https://gswiki.play.net/api.php?action=feedcontributions&user=MOURNE&feedformat=atomGemStone IV Wiki - User contributions [en]2024-03-29T00:48:35ZUser contributionsMediaWiki 1.39.5https://gswiki.play.net/index.php?title=Jossarian_(prime)&diff=163286Jossarian (prime)2022-03-18T22:45:23Z<p>MOURNE: A few updates.</p>
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<div>{{characterprofile <br />
|name= Jossarian Silithyr<br />
|image= <br />
|caption= <br />
|race= Elf<br />
|culture= Loenthra<br />
|class= <br />
|profession= soldier, artist<br />
|religion= atheist (mostly)<br />
|affiliations=[[Ilyan Syndicate]], [[Caeruil Atelier]], [[House Sylvanfair]]<br />
|word=<br />
|disposition= <br />
|demeanor= polite, easygoing<br />
|ptrait=<br />
|strait=<br />
|flaw= anxiety, alcoholism<br />
|strength= social charm<br />
|weakness= unexplored inner demons<br />
|habits= not sleeping enough<br />
|hobbies= painting, drawing <br />
|soft= attractive elves<br />
|likes= justice, beauty<br />
|dislikes= <br />
|fears= his nightmares<br />
|loyalties= his family<br />
|friend= <br />
|spouse=<br />
|loved= Daevian<br />
|instance= Prime<br />
|town= Ta'Illistim<br />
}}<br />
'''Jossarian Silithyr''' is an [[Elf|elven]] soldier and artist from [[Ta'Loenthra]]. <br />
<br />
The son of Aeric and Irinjia Silithyr, he was born just six days after his cousin [[Aendir]], on 27 Lormesta 4868. The proximity of their ages and the tight-knit family dynamic ensured they grew up as playmates and friends, not unlike brothers. His much older sister, [[Elaejia]], was well into adulthood and did not share this particularly close bond, though she was fond and protective of them both. <br />
<br />
His mother encouraged his interest and dedication to drawing and painting in his youth, but while he kept up the practice, he eventually pursued a martial career and joined the Loenthran Guard rather than take up the family mortuary business like his father, uncle, and cousin. <br />
<br />
In his tenure with the Loenthran Guard, he developed a reputation for charisma and hedonism yet was well-regarded for his strong (though sometimes idealistic) sense of justice and a good work ethic. <br />
<br />
In 5114, in the wake of an incident that cast his family in a poor light, he was denied a promotion and reassigned to a less visible post. <br />
<br />
In 5116, he was granted a leave of absence from the Guard for personal reasons. He traveled to [[Ta'Vaalor]] and later to [[Ta'Illistim]].<br />
<br />
Since then, his charm and humor have gained him some admiration in his new social circles, but his behavior gives indications of private turmoil. He is prone to deflect inquiry should observations be made about moments of apparent unease or the permanent dark circles beneath his eyes. <br />
<br />
For a time, he stayed in Ta'Illistim with his cousin and his sister. There, he continued his martial training while carving out a social and professional niche for himself as a painter of some distinction.<br />
<br />
Though he still maintains studio space in his cousin's villa, he currently resides in Ta'Vaalor with his beloved, Daevian Corwyth, who has been instrumental in helping him come to terms with the spiritual burdens he carries and teaching him how best to channel them.<br />
<br />
Occasionally, when not terminally distracted by life, commissions, or his companion, he acts as a tutor and mentor in the arts. [[Uniana (prime) | Lady Uniana Le'Gondren]] is one of his patient pupils.<br />
<br />
==Appearance==<br />
:You see Jossarian Silithyr<br />
:He appears to be a Loenthra Elf.<br />
:He is tall and has a broad-shouldered slender frame. He appears to be youthful. He has subtly tilted ink blue eyes and fair skin. He has waist length, silky golden hair worn in a single tight cable braid. He has a fine-boned, angular face and a narrow, slightly cleft chin. Dark shadows mar the skin beneath his eyes.<br />
:He is in good shape.<br />
:He is wearing a moss green wool ruhan patterned with tone-on-tone flora, a trim pewter grey twill coat with subtly darker epaulets, and a dark dappled grey leather baldric over a lapis-hued flyrsilk shirt with wide flaring cuffs, a pair of grey kidskin gloves, a wide black star sapphire ring, some fitted ash grey leather pants, and a pair of austere grey kidskin boots buckled with faenor.<br />
<br />
==Crest==<br />
:Encompassed within a solid silver frame, a silver harp is set upon a field of dark amethyst, positioned above a tarnished silver shield overlaying an angled pikestaff. Curving counterclockwise from the pinnacle of the arch is the crest's flourish, a slender stalk of purple gladiolus. Flanking the crest to the left is a needlepoint pillow pierced by a sleek golden needle; to the right, a mosaic death mask.<br />
<br />
==Artwork==<br />
Jossarian's work in recent years has featured at the [[Ta'Illistim Grand Arts Gala 2017 | Ta'Illistim Grand Arts Gala of 2017]] and at [[Cairnfang Manor]]'s annual art show, as well as at a charity auction in [[Mist Harbor]] held by [[Caeruil Atelier]]. Alongside his work for shows, he has been known to work on commission for interested private parties. <br />
<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''<big>Selected Shown Works</big><br />
|-<br />
|<br />
::'''Venue''': Ta'Illistim Grand Arts Gala of 2017<br />
::'''Work''': a darkly inked forest scene<br />
::::''Cast primarily in monochrome inks and watercolor, the scene depicted is one of a forest at night. Trees loom as dark masses, their craggy bark a sharp craquelure of smoky grey and ebon and their branches and foliage mere shadows against a sliver of watery, mottled sky. Subtly off-center, a thin bloom of color stands out against the surrounding gloom, a circle of painted illumination cast by a single guttering candle flame held aloft by a gnarled hand. The hand's owner remains lost in darkness.<br />
::'''Title''': "Apprehension"<br />
::'''Award''': First place among Elven works<br />
::'''Disposition''': Purchased by Istoriel<br />
<br />
<br />
::'''Venue''': Ta'Illistim Grand Arts Gala of 2017 <br />
::'''Work''': a burled fel-framed oil painting<br />
::::''A window dominates the canvas, opening out from an apparent second-story perspective into a sunlit vision of city streets. Graceful elven architecture and artfully arranged gardens greet the eye, enticing the viewer with delicately arched bridges over canals and clusters of elegant, well-dressed elves in lively conversation. In contrast, the edges of the painting are drab, the walls inside dingy and cracked, and an irregular streak of rusty red in the lower right corner is almost lost to the shadows.<br />
::'''Title''': "Untitled V"<br />
::'''Disposition''': Purchased by Jossarian for [[Ysharra Nagorn|Ysharra]], currently hangs in her home<br />
<br />
<br />
::'''Venue''': Cairnfang Manor's Annual Art Show of 5118<br />
::'''Work''': an unframed color-saturated canvas<br />
::::''Sharply defined and dominating the foreground, an unadorned glass snifter is positioned slightly left of center. Its liquid contents, a dark amber, are rippled with red and gold highlights along their unsettled surface, as though the round-bellied vessel has just been set down. Saturated shadows of deep blue pool in the lower corners of the canvas. In the crimson-hazed background of the upper right, shades of violet form a blurry, indistinct figure with one attenuated limb stretched toward the glass.<br />
::'''Title''': "Silent Lubricity"<br />
::'''Award''': Tied for second place<br />
::'''Disposition''': Currently held by Cairnfang Manor<br />
<br />
<br />
::'''Venue''': Cairnfang Manor's Annual Art Show of 5119<br />
::'''Work''': an unframed oak tree painting<br />
::::''A great leafless oak takes central focus on the canvas, its deeply grooved bark highlighted to the left with golden light but cast primarily in shadow. Its roots dangle, suspended within an impressionistic melange of uneven color. Some patches bleed into each other, washed out at their joining by droplets of watery amber, while others are separated by thin, sharp borders of near-black ink. The play of color is darkest near the tree, growing more vibrant as it approaches the painting's furthest edges.<br />
::'''Title''': "Uprooted"<br />
::'''Award''': First place<br />
::'''Disposition''': Currently held by Cairnfang Manor<br />
<br />
<br />
::'''Venue''': Caeruil Atelier's charity auction for the Mist Harbor Safehaven project, Summer 5119<br />
::'''Work''': a framed dark seascape oil painting<br />
::::''Blended oils, dominated by deep blue and silver-white, form gradients of color punctuated by sharp thresholds of contrast. A cresting wave is caught side-on, with two moons framed above the horizon within its curl. Their light outlines the wave with silver and daubs rippled reflections along its inner curve. The spread of pale stippling nearly obscures a monstrous shadow lurking within the bulk of the wave, its shape distorted beyond easy recognition.<br />
::'''Title''': "That Which Abides Beyond Sea and Sky"<br />
::'''Disposition''': Purchased by Kadishmal<br />
<br />
<br />
::'''Occasion''': Paerys Velethuil Loenthra's portrait unveiling on the Ta'Illistim Green, Summer 5119<br />
::'''Work''': an ornate gold-framed painting<br />
::::''Superimposing the scene, the Argent Mirror's Handmaidens sit five abreast along the span of a low bench. The textures and colors of their overlapping skirts blend and shift, embroidery and draping cloth transitioning smoothly into a background of marble birches, sprawling lawn, and the stone socles surrounding the pool at the southern end of the Ta'Illistim Green. Throughout, fashionably dressed elves and others are captured at a stroll, with a glass in hand, or otherwise conversing amongst themselves.<br />
::'''Title''': "The Ladies of the Green"<br />
::'''Disposition''': Gifted to the Argent Mirror via Lady Sayilla Javilerre, who has indicated it may be hung in Ta'Illistim Keep at a future date<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''<big>Selected Private Commissions</big><br />
|-<br />
|<br />
::'''Commissioned by''': Daevian Corwyth Vaalor<br />
::'''Work''': an elaborate gold-framed painting<br />
::::''Rendered in oils within the dreamlike blur of a garden refuge, a young elf kneels at the edge of a reflecting pool strewn with water lilies. His robe flows like silken sunlight around him, though the collar has slipped to expose one ivory shoulder. A thick plait of blush pink hair spills over his bared shoulder and trails to his hip. Above, one knee is clasped to his chest and his face is demurely turned away, but his bright-eyed reflection in the water is poised to pounce and dimpled in a playful grin.<br />
::'''Title''': "Kaleiope, Upon Reflection"<br />
|}</div>MOURNEhttps://gswiki.play.net/index.php?title=Griffin%27s_Voice&diff=152299Griffin's Voice2021-08-11T01:41:12Z<p>MOURNE: Updated to clarify that old vocal stress = current stamina costs more directly.</p>
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<div>{{Player System Manager<br />
|mnemonic = griffin<br />
|verb = [[CMAN]]<br />
|type = Martial Stance<br />
|stamina = 20<br />
|requirements = Training in the War Cries warrior guild skill.<br />
|availableto = [[Warrior]]s<br />
}}<br />
{{PSM3.0costs<br />
|rank1 = 3<br />
|rank2 = 6<br />
|rank3 = 9<br />
}}<br />
{{PSMinfo<br />
|description = Gain greater control over your [[War Cries]], reducing vocal stress and affecting the [[undead]].<br />
|mechanics = At rank 1, the [[stamina]] cost of each war cry is reduced by a third. At rank 2, you will be able to affect the undead with your war cries. At rank 3, the stamina cost of each war cry is instead reduced by half.<br />
|additionalinfo= As part of the [[Player System Manager - Phase 3]] update, [[War Cries]] were converted to use stamina instead of vocal stress, so Griffin's Voice now reduces the stamina costs of war cries instead of reducing vocal stress.<br />
}}<br />
==Resources==<br />
* [[/saved posts|Saved posts]]<br />
* [[Player System Manager/saved posts|Player System Manager saved posts]]<br />
[[Category:Combat Maneuvers]]</div>MOURNEhttps://gswiki.play.net/index.php?title=Gem&diff=131528Gem2020-05-11T00:43:58Z<p>MOURNE: /* References */</p>
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<div>{{Otheruses4|gemstones in general|items with the noun "gem"|Gem (noun)}}<br />
<br />
'''Gems''' are a major source of [[GemStone IV]]'s treasure system. More often than not, the value of the gems found will exceed the silver found in a given hunt. The value of gems can range from 5 silver coins to more than 10,000. The variety of gems in [[Elanthia]], as most any fantasy world, exceed that of the real world. Many new types of gems are related to locations, events in history, or to the unique metals found on Elanthia. Location example: a [[Selanthan bloodjewel]] can only be found in the areas around [[River's Rest]] and [[Solhaven]]. Some gems, however, are created magically and the effects of such are visibly notable, such as in the [[firestone]] and many of the gems available through [[The Rift]]. Also like the firestone, many gems are related to an element.<br />
<br />
Gems can be appraised using the [[APPRAISE (verb)|APPRAISE]] [[verb]]. The value and quality of a gem can be also determined by a [[Bard]] using loresing, and can be increased by using the [[bard]] song [[Purification Song (1004)]]. Some gems (commonly known as "orb gems"; this status can also be determined by a [[bard]] using loresing) can be prepared to hold spells to be released at a later date, such as through the spells [[Magic Item Create (420)]] and [[Holy Receptacle (325)]], or can be used to recharge other items containing spells via the use of a [[grot t'kel potion]] and the [[Charge Item (517)]] spell.<br />
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Every gem found through the treasure system has a [[show]] description. Some gems, such as those found in [[Zul Logoth]]'s caves (not those found on the creatures), do not have a show attached to them.<br />
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Certain containers (known as [[gem bags]]) store only gems.<br />
<br />
== Rarity ==<br />
<br />
The rarity of a specific type of gem in the treasure system generally correlates with its value, but depends as well on the creature being looted. Lower-level creatures tend to have less valuable gems. A "common" gem such as the [[zircon]] may easily be found on kobolds but will practically never be looted in high-level hunting areas.<br />
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For very high level areas, gems up to the value of uncut diamonds and emeralds (3750-5500 silvers without further purification) can be considered fairly common. Anything valued above is very rarely found.<br />
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While on a gem-finding task for the [[Adventurer's Guild]], there is an increased chance of finding the required type of gem, and it is even possible to find it outside of the normal geographical region (for example, Rift gems may appear outside of the Rift).<br />
<br />
== Messaging ==<br />
When [[APPRAISE (verb)|appraising]], if the player receives the following, the appraisal has failed.<br />
<pre{{Log2}}><br />
R>app opa<br />
You peer intently at the fire opal as you turn it in your fingers, meticulously inspecting for flaws. As best you can tell, the fire opal is of '''average''' quality.<br />
Roundtime: 3 sec.<br />
</pre><br />
<br />
== References ==<br />
*[[List of gems]]<br />
*[[Elanthian Gems]]<br />
*[http://www.play.net/gs4/info/gems/ Gems on Play.net] <br />
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<!-- [[Category:Treasure System]] --> [[Category:Gems| ]]</div>MOURNEhttps://gswiki.play.net/index.php?title=Deity_messaging&diff=128716Deity messaging2020-02-28T03:16:43Z<p>MOURNE: /* Lesser Spirits */ - Added Jaston 220 sanctuary description</p>
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<div>This page contains the unique messaging for spells and abilities that depend on a character's deity alignment (via [[CONVERT]]). Information on this page will feed into each Arkati's/Spirit's individual article (i.e. to see all of the Ronan messaging collected, view the [[Ronan]] article).<br />
<br />
{{TOC limit|2}}<br />
<br />
== Chant ==<br />
For clerics and paladins, {{boldmono|[[CHANT (verb)|CHANT]]}} results in a deity-specific prayer or orison.<br />
===Pantheon of Liabo===<br />
;Charl <section begin=Charl chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking for the power of a squall to manifest in you by Charl's hand.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for the power of a squall to manifest in him.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Charl, causing sea blue and emerald light to momentarily coalesce in front of you. <br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows his head and chants a short prayer, causing sea blue and emerald light to momentarily coalesce in front of him.<section end=Charl chant /><br />
<br />
;Cholen <section begin=Cholen chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Cholen for creativity and joy to inspire you. <br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for creativity and joy to inspire him.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Cholen, causing crimson and gold light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows his head and chants a short prayer, causing crimson and gold light to momentarily coalesce in front of him.<section end=Cholen chant /><br />
<br />
;Eonak <section begin=Eonak chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking for the heat of Eonak's forge to empower you. <br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for the heat of the forge to empower her.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Eonak, causing pale golden and brown light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing pale golden and brown light to momentarily coalesce in front of her.<section end=Eonak chant /><br />
<br />
;Imaera <section begin=Imaera chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Imaera for a bountiful harvest.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for a bountiful harvest.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Imaera, causing golden brown and green light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows his head and chant a short prayer, causing golden brown and green light to momentarily coalesce in front of him.<section end=Imaera chant /><br />
<br />
;Jastev <section begin=Jastev chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Jastev to grant you foresight. <br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking to be granted foresight.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Jastev, causing pale silver and grey light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows his head and chants a short prayer, causing pale silver and grey light to momentarily coalesce in front of him. <section end=Jastev chant /><br />
<br />
;Kai <section begin=Kai chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Kai to bless you with strength and endurance.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking to be blessed with strength and endurance.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Kai, causing steely silver and crimson light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows his head and chants a short prayer, causing steely silver and crimson light to momentarily coalesce in front of him. <section end=Kai chant /><br />
<br />
;Koar <section begin=Koar chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking for justice to be served by Koar's hand.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for justice to be served.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Koar, causing golden and white light to momentarily coalesce in front of you. <br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows his head and chants a short prayer, causing golden and white light to momentarily coalesce in front of him.<section end=Koar chant /><br />
<br />
;Lorminstra <section begin=Lorminstra chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking for death and rebirth to grace the world through Lorminstra's will.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for death and rebirth to grace the world.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Lorminstra, causing pure golden and black light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing pure golden and black light to momentarily coalesce in front of her.<section end=Lorminstra chant /><br />
<br />
;Lumnis <section begin=Lumnis chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Lumnis for wisdom and guidance.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for wisdom and guidance.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Lumnis, causing multihued and golden light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing multihued and golden light to momentarily coalesce in front of her. <section end=Lumnis chant /><br />
<br />
;Oleani <section begin=Oleani chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Oleani for love to bloom.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for love to bloom.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Oleani, causing vibrant red and pale pink light to momentarily coalesce in front of you. <br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing vibrant red and pale pink light to momentarily coalesce in front of her.<section end=Oleani chant /><br />
<br />
;Phoen <section begin=Phoen chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Phoen for the sun to rise again soon.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for the sun to rise again soon.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Phoen, causing bright golden and blue light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing bright golden and blue light to momentarily coalesce in front of her.<section end=Phoen chant /><br />
<br />
;Ronan <section begin=Ronan chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Ronan to grant you a peaceful sleep.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking to be granted a peaceful sleep.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Ronan, causing night black and silver light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing night black and silver light to momentarily coalesce in front of her. <section end=Ronan chant /><br />
<br />
;Tonis <section begin=Tonis chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Tonis to bless you with swiftness of foot and deed.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking to be blessed with swiftness of foot and deed.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Tonis, causing golden and pale blue light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows his head and chants a short prayer, causing golden and pale blue light to momentarily coalesce in front of him. <section end=Tonis chant /><br />
<br />
===Pantheon of Lornon===<br />
;Andelas <section begin=Andelas chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Andelas for a successful hunt.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for a successful hunt.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Andelas, causing blood red and black light to momentarily coalesce in front of you. <br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows his head and chants a short prayer, causing blood red and black light to momentarily coalesce in front of him.<section end=Andelas chant /><br />
<br />
;Eorgina <section begin=Eorgina chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Eorgina to bend your will and purpose to Her own devices.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking to be used as his patron commands.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Eorgina, causing fiery red and light grey light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing fiery red and light grey light to momentarily coalesce in front of her.<section end=Eorgina chant /><br />
<br />
;Fash'lo'nae <section begin=Fash&#39;lo&#39;nae chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking for arcane knowledge to be revealed through the will of Fash'lo'nae.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for arcane knowledge to be revealed.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Fash'lo'nae, causing golden yellow and silvery grey light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows his head and chants a short prayer, causing golden yellow and silvery grey light to momentarily coalesce in front of him.<section end=Fash&#39;lo&#39;nae chant /><br />
<br />
;Ivas <section begin=Ivas chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Ivas to empassion you and to fulfill your desires.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking to be empassioned and have her desires fulfilled.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Ivas, causing jade green and ruddy red light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing jade green and ruddy red light to momentarily coalesce in front of her.<section end=Ivas chant /><br />
<br />
;Luukos <section begin=Luukos chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking for death and eternal servitude to come to your enemies by Luukos' hand.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for death and eternal servitude to come to her enemies.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Luukos, causing emerald green and bronze light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows his head and chants a short prayer, causing emerald green and bronze light to momentarily coalesce in front of him.<section end=Luukos chant /><br />
<br />
;Marlu <section begin=Marlu chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking for complete destruction to manifest by Marlu's hand.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for complete destruction.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Marlu, causing flat black and dark grey light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing flat black and dark grey light to momentarily coalesce in front of her.<section end=Marlu chant /><br />
<br />
;Mularos <section begin=Mularos chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking to know the touch of pain through Mularos' will.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking to know the touch of pain.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Mularos, causing misty white and incarnadine light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows his head and chants a short prayer, causing misty white and incarnadine light to momentarily coalesce in front of him.<section end=Mularos chant /><br />
<br />
;Sheru <section begin=Sheru chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Sheru for terror to grip all those touched by the night.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for terror to grip all those touched by the night.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Sheru, causing deep crimson and nightmare black light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing deep crimson and nightmare black light to momentarily coalesce in front of her.<section end=Sheru chant /><br />
<br />
;V'tull <section begin=V&#39;tull chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking V'tull to bring war to the world and bloodlust to its people.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for war to be brought to the world and bloodlust to its people.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to V'tull, causing red-lined black and crimson light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing red-lined black and crimson light to momentarily coalesce in front of her.<section end=V&#39;tull chant /><br />
<br />
===Pantheon of Neutrality===<br />
;Gosaena <section begin=Gosaena chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Gosaena for the serenity that comes with the acceptance of fate.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for the serenity that comes with the acceptance of fate.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Gosaena, causing silver and green light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing silver and green light to momentarily coalesce in front of her. <section end=Gosaena chant /><br />
<br />
;Zelia <section begin=Zelia chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Zelia for the moons to guide the way to purity of mind.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for the moons to guide the way to purity of mind.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Zelia, causing bright silver and muted black light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows his head and chants a short prayer, causing bright silver and muted black light to momentarily coalesce in front of him. <section end=Zelia chant /><br />
<br />
===Lesser Spirits===<br />
;Aeia <section begin=Aeia chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking for the earth and gardens to prosper through Aeia's will.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for the earth and gardens to prosper.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Aeia, causing white and green light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows his head and chants a short prayer, causing white and green light to momentarily coalesce in front of him.<section end=Aeia chant /><br />
<br />
;Amasalen <section begin=Amasalen chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Amasalen to consecrate your coming sacrifice <br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking his coming sacrifice to be consecrated.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Amasalen, causing purple and crimson light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing purple and crimson light to momentarily coalesce in front of her.<section end=Amasalen chant /><br />
<br />
;Arachne <section begin=Arachne chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking for your enemies to be betrayed by Arachne's will.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for his enemies to be betrayed.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Arachne, causing glossy black and sanguine light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing glossy black and sanguine light to momentarily coalesce in front of her<section end=Arachne chant /><br />
<br />
;Ghezresh <section begin=Ghezresh chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking for the power of deception with which to intimidate and subvert all to the will of Ghezresh.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for the intimidating power that is deception. <br />
:'''{{Smallcaps|[1p paladin]}}''' <br />
:'''{{Smallcaps|[3p paladin]}}''' <section end=Ghezresh chant /><br />
<br />
;The Huntress <section begin=The Huntress chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking The Huntress to deliver rightful vengeance upon the deserving.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking to have rightful vengeance delivered upon the deserving.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to The Huntress, causing intense silver and glossy black light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing intense silver and glossy black light to momentarily coalesce in front of her.<section end=The Huntress chant /><br />
<br />
;Jaston <section begin=Jaston chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Jaston for the blessing of the winds.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for the blessing of the winds.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Jaston, causing white and green light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows his head and chants a short prayer, causing white and green light to momentarily coalesce in front of him.<section end=Jaston chant /><br />
<br />
;Kuon <section begin=Kuon chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking for herbs and flowers to flourish by Kuon's will.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for herbs and flowers to flourish.<br />
:'''{{smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Kuon, causing gold and brown light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing gold and brown light to momentarily coalesce in front of her.<section end=Kuon chant /><br />
<br />
;Laethe <section begin=Laethe chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking for lost love to be healed by Laethe's hand.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for lost love to be healed.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Laethe, causing black and purple light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing black and purple light to momentarily coalesce in front of her.<section end=Laethe chant /><br />
<br />
;Leya <section begin=Leya chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Leya to lend Her strength and temperance to your cause.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking to be given strength and temperance<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Leya, causing ivory white and deep blue light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[1p paladin]}}''' PALADIN bows her head and chants a short prayer, causing ivory white and deep blue light to momentarily coalesce in front of her. <section end=Leya chant /><br />
<br />
;Niima <section begin=Niima chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Niima for favorable tides.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for favorable tides.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Niima, causing silvery grey and blue-green light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing silvery grey and blue-green light to momentarily coalesce in front of her.<section end=Niima chant /><br />
<br />
;Onar <section begin=Onar chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Onar for aid to deliver a quick and silent death.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for aid to deliver a quick and silent death. <br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Onar, causing bone white and dull black light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows his head and chants a short prayer, causing bone white and dull black light to momentarily coalesce in front of him.<section end=Onar chant /><br />
<br />
;Tilamaire <section begin=Tilamaire chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking for skill and song to grace you by the talent of Tilamaire<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for skill and song to grace him.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Tilamaire, causing yellow and blue light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows his head and chants a short prayer, causing yellow and blue light to momentarily coalesce in front of him.<section end=Tilamaire chant /><br />
<br />
;Voaris <section begin=Voaris chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Voaris for forbidden love to blossom.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for forbidden love to blossom.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Voaris, causing vibrant yellow and red light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing vibrant yellow and red light to momentarily coalesce in front of her.<section end=Voaris chant /><br />
<br />
;Voln <section begin=Voln chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking for unjustly bound souls to be released by Voln's will<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for unjustly bound souls to be released.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Voln, causing bright white and muted black light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows his head and chants a short prayer, causing bright white and muted black light to momentarily coalesce in front of him. <section end=Voln chant /><br />
<br />
===Unaligned===<br />
;Other <section begin=Other chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking for the blessing of your patron.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison to his patron.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to your deity, causing grey and silver light to momentarily coalesce in front of you. <br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing grey and silver light to momentarily coalesce in front of her. <section end=Other chant /> <br />
{{top}}<br />
<br />
== [[Major Sanctuary (220)]] ==<br />
=== Pantheon of Liabo ===<br />
===== Charl ===== <br />
<section begin=Charl 220 /><br />
:Whipping winds carry the hot, metallic taste of lightning to you as your surroundings blur...<br />
{{RoomDescription<br />
|roomname=Eye of the Storm Sanctuary<br />
|desc=Protected within the eye of the storm, the waters of the grey chamber lap gently at your feet. Beyond the calm and quiet of the sanctuary is a raging hurricane of whipping winds and lightning streaked skies. Directly above, the sky is clear and the quiet sounds of a gull drift to your ears.}}<br />
:The blinding flash of lightning shatters the chamber in a cloud of wind and light, causing it to dissolve around you... <section end=Charl 220 /><br />
<br />
===== Cholen ===== <br />
<section begin=Cholen 220 /><br />
:Bright colors swirl and dance around you, obscuring your vision...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Laughter<br />
|desc=Vibrant swathes of fabric fall from a peaked ceiling to pool on mutli-hued floors of overlapping woven silk rugs. The fabric ripples with the heavily incense-scented wind, while candlelight beyond the fabric walls casts the silhouette of jugglers, acrobats, and dancers. Laughter fills the air and lifts the spirits.}}<br />
:'''(missing end messaging)''' <section end=Cholen 220 /><br />
<br />
===== Eonak =====<br />
<section begin=Eonak 220 /><br />
:A sudden rush of heat blasts your face, causing your eyes to water. Your vision blurs...<br />
{{RoomDescription<br />
|roomname=The Forge Sanctuary<br />
|desc=Large brown blocks form the high walls of the stall, while the ground is fashioned of packed dirt. Burning strongly in a walled pit is a sweat inducing heat with a bright orange glow. The faint clang of a hammer striking an anvil rises and falls upon the air.}}<br />
:The flames rise suddenly as a wayward breeze stirs the fire's ashes. Sweat trickles into your eyes and obscures your vision of the world around you... <section end=Eonak 220 /><br />
<br />
===== Imaera =====<br />
<section begin=Imaera 220 /><br />
:Crisp and richly scented, a cool wind encircles you while a swirl of crimson, golden, and brown leaves obscures your vision...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Autumn's Embrace<br />
|desc=Oak and maple rise around a field of half-harvested golden wheat, their limbs festooned with the vibrant hues of autumn leaves. Bundles of grain create circular seats throughout the field and form a loose ring around a large doe crafted of straw and decorated with bunches of hydrangea. The quiet chirp of birds creates a soft, lazy song on the rich, earth scented air.}}<br />
:Dozens of autumn leaves fall from their sturdy boughs and obscure your vision of the world around you... <section end=Imaera 220 /><br />
<br />
===== Jastev =====<br />
<section begin=Jastev 220 /><br />
:Somber grey mist clings to your hands and face as it obscures your vision of the world around you...<br />
{{RoomDescription<br />
|roomname=The Artist's Sanctuary<br />
|desc=Multi-hued specks of paint create abstract patterns upon the grey marble floor, which leads into the smooth curve of glass walls. The ceiling is shrouded in grey mist, and images beyond the translucent walls move in a panoramic view depicting your life from birth to now. Light shifts and swirls around you, but the ever aging view of life trickles past.}}<br />
:Descending from the ceiling, the somber grey mist encompasses you and obscures your vision just as the future begins to unfold on the sanctuary's walls. Slowly, your world dissolves... <section end=Jastev 220 /><br />
<br />
===== Kai =====<br />
<section begin=Kai 220 /><br />
:The sound of battle cries and war horns reaches your ears, and your vision is blurred with the images of battles being fought in countless places. You feel the world around you shift...<br />
{{RoomDescription<br />
|roomname=Sanctuary of the Hero's Hearth|<br />
desc=Thick and brown, a rich bear rug offers soft comfort before a fireplace set with a roaring flame. Arranged around the crimson walled room are a multitude of weapons, armor, and shields; the silver metal they are crafted of reflects the light of the fire. Resting upon the mantle is a single gauntlet fashioned of metallic scales and formed into a clenched fist.}}<br />
:The distant cry of horns calls to you as the world around you dissolves into a blur of crimson and silver light...<section end=Kai 220 /><br />
<br />
===== Koar =====<br />
<section begin=Koar 220 /><br />
:Warm and richly scented, the air around you shifts and your vision is filled with an emerald light...<br />
{{RoomDescription<br />
|roomname=Heart of the World Sanctuary<br />
|desc=Emerald veins brighten the dark stone walls and trace a spindly path to the roof, which is riddled with stalactites. A soft sound echoes through the vast cavern as condensation drips from the ceiling to join with the mineral pools that speckle the landscape. Rising and falling as if from a mighty breath, the air sighs through the chamber and you are filled with the presence of antiquity.}}<br />
:A single drop falls from a nearby stalactite, your vision captivated by its descent. As it enters the mineral pool at your feet your vision explodes and the world around you dissolves... <section end=Koar 220 /><br />
<br />
===== Lorminstra =====<br />
<section begin=Lorminstra 220 /><br />
:A shiver of wind touches your breath and you feel your eyelashes grow thick with a coating of snow. You lift your eyes to the sky and white blurs your vision...<br />
{{RoomDescription<br />
|roomname=Winter's Sanctuary<br />
|desc=Pines and evergreens form a loose circle around the snow-swept glade, their branches heavy with frost and icicles. Onyx marble benches with legs carved in the bas-relief image of funeral processions provide a sharp contrast to the white landscape. A chill wind speckled with snowflakes swirls past. A smattering of iceblossoms at the heart of the sanctuary lends the air a light, sweet fragrance.}}<br />
:Rising suddenly, the chill air sends a flurry of snow towards you and your vision swims with white flakes... <section end=Lorminstra 220 /><br />
<br />
===== Lumnis =====<br />
<section begin=Lumnis 220 /><br />
:Bright light rises around you and your world blurs...<br />
{{RoomDescription<br />
|roomname=Solace of Knowledge Sanctuary<br />
|desc=Clinging to ivory columns, wisteria and grape vines twine to obscure the peaked marble roof, their sweet fragrance filling the air. Bright light, its source unseen yet constant, fills the quiet space around a small, square pool filled with lilies and koi. Concentric bands of white, black, blue, red, and green overlap each other and enclose solitary meditation mats while pale drapes flutter lightly in a soft breeze.}}<br />
:Each pulsing in a color of its own, the concentric bands inlaid into the floor grow brighter and brighter until your vision is filled with them and the world around you is blurred... <section end=Lumnis 220 /><br />
<br />
===== Oleani =====<br />
<section begin=Oleani 220 /><br />
:Scented with the heady aroma of roses mixed with sweet wildflowers, the wind stirs around you and the world blurs...<br />
{{RoomDescription<br />
|roomname=Care of the Mother Sanctuary<br />
|desc=Sunlight streams through stained glass panes of a bright red heart with a white rose blooming from its center, creating a mirror image upon the polished white marble floor. Cushioned pallets, downy soft and fluffy for comfort, are spaced sporadically about the sanctuary. The delicate trill of a reed flute twines with a harp in a playful duet somewhere nearby. Tiny fonts of rose quartz burble quietly beneath the painted window, their cool waters comforting and inviting.}}<br />
:A deep sense of peace fills you as the world around you blurs... <section end=Oleani 220 /><br />
<br />
===== Phoen =====<br />
<section begin=Phoen 220 /><br />
:Hot, yet comforting, a warm summer wind swirls around you and blurs your vision with a glittering light...<br />
{{RoomDescription<br />
|roomname=Summer Solace Sanctuary<br />
|desc=Soft, rich green grass spreads from horizon to horizon beneath a pale blue sky, while a golden sun burns brightly in the heavens. Sparrows flit through the meadow at play, their melodic warble soothing as it fills the air.}}<br />
:Tiny filaments of golden light sparkle around you, obscuring your vision. As the remnants of a summer breeze brush your cheeks, the world around you dissolves... <section end=Phoen 220 /><br />
<br />
===== Ronan =====<br />
<section begin=Ronan 220 /><br />
:Saturated with the soothing scent of jasmine, a lazy breeze caresses your face, blurring your vision and the surroundings...<br />
{{RoomDescription<br />
|roomname=Star Spangled Sanctuary<br />
|desc=Thousands of silvery pinpoints of light are scattered across the sanctuary's sky, which is colored so deep a blue that it is nearly black. Chilled marble, polished to a reflective sheen, reflects the night sky and is covered with downy soft sleeping pallets. The sound of a soft lullaby, its words unintelligible but its tune somehow familiar, drifts to your ears on the lazy wind.}}<br />
:Above you the heavens swirl and stir, their distant brightness growing as the stars fall from the sky and speed towards you, causing your vision, and the sanctuary, to blur... <section end=Ronan 220 /><br />
<br />
===== Tonis =====<br />
<section begin=Tonis 220 /><br />
:Winds swirl and whip around you, obscuring your vision and causing the world to blur...<br />
{{RoomDescription<br />
|roomname=Aerial Stable Sanctuary<br />
|desc=Gold-veined azure marble forms sturdy columns that support a white marble roof, which is peaked and decorated with golden equestrian symbols. Neatly divided stables range from either side of you and windows gaze out upon puffy white clouds and a crystal clear sky. The distant sound of neighing rises and falls on hay-scented air.}}<br />
:Rising from a distant column, a golden pegasus comes to life and swiftly races onward. The white feathers of its wings flutter before your eyes and blur your vision... <section end=Tonis 220 /><br />
<br />
=== Pantheon of Lornon ===<br />
<br />
===== Andelas =====<br />
<section begin=Andelas 220 /><br />
:You hear a low purr as the scene before you turns to amorphous shapes of warm color, then it all blurs...<br />
{{RoomDescription<br />
|roomname=Feline Sanctuary<br />
|desc=Hot and well lit, the tree-bound platform stands high above the forest floor. Sunlight slants across the rough planks and a cool breeze rustles the nearby leaves. The sound of a prowling jaguar rises from the floor below, but is quickly quelled by an answering purr.}}<br />
:The world around you narrows, and a feeling of lassitude fills you... <section end=Andelas 220 /><br />
<br />
===== Eorgina =====<br />
<section begin=Eorgina 220 /><br />
:Silver light sparkles on the air, which suddenly turns cold and draws with it an unyielding wind. The light fills your vision...<br />
{{RoomDescription<br />
|roomname=Queen's Throne Room Sanctuary<br />
|desc=Tall and imposing, an ornate throne rises at the distant end of the room upon a dais fashioned of sanguine-veined ebon marble. Moonlight streams in through floor-to-ceiling windows covered in silk sheers that flutter in a cool breeze, offering a glimpse of snow covered peaks beyond. A pair of golden candelabras spread their filigreed arms toward the distant ceiling and provides soft illumination for all under their glow.}}<br />
:A sudden chill wind sets the sanguine silks covering the windows aflutter, their gauzy layers obscuring your vision... <section end=Eorgina 220 /><br />
<br />
===== Fash'lo'nae =====<br />
<section begin=Fash&#39;lo&#39;nae 220 /><br />
:The scene before you is turned aside as if it were merely drawn upon a cracked page in an old tome. The world around you shifts...<br />
{{RoomDescription<br />
|roomname=Library Sanctuary<br />
|desc=Cramped shelves rise on all sides, their dusty expanses riddled with books of all sizes and shapes. Carefully shielded lanterns offer dim illumination for a space crowded with antique scrolls, tomes, and leather rolls. Dusty tables covered with maps, odd trinkets, and yellowed diagrams leave little floor space. A topaz eye with a deep ebon slit is painted into the ceiling, which houses hundreds of cobwebs.}}<br />
:The shelves around you buckle, causing dozens of scrolls to fall upon you as the world around you shifts... <section end=Fash&#39;lo&#39;nae 220 /><br />
<br />
===== Ivas =====<br />
<section begin=Ivas 220 /><br />
:Your senses become flooded by a rush of perfumed smoke, and you are washed in a wave of jade-hued steam as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Bathhouse Sanctuary<br />
|desc=Plumes of roiling steam rise from the square pool occupying the center of this open air room. Walls purposefully half-finished rise like jagged teeth against the sky, unjoined and without a ceiling to offer both a view of the sky and of the surrounding wood around the bath. Brass spouts trickle water, and small burners allow the cloying scent of tuberose incense to perfume the air. In patches of jewel pigments, murals adorn the walls of the bath, the figures oddly distorted beneath the rippling water.}}<br />
:Behind the sweet fragrance of tuberose, a scent more putrid lingers, tickling at your nose. As if emerging from a cloud of scalding steam, the air burns cold on your cheeks as your vision blurs to obscure the world around you... <section end=Ivas 220 /><br />
<br />
===== Luukos =====<br />
<section begin=Luukos 220 /><br />
:Your ears are filled with a soft hiss as the world around you shifts...<br />
{{RoomDescription<br />
|roomname=Underground Sanctuary<br />
|desc=Sharp stalactites hang from a ceiling riddled with shards of raw emerald, which reflects light throughout the cavern and casts everything in a greenish glow. Shattered and broken, an enormous serpentine mask of copper crawls with lines of verdigris as it sits in pieces on the edge of a small pool. The sound of slithering rises and falls at odd intervals and is randomly punctuated with a soft hiss.}}<br />
:Yellowed eyes suddenly flash within the broken mask and your vision suddenly blurs... <section end=Luukos 220 /><br />
<br />
===== Marlu =====<br />
<section begin=Marlu 220 /><br />
:The vision of your world is ripped harshly from your eyes and you are plunged into sudden darkness...<br />
{{RoomDescription<br />
|roomname=Crater of Destruction Sanctuary<br />
|desc=Ragged at the edges, the crater rises on all sides like an enormous wound blasted into the soft belly of the earth beneath you. A hot, scorching wind riddled with grit, sand, and gravel procedes lightning, which streaks across the gloomy sky to briefly illuminate the desolate landscape.}}<br />
:Lightning flashes before your eyes, turning your vision to an off-white that blurs... <section end=Marlu 220 /><br />
<br />
===== Mularos =====<br />
<section begin=Mularos 220 /><br />
:Your senses become flooded with the sweet scent of roses, and you feel a sharp prickling against your palms as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Thorns<br />
|desc=Thick and lavish, the scent of roses permeates the air; the sweet breath of countless crimson blossoms adorn the bushes enclosing this small square garden. In each corner, an ivory pillar stands - from one, a pair of chained manacles dangle, from another, a pair of whips hang lifeless from gilded hooks. A thorn vine-carved chaise lounge sits in one of the unused corners, while a simple pedestal stands before the remaining pillar supporting a concave bowl of water littered with rose petals.}}<br />
:Splashes of crimson paint your vision, and a breathy murmur lingers in your ears as your vision blurs, obscuring the world around you... <section end=Mularos 220 /><br />
<br />
===== Sheru =====<br />
<section begin=Sheru 220 /><br />
:You hear a strange, haunting laughter echo around you as your vision blurs...<br />
{{RoomDescription<br />
|roomname=Nightmare's Sanctuary<br />
|desc=Dark shadows dance across the walls of the sanguine room in a macabre parade of twisted limbs and haunting sounds. Ebon drapes flutter in an unfelt wind across the spindled limbs of a four-poster bed that rests beside an open window; its shutters sporadically bang against the glass panes. A figure, swaddled in darkness, lies in the gloomy confines of the bed and thrashes at odd intervals.}}<br />
:Shadows separate from the wall and surge towards you moments before your vision and the world around you blurs... <section end=Sheru 220 /><br />
<br />
===== V'tull =====<br />
<section begin=V&#39;tull 220 /><br />
:Your senses are overwhelmed with the sound of war chants and the cry of pit fighters as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Gladiator's Cell Sanctuary<br />
|desc=Stone benches lay in a scattered arrangement upon a dusty floor, and the acrid scent of blood, sweat, and leather fills your nostrils. The sounds of men fighting, lions roaring, and the distant cry of the crowd filter down a narrow corridor set to one side. Painted high above on the red clay ceiling is the image of a black scimitar.}}<br />
:Moving down the corridor, the sound of the waiting crowd floods your senses and the brightness of the light after the dimness of the sanctuary momentarily blinds you... <section end=V&#39;tull 220 /><br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
===== Gosaena =====<br />
<section begin=Gosaena 220 /><br />
:The world around you is swallowed in silence and a cascade of feathers obscures your vision...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Final Embrace<br />
|desc=Moss green marble walls rise from black-veined white floor tiles only to disappear in the shrouded darkness of the ceiling. Solace fills you in the deep silence of the sanctuary, while a slight breeze carries the odd feather past you. A faint luminescent light glows from somewhere nearby, its source unseen.}}<br />
:Pale light floods your vision as all around you turns to black and the world dissolves... <section end=Gosaena 220 /><br />
<br />
===== Zelia =====<br />
<section begin=Zelia 220 /><br />
:Rolling chaotic winds filled with insane laughter swirl around you and your surroundings blur for a moment...<br />
{{RoomDescription<br />
|roomname=Shifting Sanctuary<br />
|desc=Shifting sands move against the silvery, transparent walls of the chamber upon a chaotic wind riddled with laughter. Whispered questions, nonsensical and indefinable, echo around you and punctuate the objects that rise and fall in the landscape beyond the chamber. Painted tiles, seen and then unseen, decorate the floor and display a plethora of frozen faces locked in as many emotions.}}<br />
:Silver light filters down through the chamber and laughter rises to drown you in its chaotic embrace as the world around you slowly fades away... <section end=Zelia 220 /><br />
<br />
=== Lesser Spirits ===<br />
<br />
===== Aeia =====<br />
<section begin=Aeia 220 /><br />
:Your senses become flooded with the scent of fresh, clean water and the heady fragrance of lilies as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Garden Sanctuary<br />
|desc=Surrounded on all sides by crystal clear spring water, the garden sanctuary is verdant and filled with life. Butterflies dance beneath a perpetual sun and alit upon dark violet butterfly weeds, which sway gently in a breeze scented with lilies and the distant sea. Stone benches are arranged around pockets of fiery violets, flaeshorn blooms, and pink petunias, while enormous white water lilies rest upon equally large green pads in the soothing waters.}}<br />
:Green light floods your vision, obscuring the sanctuary and causing it to dissolve around you... <section end=Aeia 220 /><br />
<br />
===== Amasalen =====<br />
<section begin=Amasalen 220 /><br />
:The taste of blood fills your mouth as your vision blurs in a wash of red, causing the world around you to disappear...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Blood<br />
|desc=Dark and cloudless, the night sky spreads before you, punctuated by the soft glow of torches set at even intervals down several steep steps that disappear into a distant, dark jungle. Carved sigils ring a basin at the center of the sanctuary, its lip edged in razor-sharp obsidian that glistens with a thick, red liquid. A two-headed snake slithers around a severed hand painted crimson with its own blood at the edge of the sanctuary's platform.}}<br />
:Hissing suddenly, the twin heads of the serpent suddenly strike out towards you and your vision blurs with crimson light... <section end=Amasalen 220 /><br />
<br />
===== Arachne =====<br />
<section begin=Arachne 220 /><br />
:Skeins of silver light swirl around, wrapping you in a cool cocoon that obscures the world around you...<br />
{{RoomDescription<br />
|roomname=Spiderweb Sanctuary<br />
|desc=Cradled in a soft hammock, the sanctuary's floor is fashioned of dozens upon dozens of silver skeins of spider webbing. Eight trees, blurred by distance, ring the web and provide anchor points to the tightly woven aerial floor, which sways gently in a light breeze. A crimson sky remains unchanged and the distant ground is lost in ebon shadows.}}<br />
:Crimson light obscures your vision as the sanctuary around you dissolves away... <section end=Arachne 220 /><br />
<br />
===== Ghezresh =====<br />
<section begin=Ghezresh 220 /><br />
:Issuing the last syllables of the spell, your vision blurs with a silvery grey light, and the world around you shifts...<br />
{{RoomDescription<br />
|roomname=Under The Sea<br />
|desc=Basalt rocks, slick and ragged, rise from a sand-ravaged ground littered with tangled clusters of lifeless kelp and seagrass. Beyond the surrounding bubble of air is a murky ocean filled with imposing shadows from large aquatic beasts that pass just out of sight. The acrid scent of the sea assaults your senses, and you sense that at any moment, the bubble could pop, and water could come rushing in.}}<br />
:Indigo light floods your vision, and you feel the waters come rushing towards you, the weight of their presence intimidating and imposing. Just as you sense that this breath may be your last, the world around you dissolves...<section end=Ghezresh 220 /><br />
<br />
===== The Huntress =====<br />
<section begin=The Huntress 220 /><br />
:The blast of a horn rises on the air and your vision is suddenly obscured by rapid movement that you can't pinpoint...<br />
{{RoomDescription<br />
|roomname=Sanctuary of the Hunt<br />
|desc=Tall and imposing, aspen and modwir trees form a thick ring around a clearing covered in knee-high grass. Positioned before a babbling brook is a black willow tree glossy with strange signs of petrification. Carved into the now nearly crystalline bark are various scenes of the wild hunt, together forming a circle about an eight-pointed star.}}<br />
:Three short blasts of a horn make the trees around you vibrate and their leaves fall upon you in a cascade of color that obscures your vision... <section end=The Huntress 220 /><br />
<br />
===== Jaston =====<br />
<section begin=Jaston 220 /><br />
:The air swirls around you, causing your feet to lose contact with the ground and your vision swims in a world of soft white...<br />
{{RoomDescription<br />
|roomname=Aviary Sanctuary<br />
|desc=Polished golden wire creates an open-weave latticework ceiling supported by white pillars. Golden ivy swirls around each support, and at various intervals stretches across to create small swings and perches for the hundreds of bright birds. Canaries, sparrows, finches, and doves mingle with toucans and cockatoos in the high reaches of the sanctuary, while the cool marble floor supports wandering peacocks and whippoorwills.}}<br />
:All at once every bird in the sanctuary takes wing and your vision is flooded with their bright colors and loud caws... <section end=Jaston 220 /><br />
<br />
===== Kuon =====<br />
<section begin=Kuon 220 /><br />
:The rich, earthy scent of herbs fills your senses as your vision blurs...<br />
{{RoomDescription<br />
|roomname=Healer's Sanctuary<br />
|desc=Wind ruffles the sides of the off-white canvas walls, which fall in gentle pleats from the peaked roof to the short and tall blades of the grass. Potted healing plants are arranged in every available space of the tent from shelves to corners to the area where the walls meet the ground. A series of empty cots are arranged in alternating patterns with wooden stools near the central support pole, and several brass lanterns shed golden light upon the area.}}<br />
:Cool breezes tug the walls of the tent free from their supports and they sway before your eyes in a blur of white... <section end=Kuon 220 /><br />
<br />
===== Laethe =====<br />
<section begin=Laethe 220 /><br />
:A cloud of black rose petals rises from the ground and swirls across your vision...<br />
{{RoomDescription<br />
|roomname=Widow's Walk Sanctuary<br />
|desc=Surrounding the flat widow's walk deck is a wrought iron balustrade, beyond which lie bright orange terracotta shingles. Hundreds of deep purple glass votives house tiny candles that burn fitfully in the light zephyr that gently tugs at you. Clouds blanket the sky, their fluffy faces painted rosy and amethyst by the perpetual twilight.}}<br />
:Black rose petals rise from the ground to swirl about you, their heady fragrance momentarily stuns you, and your vision blurs... <section end=Laethe 220 /><br />
<br />
===== Leya =====<br />
<section begin=Leya 220 /><br />
:Your senses become flooded with the distinct sound of an owl's cry, and the faint, fleeting scent of trillium as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Glade Sanctuary<br />
|desc=Tall marble columns inlaid with lapis daggers enclose a well-used sparring ring, its center bare of the grass that emerges green only near the edge. Against the ivory hue of the pillars, trillium blossoms blend to near invisibility, distinguished only by dark verdant foliage and a scent that haunts the air like a waking dream. Set back from the grounds, statues look in from each of the cardinal points, characterized by remarkable craftsmanship; in front of each is a small pool of crystalline water.}}<br />
:Azure sparks of light flood your vision, obscuring the sanctuary and causing it to dissolve around you... <section end=Leya 220 /><br />
<br />
===== Niima =====<br />
<section begin=Niima 220 /><br />
:Cool azure light bathes you as your surroundings blur for a moment...<br />
{{RoomDescription<br />
|roomname=Aquatic Sanctuary<br />
|desc=Tranquil and serene, the chamber echoes with faint aquatic sounds. Water laps unobtrusively at your feet, its presence warm and comforting. The chamber's curved walls and ceiling are translucent and beyond them the presence of sea creatures, both large and small, can be noted drifting by.}}<br />
:Golden flecks of light pervade the azure depths of the sanctuary and with an audible pop, the world around you slowly fades.. <section end=Niima 220 /><br />
<br />
===== Onar =====<br />
<section begin=Onar 220 /><br />
:A deep shadow descends upon you and your breath is briefly muffled as your your vision blurs with darkness...<br />
{{RoomDescription<br />
|roomname=Obsidian Shadow Sanctuary<br />
|desc=Obsidian walls rise from smooth black marble floors into a doomed ceiling shrouded in darkness. Set within a tiered structure, dozens of bone white tallows are arranged in the semblance of a cracked skull. Each short wick burns slow, causing them to splutter sporadically with any nearby movement; the candles' illumination is not enough to dispel the shadows beyond their ring of light. A velvet silence fills the air.}}<br />
:Suddenly the candles at the heart of the room go out and you are plunged into a deep darkness that obscures your vision of the world around you... <section end=Onar 220 /><br />
<br />
===== Tilamaire =====<br />
<section begin=Tilamaire 220 /><br />
:Lively music fills the air and is accompanied by merry laughter. Your vision suddenly blurs...<br />
{{RoomDescription<br />
|roomname=Inspiration's Sanctuary<br />
|desc=Bright blue walls are covered with pictures of inspiring landscapes, stunning flowers, vibrant festivals, and beautiful faces; each is tacked in place by golden musical note-shaped stickpins. Resting beside the oak door is a worn traveler's cloak, threadbare and patched, a rustic carryall, and a weather-friendly instrument. A writing table with musical sheets, inkpots, and quills stored upon it is set beneath a sunlit window. Music fills the air with its sweet lively cadence.}}<br />
:Blue light swirls before your eyes and the tempo of the song changes to an old, whistled traveling tune. As the tune begins to fade, the world around you blurs... <section end=Tilamaire 220 /><br />
<br />
===== Voaris =====<br />
<section begin=Voaris 220 /><br />
:Your vision swims with the glittering glow of candlelight...<br />
{{RoomDescription<br />
|roomname=Chapel Sanctuary<br />
|desc=Smooth marble walls shimmer with the golden flicker of candlelight from dozens of white pillar candles set in golden candelabras throughout the small chapel. Three steps rise to a small altar covered with a yellow rose embroidered cloth. Laying upon the altar cloth is a small bowl, a slender handfasting cord, and a bouquet of yellow roses ringed with edelweiss.}}<br />
:A murmured promise touches your ears seconds before the candlelight flickers out and your vision blurs... <section end=Voaris 220 /><br />
<br />
===== Voln =====<br />
<section begin=Voln 220 /><br />
:The sound of a man softly praying fills your ears and your vision blurs...<br />
{{RoomDescription<br />
|roomname=Vigil Sanctuary<br />
|desc=Austere and barren, the sanctuary is ringed in white walls devoid of any wall hangings or fixtures except for a single window cut in the shape of a shield. A lone prayer-mat, beaded with onyx and white birch, rests at the center of the small room, while one white pillar candle burns quietly near the narrow door.}}<br />
:The candle flickers out and your vision is blanketed in velvety blackness... <section end=Voln 220 /><br />
<br />
=== Unaligned ===<br />
<br />
===== Other =====<br />
<section begin=Other 220 /><br />
:A swirling grey mist enshrouds you as your surroundings blur for a moment...<br />
{{RoomDescription<br />
|roomname=Sanctuary<br />
|desc=A grey, swirling mist surrounds you, its tendrils creeping around your feet and twisting into a thick, translucent mass that vaguely forms a curved wall around the chamber. A feeling of calmness and protection passes over you as you sense that nothing harmful may pass the swirling walls.}}<br />
:A grey mist erupts around you and your visions of sanctuary slowly fade...<section end=Other 220 /><br />
{{top}}<br />
<br />
=== Natural Sanctuaries ===<br />
Major Sanctuary will allow unaligned characters to enter a natural sanctuary based on the spirits of the area they cast the spell in. However, if anyone, including aligned characters, wishes to enter a specific natural sanctuary, they can cast this spell while holding a [[runestone]] corresponding to the desired sanctuary (e.g. using a taiga runestone to get to the Taiga Sanctuary). An unaligned character is one that has no set deity per CONVERT and is not to be confused with being set to OTHER.<br />
<br />
;Alpine Sanctuary<br />
You are bathed in a snow white light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Alpine Sanctuary<br />
|desc=Gazing out from the granite ledge yields a view of snowy expanses and sparse evergreens that punctuate the white landscape. Smooth stone rises on one side, while the rest of the sanctuary lays open to the cold mountain air. Pale clouds, close enough that they can almost be touched, speckle the brilliant blue sky on a firm breeze that chills to the bone.}}<br />
<br />
;Astral Runestone<br />
You are bathed in a silvery light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Astral Sanctuary<br />
|desc=Dense white mist spreads across the floor, which is cooled with a slight breeze that brushes only a handspan above its wispy surface. Unobstructed grey spreads across the sky, its expanse bleak and dull to the senses. Strange, rhythmic thumping echoes through the air at even intervals and pulses with a steady, strong beat.}}<br />
<br />
;Aurora Runestone<br />
You are bathed in an intense yellow light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Aurora Sanctuary<br />
|desc=The purple sky dances with waves of rainbow lights, filling the heavens with their awe-inspiring illumination. Bands of color swirl downward to touch the snow-capped mountains only to suddenly spike upward as they seek the sky. A dry breeze drifts by carrying with it the bite of the arctic and a random snowflake.}}<br />
<br />
;Badland Runestone<br />
You are bathed in a sandy tan light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Badland Sanctuary<br />
|desc=High canyon walls are layered with bands of copper and reddish clay as they rise into a sky darkened by the approach of a purplish dusk. Brittle bushes, which long ago gave up on life, tumble across the dusty ground and collect other twigs and vines to their girth. A dry wind, laden with sand and heat, passes through the area, stealing moisture as it travels.}}<br />
<br />
;Bog Runestone<br />
You are bathed in a sickly green light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Bog Sanctuary<br />
|desc=Long vines of kudzu cling to the trees, their leafy expanses add a shade of color to the already verdant landscape. Here and there pockets of water, viridian and chocolate with long skeins of algae, speckle the land. Downed trees stand at angles to their brothers like drunken comrades holding each other up. A soft buzzing is punctuated by the strange sound of swamp gases popping and carries with it the distinct aroma of brimstone.}}<br />
<br />
;Boulder Runestone<br />
You are bathed in an earthy brown light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Boulder Sanctuary<br />
|desc=Dropping on all sides to twice again the height of a giant, the boulder rises high off the ground. Smooth sides and surface space provide ample room for movement, while remaining open to the air above. The landscape can be seen beyond, but is only dotted with a field of enormous rocks and dirt pathways.}}<br />
<br />
;Cavern Runestone<br />
You are bathed in an earthy brown light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Cavern Sanctuary<br />
|desc=Riddled with stalactites, the ceiling of the sanctuary is dark, and the walls are distant and riddled with veins of ore. A feeling of great weight fills the air, which is laden with the scent of metal and dirt; a sense of antiquity rises like dust from the smooth ground.}}<br />
<br />
;Celestial Runestone<br />
You are bathed in a silvery light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Celestial Sanctuary<br />
|desc=Dull and grey, craters riddle the landscape, which seems to go on in all directions for as far as the eye can see. Sound is muted, and everything seems somehow softened by the tranquility of the sanctuary. High above, the sky is riddled with hundreds of stars and interrupted in the distance by the strong, burning glows of Liabo and Lornon.}}<br />
<br />
;Crevasse Runestone<br />
You are bathed in an earthy brown light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Crevasse Sanctuary<br />
|desc=Twin stone walls, smooth and marked with waterlines from a river long since evaporated, rise high toward a peaked ceiling awash in tans and whites. Dust descends in a fine rain around the boulders that rise to obstruct either end of the sanctuary. A strand of light illuminates the area from a series of glowing mushrooms clustered between the wall and floor, their shine greenish and bright.}}<br />
<br />
;Desert Runestone<br />
You are bathed in a sandy tan light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Desert Sanctuary<br />
|desc=The walls of the sanctuary rise in a swirling vortex of beige light, sand, and dirt, and are in constant motion, sporadically blocking out the light of the sun above. The howl of the winds is almost deafening, yet the ground remains smooth and calm. Falling like snow, a fine rain of glittering gold sand sprinkles in calm contrast to the chaotic walls.}}<br />
<br />
;Dune Runestone<br />
You are bathed in a sandy tan light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Dune Sanctuary<br />
|desc=Rolling hills of golden sand sparkle in the silvery moonlight, their faces rippled with the pattern of a wind that tattooed the landscape with its ethereal tendrils. Crickets sing a discordant song, while sparrows and finches rise from their daytime shelters into the cooling desert air. A lone well, dusty and brown, rests at the heart of the sanctuary, its rope swaying back and forth in a hypnotic rhythm.}}<br />
<br />
;Forest Runestone<br />
You are bathed in a forest green light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Forest Sanctuary<br />
|desc=Ringed on all sides by the protective embrace of enormous redwood trees, the sanctuary is filled with shafts of light and the lyrical song of a lark as it lazily drifts from bough to bough. Soft moss carpets the ground and clings to the dark wood, though it climbs no higher than three hand-spans, and five-fingered leaves flutter on a wind that is light and cool. A deep feeling of antiquity fills the air and is accented by the subtle groaning of the rooted giants.}}<br />
<br />
;Geyser Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Geyser Sanctuary<br />
|desc=Centered within a ring of mineral pools, and rising from the ground like an enormous anthill, is a volcanic rock-ringed geyser. The aqua blue waters bubble and churn as the vent prepares for another burst of sky high waters. Deposits of iron, rhodocrosite, rhyolite, and spongy rock speckle the landscape, which glistens wetly in the ambient light.}}<br />
<br />
;Glacier Runestone<br />
You are bathed in a snow white light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Glacier Sanctuary<br />
|desc=Cupped in a bowl between mountain peaks, the glacier resembles a smooth, uncut aquamarine of enormous proportions. Plump flakes drift downward on a chill breeze, their lazy movements accented by the hoarse call of the wind through the ragged stone. Faint cracks and groans can be heard at random moments as the mountains and glacier converse in their own venerable tongue.}}<br />
<br />
;Island Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Island Sanctuary<br />
|desc=Surrounded on all sides by water, the sanctuary is a small island of sand and beach grasses. A single pine tree reaches its verdant tendrils towards a sky that is sapphire blue and devoid of clouds. Crashing insistently against the white sands is the ebb and flow of the ocean, its passage creating a soothing breeze.}}<br />
<br />
;Lake Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Lake Sanctuary<br />
|desc=The aquatic walls of the sanctuary glisten with phosphorescent filaments that illuminate the otherwise dark space with a light glow. Water creeps between the rocks ringing the sanctuary and flows through the area in a sinuous pattern over smooth stones, its passage melodic and calming. The air is heavy with a dampness that seeps to the bones and is nearly too chill to tolerate.}}<br />
<br />
;Lavaflow Runestone<br />
You are bathed in a deep red light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Lavaflow Sanctuary<br />
|desc=Molten lava, bright orange and fiery hot, surrounds the obsidian island on all sides as it swiftly flows past. Tiny bubbles rise and pop along the surface and randomly spray the air with embers that twist and burn. A searing heat radiates from the boiling river, though the heart of the sanctuary remains only warm.}}<br />
<br />
;Luck Runestone<br />
You are bathed in rainbow light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Luck Sanctuary<br />
|desc=Bands of color cut across the sanctuary and illuminate everything in their path with a powerful glow. Reds transition to oranges, which become yellows in an arc that eventually melds into green, blue, and violet. Beyond the edges of color, the world is void of light and hue, though it is filled with merry laughter and a sound like the clinking of countless coins cascading to the ground.}}<br />
<br />
;Marsh Runestone<br />
You are bathed in a sickly green light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Marsh Sanctuary<br />
|desc=Twisted banyans rise from the stagnant waters that surround the small, dry island; their limbs spread wide until woven into a canopy of leaves and vines. Thick mosses carpet the ground, creating an unnatural silence that is frequently punctuated by the tapping of a woodpecker. A dark shape moves beneath the surface of the water, disrupting floating leaves and causing ripples to lap at the muddy shore.}}<br />
<br />
;Mountain Runestone<br />
You are bathed in an earthy brown light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Mountain Sanctuary<br />
|desc=Winds howl and gust beyond the opening of the sanctuary, which is a black hole of ragged stone and dangling tree roots. Smooth walls taper as they reach towards the back of the cave, and the ground is speckled with large and small rock formations that provide natural furniture for the small space. A thin band of water glistens upon one of the wall faces and sparkles faintly in the ambient light.}}<br />
<br />
;Ocean Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Ocean Sanctuary<br />
|desc=Tranquil and serene, the surface of the ocean below you is as smooth as glass and equally reflective. Golden motes of light glisten as they pass through the smooth water to disappear in the shadowy depths, while random clouds drift past the translucent walls of the sanctuary to create darker images below. The air is still with a feeling of waiting, as if the world holds its breath, and sound is muffled.}}<br />
<br />
;Oxbow Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Oxbow Sanctuary<br />
|desc=Cradled by verdant hills, the bend of the river rises high against the hillside, while dropping away to white silt in the valley. Violets, bluebells, and chamomile flowers dot the landscape, where rich grasses rise and fall with the wind. The rushing water is deep blue and rainbow salmon arch their bodies against the current to reach the river's zenith.}}<br />
<br />
;River Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=River Sanctuary<br />
|desc=Tumbled stones and pebbles cover the muddy expanse of the riverbed, their surfaces covered in brown and green algae. Transparent walls swirl with the flow of water that parts around the sanctuary. Some of the clear liquid bubbles up and over the strange, translucent dome ceiling. A spray of color tickles the moist air as a cool breeze passes by.}}<br />
<br />
;Snow Runestone<br />
You are bathed in a snow white light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Snow Sanctuary<br />
|desc=Thick and blinding, the blizzard howls beyond the translucent icy walls of the sanctuary. Within the shelter, a lazy swirl of snow dances in the ambient illumination and falls to the soft, smooth ground. A series of icy mounds provide resting places, while a warm fire burns fitfully at the center of the room. Oddly, the ice does not melt from the heat of the blaze.}}<br />
<br />
;Solar Runestone<br />
You are bathed in an intense yellow light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Solar Sanctuary<br />
|desc=Wrapped in a bubble of energy that protects against the heat, the sanctuary is cocooned within an inferno of orange and yellow light. Cracks in the surface give way to pulses of energy that seek ways through the protective shell, though they disperse before they can break through. A red nimbus covers the floor, which vibrates slightly.}}<br />
<br />
;Spring Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Spring Sanctuary<br />
|desc=Ringed on all sides by fiddlehead and silver-leaf ferns, the spring is fed by a small stream that can be glimpsed through the sprawling vegetation. Tulips, water lilies, and honeysuckle vines dot the banks, while a fallen log stretches across the spring and houses the echoing chirp of a cricket. A trio of water sliders dances across the surface, creating ripples that radiate outward.}}<br />
<br />
;Stream Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Stream Sanctuary<br />
|desc=The petite and narrow stream winds its way through a wall of vegetation along the edges of the sanctuary and then disappears. Tiny pebbles within the water glisten and provide a soothing, burbling backdrop to the subtle sounds of the surrounding vegetation. Strands of tall reeds add their own chime, while dark lotuses gaze at their reflections in the crystal clear water.}}<br />
<br />
;Sun Runestone<br />
You are bathed in an intense yellow light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Sun Sanctuary<br />
|desc=Pulsating bright and round above, an enormous orb fills the sky and radiates long tendrils of orange, red, and yellow flames. Swirling mist, balmy and tingling to the touch, obscures the ground, while a deep hum thrums through the sanctuary. The air is dry, though filled with a deep warmth that is almost uncomfortable.}}<br />
<br />
;Sunburst Runestone<br />
You are bathed in an intense yellow light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Sunburst Sanctuary<br />
|desc=Bright, though not uncomfortably so, the sanctuary's walls are bathed in orange, red, and yellow light. Swirls of energy lick upward from the floor to coil on anything in their path, their tendrils warm and comforting. Random solar flares pulsate through the sky in flashes of bright white light, and a constant wind, dry and warm, stirs the air.}}<br />
<br />
;Swamp Runestone<br />
You are bathed in a sickly green light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Swamp Sanctuary<br />
|desc=Large and gnarled, the roots of the mangrove form parabolic arches as they rise from the fetid swamp in a ring around the small island sanctuary. Clinging lichens, pale yellow and red, snake their way up the thick trunks, while the limbs are heavy with near black vines and mosses. A screech owl makes its presence known at regular intervals, its strange cry echoing off the murky, dark waters and is accompanied by the constant hum of mosquitos.}}<br />
<br />
;Taiga Runestone<br />
You are bathed in a forest green light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Taiga Sanctuary<br />
|desc=Tall conifers reach towards the sky with their spindly trunks and shed pine needles every time the wind shifts through them. A ring of fallen trees hugs the granite facing, which comes to life with a burbling stream of clear spring water. Soft rays of the sun fall in long dim slants upon the frost-covered ground.}}<br />
<br />
;Tidal Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Tidal Sanctuary<br />
|desc=Water-smoothed boulders and stones surround the edges of the sanctuary in an earthy barrier on three sides, while the rush of the open ocean stretches beyond. Moist sand is speckled with tiny tidal pools that house urchins, crabs, and starfish, while spotted periwinkle snails cling to the boulders that are submerged in water. Several long skeins of seaweed lap at the shore as the tide pushes them along.}}<br />
<br />
;Tree Runestone<br />
You are bathed in a forest green light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Tree Sanctuary<br />
|desc=Glittering light filters through the arching boughs of the sanctuary, its source distant and obscured by the glossy leaves of the tree. Hundreds of laden limbs rise from the monstrous trunk only to curve over to create a living umbrella of greenery that shelters its denizens from the world beyond. The soft chatter of chipmunks and squirrels rises and falls through the area, its source somewhere deep within the tree.}}<br />
<br />
;Tropical Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Tropical Sanctuary<br />
|desc=Balmy air moves across the desolate beach, its tendrils scented with ripe fruits and exotic flowers. Upon one side of the sanctuary, the ocean laps at the sandy coastline in a quiet rhythmic motion, while the palm fronds of enormous trees on the opposite end sway in counterpoint to the tide. A cluster of lazy clouds drifts above over a sky that is brilliant blue and is speckled with the vibrant hues of strange, long-feathered birds that squawk lyrically as they pass.}}<br />
<br />
;Volcano Runestone<br />
You are bathed in a deep red light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Volcano Sanctuary<br />
|desc=Encased in a bubble of orange swirled with obsidian, the sanctuary is illuminated from above by a swiftly flowing river of fiery crimson magma. Rocky formations melted and twisted from the extreme temperatures throughout smoke slightly and radiate a burning heat that is almost stifling. A deep rumble vibrates through the glassy floor and dislodges soot and ash from their resting places high above.}}<br />
<br />
;Wasteland Runestone<br />
You are bathed in a sandy tan light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Wasteland Sanctuary<br />
|desc=Pock-marked with stagnant craters, the largely barren landscape is covered in a clinging silver mist that stretches as far as the eye can see. Putrid and noxious scents rise from tepid pools, whose edges are overrun with black mold and mushrooms. The air is oppressive and tainted with foul scents.}}<br />
<br />
;Will-O-Wisp Runestone<br />
You are bathed in a flickering yellow light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Will-O-Wisp Sanctuary<br />
|desc=Amorphous motes of light speckle the silver and grey mist that drifts from the cool ground, their source indiscernible. Faint swirls move the cool air around, and a quiet song, its words ancient and forgotten before they can be remembered, plays a haunting tune that fills the sanctuary. The mist clings to the ground and shifts with the slightest movement through the area.}}<br />
<br />
;Wood Runestone<br />
You are bathed in a forest green light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Wood Sanctuary<br />
|desc=Silver-leafed aspens rise on all sides, their limbs lifting to the sky and reaching out towards each other. Tufts of grass cling to a small game trail that winds its way between the slender giants, the edges dotted with dark stones and blue slate. A brown wren warbles quietly as it gazes down from above, its body nearly hidden against the pale bark.}}<br />
<br />
;Woodland Runestone<br />
You are bathed in a forest green light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Woodland Sanctuary<br />
|desc=Spindly arms reach toward the distant sky, their frames ringed in thin white bark that is banded with ebon lines. Elliptical leaves shimmer brilliant crimson and amber like the dying light of a summer day and are moved by the low breeze that swirls through the area. The rich aroma of loam, moss, and grass scents the air, and a sense of peace pervades the sanctuary.}}<br />
<br />
;Neutral Sanctuary<br />
A swirling grey mist enshrouds you as your surroundings blur for a moment...<br />
{{RoomDescription<br />
|roomname=Sanctuary <br />
|desc=A grey, swirling mist surrounds you, its tendrils creeping around your feet and twisting into a thick, translucent mass that vaguely forms a curved wall around the chamber. A feeling of calmness and protection passes over you as you sense that nothing harmful may pass the swirling walls.}}<br />
{{top}}<br />
<br />
== [[Smite/Bane (302)]] ==<br />
<br />
;Smite<br />
:A scintillating, blue-white aura encompasses TARGET.<br />
<br />
;Bane<br />
:A sickly, violet haze encompasses TARGET.<br />
<br />
{{top}}<br />
<br />
== [[Well of Life (308)]] ==<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl <section begin=Charl 308 /><br />
:As you sense your souls have linked together, your skin tingles with electrical energy. <section end=Charl 308 /><br />
<br />
;Cholen <section begin=Cholen 308 /><br />
:As you sense your souls have linked together, you smell the aroma of fine wine. <section end=Cholen 308 /><br />
<br />
;Eonak <section begin=Eonak 308 /><br />
:As you sense your souls have linked together, your face tingles briefly with heat like that of a nearby forge. <section end=Eonak 308 /><br />
<br />
;Imaera <section begin=Imaera 308 /><br />
:As you sense your souls have linked together, you hear the faint rustling of autumn leaves. <section end=Imaera 308 /><br />
<br />
;Jastev <section begin=Jastev 308 /><br />
:As you sense your souls have linked together, a pattern of stars flickers faintly before you before fading away again. <section end=Jastev 308 /><br />
<br />
;Kai <section begin=Kai 308 /><br />
:As you sense your souls have linked together, a shaft of light like a well-thrown spear flashes briefly across your sight. <section end=Kai 308 /><br />
<br />
;Koar <section begin=Koar 308 /><br />
:As you sense your souls have linked together, for only an instant, you glimpse the flows of mana coursing around you. <section end=Koar 308 /><br />
<br />
;Lorminstra <section begin=Lorminstra 308 /><br />
:As you sense your souls have linked together, the chill of winter spreads slowly through your body. <section end=Lorminstra 308 /><br />
<br />
;Lumnis <section begin=Lumnis 308 /><br />
:As you sense your souls have linked together, a few wisps of grey mist drift past you. <section end=Lumnis 308 /><br />
<br />
;Oleani <section begin=Oleani 308 /><br />
:As you sense your souls have linked together, the light smell of spring flowers in bloom washes over you. <section end=Oleani 308 /><br />
<br />
;Phoen <section begin=Phoen 308 /><br />
:As you sense your souls have linked together, warmth caresses your skin like the touch of the noontide sun. <section end=Phoen 308 /><br />
<br />
;Ronan <section begin=Ronan 308 /><br />
:As you sense your souls have linked together, a tide of dreamlike lassitude washes through you. <section end=Ronan 308 /><br />
<br />
;Tonis <section begin=Tonis 308 /><br />
:As you sense your souls have linked together, you hear the light sound of two coins clinking together. <section end=Tonis 308 /><br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas <section begin=Andelas 308 /><br />
:As you sense your souls have linked together, a deep, rich purring, more felt than heard, vibrates through your body. <section end=Andelas 308 /><br />
<br />
;Eorgina <section begin=Eorgina 308 /><br />
:As you sense your souls have linked together, the area seems to darken for a moment. <section end=Eorgina 308 /><br />
<br />
;Fash'lo'nae <section begin=Fash&#39;lo&#39;nae 308 /><br />
:As you sense your souls have linked together, the smell of dry, ancient parchment drifts past. <section end=Fash&#39;lo&#39;nae 308 /><br />
<br />
;Ivas <section begin=Ivas 308 /><br />
:As you sense your souls have linked together, the smell of tuberose incense twines slowly around you. <section end=Ivas 308 /><br />
<br />
;Luukos <section begin=Luukos 308 /><br />
:As you sense your souls have linked together, a scaly texture rasps slowly over your skin. <section end=Luukos 308 /><br />
<br />
;Marlu <section begin=Marlu 308 /><br />
:As you sense your souls have linked together, an acrid, alien smell creeps slowly through the air. <section end=Marlu 308 /><br />
<br />
;Mularos <section begin=Mularos 308 /><br />
:As you sense your souls have linked together, a phantom pressure briefly encircles each of your wrists. <section end=Mularos 308 /><br />
<br />
;Sheru <section begin=Sheru 308 /><br />
:As you sense your souls have linked together, the cackle of a jackal echoes in your skull. <section end=Sheru 308 /><br />
<br />
;V'tull <section begin=V&#39;tull 308 /><br />
:As you sense your souls have linked together, the coppery scent of drying blood saturates your senses. <section end=V&#39;tull 308 /><br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena <section begin=Gosaena 308 /><br />
:As you sense your souls have linked together, a sensation like feathers brushes over your face. <section end=Gosaena 308 /><br />
<br />
;Zelia <section begin=Zelia 308 /><br />
:As you sense your souls have linked together, a wild, silvery giggle rings in your head. <section end=Zelia 308 /><br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia <section begin=Aeia 308 /><br />
:As you sense your souls have linked together, the delicate scent of jungle lilies wafts around you. <section end=Aeia 308 /><br />
<br />
;Amasalen <section begin=Amasalen 308 /><br />
:As you sense your souls have linked together, you feel the hilt of a knife pressing against your palm. <section end=Amasalen 308 /><br />
<br />
;Arachne <section begin=Arachne 308 /><br />
:As you sense your souls have linked together, and a sticky feeling, like spiderweb encasing your skin, wraps briefly around you. <section end=Arachne 308 /><br />
<br />
;Ghezresh <section begin=Ghezresh 308 /><br />
:{{addmetext}} <section end=Ghezresh 308 /><br />
<br />
;The Huntress <section begin=The Huntress 308 /><br />
:As you sense your souls have linked together, you hear the distinct, controlled swish of a long blade cutting through the air. <section end=The Huntress 308 /><br />
<br />
;Jaston <section begin=Jaston 308 /><br />
:As you sense your souls have linked together, a light breeze caresses your skin. <section end=Jaston 308 /><br />
<br />
;Kuon <section begin=Kuon 308 /><br />
:As you sense your souls have linked together, the taste of acantha leaf tea fills your mouth. <section end=Kuon 308 /><br />
<br />
;Laethe <section begin=Laethe 308 /><br />
:As you sense your souls have linked together, the dusky, dense smell of drying roses drifts past. <section end=Laethe 308 /><br />
<br />
;Leya <section begin=Leya 308 /><br />
:As you sense your souls have linked together, the smell of trillium flowers surrounds you briefly. <section end=Leya 308 /><br />
<br />
;Onar <section begin=Onar 308 /><br />
:As you sense your souls have linked together, the brief sensation of a dagger against your throat flashes past. <section end=Onar 308 /><br />
<br />
;Niima <section begin=Niima 308 /><br />
:As you sense your souls have linked together, the smell of the sea washes gently past. <section end=Niima 308 /><br />
<br />
;Tilamaire <section begin=Tilamaire 308 /><br />
:As you sense your souls have linked together, you hear a few bars of merry, skillfully whistled melody. <section end=Tilamaire 308 /><br />
<br />
;Voaris <section begin=Voaris 308 /><br />
:As you sense your souls have linked together, the fresh smell of dew-laden roses in bloom drifts past. <section end=Voaris 308 /><br />
<br />
;Voln <section begin=Voln 308 /><br />
:As you sense your souls have linked together, you hear the distant clash of sword upon shield. <section end=Voln 308 /><br />
<br />
=== Unaligned ===<br />
;Other <section begin=Other 308 /><br />
:{{addmetext}} <section end=Other 308 /><br />
{{top}}<br />
<br />
== [[Condemn (309)]] ==<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl <section begin=Charl 309 /><br />
:'''{{Smallcaps|[Success]}}''' An ear-splitting crack of thunder staggers TARGET!<br />
:'''{{Smallcaps|[Failure]}}''' A distant roll of thunder gives TARGET pause, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' Lightning spears down from overhead and sears TARGET for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The growl of thunder high above TARGET fades away.<section end=Charl 309 /><br />
<br />
;Cholen <section begin=Cholen 309 /><br />
:'''{{Smallcaps|[Success]}}''' Raucous, mocking laughter fills the air, and TARGET cringes beneath its onslaught!<br />
:'''{{Smallcaps|[Failure]}}''' A faint ripple of mocking laughter surrounds TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' Barbs of ridicule and scorn take physical form, piercing TARGET for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The sound of laughter directed at TARGET grows distant and fades away.<section end=Cholen 309 /><br />
<br />
;Eonak <section begin=Eonak 309 /><br />
:'''{{Smallcaps|[Success]}}''' TARGET startles at the sudden, clamorous ring of metal on metal!<br />
:'''{{Smallcaps|[Failure]}}''' A faint metallic susurration gives TARGET pause, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' *Clang!* The air reverberates with metallic echoes, blasting TARGET for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The rhythmic ring of striking metal surrounding TARGET fades away.<section end=Eonak 309 /><br />
<br />
;Imaera <section begin=Imaera 309 /><br />
:'''{{Smallcaps|[Success]}}''' A guttural chorus of snarling wolves fills the air, freezing TARGET in (his/her/its) tracks!<br />
:'''{{Smallcaps|[Failure]}}''' A distant, lonely howl gives TARGET pause, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' A grey-furred lupine shape leaps at TARGET, viciously biting (him/her/it) for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The harsh growls surrounding TARGET fade away. <section end=Imaera 309 /><br />
<br />
;Jastev <section begin=Jastev 309 /><br />
:'''{{Smallcaps|[Success]}}''' A dizzying array of indistinct forms, each akin to TARGET, shimmers into view!<br />
:'''{{Smallcaps|[Failure]}}''' A hazy echo of TARGET flickers into view for just a moment, but nothing comes of it. <br />
:'''{{Smallcaps|[Damage]}}''' A blurry echo of TARGET rushes at (him/her/it), inflicting X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' One by one, the multitudinous echoes of what might have been surrounding TARGET fade away.<br />
<section end=Jastev 309 /><br />
<br />
;Kai <section begin=Kai 309 /><br />
:'''{{Smallcaps|[Success]}}''' An array of silvery weapons takes shape nearby, each angled menacingly toward TARGET!<br />
:'''{{Smallcaps|[Failure]}}''' Silver light flickers around TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' With a powerful swing, a silver (war hammer|mace|morning star|crowbill|ball and chain) catches TARGET a sound blow, inflicting X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The silvery armaments surrounding TARGET flicker and fade away. <section end=Kai 309 /><br />
<br />
;Koar <section begin=Koar 309 /><br />
:'''{{Smallcaps|[Success]}}''' A single deep, resonant tone reverberates through the area, commanding TARGET's attention!<br />
:'''{{Smallcaps|[Failure]}}''' A brassy gleam flickers around TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' TARGET is bathed in the brazen light of judgement and suffers X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The last lingering shiver of metallic sound surrounding TARGET fades away. <section end=Koar 309 /><br />
<br />
;Lorminstra <section begin=Lorminstra 309 /><br />
:'''{{Smallcaps|[Success]}}''' The ambient temperature abruptly plummets, sending TARGET into fits of shivering.<br />
:'''{{Smallcaps|[Failure]}}''' A chill breeze briefly swirls around TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' Ripples of cold white flame flare up around TARGET and blister (him/her/it) for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The icy chill surrounding TARGET fades away. <section end=Lorminstra 309 /><br />
<br />
;Lumnis <section begin=Lumnis 309 /><br />
:'''{{Smallcaps|[Success]}}''' Crisp lines of brilliant color circle TARGET, forming five rings in constant motion about (him/her/it).<br />
:'''{{Smallcaps|[Failure]}}''' Faint rings of color flicker around TARGET for a moment, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' (Black/blue/green/red/white) energy flares around TARGET and sears (him/her/it) for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The colored rings surrounding TARGET slow their motion and fade away.<section end=Lumnis 309 /><br />
<br />
;Oleani <section begin=Oleani 309 /><br />
:'''{{Smallcaps|[Success]}}''' Drifting cherry blossom petals shimmer into view all around TARGET!<br />
:'''{{Smallcaps|[Failure]}}''' The delicate, fleeting scent of spring flowers wafts from TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' A petal falls upon TARGET and ignites, blooming into crimson fire and scorching (him/her/it) for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The pale petals drift to the ground around TARGET and fade away.<section end=Oleani 309 /><br />
<br />
;Phoen <section begin=Phoen 309 /><br />
:'''{{Smallcaps|[Success]}}''' The radiance of the sun surges from you to envelop TARGET!<br />
:'''{{Smallcaps|[Failure]}}''' The air briefly warms between yourself and TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' Light flares, hot and fierce, searing TARGET for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The air cools around TARGET as the blinding brilliance fades away.<section end=Phoen 309 /><br />
<br />
;Ronan <section begin=Ronan 309 /><br />
:'''{{Smallcaps|[Success]}}''' Shadows deepen all around, enveloping TARGET in night's embrace!<br />
:'''{{Smallcaps|[Failure]}}''' Shadows encroach on TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' Dancing with dreamlike languor, tongues of black and silver flames sear TARGET for X points of damage! <br />
:'''{{Smallcaps|[Debuff end]}}''' The deep shadows surrounding TARGET fade away. <section end=Ronan 309 /><br />
<br />
;Tonis <section begin=Tonis 309 /><br />
:'''{{Smallcaps|[Success]}}''' Fiery golden sparks flicker in a blurred arc around TARGET!<br />
:'''{{Smallcaps|[Failure]}}''' A fiery golden mote blurs past TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' Blurry golden motes arc past TARGET, inflicting X points of damage in their wake!<br />
:'''{{Smallcaps|[Debuff end]}}''' The golden sparks circling TARGET fade away. <section end=Tonis 309 /><br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas <section begin=Andelas 309 /><br />
:'''{{Smallcaps|[Success]}}''' A low, rumbling growl fills the air, freezing TARGET in (his/her/its) tracks!<br />
:'''{{Smallcaps|[Failure]}}''' An angry feline yowl gives TARGET pause, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' A sleek black shape leaps past TARGET and lashes out with sharp claws, slashing (him/her/it) for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The rumbling growl directed at TARGET fades away. <section end=Andelas 309 /><br />
<br />
;Eorgina <section begin=Eorgina 309 /><br />
:'''{{Smallcaps|[Success]}}''' Darkness encroaches, commanding attention, and TARGET quails before it!<br />
:'''{{Smallcaps|[Failure]}}''' The air around TARGET darkens briefly, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' Flames erupt around TARGET, scorching (him/her/it) for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The looming darkness around TARGET fades away.<section end=Eorgina 309 /><br />
<br />
;Fash'lo'nae <section begin=Fash&#39;lo&#39;nae 309 /><br />
:'''{{Smallcaps|[Success]}}''' Blazing lines of pure arcane energy scribe themselves on the air around TARGET!<br />
:'''{{Smallcaps|[Failure]}}''' A faint tangle of thready gold briefly flickers into being around TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' Precise arcs of golden energy slash TARGET for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The brilliant arcane lines surrounding TARGET unravel and fade away. <section end=Fash&#39;lo&#39;nae 309 /><br />
<br />
;Ivas <section begin=Ivas 309 /><br />
:'''{{Smallcaps|[Success]}}''' Shimmering smoke, fragrant with musk, gathers around TARGET!<br />
:'''{{Smallcaps|[Failure]}}''' A tendril of perfumed smoke drifts past TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' Sinuous smoke winds about TARGET in intimate coils, inflicting X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The air clears as the aromatic smoke clinging to TARGET fades away. <section end=Ivas 309 /><br />
<br />
;Luukos <section begin=Luukos 309 /><br />
:'''{{Smallcaps|[Success]}}''' The pungent stench of decay fills the air as mist rises from the (floor/ground) around TARGET!<br />
:'''{{Smallcaps|[Failure]}}''' A nearby rasping hiss gives TARGET pause, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' Skeletal appendages burst from the (floor/ground) and tear into TARGET, inflicting X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The scent of the grave around TARGET fades away. <section end=Luukos 309 /><br />
<br />
;Marlu <section begin=Marlu 309 /><br />
:'''{{Smallcaps|[Success]}}''' A shifting rent in reality forms near TARGET, and from it blows a caustic, alien wind.<br />
:'''{{Smallcaps|[Failure]}}''' The air warps and twists around TARGET for a moment, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' Barbed, glistening tentacles dart from the tear in space and rip into TARGET for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The caustic wind dies as the shifting rent near TARGET fades away. <section end=Marlu 309 /><br />
<br />
;Mularos <section begin=Mularos 309 /><br />
:'''{{Smallcaps|[Success]}}''' TARGET releases a sudden cry of agony!<br />
:'''{{Smallcaps|[Failure]}}''' A distant shriek of pain gives TARGET pause, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' TARGET staggers beneath the weight of inconsolable sorrow, tearing at (him/her/it)self and inflicting X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The lingering cries of TARGET fade away. <section end=Mularos 309 /><br />
<br />
;Sheru <section begin=Sheru 309 /><br />
:'''{{Smallcaps|[Success]}}''' Darkness encroaches on TARGET, and numerous eyes gleam malevolently within it!<br />
:'''{{Smallcaps|[Failure]}}''' TARGET pauses, clearly uneasy, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' A gibbering wave of shadowy beasts surges from the dark and over TARGET, inflicting X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The darkness surrounding TARGET withdraws and fades away. <section end=Sheru 309 /><br />
<br />
;V'tull <section begin=V&#39;tull 309 /><br />
:'''{{Smallcaps|[Success]}}''' The cacophony of pitched battle fills the air, disorienting TARGET!<br />
:'''{{Smallcaps|[Failure]}}''' A distant clash of battle gives TARGET pause, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' TARGET is overcome by a sudden frenzy of bloodlust and, in (his/her/its) confusion, slashes (him/her/it)self for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The battlefield tumult surrounding TARGET fades away.<section end=V&#39;tull 309 /><br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena <section begin=Gosaena 309 /><br />
:'''{{Smallcaps|[Success]}}''' Silence falls, muffling TARGET in its velvet folds.<br />
:'''{{Smallcaps|[Failure]}}''' For a moment, all grows quiet around TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' The chill of eternity presses in, freezing TARGET for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The hush passes and the chill surrounding TARGET fades away. <section end=Gosaena 309 /><br />
<br />
;Zelia <section begin=Zelia 309 /><br />
:'''{{Smallcaps|[Success]}}''' Ineffable color blooms around TARGET, accompanied by a dissonant ripple of bells.<br />
:'''{{Smallcaps|[Failure]}}''' A sudden, wavering giggle gives TARGET pause, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' Fleeting shapes beyond reason or description surge into being and batter TARGET for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The strange colors and discordant notes besetting TARGET fade away. <section end=Zelia 309 /><br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia <section begin=Aeia 309 /><br />
:'''{{Smallcaps|[Success]}}''' A host of exotic flowers bursts into brilliant bloom around TARGET!<br />
:'''{{Smallcaps|[Failure]}}''' The heady aroma of blooming flowers wafts from TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' A glistening blossom releases a burst of caustic mist at TARGET, inflicting X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The exotic flowers around TARGET curl in on themselves and fade away. <section end=Aeia 309 /><br />
<br />
;Amasalen <section begin=Amasalen 309 /><br />
:'''{{Smallcaps|[Success]}}''' Scarlet mist seeps from TARGET, accompanied by the cloying, coppery scent of fresh blood.<br />
:'''{{Smallcaps|[Failure]}}''' A whiff of blood comes off TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' Crystallized crimson shards coalesce from the scarlet mist, slashing TARGET for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The scarlet mist surrounding TARGET settles and fades away. <section end=Amasalen 309 /><br />
<br />
;Arachne <section begin=Arachne 309 /><br />
:'''{{Smallcaps|[Success]}}''' TARGET is surrounded by an ominous, chitinous clicking!<br />
:'''{{Smallcaps|[Failure]}}''' A nearby skittering noise gives TARGET pause, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' Countless spiders swarm TARGET, skittering up (his/her/its) flailing form and inflicting X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The clicking sounds surrounding TARGET fade away. <section end=Arachne 309 /><br />
<br />
;Ghezresh <section begin=Ghezresh 309 /><br />
:'''{{Smallcaps|[Success]}}''' An undulating silver mist rolls in, enveloping TARGET within its coils!<br />
:'''{{Smallcaps|[Failure]}}''' A faint thread of silver mist drifts about TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' Tendrils of silver mist plunge into TARGET, eroding (him/her/it) for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The undulating silver mist surrounding TARGET fades away. <section end=Ghezresh 309 /><br />
<br />
;The Huntress <section begin=The Huntress 309 /><br />
:'''{{Smallcaps|[Success]}}''' The air around TARGET vibrates with the low, strident blast of a hunting horn!<br />
:'''{{Smallcaps|[Failure]}}''' A distant horn blast gives TARGET pause, but nothing comes of it. <br />
:'''{{Smallcaps|[Damage]}}''' Misty figures with vengeful, star-bright eyes course past TARGET, slashing (him/her/it) for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The ethereal hunters veer off from TARGET and fade away.<section end=The Huntress 309 /><br />
<br />
;Jaston <section begin=Jaston 309 /><br />
:'''{{Smallcaps|[Success]}}''' Discordant birdcalls fill the air as the wind picks up around TARGET!<br />
:'''{{Smallcaps|[Failure]}}''' An errant breeze brushes by TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' A fierce gust of wind from the (east/north/south/west) blasts TARGET for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The wind dies down around TARGET and the birdcalls fade away.<section end=Jaston 309 /><br />
<br />
;Kuon <section begin=Kuon 309 /><br />
:'''{{Smallcaps|[Success]}}''' A sprawling carpet of translucent herbs blooms around TARGET, seemingly innocuous in nature.<br />
:'''{{Smallcaps|[Failure]}}''' A medicinal scent wafts from TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' Lush overgrowth constricts around TARGET, crushing (him/her/it) for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The translucent foliage surrounding TARGET fades away. <section end=Kuon 309 /><br />
<br />
;Laethe <section begin=Laethe 309 /><br />
:'''{{Smallcaps|[Success]}}''' A hot, ash-laden wind begins to blow around TARGET!<br />
:'''{{Smallcaps|[Failure]}}''' Ash drifts past TARGET on a warm breeze, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' An ash-laden whirlwind of smoldering black rose petals coils around TARGET, scorching (him/her/it) for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The wind around TARGET dies and its warmth fades away. <section end=Laethe 309 /><br />
<br />
;Leya <section begin=Leya 309 /><br />
:'''{{Smallcaps|[Success]}}''' A series of high, ululating war cries spooks TARGET!<br />
:'''{{Smallcaps|[Failure]}}''' A snowy owl glides past TARGET on silent wings, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' Borne on silent wings, a snowy owl dives from the sky at TARGET and inflicts X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' A final trill rings out near TARGET, then fades away. <section end=Leya 309 /><br />
<br />
;Niima <section begin=Niima 309 /><br />
:'''{{Smallcaps|[Success]}}''' A heavy, salt-scented fog rolls in and drifts around TARGET!<br />
:'''{{Smallcaps|[Failure]}}''' A tendril of salt-laden fog drifts past TARGET, but nothing comes of it. <br />
:'''{{Smallcaps|[Damage]}}''' The rippling silhouette of a cresting wave coalesces from the fog and crashes upon TARGET, hammering (him/her/it) for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The dense fog around TARGET thins and fades away. <section end=Niima 309 /><br />
<br />
;Onar <section begin=Onar 309 /><br />
:'''{{Smallcaps|[Success]}}''' The shadows around TARGET grow deeper, and the air thrums with tension.<br />
:'''{{Smallcaps|[Failure]}}''' An indistinct shadow passes behind TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' A thin black dagger, more shadow than substance, fades into view mid-flight and strikes TARGET for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The tension in the air surrounding TARGET fades away. <section end=Onar 309 /><br />
<br />
;Tilamaire <section begin=Tilamaire 309 /><br />
:'''{{Smallcaps|[Success]}}''' A rich tapestry of music weaves itself out of the air, and TARGET pauses to listen.<br />
:'''{{Smallcaps|[Failure]}}''' A distant melody gives TARGET pause, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' The music reaches a crescendo, and the sheer force of it staggers TARGET for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' After a gentle concluding passage, the music surrounding TARGET fades away. <section end=Tilamaire 309 /><br />
<br />
;Voaris <section begin=Voaris 309 /><br />
:'''{{Smallcaps|[Success]}}''' A hot, blustery wind begins to blow around TARGET!<br />
:'''{{Smallcaps|[Failure]}}''' A warm gust of wind curls past TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' A fiery whirlwind of luminous yellow rose petals coils around TARGET, scorching (him/her/it) for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The wind around TARGET dies and its warmth quickly fades away.<section end=Voaris 309 /><br />
<br />
;Voln <section begin=Voln 309 /><br />
:'''{{Smallcaps|[Success]}}''' TARGET flinches back from a sudden upwelling of white light!<br />
:'''{{Smallcaps|[Failure]}}''' White light flickers around TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' Cleansing white fire envelops TARGET, searing (him/her/it) for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The white light surrounding TARGET fades away. <section end=Voln 309 /><br />
<br />
=== Unaligned ===<br />
;Other <section begin=Other 309 /><br />
:'''{{Smallcaps|[Success]}}''' Dusky half-light envelops a TARGET in a rippling, nebulous haze.<br />
:'''{{Smallcaps|[Failure]}}''' The air ripples dimly around a TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' A sudden flare of coruscating energy within the haze sears the TARGET for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The nebulous haze fades away from a TARGET.<section end=Other 309 /><br />
{{top}}<br />
<br />
== [[Blind (311)]] ==<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl <section begin=Charl 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the fury and violence of the Lord of the Seas flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}} <section end=Charl 311 /><br />
<br />
;Cholen <section begin=Cholen 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the merriment and goodwill of the Jester flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' Caster's face shimmers and vanishes, and, in its place, you see the image of a young, golden-haired man with a smile of delight curving his lips. His eyes are the color of the sky, and they sparkle brightly with merriment. Divine radiance blazes around the image, and you are blinded. <section end=Cholen 311 /><br />
<br />
;Eonak <section begin=Eonak 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the strong will and determination of the Master of the Forge flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the craggy face of a dwarven man. An aura of reddish-golden light, much like the glow of a forge, surrounds his features. His brown gaze bores into you, and the image sears itself into your eyes before everything goes black. <section end=Eonak 311 /><br />
<br />
;Imaera <section begin=Imaera 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the warmth and healing power of the Lady of the Green flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a beautiful sylvan woman garbed in robes of leaves and flowers. A halo of pale green radiance surrounds her, and healing light shines in her eyes as she smiles jubilantly -- but then the light fades, and everything else fades along with it. <section end=Imaera 311 /><br />
<br />
;Jastev <section begin=Jastev 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the tenuous, fleeting beauty of the world as the vision of the Soothsayer flows through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a pale, black-haired young man. Behind him, the night sky shines, thousands of stars shimmering in incredible beauty, but his face is filled with devastating sorrow even as he gazes into the night. Suddenly, the stars blaze with searing silver brilliance, and you are blinded. <section end=Jastev 311 /><br />
<br />
;Kai <section begin=Kai 311 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' <section end=Kai 311 /><br />
<br />
;Koar <section begin=Koar 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the majesty of the King of the Gods flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of an ancient man wearing a majestic crown of pure light. The lines of his face are weary, and a great, snow-white beard flows from his chin, but his heavy-lidded blue eyes transfix you with their power. Divine radiance blazes around the image, and you are blinded. <section end=Koar 311 /><br />
<br />
;Lorminstra <section begin=Lorminstra 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the somber, majestic power and the caring presence of the Gatekeeper flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a thin woman with alabaster-hued skin. Snowflakes collect in her raven black hair, and winter's chill sweeps over you as her somber gaze meets yours. The image sears into your vision, and then everything goes dark. <section end=Lorminstra 311 /><br />
<br />
;Lumnis <section begin=Lumnis 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the wisdom and knowledge of the Queen of Enlightenment flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a mature woman robed in cloud grey gossamer. A single streak of grey hair mars her black tresses, and her face is serenely calm. Divine radiance blazes around the image, and you are blinded. <section end=Lumnis 311 /><br />
<br />
;Oleani <section begin=Oleani 311 /><br />
:'''{{Smallcaps|[1p]}}''' <section begin=311Oleani1p />As your faith overcomes <target>'s weakened defenses, you sense the radiance and love of the Mistress of Adoration flowing through you.<section end=311Oleani1p /><br />
:'''{{Smallcaps|[2p]}}''' <section begin=311Oleani2p /><caster>'s face shimmers and vanishes, and, in its place, you see the image of an exquisitely beautiful Dark Elf with spring flowers braided into her hair. A warm smile curves her lips as she gazes at you from beneath lowered lashes.<section end=311Oleani2p /> <section end=Oleani 311 /><br />
<br />
;Phoen <section begin=Phoen 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, your skin grows warm with the touch of sunlight as the masculine power of the Sun God flows through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a gaunt man with golden hair that shines as brightly as the sun. His smile is confident and proud, and a touch of arrogance blazes in his blue eyes. Divine radiance flares around the image, and you are blinded. <section end=Phoen 311 /><br />
<br />
;Ronan <section begin=Ronan 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the dark, watchful power of the Lord of Dreams flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}} <section end=Ronan 311 /><br />
<br />
;Tonis <section begin=Tonis 311 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' <section end=Tonis 311 /><br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas <section begin=Andelas 311 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' <section end=Andelas 311 /><br />
<br />
;Eorgina <section begin=Eorgina 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the domineering majesty of the Queen of Darkness flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see an imperious and beautiful woman wearing a magnificent crown of sparkling black diamonds. An expression of cruel satisfaction rests upon her shadowed visage. Darkness wells forth to consume the image, and then you see nothing at all. <section end=Eorgina 311 /><br />
<br />
;Fash'lo'nae <section begin=Fash&#39;lo&#39;nae 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the knowledge and intellectual interest of the Grandfather flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}} <section end=Fash&#39;lo&#39;nae 311 /><br />
<br />
;Ivas <section begin=Ivas 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the passion and sensuality of the Seductress flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a staggeringly beautiful woman. Shimmering smoke surrounds her face, distorting it slightly, but her long-lashed eyes gaze knowingly into yours, dark with an unmistakable invitation. The image sears itself into your eyes before everything dissolves in a wash of grey. <section end=Ivas 311 /><br />
<br />
;Luukos <section begin=Luukos 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the cruel malice of the Eater of Souls flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a massive emerald green serpent. The snake's golden eyes transfix you with their power as its forked tongue darts out to taste the air. Darkness wells forth to consume the image, and then you see nothing at all. <section end=Luukos 311 /><br />
<br />
;Marlu <section begin=Marlu 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the Destroyer's unthinking hunger for annihilation flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a gruesome demon. The monster's skin is glistening black, hooked wings arch above his inhuman features, and barbed tentacles lash and writhe restlessly around its body from appendages that bear only the faintest resemblance to arms. Darkness wells forth to consume the image, and then you see nothing at all. <section end=Marlu 311 /><br />
<br />
;Mularos <section begin=Mularos 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the compassion, pain, and longing of He who is the Sorrow of the World flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a young man with incredibly compassionate eyes. His features are as delicate as an elven child's, but a bloody lash-stroke mars his skin near the collar of his white robe. The image sears itself into your vision before everything dissolves in a wash of scarlet. <section end=Mularos 311 /><br />
<br />
;Sheru <section begin=Sheru 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the cruel, feral power of the Bringer of Terror flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see a pair of feral amber eyes gleaming out of darkness. Faintly, you can discern the outline of a jackal's head, but the proportions are subtly distorted -- the muzzle is too large to properly fit the head, and needlelike teeth gleam menacingly behind black lips. Darkness wells forth to consume the image, and then you see nothing at all. <section end=Sheru 311 /><br />
<br />
;V'tull <section begin=V&#39;tull 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the ecstatic bloodlust of the Berserker flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a giantman with marble white skin. His coal black eyes stare vengefully down at you, an expression of threat made only more dire by the bloodstained armor concealing his vast bulk. The image sears itself into your vision before everything dissolves in a wash of scarlet. <section end=V&#39;tull 311 /><br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena <section begin=Gosaena 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, your skin grows cold as the calm, silent power of the Mistress of Eternity flows through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see a somber woman swathed in a grey cloak. Her face is as pale as alabaster, and her features are composed with perfect, unwavering serenity. The air grows cold as her ice blue gaze rests upon you. The intensity of the vision overwhelms you, and everything dissolves in a wash of grey, leaving you blinded. <section end=Gosaena 311 /><br />
<br />
;Zelia <section begin=Zelia 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the madness of the Keeper of the Moons rising in you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see four crescent moons wheeling wildly through a sky that flashes with a thousand different colors. A pair of large emerald eyes stare down on you from above the moons, set in a constantly shifting face framed by long, windblown silver hair. The delighted laughter of a madwoman fills your ears as you grow more and more disoriented, and then the intensity of the vision overwhelms you. Everything dissolves in a wash of grey, leaving you blinded. <section end=Zelia 311 /><br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia <section begin=Aeia 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the warmth and nuturing comfort of the Mother flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a beautiful human woman with kind, quiet eyes. The leaves, flowers, and vines of a verdant tropical garden twine through her hair and caress her shoulders, with one particularly large lily spreading its milk-white petals across her brow. A faint glow halos her features for only a moment before her face, and everything else, vanishes from view. <section end=Aeia 311 /><br />
<br />
;Amasalen <section begin=Amasalen 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the frenzied religious ecstasy of the Executioner flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a cruelly smiling Faendryl man with dark bronze skin and slitted golden eyes. Flowing white hair courses over his lean neck and shoulders. Like blood spilling up from a cut, darkness wells forth to consume the image, and then you see nothing at all. <section end=Amasalen 311 /><br />
<br />
;Arachne <section begin=Arachne 311 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a brash woman with a fighter's build, clad in bloodstained leather armor. One of her eyebrows is slightly raised, and her smirk is distinctly condescending. Superimposed over her face, the image of a black widow spider shimmers into view, then fades away again. As the spider vanishes, everything else falls into darkness, leaving you blind. <section end=Arachne 311 /><br />
<br />
;Ghezresh <section begin=Ghezresh 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the powerful and oppressive intimidation of Ghezresh flow through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and in its place you see an omnipotent presence wreathed in indigo and silver mists. From within the depths, an eel rises from CASTER's collarbone and wraps itself around CASTER's neck before clicking its jaws closed upon its tail. Abruptly, the darkly intimidating mists recede. <section end=Ghezresh 311 /><br />
<br />
;The Huntress <section begin=The Huntress 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the cold, exquisitely controlled anger of the Huntress flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a surpassingly beautiful woman whose face is a mask of carefully controlled anger. A silvery scythe blade curves alongside her face, and the reflection across the mirror-polished surface displays the eight-pointed star Krr'ska. Light flashes from the scythe blade into your eyes, and then everything goes black. <section end=The Huntress 311 /><br />
<br />
;Jaston <section begin=Jaston 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the blithe, soaring spirit of the Windrunner coursing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a slender sylvan man with six white-feathered wings growing from his back. A wide band of many-colored feathers adorns his head, offering some minor restraint for his windswept, light brown hair as well as lending a rakish quality to his carefree smile. Silvery radiance flashes around his face in the instant before everything goes dark. <section end=Jaston 311 /><br />
<br />
;Kuon <section begin=Kuon 311 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' <section end=Kuon 311 /><br />
<br />
;Laethe <section begin=Laethe 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the sorrowful compassion of the Lovelorn flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER'S face shimmers and vanishes, and, in its place, you see the image of a young man with delicately fair skin, raven black hair, and sorrowful blue eyes. Despite the lines of emotional pain that mark his features, his gaze is filled with vast compassion. After only a few seconds pass, the young man's face fades away into blackness, and everything else vanishes into blackness as well. <section end=Laethe 311 /><br />
<br />
;Leya <section begin=Leya 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the cool confidence of the Master of Martial Arts flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a woman in her twenties with wavy mahogany hair and azure eyes. Calm, unquestioning confidence fills her expression as she gazes directly at you, mitigated only slightly by the concealed shadow of sorrow. The image sears itself into your eyes before everything dissolves in a wash of grey. <section end=Leya 311 /><br />
<br />
;Niima <section begin=Niima 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the merry, flirtatious delight of the Wavedancer flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see a waiflike young woman with shining blue eyes and a dazzling smile. Her pale blonde hair flows over her milk-white shoulders as smoothly as water, and you briefly smell a fresh sea breeze in the moment before everything goes dark. <section end=Niima 311 /><br />
<br />
;Onar <section begin=Onar 311 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a cracked white skull. Shadows play over the pale bone surface, but never fully resolve into recognizable forms. Abruptly, the skull vanishes into complete and utter blackness -- along with everything else around you. <section end=Onar 311 /><br />
<br />
;Tilamaire <section begin=Tilamaire 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you hear the echoes of a laughter-filled melody, and you sense the exuberant spirit of the Lithe flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of an exuberant young man with tawny hair. His wide eyes sparkle with amusement, and a playful smile teases at his full lips. Golden radiance flashes around his face in the instant before everything goes dark. <section end=Tilamaire 311 /><br />
<br />
;Voaris <section begin=Voaris 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the merry pleasure of the Patron of Young Love flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a young man with delicately fair skin, sunlight golden hair, and merry blue eyes framed by long blond lashes. He presses a blood red rose to his cheek as he flashes a mischevious, flirtatious smile. Golden radiance flashes around his face in the instant before everything goes dark. <section end=Voaris 311 /><br />
<br />
;Voln <section begin=Voln 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the grim, determined spirit of the Paladin flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a grim man clad in a full suit of black chainmail. His cold, somber eyes stare straight past you, and the faint halo of white radiance surrounding him only seems to deepen the shadows of his forbidding visage. The image sears itself into your eyes before everything dissolves into blackness. <section end=Voln 311 /><br />
<br />
;Other<br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}'''<br />
{{top}}<br />
<br />
== [[Prayer (313)]] ==<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl <section begin=Charl 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the wrath of your deity to protect you. The scent of brine and lightning-struck sand surrounds you, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Brilliant white light flickers in CASTER's eyes. <section end=Charl 313 /><br />
<br />
;Cholen <section begin=Cholen 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the humor of your deity to protect you. You taste fine wine on your lips, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Sapphire light dances in CASTER's eyes. <section end=Cholen 313 /><br />
<br />
;Eonak <section begin=Eonak 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the labor of your deity to protect you. Your eyes sting as if with the touch of smoke or sweat, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Dark red light glimmers in CASTER's eyes. <section end=Eonak 313 /><br />
<br />
;Imaera <section begin=Imaera 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the bounty of your deity to protect you. The smell of ripe wild raspberries swirls around you, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Leaf-green light shines in CASTER's eyes. <section end=Imaera 313 /><br />
<br />
;Jastev <section begin=Jastev 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the foresight of your deity to protect you. All hues around you gain brilliance as all shadows around you deepen, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Brilliant white light burns in CASTER's eyes. <section end=Jastev 313 /><br />
<br />
;Kai <section begin=Kai 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the fist of your deity to protect you. Strength and confidence imbue your body, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Kai 313 /><br />
<br />
;Koar <section begin=Koar 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the justice of your deity to protect you. The ground trembles almost imperceptibly underfoot, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Intense golden topaz light blazes in CASTER's eyes. <section end=Koar 313 /><br />
<br />
;Lorminstra <section begin=Lorminstra 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the compassion of your deity to protect you. The delicate chill of autumn's first frost settles over your skin, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Pallid light glows in CASTER's eyes. <section end=Lorminstra 313 /><br />
<br />
;Lumnis <section begin=Lumnis 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the wisdom of your deity to protect you. Confidence and clarity settle over you, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Opalescent light shines in CASTER's eyes. <section end=Lumnis 313 /><br />
<br />
;Oleani <section begin=Oleani 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the love of your deity to protect you. The smell of lily-of-the-valley surrounds you, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Violet light sparkles in CASTER's eyes. <section end=Oleani 313 /><br />
<br />
;Phoen <section begin=Phoen 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the power of your deity to protect you. The warmth of sunlight caresses your skin, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Golden radiance burns in CASTER's eyes. <section end=Phoen 313 /><br />
<br />
;Ronan <section begin=Ronan 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the sword of your deity to protect you. The shadow of night darkens everything around you, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Starry silver radiance shimmers in CASTER's eyes. <section end=Ronan 313 /><br />
<br />
;Tonis <section begin=Tonis 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the wings of your deity to protect you. A light ripple passes through the air, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Golden light shines in CASTER's eyes. <section end=Tonis 313 /><br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas <section begin=Andelas 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the pleasure of your deity to protect you. A low, rumbling purr vibrates through your head, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Andelas 313 /><br />
<br />
;Eorgina <section begin=Eorgina 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the majesty of your deity to protect you. The scent of something burning drifts past, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Dark crimson light glitters in CASTER's eyes. <section end=Eorgina 313 /><br />
<br />
;Fash'lo'nae <section begin=Fash&#39;lo&#39;nae 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the knowledge of your deity to protect you. The smell of dusty parchment tickles your nose, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Pale yellow light flashes in CASTER's eyes. <section end=Fash&#39;lo&#39;nae 313 /><br />
<br />
;Ivas <section begin=Ivas 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the desire of your deity to protect you. Your head swims as if with alcohol or incense, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Dusky silver light glitters in CASTER's eyes. <section end=Ivas 313 /><br />
<br />
;Luukos <section begin=Luukos 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the will of your deity to protect you. Something smooth yet hard rasps over your cheek, like the pebbled scales of a great serpent, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Emerald light glimmers in CASTER's eyes. <section end=Luukos 313 /><br />
<br />
;Marlu <section begin=Marlu 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the delight of your deity to protect you. Your skin stings as if with the touch of acid, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Lurid orange light gleams in CASTER's eyes. <section end=Marlu 313 /><br />
<br />
;Mularos <section begin=Mularos 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the love of your deity to protect you. The softness of silk caresses the back of your neck, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Ruby light glimmers in CASTER's eyes. <section end=Mularos 313 /><br />
<br />
;Sheru <section begin=Sheru 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the favor of your deity to protect you. Unbidden, your heartbeat quickens with fear, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Amber light glows in CASTER's eyes. <section end=Sheru 313 /><br />
<br />
;V'tull <section begin=V&#39;tull 313 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=V&#39;tull 313 /><br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena <section begin=Gosaena 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the impartial hand of your deity to protect you. A delicate sensation like the caress of a feathered wing runs over your face from brow to chin, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Grey light fills CASTER's eyes briefly. <section end=Gosaena 313 /><br />
<br />
;Zelia <section begin=Zelia 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the fickle spirit of your deity to protect you. A sudden wind chills your exposed skin, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Brilliant emerald light shines in CASTER's eyes. <section end=Zelia 313 /><br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia <section begin=Aeia 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the kindness of your deity to protect you. The smell of jungle rain drifts past you, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Aeia 313 /><br />
<br />
;Amasalen <section begin=Amasalen 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the frenzy of your deity to protect you. The smell of fresh-spilled blood swirls around you, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Blood red light shines in CASTER's eyes. <section end=Amasalen 313 /><br />
<br />
;Arachne <section begin=Arachne 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the webs of your deity to protect you. Painless heat surges through your bloodstream. The world blurs into eight distinct images before refocusing upon one, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Intense crimson light glows in CASTER's eyes. <section end=Arachne 313 /><br />
<br />
;Ghezresh <section begin=Ghezresh 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the oppressive intimidation of your deity to protect you. Your skin grows chill and clammy, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Silver-laced indigo mist seeps from CASTER's eyes.<section end=Ghezresh 313 /><br />
<br />
;The Huntress <section begin=The Huntress 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the anger of your deity to protect you. For an instant, all around you is silvered by starlight to your eyes, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=The Huntress 313 /><br />
<br />
;Jaston <section begin=Jaston 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the winds of your deity to protect you. A light gust of air caresses your skin, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Sky blue light shines in CASTER's eyes.<section end=Jaston 313 /><br />
<br />
;Kuon <section begin=Kuon 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the caring of your deity to protect you. The aromas of pine needles and rich earth drift past you, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Dark green light glows in CASTER's eyes. <section end=Kuon 313 /><br />
<br />
;Laethe <section begin=Laethe 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the sympathy of your deity to protect you. The soft, musky scent of roses twines about you, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Dark violet light glimmers in <caster>'s eyes. <section end=Laethe 313 /><br />
<br />
;Leya <section begin=Leya 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the skill of your deity to protect you. A sense of supple vitality flows through you, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Azure light shimmers in CASTER's eyes. <section end=Leya 313 /><br />
<br />
;Niima <section begin=Niima 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the mercy of your deity to protect you. You taste sea salt on your lips, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Aquamarine light shimmers in CASTER's eyes. <section end=Niima 313 /><br />
<br />
;Onar <section begin=Onar 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the cool decisiveness of your deity to protect you. Nothing impressive happens externally, but your senses and awareness expand subtly, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Darkness flickers briefly in CASTER's eyes. <section end=Onar 313 /><br />
<br />
;Tilamaire <section begin=Tilamaire 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the teachings of your deity to protect you. You hear a sprightly, joyous air being skillfully played on a flute, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Cerulean light sparkles in CASTER's eyes. <section end=Tilamaire 313 /><br />
<br />
;Voaris <section begin=Voaris 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the approval of your deity to protect you. The enticing scent of sun-warmed roses twines about you, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Brilliant yellow light shines in CASTER's eyes. <section end=Voaris 313 /><br />
<br />
;Voln <section begin=Voln 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the shield of your deity to protect you. Something unseen settles around your torso like a suit of massive armor enclosing you. Instead of feeling weighted or weary, however, you feel uplifted, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Voln 313 /><br />
<br />
=== Unaligned ===<br />
;Other <section begin=Other 313 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Other 313 /><br />
{{top}}<br />
<br />
== [[Censure (316)]] ==<br />
===Pantheon of Liabo===<br />
;Charl <br />
:Speaking the words of a sacred incantation, you channel the power of divine displeasure toward those deserving of punishment. <br />
:As the words capture your attention, you hear a second voice overlapping CASTER's and translating the invocation: '''"<section begin=Charl 316 /><includeonly>:</includeonly>For your transgressions, a thousand storms shall be raised against you, and lightning shall rain across your path and all you love!<section end=Charl 316 />"''' Your spirit quails involuntarily at the power of the divine censure, and you feel your muscles tightening to disobey your will. (Non-bold part repeats on all.) <br />
<br />
;Cholen <section begin=Cholen 316 /><br />
:For your transgressions, you will be forever be marked as the punchline of the world's jokes, prone to the pranks of all, and endure the endless humiliation that will ensue.... <section end=Cholen 316 /><br />
<br />
;Eonak <section begin=Eonak 316 /><br />
:For your transgressions, no tool will be true in your hand. Wood will buckle and splinter, metal will twist and shatter, and even the greatest of enchantments will fade without warning.... <section end=Eonak 316 /><br />
<br />
;Imaera <section begin=Imaera 316 /><br />
:For your transgressions, all nature shall rise against you! The rivers shall rise to drown you, the trees shall yield poison fruit to your hand, and every animal will show you its fangs.... <section end=Imaera 316 /><br />
<br />
;Jastev <section begin=Jastev 316 /><br />
:For your transgressions, I will tell you your future. These are the words of the stars: all that you seek will be lost, and all that you fear will prosper until it destroys you. In the end, you will be forgotten, and nothing you have done or been will ever matter. <section end=Jastev 316 /><br />
<br />
;Kai <section begin=Kai 316 /><br />
:{{addmetext}} <section end=Kai 316 /><br />
<br />
;Koar <section begin=Koar 316 /><br />
:For your transgressions, you shall be judged, and the verdict shall fall against you. In all the world, from sky to earth, there is no sanctuary against that high judgement.... <section end=Koar 316 /><br />
<br />
;Lorminstra <section begin=Lorminstra 316 /><br />
:The Gatekeeper's hand and key will be against you, parting your spirit and body, leaving you helpless in a mortal world that does not know your presence.... <section end=Lorminstra 316 /><br />
<br />
;Lumnis <section begin=Lumnis 316 /><br />
:For your transgressions, you shall receive all that you have earned, for you are one who heeds no wisdom, and you are one who takes no guidance. Therefore, no wisdom and no guidance shall you have, and you shall be lost beyond redemption.... <section end=Lumnis 316 /><br />
<br />
;Oleani <section begin=Oleani 316 /><br />
:For your transgressions, your loveless life shall bring you no satisfaction. Every relationship you have shall be sundered, until you walk alone through a joyless life without the strength to end it. <section end=Oleani 316 /><br />
<br />
;Phoen <section begin=Phoen 316 /><br />
:For your transgressions, the sun shall give you no warmth in winter and relentless heat in summer. Its light will not feed your crops and its power will not give you strength.... <section end=Phoen 316 /><br />
<br />
;Ronan <section begin=Ronan 316 /><br />
:For your transgressions, your dreams shall be hopeless, and your waking hours possessed by dreams. You shall have no peace waking or sleeping, for you will never fully enter, nor fully leave sleep, and there shall be no rest for you.... <section end=Ronan 316 /><br />
<br />
;Tonis <section begin=Tonis 316 /><br />
:For your transgressions, your thoughts and actions will be slowed, and all eyes will be drawn to your stupid, clumsy sluggishness. You will be unable to protect your treasures from those in the shadows. <section end=Tonis 316 /><br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas <section begin=Andelas 316 /><br />
:For your transgressions, you will be hunted, little prey. Between shadow and light, between branch and wall, the eyes you cannot see will see you. The claws are sharp, and your flesh is weak. Run, little prey, for the chase is marvelous fun.... <section end=Andelas 316 /><br />
<br />
;Eorgina <section begin=Eorgina 316 /><br />
:For your carelessness, your spirit shall be shackled by invisible chains, rendering you a lowly slave. You will grovel at the feet of the one who controls your freedom, kissing the jeweled hem of her garments and begging for a chance to redeem yourself! <section end=Eorgina 316 /><br />
<br />
;Fash'lo'nae <section begin=Fash&#39;lo&#39;nae 316 /><br />
:For your transgressions, text will blur before your eyes, and words will shift upon reaching your ear. You will never understand anything of value, and you will never be able to communicate that which you already know. <section end=Fash&#39;lo&#39;nae 316 /><br />
<br />
;Ivas <section begin=Ivas 316 /><br />
:For your transgressions, you shall know a hunger with no filling, a thirst with no quenching, and a yearning with no satisfaction. Every need you have will burn without ceasing until your entire body is aflame.... <section end=Ivas 316 /><br />
<br />
;Luukos <section begin=Luukos 316 /><br />
:For your transgressions, the mark of the liar shall be upon you. No truth you speak shall ever be believed, setting every ally against you and all friendly blades at your back. In death, you shall be drawn into the service of those lies, and all you ever do will serve the hunger of the Serpent.... <section end=Luukos 316 /><br />
<br />
;Marlu <section begin=Marlu 316 /><br />
:For your transgressions, your ever-fading power shall fuel the end of all that you know. Everything shall be destroyed, but you will face the oblivion first of all. <section end=Marlu 316 /><br />
<br />
;Mularos <section begin=Mularos 316 /><br />
:For your transgressions, there will be no comfort for you. Your blood will run untended, and your heart will break unnoticed. You will break yourself to the ground, and break your wrists on a blade, all in the company of uncaring silence. <section end=Mularos 316 /><br />
<br />
;Sheru <section begin=Sheru 316 /><br />
:For your trangressions, the darkness shall surround you, and the amber-eyed spawn of your nightmares will join you there. Given flesh and given fangs, your nightmares shall come as you stumble helplessly through a night that knows no dawn.... <section end=Sheru 316 /><br />
<br />
;V'tull <section begin=V&#39;tull 316 /><br />
:For your transgressions, your blood will run across the soil like a river, and your splintered bones will be sown across the land! <section end=V&#39;tull 316 /><br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena <section begin=Gosaena 316 /><br />
:For your transgressions, you will be judged in the land of death, where there is neither escape nor reprieve. The angels know when you will pass the gates, and their sickles are sharp enough to slice apart a soul.... <section end=Gosaena 316 /><br />
<br />
;Zelia <section begin=Zelia 316 /><br />
:No mist and no moonlight, no mercy, no insight! Your bones and your eyes, all your heart, all despised! Your luck is despair, and nobody will care when you scream in the rain, never escaping, so totally sane.... <section end=Zelia 316 /><br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia <section begin=Aeia 316 /><br />
:For your transgressions, there shall be no shelter for you anywhere that the Mother's eye sees. A garden to others will be withered dust to you. You will be homeless and helpless, rejected by all mothers, a wanderer forever without any kin or comfort. <section end=Aeia 316 /><br />
<br />
;Amasalen <section begin=Amasalen 316 /><br />
:For your transgressions, your blood will flow from your body in rivers! Your skin will be stripped off to decorate the temple walls as your still-beating heart feeds the high altar.... <section end=Amasalen 316 /><br />
<br />
;Arachne <section begin=Arachne 316 /><br />
:For your transgressions, disfiguring venom shall pour through your veins. Strong men shall fear at your presence, weak ones shall faint away, and all will rise against you to exile you forevermore! <section end=Arachne 316 /><br />
<br />
;Ghezresh <section begin=Ghezresh 316 /><br />
:You shall now forever stand in the shadow of your allies. Forevermore, you shall be inferior to their strength and a mere shadow of acceptance. This will set you apart and consign you to forever be trapped in the mists of unlife at the bottom of the sea... <section end=Ghezresh 316 /><br />
<br />
;The Huntress <section begin=The Huntress 316 /><br />
:For your transgressions, all those with cause against you shall have the strength of a hundred men apiece. Their hands will be guided divinely for true strikes and fatal blows, and the sands shall drink your life's blood without mercy. <section end=The Huntress 316 /><br />
<br />
;Jaston <section begin=Jaston 316 /><br />
:For your transgressions, the gift of freedom shall be lost to you. Imprisoned beneath stifling stone, you will long for the four winds to cleanse your skin, and dream of the silhouettes of birds against the sky.... <section end=Jaston 316 /><br />
<br />
;Kuon <section begin=Kuon 316 /><br />
:For your transgressions, the plants of the world shall give you neither comfort nor shelter. Wooden walls will rot about you, and acantha will offer your wounded lips no healing grace.... <section end=Kuon 316 /><br />
<br />
;Laethe <section begin=Laethe 316 /><br />
:For your trangressions, all those you love will be parted from you, never to join you again. There shall be neither comfort nor contact for you, not even in death's dark domain.... <section end=Laethe 316 /><br />
<br />
;Leya <section begin=Leya 316 /><br />
:For your transgressions, the hands of all honorable people will turn against you, leaving you surrounded by traitors and fools. Fade your combatant skills will, offering you no reward for their application. <section end=Leya 316 /><br />
<br />
;Niima <section begin=Niima 316 /><br />
:For your transgressions, the water you seek to drink will be as dust, and the water you seek to escape will overwhelm you. You will drown as the dolphins watch, and they will never move to aid you. <section end=Niima 316 /><br />
<br />
;Onar <section begin=Onar 316 /><br />
:For your transgressions, a contract has been placed against you. The price for your life has already been paid. <section end=Onar 316 /><br />
<br />
;Tilamaire <section begin=Tilamaire 316 /><br />
:For your transgressions, all music of this world will fall upon your accursed ear, offering no melody or harmony to soothe your being.<section end=Tilamaire 316 /><br />
<br />
;Voaris <section begin=Voaris 316 /><br />
:For your transgressions, all those you love will be parted from you. Mountains and miles, chasms and seas, traditions and laws shall divide you! Ever shall your passion rise, and never shall your love be satisfied.... <section end=Voaris 316 /><br />
<br />
;Voln <section begin=Voln 316 /><br />
:For your transgressions, no punishment could be greater than that which you bring upon yourself. From death, undeath will enslave you. Your will shall be torn, your soul flayed to tatters, and not even enough of self-control shall remain for you to beg for a liberating sword.... <section end=Voln 316 /><br />
<br />
=== Unaligned ===<br />
<br />
;Other <section begin=Other 316 /><br />
:Religious fervor infuses CASTER's voice as she speaks an incantation in an unknown language. <br />
:For your transgressions, the greatest of wraths will enfold you. All punishment that you have earned will be portioned out to you, more than any spirit or body or soul can endure.... <section end=Other 316 /><br />
{{top}}<br />
<br />
== [[Raise Dead (318)]] ==<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl <section begin=Charl 318 /><br />
:'''{{Smallcaps|[1p]}}''' Moisture beads upon your skin and you feel your eyes cloud over with the darkness of a rising storm. Power builds upon the air, and when you utter the last syllable of your spell thunder rumbles from your lips. The sound ripples upon the air, colliding with TARGET's prone form, and a brilliant flash transfers the spiritual energy between you.<br />
:'''{{Smallcaps|[2p]}}''' Moisture beads upon your skin as CASTER's eyes cloud over with the darkness of a rising storm. Power builds upon the air, causing the dead hair upon your arms to rise, and as CASTER utters the last words of her spell you hear the rumble of thunder in her voice. The rolling sound ripples upon the air and collides with your chest an instant before a brilliant flash suffuses you with raw spiritual energy.<br />
:'''{{Smallcaps|[3p]}}''' Moisture beads on the skin of CASTER and TARGET as the former's eyes cloud over with the darkness of a rising storm. Power builds upon the air, causing the hair upon your arms to rise, and as CASTER utters the last words of his spell you hear the rumble of thunder in his voice. The rolling sound collides with TARGET's prone form, its very touch creating a brilliant flash that suffuses her in raw spiritual energy. <section end=Charl 318 /><br />
<br />
;Cholen <section begin=Cholen 318 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' Musically, though lyric free, CASTER begins a soft chant in petition to her deity. Rising from the air around her, the sweet sound of a lute begins to accompany her, and you discover that the very air seems alive with it. Reaching outward, CASTER touches you on the lips, and the blended sounds burst into a wordless chorus that surges between the two of you in a shower of colorful lights.<br />
:'''{{Smallcaps|[3p]}}''' Musically, though lyric free, CASTER begins a soft chant in petition to her deity. Rising from the air around her, the sweet sound of a lute begins to accompany her and you discover that the very air seems alive with it. Reaching outward, CASTER touches TARGET on the lips and the blended sounds burst into a wordless chorus that surges between the pair in a shower of colorful lights. <section end=Cholen 318 /><br />
<br />
;Eonak <section begin=Eonak 318 /><br />
:'''{{Smallcaps|[1p]}}'''Chanting slowly, your mind and body fill with strong sense of purpose as you gaze down at TARGET. Within your mind's eye you unravel the greater machinations of life and realize that the prone body lying before you is still needed to make them still work. Touching one finger to his forehead, you reignite the spark of life within him and return him to their greater function.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' Chanting slowly, the sound reminiscent of cogs moving through a large machine, CASTER gazes down at TARGET with a sense of greater understanding in his eyes. Briefly touching upon TARGET's forehead, CASTER reignites the spark of life within him. <section end=Eonak 318 /><br />
<br />
;Imaera <section begin=Imaera 318 /><br />
:'''{{Smallcaps|[1p]}}''' Breathing slowly, you extend your senses towards the world around you and draw into you the very essence of nature. You shift your gaze towards TARGET and carefully release the energy you've drawn into yourself towards him. A rush of energy briefly flows between the two of you as you feel life slowly return to him.<br />
:'''{{Smallcaps|[2p]}}''' Breathing slowly on the heels of her chanting, CASTER's gaze grows distant for several moments. With the grace of a doe lapping water at a brook, her gaze falls to you and your spirit feels strangely in tune with the natural order of life. A rush of energy briefly flows between the two of you as you feel life slowly return to your limbs.<br />
:'''{{Smallcaps|[3p]}}''' Breathing slowly on the heels of her chanting, CASTER's gaze grows distant for several moments. With the grace of a doe lapping water at a brook, her gaze falls to TARGET and a rush of energy briefly flows between them causing TARGET to return to life.<section end=Imaera 318 /><br />
<br />
;Jastev <section begin=Jastev 318 /><br />
:'''{{Smallcaps|[1p]}}''' Emptying all breathe from your body, you slowly still yourself and close your eyes. You reach out with all of your senses and feel a film shift across your vision. Opening your eyes, you gaze through a white haze and find images of TARGET floating above his prone form. Acts of TARGET's past, present, and future play out before your clouded vision. With conviction and faith, you pluck a future image of TARGET from the air and coax he back into his body. Slowly, the film slips from your eyes and images fade away.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' Slowly exhaling the last syllable of his chant, CASTER closes his eyes for several moments. Upon opening his eyes, hundreds of images appear to hover over the prone form of TARGET. Each image is different from that of the woman that lays lifeless. With firm conviction, CASTER pulls at one of the images in the air and slowly coaxes TARGET's ghostly form back into her body. The film slips from CASTER's eyes as TARGET is filled with the breath of life. <section end=Jastev 318 /><br />
<br />
;Kai <section begin=Kai 318 /><br />
:'''{{Smallcaps|[1p]}}''' Deep and resonating, you feel the chant that falls from your lips instill within you with the strength of your faith. You crouch beside (TARGET) and gently lift him into your arms, your muscles swelling with the power of your deity, and cradle him close to your chest. Strength and life momentarily seep from your limbs, causing them to feel laden and heavy, and you are overcome with a sudden weakness. With a sigh, you are able to lay (TARGET) back down.<br />
:'''{{Smallcaps|[2p]}}''' <br />
:'''{{Smallcaps|[3p]}}''' Deep and resonating, you feel the chant that falls from her lips and watch as she is filled with the strength of her faith. She crouches beside TARGET and gently lifts him into her arms. CASTER's muscles swell with the power of her deity, and she cradles him close to her chest. Strength and life flood from CASTER's body into TARGET's, but CASTER suddenly seems weakened by the experience and is forced to her knees. With a soft sigh, CASTER still manages to lay TARGET gently back down. <section end=Kai 318 /><br />
<br />
;Koar <section begin=Koar 318 /><br />
:'''{{Smallcaps|[1p]}}''' With each passing moment during your slow chant, the thrum of power begins to flood your very being, pulsing through your veins like crackling electricity. The overwhelming sensation liberates your mind from the trivial details of mortal life. You fold your right arm over and rest your chin upon your hand while gazing down at the lifeless corpse of TARGET, contemplating his existence. Blinking once, you thrust your hand over TARGET, and the raw power escapes your body through your fingertips, flowing into him.<br />
:'''{{Smallcaps|[2p]}}''' With each passing moment during CASTER's slow chant, his eyes flutter rhythmically. He folds his right arm and rests his chin upon his hand, then gazes down at you, as if contemplating your very existence. Blinking once, CASTER thrusts his hand over you, and crackling, raw power flows from CASTER's fingertips into your body, jolting you back to life.<br />
:'''{{Smallcaps|[3p]}}''' With each passing moment during CASTER's slow chant, his eyes flutter rhythmically. He folds his right arm and rests his chin upon his hand, then gazes down at the lifeless corpse of TARGET, as if contemplating his existence. Blinking once, CASTER thrusts his hand over TARGET, and crackling raw power flows from CASTER's fingertips into TARGET. <section end=Koar 318 /><br />
<br />
;Lorminstra <section begin=Lorminstra 318 /><br />
:'''{{Smallcaps|[1p]}}''' Thin at first, a fine layer of rime tickles your hands and fingertips. The hoarfrost smoothly glides between you and TARGET, turning to a light powder as it traverses the space between. The white substance clings to TARGET's eyelashes and cheeks for a moment before it becomes charged with spiritual power, then it slowly melts away.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' Thin at first, a fine layer of rime coats CASTER's hands and fingertips. The hoarfrost smoothly glides across the space between CASTER and TARGET, turning to a light powder in the open air. The white substance clings to TARGET's eyelashes and cheeks for a moment before it becomes charged with spiritual power, then it slowly melts away. <section end=Lorminstra 318 /><br />
<br />
;Lumnis <section begin=Lumnis 318 /><br />
:'''{{Smallcaps|[1p]}}''' Lifting your finger, you begin to chant and draw a series of conjoined circles in the air. Each circle turns to mist and takes on a different hue - white, blue, black, red, and green. As the last ring is completed, you spread your fingers and gently allow your tips to touch each color before pushing the misty creation towards TARGET. A shock of energy courses through your body as the mist seeps into TARGET's chest and life is slowly returned to his body.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' Lifting her finger, CASTER begins to chant and draws a series of conjoined circles in the air. Each circle turns to mist and takes on a different hue - white, blue, black, red, and green. As the last ring is completed, she spreads her fingers and gently allows the tips to touch each color and pushes the misty creation towards Body. A shock of energy courses through CASTER's body as the mist seeps into TARGET's chest and life is slowly returned to his body. <section end=Lumnis 318 /><br />
<br />
;Oleani <section begin=Oleani 318 /><br />
:'''{{Smallcaps|[1p]}}''' Rich and lively, the scent of wild flowers suddenly fills the air as you finish your chant, and you feel alive with the energy of spring. With renewal at your fingertips, you gently touch TARGET on the brow and revel in the sweet rush of energy that passes through you into her.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' Rich and lively, the scent of wild flowers suddenly fills the air as CASTER finishes her chant, and an aura of energy forms a rose-hued nimbus around herself. Lifting his fingers, CASTER gently touches TARGET's brow and the nimbus drains away from CASTER as it fills TARGET with life. <section end=Oleani 318 /><br />
<br />
;Phoen <section begin=Phoen 318 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' A pleasant warmth encircles CASTER's body with a golden nimbus that is reminiscent of a rising sun, her features softened by its presence. As she lifts her right palm you notice a fierce energy fill her hand. The light, driven by CASTER's will, slants in thin lines from her hand across your face and fills you with the vigorous life of a burning sun.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Phoen 318 /><br />
<br />
;Ronan <section begin=Ronan 318 /><br />
:'''{{Smallcaps|[1p]}}''' Weaving your hands as you speak the words of your prayer, you are momentarily mesmerized by the silver nimbus that your movements create. The world around you takes on a dream-like quality and the nimbus at your fingertips turns into the image of a slender blade. Grasping it by the hilt, you plunge the silver light into TARGET's chest and feel the shock of impact tear the blade from your hands. As TARGET draws the breath of life into her lungs, the blade becomes ethereal and disperses into the air.<br />
