https://gswiki.play.net/api.php?action=feedcontributions&user=NAIKITA&feedformat=atomGemStone IV Wiki - User contributions [en]2024-03-29T00:52:23ZUser contributionsMediaWiki 1.39.5https://gswiki.play.net/index.php?title=Island_Armor&diff=185914Island Armor2022-12-30T22:50:14Z<p>NAIKITA: </p>
<hr />
<div>{{NPC Shops<br />
|itemtype = armor<br />
|the=an<br />
|town = Mist Harbor<br />
|1 = It is located on Crane Lane in [[Eastern Harbor]].<br />
|roomname = Island Armor<br />
|desc = Potted palms in each of the four corners add a splash of green to the otherwise pale brown veneer of this polished bamboo paneled room. Mannequins of various statures stand along the walls boasting the newest armor styles, and an elaborately carved gold and green marble counter dominates the back of the room. Shelves have been built into the wall behind the counter, each one holding samples of the various armor accessories up for sale.<br />
|inventory =Welcome to Island Armor!<br />
<br />
Bazzle offers his Armory Inventory List to browse.<br />
Bazzle exclaims, "XXX! Welcome back! I have some top quality merchandise today in the backroom."<br />
<br />
Armory Inventory List<br />
----------------------------------------------------------------------<br />
1. some pale blue silk robes 34. a set of royal gold mithril chain<br />
2. some pale aquamarine silk robes 35. a set of royal blue ora chain<br />
3. some pale yellow silk robes 36. a set of royal purple imflass chain<br />
4. some star-embossed leathers 37. a set of mithril chain hauberk<br />
5. some leaf-embossed leathers 38. a set of ora chain hauberk<br />
6. some arrow-embossed leathers 39. a set of imflass chain hauberk<br />
7. some sturdy white full leather 40. a royal purple metal breastplate<br />
8. some ivory-hued full leather 41. a deep crimson metal breastplate<br />
9. some well-oiled full leather 42. a vivid viridian metal breastplate<br />
10. some reinforced lion hide leathers 43. a shiny mithril breastplate<br />
11. some reinforced lynx hide leathers 44. a shiny ora breastplate<br />
12. some reinforced panther hide leathers 45. a shiny imflass breastplate<br />
13. a set of jet black double leathers (1x) 46. a set of mithril half plate<br />
14. a set of feather-tooled leathers (2x) 47. a set of ora half plate<br />
15. a set of tooled leathers 48. a set of imflass half plate<br />
16. some trimmed blue leather breastplate 49. a suit of mithril full plate<br />
17. some trimmed green leather breastplate 50. a suit of ora full plate<br />
18. some trimmed red leather breastplate 51. a suit of imflass full plate<br />
19. some red-speckled leather 52. a lion-crested crimson mithril targe<br />
20. some gold-speckled leather 53. a boar-crested cerulean ora targe<br />
21. some silver-speckled leather 54. a tiger-crested tangerine glaes targe<br />
22. some plated bear hide leathers 55. a silver-rimmed mithril lantern shield<br />
23. some plated tiger skin leathers 56. an ebon-rimmed ora lantern shield<br />
24. some plated thrak hide leathers 57. a gold-rimmed glaes lantern shield<br />
25. a set of gold-plated brigandine 58. a flame-etched crimson mithril scutum<br />
26. a set of silver-plated brigandine 59. a star-etched indigo ora scutum<br />
27. a set of platinum-plated brigandine 60. a spear-etched grey glaes scutum<br />
28. a set of mithril chain mail 61. a magenta mithril mantlet<br />
29. a set of ora chain mail 62. an orange oval ora mantlet<br />
30. a set of imflass chain mail 63. a grey glaes mantlet<br />
31. a set of claret mithril double chain 64. a steel-capped chain mail helm<br />
32. a set of cobalt ora double chain 65. a polished ora bascinet<br />
33. a set of myrtle imflass double chain 66. a brilliant red closed-face helm<br />
<br />
Backroom Armory Inventory List<br />
----------------------------------------------------------------------<br />
67. some pale green silk robes 73. a sun-crested lemon vultite targe<br />
68. some jet black full leather 74. a myrtle-rimmed vultite lantern shield<br />
69. a set of bead-trimmed leathers (4x) 75. a tower-etched ebon vultite scutum<br />
70. a set of mithril-plated brigandine 76. a viridian vultite mantlet<br />
71. some purple vultite chain hauberk 77. an ebon-plumed vultite bascinet<br />
72. a shiny steel breastplate <br />
<br />
You can APPRAISE, INSPECT or DESCRIBE any item by number, ORDER by number to get pricing and customization options, BUY to purchase, or ORDER HELP for more info. <br />
}}</div>NAIKITAhttps://gswiki.play.net/index.php?title=White_Haven&diff=96360White Haven2017-09-04T01:25:38Z<p>NAIKITA: /* Article IX – Current Officer List: */</p>
<hr />
<div>[[File:White haven.jpg|170px|thumb|right|Ut Prosim]]<br />
'''White Haven''' is a great house located in the town of [[Icemule Trace]], and a member of the [[Co-operative Houses of Elanthia]], or [[CHE]].<br />
<br />
It often provides various services at its public courtyard, and is a focus of the community of adventurers in the [[Icemule Trace]] and [[Pinefar|Pinefar Trading Post]] region.<br />
<br />
== Bylaws, Charter, and Joining Information ==<br />
<br />
===PURPOSE OF THE HOUSE===<br />
<br />
White Haven was established as a beacon of hope to the citizens of Icemule against a world torn by differences. We strive to set an example by providing service and fellowship to all and seek to foster unity while enhancing the wisdom of our members. Our mission is to offer hope by fostering a peaceful and harmonious coexistence of all citizens of Icemule and Elanthia through our service and by striving to advance the wisdom of our members.<br />
<br />
===STATEMENT OF GOVERNING===<br />
<br />
The governing body is composed of ten Officer Positions. The Luminary and Sage each bear ultimate responsibility and authority for the House as a whole, and are responsible for the actions and responsibilities of all other Officers. The Impresario, Financier, Maven, Lodestar, Liaison, Originator, Lore Master, and Light Weaver are responsible for ensuring the functions and duties of their respective positions are satisfactorily met. Each Officer serves voluntarily to fulfill the responsibilities of the Elanthia House System rules, as well as any other duties as specifically delegated within the authority of the Luminary and Sage. All Officers are subject to impeachment power of the Officers (see “Impeachment”).<br />
<br />
===HOUSE OFFICERS===<br />
<br />
White Haven has chosen ten primary House Officer positions. Their responsibilities and roles are defined below. House bylaws and policies are subject to change upon agreement of the Luminary and Sage. Any changes to the bylaws opposed to by the remaining Officers will be brought to a majority vote, and in the event of a tie the decision will be made final by the Luminary. <br />
<br />
'''1&2. Luminary and Sage:''' The Chairman and Co-Chairman of the House. Will act as a guiding light to not only Members and Officers of the House but to the community at large. These leaders of the organization are responsible for the actions of the House as a whole. The Luminary and Sage have authority over all decisions and actions of the House organization and are also ultimately responsible for the same. As such, each may proxy for any other Officer’s responsibilities in the event of absence, vacancy or need, or (at their discretion) delegate necessary functions (temporarily or permanently) to another Officer, with the assuming Officer's permission.<br />
<br />
'''3. Impresario:''' House records keeper. Organizes, maintains, and records all House events both recurring and unique. Keeps necessary records for archival and historical purposes for the House.<br />
<br />
'''4. Financier:''' Chief financial officer and responsible for maintaining the financial records of the House and seeing that all debts are paid and expenses are accounted. Responsible for withdrawing approved funds from the House coffers. Facilitates strategic thinking with the other Officers about short and long-term financial vitality. Establishes a Ledger that tells the Officers at a glance how the House is doing.<br />
<br />
'''5. Maven:''' Assists the Impresario with correspondence and event-planning. Also acts as the main contact for renting out the House Chapel, Ballroom, Banquet Hall and Greenhouse for public and private events.<br />
<br />
'''6. Lodestar:''' Assists the Financier as needed.<br />
<br />
'''7. Liaison:''' The Public Relations contact for White Haven. Responsibilities include interfacing with local authorities and managing relations with other CHEs and MHOs. The Liaison’s goals include recruitment of new members and promoting House tenets and standards in the community. Liaison is responsible for promotion/drawing people in for community events.<br />
<br />
'''8. Originator:''' Works with Officers and members to create and realize House Events. Oversees all facets of events and reports pertinent information to the Impresario for documentation purposes. <br />
<br />
'''9. Lore Master:''' Responsible for being a leader in education of Elanthian history, lore/magical studies, and current events to actively share that information freely with others and be a go-to source of information when needed. Oversees the House Library, and is responsible for at least one (1) yearly tutorial event.<br />
<br />
'''10. Light Weaver:''' At this time the position remains unfilled.<br />
<br />
'''All Officers Are Expected To:'''<br />
<br />
: - Assist in event planning and organization.<br />
<br />
: - Attend meetings and events when possible.<br />
<br />
: - Abide by Gemstone IV policy and bylaws of the house and Officer Handbook.<br />
<br />
: - Set an example as a productive citizen and house member.<br />
<br />
===TERMS OF OFFICE===<br />
<br />
The ten offices - Luminary, Sage, Impresario, Financier, Maven, Lodestar, Liaison, Originator, Lore Master, and Light Weaver - are established for life, subject to the impeachment power of the combined vote as described below.<br />
<br />
At any time, Officers may retire from their office voluntarily. In the event that an Officer should retire, advance to another position, or disappear without notification for an extended period of time (in excess of 60 days), then the position may be filled by another Officer upon receiving a majority vote of the remaining officers. Should no Officer receive a winning vote, the Luminary or Sage will have the final say. <br />
<br />
Should no Officer volunteer to fill the position, a public announcement will be made and applications accepted from the general membership. The remaining Officers will interview and by vote, induct a succeeding Officer.<br />
<br />
===IMPEACHMENT===<br />
<br />
The House Officers (other than the Officer in question) may, by unanimous vote, replace or remove any Officer from their station, including the Luminary or Sage. Upon Impeachment, the role should be filled using the aforementioned methods of replacement. Impeachment is an extreme action, indicating a failing of the House Officers and Leaders to practice what they preach -- peaceful and harmonious coexistence. It should therefore never occur save the most dire circumstances. Impeachment may also be grounds for expulsion from House membership. See Article VII.B for guidelines.<br />
<br />
===BYLAWS===<br />
<br />
====Article I Name:====<br />
The name of this officially recognized House is White Haven.<br />
<br />
====Article II Membership Requirements:====<br />
<br />
1. A member must be at least level 5. The member must pay dues as described below. The member must not be a member of any other House, nor be on the CHE blacklist. The member must have read and agreed to follow the House System Rules and these bylaws.<br />
<br />
2. The applicant is required to follow the procedure as explained in Article X of these bylaws.<br />
<br />
3. The applicant must be sponsored by at least one House Officer or current member and not be objected to by any Officer. If there is no such objection after one week's notice, the Luminary or Sage will induct the applicant. A rejected applicant is free to request reconsideration at any time subject to the same requirements.<br />
<br />
4. Once approved for membership, the applicant will be contacted to establish an appointment for their induction.<br />
<br />
5. Upon induction, applicants will pay 50,000 silver in a one time membership due.<br />
<br />
6. Membership is unrestricted by consideration of nationality race, creed, life-style, size, color, sex or age.<br />
