https://gswiki.play.net/api.php?action=feedcontributions&user=MACILLUS&feedformat=atomGemStone IV Wiki - User contributions [en]2024-03-29T06:37:23ZUser contributionsMediaWiki 1.39.5https://gswiki.play.net/index.php?title=Private_property&diff=162481Private property2022-02-28T08:44:36Z<p>MACILLUS: Added Sahnuk property from DR Feb 2022 Mania event, and Groghammer as owner in Prime</p>
<hr />
<div>{{TOCright}}<br />
'''Private properties''' are structures owned by private individuals, and the properties may require monthly rent be paid. If leased, failure to pay rent on time may result in repossession of the property. Repossessed properties have been redistributed to other characters via auction or raffle. Properties inside of towns often require the owner to have citizenship of that town (e.g. [[Aies apartment]] in [[Ta'Illistim]]). Some properties, such as those released via [[SimuCoin private property|SimuCoin]] and pay events, may not require ongoing payments to maintain the property after purchasing a [[Private property#Elans|deed]] to ensure permanence.<br />
<br />
Deeded properties are unique unto themselves and may be somewhat customized by the owner upon winning the property deed. Only 1 deeded property can be owned per account (including SimuCoin private properties), but they do NOT replace or restrict the purchase of [[Premium home]]s. Unlike Premium homes the properties are not automatically open to all characters on the account nor restricted to one guest; instead they are locked (or not!) using special keys which can be duplicated by [[rogue]]s with [[lock mastery]] or by [[GameMaster]]s, and then distributed by the owner.<br />
<br />
{| class="wikitable sortable text-center"<br />
|-<br />
! Legacy Property Name||Location||[[Platinum|Plat]] Description/Owner||[[Prime]] Description/Owner||[[Magical workshop|Magical Workshop]]?<br />
|-<br />
| [[Crystal Dome]]||IMT||||Faulkil||N<br />
|-<br />
| Dark Tower||IMT||Jesphian||Ylandra||N<br />
|-<br />
| [[Gelidity House (saved post)|Gelidity House]]||IMT||||||N<br />
|-<br />
| [[Stone Manor]]||FWI||Magnolia Manor||Bertoch||N<br />
|-<br />
| Manor Olea||KD||||Island Oasis||N<br />
|-<br />
| Marc's Workshop ||KD||House on the Rock||Isle Retreat/Rubytears||Y<br />
|-<br />
| Mesmere Bungalow||KD||||||N<br />
|-<br />
| Nighthawk's Workshop||KD||[[The Modwir]]||[[Bremerial]]||Y<br />
|-<br />
| Trymble's Workshop||KD||Brinret (The Indolence)||Nordred's Barge||Y<br />
|-<br />
| [[Whining Elf Apartment]] || KD ||Brahm|| Tayler || N<br />
|-<br />
| [[Drift Cottage]]||KF||Ashanor||Desorceri||N<br />
|-<br />
| [[Coral Villa]]||MH||Qadheon||Dergoatean||N<br />
|-<br />
| [[Harbor Hideaway]]||MH||Ravenfritha||Elysia||N<br />
|-<br />
| Misted Cottage||MH||||||N<br />
|-<br />
| The Carillion||Mobile||||Prymrose||N<br />
|-<br />
| [[The Falcon]] ||Mobile||||Nuadjha||N<br />
|-<br />
| Talon Redoubt||PTP||||||N<br />
|-<br />
| [[Bramblewild Barn]]||RR||Spikethorn||Lexbubba||N<br />
|-<br />
| Cozy Cottage||RR||||Plat Only||Y<br />
|-<br />
| Smuggler's Tower||RR||Lewpi||||N<br />
|-<br />
| BayVigil Houseboat||SH||||BayVigil Houseboat||N<br />
|-<br />
| Eventide Manor||SH||Tyrillian||||N<br />
|-<br />
| Methais' Home||SH||Prime Only||Methais||N<br />
|-<br />
| Narcis Hold||SH||Prime Only||||N<br />
|-<br />
| Tidewater Cottage||SH||Kiel||Plat Only||N<br />
|-<br />
| Trader's Refuge||SH||||||<br />
|-<br />
| Aurora's Light Stable||SY||Brigit||Meb||N<br />
|-<br />
| Evelise's Retreat||TI||Issalya ([[Villa_Valdarien|Villa Valdarien]])||Alastir ([[Journey's_End|Journey's End]])||N<br />
|-<br />
| [[Aies apartment|Library Aies Apartment]]||TI||Nilandia||Vielontoz||N<br />
|-<br />
| Peregrine Tavern||TI||Prime Only||[[Tysong_(prime)|Tysong]]||Y<br />
|-<br />
| Stormspire||TI||Prime Only||Aaramon||Y<br />
|-<br />
| Stormwild Manor||TI||||Katara||N<br />
|-<br />
| [[Misted Serenity]]||TI||||[[Ilyan Syndicate]]||N<br />
|-<br />
| Tower of the Queen||TI||Cassae||Plat Only||Y<br />
|-<br />
| Alabaster Bastion||TV||||Kakoon||N<br />
|-<br />
| [[Hunter's Respite]]||TV||||[[Uniana]]||N<br />
|-<br />
| Twilight Parlor||TV||||Grimgul||Y<br />
|-<br />
| Yander's Farm||TV||Prime Only||Krystalena||N<br />
|-<br />
| Garden Cottage||WL||||||N<br />
|-<br />
| Hart Lodge||WL||Rouste (Morning Cottage)||Kestrel's Perch||N<br />
|-<br />
| Hermit Hollow||WL||Brahm||Gillien ||N<br />
|-<br />
| Kodos's Cottage||WL||Caithris (Riverloft Keep)||Public museum||Y<br />
|-<br />
| Lornon's Shadow||WL||||Plat Only||N<br />
|-<br />
| [[Pan's Place]]||WL||The Dragon's Lair||Ardwen||Y<br />
|-<br />
| Tedra's Workshop ||WL||Valmos's Cottage||Greystorm Manor/Syphaer||Y<br />
|-<br />
| Thrak Suite||WL||||||N<br />
|-<br />
| Warcat Suite||WL||Doj||Maevie||<br />
|-<br />
| Ye Oddity Workshop ||WL||||Public museum||Y<br />
|-<br />
| Muirgheal Manor||ZL||Talryssa||Clunk||N<br />
|-<br />
| Sahnuk||ZL||||Groghammer||N<br />
|}<br />
{{Location key}}<br />
<section begin=elans /><br />
==Upgrades ==<br />
'''Elans''' were a currency used for leased or owned private properties (including SimuCoin private properties). They debuted at the December 2017 run of [[Summit Academy]], purchased from the [[SimuCoin|SimuCoin Store]] during appropriate events. Property Upgrades have since been distributed through other pay events including [[Duskruin]].<br />
<br />
Upgrade options that have been released include:<br />
*Permanent ownership license<br />
*Single room addition<br />
*Storage additions<br />
*[[Transportation key]]s<br />
*Property renaming<br />
*Pluckable/Foraged plants<br />
*Hands-free entry for owners<br />
<br />
Other restrictions including one per account and limited number of purchases may also be applied.<section end=elans /><br />
<br />
== Resources ==<br />
*[[/saved posts|Saved posts]]<br />
*[[SimuCoin private property]]<br />
*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Private%20Properties/view Officials folder]<br />
<br />
[[Category: Private Properties| ]]</div>MACILLUShttps://gswiki.play.net/index.php?title=Template:Race_trade_bias&diff=155914Template:Race trade bias2021-12-10T22:22:39Z<p>MACILLUS: Updated HK racial bias at Northern Caravansary. Compared prices at furrier to FWI and WL; Caravansary prices match WL</p>
<hr />
<div>{| class="wikitable sortable text-center" style="table-layout:fixed; width:100%; font-size:smaller;"<br />
|+ style="text-align: left;" | Table: Trade Bias Factors <small class="editlink noprint plainlinksneverexpand"> - [{{SERVER}}{{localurl:Template:Race trade bias|action=edit}} edit] </small> <br />
|-<br />
! style="width:120px" | Location<br />
! Human<br />
! Elf<br />
! Dwarf<br />
! Giantman<br />
! Halfling<br />
! Half-Elf<br />
! Dark Elf<br />
! Sylvan<br />
! Burghal Gnome<br />
! Forest Gnome<br />
! Half-Krolvin<br />
! Erithian<br />
! Aelotoi<br />
|-<br />
| style="text-align:left" | [[Wehnimer's Landing]]<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| style="background: navajowhite;" | -5<br />
| 0<br />
| 0<br />
| 0<br />
| style="background: navajowhite;" | -25<br />
| 0<br />
| 0<br />
|-<br />
| style="text-align:left" | [[Icemule Trace]]<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| style="background: palegreen;" | +5<br />
| 0<br />
| style="background: navajowhite;" | -5<br />
| 0<br />
| style="background: navajowhite;" | -5<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
|-<br />
| style="text-align:left" | [[Pinefar]]<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| style="background: palegreen;" | +5<br />
|<br />
| style="background: navajowhite;" | -5<br />
| 0<br />
| 0<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
| style="text-align:left" | [[Northern Caravansary]]<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0 <br />
| 0<br />
| style="background: navajowhite;" | -5<br />
| 0<br />
| style="background: navajowhite;" | -5<br />
|<br />
| style="background: navajowhite;" | -25<br />
|<br />
|<br />
|-<br />
| style="text-align:left" | [[Solhaven]]<br />
| style="background: palegreen;" | +5<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| style="background: navajowhite;" | -5<br />
| style="background: navajowhite;" | -25<br />
| style="background: navajowhite;" | -15<br />
| style="background: navajowhite;" | -5<br />
| 0<br />
| style="background: navajowhite;" | -15<br />
| 0<br />
| 0<br />
|-<br />
| style="text-align:left" | [[River's Rest]]<br />
| style="background: palegreen;" | +5<br />
| style="background: navajowhite;" | -10<br />
| 0<br />
| 0<br />
| 0<br />
| style="background: navajowhite;" | -5<br />
| style="background: navajowhite;" | -15<br />
| style="background: navajowhite;" | -5<br />
| 0<br />
| 0<br />
| style="background: navajowhite;" | -15<br />
| style="background: navajowhite;" | -5<br />
| style="background: navajowhite;" | -5<br />
|-<br />
| style="text-align:left" | [[Ta'Vaalor]]<br />
| style="background: navajowhite;" | -10<br />
| style="background: palegreen;" | +5<br />
| style="background: navajowhite;" | -15<br />
| style="background: navajowhite;" | -5<br />
| style="background: navajowhite;" | -5<br />
| style="background: navajowhite;" | -15<br />
| style="background: navajowhite;" | -25<br />
| 0<br />
| style="background: navajowhite;" | -5<br />
| style="background: navajowhite;" | -5<br />
| style="background: navajowhite;" | -15<br />
| style="background: navajowhite;" | -5<br />
| style="background: navajowhite;" | -5<br />
|-<br />
| style="text-align:left" | [[Ta'Illistim]]<br />
| style="background: navajowhite;" | -10<br />
| style="background: palegreen;" | +5<br />
| style="background: navajowhite;" | -15<br />
| style="background: navajowhite;" | -5<br />
| style="background: navajowhite;" | -5<br />
| style="background: navajowhite;" | -15<br />
| style="background: navajowhite;" | -25<br />
| 0<br />
| style="background: navajowhite;" | -5<br />
| style="background: navajowhite;" | -5<br />
| style="background: navajowhite;" | -15<br />
| style="background: navajowhite;" | -5<br />
| style="background: navajowhite;" | -5<br />
|-<br />
| style="text-align:left" | [[Sylvarraend]]<br />
| style="background: navajowhite;" | -10<br />
| style="background: palegreen;" | +5<br />
| style="background: navajowhite;" | -15<br />
| style="background: navajowhite;" | -5<br />
| style="background: navajowhite;" | -5<br />
| style="background: navajowhite;" | -15<br />
| style="background: navajowhite;" | -25<br />
| 0<br />
| style="background: navajowhite;" | -15<br />
|<br />
| style="background: navajowhite;" | -15<br />
| style="background: navajowhite;" | -5<br />
|<br />
|-<br />
| style="text-align:left" | [[Cysaegir]]<br />
| style="background: navajowhite;" | -5<br />
| 0<br />
| style="background: navajowhite;" | -5<br />
| style="background: navajowhite;" | -5<br />
| style="background: navajowhite;" | -5<br />
| style="background: navajowhite;" | -5<br />
| 0<br />
| 0<br />
| style="background: navajowhite;" | -5<br />
| style="background: navajowhite;" | -5<br />
| style="background: navajowhite;" | -15<br />
| style="background: navajowhite;" | -5<br />
| style="background: palegreen;" | +5<br />
|-<br />
| style="text-align:left" | [[Kharam Dzu]]<br />
| 0<br />
| style="background: navajowhite;" | -15<br />
| style="background: palegreen;" | +5<br />
| 0<br />
| 0<br />
| style="background: navajowhite;" | -5<br />
| style="background: navajowhite;" | -25<br />
| style="background: navajowhite;" | -15<br />
| style="background: navajowhite;" | -5<br />
|<br />
| style="background: navajowhite;" | -5<br />
|<br />
| style="background: navajowhite;" | -5<br />
|-<br />
| style="text-align:left" | [[Zul Logoth]]<br />
| 0<br />
| style="background: navajowhite;" | -15<br />
| style="background: palegreen;" | +5<br />
| 0<br />
| 0<br />
| style="background: navajowhite;" | -5<br />
| style="background: navajowhite;" | -15<br />
| style="background: navajowhite;" | -15<br />
| style="background: navajowhite;" | -5<br />
| 0<br />
| style="background: navajowhite;" | -5<br />
| 0<br />
| style="background: navajowhite;" | -5<br />
|-<br />
| style="text-align:left" | [[Khazar's Hold]]<br />
| 0<br />
|<br />
| 0<br />
|<br />
| 0<br />
|<br />
| style="background: navajowhite;" | -25<br />
| 0<br />
| 0<br />
|<br />
|<br />
| 0<br />
|<br />
|-<br />
| style="text-align:left" | [[Zhindel's Post]]<br />
| 0<br />
|<br />
| style="background: palegreen;" | +5<br />
|<br />
| 0<br />
|<br />
| style="background: navajowhite;" | -15<br />
| style="background: navajowhite;" | -15<br />
| 0<br />
|<br />
| 0<br />
|<br />
|<br />
|-<br />
| style="text-align:left" | [[Mist Harbor]]<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
|-<br />
| style="text-align:left" | [[Kraken's Fall]]<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
| 0<br />
|-<br />
! colspan=14 |This table is player research<br />
|}<br />
<br />
<noinclude>[[Category:Race Templates]]</noninclude></div>MACILLUShttps://gswiki.play.net/index.php?title=Eonak&diff=154827Eonak2021-10-15T22:37:28Z<p>MACILLUS: /* Zul Logoth, Temple of Eonak */ Fixed a typo I made when pasting the altar show description.</p>
<hr />
<div>{{Deity<br />
| domain = Craftsmanship, Labor,<br>Triumph Over Adversity<br />
| symbol = a golden anvil on a field of brown<br />
| pantheon = [[Pantheon of Liabo]]<br />
| relationships = [[Imaera]] (consort)<br>[[Cholen]] (son)<br>[[Jastev]] (son)<br><br />
| smite = Smite<br />
| critical = [[Disruption critical table|Disruption]]<br />
}}<br />
<br />
{{#section:Gods of Elanthia|Eonak}}<br />
<br />
==Shrines, Statuary, and Holy Places==<br />
===[[Cleric Guild]]s===<br />
Displayed in the Prayer Rooms of each Cleric Guild is a statue of {{PAGENAME}}. These prayer rooms are considered a holy shrine to multiple deities.<br />
<br />
<pre{{log2}}><br />
The scowling face of a large, burly dwarf frowns back at you. He is dressed in a blacksmith's apron and leaning on a sturdy hammer. His left arm appears to be made of metal.<br />
<br />
K>touch Eonak<br />
You reach out and touch the statue of Eonak.<br />
<br />
A warm feeling washes over you, as if Eonak smiled upon you.<br />
</pre><br />
<br />
===[[Cleric Guild (Wehnimer's Landing)|Wehnimer's Landing Cleric Guild]]===<br />
Located in the Antechamber of Liabo is a table inset with disks depicting all of the Liabo arkati, including one for {{PAGENAME}}. This area is not considered a holy shrine. <br />
<br />
<pre{{log2}}><br />
A golden anvil on a field of brown is painted on the crystal disk representing Eonak.<br />
</pre><br />
<br />
===[[Cleric Guild (River's Rest)|River's Rest Cleric Guild]]===<br />
There is an altar in one of the [[Alchemy]] workshops inside the River's Rest Cleric Guild dedicated to Eonak. This area is not considered a holy shrine. <br />
<br />
<pre{{log2}}><br />
An altar is set atop a granite slab against the wall beneath the window.<br />
<br />
The altar is crafted of the same material as the slab upon which it rests. A small stone anvil sits squarely in the center of the altar, surrounded by a circle of tiny iron ingots.<br />
</pre><br />
<br />
===[[Cleric Guild (Kharam Dzu)|Kharam Dzu Cleric Guild]]===<br />
Through a dark entryway just east of the entrance to the Kharam Dzu Cleric Guild on Teras Isle is a shrine dedicated to Eonak.<br />
<br />
{{RoomDescription<br />
|roomname=Cleric Guild, Hall<br />
|desc=Thick tiles of square glaes form a straight line along the middle of the floor here, a dark red glow emanating from the lava that flows within the channel. Waves of vaporous heat blur the air slightly, the temperature almost too much to bear in this slightly cramped hall. Slabs of iron sit reverently in small shelves carved into the rock, along with various other metals of different make and hue.<br />
|exits=south, out}}<br />
<br />
{{RoomDescription<br />
|roomname=Cleric Guild, Shrine<br />
|desc=The ruddy crimson light emanating from a lava pocket covered by a circle of glaes bathes the golden anvil that serves as an altar in a glow not unlike that of a forge. Cast in heavy iron, a statue of a thickly muscled man wearing a leather apron stands behind the anvil, his right hand holding a huge hammer ready to strike an unseen slab of metal. The dark red light from the lava below plays across the statue's gleaming surface, illuminating the man's determined and headstrong expression.<br />
|exits=north}}<br />
<br />
<pre{{log2}}><br />
>look statue<br />
Cast from gleaming iron, the statue is devoid of color, instead relying on the ruddy light of the lava surrounding it below the floor to enhance its rugged features. Eonak is depicted with his prosthetic arm upon the anvil as if holding a piece of unseen metal steady, while his right holds a huge hammer high above his head in preparation to make a precise strike. His brows are furrowed in deep concentration, and his face bears the lines of one who has toiled long and hard at his craft.<br />
<br />
>look anvil<br />
Set before a small ring of glaes that protects any bystander from the bubbling lava underneath, the anvil is completely unadorned. The statue of Eonak's faux veil iron arm is eternally set with its palm downturned upon the altar, as if it were holding down a piece of metal to be forged.<br />
</pre><br />
<br />
===Zul Logoth, Temple of Eonak===<br />
Through a metal door just east of the Zul Logoth Cleric Guild is the Temple of Eonak.<br />
<br />
{{RoomDescription<br />
|roomname=Temple of Eonak, West Sanctuary<br />
|desc=Towering columns chiseled from the granite rock itself leap upward to support a crystal-encrusted ceiling forty or more feet overhead. Thick, sienna velvet carpeting extends from north wall to south wall in this cavernous sanctuary, and benches placed in rows march toward the altar that stands at least a hundred feet to the east. All around, fire billows brightly along a ledge twelve feet up, the licking flames displaying no effect on the russet, woven mithril curtains that adorn the walls. You also see a winding stair and a black metal door.<br />
|exits=east}}<br />
<br />
{{RoomDescription<br />
|roomname=Temple of Eonak, East Sanctuary<br />
|desc=A river of fire extends around the walls to converge in a sea of flame underneath the gigantic altar. The blaze's red cast reflects off the russet mithril curtains and the crystal-encrusted ceiling, bathing the room in a warm, flickering glow. Long benches provide places to sit and quietly contemplate if one does not feel distracted by the crackling fire all around. The room has been arranged so that all attention is directed toward the gigantic altar and the rising wall just behind it. You also see a narrow passageway.<br />
|exits=west}}<br />
This area is a holy shrine.<br />
<br />
<pre{{log2}}><br />
>look altar<br />
The altar consists of a massive golden anvil, nearly fifteen feet long, a twenty-foot-long mithril battle axe laying on the anvil, and a sea of fire surrounding both larger-than-life constructions. A gigantic iron hand gripping a vultite hammer appears ready to strike the battle axe's blade.<br />
<br />
>look anvil<br />
The anvil stands in the sea of fire, its base unseen among the roiling flames. Fifteen feet long and half as wide, it appears to be made of pure polished gold. Its edges are perfectly beveled, and its sides are smooth and free of imperfections. A mithril battle axe rests on the anvil's flat upper surface.<br />
<br />
>look axe<br />
The mithril battle axe's blade gleams in the flickering firelight, and the blade's edge appears sharp and deadly. This axe was made for no mortal being, as the blade is easily eight feet across and the haft over twice as long. A single piece of dark ironwood, twenty feet long and three feet thick, makes up the haft. The heavily lacquered handle extends ten or so feet beyond the end of the golden anvil, yet the battle axe appears to be in no danger of falling.<br />
<br />
>look hand<br />
The details of the gigantic hand have been carefully carved into the solid iron, right down to the fingernails and lines in the knuckles. The hand tightly grips the shaft of the hammer, holding it aloft over the battle axe and anvil.<br />
</pre><br />
<br />
{{RoomDescription<br />
|roomname=Temple of Eonak, Landing<br />
|desc=This simple granite platform extends out from the south wall, supported by several granite arches anchored into the wall. A winding stair spirals down to the floor of the sanctuary sixteen feet below, and a grey marble opening allows exit into a tunnel in the wall. From this overhead vantage many aspects of the temple, such as the ledge, the fire ring, the fire sea, the ceiling, the anvil, and the battle axe, show aspects not apparent when viewed from the temple's floor.<br />
|exits=none}}<br />
This area is a holy shrine.<br />
<pre{{log2}}><br />
>look at ledge<br />
The granite ledge is approximately two feet wide and circles the edge of the temple on the north, west and south walls. On the east end it turns and widens out into a large dais that holds the altar. The thinner ledge area contains a shallow trough which appears to hold an abundance of clear oil. The fire feeds on this oil.<br />
<br />
>look at sea<br />
The ledge's trough widens out into a shallow sea full of clear oil. The fire burns this oil greedily, though apparently not hot enough to disturb the golden anvil that rests in the center of the sea.<br />
<br />
>look at anvil<br />
The anvil stands in the sea of fire, its base resting in the shallow pool of light oil. Fifteen feet long and half as wide, it appears to be made of pure polished gold. Four small rings dot the surface of the anvil, and two leather straps the color of the battle axe's ironwood handle are affixed to the rings. The two leather straps securely hold the mithril battle axe against the anvil's flat upper surface.<br />
</pre><br />
<br />
{{Arkati-spells-LST}}<br />
<br />
==Resources==<br />
*[http://forums.play.net/forums/GemStone%20IV/Arkati%20and%20Other%20Spirits/Eonak/view Officials folder]<br />
*[[Symbol of Blessing]]<br />
*[[Symbol of Retribution]]<br />
{{Arkati}}<br />
<br />
[[Category:Arkati]]</div>MACILLUShttps://gswiki.play.net/index.php?title=Eonak&diff=154394Eonak2021-10-04T05:42:19Z<p>MACILLUS: /* Shrines, Statuary, and Holy Places */ Added Temple of Eonak in Zul Logoth and descriptions of the altar.</p>
<hr />
<div>{{Deity<br />
| domain = Craftsmanship, Labor,<br>Triumph Over Adversity<br />
| symbol = a golden anvil on a field of brown<br />
| pantheon = [[Pantheon of Liabo]]<br />
| relationships = [[Imaera]] (consort)<br>[[Cholen]] (son)<br>[[Jastev]] (son)<br><br />
| smite = Smite<br />
| critical = [[Disruption critical table|Disruption]]<br />
}}<br />
<br />
{{#section:Gods of Elanthia|Eonak}}<br />
<br />
==Shrines, Statuary, and Holy Places==<br />
===[[Cleric Guild]]s===<br />
Displayed in the Prayer Rooms of each Cleric Guild is a statue of {{PAGENAME}}. These prayer rooms are considered a holy shrine to multiple deities.<br />
<br />
<pre{{log2}}><br />
The scowling face of a large, burly dwarf frowns back at you. He is dressed in a blacksmith's apron and leaning on a sturdy hammer. His left arm appears to be made of metal.<br />
<br />
K>touch Eonak<br />
You reach out and touch the statue of Eonak.<br />
<br />
A warm feeling washes over you, as if Eonak smiled upon you.<br />
</pre><br />
<br />
===[[Cleric Guild (Wehnimer's Landing)|Wehnimer's Landing Cleric Guild]]===<br />
Located in the Antechamber of Liabo is a table inset with disks depicting all of the Liabo arkati, including one for {{PAGENAME}}. This area is not considered a holy shrine. <br />
<br />
<pre{{log2}}><br />
A golden anvil on a field of brown is painted on the crystal disk representing Eonak.<br />
</pre><br />
<br />
===[[Cleric Guild (River's Rest)|River's Rest Cleric Guild]]===<br />
There is an altar in one of the [[Alchemy]] workshops inside the River's Rest Cleric Guild dedicated to Eonak. This area is not considered a holy shrine. <br />
<br />
<pre{{log2}}><br />
An altar is set atop a granite slab against the wall beneath the window.<br />
<br />
The altar is crafted of the same material as the slab upon which it rests. A small stone anvil sits squarely in the center of the altar, surrounded by a circle of tiny iron ingots.<br />
</pre><br />
<br />
===[[Cleric Guild (Kharam Dzu)|Kharam Dzu Cleric Guild]]===<br />
Through a dark entryway just east of the entrance to the Kharam Dzu Cleric Guild on Teras Isle is a shrine dedicated to Eonak.<br />
<br />
{{RoomDescription<br />
|roomname=Cleric Guild, Hall<br />
|desc=Thick tiles of square glaes form a straight line along the middle of the floor here, a dark red glow emanating from the lava that flows within the channel. Waves of vaporous heat blur the air slightly, the temperature almost too much to bear in this slightly cramped hall. Slabs of iron sit reverently in small shelves carved into the rock, along with various other metals of different make and hue.<br />
|exits=south, out}}<br />
<br />
{{RoomDescription<br />
|roomname=Cleric Guild, Shrine<br />
|desc=The ruddy crimson light emanating from a lava pocket covered by a circle of glaes bathes the golden anvil that serves as an altar in a glow not unlike that of a forge. Cast in heavy iron, a statue of a thickly muscled man wearing a leather apron stands behind the anvil, his right hand holding a huge hammer ready to strike an unseen slab of metal. The dark red light from the lava below plays across the statue's gleaming surface, illuminating the man's determined and headstrong expression.<br />
|exits=north}}<br />
<br />
<pre{{log2}}><br />
>look statue<br />
Cast from gleaming iron, the statue is devoid of color, instead relying on the ruddy light of the lava surrounding it below the floor to enhance its rugged features. Eonak is depicted with his prosthetic arm upon the anvil as if holding a piece of unseen metal steady, while his right holds a huge hammer high above his head in preparation to make a precise strike. His brows are furrowed in deep concentration, and his face bears the lines of one who has toiled long and hard at his craft.<br />
<br />
>look anvil<br />
Set before a small ring of glaes that protects any bystander from the bubbling lava underneath, the anvil is completely unadorned. The statue of Eonak's faux veil iron arm is eternally set with its palm downturned upon the altar, as if it were holding down a piece of metal to be forged.<br />
</pre><br />
<br />
===Zul Logoth, Temple of Eonak===<br />
Through a metal door just east of the Zul Logoth Cleric Guild is the Temple of Eonak.<br />
<br />
{{RoomDescription<br />
|roomname=Temple of Eonak, West Sanctuary<br />
|desc=Towering columns chiseled from the granite rock itself leap upward to support a crystal-encrusted ceiling forty or more feet overhead. Thick, sienna velvet carpeting extends from north wall to south wall in this cavernous sanctuary, and benches placed in rows march toward the altar that stands at least a hundred feet to the east. All around, fire billows brightly along a ledge twelve feet up, the licking flames displaying no effect on the russet, woven mithril curtains that adorn the walls. You also see a winding stair and a black metal door.<br />
|exits=east}}<br />
<br />
{{RoomDescription<br />
|roomname=Temple of Eonak, East Sanctuary<br />
|desc=A river of fire extends around the walls to converge in a sea of flame underneath the gigantic altar. The blaze's red cast reflects off the russet mithril curtains and the crystal-encrusted ceiling, bathing the room in a warm, flickering glow. Long benches provide places to sit and quietly contemplate if one does not feel distracted by the crackling fire all around. The room has been arranged so that all attention is directed toward the gigantic altar and the rising wall just behind it. You also see a narrow passageway.<br />
|exits=west}}<br />
This area is a holy shrine.<br />
<br />
<pre{{log2}}><br />
>look altar<br />
The altar consists of a massive golden anvil, nearly fifteen feet long, a twenty-foot-long mithril battle axe laying on the anvil, and a sea of fire surrounding both larger-than-life constructions. A gigantic iron hand gripping a vultite hammer appears ready to strike the battle axe's blade.g iron, the statue is devoid of color, instead relying on the ruddy light of the lava surrounding it below the floor to enhance its rugged features. Eonak is depicted with his prosthetic arm upon the anvil as if holding a piece of unseen metal steady, while his right holds a huge hammer high above his head in preparation to make a precise strike. His brows are furrowed in deep concentration, and his face bears the lines of one who has toiled long and hard at his craft.<br />
<br />
>look anvil<br />
The anvil stands in the sea of fire, its base unseen among the roiling flames. Fifteen feet long and half as wide, it appears to be made of pure polished gold. Its edges are perfectly beveled, and its sides are smooth and free of imperfections. A mithril battle axe rests on the anvil's flat upper surface.<br />
<br />
>look axe<br />
The mithril battle axe's blade gleams in the flickering firelight, and the blade's edge appears sharp and deadly. This axe was made for no mortal being, as the blade is easily eight feet across and the haft over twice as long. A single piece of dark ironwood, twenty feet long and three feet thick, makes up the haft. The heavily lacquered handle extends ten or so feet beyond the end of the golden anvil, yet the battle axe appears to be in no danger of falling.<br />
<br />
>look hand<br />
The details of the gigantic hand have been carefully carved into the solid iron, right down to the fingernails and lines in the knuckles. The hand tightly grips the shaft of the hammer, holding it aloft over the battle axe and anvil.<br />
</pre><br />
<br />
{{RoomDescription<br />
|roomname=Temple of Eonak, Landing<br />
|desc=This simple granite platform extends out from the south wall, supported by several granite arches anchored into the wall. A winding stair spirals down to the floor of the sanctuary sixteen feet below, and a grey marble opening allows exit into a tunnel in the wall. From this overhead vantage many aspects of the temple, such as the ledge, the fire ring, the fire sea, the ceiling, the anvil, and the battle axe, show aspects not apparent when viewed from the temple's floor.<br />
|exits=none}}<br />
This area is a holy shrine.<br />
<pre{{log2}}><br />
>look at ledge<br />
The granite ledge is approximately two feet wide and circles the edge of the temple on the north, west and south walls. On the east end it turns and widens out into a large dais that holds the altar. The thinner ledge area contains a shallow trough which appears to hold an abundance of clear oil. The fire feeds on this oil.<br />
<br />
>look at sea<br />
The ledge's trough widens out into a shallow sea full of clear oil. The fire burns this oil greedily, though apparently not hot enough to disturb the golden anvil that rests in the center of the sea.<br />
<br />
>look at anvil<br />
The anvil stands in the sea of fire, its base resting in the shallow pool of light oil. Fifteen feet long and half as wide, it appears to be made of pure polished gold. Four small rings dot the surface of the anvil, and two leather straps the color of the battle axe's ironwood handle are affixed to the rings. The two leather straps securely hold the mithril battle axe against the anvil's flat upper surface.<br />
</pre><br />
<br />
{{Arkati-spells-LST}}<br />
<br />
==Resources==<br />
*[http://forums.play.net/forums/GemStone%20IV/Arkati%20and%20Other%20Spirits/Eonak/view Officials folder]<br />
*[[Symbol of Blessing]]<br />
*[[Symbol of Retribution]]<br />
{{Arkati}}<br />
<br />
[[Category:Arkati]]</div>MACILLUShttps://gswiki.play.net/index.php?title=FotFShop:Points_and_Polish&diff=153214FotFShop:Points and Polish2021-09-14T02:44:41Z<p>MACILLUS: "a grooved ash grey whetstone" was originally left out of the weapon care kit, and added to the shop on 9/12/2021</p>
<hr />
<div> <!-- Shop:Points_and_Polish --><br />
==2021==<br />
<section begin=2021 /><br />
{{Festshop<br />
|shopname=Points and Polish<br />
|look=a large crimson silk pavilion<br />
|location=[Map Room #3], Lich #22449, go crimson pavilion<br />
|fest=FotF|year=2021|letter=P}}<br />
===Points and Polish===<!--==={{{ [Points and Polish] 22452 2021-09-10 01:36:09 -0500}}}===--><br />
{{RoomDescription|<br />
|roomname=Points and Polish - 22452<br />
|desc=Thick poles of ebonwood hold up the walls and roof of this spacious pavilion. A rich carpet of wool covers the ground, its surface woven into a detailed pattern of crimson and gold. A few large racks stand to one side of some opened boxes and crates. Several crystal globes hang from the ceiling, brightening the dark space.<br />
|exits= out}}<br />
{{sign|margin-right=40%|sign='''small hoarbeam sign'''<hr><nowiki><br />
Enjoy my collection of sharp weapons.<br />
Each has some special actions.<br />
Each item is four times enchanted or as close as the metal can be.<br />
The items in the box are for cleaning, sharpening, and polishing your weapon.</nowiki>}}<br />
<blockquote><br />
{{Container2||container=On the racks you see:||contents= a thick vultite toporok inlaid with a jade oak leaf, a slender mithril sword-of-Phoen wrapped with amethyst silk, a polished vultite khopesh banded with vaalin wire and a golden vaalorn riding sword inlaid with a crimson wyvern.}}<br />
{| class="wikitable col-5-right" {{prettytable}}<br />
| a thick vultite toporok inlaid with a jade oak leaf || Weight: 5 pounds <br>Enchant: +20|| [[handaxe]]|| [[Anfelt_weapons|Anfelt Weapon]]<br />
|| 75,000<br />
|-<br />
| a slender mithril sword-of-Phoen wrapped with amethyst silk || Weight: 9 pounds <br>Enchant: +20|| [[flamberge]]|| [[Anfelt_weapons|Anfelt Weapon]]<br />
|| 125,000<br />
|-<br />
| a polished vultite khopesh banded with vaalin wire || Weight: 4 pounds <br>Enchant: +20|| [[falchion]]|| [[Anfelt_weapons|Anfelt Weapon]]<br />
|| 100,000<br />
|-<br />
| a golden vaalorn riding sword inlaid with a crimson wyvern || Weight: 4 pounds <br>Enchant: +18|| [[backsword]]|| [[Anfelt_weapons|Anfelt Weapon]]<br />
|| 60,000<br />
|-<br />
|}<br />
{{Container2||container=In the boxes you see:||contents= a grooved ash grey whetstone, a thick cotton cloth, a small flask of oil, a narrow cotton-topped stick, a small polished brass hammer and a copper-banded polished oak case.}}<br />
{| class="wikitable col-5-right" {{prettytable}}<br />
| a grooved ash grey whetstone || Weight: <1 pound || || || 10,000<br />
|-<br />
| a thick cotton cloth || Weight: <1 pound || || || 10,000<br />
|-<br />
| a small flask of oil || Weight: <1 pound || || || 10,000<br />
|-<br />
| a narrow cotton-topped stick || Weight: <1 pound || || || 10,000<br />
|-<br />
| a small polished brass hammer || Weight: <1 pound || || || 10,000<br />
|-<br />
| a copper-banded polished oak case || Weight: <1 pound <br>Pocketed: Very small (<2-4)<br>|| belt-worn<br>functional<br />
| <div class="mw-customtoggle-acopper-bandedpolishedoakcase" role="link" style="text-decoration: underline">analyze</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-acopper-bandedpolishedoakcase">'''Analyze:'''<br>This item may be freely altered with a long or a show, but the noun must remain backpack, pouch, satchel, sack, pack, bag, or case, subject to the "essence" rules in ALTER 14.<br><br />
</div><br />
| 10,000<br />
|-<br />
|}<br />
{{Container2||container=In the crates you see:||contents= a slender mithril spadroon with a white oak handle, a slender vultite sheering sword with a basket hilt, a narrow mithglin Niima's-embrace set with a dark sapphire and a wide golden vaalorn slasher etched with a tiny oak leaf.}}<br />
{| class="wikitable col-5-right" {{prettytable}}<br />
| a slender mithril spadroon with a white oak handle || Weight: 4 pounds <br>Enchant: +20|| [[broadsword]]|| [[Anfelt_weapons|Anfelt Weapon]]<br />
|| 90,000<br />
|-<br />
| a slender vultite sheering sword with a basket hilt || Weight: 4 pounds <br>Enchant: +20|| [[longsword]]|| [[Anfelt_weapons|Anfelt Weapon]]<br />
|| 75,000<br />
|-<br />
| a narrow mithglin Niima's-embrace set with a dark sapphire || Weight: 4 pounds <br>Enchant: +20|| [[short sword]]|| [[Anfelt_weapons|Anfelt Weapon]]<br />
|| 60,000<br />
|-<br />
| a wide golden vaalorn slasher etched with a tiny oak leaf || Weight: 4 pounds <br>Enchant: +18|| [[katar]]|| [[Anfelt_weapons|Anfelt Weapon]]<br />
|| 60,000<br />
|-<br />
|}<br />
</blockquote><br />
<!-- Other Rooms Here --><br />
<section end=2021 /><br />
[[Category:Festival of the Fallen Shops|P]]</div>MACILLUShttps://gswiki.play.net/index.php?title=Xerria&diff=145412Xerria2021-02-25T23:33:24Z<p>MACILLUS: /* Raffles */</p>
<hr />
<div>{{merchants<br />
|gender = female<br />
|race = dark elf<br />
|profession = Mercantyler<!--Seamstress, Weaponsmith, Armorsmith, Toymaker, Tattoist, etc. Mercantyler is a good choice if no others seem to fit--><br />
|title = <!--only if different than profession--><br />
|service = Script unlocking <!--Tattoos, Features, GALD, LD, Wares, etc. Use Other is necessary--><br />
|specialty = <!--Any scripts they may have created/are responsible for (ie, Veola, ClimateWear, Tall Shoes, etc--><br />
|venue = Isle of the Four Winds<!--What events do they frequent. List the top two and/or wandering. Also, if citizen merchant list town.--><br />
|venue2 = <!--Only use if more than one venue--><br />
|venue3 = <br />
|venue4 =<br />
|status = active <!--active, inactive, dead, retired, etc. If unsure, please use unknown-->}}<br />
{{TOCright}}<br />
'''Xerria''' is a [[merchant]] who [[unlocking|unlocks]] or adds various [[script]]s to items during monthly visits to [[Mist Harbor]] (and thus is for [[premium subscription|Premium]] members only). In any visit she will work on one item per account and charges 25,000 silvers. Xerria's order selection methods may change monthly, as for example she may go by room order one month but will spin to decide the order another month, but everyone present in the Merchants Lounge when she arrives will be served. <br />
<br />
''Please see the [[#Item Links|Item Links]] section for links to specific merchant item information. Due to the regular refreshing of the service lists, links will not be added there. Also, for clarity, when an item has a specified tier, it means she can only unlock up to that tier, so for example, RainboWear (T2), can be unlocked up to (T2), if it is already (T2) she will not be able to unlock it further (without a special rare raffle) use the ANALYZE verb to determine what tier your item is at.''<br />
<br />
==Appearance==<br />
<pre{{log3}}><br />
You see Merchant Xerria.<br />
She appears to be a Dark Elf.<br />
She is shorter than average and appears to be very young. She has piercing crystal green eyes and brown skin. She has very long, shiny steel grey hair worn in elaborate braids. She has a narrow face, a thin nose and a pointed chin.<br />
She is wearing a blackened silver filigree circlet, a crystal orb amulet, a silver-boned black leather corset, a silver-edged ebon suede sheath, a rune-stitched black leather case, a delicate silver pouch, a black silk skirt with a dagged edge, and some pointed black leather boots.<br />
</pre><br />
<br />
==Information==<br />
<span style="color:blue; font-size:larger"><center>'''Watch the [http://forums.play.net/calendar?game=gemstone+iv GemStone Calendar] for Xerria's next visit to FWI'''</center></span><br />
<br />
Updated 1/21/2021 from [http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Premium,%20Platinum,%20and%20Shattered/Announcements/view/37 officials].<br />
<br />
According to GM Jainna, unlocks of Fancy Sheaths and Metallic Gowns (T3) are not going to be available this year.<br />
<br />
The following are offered in 2021 in an unlimited fashion:<br />
<br />
* Arkati Sigils<br />
* Brawl Fluff<br />
* Caster Gloves (T2)<br />
* Cidolfhus Bandolier (T1)<br />
* Cigar Cutters<br />
* Climate Wear (T1)<br />
* Compass<br />
* Creepy Stoles<br />
* Crystal Holding Jewelry<br />
* Dancing Scarves (T2, T3)<br />
* Dancing Shoes (Mortasha) (T2)<br />
* Dancing Shoes (simple)<br />
* FancyCoats<br />
* FancyStockings (T1, T2)<br />
* Farm Tools<br />
* Feathered Boas<br />
* Fishies (T1, T2, T3)<br />
* Frog and Lilli Necklace (T2)<br />
* Fusion Zests (T2, T3)<br />
* Gambling Kit (T1)<br />
* Gargoyle Rings<br />
* Garrote Knives<br />
* Gory Weapons (T1)<br />
* Handkerchiefs (T2)<br />
* Hairpicks<br />
* Hilted Weapons<br />
* Ice Patch Skates (T1, T2)<br />
* Joola (T1)<br />
* Leather Works<br />
* Label Boxes<br />
* Morphing Containers (T1, T2)<br />
* Napkins<br />
* Newstyle Amulet Holders<br />
* Orb Staff<br />
* Pelt Bags (T1)<br />
* Petticoats (First Unlock)<br />
* Poison Rings (T1, T2)<br />
* Polearm Harness<br />
* Prayer Beads<br />
* Prayerbooks<br />
* Realm Maps<br />
* Scrying Bowl (T2)<br />
* Shoe Sticks (T2, T3)<br />
* Skellie Cloak (Add/Change Button Styles)<br />
* Spiffy Jackets (T1)<br />
* Steampunk Clothing (T2)<br />
* Suspenders (T2, T3)<br />
* Sword Canes (T2)<br />
* Tall Shoes (T2, T3)<br />
* Veola Hats (T1, T2)<br />
* Wand Staves (T2)<br />
* WearPicks<br />
* Wedding Rings<br />
* Wermth (T1, T2) ''* on penalty of death''<br />
* Winged Wear (T1, T2)<br />
* Yansio Hats (T2, T3)<br />
* Xojium Staves (1 action added or swapped, max 10)<br />
* Xojium Robes (1 action added or swapped, max 10)<br />
* Zoece's Sparkling Crystal Balls<br />
<br />
===Limited Unlockings===<br />
<br />
'''These unlocks can only be performed for a limited number of adventurers per month on a first come/first serve basis. For example, once the limit on Jewelry Box (T2 to T5) unlocks is reached, Xerria will announce that no other adventurers can get a Jewelry Box (T2 to T5) unlock for that month but other limited items on the list may still be available.'''<br />
<br />
'''Each limited item has its own number on how many can be performed for the month and if this amount is known, it will be mentioned here. If not already listed, you may need to ask Xerria what the monthly limit of a given item is. List is as follows:'''<br />
<br />
<br />
* Adventure Clothing<br />
* Adventure Hoods (T2)<br />
* Cat's Cradle String<br />
* Corset Gown (T1)<br />
* Dancing Shoes (Mortasha, T3)<br />
* Dual Weapon Displayer<br />
* Eisenrucks (T1, T2, T3)<br />
* Fishies (T4)<br />
* Gnomish Goggles (T1, T2)<br />
* Gory Weapons (T2)<br />
* Grobey Shields (T1)<br />
* Herb Bundling Pouch<br />
* Jewelry Boxes (T2, T3, T4, T5)<br />
* Juggling Balls<br />
* Mechanical Bracers (T1)<br />
* Metallic Gowns (T2)<br />
* Petticoats (Second Unlock)<br />
* Quartz Baldrics/Yokes (T1, T2, T3)<br />
* Spiffy Jackets (T2)<br />
* Super Secure Gem Pouches<br />
* Wermth (T3) ''* on penalty of death''<br />
* Yo-yo<br />
<br />
===Raffles===<br />
<br />
REALLY RARE RAFFLES<br />
<br />
The following unlockings have been [http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Premium,%20Platinum,%20and%20Shattered/Announcements/view/37 approved] for Xerria's Really Rare Raffles of 2021. Each month there are # winners who will be able to choose the unlocking slot they want (provided they meet the requirement). The number of slots remaining for 2021 is indicated in parentheses.<br />
<br />
''Updated 2/25/21 following February's Really Rare Raffle.''<br />
<br />
* Cidolfhus Bandolier to Tier 2 (5/5)<br />
* Climate Wear to Tier 2 (3/6)<br />
* Codex (1/1 remaining)<br />
* Dancing Shoes (Mortasha) to Tier 4 (4/5)<br />
* Gory Weapons to Tier 3 (1/1)<br />
* Grobey Shield to Tier 2 (4/4)<br />
* Jewelry Box to Tier 6 (4/5)<br />
* Pelt Bag to Tier 2 (1/1)<br />
* Rotting Rodent to Tier 2 (6/6)<br />
* Xojium Robes Full (must have 10 verbs) (1/1)<br />
<br />
'''SOLD OUT''' as of 1/28/21:<br />
<br />
* Xojium Staff Full (must have 10 verbs) (0/1)<br />
<br />
Note: Item must already be unlocked to the Tier below the one offered unless otherwise noted above.<br />
<br />
==Item Links==<br />
'''These are just links. See above for service list.<br />
<br />
*[[Adventure clothing]]<br />
*[[Anfelt scripts]]<br />
*[[Bazzelwyn gloves]]<br />
*[[Brawl Fluff]]<br />
*[[Chrysogon codex]]<br />
*[[Cidolfhus]]<br />
*[[Cigar cutter]]<br />
*[[ClimateWear]]<br />
*[[Creepy stole]]<br />
*[[Crystal holder]]<br />
*[[Dancing shoes]]<br />
*[[Fancy Coat]]<br />
*[[Feather boa]]<br />
*[[Frog and Lilli]]<br />
*[[Gambling kit]]<br />
*[[GoryWeapons]]<br />
*[[Hairpick]]<br />
*[[Handkerchief]]<br />
*[[Iasha white ora weapon]]<br />
*[[Joola]]<br />
*[[Label]]<br />
*[[Lofty Aspirations]]<br />
*[[Jewelry Box]]<br />
*[[Metallic gown]]<br />
*[[Pocket Full container]]<br />
*[[RainboWear]]<br />
*[[Religious Farrago Prayerbooks]]<br />
*[[Shurley scripts]]<br />
*[[Signet ring]]<br />
*[[Spiffy jacket]]<br />
*[[SpriteCloak]]<br />
*[[Steampunk Clothing Set|Steampunk clothing]]<br />
*[[Wand-holding runestaff]]<br />
*[[Wavedancer gloves]]<br />
*[[Wearpick]]<br />
*[[Winged wear]]<br />
*[[Xojium]]<br />
*[[Yansio]]<br />
<br />
==Resources==<br />
*[[/retired 2017|Retired 2017 list]]<br />
[[Category:Item Scripts]] <br />
[[category:Merchant Services]]<br />
[[Category:Premium]]</div>MACILLUShttps://gswiki.play.net/index.php?title=Night_at_the_Academy&diff=144131Night at the Academy2021-02-04T23:54:42Z<p>MACILLUS: /* Prizes */ Updated entry with stats for "a pair of scuffed leather boots"</p>
<hr />
<div>[[Image:QUEST-NightAtTheAcademy.png|thumb|right|'''WARNING''': Map containers spoilers.]]<br />
Once maintained by Lord and Lady Tallary, the Turamzzyrian Academy of Elanthian History hosts a bounty of artifacts from all across Elanthia. Lord and Lady Tallary spent hours researching artifacts and were once considered the cornerstone of archeological history and its preservation. Historians from around the world would come to the Academy with unknown artifacts, and their team of scholars would find answers for them. <br />
<br />
In 5102, the Academy opened an enormous Hunt for History, the second of its kind, and asked adventurers from around the globe to solve the various puzzles that presented themselves to the scholars. It was a grand undertaking that is still fondly remembered by adventurers. Unfortunately, several years later a curse befell the Academy.<br />
<br />
During the occupation of Solhaven by the Sheruvian villan Draezir, a curse befell the keep, and those that sought help from Vornavis to quickly exterminate it were killed on their way to the Baron. The Lord and Lady Tallary, as well as many of the great scholars of the time and all their servants, were slaughtered by a malign spirit that had arisen from one of the artifacts they were studying. By the time the Vornavians had discovered what had happened, it was far too late. Unrest now roams in the haunted halls of the Academy, though much of the time it can be kept peaceful within.<br />
<br />
Not much is known about the spirit that haunts the Academy, though it is not the only phantasm. Several of the past residents of the Academy wander the halls as well. It is rumored that in the final hours of the Academy, one of the scholars placed a spell on the artifacts to preserve them from thieves. This spell creates an energy that passes from one artifact to another, and if a ghost, spirit, or any other being passes into the field, it causes them to explode. Yet, somehow, every once in a while, something manages to take some artifacts and hide them somewhere on the grounds. That's when the undead within start to grow strong and rise up more and more.<br />
<br />
When the undead do rise, Vornavis guardsmen hire out adventurers to set the problem straight! Adventurers explore the Academy grounds, and while battling undead, search the area for the artifacts to return them to their proper locations. Once that's done, everything seems to settle down for a time. There's a time limit involved, however, because as the undead energies keep rising, eventually the adventurers will be overwhelmed!<br />
<br />
==Quest Details==<br />
Up to 10 players can participate in this small-scale "quest" that takes roughly three hours to complete. This is a task-based quest that relies on good party balance and a breadth of available party skills. Players are strongly encouraged to bring a diverse group of professions, especially a cleric, an empath, a rogue, and a bard for maximum success. It is also suggested that players may want to group up with others close to their own level, as the creatures in the quest will be scaled to match the levels of group members. Also, don't forget to bring your blessed weapon, and have the ability to rebless! Race the clock to collect hidden artifacts before the undead rise to block your path! Please note that one party member must be at least level 13 to complete this quest, as solving the puzzles potentially involves handling up to 5x enchanted materials.<br />
<br />
==Location==<br />
{{RoomDescription<br />
|roomname=Vornavis, Outlands Road<br />
|desc=A shallow depression in the plains, nothing is visible from here but wind-swept green rising gently toward the vastness of the sky. Only the wheel ruts, forming a pair of shallow grooves in the sea of grass, give any sign that more than nature has touched the land. You also see a large slate table with some stuff on it, a grassy path and a robust Vornavian guard.<br />
|paths = east, southwest, northwest<br />
|rnum=5481}}<br />
<br />
==Prizes==<br />
Listed prizes are as of 3/27/2016.<br />
<br />
{| {{Prettytable|font-size:95%;}}<br />
|-<br />
! width = 250px | Item || Purpose || Stats<br />
|-<br />
|a dark obsidian runestone with emerald-inlaid symbols||This is a tossable runestone with various imbedded symbols. Fun for gambling!||<br />
|-<br />
|a plaid pleated kilt with a silver dagger pin||This has a large number of customized actions that are appropriate for such a lovely garment.||<br />
|-<br />
|a long antique brass spyglass||This allows you to peer multiple areas away, if you have a straight shot. Good for seeing the creatures coming!||<br />
|-<br />
|a squat pale grey crystal bottle||A number of pills reside within that make spelling yourself up so much easier!||<br />
|-<br />
|a midnight blue mithglin tower shield||This shield is five times enchanted, and has a harness for holding weapons.||<br />
|-<br />
|a raven black spidersilk skirt with silver fringe||This skirt has a number of actions involving bells!||<br />
|-<br />
|a polished silver mithril greathelm covered with thin black rolaren scales||This helmet has a number of actions, it is also heavily padded against critical injuries.||<br />
|-<br />
|a glossy black mithril warblade edged with silvery rolaren||This is enchanted once over vultite and disintegrates things quite well.||<br />
|-<br />
|a rune-carved black ironwood staff capped with a bleached ivory skull||This is a four times enchanted runestaff with the ability to change its appearance. It is also imbued with acuity.||<br />
|-<br />
|a large black mithglin sledgehammer with polished rolaren caps on its head||This is a zested up four times enchanted weapon of destruction, somewhat weighted to inflict more critical wounds.||<br />
|-<br />
|a kelyn-spiked crimson ora morning star with a steel-linked chain||This is a zested up four times enchanted weapon, somewhat weighted to inflict more critical wounds.||<br />
|-<br />
|a faenor-twined slender vultite pike with a thick ironwood shaft||This is a zested up four times enchanted weapon, somewhat weighted to inflict more critical wounds.||<br />
|-<br />
|a carved dark orase runestaff capped with a glowing crimson orb||This is a five times enchanted runestaff with a glowing orb attached! It can also disintegrate things. Careful!||<br />
|-<br />
|a ray-incised orange and red sunstone bead mottled with black||This is a lovely hair bauble with a number of actions!||<br />
|-<br />
|a rolaren-edged dark blue mithglin gladius swirled with coppery inclusions||This is a zested up four times enchanted weapon, somewhat weighted to inflict more critical wounds.||<br />
|-<br />
|a kelyn-edged black mithril waraxe with a leather-wrapped ironwood handle||This is a highly zested four times enchanted waraxe, somewhat weighted to inflict more critical wounds.||<br />
|-<br />
|a razern-edged golden vultite warblade||This is a zested up four times enchanted weapon, somewhat weighted to inflict more critical wounds.||<br />
|-<br />
|a golden imflass pegasus symbol with polished lapis eyes||This is a highly charged item holding the Mobility spell. A talented wizard could recharge it.||<br />
|-<br />
|a clenched silver fist symbol gilded with eahnor||This is a highly charged item holding the Strength spell. A talented wizard could recharge it.||<br />
