https://gswiki.play.net/api.php?action=feedcontributions&user=GS4-RETSER&feedformat=atomGemStone IV Wiki - User contributions [en]2024-03-28T08:44:33ZUser contributionsMediaWiki 1.39.5https://gswiki.play.net/index.php?title=Duskruin/saved_posts_February_2024&diff=213846Duskruin/saved posts February 20242024-02-13T17:47:41Z<p>GS4-RETSER: /* Shop Teaser/Announcement 7 - Balance and Frenzy */</p>
<hr />
<div>__TOC__<br />
<br />
==General Information==<br />
<section begin=dates2023 /><br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/594010837732294735/1174429341233451048 General Information]<br />
| author = GM Thandiwe<br />
| date = 11/15/2023<br />
}}<br />
'''2023 Duskruin Dates'''<br />
<br />
* February 16th - March 10th - Duskruin Arena<br />
* August 16th - September 8th - Duskruin Arena<section end="dates2023" /><br />
<br />
<br />
== Announcement 1 - February 2024 - Duskruin Information==<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/832466682291027998/1202996585169035314 February 2024 - Duskruin Information]<br />
| author = GM Thandiwe<br />
| date = 2/2/2024<br />
}}<br />
Duskruin is just around the corner and the excitement is already echoing through the lands as adventurers try to glean a hint of what changes have taken place in Bloodriven Village. If you’d like to take part in the fun and excitement, then join us on the Official Discord Server and jump into our SIMUCOIN EVENTS and QUESTS > Duskruin Channel.<br />
<br />
Is Discord too noisy and crowded for you? Then fear not! Everything will be shared on our Duskruin Wiki Page under SAVED POSTS.<br />
<br />
Some speculation is already taking place, as adventurers wonder what tie-in Duskruin will offer to the global theme, Year of the Clockwerke Devices. Join the fun and wild guessing tonight at 9pm EDT when the channel opens!<br />
<br />
''Additional Information:''<br />
* 2/2/2024 - Duskruin Discord Channel opens at 9pm<br />
* Information Duskruin Post for this run can be found here: [https://discord.com/channels/226045346399256576/1202994985960611880 Discord Forum Post for Duskruin]<br />
<br />
== Announcement 2 - February 2024 - Duskruin Shop List ==<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/1203036061400567828 February 2024 - Shop List]<br />
| author = GM Thandiwe<br />
| date = 2/2/2024<br />
}}<br />
<br />
Please remember that the categories have the following meanings:<br />
<br />
'''Reopen''' - This means that the shop is being reopened with no changes in designs or inventory<br />
<br />
'''Refresh''' - This means that the shop is being opened with either new offering, changes in designs, or additions<br />
<br />
'''Closed This Run''' - This means the shop was announced last run (in August) as having its last run and the offerings are no longer available in Bloodriven Village<br />
<br />
'''Last Run''' - This means the shop is in its final run and that the offerings will not be available in August.<br />
<br />
[https://discord.com/channels/226045346399256576/1203036061400567828 Forum Discussion on Shop List]<br />
{| class="wikitable"<br />
|'''Reopening w.o Inventory Changes'''<br />
|'''Refreshed'''<br />
|'''New'''<br />
|'''Closed This Run'''<br />
|'''Final Run Shops'''<br />
|-<br />
|Alchemical Attractions<br />
|All You Knead<br />
|Amalgamations<br />
|Gilded Gladiator<br />
|Art of Lore, The<br />
|-<br />
|Art of Lore, The<br />
|Be Warez<br />
|Balance and Frenzy<br />
|<br />
|Best Tressed, The<br />
|-<br />
|At The Ready<br />
|Blood Red Rose, The<br />
|Clockwerke Solutions<br />
|<br />
|Blades of Glory<br />
|-<br />
|Be Still My Hops<br />
|Just for Kicks<br />
|Daily Grind, The (delayed opening)<br />
|<br />
|Eonak Arms<br />
|-<br />
|Best Foot Forward<br />
|<br />
|Daily Grind, The, Accents (delayed opening)<br />
|<br />
|Shadowed Light<br />
|-<br />
|Best Tressed, The<br />
|<br />
|In the Shadow of the Sparrow<br />
|<br />
|Tiles of Chance<br />
|-<br />
|Beyond Barriers<br />
|<br />
|Right to Flare Arms<br />
|<br />
|<br />
|-<br />
|Blades of Glory<br />
|<br />
|Skayl Mix<br />
|<br />
|<br />
|-<br />
|Bloodbenders<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Bloodriven Bowery<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Bloody Lotus, The<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Bolt From The Blue<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Broken Coin, the<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Bundle Up<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Burning Twilight<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Certifiable<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Currents and Safeguards<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Curved Cuts<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Deep Within Darkness<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Diskovery<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Dunh's Lab<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Eonak Arms<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Essencetials<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Fairy Ring, The<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Fatal Afflares<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Fireside Supplies<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|First Rule, The<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Gamac's Goods<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Good In-Tent-ions<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Heady Spirits<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Herbal Huntsman, The<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Hide and Fur Depot, The<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|I See You<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Icy Disposition<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Knifery, The<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Knit One, Punch Two<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Librarium, The (Study, Sanctuary, Laboratory)<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Make Your Mark<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Mar and Scar, the<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Mind Your Manas<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Modern Morph, The<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Mystic Phrases<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Ode To Resistance<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|On The Other Hand<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Paranormal Pages<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Pirate Looks at Four Teas, A<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Preening Plover, The<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Rock Solid<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Scoria and Dross<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Secretive Sips<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Shadowed Light<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Shield Thyself<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sigil Shop<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sparrow's Dance<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Spellbound<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sprite Club<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Stay Awhile and Glisten<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Temple of Tentacles<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Tiles of Chance<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Tome Raiders<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Trapper's Shack<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Twinkling Twilight<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Twist of Briars, A<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Untamed Spirit<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Vaalin Rose, The<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Volatile Storage<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Wild Instinct<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Yarrrpee Shoppe, The<br />
|<br />
|<br />
|<br />
|}<br />
<br />
== Shop Teaser/Announcement 1 - In the Shadows of the Sparrow ==<br />
<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/1202994985960611880/1203394693044506654 In the Shadows of the Sparrow (shop)]<br />
| author = GM Thandiwe<br />
| date = 2/3/2024<br />
}}<br />
<br />
Located down an alley and secreted away, a young merchant sells fans modeled after the famed fighting fans of the Sparrows of the Night Queen. She will not speak to those that come seeking her out, instead just watching from the shadows of her shop as customers come and go.<br />
<br />
While her fans are simple and elegant, they are not weapons, however, they do still allow for the chained dance of the Sparrow.<br />
<br />
The cost of a base fan is 2,500 bloodscrip, with each unlock costing 1,000 bloodscrip.<br />
<br />
== Shop Teaser/Announcement 2 - Skayl Mix ==<br />
<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/1203401914033901568 Skayl Mix (shop)]<br />
| author = GM Naiken<br />
| date = 2/3/2024<br />
}}<br />
<br />
Armaments made of a new metal known as obskruul are being imported to Bloodriven Village from Teras and sold in Skayl Mix.<br />
<br />
: Forum: [https://discord.com/channels/226045346399256576/1203401914033901568 Obskruul Discussion]<br />
: Lore: [[Mellar's Metal]]<br />
: Wiki: [[Obskruul]]<br />
<br />
== Shop Teaser/Announcement 3 - Fancy Stance ==<br />
<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/832466682291027998/1203520847160021035 Fancy Stance (certificate)]<br />
| author = GM Valyrka<br />
| date = 2/3/2024<br />
}}<br />
<br />
A certificate will be available for purchase this Duskruin that adds fancy stance messaging to your weapon.<br />
<br />
This fluff messaging does not take up a script spot.<br />
<br />
'''Examples:'''<br />
<br />
''stance off''<br />
<br />
Gripping your steel falchion, you take an aggressive step forward.<br />
<br />
''stance advance''<br />
<br />
Leaning forward, you position your steel falchion at your knees and ready yourself for battle.<br />
<br />
''stance forward''<br />
<br />
You pull your steel falchion across your body, preparing to fight.<br />
<br />
''stance neutral''<br />
<br />
Lightly gripping your steel falchion, you shift your balance from foot to foot.<br />
<br />
''stance guarded''<br />
<br />
Bringing your steel falchion across your chest, you glance about with a watchful eye.<br />
<br />
''stance defense''<br />
<br />
Stepping backwards, you pull your steel falchion close, protecting yourself from attack.<br />
<br />
Thank you to GM Ethereal for helping code and APM Estild for his help in getting a new script slot added to make this happen.<br />
<br />
With the release of this certificate comes a new field on items called '''Fluff Script''', which will allow you to add fluff scripts that won't interfere with your mechanical scripts.<br><br />
'''The way it works is as follows:'''<br />
* The primary script always takes precedence.<br />
* Multiple fluff scripts can be stacked into the fluff script field, but the order of importance is noted by the order of addition.<br />
<br />
'''Example:''' Primary Script has verbs RUB, EXHALE, PULL, 1st fluff script has RUB, PUSH, PONDER, 2nd fluff script has PONDER, GAZE, GLANCE<br />
* Rub, exhale, and pull will always default to the primary script.<br />
* Push and ponder will always default to the 1st fluff script.<br />
* Gaze and glance will default to the 2nd fluff script.<br />
* And so on as it goes.<br />
<br />
== Shop Teaser/Announcement 4 - Crafter’s Tome Update ==<br />
<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/594009933763051549/1204547797815398431 Crafter’s Tome Update]<br />
| author = GM Ethereal<br />
| date = 2/6/2024<br />
}}<br />
<br />
Three updates to Crafter’s Tomes/Monocles will be going live when Duskruin opens on the 16th:<br />
<br />
# Crafter’s Tomes and Monocles will be updated to support the new Bard service. They’ll provide appropriate stat and skills boosts when used in conjunction with the service. Affinity will not be reset during this update, so the item should be usable immediately.<br />
# Warrior’s will no longer see a difficulty assessment message when applying the grit service.<br />
# A new certificate will be available from Tome Raiders: a black voucher. This voucher will unlock to assess your service bonus when PONDER’ing your tome or monocle. It’ll provide both an IC range as well as the numerical value.<br />
<br />
'''Example:'''<br />
:>ponder tome<br />
:Your crafter's tome pulses with a crimson light, suffusing you with necromantic knowledge.<br />
:You open your crafter's tome and scan through the pages, studying the text and diagrams contained within. After a few moments, you feel a presence briefly touch your mind, as if searching it. The feeling fades as you close your tome once again.<br />
:You sense that your ability to ensorcell is proficient.<br />
:[Your skill bonus given your current condition and environment is 488.]<br />
<br />
== Shop Teaser/Announcement 5 - Teaser for the Cobblers! ==<br />
<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/832466682291027998/1204592453932294196 Teaser for the Cobblers!]<br />
| author = GM Elidi<br />
| date = 2/6/2024<br />
}}<br />
<br />
Stop by Just For Kicks for the refreshed inventory and pick up a new Cobbling Settings Maker Box. Load 4 gems into the contraption, turn the knob and dials to cycle through the available settings and create some settings you can incorporate into your shoes as beads, buttons, studs, or insets. The box has room for 10 custom settings and yes, you can charge it yourself with some spare gems (or ask Lady Airisu).<br />
<br />
G>l my box<br><br />
Looking closely at the settings on the side of your ebonwood box, you notice a dial set to "gold-set" and a knob set to "moon."<br><br />
G>push my box<br><br />
To make your cobbling settings [some gold-set pallid sapphire moons], your gems will be destroyed. Are you sure you want to do this?<br />
<br />
== Shop Teaser/Announcement 6 - Clockwerke Solutions ==<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/1206985076106203166 Clockwerke Soluations]<br />
| author = GM Thandiwe<br />
| date = 2/13/2024<br />
}}<br />
You analyze your round bronze pocketwatch and sense that the creator has provided the following information:<br />
<br />
Created in 5124 at the precise stroke of midnight on Lormesta the 1st, a filligreed round bronze pocketwatch is a timepiece in honor of the "Year of the Clockwerke Devices."<br />
<br />
The pocketwatch is currently tier 1 of 3 and can only be unlocked via an unlock certificate at Duskruin.<br />
<br />
It has access to the following verbs:<br />
<br />
'''CLOSE, GAZE (provides time), LOOK, OPEN, REMOVE, and WEAR.'''<br />
<br />
It has the following available customizations:<br />
<br />
'''Chain Article''': herringbone<br />
<br />
'''Chain Material:''' copper<br />
<br />
'''Lid Design''': an embellished filigree whorl<br />
<br />
'''Shape of pocketwatch:''' round<br />
<br />
'''Interior Lid Item (base):''' a scrap of parchment<br />
<br />
'''Interior Lid Item (description):''' Scrawled across the thin slip of paper is a wish for a happy new year.<br />
<br />
'''Timepiece Glass Color:''' clear<br />
<br />
'''Timepiece Charm:''' golden bell<br />
<br />
'''Timepiece Base:''' a filigreed round bronze pocketwatch<br />
<br />
'''When worn, the pocketwatch will transform in the follow ways:'''<br />
<br />
'''With a bodice/corset:''' a stay-pinned braided herringbone chain discreetly tucked into a (bodice/corset) pocket<br />
<br />
'''With a vest:''' a button-latched looping herringbone chain attached to a pocket-tucked timepiece<br />
<br />
'''If no vest or bodice/corset are worn, then it becomes a neckworn item:''' a copper-strung clockwork locket<br />
<br />
In Locket & Pocketwatch form, the timepiece may have a long description.<br />
<br />
> look<br />
<br />
> The round pocketwatch has been crafted from bronze, its surface graced with an embellished filigree whorl. Set within the panes of clear glass are tiny clockwork hands, the appendages affixed with gears and cogs set in thin layers beneath a disc of lacquered vellum. A herringbone copper chain allows the timepiece to be attached to the wearer, leaving a diminutive golden bell to drape against the bow and crown.<br />
<br />
> gaze my pocket<br />
<br />
Toggling the closure spring with your thumb, you open your round bronze pocketwatch and gaze at the timepiece, noting that it is 9:40 AM by the elven time standard. You close the pocketwatch with a quiet *CLICK*.<br />
<br />
Noun can be watch (as long as the adj. if pocket directly before it) or pocketwatch.<br />
<br />
For more details, visit: [[Clockwerke Solutions Pocketwatch]]<br />
<br />
Discord Discussion: [https://discord.com/channels/226045346399256576/1206985076106203166 Forum Discussion]<br />
<br />
== Shop Teaser/Announcement 7 - Balance and Frenzy ==<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/594009933763051549/1207013308864139285 Balance & Frenzy]<br />
| author = GM Retser<br />
| date = 2/13/2024<br />
}}Hello everyone!<br />
<br />
This Duskruin (redacted) will be releasing a new weapon line known as Balance and Frenzy. The weapons themselves start 4X and are available to all but UCS. The weapons can be shifted between an offensive or defensive flare and set of abilities. Numbers are mostly finalized<br />
<br />
The first is the standard flares. The standard flares from the weapon are script level. Each flare will add 1 counter to the weapon. Upon reaching 20 counters the double flares will stop occurring until you TURN the weapon (swap) to the other side.<br />
<br />
Current Pricing (Pending)<br />
<br />
Base Weapon: 2500<br />
<br />
Tier 2 Unlock 10000<br />
<br />
Tier 3 Unlock 50000<br />
<br />
FRENZY FLARES<br />
<br />
Provides a boost in offense for the current attack.<br />
<br />
Tier 1: 4 AS 2CS<br />
<br />
Tier 2 8 AS 4CS<br />
<br />
Tier 3 15 AS 9CS<br />
<br />
BALANCE FLARES<br />
<br />
Provides a boost in defense for 5 seconds (non-stacking) with an internal cooldown of 15 seconds.<br />
<br />
Tier 1: 4 DS 2TD<br />
<br />
Tier 2 8 DS 4TD<br />
<br />
Tier 3 15 DS 9TD<br />
<br />
Double Flares<br />
<br />
Tier 1 (OTS)<br />
<br />
The flares have a chance scaling with the tier of the weapon to DOUBLE the strength of the flare.<br />
<br />
Cost: 5 stamina or 5 Mana taking the higher of the two.<br />
<br />
Tier 1: Chance to double strength 5%<br />
<br />
Tier 2: Chance to double strength 10%<br />
<br />
Tier 3: Chance to double strength 15%<br />
<br />
Double Frenzy<br />
<br />
Chance on standard flare to double the AS and CS.<br />
<br />
Tier 1: 8 AS 4 CS<br />
<br />
Tier 2 16 AS 9 CS<br />
<br />
Tier 3 30 AS 18 CS<br />
<br />
Double Balance<br />
<br />
Chance on standard flare to double the DS and TD.<br />
<br />
Tier 1: 8 DS 4 TD<br />
<br />
Tier 2 16 DS 9 TD<br />
<br />
Tier 3 30 DS 18 TD<br />
<br />
Balance & Frenzy<br />
<br />
For 60 seconds you will receive the bonus of BALANCE and FRENZY on flare.<br />
<br />
Cost: 20 Stamina OR 20 Mana taking the higher of the two. <br />
<br />
Cooldown: 5 Minutes<br />
<br />
Tier 2<br />
<br />
Fracture<br />
<br />
Cooldown: 15 Minutes<br />
<br />
Cost: 20 Stamina OR 20 Mana taking the higher of the two. <br />
<br />
Tier 3<br />
<br />
Frenzied Fracture<br />
<br />
Fractures a piece of the weapon for 60 seconds to sacrifice DS/TD to gain AS/CS<br />
<br />
Tier 1: -8 DS / -4 TD and + 8 AS / + 4 CS<br />
<br />
Tier 2: -16 DS / -9 TD and + 12 AS / + 7 CS<br />
<br />
Tier 3: -25 DS /-15 TD and + 16 AS / + 9 CS<br />
<br />
Balance Fracture<br />
<br />
Fractures a piece of the weapon for 120 seconds to sacrifice AS/CS to gain DS/TD<br />
<br />
Tier 1: -8 AS / -4 CS and + 16 DS / + 9 TD<br />
<br />
Tier 2: -16 AS / -9 CS and + 24 DS / + 14 TD<br />
<br />
Tier 3: -25 AS /-15 CS and + 36 DS / + 21 TD<br />
<br />
Invigorate (Frenzied OR Balanced)<br />
<br />
Cooldown: 10 Minutes<br />
<br />
This effect cannot be stacked. This effect can only be present on a player once every 10 minutes. The weapon must be held in the hand for the effect to continue.<br />
<br />
Tier 2<br />
<br />
Frenzied Invigorate<br />
<br />
Restores 5 Health, 2 stamina, and 1 mana every 5 seconds for 60 seconds. (Will not overfill) 60 Health, 24 Stamina, 12 Mana total.<br />
<br />
Balanced Invigorate<br />
<br />
Restores 1 Health, 4 stamina, and 2 mana every 5 seconds for 60 seconds. (Will not overfill) 12 Health, 48 Stamina, and 24 Mana total.<br />
<br />
Alignment<br />
<br />
Allows the weapon to change between balanced and frenzied form. The weapon must cycle to the next before cycling back.<br />
<br />
Cooldown: 2 minutes<br />
<br />
Tier 1 (OTS)<br />
<br />
Alignment, Frenzy<br />
<br />
Channels the weapon to be in a frenzy mode. This will remove all balanced abilities.<br />
<br />
For the next attack (within 15 seconds) you will receive a guaranteed flare at increased strength. <br />
<br />
Tier 1: 8 AS 4 CS<br />
<br />
Tier 2 16 AS 9 CS<br />
<br />
Tier 3 30 AS 18 CS<br />
<br />
Alignment, Balance<br />
<br />
Channels the weapon to be in a balanced mode. This will remove all frenzy abilities.<br />
<br />
Enables a barrier for 15 seconds providing a bonus based on the tier.<br />
<br />
Tier 1: 8 DS 4 TD<br />
<br />
Tier 2 16 DS 9 TD<br />
<br />
Tier 3 30 DS 18 TD</div>GS4-RETSERhttps://gswiki.play.net/index.php?title=Duskruin/saved_posts_February_2024&diff=213845Duskruin/saved posts February 20242024-02-13T17:23:09Z<p>GS4-RETSER: /* Shop Teaser/Announcement 7 - Balance and Frenzy */</p>
<hr />
<div>__TOC__<br />
<br />
==General Information==<br />
<section begin=dates2023 /><br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/594010837732294735/1174429341233451048 General Information]<br />
| author = GM Thandiwe<br />
| date = 11/15/2023<br />
}}<br />
'''2023 Duskruin Dates'''<br />
<br />
* February 16th - March 10th - Duskruin Arena<br />
* August 16th - September 8th - Duskruin Arena<section end="dates2023" /><br />
<br />
<br />
== Announcement 1 - February 2024 - Duskruin Information==<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/832466682291027998/1202996585169035314 February 2024 - Duskruin Information]<br />
| author = GM Thandiwe<br />
| date = 2/2/2024<br />
}}<br />
Duskruin is just around the corner and the excitement is already echoing through the lands as adventurers try to glean a hint of what changes have taken place in Bloodriven Village. If you’d like to take part in the fun and excitement, then join us on the Official Discord Server and jump into our SIMUCOIN EVENTS and QUESTS > Duskruin Channel.<br />
<br />
Is Discord too noisy and crowded for you? Then fear not! Everything will be shared on our Duskruin Wiki Page under SAVED POSTS.<br />
<br />
Some speculation is already taking place, as adventurers wonder what tie-in Duskruin will offer to the global theme, Year of the Clockwerke Devices. Join the fun and wild guessing tonight at 9pm EDT when the channel opens!<br />
<br />
''Additional Information:''<br />
* 2/2/2024 - Duskruin Discord Channel opens at 9pm<br />
* Information Duskruin Post for this run can be found here: [https://discord.com/channels/226045346399256576/1202994985960611880 Discord Forum Post for Duskruin]<br />
<br />
== Announcement 2 - February 2024 - Duskruin Shop List ==<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/1203036061400567828 February 2024 - Shop List]<br />
| author = GM Thandiwe<br />
| date = 2/2/2024<br />
}}<br />
<br />
Please remember that the categories have the following meanings:<br />
<br />
'''Reopen''' - This means that the shop is being reopened with no changes in designs or inventory<br />
<br />
'''Refresh''' - This means that the shop is being opened with either new offering, changes in designs, or additions<br />
<br />
'''Closed This Run''' - This means the shop was announced last run (in August) as having its last run and the offerings are no longer available in Bloodriven Village<br />
<br />
'''Last Run''' - This means the shop is in its final run and that the offerings will not be available in August.<br />
<br />
[https://discord.com/channels/226045346399256576/1203036061400567828 Forum Discussion on Shop List]<br />
{| class="wikitable"<br />
|'''Reopening w.o Inventory Changes'''<br />
|'''Refreshed'''<br />
|'''New'''<br />
|'''Closed This Run'''<br />
|'''Final Run Shops'''<br />
|-<br />
|Alchemical Attractions<br />
|All You Knead<br />
|Amalgamations<br />
|Gilded Gladiator<br />
|Art of Lore, The<br />
|-<br />
|Art of Lore, The<br />
|Be Warez<br />
|Balance and Frenzy<br />
|<br />
|Best Tressed, The<br />
|-<br />
|At The Ready<br />
|Blood Red Rose, The<br />
|Clockwerke Solutions<br />
|<br />
|Blades of Glory<br />
|-<br />
|Be Still My Hops<br />
|Just for Kicks<br />
|Daily Grind, The (delayed opening)<br />
|<br />
|Eonak Arms<br />
|-<br />
|Best Foot Forward<br />
|<br />
|Daily Grind, The, Accents (delayed opening)<br />
|<br />
|Shadowed Light<br />
|-<br />
|Best Tressed, The<br />
|<br />
|In the Shadow of the Sparrow<br />
|<br />
|Tiles of Chance<br />
|-<br />
|Beyond Barriers<br />
|<br />
|Right to Flare Arms<br />
|<br />
|<br />
|-<br />
|Blades of Glory<br />
|<br />
|Skayl Mix<br />
|<br />
|<br />
|-<br />
|Bloodbenders<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Bloodriven Bowery<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Bloody Lotus, The<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Bolt From The Blue<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Broken Coin, the<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Bundle Up<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Burning Twilight<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Certifiable<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Currents and Safeguards<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Curved Cuts<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Deep Within Darkness<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Diskovery<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Dunh's Lab<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Eonak Arms<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Essencetials<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Fairy Ring, The<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Fatal Afflares<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Fireside Supplies<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|First Rule, The<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Gamac's Goods<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Good In-Tent-ions<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Heady Spirits<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Herbal Huntsman, The<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Hide and Fur Depot, The<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|I See You<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Icy Disposition<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Knifery, The<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Knit One, Punch Two<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Librarium, The (Study, Sanctuary, Laboratory)<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Make Your Mark<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Mar and Scar, the<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Mind Your Manas<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Modern Morph, The<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Mystic Phrases<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Ode To Resistance<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|On The Other Hand<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Paranormal Pages<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Pirate Looks at Four Teas, A<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Preening Plover, The<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Rock Solid<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Scoria and Dross<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Secretive Sips<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Shadowed Light<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Shield Thyself<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sigil Shop<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sparrow's Dance<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Spellbound<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sprite Club<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Stay Awhile and Glisten<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Temple of Tentacles<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Tiles of Chance<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Tome Raiders<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Trapper's Shack<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Twinkling Twilight<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Twist of Briars, A<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Untamed Spirit<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Vaalin Rose, The<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Volatile Storage<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Wild Instinct<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Yarrrpee Shoppe, The<br />
|<br />
|<br />
|<br />
|}<br />
<br />
== Shop Teaser/Announcement 1 - In the Shadows of the Sparrow ==<br />
<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/1202994985960611880/1203394693044506654 In the Shadows of the Sparrow (shop)]<br />
| author = GM Thandiwe<br />
| date = 2/3/2024<br />
}}<br />
<br />
Located down an alley and secreted away, a young merchant sells fans modeled after the famed fighting fans of the Sparrows of the Night Queen. She will not speak to those that come seeking her out, instead just watching from the shadows of her shop as customers come and go.<br />
<br />
While her fans are simple and elegant, they are not weapons, however, they do still allow for the chained dance of the Sparrow.<br />
<br />
The cost of a base fan is 2,500 bloodscrip, with each unlock costing 1,000 bloodscrip.<br />
<br />
== Shop Teaser/Announcement 2 - Skayl Mix ==<br />
<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/1203401914033901568 Skayl Mix (shop)]<br />
| author = GM Naiken<br />
| date = 2/3/2024<br />
}}<br />
<br />
Armaments made of a new metal known as obskruul are being imported to Bloodriven Village from Teras and sold in Skayl Mix.<br />
<br />
: Forum: [https://discord.com/channels/226045346399256576/1203401914033901568 Obskruul Discussion]<br />
: Lore: [[Mellar's Metal]]<br />
: Wiki: [[Obskruul]]<br />
<br />
== Shop Teaser/Announcement 3 - Fancy Stance ==<br />
<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/832466682291027998/1203520847160021035 Fancy Stance (certificate)]<br />
| author = GM Valyrka<br />
| date = 2/3/2024<br />
}}<br />
<br />
A certificate will be available for purchase this Duskruin that adds fancy stance messaging to your weapon.<br />
<br />
This fluff messaging does not take up a script spot.<br />
<br />
'''Examples:'''<br />
<br />
''stance off''<br />
<br />
Gripping your steel falchion, you take an aggressive step forward.<br />
<br />
''stance advance''<br />
<br />
Leaning forward, you position your steel falchion at your knees and ready yourself for battle.<br />
<br />
''stance forward''<br />
<br />
You pull your steel falchion across your body, preparing to fight.<br />
<br />
''stance neutral''<br />
<br />
Lightly gripping your steel falchion, you shift your balance from foot to foot.<br />
<br />
''stance guarded''<br />
<br />
Bringing your steel falchion across your chest, you glance about with a watchful eye.<br />
<br />
''stance defense''<br />
<br />
Stepping backwards, you pull your steel falchion close, protecting yourself from attack.<br />
<br />
Thank you to GM Ethereal for helping code and APM Estild for his help in getting a new script slot added to make this happen.<br />
<br />
With the release of this certificate comes a new field on items called '''Fluff Script''', which will allow you to add fluff scripts that won't interfere with your mechanical scripts.<br><br />
'''The way it works is as follows:'''<br />
* The primary script always takes precedence.<br />
* Multiple fluff scripts can be stacked into the fluff script field, but the order of importance is noted by the order of addition.<br />
<br />
'''Example:''' Primary Script has verbs RUB, EXHALE, PULL, 1st fluff script has RUB, PUSH, PONDER, 2nd fluff script has PONDER, GAZE, GLANCE<br />
* Rub, exhale, and pull will always default to the primary script.<br />
* Push and ponder will always default to the 1st fluff script.<br />
* Gaze and glance will default to the 2nd fluff script.<br />
* And so on as it goes.<br />
<br />
== Shop Teaser/Announcement 4 - Crafter’s Tome Update ==<br />
<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/594009933763051549/1204547797815398431 Crafter’s Tome Update]<br />
| author = GM Ethereal<br />
| date = 2/6/2024<br />
}}<br />
<br />
Three updates to Crafter’s Tomes/Monocles will be going live when Duskruin opens on the 16th:<br />
<br />
# Crafter’s Tomes and Monocles will be updated to support the new Bard service. They’ll provide appropriate stat and skills boosts when used in conjunction with the service. Affinity will not be reset during this update, so the item should be usable immediately.<br />
# Warrior’s will no longer see a difficulty assessment message when applying the grit service.<br />
# A new certificate will be available from Tome Raiders: a black voucher. This voucher will unlock to assess your service bonus when PONDER’ing your tome or monocle. It’ll provide both an IC range as well as the numerical value.<br />
<br />
'''Example:'''<br />
:>ponder tome<br />
:Your crafter's tome pulses with a crimson light, suffusing you with necromantic knowledge.<br />
:You open your crafter's tome and scan through the pages, studying the text and diagrams contained within. After a few moments, you feel a presence briefly touch your mind, as if searching it. The feeling fades as you close your tome once again.<br />
:You sense that your ability to ensorcell is proficient.<br />
:[Your skill bonus given your current condition and environment is 488.]<br />
<br />
== Shop Teaser/Announcement 5 - Teaser for the Cobblers! ==<br />
<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/832466682291027998/1204592453932294196 Teaser for the Cobblers!]<br />
| author = GM Elidi<br />
| date = 2/6/2024<br />
}}<br />
<br />
Stop by Just For Kicks for the refreshed inventory and pick up a new Cobbling Settings Maker Box. Load 4 gems into the contraption, turn the knob and dials to cycle through the available settings and create some settings you can incorporate into your shoes as beads, buttons, studs, or insets. The box has room for 10 custom settings and yes, you can charge it yourself with some spare gems (or ask Lady Airisu).<br />
<br />
G>l my box<br><br />
Looking closely at the settings on the side of your ebonwood box, you notice a dial set to "gold-set" and a knob set to "moon."<br><br />
G>push my box<br><br />
To make your cobbling settings [some gold-set pallid sapphire moons], your gems will be destroyed. Are you sure you want to do this?<br />
<br />
== Shop Teaser/Announcement 6 - Clockwerke Solutions ==<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/1206985076106203166 Clockwerke Soluations]<br />
| author = GM Thandiwe<br />
| date = 2/13/2024<br />
}}<br />
You analyze your round bronze pocketwatch and sense that the creator has provided the following information:<br />
<br />
Created in 5124 at the precise stroke of midnight on Lormesta the 1st, a filligreed round bronze pocketwatch is a timepiece in honor of the "Year of the Clockwerke Devices."<br />
<br />
The pocketwatch is currently tier 1 of 3 and can only be unlocked via an unlock certificate at Duskruin.<br />
<br />
It has access to the following verbs:<br />
<br />
'''CLOSE, GAZE (provides time), LOOK, OPEN, REMOVE, and WEAR.'''<br />
<br />
It has the following available customizations:<br />
<br />
'''Chain Article''': herringbone<br />
<br />
'''Chain Material:''' copper<br />
<br />
'''Lid Design''': an embellished filigree whorl<br />
<br />
'''Shape of pocketwatch:''' round<br />
<br />
'''Interior Lid Item (base):''' a scrap of parchment<br />
<br />
'''Interior Lid Item (description):''' Scrawled across the thin slip of paper is a wish for a happy new year.<br />
<br />
'''Timepiece Glass Color:''' clear<br />
<br />
'''Timepiece Charm:''' golden bell<br />
<br />
'''Timepiece Base:''' a filigreed round bronze pocketwatch<br />
<br />
'''When worn, the pocketwatch will transform in the follow ways:'''<br />
<br />
'''With a bodice/corset:''' a stay-pinned braided herringbone chain discreetly tucked into a (bodice/corset) pocket<br />
<br />
'''With a vest:''' a button-latched looping herringbone chain attached to a pocket-tucked timepiece<br />
<br />
'''If no vest or bodice/corset are worn, then it becomes a neckworn item:''' a copper-strung clockwork locket<br />
<br />
In Locket & Pocketwatch form, the timepiece may have a long description.<br />
<br />
> look<br />
<br />
> The round pocketwatch has been crafted from bronze, its surface graced with an embellished filigree whorl. Set within the panes of clear glass are tiny clockwork hands, the appendages affixed with gears and cogs set in thin layers beneath a disc of lacquered vellum. A herringbone copper chain allows the timepiece to be attached to the wearer, leaving a diminutive golden bell to drape against the bow and crown.<br />
<br />
> gaze my pocket<br />
<br />
Toggling the closure spring with your thumb, you open your round bronze pocketwatch and gaze at the timepiece, noting that it is 9:40 AM by the elven time standard. You close the pocketwatch with a quiet *CLICK*.<br />
<br />
Noun can be watch (as long as the adj. if pocket directly before it) or pocketwatch.<br />
<br />
For more details, visit: [[Clockwerke Solutions Pocketwatch]]<br />
<br />
Discord Discussion: [https://discord.com/channels/226045346399256576/1206985076106203166 Forum Discussion]<br />
<br />
== Shop Teaser/Announcement 7 - Balance and Frenzy ==<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/594009933763051549/1207013308864139285 Balance & Frenzy]<br />
| author = GM Retser<br />
| date = 2/13/2024<br />
}}Hello everyone!<br />
<br />
This Duskruin (redacted) will be releasing a new weapon line known as Balance and Frenzy. The weapons themselves start 4X and are available to all but UCS. The weapons can be shifted between an offensive or defensive flare and set of abilities. Numbers are mostly finalized<br />
<br />
The first is the standard flares. The standard flares from the weapon are script level. Each flare will add 1 counter to the weapon. Upon reaching 20 counters the double flares will stop occurring until you TURN the weapon (swap) to the other side.<br />
<br />
Current Pricing (Pending)<br />
<br />
Base Weapon: 2500<br />
<br />
Tier 2 Unlock 10000<br />
<br />
Tier 3 Unlock 50000<br />
<br />
FRENZY FLARES<br />
<br />
Provides a boost in offense for the next attack.<br />
<br />
Tier 1: 4 AS 2CS<br />
<br />
Tier 2 8 AS 4CS<br />
<br />
Tier 3 15 AS 9CS<br />
<br />
BALANCE FLARES<br />
<br />
Provides a boost in defense for 5 seconds (non-stacking) with an internal cooldown of 15 seconds.<br />
<br />
Tier 1: 4 DS 2TD<br />
<br />
Tier 2 8 DS 4TD<br />
<br />
Tier 3 15 DS 9TD<br />
<br />
Double Flares<br />
<br />
Tier 1 (OTS)<br />
<br />
The flares have a chance scaling with the tier of the weapon to DOUBLE the strength of the flare.<br />
<br />
Cost: 5 stamina or 5 Mana taking the higher of the two.<br />
<br />
Tier 1: Chance to double strength 5%<br />
<br />
Tier 2: Chance to double strength 10%<br />
<br />
Tier 3: Chance to double strength 15%<br />
<br />
Double Frenzy<br />
<br />
Chance on standard flare to double the AS and CS.<br />
<br />
Tier 1: 8 AS 4 CS<br />
<br />
Tier 2 16 AS 9 CS<br />
<br />
Tier 3 30 AS 18 CS<br />
<br />
Double Balance<br />
<br />
Chance on standard flare to double the DS and TD.<br />
<br />
Tier 1: 8 DS 4 TD<br />
<br />
Tier 2 16 DS 9 TD<br />
<br />
Tier 3 30 DS 18 TD<br />
<br />
Balance & Frenzy<br />
<br />
For 60 seconds you will receive the bonus of BALANCE and FRENZY on flare.<br />
<br />
Cost: 20 Stamina OR 20 Mana taking the higher of the two. <br />
<br />
Cooldown: 5 Minutes<br />
<br />
Tier 2<br />
<br />
Fracture<br />
<br />
Cooldown: 15 Minutes<br />
<br />
Cost: 20 Stamina OR 20 Mana taking the higher of the two. <br />
<br />
Tier 3<br />
<br />
Frenzied Fracture<br />
<br />
Fractures a piece of the weapon for 60 seconds to sacrifice DS/TD to gain AS/CS<br />
<br />
Tier 1: -8 DS / -4 TD and + 8 AS / + 4 CS<br />
<br />
Tier 2: -16 DS / -9 TD and + 12 AS / + 7 CS<br />
<br />
Tier 3: -25 DS /-15 TD and + 16 AS / + 9 CS<br />
<br />
Balance Fracture<br />
<br />
Fractures a piece of the weapon for 120 seconds to sacrifice AS/CS to gain DS/TD<br />
<br />
Tier 1: -8 AS / -4 CS and + 16 DS / + 9 TD<br />
<br />
Tier 2: -16 AS / -9 CS and + 24 DS / + 14 TD<br />
<br />
Tier 3: -25 AS /-15 CS and + 36 DS / + 21 TD<br />
<br />
Invigorate (Frenzied OR Balanced)<br />
<br />
Cooldown: 10 Minutes<br />
<br />
This effect cannot be stacked. This effect can only be present on a player once every 10 minutes. The weapon must be held in the hand for the effect to continue.<br />
<br />
Tier 2<br />
<br />
Frenzied Invigorate<br />
<br />
Restores 5 Health, 2 stamina, and 1 mana every 5 seconds for 60 seconds. (Will not overfill) 60 Health, 24 Stamina, 12 Mana total.<br />
<br />
Balanced Invigorate<br />
<br />
Restores 1 Health, 4 stamina, and 2 mana every 5 seconds for 60 seconds. (Will not overfill) 12 Health, 48 Stamina, and 24 Mana total.<br />
<br />
Alignment<br />
<br />
Allows the weapon to change between balanced and frenzied form. The weapon must cycle to the next before cycling back.<br />
<br />
Cooldown: 2 minutes<br />
<br />
Tier 1 (OTS)<br />
<br />
Alignment, Frenzy<br />
<br />
Channels the weapon to be in a frenzy mode. This will remove all balanced abilities.<br />
<br />
For the next attack (within 15 seconds) you will receive a guaranteed flare at increased strength. <br />
<br />
Tier 1: 8 AS 4 CS<br />
<br />
Tier 2 16 AS 9 CS<br />
<br />
Tier 3 30 AS 18 CS<br />
<br />
Alignment, Balance<br />
<br />
Channels the weapon to be in a balanced mode. This will remove all frenzy abilities.<br />
<br />
Enables a barrier for 15 seconds providing a bonus based on the tier.<br />
<br />
Tier 1: 8 DS 4 TD<br />
<br />
Tier 2 16 DS 9 TD<br />
<br />
Tier 3 30 DS 18 TD</div>GS4-RETSERhttps://gswiki.play.net/index.php?title=Duskruin/saved_posts_February_2024&diff=213844Duskruin/saved posts February 20242024-02-13T17:22:27Z<p>GS4-RETSER: Balance and Frenzy teaser</p>
<hr />
<div>__TOC__<br />
<br />
==General Information==<br />
<section begin=dates2023 /><br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/594010837732294735/1174429341233451048 General Information]<br />
| author = GM Thandiwe<br />
| date = 11/15/2023<br />
}}<br />
'''2023 Duskruin Dates'''<br />
<br />
* February 16th - March 10th - Duskruin Arena<br />
* August 16th - September 8th - Duskruin Arena<section end="dates2023" /><br />
<br />
<br />
== Announcement 1 - February 2024 - Duskruin Information==<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/832466682291027998/1202996585169035314 February 2024 - Duskruin Information]<br />
| author = GM Thandiwe<br />
| date = 2/2/2024<br />
}}<br />
Duskruin is just around the corner and the excitement is already echoing through the lands as adventurers try to glean a hint of what changes have taken place in Bloodriven Village. If you’d like to take part in the fun and excitement, then join us on the Official Discord Server and jump into our SIMUCOIN EVENTS and QUESTS > Duskruin Channel.<br />
<br />
Is Discord too noisy and crowded for you? Then fear not! Everything will be shared on our Duskruin Wiki Page under SAVED POSTS.<br />
<br />
Some speculation is already taking place, as adventurers wonder what tie-in Duskruin will offer to the global theme, Year of the Clockwerke Devices. Join the fun and wild guessing tonight at 9pm EDT when the channel opens!<br />
<br />
''Additional Information:''<br />
* 2/2/2024 - Duskruin Discord Channel opens at 9pm<br />
* Information Duskruin Post for this run can be found here: [https://discord.com/channels/226045346399256576/1202994985960611880 Discord Forum Post for Duskruin]<br />
<br />
== Announcement 2 - February 2024 - Duskruin Shop List ==<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/1203036061400567828 February 2024 - Shop List]<br />
| author = GM Thandiwe<br />
| date = 2/2/2024<br />
}}<br />
<br />
Please remember that the categories have the following meanings:<br />
<br />
'''Reopen''' - This means that the shop is being reopened with no changes in designs or inventory<br />
<br />
'''Refresh''' - This means that the shop is being opened with either new offering, changes in designs, or additions<br />
<br />
'''Closed This Run''' - This means the shop was announced last run (in August) as having its last run and the offerings are no longer available in Bloodriven Village<br />
<br />
'''Last Run''' - This means the shop is in its final run and that the offerings will not be available in August.<br />
<br />
[https://discord.com/channels/226045346399256576/1203036061400567828 Forum Discussion on Shop List]<br />
{| class="wikitable"<br />
|'''Reopening w.o Inventory Changes'''<br />
|'''Refreshed'''<br />
|'''New'''<br />
|'''Closed This Run'''<br />
|'''Final Run Shops'''<br />
|-<br />
|Alchemical Attractions<br />
|All You Knead<br />
|Amalgamations<br />
|Gilded Gladiator<br />
|Art of Lore, The<br />
|-<br />
|Art of Lore, The<br />
|Be Warez<br />
|Balance and Frenzy<br />
|<br />
|Best Tressed, The<br />
|-<br />
|At The Ready<br />
|Blood Red Rose, The<br />
|Clockwerke Solutions<br />
|<br />
|Blades of Glory<br />
|-<br />
|Be Still My Hops<br />
|Just for Kicks<br />
|Daily Grind, The (delayed opening)<br />
|<br />
|Eonak Arms<br />
|-<br />
|Best Foot Forward<br />
|<br />
|Daily Grind, The, Accents (delayed opening)<br />
|<br />
|Shadowed Light<br />
|-<br />
|Best Tressed, The<br />
|<br />
|In the Shadow of the Sparrow<br />
|<br />
|Tiles of Chance<br />
|-<br />
|Beyond Barriers<br />
|<br />
|Right to Flare Arms<br />
|<br />
|<br />
|-<br />
|Blades of Glory<br />
|<br />
|Skayl Mix<br />
|<br />
|<br />
|-<br />
|Bloodbenders<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Bloodriven Bowery<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Bloody Lotus, The<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Bolt From The Blue<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Broken Coin, the<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Bundle Up<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Burning Twilight<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Certifiable<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Currents and Safeguards<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Curved Cuts<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Deep Within Darkness<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Diskovery<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Dunh's Lab<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Eonak Arms<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Essencetials<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Fairy Ring, The<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Fatal Afflares<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Fireside Supplies<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|First Rule, The<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Gamac's Goods<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Good In-Tent-ions<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Heady Spirits<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Herbal Huntsman, The<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Hide and Fur Depot, The<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|I See You<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Icy Disposition<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Knifery, The<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Knit One, Punch Two<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Librarium, The (Study, Sanctuary, Laboratory)<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Make Your Mark<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Mar and Scar, the<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Mind Your Manas<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Modern Morph, The<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Mystic Phrases<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Ode To Resistance<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|On The Other Hand<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Paranormal Pages<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Pirate Looks at Four Teas, A<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Preening Plover, The<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Rock Solid<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Scoria and Dross<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Secretive Sips<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Shadowed Light<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Shield Thyself<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sigil Shop<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sparrow's Dance<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Spellbound<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Sprite Club<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Stay Awhile and Glisten<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Temple of Tentacles<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Tiles of Chance<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Tome Raiders<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Trapper's Shack<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Twinkling Twilight<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Twist of Briars, A<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Untamed Spirit<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Vaalin Rose, The<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Volatile Storage<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Wild Instinct<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Yarrrpee Shoppe, The<br />
|<br />
|<br />
|<br />
|}<br />
<br />
== Shop Teaser/Announcement 1 - In the Shadows of the Sparrow ==<br />
<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/1202994985960611880/1203394693044506654 In the Shadows of the Sparrow (shop)]<br />
| author = GM Thandiwe<br />
| date = 2/3/2024<br />
}}<br />
<br />
Located down an alley and secreted away, a young merchant sells fans modeled after the famed fighting fans of the Sparrows of the Night Queen. She will not speak to those that come seeking her out, instead just watching from the shadows of her shop as customers come and go.<br />
<br />
While her fans are simple and elegant, they are not weapons, however, they do still allow for the chained dance of the Sparrow.<br />
<br />
The cost of a base fan is 2,500 bloodscrip, with each unlock costing 1,000 bloodscrip.<br />
<br />
== Shop Teaser/Announcement 2 - Skayl Mix ==<br />
<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/1203401914033901568 Skayl Mix (shop)]<br />
| author = GM Naiken<br />
| date = 2/3/2024<br />
}}<br />
<br />
Armaments made of a new metal known as obskruul are being imported to Bloodriven Village from Teras and sold in Skayl Mix.<br />
<br />
: Forum: [https://discord.com/channels/226045346399256576/1203401914033901568 Obskruul Discussion]<br />
: Lore: [[Mellar's Metal]]<br />
: Wiki: [[Obskruul]]<br />
<br />
== Shop Teaser/Announcement 3 - Fancy Stance ==<br />
<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/832466682291027998/1203520847160021035 Fancy Stance (certificate)]<br />
| author = GM Valyrka<br />
| date = 2/3/2024<br />
}}<br />
<br />
A certificate will be available for purchase this Duskruin that adds fancy stance messaging to your weapon.<br />
<br />
This fluff messaging does not take up a script spot.<br />
<br />
'''Examples:'''<br />
<br />
''stance off''<br />
<br />
Gripping your steel falchion, you take an aggressive step forward.<br />
<br />
''stance advance''<br />
<br />
Leaning forward, you position your steel falchion at your knees and ready yourself for battle.<br />
<br />
''stance forward''<br />
<br />
You pull your steel falchion across your body, preparing to fight.<br />
<br />
''stance neutral''<br />
<br />
Lightly gripping your steel falchion, you shift your balance from foot to foot.<br />
<br />
''stance guarded''<br />
<br />
Bringing your steel falchion across your chest, you glance about with a watchful eye.<br />
<br />
''stance defense''<br />
<br />
Stepping backwards, you pull your steel falchion close, protecting yourself from attack.<br />
<br />
Thank you to GM Ethereal for helping code and APM Estild for his help in getting a new script slot added to make this happen.<br />
<br />
With the release of this certificate comes a new field on items called '''Fluff Script''', which will allow you to add fluff scripts that won't interfere with your mechanical scripts.<br><br />
'''The way it works is as follows:'''<br />
* The primary script always takes precedence.<br />
* Multiple fluff scripts can be stacked into the fluff script field, but the order of importance is noted by the order of addition.<br />
<br />
'''Example:''' Primary Script has verbs RUB, EXHALE, PULL, 1st fluff script has RUB, PUSH, PONDER, 2nd fluff script has PONDER, GAZE, GLANCE<br />
* Rub, exhale, and pull will always default to the primary script.<br />
* Push and ponder will always default to the 1st fluff script.<br />
* Gaze and glance will default to the 2nd fluff script.<br />
* And so on as it goes.<br />
<br />
== Shop Teaser/Announcement 4 - Crafter’s Tome Update ==<br />
<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/594009933763051549/1204547797815398431 Crafter’s Tome Update]<br />
| author = GM Ethereal<br />
| date = 2/6/2024<br />
}}<br />
<br />
Three updates to Crafter’s Tomes/Monocles will be going live when Duskruin opens on the 16th:<br />
<br />
# Crafter’s Tomes and Monocles will be updated to support the new Bard service. They’ll provide appropriate stat and skills boosts when used in conjunction with the service. Affinity will not be reset during this update, so the item should be usable immediately.<br />
# Warrior’s will no longer see a difficulty assessment message when applying the grit service.<br />
# A new certificate will be available from Tome Raiders: a black voucher. This voucher will unlock to assess your service bonus when PONDER’ing your tome or monocle. It’ll provide both an IC range as well as the numerical value.<br />
<br />
'''Example:'''<br />
:>ponder tome<br />
:Your crafter's tome pulses with a crimson light, suffusing you with necromantic knowledge.<br />
:You open your crafter's tome and scan through the pages, studying the text and diagrams contained within. After a few moments, you feel a presence briefly touch your mind, as if searching it. The feeling fades as you close your tome once again.<br />
:You sense that your ability to ensorcell is proficient.<br />
:[Your skill bonus given your current condition and environment is 488.]<br />
<br />
== Shop Teaser/Announcement 5 - Teaser for the Cobblers! ==<br />
<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/832466682291027998/1204592453932294196 Teaser for the Cobblers!]<br />
| author = GM Elidi<br />
| date = 2/6/2024<br />
}}<br />
<br />
Stop by Just For Kicks for the refreshed inventory and pick up a new Cobbling Settings Maker Box. Load 4 gems into the contraption, turn the knob and dials to cycle through the available settings and create some settings you can incorporate into your shoes as beads, buttons, studs, or insets. The box has room for 10 custom settings and yes, you can charge it yourself with some spare gems (or ask Lady Airisu).<br />
<br />
G>l my box<br><br />
Looking closely at the settings on the side of your ebonwood box, you notice a dial set to "gold-set" and a knob set to "moon."<br><br />
G>push my box<br><br />
To make your cobbling settings [some gold-set pallid sapphire moons], your gems will be destroyed. Are you sure you want to do this?<br />
<br />
== Shop Teaser/Announcement 6 - Clockwerke Solutions ==<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/1206985076106203166 Clockwerke Soluations]<br />
| author = GM Thandiwe<br />
| date = 2/13/2024<br />
}}<br />
You analyze your round bronze pocketwatch and sense that the creator has provided the following information:<br />
<br />
Created in 5124 at the precise stroke of midnight on Lormesta the 1st, a filligreed round bronze pocketwatch is a timepiece in honor of the "Year of the Clockwerke Devices."<br />
<br />
The pocketwatch is currently tier 1 of 3 and can only be unlocked via an unlock certificate at Duskruin.<br />
<br />
It has access to the following verbs:<br />
<br />
'''CLOSE, GAZE (provides time), LOOK, OPEN, REMOVE, and WEAR.'''<br />
<br />
It has the following available customizations:<br />
<br />
'''Chain Article''': herringbone<br />
<br />
'''Chain Material:''' copper<br />
<br />
'''Lid Design''': an embellished filigree whorl<br />
<br />
'''Shape of pocketwatch:''' round<br />
<br />
'''Interior Lid Item (base):''' a scrap of parchment<br />
<br />
'''Interior Lid Item (description):''' Scrawled across the thin slip of paper is a wish for a happy new year.<br />
<br />
'''Timepiece Glass Color:''' clear<br />
<br />
'''Timepiece Charm:''' golden bell<br />
<br />
'''Timepiece Base:''' a filigreed round bronze pocketwatch<br />
<br />
'''When worn, the pocketwatch will transform in the follow ways:'''<br />
<br />
'''With a bodice/corset:''' a stay-pinned braided herringbone chain discreetly tucked into a (bodice/corset) pocket<br />
<br />
'''With a vest:''' a button-latched looping herringbone chain attached to a pocket-tucked timepiece<br />
<br />
'''If no vest or bodice/corset are worn, then it becomes a neckworn item:''' a copper-strung clockwork locket<br />
<br />
In Locket & Pocketwatch form, the timepiece may have a long description.<br />
<br />
> look<br />
<br />
> The round pocketwatch has been crafted from bronze, its surface graced with an embellished filigree whorl. Set within the panes of clear glass are tiny clockwork hands, the appendages affixed with gears and cogs set in thin layers beneath a disc of lacquered vellum. A herringbone copper chain allows the timepiece to be attached to the wearer, leaving a diminutive golden bell to drape against the bow and crown.<br />
<br />
> gaze my pocket<br />
<br />
Toggling the closure spring with your thumb, you open your round bronze pocketwatch and gaze at the timepiece, noting that it is 9:40 AM by the elven time standard. You close the pocketwatch with a quiet *CLICK*.<br />
<br />
Noun can be watch (as long as the adj. if pocket directly before it) or pocketwatch.<br />
<br />
For more details, visit: [[Clockwerke Solutions Pocketwatch]]<br />
<br />
Discord Discussion: [https://discord.com/channels/226045346399256576/1206985076106203166 Forum Discussion]<br />
<br />
== Shop Teaser/Announcement 7 - Balance and Frenzy ==<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/1206985076106203166 Clockwerke Soluations]<br />
| author = GM Retser<br />
| date = 2/13/2024<br />
}}Hello everyone!<br />
<br />
This Duskruin (redacted) will be releasing a new weapon line known as Balance and Frenzy. The weapons themselves start 4X and are available to all but UCS. The weapons can be shifted between an offensive or defensive flare and set of abilities. Numbers are mostly finalized<br />
<br />
The first is the standard flares. The standard flares from the weapon are script level. Each flare will add 1 counter to the weapon. Upon reaching 20 counters the double flares will stop occurring until you TURN the weapon (swap) to the other side.<br />
<br />
Current Pricing (Pending)<br />
<br />
Base Weapon: 2500<br />
<br />
Tier 2 Unlock 10000<br />
<br />
Tier 3 Unlock 50000<br />
<br />
FRENZY FLARES<br />
<br />
Provides a boost in offense for the next attack.<br />
<br />
Tier 1: 4 AS 2CS<br />
<br />
Tier 2 8 AS 4CS<br />
<br />
Tier 3 15 AS 9CS<br />
<br />
BALANCE FLARES<br />
<br />
Provides a boost in defense for 5 seconds (non-stacking) with an internal cooldown of 15 seconds.<br />
<br />
Tier 1: 4 DS 2TD<br />
<br />
Tier 2 8 DS 4TD<br />
<br />
Tier 3 15 DS 9TD<br />
<br />
Double Flares<br />
<br />
Tier 1 (OTS)<br />
<br />
The flares have a chance scaling with the tier of the weapon to DOUBLE the strength of the flare.<br />
<br />
Cost: 5 stamina or 5 Mana taking the higher of the two.<br />
<br />
Tier 1: Chance to double strength 5%<br />
<br />
Tier 2: Chance to double strength 10%<br />
<br />
Tier 3: Chance to double strength 15%<br />
<br />
Double Frenzy<br />
<br />
Chance on standard flare to double the AS and CS.<br />
<br />
Tier 1: 8 AS 4 CS<br />
<br />
Tier 2 16 AS 9 CS<br />
<br />
Tier 3 30 AS 18 CS<br />
<br />
Double Balance<br />
<br />
Chance on standard flare to double the DS and TD.<br />
<br />
Tier 1: 8 DS 4 TD<br />
<br />
Tier 2 16 DS 9 TD<br />
<br />
Tier 3 30 DS 18 TD<br />
<br />
Balance & Frenzy<br />
<br />
For 60 seconds you will receive the bonus of BALANCE and FRENZY on flare.<br />
<br />
Cost: 20 Stamina OR 20 Mana taking the higher of the two. <br />
<br />
Cooldown: 5 Minutes<br />
<br />
Tier 2<br />
<br />
Fracture<br />
<br />
Cooldown: 15 Minutes<br />
<br />
Cost: 20 Stamina OR 20 Mana taking the higher of the two. <br />
<br />
Tier 3<br />
<br />
Frenzied Fracture<br />
<br />
Fractures a piece of the weapon for 60 seconds to sacrifice DS/TD to gain AS/CS<br />
<br />
Tier 1: -8 DS / -4 TD and + 8 AS / + 4 CS<br />
<br />
Tier 2: -16 DS / -9 TD and + 12 AS / + 7 CS<br />
<br />
Tier 3: -25 DS /-15 TD and + 16 AS / + 9 CS<br />
<br />
Balance Fracture<br />
<br />
Fractures a piece of the weapon for 120 seconds to sacrifice AS/CS to gain DS/TD<br />
<br />
Tier 1: -8 AS / -4 CS and + 16 DS / + 9 TD<br />
<br />
Tier 2: -16 AS / -9 CS and + 24 DS / + 14 TD<br />
<br />
Tier 3: -25 AS /-15 CS and + 36 DS / + 21 TD<br />
<br />
Invigorate (Frenzied OR Balanced)<br />
<br />
Cooldown: 10 Minutes<br />
<br />
This effect cannot be stacked. This effect can only be present on a player once every 10 minutes. The weapon must be held in the hand for the effect to continue.<br />
<br />
Tier 2<br />
<br />
Frenzied Invigorate<br />
<br />
Restores 5 Health, 2 stamina, and 1 mana every 5 seconds for 60 seconds. (Will not overfill) 60 Health, 24 Stamina, 12 Mana total.<br />
<br />
Balanced Invigorate<br />
<br />
Restores 1 Health, 4 stamina, and 2 mana every 5 seconds for 60 seconds. (Will not overfill) 12 Health, 48 Stamina, and 24 Mana total.<br />
<br />
Alignment<br />
<br />
Allows the weapon to change between balanced and frenzied form. The weapon must cycle to the next before cycling back.<br />
<br />
Cooldown: 2 minutes<br />
<br />
Tier 1 (OTS)<br />
<br />
Alignment, Frenzy<br />
<br />
Channels the weapon to be in a frenzy mode. This will remove all balanced abilities.<br />
<br />
For the next attack (within 15 seconds) you will receive a guaranteed flare at increased strength. <br />
<br />
Tier 1: 8 AS 4 CS<br />
<br />
Tier 2 16 AS 9 CS<br />
<br />
Tier 3 30 AS 18 CS<br />
<br />
Alignment, Balance<br />
<br />
Channels the weapon to be in a balanced mode. This will remove all frenzy abilities.<br />
<br />
Enables a barrier for 15 seconds providing a bonus based on the tier.<br />
<br />
Tier 1: 8 DS 4 TD<br />
<br />
Tier 2 16 DS 9 TD<br />
<br />
Tier 3 30 DS 18 TD</div>GS4-RETSERhttps://gswiki.play.net/index.php?title=2023_Changelog&diff=2104442023 Changelog2023-11-21T19:09:15Z<p>GS4-RETSER: </p>
<hr />
<div>{{Official-document}}<br />
This is the official GemStone IV Changelog for 2023. Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.<br />
==2023 Releases==<br />
<section begin=table /><br />
<noinclude><small>''New releases will be added at the top, but you can sort the table by date or category.</small></noinclude><br />
<br />
{| class="wikitable sortable" <br />
! data-sort-type=date | Release Date !!Category !!class="unsortable"|Project !! class="unsortable"| Description<br />
<!-- <br />
*** ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --><br />
{{CLitem<br />
|date=11/21/2023 <br />
|category=Development<br />
|title=Mount Travel Town Update<br />
|desc=You can now use MOUNT TRAVEL TOWN to reach Nielira's Harbor.<br />
|link=<br />
}}<br />
{{CLitem<br />
|date=11/11/2023 <br />
|category=Development<br />
|title=OSA White Flag Changes<br />
|desc=Raising your WHITE FLAG with SHIP FLAG WHITE will now prevent enemy boats from spawning on you.<br />
|link=<br />
}}<br />
{{CLitem<br />
|date=11/11/2023 <br />
|category=World<br />
|title=Zul Logoth Tobacconist<br />
|desc=After a successful trade negotiation with Icemule Trace for coldleaf tobacco Zul Logoth has finally opened its own Tobacconist! <br />
|link=https://gswiki.play.net/Announcement:_Zul_Logoth_Tobacconist_Opens!<br />
}}<br />
{{CLitem<br />
|date=10/26/2023 <br />
|category=World<br />
|title=A Dark Elf Fairy Tale<br />
|desc=A fairy tale told by the Draugr in Naidem, originating with the dark elves <br />
|link=https://gswiki.play.net/The_Last_Wedding_of_Vistix_Akrath<br />
}}<br />
{{CLitem<br />
|date=10/25/2023 <br />
|category=World<br />
|title=Weaving Awls Now Support Plumes<br />
|desc=The weaving tool awls now also support plumes. Previously, they only worked with feathers. <br />
|link=https://discord.com/channels/226045346399256576/796618391262986241/1166864149251371058<br />
}}<br />
{{CLitem<br />
|date=10/19/2023 <br />
|category=Development<br />
|title=Disguise Elixir Item & Shroud of Deception Fixes<br />
|desc=Some behind-the-scenes updates have been applied to ensure that those utilizing Disguise Elixir items (or similar) will be as convincingly disguised as those utilizing Shroud of Deception already are. Also, the spell Shroud of Deception (1212) has been updated so that it will not be applied if another similar disguise is already in effect.<br />
|link=https://discord.com/channels/226045346399256576/796618391262986241/1164746624887705695<br />
}}<br />
{{CLitem<br />
|date=09/28/2023 <br />
|category=World<br />
|title=Mycelium Cave in Zul Logoth<br />
|desc=Thought to have been lost many decades ago a shrine to Imaera is rediscovered.<br />
|link=https://discord.com/channels/226045346399256576/928780650859864084/1157322300685828156 <br />
}}<br />
{{CLitem<br />
|date=09/26/2023 <br />
|category=World<br />
|title=Nalfein Cultural Verb options: PEDAL, OBSERVE, EXPRESS<br />
|desc=Nalfein cultural options for perceived elves and half-elves have been added to the [[PEDAL]], [[OBSERVE]], and [[EXPRESS]] verbs, with EXPRESS receiving style options for APPROVAL, CALM, CHARM, and DISPLEASURE. These verbs can be used alone or with self, player, creature, or object targets.<br />
|link=https://discordapp.com/channels/226045346399256576/1156589301971292272<br />
}}<br />
{{CLitem<br />
|date=09/20/2023 <br />
|category=Development<br />
|title=Bugfix Martial Stances & Shield Mind cooldown<br />
|desc=A bug related to Martial Stances and Shield Mind cooldowns has been fixed. These abilities should interact properly now.<br />
|link=https://discord.com/channels/226045346399256576/1121832778791665716/1154234163482873907<br />
}}<br />
{{CLitem<br />
|date=09/20/2023 <br />
|category=World<br />
|title=Lore Release - Ta'Illistim Inquisitors<br />
|desc=Released new lore on the Index of Inquisitors<br />
|link=https://gswiki.play.net/Ta%27Illistim_Inquisitors<br />
}}<br />
{{CLitem<br />
|date=09/16/2023 <br />
|category=World<br />
|title=Citizenship Title Updates<br />
|desc=Added citizenship-based titles<br />
|link=https://gswiki.play.net/Announcement:_Citizenship_Title_Updates<br />
}}<br />
{{CLitem<br />
|date=08/22/2023 <br />
|category=World<br />
|title=Citizenship Pin Updates<br />
|desc=Added new verb traps, etc. to citizenship pins.<br />
|link=https://gswiki.play.net/Announcement:_Citizenship_Pins_Updated<br />
}}<br />
{{CLitem<br />
|date=08/10/2023 <br />
|category=Development<br />
|title=CUSTOM updates for bolt spells and fireworks<br />
|desc=Added bolt spells and fireworks to the CUSTOM system.<br />
|link=https://gswiki.play.net/Verb:CUSTOMIZE<br />
}}<br />
{{CLitem<br />
|date=08/08/2023 <br />
|category=World<br />
|title=Lore Release: Burghal Gnome Mourning<br />
|desc=Burghal gnome mourning customs document<br />
|link=https://gswiki.play.net/Burghal_Gnome_Mourning<br />
}}<br />
{{CLitem<br />
|date=07/28/2023 <br />
|category=World<br />
|title=What's New in Kharam Dzu?<br />
|desc=Release of Clan Hall updates, Bric-a-brac fishing dock, and Borthuum Bargain Bait fishing supply shop.<br />
|link=https://discord.com/channels/226045346399256576/796618391262986241/1134540588994269226<br />
}}<br />
{{CLitem<br />
|date=07/25/2023 <br />
|category=Development<br />
|title=Player Shops now allow temporary loresong unlocked items to stack<br />
|desc=Otherwise identical items with temporary loresong unlocks will now stack when placed for sale in a player shop.<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/1133585869262049350<br />
}}<br />
{{CLitem<br />
|date=07/25/2023 <br />
|category=Development<br />
|title=Scripted Item Benefits Identified (RECALL)<br />
|desc=A variety of existing scripted items now provide details instead of generic "some unknown (scripted) benefit" when using RECALL<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/1133552434980077618<br />
}}<br />
{{CLitem<br />
|date=07/24/2023 <br />
|category=World<br />
|title=Hot Summer Nights Release: Grounded<br />
|desc=Slips for sale in the Lighthouse allowing players to anchor/ground their own transporters<br />
|link=https://discord.com/channels/226045346399256576/796619454477500416/1133003943010648145<br />
}}<br />
{{CLitem|date=07/21/2023|category=World|title=Dragonfly Festival|desc=Open in Cysaegir from 7/21 to 7/23.|link=https://gswiki.play.net/Dragonfly_Festival/2023}}<br />
{{CLitem<br />
|date=07/21/2023 <br />
|category=World<br />
|title=Hot Summer Nights Release: Premium Spell of the Month Update<br />
|desc=Updated PSotM<br />
|link=https://discord.com/channels/226045346399256576/796619454477500416/1131905484555812975<br />
}}<br />
{{CLitem<br />
|date=07/20/2023 <br />
|category=World<br />
|title=Lore Release: Aelotoi Mourning<br />
|desc=Aelotoi mourning customs document<br />
|link=https://gswiki.play.net/Remembering:_Aelotoi_Mourning_Customs<br />
}}<br />
{{CLitem<br />
|date=07/19/2023 <br />
|category=World<br />
|title=Hot Summer Nights Release: Transporter Messaging<br />
|desc=New Messaging Options<br />
|link=https://discord.com/channels/226045346399256576/796619454477500416/1131283016476524544<br />
}}<br />
{{CLitem<br />
|date=07/19/2023 <br />
|category=World<br />
|title=Lore Release: Cyrtae'ni<br />
|desc=New aelotoi culture<br />
|link=https://gswiki.play.net/Cyrtae%27ni<br />
}}<br />
{{CLitem<br />
|date=07/11/2023 <br />
|category=World<br />
|title=Urchin Guide Updates<br />
|desc=[[Urchin Guide]]s learn new tricks and expand their offerings.<br />
|link=https://gswiki.play.net/Announcement:Urchin Guide Updates<br />
}}<br />
{{CLitem<br />
|date=07/11/2023 <br />
|category=World<br />
|title=Lukewarm Summer Update: PREMIUMHALL Urchin Destination<br />
|desc=Urchin system now has a new PREMIUMHALL destination in each town<br />
|link=https://discord.com/channels/226045346399256576/796619454477500416/1128284321120276530<br />
}}<br />
{{CLitem<br />
|date=07/10/2023 <br />
|category=World<br />
|title=Hot Summer Nights Release: Premium Points for Profession Points<br />
|desc=25 Premium Points for up to 25k Profession Points<br />
|link=https://discord.com/channels/226045346399256576/796619454477500416/1128004146793025548<br />
}}<br />
{{CLitem<br />
|date=07/06/2023 <br />
|category=World<br />
|title=Hot Summer Nights Release: Urchins<br />
|desc=5 free uses of the Urchin system for Premium Subscribers<br />
|link=https://discord.com/channels/226045346399256576/796619454477500416/1126571606559428730<br />
}}<br />
<br />
{{CLitem<br />
|date=07/05/2023 <br />
|category=World<br />
|title=Additional Tones and Speech Verbs<br />
|desc=Additional tones and speech verbs are now available for use with the [[Verb:SAY|SAY verb]]<br />
|link=https://gswiki.play.net/Announcement:Additional_Tones_and_Speech_Verbs<br />
}}<br />
{{CLitem<br />
|date=07/02/2023 <br />
|category=World<br />
|title=Lukewarm Summer Update: Paddleboat RT Removed<br />
|desc=RT Removed from FWI Paddleboats<br />
|link=https://discord.com/channels/226045346399256576/796619454477500416/1125044469377540146<br />
}}<br />
{{CLitem<br />
|date=07/02/2023 <br />
|category=World<br />
|title=Hot Summer Nights Release: EXPRESS Verbs<br />
|desc=New EXPRESS options for Premium Subscribers<br />
|link=https://discord.com/channels/226045346399256576/796619454477500416/1125031876466331679<br />
}}<br />
{{CLitem<br />
|date=07/01/2023 <br />
|category=World<br />
|title=Hot Summer Nights Release: Adventurer's Guild Cooldown<br />
|desc=10 minute cooldown for Premium Subscribers<br />
|link=https://discord.com/channels/226045346399256576/796619454477500416/1124835927475355729<br />
}}<br />
{{CLitem<br />
|date=06/25/2023 <br />
|category=Development<br />
|title=Justice System - Possession Removal<br />
|desc=The Justice system will no longer strip you of your possessions during incarceration.<br />
|link=https://discord.com/channels/226045346399256576/532373273816858636/1122546003015376906<br />
}}<br />
{{CLitem|date=06/16/2023|category=Event|title=Rumor Woods|desc=Open from 6/16 through 6/30.|link=https://gswiki.play.net/Category:Rumor_Woods}}<br />
{{CLitem<br />
|date=06/16/2023 <br />
|category=Development<br />
|title=CONSENT verb<br />
|desc=Added the CONSENT verb<br />
|link=https://gswiki.play.net/Verb:CONSENT<br />
}}<br />
{{CLitem<br />
|date=06/13/2023 <br />
|category=Development<br />
|title=Familiar Gate (930)<br />
|desc=Now works from inside the Rift to the Cavern of Ages<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/1118236758702837871<br />
}}<br />
{{CLitem<br />
|date=06/12/2023 <br />
|category=World<br />
|title=Lore Release: Gastronomy of Atan Irith<br />
|desc=Cuisine found in Atan Irith<br />
|link=https://gswiki.play.net/Atan_Irith/Gastronomy<br />
}}<br />
{{CLitem<br />
|date=06/12/2023 <br />
|category=World<br />
|title=Lore Release: Precious Materials of Atan Irith<br />
|desc=Unique materials found in Atan Irith<br />
|link=https://gswiki.play.net/Atan_Irith/Precious_Materials<br />
}}<br />
{{CLitem<br />
|date=06/09/2023 <br />
|category=Development<br />
|title=CUSTOM updates<br />
|desc=Added Manna and Major Sanctuary to the new CUSTOM system.<br />
|link=https://gswiki.play.net/Verb:CUSTOMIZE<br />
}}<br />
{{CLitem<br />
|date=05/28/2023 <br />
|category=World<br />
|title=Lore Release: Ta'Nalfein<br />
|desc=Expanded Ta'Nalfein Information<br />
|link=https://gswiki.play.net/Ta%27Nalfein<br />
}}<br />
{{CLitem|date=05/26/2023|category=Event|title=Premium Fest: Return to Iyo Grove|desc=Open from 5/26 through 6/1.|link=https://gswiki.play.net/Iyo_Glade_Festival/2023}}<br />
{{CLitem<br />
|date=05/24/2023 <br />
|category=World<br />
|title=Lore Release: Human Mourning Part 2<br />
|desc=Human cultures (A-H) and mourning<br />
|link=https://gswiki.play.net/Human_Mourning_Customs<br />
}}<br />
{{CLitem<br />
|date=05/20/2023 <br />
|category=World<br />
|title=Death in Dwarven Culture - Burial Practices<br />
|desc=Detailing some burial customs of the dwarves.<br />
|link=https://gswiki.play.net/Death_in_Dwarven_Culture_-_Burial_Practices<br />
}}<br />
{{CLitem<br />
|date=05/20/2023 <br />
|category=World<br />
|title=Stonetomb Opens to the Public <br />
|desc=Today Clan Leader Rodverg announced the opening of Stonetomb, Zul Logoth's cemetary, to the general public. Stonetomb can be found in the Onyx Tunnel which is through the arch found one west of the Warrior's Guild.<br />
|link=https://discord.com/channels/226045346399256576/1109581684308983898/1109581684308983898<br />
}}<br />
{{CLitem<br />
|date=05/19/2023 <br />
|category=Development<br />
|title=Effect Manager: New Effects<br />
|desc=New Clumsy, Wounded, and Major Poison effects have been added.<br />
|link=https://gswiki.play.net/Category:Effects_and_Conditions<br />
}}<br />
{{CLitem<br />
|date=05/19/2023 <br />
|category=Development<br />
|title=Stealth Updates<br />
|desc=Group and Stealth QoL improvements.<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/1109229289422991492<br />
}}<br />
{{CLitem<br />
|date=05/19/2023 <br />
|category=Development<br />
|title=Divine Word (1640) Update<br />
|desc=Divine Word (1640) has been updated to no longer remove spells when its active window ends.<br />
|link=https://gswiki.play.net/Divine_Word_(1640)<br />
}}<br />
{{CLitem<br />
|date=05/8/2023 <br />
|category=World<br />
|title=PROPERTY Verb released<br />
|desc=The PROPERTY verb allows individuals who own [[Private property|private properties]] to view and change certain information about their private properties.<br />
|link=https://gswiki.play.net/Private_property/saved_posts/Verb:PROPERTY<br />
}}<br />
{{CLitem|date=05/07/2023|title=Justice Encumbrance|category=Development|desc=Encumbrance checks are now bypassed for justice confiscated possessions.|link=https://discord.com/channels/226045346399256576/1104795493437026334}}<br />
{{CLitem|date=05/01/2023|category=World|title=Flight of the Griffins|desc=The annual spring flight of the griffins around Ta'Illistim, from 5/1 through 5/6.}}<br />
{{CLitem<br />
|date=04/23/2023 <br />
|category=Development<br />
|title=Adventurers Guild Update <br />
|desc=The Adventurers Guild has decided to allow those banished from tasks to now be allowed to continue to use RECOVER and LOST during their punishment.<br />
|link=https://gswiki.play.net/Adventurer%27s_Guild<br />
}}<br />
{{CLitem|date=04/14/2023|category=Event|title=Rings of Lumnis|desc=Open from 4/14 through 4/30.|link=https://gswiki.play.net/Category:Rings_of_Lumnis}}<br />
{{CLitem<br />
|date=04/04/2023 <br />
|category=Development<br />
|title=Transit Review Update Rift fog exit <br />
|desc=After a small shadowy rebellion, once again the Rift entrance Fog is somewhat under control. It's been reported that entering the Rift is now insanely smooth and efficient!<br />
}}<br />
{{CLitem<br />
|date=04/09/2023<br />
|category=World<br />
|title=Lore Document: A Brief History of Khan'Kel Bazaar<br />
|desc=A lore document on the Khan'Kel Bazaar in River's Rest<br />
|link= https://gswiki.play.net/History_of_Khan%27Kel_Bazaar<br />
}}<br />
{{CLitem<br />
|date=03/31/2023<br />
|category=Development<br />
|title=Locker Updates and Family Vaults<br />
|desc=Increased locker storage and a new account-wide locker!<br />
|link= https://gswiki.play.net/Locker_Updates_and_Family_Vaults<br />
}}<br />
{{CLitem<br />
|date=03/28/2023<br />
|category=World<br />
|title=Lore Document: Dark Elves, Faendryl<br />
|desc=A lore document on the cuisine of the Faendryl<br />
|link= https://gswiki.play.net/A_Modern_Look_at_Cultural_Cuisine_of_the_Faendryl_(essay)<br />
}}<br />
{{CLitem<br />
|date=03/25/2023<br />
|category=World<br />
|title=Lore Document: Atan Irith Fauna<br />
|desc=A lore document on unique fauna of Atan Irith<br />
|link= https://gswiki.play.net/Atan_Irith/Fauna<br />
}}<br />
{{CLitem<br />
|date=03/24/2023<br />
|category=World<br />
|title=Funeral Customs of the Elven Houses<br />
|desc=New lore document about the funeral customs in the elven houses.<br />
|link=https://gswiki.play.net/Funeral_Customs_of_the_Elven_Houses<br />
}}<br />
{{CLitem<br />
|date=03/21/202 <br />
|category=World<br />
|title=Kharam Dzu Shop Update - Armory<br />
|desc=Updates to the inventory in this shop.<br />
|link=https://gswiki.play.net/Borthuum_Company_Store_Armory<br />
}}<br />
{{CLitem<br />
|date=03/21/202 <br />
|category=World<br />
|title=Kharam Dzu Shop Update - Weaponry<br />
|desc=Updates to the inventory in this shop.<br />
|link=https://gswiki.play.net/Borthuum_Company_Store_Weaponry<br />
}}<br />
{{CLitem<br />
|date=03/18/202 <br />
|category=World<br />
|title=Kharam Dzu Shop Update - Clerical Supply<br />
|desc=Updates to the inventory in this shop.<br />
|link=https://gswiki.play.net/Borthuum_Company_Store#Clerical_Supply<br />
}}<br />
{{CLitem<br />
|date=03/14/2023<br />
|category=Development<br />
|title=Cavernhold trap no longer takes items.<br />
|desc=The trap in cavernhold that would throw you in the dungeon and take items away no longer takes away items. The wardens have already filed a complaint.<br />
|link=https://gswiki.play.net/Cavernhold<br />
}}<br />
{{CLitem<br />
|date=03/09/2023<br />
|category=World<br />
|title=Year of the Rolton: PRANCE movement verb<br />
|desc=A new movement verb, PRANCE, for the Year of the Rolton!<br />
|link=https://gswiki.play.net/Verb:PRANCE<br />
}}<br />
{{CLitem<br />
|date=03/08/2023<br />
|category=World<br />
|title=Lore Document: Ta'Loenthra<br />