<br />
7. The member must provide the officers with an e-mail address upon induction and payment of initial dues, for purposes of notification of House activities<br />
<br />
====Article III Membership Services:====<br />
<br />
1. Social Standing (friends!).<br />
<br />
2. Coat of Arms: Available to be added as appropriate at the local Engraver.<br />
<br />
3. Storage Facility: Increased locker size.<br />
<br />
4. Includes all non-membership services at no additional fee.<br />
<br />
5. Hot Springs: The Hot Springs is the House Pool, where members may relax and swim as their heart desires.<br />
<br />
6. Greenhouse: The Greenhouse will be maintained by the House as a place for special events such as weddings and parties. The Greenhouse may be reserved, free of charge, for such private events by non-members whom have asked an officer of the house for such, or reserved for such use by members.<br />
<br />
7. Library, Music Room, Curiosity Room and Lounge: These rooms, maintained by the House are also for member use.<br />
<br />
8. Workshop: The workshop is designed for the use of the House Mage and other Members as designated below for the purposes of enchanting. Members and Officers may use the workshop at will for the purposes of Enchanting, Recharging magical items and Imbedding spells. Non-members may use the Workshop only when accompanied by a House Officer or Member.<br />
<br />
====Article IV Non-Membership Services:====<br />
<br />
1. Grand Courtyard: The Grand Courtyard will be maintained by the House as a place for all citizens to find healing, and for all empaths and clerics to work at their chosen professions in relative peace and quiet (compared to the city streets). This room is an Earthnode. There will also be a monument promoting those individuals, Houses, and other organizations which provide monetary support to the House. <br />
<br />
2. White Haven Banquet Hall: The Banquet hall will be maintained by the House as a place for special events such as wedding receptions and parties. The Banquet Hall may be reserved for such private events, for a fee, by non-members whom have asked the Impresario for such, or reserved for such use by members.<br />
<br />
3. Chapel and Meeting Room and Guest Rooms: The Chapel will be maintained by the House, for use of weddings and prayer services. The Chapel may also be reserved for a fee by non-members who have asked the Impresario for such. The Meeting Room, also maintained by the House, shall be used for member and Officer Meetings. White Haven also has Guest rooms that shall be maintained by the House, for use by members and their guests, or for non-members who have rented them from the Impresario, for private purposes. <br />
<br />
4. Locksmith’s Den: The Locksmith’s Den will be maintained by the House as a place for all citizens to find locksmiths willing to open containers for tips and for all locksmiths of suitable skill to pick locks in relative peace and quiet (compared to the city streets). Accessible through the Courtyard, through the Arch, and available to the public.<br />
<br />
====Article V Membership====<br />
<br />
1. Categories of membership in this House are General Member, Officer and Emeritus Founder.<br />
<br />
: - '''A. General Member:''' A player who has met minimum House and government standards for membership and paid 50,000 silvers in lifetime dues. General members do not pay quarterly dues.<br />
<br />
: - '''B. Officers:''' A general member who has shown a desire and initiative to assist and serve their fellow house members. They are placed in office by a majority vote of Officers, with the Luminary giving a tie-break vote if necessary. Officers must have been a member of the house for a minimum of (4) months, unless special circumstances and a unanimous vote of remaining Officers applies. They are required to complete an Officer application and complete an interview process with the current board of Officers. Once chosen for office, additional authority, privileges, and responsibilities are added upon their shoulders as detailed in these bylaws.<br />
<br />
:: At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. Only individuals who have been a member of the House for at least (4) months are eligible to apply, unless special circumstances as well as a unanimous vote of the remaining Officers applies. The application process must be done both publicly (announced personally their intention to apply at a House meeting or Event) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member.<br />
<br />
: - '''C. Emeritus Founders:''' White Haven Founders are no longer active and have passed their responsibilities down to our current Officers. Current members and Officers pay tribute and give thanks for the efforts and vision which lead the establishment of our noble and long-standing House: White Haven, the only Official House in Icemule Trace.<br />
<br />
Our Emeritus Founding Officers are as follows:<br />
Tivas, Sigurd, Llyleth, Everan, Gwendolyne d'Britannia, Xyelin, Pacioli<br />
<br />
====Article VI Finances:====<br />
<br />
1. Membership contributions to General House Funds will be considered donations to the House.<br />
<br />
2. Purpose of General House Fund: The General Funds can be drawn upon by the Chandler for House expenses, House entertainment (parties), loans, etc. Members are not required to contribute to General House Fund.<br />
<br />
3. Contributions do not entitle a member to special privileges.<br />
<br />
4. Contributions will not be accepted in lieu of dues or loan payments.<br />
<br />
5. Contributions must be reported to the Financier so that possible discrepancies in the accounts (system) may be found and clarified.<br />
<br />
6. Dues: A one-time induction fee of 50,000 is charged upon acceptance of membership to White Haven. No quarterly dues are paid by House members. If the House should ever have financial difficulty, House Officers will organize fundraising auctions, hunts, etc., as necessary.<br />
<br />
====Article VII Rules and Regulations:====<br />
<br />
A. House Rules<br />
<br />
: - 1. No violence on House Grounds or at House events.<br />
<br />
: - 2. It is the duty of every Member and/or Officer to uphold House White Haven's Statement of Purpose, while setting an example as a productive citizen of any town or city.<br />
<br />
: - 3. Theft from the House Vaults by an Officer with access is an impeachment offense.<br />
<br />
: - 4. In following the bylaws set apart by the Founders, members will strive to adhere to and abide by the general rules and policies of Gemstone IV. Violation of these rules may result in expulsion from the house and/or impeachment from an Officer position.<br />
<br />
B. Termination<br />
<br />
: - 1. In the event that a member or Officer violates these rules and/or bylaws the Luminary and Sage are responsible to act as mediator(s), gathering facts from witnesses and those involved. The Luminary and Sage will remain neutral parties at all times.<br />
<br />
: - 2. The Luminary and Sage may terminate a membership for failure to adhere to House rules and bylaws, provided the member was offered an opportunity to have a hearing at which the member was permitted to defend against the termination. Such hearing will consist of the Luminary, Sage, and all Officers who can attend. Members involved in the matter may attend with permission of the Luminary and Sage, but will not have a voice in the matter.<br />
<br />
: - 3. The Luminary and Sage will determine whether termination is necessary after the hearing. If the Luminary and Sage do not agree on the matter, the Impresario will provide a tie-break vote.<br />
<br />
: - 4. The Luminary and Sage will be the final judges on what constitutes noncompliance with these rules, regulations and bylaws while considering the advisory votes of other Officers and while subject to the impeachment power of the Officers.<br />
<br />
====Article VIII Regalia:====<br />
<br />
* House Colors: White and Gold<br />
* House Pin: A white-gold bear's head pin, under which are inscribed the words Hope, Wisdom, and Service<br />
* House Tenets: Hope, Wisdom, and Service<br />
* House Motto: Ut Prosim - That I may serve.<br />
* House Coat-of-Arms: The shield is engraved with the image of a large white polar bear crouched, as if protecting her young. Surrounding her, in gold scroll work are engraved the words:"Hope, Service, Wisdom". Set into the background in pale pearl lettering is the phrase, "Ut Prosim". A gold and white banner stretches underneath which reads "White Haven".<br />
<br />
====Article IX – Current Officer List:====<br />
<br />
'''Luminary:''' Faulkil<br />
<br />
'''Sage:''' Niadja<br />
<br />
'''Impresario:'''<br />
<br />
'''Financier:''' Maylan<br />
<br />
'''Maven:''' Brokkrsten<br />
<br />
'''Liaison:''' <br />
<br />
'''Originator:''' Oubar<br />
<br />
'''Lore Master:''' Nicolao<br />
<br />
====Article X: Membership Application Process====<br />
<br />
1. Before induction a player must have read and agreed to the GemStone IV House system.<br />
<br />
2. Before induction a player must have read and agreed to the House bylaws set forth here.<br />
<br />
3.. Applicants will complete the application found at the [http://housewhitehaven.weebly.com Official White Haven Website] (or e-mail the completed application to housewhitehaven@gmail.com)<br />
<br />
4. Officers will review each application and discuss the applicants based on their responses.<br />
<br />
5. After one (1) week, if no Officer objects to the applicant’s membership a time frame will be scheduled with the applicant for induction.<br />
<br />
The Membership Application is as follows:<br />
*Contact Email:<br />
*Character Name:<br />
*Sponsor:<br />
*What makes you want to join White Haven over the other Great Houses?<br />
*How active do you want to be, or plan to be in the House?<br />
*How do you think other people see you?<br />
*What do you do now that actively represents the White Haven mission?<br />
*If you could hold an event, what would it be?<br />
<br />
== Resources ==<br />
*[http://housewhitehaven.weebly.com/ Official Website for House White Haven]<br />
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/White%20Haven/view Officials Folder]<br />
<br />
<br />
[[Category:CHE]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=White_Haven&diff=94653White Haven2017-07-26T14:51:48Z<p>NAIKITA: /* Article IX – Current Officer List: */</p>
<hr />
<div>[[File:White haven.jpg|170px|thumb|right|Ut Prosim]]<br />
'''White Haven''' is a great house located in the town of [[Icemule Trace]], and a member of the [[Co-operative Houses of Elanthia]], or [[CHE]].<br />
<br />
It often provides various services at its public courtyard, and is a focus of the community of adventurers in the [[Icemule Trace]] and [[Pinefar|Pinefar Trading Post]] region.<br />
<br />
== Bylaws, Charter, and Joining Information ==<br />
<br />
===PURPOSE OF THE HOUSE===<br />
<br />
White Haven was established as a beacon of hope to the citizens of Icemule against a world torn by differences. We strive to set an example by providing service and fellowship to all and seek to foster unity while enhancing the wisdom of our members. Our mission is to offer hope by fostering a peaceful and harmonious coexistence of all citizens of Icemule and Elanthia through our service and by striving to advance the wisdom of our members.<br />
<br />
===STATEMENT OF GOVERNING===<br />
<br />
The governing body is composed of ten Officer Positions. The Luminary and Sage each bear ultimate responsibility and authority for the House as a whole, and are responsible for the actions and responsibilities of all other Officers. The Impresario, Financier, Maven, Lodestar, Liaison, Originator, Lore Master, and Light Weaver are responsible for ensuring the functions and duties of their respective positions are satisfactorily met. Each Officer serves voluntarily to fulfill the responsibilities of the Elanthia House System rules, as well as any other duties as specifically delegated within the authority of the Luminary and Sage. All Officers are subject to impeachment power of the Officers (see “Impeachment”).<br />
<br />
===HOUSE OFFICERS===<br />
<br />