|-<br />
|a small ball of urnon||This is... urnon!||<br />
|-<br />
|a spherical black iron censer||This is a highly scripted censer, useful in whatever ceremonies you have!||<br />
|-<br />
|a suit of rolaren-studded brigandine||This is highly scripted five times enchanted armor. It also reduces the strength of blows against the wearer.||<br />
|-<br />
|a set of gold-linked vultite augmented chainmail||This is highly scripted five times enchanted armor. It also reduces the strength of blows against the wearer.||5x, Anfelt scripts, not completely unlocked<br /><br />
combat effectiveness rating of 5 points of Critical padding. 0 of 20 services towards the next full rank.<br />
|-<br />
|a set of hooded black cotton robes with crimson silk-banded sleeves||This is highly scripted five times enchanted armor. It also reduces the strength of blows against the wearer.||<br />
|-<br />
|a polished crimson mithril cuirass trimmed with golden rolaren||This is highly scripted five times enchanted armor. It also reduces the strength of blows against the wearer.||<br />
|-<br />
|a brilliant golden topaz sunburst symbol inlaid with blue lapis||This is a highly charged item holding the Phoen's Strength spell. A talented wizard could recharge it.||<br />
|-<br />
|a pale green leather hat topped with a bright golden plume||This enhancive item will allow you to be an excellent marksman!|||<pre{{log-inline}}>It provides a boost of 10 to Dexterity Bonus.<br />
It provides a boost of 25 to Ranged Weapons Bonus.<br />
It provides a boost of 15 to Perception Bonus.<br />
</pre><br />
|-<br />
|a thick brown leather belt with a polished silver fist buckle||This enhancive item helps you to be stronger, be better at various combat maneuvers, and be better in combat against multiple foes.||<pre{{log-inline}}>It provides a boost of 15 to Strength Bonus.<br />
It provides a boost of 10 to Combat Maneuvers Bonus.<br />
It provides a boost of 5 to Multi Opponent Combat Bonus.</pre><br />
|-<br />
|a flat black rolaren band inlaid with ruby veins||This enhancive item gives a good bonus to constitution, your stamina, and the ability to recover more quickly.||<pre{{log-inline}}>It provides a boost of 20 to Stamina Recovery.<br />
It provides a boost of 25 to Max Stamina.<br />
It provides a boost of 10 to Constitution Bonus.</pre><br />
|-<br />
|a ruby-eyed carved bone skull amulet inscribed with sigils||This enhancive item is for the warrior who appreciates swinging a big two-handed weapon around a lot.|||<pre{{log-inline}}>It provides a boost of 10 to Strength Bonus.<br />
It provides a boost of 20 to Two-Handed Weapons Bonus.<br />
It provides a boost of 10 to Multi Opponent Combat Bonus.<br />
It provides a boost of 10 to Combat Maneuvers Bonus.<br />
</pre><br />
|-<br />
|a polished blued steel spearhead pendant||This enhancive item helps you out with your polearm skills, as well as making you stronger and more agile!|||<pre{{log-inline}}>It provides a boost of 20 to Polearm Weapons Bonus.<br />
It provides a boost of 10 to Strength Bonus.<br />
It provides a boost of 10 to Agility Bonus.<br />
</pre><br />
|-<br />
|a polished white ora shield medallion inlaid with soulstone runes||This enhancive item helps you recover your spiritual energy more quickly.|||<pre{{log-inline}}>It provides a boost of 2 to Spirit Recovery.<br />
It provides a boost of 3 to Max Spirit.<br />
</pre><br />
|-<br />
|a braided mithril and gold circlet set with a faceted crimson firestone||This enhancive item helps you to aim spells better, increases magical power, and increase the rate at which said power returns.|||<pre{{log-inline}}>It provides a boost of 20 to Spell Aiming Bonus.<br />
It provides a boost of 15 to Mana Recovery.<br />
It provides a boost of 10 to Max Mana.<br />
</pre><br />
|-<br />
|a gold-framed dark ironwood talisman||This enhancive item gives a bonus to ones aura and magical power.|||<pre{{log-inline}}>It provides a boost of 10 to Aura Bonus.<br />
It provides a boost of 10 to Mana Recovery.<br />
It provides a boost of 10 to Max Mana.<br />
</pre><br />
|-<br />
|a pair of thin black leather gloves with reinforced palms||This enhancive item is for the one who enjoys jumping out from shadows with a bladed weapon to strike in ambush.*|||<pre{{log-inline}}>It provides a boost of 25 to Edged Weapons Bonus.<br />
It provides a boost of 15 to Ambush Bonus.<br />
It provides a boost of 15 to Stalking and Hiding Bonus.<br />
It provides a boost of 15 to Dodging Bonus.<br />
</pre><br />
|-<br />
|a pair of fingerless black leather gloves threaded with golvern||This enhancive item is perfect for the lockpicking and silver-gathering rogue.*||<br />
|-<br />
|a pair of scuffed leather boots||This enhancive footgear will help you stalk in the wilderness, as well as survive in the wilderness. They also help you be more agile and have more stamina.|||<pre{{log-inline}}>It provides a boost of 20 to Stalking and Hiding Bonus.<br />
It provides a boost of 20 to Survival Bonus.<br />
It provides a boost of 10 to Agility Bonus.<br />
It provides a boost of 15 to Stamina Recovery.<br />
</pre><br />
|-<br />
|}<br />
<br />
The braided mithril and gold circlet is not rechargeable at the adventurer's guild, nor with simucoins potions. It has "quite a few" (10-14) charges. It seems reasonable to expect that the other enhancives have the same properties.<br />
<br />
WARNING: Selecting one of the enhancive items will bind the item specifically to you. Nobody else. Period. Just you.<br />
* The two sets of gloves have their descriptions flipped in game on the sign, but the wiki correctly matches the descriptions with the properties.<br />
<br />
==Puzzle Solutions==<br />
The following table can be used to help assist with placement of items in the cases to finish the quest.<br />
<br />
<div class="mw-collapsible mw-collapsed" style="border: 2px solid #AB8; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;"><br />
<b>Spoiler alert! This section contains spoilers</b><br />
<div class="mw-collapsible-content"><br />
{| class="wikitable"<br />
! Room Name<br />
! Plaque Description<br />
! Item in Case<br />
|-<br />
| [Academy, Dragach Halls] || This item is a relic borne by the representative for Summer in the great battle re-enacted yearly between Winter and Summer in the Krinklehorn region.|| an old woven grass buckler<br />
|-<br />
| [Aldora Room, North Niche]|| This item is thought to have belonged to a Stone Tending practitioner of Aldora, and was used in their practices.|| a moon-etched fractured star-of-Tamzyrr diamond<br />
|-<br />
| [Aldora Room, East Niche]|| This weapon is thought to have been passed down the generations of a Aldoran family that practiced the art of Stone Tending. It was found outside the city of Elstreth.|| an ancient twisted rosewood staff capped with a faceted star sapphire<br />
|-<br />
| [Aldora Room, South Niche]|| This weapon was wielded against the Horned Cabal in the battle of Tyllan.|| an eagle-winged blue vultite longsword<br />
|-<br />
| [Aldora Room, West Niche]|| This item is also thought to have belonged to a Stone Tending practitioner of Aldora, and was used to inscribe runes into the stones.|| an eonake chisel engraved with silvery thorns along its sharp beveled edge<br />
|-<br />
| [Bourth Room, East Niche]|| This relic was once owned by a devout follower of Voln, the Destroyer of the Undead.|| a small white shield amulet<br />
|-<br />
| [Bourth Room, West Niche]|| These items were often worn as decorations in the hair of humans that were sympathetic to the elven plight in the early days of the Empire, showing solidarity with others of similar beliefs.|| a single hawk feather<br />
|-<br />
| [Hendor Room, East Niche]|| A crude artifact, believed to have been created and worn by ogres. Human soldiers looted it after defeating the ogres in battle.|| a skull-clasped thrakhide belt<br />
|-<br />
| [Hendor Room, West Niche]|| This beautiful bejeweled container is thought to have originated in the Nydds area.|| a bejewelled emerald-scaled winged serpent with golden toned wings<br />
|-<br />
| [Honneland Room, North Niche]|| This item is a game piece from a tavern game of balance.|| a green bronze leaping panther charm<br />
|-<br />
| [Honneland Room, East Niche]|| This weapon is one of many exact duplicates of the weapon once held by Empress Selantha Anodheles during her reign.|| a silver replica blade<br />
|-<br />
| [Honneland Room, West Niche]|| This ring, displaying the signet of the House of Kestrel, is thought to have been worn by Chaston Kestrel during his reign as Emperor of Tamzyrr.|| an enruned gold signet ring set with a brilliant fire pearl<br />
|-<br />
| [Imperial Halls, Trauntor Halls]|| This article of clothing was once part of the uniform of soldiers serving at Barrett's Gorge, a fortress city in the County of Trauntor.|| a tattered bloody empath's armband<br />
|-<br />
| [Research, East Niche]|| This weapon is thought to be one of many similar weapons used at the Battle at Maelshyve.|| a sturdy vultite-plated shortbow<br />
|-<br />
| [Research, West Niche]|| This item was found at the remains of a great battle site in the Elven Nations area near Ta'Vaalor. Its history is unknown.|| a venerable crimson eahnor shield<br />
|-<br />
| [Riverwood Room, East Niche]|| This garment is suspected to have belonged to one of the Maidens of Riverwood, a forest dwelling clan that is thought to have worshiped the spirit Jes'Tamaline.|| a vermilion spidersilk greatcloak<br />
|-<br />
| [Riverwood Room, West Niche]|| This musical instrument is believed to be an example of the craftsmanship of the rural towns in the Barony of Riverwood.|| an amber-inlaid engraved silver flute<br />
|-<br />
| [Seareach Room, East Niche]|| This artifact is thought to be of Tehir origin, though its purpose is unknown.|| a misty blue snake-stone<br />
|-<br />
| [Seareach Room, West Niche]|| This tool was one of a set offered as a gift to Emperor Immuros Kestrel early in his reign. Immuros declined to accept a gift from a guild of thieves.|| an obsidian and black veniom lockpick<br />
|-<br />
| [Selantha Room, East Niche]|| Often used to bind prisoners taken during plundering, these cuffs are thought to have been used extensively in sea raiding activities by the famous pirate ship, "Nightshade."|| a cracked mithril-bound manacle<br />
|-<br />
| [Selantha Room, North Niche]|| This weapon, originally forged in the city of Tamzyrr, was plundered by pirates and used extensively in sea raiding activity aboard the famous pirate ship, "Nightshade."|| a bone-handled rolaren baselard<br />
|-<br />
| [Selantha Room, South Niche]|| This article is an example of classic Tamzyrrian fashion and was commonly carried by well to do gentlemen and ladies.|| a pallid white veniom-threaded handkerchief<br />
|-<br />
| [Selantha Room, West Niche]|| This piece of jewelry is a fine example of old Tamzyrrian craftsmanship, and is thought to have belonged to a minor outlying noble lady.|| a black seed pearl in silver anklet<br />
|-<br />
| [Torre Room, East Niche]|| The battered headgear displayed here is an example of the type worn by a powerful guild of thieves hailing from Fairport long ago. It was often given as a sign of acceptance into the guild.|| a scuffed red leather cap<br />
|-<br />
| [Torre Room, North Niche]|| This weapon is thought to have belonged to a notorious assassin working in Fairport. These daggers were commonly left at the scene of the crime, always in pairs.|| a hoof-hilted curved vultite dagger<br />
|-<br />
| [Torre Room, South Niche]|| This petrified fossil was found off of Turtle Island, near River's Rest.|| a petrified turtle egg<br />
|-<br />
| [Torre Room, West Niche]|| This garment hailed from River's Rest, and is thought to have belonged to a prominent and devout gardener of the area.|| a green silk scarf embroidered with white lilies<br />
|-<br />
| [Vornavis Room, East Niche]|| An artifact from the era surrounding the building of a temple to Luukos. It is unknown how exactly this item is linked to the temple.|| a tiny emerald sliver<br />
|-<br />
| [Vornavis Room, North Niche]|| A precious stone believed to have been found long ago at the site now called the Cascade of Tears.|| a teardrop-shaped dragonfire pendant<br />
|-<br />
| [Vornavis Room, West Niche]|| This macabre item is thought to be a remnant from one of the workers involved in the building of areas around Solhaven.|| a rune-carved bleached skull<br />
|}<br />
</div></div><br />
<br />
==Resources==<br />
* [https://www.play.net/gs4/news.asp?id=1034 item and quest description]<br />
* [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/A%20Night%20at%20the%20Academy!/view Officials Quest Folder]<br />
* [http://forum.gsplayers.com/showthread.php?72562-A-Night-at-the-Academy&highlight=night+academy GemStone IV Players' Corner thread]<br />
<br />
[[Category:Pay Quests]]</div>MACILLUShttps://gswiki.play.net/index.php?title=Xerria&diff=143646Xerria2021-01-28T23:40:19Z<p>MACILLUS: /* Raffles */ Updating unlock availability based on results of 1/28/21 raffle.</p>
<hr />
<div>{{merchants<br />
|gender = female<br />
|race = dark elf<br />
|profession = Mercantyler<!--Seamstress, Weaponsmith, Armorsmith, Toymaker, Tattoist, etc. Mercantyler is a good choice if no others seem to fit--><br />
|title = <!--only if different than profession--><br />
|service = Script unlocking <!--Tattoos, Features, GALD, LD, Wares, etc. Use Other is necessary--><br />
|specialty = <!--Any scripts they may have created/are responsible for (ie, Veola, ClimateWear, Tall Shoes, etc--><br />
|venue = Isle of the Four Winds<!--What events do they frequent. List the top two and/or wandering. Also, if citizen merchant list town.--><br />
|venue2 = <!--Only use if more than one venue--><br />
|venue3 = <br />
|venue4 =<br />
|status = active <!--active, inactive, dead, retired, etc. If unsure, please use unknown-->}}<br />
{{TOCright}}<br />
'''Xerria''' is a [[merchant]] who [[unlocking|unlocks]] or adds various [[script]]s to items during monthly visits to [[Mist Harbor]] (and thus is for [[premium subscription|Premium]] members only). In any visit she will work on one item per account and charges 25,000 silvers. Xerria's order selection methods may change monthly, as for example she may go by room order one month but will spin to decide the order another month, but everyone present in the Merchants Lounge when she arrives will be served. <br />
<br />
''Please see the [[#Item Links|Item Links]] section for links to specific merchant item information. Due to the regular refreshing of the service lists, links will not be added there. Also, for clarity, when an item has a specified tier, it means she can only unlock up to that tier, so for example, RainboWear (T2), can be unlocked up to (T2), if it is already (T2) she will not be able to unlock it further (without a special rare raffle) use the ANALYZE verb to determine what tier your item is at.''<br />
<br />
==Appearance==<br />
<pre{{log3}}><br />
You see Merchant Xerria.<br />
She appears to be a Dark Elf.<br />
She is shorter than average and appears to be very young. She has piercing crystal green eyes and brown skin. She has very long, shiny steel grey hair worn in elaborate braids. She has a narrow face, a thin nose and a pointed chin.<br />
She is wearing a blackened silver filigree circlet, a crystal orb amulet, a silver-boned black leather corset, a silver-edged ebon suede sheath, a rune-stitched black leather case, a delicate silver pouch, a black silk skirt with a dagged edge, and some pointed black leather boots.<br />
</pre><br />
<br />
==Information==<br />
<span style="color:blue; font-size:larger"><center>'''Watch the [http://forums.play.net/calendar?game=gemstone+iv GemStone Calendar] for Xerria's next visit to FWI'''</center></span><br />
<br />
Updated 1/21/2021 from [http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Premium,%20Platinum,%20and%20Shattered/Announcements/view/37 officials].<br />
<br />
According to GM Jainna, unlocks of Fancy Sheaths and Metallic Gowns (T3) are not going to be available this year.<br />
<br />
The following are offered in 2021 in an unlimited fashion:<br />
<br />
* Arkati Sigils<br />
* Brawl Fluff<br />
* Caster Gloves (T2)<br />
* Cidolfhus Bandolier (T1)<br />
* Cigar Cutters<br />
* Climate Wear (T1)<br />
* Compass<br />
* Creepy Stoles<br />
* Crystal Holding Jewelry<br />
* Dancing Scarves (T2, T3)<br />
* Dancing Shoes (Mortasha) (T2)<br />
* Dancing Shoes (simple)<br />
* FancyCoats<br />
* FancyStockings (T1, T2)<br />
* Farm Tools<br />
* Feathered Boas<br />
* Fishies (T1, T2, T3)<br />
* Frog and Lilli Necklace (T2)<br />
* Fusion Zests (T2, T3)<br />
* Gambling Kit (T1)<br />
* Gargoyle Rings<br />
* Garrote Knives<br />
* Gory Weapons (T1)<br />
* Handkerchiefs (T2)<br />
* Hairpicks<br />
* Hilted Weapons<br />
* Ice Patch Skates (T1, T2)<br />
* Joola (T1)<br />
* Leather Works<br />
* Label Boxes<br />
* Morphing Containers (T1, T2)<br />
* Napkins<br />
* Newstyle Amulet Holders<br />
* Orb Staff<br />
* Pelt Bags (T1)<br />
* Petticoats (First Unlock)<br />
* Poison Rings (T1, T2)<br />
* Polearm Harness<br />
* Prayer Beads<br />
* Prayerbooks<br />
* Realm Maps<br />
* Scrying Bowl (T2)<br />
* Shoe Sticks (T2, T3)<br />
* Skellie Cloak (Add/Change Button Styles)<br />
* Spiffy Jackets (T1)<br />
* Steampunk Clothing (T2)<br />
* Suspenders (T2, T3)<br />
* Sword Canes (T2)<br />
* Tall Shoes (T2, T3)<br />
* Veola Hats (T1, T2)<br />
* Wand Staves (T2)<br />
* WearPicks<br />
* Wedding Rings<br />
* Wermth (T1, T2)<br />
* Winged Wear (T1, T2)<br />
* Yansio Hats (T2, T3)<br />
* Xojium Staves (1 action added or swapped, max 10)<br />
* Xojium Robes (1 action added or swapped, max 10)<br />
* Zoece's Sparkling Crystal Balls<br />
<br />
===Limited Unlockings===<br />
<br />
'''These unlocks can only be performed for a limited number of adventurers per month on a first come/first serve basis. For example, once the limit on Jewelry Box (T2 to T5) unlocks is reached, Xerria will announce that no other adventurers can get a Jewelry Box (T2 to T5) unlock for that month but other limited items on the list may still be available.'''<br />
<br />
'''Each limited item has its own number on how many can be performed for the month and if this amount is known, it will be mentioned here. If not already listed, you may need to ask Xerria what the monthly limit of a given item is. List is as follows:'''<br />
<br />
<br />
* Adventure Clothing<br />
* Adventure Hoods (T2)<br />
* Cat's Cradle String<br />
* Corset Gown (T1)<br />
* Dancing Shoes (Mortasha, T3)<br />
* Dual Weapon Displayer<br />
* Fishies (T4)<br />
* Gnomish Goggles (T1, T2)<br />
* Gory Weapons (T2)<br />
* Grobey Shields (T1)<br />
* Herb Bundling Pouch<br />
* Jewelry Boxes (T2, T3, T4, T5)<br />
* Juggling Balls<br />
* Mechanical Bracers (T1)<br />
* Metallic Gowns (T2)<br />
* Petticoats (Second Unlock)<br />
* Spiffy Jackets (T2)<br />
* Wermth (T3)<br />
* Yo-yo<br />
<br />
===Raffles===<br />
<br />
REALLY RARE RAFFLES<br />
<br />
The following unlockings have been [http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Premium,%20Platinum,%20and%20Shattered/Announcements/view/37 approved] for Xerria's Really Rare Raffles of 2021. Each month there are # winners who will be able to choose the unlocking slot they want (provided they meet the requirement). The number of slots remaining for 2021 is indicated in parentheses.<br />
<br />
''Updated 1/28/21 following January's Really Rare Raffle.''<br />
<br />
* Cidolfhus Bandolier to Tier 2 (5/5)<br />
* Climate Wear to Tier 2 (5/6)<br />
* Codex (1/1 remaining)<br />
* Dancing Shoes (Mortasha) to Tier 4 (4/5)<br />
* Gory Weapons to Tier 3 (1/1)<br />
* Grobey Shield to Tier 2 (4/4)<br />
* Jewelry Box to Tier 6 (5/5)<br />
* Pelt Bag to Tier 2 (1/1)<br />
* Rotting Rodent to Tier 2 (6/6)<br />
* Xojium Robes Full (must have 10 verbs) (1/1)<br />
<br />
'''SOLD OUT''' as of 1/28/21:<br />
<br />
* Xojium Staff Full (must have 10 verbs) (0/1)<br />
<br />
Note: Item must already be unlocked to the Tier below the one offered unless otherwise noted above.<br />
<br />
==Item Links==<br />
'''These are just links. See above for service list.<br />
<br />
*[[Adventure clothing]]<br />
*[[Anfelt scripts]]<br />
*[[Bazzelwyn gloves]]<br />
*[[Brawl Fluff]]<br />
*[[Chrysogon codex]]<br />
*[[Cidolfhus]]<br />
*[[Cigar cutter]]<br />
*[[ClimateWear]]<br />
*[[Creepy stole]]<br />
*[[Crystal holder]]<br />
*[[Dancing shoes]]<br />
*[[Fancy Coat]]<br />
*[[Feather boa]]<br />
*[[Frog and Lilli]]<br />
*[[Gambling kit]]<br />
*[[GoryWeapons]]<br />
*[[Hairpick]]<br />
*[[Handkerchief]]<br />
*[[Iasha white ora weapon]]<br />
*[[Joola]]<br />
*[[Label]]<br />
*[[Lofty Aspirations]]<br />
*[[Jewelry Box]]<br />
*[[Metallic gown]]<br />
*[[Pocket Full container]]<br />
*[[RainboWear]]<br />
*[[Religious Farrago Prayerbooks]]<br />
*[[Shurley scripts]]<br />
*[[Signet ring]]<br />
*[[Spiffy jacket]]<br />
*[[SpriteCloak]]<br />
*[[Steampunk Clothing Set|Steampunk clothing]]<br />
*[[Wand-holding runestaff]]<br />
*[[Wavedancer gloves]]<br />
*[[Wearpick]]<br />
*[[Winged wear]]<br />
*[[Xojium]]<br />
*[[Yansio]]<br />
<br />
==Resources==<br />
*[[/retired 2017|Retired 2017 list]]<br />
[[Category:Item Scripts]] <br />
[[category:Merchant Services]]<br />
[[Category:Premium]]</div>MACILLUShttps://gswiki.play.net/index.php?title=Xerria&diff=142586Xerria2020-12-29T04:10:02Z<p>MACILLUS: /* Item Links */ Added link to newly-created Brawl Fluff script page</p>
<hr />
<div>{{merchants<br />
|gender = female<br />
|race = dark elf<br />
|profession = Mercantyler<!--Seamstress, Weaponsmith, Armorsmith, Toymaker, Tattoist, etc. Mercantyler is a good choice if no others seem to fit--><br />
|title = <!--only if different than profession--><br />
|service = Script unlocking <!--Tattoos, Features, GALD, LD, Wares, etc. Use Other is necessary--><br />
|specialty = <!--Any scripts they may have created/are responsible for (ie, Veola, ClimateWear, Tall Shoes, etc--><br />
|venue = Isle of the Four Winds<!--What events do they frequent. List the top two and/or wandering. Also, if citizen merchant list town.--><br />
|venue2 = <!--Only use if more than one venue--><br />
|venue3 = <br />
|venue4 =<br />
|status = active <!--active, inactive, dead, retired, etc. If unsure, please use unknown-->}}<br />
{{TOCright}}<br />
'''Xerria''' is a [[merchant]] who [[unlocking|unlocks]] or adds various [[script]]s to items during monthly visits to [[Mist Harbor]] (and thus is for [[premium subscription|Premium]] members only). In any visit she will work on one item per account and charges 25,000 silvers. Xerria's order selection methods may change monthly, as for example she may go by room order one month but will spin to decide the order another month, but everyone present in the Merchants Lounge when she arrives will be served. <br />
<br />
''Please see the [[#Item Links|Item Links]] section for links to specific merchant item information. Due to the regular refreshing of the service lists, links will not be added there. Also, for clarity, when an item has a specified tier, it means she can only unlock up to that tier, so for example, RainboWear (T2), can be unlocked up to (T2), if it is already (T2) she will not be able to unlock it further (without a special rare raffle) use the ANALYZE verb to determine what tier your item is at.''<br />
<br />
==Appearance==<br />
<pre{{log3}}><br />
You see Merchant Xerria.<br />
She appears to be a Dark Elf.<br />
She is shorter than average and appears to be very young. She has piercing crystal green eyes and brown skin. She has very long, shiny steel grey hair worn in elaborate braids. She has a narrow face, a thin nose and a pointed chin.<br />
She is wearing a blackened silver filigree circlet, a crystal orb amulet, a silver-boned black leather corset, a silver-edged ebon suede sheath, a rune-stitched black leather case, a delicate silver pouch, a black silk skirt with a dagged edge, and some pointed black leather boots.<br />
</pre><br />
<br />
==Information==<br />
<span style="color:blue; font-size:larger"><center>'''Watch the [http://forums.play.net/calendar?game=gemstone+iv GemStone Calendar] for Xerria's next visit to FWI'''</center></span><br />
<br />
Updated 12/28/2020 from in-game sign.<br />
<br />
>read my sign<br><br />
In the Common language, it reads:<br />
<br />
I am Xerria. I can unlock your items' true potential.<br><br />
There are very specific items I can work with, and very specific ways in which I can work with them.<br />
<br />
The following are offered in an unlimited fashion:<br />
* Arkati Sigils<br />
* Brawl Fluff<br />
* Caster Gloves (T2)<br />
* Cidolfhus Bandolier (T1) <br />
* Cigar Cutters<br />
* Climate Wear (T1)<br />
* Compass<br />
* Creepy Stoles<br />
* Crystal Holding Jewelry<br />
* Dancing Scarves (T2, T3)<br />
* Dancing Shoes (Mortasha) (T2)<br />
* Dancing Shoes (simple)<br />
* Fancy Sheaths (T2)<br />
* Fancy Weapons (T2)<br />
* FancyCoats<br />
* FancyStockings (T1, T2)<br />
* Farm Tools<br />
* Feathered Boas<br />
* Fishies (T1, T2)<br />
* Frog + Lilli Necklace (T2)<br />
* Fusion Zests (T2, T3)<br />
* Gambling Kit (T1)<br />
* Gargoyle Rings<br />
* Garrote Knives<br />
* Gory Weapons (T1)<br />
* Hairpicks<br />
* Handkerchief (T2)<br />
* Hilted Weapons<br />
* Ice Patch Skates (T1, T2)<br />
* Joola (T1)<br />
* Leather Works<br />
* Metallic Gown (T2, T3)<br />
* Morphing Containers (T1, T2)<br />
* Napkins<br />
* Newstyle Amulet Holders<br />
* Orb Staff<br />
* Pelt Bags (T1)<br />
* Petticoats (First Unlock)<br />
* Poison Rings (T1, T2)<br />
* Polearm Harness<br />
* Prayer Beads<br />
* Prayerbooks<br />
* Realm Maps <br />
* Scrying Bowl (T2)<br />
* Shoe Sticks (T2, T3)<br />
* Shurley Gloves (T2)<br />
* Skellie Cloaks (change buttons or clasp)<br />
* Spiffy Jackets (T1)<br />
* Steampunk Clothing (T2)<br />
* Suspenders (T2, T3)<br />
* Sword Canes (T2)<br />
* Tall Shoes (T2, T3)<br />
* Veola Hats (T1, T2)<br />
* Wand Staves (T2)<br />
* WearPicks<br />
* Wedding Rings<br />
* Wermth (T1, T2)<br />
* Winged Wear (T1, T2)<br />
* Xojium Robes (1 action added or swapped, max 10)<br />
* Xojium Staves (1 action added or swapped, max 10)<br />
* Yansio Hats (T2, T3)<br />
* Zoece's Sparkling Crystal Balls<br />
<br />
<br />
===Limited Unlockings===<br />
<br />
'''These unlocks can only be performed for a limited number of adventurers per month on a first come/first serve basis. For example, once the limit on Jewelry Box (T2 to T5) unlocks is reached, Xerria will announce that no other adventurers can get a Jewelry Box (T2 to T5) unlock for that month but other limited items on the list may still be available.'''<br />
<br />
'''Each limited item has its own number on how many can be performed for the month and if this amount is known, it will be mentioned here. If not already listed, you may need to ask Xerria what the monthly limit of a given item is. List is as follows:'''<br />
<br />
* Adventure Clothing<br />
* Adventure Hoods (T2)<br />
* Cat's Cradle String<br />
* Corset Gown (T1)<br />
* Dancing Shoes (T3)<br />
* Dual Weapon Displayer<br />
* Eisenrucks (T3)<br />
* Fancy Sheaths (T3)<br />
* Fancy Weapons (T3)<br />
* Fishies (T3)<br />
* Gnomish Goggles (T1, T2)<br />
* Gory Weapons (T2)<br />
* Grobey Shields (T1)<br />
* Herb Bundling Pouch<br />
* Jewelry Boxes (T2, T3, T4, T5)<br />
* Juggling Balls<br />
* Mechanical Bracers (T1)<br />
* Petticoats (Second Unlock)<br />
* Quartz Baldrics/Yokes (T3)<br />
* Secure Gem Pouches<br />
* Shurley Gloves (T3)<br />
* Spiffy Jackets (T2)<br />
* Wermth (T3)<br />
* Yo-yo<br />
<br />
===Raffles===<br />
<br />
REALLY RARE RAFFLES<br />
<br />
The following unlockings have been approved for Xerria's Really Rare Raffles of 2020. Each month there are # winners who will be able to choose the unlocking slot they want (provided they meet the requirement). The number of slots available is indicated in parentheses.<br />
<br />
''Updated 11/19/2020 after raffle drew''<br />
* Cidolfhus Bandolier to Tier 2 (2)<br />
* Climate Wear to Tier 2 (2)<br />
* Codex (1)<br />
* Dancing Shoes to Tier 4 (5)<br />
* Fancy Sheath to Tier 4 (4)<br />
* Fancy Weapon to Tier 4 (5)<br />
* Fishies to Tier 4 (3)<br />
* Gory Weapons to Tier 3 (1)<br />
* Grobey Shield to Tier 2 (3)<br />
* Jewelry Box to Tier 6 (1)<br />
* Pelt Bag to Tier 2 (1)<br />
* Rotting Rodent to Tier 2 (6)<br />
* Shurley Gloves to Tier 4 (5)<br />
<br />
Note: Item must already be unlocked to the Tier below the one offered unless otherwise noted above.<br />
<br />
SOLD OUT:<br />
<br />
* Xojium Robes Full (must have 10 verbs) (0)<br />
* Xojium Staff Full (must have 10 verbs) (0)<br />
<br />
==Item Links==<br />
'''These are just links. See above for service list.<br />
<br />
*[[Adventure clothing]]<br />
*[[Anfelt scripts]]<br />
*[[Bazzelwyn gloves]]<br />
*[[Brawl Fluff]]<br />
*[[Chrysogon codex]]<br />
*[[Cidolfhus]]<br />
*[[Cigar cutter]]<br />
*[[ClimateWear]]<br />
*[[Creepy stole]]<br />
*[[Crystal holder]]<br />
*[[Dancing shoes]]<br />
*[[Fancy Coat]]<br />
*[[Feather boa]]<br />
*[[Frog and Lilli]]<br />
*[[Gambling kit]]<br />
*[[GoryWeapons]]<br />
*[[Hairpick]]<br />
*[[Handkerchief]]<br />
*[[Iasha white ora weapon]]<br />
*[[Joola]]<br />
*[[Label]]<br />
*[[Lofty Aspirations]]<br />
*[[Jewelry Box]]<br />
*[[Metallic gown]]<br />
*[[Pocket Full container]]<br />
*[[RainboWear]]<br />
*[[Religious Farrago Prayerbooks]]<br />
*[[Shurley scripts]]<br />
*[[Signet ring]]<br />
*[[Spiffy jacket]]<br />
*[[SpriteCloak]]<br />
*[[Steampunk Clothing Set|Steampunk clothing]]<br />
*[[Wand-holding runestaff]]<br />
*[[Wavedancer gloves]]<br />
*[[Wearpick]]<br />
*[[Winged wear]]<br />
*[[Xojium]]<br />
*[[Yansio]]<br />
<br />
==Resources==<br />
*[[/retired 2017|Retired 2017 list]]<br />
[[Category:Item Scripts]] <br />
[[category:Merchant Services]]<br />
[[Category:Premium]]</div>MACILLUShttps://gswiki.play.net/index.php?title=Brawl_Fluff&diff=142585Brawl Fluff2020-12-29T04:09:03Z<p>MACILLUS: Could not find page for this script, so created one.</p>
<hr />
<div>Brawl Fluff is a fluff script for brawling weapons.<br><br>Brawl Fluff items have been sold off-the-shelf at [[BVShop:Hand-N-Hand|Hand-N-Hand]] (Duskruin) and [[EGShop:Tranquility_Plaza|Tranquility Plaza]] (Ebon Gate). A small number of Tier 2 items have been raffled at the [[Duskruin_Arena/Treasure_Trove_Raffles_August_2019|2019]] Duskruin Treasure Trove and [[Ebon_Gate_2019/Treasure_Trove|2019]]/[[Ebon_Gate_2020/Treasure_Trove|2020]] Ebon Gate Treasure Troves.<br />
<br><br />
<br><br />
Unlocks are available in 2020 from [[Xerria]]. Both T1 and T2 are offered in an unlimited fashion.<br />
<br />
== Analyze ==<br />
=== Off-the-Shelf ===<br />
<pre{{log2}}><br />
This is a brawling weapon with fluff messaging. It can be altered normally.<br />
This item is currently off-the-shelf quality. It can be unlocked further by a qualified merchant. It currently traps: PULL, PUSH, TURN, and RAISE.<br />
</pre><br />
<br />
=== Tier 1 ===<br />
<br />
=== Tier 2 ===<br />
<pre{{log2}}><br />
This is a brawling weapon with fluff messaging. It can be altered normally. This item is currently unlocked to Tier 2. It currently traps PULL, PUSH, TURN, RAISE, CLENCH, TWIST, and CLEAN.<br />
</pre><br />
<br />
== Usage ==<br />
<small>''Note: Work-in-progress. Have OTS verbs and T2 verbs, but not sure which are added at T1. Need examples provided by someone who owns a T2 weapon.''</small><br />
{| {{prettytable|background:#F0F8FF;height:15px;}} <br />
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"<br />
! style="width:5em"|TIER<br />
! style="width:5em"|VERB<br />
! style="width:35em"|FIRST<br />
! style="width:35em"|THIRD<br />
|-<br />
! rowspan="4"|''OTS''<br />
! PULL<br />
| ...<br />
| ...<br />
|-<br />
! PUSH<br />
| ...<br />
| ...<br />
|-<br />
! TURN<br />
| ...<br />
| ...<br />
|-<br />
! RAISE<br />
| ...<br />
| ...<br />
|-<br />
! rowspan="1"|''Tier 1''<br />
! CLENCH?<br />
| ...<br />
| ...<br />
|-<br />
! rowspan="2"|''Tier 2''<br />
! TWIST<br />
| ...<br />
| ...<br />
|-<br />
! CLEAN<br />
| ...<br />
| ...<br />
|}<br />
<br />
<br />
[[Category: Scripted Items]]</div>MACILLUShttps://gswiki.play.net/index.php?title=Elemental_Lore/saved_posts&diff=142580Elemental Lore/saved posts2020-12-28T20:14:02Z<p>MACILLUS: Update was shared on Spring Spectacular page, but not here in the relevant saved posts for the spell</p>
<hr />
<div>==Elemental Lore: Fire & Elemental Bolts==<br />
{{saved-post<br />
| category = Professions<br />
| topic = Wizard<br />
| messagenum = 750<br />
| author = GS4-ESTILD<br />
| date = 04/26/2019 06:27 AM EDT<br />
| subject = Spring Spectacular: Elemental Lore: Fire and Elemental Bolts<br />
}}<br />
Elemental Lore: Fire (EL:F) has been updated to reinforce its offensive nature by allowing it to be substituted for any other Elemental Lore when calculating the lore bonus to Damage Factors (DF) for an elemental bolt. i.e. Elemental Lore: Earth normally increases the DF of Hurl Boulder (510), but if you have more ranks in Elemental Lore: Fire, those ranks will be used instead. Hybrid bolts that already use EL:F are not affected since they will always just use your EL:F and the other lore type. Hybrid bolts that don't use EL:F can have it replace the lore with the ranks they have the least in amount of ranks trained.<br />
<br />
GameMaster Estild[http://forums.play.net/forums/19/330/3381/view/750]<br />
==Breakdown of Lore Themes==<br />
{{saved-post<br />
| category = Magic Spells and Systems<br />
| topic = Minor Elemental Circle<br />
| messagenum = 676<br />
| author = GS4-ESTILD<br />
| date = 08/18/2015 01:19 PM EDT<br />
| subject = Re: HSN: ELR - 403 (Lock Pick Enhancement) updated!<br />
}}<section begin=general />''GOLDENOAK2<br><br />
''Personally I would have thought it Earth would be better as in it strengthens the lockpick, but I can see a justification for water<br />
<br />
We tried to stick with general themes for each lore:<br />
<br />
:Fire: offensive<br><br />
:Earth: defensive<br><br />
:Water: Restoration and utility<br><br />
:Air: Time alteration and utility<br />
<br />
It's only a general guideline, as sometimes a specific spell is strongly associated with an element that it doesn't make much sense to use any other element. You'll see why water lore makes more sense in the next couple of days.<br />
<br />
GameMaster Estild<section end=general /></div>MACILLUShttps://gswiki.play.net/index.php?title=Elemental_Lore,_Fire&diff=142577Elemental Lore, Fire2020-12-28T20:06:06Z<p>MACILLUS: Updated to reflect changes implemented during 2019 Spring Spectacular</p>
<hr />
<div>{{HSN}}{{TOCright}}<br />
{{Collapselore}}<br />
<br />
== Damage Factor (DF) Benefit ==<br />
Due to its offensive nature, Elemental Lore: Fire (EL:F) will be substituted for any other Elemental Lore when calculating the lore bonus to [[Damage Factor]] (DF) for an elemental bolt. i.e. Elemental Lore: Earth normally increases the DF of Hurl Boulder (510), but if you have more ranks in Elemental Lore: Fire, those ranks will be used instead. Hybrid bolts that already use EL:F are not affected since they will always just use your EL:F and the other lore type. Hybrid bolts that don't use EL:F can have it replace the lore with the ranks they have the least in amount of ranks trained.[http://forums.play.net/forums/19/330/3381/view/750]<br />
<br />
== Minor Elemental ==<br />
;*[[Elemental Saturation (413)]]<br />
:Training in Fire Lore will increase the persistent TD penalty applied to the target by 1 per seed 5 summation of ranks.<br />
<br />
:{| {{prettytable|1=text-align:center;}} <br />
|- <br />
!align=right|Elemental Lore, Fire ranks||0||5||11||18||26||35||45||56||68||81<br />
|- <br />
|align=right|Total TD penalty||25||26||27||28||29||30||31||32||33||34<br />
|-<br />
|colspan=11|<br />
|- <br />
!align=right colspan=2|Elemental Lore, Fire ranks||95||110||126||143||161||180||200||221||243<br />
|- <br />
|align=right colspan=2|Total TD penalty||35||36||37||38||39||40||41||42||43<br />
|}<br />
<br />
;*[[Elemental Strike (415)]]<br />
:Training in Fire Lore provides a chance equal to the caster's Elemental Lore Fire bonus ÷ 2 to trigger a 2nd elemental strike on a random opponent in the room for an additional cost of 5 mana.<br />
<br />
<div {{prettydiv|margin-right=35%}}><center>{{boldmono|% chance to activate <nowiki>=</nowiki> [[trunc]](Elemental Lore Fire [[skill bonus]] &divide; 2)}}</center></div><br />
:{| {{prettytable|1=text-align:center;}} <br />
!align="right"|Elemental Lore, Fire ranks||4||8||13||18||24||30||40||60||80||100<br />
|-<br />
|align="right"|Chance for 2nd strike||10%||20%||30%||40%||50%||60%||70%||80%||90%||100%<br />
|-<br />
|colspan=11|<small>''Not all thresholds shown''</small><br />
|}<br />
<br />
;*[[Elemental Dispel (417)]]<br />
:10 ranks of Fire Lore unlocks a chance to strip a defensive spell from the target, in addition to the prepared spell. This ability has a base 10% chance with an additional 3% every 10 ranks. It also increases the mana drain by skill bonus ÷ 15.<br />
<br />
:{| {{prettytable|text-align:center}}<br />
!align=right|Elemental Lore, Fire ranks||10||20||30||40||50||60||70||80||90||100||120||140||160||180||200||220||240<br />
|-<br />
|align=right|Chance to strip a defensive spell<br>when dispelling a prepared spell||10%||13%||16%||18%||21%||24%||27%||30%||33%||36%||42%||48%||54%||60%||66%||72%||78%<br />
|}<br />
::''Not all thresholds shown.<br />
<br />
:{| {{prettytable|text-align:center}} <br />
!align=right|Elemental Lore, Fire ranks||3||6||9||13||17||20||25||30||38||50||65||80||95||110||125||140||155||170||195||210||225||240<br />
|-<br />
|align=right|Additional mana drained||1||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20||21||22<br />
|}<br />
<br />
;*[[Elemental Targeting (425)]]<br />
:<section begin=425 />Training in Fire Lore grants a chance to cause the caster's next spell to be charged with elemental energy, increasing critical damage, based on a seed 10 summation of ranks, and subject to [[critical randomization]].<section end=425 /><br />
<br />
{| {{prettytable|text-align:center}} <br />
!align=right|Elemental Lore, Fire ranks||10||21||33||46||60||75||91||108||126||145||165||186||208||231<br />
|-<br />
|align=right|Chance for attuned critical weighting on next spell/attack||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%||12%||13%||14%<br />
|}<br />
<br />
== Major Elemental ==<br />
<br />
;*[[Chromatic Circle (502)]]<br />
:Targets have a chance to incur a DS penalty (for 15 seconds or 2 attacks) of {{mono|2 per seed 1 summation of ranks }}to successive casts of Minor Fire, Major Fire, [[Fire Spirit (111)]], and attacks with fire-flaring weapons. <br />
{{Collapselore-1}}<br />
{{#section:Chromatic_Circle_(502)#All_Elements_but_Lightning|Not Lightning}}<br />
</div><br />
<br />
;*[[Elemental Focus (513)]]<br />
:Training in Fire Lore will cumulatively add +1 AS for each seed 4 summation of ranks per consecutive bolt attack on the same target, capped at +25 total AS boost. The AS will increase whether or not the target is successfully hit, and only while casting bolt spells. Casting at another target removes this boost.<br />
{{Collapselore-1}}<br />
{{#section:Elemental_Focus_(513)#Lore_Benefit|Fire Lore Bonus}}<br />
</div><br />
<br />
;*[[Cone of Elements (518)]]<br />
:20 ranks of Fire Lore unlocks Fire specification, which uses [[Minor Fire (906)]], and gains from Minor Fire's respective lore benefits. 10 ranks of Fire Lore (along with 10 ranks of Water Lore) is required to unlock Steam specification, which uses [[Minor Steam (1707)]], and gains from Minor Steam's respective lore benefits.<br />
<br />
;*[[Immolation (519)]]<br />
:Training in Fire Lore provides a chance to incinerate a target, instantly killing it. The base percent chance is a seed 1 summation of (Fire Lore ranks - 10) ÷ 2. This benefit can be reduced or eliminated if the warding margin is < 50 (reduction of 2% per 1 below 50).<br />
{{Collapselore-1}}<br />
{{#section:Immolation_(519)#Incineration|Fire Lore Incineration Bonus}}<br />
</div><br />
:Fire Lore also provides a chance for an extra damage cycle, determined by ranks ÷ 1.5, so at 75 ranks, there is a 50% chance, and at 150 ranks, there is a 100% chance.<br />
{{Collapselore-1}}<br />
{{#section:Immolation_(519)#Extra_Damage_Cycle|Fire Lore Damage Cycle Bonus}}<br />
</div><br />
<br />
;*[[Mage Armor (520)]]<br />
:Training in [[Elemental Lore, Fire]] will increase the chance of a fire flare to accompany an attack based on a seed 6 [[summation]] of ranks. The base chance is 5%. The maximum benefit, 27%, is obtained at 247 fire ranks.<br />
:{{#section:Mage_Armor (520)|Fire Lore Bonus}}<br />
<br />
== Wizard Base ==<br />
<br />
;*[[Minor Water (903)]]<br />
:20 ranks of Fire Lore unlocks the ability to cast [[Minor Steam (1707)]] using [[EVOKE]]. Fire Lore will also add to the damage factor for Minor Steam as described below.<br />
<br />
;*[[Minor Fire (906)]]<br />
:Training in Fire Lore increases the [[damage factor]] by .001 per rank up to 50 ranks, .001 per two ranks for ranks 51 to 100 and .001 per four ranks for ranks over 100. DF increase with 200 ranks is 0.100. <br />
:Training a minimum of 10 ranks of Elemental Lore, Fire will unlock a percentage chance equal to (skill bonus ÷ 5) to ignite the target. Activation will result in 2 additional rounds of fire critical injuries (no additional hitpoint damage). <br />
:20 ranks of Fire Lore unlocks fire element specification, which multi-casts this spell with [[Cone of Elements (518)]]. <br />
<br />
;*[[Major Fire (908)]]<br />
:Training in Fire Lore increases the [[damage factor]] by .001 up to 50 ranks, .001 per two ranks for ranks 51 to 100 and .001 per four ranks for ranks over 100. DF increase with 200 ranks is 0.100. Fire Lore is a factor in determining the maximum number of targets that can be hit with the additional flares from the spell (<I>See [[ball spell]]s)</I>.<br />
<br />
;*[[Earthen Fury (917)]]<br />
:Training in Fire Lore gives each successful critical cycle a (Lore Ranks/5)% chance to do an immediate extra, more powerful, critical against the target in the Fire version of the spell, not subject to rounding.<br />
{{Collapselore-1}}<br />
{{#section:Earthen_Fury_(917)#Bonus_Critical|Lore Bonus}}<br />
</div><br />
<br />
;*[[Core Tap (950)]]<br />
:Training in Fire Lore increases the caster's [[attack strength|bolt attack strength]] (AS) and [[casting strength]] (CS) for the subsequent spells that are cast from 950.<br />
{{Collapselore-1}}<br />
{{#section:Core_Tap_(950)#Elemental_Lore|Fire Lore Bonus}}<br />
</div><br />
<br />
== Sorcerer Base ==<br />
;*[[Energy Maelstrom (710)]]<br />
:Training in Fire Lore will increase the damage of fire cycles. Any combination of Elemental Lore ranks will speed up the formation of the storm at 5, 15, 30, 50, and 75 total ranks, with the storm forming in a less than 10 seconds at 75 ranks.<br />
<br />
;*[[Dark Catalyst (719)]]<br />
:At 12 ranks of a given lore, the critical rank of the relevant damage cycle is increased by one level; at 50 ranks, it is increased by 2 levels; and at 100 lore ranks, it is increased by 3 levels. This flat modifier is unaffected by the warding margin.<br />
<br />
;*[[Animate Dead (730)]]<br />
:Training in Fire Lore will increase the damage of an animate corpse explosion for fire-attuned sorcerers.<br />
<br />
== Arcane ==<br />
;*[[Minor Steam (1707)]]<br />
:Fire Lore increases this spell's [[damage factor]] by .001 per two ranks for ranks 1 to 100 and .001 per four ranks for ranks 101 to 200. Total DF bonus with 200 lore ranks is .075. Damage factor bonus is also similarly affected by ranks in Fire Lore with the DF bonus capped at 200 combined lore ranks.<br />
:10 ranks on Fire Lore (along with 10 ranks of Water Lore) is a prerequisite for use with [[Cone of Elements (518)]].<br />
<br />
== Resources ==<br />
*[[Elemental Lore]]<br />
*[[Elemental Lore, Air]]<br />
*[[Elemental Lore, Earth]]<br />
*[[Elemental Lore, Water]]<br />
*[[Lore chart]]<br />
*[[Elemental lore review (saved posts)]]<br />
<br />
[[Category:Lores]]</div>MACILLUShttps://gswiki.play.net/index.php?title=Lightning_ring&diff=141157Lightning ring2020-11-23T21:47:56Z<p>MACILLUS: /* Ring */</p>
<hr />
<div>{{TOCright}}<br />
'''Lightning rings''' are rare items, similar to [[Water_ring|water]], [[Ice_ring|ice]], [[Fire ring|fire]] rings, that allow one to summon a ''writhing COLOR spark'' that can be played with. Available colors noted include '''red''', '''orange''', '''yellow''', '''green''', '''blue''', '''purple''', '''brown''', '''black''', and '''white'''. These colors periodically shift to various hues of its assigned color. Due to its elemental nature, the spark will draw energy from its handler, generally about 1 mana per instance. <br />
<br />
==Verb Traps==<br />
===Ring===<br />
'''CAST''' is used to recharge the item (using a lightning-themed spell) and '''GAZE''' will give a rough estimation of how many charges are left.<br />
{| {{prettytable|background:#F0F8FF;height:15px;}} <br />
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"<br />
! style="width:5em"|VERB<br />
! style="width:35em"|FIRST<br />
! style="width:35em"|THIRD<br />
|-<br />
! RUB<br>Worn only<br />
| As you rub the <ITEM>, a spark of <COLOR> electricity builds in your right hand.||As XXX rubs his <ITEM>, a spark of <COLOR> electricity builds in his right hand.<br />
|-<br />
! GAZE<br />
| You gaze intently at the <ITEM> and a bright <COLOR> glow appears in front of your eyes.|| XXX gazes intently at his <ITEM>.<br />
|-<br />
! GAZE<br>Full charge<br />
| You gaze intently at the <ITEM> and a radiant <COLOR> nimbus appears in front of your eyes.|| XXX gazes intently at his <ITEM>.<br />
|-<br />
! CAST<br>Add charges<br />
| You release your spell at the <ITEM> and it grows a bit warmer, before quickly cooling off.|| XXX casts a spell at his <ITEM><br />
|-<br />
! CAST<br>Full charge<br />
| You release your spell at the <ITEM> and you can see the energy dance on the surface before disappating.|| XXX casts a spell at his <ITEM>.<br />
|}<br />
<br />
===Spark===<br />
{| {{prettytable|background:#F0F8FF;height:15px;}} <br />
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"<br />
! style="width:5em"|VERB<br />
! style="width:35em"|FIRST<br />
! style="width:35em"|THIRD<br />
|-<br />
! GAZE<br />
| You gaze into the undulating spark of electricity in awe of its raw elemental power. || XXX's eyes reflect a dancing <COLOR> light.<br />
|-<br />
! EAT<br />
| You lift the <COLOR spark of lightning to your face and attempt to swallow it. The miniature ball of <COLOR> lightning expands and covers your face. Slowly you manage to suck the energy into your mouth and begin making an exaggerated chewing motion.|| XXX lifts the <COLOR> spark of lightning to his face and attempts to swallow it. The miniature ball of <COLOR> lightning expands and covers his face. Slowly he manages to suck the energy into his mouth and begins making an exaggerated chewing motion.<br />
|-<br />
! POKE<br />
| You bring your left hand to the spark in your right hand and poke your index finger at the <COLOR> surface. A space just large enough for your hand opens and molds around you engulfing your hand and wrist. As you pull it out, the spark closes around the opening.|| XXX brings his left hand to the spark in his right hand and pokes an index finger at the <COLOR> spark. His hand vanishes within the spark upto his wrist. He pulls it out unscathed.<br />
|-<br />
! TURN<br />
| You bring your left index finger to the spark in your right hand and begin moving it in a stirring motion. The <COLOR> lightning begins to spin faster then your finger and you pull it out. Shards of <COLOR> lightning whirl and the spark flattens into a pancake from its own force.<br>Moments later it calms and returns to its normal chaotic form.||XXX brings his left index finger to the spark in his right hand and begins moving it in a stirring motion. The <COLOR> lightning begins to spin. Shards of <COLOR> lightning whirl and the spark flattens into a pancake.<br>Moments later it calms and returns to its normal chaotic form.<br />
|-<br />
! TOSS<br />
| You toss your <COLOR> spark from your right hand into the air before catching it again in your left hand.|| XXX tosses his <COLOR> spark from his right hand into the air before catching it again in his left hand.<br />
|-<br />
! DISMISS<br />
| With a flick of your hand, you dismiss the arcing <COLOR> spark. || With a flick of his hand, XXX dismisses his arcing <COLOR> spark.<br />
|-<br />
! DROP<br />
| As your move your hand to rid it of the <COLOR> spark of lightning, the <COLOR> electricity drops to the ground and spiders out, before vanishing.||<br />
|-<br />
! RAISE<br />
| You raise the <COLOR> ball of lightning above your head and glance around for a reason to throw it.|| XXX raises his <COLOR> wildly arcing ball of lightning above his head. Sweet Arkati! He's gonna throw it!<br />
|-<br />
! ROLL<br />
| The <COLOR> spark diminishes in size and you begin to roll it across you knuckles in a blur of <COLOR> light. You finish by flipping it up like a coin where it grows in size before you catch it again.|| XXX's <COLOR> spark diminishes in size and he begins to roll it across his knuckles in a blur of <COLOR> light. He finishes by flipping it up like a coin where it grows in size before he catches it again.<br />
|-<br />
! CLENCH<br />
| You grip the <COLOR> spark in your hand and squeeze. Whisps of <COLOR> electricity pour through your fingertips and writhe around your now closed fist.||XXX squeezes his spark of <COLOR> lightning in his fist and whisps of <COLOR> electricity writhe around his now closed fist.<br />
|-<br />
! PLUCK<br />
| You casually reach out and begin plucking the <COLOR> whisps of electricity from the spark that stray too far from the main body of <COLOR> lightning and drop them negligently on the ground.||XXX casually reaches out and begins plucking the <COLOR> whisps of electricity from his spark. He drops the disconnected <COLOR> lightning pieces negligently on the ground.<br />
|-<br />
! TAP<br />
| You bring your left index finger to the spark in your right hand and dramatically begin tapping it. Each time you draw your finger away, a spoke of <COLOR> lightning stretches between you and the spark. || XXX brings his left index finger to the spark in his right hand and dramatically begins tapping it. Each time he draws his finger away, a spoke of <COLOR> lightning stretches between him and the spark.<br />
|-<br />
!THROW<br />
| You throw the <COLOR> spark into the air and step beneath it. Severing your flow of energy to it, it begins to break apart in mid air. Small fragments of <COLOR> lightning rain down on you.|| XXX throws the <COLOR> spark into the air and steps beneath it. It begins to break apart in mid air. Small fragments of <COLOR> lightning rain down on him.<br />
|-<br />
!WEAR<br />
| You lift the <COLOR> spark to the level of your eyes and fix it at that height in your mind. You pull your hand away from beneath it and it begins to float where you left it.|| XXX lifts the <COLOR> spark to the level of his eyes and nods at it ever so slightly. He pulls his hand away and it begins to float there.<br />
|-<br />
!GET<br>when worn<br />
| You reach out and snatch the floating <COLOR> black spark out of the air.|| XXX reaches out and snatches the <COLOR> spark floating around him out of the air.<br />
|}<br />
<br />
==Ambient Messaging==<br />
While held:<br />
<pre{{log2}}><br />
Whisps of <COLOR> lightning leap from the larger ball of <COLOR> electricity in XXX's hand.<br />
<br />
Spikes of <COLOR> energy rise up higher then the rest from XXX's spark.<br />
<br />
XXX's ball of <COLOR> lightning shrinks and grows in his hand.<br />
<br />
XXX's <COLOR> spark of energy flips around in his palm.<br />
</pre><br />
<br />
While worn:<br />
<pre{{log2}}><br />
XXX's small <COLOR> electric cloud zigzags wildly around his head.<br />
<br />
XXX's <COLOR> spark spins around his head placidly.<br />
</pre><br />
[[Category: Scripted Items]]</div>MACILLUShttps://gswiki.play.net/index.php?title=Lightning_ring&diff=141156Lightning ring2020-11-23T21:47:37Z<p>MACILLUS: /* Ring */</p>
<hr />
<div>{{TOCright}}<br />
'''Lightning rings''' are rare items, similar to [[Water_ring|water]], [[Ice_ring|ice]], [[Fire ring|fire]] rings, that allow one to summon a ''writhing COLOR spark'' that can be played with. Available colors noted include '''red''', '''orange''', '''yellow''', '''green''', '''blue''', '''purple''', '''brown''', '''black''', and '''white'''. These colors periodically shift to various hues of its assigned color. Due to its elemental nature, the spark will draw energy from its handler, generally about 1 mana per instance. <br />