:'''{{Smallcaps|[2p]}}''' Weaving his hands as he speaks the words of his prayer, CASTER is momentarily mesmerized by the silver nimbus that his movements create. The world around you takes on a dream-like quality and the nimbus at CASTER'S fingertips turns into the image of a slender blade. Grasping it by the hilt, CASTER plunges the silver light into your chest and you feel the shock of its impact fill you with life. As you draw breath into your lungs, the blade becomes ethereal and disperses into the air.<br />
:'''{{Smallcaps|[3p]}}''' Weaving her hands as she speaks the words of her prayer, CASTER is momentarily mesmerized by the silver nimbus that her movements create. The world around you takes on a dream-like quality and the nimbus at CASTER's fingertips turns into the image of a slender blade. Grasping it by the hilt, CASTER plunges the silver light into TARGET's chest and the shock of its impact fills TARGET with life. As TARGET draws her first breath, the blade becomes ethereal and disperses into the air. <section end=Ronan 318 /><br />
<br />
;Tonis <section begin=Tonis 318 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' <br />
:'''{{Smallcaps|[3p]}}''' <section end=Tonis 318 /><br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas <section begin=Andelas 318 /><br />
:'''{{Smallcaps|[1p]}}''' A feeling of deep lassitude overcomes you as your lips part in a soft chant that is no louder than a gentle purr. Deep within your body you feel as though something is stretching languidly and slowly waking. The world takes on a black and white hue as another, deeper purr joins your own and at its climax you touch TARGET on the forehead. You feel a deep contentment at the exchange of raw power that your touch causes within his, and you feel the cat within return to quiet slumber; the experience leaving you to feel slightly weakened.<br />
:'''{{Smallcaps|[2p]}}''' Shadows shift and roll around CASTER as his lips part in a soft chant that is no louder than a gentle purr. Taking on definition and contrast, the shadows around CASTER morph into the semblance of a large feline stretching languidly and his eyes take on a yellow cast as he gazes at you. A deeper, louder purr accompanies CASTER's as he touches your forehead and the feeling of raw power that burst over you blinds you. When your vision clears the shadows are long and his eyes have returned to normal.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Andelas 318 /><br />
<br />
;Eorgina <section begin=Eorgina 318 /><br />
:'''{{Smallcaps|[1p]}}''' Weaving your hands into a complex gesture, you feel a power begin to fill your very being, and in your peripherals you see the dark hue of licking flames. You narrow your eyes so that only TARGET's prone form is in your field of vision. The last syllable of your spell falls from your lips, a sharp command at the soul beyond the lifeless body, and you feel raw energy course through you into TARGET.<br />
:'''{{Smallcaps|[2p]}}''' Raw energy spills from the shadows that ring CASTER as she begins to weave her hands in complex gestures above you. Narrowing her eyes, Savior issues a sharp command at your spirit as it floats above your body, then you feel yourself slam back into your mortal shell.<br />
:'''{{Smallcaps|[3p]}}''' Weaving his hands in complex gestures, CASTER begins to cast his spell and you notice that the shadows lengthen around him. CASTER narrows his eyes, his gaze falling upon TARGET, and issues one sharp command. Raw energy passes between the two and the shadows return from whence they came. <section end=Eorgina 318 /><br />
<br />
;Fash'lo'nae <section begin=Fash&#39;lo&#39;nae 318 /><br />
:'''{{Smallcaps|[1p]}}''' As you begin to chant you notice the scent of dry, dusty parchment and feel a cool mist cling to your skin somewhere near your feet. You sense the ethereal tendrils of the mist as they coil about your body and notice that the world turns to a yellowish hue as the mist settles about your head. Focusing on TARGET, you feel the transfer of energy pass between you as you return him to life.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' As CASTER begins to chant the scent of dry, dusty parchment fills the air and a topaz mist wreathes her body. The coiling, ethereal tendrils circle about her and slowly rise from her feet to her head where they form a slit-eye. The eye opens, its focus upon TARGET and a surge of energy passes between the two. <section end=Fash&#39;lo&#39;nae 318 /><br />
<br />
;Ivas <section begin=Ivas 318 /><br />
:'''{{Smallcaps|[1p]}}''' Rolling green mist seeps from your skin and glides across your fingertips only to swirl through the air toward TARGET. As the mist connects to his prone form, you feel a surge of power dance across your skin and watch as he writhes beneath its erratic gyrations.<br />
:'''{{Smallcaps|[2p]}}''' Rolling green mist seeps from CASTER's skin and glides across her fingertips only to swirl through the air towards you. As the mist connects with your prone form, you feel a surge of power igniting your flesh and you writhe beneath its erratic gyrations.<br />
:'''{{Smallcaps|[3p]}}''' Rolling green mist seeps from CASTER's skin and glides across her fingertips only to swirl through the air towards TARGET. As the mist connects with the prone form, a surge of power can be seen dancing across his skin and his writhes beneath its erratic gyrations. <section end=Ivas 318 /><br />
<br />
;Luukos <section begin=Luukos 318 /><br />
:'''{{Smallcaps|[1p]}}''' As you begin to chant the air about you takes on the musty scent of an ophidian being shedding its skin and an emerald light clings to your skin. You feel the ethereal tendrils twining around your arms forming slender asps, which punctuate the words of your prayer with their hiss. Pointing towards TARGET, you feel the mist slither off of your arms and watch them slam into her chest at the exact moment that you feel your energy transfer into her.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' As CASTER begins to chant, the air fills with the musty scent of coiling serpents and a mist of emerald light clings to his arms. The ethereal tendrils briefly seem to coil into the shape of asps, which suddenly strike out at TARGET and infuse her with CASTER's energy. <section end=Luukos 318 /><br />
<br />
;Marlu <section begin=Marlu 318 /><br />
:'''{{Smallcaps|[1p]}}''' Murmuring softly, you call upon your connection with the Destroyer and feel your words twist into an alien, spidery chant. Dark shadows laced with crimson swirl before your eyes and at your forceful command sink into the chest of TARGET. The transference of energy is swift and immediate as you bind TARGET back into his body.<br />
:'''{{Smallcaps|[2p]}}''' Murmuring softly, CASTER calls out in a harsh, voice that slowly dwindles to an alien chant difficult to follow. Rising from the ether on the heels of his harsh command, a pair of dark shadows infused with crimson light slam into your chest and infuses you with the raw energy of life.<br />
:'''{{Smallcaps|[3p]}}''' Murmuring softly, CASTER calls out in a harsh, commanding voice that slowly dwindles to an alien chant difficult to follow. Circling darkly around CASTER's body is a series of dark shadows infused with a crimson light. Suddenly, he issues a forceful, sharp command that sends the shadows crashing into TARGET's chest. <section end=Marlu 318 /><br />
<br />
;Mularos <section begin=Mularos 318 /><br />
:'''{{Smallcaps|[1p]}}''' Murmuring softly, a mournful chant slips from your lips and you feel welts appear upon your wrists. Dipping them briefly, you smear the crimson liquid the leaks from these sudden wounds in a thin line down TARGET's face. Tingling with each second that your skin touches his, you feel the transference of your raw energy pass into TARGET and momentarily reel with the pain of its release. Slowly, the wounds on your wrists heal, though a lingering throb remains.<br />
:'''{{Smallcaps|[2p]}}''' Murmuring softly, a mournful chants slips from CASTER's lips and crimson rents appear upon his wrist. Dipping them briefly, CASTER smears the crimson liquid that leaks from his wounds in a thin line down your face and the warm rawness of the life begins to bleed into you. The pain of renewal is almost as sharp as the rawness of the energy that suddenly fills you. Slowly, though you are dazed, you watch the wounds upon CASTER's wrists heal.<br />
:'''{{Smallcaps|[3p]}}''' Murmuring softly, a mournful chant slips from CASTER's lips, and crimson rents appear upon her wrists. Dipping them briefly, CASTER smears the crimson liquid that leaks from her wounds in a thin line down TARGET's face. The transference of energy between the pair is immediate and the air crackles with the rawness of its release. Slowly, the wounds upon CASTER's wrists heal. <section end=Mularos 318 /><br />
<br />
;Sheru <section begin=Sheru 318 /><br />
:'''{{Smallcaps|[1p]}}''' Low and monotonous, you begin a chant to draw TARGET back to life and feel the deep shadows of the area rise to meet you. Falling upon you like a cloak of darkness, the twisting, inky blackness transforms into the visage of a jackal from a once forgotten nightmare. Sweeping from your body into TARGET's, the raw energy of your prayer transfers into her prone form. Slowly, the shadows recede back into the surrounding area.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' Low and monotonous, CASTER begins to chant and the deep shadows of the area seem to rise to meet him. Falling upon him like a mantle of darkness, the twisting, inky blackness transforms into the visage of a jackal from a once forgotten nightmare and sweeps from CASTER's body into TARGET. Slowly, the shadows recede back into the surrounding area. <section end=Sheru 318 /><br />
<br />
;V'tull <section begin=V&#39;tull 318 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' Harsh and barbaric, the words of CASTER's chant fall from his lips and disappear upon the air that surrounds you. Darkness descends upon your vision, changing the world to sanguine hues, and you watch as an unholy rage fills CASTER's face. Suddenly blinded by the berserker frenzy that fills him, he lashes out at you, and the raw energy of his fury restores you to life.<br />
:'''{{Smallcaps|[3p]}}''' Harsh and barbaric, the words of CASTER's chant fall from his lips and disappear upon the surrounding air. Blood fills his eyes, and his face transforms into a mask of unholy rage as he stares down at TARGET's prone form. Suddenly blinded by the berserker frenzy that fills him, CASTER lashes out at TARGET and the air crackles with the raw energy of his fury as it restores her to life. <section end=V&#39;tull 318 /><br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena <section begin=Gosaena 318 /><br />
:'''{{Smallcaps|[1p]}}''' Wrapped in an aura of chill, you close your eyes and softly begin to chant. As the cold air that surrounds you condenses you feel it slowly ripple outward in waves that turn the breath of those nearby into a fine mist. This mist swiftly moves to encompass you and you feel a pair of wings arc over your back. With the last words of your chant, you open your eyes and watch as foggy wings rise above you and gently brush against TARGET. As they dissipate in a cold rush against TARGET, you feel a surge of power spill forth from you and into him.<br />
:'''{{Smallcaps|[2p]}}''' Wrapped in an aura of chill, CASTER closes his eyes and softly begins to chant. As the cold air that surrounds him condenses it begins to ripple outward in waves that turns the breath of those nearby into a fine mist. This mist swiftly moves to encompass CASTER and slowly coalesces into a pair of ethereal wings that settle into a protective arc over you. With the last words of his chant, the wings surge forward and gently caress you. You feel a surge of power lance forth from CASTER into you, and moments later the fog dissipates, taking the chill of the air with it.<br />
:'''{{Smallcaps|[3p]}}''' Wrapped in an aura of chill, CASTER closes her eyes and softly begins to chant. As the cold air that surrounds her condenses it beings to ripple outward in waves that turns the breath of those nearby into a fine mist. This mist swiftly moves to encompass CASTER and slowly coalesces into a pair of ethereal wings that settle into a protective arc over TARGET. With the last words of her chant, the wings surge forward and gently caress TARGET, only to dissipate moments later taking the chill of the air with it. <section end=Gosaena 318 /><br />
<br />
;Zelia <section begin=Zelia 318 /><br />
:'''{{Smallcaps|[1p]}}''' Silvery and light, your eyes glaze over with a wild, crazed view of the world around you. A strange giggle passes your lips of its own volition as you gaze at TARGET's prone form. As if the carefree sound becomes something visible and substantial, the air around TARGET shimmers silvery and raw, as spiritual energy flows from you into hers.<br />
:'''{{Smallcaps|[2p]}}''' Silver and light, CASTER's eyes take on a wild, crazed sheen. Her gaze falls upon you and a strange giggle passes from her lips. The laughter swells upon the air and as the carefree sound falls upon you it seems to swell and gain substance, filling you with its raw, as silvery spiritual energy.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Zelia 318 /><br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia <section begin=Aeia 318 /><br />
:'''{{Smallcaps|[1p]}}''' Chanting softly, you begin to feel the gentle patter of rainfall upon your skin and smell the rich scent of loam fill the air. Lightly brushing your fingertips against TARGET's brow, you feel a warm rush of energy thrum through your feet and rise up through your body only to be transferred through your finger tips into her prone form.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Aeia 318 /><br />
<br />
;Amasalen <section begin=Amasalen 318 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' <br />
:'''{{Smallcaps|[3p]}}''' Guttural and primal, the words of CASTER's chant are torn from CASTER's throat with enough force to slice the very air. He clenches his hands into tight fists and within moments blood begins to seep from between his fingers. Bending at the waist, CASTER opens his hands and presses his right hand to TARGET's forehead, and the other to his lips. Power surges through the connected bodies and within moments TARGET draws his first breath of life. <section end=Amasalen 318 /><br />
<br />
;Arachne <section begin=Arachne 318 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' Low and soft, the chant that falls from CASTER's lips is suddenly transformed into a sound that resembles the gentle clattering of thousands of tiny feet as they scuttle across a marble floor. Waving his hands over you, you notice that tiny threads of spider silk are leaking from his fingertips, and you realize that you are being blanketed in a cocoon. Moments later, you feel the webbing seep into your skin, and with it comes a feeling of raw energy, which shocks you back into life. As you draw your first breaths, the webbing seems to have completely dissolved.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Arachne 318 /><br />
<br />
;Ghezresh <section begin=Ghezresh 318 /><br />
:'''{{Smallcaps|[1p]}}''' As you begin your forceful incantation, you feel a dampness laden your limbs, and your vision blurs with a silvery grey mist. Controlled movements bring the mist under your control, and it begins to take shape as an indigo eel with silvery-grey eyes. Once fully formed, you thrust the anguillid at TARGET's lifeless body and watch as it swims in a sinuous dance around him for several moments. With a final twisting movement, the eel latches onto its own tail and sinks into TARGET's skin.<br />
:'''{{Smallcaps|[2p]}}''' As CASTER begins his forceful incantation a silvery grey mist begins to seep from his eyes and clings, damply, to his skin. Controlled movements bring the mist under his control, and it begins to take shape as an indigo eel with silvery-grey eyes. Once fully formed, CASTER thrusts the anguillid at your lifeless body and watches as it swims in a sinuous dance around you for several moments. With a final twisting movement, the eel latches onto its own tail and sinks into your skin.<br />
:'''{{Smallcaps|[3p]}}''' As CASTER begins his forceful incantation a silvery grey mist begins to seep from his eyes and clings, damply, to his skin. Controlled movements bring the mist under his control, and it begins to take shape as an indigo eel with silvery-grey eyes. Once fully formed, CASTER thrusts the anguillid at his lifeless body, and you watch as it swims in a sinuous dance over his skin for several moments. With a final twisting movement, the eel latches onto its own tail and sinks into his skin with a clammy wetness. <section end=Ghezresh 318 /><br />
<br />
;The Huntress <section begin=The Huntress 318 /><br />
:'''{{Smallcaps|[1p]}}''' Crouching beside the prone form of TARGET, you softly issue the last syllable of your chant. Breathing deeply, you take in the scents around you and let the feel of your surroundings infuse you. With only your gaze, you track the area and recreate the circumstances of TARGET's death within your mind. Touching TARGET, you follow the lines of the web that holds his soul in place and force it back into his body. Raw energy courses through you and you feel your sense of justice and vengeance filling TARGET with life.<br />
:'''{{Smallcaps|[2p]}}''' Crouching beside your prone form, CASTER softly issues the last syllables of his chant and takes a deep breath. Calmness steals over his features, and as he lifts his eyes to the surroundings, you are reminded of a wild animal tracking its prey. Slowly, and with deliberate movement, CASTER's gaze slips over your body and you feel him reach out to you. With force, CASTER slams your soul back into your body and the transference of raw energy that brings you back to life is filled with justice and vengeance.<br />
:'''{{Smallcaps|[3p]}}''' Crouching beside TARGET's prone form, CASTER softly issues the last syllables of his chant and takes a deep breath. Calmness steals over his features, and as he lifts his eyes to the surroundings, you are reminded of a wild animal tracking its prey. Slowly, and with deliberate movement, CASTER's gaze slips over TARGET's body and you watch as he plucks something that only he can see from the air. With force, CASTER slams his fist into TARGET's body and the raw energy transfers between them is filled with justice and vengeance <section end=The Huntress 318 /><br />
<br />
;Jaston <section begin=Jaston 318 /><br />
:'''{{Smallcaps|[1p]}}''' Kneeling beside the prone form of TARGET, you utter the last syllable of your chant and lower your face to xx's ear. Whispering softly, you speak unto her, "With the air in my lungs, I bring you back from death. With the power of Jaston, I draw you into breath." Slowly, you exhale upon TARGET's face, and you feel the gentle pull of the four winds carry your breath over every inch of her body. Standing, you feel the raw energy granted to you by your deity transfer into xx, and it momentarily steals your breath away.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Jaston 318 /><br />
<br />
;Kuon <section begin=Kuon 318 /><br />
:'''{{Smallcaps|[1p]}}''' You chant slowly as you walk a slow circle around the body of TARGET, shimmering flowers and herbs winking into existence. The gentle fragrance of an herb garden rises underfoot, flooding your senses and setting your skin tingling with the power of life. You lean over and pluck an ethereal leaf, placing it on TARGET's forehead. As it sinks into her skin, the garden around her grows higher and lusher, covering TARGET in blanket of calm, yet revitalizing energy.<br />
:'''{{Smallcaps|[2p]}}''' CASTER chants slowly as she walk a slow circle around your body, shimmering flowers and herbs winking into existence. She leans over and plucks an ethereal leaf, placing it on your forehead. Sensation begins to return to your body as it sinks into your skin, and you can feel the gentle caress of calm energy blanketing you as the surrounding garden grows higher and lusher.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Kuon 318 /><br />
<br />
;Laethe <section begin=Laethe 318 /><br />
:'''{{Smallcaps|[1p]}}''' As the last syllable of your chant falls from your lips, you feel the need to hum come over you. The soft lullaby that issues from your throat reminds you of young loves that were lost before they had a chance to blossom. Gazing down at TARGET's prone form, you feel a deep connection between the light tune you hum and the loss of the life before you. Channeling your energy toward TARGET, you implore him to return to his body and rejoin the living so that others do not feel that loss.<br />
:'''{{Smallcaps|[2p]}}''' CASTER chants softly, his words blending one into the other until the chant becomes a soft lullaby. Delicate and light, the tune reminds you of young loves that were lost before they had a chance to blossom. Turning his gaze down upon your prone form, you feel the power of his song overcome you, imploring you back into life so that others do not feel the loss that his song reminds you of. So cajoled, you return to your body with a sudden gasping of breath<br />
:'''{{Smallcaps|[3p]}}'''CASTER chants softly, his words blending one into the other until the chant becomes a soft lullaby. Delicate and light, the tune reminds you of young loves that were lost before they had a chance to blossom. Turning his gaze down upon TARGET'S prone form, you feel the power of CASTER'S song fall like a wave upon TARGET. Within moments, TARGET draws her first breath of life. <section end=Laethe 318 /><br />
<br />
;Leya <section begin=Leya 318 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' <br />
:'''{{Smallcaps|[3p]}}''' Releasing all of the air from her body, CASTER lets the last syllables of her chant fall from her lips and you watch her grow perfectly still. Narrowing the focus of her attention to TARGET's lifeless form, CASTER shifts her stance and carefully lays her hand upon his forehead. Slowly, a deep blue nimbus begins to glow around CASTER's body, and as she withdraws her hand from TARGET's forehead, you notice that the glowing light begins to seep into the dagger-shaped brand seared upon it. Moments later, TARGET draws breath and the brand upon his forehead disappears. <section end=Leya 318 /><br />
<br />
;Niima <section begin=Niima 318 /><br />
:'''{{Smallcaps|[1p]}}''' You weave your hands in a fluid pattern before you, matching the tempo of your soft incantation. The subtle scent of the ocean tickles your nose as power rises within your being like the day's tide. With a wide smile, you caress TARGET's cheek before placing your hand above her heart. Wisps of rainbowed energy flow from your fingertips and into the body of TARGET, washing over her and rescuing her from the clutches of the abyss.<br />
:'''{{Smallcaps|[2p]}}''' CLERIC weaves her hands in a fluid pattern that matches the tempo of her soft incantation. The subtle scent of the ocean flows in as CLERIC tenses momentarily. With a wide smile, CLERIC caresses your cheek before placing her hand above your heart. Wisps of rainbowed energy flow from CLERIC's fingertips and into your body, washing over you like the lapping waters of the warm southern seas, rescuing you from the darkness of death.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Niima 318 /><br />
<br />
;Onar <section begin=Onar 318 /><br />
:'''{{Smallcaps|[1p]}}''' Almost imperceptible, you chant solemnly before TARGET, and the air around your hands begins to shimmer. Materializing out of nothingness, menacing shadows can be seen clinging to TARGET's cold body. With surgical precision, you strike at each dark tendril with a single finger, cutting them away from him. Slowly, you draw a single line across TARGET's neck, releasing him from the last bond of death.<br />
:'''{{Smallcaps|[2p]}}''' Almost imperceptible, CLERIC chants solemnly before you, and the air around his hands begins to shimmer. Materializing out of nothingness, menacing shadows can be seen clinging to your cold body. With surgical precision, CLERIC strikes at each dark tendril with a single finger, cutting them away from you. Slowly, he draws a single line across your neck, releasing you from the last bond of death.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Onar 318 /><br />
<br />
;Tilamaire <section begin=Tilamaire 318 /><br />
:'''{{Smallcaps|[1p]}}''' A melodic chant escapes your lips, singing the praises of the joys of living. Rising up from within your very soul like an unforgettable melody, a sparkling yellow aura soon surrounds you as you revel in your ceremony. Caught up in the moment, you dance lively around the body of TARGET, the exultant energy flowing from you to her with every step. You take a small bow at the end of the ritual that has left both you and TARGET slightly out of breath.<br />
:'''{{Smallcaps|[2p]}}''' A melodic chant escapes CASTER's lips, singing the praises of the joys of living. CASTER's eyes light up, and a sparkling yellow aura soon surrounds her as she revels in her ceremony. Caught up in the moment, she dances lively around your body, the exultant energy flowing from her to you with every step. CASTER takes a small bow at the end of the ritual that has left both her and you slightly out of breath.<br />
:'''{{Smallcaps|[3p]}}''' A melodic chant escapes CASTER's lips, singing the praises of the joys of living. CASTER's eyes light up, and a sparkling yellow aura soon surrounds her as she revels in her ceremony. Caught up in the moment, she dances lively around the body of TARGET, the exultant energy flowing from her to TARGET with every step. CASTER takes a small bow at the end of the ritual that has left both her and TARGET slightly out of breath. <section end=Tilamaire 318 /><br />
<br />
;Voaris <section begin=Voaris 318 /><br />
:'''{{Smallcaps|[1p]}}''' Lowering your eyes solemnly to TARGET's prone form, you utter the last syllable of your chant and are struck by the sudden, overpowering scent of roses. Gently laying your hand over TARGET's heart, you softly pour your energy into his form and implore he to return to life, love, and the acceptance of those around he. You feel your connection with TARGET grow as your energy fills his heart and are relieved to feel a pulse beneath your hands.<br />
:'''{{Smallcaps|[2p]}}''' Lowering his eyes solemnly to you, CASTER utters the last syllable of his chant and you suddenly recognize the overpowering scent of roses on the air. Gently laying his hand upon your heart, you begin to feel your body again. Life, love, and the acceptance of all around you draws your soul back towards your body and within moments you feel the raw energy ignite your heartbeat and return you to life.<br />
:'''{{Smallcaps|[3p]}}''' Lowering her eyes solemnly to TARGET, CASTER utters the last syllable of her chant and you suddenly recognize the overpowering scent of roses on the air. Gently laying her hand upon TARGET's heart, you feel a strengthening of the energy between the two. Within moments, you can audibly hear the sound of TARGET's heart. <section end=Voaris 318 /><br />
<br />
;Voln <section begin=Voln 318 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' <br />
:'''{{Smallcaps|[3p]}}''' Gazing grimly upon the body of TARGET, CASTER chants with a quiet determination to intervene in TARGET's fate. Determination fills CASTER's face and he summons gossamer white energy around his hands. CASTER clutches his fist over his heart and then places his hand above TARGET's lifeless eyes. His once quiet chant grows stronger and louder as the energy rushes forth from his fingertips and into TARGET. <section end=Voln 318 /><br />
<br />
===Unaligned===<br />
;Other <section begin=Other 318 /><br />
:'''{{Smallcaps|[1p]}}''' A brilliant glow forms around TARGET, lingers for a moment, then fades. Your surroundings grow dim...you lapse into a state of awareness only, unable to do anything...<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}'''A bolt of soft white light streaks down from the sky bathing TARGET in it. A brilliant glow forms around TARGET, lingers for a moment, and finally fades. TARGET awakens looking somewhat confused and seriously drained. <section end=Other 318 /><br />
{{top}}<br />
<br />
== [[Ethereal Censer (320)]] ==<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl <section begin=Charl 320 /><br />
:Mana swirls into the visible spectrum and manifests as an ethereal, sea blue censer swinging pendulously through the air beside you. A emerald haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area. <section end=Charl 320 /><br />
<br />
;Cholen <section begin=Cholen 320 /><br />
:{{addmetext}} <section end=Charl 320 /><br />
<br />
;Eonak <section begin=Eonak 320 /><br />
:Mana swirls into the visible spectrum and manifests as an ethereal, pale golden censer swinging pendulously through the air beside you. A brown haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area. <section end=Eonak 320 /><br />
<br />
;Imaera <section begin=Imaera 320 /><br />
:{{addmetext}} <section end=Imaera 320 /><br />
<br />
;Jastev <section begin=Jastev 320 /><br />
:{{addmetext}} <section end=Jastev 320 /><br />
<br />
;Kai <section begin=Kai 320 /><br />
:{{addmetext}} <section end=Kai 320 /><br />
<br />
;Koar <section begin=Koar 320 /><br />
:{{addmetext}} <section end=Koar 320 /><br />
<br />
;Lorminstra <section begin=Lorminstra 320 /><br />
:{{addmetext}} <section end=Lorminstra 320 /><br />
<br />
;Lumnis <section begin=Lumnis 320 /><br />
:{{addmetext}} <section end=Lumnis 320 /><br />
<br />
;Oleani <section begin=Oleani 320 /><br />
:{{addmetext}} <section end=Oleani 320 /><br />
<br />
;Phoen <section begin=Phoen 320 /><br />
:{{addmetext}} <section end=Phoen 320 /><br />
<br />
;Ronan <section begin=Ronan 320 /><br />
:{{addmetext}} <section end=Ronan 320 /><br />
<br />
;Tonis <section begin=Tonis 320 /><br />
:{{addmetext}} <section end=Tonis 320 /><br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas <section begin=Andelas 320 /><br />
:{{addmetext}} <section end=Andelas 320 /><br />
<br />
;Eorgina <section begin=Eorgina 320 /><br />
:{{addmetext}} <section end=Eorgina 320 /><br />
<br />
;Fash'lo'nae <section begin=Fash&#39;lo&#39;nae 320 /><br />
:{{addmetext}} <section end=Fash&#39;lo&#39;nae 320 /><br />
<br />
;Ivas <section begin=Ivas 320 /><br />
:{{addmetext}} <section end=Ivas 320 /><br />
<br />
;Luukos <section begin=Luukos 320 /><br />
:{{addmetext}} <section end=Luukos 320 /><br />
<br />
;Marlu <section begin=Marlu 320 /><br />
:{{addmetext}} <section end=Marlu 320 /><br />
<br />
;Mularos <section begin=Mularos 320 /><br />
:{{addmetext}} <section end=Mularos 320 /><br />
<br />
;Sheru <section begin=Sheru 320 /><br />
:{{addmetext}} <section end=Sheru 320 /><br />
<br />
;V'tull <section begin=V&#39;tull 320 /><br />
:{{addmetext}} <section end=V&#39;tull 320 /><br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena <section begin=Gosaena 320 /><br />
:Mana swirls into the visible spectrum and manifests as an ethereal, silver censer swinging pendulously through the air beside you. A green haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area. <section end=Gosaena 320 /><br />
<br />
;Zelia <section begin=Zelia 320 /><br />
:{{addmetext}} <section end=Zelia 320 /><br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia <section begin=Aeia 320 /><br />
:{{addmetext}} <section end=Aeia 320 /><br />
<br />
;Amasalen <section begin=Amasalen 320 /><br />
:{{addmetext}} <section end=Amasalen 320 /><br />
<br />
;Arachne <section begin=Arachne 320 /><br />
:{{addmetext}} <section end=Arachne 320 /><br />
<br />
;Ghezresh <section begin=Ghezresh 320 /><br />
:{{addmetext}} <section end=Ghezresh 320 /><br />
<br />
;The Huntress <section begin=The Huntress 320 /><br />
:{{addmetext}} <section end=The Huntress 320 /><br />
<br />
;Jaston <section begin=Jaston 320 /><br />
:{{addmetext}} <section end=Charl 320 /><br />
<br />
;Kuon <section begin=Kuon 320 /><br />
:{{addmetext}} <section end=Kuon 320 /><br />
<br />
;Laethe <section begin=Laethe 320 /><br />
:{{addmetext}} <section end=Laethe 320 /><br />
<br />
;Leya <section begin=Leya 320 /><br />
:{{addmetext}} <section end=Leya 320 /><br />
<br />
;Onar <section begin=Onar 320 /><br />
:{{addmetext}} <section end=Onar 320 /><br />
<br />
;Niima <section begin=Niima 320 /><br />
:{{addmetext}} <section end=Niima 320 /><br />
<br />
;Tilamaire <section begin=Tilamaire 320 /><br />
:{{addmetext}} <section end=Tilamaire 320 /><br />
<br />
;Voaris <section begin=Voaris 320 /><br />
:{{addmetext}} <section end=Voaris 320 /><br />
<br />
;Voln <section begin=Voln 320 /><br />
:{{addmetext}} <section end=Voln 320 /><br />
<br />
=== Unaligned ===<br />
;Other <section begin=Other 320 /><br />
:{{addmetext}} <section end=Other 320 /><br />
{{top}}<br />
<br />
== [[Intercession]] ==<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl <section begin=Charl Intercession /><br />
:an opague emerald trident talisman<br />
:Thunder breaks overhead with a deafening roar, and you are assaulted by the sharp scent of seawater. Blue sparks leap up from the ground, leaving jagged afterimages hovering in your vision for several moments after the lights themselves are gone. <section end=Charl Intercession /><br />
<br />
;Cholen <section begin=Cholen Intercession /><br />
:an iridescent pyrite lute talisman<br />
:Strains of music pluck at your ears, woven through with the sound of a distant voice raised in joyous laughter. Your heart grows light, the world more colorful to your eyes. In moments, the distant sounds fade and leave you energized in the wake of their merriment. <section end=Cholen Intercession /><br />
<br />
;Eonak <section begin=Eonak Intercession /><br />
:a polished stone anvil talisman<br />
:The earth shifts almost imperceptibly beneath your feet, becoming somehow more solid, more supporting. Your ears ring with the sharp sound of metal on metal, but the tone is faint and hollow, heard as though from a great distance. A moment later, the distant hammering fades away. <section end=Eonak Intercession /><br />
<br />
;Imaera <section begin=Imaera Intercession /><br />
:a dusky carved amber doe talisman<br />
:A multitude of scents assault you, rich and earthy, clean and fresh. Faint sparks of green and golden light drift on the air, drawn toward you in a lazy spiral. Where they alight, your flesh tingles and itches with a wild energy. After a moment, the sparks wink out of existence, taking the heady odors with them. <section end=Imaera Intercession /><br />
<br />
;Jastev <section begin=Jastev Intercession /><br />
:a spherical alexandrite pendant<br />
:{{addmetext}} <section end=Jastev Intercession /><br />
<br />
;Kai <section begin=Kai Intercession /><br />
:a carved silver tigerfang fist symbol<br />
:{{addmetext}} <section end=Kai Intercession /><br />
<br />
;Koar <section begin=Koar Intercession /><br />
:a rich golden topaz crown talisman<br />
:The air about you fills with a harsh light, every line you view through it sharply defined. A commanding and implacable gaze weighs heavily upon you, humbling you even as it fills you with a quiet pride. The sensation of being watched passes, but in its wake you are stronger and more firm in your resolve. <section end=Koar Intercession /><br />
<br />
;Lorminstra <section begin=Lorminstra Intercession /><br />
:a gold-traced banded onyx key symbol<br />
:{{addmetext}} <section end=Lorminstra Intercession /><br />
<br />
;Lumnis <section begin=Lumnis Intercession /><br />
:a multicolored agate scroll pendant<br />
:{{addmetext}} <section end=Lumnis Intercession /><br />
<br />
;Oleani <section begin=Oleani Intercession /><br />
:a pale pink morganite rose pendant<br />
:{{addmetext}} <section end=Oleani Intercession /><br />
<br />
;Phoen <section begin=Pheon Intercession /><br />
:a brilliant golden sunburst talisman<br />
:{{addmetext}} <section end=Phoen Intercession /><br />
<br />
;Ronan <section begin=Ronan Intercession /><br />
:a silver-edged jet sword symbol<br />
:{{addmetext}} <section end=Ronan Intercession /><br />
<br />
;Tonis <section begin=Tonis Intercession /><br />
:a golden jasper Pegasus talisman<br />
:A shimmer of gold streaks across your vision, rising upward and fading from view. For just a moment, your ears catch the distant beating of great wings and a staccato crackle of flame. <section end=Tonis Intercession /><br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas <section begin=Andelas Intercession /><br />
:a dusky chrysoberyl cat symbol<br />
:{{addmetext}} <section end=Andelas Intercession /><br />
<br />
;Eorgina <section begin=Eorgina Intercession /><br />
:a stylized firestone flame pendant<br />
:Dark colors, shadowy yet jewel-bright, waver in the air about you, swirling and melting in an ever-changing tapestry of ghostly luminescence. A velvety soft touch alights on your neck, wordlessly promising guidance, but the contact swiftly grows as cold and hard as steel. It forces you down, pushing you lower, enforcing your submission with sheer power, but still the dusky play of colors dances on the air.<br />
:That powerful touch fades after a moment, as does the vision of so many reflected colors.<section end=Eorgina Intercession /><br />
<br />
;Fash'lo'nae <section begin=Fash&#39;lo&#39;nae Intercession /><br />
:a mottled citrine eye talisman<br />
:A line of yellow light flows outward from your feet, tracing a pattern of growing intricacy on the air just above the ground. The light branches a multitude of times, each strand writhing in place as though barely held in check by some unseen power.<br />
:The threads of glowing amber loop back upon themselves, throwing silver sparks as their ends merge. The image of a stylized slit-pupiled eye completes itself and burns, sourceless, on the air about you for the space of a breath before vanishing into nothing. <section end=Fash&#39;lo&#39;nae Intercession /><br />
<br />
;Ivas <section begin=Ivas Intercession /><br />
:a milky green jade smoke wisp<br />
:Heat blooms at the core of your being, roiling outward to burst against your skin in a froth of sudden goosebumps. A curling wisp of smoke escapes your lips as you exhale, dispersing quickly, but you are left with a deep-seated sense of satisfaction. <section end=Ivas Intercession /><br />
<br />
;Luukos <section begin=Luukos Intercession /><br />
:{{addmetext}} <section end=Luukos Intercession /><br />
<br />
;Marlu <section begin=Marlu Intercession /><br />
:a glossy black star diopside talisman<br />
:A spot of darkness in your vision blooms hazily outward, rippling as it does so with deep violets and sickly greens. Six slender tentacles unfold from the heart of that writhing blackness, barely paler than the void that surrounds them, and form a slowly undulating star. After a moment, the darkness wavers and shreds, sending wisps of shadow curling away into nothing. <section end=Marlu Intercession /><br />
<br />
;Mularos <section begin=Mularos Intercession /><br />
:a bloodstone impaled heart symbol<br />
:Needles of power stab into you, sending white-hot pain coursing through your body. Sorrow fills your heart, but with it comes acceptance, an overwhelming sense of rightness that stays with you even as the agony fades to a dull ache in your chest. <section end=Mularos Intercession /><br />
<br />
;Sheru <section begin=Sheru Intercession /><br />
:an iron-rimmed amber jackal talisman<br />
:{{addmetext}} <section end=Sheru Intercession /><br />
<br />
;V'tull <section begin=V&#39;tull Intercession /><br />
:a black iron scimitar talisman<br />
:Shadows flood your vision and tinge everything you see a faint bloody red. The clash of battle fills your ears, punctuated by the cries of the dying. Your vision clears in moments and the riotous noises fade to nothing, but you are left with a righteous sense of purpose. <section end=V&#39;tull Intercession /><br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena <section begin=Gosaena Intercession /><br />
:a slender silver sickle talisman<br />
:A stillness steals over you, distancing you from yourself. A soothing peace seeps outward from your core and strips away the clamor of daily living. Sounds fade away, divorced from their meaning in the cool grip of complete and utter silence. In moments, the silence is broken as though it never was, but though that crystalline quietude passes on, the peace it imparted remains. <section end=Gosaena Intercession /><br />
<br />
;Zelia <section begin=Zelia Intercession /><br />
:a pale crescent moonstone pendant<br />
:Lights race across your vision, shifting and merging as they flee faster and faster. Crescents flow into full moons and back again, clouding over with crimson whorls before glowing a brilliant white. The sight is highly disorienting, leaving you dizzy from your attempts to track their movement. A dark speck arcs across a crazily spinning ruby dot just before all the lights vanish into silvery smoke, which lazily drifts away. <section end=Zelia Intercession /><br />
<br />
=== Lesser Spirits ===<br />
;Aeia <section begin=Aeia Intercession /><br />
:{{addmetext}} <section end=Aeia Intercession /><br />
<br />
;Amasalen <section begin=Amasalen Intercession /><br />
:{{addmetext}} <section end=Amasalen Intercession /><br />
<br />
;Arachne <section begin=Arachne Intercession /><br />
:an onyx and garnet spider talisman<br />
:{{addmetext}} <section end=Arachne Intercession /><br />
<br />
;Ghezresh <section begin=Ghezresh Intercession /><br />
:{{addmetext}} <section end=Ghezresh Intercession /><br />
<br />
;The Huntress <section begin=The Huntress Intercession /><br />
:an eight-tined lapis star symbol<br />
:Anger surges through you, boiling up from within and threatening to burst into violence. You bring your rage under control through sheer force of will and are rewarded by a growing sense of purpose. Though the unnaturally strong emotion drains away in minutes, your newly-won focus remains. <section end=The Huntress Intercession /><br />
<br />
;Jaston <section begin=Jaston Intercession /><br />
:a translucent quartz feather talisman<br />
:The air thrums with the sound of beating wings. A spill of pale feathers swirl across your vision, curling about you before scattering in all directions and vanishing into nothing. <section end=Jaston Intercession /><br />
<br />
;Kuon <section begin=Kuon Intercession /><br />
:a greenish gold zircon leaf symbol<br />
:{{addmetext}} <section end=Kuon Intercession /><br />
<br />
;Laethe <section begin=Laethe Intercession /><br />
:a delicate black onyx rose symbol<br />
:A dull ache builds in your chest, filling you with formless sorrow and bringing tears to your eyes. The pain eases after a moment, borne away on a calming river of peace. <section end=Laethe Intercession /><br />
<br />
;Leya <section begin=Leya Intercession /><br />
:a chalcedony dagger talisman<br />
:{{addmetext}} <section end=Leya Intercession /><br />
<br />
;Niima <section begin=Niima Intercession /><br />
:a smooth white opal dolphin pendant<br />
:{{addmetext}} <section end=Niima Intercession /><br />
<br />
;Onar <section begin=Onar Intercession /><br />
:a deathstone skull talisman<br />
:Darkness flickers at the edge of your vision, and a light touch brushes your neck, the briefest caress of bone-chilling cold. A thread of numbness follows in its wake, but it is fleeting, and feeling returns in a warm rush. <section end=Onar Intercession /><br />
<br />
;Tilamaire <section begin=Tilamaire Intercession /><br />
:a labradorite musical note symbol<br />
:{{addmetext}} <section end=Tilamaire Intercession /><br />
<br />
;Voaris <section begin=Voaris Intercession /><br />
:a crystalline yellow rose symbol<br />
:{{addmetext}} <section end=Voaris Intercession /><br />
<br />
;Voln <section begin=Voln Intercession /><br />
:a pure white onyx shield talisman<br />
:Cold, white light floods your mind, forming a near-solid barrier about your thoughts. Strength courses through your body, bringing with it new resolve and a firm sense of the righteousness of your cause. <section end=Voln Intercession /><br />
<br />
===Unaligned===<br />
;Other <section begin=Other Intercession /><br />
:{{addmetext}} <section end=Other Intercession /><br />
{{top}}<br />
<br />
== [[Divine Wrath (335)]] ==<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl <section begin=Charl 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Charl, you know that you are heard. A briny gust of sea breeze swirls around you, infusing the air with the scent of the sea and droplets of saltwater.<br />
::A deafening thunderclap splits the air! Rather than fading away, the sound's echoes grow, and they gather into a rhythmic, crashing pulse like the sound of storm-tossed waves breaking on a desolate shore. The power of Charl has answered your prayer.<br />
::The sounds of crashing waves increase to an almost deafening level until, suddenly, a powerful wave surges into the area, violently slamming directly into TARGET.<br />
::White sparks flicker around you, and you sense electrical energy gathering in the instant before a massive bolt of lightning spears toward TARGET.<br />
::A final rumble of thunder rolls through the area, and, as its last echoes fade away, your skin ceases to tingle as your connection to Charl lessens. <br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::{{addmetext}}<br />
:'''{{Smallcaps|[Manifestation]}}'''<br />
:: <section end=Charl 335 /><br />
<br />
;Cholen <section begin=Cholen 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Cholen, you know that you are heard. Sudden heady joy courses through you, lifting your heart and strengthening your spirit, and your mouth fills with the taste of exquisitely fine wine. You feel yourself grinning in spite of yourself.<br />
::The sound of laughter and music dances through the air, and, from the corner of your eye, you glimpse the forms of bright-garbed harlequins turning somersaults and tossing juggling balls back and forth -- but it is impossible to catch even one jester with a straight-on glance, for the celebratory spirits fade into memory as soon as you spy them. The power of Cholen has answered your prayer.<br />
::A throwing knife formed of shimmering golden light hurtles from the hand of one of the spirit jesters toward TARGET.<br />
::Your connection to Cholen lessens. The airy, brisk trill of a well-played fife and a quick cymbal crash heralds the departure of the spirit jesters.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::A sudden smile crosses CASTER's face and broadens into an infectious, easy grin.<br />
::The sound of laughter and music dances through the air, and something brightly colored flickers at the edges of your vision.<br />
::You glimpse movement at the corner of your eye right before a throwing knife formed of golden light hurtles toward TARGET.<br />
::The trill of the fife and the crash of cymbals echo through the air from no apparent source, and then the peculiar, colorful flickering at the edges of your vision goes away. <br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::{{addmetext}}<br />
:'''{{Smallcaps|[Manifestation]}}'''<br />
:: <section end=Cholen 335 /><br />
<br />
;Eonak <section begin=Eonak 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Eonak, you know that you are heard. You feel heat against your face like the heat of a forge close at hand as a faint ruddy haze swirls into existence.<br />
::The reddish haze shifts and solidifies into the image of a short, stocky, copper-skinned man bending over an anvil. He pays no attention to you or to anything around you, but you know that the power of Eonak has answered your prayer.<br />
::Within the reddish haze swirling beside TARGET, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.<br />
::The ruddy haze near you dissipates, and the sound of the forging hammer dies away. As the forge-fire's heat leaves your skin, your connection to Eonak lessens.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::{{addmetext}}<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}'''<br />
::''(missing manifestation name)''<br />
::Gazing into the ruddy haze, you see the image of a short, stocky, copper-skinned man bending over an anvil. He pays no attention whatsoever to you as he wields his forging hammer, and the orange light reflecting from his forge fire obscures his features from view. <section end=Eonak 335 /><br />
<br />
;Imaera <section begin=Imaera 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Imaera, you know that you are heard. The deep, quiet anger of the wilderness awakens within you, and you smell forest loam and hear the sound of wind passing through tree branches.<br />
::As the ground trembles, you know that the power of Imaera has answered your prayer, and you sense the forms of animal spirits running past unseen.<br />
::A brown stag materializes in midair, leaping out of nowhere to try to impale TARGET upon its magnificent antlers!<br />
::Almost even before the attack is complete, the stag leaps away as swiftly as it came and vanishes into the nothingness from which it sprang, allowing no time for retaliation.<br />
::You sense the last of the spirit animals running away unseen, and the aroma of forest loam fades as your connection to Imaera lessens.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::The aroma of forest loam drifts softly past as CASTER bows her head reverently, accompanied by the sound of wind passing through tree branches.<br />
::The ground trembles slightly, and you hear a rhythm like that of hooves striking the ground swiftly.<br />
::A brown stag materializes in midair, leaping out of nowhere to try to impale TARGET upon its magnificent antlers!<br />
::Almost even before the attack is complete, the stag leaps away as swiftly as it came and vanishes into the nothingness from which it sprang, allowing no time for retaliation.<br />
::The earth falls still again, and the smell of forest loam fades away.<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::Faint patterns of golden light and shadow glimmer on CLERIC's face, rather resembling the patterns cast by sunlight as it falls through leafy branches.<br />
:'''{{Smallcaps|[Manifestation]}}'''<br />
:: <section end=Imaera 335 /><br />
<br />
;Jastev <section begin=Jastev 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Jastev, you know that you are heard. A deep awareness of the ephemeral quality of the world fills you, and a man's low voice whispers into your ear, "This, like all things, shall pass."<br />
::Iridescent lights begin to swirl around you, each as brilliant as the finest paints an artist could buy -- malachite, lapis, ruby, saffron, umber, orchid, and a thousand other shades, as if you were wrapped in the center of a rainbow. The power of Jastev has answered your prayer.<br />
::A beam of vermilion light lances away from the rainbow around you to strike TARGET, bathing the TARGET in colored radiance.<br />
::A beam of cerulean light lances away from the rainbow around you to strike TARGET, bathing the TARGET in colored radiance.<br />
::The iridescent lights surrounding you pop like soap bubbles, one by one, until the last one bursts in a small flare of starry radiance and is gone. Your connection to Jastev lessens.<br />
:'''{{Smallcaps|[3p]}}''' <br />
::{{addmetext}}<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}'''<br />
:: <section end=Jastev 335 /><br />
<br />
;Kai <section begin=Kai 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
:'''{{Smallcaps|[3p]}}'''<br />
::An aura of power, health, and vitality settles around CASTER.<br />
::A brilliant silver glow encircles each of CASTER's hands and shapes a pair of ethereal silver-hued gauntlets.<br />
::CASTER punches at TARGET. A massive bolt of silver light blazes away from his fist!<br />
::CASTER looks briefly dejected as the ethereal silver gauntlets vanish from around his hands.<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}'''<br />
::A faint, healthy flush tinges CASTER's cheeks, and an aura of power and vitality fills each of his movements. Silver light encircles each of his hands in ethereal silver gauntlets. <section end=Kai 335 /><br />
<br />
;Koar <section begin=Koar 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Koar, you know that you are heard. Heady power washes through your body as divine golden light encircles you.<br />
::The ground shivers and trembles restlessly underfoot, and you sense incredible power and strength focusing upon your surroundings. The power of Koar has answered your prayer.<br />
::The ground shakes powerfully directly underneath TARGET as a beam of golden light lances away from you to transfix TARGET.<br />
::Your connection to Koar lessens, and the divine light fades around you. The ground shudders one last time before falling still.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::An aura of divine golden light blazes into existence around CASTER.<br />
::The ground shakes powerfully directly underneath TARGET as a beam of golden light lances away from CASTER to transfix TARGET.<br />
::'''(missing end messaging)<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::{{addmetext}}<br />
:'''{{Smallcaps|[Manifestation]}}'''<br />
:: <section end=Koar 335 /><br />
<br />
;Lorminstra <section begin=Lorminstra 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Lorminstra, the image of a snow-covered forest with an open ebon gate at its center flashes through your mind, and the cold of winter slowly settles into your bones.<br />
::It begins to snow -- small, white, faintly glowing snowflakes that appear immediately overhead and drift delicately down to dissolve as soon as they strike the ground. Several strike your skin, and, instead of melting, they only deepen the icy chill that resides within your marrow. The power of Lorminstra has answered your prayer.<br />
::As several faintly glowing snowflakes settle upon TARGET, they ignite with cold white flame.<br />
::As your connection to Lorminstra lessens, the snowflakes stop falling, and the few that still cling to you melt away. The icy cold gradually lifts from your body.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::{{addmetext}}<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}'''<br />
:: <section end=Lorminstra 335 /><br />
<br />
;Lumnis <section begin=Lumnis 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Lumnis, you know that you are heard. As insight floods through you, the world around you seems misty and immaterial.<br />
::As divine wisdom illuminates all things around you, you gain a greater understanding of the frail, tenuous nature of existence and the beauty within that fragility. The power of Lumnis has answered your prayer.<br />
::Guided by the knowledge within you, you concentrate upon TARGET, and, by strength of will alone, you expose the natural weaknesses of TARGET.<br />
::As your connection to Lumnis lessens, the world of divine insight slips away from you, destroying the subtle understanding that you so briefly managed to grasp.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::CASTER stares into the distance with an abstracted expression on her face.<br />
::Tendrils of soft grey mist curl around CASTER's hands, and a matching pale grey light shimmers in her eyes.<br />
::As CASTER stares at TARGET, the grey light in her eyes intensifies, and then tendrils of mist stretch from her hands to caress TARGET.<br />
::The grey light dies from CASTER's eyes, and the tendrils of soft grey mist surrounding her hands dissipate.<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::{{addmetext}}<br />
:'''{{Smallcaps|[Manifestation]}}'''<br />
:: <section end=Lumnis 335 /><br />
<br />
;Oleani <section begin=Oleani 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Oleani, you know that you are heard. Comforting warmth fills you, and a woman's soft voice whispers into your ear, "What is the worth of that which threatens love? I deem it to be nothing. Let it pass from this world and be gone."<br />
::A faint pink tinge settles over all that you can see, and the scents of blooming wildflowers fill your senses as a light breeze stirs the air around you. The power of Oleani has answered your prayer<br />
::A shroud of pale pink light suddenly encircles a TARGET, and tiny tongues of pure white flame flicker at the heart of the shroud.<br />
::The scent of wildflowers fades away, and the world returns to its natural hues. Your connection to Oleani has lessened.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::CASTER chants a reverent litany and clasps her hands while tightly focusing her thoughts...<br />
::A faint aura of pale pink light glimmers into existence around CASTER.<br />
::A wisp of breeze stirs the air around CASTER, and the scent of blooming wildflowers suddenly fills your senses.<br />
::The scents of blooming wildflowers fade from the air as the pink aura around CASTER dissipates.<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}'''<br />
::A pale pink aura hangs around CASTER <section end=Oleani 335 /><br />
<br />
;Phoen <section begin=Phoen 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
:'''{{Smallcaps|[3p]}}'''<br />
::<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Phoen 335 /><br />
<br />
;Ronan <section begin=Ronan 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Ronan, you know that you are heard. Dreamlike lassitude fills your body, and everything darkens around you.<br />
::Your vision splits and twins -- with one sight, you see the world around you, and, with the other, you see a wide, barren plain stretching away beneath a midnight sky. The silhouetted forms of pure black unicorns run soundlessly toward you across the dreaming plain. The power of Ronan has answered your prayer.<br />
::Seen only by your spirit gaze, one of the dream unicorns lowers its head and charges fiercely toward TARGET! Just before impact, the unicorn's horn glows fiercely amber in hue.<br />
::You lose sight of the dream unicorns and the barren plain upon which they run as your connection to Ronan lessens. The waking world seems brighter again as the sense of dreamlike lassitude leaves you.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::CASTER gazes around sleepily, and a sourceless shadow falls over her, darkening CASTER and her possessions to the hues of the world beneath a starry midnight sky.<br />
::CASTER's gaze unfocuses for a moment, and she blinks several times before her eyes refocus on the world around her.<br />
::As CASTER gazes dreamily on, TARGET suddenly reacts in terror and alarm to some unseen attack.<br />
::The sourceless shadow lifts from around CASTER, and she seems more awake and alert now.<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::A sourceless shadow rests upon CASTER, casting her features and possessions into the hues that they would be beneath a starry midnight sky.<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Ronan 335 /><br />
<br />
;Tonis <section begin=Tonis 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Tonis, a great wind sweeps into the area, causing everything in the vicinity to blow about wildly.<br />
::As the wind continues to whip about, the world seems to slow down around you, and you are aware of a spiritual presence nearby, although you cannot manage to catch more than a fleeting golden blur in your vision. The power of Tonis has answered your prayer.<br />
::Accompanied by a particularly impressive gust of wind, a fleeting golden blur flashes past TARGET.<br />
::You glimpse the golden blur one last time, but then you lose track of it entirely as your connection to Tonis lessens. The wind's force lessens as well, and then the air falls still. <br />
:'''{{Smallcaps|[3p]}}'''<br />
::{{addmetext}}<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Tonis 335 /><br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas <section begin=Andelas 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
:'''{{Smallcaps|[3p]}}'''<br />
::Caster's gaze grows keen and feral as a golden haze streaked with black manifests around him.<br />
::Suddenly, the shadows come alive with lithe feline forms, which prowl and stalk around in a wide-ranging circle.<br />
::An ethereal (random feline) lunges toward TARGET, slashing out viciously with its claws!<br />
::'''(missing end message)'''<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}'''<br />
::''a shadowy group of lithe feline forms prowling in a wide ring about the area''<br />
::The glint of a claw, the gleam of a yellow eye, the graceful arch of a proud head, the disdainful flick of a tail in the second before a lightning-swift leap -- it is all that you can perceive of the circling forms. As soon as you try to focus your attention upon any single one of the shadows, it is gone, and an intense feeling of being watched creeps over you. <section end=Andelas 335 /><br />
<br />
;Eorgina <section begin=Eorgina 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Eorgina, you know that you are heard. Your own will shrivels like a dry autumn leaf in a firestorm as the dark Arkati's power sweeps through you.<br />
::Midnight black flames, sparkling and shimmering like the darkest diamonds ever mined, rise from the ground in a wide circle around you. You feel the deadly heat, but your skin remains dry beneath it.<br />
::Shimmering black flames lash out toward TARGET, encircling the TARGET in their deadly grasp.<br />
::Your connection to Eorgina lessens, and the black flames instantly vanish, leaving you stranded and bereft of the presence of the Arkati's power.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::CASTER's lips twist in a cruel sneer as she straightens her back and glances around arrogantly. All light seems to dim, and the shadows cluster most densely around CASTER.<br />
::Midnight black flames, sparkling and shimmering like the darkest diamonds ever mined, rise from the ground in a wide circle around CASTER. The fire is searingly hot, but CASTER seems oblivious to the heat.<br />
::Shimmering black flames lash out toward TARGET, encircling the TARGET in their deadly grasp.<br />
::Abruptly, the black flames around CASTER wink out, leaving not even a wisp of smoke behind.<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}'''<br />
:: <section end=Eorgina 335 /><br />
<br />
;Fash'lo'nae <section begin=Fash&#39;lo&#39;nae 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
:'''{{Smallcaps|[3p]}}'''<br />
::<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Fash&#39;lo&#39;nae 335 /><br />
<br />
;Ivas <section begin=Ivas 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
:'''{{Smallcaps|[3p]}}'''<br />
::<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Ivas 335 /><br />
<br />
;Luukos <section begin=Luukos 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Luukos, you know that you are heard. Your skin prickles slightly all over your body, and a deep, resonant hiss echoes through your skull.<br />
::An agonized, bitter moan echoes through the area from an unseen source, and a dark emerald radiance ripples through the air around you. The power of Luukos has answered your prayer.<br />
::Long, spectral talons materialize from midair to tear viciously at the body of TARGET!<br />
::A spectral howl echoes through the air, resonant with pain and anguish. Your skin prickles again as your connection to Luukos lessens.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::{{addmetext}}<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Luukos 335 /><br />
<br />
;Marlu <section begin=Marlu 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Marlu, you know that you are heard. Everything wavers slightly, and your forehead stings as if it were touched by a drop of some caustic liquid, but the pain lasts less than a second.<br />
::Tendrils of seeping black mist materialize at a safe distance away from you. A great awareness of their incredibly lethal power presses into your mind as the tendrils begin to shift and coil about in search of prey. The power of Marlu has answered your prayer.<br />
::A tendril of black mist suddenly senses the proximity of TARGET. The mist expands into a large, quickly moving, highly lethal cloud that rapidly surrounds TARGET, obliterating it from view.<br />
::The tendrils of black mist dissolve back into nothingness as your connection to Marlu lessens.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::{{addmetext}}<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Marlu 335 /><br />
<br />
;Mularos <section begin=Mularos 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Mularos, you know that you are heard. The sting of an unseen triple lash blazes across your face, and, as blood drips slowly down your cheek, you feel the touch of an invisible hand resting lightly against your throat.<br />
::The touch of the ethereal hand against your throat grows colder, and the sensation shifts to encircle your neck like a collar. Before this manifestation of divine will, you are helpless, and you are helpless as well as the very air around you solidifies into a barbed whip, coiling and shifting restlessly. The power of Mularos has answered your prayer.<br />
::The ethereal barbed whip that lies loosely coiled around you uncoils at terrifying speed. It snaps out toward TARGET!<br />
::As your connection to Mularos lessens, the cold, invisible collar locked about your throat fades into a compassionate caress, and a similar caress traces its way across the side of your cheek. Beneath that gentle touch, the wounds upon your face heal immediately. The ethereal barbed whip twitches one last time before dissolving back into air.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::Three long, raw scarlet lash-marks suddenly appear upon CASTER's face from no visible source.<br />
::The very air around CASTER solidifies into a barbed whip, which coils and shifts restlessly. The handle moves independently of any wielder. CASTER stands frozen as drops of blood course slowly down her cheek.<br />
::The ethereal barbed whip that lies loosely coiled around CASTER uncoils at terrifying speed. It snaps out toward a TARGET!<br />
::The wounds on CASTER's face heal, and the ethereal barbed whip coiled around CASTER twitches one last time before dissolving into air.<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::Blood drips slowly down CASTER's face from three long, raw lash marks etched parallel across her cheek.<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
::an ethereal barbed whip that moves without a wielder <section end=Mularos 335 /><br />
<br />
;Sheru <section begin=Sheru 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Sheru, you know that you are heard. The world darkens around you, casting everything into a murky shadow.<br />
::Visible only at the corner of your vision, you glimpse a pair of dark amber eyes watching from the shadows, and a low, deliberate growl seethes slowly through the air from no discernable source. The power of Sheru has answered you.<br />
::TARGET looks distinctly nervous, shifting its weight and peering around.<br />
::Suddenly, TARGET tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!<br />
::Your connection to Sheru lessens, and the murky shadows brought by your appeal fade away, yet the feeling of being watched does not. On any night, in any dream or nightmare, those amber eyes will follow you endlessly... but such is the prize and the price of your devotion.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::Darkness settles over the area, spreading outward from CASTER to cast everything into a murky shadow.<br />
::A deep, low-pitched growl seethes slowly through the air, and you have the distinct feeling that something is watching you from the depths of the murky shadow.<br />
::TARGET looks distinctly nervous, shifting its weight and peering around.<br />
::Suddenly, TARGET tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!<br />
::The murky shadow slowly lifts from the area, and the feeling of being watched passes gradually away. <br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::{{addmetext}}<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Sheru 335 /><br />
<br />
<br />
;V'tull <section begin=V&#39;tull 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to V'tull, you know that you are heard. A sudden wave of bloodlust rages through you, and the world drops away into the black haze of a berserker's frenzy.<br />
::From within the dark well of bloodlust, you thrill with berserker's ecstasy as you feel the power of V'tull respond to your prayer. The weapon you need to satisfy your bloodlust materializes before you -- a jet black scimitar that hangs in midair and responds to your pure will.<br />
::Divine will surges through you, and you command the scimitar to strike at TARGET.<br />
::Your connection to V'tull lessens, causing the searing bloodlust to vanish instantly away from you. The scimitar is gone, the haze of berserking hunger has left you, and you feel drained and tired.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::CASTER lets out a hoarse, ragged cry of bloodlust, and black haze films his eyes.<br />
::A jet black scimitar coalesces in front of CASTER, and he fixes his black-filmed eyes on it with the expression of a fanatic witnessing a divine miracle.<br />
::As CASTER lets out a furious, hungry howl, the jet black scimitar hanging in the air beside him whirls through the air to strike at TARGET.<br />
::The jet black scimitar beside CASTER vanishes, and he staggers slightly as the black haze vanishes from his eyes.<br />
:'''{{Smallcaps|[Look Caster]}}'''<br />
::A haze as black as night films CASTER's eyes.<br />
:'''{{Smallcaps|[Manifestation]}}'''<br />
::''a jet black scimitar hanging unsupported in midair''<br />
::Other than the fact the black scimitar is floating in midair, it appears to be a normal scimitar.<br />
::'''{{Smallcaps|[3p]}}''' CASTER grasps the scimitar firmly by the hilt, but it jerks away from him of its own accord. <section end=V&#39;tull 335 /><br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena <section begin=Gosaena 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Gosaena, you know that you are heard. Everything around you seems to slow down as a deep, biting chill sinks through your skin and into your very heart.<br />
::From the corner of your eye, you glimpse slight motion. Although you still can perceive sound, no sounds seem important when compared to the silence at the center of your being. The power of Gosaena has answered your prayer.<br />
::An ethereal pair of feathered white wings materializes from midair and closes around TARGET.<br />
::You realize that you had ceased to hear the sound of your own heartbeat only when you become aware of it again, and other sounds filter back into your awareness as well. Warmth returns to your body as your connection to Gosaena lessens.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::CASTER's expression grows calm and chill, and ice blue radiance flickers in the depths of his eyes.<br />
::The ambient air temperature plummets, and every sound seems slightly muffled as the cold bites into your skin.<br />
::An ethereal pair of feathered white wings materializes from midair and closes around TARGET.<br />
::The ice blue radiance flickers one last time in CASTER's eyes before vanishing like a candle flame. Warmth returns to the air, and the sounds you hear no longer seem muffled.<br />
:'''{{Smallcaps|[Look Caster]}}'''<br />
::Ice blue radiance flickers in the depths of CASTER's eyes, and his expression is like fine porcelain in its intense calm.<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Gosaena 335 /><br />
<br />
;Zelia <section begin=Zelia 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Zelia, you know that you are heard. Something inside your head snaps, and with unnatural clarity you see three crescent moons gleen to life just above your head. You sense great wisdom waiting to be unlocked.<br />
::Chaotic visions and marvelous images flicker around you as the outside world slips farther and farther away from your awareness. What does it matter, anyway, when you are so close to [''the great wisdom is randomized... examples: creating the proper interpretation of chocolate; abdicating the post of moldy cheese'']. The power of Zelia has answered your prayer.<br />
::''Randomized attack messaging... examples:''<br />
::You notice TARGET nearby. How marvelous! You command the moon Liabo to tattoo blue lines on your ankle.<br />
::You notice TARGET nearby. How marvelous! You command some lilies of the valley to set it on fire.<br />
::You notice TARGET nearby. How marvelous! You command the bartender to keep it in the aviary.<br />
::You notice TARGET nearby. How marvelous! You command seventeen will'o'the'wisps to mop the floor.<br />
::Suddenly, the important insights slip away, leaving you drained and exhausted as you plummet back to a more mundane state of mind. Your throat and sides are slightly sore, and your cheeks are wet with tears. Your connection to Zelia has lessened.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::CASTER's face suddenly grows transfixed with an expression of awe and wonder, and sourceless silvery light plays in his eyes.<br />
::CASTER giggles oddly.<br />
::CASTER stares at a zombie for a moment before bursting into a fit of hysterical laughter. As tears stream down his cheeks with the force of his mirth, colorful light shimmers for an instant around the zombie.<br />
::CASTER abruptly stops laughing and looks around with a dazed expression.<br />
:'''{{Smallcaps|[Look Caster]}}'''<br />
::Sourceless silvery light shines in CASTER's eyes, and his expression is contorted with manic glee.<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Zelia 335 /><br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia <section begin=Aeia 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Aeia, you know that you are heard. You smell the exotic scents of jungle flowers and feel a comforting presence nearby.<br />
::As the scent of blossoming lilies fills your senses, a light green glow forms around you and coalesces into living jungle vines that twine over your shoulders and down your arms. They rest as lightly as a second skin, feeling almost like another part of your body. The power of Aeia has answered your prayer.<br />
::You sense a surge of vital growth among the vines that cloak your shoulders. Suddenly, a long, leafy vine shoots out and tries to wrap around a hill troll.<br />
::As your connection to Aeia lessens, the jungle vines dissolve back into light green radiance, and the radiance seeps softly into your skin.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::{{addmetext}}<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Aeia 335 /><br />
<br />
;Amasalen <section begin=Amasalen 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
:'''{{Smallcaps|[3p]}}'''<br />
::<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Amasalen 335 /><br />
<br />
;Arachne <section begin=Arachne 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
:'''{{Smallcaps|[3p]}}'''<br />
::<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Arachne 335 /><br />
<br />
;Ghezresh <section begin=Ghezresh 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
:'''{{Smallcaps|[3p]}}'''<br />
::<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::CLERIC's eyes are haloed with a strange protrusion of barnacles that appear to have sprouted from his skin.<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Ghezresh 335 /><br />
<br />
;The Huntress <section begin=The Huntress 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to the Huntress, you feel briefly sick and dizzy as you sense a flow of venom pulsing through your arteries and veins. The sickness and venom vanish entirely after only a second, and you feel more awake and alert.<br />
::Silvery light briefly glimmers over everything that surrounds you, and a wave of carefully controlled anger that is not your own emotion tunes your pulse to a low, steady thrumming. You are little more than a channel for the source of the emotion that stares around through your eyes. The power of the Huntress has answered your prayer.<br />
::A silver-bladed scythe materializes from thin air, spinning end over end as it hurtles toward TARGET!<br />
::As your connection to the Huntress lessens, the foreign anger that lent you strength passes from your body as well, and your heartbeat returns to its regular pace.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=The Huntress 335 /><br />
<br />
;Jaston <section begin=Jaston 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
:'''{{Smallcaps|[3p]}}'''<br />
::<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Jaston 335 /><br />
<br />
;Kuon <section begin=Kuon 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Kuon, you know that you are heard. The smells of herbs and flowers fill your senses, invigorating and uplifting you even as a deep calm settles over you.<br />
::The light scents of wildflowers grow stronger as insubstantial brown vines, thick and broad, coil out of the ground around you. Many of the vines sport large, colorful blossoms.<br />
::One of the vines suddenly whips about and lashes out at TARGET! Despite its slightly ethereal appearance, the vine moves with every evidence of heavy, solid weight.<br />
::As the spiritual peace slowly leaves you, the vines shimmer and vanish one by one, and the scent of wildflowers drifts away as your connection to Kuon lessens.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::{{addmetext}}<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Kuon 335 /><br />
<br />
;Laethe <section begin=Laethe 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
:As you pour your soul into an appeal to Laethe, you know that you are heard. You feel a brief, cool pressure on your brow, like a kiss of benediction.<br />
:Ethereal shadowy black roses sprout from the ground in a wide ring around you, twisting and twining about as they grow. The power of Laethe has answered your prayer.<br />
:A shadowy black rose touches TARGET and wraps immediately about it, struggling to force its long, barbed thorns into the TARGET.<br />
:You feel the kiss of benediction once more upon your brow, and then your connection to Laethe lessens. The shadowy black roses dissolve into tendrils of black, rose-scented smoke that dissipate rapidly.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::The image of a stylized black rose appears on CASTER's forehead, surrounded by a faint violet glow.<br />
::A shadowy black rose touches a TARGET and wraps immediately about it, struggling to force its long, barbed thorns into it.<br />
::The shadowy black roses dissolve into tendrils of black, rose-scented smoke that dissipate rapidly. The black rose mark vanishes from CASTER's forehead.<br />
:'''{{smallcaps|[Look Caster]}}''' <br />
::A faint violet glow surrounds a stylized black rose mark glimmering on CASTER's forehead.<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
::''a ring of ethereal black roses''<br />
::''(Looking at a ring of ethereal black roses)'' Wickedly sharp thorns glimmer among the shadowy petals and tangled vines.<br />
::''(Touching a ring of ethereal black roses)'' <br />
:::'''{{Smallcaps|[1p - Caster]}}''' The thorns avoid your flesh as you reach past the brambles, and your fingertips caress the silky softness of a rose petal.<br />
:::'''{{Smallcaps|[1p - Other]}}''' Those thorns look very sharp! That probably isn't a good idea.<br />
:::'''{{Smallcaps|[3p]}}''' CASTER caresses one of the shadowy black roses growing in a ring around her.<br />
::The shadowy black roses dissolve into tendrils of black, rose-scented smoke that dissipate rapidly. The black rose mark vanishes from CASTER's forehead.<br />
:: <section end=Laethe 335 /><br />
<br />
;Leya <section begin=Leya 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Leya, you know that you are heard. A wave of divine sorrow and anger washes through you, and, on the trailing end of that wave, and a rush of controlled power flows from your heart to your fingertips and toes.<br />
::An ivory light blossoms into existence around you.<br />
::A dagger of ivory light suddenly flashes away from the aura surrounding you to strike at TARGET.<br />
::The ivory light around you fades and glimmers out, and the strength and control of your movements lessens along with your connection to Leya.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::CASTER's posture falls into a graceful fighting stance, and her movements are more controlled and executed with greater purpose.<br />
::An ivory light blossoms into existence around CASTER.<br />
::A dagger made of ivory light suddenly flashes away from CASTER to strike at TARGET.<br />
::The ivory light fades from around CASTER, and her movements are somewhat slower and less controlled.<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::{{addmetext}}<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Leya 335 /><br />
<br />
;Niima <section begin=Niima 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Niima, you smell the fresh scent of a sea breeze, and you hear the cries of fenvaok overhead.<br />
::A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman not far away from you. From somewhere in the center of the pillar comes a haunting, wordless threnody. The power of Niima has answered your prayer.<br />
::As the song from the pillar of water crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon TARGET.<br />
::The singing from the watery pillar begins to fade as your connection to Niima lessens. The pillar thins, then suddenly drops with a great splash! You are utterly drenched in water.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::A fresh, sea-scented breeze washes past, and the cries of fenvaok sound overhead.<br />
::A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman beside CASTER. From somewhere in the center of the pillar comes a haunting, wordless song.<br />
::As the song from the pillar of water beside CASTER crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon TARGET.<br />
::The singing from the watery pillar beside CASTER fades into silence. The pillar stands for a moment longer before dropping to the ground with a great splash! CASTER is totally drenched, but you manage to avoid anything more than a few stray drops.<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::{{addmetext}}<br />
:'''{{Smallcaps|[Manifestation]}}'''<br />
::''a swirling blue-green pillar of water''<br />
::The pillar stands as tall as a full-grown giantman. It is not possible to see through it, despite its translucent nature, for gazing into the pillar reveals the same cool, blue-green depths that stretch down through the fathoms of a sunlit sea. Shimmering, sleek forms chase one another through the swirling currents at its center, but it is impossible to spy any of them long enough to determine its precise nature.<br />
::'''{{Smallcaps|[1p]}}''' The swirling currents yield readily to your hand, and you reach into the pillar of water. One of the shimmering forms darting through the pillar's blue-green depths draws curiously near, and you briefly glimpse the curious silver eyes of the water spirit in the instant before it loses interest and returns to its play.<br />
::'''{{Smallcaps|[3p]}}''' CASTER touches the blue-green pillar of water, and his hand sinks easily into its surface. There is a flash of silver within the pillar near him. <section end=Niima 335 /><br />
<br />
;Onar <section begin=Onar 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Onar, you know that you are heard. In the depths of your soul, you make the contract that will permit you a chance to obtain the death that you desire.<br />
::You sense the power of Onar near at hand.<br />
::A bone-shafted crossbow bolt flies out of the shadows toward TARGET!<br />
::As it reaches the end of its flight, the bone-shafted crossbow bolt disintegrates into unrecognizable dust.<br />
::'''(missing end message)'''<br />
:'''{{Smallcaps|[3p]}}'''<br />
::{{addmetext}}<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Onar 335 /><br />
<br />
;Tilamaire <section begin=Tilamaire 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Tilamaire, you know that you are heard. Every sound grows more distinct and acute, and, at the very edges of your awareness, you sense a greater harmony echoing softly through everything around you.<br />
::You begin to hum very softly, harmonizing your notes with those of the greater harmony in the background.<br />
::Listening carefully to the quiet harmony around you, you give voice to wordless song, and the notes of your song ring discordantly against the sounds of the world that relate to a TARGET.<br />
::As your connection to Tilamaire lessens, you lose track of the greater harmony within all things, and, regretfully, you bring your song to a close.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::CASTER tilts her head slightly, as if listening to something, and her face lights with a warm smile.<br />
::CASTER begins to hum softly, a sweet, soft melody that somehow manages to harmonize with every random noise and tiny sound of your surroundings.<br />
::CASTER sings a wordless, beautiful melody at a TARGET.<br />
::CASTER seems to be straining to hear a fading melody.she shakes her head slightly and brings her soft humming to an end.<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Tilamaire 335 /><br />
<br />
;Voaris <section begin=Voaris 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Voaris, you know that you are heard. You feel a brief, warm pressure on your brow, like a kiss of benediction.<br />
::Luminescent golden roses sprout from the ground in a wide ring around you, twisting and twining about as they grow. The power of Voaris has answered your prayer.<br />
::A glowing golden rose touches TARGET and bursts into scarlet flame!<br />
::You feel the kiss of benediction once more upon your brow, and then your connection to Voaris lessens. One of the glowing golden roses lights with scarlet flame, and the fire spreads rapidly down the vine until every rose is burning. The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::The image of a stylized scarlet rose appears on CASTER's forehead, glowing softly.<br />
::Luminescent golden roses sprout from the ground in a wide ring around CASTER, twisting and twining about as they grow.<br />
::A glowing golden rose touches TARGET and bursts into scarlet flame!<br />
::One of the glowing golden roses lights with scarlet flame, and the fire spreads with astonishing speed down the vine until every rose is burning. The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely. The scarlet rose mark vanishes from CASTER's forehead.<br />
:'''{{Smallcaps|[Look Caster]}}'''<br />
::A stylized scarlet rose mark glows softly on her forehead.<br />
:'''{{Smallcaps|[Manifestation]}}'''<br />
::''(missing manifestation name)''<br />
::Not even one thorn adorns the thick stalks of the gracefully coiling roses. The wide-petalled blossoms are sunlight yellow in hue, and a soft radiance encircles each one.<br />
::'''{{Smallcaps|[1p]}}''' Warmth flows up your hand as your fingertips caress the silky softness of a rose petal. <section end=Voaris 335 /><br />
<br />
;Voln <section begin=Voln 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
:'''{{Smallcaps|[3p]}}'''<br />
::<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Voln 335 /><br />
<br />
===Unaligned===<br />
;Other <section begin=Other 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
:'''{{Smallcaps|[3p]}}'''<br />
::<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Other 335 /><br />
{{top}}<br />
<br />
== [[Symbol of the Proselyte (340)]] ==<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl <section begin=Charl 340 /><br />
:'''{{Smallcaps|[Cast]}}''' You rest your hand atop your Charl symbol. A roiling wave of light crashes over your hand, and the symbol, bathing both in a wash of blue and green.<br />
:'''{{Smallcaps|[Chant]}}''' You chant a reverent orison and lightly clasp your emerald trident talisman. A rush of divine power washes over you. Your talisman pulses once and you feel the power of Charl gathering within you like a storm. <section end=Charl 340 /><br />
<br />
;Cholen <section begin=Cholen 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Cholen 340 /><br />
<br />
;Eonak <section begin=Eonak 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Eonak 340 /><br />
<br />
;Imaera <section begin=Imaera 340 /><br />
:'''{{Smallcaps|[Cast]}}''' You rest your hand atop your amber doe talisman. A glow grows, slowly but surely, and both your hand and the talisman are bathed in a fresh green light, the color of unfurling leaves.<br />
:'''{{Smallcaps|[Chant]}}''' You chant a reverent orison and lightly clasp your amber doe talisman. A rush of divine power washes over you. Your talisman pulses once and you feel the generative power of Imaera growing within you. <section end=Imaera 340 /><br />
<br />
;Jastev <section begin=Jastev 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Jastev 340 /><br />
<br />
;Kai <section begin=Kai 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Kai 340 /><br />
<br />
;Koar <section begin=Koar 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' You chant a reverent orison and lightly clasp your crown symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the might of Koar overtake you. <section end=Koar 340 /><br />
<br />
;Lorminstra <section begin=Lorminstra 340 /><br />
:'''{{Smallcaps|[Cast]}}''' You rest your hand atop your banded onyx key symbol. The edges of your hand go black, and from the core of the symbol shines a golden light. The effect is not unlike light through a keyhole.<br />
:'''{{Smallcaps|[Chant]}}''' You chant a reverent orison and lightly clasp your banded onyx key symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the eternal watchfulness of Lorminstra staring through your eyes. <section end=Lorminstra 340 /><br />
<br />
;Lumnis <section begin=Lumnis 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Lumnis 340 /><br />
<br />
;Oleani <section begin=Oleani 340 /><br />
:'''{{Smallcaps|[Cast]}}''' You rest your hand atop your ruby heart symbol. Within the symbol, a roseate light blooms, growing to cover your entire hand.<br />
:'''{{Smallcaps|[Chant]}}''' You chant a reverent orison and lightly clasp your ruby heart symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the warmth of Oleani's love within you. <section end=Oleani 340 /><br />
<br />
;Phoen <section begin=Phoen 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Phoen 340 /><br />
<br />
;Ronan <section begin=Ronan 340 /><br />
:'''{{Smallcaps|[Cast]}}''' You rest your hand atop your ebony symbol of Ronan. A shadow falls over your hand, and the symbol of Ronan, though a few pinpricks of starry brightness shine through.<br />
:'''{{Smallcaps|[Chant]}}''' You chant a reverent orison and lightly clasp your obsidian sword symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the sleeping might of Ronan awake within you. <section end=Ronan 340 /><br />
<br />
;Tonis <section begin=Tonis 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Tonis 340 /><br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas <section begin=Andelas 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Andelas 340 /><br />
<br />
;Eorgina <section begin=Eorgina 340 /><br />
:'''{{Smallcaps|[Cast]}}''' You rest your hand atop your HOLY SYMBOL. Heatless flames, crackling crimson and gold and orange, writhe between your fingers and across the surface of the HOLY SYMBOL.<br />
:'''{{Smallcaps|[Chant]}}''' You chant a reverent orison and lightly clasp your silver vaalin censer. A rush of divine power washes over you. Your censer pulses once and you feel the majesty of Eorgina driving you, like a wall of flames licking at your back. <section end=Eorgina 340 /><br />
<br />
;Fash'lo'nae <section begin=Fash&#39;lo&#39;nae 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Fash&#39;lo&#39;nae 340 /><br />
<br />
;Ivas <section begin=Ivas 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Ivas 340 /><br />
<br />
;Luukos <section begin=Luukos 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Luukos 340 /><br />
<br />
;Marlu <section begin=Marlu 340 /><br />
:'''{{Smallcaps|[Cast]}}''' You rest your hand atop your {item}. Both suddenly go black and your fingers clench into a painful claw, the edges of the talisman pressing hard into your flesh.<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Marlu 340 /><br />
<br />
;Mularos <section begin=Mularos 340 /><br />
:'''{{Smallcaps|[Cast]}}''' You rest your hand atop your Mularos symbol. Spears of steely silver light pierce your palm, penetrating the surface of the symbol. A faint crimson glow lingers.<br />
:'''{{Smallcaps|[Chant]}}''' You chant a reverent orison and lightly clasp your Mularos symbol. A rush of divine power washes over you. Your symbol pulses once and you feel Mularos within you, his presence and the suffering of the world condensed into your heart. '''Later''' The divine power suffusing your actions wanes, leaving you bereft of Mularos' aid.<section end=Mularos 340 /><br />
<br />
;Sheru <section begin=Sheru 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Sheru 340 /><br />
<br />
;V'tull <section begin=V&#39;tull 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=V&#39;tull 340 /><br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena <section begin=Gosaena 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Gosaena 340 /><br />
<br />
;Zelia <section begin=Zelia 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Zelia 340 /><br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia <section begin=Aeia 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Aeia 340 /><br />
<br />
;Amasalen <section begin=Amasalen 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Amasalen 340 /><br />
<br />
;Kuon <section begin=Kuon 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' You chant a reverent orison and lightly clasp your holy symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the comforting presence of Kuon within you, like a healing balm. <section end=Kuon 340 /><br />
<br />
;Arachne <section begin=Arachne 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Arachne 340 /><br />
<br />
;Ghezresh <section begin=Ghezresh 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Ghezresh 340 /><br />
<br />
;The Huntress <section begin=The Huntress 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=The Huntress 340 /><br />
<br />
;Jaston <section begin=Jaston 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Jaston 340 /><br />
<br />
;Kuon <section begin=Kuon 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Kuon 340 /><br />
<br />
;Laethe <section begin=Laethe 340 /><br />
:'''{{Smallcaps|[Cast]}}''' You rest your hand atop your dreamstone rose symbol. The symbol blooms suddenly and swiftly with a heavily thorned black ethereal rose. The petals of the blossom are quickly shed, however, each one falling away in a burst of purple sparks.<br />
:'''{{Smallcaps|[Chant]}}''' You chant a reverent orison and lightly clasp your dreamstone rose symbol. A rush of divine power washes over you. Your symbol pulses once and you feel Laethe's sense of loss like a blow.<br />
<section end=Laethe 340 /><br />
<br />
;Leya <section begin=Leya 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Leya 340 /><br />
<br />
;Niima <section begin=Niima 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Niima 340 /><br />
<br />
;Onar <section begin=Onar 340 /><br />
:'''{{Smallcaps|[Cast]}}''' You rest your hand atop your white skull symbol. A flash of light illuminates all of the bones beneath your flesh and every edge of the symbol.<br />
:'''{{Smallcaps|[Chant]}}''' You chant a reverent orison and lightly clasp your white skull symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the cold, calculated drive of Onar guiding you. <section end=Onar 340 /><br />
<br />
;Tilamaire <section begin=Tilamaire 340 /><br />
:'''{{Smallcaps|[Cast]}}''' You rest your hand atop your note symbol. A golden glow winds its way out of the center of the symbol, each mote of light a distinct and shining note in the air.<br />
:'''{{Smallcaps|[Chant]}}''' You chant a reverent orison and lightly clasp your note symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the song within your heart quicken with the presence of Tilamaire.<section end=Tilamaire 340 /><br />
<br />
;Voaris <section begin=Voaris 340 /><br />
:'''{{Smallcaps|[Cast]}}''' You rest your hand atop your Voaris symbol. The symbol blooms suddenly and swiftly with a velvety yellow ethereal rose. The petals of the blossom spread, then fall away slowly, each one dissolving into golden sparks.<br />
:'''{{Smallcaps|[Chant]}}''' You chant a reverent orison and lightly clasp your Voaris symbol. A rush of divine power washes over you. Your symbol pulses once and you feel Voaris within you, daring you to act.<section end=Voaris 340 /><br />
<br />
;Voln <section begin=Voln 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Voln 340 /><br />
<br />
=== Unaligned ===<br />
;Other <section begin=Other 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Other 340 /><br />
{{top}}<br />
<br />
== [[Miracle (350)]] ==<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl <section begin=Charl 350 /><br />
:'''{{Smallcaps|[1p]}}''' As the air stirs, you feel your spirit drawn to the heavy scent of the ocean and feel a deep sense of peace. Clouds move into the area, their murky depths heavy with rain unshed and you can see lightning dancing within them. The pressure builds all around you until suddenly, the heavens release dozens of slender blue bands of lightning. The lightning fills your body with its energy and the very air around you seems to tingle with it. Moments later, the lightning is gone and the clouds soon follow.<br />
:'''{{Smallcaps|[3p]}}''' Laden with the scent of the ocean, a wind moves through the area drawing with it dark clouds heavy with rain. Lightning dances in the murky depths, outlining the edges of the cloud with its blue glow. Suddenly, lightning strikes the ground around the prone form of CLERIC and dances across his skin. Seconds pass while you remain under the glow of the electrical ballet playing out upon CLERIC, and then slowly the clouds disappear, taking the lightning with them. <section end=Charl 350 /><br />
<br />
;Cholen <section begin=Cholen 350 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Cholen 350 /><br />
<br />
;Eonak <section begin=Eonak 350 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' Odd whirls and metallic clangs herald the arrival of a dwarf crafted entirely of bronze. The strange, mechanical man moves with jerky movements to a position beside the prone form of CLERIC and begins to tinker with his appearance and clothing. At first, nothing seems to come of the strange bronze creature's meddling, but slowly color returns to CLERIC's face. Steam billowing from its ears, the metallic dwarf straightens and teeters from the area, dissipating as it moves. <section end=Eonak 350 /><br />
<br />
;Imaera <section begin=Imaera 350 /><br />
:'''{{Smallcaps|[1p]}}''' Time stills around you, and you feel your spirit drawn forward by a pale ethereal light which quickly transforms into a translucent woman. She moves to your side and withdraws two crimson oak leaves and an acorn from her basket. You hear her soft prayer as she places the leaves upon your eyes and presses the acorn past your lips. She turns her eyes to the sky, her arms rising in supplication, and then lays her hands briefly on your chest. Instantly, warmth floods your limbs and the woman returns to the pale light.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Imaera 350 /><br />
<br />
;Jastev <section begin=Jastev 350 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Jastev 350 /><br />
<br />
;Kai <section begin=Kai 350 /><br />
:'''{{Smallcaps|[1p]}}''' Large and ethereal, rectangular talismans rise from the ground to form a ring around your lifeless form. Each talisman is carved with a different word and glows with a brilliant light. One by one, the talismans tumble into you. As the first falls upon you, you are filled with a deep sense of Honor, the second reminds you of Valor in battle, and the third causes your spirit to surge with Hope, while the fourth binds you with the strength of your Faith. The remaining two tumble into you simultaneously and, in a flash of white light, you absorb them all. <br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Kai 350 /><br />
<br />
;Koar <section begin=Koar 350 /><br />
:'''{{Smallcaps|[1p]}}''' Creating a myriad of colorful whorls in the air, a flock of small rainbow-winged lizards swirls towards you and you are filled with a deep connection to them. Diving and darting, they cavort above your corpse in an intricate dance that is breathtaking to behold. As they dance, their wings shimmer and shed multi-colored sparks that rain down upon your body. With each spark that alights upon your flesh, you are filled with a tingling sensation that draws your spirit deep into your body. The aerial display ends in one final loop and the rainbow-winged lizards dart off into the distance, only to wink out of sight a moment later.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Koar 350 /><br />
<br />
;Lorminstra <section begin=Lorminstra 350 /><br />
:'''{{Smallcaps|[1p]}}''' Distant and echoing, the sound of keys jingling strikes a familiar chord within you as it precedes the sound of a heavy metal gate slamming shut. Pale snowflakes drift through the air and settle upon your lifeless body. As the snow accumulates into a thin, chilling layer, you distinctly hear the somber voice of a female speaking softly in your ear. "The gates are closed to you for now, my child," she says, and several moments later the snow seeps into your skin, leaving you chilled and damp.<br />
:'''{{Smallcaps|[3p]}}''' Distant and echoing, the sound of keys jingling precedes the sound of a heavy metal gate slamming shut. Pale snowflakes drift through the air and settle upon the lifeless body of CLERIC. The light dusting covers her form, obscuring it from sight for several moments before the flakes melt away leaving CLERIC's clothing damp. <section end=Lorminstra 350 /><br />
<br />
;Lumnis <section begin=Lumnis 350 /><br />
:'''{{Smallcaps|[1p]}}'''Squawking loudly, a quintet of parrots wings into the area and circles over your lifeless form. Each bird is banded with feathers in hues of white, black, red, blue, and green, which begin to blur as the parrots fly overhead. As they swirl into a tight circle, a feeling of understanding and compassion sweeps over you, and the birds, now suddenly insubstantial, drive into your chest.<br />
:'''{{Smallcaps|[3p]}}'''Squawking loudly, a quintet of parrots wings into the area and circles over the prone form of Daenalan. Each bird is banded with feathers in the hues of white, black, red, blue, and green, which begin to blur as the parrots fly overhead. Swirling into tight circles, the birds, now suddenly insubstantial, dive into Daenalan's chest. <section end=Lumnis 350 /><br />
<br />
;Oleani <section begin=Oleani 350 /><br />
:'''{{Smallcaps|[1p]}}'''A warm spring breeze teases along your lifeless body, plucking at your clothes. Distant pressure builds in your heart and then spills forth, suffusing you with the warmth of love even as a tiny tendril of palest green pushes into view high on your chest. Petals swell from its tip, bursting broadly forth in velvety scarlet, scarce before a bud can form. The reflection of golden sunlight glimmers at the heart of the sudden blossom for a scant moment before the petals spread and fall, leaving faint trails of pinkish light in their wake as they shimmer out of view.<br />
:'''{{Smallcaps|[3p]}}'''A warm spring breeze teases along Subarashi's lifeless body, plucking at her clothes. Ever so slowly, a tiny tendril of palest green pushes into view high on her chest. Petals swell from its tip, bursting broadly forth in velvety scarlet, scarce before a bud can form. The reflection of golden sunlight glimmers at the heart of the sudden blossom for a scant moment before the petals spread and fall, leaving faint trails of pinkish light in their wake as they shimmer out of view. <section end=Oleani 350 /><br />
<br />
;Phoen <section begin=Phoen 350 /><br />
:'''{{Smallcaps|[1p]}}''' Regal and proud, a broad-shouldered ethereal lion strides towards your lifeless form and you are filled with a sense of power and glory. As it moves towards you, its mane begins to shimmer with licking flames that resemble the rays of the sun. It lowers its gaze to you and you feel yourself drawn into their amber depths. The golden beast lifts a paw to your chest and a wave of warmth floods your limbs. As the light grows, the lion begins to dissipate into a golden nimbus that sinks into your body.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Phoen 350 /><br />
<br />
;Ronan <section begin=Ronan 350 /><br />
:'''{{Smallcaps|[1p]}}''' The sounds of night drift to your ears and you feel a deep lassitude flood your spirit. At the edge of your vision the pale white beautiful image of a unicorn begins to take shape. It paws at the air, its silver hooves creating sparks of light that twinkle like a thousand stars. As it lowers the horn to touch your forehead you feel a deep sense of peace that intensifies as a silver nimbus blankets you. The unicorn and the nimbus disappear at once, and you feel yourself waking slowly from a dream.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Ronan 350 /><br />
<br />
;Tonis <section begin=Tonis 350 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Tonis 350 /><br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas <section begin=Andelas 350 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Andelas 350 /><br />
<br />
;Eorgina <section begin=Eorgina 350 /><br />
:'''{{Smallcaps|[1p]}}''' Crisp and commanding, the air around you takes on a bitter cold that cuts sharply at your spirit. Ruby red flames laced with silver suddenly appear upon your prone form and burn with a cold energy that does not scorch nor sear. The wind stirs into a vortex that steals the light of the flames, and you hear a sharp command demanding that you rise. Suddenly, the wind is gone.<br />
:'''{{Smallcaps|[3p]}}''' Crisp and commanding, the air takes on a cold, sharp edge to it that chills deep to the bone. Ruby red flames laced with silver suddenly appear upon the body of CLERIC and burn with a cold energy that does not scorch nor sear. The wind stirs into a vortex that blinds the senses and steals the light of the flames, while a sharp, wordless command is uttered from high above. Suddenly, the wind is gone. <section end=Eorgina 350 /><br />
<br />
;Fash'lo'nae <section begin=Fash&#39;lo&#39;nae 350 /><br />
:'''{{Smallcaps|[1p]}}''' Spidery and incomprehensible words reach you, and are given life by an aged, bodiless voice that carries with it the scent of dusty tomes and candle tallow. A point of dark light appears high over your body and expands to form a yellowed eye with a slit pupil. With each uttered syllable the eye's iris contracts and the meaning of the words that wrap you become clear. "You still have much more to learn," they say, and before you the eye explodes in a blinding, fiery light.<br />
:'''{{Smallcaps|[3p]}}''' <section end=Fash&#39;lo&#39;nae 350 /><br />
<br />
;Ivas <section begin=Ivas 350 /><br />
:'''{{Smallcaps|[1p]}}''' Shimmering light tugs at your soul from somewhere above your head and you feel your spirit begin to tear. You split into six parts, each patterned with a wisp of smoke that transforms into a female dancer. Together, your spirit and the dancers twine their bodies in a sinuous dance that tugs at your hips and brings your arms high above your head. You feel the presence of your body beneath you and move with the dancer's cavorting forms towards your lifeless mouth. You watch as they bend to kiss you, and then let them draw you into the deep, dark recesses of your lips. Warmth begins to spread through you.<br />
:'''{{Smallcaps|[3p]}}''' <section end=Ivas 350 /><br />
<br />
;Luukos <section begin=Luukos 350 /><br />
:'''{{Smallcaps|[1p]}}''' Punctuating the sudden calm of the area, the sound of slithering is quickly followed by a long, sibilant hiss. Winding a sinuous pattern to your head, an impossibly large copper-head snake with emerald green eyes begins to hiss at you. "There are more liessss to sssspread, and deathssss to ssssteal," it says, and then swiftly raises high into the air to gaze down at you. Faster than the blink of an eye, the serpent dives into your chest and disperses into a shimmering green mist that seeps into your skin.<br />
:'''{{Smallcaps|[3p]}}''' Punctuating the sudden calm of the area is the sound of slithering quickly accompanied by a long, sibilant hiss. Moving in a sinuous pattern towards CLERIC, an impossibly large copper-head snake with emerald green eyes slithers to a position just above his head and begins to hiss inches from his ear. Moving swiftly, the serpent raises high into the air and dives its head into his chest, disappearing into a shimmering green mist that seeps into his skin. <section end=Luukos 350 /><br />
<br />
;Marlu <section begin=Marlu 350 /><br />
:'''{{Smallcaps|[1p]}}''' Dark clouds swirl across your prone form and the area is plunged into darkness. The hair on your body stands on end and a deep pressure builds around your spirit, threatening to consume it. Blue lightning lances through the air, heralding an ear-shattering ripple of thunder, and at the edge of your senses you feel the demonic horde surging forward to take you. Each sizzling bolt strikes your chest repeatedly for several moments and the horde closes in on you until every last one of them is absorbed by your spirit.<br />
:'''{{Smallcaps|[3p]}}''' Dark clouds swirl before the prone form of CLERIC and the area is plunged into darkness. The thick scent of ozone rises on the air and causes hair to stand on end as a deep pressure builds. Blue lightning lances through the area, accompanied by a ear-shattering ripple of thunder, and in the shadows cast by its afterglow is the image of hundreds of demons lurching and struggling towards CLERIC. Lightning strikes CLERIC in the chest repeatedly, sizzling the air with every strike. As the lightning ceases, shadowy demons rise and dive deep into CLERIC's chest. <section end=Marlu 350 /><br />
<br />
;Mularos <section begin=Mularos 350 /><br />
:'''{{Smallcaps|[1p]}}''' Wraithlike mourners suddenly slip free of the shadows and form a tight ring around you. Silvery tears slip from their faces to splash ineffectively against your lifeless body, and the blood that stains their white garments trickles in a splash across your face. They kneel in a tight ring about you, obscuring your view of the world beyond, and you feel a deep connection to them. "There is yet more pain to release," they seem to tell you before their lips part in a deafening keen of anguish that shatters their ethereal forms.<br />
:'''{{Smallcaps|[3p]}}''' Wraithlike mourners suddenly slip free of the shadows around CLERIC, their cheeks stained with silvery tears. Their white garments are stained in a variety of places with the deep red-brown of blood. Forming a loose ring around CLERIC's corpse, they fall as one to their knees and obscure him. Together, they tilt their heads back and release a deafening keen that shatters their ethereal forms. <section end=Mularos 350 /><br />
<br />
;Sheru <section begin=Sheru 350 /><br />
:'''{{Smallcaps|[1p]}}''' Shadows lengthen and grow around you until their edges are sharp and twisted. Macabre and ungraceful, they slink with jerky movements toward you as their depths are briefly illuminated by countless yellowed eyes set into the faces of a thousand horrors. They snarl as they writhe across your prone form, their maws snapping ineffectively at your flesh. One by one, they twist and squirm into your slack jaw and fill you with bitter madness.<br />
:'''{{Smallcaps|[3p]}}''' Shadows lengthen and grow around the body of CLERIC until their edges are sharp and twisted. Moving in a macabre dance of jerky, ungraceful movements, the shadows become briefly illuminated by countless yellowed eyes set into the faces of a thousand horrors. Snarling, the shadows move across CLERIC's prone form and begin to snap ineffectively at his lifeless flesh. One by one, the twisted nightmares writhe and squirm into CLERIC's slack jaw and disappear within him. <section end=Sheru 350 /><br />
<br />
;V'tull <section begin=V&#39;tull 350 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=V&#39;tull 350 /><br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena <section begin=Gosaena 350 /><br />
:'''{{Smallcaps|[1p]}}''' Stealing all sound as it travels to you, a soft zephyr gently caresses your skin and you sense the frigid brush of final death near at hand. A tug on your spirit heralds the arrival of impossibly long feathers in shades of white, grey, and black, as they appear before you and coalesce into a beautiful insubstantial being. It lifts you up into its arms and you feel as if you have found home in its embrace.<br>Wings that you did not notice before unfurl to cocoon you for several moments before you feel the chill air depart and all at once the feathery figure is gone. A rain of feathers falls around you, each dissipating seconds before it touches the ground.<br />
:'''{{Smallcaps|[3p]}}''' Stealing all sound as it travels, a soft zephyr gently sweeps through the area turning the air frigid. Impossibly large ethereal feathers in shades of white, grey, and black, drift in and are carried to the prone form of CLERIC. At once they converge into a beautiful insubstantial being. Kneeling beside CLERIC, it gently lifts him into its arms and cradles him there for several moments.<br>Lowering its feathery forehead to CLERIC, the being unfurls a pair of pale wings and creates a cocoon around him. Suddenly, sound returns, dispelling the ethereal being and creating a rain of feathers, each dissipating seconds before it touches the ground. <section end=Gosaena 350 /><br />
<br />
;Zelia <section begin=Zelia 350 /><br />
:'''{{Smallcaps|[1p]}}''' Silver motes of light cavort upon the air, their movements turning into a twisted dance that is punctuated by the sound of dozens of laughing voices. Deep in your spirit, you feel a binding connection to their mirth. Converging above you, the light transforms in a slender crescent moon that begins to whirl. At one moment, full, and then the next, a sliver, the faster the moon spins, the louder the laughter gets. Suddenly, the light ceases all movement and explodes into a brilliant shower of silver sparks accompanied by laughter for several moments.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Zelia 350 /><br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia <section begin=Aeia 350 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Aeia 350 /><br />
<br />
;Amasalen <section begin= Amasalen 350 /><br />
:'''{{Smallcaps|[1p]}}''' Silence descends upon the room and a double-headed serpent slithers to you. Each of its heads moves of its own accord, and slit-pupiled eyes take in everything as they wind a sinuous path up your prone form. As it reaches your chest, it lifts its heads up high and begins to sway from side to side in a hypnotic pattern. "You have learned the ssssacrifice issss everything, now we ssssacrifice oursssselves sssso that you may teach otherssss," the one head says before striking the other head at the neck. In one swift, painless bite, the head is severed and the open neck falls upon you, its lifeblood draining into your mouth. Moments pass as the ferric taste of the serpent's sacrifice fills you, and then suddenly it disappears. <br />
:'''{{Smallcaps|[3p]}}''' <section end=Amasalen350 /><br />
<br />
;Arachne <section begin=Arachne 350 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Arachne 350 /><br />
<br />
;Ghezresh <section begin=Ghezresh 350 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' Invading the sudden peace of the area, an indigo mist oozes from the ground and begins to encompass CLERIC's corpse in its cloying, damp clutches. Anguillid shapes begin to take form upon his skin, their twisting and twining bodies mucousy and slimy. Two rise from CLERIC's chest and form an intimidating shadow over him, their silvery grey eyes focused on him. With an aquatic gurgle, they lunge toward CLERIC's face and disappear in his nostrils.<section end=Ghezresh 350 /><br />
<br />
;The Huntress <section begin=The Huntress 350 /><br />
:'''{{Smallcaps|[1p]}}''' Filling your spirit with a deep anger, a long discordant horn blast drowns your senses and sets your lifeless flesh to vibrating with its wild call. An enormous hunting hound bearing an angry look of focus bounds towards you. You feel its front paws forcibly slam into your chest and watch the beast disappear deep within you with the cry of a wild hunt falling from its parted lips. Slowly, the sound of the horn echoes into silence.<br />
:'''{{Smallcaps|[3p]}}''' The area comes to life with the defiant call of a long discordant horn blast. An enormous hunting hound bearing an angry look of focus bounds into the area and launches itself at CLERIC. Slamming forcibly into her chest, the beast disappears into her with a cry of a wild hunt. Slowly, the sound of the horn echoes into silence. <section end=The Huntress 350 /><br />
<br />
;Jaston <section begin=Jaston 350 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Jaston 350 /><br />
<br />
;Kuon <section begin=Kuon 350 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Kuon 350 /><br />
<br />
;Laethe <section begin=Laethe 350 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Laethe 350 /><br />
<br />
;Leya <section begin=Leya 350 /><br />
:'''{{Smallcaps|[1p]}}''' Your spirit feels a sudden stirring in the air above your lifeless body and moments later a brilliantly white owl appears out of nowhere. It spreads its wings and you hear the audible crack of the air as they expand, lifting the owl in a lazy spiral above you. The bird's unblinking gaze falls upon you and you feel a deep connection with it before it gives three mighty beats of its wings and surges high into the sky and disappears.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Leya 350 /><br />
<br />
;Niima <section begin=Niima 350 /><br />
:'''{{Smallcaps|[1p]}}''' A playful feeling sweeps over you as a fuzzy pair of otters fills your vision. Clutched in their teeth are midnight blue mussels, which they hold tightly in place as they comically bounce and leap around you. They playfully paw at your lifeless chest, begging with their furry faces, and you sense they want you to come and play. As if sensing you cannot, they curl their sleek, wet forms briefly around your head and nuzzle against your neck for several moments. Then, they carefully drop the mussels upon your chest. A brief, child-like joy fills you as the mussels sink into your lifeless body, and the otters turn as one to slide out of sight on their slippery bellies.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Niima 350 /><br />
<br />
;Onar <section begin=Onar 350 /><br />
:'''{{Smallcaps|[1p]}}''' Shadows slant across the ground as they slither toward you and a deep chill touches your spirit. As the shadows writhe in a thick mass of darkness over your body, you distinctly hear a quiet whisper in your ear, "This was not the death I had in mind for you." A flash of light tears across your vision as it is consumed by the image of a cracked white skull.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Onar 350 /><br />
<br />
;Tilamaire <section begin=Tilamaire 350 /><br />
:'''{{Smallcaps|[1p]}}''' Your spirit is tugged by the familiar sound of lutes and lyres joining into a lively chorus of your favorite traveling song. You watch as an ethereal band of merry minstrels strides towards you. Their movements are filled with song and laughter, and as they pass you they lightly caress your lifeless body. Everywhere they touch suddenly feels vibrant and alive; the feeling lingers with you long after they disappear from sight.<br />
:'''{{Smallcaps|[3p]}}''' <section end=Tilamaire 350 /><br />
<br />
;Voaris <section begin=Voaris 350 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Voaris 350 /><br />
<br />
;Voln <section begin=Voln 350 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Voln 350 /><br />
<br />
=== Unaligned ===<br />
;Other <section begin=Other 350 /><br />
:'''{{Smallcaps|[1p]}}''' You feel a tingling at the edges of your perception and the air comes alive with a feeling of raw power. You sense something greater than yourself tugging on your spirit. As the power grows in intensity, you feel it draw you closer to your lifeless body and you marvel as it ushers your spirit forward. An extremely bright nimbus floods you as your spirit sinks into your body, which begins to fill with life.<br />
:'''{{Smallcaps|[3p]}}''' Tingling on every nerve, the air comes alive with a feeling of raw power. Prismatic lights play through the air and hover over the prone form of CLERIC. As the power grows in intensity, the energy begins to tug and move at her clothing and the air grows warm. An extremely bright nimbus forms around her and then slowly seeps into CLERIC's body. <section end=Other 350 /><br />
{{top}}<br />
<br />
== [[Beacon of Courage (1608)]] ==<br />
<br />
;Pantheon of Liabo<br />
:Motes of lambent white-gold light appear and begin to swirl around you, coalescing into a radiant aura.<br />
:TARGET appears enthralled by the motes of lambent white-gold light.<br />
:The aura of lambent white-gold light motes surrounding you dissipates slowly, winking out of existence.<br />
<br />
;Pantheon of Lornon<br />
:Wisps of lucent silvered ebon smoke appear and begin to twist around you, coalescing into an incandescent veil.<br />
:TARGET appears enthralled by the haze of lucent silvered ebon smoke.<br />
:The haze of lucent silvered ebon smoke surrounding you dissipates slowly, thinning until nonexistent.<br />
<br />
;Pantheon of Neutrality<br />
:Fingers of fog-hued mist appear and begin to twirl around you, coalescing into a scintillant miasma.<br />
:TARGET appears enthralled by the miasma of fog-hued mist.<br />
:The miasma of fog-hued mist surrounding you dissipates slowly, waning until completely diminished.<br />
{{top}}<br />
<br />
== [[Guard the Meek (1613)]] ==<br />
=== Pantheon of Liabo ===<br />
;Charl <section begin=Charl 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Charl 1613 /><br />
<br />
;Cholen <section begin=Cholen 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Cholen 1613 /><br />
<br />
;Eonak <section begin=Eonak 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Eonak 1613 /><br />
<br />
;Imaera <section begin=Imaera 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Imaera 1613 /><br />
<br />
;Jastev <section begin=Jastev 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Jastev 1613 /><br />
<br />
;Kai <section begin=Kai 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Kai 1613 /><br />
<br />
;Koar <section begin=Koar 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Koar 1613 /><br />
<br />
;Lorminstra <section begin=Lorminstra 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Lorminstra 1613 /><br />
<br />
;Lumnis <section begin=Lumnis 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Lumnis 1613 /><br />
<br />
;Oleani <section begin=Oleani 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Oleani 1613 /><br />
<br />
;Phoen <section begin=Phoen 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Phoen 1613 /><br />
<br />
;Ronan <section begin=Ronan 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' As CASTER thrusts her WEAPON toward the heavens, a soft night black pulse of pure spiritual energy rises from its apex, washing over herself and those nearby. <section end=Ronan 1613 /><br />
<br />
;Tonis <section begin=Tonis 1613 /><br />
:'''{{Smallcaps|[1p]}}''' As you thrust your clenched fist upward, a soft golden pulse of pure spiritual energy rises from its apex, washing over you and those nearby<br />
:'''{{Smallcaps|[3p]}}''' As <caster> thrusts a clenched fist upward, a soft golden pulse of pure spiritual energy rises from its apex, washing over <caster> and those nearby. <section end=Tonis 1613 /><br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas <section begin=Andelas 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Andelas 1613 /><br />
<br />
;Eorgina <section begin=Eorgina 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Eorgina 1613 /><br />
<br />
;Fash'lo'nae <section begin=Fash&#39;lo&#39;nae 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Fash&#39;lo&#39;nae 1613 /><br />
<br />
;Ivas <section begin=Ivas 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Ivas 1613 /><br />
<br />
;Luukos <section begin=Luukos 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Luukos 1613 /><br />
<br />
;Marlu <section begin=Marlu 1613 /><br />
:'''{{Smallcaps|[1p]}}''' As you thrust your clenched fist upward, a soft flat black pulse of pure spiritual energy rises from its apex, washing over you and those nearby.<br />
:'''{{Smallcaps|[3p]}}''' <section end=Marlu 1613 /><br />
<br />
;Mularos <section begin=Mularos 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Mularos 1613 /><br />
<br />
;Sheru <section begin=Sheru 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Sheru 1613 /><br />
<br />
;V'tull <section begin=V&#39;tull 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=V&#39;tull 1613 /><br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena <section begin=Gosaena 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Gosaena 1613 /><br />
<br />
;Zelia <section begin=Zelia 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Zelia 1613 /><br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia <section begin=Aeia 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Aeia 1613 /><br />
<br />
;Amasalen <section begin=Amasalen 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Amasalen 1613 /><br />
<br />
;Arachne <section begin=Arachne 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Arachne 1613 /><br />
<br />
;Ghezresh <section begin=Ghrezresh 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Ghrezresh 1613 /><br />
<br />
;The Huntress <section begin=The Huntress 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=The Huntress 1613 /><br />
<br />
;Jaston <section begin=Jaston 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Jaston 1613 /><br />
<br />
;Kuon <section begin=Kuon 1613 /><br />
:'''{{Smallcaps|[1p]}}''' As you thrust your clenched fist upward, a soft gold pulse of pure spiritual energy rises from its apex, washing over you and those nearby.<br />
:'''{{Smallcaps|[3p]}}''' As CASTER thrusts a clenched fist upward, a soft gold pulse of pure spiritual energy rises from its apex, washing over CASTER and those nearby. <section end=Kuon 1613 /><br />
<br />
;Laethe <section begin=Laethe 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Laethe 1613 /><br />
<br />
;Leya <section begin=Leya 1613 /><br />
:'''{{Smallcaps|[1p]}}''' As you thrust your clenched fist toward the heavens, a soft ivory white pulse of pure spiritual energy rises from its apex, washing over you and those nearby.<br />
:'''{{Smallcaps|[3p]}}''' <section end=Leya 1613 /><br />
<br />
;Niima <section begin=Niima 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Niima 1613 /><br />
<br />
;Onar <section begin=Onar 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Onar 1613 /><br />
<br />
;Tilamaire <section begin=Tilamaire 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Tilamaire 1613 /><br />
<br />
;Voaris <section begin=Voaris 1613 /><br />
:'''{{Smallcaps|[1p]}}''' As you thrust your clenched fist upward, a soft golden pulse of pure spiritual energy rises from its apex, washing over you and those nearby.<br />
:'''{{Smallcaps|[3p]}}''' As CASTER thrusts her clenched fist upward, a soft golden pulse of pure spiritual energy rises from its apex, washing over CASTER and those nearby. <section end=Voaris 1613 /><br />
<br />
;Voln <section begin=Voln 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Voln 1613 /><br />
<br />
=== Unaligned ===<br />
;Other <section begin=Other 1613 /><br />
:'''{{Smallcaps|[1p]}}''' As you thrust your clenched fist toward the heavens, a soft grey pulse of pure spiritual energy rises from its apex, washing over you and those nearby.<br />
:'''{{Smallcaps|[3p]}}''' As PALADIN thrusts a clenched fist toward the heavens, a soft grey pulse of pure spiritual energy rises from its apex, washing over PALADIN and those nearby. <section end=Other 1613 /><br />
{{top}}<br />
<br />
== [[Divine Vengeance]] ==<br />
<br />
;Pantheon of Liabo<br />
:A lambent white-gold cloud rolls through the area.<br />
:TARGET is buffeted by the white-gold cloud and is knocked to the ground.<br />
<br />
;Pantheon of Lornon<br />
:A lucent silvered ebon smoke rolls through the area.<br />
:TARGET is buffeted by the ebon smoke and is knocked to the ground.<br />
<br />
;Pantheon of Neutrality<br />
:{{addmetext}}<br />
{{top}}<br />
<br />
== [[Divine Strike (1615)]] ==<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl <section begin=Charl 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''ocean blue radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' CASTER's eyes glow with storm grey light, and a glimmering pillar of ocean blue radiance manifests around TARGET. <section end=Charl 1615 /><br />
<br />
;Cholen <section begin=Cholen 1615 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}'''<br />
:'''{{Smallcaps|[3p]}}''' <section end=Cholen 1615 /><br />
<br />
;Eonak <section begin=Eonak 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''reddish-orange radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Eonak 1615 /><br />
<br />
;Imaera <section begin=Imaera 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''verdant radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' CASTER's eyes glow with verdant light, and a glimmering pillar of matching green radiance manifests around TARGET. <section end=Imaera 1615 /><br />
<br />
;Jastev <section begin=Jastev 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''pale grey radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Jastev 1615 /><br />
<br />
;Kai <section begin=Kai 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''crimson radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Kai 1615 /><br />
<br />
;Koar <section begin=Koar 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''gold and topaz radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's eyes glow with gold and topaz-hued light, and then everything around you shimmers to match the gold and topaz colors.<br />
:'''{{Smallcaps|[3p]}}''' CASTER's eyes glow with gold and topaz-hued light, and a pillar of gold-streaked topaz radiance manifests around TARGET. <section end=Koar 1615 /><br />
<br />
;Lorminstra <section begin=Lorminstra 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''swirling white radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Lorminstra 1615 /><br />
<br />
;Lumnis <section begin=Lumnis 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''glimmering rainbow radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's eyes glow with rainbow-hued light, and then everything around you shimmers to match the glimmering rainbow hues.<br />
:'''{{Smallcaps|[3p]}}''' CASTER's eyes glow with rainbow-hued light, and a glimmering pillar of rainbow radiance manifests around TARGET. <section end=Lumnis 1615 /><br />
<br />
;Oleani <section begin=Oleani 1615 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}'''<br />
:'''{{Smallcaps|[3p]}}''' <section end=Oleani 1615 /><br />
<br />
;Phoen <section begin=Phoen 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''sunlight gold radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Phoen 1615 /><br />
<br />
;Ronan <section begin=Ronan 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''darkness''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' CASTER's eyes glow with silver light, and a pillar of darkness manifests around TARGET. <section end=Ronan 1615 /><br />
<br />
;Tonis <section begin=Tonis 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A glimmering pillar of '''matching blue radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's eyes glow with sky blue light, and then everything around you shimmers to a matching blue color.<br />
:'''{{Smallcaps|[3p]}}''' CASTER's eyes glow with sky blue light, and a glimmering pillar of matching blue radiance manifests around TARGET. <section end=Tonis 1615 /><br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas <section begin=Andelas 1615 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}'''<br />
:'''{{Smallcaps|[3p]}}''' <section end=Andelas 1615 /><br />
<br />
;Eorgina <section begin=Eorgina 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''dusky red radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' CASTER's eyes glow with dusky red light, and a glimmering pillar of matching red radiance manifests around TARGET. <section end=Eorgina 1615 /><br />
<br />
;Fash'lo'nae <section begin=Fash&#39;lo&#39;nae 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''grey light''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Fash&#39;lo&#39;nae 1615 /><br />
<br />
;Ivas <section begin=Ivas 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''smoky green radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' Your body surges with power as smoky green radiance coalesces around it!<br />
:'''{{Smallcaps|[3p]}}''' <section end=Ivas 1615 /><br />
<br />
;Luukos <section begin=Luukos 1615 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' <br />
:'''{{Smallcaps|[3p]}}''' <section end=Luukos 1615 /><br />
<br />
;Marlu <section begin=Marlu 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''roiling blackness''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' Unnatural shadows flicker briefly through CASTER's eyes, and a pillar of roiling blackness manifests around TARGET.<section end=Marlu 1615 /><br />
<br />
;Mularos <section begin=Mularos 1615 /><br />
:'''{{Smallcaps|[1p]}}''' Your ora mace surges with power as '''pale red radiance''' coalesces around it! [1618 flare]<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Mularos 1615 /><br />
<br />
;Sheru <section begin=Sheru 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''dark amber radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Sheru 1615 /><br />
<br />
;V'tull <section begin=V&#39;tull 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''blood red radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=V&#39;tull 1615 /><br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena <section begin=Gosaena 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''dusky silver radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' CASTER's eyes glow with ice blue light, and a glimmering pillar of dusky silver radiance manifests around TARGET. <section end=Gosaena 1615 /><br />
<br />
;Zelia <section begin=Zelia 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''silver radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' CASTER's eyes glow with moonlight, and a glimmering pillar of matching silver radiance manifests around TARGET. <section end=Zelia 1615 /><br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia <section begin=Aeia 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''leaf-green radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Aeia 1615 /><br />
<br />
;Amasalen <section begin=Amasalen 1615 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' <br />
:'''{{Smallcaps|[3p]}}''' <section end=Amasalen 1615 /><br />
<br />
;Arachne <section begin=Arachne 1615 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' <br />
:'''{{Smallcaps|[3p]}}''' <section end=Arachne 1615 /><br />
<br />
;Ghezresh <section begin=Ghezresh 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''silvery grey haze''' manifests around a TARGET.<br />
:'''{{Smallcaps|[2p]}}''' <br />
:'''{{Smallcaps|[3p]}}''' <section end=Ghezresh 1615 /><br />
<br />
;The Huntress <section begin=The Huntress 1615 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' <br />
:'''{{Smallcaps|[3p]}}''' <section end=The Huntress 1615 /><br />
<br />
;Jaston <section begin=Jaston 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''pure white radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Jaston 1615 /><br />
<br />
;Kuon <section begin=Kuon 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''green-streaked amber radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Kuon 1615 /><br />
<br />
;Laethe <section begin=Laethe 1615 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' <br />
:'''{{Smallcaps|[3p]}}''' <section end=Laethe 1615 /><br />
<br />
;Leya <section begin=Leya 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''deep blue radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Leya 1615 /><br />
<br />
;Niima <section begin=Niima 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''aquamarine radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Niima 1615 /><br />
<br />
;Onar <section begin=Onar 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''dark shadow''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Onar 1615 /><br />
<br />
;Tilamaire <section begin=Tilamaire 1615 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' <br />
:'''{{Smallcaps|[3p]}}''' <section end=Tilamaire 1615 /><br />
<br />
;Voaris <section begin=Voaris 1615 /><br />
:'''{{Smallcaps|[1p]}}'''A pillar of rose red radiance manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Voaris 1615 /><br />
<br />
;Voln <section begin=Voln 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''black-streaked white radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's eyes glow with white light, and then everything around you vanishes into a matching white radiance streaked with pure black.<br />
:'''{{Smallcaps|[3p]}}''' CASTER's eyes glow with pure white light, and a glimmering pillar of black-streaked white radiance manifests around TARGET. <section end=Voln 1615 /><br />
<br />
=== Unaligned ===<br />
;Other <section begin=Other 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''grey luminescence''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's eyes glow with silvery grey light, and then everything around you shimmers to match the argentine color.<br />
:'''{{Smallcaps|[3p]}}''' CASTER's eyes glow with silvery grey light, and a pillar of argentine radiance manifests around TARGET. <section end=Other 1615 /><br />
{{top}}<br />
<br />
== [[Aid the Fallen (1620)]] ==<br />
=== Pantheon of Liabo ===<br />
;Charl <section begin=Charl 1620 /><br />
:A radiant sea blue beacon encompassed by a translucent emerald corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it. <section end=Charl 1620 /><br />
<br />
;Cholen <section begin=Cholen 1620 /><br />
:{{addmetext}} <section end=Cholen 1620 /><br />
<br />
;Eonak <section begin=Eonak 1620 /><br />
:{{addmetext}} <section end=Eonak 1620 /><br />
<br />
;Imaera <section begin=Imaera 1620 /><br />
:{{addmetext}} <section end=Imaera 1620 /><br />
<br />
;Jastev <section begin=Jastev 1620 /><br />
:{{addmetext}} <section end=Jastev 1620 /><br />
<br />
;Kai <section begin=Kai 1620 /><br />
:{{addmetext}} <section end=Kai 1620 /><br />
<br />
;Koar <section begin=Koar 1620 /><br />
:{{addmetext}} <section end=Koar 1620 /><br />
<br />
;Lorminstra <section begin=Lorminstra 1620 /><br />
:{{addmetext}} <section end=Lorminstra 1620 /><br />
<br />
;Lumnis <section begin=Lumnis 1620 /><br />
:{{addmetext}} <section end=Lumnis 1620 /><br />
<br />
;Oleani <section begin=Oleani 1620 /><br />
:{{addmetext}} <section end=Oleani 1620 /><br />
<br />
;Phoen <section begin=Phoen 1620 /><br />
:{{addmetext}} <section end=Phoen 1620 /><br />
<br />
;Ronan <section begin=Ronan 1620 /><br />
:A radiant night black beacon encompassed by a translucent silver corona rapidly descends from above, striking Barge in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking Person with it. <section end=Ronan 1620 /><br />
<br />
;Tonis <section begin=Tonis 1620 /><br />
:{{addmetext}} <section end=Tonis 1620 /><br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas <section begin=Andelas 1620 /><br />
:{{addmetext}} <section end=Andelas 1620 /><br />
<br />
;Eorgina <section begin=Eorgina 1620 /><br />
:{{addmetext}} <section end=Eorgina 1620 /><br />
<br />
;Fash'lo'nae <section begin=Fash&#39;lo&#39;nae 1620 /><br />
:{{addmetext}} <section end=Fash&#39;lo&#39;nae 1620 /><br />
<br />
;Ivas <section begin=Ivas 1620 /><br />
:{{addmetext}} <section end=Ivas 1620 /><br />
<br />
;Luukos <section begin=Luukos 1620 /><br />
:{{addmetext}} <section end=Luukos 1620 /><br />
<br />
;Marlu <section begin=Marlu 1620 /><br />
:{{addmetext}} <section end=Marlu 1620 /><br />
<br />
;Mularos <section begin=Mularos 1620 /><br />
:{{addmetext}} <section end=Mularos 1620 /><br />
<br />
;Sheru <section begin=Sheru 1620 /><br />
:{{addmetext}} <section end=Sheru 1620 /><br />
<br />
;V'tull <section begin=V&#39;tull 1620 /><br />
:{{addmetext}} <section end=V&#39;tull 1620 /><br />
<br />
=== Pantheon of Neutrality ===<br />
;Gosaena <section begin=Gosaena 1620 /><br />
:A radiant silver beacon encompassed by a translucent green corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it. <section end=Gosaena 1620 /><br />
<br />
;Zelia <section begin=Zelia 1620 /><br />
:{{addmetext}} <section end=Zelia 1620 /><br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia <section begin=Aeia 1620 /><br />
:{{addmetext}} <section end=Aeia 1620 /><br />
<br />
;Amasalen <section begin=Amasalen 1620 /><br />
:{{addmetext}} <section end=Amasalen 1620 /><br />
<br />
;Arachne <section begin=Arachne 1620 /><br />
:{{addmetext}} <section end=Arachne 1620 /><br />
<br />
;Ghezresh <section begin=Ghezresh 1620 /><br />
:{{addmetext}} <section end=Ghezresh 1620 /><br />
<br />
;The Huntress <section begin=The Huntress 1620 /><br />
:{{addmetext}} <section end=The Huntress 1620 /><br />
<br />
;Jaston <section begin=Jaston 1620 /><br />
:{{addmetext}} <section end=Jaston 1620 /><br />
<br />
;Kuon <section begin=Kuon 1620 /><br />
:A radiant gold beacon encompassed by a translucent brown corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it. <section end=Kuon 1620 /><br />
<br />
;Laethe <section begin=Laethe 1620 /><br />
:{{addmetext}} <section end=Laethe 1620 /><br />
<br />
;Leya <section begin=Leya 1620 /><br />
:A radiant ivory white beacon encompassed by a translucent deep blue corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it. <section end=Leya 1620 /><br />
<br />
;Niima <section begin=Niima 1620 /><br />
:{{addmetext}} <section end=Niima 1620 /><br />
<br />
;Onar <section begin=Onar 1620 /><br />
:{{addmetext}} <section end=Onar 1620 /><br />
<br />
;Tilamaire <section begin=Tilamaire 1620 /><br />
:{{addmetext}} <section end=Tilamaire 1620 /><br />
<br />
;Voaris <section begin=Voaris 1620 /><br />
:{{addmetext}} <section end=Voaris 1620 /><br />
<br />
;Voln <section begin=Voln 1620 /><br />
:{{addmetext}} <section end=Voln 1620 /><br />
<br />
=== Unaligned ===<br />
;Other <section begin=Other 1620 /><br />
:{{addmetext}} <section end=Other 1620 /><br />
{{top}}<br />
<br />
== [[Judgment (1630)]] ==<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl <section begin=Charl 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and the very air behind you ripples like a storm-ravaged ocean. A faint emerald light builds up and emanates from your hand before it takes the shape of an ethereal trident!<br />
::A chain of lightning erupts from the tip of the ethereal trident, striking TARGET!<br />
::The ethereal trident dissolves into a spray of seawater.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::{{addmetext}} <br />
::<br />
:: <section end=Charl 1630 /><br />
<br />
;Cholen <section begin=Cholen 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
::<br />
::<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: <br />
::<br />
:: <section end=Cholen 1630 /><br />
<br />
;Eonak <section begin=Eonak 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and the repeated sound of metal striking metal rings out in the air around you. A faint golden light builds up and emanates from your hand before it takes the shape of an ethereal forging hammer!<br />
::A shockwave of golden energy ripples out from the head of the ethereal forging hammer, striking TARGET!<br />
::The ethereal forging hammer fizzles into a puff of smoke.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::{{addmetext}}<br />
::<br />
:: <section end=Eonak 1630 /><br />
<br />
;Imaera <section begin=Imaera 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and the visage of a frolicking doe appears behind you. A faint green light builds up and emanates from your hand before it takes the shape of an ethereal blossom!<br />
::A swarm of translucent bees spiral from the petals of the ethereal blossom, striking TARGET!<br />
::The ethereal blossom wilts and then withers away into nothing.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Imaera 1630 /><br />
<br />
;Jastev <section begin=Jastev 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and a grey fog roils in and ebbs about your feet. A faint grey light builds up and emanates from your hand before it takes the shape of an ethereal crystal ball!<br />
::A veil of grey vapor spews forth from the interior of the ethereal crystal ball, striking <target>!<br />
::The ethereal crystal ball suddenly implodes upon itself and is gone.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Jastev 1630 /><br />
<br />
;Kai <section begin=Kai 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and the air behind you darkens with a ruddy crimson mist. A faint silver light builds up and emanates from your hand before your entire arm flashes, becoming solid silver!<br />
::A flare of silver energy blasts from the fist of the silver arm, striking TARGET!<br />
::The silver on your arm cracks and breaks apart before blowing away on an errant breeze.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Kai 1630 /><br />
<br />
;Koar <section begin=Koar 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and a brilliant golden crown haloes your head. A faint white light builds up and emenates from your hand before it takes the shape of an ethereal sceptre!<br />
::A blast of white energy bursts from the tip of the ethereal sceptre, striking TARGET!<br />
::The ethereal sceptre in your hand splinters into a crackle of energy.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Koar 1630 /><br />
<br />
;Lorminstra <section begin=Lorminstra 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and a translucent black gate rises up from the ground behind you. A faint white light builds up and emanates from your hand before it takes the shape of an ethereal chain of keys!<br />
::A flurry of golden snowflake-shaped motes unwind from the chain of the ethereal keys, striking TARGET!<br />
::The ethereal keys in your hand slowly melt away.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Lorminstra 1630 /><br />
<br />
;Lumnis <section begin=Lumnis 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
::<br />
::<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: <br />
::<br />
:: <section end=Lumnis 1630 /><br />
<br />
;Oleani <section begin=Oleani 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
::<br />
::<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: <br />
::<br />
:: <section end=Oleani 1630 /><br />
<br />
;Phoen <section begin=Phoen 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and a miniature sun frames the back of your head. A faint blue light builds up and emanates from your hand before it takes the shape of an ethereal chakram!<br />
::A ray of brilliant sunlight gleams from the edge of the ethereal chakram, striking TARGET!<br />
::The ethereal chakram flashes brightly and crumbles to dust.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Phoen 1630 /><br />
<br />
;Ronan <section begin=Ronan 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and the faint visage of a rearing unicorn appears behind you. A faint black light builds up and emanates from your hand before it takes the shape of an ethereal sword!<br />
::A plume of silver starlit flames stream from the edge of your ethereal sword, striking TARGET!<br />
::The ethereal sword in your hand scatters into pinpoints of light that fade away.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Ronan 1630 /><br />
<br />
;Tonis <section begin=Tonis 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and a golden light spirals around you in a blur. A faint blue light builds up and emanates from your hand before it takes the shape of an ethereal winged wand!<br />
::<br />
::The ethereal winged wand begins to vibrate and flies out of your hand, streaking off into a blur.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::<caster> briefly closes his eyes, and a golden light spirals around him in a blur. A faint blue light builds up and emanates from <caster>'s hand before it takes the shape of an ethereal winged wand, and <caster> thrusts it forward!<br />
::<br />
::The ethereal winged wand begins to vibrate and flies out of <caster>'s hand, streaking off into a blur. <section end=Tonis 1630 /><br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas <section begin=Andelas 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and a loud thrumming sound, like that of something purring, rises up near you. A faint black light builds up and emanates from your hand before thin black claws extend from your hand!<br />
::A volley of black shards gleam from the tip of the claws, striking TARGET!<br />
::The ethereal claws on your hand slowly retract from view.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Andelas 1630 /><br />
<br />
;Eorgina <section begin=Eorgina 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and a darkened circlet haloes your head. A faint black light builds up and emanates from your hand before it takes the shape of an ethereal bejewelled sceptre!<br />
::A curl of black flames unravel from the tip of the ethereal sceptre, striking TARGET!<br />
::The ethereal bejewelled sceptre dissolves into a plume of grey smoke.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Eorgina 1630 /><br />
<br />
;Fash'lo'nae <section begin=Fash&#39;lo&#39;nae 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and a large, slit-pupiled eye flashes into existence for but a moment behind you. A faint yellow light builds up and emanates from your hand before it takes the shape of an ethereal tome!<br />
::A flurry of parchment flies out from the inside of the ethereal tome, striking TARGET!<br />
::The ethereal tome slams shut on its own accord and disappears.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Fash&#39;lo&#39;nae 1630 /><br />
<br />
;Ivas <section begin=Ivas 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and your form is enveloped by thick smoke. A faint green light builds up and emanates from you before tendrils of green mist coalesce around your arm!<br />
::A length of a green tentacle bursts out from the tendrils of mist, striking TARGET!<br />
::The mist enshrouding your arm evaporates into nothing.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Ivas 1630 /><br />
<br />
;Luukos <section begin=Luukos 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
::<br />
::<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: <br />
::<br />
:: <section end=Luukos 1630 /><br />
<br />
;Marlu <section begin=Marlu 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and the heavy scent of ozone overwhelms the air near you. A faint black-green light builds up and emanates from your hand before it takes on the shape of an ethereal pentacle!<br />
::A cloud of noxious black-green gas emits from the center of the ethereal pentacle, striking TARGET!<br />
::The ethereal pentacle pulsates with archaic runes and dissolves into a black ichor.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Marlu 1630 /><br />
<br />
;Mularos <section begin=Mularos 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and the air around you is filled with echoing voices in pain. A faint sanguine light builds up and emanates from your hand before it takes on the shape of an ethereal whip!<br />
::A flurry of sanguine slivers fly from the edge of the ethereal whip, striking TARGET!<br />
::The ethereal whip coils on itself and fades away.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Mularos 1630 /><br />
<br />
;Sheru <section begin=Sheru 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and a pair of luminous yellow eyes flash briefly behind you. A faint black light builds up and emanates from you before shadows coalesce and engulf your entire arm!<br />
::A black jackal-shaped visage leaps from the shadows, striking TARGET!<br />
::The shadows engulfing your arm fade away into thin tendrils of darkness.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Sheru 1630 /><br />
<br />
;V'tull <section begin=V&#39;tull 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and a dark miasma roils about the ground around your feet. A faint black light builds up and emanates from your hand before it takes on the shape of an ethereal scimitar!<br />
::A torrent of incarnadine essence streams out from the blade of the ethereal scimitar, striking TARGET!<br />
::The ethereal scimitar violently explodes, leaving nothing to remain.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=V&#39;tull 1630 /><br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena <section begin=Gosaena 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and a pair of brilliant white, feathered wings unfurl from your back momentarily. A faint silver-grey light builds up and emanates from your hand before it takes on the shape of an ethereal sickle!<br />
::An arc of silver-grey tendrils spiral out from the blade of the ethereal sickle, striking TARGET!<br />
::The ethereal sickle departs without a sound.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::CASTER briefly closes her eyes, and a pair of brilliant white, feathered wings unfurl from her back momentarily. A faint silver-grey light builds up and emanates from Paladin's hand before it takes on the shape of an ethereal sickle, and CASTER thrusts it forward!<br />
::An arc of silver-grey tendrils spiral out from the blade of the ethereal sickle, striking TARGET!<br />
::The ethereal sickle in CASTER's hand departs without a sound. <section end=Gosaena 1630 /><br />
<br />
;Zelia <section begin=Zelia 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and cacophony of child-like laughter fills the air around you. A faint silver light builds up and emanates from your hand before it takes the shape of an ethereal crescent boomerang!<br />
::A spiral of multi-hued essence streams out from the edge of the ethereal boomerang, striking TARGET!<br />
::The ethereal boomerang sprouts limbs, jumps out of your hands and dashes off.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Zelia 1630 /><br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia <section begin=Aeia 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and dozens of wildflowers blossom momentarily around your feet. A faint green light builds up and emanates from your hand before it takes the shape of an ethereal lily-shaped talisman!<br />
::A number of green vines lash out from the center of the ethereal lily-shaped talisman, striking TARGET!<br />
::The ethereal lily-shaped talisman's petals enclose on itself and vanish.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Aeia 1630 /><br />
<br />
;Amasalen <section begin=Amasalen 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and a twinging scent of blood lingers about you. A faint light builds up and emanates from your hand before it takes on a crimson hue. A two-headed purple serpent twines about your wrist!<br />
::A succession of crimson energy is emitted from the two-headed serpent, striking TARGET!<br />
::The ethereal serpent writhes about before it fades away.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Amasalen 1630 /><br />
<br />
;Arachne <section begin=Arachne 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
::<br />
::<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: <br />
::<br />
:: <section end=Arachne 1630 /><br />
<br />
;Ghezresh <section begin=Ghezresh 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
::<br />
::<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: <br />
::<br />
:: <section end=Ghezresh 1630 /><br />
<br />
;The Huntress <section begin=The Huntress 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
::<br />
::<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: <br />
::<br />
:: <section end=The Huntress 1630 /><br />
<br />
;Jaston <section begin=Jaston 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
::<br />
::<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: <br />
::<br />
:: <section end=Jaston 1630 /><br />
<br />
;Kuon <section begin=Kuon 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and a cloud of leaves gently rain down upon you. A faint golden light builds up and emanates from your hand before it takes the shape of an ethereal falarica!<br />
::A barrage of viridian essence sprays from the blade of the ethereal falarica, striking TARGET!<br />
::The ethereal falarica slowly decays and falls to the ground as a mass of dead leaves.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Kuon 1630 /><br />
<br />
;Laethe <section begin=Laethe 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
::<br />
::<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: <br />
::<br />
:: <section end=Laethe 1630 /><br />
<br />
;Leya <section begin=Leya 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and the visage of a great owl hovers behind you. A faint ivory light builds up and emanates from your hand before it takes the shape of an ethereal dagger!<br />
::A streak of ivory energy flares out from the blade of the ethereal dagger, striking TARGET!<br />
::The ethereal dagger collaspes into ash.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Leya 1630 /><br />
<br />
;Niima <section begin=Niima 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and the haunting sound of a siren fills the air around you. A faint grey light builds up and emanates from your hand before it takes the shape of an ethereal conch shell!<br />
::A wave of grey vibrations washes out from the inside of the ethereal conch shell, striking TARGET!<br />
::The ethereal conch shell shimmers briefly then pops like a bubble.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Niima 1630 /><br />
<br />
;Onar <section begin=Onar 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and the image of a broken skull shimmers on your chest before fading away. A faint white light builds up and emanates from your hand before it takes on the shape of an ethereal stiletto!<br />
::A simple beam of white energy flares out from the tip of the ethereal stiletto, striking TARGET!<br />
::The ethereal stiletto fades into a shadow before disappearing.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Onar 1630 /><br />
<br />
;Tilamaire <section begin=Tilamaire 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
::<br />
::<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: <br />
::<br />
:: <section end=Tilamaire 1630 /><br />
<br />
;Voaris <section begin=Voaris 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
::<br />
::<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: <br />
::<br />
:: <section end=Voaris 1630 /><br />
<br />
;Voln <section begin=Voln 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and your form is shrouded with a radiant white surcoat. A faint white light builds up and emanates from your hand before it takes the shape of an ethereal shield!<br />
::A surge of white fire blazes from the center of the ethereal shield, striking TARGET!<br />
::The ethereal shield becomes insubstantial and parts with a whisper.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Voln 1630 /><br />
<br />
=== Unaligned ===<br />
;Other <section begin=Other 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and a faint colorful aura washes over you. A faint multihued light builds up and emanates from your hand before it takes the shape of an ethereal sphere!<br />
::A blast of multihued plasma flares out from the center of the ethereal sphere, striking TARGET!<br />
::The ethereal sphere vanishes from sight.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Other 1630 /><br />
<br />
== [[Divine Incarnation (1650)]] ==<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl <section begin=Charl 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Charl 1650 /><br />
<br />
;Cholen <section begin=Cholen 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Cholen 1650 /><br />
<br />
;Eonak <section begin=Eonak 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Eonak 1650 /><br />
<br />
;Imaera <section begin=Imaera 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Imaera 1650 /><br />
<br />
;Jastev <section begin=Jastev 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Jastev 1650 /><br />
<br />
;Kai <section begin=Kai 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Kai 1650 /><br />
<br />
;Koar <section begin=Koar 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Koar 1650 /><br />
<br />
;Lorminstra <section begin=Lorminstra 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Lorminstra 1650 /><br />
<br />
;Lumnis <section begin=Lumnis 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Lumnis 1650 /><br />
<br />
;Oleani <section begin=Oleani 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Oleani 1650 /><br />
<br />
;Phoen <section begin=Phoen 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Phoen 1650 /><br />
<br />
;Ronan <section begin=Ronan 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' Issuing the last syllables of your spell, your vision is momentarily obscured by the image of a star-spangled night sky <br />
:'''{{Smallcaps|[Cast 3p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Expiration 1p]}}''' You feel the influence of Ronan leaving you as your vision is momentarily obscured by the image of a star-spangled night sky.<br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' Your black veil iron katana is suddenly set ablaze with night black flames that swirl in a violent vortex around it!<br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' Concentrating upon the might of Ronan, you beseech him to guard you and feel his comforting presence settle within you.<br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' Calling upon Ronan to guide your hand, you watch as an ethereal silver scimitar superimposes itself over your katana. Raising it high over your head, you bring it down upon a human thief and release the full might of Ronan upon him.<br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' You utter a soft prayer to Ronan and feel a familiar lassitude settle over you. Oddly swift and furious, despite the laconic feeling that wreathes you, you wield your weapon in a dazzling attack against all that surround you.<br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <br />
<section end=Ronan 1650 /><br />
<br />
;Tonis <section begin=Tonis 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' As you attempt to utter the last word of your prayer, you find yourself breathless, and the world around you seems to slow.<br />
:'''{{Smallcaps|[Cast 3p]}}''' <caster> seems to lose his breath on the last word of his prayer as a gold-sparked blue nimbus alights his eyes and his movements grow more swift.<br />
:'''{{Smallcaps|[Expiration 1p]}}''' You feel the influence of Tonis leaving you as you take a deep breath, and the world around you seems to return to its normal speed.<br />
:'''{{Smallcaps|[Expiration 3p]}}''' The gold-sparked blue nimbus cast over <caster>'s eyes fades as he takes a deep breath, and his movements become normal.<br />
:'''{{Smallcaps|[Zeal 1p]}}''' You beseech your patron for combat prowess as sky blue light begins to take form, swirling violently around you.<br />
:'''{{Smallcaps|[Zeal 3p]}}''' <caster> beseeches his patron as sky blue light begins to take form, swirling violently around him.<br />
:'''{{Smallcaps|[Armor 1p]}}''' Calling on Tonis for his blessing and protection, the air about you warms, and a wan blue glow rises along your shoulders, chest, and back.<br />
:'''{{Smallcaps|[Armor 3p]}}''' As <caster> calls on Tonis for his blessing and protection, the air about him distorts subtly, and a wan blue glow rises along his shoulders, chest, and back.<br />
:'''{{Smallcaps|[Smite 1p]}}''' Entreating Tonis to buffet your attacks, flashing wisps of golden energy twine down your arm and coalesce around your <weapon>. With blinding speed, you unleash a lightning-fast attack upon <target>, the swing of your <weapon> casting a blade of blue force at your enemy.<br />
:'''{{Smallcaps|[Smite 3p]}}''' Incarnate with power from his patron, <caster> attempts to strike you with an influx of divine energy!<br />
:'''{{Smallcaps|[Onslaught 1p]}}''' Uttering a hasty prayer to Tonis, you sense an excess of vitality well within you. Charging at your enemies, your every step sparks fire to life underfoot, and you wield your <weapon> with inhuman speed in a flurry of strikes.<br />
:'''{{Smallcaps|[Onslaught 3p]}}''' As he utters a hasty prayer to Tonis, <caster>'s form is gilded by a vitalizing golden sheen. <caster> charges at his enemies, his every step sparking fire to life underfoot as he wields his falchion with inhuman speed in a flurry of strikes. <section end=Tonis 1650 /><br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas <section begin=Andelas 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Andelas 1650 /><br />
<br />
;Eorgina <section begin=Eorgina 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Eorgina 1650 /><br />
<br />
;Fash'lo'nae <section begin=Fash&#39;lo&#39;nae 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Fash&#39;lo&#39;nae 1650 /><br />
<br />
;Ivas <section begin=Ivas 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Ivas 1650 /><br />
<br />
;Luukos <section begin=Luukos 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Luukos 1650 /><br />
<br />
;Marlu <section begin=Marlu 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' As you surrender yourself to the horrors of Marlu, six barbed tentacles sprout from your back. The glistening black limbs drip caustic grime as they flail and snake, driven by your Lord's awful will.<br />
:'''{{Smallcaps|[Cast 3p]}}''' A ferocious anger crosses Thresher's face as six barbed tentacles sprout from his back. The glistening black limbs drip caustic grime as they flail and snake, seemingly with a will all their own.<br />
:'''{{Smallcaps|[Expiration 1p]}}''' An inhuman roar echoes through your mind as the tentacles sprouting from you retreat into your back. The agony fades, but an echo of Marlu's dark malevolence lingers in your soul.<br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' You beseech your patron for combat prowess as roiling blackness begins to take form, swirling violently around you.<br />