|desc=A lore document on the elven city-state of Ta'Loenthra<br />
|link=https://gswiki.play.net/Ta%27Loenthra<br />
}}<br />
{{CLitem<br />
|date=03/06/202 <br />
|category=World<br />
|title=Kharam Dzu Shop Update - Locks Picked & Lockpicks <br />
|desc=Updates to the inventory in this shop.<br />
|link=https://gswiki.play.net/Locks_Picked_%26_Lockpicks<br />
}}<br />
{{CLitem<br />
|date=03/01/2023<br />
|category=World<br />
|title=Lore Document: Human Mourning<br />
|desc=A lore document on how the human empire handles mourning for royalty<br />
|link=https://gswiki.play.net/Human_Mourning_Customs <br />
}}<br />
{{CLitem<br />
|date=03/01/2023<br />
|category=World<br />
|title=Lore Document: County Torre Succession<br />
|desc=A new lore document on how the County of Torre handles leadership succession<br />
|link=https://gswiki.play.net/Torre/Torre_Succession<br />
}}<br />
{{CLitem<br />
|date=02/17/2023<br />
|category=World<br />
|title=Year of the Rolton: BLEAT verb<br />
|desc=New BLEAT verb and IMITATE BLEAT options <br />
|link=https://gswiki.play.net/Verb:BLEAT<br />
}}<br />
{{CLitem<br />
|date=02/14/2023<br />
|category=World<br />
|title=Cobbling Tanner Improvements<br />
|desc=Cobbling tanners have increased their speed, their cost, and the range of items they can process into cobbling trim!<br />
|link=https://discordapp.com/channels/226045346399256576/1075008299994468422 <br />
}}<br />
{{CLitem<br />
|date=02/12/2023<br />
|category=Development<br />
|title=OSA Bounty Boards are now at most handlers.<br />
|desc=The boards used to get tasks are now available at almost all towns at the handler.<br />
|link=https://gswiki.play.net/Open_Sea_Adventures<br />
}}<br />
{{CLitem<br />
|date=02/10/2023<br />
|category=Event<br />
|title=Duskruin Arena<br />
|desc=Open 2/10/2023 through 2/28/2023<br />
|link=https://gswiki.play.net/Duskruin_Arena<br />
}}<br />
{{CLitem<br />
|date=02/10/2023<br />
|category=World<br />
|title=Lore Document - Atan Irith Flora<br />
|desc=New lore document on flora in Atan Irith<br />
|link=https://gswiki.play.net/Atan_Irith/Flora<br />
}}<br />
{{CLitem<br />
|date=02/06/2023<br />
|category=World<br />
|title=Lore Document - Sylvan Mourning<br />
|desc=New lore document on how sylvans deal with death<br />
|link=https://gswiki.play.net/Sylvan_Mourning<br />
}}<br />
{{CLitem<br />
|date=01/25/2023<br />
|category=Development<br />
|title=Fortuitous February<br />
|desc=For the entire month of February, base experience gain is increased by 20%!<br />
}}<br />
{{CLitem<br />
|date=01/25/2023<br />
|category=Development<br />
|title=Divergence<br />
|desc=The update to remove Divergence and make live some of its changes live is now implemented. Please review the [https://discord.com/channels/226045346399256576/1061804770014273638/1061804770014273638 Discord forum post] for the full details. In addition, the grouping logic that would apply to some groups when determining if they reached the treasure cap has been removed.<br />
|link=https://gswiki.play.net/Divergence<br />
}}<br />
{{CLitem<br />
|date=01/16/2023<br />
|category=World<br />
|title=Lore Document - Forest Gnomes & Death<br />
|desc=New lore document on how forest gnome cultures deal with death was released.<br />
|link=https://gswiki.play.net/Telling_The_Bees<br />
}}<br />
{{CLitem<br />
|date=01/14/2023<br />
|category=World<br />
|title=Zul Logoth Merchant Complex<br />
|desc=8 new shops.<br />
|link=https://gswiki.play.net/Zul_Logoth_Merchant_Complex_Opens<br />
}}<br />
{{CLitem<br />
|date=01/12/2023<br />
|category=World<br />
|title=New Silverwood Manor Location<br />
|desc=Silverwood Manor has opened a new Zul Logoth location<br />
|link=https://discord.com/channels/226045346399256576/1063217534578479164<br />
}}<br />
{{CLitem<br />
|date=01/11/2023<br />
|category=World<br />
|title=Lore Document - Inyexi<br />
|desc=New lore documents and forest gnome culture were released<br />
|link=https://gswiki.play.net/New_Playable_Culture_-_Inyexat<br />
}}<br />
{{CLitem<br />
|date=01/07/2023 <br />
|category=Development<br />
|title=RECALL updates <br />
|desc='''RECALL''' has been updated on bard-sung items to now retrieve the details without being pushed out of hiding. Unless the item is NOT unlocked, even temporarily, and the hidden person is a Bard.<br />
|link=https://gswiki.play.net/RECALL_(verb) <br />
}}<br />
{{CLitem<br />
|date=01/05/2023<br />
|category=World<br />
|title=Lore Document on the Atoll<br />
|desc=A new lore document was released, The Legend of Tavekta Atoll, detailing some stories behind the Kraken's Fall hunting area known as the Atoll.<br />
|link=https://gswiki.play.net/Atoll_Legend<br />
}}<br />
{{CLitem<br />
|date=01/04/2023<br />
|category=Development<br />
|title=Feat: Dispel Magic<br />
|desc=Feat: Dispel Magic has been updated to only remove negative magical effects. Due to how his worked before vs. now, this may inadvertently cause some previously dispellable negative effects to no longer be removed. If you encounter this, please BUG those effects and we'll get them fixed so they are removed again.<br />
|link=https://gswiki.play.net/Dispel_Magic<br />
}}<br />
{{CLitem<br />
|date=01/03/2023<br />
|category=Development<br />
|title=The Reim Vault is now open again!<br />
|desc=The Reim Vault is now open again. The contents have been restocked with the previous offerings minus a few things.<br />
|link=https://gswiki.play.net/Reim_Base_Camp#Reim_Base_Camp.2C_Wooden_Vault<br />
}}<br />
{{CLitem|date=01/02/2023|category=World|title=New Lore Document Released: A Brief Examination of the Yierka|desc= [[A Brief Examination of the Yierka]] goes into some detail about the large desert lizards native to the Sea of Fire.|link=https://gswiki.play.net/New_Lore_Document_-_A_Brief_Examination_of_the_Yierka}}<br />
{{CLitem<br />
|date=01/01/2023<br />
|category=Development<br />
|title=Major Mental and Savant Spell Scrolls<br />
|desc=[[Comprehend Languages (1315)]], [[Clarity of Thought (1319)]], Astral Spear (1408), Displace (1409), Mana Burst (1414), Astral Vault (1417) are now available on scrolls in the treasure system! Convoke (1435) is also live, but cannot be found on scrolls.<br />
|link=https://discord.com/channels/226045346399256576/1059156940615327825/105915694061532782<br />
}}<br />
|}<br />
<section end=table /><br />
[[Category:Changelog]]</div>GS4-RETSERhttps://gswiki.play.net/index.php?title=2023_Changelog&diff=2100582023 Changelog2023-11-11T22:35:57Z<p>GS4-RETSER: /* 2023 Releases */</p>
<hr />
<div>{{Official-document}}<br />
This is the official GemStone IV Changelog for 2023. Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.<br />
==2023 Releases==<br />
<section begin=table /><br />
<noinclude><small>''New releases will be added at the top, but you can sort the table by date or category.</small></noinclude><br />
<br />
{| class="wikitable sortable" <br />
! data-sort-type=date | Release Date !!Category !!class="unsortable"|Project !! class="unsortable"| Description<br />
<!-- <br />
*** ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --><br />
{{CLitem<br />
|date=11/11/2023 <br />
|category=Development<br />
|title=White Flag Changes<br />
|desc=Raising your WHITE FLAG with SHIP FLAG WHITE will now prevent enemy boats from spawning on you.<br />
|link=<br />
}}<br />
{{CLitem<br />
|date=11/11/2023 <br />
|category=World<br />
|title=Zul Logoth Tobacconist<br />
|desc=After a successful trade negotiation with Icemule Trace for coldleaf tobacco Zul Logoth has finally opened its own Tobacconist! <br />
|link=https://gswiki.play.net/Announcement:_Zul_Logoth_Tobacconist_Opens!<br />
}}<br />
{{CLitem<br />
|date=10/26/2023 <br />
|category=World<br />
|title=A Dark Elf Fairy Tale<br />
|desc=A fairy tale told by the Draugr in Naidem, originating with the dark elves <br />
|link=https://gswiki.play.net/The_Last_Wedding_of_Vistix_Akrath<br />
}}<br />
{{CLitem<br />
|date=10/25/2023 <br />
|category=World<br />
|title=Weaving Awls Now Support Plumes<br />
|desc=The weaving tool awls now also support plumes. Previously, they only worked with feathers. <br />
|link=https://discord.com/channels/226045346399256576/796618391262986241/1166864149251371058<br />
}}<br />
{{CLitem<br />
|date=10/19/2023 <br />
|category=Development<br />
|title=Disguise Elixir Item & Shroud of Deception Fixes<br />
|desc=Some behind-the-scenes updates have been applied to ensure that those utilizing Disguise Elixir items (or similar) will be as convincingly disguised as those utilizing Shroud of Deception already are. Also, the spell Shroud of Deception (1212) has been updated so that it will not be applied if another similar disguise is already in effect.<br />
|link=https://discord.com/channels/226045346399256576/796618391262986241/1164746624887705695<br />
}}<br />
{{CLitem<br />
|date=09/28/2023 <br />
|category=World<br />
|title=Mycelium Cave in Zul Logoth<br />
|desc=Thought to have been lost many decades ago a shrine to Imaera is rediscovered.<br />
|link=https://discord.com/channels/226045346399256576/928780650859864084/1157322300685828156 <br />
}}<br />
{{CLitem<br />
|date=09/26/2023 <br />
|category=World<br />
|title=Nalfein Cultural Verb options: PEDAL, OBSERVE, EXPRESS<br />
|desc=Nalfein cultural options for perceived elves and half-elves have been added to the [[PEDAL]], [[OBSERVE]], and [[EXPRESS]] verbs, with EXPRESS receiving style options for APPROVAL, CALM, CHARM, and DISPLEASURE. These verbs can be used alone or with self, player, creature, or object targets.<br />
|link=https://discordapp.com/channels/226045346399256576/1156589301971292272<br />
}}<br />
{{CLitem<br />
|date=09/20/2023 <br />
|category=Development<br />
|title=Bugfix Martial Stances & Shield Mind cooldown<br />
|desc=A bug related to Martial Stances and Shield Mind cooldowns has been fixed. These abilities should interact properly now.<br />
|link=https://discord.com/channels/226045346399256576/1121832778791665716/1154234163482873907<br />
}}<br />
{{CLitem<br />
|date=09/20/2023 <br />
|category=World<br />
|title=Lore Release - Ta'Illistim Inquisitors<br />
|desc=Released new lore on the Index of Inquisitors<br />
|link=https://gswiki.play.net/Ta%27Illistim_Inquisitors<br />
}}<br />
{{CLitem<br />
|date=09/16/2023 <br />
|category=World<br />
|title=Citizenship Title Updates<br />
|desc=Added citizenship-based titles<br />
|link=https://gswiki.play.net/Announcement:_Citizenship_Title_Updates<br />
}}<br />
{{CLitem<br />
|date=08/22/2023 <br />
|category=World<br />
|title=Citizenship Pin Updates<br />
|desc=Added new verb traps, etc. to citizenship pins.<br />
|link=https://gswiki.play.net/Announcement:_Citizenship_Pins_Updated<br />
}}<br />
{{CLitem<br />
|date=08/10/2023 <br />
|category=Development<br />
|title=CUSTOM updates for bolt spells and fireworks<br />
|desc=Added bolt spells and fireworks to the CUSTOM system.<br />
|link=https://gswiki.play.net/Verb:CUSTOMIZE<br />
}}<br />
{{CLitem<br />
|date=08/08/2023 <br />
|category=World<br />
|title=Lore Release: Burghal Gnome Mourning<br />
|desc=Burghal gnome mourning customs document<br />
|link=https://gswiki.play.net/Burghal_Gnome_Mourning<br />
}}<br />
{{CLitem<br />
|date=07/28/2023 <br />
|category=World<br />
|title=What's New in Kharam Dzu?<br />
|desc=Release of Clan Hall updates, Bric-a-brac fishing dock, and Borthuum Bargain Bait fishing supply shop.<br />
|link=https://discord.com/channels/226045346399256576/796618391262986241/1134540588994269226<br />
}}<br />
{{CLitem<br />
|date=07/25/2023 <br />
|category=Development<br />
|title=Player Shops now allow temporary loresong unlocked items to stack<br />
|desc=Otherwise identical items with temporary loresong unlocks will now stack when placed for sale in a player shop.<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/1133585869262049350<br />
}}<br />
{{CLitem<br />
|date=07/25/2023 <br />
|category=Development<br />
|title=Scripted Item Benefits Identified (RECALL)<br />
|desc=A variety of existing scripted items now provide details instead of generic "some unknown (scripted) benefit" when using RECALL<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/1133552434980077618<br />
}}<br />
{{CLitem<br />
|date=07/24/2023 <br />
|category=World<br />
|title=Hot Summer Nights Release: Grounded<br />
|desc=Slips for sale in the Lighthouse allowing players to anchor/ground their own transporters<br />
|link=https://discord.com/channels/226045346399256576/796619454477500416/1133003943010648145<br />
}}<br />
{{CLitem|date=07/21/2023|category=World|title=Dragonfly Festival|desc=Open in Cysaegir from 7/21 to 7/23.|link=https://gswiki.play.net/Dragonfly_Festival/2023}}<br />
{{CLitem<br />
|date=07/21/2023 <br />
|category=World<br />
|title=Hot Summer Nights Release: Premium Spell of the Month Update<br />
|desc=Updated PSotM<br />
|link=https://discord.com/channels/226045346399256576/796619454477500416/1131905484555812975<br />
}}<br />
{{CLitem<br />
|date=07/20/2023 <br />
|category=World<br />
|title=Lore Release: Aelotoi Mourning<br />
|desc=Aelotoi mourning customs document<br />
|link=https://gswiki.play.net/Remembering:_Aelotoi_Mourning_Customs<br />
}}<br />
{{CLitem<br />
|date=07/19/2023 <br />
|category=World<br />
|title=Hot Summer Nights Release: Transporter Messaging<br />
|desc=New Messaging Options<br />
|link=https://discord.com/channels/226045346399256576/796619454477500416/1131283016476524544<br />
}}<br />
{{CLitem<br />
|date=07/19/2023 <br />
|category=World<br />
|title=Lore Release: Cyrtae'ni<br />
|desc=New aelotoi culture<br />
|link=https://gswiki.play.net/Cyrtae%27ni<br />
}}<br />
{{CLitem<br />
|date=07/11/2023 <br />
|category=World<br />
|title=Urchin Guide Updates<br />
|desc=[[Urchin Guide]]s learn new tricks and expand their offerings.<br />
|link=https://gswiki.play.net/Announcement:Urchin Guide Updates<br />
}}<br />
{{CLitem<br />
|date=07/11/2023 <br />
|category=World<br />
|title=Lukewarm Summer Update: PREMIUMHALL Urchin Destination<br />
|desc=Urchin system now has a new PREMIUMHALL destination in each town<br />
|link=https://discord.com/channels/226045346399256576/796619454477500416/1128284321120276530<br />
}}<br />
{{CLitem<br />
|date=07/10/2023 <br />
|category=World<br />
|title=Hot Summer Nights Release: Premium Points for Profession Points<br />
|desc=25 Premium Points for up to 25k Profession Points<br />
|link=https://discord.com/channels/226045346399256576/796619454477500416/1128004146793025548<br />
}}<br />
{{CLitem<br />
|date=07/06/2023 <br />
|category=World<br />
|title=Hot Summer Nights Release: Urchins<br />
|desc=5 free uses of the Urchin system for Premium Subscribers<br />
|link=https://discord.com/channels/226045346399256576/796619454477500416/1126571606559428730<br />
}}<br />
<br />
{{CLitem<br />
|date=07/05/2023 <br />
|category=World<br />
|title=Additional Tones and Speech Verbs<br />
|desc=Additional tones and speech verbs are now available for use with the [[Verb:SAY|SAY verb]]<br />
|link=https://gswiki.play.net/Announcement:Additional_Tones_and_Speech_Verbs<br />
}}<br />
{{CLitem<br />
|date=07/02/2023 <br />
|category=World<br />
|title=Lukewarm Summer Update: Paddleboat RT Removed<br />
|desc=RT Removed from FWI Paddleboats<br />
|link=https://discord.com/channels/226045346399256576/796619454477500416/1125044469377540146<br />
}}<br />
{{CLitem<br />
|date=07/02/2023 <br />
|category=World<br />
|title=Hot Summer Nights Release: EXPRESS Verbs<br />
|desc=New EXPRESS options for Premium Subscribers<br />
|link=https://discord.com/channels/226045346399256576/796619454477500416/1125031876466331679<br />
}}<br />
{{CLitem<br />
|date=07/01/2023 <br />
|category=World<br />
|title=Hot Summer Nights Release: Adventurer's Guild Cooldown<br />
|desc=10 minute cooldown for Premium Subscribers<br />
|link=https://discord.com/channels/226045346399256576/796619454477500416/1124835927475355729<br />
}}<br />
{{CLitem<br />
|date=06/25/2023 <br />
|category=Development<br />
|title=Justice System - Possession Removal<br />
|desc=The Justice system will no longer strip you of your possessions during incarceration.<br />
|link=https://discord.com/channels/226045346399256576/532373273816858636/1122546003015376906<br />
}}<br />
{{CLitem|date=06/16/2023|category=Event|title=Rumor Woods|desc=Open from 6/16 through 6/30.|link=https://gswiki.play.net/Category:Rumor_Woods}}<br />
{{CLitem<br />
|date=06/16/2023 <br />
|category=Development<br />
|title=CONSENT verb<br />
|desc=Added the CONSENT verb<br />
|link=https://gswiki.play.net/Verb:CONSENT<br />
}}<br />
{{CLitem<br />
|date=06/13/2023 <br />
|category=Development<br />
|title=Familiar Gate (930)<br />
|desc=Now works from inside the Rift to the Cavern of Ages<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/1118236758702837871<br />
}}<br />
{{CLitem<br />
|date=06/12/2023 <br />
|category=World<br />
|title=Lore Release: Gastronomy of Atan Irith<br />
|desc=Cuisine found in Atan Irith<br />
|link=https://gswiki.play.net/Atan_Irith/Gastronomy<br />
}}<br />
{{CLitem<br />
|date=06/12/2023 <br />
|category=World<br />
|title=Lore Release: Precious Materials of Atan Irith<br />
|desc=Unique materials found in Atan Irith<br />
|link=https://gswiki.play.net/Atan_Irith/Precious_Materials<br />
}}<br />
{{CLitem<br />
|date=06/09/2023 <br />
|category=Development<br />
|title=CUSTOM updates<br />
|desc=Added Manna and Major Sanctuary to the new CUSTOM system.<br />
|link=https://gswiki.play.net/Verb:CUSTOMIZE<br />
}}<br />
{{CLitem<br />
|date=05/28/2023 <br />
|category=World<br />
|title=Lore Release: Ta'Nalfein<br />
|desc=Expanded Ta'Nalfein Information<br />
|link=https://gswiki.play.net/Ta%27Nalfein<br />
}}<br />
{{CLitem|date=05/26/2023|category=Event|title=Premium Fest: Return to Iyo Grove|desc=Open from 5/26 through 6/1.|link=https://gswiki.play.net/Iyo_Glade_Festival/2023}}<br />
{{CLitem<br />
|date=05/24/2023 <br />
|category=World<br />
|title=Lore Release: Human Mourning Part 2<br />
|desc=Human cultures (A-H) and mourning<br />
|link=https://gswiki.play.net/Human_Mourning_Customs<br />
}}<br />
{{CLitem<br />
|date=05/20/2023 <br />
|category=World<br />
|title=Death in Dwarven Culture - Burial Practices<br />
|desc=Detailing some burial customs of the dwarves.<br />
|link=https://gswiki.play.net/Death_in_Dwarven_Culture_-_Burial_Practices<br />
}}<br />
{{CLitem<br />
|date=05/20/2023 <br />
|category=World<br />
|title=Stonetomb Opens to the Public <br />
|desc=Today Clan Leader Rodverg announced the opening of Stonetomb, Zul Logoth's cemetary, to the general public. Stonetomb can be found in the Onyx Tunnel which is through the arch found one west of the Warrior's Guild.<br />
|link=https://discord.com/channels/226045346399256576/1109581684308983898/1109581684308983898<br />
}}<br />
{{CLitem<br />
|date=05/19/2023 <br />
|category=Development<br />
|title=Effect Manager: New Effects<br />
|desc=New Clumsy, Wounded, and Major Poison effects have been added.<br />
|link=https://gswiki.play.net/Category:Effects_and_Conditions<br />
}}<br />
{{CLitem<br />
|date=05/19/2023 <br />
|category=Development<br />
|title=Stealth Updates<br />
|desc=Group and Stealth QoL improvements.<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/1109229289422991492<br />
}}<br />
{{CLitem<br />
|date=05/19/2023 <br />
|category=Development<br />
|title=Divine Word (1640) Update<br />
|desc=Divine Word (1640) has been updated to no longer remove spells when its active window ends.<br />
|link=https://gswiki.play.net/Divine_Word_(1640)<br />
}}<br />
{{CLitem<br />
|date=05/8/2023 <br />
|category=World<br />
|title=PROPERTY Verb released<br />
|desc=The PROPERTY verb allows individuals who own [[Private property|private properties]] to view and change certain information about their private properties.<br />
|link=https://gswiki.play.net/Private_property/saved_posts/Verb:PROPERTY<br />
}}<br />
{{CLitem|date=05/07/2023|title=Justice Encumbrance|category=Development|desc=Encumbrance checks are now bypassed for justice confiscated possessions.|link=https://discord.com/channels/226045346399256576/1104795493437026334}}<br />
{{CLitem|date=05/01/2023|category=World|title=Flight of the Griffins|desc=The annual spring flight of the griffins around Ta'Illistim, from 5/1 through 5/6.}}<br />
{{CLitem<br />
|date=04/23/2023 <br />
|category=Development<br />
|title=Adventurers Guild Update <br />
|desc=The Adventurers Guild has decided to allow those banished from tasks to now be allowed to continue to use RECOVER and LOST during their punishment.<br />
|link=https://gswiki.play.net/Adventurer%27s_Guild<br />
}}<br />
{{CLitem|date=04/14/2023|category=Event|title=Rings of Lumnis|desc=Open from 4/14 through 4/30.|link=https://gswiki.play.net/Category:Rings_of_Lumnis}}<br />
{{CLitem<br />
|date=04/04/2023 <br />
|category=Development<br />
|title=Transit Review Update Rift fog exit <br />
|desc=After a small shadowy rebellion, once again the Rift entrance Fog is somewhat under control. It's been reported that entering the Rift is now insanely smooth and efficient!<br />
}}<br />
{{CLitem<br />
|date=04/09/2023<br />
|category=World<br />
|title=Lore Document: A Brief History of Khan'Kel Bazaar<br />
|desc=A lore document on the Khan'Kel Bazaar in River's Rest<br />
|link= https://gswiki.play.net/History_of_Khan%27Kel_Bazaar<br />
}}<br />
{{CLitem<br />
|date=03/31/2023<br />
|category=Development<br />
|title=Locker Updates and Family Vaults<br />
|desc=Increased locker storage and a new account-wide locker!<br />
|link= https://gswiki.play.net/Locker_Updates_and_Family_Vaults<br />
}}<br />
{{CLitem<br />
|date=03/28/2023<br />
|category=World<br />
|title=Lore Document: Dark Elves, Faendryl<br />
|desc=A lore document on the cuisine of the Faendryl<br />
|link= https://gswiki.play.net/A_Modern_Look_at_Cultural_Cuisine_of_the_Faendryl_(essay)<br />
}}<br />
{{CLitem<br />
|date=03/25/2023<br />
|category=World<br />
|title=Lore Document: Atan Irith Fauna<br />
|desc=A lore document on unique fauna of Atan Irith<br />
|link= https://gswiki.play.net/Atan_Irith/Fauna<br />
}}<br />
{{CLitem<br />
|date=03/24/2023<br />
|category=World<br />
|title=Funeral Customs of the Elven Houses<br />
|desc=New lore document about the funeral customs in the elven houses.<br />
|link=https://gswiki.play.net/Funeral_Customs_of_the_Elven_Houses<br />
}}<br />
{{CLitem<br />
|date=03/21/202 <br />
|category=World<br />
|title=Kharam Dzu Shop Update - Armory<br />
|desc=Updates to the inventory in this shop.<br />
|link=https://gswiki.play.net/Borthuum_Company_Store_Armory<br />
}}<br />
{{CLitem<br />
|date=03/21/202 <br />
|category=World<br />
|title=Kharam Dzu Shop Update - Weaponry<br />
|desc=Updates to the inventory in this shop.<br />
|link=https://gswiki.play.net/Borthuum_Company_Store_Weaponry<br />
}}<br />
{{CLitem<br />
|date=03/18/202 <br />
|category=World<br />
|title=Kharam Dzu Shop Update - Clerical Supply<br />
|desc=Updates to the inventory in this shop.<br />
|link=https://gswiki.play.net/Borthuum_Company_Store#Clerical_Supply<br />
}}<br />
{{CLitem<br />
|date=03/14/2023<br />
|category=Development<br />
|title=Cavernhold trap no longer takes items.<br />
|desc=The trap in cavernhold that would throw you in the dungeon and take items away no longer takes away items. The wardens have already filed a complaint.<br />
|link=https://gswiki.play.net/Cavernhold<br />
}}<br />
{{CLitem<br />
|date=03/09/2023<br />
|category=World<br />
|title=Year of the Rolton: PRANCE movement verb<br />
|desc=A new movement verb, PRANCE, for the Year of the Rolton!<br />
|link=https://gswiki.play.net/Verb:PRANCE<br />
}}<br />
{{CLitem<br />
|date=03/08/2023<br />
|category=World<br />
|title=Lore Document: Ta'Loenthra<br />
|desc=A lore document on the elven city-state of Ta'Loenthra<br />
|link=https://gswiki.play.net/Ta%27Loenthra<br />
}}<br />
{{CLitem<br />
|date=03/06/202 <br />
|category=World<br />
|title=Kharam Dzu Shop Update - Locks Picked & Lockpicks <br />
|desc=Updates to the inventory in this shop.<br />
|link=https://gswiki.play.net/Locks_Picked_%26_Lockpicks<br />
}}<br />
{{CLitem<br />
|date=03/01/2023<br />
|category=World<br />
|title=Lore Document: Human Mourning<br />
|desc=A lore document on how the human empire handles mourning for royalty<br />
|link=https://gswiki.play.net/Human_Mourning_Customs <br />
}}<br />
{{CLitem<br />
|date=03/01/2023<br />
|category=World<br />
|title=Lore Document: County Torre Succession<br />
|desc=A new lore document on how the County of Torre handles leadership succession<br />
|link=https://gswiki.play.net/Torre/Torre_Succession<br />
}}<br />
{{CLitem<br />
|date=02/17/2023<br />
|category=World<br />
|title=Year of the Rolton: BLEAT verb<br />
|desc=New BLEAT verb and IMITATE BLEAT options <br />
|link=https://gswiki.play.net/Verb:BLEAT<br />
}}<br />
{{CLitem<br />
|date=02/14/2023<br />
|category=World<br />
|title=Cobbling Tanner Improvements<br />
|desc=Cobbling tanners have increased their speed, their cost, and the range of items they can process into cobbling trim!<br />
|link=https://discordapp.com/channels/226045346399256576/1075008299994468422 <br />
}}<br />
{{CLitem<br />
|date=02/12/2023<br />
|category=Development<br />
|title=OSA Bounty Boards are now at most handlers.<br />
|desc=The boards used to get tasks are now available at almost all towns at the handler.<br />
|link=https://gswiki.play.net/Open_Sea_Adventures<br />
}}<br />
{{CLitem<br />
|date=02/10/2023<br />
|category=Event<br />
|title=Duskruin Arena<br />
|desc=Open 2/10/2023 through 2/28/2023<br />
|link=https://gswiki.play.net/Duskruin_Arena<br />
}}<br />
{{CLitem<br />
|date=02/10/2023<br />
|category=World<br />
|title=Lore Document - Atan Irith Flora<br />
|desc=New lore document on flora in Atan Irith<br />
|link=https://gswiki.play.net/Atan_Irith/Flora<br />
}}<br />
{{CLitem<br />
|date=02/06/2023<br />
|category=World<br />
|title=Lore Document - Sylvan Mourning<br />
|desc=New lore document on how sylvans deal with death<br />
|link=https://gswiki.play.net/Sylvan_Mourning<br />
}}<br />
{{CLitem<br />
|date=01/25/2023<br />
|category=Development<br />
|title=Fortuitous February<br />
|desc=For the entire month of February, base experience gain is increased by 20%!<br />
}}<br />
{{CLitem<br />
|date=01/25/2023<br />
|category=Development<br />
|title=Divergence<br />
|desc=The update to remove Divergence and make live some of its changes live is now implemented. Please review the [https://discord.com/channels/226045346399256576/1061804770014273638/1061804770014273638 Discord forum post] for the full details. In addition, the grouping logic that would apply to some groups when determining if they reached the treasure cap has been removed.<br />
|link=https://gswiki.play.net/Divergence<br />
}}<br />
{{CLitem<br />
|date=01/16/2023<br />
|category=World<br />
|title=Lore Document - Forest Gnomes & Death<br />
|desc=New lore document on how forest gnome cultures deal with death was released.<br />
|link=https://gswiki.play.net/Telling_The_Bees<br />
}}<br />
{{CLitem<br />
|date=01/14/2023<br />
|category=World<br />
|title=Zul Logoth Merchant Complex<br />
|desc=8 new shops.<br />
|link=https://gswiki.play.net/Zul_Logoth_Merchant_Complex_Opens<br />
}}<br />
{{CLitem<br />
|date=01/12/2023<br />
|category=World<br />
|title=New Silverwood Manor Location<br />
|desc=Silverwood Manor has opened a new Zul Logoth location<br />
|link=https://discord.com/channels/226045346399256576/1063217534578479164<br />
}}<br />
{{CLitem<br />
|date=01/11/2023<br />
|category=World<br />
|title=Lore Document - Inyexi<br />
|desc=New lore documents and forest gnome culture were released<br />
|link=https://gswiki.play.net/New_Playable_Culture_-_Inyexat<br />
}}<br />
{{CLitem<br />
|date=01/07/2023 <br />
|category=Development<br />
|title=RECALL updates <br />
|desc='''RECALL''' has been updated on bard-sung items to now retrieve the details without being pushed out of hiding. Unless the item is NOT unlocked, even temporarily, and the hidden person is a Bard.<br />
|link=https://gswiki.play.net/RECALL_(verb) <br />
}}<br />
{{CLitem<br />
|date=01/05/2023<br />
|category=World<br />
|title=Lore Document on the Atoll<br />
|desc=A new lore document was released, The Legend of Tavekta Atoll, detailing some stories behind the Kraken's Fall hunting area known as the Atoll.<br />
|link=https://gswiki.play.net/Atoll_Legend<br />
}}<br />
{{CLitem<br />
|date=01/04/2023<br />
|category=Development<br />
|title=Feat: Dispel Magic<br />
|desc=Feat: Dispel Magic has been updated to only remove negative magical effects. Due to how his worked before vs. now, this may inadvertently cause some previously dispellable negative effects to no longer be removed. If you encounter this, please BUG those effects and we'll get them fixed so they are removed again.<br />
|link=https://gswiki.play.net/Dispel_Magic<br />
}}<br />
{{CLitem<br />
|date=01/03/2023<br />
|category=Development<br />
|title=The Reim Vault is now open again!<br />
|desc=The Reim Vault is now open again. The contents have been restocked with the previous offerings minus a few things.<br />
|link=https://gswiki.play.net/Reim_Base_Camp#Reim_Base_Camp.2C_Wooden_Vault<br />
}}<br />
{{CLitem|date=01/02/2023|category=World|title=New Lore Document Released: A Brief Examination of the Yierka|desc= [[A Brief Examination of the Yierka]] goes into some detail about the large desert lizards native to the Sea of Fire.|link=https://gswiki.play.net/New_Lore_Document_-_A_Brief_Examination_of_the_Yierka}}<br />
{{CLitem<br />
|date=01/01/2023<br />
|category=Development<br />
|title=Major Mental and Savant Spell Scrolls<br />
|desc=[[Comprehend Languages (1315)]], [[Clarity of Thought (1319)]], Astral Spear (1408), Displace (1409), Mana Burst (1414), Astral Vault (1417) are now available on scrolls in the treasure system! Convoke (1435) is also live, but cannot be found on scrolls.<br />
|link=https://discord.com/channels/226045346399256576/1059156940615327825/105915694061532782<br />
}}<br />
|}<br />
<section end=table /><br />
[[Category:Changelog]]</div>GS4-RETSERhttps://gswiki.play.net/index.php?title=2023_Changelog&diff=2100572023 Changelog2023-11-11T22:35:40Z<p>GS4-RETSER: /* 2023 Releases */</p>
<hr />
<div>{{Official-document}}<br />
This is the official GemStone IV Changelog for 2023. Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.<br />
==2023 Releases==<br />
<section begin=table /><br />
<noinclude><small>''New releases will be added at the top, but you can sort the table by date or category.</small></noinclude><br />
<br />
{| class="wikitable sortable" <br />
! data-sort-type=date | Release Date !!Category !!class="unsortable"|Project !! class="unsortable"| Description<br />
<!-- <br />
*** ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --><br />
{{CLitem<br />
|date=11/11/2023 <br />
|category=OSA<br />
|title=White Flag Changes<br />
|desc=Raising your WHITE FLAG with SHIP FLAG WHITE will now prevent enemy boats from spawning on you.<br />
|link=<br />
}}<br />
{{CLitem<br />
|date=11/11/2023 <br />
|category=World<br />
|title=Zul Logoth Tobacconist<br />
|desc=After a successful trade negotiation with Icemule Trace for coldleaf tobacco Zul Logoth has finally opened its own Tobacconist! <br />
|link=https://gswiki.play.net/Announcement:_Zul_Logoth_Tobacconist_Opens!<br />
}}<br />
{{CLitem<br />
|date=10/26/2023 <br />
|category=World<br />
|title=A Dark Elf Fairy Tale<br />
|desc=A fairy tale told by the Draugr in Naidem, originating with the dark elves <br />
|link=https://gswiki.play.net/The_Last_Wedding_of_Vistix_Akrath<br />
}}<br />
{{CLitem<br />
|date=10/25/2023 <br />
|category=World<br />
|title=Weaving Awls Now Support Plumes<br />
|desc=The weaving tool awls now also support plumes. Previously, they only worked with feathers. <br />
|link=https://discord.com/channels/226045346399256576/796618391262986241/1166864149251371058<br />
}}<br />
{{CLitem<br />
|date=10/19/2023 <br />
|category=Development<br />
|title=Disguise Elixir Item & Shroud of Deception Fixes<br />
|desc=Some behind-the-scenes updates have been applied to ensure that those utilizing Disguise Elixir items (or similar) will be as convincingly disguised as those utilizing Shroud of Deception already are. Also, the spell Shroud of Deception (1212) has been updated so that it will not be applied if another similar disguise is already in effect.<br />
|link=https://discord.com/channels/226045346399256576/796618391262986241/1164746624887705695<br />
}}<br />
{{CLitem<br />
|date=09/28/2023 <br />
|category=World<br />
|title=Mycelium Cave in Zul Logoth<br />
|desc=Thought to have been lost many decades ago a shrine to Imaera is rediscovered.<br />
|link=https://discord.com/channels/226045346399256576/928780650859864084/1157322300685828156 <br />
}}<br />
{{CLitem<br />
|date=09/26/2023 <br />
|category=World<br />
|title=Nalfein Cultural Verb options: PEDAL, OBSERVE, EXPRESS<br />
|desc=Nalfein cultural options for perceived elves and half-elves have been added to the [[PEDAL]], [[OBSERVE]], and [[EXPRESS]] verbs, with EXPRESS receiving style options for APPROVAL, CALM, CHARM, and DISPLEASURE. These verbs can be used alone or with self, player, creature, or object targets.<br />
|link=https://discordapp.com/channels/226045346399256576/1156589301971292272<br />
}}<br />
{{CLitem<br />
|date=09/20/2023 <br />
|category=Development<br />
|title=Bugfix Martial Stances & Shield Mind cooldown<br />
|desc=A bug related to Martial Stances and Shield Mind cooldowns has been fixed. These abilities should interact properly now.<br />
|link=https://discord.com/channels/226045346399256576/1121832778791665716/1154234163482873907<br />
}}<br />
{{CLitem<br />
|date=09/20/2023 <br />
|category=World<br />
|title=Lore Release - Ta'Illistim Inquisitors<br />
|desc=Released new lore on the Index of Inquisitors<br />
|link=https://gswiki.play.net/Ta%27Illistim_Inquisitors<br />
}}<br />
{{CLitem<br />
|date=09/16/2023 <br />
|category=World<br />
|title=Citizenship Title Updates<br />
|desc=Added citizenship-based titles<br />
|link=https://gswiki.play.net/Announcement:_Citizenship_Title_Updates<br />
}}<br />
{{CLitem<br />
|date=08/22/2023 <br />
|category=World<br />
|title=Citizenship Pin Updates<br />
|desc=Added new verb traps, etc. to citizenship pins.<br />
|link=https://gswiki.play.net/Announcement:_Citizenship_Pins_Updated<br />
}}<br />
{{CLitem<br />
|date=08/10/2023 <br />
|category=Development<br />
|title=CUSTOM updates for bolt spells and fireworks<br />
|desc=Added bolt spells and fireworks to the CUSTOM system.<br />
|link=https://gswiki.play.net/Verb:CUSTOMIZE<br />
}}<br />
{{CLitem<br />
|date=08/08/2023 <br />
|category=World<br />
|title=Lore Release: Burghal Gnome Mourning<br />
|desc=Burghal gnome mourning customs document<br />
|link=https://gswiki.play.net/Burghal_Gnome_Mourning<br />
}}<br />
{{CLitem<br />
|date=07/28/2023 <br />
|category=World<br />
|title=What's New in Kharam Dzu?<br />
|desc=Release of Clan Hall updates, Bric-a-brac fishing dock, and Borthuum Bargain Bait fishing supply shop.<br />
|link=https://discord.com/channels/226045346399256576/796618391262986241/1134540588994269226<br />
}}<br />
{{CLitem<br />
|date=07/25/2023 <br />
|category=Development<br />
|title=Player Shops now allow temporary loresong unlocked items to stack<br />
|desc=Otherwise identical items with temporary loresong unlocks will now stack when placed for sale in a player shop.<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/1133585869262049350<br />
}}<br />
{{CLitem<br />
|date=07/25/2023 <br />
|category=Development<br />
|title=Scripted Item Benefits Identified (RECALL)<br />
|desc=A variety of existing scripted items now provide details instead of generic "some unknown (scripted) benefit" when using RECALL<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/1133552434980077618<br />
}}<br />
{{CLitem<br />
|date=07/24/2023 <br />
|category=World<br />
|title=Hot Summer Nights Release: Grounded<br />
|desc=Slips for sale in the Lighthouse allowing players to anchor/ground their own transporters<br />
|link=https://discord.com/channels/226045346399256576/796619454477500416/1133003943010648145<br />
}}<br />
{{CLitem|date=07/21/2023|category=World|title=Dragonfly Festival|desc=Open in Cysaegir from 7/21 to 7/23.|link=https://gswiki.play.net/Dragonfly_Festival/2023}}<br />
{{CLitem<br />
|date=07/21/2023 <br />
|category=World<br />
|title=Hot Summer Nights Release: Premium Spell of the Month Update<br />
|desc=Updated PSotM<br />
|link=https://discord.com/channels/226045346399256576/796619454477500416/1131905484555812975<br />
}}<br />
{{CLitem<br />
|date=07/20/2023 <br />
|category=World<br />
|title=Lore Release: Aelotoi Mourning<br />
|desc=Aelotoi mourning customs document<br />
|link=https://gswiki.play.net/Remembering:_Aelotoi_Mourning_Customs<br />
}}<br />
{{CLitem<br />
|date=07/19/2023 <br />
|category=World<br />
|title=Hot Summer Nights Release: Transporter Messaging<br />
|desc=New Messaging Options<br />
|link=https://discord.com/channels/226045346399256576/796619454477500416/1131283016476524544<br />
}}<br />
{{CLitem<br />
|date=07/19/2023 <br />
|category=World<br />
|title=Lore Release: Cyrtae'ni<br />
|desc=New aelotoi culture<br />
|link=https://gswiki.play.net/Cyrtae%27ni<br />
}}<br />
{{CLitem<br />
|date=07/11/2023 <br />
|category=World<br />
|title=Urchin Guide Updates<br />
|desc=[[Urchin Guide]]s learn new tricks and expand their offerings.<br />
|link=https://gswiki.play.net/Announcement:Urchin Guide Updates<br />
}}<br />
{{CLitem<br />
|date=07/11/2023 <br />
|category=World<br />
|title=Lukewarm Summer Update: PREMIUMHALL Urchin Destination<br />
|desc=Urchin system now has a new PREMIUMHALL destination in each town<br />
|link=https://discord.com/channels/226045346399256576/796619454477500416/1128284321120276530<br />
}}<br />
{{CLitem<br />
|date=07/10/2023 <br />
|category=World<br />
|title=Hot Summer Nights Release: Premium Points for Profession Points<br />
|desc=25 Premium Points for up to 25k Profession Points<br />
|link=https://discord.com/channels/226045346399256576/796619454477500416/1128004146793025548<br />
}}<br />
{{CLitem<br />
|date=07/06/2023 <br />
|category=World<br />
|title=Hot Summer Nights Release: Urchins<br />
|desc=5 free uses of the Urchin system for Premium Subscribers<br />
|link=https://discord.com/channels/226045346399256576/796619454477500416/1126571606559428730<br />
}}<br />
<br />
{{CLitem<br />
|date=07/05/2023 <br />
|category=World<br />
|title=Additional Tones and Speech Verbs<br />
|desc=Additional tones and speech verbs are now available for use with the [[Verb:SAY|SAY verb]]<br />
|link=https://gswiki.play.net/Announcement:Additional_Tones_and_Speech_Verbs<br />
}}<br />
{{CLitem<br />
|date=07/02/2023 <br />
|category=World<br />
|title=Lukewarm Summer Update: Paddleboat RT Removed<br />
|desc=RT Removed from FWI Paddleboats<br />
|link=https://discord.com/channels/226045346399256576/796619454477500416/1125044469377540146<br />
}}<br />
{{CLitem<br />
|date=07/02/2023 <br />
|category=World<br />
|title=Hot Summer Nights Release: EXPRESS Verbs<br />
|desc=New EXPRESS options for Premium Subscribers<br />
|link=https://discord.com/channels/226045346399256576/796619454477500416/1125031876466331679<br />
}}<br />
{{CLitem<br />
|date=07/01/2023 <br />
|category=World<br />
|title=Hot Summer Nights Release: Adventurer's Guild Cooldown<br />
|desc=10 minute cooldown for Premium Subscribers<br />
|link=https://discord.com/channels/226045346399256576/796619454477500416/1124835927475355729<br />
}}<br />
{{CLitem<br />
|date=06/25/2023 <br />
|category=Development<br />
|title=Justice System - Possession Removal<br />
|desc=The Justice system will no longer strip you of your possessions during incarceration.<br />
|link=https://discord.com/channels/226045346399256576/532373273816858636/1122546003015376906<br />
}}<br />
{{CLitem|date=06/16/2023|category=Event|title=Rumor Woods|desc=Open from 6/16 through 6/30.|link=https://gswiki.play.net/Category:Rumor_Woods}}<br />
{{CLitem<br />
|date=06/16/2023 <br />
|category=Development<br />
|title=CONSENT verb<br />
|desc=Added the CONSENT verb<br />
|link=https://gswiki.play.net/Verb:CONSENT<br />
}}<br />
{{CLitem<br />
|date=06/13/2023 <br />
|category=Development<br />
|title=Familiar Gate (930)<br />
|desc=Now works from inside the Rift to the Cavern of Ages<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/1118236758702837871<br />
}}<br />
{{CLitem<br />
|date=06/12/2023 <br />
|category=World<br />
|title=Lore Release: Gastronomy of Atan Irith<br />
|desc=Cuisine found in Atan Irith<br />
|link=https://gswiki.play.net/Atan_Irith/Gastronomy<br />
}}<br />
{{CLitem<br />
|date=06/12/2023 <br />
|category=World<br />
|title=Lore Release: Precious Materials of Atan Irith<br />
|desc=Unique materials found in Atan Irith<br />
|link=https://gswiki.play.net/Atan_Irith/Precious_Materials<br />
}}<br />
{{CLitem<br />
|date=06/09/2023 <br />
|category=Development<br />
|title=CUSTOM updates<br />
|desc=Added Manna and Major Sanctuary to the new CUSTOM system.<br />
|link=https://gswiki.play.net/Verb:CUSTOMIZE<br />
}}<br />
{{CLitem<br />
|date=05/28/2023 <br />
|category=World<br />
|title=Lore Release: Ta'Nalfein<br />
|desc=Expanded Ta'Nalfein Information<br />
|link=https://gswiki.play.net/Ta%27Nalfein<br />
}}<br />
{{CLitem|date=05/26/2023|category=Event|title=Premium Fest: Return to Iyo Grove|desc=Open from 5/26 through 6/1.|link=https://gswiki.play.net/Iyo_Glade_Festival/2023}}<br />
{{CLitem<br />
|date=05/24/2023 <br />
|category=World<br />
|title=Lore Release: Human Mourning Part 2<br />
|desc=Human cultures (A-H) and mourning<br />
|link=https://gswiki.play.net/Human_Mourning_Customs<br />
}}<br />
{{CLitem<br />
|date=05/20/2023 <br />
|category=World<br />
|title=Death in Dwarven Culture - Burial Practices<br />
|desc=Detailing some burial customs of the dwarves.<br />
|link=https://gswiki.play.net/Death_in_Dwarven_Culture_-_Burial_Practices<br />
}}<br />
{{CLitem<br />
|date=05/20/2023 <br />
|category=World<br />
|title=Stonetomb Opens to the Public <br />
|desc=Today Clan Leader Rodverg announced the opening of Stonetomb, Zul Logoth's cemetary, to the general public. Stonetomb can be found in the Onyx Tunnel which is through the arch found one west of the Warrior's Guild.<br />
|link=https://discord.com/channels/226045346399256576/1109581684308983898/1109581684308983898<br />
}}<br />
{{CLitem<br />
|date=05/19/2023 <br />
|category=Development<br />
|title=Effect Manager: New Effects<br />
|desc=New Clumsy, Wounded, and Major Poison effects have been added.<br />
|link=https://gswiki.play.net/Category:Effects_and_Conditions<br />
}}<br />
{{CLitem<br />
|date=05/19/2023 <br />
|category=Development<br />
|title=Stealth Updates<br />
|desc=Group and Stealth QoL improvements.<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/1109229289422991492<br />
}}<br />
{{CLitem<br />
|date=05/19/2023 <br />
|category=Development<br />
|title=Divine Word (1640) Update<br />
|desc=Divine Word (1640) has been updated to no longer remove spells when its active window ends.<br />
|link=https://gswiki.play.net/Divine_Word_(1640)<br />
}}<br />
{{CLitem<br />
|date=05/8/2023 <br />
|category=World<br />
|title=PROPERTY Verb released<br />
|desc=The PROPERTY verb allows individuals who own [[Private property|private properties]] to view and change certain information about their private properties.<br />
|link=https://gswiki.play.net/Private_property/saved_posts/Verb:PROPERTY<br />
}}<br />
{{CLitem|date=05/07/2023|title=Justice Encumbrance|category=Development|desc=Encumbrance checks are now bypassed for justice confiscated possessions.|link=https://discord.com/channels/226045346399256576/1104795493437026334}}<br />
{{CLitem|date=05/01/2023|category=World|title=Flight of the Griffins|desc=The annual spring flight of the griffins around Ta'Illistim, from 5/1 through 5/6.}}<br />
{{CLitem<br />
|date=04/23/2023 <br />
|category=Development<br />
|title=Adventurers Guild Update <br />
|desc=The Adventurers Guild has decided to allow those banished from tasks to now be allowed to continue to use RECOVER and LOST during their punishment.<br />
|link=https://gswiki.play.net/Adventurer%27s_Guild<br />
}}<br />
{{CLitem|date=04/14/2023|category=Event|title=Rings of Lumnis|desc=Open from 4/14 through 4/30.|link=https://gswiki.play.net/Category:Rings_of_Lumnis}}<br />
{{CLitem<br />
|date=04/04/2023 <br />
|category=Development<br />
|title=Transit Review Update Rift fog exit <br />
|desc=After a small shadowy rebellion, once again the Rift entrance Fog is somewhat under control. It's been reported that entering the Rift is now insanely smooth and efficient!<br />
}}<br />
{{CLitem<br />
|date=04/09/2023<br />
|category=World<br />
|title=Lore Document: A Brief History of Khan'Kel Bazaar<br />
|desc=A lore document on the Khan'Kel Bazaar in River's Rest<br />
|link= https://gswiki.play.net/History_of_Khan%27Kel_Bazaar<br />
}}<br />
{{CLitem<br />
|date=03/31/2023<br />
|category=Development<br />
|title=Locker Updates and Family Vaults<br />
|desc=Increased locker storage and a new account-wide locker!<br />
|link= https://gswiki.play.net/Locker_Updates_and_Family_Vaults<br />
}}<br />
{{CLitem<br />
|date=03/28/2023<br />
|category=World<br />
|title=Lore Document: Dark Elves, Faendryl<br />
|desc=A lore document on the cuisine of the Faendryl<br />
|link= https://gswiki.play.net/A_Modern_Look_at_Cultural_Cuisine_of_the_Faendryl_(essay)<br />
}}<br />
{{CLitem<br />
|date=03/25/2023<br />
|category=World<br />
|title=Lore Document: Atan Irith Fauna<br />
|desc=A lore document on unique fauna of Atan Irith<br />
|link= https://gswiki.play.net/Atan_Irith/Fauna<br />
}}<br />
{{CLitem<br />
|date=03/24/2023<br />
|category=World<br />
|title=Funeral Customs of the Elven Houses<br />
|desc=New lore document about the funeral customs in the elven houses.<br />
|link=https://gswiki.play.net/Funeral_Customs_of_the_Elven_Houses<br />
}}<br />
{{CLitem<br />
|date=03/21/202 <br />
|category=World<br />
|title=Kharam Dzu Shop Update - Armory<br />
|desc=Updates to the inventory in this shop.<br />
|link=https://gswiki.play.net/Borthuum_Company_Store_Armory<br />
}}<br />
{{CLitem<br />
|date=03/21/202 <br />
|category=World<br />
|title=Kharam Dzu Shop Update - Weaponry<br />
|desc=Updates to the inventory in this shop.<br />
|link=https://gswiki.play.net/Borthuum_Company_Store_Weaponry<br />
}}<br />
{{CLitem<br />
|date=03/18/202 <br />
|category=World<br />
|title=Kharam Dzu Shop Update - Clerical Supply<br />
|desc=Updates to the inventory in this shop.<br />
|link=https://gswiki.play.net/Borthuum_Company_Store#Clerical_Supply<br />
}}<br />
{{CLitem<br />
|date=03/14/2023<br />
|category=Development<br />
|title=Cavernhold trap no longer takes items.<br />
|desc=The trap in cavernhold that would throw you in the dungeon and take items away no longer takes away items. The wardens have already filed a complaint.<br />
|link=https://gswiki.play.net/Cavernhold<br />
}}<br />
{{CLitem<br />
|date=03/09/2023<br />
|category=World<br />
|title=Year of the Rolton: PRANCE movement verb<br />
|desc=A new movement verb, PRANCE, for the Year of the Rolton!<br />
|link=https://gswiki.play.net/Verb:PRANCE<br />
}}<br />
{{CLitem<br />
|date=03/08/2023<br />
|category=World<br />
|title=Lore Document: Ta'Loenthra<br />
|desc=A lore document on the elven city-state of Ta'Loenthra<br />
|link=https://gswiki.play.net/Ta%27Loenthra<br />
}}<br />
{{CLitem<br />
|date=03/06/202 <br />
|category=World<br />
|title=Kharam Dzu Shop Update - Locks Picked & Lockpicks <br />
|desc=Updates to the inventory in this shop.<br />
|link=https://gswiki.play.net/Locks_Picked_%26_Lockpicks<br />
}}<br />
{{CLitem<br />
|date=03/01/2023<br />
|category=World<br />
|title=Lore Document: Human Mourning<br />
|desc=A lore document on how the human empire handles mourning for royalty<br />
|link=https://gswiki.play.net/Human_Mourning_Customs <br />
}}<br />
{{CLitem<br />
|date=03/01/2023<br />
|category=World<br />
|title=Lore Document: County Torre Succession<br />
|desc=A new lore document on how the County of Torre handles leadership succession<br />
|link=https://gswiki.play.net/Torre/Torre_Succession<br />
}}<br />
{{CLitem<br />
|date=02/17/2023<br />
|category=World<br />
|title=Year of the Rolton: BLEAT verb<br />
|desc=New BLEAT verb and IMITATE BLEAT options <br />
|link=https://gswiki.play.net/Verb:BLEAT<br />
}}<br />
{{CLitem<br />
|date=02/14/2023<br />
|category=World<br />
|title=Cobbling Tanner Improvements<br />
|desc=Cobbling tanners have increased their speed, their cost, and the range of items they can process into cobbling trim!<br />
|link=https://discordapp.com/channels/226045346399256576/1075008299994468422 <br />
}}<br />
{{CLitem<br />
|date=02/12/2023<br />
|category=Development<br />
|title=OSA Bounty Boards are now at most handlers.<br />
|desc=The boards used to get tasks are now available at almost all towns at the handler.<br />
|link=https://gswiki.play.net/Open_Sea_Adventures<br />
}}<br />
{{CLitem<br />
|date=02/10/2023<br />
|category=Event<br />
|title=Duskruin Arena<br />
|desc=Open 2/10/2023 through 2/28/2023<br />
|link=https://gswiki.play.net/Duskruin_Arena<br />
}}<br />
{{CLitem<br />
|date=02/10/2023<br />
|category=World<br />
|title=Lore Document - Atan Irith Flora<br />
|desc=New lore document on flora in Atan Irith<br />
|link=https://gswiki.play.net/Atan_Irith/Flora<br />
}}<br />
{{CLitem<br />
|date=02/06/2023<br />
|category=World<br />
|title=Lore Document - Sylvan Mourning<br />
|desc=New lore document on how sylvans deal with death<br />
|link=https://gswiki.play.net/Sylvan_Mourning<br />
}}<br />
{{CLitem<br />
|date=01/25/2023<br />
|category=Development<br />
|title=Fortuitous February<br />
|desc=For the entire month of February, base experience gain is increased by 20%!<br />
}}<br />
{{CLitem<br />
|date=01/25/2023<br />
|category=Development<br />
|title=Divergence<br />
|desc=The update to remove Divergence and make live some of its changes live is now implemented. Please review the [https://discord.com/channels/226045346399256576/1061804770014273638/1061804770014273638 Discord forum post] for the full details. In addition, the grouping logic that would apply to some groups when determining if they reached the treasure cap has been removed.<br />
|link=https://gswiki.play.net/Divergence<br />
}}<br />
{{CLitem<br />
|date=01/16/2023<br />
|category=World<br />
|title=Lore Document - Forest Gnomes & Death<br />
|desc=New lore document on how forest gnome cultures deal with death was released.<br />
|link=https://gswiki.play.net/Telling_The_Bees<br />
}}<br />
{{CLitem<br />
|date=01/14/2023<br />
|category=World<br />
|title=Zul Logoth Merchant Complex<br />
|desc=8 new shops.<br />
|link=https://gswiki.play.net/Zul_Logoth_Merchant_Complex_Opens<br />
}}<br />
{{CLitem<br />
|date=01/12/2023<br />
|category=World<br />
|title=New Silverwood Manor Location<br />
|desc=Silverwood Manor has opened a new Zul Logoth location<br />
|link=https://discord.com/channels/226045346399256576/1063217534578479164<br />
}}<br />
{{CLitem<br />
|date=01/11/2023<br />
|category=World<br />
|title=Lore Document - Inyexi<br />
|desc=New lore documents and forest gnome culture were released<br />
|link=https://gswiki.play.net/New_Playable_Culture_-_Inyexat<br />
}}<br />
{{CLitem<br />
|date=01/07/2023 <br />
|category=Development<br />
|title=RECALL updates <br />
|desc='''RECALL''' has been updated on bard-sung items to now retrieve the details without being pushed out of hiding. Unless the item is NOT unlocked, even temporarily, and the hidden person is a Bard.<br />
|link=https://gswiki.play.net/RECALL_(verb) <br />
}}<br />
{{CLitem<br />
|date=01/05/2023<br />
|category=World<br />
|title=Lore Document on the Atoll<br />
|desc=A new lore document was released, The Legend of Tavekta Atoll, detailing some stories behind the Kraken's Fall hunting area known as the Atoll.<br />
|link=https://gswiki.play.net/Atoll_Legend<br />
}}<br />
{{CLitem<br />
|date=01/04/2023<br />
|category=Development<br />
|title=Feat: Dispel Magic<br />
|desc=Feat: Dispel Magic has been updated to only remove negative magical effects. Due to how his worked before vs. now, this may inadvertently cause some previously dispellable negative effects to no longer be removed. If you encounter this, please BUG those effects and we'll get them fixed so they are removed again.<br />
|link=https://gswiki.play.net/Dispel_Magic<br />
}}<br />
{{CLitem<br />
|date=01/03/2023<br />
|category=Development<br />
|title=The Reim Vault is now open again!<br />
|desc=The Reim Vault is now open again. The contents have been restocked with the previous offerings minus a few things.<br />
|link=https://gswiki.play.net/Reim_Base_Camp#Reim_Base_Camp.2C_Wooden_Vault<br />
}}<br />
{{CLitem|date=01/02/2023|category=World|title=New Lore Document Released: A Brief Examination of the Yierka|desc= [[A Brief Examination of the Yierka]] goes into some detail about the large desert lizards native to the Sea of Fire.|link=https://gswiki.play.net/New_Lore_Document_-_A_Brief_Examination_of_the_Yierka}}<br />
{{CLitem<br />
|date=01/01/2023<br />
|category=Development<br />
|title=Major Mental and Savant Spell Scrolls<br />
|desc=[[Comprehend Languages (1315)]], [[Clarity of Thought (1319)]], Astral Spear (1408), Displace (1409), Mana Burst (1414), Astral Vault (1417) are now available on scrolls in the treasure system! Convoke (1435) is also live, but cannot be found on scrolls.<br />
|link=https://discord.com/channels/226045346399256576/1059156940615327825/105915694061532782<br />
}}<br />
|}<br />
<section end=table /><br />
[[Category:Changelog]]</div>GS4-RETSERhttps://gswiki.play.net/index.php?title=2023_Changelog&diff=1914882023 Changelog2023-03-14T19:50:26Z<p>GS4-RETSER: </p>
<hr />
<div>{{Official-document}}<br />
This is the official GemStone IV Changelog for 2023. Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.<br />
==2023 Releases==<br />
<section begin=table /><br />
<noinclude><small>''New releases will be added at the top, but you can sort the table by date or category.</small></noinclude><br />
<br />
{| class="wikitable sortable" <br />
! data-sort-type=date | Release Date !!Category !!class="unsortable"|Project !! class="unsortable"| Description<br />
<!-- <br />
*** ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --><br />
{{CLitem<br />
|date=03/14/2023<br />
|category=Development<br />
|title=Cavernhold trap no longer takes items.<br />
|desc=The trap in cavernhold that would throw you in the dungeon and take items away no longer takes away items. The wardens have already filed a complaint.<br />
|link=https://gswiki.play.net/Cavernhold<br />
}}<br />
{{CLitem<br />
|date=03/09/2023<br />
|category=World<br />
|title=Year of the Rolton: PRANCE movement verb<br />
|desc=A new movement verb, PRANCE, for the Year of the Rolton!<br />
|link=https://gswiki.play.net/Verb:PRANCE<br />
}}<br />
{{CLitem<br />
|date=03/08/2023<br />
|category=World<br />
|title=Lore Document: Ta'Loenthra<br />
|desc=A lore document on the elven city-state of Ta'Loenthra<br />
|link=https://gswiki.play.net/Ta%27Loenthra<br />
}}<br />
{{CLitem<br />
|date=03/01/2023<br />
|category=World<br />
|title=Lore Document: Human Mourning<br />
|desc=A lore document on how the human empire handles mourning for royalty<br />
|link=https://gswiki.play.net/Human_Mourning_Customs <br />
}}<br />
{{CLitem<br />
|date=03/01/2023<br />
|category=World<br />
|title=Lore Document: County Torre Succession<br />
|desc=A new lore document on how the County of Torre handles leadership succession<br />
|link=https://gswiki.play.net/Torre/Torre_Succession<br />
}}<br />
{{CLitem<br />
|date=02/17/2023<br />
|category=World<br />
|title=Year of the Rolton: BLEAT verb<br />
|desc=New BLEAT verb and IMITATE BLEAT options <br />
|link=https://gswiki.play.net/Verb:BLEAT<br />
}}<br />
{{CLitem<br />
|date=02/14/2023<br />
|category=World<br />
|title=Cobbling Tanner Improvements<br />
|desc=Cobbling tanners have increased their speed, their cost, and the range of items they can process into cobbling trim!<br />
|link=https://discordapp.com/channels/226045346399256576/1075008299994468422 <br />
}}<br />
{{CLitem<br />
|date=02/12/2023<br />
|category=Development<br />
|title=OSA Bounty Boards are now at most handlers.<br />
|desc=The boards used to get tasks are now available at almost all towns at the handler.<br />
|link=https://gswiki.play.net/Open_Sea_Adventures<br />
}}<br />
{{CLitem<br />
|date=02/10/2023<br />
|category=Event<br />
|title=Duskruin Arena<br />
|desc=Open 2/10/2023 through 2/28/2023<br />
|link=https://gswiki.play.net/Duskruin_Arena<br />
}}<br />
{{CLitem<br />
|date=02/10/2023<br />
|category=World<br />
|title=Lore Document - Atan Irith Flora<br />
|desc=New lore document on flora in Atan Irith<br />
|link=https://gswiki.play.net/Atan_Irith/Flora<br />
}}<br />
{{CLitem<br />
|date=02/06/2023<br />
|category=World<br />
|title=Lore Document - Sylvan Mourning<br />
|desc=New lore document on how sylvans deal with death<br />
|link=https://gswiki.play.net/Sylvan_Mourning<br />
}}<br />
{{CLitem<br />
|date=01/25/2023<br />
|category=Development<br />
|title=Fortuitous February<br />
|desc=For the entire month of February, base experience gain is increased by 20%!<br />
}}<br />
{{CLitem<br />
|date=01/25/2023<br />
|category=Development<br />
|title=Divergence<br />
|desc=The update to remove Divergence and make live some of its changes live is now implemented. Please review the [https://discord.com/channels/226045346399256576/1061804770014273638/1061804770014273638 Discord forum post] for the full details. In addition, the grouping logic that would apply to some groups when determining if they reached the treasure cap has been removed.<br />
|link=https://gswiki.play.net/Divergence<br />
}}<br />
{{CLitem<br />
|date=01/16/2023<br />
|category=World<br />
|title=Lore Document - Forest Gnomes & Death<br />
|desc=New lore document on how forest gnome cultures deal with death was released.<br />
|link=https://gswiki.play.net/Telling_The_Bees<br />
}}<br />
{{CLitem<br />
|date=01/14/2023<br />
|category=World<br />
|title=Zul Logoth Merchant Complex<br />
|desc=8 new shops.<br />
|link=https://gswiki.play.net/Zul_Logoth_Merchant_Complex_Opens<br />
}}<br />
{{CLitem<br />
|date=01/12/2023<br />
|category=World<br />
|title=New Silverwood Manor Location<br />
|desc=Silverwood Manor has opened a new Zul Logoth location<br />
|link=https://discord.com/channels/226045346399256576/1063217534578479164<br />
}}<br />
{{CLitem<br />
|date=01/11/2023<br />
|category=World<br />
|title=Lore Document - Inyexi<br />
|desc=New lore documents and forest gnome culture were released<br />
|link=https://gswiki.play.net/New_Playable_Culture_-_Inyexat<br />
}}<br />
{{CLitem<br />
|date=01/05/2023<br />
|category=World<br />
|title=Lore Document on the Atoll<br />
|desc=A new lore document was released, The Legend of Tavekta Atoll, detailing some stories behind the Kraken's Fall hunting area known as the Atoll.<br />
|link=https://gswiki.play.net/Atoll_Legend<br />
}}<br />
{{CLitem<br />
|date=01/04/2023<br />
|category=Development<br />
|title=Feat: Dispel Magic<br />
|desc=Feat: Dispel Magic has been updated to only remove negative magical effects. Due to how his worked before vs. now, this may inadvertently cause some previously dispellable negative effects to no longer be removed. If you encounter this, please BUG those effects and we'll get them fixed so they are removed again.<br />
|link=https://gswiki.play.net/Dispel_Magic<br />
}}<br />
{{CLitem<br />
|date=01/03/2023<br />
|category=Development<br />
|title=The Reim Vault is now open again!<br />
|desc=The Reim Vault is now open again. The contents have been restocked with the previous offerings minus a few things.<br />
|link=https://gswiki.play.net/Reim_Base_Camp#Reim_Base_Camp.2C_Wooden_Vault<br />
}}<br />
{{CLitem|date=01/02/2023|category=World|title=New Lore Document Released: A Brief Examination of the Yierka|desc= [[A Brief Examination of the Yierka]] goes into some detail about the large desert lizards native to the Sea of Fire.|link=https://gswiki.play.net/New_Lore_Document_-_A_Brief_Examination_of_the_Yierka}}<br />
{{CLitem<br />
|date=01/01/2023<br />
|category=Development<br />
|title=Major Mental and Savant Spell Scrolls<br />
|desc=[[Comprehend Languages (1315)]], [[Clarity of Thought (1319)]], Astral Spear (1408), Displace (1409), Mana Burst (1414), Astral Vault (1417) are now available on scrolls in the treasure system! Convoke (1435) is also live, but cannot be found on scrolls.<br />
|link=https://discord.com/channels/226045346399256576/1059156940615327825/105915694061532782<br />
}}<br />
|}<br />
<section end=table /><br />
[[Category:Changelog]]</div>GS4-RETSERhttps://gswiki.play.net/index.php?title=2023_Changelog&diff=1914872023 Changelog2023-03-14T19:49:53Z<p>GS4-RETSER: /* 2023 Releases */</p>
<hr />
<div>{{Official-document}}<br />
This is the official GemStone IV Changelog for 2023. Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.<br />
==2023 Releases==<br />
<section begin=table /><br />
<noinclude><small>''New releases will be added at the top, but you can sort the table by date or category.</small></noinclude><br />
<br />
{| class="wikitable sortable" <br />
! data-sort-type=date | Release Date !!Category !!class="unsortable"|Project !! class="unsortable"| Description<br />
<!-- <br />
*** ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --><br />
{{CLitem<br />
|date=03/14/2023<br />
|category=Development<br />
|title=Cavernhold Trap no longer takes items.<br />
|desc=The trap in cavernhold that would throw you in the dungeon and take items away no longer takes away items. The wardens have already filed a complaint.<br />
|link=https://gswiki.play.net/Cavernhold<br />
}}<br />
{{CLitem<br />
|date=03/09/2023<br />
|category=World<br />
|title=Year of the Rolton: PRANCE movement verb<br />
|desc=A new movement verb, PRANCE, for the Year of the Rolton!<br />
|link=https://gswiki.play.net/Verb:PRANCE<br />
}}<br />
{{CLitem<br />
|date=03/08/2023<br />
|category=World<br />
|title=Lore Document: Ta'Loenthra<br />
|desc=A lore document on the elven city-state of Ta'Loenthra<br />
|link=https://gswiki.play.net/Ta%27Loenthra<br />
}}<br />
{{CLitem<br />
|date=03/01/2023<br />
|category=World<br />
|title=Lore Document: Human Mourning<br />
|desc=A lore document on how the human empire handles mourning for royalty<br />
|link=https://gswiki.play.net/Human_Mourning_Customs <br />
}}<br />
{{CLitem<br />
|date=03/01/2023<br />
|category=World<br />
|title=Lore Document: County Torre Succession<br />
|desc=A new lore document on how the County of Torre handles leadership succession<br />
|link=https://gswiki.play.net/Torre/Torre_Succession<br />
}}<br />
{{CLitem<br />
|date=02/17/2023<br />
|category=World<br />
|title=Year of the Rolton: BLEAT verb<br />
|desc=New BLEAT verb and IMITATE BLEAT options <br />
|link=https://gswiki.play.net/Verb:BLEAT<br />
}}<br />
{{CLitem<br />
|date=02/14/2023<br />
|category=World<br />
|title=Cobbling Tanner Improvements<br />
|desc=Cobbling tanners have increased their speed, their cost, and the range of items they can process into cobbling trim!<br />
|link=https://discordapp.com/channels/226045346399256576/1075008299994468422 <br />
}}<br />
{{CLitem<br />
|date=02/12/2023<br />
|category=Development<br />
|title=OSA Bounty Boards are now at most handlers.<br />
|desc=The boards used to get tasks are now available at almost all towns at the handler.<br />
|link=https://gswiki.play.net/Open_Sea_Adventures<br />
}}<br />
{{CLitem<br />
|date=02/10/2023<br />
|category=Event<br />
|title=Duskruin Arena<br />
|desc=Open 2/10/2023 through 2/28/2023<br />
|link=https://gswiki.play.net/Duskruin_Arena<br />
}}<br />
{{CLitem<br />
|date=02/10/2023<br />
|category=World<br />
|title=Lore Document - Atan Irith Flora<br />
|desc=New lore document on flora in Atan Irith<br />
|link=https://gswiki.play.net/Atan_Irith/Flora<br />
}}<br />
{{CLitem<br />
|date=02/06/2023<br />
|category=World<br />
|title=Lore Document - Sylvan Mourning<br />
|desc=New lore document on how sylvans deal with death<br />
|link=https://gswiki.play.net/Sylvan_Mourning<br />
}}<br />
{{CLitem<br />
|date=01/25/2023<br />
|category=Development<br />
|title=Fortuitous February<br />
|desc=For the entire month of February, base experience gain is increased by 20%!<br />
}}<br />
{{CLitem<br />
|date=01/25/2023<br />
|category=Development<br />
|title=Divergence<br />
|desc=The update to remove Divergence and make live some of its changes live is now implemented. Please review the [https://discord.com/channels/226045346399256576/1061804770014273638/1061804770014273638 Discord forum post] for the full details. In addition, the grouping logic that would apply to some groups when determining if they reached the treasure cap has been removed.<br />
|link=https://gswiki.play.net/Divergence<br />
}}<br />
{{CLitem<br />
|date=01/16/2023<br />
|category=World<br />
|title=Lore Document - Forest Gnomes & Death<br />
|desc=New lore document on how forest gnome cultures deal with death was released.<br />
|link=https://gswiki.play.net/Telling_The_Bees<br />
}}<br />
{{CLitem<br />
|date=01/14/2023<br />
|category=World<br />
|title=Zul Logoth Merchant Complex<br />
|desc=8 new shops.<br />
|link=https://gswiki.play.net/Zul_Logoth_Merchant_Complex_Opens<br />
}}<br />
{{CLitem<br />
|date=01/12/2023<br />
|category=World<br />
|title=New Silverwood Manor Location<br />
|desc=Silverwood Manor has opened a new Zul Logoth location<br />
|link=https://discord.com/channels/226045346399256576/1063217534578479164<br />
}}<br />
{{CLitem<br />
|date=01/11/2023<br />
|category=World<br />
|title=Lore Document - Inyexi<br />
|desc=New lore documents and forest gnome culture were released<br />
|link=https://gswiki.play.net/New_Playable_Culture_-_Inyexat<br />
}}<br />
{{CLitem<br />
|date=01/05/2023<br />
|category=World<br />
|title=Lore Document on the Atoll<br />
|desc=A new lore document was released, The Legend of Tavekta Atoll, detailing some stories behind the Kraken's Fall hunting area known as the Atoll.<br />
|link=https://gswiki.play.net/Atoll_Legend<br />
}}<br />
{{CLitem<br />
|date=01/04/2023<br />
|category=Development<br />
|title=Feat: Dispel Magic<br />
|desc=Feat: Dispel Magic has been updated to only remove negative magical effects. Due to how his worked before vs. now, this may inadvertently cause some previously dispellable negative effects to no longer be removed. If you encounter this, please BUG those effects and we'll get them fixed so they are removed again.<br />
|link=https://gswiki.play.net/Dispel_Magic<br />
}}<br />
{{CLitem<br />
|date=01/03/2023<br />
|category=Development<br />
|title=The Reim Vault is now open again!<br />
|desc=The Reim Vault is now open again. The contents have been restocked with the previous offerings minus a few things.<br />
|link=https://gswiki.play.net/Reim_Base_Camp#Reim_Base_Camp.2C_Wooden_Vault<br />
}}<br />
{{CLitem|date=01/02/2023|category=World|title=New Lore Document Released: A Brief Examination of the Yierka|desc= [[A Brief Examination of the Yierka]] goes into some detail about the large desert lizards native to the Sea of Fire.|link=https://gswiki.play.net/New_Lore_Document_-_A_Brief_Examination_of_the_Yierka}}<br />
{{CLitem<br />
|date=01/01/2023<br />
|category=Development<br />
|title=Major Mental and Savant Spell Scrolls<br />
|desc=[[Comprehend Languages (1315)]], [[Clarity of Thought (1319)]], Astral Spear (1408), Displace (1409), Mana Burst (1414), Astral Vault (1417) are now available on scrolls in the treasure system! Convoke (1435) is also live, but cannot be found on scrolls.<br />
|link=https://discord.com/channels/226045346399256576/1059156940615327825/105915694061532782<br />
}}<br />
|}<br />
<section end=table /><br />
[[Category:Changelog]]</div>GS4-RETSERhttps://gswiki.play.net/index.php?title=2023_Changelog&diff=1892442023 Changelog2023-02-12T21:34:36Z<p>GS4-RETSER: /* 2023 Releases */</p>
<hr />
<div>{{Official-document}}<br />
This is the official GemStone IV Changelog for 2023. Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.<br />
==2023 Releases==<br />
<section begin=table /><br />
<noinclude><small>''New releases will be added at the top, but you can sort the table by date or category.</small></noinclude><br />
<br />
{| class="wikitable sortable" <br />
! data-sort-type=date | Release Date !!Category !!class="unsortable"|Project !! class="unsortable"| Description<br />
<!-- <br />
*** ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --><br />
{{CLitem<br />
|date=02/12/2023<br />
|category=Development<br />
|title=OSA Bounty Boards are now at most handlers.<br />
|desc=The boards used to get tasks are now available at almost all towns at the handler.<br />
|link=https://gswiki.play.net/Open_Sea_Adventures<br />
}}<br />
{{CLitem<br />
|date=02/10/2023<br />
|category=World<br />
|title=Lore Document - Atan Irith Flora<br />
|desc=New lore document on flora in Atan Irith<br />
|link=https://gswiki.play.net/Atan_Irith/Flora<br />
}}<br />
{{CLitem<br />
|date=02/06/2023<br />
|category=World<br />
|title=Lore Document - Sylvan Mourning<br />
|desc=New lore document on how sylvans deal with death<br />
|link=https://gswiki.play.net/Sylvan_Mourning<br />
}}<br />
{{CLitem<br />
|date=01/25/2023<br />
|category=Development<br />
|title=Fortuitous February<br />
|desc=For the entire month of February, base experience gain is increased by 20%!<br />
}}<br />
{{CLitem<br />
|date=01/25/2023<br />
|category=Development<br />
|title=Divergence<br />
|desc=The update to remove Divergence and make live some of its changes live is now implemented. Please review the [https://discord.com/channels/226045346399256576/1061804770014273638/1061804770014273638 Discord forum post] for the full details. In addition, the grouping logic that would apply to some groups when determining if they reached the treasure cap has been removed.<br />
|link=https://gswiki.play.net/Divergence<br />
}}<br />
{{CLitem<br />
|date=01/16/2023<br />
|category=World<br />
|title=Lore Document - Forest Gnomes & Death<br />
|desc=New lore document on how forest gnome cultures deal with death was released.<br />
|link=https://gswiki.play.net/Telling_The_Bees<br />
}}<br />
{{CLitem<br />
|date=01/14/2023<br />
|category=World<br />
|title=Zul Logoth Merchant Complex<br />
|desc=8 new shops.<br />
|link=https://gswiki.play.net/Zul_Logoth_Merchant_Complex_Opens<br />
}}<br />
{{CLitem<br />
|date=01/12/2023<br />
|category=World<br />
|title=New Silverwood Manor Location<br />
|desc=Silverwood Manor has opened a new Zul Logoth location<br />
|link=https://discord.com/channels/226045346399256576/1063217534578479164<br />
}}<br />
{{CLitem<br />
|date=01/11/2023<br />
|category=World<br />
|title=Lore Document - Inyexi<br />
|desc=New lore documents and forest gnome culture were released<br />
|link=https://gswiki.play.net/New_Playable_Culture_-_Inyexat<br />
}}<br />
{{CLitem<br />
|date=01/05/2023<br />
|category=World<br />
|title=Lore Document on the Atoll<br />
|desc=A new lore document was released, The Legend of Tavekta Atoll, detailing some stories behind the Kraken's Fall hunting area known as the Atoll.<br />
|link=https://gswiki.play.net/Atoll_Legend<br />
}}<br />
{{CLitem<br />
|date=01/04/2023<br />
|category=Development<br />
|title=Feat: Dispel Magic<br />
|desc=Feat: Dispel Magic has been updated to only remove negative magical effects. Due to how his worked before vs. now, this may inadvertently cause some previously dispellable negative effects to no longer be removed. If you encounter this, please BUG those effects and we'll get them fixed so they are removed again.<br />
|link=https://gswiki.play.net/Dispel_Magic<br />
}}<br />
{{CLitem<br />
|date=01/03/2023<br />
|category=Development<br />
|title=The Reim Vault is now open again!<br />
|desc=The Reim Vault is now open again. The contents have been restocked with the previous offerings minus a few things.<br />
|link=https://gswiki.play.net/Reim_Base_Camp#Reim_Base_Camp.2C_Wooden_Vault<br />
}}<br />
{{CLitem|date=01/02/2023|category=World|title=New Lore Document Released: A Brief Examination of the Yierka|desc= [[A Brief Examination of the Yierka]] goes into some detail about the large desert lizards native to the Sea of Fire.|link=https://gswiki.play.net/New_Lore_Document_-_A_Brief_Examination_of_the_Yierka}}<br />
{{CLitem<br />
|date=01/01/2023<br />
|category=Development<br />
|title=Major Mental and Savant Spell Scrolls<br />
|desc=[[Comprehend Languages (1315)]], [[Clarity of Thought (1319)]], Astral Spear (1408), Displace (1409), Mana Burst (1414), Astral Vault (1417) are now available on scrolls in the treasure system! Convoke (1435) is also live, but cannot be found on scrolls.<br />
|link=https://discord.com/channels/226045346399256576/1059156940615327825/105915694061532782<br />
}}<br />
|}<br />
<section end=table /><br />
[[Category:Changelog]]</div>GS4-RETSERhttps://gswiki.play.net/index.php?title=Duskruin/saved_posts_February_2023&diff=189028Duskruin/saved posts February 20232023-02-11T01:56:28Z<p>GS4-RETSER: </p>
<hr />
<div>__TOC__<br />
<br />
==General Information==<br />
<section begin=dates2023 /><br />
{{saved-discord-post<br />
| messagelink = [https://ptb.discord.com/channels/226045346399256576/594009933763051549/1050636678420779070]<br />
| author = GM Thandiwe<br />
| date = 12/9/2022<br />
}}<br />
'''2023 Duskruin Dates'''<br><br />
<nowiki>*</nowiki> February 10th - 28th - Duskruin Arena<br><br />
<nowiki>*</nowiki> August 11th - 31st - Duskruin Arena<section end=dates2023 /><br />
<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/1073770746335207556]<br />
| author = PM Wyrom<br />
| date = 2/10/2022<br />
}}<br />
NEW DROP: BOOSTS<br />
<br />
During all activities at Duskruin, you will have a chance to acquire a '''BOOST''' (arena and heist will be at the end of the run, and sewers will be during a random search). The chance will be based on a 1d250. If you get one, you will be granted one of the following BOOSTs'''.<br />
'''<br />
* Instant Mind Clearers<br />
* Item Superchargers<br />
* Luck Boosters<br />
* Long-Term Experience Boosts<br />
* Bounty Boosts<br />
<br />
These will go to the character running the activity and will populate right on your '''BOOST''' information. It will not be a physical item that can be passed off. You can use the DUSKRUIN BOOST to select which one you will get when they happen or leave it at random.<br />
<br />
'''SEWERS: BLOODSCRIP REWARD UPDATE'''<br />
<br />
Following in the footsteps of Ebon Gate, the sewers will have the floor increased from 15 to 28 and lowering the ceiling from 32 to 31, meaning you will earn between 28 and 31 bloodscrip. Caches will still be rewarded occasionally but will be rarer than the last run to make up for the average going from ~237 to ~295 pre-cache.<br />
<br />
'''SEWERS: DROP RATES'''<br />
<br />
In talking about these updates, we discovered a few bugs that were left after the 2022 updates. With effort going in to equalize bloodscrip and silver rewards, the sewers will only produce a single LOOT, EXP, or EXTRA '''BLOODSCRIP''' drop per trip which was intended for the 2022 runs. Sewers will produce at least 11 searches. Your first search will always be your exp orb chance. Your sixth search will be your BOOST chance. Your ninth search will always be your '''LOOT''', '''INSTANT EXP''', or '''EXTRA BLOODSCRI'''P reward. Lucky rabbit feet will increase your chances to get a smithy invite, bag of holding parts, or bloodrune stone and those searches also don't decrement your search totals if you get one.<br />
<br />
'''ALL ACTIVITIES: DUSKRUIN REWARD EXP UPDATE'''<br />
<br />
The instant exp that is part of the DUSKRUIN REWARD feature has been increased from 15 to 20.<br />
<br />
'''ALL ACTIVITIES: TROVE TOKENS'''<br />
<br />
The Trove has been retired from pay events where the cost isn't silver-based. The Trove may still come around at silver-based events in the future, but it will no longer be part of Duskruin and Ebon Gate.<br />
<br />
'''BANK HEIST AND BAG OF HOLDING'''<br />
<br />
The Bank Heist will be retired as a voucher (booklet) entry activity after this run. I will be reusing the Bank Heist for something else entirely tentatively in August. It will have a different meaning when it is revamped into something new that you can do at Duskruin when the time comes. With that, the Bag of Holding drops will also be entirely retired after this run as well from getting one at Duskruin. Getting ways to expand your current Bag of Holding will still be possible, but it won't be a random drop anymore in any of the activities. No ETA for when it will return though.<br />
<br />
'''BLOOD CRYSTAL DROP RATE'''<br />
<br />
The blood crystal drop rate will be increasing from .1% to .5%. This is a rare item to make the bag of holding. You can still sell it back, but the intent is to get more Bags of Holding out before they are retired from rotation.<br />
<br />
'''DISCONNECTS'''<br />
<br />
We are going to make the disconnect 280 bloodscrip in the heist and arena (disconnecting in the sewers doesn't boot you). You will get no other rewards. If we notice this is being abused in any way, we will remove it and possibly warn/lockout everyone involved. <br />
<br />
'''SIMUCOIN VERB'''<br />
<br />
We've had an ongoing issue with the '''SIMUCOIN''' verb producing errors if you tried to rapidly '''DELIVER''' your transactions. There is now a 3-second soft roundtime using the '''SIMUCOIN DELIVER''' command, which includes just seeing your list. We will continue to investigate the issue to see what we can do to reduce this timer, but right now, the routine needs roughly 3 seconds to make sure it can communicate properly between the game and the database that verifies your purchases.<br />
<br />
==Shops Announcement==<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/832466682291027998/1068678165268017232]<br />
| author = GM Thandiwe<br />
| date = 01/27/2023<br />
}}<br />
This is the shop information for the February 2023 run of Duskruin.<br />
<br />
{| {{prettytable}}<br />
! Reopening w.o Inventory Changes<br />
! Refreshed (Cosmetic Changes or new items <br />
! New <br />
! Closed This Run<br />
! Final Run Shops<br />
|-<br />
|A Pirate Looks at Four Teas||Alchemical Attractions ||Be Still My Hops ||Are you Not Entertained? ||A Kraet Deal<br />
|-<br />
|All You Knead || Be Warez|| Best Foot Forward|| Covert Couriers|| Cut and Dried<br />
|-<br />
|Art of Lore, The|| Best Tressed, The|| Broken Coin, the|| Crested Glory|| Kraet Aim<br />
|-<br />
|At The Ready|| Beyond Barriers|| Certifiable|| Cultural Cuts|| Krate Lengths<br />
|-<br />
|Blades of Glory|| Bloodbenders|| Fairy Ring, The|| Get Thee Behind me ||Madder Hats Tea Room<br />
|-<br />
|Bloody Lotus, The|| Blood Red Rose, The ||Herbal Huntsman, The ||In Your Element ||Metrognomies<br />
|-<br />
|Bloodriven Bowery ||Essencetials ||I See You ||Kraet and Barrel ||Peashirmen, The<br />
|-<br />
|Bolt From The Blue ||Heady Spirits ||Mind Your Manas ||Kraet Expectations ||Pinned and Pleated<br />
|-<br />
|Bundle Up ||Knifery, The ||Preening Plover, The ||Messy Alchemist, The ||Potation Parlor<br />
|-<br />
|Burning Twilight ||Librarium, The (Study, Sanctuary, Laboratory) ||Scoria and Dross ||Strength and Honor ||Sable Quietus, The<br />
|-<br />
|Currents and Safeguards|| Make Your Mark|| Trapper's Shack || ||Stay Vigilant<br />
|-<br />
|Curved Cuts|| Metrognomies|| || ||Vambrace Yourself<br />
|-<br />
|Cut And Dried|| Modern Morph, The|| || ||You're So Vain<br />
|-<br />
|Deep Within Darkness|| Sigil Shop <br />
|-<br />
|Diskovery|| <br />
|-<br />
|Dunh's Lab|| Untamed Spirit <br />
|-<br />
|Eonak Arms|| Vaalin Rose, The <br />
|-<br />
|Fatal Afflares|| Wild Instinct <br />
|-<br />
|Fireside Supplies|| Yarrrpee Shoppe, The <br />
|-<br />
|First Rule, The <br />
|-<br />
|Gamac's Goods <br />
|-<br />
|Gilded Gladiator, The <br />
|-<br />
|Good In-Tent-ions <br />
|-<br />
|Hide and Fur Depot, The <br />
|-<br />
|Icy Disposition <br />
|-<br />
|Just for Kicks <br />
|-<br />
|Knit One, Punch Two <br />
|-<br />
|Kraet Aim <br />
|-<br />
|Kraet Deal <br />
|-<br />
|Kraet Length <br />
|-<br />
|Madder Hats Tea Room <br />
|-<br />
|Mar and Scar, the <br />
|-<br />
|Mystic Phrases <br />
|-<br />
|Ode To Resistance <br />
|-<br />
|On The Other Hand <br />
|-<br />
|Peashirmen, The <br />
|-<br />
|Pinned and Pleated <br />
|-<br />
|Portation Parlor, The <br />
|-<br />
|Rock Solid <br />
|-<br />
|Sable Quietus, The <br />
|-<br />
|Secretive Sips <br />
|-<br />
|Shadowed Light <br />
|-<br />
|Shield Thyself <br />
|-<br />
|Sparrow's Dance <br />
|-<br />
|Spellbound <br />
|-<br />
|Sprite Club <br />
|-<br />
|Stay Awhile and Glisten <br />
|-<br />
|Stay Vigilant <br />
|-<br />
|Temple of Tentacles <br />
|-<br />
|Tiles of Chance <br />
|-<br />
|Twinkling Twilight <br />
|-<br />
| Twist of Briars, A<br />
|-<br />
|Vambrace Yourself <br />
|-<br />
|You're So Vain<br />
|}<br />
<br />
== February 2023 Duskruin Important Dates and Times ==<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/832466682291027998/1068719795266142278]<br />
| author = GM Tivvy<br />
| date = 01/27/2023<br />
}}<br />
'''Event opening''': Friday, February 10th at 9PM Eastern.<br><br />
'''HESS opening''': Monday, February 13th at 6PM Eastern.<br><br />
'''Spin Night''': Saturday, February 18th at 8PM Eastern.<br><br />
'''Auction''': Saturday, February 25th at 8PM Eastern.<br><br />
'''Closing''': Tuesday, February 28th at 11:59 PM Eastern.<br><br />
<br />
== Magic Marker Update - Hollowing Ability ==<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/832466682291027998/1068724948182515802]<br />
| author = GM Tivvy<br />
| date = 01/27/2023<br />
}}<br />
