allace syrah and the golden Allace muscat.<br />
<br />
==Local Lore and Customs==<br />
Local legend holds that a seagull led a fisherman lost at sea in the midst of a tempest to the safety of a harbor, which later became the port of Ubl.<br />
<br />
On the [[Eve of the Reunion]], the citizens of Allace honored the dead of the [[Battle of Skyreach]] by arming and guarding their cities throughout the night as if they were besieged, and they thanked the dead for protecting them and promise that their sacrifice will never be in vain.<br />
<br />
People with eyes of a particular shade of clear, bright sky-blue are said to have [[Niima]]'s Eyes. Women and girls with Niima's Eyes are often found aboard ships that set sail from Allace, for they say in Allace that [[Charl]] will not harm a woman who reminds him of his daughter.<br />
<br />
Ublites feel that a person without a pet is not properly balancing the impulses of nature with the impulses of civilization, and newly born babies are presented with pets seven days after birth. The character of the animal, whatever it might be, is said to shape the child's personality forever.<br />
<br />
==Crest==<br />
The crest of Allace is a white seagull with widespread wings facing to the left above a mountain peak on a field of dark blue. [https://gswiki.play.net/mediawiki/index.php/Crests_of_the_Turamzzyrian_Empire_(saved_post)#County_of_Allace]<br />
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==Neighbors==<br />
Allace is adjacent to:<br />
* Earldom of [[Estoria]]<br />
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== Reference ==<br />
The official documentation is located at: http://www.play.net/gs4/info/races/cultures/human.asp<br />
{{Humans}}<br />
[[Category:Human Cultures]]</div>GS4-AULIShttps://gswiki.play.net/index.php?title=Aldora&diff=58045Aldora2015-02-28T14:18:33Z<p>GS4-AULIS: updated style</p>
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<div>The '''Duchy of Aldora''' was a province in the [[Turamzzyrian Empire]]. The Duchy was located in the southernmost region of the empire and borders the [[Southron Wastes]]. The capital city of Aldora was [[Elstreth]]. The highest mountain in Aldora was known as [[Skyreach]], the location of a battle in the wars of the [[Horned Cabal]].<br />
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== Terrain ==<br />
Aldora was land-locked. A wide, low range called the [[Gattrof Mountains]] occupies the eastern half of the Duchy, while the west was comprised of inhospitable hills made rocky and barren by storms that sweep up from the southwest. Oasis-like valleys protected from the storms flourish and produce some rare plant life. The largest of these valleys was the [[Valley of Hourouth]].<br />
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==Exports==<br />
Aldora had very little farm land, but the hilly terrain provides exceptional grazing for the mountain goats and sheep that were abundant there. The importance of wool to Aldora's existence was one that cannot be underestimated, and the fine weaving of the region has made Aldora a household name across the empire. The Duchy was well known for its skilled crafters of brocade cloth.<br />
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Aldora was famed for its magnificent wineries, as the Duchy was perfect for grape-growing. The region had become most renown for its riesling and champagne.<br />
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==Local Lore and Customs==<br />
Some of the [[Empath|healers]] of Aldora practiced an art called [[Stone tending]]. A stone-tender would place certain gems on a person's body to relieve pain and illness.<br />
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==Crest==<br />
The crest of Aldora is a gold ram's head facing left within a crown on a field of two horizontal black and white lines.[https://gswiki.play.net/mediawiki/index.php/Crests_of_the_Turamzzyrian_Empire_(saved_post)#Duchy_of_Aldora]<br />
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==Neighbors==<br />
Aldora is adjacent to:<br />
*[[Estoria|Earldom of Estoria]]<br />
*[[Allace|County of Allace]]<br />
*[[Chastonia|Earldom of Chastonia]]<br />
*[[Wizardwaste]]<br />
*[[Southron Wastes]]<br />
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==External links==<br />
*[http://www.play.net/gs4/info/races/cultures/human.asp The official documentation on humans] <br />
* [http://www.play.net/gs4/info/tomes/human_guide/human_aldora.asp Travller's Guide information on Aldora]<br />
{{Humans}}<br />
[[Category:Human Cultures]]</div>GS4-AULIShttps://gswiki.play.net/index.php?title=User:GS4-AULIS&diff=53172User:GS4-AULIS2015-01-06T00:35:05Z<p>GS4-AULIS: </p>
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<div>{{Staffprofile<br />
| name = Aulis<br />
| image = <br />
| caption = <br />
| rank = AGM<br />
| team = Teams, Training, and Quality Control<br />
| guru = Forums Manager<br />
}}</div>GS4-AULIShttps://gswiki.play.net/index.php?title=User:GS4-AULIS&diff=53171User:GS4-AULIS2015-01-06T00:31:16Z<p>GS4-AULIS: Created page with "{| align="right" style="width: 22em; margin: 10px 1px 10px 10px; clear:both; background:#FFF;" cellpadding="0" cellspacing="0" | align = center | {| style="border:2px #aaa..."</p>
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! colspan=2 style="white-space: nowrap; background-color: #8B7355; color: #FFFFFF; font-size: larger; text-align: center;" | AULIS<br />
|- <br />
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{{{norank |! Rank<br />
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{{{noguru|! Guru<br />
{{!}} align="right" valign="top" {{!}} Forums Manager<br />
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|}</div>GS4-AULIShttps://gswiki.play.net/index.php?title=The_History_of_Darkstone_Castle&diff=53001The History of Darkstone Castle2015-01-05T14:54:26Z<p>GS4-AULIS: typo fix</p>