:'''{{Smallcaps|[Zeal 3p]}}''' Thresher beseeches his patron as roiling blackness begins to take form, swirling violently around him.<br />
:'''{{Smallcaps|[Armor 1p]}}''' As you beg Marlu for his protection, you feel the barbed tentacles sprouting from your back flex in response. The tentacles' suckers secrete a noxious black gas, clouding you in a dark haze.<br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' You call upon the Destroyer to strike, and he hears you, as the tentacles springing from your back huff and spit the foulest of acids. The tentacles follow your weapon as you strike, spewing their noxious brew at a greater burrow orc<br />
:'''{{Smallcaps|[Smite 3p]}}''' The glistening tentacles sprouting from Thresher's back spring to action as he readies his weapon to strike, moistening themselves with a caustic black acid dripping from their suckers. Thresher strikes at a greater burrow orc, and the tentacles join their master, huffing and spitting their noxious brew alongside him!<br />
:'''{{Smallcaps|[Onslaught 1p]}}''' The darkness of Marlu overwhelms you, hurtling you into a pit of endless despair! You are only dimly aware of your body's ferocious combat movements, overwhelmed by the demonic visages swirling around you!<br />
:'''{{Smallcaps|[Onslaught 3p]}}''' Invoking the name of Marlu, Thresher leaps to attack! The glistening black tentacles sprouting from his back mirror his every strike as he lashes out at his enemies with preternatural fury!<section end=Marlu 1650 /><br />
<br />
;Mularos <section begin=Mularos 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Mularos 1650 /><br />
<br />
;Sheru <section begin=Sheru 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' Snarling out the last of your spell, a shadow of black rises to enshroud your form, leaving your features obscured by the darkness.<br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' You feel the influence of Sheru leaving you as the black pall enshrouding you begins to melt, pouring down your body to dissipate like smoke against the ground.<br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' You beseech your patron for combat prowess as dark amber radiance begins to take form, swirling violently around you.<br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' Invoking Sheru's name to safeguard against harm, you feel a tremor ripple across your shoulders, like the rising of hackles, before it blankets your chest and back.<br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' As you cast your prayers for guidance to Sheru, you are answered by a howl torn from the depths of a nightmare. A pulse of lustrous black light suffuses your sword, and you unleash a violent strike upon a jungle troll chieftain, the wallop of your sword distorting the air.<br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' As you utter a laconic prayer to Sheru, you are suffused with a ruthlessness beyond comprehension as an ebony shroud settles on you. Your grip on your sword tightens painfully as you strike out at all that surrounds you in a barrage of cold and calculated fury.<br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Sheru 1650 /><br />
<br />
;V'tull <section begin=V&#39;tull 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=V&#39;tull 1650 /><br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena <section begin=Gosaena 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Gosaena 1650 /><br />
<br />
;Zelia <section begin=Zelia 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' Giggling the last syllables of your spell, your vision is momentarily obscured by a silver nimbus that is reminiscent of moonlight through leaves.<br />
:'''{{Smallcaps|[Cast 3p]}}''' As Kaight giggles the last syllable of his spell, a silver nimbus that is reminiscent of moonlight through leaves formulates before him and settles over his eyes.<br />
:'''{{Smallcaps|[Expiration 1p]}}''' You feel the influence of Zeila leaving you as your vision is momentarily obscured by bands of moonlight.<br />
:'''{{Smallcaps|[Expiration 3p]}}''' The silvery moonlight that fills Kaight's eyes slowly fades away.<br />
:'''{{Smallcaps|[Zeal 1p]}}''' You beseech your patron for combat prowess as silver radiance begins to take form, swirling violently around you.<br />
:'''{{Smallcaps|[Zeal 3p]}}''' Kaight beseeches his patron as silver radiance begins to take form, swirling violently around him.<br />
:'''{{Smallcaps|[Armor 1p]}}''' Concentrating upon the release of Zelia, you beseech her to guard you and feel her chaotic presence beat restlessly upon your shoulders, back, and chest.<br />
:'''{{Smallcaps|[Armor 3p]}}''' A brief look of wild exhilaration flits across Kaight's face and is immediately followed by a chaotic silver nimbus that beats restlessly upon his shoulders, chest, and back.<br />
:'''{{Smallcaps|[Smite 1p]}}''' Calling upon Zelia to guide your hand, you watch as a silver chakram superimposes itself over your no-dachi. Raising it high over your head, you bring it down upon a massive black boar and release the full chaos of Zelia upon him.<br />
:'''{{Smallcaps|[Smite 3p]}}''' Superimposed over Kaight's no-dachi is the image of a silver chakram. He raises his no-dachi high overhead and strikes down upon a massive black boar, releasing the full chaos of Zelia upon him.<br />
:'''{{Smallcaps|[Onslaught 1p]}}''' You utter a random disjointed prayer to Zelia and feel a familiar giddiness overtake you. Malleable and fickle, you wield your weapon in an erratic attack against all that surround you.<br />
:'''{{Smallcaps|[Onslaught 3p]}}''' Uttering a random, disjointed prayer to Zelia, Kaight is suddenly bathed in pale moonlight and laughter. Kaight becomes a blur of motion, the movements blinding, like flashes of moonlight slipping through leaves, as he strikes out at his foes with divine fervor.<section end=Zelia 1650 /><br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia <section begin=Aeia 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Aeia 1650 /><br />
<br />
;Amasalen <section begin=Amasalen 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Amasalen 1650 /><br />
<br />
;Kuon <section begin=Kuon 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Kuon 1650 /><br />
<br />
;Arachne <section begin=Arachne 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Arachne 1650 /><br />
<br />
;Ghezresh <section begin=Ghezresh 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Ghezresh 1650 /><br />
<br />
;The Huntress <section begin=The Huntress 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=The Huntress 1650 /><br />
<br />
;Jaston <section begin=Jaston 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Jaston 1650 /><br />
<br />
;Kuon <section begin=Kuon 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Kuon 1650 /><br />
<br />
;Laethe <section begin=Laethe 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Laethe 1650 /><br />
<br />
;Leya <section begin=Leya 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' With reverent fervor, the last syllables of your spell leave you in a hush, and your vision shifts to a field of azure. <br> The scent of sweet trillium wafts about you.<br />
:'''{{Smallcaps|[Cast 3p]}}''' As the last syllables leave Person in a reverent hush, her eyes cloud over with azure, and the scent of sweet trillium fills the air.<br />
:'''{{Smallcaps|[Expiration 1p]}}''' You feel the influence of Leya leaving you as your field of vision clears and the azure haze is swept away as if by a breeze.<br />
:'''{{Smallcaps|[Expiration 3p]}}''' Slowly, the azure haze in Person's eyes fades to nothingness.<br />
:'''{{Smallcaps|[Zeal 1p]}}''' You beseech your patron for combat prowess as deep blue radiance begins to take form, swirling violently around you.<br />
:'''{{Smallcaps|[Zeal 3p]}}''' Person beseeches her patron as deep blue radiance begins to take form, swirling violently around her.<br />
:'''{{Smallcaps|[Armor 1p]}}''' Channeling the righteous passion of the Amazon, you entreat her blessing and feel the mantle ofher strength drape across your shoulders, back, and chest.<br />
:'''{{Smallcaps|[Armor 3p]}}''' The azure mantle surrounding Person suddenly disappears.<br />
:'''{{Smallcaps|[Smite 1p]}}''' You direct your devotions inward, entreating Leya to lend you her strength and mercy. A tremor thrums along your arm as a silver dagger is superimposed over your falchion, and you thrust it toward a dwarven brigand with the command of the Amazon's prowess at your disposal.<br />
:'''{{Smallcaps|[Smite 3p]}}''' Person takes a deep breath, and a certain stillness seems to settle over her as a subtle silver sheen races along her arm to manifest as a dagger superimposed over her falchion. She lunges at a dwarven brigand with a martial prowess likened only to that of Leya.<br />
:'''{{Smallcaps|[Onslaught 1p]}}''' Your breath catches on the words of your prayer, and you silently mouth each syllable as tendrils of silver begin to twine down your arm. The energy coalesces in your hand as a sharp dagger, and with all the martial prowess of a master combatant, your strikes are possessed of the strength that comes with such confidence.<br />
:'''{{Smallcaps|[Onslaught 3p]}}''' Person lips move over a silent prayer, and tendrils of silver begin to twine down her arm, coalescing in her hand as a sharp dagger. With the martial prowess of a master combatant, her strikes are possessed of the strength that comes with such confidence. <section end=Leya 1650 /><br />
<br />
;Niima <section begin=Niima 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Niima 1650 /><br />
<br />
;Onar <section begin=Onar 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Onar 1650 /><br />
<br />
;Tilamaire <section begin=Tilamaire 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Tilamaire 1650 /><br />
<br />
;Voaris <section begin=Voaris 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Voaris 1650 /><br />
<br />
;Voln <section begin=Voln 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' Precisely murmuring the last syllables of your spell, your vision is momentarily obscured by twin orbs of black and white that swirl about you. <br />
:'''{{Smallcaps|[Cast 3p]}}''' As Teveriel precisely murmurs the last syllable of his spell, twin orbs of white and black settle over his eyes.<br />
:'''{{Smallcaps|[Expiration 1p]}}''' You feel the influence of Voln leaving you as your vision is momentarily obscured by twin orbs of black and white that fuse into a single shield.<br />
:'''{{Smallcaps|[Expiration 3p]}}''' The twin orbs of black and white that reside within Teveriel's face slowly fade away. <br />
:'''{{Smallcaps|[Zeal 1p]}}''' You beseech your patron for combat prowess as black-streaked white radiance begins to take form, swirling violently around you.<br />
:'''{{Smallcaps|[Zeal 3p]}}''' Teveriel beseeches his patron as black-streaked white radiance begins to take form, swirling violently around him.<br />
:'''{{Smallcaps|[Armor 1p]}}''' Concentrating upon the martial prowess of Voln, you beseech him to guard you and feel the solid, reassuring presence of the Paladin as he rests his hand upon first your shoulders, then your back, and lastly your chest.<br />
:'''{{Smallcaps|[Armor 3p]}}''' A brief look of determination travels across Teveriel's face and is immediately followed by a white-veined ebon nimbus settling over his shoulders, chest, and back.<br />
:'''{{Smallcaps|[Smite 1p]}}''' Calling upon the martial might of Voln to guide your hand, you watch as an ebon longsword wreathed in brilliant white flames superimposes itself over your warblade. Raising it high over your head, you thrust it in a sweeping arc at a shrickhen and sear him with holy fire.<br />
:'''{{Smallcaps|[Smite 3p]}}''' Superimposed over Teveriel's warblade is the image of an ebon longsword wreathed in brilliant white flames. He raises his warblade high overhead, then trusts it in a sweeping arc at a shrickhen and sears it with holy fire<br />
:'''{{Smallcaps|[Onslaught 1p]}}''' You utter a short, martial prayer to Voln and feel a familiar stoic efficiency sweep over you. Determined and uplifted, you wield your weapon in a fiery, brilliant white arc at all that surround you. <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' Uttering a short, martial prayer to Voln, Teveriel is suddenly encircled by a brilliant white nimbus. Teveriel becomes a blur of motion, the movements determined and firm, as he strikes out at his enemies with divine fervor.<section end=Voln 1650 /><br />
<br />
=== Unaligned ===<br />
;Other <section begin=Other 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Other 1650 /><br />
{{top}}<br />
<br />
[[Category:Arkati]]<br />
[[Category:Cleric]]<br />
[[Category:Paladin]]</div>MOURNEhttps://gswiki.play.net/index.php?title=Cast_of_characters&diff=128094Cast of characters2020-01-23T06:42:53Z<p>MOURNE: /* Rafferty */</p>
<hr />
<div>{{TOCright}}<br />
Please feel free to add a brief description of your [[Platinum]] character(s) here. <br />
<br />
== NPCS ==<br />
<br />
=== Jeofrey ===<br />
----<br />
Originally an evil magic user with plans for world domination, he created a group of Homunculi called [[Cast_of_characters#Sieka|Seika]]s to assist him in his work...as well as a vessel for his soul, a young child named Chayka. Through the efforts of various adventurers, he was dissuaded from his evil plan and convinced to walk instead the path of Light. Creating a golem body to inhabit instead of the child, he transferred his essence and became the Golem Lich. He has been missing for many months, along with his vessel Chayka.<br />
<br />
=== Leiana ===<br />
----<br />
Leiana, daughter of the Thrak Inn proprietor Sabrien, has lived in Wehnimer's Landing most of her life. After losing her mother to disease at the age of 10, Leiana and her father moved to the Landing in search of community and business. She has never left the walls of the Frontier town until 5118 and has led a very sheltered life that bred privilege and a dangerous sense of curiosity as a result. Acting upon that desire to explore, she has begun seeking out contracts for treasure and adventure across Elanthia.<br />
<br />
=== Seika ===<br />
----<br />
[[Cast_of_characters#Jeofrey|Jeofrey]] created a total of 20 Seika Homunculi originally that awakened upon his death. Many were killed by a mob of villagers angry at the experiments her father, [[Cast_of_characters#Jeofrey|Jeofrey]], was performing in their village. After [[Cast_of_characters#Jeofrey|Jeofrey]] abandoned his evil plans, he deactivated 11 of them...but one Seika escaped his control and was able to absorb the essences of the others. She then was able to use [[Cast_of_characters#Jeofrey|Jeofrey]]'s eye to become a lich herself. She has been tormenting [[Cast_of_characters#Qualeric|Qualeric]], possessing him and using his essence to create a group of hybrid bats and elves. Currently her whereabouts are unknown, but dark rumors surround her and her future plots to gain even more power. She has claimed to kill Chayka and [[Cast_of_characters#Jeofrey|Jeofrey]] herself.<br />
<br />
===Olivia ===<br />
----<br />
[[Olivia|Olivia Holster]], widow of Lord Eamon Murchadha and Mother of [[Jaynon]] Murchadha. Born into a lowborn Honneland family. Married into the Murchadha family (a minor noble house in Honneland) with a desire to improve her power, status and legacy. Fell in to the dark arts through societal pressures, and later following the death of her husband made a pact with and joined a clandestine order, in return for aid in her social climbing. She attempted, and ultimately failed, to have her son [[Jaynon]] killed and yet had already announced his death in the Immuron courts. This allowed her to marry Lord Holster (another minor Honneland noble, and former rival to Eamon), passing the Murchadha estates into his name and denying [[Jaynon|Jaynon]] his inheritance and birthright.<br />
<br />
== Players ==<br />
<br />
=== Achsel ===<br />
----<br />
<br />
Lead singer of the heavy metal band 'Mithril Mayhem', this gruff but friendly fellow is constantly on the look out for inspiration for his next song. With hits like 'Invar Mine Lady', 'On the Razern's Edge', and 'Caligos Isle', he and his fellow band member [[Cast_of_characters#Zundrar|Zundrar]] have played in such famous locales as The Bluerock Brewery in Zul Logoth, The Thrak Inn at the Landing, and even Caligos Isle itself. He doesn't pay much attention to politics, though he has a keen sense of right and wrong. He is also a bit of a lush, and has strong opinions on beards, music, and beer.<br />
<br />
=== Calauria ===<br />
-----<br />
<br />
The shy and rather secretive Elven bard hails from Ta’Illistim, but shows little interest in returning. Possessed of proper, ladylike manners, she is easily taken aback by some of her acquaintances, particularly [[Cast_of_characters#Tanai|Tanai]], hinting at a sheltered upbringing. Her current itinerant and rather poor state, given her apparent background, could lead to disconcerting questions. In the past few months, she has started a relationship with Ulvian, grown friendlier, and developed a noticeable distrust of [[Cast_of_characters#Whick|Lord Whick]].<br />
<br />
=== Daenamaryllis ===<br />
-----<br />
<br />
???<br />
<br />
=== Dazen ===<br />
-----<br />
<br />
Full of boundless energy that could only be described as 'manic', the always cheerful jester seems in a perpetual state of song, dance, and fits of laughter. Dazen and his twin brother Vinar were abandoned by a traveling Carnival of Freaks for dubious reasons, though it is implied it was because they were getting too old for their act and becoming too hard to control. Often hinting at a past of horrid abuse and gleefully reveling in those memories with clapping hands and squealing giggles, Dazen seems to outright revel in pain both inflicted and sustained. Obsessed with fire and the 'Dancing Light', he also babbles about a mysterious Lady in White with burnt out eyes with reverence and awe. "Watch them dance in the dancing light, we'll sing them back and dance all night!"<br />
<br />
=== Ezabell ===<br />
----<br />
Ezabell hasn’t been seen since she was a toddler on the 30th of Jastatos. She’d been carried through the portal that night in the arms of an Aelotoi man, no relations to the child he carried. After he’d hid her away for protection when the kiramon came through the portal after the Aelotoi, she was gone. Now she’s rejoined Elanthian society, albeit, a little off than any normal teenager. She doesn’t talk much about where she’s been the last 16 years but is all too eager to mention her favorite ways to tear local wild nuisances apart.<br />
<br />
=== Gedeon ===<br />
----<br />
<br />
Gedeon was raised in the Wsalamir Arctic Clan, and yet he doesn't share the need for seclusion like most the clan. Gedeon enjoys being out amongst others and heeds the call for adventure. While he is a quiet man, he is a devout follower of Ronan and became a paladin in Ronan's honor. He would often visit the temple in Icemule to say his prayers, but lately, you can see him wandering with his new found companion, Jourwen.<br />
<br />
=== Heliantha ===<br />
-----<br />
<br />
Twin to Roseantha.<br />
<br />
=== Idun ===<br />
-----<br />
<br />
Child-like and free spirited, Idun is kind, very friendly and genuinely cares about others. She loves to be helpful and is easily entertained, usually finding joy in small things. A difficult and isolated past has had a profound effect on her. She is most comfortable with another in control. Idun can be unpredictable and is a bit "touched", even unstable at times. She is loyal to a fault and values those in her life above all else. Her dislike of being alone is somewhat mitigated by her love of gowns, toys and visits with her animal friends.<br />
<br />
=== Ilynriel ===<br />
-----<br />
<br />
Ilynriel left her home in Ta’Ardenai to improve her skills as a warrior and train with the Guardians of Sunfist, and can most often be found in Ta’Illistim or Ta’Vaalor. Born a bastard, she has steadfastly ignored her father’s side of the family all her life, but is now finding it rather harder to avoid at least one of her half-siblings.<br />
<br />
=== Ishvari ===<br />
----<br />
<br />
A banished Priestess of Lumnis, this knowledge-thirsty Faendryl found an alternative method to become an empath (but not without some heavy side-effects). She is polite, somewhat quiet, and very ladylike although she is not above the <del>frequent</del> occasional snide remark. Currently, she is often seen with the Dhe'nar, Xindrell, as they are united in a mission yet to be revealed to anyone other than themselves. She is self-conscious of her pale skin, and dislikes anyone staring at her one crimson-hued eye for too long. They can stare at her silver eye all they want, however.<br />
<br />
=== Jaired ===<br />
----<br />
<br />
Trying to live his best life and leave his checkered past behind, Jaired keeps getting drawn back into the troubles of the world. Once a thief, once a burglar, and once an assassin. Once a Lord Marshal, once a Warden of Charl, and once a simple barkeep. Through it all he has remained a professional meddler. For reasons beyond his understanding he is once again burdened with the mantle of a Spirit Walker, a particular state in which he is forced to tread in a state between life and undeath. Husband to Leiana, they now look towards the horizon and the beckoning call of adventure upon their ship, The Whispering Muse... if only they could break away from it all.<br />
<br />
=== Jaynon ===<br />
----<br />
<br />
Formerly a Paladin of Voln, he has recently heard the call of the Sea...partly due to his affiliation with the rogue Tanai. Lord Whick and Jaynon have been bitter enemies, with Jaynon taking a leading role in the prosecution of Whick after his arrest for the kidnapping of Leiana and murder of Izaar. He is a guardian in combat, fighting with a sword and shield, more concerned with the protection of his allies than a quick and easy win. He values honour above all else, and is honest to a fault.<br />
<br />
=== Jourwen ===<br />
----<br />
<br />
Jourwen doesn't know much about her parents, only that her mother was an entertainer to men as they travelled through Highmount onto Kragswell. Jourwen was sent to River's Rest when she was 5 years old to get an education from the cleric's guild there and learn the teachings of Ronan, Lord of Dreams. Now, as a young adult, she visits temples and shrines learning what she can about Ronan and aiding those in need with her companion, Gedeon.<br />
<br />
=== Kaija ===<br />
----<br />
<br />
A young Aelotoi orphan recently adopted by [[Cast_of_characters#Jaynon|Jaynon]] and [[Cast_of_characters#Tanai|Tanai]], she has finally chosen Niima as her patron deity, also deciding to follow her adopted father's footsteps in joining the Order of Voln. She is a teenage girl whose emotions are in a constant state of fluctuation, and she often takes them out on her adopted brother, Luca. Normally quiet and polite, Kaija has a tendency to be a know-it-all and correct people if they use bad grammar (usually tormenting Luca with her prim corrections to his amusement).<br />
<br />
=== Kiver ===<br />
----<br />
<br />
Named after the boat he was found in, Kiver washed ashore as a babe at [[Maelstrom Bay]] in [[River's Rest]]. He was adopted into the arms of a reclusive sect of druids. The Half-Krol found his calling not with the old Gods of his [[Klinast]], but instead a militant dedication to the Goddess [[Imaera]]. <br />
<br />
=== Lilium ===<br />
----<br />
<br />
[[Lilium]]'s origins are as strange as her appearance. One day she appeared on [[Lorminstra]]'s Altar in the [[Wehnimer's Landing]] Temple without any memories or possessions to explain who she is or how she came to be there. She took her appearance on Lorminstra's Altar as a sign to dedicate herself to the Goddess. As a Master in the Order of Voln, Lilium is quite zealous in scouring the undead from all of Elanthia.<br />
<br />
Recent events involving Lord Whick and the death of Bareth have caused Lilium to reconsider her role in safeguarding the souls of the innocent. A more proactive approach, rather than reactive, might be the best way to prevent another tragedy from occurring.<br />
<br />
=== Luthene ===<br />
-----<br />
<br />
Having called both New Ta'Faendryl and Ta'Nalfein home at different points in his life, Luthene is now in the process of exploring other regions while plying his trades as locksmith, loresinger, and lapidary. His coloring is considered suspiciously dark for a Nalfein elf by some, his blue eyes uncharacteristic of a Faendryl by others. A bastard by both blood and inclination, he has a deep appreciation for the proper application of violence as well as the crisp lines of a well-tailored coat.<br />
<br />
=== Maralah ===<br />
-----<br />
<br />
Born and raised in Ta’Loenthra, Maralah began traveling after the untimely death of her twin brother as well as the beginning of Jastev-granted dreams and visions. While she prefers to stick to the Elven Nations, she can often be found in Mist Harbor or Wehnimer’s Landing as well. Understandably reticent about being a sorceress, she strives to balance this by being a member of Voln, but lacks the proper mindset about undead.<br />
<br />
=== Nimarue ===<br />
-----<br />
<br />
Likened to a curious bird of prey, the young sylvan seems an untamed creature that belongs in the wilderness, and perhaps kept far away from civilized people. Her speech patterns are occasionally awkward as though she struggles both for the correct word and, perhaps, polite phrasing. (She fails, often, though this seems little to bother her.) <br />
<br />
=== Oezzilm ===<br />
----<br />
<br />
Oezzilm is a local farmer of pumpkins, turnips, and carrots near the Landing. He hopes to eventually have an entire herd of urghs and roltons, but so far he has only one of each. He can be found selling produce around town, fresh after coming from his fields. He has a brother who is great at plowing, and a collection of hoes.<br />
<br />
=== Phocosoen ===<br />
----<br />
<br />
Everyone deserves to be free and [[Phocosoen]] will always oppose those that seek to enslave others against their will like any member of the [[Maeramil Wind Runner Clan]] should. Boisterous and outgoing, he loves nothing more than regaling others with the numerous ways in which he crushes his enemies on a daily basis. The [[Guardians of Sunfist]] have no shortage of enemies and Phocosoen is a proud member that is all too happy to mercilessly slaughter [[orc]]s, [[troll]]s, [[ogre]]s, and [[giant]]s. Freedom, muscles, and a song in his heart is all a man needs to enjoy life.<br />
<br />
=== Qadheon ===<br />
----<br />
<br />
Qadheon is a Faendryl monk and proprieter of [[https://ps.lichproject.org/shops/6077 Ta'Faendryl Importers]], a business located in the Landing. In addition to this, he has been searching for some lost artifacts, but rumor has it he is not very focused on this task. He has been seen worshipping [[Ghezresh]] on Caligos Isle and made mention of importing that spirit's presence to the Isle of Four Winds. Despite this intrigue, he is a generally nice fellow.<br />
<br />
=== Qoshkalia ===<br />
----<br />
<br />
Qoshkalia is a Faendryl paladin of Fash'lo'nae dedicated to learning, particularly the use of bladed weapons. In the pursuit of this, she has been recognized as a Palestra of the Peltast rank. Recently she has been seen working with [[Cast_of_characters#Whick|Lord Whick]] in his actions in the Landing, though the exact reasoning is unclear. Word has it that she originally came to the Landing to work on finding some ancient artifacts for a Sorcerer in Ta'Faendryl.<br />
<br />
=== Qualeric ===<br />
----<br />
<br />
[[Qualeric]] is an elderly wizard, student of the arcane, and an active follower of [[Jastev]]. Hailing from Ta'Illistim, he enjoys learning, raining destruction upon usurpers, and all the opportunities the Shining City represents. He is currently engaged in sorting through some things owned by his widow that were recently found in an old storage shed, as well as attempting to discover a new metal which he believes exists but is otherwise undocumented. His familiar is a bat named Klysmar.<br />
<br />
=== Rafferty ===<br />
----<br />
<br />
A rustic half-elf from the edges of the Wyrdeep Forest, [[Rafferty]] is wary of towns and their folk but cautiously open to broadening his horizons. He's got little patience for airs and graces, and bullies make him grouchy. Though he keeps his problems to himself, he's willing to lend a hand where he's able. Literally, if you're missing one. A friend to many birds, he can sometimes be found in the company of a peg-legged parrot or a small flock of parrotlets. For some reason, people keep mistaking him for a pirate.<br />
<br />
=== Roseantha ===<br />
-----<br />
<br />
Twin to Heliantha.<br />
<br />
=== Tanai ===<br />
----<br />
<br />
Tanai is an orphaned street-rat with a mysterious past. She loves sweets, the ocean, [[Cast_of_characters#Jaynon|Jaynon]], and her children, not necessarily in that order. She considers [[Cast_of_characters#Whick|Lord Whick]] one of her mortal enemies, especially after being possessed and manipulated by him for a time. She is finally learning what a family entails, as she and Jaynon are the proud parents to Eamon, their natural born son, and Kaija and Luca, two orphans they adopted. She can be very blunt, downright rude, and occasionally volatile. She is also, however, fiercely loyal, kind-hearted (at times), and enthusiastic (especially for sweets).<br />
<br />
=== Thresher ===<br />
----<br />
<br />
A quiet man, this Half-Krolvin is very devout in his worship of '''[[::Marlu|Marlu, the Lord of Destruction]]'''. Despite the stereotype surrounding Marluites, Thresher himself is a kind soul, not wishing any undue harm or pain to anyone. However, he is of the firm belief that the only way to have lasting peace on Elanthia is to 'start fresh'...by burning what is, so something new may grow. He believes Undead are an Abomination to his Lord...and fights against any who practice such arts fiercely.<br />
<br />
=== Whick ===<br />
----<br />
<br />
'''[[::Whick|Great Lord Whick]]''' is polite, personable, and a man of many talents and much knowledge. He is gracious, can be kind, and he always is ready to help out those in need. At the same time, he is an unrepentant murderer and has a sadistic streak that runs deep. There is much speculation as to who his true masters are. Though he claims to be working for the Empire and the Hall of Mages (and many records will confirm that), dark whispers in the shadows speak of his true loyalty lying to something...other. He is meticulous and clever, preferring manipulation to brute force. He values order and security.<br />
<br />
Quote: "Sometimes, to do something good, you have to be the bad guy."<br />
<br />
[[Category:Adventurers]] <br />
[[Category:Platinum]]<br />
[[Category:Platinum Player Characters]]</div>MOURNEhttps://gswiki.play.net/index.php?title=Deity_messaging&diff=120284Deity messaging2019-09-10T04:22:03Z<p>MOURNE: /* Divine Strike (1615) */ - Added 3P for Marlu</p>
<hr />
<div>This page contains the unique messaging for spells and abilities that depend on a character's deity alignment (via [[CONVERT]]). Information on this page will feed into each Arkati's/Spirit's individual article (i.e. to see all of the Ronan messaging collected, view the [[Ronan]] article).<br />
<br />
{{TOC limit|2}}<br />
<br />
== Chant ==<br />
For clerics and paladins, {{boldmono|[[CHANT (verb)|CHANT]]}} results in a deity-specific prayer or orison.<br />
===Pantheon of Liabo===<br />
;Charl <section begin=Charl chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking for the power of a squall to manifest in you by Charl's hand.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for the power of a squall to manifest in him.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Charl, causing sea blue and emerald light to momentarily coalesce in front of you. <br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows his head and chants a short prayer, causing sea blue and emerald light to momentarily coalesce in front of him.<section end=Charl chant /><br />
<br />
;Cholen <section begin=Cholen chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Cholen for creativity and joy to inspire you. <br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for creativity and joy to inspire him.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Cholen, causing crimson and gold light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows his head and chants a short prayer, causing crimson and gold light to momentarily coalesce in front of him.<section end=Cholen chant /><br />
<br />
;Eonak <section begin=Eonak chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking for the heat of Eonak's forge to empower you. <br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for the heat of the forge to empower her.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Eonak, causing pale golden and brown light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing pale golden and brown light to momentarily coalesce in front of her.<section end=Eonak chant /><br />
<br />
;Imaera <section begin=Imaera chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Imaera for a bountiful harvest.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for a bountiful harvest.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Imaera, causing golden brown and green light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows his head and chant a short prayer, causing golden brown and green light to momentarily coalesce in front of him.<section end=Imaera chant /><br />
<br />
;Jastev <section begin=Jastev chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Jastev to grant you foresight. <br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking to be granted foresight.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Jastev, causing pale silver and grey light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows his head and chants a short prayer, causing pale silver and grey light to momentarily coalesce in front of him. <section end=Jastev chant /><br />
<br />
;Kai <section begin=Kai chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Kai to bless you with strength and endurance.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking to be blessed with strength and endurance.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Kai, causing steely silver and crimson light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows his head and chants a short prayer, causing steely silver and crimson light to momentarily coalesce in front of him. <section end=Kai chant /><br />
<br />
;Koar <section begin=Koar chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking for justice to be served by Koar's hand.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for justice to be served.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Koar, causing golden and white light to momentarily coalesce in front of you. <br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows his head and chants a short prayer, causing golden and white light to momentarily coalesce in front of him.<section end=Koar chant /><br />
<br />
;Lorminstra <section begin=Lorminstra chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking for death and rebirth to grace the world through Lorminstra's will.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for death and rebirth to grace the world.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Lorminstra, causing pure golden and black light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing pure golden and black light to momentarily coalesce in front of her.<section end=Lorminstra chant /><br />
<br />
;Lumnis <section begin=Lumnis chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Lumnis for wisdom and guidance.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for wisdom and guidance.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Lumnis, causing multihued and golden light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing multihued and golden light to momentarily coalesce in front of her. <section end=Lumnis chant /><br />
<br />
;Oleani <section begin=Oleani chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Oleani for love to bloom.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for love to bloom.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Oleani, causing vibrant red and pale pink light to momentarily coalesce in front of you. <br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing vibrant red and pale pink light to momentarily coalesce in front of her.<section end=Oleani chant /><br />
<br />
;Phoen <section begin=Phoen chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Phoen for the sun to rise again soon.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for the sun to rise again soon.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Phoen, causing bright golden and blue light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing bright golden and blue light to momentarily coalesce in front of her.<section end=Phoen chant /><br />
<br />
;Ronan <section begin=Ronan chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Ronan to grant you a peaceful sleep.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking to be granted a peaceful sleep.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Ronan, causing night black and silver light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing night black and silver light to momentarily coalesce in front of her. <section end=Ronan chant /><br />
<br />
;Tonis <section begin=Tonis chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Tonis to bless you with swiftness of foot and deed.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking to be blessed with swiftness of foot and deed.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Tonis, causing golden and pale blue light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows his head and chants a short prayer, causing golden and pale blue light to momentarily coalesce in front of him. <section end=Tonis chant /><br />
<br />
===Pantheon of Lornon===<br />
;Andelas <section begin=Andelas chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Andelas for a successful hunt.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for a successful hunt.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Andelas, causing blood red and black light to momentarily coalesce in front of you. <br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows his head and chants a short prayer, causing blood red and black light to momentarily coalesce in front of him.<section end=Andelas chant /><br />
<br />
;Eorgina <section begin=Eorgina chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Eorgina to bend your will and purpose to Her own devices.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking to be used as his patron commands.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Eorgina, causing fiery red and light grey light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing fiery red and light grey light to momentarily coalesce in front of her.<section end=Eorgina chant /><br />
<br />
;Fash'lo'nae <section begin=Fash&#39;lo&#39;nae chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking for arcane knowledge to be revealed through the will of Fash'lo'nae.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for arcane knowledge to be revealed.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Fash'lo'nae, causing golden yellow and silvery grey light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows his head and chants a short prayer, causing golden yellow and silvery grey light to momentarily coalesce in front of him.<section end=Fash&#39;lo&#39;nae chant /><br />
<br />
;Ivas <section begin=Ivas chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Ivas to empassion you and to fulfill your desires.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking to be empassioned and have her desires fulfilled.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Ivas, causing jade green and ruddy red light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing jade green and ruddy red light to momentarily coalesce in front of her.<section end=Ivas chant /><br />
<br />
;Luukos <section begin=Luukos chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking for death and eternal servitude to come to your enemies by Luukos' hand.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for death and eternal servitude to come to her enemies.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Luukos, causing emerald green and bronze light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows his head and chants a short prayer, causing emerald green and bronze light to momentarily coalesce in front of him.<section end=Luukos chant /><br />
<br />
;Marlu <section begin=Marlu chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking for complete destruction to manifest by Marlu's hand.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for complete destruction.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Marlu, causing flat black and dark grey light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing flat black and dark grey light to momentarily coalesce in front of her.<section end=Marlu chant /><br />
<br />
;Mularos <section begin=Mularos chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking to know the touch of pain through Mularos' will.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking to know the touch of pain.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Mularos, causing misty white and incarnadine light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows his head and chants a short prayer, causing misty white and incarnadine light to momentarily coalesce in front of him.<section end=Mularos chant /><br />
<br />
;Sheru <section begin=Sheru chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Sheru for terror to grip all those touched by the night.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for terror to grip all those touched by the night.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Sheru, causing deep crimson and nightmare black light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing deep crimson and nightmare black light to momentarily coalesce in front of her.<section end=Sheru chant /><br />
<br />
;V'tull <section begin=V&#39;tull chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking V'tull to bring war to the world and bloodlust to its people.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for war to be brought to the world and bloodlust to its people.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to V'tull, causing red-lined black and crimson light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing red-lined black and crimson light to momentarily coalesce in front of her.<section end=V&#39;tull chant /><br />
<br />
===Pantheon of Neutrality===<br />
;Gosaena <section begin=Gosaena chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Gosaena for the serenity that comes with the acceptance of fate.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for the serenity that comes with the acceptance of fate.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Gosaena, causing silver and green light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing silver and green light to momentarily coalesce in front of her. <section end=Gosaena chant /><br />
<br />
;Zelia <section begin=Zelia chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Zelia for the moons to guide the way to purity of mind.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for the moons to guide the way to purity of mind.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Zelia, causing bright silver and muted black light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows his head and chants a short prayer, causing bright silver and muted black light to momentarily coalesce in front of him. <section end=Zelia chant /><br />
<br />
===Lesser Spirits===<br />
;Aeia <section begin=Aeia chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking for the earth and gardens to prosper through Aeia's will.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for the earth and gardens to prosper.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Aeia, causing white and green light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows his head and chants a short prayer, causing white and green light to momentarily coalesce in front of him.<section end=Aeia chant /><br />
<br />
;Amasalen <section begin=Amasalen chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Amasalen to consecrate your coming sacrifice <br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking his coming sacrifice to be consecrated.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Amasalen, causing purple and crimson light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing purple and crimson light to momentarily coalesce in front of her.<section end=Amasalen chant /><br />
<br />
;Arachne <section begin=Arachne chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking for your enemies to be betrayed by Arachne's will.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for his enemies to be betrayed.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Arachne, causing glossy black and sanguine light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing glossy black and sanguine light to momentarily coalesce in front of her<section end=Arachne chant /><br />
<br />
;Ghezresh <section begin=Ghezresh chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking for the power of deception with which to intimidate and subvert all to the will of Ghezresh.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for the intimidating power that is deception. <br />
:'''{{Smallcaps|[1p paladin]}}''' <br />
:'''{{Smallcaps|[3p paladin]}}''' <section end=Ghezresh chant /><br />
<br />
;The Huntress <section begin=The Huntress chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking The Huntress to deliver rightful vengeance upon the deserving.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking to have rightful vengeance delivered upon the deserving.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to The Huntress, causing intense silver and glossy black light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing intense silver and glossy black light to momentarily coalesce in front of her.<section end=The Huntress chant /><br />
<br />
;Jaston <section begin=Jaston chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Jaston for the blessing of the winds.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for the blessing of the winds.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Jaston, causing white and green light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows his head and chants a short prayer, causing white and green light to momentarily coalesce in front of him.<section end=Jaston chant /><br />
<br />
;Kuon <section begin=Kuon chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking for herbs and flowers to flourish by Kuon's will.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for herbs and flowers to flourish.<br />
:'''{{smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Kuon, causing gold and brown light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing gold and brown light to momentarily coalesce in front of her.<section end=Kuon chant /><br />
<br />
;Laethe <section begin=Laethe chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking for lost love to be healed by Laethe's hand.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for lost love to be healed.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Laethe, causing black and purple light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing black and purple light to momentarily coalesce in front of her.<section end=Laethe chant /><br />
<br />
;Leya <section begin=Leya chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Leya to lend Her strength and temperance to your cause.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking to be given strength and temperance<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Leya, causing ivory white and deep blue light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[1p paladin]}}''' PALADIN bows her head and chants a short prayer, causing ivory white and deep blue light to momentarily coalesce in front of her. <section end=Leya chant /><br />
<br />
;Niima <section begin=Niima chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Niima for favorable tides.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for favorable tides.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Niima, causing silvery grey and blue-green light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing silvery grey and blue-green light to momentarily coalesce in front of her.<section end=Niima chant /><br />
<br />
;Onar <section begin=Onar chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Onar for aid to deliver a quick and silent death.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for aid to deliver a quick and silent death. <br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Onar, causing bone white and dull black light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows his head and chants a short prayer, causing bone white and dull black light to momentarily coalesce in front of him.<section end=Onar chant /><br />
<br />
;Tilamaire <section begin=Tilamaire chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking for skill and song to grace you by the talent of Tilamaire<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for skill and song to grace him.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Tilamaire, causing yellow and blue light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows his head and chants a short prayer, causing yellow and blue light to momentarily coalesce in front of him.<section end=Tilamaire chant /><br />
<br />
;Voaris <section begin=Voaris chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking Voaris for forbidden love to blossom.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for forbidden love to blossom.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Voaris, causing vibrant yellow and red light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing vibrant yellow and red light to momentarily coalesce in front of her.<section end=Voaris chant /><br />
<br />
;Voln <section begin=Voln chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking for unjustly bound souls to be released by Voln's will<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison, asking for unjustly bound souls to be released.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to Voln, causing bright white and muted black light to momentarily coalesce in front of you.<br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows his head and chants a short prayer, causing bright white and muted black light to momentarily coalesce in front of him. <section end=Voln chant /><br />
<br />
===Unaligned===<br />
;Other <section begin=Other chant /><br />
:'''{{Smallcaps|[1p cleric]}}''' You chant a reverent orison, asking for the blessing of your patron.<br />
:'''{{Smallcaps|[3p cleric]}}''' CLERIC chants a short but reverent orison to his patron.<br />
:'''{{Smallcaps|[1p paladin]}}''' You bow your head and chant a short prayer to your deity, causing grey and silver light to momentarily coalesce in front of you. <br />
:'''{{Smallcaps|[3p paladin]}}''' PALADIN bows her head and chants a short prayer, causing grey and silver light to momentarily coalesce in front of her. <section end=Other chant /> <br />
{{top}}<br />
<br />
== [[Major Sanctuary (220)]] ==<br />
=== Pantheon of Liabo ===<br />
===== Charl ===== <br />
<section begin=Charl 220 /><br />
:Whipping winds carry the hot, metallic taste of lightning to you as your surroundings blur...<br />
{{RoomDescription<br />
|roomname=Eye of the Storm Sanctuary<br />
|desc=Protected within the eye of the storm, the waters of the grey chamber lap gently at your feet. Beyond the calm and quiet of the sanctuary is a raging hurricane of whipping winds and lightning streaked skies. Directly above, the sky is clear and the quiet sounds of a gull drift to your ears.}}<br />
:The blinding flash of lightning shatters the chamber in a cloud of wind and light, causing it to dissolve around you... <section end=Charl 220 /><br />
<br />
===== Cholen ===== <br />
<section begin=Cholen 220 /><br />
:Bright colors swirl and dance around you, obscuring your vision...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Laughter<br />
|desc=Vibrant swathes of fabric fall from a peaked ceiling to pool on mutli-hued floors of overlapping woven silk rugs. The fabric ripples with the heavily incense-scented wind, while candlelight beyond the fabric walls casts the silhouette of jugglers, acrobats, and dancers. Laughter fills the air and lifts the spirits.}}<br />
:'''(missing end messaging)''' <section end=Cholen 220 /><br />
<br />
===== Eonak =====<br />
<section begin=Eonak 220 /><br />
:A sudden rush of heat blasts your face, causing your eyes to water. Your vision blurs...<br />
{{RoomDescription<br />
|roomname=The Forge Sanctuary<br />
|desc=Large brown blocks form the high walls of the stall, while the ground is fashioned of packed dirt. Burning strongly in a walled pit is a sweat inducing heat with a bright orange glow. The faint clang of a hammer striking an anvil rises and falls upon the air.}}<br />
:The flames rise suddenly as a wayward breeze stirs the fire's ashes. Sweat trickles into your eyes and obscures your vision of the world around you... <section end=Eonak 220 /><br />
<br />
===== Imaera =====<br />
<section begin=Imaera 220 /><br />
:Crisp and richly scented, a cool wind encircles you while a swirl of crimson, golden, and brown leaves obscures your vision...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Autumn's Embrace<br />
|desc=Oak and maple rise around a field of half-harvested golden wheat, their limbs festooned with the vibrant hues of autumn leaves. Bundles of grain create circular seats throughout the field and form a loose ring around a large doe crafted of straw and decorated with bunches of hydrangea. The quiet chirp of birds creates a soft, lazy song on the rich, earth scented air.}}<br />
:Dozens of autumn leaves fall from their sturdy boughs and obscure your vision of the world around you... <section end=Imaera 220 /><br />
<br />
===== Jastev =====<br />
<section begin=Jastev 220 /><br />
:Somber grey mist clings to your hands and face as it obscures your vision of the world around you...<br />
{{RoomDescription<br />
|roomname=The Artist's Sanctuary<br />
|desc=Multi-hued specks of paint create abstract patterns upon the grey marble floor, which leads into the smooth curve of glass walls. The ceiling is shrouded in grey mist, and images beyond the translucent walls move in a panoramic view depicting your life from birth to now. Light shifts and swirls around you, but the ever aging view of life trickles past.}}<br />
:Descending from the ceiling, the somber grey mist encompasses you and obscures your vision just as the future begins to unfold on the sanctuary's walls. Slowly, your world dissolves... <section end=Jastev 220 /><br />
<br />
===== Kai =====<br />
<section begin=Kai 220 /><br />
:The sound of battle cries and war horns reaches your ears, and your vision is blurred with the images of battles being fought in countless places. You feel the world around you shift...<br />
{{RoomDescription<br />
|roomname=Sanctuary of the Hero's Hearth|<br />
desc=Thick and brown, a rich bear rug offers soft comfort before a fireplace set with a roaring flame. Arranged around the crimson walled room are a multitude of weapons, armor, and shields; the silver metal they are crafted of reflects the light of the fire. Resting upon the mantle is a single gauntlet fashioned of metallic scales and formed into a clenched fist.}}<br />
:The distant cry of horns calls to you as the world around you dissolves into a blur of crimson and silver light...<section end=Kai 220 /><br />
<br />
===== Koar =====<br />
<section begin=Koar 220 /><br />
:Warm and richly scented, the air around you shifts and your vision is filled with an emerald light...<br />
{{RoomDescription<br />
|roomname=Heart of the World Sanctuary<br />
|desc=Emerald veins brighten the dark stone walls and trace a spindly path to the roof, which is riddled with stalactites. A soft sound echoes through the vast cavern as condensation drips from the ceiling to join with the mineral pools that speckle the landscape. Rising and falling as if from a mighty breath, the air sighs through the chamber and you are filled with the presence of antiquity.}}<br />
:A single drop falls from a nearby stalactite, your vision captivated by its descent. As it enters the mineral pool at your feet your vision explodes and the world around you dissolves... <section end=Koar 220 /><br />
<br />
===== Lorminstra =====<br />
<section begin=Lorminstra 220 /><br />
:A shiver of wind touches your breath and you feel your eyelashes grow thick with a coating of snow. You lift your eyes to the sky and white blurs your vision...<br />
{{RoomDescription<br />
|roomname=Winter's Sanctuary<br />
|desc=Pines and evergreens form a loose circle around the snow-swept glade, their branches heavy with frost and icicles. Onyx marble benches with legs carved in the bas-relief image of funeral processions provide a sharp contrast to the white landscape. A chill wind speckled with snowflakes swirls past. A smattering of iceblossoms at the heart of the sanctuary lends the air a light, sweet fragrance.}}<br />
:Rising suddenly, the chill air sends a flurry of snow towards you and your vision swims with white flakes... <section end=Lorminstra 220 /><br />
<br />
===== Lumnis =====<br />
<section begin=Lumnis 220 /><br />
:Bright light rises around you and your world blurs...<br />
{{RoomDescription<br />
|roomname=Solace of Knowledge Sanctuary<br />
|desc=Clinging to ivory columns, wisteria and grape vines twine to obscure the peaked marble roof, their sweet fragrance filling the air. Bright light, its source unseen yet constant, fills the quiet space around a small, square pool filled with lilies and koi. Concentric bands of white, black, blue, red, and green overlap each other and enclose solitary meditation mats while pale drapes flutter lightly in a soft breeze.}}<br />
:Each pulsing in a color of its own, the concentric bands inlaid into the floor grow brighter and brighter until your vision is filled with them and the world around you is blurred... <section end=Lumnis 220 /><br />
<br />
===== Oleani =====<br />
<section begin=Oleani 220 /><br />
:Scented with the heady aroma of roses mixed with sweet wildflowers, the wind stirs around you and the world blurs...<br />
{{RoomDescription<br />
|roomname=Care of the Mother Sanctuary<br />
|desc=Sunlight streams through stained glass panes of a bright red heart with a white rose blooming from its center, creating a mirror image upon the polished white marble floor. Cushioned pallets, downy soft and fluffy for comfort, are spaced sporadically about the sanctuary. The delicate trill of a reed flute twines with a harp in a playful duet somewhere nearby. Tiny fonts of rose quartz burble quietly beneath the painted window, their cool waters comforting and inviting.}}<br />
:A deep sense of peace fills you as the world around you blurs... <section end=Oleani 220 /><br />
<br />
===== Phoen =====<br />
<section begin=Phoen 220 /><br />
:Hot, yet comforting, a warm summer wind swirls around you and blurs your vision with a glittering light...<br />
{{RoomDescription<br />
|roomname=Summer Solace Sanctuary<br />
|desc=Soft, rich green grass spreads from horizon to horizon beneath a pale blue sky, while a golden sun burns brightly in the heavens. Sparrows flit through the meadow at play, their melodic warble soothing as it fills the air.}}<br />
:Tiny filaments of golden light sparkle around you, obscuring your vision. As the remnants of a summer breeze brush your cheeks, the world around you dissolves... <section end=Phoen 220 /><br />
<br />
===== Ronan =====<br />
<section begin=Ronan 220 /><br />
:Saturated with the soothing scent of jasmine, a lazy breeze caresses your face, blurring your vision and the surroundings...<br />
{{RoomDescription<br />
|roomname=Star Spangled Sanctuary<br />
|desc=Thousands of silvery pinpoints of light are scattered across the sanctuary's sky, which is colored so deep a blue that it is nearly black. Chilled marble, polished to a reflective sheen, reflects the night sky and is covered with downy soft sleeping pallets. The sound of a soft lullaby, its words unintelligible but its tune somehow familiar, drifts to your ears on the lazy wind.}}<br />
:Above you the heavens swirl and stir, their distant brightness growing as the stars fall from the sky and speed towards you, causing your vision, and the sanctuary, to blur... <section end=Ronan 220 /><br />
<br />
===== Tonis =====<br />
<section begin=Tonis 220 /><br />
:Winds swirl and whip around you, obscuring your vision and causing the world to blur...<br />
{{RoomDescription<br />
|roomname=Aerial Stable Sanctuary<br />
|desc=Gold-veined azure marble forms sturdy columns that support a white marble roof, which is peaked and decorated with golden equestrian symbols. Neatly divided stables range from either side of you and windows gaze out upon puffy white clouds and a crystal clear sky. The distant sound of neighing rises and falls on hay-scented air.}}<br />
:Rising from a distant column, a golden pegasus comes to life and swiftly races onward. The white feathers of its wings flutter before your eyes and blur your vision... <section end=Tonis 220 /><br />
<br />
=== Pantheon of Lornon ===<br />
<br />
===== Andelas =====<br />
<section begin=Andelas 220 /><br />
:You hear a low purr as the scene before you turns to amorphous shapes of warm color, then it all blurs...<br />
{{RoomDescription<br />
|roomname=Feline Sanctuary<br />
|desc=Hot and well lit, the tree-bound platform stands high above the forest floor. Sunlight slants across the rough planks and a cool breeze rustles the nearby leaves. The sound of a prowling jaguar rises from the floor below, but is quickly quelled by an answering purr.}}<br />
:The world around you narrows, and a feeling of lassitude fills you... <section end=Andelas 220 /><br />
<br />
===== Eorgina =====<br />
<section begin=Eorgina 220 /><br />
:Silver light sparkles on the air, which suddenly turns cold and draws with it an unyielding wind. The light fills your vision...<br />
{{RoomDescription<br />
|roomname=Queen's Throne Room Sanctuary<br />
|desc=Tall and imposing, an ornate throne rises at the distant end of the room upon a dais fashioned of sanguine-veined ebon marble. Moonlight streams in through floor-to-ceiling windows covered in silk sheers that flutter in a cool breeze, offering a glimpse of snow covered peaks beyond. A pair of golden candelabras spread their filigreed arms toward the distant ceiling and provides soft illumination for all under their glow.}}<br />
:A sudden chill wind sets the sanguine silks covering the windows aflutter, their gauzy layers obscuring your vision... <section end=Eorgina 220 /><br />
<br />
===== Fash'lo'nae =====<br />
<section begin=Fash&#39;lo&#39;nae 220 /><br />
:The scene before you is turned aside as if it were merely drawn upon a cracked page in an old tome. The world around you shifts...<br />
{{RoomDescription<br />
|roomname=Library Sanctuary<br />
|desc=Cramped shelves rise on all sides, their dusty expanses riddled with books of all sizes and shapes. Carefully shielded lanterns offer dim illumination for a space crowded with antique scrolls, tomes, and leather rolls. Dusty tables covered with maps, odd trinkets, and yellowed diagrams leave little floor space. A topaz eye with a deep ebon slit is painted into the ceiling, which houses hundreds of cobwebs.}}<br />
:The shelves around you buckle, causing dozens of scrolls to fall upon you as the world around you shifts... <section end=Fash&#39;lo&#39;nae 220 /><br />
<br />
===== Ivas =====<br />
<section begin=Ivas 220 /><br />
:Your senses become flooded by a rush of perfumed smoke, and you are washed in a wave of jade-hued steam as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Bathhouse Sanctuary<br />
|desc=Plumes of roiling steam rise from the square pool occupying the center of this open air room. Walls purposefully half-finished rise like jagged teeth against the sky, unjoined and without a ceiling to offer both a view of the sky and of the surrounding wood around the bath. Brass spouts trickle water, and small burners allow the cloying scent of tuberose incense to perfume the air. In patches of jewel pigments, murals adorn the walls of the bath, the figures oddly distorted beneath the rippling water.}}<br />
:Behind the sweet fragrance of tuberose, a scent more putrid lingers, tickling at your nose. As if emerging from a cloud of scalding steam, the air burns cold on your cheeks as your vision blurs to obscure the world around you... <section end=Ivas 220 /><br />
<br />
===== Luukos =====<br />
<section begin=Luukos 220 /><br />
:Your ears are filled with a soft hiss as the world around you shifts...<br />
{{RoomDescription<br />
|roomname=Underground Sanctuary<br />
|desc=Sharp stalactites hang from a ceiling riddled with shards of raw emerald, which reflects light throughout the cavern and casts everything in a greenish glow. Shattered and broken, an enormous serpentine mask of copper crawls with lines of verdigris as it sits in pieces on the edge of a small pool. The sound of slithering rises and falls at odd intervals and is randomly punctuated with a soft hiss.}}<br />
:Yellowed eyes suddenly flash within the broken mask and your vision suddenly blurs... <section end=Luukos 220 /><br />
<br />
===== Marlu =====<br />
<section begin=Marlu 220 /><br />
:The vision of your world is ripped harshly from your eyes and you are plunged into sudden darkness...<br />
{{RoomDescription<br />
|roomname=Crater of Destruction Sanctuary<br />
|desc=Ragged at the edges, the crater rises on all sides like an enormous wound blasted into the soft belly of the earth beneath you. A hot, scorching wind riddled with grit, sand, and gravel procedes lightning, which streaks across the gloomy sky to briefly illuminate the desolate landscape.}}<br />
:Lightning flashes before your eyes, turning your vision to an off-white that blurs... <section end=Marlu 220 /><br />
<br />
===== Mularos =====<br />
<section begin=Mularos 220 /><br />
:Your senses become flooded with the sweet scent of roses, and you feel a sharp prickling against your palms as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Thorns<br />
|desc=Thick and lavish, the scent of roses permeates the air; the sweet breath of countless crimson blossoms adorn the bushes enclosing this small square garden. In each corner, an ivory pillar stands - from one, a pair of chained manacles dangle, from another, a pair of whips hang lifeless from gilded hooks. A thorn vine-carved chaise lounge sits in one of the unused corners, while a simple pedestal stands before the remaining pillar supporting a concave bowl of water littered with rose petals.}}<br />
:Splashes of crimson paint your vision, and a breathy murmur lingers in your ears as your vision blurs, obscuring the world around you... <section end=Mularos 220 /><br />
<br />
===== Sheru =====<br />
<section begin=Sheru 220 /><br />
:You hear a strange, haunting laughter echo around you as your vision blurs...<br />
{{RoomDescription<br />
|roomname=Nightmare's Sanctuary<br />
|desc=Dark shadows dance across the walls of the sanguine room in a macabre parade of twisted limbs and haunting sounds. Ebon drapes flutter in an unfelt wind across the spindled limbs of a four-poster bed that rests beside an open window; its shutters sporadically bang against the glass panes. A figure, swaddled in darkness, lies in the gloomy confines of the bed and thrashes at odd intervals.}}<br />
:Shadows separate from the wall and surge towards you moments before your vision and the world around you blurs... <section end=Sheru 220 /><br />
<br />
===== V'tull =====<br />
<section begin=V&#39;tull 220 /><br />
:Your senses are overwhelmed with the sound of war chants and the cry of pit fighters as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Gladiator's Cell Sanctuary<br />
|desc=Stone benches lay in a scattered arrangement upon a dusty floor, and the acrid scent of blood, sweat, and leather fills your nostrils. The sounds of men fighting, lions roaring, and the distant cry of the crowd filter down a narrow corridor set to one side. Painted high above on the red clay ceiling is the image of a black scimitar.}}<br />
:Moving down the corridor, the sound of the waiting crowd floods your senses and the brightness of the light after the dimness of the sanctuary momentarily blinds you... <section end=V&#39;tull 220 /><br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
===== Gosaena =====<br />
<section begin=Gosaena 220 /><br />
:The world around you is swallowed in silence and a cascade of feathers obscures your vision...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Final Embrace<br />
|desc=Moss green marble walls rise from black-veined white floor tiles only to disappear in the shrouded darkness of the ceiling. Solace fills you in the deep silence of the sanctuary, while a slight breeze carries the odd feather past you. A faint luminescent light glows from somewhere nearby, its source unseen.}}<br />
:Pale light floods your vision as all around you turns to black and the world dissolves... <section end=Gosaena 220 /><br />
<br />
===== Zelia =====<br />
<section begin=Zelia 220 /><br />
:Rolling chaotic winds filled with insane laughter swirl around you and your surroundings blur for a moment...<br />
{{RoomDescription<br />
|roomname=Shifting Sanctuary<br />
|desc=Shifting sands move against the silvery, transparent walls of the chamber upon a chaotic wind riddled with laughter. Whispered questions, nonsensical and indefinable, echo around you and punctuate the objects that rise and fall in the landscape beyond the chamber. Painted tiles, seen and then unseen, decorate the floor and display a plethora of frozen faces locked in as many emotions.}}<br />
:Silver light filters down through the chamber and laughter rises to drown you in its chaotic embrace as the world around you slowly fades away... <section end=Zelia 220 /><br />
<br />
=== Lesser Spirits ===<br />
<br />
===== Aeia =====<br />
<section begin=Aeia 220 /><br />
:Your senses become flooded with the scent of fresh, clean water and the heady fragrance of lilies as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Garden Sanctuary<br />
|desc=Surrounded on all sides by crystal clear spring water, the garden sanctuary is verdant and filled with life. Butterflies dance beneath a perpetual sun and alit upon dark violet butterfly weeds, which sway gently in a breeze scented with lilies and the distant sea. Stone benches are arranged around pockets of fiery violets, flaeshorn blooms, and pink petunias, while enormous white water lilies rest upon equally large green pads in the soothing waters.}}<br />
:Green light floods your vision, obscuring the sanctuary and causing it to dissolve around you... <section end=Aeia 220 /><br />
<br />
===== Amasalen =====<br />
<section begin=Amasalen 220 /><br />
:The taste of blood fills your mouth as your vision blurs in a wash of red, causing the world around you to disappear...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Blood<br />
|desc=Dark and cloudless, the night sky spreads before you, punctuated by the soft glow of torches set at even intervals down several steep steps that disappear into a distant, dark jungle. Carved sigils ring a basin at the center of the sanctuary, its lip edged in razor-sharp obsidian that glistens with a thick, red liquid. A two-headed snake slithers around a severed hand painted crimson with its own blood at the edge of the sanctuary's platform.}}<br />
:Hissing suddenly, the twin heads of the serpent suddenly strike out towards you and your vision blurs with crimson light... <section end=Amasalen 220 /><br />
<br />
===== Arachne =====<br />
<section begin=Arachne 220 /><br />
:Skeins of silver light swirl around, wrapping you in a cool cocoon that obscures the world around you...<br />
{{RoomDescription<br />
|roomname=Spiderweb Sanctuary<br />
|desc=Cradled in a soft hammock, the sanctuary's floor is fashioned of dozens upon dozens of silver skeins of spider webbing. Eight trees, blurred by distance, ring the web and provide anchor points to the tightly woven aerial floor, which sways gently in a light breeze. A crimson sky remains unchanged and the distant ground is lost in ebon shadows.}}<br />
:Crimson light obscures your vision as the sanctuary around you dissolves away... <section end=Arachne 220 /><br />
<br />
===== Ghezresh =====<br />
<section begin=Ghezresh 220 /><br />
:Issuing the last syllables of the spell, your vision blurs with a silvery grey light, and the world around you shifts...<br />
{{RoomDescription<br />
|roomname=Under The Sea<br />
|desc=Basalt rocks, slick and ragged, rise from a sand-ravaged ground littered with tangled clusters of lifeless kelp and seagrass. Beyond the surrounding bubble of air is a murky ocean filled with imposing shadows from large aquatic beasts that pass just out of sight. The acrid scent of the sea assaults your senses, and you sense that at any moment, the bubble could pop, and water could come rushing in.}}<br />
:Indigo light floods your vision, and you feel the waters come rushing towards you, the weight of their presence intimidating and imposing. Just as you sense that this breath may be your last, the world around you dissolves...<section end=Ghezresh 220 /><br />
<br />
===== The Huntress =====<br />
<section begin=The Huntress 220 /><br />
:The blast of a horn rises on the air and your vision is suddenly obscured by rapid movement that you can't pinpoint...<br />
{{RoomDescription<br />
|roomname=Sanctuary of the Hunt<br />
|desc=Tall and imposing, aspen and modwir trees form a thick ring around a clearing covered in knee-high grass. Positioned before a babbling brook is a black willow tree glossy with strange signs of petrification. Carved into the now nearly crystalline bark are various scenes of the wild hunt, together forming a circle about an eight-pointed star.}}<br />
:Three short blasts of a horn make the trees around you vibrate and their leaves fall upon you in a cascade of color that obscures your vision... <section end=The Huntress 220 /><br />
<br />
===== Jaston =====<br />
<section begin=Jaston 220 /><br />
:{{addmetext}}<section end=Jaston 220 /><br />
<br />
===== Kuon =====<br />
<section begin=Kuon 220 /><br />
:The rich, earthy scent of herbs fills your senses as your vision blurs...<br />
{{RoomDescription<br />
|roomname=Healer's Sanctuary<br />
|desc=Wind ruffles the sides of the off-white canvas walls, which fall in gentle pleats from the peaked roof to the short and tall blades of the grass. Potted healing plants are arranged in every available space of the tent from shelves to corners to the area where the walls meet the ground. A series of empty cots are arranged in alternating patterns with wooden stools near the central support pole, and several brass lanterns shed golden light upon the area.}}<br />
:Cool breezes tug the walls of the tent free from their supports and they sway before your eyes in a blur of white... <section end=Kuon 220 /><br />
<br />
===== Laethe =====<br />
<section begin=Laethe 220 /><br />
:A cloud of black rose petals rises from the ground and swirls across your vision...<br />
{{RoomDescription<br />
|roomname=Widow's Walk Sanctuary<br />
|desc=Surrounding the flat widow's walk deck is a wrought iron balustrade, beyond which lie bright orange terracotta shingles. Hundreds of deep purple glass votives house tiny candles that burn fitfully in the light zephyr that gently tugs at you. Clouds blanket the sky, their fluffy faces painted rosy and amethyst by the perpetual twilight.}}<br />
:Black rose petals rise from the ground to swirl about you, their heady fragrance momentarily stuns you, and your vision blurs... <section end=Laethe 220 /><br />
<br />
===== Leya =====<br />
<section begin=Leya 220 /><br />
:Your senses become flooded with the distinct sound of an owl's cry, and the faint, fleeting scent of trillium as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Glade Sanctuary<br />
|desc=Tall marble columns inlaid with lapis daggers enclose a well-used sparring ring, its center bare of the grass that emerges green only near the edge. Against the ivory hue of the pillars, trillium blossoms blend to near invisibility, distinguished only by dark verdant foliage and a scent that haunts the air like a waking dream. Set back from the grounds, statues look in from each of the cardinal points, characterized by remarkable craftsmanship; in front of each is a small pool of crystalline water.}}<br />
:Azure sparks of light flood your vision, obscuring the sanctuary and causing it to dissolve around you... <section end=Leya 220 /><br />
<br />
===== Niima =====<br />
<section begin=Niima 220 /><br />
:Cool azure light bathes you as your surroundings blur for a moment...<br />
{{RoomDescription<br />
|roomname=Aquatic Sanctuary<br />
|desc=Tranquil and serene, the chamber echoes with faint aquatic sounds. Water laps unobtrusively at your feet, its presence warm and comforting. The chamber's curved walls and ceiling are translucent and beyond them the presence of sea creatures, both large and small, can be noted drifting by.}}<br />
:Golden flecks of light pervade the azure depths of the sanctuary and with an audible pop, the world around you slowly fades.. <section end=Niima 220 /><br />
<br />
===== Onar =====<br />
<section begin=Onar 220 /><br />
:A deep shadow descends upon you and your breath is briefly muffled as your your vision blurs with darkness...<br />
{{RoomDescription<br />
|roomname=Obsidian Shadow Sanctuary<br />
|desc=Obsidian walls rise from smooth black marble floors into a doomed ceiling shrouded in darkness. Set within a tiered structure, dozens of bone white tallows are arranged in the semblance of a cracked skull. Each short wick burns slow, causing them to splutter sporadically with any nearby movement; the candles' illumination is not enough to dispel the shadows beyond their ring of light. A velvet silence fills the air.}}<br />
:Suddenly the candles at the heart of the room go out and you are plunged into a deep darkness that obscures your vision of the world around you... <section end=Onar 220 /><br />
<br />
===== Tilamaire =====<br />
<section begin=Tilamaire 220 /><br />
:Lively music fills the air and is accompanied by merry laughter. Your vision suddenly blurs...<br />
{{RoomDescription<br />
|roomname=Inspiration's Sanctuary<br />
|desc=Bright blue walls are covered with pictures of inspiring landscapes, stunning flowers, vibrant festivals, and beautiful faces; each is tacked in place by golden musical note-shaped stickpins. Resting beside the oak door is a worn traveler's cloak, threadbare and patched, a rustic carryall, and a weather-friendly instrument. A writing table with musical sheets, inkpots, and quills stored upon it is set beneath a sunlit window. Music fills the air with its sweet lively cadence.}}<br />
:Blue light swirls before your eyes and the tempo of the song changes to an old, whistled traveling tune. As the tune begins to fade, the world around you blurs... <section end=Tilamaire 220 /><br />
<br />
===== Voaris =====<br />
<section begin=Voaris 220 /><br />
:Your vision swims with the glittering glow of candlelight...<br />
{{RoomDescription<br />
|roomname=Chapel Sanctuary<br />
|desc=Smooth marble walls shimmer with the golden flicker of candlelight from dozens of white pillar candles set in golden candelabras throughout the small chapel. Three steps rise to a small altar covered with a yellow rose embroidered cloth. Laying upon the altar cloth is a small bowl, a slender handfasting cord, and a bouquet of yellow roses ringed with edelweiss.}}<br />
:A murmured promise touches your ears seconds before the candlelight flickers out and your vision blurs... <section end=Voaris 220 /><br />
<br />
===== Voln =====<br />
<section begin=Voln 220 /><br />
:The sound of a man softly praying fills your ears and your vision blurs...<br />
{{RoomDescription<br />
|roomname=Vigil Sanctuary<br />
|desc=Austere and barren, the sanctuary is ringed in white walls devoid of any wall hangings or fixtures except for a single window cut in the shape of a shield. A lone prayer-mat, beaded with onyx and white birch, rests at the center of the small room, while one white pillar candle burns quietly near the narrow door.}}<br />
:The candle flickers out and your vision is blanketed in velvety blackness... <section end=Voln 220 /><br />
<br />
=== Unaligned ===<br />
<br />
===== Other =====<br />
<section begin=Other 220 /><br />
:A swirling grey mist enshrouds you as your surroundings blur for a moment...<br />
{{RoomDescription<br />
|roomname=Sanctuary<br />
|desc=A grey, swirling mist surrounds you, its tendrils creeping around your feet and twisting into a thick, translucent mass that vaguely forms a curved wall around the chamber. A feeling of calmness and protection passes over you as you sense that nothing harmful may pass the swirling walls.}}<br />
:A grey mist erupts around you and your visions of sanctuary slowly fade...<section end=Other 220 /><br />
{{top}}<br />
<br />
=== Natural Sanctuaries ===<br />
Major Sanctuary will allow unaligned characters to enter a natural sanctuary based on the spirits of the area they cast the spell in. However, if anyone, including aligned characters, wishes to enter a specific natural sanctuary, they can cast this spell while holding a [[runestone]] corresponding to the desired sanctuary (e.g. using a taiga runestone to get to the Taiga Sanctuary). An unaligned character is one that has no set deity per CONVERT and is not to be confused with being set to OTHER.<br />
<br />
;Alpine Sanctuary<br />
You are bathed in a snow white light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Alpine Sanctuary<br />
|desc=Gazing out from the granite ledge yields a view of snowy expanses and sparse evergreens that punctuate the white landscape. Smooth stone rises on one side, while the rest of the sanctuary lays open to the cold mountain air. Pale clouds, close enough that they can almost be touched, speckle the brilliant blue sky on a firm breeze that chills to the bone.}}<br />
<br />
;Astral Runestone<br />
You are bathed in a silvery light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Astral Sanctuary<br />
|desc=Dense white mist spreads across the floor, which is cooled with a slight breeze that brushes only a handspan above its wispy surface. Unobstructed grey spreads across the sky, its expanse bleak and dull to the senses. Strange, rhythmic thumping echoes through the air at even intervals and pulses with a steady, strong beat.}}<br />
<br />
;Aurora Runestone<br />
You are bathed in an intense yellow light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Aurora Sanctuary<br />
|desc=The purple sky dances with waves of rainbow lights, filling the heavens with their awe-inspiring illumination. Bands of color swirl downward to touch the snow-capped mountains only to suddenly spike upward as they seek the sky. A dry breeze drifts by carrying with it the bite of the arctic and a random snowflake.}}<br />
<br />
;Badland Runestone<br />
You are bathed in a sandy tan light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Badland Sanctuary<br />
|desc=High canyon walls are layered with bands of copper and reddish clay as they rise into a sky darkened by the approach of a purplish dusk. Brittle bushes, which long ago gave up on life, tumble across the dusty ground and collect other twigs and vines to their girth. A dry wind, laden with sand and heat, passes through the area, stealing moisture as it travels.}}<br />
<br />
;Bog Runestone<br />
You are bathed in a sickly green light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Bog Sanctuary<br />
|desc=Long vines of kudzu cling to the trees, their leafy expanses add a shade of color to the already verdant landscape. Here and there pockets of water, viridian and chocolate with long skeins of algae, speckle the land. Downed trees stand at angles to their brothers like drunken comrades holding each other up. A soft buzzing is punctuated by the strange sound of swamp gases popping and carries with it the distinct aroma of brimstone.}}<br />
<br />
;Boulder Runestone<br />
You are bathed in an earthy brown light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Boulder Sanctuary<br />
|desc=Dropping on all sides to twice again the height of a giant, the boulder rises high off the ground. Smooth sides and surface space provide ample room for movement, while remaining open to the air above. The landscape can be seen beyond, but is only dotted with a field of enormous rocks and dirt pathways.}}<br />
<br />
;Cavern Runestone<br />
You are bathed in an earthy brown light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Cavern Sanctuary<br />
|desc=Riddled with stalactites, the ceiling of the sanctuary is dark, and the walls are distant and riddled with veins of ore. A feeling of great weight fills the air, which is laden with the scent of metal and dirt; a sense of antiquity rises like dust from the smooth ground.}}<br />
<br />
;Celestial Runestone<br />
You are bathed in a silvery light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Celestial Sanctuary<br />
|desc=Dull and grey, craters riddle the landscape, which seems to go on in all directions for as far as the eye can see. Sound is muted, and everything seems somehow softened by the tranquility of the sanctuary. High above, the sky is riddled with hundreds of stars and interrupted in the distance by the strong, burning glows of Liabo and Lornon.}}<br />
<br />
;Crevasse Runestone<br />
You are bathed in an earthy brown light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Crevasse Sanctuary<br />
|desc=Twin stone walls, smooth and marked with waterlines from a river long since evaporated, rise high toward a peaked ceiling awash in tans and whites. Dust descends in a fine rain around the boulders that rise to obstruct either end of the sanctuary. A strand of light illuminates the area from a series of glowing mushrooms clustered between the wall and floor, their shine greenish and bright.}}<br />
<br />
;Desert Runestone<br />
You are bathed in a sandy tan light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Desert Sanctuary<br />
|desc=The walls of the sanctuary rise in a swirling vortex of beige light, sand, and dirt, and are in constant motion, sporadically blocking out the light of the sun above. The howl of the winds is almost deafening, yet the ground remains smooth and calm. Falling like snow, a fine rain of glittering gold sand sprinkles in calm contrast to the chaotic walls.}}<br />
<br />
;Dune Runestone<br />
You are bathed in a sandy tan light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Dune Sanctuary<br />
|desc=Rolling hills of golden sand sparkle in the silvery moonlight, their faces rippled with the pattern of a wind that tattooed the landscape with its ethereal tendrils. Crickets sing a discordant song, while sparrows and finches rise from their daytime shelters into the cooling desert air. A lone well, dusty and brown, rests at the heart of the sanctuary, its rope swaying back and forth in a hypnotic rhythm.}}<br />
<br />
;Forest Runestone<br />
You are bathed in a forest green light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Forest Sanctuary<br />
|desc=Ringed on all sides by the protective embrace of enormous redwood trees, the sanctuary is filled with shafts of light and the lyrical song of a lark as it lazily drifts from bough to bough. Soft moss carpets the ground and clings to the dark wood, though it climbs no higher than three hand-spans, and five-fingered leaves flutter on a wind that is light and cool. A deep feeling of antiquity fills the air and is accented by the subtle groaning of the rooted giants.}}<br />
<br />
;Geyser Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Geyser Sanctuary<br />
|desc=Centered within a ring of mineral pools, and rising from the ground like an enormous anthill, is a volcanic rock-ringed geyser. The aqua blue waters bubble and churn as the vent prepares for another burst of sky high waters. Deposits of iron, rhodocrosite, rhyolite, and spongy rock speckle the landscape, which glistens wetly in the ambient light.}}<br />
<br />
;Glacier Runestone<br />
You are bathed in a snow white light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Glacier Sanctuary<br />
|desc=Cupped in a bowl between mountain peaks, the glacier resembles a smooth, uncut aquamarine of enormous proportions. Plump flakes drift downward on a chill breeze, their lazy movements accented by the hoarse call of the wind through the ragged stone. Faint cracks and groans can be heard at random moments as the mountains and glacier converse in their own venerable tongue.}}<br />
<br />
;Island Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Island Sanctuary<br />
|desc=Surrounded on all sides by water, the sanctuary is a small island of sand and beach grasses. A single pine tree reaches its verdant tendrils towards a sky that is sapphire blue and devoid of clouds. Crashing insistently against the white sands is the ebb and flow of the ocean, its passage creating a soothing breeze.}}<br />
<br />
;Lake Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Lake Sanctuary<br />
|desc=The aquatic walls of the sanctuary glisten with phosphorescent filaments that illuminate the otherwise dark space with a light glow. Water creeps between the rocks ringing the sanctuary and flows through the area in a sinuous pattern over smooth stones, its passage melodic and calming. The air is heavy with a dampness that seeps to the bones and is nearly too chill to tolerate.}}<br />
<br />
;Lavaflow Runestone<br />
You are bathed in a deep red light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Lavaflow Sanctuary<br />
|desc=Molten lava, bright orange and fiery hot, surrounds the obsidian island on all sides as it swiftly flows past. Tiny bubbles rise and pop along the surface and randomly spray the air with embers that twist and burn. A searing heat radiates from the boiling river, though the heart of the sanctuary remains only warm.}}<br />
<br />
;Luck Runestone<br />
You are bathed in rainbow light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Luck Sanctuary<br />
|desc=Bands of color cut across the sanctuary and illuminate everything in their path with a powerful glow. Reds transition to oranges, which become yellows in an arc that eventually melds into green, blue, and violet. Beyond the edges of color, the world is void of light and hue, though it is filled with merry laughter and a sound like the clinking of countless coins cascading to the ground.}}<br />
<br />
;Marsh Runestone<br />
You are bathed in a sickly green light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Marsh Sanctuary<br />
|desc=Twisted banyans rise from the stagnant waters that surround the small, dry island; their limbs spread wide until woven into a canopy of leaves and vines. Thick mosses carpet the ground, creating an unnatural silence that is frequently punctuated by the tapping of a woodpecker. A dark shape moves beneath the surface of the water, disrupting floating leaves and causing ripples to lap at the muddy shore.}}<br />
<br />
;Mountain Runestone<br />
You are bathed in an earthy brown light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Mountain Sanctuary<br />
|desc=Winds howl and gust beyond the opening of the sanctuary, which is a black hole of ragged stone and dangling tree roots. Smooth walls taper as they reach towards the back of the cave, and the ground is speckled with large and small rock formations that provide natural furniture for the small space. A thin band of water glistens upon one of the wall faces and sparkles faintly in the ambient light.}}<br />
<br />
;Ocean Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Ocean Sanctuary<br />
|desc=Tranquil and serene, the surface of the ocean below you is as smooth as glass and equally reflective. Golden motes of light glisten as they pass through the smooth water to disappear in the shadowy depths, while random clouds drift past the translucent walls of the sanctuary to create darker images below. The air is still with a feeling of waiting, as if the world holds its breath, and sound is muffled.}}<br />
<br />
;Oxbow Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Oxbow Sanctuary<br />
|desc=Cradled by verdant hills, the bend of the river rises high against the hillside, while dropping away to white silt in the valley. Violets, bluebells, and chamomile flowers dot the landscape, where rich grasses rise and fall with the wind. The rushing water is deep blue and rainbow salmon arch their bodies against the current to reach the river's zenith.}}<br />
<br />
;River Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=River Sanctuary<br />
|desc=Tumbled stones and pebbles cover the muddy expanse of the riverbed, their surfaces covered in brown and green algae. Transparent walls swirl with the flow of water that parts around the sanctuary. Some of the clear liquid bubbles up and over the strange, translucent dome ceiling. A spray of color tickles the moist air as a cool breeze passes by.}}<br />
<br />
;Snow Runestone<br />
You are bathed in a snow white light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Snow Sanctuary<br />
|desc=Thick and blinding, the blizzard howls beyond the translucent icy walls of the sanctuary. Within the shelter, a lazy swirl of snow dances in the ambient illumination and falls to the soft, smooth ground. A series of icy mounds provide resting places, while a warm fire burns fitfully at the center of the room. Oddly, the ice does not melt from the heat of the blaze.}}<br />
<br />
;Solar Runestone<br />
You are bathed in an intense yellow light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Solar Sanctuary<br />
|desc=Wrapped in a bubble of energy that protects against the heat, the sanctuary is cocooned within an inferno of orange and yellow light. Cracks in the surface give way to pulses of energy that seek ways through the protective shell, though they disperse before they can break through. A red nimbus covers the floor, which vibrates slightly.}}<br />
<br />
;Spring Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Spring Sanctuary<br />
|desc=Ringed on all sides by fiddlehead and silver-leaf ferns, the spring is fed by a small stream that can be glimpsed through the sprawling vegetation. Tulips, water lilies, and honeysuckle vines dot the banks, while a fallen log stretches across the spring and houses the echoing chirp of a cricket. A trio of water sliders dances across the surface, creating ripples that radiate outward.}}<br />
<br />
;Stream Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Stream Sanctuary<br />
|desc=The petite and narrow stream winds its way through a wall of vegetation along the edges of the sanctuary and then disappears. Tiny pebbles within the water glisten and provide a soothing, burbling backdrop to the subtle sounds of the surrounding vegetation. Strands of tall reeds add their own chime, while dark lotuses gaze at their reflections in the crystal clear water.}}<br />
<br />
;Sun Runestone<br />
You are bathed in an intense yellow light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Sun Sanctuary<br />
|desc=Pulsating bright and round above, an enormous orb fills the sky and radiates long tendrils of orange, red, and yellow flames. Swirling mist, balmy and tingling to the touch, obscures the ground, while a deep hum thrums through the sanctuary. The air is dry, though filled with a deep warmth that is almost uncomfortable.}}<br />
<br />
;Sunburst Runestone<br />
You are bathed in an intense yellow light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Sunburst Sanctuary<br />
|desc=Bright, though not uncomfortably so, the sanctuary's walls are bathed in orange, red, and yellow light. Swirls of energy lick upward from the floor to coil on anything in their path, their tendrils warm and comforting. Random solar flares pulsate through the sky in flashes of bright white light, and a constant wind, dry and warm, stirs the air.}}<br />
<br />
;Swamp Runestone<br />
You are bathed in a sickly green light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Swamp Sanctuary<br />
|desc=Large and gnarled, the roots of the mangrove form parabolic arches as they rise from the fetid swamp in a ring around the small island sanctuary. Clinging lichens, pale yellow and red, snake their way up the thick trunks, while the limbs are heavy with near black vines and mosses. A screech owl makes its presence known at regular intervals, its strange cry echoing off the murky, dark waters and is accompanied by the constant hum of mosquitos.}}<br />
<br />
;Taiga Runestone<br />
You are bathed in a forest green light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Taiga Sanctuary<br />
|desc=Tall conifers reach towards the sky with their spindly trunks and shed pine needles every time the wind shifts through them. A ring of fallen trees hugs the granite facing, which comes to life with a burbling stream of clear spring water. Soft rays of the sun fall in long dim slants upon the frost-covered ground.}}<br />
<br />
;Tidal Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Tidal Sanctuary<br />
|desc=Water-smoothed boulders and stones surround the edges of the sanctuary in an earthy barrier on three sides, while the rush of the open ocean stretches beyond. Moist sand is speckled with tiny tidal pools that house urchins, crabs, and starfish, while spotted periwinkle snails cling to the boulders that are submerged in water. Several long skeins of seaweed lap at the shore as the tide pushes them along.}}<br />
<br />
;Tree Runestone<br />
You are bathed in a forest green light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Tree Sanctuary<br />
|desc=Glittering light filters through the arching boughs of the sanctuary, its source distant and obscured by the glossy leaves of the tree. Hundreds of laden limbs rise from the monstrous trunk only to curve over to create a living umbrella of greenery that shelters its denizens from the world beyond. The soft chatter of chipmunks and squirrels rises and falls through the area, its source somewhere deep within the tree.}}<br />
<br />
;Tropical Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Tropical Sanctuary<br />
|desc=Balmy air moves across the desolate beach, its tendrils scented with ripe fruits and exotic flowers. Upon one side of the sanctuary, the ocean laps at the sandy coastline in a quiet rhythmic motion, while the palm fronds of enormous trees on the opposite end sway in counterpoint to the tide. A cluster of lazy clouds drifts above over a sky that is brilliant blue and is speckled with the vibrant hues of strange, long-feathered birds that squawk lyrically as they pass.}}<br />
<br />
;Volcano Runestone<br />
You are bathed in a deep red light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Volcano Sanctuary<br />
|desc=Encased in a bubble of orange swirled with obsidian, the sanctuary is illuminated from above by a swiftly flowing river of fiery crimson magma. Rocky formations melted and twisted from the extreme temperatures throughout smoke slightly and radiate a burning heat that is almost stifling. A deep rumble vibrates through the glassy floor and dislodges soot and ash from their resting places high above.}}<br />
<br />
;Wasteland Runestone<br />
You are bathed in a sandy tan light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Wasteland Sanctuary<br />
|desc=Pock-marked with stagnant craters, the largely barren landscape is covered in a clinging silver mist that stretches as far as the eye can see. Putrid and noxious scents rise from tepid pools, whose edges are overrun with black mold and mushrooms. The air is oppressive and tainted with foul scents.}}<br />
<br />
;Will-O-Wisp Runestone<br />
You are bathed in a flickering yellow light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Will-O-Wisp Sanctuary<br />
|desc=Amorphous motes of light speckle the silver and grey mist that drifts from the cool ground, their source indiscernible. Faint swirls move the cool air around, and a quiet song, its words ancient and forgotten before they can be remembered, plays a haunting tune that fills the sanctuary. The mist clings to the ground and shifts with the slightest movement through the area.}}<br />
<br />
;Wood Runestone<br />
You are bathed in a forest green light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Wood Sanctuary<br />
|desc=Silver-leafed aspens rise on all sides, their limbs lifting to the sky and reaching out towards each other. Tufts of grass cling to a small game trail that winds its way between the slender giants, the edges dotted with dark stones and blue slate. A brown wren warbles quietly as it gazes down from above, its body nearly hidden against the pale bark.}}<br />
<br />
;Woodland Runestone<br />
You are bathed in a forest green light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Woodland Sanctuary<br />
|desc=Spindly arms reach toward the distant sky, their frames ringed in thin white bark that is banded with ebon lines. Elliptical leaves shimmer brilliant crimson and amber like the dying light of a summer day and are moved by the low breeze that swirls through the area. The rich aroma of loam, moss, and grass scents the air, and a sense of peace pervades the sanctuary.}}<br />
<br />
;Neutral Sanctuary<br />
A swirling grey mist enshrouds you as your surroundings blur for a moment...<br />
{{RoomDescription<br />
|roomname=Sanctuary <br />
|desc=A grey, swirling mist surrounds you, its tendrils creeping around your feet and twisting into a thick, translucent mass that vaguely forms a curved wall around the chamber. A feeling of calmness and protection passes over you as you sense that nothing harmful may pass the swirling walls.}}<br />
{{top}}<br />
<br />
== [[Smite/Bane (302)]] ==<br />
<br />
;Smite<br />
:A scintillating, blue-white aura encompasses TARGET.<br />
<br />
;Bane<br />
:A sickly, violet haze encompasses TARGET.<br />
<br />
{{top}}<br />
<br />
== [[Well of Life (308)]] ==<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl <section begin=Charl 308 /><br />
:As you sense your souls have linked together, your skin tingles with electrical energy. <section end=Charl 308 /><br />
<br />
;Cholen <section begin=Cholen 308 /><br />
:As you sense your souls have linked together, you smell the aroma of fine wine. <section end=Cholen 308 /><br />
<br />
;Eonak <section begin=Eonak 308 /><br />
:As you sense your souls have linked together, your face tingles briefly with heat like that of a nearby forge. <section end=Eonak 308 /><br />
<br />
;Imaera <section begin=Imaera 308 /><br />
:As you sense your souls have linked together, you hear the faint rustling of autumn leaves. <section end=Imaera 308 /><br />
<br />
;Jastev <section begin=Jastev 308 /><br />
:As you sense your souls have linked together, a pattern of stars flickers faintly before you before fading away again. <section end=Jastev 308 /><br />
<br />
;Kai <section begin=Kai 308 /><br />
:As you sense your souls have linked together, a shaft of light like a well-thrown spear flashes briefly across your sight. <section end=Kai 308 /><br />
<br />
;Koar <section begin=Koar 308 /><br />
:As you sense your souls have linked together, for only an instant, you glimpse the flows of mana coursing around you. <section end=Koar 308 /><br />
<br />
;Lorminstra <section begin=Lorminstra 308 /><br />
:As you sense your souls have linked together, the chill of winter spreads slowly through your body. <section end=Lorminstra 308 /><br />
<br />
;Lumnis <section begin=Lumnis 308 /><br />
:As you sense your souls have linked together, a few wisps of grey mist drift past you. <section end=Lumnis 308 /><br />
<br />
;Oleani <section begin=Oleani 308 /><br />
:As you sense your souls have linked together, the light smell of spring flowers in bloom washes over you. <section end=Oleani 308 /><br />
<br />
;Phoen <section begin=Phoen 308 /><br />
:As you sense your souls have linked together, warmth caresses your skin like the touch of the noontide sun. <section end=Phoen 308 /><br />
<br />
;Ronan <section begin=Ronan 308 /><br />
:As you sense your souls have linked together, a tide of dreamlike lassitude washes through you. <section end=Ronan 308 /><br />
<br />
;Tonis <section begin=Tonis 308 /><br />
:As you sense your souls have linked together, you hear the light sound of two coins clinking together. <section end=Tonis 308 /><br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas <section begin=Andelas 308 /><br />
:As you sense your souls have linked together, a deep, rich purring, more felt than heard, vibrates through your body. <section end=Andelas 308 /><br />
<br />
;Eorgina <section begin=Eorgina 308 /><br />
:As you sense your souls have linked together, the area seems to darken for a moment. <section end=Eorgina 308 /><br />
<br />
;Fash'lo'nae <section begin=Fash&#39;lo&#39;nae 308 /><br />
:As you sense your souls have linked together, the smell of dry, ancient parchment drifts past. <section end=Fash&#39;lo&#39;nae 308 /><br />
<br />
;Ivas <section begin=Ivas 308 /><br />
:As you sense your souls have linked together, the smell of tuberose incense twines slowly around you. <section end=Ivas 308 /><br />
<br />
;Luukos <section begin=Luukos 308 /><br />
:As you sense your souls have linked together, a scaly texture rasps slowly over your skin. <section end=Luukos 308 /><br />
<br />
;Marlu <section begin=Marlu 308 /><br />
:As you sense your souls have linked together, an acrid, alien smell creeps slowly through the air. <section end=Marlu 308 /><br />
<br />
;Mularos <section begin=Mularos 308 /><br />
:As you sense your souls have linked together, a phantom pressure briefly encircles each of your wrists. <section end=Mularos 308 /><br />
<br />
;Sheru <section begin=Sheru 308 /><br />
:As you sense your souls have linked together, the cackle of a jackal echoes in your skull. <section end=Sheru 308 /><br />
<br />
;V'tull <section begin=V&#39;tull 308 /><br />
:As you sense your souls have linked together, the coppery scent of drying blood saturates your senses. <section end=V&#39;tull 308 /><br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena <section begin=Gosaena 308 /><br />
:As you sense your souls have linked together, a sensation like feathers brushes over your face. <section end=Gosaena 308 /><br />
<br />
;Zelia <section begin=Zelia 308 /><br />
:As you sense your souls have linked together, a wild, silvery giggle rings in your head. <section end=Zelia 308 /><br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia <section begin=Aeia 308 /><br />
:As you sense your souls have linked together, the delicate scent of jungle lilies wafts around you. <section end=Aeia 308 /><br />
<br />
;Amasalen <section begin=Amasalen 308 /><br />
:As you sense your souls have linked together, you feel the hilt of a knife pressing against your palm. <section end=Amasalen 308 /><br />
<br />
;Arachne <section begin=Arachne 308 /><br />
:As you sense your souls have linked together, and a sticky feeling, like spiderweb encasing your skin, wraps briefly around you. <section end=Arachne 308 /><br />
<br />
;Ghezresh <section begin=Ghezresh 308 /><br />
:{{addmetext}} <section end=Ghezresh 308 /><br />
<br />
;The Huntress <section begin=The Huntress 308 /><br />
:As you sense your souls have linked together, you hear the distinct, controlled swish of a long blade cutting through the air. <section end=The Huntress 308 /><br />
<br />
;Jaston <section begin=Jaston 308 /><br />
:As you sense your souls have linked together, a light breeze caresses your skin. <section end=Jaston 308 /><br />
<br />
;Kuon <section begin=Kuon 308 /><br />
:As you sense your souls have linked together, the taste of acantha leaf tea fills your mouth. <section end=Kuon 308 /><br />
<br />
;Laethe <section begin=Laethe 308 /><br />
:As you sense your souls have linked together, the dusky, dense smell of drying roses drifts past. <section end=Laethe 308 /><br />
<br />
;Leya <section begin=Leya 308 /><br />
:As you sense your souls have linked together, the smell of trillium flowers surrounds you briefly. <section end=Leya 308 /><br />
<br />
;Onar <section begin=Onar 308 /><br />
:As you sense your souls have linked together, the brief sensation of a dagger against your throat flashes past. <section end=Onar 308 /><br />
<br />
;Niima <section begin=Niima 308 /><br />
:As you sense your souls have linked together, the smell of the sea washes gently past. <section end=Niima 308 /><br />
<br />
;Tilamaire <section begin=Tilamaire 308 /><br />
:As you sense your souls have linked together, you hear a few bars of merry, skillfully whistled melody. <section end=Tilamaire 308 /><br />
<br />
;Voaris <section begin=Voaris 308 /><br />
:As you sense your souls have linked together, the fresh smell of dew-laden roses in bloom drifts past. <section end=Voaris 308 /><br />
<br />
;Voln <section begin=Voln 308 /><br />
:As you sense your souls have linked together, you hear the distant clash of sword upon shield. <section end=Voln 308 /><br />
<br />
=== Unaligned ===<br />
;Other <section begin=Other 308 /><br />
:{{addmetext}} <section end=Other 308 /><br />
{{top}}<br />
<br />
== [[Condemn (309)]] ==<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl <section begin=Charl 309 /><br />
:'''{{Smallcaps|[Success]}}''' An ear-splitting crack of thunder staggers TARGET!<br />
:'''{{Smallcaps|[Failure]}}''' A distant roll of thunder gives TARGET pause, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' Lightning spears down from overhead and sears TARGET for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The growl of thunder high above TARGET fades away.<section end=Charl 309 /><br />
<br />
;Cholen <section begin=Cholen 309 /><br />
:'''{{Smallcaps|[Success]}}''' Raucous, mocking laughter fills the air, and TARGET cringes beneath its onslaught!<br />
:'''{{Smallcaps|[Failure]}}''' A faint ripple of mocking laughter surrounds TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' Barbs of ridicule and scorn take physical form, piercing TARGET for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The sound of laughter directed at TARGET grows distant and fades away.<section end=Cholen 309 /><br />
<br />
;Eonak <section begin=Eonak 309 /><br />
:'''{{Smallcaps|[Success]}}''' TARGET startles at the sudden, clamorous ring of metal on metal!<br />
:'''{{Smallcaps|[Failure]}}''' A faint metallic susurration gives TARGET pause, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' *Clang!* The air reverberates with metallic echoes, blasting TARGET for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The rhythmic ring of striking metal surrounding TARGET fades away.<section end=Eonak 309 /><br />
<br />
;Imaera <section begin=Imaera 309 /><br />
:'''{{Smallcaps|[Success]}}''' A guttural chorus of snarling wolves fills the air, freezing TARGET in (his/her/its) tracks!<br />
:'''{{Smallcaps|[Failure]}}''' A distant, lonely howl gives TARGET pause, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' A grey-furred lupine shape leaps at TARGET, viciously biting (him/her/it) for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The harsh growls surrounding TARGET fade away. <section end=Imaera 309 /><br />
<br />
;Jastev <section begin=Jastev 309 /><br />
:'''{{Smallcaps|[Success]}}''' A dizzying array of indistinct forms, each akin to TARGET, shimmers into view!<br />
:'''{{Smallcaps|[Failure]}}''' A hazy echo of TARGET flickers into view for just a moment, but nothing comes of it. <br />
:'''{{Smallcaps|[Damage]}}''' A blurry echo of TARGET rushes at (him/her/it), inflicting X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' One by one, the multitudinous echoes of what might have been surrounding TARGET fade away.<br />
<section end=Jastev 309 /><br />
<br />
;Kai <section begin=Kai 309 /><br />
:'''{{Smallcaps|[Success]}}''' An array of silvery weapons takes shape nearby, each angled menacingly toward TARGET!<br />
:'''{{Smallcaps|[Failure]}}''' Silver light flickers around TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' With a powerful swing, a silver (war hammer|mace|morning star|crowbill|ball and chain) catches TARGET a sound blow, inflicting X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The silvery armaments surrounding TARGET flicker and fade away. <section end=Kai 309 /><br />
<br />
;Koar <section begin=Koar 309 /><br />
:'''{{Smallcaps|[Success]}}''' A single deep, resonant tone reverberates through the area, commanding TARGET's attention!<br />
:'''{{Smallcaps|[Failure]}}''' A brassy gleam flickers around TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' TARGET is bathed in the brazen light of judgement and suffers X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The last lingering shiver of metallic sound surrounding TARGET fades away. <section end=Koar 309 /><br />
<br />
;Lorminstra <section begin=Lorminstra 309 /><br />
:'''{{Smallcaps|[Success]}}''' The ambient temperature abruptly plummets, sending TARGET into fits of shivering.<br />
:'''{{Smallcaps|[Failure]}}''' A chill breeze briefly swirls around TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' Ripples of cold white flame flare up around TARGET and blister (him/her/it) for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The icy chill surrounding TARGET fades away. <section end=Lorminstra 309 /><br />
<br />
;Lumnis <section begin=Lumnis 309 /><br />
:'''{{Smallcaps|[Success]}}''' Crisp lines of brilliant color circle TARGET, forming five rings in constant motion about (him/her/it).<br />
:'''{{Smallcaps|[Failure]}}''' Faint rings of color flicker around TARGET for a moment, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' (Black/blue/green/red/white) energy flares around TARGET and sears (him/her/it) for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The colored rings surrounding TARGET slow their motion and fade away.<section end=Lumnis 309 /><br />
<br />
;Oleani <section begin=Oleani 309 /><br />
:'''{{Smallcaps|[Success]}}''' Drifting cherry blossom petals shimmer into view all around TARGET!<br />
:'''{{Smallcaps|[Failure]}}''' The delicate, fleeting scent of spring flowers wafts from TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' A petal falls upon TARGET and ignites, blooming into crimson fire and scorching (him/her/it) for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The pale petals drift to the ground around TARGET and fade away.<section end=Oleani 309 /><br />
<br />
;Phoen <section begin=Phoen 309 /><br />
:'''{{Smallcaps|[Success]}}''' The radiance of the sun surges from you to envelop TARGET!<br />
:'''{{Smallcaps|[Failure]}}''' The air briefly warms between yourself and TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' Light flares, hot and fierce, searing TARGET for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The air cools around TARGET as the blinding brilliance fades away.<section end=Phoen 309 /><br />
<br />
;Ronan <section begin=Ronan 309 /><br />
:'''{{Smallcaps|[Success]}}''' Shadows deepen all around, enveloping TARGET in night's embrace!<br />
:'''{{Smallcaps|[Failure]}}''' Shadows encroach on TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' Dancing with dreamlike languor, tongues of black and silver flames sear TARGET for X points of damage! <br />
:'''{{Smallcaps|[Debuff end]}}''' The deep shadows surrounding TARGET fade away. <section end=Ronan 309 /><br />
<br />
;Tonis <section begin=Tonis 309 /><br />
:'''{{Smallcaps|[Success]}}''' Fiery golden sparks flicker in a blurred arc around TARGET!<br />
:'''{{Smallcaps|[Failure]}}''' A fiery golden mote blurs past TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' Blurry golden motes arc past TARGET, inflicting X points of damage in their wake!<br />
:'''{{Smallcaps|[Debuff end]}}''' The golden sparks circling TARGET fade away. <section end=Tonis 309 /><br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas <section begin=Andelas 309 /><br />
:'''{{Smallcaps|[Success]}}''' A low, rumbling growl fills the air, freezing TARGET in (his/her/its) tracks!<br />
:'''{{Smallcaps|[Failure]}}''' An angry feline yowl gives TARGET pause, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' A sleek black shape leaps past TARGET and lashes out with sharp claws, slashing (him/her/it) for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The rumbling growl directed at TARGET fades away. <section end=Andelas 309 /><br />
<br />
;Eorgina <section begin=Eorgina 309 /><br />
:'''{{Smallcaps|[Success]}}''' Darkness encroaches, commanding attention, and TARGET quails before it!<br />
:'''{{Smallcaps|[Failure]}}''' The air around TARGET darkens briefly, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' Flames erupt around TARGET, scorching (him/her/it) for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The looming darkness around TARGET fades away.<section end=Eorgina 309 /><br />
<br />
;Fash'lo'nae <section begin=Fash&#39;lo&#39;nae 309 /><br />
:'''{{Smallcaps|[Success]}}''' Blazing lines of pure arcane energy scribe themselves on the air around TARGET!<br />
:'''{{Smallcaps|[Failure]}}''' A faint tangle of thready gold briefly flickers into being around TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' Precise arcs of golden energy slash TARGET for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The brilliant arcane lines surrounding TARGET unravel and fade away. <section end=Fash&#39;lo&#39;nae 309 /><br />
<br />
;Ivas <section begin=Ivas 309 /><br />
:'''{{Smallcaps|[Success]}}''' Shimmering smoke, fragrant with musk, gathers around TARGET!<br />
:'''{{Smallcaps|[Failure]}}''' A tendril of perfumed smoke drifts past TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' Sinuous smoke winds about TARGET in intimate coils, inflicting X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The air clears as the aromatic smoke clinging to TARGET fades away. <section end=Ivas 309 /><br />
<br />
;Luukos <section begin=Luukos 309 /><br />
:'''{{Smallcaps|[Success]}}''' The pungent stench of decay fills the air as mist rises from the (floor/ground) around TARGET!<br />
:'''{{Smallcaps|[Failure]}}''' A nearby rasping hiss gives TARGET pause, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' Skeletal appendages burst from the (floor/ground) and tear into TARGET, inflicting X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The scent of the grave around TARGET fades away. <section end=Luukos 309 /><br />
<br />
;Marlu <section begin=Marlu 309 /><br />
:'''{{Smallcaps|[Success]}}''' A shifting rent in reality forms near TARGET, and from it blows a caustic, alien wind.<br />
:'''{{Smallcaps|[Failure]}}''' The air warps and twists around TARGET for a moment, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' Barbed, glistening tentacles dart from the tear in space and rip into TARGET for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The caustic wind dies as the shifting rent near TARGET fades away. <section end=Marlu 309 /><br />
<br />
;Mularos <section begin=Mularos 309 /><br />
:'''{{Smallcaps|[Success]}}''' TARGET releases a sudden cry of agony!<br />
:'''{{Smallcaps|[Failure]}}''' A distant shriek of pain gives TARGET pause, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' TARGET staggers beneath the weight of inconsolable sorrow, tearing at (him/her/it)self and inflicting X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The lingering cries of TARGET fade away. <section end=Mularos 309 /><br />
<br />
;Sheru <section begin=Sheru 309 /><br />
:'''{{Smallcaps|[Success]}}''' Darkness encroaches on TARGET, and numerous eyes gleam malevolently within it!<br />
:'''{{Smallcaps|[Failure]}}''' TARGET pauses, clearly uneasy, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' A gibbering wave of shadowy beasts surges from the dark and over TARGET, inflicting X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The darkness surrounding TARGET withdraws and fades away. <section end=Sheru 309 /><br />
<br />
;V'tull <section begin=V&#39;tull 309 /><br />
:'''{{Smallcaps|[Success]}}''' The cacophony of pitched battle fills the air, disorienting TARGET!<br />
:'''{{Smallcaps|[Failure]}}''' A distant clash of battle gives TARGET pause, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' TARGET is overcome by a sudden frenzy of bloodlust and, in (his/her/its) confusion, slashes (him/her/it)self for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The battlefield tumult surrounding TARGET fades away.<section end=V&#39;tull 309 /><br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena <section begin=Gosaena 309 /><br />
:'''{{Smallcaps|[Success]}}''' Silence falls, muffling TARGET in its velvet folds.<br />
:'''{{Smallcaps|[Failure]}}''' For a moment, all grows quiet around TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' The chill of eternity presses in, freezing TARGET for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The hush passes and the chill surrounding TARGET fades away. <section end=Gosaena 309 /><br />
<br />
;Zelia <section begin=Zelia 309 /><br />
:'''{{Smallcaps|[Success]}}''' Ineffable color blooms around TARGET, accompanied by a dissonant ripple of bells.<br />
:'''{{Smallcaps|[Failure]}}''' A sudden, wavering giggle gives TARGET pause, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' Fleeting shapes beyond reason or description surge into being and batter TARGET for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The strange colors and discordant notes besetting TARGET fade away. <section end=Zelia 309 /><br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia <section begin=Aeia 309 /><br />
:'''{{Smallcaps|[Success]}}''' A host of exotic flowers bursts into brilliant bloom around TARGET!<br />
:'''{{Smallcaps|[Failure]}}''' The heady aroma of blooming flowers wafts from TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' A glistening blossom releases a burst of caustic mist at TARGET, inflicting X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The exotic flowers around TARGET curl in on themselves and fade away. <section end=Aeia 309 /><br />
<br />
;Amasalen <section begin=Amasalen 309 /><br />
:'''{{Smallcaps|[Success]}}''' Scarlet mist seeps from TARGET, accompanied by the cloying, coppery scent of fresh blood.<br />
:'''{{Smallcaps|[Failure]}}''' A whiff of blood comes off TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' Crystallized crimson shards coalesce from the scarlet mist, slashing TARGET for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The scarlet mist surrounding TARGET settles and fades away. <section end=Amasalen 309 /><br />
<br />
;Arachne <section begin=Arachne 309 /><br />
:'''{{Smallcaps|[Success]}}''' TARGET is surrounded by an ominous, chitinous clicking!<br />
:'''{{Smallcaps|[Failure]}}''' A nearby skittering noise gives TARGET pause, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' Countless spiders swarm TARGET, skittering up (his/her/its) flailing form and inflicting X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The clicking sounds surrounding TARGET fade away. <section end=Arachne 309 /><br />
<br />
;Ghezresh <section begin=Ghezresh 309 /><br />
:'''{{Smallcaps|[Success]}}''' An undulating silver mist rolls in, enveloping TARGET within its coils!<br />
:'''{{Smallcaps|[Failure]}}''' A faint thread of silver mist drifts about TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' Tendrils of silver mist plunge into TARGET, eroding (him/her/it) for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The undulating silver mist surrounding TARGET fades away. <section end=Ghezresh 309 /><br />
<br />
;The Huntress <section begin=The Huntress 309 /><br />
:'''{{Smallcaps|[Success]}}''' The air around TARGET vibrates with the low, strident blast of a hunting horn!<br />
:'''{{Smallcaps|[Failure]}}''' A distant horn blast gives TARGET pause, but nothing comes of it. <br />
:'''{{Smallcaps|[Damage]}}''' Misty figures with vengeful, star-bright eyes course past TARGET, slashing (him/her/it) for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The ethereal hunters veer off from TARGET and fade away.<section end=The Huntress 309 /><br />
<br />
;Jaston <section begin=Jaston 309 /><br />
:'''{{Smallcaps|[Success]}}''' Discordant birdcalls fill the air as the wind picks up around TARGET!<br />
:'''{{Smallcaps|[Failure]}}''' An errant breeze brushes by TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' A fierce gust of wind from the (east/north/south/west) blasts TARGET for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The wind dies down around TARGET and the birdcalls fade away.<section end=Jaston 309 /><br />
<br />
;Kuon <section begin=Kuon 309 /><br />
:'''{{Smallcaps|[Success]}}''' A sprawling carpet of translucent herbs blooms around TARGET, seemingly innocuous in nature.<br />
:'''{{Smallcaps|[Failure]}}''' A medicinal scent wafts from TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' Lush overgrowth constricts around TARGET, crushing (him/her/it) for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The translucent foliage surrounding TARGET fades away. <section end=Kuon 309 /><br />
<br />
;Laethe <section begin=Laethe 309 /><br />
:'''{{Smallcaps|[Success]}}''' A hot, ash-laden wind begins to blow around TARGET!<br />
:'''{{Smallcaps|[Failure]}}''' Ash drifts past TARGET on a warm breeze, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' An ash-laden whirlwind of smoldering black rose petals coils around TARGET, scorching (him/her/it) for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The wind around TARGET dies and its warmth fades away. <section end=Laethe 309 /><br />
<br />
;Leya <section begin=Leya 309 /><br />
:'''{{Smallcaps|[Success]}}''' A series of high, ululating war cries spooks TARGET!<br />
:'''{{Smallcaps|[Failure]}}''' A snowy owl glides past TARGET on silent wings, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' Borne on silent wings, a snowy owl dives from the sky at TARGET and inflicts X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' A final trill rings out near TARGET, then fades away. <section end=Leya 309 /><br />
<br />
;Niima <section begin=Niima 309 /><br />
:'''{{Smallcaps|[Success]}}''' A heavy, salt-scented fog rolls in and drifts around TARGET!<br />
:'''{{Smallcaps|[Failure]}}''' A tendril of salt-laden fog drifts past TARGET, but nothing comes of it. <br />
:'''{{Smallcaps|[Damage]}}''' The rippling silhouette of a cresting wave coalesces from the fog and crashes upon TARGET, hammering (him/her/it) for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The dense fog around TARGET thins and fades away. <section end=Niima 309 /><br />
<br />
;Onar <section begin=Onar 309 /><br />
:'''{{Smallcaps|[Success]}}''' The shadows around TARGET grow deeper, and the air thrums with tension.<br />
:'''{{Smallcaps|[Failure]}}''' An indistinct shadow passes behind TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' A thin black dagger, more shadow than substance, fades into view mid-flight and strikes TARGET for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The tension in the air surrounding TARGET fades away. <section end=Onar 309 /><br />
<br />
;Tilamaire <section begin=Tilamaire 309 /><br />
:'''{{Smallcaps|[Success]}}''' A rich tapestry of music weaves itself out of the air, and TARGET pauses to listen.<br />
:'''{{Smallcaps|[Failure]}}''' A distant melody gives TARGET pause, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' The music reaches a crescendo, and the sheer force of it staggers TARGET for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' After a gentle concluding passage, the music surrounding TARGET fades away. <section end=Tilamaire 309 /><br />
<br />
;Voaris <section begin=Voaris 309 /><br />
:'''{{Smallcaps|[Success]}}''' A hot, blustery wind begins to blow around TARGET!<br />
:'''{{Smallcaps|[Failure]}}''' A warm gust of wind curls past TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' A fiery whirlwind of luminous yellow rose petals coils around TARGET, scorching (him/her/it) for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The wind around TARGET dies and its warmth quickly fades away.<section end=Voaris 309 /><br />
<br />
;Voln <section begin=Voln 309 /><br />
:'''{{Smallcaps|[Success]}}''' TARGET flinches back from a sudden upwelling of white light!<br />
:'''{{Smallcaps|[Failure]}}''' White light flickers around TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' Cleansing white fire envelops TARGET, searing (him/her/it) for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The white light surrounding TARGET fades away. <section end=Voln 309 /><br />
<br />
=== Unaligned ===<br />
;Other <section begin=Other 309 /><br />
:'''{{Smallcaps|[Success]}}''' Dusky half-light envelops a TARGET in a rippling, nebulous haze.<br />
:'''{{Smallcaps|[Failure]}}''' The air ripples dimly around a TARGET, but nothing comes of it.<br />
:'''{{Smallcaps|[Damage]}}''' A sudden flare of coruscating energy within the haze sears the TARGET for X points of damage!<br />
:'''{{Smallcaps|[Debuff end]}}''' The nebulous haze fades away from a TARGET.<section end=Other 309 /><br />
{{top}}<br />
<br />
== [[Blind (311)]] ==<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl <section begin=Charl 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the fury and violence of the Lord of the Seas flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}} <section end=Charl 311 /><br />
<br />
;Cholen <section begin=Cholen 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the merriment and goodwill of the Jester flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' Caster's face shimmers and vanishes, and, in its place, you see the image of a young, golden-haired man with a smile of delight curving his lips. His eyes are the color of the sky, and they sparkle brightly with merriment. Divine radiance blazes around the image, and you are blinded. <section end=Cholen 311 /><br />
<br />
;Eonak <section begin=Eonak 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the strong will and determination of the Master of the Forge flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the craggy face of a dwarven man. An aura of reddish-golden light, much like the glow of a forge, surrounds his features. His brown gaze bores into you, and the image sears itself into your eyes before everything goes black. <section end=Eonak 311 /><br />
<br />
;Imaera <section begin=Imaera 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the warmth and healing power of the Lady of the Green flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a beautiful sylvan woman garbed in robes of leaves and flowers. A halo of pale green radiance surrounds her, and healing light shines in her eyes as she smiles jubilantly -- but then the light fades, and everything else fades along with it. <section end=Imaera 311 /><br />
<br />
;Jastev <section begin=Jastev 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the tenuous, fleeting beauty of the world as the vision of the Soothsayer flows through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a pale, black-haired young man. Behind him, the night sky shines, thousands of stars shimmering in incredible beauty, but his face is filled with devastating sorrow even as he gazes into the night. Suddenly, the stars blaze with searing silver brilliance, and you are blinded. <section end=Jastev 311 /><br />
<br />
;Kai <section begin=Kai 311 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' <section end=Kai 311 /><br />
<br />
;Koar <section begin=Koar 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the majesty of the King of the Gods flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of an ancient man wearing a majestic crown of pure light. The lines of his face are weary, and a great, snow-white beard flows from his chin, but his heavy-lidded blue eyes transfix you with their power. Divine radiance blazes around the image, and you are blinded. <section end=Koar 311 /><br />
<br />
;Lorminstra <section begin=Lorminstra 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the somber, majestic power and the caring presence of the Gatekeeper flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a thin woman with alabaster-hued skin. Snowflakes collect in her raven black hair, and winter's chill sweeps over you as her somber gaze meets yours. The image sears into your vision, and then everything goes dark. <section end=Lorminstra 311 /><br />
<br />
;Lumnis <section begin=Lumnis 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the wisdom and knowledge of the Queen of Enlightenment flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a mature woman robed in cloud grey gossamer. A single streak of grey hair mars her black tresses, and her face is serenely calm. Divine radiance blazes around the image, and you are blinded. <section end=Lumnis 311 /><br />
<br />
;Oleani <section begin=Oleani 311 /><br />
:'''{{Smallcaps|[1p]}}''' <section begin=311Oleani1p />As your faith overcomes <target>'s weakened defenses, you sense the radiance and love of the Mistress of Adoration flowing through you.<section end=311Oleani1p /><br />
:'''{{Smallcaps|[2p]}}''' <section begin=311Oleani2p /><caster>'s face shimmers and vanishes, and, in its place, you see the image of an exquisitely beautiful Dark Elf with spring flowers braided into her hair. A warm smile curves her lips as she gazes at you from beneath lowered lashes.<section end=311Oleani2p /> <section end=Oleani 311 /><br />
<br />
;Phoen <section begin=Phoen 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, your skin grows warm with the touch of sunlight as the masculine power of the Sun God flows through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a gaunt man with golden hair that shines as brightly as the sun. His smile is confident and proud, and a touch of arrogance blazes in his blue eyes. Divine radiance flares around the image, and you are blinded. <section end=Phoen 311 /><br />
<br />
;Ronan <section begin=Ronan 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the dark, watchful power of the Lord of Dreams flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}} <section end=Ronan 311 /><br />
<br />
;Tonis <section begin=Tonis 311 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' <section end=Tonis 311 /><br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas <section begin=Andelas 311 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' <section end=Andelas 311 /><br />
<br />
;Eorgina <section begin=Eorgina 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the domineering majesty of the Queen of Darkness flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see an imperious and beautiful woman wearing a magnificent crown of sparkling black diamonds. An expression of cruel satisfaction rests upon her shadowed visage. Darkness wells forth to consume the image, and then you see nothing at all. <section end=Eorgina 311 /><br />
<br />
;Fash'lo'nae <section begin=Fash&#39;lo&#39;nae 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the knowledge and intellectual interest of the Grandfather flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}} <section end=Fash&#39;lo&#39;nae 311 /><br />
<br />
;Ivas <section begin=Ivas 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the passion and sensuality of the Seductress flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a staggeringly beautiful woman. Shimmering smoke surrounds her face, distorting it slightly, but her long-lashed eyes gaze knowingly into yours, dark with an unmistakable invitation. The image sears itself into your eyes before everything dissolves in a wash of grey. <section end=Ivas 311 /><br />
<br />
;Luukos <section begin=Luukos 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the cruel malice of the Eater of Souls flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a massive emerald green serpent. The snake's golden eyes transfix you with their power as its forked tongue darts out to taste the air. Darkness wells forth to consume the image, and then you see nothing at all. <section end=Luukos 311 /><br />
<br />
;Marlu <section begin=Marlu 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the Destroyer's unthinking hunger for annihilation flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a gruesome demon. The monster's skin is glistening black, hooked wings arch above his inhuman features, and barbed tentacles lash and writhe restlessly around its body from appendages that bear only the faintest resemblance to arms. Darkness wells forth to consume the image, and then you see nothing at all. <section end=Marlu 311 /><br />
<br />
;Mularos <section begin=Mularos 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the compassion, pain, and longing of He who is the Sorrow of the World flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a young man with incredibly compassionate eyes. His features are as delicate as an elven child's, but a bloody lash-stroke mars his skin near the collar of his white robe. The image sears itself into your vision before everything dissolves in a wash of scarlet. <section end=Mularos 311 /><br />
<br />
;Sheru <section begin=Sheru 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the cruel, feral power of the Bringer of Terror flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see a pair of feral amber eyes gleaming out of darkness. Faintly, you can discern the outline of a jackal's head, but the proportions are subtly distorted -- the muzzle is too large to properly fit the head, and needlelike teeth gleam menacingly behind black lips. Darkness wells forth to consume the image, and then you see nothing at all. <section end=Sheru 311 /><br />
<br />
;V'tull <section begin=V&#39;tull 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the ecstatic bloodlust of the Berserker flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a giantman with marble white skin. His coal black eyes stare vengefully down at you, an expression of threat made only more dire by the bloodstained armor concealing his vast bulk. The image sears itself into your vision before everything dissolves in a wash of scarlet. <section end=V&#39;tull 311 /><br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena <section begin=Gosaena 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, your skin grows cold as the calm, silent power of the Mistress of Eternity flows through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see a somber woman swathed in a grey cloak. Her face is as pale as alabaster, and her features are composed with perfect, unwavering serenity. The air grows cold as her ice blue gaze rests upon you. The intensity of the vision overwhelms you, and everything dissolves in a wash of grey, leaving you blinded. <section end=Gosaena 311 /><br />
<br />
;Zelia <section begin=Zelia 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the madness of the Keeper of the Moons rising in you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see four crescent moons wheeling wildly through a sky that flashes with a thousand different colors. A pair of large emerald eyes stare down on you from above the moons, set in a constantly shifting face framed by long, windblown silver hair. The delighted laughter of a madwoman fills your ears as you grow more and more disoriented, and then the intensity of the vision overwhelms you. Everything dissolves in a wash of grey, leaving you blinded. <section end=Zelia 311 /><br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia <section begin=Aeia 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the warmth and nuturing comfort of the Mother flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a beautiful human woman with kind, quiet eyes. The leaves, flowers, and vines of a verdant tropical garden twine through her hair and caress her shoulders, with one particularly large lily spreading its milk-white petals across her brow. A faint glow halos her features for only a moment before her face, and everything else, vanishes from view. <section end=Aeia 311 /><br />
<br />
;Amasalen <section begin=Amasalen 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the frenzied religious ecstasy of the Executioner flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a cruelly smiling Faendryl man with dark bronze skin and slitted golden eyes. Flowing white hair courses over his lean neck and shoulders. Like blood spilling up from a cut, darkness wells forth to consume the image, and then you see nothing at all. <section end=Amasalen 311 /><br />
<br />
;Arachne <section begin=Arachne 311 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a brash woman with a fighter's build, clad in bloodstained leather armor. One of her eyebrows is slightly raised, and her smirk is distinctly condescending. Superimposed over her face, the image of a black widow spider shimmers into view, then fades away again. As the spider vanishes, everything else falls into darkness, leaving you blind. <section end=Arachne 311 /><br />
<br />
;Ghezresh <section begin=Ghezresh 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the powerful and oppressive intimidation of Ghezresh flow through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and in its place you see an omnipotent presence wreathed in indigo and silver mists. From within the depths, an eel rises from CASTER's collarbone and wraps itself around CASTER's neck before clicking its jaws closed upon its tail. Abruptly, the darkly intimidating mists recede. <section end=Ghezresh 311 /><br />
<br />
;The Huntress <section begin=The Huntress 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the cold, exquisitely controlled anger of the Huntress flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a surpassingly beautiful woman whose face is a mask of carefully controlled anger. A silvery scythe blade curves alongside her face, and the reflection across the mirror-polished surface displays the eight-pointed star Krr'ska. Light flashes from the scythe blade into your eyes, and then everything goes black. <section end=The Huntress 311 /><br />
<br />
;Jaston <section begin=Jaston 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the blithe, soaring spirit of the Windrunner coursing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a slender sylvan man with six white-feathered wings growing from his back. A wide band of many-colored feathers adorns his head, offering some minor restraint for his windswept, light brown hair as well as lending a rakish quality to his carefree smile. Silvery radiance flashes around his face in the instant before everything goes dark. <section end=Jaston 311 /><br />
<br />
;Kuon <section begin=Kuon 311 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' <section end=Kuon 311 /><br />
<br />
;Laethe <section begin=Laethe 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the sorrowful compassion of the Lovelorn flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER'S face shimmers and vanishes, and, in its place, you see the image of a young man with delicately fair skin, raven black hair, and sorrowful blue eyes. Despite the lines of emotional pain that mark his features, his gaze is filled with vast compassion. After only a few seconds pass, the young man's face fades away into blackness, and everything else vanishes into blackness as well. <section end=Laethe 311 /><br />
<br />
;Leya <section begin=Leya 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the cool confidence of the Master of Martial Arts flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a woman in her twenties with wavy mahogany hair and azure eyes. Calm, unquestioning confidence fills her expression as she gazes directly at you, mitigated only slightly by the concealed shadow of sorrow. The image sears itself into your eyes before everything dissolves in a wash of grey. <section end=Leya 311 /><br />
<br />
;Niima <section begin=Niima 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the merry, flirtatious delight of the Wavedancer flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see a waiflike young woman with shining blue eyes and a dazzling smile. Her pale blonde hair flows over her milk-white shoulders as smoothly as water, and you briefly smell a fresh sea breeze in the moment before everything goes dark. <section end=Niima 311 /><br />
<br />
;Onar <section begin=Onar 311 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a cracked white skull. Shadows play over the pale bone surface, but never fully resolve into recognizable forms. Abruptly, the skull vanishes into complete and utter blackness -- along with everything else around you. <section end=Onar 311 /><br />
<br />
;Tilamaire <section begin=Tilamaire 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you hear the echoes of a laughter-filled melody, and you sense the exuberant spirit of the Lithe flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of an exuberant young man with tawny hair. His wide eyes sparkle with amusement, and a playful smile teases at his full lips. Golden radiance flashes around his face in the instant before everything goes dark. <section end=Tilamaire 311 /><br />
<br />
;Voaris <section begin=Voaris 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the merry pleasure of the Patron of Young Love flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a young man with delicately fair skin, sunlight golden hair, and merry blue eyes framed by long blond lashes. He presses a blood red rose to his cheek as he flashes a mischevious, flirtatious smile. Golden radiance flashes around his face in the instant before everything goes dark. <section end=Voaris 311 /><br />
<br />
;Voln <section begin=Voln 311 /><br />
:'''{{Smallcaps|[1p]}}''' As your faith overcomes TARGET's weakened defenses, you sense the grim, determined spirit of the Paladin flowing through you.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's face shimmers and vanishes, and, in its place, you see the image of a grim man clad in a full suit of black chainmail. His cold, somber eyes stare straight past you, and the faint halo of white radiance surrounding him only seems to deepen the shadows of his forbidding visage. The image sears itself into your eyes before everything dissolves into blackness. <section end=Voln 311 /><br />
<br />
;Other<br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}'''<br />
{{top}}<br />
<br />
== [[Prayer (313)]] ==<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl <section begin=Charl 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the wrath of your deity to protect you. The scent of brine and lightning-struck sand surrounds you, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Brilliant white light flickers in CASTER's eyes. <section end=Charl 313 /><br />
<br />
;Cholen <section begin=Cholen 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the humor of your deity to protect you. You taste fine wine on your lips, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Sapphire light dances in CASTER's eyes. <section end=Cholen 313 /><br />
<br />
;Eonak <section begin=Eonak 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the labor of your deity to protect you. Your eyes sting as if with the touch of smoke or sweat, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Dark red light glimmers in CASTER's eyes. <section end=Eonak 313 /><br />
<br />
;Imaera <section begin=Imaera 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the bounty of your deity to protect you. The smell of ripe wild raspberries swirls around you, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Leaf-green light shines in CASTER's eyes. <section end=Imaera 313 /><br />
<br />
;Jastev <section begin=Jastev 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the foresight of your deity to protect you. All hues around you gain brilliance as all shadows around you deepen, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Brilliant white light burns in CASTER's eyes. <section end=Jastev 313 /><br />
<br />
;Kai <section begin=Kai 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the fist of your deity to protect you. Strength and confidence imbue your body, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Kai 313 /><br />
<br />
;Koar <section begin=Koar 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the justice of your deity to protect you. The ground trembles almost imperceptibly underfoot, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Intense golden topaz light blazes in CASTER's eyes. <section end=Koar 313 /><br />
<br />
;Lorminstra <section begin=Lorminstra 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the compassion of your deity to protect you. The delicate chill of autumn's first frost settles over your skin, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Pallid light glows in CASTER's eyes. <section end=Lorminstra 313 /><br />
<br />
;Lumnis <section begin=Lumnis 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the wisdom of your deity to protect you. Confidence and clarity settle over you, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Opalescent light shines in CASTER's eyes. <section end=Lumnis 313 /><br />
<br />
;Oleani <section begin=Oleani 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the love of your deity to protect you. The smell of lily-of-the-valley surrounds you, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Violet light sparkles in CASTER's eyes. <section end=Oleani 313 /><br />
<br />
;Phoen <section begin=Phoen 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the power of your deity to protect you. The warmth of sunlight caresses your skin, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Golden radiance burns in CASTER's eyes. <section end=Phoen 313 /><br />
<br />
;Ronan <section begin=Ronan 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the sword of your deity to protect you. The shadow of night darkens everything around you, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Starry silver radiance shimmers in CASTER's eyes. <section end=Ronan 313 /><br />
<br />
;Tonis <section begin=Tonis 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the wings of your deity to protect you. A light ripple passes through the air, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Golden light shines in CASTER's eyes. <section end=Tonis 313 /><br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas <section begin=Andelas 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the pleasure of your deity to protect you. A low, rumbling purr vibrates through your head, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Andelas 313 /><br />
<br />
;Eorgina <section begin=Eorgina 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the majesty of your deity to protect you. The scent of something burning drifts past, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Dark crimson light glitters in CASTER's eyes. <section end=Eorgina 313 /><br />
<br />
;Fash'lo'nae <section begin=Fash&#39;lo&#39;nae 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the knowledge of your deity to protect you. The smell of dusty parchment tickles your nose, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Pale yellow light flashes in CASTER's eyes. <section end=Fash&#39;lo&#39;nae 313 /><br />
<br />
;Ivas <section begin=Ivas 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the desire of your deity to protect you. Your head swims as if with alcohol or incense, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Dusky silver light glitters in CASTER's eyes. <section end=Ivas 313 /><br />
<br />
;Luukos <section begin=Luukos 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the will of your deity to protect you. Something smooth yet hard rasps over your cheek, like the pebbled scales of a great serpent, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Emerald light glimmers in CASTER's eyes. <section end=Luukos 313 /><br />
<br />
;Marlu <section begin=Marlu 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the delight of your deity to protect you. Your skin stings as if with the touch of acid, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Lurid orange light gleams in CASTER's eyes. <section end=Marlu 313 /><br />
<br />
;Mularos <section begin=Mularos 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the love of your deity to protect you. The softness of silk caresses the back of your neck, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Ruby light glimmers in CASTER's eyes. <section end=Mularos 313 /><br />
<br />
;Sheru <section begin=Sheru 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the favor of your deity to protect you. Unbidden, your heartbeat quickens with fear, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Amber light glows in CASTER's eyes. <section end=Sheru 313 /><br />
<br />
;V'tull <section begin=V&#39;tull 313 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=V&#39;tull 313 /><br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena <section begin=Gosaena 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the impartial hand of your deity to protect you. A delicate sensation like the caress of a feathered wing runs over your face from brow to chin, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Grey light fills CASTER's eyes briefly. <section end=Gosaena 313 /><br />
<br />
;Zelia <section begin=Zelia 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the fickle spirit of your deity to protect you. A sudden wind chills your exposed skin, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Brilliant emerald light shines in CASTER's eyes. <section end=Zelia 313 /><br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia <section begin=Aeia 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the kindness of your deity to protect you. The smell of jungle rain drifts past you, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Aeia 313 /><br />
<br />
;Amasalen <section begin=Amasalen 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the frenzy of your deity to protect you. The smell of fresh-spilled blood swirls around you, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Blood red light shines in CASTER's eyes. <section end=Amasalen 313 /><br />
<br />
;Arachne <section begin=Arachne 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the webs of your deity to protect you. Painless heat surges through your bloodstream. The world blurs into eight distinct images before refocusing upon one, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Intense crimson light glows in CASTER's eyes. <section end=Arachne 313 /><br />
<br />
;Ghezresh <section begin=Ghezresh 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the oppressive intimidation of your deity to protect you. Your skin grows chill and clammy, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Silver-laced indigo mist seeps from CASTER's eyes.<section end=Ghezresh 313 /><br />
<br />
;The Huntress <section begin=The Huntress 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the anger of your deity to protect you. For an instant, all around you is silvered by starlight to your eyes, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=The Huntress 313 /><br />
<br />
;Jaston <section begin=Jaston 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the winds of your deity to protect you. A light gust of air caresses your skin, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Sky blue light shines in CASTER's eyes.<section end=Jaston 313 /><br />
<br />
;Kuon <section begin=Kuon 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the caring of your deity to protect you. The aromas of pine needles and rich earth drift past you, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Dark green light glows in CASTER's eyes. <section end=Kuon 313 /><br />
<br />
;Laethe <section begin=Laethe 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the sympathy of your deity to protect you. The soft, musky scent of roses twines about you, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Dark violet light glimmers in <caster>'s eyes. <section end=Laethe 313 /><br />
<br />
;Leya <section begin=Leya 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the skill of your deity to protect you. A sense of supple vitality flows through you, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Azure light shimmers in CASTER's eyes. <section end=Leya 313 /><br />
<br />
;Niima <section begin=Niima 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the mercy of your deity to protect you. You taste sea salt on your lips, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Aquamarine light shimmers in CASTER's eyes. <section end=Niima 313 /><br />
<br />
;Onar <section begin=Onar 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the cool decisiveness of your deity to protect you. Nothing impressive happens externally, but your senses and awareness expand subtly, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Darkness flickers briefly in CASTER's eyes. <section end=Onar 313 /><br />
<br />
;Tilamaire <section begin=Tilamaire 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the teachings of your deity to protect you. You hear a sprightly, joyous air being skillfully played on a flute, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Cerulean light sparkles in CASTER's eyes. <section end=Tilamaire 313 /><br />
<br />
;Voaris <section begin=Voaris 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the approval of your deity to protect you. The enticing scent of sun-warmed roses twines about you, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' Brilliant yellow light shines in CASTER's eyes. <section end=Voaris 313 /><br />
<br />
;Voln <section begin=Voln 313 /><br />
:'''{{Smallcaps|[1p]}}''' Turning your thoughts inward, you ask for the shield of your deity to protect you. Something unseen settles around your torso like a suit of massive armor enclosing you. Instead of feeling weighted or weary, however, you feel uplifted, and you sense that your prayer has been granted.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Voln 313 /><br />
<br />
=== Unaligned ===<br />
;Other <section begin=Other 313 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Other 313 /><br />
{{top}}<br />
<br />
== [[Censure (316)]] ==<br />
===Pantheon of Liabo===<br />
;Charl <br />
:Speaking the words of a sacred incantation, you channel the power of divine displeasure toward those deserving of punishment. <br />
:As the words capture your attention, you hear a second voice overlapping CASTER's and translating the invocation: '''"<section begin=Charl 316 /><includeonly>:</includeonly>For your transgressions, a thousand storms shall be raised against you, and lightning shall rain across your path and all you love!<section end=Charl 316 />"''' Your spirit quails involuntarily at the power of the divine censure, and you feel your muscles tightening to disobey your will. (Non-bold part repeats on all.) <br />
<br />
;Cholen <section begin=Cholen 316 /><br />
:For your transgressions, you will be forever be marked as the punchline of the world's jokes, prone to the pranks of all, and endure the endless humiliation that will ensue.... <section end=Cholen 316 /><br />
<br />
;Eonak <section begin=Eonak 316 /><br />
:For your transgressions, no tool will be true in your hand. Wood will buckle and splinter, metal will twist and shatter, and even the greatest of enchantments will fade without warning.... <section end=Eonak 316 /><br />
<br />
;Imaera <section begin=Imaera 316 /><br />
:For your transgressions, all nature shall rise against you! The rivers shall rise to drown you, the trees shall yield poison fruit to your hand, and every animal will show you its fangs.... <section end=Imaera 316 /><br />
<br />
;Jastev <section begin=Jastev 316 /><br />
:For your transgressions, I will tell you your future. These are the words of the stars: all that you seek will be lost, and all that you fear will prosper until it destroys you. In the end, you will be forgotten, and nothing you have done or been will ever matter. <section end=Jastev 316 /><br />
<br />
;Kai <section begin=Kai 316 /><br />
:{{addmetext}} <section end=Kai 316 /><br />
<br />
;Koar <section begin=Koar 316 /><br />
:For your transgressions, you shall be judged, and the verdict shall fall against you. In all the world, from sky to earth, there is no sanctuary against that high judgement.... <section end=Koar 316 /><br />
<br />
;Lorminstra <section begin=Lorminstra 316 /><br />
:The Gatekeeper's hand and key will be against you, parting your spirit and body, leaving you helpless in a mortal world that does not know your presence.... <section end=Lorminstra 316 /><br />
<br />
;Lumnis <section begin=Lumnis 316 /><br />
:For your transgressions, you shall receive all that you have earned, for you are one who heeds no wisdom, and you are one who takes no guidance. Therefore, no wisdom and no guidance shall you have, and you shall be lost beyond redemption.... <section end=Lumnis 316 /><br />
<br />
;Oleani <section begin=Oleani 316 /><br />
:For your transgressions, your loveless life shall bring you no satisfaction. Every relationship you have shall be sundered, until you walk alone through a joyless life without the strength to end it. <section end=Oleani 316 /><br />
<br />
;Phoen <section begin=Phoen 316 /><br />
:For your transgressions, the sun shall give you no warmth in winter and relentless heat in summer. Its light will not feed your crops and its power will not give you strength.... <section end=Phoen 316 /><br />
<br />
;Ronan <section begin=Ronan 316 /><br />
:For your transgressions, your dreams shall be hopeless, and your waking hours possessed by dreams. You shall have no peace waking or sleeping, for you will never fully enter, nor fully leave sleep, and there shall be no rest for you.... <section end=Ronan 316 /><br />
<br />
;Tonis <section begin=Tonis 316 /><br />
:For your transgressions, your thoughts and actions will be slowed, and all eyes will be drawn to your stupid, clumsy sluggishness. You will be unable to protect your treasures from those in the shadows. <section end=Tonis 316 /><br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas <section begin=Andelas 316 /><br />
:For your transgressions, you will be hunted, little prey. Between shadow and light, between branch and wall, the eyes you cannot see will see you. The claws are sharp, and your flesh is weak. Run, little prey, for the chase is marvelous fun.... <section end=Andelas 316 /><br />
<br />
;Eorgina <section begin=Eorgina 316 /><br />
:For your carelessness, your spirit shall be shackled by invisible chains, rendering you a lowly slave. You will grovel at the feet of the one who controls your freedom, kissing the jeweled hem of her garments and begging for a chance to redeem yourself! <section end=Eorgina 316 /><br />
<br />
;Fash'lo'nae <section begin=Fash&#39;lo&#39;nae 316 /><br />
:For your transgressions, text will blur before your eyes, and words will shift upon reaching your ear. You will never understand anything of value, and you will never be able to communicate that which you already know. <section end=Fash&#39;lo&#39;nae 316 /><br />
<br />
;Ivas <section begin=Ivas 316 /><br />
:For your transgressions, you shall know a hunger with no filling, a thirst with no quenching, and a yearning with no satisfaction. Every need you have will burn without ceasing until your entire body is aflame.... <section end=Ivas 316 /><br />
<br />
;Luukos <section begin=Luukos 316 /><br />
:For your transgressions, the mark of the liar shall be upon you. No truth you speak shall ever be believed, setting every ally against you and all friendly blades at your back. In death, you shall be drawn into the service of those lies, and all you ever do will serve the hunger of the Serpent.... <section end=Luukos 316 /><br />
<br />
;Marlu <section begin=Marlu 316 /><br />
:For your transgressions, your ever-fading power shall fuel the end of all that you know. Everything shall be destroyed, but you will face the oblivion first of all. <section end=Marlu 316 /><br />
<br />
;Mularos <section begin=Mularos 316 /><br />
:For your transgressions, there will be no comfort for you. Your blood will run untended, and your heart will break unnoticed. You will break yourself to the ground, and break your wrists on a blade, all in the company of uncaring silence. <section end=Mularos 316 /><br />
<br />
;Sheru <section begin=Sheru 316 /><br />
:For your trangressions, the darkness shall surround you, and the amber-eyed spawn of your nightmares will join you there. Given flesh and given fangs, your nightmares shall come as you stumble helplessly through a night that knows no dawn.... <section end=Sheru 316 /><br />
<br />
;V'tull <section begin=V&#39;tull 316 /><br />
:For your transgressions, your blood will run across the soil like a river, and your splintered bones will be sown across the land! <section end=V&#39;tull 316 /><br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena <section begin=Gosaena 316 /><br />
:For your transgressions, you will be judged in the land of death, where there is neither escape nor reprieve. The angels know when you will pass the gates, and their sickles are sharp enough to slice apart a soul.... <section end=Gosaena 316 /><br />
<br />
;Zelia <section begin=Zelia 316 /><br />
:No mist and no moonlight, no mercy, no insight! Your bones and your eyes, all your heart, all despised! Your luck is despair, and nobody will care when you scream in the rain, never escaping, so totally sane.... <section end=Zelia 316 /><br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia <section begin=Aeia 316 /><br />
:For your transgressions, there shall be no shelter for you anywhere that the Mother's eye sees. A garden to others will be withered dust to you. You will be homeless and helpless, rejected by all mothers, a wanderer forever without any kin or comfort. <section end=Aeia 316 /><br />
<br />
;Amasalen <section begin=Amasalen 316 /><br />
:For your transgressions, your blood will flow from your body in rivers! Your skin will be stripped off to decorate the temple walls as your still-beating heart feeds the high altar.... <section end=Amasalen 316 /><br />
<br />
;Arachne <section begin=Arachne 316 /><br />
:For your transgressions, disfiguring venom shall pour through your veins. Strong men shall fear at your presence, weak ones shall faint away, and all will rise against you to exile you forevermore! <section end=Arachne 316 /><br />