<br />
==Verb Traps==<br />
===Ring===<br />
CAST is used to recharge the item (using a lightning-themed spell) and GAZE will give a rough estimation of how many charges are left.<br />
{| {{prettytable|background:#F0F8FF;height:15px;}} <br />
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"<br />
! style="width:5em"|VERB<br />
! style="width:35em"|FIRST<br />
! style="width:35em"|THIRD<br />
|-<br />
! RUB<br>Worn only<br />
| As you rub the <ITEM>, a spark of <COLOR> electricity builds in your right hand.||As XXX rubs his <ITEM>, a spark of <COLOR> electricity builds in his right hand.<br />
|-<br />
! GAZE<br />
| You gaze intently at the <ITEM> and a bright <COLOR> glow appears in front of your eyes.|| XXX gazes intently at his <ITEM>.<br />
|-<br />
! GAZE<br>Full charge<br />
| You gaze intently at the <ITEM> and a radiant <COLOR> nimbus appears in front of your eyes.|| XXX gazes intently at his <ITEM>.<br />
|-<br />
! CAST<br>Add charges<br />
| You release your spell at the <ITEM> and it grows a bit warmer, before quickly cooling off.|| XXX casts a spell at his <ITEM><br />
|-<br />
! CAST<br>Full charge<br />
| You release your spell at the <ITEM> and you can see the energy dance on the surface before disappating.|| XXX casts a spell at his <ITEM>.<br />
|}<br />
<br />
===Spark===<br />
{| {{prettytable|background:#F0F8FF;height:15px;}} <br />
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"<br />
! style="width:5em"|VERB<br />
! style="width:35em"|FIRST<br />
! style="width:35em"|THIRD<br />
|-<br />
! GAZE<br />
| You gaze into the undulating spark of electricity in awe of its raw elemental power. || XXX's eyes reflect a dancing <COLOR> light.<br />
|-<br />
! EAT<br />
| You lift the <COLOR spark of lightning to your face and attempt to swallow it. The miniature ball of <COLOR> lightning expands and covers your face. Slowly you manage to suck the energy into your mouth and begin making an exaggerated chewing motion.|| XXX lifts the <COLOR> spark of lightning to his face and attempts to swallow it. The miniature ball of <COLOR> lightning expands and covers his face. Slowly he manages to suck the energy into his mouth and begins making an exaggerated chewing motion.<br />
|-<br />
! POKE<br />
| You bring your left hand to the spark in your right hand and poke your index finger at the <COLOR> surface. A space just large enough for your hand opens and molds around you engulfing your hand and wrist. As you pull it out, the spark closes around the opening.|| XXX brings his left hand to the spark in his right hand and pokes an index finger at the <COLOR> spark. His hand vanishes within the spark upto his wrist. He pulls it out unscathed.<br />
|-<br />
! TURN<br />
| You bring your left index finger to the spark in your right hand and begin moving it in a stirring motion. The <COLOR> lightning begins to spin faster then your finger and you pull it out. Shards of <COLOR> lightning whirl and the spark flattens into a pancake from its own force.<br>Moments later it calms and returns to its normal chaotic form.||XXX brings his left index finger to the spark in his right hand and begins moving it in a stirring motion. The <COLOR> lightning begins to spin. Shards of <COLOR> lightning whirl and the spark flattens into a pancake.<br>Moments later it calms and returns to its normal chaotic form.<br />
|-<br />
! TOSS<br />
| You toss your <COLOR> spark from your right hand into the air before catching it again in your left hand.|| XXX tosses his <COLOR> spark from his right hand into the air before catching it again in his left hand.<br />
|-<br />
! DISMISS<br />
| With a flick of your hand, you dismiss the arcing <COLOR> spark. || With a flick of his hand, XXX dismisses his arcing <COLOR> spark.<br />
|-<br />
! DROP<br />
| As your move your hand to rid it of the <COLOR> spark of lightning, the <COLOR> electricity drops to the ground and spiders out, before vanishing.||<br />
|-<br />
! RAISE<br />
| You raise the <COLOR> ball of lightning above your head and glance around for a reason to throw it.|| XXX raises his <COLOR> wildly arcing ball of lightning above his head. Sweet Arkati! He's gonna throw it!<br />
|-<br />
! ROLL<br />
| The <COLOR> spark diminishes in size and you begin to roll it across you knuckles in a blur of <COLOR> light. You finish by flipping it up like a coin where it grows in size before you catch it again.|| XXX's <COLOR> spark diminishes in size and he begins to roll it across his knuckles in a blur of <COLOR> light. He finishes by flipping it up like a coin where it grows in size before he catches it again.<br />
|-<br />
! CLENCH<br />
| You grip the <COLOR> spark in your hand and squeeze. Whisps of <COLOR> electricity pour through your fingertips and writhe around your now closed fist.||XXX squeezes his spark of <COLOR> lightning in his fist and whisps of <COLOR> electricity writhe around his now closed fist.<br />
|-<br />
! PLUCK<br />
| You casually reach out and begin plucking the <COLOR> whisps of electricity from the spark that stray too far from the main body of <COLOR> lightning and drop them negligently on the ground.||XXX casually reaches out and begins plucking the <COLOR> whisps of electricity from his spark. He drops the disconnected <COLOR> lightning pieces negligently on the ground.<br />
|-<br />
! TAP<br />
| You bring your left index finger to the spark in your right hand and dramatically begin tapping it. Each time you draw your finger away, a spoke of <COLOR> lightning stretches between you and the spark. || XXX brings his left index finger to the spark in his right hand and dramatically begins tapping it. Each time he draws his finger away, a spoke of <COLOR> lightning stretches between him and the spark.<br />
|-<br />
!THROW<br />
| You throw the <COLOR> spark into the air and step beneath it. Severing your flow of energy to it, it begins to break apart in mid air. Small fragments of <COLOR> lightning rain down on you.|| XXX throws the <COLOR> spark into the air and steps beneath it. It begins to break apart in mid air. Small fragments of <COLOR> lightning rain down on him.<br />
|-<br />
!WEAR<br />
| You lift the <COLOR> spark to the level of your eyes and fix it at that height in your mind. You pull your hand away from beneath it and it begins to float where you left it.|| XXX lifts the <COLOR> spark to the level of his eyes and nods at it ever so slightly. He pulls his hand away and it begins to float there.<br />
|-<br />
!GET<br>when worn<br />
| You reach out and snatch the floating <COLOR> black spark out of the air.|| XXX reaches out and snatches the <COLOR> spark floating around him out of the air.<br />
|}<br />
<br />
==Ambient Messaging==<br />
While held:<br />
<pre{{log2}}><br />
Whisps of <COLOR> lightning leap from the larger ball of <COLOR> electricity in XXX's hand.<br />
<br />
Spikes of <COLOR> energy rise up higher then the rest from XXX's spark.<br />
<br />
XXX's ball of <COLOR> lightning shrinks and grows in his hand.<br />
<br />
XXX's <COLOR> spark of energy flips around in his palm.<br />
</pre><br />
<br />
While worn:<br />
<pre{{log2}}><br />
XXX's small <COLOR> electric cloud zigzags wildly around his head.<br />
<br />
XXX's <COLOR> spark spins around his head placidly.<br />
</pre><br />
[[Category: Scripted Items]]</div>MACILLUShttps://gswiki.play.net/index.php?title=Fire_ring&diff=141155Fire ring2020-11-23T21:46:12Z<p>MACILLUS: /* Ring */</p>
<hr />
<div>__NoTOC__<br />
<table><tr valign="top"><td><br />
'''Fire rings''' are rare items, similar to [[Water_ring|water]], [[Ice_ring|ice]], [[Lightning_ring|lightning]] rings, that allow one to summon a ''ball of colored fire'' that can be played with. Available colors noted include '''red''', '''orange''', '''yellow''', '''green''', '''blue''', '''purple''', '''brown''', '''black''', and '''white'''. These colors periodically shift to various hues of its assigned color. Due to its elemental nature, the fire will draw energy from its handler, generally about 1 mana per instance.<br />
==Analyze==<br />
<pre{{log2}}><br />
You analyze your blue sapphire band and sense that there is no recorded information on that item. It may or may not be able to be worked on by a merchant alterer.<br />
<br />
You get no sense of whether or not the band may be further lightened.<br />
</pre><br />
==Usage==<br />
===Ring===<br />
'''CAST''' is used to recharge the item (using 111, 519, 525, 906, and 908) and '''GAZE''' will give a rough estimation of how many charges are left.<br><br />
{| {{prettytable|background:#F0F8FF;height:15px;}} <br />
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"<br />
! style="width:5em"|VERB<br />
! style="width:35em"|FIRST<br />
! style="width:35em"|THIRD<br />
|-<br />
! RUB<br>(worn)<br />
| As you rub the <ITEM>, a ball of <COLOR> fire builds in your right hand.<br />
| As XXX rubs his <ITEM>, a ball of <COLOR> fire builds in his right hand.<br />
|-<br />
! GAZE<br />
| You gaze intently at the <ITEM> and a bright <COLOR> glow appears in front of your eyes.|| XXX gazes intently at his <ITEM>.<br />
|-<br />
! GAZE<br>Full charge<br />
| You gaze intently at the <ITEM> and a radiant <COLOR> nimbus appears in front of your eyes.|| XXX gazes intently at his <ITEM>.<br />
|-<br />
! CAST<br>Add charges<br />
| You release your spell at the <ITEM> and it grows a bit warmer, before quickly cooling off.|| XXX casts a spell at his <ITEM><br />
|-<br />
! CAST<br>Full charge<br />
| You release your spell at the <ITEM> and you can see the energy dance on the surface before disappating.|| XXX casts a spell at his <ITEM>.<br />
|}<br />
<br />
===Fire===<br />
{| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Style<br />
! First<br />
! Third<br />
|-<br />
! BOW<br />
| Holding the aquamarine blue ball of flame out before you, you bow your head toward it.<br />
| Holding the aquamarine blue ball of flame out before him, XXX bows his head toward it.<br />
|-<br />
! BREATHE<br />
| You blow a slow steady breath at the blue fire in your hand and watch as the turquoise flames flutter out of existence before your eyes.<br />
| XXX blows a soft breath at the turquoise blue fire in his hand and it shudders slightly before disappearing.<br />
|-<br />
! CLENCH<br />
| You clench the ball of blue fire in your hand and watch as the azure flames blaze through your closed fist.<br />
| XXX clenches the ball of blue fire in his hand. Streams of azure flames blaze through his closed fist.<br />
|-<br />
! DISMISS<br />
| With a flick of your hand, you dismiss the flaming blue ball.<br />
| With a flick of his hand, XXX dismisses his flaming blue ball.<br />
|-<br />
! DROP<br />
| As your move your hand to rid it of the cerulean ball of fire, the blue flame drops to the ground and impacts with a water-like splash before vanishing.<br />
| XXX's ball of cerulean fire falls from his hand and plummets to the ground resulting in a splash of blue fire before disappearing.<br />
|-<br />
! EAT<br />
| Without hesitation, you raise the ball of blue fire to your mouth and swallow, knowing full well that you can sever the flow of power at any time. As your jaw surrounds the blue fire, you release your control and it winks out before burning you.<br />
| Without hesitation, XXX raises the ball of blue fire to his mouth and swallows with a dramatic gulp.<br />
|-<br />
! LICK<br />
| You stick your tongue out and casually lick the sapphire flame, causing your mouth to glow a soft blue color.<br />
| XXX licks his blue fire, causing his tongue to glow.<br />
|-<br />
! POKE<br />
| You bring your left hand to the fire in your right hand and poke your finger at the aquamarine blue surface and remove it unscathed.<br />
| XXX brings his left hand to the fire in his right hand and pokes his finger at the aquamarine blue surface, removing it unscathed.<br />
|-<br />
! RAISE<br />
| You raise the flaming blue sphere above your head for all to see!<br />
| XXX raises his flaming blue sphere above his head for all to see!<br />
|-<br />
! ROLL<br />
| You raise the chunk of beryl ice above your head and glance around, looking for a target for your icy fragment.<br />
| XXX lets the cerulean blue fire roll around the palm of his right hand.<br />
|-<br />
! RUB<br />
| You bring your left hand to the fire in your right hand and begin rubbing it gently.<br />
| XXX brings his left hand towards the blue fire and rubs it affectionately.<br />
|-<br />
! TAP<br />
| You gingerly tap the surface of the azure ball of flame and withdraw a small quantity of liquid blue flame. It slowly dwindles away before disappearing.<br />
| XXX gingerly taps the surface of his azure ball of flame and withdraws a small quantity of liquid blue flame. It slowly dwindles away before disappearing.<br />
|-<br />
! TOSS<br />
| You toss your ball of blue fire from your right hand into the air along an arcing path before catching it again in your left hand.<br />
| XXX tosses his ball of blue fire from his right hand into the air along an arcing path before catching it again in his left hand.<br />
|}<br />
==Additional Information==<br />
===Ambient Messaging===<br />
<pre{{log2}}><br />
The navy ball of fire in your hand momentarily takes on a columnar form.<br />
<br />
The indigo fiery ball in your palm flashes, bathing you in a blue light.<br />
<br />
A streak of magenta energy snakes throughout the ball of blue fire.<br />
<br />
The navy blue fire in your hand flickers idly.<br />
<br />
A small flame leaps from the aquamarine blue fire nestled in the palm of your hand.<br />
<br />
The azure fiery ball in your palm flashes, bathing you in a blue light.<br />
<br />
</pre><br />
===See Also===<br />
*[[Ice ring]]<br />
*[[Lightning ring]]<br />
</td><td><br />
{{iteminfo<br />
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. --><br />
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --><br />
|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --><br />
|itemclass2= Miscellaneous<!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --><br />
|itemclass3=<br />
|itemtype= Ring<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --><br />
|itemtype2=<br />
|itemtype3=<br />
|itemtype4=<br />
|itemtype5=<br />
|itemtype6=<br />
|itemtype7=<br />
|itemtype8=<br />
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|ld= No<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --><br />
|feature2=<br />
|feature3=<br />
|feature4=<br />
|feature5=<br />
|feature6=<br />
|feature7=<br />
|feature8=<br />
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --><br />
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--><br />
|custom2=<br />
|custom3=<br />
|custom4=<br />
|custom5=<br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--><br />
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --><br />
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --><br />
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --><br />
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--><br />
|unlock2=<br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --><br />
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --><br />
|spell2=<br />
|spell3=<br />
|spell4=<br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --><br />
}}<br />
{{itemverb<br />
|verb= BOW<!-- Verbs MUST be capitalized when entered. --><br />
|verb2= BREATHE<br />
|verb3= CLENCH<br />
|verb4= EAT<br />
|verb5= DISMISS<br />
|verb6= DROP<br />
|verb7= GAZE<br />
|verb8= LICK<br />
|verb9= POKE<br />
|verb10= RAISE<br />
|verb11= ROLL<br />
|verb12= RUB<br />
|verb13= TAP<br />
|verb14= TOSS<br />
|verb15=<br />
|verb16=<br />
|verb17=<br />
|verb18=<br />
|verb19=<br />
|verb20=<br />
|verb21=<br />
|verb22=<br />
|verb23=<br />
|verb24=<br />
|verb25=<br />
|verb26=<br />
|verb27=<br />
|verb28=<br />
}}<br />
</td></tr></table></div>MACILLUShttps://gswiki.play.net/index.php?title=Lightning_ring&diff=141154Lightning ring2020-11-23T21:38:42Z<p>MACILLUS: /* Ring */</p>
<hr />
<div>{{TOCright}}<br />
'''Lightning rings''' are rare items, similar to [[Water_ring|water]], [[Ice_ring|ice]], [[Fire ring|fire]] rings, that allow one to summon a ''writhing COLOR spark'' that can be played with. Available colors noted include '''red''', '''orange''', '''yellow''', '''green''', '''blue''', '''purple''', '''brown''', '''black''', and '''white'''. These colors periodically shift to various hues of its assigned color. Due to its elemental nature, the spark will draw energy from its handler, generally about 1 mana per instance. <br />
<br />
==Verb Traps==<br />
===Ring===<br />
{| {{prettytable|background:#F0F8FF;height:15px;}} <br />
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"<br />
! style="width:5em"|VERB<br />
! style="width:35em"|FIRST<br />
! style="width:35em"|THIRD<br />
|-<br />
! RUB<br>Worn only<br />
| As you rub the <ITEM>, a spark of <COLOR> electricity builds in your right hand.||As XXX rubs his <ITEM>, a spark of <COLOR> electricity builds in his right hand.<br />
|-<br />
! GAZE<br />
| You gaze intently at the <ITEM> and a bright <COLOR> glow appears in front of your eyes.|| XXX gazes intently at his <ITEM>.<br />
|-<br />
! GAZE<br>Full charge<br />
| You gaze intently at the <ITEM> and a radiant <COLOR> nimbus appears in front of your eyes.|| XXX gazes intently at his <ITEM>.<br />
|-<br />
! CAST<br>Add charges<br />
| You release your spell at the <ITEM> and it grows a bit warmer, before quickly cooling off.|| XXX casts a spell at his <ITEM><br />
|-<br />
! CAST<br>Full charge<br />
| You release your spell at the <ITEM> and you can see the energy dance on the surface before disappating.|| XXX casts a spell at his <ITEM>.<br />
|}<br />
<br />
===Spark===<br />
{| {{prettytable|background:#F0F8FF;height:15px;}} <br />
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"<br />
! style="width:5em"|VERB<br />
! style="width:35em"|FIRST<br />
! style="width:35em"|THIRD<br />
|-<br />
! GAZE<br />
| You gaze into the undulating spark of electricity in awe of its raw elemental power. || XXX's eyes reflect a dancing <COLOR> light.<br />
|-<br />
! EAT<br />
| You lift the <COLOR spark of lightning to your face and attempt to swallow it. The miniature ball of <COLOR> lightning expands and covers your face. Slowly you manage to suck the energy into your mouth and begin making an exaggerated chewing motion.|| XXX lifts the <COLOR> spark of lightning to his face and attempts to swallow it. The miniature ball of <COLOR> lightning expands and covers his face. Slowly he manages to suck the energy into his mouth and begins making an exaggerated chewing motion.<br />
|-<br />
! POKE<br />
| You bring your left hand to the spark in your right hand and poke your index finger at the <COLOR> surface. A space just large enough for your hand opens and molds around you engulfing your hand and wrist. As you pull it out, the spark closes around the opening.|| XXX brings his left hand to the spark in his right hand and pokes an index finger at the <COLOR> spark. His hand vanishes within the spark upto his wrist. He pulls it out unscathed.<br />
|-<br />
! TURN<br />
| You bring your left index finger to the spark in your right hand and begin moving it in a stirring motion. The <COLOR> lightning begins to spin faster then your finger and you pull it out. Shards of <COLOR> lightning whirl and the spark flattens into a pancake from its own force.<br>Moments later it calms and returns to its normal chaotic form.||XXX brings his left index finger to the spark in his right hand and begins moving it in a stirring motion. The <COLOR> lightning begins to spin. Shards of <COLOR> lightning whirl and the spark flattens into a pancake.<br>Moments later it calms and returns to its normal chaotic form.<br />
|-<br />
! TOSS<br />
| You toss your <COLOR> spark from your right hand into the air before catching it again in your left hand.|| XXX tosses his <COLOR> spark from his right hand into the air before catching it again in his left hand.<br />
|-<br />
! DISMISS<br />
| With a flick of your hand, you dismiss the arcing <COLOR> spark. || With a flick of his hand, XXX dismisses his arcing <COLOR> spark.<br />
|-<br />
! DROP<br />
| As your move your hand to rid it of the <COLOR> spark of lightning, the <COLOR> electricity drops to the ground and spiders out, before vanishing.||<br />
|-<br />
! RAISE<br />
| You raise the <COLOR> ball of lightning above your head and glance around for a reason to throw it.|| XXX raises his <COLOR> wildly arcing ball of lightning above his head. Sweet Arkati! He's gonna throw it!<br />
|-<br />
! ROLL<br />
| The <COLOR> spark diminishes in size and you begin to roll it across you knuckles in a blur of <COLOR> light. You finish by flipping it up like a coin where it grows in size before you catch it again.|| XXX's <COLOR> spark diminishes in size and he begins to roll it across his knuckles in a blur of <COLOR> light. He finishes by flipping it up like a coin where it grows in size before he catches it again.<br />
|-<br />
! CLENCH<br />
| You grip the <COLOR> spark in your hand and squeeze. Whisps of <COLOR> electricity pour through your fingertips and writhe around your now closed fist.||XXX squeezes his spark of <COLOR> lightning in his fist and whisps of <COLOR> electricity writhe around his now closed fist.<br />
|-<br />
! PLUCK<br />
| You casually reach out and begin plucking the <COLOR> whisps of electricity from the spark that stray too far from the main body of <COLOR> lightning and drop them negligently on the ground.||XXX casually reaches out and begins plucking the <COLOR> whisps of electricity from his spark. He drops the disconnected <COLOR> lightning pieces negligently on the ground.<br />
|-<br />
! TAP<br />
| You bring your left index finger to the spark in your right hand and dramatically begin tapping it. Each time you draw your finger away, a spoke of <COLOR> lightning stretches between you and the spark. || XXX brings his left index finger to the spark in his right hand and dramatically begins tapping it. Each time he draws his finger away, a spoke of <COLOR> lightning stretches between him and the spark.<br />
|-<br />
!THROW<br />
| You throw the <COLOR> spark into the air and step beneath it. Severing your flow of energy to it, it begins to break apart in mid air. Small fragments of <COLOR> lightning rain down on you.|| XXX throws the <COLOR> spark into the air and steps beneath it. It begins to break apart in mid air. Small fragments of <COLOR> lightning rain down on him.<br />
|-<br />
!WEAR<br />
| You lift the <COLOR> spark to the level of your eyes and fix it at that height in your mind. You pull your hand away from beneath it and it begins to float where you left it.|| XXX lifts the <COLOR> spark to the level of his eyes and nods at it ever so slightly. He pulls his hand away and it begins to float there.<br />
|-<br />
!GET<br>when worn<br />
| You reach out and snatch the floating <COLOR> black spark out of the air.|| XXX reaches out and snatches the <COLOR> spark floating around him out of the air.<br />
|}<br />
<br />
==Ambient Messaging==<br />
While held:<br />
<pre{{log2}}><br />
Whisps of <COLOR> lightning leap from the larger ball of <COLOR> electricity in XXX's hand.<br />
<br />
Spikes of <COLOR> energy rise up higher then the rest from XXX's spark.<br />
<br />
XXX's ball of <COLOR> lightning shrinks and grows in his hand.<br />
<br />
XXX's <COLOR> spark of energy flips around in his palm.<br />
</pre><br />
<br />
While worn:<br />
<pre{{log2}}><br />
XXX's small <COLOR> electric cloud zigzags wildly around his head.<br />
<br />
XXX's <COLOR> spark spins around his head placidly.<br />
</pre><br />
[[Category: Scripted Items]]</div>MACILLUShttps://gswiki.play.net/index.php?title=Lightning_ring&diff=141153Lightning ring2020-11-23T21:38:02Z<p>MACILLUS: /* Ring */</p>
<hr />
<div>{{TOCright}}<br />
'''Lightning rings''' are rare items, similar to [[Water_ring|water]], [[Ice_ring|ice]], [[Fire ring|fire]] rings, that allow one to summon a ''writhing COLOR spark'' that can be played with. Available colors noted include '''red''', '''orange''', '''yellow''', '''green''', '''blue''', '''purple''', '''brown''', '''black''', and '''white'''. These colors periodically shift to various hues of its assigned color. Due to its elemental nature, the spark will draw energy from its handler, generally about 1 mana per instance. <br />
<br />
==Verb Traps==<br />
===Ring===<br />
'''CAST''' is used to recharge the item (using 111, 519, 525, 906, and 908) and '''GAZE''' will give a rough estimation of how many charges are left.<br><br />
{| {{prettytable|background:#F0F8FF;height:15px;}} <br />
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"<br />
! style="width:5em"|VERB<br />
! style="width:35em"|FIRST<br />
! style="width:35em"|THIRD<br />
|-<br />
! RUB<br>Worn only<br />
| As you rub the <ITEM>, a spark of <COLOR> electricity builds in your right hand.||As XXX rubs his <ITEM>, a spark of <COLOR> electricity builds in his right hand.<br />
|-<br />
! GAZE<br />
| You gaze intently at the <ITEM> and a bright <COLOR> glow appears in front of your eyes.|| XXX gazes intently at his <ITEM>.<br />
|-<br />
! GAZE<br>Full charge<br />
| You gaze intently at the <ITEM> and a radiant <COLOR> nimbus appears in front of your eyes.|| XXX gazes intently at his <ITEM>.<br />
|-<br />
! CAST<br>Add charges<br />
| You release your spell at the <ITEM> and it grows a bit warmer, before quickly cooling off.|| XXX casts a spell at his <ITEM><br />
|-<br />
! CAST<br>Full charge<br />
| You release your spell at the <ITEM> and you can see the energy dance on the surface before disappating.|| XXX casts a spell at his <ITEM>.<br />
|}<br />
<br />
===Spark===<br />
{| {{prettytable|background:#F0F8FF;height:15px;}} <br />
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"<br />
! style="width:5em"|VERB<br />
! style="width:35em"|FIRST<br />
! style="width:35em"|THIRD<br />
|-<br />
! GAZE<br />
| You gaze into the undulating spark of electricity in awe of its raw elemental power. || XXX's eyes reflect a dancing <COLOR> light.<br />
|-<br />
! EAT<br />
| You lift the <COLOR spark of lightning to your face and attempt to swallow it. The miniature ball of <COLOR> lightning expands and covers your face. Slowly you manage to suck the energy into your mouth and begin making an exaggerated chewing motion.|| XXX lifts the <COLOR> spark of lightning to his face and attempts to swallow it. The miniature ball of <COLOR> lightning expands and covers his face. Slowly he manages to suck the energy into his mouth and begins making an exaggerated chewing motion.<br />
|-<br />
! POKE<br />
| You bring your left hand to the spark in your right hand and poke your index finger at the <COLOR> surface. A space just large enough for your hand opens and molds around you engulfing your hand and wrist. As you pull it out, the spark closes around the opening.|| XXX brings his left hand to the spark in his right hand and pokes an index finger at the <COLOR> spark. His hand vanishes within the spark upto his wrist. He pulls it out unscathed.<br />
|-<br />
! TURN<br />
| You bring your left index finger to the spark in your right hand and begin moving it in a stirring motion. The <COLOR> lightning begins to spin faster then your finger and you pull it out. Shards of <COLOR> lightning whirl and the spark flattens into a pancake from its own force.<br>Moments later it calms and returns to its normal chaotic form.||XXX brings his left index finger to the spark in his right hand and begins moving it in a stirring motion. The <COLOR> lightning begins to spin. Shards of <COLOR> lightning whirl and the spark flattens into a pancake.<br>Moments later it calms and returns to its normal chaotic form.<br />
|-<br />
! TOSS<br />
| You toss your <COLOR> spark from your right hand into the air before catching it again in your left hand.|| XXX tosses his <COLOR> spark from his right hand into the air before catching it again in his left hand.<br />
|-<br />
! DISMISS<br />
| With a flick of your hand, you dismiss the arcing <COLOR> spark. || With a flick of his hand, XXX dismisses his arcing <COLOR> spark.<br />
|-<br />
! DROP<br />
| As your move your hand to rid it of the <COLOR> spark of lightning, the <COLOR> electricity drops to the ground and spiders out, before vanishing.||<br />
|-<br />
! RAISE<br />
| You raise the <COLOR> ball of lightning above your head and glance around for a reason to throw it.|| XXX raises his <COLOR> wildly arcing ball of lightning above his head. Sweet Arkati! He's gonna throw it!<br />
|-<br />
! ROLL<br />
| The <COLOR> spark diminishes in size and you begin to roll it across you knuckles in a blur of <COLOR> light. You finish by flipping it up like a coin where it grows in size before you catch it again.|| XXX's <COLOR> spark diminishes in size and he begins to roll it across his knuckles in a blur of <COLOR> light. He finishes by flipping it up like a coin where it grows in size before he catches it again.<br />
|-<br />
! CLENCH<br />
| You grip the <COLOR> spark in your hand and squeeze. Whisps of <COLOR> electricity pour through your fingertips and writhe around your now closed fist.||XXX squeezes his spark of <COLOR> lightning in his fist and whisps of <COLOR> electricity writhe around his now closed fist.<br />
|-<br />
! PLUCK<br />
| You casually reach out and begin plucking the <COLOR> whisps of electricity from the spark that stray too far from the main body of <COLOR> lightning and drop them negligently on the ground.||XXX casually reaches out and begins plucking the <COLOR> whisps of electricity from his spark. He drops the disconnected <COLOR> lightning pieces negligently on the ground.<br />
|-<br />
! TAP<br />
| You bring your left index finger to the spark in your right hand and dramatically begin tapping it. Each time you draw your finger away, a spoke of <COLOR> lightning stretches between you and the spark. || XXX brings his left index finger to the spark in his right hand and dramatically begins tapping it. Each time he draws his finger away, a spoke of <COLOR> lightning stretches between him and the spark.<br />
|-<br />
!THROW<br />
| You throw the <COLOR> spark into the air and step beneath it. Severing your flow of energy to it, it begins to break apart in mid air. Small fragments of <COLOR> lightning rain down on you.|| XXX throws the <COLOR> spark into the air and steps beneath it. It begins to break apart in mid air. Small fragments of <COLOR> lightning rain down on him.<br />
|-<br />
!WEAR<br />
| You lift the <COLOR> spark to the level of your eyes and fix it at that height in your mind. You pull your hand away from beneath it and it begins to float where you left it.|| XXX lifts the <COLOR> spark to the level of his eyes and nods at it ever so slightly. He pulls his hand away and it begins to float there.<br />
|-<br />
!GET<br>when worn<br />
| You reach out and snatch the floating <COLOR> black spark out of the air.|| XXX reaches out and snatches the <COLOR> spark floating around him out of the air.<br />
|}<br />
<br />
==Ambient Messaging==<br />
While held:<br />
<pre{{log2}}><br />
Whisps of <COLOR> lightning leap from the larger ball of <COLOR> electricity in XXX's hand.<br />
<br />
Spikes of <COLOR> energy rise up higher then the rest from XXX's spark.<br />
<br />
XXX's ball of <COLOR> lightning shrinks and grows in his hand.<br />
<br />
XXX's <COLOR> spark of energy flips around in his palm.<br />
</pre><br />
<br />
While worn:<br />
<pre{{log2}}><br />
XXX's small <COLOR> electric cloud zigzags wildly around his head.<br />
<br />
XXX's <COLOR> spark spins around his head placidly.<br />
</pre><br />
[[Category: Scripted Items]]</div>MACILLUShttps://gswiki.play.net/index.php?title=Fire_ring&diff=141152Fire ring2020-11-23T21:36:59Z<p>MACILLUS: </p>
<hr />
<div>__NoTOC__<br />
<table><tr valign="top"><td><br />
'''Fire rings''' are rare items, similar to [[Water_ring|water]], [[Ice_ring|ice]], [[Lightning_ring|lightning]] rings, that allow one to summon a ''ball of colored fire'' that can be played with. Available colors noted include '''red''', '''orange''', '''yellow''', '''green''', '''blue''', '''purple''', '''brown''', '''black''', and '''white'''. These colors periodically shift to various hues of its assigned color. Due to its elemental nature, the fire will draw energy from its handler, generally about 1 mana per instance.<br />
==Analyze==<br />
<pre{{log2}}><br />
You analyze your blue sapphire band and sense that there is no recorded information on that item. It may or may not be able to be worked on by a merchant alterer.<br />
<br />
You get no sense of whether or not the band may be further lightened.<br />
</pre><br />
==Usage==<br />
===Ring===<br />
'''CAST''' is used to recharge the item (using 111, 519, 525, 906, and 908) and '''GAZE''' will give a rough estimation of how many charges are left.<br><br />
{| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Style<br />
! First<br />
! Third<br />
|-<br />
! GAZE<br />
| You gaze intently at the band and a speck of blue light appears in front of your eyes.<br />
| XXX gazes intently at his blue sapphire band.<br />
|-<br />
! RUB<br>(worn)<br />
| As you rub the blue sapphire band, a ball of cerulean blue fire builds in your right hand.<br />
| As XXX rubs his blue sapphire band, a ball of cerulean blue fire builds in his right hand.<br />
|}<br />
<br />
===Fire===<br />
{| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Style<br />
! First<br />
! Third<br />
|-<br />
! BOW<br />
| Holding the aquamarine blue ball of flame out before you, you bow your head toward it.<br />
| Holding the aquamarine blue ball of flame out before him, XXX bows his head toward it.<br />
|-<br />
! BREATHE<br />
| You blow a slow steady breath at the blue fire in your hand and watch as the turquoise flames flutter out of existence before your eyes.<br />
| XXX blows a soft breath at the turquoise blue fire in his hand and it shudders slightly before disappearing.<br />
|-<br />
! CLENCH<br />
| You clench the ball of blue fire in your hand and watch as the azure flames blaze through your closed fist.<br />
| XXX clenches the ball of blue fire in his hand. Streams of azure flames blaze through his closed fist.<br />
|-<br />
! DISMISS<br />
| With a flick of your hand, you dismiss the flaming blue ball.<br />
| With a flick of his hand, XXX dismisses his flaming blue ball.<br />
|-<br />
! DROP<br />
| As your move your hand to rid it of the cerulean ball of fire, the blue flame drops to the ground and impacts with a water-like splash before vanishing.<br />
| XXX's ball of cerulean fire falls from his hand and plummets to the ground resulting in a splash of blue fire before disappearing.<br />
|-<br />
! EAT<br />
| Without hesitation, you raise the ball of blue fire to your mouth and swallow, knowing full well that you can sever the flow of power at any time. As your jaw surrounds the blue fire, you release your control and it winks out before burning you.<br />
| Without hesitation, XXX raises the ball of blue fire to his mouth and swallows with a dramatic gulp.<br />
|-<br />
! LICK<br />
| You stick your tongue out and casually lick the sapphire flame, causing your mouth to glow a soft blue color.<br />
| XXX licks his blue fire, causing his tongue to glow.<br />
|-<br />
! POKE<br />
| You bring your left hand to the fire in your right hand and poke your finger at the aquamarine blue surface and remove it unscathed.<br />
| XXX brings his left hand to the fire in his right hand and pokes his finger at the aquamarine blue surface, removing it unscathed.<br />
|-<br />
! RAISE<br />
| You raise the flaming blue sphere above your head for all to see!<br />
| XXX raises his flaming blue sphere above his head for all to see!<br />
|-<br />
! ROLL<br />
| You raise the chunk of beryl ice above your head and glance around, looking for a target for your icy fragment.<br />
| XXX lets the cerulean blue fire roll around the palm of his right hand.<br />
|-<br />
! RUB<br />
| You bring your left hand to the fire in your right hand and begin rubbing it gently.<br />
| XXX brings his left hand towards the blue fire and rubs it affectionately.<br />
|-<br />
! TAP<br />
| You gingerly tap the surface of the azure ball of flame and withdraw a small quantity of liquid blue flame. It slowly dwindles away before disappearing.<br />
| XXX gingerly taps the surface of his azure ball of flame and withdraws a small quantity of liquid blue flame. It slowly dwindles away before disappearing.<br />
|-<br />
! TOSS<br />
| You toss your ball of blue fire from your right hand into the air along an arcing path before catching it again in your left hand.<br />
| XXX tosses his ball of blue fire from his right hand into the air along an arcing path before catching it again in his left hand.<br />
|}<br />
==Additional Information==<br />
===Ambient Messaging===<br />
<pre{{log2}}><br />
The navy ball of fire in your hand momentarily takes on a columnar form.<br />
<br />
The indigo fiery ball in your palm flashes, bathing you in a blue light.<br />
<br />
A streak of magenta energy snakes throughout the ball of blue fire.<br />
<br />
The navy blue fire in your hand flickers idly.<br />
<br />
A small flame leaps from the aquamarine blue fire nestled in the palm of your hand.<br />
<br />
The azure fiery ball in your palm flashes, bathing you in a blue light.<br />
<br />
</pre><br />
===See Also===<br />
*[[Ice ring]]<br />
*[[Lightning ring]]<br />
</td><td><br />
{{iteminfo<br />
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. --><br />
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --><br />
|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --><br />
|itemclass2= Miscellaneous<!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --><br />
|itemclass3=<br />
|itemtype= Ring<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --><br />
|itemtype2=<br />
|itemtype3=<br />
|itemtype4=<br />
|itemtype5=<br />
|itemtype6=<br />
|itemtype7=<br />
|itemtype8=<br />
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|ld= No<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --><br />
|feature2=<br />
|feature3=<br />
|feature4=<br />
|feature5=<br />
|feature6=<br />
|feature7=<br />
|feature8=<br />
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --><br />
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--><br />
|custom2=<br />
|custom3=<br />
|custom4=<br />
|custom5=<br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--><br />
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --><br />
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --><br />
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --><br />
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--><br />
|unlock2=<br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --><br />
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --><br />
|spell2=<br />
|spell3=<br />
|spell4=<br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --><br />
}}<br />
{{itemverb<br />
|verb= BOW<!-- Verbs MUST be capitalized when entered. --><br />
|verb2= BREATHE<br />
|verb3= CLENCH<br />
|verb4= EAT<br />
|verb5= DISMISS<br />
|verb6= DROP<br />
|verb7= GAZE<br />
|verb8= LICK<br />
|verb9= POKE<br />
|verb10= RAISE<br />
|verb11= ROLL<br />
|verb12= RUB<br />
|verb13= TAP<br />
|verb14= TOSS<br />
|verb15=<br />
|verb16=<br />
|verb17=<br />
|verb18=<br />
|verb19=<br />
|verb20=<br />
|verb21=<br />
|verb22=<br />
|verb23=<br />
|verb24=<br />
|verb25=<br />
|verb26=<br />
|verb27=<br />
|verb28=<br />
}}<br />
</td></tr></table></div>MACILLUShttps://gswiki.play.net/index.php?title=Lightning_ring&diff=141151Lightning ring2020-11-23T21:27:11Z<p>MACILLUS: /* Ring */</p>
<hr />
<div>{{TOCright}}<br />
'''Lightning rings''' are rare items, similar to [[Water_ring|water]], [[Ice_ring|ice]], [[Fire ring|fire]] rings, that allow one to summon a ''writhing COLOR spark'' that can be played with. Available colors noted include '''red''', '''orange''', '''yellow''', '''green''', '''blue''', '''purple''', '''brown''', '''black''', and '''white'''. These colors periodically shift to various hues of its assigned color. Due to its elemental nature, the spark will draw energy from its handler, generally about 1 mana per instance. <br />
<br />
==Verb Traps==<br />
===Ring===<br />
{| {{prettytable|background:#F0F8FF;height:15px;}} <br />
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"<br />
! style="width:5em"|VERB<br />
! style="width:35em"|FIRST<br />
! style="width:35em"|THIRD<br />
|-<br />
! RUB<br>Worn only<br />
| As you rub the <ITEM>, a spark of <COLOR> electricity builds in your right hand.||As XXX rubs his <ITEM>, a spark of <COLOR> electricity builds in his right hand.<br />
|-<br />
! GAZE<br />
| You gaze intently at the <ITEM> and a bright <COLOR> glow appears in front of your eyes.|| XXX gazes intently at his <ITEM>.<br />
|-<br />
! GAZE<br>Full charge<br />
| You gaze intently at the <ITEM> and a radiant <COLOR> nimbus appears in front of your eyes.|| XXX gazes intently at his <ITEM>.<br />
|-<br />
! CAST<br>Add charges<br />
| You release your spell at the <ITEM> and it grows a bit warmer, before quickly cooling off.|| XXX casts a spell at his <ITEM><br />
|-<br />
! CAST<br>Full charge<br />
| You release your spell at the <ITEM> and you can see the energy dance on the surface before disappating.|| XXX casts a spell at his <ITEM>.<br />
|}<br />
<br />
===Spark===<br />
{| {{prettytable|background:#F0F8FF;height:15px;}} <br />
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"<br />
! style="width:5em"|VERB<br />
! style="width:35em"|FIRST<br />
! style="width:35em"|THIRD<br />
|-<br />
! GAZE<br />
| You gaze into the undulating spark of electricity in awe of its raw elemental power. || XXX's eyes reflect a dancing <COLOR> light.<br />
|-<br />
! EAT<br />
| You lift the <COLOR spark of lightning to your face and attempt to swallow it. The miniature ball of <COLOR> lightning expands and covers your face. Slowly you manage to suck the energy into your mouth and begin making an exaggerated chewing motion.|| XXX lifts the <COLOR> spark of lightning to his face and attempts to swallow it. The miniature ball of <COLOR> lightning expands and covers his face. Slowly he manages to suck the energy into his mouth and begins making an exaggerated chewing motion.<br />
|-<br />
! POKE<br />
| You bring your left hand to the spark in your right hand and poke your index finger at the <COLOR> surface. A space just large enough for your hand opens and molds around you engulfing your hand and wrist. As you pull it out, the spark closes around the opening.|| XXX brings his left hand to the spark in his right hand and pokes an index finger at the <COLOR> spark. His hand vanishes within the spark upto his wrist. He pulls it out unscathed.<br />
|-<br />
! TURN<br />
| You bring your left index finger to the spark in your right hand and begin moving it in a stirring motion. The <COLOR> lightning begins to spin faster then your finger and you pull it out. Shards of <COLOR> lightning whirl and the spark flattens into a pancake from its own force.<br>Moments later it calms and returns to its normal chaotic form.||XXX brings his left index finger to the spark in his right hand and begins moving it in a stirring motion. The <COLOR> lightning begins to spin. Shards of <COLOR> lightning whirl and the spark flattens into a pancake.<br>Moments later it calms and returns to its normal chaotic form.<br />
|-<br />
! TOSS<br />
| You toss your <COLOR> spark from your right hand into the air before catching it again in your left hand.|| XXX tosses his <COLOR> spark from his right hand into the air before catching it again in his left hand.<br />
|-<br />
! DISMISS<br />
| With a flick of your hand, you dismiss the arcing <COLOR> spark. || With a flick of his hand, XXX dismisses his arcing <COLOR> spark.<br />
|-<br />
! DROP<br />
| As your move your hand to rid it of the <COLOR> spark of lightning, the <COLOR> electricity drops to the ground and spiders out, before vanishing.||<br />
|-<br />
! RAISE<br />
| You raise the <COLOR> ball of lightning above your head and glance around for a reason to throw it.|| XXX raises his <COLOR> wildly arcing ball of lightning above his head. Sweet Arkati! He's gonna throw it!<br />
|-<br />
! ROLL<br />
| The <COLOR> spark diminishes in size and you begin to roll it across you knuckles in a blur of <COLOR> light. You finish by flipping it up like a coin where it grows in size before you catch it again.|| XXX's <COLOR> spark diminishes in size and he begins to roll it across his knuckles in a blur of <COLOR> light. He finishes by flipping it up like a coin where it grows in size before he catches it again.<br />
|-<br />
! CLENCH<br />
| You grip the <COLOR> spark in your hand and squeeze. Whisps of <COLOR> electricity pour through your fingertips and writhe around your now closed fist.||XXX squeezes his spark of <COLOR> lightning in his fist and whisps of <COLOR> electricity writhe around his now closed fist.<br />
|-<br />
! PLUCK<br />
| You casually reach out and begin plucking the <COLOR> whisps of electricity from the spark that stray too far from the main body of <COLOR> lightning and drop them negligently on the ground.||XXX casually reaches out and begins plucking the <COLOR> whisps of electricity from his spark. He drops the disconnected <COLOR> lightning pieces negligently on the ground.<br />
|-<br />
! TAP<br />
| You bring your left index finger to the spark in your right hand and dramatically begin tapping it. Each time you draw your finger away, a spoke of <COLOR> lightning stretches between you and the spark. || XXX brings his left index finger to the spark in his right hand and dramatically begins tapping it. Each time he draws his finger away, a spoke of <COLOR> lightning stretches between him and the spark.<br />
|-<br />
!THROW<br />
| You throw the <COLOR> spark into the air and step beneath it. Severing your flow of energy to it, it begins to break apart in mid air. Small fragments of <COLOR> lightning rain down on you.|| XXX throws the <COLOR> spark into the air and steps beneath it. It begins to break apart in mid air. Small fragments of <COLOR> lightning rain down on him.<br />
|-<br />
!WEAR<br />
| You lift the <COLOR> spark to the level of your eyes and fix it at that height in your mind. You pull your hand away from beneath it and it begins to float where you left it.|| XXX lifts the <COLOR> spark to the level of his eyes and nods at it ever so slightly. He pulls his hand away and it begins to float there.<br />
|-<br />
!GET<br>when worn<br />
| You reach out and snatch the floating <COLOR> black spark out of the air.|| XXX reaches out and snatches the <COLOR> spark floating around him out of the air.<br />
|}<br />
<br />
==Ambient Messaging==<br />
While held:<br />
<pre{{log2}}><br />
Whisps of <COLOR> lightning leap from the larger ball of <COLOR> electricity in XXX's hand.<br />
<br />
Spikes of <COLOR> energy rise up higher then the rest from XXX's spark.<br />
<br />
XXX's ball of <COLOR> lightning shrinks and grows in his hand.<br />
<br />
XXX's <COLOR> spark of energy flips around in his palm.<br />
</pre><br />
<br />
While worn:<br />
<pre{{log2}}><br />
XXX's small <COLOR> electric cloud zigzags wildly around his head.<br />
<br />
XXX's <COLOR> spark spins around his head placidly.<br />
</pre><br />
[[Category: Scripted Items]]</div>MACILLUShttps://gswiki.play.net/index.php?title=Charge_Item_(517)&diff=136748Charge Item (517)2020-09-04T19:21:08Z<p>MACILLUS: Updated into paragraph to explain catastrophic failure is no longer possible.</p>
<hr />
<div>{{spell <br />
| mnemonic = CHARGEITEM<br />
| type = Utility<br />
| duration = Variable<br />
| skill = None<br />
| components = Special<br />
| availability = Caster only<br />
| navigation = {{Major elemental navigation}}<br />
}}<br />
__TOC__<br />
'''Charge Item''' allows a properly trained [[wizard]] to place more [[charges]] into appropriate magical items, and to [[recharge]] those items. It can also be used to detect the status of an item and how difficult that item would be to recharge, if applicable (this does not work on [[gem]]s). <br />
Experience is gained at 10 xp per charge restored, with a 500 xp cap per hour.<br />
<br />
The three skills that directly aid in success are, in order of importance: ranks in the [[Major Elemental]] [[spell circle]], [[Magic Item Use]], and [[Elemental Mana Control]] (EMC). Being in a [[magical workshop]] will also add a bonus to success. Other factors, skills, and societal powers that do not directly influence the success of the spell, but may be useful otherwise, include the value of the gem, [[Harness Power]], [[Spiritual Mana Control]], [[Sign of Wracking]], [[Symbol of Mana]], and [[Sigil of Power]]. Charge Item is recommended to be a group activity as a lot of mana is required.<br />
<br />
The more an item is charged, the more difficult it is to further add charges, and the more severe the failures will be. The maximum number of charges any item can hold is forty (40). In addition, higher level and non-elemental spells are more difficult to charge. Failures with the spell vary. The most extreme failure results in "greening" the item, preventing it from ever being charged again. Other failures include loss of mana points or injury to the caster. Catastrophic failure, resulting in complete destruction of the item, is no longer possible.<br />
<br />
'''Channeling''' this spell at a rechargeable item will instantly green the item, but give the mage a chance to instantly add up to 5 charges to that item. This is intended to allow a little extra utility from this spell while in the field without the full commitment of a charging session. This ability may require more mana than traditional charging.<br />
<br />
<br />
== Mana Cost (Mana Control Benefit) ==<br />
The mana cost for charging a spell varies based on the type of spell and ranks in Elemental Mana Control. With twenty-four (24) ranks in EMC, charging a spell from within an Elemental [[sphere]] will cost the same as the spell. A Spiritual or Mental spell will cost three times as much as the spell, and a [[Sorcerer Base]] spell will cost twice as much. For example, when charging a blue crystal ([[Spirit Strike (117)]]). This spell costs 17 mana to cast and is a spiritual spell. Thus, it would require {{mono|17 &times; 3 <nowiki>=</nowiki> 51}} mana to increase the charge on the blue crystal by one. Further training in Elemental Mana Control will reduce this cost by 1 point per 5 ranks in Elemental Mana Control.<br />
<br />
e.g. With 100 ranks in Elemental Mana Control, the cost to increase the charge on the blue crystal will be {{mono|(17 &times; 3) - (100 &divide; 5) <nowiki>=</nowiki> 31}}. To reduce the cost to charge the crystal to the base cost of 17, 170 ranks of Elemental Mana Control are needed.<br />
<br />
In the case of a ruby amulet ([[Wall of Force (140)]]), {{mono|40 &times; 3 <nowiki>=</nowiki> 120}} mana is required to increase its charge by one. However, using the equation {{mono|(40 &times; 3) - (X &divide; 5) <nowiki>=</nowiki> 40}}, where X is the amount of EMC ranks needed to reduce the mana cost, X is 400. However, since the maximum amount of EMC ranks is 202, the minimum cost is 80 mana. The absolute minimum cost for Wall of Force would be 70 mana if the wizard is fully enhanced to 252 ranks of EMC.<br />
<br />
== Components and Valid Items ==<br />
<br />
An [[orb gem]] worth at least 1000 silver, a [[grot t'kel potion]], and a magical item that can be charged are all required to use this spell. Chargeable items include some common items such as [[small statue]]s (older statues may have to be used once first), [[heavy quartz orb]]s, [[dull gold coin]]s, [[blue crystal]]s, [[ruby amulet]]s, and nearly every [[wand]]. Note that [[white crystal]]s and [[black crystal]]s are not chargeable in their natural state. (The difference being that some of these items are generated at their capacity while others are not.)<br />
<br />
Casting [[Elemental Detection]] at an item will indicate the current number of charges, validity of the item for charging, the maximum amount of charges, and the item's durability.<br />
<br />
==Other Helpful Factors==<br />
<br />
*'''Value of the Orb Gem<br />
:Though not a determinant to success, more valuable gems will last longer as orbs, allowing more charges to be placed in an item if desired. The value and/or quality may also limit the amount of charges that can be added to a single item.<br />
<br />
*'''Harness Power<br />