White Haven has chosen ten primary House Officer positions. Their responsibilities and roles are defined below. House bylaws and policies are subject to change upon agreement of the Luminary and Sage. Any changes to the bylaws opposed to by the remaining Officers will be brought to a majority vote, and in the event of a tie the decision will be made final by the Luminary. <br />
<br />
'''1&2. Luminary and Sage:''' The Chairman and Co-Chairman of the House. Will act as a guiding light to not only Members and Officers of the House but to the community at large. These leaders of the organization are responsible for the actions of the House as a whole. The Luminary and Sage have authority over all decisions and actions of the House organization and are also ultimately responsible for the same. As such, each may proxy for any other Officer’s responsibilities in the event of absence, vacancy or need, or (at their discretion) delegate necessary functions (temporarily or permanently) to another Officer, with the assuming Officer's permission.<br />
<br />
'''3. Impresario:''' House records keeper. Organizes, maintains, and records all House events both recurring and unique. Keeps necessary records for archival and historical purposes for the House.<br />
<br />
'''4. Financier:''' Chief financial officer and responsible for maintaining the financial records of the House and seeing that all debts are paid and expenses are accounted. Responsible for withdrawing approved funds from the House coffers. Facilitates strategic thinking with the other Officers about short and long-term financial vitality. Establishes a Ledger that tells the Officers at a glance how the House is doing.<br />
<br />
'''5. Maven:''' Assists the Impresario with correspondence and event-planning. Also acts as the main contact for renting out the House Chapel, Ballroom, Banquet Hall and Greenhouse for public and private events.<br />
<br />
'''6. Lodestar:''' Assists the Financier as needed.<br />
<br />
'''7. Liaison:''' The Public Relations contact for White Haven. Responsibilities include interfacing with local authorities and managing relations with other CHEs and MHOs. The Liaison’s goals include recruitment of new members and promoting House tenets and standards in the community. Liaison is responsible for promotion/drawing people in for community events.<br />
<br />
'''8. Originator:''' Works with Officers and members to create and realize House Events. Oversees all facets of events and reports pertinent information to the Impresario for documentation purposes. <br />
<br />
'''9. Lore Master:''' Responsible for being a leader in education of Elanthian history, lore/magical studies, and current events to actively share that information freely with others and be a go-to source of information when needed. Oversees the House Library, and is responsible for at least one (1) yearly tutorial event.<br />
<br />
'''10. Light Weaver:''' At this time the position remains unfilled.<br />
<br />
'''All Officers Are Expected To:'''<br />
<br />
: - Assist in event planning and organization.<br />
<br />
: - Attend meetings and events when possible.<br />
<br />
: - Abide by Gemstone IV policy and bylaws of the house and Officer Handbook.<br />
<br />
: - Set an example as a productive citizen and house member.<br />
<br />
===TERMS OF OFFICE===<br />
<br />
The ten offices - Luminary, Sage, Impresario, Financier, Maven, Lodestar, Liaison, Originator, Lore Master, and Light Weaver - are established for life, subject to the impeachment power of the combined vote as described below.<br />
<br />
At any time, Officers may retire from their office voluntarily. In the event that an Officer should retire, advance to another position, or disappear without notification for an extended period of time (in excess of 60 days), then the position may be filled by another Officer upon receiving a majority vote of the remaining officers. Should no Officer receive a winning vote, the Luminary or Sage will have the final say. <br />
<br />
Should no Officer volunteer to fill the position, a public announcement will be made and applications accepted from the general membership. The remaining Officers will interview and by vote, induct a succeeding Officer.<br />
<br />
===IMPEACHMENT===<br />
<br />
The House Officers (other than the Officer in question) may, by unanimous vote, replace or remove any Officer from their station, including the Luminary or Sage. Upon Impeachment, the role should be filled using the aforementioned methods of replacement. Impeachment is an extreme action, indicating a failing of the House Officers and Leaders to practice what they preach -- peaceful and harmonious coexistence. It should therefore never occur save the most dire circumstances. Impeachment may also be grounds for expulsion from House membership. See Article VII.B for guidelines.<br />
<br />
===BYLAWS===<br />
<br />
====Article I Name:====<br />
The name of this officially recognized House is White Haven.<br />
<br />
====Article II Membership Requirements:====<br />
<br />
1. A member must be at least level 5. The member must pay dues as described below. The member must not be a member of any other House, nor be on the CHE blacklist. The member must have read and agreed to follow the House System Rules and these bylaws.<br />
<br />
2. The applicant is required to follow the procedure as explained in Article X of these bylaws.<br />
<br />
3. The applicant must be sponsored by at least one House Officer or current member and not be objected to by any Officer. If there is no such objection after one week's notice, the Luminary or Sage will induct the applicant. A rejected applicant is free to request reconsideration at any time subject to the same requirements.<br />
<br />
4. Once approved for membership, the applicant will be contacted to establish an appointment for their induction.<br />
<br />
5. Upon induction, applicants will pay 50,000 silver in a one time membership due.<br />
<br />
6. Membership is unrestricted by consideration of nationality race, creed, life-style, size, color, sex or age.<br />
<br />
7. The member must provide the officers with an e-mail address upon induction and payment of initial dues, for purposes of notification of House activities<br />
<br />
====Article III Membership Services:====<br />
<br />
1. Social Standing (friends!).<br />
<br />
2. Coat of Arms: Available to be added as appropriate at the local Engraver.<br />
<br />
3. Storage Facility: Increased locker size.<br />
<br />
4. Includes all non-membership services at no additional fee.<br />
<br />
5. Hot Springs: The Hot Springs is the House Pool, where members may relax and swim as their heart desires.<br />
<br />
6. Greenhouse: The Greenhouse will be maintained by the House as a place for special events such as weddings and parties. The Greenhouse may be reserved, free of charge, for such private events by non-members whom have asked an officer of the house for such, or reserved for such use by members.<br />
<br />
7. Library, Music Room, Curiosity Room and Lounge: These rooms, maintained by the House are also for member use.<br />
<br />
8. Workshop: The workshop is designed for the use of the House Mage and other Members as designated below for the purposes of enchanting. Members and Officers may use the workshop at will for the purposes of Enchanting, Recharging magical items and Imbedding spells. Non-members may use the Workshop only when accompanied by a House Officer or Member.<br />
<br />
====Article IV Non-Membership Services:====<br />
<br />
1. Grand Courtyard: The Grand Courtyard will be maintained by the House as a place for all citizens to find healing, and for all empaths and clerics to work at their chosen professions in relative peace and quiet (compared to the city streets). This room is an Earthnode. There will also be a monument promoting those individuals, Houses, and other organizations which provide monetary support to the House. <br />
<br />
2. White Haven Banquet Hall: The Banquet hall will be maintained by the House as a place for special events such as wedding receptions and parties. The Banquet Hall may be reserved for such private events, for a fee, by non-members whom have asked the Impresario for such, or reserved for such use by members.<br />
<br />
3. Chapel and Meeting Room and Guest Rooms: The Chapel will be maintained by the House, for use of weddings and prayer services. The Chapel may also be reserved for a fee by non-members who have asked the Impresario for such. The Meeting Room, also maintained by the House, shall be used for member and Officer Meetings. White Haven also has Guest rooms that shall be maintained by the House, for use by members and their guests, or for non-members who have rented them from the Impresario, for private purposes. <br />
<br />
4. Locksmith’s Den: The Locksmith’s Den will be maintained by the House as a place for all citizens to find locksmiths willing to open containers for tips and for all locksmiths of suitable skill to pick locks in relative peace and quiet (compared to the city streets). Accessible through the Courtyard, through the Arch, and available to the public.<br />
<br />
====Article V Membership====<br />
<br />
1. Categories of membership in this House are General Member, Officer and Emeritus Founder.<br />
<br />
: - '''A. General Member:''' A player who has met minimum House and government standards for membership and paid 50,000 silvers in lifetime dues. General members do not pay quarterly dues.<br />
<br />
: - '''B. Officers:''' A general member who has shown a desire and initiative to assist and serve their fellow house members. They are placed in office by a majority vote of Officers, with the Luminary giving a tie-break vote if necessary. Officers must have been a member of the house for a minimum of (4) months, unless special circumstances and a unanimous vote of remaining Officers applies. They are required to complete an Officer application and complete an interview process with the current board of Officers. Once chosen for office, additional authority, privileges, and responsibilities are added upon their shoulders as detailed in these bylaws.<br />
<br />
:: At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. Only individuals who have been a member of the House for at least (4) months are eligible to apply, unless special circumstances as well as a unanimous vote of the remaining Officers applies. The application process must be done both publicly (announced personally their intention to apply at a House meeting or Event) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member.<br />
<br />
: - '''C. Emeritus Founders:''' White Haven Founders are no longer active and have passed their responsibilities down to our current Officers. Current members and Officers pay tribute and give thanks for the efforts and vision which lead the establishment of our noble and long-standing House: White Haven, the only Official House in Icemule Trace.<br />
<br />
Our Emeritus Founding Officers are as follows:<br />
Tivas, Sigurd, Llyleth, Everan, Gwendolyne d'Britannia, Xyelin, Pacioli<br />
<br />
====Article VI Finances:====<br />
<br />
1. Membership contributions to General House Funds will be considered donations to the House.<br />
<br />
2. Purpose of General House Fund: The General Funds can be drawn upon by the Chandler for House expenses, House entertainment (parties), loans, etc. Members are not required to contribute to General House Fund.<br />
<br />
3. Contributions do not entitle a member to special privileges.<br />
<br />
4. Contributions will not be accepted in lieu of dues or loan payments.<br />
<br />
5. Contributions must be reported to the Financier so that possible discrepancies in the accounts (system) may be found and clarified.<br />
<br />
6. Dues: A one-time induction fee of 50,000 is charged upon acceptance of membership to White Haven. No quarterly dues are paid by House members. If the House should ever have financial difficulty, House Officers will organize fundraising auctions, hunts, etc., as necessary.<br />
<br />
====Article VII Rules and Regulations:====<br />
<br />
A. House Rules<br />
<br />
: - 1. No violence on House Grounds or at House events.<br />
<br />
: - 2. It is the duty of every Member and/or Officer to uphold House White Haven's Statement of Purpose, while setting an example as a productive citizen of any town or city.<br />
<br />
: - 3. Theft from the House Vaults by an Officer with access is an impeachment offense.<br />
<br />