<br />
;Ghezresh <section begin=Ghezresh 316 /><br />
:You shall now forever stand in the shadow of your allies. Forevermore, you shall be inferior to their strength and a mere shadow of acceptance. This will set you apart and consign you to forever be trapped in the mists of unlife at the bottom of the sea... <section end=Ghezresh 316 /><br />
<br />
;The Huntress <section begin=The Huntress 316 /><br />
:For your transgressions, all those with cause against you shall have the strength of a hundred men apiece. Their hands will be guided divinely for true strikes and fatal blows, and the sands shall drink your life's blood without mercy. <section end=The Huntress 316 /><br />
<br />
;Jaston <section begin=Jaston 316 /><br />
:For your transgressions, the gift of freedom shall be lost to you. Imprisoned beneath stifling stone, you will long for the four winds to cleanse your skin, and dream of the silhouettes of birds against the sky.... <section end=Jaston 316 /><br />
<br />
;Kuon <section begin=Kuon 316 /><br />
:For your transgressions, the plants of the world shall give you neither comfort nor shelter. Wooden walls will rot about you, and acantha will offer your wounded lips no healing grace.... <section end=Kuon 316 /><br />
<br />
;Laethe <section begin=Laethe 316 /><br />
:For your trangressions, all those you love will be parted from you, never to join you again. There shall be neither comfort nor contact for you, not even in death's dark domain.... <section end=Laethe 316 /><br />
<br />
;Leya <section begin=Leya 316 /><br />
:For your transgressions, the hands of all honorable people will turn against you, leaving you surrounded by traitors and fools. Fade your combatant skills will, offering you no reward for their application. <section end=Leya 316 /><br />
<br />
;Niima <section begin=Niima 316 /><br />
:For your transgressions, the water you seek to drink will be as dust, and the water you seek to escape will overwhelm you. You will drown as the dolphins watch, and they will never move to aid you. <section end=Niima 316 /><br />
<br />
;Onar <section begin=Onar 316 /><br />
:For your transgressions, a contract has been placed against you. The price for your life has already been paid. <section end=Onar 316 /><br />
<br />
;Tilamaire <section begin=Tilamaire 316 /><br />
:For your transgressions, all music of this world will fall upon your accursed ear, offering no melody or harmony to soothe your being.<section end=Tilamaire 316 /><br />
<br />
;Voaris <section begin=Voaris 316 /><br />
:For your transgressions, all those you love will be parted from you. Mountains and miles, chasms and seas, traditions and laws shall divide you! Ever shall your passion rise, and never shall your love be satisfied.... <section end=Voaris 316 /><br />
<br />
;Voln <section begin=Voln 316 /><br />
:For your transgressions, no punishment could be greater than that which you bring upon yourself. From death, undeath will enslave you. Your will shall be torn, your soul flayed to tatters, and not even enough of self-control shall remain for you to beg for a liberating sword.... <section end=Voln 316 /><br />
<br />
=== Unaligned ===<br />
<br />
;Other <section begin=Other 316 /><br />
:Religious fervor infuses CASTER's voice as she speaks an incantation in an unknown language. <br />
:For your transgressions, the greatest of wraths will enfold you. All punishment that you have earned will be portioned out to you, more than any spirit or body or soul can endure.... <section end=Other 316 /><br />
{{top}}<br />
<br />
== [[Raise Dead (318)]] ==<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl <section begin=Charl 318 /><br />
:'''{{Smallcaps|[1p]}}''' Moisture beads upon your skin and you feel your eyes cloud over with the darkness of a rising storm. Power builds upon the air, and when you utter the last syllable of your spell thunder rumbles from your lips. The sound ripples upon the air, colliding with TARGET's prone form, and a brilliant flash transfers the spiritual energy between you.<br />
:'''{{Smallcaps|[2p]}}''' Moisture beads upon your skin as CASTER's eyes cloud over with the darkness of a rising storm. Power builds upon the air, causing the dead hair upon your arms to rise, and as CASTER utters the last words of her spell you hear the rumble of thunder in her voice. The rolling sound ripples upon the air and collides with your chest an instant before a brilliant flash suffuses you with raw spiritual energy.<br />
:'''{{Smallcaps|[3p]}}''' Moisture beads on the skin of CASTER and TARGET as the former's eyes cloud over with the darkness of a rising storm. Power builds upon the air, causing the hair upon your arms to rise, and as CASTER utters the last words of his spell you hear the rumble of thunder in his voice. The rolling sound collides with TARGET's prone form, its very touch creating a brilliant flash that suffuses her in raw spiritual energy. <section end=Charl 318 /><br />
<br />
;Cholen <section begin=Cholen 318 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' Musically, though lyric free, CASTER begins a soft chant in petition to her deity. Rising from the air around her, the sweet sound of a lute begins to accompany her, and you discover that the very air seems alive with it. Reaching outward, CASTER touches you on the lips, and the blended sounds burst into a wordless chorus that surges between the two of you in a shower of colorful lights.<br />
:'''{{Smallcaps|[3p]}}''' Musically, though lyric free, CASTER begins a soft chant in petition to her deity. Rising from the air around her, the sweet sound of a lute begins to accompany her and you discover that the very air seems alive with it. Reaching outward, CASTER touches TARGET on the lips and the blended sounds burst into a wordless chorus that surges between the pair in a shower of colorful lights. <section end=Cholen 318 /><br />
<br />
;Eonak <section begin=Eonak 318 /><br />
:'''{{Smallcaps|[1p]}}'''Chanting slowly, your mind and body fill with strong sense of purpose as you gaze down at TARGET. Within your mind's eye you unravel the greater machinations of life and realize that the prone body lying before you is still needed to make them still work. Touching one finger to his forehead, you reignite the spark of life within him and return him to their greater function.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' Chanting slowly, the sound reminiscent of cogs moving through a large machine, CASTER gazes down at TARGET with a sense of greater understanding in his eyes. Briefly touching upon TARGET's forehead, CASTER reignites the spark of life within him. <section end=Eonak 318 /><br />
<br />
;Imaera <section begin=Imaera 318 /><br />
:'''{{Smallcaps|[1p]}}''' Breathing slowly, you extend your senses towards the world around you and draw into you the very essence of nature. You shift your gaze towards TARGET and carefully release the energy you've drawn into yourself towards him. A rush of energy briefly flows between the two of you as you feel life slowly return to him.<br />
:'''{{Smallcaps|[2p]}}''' Breathing slowly on the heels of her chanting, CASTER's gaze grows distant for several moments. With the grace of a doe lapping water at a brook, her gaze falls to you and your spirit feels strangely in tune with the natural order of life. A rush of energy briefly flows between the two of you as you feel life slowly return to your limbs.<br />
:'''{{Smallcaps|[3p]}}''' Breathing slowly on the heels of her chanting, CASTER's gaze grows distant for several moments. With the grace of a doe lapping water at a brook, her gaze falls to TARGET and a rush of energy briefly flows between them causing TARGET to return to life.<section end=Imaera 318 /><br />
<br />
;Jastev <section begin=Jastev 318 /><br />
:'''{{Smallcaps|[1p]}}''' Emptying all breathe from your body, you slowly still yourself and close your eyes. You reach out with all of your senses and feel a film shift across your vision. Opening your eyes, you gaze through a white haze and find images of TARGET floating above his prone form. Acts of TARGET's past, present, and future play out before your clouded vision. With conviction and faith, you pluck a future image of TARGET from the air and coax he back into his body. Slowly, the film slips from your eyes and images fade away.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' Slowly exhaling the last syllable of his chant, CASTER closes his eyes for several moments. Upon opening his eyes, hundreds of images appear to hover over the prone form of TARGET. Each image is different from that of the woman that lays lifeless. With firm conviction, CASTER pulls at one of the images in the air and slowly coaxes TARGET's ghostly form back into her body. The film slips from CASTER's eyes as TARGET is filled with the breath of life. <section end=Jastev 318 /><br />
<br />
;Kai <section begin=Kai 318 /><br />
:'''{{Smallcaps|[1p]}}''' Deep and resonating, you feel the chant that falls from your lips instill within you with the strength of your faith. You crouch beside (TARGET) and gently lift him into your arms, your muscles swelling with the power of your deity, and cradle him close to your chest. Strength and life momentarily seep from your limbs, causing them to feel laden and heavy, and you are overcome with a sudden weakness. With a sigh, you are able to lay (TARGET) back down.<br />
:'''{{Smallcaps|[2p]}}''' <br />
:'''{{Smallcaps|[3p]}}''' Deep and resonating, you feel the chant that falls from her lips and watch as she is filled with the strength of her faith. She crouches beside TARGET and gently lifts him into her arms. CASTER's muscles swell with the power of her deity, and she cradles him close to her chest. Strength and life flood from CASTER's body into TARGET's, but CASTER suddenly seems weakened by the experience and is forced to her knees. With a soft sigh, CASTER still manages to lay TARGET gently back down. <section end=Kai 318 /><br />
<br />
;Koar <section begin=Koar 318 /><br />
:'''{{Smallcaps|[1p]}}''' With each passing moment during your slow chant, the thrum of power begins to flood your very being, pulsing through your veins like crackling electricity. The overwhelming sensation liberates your mind from the trivial details of mortal life. You fold your right arm over and rest your chin upon your hand while gazing down at the lifeless corpse of TARGET, contemplating his existence. Blinking once, you thrust your hand over TARGET, and the raw power escapes your body through your fingertips, flowing into him.<br />
:'''{{Smallcaps|[2p]}}''' With each passing moment during CASTER's slow chant, his eyes flutter rhythmically. He folds his right arm and rests his chin upon his hand, then gazes down at you, as if contemplating your very existence. Blinking once, CASTER thrusts his hand over you, and crackling, raw power flows from CASTER's fingertips into your body, jolting you back to life.<br />
:'''{{Smallcaps|[3p]}}''' With each passing moment during CASTER's slow chant, his eyes flutter rhythmically. He folds his right arm and rests his chin upon his hand, then gazes down at the lifeless corpse of TARGET, as if contemplating his existence. Blinking once, CASTER thrusts his hand over TARGET, and crackling raw power flows from CASTER's fingertips into TARGET. <section end=Koar 318 /><br />
<br />
;Lorminstra <section begin=Lorminstra 318 /><br />
:'''{{Smallcaps|[1p]}}''' Thin at first, a fine layer of rime tickles your hands and fingertips. The hoarfrost smoothly glides between you and TARGET, turning to a light powder as it traverses the space between. The white substance clings to TARGET's eyelashes and cheeks for a moment before it becomes charged with spiritual power, then it slowly melts away.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' Thin at first, a fine layer of rime coats CASTER's hands and fingertips. The hoarfrost smoothly glides across the space between CASTER and TARGET, turning to a light powder in the open air. The white substance clings to TARGET's eyelashes and cheeks for a moment before it becomes charged with spiritual power, then it slowly melts away. <section end=Lorminstra 318 /><br />
<br />
;Lumnis <section begin=Lumnis 318 /><br />
:'''{{Smallcaps|[1p]}}''' Lifting your finger, you begin to chant and draw a series of conjoined circles in the air. Each circle turns to mist and takes on a different hue - white, blue, black, red, and green. As the last ring is completed, you spread your fingers and gently allow your tips to touch each color before pushing the misty creation towards TARGET. A shock of energy courses through your body as the mist seeps into TARGET's chest and life is slowly returned to his body.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' Lifting her finger, CASTER begins to chant and draws a series of conjoined circles in the air. Each circle turns to mist and takes on a different hue - white, blue, black, red, and green. As the last ring is completed, she spreads her fingers and gently allows the tips to touch each color and pushes the misty creation towards Body. A shock of energy courses through CASTER's body as the mist seeps into TARGET's chest and life is slowly returned to his body. <section end=Lumnis 318 /><br />
<br />
;Oleani <section begin=Oleani 318 /><br />
:'''{{Smallcaps|[1p]}}''' Rich and lively, the scent of wild flowers suddenly fills the air as you finish your chant, and you feel alive with the energy of spring. With renewal at your fingertips, you gently touch TARGET on the brow and revel in the sweet rush of energy that passes through you into her.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' Rich and lively, the scent of wild flowers suddenly fills the air as CASTER finishes her chant, and an aura of energy forms a rose-hued nimbus around herself. Lifting his fingers, CASTER gently touches TARGET's brow and the nimbus drains away from CASTER as it fills TARGET with life. <section end=Oleani 318 /><br />
<br />
;Phoen <section begin=Phoen 318 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' A pleasant warmth encircles CASTER's body with a golden nimbus that is reminiscent of a rising sun, her features softened by its presence. As she lifts her right palm you notice a fierce energy fill her hand. The light, driven by CASTER's will, slants in thin lines from her hand across your face and fills you with the vigorous life of a burning sun.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Phoen 318 /><br />
<br />
;Ronan <section begin=Ronan 318 /><br />
:'''{{Smallcaps|[1p]}}''' Weaving your hands as you speak the words of your prayer, you are momentarily mesmerized by the silver nimbus that your movements create. The world around you takes on a dream-like quality and the nimbus at your fingertips turns into the image of a slender blade. Grasping it by the hilt, you plunge the silver light into TARGET's chest and feel the shock of impact tear the blade from your hands. As TARGET draws the breath of life into her lungs, the blade becomes ethereal and disperses into the air.<br />
:'''{{Smallcaps|[2p]}}''' Weaving his hands as he speaks the words of his prayer, CASTER is momentarily mesmerized by the silver nimbus that his movements create. The world around you takes on a dream-like quality and the nimbus at CASTER'S fingertips turns into the image of a slender blade. Grasping it by the hilt, CASTER plunges the silver light into your chest and you feel the shock of its impact fill you with life. As you draw breath into your lungs, the blade becomes ethereal and disperses into the air.<br />
:'''{{Smallcaps|[3p]}}''' Weaving her hands as she speaks the words of her prayer, CASTER is momentarily mesmerized by the silver nimbus that her movements create. The world around you takes on a dream-like quality and the nimbus at CASTER's fingertips turns into the image of a slender blade. Grasping it by the hilt, CASTER plunges the silver light into TARGET's chest and the shock of its impact fills TARGET with life. As TARGET draws her first breath, the blade becomes ethereal and disperses into the air. <section end=Ronan 318 /><br />
<br />
;Tonis <section begin=Tonis 318 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' <br />
:'''{{Smallcaps|[3p]}}''' <section end=Tonis 318 /><br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas <section begin=Andelas 318 /><br />
:'''{{Smallcaps|[1p]}}''' A feeling of deep lassitude overcomes you as your lips part in a soft chant that is no louder than a gentle purr. Deep within your body you feel as though something is stretching languidly and slowly waking. The world takes on a black and white hue as another, deeper purr joins your own and at its climax you touch TARGET on the forehead. You feel a deep contentment at the exchange of raw power that your touch causes within his, and you feel the cat within return to quiet slumber; the experience leaving you to feel slightly weakened.<br />
:'''{{Smallcaps|[2p]}}''' Shadows shift and roll around CASTER as his lips part in a soft chant that is no louder than a gentle purr. Taking on definition and contrast, the shadows around CASTER morph into the semblance of a large feline stretching languidly and his eyes take on a yellow cast as he gazes at you. A deeper, louder purr accompanies CASTER's as he touches your forehead and the feeling of raw power that burst over you blinds you. When your vision clears the shadows are long and his eyes have returned to normal.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Andelas 318 /><br />
<br />
;Eorgina <section begin=Eorgina 318 /><br />
:'''{{Smallcaps|[1p]}}''' Weaving your hands into a complex gesture, you feel a power begin to fill your very being, and in your peripherals you see the dark hue of licking flames. You narrow your eyes so that only TARGET's prone form is in your field of vision. The last syllable of your spell falls from your lips, a sharp command at the soul beyond the lifeless body, and you feel raw energy course through you into TARGET.<br />
:'''{{Smallcaps|[2p]}}''' Raw energy spills from the shadows that ring CASTER as she begins to weave her hands in complex gestures above you. Narrowing her eyes, Savior issues a sharp command at your spirit as it floats above your body, then you feel yourself slam back into your mortal shell.<br />
:'''{{Smallcaps|[3p]}}''' Weaving his hands in complex gestures, CASTER begins to cast his spell and you notice that the shadows lengthen around him. CASTER narrows his eyes, his gaze falling upon TARGET, and issues one sharp command. Raw energy passes between the two and the shadows return from whence they came. <section end=Eorgina 318 /><br />
<br />
;Fash'lo'nae <section begin=Fash&#39;lo&#39;nae 318 /><br />
:'''{{Smallcaps|[1p]}}''' As you begin to chant you notice the scent of dry, dusty parchment and feel a cool mist cling to your skin somewhere near your feet. You sense the ethereal tendrils of the mist as they coil about your body and notice that the world turns to a yellowish hue as the mist settles about your head. Focusing on TARGET, you feel the transfer of energy pass between you as you return him to life.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' As CASTER begins to chant the scent of dry, dusty parchment fills the air and a topaz mist wreathes her body. The coiling, ethereal tendrils circle about her and slowly rise from her feet to her head where they form a slit-eye. The eye opens, its focus upon TARGET and a surge of energy passes between the two. <section end=Fash&#39;lo&#39;nae 318 /><br />
<br />
;Ivas <section begin=Ivas 318 /><br />
:'''{{Smallcaps|[1p]}}''' Rolling green mist seeps from your skin and glides across your fingertips only to swirl through the air toward TARGET. As the mist connects to his prone form, you feel a surge of power dance across your skin and watch as he writhes beneath its erratic gyrations.<br />
:'''{{Smallcaps|[2p]}}''' Rolling green mist seeps from CASTER's skin and glides across her fingertips only to swirl through the air towards you. As the mist connects with your prone form, you feel a surge of power igniting your flesh and you writhe beneath its erratic gyrations.<br />
:'''{{Smallcaps|[3p]}}''' Rolling green mist seeps from CASTER's skin and glides across her fingertips only to swirl through the air towards TARGET. As the mist connects with the prone form, a surge of power can be seen dancing across his skin and his writhes beneath its erratic gyrations. <section end=Ivas 318 /><br />
<br />
;Luukos <section begin=Luukos 318 /><br />
:'''{{Smallcaps|[1p]}}''' As you begin to chant the air about you takes on the musty scent of an ophidian being shedding its skin and an emerald light clings to your skin. You feel the ethereal tendrils twining around your arms forming slender asps, which punctuate the words of your prayer with their hiss. Pointing towards TARGET, you feel the mist slither off of your arms and watch them slam into her chest at the exact moment that you feel your energy transfer into her.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' As CASTER begins to chant, the air fills with the musty scent of coiling serpents and a mist of emerald light clings to his arms. The ethereal tendrils briefly seem to coil into the shape of asps, which suddenly strike out at TARGET and infuse her with CASTER's energy. <section end=Luukos 318 /><br />
<br />
;Marlu <section begin=Marlu 318 /><br />
:'''{{Smallcaps|[1p]}}''' Murmuring softly, you call upon your connection with the Destroyer and feel your words twist into an alien, spidery chant. Dark shadows laced with crimson swirl before your eyes and at your forceful command sink into the chest of TARGET. The transference of energy is swift and immediate as you bind TARGET back into his body.<br />
:'''{{Smallcaps|[2p]}}''' Murmuring softly, CASTER calls out in a harsh, voice that slowly dwindles to an alien chant difficult to follow. Rising from the ether on the heels of his harsh command, a pair of dark shadows infused with crimson light slam into your chest and infuses you with the raw energy of life.<br />
:'''{{Smallcaps|[3p]}}''' Murmuring softly, CASTER calls out in a harsh, commanding voice that slowly dwindles to an alien chant difficult to follow. Circling darkly around CASTER's body is a series of dark shadows infused with a crimson light. Suddenly, he issues a forceful, sharp command that sends the shadows crashing into TARGET's chest. <section end=Marlu 318 /><br />
<br />
;Mularos <section begin=Mularos 318 /><br />
:'''{{Smallcaps|[1p]}}''' Murmuring softly, a mournful chant slips from your lips and you feel welts appear upon your wrists. Dipping them briefly, you smear the crimson liquid the leaks from these sudden wounds in a thin line down TARGET's face. Tingling with each second that your skin touches his, you feel the transference of your raw energy pass into TARGET and momentarily reel with the pain of its release. Slowly, the wounds on your wrists heal, though a lingering throb remains.<br />
:'''{{Smallcaps|[2p]}}''' Murmuring softly, a mournful chants slips from CASTER's lips and crimson rents appear upon his wrist. Dipping them briefly, CASTER smears the crimson liquid that leaks from his wounds in a thin line down your face and the warm rawness of the life begins to bleed into you. The pain of renewal is almost as sharp as the rawness of the energy that suddenly fills you. Slowly, though you are dazed, you watch the wounds upon CASTER's wrists heal.<br />
:'''{{Smallcaps|[3p]}}''' Murmuring softly, a mournful chant slips from CASTER's lips, and crimson rents appear upon her wrists. Dipping them briefly, CASTER smears the crimson liquid that leaks from her wounds in a thin line down TARGET's face. The transference of energy between the pair is immediate and the air crackles with the rawness of its release. Slowly, the wounds upon CASTER's wrists heal. <section end=Mularos 318 /><br />
<br />
;Sheru <section begin=Sheru 318 /><br />
:'''{{Smallcaps|[1p]}}''' Low and monotonous, you begin a chant to draw TARGET back to life and feel the deep shadows of the area rise to meet you. Falling upon you like a cloak of darkness, the twisting, inky blackness transforms into the visage of a jackal from a once forgotten nightmare. Sweeping from your body into TARGET's, the raw energy of your prayer transfers into her prone form. Slowly, the shadows recede back into the surrounding area.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' Low and monotonous, CASTER begins to chant and the deep shadows of the area seem to rise to meet him. Falling upon him like a mantle of darkness, the twisting, inky blackness transforms into the visage of a jackal from a once forgotten nightmare and sweeps from CASTER's body into TARGET. Slowly, the shadows recede back into the surrounding area. <section end=Sheru 318 /><br />
<br />
;V'tull <section begin=V&#39;tull 318 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' Harsh and barbaric, the words of CASTER's chant fall from his lips and disappear upon the air that surrounds you. Darkness descends upon your vision, changing the world to sanguine hues, and you watch as an unholy rage fills CASTER's face. Suddenly blinded by the berserker frenzy that fills him, he lashes out at you, and the raw energy of his fury restores you to life.<br />
:'''{{Smallcaps|[3p]}}''' Harsh and barbaric, the words of CASTER's chant fall from his lips and disappear upon the surrounding air. Blood fills his eyes, and his face transforms into a mask of unholy rage as he stares down at TARGET's prone form. Suddenly blinded by the berserker frenzy that fills him, CASTER lashes out at TARGET and the air crackles with the raw energy of his fury as it restores her to life. <section end=V&#39;tull 318 /><br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena <section begin=Gosaena 318 /><br />
:'''{{Smallcaps|[1p]}}''' Wrapped in an aura of chill, you close your eyes and softly begin to chant. As the cold air that surrounds you condenses you feel it slowly ripple outward in waves that turn the breath of those nearby into a fine mist. This mist swiftly moves to encompass you and you feel a pair of wings arc over your back. With the last words of your chant, you open your eyes and watch as foggy wings rise above you and gently brush against TARGET. As they dissipate in a cold rush against TARGET, you feel a surge of power spill forth from you and into him.<br />
:'''{{Smallcaps|[2p]}}''' Wrapped in an aura of chill, CASTER closes his eyes and softly begins to chant. As the cold air that surrounds him condenses it begins to ripple outward in waves that turns the breath of those nearby into a fine mist. This mist swiftly moves to encompass CASTER and slowly coalesces into a pair of ethereal wings that settle into a protective arc over you. With the last words of his chant, the wings surge forward and gently caress you. You feel a surge of power lance forth from CASTER into you, and moments later the fog dissipates, taking the chill of the air with it.<br />
:'''{{Smallcaps|[3p]}}''' Wrapped in an aura of chill, CASTER closes her eyes and softly begins to chant. As the cold air that surrounds her condenses it beings to ripple outward in waves that turns the breath of those nearby into a fine mist. This mist swiftly moves to encompass CASTER and slowly coalesces into a pair of ethereal wings that settle into a protective arc over TARGET. With the last words of her chant, the wings surge forward and gently caress TARGET, only to dissipate moments later taking the chill of the air with it. <section end=Gosaena 318 /><br />
<br />
;Zelia <section begin=Zelia 318 /><br />
:'''{{Smallcaps|[1p]}}''' Silvery and light, your eyes glaze over with a wild, crazed view of the world around you. A strange giggle passes your lips of its own volition as you gaze at TARGET's prone form. As if the carefree sound becomes something visible and substantial, the air around TARGET shimmers silvery and raw, as spiritual energy flows from you into hers.<br />
:'''{{Smallcaps|[2p]}}''' Silver and light, CASTER's eyes take on a wild, crazed sheen. Her gaze falls upon you and a strange giggle passes from her lips. The laughter swells upon the air and as the carefree sound falls upon you it seems to swell and gain substance, filling you with its raw, as silvery spiritual energy.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Zelia 318 /><br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia <section begin=Aeia 318 /><br />
:'''{{Smallcaps|[1p]}}''' Chanting softly, you begin to feel the gentle patter of rainfall upon your skin and smell the rich scent of loam fill the air. Lightly brushing your fingertips against TARGET's brow, you feel a warm rush of energy thrum through your feet and rise up through your body only to be transferred through your finger tips into her prone form.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Aeia 318 /><br />
<br />
;Amasalen <section begin=Amasalen 318 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' <br />
:'''{{Smallcaps|[3p]}}''' Guttural and primal, the words of CASTER's chant are torn from CASTER's throat with enough force to slice the very air. He clenches his hands into tight fists and within moments blood begins to seep from between his fingers. Bending at the waist, CASTER opens his hands and presses his right hand to TARGET's forehead, and the other to his lips. Power surges through the connected bodies and within moments TARGET draws his first breath of life. <section end=Amasalen 318 /><br />
<br />
;Arachne <section begin=Arachne 318 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' Low and soft, the chant that falls from CASTER's lips is suddenly transformed into a sound that resembles the gentle clattering of thousands of tiny feet as they scuttle across a marble floor. Waving his hands over you, you notice that tiny threads of spider silk are leaking from his fingertips, and you realize that you are being blanketed in a cocoon. Moments later, you feel the webbing seep into your skin, and with it comes a feeling of raw energy, which shocks you back into life. As you draw your first breaths, the webbing seems to have completely dissolved.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Arachne 318 /><br />
<br />
;Ghezresh <section begin=Ghezresh 318 /><br />
:'''{{Smallcaps|[1p]}}''' As you begin your forceful incantation, you feel a dampness laden your limbs, and your vision blurs with a silvery grey mist. Controlled movements bring the mist under your control, and it begins to take shape as an indigo eel with silvery-grey eyes. Once fully formed, you thrust the anguillid at TARGET's lifeless body and watch as it swims in a sinuous dance around him for several moments. With a final twisting movement, the eel latches onto its own tail and sinks into TARGET's skin.<br />
:'''{{Smallcaps|[2p]}}''' As CASTER begins his forceful incantation a silvery grey mist begins to seep from his eyes and clings, damply, to his skin. Controlled movements bring the mist under his control, and it begins to take shape as an indigo eel with silvery-grey eyes. Once fully formed, CASTER thrusts the anguillid at your lifeless body and watches as it swims in a sinuous dance around you for several moments. With a final twisting movement, the eel latches onto its own tail and sinks into your skin.<br />
:'''{{Smallcaps|[3p]}}''' As CASTER begins his forceful incantation a silvery grey mist begins to seep from his eyes and clings, damply, to his skin. Controlled movements bring the mist under his control, and it begins to take shape as an indigo eel with silvery-grey eyes. Once fully formed, CASTER thrusts the anguillid at his lifeless body, and you watch as it swims in a sinuous dance over his skin for several moments. With a final twisting movement, the eel latches onto its own tail and sinks into his skin with a clammy wetness. <section end=Ghezresh 318 /><br />
<br />
;The Huntress <section begin=The Huntress 318 /><br />
:'''{{Smallcaps|[1p]}}''' Crouching beside the prone form of TARGET, you softly issue the last syllable of your chant. Breathing deeply, you take in the scents around you and let the feel of your surroundings infuse you. With only your gaze, you track the area and recreate the circumstances of TARGET's death within your mind. Touching TARGET, you follow the lines of the web that holds his soul in place and force it back into his body. Raw energy courses through you and you feel your sense of justice and vengeance filling TARGET with life.<br />
:'''{{Smallcaps|[2p]}}''' Crouching beside your prone form, CASTER softly issues the last syllables of his chant and takes a deep breath. Calmness steals over his features, and as he lifts his eyes to the surroundings, you are reminded of a wild animal tracking its prey. Slowly, and with deliberate movement, CASTER's gaze slips over your body and you feel him reach out to you. With force, CASTER slams your soul back into your body and the transference of raw energy that brings you back to life is filled with justice and vengeance.<br />
:'''{{Smallcaps|[3p]}}''' Crouching beside TARGET's prone form, CASTER softly issues the last syllables of his chant and takes a deep breath. Calmness steals over his features, and as he lifts his eyes to the surroundings, you are reminded of a wild animal tracking its prey. Slowly, and with deliberate movement, CASTER's gaze slips over TARGET's body and you watch as he plucks something that only he can see from the air. With force, CASTER slams his fist into TARGET's body and the raw energy transfers between them is filled with justice and vengeance <section end=The Huntress 318 /><br />
<br />
;Jaston <section begin=Jaston 318 /><br />
:'''{{Smallcaps|[1p]}}''' Kneeling beside the prone form of TARGET, you utter the last syllable of your chant and lower your face to xx's ear. Whispering softly, you speak unto her, "With the air in my lungs, I bring you back from death. With the power of Jaston, I draw you into breath." Slowly, you exhale upon TARGET's face, and you feel the gentle pull of the four winds carry your breath over every inch of her body. Standing, you feel the raw energy granted to you by your deity transfer into xx, and it momentarily steals your breath away.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Jaston 318 /><br />
<br />
;Kuon <section begin=Kuon 318 /><br />
:'''{{Smallcaps|[1p]}}''' You chant slowly as you walk a slow circle around the body of TARGET, shimmering flowers and herbs winking into existence. The gentle fragrance of an herb garden rises underfoot, flooding your senses and setting your skin tingling with the power of life. You lean over and pluck an ethereal leaf, placing it on TARGET's forehead. As it sinks into her skin, the garden around her grows higher and lusher, covering TARGET in blanket of calm, yet revitalizing energy.<br />
:'''{{Smallcaps|[2p]}}''' CASTER chants slowly as she walk a slow circle around your body, shimmering flowers and herbs winking into existence. She leans over and plucks an ethereal leaf, placing it on your forehead. Sensation begins to return to your body as it sinks into your skin, and you can feel the gentle caress of calm energy blanketing you as the surrounding garden grows higher and lusher.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Kuon 318 /><br />
<br />
;Laethe <section begin=Laethe 318 /><br />
:'''{{Smallcaps|[1p]}}''' As the last syllable of your chant falls from your lips, you feel the need to hum come over you. The soft lullaby that issues from your throat reminds you of young loves that were lost before they had a chance to blossom. Gazing down at TARGET's prone form, you feel a deep connection between the light tune you hum and the loss of the life before you. Channeling your energy toward TARGET, you implore him to return to his body and rejoin the living so that others do not feel that loss.<br />
:'''{{Smallcaps|[2p]}}''' CASTER chants softly, his words blending one into the other until the chant becomes a soft lullaby. Delicate and light, the tune reminds you of young loves that were lost before they had a chance to blossom. Turning his gaze down upon your prone form, you feel the power of his song overcome you, imploring you back into life so that others do not feel the loss that his song reminds you of. So cajoled, you return to your body with a sudden gasping of breath<br />
:'''{{Smallcaps|[3p]}}'''CASTER chants softly, his words blending one into the other until the chant becomes a soft lullaby. Delicate and light, the tune reminds you of young loves that were lost before they had a chance to blossom. Turning his gaze down upon TARGET'S prone form, you feel the power of CASTER'S song fall like a wave upon TARGET. Within moments, TARGET draws her first breath of life. <section end=Laethe 318 /><br />
<br />
;Leya <section begin=Leya 318 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' <br />
:'''{{Smallcaps|[3p]}}''' Releasing all of the air from her body, CASTER lets the last syllables of her chant fall from her lips and you watch her grow perfectly still. Narrowing the focus of her attention to TARGET's lifeless form, CASTER shifts her stance and carefully lays her hand upon his forehead. Slowly, a deep blue nimbus begins to glow around CASTER's body, and as she withdraws her hand from TARGET's forehead, you notice that the glowing light begins to seep into the dagger-shaped brand seared upon it. Moments later, TARGET draws breath and the brand upon his forehead disappears. <section end=Leya 318 /><br />
<br />
;Niima <section begin=Niima 318 /><br />
:'''{{Smallcaps|[1p]}}''' You weave your hands in a fluid pattern before you, matching the tempo of your soft incantation. The subtle scent of the ocean tickles your nose as power rises within your being like the day's tide. With a wide smile, you caress TARGET's cheek before placing your hand above her heart. Wisps of rainbowed energy flow from your fingertips and into the body of TARGET, washing over her and rescuing her from the clutches of the abyss.<br />
:'''{{Smallcaps|[2p]}}''' CLERIC weaves her hands in a fluid pattern that matches the tempo of her soft incantation. The subtle scent of the ocean flows in as CLERIC tenses momentarily. With a wide smile, CLERIC caresses your cheek before placing her hand above your heart. Wisps of rainbowed energy flow from CLERIC's fingertips and into your body, washing over you like the lapping waters of the warm southern seas, rescuing you from the darkness of death.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Niima 318 /><br />
<br />
;Onar <section begin=Onar 318 /><br />
:'''{{Smallcaps|[1p]}}''' Almost imperceptible, you chant solemnly before TARGET, and the air around your hands begins to shimmer. Materializing out of nothingness, menacing shadows can be seen clinging to TARGET's cold body. With surgical precision, you strike at each dark tendril with a single finger, cutting them away from him. Slowly, you draw a single line across TARGET's neck, releasing him from the last bond of death.<br />
:'''{{Smallcaps|[2p]}}''' Almost imperceptible, CLERIC chants solemnly before you, and the air around his hands begins to shimmer. Materializing out of nothingness, menacing shadows can be seen clinging to your cold body. With surgical precision, CLERIC strikes at each dark tendril with a single finger, cutting them away from you. Slowly, he draws a single line across your neck, releasing you from the last bond of death.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Onar 318 /><br />
<br />
;Tilamaire <section begin=Tilamaire 318 /><br />
:'''{{Smallcaps|[1p]}}''' A melodic chant escapes your lips, singing the praises of the joys of living. Rising up from within your very soul like an unforgettable melody, a sparkling yellow aura soon surrounds you as you revel in your ceremony. Caught up in the moment, you dance lively around the body of TARGET, the exultant energy flowing from you to her with every step. You take a small bow at the end of the ritual that has left both you and TARGET slightly out of breath.<br />
:'''{{Smallcaps|[2p]}}''' A melodic chant escapes CASTER's lips, singing the praises of the joys of living. CASTER's eyes light up, and a sparkling yellow aura soon surrounds her as she revels in her ceremony. Caught up in the moment, she dances lively around your body, the exultant energy flowing from her to you with every step. CASTER takes a small bow at the end of the ritual that has left both her and you slightly out of breath.<br />
:'''{{Smallcaps|[3p]}}''' A melodic chant escapes CASTER's lips, singing the praises of the joys of living. CASTER's eyes light up, and a sparkling yellow aura soon surrounds her as she revels in her ceremony. Caught up in the moment, she dances lively around the body of TARGET, the exultant energy flowing from her to TARGET with every step. CASTER takes a small bow at the end of the ritual that has left both her and TARGET slightly out of breath. <section end=Tilamaire 318 /><br />
<br />
;Voaris <section begin=Voaris 318 /><br />
:'''{{Smallcaps|[1p]}}''' Lowering your eyes solemnly to TARGET's prone form, you utter the last syllable of your chant and are struck by the sudden, overpowering scent of roses. Gently laying your hand over TARGET's heart, you softly pour your energy into his form and implore he to return to life, love, and the acceptance of those around he. You feel your connection with TARGET grow as your energy fills his heart and are relieved to feel a pulse beneath your hands.<br />
:'''{{Smallcaps|[2p]}}''' Lowering his eyes solemnly to you, CASTER utters the last syllable of his chant and you suddenly recognize the overpowering scent of roses on the air. Gently laying his hand upon your heart, you begin to feel your body again. Life, love, and the acceptance of all around you draws your soul back towards your body and within moments you feel the raw energy ignite your heartbeat and return you to life.<br />
:'''{{Smallcaps|[3p]}}''' Lowering her eyes solemnly to TARGET, CASTER utters the last syllable of her chant and you suddenly recognize the overpowering scent of roses on the air. Gently laying her hand upon TARGET's heart, you feel a strengthening of the energy between the two. Within moments, you can audibly hear the sound of TARGET's heart. <section end=Voaris 318 /><br />
<br />
;Voln <section begin=Voln 318 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' <br />
:'''{{Smallcaps|[3p]}}''' Gazing grimly upon the body of TARGET, CASTER chants with a quiet determination to intervene in TARGET's fate. Determination fills CASTER's face and he summons gossamer white energy around his hands. CASTER clutches his fist over his heart and then places his hand above TARGET's lifeless eyes. His once quiet chant grows stronger and louder as the energy rushes forth from his fingertips and into TARGET. <section end=Voln 318 /><br />
<br />
===Unaligned===<br />
;Other <section begin=Other 318 /><br />
:'''{{Smallcaps|[1p]}}''' A brilliant glow forms around TARGET, lingers for a moment, then fades. Your surroundings grow dim...you lapse into a state of awareness only, unable to do anything...<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}'''A bolt of soft white light streaks down from the sky bathing TARGET in it. A brilliant glow forms around TARGET, lingers for a moment, and finally fades. TARGET awakens looking somewhat confused and seriously drained. <section end=Other 318 /><br />
{{top}}<br />
<br />
== [[Ethereal Censer (320)]] ==<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl <section begin=Charl 320 /><br />
:Mana swirls into the visible spectrum and manifests as an ethereal, sea blue censer swinging pendulously through the air beside you. A emerald haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area. <section end=Charl 320 /><br />
<br />
;Cholen <section begin=Cholen 320 /><br />
:{{addmetext}} <section end=Charl 320 /><br />
<br />
;Eonak <section begin=Eonak 320 /><br />
:Mana swirls into the visible spectrum and manifests as an ethereal, pale golden censer swinging pendulously through the air beside you. A brown haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area. <section end=Eonak 320 /><br />
<br />
;Imaera <section begin=Imaera 320 /><br />
:{{addmetext}} <section end=Imaera 320 /><br />
<br />
;Jastev <section begin=Jastev 320 /><br />
:{{addmetext}} <section end=Jastev 320 /><br />
<br />
;Kai <section begin=Kai 320 /><br />
:{{addmetext}} <section end=Kai 320 /><br />
<br />
;Koar <section begin=Koar 320 /><br />
:{{addmetext}} <section end=Koar 320 /><br />
<br />
;Lorminstra <section begin=Lorminstra 320 /><br />
:{{addmetext}} <section end=Lorminstra 320 /><br />
<br />
;Lumnis <section begin=Lumnis 320 /><br />
:{{addmetext}} <section end=Lumnis 320 /><br />
<br />
;Oleani <section begin=Oleani 320 /><br />
:{{addmetext}} <section end=Oleani 320 /><br />
<br />
;Phoen <section begin=Phoen 320 /><br />
:{{addmetext}} <section end=Phoen 320 /><br />
<br />
;Ronan <section begin=Ronan 320 /><br />
:{{addmetext}} <section end=Ronan 320 /><br />
<br />
;Tonis <section begin=Tonis 320 /><br />
:{{addmetext}} <section end=Tonis 320 /><br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas <section begin=Andelas 320 /><br />
:{{addmetext}} <section end=Andelas 320 /><br />
<br />
;Eorgina <section begin=Eorgina 320 /><br />
:{{addmetext}} <section end=Eorgina 320 /><br />
<br />
;Fash'lo'nae <section begin=Fash&#39;lo&#39;nae 320 /><br />
:{{addmetext}} <section end=Fash&#39;lo&#39;nae 320 /><br />
<br />
;Ivas <section begin=Ivas 320 /><br />
:{{addmetext}} <section end=Ivas 320 /><br />
<br />
;Luukos <section begin=Luukos 320 /><br />
:{{addmetext}} <section end=Luukos 320 /><br />
<br />
;Marlu <section begin=Marlu 320 /><br />
:{{addmetext}} <section end=Marlu 320 /><br />
<br />
;Mularos <section begin=Mularos 320 /><br />
:{{addmetext}} <section end=Mularos 320 /><br />
<br />
;Sheru <section begin=Sheru 320 /><br />
:{{addmetext}} <section end=Sheru 320 /><br />
<br />
;V'tull <section begin=V&#39;tull 320 /><br />
:{{addmetext}} <section end=V&#39;tull 320 /><br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena <section begin=Gosaena 320 /><br />
:{{addmetext}} <section end=Gosaena 320 /><br />
<br />
;Zelia <section begin=Zelia 320 /><br />
:{{addmetext}} <section end=Zelia 320 /><br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia <section begin=Aeia 320 /><br />
:{{addmetext}} <section end=Aeia 320 /><br />
<br />
;Amasalen <section begin=Amasalen 320 /><br />
:{{addmetext}} <section end=Amasalen 320 /><br />
<br />
;Arachne <section begin=Arachne 320 /><br />
:{{addmetext}} <section end=Arachne 320 /><br />
<br />
;Ghezresh <section begin=Ghezresh 320 /><br />
:{{addmetext}} <section end=Ghezresh 320 /><br />
<br />
;The Huntress <section begin=The Huntress 320 /><br />
:{{addmetext}} <section end=The Huntress 320 /><br />
<br />
;Jaston <section begin=Jaston 320 /><br />
:{{addmetext}} <section end=Charl 320 /><br />
<br />
;Kuon <section begin=Kuon 320 /><br />
:{{addmetext}} <section end=Kuon 320 /><br />
<br />
;Laethe <section begin=Laethe 320 /><br />
:{{addmetext}} <section end=Laethe 320 /><br />
<br />
;Leya <section begin=Leya 320 /><br />
:{{addmetext}} <section end=Leya 320 /><br />
<br />
;Onar <section begin=Onar 320 /><br />
:{{addmetext}} <section end=Onar 320 /><br />
<br />
;Niima <section begin=Niima 320 /><br />
:{{addmetext}} <section end=Niima 320 /><br />
<br />
;Tilamaire <section begin=Tilamaire 320 /><br />
:{{addmetext}} <section end=Tilamaire 320 /><br />
<br />
;Voaris <section begin=Voaris 320 /><br />
:{{addmetext}} <section end=Voaris 320 /><br />
<br />
;Voln <section begin=Voln 320 /><br />
:{{addmetext}} <section end=Voln 320 /><br />
<br />
=== Unaligned ===<br />
;Other <section begin=Other 320 /><br />
:{{addmetext}} <section end=Other 320 /><br />
{{top}}<br />
<br />
== [[Intercession]] ==<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl <section begin=Charl Intercession /><br />
:an opague emerald trident talisman<br />
:Thunder breaks overhead with a deafening roar, and you are assaulted by the sharp scent of seawater. Blue sparks leap up from the ground, leaving jagged afterimages hovering in your vision for several moments after the lights themselves are gone. <section end=Charl Intercession /><br />
<br />
;Cholen <section begin=Cholen Intercession /><br />
:an iridescent pyrite lute talisman<br />
:Strains of music pluck at your ears, woven through with the sound of a distant voice raised in joyous laughter. Your heart grows light, the world more colorful to your eyes. In moments, the distant sounds fade and leave you energized in the wake of their merriment. <section end=Cholen Intercession /><br />
<br />
;Eonak <section begin=Eonak Intercession /><br />
:a polished stone anvil talisman<br />
:The earth shifts almost imperceptibly beneath your feet, becoming somehow more solid, more supporting. Your ears ring with the sharp sound of metal on metal, but the tone is faint and hollow, heard as though from a great distance. A moment later, the distant hammering fades away. <section end=Eonak Intercession /><br />
<br />
;Imaera <section begin=Imaera Intercession /><br />
:a dusky carved amber doe talisman<br />
:A multitude of scents assault you, rich and earthy, clean and fresh. Faint sparks of green and golden light drift on the air, drawn toward you in a lazy spiral. Where they alight, your flesh tingles and itches with a wild energy. After a moment, the sparks wink out of existence, taking the heady odors with them. <section end=Imaera Intercession /><br />
<br />
;Jastev <section begin=Jastev Intercession /><br />
:a spherical alexandrite pendant<br />
:{{addmetext}} <section end=Jastev Intercession /><br />
<br />
;Kai <section begin=Kai Intercession /><br />
:a carved silver tigerfang fist symbol<br />
:{{addmetext}} <section end=Kai Intercession /><br />
<br />
;Koar <section begin=Koar Intercession /><br />
:a rich golden topaz crown talisman<br />
:The air about you fills with a harsh light, every line you view through it sharply defined. A commanding and implacable gaze weighs heavily upon you, humbling you even as it fills you with a quiet pride. The sensation of being watched passes, but in its wake you are stronger and more firm in your resolve. <section end=Koar Intercession /><br />
<br />
;Lorminstra <section begin=Lorminstra Intercession /><br />
:a gold-traced banded onyx key symbol<br />
:{{addmetext}} <section end=Lorminstra Intercession /><br />
<br />
;Lumnis <section begin=Lumnis Intercession /><br />
:a multicolored agate scroll pendant<br />
:{{addmetext}} <section end=Lumnis Intercession /><br />
<br />
;Oleani <section begin=Oleani Intercession /><br />
:a pale pink morganite rose pendant<br />
:{{addmetext}} <section end=Oleani Intercession /><br />
<br />
;Phoen <section begin=Pheon Intercession /><br />
:a brilliant golden sunburst talisman<br />
:{{addmetext}} <section end=Phoen Intercession /><br />
<br />
;Ronan <section begin=Ronan Intercession /><br />
:a silver-edged jet sword symbol<br />
:{{addmetext}} <section end=Ronan Intercession /><br />
<br />
;Tonis <section begin=Tonis Intercession /><br />
:a golden jasper Pegasus talisman<br />
:A shimmer of gold streaks across your vision, rising upward and fading from view. For just a moment, your ears catch the distant beating of great wings and a staccato crackle of flame. <section end=Tonis Intercession /><br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas <section begin=Andelas Intercession /><br />
:a dusky chrysoberyl cat symbol<br />
:{{addmetext}} <section end=Andelas Intercession /><br />
<br />
;Eorgina <section begin=Eorgina Intercession /><br />
:a stylized firestone flame pendant<br />
:Dark colors, shadowy yet jewel-bright, waver in the air about you, swirling and melting in an ever-changing tapestry of ghostly luminescence. A velvety soft touch alights on your neck, wordlessly promising guidance, but the contact swiftly grows as cold and hard as steel. It forces you down, pushing you lower, enforcing your submission with sheer power, but still the dusky play of colors dances on the air.<br />
:That powerful touch fades after a moment, as does the vision of so many reflected colors.<section end=Eorgina Intercession /><br />
<br />
;Fash'lo'nae <section begin=Fash&#39;lo&#39;nae Intercession /><br />
:a mottled citrine eye talisman<br />
:A line of yellow light flows outward from your feet, tracing a pattern of growing intricacy on the air just above the ground. The light branches a multitude of times, each strand writhing in place as though barely held in check by some unseen power.<br />
:The threads of glowing amber loop back upon themselves, throwing silver sparks as their ends merge. The image of a stylized slit-pupiled eye completes itself and burns, sourceless, on the air about you for the space of a breath before vanishing into nothing. <section end=Fash&#39;lo&#39;nae Intercession /><br />
<br />
;Ivas <section begin=Ivas Intercession /><br />
:a milky green jade smoke wisp<br />
:Heat blooms at the core of your being, roiling outward to burst against your skin in a froth of sudden goosebumps. A curling wisp of smoke escapes your lips as you exhale, dispersing quickly, but you are left with a deep-seated sense of satisfaction. <section end=Ivas Intercession /><br />
<br />
;Luukos <section begin=Luukos Intercession /><br />
:{{addmetext}} <section end=Luukos Intercession /><br />
<br />
;Marlu <section begin=Marlu Intercession /><br />
:a glossy black star diopside talisman<br />
:A spot of darkness in your vision blooms hazily outward, rippling as it does so with deep violets and sickly greens. Six slender tentacles unfold from the heart of that writhing blackness, barely paler than the void that surrounds them, and form a slowly undulating star. After a moment, the darkness wavers and shreds, sending wisps of shadow curling away into nothing. <section end=Marlu Intercession /><br />
<br />
;Mularos <section begin=Mularos Intercession /><br />
:a bloodstone impaled heart symbol<br />
:Needles of power stab into you, sending white-hot pain coursing through your body. Sorrow fills your heart, but with it comes acceptance, an overwhelming sense of rightness that stays with you even as the agony fades to a dull ache in your chest. <section end=Mularos Intercession /><br />
<br />
;Sheru <section begin=Sheru Intercession /><br />
:an iron-rimmed amber jackal talisman<br />
:{{addmetext}} <section end=Sheru Intercession /><br />
<br />
;V'tull <section begin=V&#39;tull Intercession /><br />
:a black iron scimitar talisman<br />
:Shadows flood your vision and tinge everything you see a faint bloody red. The clash of battle fills your ears, punctuated by the cries of the dying. Your vision clears in moments and the riotous noises fade to nothing, but you are left with a righteous sense of purpose. <section end=V&#39;tull Intercession /><br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena <section begin=Gosaena Intercession /><br />
:a slender silver sickle talisman<br />
:A stillness steals over you, distancing you from yourself. A soothing peace seeps outward from your core and strips away the clamor of daily living. Sounds fade away, divorced from their meaning in the cool grip of complete and utter silence. In moments, the silence is broken as though it never was, but though that crystalline quietude passes on, the peace it imparted remains. <section end=Gosaena Intercession /><br />
<br />
;Zelia <section begin=Zelia Intercession /><br />
:a pale crescent moonstone pendant<br />
:Lights race across your vision, shifting and merging as they flee faster and faster. Crescents flow into full moons and back again, clouding over with crimson whorls before glowing a brilliant white. The sight is highly disorienting, leaving you dizzy from your attempts to track their movement. A dark speck arcs across a crazily spinning ruby dot just before all the lights vanish into silvery smoke, which lazily drifts away. <section end=Zelia Intercession /><br />
<br />
=== Lesser Spirits ===<br />
;Aeia <section begin=Aeia Intercession /><br />
:{{addmetext}} <section end=Aeia Intercession /><br />
<br />
;Amasalen <section begin=Amasalen Intercession /><br />
:{{addmetext}} <section end=Amasalen Intercession /><br />
<br />
;Arachne <section begin=Arachne Intercession /><br />
:an onyx and garnet spider talisman<br />
:{{addmetext}} <section end=Arachne Intercession /><br />
<br />
;Ghezresh <section begin=Ghezresh Intercession /><br />
:{{addmetext}} <section end=Ghezresh Intercession /><br />
<br />
;The Huntress <section begin=The Huntress Intercession /><br />
:an eight-tined lapis star symbol<br />
:Anger surges through you, boiling up from within and threatening to burst into violence. You bring your rage under control through sheer force of will and are rewarded by a growing sense of purpose. Though the unnaturally strong emotion drains away in minutes, your newly-won focus remains. <section end=The Huntress Intercession /><br />
<br />
;Jaston <section begin=Jaston Intercession /><br />
:a translucent quartz feather talisman<br />
:The air thrums with the sound of beating wings. A spill of pale feathers swirl across your vision, curling about you before scattering in all directions and vanishing into nothing. <section end=Jaston Intercession /><br />
<br />
;Kuon <section begin=Kuon Intercession /><br />
:a greenish gold zircon leaf symbol<br />
:{{addmetext}} <section end=Kuon Intercession /><br />
<br />
;Laethe <section begin=Laethe Intercession /><br />
:a delicate black onyx rose symbol<br />
:A dull ache builds in your chest, filling you with formless sorrow and bringing tears to your eyes. The pain eases after a moment, borne away on a calming river of peace. <section end=Laethe Intercession /><br />
<br />
;Leya <section begin=Leya Intercession /><br />
:a chalcedony dagger talisman<br />
:{{addmetext}} <section end=Leya Intercession /><br />
<br />
;Niima <section begin=Niima Intercession /><br />
:a smooth white opal dolphin pendant<br />
:{{addmetext}} <section end=Niima Intercession /><br />
<br />
;Onar <section begin=Onar Intercession /><br />
:a deathstone skull talisman<br />
:Darkness flickers at the edge of your vision, and a light touch brushes your neck, the briefest caress of bone-chilling cold. A thread of numbness follows in its wake, but it is fleeting, and feeling returns in a warm rush. <section end=Onar Intercession /><br />
<br />
;Tilamaire <section begin=Tilamaire Intercession /><br />
:a labradorite musical note symbol<br />
:{{addmetext}} <section end=Tilamaire Intercession /><br />
<br />
;Voaris <section begin=Voaris Intercession /><br />
:a crystalline yellow rose symbol<br />
:{{addmetext}} <section end=Voaris Intercession /><br />
<br />
;Voln <section begin=Voln Intercession /><br />
:a pure white onyx shield talisman<br />
:Cold, white light floods your mind, forming a near-solid barrier about your thoughts. Strength courses through your body, bringing with it new resolve and a firm sense of the righteousness of your cause. <section end=Voln Intercession /><br />
<br />
===Unaligned===<br />
;Other <section begin=Other Intercession /><br />
:{{addmetext}} <section end=Other Intercession /><br />
{{top}}<br />
<br />
== [[Divine Wrath (335)]] ==<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl <section begin=Charl 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Charl, you know that you are heard. A briny gust of sea breeze swirls around you, infusing the air with the scent of the sea and droplets of saltwater.<br />
::A deafening thunderclap splits the air! Rather than fading away, the sound's echoes grow, and they gather into a rhythmic, crashing pulse like the sound of storm-tossed waves breaking on a desolate shore. The power of Charl has answered your prayer.<br />
::The sounds of crashing waves increase to an almost deafening level until, suddenly, a powerful wave surges into the area, violently slamming directly into TARGET.<br />
::White sparks flicker around you, and you sense electrical energy gathering in the instant before a massive bolt of lightning spears toward TARGET.<br />
::A final rumble of thunder rolls through the area, and, as its last echoes fade away, your skin ceases to tingle as your connection to Charl lessens. <br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::{{addmetext}}<br />
:'''{{Smallcaps|[Manifestation]}}'''<br />
:: <section end=Charl 335 /><br />
<br />
;Cholen <section begin=Cholen 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Cholen, you know that you are heard. Sudden heady joy courses through you, lifting your heart and strengthening your spirit, and your mouth fills with the taste of exquisitely fine wine. You feel yourself grinning in spite of yourself.<br />
::The sound of laughter and music dances through the air, and, from the corner of your eye, you glimpse the forms of bright-garbed harlequins turning somersaults and tossing juggling balls back and forth -- but it is impossible to catch even one jester with a straight-on glance, for the celebratory spirits fade into memory as soon as you spy them. The power of Cholen has answered your prayer.<br />
::A throwing knife formed of shimmering golden light hurtles from the hand of one of the spirit jesters toward TARGET.<br />
::Your connection to Cholen lessens. The airy, brisk trill of a well-played fife and a quick cymbal crash heralds the departure of the spirit jesters.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::A sudden smile crosses CASTER's face and broadens into an infectious, easy grin.<br />
::The sound of laughter and music dances through the air, and something brightly colored flickers at the edges of your vision.<br />
::You glimpse movement at the corner of your eye right before a throwing knife formed of golden light hurtles toward TARGET.<br />
::The trill of the fife and the crash of cymbals echo through the air from no apparent source, and then the peculiar, colorful flickering at the edges of your vision goes away. <br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::{{addmetext}}<br />
:'''{{Smallcaps|[Manifestation]}}'''<br />
:: <section end=Cholen 335 /><br />
<br />
;Eonak <section begin=Eonak 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Eonak, you know that you are heard. You feel heat against your face like the heat of a forge close at hand as a faint ruddy haze swirls into existence.<br />
::The reddish haze shifts and solidifies into the image of a short, stocky, copper-skinned man bending over an anvil. He pays no attention to you or to anything around you, but you know that the power of Eonak has answered your prayer.<br />
::Within the reddish haze swirling beside TARGET, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.<br />
::The ruddy haze near you dissipates, and the sound of the forging hammer dies away. As the forge-fire's heat leaves your skin, your connection to Eonak lessens.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::{{addmetext}}<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}'''<br />
::''(missing manifestation name)''<br />
::Gazing into the ruddy haze, you see the image of a short, stocky, copper-skinned man bending over an anvil. He pays no attention whatsoever to you as he wields his forging hammer, and the orange light reflecting from his forge fire obscures his features from view. <section end=Eonak 335 /><br />
<br />
;Imaera <section begin=Imaera 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Imaera, you know that you are heard. The deep, quiet anger of the wilderness awakens within you, and you smell forest loam and hear the sound of wind passing through tree branches.<br />
::As the ground trembles, you know that the power of Imaera has answered your prayer, and you sense the forms of animal spirits running past unseen.<br />
::A brown stag materializes in midair, leaping out of nowhere to try to impale TARGET upon its magnificent antlers!<br />
::Almost even before the attack is complete, the stag leaps away as swiftly as it came and vanishes into the nothingness from which it sprang, allowing no time for retaliation.<br />
::You sense the last of the spirit animals running away unseen, and the aroma of forest loam fades as your connection to Imaera lessens.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::The aroma of forest loam drifts softly past as CASTER bows her head reverently, accompanied by the sound of wind passing through tree branches.<br />
::The ground trembles slightly, and you hear a rhythm like that of hooves striking the ground swiftly.<br />
::A brown stag materializes in midair, leaping out of nowhere to try to impale TARGET upon its magnificent antlers!<br />
::Almost even before the attack is complete, the stag leaps away as swiftly as it came and vanishes into the nothingness from which it sprang, allowing no time for retaliation.<br />
::The earth falls still again, and the smell of forest loam fades away.<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::Faint patterns of golden light and shadow glimmer on CLERIC's face, rather resembling the patterns cast by sunlight as it falls through leafy branches.<br />
:'''{{Smallcaps|[Manifestation]}}'''<br />
:: <section end=Imaera 335 /><br />
<br />
;Jastev <section begin=Jastev 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Jastev, you know that you are heard. A deep awareness of the ephemeral quality of the world fills you, and a man's low voice whispers into your ear, "This, like all things, shall pass."<br />
::Iridescent lights begin to swirl around you, each as brilliant as the finest paints an artist could buy -- malachite, lapis, ruby, saffron, umber, orchid, and a thousand other shades, as if you were wrapped in the center of a rainbow. The power of Jastev has answered your prayer.<br />
::A beam of vermilion light lances away from the rainbow around you to strike TARGET, bathing the TARGET in colored radiance.<br />
::A beam of cerulean light lances away from the rainbow around you to strike TARGET, bathing the TARGET in colored radiance.<br />
::The iridescent lights surrounding you pop like soap bubbles, one by one, until the last one bursts in a small flare of starry radiance and is gone. Your connection to Jastev lessens.<br />
:'''{{Smallcaps|[3p]}}''' <br />
::{{addmetext}}<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}'''<br />
:: <section end=Jastev 335 /><br />
<br />
;Kai <section begin=Kai 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
:'''{{Smallcaps|[3p]}}'''<br />
::An aura of power, health, and vitality settles around CASTER.<br />
::A brilliant silver glow encircles each of CASTER's hands and shapes a pair of ethereal silver-hued gauntlets.<br />
::CASTER punches at TARGET. A massive bolt of silver light blazes away from his fist!<br />
::CASTER looks briefly dejected as the ethereal silver gauntlets vanish from around his hands.<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}'''<br />
::A faint, healthy flush tinges CASTER's cheeks, and an aura of power and vitality fills each of his movements. Silver light encircles each of his hands in ethereal silver gauntlets. <section end=Kai 335 /><br />
<br />
;Koar <section begin=Koar 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Koar, you know that you are heard. Heady power washes through your body as divine golden light encircles you.<br />
::The ground shivers and trembles restlessly underfoot, and you sense incredible power and strength focusing upon your surroundings. The power of Koar has answered your prayer.<br />
::The ground shakes powerfully directly underneath TARGET as a beam of golden light lances away from you to transfix TARGET.<br />
::Your connection to Koar lessens, and the divine light fades around you. The ground shudders one last time before falling still.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::An aura of divine golden light blazes into existence around CASTER.<br />
::The ground shakes powerfully directly underneath TARGET as a beam of golden light lances away from CASTER to transfix TARGET.<br />
::'''(missing end messaging)<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::{{addmetext}}<br />
:'''{{Smallcaps|[Manifestation]}}'''<br />
:: <section end=Koar 335 /><br />
<br />
;Lorminstra <section begin=Lorminstra 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Lorminstra, the image of a snow-covered forest with an open ebon gate at its center flashes through your mind, and the cold of winter slowly settles into your bones.<br />
::It begins to snow -- small, white, faintly glowing snowflakes that appear immediately overhead and drift delicately down to dissolve as soon as they strike the ground. Several strike your skin, and, instead of melting, they only deepen the icy chill that resides within your marrow. The power of Lorminstra has answered your prayer.<br />
::As several faintly glowing snowflakes settle upon TARGET, they ignite with cold white flame.<br />
::As your connection to Lorminstra lessens, the snowflakes stop falling, and the few that still cling to you melt away. The icy cold gradually lifts from your body.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::{{addmetext}}<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}'''<br />
:: <section end=Lorminstra 335 /><br />
<br />
;Lumnis <section begin=Lumnis 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Lumnis, you know that you are heard. As insight floods through you, the world around you seems misty and immaterial.<br />
::As divine wisdom illuminates all things around you, you gain a greater understanding of the frail, tenuous nature of existence and the beauty within that fragility. The power of Lumnis has answered your prayer.<br />
::Guided by the knowledge within you, you concentrate upon TARGET, and, by strength of will alone, you expose the natural weaknesses of TARGET.<br />
::As your connection to Lumnis lessens, the world of divine insight slips away from you, destroying the subtle understanding that you so briefly managed to grasp.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::CASTER stares into the distance with an abstracted expression on her face.<br />
::Tendrils of soft grey mist curl around CASTER's hands, and a matching pale grey light shimmers in her eyes.<br />
::As CASTER stares at TARGET, the grey light in her eyes intensifies, and then tendrils of mist stretch from her hands to caress TARGET.<br />
::The grey light dies from CASTER's eyes, and the tendrils of soft grey mist surrounding her hands dissipate.<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::{{addmetext}}<br />
:'''{{Smallcaps|[Manifestation]}}'''<br />
:: <section end=Lumnis 335 /><br />
<br />
;Oleani <section begin=Oleani 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Oleani, you know that you are heard. Comforting warmth fills you, and a woman's soft voice whispers into your ear, "What is the worth of that which threatens love? I deem it to be nothing. Let it pass from this world and be gone."<br />
::A faint pink tinge settles over all that you can see, and the scents of blooming wildflowers fill your senses as a light breeze stirs the air around you. The power of Oleani has answered your prayer<br />
::A shroud of pale pink light suddenly encircles a TARGET, and tiny tongues of pure white flame flicker at the heart of the shroud.<br />
::The scent of wildflowers fades away, and the world returns to its natural hues. Your connection to Oleani has lessened.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::CASTER chants a reverent litany and clasps her hands while tightly focusing her thoughts...<br />
::A faint aura of pale pink light glimmers into existence around CASTER.<br />
::A wisp of breeze stirs the air around CASTER, and the scent of blooming wildflowers suddenly fills your senses.<br />
::The scents of blooming wildflowers fade from the air as the pink aura around CASTER dissipates.<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}'''<br />
::A pale pink aura hangs around CASTER <section end=Oleani 335 /><br />
<br />
;Phoen <section begin=Phoen 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
:'''{{Smallcaps|[3p]}}'''<br />
::<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Phoen 335 /><br />
<br />
;Ronan <section begin=Ronan 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Ronan, you know that you are heard. Dreamlike lassitude fills your body, and everything darkens around you.<br />
::Your vision splits and twins -- with one sight, you see the world around you, and, with the other, you see a wide, barren plain stretching away beneath a midnight sky. The silhouetted forms of pure black unicorns run soundlessly toward you across the dreaming plain. The power of Ronan has answered your prayer.<br />
::Seen only by your spirit gaze, one of the dream unicorns lowers its head and charges fiercely toward TARGET! Just before impact, the unicorn's horn glows fiercely amber in hue.<br />
::You lose sight of the dream unicorns and the barren plain upon which they run as your connection to Ronan lessens. The waking world seems brighter again as the sense of dreamlike lassitude leaves you.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::CASTER gazes around sleepily, and a sourceless shadow falls over her, darkening CASTER and her possessions to the hues of the world beneath a starry midnight sky.<br />
::CASTER's gaze unfocuses for a moment, and she blinks several times before her eyes refocus on the world around her.<br />
::As CASTER gazes dreamily on, TARGET suddenly reacts in terror and alarm to some unseen attack.<br />
::The sourceless shadow lifts from around CASTER, and she seems more awake and alert now.<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::A sourceless shadow rests upon CASTER, casting her features and possessions into the hues that they would be beneath a starry midnight sky.<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Ronan 335 /><br />
<br />
;Tonis <section begin=Tonis 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Tonis, a great wind sweeps into the area, causing everything in the vicinity to blow about wildly.<br />
::As the wind continues to whip about, the world seems to slow down around you, and you are aware of a spiritual presence nearby, although you cannot manage to catch more than a fleeting golden blur in your vision. The power of Tonis has answered your prayer.<br />
::Accompanied by a particularly impressive gust of wind, a fleeting golden blur flashes past TARGET.<br />
::You glimpse the golden blur one last time, but then you lose track of it entirely as your connection to Tonis lessens. The wind's force lessens as well, and then the air falls still. <br />
:'''{{Smallcaps|[3p]}}'''<br />
::{{addmetext}}<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Tonis 335 /><br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas <section begin=Andelas 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
:'''{{Smallcaps|[3p]}}'''<br />
::Caster's gaze grows keen and feral as a golden haze streaked with black manifests around him.<br />
::Suddenly, the shadows come alive with lithe feline forms, which prowl and stalk around in a wide-ranging circle.<br />
::An ethereal (random feline) lunges toward TARGET, slashing out viciously with its claws!<br />
::'''(missing end message)'''<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}'''<br />
::''a shadowy group of lithe feline forms prowling in a wide ring about the area''<br />
::The glint of a claw, the gleam of a yellow eye, the graceful arch of a proud head, the disdainful flick of a tail in the second before a lightning-swift leap -- it is all that you can perceive of the circling forms. As soon as you try to focus your attention upon any single one of the shadows, it is gone, and an intense feeling of being watched creeps over you. <section end=Andelas 335 /><br />
<br />
;Eorgina <section begin=Eorgina 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Eorgina, you know that you are heard. Your own will shrivels like a dry autumn leaf in a firestorm as the dark Arkati's power sweeps through you.<br />
::Midnight black flames, sparkling and shimmering like the darkest diamonds ever mined, rise from the ground in a wide circle around you. You feel the deadly heat, but your skin remains dry beneath it.<br />
::Shimmering black flames lash out toward TARGET, encircling the TARGET in their deadly grasp.<br />
::Your connection to Eorgina lessens, and the black flames instantly vanish, leaving you stranded and bereft of the presence of the Arkati's power.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::CASTER's lips twist in a cruel sneer as she straightens her back and glances around arrogantly. All light seems to dim, and the shadows cluster most densely around CASTER.<br />
::Midnight black flames, sparkling and shimmering like the darkest diamonds ever mined, rise from the ground in a wide circle around CASTER. The fire is searingly hot, but CASTER seems oblivious to the heat.<br />
::Shimmering black flames lash out toward TARGET, encircling the TARGET in their deadly grasp.<br />
::Abruptly, the black flames around CASTER wink out, leaving not even a wisp of smoke behind.<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}'''<br />
:: <section end=Eorgina 335 /><br />
<br />
;Fash'lo'nae <section begin=Fash&#39;lo&#39;nae 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
:'''{{Smallcaps|[3p]}}'''<br />
::<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Fash&#39;lo&#39;nae 335 /><br />
<br />
;Ivas <section begin=Ivas 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
:'''{{Smallcaps|[3p]}}'''<br />
::<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Ivas 335 /><br />
<br />
;Luukos <section begin=Luukos 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Luukos, you know that you are heard. Your skin prickles slightly all over your body, and a deep, resonant hiss echoes through your skull.<br />
::An agonized, bitter moan echoes through the area from an unseen source, and a dark emerald radiance ripples through the air around you. The power of Luukos has answered your prayer.<br />
::Long, spectral talons materialize from midair to tear viciously at the body of TARGET!<br />
::A spectral howl echoes through the air, resonant with pain and anguish. Your skin prickles again as your connection to Luukos lessens.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::{{addmetext}}<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Luukos 335 /><br />
<br />
;Marlu <section begin=Marlu 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Marlu, you know that you are heard. Everything wavers slightly, and your forehead stings as if it were touched by a drop of some caustic liquid, but the pain lasts less than a second.<br />
::Tendrils of seeping black mist materialize at a safe distance away from you. A great awareness of their incredibly lethal power presses into your mind as the tendrils begin to shift and coil about in search of prey. The power of Marlu has answered your prayer.<br />
::A tendril of black mist suddenly senses the proximity of TARGET. The mist expands into a large, quickly moving, highly lethal cloud that rapidly surrounds TARGET, obliterating it from view.<br />
::The tendrils of black mist dissolve back into nothingness as your connection to Marlu lessens.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::{{addmetext}}<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Marlu 335 /><br />
<br />
;Mularos <section begin=Mularos 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Mularos, you know that you are heard. The sting of an unseen triple lash blazes across your face, and, as blood drips slowly down your cheek, you feel the touch of an invisible hand resting lightly against your throat.<br />
::The touch of the ethereal hand against your throat grows colder, and the sensation shifts to encircle your neck like a collar. Before this manifestation of divine will, you are helpless, and you are helpless as well as the very air around you solidifies into a barbed whip, coiling and shifting restlessly. The power of Mularos has answered your prayer.<br />
::The ethereal barbed whip that lies loosely coiled around you uncoils at terrifying speed. It snaps out toward TARGET!<br />
::As your connection to Mularos lessens, the cold, invisible collar locked about your throat fades into a compassionate caress, and a similar caress traces its way across the side of your cheek. Beneath that gentle touch, the wounds upon your face heal immediately. The ethereal barbed whip twitches one last time before dissolving back into air.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::Three long, raw scarlet lash-marks suddenly appear upon CASTER's face from no visible source.<br />
::The very air around CASTER solidifies into a barbed whip, which coils and shifts restlessly. The handle moves independently of any wielder. CASTER stands frozen as drops of blood course slowly down her cheek.<br />
::The ethereal barbed whip that lies loosely coiled around CASTER uncoils at terrifying speed. It snaps out toward a TARGET!<br />
::The wounds on CASTER's face heal, and the ethereal barbed whip coiled around CASTER twitches one last time before dissolving into air.<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::Blood drips slowly down CASTER's face from three long, raw lash marks etched parallel across her cheek.<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
::an ethereal barbed whip that moves without a wielder <section end=Mularos 335 /><br />
<br />
;Sheru <section begin=Sheru 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Sheru, you know that you are heard. The world darkens around you, casting everything into a murky shadow.<br />
::Visible only at the corner of your vision, you glimpse a pair of dark amber eyes watching from the shadows, and a low, deliberate growl seethes slowly through the air from no discernable source. The power of Sheru has answered you.<br />
::TARGET looks distinctly nervous, shifting its weight and peering around.<br />
::Suddenly, TARGET tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!<br />
::Your connection to Sheru lessens, and the murky shadows brought by your appeal fade away, yet the feeling of being watched does not. On any night, in any dream or nightmare, those amber eyes will follow you endlessly... but such is the prize and the price of your devotion.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::Darkness settles over the area, spreading outward from CASTER to cast everything into a murky shadow.<br />
::A deep, low-pitched growl seethes slowly through the air, and you have the distinct feeling that something is watching you from the depths of the murky shadow.<br />
::TARGET looks distinctly nervous, shifting its weight and peering around.<br />
::Suddenly, TARGET tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!<br />
::The murky shadow slowly lifts from the area, and the feeling of being watched passes gradually away. <br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::{{addmetext}}<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Sheru 335 /><br />
<br />
<br />
;V'tull <section begin=V&#39;tull 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to V'tull, you know that you are heard. A sudden wave of bloodlust rages through you, and the world drops away into the black haze of a berserker's frenzy.<br />
::From within the dark well of bloodlust, you thrill with berserker's ecstasy as you feel the power of V'tull respond to your prayer. The weapon you need to satisfy your bloodlust materializes before you -- a jet black scimitar that hangs in midair and responds to your pure will.<br />
::Divine will surges through you, and you command the scimitar to strike at TARGET.<br />
::Your connection to V'tull lessens, causing the searing bloodlust to vanish instantly away from you. The scimitar is gone, the haze of berserking hunger has left you, and you feel drained and tired.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::CASTER lets out a hoarse, ragged cry of bloodlust, and black haze films his eyes.<br />
::A jet black scimitar coalesces in front of CASTER, and he fixes his black-filmed eyes on it with the expression of a fanatic witnessing a divine miracle.<br />
::As CASTER lets out a furious, hungry howl, the jet black scimitar hanging in the air beside him whirls through the air to strike at TARGET.<br />
::The jet black scimitar beside CASTER vanishes, and he staggers slightly as the black haze vanishes from his eyes.<br />
:'''{{Smallcaps|[Look Caster]}}'''<br />
::A haze as black as night films CASTER's eyes.<br />
:'''{{Smallcaps|[Manifestation]}}'''<br />
::''a jet black scimitar hanging unsupported in midair''<br />
::Other than the fact the black scimitar is floating in midair, it appears to be a normal scimitar.<br />
::'''{{Smallcaps|[3p]}}''' CASTER grasps the scimitar firmly by the hilt, but it jerks away from him of its own accord. <section end=V&#39;tull 335 /><br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena <section begin=Gosaena 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Gosaena, you know that you are heard. Everything around you seems to slow down as a deep, biting chill sinks through your skin and into your very heart.<br />
::From the corner of your eye, you glimpse slight motion. Although you still can perceive sound, no sounds seem important when compared to the silence at the center of your being. The power of Gosaena has answered your prayer.<br />
::An ethereal pair of feathered white wings materializes from midair and closes around TARGET.<br />
::You realize that you had ceased to hear the sound of your own heartbeat only when you become aware of it again, and other sounds filter back into your awareness as well. Warmth returns to your body as your connection to Gosaena lessens.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::CASTER's expression grows calm and chill, and ice blue radiance flickers in the depths of his eyes.<br />
::The ambient air temperature plummets, and every sound seems slightly muffled as the cold bites into your skin.<br />
::An ethereal pair of feathered white wings materializes from midair and closes around TARGET.<br />
::The ice blue radiance flickers one last time in CASTER's eyes before vanishing like a candle flame. Warmth returns to the air, and the sounds you hear no longer seem muffled.<br />
:'''{{Smallcaps|[Look Caster]}}'''<br />
::Ice blue radiance flickers in the depths of CASTER's eyes, and his expression is like fine porcelain in its intense calm.<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Gosaena 335 /><br />
<br />
;Zelia <section begin=Zelia 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Zelia, you know that you are heard. Something inside your head snaps, and with unnatural clarity you see three crescent moons gleen to life just above your head. You sense great wisdom waiting to be unlocked.<br />
::Chaotic visions and marvelous images flicker around you as the outside world slips farther and farther away from your awareness. What does it matter, anyway, when you are so close to [''the great wisdom is randomized... examples: creating the proper interpretation of chocolate; abdicating the post of moldy cheese'']. The power of Zelia has answered your prayer.<br />
::''Randomized attack messaging... examples:''<br />
::You notice TARGET nearby. How marvelous! You command the moon Liabo to tattoo blue lines on your ankle.<br />
::You notice TARGET nearby. How marvelous! You command some lilies of the valley to set it on fire.<br />
::You notice TARGET nearby. How marvelous! You command the bartender to keep it in the aviary.<br />
::You notice TARGET nearby. How marvelous! You command seventeen will'o'the'wisps to mop the floor.<br />
::Suddenly, the important insights slip away, leaving you drained and exhausted as you plummet back to a more mundane state of mind. Your throat and sides are slightly sore, and your cheeks are wet with tears. Your connection to Zelia has lessened.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::CASTER's face suddenly grows transfixed with an expression of awe and wonder, and sourceless silvery light plays in his eyes.<br />
::CASTER giggles oddly.<br />
::CASTER stares at a zombie for a moment before bursting into a fit of hysterical laughter. As tears stream down his cheeks with the force of his mirth, colorful light shimmers for an instant around the zombie.<br />
::CASTER abruptly stops laughing and looks around with a dazed expression.<br />
:'''{{Smallcaps|[Look Caster]}}'''<br />
::Sourceless silvery light shines in CASTER's eyes, and his expression is contorted with manic glee.<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Zelia 335 /><br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia <section begin=Aeia 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Aeia, you know that you are heard. You smell the exotic scents of jungle flowers and feel a comforting presence nearby.<br />
::As the scent of blossoming lilies fills your senses, a light green glow forms around you and coalesces into living jungle vines that twine over your shoulders and down your arms. They rest as lightly as a second skin, feeling almost like another part of your body. The power of Aeia has answered your prayer.<br />
::You sense a surge of vital growth among the vines that cloak your shoulders. Suddenly, a long, leafy vine shoots out and tries to wrap around a hill troll.<br />
::As your connection to Aeia lessens, the jungle vines dissolve back into light green radiance, and the radiance seeps softly into your skin.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::{{addmetext}}<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Aeia 335 /><br />
<br />
;Amasalen <section begin=Amasalen 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
:'''{{Smallcaps|[3p]}}'''<br />
::<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Amasalen 335 /><br />
<br />
;Arachne <section begin=Arachne 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
:'''{{Smallcaps|[3p]}}'''<br />
::<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Arachne 335 /><br />
<br />
;Ghezresh <section begin=Ghezresh 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
:'''{{Smallcaps|[3p]}}'''<br />
::<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::CLERIC's eyes are haloed with a strange protrusion of barnacles that appear to have sprouted from his skin.<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Ghezresh 335 /><br />
<br />
;The Huntress <section begin=The Huntress 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to the Huntress, you feel briefly sick and dizzy as you sense a flow of venom pulsing through your arteries and veins. The sickness and venom vanish entirely after only a second, and you feel more awake and alert.<br />
::Silvery light briefly glimmers over everything that surrounds you, and a wave of carefully controlled anger that is not your own emotion tunes your pulse to a low, steady thrumming. You are little more than a channel for the source of the emotion that stares around through your eyes. The power of the Huntress has answered your prayer.<br />
::A silver-bladed scythe materializes from thin air, spinning end over end as it hurtles toward TARGET!<br />
::As your connection to the Huntress lessens, the foreign anger that lent you strength passes from your body as well, and your heartbeat returns to its regular pace.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=The Huntress 335 /><br />
<br />
;Jaston <section begin=Jaston 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
:'''{{Smallcaps|[3p]}}'''<br />
::<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Jaston 335 /><br />
<br />
;Kuon <section begin=Kuon 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Kuon, you know that you are heard. The smells of herbs and flowers fill your senses, invigorating and uplifting you even as a deep calm settles over you.<br />
::The light scents of wildflowers grow stronger as insubstantial brown vines, thick and broad, coil out of the ground around you. Many of the vines sport large, colorful blossoms.<br />
::One of the vines suddenly whips about and lashes out at TARGET! Despite its slightly ethereal appearance, the vine moves with every evidence of heavy, solid weight.<br />
::As the spiritual peace slowly leaves you, the vines shimmer and vanish one by one, and the scent of wildflowers drifts away as your connection to Kuon lessens.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::{{addmetext}}<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Kuon 335 /><br />
<br />
;Laethe <section begin=Laethe 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
:As you pour your soul into an appeal to Laethe, you know that you are heard. You feel a brief, cool pressure on your brow, like a kiss of benediction.<br />
:Ethereal shadowy black roses sprout from the ground in a wide ring around you, twisting and twining about as they grow. The power of Laethe has answered your prayer.<br />
:A shadowy black rose touches TARGET and wraps immediately about it, struggling to force its long, barbed thorns into the TARGET.<br />
:You feel the kiss of benediction once more upon your brow, and then your connection to Laethe lessens. The shadowy black roses dissolve into tendrils of black, rose-scented smoke that dissipate rapidly.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::The image of a stylized black rose appears on CASTER's forehead, surrounded by a faint violet glow.<br />
::A shadowy black rose touches a TARGET and wraps immediately about it, struggling to force its long, barbed thorns into it.<br />
::The shadowy black roses dissolve into tendrils of black, rose-scented smoke that dissipate rapidly. The black rose mark vanishes from CASTER's forehead.<br />
:'''{{smallcaps|[Look Caster]}}''' <br />
::A faint violet glow surrounds a stylized black rose mark glimmering on CASTER's forehead.<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
::''a ring of ethereal black roses''<br />
::''(Looking at a ring of ethereal black roses)'' Wickedly sharp thorns glimmer among the shadowy petals and tangled vines.<br />
::''(Touching a ring of ethereal black roses)'' <br />
:::'''{{Smallcaps|[1p - Caster]}}''' The thorns avoid your flesh as you reach past the brambles, and your fingertips caress the silky softness of a rose petal.<br />
:::'''{{Smallcaps|[1p - Other]}}''' Those thorns look very sharp! That probably isn't a good idea.<br />
:::'''{{Smallcaps|[3p]}}''' CASTER caresses one of the shadowy black roses growing in a ring around her.<br />
::The shadowy black roses dissolve into tendrils of black, rose-scented smoke that dissipate rapidly. The black rose mark vanishes from CASTER's forehead.<br />
:: <section end=Laethe 335 /><br />
<br />
;Leya <section begin=Leya 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Leya, you know that you are heard. A wave of divine sorrow and anger washes through you, and, on the trailing end of that wave, and a rush of controlled power flows from your heart to your fingertips and toes.<br />
::An ivory light blossoms into existence around you.<br />
::A dagger of ivory light suddenly flashes away from the aura surrounding you to strike at TARGET.<br />
::The ivory light around you fades and glimmers out, and the strength and control of your movements lessens along with your connection to Leya.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::CASTER's posture falls into a graceful fighting stance, and her movements are more controlled and executed with greater purpose.<br />
::An ivory light blossoms into existence around CASTER.<br />
::A dagger made of ivory light suddenly flashes away from CASTER to strike at TARGET.<br />
::The ivory light fades from around CASTER, and her movements are somewhat slower and less controlled.<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::{{addmetext}}<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Leya 335 /><br />
<br />
;Niima <section begin=Niima 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Niima, you smell the fresh scent of a sea breeze, and you hear the cries of fenvaok overhead.<br />
::A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman not far away from you. From somewhere in the center of the pillar comes a haunting, wordless threnody. The power of Niima has answered your prayer.<br />
::As the song from the pillar of water crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon TARGET.<br />
::The singing from the watery pillar begins to fade as your connection to Niima lessens. The pillar thins, then suddenly drops with a great splash! You are utterly drenched in water.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::A fresh, sea-scented breeze washes past, and the cries of fenvaok sound overhead.<br />
::A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman beside CASTER. From somewhere in the center of the pillar comes a haunting, wordless song.<br />
::As the song from the pillar of water beside CASTER crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon TARGET.<br />
::The singing from the watery pillar beside CASTER fades into silence. The pillar stands for a moment longer before dropping to the ground with a great splash! CASTER is totally drenched, but you manage to avoid anything more than a few stray drops.<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::{{addmetext}}<br />
:'''{{Smallcaps|[Manifestation]}}'''<br />
::''a swirling blue-green pillar of water''<br />
::The pillar stands as tall as a full-grown giantman. It is not possible to see through it, despite its translucent nature, for gazing into the pillar reveals the same cool, blue-green depths that stretch down through the fathoms of a sunlit sea. Shimmering, sleek forms chase one another through the swirling currents at its center, but it is impossible to spy any of them long enough to determine its precise nature.<br />
::'''{{Smallcaps|[1p]}}''' The swirling currents yield readily to your hand, and you reach into the pillar of water. One of the shimmering forms darting through the pillar's blue-green depths draws curiously near, and you briefly glimpse the curious silver eyes of the water spirit in the instant before it loses interest and returns to its play.<br />
::'''{{Smallcaps|[3p]}}''' CASTER touches the blue-green pillar of water, and his hand sinks easily into its surface. There is a flash of silver within the pillar near him. <section end=Niima 335 /><br />
<br />
;Onar <section begin=Onar 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Onar, you know that you are heard. In the depths of your soul, you make the contract that will permit you a chance to obtain the death that you desire.<br />
::You sense the power of Onar near at hand.<br />
::A bone-shafted crossbow bolt flies out of the shadows toward TARGET!<br />
::As it reaches the end of its flight, the bone-shafted crossbow bolt disintegrates into unrecognizable dust.<br />
::'''(missing end message)'''<br />
:'''{{Smallcaps|[3p]}}'''<br />
::{{addmetext}}<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Onar 335 /><br />
<br />
;Tilamaire <section begin=Tilamaire 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Tilamaire, you know that you are heard. Every sound grows more distinct and acute, and, at the very edges of your awareness, you sense a greater harmony echoing softly through everything around you.<br />
::You begin to hum very softly, harmonizing your notes with those of the greater harmony in the background.<br />
::Listening carefully to the quiet harmony around you, you give voice to wordless song, and the notes of your song ring discordantly against the sounds of the world that relate to a TARGET.<br />
::As your connection to Tilamaire lessens, you lose track of the greater harmony within all things, and, regretfully, you bring your song to a close.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::CASTER tilts her head slightly, as if listening to something, and her face lights with a warm smile.<br />
::CASTER begins to hum softly, a sweet, soft melody that somehow manages to harmonize with every random noise and tiny sound of your surroundings.<br />
::CASTER sings a wordless, beautiful melody at a TARGET.<br />
::CASTER seems to be straining to hear a fading melody.she shakes her head slightly and brings her soft humming to an end.<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Tilamaire 335 /><br />
<br />
;Voaris <section begin=Voaris 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::As you pour your soul into an appeal to Voaris, you know that you are heard. You feel a brief, warm pressure on your brow, like a kiss of benediction.<br />
::Luminescent golden roses sprout from the ground in a wide ring around you, twisting and twining about as they grow. The power of Voaris has answered your prayer.<br />
::A glowing golden rose touches TARGET and bursts into scarlet flame!<br />
::You feel the kiss of benediction once more upon your brow, and then your connection to Voaris lessens. One of the glowing golden roses lights with scarlet flame, and the fire spreads rapidly down the vine until every rose is burning. The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::The image of a stylized scarlet rose appears on CASTER's forehead, glowing softly.<br />
::Luminescent golden roses sprout from the ground in a wide ring around CASTER, twisting and twining about as they grow.<br />
::A glowing golden rose touches TARGET and bursts into scarlet flame!<br />
::One of the glowing golden roses lights with scarlet flame, and the fire spreads with astonishing speed down the vine until every rose is burning. The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely. The scarlet rose mark vanishes from CASTER's forehead.<br />
:'''{{Smallcaps|[Look Caster]}}'''<br />
::A stylized scarlet rose mark glows softly on her forehead.<br />
:'''{{Smallcaps|[Manifestation]}}'''<br />
::''(missing manifestation name)''<br />
::Not even one thorn adorns the thick stalks of the gracefully coiling roses. The wide-petalled blossoms are sunlight yellow in hue, and a soft radiance encircles each one.<br />
::'''{{Smallcaps|[1p]}}''' Warmth flows up your hand as your fingertips caress the silky softness of a rose petal. <section end=Voaris 335 /><br />
<br />
;Voln <section begin=Voln 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
:'''{{Smallcaps|[3p]}}'''<br />
::<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Voln 335 /><br />
<br />
===Unaligned===<br />
;Other <section begin=Other 335 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
:'''{{Smallcaps|[3p]}}'''<br />
::<br />
:'''{{smallcaps|[Look Caster]}}'''<br />
::<br />
:'''{{Smallcaps|[Manifestation]}}''' <br />
:: <section end=Other 335 /><br />
{{top}}<br />
<br />
== [[Symbol of the Proselyte (340)]] ==<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl <section begin=Charl 340 /><br />
:'''{{Smallcaps|[Cast]}}''' You rest your hand atop your Charl symbol. A roiling wave of light crashes over your hand, and the symbol, bathing both in a wash of blue and green.<br />
:'''{{Smallcaps|[Chant]}}''' You chant a reverent orison and lightly clasp your emerald trident talisman. A rush of divine power washes over you. Your talisman pulses once and you feel the power of Charl gathering within you like a storm. <section end=Charl 340 /><br />
<br />
;Cholen <section begin=Cholen 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Cholen 340 /><br />
<br />
;Eonak <section begin=Eonak 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Eonak 340 /><br />
<br />
;Imaera <section begin=Imaera 340 /><br />
:'''{{Smallcaps|[Cast]}}''' You rest your hand atop your amber doe talisman. A glow grows, slowly but surely, and both your hand and the talisman are bathed in a fresh green light, the color of unfurling leaves.<br />
:'''{{Smallcaps|[Chant]}}''' You chant a reverent orison and lightly clasp your amber doe talisman. A rush of divine power washes over you. Your talisman pulses once and you feel the generative power of Imaera growing within you. <section end=Imaera 340 /><br />
<br />
;Jastev <section begin=Jastev 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Jastev 340 /><br />
<br />
;Kai <section begin=Kai 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Kai 340 /><br />
<br />
;Koar <section begin=Koar 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' You chant a reverent orison and lightly clasp your crown symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the might of Koar overtake you. <section end=Koar 340 /><br />
<br />
;Lorminstra <section begin=Lorminstra 340 /><br />
:'''{{Smallcaps|[Cast]}}''' You rest your hand atop your banded onyx key symbol. The edges of your hand go black, and from the core of the symbol shines a golden light. The effect is not unlike light through a keyhole.<br />
:'''{{Smallcaps|[Chant]}}''' You chant a reverent orison and lightly clasp your banded onyx key symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the eternal watchfulness of Lorminstra staring through your eyes. <section end=Lorminstra 340 /><br />
<br />
;Lumnis <section begin=Lumnis 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Lumnis 340 /><br />
<br />
;Oleani <section begin=Oleani 340 /><br />
:'''{{Smallcaps|[Cast]}}''' You rest your hand atop your ruby heart symbol. Within the symbol, a roseate light blooms, growing to cover your entire hand.<br />
:'''{{Smallcaps|[Chant]}}''' You chant a reverent orison and lightly clasp your ruby heart symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the warmth of Oleani's love within you. <section end=Oleani 340 /><br />
<br />
;Phoen <section begin=Phoen 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Phoen 340 /><br />
<br />
;Ronan <section begin=Ronan 340 /><br />
:'''{{Smallcaps|[Cast]}}''' You rest your hand atop your ebony symbol of Ronan. A shadow falls over your hand, and the symbol of Ronan, though a few pinpricks of starry brightness shine through.<br />
:'''{{Smallcaps|[Chant]}}''' You chant a reverent orison and lightly clasp your obsidian sword symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the sleeping might of Ronan awake within you. <section end=Ronan 340 /><br />
<br />
;Tonis <section begin=Tonis 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Tonis 340 /><br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas <section begin=Andelas 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Andelas 340 /><br />
<br />
;Eorgina <section begin=Eorgina 340 /><br />
:'''{{Smallcaps|[Cast]}}''' You rest your hand atop your HOLY SYMBOL. Heatless flames, crackling crimson and gold and orange, writhe between your fingers and across the surface of the HOLY SYMBOL.<br />
:'''{{Smallcaps|[Chant]}}''' You chant a reverent orison and lightly clasp your silver vaalin censer. A rush of divine power washes over you. Your censer pulses once and you feel the majesty of Eorgina driving you, like a wall of flames licking at your back. <section end=Eorgina 340 /><br />
<br />
;Fash'lo'nae <section begin=Fash&#39;lo&#39;nae 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Fash&#39;lo&#39;nae 340 /><br />
<br />
;Ivas <section begin=Ivas 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Ivas 340 /><br />
<br />
;Luukos <section begin=Luukos 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Luukos 340 /><br />
<br />
;Marlu <section begin=Marlu 340 /><br />
:'''{{Smallcaps|[Cast]}}''' You rest your hand atop your {item}. Both suddenly go black and your fingers clench into a painful claw, the edges of the talisman pressing hard into your flesh.<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Marlu 340 /><br />
<br />
;Mularos <section begin=Mularos 340 /><br />
:'''{{Smallcaps|[Cast]}}''' You rest your hand atop your Mularos symbol. Spears of steely silver light pierce your palm, penetrating the surface of the symbol. A faint crimson glow lingers.<br />
:'''{{Smallcaps|[Chant]}}''' You chant a reverent orison and lightly clasp your Mularos symbol. A rush of divine power washes over you. Your symbol pulses once and you feel Mularos within you, his presence and the suffering of the world condensed into your heart. '''Later''' The divine power suffusing your actions wanes, leaving you bereft of Mularos' aid.<section end=Mularos 340 /><br />
<br />
;Sheru <section begin=Sheru 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Sheru 340 /><br />
<br />
;V'tull <section begin=V&#39;tull 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=V&#39;tull 340 /><br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena <section begin=Gosaena 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Gosaena 340 /><br />
<br />
;Zelia <section begin=Zelia 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Zelia 340 /><br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia <section begin=Aeia 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Aeia 340 /><br />
<br />
;Amasalen <section begin=Amasalen 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Amasalen 340 /><br />
<br />
;Kuon <section begin=Kuon 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' You chant a reverent orison and lightly clasp your holy symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the comforting presence of Kuon within you, like a healing balm. <section end=Kuon 340 /><br />
<br />
;Arachne <section begin=Arachne 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Arachne 340 /><br />
<br />
;Ghezresh <section begin=Ghezresh 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Ghezresh 340 /><br />
<br />
;The Huntress <section begin=The Huntress 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=The Huntress 340 /><br />
<br />
;Jaston <section begin=Jaston 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Jaston 340 /><br />
<br />
;Kuon <section begin=Kuon 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Kuon 340 /><br />
<br />
;Laethe <section begin=Laethe 340 /><br />
:'''{{Smallcaps|[Cast]}}''' You rest your hand atop your dreamstone rose symbol. The symbol blooms suddenly and swiftly with a heavily thorned black ethereal rose. The petals of the blossom are quickly shed, however, each one falling away in a burst of purple sparks.<br />
:'''{{Smallcaps|[Chant]}}''' You chant a reverent orison and lightly clasp your dreamstone rose symbol. A rush of divine power washes over you. Your symbol pulses once and you feel Laethe's sense of loss like a blow.<br />
<section end=Laethe 340 /><br />
<br />
;Leya <section begin=Leya 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Leya 340 /><br />
<br />
;Niima <section begin=Niima 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Niima 340 /><br />
<br />
;Onar <section begin=Onar 340 /><br />
:'''{{Smallcaps|[Cast]}}''' You rest your hand atop your white skull symbol. A flash of light illuminates all of the bones beneath your flesh and every edge of the symbol.<br />
:'''{{Smallcaps|[Chant]}}''' You chant a reverent orison and lightly clasp your white skull symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the cold, calculated drive of Onar guiding you. <section end=Onar 340 /><br />
<br />
;Tilamaire <section begin=Tilamaire 340 /><br />
:'''{{Smallcaps|[Cast]}}''' You rest your hand atop your note symbol. A golden glow winds its way out of the center of the symbol, each mote of light a distinct and shining note in the air.<br />
:'''{{Smallcaps|[Chant]}}''' You chant a reverent orison and lightly clasp your note symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the song within your heart quicken with the presence of Tilamaire.<section end=Tilamaire 340 /><br />
<br />
;Voaris <section begin=Voaris 340 /><br />
:'''{{Smallcaps|[Cast]}}''' You rest your hand atop your Voaris symbol. The symbol blooms suddenly and swiftly with a velvety yellow ethereal rose. The petals of the blossom spread, then fall away slowly, each one dissolving into golden sparks.<br />
:'''{{Smallcaps|[Chant]}}''' You chant a reverent orison and lightly clasp your Voaris symbol. A rush of divine power washes over you. Your symbol pulses once and you feel Voaris within you, daring you to act.<section end=Voaris 340 /><br />
<br />
;Voln <section begin=Voln 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Voln 340 /><br />
<br />
=== Unaligned ===<br />
;Other <section begin=Other 340 /><br />
:'''{{Smallcaps|[Cast]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Chant]}}''' <section end=Other 340 /><br />
{{top}}<br />
<br />
== [[Miracle (350)]] ==<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl <section begin=Charl 350 /><br />
:'''{{Smallcaps|[1p]}}''' As the air stirs, you feel your spirit drawn to the heavy scent of the ocean and feel a deep sense of peace. Clouds move into the area, their murky depths heavy with rain unshed and you can see lightning dancing within them. The pressure builds all around you until suddenly, the heavens release dozens of slender blue bands of lightning. The lightning fills your body with its energy and the very air around you seems to tingle with it. Moments later, the lightning is gone and the clouds soon follow.<br />
:'''{{Smallcaps|[3p]}}''' Laden with the scent of the ocean, a wind moves through the area drawing with it dark clouds heavy with rain. Lightning dances in the murky depths, outlining the edges of the cloud with its blue glow. Suddenly, lightning strikes the ground around the prone form of CLERIC and dances across his skin. Seconds pass while you remain under the glow of the electrical ballet playing out upon CLERIC, and then slowly the clouds disappear, taking the lightning with them. <section end=Charl 350 /><br />
<br />
;Cholen <section begin=Cholen 350 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Cholen 350 /><br />
<br />
;Eonak <section begin=Eonak 350 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' Odd whirls and metallic clangs herald the arrival of a dwarf crafted entirely of bronze. The strange, mechanical man moves with jerky movements to a position beside the prone form of CLERIC and begins to tinker with his appearance and clothing. At first, nothing seems to come of the strange bronze creature's meddling, but slowly color returns to CLERIC's face. Steam billowing from its ears, the metallic dwarf straightens and teeters from the area, dissipating as it moves. <section end=Eonak 350 /><br />
<br />
;Imaera <section begin=Imaera 350 /><br />
:'''{{Smallcaps|[1p]}}''' Time stills around you, and you feel your spirit drawn forward by a pale ethereal light which quickly transforms into a translucent woman. She moves to your side and withdraws two crimson oak leaves and an acorn from her basket. You hear her soft prayer as she places the leaves upon your eyes and presses the acorn past your lips. She turns her eyes to the sky, her arms rising in supplication, and then lays her hands briefly on your chest. Instantly, warmth floods your limbs and the woman returns to the pale light.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Imaera 350 /><br />
<br />
;Jastev <section begin=Jastev 350 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Jastev 350 /><br />
<br />
;Kai <section begin=Kai 350 /><br />
:'''{{Smallcaps|[1p]}}''' Large and ethereal, rectangular talismans rise from the ground to form a ring around your lifeless form. Each talisman is carved with a different word and glows with a brilliant light. One by one, the talismans tumble into you. As the first falls upon you, you are filled with a deep sense of Honor, the second reminds you of Valor in battle, and the third causes your spirit to surge with Hope, while the fourth binds you with the strength of your Faith. The remaining two tumble into you simultaneously and, in a flash of white light, you absorb them all. <br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Kai 350 /><br />
<br />
;Koar <section begin=Koar 350 /><br />
:'''{{Smallcaps|[1p]}}''' Creating a myriad of colorful whorls in the air, a flock of small rainbow-winged lizards swirls towards you and you are filled with a deep connection to them. Diving and darting, they cavort above your corpse in an intricate dance that is breathtaking to behold. As they dance, their wings shimmer and shed multi-colored sparks that rain down upon your body. With each spark that alights upon your flesh, you are filled with a tingling sensation that draws your spirit deep into your body. The aerial display ends in one final loop and the rainbow-winged lizards dart off into the distance, only to wink out of sight a moment later.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Koar 350 /><br />
<br />
;Lorminstra <section begin=Lorminstra 350 /><br />
:'''{{Smallcaps|[1p]}}''' Distant and echoing, the sound of keys jingling strikes a familiar chord within you as it precedes the sound of a heavy metal gate slamming shut. Pale snowflakes drift through the air and settle upon your lifeless body. As the snow accumulates into a thin, chilling layer, you distinctly hear the somber voice of a female speaking softly in your ear. "The gates are closed to you for now, my child," she says, and several moments later the snow seeps into your skin, leaving you chilled and damp.<br />
:'''{{Smallcaps|[3p]}}''' Distant and echoing, the sound of keys jingling precedes the sound of a heavy metal gate slamming shut. Pale snowflakes drift through the air and settle upon the lifeless body of CLERIC. The light dusting covers her form, obscuring it from sight for several moments before the flakes melt away leaving CLERIC's clothing damp. <section end=Lorminstra 350 /><br />
<br />
;Lumnis <section begin=Lumnis 350 /><br />
:'''{{Smallcaps|[1p]}}'''Squawking loudly, a quintet of parrots wings into the area and circles over your lifeless form. Each bird is banded with feathers in hues of white, black, red, blue, and green, which begin to blur as the parrots fly overhead. As they swirl into a tight circle, a feeling of understanding and compassion sweeps over you, and the birds, now suddenly insubstantial, drive into your chest.<br />
:'''{{Smallcaps|[3p]}}'''Squawking loudly, a quintet of parrots wings into the area and circles over the prone form of Daenalan. Each bird is banded with feathers in the hues of white, black, red, blue, and green, which begin to blur as the parrots fly overhead. Swirling into tight circles, the birds, now suddenly insubstantial, dive into Daenalan's chest. <section end=Lumnis 350 /><br />
<br />
;Oleani <section begin=Oleani 350 /><br />
:'''{{Smallcaps|[1p]}}'''A warm spring breeze teases along your lifeless body, plucking at your clothes. Distant pressure builds in your heart and then spills forth, suffusing you with the warmth of love even as a tiny tendril of palest green pushes into view high on your chest. Petals swell from its tip, bursting broadly forth in velvety scarlet, scarce before a bud can form. The reflection of golden sunlight glimmers at the heart of the sudden blossom for a scant moment before the petals spread and fall, leaving faint trails of pinkish light in their wake as they shimmer out of view.<br />
:'''{{Smallcaps|[3p]}}'''A warm spring breeze teases along Subarashi's lifeless body, plucking at her clothes. Ever so slowly, a tiny tendril of palest green pushes into view high on her chest. Petals swell from its tip, bursting broadly forth in velvety scarlet, scarce before a bud can form. The reflection of golden sunlight glimmers at the heart of the sudden blossom for a scant moment before the petals spread and fall, leaving faint trails of pinkish light in their wake as they shimmer out of view. <section end=Oleani 350 /><br />
<br />
;Phoen <section begin=Phoen 350 /><br />
:'''{{Smallcaps|[1p]}}''' Regal and proud, a broad-shouldered ethereal lion strides towards your lifeless form and you are filled with a sense of power and glory. As it moves towards you, its mane begins to shimmer with licking flames that resemble the rays of the sun. It lowers its gaze to you and you feel yourself drawn into their amber depths. The golden beast lifts a paw to your chest and a wave of warmth floods your limbs. As the light grows, the lion begins to dissipate into a golden nimbus that sinks into your body.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Phoen 350 /><br />
<br />
;Ronan <section begin=Ronan 350 /><br />
:'''{{Smallcaps|[1p]}}''' The sounds of night drift to your ears and you feel a deep lassitude flood your spirit. At the edge of your vision the pale white beautiful image of a unicorn begins to take shape. It paws at the air, its silver hooves creating sparks of light that twinkle like a thousand stars. As it lowers the horn to touch your forehead you feel a deep sense of peace that intensifies as a silver nimbus blankets you. The unicorn and the nimbus disappear at once, and you feel yourself waking slowly from a dream.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Ronan 350 /><br />
<br />
;Tonis <section begin=Tonis 350 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Tonis 350 /><br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas <section begin=Andelas 350 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Andelas 350 /><br />
<br />
;Eorgina <section begin=Eorgina 350 /><br />
:'''{{Smallcaps|[1p]}}''' Crisp and commanding, the air around you takes on a bitter cold that cuts sharply at your spirit. Ruby red flames laced with silver suddenly appear upon your prone form and burn with a cold energy that does not scorch nor sear. The wind stirs into a vortex that steals the light of the flames, and you hear a sharp command demanding that you rise. Suddenly, the wind is gone.<br />
:'''{{Smallcaps|[3p]}}''' Crisp and commanding, the air takes on a cold, sharp edge to it that chills deep to the bone. Ruby red flames laced with silver suddenly appear upon the body of CLERIC and burn with a cold energy that does not scorch nor sear. The wind stirs into a vortex that blinds the senses and steals the light of the flames, while a sharp, wordless command is uttered from high above. Suddenly, the wind is gone. <section end=Eorgina 350 /><br />
<br />
;Fash'lo'nae <section begin=Fash&#39;lo&#39;nae 350 /><br />
:'''{{Smallcaps|[1p]}}''' Spidery and incomprehensible words reach you, and are given life by an aged, bodiless voice that carries with it the scent of dusty tomes and candle tallow. A point of dark light appears high over your body and expands to form a yellowed eye with a slit pupil. With each uttered syllable the eye's iris contracts and the meaning of the words that wrap you become clear. "You still have much more to learn," they say, and before you the eye explodes in a blinding, fiery light.<br />
:'''{{Smallcaps|[3p]}}''' <section end=Fash&#39;lo&#39;nae 350 /><br />
<br />
;Ivas <section begin=Ivas 350 /><br />
:'''{{Smallcaps|[1p]}}''' Shimmering light tugs at your soul from somewhere above your head and you feel your spirit begin to tear. You split into six parts, each patterned with a wisp of smoke that transforms into a female dancer. Together, your spirit and the dancers twine their bodies in a sinuous dance that tugs at your hips and brings your arms high above your head. You feel the presence of your body beneath you and move with the dancer's cavorting forms towards your lifeless mouth. You watch as they bend to kiss you, and then let them draw you into the deep, dark recesses of your lips. Warmth begins to spread through you.<br />
:'''{{Smallcaps|[3p]}}''' <section end=Ivas 350 /><br />
<br />
;Luukos <section begin=Luukos 350 /><br />
:'''{{Smallcaps|[1p]}}''' Punctuating the sudden calm of the area, the sound of slithering is quickly followed by a long, sibilant hiss. Winding a sinuous pattern to your head, an impossibly large copper-head snake with emerald green eyes begins to hiss at you. "There are more liessss to sssspread, and deathssss to ssssteal," it says, and then swiftly raises high into the air to gaze down at you. Faster than the blink of an eye, the serpent dives into your chest and disperses into a shimmering green mist that seeps into your skin.<br />
:'''{{Smallcaps|[3p]}}''' Punctuating the sudden calm of the area is the sound of slithering quickly accompanied by a long, sibilant hiss. Moving in a sinuous pattern towards CLERIC, an impossibly large copper-head snake with emerald green eyes slithers to a position just above his head and begins to hiss inches from his ear. Moving swiftly, the serpent raises high into the air and dives its head into his chest, disappearing into a shimmering green mist that seeps into his skin. <section end=Luukos 350 /><br />
<br />
;Marlu <section begin=Marlu 350 /><br />
:'''{{Smallcaps|[1p]}}''' Dark clouds swirl across your prone form and the area is plunged into darkness. The hair on your body stands on end and a deep pressure builds around your spirit, threatening to consume it. Blue lightning lances through the air, heralding an ear-shattering ripple of thunder, and at the edge of your senses you feel the demonic horde surging forward to take you. Each sizzling bolt strikes your chest repeatedly for several moments and the horde closes in on you until every last one of them is absorbed by your spirit.<br />
:'''{{Smallcaps|[3p]}}''' Dark clouds swirl before the prone form of CLERIC and the area is plunged into darkness. The thick scent of ozone rises on the air and causes hair to stand on end as a deep pressure builds. Blue lightning lances through the area, accompanied by a ear-shattering ripple of thunder, and in the shadows cast by its afterglow is the image of hundreds of demons lurching and struggling towards CLERIC. Lightning strikes CLERIC in the chest repeatedly, sizzling the air with every strike. As the lightning ceases, shadowy demons rise and dive deep into CLERIC's chest. <section end=Marlu 350 /><br />
<br />
;Mularos <section begin=Mularos 350 /><br />
:'''{{Smallcaps|[1p]}}''' Wraithlike mourners suddenly slip free of the shadows and form a tight ring around you. Silvery tears slip from their faces to splash ineffectively against your lifeless body, and the blood that stains their white garments trickles in a splash across your face. They kneel in a tight ring about you, obscuring your view of the world beyond, and you feel a deep connection to them. "There is yet more pain to release," they seem to tell you before their lips part in a deafening keen of anguish that shatters their ethereal forms.<br />
:'''{{Smallcaps|[3p]}}''' Wraithlike mourners suddenly slip free of the shadows around CLERIC, their cheeks stained with silvery tears. Their white garments are stained in a variety of places with the deep red-brown of blood. Forming a loose ring around CLERIC's corpse, they fall as one to their knees and obscure him. Together, they tilt their heads back and release a deafening keen that shatters their ethereal forms. <section end=Mularos 350 /><br />
<br />
;Sheru <section begin=Sheru 350 /><br />
:'''{{Smallcaps|[1p]}}''' Shadows lengthen and grow around you until their edges are sharp and twisted. Macabre and ungraceful, they slink with jerky movements toward you as their depths are briefly illuminated by countless yellowed eyes set into the faces of a thousand horrors. They snarl as they writhe across your prone form, their maws snapping ineffectively at your flesh. One by one, they twist and squirm into your slack jaw and fill you with bitter madness.<br />
:'''{{Smallcaps|[3p]}}''' Shadows lengthen and grow around the body of CLERIC until their edges are sharp and twisted. Moving in a macabre dance of jerky, ungraceful movements, the shadows become briefly illuminated by countless yellowed eyes set into the faces of a thousand horrors. Snarling, the shadows move across CLERIC's prone form and begin to snap ineffectively at his lifeless flesh. One by one, the twisted nightmares writhe and squirm into CLERIC's slack jaw and disappear within him. <section end=Sheru 350 /><br />
<br />
;V'tull <section begin=V&#39;tull 350 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=V&#39;tull 350 /><br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena <section begin=Gosaena 350 /><br />
:'''{{Smallcaps|[1p]}}''' Stealing all sound as it travels to you, a soft zephyr gently caresses your skin and you sense the frigid brush of final death near at hand. A tug on your spirit heralds the arrival of impossibly long feathers in shades of white, grey, and black, as they appear before you and coalesce into a beautiful insubstantial being. It lifts you up into its arms and you feel as if you have found home in its embrace.<br>Wings that you did not notice before unfurl to cocoon you for several moments before you feel the chill air depart and all at once the feathery figure is gone. A rain of feathers falls around you, each dissipating seconds before it touches the ground.<br />
:'''{{Smallcaps|[3p]}}''' Stealing all sound as it travels, a soft zephyr gently sweeps through the area turning the air frigid. Impossibly large ethereal feathers in shades of white, grey, and black, drift in and are carried to the prone form of CLERIC. At once they converge into a beautiful insubstantial being. Kneeling beside CLERIC, it gently lifts him into its arms and cradles him there for several moments.<br>Lowering its feathery forehead to CLERIC, the being unfurls a pair of pale wings and creates a cocoon around him. Suddenly, sound returns, dispelling the ethereal being and creating a rain of feathers, each dissipating seconds before it touches the ground. <section end=Gosaena 350 /><br />
<br />
;Zelia <section begin=Zelia 350 /><br />
:'''{{Smallcaps|[1p]}}''' Silver motes of light cavort upon the air, their movements turning into a twisted dance that is punctuated by the sound of dozens of laughing voices. Deep in your spirit, you feel a binding connection to their mirth. Converging above you, the light transforms in a slender crescent moon that begins to whirl. At one moment, full, and then the next, a sliver, the faster the moon spins, the louder the laughter gets. Suddenly, the light ceases all movement and explodes into a brilliant shower of silver sparks accompanied by laughter for several moments.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Zelia 350 /><br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia <section begin=Aeia 350 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Aeia 350 /><br />
<br />
;Amasalen <section begin= Amasalen 350 /><br />
:'''{{Smallcaps|[1p]}}''' Silence descends upon the room and a double-headed serpent slithers to you. Each of its heads moves of its own accord, and slit-pupiled eyes take in everything as they wind a sinuous path up your prone form. As it reaches your chest, it lifts its heads up high and begins to sway from side to side in a hypnotic pattern. "You have learned the ssssacrifice issss everything, now we ssssacrifice oursssselves sssso that you may teach otherssss," the one head says before striking the other head at the neck. In one swift, painless bite, the head is severed and the open neck falls upon you, its lifeblood draining into your mouth. Moments pass as the ferric taste of the serpent's sacrifice fills you, and then suddenly it disappears. <br />
:'''{{Smallcaps|[3p]}}''' <section end=Amasalen350 /><br />
<br />
;Arachne <section begin=Arachne 350 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Arachne 350 /><br />
<br />
;Ghezresh <section begin=Ghezresh 350 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' Invading the sudden peace of the area, an indigo mist oozes from the ground and begins to encompass CLERIC's corpse in its cloying, damp clutches. Anguillid shapes begin to take form upon his skin, their twisting and twining bodies mucousy and slimy. Two rise from CLERIC's chest and form an intimidating shadow over him, their silvery grey eyes focused on him. With an aquatic gurgle, they lunge toward CLERIC's face and disappear in his nostrils.<section end=Ghezresh 350 /><br />
<br />
;The Huntress <section begin=The Huntress 350 /><br />
:'''{{Smallcaps|[1p]}}''' Filling your spirit with a deep anger, a long discordant horn blast drowns your senses and sets your lifeless flesh to vibrating with its wild call. An enormous hunting hound bearing an angry look of focus bounds towards you. You feel its front paws forcibly slam into your chest and watch the beast disappear deep within you with the cry of a wild hunt falling from its parted lips. Slowly, the sound of the horn echoes into silence.<br />
:'''{{Smallcaps|[3p]}}''' The area comes to life with the defiant call of a long discordant horn blast. An enormous hunting hound bearing an angry look of focus bounds into the area and launches itself at CLERIC. Slamming forcibly into her chest, the beast disappears into her with a cry of a wild hunt. Slowly, the sound of the horn echoes into silence. <section end=The Huntress 350 /><br />
<br />
;Jaston <section begin=Jaston 350 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Jaston 350 /><br />
<br />
;Kuon <section begin=Kuon 350 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Kuon 350 /><br />
<br />
;Laethe <section begin=Laethe 350 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Laethe 350 /><br />
<br />
;Leya <section begin=Leya 350 /><br />
:'''{{Smallcaps|[1p]}}''' Your spirit feels a sudden stirring in the air above your lifeless body and moments later a brilliantly white owl appears out of nowhere. It spreads its wings and you hear the audible crack of the air as they expand, lifting the owl in a lazy spiral above you. The bird's unblinking gaze falls upon you and you feel a deep connection with it before it gives three mighty beats of its wings and surges high into the sky and disappears.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Leya 350 /><br />
<br />
;Niima <section begin=Niima 350 /><br />
:'''{{Smallcaps|[1p]}}''' A playful feeling sweeps over you as a fuzzy pair of otters fills your vision. Clutched in their teeth are midnight blue mussels, which they hold tightly in place as they comically bounce and leap around you. They playfully paw at your lifeless chest, begging with their furry faces, and you sense they want you to come and play. As if sensing you cannot, they curl their sleek, wet forms briefly around your head and nuzzle against your neck for several moments. Then, they carefully drop the mussels upon your chest. A brief, child-like joy fills you as the mussels sink into your lifeless body, and the otters turn as one to slide out of sight on their slippery bellies.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Niima 350 /><br />
<br />
;Onar <section begin=Onar 350 /><br />
:'''{{Smallcaps|[1p]}}''' Shadows slant across the ground as they slither toward you and a deep chill touches your spirit. As the shadows writhe in a thick mass of darkness over your body, you distinctly hear a quiet whisper in your ear, "This was not the death I had in mind for you." A flash of light tears across your vision as it is consumed by the image of a cracked white skull.<br />
:'''{{Smallcaps|[3p]}}''' {{addmetext}} <section end=Onar 350 /><br />
<br />
;Tilamaire <section begin=Tilamaire 350 /><br />
:'''{{Smallcaps|[1p]}}''' Your spirit is tugged by the familiar sound of lutes and lyres joining into a lively chorus of your favorite traveling song. You watch as an ethereal band of merry minstrels strides towards you. Their movements are filled with song and laughter, and as they pass you they lightly caress your lifeless body. Everywhere they touch suddenly feels vibrant and alive; the feeling lingers with you long after they disappear from sight.<br />
:'''{{Smallcaps|[3p]}}''' <section end=Tilamaire 350 /><br />
<br />
;Voaris <section begin=Voaris 350 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Voaris 350 /><br />
<br />
;Voln <section begin=Voln 350 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Voln 350 /><br />
<br />
=== Unaligned ===<br />
;Other <section begin=Other 350 /><br />
:'''{{Smallcaps|[1p]}}''' You feel a tingling at the edges of your perception and the air comes alive with a feeling of raw power. You sense something greater than yourself tugging on your spirit. As the power grows in intensity, you feel it draw you closer to your lifeless body and you marvel as it ushers your spirit forward. An extremely bright nimbus floods you as your spirit sinks into your body, which begins to fill with life.<br />
:'''{{Smallcaps|[3p]}}''' Tingling on every nerve, the air comes alive with a feeling of raw power. Prismatic lights play through the air and hover over the prone form of CLERIC. As the power grows in intensity, the energy begins to tug and move at her clothing and the air grows warm. An extremely bright nimbus forms around her and then slowly seeps into CLERIC's body. <section end=Other 350 /><br />
{{top}}<br />
<br />
== [[Beacon of Courage (1608)]] ==<br />
<br />
;Pantheon of Liabo<br />
:Motes of lambent white-gold light appear and begin to swirl around you, coalescing into a radiant aura.<br />
:TARGET appears enthralled by the motes of lambent white-gold light.<br />
:The aura of lambent white-gold light motes surrounding you dissipates slowly, winking out of existence.<br />
<br />
;Pantheon of Lornon<br />
:Wisps of lucent silvered ebon smoke appear and begin to twist around you, coalescing into an incandescent veil.<br />
:TARGET appears enthralled by the haze of lucent silvered ebon smoke.<br />
:The haze of lucent silvered ebon smoke surrounding you dissipates slowly, thinning until nonexistent.<br />
<br />
;Pantheon of Neutrality<br />
:Fingers of fog-hued mist appear and begin to twirl around you, coalescing into a scintillant miasma.<br />
:TARGET appears enthralled by the miasma of fog-hued mist.<br />
:The miasma of fog-hued mist surrounding you dissipates slowly, waning until completely diminished.<br />
{{top}}<br />
<br />
== [[Guard the Meek (1613)]] ==<br />
=== Pantheon of Liabo ===<br />
;Charl <section begin=Charl 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Charl 1613 /><br />
<br />
;Cholen <section begin=Cholen 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Cholen 1613 /><br />
<br />
;Eonak <section begin=Eonak 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Eonak 1613 /><br />
<br />
;Imaera <section begin=Imaera 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Imaera 1613 /><br />
<br />
;Jastev <section begin=Jastev 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Jastev 1613 /><br />
<br />
;Kai <section begin=Kai 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Kai 1613 /><br />
<br />
;Koar <section begin=Koar 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Koar 1613 /><br />
<br />
;Lorminstra <section begin=Lorminstra 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Lorminstra 1613 /><br />
<br />
;Lumnis <section begin=Lumnis 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Lumnis 1613 /><br />
<br />
;Oleani <section begin=Oleani 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Oleani 1613 /><br />
<br />
;Phoen <section begin=Phoen 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Phoen 1613 /><br />
<br />
;Ronan <section begin=Ronan 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' As CASTER thrusts her WEAPON toward the heavens, a soft night black pulse of pure spiritual energy rises from its apex, washing over herself and those nearby. <section end=Ronan 1613 /><br />
<br />
;Tonis <section begin=Tonis 1613 /><br />
:'''{{Smallcaps|[1p]}}''' As you thrust your clenched fist upward, a soft golden pulse of pure spiritual energy rises from its apex, washing over you and those nearby<br />
:'''{{Smallcaps|[3p]}}''' As <caster> thrusts a clenched fist upward, a soft golden pulse of pure spiritual energy rises from its apex, washing over <caster> and those nearby. <section end=Tonis 1613 /><br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas <section begin=Andelas 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Andelas 1613 /><br />
<br />
;Eorgina <section begin=Eorgina 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Eorgina 1613 /><br />
<br />
;Fash'lo'nae <section begin=Fash&#39;lo&#39;nae 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Fash&#39;lo&#39;nae 1613 /><br />
<br />
;Ivas <section begin=Ivas 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Ivas 1613 /><br />
<br />
;Luukos <section begin=Luukos 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Luukos 1613 /><br />
<br />
;Marlu <section begin=Marlu 1613 /><br />
:'''{{Smallcaps|[1p]}}''' As you thrust your clenched fist upward, a soft flat black pulse of pure spiritual energy rises from its apex, washing over you and those nearby.<br />
:'''{{Smallcaps|[3p]}}''' <section end=Marlu 1613 /><br />
<br />
;Mularos <section begin=Mularos 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Mularos 1613 /><br />
<br />
;Sheru <section begin=Sheru 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Sheru 1613 /><br />
<br />
;V'tull <section begin=V&#39;tull 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=V&#39;tull 1613 /><br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena <section begin=Gosaena 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Gosaena 1613 /><br />
<br />
;Zelia <section begin=Zelia 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Zelia 1613 /><br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia <section begin=Aeia 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Aeia 1613 /><br />
<br />
;Amasalen <section begin=Amasalen 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Amasalen 1613 /><br />
<br />
;Arachne <section begin=Arachne 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Arachne 1613 /><br />
<br />
;Ghezresh <section begin=Ghrezresh 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Ghrezresh 1613 /><br />
<br />
;The Huntress <section begin=The Huntress 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=The Huntress 1613 /><br />
<br />
;Jaston <section begin=Jaston 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Jaston 1613 /><br />
<br />
;Kuon <section begin=Kuon 1613 /><br />
:'''{{Smallcaps|[1p]}}''' As you thrust your clenched fist upward, a soft gold pulse of pure spiritual energy rises from its apex, washing over you and those nearby.<br />
:'''{{Smallcaps|[3p]}}''' As CASTER thrusts a clenched fist upward, a soft gold pulse of pure spiritual energy rises from its apex, washing over CASTER and those nearby. <section end=Kuon 1613 /><br />
<br />
;Laethe <section begin=Laethe 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Laethe 1613 /><br />
<br />
;Leya <section begin=Leya 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Leya 1613 /><br />
<br />
;Niima <section begin=Niima 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Niima 1613 /><br />
<br />
;Onar <section begin=Onar 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Onar 1613 /><br />
<br />
;Tilamaire <section begin=Tilamaire 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Tilamaire 1613 /><br />
<br />
;Voaris <section begin=Voaris 1613 /><br />
:'''{{Smallcaps|[1p]}}''' As you thrust your clenched fist upward, a soft golden pulse of pure spiritual energy rises from its apex, washing over you and those nearby.<br />
:'''{{Smallcaps|[3p]}}''' As CASTER thrusts her clenched fist upward, a soft golden pulse of pure spiritual energy rises from its apex, washing over CASTER and those nearby. <section end=Voaris 1613 /><br />
<br />
;Voln <section begin=Voln 1613 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Voln 1613 /><br />
<br />
=== Unaligned ===<br />
;Other <section begin=Other 1613 /><br />
:'''{{Smallcaps|[1p]}}''' As you thrust your clenched fist toward the heavens, a soft grey pulse of pure spiritual energy rises from its apex, washing over you and those nearby.<br />
:'''{{Smallcaps|[3p]}}''' As PALADIN thrusts a clenched fist toward the heavens, a soft grey pulse of pure spiritual energy rises from its apex, washing over PALADIN and those nearby. <section end=Other 1613 /><br />
{{top}}<br />
<br />
== [[Divine Vengeance]] ==<br />
<br />
;Pantheon of Liabo<br />
:A lambent white-gold cloud rolls through the area.<br />
:TARGET is buffeted by the white-gold cloud and is knocked to the ground.<br />
<br />
;Pantheon of Lornon<br />
:A lucent silvered ebon smoke rolls through the area.<br />
:TARGET is buffeted by the ebon smoke and is knocked to the ground.<br />
<br />
;Pantheon of Neutrality<br />
:{{addmetext}}<br />
{{top}}<br />
<br />
== [[Divine Strike (1615)]] ==<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl <section begin=Charl 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''ocean blue radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' CASTER's eyes glow with storm grey light, and a glimmering pillar of ocean blue radiance manifests around TARGET. <section end=Charl 1615 /><br />
<br />
;Cholen <section begin=Cholen 1615 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}'''<br />
:'''{{Smallcaps|[3p]}}''' <section end=Cholen 1615 /><br />
<br />
;Eonak <section begin=Eonak 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''reddish-orange radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Eonak 1615 /><br />
<br />
;Imaera <section begin=Imaera 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''verdant radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' CASTER's eyes glow with verdant light, and a glimmering pillar of matching green radiance manifests around TARGET. <section end=Imaera 1615 /><br />
<br />
;Jastev <section begin=Jastev 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''pale grey radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Jastev 1615 /><br />
<br />
;Kai <section begin=Kai 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''crimson radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Kai 1615 /><br />
<br />
;Koar <section begin=Koar 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''gold and topaz radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's eyes glow with gold and topaz-hued light, and then everything around you shimmers to match the gold and topaz colors.<br />
:'''{{Smallcaps|[3p]}}''' CASTER's eyes glow with gold and topaz-hued light, and a pillar of gold-streaked topaz radiance manifests around TARGET. <section end=Koar 1615 /><br />
<br />
;Lorminstra <section begin=Lorminstra 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''swirling white radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Lorminstra 1615 /><br />
<br />
;Lumnis <section begin=Lumnis 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''glimmering rainbow radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's eyes glow with rainbow-hued light, and then everything around you shimmers to match the glimmering rainbow hues.<br />
:'''{{Smallcaps|[3p]}}''' CASTER's eyes glow with rainbow-hued light, and a glimmering pillar of rainbow radiance manifests around TARGET. <section end=Lumnis 1615 /><br />
<br />
;Oleani <section begin=Oleani 1615 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}'''<br />
:'''{{Smallcaps|[3p]}}''' <section end=Oleani 1615 /><br />
<br />
;Phoen <section begin=Phoen 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''sunlight gold radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Phoen 1615 /><br />
<br />
;Ronan <section begin=Ronan 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''darkness''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' CASTER's eyes glow with silver light, and a pillar of darkness manifests around TARGET. <section end=Ronan 1615 /><br />
<br />
;Tonis <section begin=Tonis 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A glimmering pillar of '''matching blue radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's eyes glow with sky blue light, and then everything around you shimmers to a matching blue color.<br />
:'''{{Smallcaps|[3p]}}''' CASTER's eyes glow with sky blue light, and a glimmering pillar of matching blue radiance manifests around TARGET. <section end=Tonis 1615 /><br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas <section begin=Andelas 1615 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}'''<br />
:'''{{Smallcaps|[3p]}}''' <section end=Andelas 1615 /><br />
<br />
;Eorgina <section begin=Eorgina 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''dusky red radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' CASTER's eyes glow with dusky red light, and a glimmering pillar of matching red radiance manifests around TARGET. <section end=Eorgina 1615 /><br />
<br />
;Fash'lo'nae <section begin=Fash&#39;lo&#39;nae 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''grey light''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Fash&#39;lo&#39;nae 1615 /><br />
<br />
;Ivas <section begin=Ivas 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''smoky green radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' Your body surges with power as smoky green radiance coalesces around it!<br />
:'''{{Smallcaps|[3p]}}''' <section end=Ivas 1615 /><br />
<br />
;Luukos <section begin=Luukos 1615 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' <br />
:'''{{Smallcaps|[3p]}}''' <section end=Luukos 1615 /><br />
<br />
;Marlu <section begin=Marlu 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''roiling blackness''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' Unnatural shadows flicker briefly through CASTER's eyes, and a pillar of roiling blackness manifests around TARGET.<section end=Marlu 1615 /><br />
<br />
;Mularos <section begin=Mularos 1615 /><br />
:'''{{Smallcaps|[1p]}}''' Your ora mace surges with power as '''pale red radiance''' coalesces around it! [1618 flare]<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Mularos 1615 /><br />
<br />
;Sheru <section begin=Sheru 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''dark amber radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Sheru 1615 /><br />
<br />
;V'tull <section begin=V&#39;tull 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''blood red radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=V&#39;tull 1615 /><br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena <section begin=Gosaena 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''dusky silver radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' CASTER's eyes glow with ice blue light, and a glimmering pillar of dusky silver radiance manifests around TARGET. <section end=Gosaena 1615 /><br />
<br />
;Zelia <section begin=Zelia 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''silver radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' CASTER's eyes glow with moonlight, and a glimmering pillar of matching silver radiance manifests around TARGET. <section end=Zelia 1615 /><br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia <section begin=Aeia 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''leaf-green radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Aeia 1615 /><br />
<br />
;Amasalen <section begin=Amasalen 1615 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' <br />
:'''{{Smallcaps|[3p]}}''' <section end=Amasalen 1615 /><br />
<br />
;Arachne <section begin=Arachne 1615 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' <br />
:'''{{Smallcaps|[3p]}}''' <section end=Arachne 1615 /><br />
<br />
;Ghezresh <section begin=Ghezresh 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''silvery grey haze''' manifests around a TARGET.<br />
:'''{{Smallcaps|[2p]}}''' <br />
:'''{{Smallcaps|[3p]}}''' <section end=Ghezresh 1615 /><br />
<br />
;The Huntress <section begin=The Huntress 1615 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' <br />
:'''{{Smallcaps|[3p]}}''' <section end=The Huntress 1615 /><br />
<br />
;Jaston <section begin=Jaston 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''pure white radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Jaston 1615 /><br />
<br />
;Kuon <section begin=Kuon 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''green-streaked amber radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Kuon 1615 /><br />
<br />
;Laethe <section begin=Laethe 1615 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' <br />
:'''{{Smallcaps|[3p]}}''' <section end=Laethe 1615 /><br />
<br />
;Leya <section begin=Leya 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''deep blue radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Leya 1615 /><br />
<br />
;Niima <section begin=Niima 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''aquamarine radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Niima 1615 /><br />
<br />
;Onar <section begin=Onar 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''dark shadow''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Onar 1615 /><br />
<br />
;Tilamaire <section begin=Tilamaire 1615 /><br />
:'''{{Smallcaps|[1p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[2p]}}''' <br />
:'''{{Smallcaps|[3p]}}''' <section end=Tilamaire 1615 /><br />
<br />
;Voaris <section begin=Voaris 1615 /><br />
:'''{{Smallcaps|[1p]}}'''A pillar of rose red radiance manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[3p]}}''' <section end=Voaris 1615 /><br />
<br />
;Voln <section begin=Voln 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''black-streaked white radiance''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's eyes glow with white light, and then everything around you vanishes into a matching white radiance streaked with pure black.<br />
:'''{{Smallcaps|[3p]}}''' CASTER's eyes glow with pure white light, and a glimmering pillar of black-streaked white radiance manifests around TARGET. <section end=Voln 1615 /><br />
<br />
=== Unaligned ===<br />
;Other <section begin=Other 1615 /><br />
:'''{{Smallcaps|[1p]}}''' A pillar of '''grey luminescence''' manifests around TARGET.<br />
:'''{{Smallcaps|[2p]}}''' CASTER's eyes glow with silvery grey light, and then everything around you shimmers to match the argentine color.<br />
:'''{{Smallcaps|[3p]}}''' CASTER's eyes glow with silvery grey light, and a pillar of argentine radiance manifests around TARGET. <section end=Other 1615 /><br />
{{top}}<br />
<br />
== [[Aid the Fallen (1620)]] ==<br />
=== Pantheon of Liabo ===<br />
;Charl <section begin=Charl 1620 /><br />
:A radiant sea blue beacon encompassed by a translucent emerald corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it. <section end=Charl 1620 /><br />
<br />
;Cholen <section begin=Cholen 1620 /><br />
:{{addmetext}} <section end=Cholen 1620 /><br />
<br />
;Eonak <section begin=Eonak 1620 /><br />
:{{addmetext}} <section end=Eonak 1620 /><br />
<br />
;Imaera <section begin=Imaera 1620 /><br />
:{{addmetext}} <section end=Imaera 1620 /><br />
<br />
;Jastev <section begin=Jastev 1620 /><br />
:{{addmetext}} <section end=Jastev 1620 /><br />
<br />
;Kai <section begin=Kai 1620 /><br />
:{{addmetext}} <section end=Kai 1620 /><br />
<br />
;Koar <section begin=Koar 1620 /><br />
:{{addmetext}} <section end=Koar 1620 /><br />
<br />
;Lorminstra <section begin=Lorminstra 1620 /><br />
:{{addmetext}} <section end=Lorminstra 1620 /><br />
<br />
;Lumnis <section begin=Lumnis 1620 /><br />
:{{addmetext}} <section end=Lumnis 1620 /><br />
<br />
;Oleani <section begin=Oleani 1620 /><br />
:{{addmetext}} <section end=Oleani 1620 /><br />
<br />
;Phoen <section begin=Phoen 1620 /><br />
:{{addmetext}} <section end=Phoen 1620 /><br />
<br />
;Ronan <section begin=Ronan 1620 /><br />
:{{addmetext}} <section end=Ronan 1620 /><br />
<br />
;Tonis <section begin=Tonis 1620 /><br />
:{{addmetext}} <section end=Tonis 1620 /><br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas <section begin=Andelas 1620 /><br />
:{{addmetext}} <section end=Andelas 1620 /><br />
<br />
;Eorgina <section begin=Eorgina 1620 /><br />
:{{addmetext}} <section end=Eorgina 1620 /><br />
<br />
;Fash'lo'nae <section begin=Fash&#39;lo&#39;nae 1620 /><br />
:{{addmetext}} <section end=Fash&#39;lo&#39;nae 1620 /><br />
<br />
;Ivas <section begin=Ivas 1620 /><br />
:{{addmetext}} <section end=Ivas 1620 /><br />
<br />
;Luukos <section begin=Luukos 1620 /><br />
:{{addmetext}} <section end=Luukos 1620 /><br />
<br />
;Marlu <section begin=Marlu 1620 /><br />
:{{addmetext}} <section end=Marlu 1620 /><br />
<br />
;Mularos <section begin=Mularos 1620 /><br />
:{{addmetext}} <section end=Mularos 1620 /><br />
<br />
;Sheru <section begin=Sheru 1620 /><br />
:{{addmetext}} <section end=Sheru 1620 /><br />
<br />
;V'tull <section begin=V&#39;tull 1620 /><br />
:{{addmetext}} <section end=V&#39;tull 1620 /><br />
<br />
=== Pantheon of Neutrality ===<br />
;Gosaena <section begin=Gosaena 1620 /><br />
:A radiant silver beacon encompassed by a translucent green corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it. <section end=Gosaena 1620 /><br />
<br />
;Zelia <section begin=Zelia 1620 /><br />
:{{addmetext}} <section end=Zelia 1620 /><br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia <section begin=Aeia 1620 /><br />
:{{addmetext}} <section end=Aeia 1620 /><br />
<br />
;Amasalen <section begin=Amasalen 1620 /><br />
:{{addmetext}} <section end=Amasalen 1620 /><br />
<br />
;Arachne <section begin=Arachne 1620 /><br />
:{{addmetext}} <section end=Arachne 1620 /><br />
<br />
;Ghezresh <section begin=Ghezresh 1620 /><br />
:{{addmetext}} <section end=Ghezresh 1620 /><br />
<br />
;The Huntress <section begin=The Huntress 1620 /><br />
:{{addmetext}} <section end=The Huntress 1620 /><br />
<br />
;Jaston <section begin=Jaston 1620 /><br />
:{{addmetext}} <section end=Jaston 1620 /><br />
<br />
;Kuon <section begin=Kuon 1620 /><br />
:A radiant gold beacon encompassed by a translucent brown corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it. <section end=Kuon 1620 /><br />
<br />
;Laethe <section begin=Laethe 1620 /><br />
:{{addmetext}} <section end=Laethe 1620 /><br />
<br />
;Leya <section begin=Leya 1620 /><br />
:A radiant ivory white beacon encompassed by a translucent deep blue corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it. <section end=Leya 1620 /><br />
<br />
;Niima <section begin=Niima 1620 /><br />
:{{addmetext}} <section end=Niima 1620 /><br />
<br />
;Onar <section begin=Onar 1620 /><br />
:{{addmetext}} <section end=Onar 1620 /><br />
<br />
;Tilamaire <section begin=Tilamaire 1620 /><br />
:{{addmetext}} <section end=Tilamaire 1620 /><br />
<br />
;Voaris <section begin=Voaris 1620 /><br />
:{{addmetext}} <section end=Voaris 1620 /><br />
<br />
;Voln <section begin=Voln 1620 /><br />
:{{addmetext}} <section end=Voln 1620 /><br />
<br />
=== Unaligned ===<br />
;Other <section begin=Other 1620 /><br />
:{{addmetext}} <section end=Other 1620 /><br />
{{top}}<br />
<br />
== [[Judgment (1630)]] ==<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl <section begin=Charl 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and the very air behind you ripples like a storm-ravaged ocean. A faint emerald light builds up and emanates from your hand before it takes the shape of an ethereal trident!<br />
::A chain of lightning erupts from the tip of the ethereal trident, striking TARGET!<br />
::The ethereal trident dissolves into a spray of seawater.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::{{addmetext}} <br />
::<br />
:: <section end=Charl 1630 /><br />
<br />
;Cholen <section begin=Cholen 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
::<br />
::<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: <br />
::<br />
:: <section end=Cholen 1630 /><br />
<br />
;Eonak <section begin=Eonak 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and the repeated sound of metal striking metal rings out in the air around you. A faint golden light builds up and emanates from your hand before it takes the shape of an ethereal forging hammer!<br />
::A shockwave of golden energy ripples out from the head of the ethereal forging hammer, striking TARGET!<br />
::The ethereal forging hammer fizzles into a puff of smoke.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::{{addmetext}}<br />
::<br />
:: <section end=Eonak 1630 /><br />
<br />
;Imaera <section begin=Imaera 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and the visage of a frolicking doe appears behind you. A faint green light builds up and emanates from your hand before it takes the shape of an ethereal blossom!<br />
::A swarm of translucent bees spiral from the petals of the ethereal blossom, striking TARGET!<br />
::The ethereal blossom wilts and then withers away into nothing.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Imaera 1630 /><br />
<br />
;Jastev <section begin=Jastev 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and a grey fog roils in and ebbs about your feet. A faint grey light builds up and emanates from your hand before it takes the shape of an ethereal crystal ball!<br />
::A veil of grey vapor spews forth from the interior of the ethereal crystal ball, striking <target>!<br />
::The ethereal crystal ball suddenly implodes upon itself and is gone.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Jastev 1630 /><br />
<br />
;Kai <section begin=Kai 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and the air behind you darkens with a ruddy crimson mist. A faint silver light builds up and emanates from your hand before your entire arm flashes, becoming solid silver!<br />
::A flare of silver energy blasts from the fist of the silver arm, striking TARGET!<br />
::The silver on your arm cracks and breaks apart before blowing away on an errant breeze.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Kai 1630 /><br />
<br />
;Koar <section begin=Koar 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and a brilliant golden crown haloes your head. A faint white light builds up and emenates from your hand before it takes the shape of an ethereal sceptre!<br />
::A blast of white energy bursts from the tip of the ethereal sceptre, striking TARGET!<br />
::The ethereal sceptre in your hand splinters into a crackle of energy.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Koar 1630 /><br />
<br />
;Lorminstra <section begin=Lorminstra 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and a translucent black gate rises up from the ground behind you. A faint white light builds up and emanates from your hand before it takes the shape of an ethereal chain of keys!<br />
::A flurry of golden snowflake-shaped motes unwind from the chain of the ethereal keys, striking TARGET!<br />
::The ethereal keys in your hand slowly melt away.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Lorminstra 1630 /><br />
<br />
;Lumnis <section begin=Lumnis 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
::<br />
::<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: <br />
::<br />
:: <section end=Lumnis 1630 /><br />
<br />
;Oleani <section begin=Oleani 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
::<br />
::<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: <br />
::<br />
:: <section end=Oleani 1630 /><br />
<br />
;Phoen <section begin=Phoen 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and a miniature sun frames the back of your head. A faint blue light builds up and emanates from your hand before it takes the shape of an ethereal chakram!<br />
::A ray of brilliant sunlight gleams from the edge of the ethereal chakram, striking TARGET!<br />
::The ethereal chakram flashes brightly and crumbles to dust.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Phoen 1630 /><br />
<br />
;Ronan <section begin=Ronan 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and the faint visage of a rearing unicorn appears behind you. A faint black light builds up and emanates from your hand before it takes the shape of an ethereal sword!<br />
::A plume of silver starlit flames stream from the edge of your ethereal sword, striking TARGET!<br />
::The ethereal sword in your hand scatters into pinpoints of light that fade away.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Ronan 1630 /><br />
<br />
;Tonis <section begin=Tonis 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and a golden light spirals around you in a blur. A faint blue light builds up and emanates from your hand before it takes the shape of an ethereal winged wand!<br />
::<br />
::The ethereal winged wand begins to vibrate and flies out of your hand, streaking off into a blur.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::<caster> briefly closes his eyes, and a golden light spirals around him in a blur. A faint blue light builds up and emanates from <caster>'s hand before it takes the shape of an ethereal winged wand, and <caster> thrusts it forward!<br />
::<br />
::The ethereal winged wand begins to vibrate and flies out of <caster>'s hand, streaking off into a blur. <section end=Tonis 1630 /><br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas <section begin=Andelas 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and a loud thrumming sound, like that of something purring, rises up near you. A faint black light builds up and emanates from your hand before thin black claws extend from your hand!<br />
::A volley of black shards gleam from the tip of the claws, striking TARGET!<br />
::The ethereal claws on your hand slowly retract from view.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Andelas 1630 /><br />
<br />
;Eorgina <section begin=Eorgina 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and a darkened circlet haloes your head. A faint black light builds up and emanates from your hand before it takes the shape of an ethereal bejewelled sceptre!<br />
::A curl of black flames unravel from the tip of the ethereal sceptre, striking TARGET!<br />
::The ethereal bejewelled sceptre dissolves into a plume of grey smoke.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Eorgina 1630 /><br />
<br />
;Fash'lo'nae <section begin=Fash&#39;lo&#39;nae 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and a large, slit-pupiled eye flashes into existence for but a moment behind you. A faint yellow light builds up and emanates from your hand before it takes the shape of an ethereal tome!<br />
::A flurry of parchment flies out from the inside of the ethereal tome, striking TARGET!<br />
::The ethereal tome slams shut on its own accord and disappears.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Fash&#39;lo&#39;nae 1630 /><br />
<br />
;Ivas <section begin=Ivas 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and your form is enveloped by thick smoke. A faint green light builds up and emanates from you before tendrils of green mist coalesce around your arm!<br />
::A length of a green tentacle bursts out from the tendrils of mist, striking TARGET!<br />
::The mist enshrouding your arm evaporates into nothing.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Ivas 1630 /><br />
<br />
;Luukos <section begin=Luukos 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
::<br />
::<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: <br />
::<br />
:: <section end=Luukos 1630 /><br />
<br />
;Marlu <section begin=Marlu 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and the heavy scent of ozone overwhelms the air near you. A faint black-green light builds up and emanates from your hand before it takes on the shape of an ethereal pentacle!<br />
::A cloud of noxious black-green gas emits from the center of the ethereal pentacle, striking TARGET!<br />
::The ethereal pentacle pulsates with archaic runes and dissolves into a black ichor.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Marlu 1630 /><br />
<br />
;Mularos <section begin=Mularos 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and the air around you is filled with echoing voices in pain. A faint sanguine light builds up and emanates from your hand before it takes on the shape of an ethereal whip!<br />