Magic Markers of the graver type, sold in Make Your Mark, have had an additional unlockable ability added. Using a cert sold in the shop, you can unlock a new hollowing ability that will allow you to use your graver to hollow out small statues, heavy moonstone cubes, and heavy quartz orbs (making them weigh less) up to 5 times per day.<br />
<br />
== Smooth Smith's Apron ==<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/832466682291027998/1069343002675384430]<br />
| author = GM Tivvy<br />
| date = 01/29/2023<br />
}}<br />
The Preening Plover will be selling fancy new aprons that let you show off the physique you finely honed by spending hours slaving over a hot forge.<br />
<br />
Tier 1 has 4 fluff verbs.<br />
<br />
At Tier 2, the apron will attune itself to your account permanently but will allow you to ADD forging glyphs to it that become nearly weightless.<br />
<br />
At Tier 3, any gold glyphs added will also become unlimited use.<br />
<br />
== New Animalistic Spirit Nouns/Groups ==<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/832466682291027998/1069345200490696714]<br />
| author = GM Avaluka<br />
| date = 01/29/2023<br />
}}<br />
Some brand new animal nouns and animal groups have been added to Animalistic Spirit items this year. Once the updates are rolled live, existing Spirit Change certificates should be able to change to one of the new groups, while those visiting with Wilkes can have their spirits altered to some of the new nouns. If you don't have an extra Spirit Change certificate stashed away - never fear! Just visit Heady Spirits, Wild Instinct, or Untamed Spirit once Duskruin opens to change your Animalistic Spirit item to one of the new groups.<br />
<br />
Current Groups (New Nouns):<br />
* Arachnid: scorpion.<br />
* Avian (Magical): valravn.<br />
* Avian (Predatory): Caligos eagle, harpy eagle.<br />
* Canine: direwolf, hound.<br />
* Cephalopod: jellyfish.<br />
* Hooved (w/ Horns): doe, ibex, rolton, sheep.<br />
* Large Feline: saber-toothed tiger.<br />
* Lizard/Frog: teadragon.<br />
* Small Feline: Caligos lynx.<br />
* Small Rodent: viscacha.<br />
* Ursine: direbear.<br />
<br />
New Groups:<br />
* Insect (Crawly)<br />
Available nouns for this type are: ant, fire ant, termite, centipede, millipede, earwig, flea, louse, bedbug, beetle, dung beetle, rhinoceros beetle, scarab, praying mantis, cockroach, roach, water bug, ladybug, stinkbug.<br />
* Insect (Flying)<br />
Available nouns for this type are: bee, bumblebee, honeybee, butterfly, monarch butterfly, moth, luna moth, wasp, yellow jacket, grasshopper, cricket, locust, mosquito, gnat, midge, fly, fruit fly, dragonfly, damselfly, firefly, mayfly, aphid, cicada.<br />
* Turtle<br />
Available nouns for this type are: turtle, snapping turtle, painted turtle, tortoise, giant tortoise, sea turtle, terrapin.<br />
<br />
== New Beatie Baby Designs and Unlock certificates ==<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/832466682291027998/1069357716121862247]<br />
| author = GM Ivry<br />
| date = 01/29/2023<br />
}}<br />
Some new models are available at Metrognomies wagon, of a more villianous type appearance.<br />
<br />
Now with certificate unlocks to allow your Beatie Babie to assist you up to thrice daily!<br />
<br />
~Metrognomie<br />
<br />
== Best Foot Forward ==<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/832466682291027998/1069616140130717756]<br />
| author = GM Quilic<br />
| date = 01/30/2023<br />
}}<br />
Best Foot Forward will be selling pinworn trinkets, which will allow you to emphasize one facet of your appearance or worn inventory.<br />
<br />
All trinkets are sold with a single hour long charge per day, and when activated, they will insert an extra (bold) line at the very beginning of your appearance, thusly:<br />
<br />
G>exa quilic<br><br />
<b>The first thing you notice about Quilic is his long grey beard!</b><br><br />
You see GameMaster Quilic the Troublemaker.<br><br />
{Normal appearance follows}<br><br />
<br />
All trinkets can be toggled between emphasizing the following:<br />
* Your eyes (When your tiny pin is active, anyone looking at you will focus on the following: limpid viridian eyes.)<br />
* Your hair (When your tiny pin is active, anyone looking at you will focus on the following: sleek platinum blonde hair shaved at the temples.)<br />
* Your distinguishing mark (When your tiny pin is active, anyone looking at you will focus on the following: long grey beard.)<br />
* Your Unique feature field (When your tiny pin is active, anyone looking at you will focus on the following: He has deep smile lines at the corners of his eyes.)<br />
* A single piece of worn inventory (When your tiny pin is active, anyone looking at you will focus on the following: red firewheel flower.)<br />
<br />
== Survivalist's Kit ==<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/832466682291027998/1070266854347653161]<br />
| author = GM Mestys<br />
| date = 02/01/2023<br />
}}<br />
The Survivalist's Kit is a specialized container for storing healing herbs, for sale at The Herbal Huntsman. All herbs of a unique type placed within stack up to 50 by default and maintain the weight of a single dose. Once placed inside, doses may be removed one at a time from within the kit or discarded from the kit entirely by PULLing on them. The kit otherwise functions as a normal container that may be altered, lightened, and deepened per standard guidelines. The kits may be either shoulder- or belt-worn, and each has a theme that is either natural, mechanical, or magical in flavor.<br />
<br />
Special thanks to Casil and Gyres for the creation of The Herbal Huntsman and the messaging for the kits.<br />
<br />
== Peek-a-Boo Hair ==<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/1071344351524946010/1071344351524946010]<br />
| author = GM Wylloh<br />
| date = 02/04/2023<br />
}}<br />
Ever wish you could have just a little splash of color in your drab locks? Well... introducing the answer to your prayers ladies and gents. Not only do they have even MORE wonderful actions per tier, you can get them merchant altered, dye them yourselves at a Dye Tent, or even get creative with some really funky alchemy dyes! These aren't illusions I'm selling people. They will be "as if" it's your REAL hair. On sale soon, so flock on over and get them while they last. Introducing "Peek-a-Boo Hair" sold EXCLUSIVELY at the "I See You" store at the festival of Duskruin this coming season.<br />
<br />
OOC : These will have two unlock certificates to fully unlock all the verb possibilities. These DO NOT work with cobbling dyes or with very short to no hair lengths, sorry.<br />
<br />
Wylloh lightly attends her evergreen hair, revealing a subtle glimpse of glowing rainbow locks beneath. When her hair settles, the strands drift beneath, hidden once more.<br />
<br />
~Very special thanks to GM Ivry for their beautiful coding skills.~<br />
<br />
==Portable Alcohol Stills==<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/832466682291027998/1071414666720464967]<br />
| author = GM Avaluka<br />
| date = 02/04/2023<br />
}}<br />
The burly dwarf gave the bubbling mash within the boiler one final stir, pausing to lean over the top and inhale the aroma of fermenting grain and yeast. His eyes nearly disappeared into the folds of his face as he grinned in pride at his creation, one hand going to rub a blemish from the gleaming copper surface.<br />
<br />
Some of his dwarven brethren may have been aghast when he told them of his idea to create a portable version of the alcohol stills his family of brewers used but he didn't care. How could bringing the creation of more ale and whiskey to the masses be a bad thing? He certainly didn't believe their whispers that the resulting concoctions would be inferior swill, either.<br />
<br />
Judging the mixture within the still's boiler to be ready, he placed an empty bottle beneath a spout located at the end of a column of complex twisting tubes and pressed a large button. Heat began to radiate upward, causing the mash within to bubble and liquid to begin to climb the tubing. Soon enough, dark alcohol started to pour into the mouth of the waiting bottle, filling it to the brim in no time.<br />
<br />
Grinning from behind his beard, the dwarf reached out and picked up the now full bottle, passing the open mouth beneath his nose. The sharp smell of whiskey bit at his senses, along with the subtle aroma of vanilla and cinnamon. He was pleased the infusions he added seemed to have carried through to the final product.<br />
<br />
Twisting a cork into the mouth of the bottle, he lifted it up to admire the label on the glass. More whiskey being created by the masses certainly would not be a bad thing, at least in his mind.<br />
<br />
Whistling amiably, he ambled off to a nearby wagon, preparing to load his stock of stills in preparation for transport.<br />
<br />
-------<br />
<br />
OOC: Debuting at the shop "Be Still My Hops" this Duskruin is a new alcohol-creating still. Using water, yeast, and foraged ingredients, along with either golden wands or fire spells for charges, the stills can make distilled alcohol or brewed alcohol. You can add up to 2 (2) optional foraged items, tea flavorings, food, or cooking ingredients to add extra flavor.<br />
<br />
In addition to the still itself, you will also need a recipe book in which to hold alcohol recipes you have unlocked. A provided "malting box" is for sale, as well, which will let you take foraged grains and turn them into malted versions that will work for certain recipes.<br />
<br />
The still can also have "alcohol effects" unlocked to allow you to add special effects to the created drinks such as sparkling, spicy, or sour.<br />
<br />
You can have how the created alcohol looks (including 15/15/15, long, show, and READ inscription in any language) changed with any GALD merchant who is comfortable working with the still script. This will change how all bottles are produced from the still.<br />
<br />
You have control over: the adjective, the flavor notes, the strength, and the liquid color of the created alcohol. If you want purple liquid, you'd likely have luck adding a blue ingredient and a red ingredient together, for example. If you want weaker alcohol, you'd likely want to add more water to dilute it.<br />
<br />
In addition, an unlock will be available to allow the stills to refill kegs with your creations.<br />
<br />
Possible alcohol recipes that can be unlocked: ale, absinthe, amaretto, beer, bock, braggot, bourbon, brandy, cider, cognac, cordial, gin, grog, kumys, lager, liqueur, liquor, mead, moonshine, porter, rum, scotch, stout, tequila, whiskey, vodka<br />
<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/832466682291027998/1072360842361831546]<br />
| author = GM Avaluka<br />
| date = 02/06/2023<br />
}}<br />
I am pleased to announce that an unlock will be available for the Portable Stills to allow them to refill kegs so you can have an easier time sharing your concoctions with friends! Many thanks to Kaikala in helping getting these systems to interact niceley together!<br />
<br />
I'll be adding this to the previous still announcement on the wiki; link to the wiki and original forum thread below for questions/comments.<br />
<br />
== Spore Staff ==<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/1071954814273064970]<br />
| author = GM Casil<br />
| date = 02/05/2023<br />
}}<br />
<br />
A pair of Inyexat will be journeying from Atan Irith to the outskirts of Bloodriven Village to share staves they've developed after decades of mycological research. Utilizing the art of sporemancy, the Inyexat have imbued runestaves with a living fungus that can be bent to the will of the user to harm or hinder their foes. This fungus will release spores that can hinder the defenses of your enemies, encourage them to act in unpredictable ways, choke them into silence, and even erupt into explosive damage. The Inyexat wish to share you will find your spells empowered when in terrain with an overwhelming affinity with mushrooms.<br />
<br />
'''New Spore Flare'''<br><br />
Spore Flares leave a stacking debuff of -5DS/-3TD on any corporeal foes. This debuff can stack up to 5x before triggering a Spore Burst, doing direct damage to the foe. This flare rate is higher than the standard 12.5% for runestaves.<br />
<br />
Most notably, creatures that die under the effect of the spores will spread the spores to up to 5 additional creatures in the room, carrying 1 stack of the debuff to those creatures.<br />
<br />
This is a pre-resolution flare with level penalties akin to that of Dispel (If your foe is 11 levels over you, there is a 10% chance of a trigger flare's failure, per level over yours, until a 100% failure at +20 levels.).<br />
<br />
'''Tier 1'''<br><br />
Symbiosis - +3CS/+5AS when in specific terrains<br><br />
'''Tier 2'''<br><br />
Increased symbiosis - Trigger Tier-based multiplier on Symbiosis for 3 minutes.<br><br />
Shroom Boom - Set off an early spore burst on all Spores-affected targets<br><br />
'''Tier 3'''<br><br />
Shushroom - Silence up to 5 creatures<br><br />
'''Tier 4'''<br><br />
Dispersion - A Spore Flare may spread to +1 target<br><br />
Mycelium Madness - Confuse up to 3 creatures<br><br />
'''Tier 5'''<br><br />
Increased Dispersion - A Spore Flare may spread to +2 targets<br><br />
Doom Shroom - Trigger a series of Spore Bursts against a single target<br><br />
<br />
<br />
My greatest appreciation goes to my coder Naiken, who helped me make this dream a reality. A special shout out to Xynwen for the Inyexat & to Tivvy for the "Shushroom" name.<br />
<br />
== MOARdrobes for Private Properties! ==<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/832466682291027998/1072152592353873920]<br />
| author = GM Tivvy<br />
| date = 02/06/2023<br />
}}<br />
Private property owners will be able to purchase "a miniature wardrobe replica" that will allow placement of a new, sorting clothing container in an indoor room in their private property.<br />
<br />
== Illusion Relics Get a Makeover! ==<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/1071344351524946010/1071344351524946010]<br />
| author = GM Elysani<br />
| date = 02/06/2023<br />
}}<br />
<br />
Do you like illusion relics? Do you also like spell preparation props? Well, I have an update for you!<br><br />
<br />
'''A new set of illusion relics have been added to the shop Be Warez that will help you prepare your spells in style!'''<br><br />
<br />
>wear my pin<br><br />
As you affix an ivory-dotted red mushroom lapel pin to your chest, the sounds of popping usher in groups of variegated mushrooms that spring forth below you!<br> <br />
<br />
>analyze my pin<br><br />
You analyze your mushroom pin and sense that the item is largely free from merchant alteration restrictions.<br><br />
<br />
The creator has also provided the following information:<br><br />
<br />
The mushroom pin is an Illusion Prop that will project minor illusions around you when worn. It is set to:<br><br />
<br />
Adds "Groups of variegated mushrooms haphazardly spring to life around his feet, releasing glimmering motes of spores into the air as he moves." after your appearance.<br><br />
<br />
The mushroom pin can be hidden or revealed when covered.<br><br />
<br />
You get the distinct impression that the mushroom pin itself may freely be altered by almost any merchant, but not the illusions that it creates.<br><br />
<br />
'''Spell Prep Prop'''<br><br />
The mushroom pin holds the Spell Prep Prop script/subscript.<br><br />
The mushroom pin can have its description altered freely unless a parent script prevents it.<br><br />
<br />
<br />
'''This mushroom pin allows you to cast spells from the Empath Base Spell Circle with the following messaging:'''<br><br />
<br />
First person: You tap the spotted cap of your mushroom pin, causing the fungi below you to float upwards, hovering above you. You chant the incantations of the [Spell Name] spell and the mushrooms vibrate in time, their spores dispersing into the air as they explode in a cloud of glittering motes.<br><br />
Third person: Elysani taps the spotted cap of her mushroom pin, causing the fungi below her to float upwards, hovering above. She begins to chant an incantation and the mushrooms vibrate in time, their spores dispersing into the air as they explode in a cloud of glittering motes.<br><br />
Third (hidden): The faint sound of chanting is followed by a flash of glittering motes.<br><br />
<br />
There are a total of five new illusion relic/spell prep prop items (I'll be sure to add more next run, they're just a lot of creative work), but there are also five completely new original (non-spell prep) illusion relics for sale!<br><br />
<br />
Special thanks goes to GM Estild for continuing to allow my madwoman designs to come to life.<br />
<br />
<br />
== Essence Belts 2.0 at Duskruin! ==<br />
{{saved-discord-post<br />
| messagelink = <br />
| author = GM Kenstrom<br />
| date = 02/08/2023<br />
}}<br />
<br />
The Essence Belts were first released at the previous Duskruin in the Essencetials shop, but now they include a new Tier 4 upgrade! Not only does the belt now have 4 pockets for up to 4 different essences, but you can also now add “Superior” essences of Body, Mind, Soul, Vitality and Regeneration!<br />
<br />
But the belts can only hold 1 Superior essence at a time, but each one comes with a handful of unique abilities! Choose wisely!<br />
<br />
The cost for the T4 upgrade will be 25,000 bloodscrip! You will also be able to buy the additional essences in the shop! <br />
<br />
'''Essence of Body Benefits:'''<br />
<br />
* Reactive Unbalance Flares – Cost: 5 Body charges per flare instance. <br />
* Resistance (Push) – +25% Damage Resistance (Crush, Slash, Puncture) for 30 seconds. Cooldown: 30 mins. Cost: 15 Body charges.<br />
* Magic Bonus (Pull) – +10 Stamina Regeneration. Duration: 120 Seconds. Cooldown: 30 mins. Cost: 10 Body charges.<br />
* Ability: Body Heat (Rub) – This ability allows the wearer to create sudden burst of fiery energy, causing it to explode outward around them and towards several targets (up to 5). SMR attack with 65% chance of causing Immolation damage over time effect. Cooldown: 60 mins. Cost: 15 body charges <br />
<br />
'''Essence of Mind Benefits:'''<br />
<br />
* Reactive Grapple Flares – Cost: 5 Mind charges per flare instance.<br />
* Resistance (Push) – +10 points of Crit Padding for 30 seconds. Cooldown: 30 mins. Cost: 15 mind charges.<br />
* Magic Bonus (Pull) – +30 AS to Telekinesis (1206) and +18 CS to Thought Lash (1210), Mindwipe (1225) and Torment (718). Duration: 120 seconds. Cooldown: 30 minutes. Cost: 10 Mind charges. <br />
* Ability: Mind Over Matter – This ability is an SMR attack which will let loose a radius blast of mental essence energy and has a chance of Sleeping, Stunning, or Blinding up to 5 targets as it assaults their mental functions. Cooldown: 60 mins. Cost: 15 Mind charges. <br />
<br />
'''Essence of Soul Benefits:'''<br />
<br />
* Reactive Disruption Flares – Cost: 5 Soul charges per flare instance.<br />
* Resistance (Push) - +50% Disruption Resistance. Duration: 30 seconds. Cooldown: 30 mins. Cost: 15 Soul charges.<br />
* Magic Bonus (Pull) - +20 Mana Regeneration. Duration: 120 seconds. Cooldown: 30 mins. Cost: 10 Soul charges.<br />
* Ability – Mana Well (Rub) – This ability allows the wearer to call forth a sudden burst of mana from all around them, tapping into the flows of essence and absorbing it. The wearer gets a boost of +50 Mana. Cooldown: 60 mins. Cost: 15 Soul charges.<br />
<br />
'''Essence of Vitality Benefit:'''<br />
<br />
* Reactive Vacuum Flares – Cost: 5 Vitality charges per flare instance.<br />
* Resistance (Push) - +50 Unbalance Resistance. Duration: 30 seconds. Cooldown: 30 mins. Cost: 15 Vitality charges.<br />
* Magic Bonus (Pull) - +10 bonus to STR and CON. Duration: 120 seconds. Cooldown: 60 mins. Cost: 10 Vitality charges.<br />
* Ability – Spark of Life (Rub) – This ability allows for the wearer to have full restoration of Health, Mana, and Spirit upon activation once Resurrected. This only applies if resurrected or decays, not if the wearer departs. Cooldown: 120 mins. Cost: 20 Vitality charges.<br />
<br />
'''Essence of Regeneration Benefit:'''<br />
<br />
* Reactive Plasma Flares – Cost: 5 Regeneration charges per flare instance.<br />
* Resistance (Push) - +50 Plasma Resistance for 30 seconds. Cooldown: 30 mins. Cost: 15 Regeneration charges. <br />
* Magic Bonus (Pull) - +20 HP Regeneration. Duration: 120 seconds. Cooldown: 60 mins. Cost: 10 Regeneration charges.<br />
* Ability – Baptism of Fire (Rub) – This ability allows the wearer to send a soothing wave of heat that washes over the wearer and their entire group. It will restore 20 HP every 2 seconds for 10 seconds, for a total of 100 HP. Cooldown: 60 mins. Cost: 20 Regeneration charges.<br />
<br />
<br />
A '''HUGE''' thank you to both GM Estild for insight and approvals and GM Mestys for constantly being the helpful and relentless coding mastermind to bring these to existence!<br />
<br />
Here is the GSWiki link for the Essence Belt new and old features!<br />
<br />
https://gswiki.play.net/Essence_Belt<br />
<br />
== Eonak Arms ==<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/1073256595196231730/1073256595196231730]<br />
| author = GM Netz<br />
| date = 02/09/2023<br />
}}<br />
Ever wished you had a way to snatch up that uncut diamond laying on the ground when your hands are full? Could you use a little extra help when you are climbing up that cliff to hunt the legendary fire phoenix? Wouldn't it be nice if someone or something would just block an incoming attack every once in the while?<br />
<br />
This Duskruin head over to the squat domed brick building along Bailey Park in Bloodriven Village to find the new shop Eonak Arms! The shop owner has combined a little gnomish ingenuity with a little sorcerous animate magic to produce super handy wearable limbs.<br />
<br />
Worn on the shoulder or the belt, these limbs can be customized in different ways. Want to pick up a little more weight? Install a new cog. Want some help blocking attacks? Buy your arm a new frame. Need help climbing and swimming? A new claw will do it. Want to reduce the weight of items your limb carries? Pick up a counterweight. Each ability can be upgraded independently to suit your particular needs.<br />
<br />
Stop by Eonak Arms to grab one for yourself! Who couldn't use an extra hand every now and then?<br />
<br />
'''NEW FOR 5123''': In addition to all the amazing abilities these wondrous arms have they are now able to utilize the STOW ability off the shelf. No upgrade needed!<br />
<br />
Wiki Announcement: https://gswiki.play.net/Eonak_Arm<br />
<br />
==Mania - Mistwatch Private Property: Spirit of the Mists==<br />
<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/1073350172911882240]<br />
| author = GM Casil<br />
| date = 02/09/2023<br />
}}<br />
Once an active trading ship, the Spirit of the Mists is now decommissioned, as her fleet acquired more modern vessels. She will be moored permanently at a private pier in Mistwatch. Renovations have turned this beautiful ship into a luxury home and high-end entertainment space. The highest deck boasts a well-appointed bar with gourmet snacks and exquisitely crafted cocktails, perfect for mingling with your guests under the sun or the stars. <br />
<br />
If you find the weather is disagreeable to an outdoor gathering, your guests can retreat to the sophisticated underdeck bar, which is stocked with a wide variety of spirits. If the conversation needs a lift, play a game of darts or give a wine-making demonstration.<br />
<br />
The foredeck is equipped for seaside fishing, including an beautifully tiled, inset firepit for cooking your fresh catches without burning the ship down. You'll find comfortable seating for relaxing with your friends while you try your hand at catching some of the finest fish of the Eastern Seaboard. There's also a lockable chest to conveniently store your fishing supplies.<br />
<br />
The cabin is protected by a whisper-secured door, allowing you to leave the decks open to visitors while protecting your deluxe quarters from sticky fingers and visitors with little regard for privacy. The front room of the cabin has a kitchen complete with a stove, wash basin, and hearty meals. Across from this, there's a cozy seating area for relaxing nights inside. Just through the lasimor door, you'll come into the spacious and luxurious bedroom with a spectacular view of the sea.<br />
<br />
==Mania - Brisker's Cove Property: Agave Abode==<br />
<br />
{{saved-discord-post<br />
| messagelink = https://discord.com/channels/226045346399256576/1073359552780718150<br />
| author = GM Thandiwe<br />
| date = 02/09/2023<br />
}}<br />
<br />
Located on Erstwhile Lane in Brisker’s Cove, this Seareach home faces the newly finished New Ward Wall. The small stucco-faced abode has a stained glass door.<br />
<br />
'''Look Door:'''<br><br />
Sitting in the center of a stucco-faced abode, fused planks of reddish acacia are fitted with a dark pewter frame that supports a colorful stained glass window. Transitioning from indigo to coral-hues, the top of the decorative glass piece depicts the desert sky at sunset. Large and squat cacti in greys and blues decorate the backdrop, while the center houses a stylized blue-green agave plant. Decorative lettering is burned into a flat panel beneath the glass.<br />
<br />
'''Read:''' Agave Abode<br />
<br />
The living space is well appointed with needs fitting for a home set in the desert-adjacent port.<br />
<br />
'''[Agave Abode, Living Space]''' <br><br />
Large, '''glassless windows''' provide a view of the street beyond while drawing a steady flow of air that helps to alleviate the heat of the day. Teal and chocolate brown floor covers, each with intricate abstract patterns woven into their woolen lengths, create a colorful backdrop to low bench-like, '''cushioned seating''' that is recessed into the floor amid squat, '''round rattan tables'''. A series of '''metal-framed lanterns''' dangle from the ceiling along a wall covered in '''framed artwork'''. You also see a stained glass door (closed).<br />
<br />
The kitchen has fruits in a bowl, such as figs and apricots, as well as a sweet potato and lamb couscous, a pull-apart and dippable flatbread, a pureed chickpea dip, stuffed red snapper, and an acorn stew with a creamy coconut broth.<br />
<br />
The backyard is filled with a variety of creeping vines that drape from either the sheltering pergola or the privacy walls. Four in total, each is a foraged item prop.<br />
<br />
'''[Agava Abode, Rock Garden]'''<br><br />
Mingling to create a colorful spray, '''orange flame vines''' and '''purple desert snapdragons''' cling to the wall and flow over it, spilling into the alleyway beyond the garden. '''Teak and acacia benches''' shelter under the shade of a triangular pergola that is laden with '''black-eyed''' and '''silver lace vines''' in one corner, while opposite '''a goldenrod yellow oak door''' leads into the abode. Crushed shells, white stones, and grey pebbles cover the sand and dirt ground, the combination preventing weeds from gaining purchase.<br />
Obvious paths: none<br />
<br />
The second floor has a hallway, bathing quarters, and a master bedroom.<br />
<br />
'''[Agava Abode, Bathing Quarters]'''<br><br />
Gauzy drapery hangs across the open keyhole windows that dominate the turquoise walls, while '''large and small clay vessels''' housing philodendrons, asparagus fern, and snake plants are arranged and clustered together in one corner. Supported by an A-frame, '''teak shelves''' hold hygiene care products beneath various hanging '''clear glass globes''' that house curly air bromeliads. Octagonal tiles create a repeating daisy pattern in green, blue, and ruby that chase across the floor, which supports '''a deep white porcelain tub''' and '''a lofted marbled glass basin'''. You also see '''a dark-ringed cocobolo door.'''<br />
<br />
The tub is functional and the bathing quarters are catchable.<br />
<br />
Oh, the framed artwork in the Living Space? That is a brand-new feature! Designed by Thandiwe and created by Haliste. We will let the artwork explain itself:<br />
<br />
You analyze your framed artwork and sense that the creator has provided the following information:<br><br />
USAGE:<br><br />
- GAZE: Fluff<br><br />
- LEAN: Fluff<br><br />
- NUDGE: See frame design options.<br><br />
- PUSH: Add an art piece to the artwork.<br><br />
- PULL: View art pieces available for removal.<br><br />
- TURN: Remove an art piece from your artwork. USAGE: TURN {ITEM} TO #<br><br />
- PONDER: Fluff<br><br />
- WHISPER: Choose a frame design. USAGE: WHISPER {ITEM} {WOOD #} {SHAPE #} (Use NUDGE to see options.)<br><br />
<br />
Art pieces that have a long description cannot be added to some framed artwork.<br />
<br />
Added frames are temporary and will be removed when the art piece is taken out of the artwork.<br />
<br />
==Mania - Cysaegir Private Property: Arboreal Refuge==<br />
<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/1073370576749609151]<br />
| author = GM Elysani<br />
| date = 02/09/2023<br />
}}<br />
<br />
Located through the beautiful Cysaegir shop Absolute Scentsibility, an arboreal-carved door leads you to a well-tended garden:<br><br />
<br />
'''[Arboreal Refuge, Garden]'''<br><br />
Latticed walls of reddish mahogany enclose the garden, the wood hooked with jars of colorful glass filled with tiny votives. Several pale wicker benches encircle a firepit at the center of the cobblestone pathway, the seating facing the floral-edged cream stone bungalow framed by a duo of vert-leafed cypress trees at the edge of the well-tended garden. A shaded corner of the garden is decorated with birdhouses, the occupants swooping down to bathe in the arboreal stone fountain.<br><br />
<br />
You gaze at a verdant well-tended garden with a practiced eye, noting that you could probably harvest a cup-shaped amethyst bellflower, a pale blue love-in-a-mist flower, a bright saffron-colored sunflower, a feather-edged reddish parrot tulip, and a long-petaled warm yellow tulip.<br><br />
<br />
Plenty of seating around the firepit for quiet contemplation and entertaining!<br><br />
<br />
Once in the bungalow, you arrive at the Foyer, the room welcoming you with a glass (or three) of effervescent white wine, the scent of incense, and the colorful array of flowers brought in from the garden.<br><br />
<br />
You gaze at a rope-strung ceramic pot with a practiced eye, noting that you could probably harvest a plum-striated pale purple violet, a dense-petaled lavender mauve rose, a blush-tinted creamy lilac sprig, a five-petaled tiny heliotrope flower, a bright indigo bluebell sprig, and a fuzzy bright chartreuse leaf.<br><br />
<br />
To the northeast is the Tea Room, complete with stove and kettle, more flowers (!), and nibbles for afternoon tea time (or any time that you like).<br><br />
<br />
'''[Arboreal Refuge, Tea Room]'''<br><br />
Lattice-woven walls of mahogany drape fragrant bundles of flowers across the room, the bouquets sweeping downward towards the piles of colorful silk cushions encircling a low heartwood tea table center-set on the floor. A brass-framed cart of cream-colored leather stands in the back corner, flanked by a tall pair of curved glass vases, their surfaces etched in leaf arabesques. Set before an arched window is a pot-bellied stove of lavender-colored iron wrapped in faenor ivy.<br><br />
<br />
On the tea table you see a pitcher of citrus-infused water, a tray of sesame seed crackers, a cherry-topped dark chocolate cake, a rose-shaped vegetable tart, an arrangement of scones and a pile of buttery garlic pastries.<br><br />
<br />
To the northwest is the workroom, perfect for any crafter. Complete with basin (and cloth to dry your hands!), storage on the table (you always need your hands free at some point), and a small planter of herbs.<br><br />
<br />
'''[Arboreal Refuge, Workroom]'''<br><br />
Swatches of fabric sit alongside a rack of vibrant dyes, the materials scattered across a window-framed mahogany table stacked with leather volumes and bits of metal. A pair of wooden stools sit before a paint-splattered basin on the opposite end of the room, a long terracotta planter set behind the cloth-hung bowl. Drieds bundles of herbs hang from the beam above a carved wooden easel, the colorful parcels framing a pierced brass dish filled with twine-tied incense.<br><br />
<br />
The Chamber above the foyer is complete with a comfy bed, warm fireplace, writing desk, and plenty of birdseed to feed your tiny tanager neighbors right outside the ceiling-high windows.<br><br />
<br />
The Sanctum north of the Chamber contains a tub of pale blue-green water, simply waiting for its occupant to come and relax. A nearby chaise allows you to sit back and sip a glass of wine, enjoying the solitude of beautiful Cysaegir.<br><br />
<br />
== Pirate Props Get an Update! ==<br />
{{saved-discord-post<br />
| messagelink = <br />
| author = GM Elysani<br />
| date = 02/09/2023<br />
}}<br />
<br />
Eyepatches, beards, birds, peglegs, and hooks all get a UNIQUE field update!<br><br />
<br />
The Yarrrpee Shoppe has been refreshed from top to bottom and introduce the fancier version of Pirate Props!<br><br />
<br />
'''Peglegs'''<br><br />
<br />
Clockwork - He/She has a clockwork-set oiled mahogany pegleg for a leg, the artificial contraption bound with straps of thick leather.<br><br />
Tally-Marked - He/She has a tally-marked grey driftwood pegleg, the artificial contraption covered in a tattered treasure map.<br><br />
<br />
'''Eyepatches and Hooks'''<br><br />
<br />
Black Rose - One of his/her eyes is covered by a vine-affixed black rose eyepatch, its silken petals resting against his/her temple.<br><br />
Tan Eyepatch - A tanned leather eyepatch covers one of his/her eyes, its surface branded with a detailed nautical map.<br><br />
Boiled Eyepatch - One of his/her eyes is covered by a sinew-knotted boiled leather eyepatch, the waxed cords interwoven with strands of kelp.<br><br />
<br />
Bronze Hook - His/Her hand has been replaced by a pelt-bound darkened bronze hook, the pitch-stained hide wrapped in thick chains.<br><br />
Steel Hook - His/Her hand has been replaced by a suede-lashed blackened steel hook, the sharp curve carved in uneven sigils.<br><br />
<br />
'''Birds and Beards'''<br><br />
<br />
Eagle - A pale-bellied black sea eagle is perched on his/her shoulder, one of its tiny glass eyes covered by a leather-strapped eyepatch<br><br />
Pelican - A square-jawed white oilcloth pelican is perched on his/her shoulder, its large beak filled with tiny steel-scaled fish<br><br />
<br />
Kelp Beard - He/She has a kelp-woven grey netting beard, the tapered length weighted by a tiny red enamel crab.<br><br />
Ring-Bound Beard - The lower half of his/her face is covered by a ring-bound vermilion wool beard, the thin plaits interwoven in strips of sinew.<br><br />
<br />
And don't you worry, there are new Buxom Buccaneer skirts and spyglasses available as well!<br><br />
<br />
==SilverSaver==<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/1073516437139898368]<br />
| author = GM Khorbin<br />
| date = 02/10/2023<br />
}}<br />
Do you ever fall in battle, and hope against hope for rescue, only to be whisked away by outside meddlers, awakening at the local temple with all your hard-earned silver taken?<br><br />
<br />
Do bandits catch you off-guard, taking your prized silvers with them?<br><br />
<br />
Do greedy mages steal your silver while you are whisking yourself about, minding your own business?<br><br />
<br />
Do you wish everything wouldn’t cost you at the most inopportune time?<br><br />
<br />
I might just have something for you.<br><br />
<br />
- Proprietor of The Broken Coin.<br><br />
<br />
<br />
== OSA Weather Orbs ==<br />
{{saved-discord-post<br />
| messagelink = [https://discord.com/channels/226045346399256576/1073783313384345621]<br />
| author = GM Retser<br />
| date = 02/10/2023<br />
}}<br />
<br />
Hello everyone, weather orbs (as released last mania) will be available at Duskruin in a Pirate looks at Four Teas.<br />
<br />
These orbs allow the Captain and Crew Members to change the weather of the segment of the ocean they are currently in. This can only be used on a segment once every 30 minutes. This will also block the weather from changing for 30 minutes with a similar method.<br />
<br />
You can unlock them with the waivers available up to tier 3.</div>GS4-RETSERhttps://gswiki.play.net/index.php?title=2023_Changelog&diff=1861462023 Changelog2023-01-03T21:11:48Z<p>GS4-RETSER: /* 2023 Releases */</p>
<hr />
<div>{{Official-document}}<br />
This is the official GemStone IV Changelog for 2023. Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.<br />
==2023 Releases==<br />
<section begin=table /><br />
<small>''New releases will be added at the top, but you can sort the table by date or category.</small><br />
<br />
{| class="wikitable sortable" <br />
! data-sort-type=date | Release Date !!Category !!class="unsortable"|Project !! class="unsortable"| Description<br />
<!-- <br />
*** ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --><br />
{{CLitem<br />
|date=01/03/2023<br />
|category=Development<br />
|title=The Reim Vault is now open again!<br />
|desc=The Reim Vault is now open again. The contents have been restocked with the previous offerings minus a few things.<br />
}}<br />
{{CLitem|date=01/02/2023|category=World|title=New Lore Document Released: A Brief Examination of the Yierka|desc= [[A Brief Examination of the Yierka]] goes into some detail about the large desert lizards native to the Sea of Fire.|link=https://gswiki.play.net/New_Lore_Document_-_A_Brief_Examination_of_the_Yierka}}<br />
{{CLitem<br />
|date=01/01/2023<br />
|category=Development<br />
|title=Major Mental and Savant Spell Scrolls<br />
|desc=[[Comprehend Languages (1315)]], [[Clarity of Thought (1319)]], Astral Spear (1408), Displace (1409), Mana Burst (1414), Astral Vault (1417) are now available on scrolls in the treasure system! Convoke (1435) is also live, but cannot be found on scrolls.<br />
|link=https://discord.com/channels/226045346399256576/1059156940615327825/105915694061532782<br />
}}<br />
|}<br />
<section end=table /><br />
[[Category:Changelog]]</div>GS4-RETSERhttps://gswiki.play.net/index.php?title=2022_Changelog&diff=1821472022 Changelog2022-11-08T01:20:11Z<p>GS4-RETSER: /* 2022 Releases */</p>
<hr />
<div>{{Official-document}}<br />
This is the official GemStone IV Changelog for 2022. Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.<br />
==2022 Releases==<br />
<section begin=table /><br />
<small>''New releases will be added at the top, but you can sort the table by date or category.</small><br />
<br />
{| class="wikitable sortable" <br />
! data-sort-type=date | Release Date !!Category !!class="unsortable"|Project !! class="unsortable"| Description<br />
<!-- <br />
*** ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --><br />
{{CLitem<br />
|date=11/07/2022<br />
|category=Development<br />
|title=Parasite Armor<br />
|desc=Parasite Armor now has increased reserves by 50 per tier. This results in a new maximum health reserve of 550 from 400. The blood infused with TOUCH will now also be increased by a flat bonus of affinity * 2 (Health Drained + (Affinity * 2)).<br />
}}<br />
{{CLitem<br />
|date=11/01/2022<br />
|category=Development<br />
|title=FEAT: WPS & ASSESS<br />
|desc=[[Weighting,_Padding,_Sighting|FEAT: WPS (Grit)]] and [[Verb:ASSESS#Warriors|warrior ASSESS]] will now utilize the highest weapon skill training of the warrior instead of the skill associated with the weapon they are working with. This should allow warriors to work on and assess weapons of any type.<br />
}}<br />
{{CLitem<br />
|date=10/10/2022<br />
|category=Development<br />
|title=OSA Deeding and Trading<br />
|desc=OSA Update: Hello everyone! There are some new additions to the OSA system. <br />
<br />
First, the ship salesmen will now allow you TRADE your ship in. This will give you 80% of the base value. This value can be used to purchase a larger ship. Think of it like a running credit balance on an account. Trading your ship in will not remove your bird.<br />
Second, the ship salesmen will now allow you to DEED your ship. To DEED your ship it will cost you 20% of the base value in silver. The deed will carry over all mechanical and cosmetic upgrades. The deed will NOT include your birds.<br />
<br />
Please keep in mind both of these features will remove titles earned by owning a certain number of ships.<br />
}}<br />
{{CLitem<br />
|date=09/18/2022<br />
|category=World<br />
|title=Path to Palestra<br />
|desc=Prime saw a round of Palestra trials and accepted 8 new Palestra<br />
}}<br />
{{CLitem<br />
|date=09/11/2022<br />
|category=Development<br />
|title=OSA EN/TV<br />
|desc=OSA - Ta'Vaalor's port is now open! You can now use the charter system to travel to Ta'Vaalor from any other portmaster. The voyage will cost 35k. You can now also transfer your ship to Ta'Vaalor using any handler.<br />
}}<br />
{{CLitem<br />
|date=09/07/2022<br />
|category=Development<br />
|title=Bird Task Timers for OSA.<br />
|desc=OSA - Birds on ships (Tasks) will no longer have an increased time when used during different weather types. Prior, they would have 30-50 seconds in heavy storms, 20-40 seconds in light weather, and 15-30 seconds in calm weather. All weather types will now have 15-30 seconds.<br />
}}<br />
{{CLitem<br />
|date=09/07/2022<br />
|category=Development<br />
|title=Net-Launchers for OSA<br />
|desc=OSA - Now equipped to every vessel is a net-launcher. These will come with the customization of your cannons and be placed on the main deck where the gangplank rests. The net-launcher can be used to pick up salvage or supply crates you generate. You simply FIRE the net launcher and PULL it up. These have a small cooldown. Cannoneers and Swashbucklers have a higher chance to hit the crates and also have less roundtime when using it.<br />
}}<br />
{{CLitem<br />
|date=09/07/2022<br />
|category=Development<br />
|title=MAP ability<br />
|desc=OSA Sailors can now try to recall the map after viewing it recently with the MAP verb. People who are master navigators (active or not) can recall it for up to 60 seconds. If you are actively a navigator you get an extra 30 seconds. If you are neither, you can recall it for 10 seconds.<br />
}}<br />
{{CLitem<br />
|date=09/05/2022<br />
|category=World<br />
|title=History of Chopsticks<br />
|desc=A new lore document about chopsticks in Elanthia<br />
|link=https://gswiki.play.net/Chopsticks<br />
}}<br />
{{CLitem<br />
|date=07/28/2022<br />
|category=Development<br />
|title=Item Summaries Extended<br />
|desc=The additions, changes, and bug fixes applied to recall and player shops has been extended to also include other shops, such as festival shops and pawnshops.<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/1002291120920866879<br />
}}<br />
{{CLitem<br />
|date=07/27/2022<br />
|category=Development<br />
|title=FEAT WPS RT Reduction<br />
|desc=Roundtime reduced to 3s for both ASSESS and APPLY.<br />
|link=https://discord.com/channels/226045346399256576/532373273816858636/1001841391686647869<br />
}}<br />
{{CLitem<br />
|date=07/20/2022<br />
|category=Development<br />
|title=Updates to Weakened Armament and Dislodge<br />
|desc=Improvements to [[Weakened_Armament|Weakened Armament]] status and self-ammo weapon compatibility with [[Dislodge|CMAN Dislodge]].<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/999461141224902757<br />
}}<br />
{{CLitem<br />
|date=07/07/2022<br />
|category=Development<br />
|title=INVENTORY update<br />
|desc=[[INVENTORY_(verb)|INVENTORY]] now has an ENHANCIVE LIST option for listing all worn enhancive items, including tattoos.<br />
}}<br />
{{CLitem<br />
|date=07/04/2022<br />
|category=World<br />
|title=The Three Fires: Kindling the Flames of Erithi Storytelling<br />
|desc=Lore document on erithi storytelling<br />
|link=https://gswiki.play.net/Erithi_Storytelling<br />
}}<br />
{{CLitem<br />
|date=06/27/2022<br />
|category=Development<br />
|title=PSM: Bug Fixes & Divergence<br />
|desc=Diverged PSM changes have gone live with some bug fixes and formula adjustments<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/988459428741275669<br />
}}<br />
{{CLitem<br />
|date=06/27/2022<br />
|category=World<br />
|title=Festival of Lumnea<br />
|desc=The Festival of Lumnea is a biennial celebration of Lumnis held in the month of Lumnea (June) by the elves of the shining city, Ta'Illistim.<br />
|link=https://gswiki.play.net/Category:Festival_of_Lumnea<br />
}}<br />
{{CLitem<br />
|date=06/24/2022<br />
|category=Development<br />
|title=SPELL MESSAGING update<br />
|desc=[[SPELL_(verb)|SPELL]] now has a MESSAGING option for displaying special spell messaging settings.<br />
}}<br />
{{CLitem<br />
|date=06/21/2022<br />
|category=Development<br />
|title=TARGET updates<br />
|desc=[[TARGET_(verb)|TARGET]] will now target the creature who created a hazard (like a gas cloud) when targeting the hazard.<br />
|link=https://gswiki.play.net/TARGET_(verb)<br />
}}<br />
{{CLitem<br />
|date=06/15/2022<br />
|category=Development<br />
|title=Less Ambient Sorcerer Animates<br />
|desc=Animates learned a new command (tell animate to act [silent/lazy/calm/normal]) which can result in no ambient messaging, 80% less ambients, 50% less ambients, or normal rate of ambient. Doesn't remove combat related messaging (such as spell preps).<br />
|link=https://gswiki.play.net/Animate_Dead_(730)#Commands<br />
}}<br />
{{CLitem<br />
|date=06/11/2022<br />
|category=World<br />
|title=Creatures of Eh'lah and Sharath<br />
|desc=Official document detailing the creatures around the Dhe'nar cities of Eh'lah and Sharath<br />
|link=https://gswiki.play.net/Creatures_of_Eh%27lah_and_Sharath<br />
}}<br />
{{CLitem<br />
|date=06/10/2022 <br />
|category=World<br />
|title=The Art of Origami <br />
|desc=An official lore document on the art of origami across Elanthia.<br />
|link=https://gswiki.play.net/Origami/Art_of_Origami<br />
}}<br />
{{CLitem<br />
|date=06/10/2022<br />
|category=Event<br />
|title=Rumor Woods<br />
|desc=Open from 6/10/2022 to 6/26/2022<br />
|link=https://gswiki.play.net/Category:Rumor_Woods<br />
}}<br />
{{CLitem<br />
|date=06/10/2022<br />
|category=Development<br />
|title=Boss LTE Cap<br />
|desc=The amount of long term experience earned by killing boss creatures is now capped at 1,000 per day. There is still bonus fame and treasure for killing such creatures even once the cap is reached. The boss creatures from necrotic jewelry do not count against the cap.<br />
|link=https://gswiki.play.net/Category:Boss_creatures#Rewards<br />
}}<br />
{{CLitem<br />
|date=06/9/2022<br />
|category=World<br />
|title=Clothing of the Firstborn<br />
|desc=Official document detailing Dhe'nar cultural clothing and materials found in Eh'lah and sharath<br />
|link=https://gswiki.play.net/Clothing_of_the_Firstborn<br />
}}<br />
{{CLitem<br />
|date=06/09/2022<br />
|category=World<br />
|title=PACE Verb Updates<br />
|desc=Targets and roleplaying option expansion.<br />
|link=https://gswiki.play.net/Verb:PACE<br />
}}<br />
{{CLitem<br />
|date=06/09/2022<br />
|category=World<br />
|title=Knitting Updates<br />
|desc=Additional patterns, designs, colors, and materials.<br />
|link=https://gswiki.play.net/Knitting_needles<br />
}}<br />
{{CLitem<br />
|date=06/2/2022<br />
|category=World<br />
|title=The Settlement of Eh'lah<br />
|desc=Official document detailing the Dhe'nar settlement of Eh'lah<br />
|link=https://gswiki.play.net/The_Settlement_of_Eh%27lah<br />
}}<br />
{{CLitem<br />
|date=05/22/2022<br />
|category=World<br />
|title=The Forgotten Vineyard<br />
|desc=A hunting ground with higher level Shan opened in Solhaven.<br />
|link=https://gswiki.play.net/Category:Forgotten_Vineyard_creatures<br />
}}<br />
{{CLitem<br />
|date=05/10/2022<br />
|category=Development<br />
|title=Item Summary Updates<br />
|desc=A number of additions, changes, and bug fixes were applied to the item summary system used by recall and player shops.<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/973785486382477372<br />
}}<br />
{{CLitem<br />
|date=05/08/2022<br />
|category=World<br />
|title=The Atoll opening outside of Kraken's Fall<br />
|desc=A hunting ground outside of Kraken's Fall.<br />
|link=https://gswiki.play.net/Atoll<br />
}}<br />
{{CLitem<br />
|date=05/02/2022 - 05/07/2022<br />
|category=World<br />
|title=Elven Nations Hinterwild Opening<br />
|desc=A mini event to open the Elven Nation's side of the Hinterwilds<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4083<br />
}}<br />
{{CLitem<br />
|date=05/02/2022 - 05/06/2022<br />
|category=World<br />
|title=Flight of the Griffins<br />
|desc=Annual Ta'Illistim event where players can be picked up by griffins and tossed into a nest for the grifflets to eat.<br />
|link=https://gswiki.play.net/Flight_of_the_Griffins<br />
}}<br />
{{CLitem<br />
|date=05/06/2022<br />
|category=World<br />
|title=Gambeson and Legging Conversion<br />
|desc=The mist-filled conversion bowls have been updated to convert certain items to the gambeson or legging inventory slots.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949122#<br />
}}<br />
{{CLitem<br />
|date=05/05/2022 <br />
|category=World<br />
|title=Elanthia Glassworking<br />
|desc=Lore document on glassworking across Elanthia<br />
|link=https://gswiki.play.net/Glassworking<br />
}}<br />
{{CLitem<br />
|date=05/04/2022<br />
|category=World<br />
|title=Food Plates<br />
|desc=Plates are now a little easier to eat off of.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949090#<br />
}}<br />
{{CLitem<br />
|date=04/27/2022 <br />
|category=Development<br />
|title=QSTRIKE UPDATED<br />
|desc=ASCENSION, WEAPON, and FEAT are now supported.<br />
|link=https://gswiki.play.net/QSTRIKE_(verb)<br />
}}<br />
{{CLitem<br />
|date=04/25/2022 <br />
|category=Development<br />
|title=Targeting and Attack QoL<br />
|desc=Standardizing AIM, targets, and verb parsing for attack verbs<br />
|link=https://gswiki.play.net/Verb:AIM<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event<br />
|title=Rings of Lumnis<br />
|desc=Open 04/15/2022 through 04/30/2022<br />
|link=https://gswiki.play.net/Category:Rings_of_Lumnis<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event<br />
|title=Agora Promenade<br />
|desc=Silver-based shopping area at the Isle of Ornath during Rings of Lumnis<br />
|link=https://gswiki.play.net/Agora_Promenade<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event|title=Weddings<br />
|desc=Automated Wedding System<br />
|link=https://gswiki.play.net/Category:Weddings<br />
}}<br />
{{CLitem<br />
|date=04/13/2022 <br />
|category=World<br />
|title=Verb Settings and Styles<br />
|desc=Verbs that have options that can be SET (racial, cultural, citizenship, wedding, etc.) can now be used as styles.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/thread/1948910#<br />
}}<br />
{{CLitem<br />
|date=04/12/2022 <br />
|category=Development<br />
|title=CMAN LIST WINDOW (and other PSM verbs)<br />
|desc=Player System Manager verbs can list skills in a popup window outside of the Story Window.<br />
|link=https://gswiki.play.net/Category:Player_System_Manager<br />
}}<br />
{{CLitem<br />
|date=04/05/2022 <br />
|category=Development<br />
|title=Eblade Bundle Dispel Bugfix<br />
|desc=Fixed an issue where dispelling an ebladed bundle of ammo would render it unable to receive a new eblade.<br />
|link=https://gswiki.play.net/Elemental_Blade_(411)<br />
}}<br />
{{CLitem<br />
|date=04/05/2022 <br />
|category=Development<br />
|title=Multi-target Bugfix<br />
|desc=An issue causing Empathic Link (1117) to return "Nothing happens." even when targets are found has been fixed. The underlying issue also affected some other multi-target spells and abilities but 1117 failed the most loudly. All affected spells/abilities should now be working properly. <br />
|link=https://gswiki.play.net/Multi-target_spell/<br />
}}<br />
{{CLitem<br />
|date=03/27/2022 <br />
|category=Development<br />
|title=Blinded<br />
|desc=The blinded status effect penalty to performing SMR attacks has been reduced from 50 to 25. However, it now also penalizes attempts to defend against a SMR by the same amount if the target is blinded..<br />
|link=https://gswiki.play.net/blinded<br />
}}<br />
{{CLitem<br />
|date=03/24/2022 <br />
|category=Development<br />
|title=Blind (311)<br />
|desc=[[Blind (311)]] will now work on creatures that immune to stuns, instead of outright failure. Such creatures will avoid the stun, but still be subject to the new [[blinded]] status effect.<br />
|link=https://gswiki.play.net/Blind_(311)<br />
}}<br />
{{CLitem<br />
|date=03/24/2022 <br />
|category=World<br />
|title=MHO Wiki<br />
|desc=Moved the Official MHO Guide from an offsite website to the wiki. Updated MHO wiki pages.<br />
|link=https://gswiki.play.net/Meeting_Hall_Organization<br />
}}<br />
{{CLitem<br />
|date=03/08/2022<br />
|category=Development<br />
|title=Soothing Word<br />
|desc=Soothing Word (1201) will now remove the Horrify effect from the target.<br />
|link=http://forums.play.net/forums/19/327/3372/view/131<br />
}}<br />
{{CLitem<br />
|date=02/28/2022<br />
|category=Development<br />
|title=UCS Flare Info<br />
|desc=RECALL & PlayerShops should now display UCS equipment flare info.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3947<br />
}}<br />
{{CLitem<br />
|date=02/16/2022<br />
|category=Development<br />
|title=Locksmith Toolkits<br />
|desc=Toolkits may now hold 100 vials.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view<br />
}}<br />
{{CLitem<br />
|date=02/13/2022<br />
|category=Development<br />
|title=Sheer Fear updates<br />
|desc=The Sheer Fear mechanics have been updated with different penalties for afflicted players.<br />
|link=http://forums.play.net/forums/19/327/3372/view/129<br />
}}<br />
{{CLitem<br />
|date=02/11/2022<br />
|category=Event<br />
|title=Duskruin Arena<br />
|desc=Open 2/11/2022 through 2/28/2022<br />
|link=https://gswiki.play.net/Duskruin_Arena<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=TITLE update<br />
|desc=Added new title groups for Duskruin and Rumor Woods, and events should have their own groups moving forward.<br />
|link=https://forums.play.net/forums/19/325/2285/view/5028<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Lockpicking QoL Improvements<br />
|desc=Reduced roundtimes for wedge creation and caliper calibration<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view/860<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Player Song Debuff Duration Fix<br />
|desc=Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/586<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Resist Nature (620) Revision Released<br />
|desc=Resist Nature (620) has been updated as a new group buff and permanent service spell.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/501<br />
}}<br />
{{CLitem<br />
|date=02/07/2022<br />
|category=Development<br />
|title=Undead Cold Resistance<br />
|desc=Cold immunity has been removed from a number of undead creatures.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/957<br />
}}<br />
{{CLitem<br />
|date=02/05/2022<br />
|category=World<br />
|title=Speech & Tone Additions<br />
|desc=Addition of a plethora of new SPEECH VERBIAGE and TONE options.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/view/1775<br />
}}<br />
{{CLitem<br />
|date=02/02/2022<br />
|category=Development<br />
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP'd Muscles)<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938<br />
}}<br />
{{CLitem<br />
|date=02/02/2022<br />
|category=Development<br />
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935<br />
}}<br />
{{CLitem<br />
|date=01/31/2022<br />
|category=World<br />
|title=Ta'Illistim Warrior Guild More Friendly <br />
|desc=The Ta'Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 <br />
}}<br />
{{CLitem<br />
|date=01/25/2022<br />
|category=Development<br />
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3931<br />
}}<br />
{{CLitem<br />
|date=01/25/2022<br />
|category=Development<br />
|title=Vault Kick|desc=Reduced roundtime and stamina costs.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930<br />
}}<br />
{{CLitem<br />
|date=01/18/2022<br />
|category=Development<br />
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274<br />
}}<br />
{{CLitem<br />
|date=01/18/2022<br />
|category=Development<br />
|title=Major Bleed Bugfix<br />
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3926<br />
}}<br />
{{CLitem<br />
|date=01/12/2022<br />
|category=Development<br />
|title=Graveyard Gate Update<br />
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)<br />
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer's%20Landing/view/15270<br />
}}<br />
{{CLitem<br />
|date=01/11/2022<br />
|category=Development<br />
|title=PSM AoE scaling changes<br />
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3923<br />
}}<br />
{{CLitem<br />
|date=01/09/2022<br />
|category=World<br />
|title=Aradhul Road Skill Checks<br />
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004<br />
}}<br />
{{CLitem<br />
|date=01/04/2022<br />
|category=Development<br />
|title=Old Ta'Faendryl & Teleport Spells<br />
|desc=Teleport spells have been updated in Old Ta'Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta'Faendryl Approach]. This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. <br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951<br />
}}<br />
{{CLitem<br />
|date=01/01/2022<br />
|category=<br />
|title=New Year, New Changelog!<br />
|desc= Happy New Year! We're just getting started.<br />
|link=<br />
}}<br />
|}<br />
<section end=table /><br />
[[Category:Changelog]]</div>GS4-RETSERhttps://gswiki.play.net/index.php?title=2022_Changelog&diff=1821462022 Changelog2022-11-08T01:19:30Z<p>GS4-RETSER: /* 2022 Releases */</p>
<hr />
<div>{{Official-document}}<br />
This is the official GemStone IV Changelog for 2022. Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.<br />
==2022 Releases==<br />
<section begin=table /><br />
<small>''New releases will be added at the top, but you can sort the table by date or category.</small><br />
<br />
{| class="wikitable sortable" <br />
! data-sort-type=date | Release Date !!Category !!class="unsortable"|Project !! class="unsortable"| Description<br />
<!-- <br />
*** ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --><br />
{{CLitem<br />
|date=11/07/2022<br />
|category=Development<br />
|title=Parasite Armor<br />
|desc=Parasite Armor: Parasite Armor now has increased reserves by 50 per tier. This results in a new maximum health reserve of 550 from 400. The blood infused with TOUCH will now also be increased by a flat bonus of affinity * 2 (Health Drained + (Affinity * 2)).<br />
}}<br />
{{CLitem<br />
|date=11/01/2022<br />
|category=Development<br />
|title=FEAT: WPS & ASSESS<br />
|desc=[[Weighting,_Padding,_Sighting|FEAT: WPS (Grit)]] and [[Verb:ASSESS#Warriors|warrior ASSESS]] will now utilize the highest weapon skill training of the warrior instead of the skill associated with the weapon they are working with. This should allow warriors to work on and assess weapons of any type.<br />
}}<br />
{{CLitem<br />
|date=10/10/2022<br />
|category=Development<br />
|title=OSA Deeding and Trading<br />
|desc=OSA Update: Hello everyone! There are some new additions to the OSA system. <br />
<br />
First, the ship salesmen will now allow you TRADE your ship in. This will give you 80% of the base value. This value can be used to purchase a larger ship. Think of it like a running credit balance on an account. Trading your ship in will not remove your bird.<br />
Second, the ship salesmen will now allow you to DEED your ship. To DEED your ship it will cost you 20% of the base value in silver. The deed will carry over all mechanical and cosmetic upgrades. The deed will NOT include your birds.<br />
<br />
Please keep in mind both of these features will remove titles earned by owning a certain number of ships.<br />
}}<br />
{{CLitem<br />
|date=09/18/2022<br />
|category=World<br />
|title=Path to Palestra<br />
|desc=Prime saw a round of Palestra trials and accepted 8 new Palestra<br />
}}<br />
{{CLitem<br />
|date=09/11/2022<br />
|category=Development<br />
|title=OSA EN/TV<br />
|desc=OSA - Ta'Vaalor's port is now open! You can now use the charter system to travel to Ta'Vaalor from any other portmaster. The voyage will cost 35k. You can now also transfer your ship to Ta'Vaalor using any handler.<br />
}}<br />
{{CLitem<br />
|date=09/07/2022<br />
|category=Development<br />
|title=Bird Task Timers for OSA.<br />
|desc=OSA - Birds on ships (Tasks) will no longer have an increased time when used during different weather types. Prior, they would have 30-50 seconds in heavy storms, 20-40 seconds in light weather, and 15-30 seconds in calm weather. All weather types will now have 15-30 seconds.<br />
}}<br />
{{CLitem<br />
|date=09/07/2022<br />
|category=Development<br />
|title=Net-Launchers for OSA<br />
|desc=OSA - Now equipped to every vessel is a net-launcher. These will come with the customization of your cannons and be placed on the main deck where the gangplank rests. The net-launcher can be used to pick up salvage or supply crates you generate. You simply FIRE the net launcher and PULL it up. These have a small cooldown. Cannoneers and Swashbucklers have a higher chance to hit the crates and also have less roundtime when using it.<br />
}}<br />
{{CLitem<br />
|date=09/07/2022<br />
|category=Development<br />
|title=MAP ability<br />
|desc=OSA Sailors can now try to recall the map after viewing it recently with the MAP verb. People who are master navigators (active or not) can recall it for up to 60 seconds. If you are actively a navigator you get an extra 30 seconds. If you are neither, you can recall it for 10 seconds.<br />
}}<br />
{{CLitem<br />
|date=09/05/2022<br />
|category=World<br />
|title=History of Chopsticks<br />
|desc=A new lore document about chopsticks in Elanthia<br />
|link=https://gswiki.play.net/Chopsticks<br />
}}<br />
{{CLitem<br />
|date=07/28/2022<br />
|category=Development<br />
|title=Item Summaries Extended<br />
|desc=The additions, changes, and bug fixes applied to recall and player shops has been extended to also include other shops, such as festival shops and pawnshops.<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/1002291120920866879<br />
}}<br />
{{CLitem<br />
|date=07/27/2022<br />
|category=Development<br />
|title=FEAT WPS RT Reduction<br />
|desc=Roundtime reduced to 3s for both ASSESS and APPLY.<br />
|link=https://discord.com/channels/226045346399256576/532373273816858636/1001841391686647869<br />
}}<br />
{{CLitem<br />
|date=07/20/2022<br />
|category=Development<br />
|title=Updates to Weakened Armament and Dislodge<br />
|desc=Improvements to [[Weakened_Armament|Weakened Armament]] status and self-ammo weapon compatibility with [[Dislodge|CMAN Dislodge]].<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/999461141224902757<br />
}}<br />
{{CLitem<br />
|date=07/07/2022<br />
|category=Development<br />
|title=INVENTORY update<br />
|desc=[[INVENTORY_(verb)|INVENTORY]] now has an ENHANCIVE LIST option for listing all worn enhancive items, including tattoos.<br />
}}<br />
{{CLitem<br />
|date=07/04/2022<br />
|category=World<br />
|title=The Three Fires: Kindling the Flames of Erithi Storytelling<br />
|desc=Lore document on erithi storytelling<br />
|link=https://gswiki.play.net/Erithi_Storytelling<br />
}}<br />
{{CLitem<br />
|date=06/27/2022<br />
|category=Development<br />
|title=PSM: Bug Fixes & Divergence<br />
|desc=Diverged PSM changes have gone live with some bug fixes and formula adjustments<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/988459428741275669<br />
}}<br />
{{CLitem<br />
|date=06/27/2022<br />
|category=World<br />
|title=Festival of Lumnea<br />
|desc=The Festival of Lumnea is a biennial celebration of Lumnis held in the month of Lumnea (June) by the elves of the shining city, Ta'Illistim.<br />
|link=https://gswiki.play.net/Category:Festival_of_Lumnea<br />
}}<br />
{{CLitem<br />
|date=06/24/2022<br />
|category=Development<br />
|title=SPELL MESSAGING update<br />
|desc=[[SPELL_(verb)|SPELL]] now has a MESSAGING option for displaying special spell messaging settings.<br />
}}<br />
{{CLitem<br />
|date=06/21/2022<br />
|category=Development<br />
|title=TARGET updates<br />
|desc=[[TARGET_(verb)|TARGET]] will now target the creature who created a hazard (like a gas cloud) when targeting the hazard.<br />
|link=https://gswiki.play.net/TARGET_(verb)<br />
}}<br />
{{CLitem<br />
|date=06/15/2022<br />
|category=Development<br />
|title=Less Ambient Sorcerer Animates<br />
|desc=Animates learned a new command (tell animate to act [silent/lazy/calm/normal]) which can result in no ambient messaging, 80% less ambients, 50% less ambients, or normal rate of ambient. Doesn't remove combat related messaging (such as spell preps).<br />
|link=https://gswiki.play.net/Animate_Dead_(730)#Commands<br />
}}<br />
{{CLitem<br />
|date=06/11/2022<br />
|category=World<br />
|title=Creatures of Eh'lah and Sharath<br />
|desc=Official document detailing the creatures around the Dhe'nar cities of Eh'lah and Sharath<br />
|link=https://gswiki.play.net/Creatures_of_Eh%27lah_and_Sharath<br />
}}<br />
{{CLitem<br />
|date=06/10/2022 <br />
|category=World<br />
|title=The Art of Origami <br />
|desc=An official lore document on the art of origami across Elanthia.<br />
|link=https://gswiki.play.net/Origami/Art_of_Origami<br />
}}<br />
{{CLitem<br />
|date=06/10/2022<br />
|category=Event<br />
|title=Rumor Woods<br />
|desc=Open from 6/10/2022 to 6/26/2022<br />
|link=https://gswiki.play.net/Category:Rumor_Woods<br />
}}<br />
{{CLitem<br />
|date=06/10/2022<br />
|category=Development<br />
|title=Boss LTE Cap<br />
|desc=The amount of long term experience earned by killing boss creatures is now capped at 1,000 per day. There is still bonus fame and treasure for killing such creatures even once the cap is reached. The boss creatures from necrotic jewelry do not count against the cap.<br />
|link=https://gswiki.play.net/Category:Boss_creatures#Rewards<br />
}}<br />
{{CLitem<br />
|date=06/9/2022<br />
|category=World<br />
|title=Clothing of the Firstborn<br />
|desc=Official document detailing Dhe'nar cultural clothing and materials found in Eh'lah and sharath<br />
|link=https://gswiki.play.net/Clothing_of_the_Firstborn<br />
}}<br />
{{CLitem<br />
|date=06/09/2022<br />
|category=World<br />
|title=PACE Verb Updates<br />
|desc=Targets and roleplaying option expansion.<br />
|link=https://gswiki.play.net/Verb:PACE<br />
}}<br />
{{CLitem<br />
|date=06/09/2022<br />
|category=World<br />
|title=Knitting Updates<br />
|desc=Additional patterns, designs, colors, and materials.<br />
|link=https://gswiki.play.net/Knitting_needles<br />
}}<br />
{{CLitem<br />
|date=06/2/2022<br />
|category=World<br />
|title=The Settlement of Eh'lah<br />
|desc=Official document detailing the Dhe'nar settlement of Eh'lah<br />
|link=https://gswiki.play.net/The_Settlement_of_Eh%27lah<br />
}}<br />
{{CLitem<br />
|date=05/22/2022<br />
|category=World<br />
|title=The Forgotten Vineyard<br />
|desc=A hunting ground with higher level Shan opened in Solhaven.<br />
|link=https://gswiki.play.net/Category:Forgotten_Vineyard_creatures<br />
}}<br />
{{CLitem<br />
|date=05/10/2022<br />
|category=Development<br />
|title=Item Summary Updates<br />
|desc=A number of additions, changes, and bug fixes were applied to the item summary system used by recall and player shops.<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/973785486382477372<br />
}}<br />
{{CLitem<br />
|date=05/08/2022<br />
|category=World<br />
|title=The Atoll opening outside of Kraken's Fall<br />
|desc=A hunting ground outside of Kraken's Fall.<br />
|link=https://gswiki.play.net/Atoll<br />
}}<br />
{{CLitem<br />
|date=05/02/2022 - 05/07/2022<br />
|category=World<br />
|title=Elven Nations Hinterwild Opening<br />
|desc=A mini event to open the Elven Nation's side of the Hinterwilds<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4083<br />
}}<br />
{{CLitem<br />
|date=05/02/2022 - 05/06/2022<br />
|category=World<br />
|title=Flight of the Griffins<br />
|desc=Annual Ta'Illistim event where players can be picked up by griffins and tossed into a nest for the grifflets to eat.<br />
|link=https://gswiki.play.net/Flight_of_the_Griffins<br />
}}<br />
{{CLitem<br />
|date=05/06/2022<br />
|category=World<br />
|title=Gambeson and Legging Conversion<br />
|desc=The mist-filled conversion bowls have been updated to convert certain items to the gambeson or legging inventory slots.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949122#<br />
}}<br />
{{CLitem<br />
|date=05/05/2022 <br />
|category=World<br />
|title=Elanthia Glassworking<br />
|desc=Lore document on glassworking across Elanthia<br />
|link=https://gswiki.play.net/Glassworking<br />
}}<br />
{{CLitem<br />
|date=05/04/2022<br />
|category=World<br />
|title=Food Plates<br />
|desc=Plates are now a little easier to eat off of.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949090#<br />
}}<br />
{{CLitem<br />
|date=04/27/2022 <br />
|category=Development<br />
|title=QSTRIKE UPDATED<br />
|desc=ASCENSION, WEAPON, and FEAT are now supported.<br />
|link=https://gswiki.play.net/QSTRIKE_(verb)<br />
}}<br />
{{CLitem<br />
|date=04/25/2022 <br />
|category=Development<br />
|title=Targeting and Attack QoL<br />
|desc=Standardizing AIM, targets, and verb parsing for attack verbs<br />
|link=https://gswiki.play.net/Verb:AIM<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event<br />
|title=Rings of Lumnis<br />
|desc=Open 04/15/2022 through 04/30/2022<br />
|link=https://gswiki.play.net/Category:Rings_of_Lumnis<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event<br />
|title=Agora Promenade<br />
|desc=Silver-based shopping area at the Isle of Ornath during Rings of Lumnis<br />
|link=https://gswiki.play.net/Agora_Promenade<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event|title=Weddings<br />
|desc=Automated Wedding System<br />
|link=https://gswiki.play.net/Category:Weddings<br />
}}<br />
{{CLitem<br />
|date=04/13/2022 <br />
|category=World<br />
|title=Verb Settings and Styles<br />
|desc=Verbs that have options that can be SET (racial, cultural, citizenship, wedding, etc.) can now be used as styles.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/thread/1948910#<br />
}}<br />
{{CLitem<br />
|date=04/12/2022 <br />
|category=Development<br />
|title=CMAN LIST WINDOW (and other PSM verbs)<br />
|desc=Player System Manager verbs can list skills in a popup window outside of the Story Window.<br />
|link=https://gswiki.play.net/Category:Player_System_Manager<br />
}}<br />
{{CLitem<br />
|date=04/05/2022 <br />
|category=Development<br />
|title=Eblade Bundle Dispel Bugfix<br />
|desc=Fixed an issue where dispelling an ebladed bundle of ammo would render it unable to receive a new eblade.<br />
|link=https://gswiki.play.net/Elemental_Blade_(411)<br />
}}<br />
{{CLitem<br />
|date=04/05/2022 <br />
|category=Development<br />
|title=Multi-target Bugfix<br />
|desc=An issue causing Empathic Link (1117) to return "Nothing happens." even when targets are found has been fixed. The underlying issue also affected some other multi-target spells and abilities but 1117 failed the most loudly. All affected spells/abilities should now be working properly. <br />
|link=https://gswiki.play.net/Multi-target_spell/<br />
}}<br />
{{CLitem<br />
|date=03/27/2022 <br />
|category=Development<br />
|title=Blinded<br />
|desc=The blinded status effect penalty to performing SMR attacks has been reduced from 50 to 25. However, it now also penalizes attempts to defend against a SMR by the same amount if the target is blinded..<br />
|link=https://gswiki.play.net/blinded<br />
}}<br />
{{CLitem<br />
|date=03/24/2022 <br />
|category=Development<br />
|title=Blind (311)<br />
|desc=[[Blind (311)]] will now work on creatures that immune to stuns, instead of outright failure. Such creatures will avoid the stun, but still be subject to the new [[blinded]] status effect.<br />
|link=https://gswiki.play.net/Blind_(311)<br />
}}<br />
{{CLitem<br />
|date=03/24/2022 <br />
|category=World<br />
|title=MHO Wiki<br />
|desc=Moved the Official MHO Guide from an offsite website to the wiki. Updated MHO wiki pages.<br />
|link=https://gswiki.play.net/Meeting_Hall_Organization<br />
}}<br />
{{CLitem<br />
|date=03/08/2022<br />
|category=Development<br />
|title=Soothing Word<br />
|desc=Soothing Word (1201) will now remove the Horrify effect from the target.<br />
|link=http://forums.play.net/forums/19/327/3372/view/131<br />
}}<br />
{{CLitem<br />
|date=02/28/2022<br />
|category=Development<br />
|title=UCS Flare Info<br />
|desc=RECALL & PlayerShops should now display UCS equipment flare info.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3947<br />
}}<br />
{{CLitem<br />
|date=02/16/2022<br />
|category=Development<br />
|title=Locksmith Toolkits<br />
|desc=Toolkits may now hold 100 vials.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view<br />
}}<br />
{{CLitem<br />
|date=02/13/2022<br />
|category=Development<br />
|title=Sheer Fear updates<br />
|desc=The Sheer Fear mechanics have been updated with different penalties for afflicted players.<br />
|link=http://forums.play.net/forums/19/327/3372/view/129<br />
}}<br />
{{CLitem<br />
|date=02/11/2022<br />
|category=Event<br />
|title=Duskruin Arena<br />
|desc=Open 2/11/2022 through 2/28/2022<br />
|link=https://gswiki.play.net/Duskruin_Arena<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=TITLE update<br />
|desc=Added new title groups for Duskruin and Rumor Woods, and events should have their own groups moving forward.<br />
|link=https://forums.play.net/forums/19/325/2285/view/5028<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Lockpicking QoL Improvements<br />
|desc=Reduced roundtimes for wedge creation and caliper calibration<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view/860<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Player Song Debuff Duration Fix<br />
|desc=Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/586<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Resist Nature (620) Revision Released<br />
|desc=Resist Nature (620) has been updated as a new group buff and permanent service spell.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/501<br />
}}<br />
{{CLitem<br />
|date=02/07/2022<br />
|category=Development<br />
|title=Undead Cold Resistance<br />
|desc=Cold immunity has been removed from a number of undead creatures.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/957<br />
}}<br />
{{CLitem<br />
|date=02/05/2022<br />
|category=World<br />
|title=Speech & Tone Additions<br />
|desc=Addition of a plethora of new SPEECH VERBIAGE and TONE options.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/view/1775<br />
}}<br />
{{CLitem<br />
|date=02/02/2022<br />
|category=Development<br />
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP'd Muscles)<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938<br />
}}<br />
{{CLitem<br />
|date=02/02/2022<br />
|category=Development<br />
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935<br />
}}<br />
{{CLitem<br />
|date=01/31/2022<br />
|category=World<br />
|title=Ta'Illistim Warrior Guild More Friendly <br />
|desc=The Ta'Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 <br />
}}<br />
{{CLitem<br />
|date=01/25/2022<br />
|category=Development<br />
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3931<br />
}}<br />
{{CLitem<br />
|date=01/25/2022<br />
|category=Development<br />
|title=Vault Kick|desc=Reduced roundtime and stamina costs.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930<br />
}}<br />
{{CLitem<br />
|date=01/18/2022<br />
|category=Development<br />
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274<br />
}}<br />
{{CLitem<br />
|date=01/18/2022<br />
|category=Development<br />
|title=Major Bleed Bugfix<br />
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3926<br />
}}<br />
{{CLitem<br />
|date=01/12/2022<br />
|category=Development<br />
|title=Graveyard Gate Update<br />
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)<br />
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer's%20Landing/view/15270<br />
}}<br />
{{CLitem<br />
|date=01/11/2022<br />
|category=Development<br />
|title=PSM AoE scaling changes<br />
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3923<br />
}}<br />
{{CLitem<br />
|date=01/09/2022<br />
|category=World<br />
|title=Aradhul Road Skill Checks<br />
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004<br />
}}<br />
{{CLitem<br />
|date=01/04/2022<br />
|category=Development<br />
|title=Old Ta'Faendryl & Teleport Spells<br />
|desc=Teleport spells have been updated in Old Ta'Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta'Faendryl Approach]. This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. <br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951<br />
}}<br />
{{CLitem<br />
|date=01/01/2022<br />
|category=<br />
|title=New Year, New Changelog!<br />
|desc= Happy New Year! We're just getting started.<br />
|link=<br />
}}<br />
|}<br />
<section end=table /><br />
[[Category:Changelog]]</div>GS4-RETSERhttps://gswiki.play.net/index.php?title=2022_Changelog&diff=1821452022 Changelog2022-11-08T01:19:22Z<p>GS4-RETSER: </p>
<hr />
<div>{{Official-document}}<br />
This is the official GemStone IV Changelog for 2022. Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.<br />
==2022 Releases==<br />
<section begin=table /><br />
<small>''New releases will be added at the top, but you can sort the table by date or category.</small><br />
<br />
{| class="wikitable sortable" <br />
! data-sort-type=date | Release Date !!Category !!class="unsortable"|Project !! class="unsortable"| Description<br />
<!-- <br />
*** ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --><br />
{{CLitem<br />
|date=11/07/2022<br />
|category=Development<br />
|title=Parasite Armor.<br />
|desc=Parasite Armor: Parasite Armor now has increased reserves by 50 per tier. This results in a new maximum health reserve of 550 from 400. The blood infused with TOUCH will now also be increased by a flat bonus of affinity * 2 (Health Drained + (Affinity * 2)).<br />
}}<br />
{{CLitem<br />
|date=11/01/2022<br />
|category=Development<br />
|title=FEAT: WPS & ASSESS<br />
|desc=[[Weighting,_Padding,_Sighting|FEAT: WPS (Grit)]] and [[Verb:ASSESS#Warriors|warrior ASSESS]] will now utilize the highest weapon skill training of the warrior instead of the skill associated with the weapon they are working with. This should allow warriors to work on and assess weapons of any type.<br />
}}<br />
{{CLitem<br />
|date=10/10/2022<br />
|category=Development<br />
|title=OSA Deeding and Trading<br />
|desc=OSA Update: Hello everyone! There are some new additions to the OSA system. <br />
<br />
First, the ship salesmen will now allow you TRADE your ship in. This will give you 80% of the base value. This value can be used to purchase a larger ship. Think of it like a running credit balance on an account. Trading your ship in will not remove your bird.<br />
Second, the ship salesmen will now allow you to DEED your ship. To DEED your ship it will cost you 20% of the base value in silver. The deed will carry over all mechanical and cosmetic upgrades. The deed will NOT include your birds.<br />
<br />
Please keep in mind both of these features will remove titles earned by owning a certain number of ships.<br />
}}<br />
{{CLitem<br />
|date=09/18/2022<br />
|category=World<br />
|title=Path to Palestra<br />
|desc=Prime saw a round of Palestra trials and accepted 8 new Palestra<br />
}}<br />
{{CLitem<br />
|date=09/11/2022<br />
|category=Development<br />
|title=OSA EN/TV<br />
|desc=OSA - Ta'Vaalor's port is now open! You can now use the charter system to travel to Ta'Vaalor from any other portmaster. The voyage will cost 35k. You can now also transfer your ship to Ta'Vaalor using any handler.<br />
}}<br />
{{CLitem<br />
|date=09/07/2022<br />
|category=Development<br />
|title=Bird Task Timers for OSA.<br />
|desc=OSA - Birds on ships (Tasks) will no longer have an increased time when used during different weather types. Prior, they would have 30-50 seconds in heavy storms, 20-40 seconds in light weather, and 15-30 seconds in calm weather. All weather types will now have 15-30 seconds.<br />
}}<br />
{{CLitem<br />
|date=09/07/2022<br />
|category=Development<br />
|title=Net-Launchers for OSA<br />
|desc=OSA - Now equipped to every vessel is a net-launcher. These will come with the customization of your cannons and be placed on the main deck where the gangplank rests. The net-launcher can be used to pick up salvage or supply crates you generate. You simply FIRE the net launcher and PULL it up. These have a small cooldown. Cannoneers and Swashbucklers have a higher chance to hit the crates and also have less roundtime when using it.<br />
}}<br />
{{CLitem<br />
|date=09/07/2022<br />
|category=Development<br />
|title=MAP ability<br />
|desc=OSA Sailors can now try to recall the map after viewing it recently with the MAP verb. People who are master navigators (active or not) can recall it for up to 60 seconds. If you are actively a navigator you get an extra 30 seconds. If you are neither, you can recall it for 10 seconds.<br />
}}<br />
{{CLitem<br />
|date=09/05/2022<br />
|category=World<br />