: - 4. In following the bylaws set apart by the Founders, members will strive to adhere to and abide by the general rules and policies of Gemstone IV. Violation of these rules may result in expulsion from the house and/or impeachment from an Officer position.<br />
<br />
B. Termination<br />
<br />
: - 1. In the event that a member or Officer violates these rules and/or bylaws the Luminary and Sage are responsible to act as mediator(s), gathering facts from witnesses and those involved. The Luminary and Sage will remain neutral parties at all times.<br />
<br />
: - 2. The Luminary and Sage may terminate a membership for failure to adhere to House rules and bylaws, provided the member was offered an opportunity to have a hearing at which the member was permitted to defend against the termination. Such hearing will consist of the Luminary, Sage, and all Officers who can attend. Members involved in the matter may attend with permission of the Luminary and Sage, but will not have a voice in the matter.<br />
<br />
: - 3. The Luminary and Sage will determine whether termination is necessary after the hearing. If the Luminary and Sage do not agree on the matter, the Impresario will provide a tie-break vote.<br />
<br />
: - 4. The Luminary and Sage will be the final judges on what constitutes noncompliance with these rules, regulations and bylaws while considering the advisory votes of other Officers and while subject to the impeachment power of the Officers.<br />
<br />
====Article VIII Regalia:====<br />
<br />
* House Colors: White and Gold<br />
* House Pin: A white-gold bear's head pin, under which are inscribed the words Hope, Wisdom, and Service<br />
* House Tenets: Hope, Wisdom, and Service<br />
* House Motto: Ut Prosim - That I may serve.<br />
* House Coat-of-Arms: The shield is engraved with the image of a large white polar bear crouched, as if protecting her young. Surrounding her, in gold scroll work are engraved the words:"Hope, Service, Wisdom". Set into the background in pale pearl lettering is the phrase, "Ut Prosim". A gold and white banner stretches underneath which reads "White Haven".<br />
<br />
====Article IX – Current Officer List:====<br />
<br />
'''Luminary:''' Faulkil<br />
<br />
'''Sage:''' Niadja<br />
<br />
'''Impresario:'''<br />
<br />
'''Financier:''' Maylan<br />
<br />
'''Maven:''' Brokkrsten<br />
<br />
'''Liaison:''' <br />
<br />
'''Originator:''' <br />
<br />
'''Lore Master:''' Nicolao<br />
<br />
====Article X: Membership Application Process====<br />
<br />
1. Before induction a player must have read and agreed to the GemStone IV House system.<br />
<br />
2. Before induction a player must have read and agreed to the House bylaws set forth here.<br />
<br />
3.. Applicants will complete the application found at the [http://housewhitehaven.weebly.com Official White Haven Website] (or e-mail the completed application to housewhitehaven@gmail.com)<br />
<br />
4. Officers will review each application and discuss the applicants based on their responses.<br />
<br />
5. After one (1) week, if no Officer objects to the applicant’s membership a time frame will be scheduled with the applicant for induction.<br />
<br />
The Membership Application is as follows:<br />
*Contact Email:<br />
*Character Name:<br />
*Sponsor:<br />
*What makes you want to join White Haven over the other Great Houses?<br />
*How active do you want to be, or plan to be in the House?<br />
*How do you think other people see you?<br />
*What do you do now that actively represents the White Haven mission?<br />
*If you could hold an event, what would it be?<br />
<br />
== Resources ==<br />
*[http://housewhitehaven.weebly.com/ Official Website for House White Haven]<br />
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/White%20Haven/view Officials Folder]<br />
<br />
<br />
[[Category:CHE]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=FMShop:Cache_Cabin&diff=83855FMShop:Cache Cabin2016-10-15T18:28:28Z<p>NAIKITA: </p>
<hr />
<div><section begin=2016 /><br />
<includeonly>==Cache Cabin==</includeonly><br />
{{egshop|<br />
:shopname=Cache Cabin<br />
|look=an ivy-cloaked black ash cabin<br />
|location=Room 9, go2 22546<br />
}}<br />
{{RoomDescription|<br />
|roomname=Cache Cabin<br />
|desc=A flock of lacquered ebonwood chests are strewn around the timeworn room, intensely contrasting against the ashen floor underfoot. At the heart of the space, a wide green amber slab elevates a fauna-intaglio glaes casket littered with prismatic crystals. An eerie pale sheen is cast over a faded driftwood sideboard, falling from an offering of half-melted beeswax candles gathered on the sides. You also see an iron-hinged rowan door.<br />
|exits=out<br />
}}<br />
<blockquote><br />
{{Container|<br />
|container=on the green amber slab you see}}<br />
{| {{prettytable}}<br />
| a rough pale blue crystal || || 6000<br />
|-<br />
| an oblong cloudy white crystal || || 7000<br />
|-<br />
| a polished sky blue crystal || || 8000<br />
|-<br />
| a jagged deep blue crystal || || 12000<br />
|-<br />
| a smooth copper-hued crystal || || 8740<br />
|-<br />
| a shiny bright silver crystal || Bravery || 20000<br />
|-<br />
| a flat pale grey crystal || || 16000<br />
|-<br />
|}<br />
{{Container|<br />
|container=on the driftwood sideboard you see}}<br />
{| {{prettytable}}<br />
| a carved stone wolfhead pendant || rowspan="6" |[[Crystal holder]] || neckworn <br>functional || rowspan="6" |50000<br />
|-<br />
| a woven rose branch necklace || neckworn <br>functional<br />
|-<br />
| a long smoothed stone earring || earworn <br>functional<br />
|-<br />
| a porous dark hazelwood earring || earworn <br>functional<br />
|-<br />
| a narrow suede-wrapped headband || hairworn <br>functional<br />
|-<br />
| a petal-circled ivory lotus hair-ornament || hairworn <br>functional<br />
|}<br />
{{Container|<br />
|container=In the glaes casket you see}}<br />
{| {{prettytable}}<br />
| a twisted faewood ring || rowspan="4" |[[Crystal Holder]] || fingerworn <br>functional || rowspan="4" |50000<br />
|-<br />
| a wide bejeweled ivory bangle || wristworn <br>functional<br />
|-<br />
| a series of linked gold bracelets || wristworn <br>functional<br />
|-<br />
| a polished silver skull band || fingerworn <br>functional<br />
|}<br />
{{Container|<br />
|container=In the ebonwood chests you see}}<br />
{| {{prettytable}}<br />
| a specked lime green crystal || || 6000<br />
|-<br />
| a spotted emerald green crystal || || 11000<br />
|-<br />
| a fractured void black crystal || || 9400<br />
|-<br />
| a buffed burnt sienna crystal || || 10000<br />
|-<br />
| a cracked earth brown crystal || || 16250<br />
|-<br />
| an oval rust red crystal || || 26000<br />
|-<br />
| a foggy forest green crystal || || 4500<br />
|-<br />
| an opalescent rainbow-hued crystal || || 15000<br />
|}<br />
</blockquote><br />
<section end=2016 /><br />
<br />
<section begin=2015 /><br />
<noinclude>==2015 Inventory==</noinclude><br />
<includeonly>==Cache Cabin==</includeonly><br />
{{egshop|<br />
|shopname=Cache Cabin<br />
|look=an ivy-cloaked black ash cabin<br />
|location=Room 9, go2 20325<br />
}}<br />
{{RoomDescription|<br />
|roomname=Cache Cabin<br />
|desc=A flock of lacquered ebonwood chests are strewn around the timeworn room, intensely contrasting against the ashen floor underfoot. At the heart of the space, a wide green amber slab elevates a fauna-intaglio glaes casket littered with prismatic crystals. An eerie pale sheen is cast over a faded driftwood sideboard, falling from an offering of half-melted beeswax candles gathered on the sides. You also see an iron-hinged rowan door.<br />
|exits=out<br />
}}<br />
<blockquote><br />
{{Container|<br />
|container=on the slab you see}}<br />
{| {{prettytable}}<br />
| some twisted dark petrified wyrmwood || || 4000<br />
|-<br />
| a carmine-shot dragonfire quartz || || 3000<br />
|-<br />
| a crescent of blue petrified thanot || || 4000<br />
|-<br />
| a cream-colored baroque pearl teardrop || || 3000<br />
|-<br />
| a cylinder of sunny green citrine || || 4000<br />
|-<br />
| an ecru-marbled green jade sphere || || 4000<br />
|-<br />
| a branch of gold and ebon coral || || 4000<br />
|-<br />
| a teardrop of lilac petrified haon || || 4000<br />
|-<br />
| a pastel-washed lunar silver moonstone || || 4000<br />
|-<br />
| a vert-sparked titian fire agate || || 3000<br />
|-<br />
|}<br />
{{Container|<br />
|container=on the sideboard you see}}<br />
{| {{prettytable}}<br />
| a trio of scored electrum armbands ||rowspan="4"|[[crystal holder]] ||arms<br>functional|| 50000<br />
|-<br />
| an amber-maned bronze lion bracer || wrist<br>functional|| 50000<br />
|-<br />
| a copper-linked faenor oak leaf bracelet ||wrist<br>functional|| 50000<br />
|-<br />
| a satin-strung frost opal lavaliere || neck-worn<br>functional|| 50000<br />
|-<br />
|}<br />
{{Container|<br />
|container=In the casket you see}}<br />
;Spells guessed comparing prices to [http://gsguide.wikia.com/wiki/Ebon_Gate_2015_Item_List#Cache_Cabin GS Guide unconfirmed list]<br />
{| {{prettytable}}<br />
| a vibrant pumpkin-hued crystal ||[[Bravery (211)]]? || 20000<br />
|-<br />
| a scintillating rainbow-hued crystal ||[[Mass Colors (611)]]? || 18000<br />
|-<br />
| a fractured stormy black crystal || [[Strength (509)]]?|| 26500<br />
|-<br />
| a translucent ghostly white crystal || [[Holy Blade (304)]]?|| 13500<br />
|-<br />
| a spiral-etched peacock blue crystal ||[[Spirit Warding II (107)]]? || 12000<br />
|-<br />
| a lustrous oxblood red crystal ||[[Lock Pick Enhancement (403)]]? || 10000<br />
|-<br />
| a pointy-tipped dark bronze crystal ||[[Invisibility (916)]]? || 30000<br />
|-<br />
| a radiant citrine-hued crystal ||[[Guiding Light (1608)]]? || 19500<br />
|-<br />
| a prismatic silvery green crystal ||[[Prismatic Guard (905)]]? || 15000<br />
|-<br />
| a sharp-edged vermillion crystal ||[[Dragonclaw (1209)]]? || 18750<br />
|-<br />
| a silver-washed salorisa pink crystal ||[[Haste (506)]]? || 13750<br />
|-<br />
| an intense sunset purple crystal ||[[Natural Colors (601)]]? || 4500<br />
|-<br />
|}<br />
{{Container|<br />
|container=In the chests you see}}<br />
{| {{prettytable}}<br />
| a thin rope of dark rosewood beads ||rowspan="4"|[[crystal holder]] ||neck-worn<br>functional|| 50000<br />
|-<br />
| a jewel-toned glass butterfly wristcuff ||wrist<br>functional|| 50000<br />
|-<br />
| a red-finned dark gold koi pendant || neck-worn<br>functional|| 50000<br />
|-<br />
| a set of spiral-traced mithril armbands || arms<br>functional|| 50000<br />
|-<br />
|}<br />
</blockquote><br />
{{RoomDescription|<br />
|roomname=Cache Cabin, Alcove<br />
|desc=The modest backroom area of the cabin is painted a pallid lunar blue hue and is outfitted with a wide glass window, giving the limited space a much larger feel. The weathered room is chiefly empty, save for a stately silver-bound chest that is propped open by a primitive glaes dagger.<br />
|exits = }}<br />
<blockquote><br />
{{Container|<br />
|container=in the chest you see}}<br />
{| {{prettytable}}<br />
| a dark-flecked woven birch basrenne || ||head-worn|| 40000<br />
|-<br />
| an oval-cut carmine fire pearl || |||| 4000<br />
|-<br />
| a thin bronzed chain seer-stone || ||head-worn|| 40000<br />
|-<br />
| a rich lilac glimaerstone cabochon || |||| 4000<br />
|-<br />
| a fine-chained twisted vaalin geldaralad || ||head-worn|| 40000<br />
|-<br />
| a sphere of enruned indigo labradorite || |||| 4000<br />
|-<br />
| a rune-etched polished steel aemikvai || ||head-worn|| 40000<br />
|-<br />
| a triangle of pale snowflake zircon || |||| 4000<br />
|-<br />
| a tri-stranded rose gold trinette || ||head-worn|| 40000<br />
|-<br />
| a cushion-cut periwinkle diamond || |||| 5000<br />
|-<br />
| an ornate glossy mithril khazurka || ||head-worn|| 40000<br />
|-<br />
| an ash-swirled ivory cloud agate || |||| 4000<br />
|-<br />
| a lacquered reed and jute elothrai || ||head-worn|| 40000<br />
|-<br />
| a rose-tinged star ruby shard || |||| 4000<br />
|-<br />
| a gear-framed mixed metal ferrigem || ||head-worn|| 40000<br />
|-<br />
| an unhewn shadowy violet opal || |||| 4000<br />
|-<br />
|}<br />
</blockquote><br />
<section end=2015 /></div>NAIKITAhttps://gswiki.play.net/index.php?title=FMShop:Ruinic_Ruins&diff=83843FMShop:Ruinic Ruins2016-10-15T17:03:16Z<p>NAIKITA: </p>
<hr />
<div><section begin=2015 /><br />
<noinclude>==2015 Inventory==</noinclude><br />
<includeonly>==Ruinic Ruins==</includeonly><br />
{{egshop|<br />