::A flurry of sanguine slivers fly from the edge of the ethereal whip, striking TARGET!<br />
::The ethereal whip coils on itself and fades away.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Mularos 1630 /><br />
<br />
;Sheru <section begin=Sheru 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and a pair of luminous yellow eyes flash briefly behind you. A faint black light builds up and emanates from you before shadows coalesce and engulf your entire arm!<br />
::A black jackal-shaped visage leaps from the shadows, striking TARGET!<br />
::The shadows engulfing your arm fade away into thin tendrils of darkness.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Sheru 1630 /><br />
<br />
;V'tull <section begin=V&#39;tull 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and a dark miasma roils about the ground around your feet. A faint black light builds up and emanates from your hand before it takes on the shape of an ethereal scimitar!<br />
::A torrent of incarnadine essence streams out from the blade of the ethereal scimitar, striking TARGET!<br />
::The ethereal scimitar violently explodes, leaving nothing to remain.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=V&#39;tull 1630 /><br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena <section begin=Gosaena 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and a pair of brilliant white, feathered wings unfurl from your back momentarily. A faint silver-grey light builds up and emanates from your hand before it takes on the shape of an ethereal sickle!<br />
::An arc of silver-grey tendrils spiral out from the blade of the ethereal sickle, striking TARGET!<br />
::The ethereal sickle departs without a sound.<br />
:'''{{Smallcaps|[3p]}}'''<br />
::CASTER briefly closes her eyes, and a pair of brilliant white, feathered wings unfurl from her back momentarily. A faint silver-grey light builds up and emanates from Paladin's hand before it takes on the shape of an ethereal sickle, and CASTER thrusts it forward!<br />
::An arc of silver-grey tendrils spiral out from the blade of the ethereal sickle, striking TARGET!<br />
::The ethereal sickle in CASTER's hand departs without a sound. <section end=Gosaena 1630 /><br />
<br />
;Zelia <section begin=Zelia 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and cacophony of child-like laughter fills the air around you. A faint silver light builds up and emanates from your hand before it takes the shape of an ethereal crescent boomerang!<br />
::A spiral of multi-hued essence streams out from the edge of the ethereal boomerang, striking TARGET!<br />
::The ethereal boomerang sprouts limbs, jumps out of your hands and dashes off.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Zelia 1630 /><br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia <section begin=Aeia 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and dozens of wildflowers blossom momentarily around your feet. A faint green light builds up and emanates from your hand before it takes the shape of an ethereal lily-shaped talisman!<br />
::A number of green vines lash out from the center of the ethereal lily-shaped talisman, striking TARGET!<br />
::The ethereal lily-shaped talisman's petals enclose on itself and vanish.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Aeia 1630 /><br />
<br />
;Amasalen <section begin=Amasalen 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and a twinging scent of blood lingers about you. A faint light builds up and emanates from your hand before it takes on a crimson hue. A two-headed purple serpent twines about your wrist!<br />
::A succession of crimson energy is emitted from the two-headed serpent, striking TARGET!<br />
::The ethereal serpent writhes about before it fades away.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Amasalen 1630 /><br />
<br />
;Arachne <section begin=Arachne 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
::<br />
::<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: <br />
::<br />
:: <section end=Arachne 1630 /><br />
<br />
;Ghezresh <section begin=Ghezresh 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
::<br />
::<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: <br />
::<br />
:: <section end=Ghezresh 1630 /><br />
<br />
;The Huntress <section begin=The Huntress 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
::<br />
::<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: <br />
::<br />
:: <section end=The Huntress 1630 /><br />
<br />
;Jaston <section begin=Jaston 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
::<br />
::<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: <br />
::<br />
:: <section end=Jaston 1630 /><br />
<br />
;Kuon <section begin=Kuon 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and a cloud of leaves gently rain down upon you. A faint golden light builds up and emanates from your hand before it takes the shape of an ethereal falarica!<br />
::A barrage of viridian essence sprays from the blade of the ethereal falarica, striking TARGET!<br />
::The ethereal falarica slowly decays and falls to the ground as a mass of dead leaves.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Kuon 1630 /><br />
<br />
;Laethe <section begin=Laethe 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
::<br />
::<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: <br />
::<br />
:: <section end=Laethe 1630 /><br />
<br />
;Leya <section begin=Leya 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and the visage of a great owl hovers behind you. A faint ivory light builds up and emanates from your hand before it takes the shape of an ethereal dagger!<br />
::A streak of ivory energy flares out from the blade of the ethereal dagger, striking TARGET!<br />
::The ethereal dagger collaspes into ash.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Leya 1630 /><br />
<br />
;Niima <section begin=Niima 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and the haunting sound of a siren fills the air around you. A faint grey light builds up and emanates from your hand before it takes the shape of an ethereal conch shell!<br />
::A wave of grey vibrations washes out from the inside of the ethereal conch shell, striking TARGET!<br />
::The ethereal conch shell shimmers briefly then pops like a bubble.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Niima 1630 /><br />
<br />
;Onar <section begin=Onar 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and the image of a broken skull shimmers on your chest before fading away. A faint white light builds up and emanates from your hand before it takes on the shape of an ethereal stiletto!<br />
::A simple beam of white energy flares out from the tip of the ethereal stiletto, striking TARGET!<br />
::The ethereal stiletto fades into a shadow before disappearing.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Onar 1630 /><br />
<br />
;Tilamaire <section begin=Tilamaire 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
::<br />
::<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: <br />
::<br />
:: <section end=Tilamaire 1630 /><br />
<br />
;Voaris <section begin=Voaris 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::{{addmetext}}<br />
::<br />
::<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: <br />
::<br />
:: <section end=Voaris 1630 /><br />
<br />
;Voln <section begin=Voln 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and your form is shrouded with a radiant white surcoat. A faint white light builds up and emanates from your hand before it takes the shape of an ethereal shield!<br />
::A surge of white fire blazes from the center of the ethereal shield, striking TARGET!<br />
::The ethereal shield becomes insubstantial and parts with a whisper.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Voln 1630 /><br />
<br />
=== Unaligned ===<br />
;Other <section begin=Other 1630 /><br />
:'''{{Smallcaps|[1p]}}'''<br />
::You briefly close your eyes, and a faint colorful aura washes over you. A faint multihued light builds up and emanates from your hand before it takes the shape of an ethereal sphere!<br />
::A blast of multihued plasma flares out from the center of the ethereal sphere, striking TARGET!<br />
::The ethereal sphere vanishes from sight.<br />
:'''{{Smallcaps|[3p]}}'''<br />
:: {{addmetext}}<br />
::<br />
:: <section end=Other 1630 /><br />
<br />
== [[Divine Incarnation (1650)]] ==<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl <section begin=Charl 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Charl 1650 /><br />
<br />
;Cholen <section begin=Cholen 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Cholen 1650 /><br />
<br />
;Eonak <section begin=Eonak 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Eonak 1650 /><br />
<br />
;Imaera <section begin=Imaera 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Imaera 1650 /><br />
<br />
;Jastev <section begin=Jastev 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Jastev 1650 /><br />
<br />
;Kai <section begin=Kai 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Kai 1650 /><br />
<br />
;Koar <section begin=Koar 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Koar 1650 /><br />
<br />
;Lorminstra <section begin=Lorminstra 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Lorminstra 1650 /><br />
<br />
;Lumnis <section begin=Lumnis 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Lumnis 1650 /><br />
<br />
;Oleani <section begin=Oleani 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Oleani 1650 /><br />
<br />
;Phoen <section begin=Phoen 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Phoen 1650 /><br />
<br />
;Ronan <section begin=Ronan 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' Issuing the last syllables of your spell, your vision is momentarily obscured by the image of a star-spangled night sky <br />
:'''{{Smallcaps|[Cast 3p]}}''' {{addmetext}}<br />
:'''{{Smallcaps|[Expiration 1p]}}''' You feel the influence of Ronan leaving you as your vision is momentarily obscured by the image of a star-spangled night sky.<br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' Your black veil iron katana is suddenly set ablaze with night black flames that swirl in a violent vortex around it!<br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' Concentrating upon the might of Ronan, you beseech him to guard you and feel his comforting presence settle within you.<br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' Calling upon Ronan to guide your hand, you watch as an ethereal silver scimitar superimposes itself over your katana. Raising it high over your head, you bring it down upon a human thief and release the full might of Ronan upon him.<br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' You utter a soft prayer to Ronan and feel a familiar lassitude settle over you. Oddly swift and furious, despite the laconic feeling that wreathes you, you wield your weapon in a dazzling attack against all that surround you.<br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <br />
<section end=Ronan 1650 /><br />
<br />
;Tonis <section begin=Tonis 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' As you attempt to utter the last word of your prayer, you find yourself breathless, and the world around you seems to slow.<br />
:'''{{Smallcaps|[Cast 3p]}}''' <caster> seems to lose his breath on the last word of his prayer as a gold-sparked blue nimbus alights his eyes and his movements grow more swift.<br />
:'''{{Smallcaps|[Expiration 1p]}}''' You feel the influence of Tonis leaving you as you take a deep breath, and the world around you seems to return to its normal speed.<br />
:'''{{Smallcaps|[Expiration 3p]}}''' The gold-sparked blue nimbus cast over <caster>'s eyes fades as he takes a deep breath, and his movements become normal.<br />
:'''{{Smallcaps|[Zeal 1p]}}''' You beseech your patron for combat prowess as sky blue light begins to take form, swirling violently around you.<br />
:'''{{Smallcaps|[Zeal 3p]}}''' <caster> beseeches his patron as sky blue light begins to take form, swirling violently around him.<br />
:'''{{Smallcaps|[Armor 1p]}}''' Calling on Tonis for his blessing and protection, the air about you warms, and a wan blue glow rises along your shoulders, chest, and back.<br />
:'''{{Smallcaps|[Armor 3p]}}''' As <caster> calls on Tonis for his blessing and protection, the air about him distorts subtly, and a wan blue glow rises along his shoulders, chest, and back.<br />
:'''{{Smallcaps|[Smite 1p]}}''' Entreating Tonis to buffet your attacks, flashing wisps of golden energy twine down your arm and coalesce around your <weapon>. With blinding speed, you unleash a lightning-fast attack upon <target>, the swing of your <weapon> casting a blade of blue force at your enemy.<br />
:'''{{Smallcaps|[Smite 3p]}}''' Incarnate with power from his patron, <caster> attempts to strike you with an influx of divine energy!<br />
:'''{{Smallcaps|[Onslaught 1p]}}''' Uttering a hasty prayer to Tonis, you sense an excess of vitality well within you. Charging at your enemies, your every step sparks fire to life underfoot, and you wield your <weapon> with inhuman speed in a flurry of strikes.<br />
:'''{{Smallcaps|[Onslaught 3p]}}''' As he utters a hasty prayer to Tonis, <caster>'s form is gilded by a vitalizing golden sheen. <caster> charges at his enemies, his every step sparking fire to life underfoot as he wields his falchion with inhuman speed in a flurry of strikes. <section end=Tonis 1650 /><br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas <section begin=Andelas 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Andelas 1650 /><br />
<br />
;Eorgina <section begin=Eorgina 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Eorgina 1650 /><br />
<br />
;Fash'lo'nae <section begin=Fash&#39;lo&#39;nae 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Fash&#39;lo&#39;nae 1650 /><br />
<br />
;Ivas <section begin=Ivas 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Ivas 1650 /><br />
<br />
;Luukos <section begin=Luukos 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Luukos 1650 /><br />
<br />
;Marlu <section begin=Marlu 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' As you surrender yourself to the horrors of Marlu, six barbed tentacles sprout from your back. The glistening black limbs drip caustic grime as they flail and snake, driven by your Lord's awful will.<br />
:'''{{Smallcaps|[Cast 3p]}}''' A ferocious anger crosses Thresher's face as six barbed tentacles sprout from his back. The glistening black limbs drip caustic grime as they flail and snake, seemingly with a will all their own.<br />
:'''{{Smallcaps|[Expiration 1p]}}''' An inhuman roar echoes through your mind as the tentacles sprouting from you retreat into your back. The agony fades, but an echo of Marlu's dark malevolence lingers in your soul.<br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' You beseech your patron for combat prowess as roiling blackness begins to take form, swirling violently around you.<br />
:'''{{Smallcaps|[Zeal 3p]}}''' Thresher beseeches his patron as roiling blackness begins to take form, swirling violently around him.<br />
:'''{{Smallcaps|[Armor 1p]}}''' As you beg Marlu for his protection, you feel the barbed tentacles sprouting from your back flex in response. The tentacles' suckers secrete a noxious black gas, clouding you in a dark haze.<br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' You call upon the Destroyer to strike, and he hears you, as the tentacles springing from your back huff and spit the foulest of acids. The tentacles follow your weapon as you strike, spewing their noxious brew at a greater burrow orc<br />
:'''{{Smallcaps|[Smite 3p]}}''' The glistening tentacles sprouting from Thresher's back spring to action as he readies his weapon to strike, moistening themselves with a caustic black acid dripping from their suckers. Thresher strikes at a greater burrow orc, and the tentacles join their master, huffing and spitting their noxious brew alongside him!<br />
:'''{{Smallcaps|[Onslaught 1p]}}''' The darkness of Marlu overwhelms you, hurtling you into a pit of endless despair! You are only dimly aware of your body's ferocious combat movements, overwhelmed by the demonic visages swirling around you!<br />
:'''{{Smallcaps|[Onslaught 3p]}}''' Invoking the name of Marlu, Thresher leaps to attack! The glistening black tentacles sprouting from his back mirror his every strike as he lashes out at his enemies with preternatural fury!<section end=Marlu 1650 /><br />
<br />
;Mularos <section begin=Mularos 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Mularos 1650 /><br />
<br />
;Sheru <section begin=Sheru 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' Snarling out the last of your spell, a shadow of black rises to enshroud your form, leaving your features obscured by the darkness.<br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' You feel the influence of Sheru leaving you as the black pall enshrouding you begins to melt, pouring down your body to dissipate like smoke against the ground.<br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' You beseech your patron for combat prowess as dark amber radiance begins to take form, swirling violently around you.<br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' Invoking Sheru's name to safeguard against harm, you feel a tremor ripple across your shoulders, like the rising of hackles, before it blankets your chest and back.<br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' As you cast your prayers for guidance to Sheru, you are answered by a howl torn from the depths of a nightmare. A pulse of lustrous black light suffuses your sword, and you unleash a violent strike upon a jungle troll chieftain, the wallop of your sword distorting the air.<br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' As you utter a laconic prayer to Sheru, you are suffused with a ruthlessness beyond comprehension as an ebony shroud settles on you. Your grip on your sword tightens painfully as you strike out at all that surrounds you in a barrage of cold and calculated fury.<br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Sheru 1650 /><br />
<br />
;V'tull <section begin=V&#39;tull 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=V&#39;tull 1650 /><br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena <section begin=Gosaena 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Gosaena 1650 /><br />
<br />
;Zelia <section begin=Zelia 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' Giggling the last syllables of your spell, your vision is momentarily obscured by a silver nimbus that is reminiscent of moonlight through leaves.<br />
:'''{{Smallcaps|[Cast 3p]}}''' As Kaight giggles the last syllable of his spell, a silver nimbus that is reminiscent of moonlight through leaves formulates before him and settles over his eyes.<br />
:'''{{Smallcaps|[Expiration 1p]}}''' You feel the influence of Zeila leaving you as your vision is momentarily obscured by bands of moonlight.<br />
:'''{{Smallcaps|[Expiration 3p]}}''' The silvery moonlight that fills Kaight's eyes slowly fades away.<br />
:'''{{Smallcaps|[Zeal 1p]}}''' You beseech your patron for combat prowess as silver radiance begins to take form, swirling violently around you.<br />
:'''{{Smallcaps|[Zeal 3p]}}''' Kaight beseeches his patron as silver radiance begins to take form, swirling violently around him.<br />
:'''{{Smallcaps|[Armor 1p]}}''' Concentrating upon the release of Zelia, you beseech her to guard you and feel her chaotic presence beat restlessly upon your shoulders, back, and chest.<br />
:'''{{Smallcaps|[Armor 3p]}}''' A brief look of wild exhilaration flits across Kaight's face and is immediately followed by a chaotic silver nimbus that beats restlessly upon his shoulders, chest, and back.<br />
:'''{{Smallcaps|[Smite 1p]}}''' Calling upon Zelia to guide your hand, you watch as a silver chakram superimposes itself over your no-dachi. Raising it high over your head, you bring it down upon a massive black boar and release the full chaos of Zelia upon him.<br />
:'''{{Smallcaps|[Smite 3p]}}''' Superimposed over Kaight's no-dachi is the image of a silver chakram. He raises his no-dachi high overhead and strikes down upon a massive black boar, releasing the full chaos of Zelia upon him.<br />
:'''{{Smallcaps|[Onslaught 1p]}}''' You utter a random disjointed prayer to Zelia and feel a familiar giddiness overtake you. Malleable and fickle, you wield your weapon in an erratic attack against all that surround you.<br />
:'''{{Smallcaps|[Onslaught 3p]}}''' Uttering a random, disjointed prayer to Zelia, Kaight is suddenly bathed in pale moonlight and laughter. Kaight becomes a blur of motion, the movements blinding, like flashes of moonlight slipping through leaves, as he strikes out at his foes with divine fervor.<section end=Zelia 1650 /><br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia <section begin=Aeia 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Aeia 1650 /><br />
<br />
;Amasalen <section begin=Amasalen 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Amasalen 1650 /><br />
<br />
;Kuon <section begin=Kuon 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Kuon 1650 /><br />
<br />
;Arachne <section begin=Arachne 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Arachne 1650 /><br />
<br />
;Ghezresh <section begin=Ghezresh 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Ghezresh 1650 /><br />
<br />
;The Huntress <section begin=The Huntress 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=The Huntress 1650 /><br />
<br />
;Jaston <section begin=Jaston 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Jaston 1650 /><br />
<br />
;Kuon <section begin=Kuon 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Kuon 1650 /><br />
<br />
;Laethe <section begin=Laethe 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Laethe 1650 /><br />
<br />
;Leya <section begin=Leya 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Leya 1650 /><br />
<br />
;Niima <section begin=Niima 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Niima 1650 /><br />
<br />
;Onar <section begin=Onar 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Onar 1650 /><br />
<br />
;Tilamaire <section begin=Tilamaire 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Tilamaire 1650 /><br />
<br />
;Voaris <section begin=Voaris 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Voaris 1650 /><br />
<br />
;Voln <section begin=Voln 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' Precisely murmuring the last syllables of your spell, your vision is momentarily obscured by twin orbs of black and white that swirl about you. <br />
:'''{{Smallcaps|[Cast 3p]}}''' As Teveriel precisely murmurs the last syllable of his spell, twin orbs of white and black settle over his eyes.<br />
:'''{{Smallcaps|[Expiration 1p]}}''' You feel the influence of Voln leaving you as your vision is momentarily obscured by twin orbs of black and white that fuse into a single shield.<br />
:'''{{Smallcaps|[Expiration 3p]}}''' The twin orbs of black and white that reside within Teveriel's face slowly fade away. <br />
:'''{{Smallcaps|[Zeal 1p]}}''' You beseech your patron for combat prowess as black-streaked white radiance begins to take form, swirling violently around you.<br />
:'''{{Smallcaps|[Zeal 3p]}}''' Teveriel beseeches his patron as black-streaked white radiance begins to take form, swirling violently around him.<br />
:'''{{Smallcaps|[Armor 1p]}}''' Concentrating upon the martial prowess of Voln, you beseech him to guard you and feel the solid, reassuring presence of the Paladin as he rests his hand upon first your shoulders, then your back, and lastly your chest.<br />
:'''{{Smallcaps|[Armor 3p]}}''' A brief look of determination travels across Teveriel's face and is immediately followed by a white-veined ebon nimbus settling over his shoulders, chest, and back.<br />
:'''{{Smallcaps|[Smite 1p]}}''' Calling upon the martial might of Voln to guide your hand, you watch as an ebon longsword wreathed in brilliant white flames superimposes itself over your warblade. Raising it high over your head, you thrust it in a sweeping arc at a shrickhen and sear him with holy fire.<br />
:'''{{Smallcaps|[Smite 3p]}}''' Superimposed over Teveriel's warblade is the image of an ebon longsword wreathed in brilliant white flames. He raises his warblade high overhead, then trusts it in a sweeping arc at a shrickhen and sears it with holy fire<br />
:'''{{Smallcaps|[Onslaught 1p]}}''' You utter a short, martial prayer to Voln and feel a familiar stoic efficiency sweep over you. Determined and uplifted, you wield your weapon in a fiery, brilliant white arc at all that surround you. <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' Uttering a short, martial prayer to Voln, Teveriel is suddenly encircled by a brilliant white nimbus. Teveriel becomes a blur of motion, the movements determined and firm, as he strikes out at his enemies with divine fervor.<section end=Voln 1650 /><br />
<br />
=== Unaligned ===<br />
;Other <section begin=Other 1650 /><br />
:'''{{Smallcaps|[Cast 1p]}}''' {{addmetext}} <br />
:'''{{Smallcaps|[Cast 3p]}}''' <br />
:'''{{Smallcaps|[Expiration 1p]}}''' <br />
:'''{{Smallcaps|[Expiration 3p]}}''' <br />
:'''{{Smallcaps|[Zeal 1p]}}''' <br />
:'''{{Smallcaps|[Zeal 3p]}}''' <br />
:'''{{Smallcaps|[Armor 1p]}}''' <br />
:'''{{Smallcaps|[Armor 3p]}}''' <br />
:'''{{Smallcaps|[Smite 1p]}}''' <br />
:'''{{Smallcaps|[Smite 3p]}}''' <br />
:'''{{Smallcaps|[Onslaught 1p]}}''' <br />
:'''{{Smallcaps|[Onslaught 3p]}}''' <section end=Other 1650 /><br />
{{top}}<br />
<br />
[[Category:Arkati]]<br />
[[Category:Cleric]]<br />
[[Category:Paladin]]</div>MOURNEhttps://gswiki.play.net/index.php?title=Hair-Braiding_Tool&diff=120074Hair-Braiding Tool2019-09-01T21:07:58Z<p>MOURNE: Added scripted items category</p>
<hr />
<div>{{TOCright}}<br />
This scripted tool is used to alter the hair quirk field of a character's [[Character feature|features]] with a heavily customizable description that involves braids and, optionally, some manner of adornment. In addition, the tool will apply an interactable, invisible object to the user that is itself scripted for various messaging on verb use.<br />
<br />
This can only be self-targeted, not used on other people. However, there are no known limitations on number of uses, and the tool is not itself attuned in any way, so it can be handed off to be used by another character. <br />
<br />
Four of these tools were released in Prime and in Platinum during the [[Great Auction of 2016]].<br />
<br />
==Tool Analyze==<br />
<pre{{log2}}><br />
The creator has also provided the following information:<br />
This hair-braiding tool can be altered but must remain a fork-like object fashioned from wood and with a long handle.<br />
<br />
The tool is operated using the verbs LOOK, WAVE and WHISPER. WHISPER tool HELP for more information.<br />
<br />
This tool is tier 2 (of 2). Tier 2 lets the user create more elaborate braid designs.<br />
<br />
You get no sense of whether or not the tool may be further lightened.<br />
>whisper tool help<br />
<br />
You can use this hair-braiding tool to braid your own hair. You WHISPER to the tool to create the design of the braid.<br />
<br />
WHISPER tool {QUANTITY|ADJECTIVE|STYLE|CONNECTION|COLOR|MATERIAL|ADORNMENT} [#]<br />
If no # is given, it will list the options for the specified attribute. If # is given, it will set the specified attribute to the number # option.<br />
<br />
WHISPER tool ALL [#] [#] [#] [#] [#] [#] [#]<br />
This format allows you to provide all the options at once.<br />
<br />
WHISPER tool [T]emporary | [P]ermanent<br />
On the permanent setting the tool will replace your original hair quirks text with the braid design. THIS CANNOT BE UNDONE. The advantage to this setting is that braids don't need to be removed before other items (such as hair jewels or Veola's hats) can be used.<br />
<br />
LOOK at the tool to see a preview of the design.<br />
<br />
WAVE the tool at yourself to create a braid or braids in your hair with the design you created with the options.<br />
<br />
The tool will change your existing hair quirk, so don't use it if you don't want to change that feature of your hair. The tool will not work if you have in your features a hair style of "bald."<br />
<br />
WHISPER tool HELP to display these instructions.<br />
<br />
</pre><br />
<br />
==Braid Analyze==<br />
<pre{{log2}}><br />
The creator has also provided the following information:<br />
The braids cannot be altered unless the work is being done to reflect a features alteration.<br />
<br />
There is special messaging for the braids with the verbs PULL, REMOVE, RUB and TWIST.<br />
<br />
This braids is at the premium tier, adding special messaging for the verbs EAT, FLIP, FIX, FIDGET, LICK, SHAKE and SPIN.<br />
</pre><br />
<br />
==Tool Options==<br />
===Quantity===<br />
<pre{{log2}}><br />
Quantity Options:<br />
0) a single<br />
1) a solitary<br />
2) a multitude of<br />
3) a pair of<br />
4) a plethora of<br />
5) a riot of<br />
6) a headful of<br />
7) an array of<br />
8) five<br />
9) four<br />
10) many<br />
11) some<br />
12) three<br />
13) a dozen<br />
14) twin<br />
15) matching<br />
16) two<br />
17) one<br />
18) a lone<br />
</pre><br />
===Adjective===<br />
<pre{{log2}}><br />
Adjective Options:<br />
0) [none]<br />
1) elaborate<br />
2) glossy<br />
3) loose<br />
4) luxuriant<br />
5) silky<br />
6) snarled<br />
7) thin<br />
8) tight<br />
9) underwoven<br />
</pre><br />
===Style===<br />
<pre{{log2}}><br />
Style Options:<br />
0) [none]<br />
1) basket weave<br />
2) cable<br />
3) cage<br />
4) cascade<br />
5) crown<br />
6) feather<br />
7) fishtail<br />
8) five-strand<br />
9) four-strand<br />
10) half-crown<br />
11) herringbone<br />
12) lace<br />
13) ladder<br />
14) sailor's knot<br />
15) side<br />
16) spiral lace<br />
17) twisted ladder<br />
18) waterfall<br />
19) zigzag<br />
</pre><br />
===Connection===<br />
<pre{{log2}}><br />
Connection Options:<br />
0) [none]<br />
1) decorated<br />
2) entwined<br />
3) interlaced<br />
4) interwoven<br />
5) knotted<br />
6) tied<br />
</pre><br />
===Color===<br />
<pre{{log2}}><br />
<br />
Color Options:<br />
0) [none]<br />
1) orange<br />
2) white<br />
3) snow white<br />
4) chalk white<br />
5) lily white<br />
6) ivory white<br />
7) pale white<br />
8) black<br />
9) sable<br />
10) dark<br />
11) inky black<br />
12) ebony<br />
13) coal black<br />
14) jet black<br />
15) sooty black<br />
16) dusky black<br />
17) dingy black<br />
18) grey<br />
19) dark grey<br />
20) light grey<br />
21) dove-colored<br />
22) iron grey<br />
23) dun<br />
24) drab grey<br />
25) dingy grey<br />
26) steel grey<br />
27) ashen<br />
28) ash grey<br />
29) dapple grey<br />
30) dappled<br />
31) slate-colored<br />
32) stone grey<br />
33) brown<br />
34) dark brown<br />
35) light brown<br />
36) nut brown<br />
37) hazel<br />
38) puce<br />
39) ecru<br />
40) tawny<br />
41) maroon<br />
42) tan<br />
43) oak brown<br />
44) russet<br />
45) rust-colored<br />
46) roan<br />
47) sorrel<br />
48) henna<br />
49) auburn<br />
50) red<br />
51) scarlet<br />
52) cardinal red<br />
53) vermilion<br />
54) crimson<br />
55) pink<br />
56) rose-colored<br />
57) magenta<br />
58) sanguine<br />
59) blood red<br />
60) coral red<br />
61) ruby red<br />
62) fiery red<br />
63) flame red<br />
64) dark red<br />
65) brick red<br />
66) green<br />
67) verdant<br />
68) olive green<br />
69) dark green<br />
70) light green<br />
71) forest green<br />
72) leaf green<br />
73) sea green<br />
74) grass green<br />
75) pea green<br />
76) aquamarine<br />
77) blue-green<br />
78) yellow<br />
79) light yellow<br />
80) lemon yellow<br />
81) sallow<br />
82) tawny yellow<br />
83) ocher<br />
84) ochre<br />
85) flaxen<br />
86) amber<br />
87) purple<br />
88) dark purple<br />
89) violet<br />
90) plum-colored<br />
91) lavender<br />
92) lilac<br />
93) mauve<br />
94) blue<br />
95) dark blue<br />
96) light blue<br />
97) turquoise<br />
98) azure<br />
99) cerulean<br />
100) cyan<br />
101) sky blue<br />
102) steel blue<br />
103) pearly white<br />
104) rosy pink<br />
105) rosy red<br />
106) indigo<br />
107) murky indigo<br />
108) coppery brown<br />
109) grey-blue<br />
110) greyish blue<br />
111) slate grey<br />
112) dusty rose<br />
113) pure white<br />
114) dark azure<br />
115) storm grey<br />
116) royal blue<br />
117) ruddy crimson<br />
118) deep violet<br />
119) dark cyan<br />
120) celadon<br />
121) midnight black<br />
122) ale brown<br />
123) chrome<br />
124) cherry red<br />
125) dark cerulean<br />
126) blue-black<br />
127) emerald green<br />
128) sea blue<br />
129) dark crimson<br />
130) banana yellow<br />
131) deep blue<br />
132) stark white<br />
133) grape<br />
134) silvery blue<br />
135) icy blue<br />
136) ghostly white<br />
137) rainbow<br />
138) matte black<br />
139) ice blue<br />
140) ultramarine<br />
141) tangerine<br />
142) mushroom grey<br />
143) golden<br />
144) viridian<br />
145) silvery<br />
146) midnight blue<br />
147) bright pink<br />
148) ivy green<br />
149) raven black<br />
150) honey-colored<br />
151) pewter grey<br />
152) obsidian black<br />
153) sand-colored<br />
154) deep purple<br />
155) deep brown<br />
156) pale blue<br />
157) teal<br />
158) ocean blue<br />
159) dirt brown<br />
160) deep red<br />
161) bile green<br />
162) deep black<br />
163) lava red<br />
164) cobalt blue<br />
165) jade green<br />
166) shadowy black<br />
167) sapphire blue<br />
168) bone white<br />
169) periwinkle<br />
170) murky black<br />
171) grey-green<br />
172) smoky grey<br />
173) peach-colored<br />
174) pine green<br />
175) red-orange<br />
176) cranberry-hued<br />
177) cypress green<br />
178) creamy white<br />
179) glacial blue<br />
180) pristine white<br />
181) malachite green<br />
182) royal purple<br />
183) misty grey<br />
184) powder blue<br />
185) slate blue<br />
186) alabaster<br />
187) chestnut brown<br />
188) twilight blue<br />
189) coral pink<br />
190) verdant green<br />
191) caramel-hued<br />
192) coppery gold<br />
193) mottled black<br />
194) apple green<br />
195) celestial blue<br />
196) moss green<br />
197) chartreuse<br />
198) seaweed green<br />
199) mottled green<br />
200) dull black<br />
201) ebon black<br />
202) ebon<br />
203) onyx black<br />
204) amethyst purple<br />
205) bleached white<br />
206) deep crimson<br />
207) salmon pink<br />
208) navy blue<br />
209) glossy black<br />
210) hazel-brown<br />
211) hunter green<br />
212) earthen brown<br />
213) tawny sable<br />
214) magma red<br />
215) charcoal black<br />
216) midnight ebon<br />
217) twilight grey<br />
218) burgundy<br />
219) [unavailable]<br />
220) dusky blue<br />
221) twilight black<br />
222) pitch black<br />
223) void black<br />
224) red-tinged<br />
225) baby blue<br />
226) dark russet<br />
227) deep ebony<br />
228) platinum grey<br />
229) pale golden<br />
230) charcoal<br />
231) glacial white<br />
232) faded black<br />
233) [unavailable]<br />
234) [unavailable]<br />
235) [unavailable]<br />
236) [unavailable]<br />
237) [unavailable]<br />
238) [unavailable]<br />
239) chocolate-hued<br />
240) berry red<br />
241) pale jade<br />
242) sunset orange<br />
243) dull grey<br />
244) [unavailable]<br />
245) cucumber green<br />
246) bright golden<br />
247) deep chrome<br />
248) scorched black<br />
249) glossy blue<br />
250) pearlescent<br />
251) burnt umber<br />
252) apricot<br />
253) carrot orange<br />
254) persimmon<br />
255) pumpkin orange<br />
256) amaranth pink<br />
257) cerise<br />
258) fiery orange<br />
259) opaline<br />
260) opalescent<br />
261) onyx<br />
262) wisteria<br />
263) ivory<br />
264) cinereous<br />
265) pallid grey<br />
266) deep cordovan<br />
267) [unavailable]<br />
268) fuchsia<br />
269) smalt blue<br />
270) hemlock green<br />
271) brilliant white<br />
272) radiant white<br />
273) gleaming white<br />
274) moonshade black<br />
275) [unavailable]<br />
276) pale violet<br />
277) pale violet<br />
278) silvery white<br />
279) dusky rose<br />
280) pale pink<br />
281) honey gold<br />
282) rich cream<br />
283) raspberry<br />
284) champagne<br />
285) almond<br />
286) chocolate<br />
287) amethyst<br />
288) blush pink<br />
289) iridescent<br />
290) multicolored<br />
</pre><br />
===Material===<br />
<pre{{log2}}><br />
Material Options:<br />
0) [none]<br />
1) ceramic<br />
2) crystal<br />
3) enameled<br />
4) golden<br />
5) lace<br />
6) leather<br />
7) satin<br />
8) silk<br />
9) silver<br />
10) stone<br />
11) wool<br />
</pre><br />
===Adornment===<br />
<pre{{log2}}><br />
Adornment Options:<br />
0) [none]<br />
1) band<br />
2) beads<br />
3) bell<br />
4) bells<br />
5) bow<br />
6) bows<br />
7) coin<br />
8) coins<br />
9) feather<br />
10) feathers<br />
11) flower<br />
12) flowers<br />
13) jewel<br />
14) jewels<br />
15) kerchief<br />
16) ribbon<br />
17) ribbons<br />
18) scarf<br />
</pre><br />
<br />
==Braid Preview==<br />
LOOK at the tool to review the current settings. Take care to ensure the [T]emporary or [P]ermanent setting is applied as desired otherwise you risk overwriting your original quirk forever.<br />
<pre{{log2}}><br />
>l tool<br />
The tool looks like a thick, long-handled wooden fork. Embedded in its handle is a long, narrow crystal.<br />
<br />
The image of a braid design can be seen in the crystal. Its appearance is based on the currently selected design options, and it looks like this:<br />
<br />
two loose herringbone braids with wisteria beads<br />
<br />
Below the crystal is a tiny hourglass-shaped window that is full of sand, indicating that the tool will apply a design that temporarily takes the place of one's existing hair quirks.<br />
</pre><br />
<br />
==Option Conflicts==<br />
Certain options do not work well with others. When conflicting options are chosen, a warning will be displayed that describes what options are in conflict with each other.<br />
:'''Examples:'''<br />
<pre{{log2}}><br />
>whisper tool adornment 10<br />
You select "feathers" for the adornment to use in the braid design.<br />
<br />
NOTE: The "feathers" adornment is not allowed with the current connection.<br />
NOTE: The "silk" material is not allowed with the current adornment.<br />
<br />
The image of a braid can be seen in the crystal. Its appearance is based on the currently selected design options, and it looks this:<br />
<br />
two loose herringbone braids tied with amethyst silk feathers<br />
<br />
The current design is not valid, so you will not be able to create a braid with this design.<br />
</pre><br />
<br />
Simply change the connection, color, material, and/or adornment until you get a suitable combination:<br />
<pre{{log2}}><br />
>whisper tool material 0<br />
You select "[none]" for the material to use in the braid design.<br />
<br />
The image of a braid can be seen in the crystal. Its appearance is based on the currently selected design options, and it looks this:<br />
<br />
two loose herringbone braids with amethyst beads<br />
<br />
</pre><br />
<br />
==Usage==<br />
<pre{{log2}}><br />
>wave tool at XXXX<br />
You are about to permanently change your hair quirks from "parted in a zig-zagging line" to the following:<br />
worn in two loose herringbone braids<br />
If this is satisfactory, WAVE tool AT XXXX again in 30 seconds to confirm.<br />
<br />
>wave tool at XXXX<br />
You braid your hair.<br />
Roundtime: 5 sec.<br />
</pre><br />
<br />
==Braid Interaction==<br />
<pre{{log2}}><br />
>pull my braid<br />
You tug at your herringbone braids.<br />
<br />
>rub my braid<br />
You run your fingers over your braids.<br />
<br />
>twist my braids<br />
You twist the tip of one of your herringbone braids between your fingertips.<br />
<br />
>fix my braid<br />
You undo a portion of one of your herringbone braids and redo the plait, careful to smooth down any flyaways.<br />
<br />
>shake my braids<br />
You do a quick headshake to ensure the herringbone braids in your white blonde hair are firmly knotted.<br />
<br />
>eat braid<br />
You place the tip of one of your herringbone braids in your mouth, chewing it absentmindedly.<br />
<br />
>lick my braids<br />
You tug your herringbone braids out at odd angles, scrunch up your face, cross your eyes, and stick out your tongue!<br />
<br />
>lick my braid at vanah<br />
You tug your braid out at an odd angle, scrunch up your face, cross your eyes, and stick out your tongue at Vanah!<br />
Cupcake tugs his braid out at an odd angle, scrunches up his face, crosses his eyes, and sticks out his tongue at you!<br />
<br />
>flip my braid<br />
You flip one of your herringbone braids nonchalantly over your shoulder.<br />
<br />
>flip my braid at vanah<br />
You raise your eyes coolly to Vanah before turning away, flipping your braid nonchalantly over your shoulder.<br />
Cupcake raises his eyes coolly to you before turning away, flipping his braid nonchalantly over his shoulder.<br />
<br />
>fidget my braid<br />
You fiddle nervously with the tip of one of your herringbone braids.<br />
<br />
>fidget my braid at vanah<br />
You fiddle nervously with the tip of your braid, trying to avoid Vanah's gaze.<br />
Cupcake fiddles nervously with the tip of his braid, his gaze travelling to fall anywhere but on you.<br />
<br />
>spin my braid<br />
You spin about suddenly, your herringbone braids whirling dramatically with the abrupt movement.<br />
<br />
>spin my braid at vanah<br />
You spin to face Vanah, your braid whirling dramatically with the abrupt movement.<br />
Cupcake spins about suddenly to face you, his braid whirling dramatically with the abrupt movement.<br />
<br />
>remove my braids<br />
You are about to permanently remove your herringbone braids. Remove your braids again to confirm.<br />
<br />
>remove my braids<br />
You unravel your braids design, discarding any ornamental bits in the process.<br />
Roundtime: 5 sec.<br />
</pre><br />
<br />
==Loresong==<br />
<pre{{log2}}><br />
'''First Verse'''<br />
As you sing to your hair-braiding tool, your vision flashes silver for a moment. When your sight returns, you find yourself gazing out from a mirror as if it were a window into a dressing room. Before you, a human woman sits, a young half-elven girl resting on her knee. Humming a wandering tune, the woman carefully braids the child's hair into neat plaits, taming the unruly auburn tresses which closely resemble her own. The woman rests her cheek against the child's, hugs her into an embrace, and gazes into the mirror. As her gaze falls to directly match yours, you are startled out of the vision.<br />
<br />
As Vanah sings to the hair-braiding tool, it glows for a moment.<br />
<br />
'''Second Verse'''<br />
The dressing room returns as you sing to your hair-braiding tool, and the young girl appears front and center once more, a little older and garbed in a long black dress. The human woman is gone this time, replaced by an elven man who stands behind the girl, attempting to tug a comb through her unruly, tangled hair. The young girl cries out in protest, and with a defeated sigh the elven man sets the comb down on the dressing room table, beside a portrait of the family of three. The human woman is noticeably older than in your previous vision, her curly hair peppered with grey. The man pulls a black bonnet over the girl's head and tucks her hair into it as the vision fades.<br />
<br />
As Vanah sings to the hair-braiding tool, it glows for a moment.<br />
<br />
'''Third Verse'''<br />
Your song again coaxes the scene of the dressing room from the hair-braiding tool. The elven man stands behind his half-elven daughter once more, guiding her as she sections her auburn hair with the aid of a fork-like tool and pulls it slowly, carefully into a loose braid. She beams at his reflection in the mirror and claps her hands in delight, and a smile crosses his face as the vision dissipates.<br />
<br />
As Vanah sings to the hair-braiding tool, it glows for a moment.<br />
<br />
'''Fourth Verse'''<br />
With a flash of silver, the dressing room unfolds before you as you sing to the hair-braiding tool. The half-elven girl, now a young woman, sits before the mirror, gazing at her reflection as she weaves her auburn tresses into a series of silky braids decorated with pink lace flowers with the aid of the fork-like tool. Passing a hand over her flawless braids, she sets the tool down beside the portrait of her as a child with her parents and smiles down at the portrait as the image fades.<br />
<br />
As Vanah sings to the hair-braiding tool, it glows for a moment.<br />
</pre><br />
<br />
==Resources==<br />
*[[Great Auction of 2016]]<br />
*[[Great_Auction_of_2016/teasers#Hair-Braiding_Tool|Pre-auction teaser]]<br />
<br />
[[Category: Great Auction of 2016]]<br />
[[Category: Scripted Items]]</div>MOURNEhttps://gswiki.play.net/index.php?title=Jossarian_(prime)&diff=119903Jossarian (prime)2019-08-28T06:53:45Z<p>MOURNE: </p>
<hr />
<div>{{characterprofile <br />
|name= Jossarian Silithyr<br />
|image= <br />
|caption= <br />
|race= [[Elf]]<br />
|culture= [[Loenthra]]<br />
|class= <br />
|profession= soldier, artist<br />
|religion= atheist (mostly)<br />
|affiliations=[[Ilyan Syndicate]], [[Caeruil Atelier]], [[House Sylvanfair]]<br />
|word=<br />
|disposition= <br />
|demeanor= polite, easygoing<br />
|ptrait=<br />
|strait=<br />
|flaw= anxiety, alcoholism<br />
|strength= social charm<br />
|weakness= unexplored inner demons<br />
|habits= not sleeping enough<br />
|hobbies= painting, drawing <br />
|soft= attractive elves<br />
|likes= justice, beauty<br />
|dislikes= <br />
|fears= his nightmares<br />
|loyalties= his family<br />
|friend= Daevian<br />
|spouse=<br />
|loved=<br />
}}<br />
'''Jossarian Silithyr''' is an [[Elf|elven]] soldier and artist from [[Ta'Loenthra]]. <br />
<br />
The son of Aeric and Irinjia Silithyr, he was born just six days after his cousin [[Aendir]], on 27 Lormesta 4868. The proximity of their ages and the tight-knit family dynamic ensured they grew up as playmates and friends, not unlike brothers. His much older sister, [[Elaejia]], was well into adulthood and did not share this particularly close bond, though she was fond and protective of them both. <br />
<br />
His mother encouraged his interest and dedication to drawing and painting in his youth, but while he kept up the practice, he eventually pursued a martial career and joined the Loenthran Guard rather than take up the family mortuary business like his father, uncle, and cousin. <br />
<br />
In his tenure with the Loenthran Guard, he developed a reputation for charisma and hedonism yet was well-regarded for his strong (though sometimes idealistic) sense of justice and a good work ethic. <br />
<br />
In 5114, in the wake of an incident that cast his family in a poor light, he was denied a promotion and reassigned to a less visible post. <br />
<br />
In 5116, he was granted a leave of absence from the Guard for personal reasons. He traveled to [[Ta'Vaalor]] and later to [[Ta'Illistim]].<br />
<br />
Since then, his charm and humor have gained him some admiration in his new social circles, but his behavior gives indications of private turmoil. He is prone to deflect inquiry should observations be made about moments of apparent unease or the permanent dark circles beneath his eyes. <br />
<br />
He currently makes his home in Ta'Illistim, where he resides with his cousin and his sister. There, he continues his martial training while carving out a social and professional niche for himself as a painter of some distinction.<br />
<br />
==Appearance==<br />
:You see Jossarian Silithyr<br />
:He appears to be a Loenthra Elf.<br />
:He is tall and has a broad-shouldered slender frame. He appears to be youthful. He has subtly tilted ink blue eyes and fair skin. He has waist length, silky golden hair worn in a single tight cable braid. He has a fine-boned, angular face and a narrow, slightly cleft chin. Dark shadows mar the skin beneath his eyes.<br />
:He is in good shape.<br />
:He is wearing a moss green wool ruhan patterned with tone-on-tone flora, a trim pewter grey twill coat with subtly darker epaulets, and a dark dappled grey leather baldric over a lapis-hued flyrsilk shirt with wide flaring cuffs, a pair of grey kidskin gloves, a wide black star sapphire ring, some fitted ash grey leather pants, and a pair of austere grey kidskin boots buckled with faenor.<br />
<br />
==Crest==<br />
:Encompassed within a solid silver frame, a silver harp is set upon a field of dark amethyst, positioned above a tarnished silver shield overlaying an angled pikestaff. Curving counterclockwise from the pinnacle of the arch is the crest's flourish, a slender stalk of purple gladiolus. Flanking the crest to the left is a needlepoint pillow pierced by a sleek golden needle; to the right, a mosaic death mask.<br />
<br />
==Artwork==<br />
Jossarian's work in recent years has featured at the [[Ta'Illistim Grand Arts Gala 2017 | Ta'Illistim Grand Arts Gala of 2017]] and at [[Cairnfang Manor]]'s annual art show, as well as at a charity auction in [[Mist Harbor]] held by [[Caeruil Atelier]]. Alongside his work for shows, he has been known to work on commission for interested private parties. <br />
<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''<big>Selected Shown Works</big><br />
|-<br />
|<br />
::'''Venue''': Ta'Illistim Grand Arts Gala of 2017<br />
::'''Work''': a darkly inked forest scene<br />
::::''Cast primarily in monochrome inks and watercolor, the scene depicted is one of a forest at night. Trees loom as dark masses, their craggy bark a sharp craquelure of smoky grey and ebon and their branches and foliage mere shadows against a sliver of watery, mottled sky. Subtly off-center, a thin bloom of color stands out against the surrounding gloom, a circle of painted illumination cast by a single guttering candle flame held aloft by a gnarled hand. The hand's owner remains lost in darkness.<br />
::'''Title''': "Apprehension"<br />
::'''Award''': First place among Elven works<br />
::'''Disposition''': Purchased by Istoriel<br />
<br />
<br />
::'''Venue''': Ta'Illistim Grand Arts Gala of 2017 <br />
::'''Work''': a burled fel-framed oil painting<br />
::::''A window dominates the canvas, opening out from an apparent second-story perspective into a sunlit vision of city streets. Graceful elven architecture and artfully arranged gardens greet the eye, enticing the viewer with delicately arched bridges over canals and clusters of elegant, well-dressed elves in lively conversation. In contrast, the edges of the painting are drab, the walls inside dingy and cracked, and an irregular streak of rusty red in the lower right corner is almost lost to the shadows.<br />
::'''Title''': "Untitled V"<br />
::'''Disposition''': Purchased by Jossarian for [[Ysharra Nagorn|Ysharra]], currently hangs in her home<br />
<br />
<br />
::'''Venue''': Cairnfang Manor's Annual Art Show of 5118<br />
::'''Work''': an unframed color-saturated canvas<br />
::::''Sharply defined and dominating the foreground, an unadorned glass snifter is positioned slightly left of center. Its liquid contents, a dark amber, are rippled with red and gold highlights along their unsettled surface, as though the round-bellied vessel has just been set down. Saturated shadows of deep blue pool in the lower corners of the canvas. In the crimson-hazed background of the upper right, shades of violet form a blurry, indistinct figure with one attenuated limb stretched toward the glass.<br />
::'''Title''': "Silent Lubricity"<br />
::'''Award''': Tied for second place<br />
::'''Disposition''': Currently held by Cairnfang Manor<br />
<br />
<br />
::'''Venue''': Cairnfang Manor's Annual Art Show of 5119<br />
::'''Work''': an unframed oak tree painting<br />
::::''A great leafless oak takes central focus on the canvas, its deeply grooved bark highlighted to the left with golden light but cast primarily in shadow. Its roots dangle, suspended within an impressionistic melange of uneven color. Some patches bleed into each other, washed out at their joining by droplets of watery amber, while others are separated by thin, sharp borders of near-black ink. The play of color is darkest near the tree, growing more vibrant as it approaches the painting's furthest edges.<br />
::'''Title''': "Uprooted"<br />
::'''Award''': First place<br />
::'''Disposition''': Currently held by Cairnfang Manor<br />
<br />
<br />
::'''Venue''': Caeruil Atelier's charity auction for the Mist Harbor Safehaven project, Summer 5119<br />
::'''Work''': a framed dark seascape oil painting<br />
::::''Blended oils, dominated by deep blue and silver-white, form gradients of color punctuated by sharp thresholds of contrast. A cresting wave is caught side-on, with two moons framed above the horizon within its curl. Their light outlines the wave with silver and daubs rippled reflections along its inner curve. The spread of pale stippling nearly obscures a monstrous shadow lurking within the bulk of the wave, its shape distorted beyond easy recognition.<br />
::'''Title''': "That Which Abides Beyond Sea and Sky"<br />
::'''Disposition''': Purchased by Kadishmal<br />
<br />
<br />
::'''Occasion''': Paerys Velethuil Loenthra's portrait unveiling on the Ta'Illistim Green, Summer 5119<br />
::'''Work''': an ornate gold-framed painting<br />
::::''Superimposing the scene, the Argent Mirror's Handmaidens sit five abreast along the span of a low bench. The textures and colors of their overlapping skirts blend and shift, embroidery and draping cloth transitioning smoothly into a background of marble birches, sprawling lawn, and the stone socles surrounding the pool at the southern end of the Ta'Illistim Green. Throughout, fashionably dressed elves and others are captured at a stroll, with a glass in hand, or otherwise conversing amongst themselves.<br />
::'''Title''': "The Ladies of the Green"<br />
::'''Disposition''': Gifted to the Argent Mirror via Lady Sayilla Javilerre, who has indicated it may be hung in Ta'Illistim Keep at a future date<br />
|}<br />
<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''<big>Selected Private Commissions</big><br />
|-<br />
|<br />
::'''Commissioned by''': Daevian Corwyth Vaalor<br />
::'''Work''': an elaborate gold-framed painting<br />
::::''Rendered in oils within the dreamlike blur of a garden refuge, a young elf kneels at the edge of a reflecting pool strewn with water lilies. His robe flows like silken sunlight around him, though the collar has slipped to expose one ivory shoulder. A thick plait of blush pink hair spills over his bared shoulder and trails to his hip. Above, one knee is clasped to his chest and his face is demurely turned away, but his bright-eyed reflection in the water is poised to pounce and dimpled in a playful grin.<br />
::'''Title''': "Kaleiope, Upon Reflection"<br />
|}<br />
<br />
[[Category:Adventurers]]<br />
[[Category:Ta'Illistim Player Characters]]</div>MOURNEhttps://gswiki.play.net/index.php?title=Jossarian_(prime)&diff=119902Jossarian (prime)2019-08-28T06:38:55Z<p>MOURNE: </p>
<hr />
<div>{{characterprofile <br />
|name= Jossarian Silithyr<br />
|image= <br />
|caption= <br />
|race= [[Elf]]<br />
|culture= [[Loenthra]]<br />
|class= <br />
|profession= soldier, artist<br />
|religion= atheist (mostly)<br />
|affiliations=[[Ilyan Syndicate]], [[Caeruil Atelier]], [[House Sylvanfair]]<br />
|word=<br />
|disposition= <br />
|demeanor= polite, easygoing<br />
|ptrait=<br />
|strait=<br />
|flaw= anxiety, alcoholism<br />
|strength= social charm<br />
|weakness= unexplored inner demons<br />
|habits= not sleeping enough<br />
|hobbies= painting, drawing <br />
|soft= attractive elves<br />
|likes= justice, beauty<br />
|dislikes= <br />
|fears= his nightmares<br />
|loyalties= his family<br />
|friend= Daevian<br />
|spouse=<br />
|loved=<br />
}}<br />
'''Jossarian Silithyr''' is an [[Elf|elven]] soldier and artist from [[Ta'Loenthra]]. <br />
<br />
The son of Aeric and Irinjia Silithyr, he was born just six days after his cousin [[Aendir]], on 27 Lormesta 4868. The proximity of their ages and the tight-knit family dynamic ensured they grew up as playmates and friends, not unlike brothers. His much older sister, [[Elaejia]], was well into adulthood and did not share this particularly close bond, though she was fond and protective of them both. <br />
<br />
His mother encouraged his interest and dedication to drawing and painting in his youth, but while he kept up the practice, he eventually pursued a martial career and joined the Loenthran Guard rather than take up the family mortuary business like his father, uncle, and cousin. <br />
<br />
In his tenure with the Loenthran Guard, he developed a reputation for charisma and hedonism yet was well-regarded for his strong (though sometimes idealistic) sense of justice and a good work ethic. <br />
<br />
In 5114, in the wake of an incident that cast his family in a poor light, he was denied a promotion and reassigned to a less visible post. <br />
<br />
In 5116, he was granted a leave of absence from the Guard for personal reasons. He traveled to [[Ta'Vaalor]] and later to [[Ta'Illistim]].<br />
<br />
Since then, his charm and humor have gained him some admiration in his new social circles, but his behavior gives indications of private turmoil. He is prone to deflect inquiry should observations be made about moments of apparent unease or the permanent dark circles beneath his eyes. <br />
<br />
He currently makes his home in Ta'Illistim, where he resides with his cousin and his sister. There, he continues his martial training while carving out a social and professional niche for himself as a painter of some distinction.<br />
<br />
==Appearance==<br />
:You see Jossarian Silithyr<br />
:He appears to be a Loenthra Elf.<br />
:He is tall and has a broad-shouldered slender frame. He appears to be youthful. He has subtly tilted ink blue eyes and fair skin. He has waist length, silky golden hair worn in a single tight cable braid. He has a fine-boned, angular face and a narrow, slightly cleft chin. Dark shadows mar the skin beneath his eyes.<br />
:He is in good shape.<br />
:He is wearing a moss green wool ruhan patterned with tone-on-tone flora, a trim pewter grey twill coat with subtly darker epaulets, and a dark dappled grey leather baldric over a lapis-hued flyrsilk shirt with wide flaring cuffs, a pair of grey kidskin gloves, a wide black star sapphire ring, some fitted ash grey leather pants, and a pair of austere grey kidskin boots buckled with faenor.<br />
<br />
==Crest==<br />
:Encompassed within a solid silver frame, a silver harp is set upon a field of dark amethyst, positioned above a tarnished silver shield overlaying an angled pikestaff. Curving counterclockwise from the pinnacle of the arch is the crest's flourish, a slender stalk of purple gladiolus. Flanking the crest to the left is a needlepoint pillow pierced by a sleek golden needle; to the right, a mosaic death mask.<br />
<br />
==Artwork==<br />
Jossarian's work in recent years has featured at the [[Ta'Illistim Grand Arts Gala 2017 | Ta'Illistim Grand Arts Gala of 2017]] and at [[Cairnfang Manor]]'s annual art show, as well as at a charity auction in [[Mist Harbor]] held by [[Caeruil Atelier]]. Alongside his work for shows, he has been known to work on commission for interested private parties. <br />
<br />
{| class="mw-collapsible mw-collapsed"<br />
|'''<big>Selected Works</big><br />
|-<br />
|<br />
::'''Venue''': Ta'Illistim Grand Arts Gala of 2017<br />
::'''Work''': a darkly inked forest scene<br />
::::''Cast primarily in monochrome inks and watercolor, the scene depicted is one of a forest at night. Trees loom as dark masses, their craggy bark a sharp craquelure of smoky grey and ebon and their branches and foliage mere shadows against a sliver of watery, mottled sky. Subtly off-center, a thin bloom of color stands out against the surrounding gloom, a circle of painted illumination cast by a single guttering candle flame held aloft by a gnarled hand. The hand's owner remains lost in darkness.<br />
::'''Title''': "Apprehension"<br />
::'''Award''': First place among Elven works<br />
::'''Disposition''': Purchased by Istoriel<br />
<br />
<br />
::'''Venue''': Ta'Illistim Grand Arts Gala of 2017 <br />
::'''Work''': a burled fel-framed oil painting<br />
::::''A window dominates the canvas, opening out from an apparent second-story perspective into a sunlit vision of city streets. Graceful elven architecture and artfully arranged gardens greet the eye, enticing the viewer with delicately arched bridges over canals and clusters of elegant, well-dressed elves in lively conversation. In contrast, the edges of the painting are drab, the walls inside dingy and cracked, and an irregular streak of rusty red in the lower right corner is almost lost to the shadows.<br />
::'''Title''': "Untitled V"<br />
::'''Disposition''': Purchased by Jossarian for [[Ysharra Nagorn|Ysharra]], currently hangs in her home<br />
<br />
<br />
::'''Venue''': Cairnfang Manor's Annual Art Show of 5118<br />
::'''Work''': an unframed color-saturated canvas<br />
::::''Sharply defined and dominating the foreground, an unadorned glass snifter is positioned slightly left of center. Its liquid contents, a dark amber, are rippled with red and gold highlights along their unsettled surface, as though the round-bellied vessel has just been set down. Saturated shadows of deep blue pool in the lower corners of the canvas. In the crimson-hazed background of the upper right, shades of violet form a blurry, indistinct figure with one attenuated limb stretched toward the glass.<br />
::'''Title''': "Silent Lubricity"<br />
::'''Award''': Tied for second place<br />
::'''Disposition''': Currently held by Cairnfang Manor<br />
<br />
<br />
::'''Venue''': Cairnfang Manor's Annual Art Show of 5119<br />
::'''Work''': an unframed oak tree painting<br />
::::''A great leafless oak takes central focus on the canvas, its deeply grooved bark highlighted to the left with golden light but cast primarily in shadow. Its roots dangle, suspended within an impressionistic melange of uneven color. Some patches bleed into each other, washed out at their joining by droplets of watery amber, while others are separated by thin, sharp borders of near-black ink. The play of color is darkest near the tree, growing more vibrant as it approaches the painting's furthest edges.<br />
::'''Title''': "Uprooted"<br />
::'''Award''': First place<br />
::'''Disposition''': Currently held by Cairnfang Manor<br />
<br />
<br />
::'''Venue''': Caeruil Atelier's charity auction for the Mist Harbor Safehaven project, Summer 5119<br />
::'''Work''': a framed dark seascape oil painting<br />
::::''Blended oils, dominated by deep blue and silver-white, form gradients of color punctuated by sharp thresholds of contrast. A cresting wave is caught side-on, with two moons framed above the horizon within its curl. Their light outlines the wave with silver and daubs rippled reflections along its inner curve. The spread of pale stippling nearly obscures a monstrous shadow lurking within the bulk of the wave, its shape distorted beyond easy recognition.<br />
::'''Title''': "That Which Abides Beyond Sea and Sky"<br />
::'''Disposition''': Purchased by Kadishmal<br />
<br />
<br />
::'''Occasion''': Paerys Velethuil Loenthra's portrait unveiling on the Ta'Illistim Green, Summer 5119<br />
::'''Work''': an ornate gold-framed painting<br />
::::''Superimposing the scene, the Argent Mirror's Handmaidens sit five abreast along the span of a low bench. The textures and colors of their overlapping skirts blend and shift, embroidery and draping cloth transitioning smoothly into a background of marble birches, sprawling lawn, and the stone socles surrounding the pool at the southern end of the Ta'Illistim Green. Throughout, fashionably dressed elves and others are captured at a stroll, with a glass in hand, or otherwise conversing amongst themselves.<br />
::'''Title''': "The Ladies of the Green"<br />
::'''Disposition''': Gifted to the Argent Mirror via Lady Sayilla Javilerre, who has indicated it may be hung in Ta'Illistim Keep at a future date<br />
<br />
|}<br />
<br />
[[Category:Adventurers]]<br />
[[Category:Ta'Illistim Player Characters]]</div>MOURNEhttps://gswiki.play.net/index.php?title=Bloodrune_Holder&diff=119704Bloodrune Holder2019-08-25T22:29:54Z<p>MOURNE: /* Changing the Metal of the Dodechaedron */ - linked to Bloodforge article</p>
<hr />
<div>==Summary==<br />
The Bloodrune Holder was released by GM Wyrom through the Mystery of the Abyss event during [[Duskruin Arena]] in August 2019. The holders take the form of '''an archaic steel dodecahedron''' and are available to purchase for silvers. They are limited to one per character and character bound. <br />
<br />
<blockquote><br />
<big>'''LOOK'''</big><br />
<pre{{log2}}><br />
Roughly the size of a fist, the dodecahedron is an archaic contraption of unknown origin. An oily finish gives the piece a reflective quality, while deeply incised runes shimmer as the piece is manipulated in the light. Flashing at random intervals, sanguine light chases a pulsing white light across the chiseled edges. A small, flat opening is in the center of each side. The steel dodecahedron is empty.<br />
</pre><br />
</blockquote><br />
<br />
=Obtaining the Bloodrune Holder=<br />
<br />
You will need 1,000,000 silvers, the box will not accept a note.<br />
<br />
Travel to [Hypogeal Cavern, Ossuary] at room 28350. Once there whisper the passphrase "The rage would consume him." to the doors, this will teleport you to the Abyssal Arena where you will see "a gold-filigree black enamel box". Search the box to obtained your dodecahedron. Be warned that doing so will cause you to suffer a rank 2 hand wound. <br />
<br />
To exit the arena, whisper "out" to the door. <br />
<br />
<br />
<br />
===Enchancive Use=== <br />
<br />
If an uncarved flat etched stone found in the Duskruin Sewers is PUSHed into the dodecahedron and then RUBed, the stone will be consumed to give a temporary enhancive. The rune written on the stone will determine what effect is received. (See [[MoonShard pendant]] for a list of runes)<br />
<br />
*Common - +2 stamina recovery, one hour.<br />
*Arkati - +5 health recovery, one hour.<br />
*Arcane - +2 mana recovery, one hour.<br />
*Mystic - All three, 30 minutes.<br />
<br />
<br />
===Illusion Use===<br />
<br />
The dodechaedron can also give a one line illusion in the character description after the tattoo/piercing line, similar to an [[illusion prop]], if a [[MoonShard pendant#Bloodrunes | bloodrune]] is placed inside. To create a bloodrune you will need:<br />
<br />
*''a flat etched stone'' found in the sewers<br />
*''a carved ur-barath totem'' found in the sewers and heist, as a consolation prize when losing by a fair margin in the arena, or by trading an ore from the Arena to the archeologist <br />
*''a primitive metal chisel'' purchased from the Mar and Scar (Room 23801)<br />
<br />
To carve your stone into a bloodrune READ stone twice to commit it to memory, then holding a totem and chisel in either hand, CARVE my totem with my chisel. The resulting bloodrune can be PUSHed into the dodechaedron, or removed by PULL. Bloodrunes are never consumed, you can change them at will. The illusions provided are a minor version of how the individual bloodrune would alter a full Moonshard Pendant.<br />
<br />
The appearance of the illusion is generally based on the type of bloodrune inserted: <br />
*'''Classic''': "S/he gives off a(n) <rune> semblance."<br />
*'''Divine''': "Miniature <rune> spiral outward from him/her before fading away."<br />
*'''Arcane''': "Arcane <rune> sigils glow in front of him/her."<br />
*'''Mystic''': "Mystic visages wash over him/her." (Same for all Mystic bloodrunes.)<br />
<br />
The rune variable lines up with those listed for the [[MoonShard pendant]].<br />
<br />
===Changing the Metal of the Dodechaedron===<br />
<br />
The metal of the dodechaedron can be change by using the ores found in the Arena. The item will become '''an archaic <metal> dodecahedron''' once the process is finished. To change the metal of your holder you will need to purchase a crucible from Mar and Scar then visit the [[Bloodforge]] located near the smithy. (Room 26091).<br />
<br />
#Place 5 ores of the same type in your crucible<br />
#Put the crucible on the bloodforge<br />
#Wait for the ore to melt and then cool down. This will take some time. <br />
#Once the crucible is cool enough to touch, GET the crucible and with nothing in your other hand, TOUCH the bloodforge.<br />
#POUR the finished crucible on your dodechadron. <br />
<br />
<br />
<br />
[[Category: Pay Event Souvenirs]]<br />
[[Category: Duskruin Arena]]<br />
[[Category: Scripted Items]]</div>MOURNEhttps://gswiki.play.net/index.php?title=Windfellow%27s_Retreat_2019_shop_listing&diff=119519Windfellow's Retreat 2019 shop listing2019-08-25T00:56:07Z<p>MOURNE: TOC right because long list.</p>
<hr />
<div>{{TOCright}}<br />
==[[WFRShop:A Dank Room|A Dank Room]]==<br />
{{#section:WFRShop:A Dank Room|2019}}<br />
==[[WFRShop:Accessories After the Fact|Accessories After the Fact]]==<br />
{{#section:WFRShop:Accessories After the Fact|2019}}<br />
==[[WFRShop:Armory of Darkness|Armory of Darkness]]==<br />
{{#section:WFRShop:Armory of Darkness|2019}}<br />
==[[WFRShop:Collarly Love|Collarly Love]]==<br />
{{#section:WFRShop:Collarly Love|2019}}<br />
==[[WFRShop:Cultivated Couturier|Cultivated Couturier]]==<br />
{{#section:WFRShop:Cultivated Couturier|2019}}<br />
==[[WFRShop:Cutter Chaos|Cutter Chaos]]==<br />
{{#section:WFRShop:Cutter Chaos|2019}}<br />
==[[WFRShop:Diamond and Carbuncle|Diamond and Carbuncle]]==<br />
{{#section:WFRShop:Diamond and Carbuncle|2019}}<br />
==[[WFRShop:Darker Path|The Darker Path]]==<br />
{{#section:WFRShop:Darker Path|2019}}<br />
==[[WFRShop:Draped in Darkness|Draped in Darkness]]==<br />
{{#section:WFRShop:Draped in Darkness|2019}}<br />
==[[WFRShop:Elementary|Elementary]]==<br />
{{#section:WFRShop:Elementary|2019}}<br />
==[[WFRShop:Forgotten Pleasure|Forgotten Pleasure]]==<br />
{{#section:WFRShop:Forgotten Pleasure|2019}}<br />
==[[WFRShop:Gemysteries|Gemysteries]]==<br />
{{#section:WFRShop:Gemysteries|2019}}<br />
==[[WFRShop:A Gneiss Gal|A Gneiss Gal]]==<br />
{{#section:WFRShop:A Gneiss Gal|2019}}<br />
==[[WFRShop:Immensity|Immensity]]==<br />
{{#section:WFRShop:Immensity|2019}}<br />
==[[WFRShop:Ivory Mask|The Ivory Mask]]==<br />
{{#section:WFRShop:Ivory Mask|2019}}<br />
==[[WFRShop:Nishaye Accoutrements|Nishaye Accoutrements]]==<br />
{{#section:WFRShop:Nishaye Accoutrements|2019}}<br />
==[[WFRShop:Now Is the Write Time|Now Is the Write Time]]==<br />
{{#section:WFRShop:Now Is the Write Time|2019}}<br />
==[[WFRShop:Off the Beaten Path|Off the Beaten Path]]==<br />
{{#section:WFRShop:Off the Beaten Path|2019}}<br />
==[[WFRShop:Pick a Pocket|Pick a Pocket]]==<br />
{{#section:WFRShop:Pick a Pocket|2019}}<br />
==[[WFRShop:The Petrous Parlor|The Petrous Parlor]]==<br />
{{#section:WFRShop:The Petrous Parlor|2019}}<br />
==[[WFRShop:Precious Stones|Precious Stones]]==<br />
{{#section:WFRShop:Precious Stones|2019}}<br />
==[[WFRShop:Rahb's Wonderful Wagon|Rahb's Wonderful Wagon]]==<br />
{{#section:WFRShop:Rahb's Wonderful Wagon|2019}}<br />
==[[WFRShop:Sprunkle's Spectacles|Sprunkle's Spectacles]]==<br />
{{#section:WFRShop:Sprunkle's Spectacles|2019}}<br />
==[[WFRShop:The Jolly Geode|The Jolly Geode]]==<br />
{{#section:WFRShop:The Jolly Geode|2019}}<br />
==[[WFRShop:Trouble Tricks and Quarrels|Tricks and Quarrels]]==<br />
{{#section:WFRShop:Tricks and Quarrels|2019}}<br />
==[[WFRShop:Trouble Brewing|Trouble Brewing]]==<br />
{{#section:WFRShop:Trouble Brewing|2019}}<br />
==[[WFRShop:Turn It Around|Turn It Around]]==<br />
{{#section:WFRShop:Turn It Around|2019}}<br />
==[[WFRShop:Vanity Fair|Vanity Fair]]==<br />
{{#section:WFRShop:Vanity Fair|2019}}<br />
==[[WFRShop:Veiled Compliments|Veiled Compliments]]==<br />
{{#section:WFRShop:Veiled Compliments|2019}}<br />
<br />
[[Category:Windfellow's Retreat]]</div>MOURNEhttps://gswiki.play.net/index.php?title=Shield_Cape&diff=119232Shield Cape2019-08-21T07:01:46Z<p>MOURNE: Added brooch and bangle analyzes (OTS and upgraded) and T5 cape analyze with existing charges, since there's some noteworthy differences/additions to analyze data.</p>
<hr />
<div>{{TOCright}}<br />
Shield Capes were released at the August 2019 run of [[Duskruin Arena]] in the [[BVShop:Shield_Thyself | Shield Thyself]] shop.<br />
<br />
Shield Capes, once unlocked, provide a chance to block an incoming physical or magical attack. This percentage increases with each tier.<br />
<br />
== Analyze ==<br />
The brooch and bangle are separate items that augment the cape, and each has their own analyze information. <br />
===Cape===<br />
'''OTS''':<br />
<pre{{log2}}><br />
You analyze your spidersilk cloak and sense that the creator has provided the following information:<br />
<br />
A black spidersilk cloak banded with tiny metallic threads is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself". It's current status is OTS and that gives it access to the following verbs: pull (removes brooch), push (adds brooch), remove, turn (removes bangle), twist (adds bangle), wear<br />
<br />
To upgrade its abilities, you will need to obtain an unlock certificate.<br />
<br />
Brooch Data: (Default Brooch) A scarab-shaped red carbuncle brooch can be changed by using PULL to remove the brooch and PUSH to add a new one. Please note, only specialized brooches will work. Once your brooch is upgraded from the default piece, it unlocks a 50% chance to retain a charge within it for each successful block. When the brooch reaches 10 charges, it automatically flares and absorbs all of the charges.<br />
<br />
Bangle Data: (Default Bangle) A seven-sided alabaster bangle can be changed by using TURN to remove the bangle and TWIST to add a new one. Please note, only specialized bangles will work. Once your bangle is upgraded from the default piece, it provides an additional 25% chance to absorb a charge. It will not provide this additional percentage chance if the brooch is not upgraded. Additionally, bangles can have special unlocks to change the flare type.<br />
<br />
You may alter a black spidersilk cloak banded with tiny metallic threads freely providing it does not contradict the messaging. The cloak can never be a jacket, a longcoat, a coat, a robe, or any similar nouns based on its design. Nor will it ever have a hood. This garment will attach at the left wrist by a seven-sided alabaster bangle, slide over the arm and across the left shoulder. It will then dip down the back (under wings for the Aelotoi), under the right arm, and can be pulled across the chest so that it is pinned at the left shoulder with a scarab-shaped red carbuncle brooch.<br />
<br />
You might be able to have a talented merchant lighten the spidersilk cloak for you or deepen its pockets.<br />
</pre><br />
'''Tier 5''':<br />
<pre{{log2}}><br />
A multi-hued parrot feather cape is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself". It is a passive defense item that has a chance to block an incoming blow. The chance increases with each tier that is unlocked. If the wearer has no weapons in his hands, no shield/runesetaff, or is using a bow/crossbow, then he gets the full benefit of the cape. Otherwise the chance is halved.<br />
<br />
Currently, a multi-hued parrot feather cape is 5 out of 5 tiers, which provides a 5% chance to block an incoming blow. It also has access to the following verbs: attend, bow, close, cover, flip, hug, nudge, open, pinch, pull (removes brooch), push (adds brooch), snuggle, remove, rub, tap, tilt, turn (removes bangle), twist (adds bangle), wear<br />
<br />
The Auto-closure feature has been unlocked.<br />
<br />
Brooch Data: (Upgraded Brooch) A metallic quintuple-ringed brooch inset with vari-colored cabochons can be changed by using PULL to remove the brooch and PUSH to add a new one. Please note, only specialized brooches will work. Once your brooch is upgraded from the default piece, it unlocks a 50% chance to retain a charge within it for each successful block. When the brooch reaches 10 charges, it automatically flares and absorbs all of the charges.<br />
<br />
Bangle Data: (Upgraded Bangle - Flare Type - Lightning) An abalone shell-inlaid bangle can be changed by using TURN to remove the bangle and TWIST to add a new one. Please note, only specialized bangles will work. Once your bangle is upgraded from the default piece, it provides an additional 25% chance to absorb a charge. It will not provide this additional percentage chance if the brooch is not upgraded. Additionally, bangles can have special unlocks to change the flare type.<br />
There are currently 4 charges stored in this parrot feather cape.<br />
<br />
You may alter a multi-hued parrot feather cape freely providing it does not contradict the messaging. The cape can never be a jacket, a longcoat, a coat, a robe, or any similar nouns based on its design. Nor will it ever have a hood. This garment will attach at the left wrist by an abalone shell-inlaid bangle, slide over the arm and across the left shoulder. It will then dip down the back (under wings for the Aelotoi), under the right arm, and can be pulled across the chest so that it is pinned at the left shoulder with a metallic quintuple-ringed brooch inset with vari-colored cabochons.<br />
<br />
You might be able to have a talented merchant lighten the parrot feather cape for you or deepen its pockets.<br />
</pre><br />
===Brooch===<br />
'''OTS''':<br />
<pre{{log2}}><br />
A ruby-inset gold filigree fibula is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself".<br />
It is the default brooch used in a Shield Cape.<br />
This may be altered freely provided that it remains a brooch-like item.<br />
While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.<br />
<br />
You get no sense of whether or not the fibula may be further lightened.<br />
</pre><br />
'''Upgraded''':<br />
<pre{{log2}}><br />
A metallic quintuple-ringed brooch inset with vari-colored cabochons is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself". It can be used to upgrade a Shield Cape, giving it a 50% chance to retain a single charge per successful block. Once the Shield Cape has absorbed 10 charges, it will discharge a flare at the attacking person/creature. You may add this to your current Shield Cape by PULLing cape to remove the current brooch and PUSHing this one into place.<br />
This may be altered freely provided that it remains a brooch-like item.<br />
While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.<br />
<br />
You get no sense of whether or not the brooch may be further lightened.<br />
</pre><br />
===Bangle===<br />
'''OTS'''<br />
<pre{{log2}}><br />
A smoke-filled blown glass bangle is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself".<br />
It is the default bangle used in a Shield Cape.<br />
This may be altered freely provided it remains a solid, circular item for a wrist.<br />
While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.<br />
<br />
You get no sense of whether or not the bangle may be further lightened.<br />
</pre><br />
'''Upgraded''':<br />
<pre{{log2}}><br />
An abalone shell-inlaid bangle is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself". It can be used to upgrade a Shield Cape that has an upgraded brooch pinned to it, giving an additional 25% chance to retain a single charge per successful block and by changing the default flare to Lightning. Once the Shield Cape has absorbed 10 charges, it will discharge a flare at the attacking person/creature. You may add this to your current Shield Cape by TURNing the cape to remove the current bangle from its casing and TWISTing this one into place.<br />
This may be altered freely provided it remains a solid, circular item for a wrist.<br />
While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.<br />
<br />
You get no sense of whether or not the bangle may be further lightened.<br />
</pre><br />
== Verb Traps ==<br />
<br />
{| {{prettytable|background:#F0F8FF;height:15px;}} <br />
|- style="background:#000080; vertical-align: top; font-size: larger; color:white; "<br />
! style="width:5em"|TIER<br />
! style="width:10em"|VERB<br />
! style="width:35em"|FIRST<br />
! style="width:35em"|THIRD<br />
|-<br />
!rowspan=7|Tier OTS<br />
|-<br />
!PULL<br />
| (removes brooch - must be in hand) - Unhooking the hasp on a scarab-shaped red carbuncle brooch, you carefully pull it free from the fabric of spidersilk cloak.<br />
| Fiddling with a scarab-shaped red carbuncle brooch, (Player) carefully pulls it free from the fabric of his spidersilk cloak.<br />
|-<br />
!PUSH<br />
| (adds brooch - both must be in hand) - You open the hasp on your red carbuncle brooch and carefully pierce the fabric of your spidersilk cloak with its stickpin. Being cautious not to stick yourself, you hook it into place.<br />
| (Player) fiddles with his red carbuncle brooch and carefully stabs its stickpin into his spidersilk cloak.<br />
|-<br />
!REMOVE<br />
| Unclipping a scarab-shaped red carbuncle brooch at your left shoulder, you carefully unwrap a black spidersilk cloak banded with tiny metallic threads from your shoulders and slip your wrist from its attached alabaster bangle.<br />
| Unclipping a scarab-shaped red carbuncle brooch at his left shoulder, (Player) carefully wraps a black spidersilk cloak banded with tiny metallic threads from his shoulders and slips his wrist from its attached alabaster bangle.<br />
|-<br />
!TURN<br />
| (removes brooch - must be in hand) - You slowly rotate a seven-sided alabaster bangle attached to the left edge of your spidersilk cloak until it slips free of its casing.<br />
| (Player) slowly rotates a seven-sided alabaster bangle attached to the left edge of his spidersilk cloak, until it slips free of its casing.<br />
|-<br />
!TWIST<br />
| (adds brooch - both must be in hand) - You carefully slip your alabaster bangle into the casing on the left side of your spidersilk cloak.<br />
| (Player) carefully slips his alabaster bangle into the casing on the left side of his spidersilk cloak.<br />
|-<br />
!WEAR<br />
|Slipping your wrist into a seven-sided alabaster bangle that is attached to the left side of your spidersilk cloak, you draw the fabric up over your arm and across your left shoulder, around your back, and under your sapphire wings, before pulling it taut under your right arm. With care, you bring it across your chest and pin the right corner into place at your left shoulder using a scarab-shaped red carbuncle brooch.<br />
| Slipping his wrist into a seven-sided alabaster bangle that is attached to the left side of his spidersilk cloak, (Player) draws the fabric over his arm and up across his left shoulder, around his back, and under his sapphire wings, before pulling it taut under his right arm. With care, he pulls the lower edge across his chest to his left shoulder and pins it into place using a scarab-shaped red carbuncle brooch.<br />
|-<br />
!rowspan=2|Tier 1<br />
|-<br />
!colspan=3|Feature - Gains 1% chance to block an incoming attack.<br />
|-<br />
!rowspan=5|Tier 2<br />
|-<br />
!colspan=3|Feature - Gains 2% chance to block an incoming attack and allows it to be opened and closed. <br />
|-<br />
!CLOSE<br />
|Brushing your fingers against inner pockets of your spidersilk cloak, you watch as (blue energy) spreads across their openings and seals them closed. - (changes based on flare type)<br />
|Brushing his fingers against inner pockets of his spidersilk cloak, (Player) watches as (blue energy) spreads across their openings and seals them closed. - (changes based on flare type)<br />
|-<br />
!HUG<br />
|Placing your left hand upon your right shoulder, you draw the folds of your spidersilk cloak around you for warmth.<br />
|Placing his left hand upon his right shoulder, (Player) draws the folds of his spidersilk cloak around him for warmth.<br />
|-<br />
!OPEN<br />
|Lightly brushing your fingers over the sealed pockets woven into the lining of your spidersilk cloak, you watch as (blue energy) trails in your wake, causing them to open. - (changes based on flare type)<br />
|Lightly brushing his fingers over the sealed pockets woven into the lining of his spidersilk cloak, (Player) watches as (blue energy) trails in the wake of his touch and causes the various compartments to open. - (changes based on flare type)<br />
|-<br />
!rowspan=5|Tier 3<br />
|-<br />
!colspan=3|Feature - Gains 3% chance to block an incoming attack and adds an auto-close feature.<br />
|-<br />
!FLIP<br />
|Flipping back the length of your spidersilk cloak that lays against your torso, you cause the fabric to ripple and draw a cooling bit of air into its folds in an attempt to cool off.<br />
|Flipping back the length of his spidersilk cloak that lays against his torso, (Player) causes the fabric to ripple and draw a cooling bit of air into its folds in an attempt to cool off.<br />
|-<br />
!NUDGE<br />
|You give a seven-sided alabaster bangle a little nudge to reposition it within the sleeve of your spidersilk cloak.<br />
| (Player) adjusts the fit of a seven-sided alabaster bangle around his wrist, carefully repositioning it within the thin sleeve that binds it to his spidersilk cloak.<br />
|-<br />
!TAP<br />
|You tap out a simple rhythm on the red carbuncle brooch that is pinned at the left shoulder of your spidersilk cloak, causing (blue energy) to dance across the fabric. - (changes based on flare type)<br />
|Jenny taps out a simple rhythm on the red carbuncle brooch that is pinned at the left shoulder of his spidersilk cloak, causing (blue energy) to dance across the fabric. - (changes based on flare type)<br />
|-<br />
!rowspan=5|Tier 4<br />
|-<br />
!colspan=3|Feature - Gains 4% chance to block an incoming attack.<br />
|-<br />
!BOW<br />
|Forming a fist with your left hand, you knock on your right cloak-covered shoulder and incline your head in a show of respect.<br />
|Forming a fist with his left hand, (Player) knocks on his right cloak-covered shoulder and inclines his head in a show of respect.<br />
|-<br />
!COVER<br />
|Feeling playful, you place your left hand upon your right shoulder and briefly duck behind the stretched fabric of your spidersilk cloak. You peek out above your arm so that just your eyes and head are visible.<br />
|Placing his left hand upon his right shoulder, (Player) briefly ducks behind the stretched fabric of his spidersilk cloak. Ever so slowly, he peeks up over his arm so that only his hazel eyes and the top of his head are visible.<br />
|-<br />
!RUB<br />
|You run your hand over the alabaster bangle attached to your spidersilk cloak and watch as (blue energy) dances across the fabric. - (changes based on flare type)<br />
|(Player) runs his hand over the alabaster bangle attached to his spidersilk cloak, causing (blue energy) to dance across the fabric. - (changes based on flare type)<br />
|-<br />
!rowspan=10|Tier 5<br />
|-<br />
!colspan=3|Feature - Gains 5% chance to block an incoming attack.<br />
|-<br />
!ATTEND<br />
|Bending at the waist, you brush (dust) from the hem of your spidersilk cloak. - (changes based on terrain)<br />
|Bending at the waist, (Player) brushes (dust) from the hem of his spidersilk cloak.. - (changes based on terrain)<br />
|-<br />
!PINCH<br />
|You tug the edge of your spidersilk cloak higher up your left shoulder, adjusting the drape across your back and easing the tautness of it where it was rubbing against the underside of your sapphire wings.<br />
|(Player) tugs the edge of his spidersilk cloak higher up his left shoulder, adjusting the drape across his back and eases some of the tautness of the fabric beneath his sapphire wings.<br />
|-<br />
!SNUGGLE - Kneel<br />
|Leaning back, you sit upon your feet and bring your left hand to rest upon your right shoulder. This draws the fabric of your spidersilk cloak more closely about your body.<br />
|Leaning back, (Player) sits upon the heels of his feet and brings his left hand to rest upon his right shoulder drawing the fabric of his spidersilk cloak more closely about his body.<br />
|-<br />
!SNUGGLE - Laying<br />
|Rolling on your side, you prop your head with your right arm and draw your left hand up under your chin. The fabric of your spidersilk cloak ripples briefly with blue energy before settling upon you.<br />
|Rolling on his side, (Player) props his head with his right arm and then draws his left hand up under his chin. The fabric of his spidersilk cloak ripples briefly with blue energy before settling around him.<br />
|-<br />
!SNUGGLE - Sitting<br />
|You place your left hand upon your right shoulder and draw the fabric of your spidersilk cloak up around you. The fabric swaddles you from the elements.<br />
| (Player) places his left hand upon his right shoulder and draws the fabric of spidersilk cloak up around him for comfort.<br />
|-<br />
!SNUGGLE - Standing<br />
|Placing your left hand upon your right shoulder, you lower your chin to the fabric of your spidersilk cloak and snuggle into its depths.<br />
|Placing his left hand upon his right shoulder, (Player) lowers his chin to the fabric of his spidersilk cloak and snuggles into its depths.<br />
|-<br />
!TILT<br />
|You raise your left hand before you and tilt it from side to side, causing the bangle around your wrist to slide across your skin and the attached fabric from your spidersilk cloak to ripple.<br />
|(Player) raises his left hand before him and tilts it from side to side, causing the bangle around his wrist to slide slightly up his arm and the attached fabric from his spidersilk cloak to ripple.<br />
|-<br />
|}<br />
<br />
[[Category:Scripted Cloaks]]</div>MOURNEhttps://gswiki.play.net/index.php?title=Bloodriven_Village_-_Historical&diff=119137Bloodriven Village - Historical2019-08-19T20:40:41Z<p>MOURNE: Added Stay Awhile and Glisten shop.</p>
<hr />
<div><div class="alert alert-info"><center><big>'''Editors: Edit shops via the [[:Category: Bloodriven Village Shops]]. On each shop page one can edit both the current and archive inventory and it will show up in the appropriate page automatically. Please note the last revised/confirmed date as inventory MAY change between runs.'''</big></center></div><br />
{{TOCright|limit=2}}'''Bloodriven Village''' is where [[Duskruin Arena]] is located. All purchases are made with [[bloodscrip]].<br />
*[http://i.imgur.com/ZZWWOdj.png Bloodriven Village Map by Rozy]<br />
*[[Bloodriven Village archive]] lists removed items.<br />
*[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view Duskruin Arena Officials folder]<br />
===High End Prize Lists===<br />
<section begin=prize list links /><br />
*[[Duskruin Arena/August 2015 prize list|August 2015]]<br />
*[[Duskruin Arena/April 2016 prize list‎|April 2016]]<br />
*[[Duskruin Arena/August 2016 prize list|August/September 2016]]<br />
*[[Duskruin Arena/April 2017 prize list|April 2017]]<br />
*[[Duskruin Arena/August 2017 prize list|August 2017]]<br />
*[[Duskruin Arena/February 2018 prize list|February 2018]]<br />
*[[Duskruin Arena/June 2018 prize list|June 2018]]<br />
*[[High_End_Scrip_Shop|December 2018]]<br />
<section end=prize list links /><br />
<br />
===Portals===<br />
{{#section:Duskruin Arena|portals}}<br />
{{#section:BVShop:A Mist Opportunity|current}}<br />
{{top}}<br />
{{#section:BVShop:A Moment in Time|current}}<br />
{{top}}<br />
{{#section:BVShop:Accessories of Crime|current}}<br />
{{top}}<br />
{{#section:BVShop:Art of Lore|current}}<br />
{{top}}<br />
{{#section:BVShop:Autumnal Den|current}}<br />
{{top}}<br />
{{#section:BVShop:Bare Aggression|current}}<br />
{{top}}<br />
{{#section:BVShop:Best Tressed|current}}<br />
{{top}}<br />
{{#section:BVShop:Be Warez|current}}<br />
{{top}}<br />
{{#section:BVShop:Blood Red Rose|current}}<br />
{{top}}<br />
{{#section:BVShop:Bloodriven Bowery|current}}<br />
{{top}}<br />
{{#section:BVShop:Bundle Up|current}}<br />
{{top}}<br />
{{#section:BVShop:Cacographic Critters|current}}<br />
{{top}}<br />
{{#section:BVShop:Covert Couriers|current}}<br />
{{top}}<br />
{{#section:BVShop:Crosswinds and Crosshairs|current}}<br />
{{top}}<br />
{{#section:BVShop:Cut and Dried|current}}<br />
{{top}}<br />
{{#section:BVShop:Dark and Dangerous|current}}<br />
{{top}}<br />
{{#section:BVShop:Drawing the Line|current}}<br />
{{top}}<br />
{{#section:BVShop:Dunh's Lab|current}}<br />
{{top}}<br />
{{#section:BVShop:Gamac's Goods|current}}<br />
{{top}}<br />
{{#section:BVShop:Hand-N-Hand|current}}<br />
{{top}}<br />
{{#section:BVShop:High Spirits|current}}<br />
{{top}}<br />
{{#section:BVShop:Just For Kicks|current}}<br />
{{top}}<br />
{{#section:BVShop:Madder Hats Tea Room|current}}<br />
{{top}}<br />
{{#section:BVShop:Mar and Scar|current}}<br />
{{top}}<br />
{{#section:BVShop:Messy Alchemist|current}}<br />
{{top}}<br />
{{#section:BVShop:Ode to Resistance|current}}<br />
{{top}}<br />
{{#section:BVShop:Penitent Petitioner|current}}<br />
{{top}}<br />
{{#section:BVShop:Rock Solid|current}}<br />
{{top}}<br />
{{#section:BVShop:Shield Thyself|current}}<br />
{{top}}<br />
{{#section:BVShop:Sigil Shop|current}}<br />
{{top}}<br />
{{#section:BVShop:Smoke Screen|current}}<br />
{{top}}<br />
{{#section:BVShop:So Shifty|current}}<br />
{{top}}<br />
{{#section:BVShop:Spellbound|current}}<br />
{{top}}<br />
{{#section:BVShop:Sprite Club|current}}<br />
{{top}}<br />
{{#section:BVShop:Stay Awhile and Glisten|current}}<br />
{{top}}<br />
{{#section:BVShop:Temple of Tentacles|current}}<br />
{{top}}<br />
{{#section:BVShop:The Cover Up|current}}<br />
{{top}}<br />
{{#section:BVShop:The Librarium|current}}<br />
{{top}}<br />
{{#section:BVShop:The Sable Quietus|current}}<br />
{{top}}<br />
{{#section:BVShop:Under the Counter|current}}<br />
{{top}}<br />
{{#section:BVShop:Veiled Purpose|current}}<br />
{{top}}<br />
{{#section:BVShop:Written Word|current}}<br />
{{top}}<br />
<br />
[[Category: Duskruin Arena]]<br />
[[Category: Bloodriven Village Shops| ]]</div>MOURNEhttps://gswiki.play.net/index.php?title=BVShop:Stay_Awhile_and_Glisten&diff=119136BVShop:Stay Awhile and Glisten2019-08-19T20:39:21Z<p>MOURNE: Created for August 2019</p>
<hr />
<div>__TOC__<br />
==Current Inventory==<br />
<section begin=current /><includeonly><br />
==Stay Awhile and Glisten==<br />
</includeonly><br />
'''Opened''': August 2019; '''Inventory Updates''': none; '''Verified''': 8/19/2019<br />
<br />
{{Festshop<br />
|shopname=Stay Awhile and Glisten<br />
|look=a bright circular building<br />
|location= Map #2, Lich# 26850, go bright building<br />
|year=2019<br />
|letter=S<br />
}}<br />
{{RoomDescription|<br />
|roomname=Stay Awhile and Glisten - <br />
|desc=Surrounding the circular room are tall, marble pillars supporting a carved stone roof. An iron-clad rack is positioned perfectly in the center of the room. Suspended from one of the pillars is a small shelf containing assorted waivers.<br />
|exits= out}}<br />
{{sign|margin-right=40%<br />
|sign=Energy Runestaves<br />
Slender Brown Rune Staff - Earth Flares<br />
Thick Golden Rune Staff - Lightning Flares<br />
Sturdy Teal Rune Staff - Ice Flares<br />
Sleek Crimson Rune Staff - Fire Flares<br />
ALL SALES ARE FINAL, THE MANAGEMENT}}<blockquote><br />
{{Container|<br />
|container=On the iron-clad rack you see:}}<br />
{| {{prettytable}}<br />
| a slender brown rune staff with a leather-wrapped haft || rowspan=4|[[runestaff]]|| 4x, earth, brown/black ||rowspan=4| [[Energy runestaves]] ||rowspan=4| 10000<br />
|-<br />
| a thick golden rune staff accented with painted lightning bolts || 4x, lightning, gold/black <br />
|-<br />
| a sturdy teal rune staff accented with painted snowflakes || 4x, ice, blue/black <br />
|-<br />
| a sleek crimson rune staff accented with painted crimson flames || 4x, fire, red/black <br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the small shelf you see:}}<br />
{| {{prettytable}}<br />
| an blue energy waiver || T0->T1 energy runestaff unlock || 5000<br />
|-<br />
| an green energy waiver|| T1->T2 energy runestaff unlock || 35000<br />
|-<br />
| an exotic energy flare certificate || Uncommon flare change || 30000<br />
|-<br />
<br />
|}<br />
</blockquote><br />
<section end=current /><br />
<br />
<!-- ==Archived Inventory== --><br />
<section begin=archive /><includeonly><br />
==Stay Awhile and Glisten==<br />
</includeonly><br />
<!-- Insert archived contents here --><br />
<section end=archive /><br />
<br />
[[Category: Bloodriven Village Shops|S]]</div>MOURNEhttps://gswiki.play.net/index.php?title=Bloodrune_Holder&diff=119093Bloodrune Holder2019-08-18T21:53:42Z<p>MOURNE: /* Illusion Use */ - added some details and current wording on illusions.</p>
<hr />
<div>==Summary==<br />
The Bloodrune Holder was released by GM Wyrom through the Mystery of the Abyss event during [[Duskruin Arena]] in August 2019. The holders take the form of '''an archaic steel dodecahedron''' and are available to purchase for silvers. They are limited to one per character and character bound. <br />
<br />
<blockquote><br />
<big>'''LOOK'''</big><br />
<pre{{log2}}><br />
Roughly the size of a fist, the dodecahedron is an archaic contraption of unknown origin. An oily finish gives the piece a reflective quality, while deeply incised runes shimmer as the piece is manipulated in the light. Flashing at random intervals, sanguine light chases a pulsing white light across the chiseled edges. A small, flat opening is in the center of each side. The steel dodecahedron is empty.<br />
</pre><br />
</blockquote><br />
<br />
=Obtaining the Bloodrune Holder=<br />
<br />
You will need 1,000,000 silvers, the box will not accept a note.<br />
<br />
Travel to [Hypogeal Cavern, Ossuary] at room 28350. Once there whisper the passphrase "The rage would consume him." to the doors, this will teleport you to the Abyssal Arena where you will see "a gold-filigree black enamel box". Search the box to obtained your dodecahedron. Be warned that doing so will cause you to suffer a rank 2 hand wound. <br />
<br />
To exit the arena, whisper "out" to the door. <br />
<br />
<br />
<br />
===Enchancive Use=== <br />
<br />
If an uncarved flat etched stone found in the Duskruin Sewers is PUSHed into the dodecahedron and then RUBed, the stone will be consumed to give a temporary enhancive. The rune written on the stone will determine what effect is received. (See [[MoonShard pendant]] for a list of runes)<br />
<br />
*Common - +2 stamina recovery, one hour.<br />
*Arkati - +5 health recovery, one hour.<br />
*Arcane - +2 mana recovery, one hour.<br />
*Mystic - All three, 30 minutes.<br />
<br />
<br />
===Illusion Use===<br />
<br />
The dodechaedron can also give a one line illusion in the character description after the tattoo/piercing line, similar to an [[illusion prop]], if a [[MoonShard pendant#Bloodrunes | bloodrune]] is placed inside. To create a bloodrune you will need:<br />
<br />
*''a flat etched stone'' found in the Sewers<br />
*''a carved ur-barath totem'' found in the Sewers and Heist, or by trading an ore from the Arena to the archeologist <br />
*''a primitive metal chisel'' purchased from the Mar and Scar (Room 23801)<br />
<br />
To carve your stone into a bloodrune READ stone twice to commit it to memory, then holding a totem and chisel in either hand, CARVE my totem with my chisel. The resulting bloodrune can be PUSHed into the dodechaedron, or removed by PULL. Bloodrunes are never consumed, you can change them at will. The illusions provided are a minor version of how the individual bloodrune would alter a full Moonshard Pendant.<br />
<br />
The appearance of the illusion is generally based on the type of bloodrune inserted: <br />
*'''Classic''': "S/he gives off a(n) <rune> semblance."<br />
*'''Divine''': "Miniature <rune> spiral outward from him/her before fading away."<br />
*'''Arcane''': "Arcane <rune> sigils glow in front of him/her."<br />
*'''Mystic''': "Mystic visages wash over him/her." (Same for all Mystic bloodrunes.)<br />
<br />
The rune variable lines up with those listed for the [[MoonShard pendant]].<br />
<br />
===Changing the Metal of the Dodechaedron===<br />
<br />
The metal of the dodechaedron can be change by using the ores found in the Arena. The item will become '''an archaic <metal> dodecahedron''' once the process is finished. To change the metal of your holder you will need to purchase a crucible from Mar and Scar then visit the bloodforge located near the smithy. (Room 26091).<br />
<br />
#Place 5 ores of the same type in your crucible<br />
#Put the crucible on the bloodforge<br />
#Wait for the ore to melt and then cool down. This will take some time. <br />
#Once the crucible is cool enough to touch, GET the crucible and with nothing in your other hand, TOUCH the bloodforge.<br />
#POUR the finished crucible on your dodechadron. <br />
<br />
<br />
<br />
[[Category: Pay Event Souvenirs]]<br />
[[Category: Duskruin Arena]]<br />
[[Category: Scripted Items]]</div>MOURNEhttps://gswiki.play.net/index.php?title=BVShop:So_Shifty&diff=119082BVShop:So Shifty2019-08-18T18:45:55Z<p>MOURNE: </p>
<hr />
<div><!--__TOC__--><br />
==Current Inventory==<br />
<section begin=current /><includeonly><br />
==So Shifty==<br />
</includeonly><br />
'''Opened''': June 2018; '''Inventory Updates''': August 2019; '''Verified:''' 8/15/2019<br />
<br />
{{Festshop<br />
|shopname=So Shifty<br />
|look=a small oak-framed shop<br />
|location=[Map Room #21], Lich #26837, go oak-framed shop<br />
}}<br />
{{RoomDescription|<br />
|roomname=So Shifty<br />
|desc=Smooth oak panelling frames the small room, and a dark wine rug spreads out across the flooring. A curvy oak mannequin is nestled in the center with a squat oak table positioned nearby.<br />
|exits = out}}<br />
<br />
{{sign|<br />
|sign=~Welcome to So Shifty~<br />
The scarf, anklet, and wristlet on the table are shifty!<br />
The gown on the mannequin is a Farusteri gown - very special! It has the ability to change in several ways when unlocked properly. You will find the unlock waivers for this gown on the table - unlock away!}}<br />
<blockquote><br />
{{big|'''[[Farusteri gown]]s}} <br />
<br />
{{Container|<br />
|container=On the squat oak table you see:}}<br />
{| {{prettytable}}<br />
| a lacy ivory silk ankle-pouch suspending a trio of black pearls || Weight: <1 pound<br>Pocketed: VSA (<2-4)<br>one item|| functional|| <div class="mw-customtoggle-alacyivorysilkankle-pouchsuspendingatrioofblackpearls" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-alacyivorysilkankle-pouchsuspendingatrioofblackpearls">This is a morphing container. You can TURN it to switch from one tier to the next. If the current container is too full for the next, you will not be able to switch.<br>It currently has 2 tiers unlocked out of a possible total of 4.<br>Each tier can be altered with either a long description or a show. Each tier can also be lightened or deepened if it is not already at the maximum for either (see below).<br>You can tell that the ankle-pouch is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.</div><br />
|| 500<br />
|-<br />
| a tri-wrapped red sandalwood wristlet suspending a diamond teardrop<br>''side 2: a slender cord-laced kidskin bracer tooled with falling leaves'' || Weight: <1 pound<br>Pocketed: VSA (<2-4)<br>one item of very small size|| || <div class="mw-customtoggle-atri-wrappedredsandalwoodwristletsuspendingadiamondteardrop" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-atri-wrappedredsandalwoodwristletsuspendingadiamondteardrop">This is a morphing container. You can TURN it to switch from one tier to the next. If the current container is too full for the next, you will not be able to switch.<br>It currently has 2 tiers unlocked out of a possible total of 4.<br>Each tier can be altered with either a long description or a show. Each tier can also be lightened or deepened if it is not already at the maximum for either (see below).<br>You can tell that the wristlet is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.</div><br />
|| 500<br />
|-<br />
| a locket sculpted from folded wings of blackened silver<br>''side 2: a rose gold lattice bib necklace imbedded with a tiny crystal locket'' || Weight: <1 pound<br>Pocketed: VSA (<2-4)<br>one item|| || <div class="mw-customtoggle-alocketsculptedfromfoldedwingsofblackenedsilver" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-alocketsculptedfromfoldedwingsofblackenedsilver">This is a morphing container. You can TURN it to switch from one tier to the next. If the current container is too full for the next, you will not be able to switch.<br>It currently has 2 tiers unlocked out of a possible total of 4.<br>Each tier can be altered with either a long description or a show. Each tier can also be lightened or deepened if it is not already at the maximum for either (see below).<br>You can tell that the locket is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.</div><br />
|| 500<br />
|-<br />
| a Farusteri gown waiver || Weight: <1 pound|| || <div class="mw-customtoggle-aFarusterigownwaiver" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aFarusterigownwaiver">Your waiver is used to unlock the potential of things held in your other hand.<br>Your waiver will unlock the fluff tier of a Farusteri gown.<br>You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.<br>Your waiver may not be altered or changed in any way.</div><br />
|| 5000<br />
|-<br />
|}<br />
{{sign|margin-right=30%<br />
|sign='''a tall sign'''<br />
<br />
In the Common language, it reads:<br>~Welcome to So Shifty~<br>The scarf, anklet, and wristlet on the table are shifty!<br>The gown on the mannequin is a Farusteri gown - very special! It has the ability to change in several ways when unlocked properly. You will find the unlock waivers for this gown on the table - unlock away!}}{{Container|<br />
|container=On the curvy oak mannequin you see:}}<br />
{| {{prettytable}}<br />
| a bell-sleeved iridescent ebon gown with a trailing overskirt || Weight: <1 pound|| || <div class="mw-customtoggle-abell-sleevediridescentebongownwithatrailingoverskirt" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abell-sleevediridescentebongownwithatrailingoverskirt">*************************** Farusteri's Gowns ************************************<br>This iridescent ebon gown is a gown with set options and the ability to be customized<br>on most. The Gown has a few options of cycling and unlocked tiers.<br>***************************************************************************<br>The gown currently is unlocked to Tier: 0 of 3<br>This gives you access to the following features:<br>Custom Wear and Remove Messaging.<br>PULL to adjust the gown's article options for: Sleeves<br>PUSH to set your gown to the next article category of: Lacings<br>Custom Settings:<br>You do not currently have a custom neckline set.<br>You do not currently have custom sleeves set.<br>You do not currently have a custom length set.<br>You do not currently have a custom waistline set.<br>You do not currently have a custom hem set.<br>You do not currently have a custom gown type set.<br>You do not currently have a custom bustle set.<br>You do not currently have a custom petticoat set.<br>You do not currently have a custom overskirt set.<br>You do not currently have a custom color and fabric set.<br>Alteration Notes<br>All alterations for this gown are limited. Every option on this gown is customizable except for the<br>lacing. You can provide a fabric or color with a 15 character limit for the adjective. The following<br>fields are limited to 15 characters; neckline, length, sleeves. The following fields are limited to 6-7<br>words; waistline, bustle, petticoat, overskirt. Those fields all come after the noun, so it would<br>be a gown "with a hem" and in that example, "with a hem" is what you would provide.</div><br />
|| 10000<br />
|-<br />
|}<br />
</blockquote><section end=current/><br />
<br />
==Archived Inventory==<br />
<section begin=archive /><includeonly><br />
==So Shifty==</includeonly><br />
===Retired August 2019===<br />
<blockquote><br />
{{Container|<br />
|container=On the squat oak table you see:}}<br />
{| {{prettytable}}<br />
| a braided rose gold anklet || Pocketed: VSA (<2-4)<br>one item||ankle-worn|| 500<br />
|-<br />
| a chunky blackened steel wristlet of short spikes || Pocketed: VSA (<2-4)<br>one item||wrist-worn|| 500<br />
|-<br />
| a layered grey linen scarf || Pocketed: VSA (<2-4)<br>one item||neck-worn|| 500<br />
|-<br />
| a Farusteri gown waiver || unlock fluff tier |||| 5000<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the curvy oak mannequin you see:}}<br />
{| {{prettytable}}<br />
| a long-sleeved emerald green gown with a side-gathered overskirt || ||chest-worn|| 10000<br />
|-<br />
|}<br />
</blockquote><br />
<section end=archive /><br />
[[Category: Bloodriven Village Shops|S]]</div>MOURNEhttps://gswiki.play.net/index.php?title=BVShop:So_Shifty&diff=119081BVShop:So Shifty2019-08-18T18:42:56Z<p>MOURNE: Added additional descriptions of two of the morphing containers, courtesy of Avawren.</p>
<hr />
<div><!--__TOC__--><br />
==Current Inventory==<br />
<section begin=current /><includeonly><br />
==So Shifty==<br />
</includeonly><br />
'''Opened''': June 2018; '''Inventory Updates''': August 2019; '''Verified:''' 8/15/2019<br />
<br />
{{Festshop<br />
|shopname=So Shifty<br />
|look=a small oak-framed shop<br />
|location=[Map Room #21], Lich #26837, go oak-framed shop<br />
}}<br />
{{RoomDescription|<br />
|roomname=So Shifty<br />
|desc=Smooth oak panelling frames the small room, and a dark wine rug spreads out across the flooring. A curvy oak mannequin is nestled in the center with a squat oak table positioned nearby.<br />
|exits = out}}<br />
<br />
{{sign|<br />
|sign=~Welcome to So Shifty~<br />
The scarf, anklet, and wristlet on the table are shifty!<br />
The gown on the mannequin is a Farusteri gown - very special! It has the ability to change in several ways when unlocked properly. You will find the unlock waivers for this gown on the table - unlock away!}}<br />
<blockquote><br />
{{big|'''[[Farusteri gown]]s}} <br />
<br />
{{Container|<br />
|container=On the squat oak table you see:}}<br />
{| {{prettytable}}<br />
| a lacy ivory silk ankle-pouch suspending a trio of black pearls || Weight: <1 pound<br>Pocketed: VSA (<2-4)<br>one item|| functional|| <div class="mw-customtoggle-alacyivorysilkankle-pouchsuspendingatrioofblackpearls" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-alacyivorysilkankle-pouchsuspendingatrioofblackpearls">This is a morphing container. You can TURN it to switch from one tier to the next. If the current container is too full for the next, you will not be able to switch.<br>It currently has 2 tiers unlocked out of a possible total of 4.<br>Each tier can be altered with either a long description or a show. Each tier can also be lightened or deepened if it is not already at the maximum for either (see below).<br>You can tell that the ankle-pouch is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.</div><br />
|| 500<br />
|-<br />
| a tri-wrapped red sandalwood wristlet suspending a diamond teardrop<br> a slender cord-laced kidskin bracer tooled with falling leaves || Weight: <1 pound<br>Pocketed: VSA (<2-4)<br>one item of very small size|| || <div class="mw-customtoggle-atri-wrappedredsandalwoodwristletsuspendingadiamondteardrop" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-atri-wrappedredsandalwoodwristletsuspendingadiamondteardrop">This is a morphing container. You can TURN it to switch from one tier to the next. If the current container is too full for the next, you will not be able to switch.<br>It currently has 2 tiers unlocked out of a possible total of 4.<br>Each tier can be altered with either a long description or a show. Each tier can also be lightened or deepened if it is not already at the maximum for either (see below).<br>You can tell that the wristlet is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.</div><br />
|| 500<br />
|-<br />
| a locket sculpted from folded wings of blackened silver<br> a rose gold lattice bib necklace imbedded with a tiny crystal locket || Weight: <1 pound<br>Pocketed: VSA (<2-4)<br>one item|| || <div class="mw-customtoggle-alocketsculptedfromfoldedwingsofblackenedsilver" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-alocketsculptedfromfoldedwingsofblackenedsilver">This is a morphing container. You can TURN it to switch from one tier to the next. If the current container is too full for the next, you will not be able to switch.<br>It currently has 2 tiers unlocked out of a possible total of 4.<br>Each tier can be altered with either a long description or a show. Each tier can also be lightened or deepened if it is not already at the maximum for either (see below).<br>You can tell that the locket is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.</div><br />
|| 500<br />
|-<br />
| a Farusteri gown waiver || Weight: <1 pound|| || <div class="mw-customtoggle-aFarusterigownwaiver" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aFarusterigownwaiver">Your waiver is used to unlock the potential of things held in your other hand.<br>Your waiver will unlock the fluff tier of a Farusteri gown.<br>You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.<br>Your waiver may not be altered or changed in any way.</div><br />
|| 5000<br />
|-<br />
|}<br />
{{sign|margin-right=30%<br />
|sign='''a tall sign'''<br />
<br />
In the Common language, it reads:<br>~Welcome to So Shifty~<br>The scarf, anklet, and wristlet on the table are shifty!<br>The gown on the mannequin is a Farusteri gown - very special! It has the ability to change in several ways when unlocked properly. You will find the unlock waivers for this gown on the table - unlock away!}}{{Container|<br />
|container=On the curvy oak mannequin you see:}}<br />
{| {{prettytable}}<br />
| a bell-sleeved iridescent ebon gown with a trailing overskirt || Weight: <1 pound|| || <div class="mw-customtoggle-abell-sleevediridescentebongownwithatrailingoverskirt" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abell-sleevediridescentebongownwithatrailingoverskirt">*************************** Farusteri's Gowns ************************************<br>This iridescent ebon gown is a gown with set options and the ability to be customized<br>on most. The Gown has a few options of cycling and unlocked tiers.<br>***************************************************************************<br>The gown currently is unlocked to Tier: 0 of 3<br>This gives you access to the following features:<br>Custom Wear and Remove Messaging.<br>PULL to adjust the gown's article options for: Sleeves<br>PUSH to set your gown to the next article category of: Lacings<br>Custom Settings:<br>You do not currently have a custom neckline set.<br>You do not currently have custom sleeves set.<br>You do not currently have a custom length set.<br>You do not currently have a custom waistline set.<br>You do not currently have a custom hem set.<br>You do not currently have a custom gown type set.<br>You do not currently have a custom bustle set.<br>You do not currently have a custom petticoat set.<br>You do not currently have a custom overskirt set.<br>You do not currently have a custom color and fabric set.<br>Alteration Notes<br>All alterations for this gown are limited. Every option on this gown is customizable except for the<br>lacing. You can provide a fabric or color with a 15 character limit for the adjective. The following<br>fields are limited to 15 characters; neckline, length, sleeves. The following fields are limited to 6-7<br>words; waistline, bustle, petticoat, overskirt. Those fields all come after the noun, so it would<br>be a gown "with a hem" and in that example, "with a hem" is what you would provide.</div><br />
|| 10000<br />
|-<br />
|}<br />
</blockquote><section end=current/><br />
<br />
==Archived Inventory==<br />
<section begin=archive /><includeonly><br />
==So Shifty==</includeonly><br />
===Retired August 2019===<br />
<blockquote><br />
{{Container|<br />
|container=On the squat oak table you see:}}<br />
{| {{prettytable}}<br />
| a braided rose gold anklet || Pocketed: VSA (<2-4)<br>one item||ankle-worn|| 500<br />
|-<br />
| a chunky blackened steel wristlet of short spikes || Pocketed: VSA (<2-4)<br>one item||wrist-worn|| 500<br />
|-<br />
| a layered grey linen scarf || Pocketed: VSA (<2-4)<br>one item||neck-worn|| 500<br />
|-<br />
| a Farusteri gown waiver || unlock fluff tier |||| 5000<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the curvy oak mannequin you see:}}<br />
{| {{prettytable}}<br />
| a long-sleeved emerald green gown with a side-gathered overskirt || ||chest-worn|| 10000<br />
|-<br />
|}<br />
</blockquote><br />
<section end=archive /><br />
[[Category: Bloodriven Village Shops|S]]</div>MOURNEhttps://gswiki.play.net/index.php?title=BVShop:The_Sable_Quietus&diff=119031BVShop:The Sable Quietus2019-08-17T19:50:00Z<p>MOURNE: Updated lich room number.</p>
<hr />
<div><!--__TOC__--><br />
==Current Inventory==<br />
<section begin=current /><includeonly><br />
==The Sable Quietus==<br />
</includeonly>'''Inventory Updates''': August 2019 '''Verified''': 8/15/2019<br />
<section begin=current /><br />
{{Festshop<br />
|shopname=The Sable Quietus, Entry<br />
|look=a whitewashed cobblestone building<br />
<br />
|location=[Map Room #], Lich# 28325<br />
|year=2019<br />
|letter=S<br />
}}<br />
<br />
===The Sable Quietus, Entry===<br />
{{RoomDescription|<br />
|roomname=The Sable Quietus, Entry<br />
|desc=Flickering candlelight creates more shadow than illumination in the cramped cobblestone room, which is deprived of windows and floored with packed dirt. Thick wrought iron pegs line the eastern wall, each laden with a different mask, while wicker baskets are arranged upon the floor opposite an oak and copper door. A coal-filled blackened brazier emits a warm, inviting orange light, though it does little to heat anything further than a handspan from its home on the eastern side of the room. <br />
|exits= out}}<br />
{{sign|margin-right=40%<br />
|sign=<nowiki>~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Sable Quietus ~~~~~~~~~~~~~~~~~~~~~~~~~~~</nowiki><br />
Welcome to the Sable Quietus, the original home of Plague Masks.<br />
You will find a display of them on the pegs.<br />
In order to activate their special abilities, you'll need a cartridge.<br />
These can be found in the basket.<br />
An unlimited number of unlocking certificates are available there as well.<br />
<nowiki>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</nowiki><br />
In order to recharge your cartridge, you will need to use a potion.<br />
Anyone trained in alchemy can create one of these potions for you.<br />
Poison cartridges use the following:<br />
a crystalline flask containing a dimly glowing sky-blue potion<br />
Disease cartridges use the following:<br />
a crystalline flask containing a dimly glowing sea-green potion<br />
Each cartridge will only ever hold three charges.<br />
Each potion can be poured on a cartridge to restore one dose.}}<blockquote><br />
{{Container|<br />
|container=In the wicker baskets you see:}}<br />
{| {{prettytable}}<br />
| a bright sky-blue cartridge || Weight: <1 pound|| || <div class="mw-customtoggle-abrightsky-bluecartridge" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abrightsky-bluecartridge">A bright sky-blue cartridge is a component for the Plague Masks from Duskruin. This particular component should be inserted into the mask to allow it to filter out any poisons that you may come across while wearing the mask. It CANNOT be altered in any way, but it can be recharged by pouring unpoison potions made by the alchemy system onto it.</div><br />
|| 500<br />
|-<br />
| a bright sea-green cartridge || Weight: <1 pound|| || <div class="mw-customtoggle-abrightsea-greencartridge" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abrightsea-greencartridge">A bright sea-green cartridge is a component for the Plague Masks from Duskruin. This particular component should be inserted into the mask to allow it to filter out any diseases that you may come across while wearing the mask. It CANNOT be altered in any way, but it can be recharged by pouring undisease potions made by the alchemy system onto it.</div><br />
|| 500<br />
|-<br />
| a waxed black vellum || Weight: <1 pound|| || <div class="mw-customtoggle-awaxedblackvellum" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awaxedblackvellum">Your vellum is used to unlock the potential of things held in your other hand.<br>Your vellum will unlock your Plague Mask to tier 2.<br>You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.<br>Your vellum may not be altered or changed in any way.</div><br />
|| 5000<br />
|-<br />
| a waxed ebon parchment || Weight: <1 pound|| || <div class="mw-customtoggle-awaxedebonparchment" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awaxedebonparchment">Your parchment is used to unlock the potential of things held in your other hand.<br>Your parchment will unlock your Plague Mask to tier 3.<br>You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.<br>Your parchment may not be altered or changed in any way.</div><br />
|| 7500<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the wrought iron pegs you see:}}<br />
{| {{prettytable}}<br />
| a waxed leather mask with a hooked black beak || Weight: <1 pound|| functional|| <div class="mw-customtoggle-awaxedleathermaskwithahookedblackbeak" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awaxedleathermaskwithahookedblackbeak">This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br>A waxed leather mask with a hooked black beak can be customized in the following ways:<br>Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently rose<br>Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass<br>Mask Nose: (Examples: beak, snout, bill) - Currently beak<br>Do not change the noun!<br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>The mask is 1 (OTS) out of 3 tiers.<br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br>It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br>Warning:<br>You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.</div><br />
|| 2000<br />
|-<br />
| a glossy black raven mask fashioned of waxed leather || Weight: <1 pound|| functional|| <div class="mw-customtoggle-aglossyblackravenmaskfashionedofwaxedleather" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aglossyblackravenmaskfashionedofwaxedleather">This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br>A glossy black raven mask fashioned of waxed leather can be customized in the following ways:<br>Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently rose<br>Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass<br>Mask Nose: (Examples: beak, snout, bill) - Currently beak<br>Do not change the noun!<br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>The mask is 1 (OTS) out of 3 tiers.<br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br>It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br>Warning:<br>You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.</div><br />
|| 2000<br />
|-<br />
| a narrow-beaked shiny white ibis mask || Weight: <1 pound|| functional|| <div class="mw-customtoggle-anarrow-beakedshinywhiteibismask" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anarrow-beakedshinywhiteibismask">This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br>A narrow-beaked shiny white ibis mask can be customized in the following ways:<br>Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently ebon<br>Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glaes<br>Mask Nose: (Examples: beak, snout, bill) - Currently beak<br>Do not change the noun!<br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>The mask is 1 (OTS) out of 3 tiers.<br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br>It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br>Warning:<br>You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.</div><br />
|| 2000<br />
|-<br />
| a flop-eared dingy pig mask with milky white goggles || Weight: <1 pound|| functional|| <div class="mw-customtoggle-aflop-eareddingypigmaskwithmilkywhitegoggles" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aflop-eareddingypigmaskwithmilkywhitegoggles">This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br>A flop-eared dingy pig mask with milky white goggles can be customized in the following ways:<br>Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently milky white<br>Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glaesine<br>Mask Nose: (Examples: beak, snout, bill) - Currently snout<br>Do not change the noun!<br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>The mask is 1 (OTS) out of 3 tiers.<br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br>It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br>Warning:<br>You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.</div><br />
|| 2000<br />
|-<br />
| a wrinkled grey vulture mask with scarlet eye banding || Weight: <1 pound|| functional|| <div class="mw-customtoggle-awrinkledgreyvulturemaskwithscarleteyebanding" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awrinkledgreyvulturemaskwithscarleteyebanding">This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br>A wrinkled grey vulture mask with scarlet eye banding can be customized in the following ways:<br>Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently scarlet<br>Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently obsidian<br>Mask Nose: (Examples: beak, snout, bill) - Currently beak<br>Do not change the noun!<br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>The mask is 1 (OTS) out of 3 tiers.<br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br>It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br>Warning:<br>You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.</div><br />
|| 2000<br />
|-<br />
| a sanguine turkey vulture mask with a hooked white beak || Weight: <1 pound|| functional|| <div class="mw-customtoggle-asanguineturkeyvulturemaskwithahookedwhitebeak" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asanguineturkeyvulturemaskwithahookedwhitebeak">This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br>A sanguine turkey vulture mask with a hooked white beak can be customized in the following ways:<br>Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently ruby<br>Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass<br>Mask Nose: (Examples: beak, snout, bill) - Currently beak<br>Do not change the noun!<br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>The mask is 1 (OTS) out of 3 tiers.<br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br>It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br>Warning:<br>You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.</div><br />
|| 2000<br />
|-<br />
| an onyx-eyed grey gyrfalcon mask || Weight: <1 pound|| functional|| <div class="mw-customtoggle-anonyx-eyedgreygyrfalconmask" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anonyx-eyedgreygyrfalconmask">This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br>An onyx-eyed grey gyrfalcon mask can be customized in the following ways:<br>Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently ebon<br>Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass<br>Mask Nose: (Examples: beak, snout, bill) - Currently beak<br>Do not change the noun!<br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>The mask is 1 (OTS) out of 3 tiers.<br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br>It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br>Warning:<br>You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.</div><br />
|| 2000<br />
|-<br />
| a hooded dark grey crow mask || Weight: <1 pound|| functional|| <div class="mw-customtoggle-ahoodeddarkgreycrowmask" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ahoodeddarkgreycrowmask">This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br>A hooded dark grey crow mask can be customized in the following ways:<br>Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently scarlet<br>Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glaesine<br>Mask Nose: (Examples: beak, snout, bill) - Currently beak<br>Do not change the noun!<br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>The mask is 1 (OTS) out of 3 tiers.<br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br>It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br>Warning:<br>You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.</div><br />
|| 2000<br />
|-<br />
| a dusty grey shoebill mask || Weight: <1 pound|| functional|| <div class="mw-customtoggle-adustygreyshoebillmask" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adustygreyshoebillmask">This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br>A dusty grey shoebill mask can be customized in the following ways:<br>Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently scarlet<br>Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass<br>Mask Nose: (Examples: beak, snout, bill) - Currently beak<br>Do not change the noun!<br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>The mask is 1 (OTS) out of 3 tiers.<br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br>It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br>Warning:<br>You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.</div><br />
|| 2000<br />
|-<br />
|}<br />
</blockquote><br />
<br />
===The Sable Quietus, Storage===<br />
{{RoomDescription|<br />
|roomname=The Sable Quietus, Storage<br />
|desc=Shielded lanterns flicker with faint candlelight from their recessed positions within the four corners of the small storage room. Heavy with dirt and discarded dried herbs, the uneven floor transitions from packed dirt near an oak and copper door to roughly hewn planks that support a series of storage shelves. A thick curtain along the southeastern wall seems as though it might provide access to the floors above, but the heavy nails driven into its edges prevent further investigation.<br />
|exits= none}}<br />
<blockquote><br />
{{Container|<br />
|container=On the series of storage shelves you see:}}<br />
{| {{prettytable}}<br />
| a sard-toggled hunter green cowl || Weight: <1 pound|| || <div class="mw-customtoggle-asard-toggledhuntergreencowl" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asard-toggledhuntergreencowl">This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br>Do not change the noun!<br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>When the hood is drawn up, it will also hide regular hair features.<br>The cowl is 1 (OTS) out of 2 tiers.<br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.</div><br />
|| 2000<br />
|-<br />
| a haon-toggled burgundy linen cowl || Weight: <1 pound|| || <div class="mw-customtoggle-ahaon-toggledburgundylinencowl" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ahaon-toggledburgundylinencowl">This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br>Do not change the noun!<br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>When the hood is drawn up, it will also hide regular hair features.<br>The cowl is 1 (OTS) out of 2 tiers.<br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.</div><br />
|| 2000<br />
|-<br />
| a bone-toggled black wool cowl || Weight: <1 pound|| || <div class="mw-customtoggle-abone-toggledblackwoolcowl" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abone-toggledblackwoolcowl">This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br>Do not change the noun!<br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>When the hood is drawn up, it will also hide regular hair features.<br>The cowl is 1 (OTS) out of 2 tiers.<br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.</div><br />
|| 2000<br />
|-<br />
| a hooded eggplant purple cowl || Weight: <1 pound|| || <div class="mw-customtoggle-ahoodedeggplantpurplecowl" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ahoodedeggplantpurplecowl">This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br>Do not change the noun!<br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>When the hood is drawn up, it will also hide regular hair features.<br>The cowl is 1 (OTS) out of 2 tiers.<br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.</div><br />
|| 2000<br />
|-<br />
| a dark gorse yellow cowl || Weight: <1 pound|| || <div class="mw-customtoggle-adarkgorseyellowcowl" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adarkgorseyellowcowl">This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br>Do not change the noun!<br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>When the hood is drawn up, it will also hide regular hair features.<br>The cowl is 1 (OTS) out of 2 tiers.<br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.</div><br />
|| 2000<br />
|-<br />
| a layered cotton cowl || Weight: <1 pound|| || <div class="mw-customtoggle-alayeredcottoncowl" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-alayeredcottoncowl">This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br>Do not change the noun!<br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>When the hood is drawn up, it will also hide regular hair features.<br>The cowl is 1 (OTS) out of 2 tiers.<br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.</div><br />
|| 2000<br />
|-<br />
| a pure white lamb's wool cowl || Weight: <1 pound|| || <div class="mw-customtoggle-apurewhitelambswoolcowl" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apurewhitelambswoolcowl">This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br>Do not change the noun!<br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>When the hood is drawn up, it will also hide regular hair features.<br>The cowl is 1 (OTS) out of 2 tiers.<br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.</div><br />
|| 2000<br />
|-<br />
| a thick midnight blue cowl || Weight: <1 pound|| || <div class="mw-customtoggle-athickmidnightbluecowl" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-athickmidnightbluecowl">This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br>Do not change the noun!<br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>When the hood is drawn up, it will also hide regular hair features.<br>The cowl is 1 (OTS) out of 2 tiers.<br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.</div><br />
|| 2000<br />
|-<br />
| a hooded slate grey cowl || Weight: <1 pound|| || <div class="mw-customtoggle-ahoodedslategreycowl" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ahoodedslategreycowl">This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br>Do not change the noun!<br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>When the hood is drawn up, it will also hide regular hair features.<br>The cowl is 1 (OTS) out of 2 tiers.<br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.</div><br />
|| 2000<br />
|-<br />
|}<br />
{{Container|<br />
|container=In the open-weave basket you see:}}<br />
{| {{prettytable}}<br />
| a waxed off-white vellum || Weight: <1 pound|| || <div class="mw-customtoggle-awaxedoff-whitevellum" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awaxedoff-whitevellum">Your vellum is used to unlock the potential of things held in your other hand.<br>Your vellum will unlock your Sable Quietus Cowl to tier 2.<br>You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.<br>Your vellum may not be altered or changed in any way.</div><br />
|| 5000<br />
|-<br />
|}<br />
</blockquote><br />
<section end=current /><br />
==Archived Inventory==<br />
<section begin=archive /><includeonly><br />
==The Sable Quietus==<br />
</includeonly><br />
===Retired August 2019===<br />
<br />
{{sign|margin-right=35%<br />
|sign=<br />
Welcome to the Sable Quietus, the original home of Plague Masks.<br />
You will find a display of them on the pegs.<br />
<br />
In order to activate their special abilities, you'll need a cartridge.<br />
These can be found in the basket.<br />
An unlimited number of unlocking certificates are available there as well.<br />
<br />
In order to recharge your cartridge, you will need to use a potion.<br />
Anyone trained in alchemy can create one of these potions for you.<br />
<br />
Poison cartridges use the following:<br />
a crystalline flask containing a dimly glowing sky-blue potion<br />
<br />
Disease cartridges use the following:<br />
a crystalline flask containing a dimly glowing sea-green potion<br />
<br />
Each cartridge will only ever hold three charges.<br />
Each potion can be poured on a cartridge to restore one dose.<br />
|}}<br />
<blockquote><br />
{{Container|<br />
|container=On the wrought iron pegs you see}}<br />
{| {{prettytable}}<br />
| a white leather stork mask with scarlet-encircled eyes || T1 [[Plague Mask]] || 2000<br />
|-<br />
|an ebon leather ibis mask with scarlet eyes|| T1 [[Plague Mask]]|| 2000<br />
|-<br />
| a hook-beaked black hornbill mask with exposed orange stitching|| T1 [[Plague Mask]]|| 2000<br />
|-<br />
|a ruby-eyed black leather mask waxed to a lustrous shine|| T1 [[Plague Mask]] || 2000<br />
|-<br />
|a smoky obsidian-eyed crow mask fashioned of waxed leather|| T1 [[Plague Mask]] || 2000<br />
|-<br />
|an indigo heron mask with a long leather beak|| T1 [[Plague Mask]] || 2000<br />
|-<br />
|a long beaked raven mask fashioned of waxed leather|| T1 [[Plague Mask]] || 2000<br />
|-<br />
|a raven-beaked white leather mask with exposed stitching|| T1 [[Plague Mask]] || 2000<br />
|-<br />
|an ebon-stitched waxed leather mask fitted with rose goggles|| T1 [[Plague Mask]] || 2000<br />
|}<br />
<br />
{{Container|<br />
|container=In the open-weave basket you see}}<br />
{| {{prettytable}}<br />
|a waxed ebon parchment || Read: This will unlock a Plague Mask from Tier 2 to Tier 3. This unlock will remove the wad of cotton in the second chamber and allow your Plague Mask to function for both disease and poison removal at the same time. Please note, you will still need to use TAP for one and TOUCH for the other. You will also be required to have a cartridge for each in the mask. Please ANALYZE for more information. || 7500<br />
|-<br />
|a waxed black vellum || Read: This will unlock a Plague Mask from Tier 1 (OTS) to Tier 2. This unlock is a purely fluff unlock and will give access to four new verbs for your mask. Please ANALYZE for more information. || 5000<br />
|-<br />
|a bright sea-green cartridge || undisease cartridge || 500<br />
|-<br />
|a bright sky-blue cartridge || unpoison || 500<br />
|}</blockquote><br />
<section end=archive /><br />
<br />
<br />
[[Category:Bloodriven Village Shops|T]]</div>MOURNEhttps://gswiki.play.net/index.php?title=Plague_Mask&diff=119013Plague Mask2019-08-16T22:24:37Z<p>MOURNE: Linked original shop name.</p>
<hr />
<div>The '''Plague Mask''' first sold at [[BVShop:The Sable Quietus |The Sable Quietus]] in [[Bloodriven Village]] during December 2018 [[Duskruin Arena]] run. Originally selling for 2k bloodscrip for T1 mask that holds 1 cartridge. The mask is designed to allow the wearer to cast either unpoison or undisease on themselves, the choice depends on the cartridge that is currently installed. When worn, the mask acts similar to Feature Concealing Masks in that it blocks certain features and actions by the wearer and replaces them with different responses.<br />
<br />
==Analyze==<br />
<pre{{log2}}><br />
You analyze your stork mask and sense that the creator has provided the following information:<br />
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br />
<br />
A white leather stork mask with scarlet-encircled eyes can be customized in the following ways:<br />
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently scarlet<br />
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass<br />
Mask Nose: (Examples: beak, snout, bill) - Currently beak<br />
Do not change the noun!<br />
<br />
When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br />
<br />
The mask is 1 (OTS) out of 3 tiers.<br />
<br />
It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br />
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br />
<br />
When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br />
Warning:<br />
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br />
<br />
You get no sense of whether or not the mask may be further lightened.<br />
</pre><br />
<br />
== Verb Traps ==<br />
<br />
{| {{prettytable|background:#F0F8FF;height:15px;}} <br />
|- style="background:#000080; vertical-align: top; font-size: larger; color:white; "<br />
! style="width:5em"|TIER<br />
! style="width:10em"|VERB<br />
! style=''width:5em'' | Status<br />
! style="width:35em"|FIRST<br />
! style="width:35em"|THIRD<br />
|-<br />
!rowspan=13|Tier 1<br />
!rowspan=3| PULL<br />
! Worn<br />
|You tug the straps on your stork mask and ease some of the pressure around your face.<br />
|<br />
|-<br />
! Not-Worn - no Cartridge<br />
| You peer into a white leather stork mask with scarlet-encircled eyes but find that there isn't a cartridge inside.<br />
| Player peers into a white leather stork mask with scarlet-encircled eyes.<br />
|-<br />
! Not-worn - Cartridge<br />
| Flipping the straps away from the facial opening in your stork mask, you gently pull a soft sky-blue cartridge out of the ventilation pouch.<br />
|<br />
|-<br />
!rowspan=2| PUSH<br />
! Worn<br />
| You push a white leather stork mask with scarlet-encircled eyes closer to your face and adjust the straps for a more secure fit.<br />
|<br />
|-<br />
! Not-worn<br />
| Flipping the straps away from the facial opening in your stork mask, you gently press a soft sky-blue cartridge into the ventilation pouch.<br />
|<br />
|-<br />
! REMOVE<br />
! Worn<br />
| Using one hand, you unfasten the straps of your stork mask and allow it to fall free into your opposite hand.<br />
|<br />
|-<br />
!rowspan=3|TAP<br />
! Worn w/o Cartridge<br />
| You run your right index finger down the length of the beak of your mask and tap it twice before pointing ahead of you. Yea, they know.<br />
|<br />
|-<br />
! Worn w/ Cartridge<br />
|You slowly turn a hidden dial on the side of your stork mask and wait for the ventilation to kick in...<br />
<br />
A soft whirling sound issues from your stork mask, and a sky-blue light momentarily blinds you.<br />
<br />
Your skin takes on a more pinkish tint.<br />
|<br />
|-<br />
! Not-worn<br />
| You idly tap your fingers on the forehead of a white leather stork mask with scarlet-encircled eyes.<br />
| <br />
|-<br />
!rowspan=3 | TOUCH<br />
! Worn w/o Cartridge<br />
| You run your right index finger down the length of the beak of your mask and tap it twice before pointing ahead of you. Yea, they know.<br />
|<br />
|-<br />
! Worn w/ Cartridge<br />
| You slowly turn a hidden dial on the side of your stork mask and wait for the ventilation to kick in...<br />
<br />
A soft whirling sound issues from your stork mask, and a sea-green light momentarily blinds you.<br />
<br />
Your skin feels healthier.<br />
|<br />
|-<br />
! Not-worn<br />
| You idly run your fingers over the stitching on your stork mask.<br />
|<br />
|-<br />
! WEAR<br />
! Not Worn<br />
|Holding the stork mask to your face, you carefully tighten the straps at the back of your head to ensure a firm, snug fit.<br />
|<br />
|-<br />
!rowspan=4|Tier 2<br />
! Nudge<br />
|<br />
| Gripping the scarlet lenses of your stork mask, you twist them slightly, and the world around you comes back into focus.<br />
|<br />
|-<br />
! Pinch<br />
|<br />
| Gripping the temples of your stork mask, you adjust it slightly.<br />
|<br />
|-<br />
! Rub<br />
|<br />
| You plant your mask-covered face into the palm of your hand and try to understand how you could have gotten yourself into this situation.<br />
|<br />
|-<br />
! Salute<br />
|<br />
| Curling your pinky, ring finger, and thumb into your palm, you touch your two remaining fingers to your forehead and give a casual salute.<br />
|<br />
|}</div>MOURNEhttps://gswiki.play.net/index.php?title=BVShop:Spellbound/February_2018&diff=118979BVShop:Spellbound/February 20182019-08-16T03:09:03Z<p>MOURNE: </p>
<hr />
<div>{{TOCright}}<br />
==Archived Inventory==<br />
<section begin=archive /><includeonly><br />
==Spellbound Archive==<br />
</includeonly>The scrolls are unlockable, infusable, and come with 40 charges per spell off-the-shelf. To calculate the silver value, multiply the scrip cost by 100.<br />
===Spellbound Entry===<br />
====In Crate====<br />
{| {{prettytable|font-size:95%}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
|a carved jade leaf pin<br />
|7500<br />
|1x/day [[618|Mobility]]<br />
|-<br />
|a stylized pewter fist pin<br />
|7500<br />
|1x/day [[1606|Dauntless]]<br />
|-<br />
|a translucent glass pin<br />
|7500<br />
|2x/day [[916|Invisibility]]<br />
|-<br />
|an enruned mithril disk pin<br />
|7500<br />
|2x/day [[511|Floating Disk]]<br />
|-<br />
|a slit-pupiled citrine quartz pin<br />
|15000<br />
|1x/day [[1750|Fash'lo'nae's Gift]]<br />
|-<br />
|a ivy-traced green spell book<br />
|2750<br />
|([[605]]) Whispering Willow ([[606]]) Phoen's Strength ([[608]]) Camouflage ([[613]]) Self Control ([[618]]) Mobility<br />
|-<br />
|a blood-stained crimson spell book<br />
|4750<br />
|([[1101]]) Heal ([[1107]]) Adrenal Surge ([[1109]]) Empathic Focus ([[1118]]) Herb Production ([[1119]]) Strength Of Will<br />
|-<br />
|a silver-edged purple spell book<br />
|3750<br />
|([[905]]) Prismatic Guard ([[913]]) Melgorehn's Aura ([[916]]) Invisibility ([[918]]) Duplicate ([[919]]) Wizard's Shield<br />
|-<br />
|an embossed dark gold spell book<br />
|4000<br />
|([[402]]) Presence ([[418]]) Mana Focus ([[507]]) Elemental Deflection ([[508]]) Elemental Bias ([[515]]) Rapid Fire<br />
|-<br />
|a glittering silver spell book<br />
|5000<br />
|([[110]]) Unbalance ([[116]]) Locate Person ([[120]]) Lesser Shroud ([[211]]) Bravery ([[215]]) Heroism<br />
|-<br />
|a gilt-edged white spell book<br />
|7500<br />
|([[304]]) Bless Item ([[305]]) Preservation ([[308]]) Well of Life ([[310]]) Warding Sphere ([[318]]) Raise Dead<br />
|-<br />
|}<br />
<br />
=====12/11/2016 Update=====<br />
{{sign|sign=In the Common language, it reads:<br />
<br />
The wand/rod/baton can be used once a day.<br />
Enruned witchwood rod: 507, 508, 905<br />
Sigil-encised wand: 1705, 1712, 1701<br />
Heavy crystal baton: 1720, 1711<br />
<br />
Items with x/day details:<br />
<br />
Bracer - 1x - Dragonclaw<br />
Armband - 2x - Resist Elements<br />
Bandage - 5x - Heal II<br />
Scepter - 1x - Spirit Shield<br />
Pin - 2x - Poison Resist<br />
<br />
Magic-filled puzzles contain 20 charges of each spell, but must be solved to unlock their power:<br />
Sphere: 211, 509, 506<br />
Pyramid: 101, 107, 508<br />
Cube: 202, 503, 507}}<br />
<blockquote><br />
{{Container|<br />
|container=In the rune-covered wooden crate you see:}}<br />
{| {{prettytable|font-size:95%}}<br />
|-<br />
| a claw-clasped wide leather bracer ||1x/day Dragonclaw (1209) || 7500 <br />
|-<br />
| a leather armband adorned with seed pearls and sapphires ||2x/day Resist Elements (602) || 7500 <br />
|-<br />
| a tattered wool bandage ||5x/day Heal II (806) || 10500 <br />
|-<br />
| a silver scepter adorned with a ruby-inlaid double helix ||1x/day Spirit Shield (202) || 7500 <br />
|-<br />
| an eahnor-tongued patinaed asp pin ||2x/day Poison Resistance (105) || 7500 <br />
|-<br />
| a heavy crystal baton || || 12500 <br />
|-<br />
| a sigil-incised golden wand || || 12500 <br />
|-<br />
| an enruned witchwood rod || || 12500 <br />
|-<br />
| a striated wooden sphere || || 500 <br />
|-<br />
| a small oak pyramid || || 500 <br />
|-<br />
| a silk-covered cube || || 500 <br />
|-<br />
|}<br />
</blockquote><br />
====Behind Brick====<br />
{| {{prettytable|font-size:95%}}<br />
!bgcolor=#DDDDDD colspan="3"|[[Custom spell prep|Spell Preps]] (Invoke to apply to a character)<br />
|-<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
|a silver-inked vellum parchment<br />
|750<br />
|First Person: You command the elements, a silver-hued fist appearing in the air above your hand...<br>Third Person: Tei commands the elements, a silver-hued fist appearing in the air above her hand...<br>Hidden or Invisible: <br>Specific Spell Restriction: [[407]]<br />
|-<br />
|a verdant green-inked parchment<br />
|750<br />
|First Person: In hushed tones, you quell and quiet the local spirits to mask your passage...<br>Third Person: In hushed tones, Tei quells and quiets the local spirits...<br>Hidden or Invisible: <br>Specific Spell Restriction: [[617]]<br />
|-<br />
|a thin leather-bound tome<br />
|750<br />
|First Person: Your field of vision begins to rapidly vibrate, then shrinks as you prepare the Eye Spy spell...<br>Third Person: Tei's eyes begin to vibrate and her pupils shrink to black slivers as she prepares a spell...<br>Hidden or Invisible: <br>Specific Spell Restriction: [[707]]<br />
|-<br />
|an ebon-inked vellum tome<br />
|750<br />
|First Person: The shadows darken and engulf you, flowing around your shoulders as you prepare the Cloak of Shadows invocation...<br>Third Person: The shadows darken and engulf Tei, flowing around her shoulders as she prepares an invocation...<br>Hidden or Invisible: <br>Specific Spell Restriction: [[712]]<br />
|-<br />
|a thin dog-eared papyrus<br />
|750<br />
|First Person: You quietly utter an incantation as you prepare the [Spell Name] spell...<br>Third Person: Tei quietly utters an incantation as she prepares a spell...<br>Hidden or Invisible: You hear a quietly uttered incantation.<br />
|-<br />
|a crumpled coffee-stained papyrus<br />
|750<br />
|First Person: You murmur softly under your breath, preparing the [Spell Name] spell...<br>Third Person: Tei murmurs softly under her breath, preparing a spell...<br>Hidden or Invisible: You hear a soft murmuring.<br />
|-<br />
|}<br />
=====12/11/2016 Update=====<br />
<br />
{| {{prettytable|font-size:95%}}<br />
|-<br />
| a stamped cream papyrus || First Person: All casting: You toss your head back and howl loudly as swirling wisps of mana flow out of thin air and into your mouth, spiraling downward to fill your lungs with power...<br>Third Person: <Player> tosses his/her head back and howls loudly as swirling wisps of mana flow out of thin air and into his/her mouth...<br>Hidden or Invisible: You hear a loud howl followed by swirling wisps of mana appearing and vanishing.|| 750<br />
|-<br />
| a thin onion skin paper || First Person: You chant a short mantra as you focus your thoughts on the rigidity of steel and iron...<br>Third Person: <Player> chants a short mantra, focusing his/her thoughts...<br>Hidden or Invisible: You hear someone chanting a short mantra.<br>Specific Spell Restriction: 1202|| 750<br />
|-<br />
| a charred red-inked parchment || First Person: Invoking the power of your patron, you prepare to break a curse...<br>Third Person: Invoking the power of his/her patron, <player> chants a short prayer...<br>Hidden or Invisible: You hear a faint whisper.<br>Specific Spell Restriction: 315|| 750<br />
|-<br />
| a scallop-edged white palimpsest ||First Person: Thin, straight grey lines cover the palms of your hands as you prepare the Disintegrate spell...<br>Third Person: Thin, straight grey lines cover the palms of <player's> hands...<br>Hidden or Invisible:<br>Specific Spell Restriction: 705|| 750<br />
|-<br />
| a gold-lettered black vellum || First Person: Spirits swirl around you, shrouding your form partially as you prepare the Unpresence spell...<br>Third Person: Spirits swirl around <player>, shrouding his/her form partially as he/she utters a short phrase...<br>Hidden or Invisible:<br>Specific Spell Restriction: 204|| 750<br />
|-<br />
|}<br />
====Under Brick====<br />
=====12/11/2016 Update=====<br />
<br />
{{sign|<br />
|sign=In the Common language, it reads:<br />
On the shelf you'll find containers for your jewels and alchemy ingredients and some very fancy books. In the crate you will find some magic-filled puzzles and other items, detailed below.<br />
<br />
Spell prep phrases are behind the brick and are as follows:<br />
<br />
Cream papyrus: All casting<br />
Onion skin paper: Iron Skin<br />
Red-inked parchment: Remove Curse<br />
White palimpsest: Distintegrate<br />
Black vellum: Unpresence<br />
<br />
Items with x/day details:<br />
<br />
Bracer - 1x - Dragonclaw<br />
Armband - 2x - Resist Elements<br />
Bandage - 5x - Heal II<br />
Scepter - 1x - Spirit Shield<br />
Pin - 2x - Poison Resist<br />
<br />
Rod - 1x - 507, 508, 905<br />
Wand - 1x - 1705, 1712, 1701<br />
Baton - 1x - 1720, 1711)}}<br />
<br />
====On Shelf====<br />
=====12/11/2016 Update=====<br />
<br />
{| {{prettytable|font-size:95%}}<br />
|-<br />
| a rat-shaped gold pattern ||[[gem cutter pattern]]|||| 100<br />
|-<br />
| a tarnished rat catcher statue ||[[gem cutter]]|||| 500<br />
|-<br />
| a gold-banded short glass jar || Pocketed:VSA (<2-4)<br>one item||100-ct|| 250 <br />
|-<br />
| a hexagonal golden glass bottle || Pocketed:VSA (<2-4)<br>one item||100-ct|| 250 <br />
|-<br />
| a vaalin-banded square glass jar || Pocketed:VSA (<2-4)<br>one item||50-ct|| 100 <br />
|-<br />
| a silver-hued tall glass bottle || Pocketed:VSA (<2-4)<br>one item||50-ct|| 100 <br />
|-<br />
| a gold-spined thick leather codex ||heavily scripted |||| 2000 <br />
|-<br />
| an enruned leather-bound tome ||heavily scripted |||| 2000 <br />
|-<br />
|}<br />
=====8/22/2017 Update=====<br />
{| {{prettytable|font-size:95%}}<br />
| a dwarven archaeologist figurine || ||[[gem cutter]]|| 500<br />
|-<br />
| a moon-shaped mithril pattern || ||[[gem cutter pattern]]|| 100<br />
|}<br />
====In Case====<br />
=====8/19/2017 Update=====<br />
{{sign|sign=Items in the case are 1x/day with details:<br />
<br />
Rod: Patron's Blessing (1611)<br />
Orb: Force Projection (1207)<br />
Globe: Major Sanctuary (220)<br />
Eye: Higher Vision (1610)<br />
Figurine: Zealot (1617)<br />
Stone: Crusade (1618)<br />
Cube: Benediction (307)<br />
Baton: Elemental Focus (513)<br />
Stake: Self Control (613)<br />
Trinket: Melgorehn's Aura (913)<br />
Chunk: Strength of Will (1119)<br />
Cloth: Blink (1215)<br />
Charm: Dragonclaw (1209)<br />
Scepter: Mage Armor (520)}}<br />
<blockquote><br />
{{Container|<br />
|container=In the sigil-incised display case you see:}}<br />
{| {{prettytable|font-size:95%}}<br />
| a lightning bolt-shaped blued steel rod || 1x/day [[Patron's Blessing (1611)]]|| 16000<br />
|-<br />
| a large green glaesine orb with a rippled surface || 1x/day [[Force Projection (1207)]]|| 4000<br />
|-<br />
| a flawless clear glass globe || 1x/day [[Major Sanctuary (220)]]|| 20000<br />
|-<br />
| a large obsidian eye set with an aster opal iris || 1x/day [[Higher Vision (1610)]]|| 12000<br />
|-<br />
| a miniature red-cloaked orc figurine || 1x/day [[Zealot (1617)]]|| 16400<br />
|-<br />
| a circular grey stone chiseled outward into numerous radiant points || 1x/day [[Crusade (1618)]]|| 12000<br />
|-<br />
| a pearl-edged white ora cube engraved with variegated symbols || 1x/day [[Benediction (307)]]|| 13000<br />
|-<br />
| a short gold-leafed navy blue baton || 1x/day [[Elemental Focus (513)]]|| 15000<br />
|-<br />
| a long wooden stake with a dull blackened tip || 1x/day [[Self Control (613)]]|| 13400<br />
|-<br />
| a small polychromatic trinket || 1x/day [[Melgorehn's Aura (913)]]|| 12000<br />
|-<br />
| a grimy chunk of petrified wyrwood || 1x/day [[Strength of Will (1119)]]|| 12000<br />
|-<br />
| a shred of soft purple cloth || 1x/day [[Blink (1215)]]|| 8000<br />
|-<br />
| a ruby-inset charm dangling two silver talons || 1x/day [[Dragonclaw (1209)]]|| 9300<br />
|-<br />
| a pitch black twisted mithril scepter || 1x/day [[Mage Armor (520)]]|| 20000<br />
|-<br />
|}</blockquote><br />
<br />
====Behind Case====<br />
=====2/18/2018 Update=====<br />
{{sign|sign=Items behind the case are illusion pins. The base item (only) can be freely altered by any willing merchant. These items can also be hidden using COVER while worn. There is one for each element as follows:<br />
<br />
Trinket: lava<br />
Charm: sand<br />
Pin: mud<br />
Pendant: acid<br />
Brooch: steam<br />
Droplet: water}}<br />
<blockquote><br />
{{Container|<br />
|container=Behind the sigil-incised display case you see:}}<br />
<br />
'''{{big|[[Illusion prop{{!}}Illusion pins]]}}<br />
{| {{prettytable|font-size:95%}}<br />
| a small crystal water droplet edged in deep blue tones|| Water: Glistening water drops hover in a constantly shifting halo around him/her. || rowspan=7|pin-worn|| rowspan=6|10000<br />
|-<br />
| a gold-speckled white opal teardrop brooch|| Steam: Churning droplets shroud him/her and glimmer faintly with the heat of a mirage. <br />
|-<br />
| a smoke-filled glass orb pendant|| Acid: A hazy miasma of verdant droplets swirls chaotically around him/her. <br />
|-<br />
| a muddy garden pin|| Mud: Muddy droplets churn in an earthen haze around him/her. <br />
|-<br />
| a pearlescent seashell charm|| Sand: Golden sand whirls loosely around him/her in a hazy shroud. <br />
|-<br />
| a jagged volcanic rock trinket|| Lava: Globules of molten rock form a dimly glowing halo around him/her. <br />
|-<br />
|}<br />
</blockquote><br />
<br />
===Bolt From The Blue Entry===<br />
====2/19/2018 Update====<br />
:''Mostly a redistribution of wares between containers in the BftB rooms.<br />
<br />
<blockquote><br />
{{Container|<br />
|container=In the mistwood case you see:}}<br />
<br />
'''{{big|[[Custom bolt messaging{{!}}Premade bolt messaging]], 2500 BS}}<br />
{| {{prettytable|font-size:95%}}<br />
| a blue-white flickering fire token || [[Fire Spirit (111)]] || You hurl a flickering ball of blue-white fire at a giant rat!<br>Person hurls a flickering ball of blue-white fire at a giant rat!<br />
|-<br />
| a white web token || [[Web (118)]] || You shoot thin, silken strands of sticky white webbing at a giant rat!<br>Person shoots thin, silken strands of sticky white webbing at a giant rat!<br />
|-<br />
| a radiant-white whorled water token || rowspan=2|[[Holy Bolt (306)]] || You toss radiant-white whorled water at a giant rat!<br>Person tosses radiant-white whorled water at a giant rat!<br />
|-<br />
| an incandescent water token || You conjure a stream of incandescent water at a giant rat!<br>Person conjures a stream of incandescent water at a giant rat!<br />
|-<br />
| a geyser token ||rowspan=2| [[Minor Water (903)]] || You direct a geyser of water at a giant rat!<br>Person directs a geyser of water at a giant rat!<br />
|-<br />
| a wave token || You summon a small wave of water at a giant rat!<br>Person summons a small wave of water at a giant rat!<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=In the white pine chest you see:}}<br />
<br />
'''{{big|[[Custom bolt messaging{{!}}Premade bolt messaging]], 2500 BS}}<br />
{| {{prettytable|font-size:95%}}<br />
| a white pale fire token || [[Fire Spirit (111)]] || You conjure a pale orb of white fire at a giant rat!<br>Person conjures a pale orb of white fire at a giant rat! <br />
|-<br />
| a green light token || [[Disintegrate (705)]] || You summon a sidewinding green light at a giant rat!<br>Person summons a sidewinding green light at a giant rat!<br />
|-<br />
| a dark green fireball token || [[Balefire (713)]] || You summon a dark green fireball at a giant rat!<br>Person summons a dark green fireball at a giant rat!<br />
|-<br />
| a small orb of white lightning token ||rowspan=7| [[Minor Shock (901)]] || You conjure a small orb of '''{white}''' lightning at a giant rat!<br>Person conjures a small orb of '''{white}''' lightning at a giant rat!<br />
|-<br />
| a small orb of red lightning token || '''red <br />
|-<br />
| a small orb of black lightning token || '''black<br />
|-<br />
| a small orb of purple lightning token || '''purple<br />
|-<br />
| a small orb of green lightning token || '''green<br />
|-<br />
| a small orb of orange lightning token || '''orange<br />
|-<br />
| a small orb of yellow lightning token || '''yellow<br />
|-<br />
| a white-hot fireball button || rowspan=2|[[Major Fire (908)]] || You belch a white-hot fireball at a giant rat!<br>Person belches a white-hot fireball at a giant rat!<br />
|-<br />
| a flame sigil button ||You project a sigil wrought of smoke and flame at a giant rat!<br>Person projects a sigil wrought of smoke and flame at a giant rat!<br />
|-<br />
| a black spark rune || rowspan=8|[[Major Shock (910)]] || You conjure a crackling orb of '''{black}''' lightning at a giant rat!<br>Person conjures a crackling orb of '''{black}''' lightning at a giant rat!<br />
|-<br />
| a white spark rune || '''white<br />
|-<br />
| a blue spark rune || '''blue<br />
|-<br />
| a purple spark rune || '''purple<br />
|-<br />
| a red spark rune || '''red<br />
|-<br />
| a green spark rune || '''green <br />
|-<br />
| a yellow spark rune || '''yellow <br />
|-<br />
| an orange spark rune || '''orange <br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=In the willow-planked hutch you see:}}<br />
<br />
'''{{big|[[Custom bolt messaging{{!}}Premade bolt messaging]], 2500 BS}}<br />
{| {{prettytable|font-size:95%}}<br />
| a gust of air token || rowspan=3|[[Hand of Tonis (505)]] || You exhale a powerful gust of air at a giant rat!<br>Person exhales a powerful gust of air at a giant rat!<br />
|-<br />
| a frigid air token || You project a frigid blast of air at a giant rat!<br>Person projects a frigid blast of air at a giant rat!<br />
|-<br />
| a howling air token ||You propel a howling blast of air at a giant rat!<br>Person propels a howling blast of air at a giant rat!<br />
|-<br />
| an air vortex token || [[Cone of Elements (518)]] (Air Only) || You summon a tightly focused vortex of air at a giant rat!<br>Person summons a tightly focused vortex of air at a giant rat!<br />
|-<br />
| a cloud bauble || rowspan=3|[[Minor Steam (1707)]] || You exhale a seething blast of steam at a giant rat!<br>Person exhales a seething blast of steam at a giant rat!<br />
|-<br />
| a steam bauble || You summon a blistering wave of steam at a giant rat!<br>Person summons a blistering wave of steam at a giant rat!<br />
|-<br />
| a rolling fog bauble || You propel a roiling wave of hissing fog at a giant rat!<br>Person propels a roiling wave of hissing fog at a giant rat!<br />
|-<br />
| a craggy rock token || [[Hurl Boulder (510)]] || You conjure a massive craggy rock at a giant rat!<br>Person conjures a massive craggy rock at a giant rat!<br />
|-<br />
| a smoldering orb button || [[Major Fire (908)]] || You exhale a smoldering orb of flames at a giant rat!<br>Person exhales a smoldering orb of flames at a giant rat!<br />
|-<br />
|}</blockquote><br />
<br />
===BftB Niche===<br />
====2/19/2018 Update====<br />
:''Mostly a redistribution of wares between containers in the BftB rooms.<br />
<br />
<blockquote><br />
{{Container|<br />
|container=On the mahogany counter you see:}}<br />
<br />
'''{{big|[[Custom bolt messaging{{!}}Premade bolt messaging]], 2500 BS}}<br />
{| {{prettytable|font-size:95%}}<br />
|-<br />
| a radiant spark token || [[Minor Shock (901)]] || You flick a radiant spark at a giant rat!<br>Person flicks a radiant spark at a giant rat!<br />
|-<br />
| a hissing fluid token || [[Minor Acid (904)]] || You direct a stream of caustic, hissing fluid at a giant rat!<br>Person directs a stream of caustic, hissing fluid at a giant rat!<br />
|-<br />
| a blue ice orb trinket ||rowspan=3| [[Major Cold (907)]] || You summon a glistening orb of blue ice at a giant rat!<br>Person summons a glistening orb of blue ice at a giant rat! <br />
|-<br />
| a blistering orb trinket || You summon a blistering cold orb at a giant rat!<br>Person summons a blistering cold orb at a giant rat!<br />
|-<br />
| an icy shard trinket || You let fly a fractured stream of icy shards at a giant rat!<br>Person lets fly a fractured stream of icy shards at a giant rat!<br />
|-<br />
| a kaleidoscopic coin || [[Arcane Blast (1700)]] || You fling a mote of kaleidoscopic energy at a giant rat!<br>Person flings a mote of kaleidoscopic energy at a giant rat!<br />
|-<br />
| a craggy ice chunk ornament ||rowspan=2| [[Minor Cold (1709)]] || You conjure a craggy ice chunk at a giant rat!<br>Person conjures a craggy ice chunk at a giant rat!<br />
|-<br />
| a jagged snowy rock ornament || You summon a jagged snow-covered rock at a giant rat!<br>Person summons a jagged snow-covered rock at a giant rat!<br />
|-<br />
| a bilious miasma stone || rowspan=2| [[Major Acid (1710)]] || You exhale a dark and bilious miasma at a giant rat!<br>Person exhales a dark and bilious miasma at a giant rat!<br />
|-<br />
| a green miasma stone || You throw a green orb of hissing miasma at a giant rat!<br>Person throws a green orb of hissing miasma at a giant rat!<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the oak table you see:}}<br />
<br />
'''{{big|[[Custom bolt messaging{{!}}Premade bolt messaging]], 2500 BS}}<br />
{| {{prettytable|font-size:95%}}<br />
| a greenish brown acid token || rowspan=5| [[Minor Acid (904)]] || You direct a stream of greenish brown acid at a giant rat!<br>Person directs a stream of greenish brown acid at a giant rat! <br />
|-<br />
| a caustic green liquid token || You summon a stream of caustic green liquid at a giant rat!<br>Person summons a stream of caustic green liquid at a giant rat!<br />
|-<br />
| a green acid token || You belch caustic green liquid at a giant rat!<br>Person belches caustic green liquid at a giant rat! <br />
|-<br />
| an acrid mist token || You spray forth a hazy, acrid mist at a giant rat!<br>Person sprays forth a hazy, acrid mist at a giant rat!<br />
|-<br />
| an acid spray token || You spit a messy spray of bitter liquid at a giant rat!<br>Person spits a messy spray of bitter liquid at a giant rat!<br />
|-<br />
| a phoenix flame token || rowspan=3| [[Minor Fire (906)]] || You summon flame-wrought semblance of a '''{phoenix}''' at a giant rat!<br>Person summons flame-wrought semblance of a '''{phoenix}''' at a giant rat!<br />
|-<br />
| a dragon flame token || '''dragon<br />
|-<br />
| a drake flame token || '''drake <br />
|-<br />
| a translucent statue || rowspan=2|[[Empathic Assault (1110)]] || You summon a translucent orb of shifting plasma at a giant rat!<br>Person summons a translucent orb of shifting plasma at a giant rat!<br />
|-<br />
| a pure white statue || You conjure a shifting orb of pure white energy at a giant rat!<br>Person conjures a shifting orb of pure white energy at a giant rat!<br />
|-<br />
| a white statue || rowspan=8| [[Empathic Assault (1110)]] ||You conjure a shifting orb of '''{white}''' plasma at a giant rat!<br>Person conjures a shifting orb of '''{white}''' plasma at a giant rat!<br />
|-<br />
| a red statue || '''red<br />
|-<br />
| a purple statue || '''purple<br />
|-<br />
| a black statue || '''black<br />
|-<br />
| a green statue || '''green<br />
|-<br />
| an orange statue || '''orange<br />
|-<br />
| a blue statue || '''blue<br />
|-<br />
| a yellow statue || '''yellow<br />
|-<br />
| a caustic orb stone ||rowspan=2| [[Major Acid (1710)]] || You exhale a caustic green orb at a giant rat!<br>Person exhales a caustic green orb at a giant rat!<br />
|-<br />
| an acrid mist stone || You project a hissing torrent of acrid mist at a giant rat!<br>Person projects a hissing torrent of acrid mist at a giant rat!<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=In the spinewood crates you see:}}<br />