|title=History of Chopsticks<br />
|desc=A new lore document about chopsticks in Elanthia<br />
|link=https://gswiki.play.net/Chopsticks<br />
}}<br />
{{CLitem<br />
|date=07/28/2022<br />
|category=Development<br />
|title=Item Summaries Extended<br />
|desc=The additions, changes, and bug fixes applied to recall and player shops has been extended to also include other shops, such as festival shops and pawnshops.<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/1002291120920866879<br />
}}<br />
{{CLitem<br />
|date=07/27/2022<br />
|category=Development<br />
|title=FEAT WPS RT Reduction<br />
|desc=Roundtime reduced to 3s for both ASSESS and APPLY.<br />
|link=https://discord.com/channels/226045346399256576/532373273816858636/1001841391686647869<br />
}}<br />
{{CLitem<br />
|date=07/20/2022<br />
|category=Development<br />
|title=Updates to Weakened Armament and Dislodge<br />
|desc=Improvements to [[Weakened_Armament|Weakened Armament]] status and self-ammo weapon compatibility with [[Dislodge|CMAN Dislodge]].<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/999461141224902757<br />
}}<br />
{{CLitem<br />
|date=07/07/2022<br />
|category=Development<br />
|title=INVENTORY update<br />
|desc=[[INVENTORY_(verb)|INVENTORY]] now has an ENHANCIVE LIST option for listing all worn enhancive items, including tattoos.<br />
}}<br />
{{CLitem<br />
|date=07/04/2022<br />
|category=World<br />
|title=The Three Fires: Kindling the Flames of Erithi Storytelling<br />
|desc=Lore document on erithi storytelling<br />
|link=https://gswiki.play.net/Erithi_Storytelling<br />
}}<br />
{{CLitem<br />
|date=06/27/2022<br />
|category=Development<br />
|title=PSM: Bug Fixes & Divergence<br />
|desc=Diverged PSM changes have gone live with some bug fixes and formula adjustments<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/988459428741275669<br />
}}<br />
{{CLitem<br />
|date=06/27/2022<br />
|category=World<br />
|title=Festival of Lumnea<br />
|desc=The Festival of Lumnea is a biennial celebration of Lumnis held in the month of Lumnea (June) by the elves of the shining city, Ta'Illistim.<br />
|link=https://gswiki.play.net/Category:Festival_of_Lumnea<br />
}}<br />
{{CLitem<br />
|date=06/24/2022<br />
|category=Development<br />
|title=SPELL MESSAGING update<br />
|desc=[[SPELL_(verb)|SPELL]] now has a MESSAGING option for displaying special spell messaging settings.<br />
}}<br />
{{CLitem<br />
|date=06/21/2022<br />
|category=Development<br />
|title=TARGET updates<br />
|desc=[[TARGET_(verb)|TARGET]] will now target the creature who created a hazard (like a gas cloud) when targeting the hazard.<br />
|link=https://gswiki.play.net/TARGET_(verb)<br />
}}<br />
{{CLitem<br />
|date=06/15/2022<br />
|category=Development<br />
|title=Less Ambient Sorcerer Animates<br />
|desc=Animates learned a new command (tell animate to act [silent/lazy/calm/normal]) which can result in no ambient messaging, 80% less ambients, 50% less ambients, or normal rate of ambient. Doesn't remove combat related messaging (such as spell preps).<br />
|link=https://gswiki.play.net/Animate_Dead_(730)#Commands<br />
}}<br />
{{CLitem<br />
|date=06/11/2022<br />
|category=World<br />
|title=Creatures of Eh'lah and Sharath<br />
|desc=Official document detailing the creatures around the Dhe'nar cities of Eh'lah and Sharath<br />
|link=https://gswiki.play.net/Creatures_of_Eh%27lah_and_Sharath<br />
}}<br />
{{CLitem<br />
|date=06/10/2022 <br />
|category=World<br />
|title=The Art of Origami <br />
|desc=An official lore document on the art of origami across Elanthia.<br />
|link=https://gswiki.play.net/Origami/Art_of_Origami<br />
}}<br />
{{CLitem<br />
|date=06/10/2022<br />
|category=Event<br />
|title=Rumor Woods<br />
|desc=Open from 6/10/2022 to 6/26/2022<br />
|link=https://gswiki.play.net/Category:Rumor_Woods<br />
}}<br />
{{CLitem<br />
|date=06/10/2022<br />
|category=Development<br />
|title=Boss LTE Cap<br />
|desc=The amount of long term experience earned by killing boss creatures is now capped at 1,000 per day. There is still bonus fame and treasure for killing such creatures even once the cap is reached. The boss creatures from necrotic jewelry do not count against the cap.<br />
|link=https://gswiki.play.net/Category:Boss_creatures#Rewards<br />
}}<br />
{{CLitem<br />
|date=06/9/2022<br />
|category=World<br />
|title=Clothing of the Firstborn<br />
|desc=Official document detailing Dhe'nar cultural clothing and materials found in Eh'lah and sharath<br />
|link=https://gswiki.play.net/Clothing_of_the_Firstborn<br />
}}<br />
{{CLitem<br />
|date=06/09/2022<br />
|category=World<br />
|title=PACE Verb Updates<br />
|desc=Targets and roleplaying option expansion.<br />
|link=https://gswiki.play.net/Verb:PACE<br />
}}<br />
{{CLitem<br />
|date=06/09/2022<br />
|category=World<br />
|title=Knitting Updates<br />
|desc=Additional patterns, designs, colors, and materials.<br />
|link=https://gswiki.play.net/Knitting_needles<br />
}}<br />
{{CLitem<br />
|date=06/2/2022<br />
|category=World<br />
|title=The Settlement of Eh'lah<br />
|desc=Official document detailing the Dhe'nar settlement of Eh'lah<br />
|link=https://gswiki.play.net/The_Settlement_of_Eh%27lah<br />
}}<br />
{{CLitem<br />
|date=05/22/2022<br />
|category=World<br />
|title=The Forgotten Vineyard<br />
|desc=A hunting ground with higher level Shan opened in Solhaven.<br />
|link=https://gswiki.play.net/Category:Forgotten_Vineyard_creatures<br />
}}<br />
{{CLitem<br />
|date=05/10/2022<br />
|category=Development<br />
|title=Item Summary Updates<br />
|desc=A number of additions, changes, and bug fixes were applied to the item summary system used by recall and player shops.<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/973785486382477372<br />
}}<br />
{{CLitem<br />
|date=05/08/2022<br />
|category=World<br />
|title=The Atoll opening outside of Kraken's Fall<br />
|desc=A hunting ground outside of Kraken's Fall.<br />
|link=https://gswiki.play.net/Atoll<br />
}}<br />
{{CLitem<br />
|date=05/02/2022 - 05/07/2022<br />
|category=World<br />
|title=Elven Nations Hinterwild Opening<br />
|desc=A mini event to open the Elven Nation's side of the Hinterwilds<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4083<br />
}}<br />
{{CLitem<br />
|date=05/02/2022 - 05/06/2022<br />
|category=World<br />
|title=Flight of the Griffins<br />
|desc=Annual Ta'Illistim event where players can be picked up by griffins and tossed into a nest for the grifflets to eat.<br />
|link=https://gswiki.play.net/Flight_of_the_Griffins<br />
}}<br />
{{CLitem<br />
|date=05/06/2022<br />
|category=World<br />
|title=Gambeson and Legging Conversion<br />
|desc=The mist-filled conversion bowls have been updated to convert certain items to the gambeson or legging inventory slots.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949122#<br />
}}<br />
{{CLitem<br />
|date=05/05/2022 <br />
|category=World<br />
|title=Elanthia Glassworking<br />
|desc=Lore document on glassworking across Elanthia<br />
|link=https://gswiki.play.net/Glassworking<br />
}}<br />
{{CLitem<br />
|date=05/04/2022<br />
|category=World<br />
|title=Food Plates<br />
|desc=Plates are now a little easier to eat off of.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949090#<br />
}}<br />
{{CLitem<br />
|date=04/27/2022 <br />
|category=Development<br />
|title=QSTRIKE UPDATED<br />
|desc=ASCENSION, WEAPON, and FEAT are now supported.<br />
|link=https://gswiki.play.net/QSTRIKE_(verb)<br />
}}<br />
{{CLitem<br />
|date=04/25/2022 <br />
|category=Development<br />
|title=Targeting and Attack QoL<br />
|desc=Standardizing AIM, targets, and verb parsing for attack verbs<br />
|link=https://gswiki.play.net/Verb:AIM<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event<br />
|title=Rings of Lumnis<br />
|desc=Open 04/15/2022 through 04/30/2022<br />
|link=https://gswiki.play.net/Category:Rings_of_Lumnis<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event<br />
|title=Agora Promenade<br />
|desc=Silver-based shopping area at the Isle of Ornath during Rings of Lumnis<br />
|link=https://gswiki.play.net/Agora_Promenade<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event|title=Weddings<br />
|desc=Automated Wedding System<br />
|link=https://gswiki.play.net/Category:Weddings<br />
}}<br />
{{CLitem<br />
|date=04/13/2022 <br />
|category=World<br />
|title=Verb Settings and Styles<br />
|desc=Verbs that have options that can be SET (racial, cultural, citizenship, wedding, etc.) can now be used as styles.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/thread/1948910#<br />
}}<br />
{{CLitem<br />
|date=04/12/2022 <br />
|category=Development<br />
|title=CMAN LIST WINDOW (and other PSM verbs)<br />
|desc=Player System Manager verbs can list skills in a popup window outside of the Story Window.<br />
|link=https://gswiki.play.net/Category:Player_System_Manager<br />
}}<br />
{{CLitem<br />
|date=04/05/2022 <br />
|category=Development<br />
|title=Eblade Bundle Dispel Bugfix<br />
|desc=Fixed an issue where dispelling an ebladed bundle of ammo would render it unable to receive a new eblade.<br />
|link=https://gswiki.play.net/Elemental_Blade_(411)<br />
}}<br />
{{CLitem<br />
|date=04/05/2022 <br />
|category=Development<br />
|title=Multi-target Bugfix<br />
|desc=An issue causing Empathic Link (1117) to return "Nothing happens." even when targets are found has been fixed. The underlying issue also affected some other multi-target spells and abilities but 1117 failed the most loudly. All affected spells/abilities should now be working properly. <br />
|link=https://gswiki.play.net/Multi-target_spell/<br />
}}<br />
{{CLitem<br />
|date=03/27/2022 <br />
|category=Development<br />
|title=Blinded<br />
|desc=The blinded status effect penalty to performing SMR attacks has been reduced from 50 to 25. However, it now also penalizes attempts to defend against a SMR by the same amount if the target is blinded..<br />
|link=https://gswiki.play.net/blinded<br />
}}<br />
{{CLitem<br />
|date=03/24/2022 <br />
|category=Development<br />
|title=Blind (311)<br />
|desc=[[Blind (311)]] will now work on creatures that immune to stuns, instead of outright failure. Such creatures will avoid the stun, but still be subject to the new [[blinded]] status effect.<br />
|link=https://gswiki.play.net/Blind_(311)<br />
}}<br />
{{CLitem<br />
|date=03/24/2022 <br />
|category=World<br />
|title=MHO Wiki<br />
|desc=Moved the Official MHO Guide from an offsite website to the wiki. Updated MHO wiki pages.<br />
|link=https://gswiki.play.net/Meeting_Hall_Organization<br />
}}<br />
{{CLitem<br />
|date=03/08/2022<br />
|category=Development<br />
|title=Soothing Word<br />
|desc=Soothing Word (1201) will now remove the Horrify effect from the target.<br />
|link=http://forums.play.net/forums/19/327/3372/view/131<br />
}}<br />
{{CLitem<br />
|date=02/28/2022<br />
|category=Development<br />
|title=UCS Flare Info<br />
|desc=RECALL & PlayerShops should now display UCS equipment flare info.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3947<br />
}}<br />
{{CLitem<br />
|date=02/16/2022<br />
|category=Development<br />
|title=Locksmith Toolkits<br />
|desc=Toolkits may now hold 100 vials.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view<br />
}}<br />
{{CLitem<br />
|date=02/13/2022<br />
|category=Development<br />
|title=Sheer Fear updates<br />
|desc=The Sheer Fear mechanics have been updated with different penalties for afflicted players.<br />
|link=http://forums.play.net/forums/19/327/3372/view/129<br />
}}<br />
{{CLitem<br />
|date=02/11/2022<br />
|category=Event<br />
|title=Duskruin Arena<br />
|desc=Open 2/11/2022 through 2/28/2022<br />
|link=https://gswiki.play.net/Duskruin_Arena<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=TITLE update<br />
|desc=Added new title groups for Duskruin and Rumor Woods, and events should have their own groups moving forward.<br />
|link=https://forums.play.net/forums/19/325/2285/view/5028<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Lockpicking QoL Improvements<br />
|desc=Reduced roundtimes for wedge creation and caliper calibration<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view/860<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Player Song Debuff Duration Fix<br />
|desc=Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/586<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Resist Nature (620) Revision Released<br />
|desc=Resist Nature (620) has been updated as a new group buff and permanent service spell.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/501<br />
}}<br />
{{CLitem<br />
|date=02/07/2022<br />
|category=Development<br />
|title=Undead Cold Resistance<br />
|desc=Cold immunity has been removed from a number of undead creatures.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/957<br />
}}<br />
{{CLitem<br />
|date=02/05/2022<br />
|category=World<br />
|title=Speech & Tone Additions<br />
|desc=Addition of a plethora of new SPEECH VERBIAGE and TONE options.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/view/1775<br />
}}<br />
{{CLitem<br />
|date=02/02/2022<br />
|category=Development<br />
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP'd Muscles)<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938<br />
}}<br />
{{CLitem<br />
|date=02/02/2022<br />
|category=Development<br />
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935<br />
}}<br />
{{CLitem<br />
|date=01/31/2022<br />
|category=World<br />
|title=Ta'Illistim Warrior Guild More Friendly <br />
|desc=The Ta'Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 <br />
}}<br />
{{CLitem<br />
|date=01/25/2022<br />
|category=Development<br />
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3931<br />
}}<br />
{{CLitem<br />
|date=01/25/2022<br />
|category=Development<br />
|title=Vault Kick|desc=Reduced roundtime and stamina costs.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930<br />
}}<br />
{{CLitem<br />
|date=01/18/2022<br />
|category=Development<br />
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274<br />
}}<br />
{{CLitem<br />
|date=01/18/2022<br />
|category=Development<br />
|title=Major Bleed Bugfix<br />
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3926<br />
}}<br />
{{CLitem<br />
|date=01/12/2022<br />
|category=Development<br />
|title=Graveyard Gate Update<br />
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)<br />
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer's%20Landing/view/15270<br />
}}<br />
{{CLitem<br />
|date=01/11/2022<br />
|category=Development<br />
|title=PSM AoE scaling changes<br />
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3923<br />
}}<br />
{{CLitem<br />
|date=01/09/2022<br />
|category=World<br />
|title=Aradhul Road Skill Checks<br />
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004<br />
}}<br />
{{CLitem<br />
|date=01/04/2022<br />
|category=Development<br />
|title=Old Ta'Faendryl & Teleport Spells<br />
|desc=Teleport spells have been updated in Old Ta'Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta'Faendryl Approach]. This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. <br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951<br />
}}<br />
{{CLitem<br />
|date=01/01/2022<br />
|category=<br />
|title=New Year, New Changelog!<br />
|desc= Happy New Year! We're just getting started.<br />
|link=<br />
}}<br />
|}<br />
<section end=table /><br />
[[Category:Changelog]]</div>GS4-RETSERhttps://gswiki.play.net/index.php?title=2022_Changelog&diff=1821442022 Changelog2022-11-08T01:19:13Z<p>GS4-RETSER: /* 2022 Releases */</p>
<hr />
<div>{{Official-document}}<br />
This is the official GemStone IV Changelog for 2022. Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.<br />
==2022 Releases==<br />
<section begin=table /><br />
<small>''New releases will be added at the top, but you can sort the table by date or category.</small><br />
<br />
{| class="wikitable sortable" <br />
! data-sort-type=date | Release Date !!Category !!class="unsortable"|Project !! class="unsortable"| Description<br />
<!-- <br />
*** ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --><br />
{{CLitem<br />
|date=11/07/2022<br />
|category=Development<br />
|title=FEAT: Parasite Armor.<br />
|desc=Parasite Armor: Parasite Armor now has increased reserves by 50 per tier. This results in a new maximum health reserve of 550 from 400. The blood infused with TOUCH will now also be increased by a flat bonus of affinity * 2 (Health Drained + (Affinity * 2)).<br />
}}<br />
{{CLitem<br />
|date=11/01/2022<br />
|category=Development<br />
|title=FEAT: WPS & ASSESS<br />
|desc=[[Weighting,_Padding,_Sighting|FEAT: WPS (Grit)]] and [[Verb:ASSESS#Warriors|warrior ASSESS]] will now utilize the highest weapon skill training of the warrior instead of the skill associated with the weapon they are working with. This should allow warriors to work on and assess weapons of any type.<br />
}}<br />
{{CLitem<br />
|date=10/10/2022<br />
|category=Development<br />
|title=OSA Deeding and Trading<br />
|desc=OSA Update: Hello everyone! There are some new additions to the OSA system. <br />
<br />
First, the ship salesmen will now allow you TRADE your ship in. This will give you 80% of the base value. This value can be used to purchase a larger ship. Think of it like a running credit balance on an account. Trading your ship in will not remove your bird.<br />
Second, the ship salesmen will now allow you to DEED your ship. To DEED your ship it will cost you 20% of the base value in silver. The deed will carry over all mechanical and cosmetic upgrades. The deed will NOT include your birds.<br />
<br />
Please keep in mind both of these features will remove titles earned by owning a certain number of ships.<br />
}}<br />
{{CLitem<br />
|date=09/18/2022<br />
|category=World<br />
|title=Path to Palestra<br />
|desc=Prime saw a round of Palestra trials and accepted 8 new Palestra<br />
}}<br />
{{CLitem<br />
|date=09/11/2022<br />
|category=Development<br />
|title=OSA EN/TV<br />
|desc=OSA - Ta'Vaalor's port is now open! You can now use the charter system to travel to Ta'Vaalor from any other portmaster. The voyage will cost 35k. You can now also transfer your ship to Ta'Vaalor using any handler.<br />
}}<br />
{{CLitem<br />
|date=09/07/2022<br />
|category=Development<br />
|title=Bird Task Timers for OSA.<br />
|desc=OSA - Birds on ships (Tasks) will no longer have an increased time when used during different weather types. Prior, they would have 30-50 seconds in heavy storms, 20-40 seconds in light weather, and 15-30 seconds in calm weather. All weather types will now have 15-30 seconds.<br />
}}<br />
{{CLitem<br />
|date=09/07/2022<br />
|category=Development<br />
|title=Net-Launchers for OSA<br />
|desc=OSA - Now equipped to every vessel is a net-launcher. These will come with the customization of your cannons and be placed on the main deck where the gangplank rests. The net-launcher can be used to pick up salvage or supply crates you generate. You simply FIRE the net launcher and PULL it up. These have a small cooldown. Cannoneers and Swashbucklers have a higher chance to hit the crates and also have less roundtime when using it.<br />
}}<br />
{{CLitem<br />
|date=09/07/2022<br />
|category=Development<br />
|title=MAP ability<br />
|desc=OSA Sailors can now try to recall the map after viewing it recently with the MAP verb. People who are master navigators (active or not) can recall it for up to 60 seconds. If you are actively a navigator you get an extra 30 seconds. If you are neither, you can recall it for 10 seconds.<br />
}}<br />
{{CLitem<br />
|date=09/05/2022<br />
|category=World<br />
|title=History of Chopsticks<br />
|desc=A new lore document about chopsticks in Elanthia<br />
|link=https://gswiki.play.net/Chopsticks<br />
}}<br />
{{CLitem<br />
|date=07/28/2022<br />
|category=Development<br />
|title=Item Summaries Extended<br />
|desc=The additions, changes, and bug fixes applied to recall and player shops has been extended to also include other shops, such as festival shops and pawnshops.<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/1002291120920866879<br />
}}<br />
{{CLitem<br />
|date=07/27/2022<br />
|category=Development<br />
|title=FEAT WPS RT Reduction<br />
|desc=Roundtime reduced to 3s for both ASSESS and APPLY.<br />
|link=https://discord.com/channels/226045346399256576/532373273816858636/1001841391686647869<br />
}}<br />
{{CLitem<br />
|date=07/20/2022<br />
|category=Development<br />
|title=Updates to Weakened Armament and Dislodge<br />
|desc=Improvements to [[Weakened_Armament|Weakened Armament]] status and self-ammo weapon compatibility with [[Dislodge|CMAN Dislodge]].<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/999461141224902757<br />
}}<br />
{{CLitem<br />
|date=07/07/2022<br />
|category=Development<br />
|title=INVENTORY update<br />
|desc=[[INVENTORY_(verb)|INVENTORY]] now has an ENHANCIVE LIST option for listing all worn enhancive items, including tattoos.<br />
}}<br />
{{CLitem<br />
|date=07/04/2022<br />
|category=World<br />
|title=The Three Fires: Kindling the Flames of Erithi Storytelling<br />
|desc=Lore document on erithi storytelling<br />
|link=https://gswiki.play.net/Erithi_Storytelling<br />
}}<br />
{{CLitem<br />
|date=06/27/2022<br />
|category=Development<br />
|title=PSM: Bug Fixes & Divergence<br />
|desc=Diverged PSM changes have gone live with some bug fixes and formula adjustments<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/988459428741275669<br />
}}<br />
{{CLitem<br />
|date=06/27/2022<br />
|category=World<br />
|title=Festival of Lumnea<br />
|desc=The Festival of Lumnea is a biennial celebration of Lumnis held in the month of Lumnea (June) by the elves of the shining city, Ta'Illistim.<br />
|link=https://gswiki.play.net/Category:Festival_of_Lumnea<br />
}}<br />
{{CLitem<br />
|date=06/24/2022<br />
|category=Development<br />
|title=SPELL MESSAGING update<br />
|desc=[[SPELL_(verb)|SPELL]] now has a MESSAGING option for displaying special spell messaging settings.<br />
}}<br />
{{CLitem<br />
|date=06/21/2022<br />
|category=Development<br />
|title=TARGET updates<br />
|desc=[[TARGET_(verb)|TARGET]] will now target the creature who created a hazard (like a gas cloud) when targeting the hazard.<br />
|link=https://gswiki.play.net/TARGET_(verb)<br />
}}<br />
{{CLitem<br />
|date=06/15/2022<br />
|category=Development<br />
|title=Less Ambient Sorcerer Animates<br />
|desc=Animates learned a new command (tell animate to act [silent/lazy/calm/normal]) which can result in no ambient messaging, 80% less ambients, 50% less ambients, or normal rate of ambient. Doesn't remove combat related messaging (such as spell preps).<br />
|link=https://gswiki.play.net/Animate_Dead_(730)#Commands<br />
}}<br />
{{CLitem<br />
|date=06/11/2022<br />
|category=World<br />
|title=Creatures of Eh'lah and Sharath<br />
|desc=Official document detailing the creatures around the Dhe'nar cities of Eh'lah and Sharath<br />
|link=https://gswiki.play.net/Creatures_of_Eh%27lah_and_Sharath<br />
}}<br />
{{CLitem<br />
|date=06/10/2022 <br />
|category=World<br />
|title=The Art of Origami <br />
|desc=An official lore document on the art of origami across Elanthia.<br />
|link=https://gswiki.play.net/Origami/Art_of_Origami<br />
}}<br />
{{CLitem<br />
|date=06/10/2022<br />
|category=Event<br />
|title=Rumor Woods<br />
|desc=Open from 6/10/2022 to 6/26/2022<br />
|link=https://gswiki.play.net/Category:Rumor_Woods<br />
}}<br />
{{CLitem<br />
|date=06/10/2022<br />
|category=Development<br />
|title=Boss LTE Cap<br />
|desc=The amount of long term experience earned by killing boss creatures is now capped at 1,000 per day. There is still bonus fame and treasure for killing such creatures even once the cap is reached. The boss creatures from necrotic jewelry do not count against the cap.<br />
|link=https://gswiki.play.net/Category:Boss_creatures#Rewards<br />
}}<br />
{{CLitem<br />
|date=06/9/2022<br />
|category=World<br />
|title=Clothing of the Firstborn<br />
|desc=Official document detailing Dhe'nar cultural clothing and materials found in Eh'lah and sharath<br />
|link=https://gswiki.play.net/Clothing_of_the_Firstborn<br />
}}<br />
{{CLitem<br />
|date=06/09/2022<br />
|category=World<br />
|title=PACE Verb Updates<br />
|desc=Targets and roleplaying option expansion.<br />
|link=https://gswiki.play.net/Verb:PACE<br />
}}<br />
{{CLitem<br />
|date=06/09/2022<br />
|category=World<br />
|title=Knitting Updates<br />
|desc=Additional patterns, designs, colors, and materials.<br />
|link=https://gswiki.play.net/Knitting_needles<br />
}}<br />
{{CLitem<br />
|date=06/2/2022<br />
|category=World<br />
|title=The Settlement of Eh'lah<br />
|desc=Official document detailing the Dhe'nar settlement of Eh'lah<br />
|link=https://gswiki.play.net/The_Settlement_of_Eh%27lah<br />
}}<br />
{{CLitem<br />
|date=05/22/2022<br />
|category=World<br />
|title=The Forgotten Vineyard<br />
|desc=A hunting ground with higher level Shan opened in Solhaven.<br />
|link=https://gswiki.play.net/Category:Forgotten_Vineyard_creatures<br />
}}<br />
{{CLitem<br />
|date=05/10/2022<br />
|category=Development<br />
|title=Item Summary Updates<br />
|desc=A number of additions, changes, and bug fixes were applied to the item summary system used by recall and player shops.<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/973785486382477372<br />
}}<br />
{{CLitem<br />
|date=05/08/2022<br />
|category=World<br />
|title=The Atoll opening outside of Kraken's Fall<br />
|desc=A hunting ground outside of Kraken's Fall.<br />
|link=https://gswiki.play.net/Atoll<br />
}}<br />
{{CLitem<br />
|date=05/02/2022 - 05/07/2022<br />
|category=World<br />
|title=Elven Nations Hinterwild Opening<br />
|desc=A mini event to open the Elven Nation's side of the Hinterwilds<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4083<br />
}}<br />
{{CLitem<br />
|date=05/02/2022 - 05/06/2022<br />
|category=World<br />
|title=Flight of the Griffins<br />
|desc=Annual Ta'Illistim event where players can be picked up by griffins and tossed into a nest for the grifflets to eat.<br />
|link=https://gswiki.play.net/Flight_of_the_Griffins<br />
}}<br />
{{CLitem<br />
|date=05/06/2022<br />
|category=World<br />
|title=Gambeson and Legging Conversion<br />
|desc=The mist-filled conversion bowls have been updated to convert certain items to the gambeson or legging inventory slots.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949122#<br />
}}<br />
{{CLitem<br />
|date=05/05/2022 <br />
|category=World<br />
|title=Elanthia Glassworking<br />
|desc=Lore document on glassworking across Elanthia<br />
|link=https://gswiki.play.net/Glassworking<br />
}}<br />
{{CLitem<br />
|date=05/04/2022<br />
|category=World<br />
|title=Food Plates<br />
|desc=Plates are now a little easier to eat off of.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949090#<br />
}}<br />
{{CLitem<br />
|date=04/27/2022 <br />
|category=Development<br />
|title=QSTRIKE UPDATED<br />
|desc=ASCENSION, WEAPON, and FEAT are now supported.<br />
|link=https://gswiki.play.net/QSTRIKE_(verb)<br />
}}<br />
{{CLitem<br />
|date=04/25/2022 <br />
|category=Development<br />
|title=Targeting and Attack QoL<br />
|desc=Standardizing AIM, targets, and verb parsing for attack verbs<br />
|link=https://gswiki.play.net/Verb:AIM<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event<br />
|title=Rings of Lumnis<br />
|desc=Open 04/15/2022 through 04/30/2022<br />
|link=https://gswiki.play.net/Category:Rings_of_Lumnis<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event<br />
|title=Agora Promenade<br />
|desc=Silver-based shopping area at the Isle of Ornath during Rings of Lumnis<br />
|link=https://gswiki.play.net/Agora_Promenade<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event|title=Weddings<br />
|desc=Automated Wedding System<br />
|link=https://gswiki.play.net/Category:Weddings<br />
}}<br />
{{CLitem<br />
|date=04/13/2022 <br />
|category=World<br />
|title=Verb Settings and Styles<br />
|desc=Verbs that have options that can be SET (racial, cultural, citizenship, wedding, etc.) can now be used as styles.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/thread/1948910#<br />
}}<br />
{{CLitem<br />
|date=04/12/2022 <br />
|category=Development<br />
|title=CMAN LIST WINDOW (and other PSM verbs)<br />
|desc=Player System Manager verbs can list skills in a popup window outside of the Story Window.<br />
|link=https://gswiki.play.net/Category:Player_System_Manager<br />
}}<br />
{{CLitem<br />
|date=04/05/2022 <br />
|category=Development<br />
|title=Eblade Bundle Dispel Bugfix<br />
|desc=Fixed an issue where dispelling an ebladed bundle of ammo would render it unable to receive a new eblade.<br />
|link=https://gswiki.play.net/Elemental_Blade_(411)<br />
}}<br />
{{CLitem<br />
|date=04/05/2022 <br />
|category=Development<br />
|title=Multi-target Bugfix<br />
|desc=An issue causing Empathic Link (1117) to return "Nothing happens." even when targets are found has been fixed. The underlying issue also affected some other multi-target spells and abilities but 1117 failed the most loudly. All affected spells/abilities should now be working properly. <br />
|link=https://gswiki.play.net/Multi-target_spell/<br />
}}<br />
{{CLitem<br />
|date=03/27/2022 <br />
|category=Development<br />
|title=Blinded<br />
|desc=The blinded status effect penalty to performing SMR attacks has been reduced from 50 to 25. However, it now also penalizes attempts to defend against a SMR by the same amount if the target is blinded..<br />
|link=https://gswiki.play.net/blinded<br />
}}<br />
{{CLitem<br />
|date=03/24/2022 <br />
|category=Development<br />
|title=Blind (311)<br />
|desc=[[Blind (311)]] will now work on creatures that immune to stuns, instead of outright failure. Such creatures will avoid the stun, but still be subject to the new [[blinded]] status effect.<br />
|link=https://gswiki.play.net/Blind_(311)<br />
}}<br />
{{CLitem<br />
|date=03/24/2022 <br />
|category=World<br />
|title=MHO Wiki<br />
|desc=Moved the Official MHO Guide from an offsite website to the wiki. Updated MHO wiki pages.<br />
|link=https://gswiki.play.net/Meeting_Hall_Organization<br />
}}<br />
{{CLitem<br />
|date=03/08/2022<br />
|category=Development<br />
|title=Soothing Word<br />
|desc=Soothing Word (1201) will now remove the Horrify effect from the target.<br />
|link=http://forums.play.net/forums/19/327/3372/view/131<br />
}}<br />
{{CLitem<br />
|date=02/28/2022<br />
|category=Development<br />
|title=UCS Flare Info<br />
|desc=RECALL & PlayerShops should now display UCS equipment flare info.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3947<br />
}}<br />
{{CLitem<br />
|date=02/16/2022<br />
|category=Development<br />
|title=Locksmith Toolkits<br />
|desc=Toolkits may now hold 100 vials.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view<br />
}}<br />
{{CLitem<br />
|date=02/13/2022<br />
|category=Development<br />
|title=Sheer Fear updates<br />
|desc=The Sheer Fear mechanics have been updated with different penalties for afflicted players.<br />
|link=http://forums.play.net/forums/19/327/3372/view/129<br />
}}<br />
{{CLitem<br />
|date=02/11/2022<br />
|category=Event<br />
|title=Duskruin Arena<br />
|desc=Open 2/11/2022 through 2/28/2022<br />
|link=https://gswiki.play.net/Duskruin_Arena<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=TITLE update<br />
|desc=Added new title groups for Duskruin and Rumor Woods, and events should have their own groups moving forward.<br />
|link=https://forums.play.net/forums/19/325/2285/view/5028<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Lockpicking QoL Improvements<br />
|desc=Reduced roundtimes for wedge creation and caliper calibration<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view/860<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Player Song Debuff Duration Fix<br />
|desc=Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/586<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Resist Nature (620) Revision Released<br />
|desc=Resist Nature (620) has been updated as a new group buff and permanent service spell.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/501<br />
}}<br />
{{CLitem<br />
|date=02/07/2022<br />
|category=Development<br />
|title=Undead Cold Resistance<br />
|desc=Cold immunity has been removed from a number of undead creatures.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/957<br />
}}<br />
{{CLitem<br />
|date=02/05/2022<br />
|category=World<br />
|title=Speech & Tone Additions<br />
|desc=Addition of a plethora of new SPEECH VERBIAGE and TONE options.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/view/1775<br />
}}<br />
{{CLitem<br />
|date=02/02/2022<br />
|category=Development<br />
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP'd Muscles)<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938<br />
}}<br />
{{CLitem<br />
|date=02/02/2022<br />
|category=Development<br />
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935<br />
}}<br />
{{CLitem<br />
|date=01/31/2022<br />
|category=World<br />
|title=Ta'Illistim Warrior Guild More Friendly <br />
|desc=The Ta'Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 <br />
}}<br />
{{CLitem<br />
|date=01/25/2022<br />
|category=Development<br />
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3931<br />
}}<br />
{{CLitem<br />
|date=01/25/2022<br />
|category=Development<br />
|title=Vault Kick|desc=Reduced roundtime and stamina costs.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930<br />
}}<br />
{{CLitem<br />
|date=01/18/2022<br />
|category=Development<br />
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274<br />
}}<br />
{{CLitem<br />
|date=01/18/2022<br />
|category=Development<br />
|title=Major Bleed Bugfix<br />
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3926<br />
}}<br />
{{CLitem<br />
|date=01/12/2022<br />
|category=Development<br />
|title=Graveyard Gate Update<br />
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)<br />
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer's%20Landing/view/15270<br />
}}<br />
{{CLitem<br />
|date=01/11/2022<br />
|category=Development<br />
|title=PSM AoE scaling changes<br />
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3923<br />
}}<br />
{{CLitem<br />
|date=01/09/2022<br />
|category=World<br />
|title=Aradhul Road Skill Checks<br />
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004<br />
}}<br />
{{CLitem<br />
|date=01/04/2022<br />
|category=Development<br />
|title=Old Ta'Faendryl & Teleport Spells<br />
|desc=Teleport spells have been updated in Old Ta'Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta'Faendryl Approach]. This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. <br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951<br />
}}<br />
{{CLitem<br />
|date=01/01/2022<br />
|category=<br />
|title=New Year, New Changelog!<br />
|desc= Happy New Year! We're just getting started.<br />
|link=<br />
}}<br />
|}<br />
<section end=table /><br />
[[Category:Changelog]]</div>GS4-RETSERhttps://gswiki.play.net/index.php?title=2022_Changelog&diff=1805872022 Changelog2022-10-11T02:31:43Z<p>GS4-RETSER: </p>
<hr />
<div>{{Official-document}}<br />
This is the official GemStone IV Changelog for 2022. Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.<br />
==2022 Releases==<br />
<section begin=table /><br />
<small>''New releases will be added at the top, but you can sort the table by date or category.</small><br />
<br />
{| class="wikitable sortable" <br />
! data-sort-type=date | Release Date !!Category !!class="unsortable"|Project !! class="unsortable"| Description<br />
<!-- <br />
*** ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --><br />
{{CLitem<br />
|date=10/10/2022<br />
|category=Development<br />
|title=OSA Deeding and Trading<br />
|desc=OSA Update: Hello everyone! There are some new additions to the OSA system. <br />
<br />
First, the ship salesmen will now allow you TRADE your ship in. This will give you 80% of the base value. This value can be used to purchase a larger ship. Think of it like a running credit balance on an account. Trading your ship in will not remove your bird.<br />
Second, the ship salesmen will now allow you to DEED your ship. To DEED your ship it will cost you 20% of the base value in silver. The deed will carry over all mechanical and cosmetic upgrades. The deed will NOT include your birds.<br />
<br />
Please keep in mind both of these features will remove titles earned by owning a certain number of ships.<br />
}}<br />
{{CLitem<br />
|date=09/18/2022<br />
|category=World<br />
|title=Path to Palestra<br />
|desc=Prime saw a round of Palestra trials and accepted 8 new Palestra<br />
}}<br />
{{CLitem<br />
|date=09/11/2022<br />
|category=Development<br />
|title=OSA EN/TV<br />
|desc=OSA - Ta'Vaalor's port is now open! You can now use the charter system to travel to Ta'Vaalor from any other portmaster. The voyage will cost 35k. You can now also transfer your ship to Ta'Vaalor using any handler.<br />
}}<br />
{{CLitem<br />
|date=09/07/2022<br />
|category=Development<br />
|title=Bird Task Timers for OSA.<br />
|desc=OSA - Birds on ships (Tasks) will no longer have an increased time when used during different weather types. Prior, they would have 30-50 seconds in heavy storms, 20-40 seconds in light weather, and 15-30 seconds in calm weather. All weather types will now have 15-30 seconds.<br />
}}<br />
{{CLitem<br />
|date=09/07/2022<br />
|category=Development<br />
|title=Net-Launchers for OSA<br />
|desc=OSA - Now equipped to every vessel is a net-launcher. These will come with the customization of your cannons and be placed on the main deck where the gangplank rests. The net-launcher can be used to pick up salvage or supply crates you generate. You simply FIRE the net launcher and PULL it up. These have a small cooldown. Cannoneers and Swashbucklers have a higher chance to hit the crates and also have less roundtime when using it.<br />
}}<br />
{{CLitem<br />
|date=09/07/2022<br />
|category=Development<br />
|title=MAP ability<br />
|desc=OSA Sailors can now try to recall the map after viewing it recently with the MAP verb. People who are master navigators (active or not) can recall it for up to 60 seconds. If you are actively a navigator you get an extra 30 seconds. If you are neither, you can recall it for 10 seconds.<br />
}}<br />
{{CLitem<br />
|date=09/05/2022<br />
|category=World<br />
|title=History of Chopsticks<br />
|desc=A new lore document about chopsticks in Elanthia<br />
|link=https://gswiki.play.net/Chopsticks<br />
}}<br />
{{CLitem<br />
|date=07/28/2022<br />
|category=Development<br />
|title=Item Summaries Extended<br />
|desc=The additions, changes, and bug fixes applied to recall and player shops has been extended to also include other shops, such as festival shops and pawnshops.<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/1002291120920866879<br />
}}<br />
{{CLitem<br />
|date=07/27/2022<br />
|category=Development<br />
|title=FEAT WPS RT Reduction<br />
|desc=Roundtime reduced to 3s for both ASSESS and APPLY.<br />
|link=https://discord.com/channels/226045346399256576/532373273816858636/1001841391686647869<br />
}}<br />
{{CLitem<br />
|date=07/20/2022<br />
|category=Development<br />
|title=Updates to Weakened Armament and Dislodge<br />
|desc=Improvements to [[Weakened_Armament|Weakened Armament]] status and self-ammo weapon compatibility with [[Dislodge|CMAN Dislodge]].<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/999461141224902757<br />
}}<br />
{{CLitem<br />
|date=07/07/2022<br />
|category=Development<br />
|title=INVENTORY update<br />
|desc=[[INVENTORY_(verb)|INVENTORY]] now has an ENHANCIVE LIST option for listing all worn enhancive items, including tattoos.<br />
}}<br />
{{CLitem<br />
|date=07/04/2022<br />
|category=World<br />
|title=The Three Fires: Kindling the Flames of Erithi Storytelling<br />
|desc=Lore document on erithi storytelling<br />
|link=https://gswiki.play.net/Erithi_Storytelling<br />
}}<br />
{{CLitem<br />
|date=06/27/2022<br />
|category=Development<br />
|title=PSM: Bug Fixes & Divergence<br />
|desc=Diverged PSM changes have gone live with some bug fixes and formula adjustments<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/988459428741275669<br />
}}<br />
{{CLitem<br />
|date=06/27/2022<br />
|category=World<br />
|title=Festival of Lumnea<br />
|desc=The Festival of Lumnea is a biennial celebration of Lumnis held in the month of Lumnea (June) by the elves of the shining city, Ta'Illistim.<br />
|link=https://gswiki.play.net/Category:Festival_of_Lumnea<br />
}}<br />
{{CLitem<br />
|date=06/24/2022<br />
|category=Development<br />
|title=SPELL MESSAGING update<br />
|desc=[[SPELL_(verb)|SPELL]] now has a MESSAGING option for displaying special spell messaging settings.<br />
}}<br />
{{CLitem<br />
|date=06/21/2022<br />
|category=Development<br />
|title=TARGET updates<br />
|desc=[[TARGET_(verb)|TARGET]] will now target the creature who created a hazard (like a gas cloud) when targeting the hazard.<br />
|link=https://gswiki.play.net/TARGET_(verb)<br />
}}<br />
{{CLitem<br />
|date=06/15/2022<br />
|category=Development<br />
|title=Less Ambient Sorcerer Animates<br />
|desc=Animates learned a new command (tell animate to act [silent/lazy/calm/normal]) which can result in no ambient messaging, 80% less ambients, 50% less ambients, or normal rate of ambient. Doesn't remove combat related messaging (such as spell preps).<br />
|link=https://gswiki.play.net/Animate_Dead_(730)#Commands<br />
}}<br />
{{CLitem<br />
|date=06/11/2022<br />
|category=World<br />
|title=Creatures of Eh'lah and Sharath<br />
|desc=Official document detailing the creatures around the Dhe'nar cities of Eh'lah and Sharath<br />
|link=https://gswiki.play.net/Creatures_of_Eh%27lah_and_Sharath<br />
}}<br />
{{CLitem<br />
|date=06/10/2022 <br />
|category=World<br />
|title=The Art of Origami <br />
|desc=An official lore document on the art of origami across Elanthia.<br />
|link=https://gswiki.play.net/Origami/Art_of_Origami<br />
}}<br />
{{CLitem<br />
|date=06/10/2022<br />
|category=Event<br />
|title=Rumor Woods<br />
|desc=Open from 6/10/2022 to 6/26/2022<br />
|link=https://gswiki.play.net/Category:Rumor_Woods<br />
}}<br />
{{CLitem<br />
|date=06/10/2022<br />
|category=Development<br />
|title=Boss LTE Cap<br />
|desc=The amount of long term experience earned by killing boss creatures is now capped at 1,000 per day. There is still bonus fame and treasure for killing such creatures even once the cap is reached. The boss creatures from necrotic jewelry do not count against the cap.<br />
|link=https://gswiki.play.net/Category:Boss_creatures#Rewards<br />
}}<br />
{{CLitem<br />
|date=06/9/2022<br />
|category=World<br />
|title=Clothing of the Firstborn<br />
|desc=Official document detailing Dhe'nar cultural clothing and materials found in Eh'lah and sharath<br />
|link=https://gswiki.play.net/Clothing_of_the_Firstborn<br />
}}<br />
{{CLitem<br />
|date=06/09/2022<br />
|category=World<br />
|title=PACE Verb Updates<br />
|desc=Targets and roleplaying option expansion.<br />
|link=https://gswiki.play.net/Verb:PACE<br />
}}<br />
{{CLitem<br />
|date=06/09/2022<br />
|category=World<br />
|title=Knitting Updates<br />
|desc=Additional patterns, designs, colors, and materials.<br />
|link=https://gswiki.play.net/Knitting_needles<br />
}}<br />
{{CLitem<br />
|date=06/2/2022<br />
|category=World<br />
|title=The Settlement of Eh'lah<br />
|desc=Official document detailing the Dhe'nar settlement of Eh'lah<br />
|link=https://gswiki.play.net/The_Settlement_of_Eh%27lah<br />
}}<br />
{{CLitem<br />
|date=05/22/2022<br />
|category=World<br />
|title=The Forgotten Vineyard<br />
|desc=A hunting ground with higher level Shan opened in Solhaven.<br />
|link=https://gswiki.play.net/Category:Forgotten_Vineyard_creatures<br />
}}<br />
{{CLitem<br />
|date=05/10/2022<br />
|category=Development<br />
|title=Item Summary Updates<br />
|desc=A number of additions, changes, and bug fixes were applied to the item summary system used by recall and player shops.<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/973785486382477372<br />
}}<br />
{{CLitem<br />
|date=05/08/2022<br />
|category=World<br />
|title=The Atoll opening outside of Kraken's Fall<br />
|desc=A hunting ground outside of Kraken's Fall.<br />
|link=https://gswiki.play.net/Atoll<br />
}}<br />
{{CLitem<br />
|date=05/02/2022 - 05/07/2022<br />
|category=World<br />
|title=Elven Nations Hinterwild Opening<br />
|desc=A mini event to open the Elven Nation's side of the Hinterwilds<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4083<br />
}}<br />
{{CLitem<br />
|date=05/02/2022 - 05/06/2022<br />
|category=World<br />
|title=Flight of the Griffins<br />
|desc=Annual Ta'Illistim event where players can be picked up by griffins and tossed into a nest for the grifflets to eat.<br />
|link=https://gswiki.play.net/Flight_of_the_Griffins<br />
}}<br />
{{CLitem<br />
|date=05/06/2022<br />
|category=World<br />
|title=Gambeson and Legging Conversion<br />
|desc=The mist-filled conversion bowls have been updated to convert certain items to the gambeson or legging inventory slots.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949122#<br />
}}<br />
{{CLitem<br />
|date=05/05/2022 <br />
|category=World<br />
|title=Elanthia Glassworking<br />
|desc=Lore document on glassworking across Elanthia<br />
|link=https://gswiki.play.net/Glassworking<br />
}}<br />
{{CLitem<br />
|date=05/04/2022<br />
|category=World<br />
|title=Food Plates<br />
|desc=Plates are now a little easier to eat off of.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949090#<br />
}}<br />
{{CLitem<br />
|date=04/27/2022 <br />
|category=Development<br />
|title=QSTRIKE UPDATED<br />
|desc=ASCENSION, WEAPON, and FEAT are now supported.<br />
|link=https://gswiki.play.net/QSTRIKE_(verb)<br />
}}<br />
{{CLitem<br />
|date=04/25/2022 <br />
|category=Development<br />
|title=Targeting and Attack QoL<br />
|desc=Standardizing AIM, targets, and verb parsing for attack verbs<br />
|link=https://gswiki.play.net/Verb:AIM<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event<br />
|title=Rings of Lumnis<br />
|desc=Open 04/15/2022 through 04/30/2022<br />
|link=https://gswiki.play.net/Category:Rings_of_Lumnis<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event<br />
|title=Agora Promenade<br />
|desc=Silver-based shopping area at the Isle of Ornath during Rings of Lumnis<br />
|link=https://gswiki.play.net/Agora_Promenade<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event|title=Weddings<br />
|desc=Automated Wedding System<br />
|link=https://gswiki.play.net/Category:Weddings<br />
}}<br />
{{CLitem<br />
|date=04/13/2022 <br />
|category=World<br />
|title=Verb Settings and Styles<br />
|desc=Verbs that have options that can be SET (racial, cultural, citizenship, wedding, etc.) can now be used as styles.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/thread/1948910#<br />
}}<br />
{{CLitem<br />
|date=04/12/2022 <br />
|category=Development<br />
|title=CMAN LIST WINDOW (and other PSM verbs)<br />
|desc=Player System Manager verbs can list skills in a popup window outside of the Story Window.<br />
|link=https://gswiki.play.net/Category:Player_System_Manager<br />
}}<br />
{{CLitem<br />
|date=04/05/2022 <br />
|category=Development<br />
|title=Eblade Bundle Dispel Bugfix<br />
|desc=Fixed an issue where dispelling an ebladed bundle of ammo would render it unable to receive a new eblade.<br />
|link=https://gswiki.play.net/Elemental_Blade_(411)<br />
}}<br />
{{CLitem<br />
|date=04/05/2022 <br />
|category=Development<br />
|title=Multi-target Bugfix<br />
|desc=An issue causing Empathic Link (1117) to return "Nothing happens." even when targets are found has been fixed. The underlying issue also affected some other multi-target spells and abilities but 1117 failed the most loudly. All affected spells/abilities should now be working properly. <br />
|link=https://gswiki.play.net/Multi-target_spell/<br />
}}<br />
{{CLitem<br />
|date=03/27/2022 <br />
|category=Development<br />
|title=Blinded<br />
|desc=The blinded status effect penalty to performing SMR attacks has been reduced from 50 to 25. However, it now also penalizes attempts to defend against a SMR by the same amount if the target is blinded..<br />
|link=https://gswiki.play.net/blinded<br />
}}<br />
{{CLitem<br />
|date=03/24/2022 <br />
|category=Development<br />
|title=Blind (311)<br />
|desc=[[Blind (311)]] will now work on creatures that immune to stuns, instead of outright failure. Such creatures will avoid the stun, but still be subject to the new [[blinded]] status effect.<br />
|link=https://gswiki.play.net/Blind_(311)<br />
}}<br />
{{CLitem<br />
|date=03/24/2022 <br />
|category=World<br />
|title=MHO Wiki<br />
|desc=Moved the Official MHO Guide from an offsite website to the wiki. Updated MHO wiki pages.<br />
|link=https://gswiki.play.net/Meeting_Hall_Organization<br />
}}<br />
{{CLitem<br />
|date=03/08/2022<br />
|category=Development<br />
|title=Soothing Word<br />
|desc=Soothing Word (1201) will now remove the Horrify effect from the target.<br />
|link=http://forums.play.net/forums/19/327/3372/view/131<br />
}}<br />
{{CLitem<br />
|date=02/28/2022<br />
|category=Development<br />
|title=UCS Flare Info<br />
|desc=RECALL & PlayerShops should now display UCS equipment flare info.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3947<br />
}}<br />
{{CLitem<br />
|date=02/16/2022<br />
|category=Development<br />
|title=Locksmith Toolkits<br />
|desc=Toolkits may now hold 100 vials.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view<br />
}}<br />
{{CLitem<br />
|date=02/13/2022<br />
|category=Development<br />
|title=Sheer Fear updates<br />
|desc=The Sheer Fear mechanics have been updated with different penalties for afflicted players.<br />
|link=http://forums.play.net/forums/19/327/3372/view/129<br />
}}<br />
{{CLitem<br />
|date=02/11/2022<br />
|category=Event<br />
|title=Duskruin Arena<br />
|desc=Open 2/11/2022 through 2/28/2022<br />
|link=https://gswiki.play.net/Duskruin_Arena<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=TITLE update<br />
|desc=Added new title groups for Duskruin and Rumor Woods, and events should have their own groups moving forward.<br />
|link=https://forums.play.net/forums/19/325/2285/view/5028<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Lockpicking QoL Improvements<br />
|desc=Reduced roundtimes for wedge creation and caliper calibration<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view/860<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Player Song Debuff Duration Fix<br />
|desc=Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/586<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Resist Nature (620) Revision Released<br />
|desc=Resist Nature (620) has been updated as a new group buff and permanent service spell.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/501<br />
}}<br />
{{CLitem<br />
|date=02/07/2022<br />
|category=Development<br />
|title=Undead Cold Resistance<br />
|desc=Cold immunity has been removed from a number of undead creatures.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/957<br />
}}<br />
{{CLitem<br />
|date=02/05/2022<br />
|category=World<br />
|title=Speech & Tone Additions<br />
|desc=Addition of a plethora of new SPEECH VERBIAGE and TONE options.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/view/1775<br />
}}<br />
{{CLitem<br />
|date=02/02/2022<br />
|category=Development<br />
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP'd Muscles)<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938<br />
}}<br />
{{CLitem<br />
|date=02/02/2022<br />
|category=Development<br />
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935<br />
}}<br />
{{CLitem<br />
|date=01/31/2022<br />
|category=World<br />
|title=Ta'Illistim Warrior Guild More Friendly <br />
|desc=The Ta'Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 <br />
}}<br />
{{CLitem<br />
|date=01/25/2022<br />
|category=Development<br />
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3931<br />
}}<br />
{{CLitem<br />
|date=01/25/2022<br />
|category=Development<br />
|title=Vault Kick|desc=Reduced roundtime and stamina costs.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930<br />
}}<br />
{{CLitem<br />
|date=01/18/2022<br />
|category=Development<br />
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274<br />
}}<br />
{{CLitem<br />
|date=01/18/2022<br />
|category=Development<br />
|title=Major Bleed Bugfix<br />
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3926<br />
}}<br />
{{CLitem<br />
|date=01/12/2022<br />
|category=Development<br />
|title=Graveyard Gate Update<br />
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)<br />
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer's%20Landing/view/15270<br />
}}<br />
{{CLitem<br />
|date=01/11/2022<br />
|category=Development<br />
|title=PSM AoE scaling changes<br />
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3923<br />
}}<br />
{{CLitem<br />
|date=01/09/2022<br />
|category=World<br />
|title=Aradhul Road Skill Checks<br />
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004<br />
}}<br />
{{CLitem<br />
|date=01/04/2022<br />
|category=Development<br />
|title=Old Ta'Faendryl & Teleport Spells<br />
|desc=Teleport spells have been updated in Old Ta'Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta'Faendryl Approach]. This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. <br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951<br />
}}<br />
{{CLitem<br />
|date=01/01/2022<br />
|category=<br />
|title=New Year, New Changelog!<br />
|desc= Happy New Year! We're just getting started.<br />
|link=<br />
}}<br />
|}<br />
<section end=table /><br />
[[Category:Changelog]]</div>GS4-RETSERhttps://gswiki.play.net/index.php?title=2022_Changelog&diff=1805862022 Changelog2022-10-11T02:31:11Z<p>GS4-RETSER: /* 2022 Releases */</p>
<hr />
<div>{{Official-document}}<br />
This is the official GemStone IV Changelog for 2022. Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.<br />
==2022 Releases==<br />
<section begin=table /><br />
<small>''New releases will be added at the top, but you can sort the table by date or category.</small><br />
<br />
{| class="wikitable sortable" <br />
! data-sort-type=date | Release Date !!Category !!class="unsortable"|Project !! class="unsortable"| Description<br />
<!-- <br />
*** ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --><br />
{{CLitem<br />
|date=10/10/2022<br />
|category=Development<br />
|titleOSA Deeding and Trading<br />
|desc=OSA Update: Hello everyone! There are some new additions to the OSA system. <br />
<br />
First, the ship salesmen will now allow you TRADE your ship in. This will give you 80% of the base value. This value can be used to purchase a larger ship. Think of it like a running credit balance on an account. Trading your ship in will not remove your bird.<br />
Second, the ship salesmen will now allow you to DEED your ship. To DEED your ship it will cost you 20% of the base value in silver. The deed will carry over all mechanical and cosmetic upgrades. The deed will NOT include your birds.<br />
<br />
Please keep in mind both of these features will remove titles earned by owning a certain number of ships.<br />
}}<br />
{{CLitem<br />
|date=09/18/2022<br />
|category=World<br />
|title=Path to Palestra<br />
|desc=Prime saw a round of Palestra trials and accepted 8 new Palestra<br />
}}<br />
{{CLitem<br />
|date=09/11/2022<br />
|category=Development<br />
|title=OSA EN/TV<br />
|desc=OSA - Ta'Vaalor's port is now open! You can now use the charter system to travel to Ta'Vaalor from any other portmaster. The voyage will cost 35k. You can now also transfer your ship to Ta'Vaalor using any handler.<br />
}}<br />
{{CLitem<br />
|date=09/07/2022<br />
|category=Development<br />
|title=Bird Task Timers for OSA.<br />
|desc=OSA - Birds on ships (Tasks) will no longer have an increased time when used during different weather types. Prior, they would have 30-50 seconds in heavy storms, 20-40 seconds in light weather, and 15-30 seconds in calm weather. All weather types will now have 15-30 seconds.<br />
}}<br />
{{CLitem<br />
|date=09/07/2022<br />
|category=Development<br />
|title=Net-Launchers for OSA<br />
|desc=OSA - Now equipped to every vessel is a net-launcher. These will come with the customization of your cannons and be placed on the main deck where the gangplank rests. The net-launcher can be used to pick up salvage or supply crates you generate. You simply FIRE the net launcher and PULL it up. These have a small cooldown. Cannoneers and Swashbucklers have a higher chance to hit the crates and also have less roundtime when using it.<br />
}}<br />
{{CLitem<br />
|date=09/07/2022<br />
|category=Development<br />
|title=MAP ability<br />
|desc=OSA Sailors can now try to recall the map after viewing it recently with the MAP verb. People who are master navigators (active or not) can recall it for up to 60 seconds. If you are actively a navigator you get an extra 30 seconds. If you are neither, you can recall it for 10 seconds.<br />
}}<br />
{{CLitem<br />
|date=09/05/2022<br />
|category=World<br />
|title=History of Chopsticks<br />
|desc=A new lore document about chopsticks in Elanthia<br />
|link=https://gswiki.play.net/Chopsticks<br />
}}<br />
{{CLitem<br />
|date=07/28/2022<br />
|category=Development<br />
|title=Item Summaries Extended<br />
|desc=The additions, changes, and bug fixes applied to recall and player shops has been extended to also include other shops, such as festival shops and pawnshops.<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/1002291120920866879<br />
}}<br />
{{CLitem<br />
|date=07/27/2022<br />
|category=Development<br />
|title=FEAT WPS RT Reduction<br />
|desc=Roundtime reduced to 3s for both ASSESS and APPLY.<br />
|link=https://discord.com/channels/226045346399256576/532373273816858636/1001841391686647869<br />
}}<br />
{{CLitem<br />
|date=07/20/2022<br />
|category=Development<br />
|title=Updates to Weakened Armament and Dislodge<br />
|desc=Improvements to [[Weakened_Armament|Weakened Armament]] status and self-ammo weapon compatibility with [[Dislodge|CMAN Dislodge]].<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/999461141224902757<br />
}}<br />
{{CLitem<br />
|date=07/07/2022<br />
|category=Development<br />
|title=INVENTORY update<br />
|desc=[[INVENTORY_(verb)|INVENTORY]] now has an ENHANCIVE LIST option for listing all worn enhancive items, including tattoos.<br />
}}<br />
{{CLitem<br />
|date=07/04/2022<br />
|category=World<br />
|title=The Three Fires: Kindling the Flames of Erithi Storytelling<br />
|desc=Lore document on erithi storytelling<br />
|link=https://gswiki.play.net/Erithi_Storytelling<br />
}}<br />
{{CLitem<br />
|date=06/27/2022<br />
|category=Development<br />
|title=PSM: Bug Fixes & Divergence<br />
|desc=Diverged PSM changes have gone live with some bug fixes and formula adjustments<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/988459428741275669<br />
}}<br />
{{CLitem<br />
|date=06/27/2022<br />
|category=World<br />
|title=Festival of Lumnea<br />
|desc=The Festival of Lumnea is a biennial celebration of Lumnis held in the month of Lumnea (June) by the elves of the shining city, Ta'Illistim.<br />
|link=https://gswiki.play.net/Category:Festival_of_Lumnea<br />
}}<br />
{{CLitem<br />
|date=06/24/2022<br />
|category=Development<br />
|title=SPELL MESSAGING update<br />
|desc=[[SPELL_(verb)|SPELL]] now has a MESSAGING option for displaying special spell messaging settings.<br />
}}<br />
{{CLitem<br />
|date=06/21/2022<br />
|category=Development<br />
|title=TARGET updates<br />
|desc=[[TARGET_(verb)|TARGET]] will now target the creature who created a hazard (like a gas cloud) when targeting the hazard.<br />
|link=https://gswiki.play.net/TARGET_(verb)<br />
}}<br />
{{CLitem<br />
|date=06/15/2022<br />
|category=Development<br />
|title=Less Ambient Sorcerer Animates<br />
|desc=Animates learned a new command (tell animate to act [silent/lazy/calm/normal]) which can result in no ambient messaging, 80% less ambients, 50% less ambients, or normal rate of ambient. Doesn't remove combat related messaging (such as spell preps).<br />
|link=https://gswiki.play.net/Animate_Dead_(730)#Commands<br />
}}<br />
{{CLitem<br />
|date=06/11/2022<br />
|category=World<br />
|title=Creatures of Eh'lah and Sharath<br />
|desc=Official document detailing the creatures around the Dhe'nar cities of Eh'lah and Sharath<br />
|link=https://gswiki.play.net/Creatures_of_Eh%27lah_and_Sharath<br />
}}<br />
{{CLitem<br />
|date=06/10/2022 <br />
|category=World<br />
|title=The Art of Origami <br />
|desc=An official lore document on the art of origami across Elanthia.<br />
|link=https://gswiki.play.net/Origami/Art_of_Origami<br />
}}<br />
{{CLitem<br />
|date=06/10/2022<br />
|category=Event<br />
|title=Rumor Woods<br />
|desc=Open from 6/10/2022 to 6/26/2022<br />
|link=https://gswiki.play.net/Category:Rumor_Woods<br />
}}<br />
{{CLitem<br />
|date=06/10/2022<br />
|category=Development<br />
|title=Boss LTE Cap<br />
|desc=The amount of long term experience earned by killing boss creatures is now capped at 1,000 per day. There is still bonus fame and treasure for killing such creatures even once the cap is reached. The boss creatures from necrotic jewelry do not count against the cap.<br />
|link=https://gswiki.play.net/Category:Boss_creatures#Rewards<br />
}}<br />
{{CLitem<br />
|date=06/9/2022<br />
|category=World<br />
|title=Clothing of the Firstborn<br />
|desc=Official document detailing Dhe'nar cultural clothing and materials found in Eh'lah and sharath<br />
|link=https://gswiki.play.net/Clothing_of_the_Firstborn<br />
}}<br />
{{CLitem<br />
|date=06/09/2022<br />
|category=World<br />
|title=PACE Verb Updates<br />
|desc=Targets and roleplaying option expansion.<br />
|link=https://gswiki.play.net/Verb:PACE<br />
}}<br />
{{CLitem<br />
|date=06/09/2022<br />
|category=World<br />
|title=Knitting Updates<br />
|desc=Additional patterns, designs, colors, and materials.<br />
|link=https://gswiki.play.net/Knitting_needles<br />
}}<br />
{{CLitem<br />
|date=06/2/2022<br />
|category=World<br />
|title=The Settlement of Eh'lah<br />
|desc=Official document detailing the Dhe'nar settlement of Eh'lah<br />
|link=https://gswiki.play.net/The_Settlement_of_Eh%27lah<br />
}}<br />
{{CLitem<br />
|date=05/22/2022<br />
|category=World<br />
|title=The Forgotten Vineyard<br />
|desc=A hunting ground with higher level Shan opened in Solhaven.<br />
|link=https://gswiki.play.net/Category:Forgotten_Vineyard_creatures<br />
}}<br />
{{CLitem<br />
|date=05/10/2022<br />
|category=Development<br />
|title=Item Summary Updates<br />
|desc=A number of additions, changes, and bug fixes were applied to the item summary system used by recall and player shops.<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/973785486382477372<br />
}}<br />
{{CLitem<br />
|date=05/08/2022<br />
|category=World<br />
|title=The Atoll opening outside of Kraken's Fall<br />
|desc=A hunting ground outside of Kraken's Fall.<br />
|link=https://gswiki.play.net/Atoll<br />
}}<br />
{{CLitem<br />
|date=05/02/2022 - 05/07/2022<br />
|category=World<br />
|title=Elven Nations Hinterwild Opening<br />
|desc=A mini event to open the Elven Nation's side of the Hinterwilds<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4083<br />
}}<br />
{{CLitem<br />
|date=05/02/2022 - 05/06/2022<br />
|category=World<br />
|title=Flight of the Griffins<br />
|desc=Annual Ta'Illistim event where players can be picked up by griffins and tossed into a nest for the grifflets to eat.<br />
|link=https://gswiki.play.net/Flight_of_the_Griffins<br />
}}<br />
{{CLitem<br />
|date=05/06/2022<br />
|category=World<br />
|title=Gambeson and Legging Conversion<br />
|desc=The mist-filled conversion bowls have been updated to convert certain items to the gambeson or legging inventory slots.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949122#<br />
}}<br />
{{CLitem<br />
|date=05/05/2022 <br />
|category=World<br />
|title=Elanthia Glassworking<br />
|desc=Lore document on glassworking across Elanthia<br />
|link=https://gswiki.play.net/Glassworking<br />
}}<br />
{{CLitem<br />
|date=05/04/2022<br />
|category=World<br />
|title=Food Plates<br />
|desc=Plates are now a little easier to eat off of.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949090#<br />
}}<br />
{{CLitem<br />
|date=04/27/2022 <br />
|category=Development<br />
|title=QSTRIKE UPDATED<br />
|desc=ASCENSION, WEAPON, and FEAT are now supported.<br />
|link=https://gswiki.play.net/QSTRIKE_(verb)<br />
}}<br />
{{CLitem<br />
|date=04/25/2022 <br />
|category=Development<br />
|title=Targeting and Attack QoL<br />
|desc=Standardizing AIM, targets, and verb parsing for attack verbs<br />
|link=https://gswiki.play.net/Verb:AIM<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event<br />
|title=Rings of Lumnis<br />
|desc=Open 04/15/2022 through 04/30/2022<br />
|link=https://gswiki.play.net/Category:Rings_of_Lumnis<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event<br />
|title=Agora Promenade<br />
|desc=Silver-based shopping area at the Isle of Ornath during Rings of Lumnis<br />
|link=https://gswiki.play.net/Agora_Promenade<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event|title=Weddings<br />
|desc=Automated Wedding System<br />
|link=https://gswiki.play.net/Category:Weddings<br />
}}<br />
{{CLitem<br />
|date=04/13/2022 <br />
|category=World<br />
|title=Verb Settings and Styles<br />
|desc=Verbs that have options that can be SET (racial, cultural, citizenship, wedding, etc.) can now be used as styles.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/thread/1948910#<br />
}}<br />
{{CLitem<br />
|date=04/12/2022 <br />
|category=Development<br />
|title=CMAN LIST WINDOW (and other PSM verbs)<br />
|desc=Player System Manager verbs can list skills in a popup window outside of the Story Window.<br />
|link=https://gswiki.play.net/Category:Player_System_Manager<br />
}}<br />
{{CLitem<br />
|date=04/05/2022 <br />
|category=Development<br />
|title=Eblade Bundle Dispel Bugfix<br />
|desc=Fixed an issue where dispelling an ebladed bundle of ammo would render it unable to receive a new eblade.<br />
|link=https://gswiki.play.net/Elemental_Blade_(411)<br />
}}<br />
{{CLitem<br />
|date=04/05/2022 <br />
|category=Development<br />
|title=Multi-target Bugfix<br />
|desc=An issue causing Empathic Link (1117) to return "Nothing happens." even when targets are found has been fixed. The underlying issue also affected some other multi-target spells and abilities but 1117 failed the most loudly. All affected spells/abilities should now be working properly. <br />
|link=https://gswiki.play.net/Multi-target_spell/<br />
}}<br />
{{CLitem<br />
|date=03/27/2022 <br />
|category=Development<br />
|title=Blinded<br />
|desc=The blinded status effect penalty to performing SMR attacks has been reduced from 50 to 25. However, it now also penalizes attempts to defend against a SMR by the same amount if the target is blinded..<br />
|link=https://gswiki.play.net/blinded<br />
}}<br />
{{CLitem<br />
|date=03/24/2022 <br />
|category=Development<br />
|title=Blind (311)<br />
|desc=[[Blind (311)]] will now work on creatures that immune to stuns, instead of outright failure. Such creatures will avoid the stun, but still be subject to the new [[blinded]] status effect.<br />
|link=https://gswiki.play.net/Blind_(311)<br />
}}<br />
{{CLitem<br />
|date=03/24/2022 <br />
|category=World<br />
|title=MHO Wiki<br />
|desc=Moved the Official MHO Guide from an offsite website to the wiki. Updated MHO wiki pages.<br />
|link=https://gswiki.play.net/Meeting_Hall_Organization<br />
}}<br />
{{CLitem<br />
|date=03/08/2022<br />
|category=Development<br />
|title=Soothing Word<br />
|desc=Soothing Word (1201) will now remove the Horrify effect from the target.<br />
|link=http://forums.play.net/forums/19/327/3372/view/131<br />
}}<br />
{{CLitem<br />
|date=02/28/2022<br />
|category=Development<br />
|title=UCS Flare Info<br />
|desc=RECALL & PlayerShops should now display UCS equipment flare info.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3947<br />
}}<br />
{{CLitem<br />
|date=02/16/2022<br />
|category=Development<br />
|title=Locksmith Toolkits<br />
|desc=Toolkits may now hold 100 vials.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view<br />
}}<br />
{{CLitem<br />
|date=02/13/2022<br />
|category=Development<br />
|title=Sheer Fear updates<br />
|desc=The Sheer Fear mechanics have been updated with different penalties for afflicted players.<br />
|link=http://forums.play.net/forums/19/327/3372/view/129<br />
}}<br />
{{CLitem<br />
|date=02/11/2022<br />
|category=Event<br />
|title=Duskruin Arena<br />
|desc=Open 2/11/2022 through 2/28/2022<br />
|link=https://gswiki.play.net/Duskruin_Arena<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=TITLE update<br />
|desc=Added new title groups for Duskruin and Rumor Woods, and events should have their own groups moving forward.<br />
|link=https://forums.play.net/forums/19/325/2285/view/5028<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Lockpicking QoL Improvements<br />
|desc=Reduced roundtimes for wedge creation and caliper calibration<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view/860<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Player Song Debuff Duration Fix<br />
|desc=Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/586<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Resist Nature (620) Revision Released<br />
|desc=Resist Nature (620) has been updated as a new group buff and permanent service spell.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/501<br />
}}<br />
{{CLitem<br />
|date=02/07/2022<br />
|category=Development<br />
|title=Undead Cold Resistance<br />
|desc=Cold immunity has been removed from a number of undead creatures.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/957<br />
}}<br />
{{CLitem<br />
|date=02/05/2022<br />
|category=World<br />
|title=Speech & Tone Additions<br />
|desc=Addition of a plethora of new SPEECH VERBIAGE and TONE options.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/view/1775<br />
}}<br />
{{CLitem<br />
|date=02/02/2022<br />
|category=Development<br />
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP'd Muscles)<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938<br />
}}<br />
{{CLitem<br />
|date=02/02/2022<br />
|category=Development<br />
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935<br />
}}<br />
{{CLitem<br />
|date=01/31/2022<br />
|category=World<br />
|title=Ta'Illistim Warrior Guild More Friendly <br />
|desc=The Ta'Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 <br />
}}<br />
{{CLitem<br />
|date=01/25/2022<br />
|category=Development<br />
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3931<br />
}}<br />
{{CLitem<br />
|date=01/25/2022<br />
|category=Development<br />
|title=Vault Kick|desc=Reduced roundtime and stamina costs.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930<br />
}}<br />
{{CLitem<br />
|date=01/18/2022<br />
|category=Development<br />
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274<br />
}}<br />
{{CLitem<br />
|date=01/18/2022<br />
|category=Development<br />
|title=Major Bleed Bugfix<br />
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3926<br />
}}<br />
{{CLitem<br />
|date=01/12/2022<br />
|category=Development<br />
|title=Graveyard Gate Update<br />
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)<br />
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer's%20Landing/view/15270<br />
}}<br />
{{CLitem<br />
|date=01/11/2022<br />
|category=Development<br />
|title=PSM AoE scaling changes<br />
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3923<br />
}}<br />
{{CLitem<br />
|date=01/09/2022<br />
|category=World<br />
|title=Aradhul Road Skill Checks<br />
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004<br />
}}<br />
{{CLitem<br />
|date=01/04/2022<br />
|category=Development<br />
|title=Old Ta'Faendryl & Teleport Spells<br />
|desc=Teleport spells have been updated in Old Ta'Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta'Faendryl Approach]. This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. <br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951<br />
}}<br />
{{CLitem<br />
|date=01/01/2022<br />
|category=<br />
|title=New Year, New Changelog!<br />
|desc= Happy New Year! We're just getting started.<br />
|link=<br />
}}<br />
|}<br />
<section end=table /><br />
[[Category:Changelog]]</div>GS4-RETSERhttps://gswiki.play.net/index.php?title=2022_Changelog&diff=1765792022 Changelog2022-09-11T18:35:49Z<p>GS4-RETSER: /* 2022 Releases */</p>
<hr />
<div>{{Official-document}}<br />
This is the official GemStone IV Changelog for 2022. Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.<br />
==2022 Releases==<br />
<section begin=table /><br />
<small>''New releases will be added at the top, but you can sort the table by date or category.</small><br />
<br />
{| class="wikitable sortable" <br />
! data-sort-type=date | Release Date !!Category !!class="unsortable"|Project !! class="unsortable"| Description<br />
<!-- <br />
*** ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --><br />
{{CLitem<br />
|date=09/11/2022<br />
|category=Development<br />
|title=OSA EN/TV<br />
|desc=OSA - Ta'Vaalor's port is now open! You can now use the charter system to travel to Ta'Vaalor from any other portmaster. The voyage will cost 35k. You can now also transfer your ship to Ta'Vaalor using any handler.<br />
}}<br />
{{CLitem<br />
|date=09/07/2022<br />
|category=Development<br />
|title=Bird Task Timers for OSA.<br />
|desc=OSA - Birds on ships (Tasks) will no longer have an increased time when used during different weather types. Prior, they would have 30-50 seconds in heavy storms, 20-40 seconds in light weather, and 15-30 seconds in calm weather. All weather types will now have 15-30 seconds.<br />
}}<br />
{{CLitem<br />
|date=09/07/2022<br />
|category=Development<br />
|title=Net-Launchers for OSA<br />
|desc=OSA - Now equipped to every vessel is a net-launcher. These will come with the customization of your cannons and be placed on the main deck where the gangplank rests. The net-launcher can be used to pick up salvage or supply crates you generate. You simply FIRE the net launcher and PULL it up. These have a small cooldown. Cannoneers and Swashbucklers have a higher chance to hit the crates and also have less roundtime when using it.<br />
}}<br />
{{CLitem<br />
|date=09/07/2022<br />
|category=Development<br />
|title=MAP ability<br />
|desc=OSA Sailors can now try to recall the map after viewing it recently with the MAP verb. People who are master navigators (active or not) can recall it for up to 60 seconds. If you are actively a navigator you get an extra 30 seconds. If you are neither, you can recall it for 10 seconds.<br />
}}<br />
{{CLitem<br />
|date=09/05/2022<br />
|category=World<br />
|title=History of Chopsticks<br />
|desc=A new lore document about chopsticks in Elanthia<br />
|link=https://gswiki.play.net/Chopsticks<br />
}}<br />
{{CLitem<br />
|date=07/28/2022<br />
|category=Development<br />
|title=Item Summaries Extended<br />
|desc=The additions, changes, and bug fixes applied to recall and player shops has been extended to also include other shops, such as festival shops and pawnshops.<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/1002291120920866879<br />
}}<br />
{{CLitem<br />
|date=07/27/2022<br />
|category=Development<br />
|title=FEAT WPS RT Reduction<br />
|desc=Roundtime reduced to 3s for both ASSESS and APPLY.<br />
|link=https://discord.com/channels/226045346399256576/532373273816858636/1001841391686647869<br />
}}<br />
{{CLitem<br />
|date=07/20/2022<br />
|category=Development<br />
|title=Updates to Weakened Armament and Dislodge<br />
|desc=Improvements to [[Weakened_Armament|Weakened Armament]] status and self-ammo weapon compatibility with [[Dislodge|CMAN Dislodge]].<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/999461141224902757<br />
}}<br />
{{CLitem<br />
|date=07/07/2022<br />
|category=Development<br />
|title=INVENTORY update<br />
|desc=[[INVENTORY_(verb)|INVENTORY]] now has an ENHANCIVE LIST option for listing all worn enhancive items, including tattoos.<br />
}}<br />
{{CLitem<br />
|date=07/04/2022<br />
|category=World<br />
|title=The Three Fires: Kindling the Flames of Erithi Storytelling<br />
|desc=Lore document on erithi storytelling<br />
|link=https://gswiki.play.net/Erithi_Storytelling<br />
}}<br />
{{CLitem<br />
|date=06/27/2022<br />
|category=Development<br />
|title=PSM: Bug Fixes & Divergence<br />
|desc=Diverged PSM changes have gone live with some bug fixes and formula adjustments<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/988459428741275669<br />
}}<br />
{{CLitem<br />
|date=06/27/2022<br />
|category=World<br />
|title=Festival of Lumnea<br />
|desc=The Festival of Lumnea is a biennial celebration of Lumnis held in the month of Lumnea (June) by the elves of the shining city, Ta'Illistim.<br />
|link=https://gswiki.play.net/Category:Festival_of_Lumnea<br />
}}<br />
{{CLitem<br />
|date=06/24/2022<br />
|category=Development<br />
|title=SPELL MESSAGING update<br />
|desc=[[SPELL_(verb)|SPELL]] now has a MESSAGING option for displaying special spell messaging settings.<br />
}}<br />
{{CLitem<br />
|date=06/21/2022<br />
|category=Development<br />
|title=TARGET updates<br />
|desc=[[TARGET_(verb)|TARGET]] will now target the creature who created a hazard (like a gas cloud) when targeting the hazard.<br />
|link=https://gswiki.play.net/TARGET_(verb)<br />
}}<br />
{{CLitem<br />
|date=06/15/2022<br />
|category=Development<br />
|title=Less Ambient Sorcerer Animates<br />
|desc=Animates learned a new command (tell animate to act [silent/lazy/calm/normal]) which can result in no ambient messaging, 80% less ambients, 50% less ambients, or normal rate of ambient. Doesn't remove combat related messaging (such as spell preps).<br />
|link=https://gswiki.play.net/Animate_Dead_(730)#Commands<br />
}}<br />
{{CLitem<br />
|date=06/11/2022<br />
|category=World<br />
|title=Creatures of Eh'lah and Sharath<br />
|desc=Official document detailing the creatures around the Dhe'nar cities of Eh'lah and Sharath<br />
|link=https://gswiki.play.net/Creatures_of_Eh%27lah_and_Sharath<br />
}}<br />
{{CLitem<br />
|date=06/10/2022 <br />
|category=World<br />
|title=The Art of Origami <br />
|desc=An official lore document on the art of origami across Elanthia.<br />
|link=https://gswiki.play.net/Origami/Art_of_Origami<br />
}}<br />
{{CLitem<br />
|date=06/10/2022<br />
|category=Event<br />
|title=Rumor Woods<br />
|desc=Open from 6/10/2022 to 6/26/2022<br />
|link=https://gswiki.play.net/Category:Rumor_Woods<br />
}}<br />
{{CLitem<br />
|date=06/10/2022<br />
|category=Development<br />
|title=Boss LTE Cap<br />
|desc=The amount of long term experience earned by killing boss creatures is now capped at 1,000 per day. There is still bonus fame and treasure for killing such creatures even once the cap is reached. The boss creatures from necrotic jewelry do not count against the cap.<br />
|link=https://gswiki.play.net/Category:Boss_creatures#Rewards<br />
}}<br />
{{CLitem<br />
|date=06/9/2022<br />
|category=World<br />
|title=Clothing of the Firstborn<br />
|desc=Official document detailing Dhe'nar cultural clothing and materials found in Eh'lah and sharath<br />
|link=https://gswiki.play.net/Clothing_of_the_Firstborn<br />
}}<br />
{{CLitem<br />
|date=06/09/2022<br />
|category=World<br />
|title=PACE Verb Updates<br />
|desc=Targets and roleplaying option expansion.<br />
|link=https://gswiki.play.net/Verb:PACE<br />
}}<br />
{{CLitem<br />
|date=06/09/2022<br />
|category=World<br />
|title=Knitting Updates<br />
|desc=Additional patterns, designs, colors, and materials.<br />
|link=https://gswiki.play.net/Knitting_needles<br />
}}<br />
{{CLitem<br />
|date=06/2/2022<br />
|category=World<br />
|title=The Settlement of Eh'lah<br />
|desc=Official document detailing the Dhe'nar settlement of Eh'lah<br />
|link=https://gswiki.play.net/The_Settlement_of_Eh%27lah<br />
}}<br />
{{CLitem<br />
|date=05/22/2022<br />
|category=World<br />
|title=The Forgotten Vineyard<br />
|desc=A hunting ground with higher level Shan opened in Solhaven.<br />
|link=https://gswiki.play.net/Category:Forgotten_Vineyard_creatures<br />
}}<br />
{{CLitem<br />
|date=05/10/2022<br />
|category=Development<br />
|title=Item Summary Updates<br />
|desc=A number of additions, changes, and bug fixes were applied to the item summary system used by recall and player shops.<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/973785486382477372<br />
}}<br />
{{CLitem<br />
|date=05/08/2022<br />
|category=World<br />
|title=The Atoll opening outside of Kraken's Fall<br />
|desc=A hunting ground outside of Kraken's Fall.<br />
|link=https://gswiki.play.net/Atoll<br />
}}<br />
{{CLitem<br />
|date=05/02/2022 - 05/07/2022<br />
|category=World<br />
|title=Elven Nations Hinterwild Opening<br />
|desc=A mini event to open the Elven Nation's side of the Hinterwilds<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4083<br />
}}<br />
{{CLitem<br />
|date=05/02/2022 - 05/06/2022<br />
|category=World<br />
|title=Flight of the Griffins<br />
|desc=Annual Ta'Illistim event where players can be picked up by griffins and tossed into a nest for the grifflets to eat.<br />
|link=https://gswiki.play.net/Flight_of_the_Griffins<br />
}}<br />
{{CLitem<br />
|date=05/06/2022<br />
|category=World<br />