:By increasing the wizard's mana capacity, more charges may be placed into an item before the orb explodes.<br />
<br />
*'''Spiritual Mana Control (SMC)<br />
:This allows the charging wizard to receive mana from classes that employ Spiritual Mana, such as clerics and empaths.<br />
<br />
*'''Sign of Wracking, Symbol of Mana, and Sigil of Power<br />
:These [[Society|societal powers]] provide the wizard with more mana.<br />
<br />
== Process and Messaging ==<br />
<br />
The stages of charges are outlined below.<br />
<br />
=== Shards ===<br />
“a pure grot t'kel shard“ is available in the wizard guild shops. This item acts like a low-quality prepared gem and will work for charging items in a charge session. This item does not carry the pure gem bonus for reducing mana costs in charging and carries an additional penalty to the charging process. An additional penalty of 1% chance to green per orb per item will be applied when using this item to add charges. These items are intended to allow adding charges to low value items, but not intended to completely replace pure gems in the charging process. They are not recommended for use with highly prized rechargeable items. <br />
<br />
=== Gem Preparation ===<br />
<br />
To begin, pour the [[grot t'kel potion]] on the [[orb gem]], then {{mono|CAST 517}} at the gem. After casting the spell, the gem will be replaced with a '''pulsating orb''' which appears on the ground. It can not be retrieved. If the potion evaporates, the gem is ''not'' an orb gem.<br />
<pre{{log2}}><br />
>pour my potion on my ruby<br />
You pour your potion on the ruby.<br />
You carefully work the liquid in until it is all absorbed.<br />
You have 4 doses left.<br />
<br />
>prep 517<br />
You recite a series of mystical phrases while raising your hands, invoking Charge Item...<br />
Your spell is ready.<br />
>cast my ruby<br />
You gesture at a star ruby.<br />
<b>The star ruby quickly expands into a blue pulsating orb!</b><br />
Cast Roundtime 3 Seconds.<br />
</pre><br />
<br />
<pre{{log2}}><br />
>look<br />
[Wizard Guild, Workshop]<br />
You notice <b>a pulsating orb</b> and a sleek wood owl.<br />
Obvious exits: northeast, southeast<br />
<br />
>take orb<br />
You can't pick that up!<br />
</pre><br />
<br />
=== Orb Preparation ===<br />
In order to prepare the pulsating orb for charging, the charger must {{mono|CAST 517}} at the orb repeatedly until it begins "'''flickering in color and humming tones of enchantment.'''" If the orb continues to grow in size, it is approaching preparedness. The successive casts of Charge Item only cost 1 mana point each, as opposed to the full 17 of the initial cast. <br />
<br />
'''Only the original caster may maintain or use the orb for recharging, another wizard may NOT interact with the orb.'''<br />
<br />
<pre{{log2}}><br />
>prep 517<br />
You recite a series of mystical phrases while raising your hands, invoking Charge Item...<br />
Your spell is ready.<br />
>cast pulsating orb<br />
You gesture at a pulsating orb.<br />
You gesture over the pulsating orb while muttering a few arcane phrases.<br />
'''The orb resonates in response to each of your gestures and words.'''<br />
'''It grows in size!'''<br />
</pre><br />
<pre{{log2}}><br />
>prep 517<br />
You recite a series of mystical phrases while raising your hands, invoking Charge Item...<br />
Your spell is ready.<br />
>cast pulsating orb<br />
You gesture at a pulsating orb.<br />
You gesture over the pulsating orb while muttering a few arcane phrases.<br />
The orb resonates in response to each of your gestures and words.<br />
'''It shines brightly for a moment, flickering in color and humming tones of enchantment!'''<br />
</pre><br />
<br />
The following message indicates that the pulsating orb was already sufficiently prepared for charging:<br />
<br />
<pre{{log2}}><br />
>prep 517<br />
You recite a series of mystical phrases while raising your hands, invoking Charge Item...<br />
Your spell is ready.<br />
>cast pulsating orb<br />
You gesture at a pulsating orb.<br />
'''The orb is already prepared for charging.'''<br />
</pre><br />
<br />
Each cast of Charge Item has a chance of failure and may reduce the size of the pulsating orb. Additional casts of Charge Item will be required in order to prepare the pulsating orb for charging:<br />
<br />
<pre{{log2}}><br />
>prep 517<br />
You recite a series of mystical phrases while raising your hands, invoking Charge Item...<br />
Your spell is ready.<br />
>cast orb<br />
>You gesture at a pulsating orb.<br />
You gesture over the pulsating orb while muttering a few arcane phrases.<br />
'''You are unable to concentrate completely.'''<br />
'''The pulsating orb shrinks somewhat.'''<br />
</pre><br />
<br />
<br />
<br />
=== Item Charging ===<br />
Once the pulsating orb is sufficiently prepared for charging, the pulsating orb must be rubbed with the item to be charged in the wizard's right hand. <br />
<br />
==== Success ====<br />
When charges are successfully added to the item, mana will be drained from the wizard. The following messaging indicates that charges have been successfully added to the item:<br />
<br />
<pre{{log2}}><br />
>glance<br />
You glance down to see a '''blue crystal in your right hand''' and nothing in your left hand.<br />
<br />
>rub orb<br />
You gesture over the pulsating orb while holding a blue crystal near it.<br />
A strand of pure essence leaps from the orb and onto the crystal!<br />
'''The blue crystal glows with a bright hue as the fingers of essence caress it.'''<br />
</pre><br />
<br />
<br />
==== Minor Failures ====<br />
If the wizard does not have sufficient mana to place a charge into the item, the following message will be received (no mana will be drained from the wizard in this case):<br />
<br />
<pre{{log2}}><br />
>rub orb<br />
You gesture over the pulsating orb while holding a blue crystal near it.<br />
A strand of pure essence leaps from the orb and onto the crystal!<br />
'''You do not have enough mana.'''<br />
Nothing else seems to happen.<br />
</pre><br />
<br />
<br />
If the orb is not valuable enough or the item cannot hold more charges, the following message will be received (no mana will be drained from the wizard in this case):<br />
<br />
<pre{{log2}}><br />
>rub orb<br />
You gesture over the pulsating orb while holding a blue crystal near it.<br />
A strand of pure essence leaps from the orb and onto the crystal!<br />
'''You are unable to add any more charges.'''<br />
Nothing else seems to happen.<br />
</pre><br />
<br />
If the pulsating orb is not sufficiently prepared for charging, the following message will be received (no mana will be drained from the wizard in this case)::<br />
<br />
<pre{{log2}}><br />
>rub orb<br />
'''The orb isn't properly prepared for recharging.'''<br />
</pre><br />
<br />
Additional minor failures to charge are evident by the following messaging:<br />
<br />
<pre{{log2}}><br />
>rub orb<br />
You gesture over the pulsating orb while holding a blue crystal near it.<br />
A strand of pure essence leaps from the orb and onto the crystal!<br />
'''You are unable to properly channel the flows.'''<br />
<br />
</pre><br />
<br />
<br />
==== Major Failure ("Greening") ====<br />
Attempting to recharge an item may also result in a major failure. This type of failure will cause the wizard to lose all of their mana and the item to become unrechargable. Due to the failure message, this is commonly referred to as "'''greening'''" an item:<br />
<br />
:<!-- Change info --><small>Some old materials may refer to a major failure causing the item to lose all of its charge and become unsellable. As of 9/12/2018, these extra penalties were removed.</small><br />
<br />
<pre{{log2}}><br />
>rub orb<br />
You gesture over the pulsating orb while holding a blue crystal near it.<br />
A strand of pure essence leaps from the orb and onto the crystal!<br />
'''It flares a sickening green and then goes dim.'''<br />
</pre><br />
<br />
==== Catastrophic Failure ====<br />
<!-- Change info -->Catastrophic failures '''{{red|are (reportedly) no longer possible}}''' as of September 2018. This used to cause the wizard to lose all of their items entirely and if it is a container, everything in it as well:<br />
<br />
<pre{{log2}}><br />
>rub orb<br />
You gesture over the pulsating orb while holding a blue crystal near it.<br />
A strand of pure essence leaps from the orb and onto the crystal!<br />
'''It begins to shake violently and then suddenly disintegrates!'''<br />
</pre><br />
<br />
=== Orb Maintenance ===<br />
During the charging process, the pulsating orb will reduce in size and require further preparation for charging. The wizard must monitor the ambient messaging of the pulsating orb in order to properly maintain it for use (the shrinkage messaging is ambient, rather than triggered by any direct character action). When this occurs, the wizard should return to the [[#Orb_Preparation|orb preparation]] stage of charging, casting 517 at the pulsating orb repeatedly until it is once again ready for charging. The same failure messaging, success messaging, and mana point cost applies. A shrinking orb is evident by the following:<br />
<br />
<pre{{log2}}><br />
The pulsating orb shrinks somewhat.<br />
</pre><br />
<br />
Eventually, the pulsating orb will expire. Pulsating orbs have a finite lifespan and the eventual expiration of pulsating orbs is natural. The pulsating orb will also expire in the same manner if it was never sufficiently prepared for charging.<br />
<br />
<pre{{log2}}><br />
The pulsating orb suddenly implodes into nothing but some lingering smoke!<br />
</pre><br />
<br />
{{AR}}<br />
{{#section:Rodyn potion|description}}<br />
{{#section:Rodyn potion|recipe}}<br />
== Resources ==<br />
* [[/saved posts|Saved posts]]<br />
* [[Charge Item (guide)]]<br />
* [[Magical workshop]]<br />
* [[Recharging crystals]]<br />
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=2#517 Major Elemental Spell Circle: Charge Item], on Play.net<br />
* [http://www.play.net/gs4/info/spells/charge-item.asp Charge Item Guide on Play.Net]<br />
<br />
{{Wizard}}</div>MACILLUShttps://gswiki.play.net/index.php?title=User:MACILLUS&diff=132390User:MACILLUS2020-06-11T23:57:55Z<p>MACILLUS: Created page with "You notice Macillus reach into your pockets and remove a rusty doorknob!"</p>
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<div>You notice Macillus reach into your pockets and remove a rusty doorknob!</div>MACILLUShttps://gswiki.play.net/index.php?title=Enchant_(925)&diff=127729Enchant (925)2020-01-08T23:41:31Z<p>MACILLUS: Added link to Zhephen's player research on the new enchant formula.</p>
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<div>{{spell<br />
| name = Enchant<br />
| number = 925<br />
| mnemonic = ENCHANT<br />
| duration = Permanent<br />
| type = Utility<br />
| subtype = Permanent Enchantment<br />
| skill = None<br />
| components = [[Enchanting potions]]<br />
| availability = Channel at held item<br />
| navigation = {{Wizard base navigation}}<br />
}} <br />
:''{{Redirect|Enchant}}''<br />
:''This article is for the new Enchant (925) released during the [[Spring Spectacular]] 2019 updates. For the prior version of the spell, please see [[Enchant Item (925)]].<br />
<br />
{{TOC limit|3}}<br />
The '''Enchant''' spell is the final step of Enchanting: the process of magically enhancing a properly prepared weapon, armor, or shield. Each successful [[enchantment]] provides a permanent +1 bonus to the item's [[attack strength]] (AS) or [[defensive strength]] (DS), as applicable. <br />
<br />
==Essence==<br />
Enchanting now requires the gathering of [[Essence]] by a wizard and expending it to increase the enchantment of an item. You can [[SENSE]] how much essence you have accumulated and how strong of an enchantment you can complete.<br />
<br />
===Generation===<br />
<br />
====Gathering====<br />
<br />
A wizard character may earn static essence from killing creatures and will passively convert a portion of that static essence into usable enchanting essence on each mana pulse they receive.<br />
<br />
Gathering static essence requires a player to: be a wizard, be level 25 or higher, have 25 ranks in the Wizard Base spell circle, and kill a creature of an appropriate level for the player's level.<br />
<br />
The maximum amount of static essence a player can have gathered is equal to 500 + their maximum mana.<br />
<br />
The amount of static essence earned when killing a creature will vary depending on the difference in level between the wizard and creature and how much mana was spent. The base amount of static essence earned per kill is 33 with a bonus of up to +12 from mana spent in the process of the kill (at a rate of 1 mana to 1 static essence); this total is then adjusted for wizard/creature level difference. For each creature level below the wizard's level the kill will yield 10% less static essence down to a minimum of 0%. For each level above the wizard's the kill will yield an additional +1 static essence up to a maximum of +10. The maximum amount of static essence that may be earned from a single kill is 55 (33 + 12 + 10) while the minimum is, of course, 0.<br />
<br />
As a wizard's static essence pool fills it become more difficult to add more to it. For every 20 points of static essence already in the wizard’s pool, 1% of the static essence that would be earned for that kill is instead lost. For example, you have been out hunting and have gathered 200 static essence in your pool. If your next kill would normally award you 55 static essence, it will be reduced by ((200 / 20) = 10)%, earning (90% of 55 = 49) static essence.<br />
<br />
The messaging from [[SENSE]] indicates what percentage of their maximum amount of static essence a wizard has accumulated.<br />
<br />
<pre{{log2}}>You feel a (AMOUNT) accumulation of static essence around you.</pre><br />
<br />
{| {{prettytable<includeonly>|1=font-size:95%;</includeonly>}}<br />
|-bgcolor=lightblue<br />
! Amount Description||% of Pool Accumulated<br />
|- <br />
| faint||1-9%<br />
|-<br />
| weak ||10-24%<br />
|-<br />
| growing ||25-49%<br />
|-<br />
| moderate ||50-74%<br />
|-<br />
| significant ||75-89%<br />
|-<br />
| strong ||90-94%<br />
|-<br />
| saturated ||95-100%<br />
|}<br />
<br />
====Converting====<br />
<br />
Converting static essence into usable enchanting essence requires a player to: be a wizard, be level 25 or higher, have 25 ranks in the Wizard Base spell circle, and have at least 26 ranks of Elemental Mana Control.<br />
<br />
The maximum amount of static essence that can be converted to enchanting essence per pulse is equal to 33 + (Effective EMC Bonus / 11) + (Elemental Lore: Fire Bonus / 37). No more than this amount of static essence will be converted on a mana pulse.<br />
<br />
The wizard's Effective EMC Bonus only considers ranks of Elemental Mana Control beyond the initial 26 required to convert essence. Calculate the effective EMC ranks by subtracting 26 and determine the skill bonus for that number of ranks (e.g. 27 ranks is 1 effective rank is 5 effective bonus, 76 ranks is 50 effective ranks is 150 effective bonus, beyond 50 effective ranks the bonus is equal to 100 + effective ranks.)<br />
<br />
'''Bonus Static Essence Gained Per Mana Pulse'''<br />
<br />
{| {{prettytable|text-align:center;}}<br />
!align="right"|Elemental Mana Control Ranks||0||29||31||33||35||38||40||43||46||49||53||57||62||69||80||91||102||113||124||135||146||157||168||179||190||201||212||223||234||245<br />
|-<br />
|align="right"|Bonus Static to Essence Conversion||0||1||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20||21||22||23||24||25||26||27||28||29<br />
|}<br />
<br />
{| {{prettytable|text-align:center;}}<br />
!align="right"|Elemental Lore:Fire Ranks||0||8||16||27||48||85||122||159||196||233<br />
|-<br />
|align="right"|Bonus Static to Essence Conversion||0||1||2||3||4||5||6||7||8||9<br />
|}<br />
<br />
If the wizard is not on a natural mana node when they receive a mana pulse, they can only a percentage of static essence that they normally would (the remainder stays in their pool). Only 50% + 1% per 10 Bonus of Elemental Lore: Water of the static essence will be absorbed outside of a natural mana node. Wizards can use the [[SENSE]] verb to determine if a natural mana node is present.<br />
<br />
'''% of Essence Pulse Absorbed When Not on a Natural Mana Node'''<br />
<br />
{| {{prettytable|text-align:center;}}<br />
!align="right"|Elemental Lore: Water Ranks||0||2||4||6||8||10||13||15||18||20||24||27||30||35||40||50||60||70||80||90||100||110||120||130||140||150||160||170||180||190||200||210||220||230||240||250<br />
|-<br />
|align="right"|Percent of Absorb Rate||50||51||52||53||54||55||56||57||58||59||60||61||62||63||64||65||66||67||68||69||70||71||72||73||74||75||76||77||78||79||80||81||82||83||84||85<br />
|}<br />
<br />
The amount of essence a Wizard can gather and store is capped weekly at 16000 and overall at 64000.<br />
<br />
===Cost to Enchant===<br />
The essence costs for each cast follow a simple pattern. If the current bonus of the item is less than 25, the cost is 100 essence per point of bonus. If the current bonus of the item is 25 or higher, the cost is 2400 essence plus 2400 per point above 24. This is the cost to increase the bonus of the item by 1 point. e.g. from +24 to +25 costs 2400 essence; from +49 to +50 costs 62400 essence; from +0 to +1 costs zero essence. <br />
<br />
{| cellpadding=5 style="margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;"<br />
|-<br />
! colspan=5 | Essence Cost to Enchant per Bonus<br />
|-<br />
|<br />
{| class="wikitable alternating" style="text-align:center; font-size:95%;"<br />
|-<br />
! Bonus !! Essence<br />
|-<br />
| +0 to +1||0<br />
|-<br />
| +1 to +2||100<br />
|-<br />
| +2 to +3||200<br />
|-<br />
| +3 to +4||300<br />
|-<br />
| +4 to +5||400<br />
|-<br />
| +5 to +6||500<br />
|-<br />
| +6 to +7||600<br />
|-<br />
| +7 to +8||700<br />
|-<br />
| +8 to +9||800<br />
|-<br />
| +9 to +10||900<br />
|}<br />
|<br />
{| class="wikitable alternating" style="text-align:center; font-size:95%;"<br />
|-<br />
! Bonus !! Essence<br />
|-<br />
| +10 to +11||1000<br />
|-<br />
| +11 to +12||1100<br />
|-<br />
| +12 to +13||1200<br />
|-<br />
| +13 to +14||1300<br />
|-<br />
| +14 to +15||1400<br />
|-<br />
| +15 to +16||1500<br />
|-<br />
| +16 to +17||1600<br />
|-<br />
| +17 to +18||1700<br />
|-<br />
| +18 to +19||1800<br />
|-<br />
| +19 to +20||1900<br />
|}<br />
|<br />
{| class="wikitable alternating" style="text-align:center; font-size:95%;"<br />
|-<br />
! Bonus !! Essence<br />
|-<br />
| +20 to +21||2000<br />
|-<br />
| +21 to +22||2100<br />
|-<br />
| +22 to +23||2200<br />
|-<br />
| +23 to +24||2300<br />
|-<br />
| +24 to +25||2400<br />
|-<br />
| +25 to +26||4800<br />
|-<br />
| +26 to +27||7200<br />
|-<br />
| +27 to +28||9600<br />
|-<br />
| +28 to +29||12000<br />
|-<br />
| +29 to +30||14400<br />
|}<br />
|<br />
{| class="wikitable alternating" style="text-align:center; font-size:95%;"<br />
|-<br />
! Bonus !! Essence<br />
|-<br />
| +30 to +31||16800<br />
|-<br />
| +31 to +32||19200<br />
|-<br />
| +32 to +33||21600<br />
|-<br />
| +33 to +34||24000<br />
|-<br />
| +34 to +35||26400<br />
|-<br />
| +35 to +36||28800<br />
|-<br />
| +36 to +37||31200<br />
|-<br />
| +37 to +38||33600<br />
|-<br />
| +38 to +39||36000<br />
|-<br />
| +39 to +40||38400<br />
|}<br />
|<br />
{| class="wikitable alternating" style="text-align:center; font-size:95%;"<br />
|-<br />
! Bonus !! Essence<br />
|-<br />
| +40 to +41||40800<br />
|-<br />
| +41 to +42||43200<br />
|-<br />
| +42 to +43||45600<br />
|-<br />
| +43 to +44||48000<br />
|-<br />
| +44 to +45||50400<br />
|-<br />
| +45 to +46||52800<br />
|-<br />
| +46 to +47||55200<br />
|-<br />
| +47 to +48||57600<br />
|-<br />
| +48 to +49||60000<br />
|-<br />
| +49 to +50||62400<br />
|}<br />
|}<br />
<br />
<br />
{| cellpadding=5 style="margin-left:1em; margin-top:0px; background:#F5FAFF; text-align:center; border: 1px solid #CEE0F2; font-size:95%;"<br />
|-<br />
! Total Essence & Weekly Cost for Full Enchant Tier<br />
|-<br />
|<br />
{| class="wikitable alternating" style="text-align:center; font-size:95%;"<br />
|-<br />
! Bonus !! Essence !! Weeks Required<br />
|-<br />
| 0x to 1x || 1000 || < 1<br />
|-<br />
| 1x to 2x || 3500 || < 1<br />
|-<br />
| 2x to 3x || 6000 || < 1<br />
|-<br />
| 3x to 4x || 8500 || < 1<br />
|-<br />
| 4x to 5x || 11000 || < 1<br />
|-<br />
| 5x to 6x || 48000 || 3<br />
|-<br />
| 6x to 7x || 108000 || 6.75<br />
|-<br />
| 7x to 8x || 168000 || 10.5<br />
|-<br />
| 8x to 9x || 228000 || 14.25<br />
|-<br />
| 9x to 10x || 288000 || 18<br />
|}<br />
|<br />
{| class="wikitable alternating" style="text-align:center; font-size:95%;"<br />
|-<br />
! Bonus !! Essence !! Weeks Required<br />
|-<br />
| 0x to 1x || 1000 || < 1<br />
|-<br />
| 0x to 2x || 4500 || < 1<br />
|-<br />
| 0x to 3x || 10500 || < 1<br />
|-<br />
| 0x to 4x || 19000 || 1.1875<br />
|-<br />
| 0x to 5x || 30000 || 1.875<br />
|-<br />
| 0x to 6x || 78000 || 4.875<br />
|-<br />
| 0x to 7x || 186000 || 11.625<br />
|-<br />
| 0x to 8x || 354000 || 22.125<br />
|-<br />
| 0x to 9x || 582000 || 36.375<br />
|-<br />
| 0x to 10x || 870000 || 54.375<br />
|}<br />
|}<br />
<br />
===Using Essence to Enchant===<br />
<br />
'''Once you begin any project with the new style enchanting system, you will NOT be able to use the old style enchant system again!'''<br />
<br />
Using the new style enchant system via essence, you will first need to unlock the maximum enchant potential on your item. This is done via the various color ayan'eth potions now available at the various wizard guild shops. The color of each potion corresponds to the ROYGBIV colors associated with the [[AI crystal]], where green equates up to +20 and so on.<br />
<br />
Unlock potions must be used in order, starting with green. Green ayan'eth potions come with four pours by default, with each pour unlocking the item potential by +5 until it is unlocked to +20. So, if enchanting a steel weapon, the green ayan'eth potion must be poured on it four times to unlock its maximum enchant first to +5, then +10, +15, and finally +20 on the last pour. After that, a single pour of the blue ayan'eth potion will unlock its maximum enchant further to +25.<br />
<br />
The current maximum enchant unlock can be checked by a wizard via 405:<br />
<br />
<pre{{Log2|margin-right=35%}}>You focus your energy on the phrases and form of Elemental Detection as glowing orbs of power rise up and swirl about your body...<br />
><br />
The steel dagger seems to have been prepared for enchanting, and may be enchanted up to a bonus of 20.<br />
Cast Roundtime 3 Seconds.</pre><br />
<br />
There is no tempering time associated with maximum enchant potential unlocks. As soon as the unlock potion has been poured, the item can immediately be enchanted up to that maximum amount, provided the wizard(s) contributing have sufficient essence to enchant it. The maximum unlock is permanent and never fades. The item can be used in combat at any point during new style enchanting process. The item cannot be "locked" as with old style enchants, and it cannot be destroyed in a catastrophic failure. The item is not associated with any individual wizard's project and can be enchanted in whole or in part by any other wizard up to that maximum unlock amount.<br />
<br />
Once the item has had its maximum enchant potential unlocked, it can be enchanted simply by preparing 925 and using CHANNEL on the item. Each enchant channel increases the item's enchant by +1. Each channel enchant also reduces the wizard's available essence by that individual step amount, referenced in the above essence charts. If a wizard fails an enchant step, a small amount of essence will be lost, but otherwise nothing adverse happens to the wizard or to the item.<br />
<br />
==Difficulty Detection==<br />
A wizard's chance for success in enchanting an item can be determined by{{boldmono| [[CAST]]ing }}Enchant Item at an item. This can be done without first unlocking the item for enchantment.<br />
<br />
:{| <br />
|- style="vertical-align:top;"<br />
|style="white-space:nowrap"|<br />
{| {{prettytable|1=font-size:95%;}}<br />
|-bgcolor=lightblue<br />
! Roll Needed Description||% Chance<br />
|- <br />
| you can only fail if you are horribly unlucky||97% (will only fail on a '''[[#Fumble|fumble]]''')<br />
|-<br />
| you should be able to enchant it easily enough, barring bad luck||90+%<br />
|-<br />
| the odds are on your side to successfully complete the enchantment||75+%<br />
|-<br />
| you are more likely than not to succeed on your cast, but you will need some luck||55+%<br />
|-<br />
| this enchantment will be difficult, but possible||35+%<br />
|-<br />
| this enchantment will be very difficult||15+%<br />
|-<br />
| that this enchantment will be nearly impossible||1+%<br />
|-<br />
| you will likely need a miracle to complete this enchantment||-100+%<br />
|-<br />
| this enchantment is completely beyond your abilities||less than -100%<br />
|}<br />
|style="white-space:nowrap"|<br />
{| {{prettytable|1=font-size:95%;}}<br />
|-bgcolor=lightblue<br />
! Roll Result Description||Result<br />
|-<br />
| You make an astoundingly good attempt!||100+ ([[Open roll]])<br />
|-<br />
| You make an outstanding attempt!||90+<br />
|-<br />
| You make an excellent attempt!||80+<br />
|-<br />
| You make a good attempt!||70+<br />
|-<br />
| You make a decent attempt.||60+<br />
|-<br />
| You make an okay attempt.||50+<br />
|-<br />
| You make a passable attempt.||40+<br />
|-<br />
| You make a questionable attempt.||30+<br />
|-<br />
| You make a poor attempt!||20+<br />
|-<br />
| You make a very poor attempt!||10+<br />
|-<br />
| You make a horribly poor attempt!||2+<br />
|-<br />
| You make an astoundingly inept attempt!||1<br />
|-<br />
| Something doesn't seem right... ||Fumble<br />
|}<br />
|}<br />
<br />
==Success Factors==<br />
The precise formula to achieve a successful enchantment is not released. What is known is that the [[level]] and [[Wizard Base]] ranks of the [[enchanter]] are primary factors. The following table lists all known factors (positive or negative), in no particular order. '''At the very least, a wizard should be uninjured, and in a [[magical workshop]] with a [[familiar]] present.'''<br />
<br />
{| {{prettytable|font-size:95%;margin-left:2em;}}<br />
|-bgcolor=lightblue<br />
!Positive Factors<br />
!Negative Factors<br />
|-<br />
|[[Wizard Base]] ranks<br />
|Existing enchant bonus<br />
|-<br />
|[[Level]] of enchanter<br />
|[[Ensorcell (735)|Ensorcell]] tier<br />
|-<br />
|[[Magic Item Use]] ranks<br />
|[[Material]] of the item<br />
|-<br />
|[[Arcane Symbols]] ranks<br />
|[[Resistance]]s<br />
|-<br />
|[[Logic]], [[Intuition]]<br />
|[[Bane weapon|Creature bane]]<br />
|-<br />
|[[Elemental Mana Control]] ranks<br />
|Holy<br />
|-<br />
|[[Magical workshop|Public workshop]]<br />
|[[WPS|Weighting, Padding, and/or Sighting]]<br />
|-<br />
|Having a [[920|familiar]] in the room<br />
|Health or Spirit Loss, Injuries<br />
|-<br />
|<br />
|[[Flares]], [[TD bonus]], AS/DS bonus<br />
|-<br />
|<br />
|[[Enhancive item]], [[Fusion]], Scripted item<br />
|}<br />
<br />
===Material Difficulty Chart===<br />
{{#section:Material|material chart}}<br />
{{clear}}<br />
{{top}}<br />
<br />
===Script Difficulty Chart===<br />
{| class="wikitable alternating" style="text-align:center; font-size:95%;"<br />
! Script !! Penalty || Owner<br />
|-<br />
|Energy Staff || -350 || Retser<br />
|-<br />
|Sigil Staff || -270 || Estild<br />
|-<br />
|Sprite Weapon || -350 || Retser<br />
|-<br />
|}<br />
<br />
===Weighting/Padding Difficulty===<br />
Difficulty is the square of CER, truncated, i.e. trunc(CER²). Whatever the percent to reach the next CER level is also used. Example, CER plus 10 % chance to get 6 CER would be trunc(5.1²), which is -26 difficulty. Mixed types are the sum of each type's square - i.e. [crit trunc(CER²)] + [dmg trunc(CER²)]<br />
<br />
==Failures==<br />
It is not possible to destroy an item during the enchanting process. Upon a failure to succeed, the wizard will lose 10% of the required essence to complete the +1 bonus cast.<br />
<br />
==Pre-Temper Potions==<br />
Pre-temper potions currently have a limited duration once successfully applied to an item. These potions are poured prior to [[Channel]]ing the Enchant spell.<br />
<br />
===Flaring Items===<br />
{{main|Pre-tempering potions}}<br />
Elemental flared items can have their difficulty negated by using the appropriate pre-temper potion. No [[Elemental Lore]] skills are required to apply an appropriate pre-temper potion.<br />
<br />
===Enhancive and Holy Items===<br />
{{main|Pre-tempering potions}}<br />
No lore training is required to enchant either enhancive or holy items, but these items will be more difficult to enchant than plain items. The potion required is the [[urven'eth potion]].<br />
<br />
{{#section:Fusion|nopry}}<br />
<br />
==Enchant Unlocking==<br />
To actually proceed with enchanting an item, you must first unlock its ability to be enchanted by pouring the appropriate enchant potion on the item. Once done, the item is permanently unlocked to be enchanted up to the bonus given by the potion used and can be verified by casting [[Elemental Detection (405)]] on the item.<br />
<br />
==Rewards for Enchanting==<br />
Successful enchantments earn experience, and potentially large amounts of [[silver]]. <br />
<br />
While the enchantment process does not directly reward the wizard in silver, many items are enchanted with the intent of sale. By increasing the enchantment on an item, the wizard has increased its value, sometimes by immense amounts.<br />
<br />
==Negative Bonus Items==<br />
Items with a negative “bonus” (perhaps more accurately a negative modifier, as the negative is no boon!) may be enchanted to a bonus of +1 with no essence. Any restrictions (such as needing pretemper potions) are still in place, however.<br />
<br />
For example, most wooden weapons begin with a modifier of -20. A wizard may enchant a wooden weapon (with use of an ayan'eth potion to unlock enchanting) to +1 with no essence. This would take 21 channels of enchant.<br />
<br />
== Functional Item Scripts ==<br />
:''Please [[#Enchanting Process for Plain Items|see above]] for a full description of what can and cannot be enchanted. Please keep these lists to Category D item scripts that are not listed in the Official Information section of the [[item properties]] page.<br />
<br />
:''These are player-created lists and are not complete. [[:Category: Functional Scripts|See here]] for more functional scripts.<br />
<br />
{| class="wikitable mw-collapsible" width=75%<br />
!Scripts that CAN be wizard enchanted<br />
|-<br />
|<br />
*[[Bane weapon]]s (this is the only Category C property that cannot be enchanted)<br />
*[[Blink_weapon|Blink Weapons]]<br />
*[[Briar_flare|Briar Flaring Weapons]]<br />
*[[Ethereal_armor|Ethereal Armor (REIM Script)]]<br />
*[[Forest armor]]<br />
*[[Fusion]]<br />
*[[Greater elemental flare]]s (appropriate pre-temper potion required)<br />
*[[Ithziri_armor|Ithziri Armor]]<br />
*[[Shock_Weapon|Shock Weapons]]<br />
*[[Sprite_Weapon|Sprite Weapons]]<br />
*[[Stalwart Resilience]] (bubble flares)<br />
*[[Vial flare]]s<br />
*[[Voln armor]]<br />
*Temporary Poison flares (Weapons from Dhu Gillywack that you pour poison vials on, weapon must be depleted of all charges and empty of poison)<br />
|}<br />
<br />
'''Need to re-verify these since Spring Spectacular 2019 release'''<br />
{| class="wikitable mw-collapsible" width=75%<br />
!Scripts that CANNOT be wizard enchanted<br />
|-<br />
|<br />
*[[Coraesine|Coraesine Weapons]]<br />
*[[Gem-eating runestaff]]<br />
*[[Gem-eating weapon]]<br />
*[[Black_ora#Pure_black_ora|Greater Black Ora Weapons]]<br />
*[[Iasha_white_ora_weapon|Iasha Weapons]]<br />
*[[Ironwright|Ironwright Weapons]]<br />
*[[Nebular Weapon]]s<br />
*[[Realm_flare|Realm flares]]<br />
*[[ShadowDeath weapons]]<br />
*[[Snake flare]]s<br />
*[[Solar Weapon]]s<br />
|}<br />
{{top}}<br />
<br />
==Other Items Marked for No Enchanting==<br />
This list includes items that ARE NOT SCRIPTED (see above section for those), and that consist of properties that would otherwise be enchantable, but still cannot be enchanted because the creator has marked them as such (or has marked them to "not take any magic"[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9708]).<br />
<br />
{| class="wikitable mw-collapsible sortable" width=75%<br />
!Specific Items Marked for No Enchanting ||Origin<br />
|-<br />
|Black alloy items[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9711]||Sold near Pinefar decades ago<br />
|-<br />
|Versions of the fel-hafted waraxes||<br />
|-<br />
|Versions of the rolaren longsword (ruby, sapphire, and one other)||<br />
|-<br />
|Versions of the pryothag hide brigandine||<br />
|-<br />
|Versions of the white ora warmaces||<br />
|-<br />
|}<br />
<sup>&dagger;</sup>{{boldmono|[[ASSIST]] }}and ask for a referral to fix the item to be made enchantable.<br />
<br />
==Potion Tables==<br />
{{main|Enchanting potions}}<br />
<blockquote><br />
{{#section:Enchanting potions|temper potions1}}<br />
{{#section:Enchanting potions|temper potions2}}<br />
{{#section:Enchanting potions|temper potions3}}<br />
{{#section:Enchanting potions|pre-temper potions}}<br />
</blockquote><br />
<br />
==Resources==<br />
*[[Enchant Item (925)|Old Enchant Item (925)]]<br />
*[[/saved posts|Saved posts]]<br />
*[[/history|Spell history]]<br />
*[[Magical workshop/saved posts|Magical workshop saved posts]]<br />
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Enchanting/view Officials folder]<br />
*[[User:ZHEPHEN|Zhephen's Enchant (925) Research Notes]]<br />
{{top}}<br />
{{wizard}}</div>MACILLUShttps://gswiki.play.net/index.php?title=Xerria&diff=119958Xerria2019-08-29T21:48:50Z<p>MACILLUS: /* Raffles */</p>
<hr />
<div>{{TOCright}}<br />
'''Xerria''' is a [[merchant]] who [[unlocking|unlocks]] or adds various [[script]]s to items during monthly visits to [[Mist Harbor]] (and thus is for [[premium subscription|Premium]] members only). In any visit she will work on one item per account and charges 25,000 silvers. Xerria will always be scheduled on weekends and will vary between morning and evening, her order selection methods may also change monthly, but everyone present in the Merchants Lounge when she arrives will be served. <br />
<br />
''Please see the [[#Item Links|Item Links]] section for links to specific merchant item information. Due to the regular refreshing of the service lists, links will not be added there. Also, for clarity, when an item has a specified tier, it means she can only unlock up to that tier, so for example, RainboWear (T2), can be unlocked up to (T2), if it is already (T2) she will not be able to unlock it further (without a special rare raffle) use the ANALYZE verb to determine what tier your item is at.''<br />
<br />
==The Merchant==<br />
<pre{{log2}}><br />
You see Merchant Xerria.<br />
She appears to be a Dark Elf.<br />
She is shorter than average and appears to be very young. She has piercing crystal green eyes and brown skin. She has very long, shiny steel grey hair worn in elaborate braids. She has a narrow face, a thin nose and a pointed chin.<br />
She is wearing a blackened silver filigree circlet, a crystal orb amulet, a silver-boned black leather corset, a silver-edged ebon suede sheath, a rune-stitched black leather case, a delicate silver pouch, a black silk skirt with a dagged edge, and some pointed black leather boots.<br />
</pre><br />
<br />
==Information==<br />
<span style="color:blue; font-size:larger"><center>'''Watch the [http://forums.play.net/calendar?game=gemstone+iv GemStone Calendar] for Xerria's next visit to FWI'''</center></span><br />
<br />
Updated 1/10/2019 from forum post. '''BOLDed''' items are new for 2019.<br />
<br />
>read my sign<br><br />
In the Common language, it reads:<br />
<br />
I am Xerria. I can unlock your items' true potential.<br><br />
There are very specific items I can work with, and very specific ways in which I can work with them.<br />
<br />
The following are offered in an unlimited fashion:<br />
* Adventure Clothing<br />
* Anfelt Edged, Blunt, Polearm, Shield, Bow/Crossbow (T2)<br />
* '''Brawl Fluff<br />
* Caster Gloves (T2)<br />
* Cat's Cradle String<br />
* Cidolfhus Bandolier (T1)<br />
* '''Cigar Cutters<br />
* Climate Wear (T1)<br />
* Compass<br />
* '''Creepy Stoles<br />
* Crystal Holding Jewelry<br />
* Dancing Scarves (T2, T3)<br />
* Dancing Shoes (Mortasha) (T2)<br />
* Dancing Shoes (simple)<br />
* FancyCoats<br />
* '''FancyStockings (T1, T2)<br />
* Fancy Weapons (T2)<br />
* Farm Tools<br />
* Feathered Boas<br />
* Frog + Lilli Necklace (T2)<br />
* Fusion Zests (T2, T3)<br />
* Gambling Kit (T2)<br />
* '''Garrote Knives<br />
* Gnomish Goggles (T1)<br />
* Gory Weapons (T1)<br />
* '''Hair Baubles (T1)<br />
* '''Hair Feathers (T1)<br />
* '''Hairpicks<br />
* Handkerchief (T2)<br />
* '''Ice Patch Skates (T1, T2)<br />
* Joola (T1)<br />
* '''Juggling Balls<br />
* Leather Works<br />
* Mechanical Bracers (T1)<br />
* Metallic Gown (T2, T3)<br />
* Morphing Containers (T1, T2)<br />
* Napkins<br />
* Newstyle Amulet Holders<br />
* Orb Staff<br />
* Pelt Bags (T1)<br />
* '''Poison Rings (T1, T2)<br />
* Prayer Beads<br />
* Prayerbooks<br />
* Realm Maps<br />
* Scrying Bowl (T2)<br />
* Shoe Sticks (T2, T3)<br />
* Shurley Gloves (T2)<br />
* Skellie Cloaks (change buttons or clasp)<br />
* Spiffy Jackets (T1)<br />
* Steampunk Clothing (T2)<br />
* Suspenders (T2, T3)<br />
* Sword Canes (T2)<br />
* Tall Shoes (T2, T3)<br />
* '''Veola Hats (T1, T2)<br />
* Wand Staves (T2)<br />
* Wedding Rings<br />
* WearPicks<br />
* '''Winged Wear (T1, T2)<br />
* Xojium Staves/Robes (One action added per visit)<br />
* Yansio Hats (T2, T3)<br />
* Yo-yo<br />
<br />
<br />
<br />
===Limited Unlockings===<br />
<br />
'''The following merchants have offered limited services per month/year:'''<br />
<br />
* Adventure Hoods (T2)<br />
* Anfelt Edged (T3)<br />
* Anfelt Blunt (T3)<br />
* Anfelt Polearm (T3)<br />
* Anfelt Shield (T3)<br />
* Dancing Shoes (T3)<br />
* Dual Weapon Displayer<br />
* Fancy Weapons (T3)<br />
* '''Fishies (T1, T2)<br />
* Gory Weapons (T2)<br />
* Gnomish Goggles (T2)<br />
* Herb Bundling Pouch<br />
* Jewelry Boxes (T2, T3, T4, T5)<br />
* Shurley Gloves (T3)<br />
* Spiffy Jackets (T2)<br />
<br />
<br />
<br />
<br />
===Raffles===<br />
<br />
REALLY RARE RAFFLES<br />
<br />
The following unlockings have been approved for Xerria's Really Rare Raffles of 2019. Each month there are # winners who will be able to choose the unlocking slot they want (provided they meet the requirement). The number of slots available is indicated in parentheses.<br />
<br />
''Updated 08/29/2019 before raffle''<br />
<br />
* Fancy Weapons to Tier 4 (5)<br />
* Shurley Gloves to Tier 4 (5)<br />
* Dancing Shoes to Tier 4 (2)<br />
* Xojium Staff Full (must have 10 verbs) (1)<br />
* Codex (1)<br />
* Fishies to Tier 3 (5)<br />
<br />
Note: Item must already be unlocked to the Tier below the one offered unless otherwise noted above.<br />
<br />
SOLD OUT:<br />
* Pelt Bag to Tier 2 (0)<br />
* Xojium Robes Full (must have 10 verbs) (0)<br />
* Jewelry Box to Tier 6 (0)<br />
* Climate Wear to Tier 2 (0)<br />
* Cidolfhus Bandolier to Tier 2 (0)<br />
* Gory Weapon to Tier 3 (0)<br />
<br />
==Item Links==<br />
'''These are just links. See above for service list.<br />
<br />
*[[Adventure clothing]]<br />
*[[Anfelt scripts]]<br />
*[[Bazzelwyn gloves]]<br />
*[[Chrysogon codex]]<br />
*[[Cidolfhus]]<br />
*[[Cigar cutter]]<br />
*[[ClimateWear]]<br />
*[[Crystal holder]]<br />
*[[Dancing shoes]]<br />
*[[Fancy Coat]]<br />
*[[Feather boa]]<br />
*[[Frog and Lilli]]<br />
*[[Gambling kit]]<br />
*[[GoryWeapons]]<br />
*[[Hairpick]]<br />
*[[Iasha white ora weapon]]<br />
*[[Joola]]<br />
*[[Label]]<br />
*[[Lofty Aspirations]]<br />
*[[Metallic gown]]<br />
*[[Pocket Full container]]<br />
*[[RainboWear]]<br />
*[[Religious Farrago Prayerbooks]]<br />
*[[Signet ring]]<br />
*[[Spiffy jacket]]<br />
*[[SpriteCloak]]<br />
*[[Wand-holding runestaff]]<br />
*[[Wavedancer gloves]]<br />
*[[Wearpick]]<br />
*[[Winged wear]]<br />
*[[Xojium]]<br />
*[[Yansio]]<br />
<br />
==Resources==<br />
*[[/retired 2017|Retired 2017 list]]<br />
[[Category:Item Scripts]] [[category:Merchant Services]][[category:Premium]]</div>MACILLUShttps://gswiki.play.net/index.php?title=Enchant_(925)&diff=118577Enchant (925)2019-08-09T19:57:29Z<p>MACILLUS: /* Difficulty Detection */</p>
<hr />
<div>{{spell<br />
| name = Enchant<br />
| number = 925<br />
| mnemonic = ENCHANT<br />
| duration = Permanent<br />
| type = Utility<br />
| subtype = Permanent Enchantment<br />
| skill = None<br />
| components = [[Enchanting potions]]<br />
| availability = Channel at held item<br />
| navigation = {{Wizard base navigation}}<br />
}} <br />
:''{{Redirect|Enchant}}''<br />
:''This article is for the new Enchant (925) released during the [[Spring Spectacular]] 2019 updates. For the prior version of the spell, please see [[Enchant Item (925)]].<br />
<br />
{{TOC limit|3}}<br />
The '''Enchant''' spell is the final step of Enchanting: the process of magically enhancing a properly prepared weapon, armor, or shield. Each successful [[enchantment]] provides a permanent +1 bonus to the item's [[attack strength]] (AS) or [[defensive strength]] (DS), as applicable. <br />
<br />
==Essence==<br />
Enchanting now requires the gathering of [[Essence]] by a wizard and expending it to increase the enchantment of an item. You can SENSE how much essence you have accumulated and how strong of an enchantment you can complete.<br />
<br />
===Generation===<br />
Essence is gathered by spending mana when casting offensive spells at enemies of an appropriate level for the caster to earn experience by killing them. Offensive spells generally include anything you can't cast in a sanctuary. Each cast generates a sort of magical static which clings to the caster depending on the relative difficulty of the target compared to the caster. On a mana pulse, a portion of that static is absorbed as essence for enchanting; being well trained in Elemental Mana Control will increase the amount of static converted into essence and being well trained in Harness Power and Elemental Lore: Water increases the maximum amount of essence that can be absorbed this way per pulse. Any unabsorbed static is generally lost, but if the Wizard is trained in Elemental Lore: Air a portion will carry over to the next mana pulse. Wizards trained in Elemental Lore: Fire will find their spell casting yields additional essence on average.<br />
<br />
'''Max Absorbable Essence Per Mana Pulse'''<br />
{| {{prettytable|text-align:center;}}<br />
!align="right"|Elemental Lore: Water & Harness Power Bonus||0||100||140||200||250||300||350||400<br />
|-<br />
|align="right"|Pool Size||?||?||?||?||?||?||?||?<br />
|}<br />
<br />
'''Amount of Static Convertible to Essence Per Mana Pulse'''<br />
{| {{prettytable|text-align:center;}}<br />
!align="right"|Elemental Mana Control ranks||0||24||50||101||125||150||202||250<br />
|-<br />
|align="right"|% Static Converted to Essence||?||?||?||?||?||?||?||?<br />
|}<br />
<br />
'''Percentage of Static Not Converted due to reaching max absorbed allowed to rollover per mana pulse'''<br />
<br />
20 + (Elemental Lore:Air Seed 5 Summation Ranks) * 5<br />
{| {{prettytable|text-align:center;}}<br />
!align="right"|Elemental Lore:Air Ranks||0||5||11||18||26||35||45||56||68||81||95||110||126||143||161||180||200<br />
|-<br />
|align="right"|% Static Able to Roll Over||0||25||30||35||40||45||50||55||60||65||70||75||80||85||90||95||100<br />
|}<br />
<br />
'''Bonus Static Essence Percent Gained Per Mana Pulse'''<br />
<br />
(Elemental Lore: Fire Seed 5 Summation Ranks) + 4<br />
{| {{prettytable|text-align:center;}}<br />
!align="right"|Elemental Lore:Fire Ranks||0||5||11||18||26||35||45||56||68||81||95||110||126||143||161||180||200<br />
|-<br />
|align="right"|% Bonus Static to Essence Conversion||0||5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20<br />
|}<br />
<br />
===Cost to Enchant===<br />
The essence costs for each cast follow a simple pattern. If the current bonus of the item is less than 25, the cost is 100 essence per point of bonus. If the current bonus of the item is 25 or higher, the cost is 2400 essence plus 2400 per point above 24. This is the cost to increase the bonus of the item by 1 point. e.g. from +24 to +25 costs 2400 essence; from +49 to +50 costs 62400 essence; from +0 to +1 costs zero essence. The amount of essence a Wizard can gather and store is capped weekly at 16000 and overall at 64000.<br />
<br />
{| cellpadding=5 style="margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;"<br />
|-<br />
! colspan=5 | Essence Cost to Enchant per Bonus<br />
|-<br />
|<br />
{| class="wikitable alternating" style="text-align:center; font-size:95%;"<br />
|-<br />
! Bonus !! Essence<br />
|-<br />
| +0 to +1||0<br />
|-<br />
| +1 to +2||100<br />
|-<br />
| +2 to +3||200<br />
|-<br />
| +3 to +4||300<br />
|-<br />
| +4 to +5||400<br />
|-<br />
| +5 to +6||500<br />
|-<br />
| +6 to +7||600<br />
|-<br />
| +7 to +8||700<br />
|-<br />
| +8 to +9||800<br />
|-<br />
| +9 to +10||900<br />
|}<br />
|<br />
{| class="wikitable alternating" style="text-align:center; font-size:95%;"<br />
|-<br />
! Bonus !! Essence<br />
|-<br />
| +10 to +11||1000<br />
|-<br />
| +11 to +12||1100<br />
|-<br />
| +12 to +13||1200<br />
|-<br />
| +13 to +14||1300<br />
|-<br />
| +14 to +15||1400<br />
|-<br />
| +15 to +16||1500<br />
|-<br />
| +16 to +17||1600<br />
|-<br />
| +17 to +18||1700<br />
|-<br />
| +18 to +19||1800<br />
|-<br />
| +19 to +20||1900<br />
|}<br />
|<br />
{| class="wikitable alternating" style="text-align:center; font-size:95%;"<br />
|-<br />
! Bonus !! Essence<br />
|-<br />
| +20 to +21||2000<br />
|-<br />
| +21 to +22||2100<br />
|-<br />
| +22 to +23||2200<br />
|-<br />
| +23 to +24||2300<br />
|-<br />
| +24 to +25||2400<br />
|-<br />
| +25 to +26||4800<br />
|-<br />
| +26 to +27||7200<br />
|-<br />
| +27 to +28||9600<br />
|-<br />
| +28 to +29||12000<br />
|-<br />
| +29 to +30||14400<br />
|}<br />
|<br />
{| class="wikitable alternating" style="text-align:center; font-size:95%;"<br />
|-<br />
! Bonus !! Essence<br />
|-<br />
| +30 to +31||16800<br />
|-<br />
| +31 to +32||19200<br />
|-<br />
| +32 to +33||21600<br />
|-<br />
| +33 to +34||24000<br />
|-<br />
| +34 to +35||26400<br />
|-<br />
| +35 to +36||28800<br />
|-<br />
| +36 to +37||31200<br />
|-<br />
| +37 to +38||33600<br />
|-<br />
| +38 to +39||36000<br />
|-<br />
| +39 to +40||38400<br />
|}<br />
|<br />
{| class="wikitable alternating" style="text-align:center; font-size:95%;"<br />
|-<br />
! Bonus !! Essence<br />
|-<br />
| +40 to +41||40800<br />
|-<br />
| +41 to +42||43200<br />
|-<br />
| +42 to +43||45600<br />
|-<br />
| +43 to +44||48000<br />
|-<br />
| +44 to +45||50400<br />
|-<br />
| +45 to +46||52800<br />
|-<br />
| +46 to +47||55200<br />
|-<br />
| +47 to +48||57600<br />
|-<br />
| +48 to +49||60000<br />
|-<br />
| +49 to +50||62400<br />
|}<br />
|}<br />
<br />
<br />
{| cellpadding=5 style="margin-left:1em; margin-top:0px; background:#F5FAFF; text-align:center; border: 1px solid #CEE0F2; font-size:95%;"<br />
|-<br />
! Total Essence & Weekly Cost for Full Enchant Tier<br />
|-<br />
|<br />
{| class="wikitable alternating" style="text-align:center; font-size:95%;"<br />
|-<br />
! Bonus !! Essence !! Weeks Required<br />
|-<br />
| 0x to 1x || 1000 || < 1<br />
|-<br />
| 1x to 2x || 3500 || < 1<br />
|-<br />
| 2x to 3x || 6000 || < 1<br />
|-<br />
| 3x to 4x || 8500 || < 1<br />
|-<br />
| 4x to 5x || 11000 || < 1<br />
|-<br />
| 5x to 6x || 48000 || 3<br />
|-<br />
| 6x to 7x || 108000 || 6.75<br />
|-<br />
| 7x to 8x || 168000 || 10.5<br />
|-<br />
| 8x to 9x || 228000 || 14.25<br />
|-<br />
| 9x to 10x || 288000 || 18<br />
|}<br />
|<br />
{| class="wikitable alternating" style="text-align:center; font-size:95%;"<br />
|-<br />
! Bonus !! Essence !! Weeks Required<br />
|-<br />
| 0x to 1x || 1000 || < 1<br />
|-<br />
| 0x to 2x || 4500 || < 1<br />
|-<br />
| 0x to 3x || 10500 || < 1<br />
|-<br />
| 0x to 4x || 19000 || 1.1875<br />
|-<br />
| 0x to 5x || 30000 || 1.875<br />
|-<br />
| 0x to 6x || 78000 || 4.875<br />
|-<br />
| 0x to 7x || 186000 || 11.625<br />
|-<br />
| 0x to 8x || 354000 || 22.125<br />
|-<br />
| 0x to 9x || 582000 || 36.375<br />
|-<br />
| 0x to 10x || 870000 || 54.375<br />
|}<br />
|}<br />
<br />
==Difficulty Detection==<br />
A wizard's chance for success in enchanting an item can be determined by{{boldmono| [[CAST]]ing }}Enchant Item at an item. This can be done without first unlocking the item for enchantment.<br />
<br />
:{| <br />
|- style="vertical-align:top;"<br />
|style="white-space:nowrap"|<br />
{| {{prettytable|1=font-size:95%;}}<br />
|-bgcolor=lightblue<br />
! Roll Needed Description||% Chance<br />
|- <br />
| you can only fail if you are horribly unlucky||97% (will only fail on a '''[[#Fumble|fumble]]''')<br />
|-<br />
| you should be able to enchant it easily enough, barring bad luck||90+%<br />
|-<br />
| the odds are on your side to successfully complete the enchantment||75+%<br />
|-<br />
| you are more likely than not to succeed on your cast, but you will need some luck||55+%<br />
|-<br />
| this enchantment will be difficult, but possible||35+%<br />
|-<br />
| this enchantment will be very difficult||15+%<br />
|-<br />
| that this enchantment will be nearly impossible||1+%<br />
|-<br />
| you will likely need a miracle to complete this enchantment||-100+%<br />
|-<br />
| this enchantment is completely beyond your abilities||less than -100%<br />
|}<br />
|style="white-space:nowrap"|<br />
{| {{prettytable|1=font-size:95%;}}<br />
|-bgcolor=lightblue<br />
! Roll Result Description||Result<br />
|-<br />
| You make an astoundingly good attempt!||100+ ([[Open roll]])<br />
|-<br />
| You make an outstanding attempt!||90+<br />
|-<br />
| You make an excellent attempt!||80+<br />
|-<br />
| You make a good attempt!||70+<br />
|-<br />
| You make a decent attempt.||60+<br />
|-<br />
| You make an okay attempt.||50+<br />
|-<br />
| You make a passable attempt.||40+<br />
|-<br />
| You make a questionable attempt.||30+<br />
|-<br />
| You make a poor attempt!||20+<br />
|-<br />
| You make a very poor attempt!||10+<br />
|-<br />
| You make a horribly poor attempt!||2+<br />
|-<br />
| You make an astoundingly inept attempt!||1<br />
|-<br />
| Something doesn't seem right... ||Fumble<br />
|}<br />
|}<br />
<br />
==Success Factors==<br />
The precise formula to achieve a successful enchantment is not released. What is known is that the [[level]] and [[Wizard Base]] ranks of the [[enchanter]] are primary factors. The following table lists all known factors (positive or negative), in no particular order. '''At the very least, a wizard should be uninjured, and in a [[magical workshop]] with a [[familiar]] present.'''<br />
<br />
{| {{prettytable|font-size:95%;margin-left:2em;}}<br />
|-bgcolor=lightblue<br />
!Positive Factors<br />
!Negative Factors<br />
|-<br />
|[[Wizard Base]] ranks<br />
|Existing enchant bonus<br />
|-<br />
|[[Level]] of enchanter<br />
|[[Ensorcell (735)|Ensorcell]] tier<br />
|-<br />
|[[Magic Item Use]] ranks<br />
|[[Material]] of the item<br />
|-<br />
|[[Arcane Symbols]] ranks<br />
|[[Resistance]]s<br />
|-<br />
|[[Logic]], [[Intuition]]<br />
|[[Bane weapon|Creature bane]]<br />
|-<br />
|[[Elemental Mana Control]] ranks<br />
|Holy<br />
|-<br />
|[[Magical workshop|Public workshop]]<br />
|[[WPS|Weighting, Padding, and/or Sighting]]<br />
|-<br />
|Having a [[920|familiar]] in the room<br />
|Having a [[920|familiar]] elsewhere<br />
|-<br />
|<br />
|[[Flares]], [[TD bonus]], AS/DS bonus<br />
|-<br />
|<br />
|[[Enhancive item]], [[Fusion]], Scripted item<br />
|-<br />
|<br />
|Health or Spirit Loss, Injuries<br />
|}<br />
<br />
===Material Difficulty Chart===<br />
{{#section:Material|material chart}}<br />
{{clear}}<br />
{{top}}<br />
<br />
==Failures==<br />
It is not possible to destroy an item during the enchanting process. Upon a failure to succeed, the wizard will lose 10% of the required essence to complete the +1 bonus cast.<br />
<br />
==Pre-Temper Potions==<br />