<br />
'''{{big|[[Custom bolt messaging{{!}}Premade bolt messaging]], 2500 BS}}<br />
{| {{prettytable|font-size:95%}}<br />
| a scintillating rune token || [[Minor Shock (901)]] || You draw a thready, scintillating rune at a giant rat!<br>Person draws a thready, scintillating rune at a giant rat!<br />
|-<br />
| a vaporous rune token || [[Minor Water (903)]] || You draw a fluid string of vaporous runes at a giant rat!<br>Person draws a fluid string of vaporous runes at a giant rat!<br />
|-<br />
| a flaming rune charm || [[Minor Fire (906)]] || You fling a flickering stream of flaming runes at a giant rat!<br>Person flings a flickering stream of flaming runes at a giant rat!<br />
|-<br />
| a splintered arc rune || [[Major Shock (910)]] || You release a splintered arc of searing electricity at a giant rat!<br>Person releases a splintered arc of searing electricity at a giant rat! <br />
|-<br />
| a crackling sigil rune || [[Major Shock (910)]] || You project a complex sigil composed of crackling energy at a giant rat!<br>Person projects a complex sigil composed of crackling energy at a giant rat!<br />
|-<br />
| a frayed beam token || [[Disintegrate (705)]] || You project a frayed beam of sickly luminescence at a giant rat!<br>Person projects a frayed beam of sickly luminescence at a giant rat!<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=In the iron-bound trunk you see:}}<br />
<br />
'''{{big|[[Custom bolt messaging{{!}}Premade bolt messaging]], 2500 BS}}<br />
{| {{prettytable|font-size:95%}}<br />
| a jet of white fire charm ||rowspan=8| [[Minor Fire (906)]] || You breathe a jet of sizzling '''{white}''' fire at a giant rat!<br>Person breathes a jet of sizzling '''{white}''' fire at a giant rat! <br />
|-<br />
| a jet of red fire charm ||'''red<br />
|-<br />
| a jet of black fire charm ||'''black<br />
|-<br />
| a jet of purple fire charm ||'''purple<br />
|-<br />
| a jet of blue fire charm ||'''blue<br />
|-<br />
| a jet of green fire charm ||'''green<br />
|-<br />
| a jet of orange fire charm ||'''orange<br />
|-<br />
| a jet of yellow fire charm ||'''yellow<br />
|-<br />
| an orb of white fire button ||rowspan=8| [[Major Fire (908)]] || You summon a fiery orb of '''{white}''' fire at a giant rat!<br>Person summons a fiery orb of '''{white}''' fire at a giant rat!<br />
|-<br />
| an orb of red fire button || '''red<br />
|-<br />
| an orb of black fire button || '''black<br />
|-<br />
| an orb of purple fire button || '''purple<br />
|-<br />
| an orb of blue fire button || '''blue<br />
|-<br />
| an orb of green fire button || '''green<br />
|-<br />
| an orb of orange fire button || '''orange<br />
|-<br />
| an orb of yellow fire button || '''yellow<br />
|-<br />
|}</blockquote><section end=archive /><br />
{{top}}<br />
<br />
<br />
=====6/23/2018 Update=====<br />
====In Case====<br />
{{sign|sign=Items in the case are 1x/day with details:<br />
Frosted glass trinket: Spirit Strike (117)<br />
Red cross: Tend Lore (206)<br />
White ora cross: Prayer of Protection (303)<br />
Bright wavy rune: Elemental Defense II (406)<br />
Polygonal rune: Elemental Bias (508)<br />
Brown twig pin: Foraging (603)<br />
Multicolored symbol: Prismatic Guard (905)<br />
Yellow potion trinket: Adrenal Surge (1107)<br />
Eye stickpin: Foresight (1204)<br />
Purple heart clasp: Rejuvenation (1607)<br />
Moonstone cube clasp: Martial Prowess (1705)<br />
Quartz orb clasp: Mystic Focus (1711)<br />
}}<br />
<blockquote><br />
{{Container|<br />
|container=In the sigil-incised display case you see:}}<br />
{| {{prettytable}}<br />
| a quartz orb clasp || [[Mystic Focus (1711)]]||rowspan=12|pin-worn<br>functional|| 10000<br />
|-<br />
| a moonstone cube clasp ||[[Martial Prowess (1705)]] || 10000<br />
|-<br />
| a purple heart clasp ||[[Rejuvenation (1607)]] || 15000<br />
|-<br />
| an open eye stickpin || [[Foresight (1204)]] || 12500<br />
|-<br />
| a bright yellow potion trinket ||[[Adrenal Surge (1107)]] || 15000<br />
|-<br />
| a multicolored symbol ||[[Prismatic Guard (905)]] || 12500<br />
|-<br />
| a small brown twig pin ||[[Foraging (603)]] || 12500<br />
|-<br />
| a blue polygonal rune ||[[Elemental Bias (508)]] || 15000<br />
|-<br />
| a bright wavy rune ||[[Elemental Defense II (406)]] || 10000<br />
|-<br />
| a white ora cross ||[[Prayer of Protection (303)]] || 15000<br />
|-<br />
| a small red cross ||[[Tend Lore (206)]] || 10000<br />
|-<br />
| a small frosted glass trinket ||[[Spirit Strike (117)]] || 12500<br />
|-<br />
|}</blockquote><br />
<br />
<br />
====6/23/18 Update====<br />
{{sign|sign=Items in the case are 20x/day with details:<br />
<br />
Cylinder: Thought Lash (1210)<br />
Mirror: Force Projection (1207)<br />
Fabric: Bone Shatter (1106)<br />
Rock: Earthen Fury (917)<br />
Scepter: Dark Catalyst (719)<br />
Rod: Mana Disruption (702)<br />
Bone: Spike Thorn (616)<br />
Stick: Immolation (519)<br />
Shard: Cold Snap (512)<br />
Feather: Sleep (501)<br />
Trinket: Elem. Wave (410)<br />
Relic: Divine Fury (317)<br />
Totem: Bind (214)}}<br />
<blockquote><br />
{{Container|<br />
|container=In the sigil-incised display case you see:}}<br />
{| {{prettytable|font-size:95%}}<br />
| a featureless hollowed-out zorchar cylinder || 20x/day [[Thought Lash (1210)]]|| 15000<br />
|-<br />
| a lor-framed slender cracked mirror || 20x/day [[Force Projection (1207)]]|| 10000<br />
|-<br />
| a shred of bloodstained purple fabric || 20x/day [[Bone Shatter (1106)]]|| 20000<br />
|-<br />
| a marred chunk of discolored rock || 20x/day [[Earthen Fury (917)]]|| 20000<br />
|-<br />
| a red-whorled black glass scepter || 20x/day [[Dark Catalyst (719)]]|| 20000<br />
|-<br />
| a skull-capped pointed invar rod || 20x/day [[Mana Disruption (702)]]|| 15000<br />
|-<br />
| a grainy grey femur bone || 20x/day [[Spike Thorn (616)]]|| 20000<br />
|-<br />
| a petrified orange firethorn-wrapped stick || 20x/day [[Immolation (519)]]|| 20000<br />
|-<br />
| a stiff crimson-banded cockatrice feather || 20x/day [[Sleep (501)]]|| 10000<br />
|-<br />
| a tightly wound white string totem || 20x/day [[Bind (214)]]|| 10000<br />
|-<br />
| a streaked hexagonal eonake relic || 20x/day [[Divine Fury (317)]]|| 20000<br />
|-<br />
| a rippled circular glass trinket || 20x/day [[Elemental Wave (410)]]|| 15000<br />
|-<br />
| a tiny teardrop-shaped razern shard || 20x/day [[Cold Snap (512)]]|| 15000<br />
|-<br />
|}<br />
</blockquote><br />
<br />
====Behind Crate====<br />
{{sign|sign=Behind the crate: Multi wand items, activated by raising, are back by popular demand!<br />
<br />
Previous sign:<br />
The wand/rod/baton can be used once a day.<br />
Enruned witchwood rod: 507, 508, 905<br />
Sigil-encised wand: 1705, 1712, 1701<br />
Heavy crystal baton: 1720, 1711}}<br />
<blockquote><br />
''Last seen Aug-Sep 2016<br />
<br />
{{Container|<br />
|container=Behind the rune-covered wooden crate you see:}}<br />
{| {{prettytable}}<br />
| a sigil-incised golden wand ||1705, 1712, 1701 ||rowspan=3| 12500<br />
|-<br />
| a heavy crystal baton ||1720, 1711<br />
|-<br />
| an enruned witchwood rod ||507, 508, 905 <br />
|-<br />
|}</blockquote><br />
<br />
====Behind Case====<br />
{{sign|sign=Items behind the case are illusion pins. The base item (only) can be freely altered by any willing merchant. These items can also be hidden using COVER while worn.}}<br />
<blockquote><br />
{{Container|<br />
|container=Behind the sigil-incised display case you see:}}<br />
<br />
'''{{big|[[Illusion prop{{!}}Illusion pins]]}}<br />
{| {{prettytable|font-size:95%}}<br />
| a glazed ceramic pot relic overflowing with amber honey|| A disorganized swarm of dark-winged flies hovers about him/her. || rowspan=10|pin-worn|| rowspan=10|10000<br />
|-<br />
| a square bloodjewel relic engulfed in golden flames|| Faint patterns of vibrant red flame dance across his/her body, sending occasional sparks of golden energy into the air. <br />
|-<br />
| a filament-looped relic of overlapped topaz and garnet leaves|| He/She is cloaked by overlapping layers of topaz and garnet-hued leaves. <br />
|-<br />
| a spherical dark glass relic caught in a black haze|| His/Her imposing figure is obscured by a haze of shadowy black. <br />
|-<br />
| a relic of curled malachite and emerald vines|| He/She has a contorted series of sharply thorned vines creating a labyrinth across his/her arms. <br />
|-<br />
| a serpentine relic covered in layers of sharp metallic scales|| His/Her visible skin is covered in layers of sharp, metal-like scales. <br />
|-<br />
| a matte alum relic carved into a series of bats || He/She is encircled by dozens of hovering red-eyed bats.<br />
|-<br />
| a rough leather hand relic with peeling edges || Bits of decaying flesh and open, weeping wounds cover his/her visible flesh.<br />
|-<br />
| a polished black marble claw relic || Curved, well-sharpened claws extend from each of his/her fingertips.<br />
|-<br />
| a floral bouquet relic of vibrant carved jewels || Scattered vibrantly colored blossoms swirl about his/her form.<br />
|-<br />
|}<br />
</blockquote></div>MOURNEhttps://gswiki.play.net/index.php?title=BVShop:Veiled_Purpose&diff=118978BVShop:Veiled Purpose2019-08-16T02:58:15Z<p>MOURNE: Updated for August 2019</p>
<hr />
<div><!-- __TOC__ --><br />
==Current Inventory==<br />
<section begin=current /><includeonly><br />
==Veiled Purpose==<br />
</includeonly><br />
'''Opened''': Unknown; '''Inventory Updates''': August 2019; '''Verified:''' 8/15/2019<br />
<br />
{{Festshop|<br />
|shopname=The Veiled Purpose<br />
|look=a silk-draped smoke blue silk pavilion<br />
|location=Lich #26846, Room 21, go smoke pavilion<br />
}}<br />
{{RoomDescription|<br />
|roomname=The Veiled Purpose, Parlour<br />
|desc=A heavy curtain of pale smoke sweeps across the room, the rich fragrance of amber-saturated spice permeating the cloth-swaddled baskets lined up against the corners. A carved wooden camel kneels before brocade tapestries comprising the back wall, the creature lacquered in vivid cobalt paint.<br />
|exits = out}}<br />
{{sign|margin-right=40%<br />
|sign=The strips of fabric are meant to conceal everything but your height, eyes, and skin.<br />
The strips in basket are better suited for turbans, while the strips on my camel can be used as headscarves.<br />
The two more expensive strips (the sanguine flyrsilk and sun-bleached sailcloth) will allow you to switch between either item and to reveal yourself if the need arises.}}<br />
<blockquote><br />
{{Container|<br />
|container=In the swaddled basket you see:}}<br />
{| {{prettytable}}<br />
| a long strip of naval blue fustian ||rowspan=10 | turban || rowspan=10|T1 (OTS) [[Veiled turban]] || rowspan=10|250<br />
|-<br />
| a long strip of grey-brown flannel<br />
|-<br />
| a long strip of rust-stained linen<br />
|-<br />
| a long strip of jet-scaled satin<br />
|-<br />
| a long strip of pitch-dyed leather<br />
|-<br />
| a long strip of russet brown lambskin<br />
|-<br />
| a long strip of sand-hued muslin<br />
|-<br />
| a long strip of ivory-striped silk<br />
|-<br />
| a long strip of tanned leather<br />
|-<br />
| a long strip of undyed oilcloth<br />
|-<br />
| a long strip of sun-bleached sailcloth || turban & headscarf|| T2 [[Veiled turban]] <br>sea silk veil|| 750<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the wooden camel you see:}}<br />
{| {{prettytable}}<br />
| a long strip of ink-stained silk ||rowspan=10 | headscarf || rowspan=10|T1 (OTS) [[Veiled turban]]|| rowspan=10|250<br />
|-<br />
| a long strip of pearlescent lace<br />
|-<br />
| a long strip of muted saffron angora<br />
|-<br />
| a long strip of jet-on-ivory bourde<br />
|-<br />
| a long strip of bronzed gold brocade<br />
|-<br />
| a long strip of hunter green linen<br />
|-<br />
| a long strip of winter white damask<br />
|-<br />
| a long strip of night blue velveteen<br />
|-<br />
| a long strip of rose-dyed damask<br />
|-<br />
| a long strip of ashen figury<br />
|-<br />
| a long strip of sanguine flyrsilk || turban & headscarf|| T2 [[Veiled turban]]<br>black lace veil || 750<br />
|-<br />
|}<br />
</blockquote><br />
<section end=current /><br />
<br />
==Archived Inventory==<br />
<section begin=archive /><includeonly><br />
==Veiled Purpose==<br />
</includeonly><br />
====Retired August 2019====<br />
{{sign|margin-right=35%<br />
|sign=The strips of fabric are meant to conceal everything but your height, eyes, and skin.<br />
<br />
The strips in basket are better suited for turbans, while the strips on my camel can be used as headscarves.<br />
<br />
The two more expensive strips (the garnet-hued baldachin and stygian buckskin) will allow you to switch between either item and to reveal yourself if the need arises.<br />
}}<br />
<br />
<blockquote><br />
{{Container|<br />
|container=In the swaddled basket you see:}}<br />
{| {{prettytable}}<br />
| a long strip of green-black frieze ||rowspan=10 | turban, feature concealer || rowspan=10|This lengthy piece of green-black frieze appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features. || rowspan=10|250<br />
|-<br />
| a long strip of smoky bistre nubuck<br />
|-<br />
| a long strip of sun-bleached linen<br />
|-<br />
| a long strip of pewter-dyed satin<br />
|-<br />
| a long strip of navy blue oilcloth<br />
|-<br />
| a long strip of atrous-stained lambskin<br />
|-<br />
| a long strip of emerald-scaled silk<br />
|-<br />
| a long strip of iron-colored kidskin<br />
|-<br />
| a long strip of pallid ivory cotton<br />
|-<br />
| a long strip of ebon-dyed baldachin<br />
|-<br />
| a long strip of stygian buckskin ||style="white-space:nowrap;"| turban & headscarf, Tier 2/2<br>feature concealer|| This lengthy piece of stygian buckskin appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of grey sindon that will drape across your face to conceal your features. || 750<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the wooden camel you see:}}<br />
{| {{prettytable}}<br />
| a long strip of zaffre silk velvet || rowspan=10|headscarf<br>feature concealer || rowspan=10|This lengthy piece of zaffre silk velvet appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features. ||rowspan=10| 250<br />
|-<br />
| a long strip of lavender-grey marbrinus<br />
|-<br />
| a long strip of metallic jade organdy<br />
|-<br />
| a long strip of snowy white flyrsilk<br />
|-<br />
| a long strip of burnished gold silk<br />
|-<br />
| a long strip of silver-streaked lyraigne<br />
|-<br />
| a long strip of foxfire green paisley<br />
|-<br />
| a long strip of sunflower-hued paeline<br />
|-<br />
| a long strip of alabaster jacquard<br />
|-<br />
| a long strip of sea blue fustian<br />
|-<br />
| a long strip of garnet-hued baldachin || style="white-space:nowrap;"|turban & headscarf, Tier 2/2<br>feature concealer || This lengthy piece of garnet-hued baldachin appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of onyx netting that will drape across your face to conceal your features. || 750<br />
|-<br />
|}</blockquote><br />
<br />
<section end=archive /><br />
<br />
[[Category: Bloodriven Village Shops|V]]</div>MOURNEhttps://gswiki.play.net/index.php?title=BVShop:So_Shifty&diff=118976BVShop:So Shifty2019-08-16T02:42:50Z<p>MOURNE: Updated for August 2019</p>
<hr />
<div><!--__TOC__--><br />
==Current Inventory==<br />
<section begin=current /><includeonly><br />
==So Shifty==<br />
</includeonly><br />
'''Opened''': June 2018; '''Inventory Updates''': August 2019; '''Verified:''' 8/15/2019<br />
<br />
{{Festshop<br />
|shopname=So Shifty<br />
|look=a small oak-framed shop<br />
|location=[Map Room #21], Lich #26837, go oak-framed shop<br />
}}<br />
{{RoomDescription|<br />
|roomname=So Shifty<br />
|desc=Smooth oak panelling frames the small room, and a dark wine rug spreads out across the flooring. A curvy oak mannequin is nestled in the center with a squat oak table positioned nearby.<br />
|exits = out}}<br />
<br />
{{sign|<br />
|sign=~Welcome to So Shifty~<br />
The scarf, anklet, and wristlet on the table are shifty!<br />
The gown on the mannequin is a Farusteri gown - very special! It has the ability to change in several ways when unlocked properly. You will find the unlock waivers for this gown on the table - unlock away!}}<br />
<blockquote><br />
{{big|'''[[Farusteri gown]]s}} <br />
<br />
{{Container|<br />
|container=On the squat oak table you see:}}<br />
{| {{prettytable}}<br />
| a lacy ivory silk ankle-pouch suspending a trio of black pearls || Weight: <1 pound<br>Pocketed: VSA (<2-4)<br>one item|| functional|| <div class="mw-customtoggle-alacyivorysilkankle-pouchsuspendingatrioofblackpearls" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-alacyivorysilkankle-pouchsuspendingatrioofblackpearls">This is a morphing container. You can TURN it to switch from one tier to the next. If the current container is too full for the next, you will not be able to switch.<br>It currently has 2 tiers unlocked out of a possible total of 4.<br>Each tier can be altered with either a long description or a show. Each tier can also be lightened or deepened if it is not already at the maximum for either (see below).<br>You can tell that the ankle-pouch is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.</div><br />
|| 500<br />
|-<br />
| a tri-wrapped red sandalwood wristlet suspending a diamond teardrop || Weight: <1 pound<br>Pocketed: VSA (<2-4)<br>one item of very small size|| || <div class="mw-customtoggle-atri-wrappedredsandalwoodwristletsuspendingadiamondteardrop" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-atri-wrappedredsandalwoodwristletsuspendingadiamondteardrop">This is a morphing container. You can TURN it to switch from one tier to the next. If the current container is too full for the next, you will not be able to switch.<br>It currently has 2 tiers unlocked out of a possible total of 4.<br>Each tier can be altered with either a long description or a show. Each tier can also be lightened or deepened if it is not already at the maximum for either (see below).<br>You can tell that the wristlet is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.</div><br />
|| 500<br />
|-<br />
| a locket sculpted from folded wings of blackened silver || Weight: <1 pound<br>Pocketed: VSA (<2-4)<br>one item|| || <div class="mw-customtoggle-alocketsculptedfromfoldedwingsofblackenedsilver" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-alocketsculptedfromfoldedwingsofblackenedsilver">This is a morphing container. You can TURN it to switch from one tier to the next. If the current container is too full for the next, you will not be able to switch.<br>It currently has 2 tiers unlocked out of a possible total of 4.<br>Each tier can be altered with either a long description or a show. Each tier can also be lightened or deepened if it is not already at the maximum for either (see below).<br>You can tell that the locket is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.</div><br />
|| 500<br />
|-<br />
| a Farusteri gown waiver || Weight: <1 pound|| || <div class="mw-customtoggle-aFarusterigownwaiver" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aFarusterigownwaiver">Your waiver is used to unlock the potential of things held in your other hand.<br>Your waiver will unlock the fluff tier of a Farusteri gown.<br>You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.<br>Your waiver may not be altered or changed in any way.</div><br />
|| 5000<br />
|-<br />
|}<br />
{{sign|margin-right=30%<br />
|sign='''a tall sign'''<br />
<br />
In the Common language, it reads:<br>~Welcome to So Shifty~<br>The scarf, anklet, and wristlet on the table are shifty!<br>The gown on the mannequin is a Farusteri gown - very special! It has the ability to change in several ways when unlocked properly. You will find the unlock waivers for this gown on the table - unlock away!}}{{Container|<br />
|container=On the curvy oak mannequin you see:}}<br />
{| {{prettytable}}<br />
| a bell-sleeved iridescent ebon gown with a trailing overskirt || Weight: <1 pound|| || <div class="mw-customtoggle-abell-sleevediridescentebongownwithatrailingoverskirt" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abell-sleevediridescentebongownwithatrailingoverskirt">*************************** Farusteri's Gowns ************************************<br>This iridescent ebon gown is a gown with set options and the ability to be customized<br>on most. The Gown has a few options of cycling and unlocked tiers.<br>***************************************************************************<br>The gown currently is unlocked to Tier: 0 of 3<br>This gives you access to the following features:<br>Custom Wear and Remove Messaging.<br>PULL to adjust the gown's article options for: Sleeves<br>PUSH to set your gown to the next article category of: Lacings<br>Custom Settings:<br>You do not currently have a custom neckline set.<br>You do not currently have custom sleeves set.<br>You do not currently have a custom length set.<br>You do not currently have a custom waistline set.<br>You do not currently have a custom hem set.<br>You do not currently have a custom gown type set.<br>You do not currently have a custom bustle set.<br>You do not currently have a custom petticoat set.<br>You do not currently have a custom overskirt set.<br>You do not currently have a custom color and fabric set.<br>Alteration Notes<br>All alterations for this gown are limited. Every option on this gown is customizable except for the<br>lacing. You can provide a fabric or color with a 15 character limit for the adjective. The following<br>fields are limited to 15 characters; neckline, length, sleeves. The following fields are limited to 6-7<br>words; waistline, bustle, petticoat, overskirt. Those fields all come after the noun, so it would<br>be a gown "with a hem" and in that example, "with a hem" is what you would provide.</div><br />
|| 10000<br />
|-<br />
|}<br />
</blockquote><section end=current/><br />
<br />
==Archived Inventory==<br />
<section begin=archive /><includeonly><br />
==So Shifty==</includeonly><br />
===Retired August 2019===<br />
<blockquote><br />
{{Container|<br />
|container=On the squat oak table you see:}}<br />
{| {{prettytable}}<br />
| a braided rose gold anklet || Pocketed: VSA (<2-4)<br>one item||ankle-worn|| 500<br />
|-<br />
| a chunky blackened steel wristlet of short spikes || Pocketed: VSA (<2-4)<br>one item||wrist-worn|| 500<br />
|-<br />
| a layered grey linen scarf || Pocketed: VSA (<2-4)<br>one item||neck-worn|| 500<br />
|-<br />
| a Farusteri gown waiver || unlock fluff tier |||| 5000<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the curvy oak mannequin you see:}}<br />
{| {{prettytable}}<br />
| a long-sleeved emerald green gown with a side-gathered overskirt || ||chest-worn|| 10000<br />
|-<br />
|}<br />
</blockquote><br />
<section end=archive /><br />
[[Category: Bloodriven Village Shops|S]]</div>MOURNEhttps://gswiki.play.net/index.php?title=BVShop:Under_the_Counter&diff=118975BVShop:Under the Counter2019-08-16T02:31:32Z<p>MOURNE: Updated for August 2019</p>
<hr />
<div>__TOC__<br />
==Current Inventory==<br />
<section begin=current /><includeonly><br />
==Under the Counter==<br />
</includeonly><br />
'''Opened''': Unknown; '''Inventory Updates''': August 2019; '''Verified:''' 8/15/2019<br />
<br />
{{Festshop<br />
|shopname=Under the Counter<br />
|look=a tidy establishment<br />
|location=[Map Room #17], Lich #23810, go establishment<br />
}}<br />
===Entry===<br />
{{RoomDescription|<br />
|roomname=Under the Counter<br />
|desc=The clean floor is comprised of octagonal clay tiles, each one painted with some type of glass or bottle. A chandelier hangs over the counter, casting its light over the area. You also see a tall white door.<br />
|exits = east}}<br />
<blockquote><br />
{{sign|margin-right=30%<br />
|sign='''an embossed white placard'''<br />
<br />
The potables contain 3 sips each of the following magic to aid you in your roguish endeavors:<br />
<br />
Rum Grog ~ Phoen's Strength<br />
Rum Punch ~ Spirit Strike<br />
Gin ~ Bravery<br />
Molasses Whiskey ~ Empathic Focus<br />
Hazy Liquor ~ Dauntless<br />
Grey Liquid ~ Celerity<br />
Cinnamon Whiskey ~ Mystic Focus<br />
Cloudy Bottle ~ Heroism<br />
Lime Vodka ~ Self Control}}<br />
<br />
{{Container|<br />
|container=Under the counter you see:}}<br />
{| {{prettytable}}<br />
| a decanter of cinnamon whiskey ||[[Mystic Focus (1711)]] ||rowspan="9"|3 sips|| 50<br />
|-<br />
| |a frosted glass of lime vodka ||[[Self Control (613)]] || 100<br />
|-<br />
| a thick vial of hazy liquor ||[[Dauntless (1606)]] ||100<br />
|-<br />
| a cloudy bottle of liquor ||[[Heroism (215)]] ||250<br />
|-<br />
| a glass of mist grey liquid ||[[Celerity (506)]] || 50<br />
|-<br />
| a jigger of chunky rum punch ||[[Spirit Strike (117)]] ||50<br />
|-<br />
| a snifter of dark molasses whiskey ||[[Empathic Focus (1109)]]|| 250<br />
|-<br />
| a stein of thick rum grog ||[[Phoen's Strength (606)]] || 100<br />
|-<br />
| a garlic-etched bottle of gin ||[[Bravery (211)]] || 50<br />
|-<br />
|}</blockquote><br />
===Backroom===<br />
{{RoomDescription|<br />
|roomname=Under the Counter<br />
|desc=The walls of this perfectly square room are painted a pale fawn hue and bisected by a strip of pristine white molding. Decorative yet functional brass sconces hang in the center of each, casting a warm glow over a pair of mannequins that stand on either side of a tall oak cabinet. A deep gold velvet curtain on the opposite wall leads to the store room.<br />
|exits = west}}<br />
<br />
<blockquote><br />
{{Container|<br />
|container=In the tall oak cabinet you see:}}<br />
{| {{prettytable}}<br />
| a thin bone fragment etched with vaalin || Weight: <1 pound|| || <div class="mw-customtoggle-athinbonefragmentetchedwithvaalin" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-athinbonefragmentetchedwithvaalin">This bone fragment is designed to be worn under-the-tongue. It can be freely altered, but should remain small.</div><br />
|| 125<br />
|-<br />
| a slender smoky topaz barette with a silver clasp || rowspan=6|Weight: <1 pound<br>functional|| rowspan=6| [[Invisibility]] imbed<br>3 charges<br>rubbing activated|| rowspan=6|<div class="mw-customtoggle-aslendersmokytopazbarettewithasilverclasp" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aslendersmokytopazbarettewithasilverclasp">The smoky topaz barette can be freely altered. Part of the LOOK will always remain. It cannot be recharged.</div><br />
| rowspan=6| 25<br />
|-<br />
| a polished bone fragment stud <br />
|-<br />
| a helix-twisted brass anklet inlaid with veins of onyx <br />
|-<br />
| a narrow wristlet of copper-set opaque glass beads<br />
|-<br />
| a hammered copper disc strung from braided twine <br />
|-<br />
| a blackened silver thumb-ring etched with a single rune <br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the oak cabinet you see:}}<br />
{| {{prettytable}}<br />
| a slender bone fragment etched with invar || Weight: <1 pound|| || <div class="mw-customtoggle-aslenderbonefragmentetchedwithinvar" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aslenderbonefragmentetchedwithinvar">This bone fragment is designed to be worn under-the-tongue. It can be freely altered, but should remain small.</div><br />
|| 75<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the female mannequin you see:}}<br />
{| {{prettytable}}<br />
| a billowing cloak with a cowl of wrapped linen || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| || 45<br />
|-<br />
| a talon-clasped burnished golden leather bodice || Weight: <1 pound|| || || 20<br />
|-<br />
| a tooled leather arm sheath secured by a wide riveted band || Weight: <1 pound|| functional|| <div class="mw-customtoggle-atooledleatherarmsheathsecuredbyawiderivetedband" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-atooledleatherarmsheathsecuredbyawiderivetedband">You can tell that the sheath is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.</div><br />
|| 10<br />
|-<br />
| a pair of slender ivory pants fettered with plaited laces || Weight: <1 pound|| || || 20<br />
|-<br />
| some back-laced padded calfskin boots || Weight: <1 pound|| || || 18<br />
|-<br />
| a back-laced suede underbust harness with a woven side pouch || Weight: <1 pound|| || <div class="mw-customtoggle-aback-lacedsuedeunderbustharnesswithawovensidepouch" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aback-lacedsuedeunderbustharnesswithawovensidepouch">You can tell that the harness is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.</div><br />
|| 10<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the male mannequin you see:}}<br />
{| {{prettytable}}<br />
| a dusky leather cowl draping to an asymmetrial half-cape || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| || 45<br />
|-<br />
| a double-breasted kidskin jerkin with hip-slit sepia panels || Weight: <1 pound|| || <div class="mw-customtoggle-adouble-breastedkidskinjerkinwithhip-slitsepiapanels" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adouble-breastedkidskinjerkinwithhip-slitsepiapanels">You can tell that the jerkin is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.</div><br />
|| 20<br />
|-<br />
| some laced sable leather arm warmers inlaid with vaalin mesh || Weight: <1 pound|| functional|| <div class="mw-customtoggle-somelacedsableleatherarmwarmersinlaidwithvaalinmesh" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-somelacedsableleatherarmwarmersinlaidwithvaalinmesh">You can tell that the warmers is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.</div><br />
|| 10<br />
|-<br />
| some leather pants with pouches woven into the leg fetters || Weight: <1 pound|| || <div class="mw-customtoggle-someleatherpantswithpoucheswovenintothelegfetters" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-someleatherpantswithpoucheswovenintothelegfetters">You can tell that the pants is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.</div><br />
|| 20<br />
|-<br />
| a pair of knee-high sepia boots with brass-buckled straps || Weight: <1 pound|| || || 18<br />
|-<br />
| a gathered black calfskin hip-satchel || Weight: <1 pound|| functional|| <div class="mw-customtoggle-agatheredblackcalfskinhip-satchel" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-agatheredblackcalfskinhip-satchel">You can tell that the hip-satchel is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.</div><br />
|| 10<br />
|-<br />
|}<br />
</blockquote><br />
<br />
===Store Room===<br />
{{RoomDescription|<br />
|roomname=Under the Counter, Store Room<br />
|desc=Tall metal shelves line three out of four of the room's walls, with only the wall around the curtained exit not supporting storage. A shop sign sits upon one of the shelves, while all around it are supplies: empty glassware, towels, and, with no apparent commonality, a stuffed honey badger.<br />
|exits = none}}<br />
<br />
{{sign|<br />
|sign=In the Common language, it reads:<br />
Nothing to see here.<br />
Move along.}}<section end=current /><br />
<br />
==Archived Inventory==<br />
<section begin=archive /><includeonly><br />
==Under the Counter== </includeonly><br />
===Retired August 2019===<br />
====Entry====<br />
{{sign|sign=In the Common language, it reads:<br />
The potables contain 10 sips each of the following magic to aid you in your roguish endeavors:<br />
<br />
Stout ~ Phoen's Strength<br />
Gin ~ Spirit Strike<br />
Bourbon ~ Bravery<br />
Whiskey ~ Empathic Focus<br />
Cider ~ Dauntless<br />
Scotch ~ Celerity<br />
Liquor ~ Mystic Focus<br />
Vodka ~ Heroism<br />
Porter ~ Self Control}}<br />
<blockquote><br />
{{Container|<br />
|container=Under the counter you see:}}<br />
{| {{prettytable}}<br />
| a decanter of dark green liquor ||[[Mystic Focus (1711)]] ||rowspan="9"|10 sips|| 50<br />
|-<br />
| a tall glass of foamy rich porter ||[[Self Control (613)]] || 100<br />
|-<br />
| a mug of cloudy hard cider ||[[Dauntless (1606)]] ||100<br />
|-<br />
| a shot of spicy vodka ||[[Heroism (215)]] ||250<br />
|-<br />
| a glass of smoky scotch ||[[Celerity (506)]] || 50<br />
|-<br />
| a jigger of distilled gin ||[[Spirit Strike (117)]] ||50<br />
|-<br />
| a snifter of clear whiskey ||[[Empathic Focus (1109)]]|| 250<br />
|-<br />
| a stein of frothy stout ||[[Phoen's Strength (606)]] || 100<br />
|-<br />
| a tumbler of pale amber bourbon ||[[Bravery (211)]] || 50<br />
|-<br />
|}</blockquote><br />
====Backroom====<br />
<blockquote><br />
{{Container|<br />
|container=In the tall oak cabinet you see:}}<br />
{| {{prettytable}}<br />
| a simple gold emblem on a serpentine chain || rowspan="9"|neck-worn<br>functional|| rowspan="9"|25<br />
|-<br />
| a solid bronze medallion on a black cord <br />
|-<br />
| a twisted copper amulet set with a small plack pearl <br />
|-<br />
| a silver herringbone chain with a moonstone cameo <br />
|-<br />
| a small smooth bone orb hung on an ora chain <br />
|-<br />
| a fragile silver necklace dangling a smoky topaz teardrop <br />
|-<br />
| a double-strung black pearl chaplet <br />
|-<br />
| a misshapen onyx talisman on a black silk cord <br />
|-<br />
| a pale grey alum token hung from a short cord <br />
|-<br />
|}<br />
{{Container|<br />
|container=On the female mannequin you see:}}<br />
{| {{prettytable}}<br />
| a silk-lined long leather cloak in variegated shades of grey || Pocketed:Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 45<br />
|-<br />
| a bell-sleeved pearl grey silk blouse with a keyhole neckline || ||chest-worn|| 20<br />
|-<br />
| some sable calfskin gloves lined with grey fox fur || ||hand-worn|| 10<br />
|-<br />
| a slender black leather belt || ||waist-worn|| 10<br />
|-<br />
| a pair of soft dark leather pants laced with plaited cord || ||leg-worn|| 20<br />
|-<br />
| some knee-high kidskin boots back-laced through rolaren eyelets || ||foot-worn|| 18<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the male mannequin you see:}}<br />
{| {{prettytable}}<br />
| a slashed black leather cloak with tapered haon toggles || Pocketed:Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 45<br />
|-<br />
| a loose stone grey linen shirt laced with black leather cord || ||chest-worn|| 20<br />
|-<br />
| some sable fingerless gloves of supple calfskin || ||hand-worn|| 10<br />
|-<br />
| a thick black leather belt || ||waist-worn|| 10<br />
|-<br />
| a pair of dark leather pants with black steel hip buckles || ||leg-worn|| 20<br />
|-<br />
| some black kidskin knee-high boots with black rolaren buckles || ||foot-worn|| 18<br />
|-<br />
|}</blockquote><br />
<br />
====Storeroom====<br />
<br />
===2015 Inventory===<br />
:>read plac<br />
:In the Common language, it reads:<br />
:The potables contain the following magic to aid you in your roguish endeavors:<br />
*Stout ~ Spirit Fog<br />
*Gin ~ Light<br />
*Bourbon ~ Darkness<br />
*Whiskey ~ Lock Lore<br />
*Cider ~ Trap Lore<br />
*Scotch ~ Celerity<br />
*Liquor ~ Colors<br />
*Vodka ~ Camouflage<br />
*Porter ~ Sneaking<br />
<blockquote><br />
''Under the counter:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|- <br />
| a tiny glass of bright green liquor <br />
| 6 <br />
| Colors (601)<br />
|- <br />
| a glass of rich porter <br />
| 20 <br />
| Sneaking (617)<br />
|- <br />
| a glass of hard cider <br />
| 14 <br />
| Trap Lore (404)<br />
|- <br />
| a glass of peppered vodka <br />
| 12 <br />
| Camouflage (608)<br />
|- <br />
| a skinny glass of gin <br />
| 15 <br />
| Light (205)<br />
|- <br />
| a tumbler of golden whiskey <br />
| 12 <br />
| Lock Lore (403)<br />
|- <br />
| a glass of dark stout <br />
| 13 <br />
| Spirit Fog (106)<br />
|- <br />
| a tumbler of dark amber bourbon <br />
| 15 <br />
| Darkness (206)<br />
|-<br />
|}</blockquote><section end=archive /><br />
[[Category: Bloodriven Village Shops|U]]</div>MOURNEhttps://gswiki.play.net/index.php?title=BVShop:Temple_of_Tentacles&diff=118974BVShop:Temple of Tentacles2019-08-16T02:09:14Z<p>MOURNE: Added updated signage and bow flare unlock cert, verified for August 2019</p>
<hr />
<div><!-- __TOC__ --><br />
==Current Inventory==<br />
<section begin=current /><includeonly><br />
==Temple of Tentacles== </includeonly><br />
'''Opened''': Unknown; '''Inventory Updates''':August 2017; August 2019 '''Verified:''' 6/16/18, 12/21/18, 8/15/2019<br />
<br />
{{Festshop|<br />
|shopname=Temple of Tentacles<br />
|look=a dark circular temple<br />
|location=Lich #23729, Room 2, go circular temple<br />
}}<br />
{{RoomDescription|<br />
|roomname=Temple of Tentacles<br />
|desc=Blackened walls visibly wet with a strange fluid stretch in a full circle from the entrance of the shop. Thick, tentacle-like appendages are hung from each like a curtain over each of the tunnels leading deeper into the temple. Much like the walls, the floors are squishy and sticky with small sanguine colored pools strewn about. A pair of black candles illuminate a rusted iron table in the center.<br />
|exits = out}}<br />
<blockquote><br />
{{Container|<br />
|container=On the iron table you see:}}<br />
<br />
{{big|'''[[Parasitic weapon]] unlock waivers}}<br />
{| {{prettytable}}<br />
| a blue parasitic waiver || <pre{{log-inline}}>This waiver will take it from tier 0 to tier 1.<br />
This waiver will ONLY work if your item isn't unlocked yet.</pre><br />
| 5000<br />
|-<br />
| a green parasitic waiver ||<pre{{log-inline}}>This waiver will take it from tier 1 to tier 2.<br />
This waiver will ONLY work if your item is unlocked to Tier 1.</pre><br />
| 35000<br />
|-<br />
| an ebon parasitic waiver ||<pre{{log-inline}}>This waiver will take it from tier 2 to tier 3.<br />
This waiver will ONLY work if your item is unlocked to Tier 2.</pre><br />
| 75000<br />
|-<br />
| a dark bow flare certificate ||<pre{{log-inline}}>The bearer of this certificate is able to unlock their parasite weapon to be able to unlock the flaring effect for arrows shot from the bow. The arrows cannot have flares, scripts, or be above 5x enchanted. </pre><br />
| 50000<br />
|-<br />
|}<br />
</blockquote><br />
===Silver-Hued Tunnel===<br />
{{RoomDescription|<br />
|roomname=Temple of Tentacles<br />
|desc=Blood-soaked prayer mats are lined up evenly facing a section of the wall marred with claw marks. Resting atop four tentacle-like appendages is a pink lace-accented display, its glass top shattered. Sunken into the floor next to each prayer mat is an uninviting cot. A tentacle-wrapped squat dilapidated bookshelf filled with stained books and other trinkets off to one side catches your eye. You also see a blood-stained sign.<br />
|exits = out}}<br />
{{sign|margin-right=35%<br />
|sign=All gloves within the sack are Parasitic Weapons, completely locked, and four times enchanted.<br />
Listed below you will find the associated color with its weapon base.<br />
Pink - Composite Bow<br />
Coral - Short Bow<br />
Fuscia - Longbow<br />
Burgundy - Boots<br />
Puce - Gloves<br />
Maroon - Katar<br />
Sanguine - Runestaff<br />
All weapons cost 10000 bloodscrip and can be unlocked further through waivers found in the entrance of this shop, and the limited shop.}}<br />
<blockquote><br />
{{Container|<br />
|container=In the lace-accented display you see:}}<br />
<br />
{{big|'''[[Parasitic Weapon]]s}}<br />
{| {{prettytable}}<br />
| a pair of maroon gloves || [[katar]]|| rowspan=7|10000<br />
|-<br />
| some puce armbands ||UAC gloves<br />
|-<br />
| some burgundy bracers ||UAC boots<br />
|-<br />
| a pair of pink gloves ||[[composite bow]]<br />
|-<br />
| a pair of coral gloves ||[[short bow]]<br />
|-<br />
| a pair of fuschia gloves ||[[long bow]]<br />
|-<br />
| a pair of sanguine gloves ||[[runestaff]]<br />
|-<br />
|}<br />
</blockquote><br />
<br />
===Tight Dirt Passageway===<br />
{{RoomDescription|<br />
|roomname=Deep Within Darkness<br />
|desc=Aside from a single, flickering grey orb floating near the center of the convex dirt ceiling, this room is completely dark. Smells of overturned earth and the putrid stench of death attack your senses within this cramped space, while a thick, pitch black fog billows and roils about unpredictably, at times completely obscuring the merchandise for sale. A tight dirt passageway is scarely visible, barely arching out of the packed dirt ground. You also see a set of nearly invisible curved spikes hammered into one wall in uneven patterns with some stuff on it, a bug-infested rotting black box and an obscured bloodstained sign.<br />
|exits = none}}<br />
{{sign|margin-right=30%<br />
|sign=In the Common language, it reads:<br />
<br />
Welcome to Deep Within Darkness!<br />
<br />
If you wish to be one with the shadows, peruse and select a garment from the spikes.<br />
All waivers within the box will unlock the night shrouds in assorted ways.<br />
<br />
The shrouds have one tier of fluff unlock:<br />
the threadbare cloth shroud waiver unlocks this fluff tier!<br />
<br />
The shrouds also have three tiers of auction unlock:<br />
the periwinkle shroud waiver unlocks the auction tier from tier 0 to tier 1!<br />
the sage green shroud waiver unlocks the auction tier from tier 1 to tier 2!<br />
the raven-toned shroud waiver unlocks the auction tier from tier 2 to tier 3!<br />
the glowing shroud waiver unlocks the auction tier from tier 3 to tier 4!<br />
the bright shroud waiver unlocks the auction tier from tier 4 to tier 5!<br />
<br />
What are the auction tiers, you ask? Figure them out.<br />
<br />
ALL SALES ARE FINAL!<br />
- The Sneaky Management}}<br />
<br />
<blockquote><br />
{{Container|<br />
|container=On the curved spikes you see:}}<br />
<br />
{{big|'''[[Night Shroud Cloak]]s}}<br />
{| {{prettytable}}<br />
| a lengthy olive-hued duster adorned with a solitary onyx||rowspan=8|cloak worn<br>functional|| rowspan=8|7500<br />
|-<br />
| a moth-eaten pumpkin orange cotton duster <br />
|-<br />
| a simple crimson-splotched silk cape <br />
|-<br />
| a grass-stained brocade cape with parallel-threaded accents <br />
|-<br />
| a soft ecru linen cloak with detailed bright red hemming <br />
|-<br />
| a long cream and ochre velvet cloak <br />
|-<br />
| a milky purple damask greatcloak with a tentacle-shaped clasp <br />
|-<br />
|a mithglin-buttoned billowing black greatcloak <br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=In the rotting black box you see:}}<br />
<br />
{{big|'''[[Night Shroud Cloak]] unlock waivers}}<br />
{| {{prettytable}}<br />
| a threadbare cloth shroud waiver || <pre{{log-inline}}>This will unlock your night shroud to be more fluffy.<br />
This waiver will take it from a locked to unlocked status.<br />
This waiver will ONLY work if your item isn't unlocked yet.</pre><br />
| 5000<br />
|-<br />
| a faded periwinkle shroud waiver || <pre{{log-inline}}>This will unlock your night shroud to the first auction tier.<br />
This waiver will take it from tier 0 to tier 1.<br />
This waiver will ONLY work if your item isn't unlocked yet.</pre><br />
| 30000<br />
|-<br />
| a sage green shroud waiver ||<pre{{log-inline}}>This will unlock your night shroud to the second auction tier.<br />
This waiver will take it from tier 1 to tier 2.<br />
This waiver will ONLY work if your item is unlocked to the first tier.</pre><br />
| 60000<br />
|-<br />
| a raven-toned shroud waiver || <pre{{log-inline}}>This will unlock your night shroud to the third auction tier.<br />
This waiver will take it from tier 2 to tier 3.<br />
This waiver will ONLY work if your item is unlocked to the second tier.</pre><br />
| 90000<br />
|-<br />
| a glowing shroud waiver || <pre{{log-inline}}> Your waiver is used to unlock the potential of things held in your other hand.<br />
<br />
Your waiver will unlock your Night Shroud.<br />
<br />
You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.<br />
<br />
Your waiver may not be altered or changed in any way.</pre><br />
| 120000<br />
|-<br />
|}</blockquote><br />
<br />
===Green-Hued Tunnel===<br />
{{RoomDescription|<br />
|roomname=Temple of Tentacles<br />
|desc=A small, blackened altar sitting upon a circular rug takes up most of the ornate alcove. In front of the altar is an ebon locker, its hinges rusted and twisted into odd angles. Atop the altar is the burnt outline of a humanoid being, strange snake-like outlines can be seen on either side of it.<br />
|exits = out}}<br />
{{sign|margin-right=35%<br />
|sign=All gloves within the sack are Parasitic Weapons, completely locked, and four times enchanted.<br />
Listed below you will find the associated color with its weapon base.<br />
Emerald - Lance<br />
Verdant Green - Jeddart-Axe<br />
Green - Spear<br />
Orange - Maul<br />
Vermilion - Two Handed Sword<br />
All weapons cost 10000 bloodscrip and can be unlocked further through waivers found in the entrance of this shop, and the limited shop.}}<br />
<blockquote><br />
{{Container|<br />
|container=In the ebon locker you see:}}<br />
<br />
{{big|'''[[Parasitic weapon]]s}}<br />
{| {{prettytable}}<br />
| a pair of emerald gloves||[[lance]]|| rowspan=5|10000<br />
|-<br />
| a pair of verdant green gloves ||[[jeddart-axe]]<br />
|-<br />
| a pair of green gloves ||[[spear]]<br />
|-<br />
| a pair of vermilion gloves ||[[two-hand sword]]<br />
|-<br />
| a pair of orange gloves ||[[maul]]<br />
|-<br />
|}<br />
</blockquote><br />
<br />
===Purple-Hued Tunnel===<br />
{{RoomDescription|<br />
|roomname=Temple of Tentacles<br />
|desc=Thick, tentacle-like cords are draped down from blackened iron spikes along the wall. The surface of each cord is littered with small suction cups that are drained of life. Thrown haphazardly agains the wall is a large stitched sack, with a collection of assorted goods spilling out.<br />
|exits = out}}<br />
{{sign|margin-right=35%<br />
|sign=All gloves within the sack are Parasitic Weapons, completely locked, and four times enchanted.<br />
Listed below you will find the associated color with its weapon base.<br />
Plum - Short Sword<br />
Mauve - Bastard Sword<br />
Indigo - Dagger<br />
Lavender - Falchion<br />
Teal - Morning Star<br />
Turquoise - Mace<br />
All weapons cost 10000 bloodscrip and can be unlocked further through waivers found in the entrance of this shop, and the limited shop.}}<br />
<blockquote><br />
{{Container|<br />
|container=In the stitched sack you see:}}<br />
<br />
{{big|'''[[Parasitic weapon]]s}}<br />
{| {{prettytable}}<br />
| a pair of turquoise gloves || [[mace]]|| rowspan=6|10000<br />
|-<br />
| a pair of teal gloves ||[[morning star]]<br />
|-<br />
| a pair of lavender gloves ||[[falchion]]<br />
|-<br />
| a pair of indigo gloves ||[[dagger]]<br />
|-<br />
| a pair of mauve gloves ||[[bastard sword]]<br />
|-<br />
| a pair of plum gloves ||[[short sword]]<br />
|-<br />
|}</blockquote><section end=current /><br />
<br />
<!-- ==Archived Inventory== --><br />
<section begin=archive /><includeonly><br />
<br />
==Temple of Tentacles==<br />
</includeonly><br />
<section end=archive /><br />
<br />
[[Category: Bloodriven Village Shops|T]]</div>MOURNEhttps://gswiki.play.net/index.php?title=BVShop:Sprite_Club&diff=118973BVShop:Sprite Club2019-08-16T01:47:12Z<p>MOURNE: Added sprite bow flare unlock cert, verified otherwise current for August 2019.</p>
<hr />
<div><!-- __TOC__ --><br />
==Current Inventory==<br />
<section begin=current /><includeonly><br />
==Sprite Club==<br />
</includeonly><br />
'''Opened''': June 2018; '''Inventory Updates''': December 2018, August 2019 '''Verified:''' 6/16/18, 12/21/18, 8/15/2019<br />
<br />
{{Festshop<br />
|shopname=Sprite Club<br />
|look=a bright oblong temple<br />
|location=[Map Room #2], Lich #26850, go oblong temple<br />
}}<br />
{{RoomDescription|<br />
|roomname=Sprite Club<br />
|desc=Floor tiles of alternating colors spiral outward from a central mosaic of a sprite. A thick teal trunk and a slender silver strongbox are set against opposing walls. Spheres of light are suspended magically overhead, each tented with colored silks. Pinned to the wall by two steel spikes is a rugged red rucksack.<br />
|exits = out}}<br />
<blockquote><br />
<br />
{{Container|<br />
|container=In the thick teal trunk you see:}}<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Script<br />
!bgcolor=#DDDDDD|Weapon Profile<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
|-<br />
| a marred halberd ||rowspan=13 |[[Sprite Weapon]]||[[halberd]]||rowspan=13 | 10000<br />
|-<br />
| a marred cestus ||[[cestus]]<br />
|-<br />
| a marred paingrip ||[[paingrip]]<br />
|-<br />
| a marred short bow ||[[short bow]]<br />
|-<br />
| a marred composite bow ||[[composite bow]]<br />
|-<br />
| a marred long bow ||[[long bow]]<br />
|-<br />
| a marred runestaff ||[[runestaff]]<br />
|-<br />
| a marred katar ||[[katar]]<br />
|-<br />
| a marred maul ||[[maul]]<br />
|-<br />
| a marred battlesword ||[[twohanded sword]]<br />
|-<br />
| a marred bastard sword ||[[bastard sword]]<br />
|-<br />
| a marred spear ||[[spear]]<br />
|-<br />
| a marred lance ||[[lance]]<br />
|-<br />
|}<br />
{{Container|<br />
|container=In the slender silver strongbox you see:}}<br />
<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Script<br />
!bgcolor=#DDDDDD|Weapon Profile<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
|-<br />
| a marred mace ||rowspan=13 |[[Sprite Weapon]]||[[mace]]||rowspan=13 | 10000<br />
|-<br />
| a marred war hammer ||[[war hammer]]<br />
|-<br />
| a marred short sword ||[[short sword]]<br />
|-<br />
| a marred main gauche ||[[main gauche]]<br />
|-<br />
| a marred morning star ||[[morning star]]<br />
|-<br />
| a marred dagger ||[[dagger]]<br />
|-<br />
| a marred handaxe ||[[handaxe]]<br />
|-<br />
| a marred falchion ||[[falchion]]<br />
|-<br />
| a marred broadsword ||[[broadsword]]<br />
|}<br />
{{Container|<br />
|container=In the rugged red rucksack you see:}}<br />
{| {{prettytable}} width=80%<br />
| a blue sprite waiver ||<pre{{log-inline}}>This waiver will take it from tier 0 to tier 1. This waiver will ONLY work if your item isn't unlocked yet.</pre> <br />
| 5000<br />
|-<br />
| a green sprite waiver || <pre{{log-inline}}>This waiver will take it from tier 1 to tier 2.</pre><br />
| 35000 <br />
|-<br />
| an ebon sprite waiver || <pre{{log-inline}}>This waiver will take it from tier 2 to tier 3.</pre><br />
| 75000 <br />
|-<br />
| a simple sprite flare certificate ||<pre{{log-inline}}>The bearer of this certificate is entitled to change the flare of their sprite weapon to one COMMON flare. You have 30 days to redeem this or the certificate is forfeit!</pre> <br />
| 20000<br />
|-<br />
| style="white-space:nowrap"|an exotic sprite flare certificate ||<pre{{log-inline}}>The bearer of this certificate is entitled to change the flare of their sprite weapon to one UNCOMMON flare. You have 30 days to redeem this or the certificate is forfeit!</pre><br />
| 30000<br />
|-<br />
| style="white-space:nowrap"|a sprite bow flare certificate ||<pre{{log-inline}}>The bearer of this certificate is able to unlock their sprite weapon to be able to unlock the flaring effect for arrows shot from the bow. The arrows cannot have flares, scripts, or be above 5x enchanted. You have 30 days to redeem this or the certificate is forfeit!. You have 30 days to redeem this or the certificate is forfeit!</pre><br />
| 50000<br />
|-<br />
|}<br />
</blockquote><br />
<section end=current /><br />
<br />
<!-- ==Archived Inventory== --><br />
<section begin=archive /><includeonly><br />
==Sprite Club==<br />
</includeonly><br />
<!-- Insert archived contents here --><br />
<section end=archive /><br />
<br />
[[Category: Bloodriven Village Shops|S]]</div>MOURNEhttps://gswiki.play.net/index.php?title=BVShop:Sigil_Shop&diff=118972BVShop:Sigil Shop2019-08-16T01:36:19Z<p>MOURNE: Verified inventory is current for August 2019</p>
<hr />
<div>__TOC__<br />
==Current Inventory==<br />
<section begin=current /><includeonly><br />
==Sigil Shop==<br />
</includeonly>'''Opened''': December 2018; '''Inventory Updates''': None; '''Verified:''' 8/15/2015<br />
<br />
{{Festshop<br />
|shopname=Sigil Shop<br />
|look=a hazy sigil-carved building<br />
|location=Map #16, Lich #26877, go sigil building<br />
}}<br />
<br />
{{RoomDescription|<br />
|roomname=Sigil Shop<br />
|desc=The solid walls of this room are barely visible through a fog that circulates about, yet brief glimpses reveal various sigils covering the walls, varied in color, shape, and vibrancy. The haze is in constant in motion, forming tendrils which weave in and out of your presence. An ironwood table and a glowbark display case are neatly centered in the middle of the room, causing any fog near them to dissipate.<br />
|exits = out}}<br />
{{sign|<br />
|sign=~~ Sigil Staves ~~<br />
Please enjoy my selection of Sigil Staves. They match the wood's natural enchantment with no other properties other than being a Sigil Staff. Price is set according to the rarity of each material.<br />
Sold as is, they have a few unique actions, but you may purchase the certificates inside the display case to further unlock each staff.<br />
Tiers<br />
1: unique actions<br />
2: allows spells to be TRANSFERred from scrolls onto itself, starting at 1 spell, but the tickets in the display case allows additional spells, up to 6<br />
3. can be waved at a target to dispel 1-3 spells (must be energized and has a cooldown) and alters your appearance when held<br />
4. can be raised to lower the mana cost of all spells by 50% for 30 seconds or 10 casts (must be energized and has a cooldown) and adds ambient messaging<br />
5. unlocks the ability for the staff to multi-cast one spell as a flare}}<br />
<br />
<blockquote><br />
{{Container|<br />
|container=On the ironwood table you see:}}<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bonus<br />
!bgcolor=#DDDDDD|Tier & Script<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
|-<br />
| a sigil-carved ironwood crook || +0 ||rowspan=6 | T1 [[Sigil Staff]] || 2000<br />
|-<br />
| a sigil-carved witchwood scepter || +17 || 5000<br />
|-<br />
| a sigil-carved orase walking stick || +20 || 1000<br />
|-<br />
| a sigil-carved faewood staff-of-Lumnis || +20 || 1000<br />
|-<br />
| a sigil-carved glowbark crosier || +22 || 10000<br />
|-<br />
| a sigil-carved fireleaf staff || +22 || 5000<br />
|}<br />
<br />
{{Container|<br />
|container=In the display case you see:}}<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|[[Sigil Staff]] Mod<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
|-<br />
| a sigil-covered ticket || Spell Capacity || 5000<br />
|-<br />
| a pale sigil certificate || T1 to T2 || 10000<br />
|-<br />
| a bright sigil certificate || T2 to T3<br>Limited || 50000<br />
|-<br />
| a vibrant sigil certificate || T3 to T4<br>Limited|| 100000<br />
|-<br />
| a glowing sigil certificate || T4 to T5<br>Limited|| 250000<br />
|}<br />
</blockquote><br />
<section end=current /><br />
<br />
<!-- ==Archived Inventory==<br />
<section begin=archive /><includeonly><br />
==Shop Name==<br />
</includeonly><br />
<br />
====Removed Date====<br />
Archived Items<br />
<section end=archive /><br />
--><br />
<br />
[[Category: Bloodriven Village Shops|S]]</div>MOURNEhttps://gswiki.play.net/index.php?title=BVShop:Written_Word&diff=118971BVShop:Written Word2019-08-16T01:27:46Z<p>MOURNE: Updated for August 2019</p>
<hr />
<div><!-- __TOC__ --><br />
==Current Inventory==<br />
<section begin=current /><includeonly><br />
==Written Word== </includeonly><br />
'''Opened''': Unknown; '''Inventory Updates''': August 2019; '''Verified:''' 8/15/2019<br />
<br />
{{Festshop|<br />
|shopname=Written Word<br />
|look=a small shop with a book-shaped sign<br />
|location=Room 2, Lich# 23729, go shop<br />
}}<br />
'''Note:'''<br />
{{sign|<br />
|sign=I, Qaril, can create a custom journal for you. You need only to select a cover and a sheaf of pages from the bookcase. (Each completed volume will have fifty pages.) I can make five types of books (book, notebook, journal, volume, and folio), so be sure to ASK me about the one you are most interested in. Please note that only I can bind these papers into a cover. If you buy some, make sure I fix it up for you. If you leave Bloodriven Village before I've worked with them, they will be useless.}}<br />
'''Placard:'''<br />
{{sign|<br />
|sign=Some obscure details about my wares:<br />
<br />
Be aware when writing that the spoken and written word are closely linked.<br />
<br />
You must have a quill to write, but it need not be a quill purchased here. Inkpots are not necessary, as the pages have a magical element to them.<br />
<br />
You may erase what you've written by CLEANing the page.<br />
<br />
You may TEAR the page to *permanently* remove it from the book.<br />
<br />
PUSH, TURN, and FLIP will allow you to work with the individual pages.}}<br />
<blockquote><br />
{{big|'''Once combined, creates a [[Writable book]]}}<br />
<br />
{{Container|<br />
|container=In the cloth-lined chest you see:}}<br />
{| {{prettytable}}<br />
| a sheaf of bone white parchment ||rowspan=11 |Component for [[Writable book]]<br> <div class="mw-customtoggle-asheafofbonewhiteparchment" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asheafofbonewhiteparchment">The parchment is meant to be used in conjunction with a cover to create a book.</div><br />
|rowspan=11| 750<br />
|-<br />
| a sheaf of neatly lined parchment <br />
|-<br />
| a sheaf of petal pink parchment <br />
|-<br />
| a sheaf of singed vellum <br />
|-<br />
| a sheaf of crinkled vellum <br />
|-<br />
| a sheaf of silvery vellum <br />
|-<br />
| a sheaf of pale ruby parchment <br />
|-<br />
| a sheaf of cerulean paper <br />
|-<br />
| a sheaf of webbed paper <br />
|-<br />
| a sheaf of ebon-vined paper <br />
|-<br />
| a sheaf of soot-swept parchment <br />
|-<br />
| a star-embossed cobalt leather cover || rowspan=11 | Component for [[Writable book]]<br><div class="mw-customtoggle-astar-embossedcobaltleathercover" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-astar-embossedcobaltleathercover">This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.</div><br />
|rowspan=11| 50<br />
|-<br />
| an alabaster brushed suede cover <br />
|-<br />
| a braid-edged carmine suede cover <br />
|-<br />
| a faenor-shot golden doeskin cover <br />
|-<br />
| a violet-dotted onyx satin cover <br />
|-<br />
| a discolored haircloth cover <br />
|-<br />
| an anchor-set navy leather cover<br />
|-<br />
| a mottled gold snakeskin cover <br />
|-<br />
| an ebon-on-grey marbrinus cover <br />
|-<br />
| an amber-inlaid russet suede cover <br />
|-<br />
| a gilt-spined saffron leather cover <br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the ebony bookcase you see:}}<br />
{| {{prettytable}}<br />
| a tapered white raven feather quill || rowspan=10|Weight: <1 pound||rowspan=6| functional|| rowspan=6|<div class="mw-customtoggle-ataperedwhiteravenfeatherquill" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ataperedwhiteravenfeatherquill">This quill can be altered, but the noun must remain as 'quill'. No long or show descriptions; base descriptions only (see ALTER 2). When worn, this will appear in your inventory as "tucked behind one ear".<br>Available verbs: EAT (held), GAZE (worn/held), KISS (held), PUSH (worn), REMOVE, TURN (held), and WEAR.</div><br />
|rowspan=6| 5<br />
|-<br />
| a crimson ibis feather quill <br />
|-<br />
| a petite grey shrike feather quill <br />
|-<br />
| a spotted tan falcon feather quill <br />
|-<br />
| a soft barn owl feather quill <br />
|-<br />
| an ebon-barred vulture feather quill <br />
|-<br />
| an aquamarine wave-embossed bookmark ||rowspan=4 colspan=2| || rowspan=4| 1<br />
|-<br />
| a silk-backed dark suede bookmark<br />
|-<br />
| a silk-threaded silver mesh bookmark <br />
|-<br />
| a branded ivory kidskin bookmark <br />
|-<br />
|}<br />
<br />
</blockquote><section end=current /><br />
<br />
==Archived Inventory==<br />
<section begin=archive /><includeonly><br />
==Written Word== </includeonly><br />
<br />
===Retired August 2019===<br />
<blockquote><br />
{{Container|<br />
|container=In the cloth-lined chest you see:}}<br />
{| {{prettytable}}<br />
<br />
| a branded black leather cover ||rowspan=22 | Components for a [[Writable book]] ||rowspan=11 | 50<br />
|-<br />
| a weathered ashen suede cover <br />
|-<br />
| a lace-tasseled burgundy silk cover<br />
|-<br />
| a glossy onyx viper skin cover<br />
|-<br />
| a riveted tobacco leather cover<br />
|-<br />
| a textured dark crocodile hide cover<br />
|-<br />
| a white-striped saffron velvet cover<br />
|-<br />
| a gold-cornered red suede cover<br />
|-<br />
| a torn bone white leather cover<br />
|-<br />
| a rough brown buckskin cover<br />
|-<br />
| a pearl-inset jade leather cover<br />
|-<br />
| a sheaf of bloodied paper ||rowspan=11 | 750<br />
|-<br />
| a sheaf of rough dark paper<br />
|-<br />
| a sheaf of niveous paper<br />
|-<br />
| a sheaf of gilded vellum <br />
|-<br />
| a sheaf of pale cream vellum<br />
|-<br />
| a sheaf of silvered vellum<br />
|-<br />
| a sheaf of laceworked vellum<br />
|-<br />
| a sheaf of lavender parchment<br />
|-<br />
| a sheaf of smudged parchment<br />
|-<br />
| a sheaf of aged grey parchment<br />
|-<br />
| a sheaf of faded pale parchment<br />
|}<br />
<br />
{{Container|<br />
|container=On the ebony bookcase you see:}}<br />
{| {{prettytable}}<br />
| a charred whiskey leather bookmark ||rowspan=4| ||rowspan=4 | 1<br />
|-<br />
| a latticed pale silk ribbon bookmark<br />
|-<br />
| a chalk-covered jet wool bookmark<br />
|-<br />
| a compass-inked olive suede bookmark<br />
|-<br />
| a frayed vulture feather quill ||rowspan=6 |pin-worn<br>functional ||rowspan=6| 5<br />
|-<br />
| a copper-tinted hawk feather quill<br />
|-<br />
| a pearlescent dove feather quill<br />
|-<br />
| a multi-colored parrot feather quill<br />
|-<br />
| a fluffy gold ostrich feather quill<br />
|-<br />
| a matte black crow feather quill<br />
|-<br />
|}</blockquote><br />
===Retired December 2018===<br />
'''Last Revised: 8/19/17, Verified: 6/16/18<br />
<br />
<blockquote><br />
{{Container|<br />
|container=On the dark maple counter you see:}}<br />
<br />
{{big|'''Once combined, creates a [[Writable book]]}}<br />
{{Container|<br />
|container=In the cloth-lined chest you see:}}<br />
{| {{prettytable}}<br />
| a sheaf of pale pink paper ||rowspan=11 | 750<br />
|-<br />
| a sheaf of sea green paper<br />
|-<br />
| a sheaf of sky blue paper<br />
|-<br />
| a sheaf of snow white paper<br />
|-<br />
| a sheaf of silvery paper<br />
|-<br />
| a sheaf of creamy vellum<br />
|-<br />
| a sheaf of pale vellum<br />
|-<br />
| a sheaf of yellowed vellum<br />
|-<br />
| a sheaf of ivory parchment<br />
|-<br />
| a sheaf of pure white parchment<br />
|-<br />
| a sheaf of age-dark parchment<br />
|-<br />
| a thin black leather cover ||rowspan=10 | 50<br />
|-<br />
| a dark silk-wrapped cover <br />
|-<br />
| a deep blue cloth-bound cover<br />
|-<br />
| a small white suede cover<br />
|-<br />
| a twilight grey leather cover <br />
|-<br />
| a bright yellow fabric-bound cover <br />
|-<br />
| a slim forest green leather cover <br />
|-<br />
| a large ocean blue suede cover<br />
|-<br />
| a silver-worked black leather cover<br />
|-<br />
| a gold-inlaid white leather cover<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the ebony bookcase you see:}}<br />
{| {{prettytable}}<br />
| a black silk ribbon bookmark ||rowspan=4| ||rowspan=4 | 1<br />
|-<br />
| a white silk ribbon bookmark<br />
|-<br />
| an embossed black leather bookmark<br />
|-<br />
| a smooth brown leather bookmark<br />
|-<br />
| a long silver feather quill ||rowspan=6 |pin-worn<br>functional ||rowspan=6| 5<br />
|-<br />
| a slender green feather quill <br />
|-<br />
| a slender blue feather quill <br />
|-<br />
| a fluffy black feather quill<br />
|-<br />
| a long crimson feather quill<br />
|-<br />
| a fluffy white feather quill<br />
|-<br />
|}</blockquote><br />
<section end=archive /><br />
<br />
[[Category: Bloodriven Village Shops|W]]</div>MOURNEhttps://gswiki.play.net/index.php?title=BVShop:Gamac%27s_Goods&diff=118965BVShop:Gamac's Goods2019-08-15T23:38:58Z<p>MOURNE: Updated for August 2019</p>
<hr />
<div>__TOC__<br />
==Current Inventory==<br />
<section begin=current /><includeonly><br />
==Gamac's Goods==<br />
</includeonly>'''Opened''': Unknown '''Inventory Updates''': August 2019; '''Verified:''' 8/15/2019<br />
<br />
{{Festshop|<br />
|shopname=Gamac's Goods<br />
|look=a leaning stone shop with a blackened metal roof<br />
|location=Lich #26845, Room 21, go stone shop<br />
}}<br />
<br />
===Front Room===<br />
{{RoomDescription|<br />
|roomname=Gamac's Goods, Front Room<br />
|desc=Faded velvet curtains heavy with dust are drawn over the windows at the front of the shop. In the center, a few overturned crates are clustered around a makeshift table littered with the remains of a card game. A pair of oil lamps sputter and spit atop a cracked display in the corner.<br />
|exits = north, out}}<br />
<br />
{{sign|margin-right=40%<br />
|sign=The cases on the crate have the following details:<br />
Ivory leather case: Plain<br />
Black leather kit: Improved Once<br />
Bloodwood case: Improved Twice<br />
Thanot case: Improved Twice with added gaming features<br />
Pebble-finish leather case: Improved Twice and includes up to 5,000 weightless silver storage<br />
Linden case: Improved Twice and includes up to 10,000 weightless coin storage and a custom table<br />
Grey wood case: Improved Twice and includes up to 25,000 weightless coin storage}}<blockquote><br />
<br />
{{Container|<br />
|container=On the crates you see:}}<br />
{| {{prettytable}}<br />
| an ivory leather case branded with crimson sigils || Weight: 2 pounds<br>Pocketed: Medium (20-39)<br>any number of items of small size|| Plain (not unlocked) || [[Gambling kit]]<br> <div class="mw-customtoggle-anivoryleathercasebrandedwithcrimsonsigils" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anivoryleathercasebrandedwithcrimsonsigils">The leather case isn't unlocked.<br>This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.<br>Try as you might, you cannot get a good sense of whether or not the case's pockets could get any deeper, but you can tell that the case is as light as it can get.</div><br />
|| 30<br />
|-<br />
| an onyx-inset smoke black leather kit || Weight: 2 pounds<br>Pocketed: Medium (20-39)<br>any number of items of small size|| T1 || [[Gambling kit]]<br><div class="mw-customtoggle-anonyx-insetsmokeblackleatherkit" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anonyx-insetsmokeblackleatherkit">The black leather kit is unlocked, but not fully unlocked.<br>This item must stay a case or kit of some sort. When altering, keep in mind that the kit's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.<br>You can tell that the kit is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.</div><br />
|| 250<br />
|-<br />
| a varnished bloodwood case with a tiny manacle clasp || Weight: 2 pounds<br>Pocketed: Medium (20-39)<br>any number of items of small size|| T2 || [[Gambling kit]]<br><div class="mw-customtoggle-avarnishedbloodwoodcasewithatinymanacleclasp" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-avarnishedbloodwoodcasewithatinymanacleclasp">The bloodwood case is fully unlocked.<br>This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.<br>This item can have a custom description when placed on the ground and can hold 5000 silvers.<br>You can tell that the case is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.</div><br />
|| 1500<br />
|-<br />
| a smooth thanot case with veniom-caged bone fasteners || Weight: 2 pounds<br>Pocketed: Medium (20-39)<br>any number of items of small size|| T2<br>gaming features || [[Gambling kit]]<br><div class="mw-customtoggle-asmooththanotcasewithveniom-cagedbonefasteners" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asmooththanotcasewithveniom-cagedbonefasteners">The thanot case is fully unlocked with special features.<br>This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.<br>This item can have a custom description when placed on the ground and can hold 5000 silvers.<br>You can tell that the case is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.</div><br />
|| 5000<br />
|-<br />
| a slim pebble-finish leather case || Weight: 2 pounds<br>Pocketed: Medium (20-39)<br>any number of items of small size|| T2<br> 5k weightless coin storage|| [[Gambling kit]]<br><div class="mw-customtoggle-aslimpebble-finishleathercase" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aslimpebble-finishleathercase">The leather case is fully unlocked with special features.<br>This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.<br>This item can have a custom description when placed on the ground and can hold 5000 silvers weightlessly.<br>You can tell that the case is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.</div><br />
|| 8000<br />
|-<br />
| a linden case detailed with a bronze-swept wisp pattern || Weight: 2 pounds<br>Pocketed: Medium (20-39)<br>any number of items of small size|| T2<br>10k weightless coin storage<br>custom table|| [[Gambling kit]]<br><div class="mw-customtoggle-alindencasedetailedwithabronze-sweptwisppattern" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-alindencasedetailedwithabronze-sweptwisppattern">The linden case is fully unlocked with special features.<br>This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.<br>This item can have a custom description when placed on the ground and can hold 10000 silvers weightlessly.<br>The current description when placed on the ground is a glass-topped low bronze table with a show/long description of .<br>You can tell that the case is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.</div><br />
|| 15500<br />
|-<br />
| a narrow grey wood case tiled with sardonyx || Weight: 2 pounds<br>Pocketed: Medium (20-39)<br>any number of items of small size|| T2<br>25k weightless coin storage|| [[Gambling kit]]<br><div class="mw-customtoggle-anarrowgreywoodcasetiledwithsardonyx" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anarrowgreywoodcasetiledwithsardonyx">The grey wood case is fully unlocked with special features.<br>This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.<br>This item can have a custom description when placed on the ground and can hold 25000 silvers weightlessly.<br>You can tell that the case is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.</div><br />
|| 25000<br />
|-<br />
|}<br />
<br />
{{sign|margin-right=30%<br />
|sign='''an ink-scrawled parchment note'''<br />
<br />
In the Common language, it reads:<br>The more expensive the cards, the trickier they are!<br>Crisp parchment = Not Improved<br>Sprite-painted = Improved Once<br>Well-worn = Improved Twice<br>Coffee-stained = Fully Improved}}<br />
{{Container|<br />
|container=On the table you see:}}<br />
{| {{prettytable}}<br />
| a deck of sprite-painted cards || Weight: <1 pound|| || <div class="mw-customtoggle-adeckofsprite-paintedcards" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adeckofsprite-paintedcards">This item is a deck of cards that may be used to perform tricks or gamble with. It may be customized with a show description, but long descriptions are not allowed. It must remain a deck of cards. This deck is unlocked to tier 1 of 3 and will utilize FOLD, CUT, PULL, TURN, RAISE, TOSS, SPIN, and WAVE. Perhaps a special merchant can unlock it for you.</div><br />
|| 550<br />
|-<br />
| a deck of coffee-stained cards || Weight: <1 pound|| || <div class="mw-customtoggle-adeckofcoffee-stainedcards" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adeckofcoffee-stainedcards">This item is a deck of cards that may be used to perform tricks or gamble with. It may be customized with a show description, but long descriptions are not allowed. It must remain a deck of cards. This deck is fully unlocked and will utilize FOLD, CUT, PULL, TURN, RAISE, TOSS, SPIN, WAVE, PROD, NUDGE, PEER, TICKLE, KISS, FLIP, and PUSH.</div><br />
|| 1550<br />
|-<br />
| a deck of well-worn cards || Weight: <1 pound|| || <div class="mw-customtoggle-adeckofwell-worncards" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adeckofwell-worncards">This item is a deck of cards that may be used to perform tricks or gamble with. It may be customized with a show description, but long descriptions are not allowed. It must remain a deck of cards. This deck is unlocked to tier 2 of 3 and will utilize FOLD, CUT, PULL, TURN, RAISE, TOSS, SPIN, WAVE, PROD, NUDGE, PEER, and TICKLE. Perhaps a special merchant can unlock it for you.</div><br />
|| 1050<br />
|-<br />
| a deck of crisp parchment cards || Weight: <1 pound|| || <div class="mw-customtoggle-adeckofcrispparchmentcards" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adeckofcrispparchmentcards">This item is a deck of cards that may be used to perform tricks or gamble with. It may be customized with a show description, but long descriptions are not allowed. It must remain a deck of cards. This deck is currently locked and will utilize FOLD, CUT, PULL, and TURN. Perhaps a special merchant can unlock it for you.</div><br />
|| 50<br />
|-<br />
|}<br />
<br />
{{sign|margin-right=30%<br />
|sign='''a small sign'''<br />
<br />
In the Common language, it reads:<br>The wheel is a game of chance. The headpieces can be customized with up to 4 unique hairstyles. The headdress comes with 4, the caul 2, the headscarf 0, and the tricorne 2.}}<br />
{{Container|<br />
|container=In the display you see:}}<br />
{| {{prettytable}}<br />
| some porcupine spine darts || Weight: <1 pound|| [[Darts]]|| <div class="mw-customtoggle-someporcupinespinedarts" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-someporcupinespinedarts">These are darts for playing the pub game, not weapon darts. They can be altered, but MUST have "some darts" as part of the base description. They cannot have a long description, but a show is fine.<br>Your current skill in darts is 0 out of 250 maximum possible ranks.<br>You can tell that the darts is as light as it can get.</div><br />
|| 15<br />
|-<br />
| some sea urchin spine darts || Weight: <1 pound|| [[Darts]]|| <div class="mw-customtoggle-someseaurchinspinedarts" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-someseaurchinspinedarts">These are darts for playing the pub game, not weapon darts. They can be altered, but MUST have "some darts" as part of the base description. They cannot have a long description, but a show is fine.<br>Your current skill in darts is 0 out of 250 maximum possible ranks.<br>You can tell that the darts is as light as it can get.</div><br />
|| 15<br />
|-<br />
| a flame-painted maoral wheel || Weight: <1 pound|| || <div class="mw-customtoggle-aflame-paintedmaoralwheel" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aflame-paintedmaoralwheel">This item may be altered by a talented merchant, but it must retain a description that is in-line with its abilities and a noun that is similar to "wheel". Note that you cannot change the description of the slots that the wheel can land on.<br>Try to TURN the wheel! If you SPIN it, then the slots you can land on are: Diamond, Ruby, Opal, Onyx, Pearl, Gold, Silver, Agate, Quartz, Emerald, Skull, or Jester.</div><br />
|| 25<br />
|-<br />
| an arena-embossed matchbox || Weight: <1 pound|| || || 5<br />
|-<br />
| a grainy white ash humidor inset with a smoky nacre half-moon || Weight: <1 pound<br>Pocketed: Small (5-7)<br>any number of items of very small size|| || <div class="mw-customtoggle-agrainywhiteashhumidorinsetwithasmokynacrehalf-moon" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-agrainywhiteashhumidorinsetwithasmokynacrehalf-moon">This item may be altered by a talented merchant, though it must make sense for the manner in which the humidor is opened and closed. A small handful of merchants may also be willing and able to customize the manner in which you open and close the humidor.<br>You can tell that the humidor is as light as it can get and that its pockets could not possibly get any deeper.</div><br />
|| 10<br />
|-<br />
| a slender pale brown cigar || Weight: <1 pound|| || || 2<br />
|-<br />
| a thick dark red cigar || Weight: <1 pound|| || || 2<br />
|-<br />
| a gold-banded pale lilac cigar || Weight: <1 pound|| || || 2<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the display you see:}}<br />
{| {{prettytable}}<br />
| a stiff black feather-plumed tricorne || Weight: <1 pound|| Custom feature 1: gathered into a low ponytail beneath a stiff black feather-plumed tricorne<br>Custom feature 2: worn in beribboned pigtails beneath a stiff black feather-plumed tricorne || [[Pirate bandana]]<br><div class="mw-customtoggle-astiffblackfeather-plumedtricorne" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-astiffblackfeather-plumedtricorne">The tricorne has two custom feature settings. It can have two more.<br>When adding custom feature settings, it will be just like altering your hair quirk (or unique line if you're bald). An example would be:<br>tucked under a stiff black feather-plumed tricorne, which is tightly knotted in the back.<br>She has a stiff black feather-plumed tricorne covering her bald head.<br>with a stiff black feather-plumed tricorne placed at the crown of her head.<br>She has a stiff black feather-plumed tricorne placed at the crown of her bald head.<br>Please note, that if you have the custom settings made for someone bald, it won't look right for someone with hair, and vice versa. You also can't wear this with another hair quirk/unique field altering item to change your features. This item isn't limited to just bandana-type items, it can also be a crown, tiara, visored helm, or something similar.<br>Custom feature 1: gathered into a low ponytail beneath a stiff black feather-plumed tricorne<br>Custom feature 2: worn in beribboned pigtails beneath a stiff black feather-plumed tricorne<br>Custom feature 3: None.<br>Custom feature 4: None.</div><br />
|| 150<br />
|-<br />
| a gold-fringed scarlet silk headscarf || Weight: <1 pound|| Custom features: blank || [[Pirate bandana]]<br><div class="mw-customtoggle-agold-fringedscarletsilkheadscarf" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-agold-fringedscarletsilkheadscarf">The headscarf does not have any custom feature settings. It can have up to four.<br>When adding custom feature settings, it will be just like altering your hair quirk (or unique line if you're bald). An example would be:<br>tucked under a gold-fringed scarlet silk headscarf, which is tightly knotted in the back.<br>She has a gold-fringed scarlet silk headscarf covering her bald head.<br>with a gold-fringed scarlet silk headscarf placed at the crown of her head.<br>She has a gold-fringed scarlet silk headscarf placed at the crown of her bald head.<br>Please note, that if you have the custom settings made for someone bald, it won't look right for someone with hair, and vice versa. You also can't wear this with another hair quirk/unique field altering item to change your features. This item isn't limited to just bandana-type items, it can also be a crown, tiara, visored helm, or something similar.<br>Custom feature 1: None.<br>Custom feature 2: None.<br>Custom feature 3: None.<br>Custom feature 4: None.</div><br />
|| 50<br />
|-<br />
| a veniom-caged gossamer caul || Weight: <1 pound|| Custom feature 1: tucked neatly into a veniom-caged gossamer caul<br>Custom feature 2: swept back in a loose knot, caught by a veniom-caged gossamer caul|| [[Pirate bandana]]<br><div class="mw-customtoggle-aveniom-cagedgossamercaul" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aveniom-cagedgossamercaul">The caul has two custom feature settings. It can have two more.<br>When adding custom feature settings, it will be just like altering your hair quirk (or unique line if you're bald). An example would be:<br>tucked under a veniom-caged gossamer caul, which is tightly knotted in the back.<br>She has a veniom-caged gossamer caul covering her bald head.<br>with a veniom-caged gossamer caul placed at the crown of her head.<br>She has a veniom-caged gossamer caul placed at the crown of her bald head.<br>Please note, that if you have the custom settings made for someone bald, it won't look right for someone with hair, and vice versa. You also can't wear this with another hair quirk/unique field altering item to change your features. This item isn't limited to just bandana-type items, it can also be a crown, tiara, visored helm, or something similar.<br>Custom feature 1: tucked neatly into a veniom-caged gossamer caul<br>Custom feature 2: swept back in a loose knot, caught by a veniom-caged gossamer caul<br>Custom feature 3: None.<br>Custom feature 4: None.</div><br />
|| 150<br />
|-<br />
| an elaborate ebon satyr horn headdress || Weight: <1 pound|| Custom feature 1: arranged beneath an elaborate ebon satyr horn headdress draped with gilt chains<br>Custom feature 2: covered by an elaborate ebon satyr horn headdress on a base of crow feathers<br>Custom feature 3: plaited into braids wound loosely through an elaborate ebon satyr horn headdress<br>Custom feature 4: flowing in waves beneath an elaborate ebon satyr horn headdress tipped with silver || [[Pirate bandana]]<br><div class="mw-customtoggle-anelaborateebonsatyrhornheaddress" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anelaborateebonsatyrhornheaddress">The headdress has four custom feature settings. It can't have anymore.<br>When adding custom feature settings, it will be just like altering your hair quirk (or unique line if you're bald). An example would be:<br>tucked under an elaborate ebon satyr horn headdress, which is tightly knotted in the back.<br>She has an elaborate ebon satyr horn headdress covering her bald head.<br>with an elaborate ebon satyr horn headdress placed at the crown of her head.<br>She has an elaborate ebon satyr horn headdress placed at the crown of her bald head.<br>Please note, that if you have the custom settings made for someone bald, it won't look right for someone with hair, and vice versa. You also can't wear this with another hair quirk/unique field altering item to change your features. This item isn't limited to just bandana-type items, it can also be a crown, tiara, visored helm, or something similar.<br>Custom feature 1: arranged beneath an elaborate ebon satyr horn headdress draped with gilt chains<br>Custom feature 2: covered by an elaborate ebon satyr horn headdress on a base of crow feathers<br>Custom feature 3: plaited into braids wound loosely through an elaborate ebon satyr horn headdress<br>Custom feature 4: flowing in waves beneath an elaborate ebon satyr horn headdress tipped with silver</div><br />
|| 250<br />
|-<br />
|}<br />
<br />
</blockquote><br />
<br />
===Back Room===<br />
{{RoomDescription|<br />
|roomname=Gamac's Goods, Back Room<br />
|desc=Steel-banded oak kegs are stacked against the far wall, creating a backdrop for a dicing game in progress. A pair of glass-eyed mannequins are stationed by the door, their gaze seeming to follow you around the room. An overturned bin and an opened crate provide makeshift seating in one dark corner.<br />
|exits = south}}<br />
{{sign|margin-right=40%<br />
|sign=Fine apparel and accessories! For the ladies, six times enchanted boots with disruption flares, an improved Frog and Lilli pendant, and a velvet coin purse that holds up to 10,000 coins weightlessly! For the gents, sable boots that are six times enchanted with steam flares, a coat that holds an unusual amount, and a coin pouch that will hold up to 25,000 silvers weightlessly! The overturned bin is filled with zesty supplies for any good pirate or ship captain!}}<blockquote><br />
<br />
{{Container|<br />
|container=On the male mannequin you see:}}<br />
{| {{prettytable}}<br />
| a silvery mithril mesh coin pouch || Weight: <1 pound|| || <div class="mw-customtoggle-asilverymithrilmeshcoinpouch" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asilverymithrilmeshcoinpouch">This item may be altered, but the noun must remain "pouch," "bag," or "purse," immediately preceeded by the word "coin." Long and show descriptions are both fine.<br>You can store up to 25000 silver coins in the mesh coin pouch weightlessly.<br>You may OPEN, CLOSE, WEAR, REMOVE, COVER, EAT, GLANCE at, PLUCK, SHAKE, TAP, TOSS, and WAVE the mesh coin pouch, but some options may depend how many coins are stored within.<br>This mesh coin pouch cannot be lightened or deepened.</div><br />
|| 25000<br />
|-<br />
| a pair of earth-toned twill trousers with horn side buttons || Weight: <1 pound|| || || 5<br />
|-<br />
| a pair of tall sable leather boots fixed with brass buckles || Weight: 2 pounds<br>Enchant: +30|| UAC boots|| <div class="mw-customtoggle-apairoftallsableleatherbootsfixedwithbrassbuckles" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apairoftallsableleatherbootsfixedwithbrassbuckles">This item may be altered but the noun must always be one of the following: Boots, Shoes, Sandals, Slippers, Buskins, Footwraps, Foot-wraps, Klot, Moccasins, or Yatane. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.<br>This item is currently fully unlocked and has the following verbs available: Wear, Remove, Pull, Tap, Point, and Stomp.</div><br />
|| 10000<br />
|-<br />
| a dark wool justaucorps with elbow-length laced leather cuffs || Weight: 8 pounds<br>Pocketed: Exceptional (120-139)<br>any number of items|| functional|| || 500<br />
|-<br />
| a collared sage linen tunic with rolled sleeves || Weight: <1 pound|| || || 5<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the female mannequin you see:}}<br />
{| {{prettytable}}<br />
| a low-cut fiery red satin gown with a tiered jet-beaded bustle || Weight: 8 pounds<br>Enchant: +25<br>Padding: somewhat crit|| functional|| <div class="mw-customtoggle-alow-cutfieryredsatingownwithatieredjet-beadedbustle" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-alow-cutfieryredsatingownwithatieredjet-beadedbustle">This gown is eligible to be updated to include both LONG and SHOW descriptions without occuping its script slot (meaning the item would then potentially be eligible to having a script added) as part of a merchant service. NOTE: This does NOT guarantee that this item will be eligible to receive any particular script adding service completing after this update.<br>If you would like to automatically update this item, simply CLEAN it in the next 10 seconds.</div><br />
|| 3000<br />
|-<br />
| a pair of black leather ankle-boots set on low onyx heels || Weight: 2 pounds<br>Enchant: +30|| UAC boots|| || 10000<br />
|-<br />
| a black pearl drop pendant caged in a spiral of laje || Weight: <1 pound|| || <div class="mw-customtoggle-ablackpearldroppendantcagedinaspiraloflaje" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ablackpearldroppendantcagedinaspiraloflaje">This pendant may be altered as long as it remains some sort of pendant, amulet, or other dangly necklace-type jewelry.<br>You can KISS, TURN, TAP, CLEAN, LICK, POKE, PLUCK, and EAT the pendant. It is once unlocked, but not fully unlocked.</div><br />
|| 100<br />
|-<br />
| a pair of lace-topped smoky silk stockings || Weight: <1 pound|| || || 5<br />
|-<br />
| a top-knotted onyx satin coin purse || Weight: <1 pound|| || <div class="mw-customtoggle-atop-knottedonyxsatincoinpurse" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-atop-knottedonyxsatincoinpurse">This item may be altered, but the noun must remain "pouch," "bag," or "purse," immediately preceeded by the word "coin." Long and show descriptions are both fine.<br>You can store up to 10000 silver coins in the satin coin purse weightlessly.<br>You may OPEN, CLOSE, WEAR, REMOVE, COVER, EAT, GLANCE at, PLUCK, SHAKE, TAP, TOSS, and WAVE the satin coin purse, but some options may depend how many coins are stored within.<br>This satin coin purse cannot be lightened or deepened.</div><br />
|| 10000<br />
|-<br />
|}<br />
{{Container|<br />
|container=In the overturned bin you see:}}<br />
{| {{prettytable}}<br />
| a silver-inked black parchment map of Elanthian constellations || Weight: <1 pound|| || <div class="mw-customtoggle-asilver-inkedblackparchmentmapofElanthianconstellations" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asilver-inkedblackparchmentmapofElanthianconstellations">The map is intended to be a map, chart, or logbook of some sort. It must remain in the essence of the base item when altering it.</div><br />
|| 25<br />
|-<br />
| a brass sextant with colored glass lenses || Weight: <1 pound|| || <div class="mw-customtoggle-abrasssextantwithcoloredglasslenses" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abrasssextantwithcoloredglasslenses">The sextant is intended to be a spyglass, telescope, or sextant of some sort. It must remain in the essence of the base item when altering it.</div><br />
|| 25<br />
|-<br />
| a dusty glass jug painted with a skull and crossbones || Weight: <1 pound|| || <div class="mw-customtoggle-adustyglassjugpaintedwithaskullandcrossbones" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adustyglassjugpaintedwithaskullandcrossbones">The jug is intended to be an empty jug, and not intended to hold liquids. It must remain in the essence of the base item when altering it.</div><br />
|| 25<br />
|-<br />
| a rat-embossed gold coin || Weight: <1 pound|| || <div class="mw-customtoggle-arat-embossedgoldcoin" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-arat-embossedgoldcoin">The coin is intended to be a coin of some sort. It must remain in the essence of the base item when altering it.</div><br />
|| 25<br />
|-<br />
| a frayed and faded black pennant || Weight: <1 pound|| || <div class="mw-customtoggle-afrayedandfadedblackpennant" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-afrayedandfadedblackpennant">The pennant is intended to be a flag or pennant of some sort. It must remain in the essence of the base item when altering it.</div><br />
|| 25<br />
|-<br />
| a cloudy marble-set eyepatch || Weight: <1 pound|| || <div class="mw-customtoggle-acloudymarble-seteyepatch" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-acloudymarble-seteyepatch">This item is an eyepatch to be worn over the eye.<br>The marble-set eyepatch can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a cloudy marble-set eyepatch), and cannot be changed to something else, which is detailed in ALTER 14.</div><br />
|| 25<br />
|-<br />
| a bejeweled fake gold tooth || Weight: <1 pound|| || <div class="mw-customtoggle-abejeweledfakegoldtooth" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abejeweledfakegoldtooth">This item is a fake tooth to be worn over a tooth and should appear very fake.<br>The fake gold tooth can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a bejeweled fake gold tooth), and cannot be changed to something else, which is detailed in ALTER 14.</div><br />
|| 25<br />
|-<br />
| a grizzled fake fur beard || Weight: <1 pound|| || <div class="mw-customtoggle-agrizzledfakefurbeard" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-agrizzledfakefurbeard">This item is a fake beard and should appear somewhat fake.<br>The fake fur beard can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a grizzled fake fur beard), and cannot be changed to something else, which is detailed in ALTER 14.</div><br />
|| 25<br />
|-<br />
|}<br />
<br />
{{sign|margin-right=30%<br />
|sign='''neatly written note'''<br />
<br />
In the Common language, it reads:<br>The jewelry in the crate holds magic crystals.<br>Rose-blushed = Celerity<br>Carmine-swept = Strength<br>Amber-hazed = Mass Colors<br>Sunset-hued = Mystic Focus<br>Indigo-tinged = Adrenal Surge<br>Apricot-hearted = Bravery}}<br />
{{Container|<br />
|container=In the opened crate you see:}}<br />
{| {{prettytable}}<br />
| a honeysuckle blossom wristlet || [[Crystal holder]]<br>Weight: <1 pound|| functional|| <div class="mw-customtoggle-ahoneysuckleblossomwristlet" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ahoneysuckleblossomwristlet">* 15/15/15 alterations only.<br>* Must remain sufficiently sized to hold a setting for a crystal.<br>This blossom wristlet is unlocked.<br>The blossom wristlet has a special socket for crystal petals currently.</div><br />
|| 350<br />
|-<br />
| a tentacled veniom collar || [[Crystal holder]]<br>Weight: <1 pound|| functional|| <div class="mw-customtoggle-atentacledveniomcollar" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-atentacledveniomcollar">* 15/15/15 alterations only.<br>* Must remain sufficiently sized to hold a setting for a crystal.<br>This veniom collar is unlocked.<br>The veniom collar has a special socket for crystal spines currently.</div><br />
|| 350<br />
|-<br />
| a trio of fused eahnor rings || [[Crystal holder]]<br>Weight: <1 pound|| functional|| <div class="mw-customtoggle-atriooffusedeahnorrings" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-atriooffusedeahnorrings">* 15/15/15 alterations only.<br>* Must remain sufficiently sized to hold a setting for a crystal.<br>This fused eahnor rings is unlocked.<br>The fused eahnor rings has a special socket for crystal runes currently.</div><br />
|| 350<br />
|-<br />
| a black golvern verlok earcuff || [[Crystal holder]]<br>Weight: <1 pound|| functional|| <div class="mw-customtoggle-ablackgolvernverlokearcuff" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ablackgolvernverlokearcuff">* 15/15/15 alterations only.<br>* Must remain sufficiently sized to hold a setting for a crystal.<br>This golvern verlok earcuff is unlocked.<br>The golvern verlok earcuff has a special socket for crystal feathers currently.</div><br />
|| 350<br />
|-<br />
| a sharp rose-blushed crystal || Weight: <1 pound|| [[Celerity]] imbed<br>20 charges<br>rubbing activated<br>crumbly|| || 14<br />
|-<br />
| a flat carmine-swept crystal || Weight: <1 pound|| [[Strength]] imbed<br>20 charges<br>rubbing activated<br>crumbly|| || 30<br />
|-<br />
| a cracked amber-hazed crystal || Weight: <1 pound|| [[Mass Colors]] imbed<br>10 charges<br>rubbing activated<br>crumbly|| || 20<br />
|-<br />
| a tiny sunset-hued crystal || Weight: <1 pound|| [[Mystic Focus]] imbed<br>10 charges<br>rubbing activated<br>crumbly|| || 20<br />
|-<br />
| a cloudy indigo-tinged crystal || Weight: <1 pound|| [[Adrenal Surge]] imbed<br>10 charges<br>rubbing activated<br>crumbly|| || 5<br />
|-<br />
| a large apricot-hearted crystal || Weight: <1 pound|| [[Bravery]] imbed<br>10 charges<br>rubbing activated<br>crumbly|| || 20<br />
|-<br />
|}<br />
<br />
</blockquote><br />
<section end=current /><br />
<br />
==Archived Items==<br />
<section begin=archive /><includeonly><br />
==Gamac's Goods==<br />
</includeonly><br />
<br />
===Back Room===<br />
{{Container|<br />
|container=On the male mannequin you see:}}<br />
{| {{prettytable}}<br />
| a pair of supple black leather gloves || 5x, somewhat weighted, zested||UAC gloves|| 3000<br />
|-<br />
|}<br />
<br />
===Front Room===<br />
<br />
''On the overturned crates:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
|a dark mahogany kit with diamond-patterned pressed metal filigree<br />
|5000<br />
|Tier 2 unlocked gambling kit w/ special games<br />
|-<br />
|a smooth ironwood case branded with luck runes<br />
|250<br />
|Tier 1 unlocked gambling kit<br />
|-<br />
|an ebon-stained ash case<br />
|30<br />
|locked gambling kit<br />
|-<br />
|a cylindrical jet and pearl cloisonne case<br />
|7500<br />
|Tier 2 unlocked gambling kit w/ special games & holds 5k silver weightlessly<br />
|-<br />
|a rectangular rose gold case with rigid leather-capped corners<br />
|1000<br />
|Tier 2 unlocked gambling kit<br />
|-<br />
|}<br />
<br />
''In the crates:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
|a veniom-worked ebonwood kit with rounded edges<br />
|15000<br />
|Tier 2 unlocked gambling kit w/ special games & holds 10k silver weightlessly<br />
|-<br />
|}<br />
<br />
''On the makeshift table:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
|a deck of grimy bloodstained cards<br />
|50<br />
|scripted<br />
|-<br />
|a deck of kraken-stamped cards<br />
|50<br />
|scripted<br />
|-<br />
|a deck of skull-embossed cards<br />
|50<br />
|scripted<br />
|-<br />
|a deck of gilt-edged jet cards<br />
|50<br />
|scripted<br />
|-<br />
|a deck of scarab-engraved cards<br />
|50<br />
|scripted<br />
|-<br />
|}<br />
<br />
''In the cracked display:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
|some thin black alum darts<br />
|15<br />
|<br />
|-<br />
|some pale bone darts<br />
|15<br />
|<br />
|-<br />
|a pair of rounded smoky glaes dice<br />
|15<br />
|<br />
|-<br />
|a pair of jet-inset ivory dice<br />
|15<br />
|<br />
|-<br />
|a pair of clear bubbled crystal dice<br />
|15<br />
|<br />
|-<br />
|}<br />
====9/3/2016 Update====<br />
{{sign|sign=The cases on the crate have the following details:<br />
<br />
Battered case: Plain<br />
Canvas-covered kit: Tier 1<br />
Wyrwood case: Tier 2<br />
Metal case: Tier 2 with features<br />
Lor case: Tier 2 with 5k weightless coin storage<br />
Black alder kit: Tier 2 with 10k weightless coin storage and custom table}}<br />
<blockquote><br />
{{Container|<br />
|container=On the crates you see:}}<br />
<br />
'''[[Gambling kit]]s<br />
{| {{prettytable}}<br />
| a battered leather case ||rowspan="6"| Pocketed:Medium (20-39)<br>any number of items of small size||not wearable||Plain ||30<br />
|-<br />
| a bone-inlaid wyrwood case || rowspan="5"|shoulder/back-worn<br>functional||Tier 2|| 1500<br />
|-<br />
| a leather-strapped metal case ||Tier 2 w/ features||5000<br />
|-<br />
| a narrow lor case inlaid with feystone moonflowers ||Tier 2 w/ 5k weightless coin storage|| 8000<br />
|-<br />
| a dark olive canvas-covered kit ||Tier 1|| 250<br />
|-<br />
| a veniom-latched black alder kit ||Tier 2 w/ 10k weightless coin storage/custom table|| 15500<br />
|-<br />
|}</blockquote><br />
<br />
{{sign|sign=In the Common language, it reads:<br />
The more expensive the cards, the trickier they are!}}<br />
<blockquote><br />
{{Container|<br />
|container=On the table you see:}}<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
| a deck of miniature red cards || 50 ||<br />
|-<br />
| a deck of monogrammed cards || 1050||<br />
|-<br />
| a deck of gold-foiled cards || 1550||<br />
|-<br />
| a deck of rum-stained cards ||550||<br />
|-<br />
|}<br />
{{Container|<br />
|container=Under the table you see:}}<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
| a moss green warpaint jar || 10||<br />
|-<br />
| an onyx warpaint jar || 10||<br />
|-<br />
| a copper warpaint jar || 10||<br />
|-<br />
| a blood red warpaint jar ||10||<br />
|-<br />
|}</blockquote><br />
{{sign|sign=In the Common language, it reads:<br />
These toppers can be customized with up to 4 hairstyles. The turban has 4, the chaplet has 2, the tricorne has 2 and the bandana is plain.}}<br />
<blockquote><br />
{{Container|<br />
|container=In the display you see:}}<br />
{| {{prettytable}}<br />
| some blackened bone darts ||[[arrow]]|| 15 ||<br />
|-<br />
| some silvery fish spine darts ||[[arrow]]|| 15 ||<br />
|-<br />
| a large blood red diamond ||40k value gem || 150 ||<br />
|-<br />
| a square-cut deep pink diamond ||20k value gem || 75 ||<br />
|-<br />
| a lacquered maoral and fel wheel ||gambling wheel || 25 ||<br />
|-<br />
| a twisted purple linen turban ||head-worn|| 250 || Custom feature 1: concealed beneath a twisted purple linen turban secured with a gem-tipped pin<br>Custom feature 2: tucked beneath a twisted purple linen turban, which is loosely knotted<br>Custom feature 3: shrouded by a veil draped from a twisted purple linen turban<br>Custom feature 4: wrapped by a twisted purple linen turban with loose, billowy ends trailing<br />
|-<br />
| a long vaalin-link chaplet ||head-worn|| 150 || Custom feature 1: covered by a long vaalin-link chaplet adorned with moonstone droplets across the brow<br>Custom feature 2: showing through an open webwork of a long vaalin-link chaplet scattered with drops of moonstone<br />
|-<br />
| a cherry red silk bandana ||head-worn|| 50 ||<br />
|-<br />
| a distressed dark leather tricorne ||head-worn|| 150 || Custom feature 1: slightly disheveled beneath a distressed dark leather tricorne cocked to one side<br>Custom feature 2: raked back beneath a distressed dark leather tricorne pierced with a feathered arrow<br />
|-<br />
|}</blockquote><br />
<br />
'''Wheel analyze<br />
<pre{{log2}}><br />
You analyze your maoral and fel wheel and sense that the item is largely free from merchant alteration restrictions.<br />
<br />
The creator has also provided the following information:<br />
This item may be altered by a talented merchant, but it must retain a description that is in-line with its abilities and a noun that is similar to "wheel". Note that you cannot change the description of the slots that the wheel can land on.<br />
<br />
Try to TURN the wheel! If you SPIN it, then the slots you can land on are: Diamond, Ruby, Opal, Onyx, Pearl, Gold, Silver Agate, Emerald, Quartz, Emerald, Skull, or Jester.<br />
<br />
You get no sense of whether or not the wheel may be further lightened.<br />
</pre><br />
<br />
===Backroom===<br />
<br />
''In the helmet rack:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
|an etched black rolaren greathelm covered with interlocking hexagonal steel plates<br />
|3000<br />
|HCP, resistant to crush, and scripted<br />
|-<br />
|a bronze enameled greathelm with a white cross-shaped reinforcement<br />
|3000<br />
|HCP, resistant to lightning, and scripted<br />
|-<br />
|a flame-crowned black rolaren greathelm bearing a cross-shaped red gold frontal reinforcement<br />
|3000<br />
|HCP, resistant to fire, and scripted<br />
|-<br />
|an imflass-winged golden rolaren greathelm with a thick ora visor<br />
|3000<br />
|HCP, resistant to slash, and scripted<br />
|-<br />
|a conical gold-scaled rolaren greathelm with a thick mithril visor<br />
|3000<br />
|HCP, resistant to puncture, and scripted<br />
|-<br />
|}<br />
<br />
''On the female mannequin:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
|a pair of ruched leather over-the-knee boots<br />
|5<br />
|<br />
|-<br />
|a pair of dark plum kidskin gloves<br />
|14<br />
|UAC Gloves<br />
|-<br />
|a hooded jacket cut from griseous perforated leather<br />
|10<br />
|<br />
|-<br />
|a pair of flared wine-toned twill pants<br />
|5<br />
|<br />
|-<br />
|a scaled leather harness with narrow alum-buckled straps<br />
|5<br />
|<br />
|-<br />
|a sleeveless smoke-hued linen tunic<br />
|5<br />
|<br />
|-<br />
|}<br />
<br />
''On the male mannequin:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
|a pair of tri-tone knee-high suede boots<br />
|5<br />
|<br />
|-<br />
|an oiled canvas longcoat with scaled leather cuffs<br />
|10<br />
|<br />
|-<br />
|a suede-paneled snakeskin harness<br />
|5<br />
|<br />
|-<br />
|some ebon leather gloves backed with steel plates<br />
|14<br />
|UAC Gloves<br />
|-<br />
|a loose dark linen tunic with cord-laced sleeves<br />
|5<br />
|<br />
|-<br />
|a pair of dark leather trousers<br />
|5<br />
|<br />
|-<br />
|}<br />
<br />
''In the opened crate:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
|a blackened silver scorpion earcuff<br />
|50<br />
|Crystal Holding Jewelry<br />
|-<br />
|an enameled serpent head pendant<br />
|50<br />
|Crystal Holding Jewelry<br />
|-<br />
|a snakeskin and leather cuff.<br />
|50<br />
|Crystal Holding Jewelry<br />
|-<br />
|a gaudy bronze skull cameo ring<br />
|50<br />
|Crystal Holding Jewelry<br />
|-<br />
|a flat pure white crystal<br />
|26<br />
|Strength<br />
|-<br />
|a gold-flecked cinnabar crystal<br />
|14<br />
|Haste<br />
|-<br />
|a hollow smoky grey crystal<br />
|10<br />
|Floating Disk<br />
|-<br />
|a fractured milky amber crystal<br />
|20<br />
|Bravery<br />
|-<br />
|a reflective ultramarine crystal.<br />
|12<br />
|Spirit Strike<br />
|-<br />
|}<br />
<br />
====9/3/2016 Update====<br />
<blockquote><br />
{{Container|<br />
|container=In the opened crate you see:}}<br />
{| {{prettytable}}<br />
| a lavender quartz-flecked crystal ||[[Mystic Focus (1711)]] |||| 20<br />
|-<br />
| a shadowy dark grey crystal ||[[Grasp of the Grave (709)]] |||| 17<br />
|-<br />
| a gold-flecked cinnabar crystal ||[[Celerity (506)]] |||| 14<br />
|-<br />
| a fractured milky amber crystal ||[[Bravery (211)]] |||| 20<br />
|-<br />
| a flat pure white crystal ||[[Strength (509)]] |||| 26<br />
|-<br />
| a red golvern dragonfly earcuff ||rowspan="4"|[[Crystal holder]] ||ear-worn<br>functional|| 350<br />
|-<br />
| a hollow-eyed eahnor skull ring || finger-worn<br>functional|| 350<br />
|-<br />
| a porcelain doll head pendant || neck-worn<br>functional|| 350<br />
|-<br />
| a coiling faenor dragon cuff || wrist-worn<br>functional|| 350<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the male mannequin you see:}}<br />
{| {{prettytable}}<br />
| a knee-length dark red justaucorps lined with golvern buttons || Pocketed:Exceptional (120-139)<br>any number of items||cloak-worn<br>functional|| 200<br />
|-<br />
| a stark white linen tunic split on the sides || ||chest-worn|| 5<br />
|-<br />
| a pair of fitted shadowy grey wool trousers || ||leg-worn|| 5<br />
|-<br />
| a pair of wide-cuffed sharkskin boots ||6x, fully unlocked, void flares, UAC ||foot-worn<br>functional|| 10000<br />
|-<br />
| some steel-knuckled ebon leather gloves ||5x, somewhat weighted, UAC ||hand-worn<br>functional|| 3000<br />
|-<br />
| a criss-crossed leather harness clasped with a splayed kraken || Pocketed:FLA (50-59)<br>any number of items of very small size||front-worn<br>functional|| 100<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the female mannequin you see:}}<br />
{| {{prettytable}}<br />
| a gilt-framed ruby drop pendant || |||| 15<br />
|-<br />
| a silk-tied carmine velvet reticule || Pocketed:Small (5-7)<br>a couple of items||wrist-worn<br>functional|| 5<br />
|-<br />
| a corseted green silk gown bustled over ebon-striped skirts ||5x SWCP ||[[Armor#Spell_Hindrance|AsG]]: 1|| 3000<br />
|-<br />
| some thin-striped black silk stockings || ||pin-worn|| 5<br />
|-<br />
| a pair of ruffle-edged black leather ankle-boots || ||ankle-worn|| 10<br />
|-<br />
|}</blockquote><br />
<br />
{{sign|<br />
|sign=The greathelms on the rack are heavily padded to reduce critical wounds and offer moderate protection against:<br />
<br />
Dragon-sculpted: puncture<br />
Imflass-winged: slash<br />
Black rolaren: crush<br />
Eahnor: heat<br />
<br />
Other items:<br />
Sharkskin boots: 6x, void flares, and fully zested<br />
Ebon leather gloves: 5x somewhat weighted and fully zested}}<br />
<blockquote><br />
{{Container|<br />
|container=On the armor rack you see:}}<br />
{| {{prettytable}}<br />
| a visored eahnor greathelm crowned with gold-tipped flames || ||armor accessory; protects head and neck<br>head-worn|| 3000<br />
|-<br />
| an etched black rolaren greathelm covered with interlocking hexagonal steel plates || ||armor accessory; protects head and neck<br>head-worn|| 3000<br />
|-<br />
| an imflass-winged golden rolaren greathelm with a thick ora visor || ||armor accessory; protects head and neck<br>head-worn|| 3000<br />
|-<br />
| a dragon-sculpted golvern greathelm with fiery red scales || ||armor accessory; protects head and neck<br>head-worn|| 3000<br />
|-<br />
| a crescent-cut eahnor aegis || ||large [[shield]]|| 2500<br />
|-<br />
| a cross-banded ora mantlet with polished gold rivets || ||tower [[shield]]|| 2500<br />
|-<br />
| a jade-inlaid mithril round shield || ||large [[shield]]|| 2500<br />
|-<br />
| a gilded gornar greatshield || ||tower [[shield]]|| 2500<br />
|-<br />
| some light doeskin footwraps || ||UAC boots|| 2000<br />
|-<br />
| some cougar hide handwraps || ||UAC gloves|| 2000<br />
|-<br />
|}</blockquote><br />
<br />
===Retired August 2019===<br />
====GG Entry====<br />
{{sign|<br />
|sign=In the Common language, it reads:<br />
The more expensive the cards, the trickier they are!<br />
<br />
Leaf-shaped = Not Improved<br />
Arkati painted = Improved Once<br />
Tattered = Improved Twice<br />
Wine-stained = Fully Improved<br />
}}<br />
<br />
<blockquote><br />
{{Container|<br />
|container=On the table you see:}}<br />
{| {{prettytable}}<br />
| a deck of leaf-shaped cards || ||Plain|| 50<br />
|-<br />
| a deck of Arkati-painted cards || ||Tier 1|| 550<br />
|-<br />
| a deck of tattered cards || ||Tier 2|| 1050<br />
|-<br />
| a deck of wine-stained cards || ||Tier 3|| 1550<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=Under the table you see:}}<br />
{| {{prettytable}}<br />
| a blood red warpaint jar || |||| 10<br />
|-<br />
| a moss green warpaint jar || |||| 10<br />
|-<br />
| an urglaes black warpaint jar || |||| 10<br />
|-<br />
| a fireleaf red warpaint jar || |||| 10<br />
|-<br />
|}<br />
<br />
</blockquote><br />
{{sign|margin-right=35%<br />
|sign=read sign on disp<br />
In the Common language, it reads:<br />
The wheel is a game of chance. The headpieces can be customized with up to 4 unique hairstyles. The headdress comes with 4, the caul 2, the headscarf 0, and the tricorne 2. The dust is magic and can be tossed:<br />
<br />
Parchment = Grasp of the Grave<br />
Ruby = Elemental Wave<br />
Gold = Tremors<br />
}}<br />
<br />
<blockquote><br />
{{Container|<br />
|container=In the display you see:}}<br />
{| {{prettytable}}<br />
| a small brass-hubbed teak ship's wheel || Gambling Wheel |||| 25<br />
|}<br />
</blockquote><br />
<br />
<pre{{log2}}><br />
You analyze the teak ship's wheel and sense that the item is largely free from merchant alteration restrictions.<br />
<br />
The creator has also provided the following information:<br />
This item may be altered by a talented merchant, but it must retain a description that is in-line with its abilities and a noun that is similar to "wheel". Note that you cannot change the description of the slots that the wheel can land on.<br />
<br />
Try to TURN the wheel! If you SPIN it, then the slots you can land on are: Diamond, Ruby, Opal, Onyx, Pearl, Gold, Silver, Agate, Quartz, Emerald, Skull, or Jester.<br />
<br />
You get no sense of whether or not the wheel may be further lightened.<br />
</pre><br />
<br />
<blockquote><br />
{{Container|<br />
|container=In the display you see:}}<br />
{| {{prettytable}}<br />
| some pale parchment dust ||[[Grasp of the Grave (709)]] |||| 10<br />
|-<br />
| some glittery ruby gem dust ||[[Elemental Wave (410)]] |||| 10<br />
|-<br />
| some metallic gold dust ||[[Tremors (909)]] |||| 10<br />
|-<br />
|}<br />
</blockquote><br />
<br />
<blockquote><br />
{{Container|<br />
|container=In the display you see:}}<br />
{| {{prettytable}}<br />
|-<br />
| some ivory skull-topped darts || ||[[arrow]]|| 15<br />
|-<br />
| some iridescent mermaid tail darts || ||[[arrow]]|| 15<br />
|}<br />
</blockquote><br />
<br />
<blockquote><br />
{{Container|<br />
|container=In the display you see:}}<br />
{| {{prettytable}}<br />
| a lacquered parchment matchbox inked with an arena || |||| 5<br />
|-<br />
| a polished dial-set teak humidor || Pocketed: Small (5-7)<br>any number of items of very small size|||| 10<br />
|-<br />
| a white-striped brown clove cigar || |||| 2<br />
|-<br />
| a slender dark brown cigar || |||| 2<br />
|-<br />
| a fat silver-banded cigar || |||| 2<br />
|-<br />
|}<br />
</blockquote><br />
<br />
<blockquote><br />
{{Container|<br />
|container=On the display you see:}}<br />
{| {{prettytable}}<br />
| a palm leaf-patterned headscarf ||head-worn|||||| 50<br />
|-<br />
| a pearl-beaded rose satin caul ||head-worn||[[Pirate_bandana|Pirate bandana]]||Custom feature 1: caught in the net of a pearl-beaded rose satin caul<br>Custom feature 2: worn half up in a pearl-beaded rose satin caul, a few strands escaping its sheer net|| 150<br />
|-<br />
| a distressed brown leather tricorne ||head-worn||[[Pirate_bandana|Pirate bandana]]||Custom feature 1: worn in windblown tousled waves beneath a distressed brown leather tricorne<br>Custom feature 2: parted down the center under a distressed brown leather tricorne edged with gold braid|| 150<br />
|-<br />
| a ram horn headdress ||head-worn||[[Pirate_bandana|Pirate bandana]]||Custom feature 1: woven with dried flowers and topped by a ram horn headdress<br>Custom feature 2: wound around a ram horn headdress draped with feathers<br>Custom feature 3: arranged beneath a ram horn headdress painted metallic gold<br>Custom feature 4: covered by a coiling ram horn headdress|| 250<br />
|-<br />
|}<br />
</blockquote><br />
<br />
{{sign|margin-right=35%<br />
|sign=The cases on the crate have the following details:<br />
<br />
Bone-tiled case: Plain<br />
Bark-patterned kit: Improved Once<br />
Monir case: Improved Twice<br />
Golvern case: Improved Twice with added gaming features<br />
Lor case: Improved Twice and includes up to 5,000 weightless silver storage<br />
Fireleaf case: Improved Twice and includes up to 10,000 weightless coin storage and a custom table<br />
Oak case: Improved Twice and includes up to 25,000 weightless coin storage}}<br />
<br />
<blockquote><br />
{{Container|<br />
|container=On the crates you see:}}<br />
{| {{prettytable}}<br />
| an amber-stained oak case ||rowspan=7 style="white-space:nowrap;"|[[Gambling kit]]<br>Pocketed: Medium (20-39), any number of items of small size<br>shoulder/back-worn, functional|| 25k weightless coin storage, plus games|| 25000<br />
|-<br />
| a textured fireleaf case inset with copper leaves || Tier 2, plus 10k weightless coin storage and custom table, plus games|| 15500<br />
|-<br />
| an ebon-swept silvery lor case inlaid with dark glass moons || Tier 2, plus 5k weightless coin storage, plus games|| 8000<br />
|-<br />
| a leather-strapped burnished golvern case || Tier 2, plus games|| 5000<br />
|-<br />
| a rose gold-glossed monir case inlaid with tortoiseshell || Tier 2|| 1500<br />
|-<br />
| a slim bark-patterned suede kit || Tier 1 || 250<br />
|-<br />
| a bone-tiled hard leather case || plain|| 30<br />
|-<br />
|}</blockquote><br />
<br />
====GG Backroom====<br />
{{sign|margin-right=35%<br />
|sign=read notice<br />
In the Common language, it reads:<br />
New shipments of quality goods have arrived!<br />
For the ladies, six times enchanted boots with disruption flares, an improved Frog and Lili pendant, and a velvet coin purse that holds up to 10,000 coins weightlessly! For the gents, sealskin boots that are six times enchanted with steam flares, a coat that holds an unusual amount, and a coin pouch that will hold up to 25,000 silvers weightlessly! The overturned bin is filled with zesty supplies for any good pirate or ship captain!<br />
}}<br />
<br />
<blockquote><br />
{{Container|<br />
|container=On the male mannequin you see:}}<br />
{| {{prettytable}}<br />
| a storm grey wool frock coat with a tall argent mesh collar || Pocketed: Exceptional (120-139)<br>any number of items||cloak-worn<br>functional|| 500<br />
|-<br />
| a loosely laced white linen shirt with gathered cuffs || ||chest-worn|| 5<br />
|-<br />
| a veniom mesh coin pouch || ||Holds up to 25k silvers weightless|| 25000<br />
|-<br />
| some side-laced navy cotton trousers || ||leg-worn|| 5<br />
|-<br />
| a pair of sleek black sealskin boots ||6x, steam flares ||UAC boots|| 10000<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the female mannequin you see:}}<br />
{| {{prettytable}}<br />
| a gold-strung lapis moon pendant || [[Frog and Lilli]] pendant, once unlocked |||| 100<br />
|-<br />
| a corseted burgundy satin gown with a frothy bustle of petal pink tulle || ||[[Armor#Spell_Hindrance|AsG]]: 1|| 3000<br />
|-<br />
| a silk-lined black velvet coin purse || ||Holds up to 10k silvers weightless|| 10000<br />
|-<br />
| a pair of ribbon-tied sheer silk stockings || ||pin-worn|| 5<br />
|-<br />
| a pair of thigh-high dark leather boots on razored steel heels ||6x, disruption flares ||UAC boots|| 10000<br />
|-<br />
|}<br />
</blockquote><br />
<br />
{{sign|margin-right=35%<br />
|sign=read note in crate<br />
In the Common language, it reads:<br />
The jewelry in the crate holds magic crystals.<br />
<br />
Ivory = Unpresence<br />
Black = Strength<br />
Gold = Mass Colors<br />
Orange = Mystic Focus<br />
Grey = Adrenal Surge<br />
Pink = Bravery<br />
}}<br />
<br />
<blockquote><br />
{{Container|<br />
|container=In the opened crate you see:}}<br />
{| {{prettytable}}<br />
| a translucent ivory crystal ||[[Unpresence (204)]]|| 14<br />
|-<br />
| a sharp obsidian black crystal ||[[Strength (509)]]|| 30<br />
|-<br />
| a pale gold almond-shaped crystal ||[[Mass Colors (611)]]|| 20<br />
|-<br />
| a crimson-swept orange crystal ||[[Mystic Focus (1711)]]|| 20<br />
|-<br />
| a shadowy grey crystal ||[[Adrenal Surge (1107)]]|| 5<br />
|-<br />
| an iridescent blush pink crystal ||[[Bravery (211)]]|| 20<br />
|-<br />
| a bloom-laden faenor vine wristlet || wrist-worn<br>functional|| 350<br />
|-<br />
| a fiery titian enameled koi pendant || neck-worn<br>functional|| 350<br />
|-<br />
| an ivory-fanged eahnor wyvern ring || finger-worn<br>functional|| 350<br />
|-<br />
| a tiny golvern piranha earcuff || ear-worn<br>functional|| 350<br />
|-<br />
|}<br />
{{Container|<br />
|container=In the overturned bin you see:}}<br />
{| {{prettytable}}<br />
| a large parchment Elanthian star chart || [[Zesty Supplies]] |||| 25<br />
|-<br />
| an electrum-framed sextant || [[Zesty Supplies]] |||| 25<br />
|-<br />
| a skull-labeled glass rum jug || [[Zesty Supplies]] |||| 25<br />
|-<br />
| a gold arena-embossed coin || [[Zesty Supplies]] |||| 25<br />
|-<br />
| a tattered skull-and-bones flag || [[Zesty Supplies]] |||| 25<br />
|-<br />
| a gold-framed eyepatch featuring a ruby lens || [[Pirate props]] ||pin-worn|| 25<br />
|-<br />
| a gnawed fake ironwood tooth || [[Pirate props]] ||pin-worn|| 25<br />
|-<br />
| a fake snowy white feather beard || [[Pirate props]] ||pin-worn|| 25<br />
|-<br />
|}<br />
</blockquote><br />
<br />
<br />
<section end=archive /><br />
<br />
[[Category: Bloodriven Village Shops|G]]</div>MOURNEhttps://gswiki.play.net/index.php?title=BVShop:The_Sable_Quietus&diff=118963BVShop:The Sable Quietus2019-08-15T22:48:56Z<p>MOURNE: Fixed section tags.</p>
<hr />
<div><!--__TOC__--><br />
==Current Inventory==<br />
<section begin=current /><includeonly><br />
==The Sable Quietus==<br />
</includeonly>'''Inventory Updates''': August 2019 '''Verified''': 8/15/2019<br />
<section begin=current /><br />
{{Festshop<br />
|shopname=The Sable Quietus, Entry<br />
|look=a whitewashed cobblestone building<br />
<br />
|location=[Map Room #], Lich# 28326<br />
|year=2019<br />
|letter=S<br />
}}<br />
<br />
===The Sable Quietus, Entry===<br />
{{RoomDescription|<br />
|roomname=The Sable Quietus, Entry<br />
|desc=Flickering candlelight creates more shadow than illumination in the cramped cobblestone room, which is deprived of windows and floored with packed dirt. Thick wrought iron pegs line the eastern wall, each laden with a different mask, while wicker baskets are arranged upon the floor opposite an oak and copper door. A coal-filled blackened brazier emits a warm, inviting orange light, though it does little to heat anything further than a handspan from its home on the eastern side of the room. <br />
|exits= out}}<br />
{{sign|margin-right=40%<br />
|sign=<nowiki>~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Sable Quietus ~~~~~~~~~~~~~~~~~~~~~~~~~~~</nowiki><br />
Welcome to the Sable Quietus, the original home of Plague Masks.<br />
You will find a display of them on the pegs.<br />
In order to activate their special abilities, you'll need a cartridge.<br />
These can be found in the basket.<br />
An unlimited number of unlocking certificates are available there as well.<br />
<nowiki>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</nowiki><br />
In order to recharge your cartridge, you will need to use a potion.<br />
Anyone trained in alchemy can create one of these potions for you.<br />
Poison cartridges use the following:<br />
a crystalline flask containing a dimly glowing sky-blue potion<br />
Disease cartridges use the following:<br />
a crystalline flask containing a dimly glowing sea-green potion<br />
Each cartridge will only ever hold three charges.<br />
Each potion can be poured on a cartridge to restore one dose.}}<blockquote><br />
{{Container|<br />
|container=In the wicker baskets you see:}}<br />
{| {{prettytable}}<br />
| a bright sky-blue cartridge || Weight: <1 pound|| || <div class="mw-customtoggle-abrightsky-bluecartridge" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abrightsky-bluecartridge">A bright sky-blue cartridge is a component for the Plague Masks from Duskruin. This particular component should be inserted into the mask to allow it to filter out any poisons that you may come across while wearing the mask. It CANNOT be altered in any way, but it can be recharged by pouring unpoison potions made by the alchemy system onto it.</div><br />
|| 500<br />
|-<br />
| a bright sea-green cartridge || Weight: <1 pound|| || <div class="mw-customtoggle-abrightsea-greencartridge" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abrightsea-greencartridge">A bright sea-green cartridge is a component for the Plague Masks from Duskruin. This particular component should be inserted into the mask to allow it to filter out any diseases that you may come across while wearing the mask. It CANNOT be altered in any way, but it can be recharged by pouring undisease potions made by the alchemy system onto it.</div><br />
|| 500<br />
|-<br />
| a waxed black vellum || Weight: <1 pound|| || <div class="mw-customtoggle-awaxedblackvellum" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awaxedblackvellum">Your vellum is used to unlock the potential of things held in your other hand.<br>Your vellum will unlock your Plague Mask to tier 2.<br>You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.<br>Your vellum may not be altered or changed in any way.</div><br />
|| 5000<br />
|-<br />
| a waxed ebon parchment || Weight: <1 pound|| || <div class="mw-customtoggle-awaxedebonparchment" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awaxedebonparchment">Your parchment is used to unlock the potential of things held in your other hand.<br>Your parchment will unlock your Plague Mask to tier 3.<br>You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.<br>Your parchment may not be altered or changed in any way.</div><br />
|| 7500<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the wrought iron pegs you see:}}<br />
{| {{prettytable}}<br />
| a waxed leather mask with a hooked black beak || Weight: <1 pound|| functional|| <div class="mw-customtoggle-awaxedleathermaskwithahookedblackbeak" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awaxedleathermaskwithahookedblackbeak">This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br>A waxed leather mask with a hooked black beak can be customized in the following ways:<br>Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently rose<br>Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass<br>Mask Nose: (Examples: beak, snout, bill) - Currently beak<br>Do not change the noun!<br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>The mask is 1 (OTS) out of 3 tiers.<br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br>It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br>Warning:<br>You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.</div><br />
|| 2000<br />
|-<br />
| a glossy black raven mask fashioned of waxed leather || Weight: <1 pound|| functional|| <div class="mw-customtoggle-aglossyblackravenmaskfashionedofwaxedleather" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aglossyblackravenmaskfashionedofwaxedleather">This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br>A glossy black raven mask fashioned of waxed leather can be customized in the following ways:<br>Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently rose<br>Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass<br>Mask Nose: (Examples: beak, snout, bill) - Currently beak<br>Do not change the noun!<br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>The mask is 1 (OTS) out of 3 tiers.<br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br>It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br>Warning:<br>You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.</div><br />
|| 2000<br />
|-<br />
| a narrow-beaked shiny white ibis mask || Weight: <1 pound|| functional|| <div class="mw-customtoggle-anarrow-beakedshinywhiteibismask" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anarrow-beakedshinywhiteibismask">This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br>A narrow-beaked shiny white ibis mask can be customized in the following ways:<br>Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently ebon<br>Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glaes<br>Mask Nose: (Examples: beak, snout, bill) - Currently beak<br>Do not change the noun!<br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>The mask is 1 (OTS) out of 3 tiers.<br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br>It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br>Warning:<br>You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.</div><br />
|| 2000<br />
|-<br />
| a flop-eared dingy pig mask with milky white goggles || Weight: <1 pound|| functional|| <div class="mw-customtoggle-aflop-eareddingypigmaskwithmilkywhitegoggles" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aflop-eareddingypigmaskwithmilkywhitegoggles">This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br>A flop-eared dingy pig mask with milky white goggles can be customized in the following ways:<br>Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently milky white<br>Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glaesine<br>Mask Nose: (Examples: beak, snout, bill) - Currently snout<br>Do not change the noun!<br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>The mask is 1 (OTS) out of 3 tiers.<br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br>It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br>Warning:<br>You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.</div><br />
|| 2000<br />
|-<br />
| a wrinkled grey vulture mask with scarlet eye banding || Weight: <1 pound|| functional|| <div class="mw-customtoggle-awrinkledgreyvulturemaskwithscarleteyebanding" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awrinkledgreyvulturemaskwithscarleteyebanding">This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br>A wrinkled grey vulture mask with scarlet eye banding can be customized in the following ways:<br>Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently scarlet<br>Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently obsidian<br>Mask Nose: (Examples: beak, snout, bill) - Currently beak<br>Do not change the noun!<br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>The mask is 1 (OTS) out of 3 tiers.<br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br>It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br>Warning:<br>You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.</div><br />
|| 2000<br />
|-<br />
| a sanguine turkey vulture mask with a hooked white beak || Weight: <1 pound|| functional|| <div class="mw-customtoggle-asanguineturkeyvulturemaskwithahookedwhitebeak" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asanguineturkeyvulturemaskwithahookedwhitebeak">This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br>A sanguine turkey vulture mask with a hooked white beak can be customized in the following ways:<br>Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently ruby<br>Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass<br>Mask Nose: (Examples: beak, snout, bill) - Currently beak<br>Do not change the noun!<br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>The mask is 1 (OTS) out of 3 tiers.<br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br>It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br>Warning:<br>You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.</div><br />
|| 2000<br />
|-<br />
| an onyx-eyed grey gyrfalcon mask || Weight: <1 pound|| functional|| <div class="mw-customtoggle-anonyx-eyedgreygyrfalconmask" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anonyx-eyedgreygyrfalconmask">This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br>An onyx-eyed grey gyrfalcon mask can be customized in the following ways:<br>Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently ebon<br>Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass<br>Mask Nose: (Examples: beak, snout, bill) - Currently beak<br>Do not change the noun!<br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>The mask is 1 (OTS) out of 3 tiers.<br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br>It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br>Warning:<br>You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.</div><br />
|| 2000<br />
|-<br />
| a hooded dark grey crow mask || Weight: <1 pound|| functional|| <div class="mw-customtoggle-ahoodeddarkgreycrowmask" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ahoodeddarkgreycrowmask">This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br>A hooded dark grey crow mask can be customized in the following ways:<br>Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently scarlet<br>Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glaesine<br>Mask Nose: (Examples: beak, snout, bill) - Currently beak<br>Do not change the noun!<br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>The mask is 1 (OTS) out of 3 tiers.<br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br>It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br>Warning:<br>You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.</div><br />
|| 2000<br />
|-<br />
| a dusty grey shoebill mask || Weight: <1 pound|| functional|| <div class="mw-customtoggle-adustygreyshoebillmask" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adustygreyshoebillmask">This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br>A dusty grey shoebill mask can be customized in the following ways:<br>Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently scarlet<br>Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass<br>Mask Nose: (Examples: beak, snout, bill) - Currently beak<br>Do not change the noun!<br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>The mask is 1 (OTS) out of 3 tiers.<br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br>It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br>Warning:<br>You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.</div><br />
|| 2000<br />
|-<br />
|}<br />
</blockquote><br />
<br />
===The Sable Quietus, Storage===<br />
{{RoomDescription|<br />
|roomname=The Sable Quietus, Storage<br />
|desc=Shielded lanterns flicker with faint candlelight from their recessed positions within the four corners of the small storage room. Heavy with dirt and discarded dried herbs, the uneven floor transitions from packed dirt near an oak and copper door to roughly hewn planks that support a series of storage shelves. A thick curtain along the southeastern wall seems as though it might provide access to the floors above, but the heavy nails driven into its edges prevent further investigation.<br />
|exits= none}}<br />
<blockquote><br />
{{Container|<br />
|container=On the series of storage shelves you see:}}<br />
{| {{prettytable}}<br />
| a sard-toggled hunter green cowl || Weight: <1 pound|| || <div class="mw-customtoggle-asard-toggledhuntergreencowl" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asard-toggledhuntergreencowl">This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br>Do not change the noun!<br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>When the hood is drawn up, it will also hide regular hair features.<br>The cowl is 1 (OTS) out of 2 tiers.<br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.</div><br />
|| 2000<br />
|-<br />
| a haon-toggled burgundy linen cowl || Weight: <1 pound|| || <div class="mw-customtoggle-ahaon-toggledburgundylinencowl" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ahaon-toggledburgundylinencowl">This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br>Do not change the noun!<br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>When the hood is drawn up, it will also hide regular hair features.<br>The cowl is 1 (OTS) out of 2 tiers.<br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.</div><br />
|| 2000<br />
|-<br />
| a bone-toggled black wool cowl || Weight: <1 pound|| || <div class="mw-customtoggle-abone-toggledblackwoolcowl" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abone-toggledblackwoolcowl">This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br>Do not change the noun!<br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>When the hood is drawn up, it will also hide regular hair features.<br>The cowl is 1 (OTS) out of 2 tiers.<br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.</div><br />
|| 2000<br />
|-<br />
| a hooded eggplant purple cowl || Weight: <1 pound|| || <div class="mw-customtoggle-ahoodedeggplantpurplecowl" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ahoodedeggplantpurplecowl">This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br>Do not change the noun!<br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>When the hood is drawn up, it will also hide regular hair features.<br>The cowl is 1 (OTS) out of 2 tiers.<br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.</div><br />
|| 2000<br />
|-<br />
| a dark gorse yellow cowl || Weight: <1 pound|| || <div class="mw-customtoggle-adarkgorseyellowcowl" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adarkgorseyellowcowl">This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br>Do not change the noun!<br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>When the hood is drawn up, it will also hide regular hair features.<br>The cowl is 1 (OTS) out of 2 tiers.<br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.</div><br />
|| 2000<br />
|-<br />
| a layered cotton cowl || Weight: <1 pound|| || <div class="mw-customtoggle-alayeredcottoncowl" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-alayeredcottoncowl">This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br>Do not change the noun!<br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>When the hood is drawn up, it will also hide regular hair features.<br>The cowl is 1 (OTS) out of 2 tiers.<br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.</div><br />
|| 2000<br />
|-<br />
| a pure white lamb's wool cowl || Weight: <1 pound|| || <div class="mw-customtoggle-apurewhitelambswoolcowl" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apurewhitelambswoolcowl">This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br>Do not change the noun!<br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>When the hood is drawn up, it will also hide regular hair features.<br>The cowl is 1 (OTS) out of 2 tiers.<br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.</div><br />
|| 2000<br />
|-<br />
| a thick midnight blue cowl || Weight: <1 pound|| || <div class="mw-customtoggle-athickmidnightbluecowl" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-athickmidnightbluecowl">This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br>Do not change the noun!<br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>When the hood is drawn up, it will also hide regular hair features.<br>The cowl is 1 (OTS) out of 2 tiers.<br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.</div><br />
|| 2000<br />
|-<br />
| a hooded slate grey cowl || Weight: <1 pound|| || <div class="mw-customtoggle-ahoodedslategreycowl" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ahoodedslategreycowl">This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br>Do not change the noun!<br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>When the hood is drawn up, it will also hide regular hair features.<br>The cowl is 1 (OTS) out of 2 tiers.<br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.</div><br />
|| 2000<br />
|-<br />
|}<br />
{{Container|<br />
|container=In the open-weave basket you see:}}<br />
{| {{prettytable}}<br />
| a waxed off-white vellum || Weight: <1 pound|| || <div class="mw-customtoggle-awaxedoff-whitevellum" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awaxedoff-whitevellum">Your vellum is used to unlock the potential of things held in your other hand.<br>Your vellum will unlock your Sable Quietus Cowl to tier 2.<br>You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.<br>Your vellum may not be altered or changed in any way.</div><br />
|| 5000<br />
|-<br />
|}<br />
</blockquote><br />
<section end=current /><br />
==Archived Inventory==<br />
<section begin=archive /><includeonly><br />
==The Sable Quietus==<br />
</includeonly><br />
===Retired August 2019===<br />
<br />
{{sign|margin-right=35%<br />
|sign=<br />
Welcome to the Sable Quietus, the original home of Plague Masks.<br />
You will find a display of them on the pegs.<br />
<br />
In order to activate their special abilities, you'll need a cartridge.<br />
These can be found in the basket.<br />
An unlimited number of unlocking certificates are available there as well.<br />
<br />
In order to recharge your cartridge, you will need to use a potion.<br />
Anyone trained in alchemy can create one of these potions for you.<br />
<br />
Poison cartridges use the following:<br />
a crystalline flask containing a dimly glowing sky-blue potion<br />
<br />
Disease cartridges use the following:<br />
a crystalline flask containing a dimly glowing sea-green potion<br />
<br />
Each cartridge will only ever hold three charges.<br />
Each potion can be poured on a cartridge to restore one dose.<br />
|}}<br />
<blockquote><br />
{{Container|<br />
|container=On the wrought iron pegs you see}}<br />
{| {{prettytable}}<br />
| a white leather stork mask with scarlet-encircled eyes || T1 [[Plague Mask]] || 2000<br />
|-<br />
|an ebon leather ibis mask with scarlet eyes|| T1 [[Plague Mask]]|| 2000<br />
|-<br />
| a hook-beaked black hornbill mask with exposed orange stitching|| T1 [[Plague Mask]]|| 2000<br />
|-<br />
|a ruby-eyed black leather mask waxed to a lustrous shine|| T1 [[Plague Mask]] || 2000<br />
|-<br />
|a smoky obsidian-eyed crow mask fashioned of waxed leather|| T1 [[Plague Mask]] || 2000<br />
|-<br />
|an indigo heron mask with a long leather beak|| T1 [[Plague Mask]] || 2000<br />
|-<br />
|a long beaked raven mask fashioned of waxed leather|| T1 [[Plague Mask]] || 2000<br />
|-<br />
|a raven-beaked white leather mask with exposed stitching|| T1 [[Plague Mask]] || 2000<br />
|-<br />
|an ebon-stitched waxed leather mask fitted with rose goggles|| T1 [[Plague Mask]] || 2000<br />
|}<br />
<br />
{{Container|<br />
|container=In the open-weave basket you see}}<br />
{| {{prettytable}}<br />
|a waxed ebon parchment || Read: This will unlock a Plague Mask from Tier 2 to Tier 3. This unlock will remove the wad of cotton in the second chamber and allow your Plague Mask to function for both disease and poison removal at the same time. Please note, you will still need to use TAP for one and TOUCH for the other. You will also be required to have a cartridge for each in the mask. Please ANALYZE for more information. || 7500<br />
|-<br />
|a waxed black vellum || Read: This will unlock a Plague Mask from Tier 1 (OTS) to Tier 2. This unlock is a purely fluff unlock and will give access to four new verbs for your mask. Please ANALYZE for more information. || 5000<br />
|-<br />
|a bright sea-green cartridge || undisease cartridge || 500<br />
|-<br />
|a bright sky-blue cartridge || unpoison || 500<br />
|}</blockquote><br />
<section end=archive /><br />
<br />
<br />
[[Category:Bloodriven Village Shops|T]]</div>MOURNEhttps://gswiki.play.net/index.php?title=BVShop:Just_For_Kicks&diff=118962BVShop:Just For Kicks2019-08-15T22:40:11Z<p>MOURNE: Updated for August 2019</p>
<hr />
<div>__TOC__<br />
==Current Inventory==<br />
<section begin=current /><includeonly><br />
==Just For Kicks==<br />
</includeonly>'''Opened''': December 2018; '''Inventory Updates''': August 2019; '''Verified''': 8/15/2019<br />
<br />
{{Festshop<br />
|shopname=Just For Kicks<br />
|look=a small whitewashed building<br />
|location=Map #18 Lich #26874, go building<br />
}}<br />
===Just For Kicks, Entry===<br />
{{RoomDescription|<br />
|roomname=Just For Kicks<br />
|desc=In front of a long wooden counter, faded and threadbare rugs are scattered over a hard-packed dirt floor. Various cobbling tools hang from nails and spikes driven into oaken walls, while an assortment of broken shoe forms are piled high in one corner beside an open battered trunk. A broken crate sits at the foot of a narrow staircase leading to a small loft.<br />
|exits = out}}<br />
{{sign|margin-right=25%<br />
|sign=Second hand cobbling wares! Uppers are in the trunk and trims are in the crate. The ingots on the counter can be used in cobbling plate boxes. All sales final!}}<br />
<br />
<blockquote><br />
{{Container|<br />
|container=On the wooden counter you see:}}<br />
{| {{prettytable}}<br />
| a small rolaren ingot || rowspan=5 |Used with [[Cobbling_plate_box | Cobbling Plate Maker Box]] <br> <div class="mw-customtoggle-asmallrolareningot" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asmallrolareningot">************************* Cobbling Plates Maker Box ******************************<br>The rolaren ingot is material to be used in a Cobbling Plate Maker Box (CPMB) to produce a pair of cobbling plates of the same material.<br>*******************************************************************************</div><br />
|rowspan=5| 250<br />
|-<br />
| a small kelyn ingot <br />
|-<br />
| a small golvern ingot <br />
|-<br />
| a small eonake ingot <br />
|-<br />
| a small eahnor ingot <br />
|-<br />
|}<br />
{{Container|<br />
|container=In the battered trunk you see:}}<br />
{| {{prettytable}}<br />
| a roll of woven hemp || rowspan=10| Weight: <1 pound|| rowspan=10|[[Cobbling]] Uppers || rowspan=10| 3<br />
|-<br />
| a bolt of wrinkled satin <br />
|-<br />
| a roll of rough cotton <br />
|-<br />
| a bolt of patchwork velvet <br />
|-<br />
| a piece of distressed leather<br />
|-<br />
| a roll of faded canvas <br />
|-<br />
| a bolt of moth-eaten silk<br />
|-<br />
| a roll of dingy linen <br />
|-<br />
| a bolt of frayed paeline <br />
|-<br />
| a piece of scuffed leather <br />
|-<br />
|}<br />
{{Container|<br />
|container=In the broken crate you see:}}<br />
{| {{prettytable}}<br />
| some pewter tentacles || rowspan=10|Weight: <1 pound|| rowspan=10| [[Cobbling]] Trims|| rowspan=10| 2<br />
|-<br />
| some copper tiles <br />
|-<br />
| some fused gold rings<br />
|-<br />
| some rusty arrowheads <br />
|-<br />
| some chipped enamel sunflowers <br />
|-<br />
| some tiny mirror shards <br />
|-<br />
| some scorpion stingers <br />
|-<br />
| some wyrmwood knots <br />
|-<br />
| some cork stoppers <br />
|-<br />
| some viper fangs <br />
|-<br />
|}<br />
</blockquote><br />
<br />
===Just For Kicks, Loft===<br />
{{RoomDescription|<br />
|roomname=Just For Kicks<br />
|desc=Crowded with broken furniture and discarded shoeboxes, a small space has been cleared around a dye-splattered tub. A long-tailed sewer rat is perched on the edge of the tub, the rodent's feet stained an odd shade of blue. Near a small window, a wire basket hangs from a low ceiling riddled with holes. <br />
|exits = down}}<br />
{{sign|margin-right=25%<br />
|sign=Cobbling dyes are in the tub and each has 10 pours. The heels in the basket and shoebox can be snapped on to cobbled footwear to change the look.}}<br />
<blockquote><br />
{{Container|<br />
|container=In the wire basket you see:}}<br />
{| {{prettytable}}<br />
| a pair of petite ivory heels ||rowspan=10| Weight: <1 pound|| rowspan=10| [[Cobbling]] Heels<br><div class="mw-customtoggle-apairofpetiteivoryheels" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apairofpetiteivoryheels">You can PUSH your petite ivory heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.<br>You can NUDGE your petite ivory heels to change how the heels will be attached to a shoe. It's currently set to: stacked on petite ivory heels.</div><br />
|rowspan=10| 25<br />
|-<br />
| a pair of vor'taz horn heels <br />
|-<br />
| a pair of crude ironwood heels <br />
|-<br />
| a pair of corkscrew heels <br />
|-<br />
| a pair of sleek juniper heels <br />
|-<br />
| a pair of glossed alder heels <br />
|-<br />
| a pair of spiraled bronze heels <br />
|-<br />
| a pair of slatted pine heels <br />
|-<br />
| a pair of crystalline heels <br />
|-<br />
| a pair of smoky modwir heels <br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=In the shoeboxes you see:}}<br />
{| {{prettytable}}<br />
| a pair of rosy laje-inset heels || rowspan=10|Weight: <1 pound|| rowspan=10| [[Cobbling]] Heels <br> <div class="mw-customtoggle-apairofrosylaje-insetheels" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apairofrosylaje-insetheels">You can PUSH your rosy laje-inset heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.<br>You can NUDGE your rosy laje-inset heels to change how the heels will be attached to a shoe. It's currently set to: stacked on rosy laje-inset heels.</div><br />
|rowspan=10| 25<br />
|-<br />
| a pair of pallid thanot heels <br />
|-<br />
| a pair of low spinewood heels <br />
|-<br />
| a pair of tapered bone heels <br />
|-<br />
| a pair of stacked leather heels <br />
|-<br />
| a pair of faceted onyx heels <br />
|-<br />
| a pair of bejeweled gold heels <br />
|-<br />
| a pair of fluted glass heels <br />
|-<br />
| a pair of electrum-banded heels <br />
|-<br />
| a pair of skeletal coral heels<br />
|-<br />
|}<br />
{{Container|<br />
|container=In the dye-splattered tub you see:}}<br />
{| {{prettytable}}<br />
| a vial of dusky green dye ||rowspan=10| Weight: <1 pound||rowspan=10| [[Cobbling]] Dyes || rowspan=10|2<br />
|-<br />
| a vial of pale raspberry dye <br />
|-<br />
| a vial of grape dye <br />
|-<br />
| a vial of flint grey dye <br />
|-<br />
| a vial of maize-hued dye <br />
|-<br />
| a vial of soft white dye <br />
|-<br />
| a vial of licorice dye <br />
|-<br />
| a vial of blaestonberry dye<br />
|-<br />
| a vial of golden plum dye <br />
|-<br />
| a vial of jade-hued dye <br />
|-<br />
|}<br />
</blockquote><br />
<section end=current /><br />
==Archived Inventory==<br />
<section begin=archive /><includeonly><br />
==Just for Kicks==<br />
</includeonly><br />
===Retired August 2019===<br />
====JFK Entry====<br />
<blockquote><br />
{{Container|<br />
|container=In the battered trunk you see:}}<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Type<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
|-<br />
| a square of cracked leather ||rowspan=10 | [[Cobbling]] Uppers ||rowspan=10 | 3<br />
|-<br />
| a bolt of mud-stained canvas<br />
|-<br />
| a roll of grimy linen<br />
|-<br />
| a bolt of threadbare velvet<br />
|-<br />
| a bolt of ragged silk<br />
|-<br />
| a piece of moldy leather<br />
|-<br />
| a roll of faded bourde<br />
|-<br />
| a bolt of coarse burlap<br />
|-<br />
| a bolt of tattered lace<br />
|-<br />
| a roll of matted wool<br />
|-<br />
|}<br />
{{Container|<br />
|container=In the broken crate you see:}}<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Type<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
|-<br />
| some hooked serpent fangs ||rowspan=7 | [[Cobbling]] Trims ||rowspan=7 |2<br />
|-<br />
| some chipped troll teeth<br />
|-<br />
| some cracked acorns<br />
|-<br />
| some cloudy amber teardrops<br />
|-<br />
| some yellowed knucklebones<br />
|-<br />
| some curled owl talons<br />
|-<br />
| some marred ivory prayerbeads<br />
|-<br />
|}<br />
</blockquote><br />
<br />
====JFK Loft====<br />
<blockquote><br />
{{Container|<br />
|container=In the wire basket you see:}}<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Type<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
|-<br />
| a pair of blanched teak heels||rowspan=10 | [[Cobbling]] Heels ||rowspan=10 | 25<br />
|-<br />
| a pair of bronze-caged heels<br />
|-<br />
| a pair of sharp dark ora heels<br />
|-<br />
| a pair of gold filigree heels<br />
|-<br />
| a pair of burled walnut heels<br />
|-<br />
| a pair of glossy maoral heels<br />
|-<br />
| a pair of hollow tanik heels<br />
|-<br />
| a pair of short faewood heels<br />
|-<br />
| a pair of grooved fel heels<br />
|-<br />
| a pair of tall zebrawood heels<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=In the shoeboxes you see:}}<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Type<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
|-<br />
| a pair of stained kakore heels ||rowspan=10 | [[Cobbling]] Heels ||rowspan=10 | 25<br />
|-<br />
| a pair of sharp stiletto heels<br />
|-<br />
| a pair of varnished haon heels<br />
|-<br />
| a pair of lustrous linden heels<br />
|-<br />
| a pair of willow veneer heels<br />
|-<br />
| a pair of skinny hawthorn heels<br />
|-<br />
| a pair of petrified rowan heels<br />
|-<br />
| a pair of fragrant cedar heels<br />
|-<br />
| a pair of gilded orase heels<br />
|-<br />
| a pair of thin spinewood heels<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=In the dye-splattered tub you see:}}<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Type<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
|-<br />
| a vial of steel-hued dye||rowspan=10 | [[Cobbling]] Dyes ||rowspan=10 | 2<br />
|-<br />
| a vial of dark ruby dye<br />
|-<br />
| a vial of bright rust red dye<br />
|-<br />
| a vial of blackthorn dye<br />
|-<br />
| a vial of ebon-shot rose dye<br />
|-<br />
| a vial of twilight grey dye<br />
|-<br />
| a vial of icy grey-white dye<br />
|-<br />
| a vial of kohl black dye<br />
|-<br />
| a vial of honey brown dye<br />
|-<br />
| a vial of arsenic grey dye<br />
|-<br />
|}<br />
<br />
</blockquote><br />
<section end=archive /><br />
<br />
<br />
[[Category: Bloodriven Village Shops|J]]</div>MOURNEhttps://gswiki.play.net/index.php?title=BVShop:Cacographic_Critters&diff=118961BVShop:Cacographic Critters2019-08-15T22:14:59Z<p>MOURNE: Updated for August 2019</p>
<hr />
<div><!-- __TOC --><br />
==Current Inventory==<br />
<section begin=current /><includeonly><br />
==Cacographic Critters==<br />
</includeonly><br />
'''Opened''': February 2018; '''Inventory Updates''': August 2019; '''Verified:''' 8/15/2019<br />
<br />
{{Festshop|<br />
|shopname=Cacographic Critters<br />
|look=a ramshackle shed<br />
|location=Lich #26888, Room 8, go ramshackle shed<br />
}}<br />
{{RoomDescription|<br />
|roomname=Cacographic Critters<br />
|desc=Rough-hewn planks form the walls of this cramped shed, and chilled drafts attest to the lack of skill in their assemblage into their current configuration. In sharp contrast to the shack and the questionable nature of its continued existence, a polished brass lantern rests atop a glass-fronted case that stands in the middle of the floor. Its glow illuminates the case, a small velvet-topped table to one side, and some free-standing shelves holding stacks of writing materials, each stack topped by a rock to keep the sheets off the floor.<br />
|exits = out}}<br />
{{sign|<br />
|sign= - Welcome - <br />
Tired of writing with a lifeless stick?<br />
Bring your writing tasks to life with a Cacographic Critter!<br />
Check them out on the table!<br />
- The rachis is the center tube-part of a feather or quill.<br />
- The vane is the feathery part to either side of the rachis.<br />
~~ Gubskut ~~}}<br />
<br />
{{sign|<br />
|sign= ~ Feed Your Quills! ~<br />
<br />
Food items for the quills are on the stand.<br />
Two-armed quills eat baked goods.<br />
Four-legged quills eat meat.<br />
Six-limbed/-legged quills drink almost anything.<br />
Red-eyed quills don't eat, they swim in drinks.<br />
Skeletal quills suck the life outta crickets.<br />
Six-tentacled quills eat crickets.<br />
Arboreal quills drink water.}}<br />
<blockquote><br />
{{Container|<br />
|container=On the small velvet-topped table you see:}}<br />
{| {{prettytable}}<br />
| a two-armed zoetic quill with an ebon rachis and golden vane || rowspan=8 |Weight: <1 pound ||rowspan=8 | [[Zoetic Quill]]<br><div class="mw-customtoggle-atwo-armedzoeticquillwithanebonrachisandgoldenvane" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-atwo-armedzoeticquillwithanebonrachisandgoldenvane">This item's rachis and vane colors may be altered, but that's all.<br>Available verbs: GAZE, REMOVE, RUB, SHOW, STARE, TOUCH, WEAR, and WHISPER<br>WHISPER takes additional emotes: ANGRY, HAPPY, SAD, FIERCE, SLEEP, and WAKEN</div><br />
|rowspan=8| 500<br />
|-<br />
| an arboreal zoetic quill with a vine-like rachis and jade vane<br />
|-<br />
| a red-eyed zoetic quill with a prehensile rachis and dermal vane <br />
|-<br />
| a skeletal quill with an ivory rachis and fish spine vane <br />
|-<br />
| a six-tentacled zoetic quill with a jet rachis and lilac vane<br />
|-<br />
| a six-limbed zoetic quill with a rose rachis and amber vane<br />
|-<br />
| a six-legged zoetic quill with an oaken rachis and green vane <br />
|-<br />
| a four-legged zoetic quill with a navy rachis and ivory vane <br />
|-<br />
|}<br />
{{Container|<br />
|container=In the glass-fronted case you see:}}<br />
{| {{prettytable}}<br />
| a saffron wax stick || rowspan=5 |Weight: <1 pound || rowspan=5| ||rowspan=5 | [[Signet#Wax|Wax]]<br><div class="mw-customtoggle-asaffronwaxstick" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asaffronwaxstick">Your stick can be altered, but must remain 15/15/15.<br>The color must be in the first part.<br>The format is "a &lt;color&gt;,stick of,wax".<br>The stick may not have a long description or show.<br>There are 10 uses remaining in your saffron wax stick. A talented merchant can refill your stick.</div><br />
|rowspan=5| 10<br />
|-<br />
| a forest green wax stick<br />
|-<br />
| a blood red wax stick <br />
|-<br />
| a gold-flecked blue wax stick<br />
|-<br />
| a star-flecked black wax stick <br />
|-<br />
| a carved lapis lazuli signet ||rowspan=6 | Weight: <1 pound|| The signet is made of lapis lazuli and has a design of an ostrich plume quill engraved into its face. || rowspan=6 | [[Signet]] <br><div class="mw-customtoggle-acarvedlapislazulisignet" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-acarvedlapislazulisignet">Your signet can be altered.<br>The seal design on your signet can be altered freely.<br>Both long descriptions and shows are fine.<br>This signet is an off the shelf model (tier 0 of 2 tiers or OTS). You are able to use the following verbs on it: WEAR, REMOVE, LOOK and PUSH..</div><br />
|rowspan=6 | 50<br />
|-<br />
| a green enameled signet || The signet is made of green enameled silver and has a design of a four-leaf clover engraved into its face.<br />
|-<br />
| a blue enameled signet || The signet is made of blue enameled silver and has a design of a crystal ball engraved into its face.<br />
|-<br />
| a red enameled signet || The signet is made of red enameled silver and has a design of a ladybug engraved into its face.<br />
|-<br />
| a polished steel signet || The signet is made of polished steel and has a design of visored helm engraved into its face.<br />
|-<br />
| a brass signet || The signet is made of brass and has a design of a rampant yierka engraved into its face.<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the some free-standing shelves you see:}}<br />
{| {{prettytable}}<br />
| a piece of snow white parchment || rowspan=6| Weight: <1 pound|| rowspan=6|[[Signet#Paper| Paper]]<div class="mw-customtoggle-apieceofsnowwhiteparchment" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apieceofsnowwhiteparchment">Your parchment can be altered, but must remain 15/15/15.<br>Messaging references "a,piece of,&lt;noun&gt;".<br>The parchment may not have a long description or show.</div><br />
|rowspan=6| 3<br />
|-<br />
| a piece of crumpled parchment <br />
|-<br />
| a piece of sky blue vellum <br />
|-<br />
| a piece of gore-flecked vellum <br />
|-<br />
| a piece of singed paper<br />
|-<br />
| a piece of pale rose paper <br />
|-<br />
|}<br />
{{Container|<br />
|container=On the round-topped hoarbeam stand you see:}}<br />
{| {{prettytable}}<br />
| a small ebony cricket box || Weight: <1 pound<br>Pocketed: Small (5-7)<br>one item|| <div class="mw-customtoggle-asmallebonycricketbox" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asmallebonycricketbox">You can tell that the box is as light as it can get and that its pockets could not possibly get any deeper.</div><br />
|rowspan=5| 2<br />
|-<br />
| a small broiled rolton steak || rowspan=4| Weight: <1 pound|| rowspan=4|<br />
|-<br />
| a bottle of red wine <br />
|-<br />
| a blueberry muffin <br />
|-<br />
| a tin cup of fresh water<br />
|-<br />
|}<br />
</blockquote><section end=current /><br />
<br />
<!-- ==Archived Inventory== --><br />
<section begin=archive /><includeonly><br />
==Cacographic Critters==<br />
</includeonly><br />
===Retired August 2019===<br />
<blockquote><br />
{{Container|<br />
|container=On the small velvet-topped table you see:}}<br />
{| {{prettytable}}<br />
| a two-armed zoetic quill with an amber rachis and azure vane ||rowspan=8|{{big|'''[[Zoetic Quill]]'''}} || rowspan=8|500<br />
|-<br />
| a four-legged zoetic quill with an ivory rachis and gossamer vane <br />
|-<br />
| a six-limbed zoetic quill with a jet rachis and crimson vane <br />
|-<br />
| a six-tentacled zoetic quill with a green rachis and webbed vane <br />
|-<br />
| a six-legged zoetic quill with a golden rachis and lavender vane <br />
|-<br />
| a red-eyed zoetic quill with a prehensile rachis and dermal vane <br />
|-<br />
| an arboreal zoetic quill with a twig-like rachis and green vane<br />
|-<br />
| a skeletal quill with an ivory rachis and fish spine vane<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=In the glass-fronted case you see:}}<br />
{| {{prettytable}}<br />
| a jade-veined wax stick|| rowspan=5 | [[Signet#Wax | Wax]] ||rowspan=5 | 10<br />
|-<br />
| a gold-veined wax stick <br />
|-<br />
| a bone white wax stick <br />
|-<br />
| a red-veined wax stick <br />
|-<br />
| an ebon wax stick <br />
|-<br />
| a red gold signet ||rowspan = 7 | finger-worn [[Signet]] ||rowspan = 7 | 50<br />
|-<br />
| a carved bloodstone signet<br />
|-<br />
| a carved red coral signet <br />
|-<br />
| a polished silver signet <br />
|-<br />
| a charred bone signet <br />
|-<br />
| a black enameled signet <br />
|-<br />
| a bronze signet <br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the free-standing shelves you see:}}<br />
{| {{prettytable}}<br />
| a piece of pale gold paper ||rowspan=6 | 3<br />
|-<br />
| a piece of shadow grey parchment<br />
|-<br />
| a piece of bloodstained vellum <br />
|-<br />
| a piece of scorched paper <br />
|-<br />
| a piece of burnt-edged parchment <br />
|-<br />
| a piece of creamy white vellum<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the hoarbeam stand you see:}}<br />
{| {{prettytable}}<br />
| a small broiled rolton steak || || ||rowspan=5 | 2<br />
|-<br />
| a tin cup of fresh water || ||<br />
|-<br />
| a bottle of red wine || ||<br />
|-<br />
| a blueberry muffin || ||<br />
|-<br />
| a small ebony cricket box || Pocketed: Small (5-7)<br>one item||belt-worn<br />
|-<br />
|}<br />
</blockquote><br />
<br />
<section end=archive /><br />
<br />
[[Category: Bloodriven Village Shops|C]]</div>MOURNEhttps://gswiki.play.net/index.php?title=BVShop:Be_Warez&diff=118956BVShop:Be Warez2019-08-15T21:48:28Z<p>MOURNE: Fixed section tags.</p>
<hr />
<div><!-- __TOC__ --><br />
==Current Inventory==<br />
<section begin=current /><includeonly><br />
==Be Warez==<br />
</includeonly><br />
'''Opened''': August 2019<br><br />
{{Festshop<br />
|shopname=Be Warez, Shop<br />
|look=a small lopsided shack<br />
<br />
|location=[Map Room #], Lich# 26877 <br />
|year=2019<br />
|letter=B<br />
}}<br />
<!--==={{{ [Be Warez, Shop] 2019-08-10 22:03:53 -0400}}}===--><br />
===Be Warez, Shop===<br />
{{RoomDescription|<br />
|roomname=Be Warez, Shop <br />
|desc=The lopsided shack appears to have been crafted out of broken down crates and torn wool, its form threatening to topple with even the gentlest of winds. Resting within a splayed pile of straw is a small basket of wares nestled against a metal can with an open slit, the display being mindfully watched by a large greyish cat.<br />
|exits= out}}<br />
<blockquote><br />
{{Container|<br />
|container=In the basket you see:}}<br />
{| {{prettytable}}<br />
| a tiny rose petal relic crafted from black enamel || Weight: <1 pound|| || <div class="mw-customtoggle-atinyrosepetalreliccraftedfromblackenamel" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-atinyrosepetalreliccraftedfromblackenamel">The rose petal relic is an Illusion Prop that will project minor illusions around you when worn. It is set to:<br>Adds "A thin capelet of velvety black rose petals encircles her shoulders." before the appearance of your health.<br>The rose petal relic can be hidden or revealed when covered.<br>You get the distinct impression that the rose petal relic itself may freely be altered by almost any merchant, but not the illusions that it creates.</div><br />
|| 10000<br />
|-<br />
| a leather book relic cradling fine vellum pages || Weight: <1 pound|| || <div class="mw-customtoggle-aleatherbookreliccradlingfinevellumpages" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aleatherbookreliccradlingfinevellumpages">The leather book relic is an Illusion Prop that will project minor illusions around you when worn. It is set to:<br>Adds "Thin pages of calligraphy-filled vellum float airily beside her." before the appearance of your health.<br>The leather book relic can be hidden or revealed when covered.<br>You get the distinct impression that the leather book relic itself may freely be altered by almost any merchant, but not the illusions that it creates.</div><br />
|| 10000<br />
|-<br />
| a dark horn relic bound in lengths of blackened leather || Weight: <1 pound|| || <div class="mw-customtoggle-adarkhornrelicboundinlengthsofblackenedleather" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adarkhornrelicboundinlengthsofblackenedleather">The dark horn relic is an Illusion Prop that will project minor illusions around you when worn. It is set to:<br>Adds "A pair of gnarled dark horns rest upon her head, the blackened tips encrusted in dried gore." before the appearance of your health.<br>The dark horn relic can be hidden or revealed when covered.<br>You get the distinct impression that the dark horn relic itself may freely be altered by almost any merchant, but not the illusions that it creates.</div><br />
|| 10000<br />
|-<br />
| an otter-shaped iron relic wrapped in faenor kelp || Weight: <1 pound|| || <div class="mw-customtoggle-anotter-shapedironrelicwrappedinfaenorkelp" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anotter-shapedironrelicwrappedinfaenorkelp">The otter-shaped relic is an Illusion Prop that will project minor illusions around you when worn. It is set to:<br>Adds "A small pudgy otter hangs precariously off her shoulders, gazing about as it sniffs the air curiously." before the appearance of your health.<br>The otter-shaped relic can be hidden or revealed when covered.<br>You get the distinct impression that the otter-shaped relic itself may freely be altered by almost any merchant, but not the illusions that it creates.</div><br />
|| 10000<br />
|-<br />
| a black iron serpent relic with a forked tongue || Weight: <1 pound|| || <div class="mw-customtoggle-ablackironserpentrelicwithaforkedtongue" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ablackironserpentrelicwithaforkedtongue">The black iron relic is an Illusion Prop that will project minor illusions around you when worn. It is set to:<br>Adds "You catch glimpses of a long, forked tongue escaping from between her lips." before the appearance of your health.<br>The black iron relic can be hidden or revealed when covered.<br>You get the distinct impression that the black iron relic itself may freely be altered by almost any merchant, but not the illusions that it creates.</div><br />
|| 10000<br />
|-<br />
| a stone relic carved with undecipherable runes || Weight: <1 pound|| || <div class="mw-customtoggle-astonereliccarvedwithundecipherablerunes" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-astonereliccarvedwithundecipherablerunes">The stone relic is an Illusion Prop that will project minor illusions around you when worn. It is set to:<br>Adds "Undecipherable runes are carved into her skin, their edges emanating a dull black glow." before the appearance of your health.<br>The stone relic can be hidden or revealed when covered.<br>You get the distinct impression that the stone relic itself may freely be altered by almost any merchant, but not the illusions that it creates.</div><br />
|| 10000<br />
|-<br />
| an iridescent glass fairy relic with thin silvered wings || Weight: <1 pound|| || <div class="mw-customtoggle-aniridescentglassfairyrelicwiththinsilveredwings" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aniridescentglassfairyrelicwiththinsilveredwings">The fairy relic is an Illusion Prop that will project minor illusions around you when worn. It is set to:<br>Adds "A tiny iridescent fairy hovers above her left shoulder, flittering its silvered wings as it twirls around." before the appearance of your health.<br>The fairy relic can be hidden or revealed when covered.<br>You get the distinct impression that the fairy relic itself may freely be altered by almost any merchant, but not the illusions that it creates.</div><br />
|| 10000<br />
|-<br />
| a glass relic filled with broken mirror shards || Weight: <1 pound|| || <div class="mw-customtoggle-aglassrelicfilledwithbrokenmirrorshards" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aglassrelicfilledwithbrokenmirrorshards">The glass relic is an Illusion Prop that will project minor illusions around you when worn. It is set to:<br>Adds "Her shadow looms high above her form, the silhouette flicking in and out of vision." before the appearance of your health.<br>The glass relic can be hidden or revealed when covered.<br>You get the distinct impression that the glass relic itself may freely be altered by almost any merchant, but not the illusions that it creates.</div><br />
|| 10000<br />
|-<br />
| a circular clockwork relic || Weight: <1 pound|| || <div class="mw-customtoggle-acircularclockworkrelic" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-acircularclockworkrelic">The clockwork relic is an Illusion Prop that will project minor illusions around you when worn. It is set to:<br>Adds "Small, thin plumes of smoke and steam occasionally shoot out from between the riveted metal plates that encase the exposed parts of her body." before the appearance of your health.<br>You get the distinct impression that the clockwork relic itself may freely be altered by almost any merchant, but not the illusions that it creates.</div><br />
|| 10000<br />
|-<br />
| a small marble sphere relic || Weight: <1 pound|| || <div class="mw-customtoggle-asmallmarblesphererelic" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asmallmarblesphererelic">The marble sphere relic is an Illusion Prop that will project minor illusions around you when worn. It is set to:<br>Adds "Tendrils of pale grey smoke writhe around her forearms." before the appearance of your health.<br>The marble sphere relic can be hidden or revealed when covered.<br>You get the distinct impression that the marble sphere relic itself may freely be altered by almost any merchant, but not the illusions that it creates.</div><br />