|title=Gambeson and Legging Conversion<br />
|desc=The mist-filled conversion bowls have been updated to convert certain items to the gambeson or legging inventory slots.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949122#<br />
}}<br />
{{CLitem<br />
|date=05/05/2022 <br />
|category=World<br />
|title=Elanthia Glassworking<br />
|desc=Lore document on glassworking across Elanthia<br />
|link=https://gswiki.play.net/Glassworking<br />
}}<br />
{{CLitem<br />
|date=05/04/2022<br />
|category=World<br />
|title=Food Plates<br />
|desc=Plates are now a little easier to eat off of.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949090#<br />
}}<br />
{{CLitem<br />
|date=04/27/2022 <br />
|category=Development<br />
|title=QSTRIKE UPDATED<br />
|desc=ASCENSION, WEAPON, and FEAT are now supported.<br />
|link=https://gswiki.play.net/QSTRIKE_(verb)<br />
}}<br />
{{CLitem<br />
|date=04/25/2022 <br />
|category=Development<br />
|title=Targeting and Attack QoL<br />
|desc=Standardizing AIM, targets, and verb parsing for attack verbs<br />
|link=https://gswiki.play.net/Verb:AIM<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event<br />
|title=Rings of Lumnis<br />
|desc=Open 04/15/2022 through 04/30/2022<br />
|link=https://gswiki.play.net/Category:Rings_of_Lumnis<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event<br />
|title=Agora Promenade<br />
|desc=Silver-based shopping area at the Isle of Ornath during Rings of Lumnis<br />
|link=https://gswiki.play.net/Agora_Promenade<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event|title=Weddings<br />
|desc=Automated Wedding System<br />
|link=https://gswiki.play.net/Category:Weddings<br />
}}<br />
{{CLitem<br />
|date=04/13/2022 <br />
|category=World<br />
|title=Verb Settings and Styles<br />
|desc=Verbs that have options that can be SET (racial, cultural, citizenship, wedding, etc.) can now be used as styles.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/thread/1948910#<br />
}}<br />
{{CLitem<br />
|date=04/12/2022 <br />
|category=Development<br />
|title=CMAN LIST WINDOW (and other PSM verbs)<br />
|desc=Player System Manager verbs can list skills in a popup window outside of the Story Window.<br />
|link=https://gswiki.play.net/Category:Player_System_Manager<br />
}}<br />
{{CLitem<br />
|date=04/05/2022 <br />
|category=Development<br />
|title=Eblade Bundle Dispel Bugfix<br />
|desc=Fixed an issue where dispelling an ebladed bundle of ammo would render it unable to receive a new eblade.<br />
|link=https://gswiki.play.net/Elemental_Blade_(411)<br />
}}<br />
{{CLitem<br />
|date=04/05/2022 <br />
|category=Development<br />
|title=Multi-target Bugfix<br />
|desc=An issue causing Empathic Link (1117) to return "Nothing happens." even when targets are found has been fixed. The underlying issue also affected some other multi-target spells and abilities but 1117 failed the most loudly. All affected spells/abilities should now be working properly. <br />
|link=https://gswiki.play.net/Multi-target_spell/<br />
}}<br />
{{CLitem<br />
|date=03/27/2022 <br />
|category=Development<br />
|title=Blinded<br />
|desc=The blinded status effect penalty to performing SMR attacks has been reduced from 50 to 25. However, it now also penalizes attempts to defend against a SMR by the same amount if the target is blinded..<br />
|link=https://gswiki.play.net/blinded<br />
}}<br />
{{CLitem<br />
|date=03/24/2022 <br />
|category=Development<br />
|title=Blind (311)<br />
|desc=[[Blind (311)]] will now work on creatures that immune to stuns, instead of outright failure. Such creatures will avoid the stun, but still be subject to the new [[blinded]] status effect.<br />
|link=https://gswiki.play.net/Blind_(311)<br />
}}<br />
{{CLitem<br />
|date=03/24/2022 <br />
|category=World<br />
|title=MHO Wiki<br />
|desc=Moved the Official MHO Guide from an offsite website to the wiki. Updated MHO wiki pages.<br />
|link=https://gswiki.play.net/Meeting_Hall_Organization<br />
}}<br />
{{CLitem<br />
|date=03/08/2022<br />
|category=Development<br />
|title=Soothing Word<br />
|desc=Soothing Word (1201) will now remove the Horrify effect from the target.<br />
|link=http://forums.play.net/forums/19/327/3372/view/131<br />
}}<br />
{{CLitem<br />
|date=02/28/2022<br />
|category=Development<br />
|title=UCS Flare Info<br />
|desc=RECALL & PlayerShops should now display UCS equipment flare info.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3947<br />
}}<br />
{{CLitem<br />
|date=02/16/2022<br />
|category=Development<br />
|title=Locksmith Toolkits<br />
|desc=Toolkits may now hold 100 vials.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view<br />
}}<br />
{{CLitem<br />
|date=02/13/2022<br />
|category=Development<br />
|title=Sheer Fear updates<br />
|desc=The Sheer Fear mechanics have been updated with different penalties for afflicted players.<br />
|link=http://forums.play.net/forums/19/327/3372/view/129<br />
}}<br />
{{CLitem<br />
|date=02/11/2022<br />
|category=Event<br />
|title=Duskruin Arena<br />
|desc=Open 2/11/2022 through 2/28/2022<br />
|link=https://gswiki.play.net/Duskruin_Arena<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=TITLE update<br />
|desc=Added new title groups for Duskruin and Rumor Woods, and events should have their own groups moving forward.<br />
|link=https://forums.play.net/forums/19/325/2285/view/5028<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Lockpicking QoL Improvements<br />
|desc=Reduced roundtimes for wedge creation and caliper calibration<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view/860<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Player Song Debuff Duration Fix<br />
|desc=Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/586<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Resist Nature (620) Revision Released<br />
|desc=Resist Nature (620) has been updated as a new group buff and permanent service spell.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/501<br />
}}<br />
{{CLitem<br />
|date=02/07/2022<br />
|category=Development<br />
|title=Undead Cold Resistance<br />
|desc=Cold immunity has been removed from a number of undead creatures.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/957<br />
}}<br />
{{CLitem<br />
|date=02/05/2022<br />
|category=World<br />
|title=Speech & Tone Additions<br />
|desc=Addition of a plethora of new SPEECH VERBIAGE and TONE options.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/view/1775<br />
}}<br />
{{CLitem<br />
|date=02/02/2022<br />
|category=Development<br />
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP'd Muscles)<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938<br />
}}<br />
{{CLitem<br />
|date=02/02/2022<br />
|category=Development<br />
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935<br />
}}<br />
{{CLitem<br />
|date=01/31/2022<br />
|category=World<br />
|title=Ta'Illistim Warrior Guild More Friendly <br />
|desc=The Ta'Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 <br />
}}<br />
{{CLitem<br />
|date=01/25/2022<br />
|category=Development<br />
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3931<br />
}}<br />
{{CLitem<br />
|date=01/25/2022<br />
|category=Development<br />
|title=Vault Kick|desc=Reduced roundtime and stamina costs.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930<br />
}}<br />
{{CLitem<br />
|date=01/18/2022<br />
|category=Development<br />
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274<br />
}}<br />
{{CLitem<br />
|date=01/18/2022<br />
|category=Development<br />
|title=Major Bleed Bugfix<br />
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3926<br />
}}<br />
{{CLitem<br />
|date=01/12/2022<br />
|category=Development<br />
|title=Graveyard Gate Update<br />
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)<br />
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer's%20Landing/view/15270<br />
}}<br />
{{CLitem<br />
|date=01/11/2022<br />
|category=Development<br />
|title=PSM AoE scaling changes<br />
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3923<br />
}}<br />
{{CLitem<br />
|date=01/09/2022<br />
|category=World<br />
|title=Aradhul Road Skill Checks<br />
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004<br />
}}<br />
{{CLitem<br />
|date=01/04/2022<br />
|category=Development<br />
|title=Old Ta'Faendryl & Teleport Spells<br />
|desc=Teleport spells have been updated in Old Ta'Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta'Faendryl Approach]. This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. <br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951<br />
}}<br />
{{CLitem<br />
|date=01/01/2022<br />
|category=<br />
|title=New Year, New Changelog!<br />
|desc= Happy New Year! We're just getting started.<br />
|link=<br />
}}<br />
|}<br />
<section end=table /><br />
[[Category:Changelog]]</div>GS4-RETSERhttps://gswiki.play.net/index.php?title=2022_Changelog&diff=1759142022 Changelog2022-09-08T00:35:16Z<p>GS4-RETSER: /* 2022 Releases */</p>
<hr />
<div>{{Official-document}}<br />
This is the official GemStone IV Changelog for 2022. Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.<br />
==2022 Releases==<br />
<section begin=table /><br />
<small>''New releases will be added at the top, but you can sort the table by date or category.</small><br />
<br />
{| class="wikitable sortable" <br />
! data-sort-type=date | Release Date !!Category !!class="unsortable"|Project !! class="unsortable"| Description<br />
<!-- <br />
*** ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --><br />
{{CLitem<br />
|date=09/07/2022<br />
|category=Development<br />
|title=Bird Task Timers for OSA.<br />
|desc=OSA - Birds on ships (Tasks) will no longer have an increased time when used during different weather types. Prior, they would have 30-50 seconds in heavy storms, 20-40 seconds in light weather, and 15-30 seconds in calm weather. All weather types will now have 15-30 seconds.<br />
}}<br />
{{CLitem<br />
|date=09/07/2022<br />
|category=Development<br />
|title=Net-Launchers for OSA<br />
|desc=OSA - Now equipped to every vessel is a net-launcher. These will come with the customization of your cannons and be placed on the main deck where the gangplank rests. The net-launcher can be used to pick up salvage or supply crates you generate. You simply FIRE the net launcher and PULL it up. These have a small cooldown. Cannoneers and Swashbucklers have a higher chance to hit the crates and also have less roundtime when using it.<br />
}}<br />
{{CLitem<br />
|date=09/07/2022<br />
|category=Development<br />
|title=MAP ability<br />
|desc=OSA Sailors can now try to recall the map after viewing it recently with the MAP verb. People who are master navigators (active or not) can recall it for up to 60 seconds. If you are actively a navigator you get an extra 30 seconds. If you are neither, you can recall it for 10 seconds.<br />
}}<br />
{{CLitem<br />
|date=09/05/2022<br />
|category=World<br />
|title=History of Chopsticks<br />
|desc=A new lore document about chopsticks in Elanthia<br />
|link=https://gswiki.play.net/Chopsticks<br />
}}<br />
{{CLitem<br />
|date=07/28/2022<br />
|category=Development<br />
|title=Item Summaries Extended<br />
|desc=The additions, changes, and bug fixes applied to recall and player shops has been extended to also include other shops, such as festival shops and pawnshops.<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/1002291120920866879<br />
}}<br />
{{CLitem<br />
|date=07/27/2022<br />
|category=Development<br />
|title=FEAT WPS RT Reduction<br />
|desc=Roundtime reduced to 3s for both ASSESS and APPLY.<br />
|link=https://discord.com/channels/226045346399256576/532373273816858636/1001841391686647869<br />
}}<br />
{{CLitem<br />
|date=07/20/2022<br />
|category=Development<br />
|title=Updates to Weakened Armament and Dislodge<br />
|desc=Improvements to [[Weakened_Armament|Weakened Armament]] status and self-ammo weapon compatibility with [[Dislodge|CMAN Dislodge]].<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/999461141224902757<br />
}}<br />
{{CLitem<br />
|date=07/07/2022<br />
|category=Development<br />
|title=INVENTORY update<br />
|desc=[[INVENTORY_(verb)|INVENTORY]] now has an ENHANCIVE LIST option for listing all worn enhancive items, including tattoos.<br />
}}<br />
{{CLitem<br />
|date=07/04/2022<br />
|category=World<br />
|title=The Three Fires: Kindling the Flames of Erithi Storytelling<br />
|desc=Lore document on erithi storytelling<br />
|link=https://gswiki.play.net/Erithi_Storytelling<br />
}}<br />
{{CLitem<br />
|date=06/27/2022<br />
|category=Development<br />
|title=PSM: Bug Fixes & Divergence<br />
|desc=Diverged PSM changes have gone live with some bug fixes and formula adjustments<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/988459428741275669<br />
}}<br />
{{CLitem<br />
|date=06/27/2022<br />
|category=World<br />
|title=Festival of Lumnea<br />
|desc=The Festival of Lumnea is a biennial celebration of Lumnis held in the month of Lumnea (June) by the elves of the shining city, Ta'Illistim.<br />
|link=https://gswiki.play.net/Category:Festival_of_Lumnea<br />
}}<br />
{{CLitem<br />
|date=06/24/2022<br />
|category=Development<br />
|title=SPELL MESSAGING update<br />
|desc=[[SPELL_(verb)|SPELL]] now has a MESSAGING option for displaying special spell messaging settings.<br />
}}<br />
{{CLitem<br />
|date=06/21/2022<br />
|category=Development<br />
|title=TARGET updates<br />
|desc=[[TARGET_(verb)|TARGET]] will now target the creature who created a hazard (like a gas cloud) when targeting the hazard.<br />
|link=https://gswiki.play.net/TARGET_(verb)<br />
}}<br />
{{CLitem<br />
|date=06/15/2022<br />
|category=Development<br />
|title=Less Ambient Sorcerer Animates<br />
|desc=Animates learned a new command (tell animate to act [silent/lazy/calm/normal]) which can result in no ambient messaging, 80% less ambients, 50% less ambients, or normal rate of ambient. Doesn't remove combat related messaging (such as spell preps).<br />
|link=https://gswiki.play.net/Animate_Dead_(730)#Commands<br />
}}<br />
{{CLitem<br />
|date=06/11/2022<br />
|category=World<br />
|title=Creatures of Eh'lah and Sharath<br />
|desc=Official document detailing the creatures around the Dhe'nar cities of Eh'lah and Sharath<br />
|link=https://gswiki.play.net/Creatures_of_Eh%27lah_and_Sharath<br />
}}<br />
{{CLitem<br />
|date=06/10/2022 <br />
|category=World<br />
|title=The Art of Origami <br />
|desc=An official lore document on the art of origami across Elanthia.<br />
|link=https://gswiki.play.net/Origami/Art_of_Origami<br />
}}<br />
{{CLitem<br />
|date=06/10/2022<br />
|category=Event<br />
|title=Rumor Woods<br />
|desc=Open from 6/10/2022 to 6/26/2022<br />
|link=https://gswiki.play.net/Category:Rumor_Woods<br />
}}<br />
{{CLitem<br />
|date=06/10/2022<br />
|category=Development<br />
|title=Boss LTE Cap<br />
|desc=The amount of long term experience earned by killing boss creatures is now capped at 1,000 per day. There is still bonus fame and treasure for killing such creatures even once the cap is reached. The boss creatures from necrotic jewelry do not count against the cap.<br />
|link=https://gswiki.play.net/Category:Boss_creatures#Rewards<br />
}}<br />
{{CLitem<br />
|date=06/9/2022<br />
|category=World<br />
|title=Clothing of the Firstborn<br />
|desc=Official document detailing Dhe'nar cultural clothing and materials found in Eh'lah and sharath<br />
|link=https://gswiki.play.net/Clothing_of_the_Firstborn<br />
}}<br />
{{CLitem<br />
|date=06/09/2022<br />
|category=World<br />
|title=PACE Verb Updates<br />
|desc=Targets and roleplaying option expansion.<br />
|link=https://gswiki.play.net/Verb:PACE<br />
}}<br />
{{CLitem<br />
|date=06/09/2022<br />
|category=World<br />
|title=Knitting Updates<br />
|desc=Additional patterns, designs, colors, and materials.<br />
|link=https://gswiki.play.net/Knitting_needles<br />
}}<br />
{{CLitem<br />
|date=06/2/2022<br />
|category=World<br />
|title=The Settlement of Eh'lah<br />
|desc=Official document detailing the Dhe'nar settlement of Eh'lah<br />
|link=https://gswiki.play.net/The_Settlement_of_Eh%27lah<br />
}}<br />
{{CLitem<br />
|date=05/22/2022<br />
|category=World<br />
|title=The Forgotten Vineyard<br />
|desc=A hunting ground with higher level Shan opened in Solhaven.<br />
|link=https://gswiki.play.net/Category:Forgotten_Vineyard_creatures<br />
}}<br />
{{CLitem<br />
|date=05/10/2022<br />
|category=Development<br />
|title=Item Summary Updates<br />
|desc=A number of additions, changes, and bug fixes were applied to the item summary system used by recall and player shops.<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/973785486382477372<br />
}}<br />
{{CLitem<br />
|date=05/08/2022<br />
|category=World<br />
|title=The Atoll opening outside of Kraken's Fall<br />
|desc=A hunting ground outside of Kraken's Fall.<br />
|link=https://gswiki.play.net/Atoll<br />
}}<br />
{{CLitem<br />
|date=05/02/2022 - 05/07/2022<br />
|category=World<br />
|title=Elven Nations Hinterwild Opening<br />
|desc=A mini event to open the Elven Nation's side of the Hinterwilds<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4083<br />
}}<br />
{{CLitem<br />
|date=05/02/2022 - 05/06/2022<br />
|category=World<br />
|title=Flight of the Griffins<br />
|desc=Annual Ta'Illistim event where players can be picked up by griffins and tossed into a nest for the grifflets to eat.<br />
|link=https://gswiki.play.net/Flight_of_the_Griffins<br />
}}<br />
{{CLitem<br />
|date=05/06/2022<br />
|category=World<br />
|title=Gambeson and Legging Conversion<br />
|desc=The mist-filled conversion bowls have been updated to convert certain items to the gambeson or legging inventory slots.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949122#<br />
}}<br />
{{CLitem<br />
|date=05/05/2022 <br />
|category=World<br />
|title=Elanthia Glassworking<br />
|desc=Lore document on glassworking across Elanthia<br />
|link=https://gswiki.play.net/Glassworking<br />
}}<br />
{{CLitem<br />
|date=05/04/2022<br />
|category=World<br />
|title=Food Plates<br />
|desc=Plates are now a little easier to eat off of.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949090#<br />
}}<br />
{{CLitem<br />
|date=04/27/2022 <br />
|category=Development<br />
|title=QSTRIKE UPDATED<br />
|desc=ASCENSION, WEAPON, and FEAT are now supported.<br />
|link=https://gswiki.play.net/QSTRIKE_(verb)<br />
}}<br />
{{CLitem<br />
|date=04/25/2022 <br />
|category=Development<br />
|title=Targeting and Attack QoL<br />
|desc=Standardizing AIM, targets, and verb parsing for attack verbs<br />
|link=https://gswiki.play.net/Verb:AIM<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event<br />
|title=Rings of Lumnis<br />
|desc=Open 04/15/2022 through 04/30/2022<br />
|link=https://gswiki.play.net/Category:Rings_of_Lumnis<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event<br />
|title=Agora Promenade<br />
|desc=Silver-based shopping area at the Isle of Ornath during Rings of Lumnis<br />
|link=https://gswiki.play.net/Agora_Promenade<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event|title=Weddings<br />
|desc=Automated Wedding System<br />
|link=https://gswiki.play.net/Category:Weddings<br />
}}<br />
{{CLitem<br />
|date=04/13/2022 <br />
|category=World<br />
|title=Verb Settings and Styles<br />
|desc=Verbs that have options that can be SET (racial, cultural, citizenship, wedding, etc.) can now be used as styles.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/thread/1948910#<br />
}}<br />
{{CLitem<br />
|date=04/12/2022 <br />
|category=Development<br />
|title=CMAN LIST WINDOW (and other PSM verbs)<br />
|desc=Player System Manager verbs can list skills in a popup window outside of the Story Window.<br />
|link=https://gswiki.play.net/Category:Player_System_Manager<br />
}}<br />
{{CLitem<br />
|date=04/05/2022 <br />
|category=Development<br />
|title=Eblade Bundle Dispel Bugfix<br />
|desc=Fixed an issue where dispelling an ebladed bundle of ammo would render it unable to receive a new eblade.<br />
|link=https://gswiki.play.net/Elemental_Blade_(411)<br />
}}<br />
{{CLitem<br />
|date=04/05/2022 <br />
|category=Development<br />
|title=Multi-target Bugfix<br />
|desc=An issue causing Empathic Link (1117) to return "Nothing happens." even when targets are found has been fixed. The underlying issue also affected some other multi-target spells and abilities but 1117 failed the most loudly. All affected spells/abilities should now be working properly. <br />
|link=https://gswiki.play.net/Multi-target_spell/<br />
}}<br />
{{CLitem<br />
|date=03/27/2022 <br />
|category=Development<br />
|title=Blinded<br />
|desc=The blinded status effect penalty to performing SMR attacks has been reduced from 50 to 25. However, it now also penalizes attempts to defend against a SMR by the same amount if the target is blinded..<br />
|link=https://gswiki.play.net/blinded<br />
}}<br />
{{CLitem<br />
|date=03/24/2022 <br />
|category=Development<br />
|title=Blind (311)<br />
|desc=[[Blind (311)]] will now work on creatures that immune to stuns, instead of outright failure. Such creatures will avoid the stun, but still be subject to the new [[blinded]] status effect.<br />
|link=https://gswiki.play.net/Blind_(311)<br />
}}<br />
{{CLitem<br />
|date=03/24/2022 <br />
|category=World<br />
|title=MHO Wiki<br />
|desc=Moved the Official MHO Guide from an offsite website to the wiki. Updated MHO wiki pages.<br />
|link=https://gswiki.play.net/Meeting_Hall_Organization<br />
}}<br />
{{CLitem<br />
|date=03/08/2022<br />
|category=Development<br />
|title=Soothing Word<br />
|desc=Soothing Word (1201) will now remove the Horrify effect from the target.<br />
|link=http://forums.play.net/forums/19/327/3372/view/131<br />
}}<br />
{{CLitem<br />
|date=02/28/2022<br />
|category=Development<br />
|title=UCS Flare Info<br />
|desc=RECALL & PlayerShops should now display UCS equipment flare info.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3947<br />
}}<br />
{{CLitem<br />
|date=02/16/2022<br />
|category=Development<br />
|title=Locksmith Toolkits<br />
|desc=Toolkits may now hold 100 vials.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view<br />
}}<br />
{{CLitem<br />
|date=02/13/2022<br />
|category=Development<br />
|title=Sheer Fear updates<br />
|desc=The Sheer Fear mechanics have been updated with different penalties for afflicted players.<br />
|link=http://forums.play.net/forums/19/327/3372/view/129<br />
}}<br />
{{CLitem<br />
|date=02/11/2022<br />
|category=Event<br />
|title=Duskruin Arena<br />
|desc=Open 2/11/2022 through 2/28/2022<br />
|link=https://gswiki.play.net/Duskruin_Arena<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=TITLE update<br />
|desc=Added new title groups for Duskruin and Rumor Woods, and events should have their own groups moving forward.<br />
|link=https://forums.play.net/forums/19/325/2285/view/5028<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Lockpicking QoL Improvements<br />
|desc=Reduced roundtimes for wedge creation and caliper calibration<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view/860<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Player Song Debuff Duration Fix<br />
|desc=Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/586<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Resist Nature (620) Revision Released<br />
|desc=Resist Nature (620) has been updated as a new group buff and permanent service spell.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/501<br />
}}<br />
{{CLitem<br />
|date=02/07/2022<br />
|category=Development<br />
|title=Undead Cold Resistance<br />
|desc=Cold immunity has been removed from a number of undead creatures.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/957<br />
}}<br />
{{CLitem<br />
|date=02/05/2022<br />
|category=World<br />
|title=Speech & Tone Additions<br />
|desc=Addition of a plethora of new SPEECH VERBIAGE and TONE options.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/view/1775<br />
}}<br />
{{CLitem<br />
|date=02/02/2022<br />
|category=Development<br />
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP'd Muscles)<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938<br />
}}<br />
{{CLitem<br />
|date=02/02/2022<br />
|category=Development<br />
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935<br />
}}<br />
{{CLitem<br />
|date=01/31/2022<br />
|category=World<br />
|title=Ta'Illistim Warrior Guild More Friendly <br />
|desc=The Ta'Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 <br />
}}<br />
{{CLitem<br />
|date=01/25/2022<br />
|category=Development<br />
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3931<br />
}}<br />
{{CLitem<br />
|date=01/25/2022<br />
|category=Development<br />
|title=Vault Kick|desc=Reduced roundtime and stamina costs.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930<br />
}}<br />
{{CLitem<br />
|date=01/18/2022<br />
|category=Development<br />
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274<br />
}}<br />
{{CLitem<br />
|date=01/18/2022<br />
|category=Development<br />
|title=Major Bleed Bugfix<br />
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3926<br />
}}<br />
{{CLitem<br />
|date=01/12/2022<br />
|category=Development<br />
|title=Graveyard Gate Update<br />
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)<br />
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer's%20Landing/view/15270<br />
}}<br />
{{CLitem<br />
|date=01/11/2022<br />
|category=Development<br />
|title=PSM AoE scaling changes<br />
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3923<br />
}}<br />
{{CLitem<br />
|date=01/09/2022<br />
|category=World<br />
|title=Aradhul Road Skill Checks<br />
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004<br />
}}<br />
{{CLitem<br />
|date=01/04/2022<br />
|category=Development<br />
|title=Old Ta'Faendryl & Teleport Spells<br />
|desc=Teleport spells have been updated in Old Ta'Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta'Faendryl Approach]. This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. <br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951<br />
}}<br />
{{CLitem<br />
|date=01/01/2022<br />
|category=<br />
|title=New Year, New Changelog!<br />
|desc= Happy New Year! We're just getting started.<br />
|link=<br />
}}<br />
|}<br />
<section end=table /><br />
[[Category:Changelog]]</div>GS4-RETSERhttps://gswiki.play.net/index.php?title=2022_Changelog&diff=1758712022 Changelog2022-09-07T22:12:21Z<p>GS4-RETSER: /* 2022 Releases */</p>
<hr />
<div>{{Official-document}}<br />
This is the official GemStone IV Changelog for 2022. Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.<br />
==2022 Releases==<br />
<section begin=table /><br />
<small>''New releases will be added at the top, but you can sort the table by date or category.</small><br />
<br />
{| class="wikitable sortable" <br />
! data-sort-type=date | Release Date !!Category !!class="unsortable"|Project !! class="unsortable"| Description<br />
<!-- <br />
*** ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --><br />
{{CLitem<br />
|date=09/07/2022<br />
|category=Development<br />
|title=Net-Launchers for OSA<br />
|desc=OSA - Now equipped to every vessel is a net-launcher. These will come with the customization of your cannons and be placed on the main deck where the gangplank rests. The net-launcher can be used to pick up salvage or supply crates you generate. You simply FIRE the net launcher and PULL it up. These have a small cooldown. Cannoneers and Swashbucklers have a higher chance to hit the crates and also have less roundtime when using it.<br />
}}<br />
{{CLitem<br />
|date=09/07/2022<br />
|category=Development<br />
|title=MAP ability<br />
|desc=OSA Sailors can now try to recall the map after viewing it recently with the MAP verb. People who are master navigators (active or not) can recall it for up to 60 seconds. If you are actively a navigator you get an extra 30 seconds. If you are neither, you can recall it for 10 seconds.<br />
}}<br />
{{CLitem<br />
|date=09/05/2022<br />
|category=World<br />
|title=History of Chopsticks<br />
|desc=A new lore document about chopsticks in Elanthia<br />
|link=https://gswiki.play.net/Chopsticks<br />
}}<br />
{{CLitem<br />
|date=07/28/2022<br />
|category=Development<br />
|title=Item Summaries Extended<br />
|desc=The additions, changes, and bug fixes applied to recall and player shops has been extended to also include other shops, such as festival shops and pawnshops.<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/1002291120920866879<br />
}}<br />
{{CLitem<br />
|date=07/27/2022<br />
|category=Development<br />
|title=FEAT WPS RT Reduction<br />
|desc=Roundtime reduced to 3s for both ASSESS and APPLY.<br />
|link=https://discord.com/channels/226045346399256576/532373273816858636/1001841391686647869<br />
}}<br />
{{CLitem<br />
|date=07/20/2022<br />
|category=Development<br />
|title=Updates to Weakened Armament and Dislodge<br />
|desc=Improvements to [[Weakened_Armament|Weakened Armament]] status and self-ammo weapon compatibility with [[Dislodge|CMAN Dislodge]].<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/999461141224902757<br />
}}<br />
{{CLitem<br />
|date=07/07/2022<br />
|category=Development<br />
|title=INVENTORY update<br />
|desc=[[INVENTORY_(verb)|INVENTORY]] now has an ENHANCIVE LIST option for listing all worn enhancive items, including tattoos.<br />
}}<br />
{{CLitem<br />
|date=07/04/2022<br />
|category=World<br />
|title=The Three Fires: Kindling the Flames of Erithi Storytelling<br />
|desc=Lore document on erithi storytelling<br />
|link=https://gswiki.play.net/Erithi_Storytelling<br />
}}<br />
{{CLitem<br />
|date=06/27/2022<br />
|category=Development<br />
|title=PSM: Bug Fixes & Divergence<br />
|desc=Diverged PSM changes have gone live with some bug fixes and formula adjustments<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/988459428741275669<br />
}}<br />
{{CLitem<br />
|date=06/27/2022<br />
|category=World<br />
|title=Festival of Lumnea<br />
|desc=The Festival of Lumnea is a biennial celebration of Lumnis held in the month of Lumnea (June) by the elves of the shining city, Ta'Illistim.<br />
|link=https://gswiki.play.net/Category:Festival_of_Lumnea<br />
}}<br />
{{CLitem<br />
|date=06/24/2022<br />
|category=Development<br />
|title=SPELL MESSAGING update<br />
|desc=[[SPELL_(verb)|SPELL]] now has a MESSAGING option for displaying special spell messaging settings.<br />
}}<br />
{{CLitem<br />
|date=06/21/2022<br />
|category=Development<br />
|title=TARGET updates<br />
|desc=[[TARGET_(verb)|TARGET]] will now target the creature who created a hazard (like a gas cloud) when targeting the hazard.<br />
|link=https://gswiki.play.net/TARGET_(verb)<br />
}}<br />
{{CLitem<br />
|date=06/15/2022<br />
|category=Development<br />
|title=Less Ambient Sorcerer Animates<br />
|desc=Animates learned a new command (tell animate to act [silent/lazy/calm/normal]) which can result in no ambient messaging, 80% less ambients, 50% less ambients, or normal rate of ambient. Doesn't remove combat related messaging (such as spell preps).<br />
|link=https://gswiki.play.net/Animate_Dead_(730)#Commands<br />
}}<br />
{{CLitem<br />
|date=06/11/2022<br />
|category=World<br />
|title=Creatures of Eh'lah and Sharath<br />
|desc=Official document detailing the creatures around the Dhe'nar cities of Eh'lah and Sharath<br />
|link=https://gswiki.play.net/Creatures_of_Eh%27lah_and_Sharath<br />
}}<br />
{{CLitem<br />
|date=06/10/2022 <br />
|category=World<br />
|title=The Art of Origami <br />
|desc=An official lore document on the art of origami across Elanthia.<br />
|link=https://gswiki.play.net/Origami/Art_of_Origami<br />
}}<br />
{{CLitem<br />
|date=06/10/2022<br />
|category=Event<br />
|title=Rumor Woods<br />
|desc=Open from 6/10/2022 to 6/26/2022<br />
|link=https://gswiki.play.net/Category:Rumor_Woods<br />
}}<br />
{{CLitem<br />
|date=06/10/2022<br />
|category=Development<br />
|title=Boss LTE Cap<br />
|desc=The amount of long term experience earned by killing boss creatures is now capped at 1,000 per day. There is still bonus fame and treasure for killing such creatures even once the cap is reached. The boss creatures from necrotic jewelry do not count against the cap.<br />
|link=https://gswiki.play.net/Category:Boss_creatures#Rewards<br />
}}<br />
{{CLitem<br />
|date=06/9/2022<br />
|category=World<br />
|title=Clothing of the Firstborn<br />
|desc=Official document detailing Dhe'nar cultural clothing and materials found in Eh'lah and sharath<br />
|link=https://gswiki.play.net/Clothing_of_the_Firstborn<br />
}}<br />
{{CLitem<br />
|date=06/09/2022<br />
|category=World<br />
|title=PACE Verb Updates<br />
|desc=Targets and roleplaying option expansion.<br />
|link=https://gswiki.play.net/Verb:PACE<br />
}}<br />
{{CLitem<br />
|date=06/09/2022<br />
|category=World<br />
|title=Knitting Updates<br />
|desc=Additional patterns, designs, colors, and materials.<br />
|link=https://gswiki.play.net/Knitting_needles<br />
}}<br />
{{CLitem<br />
|date=06/2/2022<br />
|category=World<br />
|title=The Settlement of Eh'lah<br />
|desc=Official document detailing the Dhe'nar settlement of Eh'lah<br />
|link=https://gswiki.play.net/The_Settlement_of_Eh%27lah<br />
}}<br />
{{CLitem<br />
|date=05/22/2022<br />
|category=World<br />
|title=The Forgotten Vineyard<br />
|desc=A hunting ground with higher level Shan opened in Solhaven.<br />
|link=https://gswiki.play.net/Category:Forgotten_Vineyard_creatures<br />
}}<br />
{{CLitem<br />
|date=05/10/2022<br />
|category=Development<br />
|title=Item Summary Updates<br />
|desc=A number of additions, changes, and bug fixes were applied to the item summary system used by recall and player shops.<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/973785486382477372<br />
}}<br />
{{CLitem<br />
|date=05/08/2022<br />
|category=World<br />
|title=The Atoll opening outside of Kraken's Fall<br />
|desc=A hunting ground outside of Kraken's Fall.<br />
|link=https://gswiki.play.net/Atoll<br />
}}<br />
{{CLitem<br />
|date=05/02/2022 - 05/07/2022<br />
|category=World<br />
|title=Elven Nations Hinterwild Opening<br />
|desc=A mini event to open the Elven Nation's side of the Hinterwilds<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4083<br />
}}<br />
{{CLitem<br />
|date=05/02/2022 - 05/06/2022<br />
|category=World<br />
|title=Flight of the Griffins<br />
|desc=Annual Ta'Illistim event where players can be picked up by griffins and tossed into a nest for the grifflets to eat.<br />
|link=https://gswiki.play.net/Flight_of_the_Griffins<br />
}}<br />
{{CLitem<br />
|date=05/06/2022<br />
|category=World<br />
|title=Gambeson and Legging Conversion<br />
|desc=The mist-filled conversion bowls have been updated to convert certain items to the gambeson or legging inventory slots.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949122#<br />
}}<br />
{{CLitem<br />
|date=05/05/2022 <br />
|category=World<br />
|title=Elanthia Glassworking<br />
|desc=Lore document on glassworking across Elanthia<br />
|link=https://gswiki.play.net/Glassworking<br />
}}<br />
{{CLitem<br />
|date=05/04/2022<br />
|category=World<br />
|title=Food Plates<br />
|desc=Plates are now a little easier to eat off of.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949090#<br />
}}<br />
{{CLitem<br />
|date=04/27/2022 <br />
|category=Development<br />
|title=QSTRIKE UPDATED<br />
|desc=ASCENSION, WEAPON, and FEAT are now supported.<br />
|link=https://gswiki.play.net/QSTRIKE_(verb)<br />
}}<br />
{{CLitem<br />
|date=04/25/2022 <br />
|category=Development<br />
|title=Targeting and Attack QoL<br />
|desc=Standardizing AIM, targets, and verb parsing for attack verbs<br />
|link=https://gswiki.play.net/Verb:AIM<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event<br />
|title=Rings of Lumnis<br />
|desc=Open 04/15/2022 through 04/30/2022<br />
|link=https://gswiki.play.net/Category:Rings_of_Lumnis<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event<br />
|title=Agora Promenade<br />
|desc=Silver-based shopping area at the Isle of Ornath during Rings of Lumnis<br />
|link=https://gswiki.play.net/Agora_Promenade<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event|title=Weddings<br />
|desc=Automated Wedding System<br />
|link=https://gswiki.play.net/Category:Weddings<br />
}}<br />
{{CLitem<br />
|date=04/13/2022 <br />
|category=World<br />
|title=Verb Settings and Styles<br />
|desc=Verbs that have options that can be SET (racial, cultural, citizenship, wedding, etc.) can now be used as styles.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/thread/1948910#<br />
}}<br />
{{CLitem<br />
|date=04/12/2022 <br />
|category=Development<br />
|title=CMAN LIST WINDOW (and other PSM verbs)<br />
|desc=Player System Manager verbs can list skills in a popup window outside of the Story Window.<br />
|link=https://gswiki.play.net/Category:Player_System_Manager<br />
}}<br />
{{CLitem<br />
|date=04/05/2022 <br />
|category=Development<br />
|title=Eblade Bundle Dispel Bugfix<br />
|desc=Fixed an issue where dispelling an ebladed bundle of ammo would render it unable to receive a new eblade.<br />
|link=https://gswiki.play.net/Elemental_Blade_(411)<br />
}}<br />
{{CLitem<br />
|date=04/05/2022 <br />
|category=Development<br />
|title=Multi-target Bugfix<br />
|desc=An issue causing Empathic Link (1117) to return "Nothing happens." even when targets are found has been fixed. The underlying issue also affected some other multi-target spells and abilities but 1117 failed the most loudly. All affected spells/abilities should now be working properly. <br />
|link=https://gswiki.play.net/Multi-target_spell/<br />
}}<br />
{{CLitem<br />
|date=03/27/2022 <br />
|category=Development<br />
|title=Blinded<br />
|desc=The blinded status effect penalty to performing SMR attacks has been reduced from 50 to 25. However, it now also penalizes attempts to defend against a SMR by the same amount if the target is blinded..<br />
|link=https://gswiki.play.net/blinded<br />
}}<br />
{{CLitem<br />
|date=03/24/2022 <br />
|category=Development<br />
|title=Blind (311)<br />
|desc=[[Blind (311)]] will now work on creatures that immune to stuns, instead of outright failure. Such creatures will avoid the stun, but still be subject to the new [[blinded]] status effect.<br />
|link=https://gswiki.play.net/Blind_(311)<br />
}}<br />
{{CLitem<br />
|date=03/24/2022 <br />
|category=World<br />
|title=MHO Wiki<br />
|desc=Moved the Official MHO Guide from an offsite website to the wiki. Updated MHO wiki pages.<br />
|link=https://gswiki.play.net/Meeting_Hall_Organization<br />
}}<br />
{{CLitem<br />
|date=03/08/2022<br />
|category=Development<br />
|title=Soothing Word<br />
|desc=Soothing Word (1201) will now remove the Horrify effect from the target.<br />
|link=http://forums.play.net/forums/19/327/3372/view/131<br />
}}<br />
{{CLitem<br />
|date=02/28/2022<br />
|category=Development<br />
|title=UCS Flare Info<br />
|desc=RECALL & PlayerShops should now display UCS equipment flare info.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3947<br />
}}<br />
{{CLitem<br />
|date=02/16/2022<br />
|category=Development<br />
|title=Locksmith Toolkits<br />
|desc=Toolkits may now hold 100 vials.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view<br />
}}<br />
{{CLitem<br />
|date=02/13/2022<br />
|category=Development<br />
|title=Sheer Fear updates<br />
|desc=The Sheer Fear mechanics have been updated with different penalties for afflicted players.<br />
|link=http://forums.play.net/forums/19/327/3372/view/129<br />
}}<br />
{{CLitem<br />
|date=02/11/2022<br />
|category=Event<br />
|title=Duskruin Arena<br />
|desc=Open 2/11/2022 through 2/28/2022<br />
|link=https://gswiki.play.net/Duskruin_Arena<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=TITLE update<br />
|desc=Added new title groups for Duskruin and Rumor Woods, and events should have their own groups moving forward.<br />
|link=https://forums.play.net/forums/19/325/2285/view/5028<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Lockpicking QoL Improvements<br />
|desc=Reduced roundtimes for wedge creation and caliper calibration<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view/860<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Player Song Debuff Duration Fix<br />
|desc=Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/586<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Resist Nature (620) Revision Released<br />
|desc=Resist Nature (620) has been updated as a new group buff and permanent service spell.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/501<br />
}}<br />
{{CLitem<br />
|date=02/07/2022<br />
|category=Development<br />
|title=Undead Cold Resistance<br />
|desc=Cold immunity has been removed from a number of undead creatures.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/957<br />
}}<br />
{{CLitem<br />
|date=02/05/2022<br />
|category=World<br />
|title=Speech & Tone Additions<br />
|desc=Addition of a plethora of new SPEECH VERBIAGE and TONE options.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/view/1775<br />
}}<br />
{{CLitem<br />
|date=02/02/2022<br />
|category=Development<br />
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP'd Muscles)<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938<br />
}}<br />
{{CLitem<br />
|date=02/02/2022<br />
|category=Development<br />
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935<br />
}}<br />
{{CLitem<br />
|date=01/31/2022<br />
|category=World<br />
|title=Ta'Illistim Warrior Guild More Friendly <br />
|desc=The Ta'Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 <br />
}}<br />
{{CLitem<br />
|date=01/25/2022<br />
|category=Development<br />
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3931<br />
}}<br />
{{CLitem<br />
|date=01/25/2022<br />
|category=Development<br />
|title=Vault Kick|desc=Reduced roundtime and stamina costs.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930<br />
}}<br />
{{CLitem<br />
|date=01/18/2022<br />
|category=Development<br />
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274<br />
}}<br />
{{CLitem<br />
|date=01/18/2022<br />
|category=Development<br />
|title=Major Bleed Bugfix<br />
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3926<br />
}}<br />
{{CLitem<br />
|date=01/12/2022<br />
|category=Development<br />
|title=Graveyard Gate Update<br />
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)<br />
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer's%20Landing/view/15270<br />
}}<br />
{{CLitem<br />
|date=01/11/2022<br />
|category=Development<br />
|title=PSM AoE scaling changes<br />
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3923<br />
}}<br />
{{CLitem<br />
|date=01/09/2022<br />
|category=World<br />
|title=Aradhul Road Skill Checks<br />
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004<br />
}}<br />
{{CLitem<br />
|date=01/04/2022<br />
|category=Development<br />
|title=Old Ta'Faendryl & Teleport Spells<br />
|desc=Teleport spells have been updated in Old Ta'Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta'Faendryl Approach]. This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. <br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951<br />
}}<br />
{{CLitem<br />
|date=01/01/2022<br />
|category=<br />
|title=New Year, New Changelog!<br />
|desc= Happy New Year! We're just getting started.<br />
|link=<br />
}}<br />
|}<br />
<section end=table /><br />
[[Category:Changelog]]</div>GS4-RETSERhttps://gswiki.play.net/index.php?title=2022_Changelog&diff=1758592022 Changelog2022-09-07T18:15:22Z<p>GS4-RETSER: /* 2022 Releases */</p>
<hr />
<div>{{Official-document}}<br />
This is the official GemStone IV Changelog for 2022. Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.<br />
==2022 Releases==<br />
<section begin=table /><br />
<small>''New releases will be added at the top, but you can sort the table by date or category.</small><br />
<br />
{| class="wikitable sortable" <br />
! data-sort-type=date | Release Date !!Category !!class="unsortable"|Project !! class="unsortable"| Description<br />
<!-- <br />
*** ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --><br />
{{CLitem<br />
|date=09/07/2022<br />
|category=Development<br />
|title=MAP ability<br />
|desc=OSA Sailors can now try to recall the map after viewing it recently with the MAP verb. People who are master navigators (active or not) can recall it for up to 60 seconds. If you are actively a navigator you get an extra 30 seconds. If you are neither, you can recall it for 10 seconds.<br />
}}<br />
{{CLitem<br />
|date=09/05/2022<br />
|category=World<br />
|title=History of Chopsticks<br />
|desc=A new lore document about chopsticks in Elanthia<br />
|link=https://gswiki.play.net/Chopsticks<br />
}}<br />
{{CLitem<br />
|date=07/28/2022<br />
|category=Development<br />
|title=Item Summaries Extended<br />
|desc=The additions, changes, and bug fixes applied to recall and player shops has been extended to also include other shops, such as festival shops and pawnshops.<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/1002291120920866879<br />
}}<br />
{{CLitem<br />
|date=07/27/2022<br />
|category=Development<br />
|title=FEAT WPS RT Reduction<br />
|desc=Roundtime reduced to 3s for both ASSESS and APPLY.<br />
|link=https://discord.com/channels/226045346399256576/532373273816858636/1001841391686647869<br />
}}<br />
{{CLitem<br />
|date=07/20/2022<br />
|category=Development<br />
|title=Updates to Weakened Armament and Dislodge<br />
|desc=Improvements to [[Weakened_Armament|Weakened Armament]] status and self-ammo weapon compatibility with [[Dislodge|CMAN Dislodge]].<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/999461141224902757<br />
}}<br />
{{CLitem<br />
|date=07/07/2022<br />
|category=Development<br />
|title=INVENTORY update<br />
|desc=[[INVENTORY_(verb)|INVENTORY]] now has an ENHANCIVE LIST option for listing all worn enhancive items, including tattoos.<br />
}}<br />
{{CLitem<br />
|date=07/04/2022<br />
|category=World<br />
|title=The Three Fires: Kindling the Flames of Erithi Storytelling<br />
|desc=Lore document on erithi storytelling<br />
|link=https://gswiki.play.net/Erithi_Storytelling<br />
}}<br />
{{CLitem<br />
|date=06/27/2022<br />
|category=Development<br />
|title=PSM: Bug Fixes & Divergence<br />
|desc=Diverged PSM changes have gone live with some bug fixes and formula adjustments<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/988459428741275669<br />
}}<br />
{{CLitem<br />
|date=06/27/2022<br />
|category=World<br />
|title=Festival of Lumnea<br />
|desc=The Festival of Lumnea is a biennial celebration of Lumnis held in the month of Lumnea (June) by the elves of the shining city, Ta'Illistim.<br />
|link=https://gswiki.play.net/Category:Festival_of_Lumnea<br />
}}<br />
{{CLitem<br />
|date=06/24/2022<br />
|category=Development<br />
|title=SPELL MESSAGING update<br />
|desc=[[SPELL_(verb)|SPELL]] now has a MESSAGING option for displaying special spell messaging settings.<br />
}}<br />
{{CLitem<br />
|date=06/21/2022<br />
|category=Development<br />
|title=TARGET updates<br />
|desc=[[TARGET_(verb)|TARGET]] will now target the creature who created a hazard (like a gas cloud) when targeting the hazard.<br />
|link=https://gswiki.play.net/TARGET_(verb)<br />
}}<br />
{{CLitem<br />
|date=06/15/2022<br />
|category=Development<br />
|title=Less Ambient Sorcerer Animates<br />
|desc=Animates learned a new command (tell animate to act [silent/lazy/calm/normal]) which can result in no ambient messaging, 80% less ambients, 50% less ambients, or normal rate of ambient. Doesn't remove combat related messaging (such as spell preps).<br />
|link=https://gswiki.play.net/Animate_Dead_(730)#Commands<br />
}}<br />
{{CLitem<br />
|date=06/11/2022<br />
|category=World<br />
|title=Creatures of Eh'lah and Sharath<br />
|desc=Official document detailing the creatures around the Dhe'nar cities of Eh'lah and Sharath<br />
|link=https://gswiki.play.net/Creatures_of_Eh%27lah_and_Sharath<br />
}}<br />
{{CLitem<br />
|date=06/10/2022 <br />
|category=World<br />
|title=The Art of Origami <br />
|desc=An official lore document on the art of origami across Elanthia.<br />
|link=https://gswiki.play.net/Origami/Art_of_Origami<br />
}}<br />
{{CLitem<br />
|date=06/10/2022<br />
|category=Event<br />
|title=Rumor Woods<br />
|desc=Open from 6/10/2022 to 6/26/2022<br />
|link=https://gswiki.play.net/Category:Rumor_Woods<br />
}}<br />
{{CLitem<br />
|date=06/10/2022<br />
|category=Development<br />
|title=Boss LTE Cap<br />
|desc=The amount of long term experience earned by killing boss creatures is now capped at 1,000 per day. There is still bonus fame and treasure for killing such creatures even once the cap is reached. The boss creatures from necrotic jewelry do not count against the cap.<br />
|link=https://gswiki.play.net/Category:Boss_creatures#Rewards<br />
}}<br />
{{CLitem<br />
|date=06/9/2022<br />
|category=World<br />
|title=Clothing of the Firstborn<br />
|desc=Official document detailing Dhe'nar cultural clothing and materials found in Eh'lah and sharath<br />
|link=https://gswiki.play.net/Clothing_of_the_Firstborn<br />
}}<br />
{{CLitem<br />
|date=06/09/2022<br />
|category=World<br />
|title=PACE Verb Updates<br />
|desc=Targets and roleplaying option expansion.<br />
|link=https://gswiki.play.net/Verb:PACE<br />
}}<br />
{{CLitem<br />
|date=06/09/2022<br />
|category=World<br />
|title=Knitting Updates<br />
|desc=Additional patterns, designs, colors, and materials.<br />
|link=https://gswiki.play.net/Knitting_needles<br />
}}<br />
{{CLitem<br />
|date=06/2/2022<br />
|category=World<br />
|title=The Settlement of Eh'lah<br />
|desc=Official document detailing the Dhe'nar settlement of Eh'lah<br />
|link=https://gswiki.play.net/The_Settlement_of_Eh%27lah<br />
}}<br />
{{CLitem<br />
|date=05/22/2022<br />
|category=World<br />
|title=The Forgotten Vineyard<br />
|desc=A hunting ground with higher level Shan opened in Solhaven.<br />
|link=https://gswiki.play.net/Category:Forgotten_Vineyard_creatures<br />
}}<br />
{{CLitem<br />
|date=05/10/2022<br />
|category=Development<br />
|title=Item Summary Updates<br />
|desc=A number of additions, changes, and bug fixes were applied to the item summary system used by recall and player shops.<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/973785486382477372<br />
}}<br />
{{CLitem<br />
|date=05/08/2022<br />
|category=World<br />
|title=The Atoll opening outside of Kraken's Fall<br />
|desc=A hunting ground outside of Kraken's Fall.<br />
|link=https://gswiki.play.net/Atoll<br />
}}<br />
{{CLitem<br />
|date=05/02/2022 - 05/07/2022<br />
|category=World<br />
|title=Elven Nations Hinterwild Opening<br />
|desc=A mini event to open the Elven Nation's side of the Hinterwilds<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4083<br />
}}<br />
{{CLitem<br />
|date=05/02/2022 - 05/06/2022<br />
|category=World<br />
|title=Flight of the Griffins<br />
|desc=Annual Ta'Illistim event where players can be picked up by griffins and tossed into a nest for the grifflets to eat.<br />
|link=https://gswiki.play.net/Flight_of_the_Griffins<br />
}}<br />
{{CLitem<br />
|date=05/06/2022<br />
|category=World<br />
|title=Gambeson and Legging Conversion<br />
|desc=The mist-filled conversion bowls have been updated to convert certain items to the gambeson or legging inventory slots.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949122#<br />
}}<br />
{{CLitem<br />
|date=05/05/2022 <br />
|category=World<br />
|title=Elanthia Glassworking<br />
|desc=Lore document on glassworking across Elanthia<br />
|link=https://gswiki.play.net/Glassworking<br />
}}<br />
{{CLitem<br />
|date=05/04/2022<br />
|category=World<br />
|title=Food Plates<br />
|desc=Plates are now a little easier to eat off of.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949090#<br />
}}<br />
{{CLitem<br />
|date=04/27/2022 <br />
|category=Development<br />
|title=QSTRIKE UPDATED<br />
|desc=ASCENSION, WEAPON, and FEAT are now supported.<br />
|link=https://gswiki.play.net/QSTRIKE_(verb)<br />
}}<br />
{{CLitem<br />
|date=04/25/2022 <br />
|category=Development<br />
|title=Targeting and Attack QoL<br />
|desc=Standardizing AIM, targets, and verb parsing for attack verbs<br />
|link=https://gswiki.play.net/Verb:AIM<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event<br />
|title=Rings of Lumnis<br />
|desc=Open 04/15/2022 through 04/30/2022<br />
|link=https://gswiki.play.net/Category:Rings_of_Lumnis<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event<br />
|title=Agora Promenade<br />
|desc=Silver-based shopping area at the Isle of Ornath during Rings of Lumnis<br />
|link=https://gswiki.play.net/Agora_Promenade<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event|title=Weddings<br />
|desc=Automated Wedding System<br />
|link=https://gswiki.play.net/Category:Weddings<br />
}}<br />
{{CLitem<br />
|date=04/13/2022 <br />
|category=World<br />
|title=Verb Settings and Styles<br />
|desc=Verbs that have options that can be SET (racial, cultural, citizenship, wedding, etc.) can now be used as styles.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/thread/1948910#<br />
}}<br />
{{CLitem<br />
|date=04/12/2022 <br />
|category=Development<br />
|title=CMAN LIST WINDOW (and other PSM verbs)<br />
|desc=Player System Manager verbs can list skills in a popup window outside of the Story Window.<br />
|link=https://gswiki.play.net/Category:Player_System_Manager<br />
}}<br />
{{CLitem<br />
|date=04/05/2022 <br />
|category=Development<br />
|title=Eblade Bundle Dispel Bugfix<br />
|desc=Fixed an issue where dispelling an ebladed bundle of ammo would render it unable to receive a new eblade.<br />
|link=https://gswiki.play.net/Elemental_Blade_(411)<br />
}}<br />
{{CLitem<br />
|date=04/05/2022 <br />
|category=Development<br />
|title=Multi-target Bugfix<br />
|desc=An issue causing Empathic Link (1117) to return "Nothing happens." even when targets are found has been fixed. The underlying issue also affected some other multi-target spells and abilities but 1117 failed the most loudly. All affected spells/abilities should now be working properly. <br />
|link=https://gswiki.play.net/Multi-target_spell/<br />
}}<br />
{{CLitem<br />
|date=03/27/2022 <br />
|category=Development<br />
|title=Blinded<br />
|desc=The blinded status effect penalty to performing SMR attacks has been reduced from 50 to 25. However, it now also penalizes attempts to defend against a SMR by the same amount if the target is blinded..<br />
|link=https://gswiki.play.net/blinded<br />
}}<br />
{{CLitem<br />
|date=03/24/2022 <br />
|category=Development<br />
|title=Blind (311)<br />
|desc=[[Blind (311)]] will now work on creatures that immune to stuns, instead of outright failure. Such creatures will avoid the stun, but still be subject to the new [[blinded]] status effect.<br />
|link=https://gswiki.play.net/Blind_(311)<br />
}}<br />
{{CLitem<br />
|date=03/24/2022 <br />
|category=World<br />
|title=MHO Wiki<br />
|desc=Moved the Official MHO Guide from an offsite website to the wiki. Updated MHO wiki pages.<br />
|link=https://gswiki.play.net/Meeting_Hall_Organization<br />
}}<br />
{{CLitem<br />
|date=03/08/2022<br />
|category=Development<br />
|title=Soothing Word<br />
|desc=Soothing Word (1201) will now remove the Horrify effect from the target.<br />
|link=http://forums.play.net/forums/19/327/3372/view/131<br />
}}<br />
{{CLitem<br />
|date=02/28/2022<br />
|category=Development<br />
|title=UCS Flare Info<br />
|desc=RECALL & PlayerShops should now display UCS equipment flare info.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3947<br />
}}<br />
{{CLitem<br />
|date=02/16/2022<br />
|category=Development<br />
|title=Locksmith Toolkits<br />
|desc=Toolkits may now hold 100 vials.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view<br />
}}<br />
{{CLitem<br />
|date=02/13/2022<br />
|category=Development<br />
|title=Sheer Fear updates<br />
|desc=The Sheer Fear mechanics have been updated with different penalties for afflicted players.<br />
|link=http://forums.play.net/forums/19/327/3372/view/129<br />
}}<br />
{{CLitem<br />
|date=02/11/2022<br />
|category=Event<br />
|title=Duskruin Arena<br />
|desc=Open 2/11/2022 through 2/28/2022<br />
|link=https://gswiki.play.net/Duskruin_Arena<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=TITLE update<br />
|desc=Added new title groups for Duskruin and Rumor Woods, and events should have their own groups moving forward.<br />
|link=https://forums.play.net/forums/19/325/2285/view/5028<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Lockpicking QoL Improvements<br />
|desc=Reduced roundtimes for wedge creation and caliper calibration<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view/860<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Player Song Debuff Duration Fix<br />
|desc=Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/586<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Resist Nature (620) Revision Released<br />
|desc=Resist Nature (620) has been updated as a new group buff and permanent service spell.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/501<br />
}}<br />
{{CLitem<br />
|date=02/07/2022<br />
|category=Development<br />
|title=Undead Cold Resistance<br />
|desc=Cold immunity has been removed from a number of undead creatures.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/957<br />
}}<br />
{{CLitem<br />
|date=02/05/2022<br />
|category=World<br />
|title=Speech & Tone Additions<br />
|desc=Addition of a plethora of new SPEECH VERBIAGE and TONE options.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/view/1775<br />
}}<br />
{{CLitem<br />
|date=02/02/2022<br />
|category=Development<br />
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP'd Muscles)<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938<br />
}}<br />
{{CLitem<br />
|date=02/02/2022<br />
|category=Development<br />
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935<br />
}}<br />
{{CLitem<br />
|date=01/31/2022<br />
|category=World<br />
|title=Ta'Illistim Warrior Guild More Friendly <br />
|desc=The Ta'Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 <br />
}}<br />
{{CLitem<br />
|date=01/25/2022<br />
|category=Development<br />
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3931<br />
}}<br />
{{CLitem<br />
|date=01/25/2022<br />
|category=Development<br />
|title=Vault Kick|desc=Reduced roundtime and stamina costs.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930<br />
}}<br />
{{CLitem<br />
|date=01/18/2022<br />
|category=Development<br />
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274<br />
}}<br />
{{CLitem<br />
|date=01/18/2022<br />
|category=Development<br />
|title=Major Bleed Bugfix<br />
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3926<br />
}}<br />
{{CLitem<br />
|date=01/12/2022<br />
|category=Development<br />
|title=Graveyard Gate Update<br />
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)<br />
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer's%20Landing/view/15270<br />
}}<br />
{{CLitem<br />
|date=01/11/2022<br />
|category=Development<br />
|title=PSM AoE scaling changes<br />
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3923<br />
}}<br />
{{CLitem<br />
|date=01/09/2022<br />
|category=World<br />
|title=Aradhul Road Skill Checks<br />
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004<br />
}}<br />
{{CLitem<br />
|date=01/04/2022<br />
|category=Development<br />
|title=Old Ta'Faendryl & Teleport Spells<br />
|desc=Teleport spells have been updated in Old Ta'Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta'Faendryl Approach]. This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. <br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951<br />
}}<br />
{{CLitem<br />
|date=01/01/2022<br />
|category=<br />
|title=New Year, New Changelog!<br />
|desc= Happy New Year! We're just getting started.<br />
|link=<br />
}}<br />
|}<br />
<section end=table /><br />
[[Category:Changelog]]</div>GS4-RETSERhttps://gswiki.play.net/index.php?title=2022_Changelog&diff=1758582022 Changelog2022-09-07T18:15:07Z<p>GS4-RETSER: /* 2022 Releases */</p>
<hr />
<div>{{Official-document}}<br />
This is the official GemStone IV Changelog for 2022. Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.<br />
==2022 Releases==<br />
<section begin=table /><br />
<small>''New releases will be added at the top, but you can sort the table by date or category.</small><br />
<br />
{| class="wikitable sortable" <br />
! data-sort-type=date | Release Date !!Category !!class="unsortable"|Project !! class="unsortable"| Description<br />
<!-- <br />
*** ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --><br />
{{CLitem<br />
|date=09/07/2022<br />
|category=Development<br />
|title=MAP ability<br />
|desc=Sailors can now try to recall the map after viewing it recently with the MAP verb. People who are master navigators (active or not) can recall it for up to 60 seconds. If you are actively a navigator you get an extra 30 seconds. If you are neither, you can recall it for 10 seconds.<br />
}}<br />
{{CLitem<br />
|date=09/05/2022<br />
|category=World<br />
|title=History of Chopsticks<br />
|desc=A new lore document about chopsticks in Elanthia<br />
|link=https://gswiki.play.net/Chopsticks<br />
}}<br />
{{CLitem<br />
|date=07/28/2022<br />
|category=Development<br />
|title=Item Summaries Extended<br />
|desc=The additions, changes, and bug fixes applied to recall and player shops has been extended to also include other shops, such as festival shops and pawnshops.<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/1002291120920866879<br />
}}<br />
{{CLitem<br />
|date=07/27/2022<br />
|category=Development<br />
|title=FEAT WPS RT Reduction<br />
|desc=Roundtime reduced to 3s for both ASSESS and APPLY.<br />
|link=https://discord.com/channels/226045346399256576/532373273816858636/1001841391686647869<br />
}}<br />
{{CLitem<br />
|date=07/20/2022<br />
|category=Development<br />
|title=Updates to Weakened Armament and Dislodge<br />
|desc=Improvements to [[Weakened_Armament|Weakened Armament]] status and self-ammo weapon compatibility with [[Dislodge|CMAN Dislodge]].<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/999461141224902757<br />
}}<br />
{{CLitem<br />
|date=07/07/2022<br />
|category=Development<br />
|title=INVENTORY update<br />
|desc=[[INVENTORY_(verb)|INVENTORY]] now has an ENHANCIVE LIST option for listing all worn enhancive items, including tattoos.<br />
}}<br />
{{CLitem<br />
|date=07/04/2022<br />
|category=World<br />
|title=The Three Fires: Kindling the Flames of Erithi Storytelling<br />
|desc=Lore document on erithi storytelling<br />
|link=https://gswiki.play.net/Erithi_Storytelling<br />
}}<br />
{{CLitem<br />
|date=06/27/2022<br />
|category=Development<br />
|title=PSM: Bug Fixes & Divergence<br />
|desc=Diverged PSM changes have gone live with some bug fixes and formula adjustments<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/988459428741275669<br />
}}<br />
{{CLitem<br />
|date=06/27/2022<br />
|category=World<br />
|title=Festival of Lumnea<br />
|desc=The Festival of Lumnea is a biennial celebration of Lumnis held in the month of Lumnea (June) by the elves of the shining city, Ta'Illistim.<br />
|link=https://gswiki.play.net/Category:Festival_of_Lumnea<br />
}}<br />
{{CLitem<br />
|date=06/24/2022<br />
|category=Development<br />
|title=SPELL MESSAGING update<br />
|desc=[[SPELL_(verb)|SPELL]] now has a MESSAGING option for displaying special spell messaging settings.<br />
}}<br />
{{CLitem<br />
|date=06/21/2022<br />
|category=Development<br />
|title=TARGET updates<br />
|desc=[[TARGET_(verb)|TARGET]] will now target the creature who created a hazard (like a gas cloud) when targeting the hazard.<br />
|link=https://gswiki.play.net/TARGET_(verb)<br />
}}<br />
{{CLitem<br />
|date=06/15/2022<br />
|category=Development<br />
|title=Less Ambient Sorcerer Animates<br />
|desc=Animates learned a new command (tell animate to act [silent/lazy/calm/normal]) which can result in no ambient messaging, 80% less ambients, 50% less ambients, or normal rate of ambient. Doesn't remove combat related messaging (such as spell preps).<br />
|link=https://gswiki.play.net/Animate_Dead_(730)#Commands<br />
}}<br />
{{CLitem<br />
|date=06/11/2022<br />
|category=World<br />
|title=Creatures of Eh'lah and Sharath<br />
|desc=Official document detailing the creatures around the Dhe'nar cities of Eh'lah and Sharath<br />
|link=https://gswiki.play.net/Creatures_of_Eh%27lah_and_Sharath<br />
}}<br />
{{CLitem<br />
|date=06/10/2022 <br />
|category=World<br />
|title=The Art of Origami <br />
|desc=An official lore document on the art of origami across Elanthia.<br />
|link=https://gswiki.play.net/Origami/Art_of_Origami<br />
}}<br />
{{CLitem<br />
|date=06/10/2022<br />
|category=Event<br />
|title=Rumor Woods<br />
|desc=Open from 6/10/2022 to 6/26/2022<br />
|link=https://gswiki.play.net/Category:Rumor_Woods<br />
}}<br />
{{CLitem<br />
|date=06/10/2022<br />
|category=Development<br />
|title=Boss LTE Cap<br />
|desc=The amount of long term experience earned by killing boss creatures is now capped at 1,000 per day. There is still bonus fame and treasure for killing such creatures even once the cap is reached. The boss creatures from necrotic jewelry do not count against the cap.<br />
|link=https://gswiki.play.net/Category:Boss_creatures#Rewards<br />
}}<br />
{{CLitem<br />
|date=06/9/2022<br />
|category=World<br />
|title=Clothing of the Firstborn<br />
|desc=Official document detailing Dhe'nar cultural clothing and materials found in Eh'lah and sharath<br />
|link=https://gswiki.play.net/Clothing_of_the_Firstborn<br />
}}<br />
{{CLitem<br />
|date=06/09/2022<br />
|category=World<br />
|title=PACE Verb Updates<br />
|desc=Targets and roleplaying option expansion.<br />
|link=https://gswiki.play.net/Verb:PACE<br />
}}<br />
{{CLitem<br />
|date=06/09/2022<br />
|category=World<br />
|title=Knitting Updates<br />
|desc=Additional patterns, designs, colors, and materials.<br />
|link=https://gswiki.play.net/Knitting_needles<br />
}}<br />
{{CLitem<br />
|date=06/2/2022<br />
|category=World<br />
|title=The Settlement of Eh'lah<br />
|desc=Official document detailing the Dhe'nar settlement of Eh'lah<br />
|link=https://gswiki.play.net/The_Settlement_of_Eh%27lah<br />
}}<br />
{{CLitem<br />
|date=05/22/2022<br />
|category=World<br />
|title=The Forgotten Vineyard<br />
|desc=A hunting ground with higher level Shan opened in Solhaven.<br />
|link=https://gswiki.play.net/Category:Forgotten_Vineyard_creatures<br />
}}<br />
{{CLitem<br />
|date=05/10/2022<br />
|category=Development<br />
|title=Item Summary Updates<br />
|desc=A number of additions, changes, and bug fixes were applied to the item summary system used by recall and player shops.<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/973785486382477372<br />
}}<br />
{{CLitem<br />
|date=05/08/2022<br />
|category=World<br />
|title=The Atoll opening outside of Kraken's Fall<br />
|desc=A hunting ground outside of Kraken's Fall.<br />
|link=https://gswiki.play.net/Atoll<br />
}}<br />
{{CLitem<br />
|date=05/02/2022 - 05/07/2022<br />
|category=World<br />
|title=Elven Nations Hinterwild Opening<br />
|desc=A mini event to open the Elven Nation's side of the Hinterwilds<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4083<br />
}}<br />
{{CLitem<br />
|date=05/02/2022 - 05/06/2022<br />
|category=World<br />
|title=Flight of the Griffins<br />
|desc=Annual Ta'Illistim event where players can be picked up by griffins and tossed into a nest for the grifflets to eat.<br />
|link=https://gswiki.play.net/Flight_of_the_Griffins<br />
}}<br />
{{CLitem<br />
|date=05/06/2022<br />
|category=World<br />
|title=Gambeson and Legging Conversion<br />
|desc=The mist-filled conversion bowls have been updated to convert certain items to the gambeson or legging inventory slots.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949122#<br />
}}<br />
{{CLitem<br />
|date=05/05/2022 <br />
|category=World<br />
|title=Elanthia Glassworking<br />
|desc=Lore document on glassworking across Elanthia<br />
|link=https://gswiki.play.net/Glassworking<br />
}}<br />
{{CLitem<br />
|date=05/04/2022<br />
|category=World<br />
|title=Food Plates<br />
|desc=Plates are now a little easier to eat off of.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949090#<br />
}}<br />
{{CLitem<br />
|date=04/27/2022 <br />
|category=Development<br />
|title=QSTRIKE UPDATED<br />
|desc=ASCENSION, WEAPON, and FEAT are now supported.<br />
|link=https://gswiki.play.net/QSTRIKE_(verb)<br />
}}<br />
{{CLitem<br />
|date=04/25/2022 <br />
|category=Development<br />
|title=Targeting and Attack QoL<br />
|desc=Standardizing AIM, targets, and verb parsing for attack verbs<br />
|link=https://gswiki.play.net/Verb:AIM<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event<br />
|title=Rings of Lumnis<br />
|desc=Open 04/15/2022 through 04/30/2022<br />
|link=https://gswiki.play.net/Category:Rings_of_Lumnis<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event<br />
|title=Agora Promenade<br />
|desc=Silver-based shopping area at the Isle of Ornath during Rings of Lumnis<br />
|link=https://gswiki.play.net/Agora_Promenade<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event|title=Weddings<br />
|desc=Automated Wedding System<br />
|link=https://gswiki.play.net/Category:Weddings<br />
}}<br />
{{CLitem<br />
|date=04/13/2022 <br />
|category=World<br />
|title=Verb Settings and Styles<br />
|desc=Verbs that have options that can be SET (racial, cultural, citizenship, wedding, etc.) can now be used as styles.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/thread/1948910#<br />
}}<br />
{{CLitem<br />
|date=04/12/2022 <br />
|category=Development<br />
|title=CMAN LIST WINDOW (and other PSM verbs)<br />
|desc=Player System Manager verbs can list skills in a popup window outside of the Story Window.<br />
|link=https://gswiki.play.net/Category:Player_System_Manager<br />
}}<br />
{{CLitem<br />
|date=04/05/2022 <br />
|category=Development<br />
|title=Eblade Bundle Dispel Bugfix<br />
|desc=Fixed an issue where dispelling an ebladed bundle of ammo would render it unable to receive a new eblade.<br />
|link=https://gswiki.play.net/Elemental_Blade_(411)<br />
}}<br />
{{CLitem<br />
|date=04/05/2022 <br />
|category=Development<br />
|title=Multi-target Bugfix<br />
|desc=An issue causing Empathic Link (1117) to return "Nothing happens." even when targets are found has been fixed. The underlying issue also affected some other multi-target spells and abilities but 1117 failed the most loudly. All affected spells/abilities should now be working properly. <br />
|link=https://gswiki.play.net/Multi-target_spell/<br />
}}<br />
{{CLitem<br />
|date=03/27/2022 <br />
|category=Development<br />
|title=Blinded<br />
|desc=The blinded status effect penalty to performing SMR attacks has been reduced from 50 to 25. However, it now also penalizes attempts to defend against a SMR by the same amount if the target is blinded..<br />
|link=https://gswiki.play.net/blinded<br />
}}<br />
{{CLitem<br />
|date=03/24/2022 <br />
|category=Development<br />
|title=Blind (311)<br />
|desc=[[Blind (311)]] will now work on creatures that immune to stuns, instead of outright failure. Such creatures will avoid the stun, but still be subject to the new [[blinded]] status effect.<br />
|link=https://gswiki.play.net/Blind_(311)<br />
}}<br />
{{CLitem<br />
|date=03/24/2022 <br />
|category=World<br />
|title=MHO Wiki<br />
|desc=Moved the Official MHO Guide from an offsite website to the wiki. Updated MHO wiki pages.<br />
|link=https://gswiki.play.net/Meeting_Hall_Organization<br />
}}<br />
{{CLitem<br />
|date=03/08/2022<br />
|category=Development<br />
|title=Soothing Word<br />
|desc=Soothing Word (1201) will now remove the Horrify effect from the target.<br />
|link=http://forums.play.net/forums/19/327/3372/view/131<br />
}}<br />
{{CLitem<br />
|date=02/28/2022<br />
|category=Development<br />
|title=UCS Flare Info<br />
|desc=RECALL & PlayerShops should now display UCS equipment flare info.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3947<br />
}}<br />
{{CLitem<br />
|date=02/16/2022<br />
|category=Development<br />
|title=Locksmith Toolkits<br />
|desc=Toolkits may now hold 100 vials.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view<br />
}}<br />
{{CLitem<br />
|date=02/13/2022<br />
|category=Development<br />
|title=Sheer Fear updates<br />
|desc=The Sheer Fear mechanics have been updated with different penalties for afflicted players.<br />
|link=http://forums.play.net/forums/19/327/3372/view/129<br />
}}<br />
{{CLitem<br />
|date=02/11/2022<br />
|category=Event<br />
|title=Duskruin Arena<br />
|desc=Open 2/11/2022 through 2/28/2022<br />
|link=https://gswiki.play.net/Duskruin_Arena<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=TITLE update<br />
|desc=Added new title groups for Duskruin and Rumor Woods, and events should have their own groups moving forward.<br />
|link=https://forums.play.net/forums/19/325/2285/view/5028<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Lockpicking QoL Improvements<br />
|desc=Reduced roundtimes for wedge creation and caliper calibration<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view/860<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Player Song Debuff Duration Fix<br />
|desc=Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/586<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Resist Nature (620) Revision Released<br />
|desc=Resist Nature (620) has been updated as a new group buff and permanent service spell.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/501<br />
}}<br />
{{CLitem<br />
|date=02/07/2022<br />
|category=Development<br />
|title=Undead Cold Resistance<br />
|desc=Cold immunity has been removed from a number of undead creatures.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/957<br />
}}<br />
{{CLitem<br />
|date=02/05/2022<br />
|category=World<br />
|title=Speech & Tone Additions<br />
|desc=Addition of a plethora of new SPEECH VERBIAGE and TONE options.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/view/1775<br />
}}<br />
{{CLitem<br />
|date=02/02/2022<br />
|category=Development<br />
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP'd Muscles)<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938<br />
}}<br />
{{CLitem<br />
|date=02/02/2022<br />
|category=Development<br />
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935<br />
}}<br />
{{CLitem<br />
|date=01/31/2022<br />
|category=World<br />
|title=Ta'Illistim Warrior Guild More Friendly <br />
|desc=The Ta'Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 <br />
}}<br />
{{CLitem<br />
|date=01/25/2022<br />
|category=Development<br />
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3931<br />
}}<br />
{{CLitem<br />
|date=01/25/2022<br />
|category=Development<br />
|title=Vault Kick|desc=Reduced roundtime and stamina costs.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930<br />
}}<br />
{{CLitem<br />
|date=01/18/2022<br />
|category=Development<br />
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274<br />
}}<br />
{{CLitem<br />
|date=01/18/2022<br />
|category=Development<br />
|title=Major Bleed Bugfix<br />
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3926<br />
}}<br />
{{CLitem<br />
|date=01/12/2022<br />
|category=Development<br />
|title=Graveyard Gate Update<br />
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)<br />
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer's%20Landing/view/15270<br />
}}<br />
{{CLitem<br />
|date=01/11/2022<br />
|category=Development<br />
|title=PSM AoE scaling changes<br />
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3923<br />
}}<br />
{{CLitem<br />
|date=01/09/2022<br />
|category=World<br />
|title=Aradhul Road Skill Checks<br />
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004<br />
}}<br />
{{CLitem<br />
|date=01/04/2022<br />
|category=Development<br />
|title=Old Ta'Faendryl & Teleport Spells<br />
|desc=Teleport spells have been updated in Old Ta'Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta'Faendryl Approach]. This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. <br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951<br />
}}<br />
{{CLitem<br />
|date=01/01/2022<br />
|category=<br />
|title=New Year, New Changelog!<br />
|desc= Happy New Year! We're just getting started.<br />
|link=<br />
}}<br />
|}<br />
<section end=table /><br />
[[Category:Changelog]]</div>GS4-RETSERhttps://gswiki.play.net/index.php?title=2022_Changelog&diff=1758572022 Changelog2022-09-07T18:14:54Z<p>GS4-RETSER: /* 2022 Releases */</p>
<hr />
<div>{{Official-document}}<br />
This is the official GemStone IV Changelog for 2022. Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.<br />
==2022 Releases==<br />
<section begin=table /><br />
<small>''New releases will be added at the top, but you can sort the table by date or category.</small><br />
<br />
{| class="wikitable sortable" <br />
! data-sort-type=date | Release Date !!Category !!class="unsortable"|Project !! class="unsortable"| Description<br />
<!-- <br />
*** ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --><br />
{{CLitem<br />
|date=09/07/2022<br />
|category=OSA<br />
|title=MAP ability<br />
|desc=Sailors can now try to recall the map after viewing it recently with the MAP verb. People who are master navigators (active or not) can recall it for up to 60 seconds. If you are actively a navigator you get an extra 30 seconds. If you are neither, you can recall it for 10 seconds.<br />
}}<br />
{{CLitem<br />
|date=09/05/2022<br />
|category=World<br />
|title=History of Chopsticks<br />
|desc=A new lore document about chopsticks in Elanthia<br />
|link=https://gswiki.play.net/Chopsticks<br />
}}<br />
{{CLitem<br />
|date=07/28/2022<br />
|category=Development<br />
|title=Item Summaries Extended<br />
|desc=The additions, changes, and bug fixes applied to recall and player shops has been extended to also include other shops, such as festival shops and pawnshops.<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/1002291120920866879<br />
}}<br />
{{CLitem<br />
|date=07/27/2022<br />
|category=Development<br />
|title=FEAT WPS RT Reduction<br />
|desc=Roundtime reduced to 3s for both ASSESS and APPLY.<br />
|link=https://discord.com/channels/226045346399256576/532373273816858636/1001841391686647869<br />
}}<br />
{{CLitem<br />
|date=07/20/2022<br />
|category=Development<br />
|title=Updates to Weakened Armament and Dislodge<br />
|desc=Improvements to [[Weakened_Armament|Weakened Armament]] status and self-ammo weapon compatibility with [[Dislodge|CMAN Dislodge]].<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/999461141224902757<br />
}}<br />
{{CLitem<br />
|date=07/07/2022<br />
|category=Development<br />
|title=INVENTORY update<br />
|desc=[[INVENTORY_(verb)|INVENTORY]] now has an ENHANCIVE LIST option for listing all worn enhancive items, including tattoos.<br />
}}<br />
{{CLitem<br />
|date=07/04/2022<br />
|category=World<br />
|title=The Three Fires: Kindling the Flames of Erithi Storytelling<br />
|desc=Lore document on erithi storytelling<br />
|link=https://gswiki.play.net/Erithi_Storytelling<br />
}}<br />
{{CLitem<br />
|date=06/27/2022<br />
|category=Development<br />
|title=PSM: Bug Fixes & Divergence<br />
|desc=Diverged PSM changes have gone live with some bug fixes and formula adjustments<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/988459428741275669<br />
}}<br />
{{CLitem<br />
|date=06/27/2022<br />
|category=World<br />
|title=Festival of Lumnea<br />
|desc=The Festival of Lumnea is a biennial celebration of Lumnis held in the month of Lumnea (June) by the elves of the shining city, Ta'Illistim.<br />
|link=https://gswiki.play.net/Category:Festival_of_Lumnea<br />
}}<br />
{{CLitem<br />
|date=06/24/2022<br />
|category=Development<br />
|title=SPELL MESSAGING update<br />
|desc=[[SPELL_(verb)|SPELL]] now has a MESSAGING option for displaying special spell messaging settings.<br />
}}<br />
{{CLitem<br />
|date=06/21/2022<br />
|category=Development<br />
|title=TARGET updates<br />
|desc=[[TARGET_(verb)|TARGET]] will now target the creature who created a hazard (like a gas cloud) when targeting the hazard.<br />
|link=https://gswiki.play.net/TARGET_(verb)<br />
}}<br />
{{CLitem<br />
|date=06/15/2022<br />
|category=Development<br />
|title=Less Ambient Sorcerer Animates<br />
|desc=Animates learned a new command (tell animate to act [silent/lazy/calm/normal]) which can result in no ambient messaging, 80% less ambients, 50% less ambients, or normal rate of ambient. Doesn't remove combat related messaging (such as spell preps).<br />
|link=https://gswiki.play.net/Animate_Dead_(730)#Commands<br />
}}<br />
{{CLitem<br />
|date=06/11/2022<br />
|category=World<br />
|title=Creatures of Eh'lah and Sharath<br />
|desc=Official document detailing the creatures around the Dhe'nar cities of Eh'lah and Sharath<br />
|link=https://gswiki.play.net/Creatures_of_Eh%27lah_and_Sharath<br />
}}<br />
{{CLitem<br />
|date=06/10/2022 <br />
|category=World<br />
|title=The Art of Origami <br />
|desc=An official lore document on the art of origami across Elanthia.<br />
|link=https://gswiki.play.net/Origami/Art_of_Origami<br />
}}<br />
{{CLitem<br />
|date=06/10/2022<br />
|category=Event<br />
|title=Rumor Woods<br />
|desc=Open from 6/10/2022 to 6/26/2022<br />
|link=https://gswiki.play.net/Category:Rumor_Woods<br />
}}<br />
{{CLitem<br />
|date=06/10/2022<br />
|category=Development<br />
|title=Boss LTE Cap<br />