Pre-temper potions currently have a limited duration once successfully applied to an item. These potions are poured prior to using the normal enchant unlocking potion.<br />
<br />
===Flaring Items===<br />
{{main|Pre-tempering potions}}<br />
Elemental flared items can have their difficulty negated by using the appropriate pre-temper potion. No [[Elemental Lore]] skills are required to apply an appropriate pre-temper potion.<br />
<br />
===Enhancive and Holy Items===<br />
{{main|Pre-tempering potions}}<br />
No lore training is required to enchant either enhancive or holy items, but these items will be more difficult to enchant than plain items. The potion required are [[urven'eth potion]].<br />
<br />
{{#section:Fusion|nopry}}<br />
<br />
==Enchant Unlocking==<br />
To actually proceed with enchanting an item, you must first unlock its ability to be enchanted by pouring the appropriate enchant potion on the item. Once done, the item is unlocked to be enchanted up to the bonus given by the potion used and can be verified by casting [[Elemental Detection (405)]] on the item. The item will remain unlocked until a successful CHANNEL of Enchant (925) has been performed.<br />
<br />
==Rewards for Enchanting==<br />
Successful enchantments earn experience, and potentially large amounts of [[silver]]. <br />
<br />
While the enchantment process does not directly reward the wizard in silver, many items are enchanted with the intent of sale. By increasing the enchantment on an item, the wizard has increased its value, sometimes by immense amounts.<br />
<br />
==Negative Bonus Items==<br />
Items with a negative “bonus” (perhaps more accurately a negative modifier, as the negative is no boon!) may be enchanted to a bonus of +1 with no essence. Any restrictions (such as needing pretemper potions) are still in place, however.<br />
<br />
For example, most wooden weapons begin with a modifier of -20. A wizard may enchant a wooden weapon (with use of an ayan'eth potion to unlock enchanting) to +1 with no essence. This would take 21 channels of enchant.<br />
<br />
== Functional Item Scripts ==<br />
:''Please [[#Enchanting Process for Plain Items|see above]] for a full description of what can and cannot be enchanted. Please keep these lists to Category D item scripts that are not listed in the Official Information section of the [[item properties]] page.<br />
<br />
:''These are player-created lists and are not complete. [[:Category: Functional Scripts|See here]] for more functional scripts.<br />
<br />
{| class="wikitable mw-collapsible" width=75%<br />
!Scripts that CAN be wizard enchanted<br />
|-<br />
|<br />
*[[Bane weapon]]s (this is the only Category C property that cannot be enchanted)<br />
*[[Blink_weapon|Blink Weapons]]<br />
*[[Briar_flare|Briar Flaring Weapons]]<br />
*[[Ethereal_armor|Ethereal Armor (REIM Script)]]<br />
*[[Forest armor]]<br />
*[[Fusion]]<br />
*[[Greater elemental flare]]s (appropriate pre-temper potion required)<br />
*[[Ithziri_armor|Ithziri Armor]]<br />
*[[Shock_Weapon|Shock Weapons]]<br />
*[[Sprite_Weapon|Sprite Weapons]]<br />
*[[Stalwart Resilience]] (bubble flares)<br />
*[[Vial flare]]s<br />
*[[Voln armor]]<br />
|}<br />
<br />
'''Need to re-verify these since Spring Spectacular 2019 release'''<br />
{| class="wikitable mw-collapsible" width=75%<br />
!Scripts that CANNOT be wizard enchanted<br />
|-<br />
|<br />
*[[Coraesine|Coraesine Weapons]]<br />
*[[Gem-eating runestaff]]<br />
*[[Gem-eating weapon]]<br />
*[[Black_ora#Pure_black_ora|Greater Black Ora Weapons]]<br />
*[[Iasha_white_ora_weapon|Iasha Weapons]]<br />
*[[Ironwright|Ironwright Weapons]]<br />
*[[Nebular Weapon]]s<br />
*[[Realm_flare|Realm flares]]<br />
*[[ShadowDeath weapons]]<br />
*[[Snake flare]]s<br />
*[[Solar Weapon]]s<br />
|}<br />
{{top}}<br />
<br />
==Other Items Marked for No Enchanting==<br />
This list includes items that ARE NOT SCRIPTED (see above section for those), and that consist of properties that would otherwise be enchantable, but still cannot be enchanted because the creator has marked them as such (or has marked them to "not take any magic"[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9708]).<br />
<br />
{| class="wikitable mw-collapsible sortable" width=75%<br />
!Specific Items Marked for No Enchanting ||Origin<br />
|-<br />
|Black alloy items[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9711]||Sold near Pinefar decades ago<br />
|-<br />
|Versions of the fel-hafted waraxes||<br />
|-<br />
|Versions of the rolaren longsword (ruby, sapphire, and one other)||<br />
|-<br />
|Versions of the pryothag hide brigandine||<br />
|-<br />
|Versions of the white ora warmaces||<br />
|-<br />
|}<br />
<sup>&dagger;</sup>{{boldmono|[[ASSIST]] }}and ask for a referral to fix the item to be made enchantable.<br />
<br />
==Potion Tables==<br />
{{main|Enchanting potions}}<br />
<blockquote><br />
{{#section:Enchanting potions|temper potions1}}<br />
{{#section:Enchanting potions|temper potions2}}<br />
{{#section:Enchanting potions|temper potions3}}<br />
{{#section:Enchanting potions|pre-temper potions}}<br />
</blockquote><br />
<br />
==Resources==<br />
*[[Enchant Item (925)|Old Enchant Item (925)]]<br />
*[[/saved posts|Saved posts]]<br />
*[[/history|Spell history]]<br />
*[[Magical workshop/saved posts|Magical workshop saved posts]]<br />
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Enchanting/view Officials folder]<br />
{{top}}<br />
{{wizard}}</div>MACILLUShttps://gswiki.play.net/index.php?title=Ensorcell_(735)&diff=113514Ensorcell (735)2019-02-08T19:25:11Z<p>MACILLUS: /* Success Factors (& Mana Control Benefit) */</p>
<hr />
<div>{{spell |<br />
| name = Ensorcell<br />
| number = 735<br />
| mnemonic = ENSORCELL<br />
| duration = 4 hours real time (temporary)<br>or permanent<br />
| type = Utility<br />
| subtype = Weapon/Armor Enhancement <br />
| skill = None<br />
| components = None<br />
| availability = Weapon, Armor, Shield, Runestaff<br />
| navigation = {{Sorcerer base navigation}}<br />
}}<br />
{{TOC limit|2}}<br />
'''Ensorcell''' allows [[sorcerer]]s to enhance [[weapon]]s, [[Runestaff|runestaves]], [[shield]]s, and [[armor]] by infusing necrotic energy into them. Items may be either temporarily or permanently ensorcelled, with varying benefits depending on the nature of the item and the strength of the ensorcellment. Most weapons, runestaves, shields, and armor are able to accept an ensorcellment (provided they do not resist magic in general), though the difficulty of the skill check increases based on the item's exact properties.<br />
<br />
==Temporary Ensorcellment==<br />
*{{boldmono|[[PREP]] 735 {{!}} [[CAST]] {item} }}with the item in hand<br />
Temporary ensorcellment allows sorcerers (and sorcerers only) to gain temporary necrotic (life channeling) flares on their weapons and runestaves. There is no skill check or necrotic energy requirement for adding a temporary ensorcellment, though an item's properties may prevent it. The flares from temporary and permanent ensorcelled items are exactly the same (see table below). <br />
<br />
According to the official spell description, non-sorcerers may benefit from temporarily ensorcelled gear to perform certain combat and shield maneuvers that require an ensorcelled or anti magic weapon or shield. Temporarily ensorcelling armor has no current benefit to any profession.<br />
<br />
Higher level sorcerers can temporarily ensorcell a weapon/runestaff for lower level sorcerers who cannot yet cast the spell.<br />
<br />
===Duration===<br />
<br />
A temporary ensorcell lasts four real time hours. Should the player log off with an active temporary ensorcell and return more than four hours later, the ensorcell will dispel after the first cast/attack. Temporary ensorcellment can be refreshed without dispelling first. <br />
<br />
===Flare Rate===<br />
<br />
Magical attack flares from temporary ensorcellment occur randomly and have an average rate of 1 flare per 7 attacks. Physical attack flares from temporary ensorcellment occur randomly and have an average rate of 1 flare per 5 attacks. This is the same rate as an [[Elemental Blade (411)|ebladed weapon]].<br />
<br />
==Permanent Ensorcellment==<br />
{{side box|The items that are difficult/impossible are by design. [Ensorcell] will never be offered as a future merchant service. Not all items are intended to be ensorcelled, especially if they already have a number of high end properties. ~GM Estild August 2017}}<br />
*{{boldmono|PREP 735 {{!}} [[CHANNEL]] {item} }}(must be done twice)<br />
Permanent ensorcellment can be put on a weapon, armor, shield, or runestaff with the benefits dependent on the type of item ensorcelled, and can be used by members of any profession. Permanently ensorcelling an item requires necrotic energy, which is gained by killing like level creatures. <br />
<br />
In order to permanently ensorcell an item, PREP 735 and CHANNEL at the item while holding it. This will give a message saying how difficult it will be to place a permanent ensorcellment on the item as well as the current tier of ensorcellment already on that item. CHANNEL 735 at the item again within 30 seconds to make the Ensorcell attempt. Enhancive and holy items require the use of a special potion prior to the attempt. See below for a more detailed [[#Process|process]].<br />
<br />
An item that has been permanently ensorcelled will have a strange necrotic haze radiating from it when [[LOOK]]ed at. The level of ensorcellment can be detected with a cast of [[Elemental Detection (405)]]. Or a bard can determine the sorcerer and ensorcellment by [[Loresinging]] to the item.<br />
<br />
===Weapons and Runestaves===<br />
<br />
Weapons and runestaves that have been permanently ensorcelled gain permanent necrotic (life channeling) flares which can be used by members of any profession (unlike temporary ensorcellment, which can, for the most part, only be used by sorcerers). The strength of these flares is based on the tier of ensorcellment. <br />
<br />
There is no increase in flare frequency with higher tiers as had been previously described in the official spell documentation.<br />
<br />
Ensorcelled weapons are infused with necrotic energy that will flare and affect the wielder in one of four ways: [[Attack strength|attack]]/[[Casting strength|casting]] strength increase (+5/+3 per tier, respectively - [[acuity]]), [[health]], [[mana]] (runestaves) or [[stamina]] (weapons), or [[spirit]], based mostly on random chance. However, health flares will have a much higher chance of flaring than the others when the wielder is missing health points. If the wielder is full on health, mana, stamina or spirit, it will not flare for that feature. Runestaves also gain 2 lower CvA per tier of ensorcellment so long as the wielder's left hand is empty; unlike normal Runestaff defense, this CvA adjustment is NOT applied while holding a magical implement (wand, scroll, trinket).<br />
<br />
Ensorcelled weapons will trigger flares when the weapon is swung at an enemy while ensorcelled [[runestaff|runestaves]] will flare when attack spells are cast (successful hits required).<br />
<br />
{| {{prettytable}}<br />
|-<br />
! bgcolor = lightgrey | Flare<br />
! bgcolor = lightgrey | Message<br />
|- align="center"<br />
| [[Health]]<br />
| You feel healed!<br />
|-<br />
|- align="center"<br />
| [[Mana]]<br />
| You feel empowered!<br />
|-<br />
|- align="center"<br />
| [[Spirit]]<br />
| You feel rejuvenated!<br />
|-<br />
|- align="center"<br />
| [[Stamina]]<br />
| You feel reinvigorated!<br />
|-<br />
|- align="center"<br />
| [[acuity flare|Acuity]] (+AS/CS)<br />
| You feel energized!<br />
|-<br />
|}<br />
<br />
===Shields and Armor===<br />
<br />
Shields and armor that are permanently ensorcelled provide the bearer with 2 lower [[CvA]] per tier of ensorcellment. This bonus is permanent and no flare is required to activate. Armor accessories can be permanently ensorcelled for no benefit, similar to their capability to receive an enchant.<br />
<br />
===Combat and Shield Maneuvers===<br />
<br />
[[Shield Use|Shield]] Maneuvers requiring an ensorcelled shield are [[Spell Block]] and [[Shield Mind]].<br />
<br />
[[Combat Maneuvers]] requiring an ensorcelled weapon are [[Spell Cleaving]], [[Spell Thieve]], and [[Spell Parry]]. [[Tainted Bond]] does not require one, but users of ensorcelled weapons receive the benefit of one extra attack before expending the periodic attack boost.<br />
<br />
===Tiers===<br />
<br />
There are 5 permanent ensorcellment tiers with each tier requiring a separate [[CHANNEL (verb)|CHANNEL]] of 735. Both the [[#Necrotic energy|necrotic energy]] cost and ensorcell benefits increase incrementally with each higher tier. Sorcerers (only) wielding permanently ensorcelled weapons or runestaves also receive a phantom 'bonus' tier (for purposes of calculating the flare strength only). For example, a sorcerer with a Tier 5 weapon or runestaff will have an effective tier 6 flare strength (+30 AS/+18 CS).<br />
<br />
===Success Factors (& Mana Control Benefit) ===<br />
:''Numbers provided in this section, except for the material difficulty chart, are player research.<br />
Primary:<br />
*[[Level]]<br />
*[[Sorcerer Base|Sorcerer Spell Ranks]]: +2 per rank up to level, +1 per rank above level (uncapped)<br />
*[[Wisdom]]: +1 per stat bonus<br />
*[[Intuition]] +1 per stat bonus<br />
<br />
Secondary:<br />
*[[Elemental Mana Control]]: +1 per 4 ranks<br />
*[[Spiritual Mana Control]]: +1 per 4 ranks<br />
*[[Arcane Symbols]]: +1 per 10 ranks<br />
*[[Magic Item Use]]: +1 per 10 ranks<br />
<br />
Other:<br />
*[[Magical workshop]]: +20 bonus<br />
*[[Wound]]s (hinders)<br />
*[[Spirit]] (having less then full spirit hinders)<br />
*Applicable skill and stat [[enhancive]]s (helps)<br />
*[[Gift of Eonak]] (helps) <br />
*[[Voln armor]], ebows, silver, [[krodera]], [[coraesine]] and [[veil iron]] cannot be ensorcelled<br />
*Unless an [[:category: Functional Scripts|item script]] rejects ensorcell (see above), it should play no factor in difficulty level unless the script adds to enchant or weighting<br />
*Armor resistance does not appear to add to difficulty<br />
*Forged weapons do not seem to be any more difficult than regular weapons when everything else is equal<br />
*Properties of the item (including the item's [[enchantment]], whether it is [[enhancive]], [[sanctified]], [[padding|padded]]/[[weighting|weighted]], what material it is, etc.)<br />
*{{#section:Fusion|nopry}}<br />
:Click on [<font color=blue>Expand</font>] just below and to the right for the '''material difficulty chart''' for Ensorcell.<br />
<div class="mw-collapsible mw-collapsed" style="border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;"><br />
{| class="mw-collapsible-content" <br />
|{{#section:Material|material chart}}<br />
|}</div><br />
<br />
===Paladin bonded weapons===<br />
<br />
[[Sanctify (1625)]], the spell that bonds a weapon to a [[Paladin]], can make a weapon extremely difficult to ensorcell since the spell adds [[sanctified|sanctification]] and maybe [[flare|flaring]] and enhancive properties to weapons. Depending on the properties of the weapon, the spell might take the weapon from possible to ensorcell to beyond the capabilities of even the most experienced sorcerer. Should the weapon become very difficult or impossible to ensorcell, it is recommended that the Paladin remove the bond from the weapon, especially at higher tiers. Bonded weapons always require the use of an [[inky black potion]] before an ensorcell difficulty test or channel attempt.<br />
<br />
===Failure===<br />
<br />
*A failed attempt costs 5% of the amount of necrotic energy that would have been required for a successful attempt<br />
*There is no chance of losing or damaging an item due to a failed attempt<br />
*A sorcerer may make another attempt immediately after a failed attempt, provided they still have the required amount of necrotic energy<br />
<br />
==Necrotic Energy==<br />
*{{boldmono|PREP 735 {{!}} CAST }}or{{boldmono| INCANT 735 }}to check a sorcerer's energy level.<br />
Necrotic energy is the fuel source used to permanently ensorcell an item. All sorcerers with knowledge of Ensorcell (735) acquire energy by killing like-[[level]] creatures. The amount of energy required to successfully ensorcell an item depends on the [[#Tiers|tier]] being attempted.<br />
<br />
''Note: In this context a like-level creature is any creature that, when killed, confers [[experience]] on the sorcerer. There is no energy gain with creatures 10 or more levels below the sorcerer's level.''<br />
<br />
===Necrotic Energy Limits===<br />
<br />
The limit for how much necrotic energy can be gathered per week is capped at 10,000 units. This is equal to the energy needed for a successful Tier 1 ensorcellment. The energy required for Tiers 2 to 5 increases in increments of 5,000 units. The maximum amount of energy a sorcerer can store at any given time is capped at 35,000 units. After gathering this amount, a sorcerer must attempt an ensorcellment to accumulate energy again.<br />
<br />
While there is a cap on both weekly and total necrotic energy gained, a sorcerer will only lose necrotic energy if they attempt to permanently ensorcell an item.<br />
<br />
===Gaining Necrotic Energy===<br />
<br />
The amount of necrotic energy gained from a creature depends on the creature's level in relation to the sorcerer. No necrotic energy is gained from creatures a sorcerer cannot learn from. Additionally, training in [[Sorcerous Lore, Necromancy]] provides a bonus to the per kill units of energy earned ([[#Necromancy Lore Bonus Table|see table]]).<br />
<br />
Each same-level kill (SLK) will earn 10 energy units, with a + or - 1 unit per level difference up to -10 or +10. So, 0 to 20 base units is the range for each kill, not including lore bonus.<br />
<br />
''Note: Same-level kill (SLK) refers to killing a creature whose level is equal to the sorcerer's level.''<br />
<br />
====Necrotic Energy Formula (per kill)====<br />
<br />
<div {{prettydiv|margin-right=50%}}><center>{{boldmono|10 (base) + (creature level - character level) + lore bonus}}</center></div><br />
<br />
Notes:<br />
#Energy gained from the creature is capped at +20 (10 base + 10 level difference).<br />
#Energy gained from the lore bonus cannot exceed energy gained from killing the creature.<br />
#Total energy gained including lore bonus is capped at +30.<br />
<br />
===Group Hunting===<br />
<br />
When group hunting, sorcerers will earn the full amount of necrotic energy they qualify for from that creature, or close to it, as long as they land a successful hit. <br />
<br />
===Checking Stored Energy===<br />
Sorcerers may check their level of necrotic energy stored by self-casting ensorcell. When a sorcerer has reached his/her maximum for the week, the following message will appear below the accumulated amount:<br />
<pre{{log2}}>Your rapid build up of necrotic energy has left you feeling overwhelmed and temporarily unable to absorb any new necrotic power.</pre><br />
<br />
The weekly cap resets when the first 'necrotic energy-giving' creature is killed after the [[Gift of Lumnis]] has begun. The above maximum weekly message will only disappear once that first creature has been killed irrespective of any other type of experience gained.<br />
<br />
When a sorcerer is completely full of energy the energy detection will be as follows:<br />
<br />
<pre{{log2}}>You sense the build up of necrotic energy within you has reached its limits. You have enough energy to permanently ensorcell an item for the fifth and final time.</pre><br />
<br />
To put creature kills in the same perspective as weeks, the amount of necrotic energy required for each successive tier is increased by 500 SLKs from the previous tier. Example: 1000, 1500, 2000, 2500, and 3000 SLKs from tier 1-5, respectively. A complete ensorcellment from Tier 0 to Tier 5 requires the energy equivalent of 10,000 SLKs (100,000 energy units).<br />
<br />
===Energy Cost per Tier===<br />
<br />
The table below details the energy requirement for each ensorcellment tier. <br />
<br />
{| {{prettytable}}<br />
|-<br />
! bgcolor = lightgrey | Tier<br />
! bgcolor = lightgrey | Energy Units<br />
|- align="center"<br />
| 1<br />
| 10,000<br />
|-<br />
|- align="center"<br />
| 2<br />
| 15,000<br />
|-<br />
|- align="center"<br />
| 3<br />
| 20,000<br />
|-<br />
|- align="center"<br />
| 4<br />
| 25,000<br />
|-<br />
|- align="center"<br />
| 5<br />
| 30,000<br />
|}<br />
<br />
To permanently ensorcell an item from Tier 0 to Tier 5 requires 100,000 energy units and takes a minimum of 10 weeks to gain that amount, barring any failed casts.<br />
<br />
==Lore Benefits==<br />
<br />
Sorcerers training in [[Sorcerous Lore, Necromancy]] receive two benefits from Ensorcell:<ref>Baswab, a non-sorcerer, tested 90 ranks of necromancy in Shattered and it did not work to give him multiple strikes.</ref><br />
<br />
===Additional Strikes===<br />
Sorcerers will retain attack flare bonuses for one extra attack at 90 ranks or two extra attacks at 180 ranks.<br />
<br />
{| {{prettytable|text-align:center;}} <br />
!align=right|Sorcerous Lore, Necromancy ranks||90||180<br />
|-<br />
|align=right|Total acuity flare attacks (You feel energized!)||2||3<br />
|}<br />
<br />
===Faster Energy Gain===<br />
Sorcerous Lore, Necromancy provides a flat modifier to the necrotic energy gained for each like-level creature killed (using seed 1 [[Summation Chart|summation]] &divide; 2), with bonuses occurring at discrete rank thresholds as shown in the lore bonus table. Lore ranks between these thresholds provide no added ensorcell benefits. For example, a sorcerer will receive the same bonus (6) with 78 or 104 lore ranks. The next bonus (7) is obtained at 105 ranks.<br />
<br />
{| {{prettytable|text-align:center;}} <br />
!align=right|Sorcerous Lore, Necromancy ranks||3||10||21||36||55||78||105||136||171||210<br />
|-<br />
|align=right|Per kill energy bonus||1||2||3||4||5||6||7||8||9||10<br />
|}<br />
:''Note: Bonus is capped at [10 + (creature level - character level)]''<br />
<br />
Example 1<br />
:A level 60 sorcerer with 55 Sorcerous Lore, Necromancy ranks (max bonus 5) would only gain a total 4 energy units (including the lore bonus) killing a level 52 creature. Two units from the [[#Necrotic Energy Formula (per kill)|level difference]] and two units from the capped lore bonus.<br />
<br />
Example 2<br />
:A level 75 sorcerer with 55 lore ranks will gain 20 energy units when killing a level 80 creature. 15 units from the level difference and 5 units from the lore bonus.<br />
<br />
==Process==<br />
<br />
The ensorcelling process is very straight forward. <br />
<br />
#Gather energy (hunt) until a self-cast of Ensorcell (735) gives you the message that you have '''reached the point necessary to permanently ensorcell an item''' for whichever tier you are casting.<br />
#Do a preliminary 735 channel on the item to check for difficulty. If you (a) get a reading, (b) get the easiest difficulty message of '''you can only fail if you are horribly unlucky''', and (c) are outside of a workshop, skip to the last step.<br />
#If you do not get a reading (the item resists), or if you know the item is enhanced or sanctified, you will need to pour an inky black potion on it (not required for difficulty testing). Repeat preliminary channel to get a reading. Potion pours last approximately 30 minutes.<br />
#If the item is at all difficult, wear as many applicable skill and stat [[enhancive]]s that you have available to you. <br />
#Go to a [[magical workshop]] (use the [[sense|SENSE]] verb to check). <br />
#Prep and channel at the item again. You may have to repeat if you did any of steps 3-5 above.<br />
<br />
Sorcerers successfully completing an ensorcell receive [[experience]] and [[fame]].<br />
<br />
===Difficulties===<br />
<!-- The difficulty chart is formatted to transclude on the Enchant page only --><br />
Sorcerers doing an initial channel on an item will get a reading for one of the following levels of difficulty (from easiest to hardest):<br />
<br />
''Tables provided by GM Estild''<section begin=difficulty chart /><br />
{| {{prettytable<includeonly>|1=font-size:95%;</includeonly>}}<br />
|-bgcolor=lightblue<br />
! Roll Needed Description||% Chance<br />
|- <br />
| you can only fail if you are horribly unlucky||~99% (will only fail on a fumble)<br />
|-<br />
| <noinclude>you should be able to ensorcell it </noinclude>easily enough, barring bad luck||90+%<br />
|-<br />
| the odds are on your side<noinclude> to successfully complete the ensorcellment</noinclude>||75+%<br />
|-<br />
| <noinclude>you are </noinclude>more likely than not to succeed<noinclude> on your cast</noinclude>, but<noinclude> you will</noinclude> need some luck||55+%<br />
|-<br />
| <noinclude>this ensorcellment will be </noinclude>difficult, but possible||35+%<br />
|-<br />
| <noinclude>this ensorcellment will be </noinclude>very difficult||15+%<br />
|-<br />
| <noinclude>that this ensorcellment will be </noinclude>nearly impossible||1+%<br />
|-<br />
| you will likely need a miracle<noinclude> to complete this ensorcellment</noinclude>||Need an open roll<br />
|-<br />
| <noinclude>this ensorcellment is </noinclude>completely beyond your abilities||0%<br />
|}<section end=difficulty chart /><br />
<br />
<section begin=miracle />When an item '''needs a miracle''', the <noinclude>sorcerer</noinclude><includeonly>wizard</includeonly> must roll a 100 on the attempt, after which another [[d100]] roll is made to add to the first result. The chance of successfully <noinclude>ensorcelling</noinclude><includeonly>enchanting</includeonly> a miracle item is between approximately .01-.99%.<section end=miracle /><br />
<br />
===Attempts===<br />
<br />
From best to worst, here are the rolls possible on any permanent ensorcell attempt:<br />
<section begin=attempt table /><br />
{| {{prettytable<includeonly>|1=font-size:95%;</includeonly>}}<br />
|-bgcolor=lightblue<br />
! Roll Result Description||Result<br />
|-<br />
| You make an astoundingly good attempt!||High open roll<br />
|-<br />
| You make an outstanding attempt!||90+<br />
|-<br />
| You make an excellent attempt!||80+<br />
|-<br />
| You make a good attempt!||70+<br />
|-<br />
| You make a decent attempt.||60+<br />
|-<br />
| You make an okay attempt.||50+<br />
|-<br />
| You make a passable attempt.||40+<br />
|-<br />
| You make a questionable attempt.||30+<br />
|-<br />
| You make a poor attempt!||20+<br />
|-<br />
| You make a very poor attempt!||10+<br />
|-<br />
| You make a horribly poor attempt!||1+<br />
|-<br />
| You make an astoundingly inept attempt!||Low open roll<br />
|-<br />
| <noinclude>You make the most horribly incompetent attempt possible!</noinclude><includeonly>Something doesn't seem right...</includeonly> ||Fumble<br />
|}<section end=attempt table /><br />
<br />
==Ensorcell Pricing==<br />
<br />
Because of the weekly time increments, many sorcerers price their ensorcell casts by the week, instead of by the tier, not knowing what tier the next customer might need. Below is a table showing the costs for sorcerers charging 1 million, 2 million and 3 million silvers per week:<br />
<br />
{| {{prettytable}}<br />
|-<br />
! bgcolor = lightgrey | Weeks<br />
! bgcolor = lightgrey | Tier<br />
! bgcolor = lightgrey | Cost: 1m/wk<br />
! bgcolor = lightgrey | Cost: 2m/wk<br />
! bgcolor = lightgrey | Cost: 3m/wk<br />
|- align="center"<br />
| 1<br />
| 1<br />
| 1m<br />
| 2m<br />
| 3m<br />
|-<br />
|- align="center"<br />
| 1.5<br>2<br />
| 2<br>3<br />
| 1.5m T2<br>2m T3<br />
| 3m T2<br>4m T3<br />
| 4.5m T2<br>6m T3<br />
|-<br />
|- align="center"<br />
| 2.5<br>3<br />
| 4<br>5<br />
| 2.5m T4<br>3m T5<br />
| 5m T4<br>6m T5<br />
| 7.5m T4<br>9m T5<br />
|-<br />
|- align="center"<br />
| <small>Total for<br>5 casts<br>(10 weeks)<br />
| 1-5<br />
| 10m<br />
| 20m<br />
| 30m<br />
|}<br />
<br />
Sorcerers charging around 1 million per week might be just starting out with the spell, working on easier items. Sorcerers charging 2 million per week will be working on mid range items. Sorcerers charging 3 million per week and more might have full enhancive sets and/or use [[Strong Potions of Accelerated Unlearning]] (fixskills), and only work on the most difficult items.<br />
<br />
==Messaging==<br />
===Bonuses===<br />
;The flares appear basically similar, besides their respective messages of feeling. For example, an acuity flare:<br />
<pre{{log2}}><br />
<nowiki> ** Necrotic energy from your <weapon> overflows into you! **</nowiki><br />
You feel energized!<br />
</pre><br />
;Acuity is the only flare which also wears off (whether used or unused):<br />
<pre{{log2}}>You feel the unnatural surge of necrotic power wane away.</pre><br />
;Unused acuity flares will take the hit when dispel magic and hex [[715|curses]] are cast at you (spells without warding rolls):<br />
<pre{{log2}}><br />
A hooded figure gestures at you!<br />
You feel the unnatural surge of necrotic power wane away.<br />
The elemental aura around you wavers.<br />
<br />
An eidolon points a spectral finger at you!<br />
As the tendril of swirling gray magic leaves the eidolon, it is deflected away from you and dissipates harmlessly into the air.<br />
You feel the unnatural surge of necrotic power wane away.<br />
</pre><br />
;Unused acuity flares will be applied to the hidden CS roll of [[Pestilence (716)]] reactive flares<br />
<br />
===Status===<br />
;Self-casting Ensorcell yields information on the present necrotic power.<br />
<br />
Empty:<br />
<pre{{log2}}><br />
You sense no build up of necrotic energy within you.<br />
</pre><br />
Lowest tier<br />
<pre{{log2}}><br />
You sense a weak build up of necrotic energy within you.<br />
</pre><br />
Second tier:<br />
<pre{{log2}}><br />
You sense the build up of necrotic energy within you approaching the amount needed to permanently ensorcell an item for the first time.<br />
</pre><br />
Ready for the first permanent attempt (at tier 1)<br />
<pre{{log2}}><br />
You sense the build up of necrotic energy within you has reached the point necessary to permanently ensorcell an item for the first time.<br />
</pre><br />
<br />
===Usage===<br />
;Temporary Ensorcell success:<br />
<pre{{log2}}><br />
>cast at my staff<br />
You gesture at a drakar-runed ebonwood staff.<br />
Necrotic energy materializes around your ebonwood staff and sinks onto it like an ethereal film.<br />
</pre><br />
;Failure from temporary ensorcellment of permanently ensorcelled item:<br />
<pre{{log2}}><br />
>cast my leather<br />
You gesture at some vruul skin casting leathers.<br />
Necrotic energy materializes around your casting leathers before being repelled by the stronger necrotic energy already present.<br />
Cast Roundtime 3 Seconds.<br />
</pre><br />
;Failure from temporary ensorcellment of cursed item:<br />
<pre{{log2}}><br />
>cast my claidhmore<br />
You gesture at a black steel claidhmore.<br />
Necrotic energy materializes around your black steel claidhmore before being disrupted and fading away.<br />
Cast Roundtime 3 Seconds.<br />
</pre><br />
;Probable success for a Tier 1 permanent item (CHANNEL):<br />
<pre{{log2}}><br />
You sense that the rune-carved crosier has not yet been permanently ensorcelled and that you should be able to ensorcell it easily enough, barring bad luck.<br />
</pre><br />
;Success for a Tier 1 permanent item (CHANNEL):<br />
<pre{{log2}}><br />
>channel my crosier<br />
You channel at a tiny rune-carved crosier.<br />
Having probed the rune-carved crosier already, you begin to channel your stored necrotic energy at it. You carefully regulate the flow of energy in order to attempt to overcome its natural resistance while not simultaneously overwhelming yourself...<br />
<br />
You make an outstanding attempt!<br />
<br />
Success! You manage to breach the rune-carved crosier's defenses and pour in enough of your stored necrotic energy to permanently fuse it to the rune-carved crosier's very structure.<br />
</pre><br />
<br />
===Wearing Off===<br />
;Temporary item ensorcellment wearing off.<br />
<pre{{log2}}>The ethereal necrotic film covering your hoarbeam runestaff shrivels away.</pre><br />
<br />
===Failures===<br />
;Failure message for testing a permanent item (7x @ lvl 36):<br />
<pre{{log2}}><br />
You channel at an ice blue tapered faewood runestaff tipped with a smooth bone wand.<br />
You sense that the tapered faewood runestaff has not yet been permanently ensorcelled and that this ensorcellment will be nearly impossible.<br />
</pre><br />
;Possible failure for testing (5x @ lvl 37):<br />
<pre{{log2}}><br />
You sense that the faewood runestaff has not yet been permanently ensorcelled and that you are more likely than not to succeed on your cast, but you will need some luck.<br />
</pre><br />
;Failure message for permanent item:<br />
<pre{{log2}}><br />
You make an excellent attempt!<br />
Failure! You are unable to overcome the tapered faewood runestaff's defenses, wasting some of your stored necrotic energy in the fruitless attempt.<br />
</pre><br />
<br />
==[[Alchemy]] [[recipes|Recipes]]==<br />
===Inky Black Potion===<br />
{{:inky black potion}}<br />
<br />
===Glimmering Sanguine Potion===<br />
{{#section:Glimmering sanguine potion|intro}}<br />
{{#section:Glimmering sanguine potion|formula}}<br />
<br />
==References==<br />
<references /><br />
==Resources==<br />
*[[/saved posts|Saved posts]]<br />
*[[The Courtesan: A Reflection on Necrotic Energy]]<br />
*[http://gsguide.wikia.com/wiki/Ensorcell Dergoatean's Guide]<br />
*[http://forum.gsplayers.com/showthread.php?83562-Ensorcell-data-blame-Goat PC: Ensorcell Data Thread]<br />
*[http://forum.gsplayers.com/showthread.php?80647-I-checked-t1-ensorcell-difficulty-on-a-few-items PC: Item Difficulty Checking Thread]<br />
<br />
[[Category:Sorcerer Base Spells]]<br />
[[category:Weapon Enhancements]]<br />
[[Category:Armor Enhancements]]<br />
[[Category:Shield Enhancements]]</div>MACILLUShttps://gswiki.play.net/index.php?title=Forging&diff=110161Forging2018-09-25T08:55:22Z<p>MACILLUS: Updated to list eahnor under examples for twice-enchanted oil</p>
<hr />
<div><div class="mw-collapsible" id="mw-customcollapsible-1">{{TOCright|limit=3}}</div> <!--This page is a mix of official documentation, added GM info, and player-generated info. Please make sure you can show proof to justify any edit. If not, please make a Research page (see Style Guide)--><br />
<span class="mw-collapsible" id="mw-customcollapsible-2"> <br />
[<span class="mw-customtoggle-1 mw-customtoggle-2 mw-customtoggle-3" style="color:#0000ff">Click to view original '''Forging Guide''' (introductory material)</span>]</span><span class="mw-collapsible mw-collapsed" id="mw-customcollapsible-3">[<span class="mw-customtoggle-1 mw-customtoggle-2 mw-customtoggle-3" style="color:#0000ff">Click to view full article</span>]</span><br />
{{#section:Template:Forging Guide|Intro}}<br />
<div class="mw-collapsible" id="mw-customcollapsible-1"><br />
There are four possible outcomes in turning the grinder:<br />
{| {{prettytable}}<br />
|-bgcolor=lightgrey<br />
!Result || Notes || Messaging<br />
|-<br />
!Major failure <br />
|The entire material is destroyed. <br />
|<pre{{log-inline}}>You are left with a toothpick.</pre><br />
|-<br />
!Minor failure<br />
|Try again. The weight of the material is reduced slightly, which means you may need more material.<br />
|<pre{{log-inline}}>Things seem to be going okay, but this is more difficult than you expected. After grinding for what seems like an eternity you realize that the scribed pattern has been chewed away, but the remaining <material> doesn't look like anything yet.</pre><br />
|-<br />
!Success<br />
|A functional, crafted handle has been created<br />
|<pre{{log-inline}}>You finish your work and stand up, turning the <hilt> in your hands. You nod, satisfied with the piece you've created.</pre><br />
|-<br />
!style="white-space:nowrap"|Major success<br />
|The hilt can be used to attempt to create a perfect weapon<br />
|<pre{{log-inline}}>You finish your work and stand up, turning the <hilt> in your hands. You smile as you realize that this piece is the very best that you can create.</pre><br />
|}<br />
<br />
Upon completion of the grinding portion of the forging process, one must polish the finished piece by{{mono| [[LEAN (verb)|LEANing]] }}on the polisher.</div><br />
{{#section:Template:Forging Guide|Forge}}<br />
<div class="mw-collapsible" id="mw-customcollapsible-1"><br />
There are five possible outcomes in getting the tongs:<br />
<br />
{| {{prettytable}}<br />
|-bgcolor=lightgrey<br />
!Result || Notes || Messaging<br />
|-<br />
!style="white-space:nowrap"|Continue working <br />
|It takes longer to create larger pieces.<br />
|<pre{{log-inline}}>You finish this round of work on your {material} slab and set the tongs on the anvil, realizing that there's more work to be done before the >material< slab will resemble its intended form.</pre> <br />
|-<br />
!Major failure <br />
|You are left with nothing.<br />
|<pre{{log-inline}}></pre> <br />
|-<br />
!Minor failure <br />
|Try again <br />
|<pre{{log-inline}}></pre> <br />
|-<br />
!Success <br />
|A regular head or blade is created<br />
|<pre{{log-inline}}>You finish your work and straighten up. Turning the {material} {item}-blade you nod, satisfied with your work.</pre> <br />
|-<br />
!Major success <br />
|The head or blade can be used to attempt to create a perfect weapon<br />
|<pre{{log-inline}}>You pause and lift the still glowing {material} {item}-blade from the anvil. A moment of close inspection is all you need to tell that you have done your best work this time. You smile as you plunge the hot {item}-blade into the tempering trough.</pre> <br />
|}<br />
As with crafting, one must polish the finished piece by{{mono| LEANing }}on the polisher.</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1"><br />
{{#section:Template:Forging Guide|Polisher}}</div><br />
{{#section:Template:Forging Guide|Vise}}<br />
<div class="mw-collapsible" id="mw-customcollapsible-1"><br />
There are four outcomes to turning the vise:<br />
<br />
{| {{prettytable}}<br />
|-bgcolor=lightgrey<br />
!Result || Notes || Messaging<br />
|-<br />
!Major failure <br />
|The pieces are combined, but at a severely reduced quality.<br />
|<pre{{log-inline}}></pre> <br />
|-<br />
!Minor failure <br />
|Try again<br />
|<pre{{log-inline}}></pre> <br />
|-<br />
!Success <br />
|The pieces are combined. The weapon will not be perfect, but if the two pieces going into the vise are "best" pieces, the resulting weapon will be a superior weapon.<br />
|<pre{{log-inline}}>You finish your work and step back, turning the {material} {item} in your hands. You nod, satisfied with the piece you've created.</pre> <br />
|-<br />
!style="white-space:nowrap"|Major Success <br />
|The pieces are combined at increased quality. If the two pieces were "best" pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting. If the two pieces are not "best" pieces, then the resulting weapon will be a superior weapon.<br />
|<pre{{log-inline}}>You finish your work and step back, turning the {weapon} in your hands. You smile as you realize that this piece is probably the best that you can create.</pre><br />
|}<br />
After this step, the head or blade is complete. The weapon will be a <quality> <material>-handled <material> <weapon>. The handle portion of the short can be removed using the polisher via{{mono| LEAN POLISHER WITH CLEAN}}.<br />
<br />
While it is possible to dye the pieces at this step, it can cause serious bugs. It is best to leave them as-is.<br />
<br />
==The Slab Cutter==<br />
The slab cutter in the crafting room is used to divide the material into several pieces. Since a successful forging attempt uses the entirety of a piece of material, this cuts down on waste. To do so,{{mono| PULL }}slab-cutter, after{{mono| PUSHing }}to adjust the cut size, or{{mono| POKEing }}to reset it to cut the material in half. To find out how much material to use,{{mono| MEASURE }}the glyph.<br />
<br />
==The Forging Hammer==<br />
A forging hammer must be used during the forging process ({{mono|GET TONGS}}). Pieces made with a perfect forging hammer have an 8% chance to combine to make a perfect weapon.<br />
<br />
Forging hammers must be attuned to the character in order make a perfect piece. When using a forging hammer crafted by another forger, the following message will indicate when the hammer is attuned to the forger.<br />
::{| class="wikitable"<br />
|<pre{{log-inline}}>You feel as if you've become accustomed to the balance and heft of this forging-hammer.</pre><br />
|}<br />
<br />
==Modifiers to Forging==<br />
=== Statistic Modifiers ===<br />
As described above, the following statistics affect the three stages of forging:<br />
{| {{Prettytable}}<br />
!Crafting<br />
|[[STR]], [[DEX]], [[DIS]]<br />
|-<br />
!Forging<br />
|[[STR]], [[CON]], [[DIS]]<br />
|-<br />
!Vise<br />
|[[DEX]], [[DIS]]<br />
|}<br />
<br />
=== Racial Modifiers ===<br />
A character's race and profession modify their roll when making an item. Characters that come from a race with a tradition of forging or crafting might have a bonus to those skills, possibly innate, or possibly from growing up in a culture where they would have grown up learning about forging.<br />
<br />
{| {{prettytable}}<br />
|-bgcolor = lightgrey<br />
! Race <br />
! Crafting <br />
! Forging<br />
|-<br />
| [[Burghal Gnome]] || ? || ? <br />
|-<br />
| [[Dark Elf]] || bonus || small bonus<br />
|-<br />
| [[Dwarf]] || bonus || small bonus<br />
|-<br />
| [[Elf]] || bonus || small bonus<br />
|-<br />
| [[Erithian]] || ? || ? <br />
|-<br />
| [[Forest Gnome]] || ? || ? <br />
|-<br />
| [[Giantman]] || +0 || +0<br />
|-<br />
| [[Half-Elf]] || +0 || +0<br />
|-<br />
| [[Half-Krolvin]] || ? || ? <br />
|-<br />
| [[Human]] || +0 || +0<br />
|-<br />
| [[Halfling]] || +0 || +0<br />
|-<br />
| [[Sylvankind]] || handicap || small handicap<br />
|}<br />
<br />
=== Profession Modifiers ===<br />
Since training as an adventurer does not generally involve practice at the forge, most professions suffer a penalty to working on the grinder and receive no bonus to forging. Those with exceptionally nimble hands avoid the grinder penalty, while those with thickly-calloused hands and a tradition of hard labor suffer less of a grinder penalty and a slight bonus to forging.<br />
<br />
{| {{prettytable|text-align:center;}}<br />
|- bgcolor = lightgrey<br />
! Profession <br />
! Crafting (Grinder) <br />
! Forging Handicap<br />
! Assembling (Vise)<sup><small>&dagger;</small></sup><br />
|-<br />
| [[Bard]] || significant handicap || ? || ?<br />
|-<br />
| [[Cleric]] || significant handicap || ? || ?<br />
|- <br />
| [[Empath]] || significant handicap || ? || ?<br />
|-<br />
| [[Monk]] || +0 || ? || ?<br />
|-<br />
| [[Paladin]] || small handicap || -5 || +0<br />
|-<br />
| [[Ranger]] || +0 || ? || ?<br />
|-<br />
| [[Rogue]] || +0 || ? || ?<br />
|-<br />
| [[Sorcerer]] || significant handicap || +50 || ?<br />
|-<br />
| [[Warrior]] || ? || -5 || +0<br />
|-<br />
| [[Wizard]] || significant handicap || +50 || ?<br />
|}<br />
:<sup><small>&dagger;</small></sup> Profession matters much less when assembling parts<br />
<br />
:A negative handicap is a bonus<br />
====Maximum Professional Handicaps====<br />
*Crafting: -40<br />
*Forging: -50<br />
*Assembling: -6<br />
<br />
==Success Determination Calculation==<br />
<br />
The chance to successfully forge an item is determined by:<br />
{| {{prettytable}}<br />
!1-500<br />
|[appropriate forging skill (OHE, BR, etc.)]<br />
|-<br />
! -<br />
|[wound/HP-loss penalty]<br />
|-<br />
! +<br />
|[Forging stat bonuses averaged] (Effective Con bonus, Effective Dis bonus, Effective Str bonus)<br />
|-<br />
| ||{Comparatively, Grinder stat bonuses are (Effective Dex bonus, Effective Dis bonus, Effective Str bonus)}<br />
|-<br />
! -<br />
|[material's magical-plus penalty (higher plus = higher penalty)]<br />
|-<br />
! -<br />
|[material's size penalty (each "pound" of material being worked is a -1 penalty)]<br />
|-<br />
| ||(working larger masses of material at the forge is inherently more difficult)<br />
|-<br />
! +<br />
|[forging hammer's quality modifier]<br />
|-<br />
! -<br />
|[profession handicap]<br />
|-<br />
! +<br />
|[Racial bonus]<br />
|-<br />
| colspan=2|<nowiki>--------------------------</nowiki><br />
|-<br />
| colspan=2|{Chance of success}<br />
|}<br />
<br />
:1-500 RNG<br />
:If RNG < {Chance of success} then SUCCESS.<br />
<br />
===Weapon Quality Determination===<br />
Once a '''forging attempt''' has been determined to be a success, an additional 1-100 RNG determines if it was actually an Extraordinary Success (ES) (a "best work" item, necessary in order to achieve a perfect weapon).<br />
<br />
The forge's script/code suggests that a 5% chance of an ES was intended, with the hammer's ownership/quality providing a bonus, but the code evaluates to the two If statements below:<br />
<br />
:If the forging-hammer does not belong to the weaponsmith, the % chance of an ES is 0.<br />
:If the forging-hammer DOES belong to the weaponsmith, the % chance of an ES = the hammer's quality modifier.<br />
<br />
Once a '''grinding attempt''' has been determined to be a success, an additional 1-100 RNG determines if it was actually an ES. The grinder's chance of an ES is a flat 5% chance. No modifiers of any sort.<br />
<br />
'''At the vise''', the chance of an ES and a quality increase is determined by a 1-100 RNG vs. (the applicable Forging skill/50), and so the max possible is a 10% chance. A weaponsmith with an OHE forging skill of 400 would have an 8% chance of an ES when assembling an OHE weapon.<br />
<br />
===Gift of Eonak===<br />
[[Gift of Eonak]] will provide a second roll for the Grinder, Forging, and Vise steps of the forging process, and the better of the two at each step will be kept.<br />
<br />
It does not provide a second roll when a success at grinding is followed by a roll to see whether an Extraordinary Success was achieved or not. Similarly, it does not provide a second roll when a success at forging is followed by a roll to see whether an Extraordinary Success was achieved or not. However, it DOES provide a second roll when a success at the vise is followed by a roll to see whether an Extraordinary Success was achieved or not.<br />
<br />
===Summary===<br />
To completely create a weapon, the following success/failure rolls are involved:<br />
<br />
1. Grinding the hilt or handle:<br />
:Item-creation success roll (Gift of Eonak provides a second success roll, the best of the two is kept.)<br />
::if successful, an Extraordinary Success roll is made.<br />
:::max ES chance is 5%<br />
<br />
2. Forging the head or blade:<br />
:Item-creation success roll (Gift of Eonak provides a second success roll, the best of the two is kept.)<br />
::if successful, an Extraordinary Success roll is made.<br />
:::max ES chance is 5%, but Perfect forging hammer can raise the chance to 8%.<br />
<br />
3. Vise assembly of hilt and blade:<br />
:Item-creation success roll (Gift of Eonak provides a second success roll, the best of the two is kept.)<br />
::if successful, an Extraordinary Success roll is made.<br />
:::max ES chance is 10% (Gift of Eonak provides a second success roll, the best of the two is kept.)<br />
<br />
==Advancing Skills==<br />
Learning to forge involves actually doing it. For each of the six skills, there are 500 ranks. The number of ranks one has can be seen using the{{boldmono| [[ARTISAN (verb)|ARTISAN]] }}verb.<br />
===Forge Step===<br />
In the head or blade creation step, for each attempt there is a chance approximately equal to the following:<br />
{{Equation box|{{math|'''Probability <nowiki>=</nowiki> [500 - RANKS + "[[LOG]] Bonus"]/500}}}}<br />
Given this, about 483 ranks is the half-way mark as far as average number of attempts it takes to mastery. Note that it has been said that Logic plays a part in determining if a character learns from an attempt at forging or not. The average number of attempts required to master an artisan skill is 3400 attempts. If it takes 3 minutes per forging attempt, this translates to about 170 hours of doing nothing but forging in order to master the skill. Any use of the skills is counted as an attempt at forging, and it is possible to master by forging the simplest weapons from bronze and wood. <br />
<br />
'''"LOG Bonus" in this context is not the stat bonus, but a possible small adder (assumed +1 limit) for those with the correct amount of logic bonus, assumed to be +20.<br />
<br />
===Grinder and Vise Steps===<br />
There is no Logic bonus involved in improving one's Crafting skill when using either the Grinder or the Vise. Both are straight-up RNGs with no modifiers. <br />
<br />
===Forging Specific Weapons===<br />
Logic bonus is involved when improving one's OHE-Forging, OHB-Forging, 2H-Forging, etc. skills. That bonus is +1 for a current (possibly enhanced) Logic of 85 or greater, and a +2 for a current Logic stat that is "really high."<br />
<br />
==Materials Available==<br />
There are various types of wood available in different locations. For the most part, the metals are universally available.<br />
===Woods===<br />
{| {{prettytable}}<br />
|-bgcolor = lightgrey<br />
! Wood<br />
! Town<br />
|-<br />
| [[Haon]]<br />
| [[Ta'Illistim]]<br />
|-<br />
| [[Hickory]] <br />
| [[Solhaven]]<br />
|-<br />
| [[Ko'nag]]<br />
| [[Troubled_Waters_prize_list|Troubled Waters prize]]<br />
|-<br />
| [[Maoral]]<br />
| [[Wehnimer's Landing]]<br />
|-<br />
| [[Maple]]<br />
| [[Icemule Trace]]<br />
|-<br />
| [[Modwir]]<br />
| [[Kharam Dzu]]<br />
|-<br />
| [[Monir]]<br />
| [[Ta'Vaalor]]<br />
|-<br />
| [[Oak]]<br />
| [[Zul Logoth]]<br />
|-<br />
| [[Walnut]]<br />
| [[River's Rest]]<br />
|}<br />
<br />
===Non-magical metals===<br />
{| {{prettytable}}<br />
|-bgcolor = lightgrey<br />
! Metal Type<br />
! Towns Sold<br />
! Percent chance<br/>in EG 2015<br/>Slab Generator<br />
! Minutes per<br/>Forging Cycle<br />
|-<br />
| [[Bronze]]<br />
| all<br />
| align = right | n/a<br />
| align=center | 3<br />
|-<br />
| [[Iron]]<br />
| none, forge in<br/>Kobold Mines<br />
| align = right | 37.5%<sup>1, 3</sup><br />
| align=center | 3<br />
|-<br />
| [[Steel]]<br />
| all<br />
| align = right | 37.5%<sup>1, 3</sup><br />
| align=center | 3<br />
|-<br />
| [[Invar]]<br />
| [[Zul Logoth]]<br />
| align = right | 7.8%<sup>1</sup><br />
| align=center | 4<br />
|}<br />
<br />
===Common magical metals===<br />
These metals are sold in every forging shop, and are rather common in slab generators.<br />
{| {{prettytable}}<br />
|-bgcolor = lightgrey<br />
! Metal Type<br />
! Percent chance<br/>in EG 2015<br/>Slab Generator<br />
! Minutes per<br/>Forging Cycle<br />
|-<br />
| [[Mithril]]<br />
| align = right | 10.3%<sup>1</sup><br />
| align = center | 4<br />
|-<br />
| [[Ora]]<br />
| align = right | 2.6%<sup>1</sup><br />
| align = center | 5<br />
|-<br />
| [[Imflass]]<br />
| align = right | 12.1%<sup>1</sup><br />
| align = center | 6<br />
|-<br />
| [[Vultite]]<br />
| align = right | 2.1%<sup>1</sup><br />
| align = center | 9<br />
|}<br />
<br />
===Uncommon metals===<br />
These were sold off the shelf at certain events, and show up somewhat regularly in the slab generator.<br />
<br />
{| {{prettytable}}<br />
|-bgcolor = lightgrey<br />
! Metal Type<br />
! Percent chance<br/>in EG 2015<br/>Slab Generator<br />
! Minutes per<br/>Forging Cycle<br />
|-<br />
| [[Drakar]]<br />
| align = right | 3.7%<sup>1</sup><br />
| align = center | 4<br />
|-<br />
| [[Gornar]]<br />
| align = right | 2.8%<sup>1</sup><br />
| align = center | 4<br />
|-<br />
| [[Mithglin]]<br />
| off the shelf only<br />
| align = center | 7<br />
|-<br />
| [[Rhimar]]<br />
| align = right | 3.5%<sup>1</sup><br />
| align = center | 4<br />
|-<br />
| [[Zorchar]]<br />
| align = right | 3.7%<sup>1</sup><br />
| align = center | 4<br />
|}<br />
<br />
===Rare metals===<br />
These have only been available through auctions or raffles.<br />
<br />
{| {{prettytable}}<br />
|-bgcolor = lightgrey<br />
! Metal Type<br />
! Percent chance<br/>in EG 2015<br/>Slab Generator<br />
! Minutes per<br/>Forging Cycle<br />
|-<br />
| [[Eahnor]]<br />
| align = right | 0.063%<sup>2</sup><br />
| align = center | 6<br />
|-<br />
| [[Eonake]]<br />
| align = right | 0.209%<sup>2</sup><br />
| align = center | rumored 10<br />
|-<br />
| [[Faenor]]<br />
| align = right | 4.0%<sup>1</sup><br />
| align = center | 4<br />
|-<br />
| [[Golvern]]<br />
| align = right | 0.063%<sup>2</sup><br />