|shopname=Ruinic Ruins<br />
|look=an old crumbling cabin<br />
|location=Room 4, go2 20339<br />
}}<br />
{{RoomDescription|<br />
|roomname=Ruinic Ruins<br />
|desc=The inside of the shop is no different from the outside. It is rather run down and doesn't appear to be too safe. It does, however, look like an active shop. While there is a generous layer of dust on the ground, there are what appear to be impressions of fresh foot traffic. Some dusty faewood shelves line the back wall, and in the far corner along the same wall there is a small sturdy steel table. A large wooden sign is set on the wall between the shelves and the table for all to see.<br />
|exits=east, out<br />
}}<br />
{{sign|sign=In the Common language, it reads:<br />
<br />
Minor Spirit, Cleric and Ranger rune tattoos are on the shelves.<br />
<br />
Minor and Major Elemental rune tattoos are on the table.<br />
<br />
To use the rune tattoos, once they are purchased just RUB them.<br />
<br />
There is a limit of two rune tattoos that can be worn at one time.<br />
<br />
Please look at each parchment to see what magic they hold so you are sure of the one you wish to buy.<br />
<br />
There will be no refunds.<br />
<br />
The Management.}}<br />
<blockquote><br />
;[[Rune tattoo]]s<br />
{{Container|<br />
|container=On the table you see}}<br />
{| {{prettytable}}<br />
| a scrap of red-inked parchment || [[Lock Pick Enhancement (403)]]|| 20000<br />
|-<br />
| a scrap of green-inked parchment ||[[Disarm Enhancement (404)]]|| 30000<br />
|-<br />
| a scrap of yellow-inked parchment ||[[Elemental Blade (411)]]|| 25000<br />
|-<br />
| a scrap of pink-tinged parchment ||[[Sleep (501)]]|| 25000<br />
|-<br />
| a scrap of orange-tinged parchment ||[[Strength (509)]]|| 35000<br />
|-<br />
| a scrap of onyx-dusted parchment ||[[Floating Disk (511)]]|| 16000<br />
|-<br />
| a scrap of purple-inked parchment ||[[Invisibility (916)]]|| 25000<br />
|-<br />
| a scrap of ruby dusted parchment ||[[Elemental Defense I (401)]]|| 20000<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=On the shelves you see}}<br />
{| {{prettytable}}<br />
| a scrap of green-tinged parchment ||[[Preservation (305)]]|| 45000<br />
|-<br />
| a scrap of tear-stained parchment ||[[Bravery (211)]]|| 30000<br />
|-<br />
| a scrap of blood-stained parchment ||[[Unpresence (204)]]|| 20000<br />
|-<br />
| a scrap of crumpled parchment ||[[Spirit Shield (202)]]|| 20000<br />
|-<br />
| a scrap of aquamarine parchment ||[[Water Walking (112)]]|| 15000<br />
|-<br />
| a scrap of banana yellow parchment ||[[Stun Relief (108)]]|| 25000<br />
|-<br />
| a scrap of tattered parchment ||[[Spirit Barrier (102)]]|| 2000<br />
|-<br />
| a scrap of lime green parchment ||[[Spirit Warding I (101)]]|| 15000<br />
|-<br />
| a scrap of charred parchment ||[[Spirit Defense (103)]]|| 17500<br />
|-<br />
| a scrap of forest green parchment ||[[Resist Elements (602)]]|| 20000<br />
|-<br />
| a scrap of flower-printed parchment ||[[Foraging (603)]]|| 15000<br />
|-<br />
| a scrap of stained parchment ||[[Skinning (604)]]|| 20000<br />
|-<br />
|}<br />
</blockquote><br />
'''East'''<br />
{{RoomDescription|<br />
|roomname=Ruinic Ruins - General Goods<br />
|desc=This large and dirty room is covered in a layer of dust and filth everywhere, and the only thing that seems to be untouched is a polished faewood wardrobe. Some rusty steel hooks hang on the wall in the far back of the room. The wooden floor is a maze of warped and bent planks, making the exploration of the room a bit unsafe.<br />
|exits = west}}<br />
<blockquote><br />
{{Container|<br />
|container=On the hooks you see}}<br />
{| {{prettytable}}<br />
| a crisp purple silk shirt with silver tassles || ||chest-worn<br>nonfunctional|| 7500<br />
|-<br />
| a floppy green wizard's hat decorated with silver moons || ||head-worn<br>nonfunctional|| 5000<br />
|-<br />
| a purple felt wizard's hat that ends in a sharp point || ||head-worn<br>nonfunctional|| 10000<br />
|-<br />
|}<br />
{{Container|<br />
|container=In the wardrobe you see}}<br />
{| {{prettytable}}<br />
| some bright red silk robes that billow at the shoulders ||robes ||8 lbs||+15 ench ||rowspan="6"|ARMOR|| 14750<br />
|-<br />
| some forest green casting leathers edged with silver scrollwork ||rowspan="5"|full leather ||13 lbs ||+20 ench ||rowspan="5"| 63000<br />
|-<br />
| some darkened casting leathers printed with a golden skull <br />
|-<br />
| some storm grey casting leathers embroidered with a trident <br />
|-<br />
| some royal purple casting leathers trimmed with yellow stripes <br />
|-<br />
| some bright yellow casting leathers stitched with a yellow bird<br />
|-<br />
|}<br />
</blockquote><br />
<section end=2015 /></div>NAIKITAhttps://gswiki.play.net/index.php?title=White_Haven&diff=82678White Haven2016-09-23T19:14:11Z<p>NAIKITA: /* Article IX – Current Officer List: */</p>
<hr />
<div>[[File:White haven.jpg|170px|thumb|right|Ut Prosim]]<br />
'''White Haven''' is a great house located in the town of [[Icemule Trace]], and a member of the [[Co-operative Houses of Elanthia]], or [[CHE]].<br />
<br />
It often provides various services at its public courtyard, and is a focus of the community of adventurers in the [[Icemule Trace]] and [[Pinefar|Pinefar Trading Post]] region.<br />
<br />
== Bylaws, Charter, and Joining Information ==<br />
<br />
===PURPOSE OF THE HOUSE===<br />
<br />
White Haven was established as a beacon of hope to the citizens of Icemule against a world torn by differences. We strive to set an example by providing service and fellowship to all and seek to foster unity while enhancing the wisdom of our members. Our mission is to offer hope by fostering a peaceful and harmonious coexistence of all citizens of Icemule and Elanthia through our service and by striving to advance the wisdom of our members.<br />
<br />
===STATEMENT OF GOVERNING===<br />
<br />
The governing body is composed of ten Officer Positions. The Luminary and Sage each bear ultimate responsibility and authority for the House as a whole, and are responsible for the actions and responsibilities of all other Officers. The Impresario, Financier, Maven, Lodestar, Liaison, Originator, Lore Master, and Light Weaver are responsible for ensuring the functions and duties of their respective positions are satisfactorily met. Each Officer serves voluntarily to fulfill the responsibilities of the Elanthia House System rules, as well as any other duties as specifically delegated within the authority of the Luminary and Sage. All Officers are subject to impeachment power of the Officers (see “Impeachment”).<br />
<br />
===HOUSE OFFICERS===<br />
<br />
White Haven has chosen ten primary House Officer positions. Their responsibilities and roles are defined below. House bylaws and policies are subject to change upon agreement of the Luminary and Sage. Any changes to the bylaws opposed to by the remaining Officers will be brought to a majority vote, and in the event of a tie the decision will be made final by the Luminary. <br />
<br />
'''1&2. Luminary and Sage:''' The Chairman and Co-Chairman of the House. Will act as a guiding light to not only Members and Officers of the House but to the community at large. These leaders of the organization are responsible for the actions of the House as a whole. The Luminary and Sage have authority over all decisions and actions of the House organization and are also ultimately responsible for the same. As such, each may proxy for any other Officer’s responsibilities in the event of absence, vacancy or need, or (at their discretion) delegate necessary functions (temporarily or permanently) to another Officer, with the assuming Officer's permission.<br />
<br />
'''3. Impresario:''' House records keeper. Organizes, maintains, and records all House events both recurring and unique. Keeps necessary records for archival and historical purposes for the House.<br />
<br />
'''4. Financier:''' Chief financial officer and responsible for maintaining the financial records of the House and seeing that all debts are paid and expenses are accounted. Responsible for withdrawing approved funds from the House coffers. Facilitates strategic thinking with the other Officers about short and long-term financial vitality. Establishes a Ledger that tells the Officers at a glance how the House is doing.<br />
<br />
'''5. Maven:''' Assists the Impresario with correspondence and event-planning. Also acts as the main contact for renting out the House Chapel, Ballroom, Banquet Hall and Greenhouse for public and private events.<br />
<br />
'''6. Lodestar:''' Assists the Financier as needed.<br />
<br />
'''7. Liaison:''' The Public Relations contact for White Haven. Responsibilities include interfacing with local authorities and managing relations with other CHEs and MHOs. The Liaison’s goals include recruitment of new members and promoting House tenets and standards in the community. Liaison is responsible for promotion/drawing people in for community events.<br />
<br />
'''8. Originator:''' Works with Officers and members to create and realize House Events. Oversees all facets of events and reports pertinent information to the Impresario for documentation purposes. <br />
<br />
'''9. Lore Master:''' Responsible for being a leader in education of Elanthian history, lore/magical studies, and current events to actively share that information freely with others and be a go-to source of information when needed. Oversees the House Library, and is responsible for at least one (1) yearly tutorial event.<br />
<br />
'''10. Light Weaver:''' At this time the position remains unfilled.<br />
<br />
'''All Officers Are Expected To:'''<br />
<br />
: - Assist in event planning and organization.<br />
<br />
: - Attend meetings and events when possible.<br />
<br />
: - Abide by Gemstone IV policy and bylaws of the house and Officer Handbook.<br />
<br />
: - Set an example as a productive citizen and house member.<br />
<br />
===TERMS OF OFFICE===<br />
<br />
The ten offices - Luminary, Sage, Impresario, Financier, Maven, Lodestar, Liaison, Originator, Lore Master, and Light Weaver - are established for life, subject to the impeachment power of the combined vote as described below.<br />
<br />
At any time, Officers may retire from their office voluntarily. In the event that an Officer should retire, advance to another position, or disappear without notification for an extended period of time (in excess of 60 days), then the position may be filled by another Officer upon receiving a majority vote of the remaining officers. Should no Officer receive a winning vote, the Luminary or Sage will have the final say. <br />
<br />
Should no Officer volunteer to fill the position, a public announcement will be made and applications accepted from the general membership. The remaining Officers will interview and by vote, induct a succeeding Officer.<br />
<br />
===IMPEACHMENT===<br />
<br />
The House Officers (other than the Officer in question) may, by unanimous vote, replace or remove any Officer from their station, including the Luminary or Sage. Upon Impeachment, the role should be filled using the aforementioned methods of replacement. Impeachment is an extreme action, indicating a failing of the House Officers and Leaders to practice what they preach -- peaceful and harmonious coexistence. It should therefore never occur save the most dire circumstances. Impeachment may also be grounds for expulsion from House membership. See Article VII.B for guidelines.<br />
<br />
===BYLAWS===<br />
<br />
====Article I Name:====<br />
The name of this officially recognized House is White Haven.<br />
<br />
====Article II Membership Requirements:====<br />
<br />
1. A member must be at least level 5. The member must pay dues as described below. The member must not be a member of any other House, nor be on the CHE blacklist. The member must have read and agreed to follow the House System Rules and these bylaws.<br />
<br />
2. The applicant is required to follow the procedure as explained in Article X of these bylaws.<br />
<br />
3. The applicant must be sponsored by at least one House Officer or current member and not be objected to by any Officer. If there is no such objection after one week's notice, the Luminary or Sage will induct the applicant. A rejected applicant is free to request reconsideration at any time subject to the same requirements.<br />
<br />