|desc=The amount of long term experience earned by killing boss creatures is now capped at 1,000 per day. There is still bonus fame and treasure for killing such creatures even once the cap is reached. The boss creatures from necrotic jewelry do not count against the cap.<br />
|link=https://gswiki.play.net/Category:Boss_creatures#Rewards<br />
}}<br />
{{CLitem<br />
|date=06/9/2022<br />
|category=World<br />
|title=Clothing of the Firstborn<br />
|desc=Official document detailing Dhe'nar cultural clothing and materials found in Eh'lah and sharath<br />
|link=https://gswiki.play.net/Clothing_of_the_Firstborn<br />
}}<br />
{{CLitem<br />
|date=06/09/2022<br />
|category=World<br />
|title=PACE Verb Updates<br />
|desc=Targets and roleplaying option expansion.<br />
|link=https://gswiki.play.net/Verb:PACE<br />
}}<br />
{{CLitem<br />
|date=06/09/2022<br />
|category=World<br />
|title=Knitting Updates<br />
|desc=Additional patterns, designs, colors, and materials.<br />
|link=https://gswiki.play.net/Knitting_needles<br />
}}<br />
{{CLitem<br />
|date=06/2/2022<br />
|category=World<br />
|title=The Settlement of Eh'lah<br />
|desc=Official document detailing the Dhe'nar settlement of Eh'lah<br />
|link=https://gswiki.play.net/The_Settlement_of_Eh%27lah<br />
}}<br />
{{CLitem<br />
|date=05/22/2022<br />
|category=World<br />
|title=The Forgotten Vineyard<br />
|desc=A hunting ground with higher level Shan opened in Solhaven.<br />
|link=https://gswiki.play.net/Category:Forgotten_Vineyard_creatures<br />
}}<br />
{{CLitem<br />
|date=05/10/2022<br />
|category=Development<br />
|title=Item Summary Updates<br />
|desc=A number of additions, changes, and bug fixes were applied to the item summary system used by recall and player shops.<br />
|link=https://discord.com/channels/226045346399256576/796619793934319643/973785486382477372<br />
}}<br />
{{CLitem<br />
|date=05/08/2022<br />
|category=World<br />
|title=The Atoll opening outside of Kraken's Fall<br />
|desc=A hunting ground outside of Kraken's Fall.<br />
|link=https://gswiki.play.net/Atoll<br />
}}<br />
{{CLitem<br />
|date=05/02/2022 - 05/07/2022<br />
|category=World<br />
|title=Elven Nations Hinterwild Opening<br />
|desc=A mini event to open the Elven Nation's side of the Hinterwilds<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4083<br />
}}<br />
{{CLitem<br />
|date=05/02/2022 - 05/06/2022<br />
|category=World<br />
|title=Flight of the Griffins<br />
|desc=Annual Ta'Illistim event where players can be picked up by griffins and tossed into a nest for the grifflets to eat.<br />
|link=https://gswiki.play.net/Flight_of_the_Griffins<br />
}}<br />
{{CLitem<br />
|date=05/06/2022<br />
|category=World<br />
|title=Gambeson and Legging Conversion<br />
|desc=The mist-filled conversion bowls have been updated to convert certain items to the gambeson or legging inventory slots.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949122#<br />
}}<br />
{{CLitem<br />
|date=05/05/2022 <br />
|category=World<br />
|title=Elanthia Glassworking<br />
|desc=Lore document on glassworking across Elanthia<br />
|link=https://gswiki.play.net/Glassworking<br />
}}<br />
{{CLitem<br />
|date=05/04/2022<br />
|category=World<br />
|title=Food Plates<br />
|desc=Plates are now a little easier to eat off of.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949090#<br />
}}<br />
{{CLitem<br />
|date=04/27/2022 <br />
|category=Development<br />
|title=QSTRIKE UPDATED<br />
|desc=ASCENSION, WEAPON, and FEAT are now supported.<br />
|link=https://gswiki.play.net/QSTRIKE_(verb)<br />
}}<br />
{{CLitem<br />
|date=04/25/2022 <br />
|category=Development<br />
|title=Targeting and Attack QoL<br />
|desc=Standardizing AIM, targets, and verb parsing for attack verbs<br />
|link=https://gswiki.play.net/Verb:AIM<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event<br />
|title=Rings of Lumnis<br />
|desc=Open 04/15/2022 through 04/30/2022<br />
|link=https://gswiki.play.net/Category:Rings_of_Lumnis<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event<br />
|title=Agora Promenade<br />
|desc=Silver-based shopping area at the Isle of Ornath during Rings of Lumnis<br />
|link=https://gswiki.play.net/Agora_Promenade<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event|title=Weddings<br />
|desc=Automated Wedding System<br />
|link=https://gswiki.play.net/Category:Weddings<br />
}}<br />
{{CLitem<br />
|date=04/13/2022 <br />
|category=World<br />
|title=Verb Settings and Styles<br />
|desc=Verbs that have options that can be SET (racial, cultural, citizenship, wedding, etc.) can now be used as styles.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/thread/1948910#<br />
}}<br />
{{CLitem<br />
|date=04/12/2022 <br />
|category=Development<br />
|title=CMAN LIST WINDOW (and other PSM verbs)<br />
|desc=Player System Manager verbs can list skills in a popup window outside of the Story Window.<br />
|link=https://gswiki.play.net/Category:Player_System_Manager<br />
}}<br />
{{CLitem<br />
|date=04/05/2022 <br />
|category=Development<br />
|title=Eblade Bundle Dispel Bugfix<br />
|desc=Fixed an issue where dispelling an ebladed bundle of ammo would render it unable to receive a new eblade.<br />
|link=https://gswiki.play.net/Elemental_Blade_(411)<br />
}}<br />
{{CLitem<br />
|date=04/05/2022 <br />
|category=Development<br />
|title=Multi-target Bugfix<br />
|desc=An issue causing Empathic Link (1117) to return "Nothing happens." even when targets are found has been fixed. The underlying issue also affected some other multi-target spells and abilities but 1117 failed the most loudly. All affected spells/abilities should now be working properly. <br />
|link=https://gswiki.play.net/Multi-target_spell/<br />
}}<br />
{{CLitem<br />
|date=03/27/2022 <br />
|category=Development<br />
|title=Blinded<br />
|desc=The blinded status effect penalty to performing SMR attacks has been reduced from 50 to 25. However, it now also penalizes attempts to defend against a SMR by the same amount if the target is blinded..<br />
|link=https://gswiki.play.net/blinded<br />
}}<br />
{{CLitem<br />
|date=03/24/2022 <br />
|category=Development<br />
|title=Blind (311)<br />
|desc=[[Blind (311)]] will now work on creatures that immune to stuns, instead of outright failure. Such creatures will avoid the stun, but still be subject to the new [[blinded]] status effect.<br />
|link=https://gswiki.play.net/Blind_(311)<br />
}}<br />
{{CLitem<br />
|date=03/24/2022 <br />
|category=World<br />
|title=MHO Wiki<br />
|desc=Moved the Official MHO Guide from an offsite website to the wiki. Updated MHO wiki pages.<br />
|link=https://gswiki.play.net/Meeting_Hall_Organization<br />
}}<br />
{{CLitem<br />
|date=03/08/2022<br />
|category=Development<br />
|title=Soothing Word<br />
|desc=Soothing Word (1201) will now remove the Horrify effect from the target.<br />
|link=http://forums.play.net/forums/19/327/3372/view/131<br />
}}<br />
{{CLitem<br />
|date=02/28/2022<br />
|category=Development<br />
|title=UCS Flare Info<br />
|desc=RECALL & PlayerShops should now display UCS equipment flare info.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3947<br />
}}<br />
{{CLitem<br />
|date=02/16/2022<br />
|category=Development<br />
|title=Locksmith Toolkits<br />
|desc=Toolkits may now hold 100 vials.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view<br />
}}<br />
{{CLitem<br />
|date=02/13/2022<br />
|category=Development<br />
|title=Sheer Fear updates<br />
|desc=The Sheer Fear mechanics have been updated with different penalties for afflicted players.<br />
|link=http://forums.play.net/forums/19/327/3372/view/129<br />
}}<br />
{{CLitem<br />
|date=02/11/2022<br />
|category=Event<br />
|title=Duskruin Arena<br />
|desc=Open 2/11/2022 through 2/28/2022<br />
|link=https://gswiki.play.net/Duskruin_Arena<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=TITLE update<br />
|desc=Added new title groups for Duskruin and Rumor Woods, and events should have their own groups moving forward.<br />
|link=https://forums.play.net/forums/19/325/2285/view/5028<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Lockpicking QoL Improvements<br />
|desc=Reduced roundtimes for wedge creation and caliper calibration<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view/860<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Player Song Debuff Duration Fix<br />
|desc=Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/586<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Resist Nature (620) Revision Released<br />
|desc=Resist Nature (620) has been updated as a new group buff and permanent service spell.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/501<br />
}}<br />
{{CLitem<br />
|date=02/07/2022<br />
|category=Development<br />
|title=Undead Cold Resistance<br />
|desc=Cold immunity has been removed from a number of undead creatures.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/957<br />
}}<br />
{{CLitem<br />
|date=02/05/2022<br />
|category=World<br />
|title=Speech & Tone Additions<br />
|desc=Addition of a plethora of new SPEECH VERBIAGE and TONE options.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/view/1775<br />
}}<br />
{{CLitem<br />
|date=02/02/2022<br />
|category=Development<br />
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP'd Muscles)<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938<br />
}}<br />
{{CLitem<br />
|date=02/02/2022<br />
|category=Development<br />
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935<br />
}}<br />
{{CLitem<br />
|date=01/31/2022<br />
|category=World<br />
|title=Ta'Illistim Warrior Guild More Friendly <br />
|desc=The Ta'Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 <br />
}}<br />
{{CLitem<br />
|date=01/25/2022<br />
|category=Development<br />
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3931<br />
}}<br />
{{CLitem<br />
|date=01/25/2022<br />
|category=Development<br />
|title=Vault Kick|desc=Reduced roundtime and stamina costs.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930<br />
}}<br />
{{CLitem<br />
|date=01/18/2022<br />
|category=Development<br />
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274<br />
}}<br />
{{CLitem<br />
|date=01/18/2022<br />
|category=Development<br />
|title=Major Bleed Bugfix<br />
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3926<br />
}}<br />
{{CLitem<br />
|date=01/12/2022<br />
|category=Development<br />
|title=Graveyard Gate Update<br />
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)<br />
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer's%20Landing/view/15270<br />
}}<br />
{{CLitem<br />
|date=01/11/2022<br />
|category=Development<br />
|title=PSM AoE scaling changes<br />
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3923<br />
}}<br />
{{CLitem<br />
|date=01/09/2022<br />
|category=World<br />
|title=Aradhul Road Skill Checks<br />
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004<br />
}}<br />
{{CLitem<br />
|date=01/04/2022<br />
|category=Development<br />
|title=Old Ta'Faendryl & Teleport Spells<br />
|desc=Teleport spells have been updated in Old Ta'Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta'Faendryl Approach]. This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. <br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951<br />
}}<br />
{{CLitem<br />
|date=01/01/2022<br />
|category=<br />
|title=New Year, New Changelog!<br />
|desc= Happy New Year! We're just getting started.<br />
|link=<br />
}}<br />
|}<br />
<section end=table /><br />
[[Category:Changelog]]</div>GS4-RETSERhttps://gswiki.play.net/index.php?title=Talk:Open_Sea_Adventures/maps&diff=172108Talk:Open Sea Adventures/maps2022-07-31T19:53:47Z<p>GS4-RETSER: /* OSA Ocean Issues */</p>
<hr />
<div>== Updates and Suggestions to the Arianiss Map ==<br />
<br />
I created this map in a way that should make it easy to update. Please contact me for adding/removing rooms. Also, if anyone has suggestions, please let me know those too. Thank you! [[User:WINTERDAWN|WINTERDAWN]] ([[User talk:WINTERDAWN|talk]]) 21:36, 9 June 2022 (CDT)<br />
<br />
== OSA Ocean Issues ==<br />
<br />
(this is also being used for a bug report and so some issues will be relatively minor)<br />
<br />
* There "appears to be" a discrepancy between the official Elanith map and the OSA map. The OSA map has Caligos Isle in a position that "appears to be" where the ruins of Ta'Ashrim are per the Elanith map. I quote "appears to be" because, while the OSA map lines up with the curves of Elanith, this is all player speculation until we get EN ports and see how the OSA map interacts with the Elanith map.<br />
<br />
* The travel captain OCEAN conversation has inaccurate information.<br />
<br />
== OSA Ocean Issues Explanation ==<br />
<br />
So in July of 2020 an initial map was uploaded. In September of 2020 changes were made and in November of 2020 a new map was released. However, some of the old information remains with the ship map and dock handler. Further, I don't believe the travel captain was revisited to update the OCEAN conversation as many points in that no longer make sense (although they do under the July 2020 map).</div>GS4-RETSERhttps://gswiki.play.net/index.php?title=2022_Changelog&diff=1668052022 Changelog2022-05-09T04:11:36Z<p>GS4-RETSER: /* 2022 Releases */</p>
<hr />
<div>{{Official-document}}<br />
This is the official GemStone IV Changelog for 2022. Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.<br />
==2022 Releases==<br />
<section begin=table /><br />
<small>''New releases will be added at the top, but you can sort the table by date or category.</small><br />
<br />
{| class="wikitable sortable" <br />
! data-sort-type=date | Release Date !!Category !!class="unsortable"|Project !! class="unsortable"| Description<br />
<!-- <br />
*** ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --><br />
{{CLitem<br />
|date=05/08/2022<br />
|category=World<br />
|title=The Atoll opening outside of Kraken's Fall<br />
|desc=A hunting ground outside of Kraken's Fall.<br />
|link=https://gswiki.play.net/Atoll<br />
}}<br />
{{CLitem<br />
|date=05/02/2022 - 05/07/2022<br />
|category=World<br />
|title=Elven Nations Hinterwild Opening<br />
|desc=A mini event to open the Elven Nation's side of the Hinterwilds<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4083<br />
}}<br />
{{CLitem<br />
|date=05/02/2022 - 05/06/2022<br />
|category=World<br />
|title=Flight of the Griffins<br />
|desc=Annual Ta'Illistim event where players can be picked up by griffins and tossed into a nest for the grifflets to eat.<br />
|link=https://gswiki.play.net/Flight_of_the_Griffins<br />
}}<br />
{{CLitem<br />
|date=05/06/2022<br />
|category=World<br />
|title=Gambeson and Legging Conversion<br />
|desc=The mist-filled conversion bowls have been updated to convert certain items to the gambeson or legging inventory slots.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949122#<br />
}}<br />
{{CLitem<br />
|date=05/05/2022 <br />
|category=World<br />
|title=Elanthia Glassworking<br />
|desc=Lore document on glassworking across Elanthia<br />
|link=https://gswiki.play.net/Glassworking<br />
}}<br />
{{CLitem<br />
|date=05/04/2022<br />
|category=World<br />
|title=Food Plates<br />
|desc=Plates are now a little easier to eat off of.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949090#<br />
}}<br />
{{CLitem<br />
|date=04/27/2022 <br />
|category=Development<br />
|title=QSTRIKE UPDATED<br />
|desc=ASCENSION, WEAPON, and FEAT are now supported.<br />
|link=https://gswiki.play.net/QSTRIKE_(verb)<br />
}}<br />
{{CLitem<br />
|date=04/25/2022 <br />
|category=Development<br />
|title=Targeting and Attack QoL<br />
|desc=Standardizing AIM, targets, and verb parsing for attack verbs<br />
|link=https://gswiki.play.net/Verb:AIM<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event<br />
|title=Rings of Lumnis<br />
|desc=Open 04/15/2022 through 04/30/2022<br />
|link=https://gswiki.play.net/Category:Rings_of_Lumnis<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event<br />
|title=Agora Promenade<br />
|desc=Silver-based shopping area at the Isle of Ornath during Rings of Lumnis<br />
|link=https://gswiki.play.net/Agora_Promenade<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event|title=Weddings<br />
|desc=Automated Wedding System<br />
|link=https://gswiki.play.net/Category:Weddings<br />
}}<br />
{{CLitem<br />
|date=04/13/2022 <br />
|category=World<br />
|title=Verb Settings and Styles<br />
|desc=Verbs that have options that can be SET (racial, cultural, citizenship, wedding, etc.) can now be used as styles.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/thread/1948910#<br />
}}<br />
{{CLitem<br />
|date=04/12/2022 <br />
|category=Development<br />
|title=CMAN LIST WINDOW (and other PSM verbs)<br />
|desc=Player System Manager verbs can list skills in a popup window outside of the Story Window.<br />
|link=https://gswiki.play.net/Category:Player_System_Manager<br />
}}<br />
{{CLitem<br />
|date=04/05/2022 <br />
|category=Development<br />
|title=Eblade Bundle Dispel Bugfix<br />
|desc=Fixed an issue where dispelling an ebladed bundle of ammo would render it unable to receive a new eblade.<br />
|link=https://gswiki.play.net/Elemental_Blade_(411)<br />
}}<br />
{{CLitem<br />
|date=04/05/2022 <br />
|category=Development<br />
|title=Multi-target Bugfix<br />
|desc=An issue causing Empathic Link (1117) to return "Nothing happens." even when targets are found has been fixed. The underlying issue also affected some other multi-target spells and abilities but 1117 failed the most loudly. All affected spells/abilities should now be working properly. <br />
|link=https://gswiki.play.net/Multi-target_spell/<br />
}}<br />
{{CLitem<br />
|date=03/27/2022 <br />
|category=Development<br />
|title=Blinded<br />
|desc=The blinded status effect penalty to performing SMR attacks has been reduced from 50 to 25. However, it now also penalizes attempts to defend against a SMR by the same amount if the target is blinded..<br />
|link=https://gswiki.play.net/blinded<br />
}}<br />
{{CLitem<br />
|date=03/24/2022 <br />
|category=Development<br />
|title=Blind (311)<br />
|desc=[[Blind (311)]] will now work on creatures that immune to stuns, instead of outright failure. Such creatures will avoid the stun, but still be subject to the new [[blinded]] status effect.<br />
|link=https://gswiki.play.net/Blind_(311)<br />
}}<br />
{{CLitem<br />
|date=03/24/2022 <br />
|category=World<br />
|title=MHO Wiki<br />
|desc=Moved the Official MHO Guide from an offsite website to the wiki. Updated MHO wiki pages.<br />
|link=https://gswiki.play.net/Meeting_Hall_Organization<br />
}}<br />
{{CLitem<br />
|date=03/08/2022<br />
|category=Development<br />
|title=Soothing Word<br />
|desc=Soothing Word (1201) will now remove the Horrify effect from the target.<br />
|link=http://forums.play.net/forums/19/327/3372/view/131<br />
}}<br />
{{CLitem<br />
|date=02/28/2022<br />
|category=Development<br />
|title=UCS Flare Info<br />
|desc=RECALL & PlayerShops should now display UCS equipment flare info.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3947<br />
}}<br />
{{CLitem<br />
|date=02/16/2022<br />
|category=Development<br />
|title=Locksmith Toolkits<br />
|desc=Toolkits may now hold 100 vials.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view<br />
}}<br />
{{CLitem<br />
|date=02/13/2022<br />
|category=Development<br />
|title=Sheer Fear updates<br />
|desc=The Sheer Fear mechanics have been updated with different penalties for afflicted players.<br />
|link=http://forums.play.net/forums/19/327/3372/view/129<br />
}}<br />
{{CLitem<br />
|date=02/11/2022<br />
|category=Event<br />
|title=Duskruin Arena<br />
|desc=Open 2/11/2022 through 2/28/2022<br />
|link=https://gswiki.play.net/Duskruin_Arena<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=TITLE update<br />
|desc=Added new title groups for Duskruin and Rumor Woods, and events should have their own groups moving forward.<br />
|link=https://forums.play.net/forums/19/325/2285/view/5028<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Lockpicking QoL Improvements<br />
|desc=Reduced roundtimes for wedge creation and caliper calibration<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view/860<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Player Song Debuff Duration Fix<br />
|desc=Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/586<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Resist Nature (620) Revision Released<br />
|desc=Resist Nature (620) has been updated as a new group buff and permanent service spell.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/501<br />
}}<br />
{{CLitem<br />
|date=02/07/2022<br />
|category=Development<br />
|title=Undead Cold Resistance<br />
|desc=Cold immunity has been removed from a number of undead creatures.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/957<br />
}}<br />
{{CLitem<br />
|date=02/05/2022<br />
|category=World<br />
|title=Speech & Tone Additions<br />
|desc=Addition of a plethora of new SPEECH VERBIAGE and TONE options.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/view/1775<br />
}}<br />
{{CLitem<br />
|date=02/02/2022<br />
|category=Development<br />
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP'd Muscles)<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938<br />
}}<br />
{{CLitem<br />
|date=02/02/2022<br />
|category=Development<br />
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935<br />
}}<br />
{{CLitem<br />
|date=01/31/2022<br />
|category=World<br />
|title=Ta'Illistim Warrior Guild More Friendly <br />
|desc=The Ta'Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 <br />
}}<br />
{{CLitem<br />
|date=01/25/2022<br />
|category=Development<br />
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3931<br />
}}<br />
{{CLitem<br />
|date=01/25/2022<br />
|category=Development<br />
|title=Vault Kick|desc=Reduced roundtime and stamina costs.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930<br />
}}<br />
{{CLitem<br />
|date=01/18/2022<br />
|category=Development<br />
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274<br />
}}<br />
{{CLitem<br />
|date=01/18/2022<br />
|category=Development<br />
|title=Major Bleed Bugfix<br />
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3926<br />
}}<br />
{{CLitem<br />
|date=01/12/2022<br />
|category=Development<br />
|title=Graveyard Gate Update<br />
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)<br />
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer's%20Landing/view/15270<br />
}}<br />
{{CLitem<br />
|date=01/11/2022<br />
|category=Development<br />
|title=PSM AoE scaling changes<br />
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3923<br />
}}<br />
{{CLitem<br />
|date=01/09/2022<br />
|category=World<br />
|title=Aradhul Road Skill Checks<br />
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004<br />
}}<br />
{{CLitem<br />
|date=01/04/2022<br />
|category=Development<br />
|title=Old Ta'Faendryl & Teleport Spells<br />
|desc=Teleport spells have been updated in Old Ta'Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta'Faendryl Approach]. This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. <br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951<br />
}}<br />
{{CLitem<br />
|date=01/01/2022<br />
|category=<br />
|title=New Year, New Changelog!<br />
|desc= Happy New Year! We're just getting started.<br />
|link=<br />
}}<br />
|}<br />
<section end=table /><br />
[[Category:Changelog]]</div>GS4-RETSERhttps://gswiki.play.net/index.php?title=2022_Changelog&diff=1668042022 Changelog2022-05-09T03:44:23Z<p>GS4-RETSER: /* 2022 Releases */</p>
<hr />
<div>{{Official-document}}<br />
This is the official GemStone IV Changelog for 2022. Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.<br />
==2022 Releases==<br />
<section begin=table /><br />
<small>''New releases will be added at the top, but you can sort the table by date or category.</small><br />
<br />
{| class="wikitable sortable" <br />
! data-sort-type=date | Release Date !!Category !!class="unsortable"|Project !! class="unsortable"| Description<br />
<!-- <br />
*** ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --><br />
{{CLitem<br />
|date=05/08/2022 - 05/08/2022<br />
|category=World<br />
|title=The Atoll opening outside of Kraken's Fall<br />
|desc=A hunting ground outside of Kraken's Fall.<br />
|link=https://gswiki.play.net/Atoll<br />
}}<br />
{{CLitem<br />
|date=05/02/2022 - 05/07/2022<br />
|category=World<br />
|title=Elven Nations Hinterwild Opening<br />
|desc=A mini event to open the Elven Nation's side of the Hinterwilds<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4083<br />
}}<br />
{{CLitem<br />
|date=05/02/2022 - 05/06/2022<br />
|category=World<br />
|title=Flight of the Griffins<br />
|desc=Annual Ta'Illistim event where players can be picked up by griffins and tossed into a nest for the grifflets to eat.<br />
|link=https://gswiki.play.net/Flight_of_the_Griffins<br />
}}<br />
{{CLitem<br />
|date=05/06/2022<br />
|category=World<br />
|title=Gambeson and Legging Conversion<br />
|desc=The mist-filled conversion bowls have been updated to convert certain items to the gambeson or legging inventory slots.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949122#<br />
}}<br />
{{CLitem<br />
|date=05/05/2022 <br />
|category=World<br />
|title=Elanthia Glassworking<br />
|desc=Lore document on glassworking across Elanthia<br />
|link=https://gswiki.play.net/Glassworking<br />
}}<br />
{{CLitem<br />
|date=05/04/2022<br />
|category=World<br />
|title=Food Plates<br />
|desc=Plates are now a little easier to eat off of.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949090#<br />
}}<br />
{{CLitem<br />
|date=04/27/2022 <br />
|category=Development<br />
|title=QSTRIKE UPDATED<br />
|desc=ASCENSION, WEAPON, and FEAT are now supported.<br />
|link=https://gswiki.play.net/QSTRIKE_(verb)<br />
}}<br />
{{CLitem<br />
|date=04/25/2022 <br />
|category=Development<br />
|title=Targeting and Attack QoL<br />
|desc=Standardizing AIM, targets, and verb parsing for attack verbs<br />
|link=https://gswiki.play.net/Verb:AIM<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event<br />
|title=Rings of Lumnis<br />
|desc=Open 04/15/2022 through 04/30/2022<br />
|link=https://gswiki.play.net/Category:Rings_of_Lumnis<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event<br />
|title=Agora Promenade<br />
|desc=Silver-based shopping area at the Isle of Ornath during Rings of Lumnis<br />
|link=https://gswiki.play.net/Agora_Promenade<br />
}}<br />
{{CLitem<br />
|date=04/15/20221<br />
|category=Event|title=Weddings<br />
|desc=Automated Wedding System<br />
|link=https://gswiki.play.net/Category:Weddings<br />
}}<br />
{{CLitem<br />
|date=04/13/2022 <br />
|category=World<br />
|title=Verb Settings and Styles<br />
|desc=Verbs that have options that can be SET (racial, cultural, citizenship, wedding, etc.) can now be used as styles.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/thread/1948910#<br />
}}<br />
{{CLitem<br />
|date=04/12/2022 <br />
|category=Development<br />
|title=CMAN LIST WINDOW (and other PSM verbs)<br />
|desc=Player System Manager verbs can list skills in a popup window outside of the Story Window.<br />
|link=https://gswiki.play.net/Category:Player_System_Manager<br />
}}<br />
{{CLitem<br />
|date=04/05/2022 <br />
|category=Development<br />
|title=Eblade Bundle Dispel Bugfix<br />
|desc=Fixed an issue where dispelling an ebladed bundle of ammo would render it unable to receive a new eblade.<br />
|link=https://gswiki.play.net/Elemental_Blade_(411)<br />
}}<br />
{{CLitem<br />
|date=04/05/2022 <br />
|category=Development<br />
|title=Multi-target Bugfix<br />
|desc=An issue causing Empathic Link (1117) to return "Nothing happens." even when targets are found has been fixed. The underlying issue also affected some other multi-target spells and abilities but 1117 failed the most loudly. All affected spells/abilities should now be working properly. <br />
|link=https://gswiki.play.net/Multi-target_spell/<br />
}}<br />
{{CLitem<br />
|date=03/27/2022 <br />
|category=Development<br />
|title=Blinded<br />
|desc=The blinded status effect penalty to performing SMR attacks has been reduced from 50 to 25. However, it now also penalizes attempts to defend against a SMR by the same amount if the target is blinded..<br />
|link=https://gswiki.play.net/blinded<br />
}}<br />
{{CLitem<br />
|date=03/24/2022 <br />
|category=Development<br />
|title=Blind (311)<br />
|desc=[[Blind (311)]] will now work on creatures that immune to stuns, instead of outright failure. Such creatures will avoid the stun, but still be subject to the new [[blinded]] status effect.<br />
|link=https://gswiki.play.net/Blind_(311)<br />
}}<br />
{{CLitem<br />
|date=03/24/2022 <br />
|category=World<br />
|title=MHO Wiki<br />
|desc=Moved the Official MHO Guide from an offsite website to the wiki. Updated MHO wiki pages.<br />
|link=https://gswiki.play.net/Meeting_Hall_Organization<br />
}}<br />
{{CLitem<br />
|date=03/08/2022<br />
|category=Development<br />
|title=Soothing Word<br />
|desc=Soothing Word (1201) will now remove the Horrify effect from the target.<br />
|link=http://forums.play.net/forums/19/327/3372/view/131<br />
}}<br />
{{CLitem<br />
|date=02/28/2022<br />
|category=Development<br />
|title=UCS Flare Info<br />
|desc=RECALL & PlayerShops should now display UCS equipment flare info.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3947<br />
}}<br />
{{CLitem<br />
|date=02/16/2022<br />
|category=Development<br />
|title=Locksmith Toolkits<br />
|desc=Toolkits may now hold 100 vials.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view<br />
}}<br />
{{CLitem<br />
|date=02/13/2022<br />
|category=Development<br />
|title=Sheer Fear updates<br />
|desc=The Sheer Fear mechanics have been updated with different penalties for afflicted players.<br />
|link=http://forums.play.net/forums/19/327/3372/view/129<br />
}}<br />
{{CLitem<br />
|date=02/11/2022<br />
|category=Event<br />
|title=Duskruin Arena<br />
|desc=Open 2/11/2022 through 2/28/2022<br />
|link=https://gswiki.play.net/Duskruin_Arena<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=TITLE update<br />
|desc=Added new title groups for Duskruin and Rumor Woods, and events should have their own groups moving forward.<br />
|link=https://forums.play.net/forums/19/325/2285/view/5028<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Lockpicking QoL Improvements<br />
|desc=Reduced roundtimes for wedge creation and caliper calibration<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view/860<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Player Song Debuff Duration Fix<br />
|desc=Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/586<br />
}}<br />
{{CLitem<br />
|date=02/08/2022<br />
|category=Development<br />
|title=Resist Nature (620) Revision Released<br />
|desc=Resist Nature (620) has been updated as a new group buff and permanent service spell.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/501<br />
}}<br />
{{CLitem<br />
|date=02/07/2022<br />
|category=Development<br />
|title=Undead Cold Resistance<br />
|desc=Cold immunity has been removed from a number of undead creatures.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/957<br />
}}<br />
{{CLitem<br />
|date=02/05/2022<br />
|category=World<br />
|title=Speech & Tone Additions<br />
|desc=Addition of a plethora of new SPEECH VERBIAGE and TONE options.<br />
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/view/1775<br />
}}<br />
{{CLitem<br />
|date=02/02/2022<br />
|category=Development<br />
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP'd Muscles)<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938<br />
}}<br />
{{CLitem<br />
|date=02/02/2022<br />
|category=Development<br />
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935<br />
}}<br />
{{CLitem<br />
|date=01/31/2022<br />
|category=World<br />
|title=Ta'Illistim Warrior Guild More Friendly <br />
|desc=The Ta'Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 <br />
}}<br />
{{CLitem<br />
|date=01/25/2022<br />
|category=Development<br />
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3931<br />
}}<br />
{{CLitem<br />
|date=01/25/2022<br />
|category=Development<br />
|title=Vault Kick|desc=Reduced roundtime and stamina costs.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930<br />
}}<br />
{{CLitem<br />
|date=01/18/2022<br />
|category=Development<br />
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274<br />
}}<br />
{{CLitem<br />
|date=01/18/2022<br />
|category=Development<br />
|title=Major Bleed Bugfix<br />
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3926<br />
}}<br />
{{CLitem<br />
|date=01/12/2022<br />
|category=Development<br />
|title=Graveyard Gate Update<br />
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)<br />
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer's%20Landing/view/15270<br />
}}<br />
{{CLitem<br />
|date=01/11/2022<br />
|category=Development<br />
|title=PSM AoE scaling changes<br />
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3923<br />
}}<br />
{{CLitem<br />
|date=01/09/2022<br />
|category=World<br />
|title=Aradhul Road Skill Checks<br />
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.<br />
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004<br />
}}<br />
{{CLitem<br />
|date=01/04/2022<br />
|category=Development<br />
|title=Old Ta'Faendryl & Teleport Spells<br />
|desc=Teleport spells have been updated in Old Ta'Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta'Faendryl Approach]. This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. <br />
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951<br />
}}<br />
{{CLitem<br />
|date=01/01/2022<br />
|category=<br />
|title=New Year, New Changelog!<br />
|desc= Happy New Year! We're just getting started.<br />
|link=<br />
}}<br />
|}<br />
<section end=table /><br />
[[Category:Changelog]]</div>GS4-RETSERhttps://gswiki.play.net/index.php?title=Category:Atoll_creatures&diff=166803Category:Atoll creatures2022-05-09T03:39:48Z<p>GS4-RETSER: Created page with "The Atoll."</p>
<hr />
<div>The Atoll.</div>GS4-RETSERhttps://gswiki.play.net/index.php?title=2021_Changelog&diff=1550352021 Changelog2021-10-26T22:47:07Z<p>GS4-RETSER: /* 2021 Releases */</p>
<hr />
<div>{{Official-document}}<br />
This is the official GemStone IV Changelog for 2021. Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.<br />
==2021 Releases==<br />
<section begin=table /><br />
<small>''New releases will be added at the top, but you can sort the table by date or category.</small><br />
<br />
{| class="wikitable sortable" <br />
! data-sort-type=date | Release Date !!Category !!class="unsortable"|Project !! class="unsortable"| Description<br />
<!-- <br />
*** ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --><br />
{{CLitem|date=10/26/2021|category=Development|title=OSA: Dark and Ominous Waters, The Eastern Seaboard|desc=OSA - Ocean is expanded into the east. |link=http://forums.play.net/forums/19/321/3409/view/182}}<br />
{{CLitem|date=10/15/2021|category=Development|title=Polymorph Potions|desc=New SimuCoin Store offering: a polymorph potion with 4 different variants. By drinking it, a character can change their 1) gender, 2) name, 3) race, or 4) profession.|link=https://gswiki.play.net/Polymorph_Potion}}<br />
{{CLitem|date=10/12/2021|category=Development|title=Suffusion Released|desc=New system to allow skill boosts for player services.|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3739}}<br />
{{CLitem|date=10/12/2021|category=Development|title=Minor Assess Update|desc=Added creature bane weighting values to assess.|link=http://forums.play.net/forums/GemStone%20IV/Professions/Warrior/view/237}}<br />
{{CLitem|date=10/12/2021|category=Development|title=Loresong Minimum Verses Update|desc=Standardized length of non-custom loresong verses to 4. Previously 2-4 verse lengths existed.|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/583}}<br />
{{CLitem|date=10/2/2021|category=Development|title=Janitor recovery now available through Adventurer's Guild|desc=Players can now recover items lost to the janitor through the Adventurer's Guild. Targeting System.|link=https://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Game%20Systems/view/882}}<br />
{{CLitem|date=09/25/2021|category=World|title=OSA Flotilla Release|desc=The OSA pirate flotilla released|link=http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/169}}<br />
{{CLitem|date=09/20/2021|category=Development|title=Voln AoE Symbols Updated|desc=Voln Symbol of Sleep and Symbol of Turning updated to use AoE Targeting System.|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Societies/view/72}}<br />
{{CLitem|date=09/19/2021|category=Development|title=Animal Companion (630) Updates|desc=Animal Companion combat and quality of life improvements.|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/458}}<br />
{{CLitem|date=09/17/2021|category=Development|title=Shroud of Deception|desc=Shroud of Deception (1212) now impacts trade modifiers.|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3544}}<br />
{{CLitem|date=09/13/2021|category=Development|title=ANALYZE-Custom Flare Messaging Inclusion|desc=ANALYZE will now include information if your item has custom flare messaging added.|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/view/4012}}<br />
{{CLitem|date=09/09/2021 |category=World|title=Ta'Vaalor Festival of the Fallen|desc=Biannual festival to honor the memory of those who have fallen serving Ta'Vaalor|link=https://gswiki.play.net/Festival_of_the_Fallen_2021}}<br />
{{CLitem|date=09/09/2021|category=Development|title=OSA - Sails, Breeze, and Call Wind. |desc=You can now use your magic to increase the speed of your vessel!|link=http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/157}}<br />
{{CLitem|date=09/09/2021|category=Development|title=Cockatrice BCS Conversion|desc=Cockatrices are now BCS!|link=https://gswiki.play.net/Cockatrice}}<br />
{{CLitem|date=09/07/2021|category=Development|title=Martial Knowledge Enhancives|desc=Martial Knowledge enhancives for PSM|link=https://gswiki.play.net/Category:Player_System_Manager}}<br />
{{CLitem<br />
|date=09/04/2021 <br />
|category=World<br />
|title=Zul Logoth Armed Protection Patrol <br />
|desc=Automatic dwarven patrol to help adventurers hunting in Zul Logoth hunting areas.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Zul%20Logoth/thread/1943639?get_newest=true <br />
}}<br />
{{CLitem|date=09/01/2021|category=World|title=Erithi Funeral Customs|desc=A new document on erithi funeral rights|link=https://gswiki.play.net/Erithi_Funeral}}<br />
{{CLitem|date=08/26/2021|category=Development|title=OSA Update - Ship Customization Points |desc=Captain's Rejoice, you can now change your Trash Bucket and Map in your Quarters!|link=http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/156}}<br />
{{CLitem|date=08/23/2021|category=World|title=Unique Fauna of Atan Irith: Erithi Teadragons|desc=New lore document regarding erithi fauna|link=http://forums.play.net/forums/GemStone%20IV/Elanthian%20Lore/Races/view/119}}<br />
{{CLitem|date=08/20/2021|category=Development|title=Official GSIV Changelog|desc=This changelog, right here, was released on the wiki!|link=http://forums.play.net/forums/19/210/3361/view/140}}<br />
{{CLitem|date=08/16/2021|category=Development|title=OSA Rescue system & Vacant Ship Timer|desc= |link=http://forums.play.net/forums/19/321/3409/view/155}}<br />
{{CLitem|date=08/13/2021|category=Event|title=Duskruin Arena|desc=Open from 8/13/2021 through 8/31/2021|link=https://gswiki.play.net/Duskruin_Arena}}<br />
{{CLitem|date=08/11/2021|title=Duskruin Arena HESS Utility|category=Event|desc=Tool to view and track HESS Certificate progress/status.|link=http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/13385}}<br />
{{CLitem|date=08/11/2021|category=Development|title=Cloud Forest & Cor'rah Hunting Update|desc=The Cloud Forest/Cor'rah area has acquired some new inhabitants.|link=http://forums.play.net/forums/19/225/2505/view/2625}}<br />
{{CLitem|date=08/10/2021|category=Development|title=OSA: New PRENAME Titles|desc=New titles available to ship owners|link=http://forums.play.net/forums/19/321/3409/view/154}}<br />
{{CLitem|date=08/09/2021|category=World|title=Document: Sparrows of the Night Queen|desc=Lore of Ta'Nalfein|link=http://forums.play.net/forums/19/218/3267/view/13369}}<br />
{{CLitem|date=08/02/2021|category=World|title=A History of the Flotilla|desc=The Rise and Fall of the Elite Open Seas Mercantyler Corps|link=http://forums.play.net/forums/19/321/3409/view/150}}<br />
{{CLitem|date=07/30/2021|category=World|title=OSA: Ocean Expansion|desc=200 new rooms to sail through in the waters near Icemule Trace and south toward the Southron Wastes|link=http://forums.play.net/forums/19/321/3409/view/146}}<br />
{{CLitem|date=07/26/2021|category=World|title=In the Arena with the Kraet: A Guide to Elanthia’s Preeminent Gladiators|desc=Indepth information on Kraet and Kraet styles|link=http://forums.play.net/forums/19/218/3267/view/13256}}<br />
{{CLitem|date=07/20/2021|category=World|title=Blood of the Sea: The Krolvin and Their Descendants|desc=A new lore document on the origins of the krolvin and the known history of their descendants.|link=http://forums.play.net/forums/19/328/3389/view/117}}<br />
{{CLitem|date=07/16/2021|category=Development|title=Entry, Exit, and Teleportation Review|desc=Multiple changes to ease the burdens of groups, rescues, and eligible transportation spell locations|link=http://forums.play.net/forums/19/327/3368/view/904}}<br />
{{CLitem|date=07/16/2021|category=Development|title=Unbalance Immunity Review|desc=Reviewing and removing unbalance immunity on a large number of creatures|link=http://forums.play.net/forums/19/325/3352/view/836}}<br />
{{CLitem|date=07/16/2021|category=Development|title=PSM: Phase 3|desc=An extensive combat system release including Combat Maneuver updates, Effects, Feats, Weapon Techniques, and more |link=http://forums.play.net/forums/19/325/3352/view/836}}<br />
{{CLitem|date=07/09/2021|category=Event|title=Premium Fest - Gargolye's Retreat|desc=Open from 7/9/2021 through 7/18/2021|link=http://forums.play.net/forums/19/329/3376/view/772}}<br />
{{CLitem|date=07/08/2021|category=World|title=CHE Lockers in Cysaegir|desc=Cysaegir lockers are available to members of the Cooperative Houses of Elanthia|link=http://forums.play.net/forums/19/228/2550/view/61}}<br />
{{CLitem|date=06/26/2021|category=World|title=Erithi Lexicon|desc=A handy reference of Erithi words and terms|link=http://forums.play.net/forums/19/328/3389/view/114}}<br />
{{CLitem|date=06/25/2021|category=World|title=Upon the Surita Tree: Exciting Discoveries|desc=Lore for the new Aganjira and Shadarl materials|link=http://forums.play.net/forums/19/218/3397/view/1100}}<br />
{{CLitem|date=06/20/2021|category=Event|title=New Verb Functionality: EVENT|desc=The EVENT verb will now let you see your stats for paid events like Rumor Woods and Duskruin.|link=http://forums.play.net/forums/19/218/3397/view/1068}}<br />
{{CLitem|date=06/18/2021|category=World|title=PAT your friends, but not your enemies|desc=An update to the PAT verb|link=http://forums.play.net/forums/19/325/3352/view/824}}<br />
{{CLitem|date=06/16/2021|category=World|title=KNEEL before STUFF!|desc=An update to the KNEEL verb|link=http://forums.play.net/forums/19/325/3352/view/817}}<br />
{{CLitem|date=06/11/2021|category=Event|title=Rumor Woods|desc=Open from 6/11/2021 to 6/27/2021|link=https://gswiki.play.net/Category:Rumor_Woods}}<br />
{{CLitem|date=06/11/2021|category=Development|title=Mount Travel, Zul Logoth|desc=New options for MOUNT TRAVEL TOWN|link=http://forums.play.net/forums/19/325/3352/view/815}}<br />
{{CLitem|date=06/10/2021|category=Development|title=Mount Travel, Groups!|desc=Travel in groups while mounted|link=http://forums.play.net/forums/19/325/3352/view/813}}<br />
{{CLitem|date=06/07/2021|category=World|title=New Document: A Tale of Companionship|desc=Elanthian tales of the muntjac, gazelle, and moose|link=http://forums.play.net/forums/19/328/2315/view/372}}<br />
{{CLitem|date=06/07/2021|category=Development|title=Rune books QOL update|desc=Sorcerer rune books have ANALYZE information|link=http://forums.play.net/forums/19/330/3384/view/330}}<br />
{{CLitem|date=06/03/2021|category=Development|title=HOME Gets Some HELP (QoL)|desc=Use HOME HELP 15 to find your Premium Home|link=http://forums.play.net/forums/19/325/3352/view/811}}<br />
{{CLitem|date=06/02/2021|category=World|title=Scrounging Seaweed: Slippery Substance is Substantially Superior!|desc=More places to forage seaweed|link=http://forums.play.net/forums/19/325/2285/view/4898}}<br />
{{CLitem|date=05/24/2021|category=Development|title=Weapon INSPECTion|desc=An update to INSPECT for weapons|link=http://forums.play.net/forums/19/325/2311/view/1739}}<br />
{{CLitem|date=05/24/2021|category=World|title=Git Yer Gruntin Caps On!|desc=Updates to the GRUNT verb for Dwarves|link=http://forums.play.net/forums/19/325/2311/view/1737}}<br />
{{CLitem|date=05/24/2021|category=World|title=Erithi Fashion From Formal to Casual|desc=New Erithian fashion and fabric lore|link=http://forums.play.net/forums/19/218/3397/view/838}}<br />
{{CLitem|date=05/19/2021|category=World|title=New Gem: Baystone|desc=A new gemstone discovered in Wehnimer's Landing!|link=http://forums.play.net/forums/19/209/2226/view/3840}}<br />
{{CLitem|date=05/15/2021|category=World|title=Shi'hadara: The Erithi Masque|desc=Erithian lore document|link=http://forums.play.net/forums/19/328/3389/view/110}}<br />
{{CLitem|date=05/12/2021|category=World|title=Kraken's Fall Wizard Guild|desc=The Kraken's Fall wizard guild is now open!|link=http://forums.play.net/forums/19/321/3409/view/143}}<br />
{{CLitem|date=05/05/2021|category=World|title=Flight of the Manticore|desc=A world-wide storyline through the month of May|link=http://forums.play.net/forums/19/321/2371/view/1910}}<br />
{{CLitem|date=05/04/2021|category=World|title=Non-CHE Lockers in Cysaegir|desc=Cysaegir lockers are available to non-CHE members|link=http://forums.play.net/forums/19/209/2226/view/3828}}<br />
{{CLitem|date=05/03/2021|category=Development|title=Premium Point Rewards Update|desc=New and revised Premium Point offerings|link=http://forums.play.net/forums/19/329/3376/view/730}}<br />
{{CLitem|date=05/03/2021|category=World|title=The Griffins Fly|desc=The annual flight of griffins, between 5/3/2021 and 5/7/2021|link=http://forums.play.net/forums/19/225/2501/view/3288}}<br />
{{CLitem|date=04/29/2021|category=Development|title=Hurling Bandolier and Flechette Box Update|desc= |link=http://forums.play.net/forums/19/325/2292/view/3948}}<br />
{{CLitem|date=04/28/2021|category=World|title=Mist Harbor Wizard Guild Released|desc= |link=http://forums.play.net/forums/19/225/2505/view/2546}}<br />
{{CLitem|date=04/27/2021|category=World|title=Document Release: The Kikthuum Clan|desc=Dwarven cultural lore|link=http://forums.play.net/forums/19/328/3389/view/92}}<br />
{{CLitem|date=04/22/2021|category=Development|title=Glove Bow Updates|desc= |link=http://forums.play.net/forums/19/325/2292/view/3943}}<br />
{{CLitem|date=04/22/2021|category=Development|title=Coin Hand Update|desc= |link=http://forums.play.net/forums/19/325/2292/view/3941}}<br />
{{CLitem|date=04/22/2021|category=Development|title=WEALTH/SILVER Update|desc= |link=http://forums.play.net/forums/19/325/3352/view/805}}<br />
{{CLitem|date=04/16/2021|category=Event|title=Rings of Lumnis|desc=Open 4/16/2021 through 4/30/2021|link=https://gswiki.play.net/Rings_of_Lumnis}}<br />
{{CLitem|date=04/15/2021|category=Development|title=Rings of Lumnis: Brooch Upgrade|desc= |link=http://forums.play.net/forums/19/218/3330/view/290}}<br />
{{CLitem|date=04/12/2021|category=Development|title=Premium Contest Tracker Released|desc= |link=http://forums.play.net/forums/19/329/3376/view/722}}<br />
{{CLitem|date=04/07/2021|category=Development|title=Armor Group Naming Change|desc= |link=http://forums.play.net/forums/19/327/2255/view/2724}}<br />
{{CLitem|date=04/01/2021|category=Development|title=Mobile Property Updates|desc= |link= http://forums.play.net/forums/19/325/2285/view/4831}}<br />
{{CLitem|date=03/31/2021|category=Development|title=Swimming Roundtime Update|desc= |link=http://forums.play.net/forums/19/327/3368/view/852}}<br />
{{CLitem|date=03/26/2021|category=Event|title=Delirium Manor Returns|desc=Open 3/26/2021 through 4/4/2021|link=http://forums.play.net/forums/19/321/3318/view/736<br />
}}<br />
{{CLitem|date=03/25/2021|category=Development|title=NoAmbientMsg Flag|desc=A flag to prevent seeing ambient messaging from other players.|link=http://forums.play.net/forums/19/325/2285/view/4786}}<br />
{{CLitem|date=03/22/2021|category=Development|title=Discord Authorization|desc= |link=http://forums.play.net/forums/19/210/3361/view/122}}<br />
{{CLitem|date=03/20/2021|category=World|title=Zul Logoth Hall of Clans|desc=The Hall of Clans Opens in Zul Logoth|link=http://forums.play.net/forums/19/225/2500/view/461}}<br />
{{CLitem|date=03/19/2021|category=World|title=Tunnel Talks in Zul Logoth|desc=Clan Leader Rodverg of Zul Logoth invites you to a council on improved trade relations across Elanthia.|link=http://forums.play.net/forums/19/225/2500/view/448}}<br />
{{CLitem|date=03/03/2021|category=World|title=Clovertooth Hall Updates|desc= |link=http://forums.play.net/forums/19/225/2491/view/2480}}<br />
{{CLitem|date=03/01/2021|category=Development|title=Shroud of Deception (1212)|desc=Shroud of Deception (1212) is now live.|link=http://forums.play.net/forums/19/327/3365/view/679}}<br />
{{CLitem|date=03/01/2021|category=Development|title=Spells on Scrolls|desc= |link=http://forums.play.net/forums/19/327/3365/view/678}}<br />
{{CLitem|date=02/19/2021|category=Development|title=Covert Gesticulation|desc= |link=http://forums.play.net/forums/19/325/2285/view/4621}}<br />
{{CLitem|date=02/13/2021|category=Development|title=Sonic Spell Updates|desc= |link=http://forums.play.net/forums/19/330/3386/view/485}}<br />
{{CLitem|date=02/12/2021|category=Event|title=Duskruin Arena|desc=Open 2/12/2021 through 2/28/2021|link=https://gswiki.play.net/Duskruin_Arena}}<br />
{{CLitem|date=02/06/2021|category=Development|title=Mana Flares|desc=Mana flares received an update to their functionality.|link=http://forums.play.net/forums/19/327/3366/view/357}}<br />
{{CLitem|date=02/06/2021|title=Document Release: A Library Mouse By Any Other Name|category=World|desc= A Whimsical Treatise on Elanthian Idiomatic Expressions for Scholars and Book Lovers|link=http://forums.play.net/forums/19/328/3389/view/74}}<br />
{{CLitem|date=02/03/2021|category=World|title=Shimmarglin Inn Update|desc= |link=http://forums.play.net/forums/19/225/2501/view/3268}}<br />
{{CLitem|date=02/03/2021|title=Document Release: The Erithi & The Sea|category=World|desc=To The Waves We Go: A Traditional Erithi Sea Shanty|link=http://forums.play.net/forums/19/328/3389/view/73}}<br />
{{CLitem|date=02/01/2021|category=Development|title=Shell Armor updates|desc= |link=http://forums.play.net/forums/19/325/2285/view/4456}}<br />
{{CLitem|date=01/29/2021|category=World|title=Wax Eloquent Reopens|desc= |link=http://forums.play.net/forums/19/225/2501/view/3261}}<br />
{{CLitem|date=01/18/2021|category=Development|title=Quarterstaves Quicker|desc= |link=http://forums.play.net/forums/19/327/3366/view/331}}<br />
{{CLitem|date=01/17/2021|category=Development|title=Ghostly Instrument Update|desc= |link=http://forums.play.net/forums/19/325/2285/view/4435}}<br />
{{CLitem|date=01/09/2021|category=Development|title=Searching Elementals|desc= |link=http://forums.play.net/forums/19/327/3368/view/787}}<br />
{{CLitem|date=01/03/2021|category=Development|title=Snow Crone Updates|desc= |link=http://forums.play.net/forums/19/327/3368/view/773}}<br />
{{CLitem|date=01/01/2021|category=Development|title=Frozen Bramble Patch Updates|desc= |link=http://forums.play.net/forums/19/327/3368/view/767}}<br />
{{CLitem|date=01/01/2021|title=Premium and Platinum Point Pooling|category=Development|desc=Premium and Platinum Points are now pooled together and can be used in any instance.|link=http://forums.play.net/forums/19/329/3376/view/602}}<br />
|}<br />
<section end=table /><br />
[[Category:Changelog]]</div>GS4-RETSERhttps://gswiki.play.net/index.php?title=2021_Changelog&diff=1530792021 Changelog2021-09-09T22:48:09Z<p>GS4-RETSER: /* 2021 Releases */</p>
<hr />
<div>{{Official-document}}<br />
This is the official GemStone IV Changelog for 2021. Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.<br />
==2021 Releases==<br />
<section begin=table /><br />
<small>''New releases will be added at the top, but you can sort the table by date or category.</small><br />
<br />
{| class="wikitable sortable" <br />
! data-sort-type=date | Release Date !!Category !!class="unsortable"|Project !! class="unsortable"| Description<br />
<!-- <br />
*** ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --><br />
{{CLitem|date=09/09/2021|category=Development|title=OSA - Sails, Breeze, and Call Wind. |desc=You can now use your magic to increase the speed of your vessel!|link=http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/157<br />
}}<br />
{{CLitem|date=09/09/2021|category=Development|title=Cockatrice BCS Conversion|desc=Cockatrices are now BCS!|link=https://gswiki.play.net/Cockatrice}}<br />
{{CLitem|date=09/07/2021|category=Development|title=Martial Knowledge Enhancives|desc=Martial Knowledge enhancives for PSM|link=https://gswiki.play.net/Category:Player_System_Manager}}<br />
{{CLitem<br />
|date=09/04/2021 <br />
|category=World<br />
|title=Zul Logoth Armed Protection Patrol <br />
|desc=Automatic dwarven patrol to help adventurers hunting in Zul Logoth hunting areas.<br />
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Zul%20Logoth/thread/1943639?get_newest=true <br />
}}<br />
{{CLitem|date=09/01/2021|category=World|title=Erithi Funeral Customs|desc=A new document on erithi funeral rights|link=https://gswiki.play.net/Erithi_Funeral}}<br />
{{CLitem|date=08/26/2021|category=Development|title=OSA Update - Ship Customization Points |desc=Captain's Rejoice, you can now change your Trash Bucket and Map in your Quarters!|link=http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/156}}<br />
{{CLitem|date=08/23/2021|category=World|title=Unique Fauna of Atan Irith: Erithi Teadragons|desc=New lore document regarding erithi fauna|link=http://forums.play.net/forums/GemStone%20IV/Elanthian%20Lore/Races/view/119}}<br />
{{CLitem|date=08/20/2021|category=Development|title=Official GSIV Changelog|desc=This changelog, right here, was released on the wiki!|link=http://forums.play.net/forums/19/210/3361/view/140}}<br />
{{CLitem|date=08/16/2021|category=Development|title=OSA Rescue system & Vacant Ship Timer|desc= |link=http://forums.play.net/forums/19/321/3409/view/155}}<br />
{{CLitem|date=08/13/2021|category=Event|title=Duskruin Arena|desc=Open from 8/13/2021 through 8/31/2021|link=https://gswiki.play.net/Duskruin_Arena}}<br />
{{CLitem|date=08/11/2021|title=Duskruin Arena HESS Utility|category=Event|desc=Tool to view and track HESS Certificate progress/status.|link=http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/13385}}<br />
{{CLitem|date=08/11/2021|category=Development|title=Cloud Forest & Cor'rah Hunting Update|desc=The Cloud Forest/Cor'rah area has acquired some new inhabitants.|link=http://forums.play.net/forums/19/225/2505/view/2625}}<br />
{{CLitem|date=08/10/2021|category=Development|title=OSA: New PRENAME Titles|desc=New titles available to ship owners|link=http://forums.play.net/forums/19/321/3409/view/154}}<br />
{{CLitem|date=08/09/2021|category=World|title=Document: Sparrows of the Night Queen|desc=Lore of Ta'Nalfein|link=http://forums.play.net/forums/19/218/3267/view/13369}}<br />
{{CLitem|date=08/02/2021|category=World|title=A History of the Flotilla|desc=The Rise and Fall of the Elite Open Seas Mercantyler Corps|link=http://forums.play.net/forums/19/321/3409/view/150}}<br />
{{CLitem|date=07/30/2021|category=World|title=OSA: Ocean Expansion|desc=200 new rooms to sail through in the waters near Icemule Trace and south toward the Southron Wastes|link=http://forums.play.net/forums/19/321/3409/view/146}}<br />
{{CLitem|date=07/26/2021|category=World|title=In the Arena with the Kraet: A Guide to Elanthia’s Preeminent Gladiators|desc=Indepth information on Kraet and Kraet styles|link=http://forums.play.net/forums/19/218/3267/view/13256}}<br />
{{CLitem|date=07/20/2021|category=World|title=Blood of the Sea: The Krolvin and Their Descendants|desc=A new lore document on the origins of the krolvin and the known history of their descendants.|link=http://forums.play.net/forums/19/328/3389/view/117}}<br />
{{CLitem|date=07/16/2021|category=Development|title=Entry, Exit, and Teleportation Review|desc=Multiple changes to ease the burdens of groups, rescues, and eligible transportation spell locations|link=http://forums.play.net/forums/19/327/3368/view/904}}<br />
{{CLitem|date=07/16/2021|category=Development|title=Unbalance Immunity Review|desc=Reviewing and removing unbalance immunity on a large number of creatures|link=http://forums.play.net/forums/19/325/3352/view/836}}<br />
{{CLitem|date=07/16/2021|category=Development|title=PSM: Phase 3|desc=An extensive combat system release including Combat Maneuver updates, Effects, Feats, Weapon Techniques, and more |link=http://forums.play.net/forums/19/325/3352/view/836}}<br />
{{CLitem|date=07/09/2021|category=Event|title=Premium Fest - Gargolye's Retreat|desc=Open from 7/9/2021 through 7/18/2021|link=http://forums.play.net/forums/19/329/3376/view/772}}<br />
{{CLitem|date=07/08/2021|category=World|title=CHE Lockers in Cysaegir|desc=Cysaegir lockers are available to members of the Cooperative Houses of Elanthia|link=http://forums.play.net/forums/19/228/2550/view/61}}<br />
{{CLitem|date=06/26/2021|category=World|title=Erithi Lexicon|desc=A handy reference of Erithi words and terms|link=http://forums.play.net/forums/19/328/3389/view/114}}<br />
{{CLitem|date=06/25/2021|category=World|title=Upon the Surita Tree: Exciting Discoveries|desc=Lore for the new Aganjira and Shadarl materials|link=http://forums.play.net/forums/19/218/3397/view/1100}}<br />
{{CLitem|date=06/20/2021|category=Event|title=New Verb Functionality: EVENT|desc=The EVENT verb will now let you see your stats for paid events like Rumor Woods and Duskruin.|link=http://forums.play.net/forums/19/218/3397/view/1068}}<br />
{{CLitem|date=06/18/2021|category=World|title=PAT your friends, but not your enemies|desc=An update to the PAT verb|link=http://forums.play.net/forums/19/325/3352/view/824}}<br />
{{CLitem|date=06/16/2021|category=World|title=KNEEL before STUFF!|desc=An update to the KNEEL verb|link=http://forums.play.net/forums/19/325/3352/view/817}}<br />
{{CLitem|date=06/11/2021|category=Event|title=Rumor Woods|desc=Open from 6/11/2021 to 6/27/2021|link=https://gswiki.play.net/Category:Rumor_Woods}}<br />
{{CLitem|date=06/11/2021|category=Development|title=Mount Travel, Zul Logoth|desc=New options for MOUNT TRAVEL TOWN|link=http://forums.play.net/forums/19/325/3352/view/815}}<br />
{{CLitem|date=06/10/2021|category=Development|title=Mount Travel, Groups!|desc=Travel in groups while mounted|link=http://forums.play.net/forums/19/325/3352/view/813}}<br />
{{CLitem|date=06/07/2021|category=World|title=New Document: A Tale of Companionship|desc=Elanthian tales of the muntjac, gazelle, and moose|link=http://forums.play.net/forums/19/328/2315/view/372}}<br />
{{CLitem|date=06/07/2021|category=Development|title=Rune books QOL update|desc=Sorcerer rune books have ANALYZE information|link=http://forums.play.net/forums/19/330/3384/view/330}}<br />
{{CLitem|date=06/03/2021|category=Development|title=HOME Gets Some HELP (QoL)|desc=Use HOME HELP 15 to find your Premium Home|link=http://forums.play.net/forums/19/325/3352/view/811}}<br />
{{CLitem|date=06/02/2021|category=World|title=Scrounging Seaweed: Slippery Substance is Substantially Superior!|desc=More places to forage seaweed|link=http://forums.play.net/forums/19/325/2285/view/4898}}<br />
{{CLitem|date=05/24/2021|category=Development|title=Weapon INSPECTion|desc=An update to INSPECT for weapons|link=http://forums.play.net/forums/19/325/2311/view/1739}}<br />
{{CLitem|date=05/24/2021|category=World|title=Git Yer Gruntin Caps On!|desc=Updates to the GRUNT verb for Dwarves|link=http://forums.play.net/forums/19/325/2311/view/1737}}<br />
{{CLitem|date=05/24/2021|category=World|title=Erithi Fashion From Formal to Casual|desc=New Erithian fashion and fabric lore|link=http://forums.play.net/forums/19/218/3397/view/838}}<br />
{{CLitem|date=05/19/2021|category=World|title=New Gem: Baystone|desc=A new gemstone discovered in Wehnimer's Landing!|link=http://forums.play.net/forums/19/209/2226/view/3840}}<br />
{{CLitem|date=05/15/2021|category=World|title=Shi'hadara: The Erithi Masque|desc=Erithian lore document|link=http://forums.play.net/forums/19/328/3389/view/110}}<br />
{{CLitem|date=05/12/2021|category=World|title=Kraken's Fall Wizard Guild|desc=The Kraken's Fall wizard guild is now open!|link=http://forums.play.net/forums/19/321/3409/view/143}}<br />
{{CLitem|date=05/05/2021|category=World|title=Flight of the Manticore|desc=A world-wide storyline through the month of May|link=http://forums.play.net/forums/19/321/2371/view/1910}}<br />
{{CLitem|date=05/04/2021|category=World|title=Non-CHE Lockers in Cysaegir|desc=Cysaegir lockers are available to non-CHE members|link=http://forums.play.net/forums/19/209/2226/view/3828}}<br />
{{CLitem|date=05/03/2021|category=Development|title=Premium Point Rewards Update|desc=New and revised Premium Point offerings|link=http://forums.play.net/forums/19/329/3376/view/730}}<br />
{{CLitem|date=05/03/2021|category=World|title=The Griffins Fly|desc=The annual flight of griffins, between 5/3/2021 and 5/7/2021|link=http://forums.play.net/forums/19/225/2501/view/3288}}<br />
{{CLitem|date=04/29/2021|category=Development|title=Hurling Bandolier and Flechette Box Update|desc= |link=http://forums.play.net/forums/19/325/2292/view/3948}}<br />
{{CLitem|date=04/28/2021|category=World|title=Mist Harbor Wizard Guild Released|desc= |link=http://forums.play.net/forums/19/225/2505/view/2546}}<br />
{{CLitem|date=04/27/2021|category=World|title=Document Release: The Kikthuum Clan|desc=Dwarven cultural lore|link=http://forums.play.net/forums/19/328/3389/view/92}}<br />
{{CLitem|date=04/22/2021|category=Development|title=Glove Bow Updates|desc= |link=http://forums.play.net/forums/19/325/2292/view/3943}}<br />
{{CLitem|date=04/22/2021|category=Development|title=Coin Hand Update|desc= |link=http://forums.play.net/forums/19/325/2292/view/3941}}<br />
{{CLitem|date=04/22/2021|category=Development|title=WEALTH/SILVER Update|desc= |link=http://forums.play.net/forums/19/325/3352/view/805}}<br />
{{CLitem|date=04/16/2021|category=Event|title=Rings of Lumnis|desc=Open 4/16/2021 through 4/30/2021|link=https://gswiki.play.net/Rings_of_Lumnis}}<br />
{{CLitem|date=04/15/2021|category=Development|title=Rings of Lumnis: Brooch Upgrade|desc= |link=http://forums.play.net/forums/19/218/3330/view/290}}<br />
{{CLitem|date=04/12/2021|category=Development|title=Premium Contest Tracker Released|desc= |link=http://forums.play.net/forums/19/329/3376/view/722}}<br />
{{CLitem|date=04/07/2021|category=Development|title=Armor Group Naming Change|desc= |link=http://forums.play.net/forums/19/327/2255/view/2724}}<br />
{{CLitem|date=04/01/2021|category=Development|title=Mobile Property Updates|desc= |link= http://forums.play.net/forums/19/325/2285/view/4831}}<br />
{{CLitem|date=03/31/2021|category=Development|title=Swimming Roundtime Update|desc= |link=http://forums.play.net/forums/19/327/3368/view/852}}<br />
{{CLitem|date=03/26/2021|category=Event|title=Delirium Manor Returns|desc=Open 3/26/2021 through 4/4/2021|link=http://forums.play.net/forums/19/321/3318/view/736<br />
}}<br />
{{CLitem|date=03/25/2021|category=Development|title=NoAmbientMsg Flag|desc=A flag to prevent seeing ambient messaging from other players.|link=http://forums.play.net/forums/19/325/2285/view/4786}}<br />
{{CLitem|date=03/22/2021|category=Development|title=Discord Authorization|desc= |link=http://forums.play.net/forums/19/210/3361/view/122}}<br />
{{CLitem|date=03/20/2021|category=World|title=Zul Logoth Hall of Clans|desc=The Hall of Clans Opens in Zul Logoth|link=http://forums.play.net/forums/19/225/2500/view/461}}<br />
{{CLitem|date=03/19/2021|category=World|title=Tunnel Talks in Zul Logoth|desc=Clan Leader Rodverg of Zul Logoth invites you to a council on improved trade relations across Elanthia.|link=http://forums.play.net/forums/19/225/2500/view/448}}<br />
{{CLitem|date=03/03/2021|category=World|title=Clovertooth Hall Updates|desc= |link=http://forums.play.net/forums/19/225/2491/view/2480}}<br />
{{CLitem|date=03/01/2021|category=Development|title=Shroud of Deception (1212)|desc=Shroud of Deception (1212) is now live.|link=http://forums.play.net/forums/19/327/3365/view/679}}<br />
{{CLitem|date=03/01/2021|category=Development|title=Spells on Scrolls|desc= |link=http://forums.play.net/forums/19/327/3365/view/678}}<br />
{{CLitem|date=02/19/2021|category=Development|title=Covert Gesticulation|desc= |link=http://forums.play.net/forums/19/325/2285/view/4621}}<br />
{{CLitem|date=02/13/2021|category=Development|title=Sonic Spell Updates|desc= |link=http://forums.play.net/forums/19/330/3386/view/485}}<br />
{{CLitem|date=02/12/2021|category=Event|title=Duskruin Arena|desc=Open 2/12/2021 through 2/28/2021|link=https://gswiki.play.net/Duskruin_Arena}}<br />
{{CLitem|date=02/06/2021|category=Development|title=Mana Flares|desc=Mana flares received an update to their functionality.|link=http://forums.play.net/forums/19/327/3366/view/357}}<br />
{{CLitem|date=02/06/2021|title=Document Release: A Library Mouse By Any Other Name|category=World|desc= A Whimsical Treatise on Elanthian Idiomatic Expressions for Scholars and Book Lovers|link=http://forums.play.net/forums/19/328/3389/view/74}}<br />
{{CLitem|date=02/03/2021|category=World|title=Shimmarglin Inn Update|desc= |link=http://forums.play.net/forums/19/225/2501/view/3268}}<br />
{{CLitem|date=02/03/2021|title=Document Release: The Erithi & The Sea|category=World|desc=To The Waves We Go: A Traditional Erithi Sea Shanty|link=http://forums.play.net/forums/19/328/3389/view/73}}<br />
{{CLitem|date=02/01/2021|category=Development|title=Shell Armor updates|desc= |link=http://forums.play.net/forums/19/325/2285/view/4456}}<br />
{{CLitem|date=01/29/2021|category=World|title=Wax Eloquent Reopens|desc= |link=http://forums.play.net/forums/19/225/2501/view/3261}}<br />
{{CLitem|date=01/18/2021|category=Development|title=Quarterstaves Quicker|desc= |link=http://forums.play.net/forums/19/327/3366/view/331}}<br />
{{CLitem|date=01/17/2021|category=Development|title=Ghostly Instrument Update|desc= |link=http://forums.play.net/forums/19/325/2285/view/4435}}<br />
{{CLitem|date=01/09/2021|category=Development|title=Searching Elementals|desc= |link=http://forums.play.net/forums/19/327/3368/view/787}}<br />
{{CLitem|date=01/03/2021|category=Development|title=Snow Crone Updates|desc= |link=http://forums.play.net/forums/19/327/3368/view/773}}<br />
{{CLitem|date=01/01/2021|category=Development|title=Frozen Bramble Patch Updates|desc= |link=http://forums.play.net/forums/19/327/3368/view/767}}<br />
{{CLitem|date=01/01/2021|title=Premium and Platinum Point Pooling|category=Development|desc=Premium and Platinum Points are now pooled together and can be used in any instance.|link=http://forums.play.net/forums/19/329/3376/view/602}}<br />
|}<br />
<section end=table /><br />
[[Category:Changelog]]</div>GS4-RETSERhttps://gswiki.play.net/index.php?title=2021_Changelog&diff=1528502021 Changelog2021-08-26T19:33:58Z<p>GS4-RETSER: </p>
<hr />
<div>{{Official-document}}<br />
This is the official GemStone IV Changelog for 2021. Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.<br />
==2021 Releases==<br />
<section begin=table /><br />
<small>''New releases will be added at the top, but you can sort the table by date or category.</small><br />
<br />
{| class="wikitable sortable" <br />
! data-sort-type=date | Release Date !!Category !!class="unsortable"|Project !! class="unsortable"| Description<br />
<!-- <br />
*** ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --><br />
{{CLitem|date=08/26/2021|category=Development|title=OSA Update - Ship Customization Points |desc=Captain's Rejoice, you can now change your Trash Bucket and Map in your Quarters!|link=http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/156}}<br />
{{CLitem|date=08/23/2021|category=World|title=Unique Fauna of Atan Irith: Erithi Teadragons|desc=New lore document regarding erithi fauna|link=http://forums.play.net/forums/GemStone%20IV/Elanthian%20Lore/Races/view/119}}<br />
{{CLitem|date=08/20/2021|category=Development|title=Official GSIV Changelog|desc=This changelog, right here, was released on the wiki!|link=http://forums.play.net/forums/19/210/3361/view/140}}<br />
{{CLitem|date=08/16/2021|category=Development|title=OSA Rescue system & Vacant Ship Timer|desc= |link=http://forums.play.net/forums/19/321/3409/view/155}}<br />
{{CLitem|date=08/13/2021|category=Event|title=Duskruin Arena|desc=Open from 8/13/2021 through 8/31/2021|link=https://gswiki.play.net/Duskruin_Arena}}<br />
{{CLitem|date=08/11/2021|title=Duskruin Arena HESS Utility|category=Event|desc=Tool to view and track HESS Certificate progress/status.|link=http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/13385}}<br />
{{CLitem|date=08/11/2021|category=Development|title=Cloud Forest & Cor'rah Hunting Update|desc=The Cloud Forest/Cor'rah area has acquired some new inhabitants.|link=http://forums.play.net/forums/19/225/2505/view/2625}}<br />
{{CLitem|date=08/10/2021|category=Development|title=OSA: New PRENAME Titles|desc=New titles available to ship owners|link=http://forums.play.net/forums/19/321/3409/view/154}}<br />
{{CLitem|date=08/09/2021|category=World|title=Document: Sparrows of the Night Queen|desc=Lore of Ta'Nalfein|link=http://forums.play.net/forums/19/218/3267/view/13369}}<br />
{{CLitem|date=08/02/2021|category=World|title=A History of the Flotilla|desc=The Rise and Fall of the Elite Open Seas Mercantyler Corps|link=http://forums.play.net/forums/19/321/3409/view/150}}<br />
{{CLitem|date=07/30/2021|category=World|title=OSA: Ocean Expansion|desc=200 new rooms to sail through in the waters near Icemule Trace and south toward the Southron Wastes|link=http://forums.play.net/forums/19/321/3409/view/146}}<br />
{{CLitem|date=07/26/2021|category=World|title=In the Arena with the Kraet: A Guide to Elanthia’s Preeminent Gladiators|desc=Indepth information on Kraet and Kraet styles|link=http://forums.play.net/forums/19/218/3267/view/13256}}<br />
{{CLitem|date=07/20/2021|category=World|title=Blood of the Sea: The Krolvin and Their Descendants|desc=A new lore document on the origins of the krolvin and the known history of their descendants.|link=http://forums.play.net/forums/19/328/3389/view/117}}<br />
{{CLitem|date=07/16/2021|category=Development|title=Entry, Exit, and Teleportation Review|desc=Multiple changes to ease the burdens of groups, rescues, and eligible transportation spell locations|link=http://forums.play.net/forums/19/327/3368/view/904}}<br />
{{CLitem|date=07/16/2021|category=Development|title=PSM: Phase 3|desc=An extensive combat system release including Combat Maneuver updates, Effects, Feats, Weapon Techniques, and more |link=http://forums.play.net/forums/19/325/3352/view/836}}<br />
{{CLitem|date=07/09/2021|category=Event|title=Premium Fest - Gargolye's Retreat|desc=Open from 7/9/2021 through 7/18/2021|link=http://forums.play.net/forums/19/329/3376/view/772}}<br />
{{CLitem|date=07/08/2021|category=World|title=CHE Lockers in Cysaegir|desc=Cysaegir lockers are available to members of the Cooperative Houses of Elanthia|link=http://forums.play.net/forums/19/228/2550/view/61}}<br />
{{CLitem|date=06/26/2021|category=World|title=Erithi Lexicon|desc=A handy reference of Erithi words and terms|link=http://forums.play.net/forums/19/328/3389/view/114}}<br />
{{CLitem|date=06/25/2021|category=World|title=Upon the Surita Tree: Exciting Discoveries|desc=Lore for the new Aganjira and Shadarl materials|link=http://forums.play.net/forums/19/218/3397/view/1100}}<br />
{{CLitem|date=06/20/2021|category=Event|title=New Verb Functionality: EVENT|desc=The EVENT verb will now let you see your stats for paid events like Rumor Woods and Duskruin.|link=http://forums.play.net/forums/19/218/3397/view/1068}}<br />
{{CLitem|date=06/18/2021|category=World|title=PAT your friends, but not your enemies|desc=An update to the PAT verb|link=http://forums.play.net/forums/19/325/3352/view/824}}<br />
{{CLitem|date=06/16/2021|category=World|title=KNEEL before STUFF!|desc=An update to the KNEEL verb|link=http://forums.play.net/forums/19/325/3352/view/817}}<br />
{{CLitem|date=06/11/2021|category=Event|title=Rumor Woods|desc=Open from 6/11/2021 to 6/27/2021|link=https://gswiki.play.net/Category:Rumor_Woods}}<br />
{{CLitem|date=06/11/2021|category=Development|title=Mount Travel, Zul Logoth|desc=New options for MOUNT TRAVEL TOWN|link=http://forums.play.net/forums/19/325/3352/view/815}}<br />
{{CLitem|date=06/10/2021|category=Development|title=Mount Travel, Groups!|desc=Travel in groups while mounted|link=http://forums.play.net/forums/19/325/3352/view/813}}<br />
{{CLitem|date=06/07/2021|category=World|title=New Document: A Tale of Companionship|desc=Elanthian tales of the muntjac, gazelle, and moose|link=http://forums.play.net/forums/19/328/2315/view/372}}<br />
{{CLitem|date=06/07/2021|category=Development|title=Rune books QOL update|desc=Sorcerer rune books have ANALYZE information|link=http://forums.play.net/forums/19/330/3384/view/330}}<br />
{{CLitem|date=06/03/2021|category=Development|title=HOME Gets Some HELP (QoL)|desc=Use HOME HELP 15 to find your Premium Home|link=http://forums.play.net/forums/19/325/3352/view/811}}<br />
{{CLitem|date=06/02/2021|category=World|title=Scrounging Seaweed: Slippery Substance is Substantially Superior!|desc=More places to forage seaweed|link=http://forums.play.net/forums/19/325/2285/view/4898}}<br />
{{CLitem|date=05/24/2021|category=Development|title=Weapon INSPECTion|desc=An update to INSPECT for weapons|link=http://forums.play.net/forums/19/325/2311/view/1739}}<br />
{{CLitem|date=05/24/2021|category=World|title=Git Yer Gruntin Caps On!|desc=Updates to the GRUNT verb for Dwarves|link=http://forums.play.net/forums/19/325/2311/view/1737}}<br />
{{CLitem|date=05/24/2021|category=World|title=Erithi Fashion From Formal to Casual|desc=New Erithian fashion and fabric lore|link=http://forums.play.net/forums/19/218/3397/view/838}}<br />
{{CLitem|date=05/19/2021|category=World|title=New Gem: Baystone|desc=A new gemstone discovered in Wehnimer's Landing!|link=http://forums.play.net/forums/19/209/2226/view/3840}}<br />
{{CLitem|date=05/15/2021|category=World|title=Shi'hadara: The Erithi Masque|desc=Erithian lore document|link=http://forums.play.net/forums/19/328/3389/view/110}}<br />
{{CLitem|date=05/12/2021|category=World|title=Kraken's Fall Wizard Guild|desc=The Kraken's Fall wizard guild is now open!|link=http://forums.play.net/forums/19/321/3409/view/143}}<br />
{{CLitem|date=05/05/2021|category=World|title=Flight of the Manticore|desc=A world-wide storyline through the month of May|link=http://forums.play.net/forums/19/321/2371/view/1910}}<br />
{{CLitem|date=05/04/2021|category=World|title=Non-CHE Lockers in Cysaegir|desc=Cysaegir lockers are available to non-CHE members|link=http://forums.play.net/forums/19/209/2226/view/3828}}<br />
{{CLitem|date=05/03/2021|category=Development|title=Premium Point Rewards Update|desc=New and revised Premium Point offerings|link=http://forums.play.net/forums/19/329/3376/view/730}}<br />
{{CLitem|date=05/03/2021|category=World|title=The Griffins Fly|desc=The annual flight of griffins, between 5/3/2021 and 5/7/2021|link=http://forums.play.net/forums/19/225/2501/view/3288}}<br />
{{CLitem|date=04/29/2021|category=Development|title=Hurling Bandolier and Flechette Box Update|desc= |link=http://forums.play.net/forums/19/325/2292/view/3948}}<br />
{{CLitem|date=04/28/2021|category=World|title=Mist Harbor Wizard Guild Released|desc= |link=http://forums.play.net/forums/19/225/2505/view/2546}}<br />
{{CLitem|date=04/27/2021|category=World|title=Document Release: The Kikthuum Clan|desc=Dwarven cultural lore|link=http://forums.play.net/forums/19/328/3389/view/92}}<br />
{{CLitem|date=04/22/2021|category=Development|title=Glove Bow Updates|desc= |link=http://forums.play.net/forums/19/325/2292/view/3943}}<br />
{{CLitem|date=04/22/2021|category=Development|title=Coin Hand Update|desc= |link=http://forums.play.net/forums/19/325/2292/view/3941}}<br />
{{CLitem|date=04/22/2021|category=Development|title=WEALTH/SILVER Update|desc= |link=http://forums.play.net/forums/19/325/3352/view/805}}<br />
{{CLitem|date=04/16/2021|category=Event|title=Rings of Lumnis|desc=Open 4/16/2021 through 4/30/2021|link=https://gswiki.play.net/Rings_of_Lumnis}}<br />
{{CLitem|date=04/15/2021|category=Development|title=Rings of Lumnis: Brooch Upgrade|desc= |link=http://forums.play.net/forums/19/218/3330/view/290}}<br />
{{CLitem|date=04/12/2021|category=Development|title=Premium Contest Tracker Released|desc= |link=http://forums.play.net/forums/19/329/3376/view/722}}<br />
{{CLitem|date=04/07/2021|category=Development|title=Armor Group Naming Change|desc= |link=http://forums.play.net/forums/19/327/2255/view/2724}}<br />
{{CLitem|date=04/01/2021|category=Development|title=Mobile Property Updates|desc= |link= http://forums.play.net/forums/19/325/2285/view/4831}}<br />
{{CLitem|date=03/31/2021|category=Development|title=Swimming Roundtime Update|desc= |link=http://forums.play.net/forums/19/327/3368/view/852}}<br />
{{CLitem|date=03/26/2021|category=Event|title=Delirium Manor Returns|desc=Open 3/26/2021 through 4/4/2021|link=http://forums.play.net/forums/19/321/3318/view/736<br />
}}<br />
{{CLitem|date=03/25/2021|category=Development|title=NoAmbientMsg Flag|desc=A flag to prevent seeing ambient messaging from other players.|link=http://forums.play.net/forums/19/325/2285/view/4786}}<br />
{{CLitem|date=03/22/2021|category=Development|title=Discord Authorization|desc= |link=http://forums.play.net/forums/19/210/3361/view/122}}<br />
{{CLitem|date=03/20/2021|category=World|title=Zul Logoth Hall of Clans|desc=The Hall of Clans Opens in Zul Logoth|link=http://forums.play.net/forums/19/225/2500/view/461}}<br />
{{CLitem|date=03/19/2021|category=World|title=Tunnel Talks in Zul Logoth|desc=Clan Leader Rodverg of Zul Logoth invites you to a council on improved trade relations across Elanthia.|link=http://forums.play.net/forums/19/225/2500/view/448}}<br />
{{CLitem|date=03/03/2021|category=World|title=Clovertooth Hall Updates|desc= |link=http://forums.play.net/forums/19/225/2491/view/2480}}<br />
{{CLitem|date=03/01/2021|category=Development|title=Shroud of Deception (1212)|desc=Shroud of Deception (1212) is now live.|link=http://forums.play.net/forums/19/327/3365/view/679}}<br />
{{CLitem|date=03/01/2021|category=Development|title=Spells on Scrolls|desc= |link=http://forums.play.net/forums/19/327/3365/view/678}}<br />
{{CLitem|date=02/19/2021|category=Development|title=Covert Gesticulation|desc= |link=http://forums.play.net/forums/19/325/2285/view/4621}}<br />
{{CLitem|date=02/13/2021|category=Development|title=Sonic Spell Updates|desc= |link=http://forums.play.net/forums/19/330/3386/view/485}}<br />
{{CLitem|date=02/12/2021|category=Event|title=Duskruin Arena|desc=Open 2/12/2021 through 2/28/2021|link=https://gswiki.play.net/Duskruin_Arena}}<br />
{{CLitem|date=02/06/2021|category=Development|title=Mana Flares|desc=Mana flares received an update to their functionality.|link=http://forums.play.net/forums/19/327/3366/view/357}}<br />
{{CLitem|date=02/06/2021|title=Document Release: A Library Mouse By Any Other Name|category=World|desc= A Whimsical Treatise on Elanthian Idiomatic Expressions for Scholars and Book Lovers|link=http://forums.play.net/forums/19/328/3389/view/74}}<br />
{{CLitem|date=02/03/2021|category=World|title=Shimmarglin Inn Update|desc= |link=http://forums.play.net/forums/19/225/2501/view/3268}}<br />
{{CLitem|date=02/03/2021|title=Document Release: The Erithi & The Sea|category=World|desc=To The Waves We Go: A Traditional Erithi Sea Shanty|link=http://forums.play.net/forums/19/328/3389/view/73}}<br />
{{CLitem|date=02/01/2021|category=Development|title=Shell Armor updates|desc= |link=http://forums.play.net/forums/19/325/2285/view/4456}}<br />
{{CLitem|date=01/29/2021|category=World|title=Wax Eloquent Reopens|desc= |link=http://forums.play.net/forums/19/225/2501/view/3261}}<br />
{{CLitem|date=01/18/2021|category=Development|title=Quarterstaves Quicker|desc= |link=http://forums.play.net/forums/19/327/3366/view/331}}<br />
{{CLitem|date=01/17/2021|category=Development|title=Ghostly Instrument Update|desc= |link=http://forums.play.net/forums/19/325/2285/view/4435}}<br />
{{CLitem|date=01/09/2021|category=Development|title=Searching Elementals|desc= |link=http://forums.play.net/forums/19/327/3368/view/787}}<br />
{{CLitem|date=01/03/2021|category=Development|title=Snow Crone Updates|desc= |link=http://forums.play.net/forums/19/327/3368/view/773}}<br />
{{CLitem|date=01/01/2021|category=Development|title=Frozen Bramble Patch Updates|desc= |link=http://forums.play.net/forums/19/327/3368/view/767}}<br />
{{CLitem|date=01/01/2021|title=Premium and Platinum Point Pooling|category=Development|desc=Premium and Platinum Points are now pooled together and can be used in any instance.|link=http://forums.play.net/forums/19/329/3376/view/602}}<br />
|}<br />
<section end=table /><br />
[[Category:Changelog]]</div>GS4-RETSERhttps://gswiki.play.net/index.php?title=Energy_Shield&diff=152682Energy Shield2021-08-19T17:08:07Z<p>GS4-RETSER: /* Additional Information */</p>