|| 10000<br />
|-<br />
|}<br />
{{sign|margin-right=30%<br />
|sign='''hastily scrawled note'''<br />
<br />
In the Common language, it reads:<br>I no steel these.<br>I make them.<br>You buy them.<br>Sumwon else explain them.<br>Rose - A thin capelet of velvety black rose petals encircles his/her shoulders<br>Book - Thin pages of calligraphy-filled vellum float airily beside him/her<br>Horn - A pair of gnarled dark horns rest upon his/her head, the blackened tips encrusted in dried gore<br>Otter- A small pudgy otter hangs precariously off his/her shoulders, gazing about as it sniffs the air curiously<br>Black Iron - You catch glimpses of a long, forked tongue escaping from between his/her lips<br>Stone - Undecipherable runes are carved into his/her skin, their edges emanating a dull black glow<br>Fairy - A tiny iridescent fairy hovers above his/her left shoulder, flittering its silvered wings as it twirls around<br>Glass - His/Her shadow looms high above his/her form, the silhouette flicking in and out of vision<br>Clockwork - Small, thin plumes of smoke and steam occasionally shoot out from between the riveted metal plates that encase the exposed parts of his/her body<br>Marble - Tendrils of pale grey smoke writhe around his/her forearms<br><br />
You buy.}}<br />
</blockquote><br />
<!-- Other Rooms Here --><br />
<section end=current /><br />
<br />
<!-- ==Archived Inventory== --><br />
<section begin=archive /><includeonly><br />
==Be Warez== </includeonly><br />
<!-- Insert archived contents here --><br />
<section end=archive /><br />
<br />
[[Category: Bloodriven Village Shops|B]]</div>MOURNEhttps://gswiki.play.net/index.php?title=BVShop:Bundle_Up&diff=118955BVShop:Bundle Up2019-08-15T21:46:32Z<p>MOURNE: </p>
<hr />
<div>__TOC__<br />
<section begin=current /><br />
==Bundle Up==<br />
'''Opened''': December 2018; '''Inventory Updates''': August 2019; '''Verified:''' 8/15/2019<br />
<br />
{{Festshop<br />
|shopname=Bundle Up<br />
|look=a boxy copper building framed in brass<br />
|location=[Lich #27646], room not listed on map (from room 20 go east once), go building<br />
|year=2018<br />
|letter=b<br />
}}<br />
===Bundle Up===<br />
{{RoomDescription|<br />
|roomname=Bundle Up<br />
|desc=Cozy rather than small, this space is spotlessly clean and tidy. Alternating strips of wood and copper set in a framework of brass make up the walls, each one regimentally precise in their placement. A brass-framed wooden door, its surface sanded smooth, leads into a back room.<br />
|exits = out}}<br />
{{sign|<br />
|sign=~~Compartmentalized Quivers~~<br />
*ALL* the quivers in this room are very basic and only make some of your actions look nice.<br />
Unlocked quivers are able to automatically bundle ammo and also have extra storage properties.<br />
Certificates to unlock the potential of these plain quivers can be found through the door.<br />
-------------------<br />
~~IMPORTANT NOTE~~<br />
HOOKS hold quivers worn over the shoulder.<br />
PEGS hold quivers worn at your belt.<br />
The same designs are available in both locations for your convenience.}}<br />
<blockquote><br />
<br />
{{Container|<br />
|container=On the curved vaalorn hooks you see:}}<br />
{| {{prettytable}}<br />
| an iron quiver constructed from interlocking metal segments || rowspan=10| Weight: <1 pound<br>Pocketed: Medium (20-39)<br>any number of items||rowspan=10| shoulder-worn<br>functional|| rowspan=10 | [[Compartmentalized Quiver]]<br><div class="mw-customtoggle-anironquiverconstructedfrominterlockingmetalsegments" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anironquiverconstructedfrominterlockingmetalsegments">~Compartmentalized Quiver~<br>Compartmentalized quivers keep your ammo collection neat, tidy and all in one place!<br>~General Script Info~<br>* Only T1 and above have the auto-bundle feature unlocked.<br>* Only T1 and above can have extra compartments.<br>* Extra compartments carry ammo weightlessly.<br>* Each extra compartment adds 1 pound to the quiver's weight.<br>* Only the contents of the currently selected compartment add to encumbrance.<br>* Each compartment can only hold one bundle.<br>* Quivers only come in shoulder or belt worn varieties.<br>~Alteration Guidelines~<br>* Alterations to the quiver's 15/15/15 and long description are fine.<br>* Quivers CANNOT accept a SHOW.<br>* Quivers must be made of metal, as they are mechanical in nature.<br>* The noun must remain 'quiver'.<br>~Unlock Status~<br>This quiver is currently Tier 0 of 2. Off the Shelf.<br>At this tier, your quiver has access to the following verbs:<br>RUB, CLEAN, GET, DROP/PUT<br>At this tier, your quiver has access to the following functionality:<br>* Nothing special. It's pretty plain right now!<br>~Custom Description~<br>Your quiver's article is currently set to a/an .<br>Your quiver's custom long description is: constructed from interlocking metal segments.<br>This quiver cannot be lightened or deepened.</div><br />
| rowspan=10 | 2500<br />
|-<br />
| a dull golvern quiver dyed a matte black hue <br />
|-<br />
| an ornate faenor quiver engraved with a mosaic of leaves <br />
|-<br />
| a sleek vaalorn quiver <br />
|-<br />
| a flame-etched eahnor quiver <br />
|-<br />
| a compact invar quiver reinforced with steel bands <br />
|-<br />
| a burnished bronze quiver with a framework of complex gears <br />
|-<br />
| a polished silver quiver <br />
|-<br />
| a slim platinum quiver adorned with faint feather etchings <br />
|-<br />
| a buffed copper quiver covered in a faded green patina <br />
|-<br />
|}<br />
{{Container|<br />
|container=On the line of gear-shaped pegs you see:}}<br />
{| {{prettytable}}<br />
| an iron quiver constructed from interlocking metal segments || rowspan=10|Weight: <1 pound<br>Pocketed: Medium (20-39)<br>any number of items|| rowspan=10| belt-worn<br>functional|| rowspan=10| [[Compartmentalized Quiver]]<br><div class="mw-customtoggle-anironquiverconstructedfrominterlockingmetalsegments" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anironquiverconstructedfrominterlockingmetalsegments">~Compartmentalized Quiver~<br>Compartmentalized quivers keep your ammo collection neat, tidy and all in one place!<br>~General Script Info~<br>* Only T1 and above have the auto-bundle feature unlocked.<br>* Only T1 and above can have extra compartments.<br>* Extra compartments carry ammo weightlessly.<br>* Each extra compartment adds 1 pound to the quiver's weight.<br>* Only the contents of the currently selected compartment add to encumbrance.<br>* Each compartment can only hold one bundle.<br>* Quivers only come in shoulder or belt worn varieties.<br>~Alteration Guidelines~<br>* Alterations to the quiver's 15/15/15 and long description are fine.<br>* Quivers CANNOT accept a SHOW.<br>* Quivers must be made of metal, as they are mechanical in nature.<br>* The noun must remain 'quiver'.<br>~Unlock Status~<br>This quiver is currently Tier 0 of 2. Off the Shelf.<br>At this tier, your quiver has access to the following verbs:<br>RUB, CLEAN, GET, DROP/PUT<br>At this tier, your quiver has access to the following functionality:<br>* Nothing special. It's pretty plain right now!<br>~Custom Description~<br>Your quiver's article is currently set to a/an .<br>Your quiver's custom long description is: constructed from interlocking metal segments.<br>This quiver cannot be lightened or deepened.</div><br />
| rowspan=10| 2500<br />
|-<br />
| a dull golvern quiver dyed a matte black hue <br />
|-<br />
| an ornate faenor quiver engraved with a mosaic of leaves <br />
|-<br />
| a sleek vaalorn quiver<br />
|-<br />
| a flame-etched eahnor quiver <br />
|-<br />
| a compact invar quiver reinforced with steel bands <br />
|-<br />
| a burnished bronze quiver with a framework of complex gears <br />
|-<br />
| a polished silver quiver <br />
|-<br />
| a slim platinum quiver adorned with faint feather etchings <br />
|-<br />
| a buffed copper quiver covered in a faded green patina <br />
|-<br />
|}</blockquote><br />
<br />
===Bundle Up, Backroom===<br />
{{RoomDescription|<br />
|roomname=Bundle Up, Backroom<br />
|desc=A slightly metallic scent mixes with the stagnant air of this boxy back room. The walls, each one made of interlocking copper and wood, are bare and nondescript. The only real decoration in the space is a glass-topped display case with a framework of mithril, which is set against a back wall.<br />
|exits = out}}<br />
{{sign|margin-right=40%<br />
|sign=~~Compartmentalized Quivers~~<br />
Keep all your ammo in one place.<br />
Unlocked quivers have access to extra compartments that can carry an extra bundle of ammo weightlessly.<br />
*Tier 1*<br />
- Auto-bundles ammo placed inside it.<br />
- Toggleable ammo display feature.<br />
- Minimum 2 compartments, maximum 4.<br />
*Tier 2*<br />
- Auto-fire feature. (Equip and fire in one.)<br />
- Gather ammo from ground and place in the quiver.<br />
- Toggleable flare display feature.<br />
- Minimum 2 compartments, maximum 6.<br />
*+1 Compartment*<br />
- Each extra compartment carries 1 bundle of ammo weightlessly.<br />
- Only unlocked quivers can have extra compartments.<br />
- Adding an extra compartment adds 1 pound to the quiver's weight.<br />
*Auto-Advancement Feature*<br />
- Only T1 or T2 quivers can unlock this feature.<br />
- When active, the quiver will automatically advance to the next full compartment when the current compartment is emptied.}}<blockquote><br />
{{Container|<br />
|container=In the glass-topped display case you see:}}<br />
{| {{prettytable}}<br />
| a compartment certificate || Extra Compartment Unlock || <div class="mw-customtoggle-acompartmentcertificate" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-acompartmentcertificate">Your certificate is used to unlock the potential of things held in your other hand.<br>This certificate will add one extra compartment to a T1 or T2 Compartmentalized Quiver.<br>NOTE: This will add 1 pound to the quiver's weight.<br>You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.<br>Your certificate may not be altered or changed in any way.</div><br />
|| 17255<br />
|-<br />
| a pale pink quiver certificate || T0/OTS-> T1 Unlock|| <div class="mw-customtoggle-apalepinkquivercertificate" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apalepinkquivercertificate">Your certificate is used to unlock the potential of things held in your other hand.<br>This certificate will unlock a Compartmentalized Quiver from T0/OTS to T1.<br>You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.<br>Your certificate may not be altered or changed in any way.</div><br />
|| 13434<br />
|-<br />
| an orange advancement certificate || Auto-Advance Unlock || <div class="mw-customtoggle-anorangeadvancementcertificate" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anorangeadvancementcertificate">Your certificate is used to unlock the potential of things held in your other hand.<br>This certificate will unlock the Auto-Advance feature on a T1 or T2 Compartmentalized Quiver.<br>You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.<br>Your certificate may not be altered or changed in any way.</div><br />
|| 17255<br />
|-<br />
|}<br />
</blockquote><br />
<section end=current /><br />
<br />
==Archived Inventory==<br />
<section begin=archive /><includeonly><br />
==Bundle Up== <br />
</includeonly><br />
===Retired August 2019===<br />
<blockquote><br />
{{Container|<br />
|container=On the curved vaalorn hooks you see:}}<br />
{| {{prettytable}}<br />
| a dark iron quiver || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional||rowspan=10| [[Compartmentalized Quiver]]|| 2500<br />
|-<br />
| a bone-trimmed golvern quiver || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a mottled faenor quiver etched with a twining vine pattern || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a blazestar-set vaalorn quiver colored in red and gold hues || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a flared eahnor quiver etched with a coiled drake || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a sturdy invar quiver || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a polished bronze quiver covered in interlocking gears || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| an intricate silver quiver decorated with delicate filigree || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a reinforced copper quiver riveted with bronze || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a slender platinum quiver etched with a spiralling design || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the line of gear-shaped pegs you see:}}<br />
{| {{prettytable}}<br />
| a dark iron quiver || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional||rowspan=10| [[Compartmentalized Quiver]]|| 2500<br />
|-<br />
| a bone-trimmed golvern quiver || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a mottled faenor quiver etched with a twining vine pattern || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a blazestar-set vaalorn quiver colored in red and gold hues || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a flared eahnor quiver etched with a coiled drake || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a sturdy invar quiver || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a polished bronze quiver covered in interlocking gears || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| an intricate silver quiver decorated with delicate filigree || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a reinforced copper quiver riveted with bronze || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a slender platinum quiver etched with a spiralling design || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
|}</blockquote><br />
<section end=archive /><br />
<br />
[[Category: Bloodriven Village Shops|B]]</div>MOURNEhttps://gswiki.play.net/index.php?title=BVShop:Bundle_Up&diff=118954BVShop:Bundle Up2019-08-15T21:40:59Z<p>MOURNE: Updated for August 2019.</p>
<hr />
<div>__TOC__<br />
<section begin=current /><br />
==Bundle Up==<br />
'''Opened''': December 2018; '''Inventory Updates''': August 2019; '''Verified:''' 8/15/2019<br />
<br />
{{Festshop<br />
|shopname=Bundle Up<br />
|look=a boxy copper building framed in brass<br />
|location=[Lich #27646], room not listed on map (from room 20 go east once), go building<br />
|year=2018<br />
|letter=b<br />
}}<br />
===Bundle Up===<br />
{{RoomDescription|<br />
|roomname=Bundle Up<br />
|desc=Cozy rather than small, this space is spotlessly clean and tidy. Alternating strips of wood and copper set in a framework of brass make up the walls, each one regimentally precise in their placement. A brass-framed wooden door, its surface sanded smooth, leads into a back room.<br />
|exits = out}}<br />
{{sign|<br />
|sign=~~Compartmentalized Quivers~~<br />
*ALL* the quivers in this room are very basic and only make some of your actions look nice.<br />
Unlocked quivers are able to automatically bundle ammo and also have extra storage properties.<br />
Certificates to unlock the potential of these plain quivers can be found through the door.<br />
-------------------<br />
~~IMPORTANT NOTE~~<br />
HOOKS hold quivers worn over the shoulder.<br />
PEGS hold quivers worn at your belt.<br />
The same designs are available in both locations for your convenience.}}<br />
<blockquote><br />
<br />
{{Container|<br />
|container=On the curved vaalorn hooks you see:}}<br />
{| {{prettytable}}<br />
| an iron quiver constructed from interlocking metal segments || rowspan=10| Weight: <1 pound<br>Pocketed: Medium (20-39)<br>any number of items||rowspan=10| shoulder-worn<br>functional|| rowspan=10 | [[Compartmentalized Quiver]]<br><div class="mw-customtoggle-anironquiverconstructedfrominterlockingmetalsegments" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anironquiverconstructedfrominterlockingmetalsegments">~Compartmentalized Quiver~<br>Compartmentalized quivers keep your ammo collection neat, tidy and all in one place!<br>~General Script Info~<br>* Only T1 and above have the auto-bundle feature unlocked.<br>* Only T1 and above can have extra compartments.<br>* Extra compartments carry ammo weightlessly.<br>* Each extra compartment adds 1 pound to the quiver's weight.<br>* Only the contents of the currently selected compartment add to encumbrance.<br>* Each compartment can only hold one bundle.<br>* Quivers only come in shoulder or belt worn varieties.<br>~Alteration Guidelines~<br>* Alterations to the quiver's 15/15/15 and long description are fine.<br>* Quivers CANNOT accept a SHOW.<br>* Quivers must be made of metal, as they are mechanical in nature.<br>* The noun must remain 'quiver'.<br>~Unlock Status~<br>This quiver is currently Tier 0 of 2. Off the Shelf.<br>At this tier, your quiver has access to the following verbs:<br>RUB, CLEAN, GET, DROP/PUT<br>At this tier, your quiver has access to the following functionality:<br>* Nothing special. It's pretty plain right now!<br>~Custom Description~<br>Your quiver's article is currently set to a/an .<br>Your quiver's custom long description is: constructed from interlocking metal segments.<br>This quiver cannot be lightened or deepened.</div><br />
| rowspan=10 | 2500<br />
|-<br />
| a dull golvern quiver dyed a matte black hue <br />
|-<br />
| an ornate faenor quiver engraved with a mosaic of leaves <br />
|-<br />
| a sleek vaalorn quiver <br />
|-<br />
| a flame-etched eahnor quiver <br />
|-<br />
| a compact invar quiver reinforced with steel bands <br />
|-<br />
| a burnished bronze quiver with a framework of complex gears <br />
|-<br />
| a polished silver quiver <br />
|-<br />
| a slim platinum quiver adorned with faint feather etchings <br />
|-<br />
| a buffed copper quiver covered in a faded green patina <br />
|-<br />
|}<br />
{{Container|<br />
|container=On the line of gear-shaped pegs you see:}}<br />
{| {{prettytable}}<br />
| an iron quiver constructed from interlocking metal segments || rowspan=10|Weight: <1 pound<br>Pocketed: Medium (20-39)<br>any number of items|| rowspan=10| belt-worn<br>functional|| rowspan=10| [[Compartmentalized Quiver]]<br><div class="mw-customtoggle-anironquiverconstructedfrominterlockingmetalsegments" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anironquiverconstructedfrominterlockingmetalsegments">~Compartmentalized Quiver~<br>Compartmentalized quivers keep your ammo collection neat, tidy and all in one place!<br>~General Script Info~<br>* Only T1 and above have the auto-bundle feature unlocked.<br>* Only T1 and above can have extra compartments.<br>* Extra compartments carry ammo weightlessly.<br>* Each extra compartment adds 1 pound to the quiver's weight.<br>* Only the contents of the currently selected compartment add to encumbrance.<br>* Each compartment can only hold one bundle.<br>* Quivers only come in shoulder or belt worn varieties.<br>~Alteration Guidelines~<br>* Alterations to the quiver's 15/15/15 and long description are fine.<br>* Quivers CANNOT accept a SHOW.<br>* Quivers must be made of metal, as they are mechanical in nature.<br>* The noun must remain 'quiver'.<br>~Unlock Status~<br>This quiver is currently Tier 0 of 2. Off the Shelf.<br>At this tier, your quiver has access to the following verbs:<br>RUB, CLEAN, GET, DROP/PUT<br>At this tier, your quiver has access to the following functionality:<br>* Nothing special. It's pretty plain right now!<br>~Custom Description~<br>Your quiver's article is currently set to a/an .<br>Your quiver's custom long description is: constructed from interlocking metal segments.<br>This quiver cannot be lightened or deepened.</div><br />
| rowspan=10| 2500<br />
|-<br />
| a dull golvern quiver dyed a matte black hue <br />
|-<br />
| an ornate faenor quiver engraved with a mosaic of leaves <br />
|-<br />
| a sleek vaalorn quiver<br />
|-<br />
| a flame-etched eahnor quiver <br />
|-<br />
| a compact invar quiver reinforced with steel bands <br />
|-<br />
| a burnished bronze quiver with a framework of complex gears <br />
|-<br />
| a polished silver quiver <br />
|-<br />
| a slim platinum quiver adorned with faint feather etchings <br />
|-<br />
| a buffed copper quiver covered in a faded green patina <br />
|-<br />
|}</blockquote><br />
<br />
===Bundle Up, Backroom===<br />
{{RoomDescription|<br />
|roomname=Bundle Up, Backroom<br />
|desc=A slightly metallic scent mixes with the stagnant air of this boxy back room. The walls, each one made of interlocking copper and wood, are bare and nondescript. The only real decoration in the space is a glass-topped display case with a framework of mithril, which is set against a back wall.<br />
|exits = out}}<br />
{{sign|<br />
|sign=~~Compartmentalized Quivers~~<br />
Keep all your ammo in one place.<br />
Unlocked quivers have access to extra compartments that can carry an extra bundle of ammo weightlessly.<br />
*Tier 1*<br />
- Auto-bundles ammo placed inside it.<br />
- Toggleable ammo display feature.<br />
- Minimum 2 compartments, maximum 4.<br />
*Tier 2*<br />
- Auto-fire feature. (Equip and fire in one.)<br />
- Gather ammo from ground and place in the quiver.<br />
- Toggleable flare display feature.<br />
- Minimum 2 compartments, maximum 6.<br />
*+1 Compartment*<br />
- Each extra compartment carries 1 bundle of ammo weightlessly.<br />
- Only unlocked quivers can have extra compartments.<br />
- Adding an extra compartment adds 1 pound to the quiver's weight.}}<br />
{{Container|<br />
|container=In the glass-topped display case with a framework of mithril you see:}}<br />
{| {{prettytable}}<br />
| Unlock certificates were contained here, but sold out before they could be inspected || certificate || held || all the bloodscrip<br />
|-<br />
|}<br />
</blockquote><section end=current /><br />
<br />
==Archived Inventory==<br />
<section begin=archive /><includeonly><br />
==Bundle Up== <br />
</includeonly><br />
===Retired August 2019===<br />
<blockquote><br />
{{Container|<br />
|container=On the curved vaalorn hooks you see:}}<br />
{| {{prettytable}}<br />
| a dark iron quiver || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional||rowspan=10| [[Compartmentalized Quiver]]|| 2500<br />
|-<br />
| a bone-trimmed golvern quiver || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a mottled faenor quiver etched with a twining vine pattern || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a blazestar-set vaalorn quiver colored in red and gold hues || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a flared eahnor quiver etched with a coiled drake || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a sturdy invar quiver || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a polished bronze quiver covered in interlocking gears || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| an intricate silver quiver decorated with delicate filigree || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a reinforced copper quiver riveted with bronze || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
| a slender platinum quiver etched with a spiralling design || Pocketed: Medium (20-39)<br>any number of items||shoulder/back-worn<br>functional|| 2500<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the line of gear-shaped pegs you see:}}<br />
{| {{prettytable}}<br />
| a dark iron quiver || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional||rowspan=10| [[Compartmentalized Quiver]]|| 2500<br />
|-<br />
| a bone-trimmed golvern quiver || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a mottled faenor quiver etched with a twining vine pattern || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a blazestar-set vaalorn quiver colored in red and gold hues || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a flared eahnor quiver etched with a coiled drake || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a sturdy invar quiver || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a polished bronze quiver covered in interlocking gears || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| an intricate silver quiver decorated with delicate filigree || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a reinforced copper quiver riveted with bronze || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
| a slender platinum quiver etched with a spiralling design || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 2500<br />
|-<br />
|}</blockquote><br />
<section end=archive /><br />
<br />
[[Category: Bloodriven Village Shops|B]]</div>MOURNEhttps://gswiki.play.net/index.php?title=BVShop:Penitent_Petitioner&diff=118946BVShop:Penitent Petitioner2019-08-15T21:17:39Z<p>MOURNE: </p>
<hr />
<div><!--__TOC__--><br />
==Current Inventory==<br />
<section begin=current /><includeonly><br />
==Penitent Petitioner==</includeonly><br />
'''Opened''': June 2018; '''Inventory Updates''': August 2019; '''Verified:''' 8/14/2019<br />
<br />
{{Festshop<br />
|shopname=The Penitent Petitioner<br />
|look=a clean canopy-topped enclosure<br />
|location=[Map Room #7], Lich #26894, go enclosure<br />
}}<br />
===Penitent Entry===<br />
{{RoomDescription|<br />
|roomname=The Penitent Petitioner<br />
|desc=Tucked against a crumbling wall and sheltered by large squares of oiled canvas, the small enclosure is swept clean of debris and the rough cobblestones of the road are scrubbed completely clean. Burning tallows rest upon stones that have been tugged free of the wall to make tiny shelves, their slender waxy bodies bound in place by the melted remains of previous occupants. Two alcoves, one draped in azure and gold and the other in ebon and silver, are lined with prayer benches for the penitent.<br />
|exits = out}}<br />
<blockquote><br />
{{Container|<br />
|container=On the white stone you see:}}<br />
{| {{prettytable}}<br />
| a plain white certificate || <pre{{log-inline}}>This will unlock a Solar or Nebular weapon from Tier 1 (OTS) to Tier 2. Please ANALYZE for more information.</pre>|| 7500<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the silver stone you see:}}<br />
{| {{prettytable}}<br />
| a simple silver certificate ||<pre{{log-inline}}>This will unlock a Solar or Nebular weapon from Tier 2 to Tier 3. Please ANALYZE for more information.</pre>|| 20000<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the golden stone you see:}}<br />
{| {{prettytable}}<br />
| a glorious golden certificate ||<pre{{log-inline}}>This will unlock a Solar or Nebular weapon from Tier 3 to 4. Please ANALYZE for more information.</pre>|| 50000<br />
|-<br />
|}</blockquote><br />
===Solar Nook===<br />
{{RoomDescription|<br />
|roomname=The Solar Nook<br />
|desc=Constructed of stone and mortar, the small alcove is semicircular in shape and scrubbed until the stones glisten with a brilliant white gleam. Golden light spills from the apex of the ceiling's curve where a metallic sun fashioned of glass and backlit by candles blazes amid an azure backdrop painted into the smooth stones. A low altar, draped with a simple cloth, resides along the back wall with a simple pew set before it, while a thick azure drape leads into a small enclosure.<br />
|exits = out}}<br />
<blockquote><br />
{{Container|<br />
|container=On the low altar you see:}}<br />
{| {{prettytable}}<br />
| a sunburst-headed hefty vultite maul with a golden haft || Weight: 6 pounds<br>Enchant: +20|| [[maul]]|| <div class="mw-customtoggle-asunburst-headedheftyvultitemaulwithagoldenhaft" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asunburst-headedheftyvultitemaulwithagoldenhaft">This is a Solar Weapon that grants its wielder the power of sunlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night.<br>The maul has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.<br>You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.</div><br />
|| 5000<br />
|-<br />
| a sunburst-patterned golden vultite naginata || Weight: 7 pounds<br>Enchant: +20|| [[naginata]]|| <div class="mw-customtoggle-asunburst-patternedgoldenvultitenaginata" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asunburst-patternedgoldenvultitenaginata">This is a Solar Weapon that grants its wielder the power of sunlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night.<br>The naginata has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.<br>You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.</div><br />
|| 5000<br />
|-<br />
| a linden-hafted halberd with a golden vultite head || Weight: 7 pounds<br>Enchant: +20|| [[halberd]]|| <div class="mw-customtoggle-alinden-haftedhalberdwithagoldenvultitehead" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-alinden-haftedhalberdwithagoldenvultitehead">This is a Solar Weapon that grants its wielder the power of sunlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night.<br>The halberd has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.<br>You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.</div><br />
|| 5000<br />
|-<br />
| a golden vultite longsword with a sunburst knuckleguard || Weight: 4 pounds<br>Enchant: +20|| [[longsword]]|| <div class="mw-customtoggle-agoldenvultitelongswordwithasunburstknuckleguard" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-agoldenvultitelongswordwithasunburstknuckleguard">This is a Solar Weapon that grants its wielder the power of sunlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night.<br>The longsword has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.<br>You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.</div><br />
|| 5000<br />
|-<br />
| an azure suede-wrapped golden vultite short sword || Weight: 3 pounds<br>Enchant: +20|| [[short sword]]|| <div class="mw-customtoggle-anazuresuede-wrappedgoldenvultiteshortsword" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anazuresuede-wrappedgoldenvultiteshortsword">This is a Solar Weapon that grants its wielder the power of sunlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night.<br>The sword has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.<br>You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.</div><br />
|| 5000<br />
|-<br />
| a pair of golden suede handwraps with white stitching || Weight: <1 pound<br>Enchant: +20|| UAC Gloves|| <div class="mw-customtoggle-apairofgoldensuedehandwrapswithwhitestitching" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apairofgoldensuedehandwrapswithwhitestitching">This is a Solar Weapon that grants its wielder the power of sunlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night.<br>The handwrap have has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.<br>You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.<br>You can tell that the handwrap is as light as it can get.</div><br />
|| 5000<br />
|-<br />
|}<br />
</blockquote><br />
===Nebular Nook===<br />
{{RoomDescription|<br />
|roomname=The Nebular Nook<br />
|desc=Constructed of stone and mortar, the small alcove is semicircular in shape and scrubbed until the stones glisten like the surface of a black pearl. Silver light spills from the apex of the ceiling's curve where dozens of stars fashioned of metallic disks blaze in the candlelight amid a backdrop of purples, whites, and blues painted to resemble a nebula. A low altar, draped with a simple cloth, resides along the back wall with a simple pew set before it, while a thick ebon drape leads into a small enclosure.<br />
|exits = out}}<br />
<blockquote><br />
{{Container|<br />
|container=On the low altar you see:}}<br />
{| {{prettytable}}<br />
| a star-stamped silvery vultite sledgehammer || Weight: 6 pounds<br>Enchant: +20|| [[maul]]|| <div class="mw-customtoggle-astar-stampedsilveryvultitesledgehammer" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-astar-stampedsilveryvultitesledgehammer">This is a Nebular Weapon that grants its wielder the power of starlight during the hours of the night by giving a bonus that increases as the night reaches its apex. However, as the night wanes, so do its powers, and it begins to give a minus during the day.<br>The sledgehammer has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.<br>You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.</div><br />
|| 15000<br />
|-<br />
| a silver-sheened naginata with star-patterned vultite head || Weight: 7 pounds<br>Enchant: +20|| [[naginata]]|| <div class="mw-customtoggle-asilver-sheenednaginatawithstar-patternedvultitehead" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asilver-sheenednaginatawithstar-patternedvultitehead">This is a Nebular Weapon that grants its wielder the power of starlight during the hours of the night by giving a bonus that increases as the night reaches its apex. However, as the night wanes, so do its powers, and it begins to give a minus during the day.<br>The naginata has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.<br>You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.</div><br />
|| 5000<br />
|-<br />
| a silvery oak-hafted halberd with a knotted red tassel || Weight: 7 pounds<br>Enchant: +20|| [[halberd]]|| <div class="mw-customtoggle-asilveryoak-haftedhalberdwithaknottedredtassel" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asilveryoak-haftedhalberdwithaknottedredtassel">This is a Nebular Weapon that grants its wielder the power of starlight during the hours of the night by giving a bonus that increases as the night reaches its apex. However, as the night wanes, so do its powers, and it begins to give a minus during the day.<br>The halberd has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.<br>You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.</div><br />
|| 5000<br />
|-<br />
| a silver-sheened vultite longsword with a star-shaped crossguard || Weight: 4 pounds<br>Enchant: +20|| [[longsword]]|| <div class="mw-customtoggle-asilver-sheenedvultitelongswordwithastar-shapedcrossguard" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asilver-sheenedvultitelongswordwithastar-shapedcrossguard">This is a Nebular Weapon that grants its wielder the power of starlight during the hours of the night by giving a bonus that increases as the night reaches its apex. However, as the night wanes, so do its powers, and it begins to give a minus during the day.<br>The longsword has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.<br>You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.</div><br />
|| 5000<br />
|-<br />
| a silver suede-wrapped black vultite short sword || Weight: 3 pounds<br>Enchant: +20|| [[short sword]]|| <div class="mw-customtoggle-asilversuede-wrappedblackvultiteshortsword" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asilversuede-wrappedblackvultiteshortsword">This is a Nebular Weapon that grants its wielder the power of starlight during the hours of the night by giving a bonus that increases as the night reaches its apex. However, as the night wanes, so do its powers, and it begins to give a minus during the day.<br>The sword has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.<br>You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.</div><br />
|| 5000<br />
|-<br />
| a pair of gold-buttoned gloves fashioned of azure suede || Weight: <1 pound<br>Enchant: +20|| UAC Gloves|| <div class="mw-customtoggle-apairofgold-buttonedglovesfashionedofazuresuede" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apairofgold-buttonedglovesfashionedofazuresuede">This is a Nebular Weapon that grants its wielder the power of starlight during the hours of the night by giving a bonus that increases as the night reaches its apex. However, as the night wanes, so do its powers, and it begins to give a minus during the day.<br>The gloves have has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.<br>You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.<br>You can tell that the gloves is as light as it can get.</div><br />
|| 5000<br />
|-<br />
|}<br />
</blockquote><section end=current /><br />
==Archived Inventory==<br />
<section begin=archive /><includeonly><br />
==Penitent Petitioner== <br />
</includeonly><br />
===Retired August 2019===<br />
<blockquote><br />
'''Solar Nook'''<br><br />
{{Container|<br />
|container=On the low altar you see:}}<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Script<br />
!bgcolor=#DDDDDD|Weapon Profile<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
|-<br />
| a golden vultite bastard sword hilt-wrapped in azure suede ||rowspan=10 | [[Solar Weapon]] ||[[bastard sword]]|| 5000<br />
|-<br />
| a faewood-hafted voulge fitted with a golden vultite axehead||[[jeddart-axe]]|| 5000<br />
|-<br />
| an ora-chained vultite spikestar with a suede-wrapped haft||[[morning star]]|| 5000<br />
|-<br />
| a modwir-hafted vultite battle axe etched with radiant waves||[[battle axe]]|| 5000<br />
|-<br />
| an azure and golden vultite handaxe etched in geometric designs||[[handaxe]]|| 5000<br />
|-<br />
| an oak-hafted vultite lance painted with golden sunbursts||[[lance]]|| 5000<br />
|-<br />
| a sun-patterned vultite falchion||[[falchion]]|| 5000<br />
|-<br />
| a radiant golden eahnor backsword inlaid with sunstones||[[backsword]]|| 10000<br />
|-<br />
| a damascened vultite dagger hilt-wrapped in golden suede||[[dagger]]|| 5000<br />
|-<br />
| a pair of gold-buttoned gloves fashioned of azure suede||UAC gloves|| 5000<br />
|-<br />
|}<br />
</blockquote><br />
'''Nebular Nook'''<br><br />
<blockquote><br />
<br />
{{Container|<br />
|container=On the low altar you see:}}<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Script<br />
!bgcolor=#DDDDDD|Weapon Profile<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
|-<br />
| a silvery vultite bastard sword hilt-wrapped in ebon suede||rowspan=10 | [[Nebular Weapon]] ||[[bastard sword]]|| 5000<br />
|-<br />
| an ora-chained silvery vultite spikestar with a suede-wrapped haft ||[[morning star]]|| 5000<br />
|-<br />
| a faewood-hafted voulge fitted with a silvery vultite axehead||[[jeddart-axe]]|| 5000<br />
|-<br />
| a modwir-hafted vultite battle axe spiral-etched upon the bladehead||[[battle axe]]|| 5000<br />
|-<br />
| an ebon and silver vultite handaxe patterned with stars||[[handaxe]]|| 5000<br />
|-<br />
| an oak-hafted vultite lance painted with silver starbursts ||[[lance]]|| 5000<br />
|-<br />
| a damascened vultite dagger hilt-wrapped in star-spangled suede ||[[dagger]]|| 5000<br />
|-<br />
| a star-etched eahnor backsword with an ebon suede-wrapped hilt ||[[backsword]]|| 10000<br />
|-<br />
| a jet-inset vultite falchion ||[[falchion]]|| 5000<br />
|-<br />
| a pair of silver-stitched ebon handwraps fashioned of suede ||UAC gloves|| 5000<br />
|-<br />
|}<br />
</blockquote><br />
<br />
<section end=archive /><br />
<br />
[[Category: Bloodriven Village Shops|P]]</div>MOURNEhttps://gswiki.play.net/index.php?title=BVShop:Penitent_Petitioner&diff=118944BVShop:Penitent Petitioner2019-08-15T21:12:19Z<p>MOURNE: </p>
<hr />
<div><!--__TOC__--><br />
==Current Inventory==<br />
<section begin=current /><includeonly><br />
==Penitent Petitioner==<br />
</includeonly><br />
'''Opened''': June 2018; '''Inventory Updates''': August 2019; '''Verified:''' 8/14/2019<br />
<br />
{{Festshop<br />
|shopname=The Penitent Petitioner<br />
|look=a clean canopy-topped enclosure<br />
|location=[Map Room #7], Lich #26894, go enclosure<br />
}}<br />
===Penitent Entry===<br />
{{RoomDescription|<br />
|roomname=The Penitent Petitioner<br />
|desc=Tucked against a crumbling wall and sheltered by large squares of oiled canvas, the small enclosure is swept clean of debris and the rough cobblestones of the road are scrubbed completely clean. Burning tallows rest upon stones that have been tugged free of the wall to make tiny shelves, their slender waxy bodies bound in place by the melted remains of previous occupants. Two alcoves, one draped in azure and gold and the other in ebon and silver, are lined with prayer benches for the penitent.<br />
|exits = out}}<br />
<blockquote><br />
{{Container|<br />
|container=On the white stone you see:}}<br />
{| {{prettytable}}<br />
| a plain white certificate || <pre{{log-inline}}>This will unlock a Solar or Nebular weapon from Tier 1 (OTS) to Tier 2. Please ANALYZE for more information.</pre>|| 7500<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the silver stone you see:}}<br />
{| {{prettytable}}<br />
| a simple silver certificate ||<pre{{log-inline}}>This will unlock a Solar or Nebular weapon from Tier 2 to Tier 3. Please ANALYZE for more information.</pre>|| 20000<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the golden stone you see:}}<br />
{| {{prettytable}}<br />
| a glorious golden certificate ||<pre{{log-inline}}>This will unlock a Solar or Nebular weapon from Tier 3 to 4. Please ANALYZE for more information.</pre>|| 50000<br />
|-<br />
|}</blockquote><br />
===Solar Nook===<br />
{{RoomDescription|<br />
|roomname=The Solar Nook<br />
|desc=Constructed of stone and mortar, the small alcove is semicircular in shape and scrubbed until the stones glisten with a brilliant white gleam. Golden light spills from the apex of the ceiling's curve where a metallic sun fashioned of glass and backlit by candles blazes amid an azure backdrop painted into the smooth stones. A low altar, draped with a simple cloth, resides along the back wall with a simple pew set before it, while a thick azure drape leads into a small enclosure.<br />
|exits = out}}<br />
<blockquote><br />
{{Container|<br />
|container=On the low altar you see:}}<br />
{| {{prettytable}}<br />
| a sunburst-headed hefty vultite maul with a golden haft || Weight: 6 pounds<br>Enchant: +20|| [[maul]]|| <div class="mw-customtoggle-asunburst-headedheftyvultitemaulwithagoldenhaft" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asunburst-headedheftyvultitemaulwithagoldenhaft">This is a Solar Weapon that grants its wielder the power of sunlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night.<br>The maul has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.<br>You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.</div><br />
|| 5000<br />
|-<br />
| a sunburst-patterned golden vultite naginata || Weight: 7 pounds<br>Enchant: +20|| [[naginata]]|| <div class="mw-customtoggle-asunburst-patternedgoldenvultitenaginata" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asunburst-patternedgoldenvultitenaginata">This is a Solar Weapon that grants its wielder the power of sunlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night.<br>The naginata has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.<br>You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.</div><br />
|| 5000<br />
|-<br />
| a linden-hafted halberd with a golden vultite head || Weight: 7 pounds<br>Enchant: +20|| [[halberd]]|| <div class="mw-customtoggle-alinden-haftedhalberdwithagoldenvultitehead" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-alinden-haftedhalberdwithagoldenvultitehead">This is a Solar Weapon that grants its wielder the power of sunlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night.<br>The halberd has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.<br>You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.</div><br />
|| 5000<br />
|-<br />
| a golden vultite longsword with a sunburst knuckleguard || Weight: 4 pounds<br>Enchant: +20|| [[longsword]]|| <div class="mw-customtoggle-agoldenvultitelongswordwithasunburstknuckleguard" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-agoldenvultitelongswordwithasunburstknuckleguard">This is a Solar Weapon that grants its wielder the power of sunlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night.<br>The longsword has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.<br>You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.</div><br />
|| 5000<br />
|-<br />
| an azure suede-wrapped golden vultite short sword || Weight: 3 pounds<br>Enchant: +20|| [[short sword]]|| <div class="mw-customtoggle-anazuresuede-wrappedgoldenvultiteshortsword" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anazuresuede-wrappedgoldenvultiteshortsword">This is a Solar Weapon that grants its wielder the power of sunlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night.<br>The sword has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.<br>You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.</div><br />
|| 5000<br />
|-<br />
| a pair of golden suede handwraps with white stitching || Weight: <1 pound<br>Enchant: +20|| UAC Gloves|| <div class="mw-customtoggle-apairofgoldensuedehandwrapswithwhitestitching" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apairofgoldensuedehandwrapswithwhitestitching">This is a Solar Weapon that grants its wielder the power of sunlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night.<br>The handwrap have has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.<br>You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.<br>You can tell that the handwrap is as light as it can get.</div><br />
|| 5000<br />
|-<br />
|}<br />
</blockquote><br />
===Nebular Nook===<br />
{{RoomDescription|<br />
|roomname=The Nebular Nook<br />
|desc=Constructed of stone and mortar, the small alcove is semicircular in shape and scrubbed until the stones glisten like the surface of a black pearl. Silver light spills from the apex of the ceiling's curve where dozens of stars fashioned of metallic disks blaze in the candlelight amid a backdrop of purples, whites, and blues painted to resemble a nebula. A low altar, draped with a simple cloth, resides along the back wall with a simple pew set before it, while a thick ebon drape leads into a small enclosure.<br />
|exits = out}}<br />
<blockquote><br />
{{Container|<br />
|container=On the low altar you see:}}<br />
{| {{prettytable}}<br />
| a star-stamped silvery vultite sledgehammer || Weight: 6 pounds<br>Enchant: +20|| [[maul]]|| <div class="mw-customtoggle-astar-stampedsilveryvultitesledgehammer" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-astar-stampedsilveryvultitesledgehammer">This is a Nebular Weapon that grants its wielder the power of starlight during the hours of the night by giving a bonus that increases as the night reaches its apex. However, as the night wanes, so do its powers, and it begins to give a minus during the day.<br>The sledgehammer has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.<br>You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.</div><br />
|| 15000<br />
|-<br />
| a silver-sheened naginata with star-patterned vultite head || Weight: 7 pounds<br>Enchant: +20|| [[naginata]]|| <div class="mw-customtoggle-asilver-sheenednaginatawithstar-patternedvultitehead" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asilver-sheenednaginatawithstar-patternedvultitehead">This is a Nebular Weapon that grants its wielder the power of starlight during the hours of the night by giving a bonus that increases as the night reaches its apex. However, as the night wanes, so do its powers, and it begins to give a minus during the day.<br>The naginata has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.<br>You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.</div><br />
|| 5000<br />
|-<br />
| a silvery oak-hafted halberd with a knotted red tassel || Weight: 7 pounds<br>Enchant: +20|| [[halberd]]|| <div class="mw-customtoggle-asilveryoak-haftedhalberdwithaknottedredtassel" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asilveryoak-haftedhalberdwithaknottedredtassel">This is a Nebular Weapon that grants its wielder the power of starlight during the hours of the night by giving a bonus that increases as the night reaches its apex. However, as the night wanes, so do its powers, and it begins to give a minus during the day.<br>The halberd has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.<br>You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.</div><br />
|| 5000<br />
|-<br />
| a silver-sheened vultite longsword with a star-shaped crossguard || Weight: 4 pounds<br>Enchant: +20|| [[longsword]]|| <div class="mw-customtoggle-asilver-sheenedvultitelongswordwithastar-shapedcrossguard" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asilver-sheenedvultitelongswordwithastar-shapedcrossguard">This is a Nebular Weapon that grants its wielder the power of starlight during the hours of the night by giving a bonus that increases as the night reaches its apex. However, as the night wanes, so do its powers, and it begins to give a minus during the day.<br>The longsword has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.<br>You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.</div><br />
|| 5000<br />
|-<br />
| a silver suede-wrapped black vultite short sword || Weight: 3 pounds<br>Enchant: +20|| [[short sword]]|| <div class="mw-customtoggle-asilversuede-wrappedblackvultiteshortsword" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asilversuede-wrappedblackvultiteshortsword">This is a Nebular Weapon that grants its wielder the power of starlight during the hours of the night by giving a bonus that increases as the night reaches its apex. However, as the night wanes, so do its powers, and it begins to give a minus during the day.<br>The sword has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.<br>You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.</div><br />
|| 5000<br />
|-<br />
| a pair of gold-buttoned gloves fashioned of azure suede || Weight: <1 pound<br>Enchant: +20|| UAC Gloves|| <div class="mw-customtoggle-apairofgold-buttonedglovesfashionedofazuresuede" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apairofgold-buttonedglovesfashionedofazuresuede">This is a Nebular Weapon that grants its wielder the power of starlight during the hours of the night by giving a bonus that increases as the night reaches its apex. However, as the night wanes, so do its powers, and it begins to give a minus during the day.<br>The gloves have has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.<br>You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.<br>You can tell that the gloves is as light as it can get.</div><br />
|| 5000<br />
|-<br />
|}<br />
</blockquote><br />
<section end=current /><br />
==Archived Inventory==<br />
<!-- ==Archived Inventory== --><br />
<section begin=archive /><includeonly><br />
==Penitent Petitioner== <br />
</includeonly><br />
===8/14/19===<br />
<blockquote><br />
'''Solar Nook'''<br><br />
{{Container|<br />
|container=On the low altar you see:}}<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Script<br />
!bgcolor=#DDDDDD|Weapon Profile<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
|-<br />
| a golden vultite bastard sword hilt-wrapped in azure suede ||rowspan=10 | [[Solar Weapon]] ||[[bastard sword]]|| 5000<br />
|-<br />
| a faewood-hafted voulge fitted with a golden vultite axehead||[[jeddart-axe]]|| 5000<br />
|-<br />
| an ora-chained vultite spikestar with a suede-wrapped haft||[[morning star]]|| 5000<br />
|-<br />
| a modwir-hafted vultite battle axe etched with radiant waves||[[battle axe]]|| 5000<br />
|-<br />
| an azure and golden vultite handaxe etched in geometric designs||[[handaxe]]|| 5000<br />
|-<br />
| an oak-hafted vultite lance painted with golden sunbursts||[[lance]]|| 5000<br />
|-<br />
| a sun-patterned vultite falchion||[[falchion]]|| 5000<br />
|-<br />
| a radiant golden eahnor backsword inlaid with sunstones||[[backsword]]|| 10000<br />
|-<br />
| a damascened vultite dagger hilt-wrapped in golden suede||[[dagger]]|| 5000<br />
|-<br />
| a pair of gold-buttoned gloves fashioned of azure suede||UAC gloves|| 5000<br />
|-<br />
|}<br />
</blockquote><br />
'''Nebular Nook'''<br><br />
<blockquote><br />
<br />
{{Container|<br />
|container=On the low altar you see:}}<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Script<br />
!bgcolor=#DDDDDD|Weapon Profile<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
|-<br />
| a silvery vultite bastard sword hilt-wrapped in ebon suede||rowspan=10 | [[Nebular Weapon]] ||[[bastard sword]]|| 5000<br />
|-<br />
| an ora-chained silvery vultite spikestar with a suede-wrapped haft ||[[morning star]]|| 5000<br />
|-<br />
| a faewood-hafted voulge fitted with a silvery vultite axehead||[[jeddart-axe]]|| 5000<br />
|-<br />
| a modwir-hafted vultite battle axe spiral-etched upon the bladehead||[[battle axe]]|| 5000<br />
|-<br />
| an ebon and silver vultite handaxe patterned with stars||[[handaxe]]|| 5000<br />
|-<br />
| an oak-hafted vultite lance painted with silver starbursts ||[[lance]]|| 5000<br />
|-<br />
| a damascened vultite dagger hilt-wrapped in star-spangled suede ||[[dagger]]|| 5000<br />
|-<br />
| a star-etched eahnor backsword with an ebon suede-wrapped hilt ||[[backsword]]|| 10000<br />
|-<br />
| a jet-inset vultite falchion ||[[falchion]]|| 5000<br />
|-<br />
| a pair of silver-stitched ebon handwraps fashioned of suede ||UAC gloves|| 5000<br />
|-<br />
|}<br />
</blockquote><br />
<br />
<section end=archive /><br />
<br />
[[Category: Bloodriven Village Shops|P]]</div>MOURNEhttps://gswiki.play.net/index.php?title=BVShop:The_Librarium&diff=118942BVShop:The Librarium2019-08-15T21:05:48Z<p>MOURNE: Fixed current inventory section tag.</p>
<hr />
<div><!-- __TOC__ --><br />
==Current Inventory==<br />
<section begin=current /><includeonly><br />
==The Librarium==<br />
</includeonly><br />
'''Opened''': August 2019<br><br />
<section begin=current /><br />
{{Festshop<br />
|shopname=The Librarium<br />
|look=a narrow three-story structure<br />
|location=[Map Room #], Lich# 26862<br />
|year=2019<br />
|letter=L<br />
}}<br />
<br />
===The Librarium, Study===<br />
{{RoomDescription|<br />
|roomname=The Librarium, Study <br />
|desc=The ground floor of this little structure resembles a study, its many shelves overflowing with aged tomes and scrolls. Within a glass case, three books sit on special display, while on a shelf beside them rest sheaves of neatly organized papers.<br />
|exits= out}}<br />
{{sign|margin-right=40%<br />
|sign=The books for sale come with one chapter and have some basic functionality.<br />
A flimsy manual (sold in the case) will give your book more personality, and will allow you to add more chapters (the papers, available for purchase).<br />
A sturdy manual (also in the case) can then give your book yet more personality.<br />
The books in this study have a scholarly flair, and only the chapters sold here can be added to them.}}<blockquote><br />
{{Container|<br />
|container=In the glass case you see:}}<br />
{| {{prettytable}}<br />
| a large leather book || Weight: <1 pound<br>Pocketed: VSA (<2-4)<br>one item|| || || 500<br />
|-<br />
| a brass-hinged leather tome || Weight: <1 pound<br>Pocketed: VSA (<2-4)<br>one item|| || || 500<br />
|-<br />
| an old leather volume || Weight: <1 pound<br>Pocketed: VSA (<2-4)<br>one item|| || || 500<br />
|-<br />
| a flimsy leather-bound manual || Weight: <1 pound|| || <div class="mw-customtoggle-aflimsyleather-boundmanual" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aflimsyleather-boundmanual">Your manual is used to unlock the potential of things held in your other hand.<br>This manual will unlock FancyBooks from The Librarium at Bloodriven Village to Tier 2.<br>You need only RAISE your manual while holding a compatible piece of equipment in your other hand.<br>Your manual may not be altered or changed in any way.</div><br />
|| 250<br />
|-<br />
| a sturdy canvas-bound manual || Weight: <1 pound|| || <div class="mw-customtoggle-asturdycanvas-boundmanual" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asturdycanvas-boundmanual">Your manual is used to unlock the potential of things held in your other hand.<br>This manual will unlock FancyBooks from The Librarium at Bloodriven Village to Tier 3.<br>You need only RAISE your manual while holding a compatible piece of equipment in your other hand.<br>Your manual may not be altered or changed in any way.</div><br />
|| 250<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the shelf you see:}}<br />
{| {{prettytable}}<br />
| some tidy papers || Weight: <1 pound|| ||Enchanting || 250<br />
|-<br />
| some neat papers || Weight: <1 pound|| ||Literature || 250<br />
|-<br />
| some curling papers || Weight: <1 pound|| ||Poetry || 250<br />
|-<br />
| some aged papers || Weight: <1 pound|| ||Music || 250<br />
|-<br />
| some tattered papers || Weight: <1 pound|| ||Architecture || 250<br />
|-<br />
| some torn papers || Weight: <1 pound|| ||History || 250<br />
|-<br />
| some ragged papers || Weight: <1 pound|| ||Fine Art || 250<br />
|-<br />
| some yellowed papers || Weight: <1 pound|| ||Drama || 250<br />
|-<br />
| some plain papers || Weight: <1 pound|| ||Alchemy || 250<br />
|-<br />
|}<br />
</blockquote><br />
===The Librarium, Sanctuary===<br />
''go stairs''<br />
{{RoomDescription|<br />
|roomname=The Librarium, Sanctuary <br />
|desc=A small altar lends this sparse and serene space the air of a sanctuary. Upon its surface rests a trio of books, while atop some pillows sit many sheaves of papers.<br />
|exits= down}}<br />
{{sign|margin-right=40%<br />
|sign=The books for sale come with one chapter and have some basic functionality.<br />
A flimsy manual (sold in the study) will give your book more personality, and will allow you to add more chapters (the papers, available for purchase).<br />
A sturdy manual (also in the study) can then give your book yet more personality.<br />
The books in this study have a sacred flair, and only the chapters sold here can be added to them.}}<blockquote><br />
{{Container|<br />
|container=On the small altar you see:}}<br />
{| {{prettytable}}<br />
| a silver-hinged leather book || Weight: <1 pound<br>Pocketed: VSA (<2-4)<br>one item|| || || 500<br />
|-<br />
| a simple leather tome || Weight: <1 pound<br>Pocketed: VSA (<2-4)<br>one item|| || || 500<br />
|-<br />
| a golden leather volume || Weight: <1 pound<br>Pocketed: VSA (<2-4)<br>one item|| || || 500<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the some pillows you see:}}<br />
{| {{prettytable}}<br />
| some tidy papers || Weight: <1 pound|| ||Lords of Lornon || 250<br />
|-<br />
| some neat papers || Weight: <1 pound|| ||Lords of Liabo || 250<br />
|-<br />
| some curling papers || Weight: <1 pound|| ||Prayer || 250<br />
|-<br />
| some aged papers || Weight: <1 pound|| ||Meditation || 250<br />
|-<br />
| some tattered papers || Weight: <1 pound|| ||Healing || 250<br />
|-<br />
| some torn papers || Weight: <1 pound|| ||Divination || 250<br />
|-<br />
| some ragged papers || Weight: <1 pound|| ||Lesser Spirits || 250<br />
|-<br />
| some yellowed papers || Weight: <1 pound|| ||Herb Lore || 250<br />
|-<br />
| some plain papers || Weight: <1 pound|| ||Scrying || 250<br />
|-<br />
|}<br />
</blockquote><br />
<br />
===The Librarium, Laboratory===<br />
''go stairs''<br />
{{RoomDescription|<br />
|roomname=The Librarium, Laboratory<br />
|desc=Beakers and vials of viscous fluid bubble atop a work table in what resembles a laboratory. Within a summoning circle on the floor, three tomes sit on display, while sheaves of papers surround them atop some pedestals at all points.<br />
|exits= down}}<br />
{{sign|margin-right=40%<br />
|sign=The books for sale come with one chapter and have some basic functionality.<br />
A flimsy manual (sold in the study) will give your book more personality, and will allow you to add more chapters (the papers, available for purchase).<br />
A sturdy manual (also in the study) can then give your book yet more personality.<br />
The books in this study have a sinister flair, and only the chapters sold here can be added to them.}}<blockquote><br />
{{Container|<br />
|container=On the some pedestals you see:}}<br />
{| {{prettytable}}<br />
| some tidy papers || Weight: <1 pound|| ||Demonology || 250<br />
|-<br />
| some neat papers || Weight: <1 pound|| ||Necromancy || 250<br />
|-<br />
| some curling papers || Weight: <1 pound|| ||Curses || 250<br />
|-<br />
| some aged papers || Weight: <1 pound|| ||Prophecies || 250<br />
|-<br />
| some tattered papers || Weight: <1 pound|| ||Warfare || 250<br />
|-<br />
| some torn papers || Weight: <1 pound|| ||Undead || 250<br />
|-<br />
| some ragged papers || Weight: <1 pound|| ||Poisons || 250<br />
|-<br />
| some yellowed papers || Weight: <1 pound|| ||Traps || 250<br />
|-<br />
| some plain papers || Weight: <1 pound|| ||Torture || 250<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the summoning circle you see:}}<br />
{| {{prettytable}}<br />
| an iron-hinged leather book || Weight: <1 pound<br>Pocketed: VSA (<2-4)<br>one item|| || || 500<br />
|-<br />
| a black vruul-hide tome || Weight: <1 pound<br>Pocketed: VSA (<2-4)<br>one item|| || || 500<br />
|-<br />
| a ragged leather volume || Weight: <1 pound<br>Pocketed: VSA (<2-4)<br>one item|| || || 500<br />
|-<br />
|}<br />
</blockquote><br />
<section end=current /><br />
<br />
<!-- ==Archived Inventory== --><br />
<section begin=archive /><includeonly><br />
==The Librarium== </includeonly><br />
<!-- Insert archived contents here --><br />
<section end=archive /><br />
<br />
[[Category: Bloodriven Village Shops|T]]</div>MOURNEhttps://gswiki.play.net/index.php?title=BVShop:The_Cover_Up&diff=118941BVShop:The Cover Up2019-08-15T21:02:29Z<p>MOURNE: Fixed misplaced current section end tags.</p>
<hr />
<div>__TOC__<br />
==Current Inventory==<br />
<section begin=current /><includeonly><br />
==The Cover Up== </includeonly><br />
'''Opened''': Unknown; '''Inventory Updates''': August 2019; '''Verified:''' 08/14/2019<br />
<br />
{{Festshop<br />
|shopname=The Cover Up, Men's Room<br />
|look=a narrow building<br />
|location=[Map Room #3], Lich #26857, go building}}<br />
===Men's Room===<br />
{{RoomDescription|<br />
|roomname=The Cover Up, Men's Room<br />
|desc=Dark and reflective, the surrounding walls are covered in smooth ebony planks that have been secured with silver-headed nails. A marble-topped iron stand with a small crystal bowl flanks one side of the entrance, and a pair of well-dressed mannequins have been situated in front of a tri-mirrored wall, giving the illusion of a much larger collection of display models. Sheer black lace hangs over a doorway leading to the back of the shop. You also see a tall male mannequin with some stuff on it and a short male mannequin with some stuff on it.<br />
|exits = out}}<br />
<blockquote><br />
{{Container|<br />
|container=In the crystal bowl you see:}}<br />
{| {{prettytable}}<br />
|some star-shaped mint chocolate<br />
|-<br />
|}<br />
'''<big>[[Whisper cloak]]</big><br />
<br />
{{Container|<br />
|container=On the short male mannequin you see:}}<br />
{| {{prettytable}}<br />
| a long onyx fur cloak draped with narrow chains on the shoulders || Weight: 6 pounds<br>Pocketed: <br>any number of items|| functional|| <div class="mw-customtoggle-alongonyxfurcloakdrapedwithnarrowchainsontheshoulders" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-alongonyxfurcloakdrapedwithnarrowchainsontheshoulders">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this cloak is fully alterable. This clasp does NOT need to be included in the base/long of the item. This cloak is Tier 2/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your cloak is fully unlocked. Available verbs: clean, flip, fold, pull, ponder, raise, remove, rub, snap, tickle, touch, turn, wear, whisper.<br>You can tell that the cloak is as light as it can get and that its pockets could not possibly get any deeper.</div><br />
|| 1100<br />
|-<br />
| a wide-lapeled plum leather longcoat with grey silk lining || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-awide-lapeledplumleatherlongcoatwithgreysilklining" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awide-lapeledplumleatherlongcoatwithgreysilklining">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcoat is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your longcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a flare-hemmed auburn suede overcoat with russet satin embroidery || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-aflare-hemmedauburnsuedeovercoatwithrussetsatinembroidery" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aflare-hemmedauburnsuedeovercoatwithrussetsatinembroidery">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this overcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This overcoat is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your overcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a layered malachite-hued robe with copper detailing || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-alayeredmalachite-huedrobewithcopperdetailing" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-alayeredmalachite-huedrobewithcopperdetailing">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this robe is fully alterable. This clasp does NOT need to be included in the base/long of the item. This robe is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your robe is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a rustic bazan duster with a tall oak-beaded collar || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-arusticbazandusterwithatalloak-beadedcollar" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-arusticbazandusterwithatalloak-beadedcollar">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this duster is fully alterable. This clasp does NOT need to be included in the base/long of the item. This duster is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your duster is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| an ebon-sheened indigo fustian shroud with pewter threading || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-anebon-sheenedindigofustianshroudwithpewterthreading" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anebon-sheenedindigofustianshroudwithpewterthreading">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this shroud is fully alterable. This clasp does NOT need to be included in the base/long of the item. This shroud is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your shroud is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a heavily embroidered gold satin vestment edged in emerald || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-aheavilyembroideredgoldsatinvestmentedgedinemerald" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aheavilyembroideredgoldsatinvestmentedgedinemerald">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this vestment is fully alterable. This clasp does NOT need to be included in the base/long of the item. This vestment is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your vestment is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the tall male mannequin you see:}}<br />
{| {{prettytable}}<br />
| a flannel-lined sisken overcoat with bronze whipstitching || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-aflannel-linedsiskenovercoatwithbronzewhipstitching" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aflannel-linedsiskenovercoatwithbronzewhipstitching">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this overcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This overcoat is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your overcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a jet black kidskin longcoat with braid-detailed lapels || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-ajetblackkidskinlongcoatwithbraid-detailedlapels" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ajetblackkidskinlongcoatwithbraid-detailedlapels">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcoat is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your longcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a charcoal leather gaberdine edged with metallic silver webbing || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-acharcoalleathergaberdineedgedwithmetallicsilverwebbing" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-acharcoalleathergaberdineedgedwithmetallicsilverwebbing">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this gaberdine is fully alterable. This clasp does NOT need to be included in the base/long of the item. This gaberdine is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your gaberdine is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a slashed wine-hued suede robe with obsidian marbrinus underlay || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-aslashedwine-huedsuederobewithobsidianmarbrinusunderlay" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aslashedwine-huedsuederobewithobsidianmarbrinusunderlay">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this robe is fully alterable. This clasp does NOT need to be included in the base/long of the item. This robe is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your robe is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a glaes-studded raven leather coat with flared sleeve cuffs || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-aglaes-studdedravenleathercoatwithflaredsleevecuffs" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aglaes-studdedravenleathercoatwithflaredsleevecuffs">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this coat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This coat is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your coat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a split-hemmed buckskin greatcloak with a puma fur mantle || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-asplit-hemmedbuckskingreatcloakwithapumafurmantle" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asplit-hemmedbuckskingreatcloakwithapumafurmantle">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this greatcloak is fully alterable. This clasp does NOT need to be included in the base/long of the item. This greatcloak is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your greatcloak is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a scarlet lyraigne longcloak with a deep flame-cut hemline || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-ascarletlyraignelongcloakwithadeepflame-cuthemline" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ascarletlyraignelongcloakwithadeepflame-cuthemline">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcloak is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcloak is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your longcloak is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
|}<br />
</blockquote><br />
<br />
===Women's Room===<br />
{{RoomDescription|<br />
|roomname=The Cover Up, Women's Room<br />
|desc=The back of the shop has been decorated marginally more than the front room but still lacks any flashy or ornate enhancements. Delicate, candle-filled sconces provide the majority of lighting, while a recessed, double-paned window allows the moonlight to bathe the mannequins in warm, natural glow. A doorway leads back into the men's section of the shop. You also see a petite female mannequin with some stuff on it and a tall female mannequin with some stuff on it.<br />
|exits = none}}<br />
<blockquote><br />
'''<big>[[Whisper cloak]]</big><br />
<br />
{{Container|<br />
|container=On the petite female mannequin you see:}}<br />
{| {{prettytable}}<br />
| a bone white sindon shroud shot through with pewter threading || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-abonewhitesindonshroudshotthroughwithpewterthreading" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abonewhitesindonshroudshotthroughwithpewterthreading">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this shroud is fully alterable. This clasp does NOT need to be included in the base/long of the item. This shroud is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your shroud is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a bell-sleeved ashen byssine robe with subtle fretwork details || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-abell-sleevedashenbyssinerobewithsubtlefretworkdetails" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abell-sleevedashenbyssinerobewithsubtlefretworkdetails">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this robe is fully alterable. This clasp does NOT need to be included in the base/long of the item. This robe is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your robe is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a jet-on-silver brocade longcoat with a wedge back vent || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-ajet-on-silverbrocadelongcoatwithawedgebackvent" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ajet-on-silverbrocadelongcoatwithawedgebackvent">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcoat is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your longcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a burgundy suede coat with feathery bronze embroidery || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-aburgundysuedecoatwithfeatherybronzeembroidery" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aburgundysuedecoatwithfeatherybronzeembroidery">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this coat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This coat is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your coat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a satin-lined cobalt sarcenet duster with darts at the waist || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-asatin-linedcobaltsarcenetdusterwithdartsatthewaist" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asatin-linedcobaltsarcenetdusterwithdartsatthewaist">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this duster is fully alterable. This clasp does NOT need to be included in the base/long of the item. This duster is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your duster is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a dusty amethyst ridgeweaver silk cloak with indigo pearl beading || Weight: 6 pounds<br>Pocketed: <br>any number of items|| functional|| <div class="mw-customtoggle-adustyamethystridgeweaversilkcloakwithindigopearlbeading" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adustyamethystridgeweaversilkcloakwithindigopearlbeading">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this cloak is fully alterable. This clasp does NOT need to be included in the base/long of the item. This cloak is Tier 2/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your cloak is fully unlocked. Available verbs: clean, flip, fold, pull, ponder, raise, remove, rub, snap, tickle, touch, turn, wear, whisper.<br>You can tell that the cloak is as light as it can get and that its pockets could not possibly get any deeper.</div><br />
|| 1100<br />
|-<br />
| a silver-chased violet plumille longcoat with satin lapels || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-asilver-chasedvioletplumillelongcoatwithsatinlapels" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asilver-chasedvioletplumillelongcoatwithsatinlapels">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcoat is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your longcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the tall female mannequin you see:}}<br />
{| {{prettytable}}<br />
| a shoulder-slung cerulean damask cloak with argent satin lining || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-ashoulder-slungceruleandamaskcloakwithargentsatinlining" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ashoulder-slungceruleandamaskcloakwithargentsatinlining">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this cloak is fully alterable. This clasp does NOT need to be included in the base/long of the item. This cloak is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your cloak is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a goldenrod charmeuse overcoat with abstract garnet embroidery || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-agoldenrodcharmeuseovercoatwithabstractgarnetembroidery" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-agoldenrodcharmeuseovercoatwithabstractgarnetembroidery">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this overcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This overcoat is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your overcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| an austere onyx suede longcoat fettered with leather straps || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-anaustereonyxsuedelongcoatfetteredwithleatherstraps" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anaustereonyxsuedelongcoatfetteredwithleatherstraps">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcoat is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your longcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a jewel-toned bourde duster with gold zig-zag stitching || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-ajewel-tonedbourdedusterwithgoldzig-zagstitching" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ajewel-tonedbourdedusterwithgoldzig-zagstitching">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this duster is fully alterable. This clasp does NOT need to be included in the base/long of the item. This duster is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your duster is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a lengthy aquamarine marbrinus robe with a sharkbite hem || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-alengthyaquamarinemarbrinusrobewithasharkbitehem" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-alengthyaquamarinemarbrinusrobewithasharkbitehem">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this robe is fully alterable. This clasp does NOT need to be included in the base/long of the item. This robe is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your robe is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a cerulean velvet longcloak embossed with stars || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-aceruleanvelvetlongcloakembossedwithstars" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aceruleanvelvetlongcloakembossedwithstars">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcloak is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcloak is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your longcloak is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| an alabaster tatted lace robe with a roseate silk underlay || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-analabastertattedlacerobewitharoseatesilkunderlay" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-analabastertattedlacerobewitharoseatesilkunderlay">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this robe is fully alterable. This clasp does NOT need to be included in the base/long of the item. This robe is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your robe is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
|}<br />
</blockquote><section end=current /><br />
==Archived Inventory==<br />
<section begin=archive /><includeonly><br />
==The Cover Up==</includeonly><br />
===Retired August 2019===<br />
====Men's Room====<br />
<blockquote><br />
{{Container|<br />
|container=In the crystal bowl you see:}}<br />
{| {{prettytable}}<br />
|some star-shaped mint chocolate<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the tall male mannequin you see:}}<br />
{| {{prettytable}}<br />
| a suede-harnessed black wool robe|| Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional||rowspan=7 | T0 [[Whisper cloak | Whisper Cloaks]]|| 75<br />
|-<br />
| some bronze-sheened green viper skin robes|| Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a shoulder-strapped obsidian leather coat || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a gilt-traced crimson leather longcloak || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a cobalt suede cassock stitched with silvered thread || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a weathered cordovan leather longcoat || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a heavy whiskey brown twill overcoat || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the short male mannequin you see:}}<br />
<br />
{| {{prettytable}}<br />
| a high-collared ashen wool cloak edged with kelyn rivets || Pocketed: Huge (140-159)<br>any number of items||cloak-worn<br>functional || T2 [[Whisper cloak | Whisper Cloak]] || 1100<br />
|-<br />
| a navy leather overcoat mantled in dark oilskin || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional||rowspan=6 | T0 [[Whisper cloak | Whisper Cloaks]] || 75<br />
|-<br />
| a split-tailed olive suede coat cuffed in tonal leather || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a sanguine-dyed wool robe with long blackened sleeves || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a bark-colored kidskin cloak caught in graduated layers || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a pristine white silk cassock with a stiff leather collar || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a flare-collared smoky charcoal tweed longcoat || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
|}<br />
</blockquote><br />
====Women's Room====<br />
<blockquote><br />
{{Container|<br />
|container=On the petite female mannequin you see:}}<br />
{| {{prettytable}}<br />
| a pale cream-colored flyrsilk cloak with pendant sleeves || Pocketed: Huge (140-159)<br>any number of items||cloak-worn<br>functional|| T2 [[Whisper cloak]]|| 1100<br />
|-<br />
| a garnet-dyed velvet coat with a scalloped lacework collar || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional||rowspan=6 | T0 [[Whisper cloak | Whisper Cloaks]] || 75<br />
|-<br />
| an oiled onyx snakeskin robe with a faint green sheen || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a silk-lined cloak of long ivory swan feathers || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a short-collared dark lavender brocade pelisse || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| some green-black velvet robes with textured leather sleeves || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a layered heather grey wool longcloak embroidered in ivory || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the tall female mannequin you see:}}<br />
<br />
{| {{prettytable}}<br />
| a pale vanilla rose-cut lace coat || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional||rowspan=7 | T0 [[Whisper cloak | Whisper Cloaks]]|| 75<br />
|-<br />
| a leaf-patterned emerald flyrsilk longcoat || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| an asymmetrically draped smoke grey suede cloak || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a pastel aquamarine paisley silk pelisse || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a jade-on-onyx brocade coat trimmed in dark mink || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| an ermine-edged niveous nubuck leather overcoat || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a chele-trimmed muted citrine silk longcoat || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
|}</blockquote><br />
<br />
<br />
===February 2018 Items===<br />
<blockquote><br />
====Men’s Room====<br />
'''Opened''': Unknown; '''Inventory Updates''': February 2018; '''Verified:''' 2/24/18, 6/16/18<br />
<blockquote><br />
{{Container|<br />
|container=On the short male mannequin you see:}}<br />
<br />
{| {{prettytable}}<br />
| a distressed grey burlap cassock || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional||rowspan=7 | [[Whisper cloak | Whisper Cloaks]] || 75<br />
|-<br />
| a stained ink black leather cassock || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a formal ebony longcoat || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a velvet-lined russet robe || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a voluminous ebon silk longcloak || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| an elaborate obsidian cape with detailed viridian stitching || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a thick midnight blue fur cloak || Pocketed: Huge (140-159)<br>any number of items||cloak-worn<br>functional|| 1100<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the tall male mannequin you see:}}<br />
{| {{prettytable}}<br />
| an elegant grey cloak with delicate lacework along the hems || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a stately black cape with a stiff collar || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a multi-pocketed dark kidskin overcoat || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a rune-covered blood red wool cloak || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a split-tailed longcoat adorned with crow feathers || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a deeply cowled black linen greatcloak || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a caramel-hued longcoat with understated auburn accents || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
|}</blockquote><br />
<br />
====Women's Room====<br />
<blockquote><br />
{{Container|<br />
|container=On the petite female mannequin you see:}}<br />
<br />
{{big|'''[[Whisper cloak]]s}}<br />
<br />
{| {{prettytable}}<br />
| a deeply cowled obsidian cloak lined with umber silk || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a flowing sealskin coat adorned with glossy black beads || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| some embroidered flyrsilk robes || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a formal grey floor-length flyrsilk cloak || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a delicate emerald silk longcloak embroidered with crimson sigils || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a deep grey and green silk cloak || Pocketed: Huge (140-159)<br>any number of items||cloak-worn<br>functional|| 1100<br />
|-<br />
| a two-toned emerald and ebony velvet cape lined with ruby silk || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the tall female mannequin you see:}}<br />
<br />
{| {{prettytable}}<br />
| a regal pitch black cloak interwoven with teardrop sapphires || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a lavish black puma fur overcoat || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a sleek black leather longcoat with a stiff high collar || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a blood red robe with midnight black trim || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a dark-toned sapphire flyrsilk cloak || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a frilly grey overcoat with lacy emerald trim || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a rich ebony velvet cape with bright white embroidered trim || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
|}<br />
</blockquote><br />
</blockquote><br />
<br />
===2015 Items===<br />
''Room 3: a narrow building<br />
<br />
'''[[Whisper cloak]]s<br />
====Men's Room====<br />
<br />
''On the short male mannequin:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
|some flowing grey and silver marbrinus robes<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|a double-breasted dark leather longcoat<br />
|750<br />
|unlocked whisper cloak<br />
|-<br />
|a hooded ebon-hued velvet robe<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|a tailored longcoat lined with dark silk<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|a dual-toned grey bourde cassock edged with silver piping<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|}<br />
<br />
''On the tall male mannequin:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
|a long midnight blue greatcloak<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|a tenebrous black cloak lined with smooth satin<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|a black linen overcoat with wide-cuffed sleeves<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|}<br />
<br />
====Women's Room====<br />
<br />
''On the petite female mannequin:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
|a billowing sanguine cape adorned with fiery jacinth beading<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|a flowing black silk cloak dappled with red dreamstones<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|a black velvet cape lined with rich burgundy silk<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|a sable lambswool cloak trimmed with ebon-tipped fox tails<br />
|750<br />
|unlocked whisper cloak<br />
|-<br />
|an ankle-length deep russet coat with a fitted waist.<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|}<br />
<br />
''On the tall female mannequin:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
|some elegant grey-on-black chainsil robes<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|a dark silk mantle with a wool capelet<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|a cowled midnight-hued cloak with a subtle blued sheen<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|a coal black velvet pelisse<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|}<br />
===2/24/18 Update===<br />
<br />
====Men's Room====<br />
'''[[Whisper cloak]]s<br />
<br />
{{Container|<br />
|container=On the short male mannequin you see:}}<br />
{| {{prettytable}}<br />
| a satin-lined smoke grey paeline cloak || Pocketed:Huge (150 lbs)<br>any number of items||cloak-worn<br>functional|| 1100<br />
|-<br />
| a high-collared black wool cape ||rowspan="6"| Pocketed:Signif (100-119)<br>any number of items||rowspan="6"|cloak-worn<br>functional||rowspan="6"| 75<br />
|-<br />
| a deep mocha wool longcoat<br />
|-<br />
| some thick black velvet robes <br />
|-<br />
| a split-tailed obsidian longcoat <br />
|-<br />
| a hooded dark silk robe<br />
|-<br />
| a black-on-grey bourde cassock with thick silver piping<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the tall male mannequin you see:}}<br />
{| {{prettytable}}<br />
| a thick panther fur greatcloak ||rowspan="6"| Pocketed:Signif (100-119)<br>any number of items||rowspan="6"|cloak-worn<br>functional||rowspan="6"| 75<br />
|-<br />
| a fur-lined dark chestnut cloak<br />
|-<br />
| an iron grey silk cloak <br />
|-<br />
| a charcoal-hued overcoat adorned with silver-threaded knotwork<br />
|-<br />
| a sigil-covered crimson silk cape <br />
|-<br />
| a dark satin overcoat with ebon leather edging<br />
|-<br />
|}<br />
<br />
====Women's Room====<br />
'''[[Whisper cloak]]s<br />
<br />
{{Container|<br />
|container=On the petite female mannequin you see:}}<br />
{| {{prettytable}}<br />
|-<br />
| a crimson silk longcloak with gold-on-red jacquard edging || Pocketed:Huge (150 lbs)<br>any number of items||cloak-worn<br>functional|| 1100<br />
|-<br />
| a black velvet cape lined with deep plum silk ||rowspan="6"| Pocketed:Signif (100-119)<br>any number of items||rowspan="6"|cloak-worn<br>functional||rowspan="6"| 75<br />
|-<br />
| a full black silk cloak with gem-studded serpentine designs <br />
|-<br />
| a deep russet coat with a ribbon-cinched waist<br />
|-<br />
| a rich burgundy chainsil cloak laced with dark velvet ribbon <br />
|-<br />
| a billowy sanguine cape adorned with star sapphire beading <br />
|-<br />
| a shadowy obsidian silk cloak trimmed with cormorant feathers <br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the tall female mannequin you see:}}<br />
{| {{prettytable}}<br />
| a high-collared dark crimson brocade cape ||rowspan="7"| Pocketed:Signif (100-119)<br>any number of items||rowspan="7"|cloak-worn<br>functional||rowspan="7"| 75<br />
|-<br />
| a cowled obsidian cloak with a black lace hem <br />
|-<br />
| a dark-toned sapphire flyrsilk cloak <br />
|-<br />
| some full umber and gold brocade robes <br />
|-<br />
| a velvet-lined deep emerald silk cloak <br />
|-<br />
| a pewter-threaded dark velvet pelisse<br />
|-<br />
| a sleek charcoal velvet cloak with ornamental silver trim <br />
|-<br />
|}<section end=archive /><br />
<br />
[[Category: Bloodriven Village Shops|T]]</div>MOURNEhttps://gswiki.play.net/index.php?title=BVShop:Messy_Alchemist&diff=118940BVShop:Messy Alchemist2019-08-15T20:59:53Z<p>MOURNE: Fixed missing current section end tag.</p>
<hr />
<div>__TOC__<br />
==Current Inventory==<br />
<section begin=current /><includeonly><br />
==Messy Alchemist==<br />
</includeonly><br />
'''Opened''': Unknown; '''Inventory Updates''': December 2018, August 2019; '''Verified:''' 2/24/18, 6/15/18, 12/21/18, 8/14/19<br><br />
''Exchanged a pendant for pearls -- December 2018''<br />
<br />
{{Festshop|<br />
|shopname=The Messy Alchemist<br />
|look=a slipshod building painted in bright glowing red colors<br />
|location=Lich #26872, Room 19, go slipshop building<br />
}}<br />
===Messy Entry===<br />
{{RoomDescription|<br />
|roomname=The Messy Alchemist<br />
|desc=Dozens upon dozens of colorful flasks and ampoules are strewn across the worktable and a counter spanning across a goodly portion of the low-ceilinged room. The remainder of the room is filled with a scattering of benches and chairs, several of which are topped with various odds and ends. Especially startling in the dim lighting, glowing stains of bright blues and greens are splattered across the black walls in a sort of artistically messy display and reflected in a series of tall mirrors. You also see a tall mirror, a neatly lettered sign propped up between two chairs and a purple-painted archway.<br />
|exits = out}}<br />
{{sign|margin-right=40%<br />
|sign=~Welcome, welcome, WELCOME!~<br />
SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe.<br />
(Of course it's mine. I didn't steal it, if that's what you're implying!)<br />
If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!):<br />
tiLeD CHokEr - aelotoi<br />
silver nEcKlAcE - erithian<br />
PLAtiNuM PendANT- half-KrOlViN<br />
silver BiRCh meDaLLIoN - BUrGhAl GNome<br />
reD stEEL rOse NEckLET - halfLINg<br />
thReE-Dark bLUE pEArLs - FOResT gnOME<br />
reD OAK amUlEt - DWarF<br />
MUlTi-StRAnDeD chOKEr - eLf<br />
aQUAMarINe TaLiSMan - DARK eLF<br />
PLAtiNuM NEckLET - sylvankIND<br />
GaRnET aNd oNyX amUlEt - Half-ELf<br />
PLAtiNuM CHokEr - giantMAn<br />
EUcaLYPtuS PendANT - huMaN<br />
blUEd stEEL riNg - femaLe<br />
aZuRE bLAZeStAr baNd - maLe}}<blockquote><br />
<br />
{{big|'''[[Disguise Elixir Item]]s}}<br />
<br />
{{Container|<br />
|container=On the benches you see:}}<br />
{| {{prettytable}}<br />
| a sanguine ruby-centered eucalyptus pendant || Weight: <1 pound|| || <div class="mw-customtoggle-asanguineruby-centeredeucalyptuspendant" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asanguineruby-centeredeucalyptuspendant">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The pendant has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this pendant nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The pendant is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Human<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the pendant.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div><br />
|| 125<br />
|-<br />
| a blue dreamstone and white oak-inlaid platinum choker || Weight: <1 pound|| || <div class="mw-customtoggle-abluedreamstoneandwhiteoak-inlaidplatinumchoker" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abluedreamstoneandwhiteoak-inlaidplatinumchoker">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The choker has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this choker nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The choker is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Giant<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the choker.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div><br />
|| 125<br />
|-<br />
| a lustrous black garnet and crimson-flecked onyx amulet || Weight: <1 pound|| || <div class="mw-customtoggle-alustrousblackgarnetandcrimson-fleckedonyxamulet" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-alustrousblackgarnetandcrimson-fleckedonyxamulet">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The amulet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this amulet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The amulet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Half-Elf<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the amulet.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div><br />
|| 125<br />
|-<br />
| a lace-patterned platinum necklet peppered with blue onyx || Weight: <1 pound|| || <div class="mw-customtoggle-alace-patternedplatinumneckletpepperedwithblueonyx" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-alace-patternedplatinumneckletpepperedwithblueonyx">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The necklet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this necklet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The necklet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Sylvankind<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the necklet.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div><br />
|| 125<br />
|-<br />
| a silver-haloed milky azure aquamarine talisman || Weight: <1 pound|| || <div class="mw-customtoggle-asilver-haloedmilkyazureaquamarinetalisman" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asilver-haloedmilkyazureaquamarinetalisman">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The talisman has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this talisman nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The talisman is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Dark Elf<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the talisman.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div><br />
|| 125<br />
|-<br />
| a multi-stranded choker set with a white-point star diamond || Weight: <1 pound|| || <div class="mw-customtoggle-amulti-strandedchokersetwithawhite-pointstardiamond" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-amulti-strandedchokersetwithawhite-pointstardiamond">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The choker has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this choker nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The choker is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Elf<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the choker.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div><br />
|| 125<br />
|-<br />
| a red oak amulet traced with black diamond veins || Weight: <1 pound|| || <div class="mw-customtoggle-aredoakamulettracedwithblackdiamondveins" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aredoakamulettracedwithblackdiamondveins">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The amulet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this amulet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The amulet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Dwarf<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the amulet.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div><br />
|| 125<br />
|-<br />
| a twisted strand of dark blue pearls shot with silver || Weight: <1 pound|| || <div class="mw-customtoggle-atwistedstrandofdarkbluepearlsshotwithsilver" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-atwistedstrandofdarkbluepearlsshotwithsilver">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The pearls has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this pearls nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The pearls is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Forest Gnome<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the pearls.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div><br />
|| 125<br />
|-<br />
| a necklet of red steel roses edged in clear blue gem thorns || Weight: <1 pound|| || <div class="mw-customtoggle-aneckletofredsteelrosesedgedinclearbluegemthorns" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aneckletofredsteelrosesedgedinclearbluegemthorns">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The necklet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this necklet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The necklet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Halfling<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the necklet.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div><br />
|| 125<br />
|-<br />
| a tree-shaped silver birch medallion on a silver cord || Weight: <1 pound|| || <div class="mw-customtoggle-atree-shapedsilverbirchmedalliononasilvercord" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-atree-shapedsilverbirchmedalliononasilvercord">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The medallion has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this medallion nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The medallion is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Burghal Gnome<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the medallion.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div><br />
|| 125<br />
|-<br />
| a platinum pendant dripping black crimson diamond tears || Weight: <1 pound|| || <div class="mw-customtoggle-aplatinumpendantdrippingblackcrimsondiamondtears" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aplatinumpendantdrippingblackcrimsondiamondtears">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The pendant has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this pendant nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The pendant is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Half-Krolvin<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the pendant.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div><br />
|| 125<br />
|-<br />
| a silver necklace suspending an ice blue diamond songbird || Weight: <1 pound|| || <div class="mw-customtoggle-asilvernecklacesuspendinganicebluediamondsongbird" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asilvernecklacesuspendinganicebluediamondsongbird">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The necklace has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this necklace nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The necklace is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Erithian<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the necklace.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div><br />
|| 125<br />
|-<br />
| a choker of alternating white cedar and black diamond tiles || Weight: <1 pound|| || <div class="mw-customtoggle-achokerofalternatingwhitecedarandblackdiamondtiles" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-achokerofalternatingwhitecedarandblackdiamondtiles">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The choker has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this choker nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The choker is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Aelotoi<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the choker.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div><br />
|| 125<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the chairs you see:}}<br />
{| {{prettytable}}<br />
| a spiraled white gold and azure blazestar band || Weight: <1 pound|| || <div class="mw-customtoggle-aspiraledwhitegoldandazureblazestarband" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aspiraledwhitegoldandazureblazestarband">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Gender: Male<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div><br />
|| 175<br />
|-<br />
| a golden blazestar-spliced blued steel ring || Weight: <1 pound|| || <div class="mw-customtoggle-agoldenblazestar-splicedbluedsteelring" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-agoldenblazestar-splicedbluedsteelring">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The ring has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this ring nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The ring is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Gender: Female<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the ring.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div><br />
|| 175<br />
|-<br />
|}<br />
</blockquote><br />
<br />
===Hallway===<br />
<br />
{{RoomDescription|<br />
|roomname=The Messy Alchemist, Hallway<br />
|desc=Black walls are lined with windows that are painted over so darkly that it's impossible to see out of them. Brilliant glowing pink and blue paint marks up the walls in large splashes of color, illuminating a purple-painted archway and a threadbare rug with green hexagonal patterning on it. A finely carved wooden desk sprawls out in the middle of the hallway, blocking part of the passage. You also see a neatly lettered sign propped up against the wall.<br />
|exits = none}}<br />
{{sign|margin-right=40%<br />
|sign=~Welcome, welcome, WELCOME!~<br />
SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe.<br />
(Of course it's mine. I didn't steal it, if that's what you're implying!)<br />
If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!):<br />
wIDe wRIsTlEt- maLe eLF of ta'lOEntHrA<br />
blAck wRIsTlEt - MalE HaLfLiNG of tHE mHOragIAn<br />
pINk PEarL bRACeLeT - maLE DWARF of paRkSHnuuM CLaN<br />
stEEL wRiST cUfF - femaLE eLf of tA'ARdenAi<br />
bLaCK bRACeLeT - feMale HUmaN of tALaDOOr<br />
dREAmSTonE wRIsTlEt - feMalE ErItHIaN of YAcHAN daI}}<blockquote><br />
<br />
{{big|'''[[Disguise Elixir Item]]s}}<br />
<br />
{{Container|<br />
|container=On the finely carved wooden desk you see:}}<br />
{| {{prettytable}}<br />
| a wide wristlet of sinuous pink coral tendrils || Weight: <1 pound|| || <div class="mw-customtoggle-awidewristletofsinuouspinkcoraltendrils" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awidewristletofsinuouspinkcoraltendrils">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The wristlet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this wristlet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The wristlet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Elf<br>Culture: Loenthra<br>Gender: Male<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristlet.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div><br />
|| 250<br />
|-<br />
| a pink sapphire-swirled black opal wristlet || Weight: <1 pound|| || <div class="mw-customtoggle-apinksapphire-swirledblackopalwristlet" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apinksapphire-swirledblackopalwristlet">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The wristlet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this wristlet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The wristlet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Halfling<br>Culture: Mhoragian<br>Gender: Male<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristlet.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div><br />
|| 250<br />
|-<br />
| a bracelet of black jade-centered pink pearl blossoms || Weight: <1 pound|| || <div class="mw-customtoggle-abraceletofblackjade-centeredpinkpearlblossoms" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abraceletofblackjade-centeredpinkpearlblossoms">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The bracelet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this bracelet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The bracelet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Dwarf<br>Culture: Parkshnuum Clan<br>Gender: Male<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the bracelet.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div><br />
|| 250<br />
|-<br />
| a blackened steel wrist cuff edged with a spray of pink topaz || Weight: <1 pound|| || <div class="mw-customtoggle-ablackenedsteelwristcuffedgedwithasprayofpinktopaz" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ablackenedsteelwristcuffedgedwithasprayofpinktopaz">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The cuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Elf<br>Culture: Ardenai<br>Gender: Female<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div><br />
|| 250<br />
|-<br />
| a black moonstone bracelet inset with pink dreamstone shards || Weight: <1 pound|| || <div class="mw-customtoggle-ablackmoonstonebraceletinsetwithpinkdreamstoneshards" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ablackmoonstonebraceletinsetwithpinkdreamstoneshards">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The bracelet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this bracelet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The bracelet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Human<br>Culture: Talador<br>Gender: Female<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the bracelet.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div><br />
|| 250<br />
|-<br />
| a rose cut-out thinly sheared black dreamstone wristlet || Weight: <1 pound|| || <div class="mw-customtoggle-arosecut-outthinlyshearedblackdreamstonewristlet" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-arosecut-outthinlyshearedblackdreamstonewristlet">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The wristlet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this wristlet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The wristlet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Erithian<br>Culture: Yachan Dai<br>Gender: Female<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristlet.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div><br />
|| 250<br />
|-<br />
|}<br />
</blockquote><section end=current /><br />
<br />
==Archived Inventory==<br />
<section begin=archive /><br />
<includeonly><br />
===The Messy Alchemist===<br />
</includeonly><br />
Updated 8/14/2019<br />
<br />
{{sign|margin-right=35%<br />
|sign=~Welcome, welcome, WELCOME!~<br />
<br />
SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe.<br />
(Of course it's mine. I didn't steal it, if that's what you're implying!)<br />
<br />
If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!):<br />
<br />
caRApace-linked Anklet - aelotoi<br />
rotted WooD armbAnd - erithian<br />
ROA'TER-shaped earring - half-KrOlViN<br />
topAz PROmiSE baN - BUrGhAl GNome<br />
OPAL TeardROp NEckLAcE - halfLINg<br />
thReE-sTranDeD chOKEr - FOResT gnOME<br />
ebON ANd jADE peaRLs - DWarF<br />
mud-Encrusted WristleT - eLf<br />
JET bead anklet - DARK eLF<br />
grEEn skelEton bracElet - sylvankIND<br />
WORM-shaped RiNg - Half-ELf<br />
black diamond eaRRing - giantMAn<br />
goLD aRMbanD - huMaN<br />
<br />
pendant of twisted ZIRCOn - femaLe<br />
pendant of curved ZIRCOn - maLe}}<br />
<blockquote><br />
{{big|'''[[Disguise Elixir Item]]s}}<br />
<br />
{{Container|<br />
|container=On the bright pink bench you see:}}<br />
{| {{prettytable}}<br />
| a bronze carapace-linked anklet || Aelotoi || rowspan=13|100<br />
|-<br />
| a center-split rotted wood armband || Erithian<br />
|-<br />
| a beveled roa'ter-shaped earring || Half-Krolvin<br />
|-<br />
| a chipped topaz promise band || Burghal Gnome<br />
|-<br />
| a scratched opal teardrop necklace || Halfling<br />
|-<br />
| a dull steel three-stranded choker || Forest Gnome<br />
|-<br />
| a strand of ebon and jade pearls || Dwarf<br />
|-<br />
| a warped mud-encrusted wristlet || Elf<br />
|-<br />
| a rough-edged jet bead anklet || Dark Elf<br />
|-<br />
| a bright green skeletal bracelet || Sylvankind<br />
|-<br />
| a segmented worm-shaped ring || Half-Elf<br />
|-<br />
| an ovular black diamond earring || Giantman<br />
|-<br />
| a rusted gold armband || Human<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the pale yellow chair you see:}}<br />
{| {{prettytable}}<br />
| a subtly curved zircon pendant || ||male|| 150<br />
|-<br />
| a tightly twisted zircon pendant || ||female|| 150<br />
|-<br />
|}<br />
</blockquote><br />
<br />
{{sign|margin-right=35%<br />
|sign=~Welcome, welcome, WELCOME!~<br />
<br />
SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe.<br />
(Of course it's mine. I didn't steal it, if that's what you're implying!)<br />
<br />
If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!):<br />
JEt-scAlED tALisman - femaLE halFlING of BrUGHAN<br />
IVoRY fIsH talisMaN - feMale ErItHIaN of SUrATH daI<br />
bEar-SHAped talismAn - REalLy? feMalE gianTMan of T'kiREm clAN<br />
BRANCh-ShaPED talisMAM - maLe sYlVaNKiND of laSSAraN<br />
GlASs gADgET taLIsman - MalE BURgHAl gnOme of nYlEM<br />
coOpER pYRaMID TaLIsman - maLE DarK eLf of FaeNDryL<br />
}}<br />
<br />
<blockquote><br />
{{big|'''[[Disguise Elixir Item]]s}}<br />
<br />
{{Container|<br />
|container=On the carved wooden desk you see:}}<br />
{| {{prettytable}}<br />
| a ruby-limned copper pyramid talisman || ||pin-worn|| 250<br />
|-<br />
| a warped glass gadget talisman || ||pin-worn|| 250<br />
|-<br />
| a flowering branch-shaped talisman || ||pin-worn|| 250<br />
|-<br />
| a slate rearing bear-shaped talisman || ||pin-worn|| 250<br />
|-<br />
| an emerald-eyed ivory ram talisman || ||pin-worn|| 250<br />
|-<br />
| an opalescent jet-scaled fish talisman || ||pin-worn|| 250<br />
|-<br />
|}<br />
</blockquote><br />
<br />
<br />
====Created February 2018; Removed December 2018====<br />
<br />
{{Container|<br />
|container=On the bright pink bench you see:}}<br />
{| {{prettytable}}<br />
| a speckled toad-shaped pendant || Dwarf<br />
|-<br />
|}<br />
<br />
<section end=archive /><br />
<br />
<br />
<br />
[[Category: Bloodriven Village Shops|M]]</div>MOURNEhttps://gswiki.play.net/index.php?title=BVShop:High_Spirits&diff=118939BVShop:High Spirits2019-08-15T20:56:19Z<p>MOURNE: Fixed missing end current section tag.</p>
<hr />
<div>__TOC__<br />
==Current Inventory==<br />
<section begin=current /><includeonly><br />
==High Spirits==<br />
</includeonly><br />
'''Opened''': Unknown; '''Inventory Updates''': February 2018; August 2019 '''Verified:''' 2/24/18, 6/15/18, 12/21/18, 8/14/19<br />
<br />
{{Festshop|<br />
|shopname=High Spirits<br />
|look=a tiny thatched-roof shop<br />
|location=Lich #26875, Room 18, go thatched-roof shop<br />
}}<br />
{{RoomDescription|<br />
|roomname=High Spirits<br />
|desc=A round stained glass window patterned with brightly colored flowers appears oddly out of place on the far wall of this cramped space. Dusty oak planks have been pried up from underfoot, the broken floorboards scattered about, the resulting pitfalls lying in wait for the unsuspecting ankle. An overturned metal trunk and a cracked glass display case are the only remaining furniture, while a large rat's nest in the corner is quite crowded with various discarded treasures.<br />
|exits = out}}<br />
{{sign|margin-right=40%<br />
|sign=The jewelry in the trunk will hold runestones used for summoning spirit servants. Make your own runestones with the supplies on top of the case.<br />
The runestones in the case are pre-drawn:<br />
sandstone = dune<br />
frost agate = geyser<br />
wyrwood = wood<br />
jasper = tropical<br />
aventurine = tree<br />
turquoise = tidal<br />
jade = swamp<br />
marble = spring<br />
topaz = mountain<br />
iolite = marsh<br />
carbuncle = lavaflow<br />
hematite = celestial<br />
crescentic = badland}}<blockquote><br />
{{Container|<br />
|container=In the cracked glass display case you see:}}<br />
{| {{prettytable}}<br />
| a multihued sandstone runestone with irregular edges || Weight: <1 pound|| || || 10<br />
|-<br />
| a half-moon frost agate runestone || Weight: <1 pound|| || || 10<br />
|-<br />
| a petrified wyrwood runestone || Weight: <1 pound|| || || 10<br />
|-<br />
| a poppy jasper blossom runestone || Weight: <1 pound|| || || 10<br />
|-<br />
| a leaflike aventurine runestone || Weight: <1 pound|| || || 10<br />
|-<br />
| a triangular turquoise runestone infused with silver || Weight: <1 pound|| || || 10<br />
|-<br />
| a frog-shaped green jade runestone || Weight: <1 pound|| || || 10<br />
|-<br />
| a smooth orb-shaped runestone of cream marble || Weight: <1 pound|| || || 10<br />
|-<br />
| a sunburst-cut golden topaz runestone || Weight: <1 pound|| || || 10<br />
|-<br />
| a columnar grey iolite runestone || Weight: <1 pound|| || || 10<br />
|-<br />
| a deep red carbuncle runestone incised with flames || Weight: <1 pound|| || || 10<br />
|-<br />
| a teardrop-shaped hematite runestone || Weight: <1 pound|| || || 10<br />
|-<br />
| a crescentic pale white runestone with a silver sheen || Weight: <1 pound|| || || 10<br />
|-<br />
| a smoke black leather case with bloodwood handles || Weight: 2 pounds<br>Pocketed: Medium (20-39)<br>any number of items|| functional|| <div class="mw-customtoggle-asmokeblackleathercasewithbloodwoodhandles" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asmokeblackleathercasewithbloodwoodhandles">You can tell that the case is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.</div><br />
|| 5<br />
|-<br />
| a smooth cherry-hued stone || Weight: <1 pound|| || || 1<br />
|-<br />
| an aish'vrak potion || Weight: <1 pound|| || || 7<br />
|-<br />
| a smoky crystalline inkwell on a silver base || Weight: <1 pound|| || || 3<br />
|-<br />
| a narrow cottonwood brush with boar hair bristles || Weight: <1 pound|| || || 5<br />
|-<br />
| a spoon-handled silver cup || Weight: <1 pound|| || || 2<br />
|-<br />
|}<br />
{{Container|<br />
|container=In the metal trunk you see:}}<br />
{| {{prettytable}}<br />
| a fire agate sirenflower set in red gold || Weight: <1 pound|| || <div class="mw-customtoggle-afireagatesirenflowersetinredgold" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-afireagatesirenflowersetinredgold">This fire agate sirenflower is a piece of jewelry designed to hold a spirit servant runestone. It can be altered with a long and show description, but it should remain jewelry. The show description will also include a description of the runestone seated in the jewelry. While worn, cast 218 AT the sirenflower to activate. There is no runestone seated in the sirenflower.</div><br />
|| 50<br />
|-<br />
| a weblike necklet of fused vaalin strands || Weight: <1 pound|| || <div class="mw-customtoggle-aweblikeneckletoffusedvaalinstrands" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aweblikeneckletoffusedvaalinstrands">This weblike necklet is a piece of jewelry designed to hold a spirit servant runestone. It can be altered with a long and show description, but it should remain jewelry. The show description will also include a description of the runestone seated in the jewelry. While worn, cast 218 AT the necklet to activate. There is no runestone seated in the necklet.</div><br />
|| 50<br />
|-<br />
| a dark steel cuff of splayed spiny tentacles || Weight: <1 pound|| || <div class="mw-customtoggle-adarksteelcuffofsplayedspinytentacles" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adarksteelcuffofsplayedspinytentacles">This steel cuff is a piece of jewelry designed to hold a spirit servant runestone. It can be altered with a long and show description, but it should remain jewelry. The show description will also include a description of the runestone seated in the jewelry. While worn, cast 218 AT the cuff to activate. There is no runestone seated in the cuff.</div><br />
|| 50<br />
|-<br />
| some jointed white eahnor finger-armor with onyx talons || Weight: <1 pound|| || <div class="mw-customtoggle-somejointedwhiteeahnorfinger-armorwithonyxtalons" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-somejointedwhiteeahnorfinger-armorwithonyxtalons">This eahnor finger-armor is a piece of jewelry designed to hold a spirit servant runestone. It can be altered with a long and show description, but it should remain jewelry. The show description will also include a description of the runestone seated in the jewelry. While worn, cast 218 AT the finger-armor to activate. There is no runestone seated in the finger-armor.</div><br />
|| 50<br />
|-<br />
| a tri-color gold puzzle ring || Weight: <1 pound|| || <div class="mw-customtoggle-atri-colorgoldpuzzlering" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-atri-colorgoldpuzzlering">This gold puzzle ring is a piece of jewelry designed to hold a spirit servant runestone. It can be altered with a long and show description, but it should remain jewelry. The show description will also include a description of the runestone seated in the jewelry. While worn, cast 218 AT the ring to activate. There is no runestone seated in the ring.</div><br />
|| 50<br />
|-<br />
| a bronze earcuff studded with smoky quartz || Weight: <1 pound|| || <div class="mw-customtoggle-abronzeearcuffstuddedwithsmokyquartz" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abronzeearcuffstuddedwithsmokyquartz">This bronze earcuff is a piece of jewelry designed to hold a spirit servant runestone. It can be altered with a long and show description, but it should remain jewelry. The show description will also include a description of the runestone seated in the jewelry. While worn, cast 218 AT the earcuff to activate. There is no runestone seated in the earcuff.</div><br />
|| 50<br />
|-<br />
| a pair of rose gold corkscrew rings || Weight: <1 pound|| || <div class="mw-customtoggle-apairofrosegoldcorkscrewrings" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apairofrosegoldcorkscrewrings">This corkscrew rings is a piece of jewelry designed to hold a spirit servant runestone. It can be altered with a long and show description, but it should remain jewelry. The show description will also include a description of the runestone seated in the jewelry. While worn, cast 218 AT the rings to activate. There is no runestone seated in the rings.</div><br />
|| 50<br />
|-<br />
| a pair of star-shaped gold mesh handflowers || Weight: <1 pound|| || <div class="mw-customtoggle-apairofstar-shapedgoldmeshhandflowers" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apairofstar-shapedgoldmeshhandflowers">This star-shaped handflowers is a piece of jewelry designed to hold a spirit servant runestone. It can be altered with a long and show description, but it should remain jewelry. The show description will also include a description of the runestone seated in the jewelry. While worn, cast 218 AT the handflowers to activate. There is no runestone seated in the handflowers.</div><br />
|| 50<br />
|-<br />
| a pale silver ferroniere centered with a smoky emerald || Weight: <1 pound|| || <div class="mw-customtoggle-apalesilverferronierecenteredwithasmokyemerald" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apalesilverferronierecenteredwithasmokyemerald">This silver ferroniere is a piece of jewelry designed to hold a spirit servant runestone. It can be altered with a long and show description, but it should remain jewelry. The show description will also include a description of the runestone seated in the jewelry. While worn, cast 218 AT the ferroniere to activate. There is no runestone seated in the ferroniere.</div><br />
|| 50<br />
|-<br />
|}<br />
</blockquote><section end=current /><br />
<br />
==Archived Inventory==<br />
<section begin=archive /><includeonly><br />
==High Spirits== </includeonly><br />
===8/14/19 Update===<br />
{{sign|<br />
|sign=The jewelry in the trunk will hold runestones used for summoning spirit servants. Make your own runestones with the supplies on top of the case.<br />
The runestones in the case are drawn with spirit servant runes:<br />
<br />
ethereal blue = astral<br />
muddy brown = bog<br />
obsidian = boulder<br />
black marble = cavern<br />
bark-patterned = forest<br />
grey iolite = glacier<br />
sandstone = island<br />
blue lapis = lake<br />
pale gold = luck<br />
snow quartz = snow<br />
orange sunstone = sunburst<br />
jelly opal = will-o-wisp<br />
luminous green = taiga<br />
pale blue = oxbow<br />
}}<br />
<blockquote><br />
{{Container|<br />
|container=In the cracked glass display case you see:}}<br />
{| {{prettytable}}<br />
| a whorl-painted pale blue runestone||oxbow || rowspan=14| 8<br />
|-<br />
| a luminous green runestone ||taiga<br />
|-<br />
| a large jelly opal runestone ||will-o-wisp<br />
|-<br />
| a fiery orange sunstone runestone ||sunburst<br />
|-<br />
| a rounded snow quartz runestone ||snow<br />
|-<br />
| a coin-etched pale gold runestone ||luck<br />
|-<br />
| a bubbled blue lapis runestone ||lake<br />
|-<br />
| a pale pink sandstone runestone ||island<br />
|-<br />
| a cracked grey iolite runestone ||glacier<br />
|-<br />
| a bark-patterned runestone ||forest<br />
|-<br />
| a rough black marble runestone ||cavern<br />
|-<br />
| a sharp obsidian runestone ||boulder<br />
|-<br />
| a flat muddy brown runestone ||bog<br />
|-<br />
| an ethereal blue quartz runestone ||astral<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the cracked glass display case you see:}}<br />
{| {{prettytable}}<br />
| a tarnished silver cup || |||| 2<br />
|-<br />
| a gnarled sephwir brush || |||| 5<br />
|-<br />
| a gold-bottomed obsidian inkpot || |||| 3<br />
|-<br />
| an aish'vrak potion || |||| 7<br />
|-<br />
| a striated river stone || |||| 1<br />
|-<br />
| a brass-handled leather supply case || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 5<br />
|-<br />
|}<br />
{{Container|<br />
|container=In the metal trunk you see:}}<br />
{| {{prettytable}}<br />
| an onyx and malachite rose cameo ||rowspan=9|<pre{{log-inline}}>The runestone setting on the {noun} is empty.</pre> ||rowspan=9| 50<br />
|-<br />
| a jade and lapis peacock pendant <br />
|-<br />
| a charm-laden wrapped leather bracelet <br />
|-<br />
| a set of jet-clawed eahnor finger-armor <br />
|-<br />
| an ivory-fanged gold snake ring <br />
|-<br />
| a diamond pave veniom ball stud <br />
|-<br />
| a pair of rose gold bar earrings <br />
|-<br />
| a pair of iridescent blue scalemail handflowers <br />
|-<br />
| a garnet rose-set black vaalin geldaralad <br />
|-<br />
|}</blockquote><br />
===2/24/18 Update===<br />
{{sign|<br />
|sign=The jewelry in the trunk will hold runestones used for summoning spirit servants. Make your own runestones with the supplies on top of the case.<br />
The runestones in the case are drawn with spirit servant runes:<br />
<br />
leaf-shaped = woodland<br />
blue-grey = stream<br />
ghostly white = will-o-wisp<br />
clover-shaped = luck<br />
frost-covered = snow<br />
sand-hued = desert<br />
white-capped = mountain<br />
gold = sun<br />
crescentic = celestial<br />
moss-covered = forest<br />
ash grey = volcanic<br />
ochre = island<br />
pink = river<br />
matte black = wasteland}}<br />
<blockquote><br />
{{Container|<br />
|container=On the cracked glass display case you see:}}<br />
{| {{prettytable}}<br />
| a polished fel supply case || Pocketed: Medium (20-39)<br>any number of items||belt-worn<br>functional|| 5<br />
|-<br />
| a brightly painted stone || |||| 1<br />
|-<br />
| an aish'vrak potion || |||| 7<br />
|-<br />
| a glass silver-banded inkpot || |||| 3<br />
|-<br />
| a slender lor-handled brush || |||| 5<br />
|-<br />
| a monogrammed silver cup || |||| 2<br />
|-<br />
|}<br />
{{Container|<br />
|container=In the cracked glass display case you see:}}<br />
{| {{prettytable}}<br />
| a pitted matte black runestone ||wasteland rune|| 8<br />
|-<br />
| a tawny leaf-shaped runestone ||woodland rune|| 8<br />
|-<br />
| a rippled blue-grey runestone ||stream rune|| 8<br />
|-<br />
| a smooth ghostly white runestone ||will-o-wisp rune|| 8<br />
|-<br />
| virescent clover-shaped runestone ||luck rune|| 8<br />
|-<br />
| a frost-covered white runestone ||snow rune|| 8<br />
|-<br />
| a gritty sand-hued runestone ||desert rune|| 8<br />
|-<br />
| a rough white-capped runestone ||mountain rune|| 8<br />
|-<br />
| a metallic gold runestone ||sun rune|| 8<br />
|-<br />
| a crescentic pale silver runestone ||celestial rune|| 8<br />
|-<br />
| a verdant moss-covered runestone ||forest rune|| 8<br />
|-<br />
| a smooth ash grey runestone || volcano rune|| 8<br />
|-<br />
| a blue-rimmed ochre runestone ||island rune|| 8<br />
|-<br />
| a waterworn speckled pink runestone ||river rune|| 8<br />
|-<br />
|}<br />
{{Container|<br />
|container=In the metal trunk you see:}}<br />
{| {{prettytable}}<br />
| a pair of glass-beaded faenor mesh handflowers || || 50<br />
|-<br />
| a pair of silver hoop earrings || ||50<br />
|-<br />
| an elongated silver drop earring || || 50<br />
|-<br />
| a thick vaalin band || || 50<br />
|-<br />
| a set of dark vaalin finger-armor || || 50<br />
|-<br />
| a narrow smoky glaes-inset eahnor wristcuff || || 50<br />
|-<br />
| a gold-link kakore slat necklace || || 50<br />
|-<br />
| a gold-framed brooch || || 50<br />
|-<br />
|}</blockquote><section end=archive /><br />
<br />
[[Category: Bloodriven Village Shops|H]]</div>MOURNEhttps://gswiki.play.net/index.php?title=BVShop:The_Cover_Up&diff=118775BVShop:The Cover Up2019-08-15T01:08:16Z<p>MOURNE: Updated for August 2019</p>
<hr />
<div>__TOC__<br />
==Current Inventory==<br />
<section begin=current /><includeonly><br />
==The Cover Up== </includeonly><br />
'''Opened''': Unknown; '''Inventory Updates''': August 2019; '''Verified:''' 08/14/2019<br />
<br />
{{Festshop<br />
|shopname=The Cover Up, Men's Room<br />
|look=a narrow building<br />
|location=[Map Room #3], Lich #26857, go building}}<br />
===Men's Room===<br />
{{RoomDescription|<br />
|roomname=The Cover Up, Men's Room<br />
|desc=Dark and reflective, the surrounding walls are covered in smooth ebony planks that have been secured with silver-headed nails. A marble-topped iron stand with a small crystal bowl flanks one side of the entrance, and a pair of well-dressed mannequins have been situated in front of a tri-mirrored wall, giving the illusion of a much larger collection of display models. Sheer black lace hangs over a doorway leading to the back of the shop. You also see a tall male mannequin with some stuff on it and a short male mannequin with some stuff on it.<br />
|exits = out}}<br />
<blockquote><br />
{{Container|<br />
|container=In the crystal bowl you see:}}<br />
{| {{prettytable}}<br />
|some star-shaped mint chocolate<br />
|-<br />
|}<br />
'''<big>[[Whisper cloak]]</big><br />
<br />
{{Container|<br />
|container=On the short male mannequin you see:}}<br />
{| {{prettytable}}<br />
| a long onyx fur cloak draped with narrow chains on the shoulders || Weight: 6 pounds<br>Pocketed: <br>any number of items|| functional|| <div class="mw-customtoggle-alongonyxfurcloakdrapedwithnarrowchainsontheshoulders" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-alongonyxfurcloakdrapedwithnarrowchainsontheshoulders">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this cloak is fully alterable. This clasp does NOT need to be included in the base/long of the item. This cloak is Tier 2/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your cloak is fully unlocked. Available verbs: clean, flip, fold, pull, ponder, raise, remove, rub, snap, tickle, touch, turn, wear, whisper.<br>You can tell that the cloak is as light as it can get and that its pockets could not possibly get any deeper.</div><br />
|| 1100<br />
|-<br />
| a wide-lapeled plum leather longcoat with grey silk lining || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-awide-lapeledplumleatherlongcoatwithgreysilklining" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awide-lapeledplumleatherlongcoatwithgreysilklining">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcoat is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your longcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a flare-hemmed auburn suede overcoat with russet satin embroidery || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-aflare-hemmedauburnsuedeovercoatwithrussetsatinembroidery" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aflare-hemmedauburnsuedeovercoatwithrussetsatinembroidery">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this overcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This overcoat is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your overcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a layered malachite-hued robe with copper detailing || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-alayeredmalachite-huedrobewithcopperdetailing" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-alayeredmalachite-huedrobewithcopperdetailing">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this robe is fully alterable. This clasp does NOT need to be included in the base/long of the item. This robe is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your robe is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a rustic bazan duster with a tall oak-beaded collar || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-arusticbazandusterwithatalloak-beadedcollar" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-arusticbazandusterwithatalloak-beadedcollar">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this duster is fully alterable. This clasp does NOT need to be included in the base/long of the item. This duster is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your duster is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| an ebon-sheened indigo fustian shroud with pewter threading || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-anebon-sheenedindigofustianshroudwithpewterthreading" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anebon-sheenedindigofustianshroudwithpewterthreading">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this shroud is fully alterable. This clasp does NOT need to be included in the base/long of the item. This shroud is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your shroud is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a heavily embroidered gold satin vestment edged in emerald || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-aheavilyembroideredgoldsatinvestmentedgedinemerald" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aheavilyembroideredgoldsatinvestmentedgedinemerald">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this vestment is fully alterable. This clasp does NOT need to be included in the base/long of the item. This vestment is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your vestment is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the tall male mannequin you see:}}<br />
{| {{prettytable}}<br />
| a flannel-lined sisken overcoat with bronze whipstitching || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-aflannel-linedsiskenovercoatwithbronzewhipstitching" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aflannel-linedsiskenovercoatwithbronzewhipstitching">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this overcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This overcoat is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your overcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a jet black kidskin longcoat with braid-detailed lapels || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-ajetblackkidskinlongcoatwithbraid-detailedlapels" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ajetblackkidskinlongcoatwithbraid-detailedlapels">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcoat is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your longcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a charcoal leather gaberdine edged with metallic silver webbing || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-acharcoalleathergaberdineedgedwithmetallicsilverwebbing" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-acharcoalleathergaberdineedgedwithmetallicsilverwebbing">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this gaberdine is fully alterable. This clasp does NOT need to be included in the base/long of the item. This gaberdine is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your gaberdine is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a slashed wine-hued suede robe with obsidian marbrinus underlay || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-aslashedwine-huedsuederobewithobsidianmarbrinusunderlay" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aslashedwine-huedsuederobewithobsidianmarbrinusunderlay">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this robe is fully alterable. This clasp does NOT need to be included in the base/long of the item. This robe is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your robe is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a glaes-studded raven leather coat with flared sleeve cuffs || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-aglaes-studdedravenleathercoatwithflaredsleevecuffs" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aglaes-studdedravenleathercoatwithflaredsleevecuffs">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this coat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This coat is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your coat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a split-hemmed buckskin greatcloak with a puma fur mantle || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-asplit-hemmedbuckskingreatcloakwithapumafurmantle" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asplit-hemmedbuckskingreatcloakwithapumafurmantle">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this greatcloak is fully alterable. This clasp does NOT need to be included in the base/long of the item. This greatcloak is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your greatcloak is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a scarlet lyraigne longcloak with a deep flame-cut hemline || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-ascarletlyraignelongcloakwithadeepflame-cuthemline" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ascarletlyraignelongcloakwithadeepflame-cuthemline">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcloak is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcloak is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your longcloak is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
|}<br />
</blockquote><br />
<br />
===Women's Room===<br />
{{RoomDescription|<br />
|roomname=The Cover Up, Women's Room<br />
|desc=The back of the shop has been decorated marginally more than the front room but still lacks any flashy or ornate enhancements. Delicate, candle-filled sconces provide the majority of lighting, while a recessed, double-paned window allows the moonlight to bathe the mannequins in warm, natural glow. A doorway leads back into the men's section of the shop. You also see a petite female mannequin with some stuff on it and a tall female mannequin with some stuff on it.<br />
|exits = none}}<br />
<blockquote><br />
'''<big>[[Whisper cloak]]</big><br />
<br />
{{Container|<br />
|container=On the petite female mannequin you see:}}<br />
{| {{prettytable}}<br />
| a bone white sindon shroud shot through with pewter threading || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-abonewhitesindonshroudshotthroughwithpewterthreading" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abonewhitesindonshroudshotthroughwithpewterthreading">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this shroud is fully alterable. This clasp does NOT need to be included in the base/long of the item. This shroud is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your shroud is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a bell-sleeved ashen byssine robe with subtle fretwork details || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-abell-sleevedashenbyssinerobewithsubtlefretworkdetails" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abell-sleevedashenbyssinerobewithsubtlefretworkdetails">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this robe is fully alterable. This clasp does NOT need to be included in the base/long of the item. This robe is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your robe is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a jet-on-silver brocade longcoat with a wedge back vent || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-ajet-on-silverbrocadelongcoatwithawedgebackvent" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ajet-on-silverbrocadelongcoatwithawedgebackvent">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcoat is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your longcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a burgundy suede coat with feathery bronze embroidery || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-aburgundysuedecoatwithfeatherybronzeembroidery" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aburgundysuedecoatwithfeatherybronzeembroidery">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this coat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This coat is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your coat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a satin-lined cobalt sarcenet duster with darts at the waist || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-asatin-linedcobaltsarcenetdusterwithdartsatthewaist" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asatin-linedcobaltsarcenetdusterwithdartsatthewaist">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this duster is fully alterable. This clasp does NOT need to be included in the base/long of the item. This duster is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your duster is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a dusty amethyst ridgeweaver silk cloak with indigo pearl beading || Weight: 6 pounds<br>Pocketed: <br>any number of items|| functional|| <div class="mw-customtoggle-adustyamethystridgeweaversilkcloakwithindigopearlbeading" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adustyamethystridgeweaversilkcloakwithindigopearlbeading">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this cloak is fully alterable. This clasp does NOT need to be included in the base/long of the item. This cloak is Tier 2/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your cloak is fully unlocked. Available verbs: clean, flip, fold, pull, ponder, raise, remove, rub, snap, tickle, touch, turn, wear, whisper.<br>You can tell that the cloak is as light as it can get and that its pockets could not possibly get any deeper.</div><br />
|| 1100<br />
|-<br />
| a silver-chased violet plumille longcoat with satin lapels || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-asilver-chasedvioletplumillelongcoatwithsatinlapels" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asilver-chasedvioletplumillelongcoatwithsatinlapels">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcoat is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your longcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the tall female mannequin you see:}}<br />
{| {{prettytable}}<br />
| a shoulder-slung cerulean damask cloak with argent satin lining || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-ashoulder-slungceruleandamaskcloakwithargentsatinlining" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ashoulder-slungceruleandamaskcloakwithargentsatinlining">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this cloak is fully alterable. This clasp does NOT need to be included in the base/long of the item. This cloak is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your cloak is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a goldenrod charmeuse overcoat with abstract garnet embroidery || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-agoldenrodcharmeuseovercoatwithabstractgarnetembroidery" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-agoldenrodcharmeuseovercoatwithabstractgarnetembroidery">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this overcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This overcoat is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your overcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| an austere onyx suede longcoat fettered with leather straps || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-anaustereonyxsuedelongcoatfetteredwithleatherstraps" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anaustereonyxsuedelongcoatfetteredwithleatherstraps">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcoat is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your longcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a jewel-toned bourde duster with gold zig-zag stitching || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-ajewel-tonedbourdedusterwithgoldzig-zagstitching" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ajewel-tonedbourdedusterwithgoldzig-zagstitching">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this duster is fully alterable. This clasp does NOT need to be included in the base/long of the item. This duster is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your duster is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a lengthy aquamarine marbrinus robe with a sharkbite hem || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-alengthyaquamarinemarbrinusrobewithasharkbitehem" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-alengthyaquamarinemarbrinusrobewithasharkbitehem">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this robe is fully alterable. This clasp does NOT need to be included in the base/long of the item. This robe is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your robe is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| a cerulean velvet longcloak embossed with stars || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-aceruleanvelvetlongcloakembossedwithstars" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aceruleanvelvetlongcloakembossedwithstars">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcloak is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcloak is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your longcloak is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
| an alabaster tatted lace robe with a roseate silk underlay || Weight: 9 pounds<br>Pocketed: Significant (100-119)<br>any number of items|| functional|| <div class="mw-customtoggle-analabastertattedlacerobewitharoseatesilkunderlay" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-analabastertattedlacerobewitharoseatesilkunderlay">This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this robe is fully alterable. This clasp does NOT need to be included in the base/long of the item. This robe is Tier 0/2. Original merchant: Xanai, Duskruin.<br>There is an auto-close feature when the item is worn. You can toggle this with PROD.<br>Your robe is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.</div><br />
|| 75<br />
|-<br />
|}<br />
</blockquote><br />
==Archived Inventory==<br />
<section begin=archive /><includeonly><br />
==The Cover Up==</includeonly><br />
===Retired August 2019===<br />
====Men's Room====<br />
<blockquote><br />
{{Container|<br />
|container=In the crystal bowl you see:}}<br />
{| {{prettytable}}<br />
|some star-shaped mint chocolate<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the tall male mannequin you see:}}<br />
{| {{prettytable}}<br />
| a suede-harnessed black wool robe|| Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional||rowspan=7 | T0 [[Whisper cloak | Whisper Cloaks]]|| 75<br />
|-<br />
| some bronze-sheened green viper skin robes|| Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a shoulder-strapped obsidian leather coat || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a gilt-traced crimson leather longcloak || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a cobalt suede cassock stitched with silvered thread || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a weathered cordovan leather longcoat || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a heavy whiskey brown twill overcoat || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the short male mannequin you see:}}<br />
<br />
{| {{prettytable}}<br />
| a high-collared ashen wool cloak edged with kelyn rivets || Pocketed: Huge (140-159)<br>any number of items||cloak-worn<br>functional || T2 [[Whisper cloak | Whisper Cloak]] || 1100<br />
|-<br />
| a navy leather overcoat mantled in dark oilskin || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional||rowspan=6 | T0 [[Whisper cloak | Whisper Cloaks]] || 75<br />
|-<br />
| a split-tailed olive suede coat cuffed in tonal leather || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a sanguine-dyed wool robe with long blackened sleeves || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a bark-colored kidskin cloak caught in graduated layers || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a pristine white silk cassock with a stiff leather collar || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a flare-collared smoky charcoal tweed longcoat || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
|}<br />
</blockquote><br />
====Women's Room====<br />
<blockquote><br />
{{Container|<br />
|container=On the petite female mannequin you see:}}<br />
{| {{prettytable}}<br />
| a pale cream-colored flyrsilk cloak with pendant sleeves || Pocketed: Huge (140-159)<br>any number of items||cloak-worn<br>functional|| T2 [[Whisper cloak]]|| 1100<br />
|-<br />
| a garnet-dyed velvet coat with a scalloped lacework collar || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional||rowspan=6 | T0 [[Whisper cloak | Whisper Cloaks]] || 75<br />
|-<br />
| an oiled onyx snakeskin robe with a faint green sheen || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a silk-lined cloak of long ivory swan feathers || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a short-collared dark lavender brocade pelisse || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| some green-black velvet robes with textured leather sleeves || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a layered heather grey wool longcloak embroidered in ivory || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the tall female mannequin you see:}}<br />
<br />
{| {{prettytable}}<br />
| a pale vanilla rose-cut lace coat || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional||rowspan=7 | T0 [[Whisper cloak | Whisper Cloaks]]|| 75<br />
|-<br />
| a leaf-patterned emerald flyrsilk longcoat || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| an asymmetrically draped smoke grey suede cloak || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a pastel aquamarine paisley silk pelisse || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a jade-on-onyx brocade coat trimmed in dark mink || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| an ermine-edged niveous nubuck leather overcoat || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a chele-trimmed muted citrine silk longcoat || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
|}</blockquote><section end=current /><br />
<br />
<br />
===February 2018 Items===<br />
<blockquote><br />
====Men’s Room====<br />
'''Opened''': Unknown; '''Inventory Updates''': February 2018; '''Verified:''' 2/24/18, 6/16/18<br />
<blockquote><br />
{{Container|<br />
|container=On the short male mannequin you see:}}<br />
<br />
{| {{prettytable}}<br />
| a distressed grey burlap cassock || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional||rowspan=7 | [[Whisper cloak | Whisper Cloaks]] || 75<br />
|-<br />
| a stained ink black leather cassock || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a formal ebony longcoat || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a velvet-lined russet robe || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a voluminous ebon silk longcloak || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| an elaborate obsidian cape with detailed viridian stitching || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a thick midnight blue fur cloak || Pocketed: Huge (140-159)<br>any number of items||cloak-worn<br>functional|| 1100<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the tall male mannequin you see:}}<br />
{| {{prettytable}}<br />
| an elegant grey cloak with delicate lacework along the hems || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a stately black cape with a stiff collar || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a multi-pocketed dark kidskin overcoat || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a rune-covered blood red wool cloak || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a split-tailed longcoat adorned with crow feathers || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a deeply cowled black linen greatcloak || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a caramel-hued longcoat with understated auburn accents || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
|}</blockquote><br />
<br />
====Women's Room====<br />
<blockquote><br />
{{Container|<br />
|container=On the petite female mannequin you see:}}<br />
<br />
{{big|'''[[Whisper cloak]]s}}<br />
<br />
{| {{prettytable}}<br />
| a deeply cowled obsidian cloak lined with umber silk || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a flowing sealskin coat adorned with glossy black beads || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| some embroidered flyrsilk robes || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a formal grey floor-length flyrsilk cloak || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a delicate emerald silk longcloak embroidered with crimson sigils || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a deep grey and green silk cloak || Pocketed: Huge (140-159)<br>any number of items||cloak-worn<br>functional|| 1100<br />
|-<br />
| a two-toned emerald and ebony velvet cape lined with ruby silk || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the tall female mannequin you see:}}<br />
<br />
{| {{prettytable}}<br />
| a regal pitch black cloak interwoven with teardrop sapphires || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a lavish black puma fur overcoat || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a sleek black leather longcoat with a stiff high collar || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a blood red robe with midnight black trim || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a dark-toned sapphire flyrsilk cloak || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a frilly grey overcoat with lacy emerald trim || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
| a rich ebony velvet cape with bright white embroidered trim || Pocketed: Significant (100-119)<br>any number of items||cloak-worn<br>functional|| 75<br />
|-<br />
|}<br />
</blockquote><br />
</blockquote><br />
<br />
===2015 Items===<br />
''Room 3: a narrow building<br />
<br />
'''[[Whisper cloak]]s<br />
====Men's Room====<br />
<br />
''On the short male mannequin:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
|some flowing grey and silver marbrinus robes<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|a double-breasted dark leather longcoat<br />
|750<br />
|unlocked whisper cloak<br />
|-<br />
|a hooded ebon-hued velvet robe<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|a tailored longcoat lined with dark silk<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|a dual-toned grey bourde cassock edged with silver piping<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|}<br />
<br />
''On the tall male mannequin:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
|a long midnight blue greatcloak<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|a tenebrous black cloak lined with smooth satin<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|a black linen overcoat with wide-cuffed sleeves<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|}<br />
<br />
====Women's Room====<br />
<br />
''On the petite female mannequin:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
|a billowing sanguine cape adorned with fiery jacinth beading<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|a flowing black silk cloak dappled with red dreamstones<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|a black velvet cape lined with rich burgundy silk<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|a sable lambswool cloak trimmed with ebon-tipped fox tails<br />
|750<br />
|unlocked whisper cloak<br />
|-<br />
|an ankle-length deep russet coat with a fitted waist.<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|}<br />
<br />
''On the tall female mannequin:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
|some elegant grey-on-black chainsil robes<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|a dark silk mantle with a wool capelet<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|a cowled midnight-hued cloak with a subtle blued sheen<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|a coal black velvet pelisse<br />
|75<br />
|locked whisper cloak<br />
|-<br />
|}<br />
===2/24/18 Update===<br />
<br />
====Men's Room====<br />
'''[[Whisper cloak]]s<br />
<br />
{{Container|<br />
|container=On the short male mannequin you see:}}<br />
{| {{prettytable}}<br />
| a satin-lined smoke grey paeline cloak || Pocketed:Huge (150 lbs)<br>any number of items||cloak-worn<br>functional|| 1100<br />
|-<br />
| a high-collared black wool cape ||rowspan="6"| Pocketed:Signif (100-119)<br>any number of items||rowspan="6"|cloak-worn<br>functional||rowspan="6"| 75<br />
|-<br />
| a deep mocha wool longcoat<br />
|-<br />
| some thick black velvet robes <br />
|-<br />
| a split-tailed obsidian longcoat <br />
|-<br />
| a hooded dark silk robe<br />
|-<br />
| a black-on-grey bourde cassock with thick silver piping<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the tall male mannequin you see:}}<br />
{| {{prettytable}}<br />
| a thick panther fur greatcloak ||rowspan="6"| Pocketed:Signif (100-119)<br>any number of items||rowspan="6"|cloak-worn<br>functional||rowspan="6"| 75<br />
|-<br />
| a fur-lined dark chestnut cloak<br />
|-<br />
| an iron grey silk cloak <br />
|-<br />
| a charcoal-hued overcoat adorned with silver-threaded knotwork<br />
|-<br />
| a sigil-covered crimson silk cape <br />
|-<br />
| a dark satin overcoat with ebon leather edging<br />
|-<br />
|}<br />
<br />
====Women's Room====<br />
'''[[Whisper cloak]]s<br />
<br />
{{Container|<br />
|container=On the petite female mannequin you see:}}<br />
{| {{prettytable}}<br />
|-<br />
| a crimson silk longcloak with gold-on-red jacquard edging || Pocketed:Huge (150 lbs)<br>any number of items||cloak-worn<br>functional|| 1100<br />
|-<br />
| a black velvet cape lined with deep plum silk ||rowspan="6"| Pocketed:Signif (100-119)<br>any number of items||rowspan="6"|cloak-worn<br>functional||rowspan="6"| 75<br />
|-<br />
| a full black silk cloak with gem-studded serpentine designs <br />
|-<br />
| a deep russet coat with a ribbon-cinched waist<br />
|-<br />
| a rich burgundy chainsil cloak laced with dark velvet ribbon <br />
|-<br />
| a billowy sanguine cape adorned with star sapphire beading <br />
|-<br />
| a shadowy obsidian silk cloak trimmed with cormorant feathers <br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the tall female mannequin you see:}}<br />
{| {{prettytable}}<br />
| a high-collared dark crimson brocade cape ||rowspan="7"| Pocketed:Signif (100-119)<br>any number of items||rowspan="7"|cloak-worn<br>functional||rowspan="7"| 75<br />
|-<br />
| a cowled obsidian cloak with a black lace hem <br />
|-<br />
| a dark-toned sapphire flyrsilk cloak <br />
|-<br />
| some full umber and gold brocade robes <br />
|-<br />
| a velvet-lined deep emerald silk cloak <br />
|-<br />
| a pewter-threaded dark velvet pelisse<br />
|-<br />
| a sleek charcoal velvet cloak with ornamental silver trim <br />
|-<br />
|}<section end=archive /><br />
<br />
[[Category: Bloodriven Village Shops|T]]</div>MOURNEhttps://gswiki.play.net/index.php?title=BVShop:Bloodriven_Bowery&diff=118735BVShop:Bloodriven Bowery2019-08-14T05:33:52Z<p>MOURNE: Updated for August 2019</p>
<hr />
<div>__TOC__<br />
==Current Inventory==<br />
<section begin=current /><includeonly><br />
==Bloodriven Bowery==<br />
</includeonly>'''Opened''': ?; '''Inventory Updates''': August 2019; '''Verified:''' 8/13/2019<br />
<br />
{{Festshop|<br />
|shopname=Bloodriven Bowery<br />
|look=a dark stone building<br />
|location=Lich #23754, Room 8, go stone building<br />
}}<br />
===Front===<br />
{{RoomDescription|<br />
|roomname=Bloodriven Bowery, Front<br />
|desc=Muddy light filters in from the grime-caked windows in the front of the tiny shop, and the scent of wood shavings and oil lingers heavily in the air. Several crates and barrels are stacked up against one wall, while a pair of mannequins display wares on the other side of the room. A moth-eaten curtained partition leads further into the shop.<br />
|exits = north, out}}<br />
<br />
{{sign|margin-right=40%<br />
|sign=The quivers on the mannequins have been modified slightly and should fit snugly around your thigh. Some of the fletchings have also been modified and will provide flares to your arrows.<br />
Brass-Colored ~ Steam<br />
Ash-Covered ~ Heat<br />
Dirt-Caked ~Impact<br />
Void Blue ~ Vacuum<br />
Oiled Penguin ~ Cold<br />
Blue Griffin ~ Electricity}}<blockquote><br />
{{Container|<br />
|container=In the crates you see:}}<br />
{| {{prettytable}}<br />
| a vial of sage-colored paint || rowspan=10| 1<br />
|-<br />
| a vial of golden red paint <br />
|-<br />
| a vial of naval blue paint <br />
|-<br />
| a vial of yellowed ivory paint <br />
|-<br />
| a vial of smoky emerald paint <br />
|-<br />
| a vial of matte atrous paint <br />
|-<br />
| a vial of pastel green paint <br />
|-<br />
| a vial of mournbloom-dyed paint <br />
|-<br />
| a vial of dark absinthe paint <br />
|-<br />
| a vial of metallic garnet paint <br />
|-<br />
|}<br />
{{Container|<br />
|container=On the patched canvas mannequin you see:}}<br />
{| {{prettytable}}<br />
| some pewter-dyed suede boots with tapered heels || Weight: <1 pound|| || || 5<br />
|-<br />
| a vanilla nubuck corset with an asymmetric neckline || Weight: <1 pound|| || || 5<br />
|-<br />
| a bone-scaled lacewood thigh-quiver || Weight: 2 pounds<br>Pocketed: Medium (20-39)<br>a couple of items|| functional|| <div class="mw-customtoggle-abone-scaledlacewoodthigh-quiver" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abone-scaledlacewoodthigh-quiver">This item may be altered by a talented merchant, so long as the noun remains the same.<br>You can try to PULL and CLENCH the thigh-quiver while ammo is in it. You get the sense that only items like arrows and bolts can fit into it.<br>You can tell that the thigh-quiver is as light as it can get and that its pockets could not possibly get any deeper.</div><br />
|| 25<br />
|-<br />
| a pair of blackwork pale almond silk pants || Weight: <1 pound|| || || 5<br />
|-<br />
| an off-shoulder naval blue leather blouse || Weight: <1 pound|| || || 5<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the dusty pine mannequin you see:}}<br />
{| {{prettytable}}<br />
| a fur-framed black leather coat slit high at the hip || Weight: 6 pounds<br>Pocketed: Very large (80-99)<br>any number of items|| functional|| || 25<br />
|-<br />
| some suede-cuffed bleached suede boots || Weight: <1 pound|| || || 5<br />
|-<br />
| a collarless ashen linen tunic buckled down the sides || Weight: <1 pound|| || || 5<br />
|-<br />
| a bas-relief blackthorn thigh-quiver || Weight: 2 pounds<br>Pocketed: Medium (20-39)<br>a couple of items|| functional|| <div class="mw-customtoggle-abas-reliefblackthornthigh-quiver" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abas-reliefblackthornthigh-quiver">This item may be altered by a talented merchant, so long as the noun remains the same.<br>You can try to PULL and CLENCH the thigh-quiver while ammo is in it. You get the sense that only items like arrows and bolts can fit into it.<br>You can tell that the thigh-quiver is as light as it can get and that its pockets could not possibly get any deeper.</div><br />
|| 25<br />
|-<br />
| a pair of distressed kohl-dyed nubuck trousers || Weight: <1 pound|| || || 5<br />
|-<br />
|}<br />
{{Container|<br />
|container=In the barrels you see:}}<br />
{| {{prettytable}}<br />
| a bundle of rainbow-dyed fletchings || Weight: <1 pound|| || <div class="mw-customtoggle-abundleofrainbow-dyedfletchings" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abundleofrainbow-dyedfletchings">You get the distinct impression that any willing merchant can alter the fletchings, but be aware that only the "adjective" part of the fletchings's base will show up on a finished arrow (meaning, only the adjective part of the 15/15/15 (the middle 15) will show up on fletched arrows). Due to this, some merchants may only be willing to alter that part of your fletchings.<br>Alterations to the adjective must make sense to be on a fletching. This includes: colors; paint and dyes (eg. blue-painted, red-dyed, green-stained); designs that make sense on a small fletching (pink-striped, trident-stamped); or feathers of a specific bird (green parrot, mottled falcon). Nothing crazy, like attachable adornments (no deathstone-studded fletchings!), are allowed.</div><br />
|| 1<br />
|-<br />
| a bundle of brass-colored fletchings || Weight: <1 pound|| steam flares || <div class="mw-customtoggle-abundleofbrass-coloredfletchings" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abundleofbrass-coloredfletchings">You get the distinct impression that any willing merchant can alter the fletchings, but be aware that only the "adjective" part of the fletchings's base will show up on a finished arrow (meaning, only the adjective part of the 15/15/15 (the middle 15) will show up on fletched arrows). Due to this, some merchants may only be willing to alter that part of your fletchings.<br>Alterations to the adjective must make sense to be on a fletching. This includes: colors; paint and dyes (eg. blue-painted, red-dyed, green-stained); designs that make sense on a small fletching (pink-striped, trident-stamped); or feathers of a specific bird (green parrot, mottled falcon). Nothing crazy, like attachable adornments (no deathstone-studded fletchings!), are allowed.</div><br />
|| 25<br />
|-<br />
| a bundle of ash-covered fletchings || Weight: <1 pound|| heat flares || <div class="mw-customtoggle-abundleofash-coveredfletchings" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abundleofash-coveredfletchings">You get the distinct impression that any willing merchant can alter the fletchings, but be aware that only the "adjective" part of the fletchings's base will show up on a finished arrow (meaning, only the adjective part of the 15/15/15 (the middle 15) will show up on fletched arrows). Due to this, some merchants may only be willing to alter that part of your fletchings.<br>Alterations to the adjective must make sense to be on a fletching. This includes: colors; paint and dyes (eg. blue-painted, red-dyed, green-stained); designs that make sense on a small fletching (pink-striped, trident-stamped); or feathers of a specific bird (green parrot, mottled falcon). Nothing crazy, like attachable adornments (no deathstone-studded fletchings!), are allowed.</div><br />
|| 25<br />
|-<br />
| a bundle of ivory eagle fletchings || Weight: <1 pound|| || <div class="mw-customtoggle-abundleofivoryeaglefletchings" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abundleofivoryeaglefletchings">You get the distinct impression that any willing merchant can alter the fletchings, but be aware that only the "adjective" part of the fletchings's base will show up on a finished arrow (meaning, only the adjective part of the 15/15/15 (the middle 15) will show up on fletched arrows). Due to this, some merchants may only be willing to alter that part of your fletchings.<br>Alterations to the adjective must make sense to be on a fletching. This includes: colors; paint and dyes (eg. blue-painted, red-dyed, green-stained); designs that make sense on a small fletching (pink-striped, trident-stamped); or feathers of a specific bird (green parrot, mottled falcon). Nothing crazy, like attachable adornments (no deathstone-studded fletchings!), are allowed.</div><br />