4. Once approved for membership, the applicant will be contacted to establish an appointment for their induction.<br />
<br />
5. Upon induction, applicants will pay 50,000 silver in a one time membership due.<br />
<br />
6. Membership is unrestricted by consideration of nationality race, creed, life-style, size, color, sex or age.<br />
<br />
7. The member must provide the officers with an e-mail address upon induction and payment of initial dues, for purposes of notification of House activities<br />
<br />
====Article III Membership Services:====<br />
<br />
1. Social Standing (friends!).<br />
<br />
2. Coat of Arms: Available to be added as appropriate at the local Engraver.<br />
<br />
3. Storage Facility: Increased locker size.<br />
<br />
4. Includes all non-membership services at no additional fee.<br />
<br />
5. Hot Springs: The Hot Springs is the House Pool, where members may relax and swim as their heart desires.<br />
<br />
6. Greenhouse: The Greenhouse will be maintained by the House as a place for special events such as weddings and parties. The Greenhouse may be reserved, free of charge, for such private events by non-members whom have asked an officer of the house for such, or reserved for such use by members.<br />
<br />
7. Library, Music Room, Curiosity Room and Lounge: These rooms, maintained by the House are also for member use.<br />
<br />
8. Workshop: The workshop is designed for the use of the House Mage and other Members as designated below for the purposes of enchanting. Members and Officers may use the workshop at will for the purposes of Enchanting, Recharging magical items and Imbedding spells. Non-members may use the Workshop only when accompanied by a House Officer or Member.<br />
<br />
====Article IV Non-Membership Services:====<br />
<br />
1. Grand Courtyard: The Grand Courtyard will be maintained by the House as a place for all citizens to find healing, and for all empaths and clerics to work at their chosen professions in relative peace and quiet (compared to the city streets). This room is an Earthnode. There will also be a monument promoting those individuals, Houses, and other organizations which provide monetary support to the House. <br />
<br />
2. White Haven Banquet Hall: The Banquet hall will be maintained by the House as a place for special events such as wedding receptions and parties. The Banquet Hall may be reserved for such private events, for a fee, by non-members whom have asked the Impresario for such, or reserved for such use by members.<br />
<br />
3. Chapel and Meeting Room and Guest Rooms: The Chapel will be maintained by the House, for use of weddings and prayer services. The Chapel may also be reserved for a fee by non-members who have asked the Impresario for such. The Meeting Room, also maintained by the House, shall be used for member and Officer Meetings. White Haven also has Guest rooms that shall be maintained by the House, for use by members and their guests, or for non-members who have rented them from the Impresario, for private purposes. <br />
<br />
4. Locksmith’s Den: The Locksmith’s Den will be maintained by the House as a place for all citizens to find locksmiths willing to open containers for tips and for all locksmiths of suitable skill to pick locks in relative peace and quiet (compared to the city streets). Accessible through the Courtyard, through the Arch, and available to the public.<br />
<br />
====Article V Membership====<br />
<br />
1. Categories of membership in this House are General Member, Officer and Emeritus Founder.<br />
<br />
: - '''A. General Member:''' A player who has met minimum House and government standards for membership and paid 50,000 silvers in lifetime dues. General members do not pay quarterly dues.<br />
<br />
: - '''B. Officers:''' A general member who has shown a desire and initiative to assist and serve their fellow house members. They are placed in office by a majority vote of Officers, with the Luminary giving a tie-break vote if necessary. Officers must have been a member of the house for a minimum of (4) months, unless special circumstances and a unanimous vote of remaining Officers applies. They are required to complete an Officer application and complete an interview process with the current board of Officers. Once chosen for office, additional authority, privileges, and responsibilities are added upon their shoulders as detailed in these bylaws.<br />
<br />
:: At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. Only individuals who have been a member of the House for at least (4) months are eligible to apply, unless special circumstances as well as a unanimous vote of the remaining Officers applies. The application process must be done both publicly (announced personally their intention to apply at a House meeting or Event) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member.<br />
<br />
: - '''C. Emeritus Founders:''' White Haven Founders are no longer active and have passed their responsibilities down to our current Officers. Current members and Officers pay tribute and give thanks for the efforts and vision which lead the establishment of our noble and long-standing House: White Haven, the only Official House in Icemule Trace.<br />
<br />
Our Emeritus Founding Officers are as follows:<br />
Tivas, Sigurd, Llyleth, Everan, Gwendolyne d'Britannia, Xyelin, Pacioli<br />
<br />
====Article VI Finances:====<br />
<br />
1. Membership contributions to General House Funds will be considered donations to the House.<br />
<br />
2. Purpose of General House Fund: The General Funds can be drawn upon by the Chandler for House expenses, House entertainment (parties), loans, etc. Members are not required to contribute to General House Fund.<br />
<br />
3. Contributions do not entitle a member to special privileges.<br />
<br />
4. Contributions will not be accepted in lieu of dues or loan payments.<br />
<br />
5. Contributions must be reported to the Financier so that possible discrepancies in the accounts (system) may be found and clarified.<br />
<br />
6. Dues: A one-time induction fee of 50,000 is charged upon acceptance of membership to White Haven. No quarterly dues are paid by House members. If the House should ever have financial difficulty, House Officers will organize fundraising auctions, hunts, etc., as necessary.<br />
<br />
====Article VII Rules and Regulations:====<br />
<br />
A. House Rules<br />
<br />
: - 1. No violence on House Grounds or at House events.<br />
<br />
: - 2. It is the duty of every Member and/or Officer to uphold House White Haven's Statement of Purpose, while setting an example as a productive citizen of any town or city.<br />
<br />
: - 3. Theft from the House Vaults by an Officer with access is an impeachment offense.<br />
<br />
: - 4. In following the bylaws set apart by the Founders, members will strive to adhere to and abide by the general rules and policies of Gemstone IV. Violation of these rules may result in expulsion from the house and/or impeachment from an Officer position.<br />
<br />
B. Termination<br />
<br />
: - 1. In the event that a member or Officer violates these rules and/or bylaws the Luminary and Sage are responsible to act as mediator(s), gathering facts from witnesses and those involved. The Luminary and Sage will remain neutral parties at all times.<br />
<br />
: - 2. The Luminary and Sage may terminate a membership for failure to adhere to House rules and bylaws, provided the member was offered an opportunity to have a hearing at which the member was permitted to defend against the termination. Such hearing will consist of the Luminary, Sage, and all Officers who can attend. Members involved in the matter may attend with permission of the Luminary and Sage, but will not have a voice in the matter.<br />
<br />
: - 3. The Luminary and Sage will determine whether termination is necessary after the hearing. If the Luminary and Sage do not agree on the matter, the Impresario will provide a tie-break vote.<br />
<br />
: - 4. The Luminary and Sage will be the final judges on what constitutes noncompliance with these rules, regulations and bylaws while considering the advisory votes of other Officers and while subject to the impeachment power of the Officers.<br />
<br />
====Article VIII Regalia:====<br />
<br />
* House Colors: White and Gold<br />
* House Pin: A white-gold bear's head pin, under which are inscribed the words Hope, Wisdom, and Service<br />
* House Tenets: Hope, Wisdom, and Service<br />
* House Motto: Ut Prosim - That I may serve.<br />
* House Coat-of-Arms: The shield is engraved with the image of a large white polar bear crouched, as if protecting her young. Surrounding her, in gold scroll work are engraved the words:"Hope, Service, Wisdom". Set into the background in pale pearl lettering is the phrase, "Ut Prosim". A gold and white banner stretches underneath which reads "White Haven".<br />
<br />
====Article IX – Current Officer List:====<br />
<br />
'''Luminary:''' Faulkil<br />
<br />
'''Sage:''' Niadja<br />
<br />
'''Impresario:''' Abrimel<br />
<br />
'''Financier:''' Maylan<br />
<br />
'''Maven:''' Brokkrsten<br />
<br />
'''Liaison:''' <br />
<br />
'''Originator:''' <br />
<br />
'''Lore Master:'''<br />
<br />
====Article X: Membership Application Process====<br />
<br />
1. Before induction a player must have read and agreed to the GemStone IV House system.<br />
<br />
2. Before induction a player must have read and agreed to the House bylaws set forth here.<br />
<br />
3.. Applicants will complete the application found at the [http://housewhitehaven.weebly.com Official White Haven Website] (or e-mail the completed application to housewhitehaven@gmail.com)<br />
<br />
4. Officers will review each application and discuss the applicants based on their responses.<br />
<br />
5. After one (1) week, if no Officer objects to the applicant’s membership a time frame will be scheduled with the applicant for induction.<br />
<br />
The Membership Application is as follows:<br />
*Contact Email:<br />
*Character Name:<br />
*Sponsor:<br />
*What makes you want to join White Haven over the other Great Houses?<br />
*How active do you want to be, or plan to be in the House?<br />
*How do you think other people see you?<br />
*What do you do now that actively represents the White Haven mission?<br />
*If you could hold an event, what would it be?<br />
<br />
== Resources ==<br />
*[http://housewhitehaven.weebly.com/ Official Website for House White Haven]<br />
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/White%20Haven/view Officials Folder]<br />
<br />
<br />
[[Category:CHE]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=White_Haven&diff=73038White Haven2016-01-11T20:32:24Z<p>NAIKITA: /* Bylaws, Charter, and Joining Information */</p>
<hr />
<div>[[File:White haven.jpg|170px|thumb|right|Ut Prosim]]<br />
'''White Haven''' is a great house located in the town of [[Icemule Trace]], and a member of the [[Co-operative Houses of Elanthia]], or [[CHE]].<br />
<br />
It often provides various services at its public courtyard, and is a focus of the community of adventurers in the [[Icemule Trace]] and [[Pinefar|Pinefar Trading Post]] region.<br />
<br />
== Bylaws, Charter, and Joining Information ==<br />
<br />
===PURPOSE OF THE HOUSE===<br />
<br />
White Haven was established as a beacon of hope to the citizens of Icemule against a world torn by differences. We strive to set an example by providing service and fellowship to all and seek to foster unity while enhancing the wisdom of our members. Our mission is to offer hope by fostering a peaceful and harmonious coexistence of all citizens of Icemule and Elanthia through our service and by striving to advance the wisdom of our members.<br />
<br />
===STATEMENT OF GOVERNING===<br />
<br />
The governing body is composed of ten Officer Positions. The Luminary and Sage each bear ultimate responsibility and authority for the House as a whole, and are responsible for the actions and responsibilities of all other Officers. The Impresario, Financier, Maven, Lodestar, Liaison, Originator, Lore Master, and Light Weaver are responsible for ensuring the functions and duties of their respective positions are satisfactorily met. Each Officer serves voluntarily to fulfill the responsibilities of the Elanthia House System rules, as well as any other duties as specifically delegated within the authority of the Luminary and Sage. All Officers are subject to impeachment power of the Officers (see “Impeachment”).<br />