<hr />
<div><table><tr valign="top"><td><br />
{{TOC limit|2}}<br />
'''Energy Shields''' were introduced at [[Duskruin Arena]] in Jan 2021 in the shop Safeguards and Currents by [[User:GS4-RETSER|GameMaster Retser]]. These shields can be [[Enchant (925)|enchanted]] and [[Ensorcell (735)|ensorcelled]].<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 0<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= This is the off-the-shelf offering. At this tier, Energy Shields have the default Reactive Energy Flare upon blocking and Energy flares when striking with the shield.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze=<br />
<br />
You analyze the ora shield and sense that the creator has provided the following information:<br />
ENERGY SHIELDS<br />
Energy Flares: Turn them on to let your Shield Flare.<br />
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot<br />
store mana during surged flares.<br />
Drained Flares: These reduce the strength of your flare to bond and store energy.<br />
--------------------------------------------------------------------------------------------------<br />
Verb<br />
PROD ON/OFF Energy Flares<br />
Currently: ON<br />
PULL ON/OFF Drained Flares (Store Energy)<br />
Currently: OFF<br />
PUSH ON/OFF Surged Flares (Increases flare strength at the cost of energy)<br />
Currently: OFF<br />
PUNCH UnAttunes the ora shield. This is permanent.<br />
<br />
Unlocked Abilities<br />
<br />
General Information<br />
Tier: 0 Affinity Level: 0<br />
Total Energy Bound (Bonding): 0<br />
Total Energy Stored: 0/100<br />
Flare Type: Impact<br />
Daily Energy Cap: 0/1000<br />
22 Hour Energy Tracker: Expired<br />
Energy Reverb: Locked<br />
Energy Barrier: Locked<br />
Energy Wave: Locked<br />
<br />
Customization<br />
Energy Color: white Accent Color: black<br />
--------------------------------------------------------------------------------------------------<br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
!PRAY<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PROD<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUNCH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUSH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PULL<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!RUB<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TAP<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!APPLAUD<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!GAZE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!COVER<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TINKER<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!RAISE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TICKLE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!HUG<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|}<br />
<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''' and '''[[Energy Shield#Energy Reverb|Energy Reverb]]''' are unlocked at this tier.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], and '''[[Energy Shield#Energy Barrier|Energy Barrier]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], '''[[Energy Shield#Energy Barrier|Energy Barrier]]''', and '''[[Energy Shield#Energy Wave|Energy Wave]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
<br />
==Additional Information==<br />
<br />
===Energy Flare===<br />
Upon blocking an attack or launching an offensive shield attack you have a chance to strike your enemy with energy. These are the default flares of the energy shields. <br />
<br />
Each flare will fill the affinity for the process of attuning. The strength of the flare increases per affinity gained.<br />
<br />
====Energy Storage====<br />
PULL (DRAINED FLARES) will allow you to turn ON or OFF the storage of Energy at the cost of reduced flared strength. This energy is used to empower flares later.<br />
<br />
PUSH (SURGED FLARES) turns on or off the surged flares. Surged flares are increased in power at the cost of energy stored from DRAINED flares.<br />
<br />
You cannot have both drained and surged flares on at the same time.<br />
<br />
Energy “Tank”<br />
* Affinity 1: 100<br />
* Affinity 2: 150<br />
* Affinity 3: 200<br />
* Affinity 4: 250<br />
* Affinity 5: 300<br />
* Affinity 6: 350<br />
* Affinity 7: 400<br />
* Affinity 8: 450<br />
* Affinity 9: 500<br />
<br />
<br />
<pre{{log2}}><br />
<br />
<br />
Standard Flare on Shield attack or Incoming Attack.<br />
<br />
An Ithzir adept swings a closed fist at you!<br />
The vultite greatshield glows dimly as it unleashes a weakened blast of energy!<br />
'''A pulse of white-colored energy spirals outward from your vultite greatshield and collides with an Ithzir adept's back!'''<br />
<br />
... 20 points of damage!<br />
Flesh ripped from back, muscles exposed.<br />
With no room to spare, you block the attack with your vultite greatshield!<br />
<br />
>shield bash adept<br />
You lunge forward at an Ithzir adept with your vultite greatshield and attempt a shield bash!<br />
[SMR result: 229 (Open d100: 70, Bonus: 45)]<br />
Awesome bash, but an Ithzir adept is already knocked over.<br />
... 20 points of damage!<br />
Left kneecap smashed into pulp.<br />
The vultite greatshield glows dimly as it unleashes a weakened blast of energy!<br />
'''A pulse of white-colored energy spirals outward from your vultite greatshield and collides with an Ithzir adept's left hand!'''<br />
<br />
... 20 points of damage!<br />
Left hand smashed into a pulpy mass.<br />
Roundtime: 3 sec.<br />
</pre><br />
<br />
===Energy Reverb===<br />
Upon blocking an attack, the shield will empower the wielder's attack strength on their next attack. The amount of attack strength granted scales up with affinity from 4 to 12.<br />
* Cooldown: 60 seconds.<br />
* Duration: Next attack or 20 seconds<br />
<br />
<pre{{log2}}><br />
Energy Reverb - Upon blocking an attack, the vultite greatshield has a chance to empower the wielder's attack strength until their next attack. The amount of attack strength granted scales up with affinity from 4 to 12.<br />
Cooldown: 60 seconds.<br />
Duration: Next attack or 20 seconds.<br />
<br />
An Ithzir adept swings a closed fist at you!<br />
You bristle with black energy as you position your vultite greatshield against an Ithzir adept's attack!<br />
Amazingly, you manage to block the attack with your greatshield!<br />
<br />
<br />
You swing a broadsword at an Ithzir adept!<br />
AS: +443 vs DS: +359 with AvD: +36 + d100 roll: +76 = +196<br />
... and hit for 78 points of damage!<br />
Awesome shot shatters ribs and punctures lung!<br />
You are no longer bristling with energy.<br />
Roundtime: 5 sec.<br />
</pre><br />
<br />
===Energy Barrier===<br />
The wooden shield provides a chance to reactively provide (Affinity * 3) TD and bolt defense. This effect can only occur once every 15 minutes and will last for 30 seconds.<br />
* Cooldown: 15 minutes.<br />
* Duration: 30 seconds.<br />
<br />
<pre{{log2}}><br />
An Ithzir adept gestures at you.<br />
CS: +401 - TD: +317 + CvA: +8 + d100: +37 - -5 == +134<br />
Warding failed!<br />
Blood gushes from your neck!<br />
The "blood gates" open wider.<br />
<br />
An Ithzir adept gestures and utters a phrase of magic.<br />
<br />
An Ithzir adept gestures at you.<br />
Your vultite greatshield glows white as its surface extends with crackling black energy.<br />
CS: +401 - TD: +344 + CvA: +8 + d100: +100 - -5 == +170<br />
Warding failed!<br />
Blood gushes from your neck!<br />
The "blood gates" open wider.<br />
</pre><br />
<br />
===Energy Wave===<br />
Twice per 24 hours the shield will attempt to protect the wielder when they're left in an incapacitated state or low on health. This effect will grant 25 DS, 12 TD, and send out a minor elemental wave.<br />
* Cooldown: 24 hours.<br />
<br />
<br />
<pre{{log2}}><br />
Energy Wave - Twice per 24 hours the shield will attempt to protect the wielder when they're left in an incapacitated state or low on health. This effect will grant 25 DS, 12 TD, and send out a minor elemental wave.<br />
Cooldown 24 hours.<br />
<br />
Your vultite greatshield emits a bright white light as the Ithzir adept attacks you!<br />
A wave of black energy moves outward from you.<br />
An Ithzir adept is buffeted by the black energy waves and is knocked to the ground.<br />
An Ithzir adept swings a closed fist at you!<br />
AS: +220 vs DS: +254 with AvD: +4 + d100 roll: +96 = +91<br />
A clean miss.<br />
</pre><br />
<br />
===See Also===<br />
*[[Energy Shield/saved posts]]<br />
</td><td><br />
{{iteminfo<br />
|type= Mechanical <!-- REQUIRED: Mechanical or Fluff. --><br />
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --><br />
|itemclass= <!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --><br />
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --><br />
|itemclass3=<br />
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --><br />
|itemtype2=<br />
|itemtype3=<br />
|itemtype4=<br />
|itemtype5=<br />
|itemtype6=<br />
|itemtype7=<br />
|itemtype8=<br />
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --><br />
|feature2=<br />
|feature3=<br />
|feature4=<br />
|feature5=<br />
|feature6=<br />
|feature7=<br />
|feature8=<br />
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --><br />
|custom= Energy Color <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--><br />
|custom2=Accent Color<br />
|custom3=<br />
|custom4=<br />
|custom5=<br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--><br />
|releasevenue= Duskruin Arena <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --><br />
|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --><br />
|tiersnumber= 4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --><br />
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--><br />
|unlock2=<br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity=Yes <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --><br />
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --><br />
|spell2=<br />
|spell3=<br />
|spell4=<br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --><br />
}}<br />
{{itemverb<br />
|verb=PRAY <!-- Verbs MUST be capitalized when entered. --><br />
|verb2= PROD<br />
|verb3= PUNCH<br />
|verb4= PUSH<br />
|verb5= PULL<br />
|verb6= RUB<br />
|verb7= TAP<br />
|verb8= APPLAUD<br />
|verb9= GAZE<br />
|verb10= COVER<br />
|verb11= TINKER<br />
|verb12= RAISE<br />
|verb13= TICKLE<br />
|verb14= HUG<br />
|verb15=<br />
|verb16=<br />
|verb17=<br />
|verb18=<br />
|verb19=<br />
|verb20=<br />
|verb21=<br />
|verb22=<br />
|verb23=<br />
|verb24=<br />
|verb25=<br />
|verb26=<br />
|verb27=<br />
|verb28=<br />
}}<br />
</td></tr></table></div>GS4-RETSERhttps://gswiki.play.net/index.php?title=Energy_Shield&diff=152669Energy Shield2021-08-19T16:00:06Z<p>GS4-RETSER: /* Energy Barrier */</p>
<hr />
<div><table><tr valign="top"><td><br />
{{TOC limit|2}}<br />
'''Energy Shields''' were introduced at [[Duskruin Arena]] in Jan 2021 in the shop Safeguards and Currents by [[User:GS4-RETSER|GameMaster Retser]]. These shields can be [[Enchant (925)|enchanted]] and [[Ensorcell (735)|ensorcelled]].<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 0<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= This is the off-the-shelf offering. At this tier, Energy Shields have the default Reactive Energy Flare upon blocking and Energy flares when striking with the shield.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze=<br />
<br />
You analyze the ora shield and sense that the creator has provided the following information:<br />
ENERGY SHIELDS<br />
Energy Flares: Turn them on to let your Shield Flare.<br />
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot<br />
store mana during surged flares.<br />
Drained Flares: These reduce the strength of your flare to bond and store energy.<br />
--------------------------------------------------------------------------------------------------<br />
Verb<br />
PROD ON/OFF Energy Flares<br />
Currently: ON<br />
PULL ON/OFF Drained Flares (Store Energy)<br />
Currently: OFF<br />
PUSH ON/OFF Surged Flares (Increases flare strength at the cost of energy)<br />
Currently: OFF<br />
PUNCH UnAttunes the ora shield. This is permanent.<br />
<br />
Unlocked Abilities<br />
<br />
General Information<br />
Tier: 0 Affinity Level: 0<br />
Total Energy Bound (Bonding): 0<br />
Total Energy Stored: 0/100<br />
Flare Type: Impact<br />
Daily Energy Cap: 0/1000<br />
22 Hour Energy Tracker: Expired<br />
Energy Reverb: Locked<br />
Energy Barrier: Locked<br />
Energy Wave: Locked<br />
<br />
Customization<br />
Energy Color: white Accent Color: black<br />
--------------------------------------------------------------------------------------------------<br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
!PRAY<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PROD<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUNCH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUSH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PULL<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!RUB<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TAP<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!APPLAUD<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!GAZE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!COVER<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TINKER<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!RAISE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TICKLE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!HUG<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|}<br />
<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''' and '''[[Energy Shield#Energy Reverb|Energy Reverb]]''' are unlocked at this tier.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], and '''[[Energy Shield#Energy Barrier|Energy Barrier]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], '''[[Energy Shield#Energy Barrier|Energy Barrier]]''', and '''[[Energy Shield#Energy Wave|Energy Wave]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
<br />
==Additional Information==<br />
<br />
===Energy Flare===<br />
Upon blocking an attack or launching an offensive shield attack you have a chance to strike your enemy with energy. These are the default flares of the energy shields. <br />
<br />
Each flare will fill the affinity for the process of attuning. The strength of the flare increases per affinity gained.<br />
<br />
====Energy Storage====<br />
PULL (DRAINED FLARES) will allow you to turn ON or OFF the storage of Energy at the cost of reduced flared strength. This energy is used to empower flares later.<br />
<br />
PUSH (SURGED FLARES) turns on or off the surged flares. Surged flares are increased in power at the cost of energy stored from DRAINED flares.<br />
<br />
You cannot have both drained and surged flares on at the same time.<br />
<br />
<br />
<pre{{log2}}><br />
<br />
<br />
Standard Flare on Shield attack or Incoming Attack.<br />
<br />
An Ithzir adept swings a closed fist at you!<br />
The vultite greatshield glows dimly as it unleashes a weakened blast of energy!<br />
'''A pulse of white-colored energy spirals outward from your vultite greatshield and collides with an Ithzir adept's back!'''<br />
<br />
... 20 points of damage!<br />
Flesh ripped from back, muscles exposed.<br />
With no room to spare, you block the attack with your vultite greatshield!<br />
<br />
>shield bash adept<br />
You lunge forward at an Ithzir adept with your vultite greatshield and attempt a shield bash!<br />
[SMR result: 229 (Open d100: 70, Bonus: 45)]<br />
Awesome bash, but an Ithzir adept is already knocked over.<br />
... 20 points of damage!<br />
Left kneecap smashed into pulp.<br />
The vultite greatshield glows dimly as it unleashes a weakened blast of energy!<br />
'''A pulse of white-colored energy spirals outward from your vultite greatshield and collides with an Ithzir adept's left hand!'''<br />
<br />
... 20 points of damage!<br />
Left hand smashed into a pulpy mass.<br />
Roundtime: 3 sec.<br />
</pre><br />
<br />
===Energy Reverb===<br />
Upon blocking an attack, the shield will empower the wielder's attack strength on their next attack. The amount of attack strength granted scales up with affinity from 4 to 12.<br />
* Cooldown: 60 seconds.<br />
* Duration: Next attack or 20 seconds<br />
<br />
<pre{{log2}}><br />
Energy Reverb - Upon blocking an attack, the vultite greatshield has a chance to empower the wielder's attack strength until their next attack. The amount of attack strength granted scales up with affinity from 4 to 12.<br />
Cooldown: 60 seconds.<br />
Duration: Next attack or 20 seconds.<br />
<br />
An Ithzir adept swings a closed fist at you!<br />
You bristle with black energy as you position your vultite greatshield against an Ithzir adept's attack!<br />
Amazingly, you manage to block the attack with your greatshield!<br />
<br />
<br />
You swing a broadsword at an Ithzir adept!<br />
AS: +443 vs DS: +359 with AvD: +36 + d100 roll: +76 = +196<br />
... and hit for 78 points of damage!<br />
Awesome shot shatters ribs and punctures lung!<br />
You are no longer bristling with energy.<br />
Roundtime: 5 sec.<br />
</pre><br />
<br />
===Energy Barrier===<br />
The wooden shield provides a chance to reactively provide (Affinity * 3) TD and bolt defense. This effect can only occur once every 15 minutes and will last for 30 seconds.<br />
* Cooldown: 15 minutes.<br />
* Duration: 30 seconds.<br />
<br />
<pre{{log2}}><br />
An Ithzir adept gestures at you.<br />
CS: +401 - TD: +317 + CvA: +8 + d100: +37 - -5 == +134<br />
Warding failed!<br />
Blood gushes from your neck!<br />
The "blood gates" open wider.<br />
<br />
An Ithzir adept gestures and utters a phrase of magic.<br />
<br />
An Ithzir adept gestures at you.<br />
Your vultite greatshield glows white as its surface extends with crackling black energy.<br />
CS: +401 - TD: +344 + CvA: +8 + d100: +100 - -5 == +170<br />
Warding failed!<br />
Blood gushes from your neck!<br />
The "blood gates" open wider.<br />
</pre><br />
<br />
===Energy Wave===<br />
Twice per 24 hours the shield will attempt to protect the wielder when they're left in an incapacitated state or low on health. This effect will grant 25 DS, 12 TD, and send out a minor elemental wave.<br />
* Cooldown: 24 hours.<br />
<br />
<br />
<pre{{log2}}><br />
Energy Wave - Twice per 24 hours the shield will attempt to protect the wielder when they're left in an incapacitated state or low on health. This effect will grant 25 DS, 12 TD, and send out a minor elemental wave.<br />
Cooldown 24 hours.<br />
<br />
Your vultite greatshield emits a bright white light as the Ithzir adept attacks you!<br />
A wave of black energy moves outward from you.<br />
An Ithzir adept is buffeted by the black energy waves and is knocked to the ground.<br />
An Ithzir adept swings a closed fist at you!<br />
AS: +220 vs DS: +254 with AvD: +4 + d100 roll: +96 = +91<br />
A clean miss.<br />
</pre><br />
<br />
===See Also===<br />
*[[Energy Shield/saved posts]]<br />
</td><td><br />
{{iteminfo<br />
|type= Mechanical <!-- REQUIRED: Mechanical or Fluff. --><br />
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --><br />
|itemclass= <!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --><br />
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --><br />
|itemclass3=<br />
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --><br />
|itemtype2=<br />
|itemtype3=<br />
|itemtype4=<br />
|itemtype5=<br />
|itemtype6=<br />
|itemtype7=<br />
|itemtype8=<br />
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --><br />
|feature2=<br />
|feature3=<br />
|feature4=<br />
|feature5=<br />
|feature6=<br />
|feature7=<br />
|feature8=<br />
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --><br />
|custom= Energy Color <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--><br />
|custom2=Accent Color<br />
|custom3=<br />
|custom4=<br />
|custom5=<br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--><br />
|releasevenue= Duskruin Arena <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --><br />
|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --><br />
|tiersnumber= 4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --><br />
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--><br />
|unlock2=<br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity=Yes <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --><br />
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --><br />
|spell2=<br />
|spell3=<br />
|spell4=<br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --><br />
}}<br />
{{itemverb<br />
|verb=PRAY <!-- Verbs MUST be capitalized when entered. --><br />
|verb2= PROD<br />
|verb3= PUNCH<br />
|verb4= PUSH<br />
|verb5= PULL<br />
|verb6= RUB<br />
|verb7= TAP<br />
|verb8= APPLAUD<br />
|verb9= GAZE<br />
|verb10= COVER<br />
|verb11= TINKER<br />
|verb12= RAISE<br />
|verb13= TICKLE<br />
|verb14= HUG<br />
|verb15=<br />
|verb16=<br />
|verb17=<br />
|verb18=<br />
|verb19=<br />
|verb20=<br />
|verb21=<br />
|verb22=<br />
|verb23=<br />
|verb24=<br />
|verb25=<br />
|verb26=<br />
|verb27=<br />
|verb28=<br />
}}<br />
</td></tr></table></div>GS4-RETSERhttps://gswiki.play.net/index.php?title=Energy_Shield&diff=152668Energy Shield2021-08-19T15:59:29Z<p>GS4-RETSER: /* Energy Wave */</p>
<hr />
<div><table><tr valign="top"><td><br />
{{TOC limit|2}}<br />
'''Energy Shields''' were introduced at [[Duskruin Arena]] in Jan 2021 in the shop Safeguards and Currents by [[User:GS4-RETSER|GameMaster Retser]]. These shields can be [[Enchant (925)|enchanted]] and [[Ensorcell (735)|ensorcelled]].<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 0<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= This is the off-the-shelf offering. At this tier, Energy Shields have the default Reactive Energy Flare upon blocking and Energy flares when striking with the shield.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze=<br />
<br />
You analyze the ora shield and sense that the creator has provided the following information:<br />
ENERGY SHIELDS<br />
Energy Flares: Turn them on to let your Shield Flare.<br />
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot<br />
store mana during surged flares.<br />
Drained Flares: These reduce the strength of your flare to bond and store energy.<br />
--------------------------------------------------------------------------------------------------<br />
Verb<br />
PROD ON/OFF Energy Flares<br />
Currently: ON<br />
PULL ON/OFF Drained Flares (Store Energy)<br />
Currently: OFF<br />
PUSH ON/OFF Surged Flares (Increases flare strength at the cost of energy)<br />
Currently: OFF<br />
PUNCH UnAttunes the ora shield. This is permanent.<br />
<br />
Unlocked Abilities<br />
<br />
General Information<br />
Tier: 0 Affinity Level: 0<br />
Total Energy Bound (Bonding): 0<br />
Total Energy Stored: 0/100<br />
Flare Type: Impact<br />
Daily Energy Cap: 0/1000<br />
22 Hour Energy Tracker: Expired<br />
Energy Reverb: Locked<br />
Energy Barrier: Locked<br />
Energy Wave: Locked<br />
<br />
Customization<br />
Energy Color: white Accent Color: black<br />
--------------------------------------------------------------------------------------------------<br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
!PRAY<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PROD<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUNCH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUSH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PULL<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!RUB<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TAP<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!APPLAUD<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!GAZE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!COVER<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TINKER<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!RAISE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TICKLE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!HUG<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|}<br />
<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''' and '''[[Energy Shield#Energy Reverb|Energy Reverb]]''' are unlocked at this tier.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], and '''[[Energy Shield#Energy Barrier|Energy Barrier]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], '''[[Energy Shield#Energy Barrier|Energy Barrier]]''', and '''[[Energy Shield#Energy Wave|Energy Wave]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
<br />
==Additional Information==<br />
<br />
===Energy Flare===<br />
Upon blocking an attack or launching an offensive shield attack you have a chance to strike your enemy with energy. These are the default flares of the energy shields. <br />
<br />
Each flare will fill the affinity for the process of attuning. The strength of the flare increases per affinity gained.<br />
<br />
====Energy Storage====<br />
PULL (DRAINED FLARES) will allow you to turn ON or OFF the storage of Energy at the cost of reduced flared strength. This energy is used to empower flares later.<br />
<br />
PUSH (SURGED FLARES) turns on or off the surged flares. Surged flares are increased in power at the cost of energy stored from DRAINED flares.<br />
<br />
You cannot have both drained and surged flares on at the same time.<br />
<br />
<br />
<pre{{log2}}><br />
<br />
<br />
Standard Flare on Shield attack or Incoming Attack.<br />
<br />
An Ithzir adept swings a closed fist at you!<br />
The vultite greatshield glows dimly as it unleashes a weakened blast of energy!<br />
'''A pulse of white-colored energy spirals outward from your vultite greatshield and collides with an Ithzir adept's back!'''<br />
<br />
... 20 points of damage!<br />
Flesh ripped from back, muscles exposed.<br />
With no room to spare, you block the attack with your vultite greatshield!<br />
<br />
>shield bash adept<br />
You lunge forward at an Ithzir adept with your vultite greatshield and attempt a shield bash!<br />
[SMR result: 229 (Open d100: 70, Bonus: 45)]<br />
Awesome bash, but an Ithzir adept is already knocked over.<br />
... 20 points of damage!<br />
Left kneecap smashed into pulp.<br />
The vultite greatshield glows dimly as it unleashes a weakened blast of energy!<br />
'''A pulse of white-colored energy spirals outward from your vultite greatshield and collides with an Ithzir adept's left hand!'''<br />
<br />
... 20 points of damage!<br />
Left hand smashed into a pulpy mass.<br />
Roundtime: 3 sec.<br />
</pre><br />
<br />
===Energy Reverb===<br />
Upon blocking an attack, the shield will empower the wielder's attack strength on their next attack. The amount of attack strength granted scales up with affinity from 4 to 12.<br />
* Cooldown: 60 seconds.<br />
* Duration: Next attack or 20 seconds<br />
<br />
<pre{{log2}}><br />
Energy Reverb - Upon blocking an attack, the vultite greatshield has a chance to empower the wielder's attack strength until their next attack. The amount of attack strength granted scales up with affinity from 4 to 12.<br />
Cooldown: 60 seconds.<br />
Duration: Next attack or 20 seconds.<br />
<br />
An Ithzir adept swings a closed fist at you!<br />
You bristle with black energy as you position your vultite greatshield against an Ithzir adept's attack!<br />
Amazingly, you manage to block the attack with your greatshield!<br />
<br />
<br />
You swing a broadsword at an Ithzir adept!<br />
AS: +443 vs DS: +359 with AvD: +36 + d100 roll: +76 = +196<br />
... and hit for 78 points of damage!<br />
Awesome shot shatters ribs and punctures lung!<br />
You are no longer bristling with energy.<br />
Roundtime: 5 sec.<br />
</pre><br />
<br />
===Energy Barrier===<br />
The wooden shield provides a chance to reactively provide (Affinity * 3) TD and bolt defense. This effect can only occur once every 15 minutes and will last for 30 seconds.<br />
* Cooldown: 15 minutes.<br />
* Duration: 30 seconds.<br />
<br />
===Energy Wave===<br />
Twice per 24 hours the shield will attempt to protect the wielder when they're left in an incapacitated state or low on health. This effect will grant 25 DS, 12 TD, and send out a minor elemental wave.<br />
* Cooldown: 24 hours.<br />
<br />
<br />
<pre{{log2}}><br />
Energy Wave - Twice per 24 hours the shield will attempt to protect the wielder when they're left in an incapacitated state or low on health. This effect will grant 25 DS, 12 TD, and send out a minor elemental wave.<br />
Cooldown 24 hours.<br />
<br />
Your vultite greatshield emits a bright white light as the Ithzir adept attacks you!<br />
A wave of black energy moves outward from you.<br />
An Ithzir adept is buffeted by the black energy waves and is knocked to the ground.<br />
An Ithzir adept swings a closed fist at you!<br />
AS: +220 vs DS: +254 with AvD: +4 + d100 roll: +96 = +91<br />
A clean miss.<br />
</pre><br />
<br />
===See Also===<br />
*[[Energy Shield/saved posts]]<br />
</td><td><br />
{{iteminfo<br />
|type= Mechanical <!-- REQUIRED: Mechanical or Fluff. --><br />
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --><br />
|itemclass= <!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --><br />
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --><br />
|itemclass3=<br />
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --><br />
|itemtype2=<br />
|itemtype3=<br />
|itemtype4=<br />
|itemtype5=<br />
|itemtype6=<br />
|itemtype7=<br />
|itemtype8=<br />
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --><br />
|feature2=<br />
|feature3=<br />
|feature4=<br />
|feature5=<br />
|feature6=<br />
|feature7=<br />
|feature8=<br />
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --><br />
|custom= Energy Color <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--><br />
|custom2=Accent Color<br />
|custom3=<br />
|custom4=<br />
|custom5=<br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--><br />
|releasevenue= Duskruin Arena <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --><br />
|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --><br />
|tiersnumber= 4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --><br />
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--><br />
|unlock2=<br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity=Yes <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --><br />
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --><br />
|spell2=<br />
|spell3=<br />
|spell4=<br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --><br />
}}<br />
{{itemverb<br />
|verb=PRAY <!-- Verbs MUST be capitalized when entered. --><br />
|verb2= PROD<br />
|verb3= PUNCH<br />
|verb4= PUSH<br />
|verb5= PULL<br />
|verb6= RUB<br />
|verb7= TAP<br />
|verb8= APPLAUD<br />
|verb9= GAZE<br />
|verb10= COVER<br />
|verb11= TINKER<br />
|verb12= RAISE<br />
|verb13= TICKLE<br />
|verb14= HUG<br />
|verb15=<br />
|verb16=<br />
|verb17=<br />
|verb18=<br />
|verb19=<br />
|verb20=<br />
|verb21=<br />
|verb22=<br />
|verb23=<br />
|verb24=<br />
|verb25=<br />
|verb26=<br />
|verb27=<br />
|verb28=<br />
}}<br />
</td></tr></table></div>GS4-RETSERhttps://gswiki.play.net/index.php?title=Energy_Shield&diff=152667Energy Shield2021-08-19T15:59:16Z<p>GS4-RETSER: /* Energy Barrier */</p>
<hr />
<div><table><tr valign="top"><td><br />
{{TOC limit|2}}<br />
'''Energy Shields''' were introduced at [[Duskruin Arena]] in Jan 2021 in the shop Safeguards and Currents by [[User:GS4-RETSER|GameMaster Retser]]. These shields can be [[Enchant (925)|enchanted]] and [[Ensorcell (735)|ensorcelled]].<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 0<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= This is the off-the-shelf offering. At this tier, Energy Shields have the default Reactive Energy Flare upon blocking and Energy flares when striking with the shield.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze=<br />
<br />
You analyze the ora shield and sense that the creator has provided the following information:<br />
ENERGY SHIELDS<br />
Energy Flares: Turn them on to let your Shield Flare.<br />
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot<br />
store mana during surged flares.<br />
Drained Flares: These reduce the strength of your flare to bond and store energy.<br />
--------------------------------------------------------------------------------------------------<br />
Verb<br />
PROD ON/OFF Energy Flares<br />
Currently: ON<br />
PULL ON/OFF Drained Flares (Store Energy)<br />
Currently: OFF<br />
PUSH ON/OFF Surged Flares (Increases flare strength at the cost of energy)<br />
Currently: OFF<br />
PUNCH UnAttunes the ora shield. This is permanent.<br />
<br />
Unlocked Abilities<br />
<br />
General Information<br />
Tier: 0 Affinity Level: 0<br />
Total Energy Bound (Bonding): 0<br />
Total Energy Stored: 0/100<br />
Flare Type: Impact<br />
Daily Energy Cap: 0/1000<br />
22 Hour Energy Tracker: Expired<br />
Energy Reverb: Locked<br />
Energy Barrier: Locked<br />
Energy Wave: Locked<br />
<br />
Customization<br />
Energy Color: white Accent Color: black<br />
--------------------------------------------------------------------------------------------------<br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
!PRAY<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PROD<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUNCH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUSH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PULL<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!RUB<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TAP<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!APPLAUD<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!GAZE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!COVER<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TINKER<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!RAISE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TICKLE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!HUG<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|}<br />
<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''' and '''[[Energy Shield#Energy Reverb|Energy Reverb]]''' are unlocked at this tier.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], and '''[[Energy Shield#Energy Barrier|Energy Barrier]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], '''[[Energy Shield#Energy Barrier|Energy Barrier]]''', and '''[[Energy Shield#Energy Wave|Energy Wave]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
<br />
==Additional Information==<br />
<br />
===Energy Flare===<br />
Upon blocking an attack or launching an offensive shield attack you have a chance to strike your enemy with energy. These are the default flares of the energy shields. <br />
<br />
Each flare will fill the affinity for the process of attuning. The strength of the flare increases per affinity gained.<br />
<br />
====Energy Storage====<br />
PULL (DRAINED FLARES) will allow you to turn ON or OFF the storage of Energy at the cost of reduced flared strength. This energy is used to empower flares later.<br />
<br />
PUSH (SURGED FLARES) turns on or off the surged flares. Surged flares are increased in power at the cost of energy stored from DRAINED flares.<br />
<br />
You cannot have both drained and surged flares on at the same time.<br />
<br />
<br />
<pre{{log2}}><br />
<br />
<br />
Standard Flare on Shield attack or Incoming Attack.<br />
<br />
An Ithzir adept swings a closed fist at you!<br />
The vultite greatshield glows dimly as it unleashes a weakened blast of energy!<br />
'''A pulse of white-colored energy spirals outward from your vultite greatshield and collides with an Ithzir adept's back!'''<br />
<br />
... 20 points of damage!<br />
Flesh ripped from back, muscles exposed.<br />
With no room to spare, you block the attack with your vultite greatshield!<br />
<br />
>shield bash adept<br />
You lunge forward at an Ithzir adept with your vultite greatshield and attempt a shield bash!<br />
[SMR result: 229 (Open d100: 70, Bonus: 45)]<br />
Awesome bash, but an Ithzir adept is already knocked over.<br />
... 20 points of damage!<br />
Left kneecap smashed into pulp.<br />
The vultite greatshield glows dimly as it unleashes a weakened blast of energy!<br />
'''A pulse of white-colored energy spirals outward from your vultite greatshield and collides with an Ithzir adept's left hand!'''<br />
<br />
... 20 points of damage!<br />
Left hand smashed into a pulpy mass.<br />
Roundtime: 3 sec.<br />
</pre><br />
<br />
===Energy Reverb===<br />
Upon blocking an attack, the shield will empower the wielder's attack strength on their next attack. The amount of attack strength granted scales up with affinity from 4 to 12.<br />
* Cooldown: 60 seconds.<br />
* Duration: Next attack or 20 seconds<br />
<br />
<pre{{log2}}><br />
Energy Reverb - Upon blocking an attack, the vultite greatshield has a chance to empower the wielder's attack strength until their next attack. The amount of attack strength granted scales up with affinity from 4 to 12.<br />
Cooldown: 60 seconds.<br />
Duration: Next attack or 20 seconds.<br />
<br />
An Ithzir adept swings a closed fist at you!<br />
You bristle with black energy as you position your vultite greatshield against an Ithzir adept's attack!<br />
Amazingly, you manage to block the attack with your greatshield!<br />
<br />
<br />
You swing a broadsword at an Ithzir adept!<br />
AS: +443 vs DS: +359 with AvD: +36 + d100 roll: +76 = +196<br />
... and hit for 78 points of damage!<br />
Awesome shot shatters ribs and punctures lung!<br />
You are no longer bristling with energy.<br />
Roundtime: 5 sec.<br />
</pre><br />
<br />
===Energy Barrier===<br />
The wooden shield provides a chance to reactively provide (Affinity * 3) TD and bolt defense. This effect can only occur once every 15 minutes and will last for 30 seconds.<br />
* Cooldown: 15 minutes.<br />
* Duration: 30 seconds.<br />
<br />
===Energy Wave===<br />
Twice per 24 hours the shield will attempt to protect the wielder when they're left in an incapacitated state or low on health. This effect will grant 25 DS, 12 TD, and send out a minor elemental wave.<br />
* Cooldown: 24 hours.<br />
<br />
===See Also===<br />
*[[Energy Shield/saved posts]]<br />
</td><td><br />
{{iteminfo<br />
|type= Mechanical <!-- REQUIRED: Mechanical or Fluff. --><br />
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --><br />
|itemclass= <!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --><br />
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --><br />
|itemclass3=<br />
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --><br />
|itemtype2=<br />
|itemtype3=<br />
|itemtype4=<br />
|itemtype5=<br />
|itemtype6=<br />
|itemtype7=<br />
|itemtype8=<br />
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --><br />
|feature2=<br />
|feature3=<br />
|feature4=<br />
|feature5=<br />
|feature6=<br />
|feature7=<br />
|feature8=<br />
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --><br />
|custom= Energy Color <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--><br />
|custom2=Accent Color<br />
|custom3=<br />
|custom4=<br />
|custom5=<br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--><br />
|releasevenue= Duskruin Arena <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --><br />
|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --><br />
|tiersnumber= 4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --><br />
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--><br />
|unlock2=<br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity=Yes <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --><br />
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --><br />
|spell2=<br />
|spell3=<br />
|spell4=<br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --><br />
}}<br />
{{itemverb<br />
|verb=PRAY <!-- Verbs MUST be capitalized when entered. --><br />
|verb2= PROD<br />
|verb3= PUNCH<br />
|verb4= PUSH<br />
|verb5= PULL<br />
|verb6= RUB<br />
|verb7= TAP<br />
|verb8= APPLAUD<br />
|verb9= GAZE<br />
|verb10= COVER<br />
|verb11= TINKER<br />
|verb12= RAISE<br />
|verb13= TICKLE<br />
|verb14= HUG<br />
|verb15=<br />
|verb16=<br />
|verb17=<br />
|verb18=<br />
|verb19=<br />
|verb20=<br />
|verb21=<br />
|verb22=<br />
|verb23=<br />
|verb24=<br />
|verb25=<br />
|verb26=<br />
|verb27=<br />
|verb28=<br />
}}<br />
</td></tr></table></div>GS4-RETSERhttps://gswiki.play.net/index.php?title=Energy_Shield&diff=152666Energy Shield2021-08-19T15:59:02Z<p>GS4-RETSER: /* Energy Barrier */</p>
<hr />
<div><table><tr valign="top"><td><br />
{{TOC limit|2}}<br />
'''Energy Shields''' were introduced at [[Duskruin Arena]] in Jan 2021 in the shop Safeguards and Currents by [[User:GS4-RETSER|GameMaster Retser]]. These shields can be [[Enchant (925)|enchanted]] and [[Ensorcell (735)|ensorcelled]].<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 0<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= This is the off-the-shelf offering. At this tier, Energy Shields have the default Reactive Energy Flare upon blocking and Energy flares when striking with the shield.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze=<br />
<br />
You analyze the ora shield and sense that the creator has provided the following information:<br />
ENERGY SHIELDS<br />
Energy Flares: Turn them on to let your Shield Flare.<br />
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot<br />
store mana during surged flares.<br />
Drained Flares: These reduce the strength of your flare to bond and store energy.<br />
--------------------------------------------------------------------------------------------------<br />
Verb<br />
PROD ON/OFF Energy Flares<br />
Currently: ON<br />
PULL ON/OFF Drained Flares (Store Energy)<br />
Currently: OFF<br />
PUSH ON/OFF Surged Flares (Increases flare strength at the cost of energy)<br />
Currently: OFF<br />
PUNCH UnAttunes the ora shield. This is permanent.<br />
<br />
Unlocked Abilities<br />
<br />
General Information<br />
Tier: 0 Affinity Level: 0<br />
Total Energy Bound (Bonding): 0<br />
Total Energy Stored: 0/100<br />
Flare Type: Impact<br />
Daily Energy Cap: 0/1000<br />
22 Hour Energy Tracker: Expired<br />
Energy Reverb: Locked<br />
Energy Barrier: Locked<br />
Energy Wave: Locked<br />
<br />
Customization<br />
Energy Color: white Accent Color: black<br />
--------------------------------------------------------------------------------------------------<br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
!PRAY<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PROD<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUNCH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUSH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PULL<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!RUB<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TAP<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!APPLAUD<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!GAZE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!COVER<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TINKER<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!RAISE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TICKLE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!HUG<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|}<br />
<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''' and '''[[Energy Shield#Energy Reverb|Energy Reverb]]''' are unlocked at this tier.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], and '''[[Energy Shield#Energy Barrier|Energy Barrier]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], '''[[Energy Shield#Energy Barrier|Energy Barrier]]''', and '''[[Energy Shield#Energy Wave|Energy Wave]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
<br />
==Additional Information==<br />
<br />
===Energy Flare===<br />
Upon blocking an attack or launching an offensive shield attack you have a chance to strike your enemy with energy. These are the default flares of the energy shields. <br />
<br />
Each flare will fill the affinity for the process of attuning. The strength of the flare increases per affinity gained.<br />
<br />
====Energy Storage====<br />
PULL (DRAINED FLARES) will allow you to turn ON or OFF the storage of Energy at the cost of reduced flared strength. This energy is used to empower flares later.<br />
<br />
PUSH (SURGED FLARES) turns on or off the surged flares. Surged flares are increased in power at the cost of energy stored from DRAINED flares.<br />
<br />
You cannot have both drained and surged flares on at the same time.<br />
<br />
<br />
<pre{{log2}}><br />
<br />
<br />
Standard Flare on Shield attack or Incoming Attack.<br />
<br />
An Ithzir adept swings a closed fist at you!<br />
The vultite greatshield glows dimly as it unleashes a weakened blast of energy!<br />
'''A pulse of white-colored energy spirals outward from your vultite greatshield and collides with an Ithzir adept's back!'''<br />
<br />
... 20 points of damage!<br />
Flesh ripped from back, muscles exposed.<br />
With no room to spare, you block the attack with your vultite greatshield!<br />
<br />
>shield bash adept<br />
You lunge forward at an Ithzir adept with your vultite greatshield and attempt a shield bash!<br />
[SMR result: 229 (Open d100: 70, Bonus: 45)]<br />
Awesome bash, but an Ithzir adept is already knocked over.<br />
... 20 points of damage!<br />
Left kneecap smashed into pulp.<br />
The vultite greatshield glows dimly as it unleashes a weakened blast of energy!<br />
'''A pulse of white-colored energy spirals outward from your vultite greatshield and collides with an Ithzir adept's left hand!'''<br />
<br />
... 20 points of damage!<br />
Left hand smashed into a pulpy mass.<br />
Roundtime: 3 sec.<br />
</pre><br />
<br />
===Energy Reverb===<br />
Upon blocking an attack, the shield will empower the wielder's attack strength on their next attack. The amount of attack strength granted scales up with affinity from 4 to 12.<br />
* Cooldown: 60 seconds.<br />
* Duration: Next attack or 20 seconds<br />
<br />
<pre{{log2}}><br />
Energy Reverb - Upon blocking an attack, the vultite greatshield has a chance to empower the wielder's attack strength until their next attack. The amount of attack strength granted scales up with affinity from 4 to 12.<br />
Cooldown: 60 seconds.<br />
Duration: Next attack or 20 seconds.<br />
<br />
An Ithzir adept swings a closed fist at you!<br />
You bristle with black energy as you position your vultite greatshield against an Ithzir adept's attack!<br />
Amazingly, you manage to block the attack with your greatshield!<br />
<br />
<br />
You swing a broadsword at an Ithzir adept!<br />
AS: +443 vs DS: +359 with AvD: +36 + d100 roll: +76 = +196<br />
... and hit for 78 points of damage!<br />
Awesome shot shatters ribs and punctures lung!<br />
You are no longer bristling with energy.<br />
Roundtime: 5 sec.<br />
</pre><br />
<br />
===Energy Barrier===<br />
The wooden shield provides a chance to reactively provide (Affinity * 3) TD and bolt defense. This effect can only occur once every 15 minutes and will last for 30 seconds.<br />
* Cooldown: 15 minutes.<br />
* Duration: 30 seconds.<br />
<br />
<pre{{log2}}><br />
Energy Wave - Twice per 24 hours the shield will attempt to protect the wielder when they're left in an incapacitated state or low on health. This effect will grant 25 DS, 12 TD, and send out a minor elemental wave.<br />
Cooldown 24 hours.<br />
<br />
Your vultite greatshield emits a bright white light as the Ithzir adept attacks you!<br />
A wave of black energy moves outward from you.<br />
An Ithzir adept is buffeted by the black energy waves and is knocked to the ground.<br />
An Ithzir adept swings a closed fist at you!<br />
AS: +220 vs DS: +254 with AvD: +4 + d100 roll: +96 = +91<br />
A clean miss.<br />
</pre><br />
<br />
===Energy Wave===<br />
Twice per 24 hours the shield will attempt to protect the wielder when they're left in an incapacitated state or low on health. This effect will grant 25 DS, 12 TD, and send out a minor elemental wave.<br />
* Cooldown: 24 hours.<br />
<br />
===See Also===<br />
*[[Energy Shield/saved posts]]<br />
</td><td><br />
{{iteminfo<br />
|type= Mechanical <!-- REQUIRED: Mechanical or Fluff. --><br />
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --><br />
|itemclass= <!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --><br />
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --><br />
|itemclass3=<br />
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --><br />
|itemtype2=<br />
|itemtype3=<br />
|itemtype4=<br />
|itemtype5=<br />
|itemtype6=<br />
|itemtype7=<br />
|itemtype8=<br />
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --><br />
|feature2=<br />
|feature3=<br />
|feature4=<br />
|feature5=<br />
|feature6=<br />
|feature7=<br />
|feature8=<br />
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --><br />
|custom= Energy Color <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--><br />
|custom2=Accent Color<br />
|custom3=<br />
|custom4=<br />
|custom5=<br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--><br />
|releasevenue= Duskruin Arena <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --><br />
|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --><br />
|tiersnumber= 4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --><br />
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--><br />
|unlock2=<br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity=Yes <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --><br />
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --><br />
|spell2=<br />
|spell3=<br />
|spell4=<br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --><br />
}}<br />
{{itemverb<br />
|verb=PRAY <!-- Verbs MUST be capitalized when entered. --><br />
|verb2= PROD<br />
|verb3= PUNCH<br />
|verb4= PUSH<br />
|verb5= PULL<br />
|verb6= RUB<br />
|verb7= TAP<br />
|verb8= APPLAUD<br />
|verb9= GAZE<br />
|verb10= COVER<br />
|verb11= TINKER<br />
|verb12= RAISE<br />
|verb13= TICKLE<br />
|verb14= HUG<br />
|verb15=<br />
|verb16=<br />
|verb17=<br />
|verb18=<br />
|verb19=<br />
|verb20=<br />
|verb21=<br />
|verb22=<br />
|verb23=<br />
|verb24=<br />
|verb25=<br />
|verb26=<br />
|verb27=<br />
|verb28=<br />
}}<br />
</td></tr></table></div>GS4-RETSERhttps://gswiki.play.net/index.php?title=Energy_Shield&diff=152665Energy Shield2021-08-19T15:58:36Z<p>GS4-RETSER: /* Energy Reverb */</p>
<hr />
<div><table><tr valign="top"><td><br />
{{TOC limit|2}}<br />
'''Energy Shields''' were introduced at [[Duskruin Arena]] in Jan 2021 in the shop Safeguards and Currents by [[User:GS4-RETSER|GameMaster Retser]]. These shields can be [[Enchant (925)|enchanted]] and [[Ensorcell (735)|ensorcelled]].<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 0<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= This is the off-the-shelf offering. At this tier, Energy Shields have the default Reactive Energy Flare upon blocking and Energy flares when striking with the shield.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze=<br />
<br />
You analyze the ora shield and sense that the creator has provided the following information:<br />
ENERGY SHIELDS<br />
Energy Flares: Turn them on to let your Shield Flare.<br />
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot<br />
store mana during surged flares.<br />
Drained Flares: These reduce the strength of your flare to bond and store energy.<br />
--------------------------------------------------------------------------------------------------<br />
Verb<br />
PROD ON/OFF Energy Flares<br />
Currently: ON<br />
PULL ON/OFF Drained Flares (Store Energy)<br />
Currently: OFF<br />
PUSH ON/OFF Surged Flares (Increases flare strength at the cost of energy)<br />
Currently: OFF<br />
PUNCH UnAttunes the ora shield. This is permanent.<br />
<br />
Unlocked Abilities<br />
<br />
General Information<br />
Tier: 0 Affinity Level: 0<br />
Total Energy Bound (Bonding): 0<br />
Total Energy Stored: 0/100<br />
Flare Type: Impact<br />
Daily Energy Cap: 0/1000<br />
22 Hour Energy Tracker: Expired<br />
Energy Reverb: Locked<br />
Energy Barrier: Locked<br />
Energy Wave: Locked<br />
<br />
Customization<br />
Energy Color: white Accent Color: black<br />
--------------------------------------------------------------------------------------------------<br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
!PRAY<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PROD<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUNCH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUSH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PULL<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!RUB<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TAP<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!APPLAUD<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!GAZE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!COVER<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TINKER<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!RAISE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TICKLE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!HUG<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|}<br />
<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''' and '''[[Energy Shield#Energy Reverb|Energy Reverb]]''' are unlocked at this tier.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], and '''[[Energy Shield#Energy Barrier|Energy Barrier]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], '''[[Energy Shield#Energy Barrier|Energy Barrier]]''', and '''[[Energy Shield#Energy Wave|Energy Wave]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
<br />
==Additional Information==<br />
<br />
===Energy Flare===<br />
Upon blocking an attack or launching an offensive shield attack you have a chance to strike your enemy with energy. These are the default flares of the energy shields. <br />
<br />
Each flare will fill the affinity for the process of attuning. The strength of the flare increases per affinity gained.<br />
<br />
====Energy Storage====<br />
PULL (DRAINED FLARES) will allow you to turn ON or OFF the storage of Energy at the cost of reduced flared strength. This energy is used to empower flares later.<br />
<br />
PUSH (SURGED FLARES) turns on or off the surged flares. Surged flares are increased in power at the cost of energy stored from DRAINED flares.<br />
<br />
You cannot have both drained and surged flares on at the same time.<br />
<br />
<br />
<pre{{log2}}><br />
<br />
<br />
Standard Flare on Shield attack or Incoming Attack.<br />
<br />
An Ithzir adept swings a closed fist at you!<br />
The vultite greatshield glows dimly as it unleashes a weakened blast of energy!<br />
'''A pulse of white-colored energy spirals outward from your vultite greatshield and collides with an Ithzir adept's back!'''<br />
<br />
... 20 points of damage!<br />
Flesh ripped from back, muscles exposed.<br />
With no room to spare, you block the attack with your vultite greatshield!<br />
<br />
>shield bash adept<br />
You lunge forward at an Ithzir adept with your vultite greatshield and attempt a shield bash!<br />
[SMR result: 229 (Open d100: 70, Bonus: 45)]<br />
Awesome bash, but an Ithzir adept is already knocked over.<br />
... 20 points of damage!<br />
Left kneecap smashed into pulp.<br />
The vultite greatshield glows dimly as it unleashes a weakened blast of energy!<br />
'''A pulse of white-colored energy spirals outward from your vultite greatshield and collides with an Ithzir adept's left hand!'''<br />
<br />
... 20 points of damage!<br />
Left hand smashed into a pulpy mass.<br />
Roundtime: 3 sec.<br />
</pre><br />
<br />
===Energy Reverb===<br />
Upon blocking an attack, the shield will empower the wielder's attack strength on their next attack. The amount of attack strength granted scales up with affinity from 4 to 12.<br />
* Cooldown: 60 seconds.<br />
* Duration: Next attack or 20 seconds<br />
<br />
<pre{{log2}}><br />
Energy Reverb - Upon blocking an attack, the vultite greatshield has a chance to empower the wielder's attack strength until their next attack. The amount of attack strength granted scales up with affinity from 4 to 12.<br />
Cooldown: 60 seconds.<br />
Duration: Next attack or 20 seconds.<br />
<br />
An Ithzir adept swings a closed fist at you!<br />
You bristle with black energy as you position your vultite greatshield against an Ithzir adept's attack!<br />
Amazingly, you manage to block the attack with your greatshield!<br />
<br />
<br />
You swing a broadsword at an Ithzir adept!<br />
AS: +443 vs DS: +359 with AvD: +36 + d100 roll: +76 = +196<br />
... and hit for 78 points of damage!<br />
Awesome shot shatters ribs and punctures lung!<br />
You are no longer bristling with energy.<br />
Roundtime: 5 sec.<br />
</pre><br />
<br />
===Energy Barrier===<br />
The wooden shield provides a chance to reactively provide (Affinity * 3) TD and bolt defense. This effect can only occur once every 15 minutes and will last for 30 seconds.<br />
* Cooldown: 15 minutes.<br />
* Duration: 30 seconds.<br />
<br />
===Energy Wave===<br />
Twice per 24 hours the shield will attempt to protect the wielder when they're left in an incapacitated state or low on health. This effect will grant 25 DS, 12 TD, and send out a minor elemental wave.<br />
* Cooldown: 24 hours.<br />
<br />
===See Also===<br />
*[[Energy Shield/saved posts]]<br />
</td><td><br />
{{iteminfo<br />
|type= Mechanical <!-- REQUIRED: Mechanical or Fluff. --><br />
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --><br />
|itemclass= <!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --><br />
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --><br />
|itemclass3=<br />
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --><br />
|itemtype2=<br />
|itemtype3=<br />
|itemtype4=<br />
|itemtype5=<br />
|itemtype6=<br />
|itemtype7=<br />
|itemtype8=<br />
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --><br />
|feature2=<br />
|feature3=<br />
|feature4=<br />
|feature5=<br />
|feature6=<br />
|feature7=<br />
|feature8=<br />
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --><br />
|custom= Energy Color <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--><br />
|custom2=Accent Color<br />
|custom3=<br />
|custom4=<br />
|custom5=<br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--><br />
|releasevenue= Duskruin Arena <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --><br />
|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --><br />
|tiersnumber= 4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --><br />
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--><br />
|unlock2=<br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity=Yes <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --><br />
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --><br />
|spell2=<br />
|spell3=<br />
|spell4=<br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --><br />
}}<br />
{{itemverb<br />
|verb=PRAY <!-- Verbs MUST be capitalized when entered. --><br />
|verb2= PROD<br />
|verb3= PUNCH<br />
|verb4= PUSH<br />
|verb5= PULL<br />
|verb6= RUB<br />
|verb7= TAP<br />
|verb8= APPLAUD<br />
|verb9= GAZE<br />
|verb10= COVER<br />
|verb11= TINKER<br />
|verb12= RAISE<br />
|verb13= TICKLE<br />
|verb14= HUG<br />
|verb15=<br />
|verb16=<br />
|verb17=<br />
|verb18=<br />
|verb19=<br />
|verb20=<br />
|verb21=<br />
|verb22=<br />
|verb23=<br />
|verb24=<br />
|verb25=<br />
|verb26=<br />
|verb27=<br />
|verb28=<br />
}}<br />
</td></tr></table></div>GS4-RETSERhttps://gswiki.play.net/index.php?title=Energy_Shield&diff=152664Energy Shield2021-08-19T15:58:00Z<p>GS4-RETSER: /* Energy Storage */</p>
<hr />
<div><table><tr valign="top"><td><br />
{{TOC limit|2}}<br />
'''Energy Shields''' were introduced at [[Duskruin Arena]] in Jan 2021 in the shop Safeguards and Currents by [[User:GS4-RETSER|GameMaster Retser]]. These shields can be [[Enchant (925)|enchanted]] and [[Ensorcell (735)|ensorcelled]].<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 0<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= This is the off-the-shelf offering. At this tier, Energy Shields have the default Reactive Energy Flare upon blocking and Energy flares when striking with the shield.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze=<br />
<br />
You analyze the ora shield and sense that the creator has provided the following information:<br />
ENERGY SHIELDS<br />
Energy Flares: Turn them on to let your Shield Flare.<br />
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot<br />
store mana during surged flares.<br />
Drained Flares: These reduce the strength of your flare to bond and store energy.<br />
--------------------------------------------------------------------------------------------------<br />
Verb<br />
PROD ON/OFF Energy Flares<br />
Currently: ON<br />
PULL ON/OFF Drained Flares (Store Energy)<br />
Currently: OFF<br />
PUSH ON/OFF Surged Flares (Increases flare strength at the cost of energy)<br />
Currently: OFF<br />
PUNCH UnAttunes the ora shield. This is permanent.<br />
<br />
Unlocked Abilities<br />
<br />
General Information<br />
Tier: 0 Affinity Level: 0<br />
Total Energy Bound (Bonding): 0<br />
Total Energy Stored: 0/100<br />
Flare Type: Impact<br />
Daily Energy Cap: 0/1000<br />
22 Hour Energy Tracker: Expired<br />
Energy Reverb: Locked<br />
Energy Barrier: Locked<br />
Energy Wave: Locked<br />
<br />
Customization<br />
Energy Color: white Accent Color: black<br />
--------------------------------------------------------------------------------------------------<br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
!PRAY<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PROD<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUNCH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUSH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PULL<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!RUB<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TAP<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!APPLAUD<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!GAZE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!COVER<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TINKER<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!RAISE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TICKLE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!HUG<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|}<br />
<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''' and '''[[Energy Shield#Energy Reverb|Energy Reverb]]''' are unlocked at this tier.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], and '''[[Energy Shield#Energy Barrier|Energy Barrier]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], '''[[Energy Shield#Energy Barrier|Energy Barrier]]''', and '''[[Energy Shield#Energy Wave|Energy Wave]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
<br />
==Additional Information==<br />
<br />
===Energy Flare===<br />
Upon blocking an attack or launching an offensive shield attack you have a chance to strike your enemy with energy. These are the default flares of the energy shields. <br />
<br />
Each flare will fill the affinity for the process of attuning. The strength of the flare increases per affinity gained.<br />
<br />
====Energy Storage====<br />
PULL (DRAINED FLARES) will allow you to turn ON or OFF the storage of Energy at the cost of reduced flared strength. This energy is used to empower flares later.<br />
<br />
PUSH (SURGED FLARES) turns on or off the surged flares. Surged flares are increased in power at the cost of energy stored from DRAINED flares.<br />
<br />
You cannot have both drained and surged flares on at the same time.<br />
<br />
<br />
<pre{{log2}}><br />
<br />
<br />
Standard Flare on Shield attack or Incoming Attack.<br />
<br />
An Ithzir adept swings a closed fist at you!<br />
The vultite greatshield glows dimly as it unleashes a weakened blast of energy!<br />
'''A pulse of white-colored energy spirals outward from your vultite greatshield and collides with an Ithzir adept's back!'''<br />
<br />
... 20 points of damage!<br />
Flesh ripped from back, muscles exposed.<br />
With no room to spare, you block the attack with your vultite greatshield!<br />
<br />
>shield bash adept<br />
You lunge forward at an Ithzir adept with your vultite greatshield and attempt a shield bash!<br />
[SMR result: 229 (Open d100: 70, Bonus: 45)]<br />
Awesome bash, but an Ithzir adept is already knocked over.<br />
... 20 points of damage!<br />
Left kneecap smashed into pulp.<br />
The vultite greatshield glows dimly as it unleashes a weakened blast of energy!<br />
'''A pulse of white-colored energy spirals outward from your vultite greatshield and collides with an Ithzir adept's left hand!'''<br />
<br />
... 20 points of damage!<br />
Left hand smashed into a pulpy mass.<br />
Roundtime: 3 sec.<br />
</pre><br />
<br />
===Energy Reverb===<br />
Upon blocking an attack, the shield will empower the wielder's attack strength on their next attack. The amount of attack strength granted scales up with affinity from 4 to 12.<br />
* Cooldown: 60 seconds.<br />
* Duration: Next attack or 20 seconds<br />
<br />
===Energy Barrier===<br />
The wooden shield provides a chance to reactively provide (Affinity * 3) TD and bolt defense. This effect can only occur once every 15 minutes and will last for 30 seconds.<br />
* Cooldown: 15 minutes.<br />
* Duration: 30 seconds.<br />
<br />
===Energy Wave===<br />
Twice per 24 hours the shield will attempt to protect the wielder when they're left in an incapacitated state or low on health. This effect will grant 25 DS, 12 TD, and send out a minor elemental wave.<br />
* Cooldown: 24 hours.<br />
<br />
===See Also===<br />
*[[Energy Shield/saved posts]]<br />
</td><td><br />
{{iteminfo<br />
|type= Mechanical <!-- REQUIRED: Mechanical or Fluff. --><br />
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --><br />
|itemclass= <!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --><br />
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --><br />
|itemclass3=<br />
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --><br />
|itemtype2=<br />
|itemtype3=<br />
|itemtype4=<br />
|itemtype5=<br />
|itemtype6=<br />
|itemtype7=<br />
|itemtype8=<br />
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --><br />
|feature2=<br />
|feature3=<br />
|feature4=<br />
|feature5=<br />
|feature6=<br />
|feature7=<br />
|feature8=<br />
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --><br />
|custom= Energy Color <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--><br />
|custom2=Accent Color<br />
|custom3=<br />
|custom4=<br />
|custom5=<br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--><br />
|releasevenue= Duskruin Arena <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --><br />
|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --><br />
|tiersnumber= 4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --><br />
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--><br />
|unlock2=<br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity=Yes <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --><br />
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --><br />
|spell2=<br />
|spell3=<br />
|spell4=<br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --><br />
}}<br />
{{itemverb<br />
|verb=PRAY <!-- Verbs MUST be capitalized when entered. --><br />
|verb2= PROD<br />
|verb3= PUNCH<br />
|verb4= PUSH<br />
|verb5= PULL<br />
|verb6= RUB<br />
|verb7= TAP<br />
|verb8= APPLAUD<br />
|verb9= GAZE<br />
|verb10= COVER<br />
|verb11= TINKER<br />
|verb12= RAISE<br />
|verb13= TICKLE<br />
|verb14= HUG<br />
|verb15=<br />
|verb16=<br />
|verb17=<br />
|verb18=<br />
|verb19=<br />
|verb20=<br />
|verb21=<br />
|verb22=<br />
|verb23=<br />
|verb24=<br />
|verb25=<br />
|verb26=<br />
|verb27=<br />
|verb28=<br />
}}<br />
</td></tr></table></div>GS4-RETSERhttps://gswiki.play.net/index.php?title=Energy_Shield&diff=152663Energy Shield2021-08-19T15:57:39Z<p>GS4-RETSER: /* Energy Storage */</p>
<hr />
<div><table><tr valign="top"><td><br />
{{TOC limit|2}}<br />
'''Energy Shields''' were introduced at [[Duskruin Arena]] in Jan 2021 in the shop Safeguards and Currents by [[User:GS4-RETSER|GameMaster Retser]]. These shields can be [[Enchant (925)|enchanted]] and [[Ensorcell (735)|ensorcelled]].<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 0<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= This is the off-the-shelf offering. At this tier, Energy Shields have the default Reactive Energy Flare upon blocking and Energy flares when striking with the shield.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze=<br />
<br />
You analyze the ora shield and sense that the creator has provided the following information:<br />
ENERGY SHIELDS<br />
Energy Flares: Turn them on to let your Shield Flare.<br />
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot<br />
store mana during surged flares.<br />
Drained Flares: These reduce the strength of your flare to bond and store energy.<br />
--------------------------------------------------------------------------------------------------<br />
Verb<br />
PROD ON/OFF Energy Flares<br />
Currently: ON<br />
PULL ON/OFF Drained Flares (Store Energy)<br />
Currently: OFF<br />
PUSH ON/OFF Surged Flares (Increases flare strength at the cost of energy)<br />
Currently: OFF<br />
PUNCH UnAttunes the ora shield. This is permanent.<br />
<br />
Unlocked Abilities<br />
<br />
General Information<br />
Tier: 0 Affinity Level: 0<br />
Total Energy Bound (Bonding): 0<br />
Total Energy Stored: 0/100<br />
Flare Type: Impact<br />
Daily Energy Cap: 0/1000<br />
22 Hour Energy Tracker: Expired<br />
Energy Reverb: Locked<br />
Energy Barrier: Locked<br />
Energy Wave: Locked<br />
<br />
Customization<br />
Energy Color: white Accent Color: black<br />
--------------------------------------------------------------------------------------------------<br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
!PRAY<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PROD<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUNCH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUSH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PULL<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!RUB<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TAP<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!APPLAUD<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!GAZE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!COVER<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TINKER<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!RAISE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TICKLE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!HUG<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|}<br />
<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''' and '''[[Energy Shield#Energy Reverb|Energy Reverb]]''' are unlocked at this tier.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], and '''[[Energy Shield#Energy Barrier|Energy Barrier]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], '''[[Energy Shield#Energy Barrier|Energy Barrier]]''', and '''[[Energy Shield#Energy Wave|Energy Wave]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
<br />
==Additional Information==<br />
<br />
===Energy Flare===<br />
Upon blocking an attack or launching an offensive shield attack you have a chance to strike your enemy with energy. These are the default flares of the energy shields. <br />
<br />
Each flare will fill the affinity for the process of attuning. The strength of the flare increases per affinity gained.<br />
<br />
====Energy Storage====<br />
PULL (DRAINED FLARES) will allow you to turn ON or OFF the storage of Energy at the cost of reduced flared strength. This energy is used to empower flares later.<br />
<br />
PUSH (SURGED FLARES) turns on or off the surged flares. Surged flares are increased in power at the cost of energy stored from DRAINED flares.<br />
<br />
You cannot have both drained and surged flares on at the same time.<br />
<br />
<br />
<pre{{log2}}><br />
<br />
Hey everyone, here are some energy shields. Some of the numbers may change before Duskruin launches and they should be ready/available opening night.<br />
<br />
Standard Flare on Bash or Attack.<br />
<br />
An Ithzir adept swings a closed fist at you!<br />
The vultite greatshield glows dimly as it unleashes a weakened blast of energy!<br />
'''A pulse of white-colored energy spirals outward from your vultite greatshield and collides with an Ithzir adept's back!'''<br />
<br />
... 20 points of damage!<br />
Flesh ripped from back, muscles exposed.<br />
With no room to spare, you block the attack with your vultite greatshield!<br />
<br />
>shield bash adept<br />
You lunge forward at an Ithzir adept with your vultite greatshield and attempt a shield bash!<br />
[SMR result: 229 (Open d100: 70, Bonus: 45)]<br />
Awesome bash, but an Ithzir adept is already knocked over.<br />
... 20 points of damage!<br />
Left kneecap smashed into pulp.<br />
The vultite greatshield glows dimly as it unleashes a weakened blast of energy!<br />
'''A pulse of white-colored energy spirals outward from your vultite greatshield and collides with an Ithzir adept's left hand!'''<br />
<br />
... 20 points of damage!<br />
Left hand smashed into a pulpy mass.<br />
Roundtime: 3 sec.<br />
</pre><br />
<br />
===Energy Reverb===<br />
Upon blocking an attack, the shield will empower the wielder's attack strength on their next attack. The amount of attack strength granted scales up with affinity from 4 to 12.<br />
* Cooldown: 60 seconds.<br />
* Duration: Next attack or 20 seconds<br />
<br />
===Energy Barrier===<br />
The wooden shield provides a chance to reactively provide (Affinity * 3) TD and bolt defense. This effect can only occur once every 15 minutes and will last for 30 seconds.<br />
* Cooldown: 15 minutes.<br />
* Duration: 30 seconds.<br />
<br />
===Energy Wave===<br />
Twice per 24 hours the shield will attempt to protect the wielder when they're left in an incapacitated state or low on health. This effect will grant 25 DS, 12 TD, and send out a minor elemental wave.<br />
* Cooldown: 24 hours.<br />
<br />
===See Also===<br />
*[[Energy Shield/saved posts]]<br />
</td><td><br />
{{iteminfo<br />
|type= Mechanical <!-- REQUIRED: Mechanical or Fluff. --><br />
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --><br />
|itemclass= <!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --><br />
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --><br />
|itemclass3=<br />
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --><br />
|itemtype2=<br />
|itemtype3=<br />
|itemtype4=<br />
|itemtype5=<br />
|itemtype6=<br />
|itemtype7=<br />
|itemtype8=<br />
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --><br />
|feature2=<br />
|feature3=<br />
|feature4=<br />
|feature5=<br />
|feature6=<br />
|feature7=<br />
|feature8=<br />
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --><br />
|custom= Energy Color <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--><br />
|custom2=Accent Color<br />
|custom3=<br />
|custom4=<br />
|custom5=<br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--><br />
|releasevenue= Duskruin Arena <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --><br />
|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --><br />
|tiersnumber= 4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --><br />
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--><br />
|unlock2=<br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity=Yes <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --><br />
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --><br />
|spell2=<br />
|spell3=<br />
|spell4=<br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --><br />
}}<br />
{{itemverb<br />
|verb=PRAY <!-- Verbs MUST be capitalized when entered. --><br />
|verb2= PROD<br />
|verb3= PUNCH<br />
|verb4= PUSH<br />
|verb5= PULL<br />
|verb6= RUB<br />
|verb7= TAP<br />
|verb8= APPLAUD<br />
|verb9= GAZE<br />
|verb10= COVER<br />
|verb11= TINKER<br />
|verb12= RAISE<br />
|verb13= TICKLE<br />
|verb14= HUG<br />
|verb15=<br />
|verb16=<br />
|verb17=<br />
|verb18=<br />
|verb19=<br />
|verb20=<br />
|verb21=<br />
|verb22=<br />
|verb23=<br />
|verb24=<br />
|verb25=<br />
|verb26=<br />
|verb27=<br />
|verb28=<br />
}}<br />
</td></tr></table></div>GS4-RETSERhttps://gswiki.play.net/index.php?title=Energy_Shield&diff=152662Energy Shield2021-08-19T15:56:29Z<p>GS4-RETSER: /* Energy Flare */</p>
<hr />
<div><table><tr valign="top"><td><br />
{{TOC limit|2}}<br />
'''Energy Shields''' were introduced at [[Duskruin Arena]] in Jan 2021 in the shop Safeguards and Currents by [[User:GS4-RETSER|GameMaster Retser]]. These shields can be [[Enchant (925)|enchanted]] and [[Ensorcell (735)|ensorcelled]].<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 0<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= This is the off-the-shelf offering. At this tier, Energy Shields have the default Reactive Energy Flare upon blocking and Energy flares when striking with the shield.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze=<br />
<br />
You analyze the ora shield and sense that the creator has provided the following information:<br />
ENERGY SHIELDS<br />
Energy Flares: Turn them on to let your Shield Flare.<br />
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot<br />
store mana during surged flares.<br />
Drained Flares: These reduce the strength of your flare to bond and store energy.<br />
--------------------------------------------------------------------------------------------------<br />
Verb<br />
PROD ON/OFF Energy Flares<br />
Currently: ON<br />
PULL ON/OFF Drained Flares (Store Energy)<br />
Currently: OFF<br />
PUSH ON/OFF Surged Flares (Increases flare strength at the cost of energy)<br />
Currently: OFF<br />
PUNCH UnAttunes the ora shield. This is permanent.<br />
<br />
Unlocked Abilities<br />
<br />
General Information<br />
Tier: 0 Affinity Level: 0<br />
Total Energy Bound (Bonding): 0<br />
Total Energy Stored: 0/100<br />
Flare Type: Impact<br />
Daily Energy Cap: 0/1000<br />
22 Hour Energy Tracker: Expired<br />
Energy Reverb: Locked<br />
Energy Barrier: Locked<br />
Energy Wave: Locked<br />
<br />
Customization<br />
Energy Color: white Accent Color: black<br />
--------------------------------------------------------------------------------------------------<br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
!PRAY<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PROD<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUNCH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUSH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PULL<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!RUB<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TAP<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!APPLAUD<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!GAZE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!COVER<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TINKER<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!RAISE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TICKLE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!HUG<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|}<br />
<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''' and '''[[Energy Shield#Energy Reverb|Energy Reverb]]''' are unlocked at this tier.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], and '''[[Energy Shield#Energy Barrier|Energy Barrier]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], '''[[Energy Shield#Energy Barrier|Energy Barrier]]''', and '''[[Energy Shield#Energy Wave|Energy Wave]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
<br />
==Additional Information==<br />
<br />
===Energy Flare===<br />
Upon blocking an attack or launching an offensive shield attack you have a chance to strike your enemy with energy. These are the default flares of the energy shields. <br />
<br />
Each flare will fill the affinity for the process of attuning. The strength of the flare increases per affinity gained.<br />
<br />
====Energy Storage====<br />
PULL (DRAINED FLARES) will allow you to turn ON or OFF the storage of Energy at the cost of reduced flared strength. This energy is used to empower flares later.<br />
<br />
PUSH (SURGED FLARES) turns on or off the surged flares. Surged flares are increased in power at the cost of energy stored from DRAINED flares.<br />
<br />
You cannot have both drained and surged flares on at the same time.<br />
<br />
<br />
An Ithzir adept swings a closed fist at you!<br />
The vultite greatshield glows dimly as it unleashes a weakened blast of energy!<br />
A pulse of white-colored energy spirals outward from your vultite greatshield and collides with an Ithzir adept's back!<br />
<br />
... 20 points of damage!<br />
Flesh ripped from back, muscles exposed.<br />
With no room to spare, you block the attack with your vultite greatshield!<br />
<br />
>shield bash adept<br />
You lunge forward at an Ithzir adept with your vultite greatshield and attempt a shield bash!<br />
[SMR result: 229 (Open d100: 70, Bonus: 45)]<br />
Awesome bash, but an Ithzir adept is already knocked over.<br />
... 20 points of damage!<br />
Left kneecap smashed into pulp.<br />
The vultite greatshield glows dimly as it unleashes a weakened blast of energy!<br />
A pulse of white-colored energy spirals outward from your vultite greatshield and collides with an Ithzir adept's left hand!<br />
<br />
... 20 points of damage!<br />
Left hand smashed into a pulpy mass.<br />