|| 1<br />
|-<br />
| a bundle of dirt-caked fletchings || Weight: <1 pound||impact flares || <div class="mw-customtoggle-abundleofdirt-cakedfletchings" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abundleofdirt-cakedfletchings">You get the distinct impression that any willing merchant can alter the fletchings, but be aware that only the "adjective" part of the fletchings's base will show up on a finished arrow (meaning, only the adjective part of the 15/15/15 (the middle 15) will show up on fletched arrows). Due to this, some merchants may only be willing to alter that part of your fletchings.<br>Alterations to the adjective must make sense to be on a fletching. This includes: colors; paint and dyes (eg. blue-painted, red-dyed, green-stained); designs that make sense on a small fletching (pink-striped, trident-stamped); or feathers of a specific bird (green parrot, mottled falcon). Nothing crazy, like attachable adornments (no deathstone-studded fletchings!), are allowed.</div><br />
|| 25<br />
|-<br />
| a bundle of smoky blue fletchings || Weight: <1 pound|| electricity flares || <div class="mw-customtoggle-abundleofsmokybluefletchings" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abundleofsmokybluefletchings">You get the distinct impression that any willing merchant can alter the fletchings, but be aware that only the "adjective" part of the fletchings's base will show up on a finished arrow (meaning, only the adjective part of the 15/15/15 (the middle 15) will show up on fletched arrows). Due to this, some merchants may only be willing to alter that part of your fletchings.<br>Alterations to the adjective must make sense to be on a fletching. This includes: colors; paint and dyes (eg. blue-painted, red-dyed, green-stained); designs that make sense on a small fletching (pink-striped, trident-stamped); or feathers of a specific bird (green parrot, mottled falcon). Nothing crazy, like attachable adornments (no deathstone-studded fletchings!), are allowed.</div><br />
|| 25<br />
|-<br />
| a bundle of obsidian raven fletchings || Weight: <1 pound|| || <div class="mw-customtoggle-abundleofobsidianravenfletchings" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abundleofobsidianravenfletchings">You get the distinct impression that any willing merchant can alter the fletchings, but be aware that only the "adjective" part of the fletchings's base will show up on a finished arrow (meaning, only the adjective part of the 15/15/15 (the middle 15) will show up on fletched arrows). Due to this, some merchants may only be willing to alter that part of your fletchings.<br>Alterations to the adjective must make sense to be on a fletching. This includes: colors; paint and dyes (eg. blue-painted, red-dyed, green-stained); designs that make sense on a small fletching (pink-striped, trident-stamped); or feathers of a specific bird (green parrot, mottled falcon). Nothing crazy, like attachable adornments (no deathstone-studded fletchings!), are allowed.</div><br />
|| 1<br />
|-<br />
| a bundle of oiled penguin fletchings || Weight: <1 pound|| cold flares || <div class="mw-customtoggle-abundleofoiledpenguinfletchings" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abundleofoiledpenguinfletchings">You get the distinct impression that any willing merchant can alter the fletchings, but be aware that only the "adjective" part of the fletchings's base will show up on a finished arrow (meaning, only the adjective part of the 15/15/15 (the middle 15) will show up on fletched arrows). Due to this, some merchants may only be willing to alter that part of your fletchings.<br>Alterations to the adjective must make sense to be on a fletching. This includes: colors; paint and dyes (eg. blue-painted, red-dyed, green-stained); designs that make sense on a small fletching (pink-striped, trident-stamped); or feathers of a specific bird (green parrot, mottled falcon). Nothing crazy, like attachable adornments (no deathstone-studded fletchings!), are allowed.</div><br />
|| 25<br />
|-<br />
| a bundle of blood-stained fletchings || Weight: <1 pound|| || <div class="mw-customtoggle-abundleofblood-stainedfletchings" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abundleofblood-stainedfletchings">You get the distinct impression that any willing merchant can alter the fletchings, but be aware that only the "adjective" part of the fletchings's base will show up on a finished arrow (meaning, only the adjective part of the 15/15/15 (the middle 15) will show up on fletched arrows). Due to this, some merchants may only be willing to alter that part of your fletchings.<br>Alterations to the adjective must make sense to be on a fletching. This includes: colors; paint and dyes (eg. blue-painted, red-dyed, green-stained); designs that make sense on a small fletching (pink-striped, trident-stamped); or feathers of a specific bird (green parrot, mottled falcon). Nothing crazy, like attachable adornments (no deathstone-studded fletchings!), are allowed.</div><br />
|| 1<br />
|-<br />
|}<br />
</blockquote><br />
<br />
===Back===<br />
{{RoomDescription|<br />
|roomname=Bloodriven Bowery, Back<br />
|desc=The back room is cluttered with various shipping crates partially concealed with stained canvas tarps. A small area has been cleared out to display a set of rickety shelves and a warped pine rack which has a dark leather sack hanging on one side.<br />
|exits = south}}<br />
{{sign|margin-right=40%<br />
|sign=The bleached bow and black longbow on the rack are both five times enchanted.<br />
The pale ipantor composite bow is 5x (+22) and is made from standard ipantor.<br />
The dark ipantor longbow is 6x (+27) and is made from standard ipantor.}}<blockquote><br />
{{Container|<br />
|container=On the warped pine rack you see:}}<br />
{| {{prettytable}}<br />
| a pale ipantor composite bow framed by bone fragments || Weight: 2 pounds<br>5x (+22), somewhat sighted || [[composite bow]]|| <div class="mw-customtoggle-apaleipantorcompositebowframedbybonefragments" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apaleipantorcompositebowframedbybonefragments">You can tell that the bow is as light as it can get.</div><br />
|| 1750<br />
|-<br />
| a dark ipantor longbow entwined with wrought bronze vines || Weight: 2 pounds<br>6x (+27), somewhat sighted || [[long bow]]|| <div class="mw-customtoggle-adarkipantorlongbowentwinedwithwroughtbronzevines" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adarkipantorlongbowentwinedwithwroughtbronzevines">You can tell that the longbow is as light as it can get.</div><br />
|| 2750<br />
|-<br />
| a varnished black ruic longbow inset with a single jet eye || Weight: 3 pounds<br>5x|| [[long bow]]|| || 2000<br />
|-<br />
| a bleached ruic bow with a worn dark leather grip || Weight: 3 pounds<br>5x|| bow || || 2000<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the knotty pine shelf you see:}}<br />
{| {{prettytable}}<br />
| a bundle of drakar arrowheads ||rowspan=4| 30<br />
|-<br />
| a bundle of gornar arrowheads <br />
|-<br />
| a bundle of rhimar arrowheads <br />
|-<br />
| a bundle of zorchar arrowheads <br />
|-<br />
|}<br />
<br />
On the gnarled oak shelf you see a sign.<br />
{{sign|margin-right=30%<br />
|sign='''a small sign'''<br />
<br />
In the Common language, it reads:<br>The merchandise on this shelf is undergoing some renovations. Thank you for your patience.}}<br />
</blockquote><br />
<section end=current /><br />
<br />
==Archived Inventory==<br />
<section begin=archive /><includeonly><br />
==Bloodriven Bowery==<br />
</includeonly><br />
===Front archive===<br />
====Retired April 2016====<br />
''In the waterlogged barrel:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
|a bundle of copper-on-teal fletchings<br />
|1<br />
|<br />
|-<br />
|a bundle of hazy black swan fletchings<br />
|1<br />
|<br />
|-<br />
|a bundle of gilt-sheened fletchings<br />
|1<br />
|<br />
|-<br />
|a bundle of garnet and jet fletchings<br />
|1<br />
|<br />
|-<br />
|a bundle of albino peacock fletchings<br />
|1<br />
|<br />
|-<br />
|a bundle of snowy white owl fletchings<br />
|1<br />
|<br />
|-<br />
|}<br />
<br />
''On the canvas mannequin:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
|a gilt and ivory leather-woven quiver<br />
|5<br />
|<br />
|-<br />
|}<br />
<br />
''On the pine mannequin:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
|an ebon-striped plum velvet jacket slit down the back<br />
|5<br />
|<br />
|-<br />
|a stiff thigh quiver of metallic lace feathers<br />
|5<br />
|<br />
|-<br />
|a pair of ankle-buckled onyx leather boots with nacre heels<br />
|5<br />
|<br />
|-<br />
|a layered pearlescent crinkled chiffon tunic<br />
|5<br />
|<br />
|-<br />
|}<br />
====Retired April 2017====<br />
{{sign|<br />
|sign=The quivers on the mannequins have been modified slightly and should fit snugly around your thigh. Some of the fletchings have also been modified and will provide flares to your arrows.<br />
Silvery blue-flecked ~ Steam<br />
Russet-colored raptor ~ Heat<br />
Brilliant indigo macaw ~ Impact<br />
Emerald green amazon ~ Vacuum<br />
Snowy white cockatoo ~ Cold<br />
Blue griffin ~ Electricity}}<br />
<br />
''In the splintered crate:<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
|a vial of pearlescent paint<br />
|1<br />
|<br />
|-<br />
|a vial of smoky mocha paint<br />
|1<br />
|<br />
|-<br />
|a vial of metallic grey paint<br />
|1<br />
|<br />
|-<br />
|a vial of mint-swirled paint<br />
|1<br />
|<br />
|-<br />
|a vial of stark white paint<br />
|1<br />
|<br />
|-<br />
|a vial of nacreous black paint<br />
|1<br />
|<br />
|-<br />
|a vial of plum and copper paint<br />
|1<br />
|<br />
|-<br />
|a vial of vivid emerald paint<br />
|1<br />
|<br />
|-<br />
|a vial of ivory and jet paint<br />
|1<br />
|<br />
|-<br />
|a vial of gilded indigo paint<br />
|1<br />
|<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=In the barrels you see:}}<br />
{| {{prettytable}}<br />
|-<br />
| a bundle of pewter-on-pearl fletchings || |||| 1<br />
|-<br />
| a bundle of iridescent jade fletchings || |||| 1<br />
|-<br />
| a bundle of silver-washed fletchings || |||| 1<br />
|-<br />
| a bundle of ash penguin fletchings || |||| 1<br />
|-<br />
| a bundle of blue griffin fletchings ||electricity flares |||| 25<br />
|-<br />
| a bundle of snowy white cockatoo fletchings ||cold flares |||| 25<br />
|-<br />
| a bundle of emerald green amazon fletchings ||vacuum flares |||| 25<br />
|-<br />
| a bundle of brilliant indigo macaw fletchings ||earth flares |||| 25<br />
|-<br />
| a bundle of russet-colored raptor fletchings ||fire flares |||| 25<br />
|-<br />
| a bundle of silvery blue-flecked fletchings ||steam flares |||| 25<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the patched canvas mannequin you see:}}<br />
{| {{prettytable}}<br />
| a deeply hooded ecru suede jerkin split at the waist || ||front-worn|| 5<br />
|-<br />
| a pair of taupe suede boots plated in metal || ||foot-worn|| 5<br />
|-<br />
| an asymmetric smoky indigo chainsil tunic || ||chest-worn|| 5<br />
|-<br />
| some quilted slate wool leggings with thin silk stripes || ||leg-worn|| 5<br />
|-<br />
| a metal-banded dark leather thigh-quiver || Pocketed:Medium (20-39)<br>any number of items||thigh-worn<br>functional|| 25<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the dusty pine mannequin you see:}}<br />
{| {{prettytable}}<br />
| some aubergine suede pants set with panels of dark lace || ||leg-worn|| 5<br />
|-<br />
| a silver-ringed black leather thigh-quiver || Pocketed:Medium (20-39)<br>any number of items||thigh-worn<br>functional|| 25<br />
|-<br />
| a scallop-edged linen tunic with flared sleeves || ||chest-worn|| 5<br />
|-<br />
| a pair of black leather boots with mithril toe-guards || ||foot-worn|| 5<br />
|-<br />
| a back-slit charcoal linen jacket || Pocketed:Very large (80-99)<br>any number of items||cloak-worn<br>functional|| 25<br />
|-<br />
|}<br />
====Retired February 2018====<br />
{{container|container=In the barrels you see:}}<br />
{| {{prettytable}}<br />
| a bundle of albino raven fletchings || |||| 1<br />
|-<br />
| a bundle of gilded peacock fletchings || |||| 1<br />
|-<br />
| a bundle of sable blackbird fletchings || |||| 1<br />
|-<br />
|}<br />
{{container|container=In the crates you see:}}<br />
{| {{prettytable}}<br />
| a vial of stark black paint || |||| 1<br />
|-<br />
| a vial of ivory and jet paint || |||| 1<br />
|-<br />
| a vial of henna-stained paint || |||| 1<br />
|-<br />
| a vial of magnolia white paint || |||| 1<br />
|-<br />
| a vial of sanguine paint || |||| 1<br />
|-<br />
| a vial of gilded onyx paint || |||| 1<br />
|-<br />
| a vial of copper-dyed paint || |||| 1<br />
|-<br />
| a vial of bronzed gold paint || |||| 1<br />
|-<br />
| a vial of smoky grey paint || |||| 1<br />
|-<br />
| a vial of yellowed ivory paint || |||| 1<br />
|-<br />
|}<br />
{{container|container=On the dusty pine mannequin you see:}}<br />
{| {{prettytable}}<br />
| a pair of navy wool trousers with a single red stripe || ||leg-worn|| 5<br />
|-<br />
| a steel-buckled tobacco leather thigh-quiver || Pocketed: Medium (20-39)<br>any number of items||thigh-worn<br>functional|| 25<br />
|-<br />
| wide-collared natural linen shirt || |||| 5<br />
|-<br />
| some tall black leather knee-boots reinforced with steel || ||foot-worn|| 5<br />
|-<br />
| an ashen leather jacket buckled at the shoulders || Pocketed: Very large (80-99)<br>any number of items||cloak-worn<br>functional|| 25<br />
|-<br />
|}<br />
{{container|container=On the patched canvas mannequin you see:}}<br />
{| {{prettytable}}<br />
| a white chainsil blouse tied off at the elbows || ||chest-worn|| 5<br />
|-<br />
| some ribbon-laced pale cream jacquard leggings || ||leg-worn|| 5<br />
|-<br />
| a square-riveted honeyed doeskin thigh-quiver || Pocketed: Medium (20-39)<br>any number of items||thigh-worn<br>functional|| 25<br />
|-<br />
| copper sueded leather corset || |||| 5<br />
|-<br />
| a pair of knee-high umber leather boots with thin heels || ||foot-worn|| 5<br />
|-<br />
|}<br />
<br />
====Retired August 2019====<br />
{{sign|<br />
|sign=The quivers on the mannequins have been modified slightly and should fit snugly around your thigh. Some of the fletchings have also been modified and will provide flares to your arrows.<br />
Grey Dove ~ Steam<br />
Smoke Black ~ Heat<br />
Matte Burgundy ~ Impact<br />
Blue-Grey Heron ~ Vacuum<br />
White Ostrich ~ Cold<br />
Blue Griffin ~ Electricity}}<br />
<br />
<blockquote><br />
{{container|<br />
|container=In the barrels you see:}}<br />
{| {{prettytable}}<br />
| a bundle of colorful parrot fletchings ||rowspan=4 | ||rowspan=4| 1<br />
|-<br />
| a bundle of greyish kestrel fletchings <br />
|-<br />
| a bundle of night-dark crow fletchings <br />
|-<br />
| a bundle of blood-streaked fletchings <br />
|-<br />
| a bundle of white ostrich fletchings ||cold flares ||rowspan=6 | 25<br />
|-<br />
| a bundle of pale grey dove fletchings ||steam flares<br />
|-<br />
| a bundle of smoke black fletchings ||fire flares<br />
|-<br />
| a bundle of matte burgundy fletchings ||earth flares<br />
|-<br />
| a bundle of blue-grey heron fletchings ||vacuum flares<br />
|-<br />
| a bundle of blue griffin fletchings ||electricity flares<br />
|-<br />
|}<br />
<br />
{{container|<br />
|container=In the crates you see:}}<br />
{| {{prettytable}}<br />
| a vial of red-stained paint ||rowspan=10 | 1<br />
|-<br />
| a vial of smoky black paint <br />
|-<br />
| a vial of silver-tinged paint <br />
|-<br />
| a vial of copper-dyed paint <br />
|-<br />
| a vial of grey-hazed paint <br />
|-<br />
| a vial of blood-colored paint <br />
|-<br />
| a vial of ghostly pale paint <br />
|-<br />
| a vial of whiskey brown paint <br />
|-<br />
| a vial of metallic jade paint<br />
|-<br />
| a vial of stark obsidian paint <br />
|-<br />
|}<br />
{{container|<br />
|container=On the dusty pine mannequin you see:}}<br />
{| {{prettytable}}<br />
| a hunter green silk cloak shoulder-caught with coils of steel || Pocketed: Very large (80-99)<br>any number of items||cloak-worn<br>functional|| 25<br />
|-<br />
| a heavily cowled oil-black leather tunic || ||chest-worn|| 5<br />
|-<br />
| a pair of rope-belted dark tan suede trousers || ||leg-worn|| 5<br />
|-<br />
| a scale-carved ebonwood thigh-quiver || Pocketed: Medium (20-39)<br>a couple of items||thigh-worn<br>functional|| 25<br />
|-<br />
| some fang-buckled shadow grey leather boots || ||foot-worn|| 5<br />
|-<br />
|}<br />
{{container|<br />
|container=On the patched canvas mannequin you see:}}<br />
{| {{prettytable}}<br />
| an ivory and onyx-striped suede corset || ||front-worn|| 5<br />
|-<br />
| a muted mauve silk blouse with an off-the-shoulder neckline || ||chest-worn|| 5<br />
|-<br />
| a pair of rivet-set charcoal leather leggings || ||leg-worn|| 5<br />
|-<br />
| a charm-hung black doeskin thigh-quiver || Pocketed: Medium (20-39)<br>a couple of items||thigh-worn<br>functional|| 25<br />
|-<br />
| some leather-heeled dark bronze suede boots || ||foot-worn|| 5<br />
|-<br />
|}<br />
</blockquote><br />
<br />
<br />
<br />
===Back archive===<br />
====Retired April 2016====<br />
:>read sign<br />
:In the Common language, it reads:<br />
:The trinkets on this shelf will aid you in combat in the following ways:<br />
<br />
:*Earcuff - Ranged Weapons<br />
:*Glaes Wristcuff - Perception<br />
:*Lacewood Pendant - Dodging<br />
:*Veniom Band - Agility<br />
:*Hazel Leaf Pendant - Ranged Weapons<br />
:*Monir Band - Perception<br />
:*Anklet - Agility<br />
:*Checkered Cuff - Dodging<br />
<br />
''On the oak shelf:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
|a twine-strung dark horn anklet<br />
|40<br />
| +3 Agility, crumbly, cannot be recharged at Adventurer's Guild<br />
|-<br />
|a segmented venion-edged band<br />
|40<br />
| +3 Agility, crumbly<br />
|-<br />
|a triskele-branded white monir band<br />
|75<br />
| +5 Perception Bonus, crumbly<br />
|-<br />
|a wristcuff of black glaes scales<br />
|75<br />
| +5 Perception Bonus, crumbly<br />
|-<br />
|a glass-pressed hazel leaf pendant<br />
|100<br />
| +5 Ranged Weapons Bonus, crumbly<br />
|-<br />
|a checkered jet and nacre cuff<br />
|100<br />
| +5 Dodge Bonus, crumbly<br />
|-<br />
|}<br />
<br />
''On the pine rack:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
|an ivory ruic longbow inlaid with nacreous jet branches<br />
|40<br />
|<br />
|-<br />
|a lapis-tinted ruic bow traced in filigree along the limbs<br />
|84<br />
|<br />
|-<br />
|a leather-strapped dark ruic bow with a faint oily sheen<br />
|28<br />
|<br />
|-<br />
|}<br />
<br />
====Retired April 2017====<br />
{{sign|sign=The trinkets on this shelf will aid you in combat in the following ways:<br />
<br />
Earcuff - Ranged Weapons<br />
Lacewood Pendant - Dodging<br />
Anklet - Agility}}<br />
<br />
{{container|container=On the gnarled oak shelf you see:}}<br />
{| {{prettytable}}<br />
| a smooth lacewood disc pendant ||+5 dodge bonus, crumbly|||| 100<br />
|-<br />
| a curved earcuff of tiny crystalline droplets ||+5 ranged bonus, crumbly |||| 100<br />
|-<br />
| a twine-strung dark horn anklet ||? (previous version was +3 agility, not rechargeable) |||| 125<br />
|-<br />
|}<br />
<br />
{{container|container=On the pine shelf you see:}}<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
|a bundle of gornar arrowheads<br />
|3<br />
|<br />
|-<br />
|a bundle of drakar arrowheads<br />
|3<br />
|<br />
|-<br />
|a bundle of rhimar arrowheads<br />
|3<br />
|<br />
|-<br />
|a bundle of zorchar arrowheads<br />
|3<br />
|<br />
|-<br />
|}<br />
<br />
{{sign|<br />
|sign=The lapis-tinted bow and ivory longbow on the rack are both five times enchanted. The antler-carved longbow is 6x (+27) and is made from standard ipantor.}}<br />
<br />
{{container|container=On the warped pine rack you see:}}<br />
{| {{prettytable}}<br />
| an antler-carved slender ipantor longbow || ||[[long bow]]|| 4000<br />
|-<br />
| an ivory ruic longbow inlaid with nacreous jet branches || ||[[long bow]]|| 1500<br />
|-<br />
| a lapis-tinted ruic bow traced in filigree along the limbs || || || 1500<br />
|-<br />
|}<br />
<br />
{{sign|sign=The trinkets in this sack will give combat bonuses in the following ways:<br />
<br />
Veniom-traced Ring - Ambush/Dodge/Agility<br />
Arrow Earring - Perception/Ranged/Dexterity<br />
Monir Band - Stalking and Hiding/Ambush/Strength<br />
Arrowhead Pendant - Stalking and Hiding/PF/Strength<br />
Braided Wristlet - PF/Dodge/Dexterity}}<br />
{{Container|<br />
|container=In the dark leather sack you see:}}<br />
{| {{prettytable}}<br />
| a thin veniom-traced ring || |||| 300<br />
|-<br />
| a yew-encased arrowhead pendant || |||| 300<br />
|-<br />
| a diamond-tipped arrow earring ||+3 Perception Bonus, +3 Ranged Bonus, +3 Dex Bonus || Not AG Rechargable, Crumbly|| 300<br />
|-<br />
| a braided moss green leather wristlet || |||| 300<br />
|-<br />
| a wide monir band imbedded with a tiny bullseye || |||| 300<br />
|-<br />
|}<br />
<br />
====Retired February 2018====<br />
{{container|container=On the warped pine rack you see:}}<br />
{| {{prettytable}}<br />
| a smooth copper ruic longbow gripped by long ivory talons || 5x||[[long bow]]|| 2000<br />
|-<br />
| a sanguine ruic bow streaked in rivulets of jet || 5x||[[composite bow]]|| 2000<br />
|-<br />
| a pale ipantor composite bow engulfed in copper flames || 5x (+22), natural ipantor sighting||[[composite bow]]|| 2500<br />
|-<br />
| a dark ipantor longbow bound by a blackened pewter kraken || 6x (+27), natural ipantor sighting||[[long bow]]|| 2750<br />
|-<br />
|}<br />
{{container|container=On the gnarled oak shelf you see:}}<br />
{| {{prettytable}}<br />
| a coiled earcuff of gilt-thorned vines || |||| 100<br />
|-<br />
| several tan leather strands strung with ivory fangs || |||| 100<br />
|-<br />
| a latticed doeskin and chainsil ankle-cuff || |||| 125<br />
|-<br />
|}<br />
<br />
====Retired August 2019====<br />
{{sign|margin-right=35%<br />
|sign=The sand-colored bow and dark ruic longbow on the rack are both five times enchanted.<br />
The ivory ipantor composite bow is 5x (+22) and is made from standard ipantor.<br />
The henna-stained longbow is 6x (+27) and is made from standard ipantor.}}<br />
<blockquote><br />
{{container|<br />
|container=On the warped pine rack you see:}}<br />
{| {{prettytable}}<br />
| an ivory ipantor composite bow traced in thin veins of onyx ||+22 ||[[composite bow]]|| 1750<br />
|-<br />
| a scorched dark ruic longbow with a long claw-ensnared grip ||+25 ||[[long bow]]|| 2000<br />
|-<br />
| a sand-colored ruic bow wrapped in smoky quartz tentacles ||+25 ||[[composite bow]]|| 2000<br />
|-<br />
| a henna-stained ipantor longbow overlapped by carved leaves ||+27 ||[[long bow]]|| 2750<br />
|-<br />
|}<br />
{{container|<br />
|container=On the knotty pine shelf you see:}}<br />
{| {{prettytable}}<br />
| a bundle of drakar arrowheads ||fire flares ||rowspan=4 | 30<br />
|-<br />
| a bundle of gornar arrowheads ||earth flares<br />
|-<br />
| a bundle of rhimar arrowheads ||ice flares<br />
|-<br />
| a bundle of zorchar arrowheads ||lightning flares<br />
|-<br />
|}<br />
<br />
On the gnarled oak shelf you see a sign.<br />
<br />
{{sign|margin-right=35%<br />
|sign=The merchandise on this shelf is undergoing some renovations. Thank you for your patience.<br />
}}<br />
</blockquote><br />
<br />
<section end=archive /><br />
[[Category: Bloodriven Village Shops]]</div>MOURNEhttps://gswiki.play.net/index.php?title=BVShop:Blood_Red_Rose&diff=118734BVShop:Blood Red Rose2019-08-14T00:36:09Z<p>MOURNE: Updated for August 2019 (yes, including the contracts that say out of stock for the remainder of 5118)</p>
<hr />
<div>__TOC__<br />
==Current Inventory==<br />
<section begin=current /><includeonly><br />
==Blood Red Rose==<br />
</includeonly><br />
'''Opened''': June 2018; '''Inventory Updates''': August 2019; '''Verified:''' 8/13/2019<br />
<br />
{{Festshop<br />
|shopname=The Blood Red Rose, Salesroom<br />
|look=a pristine wrought iron gate<br />
|location=[Map Room 5], Lich #26897, go wrought gate, go well-kept building<br />
}}<br />
===Salesroom===<br />
{{RoomDescription|<br />
|roomname=The Blood Red Rose, Salesroom<br />
|desc=The entryway of the structure immediately opens up into a wide space. Thick blood red carpeting streams across the floor, contrasting with the pristinely white walls, which are decorated with elaborate molding, and chandeliers dripping in black, red, and clear crystals create opulence within the spare, museum-like room. Scattered between the various gold-inlaid display racks and stands, cushioned benches provide respite. All but one door are shut and barred closed, and a rope hangs across the staircase leading upstairs.<br />
|exits = out}}<br />
{{sign|margin-right=40%<br />
|sign=These traditional Iasha-style weapons have been enchanted five times.}}<blockquote><br />
{{Container|<br />
|container=On the gold-inlaid display racks you see:}}<br />
{| {{prettytable}}<br />
| a white ora cleaver with vivid green emeralds encircling the eye || Weight: 6 pounds<br>Enchant: +25|| [[handaxe]]|| <div class="mw-customtoggle-awhiteoracleaverwithvividgreenemeraldsencirclingtheeye" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awhiteoracleaverwithvividgreenemeraldsencirclingtheeye">You immediately sense that this is a White Ora weapon known as an "Iasha.<br>This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.)<br>You can attempt to PEER and LOOK at the cleaver, though, some of the attempts at these actions will fall short if you are not a paladin/cleric.<br>Any merchant can aesthetically alter the cleaver, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).</div><br />
|| 5000<br />
|-<br />
| a vivid green emerald-inlaid white ora longsword || Weight: 5 pounds<br>Enchant: +25|| [[longsword]]|| <div class="mw-customtoggle-avividgreenemerald-inlaidwhiteoralongsword" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-avividgreenemerald-inlaidwhiteoralongsword">You immediately sense that this is a White Ora weapon known as an "Iasha.<br>This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.)<br>You can attempt to PEER and LOOK at the longsword, though, some of the attempts at these actions will fall short if you are not a paladin/cleric.<br>Any merchant can aesthetically alter the longsword, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).</div><br />
|| 5000<br />
|-<br />
| a white ora spikestar with vivid green emerald shard accents || Weight: 8 pounds<br>Enchant: +25|| [[morning star]]|| <div class="mw-customtoggle-awhiteoraspikestarwithvividgreenemeraldshardaccents" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awhiteoraspikestarwithvividgreenemeraldshardaccents">You immediately sense that this is a White Ora weapon known as an "Iasha.<br>This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.)<br>You can attempt to PEER and LOOK at the spikestar, though, some of the attempts at these actions will fall short if you are not a paladin/cleric.<br>Any merchant can aesthetically alter the spikestar, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).</div><br />
|| 5000<br />
|-<br />
| a white ora halberd ornamented with vivid green emeralds || Weight: 9 pounds<br>Enchant: +25|| [[halberd]]|| <div class="mw-customtoggle-awhiteorahalberdornamentedwithvividgreenemeralds" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awhiteorahalberdornamentedwithvividgreenemeralds">You immediately sense that this is a White Ora weapon known as an "Iasha.<br>This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.)<br>You can attempt to PEER and LOOK at the halberd, though, some of the attempts at these actions will fall short if you are not a paladin/cleric.<br>Any merchant can aesthetically alter the halberd, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).</div><br />
|| 5500<br />
|-<br />
| a sickly green spiral-hafted white ora flail || Weight: 8 pounds<br>Enchant: +25|| [[flail]]|| <div class="mw-customtoggle-asicklygreenspiral-haftedwhiteoraflail" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asicklygreenspiral-haftedwhiteoraflail">You immediately sense that this is a White Ora weapon known as an "Iasha.<br>This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.)<br>You can attempt to PEER and LOOK at the flail, though, some of the attempts at these actions will fall short if you are not a paladin/cleric.<br>Any merchant can aesthetically alter the flail, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).</div><br />
|| 5700<br />
|-<br />
| a thin-bladed white ora katar with sickly green crossbars || Weight: 4 pounds<br>Enchant: +25|| [[katar]]|| <div class="mw-customtoggle-athin-bladedwhiteorakatarwithsicklygreencrossbars" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-athin-bladedwhiteorakatarwithsicklygreencrossbars">You immediately sense that this is a White Ora weapon known as an "Iasha.<br>This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.)<br>You can attempt to PEER and LOOK at the katar, though, some of the attempts at these actions will fall short if you are not a paladin/cleric.<br>Any merchant can aesthetically alter the katar, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).</div><br />
|| 4000<br />
|-<br />
| a vivid green emerald-ornamented white ora broadsword || Weight: 5 pounds<br>Enchant: +25|| [[broadsword]]|| <div class="mw-customtoggle-avividgreenemerald-ornamentedwhiteorabroadsword" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-avividgreenemerald-ornamentedwhiteorabroadsword">You immediately sense that this is a White Ora weapon known as an "Iasha.<br>This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.)<br>You can attempt to PEER and LOOK at the broadsword, though, some of the attempts at these actions will fall short if you are not a paladin/cleric.<br>Any merchant can aesthetically alter the broadsword, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).</div><br />
|| 5500<br />
|-<br />
| a white ora naginata enscribed with sickly green teardrops || Weight: 9 pounds<br>Enchant: +25|| [[naginata]]|| <div class="mw-customtoggle-awhiteoranaginataenscribedwithsicklygreenteardrops" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awhiteoranaginataenscribedwithsicklygreenteardrops">You immediately sense that this is a White Ora weapon known as an "Iasha.<br>This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.)<br>You can attempt to PEER and LOOK at the naginata, though, some of the attempts at these actions will fall short if you are not a paladin/cleric.<br>Any merchant can aesthetically alter the naginata, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).</div><br />
|| 7000<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the stands you see:}}<br />
{| {{prettytable}}<br />
| a wide white ora kris etched with vivid green emerald sigils || Weight: 4 pounds<br>Enchant: +25|| [[short sword]]|| <div class="mw-customtoggle-awidewhiteorakrisetchedwithvividgreenemeraldsigils" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awidewhiteorakrisetchedwithvividgreenemeraldsigils">You immediately sense that this is a White Ora weapon known as an "Iasha.<br>This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.)<br>You can attempt to PEER and LOOK at the kris, though, some of the attempts at these actions will fall short if you are not a paladin/cleric.<br>Any merchant can aesthetically alter the kris, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).</div><br />
|| 3800<br />
|-<br />
| a white ora mace with a sickly green tendril-wound shaft || Weight: 8 pounds<br>Enchant: +25|| [[mace]]|| <div class="mw-customtoggle-awhiteoramacewithasicklygreentendril-woundshaft" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awhiteoramacewithasicklygreentendril-woundshaft">You immediately sense that this is a White Ora weapon known as an "Iasha.<br>This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.)<br>You can attempt to PEER and LOOK at the mace, though, some of the attempts at these actions will fall short if you are not a paladin/cleric.<br>Any merchant can aesthetically alter the mace, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).</div><br />
|| 5000<br />
|-<br />
| a white ora awl-pike with a vivid green emerald-dusted rondell || Weight: 8 pounds<br>Enchant: +25|| [[awl-pike]]|| <div class="mw-customtoggle-awhiteoraawl-pikewithavividgreenemerald-dustedrondell" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awhiteoraawl-pikewithavividgreenemerald-dustedrondell">You immediately sense that this is a White Ora weapon known as an "Iasha.<br>This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.)<br>You can attempt to PEER and LOOK at the awl-pike, though, some of the attempts at these actions will fall short if you are not a paladin/cleric.<br>Any merchant can aesthetically alter the awl-pike, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).</div><br />
|| 6000<br />
|-<br />
| an ornate white ora espadon marked with sickly green runes || Weight: 9 pounds<br>Enchant: +25|| [[bastard sword]]|| <div class="mw-customtoggle-anornatewhiteoraespadonmarkedwithsicklygreenrunes" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anornatewhiteoraespadonmarkedwithsicklygreenrunes">You immediately sense that this is a White Ora weapon known as an "Iasha.<br>This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.)<br>You can attempt to PEER and LOOK at the espadon, though, some of the attempts at these actions will fall short if you are not a paladin/cleric.<br>Any merchant can aesthetically alter the espadon, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).</div><br />
|| 6000<br />
|-<br />
| a white ora greataxe with sickly green veins banding the hilt || Weight: 9 pounds<br>Enchant: +25|| [[battle axe]]|| <div class="mw-customtoggle-awhiteoragreataxewithsicklygreenveinsbandingthehilt" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awhiteoragreataxewithsicklygreenveinsbandingthehilt">You immediately sense that this is a White Ora weapon known as an "Iasha.<br>This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.)<br>You can attempt to PEER and LOOK at the greataxe, though, some of the attempts at these actions will fall short if you are not a paladin/cleric.<br>Any merchant can aesthetically alter the greataxe, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).</div><br />
|| 5500<br />
|-<br />
| a white ora tiger-claw streaked with vivid green emeralds || Weight: <1 pound<br>Enchant: +25|| [[tiger-claw]]|| <div class="mw-customtoggle-awhiteoratiger-clawstreakedwithvividgreenemeralds" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awhiteoratiger-clawstreakedwithvividgreenemeralds">You immediately sense that this is a White Ora weapon known as an "Iasha.<br>This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.)<br>You can attempt to PEER and LOOK at the tiger-claw, though, some of the attempts at these actions will fall short if you are not a paladin/cleric.<br>Any merchant can aesthetically alter the tiger-claw, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).<br>You can tell that the tiger-claw is as light as it can get.</div><br />
|| 3750<br />
|-<br />
| a pair of sickly green gloves inlaid with white ora teardrops || Weight: <1 pound<br>Enchant: +25|| UAC gloves|| <div class="mw-customtoggle-apairofsicklygreenglovesinlaidwithwhiteorateardrops" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apairofsicklygreenglovesinlaidwithwhiteorateardrops">You immediately sense that this is a White Ora weapon known as an "Iasha.<br>This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.)<br>You can attempt to PEER and LOOK at the gloves, though, some of the attempts at these actions will fall short if you are not a paladin/cleric.<br>Any merchant can aesthetically alter the gloves, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).<br>You can tell that the gloves is as light as it can get.</div><br />
|| 3500<br />
|-<br />
| a pair of sickly green boots inlaid with white ora teardrops || Weight: 2 pounds<br>Enchant: +25|| UAC boots|| <div class="mw-customtoggle-apairofsicklygreenbootsinlaidwithwhiteorateardrops" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apairofsicklygreenbootsinlaidwithwhiteorateardrops">You immediately sense that this is a White Ora weapon known as an "Iasha.<br>This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.)<br>You can attempt to PEER and LOOK at the boots, though, some of the attempts at these actions will fall short if you are not a paladin/cleric.<br>Any merchant can aesthetically alter the boots, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).</div><br />
|| 5000<br />
|-<br />
|}<br />
</blockquote><br />
<br />
===Contracts===<br />
{{RoomDescription|<br />
|roomname=The Blood Red Rose, Contracts<br />
|desc=Like the entryway, this room is styled with molding-accented white walls, a crystal-decked chandelier, and, underfoot, plush, blood red carpet. A glass case stands in the center of the area. Pushed up against one wall, a large statue is situated in such a way as to block a partially boarded-up doorway.<br />
|exits = }}<br />
<br />
{{sign|<br />
|sign=In the Common language, it reads:<br />
Certificates are out of stock for the remainder of 5118.<br />
}}<br />
<section end=current /><br />
<br />
==Archived Inventory==<br />
<section begin=archive /><includeonly><br />
==Blood Red Rose==<br />
</includeonly><br />
===Salesroom===<br />
====Retired August 2019====<br />
{{sign|<br />
|sign=These traditional [[Iasha white ora weapon|Iasha]]-style weapons have been enchanted five times.}}<br />
All Weapons Sold are T1 [[Iasha white ora weapon|Iasha]] with NO all-profession unlock<br />
<blockquote><br />
{{Container|<br />
|container=On the gold-inlaid display racks you see:}}<br />
{| {{prettytable}}<br />
| a white ora naginata incised with blood red slashes on the shaft || ||[[naginata]]|| 7000<br />
|-<br />
| a white ora falchion set with blood red barbs along the pommel || ||[[falchion]]|| 5500<br />
|-<br />
| a slender white ora hook with a blood red rune-carved handle || ||[[fist-scythe]]|| 4000<br />
|-<br />
| a white ora flamberge with spirals of blood red rubies on the handle || ||[[flamberge]]|| 6000<br />
|-<br />
| a white ora trident with blood red sigils gouged into the shaft || ||[[trident]]|| 5500<br />
|-<br />
| a blood red-handled white ora skull-crusher || ||[[war hammer]]|| 5000<br />
|-<br />
| a thick-bladed white ora backsword with a blood red-enruned hilt || ||[[backsword]]|| 5000<br />
|-<br />
| a white ora waraxe inset with blood red rubies along the haft || ||[[handaxe]]|| 5000<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the stands you see:}}<br />
{| {{prettytable}}<br />
| a pair of dark kidskin gloves inset with white ora sigils || ||UAC gloves|| 3500<br />
|-<br />
| a pair of dark kidskin boots inset with white ora sigils || ||UAC boots|| 5000<br />
|-<br />
| a white ora razorpaw inset with deep blood red ruby veins || ||[[razorpaw]]|| 3500<br />
|-<br />
| a white ora maul with a cluster of blood red rubies at the base || ||[[maul]]|| 5500<br />
|-<br />
| an ensigiled white ora warsword hilt-wrapped with blood red suede || ||[[bastard sword]]|| 6000<br />
|-<br />
| a tall white ora poleaxe with a blood red ruby-studded langet || ||[[jeddart-axe]]|| 6000<br />
|-<br />
| a white ora mace accented with a blood red-foliated shaft || ||[[mace]]|| 5000<br />
|-<br />
| a curved white ora dagger with a blood red leather-banded hilt || ||[[dagger]]|| 3500<br />
|-<br />
|}</blockquote><br />
<br />
<br />
===Contracts===<br />
{{RoomDescription|<br />
|roomname=The Blood Red Rose, Contracts<br />
|desc=Like the entryway, this room is styled with molding-accented white walls, a crystal-decked chandelier, and, underfoot, plush, blood red carpet. A glass case stands in the center of the area. Pushed up against one wall, a large statue is situated in such a way as to block a partially boarded-up doorway.<br />
|exits = }}<br />
<blockquote><br />
{{Container|<br />
|container=In the glass case you see:}}<br />
{| {{prettytable}}<br />
| a bronze [[Iasha white ora weapon|Iasha]] certificate || Add all-profession upgrade to T1 or T2 |||| 5000<br />
|-<br />
| a metallic [[Iasha white ora weapon|Iasha]] certificate || Unlock T1 to T2 |||| 7500<br />
|-<br />
|}<br />
</blockquote><br />
<section end=archive /><br />
[[Category: Bloodriven Village Shops|B]]</div>MOURNEhttps://gswiki.play.net/index.php?title=BVShop:Bare_Aggression&diff=118733BVShop:Bare Aggression2019-08-14T00:21:32Z<p>MOURNE: Updated for August 2019</p>
<hr />
<div>__TOC__<br />
==Current Inventory==<br />
<section begin=current /><includeonly><br />
==Bare Aggression==<br />
</includeonly><br />
'''Opened''': ?; '''Inventory Updates''': August 2019; '''Verified:''' 8/13/2019<br />
<br />
{{Festshop|<br />
|shopname=Bare Aggression<br />
|look=a rough-hewn knotty pine hall<br />
|location=Lich #23756, Room 9, go knotty hall<br />
}}<br />
{{RoomDescription|<br />
|roomname=Bare Aggression<br />
|desc=Cedar shavings, strewn haphazardly around a raised square ring in the center of the hall, fail to mask the lingering odor of stale sweat, smoke, and whiskey that hangs in the air. Several padded bags, roughly humanoid in shape, are suspended from a long wall near a crooked equipment rack. In one darkened corner, bawdy patrons congregate around a low table surrounded by mismatched chairs, while some others crowd around an iron-banded keg, spiritedly demonstrating advanced jabs, kicks, and punches.<br />
|exits = out}}<br />
<br />
{{sign|margin-right=40%<br />
|sign=On the rack: 4x with locked zests.<br />
In the crate: 5x and unscripted.<br />
Flares are as follows:<br />
Gornar, Slate Black: impact<br />
Obsidian: vaccum<br />
Crimson, Ruby: fire<br />
Coal, Ebon suede: lightning<br />
Pale Blue: cold<br />
The klot and footwraps on the table are both fully zested, 6x and have disruption flares.}}<br />
<big>'''[[Bare UAC]]</big><br />
<blockquote><br />
{{Container|<br />
|container=On the low table you see:}}<br />
{| {{prettytable}}<br />
| a set of lead gray klot with reinforced steel plates || Weight: 2 pounds<br>6x, fully unlocked, disruption flares|| UAC boots|| <div class="mw-customtoggle-asetofleadgrayklotwithreinforcedsteelplates" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asetofleadgrayklotwithreinforcedsteelplates">This item may be altered but the noun must always be one of the following: Boots, Shoes, Sandals, Slippers, Buskins, Footwraps, Foot-wraps, Klot, Moccasins, or Yatane. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.<br>This item is currently fully unlocked and has the following verbs available: Wear, Remove, Pull, Tap, Point, and Stomp.</div><br />
|| 12500<br />
|-<br />
| some knotted dark rope handwraps studded with veil iron || Weight: 2 pounds<br>6x, fully unlocked, disruption flares|| UAC gloves|| <div class="mw-customtoggle-someknotteddarkropehandwrapsstuddedwithveiliron" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-someknotteddarkropehandwrapsstuddedwithveiliron">This item may be altered but the noun must always be one of the following: Gloves, Gauntlets, Handwraps, Hand-wraps, or Trukt. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.<br>This item is currently fully unlocked and has the following verbs available: Wear, Remove, Pull, Tap, Rub, and Clench.</div><br />
|| 12500<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the crooked equipment rack you see:}}<br />
{| {{prettytable}}<br />
| a set of spike-heeled wine suede slippers || Weight: 2 pounds<br>4x, locked, lightly crit weighted|| UAC boots|| <div class="mw-customtoggle-asetofspike-heeledwinesuedeslippers" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asetofspike-heeledwinesuedeslippers">This item may be altered but the noun must always be one of the following: Boots, Shoes, Sandals, Slippers, Buskins, Footwraps, Foot-wraps, Klot, Moccasins, or Yatane. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.<br>This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.</div><br />
|| 250<br />
|-<br />
| some dark berry-hued gloves notched with tiny spikes || Weight: 2 pounds<br>4x, locked, lightly crit weighted|| UAC gloves|| <div class="mw-customtoggle-somedarkberry-huedglovesnotchedwithtinyspikes" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-somedarkberry-huedglovesnotchedwithtinyspikes">This item may be altered but the noun must always be one of the following: Gloves, Gauntlets, Handwraps, Hand-wraps, or Trukt. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.<br>This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.</div><br />
|| 250<br />
|-<br />
| a pair of slate black boots set with steel toeplates || Weight: 2 pounds<br>4x, locked, impact flares|| UAC boots|| <div class="mw-customtoggle-apairofslateblackbootssetwithsteeltoeplates" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apairofslateblackbootssetwithsteeltoeplates">This item may be altered but the noun must always be one of the following: Boots, Shoes, Sandals, Slippers, Buskins, Footwraps, Foot-wraps, Klot, Moccasins, or Yatane. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.<br>This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.</div><br />
|| 200<br />
|-<br />
| some fingerless slate black gloves with sharp steel rivets || Weight: 2 pounds<br>4x, locked, impact flares|| UAC gloves|| <div class="mw-customtoggle-somefingerlessslateblackgloveswithsharpsteelrivets" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-somefingerlessslateblackgloveswithsharpsteelrivets">This item may be altered but the noun must always be one of the following: Gloves, Gauntlets, Handwraps, Hand-wraps, or Trukt. The basic material of cloth should stay the same (i.e. cotton, silk, linen, etc.). It can be setup to have BOTH a long and a SHOW description.<br>This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.</div><br />
|| 200<br />
|-<br />
| some pallid knee-high boots inset with shards of obsidian || Weight: 2 pounds<br>4x, locked, vacuum flares|| UAC boots|| <div class="mw-customtoggle-somepallidknee-highbootsinsetwithshardsofobsidian" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-somepallidknee-highbootsinsetwithshardsofobsidian">This item may be altered but the noun must always be one of the following: Boots, Shoes, Sandals, Slippers, Buskins, Footwraps, Foot-wraps, Klot, Moccasins, or Yatane. The basic material of cloth should stay the same (i.e. cotton, silk, linen, etc.). It can be setup to have BOTH a long and a SHOW description.<br>This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.</div><br />
|| 250<br />
|-<br />
| a pair of pallid leather gloves inset with obsidian studs || Weight: 2 pounds<br>4x, locked, vacuum flares|| UAC gloves|| <div class="mw-customtoggle-apairofpallidleatherglovesinsetwithobsidianstuds" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apairofpallidleatherglovesinsetwithobsidianstuds">This item may be altered but the noun must always be one of the following: Gloves, Gauntlets, Handwraps, Hand-wraps, or Trukt. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.<br>This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.</div><br />
|| 250<br />
|-<br />
| some smoke grey suede footwraps traced with crimson runes || Weight: 2 pounds<br>4x, locked, fire flares|| UAC boots|| <div class="mw-customtoggle-somesmokegreysuedefootwrapstracedwithcrimsonrunes" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-somesmokegreysuedefootwrapstracedwithcrimsonrunes">This item may be altered but the noun must always be one of the following: Boots, Shoes, Sandals, Slippers, Buskins, Footwraps, Foot-wraps, Klot, Moccasins, or Yatane. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.<br>This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.</div><br />
|| 250<br />
|-<br />
| some smoke grey suede handwraps set with ruby shards || Weight: 2 pounds<br>4x, locked, fire flares|| UAC gloves|| <div class="mw-customtoggle-somesmokegreysuedehandwrapssetwithrubyshards" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-somesmokegreysuedehandwrapssetwithrubyshards">This item may be altered but the noun must always be one of the following: Gloves, Gauntlets, Handwraps, Hand-wraps, or Trukt. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.<br>This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.</div><br />
|| 250<br />
|-<br />
| some polished coal leather shoes with shiny heels || Weight: 2 pounds<br>4x, locked, lightning flares|| UAC boots|| <div class="mw-customtoggle-somepolishedcoalleathershoeswithshinyheels" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-somepolishedcoalleathershoeswithshinyheels">This item may be altered but the noun must always be one of the following: Boots, Shoes, Sandals, Slippers, Buskins, Footwraps, Foot-wraps, Klot, Moccasins, or Yatane. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.<br>This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.</div><br />
|| 250<br />
|-<br />
| some supple brushed ebon suede gloves || Weight: 2 pounds<br>4x, locked, lightning flares|| UAC gloves|| <div class="mw-customtoggle-somesupplebrushedebonsuedegloves" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-somesupplebrushedebonsuedegloves">This item may be altered but the noun must always be one of the following: Gloves, Gauntlets, Handwraps, Hand-wraps, or Trukt. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.<br>This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.</div><br />
|| 250<br />
|-<br />
| some thick-soled rope sandals inset with bone shards || Weight: 2 pounds<br>4x, locked|| UAC boots|| <div class="mw-customtoggle-somethick-soledropesandalsinsetwithboneshards" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-somethick-soledropesandalsinsetwithboneshards">This item may be altered but the noun must always be one of the following: Boots, Shoes, Sandals, Slippers, Buskins, Footwraps, Foot-wraps, Klot, Moccasins, or Yatane. The basic material of cloth should stay the same (i.e. cotton, silk, linen, etc.). It can be setup to have BOTH a long and a SHOW description.<br>This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.</div><br />
|| 100<br />
|-<br />
| some braided linen gloves reinforced with rope || Weight: 2 pounds<br>4x, locked|| UAC gloves|| <div class="mw-customtoggle-somebraidedlinenglovesreinforcedwithrope" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-somebraidedlinenglovesreinforcedwithrope">This item may be altered but the noun must always be one of the following: Gloves, Gauntlets, Handwraps, Hand-wraps, or Trukt. The basic material of cloth should stay the same (i.e. cotton, silk, linen, etc.). It can be setup to have BOTH a long and a SHOW description.<br>This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.</div><br />
|| 100<br />
|-<br />
| some slender dusky suede boots with pale blue toeplates || Weight: 2 pounds<br>4x, locked, cold flares|| UAC boots|| <div class="mw-customtoggle-someslenderduskysuedebootswithpalebluetoeplates" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-someslenderduskysuedebootswithpalebluetoeplates">This item may be altered but the noun must always be one of the following: Boots, Shoes, Sandals, Slippers, Buskins, Footwraps, Foot-wraps, Klot, Moccasins, or Yatane. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.<br>This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.</div><br />
|| 200<br />
|-<br />
| some pale blue linen and suede handwraps || Weight: 2 pounds<br>4x, locked, cold flares|| UAC gloves|| <div class="mw-customtoggle-somepalebluelinenandsuedehandwraps" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-somepalebluelinenandsuedehandwraps">This item may be altered but the noun must always be one of the following: Gloves, Gauntlets, Handwraps, Hand-wraps, or Trukt. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.<br>This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.</div><br />
|| 200<br />
|-<br />
|}<br />
{{Container|<br />
|container=In the open crate you see:}}<br />
{| {{prettytable}}<br />
| a pocked steel-hilted sai with upswept gornar tines || Weight: 2 pounds<br>5x, impact flares|| [[sai]]|| 2500<br />
|-<br />
| a braced kumade with tapering gornar-inlaid blades of steel || Weight: 3 pounds<br>5x, impact flares|| [[troll-claw]]|| 2500<br />
|-<br />
| an inky kidskin slap-slasher with serrated dark razors || Weight: 2 pounds<br>5x || [[razorpaw]]|| 2000<br />
|-<br />
| a braided rough leather cestus studded with jagged shards || Weight: 2 pounds<br>5x (+23)|| [[cestus]]|| 2000<br />
|-<br />
| a dusky suede paingrip notched with steel skewers || Weight: 2 pounds<br>5x|| [[paingrip]]|| 2000<br />
|-<br />
|}<br />
</blockquote><section end=current /><br />
<br />
==Archived Inventory==<br />
<section begin=archive /><includeonly><br />
==Bare Aggression== </includeonly><br />
===Retired August 2019===<br />
{{sign|<br />
|sign=On the rack: 4x with locked zests, except the golvern gloves and boots, which are 5x and unlocked. Flares are as follows:<br />
Gornar: impact<br />
Zorchar: electricity<br />
Rhimar: cold<br />
Drakar: fire<br />
Rolaren: disintegrate<br />
Copper: acid<br />
Kelyn: unbalance<br />
Razern: crit<br />
Golvern: grapple<br />
<br />
The handwraps and footwraps on the table are both fully zested, 6x and have disruption flares. The paingrip, cestus, and razorpaw are 5x, unscripted, and unflared.<br />
<br />
The bladed claw and sai are 5x with fire flares, unscripted.}}<br />
<br />
<big>'''[[Bare UAC]]</big><br />
<blockquote><br />
{{Container|<br />
|container=On the crooked equipment rack you see:}}<br />
{| {{prettytable}}<br />
| some tan leather gloves encircled by polished steel banding ||4x, locked ||UAC gloves|| 100<br />
|-<br />
| some steel-braced dark tan leather boots ||4x, locked ||UAC boots|| 100<br />
|-<br />
| some stone grey kidskin gloves covered in gornar pebbles ||4x, earth flares, locked ||UAC gloves|| 200<br />
|-<br />
| some stone grey kidskin boots inset with gornar fissures ||4x, earth flares, locked ||UAC boots|| 200<br />
|-<br />
| some grey sealskin gloves with rhimar-frosted knuckles ||4x, cold flares, locked ||UAC gloves|| 200<br />
|-<br />
| some grey sealskin boots traced by thin rhimar icicles ||4x, cold flares, locked ||UAC boots|| 200<br />
|-<br />
| some blackened leather gloves with drakar-plated palms ||4x, fire flares, locked ||UAC gloves|| 200<br />
|-<br />
| some blackened leather boots reinforced by drakar rivets ||4x, fire flares, locked ||UAC boots|| 200<br />
|-<br />
| some pale kidskin gloves braced by zorchar slats ||4x, lightning flares, locked ||UAC gloves|| 200<br />
|-<br />
| some pale kidskin boots caught by rectangular zorchar buckles ||4x, lightning flares, locked ||UAC boots|| 200<br />
|-<br />
| some green suede gloves covered in tarnished copper scales ||4x, acid flares, locked ||UAC gloves|| 250<br />
|-<br />
| some green suede boots caught with curved copper fangs ||4x, acid flares, locked ||UAC boots|| 250<br />
|-<br />
| some white leather gloves inlaid with thin razern quills ||4x, critical weighting, locked ||UAC gloves|| 250<br />
|-<br />
| a pair of white leather boots with razern-spiked toes ||4x, critical weighting, locked ||UAC boots|| 250<br />
|-<br />
| some dark leather gloves traced in rolaren tendrils of smoke ||4x, disintegration flares, locked ||UAC gloves|| 250<br />
|-<br />
| some dark leather boots back-buckled in smoky rolaren ||4x, disintegration flares, locked ||UAC boots|| 250<br />
|-<br />
| some stygian leather gloves pierced by kelyn thorns ||4x, unbalance flares, locked ||UAC gloves|| 250<br />
|-<br />
| some stygian leather boots fastened by thin kelyn vines ||4x, unbalance flares, locked ||UAC boots|| 250<br />
|-<br />
| some onyx suede gloves with raised golvern knuckles ||5x, grapple flares, unlocked ||UAC gloves|| 2500<br />
|-<br />
| some onyx suede boots clutched by golvern claws ||5x, grapple flares, unlocked ||UAC boots|| 2500<br />
|}<br />
<br />
{{Container|<br />
|container=On the low table you see:}}<br />
{| {{prettytable}}<br />
| some white leather handwraps traced in veil iron sigils ||6x, disruption flares, fully zested ||UAC gloves|| 12500<br />
|-<br />
| some white leather footwraps covered in veil iron spikes ||6x, disruption flares, fully zested ||UAC boots|| 12500<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=In the open crate you see:}}<br />
{| {{prettytable}}<br />
| an onyx leather razorpaw haphazardly inset with steel shards ||5x, unscripted, and unflared ||[[razorpaw]]|| 2000<br />
|-<br />
| a perforated dark kidskin cestus punctured by faenor slivers ||5x, unscripted, and unflared ||[[cestus]]|| 2000<br />
|-<br />
| a cobalt leather paingrip bristled with steel spikes ||5x, unscripted, and unflared ||[[paingrip]]|| 2000<br />
|-<br />
| a flared drakar bladed claw with thin blackened blades || 5x, fire flares ||[[troll-claw]]|| 2500<br />
|-<br />
| a serpentine drakar sai inset with curved alabaster fangs || 5x, fire flares ||[[sai]]|| 2500<br />
|-<br />
|}</blockquote><br />
===Retired February 2018===<br />
{| {{prettytable}}<br />
| some black leather handwraps cross-buckled in veil iron || 6x, disruption flares, fully zested||UAC gloves|| 12500<br />
|-<br />
| a pair of black leather footwraps set with veil iron shards || 6x, disruption flares, fully zested||UAC boots|| 12500<br />
|-<br />
|}<br />
{| {{prettytable}}<br />
| some grey leather gloves riveted in bright steel || 4x, locked||UAC gloves|| 100<br />
|-<br />
| a pair of grey leather boots caught with large steel buckles || 4x, locked||UAC boots|| 100<br />
|-<br />
| some dark lambskin gloves covered in gornar studs || 4x, earth flares, locked||UAC gloves|| 200<br />
|-<br />
| a pair of dark lambskin boots with gornar-studded soles || 4x, earth flares, locked||UAC boots|| 200<br />
|-<br />
| some pale suede gloves caught with thin zorchar clasps || 4x, lightning flares, locked||UAC gloves|| 200<br />
|-<br />
| a pair of zorchar-clasped pale suede boots || 4x, lightning flares, locked||UAC boots|| 200<br />
|-<br />
| some thick sealskin gloves with rhimar-coated fingertips || 4x, cold flares, locked||UAC gloves|| 200<br />
|-<br />
| a pair of reinforced sealskin boots with rhimar-coated toes || 4x, cold flares, locked||UAC boots|| 200<br />
|-<br />
| some scorched leather gloves with rough drakar knuckles || 4x, fire flares, locked||UAC gloves|| 200<br />
|-<br />
| a pair of scorched leather boots fused with rigid drakar toes || 4x, fire flares, locked||UAC boots|| 200<br />
|-<br />
| some distressed leather gloves with rolaren-banded fingers || 4x, disintegration flares, locked||UAC gloves|| 250<br />
|-<br />
| a pair of rolaren-banded distressed leather boots || 4x, disintegration flares, locked||UAC boots|| 250<br />
|-<br />
| some onyx suede gloves layered with copper-plated discs || 4x, acid flares, locked||UAC gloves|| 250<br />
|-<br />
| a pair of wide onyx suede boots laced in copper chains || 4x, acid flares, locked||UAC boots|| 250<br />
|-<br />
| some green leather and kelyn-scaled gloves || 4x, unbalance flares, locked||UAC gloves|| 250<br />
|-<br />
| a pair of tall green leather boots traced in kelyn scales || 4x, unbalance flares, locked||UAC boots|| 250<br />
|-<br />
| some jet leather gloves fastened with thin golvern hooks || 5x, grapple flares, unlocked||UAC gloves|| 2500<br />
|-<br />
| a pair of jet leather boots draped in braided golvern rope || 5x, grapple flares, unlocked||UAC boots|| 2500<br />
|-<br />
|}<br />
<br />
{| {{prettytable}}<br />
| a slender drakar sai flanked by gilded wings || 5x, fire flares||[[sai]]|| 2500<br />
|-<br />
| a gold-inlaid drakar bladed claw || 5x, fire flares||[[troll-claw]]|| 2500<br />
|-<br />
| an oiled grey leather paingrip covered in silver thorns || 5x||[[paingrip]]|| 2000<br />
|-<br />
| a stained tan oilskin cestus wrapped in faenor kelp || 5x||[[cestus]]|| 2000<br />
|-<br />
| a jet leather razorpaw lined in thin steel blades || 5x||[[razorpaw]]|| 2000<br />
|-<br />
|}<br />
<br />
===Removed August 2017===<br />
<blockquote><br />
{{Container|<br />
|container=In the crooked equipment rack you see:}}<br />
{| {{prettytable}}<br />
| some white leather gloves inlaid with thin razern quills || 4x, crit weighting, locked||UAC gloves|| 250<br />
|-<br />
| a pair of white leather boots with razern-spiked toes || 4x, crit weighting, locked||UAC boots|| 250<br />
|-<br />
|}<br />
</blockquote><br />
<br />
''On the low table:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
|a glass of smooth amber bourbon<br />
|15<br />
|5 sips of 211<br />
|-<br />
|a glass of single malt scotch<br />
|65<br />
|5 sips of 509<br />
|-<br />
|a glass of dark blended whiskey<br />
|5<br />
|5 sips of 1209<br />
|-<br />
|}<br />
<br />
===Retired August 2016===<br />
'''Posted 08/22/2015 by GM Wyrom<br />
<div {{prettydiv}}><br />
Looks like the entire shop, Bare Aggression, is not accurate. None of the wares were suppose to be unlocked. Most of you are buying the same sets because they are the best ones, but many of them aren't unlocked. Also the 5x ones are not priced right. Most everything in this shop is priced too low. Like way too low.<br />
<br />
I'm not going to confiscate any of the broken items, but I'm going to be adjusting their prices and making sure SOME are unlocked with additional bloodscrip costs. So I guess anyone that got them cheap, you lucked out. We're not going to be unlocking any of the locked ones purchased before I update this shop. But if you want a refund for any that aren't unlocked, please ASSIST and reference this post.<br />
</div><br />
<br />
'''Posted 08/22/2015 by GM Wyrom<br />
<div {{prettydiv}}><br />
Okay.<br />
<br />
Prices in this shop are in line with the pricing of 4x equipment at this event. The golvern-buckled/golvern-toed are 5x, everything else is 4x. All the flares are the same as they were, but the razern is lightly crit weighted like razern normally is. Everything is locked except for the the two 5x pieces and are in line with our other 5x equipment prices at this event.<br />
<br />
Like I said earlier, if you got a set prior to this update, you're free to keep them as is. If you'd like a refund, please ASSIST and reference the last post or this post.<br />
</div><br />
<br />
{{sign|<br />
|sign=Equipment on the rack is 4x with locked zests. Flares are as follows:<br />
Gornar: impact<br />
Zorchar: electricity<br />
Rhimar: cold<br />
Drakar: fire<br />
Rolaren: disintegrate<br />
Copper: acid<br />
Kelyn: unbalance<br />
Razern: crit<br />
Golvern: grapple<br />
The boots and gloves on the table are both fully zested, 6x and have disruption flares. The equipment in the crate is 5x, unscripted, and unflared.}}<br />
<br />
''On the equipment rack:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
|a pair of glossy black leather steel-toed boots<br />
|100<br />
|4x, scripted<br />
|-<br />
|a pair of supple black leather steel-buckled gloves<br />
|100<br />
|4x, scripted<br />
|-<br />
|a pair of glossy black leather gornar-toed boots<br />
|200<br />
|4x, vibe flares, scripted<br />
|-<br />
|a pair of supple black leather gornar-buckled gloves<br />
|200<br />
|4x, vibe flares, scripted<br />
|-<br />
|a pair of glossy black leather rhimar-toed boots<br />
|200<br />
|4x, ice flares, scripted<br />
|-<br />
|a pair of supple black leather rhimar-buckled gloves<br />
|200<br />
|4x, ice flares, scripted<br />
|-<br />
|a pair of glossy black leather drakar-toed boots<br />
|200<br />
|4x, fire flares, scripted<br />
|-<br />
|a pair of supple black leather drakar-buckled gloves<br />
|200<br />
|4x, fire flares, scripted<br />
|-<br />
|a pair of glossy black leather zorchar-toed boots<br />
|200<br />
|4x, lightning flares, scripted<br />
|-<br />
|a pair of supple black leather zorchar-buckled gloves<br />
|200<br />
|4x, lightning flares, scripted<br />
|-<br />
|a pair of glossy black leather golvern-toed boots<br />
|2500<br />
|5x, grapple flares, scripted<br />
|-<br />
|a pair of supple black leather golvern-buckled gloves<br />
|2500<br />
|5x, grapple flares, scripted<br />
|-<br />
|a pair of glossy black leather kelyn-toed boots<br />
|250<br />
|4x, unbalance flares, scripted<br />
|-<br />
|a pair of supple black leather kelyn-buckled gloves<br />
|250<br />
|4x, unbalance flares, scripted<br />
|-<br />
|a pair of glossy black leather copper-toed boots<br />
|250<br />
|4x, acid flares, scripted<br />
|-<br />
|a pair of supple black leather copper-buckled gloves<br />
|250<br />
|4x, acid flares, scripted<br />
|-<br />
|a pair of glossy black leather rolaren-toed boots<br />
|250<br />
|4x, disintegration flares, scripted<br />
|-<br />
|a pair of supple black leather rolaren-buckled gloves<br />
|250<br />
|4x, disintegration flares, scripted<br />
|-<br />
|a pair of glossy black leather razern-toed boots<br />
|250<br />
|4x, lcw, scripted<br />
|-<br />
|a pair of supple black leather razern-buckled gloves<br />
|250<br />
|4x, lcw, scripted<br />
|-<br />
|}<br />
<br />
Note: Prior to 8/22 the Razern, Rolaren, Copper, and Kelyn items were all 5x, and the razern items were somewhat-crit weighted<br />
<br />
{{Container|<br />
|container=On the low table you see:}}<br />
{| {{prettytable}}<br />
| a pair of supple black leather veil iron-buckled gloves ||6x, fully unlocked, disruption flares ||UAC gloves|| 12500<br />
|-<br />
| a pair of glossy black leather veil iron-toed boots ||6x, fully unlocked, disruption flares ||UAC boots|| 12500<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=In the open crate you see:}}<br />
{| {{prettytable}}<br />
| a scuffed rolton leather paingrip with silver barbs || ||[[paingrip]]|| 2000<br />
|-<br />
| a dark linen cestus lined with pointed rolaren studs || ||[[cestus]]|| 2000<br />
|-<br />
| a sleek black leather razorpaw || ||[[razorpaw]]|| 2000<br />
|-<br />
|}<section end=archive /><br />
<br />
[[Category: Bloodriven Village Shops]]</div>MOURNEhttps://gswiki.play.net/index.php?title=BVShop:Accessories_of_Crime&diff=118721BVShop:Accessories of Crime2019-08-13T20:22:59Z<p>MOURNE: Updated for August 2019</p>
<hr />
<div>__TOC__<br />
==Current Inventory==<br />
<section begin=current /><includeonly><br />
==Accessories of Crime==<br />
</includeonly>'''Inventory Update''': August 2019; '''Verified''': 8/13/2019<br />
<br />
{{Festshop|<br />
|shopname=Accessories of Crime<br />
|look=a stately '''two-story house'''<br />
|location=Lich #23760, Room 12, go two-story house, go curving stairway<br />
}}<br />
===Crime Entry===<br />
{{RoomDescription|<br />
|roomname=Accessories Of Crime<br />
|desc=Plush velvet carpeting spreads from the top of the staircase throughout this cozy sitting room. A long settee upholstered in pale ivory silk sits near the small curtained window with a sleek ebonwood case resting on its wide sill. A massive ebonwood bookcase built into the far wall frames a small marble fireplace, and the cheerfully crackling fire within casts a warm flickering light over the contents of a velvet-lined basket set out on a small accessory table nearby.<br />
|exits = }}<br />
<blockquote><br />
{{Container|<br />
|container=In the sleek ebonwood case you see:}}<br />
{| {{prettytable}}<br />
| a tri-banded black jade poison ring || Weight: <1 pound<br>Pocketed: VSA (<2-4)<br>one item|| functional|| <div class="mw-customtoggle-atri-bandedblackjadepoisonring" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-atri-bandedblackjadepoisonring">The poison ring is fully unlocked.<br>You can DROP or POUR special poisons or antidotes into the ring.<br>TURNing the ring while it is open will empty any poisons or antidotes inside.<br>You could also RUB, OPEN, CLOSE, WEAR, REMOVE, PUSH, and PULL the ring.<br>The ring can have a long or a show.<br>The "squared chunk of red jade" lid on your poison ring can also be customized to a different gem or decoration.<br>The ring can have its concealed look altered. WEAR and PUSH the ring to see the current concealed look.<br>You can tell that the ring is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.</div><br />
|| 1000<br />
|-<br />
| a twisted copper-bound poison necklet || Weight: <1 pound<br>Pocketed: VSA (<2-4)<br>one item|| || <div class="mw-customtoggle-atwistedcopper-boundpoisonnecklet" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-atwistedcopper-boundpoisonnecklet">The poison necklet is fully unlocked.<br>You can DROP or POUR special poisons or antidotes into the necklet.<br>TURNing the necklet while it is open will empty any poisons or antidotes inside.<br>You could also RUB, OPEN, CLOSE, WEAR, REMOVE, PUSH, and PULL the necklet.<br>The necklet can have a long or a show.<br>The "black diamond cameo" button on your poison necklet can also be customized to a different gem or decoration.<br>You can tell that the necklet is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.</div><br />
|| 1000<br />
|-<br />
| a delicate pale gold poison ring || Weight: <1 pound<br>Pocketed: VSA (<2-4)<br>one item|| functional|| <div class="mw-customtoggle-adelicatepalegoldpoisonring" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adelicatepalegoldpoisonring">The gold poison ring has been unlocked once.<br>You can DROP or POUR special poisons or antidotes into the ring.<br>TURNing the ring while it is open will empty any poisons or antidotes inside.<br>You could also RUB, OPEN, CLOSE, WEAR, and REMOVE the ring.<br>The ring can have a long or a show.<br>The "star-cut deep violet sapphire" lid on your gold poison ring can also be customized to a different gem or decoration.<br>You can tell that the ring is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.</div><br />
|| 300<br />
|-<br />
| a rune-etched dark bronze choker || Weight: <1 pound<br>Pocketed: VSA (<2-4)<br>one item of very small size|| || <div class="mw-customtoggle-arune-etcheddarkbronzechoker" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-arune-etcheddarkbronzechoker">The dark bronze choker has been unlocked once.<br>You can DROP or POUR special poisons or antidotes into the choker.<br>TURNing the choker while it is open will empty any poisons or antidotes inside.<br>You could also RUB, OPEN, CLOSE, WEAR, and REMOVE the choker.<br>The choker can have a long or a show.<br>The "filigreed silver coin" button on your dark bronze choker can also be customized to a different gem or decoration.<br>You can tell that the choker is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.</div><br />
|| 250<br />
|-<br />
| an ebon-stained bone periapt strung from a red ribbon || Weight: <1 pound<br>Pocketed: VSA (<2-4)<br>one item of very small size|| || <div class="mw-customtoggle-anebon-stainedboneperiaptstrungfromaredribbon" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anebon-stainedboneperiaptstrungfromaredribbon">The bone periapt has been unlocked once.<br>You can DROP or POUR special poisons or antidotes into the periapt.<br>TURNing the periapt while it is open will empty any poisons or antidotes inside.<br>You could also RUB, OPEN, CLOSE, WEAR, and REMOVE the periapt.<br>The periapt can have a long or a show.<br>The "scarlet despanal cabochon" button on your bone periapt can also be customized to a different gem or decoration.<br>You can tell that the periapt is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.</div><br />
|| 250<br />
|-<br />
|}<br />
{{Container|<br />
|container=In the velvet-lined basket you see:}}<br />
{| {{prettytable}}<br />
| a slender sapphire-set golvern hairpin || hair hanging in loose waves, with one side pulled back from the face and tucked up under a slender sapphire-set golvern hairpin || rowspan=5|Locked [[Hairpick]] Lockpick <br> <div class="mw-customtoggle-aslendersapphire-setgolvernhairpin" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aslendersapphire-setgolvernhairpin">The golvern hairpin is currently LOCKED.<br>In this state, you feel like you can WEAR and REMOVE the hairpin.<br>The hairpin currently has only one style available when worn.<br>Currently available style:<br>She has chin length, feathery red-orange hair hanging in loose waves, with one side pulled back from the face and tucked up under a slender sapphire-set golvern hairpin.</div><br />
|| 150<br />
|-<br />
| a red garnet-veined midnight black glaes shard || hair parted far off to the left side, with the right side twisted around a red garnet-veined midnight black glaes shard in a web-like spiral of styling || 105<br />
|-<br />
| a jagged bronze-hued sliver || hair heaped into a chignon of tightly spiraled curls that spill out of the jagged bronze-hued sliver binding || 180<br />
|-<br />
| a black-spiraled white alum hairstick || hair with multiple sections pulled back and woven in a complex pattern around a black-spiraled white alum hairstick || 112<br />
|-<br />
| a sharp crimson-tipped kelyn talon || hair gathered at the nape of the neck into a coiled, hanging loop bound by a sharp crimson-tipped kelyn talon || 130<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=Behind the ebonwood bookcase you see:}}<br />
{| {{prettytable}}<br />
| a silver-traced sleek bronze monocle || head-worn || unlocked [[Eye Scry Monocle]]<div class="mw-customtoggle-sleekbronzemonacle" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-sleekbronzemonacle">The monocle has been unlocked.<br>The monocle must remain a monocle. The monocle cannot have a long or a show.<br>The monocle can be worn, turned, pulled, and read. Wearers of the monocle will be able to glimpse through the eyes of the one whom the eye was parted from.<br>Wearers of the monocle will also find that should they come upon foreign tracts of text, the magic in the eye residing in their monocle will delve into the waking mind of its donor to provide a translation. This particular magic only works if the one who donated the eye is currently awake and present in the world.</div> <br />
||50<br />
|-<br />
|}<br />
</blockquote><br />
<br />
===Two-Story House, Kitchen===<br />
'''a narrow hallway'''<br />
{{RoomDescription|<br />
|roomname=A Two-Story House, Kitchen<br />
|desc=A long kitchen island topped with heavy butcher's block is flanked on one side with a row of upholstered stools, and on the other by a brick hearth wall. Warm sunlight and a cool breeze stream through a high-set window, setting its muslin curtains fluttering and reflecting brightly off the droplets of water clinging to the spout of the wrought iron hand pump in the heavy ceramic sink below. Faint light can be seen down a narrow hallway, and beyond the row of stools are a pair of glass-paned doors.<br />
|exits = }}<br />
<blockquote><br />
{{Container|<br />
|container=On the long kitchen island you see:}}<br />
{| {{prettytable}}<br />
| <i>a chilled pitcher of milk</i><br>a glass of creamy goat milk dusted with nutmeg ||rowspan=5| free food<br />
|-<br />
| <i>a covered basket of croissants</i><br>a flakey golden croissant<br />
|-<br />
| <i>a tray of freshly baked cinnamon rolls glazed with honey</i><br>a honey-glazed cinnamon roll<br />
|-<br />
| <i>a plate of gingerbread cookies</i><br>a round gingerbread cookie<br />
|-<br />
| <i>a delicate porcelain teapot set on an iron trivet</i><br>a cup of fragrant tea <br />
|-<br />
|}</blockquote><section end=current /><br />
<br />
==Archived Inventory==<br />
<section begin=archive /><includeonly><br />
==Accessories of Crime==<br />
</includeonly><br />
=== Crime entry archive ===<br />
====Retired August 2019====<br />
<blockquote><br />
{{Container|<br />
|container=In the sleek ebonwood case you see:}}<br />
{| {{prettytable}}<br />
| an ornate faenor poison ring || Pocketed: VSA (<2-4)<br>one item||finger-worn<br>functional|| 1000<br />
|-<br />
| a slim vaalin-linked poison necklace || Pocketed: VSA (<2-4)<br>one item||neck-worn|| 1000<br />
|-<br />
| a delicate mithril poison ring || Pocketed: VSA (<2-4)<br>one item||finger-worn<br>functional|| 250<br />
|-<br />
| an ivy-motif ebon lace choker || Pocketed: VSA (<2-4)<br>one item of very small size||neck-worn|| 250<br />
|-<br />
| a silver-strung carved skull periapt || Pocketed: VSA (<2-4)<br>one item of very small size||neck-worn|| 250<br />
|-<br />
|}<br />
{{Container|<br />
|container=In the velvet-lined basket you see:}}<br />
{| {{prettytable}}<br />
| a thin golvern-spoked gizmo <br>''She has hair pulled into a haphazard bun that is secured with a thin golvern-spoked gizmo || golvern lockpick||rowspan=5|Locked [[Hairpick]] Lockpick|| 150<br />
|-<br />
| a silver-tipped twisted glass hairpin <br>''She has hair piled into a high, loose bun that has is bound by a silver-tipped twisted glass hairpin, though several curly wisps have escaped at the base of the neck || glaes lockpick|| 105<br />
|-<br />
| a simple vaalin nail file <br>''She has hair smoothly parted down the center and captured in a low, twisted bun that is skewered by a simple vaalin nail file || vaalin lockpick || 180<br />
|-<br />
| a grey storm griffin quill <br>''She has hair swept up into a casual twist secured with a grey storm griffin quill || alum lockpick || 112<br />
|-<br />
| a sharpened kelyn sliver <br>''She has hair worn in twin buns, each of which is bound by a sharpened kelyn sliver || kelyn lockpick || 130<br />
|-<br />
|}<br />
{{Container|<br />
|container=Behind the ebonwood bookcase you see:}}<br />
{| {{prettytable}}<br />
| a dented riveted tin monocle || unlocked || head-worn || 50<br />
|-<br />
|}</blockquote><br />
<br />
<br />
====Retired February 2018====<br />
{| {{prettytable}}<br />
| a heavy gold periapt ||rowspan=5| Pocketed: VSA (<2-4)<br>one item||rowspan=3|neck-worn|| 250<br />
|-<br />
| a twisted strand of pearls || 250<br />
|-<br />
| a slim vaalin-linked poison necklace || 1000<br />
|-<br />
| a sleek mithril poison ring || rowspan=2|finger-worn<br>functional|| 250<br />
|-<br />
| a knotwork faenor poison ring || 1000<br />
|-<br />
|}<br />
{{Container|<br />
|container=In the velvet-lined basket you see:}}<br />
{| {{prettytable}}<br />
| a heavy glaes shard || ||rowspan=5|[[Lockpick]]||105<br />
|-<br />
| a delicate alum quill || || 112<br />
|-<br />
| a dual-tined kelyn corkscrew || || 130<br />
|-<br />
| a jet-beaded vaalin hairpin || ||150<br />
|-<br />
| a sturdy golvern-geared widget || ||150<br />
|-<br />
|}<br />
<br />
====Retired April 2016====<br />
{{Container|<br />
|container=In the sleek ebonwood case you see:}}<br />
{| {{prettytable}}<br />
| a filigreed silver poison ring ||rowspan=5| Pocketed:VSA (<2-4)<br>one item||rowspan=5|finger-worn<br>functional|| rowspan=5|50<br />
|-<br />
| a heavy gold poison ring <br />
|-<br />
| a wrought bronze poison ring <br />
|-<br />
| a silvered faenor poison ring <br />
|-<br />
| a delicate mithril poison ring <br />
|-<br />
| a black-worked mithril poison necklace || rowspan=5|Pocketed:VSA (<2-4)<br>one item|| rowspan=5|neck-worn|| rowspan=5| 50<br />
|-<br />
| a slim ora poison necklace <br />
|-<br />
| a rounded gold poison necklace <br />
|-<br />
| a smooth silver poison necklace <br />
|-<br />
| a sleek ebony poison necklace <br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=In the velvet-lined basket you see:}}<br />
{| {{prettytable}}<br />
| a kelyn-bound hairpin ||rowspan="10"|[[Lockpick]]|| 130<br />
|-<br />
| a twined mithril wire || 102<br />
|-<br />
| an alum-edged myklian scale shard || 112<br />
|-<br />
| a veniom-traced hairstick || 106<br />
|-<br />
| a vaalin-wrapped hairstick || 150<br />
|-<br />
| a braided gold wire || 100<br />
|-<br />
| a pointed steel corkscrew || 100<br />
|-<br />
| a delicate ivory tine || 101<br />
|-<br />
| a polished glaes corkscrew || 105<br />
|-<br />
| a golvern-tipped hairpin || 150<br />
|-<br />
|}<section end=archive /><br />
<br />
[[Category: Bloodriven Village Shops|A]]</div>MOURNEhttps://gswiki.play.net/index.php?title=BVShop:A_Mist_Opportunity&diff=118718BVShop:A Mist Opportunity2019-08-13T19:58:50Z<p>MOURNE: </p>
<hr />
<div>__TOC__<br />
==Current Inventory==<br />
<section begin=current /><includeonly><br />
==A Mist Opportunity==<br />
</includeonly>'''Opened''': ?; '''Inventory Updates''': August 2019; '''Verified:''' 8/13/2019<br />
<br />
''Room 16: a dark shop, lich# 26880<br />
<br />
{{RoomDescription|<br />
|roomname=A Mist Opportunity<br />
|desc=Dark mist covers the ground, completely obscuring the floorboards that are evident only by a faint creaking noise produced with each footstep. Painted in deep crimson, a sturdy weapon rack sits off to the side, and a luminescent crystal orb, filled with a swirling black mass, has been affixed to the top of a black marble stand. Additional weaponry has been carefully hung from mithril wall hooks.<br />
|exits= out}}<br />
{{sign|margin-right=40%<br />
|sign=The weapons on the hooks have the following properties:<br />
Dagger (dagger) - 1x, no flares<br />
Gladius (short sword) - 5x, disintegrate<br />
Seax (broadsword) - 5x, disruption<br />
Disackn (scimitar) - 5x, plasma<br />
Mortuary Sword (backsword) - 5x, unbalance, T1<br />
Espadon (bastard sword) - 5x, grapple, T1<br />
Sgian Achlais (dagger) - 5x, acid, T1<br />
Crescent Axe (handaxe) - 5x, steam, T1<br />
<br />
The weapons on the stand are all 5x and have the following properties:<br />
Hakapik (crowbill) - disintegrate<br />
Taavish (warhammer) - disruption<br />
Mace (morning star) - unbalance, T1<br />
Cestus (cestus) - grapple<br />
Pit-knife (hook-knife) - acid, T1<br />
<br />
The weapons on the rack are all 5x and have the following properties:<br />
Lisan (cudgel) - steam<br />
Balestarius (battle axe) - plasma, T1<br />
Chest-ripper (awl-pike) - grapple<br />
Scythe (halberd) - unbalance, T1<br />
Bovai (Hammer of Kai) - disintegrate, T1<br />
Voulge (jeddart-axe) - acid<br />
<br />
The weapons in the case are fully unlocked and have the following properties:<br />
Falcata (falchion) - 6x, unbalance<br />
Maul (maul) - 6x, grapple<br />
Asaya (runestaff) - 5x, acuity (3x)<br />
Ridgemace (mace) - 6x, steam}}<blockquote><br />
<big>'''[[Fana weapons]]</big><br />
<br />
{{Container|<br />
|container=On the weapon rack you see:}}<br />
{| {{prettytable}}<br />
| an orb-capped viridian lisan with twisted spike studs || Weight: 4 pounds<br>5x, steam|| [[cudgel]]|| <div class="mw-customtoggle-anorb-cappedviridianlisanwithtwistedspikestuds" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anorb-cappedviridianlisanwithtwistedspikestuds">You carefully analyze your viridian lisan and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item might be able to be unlocked by approved merchants.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.</div><br />
|| 2250<br />
|-<br />
| a dual-bladed mithril balestarius with a hammered finish || Weight: 7 pounds<br>5x, plasma, T1|| [[battle axe]]|| <div class="mw-customtoggle-adual-bladedmithrilbalestariuswithahammeredfinish" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adual-bladedmithrilbalestariuswithahammeredfinish">You carefully analyze your mithril balestarius and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item may only be unlocked further by the weapon shop's owner.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.</div><br />
|| 2500<br />
|-<br />
| a cobalt mithglin chest-ripper with a glowbark haft || Weight: 7 pounds<br>5x, grapple|| [[awl-pike]]|| <div class="mw-customtoggle-acobaltmithglinchest-ripperwithaglowbarkhaft" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-acobaltmithglinchest-ripperwithaglowbarkhaft">You carefully analyze your mithglin chest-ripper and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item might be able to be unlocked by approved merchants.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.</div><br />
|| 2250<br />
|-<br />
| a scarlet-rouged ebon vultite scythe with a sculpted haft || Weight: 7 pounds<br>5x, unbalance, T1|| [[halberd]]|| <div class="mw-customtoggle-ascarlet-rougedebonvultitescythewithasculptedhaft" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ascarlet-rougedebonvultitescythewithasculptedhaft">You carefully analyze your scarlet-rouged scythe and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item may only be unlocked further by the weapon shop's owner.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.</div><br />
|| 2250<br />
|-<br />
| an oak-handled vultite bovai with a blunt spiked head || Weight: 7 pounds<br>5x, disintegrate, T1|| [[Hammer of Kai]]|| <div class="mw-customtoggle-anoak-handledvultitebovaiwithabluntspikedhead" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anoak-handledvultitebovaiwithabluntspikedhead">You carefully analyze your vultite bovai and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item may only be unlocked further by the weapon shop's owner.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.</div><br />
|| 2500<br />
|-<br />
| a fan-bladed ash grey voulge with a smooth teak haft || Weight: 8 pounds<br>5x, acid|| [[jeddart-axe]]|| <div class="mw-customtoggle-afan-bladedashgreyvoulgewithasmoothteakhaft" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-afan-bladedashgreyvoulgewithasmoothteakhaft">You carefully analyze your ash grey voulge and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item might be able to be unlocked by approved merchants.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.</div><br />
|| 2250<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the black marble stand you see:}}<br />
{| {{prettytable}}<br />
| a dark skull-pommeled hakapik with a spiral-wrough haft || Weight: 4 pounds<br>5x, disintgrate|| [[crowbill]]|| <div class="mw-customtoggle-adarkskull-pommeledhakapikwithaspiral-wroughhaft" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adarkskull-pommeledhakapikwithaspiral-wroughhaft">You carefully analyze your skull-pommeled hakapik and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item might be able to be unlocked by approved merchants.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.</div><br />
|| 2250<br />
|-<br />
| a hefty golvern-beaked taavish with a suede-sheathed haft || Weight: 7 pounds<br>5x, disruption|| [[war hammer]]|| <div class="mw-customtoggle-aheftygolvern-beakedtaavishwithasuede-sheathedhaft" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aheftygolvern-beakedtaavishwithasuede-sheathedhaft">You carefully analyze your golvern-beaked taavish and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item might be able to be unlocked by approved merchants.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.</div><br />
|| 2250<br />
|-<br />
| a raven-hued spiked mace with a wide ebonwood haft || Weight: 7 pounds<br>5x, unbalance, T1|| [[morning star]]|| <div class="mw-customtoggle-araven-huedspikedmacewithawideebonwoodhaft" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-araven-huedspikedmacewithawideebonwoodhaft">You carefully analyze your spiked mace and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item may only be unlocked further by the weapon shop's owner.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.</div><br />
|| 2500<br />
|-<br />
| a crimson wrapped hide cestus with rolaren half-moon blades || Weight: 2 pounds<br>5x, grapple|| [[cestus]]|| <div class="mw-customtoggle-acrimsonwrappedhidecestuswithrolarenhalf-moonblades" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-acrimsonwrappedhidecestuswithrolarenhalf-moonblades">You carefully analyze your wrapped hide cestus and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item might be able to be unlocked by approved merchants.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.</div><br />
|| 2250<br />
|-<br />
| a claw-bladed ebony pit-knife with a rowan grip || Weight: <1 pound<br>5x, acid, T1|| [[hook-knife]]|| <div class="mw-customtoggle-aclaw-bladedebonypit-knifewitharowangrip" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aclaw-bladedebonypit-knifewitharowangrip">You carefully analyze your ebony pit-knife and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item may only be unlocked further by the weapon shop's owner.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.<br>You can tell that the pit-knife is as light as it can get.</div><br />
|| 2500<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the hooks you see:}}<br />
{| {{prettytable}}<br />
| a double-edged mithril boot dagger with a bone hilt || Weight: <1 pound<br>1x|| [[dagger]]|| <div class="mw-customtoggle-adouble-edgedmithrilbootdaggerwithabonehilt" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adouble-edgedmithrilbootdaggerwithabonehilt">You carefully analyze your mithril boot dagger and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item might be able to be unlocked by approved merchants.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.<br>You can tell that the dagger is as light as it can get.</div><br />
|| 50<br />
|-<br />
| a marble-hilted vultite gladius with a contoured grip || Weight: 3 pounds<br>5x, disintegrate|| [[short sword]]|| <div class="mw-customtoggle-amarble-hiltedvultitegladiuswithacontouredgrip" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-amarble-hiltedvultitegladiuswithacontouredgrip">You carefully analyze your vultite gladius and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item might be able to be unlocked by approved merchants.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.</div><br />
|| 2250<br />
|-<br />
| a broad-bladed damascened seax with an elk horn grip || Weight: 4 pounds<br>5x, disruption|| [[broadsword]]|| <div class="mw-customtoggle-abroad-bladeddamascenedseaxwithanelkhorngrip" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abroad-bladeddamascenedseaxwithanelkhorngrip">You carefully analyze your damascened seax and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item might be able to be unlocked by approved merchants.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.</div><br />
|| 2250<br />
|-<br />
| an ivory-hilted faenor espadon with a wire-wrapped guard || Weight: 8 pounds<br>5x, grapple, T1|| [[bastard sword]]|| <div class="mw-customtoggle-anivory-hiltedfaenorespadonwithawire-wrappedguard" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anivory-hiltedfaenorespadonwithawire-wrappedguard">You carefully analyze your faenor espadon and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item may only be unlocked further by the weapon shop's owner.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.</div><br />
|| 2500<br />
|-<br />
| an austere vultite mortuary sword with a basket hilt || Weight: 4 pounds<br>5x, unbalance, T1|| [[backsword]]|| <div class="mw-customtoggle-anausterevultitemortuaryswordwithabaskethilt" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anausterevultitemortuaryswordwithabaskethilt">You carefully analyze your mortuary sword and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item may only be unlocked further by the weapon shop's owner.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.</div><br />
|| 2500<br />
|-<br />
| a matte onyx sgian achlais with an emerald pommel || Weight: <1 pound<br>5x, acid, T1|| [[dagger]]|| <div class="mw-customtoggle-amatteonyxsgianachlaiswithanemeraldpommel" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-amatteonyxsgianachlaiswithanemeraldpommel">You carefully analyze your onyx sgian achlais and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item may only be unlocked further by the weapon shop's owner.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.<br>You can tell that the achlais is as light as it can get.</div><br />
|| 2500<br />
|-<br />
| a wave-swept ora disackn with a sealskin-wrapped grip || Weight: 5 pounds<br>5x, plasma|| [[scimitar]]|| <div class="mw-customtoggle-awave-sweptoradisacknwithasealskin-wrappedgrip" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awave-sweptoradisacknwithasealskin-wrappedgrip">You carefully analyze your ora disackn and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item might be able to be unlocked by approved merchants.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.</div><br />
|| 2250<br />
|-<br />
| a lustrous silver crescent axe with a gnarled maoral haft || Weight: 5 pounds<br>5x, steam, T1|| [[handaxe]]|| <div class="mw-customtoggle-alustroussilvercrescentaxewithagnarledmaoralhaft" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-alustroussilvercrescentaxewithagnarledmaoralhaft">You carefully analyze your crescent axe and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item may only be unlocked further by the weapon shop's owner.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.</div><br />
|| 2500<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=In the ebon-edged glass case you see:}}<br />
{| {{prettytable}}<br />
| a shadowy veil iron falcata with a silk-wrapped hilt || Weight: 6 pounds<br>6x, unbalance|| [[falchion]]|| <div class="mw-customtoggle-ashadowyveilironfalcatawithasilk-wrappedhilt" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ashadowyveilironfalcatawithasilk-wrappedhilt">You carefully analyze your veil iron falcata and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item is fully unlocked.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, CLENCH, GET, DROP, LICK, POINT (player or no target), PROD, RAISE, RUB, STARE, and WAVE. Messaging has a higher chance to fire, and there are three possible unique feature changes.</div><br />
|| 10000<br />
|-<br />
| a massive eahnor maul with a gilt-inlaid clenched fist head || Weight: 6 pounds<br>6x, grapple|| [[maul]]|| <div class="mw-customtoggle-amassiveeahnormaulwithagilt-inlaidclenchedfisthead" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-amassiveeahnormaulwithagilt-inlaidclenchedfisthead">You carefully analyze your eahnor maul and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item is fully unlocked.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, CLENCH, GET, DROP, LICK, POINT (player or no target), PROD, RAISE, RUB, STARE, and WAVE. Messaging has a higher chance to fire, and there are three possible unique feature changes.</div><br />
|| 10000<br />
|-<br />
| a blackened glowbark asaya with a fetish-adorned grip || Weight: 4 pounds<br>5x, acuity (3x)|| [[runestaff]]|| <div class="mw-customtoggle-ablackenedglowbarkasayawithafetish-adornedgrip" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ablackenedglowbarkasayawithafetish-adornedgrip">You carefully analyze your glowbark asaya and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item is fully unlocked.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, CLENCH, GET, DROP, LICK, POINT (player or no target), PROD, RAISE, RUB, STARE, and WAVE. Messaging has a higher chance to fire, and there are three possible unique feature changes.</div><br />
|| 10000<br />
|-<br />
| a discolored rolaren ridgemace with a many-thorned head || Weight: 8 pounds<br>6x, steam|| [[mace]]|| <div class="mw-customtoggle-adiscoloredrolarenridgemacewithamany-thornedhead" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adiscoloredrolarenridgemacewithamany-thornedhead">You carefully analyze your rolaren ridgemace and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item is fully unlocked.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, CLENCH, GET, DROP, LICK, POINT (player or no target), PROD, RAISE, RUB, STARE, and WAVE. Messaging has a higher chance to fire, and there are three possible unique feature changes.</div><br />
|| 10000<br />
|-<br />
|}<br />
</blockquote><section end=current /><br />
<br />
==Archived Items==<br />
<section begin=archive /><includeonly><br />
==A Mist Opportunity==</includeonly><br />
===Retired August 2019===<br />
'''Verified:''' 4/23/16, 8/19/17, 2/20/18, 6/21/18, 12/19/18<br />
{{sign|margin-right=35%<br />
|sign=The weapons on the hooks have the following properties:<br />
Knife (knife) - 1x, no flares<br />
Backslasher (short sword) - 5x, disintegrate<br />
Xiphos (broadsword) - 5x, disruption<br />
Shamshir (scimitar) - 5x, plasma<br />
Sidesword (backsword) - 5x, unbalance, T1<br />
Cresset sword (bastard sword) - 5x, grapple, T1<br />
Alfange (dagger) - 5x, acid, T1<br />
Handaxe (handaxe) - 5x, steam, T1<br />
<br />
The weapons on the stand are all 5x and have the following properties:<br />
<br />
Skull-piercer (crowbill) - disintegrate<br />
Fang (warhammer) - disruption<br />
Spikestar (morning star) - unbalance, T1<br />
Cestus (cestus) - grapple<br />
Sabiet (hook-knife) - acid, T1<br />
<br />
The weapons on the rack are all 5x and have the following properties:<br />
<br />
War club (cudgel) - steam<br />
Greataxe (battle axe) - plasma, T1<br />
Korseke (awl-pike) - grapple<br />
Glaive (halberd) - unbalance, T1<br />
Longhammer (Hammer of Kai) - disintegrate, T1<br />
Nagimaki (jeddart-axe) - acid<br />
<br />
The weapons in the case are fully unlocked and have the following properties:<br />
<br />
Badelaire (falchion) - 6x, unbalance<br />
Tetsubo (maul) - 6x, grapple<br />
Crook (runestaff) - 5x, acuity (3x)<br />
Bulawa (mace) - 6x, steam<br />
<br />
<br />
<nowiki>*-* Fana, Owner *-*</nowiki>}}<br />
<blockquote><br />
<big>'''[[Fana weapons]]</big><br />
<br />
<br />
{{Container|<br />
|container=On the weapon rack you see:}}<br />
{| {{prettytable}}<br />
| a dark-bladed nagimaki with an ebony haft ||5x, acid ||[[jeddart-axe]]|| 2250<br />
|-<br />
| an onyx-handled vultite longhammer||5x, disintegrate, T1 ||[[hammer of Kai]]|| 2500<br />
|-<br />
| a steel-tipped glaive with a glyph-etched haft ||5x, unbalance, T1 ||[[halberd]]|| 2250<br />
|-<br />
| a wyrwood-shafted black mithglin korseke||5x, grapple ||[[awl-pike]]|| 2250 <br />
|-<br />
| a bear skin-wrapped dark mithril greataxe ||5x, plasma, T1 ||[[battle axe]]|| 2500<br />
|-<br />
| a steel-studded mithglin war club ||5x, steam ||[[cudgel]]|| 2250<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the black marble stand you see:}}<br />
{| {{prettytable}}<br />
| a carved sabiet with a high-sheened blade ||5x, acid, T1 ||[[hook-knife]]|| 2500<br />
|-<br />
| a tanned rolaren-bladed cestus ||5x, grapple ||[[cestus]]|| 2250<br />
|-<br />
| a black mithril spikestar ||5x, unbalance, T1 ||[[morning star]]|| 2500<br />
|-<br />
| a dual-headed golvern fang capped with steel claws ||5x, disruption ||[[war hammer]]|| 2250<br />
|-<br />
| a crimson vultite skull-piercer||5x, disintegrate ||[[crowbill]]|| 2250<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the mithril hooks you see:}}<br />
{| {{prettytable}}<br />
| a kakore-hafted mithril handaxe ||5x, steam, T1||[[handaxe]]|| 2500<br />
|-<br />
| a curved ora shamshir with a vruul skin hilt ||5x, plasma||[[scimitar]]|| 2250<br />
|-<br />
| an ebon alfange with a deep sapphire pommel ||5x, acid, T1 ||[[dagger]]|| 2500<br />
|-<br />
| a ruby-hilted dark vultite sidesword ||5x, unbalance, T1||[[backsword]]|| 2250<br />
|-<br />
| an emerald-imbedded faenor cresset sword||5x, grapple, T1||[[bastard sword]]|| 2500<br />
|-<br />
| a tapered black mithril xiphos||5x, disruption||[[broadsword]]||2250<br />
|-<br />
| a blackened vultite backslasher||5x, disintegrate||[[short sword]]|| 2250<br />
|-<br />
| an obsidian-hilted mithril knife||1x, no flares||[[dagger]]||50<br />
|}<br />
<br />
{{Container|<br />
|container=In the glass case you see:}}<br />
{| {{prettytable}}<br />
| a dark iron-spiked rolaren bulawa ||6x, steam ||[[mace]]|| 10000<br />
|-<br />
| a ruby-sheened glowbark crook ||5x, acuity (3x) ||[[runestaff]]|| 10000<br />
|-<br />
| an eahnor tetsubo with a wrapped leather haft ||6x, grapple ||[[maul]]|| 10000<br />
|- <br />
| a slender veil iron badelaire ||6x, unbalance ||[[falchion]]|| 10000<br />
|}</blockquote><br />
===Retired April 2016===<br />
:>read placard on case<br />
:In the Common language, it reads:<br />
:Two of my special weapons...<br />
:<nowiki>*-* Fana, Owner *-*</nowiki><br />
<br />
''In the glass case:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|- <br />
| a golvern basilard with an obsidian-inlaid hilt <br />
| 2500 <br />
| [[Fana weapons|Fana's "special" weapons]]<br />
|-<br />
| an imflass katana with interlocked steel ring along the hilt <br />
| 5000<br />
| [[Fana weapons|Fana's "special" weapons]] +22<br />
|-<br />
| a sleek rolaren palache with a carved lor hilt<br />
| 2500<br />
| [[Fana weapons|Fana's "special" weapons]] +25, acid flares<br />
|}<br />
<br />
''On the weapon rack:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|- <br />
| a deep-hued faenor manople <br />
| 50 <br />
| <br />
|- <br />
| a mithglin katar with serpentine etchings along the blades <br />
| 190 <br />
| <br />
|- <br />
| a pitted imflass dagger with a rippled leather grip <br />
| 50 <br />
| <br />
|- <br />
| a dark-bladed mithril handaxe <br />
| 150 <br />
| <br />
|- <br />
| a silver vultite hook-knife with an onyx knuckle-guard <br />
| 60 <br />
| <br />
|- <br />
| a black mithril falchion with a crescent moon pommel <br />
| 50 <br />
| <br />
|- <br />
| a jagged ora short sword with a black pearl-inset pommel <br />
| 120 <br />
| <br />
|- <br />
|}<br />
<br />
''On the mithril hooks:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
| a warped vultite estoc with a twisted silver branch guard <br />
| 90 <br />
| <br />
|- <br />
| a blackened mithglin backsword with a snakeskin-wrapped hilt <br />
| 80 <br />
| <br />
|- <br />
| a vultite longsword with a smoky glimaerstone-set pommel <br />
| 100 <br />
| <br />
|- <br />
| a polished faenor espadon with dual emerald-inset quillons <br />
| 60<br />
| <br />
|- <br />
| an ancient rune-etched ora scimitar <br />
| 60 <br />
| <br />
|-<br />
|}<section end=archive /><br />
[[Category: Bloodriven Village Shops|A]]</div>MOURNEhttps://gswiki.play.net/index.php?title=BVShop:A_Mist_Opportunity&diff=118717BVShop:A Mist Opportunity2019-08-13T19:56:46Z<p>MOURNE: /* Current Inventory */</p>
<hr />
<div>__TOC__<br />
==Current Inventory==<br />
<section begin=current /><includeonly><br />
==A Mist Opportunity==<br />
</includeonly>'''Opened''': ?; '''Inventory Updates''': August 2019; '''Verified:''' 8/13/2019<br />
<br />
'''Room 16: a dark shop, lich# 26880<br />
<br />
{{RoomDescription|<br />
|roomname=A Mist Opportunity<br />
|desc=Dark mist covers the ground, completely obscuring the floorboards that are evident only by a faint creaking noise produced with each footstep. Painted in deep crimson, a sturdy weapon rack sits off to the side, and a luminescent crystal orb, filled with a swirling black mass, has been affixed to the top of a black marble stand. Additional weaponry has been carefully hung from mithril wall hooks.<br />
|exits= out}}<br />
{{sign|margin-right=40%<br />
|sign=The weapons on the hooks have the following properties:<br />
Dagger (dagger) - 1x, no flares<br />
Gladius (short sword) - 5x, disintegrate<br />
Seax (broadsword) - 5x, disruption<br />
Disackn (scimitar) - 5x, plasma<br />
Mortuary Sword (backsword) - 5x, unbalance, T1<br />
Espadon (bastard sword) - 5x, grapple, T1<br />
Sgian Achlais (dagger) - 5x, acid, T1<br />
Crescent Axe (handaxe) - 5x, steam, T1<br />
<br />
The weapons on the stand are all 5x and have the following properties:<br />
Hakapik (crowbill) - disintegrate<br />
Taavish (warhammer) - disruption<br />
Mace (morning star) - unbalance, T1<br />
Cestus (cestus) - grapple<br />
Pit-knife (hook-knife) - acid, T1<br />
<br />
The weapons on the rack are all 5x and have the following properties:<br />
Lisan (cudgel) - steam<br />
Balestarius (battle axe) - plasma, T1<br />
Chest-ripper (awl-pike) - grapple<br />
Scythe (halberd) - unbalance, T1<br />
Bovai (Hammer of Kai) - disintegrate, T1<br />
Voulge (jeddart-axe) - acid<br />
<br />
The weapons in the case are fully unlocked and have the following properties:<br />
Falcata (falchion) - 6x, unbalance<br />
Maul (maul) - 6x, grapple<br />
Asaya (runestaff) - 5x, acuity (3x)<br />
Ridgemace (mace) - 6x, steam}}<blockquote><br />
<big>'''[[Fana weapons]]</big><br />
<br />
{{Container|<br />
|container=On the weapon rack you see:}}<br />
{| {{prettytable}}<br />
| an orb-capped viridian lisan with twisted spike studs || Weight: 4 pounds<br>5x, steam|| [[cudgel]]|| <div class="mw-customtoggle-anorb-cappedviridianlisanwithtwistedspikestuds" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anorb-cappedviridianlisanwithtwistedspikestuds">You carefully analyze your viridian lisan and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item might be able to be unlocked by approved merchants.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.</div><br />
|| 2250<br />
|-<br />
| a dual-bladed mithril balestarius with a hammered finish || Weight: 7 pounds<br>5x, plasma, T1|| [[battle axe]]|| <div class="mw-customtoggle-adual-bladedmithrilbalestariuswithahammeredfinish" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adual-bladedmithrilbalestariuswithahammeredfinish">You carefully analyze your mithril balestarius and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item may only be unlocked further by the weapon shop's owner.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.</div><br />
|| 2500<br />
|-<br />
| a cobalt mithglin chest-ripper with a glowbark haft || Weight: 7 pounds<br>5x, grapple|| [[awl-pike]]|| <div class="mw-customtoggle-acobaltmithglinchest-ripperwithaglowbarkhaft" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-acobaltmithglinchest-ripperwithaglowbarkhaft">You carefully analyze your mithglin chest-ripper and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item might be able to be unlocked by approved merchants.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.</div><br />
|| 2250<br />
|-<br />
| a scarlet-rouged ebon vultite scythe with a sculpted haft || Weight: 7 pounds<br>5x, unbalance, T1|| [[halberd]]|| <div class="mw-customtoggle-ascarlet-rougedebonvultitescythewithasculptedhaft" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ascarlet-rougedebonvultitescythewithasculptedhaft">You carefully analyze your scarlet-rouged scythe and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item may only be unlocked further by the weapon shop's owner.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.</div><br />
|| 2250<br />
|-<br />
| an oak-handled vultite bovai with a blunt spiked head || Weight: 7 pounds<br>5x, disintegrate, T1|| [[Hammer of Kai]]|| <div class="mw-customtoggle-anoak-handledvultitebovaiwithabluntspikedhead" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anoak-handledvultitebovaiwithabluntspikedhead">You carefully analyze your vultite bovai and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item may only be unlocked further by the weapon shop's owner.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.</div><br />
|| 2500<br />
|-<br />
| a fan-bladed ash grey voulge with a smooth teak haft || Weight: 8 pounds<br>5x, acid|| [[jeddart-axe]]|| <div class="mw-customtoggle-afan-bladedashgreyvoulgewithasmoothteakhaft" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-afan-bladedashgreyvoulgewithasmoothteakhaft">You carefully analyze your ash grey voulge and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item might be able to be unlocked by approved merchants.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.</div><br />
|| 2250<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the black marble stand you see:}}<br />
{| {{prettytable}}<br />
| a dark skull-pommeled hakapik with a spiral-wrough haft || Weight: 4 pounds<br>5x, disintgrate|| [[crowbill]]|| <div class="mw-customtoggle-adarkskull-pommeledhakapikwithaspiral-wroughhaft" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adarkskull-pommeledhakapikwithaspiral-wroughhaft">You carefully analyze your skull-pommeled hakapik and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item might be able to be unlocked by approved merchants.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.</div><br />
|| 2250<br />
|-<br />
| a hefty golvern-beaked taavish with a suede-sheathed haft || Weight: 7 pounds<br>5x, disruption|| [[war hammer]]|| <div class="mw-customtoggle-aheftygolvern-beakedtaavishwithasuede-sheathedhaft" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aheftygolvern-beakedtaavishwithasuede-sheathedhaft">You carefully analyze your golvern-beaked taavish and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item might be able to be unlocked by approved merchants.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.</div><br />
|| 2250<br />
|-<br />
| a raven-hued spiked mace with a wide ebonwood haft || Weight: 7 pounds<br>5x, unbalance, T1|| [[morning star]]|| <div class="mw-customtoggle-araven-huedspikedmacewithawideebonwoodhaft" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-araven-huedspikedmacewithawideebonwoodhaft">You carefully analyze your spiked mace and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item may only be unlocked further by the weapon shop's owner.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.</div><br />
|| 2500<br />
|-<br />
| a crimson wrapped hide cestus with rolaren half-moon blades || Weight: 2 pounds<br>5x, grapple|| [[cestus]]|| <div class="mw-customtoggle-acrimsonwrappedhidecestuswithrolarenhalf-moonblades" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-acrimsonwrappedhidecestuswithrolarenhalf-moonblades">You carefully analyze your wrapped hide cestus and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item might be able to be unlocked by approved merchants.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.</div><br />
|| 2250<br />
|-<br />
| a claw-bladed ebony pit-knife with a rowan grip || Weight: <1 pound<br>5x, acid, T1|| [[hook-knife]]|| <div class="mw-customtoggle-aclaw-bladedebonypit-knifewitharowangrip" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aclaw-bladedebonypit-knifewitharowangrip">You carefully analyze your ebony pit-knife and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item may only be unlocked further by the weapon shop's owner.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.<br>You can tell that the pit-knife is as light as it can get.</div><br />
|| 2500<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the hooks you see:}}<br />
{| {{prettytable}}<br />
| a double-edged mithril boot dagger with a bone hilt || Weight: <1 pound<br>1x|| [[dagger]]|| <div class="mw-customtoggle-adouble-edgedmithrilbootdaggerwithabonehilt" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adouble-edgedmithrilbootdaggerwithabonehilt">You carefully analyze your mithril boot dagger and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item might be able to be unlocked by approved merchants.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.<br>You can tell that the dagger is as light as it can get.</div><br />
|| 50<br />
|-<br />
| a marble-hilted vultite gladius with a contoured grip || Weight: 3 pounds<br>5x, disintegrate|| [[short sword]]|| <div class="mw-customtoggle-amarble-hiltedvultitegladiuswithacontouredgrip" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-amarble-hiltedvultitegladiuswithacontouredgrip">You carefully analyze your vultite gladius and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item might be able to be unlocked by approved merchants.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.</div><br />
|| 2250<br />
|-<br />
| a broad-bladed damascened seax with an elk horn grip || Weight: 4 pounds<br>5x, disruption|| [[broadsword]]|| <div class="mw-customtoggle-abroad-bladeddamascenedseaxwithanelkhorngrip" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abroad-bladeddamascenedseaxwithanelkhorngrip">You carefully analyze your damascened seax and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item might be able to be unlocked by approved merchants.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.</div><br />
|| 2250<br />
|-<br />
| an ivory-hilted faenor espadon with a wire-wrapped guard || Weight: 8 pounds<br>5x, grapple, T1|| [[bastard sword]]|| <div class="mw-customtoggle-anivory-hiltedfaenorespadonwithawire-wrappedguard" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anivory-hiltedfaenorespadonwithawire-wrappedguard">You carefully analyze your faenor espadon and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item may only be unlocked further by the weapon shop's owner.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.</div><br />
|| 2500<br />
|-<br />
| an austere vultite mortuary sword with a basket hilt || Weight: 4 pounds<br>5x, unbalance, T1|| [[backsword]]|| <div class="mw-customtoggle-anausterevultitemortuaryswordwithabaskethilt" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anausterevultitemortuaryswordwithabaskethilt">You carefully analyze your mortuary sword and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item may only be unlocked further by the weapon shop's owner.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.</div><br />
|| 2500<br />
|-<br />
| a matte onyx sgian achlais with an emerald pommel || Weight: <1 pound<br>5x, acid, T1|| [[dagger]]|| <div class="mw-customtoggle-amatteonyxsgianachlaiswithanemeraldpommel" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-amatteonyxsgianachlaiswithanemeraldpommel">You carefully analyze your onyx sgian achlais and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item may only be unlocked further by the weapon shop's owner.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.<br>You can tell that the achlais is as light as it can get.</div><br />
|| 2500<br />
|-<br />
| a wave-swept ora disackn with a sealskin-wrapped grip || Weight: 5 pounds<br>5x, plasma|| [[scimitar]]|| <div class="mw-customtoggle-awave-sweptoradisacknwithasealskin-wrappedgrip" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awave-sweptoradisacknwithasealskin-wrappedgrip">You carefully analyze your ora disackn and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item might be able to be unlocked by approved merchants.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.</div><br />
|| 2250<br />
|-<br />
| a lustrous silver crescent axe with a gnarled maoral haft || Weight: 5 pounds<br>5x, steam, T1|| [[handaxe]]|| <div class="mw-customtoggle-alustroussilvercrescentaxewithagnarledmaoralhaft" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-alustroussilvercrescentaxewithagnarledmaoralhaft">You carefully analyze your crescent axe and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item may only be unlocked further by the weapon shop's owner.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.</div><br />
|| 2500<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=In the ebon-edged glass case you see:}}<br />
{| {{prettytable}}<br />
| a shadowy veil iron falcata with a silk-wrapped hilt || Weight: 6 pounds<br>6x, unbalance|| [[falchion]]|| <div class="mw-customtoggle-ashadowyveilironfalcatawithasilk-wrappedhilt" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ashadowyveilironfalcatawithasilk-wrappedhilt">You carefully analyze your veil iron falcata and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item is fully unlocked.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, CLENCH, GET, DROP, LICK, POINT (player or no target), PROD, RAISE, RUB, STARE, and WAVE. Messaging has a higher chance to fire, and there are three possible unique feature changes.</div><br />
|| 10000<br />
|-<br />
| a massive eahnor maul with a gilt-inlaid clenched fist head || Weight: 6 pounds<br>6x, grapple|| [[maul]]|| <div class="mw-customtoggle-amassiveeahnormaulwithagilt-inlaidclenchedfisthead" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-amassiveeahnormaulwithagilt-inlaidclenchedfisthead">You carefully analyze your eahnor maul and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item is fully unlocked.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, CLENCH, GET, DROP, LICK, POINT (player or no target), PROD, RAISE, RUB, STARE, and WAVE. Messaging has a higher chance to fire, and there are three possible unique feature changes.</div><br />
|| 10000<br />
|-<br />
| a blackened glowbark asaya with a fetish-adorned grip || Weight: 4 pounds<br>5x, acuity (3x)|| [[runestaff]]|| <div class="mw-customtoggle-ablackenedglowbarkasayawithafetish-adornedgrip" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ablackenedglowbarkasayawithafetish-adornedgrip">You carefully analyze your glowbark asaya and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item is fully unlocked.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, CLENCH, GET, DROP, LICK, POINT (player or no target), PROD, RAISE, RUB, STARE, and WAVE. Messaging has a higher chance to fire, and there are three possible unique feature changes.</div><br />
|| 10000<br />
|-<br />
| a discolored rolaren ridgemace with a many-thorned head || Weight: 8 pounds<br>6x, steam|| [[mace]]|| <div class="mw-customtoggle-adiscoloredrolarenridgemacewithamany-thornedhead" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adiscoloredrolarenridgemacewithamany-thornedhead">You carefully analyze your rolaren ridgemace and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item is fully unlocked.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, CLENCH, GET, DROP, LICK, POINT (player or no target), PROD, RAISE, RUB, STARE, and WAVE. Messaging has a higher chance to fire, and there are three possible unique feature changes.</div><br />
|| 10000<br />
|-<br />
|}<br />
</blockquote><section end=current /><br />
<br />
==Archived Items==<br />
<section begin=archive /><includeonly><br />
==A Mist Opportunity==</includeonly><br />
===Retired August 2019===<br />
'''Verified:''' 4/23/16, 8/19/17, 2/20/18, 6/21/18, 12/19/18<br />
{{sign|margin-right=35%<br />
|sign=The weapons on the hooks have the following properties:<br />
Knife (knife) - 1x, no flares<br />
Backslasher (short sword) - 5x, disintegrate<br />
Xiphos (broadsword) - 5x, disruption<br />
Shamshir (scimitar) - 5x, plasma<br />
Sidesword (backsword) - 5x, unbalance, T1<br />
Cresset sword (bastard sword) - 5x, grapple, T1<br />
Alfange (dagger) - 5x, acid, T1<br />
Handaxe (handaxe) - 5x, steam, T1<br />
<br />
The weapons on the stand are all 5x and have the following properties:<br />
<br />
Skull-piercer (crowbill) - disintegrate<br />
Fang (warhammer) - disruption<br />
Spikestar (morning star) - unbalance, T1<br />
Cestus (cestus) - grapple<br />
Sabiet (hook-knife) - acid, T1<br />
<br />
The weapons on the rack are all 5x and have the following properties:<br />
<br />
War club (cudgel) - steam<br />
Greataxe (battle axe) - plasma, T1<br />
Korseke (awl-pike) - grapple<br />
Glaive (halberd) - unbalance, T1<br />
Longhammer (Hammer of Kai) - disintegrate, T1<br />
Nagimaki (jeddart-axe) - acid<br />
<br />
The weapons in the case are fully unlocked and have the following properties:<br />
<br />
Badelaire (falchion) - 6x, unbalance<br />
Tetsubo (maul) - 6x, grapple<br />
Crook (runestaff) - 5x, acuity (3x)<br />
Bulawa (mace) - 6x, steam<br />
<br />
<br />
<nowiki>*-* Fana, Owner *-*</nowiki>}}<br />
<blockquote><br />
<big>'''[[Fana weapons]]</big><br />
<br />
<br />
{{Container|<br />
|container=On the weapon rack you see:}}<br />
{| {{prettytable}}<br />
| a dark-bladed nagimaki with an ebony haft ||5x, acid ||[[jeddart-axe]]|| 2250<br />
|-<br />
| an onyx-handled vultite longhammer||5x, disintegrate, T1 ||[[hammer of Kai]]|| 2500<br />
|-<br />
| a steel-tipped glaive with a glyph-etched haft ||5x, unbalance, T1 ||[[halberd]]|| 2250<br />
|-<br />
| a wyrwood-shafted black mithglin korseke||5x, grapple ||[[awl-pike]]|| 2250 <br />
|-<br />
| a bear skin-wrapped dark mithril greataxe ||5x, plasma, T1 ||[[battle axe]]|| 2500<br />
|-<br />
| a steel-studded mithglin war club ||5x, steam ||[[cudgel]]|| 2250<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the black marble stand you see:}}<br />
{| {{prettytable}}<br />
| a carved sabiet with a high-sheened blade ||5x, acid, T1 ||[[hook-knife]]|| 2500<br />
|-<br />
| a tanned rolaren-bladed cestus ||5x, grapple ||[[cestus]]|| 2250<br />
|-<br />
| a black mithril spikestar ||5x, unbalance, T1 ||[[morning star]]|| 2500<br />
|-<br />
| a dual-headed golvern fang capped with steel claws ||5x, disruption ||[[war hammer]]|| 2250<br />
|-<br />
| a crimson vultite skull-piercer||5x, disintegrate ||[[crowbill]]|| 2250<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the mithril hooks you see:}}<br />
{| {{prettytable}}<br />
| a kakore-hafted mithril handaxe ||5x, steam, T1||[[handaxe]]|| 2500<br />
|-<br />
| a curved ora shamshir with a vruul skin hilt ||5x, plasma||[[scimitar]]|| 2250<br />
|-<br />
| an ebon alfange with a deep sapphire pommel ||5x, acid, T1 ||[[dagger]]|| 2500<br />
|-<br />
| a ruby-hilted dark vultite sidesword ||5x, unbalance, T1||[[backsword]]|| 2250<br />
|-<br />
| an emerald-imbedded faenor cresset sword||5x, grapple, T1||[[bastard sword]]|| 2500<br />
|-<br />
| a tapered black mithril xiphos||5x, disruption||[[broadsword]]||2250<br />
|-<br />
| a blackened vultite backslasher||5x, disintegrate||[[short sword]]|| 2250<br />
|-<br />
| an obsidian-hilted mithril knife||1x, no flares||[[dagger]]||50<br />
|}<br />
<br />
{{Container|<br />
|container=In the glass case you see:}}<br />
{| {{prettytable}}<br />
| a dark iron-spiked rolaren bulawa ||6x, steam ||[[mace]]|| 10000<br />
|-<br />
| a ruby-sheened glowbark crook ||5x, acuity (3x) ||[[runestaff]]|| 10000<br />
|-<br />
| an eahnor tetsubo with a wrapped leather haft ||6x, grapple ||[[maul]]|| 10000<br />
|- <br />
| a slender veil iron badelaire ||6x, unbalance ||[[falchion]]|| 10000<br />
|}</blockquote><br />
===Retired April 2016===<br />
:>read placard on case<br />
:In the Common language, it reads:<br />
:Two of my special weapons...<br />
:<nowiki>*-* Fana, Owner *-*</nowiki><br />
<br />
''In the glass case:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|- <br />
| a golvern basilard with an obsidian-inlaid hilt <br />
| 2500 <br />
| [[Fana weapons|Fana's "special" weapons]]<br />
|-<br />
| an imflass katana with interlocked steel ring along the hilt <br />
| 5000<br />
| [[Fana weapons|Fana's "special" weapons]] +22<br />
|-<br />
| a sleek rolaren palache with a carved lor hilt<br />
| 2500<br />
| [[Fana weapons|Fana's "special" weapons]] +25, acid flares<br />
|}<br />
<br />
''On the weapon rack:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|- <br />
| a deep-hued faenor manople <br />
| 50 <br />
| <br />
|- <br />
| a mithglin katar with serpentine etchings along the blades <br />
| 190 <br />
| <br />
|- <br />
| a pitted imflass dagger with a rippled leather grip <br />
| 50 <br />
| <br />
|- <br />
| a dark-bladed mithril handaxe <br />
| 150 <br />
| <br />
|- <br />
| a silver vultite hook-knife with an onyx knuckle-guard <br />
| 60 <br />
| <br />
|- <br />
| a black mithril falchion with a crescent moon pommel <br />
| 50 <br />
| <br />
|- <br />
| a jagged ora short sword with a black pearl-inset pommel <br />
| 120 <br />
| <br />
|- <br />
|}<br />
<br />
''On the mithril hooks:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
| a warped vultite estoc with a twisted silver branch guard <br />
| 90 <br />
| <br />
|- <br />
| a blackened mithglin backsword with a snakeskin-wrapped hilt <br />
| 80 <br />
| <br />
|- <br />
| a vultite longsword with a smoky glimaerstone-set pommel <br />
| 100 <br />
| <br />
|- <br />
| a polished faenor espadon with dual emerald-inset quillons <br />
| 60<br />
| <br />
|- <br />
| an ancient rune-etched ora scimitar <br />
| 60 <br />
| <br />
|-<br />
|}<section end=archive /><br />
[[Category: Bloodriven Village Shops|A]]</div>MOURNEhttps://gswiki.play.net/index.php?title=BVShop:A_Mist_Opportunity&diff=118716BVShop:A Mist Opportunity2019-08-13T19:55:18Z<p>MOURNE: Updated for August 2019</p>
<hr />
<div>__TOC__<br />
==Current Inventory==<br />
<section begin=current /><includeonly><br />
==A Mist Opportunity==<br />
</includeonly>'''Opened''': ?; '''Inventory Updates''': August 2019; '''Verified:''' 8/13/2019<br />
<br />
'''Room 16: a dark shop<br />
<br />
{{RoomDescription|<br />
|roomname=A Mist Opportunity - 26880<br />
|desc=Dark mist covers the ground, completely obscuring the floorboards that are evident only by a faint creaking noise produced with each footstep. Painted in deep crimson, a sturdy weapon rack sits off to the side, and a luminescent crystal orb, filled with a swirling black mass, has been affixed to the top of a black marble stand. Additional weaponry has been carefully hung from mithril wall hooks.<br />
|exits= out}}<br />
{{sign|margin-right=40%<br />
|sign=The weapons on the hooks have the following properties:<br />
Dagger (dagger) - 1x, no flares<br />
Gladius (short sword) - 5x, disintegrate<br />
Seax (broadsword) - 5x, disruption<br />
Disackn (scimitar) - 5x, plasma<br />
Mortuary Sword (backsword) - 5x, unbalance, T1<br />
Espadon (bastard sword) - 5x, grapple, T1<br />
Sgian Achlais (dagger) - 5x, acid, T1<br />
Crescent Axe (handaxe) - 5x, steam, T1<br />
<br />
The weapons on the stand are all 5x and have the following properties:<br />
Hakapik (crowbill) - disintegrate<br />
Taavish (warhammer) - disruption<br />
Mace (morning star) - unbalance, T1<br />
Cestus (cestus) - grapple<br />
Pit-knife (hook-knife) - acid, T1<br />
<br />
The weapons on the rack are all 5x and have the following properties:<br />
Lisan (cudgel) - steam<br />
Balestarius (battle axe) - plasma, T1<br />
Chest-ripper (awl-pike) - grapple<br />
Scythe (halberd) - unbalance, T1<br />
Bovai (Hammer of Kai) - disintegrate, T1<br />
Voulge (jeddart-axe) - acid<br />
<br />
The weapons in the case are fully unlocked and have the following properties:<br />
Falcata (falchion) - 6x, unbalance<br />
Maul (maul) - 6x, grapple<br />
Asaya (runestaff) - 5x, acuity (3x)<br />
Ridgemace (mace) - 6x, steam}}<blockquote><br />
<big>'''[[Fana weapons]]</big><br />
<br />
{{Container|<br />
|container=On the weapon rack you see:}}<br />
{| {{prettytable}}<br />
| an orb-capped viridian lisan with twisted spike studs || Weight: 4 pounds<br>5x, steam|| [[cudgel]]|| <div class="mw-customtoggle-anorb-cappedviridianlisanwithtwistedspikestuds" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anorb-cappedviridianlisanwithtwistedspikestuds">You carefully analyze your viridian lisan and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item might be able to be unlocked by approved merchants.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.</div><br />
|| 2250<br />
|-<br />
| a dual-bladed mithril balestarius with a hammered finish || Weight: 7 pounds<br>5x, plasma, T1|| [[battle axe]]|| <div class="mw-customtoggle-adual-bladedmithrilbalestariuswithahammeredfinish" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adual-bladedmithrilbalestariuswithahammeredfinish">You carefully analyze your mithril balestarius and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item may only be unlocked further by the weapon shop's owner.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.</div><br />
|| 2500<br />
|-<br />
| a cobalt mithglin chest-ripper with a glowbark haft || Weight: 7 pounds<br>5x, grapple|| [[awl-pike]]|| <div class="mw-customtoggle-acobaltmithglinchest-ripperwithaglowbarkhaft" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-acobaltmithglinchest-ripperwithaglowbarkhaft">You carefully analyze your mithglin chest-ripper and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item might be able to be unlocked by approved merchants.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.</div><br />
|| 2250<br />
|-<br />
| a scarlet-rouged ebon vultite scythe with a sculpted haft || Weight: 7 pounds<br>5x, unbalance, T1|| [[halberd]]|| <div class="mw-customtoggle-ascarlet-rougedebonvultitescythewithasculptedhaft" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ascarlet-rougedebonvultitescythewithasculptedhaft">You carefully analyze your scarlet-rouged scythe and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item may only be unlocked further by the weapon shop's owner.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.</div><br />
|| 2250<br />
|-<br />
| an oak-handled vultite bovai with a blunt spiked head || Weight: 7 pounds<br>5x, disintegrate, T1|| [[Hammer of Kai]]|| <div class="mw-customtoggle-anoak-handledvultitebovaiwithabluntspikedhead" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anoak-handledvultitebovaiwithabluntspikedhead">You carefully analyze your vultite bovai and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item may only be unlocked further by the weapon shop's owner.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.</div><br />
|| 2500<br />
|-<br />
| a fan-bladed ash grey voulge with a smooth teak haft || Weight: 8 pounds<br>5x, acid|| [[jeddart-axe]]|| <div class="mw-customtoggle-afan-bladedashgreyvoulgewithasmoothteakhaft" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-afan-bladedashgreyvoulgewithasmoothteakhaft">You carefully analyze your ash grey voulge and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item might be able to be unlocked by approved merchants.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.</div><br />
|| 2250<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the black marble stand you see:}}<br />
{| {{prettytable}}<br />
| a dark skull-pommeled hakapik with a spiral-wrough haft || Weight: 4 pounds<br>5x, disintgrate|| [[crowbill]]|| <div class="mw-customtoggle-adarkskull-pommeledhakapikwithaspiral-wroughhaft" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adarkskull-pommeledhakapikwithaspiral-wroughhaft">You carefully analyze your skull-pommeled hakapik and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item might be able to be unlocked by approved merchants.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.</div><br />
|| 2250<br />
|-<br />
| a hefty golvern-beaked taavish with a suede-sheathed haft || Weight: 7 pounds<br>5x, disruption|| [[war hammer]]|| <div class="mw-customtoggle-aheftygolvern-beakedtaavishwithasuede-sheathedhaft" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aheftygolvern-beakedtaavishwithasuede-sheathedhaft">You carefully analyze your golvern-beaked taavish and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item might be able to be unlocked by approved merchants.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.</div><br />
|| 2250<br />
|-<br />
| a raven-hued spiked mace with a wide ebonwood haft || Weight: 7 pounds<br>5x, unbalance, T1|| [[morning star]]|| <div class="mw-customtoggle-araven-huedspikedmacewithawideebonwoodhaft" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-araven-huedspikedmacewithawideebonwoodhaft">You carefully analyze your spiked mace and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item may only be unlocked further by the weapon shop's owner.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.</div><br />
|| 2500<br />
|-<br />
| a crimson wrapped hide cestus with rolaren half-moon blades || Weight: 2 pounds<br>5x, grapple|| [[cestus]]|| <div class="mw-customtoggle-acrimsonwrappedhidecestuswithrolarenhalf-moonblades" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-acrimsonwrappedhidecestuswithrolarenhalf-moonblades">You carefully analyze your wrapped hide cestus and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item might be able to be unlocked by approved merchants.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.</div><br />
|| 2250<br />
|-<br />
| a claw-bladed ebony pit-knife with a rowan grip || Weight: <1 pound<br>5x, acid, T1|| [[hook-knife]]|| <div class="mw-customtoggle-aclaw-bladedebonypit-knifewitharowangrip" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aclaw-bladedebonypit-knifewitharowangrip">You carefully analyze your ebony pit-knife and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item may only be unlocked further by the weapon shop's owner.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.<br>You can tell that the pit-knife is as light as it can get.</div><br />
|| 2500<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the hooks you see:}}<br />
{| {{prettytable}}<br />
| a double-edged mithril boot dagger with a bone hilt || Weight: <1 pound<br>1x|| [[dagger]]|| <div class="mw-customtoggle-adouble-edgedmithrilbootdaggerwithabonehilt" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adouble-edgedmithrilbootdaggerwithabonehilt">You carefully analyze your mithril boot dagger and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item might be able to be unlocked by approved merchants.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.<br>You can tell that the dagger is as light as it can get.</div><br />
|| 50<br />
|-<br />
| a marble-hilted vultite gladius with a contoured grip || Weight: 3 pounds<br>5x, disintegrate|| [[short sword]]|| <div class="mw-customtoggle-amarble-hiltedvultitegladiuswithacontouredgrip" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-amarble-hiltedvultitegladiuswithacontouredgrip">You carefully analyze your vultite gladius and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item might be able to be unlocked by approved merchants.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.</div><br />
|| 2250<br />
|-<br />
| a broad-bladed damascened seax with an elk horn grip || Weight: 4 pounds<br>5x, disruption|| [[broadsword]]|| <div class="mw-customtoggle-abroad-bladeddamascenedseaxwithanelkhorngrip" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abroad-bladeddamascenedseaxwithanelkhorngrip">You carefully analyze your damascened seax and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item might be able to be unlocked by approved merchants.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.</div><br />
|| 2250<br />
|-<br />
| an ivory-hilted faenor espadon with a wire-wrapped guard || Weight: 8 pounds<br>5x, grapple, T1|| [[bastard sword]]|| <div class="mw-customtoggle-anivory-hiltedfaenorespadonwithawire-wrappedguard" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anivory-hiltedfaenorespadonwithawire-wrappedguard">You carefully analyze your faenor espadon and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item may only be unlocked further by the weapon shop's owner.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.</div><br />
|| 2500<br />
|-<br />
| an austere vultite mortuary sword with a basket hilt || Weight: 4 pounds<br>5x, unbalance, T1|| [[backsword]]|| <div class="mw-customtoggle-anausterevultitemortuaryswordwithabaskethilt" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anausterevultitemortuaryswordwithabaskethilt">You carefully analyze your mortuary sword and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item may only be unlocked further by the weapon shop's owner.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.</div><br />
|| 2500<br />
|-<br />
| a matte onyx sgian achlais with an emerald pommel || Weight: <1 pound<br>5x, acid, T1|| [[dagger]]|| <div class="mw-customtoggle-amatteonyxsgianachlaiswithanemeraldpommel" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-amatteonyxsgianachlaiswithanemeraldpommel">You carefully analyze your onyx sgian achlais and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item may only be unlocked further by the weapon shop's owner.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.<br>You can tell that the achlais is as light as it can get.</div><br />
|| 2500<br />
|-<br />
| a wave-swept ora disackn with a sealskin-wrapped grip || Weight: 5 pounds<br>5x, plasma|| [[scimitar]]|| <div class="mw-customtoggle-awave-sweptoradisacknwithasealskin-wrappedgrip" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awave-sweptoradisacknwithasealskin-wrappedgrip">You carefully analyze your ora disackn and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item might be able to be unlocked by approved merchants.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.</div><br />
|| 2250<br />
|-<br />
| a lustrous silver crescent axe with a gnarled maoral haft || Weight: 5 pounds<br>5x, steam, T1|| [[handaxe]]|| <div class="mw-customtoggle-alustroussilvercrescentaxewithagnarledmaoralhaft" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-alustroussilvercrescentaxewithagnarledmaoralhaft">You carefully analyze your crescent axe and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item may only be unlocked further by the weapon shop's owner.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.</div><br />
|| 2500<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=In the ebon-edged glass case you see:}}<br />
{| {{prettytable}}<br />
| a shadowy veil iron falcata with a silk-wrapped hilt || Weight: 6 pounds<br>6x, unbalance|| [[falchion]]|| <div class="mw-customtoggle-ashadowyveilironfalcatawithasilk-wrappedhilt" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ashadowyveilironfalcatawithasilk-wrappedhilt">You carefully analyze your veil iron falcata and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item is fully unlocked.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, CLENCH, GET, DROP, LICK, POINT (player or no target), PROD, RAISE, RUB, STARE, and WAVE. Messaging has a higher chance to fire, and there are three possible unique feature changes.</div><br />
|| 10000<br />
|-<br />
| a massive eahnor maul with a gilt-inlaid clenched fist head || Weight: 6 pounds<br>6x, grapple|| [[maul]]|| <div class="mw-customtoggle-amassiveeahnormaulwithagilt-inlaidclenchedfisthead" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-amassiveeahnormaulwithagilt-inlaidclenchedfisthead">You carefully analyze your eahnor maul and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item is fully unlocked.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, CLENCH, GET, DROP, LICK, POINT (player or no target), PROD, RAISE, RUB, STARE, and WAVE. Messaging has a higher chance to fire, and there are three possible unique feature changes.</div><br />
|| 10000<br />
|-<br />
| a blackened glowbark asaya with a fetish-adorned grip || Weight: 4 pounds<br>5x, acuity (3x)|| [[runestaff]]|| <div class="mw-customtoggle-ablackenedglowbarkasayawithafetish-adornedgrip" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ablackenedglowbarkasayawithafetish-adornedgrip">You carefully analyze your glowbark asaya and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item is fully unlocked.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, CLENCH, GET, DROP, LICK, POINT (player or no target), PROD, RAISE, RUB, STARE, and WAVE. Messaging has a higher chance to fire, and there are three possible unique feature changes.</div><br />
|| 10000<br />
|-<br />
| a discolored rolaren ridgemace with a many-thorned head || Weight: 8 pounds<br>6x, steam|| [[mace]]|| <div class="mw-customtoggle-adiscoloredrolarenridgemacewithamany-thornedhead" style="text-decoration: underline"><br />
analyze<br />
</div><br />
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adiscoloredrolarenridgemacewithamany-thornedhead">You carefully analyze your rolaren ridgemace and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.<br>This item is fully unlocked.<br>You can turn the ambient messaging ON/OFF by PRODding your weapon.<br>Verbs: CLEAN, CLENCH, GET, DROP, LICK, POINT (player or no target), PROD, RAISE, RUB, STARE, and WAVE. Messaging has a higher chance to fire, and there are three possible unique feature changes.</div><br />
|| 10000<br />
|-<br />
|}<br />
</blockquote><section end=current /><br />
<br />
==Archived Items==<br />
<section begin=archive /><includeonly><br />
==A Mist Opportunity==</includeonly><br />
===Retired August 2019===<br />
'''Verified:''' 4/23/16, 8/19/17, 2/20/18, 6/21/18, 12/19/18<br />
{{sign|margin-right=35%<br />
|sign=The weapons on the hooks have the following properties:<br />
Knife (knife) - 1x, no flares<br />
Backslasher (short sword) - 5x, disintegrate<br />
Xiphos (broadsword) - 5x, disruption<br />
Shamshir (scimitar) - 5x, plasma<br />
Sidesword (backsword) - 5x, unbalance, T1<br />
Cresset sword (bastard sword) - 5x, grapple, T1<br />
Alfange (dagger) - 5x, acid, T1<br />
Handaxe (handaxe) - 5x, steam, T1<br />
<br />
The weapons on the stand are all 5x and have the following properties:<br />
<br />
Skull-piercer (crowbill) - disintegrate<br />
Fang (warhammer) - disruption<br />
Spikestar (morning star) - unbalance, T1<br />
Cestus (cestus) - grapple<br />
Sabiet (hook-knife) - acid, T1<br />
<br />
The weapons on the rack are all 5x and have the following properties:<br />
<br />
War club (cudgel) - steam<br />
Greataxe (battle axe) - plasma, T1<br />
Korseke (awl-pike) - grapple<br />
Glaive (halberd) - unbalance, T1<br />
Longhammer (Hammer of Kai) - disintegrate, T1<br />
Nagimaki (jeddart-axe) - acid<br />
<br />
The weapons in the case are fully unlocked and have the following properties:<br />
<br />
Badelaire (falchion) - 6x, unbalance<br />
Tetsubo (maul) - 6x, grapple<br />
Crook (runestaff) - 5x, acuity (3x)<br />
Bulawa (mace) - 6x, steam<br />
<br />
<br />
<nowiki>*-* Fana, Owner *-*</nowiki>}}<br />
<blockquote><br />
<big>'''[[Fana weapons]]</big><br />
<br />
<br />
{{Container|<br />
|container=On the weapon rack you see:}}<br />
{| {{prettytable}}<br />
| a dark-bladed nagimaki with an ebony haft ||5x, acid ||[[jeddart-axe]]|| 2250<br />
|-<br />
| an onyx-handled vultite longhammer||5x, disintegrate, T1 ||[[hammer of Kai]]|| 2500<br />
|-<br />
| a steel-tipped glaive with a glyph-etched haft ||5x, unbalance, T1 ||[[halberd]]|| 2250<br />
|-<br />
| a wyrwood-shafted black mithglin korseke||5x, grapple ||[[awl-pike]]|| 2250 <br />
|-<br />
| a bear skin-wrapped dark mithril greataxe ||5x, plasma, T1 ||[[battle axe]]|| 2500<br />
|-<br />
| a steel-studded mithglin war club ||5x, steam ||[[cudgel]]|| 2250<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the black marble stand you see:}}<br />
{| {{prettytable}}<br />
| a carved sabiet with a high-sheened blade ||5x, acid, T1 ||[[hook-knife]]|| 2500<br />
|-<br />
| a tanned rolaren-bladed cestus ||5x, grapple ||[[cestus]]|| 2250<br />
|-<br />
| a black mithril spikestar ||5x, unbalance, T1 ||[[morning star]]|| 2500<br />
|-<br />
| a dual-headed golvern fang capped with steel claws ||5x, disruption ||[[war hammer]]|| 2250<br />
|-<br />
| a crimson vultite skull-piercer||5x, disintegrate ||[[crowbill]]|| 2250<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the mithril hooks you see:}}<br />
{| {{prettytable}}<br />
| a kakore-hafted mithril handaxe ||5x, steam, T1||[[handaxe]]|| 2500<br />
|-<br />
| a curved ora shamshir with a vruul skin hilt ||5x, plasma||[[scimitar]]|| 2250<br />
|-<br />
| an ebon alfange with a deep sapphire pommel ||5x, acid, T1 ||[[dagger]]|| 2500<br />
|-<br />
| a ruby-hilted dark vultite sidesword ||5x, unbalance, T1||[[backsword]]|| 2250<br />
|-<br />
| an emerald-imbedded faenor cresset sword||5x, grapple, T1||[[bastard sword]]|| 2500<br />
|-<br />
| a tapered black mithril xiphos||5x, disruption||[[broadsword]]||2250<br />
|-<br />
| a blackened vultite backslasher||5x, disintegrate||[[short sword]]|| 2250<br />
|-<br />
| an obsidian-hilted mithril knife||1x, no flares||[[dagger]]||50<br />
|}<br />
<br />
{{Container|<br />
|container=In the glass case you see:}}<br />
{| {{prettytable}}<br />
| a dark iron-spiked rolaren bulawa ||6x, steam ||[[mace]]|| 10000<br />
|-<br />
| a ruby-sheened glowbark crook ||5x, acuity (3x) ||[[runestaff]]|| 10000<br />
|-<br />
| an eahnor tetsubo with a wrapped leather haft ||6x, grapple ||[[maul]]|| 10000<br />
|- <br />
| a slender veil iron badelaire ||6x, unbalance ||[[falchion]]|| 10000<br />
|}</blockquote><br />
===Retired April 2016===<br />
:>read placard on case<br />
:In the Common language, it reads:<br />
:Two of my special weapons...<br />
:<nowiki>*-* Fana, Owner *-*</nowiki><br />
<br />
''In the glass case:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|- <br />
| a golvern basilard with an obsidian-inlaid hilt <br />
| 2500 <br />
| [[Fana weapons|Fana's "special" weapons]]<br />
|-<br />
| an imflass katana with interlocked steel ring along the hilt <br />
| 5000<br />
| [[Fana weapons|Fana's "special" weapons]] +22<br />
|-<br />
| a sleek rolaren palache with a carved lor hilt<br />
| 2500<br />
| [[Fana weapons|Fana's "special" weapons]] +25, acid flares<br />
|}<br />
<br />
''On the weapon rack:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|- <br />
| a deep-hued faenor manople <br />
| 50 <br />
| <br />
|- <br />
| a mithglin katar with serpentine etchings along the blades <br />
| 190 <br />
| <br />
|- <br />
| a pitted imflass dagger with a rippled leather grip <br />
| 50 <br />
| <br />
|- <br />
| a dark-bladed mithril handaxe <br />
| 150 <br />
| <br />
|- <br />
| a silver vultite hook-knife with an onyx knuckle-guard <br />
| 60 <br />
| <br />
|- <br />
| a black mithril falchion with a crescent moon pommel <br />
| 50 <br />
| <br />
|- <br />
| a jagged ora short sword with a black pearl-inset pommel <br />
| 120 <br />
| <br />
|- <br />
|}<br />
<br />
''On the mithril hooks:''<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
| a warped vultite estoc with a twisted silver branch guard <br />
| 90 <br />
| <br />
|- <br />
| a blackened mithglin backsword with a snakeskin-wrapped hilt <br />
| 80 <br />
| <br />
|- <br />
| a vultite longsword with a smoky glimaerstone-set pommel <br />
| 100 <br />
| <br />
|- <br />
| a polished faenor espadon with dual emerald-inset quillons <br />
| 60<br />
| <br />
|- <br />
| an ancient rune-etched ora scimitar <br />
| 60 <br />
| <br />
|-<br />
|}<section end=archive /><br />
[[Category: Bloodriven Village Shops|A]]</div>MOURNEhttps://gswiki.play.net/index.php?title=BVShop:Best_Tressed&diff=118714BVShop:Best Tressed2019-08-13T19:34:07Z<p>MOURNE: Updated and verified, August 2019</p>
<hr />
<div><!--__TOC__--><br />
==Current Inventory==<br />
<section begin=current /><includeonly><br />
==The Best Tressed==<br />
</includeonly><br />
'''Opened''': February 2018; '''Inventory Updates''': August 2019; '''Verified:''' 8/13/2019<br />
<br />
{{Festshop<br />
|shopname=The Best Tressed<br />
|look=a glass-fronted red maoral salon<br />
|location=[7], Lich #26894, go building<br />
}}<br />
===Entry===<br />
'''Inventory Update''': December 2018; '''Verified:''' 8/13/2019 <br />
{{RoomDescription|<br />
|roomname=The Best Tressed<br />
|desc=Heavily patterned curtains made from forest-motifed figury flank a wide bay window at the back of the shop, casting faint moonlight over the richly polished mahogany floors and maoral walls. Ornately woodworked banisters leading toward the southern wiextend from a glass-housed case appointed at the middle of the room.<br />
|exits = south, out}}<br />
<br />
<blockquote><br />
{{Container|<br />
|container=In the glass-housed case you see:}}<br />
{| {{prettytable}}<br />
| an ebon-tinted purple winter rose ||rowspan=5| [[Hair_flower|Hair Flowers]] ||rowspan=5| 75<br />
|-<br />
| a gently rounded claret dahlia<br />
|-<br />
| a rose-blushed pure ivory orchid<br />
|-<br />
| a crimson-spun honey golden hibiscus<br />
|-<br />
| a snowy-grooved vibrant indigo iris<br />
|-<br />
|}<br />
</blockquote><br />
<br />
===Salon===<br />
'''Inventory Update''': August 2019; '''Verified:''' 8/13/2019<br />
{{RoomDescription|<br />
|roomname=The Best Tressed, Salon<br />
|desc=Lacquered floors of deep red mahogany and ruic parquetry fan outward from the entry banisters, the rich colors highlighted by simpler woodland tapestries hanging on the walls. Positioned for browsing, a line of rounded glass displays and an elongated carved monir shelf boast a variegated plethora of ornately styled wigs and canisters.<br />
|exits = north}}<br />
<br />
<blockquote><br />
{{Container|<br />
|container=On the elongated carved monir shelf you see:}}<br />
{| {{prettytable}}<br />
| a rose-carved dark copper canister ||rowspan=5 | [[Wig | Wig Powder]] ||rowspan=5 | 10<br />
|-<br />
| a leaf-incised smoky glaes canister<br />
|-<br />
| a textured pale thanot canister<br />
|-<br />
| a scrollworked rose gold canister<br />
|-<br />
| a fine-grained lavender haon canister<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the rounded glass displays you see:}}<br />
{| {{prettytable}}<br />
| a ringleted pure silver wig ||This expertly crafted wig is made of upswept, ringleted pure silver hair amassed into a raised chignon adorned with swan feathers. ||rowspan=10 | pin-worn<br>[[Wig]] ||rowspan=10 | 50<br />
|-<br />
| a pallid wheaten blonde wig || This expertly crafted wig is made of waist length, pallid wheaten blonde hair styled with precisely straight-cut bangs.<br />
|-<br />
| a straight midnight black wig || This expertly crafted wig is made of long, perfectly straight midnight black hair affixed with a twisted row of glass beadwork.<br />
|-<br />
| a mid length auburn wig || This expertly crafted wig is made of mid length, lightly curled auburn hair accentuated with vibrant glints of copper and gold.<br />
|-<br />
| a bluntly cut amber gold wig || This expertly crafted wig is made of shoulder length, bluntly cut amber gold hair tinted with swirling deep caramel highlights.<br />
|-<br />
| a lustrous jet black wig || This expertly crafted wig is made of cropped, lustrous jet black hair smoothly swept back over the greying temples.<br />
|-<br />
| a pale ginger blonde wig || This expertly crafted wig is made of hip length, pale ginger blonde hair finely plaited with complex raw silk ribbons.<br />
|-<br />
| a rich walnut brown wig || This expertly crafted wig is made of neatly cut, rich walnut brown hair starkly threaded with salt and pepper strands.<br />
|-<br />
| a brilliant white-platinum wig || This expertly crafted wig is made of very long, brilliant white-platinum hair partially wrapped in a net of silken filaments.<br />
|-<br />
| a short raven black wig || This expertly crafted wig is made of short, glassy raven black hair boldly shaved in sharp-pointed lines.<br />
|-<br />
|}<br />
</blockquote><section end=current /><br />
<br />
==Archived Inventory==<br />
<section begin=archive /><includeonly><br />
==Best Tressed==</includeonly><br />
===Entry===<br />
====Retired December 2018====<br />
{{RoomDescription|<br />
|roomname=The Best Tressed<br />
|desc=Heavily patterned curtains made from forest-motifed figury flank a wide bay window at the back of the shop, casting faint moonlight over the richly polished mahogany floors and maoral walls. Ornately woodworked banisters leading toward the southern wiextend from a glass-housed case appointed at the middle of the room.<br />
|exits = south, out}}<br />
<br />
<blockquote><br />
{{Container|<br />
|container=In the glass-housed case you see:}}<br />
{| {{prettytable}}<br />
| an iridescent creamy white moonflower ||rowspan=5| [[Hair_flower|Hair Flowers]] ||rowspan=5| 75<br />
|-<br />
| a ginger-cored dark blood red hibiscus<br />
|-<br />
| a sharp-petaled deep indigo orchid<br />
|-<br />
| a copper-laced royal purple dahlia<br />
|-<br />
| a velvety raven black moss rose<br />
|-<br />
|}<br />
</blockquote><br />
<br />
===Salon===<br />
====Retired August 2019====<br />
<blockquote><br />
{{Container|<br />
|container=On the elongated carved monir shelf you see:}}<br />
{| {{prettytable}}<br />
| a ship-inset silvery haon canister ||rowspan=5 | [[Wig | Wig Powder]] ||rowspan=5 | 10<br />
|-<br />
| a jade-worked rose gold canister<br />
|-<br />
| a rose-inlaid carved thanot canister<br />
|-<br />
| a snowflake-cut ebony glaes canister<br />
|-<br />
| a lily-etched antique copper canister<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the rounded glass displays you see:}}<br />
{| {{prettytable}}<br />
| a grizzled obsidian wig ||This expertly crafted wig is made of short, neatly cut grizzled obsidian hair precisely tapered at the neck. ||rowspan=10 | pin-worn<br>[[Wig]] ||rowspan=10 | 50<br />
|-<br />
| a feathered caramel blonde wig || This expertly crafted wig is made of hip length, feathered caramel blonde hair styled with wispy light-textured bangs.<br />
|-<br />
| a softly curled raven black wig || This expertly crafted wig is made of long, softly curled raven black hair side-swept with ornate malachite and jade beading.<br />
|-<br />
| a tousled oaken brown wig || This expertly crafted wig is made of mid length, tousled oaken brown hair scattered throughout with tiny thread-bound ashen feathers.<br />
|-<br />
| a strawberry blonde wig || This expertly crafted wig is made of shoulder length, pale strawberry blonde hair woven with gleaming bronze undertones.<br />
|-<br />
| a polished onyx black wig || This expertly crafted wig is made of very short, polished onyx black hair closely shorn on the sides in distinct narrow lines.<br />
|-<br />
| a rich cinnamon-hued wig || This expertly crafted wig is made of lengthy, rich cinnamon-hued hair delicately latticed with silken ribbons.<br />
|-<br />
| a speckled dark mahogany wig || This expertly crafted wig is made of shaggy, dark mahogany hair finely speckled with salt and pepper tresses.<br />
|-<br />
| a lustrous silver-white wig || This expertly crafted wig is made of very long, lustrous silver-white hair partially bound in a cage of gilded filaments.<br />
|-<br />
| a shortish copper red wig ||This expertly crafted wig is made of shortish, vivid copper red hair side-shaved in angular sharp-crested waves.<br />
|-<br />
|}<br />
</blockquote><br />
====Retired December 2018====<br />
{{RoomDescription|<br />
|roomname=The Best Tressed, Salon<br />
|desc=Lacquered floors of deep red mahogany and ruic parquetry fan outward from the entry banisters, the rich colors highlighted by simpler woodland tapestries hanging on the walls. Positioned for browsing, a line of rounded glass displays and an elongated carved monir shelf boast a variegated plethora of ornately styled wigs and canisters.<br />
|exits = north}}<br />
<br />
<blockquote><br />
{{Container|<br />
|container=On the elongated carved monir shelf you see:}}<br />
{| {{prettytable}}<br />
| a sun-etched aged copper canister ||rowspan=5 | 10<br />
|-<br />
| an iridescent black glaes canister<br />
|-<br />
| a cylindrical blue thanot canister<br />
|-<br />
| a ruby-set pure gold canister<br />
|-<br />
| a smoky lavender haon canister<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the rounded glass displays you see:}}<br />
{| {{prettytable}}<br />
| a shortish bronzed wig || ||This expertly crafted wig is made of shortish, deeply bronzed hair side-shaved in a series of bold horizontal lines.||rowspan=10 | 50<br />
|-<br />
| a burnished rose gold wig || ||This expertly crafted wig is made of very long, burnished rose gold hair partially caught up in sinuous silk ribboning.<br />
|-<br />
| a grey-laced argent wig || ||This expertly crafted wig is made of shaggy, grey-laced argent hair finely interspersed with salt and pepper strands.<br />
|-<br />
| a vibrant coppery red wig || ||This expertly crafted wig is made of short, vibrant coppery red hair crowned with longer wildly back-swept tresses.<br />
|-<br />
| a stark platinum wig || ||This expertly crafted wig is made of very short, stark platinum hair closely shorn in wave patterns along the sides.<br />
|-<br />
| a matte tuberose white wig || ||This expertly crafted wig is made of chin length, matte tuberose white hair shaped in a forward-swinging silhouette.<br />
|-<br />
| a lengthy smoky chestnut wig || ||This expertly crafted wig is made of lengthy, ringleted smoky chestnut hair threaded with delicate glaes beading.<br />
|-<br />
| a lustrous coffee-hued wig || ||This expertly crafted wig is made of hip length, lustrous coffee-hued hair worn with a thick fall of sharply textured bangs.<br />
|-<br />
| a glossy pecan brown wig || ||This expertly crafted wig is made of mid length, glossy pecan brown hair swept behind the ear with a grey-dappled plume.<br />
|-<br />
| a sleek kohl black wig || ||This expertly crafted wig is made of long, sleek kohl black hair styled in a luxurious overlay of thin-stranded plaits.<br />
|-<br />
|}<br />
</blockquote><br />
<section end=archive /><br />
[[Category: Bloodriven Village Shops|B]]</div>MOURNEhttps://gswiki.play.net/index.php?title=BVShop:Drawing_the_Line&diff=118697BVShop:Drawing the Line2019-08-13T04:33:26Z<p>MOURNE: Updated for August 2019 inventory, archived previous inventory.</p>
<hr />
<div><!-- __TOC__ --><br />
==Current Inventory==<br />
<section begin=current /><includeonly><br />
==Drawing the Line==</includeonly><br />
'''Inventory Update''': August 2019; '''Verified''': 8/12/2019<br />
<br />
''Room 22: a narrow brick store (go2 23819)<br />
<br />
===Drawing Entry===<br />
{{RoomDescription|<br />
|roomname=Drawing the Line<br />
|desc=Wedged between the two adjoining buildings, the cramped shop measures only a few spans wide, the claustrophobic aura enhanced by the thick beams supporting the ceiling. In contrast to the drabness, light trickling in from the window set in the narrow door reveals an abrupt end to the packed dirt from outside and glints off various metallic wares displayed along the plastered walls. A squat little stove, crackling with burning wood, serves to keep the few refreshments on top piping hot and the shop's patrons warm. You also see a battered cup of coffee and a gilded sign.<br />
|exits = none}}<br />
<br />
{{sign|margin-right=35%|sign=read sign on walls<br />
In the Common language, it reads:<br />
<br />
~~Welcome to Drawing the Line~~<br />
<br />
All the weapons for sale along the wall are more than what they seem. Shop accordingly.<br />
Yes, they are four times enchanted. Stop asking me that.<br />
Don't knock down any of the stuff on the beams. You break it, you buy it.<br />
The stuff on the walls play nicely with the stuff on the beams. <br />
Failure to read this sign voids all licenses and permits for future whining.<br />
<br />
AND NO SNOOPING!<br />
<br />
~K<br />
}}<br />
<br />
<blockquote><br />
{{Container|<br />
|container=On the little stove:}}<br />
{| {{prettytable}}<br />
| a battered brass lantern<br />
|-<br />
| a loaf of sourdough bread || a chunk of sourdough bread<br />
|-<br />
| a tarnished coffee pot || a battered cup of coffee<br />
|-<br />
| a dented metal saucepan || a small bowl of soup<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the thick beams you see:}}<br />
{| {{prettytable}}<br />
| a dark grey steel-plated tool ||rowspan=10| Weight: <1 pound||rowspan=5| Cuts/Repairs [[Garrote]] wire ||rowspan=10| 50<br />
|-<br />
| a tarnished silver tool <br />
|-<br />
| a fel-edged clunky metal tool <br />
|-<br />
| a sleek black iron tool with violet pincers <br />
|-<br />
| a fireleaf-traced steel tool <br />
|-<br />
| a spool of thin-corded hemp || rowspan=5 |[[Garrote]] wire <br />
|-<br />
| a spool of scarlet-tinted invar wire <br />
|-<br />
| a coil of rust-hued steel wire <br />
|-<br />
| a spindle of blue-glazed rolaren wire <br />
|-<br />
| a spool of knotted copper wire <br />
|-<br />
|}<br />
{{sign|margin-right=40%<br />
|sign=The weapons on the shelf and pegs are 5 times enchanted and locked, with the exception of the curved mithglin sabiet, the vultite hook-knife, the mithglin bracelet dagger, and the vultite stiletto.<br />
Flares:<br />
Grapple: butcher knife, vultite pit-knife<br />
Acid: invar knife, mithglin pit-knife<br />
Plasma: mithglin forked dagger, mithril sabiet<br />
The following are enhancive:<br />
Faenor hook-knife: +10 stalking and hiding bonus<br />
Mithglin hook-knife: +10 ambush bonus<br />
Unlocked items include: vultite dagger, black pavade, mithril sabiet, mithglin hook-knife, faenor hook-knife.}}<br />
<br />
{{Container|<br />
|container=On the wooden shelf you see:}}<br />
{| {{prettytable}}<br />
| a vultite hook-knife with a hunter green kidskin grip || 4x, somewhat damage weighted, locked || 1000<br />
|-<br />
| a sharply curved mithglin sabiet || 4x, somewhat crit weighted, locked|| 1000<br />
|-<br />
| a sharp-tipped vultite pit-knife marked with varied scratches || 5x, grapple flare, locked || 3000<br />
|-<br />
| a green-hued mithglin pit-knife edged with gold accents || 5x, acid flare, locked || 3000<br />
|-<br />
| a copper-inlaid mithril sabiet || 5x, plasma flare, unlocked || 3000<br />
|-<br />
| a slender and twisted mithglin hook-knife || 5x, unlocked, +10 ambush bonus || 4000<br />
|-<br />
| a dark silver faenor hook-knife with a squared base || 5x, unlocked, +10 stalk and hide bonus || 4000<br />
|}<br />
<br />
{{Container|<br />
|container=On the series of pegs:}}<br />
{| {{prettytable}}<br />
|-<br />
| a thick-bladed pure white tanto || 4x, somewhat damage weighted, locked || 1000<br />
|-<br />
| a wickedly serrated mithglin bracelet dagger || 4x, somewhat crit weighted, locked || 1000<br />
|-<br />
| a steel-guarded vultite dagger || 5x, unlocked || 2500<br />
|-<br />
| a silver-sheened black pavade with a sapphire-adorned hilt || 5x, unlocked || 2500<br />
|-<br />
| an invar knife with a dark troll skin-wrapped hilt || 5x, acid flare, locked || 3000<br />
|-<br />
| a skull-incised butcher knife of scarlet-marbled rolaren || 5x, grapple flare, locked || 3000<br />
|-<br />
| a dark crimson-edged mithglin forked dagger || 5x, plasma flare, locked || 3000<br />
|}<br />
<br />
</blockquote><br />
<br />
===Workshop Loft===<br />
<br />
search, go trapdoor<br />
<br />
{{RoomDescription|<br />
|roomname=Drawing the Line, Workshop Loft<br />
|desc=The sharply sloping ceiling makes this room slightly awkward to navigate, the average person being able to only stand in the direct center of the room. The cramped areas near the eaves are filled with the assorted tools and spare parts needed by a craftsman, and a battered workbench is positioned beneath the attic skylight. Tucked in the furthest corner of the room, next to a small fire grate, is an unusual glass-paned box. <br />
|exits = none}}<br />
<blockquote><br />
{{Container|<br />
|container=On the fire grate you see:}}<br />
{| {{prettytable}}<br />
| a brass tea kettle suspended from a swiveling pot hook || some willow bark tea<br />
|-<br />
|}<br />
</blockquote><section end=current /><br />
<br />
==Archived Items ==<br />
<section begin=archive /><includeonly><br />
==Drawing the Line==<br />
</includeonly><br />
===Retired August 2019===<br />
====Drawing Entry====<br />
'''Verified''': June 2018<br />
<blockquote><br />
{{Container|<br />
|container=On the little stove:}}<br />
{| {{prettytable}}<br />
| a battered brass lantern<br />
|-<br />
| a loaf of sourdough bread || a chunk of sourdough bread<br />
|-<br />
| a tarnished coffee pot || a battered cup of coffee<br />
|-<br />
| a dented metal saucepan || a small bowl of soup<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the thick beams you see:}}<br />
{| {{prettytable}}<br />
| a spindle of copper wire embedded with tiny glaes shards || ||belt-worn<br>functional|| 50<br />
|-<br />
| a coil of ultra-thin rolaren lyre wire || ||belt-worn<br>functional|| 50<br />
|-<br />
| a spool of tightly wound hemp || ||belt-worn<br>functional|| 50<br />
|-<br />
| a bundle of tiny invar chain links || ||belt-worn<br>functional|| 50<br />
|-<br />
| a coil of extremely thin rusted iron wire || ||belt-worn<br>functional|| 50<br />
|-<br />
| a slim polished silver tool || Cuts/Repairs [[Garrote]] wire |||| 50<br />
|-<br />
| a stained oak-handled mithril tool || Cuts/Repairs [[Garrote]] wire |||| 50<br />
|-<br />
| a fireleaf-traced steel tool ||Cuts/Repairs [[Garrote]] wire |||| 50<br />
|-<br />
| an opal-inset elongated vultite tool ||Cuts/Repairs [[Garrote]] wire |||| 50<br />
|-<br />
| a pincer-shaped rhimar tool || Cuts/Repairs [[Garrote]] wire |||| 50<br />
|-<br />
|}<br />
</blockquote><br />
{{sign|margin-right=35%|sign=read gilded sign<br />
In the Common language, it reads:<br />
The weapons on the shelf and pegs are 5 times enchanted and locked, with the exception of the ancient kuzoka, the parazonium, the bodice dagger, and the cinquedea, which are unlocked. <br />
<br />
Flares:<br />
<br />
Rolaren basilard: grapple<br />
Silver-edge scramasax: grapple<br />
Hunting knife: acid<br />
Steel pugio: acid<br />
Boot dagger: plasma<br />
Ancient kuzoka: plasma<br />
<br />
The ancient kuzoka and fel-halfted trailknife are enhancive as follows:<br />
Ancient kuzoka: +10 stalking and hiding bonus<br />
Fel-halfted trailknife: +10 ambush bonus<br />
<br />
}}<br />
<blockquote><br />
{{Container|<br />
|container=On the wooden shelf you see:}}<br />
{| {{prettytable}}<br />
| A slim mithglin hook-knife with a silvered serrated edge || 5x, locked || 1000<br />
|-<br />
| A thick vultite hook-knife with a blunt chisel-cut edge || 5x, locked || 1000<br />
|-<br />
| An ancient vultite kuzoka with a bone grip || 5x, plasma flare, unlocked, +10 stalking and hiding bonus || 3000<br />
|-<br />
| A glinting steel pugio with a linen-wrapped bronze pommel || 5x, acid flare, locked || 3000<br />
|-<br />
| A wavy silver-edged scramasax with an onyx-inlaid hilt || 5x, grapple flare, locked || 3000<br />
|-<br />
| A sharply pointed black parazonium traced with electrum || 5x, unlocked || 4000<br />
|-<br />
| A thick fel-hafted trailknife with burnished gold accents || 5x, plasma flares, locked, +10 ambush bonus || 4000<br />
|}<br />
<br />
{{Container|<br />
|container=On the series of pegs:}}<br />
{| {{prettytable}}<br />
|-<br />
| A sturdy vultite stiletto with a blunt chisel-cut tip || 5x, locked || 1000<br />
|-<br />
| A slim mithglin misericord with a silvered serrated blade || 5x, locked || 1000<br />
|-<br />
| A short-hilted bejeweled bodice dagger || 5x, unlocked|| 2500<br />
|-<br />
| A charred fel-hafted serrated cinquedea || 5x, unlocked || 2500<br />
|-<br />
| A thick wickedly curved hunting knife || 5x, acid flare, locked || 3000<br />
|-<br />
| A flat-bladed boot dagger || 5x, plasma flare, locked || 3000<br />
|-<br />
| A balanced rolaren basilard with a tooled ebonwood hilt || 5x, grapple flare, locked || 3000<br />
|}<br />
</blockquote><br />
<br />
<br />
===Retired February 2018===<br />
====Drawing Entry====<br />
<blockquote><br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
|a rhimar-edged mithglin [[hook-knife]]<br />
|50<br />
|4x, cold flares, garrote-hilt<br />
|-<br />
|a diamond-edged mithglin hook-knife<br />
|50<br />
|4x, flares, garrote-hilt<br />
|-<br />
|a gornar-edged mithglin hook-knife<br />
|50<br />
|4x, vibe flares, garrote-hilt<br />
|-<br />
|a zorchar-edged mithglin hook-knife<br />
|50<br />
|4x, lightning flares, garrote-hilt<br />
|-<br />
|a drakar-edged mithglin hook-knife<br />
|50<br />
|4x, fire flares, garrote-hilt<br />
|-<br />
|a short mithglin hook-knife<br />
|30<br />
|4x, garrote-hilt<br />
|-<br />
|a teak-handled golvern hook-knife<br />
|3000<br />
|5x, garrote-hilt, plasma flares, fully unlocked<br />
|}<br />
<br />
''On the series of pegs:<br />
{| {{prettytable}}<br />
!bgcolor=#DDDDDD|Item<br />
!bgcolor=#DDDDDD|Bloodscrip<br />
!bgcolor=#DDDDDD|Info<br />
|-<br />
|a cross-hilted mithglin dagger<br />
|30<br />
|4x, garrote-hilt<br />
|-<br />
|a zorchar-edged mithglin bodkin<br />
|50<br />
|4x, lightning flares, garrote-hilt<br />
|-<br />
|a drakar-tipped mithglin dirk<br />
|50<br />
|4x, fire flares, garrote-hilt<br />
|-<br />
|a gornar-tipped mithglin misericord<br />
|50<br />
|4x, vibe flares, garrote-hilt<br />
|-<br />
|a rhimar-tipped mithglin poignard<br />
|50<br />
|4x, ice flares, garrote-hilt<br />
|-<br />
|a slender diamond-tipped stiletto<br />
|50<br />
|4x, void flares, garrote-hilt<br />
|-<br />
|a silver-hilted eahnor kubikiri<br />
|3000<br />
|5x, disruption flares, fully unlocked<br />
|}</blockquote><section end=archive /><br />
<br />
[[Category: Bloodriven Village Shops|D]]</div>MOURNE