<br />
===HOUSE OFFICERS===<br />
<br />
White Haven has chosen ten primary House Officer positions. Their responsibilities and roles are defined below. House bylaws and policies are subject to change upon agreement of the Luminary and Sage. Any changes to the bylaws opposed to by the remaining Officers will be brought to a majority vote, and in the event of a tie the decision will be made final by the Luminary. <br />
<br />
'''1&2. Luminary and Sage:''' The Chairman and Co-Chairman of the House. Will act as a guiding light to not only Members and Officers of the House but to the community at large. These leaders of the organization are responsible for the actions of the House as a whole. The Luminary and Sage have authority over all decisions and actions of the House organization and are also ultimately responsible for the same. As such, each may proxy for any other Officer’s responsibilities in the event of absence, vacancy or need, or (at their discretion) delegate necessary functions (temporarily or permanently) to another Officer, with the assuming Officer's permission.<br />
<br />
'''3. Impresario:''' House records keeper. Organizes, maintains, and records all House events both recurring and unique. Keeps necessary records for archival and historical purposes for the House.<br />
<br />
'''4. Financier:''' Chief financial officer and responsible for maintaining the financial records of the House and seeing that all debts are paid and expenses are accounted. Responsible for withdrawing approved funds from the House coffers. Facilitates strategic thinking with the other Officers about short and long-term financial vitality. Establishes a Ledger that tells the Officers at a glance how the House is doing.<br />
<br />
'''5. Maven:''' Assists the Impresario with correspondence and event-planning. Also acts as the main contact for renting out the House Chapel, Ballroom, Banquet Hall and Greenhouse for public and private events.<br />
<br />
'''6. Lodestar:''' Assists the Financier as needed.<br />
<br />
'''7. Liaison:''' The Public Relations contact for White Haven. Responsibilities include interfacing with local authorities and managing relations with other CHEs and MHOs. The Liaison’s goals include recruitment of new members and promoting House tenets and standards in the community. Liaison is responsible for promotion/drawing people in for community events.<br />
<br />
'''8. Originator:''' Works with Officers and members to create and realize House Events. Oversees all facets of events and reports pertinent information to the Impresario for documentation purposes. <br />
<br />
'''9. Lore Master:''' Responsible for being a leader in education of Elanthian history, lore/magical studies, and current events to actively share that information freely with others and be a go-to source of information when needed. Oversees the House Library, and is responsible for at least one (1) yearly tutorial event.<br />
<br />
'''10. Light Weaver:''' At this time the position remains unfilled.<br />
<br />
'''All Officers Are Expected To:'''<br />
<br />
: - Assist in event planning and organization.<br />
<br />
: - Attend meetings and events when possible.<br />
<br />
: - Abide by Gemstone IV policy and bylaws of the house and Officer Handbook.<br />
<br />
: - Set an example as a productive citizen and house member.<br />
<br />
===TERMS OF OFFICE===<br />
<br />
The ten offices - Luminary, Sage, Impresario, Financier, Maven, Lodestar, Liaison, Originator, Lore Master, and Light Weaver - are established for life, subject to the impeachment power of the combined vote as described below.<br />
<br />
At any time, Officers may retire from their office voluntarily. In the event that an Officer should retire, advance to another position, or disappear without notification for an extended period of time (in excess of 60 days), then the position may be filled by another Officer upon receiving a majority vote of the remaining officers. Should no Officer receive a winning vote, the Luminary or Sage will have the final say. <br />
<br />
Should no Officer volunteer to fill the position, a public announcement will be made and applications accepted from the general membership. The remaining Officers will interview and by vote, induct a succeeding Officer.<br />
<br />
===IMPEACHMENT===<br />
<br />
The House Officers (other than the Officer in question) may, by unanimous vote, replace or remove any Officer from their station, including the Luminary or Sage. Upon Impeachment, the role should be filled using the aforementioned methods of replacement. Impeachment is an extreme action, indicating a failing of the House Officers and Leaders to practice what they preach -- peaceful and harmonious coexistence. It should therefore never occur save the most dire circumstances. Impeachment may also be grounds for expulsion from House membership. See Article VII.B for guidelines.<br />
<br />
===BYLAWS===<br />
<br />
====Article I Name:====<br />
The name of this officially recognized House is White Haven.<br />
<br />
====Article II Membership Requirements:====<br />
<br />
1. A member must be at least level 5. The member must pay dues as described below. The member must not be a member of any other House, nor be on the CHE blacklist. The member must have read and agreed to follow the House System Rules and these bylaws.<br />
<br />
2. The applicant is required to follow the procedure as explained in Article X of these bylaws.<br />
<br />
3. The applicant must be sponsored by at least one House Officer or current member and not be objected to by any Officer. If there is no such objection after one week's notice, the Luminary or Sage will induct the applicant. A rejected applicant is free to request reconsideration at any time subject to the same requirements.<br />
<br />
4. Once approved for membership, the applicant will be contacted to establish an appointment for their induction.<br />
<br />
5. Upon induction, applicants will pay 50,000 silver in a one time membership due.<br />
<br />
6. Membership is unrestricted by consideration of nationality race, creed, life-style, size, color, sex or age.<br />
<br />
7. The member must provide the officers with an e-mail address upon induction and payment of initial dues, for purposes of notification of House activities<br />
<br />
====Article III Membership Services:====<br />
<br />
1. Social Standing (friends!).<br />
<br />
2. Coat of Arms: Available to be added as appropriate at the local Engraver.<br />
<br />
3. Storage Facility: Increased locker size.<br />
<br />
4. Includes all non-membership services at no additional fee.<br />
<br />
5. Hot Springs: The Hot Springs is the House Pool, where members may relax and swim as their heart desires.<br />
<br />
6. Greenhouse: The Greenhouse will be maintained by the House as a place for special events such as weddings and parties. The Greenhouse may be reserved, free of charge, for such private events by non-members whom have asked an officer of the house for such, or reserved for such use by members.<br />
<br />
7. Library, Music Room, Curiosity Room and Lounge: These rooms, maintained by the House are also for member use.<br />
<br />
8. Workshop: The workshop is designed for the use of the House Mage and other Members as designated below for the purposes of enchanting. Members and Officers may use the workshop at will for the purposes of Enchanting, Recharging magical items and Imbedding spells. Non-members may use the Workshop only when accompanied by a House Officer or Member.<br />
<br />
====Article IV Non-Membership Services:====<br />
<br />
1. Grand Courtyard: The Grand Courtyard will be maintained by the House as a place for all citizens to find healing, and for all empaths and clerics to work at their chosen professions in relative peace and quiet (compared to the city streets). This room is an Earthnode. There will also be a monument promoting those individuals, Houses, and other organizations which provide monetary support to the House. <br />
<br />
2. White Haven Banquet Hall: The Banquet hall will be maintained by the House as a place for special events such as wedding receptions and parties. The Banquet Hall may be reserved for such private events, for a fee, by non-members whom have asked the Impresario for such, or reserved for such use by members.<br />
<br />
3. Chapel and Meeting Room and Guest Rooms: The Chapel will be maintained by the House, for use of weddings and prayer services. The Chapel may also be reserved for a fee by non-members who have asked the Impresario for such. The Meeting Room, also maintained by the House, shall be used for member and Officer Meetings. White Haven also has Guest rooms that shall be maintained by the House, for use by members and their guests, or for non-members who have rented them from the Impresario, for private purposes. <br />
<br />
4. Locksmith’s Den: The Locksmith’s Den will be maintained by the House as a place for all citizens to find locksmiths willing to open containers for tips and for all locksmiths of suitable skill to pick locks in relative peace and quiet (compared to the city streets). Accessible through the Courtyard, through the Arch, and available to the public.<br />
<br />
====Article V Membership====<br />
<br />
1. Categories of membership in this House are General Member, Officer and Emeritus Founder.<br />
<br />
: - '''A. General Member:''' A player who has met minimum House and government standards for membership and paid 50,000 silvers in lifetime dues. General members do not pay quarterly dues.<br />
<br />
: - '''B. Officers:''' A general member who has shown a desire and initiative to assist and serve their fellow house members. They are placed in office by a majority vote of Officers, with the Luminary giving a tie-break vote if necessary. Officers must have been a member of the house for a minimum of (4) months, unless special circumstances and a unanimous vote of remaining Officers applies. They are required to complete an Officer application and complete an interview process with the current board of Officers. Once chosen for office, additional authority, privileges, and responsibilities are added upon their shoulders as detailed in these bylaws.<br />
<br />
:: At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. Only individuals who have been a member of the House for at least (4) months are eligible to apply, unless special circumstances as well as a unanimous vote of the remaining Officers applies. The application process must be done both publicly (announced personally their intention to apply at a House meeting or Event) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member.<br />
<br />
: - '''C. Emeritus Founders:''' White Haven Founders are no longer active and have passed their responsibilities down to our current Officers. Current members and Officers pay tribute and give thanks for the efforts and vision which lead the establishment of our noble and long-standing House: White Haven, the only Official House in Icemule Trace.<br />
<br />
Our Emeritus Founding Officers are as follows:<br />
Tivas, Sigurd, Llyleth, Everan, Gwendolyne d'Britannia, Xyelin, Pacioli<br />
<br />
====Article VI Finances:====<br />
<br />
1. Membership contributions to General House Funds will be considered donations to the House.<br />
<br />
2. Purpose of General House Fund: The General Funds can be drawn upon by the Chandler for House expenses, House entertainment (parties), loans, etc. Members are not required to contribute to General House Fund.<br />
<br />
3. Contributions do not entitle a member to special privileges.<br />
<br />
4. Contributions will not be accepted in lieu of dues or loan payments.<br />
<br />
5. Contributions must be reported to the Financier so that possible discrepancies in the accounts (system) may be found and clarified.<br />
<br />
6. Dues: A one-time induction fee of 50,000 is charged upon acceptance of membership to White Haven. No quarterly dues are paid by House members. If the House should ever have financial difficulty, House Officers will organize fundraising auctions, hunts, etc., as necessary.<br />
<br />
====Article VII Rules and Regulations:====<br />
<br />
A. House Rules<br />
<br />
: - 1. No violence on House Grounds or at House events.<br />
<br />
: - 2. It is the duty of every Member and/or Officer to uphold House White Haven's Statement of Purpose, while setting an example as a productive citizen of any town or city.<br />