Roundtime: 3 sec.<br />
<br />
===Energy Reverb===<br />
Upon blocking an attack, the shield will empower the wielder's attack strength on their next attack. The amount of attack strength granted scales up with affinity from 4 to 12.<br />
* Cooldown: 60 seconds.<br />
* Duration: Next attack or 20 seconds<br />
<br />
===Energy Barrier===<br />
The wooden shield provides a chance to reactively provide (Affinity * 3) TD and bolt defense. This effect can only occur once every 15 minutes and will last for 30 seconds.<br />
* Cooldown: 15 minutes.<br />
* Duration: 30 seconds.<br />
<br />
===Energy Wave===<br />
Twice per 24 hours the shield will attempt to protect the wielder when they're left in an incapacitated state or low on health. This effect will grant 25 DS, 12 TD, and send out a minor elemental wave.<br />
* Cooldown: 24 hours.<br />
<br />
===See Also===<br />
*[[Energy Shield/saved posts]]<br />
</td><td><br />
{{iteminfo<br />
|type= Mechanical <!-- REQUIRED: Mechanical or Fluff. --><br />
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --><br />
|itemclass= <!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --><br />
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --><br />
|itemclass3=<br />
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --><br />
|itemtype2=<br />
|itemtype3=<br />
|itemtype4=<br />
|itemtype5=<br />
|itemtype6=<br />
|itemtype7=<br />
|itemtype8=<br />
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --><br />
|feature2=<br />
|feature3=<br />
|feature4=<br />
|feature5=<br />
|feature6=<br />
|feature7=<br />
|feature8=<br />
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --><br />
|custom= Energy Color <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--><br />
|custom2=Accent Color<br />
|custom3=<br />
|custom4=<br />
|custom5=<br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--><br />
|releasevenue= Duskruin Arena <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --><br />
|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --><br />
|tiersnumber= 4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --><br />
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--><br />
|unlock2=<br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity=Yes <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --><br />
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --><br />
|spell2=<br />
|spell3=<br />
|spell4=<br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --><br />
}}<br />
{{itemverb<br />
|verb=PRAY <!-- Verbs MUST be capitalized when entered. --><br />
|verb2= PROD<br />
|verb3= PUNCH<br />
|verb4= PUSH<br />
|verb5= PULL<br />
|verb6= RUB<br />
|verb7= TAP<br />
|verb8= APPLAUD<br />
|verb9= GAZE<br />
|verb10= COVER<br />
|verb11= TINKER<br />
|verb12= RAISE<br />
|verb13= TICKLE<br />
|verb14= HUG<br />
|verb15=<br />
|verb16=<br />
|verb17=<br />
|verb18=<br />
|verb19=<br />
|verb20=<br />
|verb21=<br />
|verb22=<br />
|verb23=<br />
|verb24=<br />
|verb25=<br />
|verb26=<br />
|verb27=<br />
|verb28=<br />
}}<br />
</td></tr></table></div>GS4-RETSERhttps://gswiki.play.net/index.php?title=Energy_Shield&diff=152661Energy Shield2021-08-19T15:52:43Z<p>GS4-RETSER: /* Additional Information */</p>
<hr />
<div><table><tr valign="top"><td><br />
{{TOC limit|2}}<br />
'''Energy Shields''' were introduced at [[Duskruin Arena]] in Jan 2021 in the shop Safeguards and Currents by [[User:GS4-RETSER|GameMaster Retser]]. These shields can be [[Enchant (925)|enchanted]] and [[Ensorcell (735)|ensorcelled]].<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 0<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= This is the off-the-shelf offering. At this tier, Energy Shields have the default Reactive Energy Flare upon blocking and Energy flares when striking with the shield.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze=<br />
<br />
You analyze the ora shield and sense that the creator has provided the following information:<br />
ENERGY SHIELDS<br />
Energy Flares: Turn them on to let your Shield Flare.<br />
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot<br />
store mana during surged flares.<br />
Drained Flares: These reduce the strength of your flare to bond and store energy.<br />
--------------------------------------------------------------------------------------------------<br />
Verb<br />
PROD ON/OFF Energy Flares<br />
Currently: ON<br />
PULL ON/OFF Drained Flares (Store Energy)<br />
Currently: OFF<br />
PUSH ON/OFF Surged Flares (Increases flare strength at the cost of energy)<br />
Currently: OFF<br />
PUNCH UnAttunes the ora shield. This is permanent.<br />
<br />
Unlocked Abilities<br />
<br />
General Information<br />
Tier: 0 Affinity Level: 0<br />
Total Energy Bound (Bonding): 0<br />
Total Energy Stored: 0/100<br />
Flare Type: Impact<br />
Daily Energy Cap: 0/1000<br />
22 Hour Energy Tracker: Expired<br />
Energy Reverb: Locked<br />
Energy Barrier: Locked<br />
Energy Wave: Locked<br />
<br />
Customization<br />
Energy Color: white Accent Color: black<br />
--------------------------------------------------------------------------------------------------<br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
!PRAY<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PROD<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUNCH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUSH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PULL<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!RUB<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TAP<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!APPLAUD<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!GAZE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!COVER<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TINKER<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!RAISE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TICKLE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!HUG<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|}<br />
<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''' and '''[[Energy Shield#Energy Reverb|Energy Reverb]]''' are unlocked at this tier.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], and '''[[Energy Shield#Energy Barrier|Energy Barrier]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], '''[[Energy Shield#Energy Barrier|Energy Barrier]]''', and '''[[Energy Shield#Energy Wave|Energy Wave]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
<br />
==Additional Information==<br />
<br />
===Energy Flare===<br />
Upon blocking an attack or launching an offensive shield attack you have a chance to strike your enemy with energy. These are the default flares of the energy shields. <br />
<br />
Each flare will fill the affinity for the process of attuning. The strength of the flare increases per affinity gained.<br />
<br />
====Energy Storage====<br />
PULL (DRAINED FLARES) will allow you to turn ON or OFF the storage of Energy at the cost of reduced flared strength. This energy is used to empower flares later.<br />
<br />
PUSH (SURGED FLARES) turns on or off the surged flares. Surged flares are increased in power at the cost of energy stored from DRAINED flares.<br />
<br />
You cannot have both drained and surged flares on at the same time.<br />
<br />
===Energy Reverb===<br />
Upon blocking an attack, the shield will empower the wielder's attack strength on their next attack. The amount of attack strength granted scales up with affinity from 4 to 12.<br />
* Cooldown: 60 seconds.<br />
* Duration: Next attack or 20 seconds<br />
<br />
===Energy Barrier===<br />
The wooden shield provides a chance to reactively provide (Affinity * 3) TD and bolt defense. This effect can only occur once every 15 minutes and will last for 30 seconds.<br />
* Cooldown: 15 minutes.<br />
* Duration: 30 seconds.<br />
<br />
===Energy Wave===<br />
Twice per 24 hours the shield will attempt to protect the wielder when they're left in an incapacitated state or low on health. This effect will grant 25 DS, 12 TD, and send out a minor elemental wave.<br />
* Cooldown: 24 hours.<br />
<br />
===See Also===<br />
*[[Energy Shield/saved posts]]<br />
</td><td><br />
{{iteminfo<br />
|type= Mechanical <!-- REQUIRED: Mechanical or Fluff. --><br />
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --><br />
|itemclass= <!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --><br />
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --><br />
|itemclass3=<br />
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --><br />
|itemtype2=<br />
|itemtype3=<br />
|itemtype4=<br />
|itemtype5=<br />
|itemtype6=<br />
|itemtype7=<br />
|itemtype8=<br />
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --><br />
|feature2=<br />
|feature3=<br />
|feature4=<br />
|feature5=<br />
|feature6=<br />
|feature7=<br />
|feature8=<br />
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --><br />
|custom= Energy Color <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--><br />
|custom2=Accent Color<br />
|custom3=<br />
|custom4=<br />
|custom5=<br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--><br />
|releasevenue= Duskruin Arena <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --><br />
|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --><br />
|tiersnumber= 4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --><br />
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--><br />
|unlock2=<br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity=Yes <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --><br />
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --><br />
|spell2=<br />
|spell3=<br />
|spell4=<br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --><br />
}}<br />
{{itemverb<br />
|verb=PRAY <!-- Verbs MUST be capitalized when entered. --><br />
|verb2= PROD<br />
|verb3= PUNCH<br />
|verb4= PUSH<br />
|verb5= PULL<br />
|verb6= RUB<br />
|verb7= TAP<br />
|verb8= APPLAUD<br />
|verb9= GAZE<br />
|verb10= COVER<br />
|verb11= TINKER<br />
|verb12= RAISE<br />
|verb13= TICKLE<br />
|verb14= HUG<br />
|verb15=<br />
|verb16=<br />
|verb17=<br />
|verb18=<br />
|verb19=<br />
|verb20=<br />
|verb21=<br />
|verb22=<br />
|verb23=<br />
|verb24=<br />
|verb25=<br />
|verb26=<br />
|verb27=<br />
|verb28=<br />
}}<br />
</td></tr></table></div>GS4-RETSERhttps://gswiki.play.net/index.php?title=Energy_Shield&diff=152660Energy Shield2021-08-19T15:50:09Z<p>GS4-RETSER: </p>
<hr />
<div><table><tr valign="top"><td><br />
{{TOC limit|2}}<br />
'''Energy Shields''' were introduced at [[Duskruin Arena]] in Jan 2021 in the shop Safeguards and Currents by [[User:GS4-RETSER|GameMaster Retser]]. These shields can be [[Enchant (925)|enchanted]] and [[Ensorcell (735)|ensorcelled]].<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 0<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= This is the off-the-shelf offering. At this tier, Energy Shields have the default Reactive Energy Flare upon blocking and Energy flares when striking with the shield.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze=<br />
<br />
You analyze the ora shield and sense that the creator has provided the following information:<br />
ENERGY SHIELDS<br />
Energy Flares: Turn them on to let your Shield Flare.<br />
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot<br />
store mana during surged flares.<br />
Drained Flares: These reduce the strength of your flare to bond and store energy.<br />
--------------------------------------------------------------------------------------------------<br />
Verb<br />
PROD ON/OFF Energy Flares<br />
Currently: ON<br />
PULL ON/OFF Drained Flares (Store Energy)<br />
Currently: OFF<br />
PUSH ON/OFF Surged Flares (Increases flare strength at the cost of energy)<br />
Currently: OFF<br />
PUNCH UnAttunes the ora shield. This is permanent.<br />
<br />
Unlocked Abilities<br />
<br />
General Information<br />
Tier: 0 Affinity Level: 0<br />
Total Energy Bound (Bonding): 0<br />
Total Energy Stored: 0/100<br />
Flare Type: Impact<br />
Daily Energy Cap: 0/1000<br />
22 Hour Energy Tracker: Expired<br />
Energy Reverb: Locked<br />
Energy Barrier: Locked<br />
Energy Wave: Locked<br />
<br />
Customization<br />
Energy Color: white Accent Color: black<br />
--------------------------------------------------------------------------------------------------<br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
!PRAY<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PROD<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUNCH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUSH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PULL<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!RUB<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TAP<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!APPLAUD<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!GAZE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!COVER<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TINKER<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!RAISE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TICKLE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!HUG<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|}<br />
<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''' and '''[[Energy Shield#Energy Reverb|Energy Reverb]]''' are unlocked at this tier.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], and '''[[Energy Shield#Energy Barrier|Energy Barrier]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], '''[[Energy Shield#Energy Barrier|Energy Barrier]]''', and '''[[Energy Shield#Energy Wave|Energy Wave]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
<br />
==Additional Information==<br />
<br />
===Energy Flare===<br />
Upon blocking an attack or launching an offensive shield attack you have a chance to strike your enemy with energy. These are the default flares of the energy shields. <br />
<br />
Each flare will fill the affinity for the process of attuning. The strength of the flare increases per affinity gained.<br />
<br />
====Energy Storage====<br />
PULL (DRAINED FLARES) will allow you to turn ON or OFF the storage of Energy at the cost of reduced flared strength. This energy is used to empower flares later.<br />
<br />
PUSH (SURGED FLARES) turns on or off the surged flares. Surged flares are increased in power at the cost of energy stored from DRAINED flares.<br />
<br />
You cannot have both drained and surged on at the same time.<br />
<br />
===Energy Reverb===<br />
Upon blocking an attack, the shield will empower the wielder's attack strength on their next attack. The amount of attack strength granted scales up with affinity from 4 to 12.<br />
* Cooldown: 60 seconds.<br />
* Duration: Next attack or 20 seconds<br />
<br />
===Energy Barrier===<br />
The wooden shield provides a chance to reactively provide (Affinity * 3) TD and bolt defense. This effect can only occur once every 15 minutes and will last for 30 seconds.<br />
* Cooldown: 15 minutes.<br />
* Duration: 30 seconds.<br />
<br />
===Energy Wave===<br />
Twice per 24 hours the shield will attempt to protect the wielder when they're left in an incapacitated state or low on health. This effect will grant 25 DS, 12 TD, and send out a minor elemental wave.<br />
* Cooldown: 24 hours.<br />
<br />
===See Also===<br />
*[[Energy Shield/saved posts]]<br />
</td><td><br />
{{iteminfo<br />
|type= Mechanical <!-- REQUIRED: Mechanical or Fluff. --><br />
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --><br />
|itemclass= <!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --><br />
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --><br />
|itemclass3=<br />
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --><br />
|itemtype2=<br />
|itemtype3=<br />
|itemtype4=<br />
|itemtype5=<br />
|itemtype6=<br />
|itemtype7=<br />
|itemtype8=<br />
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --><br />
|feature2=<br />
|feature3=<br />
|feature4=<br />
|feature5=<br />
|feature6=<br />
|feature7=<br />
|feature8=<br />
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --><br />
|custom= Energy Color <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--><br />
|custom2=Accent Color<br />
|custom3=<br />
|custom4=<br />
|custom5=<br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--><br />
|releasevenue= Duskruin Arena <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --><br />
|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --><br />
|tiersnumber= 4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --><br />
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--><br />
|unlock2=<br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity=Yes <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --><br />
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --><br />
|spell2=<br />
|spell3=<br />
|spell4=<br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --><br />
}}<br />
{{itemverb<br />
|verb=PRAY <!-- Verbs MUST be capitalized when entered. --><br />
|verb2= PROD<br />
|verb3= PUNCH<br />
|verb4= PUSH<br />
|verb5= PULL<br />
|verb6= RUB<br />
|verb7= TAP<br />
|verb8= APPLAUD<br />
|verb9= GAZE<br />
|verb10= COVER<br />
|verb11= TINKER<br />
|verb12= RAISE<br />
|verb13= TICKLE<br />
|verb14= HUG<br />
|verb15=<br />
|verb16=<br />
|verb17=<br />
|verb18=<br />
|verb19=<br />
|verb20=<br />
|verb21=<br />
|verb22=<br />
|verb23=<br />
|verb24=<br />
|verb25=<br />
|verb26=<br />
|verb27=<br />
|verb28=<br />
}}<br />
</td></tr></table></div>GS4-RETSERhttps://gswiki.play.net/index.php?title=Energy_Shield&diff=152659Energy Shield2021-08-19T15:48:15Z<p>GS4-RETSER: /* Energy Storage */</p>
<hr />
<div><table><tr valign="top"><td><br />
{{TOC limit|2}}<br />
'''Energy Shields''' were introduced at [[Duskruin Arena]] in Jan 2021 in the shop Safeguards and Currents by [[User:GS4-RETSER|GameMaster Retser]]. These shields can be [[Enchant (925)|enchanted]] and [[Ensorcell (735)|ensorcelled]].<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 0<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= This is the off-the-shelf offering. At this tier, Energy Shields have the default Reactive Energy Flare upon blocking and Energy flares when striking with the shield.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze=<br />
<br />
You analyze the ora shield and sense that the creator has provided the following information:<br />
ENERGY SHIELDS<br />
Energy Flares: Turn them on to let your Shield Flare.<br />
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot<br />
store mana during surged flares.<br />
Drained Flares: These reduce the strength of your flare to bond and store energy.<br />
--------------------------------------------------------------------------------------------------<br />
Verb<br />
PROD ON/OFF Energy Flares<br />
Currently: ON<br />
PULL ON/OFF Drained Flares (Store Energy)<br />
Currently: OFF<br />
PUSH ON/OFF Surged Flares (Increases flare strength at the cost of energy)<br />
Currently: OFF<br />
PUNCH UnAttunes the ora shield. This is permanent.<br />
<br />
Unlocked Abilities<br />
<br />
General Information<br />
Tier: 0 Affinity Level: 0<br />
Total Energy Bound (Bonding): 0<br />
Total Energy Stored: 0/100<br />
Flare Type: Impact<br />
Daily Energy Cap: 0/1000<br />
22 Hour Energy Tracker: Expired<br />
Energy Reverb: Locked<br />
Energy Barrier: Locked<br />
Energy Wave: Locked<br />
<br />
Customization<br />
Energy Color: white Accent Color: black<br />
--------------------------------------------------------------------------------------------------<br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
!PRAY<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PROD<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUNCH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUSH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PULL<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!RUB<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TAP<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!APPLAUD<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!GAZE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!COVER<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TINKER<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!RAISE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TICKLE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!HUG<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|}<br />
<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''' and '''[[Energy Shield#Energy Reverb|Energy Reverb]]''' are unlocked at this tier.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], and '''[[Energy Shield#Energy Barrier|Energy Barrier]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], '''[[Energy Shield#Energy Barrier|Energy Barrier]]''', and '''[[Energy Shield#Energy Wave|Energy Wave]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
<br />
==Additional Information==<br />
<br />
===Energy Flare===<br />
Upon blocking an attack or launching an offensive shield attack you have a chance to strike your enemy with energy. These are the default flares of the energy shields. Each flare will fill the affinity for the process of attuning.<br />
<br />
====Energy Storage====<br />
PULL (DRAINED FLARES) will allow you to turn ON or OFF the storage of Energy at the cost of reduced flared strength. This energy is used to empower flares later.<br />
<br />
PUSH (SURGED FLARES) turns on or off the surged flares. Surged flares are increased in power at the cost of energy stored from DRAINED flares.<br />
<br />
You cannot have both drained and surged on at the same time.<br />
<br />
===Energy Reverb===<br />
Upon blocking an attack, the shield will empower the wielder's attack strength on their next attack. The amount of attack strength granted scales up with affinity from 4 to 12.<br />
* Cooldown: 60 seconds.<br />
* Duration: Next attack or 20 seconds<br />
<br />
===Energy Barrier===<br />
The wooden shield provides a chance to reactively provide (Affinity * 3) TD and bolt defense. This effect can only occur once every 15 minutes and will last for 30 seconds.<br />
* Cooldown: 15 minutes.<br />
* Duration: 30 seconds.<br />
<br />
===Energy Wave===<br />
Twice per 24 hours the shield will attempt to protect the wielder when they're left in an incapacitated state or low on health. This effect will grant 25 DS, 12 TD, and send out a minor elemental wave.<br />
* Cooldown: 24 hours.<br />
<br />
===See Also===<br />
*[[Energy Shield/saved posts]]<br />
</td><td><br />
{{iteminfo<br />
|type= Mechanical <!-- REQUIRED: Mechanical or Fluff. --><br />
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --><br />
|itemclass= <!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --><br />
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --><br />
|itemclass3=<br />
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --><br />
|itemtype2=<br />
|itemtype3=<br />
|itemtype4=<br />
|itemtype5=<br />
|itemtype6=<br />
|itemtype7=<br />
|itemtype8=<br />
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --><br />
|feature2=<br />
|feature3=<br />
|feature4=<br />
|feature5=<br />
|feature6=<br />
|feature7=<br />
|feature8=<br />
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --><br />
|custom= Energy Color <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--><br />
|custom2=Accent Color<br />
|custom3=<br />
|custom4=<br />
|custom5=<br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--><br />
|releasevenue= Duskruin Arena <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --><br />
|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --><br />
|tiersnumber= 4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --><br />
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--><br />
|unlock2=<br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity=Yes <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --><br />
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --><br />
|spell2=<br />
|spell3=<br />
|spell4=<br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --><br />
}}<br />
{{itemverb<br />
|verb=PRAY <!-- Verbs MUST be capitalized when entered. --><br />
|verb2= PROD<br />
|verb3= PUNCH<br />
|verb4= PUSH<br />
|verb5= PULL<br />
|verb6= RUB<br />
|verb7= TAP<br />
|verb8= APPLAUD<br />
|verb9= GAZE<br />
|verb10= COVER<br />
|verb11= TINKER<br />
|verb12= RAISE<br />
|verb13= TICKLE<br />
|verb14= HUG<br />
|verb15=<br />
|verb16=<br />
|verb17=<br />
|verb18=<br />
|verb19=<br />
|verb20=<br />
|verb21=<br />
|verb22=<br />
|verb23=<br />
|verb24=<br />
|verb25=<br />
|verb26=<br />
|verb27=<br />
|verb28=<br />
}}<br />
</td></tr></table></div>GS4-RETSERhttps://gswiki.play.net/index.php?title=Energy_Shield&diff=152658Energy Shield2021-08-19T15:47:57Z<p>GS4-RETSER: </p>
<hr />
<div><table><tr valign="top"><td><br />
{{TOC limit|2}}<br />
'''Energy Shields''' were introduced at [[Duskruin Arena]] in Jan 2021 in the shop Safeguards and Currents by [[User:GS4-RETSER|GameMaster Retser]]. These shields can be [[Enchant (925)|enchanted]] and [[Ensorcell (735)|ensorcelled]].<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 0<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= This is the off-the-shelf offering. At this tier, Energy Shields have the default Reactive Energy Flare upon blocking and Energy flares when striking with the shield.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze=<br />
<br />
You analyze the ora shield and sense that the creator has provided the following information:<br />
ENERGY SHIELDS<br />
Energy Flares: Turn them on to let your Shield Flare.<br />
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot<br />
store mana during surged flares.<br />
Drained Flares: These reduce the strength of your flare to bond and store energy.<br />
--------------------------------------------------------------------------------------------------<br />
Verb<br />
PROD ON/OFF Energy Flares<br />
Currently: ON<br />
PULL ON/OFF Drained Flares (Store Energy)<br />
Currently: OFF<br />
PUSH ON/OFF Surged Flares (Increases flare strength at the cost of energy)<br />
Currently: OFF<br />
PUNCH UnAttunes the ora shield. This is permanent.<br />
<br />
Unlocked Abilities<br />
<br />
General Information<br />
Tier: 0 Affinity Level: 0<br />
Total Energy Bound (Bonding): 0<br />
Total Energy Stored: 0/100<br />
Flare Type: Impact<br />
Daily Energy Cap: 0/1000<br />
22 Hour Energy Tracker: Expired<br />
Energy Reverb: Locked<br />
Energy Barrier: Locked<br />
Energy Wave: Locked<br />
<br />
Customization<br />
Energy Color: white Accent Color: black<br />
--------------------------------------------------------------------------------------------------<br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
!PRAY<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PROD<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUNCH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUSH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PULL<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!RUB<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TAP<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!APPLAUD<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!GAZE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!COVER<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TINKER<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!RAISE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!TICKLE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!HUG<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|}<br />
<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''' and '''[[Energy Shield#Energy Reverb|Energy Reverb]]''' are unlocked at this tier.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], and '''[[Energy Shield#Energy Barrier|Energy Barrier]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], '''[[Energy Shield#Energy Barrier|Energy Barrier]]''', and '''[[Energy Shield#Energy Wave|Energy Wave]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
<br />
==Additional Information==<br />
<br />
===Energy Flare===<br />
Upon blocking an attack or launching an offensive shield attack you have a chance to strike your enemy with energy. These are the default flares of the energy shields. Each flare will fill the affinity for the process of attuning.<br />
<br />
====Energy Storage====<br />
PULL (DRAINED FLARES) will allow you to turn ON or OFF the storage of Energy at the cost of reduced flared strength. This energy is used to empower flares later.<br />
PUSH (SURGED FLARES) turns on or off the surged flares. Surged flares are increased in power at the cost of energy stored from DRAINED flares.<br />
You cannot have both drained and surged on at the same time.<br />
<br />
<br />
===Energy Reverb===<br />
Upon blocking an attack, the shield will empower the wielder's attack strength on their next attack. The amount of attack strength granted scales up with affinity from 4 to 12.<br />
* Cooldown: 60 seconds.<br />
* Duration: Next attack or 20 seconds<br />
<br />
===Energy Barrier===<br />
The wooden shield provides a chance to reactively provide (Affinity * 3) TD and bolt defense. This effect can only occur once every 15 minutes and will last for 30 seconds.<br />
* Cooldown: 15 minutes.<br />
* Duration: 30 seconds.<br />
<br />
===Energy Wave===<br />
Twice per 24 hours the shield will attempt to protect the wielder when they're left in an incapacitated state or low on health. This effect will grant 25 DS, 12 TD, and send out a minor elemental wave.<br />
* Cooldown: 24 hours.<br />
<br />
===See Also===<br />
*[[Energy Shield/saved posts]]<br />
</td><td><br />
{{iteminfo<br />
|type= Mechanical <!-- REQUIRED: Mechanical or Fluff. --><br />
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --><br />
|itemclass= <!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --><br />
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --><br />
|itemclass3=<br />
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --><br />
|itemtype2=<br />
|itemtype3=<br />
|itemtype4=<br />
|itemtype5=<br />
|itemtype6=<br />
|itemtype7=<br />
|itemtype8=<br />
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --><br />
|feature2=<br />
|feature3=<br />
|feature4=<br />
|feature5=<br />
|feature6=<br />
|feature7=<br />
|feature8=<br />
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --><br />
|custom= Energy Color <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--><br />
|custom2=Accent Color<br />
|custom3=<br />
|custom4=<br />
|custom5=<br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--><br />
|releasevenue= Duskruin Arena <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --><br />
|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --><br />
|tiersnumber= 4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --><br />
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--><br />
|unlock2=<br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity=Yes <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --><br />
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --><br />
|spell2=<br />
|spell3=<br />
|spell4=<br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --><br />
}}<br />
{{itemverb<br />
|verb=PRAY <!-- Verbs MUST be capitalized when entered. --><br />
|verb2= PROD<br />
|verb3= PUNCH<br />
|verb4= PUSH<br />
|verb5= PULL<br />
|verb6= RUB<br />
|verb7= TAP<br />
|verb8= APPLAUD<br />
|verb9= GAZE<br />
|verb10= COVER<br />
|verb11= TINKER<br />
|verb12= RAISE<br />
|verb13= TICKLE<br />
|verb14= HUG<br />
|verb15=<br />
|verb16=<br />
|verb17=<br />
|verb18=<br />
|verb19=<br />
|verb20=<br />
|verb21=<br />
|verb22=<br />
|verb23=<br />
|verb24=<br />
|verb25=<br />
|verb26=<br />
|verb27=<br />
|verb28=<br />
}}<br />
</td></tr></table></div>GS4-RETSERhttps://gswiki.play.net/index.php?title=Energy_Shield&diff=152657Energy Shield2021-08-19T15:46:29Z<p>GS4-RETSER: </p>
<hr />
<div><table><tr valign="top"><td><br />
{{TOC limit|2}}<br />
'''Energy Shields''' were introduced at [[Duskruin Arena]] in Jan 2021 in the shop Safeguards and Currents by [[User:GS4-RETSER|GameMaster Retser]]. These shields can be [[Enchant (925)|enchanted]] and [[Ensorcell (735)|ensorcelled]].<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 0<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= This is the off-the-shelf offering. At this tier, Energy Shields have the default Reactive Energy Flare upon blocking and Energy flares when striking with the shield.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze=<br />
<br />
You analyze the ora shield and sense that the creator has provided the following information:<br />
ENERGY SHIELDS<br />
Energy Flares: Turn them on to let your Shield Flare.<br />
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot<br />
store mana during surged flares.<br />
Drained Flares: These reduce the strength of your flare to bond and store energy.<br />
--------------------------------------------------------------------------------------------------<br />
Verb<br />
PROD ON/OFF Energy Flares<br />
Currently: ON<br />
PULL ON/OFF Drained Flares (Store Energy)<br />
Currently: OFF<br />
PUSH ON/OFF Surged Flares (Increases flare strength at the cost of energy)<br />
Currently: OFF<br />
PUNCH UnAttunes the ora shield. This is permanent.<br />
<br />
Unlocked Abilities<br />
<br />
General Information<br />
Tier: 0 Affinity Level: 0<br />
Total Energy Bound (Bonding): 0<br />
Total Energy Stored: 0/100<br />
Flare Type: Impact<br />
Daily Energy Cap: 0/1000<br />
22 Hour Energy Tracker: Expired<br />
Energy Reverb: Locked<br />
Energy Barrier: Locked<br />
Energy Wave: Locked<br />
<br />
Customization<br />
Energy Color: white Accent Color: black<br />
--------------------------------------------------------------------------------------------------<br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
!PRAY<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PROD<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUNCH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUSH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PULL<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
!RUB<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
!TAP<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
!APPLAUD<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
!GAZE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
!COVER<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
!TINKER<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
!RAISE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
!TICKLE<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
!HUG<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|}<br />
<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''' and '''[[Energy Shield#Energy Reverb|Energy Reverb]]''' are unlocked at this tier.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], and '''[[Energy Shield#Energy Barrier|Energy Barrier]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], '''[[Energy Shield#Energy Barrier|Energy Barrier]]''', and '''[[Energy Shield#Energy Wave|Energy Wave]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
<br />
==Additional Information==<br />
<br />
===Energy Flare===<br />
Upon blocking an attack or launching an offensive shield attack you have a chance to strike your enemy with energy. These are the default flares of the energy shields. Each flare will fill the affinity for the process of attuning.<br />
<br />
====Energy Storage====<br />
PULL (DRAINED FLARES) will allow you to turn ON or OFF the storage of Energy at the cost of reduced flared strength. This energy is used to empower flares later.<br />
PUSH (SURGED FLARES) turns on or off the surged flares. Surged flares are increased in power at the cost of energy stored from DRAINED flares.<br />
You cannot have both drained and surged on at the same time.<br />
<br />
<br />
===Energy Reverb===<br />
Upon blocking an attack, the shield will empower the wielder's attack strength on their next attack. The amount of attack strength granted scales up with affinity from 4 to 12.<br />
* Cooldown: 60 seconds.<br />
* Duration: Next attack or 20 seconds<br />
<br />
===Energy Barrier===<br />
The wooden shield provides a chance to reactively provide (Affinity * 3) TD and bolt defense. This effect can only occur once every 15 minutes and will last for 30 seconds.<br />
* Cooldown: 15 minutes.<br />
* Duration: 30 seconds.<br />
<br />
===Energy Wave===<br />
Twice per 24 hours the shield will attempt to protect the wielder when they're left in an incapacitated state or low on health. This effect will grant 25 DS, 12 TD, and send out a minor elemental wave.<br />
* Cooldown: 24 hours.<br />
<br />
===See Also===<br />
*[[Energy Shield/saved posts]]<br />
</td><td><br />
{{iteminfo<br />
|type= Mechanical <!-- REQUIRED: Mechanical or Fluff. --><br />
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --><br />
|itemclass= <!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --><br />
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --><br />
|itemclass3=<br />
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --><br />
|itemtype2=<br />
|itemtype3=<br />
|itemtype4=<br />
|itemtype5=<br />
|itemtype6=<br />
|itemtype7=<br />
|itemtype8=<br />
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --><br />
|feature2=<br />
|feature3=<br />
|feature4=<br />
|feature5=<br />
|feature6=<br />
|feature7=<br />
|feature8=<br />
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --><br />
|custom= Energy Color <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--><br />
|custom2=Accent Color<br />
|custom3=<br />
|custom4=<br />
|custom5=<br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--><br />
|releasevenue= Duskruin Arena <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --><br />
|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --><br />
|tiersnumber= 4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --><br />
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--><br />
|unlock2=<br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity=Yes <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --><br />
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --><br />
|spell2=<br />
|spell3=<br />
|spell4=<br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --><br />
}}<br />
{{itemverb<br />
|verb=PRAY <!-- Verbs MUST be capitalized when entered. --><br />
|verb2= PROD<br />
|verb3= PUNCH<br />
|verb4= PUSH<br />
|verb5= PULL<br />
|verb6= RUB<br />
|verb7= TAP<br />
|verb8= APPLAUD<br />
|verb9= GAZE<br />
|verb10= COVER<br />
|verb11= TINKER<br />
|verb12= RAISE<br />
|verb13= TICKLE<br />
|verb14= HUG<br />
|verb15=<br />
|verb16=<br />
|verb17=<br />
|verb18=<br />
|verb19=<br />
|verb20=<br />
|verb21=<br />
|verb22=<br />
|verb23=<br />
|verb24=<br />
|verb25=<br />
|verb26=<br />
|verb27=<br />
|verb28=<br />
}}<br />
</td></tr></table></div>GS4-RETSERhttps://gswiki.play.net/index.php?title=Energy_Shield&diff=152656Energy Shield2021-08-19T15:43:15Z<p>GS4-RETSER: </p>
<hr />
<div><table><tr valign="top"><td><br />
{{TOC limit|2}}<br />
'''Energy Shields''' were introduced at [[Duskruin Arena]] in Jan 2021 in the shop Safeguards and Currents by [[User:GS4-RETSER|GameMaster Retser]]. These shields can be [[Enchant (925)|enchanted]] and [[Ensorcell (735)|ensorcelled]].<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 0<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= This is the off-the-shelf offering. At this tier, Energy Shields have the default Reactive Energy Flare upon blocking and Energy flares when striking with the shield.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze=<br />
<br />
You analyze the ora shield and sense that the creator has provided the following information:<br />
ENERGY SHIELDS<br />
Energy Flares: Turn them on to let your Shield Flare.<br />
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot<br />
store mana during surged flares.<br />
Drained Flares: These reduce the strength of your flare to bond and store energy.<br />
--------------------------------------------------------------------------------------------------<br />
Verb<br />
PROD ON/OFF Energy Flares<br />
Currently: ON<br />
PULL ON/OFF Drained Flares (Store Energy)<br />
Currently: OFF<br />
PUSH ON/OFF Surged Flares (Increases flare strength at the cost of energy)<br />
Currently: OFF<br />
PUNCH UnAttunes the ora shield. This is permanent.<br />
<br />
Unlocked Abilities<br />
<br />
General Information<br />
Tier: 0 Affinity Level: 0<br />
Total Energy Bound (Bonding): 0<br />
Total Energy Stored: 0/100<br />
Flare Type: Impact<br />
Daily Energy Cap: 0/1000<br />
22 Hour Energy Tracker: Expired<br />
Energy Reverb: Locked<br />
Energy Barrier: Locked<br />
Energy Wave: Locked<br />
<br />
Customization<br />
Energy Color: white Accent Color: black<br />
--------------------------------------------------------------------------------------------------<br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
!PRAY<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PROD<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUNCH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUSH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
! TOUCH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|}<br />
<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''' and '''[[Energy Shield#Energy Reverb|Energy Reverb]]''' are unlocked at this tier.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], and '''[[Energy Shield#Energy Barrier|Energy Barrier]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], '''[[Energy Shield#Energy Barrier|Energy Barrier]]''', and '''[[Energy Shield#Energy Wave|Energy Wave]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
<br />
==Additional Information==<br />
<br />
===Energy Flare===<br />
Upon blocking an attack or launching an offensive shield attack you have a chance to strike your enemy with energy. These are the default flares of the energy shields. Each flare will fill the affinity for the process of attuning.<br />
<br />
====Energy Storage====<br />
PULL (DRAINED FLARES) will allow you to turn ON or OFF the storage of Energy at the cost of reduced flared strength. This energy is used to empower flares later.<br />
PUSH (SURGED FLARES) turns on or off the surged flares. Surged flares are increased in power at the cost of energy stored from DRAINED flares.<br />
You cannot have both drained and surged on at the same time.<br />
<br />
<br />
===Energy Reverb===<br />
Upon blocking an attack, the shield will empower the wielder's attack strength on their next attack. The amount of attack strength granted scales up with affinity from 4 to 12.<br />
* Cooldown: 60 seconds.<br />
* Duration: Next attack or 20 seconds<br />
<br />
===Energy Barrier===<br />
The wooden shield provides a chance to reactively provide (Affinity * 3) TD and bolt defense. This effect can only occur once every 15 minutes and will last for 30 seconds.<br />
* Cooldown: 15 minutes.<br />
* Duration: 30 seconds.<br />
<br />
===Energy Wave===<br />
Twice per 24 hours the shield will attempt to protect the wielder when they're left in an incapacitated state or low on health. This effect will grant 25 DS, 12 TD, and send out a minor elemental wave.<br />
* Cooldown: 24 hours.<br />
<br />
===See Also===<br />
*[[Energy Shield/saved posts]]<br />
</td><td><br />
{{iteminfo<br />
|type= Mechanical <!-- REQUIRED: Mechanical or Fluff. --><br />
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --><br />
|itemclass= <!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --><br />
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --><br />
|itemclass3=<br />
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --><br />
|itemtype2=<br />
|itemtype3=<br />
|itemtype4=<br />
|itemtype5=<br />
|itemtype6=<br />
|itemtype7=<br />
|itemtype8=<br />
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --><br />
|feature2=<br />
|feature3=<br />
|feature4=<br />
|feature5=<br />
|feature6=<br />
|feature7=<br />
|feature8=<br />
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --><br />
|custom= Energy Color <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--><br />
|custom2=Accent Color<br />
|custom3=<br />
|custom4=<br />
|custom5=<br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--><br />
|releasevenue= Duskruin Arena <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --><br />
|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --><br />
|tiersnumber= 4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --><br />
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--><br />
|unlock2=<br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity=Yes <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --><br />
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --><br />
|spell2=<br />
|spell3=<br />
|spell4=<br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --><br />
}}<br />
{{itemverb<br />
|verb=PRAY <!-- Verbs MUST be capitalized when entered. --><br />
|verb2= PROD<br />
|verb3= PUNCH<br />
|verb4= PUSH<br />
|verb5= RUB<br />
|verb6= TAP<br />
|verb7= APPLAUD<br />
|verb8= GAZE<br />
|verb9= COVER<br />
|verb10= TINKER<br />
|verb11= RAISE<br />
|verb12= TICKLE<br />
|verb13= HUG<br />
|verb14=<br />
|verb15=<br />
|verb16=<br />
|verb17=<br />
|verb18=<br />
|verb19=<br />
|verb20=<br />
|verb21=<br />
|verb22=<br />
|verb23=<br />
|verb24=<br />
|verb25=<br />
|verb26=<br />
|verb27=<br />
|verb28=<br />
}}<br />
</td></tr></table></div>GS4-RETSERhttps://gswiki.play.net/index.php?title=Energy_Shield&diff=152655Energy Shield2021-08-19T15:41:40Z<p>GS4-RETSER: /* Additional Information */</p>
<hr />
<div><table><tr valign="top"><td><br />
{{TOC limit|2}}<br />
'''Energy Shields''' were introduced at [[Duskruin Arena]] in Jan 2021 in the shop Safeguards and Currents by [[User:GS4-RETSER|GameMaster Retser]]. These shields can be [[Enchant (925)|enchanted]] and [[Ensorcell (735)|ensorcelled]].<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 0<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= This is the off-the-shelf offering. At this tier, Energy Shields have the default Reactive Energy Flare upon blocking and Energy flares when striking with the shield.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze=<br />
<br />
You analyze the ora shield and sense that the creator has provided the following information:<br />
ENERGY SHIELDS<br />
Energy Flares: Turn them on to let your Shield Flare.<br />
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot<br />
store mana during surged flares.<br />
Drained Flares: These reduce the strength of your flare to bond and store energy.<br />
--------------------------------------------------------------------------------------------------<br />
Verb<br />
PROD ON/OFF Energy Flares<br />
Currently: ON<br />
PULL ON/OFF Drained Flares (Store Energy)<br />
Currently: OFF<br />
PUSH ON/OFF Surged Flares (Increases flare strength at the cost of energy)<br />
Currently: OFF<br />
PUNCH UnAttunes the ora shield. This is permanent.<br />
<br />
Unlocked Abilities<br />
<br />
General Information<br />
Tier: 0 Affinity Level: 0<br />
Total Energy Bound (Bonding): 0<br />
Total Energy Stored: 0/100<br />
Flare Type: Impact<br />
Daily Energy Cap: 0/1000<br />
22 Hour Energy Tracker: Expired<br />
Energy Reverb: Locked<br />
Energy Barrier: Locked<br />
Energy Wave: Locked<br />
<br />
Customization<br />
Energy Color: white Accent Color: black<br />
--------------------------------------------------------------------------------------------------<br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
!PRAY<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PROD<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUNCH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUSH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
! TOUCH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|}<br />
<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''' and '''[[Energy Shield#Energy Reverb|Energy Reverb]]''' are unlocked at this tier.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Armor#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], and '''[[Energy Shield#Energy Barrier|Energy Barrier]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Armor#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], '''[[Energy Shield#Energy Barrier|Energy Barrier]]''', and '''[[Energy Shield#Energy Wave|Energy Wave]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
<br />
==Additional Information==<br />
<br />
===Energy Flare===<br />
Upon blocking an attack or launching an offensive shield attack you have a chance to strike your enemy with energy. These are the default flares of the energy shields. Each flare will fill the affinity<br />
====Energy Storage====<br />
PULL (DRAINED FLARES) will allow you to turn ON or OFF the storage of Energy at the cost of reduced flared strength. This energy is used to empower flares later.<br />
PUSH (SURGED FLARES) turns on or off the surged flares. Surged flares are increased in power at the cost of energy stored from DRAINED flares.<br />
You cannot have both drained and surged on at the same time.<br />
<br />
<br />
===Energy Reverb===<br />
Upon blocking an attack, the shield will empower the wielder's attack strength on their next attack. The amount of attack strength granted scales up with affinity from 4 to 12.<br />
* Cooldown: 60 seconds.<br />
* Duration: Next attack or 20 seconds<br />
<br />
===Energy Barrier===<br />
The wooden shield provides a chance to reactively provide (Affinity * 3) TD and bolt defense. This effect can only occur once every 15 minutes and will last for 30 seconds.<br />
* Cooldown: 15 minutes.<br />
* Duration: 30 seconds.<br />
<br />
===Energy Wave===<br />
Twice per 24 hours the shield will attempt to protect the wielder when they're left in an incapacitated state or low on health. This effect will grant 25 DS, 12 TD, and send out a minor elemental wave.<br />
* Cooldown: 24 hours.<br />
<br />
===See Also===<br />
*[[Energy Shield/saved posts]]<br />
</td><td><br />
{{iteminfo<br />
|type= Mechanical <!-- REQUIRED: Mechanical or Fluff. --><br />
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --><br />
|itemclass= <!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --><br />
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --><br />
|itemclass3=<br />
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --><br />
|itemtype2=<br />
|itemtype3=<br />
|itemtype4=<br />
|itemtype5=<br />
|itemtype6=<br />
|itemtype7=<br />
|itemtype8=<br />
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --><br />
|feature2=<br />
|feature3=<br />
|feature4=<br />
|feature5=<br />
|feature6=<br />
|feature7=<br />
|feature8=<br />
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --><br />
|custom= Energy Color <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--><br />
|custom2=Accent Color<br />
|custom3=<br />
|custom4=<br />
|custom5=<br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--><br />
|releasevenue= Duskruin Arena <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --><br />
|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --><br />
|tiersnumber= 4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --><br />
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--><br />
|unlock2=<br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity=Yes <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --><br />
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --><br />
|spell2=<br />
|spell3=<br />
|spell4=<br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --><br />
}}<br />
{{itemverb<br />
|verb=PRAY <!-- Verbs MUST be capitalized when entered. --><br />
|verb2= PROD<br />
|verb3= PUNCH<br />
|verb4= PUSH<br />
|verb5= RUB<br />
|verb6= TAP<br />
|verb7= APPLAUD<br />
|verb8= GAZE<br />
|verb9= COVER<br />
|verb10= TINKER<br />
|verb11= RAISE<br />
|verb12= TICKLE<br />
|verb13= HUG<br />
|verb14=<br />
|verb15=<br />
|verb16=<br />
|verb17=<br />
|verb18=<br />
|verb19=<br />
|verb20=<br />
|verb21=<br />
|verb22=<br />
|verb23=<br />
|verb24=<br />
|verb25=<br />
|verb26=<br />
|verb27=<br />
|verb28=<br />
}}<br />
</td></tr></table></div>GS4-RETSERhttps://gswiki.play.net/index.php?title=Energy_Shield&diff=152654Energy Shield2021-08-19T15:41:16Z<p>GS4-RETSER: </p>
<hr />
<div><table><tr valign="top"><td><br />
{{TOC limit|2}}<br />
'''Energy Shields''' were introduced at [[Duskruin Arena]] in Jan 2021 in the shop Safeguards and Currents by [[User:GS4-RETSER|GameMaster Retser]]. These shields can be [[Enchant (925)|enchanted]] and [[Ensorcell (735)|ensorcelled]].<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 0<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= This is the off-the-shelf offering. At this tier, Energy Shields have the default Reactive Energy Flare upon blocking and Energy flares when striking with the shield.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze=<br />
<br />
You analyze the ora shield and sense that the creator has provided the following information:<br />
ENERGY SHIELDS<br />
Energy Flares: Turn them on to let your Shield Flare.<br />
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot<br />
store mana during surged flares.<br />
Drained Flares: These reduce the strength of your flare to bond and store energy.<br />
--------------------------------------------------------------------------------------------------<br />
Verb<br />
PROD ON/OFF Energy Flares<br />
Currently: ON<br />
PULL ON/OFF Drained Flares (Store Energy)<br />
Currently: OFF<br />
PUSH ON/OFF Surged Flares (Increases flare strength at the cost of energy)<br />
Currently: OFF<br />
PUNCH UnAttunes the ora shield. This is permanent.<br />
<br />
Unlocked Abilities<br />
<br />
General Information<br />
Tier: 0 Affinity Level: 0<br />
Total Energy Bound (Bonding): 0<br />
Total Energy Stored: 0/100<br />
Flare Type: Impact<br />
Daily Energy Cap: 0/1000<br />
22 Hour Energy Tracker: Expired<br />
Energy Reverb: Locked<br />
Energy Barrier: Locked<br />
Energy Wave: Locked<br />
<br />
Customization<br />
Energy Color: white Accent Color: black<br />
--------------------------------------------------------------------------------------------------<br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
!PRAY<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PROD<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUNCH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUSH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
! TOUCH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|}<br />
<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''' and '''[[Energy Shield#Energy Reverb|Energy Reverb]]''' are unlocked at this tier.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Armor#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], and '''[[Energy Shield#Energy Barrier|Energy Barrier]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Armor#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], '''[[Energy Shield#Energy Barrier|Energy Barrier]]''', and '''[[Energy Shield#Energy Wave|Energy Wave]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
<br />
==Additional Information==<br />
<br />
===Energy Flares===<br />
Upon blocking an attack or launching an offensive shield attack you have a chance to strike your enemy with energy. These are the default flares of the energy shields. Each flare will fill the affinity<br />
====Energy Storage====<br />
PULL (DRAINED FLARES) will allow you to turn ON or OFF the storage of Energy at the cost of reduced flared strength. This energy is used to empower flares later.<br />
PUSH (SURGED FLARES) turns on or off the surged flares. Surged flares are increased in power at the cost of energy stored from DRAINED flares.<br />
You cannot have both drained and surged on at the same time.<br />
<br />
<br />
===Energy Reverb===<br />
Upon blocking an attack, the shield will empower the wielder's attack strength on their next attack. The amount of attack strength granted scales up with affinity from 4 to 12.<br />
* Cooldown: 60 seconds.<br />
* Duration: Next attack or 20 seconds<br />
<br />
===Energy Barrier===<br />
The wooden shield provides a chance to reactively provide (Affinity * 3) TD and bolt defense. This effect can only occur once every 15 minutes and will last for 30 seconds.<br />
* Cooldown: 15 minutes.<br />
* Duration: 30 seconds.<br />
<br />
===Energy Wave===<br />
Twice per 24 hours the shield will attempt to protect the wielder when they're left in an incapacitated state or low on health. This effect will grant 25 DS, 12 TD, and send out a minor elemental wave.<br />
* Cooldown: 24 hours.<br />
<br />
===See Also===<br />
*[[Energy Shield/saved posts]]<br />
</td><td><br />
{{iteminfo<br />
|type= Mechanical <!-- REQUIRED: Mechanical or Fluff. --><br />
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --><br />
|itemclass= <!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --><br />
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --><br />
|itemclass3=<br />
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --><br />
|itemtype2=<br />
|itemtype3=<br />
|itemtype4=<br />
|itemtype5=<br />
|itemtype6=<br />
|itemtype7=<br />
|itemtype8=<br />
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --><br />
|feature2=<br />
|feature3=<br />
|feature4=<br />
|feature5=<br />
|feature6=<br />
|feature7=<br />
|feature8=<br />
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --><br />
|custom= Energy Color <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--><br />
|custom2=Accent Color<br />
|custom3=<br />
|custom4=<br />
|custom5=<br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--><br />
|releasevenue= Duskruin Arena <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --><br />
|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --><br />
|tiersnumber= 4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --><br />
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--><br />
|unlock2=<br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity=Yes <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --><br />
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --><br />
|spell2=<br />
|spell3=<br />
|spell4=<br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --><br />
}}<br />
{{itemverb<br />
|verb=PRAY <!-- Verbs MUST be capitalized when entered. --><br />
|verb2= PROD<br />
|verb3= PUNCH<br />
|verb4= PUSH<br />
|verb5= RUB<br />
|verb6= TAP<br />
|verb7= APPLAUD<br />
|verb8= GAZE<br />
|verb9= COVER<br />
|verb10= TINKER<br />
|verb11= RAISE<br />
|verb12= TICKLE<br />
|verb13= HUG<br />
|verb14=<br />
|verb15=<br />
|verb16=<br />
|verb17=<br />
|verb18=<br />
|verb19=<br />
|verb20=<br />
|verb21=<br />
|verb22=<br />
|verb23=<br />
|verb24=<br />
|verb25=<br />
|verb26=<br />
|verb27=<br />
|verb28=<br />
}}<br />
</td></tr></table></div>GS4-RETSERhttps://gswiki.play.net/index.php?title=Energy_Shield&diff=152653Energy Shield2021-08-19T15:40:54Z<p>GS4-RETSER: /* Additional Information */</p>
<hr />
<div><table><tr valign="top"><td><br />
{{TOC limit|2}}<br />
'''Energy Shields''' were introduced at [[Duskruin Arena]] in Jan 2021 in the shop Safeguards and Currents by [[User:GS4-RETSER|GameMaster Retser]]. These shields can be [[Enchant (925)|enchanted]] and [[Ensorcell (735)|ensorcelled]].<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 0<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= This is the off-the-shelf offering. At this tier, Energy Shields have the default Reactive Energy Flare upon blocking and Energy flares when striking with the shield.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze=<br />
<br />
You analyze the ora shield and sense that the creator has provided the following information:<br />
ENERGY SHIELDS<br />
Energy Flares: Turn them on to let your Shield Flare.<br />
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot<br />
store mana during surged flares.<br />
Drained Flares: These reduce the strength of your flare to bond and store energy.<br />
--------------------------------------------------------------------------------------------------<br />
Verb<br />
PROD ON/OFF Energy Flares<br />
Currently: ON<br />
PULL ON/OFF Drained Flares (Store Energy)<br />
Currently: OFF<br />
PUSH ON/OFF Surged Flares (Increases flare strength at the cost of energy)<br />
Currently: OFF<br />
PUNCH UnAttunes the ora shield. This is permanent.<br />
<br />
Unlocked Abilities<br />
<br />
General Information<br />
Tier: 0 Affinity Level: 0<br />
Total Energy Bound (Bonding): 0<br />
Total Energy Stored: 0/100<br />
Flare Type: Impact<br />
Daily Energy Cap: 0/1000<br />
22 Hour Energy Tracker: Expired<br />
Energy Reverb: Locked<br />
Energy Barrier: Locked<br />
Energy Wave: Locked<br />
<br />
Customization<br />
Energy Color: white Accent Color: black<br />
--------------------------------------------------------------------------------------------------<br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
!PRAY<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PROD<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUNCH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUSH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
! TOUCH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|}<br />
<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''' and '''[[Energy Shield#Energy Reverb|Energy Reverb]]''' are unlocked at this tier.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Armor#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], and '''[[Energy Shield#Energy Barrier|Energy Barrier]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Armor#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], '''[[Energy Shield#Energy Barrier|Energy Barrier]]''', and '''[[Energy Shield#Energy Wave|Energy Wave]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
<br />
==Additional Information==<br />
<br />
===Energy Flares===<br />
Upon blocking an attack or launching an offensive shield attack you have a chance to strike your enemy with energy. These are the default flares of the energy shields. Each flare will fill the affinity<br />
====Energy Storage====<br />
PULL (DRAINED FLARES) will allow you to turn ON or OFF the storage of Energy at the cost of reduced flared strength. This energy is used to empower flares later.<br />
PUSH (SURGED FLARES) turns on or off the surged flares. Surged flares are increased in power at the cost of energy stored from DRAINED flares.<br />
You cannot have both drained and surged on at the same time.<br />
<br />
<br />
===Energy Reverb===<br />
Upon blocking an attack, the shield will empower the wielder's attack strength on their next attack. The amount of attack strength granted scales up with affinity from 4 to 12.<br />
* Cooldown: 60 seconds.<br />
* Duration: Next attack or 20 seconds<br />
<br />
===Energy Barrier===<br />
The wooden shield provides a chance to reactively provide (Affinity * 3) TD and bolt defense. This effect can only occur once every 15 minutes and will last for 30 seconds.<br />
* Cooldown: 15 minutes.<br />
* Duration: 30 seconds.<br />
<br />
===Energy Wave===<br />
Twice per 24 hours the shield will attempt to protect the wielder when they're left in an incapacitated state or low on health. This effect will grant 25 DS, 12 TD, and send out a minor elemental wave.<br />
* Cooldown: 24 hours.<br />
<br />
===See Also===<br />
*[[Energy Shield/saved posts]]<br />
</td><td><br />
{{iteminfo<br />
|type= Mechanical <!-- REQUIRED: Mechanical or Fluff. --><br />
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --><br />
|itemclass= <!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --><br />
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --><br />
|itemclass3=<br />
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --><br />
|itemtype2=<br />
|itemtype3=<br />
|itemtype4=<br />
|itemtype5=<br />
|itemtype6=<br />
|itemtype7=<br />
|itemtype8=<br />
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --><br />
|feature2=<br />
|feature3=<br />
|feature4=<br />
|feature5=<br />
|feature6=<br />
|feature7=<br />
|feature8=<br />
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --><br />
|custom= Energy Color <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--><br />
|custom2=Accent Color<br />
|custom3=<br />
|custom4=<br />
|custom5=<br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--><br />
|releasevenue= Duskruin Arena <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --><br />
|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --><br />
|tiersnumber= 4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --><br />
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--><br />
|unlock2=<br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity=Yes <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --><br />
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --><br />
|spell2=<br />
|spell3=<br />
|spell4=<br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --><br />
}}<br />
{{itemverb<br />
|verb=PRAY <!-- Verbs MUST be capitalized when entered. --><br />
|verb2= PROD<br />
|verb3= PUNCH<br />
|verb4= PUSH<br />
|verb5= RUB<br />
|verb6= TAP<br />
|verb7= APPLAUD<br />
|verb8= GAZE<br />
|verb9= COVER<br />
|verb10= TINKER<br />
|verb11= RAISE<br />
|verb12= TICKLE<br />
|verb13= HUG<br />
|verb14=<br />
|verb15=<br />
|verb16=<br />
|verb17=<br />
|verb18=<br />
|verb19=<br />
|verb20=<br />
|verb21=<br />
|verb22=<br />
|verb23=<br />
|verb24=<br />
|verb25=<br />
|verb26=<br />
|verb27=<br />
|verb28=<br />
}}<br />
</td></tr></table><br />
<br />
==Analyze==<br />
<pre{{log2}}><nowiki><br />
You analyze the ora shield and sense that the creator has provided the following information:<br />
ENERGY SHIELDS<br />
Energy Flares: Turn them on to let your Shield Flare.<br />
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot<br />
store mana during surged flares.<br />
Drained Flares: These reduce the strength of your flare to bond and store energy.<br />
--------------------------------------------------------------------------------------------------<br />
Verb<br />
PROD ON/OFF Energy Flares<br />
Currently: ON<br />
PULL ON/OFF Drained Flares (Store Energy)<br />
Currently: OFF<br />
PUSH ON/OFF Surged Flares (Increases flare strength at the cost of energy)<br />
Currently: OFF<br />
PUNCH UnAttunes the ora shield. This is permanent.<br />
<br />
Unlocked Abilities<br />
<br />
General Information<br />
Tier: 0 Affinity Level: 0<br />
Total Energy Bound (Bonding): 0<br />
Total Energy Stored: 0/100<br />
Flare Type: Impact<br />
Daily Energy Cap: 0/1000<br />
22 Hour Energy Tracker: Expired<br />
Energy Reverb: Locked<br />
Energy Barrier: Locked<br />
Energy Wave: Locked<br />
<br />
Customization<br />
Energy Color: white Accent Color: black<br />
--------------------------------------------------------------------------------------------------<br />
</nowiki></pre><br />
<br />
==See Also==</div>GS4-RETSERhttps://gswiki.play.net/index.php?title=Energy_Shield&diff=152652Energy Shield2021-08-19T15:29:09Z<p>GS4-RETSER: </p>
<hr />
<div><table><tr valign="top"><td><br />
{{TOC limit|2}}<br />
'''Energy Shields''' were introduced at [[Duskruin Arena]] in Jan 2021 in the shop Safeguards and Currents by [[User:GS4-RETSER|GameMaster Retser]]. These shields can be [[Enchant (925)|enchanted]] and [[Ensorcell (735)|ensorcelled]].<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 0<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= This is the off-the-shelf offering. At this tier, Energy Shields have the default Reactive Energy Flare upon blocking and Energy flares when striking with the shield.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze=<br />
<br />
You analyze the ora shield and sense that the creator has provided the following information:<br />
ENERGY SHIELDS<br />
Energy Flares: Turn them on to let your Shield Flare.<br />
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot<br />
store mana during surged flares.<br />
Drained Flares: These reduce the strength of your flare to bond and store energy.<br />
--------------------------------------------------------------------------------------------------<br />
Verb<br />
PROD ON/OFF Energy Flares<br />
Currently: ON<br />
PULL ON/OFF Drained Flares (Store Energy)<br />
Currently: OFF<br />
PUSH ON/OFF Surged Flares (Increases flare strength at the cost of energy)<br />
Currently: OFF<br />
PUNCH UnAttunes the ora shield. This is permanent.<br />
<br />
Unlocked Abilities<br />
<br />
General Information<br />
Tier: 0 Affinity Level: 0<br />
Total Energy Bound (Bonding): 0<br />
Total Energy Stored: 0/100<br />
Flare Type: Impact<br />
Daily Energy Cap: 0/1000<br />
22 Hour Energy Tracker: Expired<br />
Energy Reverb: Locked<br />
Energy Barrier: Locked<br />
Energy Wave: Locked<br />
<br />
Customization<br />
Energy Color: white Accent Color: black<br />
--------------------------------------------------------------------------------------------------<br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
!PRAY<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PROD<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUNCH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUSH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
! TOUCH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|}<br />
<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''' and '''[[Energy Shield#Energy Reverb|Energy Reverb]]''' are unlocked at this tier.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Armor#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], and '''[[Energy Shield#Energy Barrier|Energy Barrier]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Armor#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], '''[[Energy Shield#Energy Barrier|Energy Barrier]]''', and '''[[Energy Shield#Energy Wave|Energy Wave]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
<br />
==Additional Information==<br />
===Energy Reverb===<br />
Upon blocking an attack, the shield will empower the wielder's attack strength on their next attack. The amount of attack strength granted scales up with affinity from 4 to 12.<br />
* Cooldown: 60 seconds.<br />
* Duration: Next attack or 20 seconds<br />
<br />
===Energy Barrier===<br />
The wooden shield provides a chance to reactively provide (Affinity * 3) TD and bolt defense. This effect can only occur once every 15 minutes and will last for 30 seconds.<br />
* Cooldown: 15 minutes.<br />
* Duration: 30 seconds.<br />
<br />
===Energy Wave===<br />
Twice per 24 hours the shield will attempt to protect the wielder when they're left in an incapacitated state or low on health. This effect will grant 25 DS, 12 TD, and send out a minor elemental wave.<br />
* Cooldown: 24 hours.<br />
<br />
===See Also===<br />
*[[Energy Shield/saved posts]]<br />
</td><td><br />
{{iteminfo<br />
|type= Mechanical <!-- REQUIRED: Mechanical or Fluff. --><br />
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --><br />
|itemclass= <!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --><br />
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --><br />
|itemclass3=<br />
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --><br />
|itemtype2=<br />
|itemtype3=<br />
|itemtype4=<br />
|itemtype5=<br />
|itemtype6=<br />
|itemtype7=<br />
|itemtype8=<br />
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --><br />
|feature2=<br />
|feature3=<br />
|feature4=<br />
|feature5=<br />
|feature6=<br />
|feature7=<br />
|feature8=<br />
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --><br />
|custom= Energy Color <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--><br />
|custom2=Accent Color<br />
|custom3=<br />
|custom4=<br />
|custom5=<br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--><br />
|releasevenue= Duskruin Arena <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --><br />
|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --><br />
|tiersnumber= 4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --><br />
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--><br />
|unlock2=<br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity=Yes <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --><br />
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --><br />
|spell2=<br />
|spell3=<br />
|spell4=<br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --><br />
}}<br />
{{itemverb<br />
|verb=PRAY <!-- Verbs MUST be capitalized when entered. --><br />
|verb2= PROD<br />
|verb3= PUNCH<br />
|verb4= PUSH<br />
|verb5= RUB<br />
|verb6= TAP<br />
|verb7= APPLAUD<br />
|verb8= GAZE<br />
|verb9= COVER<br />
|verb10= TINKER<br />
|verb11= RAISE<br />
|verb12= TICKLE<br />
|verb13= HUG<br />
|verb14=<br />
|verb15=<br />
|verb16=<br />
|verb17=<br />
|verb18=<br />
|verb19=<br />
|verb20=<br />
|verb21=<br />
|verb22=<br />
|verb23=<br />
|verb24=<br />
|verb25=<br />
|verb26=<br />
|verb27=<br />
|verb28=<br />
}}<br />
</td></tr></table><br />
<br />
==Analyze==<br />
<pre{{log2}}><nowiki><br />
You analyze the ora shield and sense that the creator has provided the following information:<br />
ENERGY SHIELDS<br />
Energy Flares: Turn them on to let your Shield Flare.<br />
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot<br />
store mana during surged flares.<br />
Drained Flares: These reduce the strength of your flare to bond and store energy.<br />
--------------------------------------------------------------------------------------------------<br />
Verb<br />
PROD ON/OFF Energy Flares<br />
Currently: ON<br />
PULL ON/OFF Drained Flares (Store Energy)<br />
Currently: OFF<br />
PUSH ON/OFF Surged Flares (Increases flare strength at the cost of energy)<br />
Currently: OFF<br />
PUNCH UnAttunes the ora shield. This is permanent.<br />
<br />
Unlocked Abilities<br />
<br />
General Information<br />
Tier: 0 Affinity Level: 0<br />
Total Energy Bound (Bonding): 0<br />
Total Energy Stored: 0/100<br />
Flare Type: Impact<br />
Daily Energy Cap: 0/1000<br />
22 Hour Energy Tracker: Expired<br />
Energy Reverb: Locked<br />
Energy Barrier: Locked<br />
Energy Wave: Locked<br />
<br />
Customization<br />
Energy Color: white Accent Color: black<br />
--------------------------------------------------------------------------------------------------<br />
</nowiki></pre><br />
<br />
==See Also==</div>GS4-RETSERhttps://gswiki.play.net/index.php?title=Energy_Shield&diff=152651Energy Shield2021-08-19T15:26:51Z<p>GS4-RETSER: </p>
<hr />
<div><table><tr valign="top"><td><br />
{{TOC limit|2}}<br />
'''Energy Shields''' were introduced at [[Duskruin Arena]] in Jan 2021 in the shop Safeguards and Currents by [[User:GS4-RETSER|GameMaster Retser]]. These shields can be [[Enchant (925)|enchanted]] and [[Ensorcell (735)|ensorcelled]].<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 0<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= This is the off-the-shelf offering. At this tier, Energy Shields has the default Reactive Energy Flare upon blocking and Energy flares when striking with the shield.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze=<br />
<br />
You analyze the ora shield and sense that the creator has provided the following information:<br />
ENERGY SHIELDS<br />
Energy Flares: Turn them on to let your Shield Flare.<br />
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot<br />
store mana during surged flares.<br />
Drained Flares: These reduce the strength of your flare to bond and store energy.<br />
--------------------------------------------------------------------------------------------------<br />
Verb<br />
PROD ON/OFF Energy Flares<br />
Currently: ON<br />
PULL ON/OFF Drained Flares (Store Energy)<br />
Currently: OFF<br />
PUSH ON/OFF Surged Flares (Increases flare strength at the cost of energy)<br />
Currently: OFF<br />
PUNCH UnAttunes the ora shield. This is permanent.<br />
<br />
Unlocked Abilities<br />
<br />
General Information<br />
Tier: 0 Affinity Level: 0<br />
Total Energy Bound (Bonding): 0<br />
Total Energy Stored: 0/100<br />
Flare Type: Impact<br />
Daily Energy Cap: 0/1000<br />
22 Hour Energy Tracker: Expired<br />
Energy Reverb: Locked<br />
Energy Barrier: Locked<br />
Energy Wave: Locked<br />
<br />
Customization<br />
Energy Color: white Accent Color: black<br />
--------------------------------------------------------------------------------------------------<br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --><br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
!PRAY<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PROD<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUNCH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
!PUSH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|-<br />
! TOUCH<br />
| {{addmetext}}<br />
| {{addmetext}}<br />
|}<br />
<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''' and '''[[Energy Shield#Energy Reverb|Energy Reverb]]''' are unlocked at this tier.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Armor#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], and '''[[Energy Shield#Energy Barrier|Energy Barrier]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= '''[[Energy Armor#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], '''[[Energy Shield#Energy Barrier|Energy Barrier]]''', and '''[[Energy Shield#Energy Wave|Energy Wave]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
<br />
==Additional Information==<br />
===Energy Reverb===<br />
Upon blocking an attack, the shield will empower the wielder's attack strength on their next attack. The amount of attack strength granted scales up with affinity from 4 to 12.<br />
* Cooldown: 60 seconds.<br />
* Duration: Next attack or 20 seconds<br />
<br />
===Energy Barrier===<br />
The wooden shield provides a chance to reactively provide (Affinity * 3) TD and bolt defense. This effect can only occur once every 15 minutes and will last for 30 seconds.<br />
* Cooldown: 15 minutes.<br />
* Duration: 30 seconds.<br />
<br />
===Energy Wave===<br />
Twice per 24 hours the shield will attempt to protect the wielder when they're left in an incapacitated state or low on health. This effect will grant 25 DS, 12 TD, and send out a minor elemental wave.<br />
* Cooldown: 24 hours.<br />
<br />
===See Also===<br />
*[[Energy Shield/saved posts]]<br />
</td><td><br />
{{iteminfo<br />
|type= Mechanical <!-- REQUIRED: Mechanical or Fluff. --><br />
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --><br />
|itemclass= <!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --><br />
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --><br />
|itemclass3=<br />
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --><br />
|itemtype2=<br />
|itemtype3=<br />
|itemtype4=<br />
|itemtype5=<br />
|itemtype6=<br />
|itemtype7=<br />
|itemtype8=<br />
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --><br />
|feature2=<br />
|feature3=<br />
|feature4=<br />
|feature5=<br />
|feature6=<br />
|feature7=<br />
|feature8=<br />
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --><br />
|custom= Energy Color <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--><br />
|custom2=Accent Color<br />
|custom3=<br />
|custom4=<br />
|custom5=<br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--><br />
|releasevenue= Duskruin Arena <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --><br />
|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --><br />
|tiersnumber= 4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --><br />
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--><br />
|unlock2=<br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity=Yes <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --><br />
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --><br />
|spell2=<br />
|spell3=<br />
|spell4=<br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --><br />
}}<br />
{{itemverb<br />
|verb=PRAY <!-- Verbs MUST be capitalized when entered. --><br />
|verb2= PROD<br />
|verb3= PUNCH<br />
|verb4= PUSH<br />
|verb5= RUB<br />
|verb6= TAP<br />
|verb7= APPLAUD<br />
|verb8= GAZE<br />
|verb9= COVER<br />
|verb10= TINKER<br />
|verb11= RAISE<br />
|verb12= TICKLE<br />
|verb13= HUG<br />
|verb14=<br />
|verb15=<br />
|verb16=<br />
|verb17=<br />
|verb18=<br />
|verb19=<br />
|verb20=<br />
|verb21=<br />
|verb22=<br />
|verb23=<br />
|verb24=<br />
|verb25=<br />
|verb26=<br />
|verb27=<br />
|verb28=<br />
}}<br />
</td></tr></table><br />
<br />
==Analyze==<br />
<pre{{log2}}><nowiki><br />
You analyze the ora shield and sense that the creator has provided the following information:<br />
ENERGY SHIELDS<br />
Energy Flares: Turn them on to let your Shield Flare.<br />
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot<br />
store mana during surged flares.<br />
Drained Flares: These reduce the strength of your flare to bond and store energy.<br />
--------------------------------------------------------------------------------------------------<br />
Verb<br />
PROD ON/OFF Energy Flares<br />
Currently: ON<br />
PULL ON/OFF Drained Flares (Store Energy)<br />
Currently: OFF<br />
PUSH ON/OFF Surged Flares (Increases flare strength at the cost of energy)<br />
Currently: OFF<br />
PUNCH UnAttunes the ora shield. This is permanent.<br />
<br />
Unlocked Abilities<br />
<br />
General Information<br />
Tier: 0 Affinity Level: 0<br />
Total Energy Bound (Bonding): 0<br />
Total Energy Stored: 0/100<br />
Flare Type: Impact<br />
Daily Energy Cap: 0/1000<br />
22 Hour Energy Tracker: Expired<br />
Energy Reverb: Locked<br />
Energy Barrier: Locked<br />
Energy Wave: Locked<br />
<br />
Customization<br />
Energy Color: white Accent Color: black<br />
--------------------------------------------------------------------------------------------------<br />
</nowiki></pre><br />
<br />
==See Also==</div>GS4-RETSER