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<div>(Castle Darkstone was originally called [[Darkstone Castle (saved post)| Castle Claedesbrim]])<br />
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''A bolt of pure red light suddenly arcs down from the sky to bathe everyone and everything in an evil, bloody glow.''<br />
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Before the fall of the castle to an evil Sorcerer and his diabolical Wizard partner, Darkstone was a burnt out husk of a castle, remaining, seemingly, as a reminder that war is destructive, pure and simple. [[Estrion]] and [[Siarl]] (the aforementioned Sorcerer and Wizard) had designs on expanding their area of influence from a small tropical island to a much larger area. They were drawn, like flies, to the growth and chaos surrounding a small frontier town known as [[Wehnimer's Landing]].<br />
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''Suddenly, the temperature drops dramatically, and the walls in the old castle vibrate with the sounds of bells pealing, whistles screeching, and drums pounding violently, relentlessly.''<br />
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They both spent many nights laying out their plans for the destruction of the town and the subjugation of its citizens, and one of their first steps was to overtake a nearby fortress from which they could reign terror down upon the small town.<br />
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''There is a great booming sound as of a bronze bell being struck by giants. Far beneath your feet it resounds in the earth. Again and again its metallic tongue cries out so that even the gods must hear it on distant [[Liabo|Orhan]]. The din rattles your mind and numbs your senses and threatens to overwhelm your reason. Slowly the sound fades away leaving an echo in your mind to make you wonder if you still hear it or merely the memory of it.''<br />
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Now, Estrion and Siarl, while both megalomaniacs, were smart enough to realize that they could not accomplish their goals alone. Together they performed dark rituals, almost nightly, to call upon the spirit of the night, then called "Scalu" for aid. "Scalu", now called [[Sheru]] after the fall of the ice age, was even then hard at work on plans of his own, yet felt that in aiding these two foolish mortals, he could accomplish his own goal of wrestling the Realm of Dreams from "Reann", who is now called [[Ronan]]. As Estrion and Siarl used Sheru's spiritual force to come to their aid, so did Sheru himself use the combined elemental energy of the two to prepare mortal world for his coming.<br />
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''Hideous black flames leap down toward you from the ceiling, then dissipate, leaving no remnant but the foul stench of singed flesh.''<br />
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''Echoing in the distance is the voice of a frightened child crying endlessly, alone and terrified. The sound comes from all directions and has no source you can locate. Finally, it dies away and is no more than a bad memory nagging at your mind.''<br />
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His first step was to bring his Heralds ([[Sheruvian harbinger|Harbingers]]) forward from behind the veil to wreak havoc amongst the citizens of the town, and to "herald" his coming. Things went wrong however, as both Estrion and Siarl where very draining, even upon this immortal figure. Their rituals and experiments in spirit and element backfired, causing a lingering [[Flow storms|mana storm]] to remain above the castle, its black vortex constantly sucking mana away from the ground and upward like a great vacuum. Sheru was spent of energy, and had to retreat back behind the veil, leaving his Harbingers behind him.<br />
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''Your sight dims and a new image replaces the room you were in. An ominous black plane of broken and cracked rock stretches out forever under a sky filled with stars in patterns unknown to mortal lands. Endless rows of gravestones stand at crazy angles in uneven ranks across this landscape. There comes the sound of the earth rumbling and stones cracking and falling and, as you watch dumbstruck with horror, the graves begin to open and vomit out streams of zombies onto the cruel plains of death. The vision fades swiftly but the scene haunts you for hours.''<br />
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No longer aided by Sheru, and both very spent from their own workings of magic, the pair launched an attack against the town in a desperate attempt to destroy as much of the living as they could, in hopes that the release of spirit could help them re-open the veil. Their attempt backfired, however as Estrion, already spent and drained of mana, was killed by the townsfolk who were defending their homes. Siarl was able to flee, and has not been seen since.<br />
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''Something inside you twitches nervously, as the rabbit twitches at the approach of a fox. Inner senses scream a warning to you that all is not right with the world and that unknowable forces are gathering unseen all around you.'' <br />
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By Evia Aramathia</div>GS4-AULIShttps://gswiki.play.net/index.php?title=Talk:Main_Page&diff=9245Talk:Main Page2014-12-30T14:59:40Z<p>GS4-AULIS: Created page with "Welcome to your new, more easily accessible home everyone! --~~~~"</p>
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<div>Welcome to your new, more easily accessible home everyone! --[[User:GS4-AULIS|GS4-AULIS]] ([[User talk:GS4-AULIS|talk]]) 08:59, 30 December 2014 (CST)</div>GS4-AULIS