| align = center | 7<br />
|-<br />
| [[Kelyn]]<br />
| align = right | 1.610%<sup>2</sup><br />
| align = center | 7<br />
|-<br />
| [[Razern]]<br />
| align = right | 2.5%<sup>1</sup><br />
| align = center | 5<br />
|-<br />
| [[Rolaren]]<br />
| align = right | 0.230%<sup>2</sup><br />
| align = center | 9<br />
|-<br />
| [[Vaalorn]]<br />
| align = right | 1.9%<sup>1</sup><br />
| align = center | 8<br />
|-<br />
| [[Veil iron]]<br />
| auction/raffle only<br />
| align = center | rumored 18<br />
|-<br />
| [[White ora]]<br />
| align = right | 1.212%<sup>2</sup><br />
| align = center | 5<br />
|}<br />
<br />
:<small>Notes:<br />
:Percentages come from two different sources, using the bigger sample when possible. Thus, percentages will not add to 100%.<br />
:<sup>1</sup>Uncommon metals taken from Frorin's sample of about 680 slabs.<br />
:<sup>2</sup>Rare metals taken from Liia's release of slab generator data, totaling 4784 slabs between Prime and Platinum.<br />
:<sup>3</sup>Frorin did not break out iron and steel results; they combined to around 37.5%</small><br />
<br />
===Tempering Oils===<br />
In order to complete a head or blade, you must have the proper oil in the trough. You empty the trough by pulling the cork and then POURing the oil into the trough. Below is a table which, while not comprehensive, hopefully offers pertinent examples and tricks, sufficient for most needs.<br />
{| {{prettytable}}<br />
|-bgcolor = lightgrey<br />
! Oil<br />
! Enchantment<br />
! Pertains to (examples)<br />
! Price<br />
|-<br />
| water<br />
| less than 0x<br />
| [[bronze]], [[iron]]<br />
| free<br />
|-<br />
| tempering oil<br />
| 0x<br />
| [[steel]], [[invar]]<sup>†</sup><br />
| ~ 10 silver<br />
|-<br />
| enchanted tempering oil<br />
| 1x to 2x (up to +10)<br />
| [[mithril]], [[faenor]], ([[white ora|white]]) [[ora]]<br />
| ~ 2,000 silvers<br />
|-<br />
| twice-enchanted oil<br />
| 3x to 4x (+11 to +19)<br />
| [[razern]]<sup>‡</sup>, [[imflass]], [[mithglin]], [[vaalorn]], [[eahnor]]<br />
| ~ 10,000 silvers<br />
|-<br />
| ensorcelled oil<br />
| 4x and above<br />
| [[vultite]], [[eonake]], [[rolaren]], [[golvern]]<br />
| ~ 20,000 silvers<br />
|}<br />
:<small>Notes: <br />
:<sup>†</sup>Invar is naturally +2 but is neither enchanted nor nor magical.<br />
:<sup>‡</sup>Razern in principle seems to fall into the previous category, but requires twice-enchanted oil, likely owing to its natural critical weighting.</small><br />
<br />
==Weapon Glyphs Available==<br />
The following is a list of weapon glyphs available at the various forging workshop locations.<br />
{|<br />
|-valign=top<br />
|<br />
{| {{prettytable}}<br />
|+ '''Edged Weapons<br />
|-bgcolor = lightgrey <br />
! Weapon Type<br />
! Towns Sold<br />
! Forging Cycles<br />
|-<br />
| [[Dagger]]<br />
| all<br />
| 2<br />
|-<br />
| [[Short sword]]<br />
| all<br />
| 3<br />
|-<br />
| [[Main gauche]]<br />
| all<br />
| 4<br />
|-<br />
| [[Backsword]] <br />
| [[Wehnimer's Landing]]<br />
| 4<br />
|-<br />
| [[Cutlass]] <br />
| [[River's Rest]]<br />
| 4<br />
|-<br />
| [[Handaxe]]<br />
| [[Ta'Illistim]]<br />
| 4<br />
|-<br />
| [[Falchion]] <br />
| [[Kharam Dzu]]<br />
| 5<br />
|-<br />
| [[Longsword]]<br />
| Ta'Illistim<br />
| 5<br />
|-<br />
| [[Broadsword]] <br />
| [[Icemule Trace]]<br />
| 5<br />
|-<br />
| [[Estoc]]<br />
| Ta'Illistim<br />
| 5<br />
|-<br />
| [[Rapier]]<br />
| none, merchant only<br />
| 1<br />
|}<br />
|<br />
{| {{prettytable}}<br />
|+ '''Blunt Weapons<br />
|-bgcolor = lightgrey <br />
! Weapon Type<br />
! Towns Sold<br />
! Forging Cycles<br />
|-<br />
| [[Cudgel]]<br />
| all<br />
| 2<br />
|-<br />
| [[Mace]]<br />
| all<br />
| 3<br />
|-<br />
| [[Crowbill]]<br />
| all<br />
| 4<br />
|-<br />
| [[War hammer]]<br />
| Kharam Dzu<br />
| 6<br />
|-<br />
| [[Morning star]]<br />
| River's Rest<br />
| 4<br />
|-<br />
| [[Ridgemace]]<br />
| [[Zul Logoth]]<br />
| 3<br />
|-<br />
| [[Spikestar]]<br />
| Zul Logoth<br />
| 3<br />
|-<br />
| [[Ball and chain]]<br />
| [[Ta'Vaalor]]<br />
| 5<br />
|}<br />
|-valign=top<br />
|<br />
{| {{prettytable}}<br />
|+ '''Two-handed Weapons<br />
|-bgcolor = lightgrey<br />
! Weapon Type<br />
! Towns Sold<br />
! Forging Cycles<br />
|-<br />
| [[Quarterstaff]]<br />
| all<br />
| 2<br />
|-<br />
| [[Mattock]]<br />
| all<br />
| 3<br />
|-<br />
| [[Flail]]<br />
| all<br />
| 4<br />
|-<br />
| [[Greatsword]]<br />
| Wehnimer's Landing<br />
| 7<br />
|-<br />
| [[War-pick]]<br />
| Kharam Dzu<br />
| ?<br />
|-<br />
| [[Flamberge]]<br />
| Icemule Trace<br />
| 7<br />
|-<br />
| [[Greataxe]]<br />
| Zul Logoth<br />
| 3<br />
|-<br />
| [[Maul]]<br />
| none, merchant only<br />
| 1<br />
|}<br />
|<br />
{| {{prettytable}}<br />
|+ '''Polearm Weapons<br />
|-bgcolor = lightgrey<br />
! Weapon Type<br />
! Towns Sold<br />
! Forging Cycles<br />
|-<br />
| [[Spear]]<br />
| all<br />
| 2<br />
|-<br />
| [[Pilum]]<br />
| all<br />
| 3<br />
|-<br />
| [[Halberd]]<br />
| all<br />
| 4<br />
|-<br />
| [[Hammer of Kai]]<br />
| Wehnimer's Landing<br />
| 5<br />
|-<br />
| [[Trident]]<br />
| Solhaven<br />
| 5<br />
|-<br />
| [[Jeddart-axe]]<br />
| River's Rest<br />
| ?<br />
|-<br />
| [[Awl-pike]]<br />
| Ta'Vaalor<br />
| 5<br />
|-<br />
| [[Lance]]<br />
| none, merchant only<br />
| 1<br />
|}<br />
|- valign=top<br />
|<br />
{| {{prettytable}}<br />
|+ '''Brawling Weapons<br />
|-bgcolor = lightgrey<br />
! Weapon Type<br />
! Towns Sold<br />
! Forging Cycles<br />
|-<br />
| [[Knuckle-duster]]<br />
| all<br />
| 2<br />
|-<br />
| [[Hook-knife]]<br />
| all<br />
| 1<br />
|-<br />
| [[Knuckle-blade]]<br />
| all<br />
| 2<br />
|-<br />
| [[Troll-claw]]<br />
| all<br />
| 3<br />
|-<br />
| [[Yierka-spur]]<br />
| Solhaven<br />
| 2<br />
|-<br />
| [[Fist-scythe]]<br />
| Ta'Vaalor<br />
| 4<br />
|-<br />
| [[Tiger-claw]]<br />
| none, merchant only<br />
| ?<br />
|-<br />
| [[Sai]]<br />
| none, merchant only<br />
| 3<br />
|}<br />
|<br />
{| {{prettytable}}<br />
|+ '''Hybrid weapons<br />
|-bgcolor = lightgrey<br />
! Weapon Type<br />
! Towns Sold<br />
! Forging Cycles<br />
! Skills Required<br />
|-<br />
| [[Katar]]<br />
| Solhaven<br />
| 3<br />
| Brawling<br/>Edged Weapons<br />
|-<br />
| [[Warsword]]<br />
| Icemule Trace<br />
| 6<br />
| Edged Weapons<br/>Two-Handed Weapons<br />
|}<br />
|}<br />
<br />
==Usefulness of Forging==<br />
Forged weapon AvDs are increased over those of normal weapons at a flat rate; therefore, it is similar to increasing the enchant slightly. Below is a listing of the quality ranks, and their bonuses. Forged weapons may be blessed, enchanted, ensorcelled, and [[:Category: Weapon Enhancements|otherwise improved]] through various profession, merchant, and [[Premium Point]] services.<br />
<br />
{| {{prettytable|text-align:center}}<br />
|-bgcolor = lightgrey<br />
! Quality<br />
! DF/Breakage<br/> Bonus<br />
! AvD Bonus<br />
|-<br />
| Perfect<br />
| 6%<br />
| +3<br />
|-<br />
| Superior<br />
| 4%<br />
| +2<br />
|-<br />
| Hefty<br />
| 4%<br />
| +2<br />
|-<br />
| Nifty<br />
| 4%<br />
| +2<br />
|-<br />
| Exquisite<br />
| 4%<br />
| +2<br />
|-<br />
| Well-crafted<br />
| 4%<br />
| +2<br />
|-<br />
| Elegant<br />
| 2%<br />
| +1<br />
|-<br />
| Well-made<br />
| 2%<br />
| +1<br />
|-<br />
| Fine<br />
| none?<br />
| none?<br />
|-<br />
| Nice<br />
| none<br />
| none<br />
|-<br />
| Plain<br />
| none<br />
| none<br />
|-<br />
| Simple<br />
| none?<br />
| -1<br />
|-<br />
| Crude<br />
| none?<br />
| -2<br />
|-<br />
| Lop-sided<br />
| none?<br />
| -2?<br />
|-<br />
| Flimsy<br />
| none?<br />
| -3<br />
|}<br />
</div><br />
==Resources==<br />
*[[/saved posts|Saved posts]]<br />
*[[/Forging Perl Script|Attempts Per Rank Log Parser - Perl]]<br />
*[[Forged weapon dyeing]]<br />
*[[Forging scriber]]<br />
*[[:Category:Forging Shops|Forging Supply Shops category]]<br />
*[http://forums.play.net/forums/GemStone%20IV/Artisan%20Skills/Forging/view Officials folder]<br />
[[Category: Artisan Skills]]</div>MACILLUShttps://gswiki.play.net/index.php?title=Forging&diff=110160Forging2018-09-25T08:51:23Z<p>MACILLUS: </p>
<hr />
<div><div class="mw-collapsible" id="mw-customcollapsible-1">{{TOCright|limit=3}}</div> <!--This page is a mix of official documentation, added GM info, and player-generated info. Please make sure you can show proof to justify any edit. If not, please make a Research page (see Style Guide)--><br />
<span class="mw-collapsible" id="mw-customcollapsible-2"> <br />
[<span class="mw-customtoggle-1 mw-customtoggle-2 mw-customtoggle-3" style="color:#0000ff">Click to view original '''Forging Guide''' (introductory material)</span>]</span><span class="mw-collapsible mw-collapsed" id="mw-customcollapsible-3">[<span class="mw-customtoggle-1 mw-customtoggle-2 mw-customtoggle-3" style="color:#0000ff">Click to view full article</span>]</span><br />
{{#section:Template:Forging Guide|Intro}}<br />
<div class="mw-collapsible" id="mw-customcollapsible-1"><br />
There are four possible outcomes in turning the grinder:<br />
{| {{prettytable}}<br />
|-bgcolor=lightgrey<br />
!Result || Notes || Messaging<br />
|-<br />
!Major failure <br />
|The entire material is destroyed. <br />
|<pre{{log-inline}}>You are left with a toothpick.</pre><br />
|-<br />
!Minor failure<br />
|Try again. The weight of the material is reduced slightly, which means you may need more material.<br />
|<pre{{log-inline}}>Things seem to be going okay, but this is more difficult than you expected. After grinding for what seems like an eternity you realize that the scribed pattern has been chewed away, but the remaining <material> doesn't look like anything yet.</pre><br />
|-<br />
!Success<br />
|A functional, crafted handle has been created<br />
|<pre{{log-inline}}>You finish your work and stand up, turning the <hilt> in your hands. You nod, satisfied with the piece you've created.</pre><br />
|-<br />
!style="white-space:nowrap"|Major success<br />
|The hilt can be used to attempt to create a perfect weapon<br />
|<pre{{log-inline}}>You finish your work and stand up, turning the <hilt> in your hands. You smile as you realize that this piece is the very best that you can create.</pre><br />
|}<br />
<br />
Upon completion of the grinding portion of the forging process, one must polish the finished piece by{{mono| [[LEAN (verb)|LEANing]] }}on the polisher.</div><br />
{{#section:Template:Forging Guide|Forge}}<br />
<div class="mw-collapsible" id="mw-customcollapsible-1"><br />
There are five possible outcomes in getting the tongs:<br />
<br />
{| {{prettytable}}<br />
|-bgcolor=lightgrey<br />
!Result || Notes || Messaging<br />
|-<br />
!style="white-space:nowrap"|Continue working <br />
|It takes longer to create larger pieces.<br />
|<pre{{log-inline}}>You finish this round of work on your {material} slab and set the tongs on the anvil, realizing that there's more work to be done before the >material< slab will resemble its intended form.</pre> <br />
|-<br />
!Major failure <br />
|You are left with nothing.<br />
|<pre{{log-inline}}></pre> <br />
|-<br />
!Minor failure <br />
|Try again <br />
|<pre{{log-inline}}></pre> <br />
|-<br />
!Success <br />
|A regular head or blade is created<br />
|<pre{{log-inline}}>You finish your work and straighten up. Turning the {material} {item}-blade you nod, satisfied with your work.</pre> <br />
|-<br />
!Major success <br />
|The head or blade can be used to attempt to create a perfect weapon<br />
|<pre{{log-inline}}>You pause and lift the still glowing {material} {item}-blade from the anvil. A moment of close inspection is all you need to tell that you have done your best work this time. You smile as you plunge the hot {item}-blade into the tempering trough.</pre> <br />
|}<br />
As with crafting, one must polish the finished piece by{{mono| LEANing }}on the polisher.</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1"><br />
{{#section:Template:Forging Guide|Polisher}}</div><br />
{{#section:Template:Forging Guide|Vise}}<br />
<div class="mw-collapsible" id="mw-customcollapsible-1"><br />
There are four outcomes to turning the vise:<br />
<br />
{| {{prettytable}}<br />
|-bgcolor=lightgrey<br />
!Result || Notes || Messaging<br />
|-<br />
!Major failure <br />
|The pieces are combined, but at a severely reduced quality.<br />
|<pre{{log-inline}}></pre> <br />
|-<br />
!Minor failure <br />
|Try again<br />
|<pre{{log-inline}}></pre> <br />
|-<br />
!Success <br />
|The pieces are combined. The weapon will not be perfect, but if the two pieces going into the vise are "best" pieces, the resulting weapon will be a superior weapon.<br />
|<pre{{log-inline}}>You finish your work and step back, turning the {material} {item} in your hands. You nod, satisfied with the piece you've created.</pre> <br />
|-<br />
!style="white-space:nowrap"|Major Success <br />
|The pieces are combined at increased quality. If the two pieces were "best" pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting. If the two pieces are not "best" pieces, then the resulting weapon will be a superior weapon.<br />
|<pre{{log-inline}}>You finish your work and step back, turning the {weapon} in your hands. You smile as you realize that this piece is probably the best that you can create.</pre><br />
|}<br />
After this step, the head or blade is complete. The weapon will be a <quality> <material>-handled <material> <weapon>. The handle portion of the short can be removed using the polisher via{{mono| LEAN POLISHER WITH CLEAN}}.<br />
<br />
While it is possible to dye the pieces at this step, it can cause serious bugs. It is best to leave them as-is.<br />
<br />
==The Slab Cutter==<br />
The slab cutter in the crafting room is used to divide the material into several pieces. Since a successful forging attempt uses the entirety of a piece of material, this cuts down on waste. To do so,{{mono| PULL }}slab-cutter, after{{mono| PUSHing }}to adjust the cut size, or{{mono| POKEing }}to reset it to cut the material in half. To find out how much material to use,{{mono| MEASURE }}the glyph.<br />
<br />
==The Forging Hammer==<br />
A forging hammer must be used during the forging process ({{mono|GET TONGS}}). Pieces made with a perfect forging hammer have an 8% chance to combine to make a perfect weapon.<br />
<br />
Forging hammers must be attuned to the character in order make a perfect piece. When using a forging hammer crafted by another forger, the following message will indicate when the hammer is attuned to the forger.<br />
::{| class="wikitable"<br />
|<pre{{log-inline}}>You feel as if you've become accustomed to the balance and heft of this forging-hammer.</pre><br />
|}<br />
<br />
==Modifiers to Forging==<br />
=== Statistic Modifiers ===<br />
As described above, the following statistics affect the three stages of forging:<br />
{| {{Prettytable}}<br />
!Crafting<br />
|[[STR]], [[DEX]], [[DIS]]<br />
|-<br />
!Forging<br />
|[[STR]], [[CON]], [[DIS]]<br />
|-<br />
!Vise<br />
|[[DEX]], [[DIS]]<br />
|}<br />
<br />
=== Racial Modifiers ===<br />
A character's race and profession modify their roll when making an item. Characters that come from a race with a tradition of forging or crafting might have a bonus to those skills, possibly innate, or possibly from growing up in a culture where they would have grown up learning about forging.<br />
<br />
{| {{prettytable}}<br />
|-bgcolor = lightgrey<br />
! Race <br />
! Crafting <br />
! Forging<br />
|-<br />
| [[Burghal Gnome]] || ? || ? <br />
|-<br />
| [[Dark Elf]] || bonus || small bonus<br />
|-<br />
| [[Dwarf]] || bonus || small bonus<br />
|-<br />
| [[Elf]] || bonus || small bonus<br />
|-<br />
| [[Erithian]] || ? || ? <br />
|-<br />
| [[Forest Gnome]] || ? || ? <br />
|-<br />
| [[Giantman]] || +0 || +0<br />
|-<br />
| [[Half-Elf]] || +0 || +0<br />
|-<br />
| [[Half-Krolvin]] || ? || ? <br />
|-<br />
| [[Human]] || +0 || +0<br />
|-<br />
| [[Halfling]] || +0 || +0<br />
|-<br />
| [[Sylvankind]] || handicap || small handicap<br />
|}<br />
<br />
=== Profession Modifiers ===<br />
Since training as an adventurer does not generally involve practice at the forge, most professions suffer a penalty to working on the grinder and receive no bonus to forging. Those with exceptionally nimble hands avoid the grinder penalty, while those with thickly-calloused hands and a tradition of hard labor suffer less of a grinder penalty and a slight bonus to forging.<br />
<br />
{| {{prettytable|text-align:center;}}<br />
|- bgcolor = lightgrey<br />
! Profession <br />
! Crafting (Grinder) <br />
! Forging Handicap<br />
! Assembling (Vise)<sup><small>&dagger;</small></sup><br />
|-<br />
| [[Bard]] || significant handicap || ? || ?<br />
|-<br />
| [[Cleric]] || significant handicap || ? || ?<br />
|- <br />
| [[Empath]] || significant handicap || ? || ?<br />
|-<br />
| [[Monk]] || +0 || ? || ?<br />
|-<br />
| [[Paladin]] || small handicap || -5 || +0<br />
|-<br />
| [[Ranger]] || +0 || ? || ?<br />
|-<br />
| [[Rogue]] || +0 || ? || ?<br />
|-<br />
| [[Sorcerer]] || significant handicap || +50 || ?<br />
|-<br />
| [[Warrior]] || ? || -5 || +0<br />
|-<br />
| [[Wizard]] || significant handicap || +50 || ?<br />
|}<br />
:<sup><small>&dagger;</small></sup> Profession matters much less when assembling parts<br />
<br />
:A negative handicap is a bonus<br />
====Maximum Professional Handicaps====<br />
*Crafting: -40<br />
*Forging: -50<br />
*Assembling: -6<br />
<br />
==Success Determination Calculation==<br />
<br />
The chance to successfully forge an item is determined by:<br />
{| {{prettytable}}<br />
!1-500<br />
|[appropriate forging skill (OHE, BR, etc.)]<br />
|-<br />
! -<br />
|[wound/HP-loss penalty]<br />
|-<br />
! +<br />
|[Forging stat bonuses averaged] (Effective Con bonus, Effective Dis bonus, Effective Str bonus)<br />
|-<br />
| ||{Comparatively, Grinder stat bonuses are (Effective Dex bonus, Effective Dis bonus, Effective Str bonus)}<br />
|-<br />
! -<br />
|[material's magical-plus penalty (higher plus = higher penalty)]<br />
|-<br />
! -<br />
|[material's size penalty (each "pound" of material being worked is a -1 penalty)]<br />
|-<br />
| ||(working larger masses of material at the forge is inherently more difficult)<br />
|-<br />
! +<br />
|[forging hammer's quality modifier]<br />
|-<br />
! -<br />
|[profession handicap]<br />
|-<br />
! +<br />
|[Racial bonus]<br />
|-<br />
| colspan=2|<nowiki>--------------------------</nowiki><br />
|-<br />
| colspan=2|{Chance of success}<br />
|}<br />
<br />
:1-500 RNG<br />
:If RNG < {Chance of success} then SUCCESS.<br />
<br />
===Weapon Quality Determination===<br />
Once a '''forging attempt''' has been determined to be a success, an additional 1-100 RNG determines if it was actually an Extraordinary Success (ES) (a "best work" item, necessary in order to achieve a perfect weapon).<br />
<br />
The forge's script/code suggests that a 5% chance of an ES was intended, with the hammer's ownership/quality providing a bonus, but the code evaluates to the two If statements below:<br />
<br />
:If the forging-hammer does not belong to the weaponsmith, the % chance of an ES is 0.<br />
:If the forging-hammer DOES belong to the weaponsmith, the % chance of an ES = the hammer's quality modifier.<br />
<br />
Once a '''grinding attempt''' has been determined to be a success, an additional 1-100 RNG determines if it was actually an ES. The grinder's chance of an ES is a flat 5% chance. No modifiers of any sort.<br />
<br />
'''At the vise''', the chance of an ES and a quality increase is determined by a 1-100 RNG vs. (the applicable Forging skill/50), and so the max possible is a 10% chance. A weaponsmith with an OHE forging skill of 400 would have an 8% chance of an ES when assembling an OHE weapon.<br />
<br />
===Gift of Eonak===<br />
[[Gift of Eonak]] will provide a second roll for the Grinder, Forging, and Vise steps of the forging process, and the better of the two at each step will be kept.<br />
<br />
It does not provide a second roll when a success at grinding is followed by a roll to see whether an Extraordinary Success was achieved or not. Similarly, it does not provide a second roll when a success at forging is followed by a roll to see whether an Extraordinary Success was achieved or not. However, it DOES provide a second roll when a success at the vise is followed by a roll to see whether an Extraordinary Success was achieved or not.<br />
<br />
===Summary===<br />
To completely create a weapon, the following success/failure rolls are involved:<br />
<br />
1. Grinding the hilt or handle:<br />
:Item-creation success roll (Gift of Eonak provides a second success roll, the best of the two is kept.)<br />
::if successful, an Extraordinary Success roll is made.<br />
:::max ES chance is 5%<br />
<br />
2. Forging the head or blade:<br />
:Item-creation success roll (Gift of Eonak provides a second success roll, the best of the two is kept.)<br />
::if successful, an Extraordinary Success roll is made.<br />
:::max ES chance is 5%, but Perfect forging hammer can raise the chance to 8%.<br />
<br />
3. Vise assembly of hilt and blade:<br />
:Item-creation success roll (Gift of Eonak provides a second success roll, the best of the two is kept.)<br />
::if successful, an Extraordinary Success roll is made.<br />
:::max ES chance is 10% (Gift of Eonak provides a second success roll, the best of the two is kept.)<br />
<br />
==Advancing Skills==<br />
Learning to forge involves actually doing it. For each of the six skills, there are 500 ranks. The number of ranks one has can be seen using the{{boldmono| [[ARTISAN (verb)|ARTISAN]] }}verb.<br />
===Forge Step===<br />
In the head or blade creation step, for each attempt there is a chance approximately equal to the following:<br />
{{Equation box|{{math|'''Probability <nowiki>=</nowiki> [500 - RANKS + "[[LOG]] Bonus"]/500}}}}<br />
Given this, about 483 ranks is the half-way mark as far as average number of attempts it takes to mastery. Note that it has been said that Logic plays a part in determining if a character learns from an attempt at forging or not. The average number of attempts required to master an artisan skill is 3400 attempts. If it takes 3 minutes per forging attempt, this translates to about 170 hours of doing nothing but forging in order to master the skill. Any use of the skills is counted as an attempt at forging, and it is possible to master by forging the simplest weapons from bronze and wood. <br />
<br />
'''"LOG Bonus" in this context is not the stat bonus, but a possible small adder (assumed +1 limit) for those with the correct amount of logic bonus, assumed to be +20.<br />
<br />
===Grinder and Vise Steps===<br />
There is no Logic bonus involved in improving one's Crafting skill when using either the Grinder or the Vise. Both are straight-up RNGs with no modifiers. <br />
<br />
===Forging Specific Weapons===<br />
Logic bonus is involved when improving one's OHE-Forging, OHB-Forging, 2H-Forging, etc. skills. That bonus is +1 for a current (possibly enhanced) Logic of 85 or greater, and a +2 for a current Logic stat that is "really high."<br />
<br />
==Materials Available==<br />
There are various types of wood available in different locations. For the most part, the metals are universally available.<br />
===Woods===<br />
{| {{prettytable}}<br />
|-bgcolor = lightgrey<br />
! Wood<br />
! Town<br />
|-<br />
| [[Haon]]<br />
| [[Ta'Illistim]]<br />
|-<br />
| [[Hickory]] <br />
| [[Solhaven]]<br />
|-<br />
| [[Ko'nag]]<br />
| [[Troubled_Waters_prize_list|Troubled Waters prize]]<br />
|-<br />
| [[Maoral]]<br />
| [[Wehnimer's Landing]]<br />
|-<br />
| [[Maple]]<br />
| [[Icemule Trace]]<br />
|-<br />
| [[Modwir]]<br />
| [[Kharam Dzu]]<br />
|-<br />
| [[Monir]]<br />
| [[Ta'Vaalor]]<br />
|-<br />
| [[Oak]]<br />
| [[Zul Logoth]]<br />
|-<br />
| [[Walnut]]<br />
| [[River's Rest]]<br />
|}<br />
<br />
===Non-magical metals===<br />
{| {{prettytable}}<br />
|-bgcolor = lightgrey<br />
! Metal Type<br />
! Towns Sold<br />
! Percent chance<br/>in EG 2015<br/>Slab Generator<br />
! Minutes per<br/>Forging Cycle<br />
|-<br />
| [[Bronze]]<br />
| all<br />
| align = right | n/a<br />
| align=center | 3<br />
|-<br />
| [[Iron]]<br />
| none, forge in<br/>Kobold Mines<br />
| align = right | 37.5%<sup>1, 3</sup><br />
| align=center | 3<br />
|-<br />
| [[Steel]]<br />
| all<br />
| align = right | 37.5%<sup>1, 3</sup><br />
| align=center | 3<br />
|-<br />
| [[Invar]]<br />
| [[Zul Logoth]]<br />
| align = right | 7.8%<sup>1</sup><br />
| align=center | 4<br />
|}<br />
<br />
===Common magical metals===<br />
These metals are sold in every forging shop, and are rather common in slab generators.<br />
{| {{prettytable}}<br />
|-bgcolor = lightgrey<br />
! Metal Type<br />
! Percent chance<br/>in EG 2015<br/>Slab Generator<br />
! Minutes per<br/>Forging Cycle<br />
|-<br />
| [[Mithril]]<br />
| align = right | 10.3%<sup>1</sup><br />
| align = center | 4<br />
|-<br />
| [[Ora]]<br />
| align = right | 2.6%<sup>1</sup><br />
| align = center | 5<br />
|-<br />
| [[Imflass]]<br />
| align = right | 12.1%<sup>1</sup><br />
| align = center | 6<br />
|-<br />
| [[Vultite]]<br />
| align = right | 2.1%<sup>1</sup><br />
| align = center | 9<br />
|}<br />
<br />
===Uncommon metals===<br />
These were sold off the shelf at certain events, and show up somewhat regularly in the slab generator.<br />
<br />
{| {{prettytable}}<br />
|-bgcolor = lightgrey<br />
! Metal Type<br />
! Percent chance<br/>in EG 2015<br/>Slab Generator<br />
! Minutes per<br/>Forging Cycle<br />
|-<br />
| [[Drakar]]<br />
| align = right | 3.7%<sup>1</sup><br />
| align = center | 4<br />
|-<br />
| [[Gornar]]<br />
| align = right | 2.8%<sup>1</sup><br />
| align = center | 4<br />
|-<br />
| [[Mithglin]]<br />
| off the shelf only<br />
| align = center | 7<br />
|-<br />
| [[Rhimar]]<br />
| align = right | 3.5%<sup>1</sup><br />
| align = center | 4<br />
|-<br />
| [[Zorchar]]<br />
| align = right | 3.7%<sup>1</sup><br />
| align = center | 4<br />
|}<br />
<br />
===Rare metals===<br />
These have only been available through auctions or raffles.<br />
<br />
{| {{prettytable}}<br />
|-bgcolor = lightgrey<br />
! Metal Type<br />
! Percent chance<br/>in EG 2015<br/>Slab Generator<br />
! Minutes per<br/>Forging Cycle<br />
|-<br />
| [[Eahnor]]<br />
| align = right | 0.063%<sup>2</sup><br />
| align = center | 6<br />
|-<br />
| [[Eonake]]<br />
| align = right | 0.209%<sup>2</sup><br />
| align = center | rumored 10<br />
|-<br />
| [[Faenor]]<br />
| align = right | 4.0%<sup>1</sup><br />
| align = center | 4<br />
|-<br />
| [[Golvern]]<br />
| align = right | 0.063%<sup>2</sup><br />
| align = center | 7<br />
|-<br />
| [[Kelyn]]<br />
| align = right | 1.610%<sup>2</sup><br />
| align = center | 7<br />
|-<br />
| [[Razern]]<br />
| align = right | 2.5%<sup>1</sup><br />
| align = center | 5<br />
|-<br />
| [[Rolaren]]<br />
| align = right | 0.230%<sup>2</sup><br />
| align = center | 9<br />
|-<br />
| [[Vaalorn]]<br />
| align = right | 1.9%<sup>1</sup><br />
| align = center | 8<br />
|-<br />
| [[Veil iron]]<br />
| auction/raffle only<br />
| align = center | rumored 18<br />
|-<br />
| [[White ora]]<br />
| align = right | 1.212%<sup>2</sup><br />
| align = center | 5<br />
|}<br />
<br />
:<small>Notes:<br />
:Percentages come from two different sources, using the bigger sample when possible. Thus, percentages will not add to 100%.<br />
:<sup>1</sup>Uncommon metals taken from Frorin's sample of about 680 slabs.<br />
:<sup>2</sup>Rare metals taken from Liia's release of slab generator data, totaling 4784 slabs between Prime and Platinum.<br />
:<sup>3</sup>Frorin did not break out iron and steel results; they combined to around 37.5%</small><br />
<br />
===Tempering Oils===<br />
In order to complete a head or blade, you must have the proper oil in the trough. You empty the trough by pulling the cork and then POURing the oil into the trough. Below is a table which, while not comprehensive, hopefully offers pertinent examples and tricks, sufficient for most needs.<br />
{| {{prettytable}}<br />
|-bgcolor = lightgrey<br />
! Oil<br />
! Enchantment<br />
! Pertains to (examples)<br />
! Price<br />
|-<br />
| water<br />
| less than 0x<br />
| [[bronze]], [[iron]]<br />
| free<br />
|-<br />
| tempering oil<br />
| 0x<br />
| [[steel]], [[invar]]<sup>†</sup><br />
| ~ 10 silver<br />
|-<br />
| enchanted tempering oil<br />
| 1x to 2x (up to +10)<br />
| [[mithril]], [[faenor]], ([[white ora|white]]) [[ora]]<br />
| ~ 2,000 silvers<br />
|-<br />
| twice-enchanted oil<br />
| 3x to 4x (+11 to +19)<br />
| [[razern]]<sup>‡</sup>, [[imflass]], [[mithglin]], [[vaalorn]]<br />
| ~ 10,000 silvers<br />
|-<br />
| ensorcelled oil<br />
| 4x and above<br />
| [[vultite]], [[eonake]], [[rolaren]], [[golvern]]<br />
| ~ 20,000 silvers<br />
|}<br />
:<small>Notes: <br />
:<sup>†</sup>Invar is naturally +2 but is neither enchanted nor nor magical.<br />
:<sup>‡</sup>Razern in principle seems to fall into the previous category, but requires twice-enchanted oil, likely owing to its natural critical weighting.</small><br />
<br />
==Weapon Glyphs Available==<br />
The following is a list of weapon glyphs available at the various forging workshop locations.<br />
{|<br />
|-valign=top<br />
|<br />
{| {{prettytable}}<br />
|+ '''Edged Weapons<br />
|-bgcolor = lightgrey <br />
! Weapon Type<br />
! Towns Sold<br />
! Forging Cycles<br />
|-<br />
| [[Dagger]]<br />
| all<br />
| 2<br />
|-<br />
| [[Short sword]]<br />
| all<br />
| 3<br />
|-<br />
| [[Main gauche]]<br />
| all<br />
| 4<br />
|-<br />
| [[Backsword]] <br />
| [[Wehnimer's Landing]]<br />
| 4<br />
|-<br />
| [[Cutlass]] <br />
| [[River's Rest]]<br />
| 4<br />
|-<br />
| [[Handaxe]]<br />
| [[Ta'Illistim]]<br />
| 4<br />
|-<br />
| [[Falchion]] <br />
| [[Kharam Dzu]]<br />
| 5<br />
|-<br />
| [[Longsword]]<br />
| Ta'Illistim<br />
| 5<br />
|-<br />
| [[Broadsword]] <br />
| [[Icemule Trace]]<br />
| 5<br />
|-<br />
| [[Estoc]]<br />
| Ta'Illistim<br />
| 5<br />
|-<br />
| [[Rapier]]<br />
| none, merchant only<br />
| 1<br />
|}<br />
|<br />
{| {{prettytable}}<br />
|+ '''Blunt Weapons<br />
|-bgcolor = lightgrey <br />
! Weapon Type<br />
! Towns Sold<br />
! Forging Cycles<br />
|-<br />
| [[Cudgel]]<br />
| all<br />
| 2<br />
|-<br />
| [[Mace]]<br />
| all<br />
| 3<br />
|-<br />
| [[Crowbill]]<br />
| all<br />
| 4<br />
|-<br />
| [[War hammer]]<br />
| Kharam Dzu<br />
| 6<br />
|-<br />
| [[Morning star]]<br />
| River's Rest<br />
| 4<br />
|-<br />
| [[Ridgemace]]<br />
| [[Zul Logoth]]<br />
| 3<br />
|-<br />
| [[Spikestar]]<br />
| Zul Logoth<br />
| 3<br />
|-<br />
| [[Ball and chain]]<br />
| [[Ta'Vaalor]]<br />
| 5<br />
|}<br />
|-valign=top<br />
|<br />
{| {{prettytable}}<br />
|+ '''Two-handed Weapons<br />
|-bgcolor = lightgrey<br />
! Weapon Type<br />
! Towns Sold<br />
! Forging Cycles<br />
|-<br />
| [[Quarterstaff]]<br />
| all<br />
| 2<br />
|-<br />
| [[Mattock]]<br />
| all<br />
| 3<br />
|-<br />
| [[Flail]]<br />
| all<br />
| 4<br />
|-<br />
| [[Greatsword]]<br />
| Wehnimer's Landing<br />
| 7<br />
|-<br />
| [[War-pick]]<br />
| Kharam Dzu<br />
| ?<br />
|-<br />
| [[Flamberge]]<br />
| Icemule Trace<br />
| 7<br />
|-<br />
| [[Greataxe]]<br />
| Zul Logoth<br />
| 3<br />
|-<br />
| [[Maul]]<br />
| none, merchant only<br />
| 1<br />
|}<br />
|<br />
{| {{prettytable}}<br />
|+ '''Polearm Weapons<br />
|-bgcolor = lightgrey<br />
! Weapon Type<br />
! Towns Sold<br />
! Forging Cycles<br />
|-<br />
| [[Spear]]<br />
| all<br />
| 2<br />
|-<br />
| [[Pilum]]<br />
| all<br />
| 3<br />
|-<br />
| [[Halberd]]<br />
| all<br />
| 4<br />
|-<br />
| [[Hammer of Kai]]<br />
| Wehnimer's Landing<br />
| 5<br />
|-<br />
| [[Trident]]<br />
| Solhaven<br />
| 5<br />
|-<br />
| [[Jeddart-axe]]<br />
| River's Rest<br />
| ?<br />
|-<br />
| [[Awl-pike]]<br />
| Ta'Vaalor<br />
| 5<br />
|-<br />
| [[Lance]]<br />
| none, merchant only<br />
| 1<br />
|}<br />
|- valign=top<br />
|<br />
{| {{prettytable}}<br />
|+ '''Brawling Weapons<br />
|-bgcolor = lightgrey<br />
! Weapon Type<br />
! Towns Sold<br />
! Forging Cycles<br />
|-<br />
| [[Knuckle-duster]]<br />
| all<br />
| 2<br />
|-<br />
| [[Hook-knife]]<br />
| all<br />
| 1<br />
|-<br />
| [[Knuckle-blade]]<br />
| all<br />
| 2<br />
|-<br />
| [[Troll-claw]]<br />
| all<br />
| 3<br />
|-<br />
| [[Yierka-spur]]<br />
| Solhaven<br />
| 2<br />
|-<br />
| [[Fist-scythe]]<br />
| Ta'Vaalor<br />
| 4<br />
|-<br />
| [[Tiger-claw]]<br />
| none, merchant only<br />
| ?<br />
|-<br />
| [[Sai]]<br />
| none, merchant only<br />
| 3<br />
|}<br />
|<br />
{| {{prettytable}}<br />
|+ '''Hybrid weapons<br />
|-bgcolor = lightgrey<br />
! Weapon Type<br />
! Towns Sold<br />
! Forging Cycles<br />
! Skills Required<br />
|-<br />
| [[Katar]]<br />
| Solhaven<br />
| 3<br />
| Brawling<br/>Edged Weapons<br />
|-<br />
| [[Warsword]]<br />
| Icemule Trace<br />
| 6<br />
| Edged Weapons<br/>Two-Handed Weapons<br />
|}<br />
|}<br />
<br />
==Usefulness of Forging==<br />
Forged weapon AvDs are increased over those of normal weapons at a flat rate; therefore, it is similar to increasing the enchant slightly. Below is a listing of the quality ranks, and their bonuses. Forged weapons may be blessed, enchanted, ensorcelled, and [[:Category: Weapon Enhancements|otherwise improved]] through various profession, merchant, and [[Premium Point]] services.<br />
<br />
{| {{prettytable|text-align:center}}<br />
|-bgcolor = lightgrey<br />
! Quality<br />
! DF/Breakage<br/> Bonus<br />
! AvD Bonus<br />
|-<br />
| Perfect<br />
| 6%<br />
| +3<br />
|-<br />
| Superior<br />
| 4%<br />
| +2<br />
|-<br />
| Hefty<br />
| 4%<br />
| +2<br />
|-<br />
| Nifty<br />
| 4%<br />
| +2<br />
|-<br />
| Exquisite<br />
| 4%<br />
| +2<br />
|-<br />
| Well-crafted<br />
| 4%<br />
| +2<br />
|-<br />
| Elegant<br />
| 2%<br />
| +1<br />
|-<br />
| Well-made<br />
| 2%<br />
| +1<br />
|-<br />
| Fine<br />
| none?<br />
| none?<br />
|-<br />
| Nice<br />
| none<br />
| none<br />
|-<br />
| Plain<br />
| none<br />
| none<br />
|-<br />
| Simple<br />
| none?<br />
| -1<br />
|-<br />
| Crude<br />
| none?<br />
| -2<br />
|-<br />
| Lop-sided<br />
| none?<br />
| -2?<br />
|-<br />
| Flimsy<br />
| none?<br />
| -3<br />
|}<br />
</div><br />
==Resources==<br />
*[[/saved posts|Saved posts]]<br />
*[[/Forging Perl Script|Attempts Per Rank Log Parser - Perl]]<br />
*[[Forged weapon dyeing]]<br />
*[[Forging scriber]]<br />
*[[:Category:Forging Shops|Forging Supply Shops category]]<br />
*[http://forums.play.net/forums/GemStone%20IV/Artisan%20Skills/Forging/view Officials folder]<br />
[[Category: Artisan Skills]]</div>MACILLUShttps://gswiki.play.net/index.php?title=TownCrier_Player_Spotlight_on_Lornieh&diff=102755TownCrier Player Spotlight on Lornieh2018-01-28T23:50:52Z<p>MACILLUS: </p>
<hr />
<div>{{TOCright}}<br />
By Macillus, TownCrier Correspondent<BR /><br />
27 Lormesta 5118 // January 27, 2018<BR /><br />
<br />
==A note from the author==<br />
After returning from a long break in May 2017, and having met several others who had come back recently, I thought it would be fun to showcase returning adventurers. When I first sat down with Lornieh, I thought I was beginning the first in a series of interviews with returning characters. Our in-character interview lasted about five minutes. And then it got deep.<br />
<br />
I realized that the reasons we return, and the reasons we leave, and the reasons we stay and play are much less the backstory of our characters – and much more the story of our lives. ''The players.''<br />
<br />
This is the story of the ''player'' of Lornieh.<br />
<br />
== A New Beginning (1997) ==<br />
She was having a tough time. She had just moved from Colorado to North Carolina. As a junior in high school, it wasn’t easy being in a new place, and it was hard making new friends at school. To make it worse, her small internet service provider, WoW! Online, had just gone out of business, so she had to move to… AOL. But all was not lost. Unlike her high school friends, her ''internet'' friends came with her.<br />
<br />
"So I went from WoW! to AOL and one of my WoW! friends found the game. He asked me to start playing [GemStone] with him. It was just a white screen with text then.. But it was sooo fun!"<br />
<br />
It was magical, and it was fun, and it was new. It was 1997. AOL had gone unlimited. 56k modems had just arrived. GemStone and DragonRealms were the top two titles in the industry.<br />
<br />
She was 17. She was happy. She had Elanthia – and she had friends.<br />
<br />
"I made lot of friends, met quite a few in person even."<br />
<br />
One of those friends, a fifteen year old from Pennsylvania, played a character named Gureth. They spent hours together in game, and in time developed real feelings for each other. Her parents even drove her up from North Carolina to meet him in-person. Theirs was a young, innocent, GemStone kind of love. It lasted about a year until Gureth, who was supposed to come visit her, canceled his long-awaited trip. He’d been in a fight at school. His mom had grounded him, so he couldn’t come. The reasons didn’t matter to Lornieh, though. Left lonely and crestfallen, she walked away from their relationship.<br />
<br />
Over the next few years she continued her adventures in Elanthia. While she lost touch with Gureth, she made new friends, and new characters, and collected happy memories of the game during that carefree time in her life. Eventually, she went off to school, and played a little less. She got a job doing data entry, and played even less. She just got ''busy''... and then she didn’t play at all. She didn’t quit the game, so much as she just moved on - that was around 2001.<br />
<br />
== The Return (2005) ==<br />
Lornieh’s player is still doing her data entry job – and thanks to the capped-level typing skills she picked up from GS, she’s doing quite well. She also started talking to Gureth again. After having lost touch for quite some time, a mutual friend reconnected them on AoL Instant Messenger. The connection was still there. They renewed their romance. They got ''married''. They also returned to Elanthia together.<br />
<br />
It was during this time she created Lornieh, and a lot of other characters – one of each profession, and multiples of a few. She loved the depth, and the complexity, and the unique experience of each class and race. She immersed herself in the world. Yet, while her love of the game grew and evolved, her love with Gureth ran into trouble. Despite a long friendship and deep connection, there were things about him she didn’t know. He had a problem with alcohol. He racked up a lot of debt. And he was abusive. After less than a year of being married, they divorced.<br />
<br />
She was devastated. Not just emotionally, but financially as well – Gureth’s out-of-control spending had left her encumbered with a crippling amount of debt. She was lost and alone. She tried escaping to Elanthia, but she couldn’t – every time she logged on, every time she adventured in a familiar place, she was reminded of him. This time, she stopped playing because she simply couldn’t bear the pain.<br />
<br />
== The Road (2006) ==<br />
She left it all behind to start a new adventure, on the road. She became a truck driver.<br />
She had as many different driving jobs as she had characters in GemStone. She drove all sorts of routes, from over-the-road, to local, to regional. She drove all sorts of trucks, from dry van (regular trailer), to reefer units (refrigerated), to gravel trucks (belly and end dump), and even hazmat tankers. <br />
<br />
On the road for 70+ hours a week, she had her job and nothing else. She worked 12-14 hour days, 6 days a week. At one company she unloaded the trucks by hand, throwing boxes down rollers into the store or rolling them in herself on a push cart. In addition to the long hours and strenuous conditions, sexism and harassment were a daily reality for her in a heavily male-dominated industry. She had to work twice as hard to prove herself. She became a much stronger person, physically and emotionally. She had to – she didn’t have a choice.<br />
<br />
“Being in trucking definitely made me a stronger person, females aren't always treated that well in that industry. I wouldn’t take crap from the men, or my employers.”<br />
<br />
Year in and year out, she drove. One morning at 12:30am, on her way into work driving a hazmat tanker, a group of teenagers hurled a large rock through the side window of her vehicle. As the window shattered, shards of glass tore into her body. The surgeons removed what glass they could, but she returned home with an unknown amount still under her skin.<br />
<br />
"There’s a large piece 5mm in diameter still in my shoulder. I STILL have glass coming out of me."<br />
<br />
== The Pain (2016) ==<br />
For a few more years, despite the toll the job was taking, she kept driving. By the end of 2016, her body had had enough. Everything happened at once. She started losing the vision in her left eye. She woke up nauseous, unable to make it to work to start her 4am shift driving a gravel truck. Severe leg aches landed her in the emergency room. The doctors couldn’t tell her what was wrong. One day in the middle of a route, her eye pain became so severe that she had to stop the truck and have a manager come finish the route.<br />
<br />
“I couldn't handle it. I'd try to get out of bed to go to work and I'd get dizzy and fall out of bed, hit my head. I just couldn't do it anymore.”<br />
<br />
Her medical bills mounted up, as her employer’s patience thinned. Severe depression set in. After 11 years on the road, she was done. She finally received a diagnosis: fibromyalgia - a disorder characterized by widespread musculoskeletal pain accompanied by fatigue, sleep, memory and mood issues. <br />
<br />
She tried to keep working while she struggled to manage the pain. She’d get cortisone shots in her knee, and head straight to work as a dog walker - struggling through her route. Employers said she took too long. After six months, it became too much. Unbearable pain and overwhelming medical bills had taken their toll. She had no choice but to declare bankruptcy and apply for disability.<br />
<br />
== Coming Home (2017) ==<br />
She’d lost almost everything. Almost everything. She still had a longing for adventure. And so she turned to games. She tried a few MMO’s, but just got bored. A new game would come out, and the player base would move on, and the magic would die out. She wanted somewhere with imagination. She thought about GemStone. She’d even dreamed of GemStone from time to time, but so often those dreams would conjure up the painful memories of Gureth.<br />
<br />
She realized, though, that those memories were causing less and less pain as time went by. And that maybe now she could face them. She could face that pain. Maybe now, she was ready to come back.<br />
<br />
“I'd dream a lot of GemStone over the years. Kind of odd, I know. I recalled the old days of ‘AT RAT, AT RAT’. When I came back, I came back as F2P. It was like old times. It was like coming home."<br />
<br />
She started a free-to-play character. As an empath, she made friends quickly. She was hunting in the catacombs, and healing in Town Square Central, and having a blast. Though playing an empath was harder than she remembered. She had to link to heal people, and couldn’t heal the same person repeatedly. Finally, she found out that F2P were the only ones that had to link to heal, and said “Forget this! I’m reactivating my old account!”<br />
<br />
“I reactivated my account, and little Lornieh was still there, along with all my current alts.”<br />
<br />
It was a bit daunting coming back to her old characters. So much had changed, and with so many alts, she had to relearn each profession as if she was starting over. She met Evrali, who got her using AIM again and introduced her to Silvak, who helped her to fix her old characters. There was so much to learn.<br />
<br />
“I was blown away by chrisms, ensorcelling, armor skills, shield skills.... it's crazy! Lich has been a life-saver.”<br />
<br />
A few months in, she met Pukk. "We started a conversation on LNet, and it just grew from there," Pukk told me. “We just hit it off!” They decided that Lornieh and Pukk would meet. From there, the connection between their characters grew, and quickly became romantic.<br />
<br />
Pukk was a major influence in her early days after returning. It was Pukk who convinced her to pick one character to focus on, Lornieh. He was level 40, and she was 14 – so he helped her level. He also introduced her to roleplaying events, like Kenstrom Story Time. With the help of Pukk, and the roleplaying awards she received, she levelled quickly.<br />
<br />
"What I have always known: When she loves, she loves. When she is upset, she is upset. But like a flare with both emotions. Burns fast and bright." -Pukk<br />
<br />
Yet, as time went on, Lornieh’s in-character romantic relationship with Pukk began falling apart. One night in June, he ended it. She was caught off guard. She hadn’t realized, as she was immersing herself in her character, how invested she also became as a player. When she got her heart broken, it hurt in game ''and'' out. She felt that it might be time to say goodbye. On the brink of leaving, she decided to open up, and posted on the Player’s Corner. Then she was REALLY on the brink of leaving. Until one person sent her a message...<br />
<br />
“It was Dreaven who came forward to talk me through it. He sent me a message, and talked me out of leaving.”<br />
<br />
She stayed. She stayed because of her love for the game. She stayed because, in Elanthia, she wasn’t alone. In Elanthia, she was loved. She stayed because here, despite her broken body and broken heart, she could be the truest part of herself. Putting her heart into her character meant opening her heart - and that was worth risking the pain.<br />
<br />
"I immerse myself pretty far, especially during RP events. It's like I'm there in the body as Lornieh."<br />
<br />
She immersed herself in the world, and she became Lornieh. Goofy, fun, feisty, outgoing Lornieh. Adventurous, friendly, courageous Lornieh. Lady Lornieh, the Beastmistress. Lady Lornieh, the helpful friend. Lady Lornieh, the hero.<br />
<br />
== Reflections and Insights ==<br />
'''''Who is she?'''''<br />
Kipa says, “She plays a strong character that knows her own value.”<br />
<br />
Pukk quietly says, "A very wonderful person IRL and it reflects on her characters. She’s a fast learner, and she is very active with her RP."<br />
<br />
Brutish says, "Lornieh? She's the one ranger I know who SWEARS she knows where she's going no matter what… Sometimes it takes her hours to wander out of the woods."<br />
<br />
Leafiara muses, "A friendly and gentle person, open to many and sincerely interested in them. She plays straightforward but likeable characters and finds ways to include others, and both invents her own RP and participates with Landing stories. Active but never overactive."<br />
<br />
'''''When is she at her best?'''''<br />
Evician fondly says, “When she is in a feisty mood. When she is trying to get something she wants done."<br />
<br />
Kipa says, “When she is amongst the Drakes, we are all good friends there and always having fun. And she shines during events with Kenstrom."<br />
<br />
'''''Your favorite thing about her?'''''<br />
Brokkrsten says, "Her friendly demeanor and willingness to help a soul out."<br />
<br />
Leafiara fondly says, “Her clear love of, well, -everything- GemStone. There are people who just like RP and hate hunting, or people who like hunting and hate RP, or maybe they'll be in the mood for one thing or another... but she seems to love them both.”<br />
<br />
Pukk quietly says, "She really cares about helping people and punishing human rogues that upset her."<br />
<br />
Evician lovingly says, “I call her my angel for a reason. She helped me when no one else would. I was in a bad place with my paladin, and this was before we became a couple. She hunted with me and helped me stay alive for quite a number of levels. I fell in love with her in game, and out.”<br />
<br />
'''''The final word:'''''<br />
Leafiara advises, "If you're interested at all in RP or in the community, get to know Lornieh or any of her other characters. She's one of the better people I've known, and I've met a lot of them here.<br />
<br />
----</div>MACILLUShttps://gswiki.play.net/index.php?title=TownCrier_Player_Spotlight_on_Lornieh&diff=102736TownCrier Player Spotlight on Lornieh2018-01-28T01:14:32Z<p>MACILLUS: </p>
<hr />
<div>{{TOCright}}<br />
By Macillus, TownCrier Correspondent<BR /><br />
27 Lormesta 5118 // January 27, 2018<BR /><br />
<br />
==A note from the author==<br />
After returning from a long break in May 2017, and having met several others who had come back recently, I thought it would be fun to showcase returning adventurers. When I first sat down with Lornieh, I thought I was beginning the first in a series of interviews with returning characters. Our in-character interview lasted about five minutes. And then it got deep.<br />
<br />
I realized that the reasons we return, and the reasons we leave, and the reasons we stay and play are much less the backstory of our characters – and much more the story of our lives. ''The players.''<br />
<br />
This is the story of the ''player'' of Lornieh.<br />
<br />
== A New Beginning (1997) ==<br />
She was having a tough time. She had just moved from Colorado to North Carolina. As a junior in high school, it wasn’t easy being in a new place, and it was hard making new friends at school. To make it worse, her small internet service provider, WoW! Online, had just gone out of business, so she had to move to… AOL. But all was not lost. Unlike her high school friends, her ''internet'' friends came with her.<br />
<br />
"So I went from WoW! to AOL and one of my WoW! friends found the game. He asked me to start playing [GemStone] with him. It was just a white screen with text then.. But it was sooo fun!"<br />
<br />
It was magical, and it was fun, and it was new. It was 1997. AOL had gone unlimited. 56k modems had just arrived. GemStone and DragonRealms were the top two titles in the industry.<br />
<br />
She was 17. She was happy. She had Elanthia – and she had friends.<br />
<br />
"I made lot of friends, met quite a few in person even."<br />
<br />
One of those friends, a fifteen year old from Pennsylvania, played a character named Gureth. They spent hours together in game, and in time developed real feelings for each other. Her parents even drove her up from North Carolina to meet him in-person. Theirs was a young, innocent, GemStone kind of love. It lasted about a year until Gureth, who was supposed to come visit her, canceled his long-awaited trip. He’d been in a fight at school. His mom had grounded him, so he couldn’t come. The reasons didn’t matter to Lornieh, though. Left lonely and crestfallen, she walked away from their relationship.<br />
<br />
Over the next few years she continued her adventures in Elanthia. While she lost touch with Gureth, she made new friends, and new characters, and collected happy memories of the game during that carefree time in her life. Eventually, she went off to school, and played a little less. She got a job doing data entry, and played even less. She just got ''busy''... and then she didn’t play at all. She didn’t quit the game, so much as she just moved on - that was around 2001.<br />
<br />
== The Return (2005) ==<br />
Lornieh’s player is still doing her data entry job – and thanks to the capped-level typing skills she picked up from GS, she’s doing quite well. She also started talking to Gureth again. After having lost touch for quite some time, a mutual friend reconnected them on AoL Instant Messenger. The connection was still there. They renewed their romance. They got ''married''. They also returned to Elanthia together.<br />
<br />
It was during this time she created Lornieh, and a lot of other characters – one of each profession, and multiples of a few. She loved the depth, and the complexity, and the unique experience of each class and race. She immersed herself in the world. Yet, while her love of the game grew and evolved, her love with Gureth ran into trouble. Despite a long friendship and deep connection, there were things about him she didn’t know. He had a problem with alcohol. He racked up a lot of debt. And he was abusive. After less than a year of being married, they divorced.<br />
<br />
She was devastated. Not just emotionally, but financially as well – Gureth’s out-of-control spending had left her encumbered with a crippling amount of debt. She was lost and alone. She tried escaping to Elanthia, but she couldn’t – every time she logged on, every time she adventured in a familiar place, she was reminded of him. This time, she stopped playing because she simply couldn’t bear the pain.<br />
<br />
== The Road (2006) ==<br />
She left it all behind to start a new adventure, on the road. She became a truck driver.<br />
She had as many different driving jobs as she had characters in GemStone. She drove all sorts of routes, from over-the-road, to local, to regional. She drove all sorts of trucks, from dry van (regular trailer), to reefer units (refrigerated), to gravel trucks (belly and end dump), and even hazmat tankers. <br />
<br />
On the road for 70+ hours a week, she had her job and nothing else. She worked 12-14 hour days, 6 days a week. At one company she unloaded the trucks by hand, throwing boxes down rollers into the store or rolling them in herself on a push cart. In addition to the long hours and strenuous conditions, sexism and harassment were a daily reality for her in a heavily male-dominated industry. She had to work twice as hard to prove herself. She became a much stronger person, physically and emotionally. She had to – she didn’t have a choice.<br />
<br />
“Being in trucking definitely made me a stronger person, females aren't always treated that well in that industry. I wouldn’t take crap from the men, or my employers.”<br />
<br />
Year in and year out, she drove. One morning at 12:30am, on her way into work driving a hazmat tanker, a group of teenagers hurled a large rock through the side window of her vehicle. As the window shattered, shards of glass tore into her body. The surgeons removed what glass they could, but she returned home with an unknown amount still under her skin.<br />
<br />
"There’s a large piece 5mm in diameter still in my shoulder. I STILL have glass coming out of me."<br />
<br />
== The Pain (2016) ==<br />
For a few more years, despite the toll the job was taking, she kept driving. By the end of 2016, her body had had enough. Everything happened at once. She started losing the vision in her left eye. She woke up nauseous, unable to make it to work to start her 4am shift driving a gravel truck. Severe leg aches landed her in the emergency room. The doctors couldn’t tell her what was wrong. One day in the middle of a route, her eye pain became so severe that she had to stop the truck and have a manager come finish the route.<br />
<br />
“I couldn't handle it. I'd try to get out of bed to go to work and I'd get dizzy and fall out of bed, hit my head. I just couldn't do it anymore.”<br />
<br />
Her medical bills mounted up, as her employer’s patience thinned. Severe depression set in. After 11 years on the road, she was done. She finally received a diagnosis: fibromyalgia - a disorder characterized by widespread musculoskeletal pain accompanied by fatigue, sleep, memory and mood issues. <br />
<br />
She tried to keep working while she struggled to manage the pain. She’d get cortisone shots in her knee, and head straight to work as a dog walker - struggling through her route. Employers said she took too long. After six months, it became too much. Unbearable pain and overwhelming medical bills had taken their toll. She had no choice but to declare bankruptcy and apply for disability.<br />
<br />
== Coming Home (2017) ==<br />
She’d lost almost everything. Almost everything. She still had a longing for adventure. And so she turned to games. She tried a few MMO’s, but just got bored. A new game would come out, and the player base would move on, and the magic would die out. She wanted somewhere with imagination. She thought about GemStone. She’d even dreamed of GemStone from time to time, but so often those dreams would conjure up the painful memories of Gureth.<br />
<br />
She realized, though, that those memories were causing less and less pain as time went by. And that maybe now she could face them. She could face that pain. Maybe now, she was ready to come back.<br />
<br />
“I'd dream a lot of GemStone over the years. Kind of odd, I know. I recalled the old days of ‘AT RAT, AT RAT’. When I came back, I came back as F2P. It was like old times. It was like coming home."<br />
<br />
She started a free-to-play character. As an empath, she made friends quickly. She was hunting in the catacombs, and healing in Town Square Central, and having a blast. Though playing an empath was harder than she remembered. She had to link to heal people, and couldn’t heal the same person repeatedly. Finally, she found out that F2P were the only ones that had to link to heal, and said “Forget this! I’m reactivating my old account!”<br />
<br />
“I reactivated my account, and little Lornieh was still there, along with all my current alts.”<br />
<br />
It was a bit daunting coming back to her old characters. So much had changed, and with so many alts, she had to relearn each profession as if she was starting over. She met Evrali, who got her using AIM again and introduced her to Silvak, who helped her to fix her old characters. There was so much to learn.<br />
<br />
“I was blown away by chrisms, ensorcelling, armor skills, shield skills.... it's crazy! Lich has been a life-saver.”<br />
<br />
A few months in, she met Pukk. "We started a conversation on LNet, and it just grew from there," Pukk told me. “We just hit it off!” They decided that Lornieh and Pukk would meet. From there, the connection between their characters grew, and quickly became romantic.<br />
<br />
Pukk was a major influence in her early days after returning. It was Pukk who convinced her to pick one character to focus on, Lornieh. He was level 40, and she was 14 – so he helped her level. He also introduced her to roleplaying events, like Kenstrom Story Time. With the help of Pukk, and the roleplaying awards she received, she levelled quickly.<br />
<br />
"What I have always known: When she loves, she loves. When she is upset, she is upset. But like a flare with both emotions. Burns fast and bright." -Pukk<br />
<br />
Yet, as time went on, Lornieh’s in-character romantic relationship with Pukk began falling apart. One night in June, he ended it. She was caught off guard. She hadn’t realized, as she was immersing herself in her character, how invested she also became as a player. When she got her heart broken, it hurt in game ''and'' out. She felt that it might be time to say goodbye. On the brink of leaving, she decided to open up, and posted on the Player’s Corner. Then she was REALLY on the brink of leaving. Until one person sent her a message...<br />
<br />
“It was Dreaven who came forward to talk me through it. He sent me a message, and talked me out of leaving.”<br />
<br />
She stayed. She stayed because of her love for the game. She stayed because, in Elanthia, she wasn’t alone. In Elanthia, she was loved. She stayed because here, despite her broken body and broken heart, she could be the truest part of herself. Putting her heart into her character meant opening her heart - and that was worth risking the pain.<br />
<br />
"I immerse myself pretty far, especially during RP events. It's like I'm there in the body as Lornieh."<br />
<br />
She immersed herself in the world, and she became Lornieh. Goofy, fun, feisty, outgoing Lornieh. Adventurous, friendly, courageous Lornieh. Lady Lornieh, the Beastmistress. Lady Lornieh, the helpful friend. Lady Lornieh, the hero.<br />
<br />
== What others had to say... ==<br />
'''''Who is she?'''''<br />
Kipa says, “She plays a strong character that knows her own value.”<br />
<br />
Pukk quietly says, "A very wonderful person IRL and it reflects on her characters. She’s a fast learner, and she is very active with her RP."<br />
<br />
Brutish says, "Lornieh? She's the one ranger I know who SWEARS she knows where she's going no matter what… Sometimes it takes her hours to wander out of the woods."<br />
<br />
Leafiara muses, "A friendly and gentle person, open to many and sincerely interested in them. She plays straightforward but likeable characters and finds ways to include others, and both invents her own RP and participates with Landing stories. Active but never overactive."<br />
<br />
'''''When is she at her best?'''''<br />
Evician fondly says, “When she is in a feisty mood. When she is trying to get something she wants done."<br />
<br />
Kipa says, “When she is amongst the Drakes, we are all good friends there and always having fun. And she shines during events with Kenstrom."<br />
<br />
'''''Your favorite thing about her?'''''<br />
Brokkrsten says, "Her friendly demeanor and willingness to help a soul out."<br />
<br />
Leafiara fondly says, “Her clear love of, well, -everything- GemStone. There are people who just like RP and hate hunting, or people who like hunting and hate RP, or maybe they'll be in the mood for one thing or another... but she seems to love them both.”<br />
<br />
Pukk quietly says, "She really cares about helping people and punishing human rogues that upset her."<br />
<br />
Evician lovingly says, “I call her my angel for a reason. She helped me when no one else would. I was in a bad place with my paladin, and this was before we became a couple. She hunted with me and helped me stay alive for quite a number of levels. I fell in love with her in game, and out.”<br />
<br />
'''''The final word:'''''<br />
Leafiara advises, "If you're interested at all in RP or in the community, get to know Lornieh or any of her other characters. She's one of the better people I've known, and I've met a lot of them here.<br />
<br />
----</div>MACILLUShttps://gswiki.play.net/index.php?title=TownCrier_Player_Spotlight_on_Lornieh&diff=102735TownCrier Player Spotlight on Lornieh2018-01-28T00:42:18Z<p>MACILLUS: </p>
<hr />
<div>{{TOCright}}<br />
By Macillus, TownCrier Correspondent<BR /><br />
27 Lormesta 5118 // January 27, 2018<BR /><br />
<br />
==A note from the author==<br />
After returning from a long break in May 2017, and having met several others who had come back recently, I thought it would be fun to showcase returning adventurers. When I first sat down with Lornieh, I thought I was beginning the first in a series of interviews with returning characters. Our in-character interview lasted about five minutes. And then it got deep.<br />
<br />
I realized that the reasons we return, and the reasons we leave, and the reasons we stay and play are much less the backstory of our characters – and much more the story of our lives. ''The players.''<br />
<br />
This is the story of the ''player'' of Lornieh.<br />
<br />
== A New Beginning (1997) ==<br />
She was having a tough time. She had just moved from Colorado to North Carolina. As a junior in high school, it wasn’t easy being in a new place, and it was hard making new friends at school. To make it worse, her small internet service provider, WoW! Online, had just gone out of business, so she had to move to… AOL. But all was not lost. Unlike her high school friends, her ''internet'' friends came with her.<br />
<br />
"So I went from WoW! to AOL and one of my WoW! friends found the game. He asked me to start playing [GemStone] with him. It was just a white screen with text then.. But it was sooo fun!"<br />
<br />
It was magical, and it was fun, and it was new. It was 1997. AOL had gone unlimited. 56k modems had just arrived. GemStone and DragonRealms were the top two titles in the industry.<br />
<br />
She was 17. She was happy. She had Elanthia – and she had friends.<br />
<br />
"I made lot of friends, met quite a few in person even."<br />
<br />
One of those friends, a fifteen year old from Pennsylvania, played a character named Gureth. They spent hours together in game, and in time developed real feelings for each other. Her parents even drove her up from North Carolina to meet him in-person. Theirs was a young, innocent, GemStone kind of love. It lasted about a year until Gureth, who was supposed to come visit her, canceled his long-awaited trip. He’d been in a fight at school. His mom had grounded him, so he couldn’t come. The reasons didn’t matter to Lornieh, though. Left lonely and crestfallen, she walked away from their relationship.<br />
<br />
Over the next few years she continued her adventures in Elanthia. While she lost touch with Gureth, she made new friends, and new characters, and collected happy memories of the game during that carefree time in her life. Eventually, she went off to school, and played a little less. She got a job doing data entry, and played even less. She just got ''busy''... and then she didn’t play at all. She didn’t quit the game, so much as she just moved on - that was around 2001.<br />
<br />
== The Return (2005) ==<br />
Lornieh’s player is still doing her data entry job – and thanks to the capped-level typing skills she picked up from GS, she’s doing quite well. She also started talking to Gureth again. After having lost touch for quite some time, a mutual friend reconnected them on AoL Instant Messenger. The connection was still there. They renewed their romance. They got ''married''. They also returned to Elanthia together.<br />
<br />
It was during this time she created Lornieh, and a lot of other characters – one of each profession, and multiples of a few. She loved the depth, and the complexity, and the unique experience of each class and race. She immersed herself in the world. Yet, while her love of the game grew and evolved, her love with Gureth ran into trouble. Despite a long friendship and deep connection, there were things about him she didn’t know. He had a problem with alcohol. He racked up a lot of debt. And he was abusive. After less than a year of being married, they divorced.<br />
<br />
She was devastated. Not just emotionally, but financially as well – Gureth’s out-of-control spending had left her encumbered with a crippling amount of debt. She was lost and alone. She tried escaping to Elanthia, but she couldn’t – every time she logged on, every time she adventured in a familiar place, she was reminded of him. This time, she stopped playing because she simply couldn’t bear the pain.<br />
<br />
== The Road (2006) ==<br />
She left it all behind to start a new adventure, on the road. She became a truck driver.<br />
She had as many different driving jobs as she had characters in GemStone. She drove all sorts of routes, from over-the-road, to local, to regional. She drove all sorts of trucks, from dry van (regular trailer), to reefer units (refrigerated), to gravel trucks (belly and end dump), and even hazmat tankers. <br />
<br />
On the road for 70+ hours a week, she had her job and nothing else. She worked 12-14 hour days, 6 days a week. At one company she unloaded the trucks by hand, throwing boxes down rollers into the store or rolling them in herself on a push cart. In addition to the long hours and strenuous conditions, sexism and harassment were a daily reality for her in a heavily male-dominated industry. She had to work twice as hard to prove herself. She became a much stronger person, physically and emotionally. She had to – she didn’t have a choice.<br />
<br />
“Being in trucking definitely made me a stronger person, females aren't always treated that well in that industry. I wouldn’t take crap from the men, or my employers.”<br />
<br />
Year in and year out, she drove. One morning at 12:30am, on her way into work driving a hazmat tanker, a group of teenagers hurled a large rock through the side window of her vehicle. As the window shattered, shards of glass tore into her body. The surgeons removed what glass they could, but she returned home with an unknown amount still under her skin.<br />
<br />
"There’s a large piece 5mm in diameter still in my shoulder. I STILL have glass coming out of me."<br />
<br />
== The Pain (2016) ==<br />
For a few more years, despite the toll the job was taking, she kept driving. By the end of 2016, her body had had enough. Everything happened at once. She started losing the vision in her left eye. She woke up nauseous, unable to make it to work to start her 4am shift driving a gravel truck. Severe leg aches landed her in the emergency room. The doctors couldn’t tell her what was wrong. One day in the middle of a route, her eye pain became so severe that she had to stop the truck and have a manager come finish the route.<br />
<br />
“I couldn't handle it. I'd try to get out of bed to go to work and I'd get dizzy and fall out of bed, hit my head. I just couldn't do it anymore.”<br />
<br />
Her medical bills mounted up, as her employer’s patience thinned. Severe depression set in. After 11 years on the road, she was done. She finally received a diagnosis: fibromyalgia - a disorder characterized by widespread musculoskeletal pain accompanied by fatigue, sleep, memory and mood issues. <br />
<br />
She tried to keep working while she struggled to manage the pain. She’d get cortisone shots in her knee, and head straight to work as a dog walker - struggling through her route. Employers said she took too long. After six months, it became too much. Unbearable pain and overwhelming medical bills had taken their toll. She had no choice but to declare bankruptcy and apply for disability.<br />
<br />
== Coming Home (2017) ==<br />
She’d lost almost everything. Almost everything. She still had a longing for adventure. And so she turned to games. She tried a few MMO’s, but just got bored. A new game would come out, and the player base would move on, and the magic would die out. She wanted somewhere with imagination. She thought about GemStone. She’d even dreamed of GemStone from time to time, but so often those dreams would conjure up the painful memories of Gureth.<br />
<br />
She realized, though, that those memories were causing less and less pain as time went by. And that maybe now she could face them. She could face that pain. Maybe now, she was ready to come back.<br />
<br />
“I'd dream a lot of GemStone over the years. Kind of odd, I know. I recalled the old days of ‘AT RAT, AT RAT’. When I came back, I came back as F2P. It was like old times. It was like coming home."<br />
<br />
She started a free-to-play character. As an empath, she made friends quickly. She was hunting in the catacombs, and healing in Town Square Central, and having a blast. Though playing an empath was harder than she remembered. She had to link to heal people, and couldn’t heal the same person repeatedly. Finally, she found out that F2P were the only ones that had to link to heal, and said “Forget this! I’m reactivating my old account!”<br />
<br />
“I reactivated my account, and little Lornieh was still there, along with all my current alts.”<br />
<br />
It was a bit daunting coming back to her old characters. So much had changed, and with so many alts, she had to relearn each profession as if she was starting over. She met Evrali, who got her using AIM again and introduced her to Silvak, who helped her to fix her old characters. There was so much to learn.<br />
<br />
“I was blown away by chrisms, ensorcelling, armor skills, shield skills.... it's crazy! Lich has been a life-saver.”<br />
<br />
A few months in, she met Pukk. "We started a conversation on LNet, and it just grew from there," Pukk told me. “We just hit it off!” They decided that Lornieh and Pukk would meet. From there, the connection between their characters grew, and quickly became romantic.<br />
<br />
Pukk was a major influence in her early days after returning. It was Pukk who convinced her to pick one character to focus on, Lornieh. He was level 40, and she was 14 – so he helped her level. He also introduced her to roleplaying events, like Kenstrom Story Time. With the help of Pukk, and the roleplaying awards she received, she levelled quickly.<br />
<br />
"What I have always known: When she loves, she loves. When she is upset, she is upset. But like a flare with both emotions. Burns fast and bright." -Pukk<br />
<br />
Yet, as time went on, Lornieh’s in-character romantic relationship with Pukk began falling apart. One night in June, he ended it. She was caught off guard. She hadn’t realized, as she was immersing herself in her character, how invested she also became as a player. When she got her heart broken, it hurt in game ''and'' out. She felt that it might be time to say goodbye. On the brink of leaving, she decided to open up, and posted on the Player’s Corner. Then she was REALLY on the brink of leaving. Until one person sent her a message...<br />
<br />
“It was Dreaven who came forward to talk me through it. He sent me a message, and talked me out of leaving.”<br />
<br />
She stayed. She stayed because of her love for the game. She stayed because, in Elanthia, she wasn’t alone. In Elanthia, she was loved. She stayed because here, despite her broken body and broken heart, she could be the truest part of herself. Putting her heart into her character meant opening her heart - and that was worth risking the pain.<br />
<br />
"I immerse myself pretty far, especially during RP events. It's like I'm there in the body as Lornieh."<br />
<br />
She immersed herself in the world, and she became Lornieh. Goofy, fun, feisty, outgoing Lornieh. Adventurous, friendly, courageous Lornieh. Lady Lornieh, the Beastmistress. Lady Lornieh, the helpful friend. Lady Lornieh, the hero.<br />
<br />
== What others had to say... ==<br />
'''''Who is she?'''''<br />
Kipa says, “She plays a strong character that knows her own value.”<br />
<br />
Pukk quietly says, "a very wonderful person IRL and it reflects on her characters. She’s a fast learner, and she is very active with her RP."<br />
<br />
Brutish says, " Lornieh? She's the one ranger I know who SWEARS she knows where she's going no matter what… Sometimes it takes her hours to wander out of the woods."<br />
<br />
Leafiara muses, "A friendly and gentle person, open to many and sincerely interested in them. She plays straightforward but likeable characters and finds ways to include others, and both invents her own RP and and participates with Landing stories. Active but never overactive."<br />
<br />
'''''When is she at her best?'''''<br />
Evician fondly says, “When she is in a feisty mood. When she is trying to get something she wants done."<br />
<br />
Kipa says, “When she is amongst the Drakes, we are all good friends there and always having fun. And she shines during events with Kenstrom."<br />
<br />
'''''Your favorite thing about her?'''''<br />
Brokkrsten says, "Her friendly demeanor and willingness to help a soul out."<br />
<br />
Leafiara fondly says, “Her clear love of, well, -everything- GemStone. There are people who just like RP and hate hunting, or people who like hunting and hate RP, or maybe they'll be in the mood for one thing or another... but she seems to love them both.”<br />
<br />
Pukk quietly says, "She really cares about helping people and punishing human rogues that upset her."<br />
<br />
Evician lovingly says, “I call her my angel for a reason. She helped me when no one else would. I was in a bad place with my paladin, and this was before we became a couple. She hunted with me and helped me stay alive for quite a number of levels. I fell in love with her in game, and out.”<br />
<br />
'''''The final word:'''''<br />
Leafiara advises, "If you're interested at all in RP or in the community, get to know Lornieh or any of her other characters. She's one of the better people I've known, and I've met a lot of them here.<br />
<br />
----</div>MACILLUShttps://gswiki.play.net/index.php?title=TownCrier_Player_Spotlight_on_Lornieh&diff=102734TownCrier Player Spotlight on Lornieh2018-01-28T00:41:22Z<p>MACILLUS: Created page with "{{TOCright}} By Macillus, TownCrier Correspondent<BR /> 27 Lormesta 5118 // January 27, 2018<BR /> ---- ==A note from the author== After returning from a long break in May 201..."</p>
<hr />
<div>{{TOCright}}<br />
By Macillus, TownCrier Correspondent<BR /><br />
27 Lormesta 5118 // January 27, 2018<BR /><br />
----<br />
==A note from the author==<br />
After returning from a long break in May 2017, and having met several others who had come back recently, I thought it would be fun to showcase returning adventurers. When I first sat down with Lornieh, I thought I was beginning the first in a series of interviews with returning characters. Our in-character interview lasted about five minutes. And then it got deep.<br />
<br />
I realized that the reasons we return, and the reasons we leave, and the reasons we stay and play are much less the backstory of our characters – and much more the story of our lives. ''The players.''<br />
<br />
This is the story of the ''player'' of Lornieh.<br />
<br />
== A New Beginning (1997) ==<br />
She was having a tough time. She had just moved from Colorado to North Carolina. As a junior in high school, it wasn’t easy being in a new place, and it was hard making new friends at school. To make it worse, her small internet service provider, WoW! Online, had just gone out of business, so she had to move to… AOL. But all was not lost. Unlike her high school friends, her ''internet'' friends came with her.<br />
<br />
"So I went from WoW! to AOL and one of my WoW! friends found the game. He asked me to start playing [GemStone] with him. It was just a white screen with text then.. But it was sooo fun!"<br />
<br />
It was magical, and it was fun, and it was new. It was 1997. AOL had gone unlimited. 56k modems had just arrived. GemStone and DragonRealms were the top two titles in the industry.<br />
<br />
She was 17. She was happy. She had Elanthia – and she had friends.<br />
<br />
"I made lot of friends, met quite a few in person even."<br />
<br />
One of those friends, a fifteen year old from Pennsylvania, played a character named Gureth. They spent hours together in game, and in time developed real feelings for each other. Her parents even drove her up from North Carolina to meet him in-person. Theirs was a young, innocent, GemStone kind of love. It lasted about a year until Gureth, who was supposed to come visit her, canceled his long-awaited trip. He’d been in a fight at school. His mom had grounded him, so he couldn’t come. The reasons didn’t matter to Lornieh, though. Left lonely and crestfallen, she walked away from their relationship.<br />
<br />
Over the next few years she continued her adventures in Elanthia. While she lost touch with Gureth, she made new friends, and new characters, and collected happy memories of the game during that carefree time in her life. Eventually, she went off to school, and played a little less. She got a job doing data entry, and played even less. She just got ''busy''... and then she didn’t play at all. She didn’t quit the game, so much as she just moved on - that was around 2001.<br />
<br />
== The Return (2005) ==<br />
Lornieh’s player is still doing her data entry job – and thanks to the capped-level typing skills she picked up from GS, she’s doing quite well. She also started talking to Gureth again. After having lost touch for quite some time, a mutual friend reconnected them on AoL Instant Messenger. The connection was still there. They renewed their romance. They got ''married''. They also returned to Elanthia together.<br />
<br />
It was during this time she created Lornieh, and a lot of other characters – one of each profession, and multiples of a few. She loved the depth, and the complexity, and the unique experience of each class and race. She immersed herself in the world. Yet, while her love of the game grew and evolved, her love with Gureth ran into trouble. Despite a long friendship and deep connection, there were things about him she didn’t know. He had a problem with alcohol. He racked up a lot of debt. And he was abusive. After less than a year of being married, they divorced.<br />
<br />
She was devastated. Not just emotionally, but financially as well – Gureth’s out-of-control spending had left her encumbered with a crippling amount of debt. She was lost and alone. She tried escaping to Elanthia, but she couldn’t – every time she logged on, every time she adventured in a familiar place, she was reminded of him. This time, she stopped playing because she simply couldn’t bear the pain.<br />
<br />
== The Road (2006) ==<br />
She left it all behind to start a new adventure, on the road. She became a truck driver.<br />
She had as many different driving jobs as she had characters in GemStone. She drove all sorts of routes, from over-the-road, to local, to regional. She drove all sorts of trucks, from dry van (regular trailer), to reefer units (refrigerated), to gravel trucks (belly and end dump), and even hazmat tankers. <br />
<br />
On the road for 70+ hours a week, she had her job and nothing else. She worked 12-14 hour days, 6 days a week. At one company she unloaded the trucks by hand, throwing boxes down rollers into the store or rolling them in herself on a push cart. In addition to the long hours and strenuous conditions, sexism and harassment were a daily reality for her in a heavily male-dominated industry. She had to work twice as hard to prove herself. She became a much stronger person, physically and emotionally. She had to – she didn’t have a choice.<br />
<br />
“Being in trucking definitely made me a stronger person, females aren't always treated that well in that industry. I wouldn’t take crap from the men, or my employers.”<br />
<br />
Year in and year out, she drove. One morning at 12:30am, on her way into work driving a hazmat tanker, a group of teenagers hurled a large rock through the side window of her vehicle. As the window shattered, shards of glass tore into her body. The surgeons removed what glass they could, but she returned home with an unknown amount still under her skin.<br />
<br />
"There’s a large piece 5mm in diameter still in my shoulder. I STILL have glass coming out of me."<br />
<br />
== The Pain (2016) ==<br />
For a few more years, despite the toll the job was taking, she kept driving. By the end of 2016, her body had had enough. Everything happened at once. She started losing the vision in her left eye. She woke up nauseous, unable to make it to work to start her 4am shift driving a gravel truck. Severe leg aches landed her in the emergency room. The doctors couldn’t tell her what was wrong. One day in the middle of a route, her eye pain became so severe that she had to stop the truck and have a manager come finish the route.<br />
<br />
“I couldn't handle it. I'd try to get out of bed to go to work and I'd get dizzy and fall out of bed, hit my head. I just couldn't do it anymore.”<br />
<br />
Her medical bills mounted up, as her employer’s patience thinned. Severe depression set in. After 11 years on the road, she was done. She finally received a diagnosis: fibromyalgia - a disorder characterized by widespread musculoskeletal pain accompanied by fatigue, sleep, memory and mood issues. <br />
<br />
She tried to keep working while she struggled to manage the pain. She’d get cortisone shots in her knee, and head straight to work as a dog walker - struggling through her route. Employers said she took too long. After six months, it became too much. Unbearable pain and overwhelming medical bills had taken their toll. She had no choice but to declare bankruptcy and apply for disability.<br />
<br />
== Coming Home (2017) ==<br />
She’d lost almost everything. Almost everything. She still had a longing for adventure. And so she turned to games. She tried a few MMO’s, but just got bored. A new game would come out, and the player base would move on, and the magic would die out. She wanted somewhere with imagination. She thought about GemStone. She’d even dreamed of GemStone from time to time, but so often those dreams would conjure up the painful memories of Gureth.<br />
<br />
She realized, though, that those memories were causing less and less pain as time went by. And that maybe now she could face them. She could face that pain. Maybe now, she was ready to come back.<br />
<br />
“I'd dream a lot of GemStone over the years. Kind of odd, I know. I recalled the old days of ‘AT RAT, AT RAT’. When I came back, I came back as F2P. It was like old times. It was like coming home."<br />
<br />
She started a free-to-play character. As an empath, she made friends quickly. She was hunting in the catacombs, and healing in Town Square Central, and having a blast. Though playing an empath was harder than she remembered. She had to link to heal people, and couldn’t heal the same person repeatedly. Finally, she found out that F2P were the only ones that had to link to heal, and said “Forget this! I’m reactivating my old account!”<br />
<br />
“I reactivated my account, and little Lornieh was still there, along with all my current alts.”<br />
<br />
It was a bit daunting coming back to her old characters. So much had changed, and with so many alts, she had to relearn each profession as if she was starting over. She met Evrali, who got her using AIM again and introduced her to Silvak, who helped her to fix her old characters. There was so much to learn.<br />
<br />
“I was blown away by chrisms, ensorcelling, armor skills, shield skills.... it's crazy! Lich has been a life-saver.”<br />
<br />
A few months in, she met Pukk. "We started a conversation on LNet, and it just grew from there," Pukk told me. “We just hit it off!” They decided that Lornieh and Pukk would meet. From there, the connection between their characters grew, and quickly became romantic.<br />
<br />
Pukk was a major influence in her early days after returning. It was Pukk who convinced her to pick one character to focus on, Lornieh. He was level 40, and she was 14 – so he helped her level. He also introduced her to roleplaying events, like Kenstrom Story Time. With the help of Pukk, and the roleplaying awards she received, she levelled quickly.<br />
<br />
"What I have always known: When she loves, she loves. When she is upset, she is upset. But like a flare with both emotions. Burns fast and bright." -Pukk<br />
<br />
Yet, as time went on, Lornieh’s in-character romantic relationship with Pukk began falling apart. One night in June, he ended it. She was caught off guard. She hadn’t realized, as she was immersing herself in her character, how invested she also became as a player. When she got her heart broken, it hurt in game ''and'' out. She felt that it might be time to say goodbye. On the brink of leaving, she decided to open up, and posted on the Player’s Corner. Then she was REALLY on the brink of leaving. Until one person sent her a message...<br />
<br />
“It was Dreaven who came forward to talk me through it. He sent me a message, and talked me out of leaving.”<br />
<br />
She stayed. She stayed because of her love for the game. She stayed because, in Elanthia, she wasn’t alone. In Elanthia, she was loved. She stayed because here, despite her broken body and broken heart, she could be the truest part of herself. Putting her heart into her character meant opening her heart - and that was worth risking the pain.<br />
<br />
"I immerse myself pretty far, especially during RP events. It's like I'm there in the body as Lornieh."<br />
<br />
She immersed herself in the world, and she became Lornieh. Goofy, fun, feisty, outgoing Lornieh. Adventurous, friendly, courageous Lornieh. Lady Lornieh, the Beastmistress. Lady Lornieh, the helpful friend. Lady Lornieh, the hero.<br />
<br />
== What others had to say... ==<br />
'''''Who is she?'''''<br />
Kipa says, “She plays a strong character that knows her own value.”<br />
<br />
Pukk quietly says, "a very wonderful person IRL and it reflects on her characters. She’s a fast learner, and she is very active with her RP."<br />
<br />
Brutish says, " Lornieh? She's the one ranger I know who SWEARS she knows where she's going no matter what… Sometimes it takes her hours to wander out of the woods."<br />
<br />
Leafiara muses, "A friendly and gentle person, open to many and sincerely interested in them. She plays straightforward but likeable characters and finds ways to include others, and both invents her own RP and and participates with Landing stories. Active but never overactive."<br />
<br />
'''''When is she at her best?'''''<br />
Evician fondly says, “When she is in a feisty mood. When she is trying to get something she wants done."<br />
<br />
Kipa says, “When she is amongst the Drakes, we are all good friends there and always having fun. And she shines during events with Kenstrom."<br />
<br />
'''''Your favorite thing about her?'''''<br />
Brokkrsten says, "Her friendly demeanor and willingness to help a soul out."<br />
<br />
Leafiara fondly says, “Her clear love of, well, -everything- GemStone. There are people who just like RP and hate hunting, or people who like hunting and hate RP, or maybe they'll be in the mood for one thing or another... but she seems to love them both.”<br />
<br />
Pukk quietly says, "She really cares about helping people and punishing human rogues that upset her."<br />
<br />
Evician lovingly says, “I call her my angel for a reason. She helped me when no one else would. I was in a bad place with my paladin, and this was before we became a couple. She hunted with me and helped me stay alive for quite a number of levels. I fell in love with her in game, and out.”<br />
<br />
'''''The final word:'''''<br />
Leafiara advises, "If you're interested at all in RP or in the community, get to know Lornieh or any of her other characters. She's one of the better people I've known, and I've met a lot of them here.<br />
<br />
----</div>MACILLUShttps://gswiki.play.net/index.php?title=TownCrier_Special_Report:_HARDCORE_-_Relive_the_Thrill!&diff=100378TownCrier Special Report: HARDCORE - Relive the Thrill!2017-11-12T07:25:24Z<p>MACILLUS: </p>
<hr />
<div>{{towncrier interview <br />
|name= GemStone IV HARDCORE<br />
|caption= - Special Report -<br />
|race=<br />
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|habits=<br />
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|soft=<br />
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}}<br />
'''''[[TownCrier]] Corrrespondent Macillus, coming to you from the front lines of GemStoneIV: Hardcore, where he is embedded with a dedicated group of heroes...'''''<BR /><br />
<br />
It was the fight of his life. War hammer in one hand, reinforced shield in the other, Turnipero, the Giantman Bard, had just taken his first combat swing at what he thought would be an easy opponent - a giant ant. He missed. And then, the ant got its revenge. ''Right leg mangled horribly!''<br />
<br />
My character was shaking in his boots. And I was smashing my STAND macro harder and faster than ever before. For the first time in a decade, I was scared for my character's life - and enjoying the hell out of it.<br />
<br />
THIS is HARDCORE - a new player-run contest that started in Platinum on July 19th, and in Prime on November 1st.<br />
<br />
The basic premise is simple: you make a new character in GemStone IV Prime, and if the character dies, he or she gets deleted on the spot. Absolutely no assistance of any sort from any other character - no spells, no healing, not even an unstun or a PULL if you're flat on your back. No silvers or gear from your high level main, or sharing items with friends. You use what you earn or find yourself, and nothing else.<br />
<br />
My initial thought upon hearing about the upcoming HARDCORE contest was, "That sounds interesting, but I don't have the time and energy to devote to another character." I was already feeling like my current character wasn't getting enough of my attention. "Nope," I decided, "I'll just stick to my main." But I kept hearing about it. A friend asked me if I was going to give it a shot. Then I overheard a few others contemplating joining up. And then I heard Newsby make an announcement. I mean, if Newsby is talking about it, it's got to be something important, right? And really... what did I have to lose?<br />
<br />
So, being the nerd I am, I decided to do some research first. I tuned into the LNet HARDCORE channel, and asked around:<br />
<br />
[server]: "You have tuned to channel HARDCORE." (Note: I felt like a badass already.)<br />
[HARDCORE]-You: "Heeeyyyy HARDCORE! How are you faring so far? Has anyone *bit the dust* yet?"<br />
<br />
Sadly, the answer was yes - and the news was dire: Harminius, the Halfling Rogue - and the only rogue in HARDCORE at the time - had just suffered a gruesome death via the burrowing mandibles of a blood red scarab. He was the fourth to be slain in as many days. The danger was real. People actually seemed to be feeling loss. RIP Harminius - may you rest in the great beyond upon a bed of unbreakable vaalin lockpicks.<br />
<br />
Despite the tragic death of their comrade, all was not lost! In fact, something grand had been found. Rambals, the Human Cleric, was returning safe from battle, now in possession of a powerful magical item: a small statue. "The JACKPOT finds right now for us are small statues and gold rings," he elatedly told me over LNet.<br />
<br />
I was impressed. Not an hour earlier, I'd overheard my friends lamenting their lackluster EG finds for the 17th time that week: "+27?! You gotta be kidding me!" and "Cuirbouilli Leather? What am I going to do with THIS?!" The lingering feeling of "meh" was still resonating within me. Yet, here's Rambals. Doing the happy dance. Over a small statue. <br />
<br />
It reminded me of the way I felt when I first played. I remember that feeling. I loved that feeling. I've felt it a few times since I returned to the game. I wanted more. You had me at "small statue," Rambals. I headed off to create my own HARDCORE character.<br />
<br />
While creating my character (and joining the contest), I also got curious about how HARDCORE came about, so I went to talk to the guy who started it all: Kithus. Originally a Prime player since the 'free AOL days', Kithus moved to Platinum in 2005 and hasn't looked back. There, he's known as Brinret, the Half-Krolvin Ranger. He's just shy of 17 million exp, 3rd on the fame list, and probably better equipped than almost anyone in Prime. "It started out as me goofing off," he told me. "I'd always loved the old Diablo ironman runs."<br />
<br />
In the beginning, it was just Kithus dabbling with characters that "only used what they found." Until one night, as the story goes, he started chatting with a few other Platinum players on Discord - and things took off from there! "We essentially built the base HARDCORE rules in an evening. While we were talking, people started wanting to get involved. Eventually, I decided to formalize the whole thing and made the Platinum HARDCORE wiki page - and offer[ed] prizes for certain milestones." They started on July 19th - and nearly four months later there are still people running HARDCORE characters. A couple have even made it to Lord/Ladyship!<br />
<br />
So how did HARDCORE make it to Prime? One day, Evarin thought it would be fun to give it a try, so he reached out to Kithus. Kithus thought it was a great idea. Evarin put everything together, and Prime HARDCORE was born. The Prime rules are nearly identical to those in Platinum, with a few small changes. You can view the full set of rules, and the list of current and deceased participants here: https://gswiki.play.net/Prime_HARDCORE<br />
<br />
In additon to my interview with Kithus, I spoke with several other HARDCORE players. In fact, the second I mentioned I was interested in HARDCORE people were reaching out to tell me how much they loved it. I decided to ask each of them a few questions:<br />
<br />
'''What's been your favorite thing about hardcore so far?'''<br />
<br />
Rogert: "It brings you back to the basics - like when you FIRST started playing GemStone... especially back in the day when there were no Dreavenings."<br />
<br />
Kithus: "The rush. When Starc got stunned a few times in Reim, without dying, it was amazing. I can't remember the last time I'd mashed my macro for stance defensive while basically praying. Between that and having to build up the character from complete scratch it's been fun."<br />
<br />
Mazikene: "Finding treasure is now exciting again!"<br />
<br />
Halier: "Everything about it. There are so many things that I have come to take for granted in this game over the last couple decades: availability of support, easy access to gear, etc. The excitement and feeling of accomplishment by going it 100% alone is invigorating, because EVERYTHING is dangerous. There are so many ways to die that I haven't had to worry about in decades."<br />
<br />
Rambals: "I really have gained respect for almost everyone competing because they seem to really understand and want to keep the integrity of the contest together."<br />
<br />
Doug: "There's nothing to rekindle the excitement like knowing what could be done, and striving to get there alone."<br />
<br />
'''What advice would you give to someone just starting out?'''<br />
<br />
Kithus: "As far as advice for being successful, always be careful. The second you get complacent you're dead."<br />
<br />
Halier: "Use your resources wisely. That includes the Wiki, other players, and the web to plan your levelling strategy. Spend every silver wisely, and by the gods, learn how to skin. The income boost is significant!"<br />
<br />
Doug: "There are an incredible number of clues around that most of us miss - because they don't affect us. For the HARDCORE character, those clues will be the difference between advancing, and calling it. Are you prepared to go to areas that before you've never seen - because you were past them with your capped character?"<br />
<br />
'''What would you tell someone who's on the fence about giving HARDCORE a try?'''<br />
<br />
Halier: "What have you to lose? Experience the game in a way that perhaps you hadn't thought of. It really changes the complexion of the game, and gives rise to some really insightful character decisions. If you die - so what? Try again! I truly believe players can learn alot by trying, and remember - many of us will be happy to help with advice!"<br />
<br />
Doug: "Ask yourself if you sincerely appreciate challenging yourself. In the beginning, HARDCORE might appear to be a competition to get to 20, but really, it's a competition with yourself."<br />
<br />
Rambals: "Doing this has brought a whole lot of excitement back into the game for me.. and i feel like everyone is treating it with respect and playing fairly and i love that"<br />
<br />
Kithus: "It's not for everyone but if you're looking for a new Gemstone experience it's worth trying. I've seen a lot of people who were on the fence or weren't sure they'd delete go on to make multiple HARDCORE characters as theirs died."<br />
<br />
Rogert: "Don't be a wuss... get up on it! Re-live the glory days of old school, and truly being 'new' to the world!"<br />
<br />
I don't think I can say it better than the players quoted above. HARDCORE is a unique experience - and I hope this article has helped to capture a taste of that. However, I've got to be honest here. I feel like a terrible writer for saying this: I don't feel like I can truly capture the HARDCORE experience in words. You have to FEEL it. It wasn't until Turnipero the Giantman Bard wandered off his turnip farm, and down into the catacombs, and got savaged by a giant ant that I felt it - and I understood what it truly meant to be HARDCORE.<br />
<br />
<br />
Macillus, [[TownCrier]] Corrrespondent<BR /><br />
12 Eoantos 5117 // November 12, 2017 - in Wehnimer’s Landing<BR /></div>MACILLUShttps://gswiki.play.net/index.php?title=TownCrier_Special_Report:_HARDCORE_-_Relive_the_Thrill!&diff=100377TownCrier Special Report: HARDCORE - Relive the Thrill!2017-11-12T07:24:36Z<p>MACILLUS: Created page with "{{towncrier interview |name= GemStone IV HARDCORE |caption= - Special Report - |race= |culture= |class= |profession= |religion= |affiliations= |word= |disposition= |demeanor=..."</p>
<hr />
<div>{{towncrier interview <br />
|name= GemStone IV HARDCORE<br />
|caption= - Special Report -<br />
|race=<br />
|culture=<br />
|class=<br />
|profession=<br />
|religion=<br />
|affiliations=<br />
|word=<br />
|disposition=<br />
|demeanor=<br />
|ptrait=<br />
|strait=<br />
|flaw=<br />
|strength=<br />
|weakness=<br />
|habits=<br />
|hobbies=<br />
|soft=<br />
|likes=<br />
|dislikes=<br />
|fears=<br />
|loyalties=<br />
|friend=<br />
|spouse=<br />
|loved=<br />
}}<br />
'''''[[TownCrier]] Corrrespondent Macillus, coming to you from the front lines of GemStoneIV: Hardcore, where he is embedded with a dedicated group of heroes...'''''<BR /><br />
<br />
It was the fight of his life. War hammer in one hand, reinforced shield in the other, Turnipero, the Giantman Bard, had just taken his first combat swing at what he thought would be an easy opponent - a giant ant. He missed. And then, the ant got its revenge. ''Right leg mangled horribly!''<br />
<br />
My character was shaking in his boots. And I was smashing my STAND macro harder and faster than ever before. For the first time in a decade, I was scared for my character's life - and enjoying the hell out of it.<br />
<br />
THIS is HARDCORE - a new player-run contest that started in Platinum on July 19th, and in Prime on November 1st.<br />
<br />
The basic premise is simple: you make a new character in GemStone IV Prime, and if the character dies, he or she gets deleted on the spot. Absolutely no assistance of any sort from any other character - no spells, no healing, not even an unstun or a PULL if you're flat on your back. No silvers or gear from your high level main, or sharing items with friends. You use what you earn or find yourself, and nothing else.<br />
<br />
My initial thought upon hearing about the upcoming HARDCORE contest was, "That sounds interesting, but I don't have the time and energy to devote to another character." I was already feeling like my current character wasn't getting enough of my attention. "Nope," I decided, "I'll just stick to my main." But I kept hearing about it. A friend asked me if I was going to give it a shot. Then I overheard a few others contemplating joining up. And then I heard Newsby make an announcement. I mean, if Newsby is talking about it, it's got to be something important, right? And really... what did I have to lose?<br />
<br />
So, being the nerd I am, I decided to do some research first. I tuned into the LNet HARDCORE channel, and asked around:<br />
<br />
[server]: "You have tuned to channel HARDCORE." (Note: I felt like a badass already.)<br />
[HARDCORE]-You: "Heeeyyyy HARDCORE! How are you faring so far? Has anyone *bit the dust* yet?"<br />
<br />
Sadly, the answer was yes - and the news was dire: Harminius, the Halfling Rogue - and the only rogue in HARDCORE at the time - had just suffered a gruesome death via the burrowing mandibles of a blood red scarab. He was the fourth to be slain in as many days. The danger was real. People actually seemed to be feeling loss. RIP Harminius - may you rest in the great beyond upon a bed of unbreakable vaalin lockpicks.<br />
<br />
Despite the tragic death of their comrade, all was not lost! In fact, something grand had been found. Rambals, the Human Cleric, was returning safe from battle, now in possession of a powerful magical item: a small statue. "The JACKPOT finds right now for us are small statues and gold rings," he elatedly told me over LNet.<br />
<br />
I was impressed. Not an hour earlier, I'd overheard my friends lamenting their lackluster EG finds for the 17th time that week: "+27?! You gotta be kidding me!" and "Cuirbouilli Leather? What am I going to do with THIS?!" The lingering feeling of "meh" was still resonating within me. Yet, here's Rambals. Doing the happy dance. Over a small statue. <br />
<br />
It reminded me of the way I felt when I first played. I remember that feeling. I loved that feeling. I've felt it a few times since I returned to the game. I wanted more. You had me at "small statue," Rambals. I headed off to create my own HARDCORE character.<br />
<br />
While creating my character (and joining the contest), I also got curious about how HARDCORE came about, so I went to talk to the guy who started it all: Kithus. Originally a Prime player since the 'free AOL days', Kithus moved to Platinum in 2005 and hasn't looked back. There, he's known as Brinret, the Half-Krolvin Ranger. He's just shy of 17 million exp, 3rd on the fame list, and probably better equipped than almost anyone in Prime. "It started out as me goofing off," he told me. "I'd always loved the old Diablo ironman runs."<br />
<br />
In the beginning, it was just Kithus dabbling with characters that "only used what they found." Until one night, as the story goes, he started chatting with a few other Platinum players on Discord - and things took off from there! "We essentially built the base HARDCORE rules in an evening. While we were talking, people started wanting to get involved. Eventually, I decided to formalize the whole thing and made the Platinum HARDCORE wiki page - and offer[ed] prizes for certain milestones." They started on July 19th - and nearly four months later there are still people running HARDCORE characters. A couple have even made it to Lord/Ladyship!<br />
<br />
So how did HARDCORE make it to Prime? One day, Evarin thought it would be fun to give it a try, so he reached out to Kithus. Kithus thought it was a great idea. Evarin put everything together, and Prime HARDCORE was born. The Prime rules are nearly identical to those in Platinum, with a few small changes. You can view the full set of rules, and the list of current and deceased participants here: https://gswiki.play.net/Prime_HARDCORE<br />
<br />
In additon to my interview with Kithus, I spoke with several other HARDCORE players. In fact, the second I mentioned I was interested in HARDCORE people were reaching out to tell me how much they loved it. I decided to ask each of them a few questions:<br />
<br />
'''What's been your favorite thing about hardcore so far?'''<br />
<br />
Rogert: "It brings you back to the basics - like when you FIRST started playing GemStone... especially back in the day when there were no Dreavenings."<br />
<br />
Kithus: "The rush. When Starc got stunned a few times in Reim, without dying, it was amazing. I can't remember the last time I'd mashed my macro for stance defensive while basically praying. Between that and having to build up the character from complete scratch it's been fun."<br />
<br />
Mazikene: "Finding treasure is now exciting again!"<br />
<br />
Halier: "Everything about it. There are so many things that I have come to take for granted in this game over the last couple decades: availability of support, easy access to gear, etc. The excitement and feeling of accomplishment by going it 100% alone is invigorating, because EVERYTHING is dangerous. There are so many ways to die that I haven't had to worry about in decades."<br />
<br />
Rambals: "I really have gained respect for almost everyone competing because they seem to really understand and want to keep the integrity of the contest together."<br />
<br />
Doug: "There's nothing to rekindle the excitement like knowing what could be done, and striving to get there alone."<br />
<br />
'''What advice would you give to someone just starting out?'''<br />
<br />
Kithus: "As far as advice for being successful, always be careful. The second you get complacent you're dead."<br />
<br />
Halier: "Use your resources wisely. That includes the Wiki, other players, and the web to plan your levelling strategy. Spend every silver wisely, and by the gods, learn how to skin. The income boost is significant!"<br />
<br />
Doug: "There are an incredible number of clues around that most of us miss - because they don't affect us. For the HARDCORE character, those clues will be the difference between advancing, and calling it. Are you prepared to go to areas that before you've never seen - because you were past them with your capped character?"<br />
<br />
'''What would you tell someone who's on the fence about giving HARDCORE a try?'''<br />
<br />
Halier: "What have you to lose? Experience the game in a way that perhaps you hadn't thought of. It really changes the complexion of the game, and gives rise to some really insightful character decisions. If you die - so what? Try again! I truly believe players can learn alot by trying, and remember - many of us will be happy to help with advice!"<br />
<br />
Doug: "Ask yourself if you sincerely appreciate challenging yourself. In the beginning, HARDCORE might appear to be a competition to get to 20, but really, it's a competition with yourself."<br />
<br />
Rambals: "Doing this has brought a whole lot of excitement back into the game for me.. and i feel like everyone is treating it with respect and playing fairly and i love that"<br />
<br />
Kithus: "It's not for everyone but if you're looking for a new Gemstone experience it's worth trying. I've seen a lot of people who were on the fence or weren't sure they'd delete go on to make multiple HARDCORE characters as theirs died."<br />
<br />
Rogert: "Don't be a wuss... get up on it! Re-live the glory days of old school, and truly being 'new' to the world!"<br />
<br />
I don't think I can say it better than the players quoted above. HARDCORE is a unique experience - and I hope this article has helped to capture a taste of that. However, I've got to be honest here. I feel like a terrible writer for saying this: I don't feel like I can truly capture the HARDCORE experience in words. You have to FEEL it. It wasn't until Turnipero the Giantman Bard wandered off his turnip farm, and down into the catacombs, and got savaged by a giant ant that I felt it - and I understood what it truly meant to be HARDCORE.<br />
<br />
<br />
Macillus, [[TownCrier]] Corrrespondent<BR /><br />
12 Eoantos 5117 // November 11, 2017 - in Wehnimer’s Landing<BR /></div>MACILLUShttps://gswiki.play.net/index.php?title=Prime_HARDCORE&diff=100300Prime HARDCORE2017-11-08T22:53:27Z<p>MACILLUS: /* HARDCORE Adventurers Questing */</p>
<hr />
<div>== GemStone IV Prime HARDCORE ==<br />
<br />
Welcome to GemStone IV Prime HARDCORE. This contest was created in Gemstone Platinum by Kithus/Brinret and others, and I believe there is enough interest to duplicate the even in Gemstone Prime. Much of the structure of this event will be taken directly from the Platinum instance, which is currently ongoing and can be found here: [[Platinum HARDCORE]].The basic essence of the contest is simple. You make a new character, in GemStone IV Prime, and if the character dies, you are out. With that basic premise out of the way we will get into the various rules that need to be put into place to ensure a fair competition. Please keep in mind that this contest is run primarily on an honor system and we are trusting participants to follow the rules. <br />
<br />
== Contest Rules ==<br />
<br />
* All participants, upon creation, must post in the GemStone IV Prime HARDCORE thread to include their HARDCORE character's name, race and profession. Said characters must be created on or after November 1st, 2017.<br />
<br />
* Upon death you should submit a post to the thread informing the community of the character’s death and immediately delete the character. Inventory may be transferred to a non-HARDCORE character prior to deletion. Should you wish to create a new character for the HARDCORE competition, you must select a different name than the one used previously.<br />
<br />
* HARDCORE characters must be self-spelled. This means no outside spells may be used. Spells the character can activate themselves from Magic Items or Scrolls are permitted. Automatic group spells such as (but not limited to) Benediction (307), Warding Sphere (310), Kai's Triumph Song (1007), and Song of Tonis (1035) are permitted when hunting with other HARDCORE characters. Group spells that remain once the character leaves the hunting group such as (but not limited to) Mass Blurs (911), Mass Colors (611), and Mass Elemental Defense (419) are not permitted.<br />
<br />
* Participation in Profession Guilds, to include giving and receiving training is permitted to include the use of both HARDCORE and Non-HARDCORE characters. MAing your training partner is not permitted. <br />
<br />
* Participation in Societies, to include tasks requiring the direct involvement of other characters is permitted, as is the use of both HARDCORE and Non-HARDCORE characters to complete said tasks. MAing the required participants is not permitted. <br />
<br />
* The Artisan Skill Fletching is permitted beginning at level 0. Crafting and Forging of no more than two weapon types is permitted once the HARDCORE character has reached level 20. Training in Cobbling and the remaining weapon types is permitted once the character reaches level 40. <br />
<br />
* HARDCORE characters are not to be hunted with non-HARDCORE characters. Further, while playing more than 1 HARDCORE character at a time is permitted, MAing HARDCORE characters for group hunting purposes or any other unforseen benefits is not permitted. (No HARDCORE MA armies, please!)<br />
<br />
* The use of secondary characters for the purposes of locker storage, audience repetitions, experience gain, or any other benefit is not permitted.<br />
<br />
* Items and silver may not be obtained from other characters. This means nothing may be received from another character or player shop. All silver and inventory must be earned by the HARDCORE character. NPC shop purchases are permitted. Items the HARDCORE character obtained from a merchant, including raffles and merchant services, are permitted. Use of the pawnshop is allowed. However, no attempts should be made to knowingly buy or sell items to purposefully supply HARDCORE characters. <br />
<br />
* The taking or use of items left on the town bench, donation bin, or other communal containers is not permitted, though HARDCORE characters are free to donate items. HARDCORE characters may not take or make use of any items or silver found laying on the ground unless generated by the game itself (truffles, smooth stones, etc).<br />
<br />
* Items from a grand auction, Duskruin, Delirium Manor or other "pay to play", or "1 win per account" sources are not permitted. Items from Reim are permitted but only from your daily free Reim run. Prizes obtained from OOG competitions or rewards such as (but not limited to) the Premium Monthly Submission contest, Indiegogo campaigns, GM/Gamehost/Mentor rewards, and CHE/MHO rewards are not permitted.<br />
<br />
* No outside services from OTHER CHARACTERS are allowed. This includes:<br />
** Armor skills<br />
** Artisan Skills<br />
** Blessing<br />
** Enchanting/Ensorcelling/Elemental Resistance<br />
** Healing<br />
** Locksmithing<br />
** Mass spells<br />
** Society or Adventure Guild resources (Pelts, Gems, Herbs, etc)<br />
<br />
* NOTE: The use of Bards for the purposes of Loresinging is permitted.<br />
<br />
* Deaths resulting from PvP, direct GameMaster action, or GAME WIDE outage are exempt. Also any death that is a required part of a task that may or may not exist for a specific society is exempt.<br />
<br />
* GemStone IV Prime HARDCORE characters cannot use any item purchased with Simucoins. Similar items found normally are allowed.<br />
<br />
* Gemstone IV Prime HARDCORE characters cannot use any mechanically beneficial item or service obtained via Premium Points, nor can HARDCORE characters use the free X a day Premium spell items. <br />
<br />
* GemStone IV Prime HARDCORE characters should toggle on the ability to view their level in their profiles.<br />
<br />
== Rewards ==<br />
<br />
The biggest reward is the honor and prestige from your fellow GemStone IV Prime HARDCORE players. That said, to make it interesting, I will be offering the following prizes to participants:<br />
<br />
* Upon reaching level 20 a GemStone IV Prime HARDCORE character can show their Lord/Lady title to Glanvis for a 1 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 2 million silver.<br />
<br />
* Upon reaching level 40 a GemStone IV Prime HARDCORE character can show their Great Lord/Lady title to Glanvis for a 5 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 10 million silver.<br />
<br />
* Upon reaching level 70 a GemStone IV Prime HARDCORE character can show their High Lord/Lady title to Glanvis for a 10 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 20 million silver.<br />
<br />
* Upon reaching level 100 a GemStone IV Prime HARDCORE character can show their Grand Lord/Lady title to Glanvis for a 25 million silver reward payable to a non-HARDCORE character. The first character to achieve this level will receive a reward of 50 million silver and the adulation of his peers! Additionally the HARDCORE character is now exempt from deletion on death.<br />
<br />
* F2P HARDCORE characters will be awarded the same silver prize as the first character to reach each level milestone regardless of their time to reach said level range (20, 40, 70, 100). Use of F2P only Simucoin items such as spell or society passes is allowed, though doing so disqualifies the HARDCORE character from receiving the F2P reward bonus.<br />
<br />
== HARDCORE Adventurers Questing ==<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Name<br />
!Race<br />
!Profession<br />
!Level<br />
!Strongest Foe<br />
!Location<br />
|-<br />
| align=left| Halier<br />
| align=left| Dark Elf<br />
| align=left| Sorcerer<br />
| align=center| 8<br />
| align=left | Manticore<br />
| align=left | Landing<br />
|-<br />
| align=left| Rambals<br />
| align=left| Human<br />
| align=left| Cleric<br />
| align=center| 8<br />
| align=left | Lesser Shade<br />
| align=left | Landing<br />
|-<br />
| align=left| Mirienda<br />
| align=left| Erithian<br />
| align=left| Sorcerer<br />
| align=center| 7<br />
| align=left | Grizzled Thyril<br />
| align=left | Ta'Vaalor<br />
|-<br />
| align=left| Eskoff<br />
| align=left| Dwarf<br />
| align=left| Warrior<br />
| align=center| 8<br />
| align=left | Ancient Dark Apparition<br />
| align=left | Ta'Vaalor<br />
|-<br />
| align=left| Ardkor<br />
| align=left| Dwarf<br />
| align=left| Cleric<br />
| align=center| 10<br />
| align=left | Ancient Death Dirge<br />
| align=left | Landing<br />
|-<br />
| align=left| Tinesia (F2P)<br />
| align=left| Elf<br />
| align=left| Ranger<br />
| align=center| 3<br />
| align=left |<br />
| align=left |<br />
|-<br />
| align=left| Caitis (mk 2)<br />
| align=left| Dwarf<br />
| align=left| Ranger<br />
| align=center| 7<br />
| align=left | Grizzled Thyril<br />
| align=left | Icemule <br />
|-<br />
| align=left| Mortalite<br />
| align=left| Giantkin<br />
| align=left| Bard<br />
| align=center| <br />
| align=left |<br />
| align=left | Landing <br />
|-<br />
| align=left| Anthola<br />
| align=left| Giantkin<br />
| align=left| Paladin<br />
| align=center| 8<br />
| align=left |Grizzled Thyril<br />
| align=left | <br />
|-<br />
| align=left| Feffiny<br />
| align=left| Burghal Gnome<br />
| align=left| Paladin<br />
| align=center| 2<br />
| align=left |<br />
| align=left | Icemule<br />
|-<br />
| align=left| Tannellen<br />
| align=left| Elf<br />
| align=left| Paladin<br />
| align=center| 9<br />
| align=left | Manticore<br />
| align=left | Landing<br />
|-<br />
| align=left| Tannae<br />
| align=left| Giantkin<br />
| align=left| Paladin<br />
| align=center| 7<br />
| align=left | Grizzled Fanged Rodent<br />
| align=left | Ta'Vaalor <br />
|-<br />
| align=left| Isen<br />
| align=left| Giantkin<br />
| align=left| Paladin<br />
| align=center| 4<br />
| align=left | <br />
| align=left | Landing<br />
|-<br />
| align=left| Dwarden<br />
| align=left| Elf<br />
| align=left| Cleric<br />
| align=center| 8<br />
| align=left |Grizzled Bobcat<br />
| align=left | Ta'Vaalor<br />
|-<br />
| align=left| Asheldia<br />
| align=left| Erithian<br />
| align=left| Empath<br />
| align=center| 7<br />
| align=left | Death Dirge<br />
| align=left | Landing <br />
|-<br />
| align=left| Veweld<br />
| align=left| Gnome<br />
| align=left| Wizard<br />
| align=center| 6<br />
| align=left | Coyote<br />
| align=left | Landing<br />
|-<br />
| align=left| Phyrgon<br />
| align=left| Half-Krolvin<br />
| align=left| Wizard<br />
| align=center| 2<br />
| align=left | <br />
| align=left |<br />
|-<br />
| align=left| Arrisie<br />
| align=left| Elf<br />
| align=left| Empath<br />
| align=center| 5<br />
| align=left |Giant Ant<br />
| align=left | Landing<br />
|-<br />
| align=left| Unofer<br />
| align=left| Dwarf<br />
| align=left| Wizard<br />
| align=center| 6<br />
| align=left | Greater Kappa<br />
| align=left | Landing<br />
|-<br />
| align=left|Mazikene (F2P)<br />
| align=left| Aelotoi<br />
| align=left| Wizard<br />
| align=center| 8<br />
| align=left | Death Dirge<br />
| align=left | Ta'Vaalor<br />
|-<br />
| align=left| Bakugo (F2P)<br />
| align=left| Aelotoi<br />
| align=left| Ranger<br />
| align=center| 4<br />
| align=left | Water Moccasin<br />
| align=left | Ta'Vaalor<br />
|-<br />
| align=left| Hartkorre<br />
| align=left| Giantkin<br />
| align=left| Paladin<br />
| align=center| 5<br />
| align=left | Lesser Orc<br />
| align=left |<br />
|-<br />
| align=left| Khrayla<br />
| align=left| Half-Krolvin<br />
| align=left| Warrior<br />
| align=center| 5<br />
| align=left | a grizzled fanged rodent<br />
| align=left | Ta'Vaalor <br />
|-<br />
| align=left| Khanne<br />
| align=left| Halfling<br />
| align=left| Wizard<br />
| align=center| 4<br />
| align=left | Sea Nymph<br />
| align=left | Landing<br />
|-<br />
| align=left| Izzire<br />
| align=left| Forest Gnome<br />
| align=left| Ranger<br />
| align=center| 6<br />
| align=left | Greater Orc<br />
| align=left | Landing<br />
|-<br />
| align=left| Zappaz<br />
| align=left| Half-Elf<br />
| align=left| Ranger<br />
| align=center| <br />
| align=left |<br />
| align=left | Ta'Vaalor<br />
|-<br />
| align=left| Hagmar (F2P)<br />
| align=left| Dark Elf<br />
| align=left| Rogue<br />
| align=center| 5<br />
| align=left | Grizzled Cave Gnome<br />
| align=left | Landing<br />
|-<br />
| align=left| Anaguar<br />
| align=left| Half-elf<br />
| align=left| Monk<br />
| align=center| 0<br />
| align=left | <br />
| align=left | Landing<br />
|-<br />
| align=left| Hareyk<br />
| align=left| Dwarf<br />
| align=left| Empath<br />
| align=center| 2<br />
| align=left | Carrion Worm<br />
| align=left | Solhaven<br />
|-<br />
| align=left| Turnipero<br />
| align=left| Giantkin<br />
| align=left| Bard<br />
| align=center| 5<br />
| align=left | Hobgoblin<br />
| align=left | Landing<br />
|-<br />
| align=left| Yhall<br />
| align=left| Giantkin<br />
| align=left| Warrior<br />
| align=center| 3<br />
| align=left | Sea Nymph<br />
| align=left |<br />
|-<br />
| align=left| Viserys<br />
| align=left| Elf<br />
| align=left| Warrior<br />
| align=center| <br />
| align=left | <br />
| align=left | Ta'Illistim <br />
|-<br />
| align=left| Rogert<br />
| align=left| Dwarf<br />
| align=left| Warrior<br />
| align=center| 5<br />
| align=left | Relnak<br />
| align=left | Landing<br />
|}<br />
<br />
== Fallen Heroes ==<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Name<br />
!Race<br />
!Profession<br />
!Level<br />
!Killed By<br />
|-<br />
| align=left| Caitis<br />
| align=left| Dwarf<br />
| align=left| Ranger<br />
| align=center| 3<br />
| align=left| White Vysan<br />
|-<br />
| align=left| Eannat<br />
| align=left| Giantkin<br />
| align=left| Paladin<br />
| align=center| 2<br />
| align=left | Dark Vysan<br />
|-<br />
| align=left| Ranehd<br />
| align=left| Dark Elf<br />
| align=left| Sorcerer<br />
| align=center| 3<br />
| align=left | Ghoul<br />
|-<br />
| align=left| Moguchaya<br />
| align=left| Half-Krolvin<br />
| align=left| Monk<br />
| align=center| 6<br />
| align=left | 3x lesser orcs<br />
|-<br />
| align=left| Trixsi (F2P)<br />
| align=left| Dark Elf<br />
| align=left| Wizard<br />
| align=center| 4<br />
| align=left | Dark Apparition<br />
|-<br />
| align=left| Zlaine<br />
| align=left| Half-Krolvin<br />
| align=left| Monk<br />
| align=center| 6<br />
| align=left |Spotted Lynx<br />
|-<br />
| align=left| Harminius (F2P)<br />
| align=left| Halfling<br />
| align=left| Rogue<br />
| align=center| 5<br />
| align=left | Red Scarab<br />
|}<br />
<br />
== HARDCORE Leaderboards ==<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Title Achievement<br />
!Name<br />
|-<br />
| align=left| First Lord/Lady<br />
|<br />
|-<br />
| align=left| First Great Lord/Lady<br />
|<br />
|-<br />
| align=left| First High Lord/Lady<br />
|<br />
|-<br />
| align=left| First Grand Lord/Lady<br />
|<br />
|}<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Adventurer's Guild Achievements<br />
!Name<br />
|-<br />
| align=left| First to 100 Adventurer's Guild Tasks - Variant<br />
|<br />
|-<br />
| align=left| First to 500 Adventurer's Guild Tasks - Variant<br />
|<br />
|-<br />
| align=left| First Expeditioniary/Quester<br />
|<br />
|-<br />
| align=left| First Epic Adventurer/Campaign Leader<br />
|<br />
|}<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Society Achievements<br />
!Name<br />
|-<br />
| align=left| First Voln Master<br />
| <br />
|-<br />
| align=left| First CoL Master<br />
|<br />
|-<br />
| align=left| First Sunfist Master<br />
|<br />
|}<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Artisan Skill Achievements<br />
!Name<br />
|-<br />
| align=left| First Master Fletcher<br />
|<br />
|-<br />
| align=left| First Master Crafstman<br />
|<br />
|-<br />
| align=left| First Master Blacksmith<br />
|<br />
|-<br />
| align=left| First Master Forger<br />
|<br />
|-<br />
| align=left| First Master Cobbler<br />
|<br />
|}<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Profession Guild Achievements<br />
!Name<br />
|-<br />
| align=left| First Master of Any Guild Skill<br />
|<br />
|-<br />
| align=left| First Guildmaster - Profession<br />
|<br />
|}<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Locksmithing Achievements<br />
!Difficulty Modifier<br />
!Name<br />
|-<br />
| align=left| Hardest Lock Picked<br />
|<br />
|<br />
|-<br />
| align=left| Hardest Trap Disarmed<br />
|<br />
|<br />
|}<br />
<br />
== External Links ==<br />
*[https://forums.elanthia.online/topic/637/gemstone-prime-hardcore-official-thread Elanthian Forums Thread]<br />
*[http://forum.gsplayers.com/showthread.php?112353-Gemstone-PRIME-HARDCORE-Official-Thread Player's Corner Thread]<br />
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Hardcore%20Mode/view/1 Official Forums Thread]</div>MACILLUShttps://gswiki.play.net/index.php?title=Prime_HARDCORE&diff=100292Prime HARDCORE2017-11-08T16:28:15Z<p>MACILLUS: /* HARDCORE Adventurers Questing */</p>
<hr />
<div>== GemStone IV Prime HARDCORE ==<br />
<br />
Welcome to GemStone IV Prime HARDCORE. This contest was created in Gemstone Platinum by Kithus/Brinret and others, and I believe there is enough interest to duplicate the even in Gemstone Prime. Much of the structure of this event will be taken directly from the Platinum instance, which is currently ongoing and can be found here: [[Platinum HARDCORE]].The basic essence of the contest is simple. You make a new character, in GemStone IV Prime, and if the character dies, you are out. With that basic premise out of the way we will get into the various rules that need to be put into place to ensure a fair competition. Please keep in mind that this contest is run primarily on an honor system and we are trusting participants to follow the rules. <br />
<br />
== Contest Rules ==<br />
<br />
* All participants, upon creation, must post in the GemStone IV Prime HARDCORE thread to include their HARDCORE character's name, race and profession. Said characters must be created on or after November 1st, 2017.<br />
<br />
* Upon death you should submit a post to the thread informing the community of the character’s death and immediately delete the character. Inventory may be transferred to a non-HARDCORE character prior to deletion. Should you wish to create a new character for the HARDCORE competition, you must select a different name than the one used previously.<br />
<br />
* HARDCORE characters must be self-spelled. This means no outside spells may be used. Spells the character can activate themselves from Magic Items or Scrolls are permitted. Automatic group spells such as (but not limited to) Benediction (307), Warding Sphere (310), Kai's Triumph Song (1007), and Song of Tonis (1035) are permitted when hunting with other HARDCORE characters. Group spells that remain once the character leaves the hunting group such as (but not limited to) Mass Blurs (911), Mass Colors (611), and Mass Elemental Defense (419) are not permitted.<br />
<br />
* Participation in Profession Guilds, to include giving and receiving training is permitted to include the use of both HARDCORE and Non-HARDCORE characters. MAing your training partner is not permitted. <br />
<br />
* Participation in Societies, to include tasks requiring the direct involvement of other characters is permitted, as is the use of both HARDCORE and Non-HARDCORE characters to complete said tasks. MAing the required participants is not permitted. <br />
<br />
* The Artisan Skill Fletching is permitted beginning at level 0. Crafting and Forging of no more than two weapon types is permitted once the HARDCORE character has reached level 20. Training in Cobbling and the remaining weapon types is permitted once the character reaches level 40. <br />
<br />
* HARDCORE characters are not to be hunted with non-HARDCORE characters. Further, while playing more than 1 HARDCORE character at a time is permitted, MAing HARDCORE characters for group hunting purposes or any other unforseen benefits is not permitted. (No HARDCORE MA armies, please!)<br />
<br />
* The use of secondary characters for the purposes of locker storage, audience repetitions, experience gain, or any other benefit is not permitted.<br />
<br />
* Items and silver may not be obtained from other characters. This means nothing may be received from another character or player shop. All silver and inventory must be earned by the HARDCORE character. NPC shop purchases are permitted. Items the HARDCORE character obtained from a merchant, including raffles and merchant services, are permitted. Use of the pawnshop is allowed. However, no attempts should be made to knowingly buy or sell items to purposefully supply HARDCORE characters. <br />
<br />
* The taking or use of items left on the town bench, donation bin, or other communal containers is not permitted, though HARDCORE characters are free to donate items. HARDCORE characters may not take or make use of any items or silver found laying on the ground unless generated by the game itself (truffles, smooth stones, etc).<br />
<br />
* Items from a grand auction, Duskruin, Delirium Manor or other "pay to play", or "1 win per account" sources are not permitted. Items from Reim are permitted but only from your daily free Reim run. Prizes obtained from OOG competitions or rewards such as (but not limited to) the Premium Monthly Submission contest, Indiegogo campaigns, GM/Gamehost/Mentor rewards, and CHE/MHO rewards are not permitted.<br />
<br />
* No outside services from OTHER CHARACTERS are allowed. This includes:<br />
** Armor skills<br />
** Artisan Skills<br />
** Blessing<br />
** Enchanting/Ensorcelling/Elemental Resistance<br />
** Healing<br />
** Locksmithing<br />
** Mass spells<br />
** Society or Adventure Guild resources (Pelts, Gems, Herbs, etc)<br />
<br />
* NOTE: The use of Bards for the purposes of Loresinging is permitted.<br />
<br />
* Deaths resulting from PvP, direct GameMaster action, or GAME WIDE outage are exempt. Also any death that is a required part of a task that may or may not exist for a specific society is exempt.<br />
<br />
* GemStone IV Prime HARDCORE characters cannot use any item purchased with Simucoins. Similar items found normally are allowed.<br />
<br />
* Gemstone IV Prime HARDCORE characters cannot use any mechanically beneficial item or service obtained via Premium Points, nor can HARDCORE characters use the free X a day Premium spell items. <br />
<br />
* GemStone IV Prime HARDCORE characters should toggle on the ability to view their level in their profiles.<br />
<br />
== Rewards ==<br />
<br />
The biggest reward is the honor and prestige from your fellow GemStone IV Prime HARDCORE players. That said, to make it interesting, I will be offering the following prizes to participants:<br />
<br />
* Upon reaching level 20 a GemStone IV Prime HARDCORE character can show their Lord/Lady title to Glanvis for a 1 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 2 million silver.<br />
<br />
* Upon reaching level 40 a GemStone IV Prime HARDCORE character can show their Great Lord/Lady title to Glanvis for a 5 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 10 million silver.<br />
<br />
* Upon reaching level 70 a GemStone IV Prime HARDCORE character can show their High Lord/Lady title to Glanvis for a 10 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 20 million silver.<br />
<br />
* Upon reaching level 100 a GemStone IV Prime HARDCORE character can show their Grand Lord/Lady title to Glanvis for a 25 million silver reward payable to a non-HARDCORE character. The first character to achieve this level will receive a reward of 50 million silver and the adulation of his peers! Additionally the HARDCORE character is now exempt from deletion on death.<br />
<br />
* F2P HARDCORE characters will be awarded the same silver prize as the first character to reach each level milestone regardless of their time to reach said level range (20, 40, 70, 100). Use of F2P only Simucoin items such as spell or society passes is allowed, though doing so disqualifies the HARDCORE character from receiving the F2P reward bonus.<br />
<br />
== HARDCORE Adventurers Questing ==<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Name<br />
!Race<br />
!Profession<br />
!Level<br />
!Strongest Foe<br />
!Location<br />
|-<br />
| align=left| Halier<br />
| align=left| Dark Elf<br />
| align=left| Sorcerer<br />
| align=center| 8<br />
| align=left | Manticore<br />
| align=left | Landing<br />
|-<br />
| align=left| Rambals<br />
| align=left| Human<br />
| align=left| Cleric<br />
| align=center| 8<br />
| align=left | Lesser Shade<br />
| align=left | Landing<br />
|-<br />
| align=left| Mirienda<br />
| align=left| Erithian<br />
| align=left| Sorcerer<br />
| align=center| 7<br />
| align=left | Grizzled Thyril<br />
| align=left | Ta'Vaalor<br />
|-<br />
| align=left| Eskoff<br />
| align=left| Dwarf<br />
| align=left| Warrior<br />
| align=center| 8<br />
| align=left | Ancient Dark Apparition<br />
| align=left | Ta'Vaalor<br />
|-<br />
| align=left| Ardkor<br />
| align=left| Dwarf<br />
| align=left| Cleric<br />
| align=center| 10<br />
| align=left | Ancient Death Dirge<br />
| align=left | Landing<br />
|-<br />
| align=left| Tinesia (F2P)<br />
| align=left| Elf<br />
| align=left| Ranger<br />
| align=center| 3<br />
| align=left |<br />
| align=left |<br />
|-<br />
| align=left| Caitis (mk 2)<br />
| align=left| Dwarf<br />
| align=left| Ranger<br />
| align=center| 7<br />
| align=left | Grizzled Thyril<br />
| align=left | Icemule <br />
|-<br />
| align=left| Mortalite<br />
| align=left| Giantkin<br />
| align=left| Bard<br />
| align=center| <br />
| align=left |<br />
| align=left | Landing <br />
|-<br />
| align=left| Anthola<br />
| align=left| Giantkin<br />
| align=left| Paladin<br />
| align=center| 8<br />
| align=left |Grizzled Thyril<br />
| align=left | <br />
|-<br />
| align=left| Feffiny<br />
| align=left| Burghal Gnome<br />
| align=left| Paladin<br />
| align=center| 2<br />
| align=left |<br />
| align=left | Icemule<br />
|-<br />
| align=left| Tannellen<br />
| align=left| Elf<br />
| align=left| Paladin<br />
| align=center| 8<br />
| align=left | Manticore<br />
| align=left | Landing<br />
|-<br />
| align=left| Tannae<br />
| align=left| Giantkin<br />
| align=left| Paladin<br />
| align=center| 7<br />
| align=left | Grizzled Fanged Rodent<br />
| align=left | Ta'Vaalor <br />
|-<br />
| align=left| Isen<br />
| align=left| Giantkin<br />
| align=left| Paladin<br />
| align=center| 4<br />
| align=left | <br />
| align=left | Landing<br />
|-<br />
| align=left| Dwarden<br />
| align=left| Elf<br />
| align=left| Cleric<br />
| align=center| 7<br />
| align=left |Grizzled Dark Vysan<br />
| align=left | Ta'Vaalor<br />
|-<br />
| align=left| Asheldia<br />
| align=left| Erithian<br />
| align=left| Empath<br />
| align=center| 7<br />
| align=left | Death Dirge<br />
| align=left | Landing <br />
|-<br />
| align=left| Veweld<br />
| align=left| Gnome<br />
| align=left| Wizard<br />
| align=center| 6<br />
| align=left | Coyote<br />
| align=left | Landing<br />
|-<br />
| align=left| Phyrgon<br />
| align=left| Half-Krolvin<br />
| align=left| Wizard<br />
| align=center| 2<br />
| align=left | <br />
| align=left |<br />
|-<br />
| align=left| Arrisie<br />
| align=left| Elf<br />
| align=left| Empath<br />
| align=center| 5<br />
| align=left |Giant Ant<br />
| align=left | Landing<br />
|-<br />
| align=left| Unofer<br />
| align=left| Dwarf<br />
| align=left| Wizard<br />
| align=center| 6<br />
| align=left | Greater Kappa<br />
| align=left | Landing<br />
|-<br />
| align=left|Mazikene (F2P)<br />
| align=left| Aelotoi<br />
| align=left| Wizard<br />
| align=center| 7<br />
| align=left | Water Moccasin<br />
| align=left | Ta'Vaalor<br />
|-<br />
| align=left| Bakugo (F2P)<br />
| align=left| Aelotoi<br />
| align=left| Ranger<br />
| align=center| 4<br />
| align=left | Water Moccasin<br />
| align=left | Ta'Vaalor<br />
|-<br />
| align=left| Hartkorre<br />
| align=left| Giantkin<br />
| align=left| Paladin<br />
| align=center| 5<br />
| align=left | Lesser Orc<br />
| align=left |<br />
|-<br />
| align=left| Khrayla<br />
| align=left| Half-Krolvin<br />
| align=left| Warrior<br />
| align=center| 5<br />
| align=left | a grizzled fanged rodent<br />
| align=left | Ta'Vaalor <br />
|-<br />
| align=left| Khanne<br />
| align=left| Halfling<br />
| align=left| Wizard<br />
| align=center| 4<br />
| align=left | Sea Nymph<br />
| align=left | Landing<br />
|-<br />
| align=left| Izzire<br />
| align=left| Forest Gnome<br />
| align=left| Ranger<br />
| align=center| 6<br />
| align=left |<br />
| align=left | Landing<br />
|-<br />
| align=left| Zappaz<br />
| align=left| Half-Elf<br />
| align=left| Ranger<br />
| align=center| <br />
| align=left |<br />
| align=left | Ta'Vaalor<br />
|-<br />
| align=left| Hagmar (F2P)<br />
| align=left| Dark Elf<br />
| align=left| Rogue<br />
| align=center| 3<br />
| align=left | Grizzled Cave Gnome<br />
| align=left | Landing<br />
|-<br />
| align=left| Anaguar<br />
| align=left| Half-elf<br />
| align=left| Monk<br />
| align=center| 0<br />
| align=left | <br />
| align=left | Landing<br />
|-<br />
| align=left| Hareyk<br />
| align=left| Dwarf<br />
| align=left| Empath<br />
| align=center| 2<br />
| align=left | Carrion Worm<br />
| align=left | Solhaven<br />
|-<br />
| align=left| Turnipero<br />
| align=left| Giantkin<br />
| align=left| Bard<br />
| align=center| 3<br />
| align=left | Cave Gnome<br />
| align=left | Landing<br />
|-<br />
| align=left| Yhall<br />
| align=left| Giantkin<br />
| align=left| Warrior<br />
| align=center| 3<br />
| align=left | Sea Nymph<br />
| align=left |<br />
|-<br />
| align=left| Viserys<br />
| align=left| Elf<br />
| align=left| Warrior<br />
| align=center| <br />
| align=left | <br />
| align=left | Ta'Illistim <br />
|-<br />
| align=left| Rogert<br />
| align=left| Dwarf<br />
| align=left| Warrior<br />
| align=center| <br />
| align=left | <br />
| align=left | Landing<br />
|}<br />
<br />
== Fallen Heroes ==<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Name<br />
!Race<br />
!Profession<br />
!Level<br />
!Killed By<br />
|-<br />
| align=left| Caitis<br />
| align=left| Dwarf<br />
| align=left| Ranger<br />
| align=center| 3<br />
| align=left| White Vysan<br />
|-<br />
| align=left| Eannat<br />
| align=left| Giantkin<br />
| align=left| Paladin<br />
| align=center| 2<br />
| align=left | Dark Vysan<br />
|-<br />
| align=left| Ranehd<br />
| align=left| Dark Elf<br />
| align=left| Sorcerer<br />
| align=center| 3<br />
| align=left | Ghoul<br />
|-<br />
| align=left| Moguchaya<br />
| align=left| Half-Krolvin<br />
| align=left| Monk<br />
| align=center| 6<br />
| align=left | 3x lesser orcs<br />
|-<br />
| align=left| Trixsi (F2P)<br />
| align=left| Dark Elf<br />
| align=left| Wizard<br />
| align=center| 4<br />
| align=left | Dark Apparition<br />
|-<br />
| align=left| Zlaine<br />
| align=left| Half-Krolvin<br />
| align=left| Monk<br />
| align=center| 6<br />
| align=left |Spotted Lynx<br />
|-<br />
| align=left| Harminius (F2P)<br />
| align=left| Halfling<br />
| align=left| Rogue<br />
| align=center| 5<br />
| align=left | Red Scarab<br />
|}<br />
<br />
== HARDCORE Leaderboards ==<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Title Achievement<br />
!Name<br />
|-<br />
| align=left| First Lord/Lady<br />
|<br />
|-<br />
| align=left| First Great Lord/Lady<br />
|<br />
|-<br />
| align=left| First High Lord/Lady<br />
|<br />
|-<br />
| align=left| First Grand Lord/Lady<br />
|<br />
|}<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Adventurer's Guild Achievements<br />
!Name<br />
|-<br />
| align=left| First to 100 Adventurer's Guild Tasks - Variant<br />
|<br />
|-<br />
| align=left| First to 500 Adventurer's Guild Tasks - Variant<br />
|<br />
|-<br />
| align=left| First Expitiary/Quester<br />
|<br />
|-<br />
| align=left| First Epic Adventurer/Campaign Leader<br />
|<br />
|}<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Society Achievements<br />
!Name<br />
|-<br />
| align=left| First Voln Master<br />
| <br />
|-<br />
| align=left| First CoL Master<br />
|<br />
|-<br />
| align=left| First Sunfist Master<br />
|<br />
|}<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Artisan Skill Achievements<br />
!Name<br />
|-<br />
| align=left| First Master Fletcher<br />
|<br />
|-<br />
| align=left| First Master Crafstman<br />
|<br />
|-<br />
| align=left| First Master Blacksmith<br />
|<br />
|-<br />
| align=left| First Master Forger<br />
|<br />
|-<br />
| align=left| First Master Cobbler<br />
|<br />
|}<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Profession Guild Achievements<br />
!Name<br />
|-<br />
| align=left| First Master of Any Guild Skill<br />
|<br />
|-<br />
| align=left| First Guildmaster - Profession<br />
|<br />
|}<br />
<br />
{|class="wikitable sortable" {{prettytable}}<br />
!Locksmithing Achievements<br />
!Difficulty Modifier<br />
!Name<br />
|-<br />
| align=left| Hardest Lock Picked<br />
|<br />
|<br />
|-<br />
| align=left| Hardest Trap Disarmed<br />
|<br />
|<br />
|}<br />
<br />
== External Links ==<br />
*[https://forums.elanthia.online/topic/637/gemstone-prime-hardcore-official-thread Elanthian Forums Thread]<br />
*[http://forum.gsplayers.com/showthread.php?112353-Gemstone-PRIME-HARDCORE-Official-Thread Player's Corner Thread]<br />
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Hardcore%20Mode/view/1 Official Forums Thread]</div>MACILLUShttps://gswiki.play.net/index.php?title=BVShop:Written_Word&diff=96344BVShop:Written Word2017-09-03T21:04:12Z<p>MACILLUS: /* Written Word */</p>
<hr />
<div><!-- __TOC__ --><br />
==Current Inventory==<br />
<section begin=current /><includeonly><br />
==Written Word==<br />
Last Revised: 8/19/17<br />
<br />
''a small shop with a book-shaped sign, Lich# 23729, Room 2, go shop''<br />
<br />
{{Container|<br />
|container=On the dark maple counter you see:}}<br />
<br />
'''Note:'''<br />
{{sign|<br />
|sign=I, Qaril, can create a custom journal for you. You need only to select a cover and a sheaf of pages from the bookcase. (Each completed volume will have fifty pages.) I can make five types of books (book, notebook, journal, volume, and folio), so be sure to ASK me about the one you are most interested in. Please note that only I can bind these papers into a cover. If you buy some, make sure I fix it up for you. If you leave Bloodriven Village before I've worked with them, they will be useless.}}<br />
'''Placard:'''<br />
{{sign|<br />
|sign=Some obscure details about my wares:<br />
<br />
Be aware when writing that the spoken and written word are closely linked.<br />
<br />
You must have a quill to write, but it need not be a quill purchased here. Inkpots are not necessary, as the pages have a magical element to them.<br />
<br />
You may erase what you've written by CLEANing the page.<br />
<br />
You may TEAR the page to *permanently* remove it from the book.<br />
<br />
PUSH, TURN, and FLIP will allow you to work with the individual pages.}}<br />
<blockquote><br />
{{Container|<br />
|container=In the cloth-lined chest you see:}}<br />
{| {{prettytable}}<br />
| a sheaf of pale pink paper || |||| 750<br />
|-<br />
| a sheaf of sea green paper || |||| 750<br />
|-<br />
| a sheaf of sky blue paper || |||| 750<br />
|-<br />
| a sheaf of snow white paper || |||| 750<br />
|-<br />
| a sheaf of silvery paper || |||| 750<br />
|-<br />
| a sheaf of creamy vellum || |||| 750<br />
|-<br />
| a sheaf of pale vellum || |||| 750<br />
|-<br />
| a sheaf of yellowed vellum || |||| 750<br />
|-<br />
| a sheaf of ivory parchment || |||| 750<br />
|-<br />
| a sheaf of pure white parchment || |||| 750<br />
|-<br />
| a sheaf of age-dark parchment || |||| 750<br />
|-<br />
| a thin black leather cover || |||| 50<br />
|-<br />
| a dark silk-wrapped cover || |||| 50<br />
|-<br />
| a deep blue cloth-bound cover || |||| 50<br />
|-<br />
| a small white suede cover || |||| 50<br />
|-<br />
| a twilight grey leather cover || |||| 50<br />
|-<br />
| a bright yellow fabric-bound cover || |||| 50<br />
|-<br />
| a slim forest green leather cover || |||| 50<br />
|-<br />
| a large ocean blue suede cover || |||| 50<br />
|-<br />
| a silver-worked black leather cover || |||| 50<br />
|-<br />
| a gold-inlaid white leather cover || |||| 50<br />
|-<br />
|}<br />
{{Container|<br />
|container=Under the ebony bookcase you see:}}<br />
{| {{prettytable}}<br />
| a black silk ribbon bookmark || |||| 1<br />
|-<br />
| a white silk ribbon bookmark || |||| 1<br />
|-<br />
| an embossed black leather bookmark || |||| 1<br />
|-<br />
| a smooth brown leather bookmark || |||| 1<br />
|-<br />
| a long silver feather quill || ||pin-worn<br>functional|| 5<br />
|-<br />
| a slender green feather quill || ||pin-worn<br>functional|| 5<br />
|-<br />
| a slender blue feather quill || ||pin-worn<br>functional|| 5<br />
|-<br />
| a fluffy black feather quill || ||pin-worn<br>functional|| 5<br />
|-<br />
| a long crimson feather quill || ||pin-worn<br>functional|| 5<br />
|-<br />
| a fluffy white feather quill || ||pin-worn<br>functional|| 5<br />
|-<br />
|}</blockquote><section end=current /><br />
<br />
==Archived Inventory==<br />
<section begin=archive /><includeonly><br />
==Written Word==<br />
</includeonly>Last updated: 8/19/17<br />
<section end=archive /><br />
<br />
[[Category: Bloodriven Village Shops|W]]</div>MACILLUShttps://gswiki.play.net/index.php?title=BVShop:The_Cover_Up&diff=96343BVShop:The Cover Up2017-09-03T20:59:00Z<p>MACILLUS: /* The Cover Up */</p>
<hr />
<div>__TOC__<br />
==Current Inventory==<br />
<section begin=current /><includeonly><br />
==The Cover Up==<br />
Last updated: 8/19/17<br />
<br />
''a narrow building, Lich #23730, Room 3, go building''<br />
<br />
===Men's Room===<br />
{{RoomDescription|<br />
|roomname=The Cover Up, Men's Room<br />
|desc=Dark and reflective, the surrounding walls are covered in smooth ebony planks that have been secured with silver-headed nails. A marble-topped iron stand with a small crystal bowl flanks one side of the entrance, and a pair of well-dressed mannequins have been situated in front of a tri-mirrored wall, giving the illusion of a much larger collection of display models. Sheer black lace hangs over a doorway leading to the back of the shop. You also see a tall male mannequin with some stuff on it and a short male mannequin with some stuff on it.<br />
|exits = out}}<br />
<blockquote><br />
{{Container|<br />
|container=In the crystal bowl you see:}}<br />
{| {{prettytable}}<br />
|some leaf-shaped dark chocolate<br />
|-<br />
|}<br />
<br />
'''[[Whisper cloak]]s<br />
<br />
{{Container|<br />
|container=On the short male mannequin you see:}}<br />
{| {{prettytable}}<br />
| a satin-lined smoke grey paeline cloak || Pocketed:Huge (150 lbs)<br>any number of items||cloak-worn<br>functional|| 1100<br />
|-<br />
| a high-collared black wool cape ||rowspan="6"| Pocketed:Signif (100-119)<br>any number of items||rowspan="6"|cloak-worn<br>functional||rowspan="6"| 75<br />
|-<br />
| a deep mocha wool longcoat<br />
|-<br />
| some thick black velvet robes <br />
|-<br />
| a split-tailed obsidian longcoat <br />
|-<br />
| a hooded dark silk robe<br />
|-<br />
| a black-on-grey bourde cassock with thick silver piping<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the tall male mannequin you see:}}<br />
{| {{prettytable}}<br />
| a thick panther fur greatcloak ||rowspan="6"| Pocketed:Signif (100-119)<br>any number of items||rowspan="6"|cloak-worn<br>functional||rowspan="6"| 75<br />
|-<br />
| a fur-lined dark chestnut cloak<br />
|-<br />
| an iron grey silk cloak <br />
|-<br />
| a charcoal-hued overcoat adorned with silver-threaded knotwork<br />
|-<br />
| a sigil-covered crimson silk cape <br />
|-<br />
| a dark satin overcoat with ebon leather edging<br />
|-<br />
|}</blockquote><br />
<br />
===Women's Room===<br />
<br />
{{RoomDescription|<br />
|roomname=The Cover Up, Women's Room<br />
|desc=The back of the shop has been decorated marginally more than the front room but still lacks any flashy or ornate enhancements. Delicate, candle-filled sconces provide the majority of lighting, while a recessed, double-paned window allows the moonlight to bathe the mannequins in warm, natural glow. A doorway leads back into the men's section of the shop. You also see a petite female mannequin with some stuff on it and a tall female mannequin with some stuff on it.<br />
|exits = none}}<br />
<blockquote><br />
'''[[Whisper cloak]]s<br />
<br />
{{Container|<br />
|container=On the petite female mannequin you see:}}<br />
{| {{prettytable}}<br />
|-<br />
| a crimson silk longcloak with gold-on-red jacquard edging || Pocketed:Huge (150 lbs)<br>any number of items||cloak-worn<br>functional|| 1100<br />
|-<br />
| a black velvet cape lined with deep plum silk ||rowspan="6"| Pocketed:Signif (100-119)<br>any number of items||rowspan="6"|cloak-worn<br>functional||rowspan="6"| 75<br />
|-<br />
| a full black silk cloak with gem-studded serpentine designs <br />
|-<br />
| a deep russet coat with a ribbon-cinched waist<br />
|-<br />
| a rich burgundy chainsil cloak laced with dark velvet ribbon <br />
|-<br />
| a billowy sanguine cape adorned with star sapphire beading <br />
|-<br />
| a shadowy obsidian silk cloak trimmed with cormorant feathers <br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the tall female mannequin you see:}}<br />
<br />
{| {{prettytable}}<br />
| a high-collared dark crimson brocade cape ||rowspan="7"| Pocketed:Signif (100-119)<br>any number of items||rowspan="7"|cloak-worn<br>functional||rowspan="7"| 75<br />
|-<br />
| a cowled obsidian cloak with a black lace hem <br />
|-<br />
| a dark-toned sapphire flyrsilk cloak <br />
|-<br />
| some full umber and gold brocade robes <br />
|-<br />
| a velvet-lined deep emerald silk cloak <br />
|-<br />
| a pewter-threaded dark velvet pelisse<br />
|-<br />
| a sleek charcoal velvet cloak with ornamental silver trim <br />
|-<br />
|}</blockquote><section end=current /><br />
<br />
==Archived Inventory==<br />
<section begin=archive /><includeonly><br />
==The Cover Up==<br />
</includeonly>Room 3: a narrow building<br />
<br />
'''[[Whisper cloak]]s<br />
===Men's Room===<br />
<br />
''On the short male mannequin:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
|some flowing grey and silver marbrinus robes<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|a double-breasted dark leather longcoat<br />
|750<br />
|unlocked whisper cloak<br />
|-<br />
|a hooded ebon-hued velvet robe<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|a tailored longcoat lined with dark silk<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|a dual-toned grey bourde cassock edged with silver piping<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|}<br />
<br />
''On the tall male mannequin:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
|a long midnight blue greatcloak<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|a tenebrous black cloak lined with smooth satin<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|a black linen overcoat with wide-cuffed sleeves<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|}<br />
<br />
===Women's Room===<br />
<br />
''On the petite female mannequin:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
|a billowing sanguine cape adorned with fiery jacinth beading<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|a flowing black silk cloak dappled with red dreamstones<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|a black velvet cape lined with rich burgundy silk<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|a sable lambswool cloak trimmed with ebon-tipped fox tails<br />
|750<br />
|unlocked whisper cloak<br />
|-<br />
|an ankle-length deep russet coat with a fitted waist.<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|}<br />
<br />
''On the tall female mannequin:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
|some elegant grey-on-black chainsil robes<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|a dark silk mantle with a wool capelet<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|a cowled midnight-hued cloak with a subtle blued sheen<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|a coal black velvet pelisse<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|}<section end=archive /><br />
<br />
[[Category: Bloodriven Village Shops|T]]</div>MACILLUShttps://gswiki.play.net/index.php?title=BVShop:Old_Farmhouse&diff=96342BVShop:Old Farmhouse2017-09-03T20:51:23Z<p>MACILLUS: /* Side Yard */</p>
<hr />
<div>__TOC__<br />
==Current Inventory==<br />
<section begin=current /><includeonly><br />
==Old Farmhouse==<br />
</includeonly>Last updated: 4/23/16, verified 8/19/17<br />
<br />
a narrow winding path (from wagons, go up, go path)<br />
<br />
===Side Yard===<br />
<br />
''Lich #23722''<br />
<br />
''On the wooden rack:''<br />
<br />
'''[[Nerve Staves]]<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
|a lacquered braided ironwood runestaff<br />
|500<br />
| 4x, T1 Nerve Staff<br />
|-<br />
|a lacquered braided rowan runestaff<br />
|1000<br />
| 5x, T1 Nerve Staff<br />
|-<br />
|a lacquered spiralled faewood runestaff<br />
|3000<br />
| 5x, T2 Nerve Staff<br />
|-<br />
|a lacquered spiralled witchwood runestaff<br />
|4000<br />
| +22, T3 Nerve Staff<br />
|-<br />
|a lacquered spiralled fireleaf runestaff<br />
|8000<br />
| +22, T4 Nerve Staff<br />
|-<br />
|a lacquered twisted glowbark runestaff<br />
|10000<br />
| +22, +2 Mana Flares, T4 Nerve Staff<br />
|-<br />
|a lacquered twisted lor runestaff<br />
|10000<br />
| 5x, 4x Acuity, T4 Nerve Staff<br />
|-<br />
|a lacquered scrollworked illthorn runestaff<br />
|20000<br />
| 6x, 6x Acuity, T4 Nerve Staff<br />
|-<br />
|}<br />
<br />
===Parlor===<br />
<br />
''On the swinging tray:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
|a double-strapped dark leather bag<br />
|15<br />
|Pocketed: Medium (20-39), any number of items<br>belt-worn, functional<br />
|-<br />
|a copper-caged honey brown draught with a simple wax stopper<br />
|5<br />
|20 sips minor nerve repair <br />
|-<br />
|a copper-caged pale honey draught with a simple wax stopper<br />
|15<br />
|<br />
|-<br />
|a copper-caged pale amber elixir with a simple wax stopper<br />
|15<br />
|<br />
|-<br />
|a copper-caged dark ochre draught with a simple wax stopper<br />
|5<br />
|<br />
|-<br />
|a copper-caged dark amber elixir with a simple wax stopper<br />
|15<br />
|10 sips major eye repair<br />
|-<br />
|a copper-caged golden brown draught with a simple wax stopper<br />
|5<br />
|<br />
|-<br />
|a copper-caged dark brown tonic with a simple wax stopper<br />
|10<br />
|<br />
|-<br />
|a copper-caged milky white draught with a simple wax stopper<br />
|5<br />
|<br />
|-<br />
|}<section end=current /><br />
<br />
==Archived Items==<br />
<section begin=archive /><includeonly><br />
==Old Farmhouse==<br />
</includeonly><br />
===Parlor===<br />
<br />
''On the swinging tray:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
|an incarnadine watered silk satchel<br />
|15<br />
|<br />
|}<br />
<br />
===Side Yard===<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
|a lacquered helical illthorn runestaff<br />
|50000<br />
| 5x, 4x acuity, T4 Nerve Staff, Rot flares<br />
|}<section end=archive /><br />
<br />
[[Category: Bloodriven Village Shops|O]]</div>MACILLUS