<br />
: - 3. Theft from the House Vaults by an Officer with access is an impeachment offense.<br />
<br />
: - 4. In following the bylaws set apart by the Founders, members will strive to adhere to and abide by the general rules and policies of Gemstone IV. Violation of these rules may result in expulsion from the house and/or impeachment from an Officer position.<br />
<br />
B. Termination<br />
<br />
: - 1. In the event that a member or Officer violates these rules and/or bylaws the Luminary and Sage are responsible to act as mediator(s), gathering facts from witnesses and those involved. The Luminary and Sage will remain neutral parties at all times.<br />
<br />
: - 2. The Luminary and Sage may terminate a membership for failure to adhere to House rules and bylaws, provided the member was offered an opportunity to have a hearing at which the member was permitted to defend against the termination. Such hearing will consist of the Luminary, Sage, and all Officers who can attend. Members involved in the matter may attend with permission of the Luminary and Sage, but will not have a voice in the matter.<br />
<br />
: - 3. The Luminary and Sage will determine whether termination is necessary after the hearing. If the Luminary and Sage do not agree on the matter, the Impresario will provide a tie-break vote.<br />
<br />
: - 4. The Luminary and Sage will be the final judges on what constitutes noncompliance with these rules, regulations and bylaws while considering the advisory votes of other Officers and while subject to the impeachment power of the Officers.<br />
<br />
====Article VIII Regalia:====<br />
<br />
* House Colors: White and Gold<br />
* House Pin: A white-gold bear's head pin, under which are inscribed the words Hope, Wisdom, and Service<br />
* House Tenets: Hope, Wisdom, and Service<br />
* House Motto: Ut Prosim - That I may serve.<br />
* House Coat-of-Arms: The shield is engraved with the image of a large white polar bear crouched, as if protecting her young. Surrounding her, in gold scroll work are engraved the words:"Hope, Service, Wisdom". Set into the background in pale pearl lettering is the phrase, "Ut Prosim". A gold and white banner stretches underneath which reads "White Haven".<br />
<br />
====Article IX – Current Officer List:====<br />
<br />
'''Luminary:''' Laelithonel<br />
<br />
'''Sage:''' Javell<br />
<br />
'''Impresario:''' Niadja<br />
<br />
'''Financier:''' Faulkil<br />
<br />
'''Maven:''' Abrimel<br />
<br />
'''Liaison:''' Jeril<br />
<br />
'''Originator:''' Tawariell<br />
<br />
'''Lore Master:''' Jandrian<br />
<br />
====Article X: Membership Application Process====<br />
<br />
1. Before induction a player must have read and agreed to the GemStone IV House system.<br />
<br />
2. Before induction a player must have read and agreed to the House bylaws set forth here.<br />
<br />
3.. Applicants will complete the application found at the [http://housewhitehaven.weebly.com Official White Haven Website] (or e-mail the completed application to housewhitehaven@gmail.com)<br />
<br />
4. Officers will review each application and discuss the applicants based on their responses.<br />
<br />
5. After one (1) week, if no Officer objects to the applicant’s membership a time frame will be scheduled with the applicant for induction.<br />
<br />
The Membership Application is as follows:<br />
*Contact Email:<br />
*Character Name:<br />
*Sponsor:<br />
*What makes you want to join White Haven over the other Great Houses?<br />
*How active do you want to be, or plan to be in the House?<br />
*How do you think other people see you?<br />
*What do you do now that actively represents the White Haven mission?<br />
*If you could hold an event, what would it be?<br />
<br />
== Resources ==<br />
*[http://housewhitehaven.weebly.com/ Official Website for House White Haven]<br />
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/White%20Haven/view Officials Folder]<br />
<br />
<br />
[[Category:CHE]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=Cobbling&diff=71467Cobbling2015-11-10T20:51:08Z<p>NAIKITA: /* External Links */</p>
<hr />
<div>'''Cobbling''' is an artisan guild skill that allows a character to make footwear. Items made using this system weigh 2lbs and hold a [[Inspect#Clothing_and_Containers|very small amount]] with enough space for a couple of items (two) and cannot be [[Lightening|lightened]] nor [[Deepening|deepened]].<br />
<br />
==Cobbling workshop locations==<br />
There are five cobbling workshops. They are:<br><br />
:*In [[Wehnimer's Landing]]: in the [[Cobbling warehouse|warehouse]] on the east side of town.<br />
:*In [[River's Rest]], outside of town along the banks of the river.<br />
:*In [[Cysaegir]], in the [[The Cobbler's Cobby]] near the furrier.<br />
:*In [[Kharam Dzu]], at the [[Teras Isle's Cobblers' Co-Operative]] in a single story stone building at the corner of Imflass and Dragonstail.<br />
:*In [[Zul Logoth]], at [[D.H. Cobbling Outfit]] in a squat stone building in the Sapphire Tunnel.<br />
:*In [[Mist Harbor]], in the [[Eastern Harbor]] in an enormous warehouse on Cormorant Lane.<br />
<br />
==Joining the Guild==<br />
<br />
Find the foreman and ask him about joining. The foreman is the master cobbler of the guildhall, and among his responsibilities is that of teaching new cobblers. When asked about joining, he will demonstrate the first pattern, how to make a basic pair of shoes.<br />
<br />
<I> >ask foreman about joining<br><br />
"Ah, so you'd like to take up the trade of the cobbler, would you?" the foreman says to you. "Not an easy task, becoming a master cobbler, but everyone needs shoes, and some people even appreciate good ones."<br />
<br />
The foreman pauses for a moment before continuing, "First things first. Start off with the registrar, who can set you up with a book to hold your cobbling patterns. Since you're just learning, we'll start you off with the basic shoe pattern. It looks like this:"<br />
<br />
The foreman spreads a piece of leather on his worktable and, holding a piece of chalk in his hand, gazes at his pattern book and copies the lines onto the leather. He produces a measuring cord and presses it down on the leather, its small beads leaving distinct marks on the soft surface. Drawing from his boot a small knife, apparently made just for this purpose, the foreman carefully cuts out the pieces of the pattern he has drawn on the leather. He picks them up and studies them momentarily, finally nodding in satisfaction.<br />
<br />
"So, that's how to cut out the pieces for the upper. Repeat the process for the leather of the sole, and you'd then put them on a form in one of the workshops and JOIN the pieces together," he explains. "When you're ready for a workshop, just ask me about one."<br />
<br />
As the foreman turns back to his work, he pauses for a moment to say, "Oh, and you'll find all the supplies you'll need in the storage area. If you prefer to work with your own pelts, you'll need to see the tanner at the town furrier."<br />
<br />
Roundtime: 20 sec.<br />
</I><br />
<br />
==Supplies==<br />
===Patterns===<br />
To get a book to hold the patterns, find the registrar. A book costs 2000 silvers. [[ASK (verb)|ASK]] the registrar about book, and then [[GIVE (verb)|GIVE]] the note to the registrar and they will give you a book. The registrar will also give you new or replacement patterns, keeping track of those you have learned. (The registrar will also keep track of the individualized hallmarks of master cobblers, once these are developed.)<br />
<br />
All registrars have the basic four patterns available: shoes, boots, slippers and sandals. Each will also have a selection of other patterns for more advanced cobblers. You can see what patterns are available in a particular guildhall by [[FLIP (verb)|flipping]] through the book of patterns in the registrar's office. You can specify a page number (FLIP PATTERN 2), or just flip to the next page (FLIP PATTERN).<br />
<br />
To use a pattern, you will need to have a copy of it in your book. Each basic pattern costs 200 silvers while more advanced patterns costs 1000 silvers. Patterns will last between 40 and 70 uses. To select a pattern, flip the registrar's book of patterns open to the pattern you want, and [[TAP (verb)|TAP]] it. Then ask the registrar about patterns to have the pattern put in your book. This must be done in quick succession.<br />
<br />
<i><br />
>flip pattern 6<br><br />
You flip through the book of patterns to page 6, which contains the pattern for a pair of shoes.<br><br />
This pattern is familiar to you.<br />
<br />
>tap pattern<br><br />
You tap the pattern for a pair of shoes found in an oversized book of patterns. Tamariya glance over at you expectantly.<br />
<br />
>ask lass about pattern<br><br />
Tamariya consults a large tome, scanning long columns of names before finally settling on one entry. After a moment, she looks up and nods her head, saying, "Yes, that'll be fine. Just give me a note for 200 silvers, and I'll set you up with that."<br />
<br />
>give note to lass<br><br />
You hand Tamariya your book of patterns, who takes it and opens the binding. She scans the labels on various drawers, finally opening one and pulling out a sheet of heavy vellum, which she inserts into your book. Tamariya closes the book of patterns, dusts it off quickly, and hands it back to you, saying "Enjoy!"<br />
<br />
Tamariya accepts your note, tucks it away in a lockbox, and writes out a replacement note for 178743 silvers in perfect, though cramped calligraphy.<br><br />
Roundtime: 5 sec.<br />
</i><br />
<br />
Cobbling novices can only get the basic patterns added to their book of patterns, and only those taught by the foreman. Asking about patterns not taught by the foreman gives the message "You need to learn the basic patterns before you can work with an advanced pattern like that."<br />
<br />
Once you are past the novice stage, you will be able to choose to learn a new pattern from time to time. Master cobblers can know as many as 50 additional patterns, in addition to the basic four.<br />
;Available patterns<br />
<table><tr valign="top"><td><br />
<center><b>Shoe Patterns</b></center><br />
{| {{prettytable}}<br />
!Pattern !!WL !!RR !!CG !!KD !!ZL !!MH<br />
|-<br />
|shoes||X||X||X||X||X||X<br />
|-<br />
|square-toed shoes||X||X||X||X||X||X<br />
|-<br />
|moccasins||X||X||X|| || ||<br />
|-<br />
|round-toed shoes||X||X|| ||X|| ||X<br />
|-<br />
|high-heeled shoes||X||X|| ||X|| ||X<br />
|-<br />
|open-toed shoes||X|| ||X|| || ||X<br />
|-<br />
|revelins||X|| || ||X|| ||<br />
|-<br />
|spike-heeled shoes||X|| || || || ||X<br />
|-<br />
|batts||X|| || || || ||<br />
|-<br />
|low-heeled shoes|| ||X||X||X||X||X<br />
|-<br />
|dancing shoes|| ||X||X|| || ||X<br />
|-<br />
|brogues|| ||X|| ||X|| ||<br />
|-<br />
|divit-toed shoes|| ||X|| || || ||X<br />
|-<br />
|high shoes|| || ||X||X|| ||<br />
|-<br />
|pattens|| || ||X||X|| ||<br />
|-<br />
|curly-toed shoes|| || ||X|| || ||X<br />
|-<br />
|poulaines|| || ||X|| || ||<br />
|-<br />
|narrow-toed||X|| ||X|| || ||X<br />
|-<br />
|yatane||X|| || || || ||X<br />
|}</td><td><br />
<center><b>Boot Patterns</b></center><br />
{| {{prettytable}}<br />
!Pattern !!WL !!RR !!CG !!KD !!ZL !!MH<br />
|-<br />
|boots||X||X||X||X||X||X<br />
|-<br />
|workboots||X||X|| ||X||X||<br />
|-<br />
|riding boots||X||X|| || || ||<br />
|-<br />
|half-boots||X|| ||X||||X||<br />
|-<br />
|thigh-boots||X||||X|||| ||<br />
|-<br />
|basans||X|| |||| ||X||<br />
|-<br />
|ankle-boots||||X||X||X|| ||X<br />
|-<br />
|wide-cuffed boots||||X|| ||X||X||<br />
|-<br />
|buskins|| || ||X||X|| ||<br />
|-<br />
|climbing boots|| || ||X||X||X||<br />
|-<br />
|low-heeled boots||X|| ||X|| || ||X<br />
|-<br />
|spike-heeled boots||X|| ||X|| || ||X<br />
|-<br />
|knee-boots||X|| ||X|| || ||X<br />
|-<br />
|slouched boots||X|| ||X|| || ||X<br />
|-<br />
|high-heeled boots||X|| ||X|| || ||X<br />
|-<br />
|calf-high boots||X|| ||X|| || ||X<br />
|}</td></tr><br />
<tr valign="top"><td><br />
<center><b>Slipper Patterns</b></center><br />
{| {{prettytable}}<br />
!Pattern !!WL !!RR !!CG !!KD !!ZL !!MH<br />
|-<br />
|slippers||X||X||X||X||X||X<br />
|-<br />
|clogs||X||X|| || ||X||X<br />
|-<br />
|dancing slippers||X|| ||X|| || ||X<br />
|-<br />
|scarpines||X|| || ||X|| ||X<br />
|-<br />
|high chopines||X|| || || || ||<br />
|-<br />
|sabots|| ||X||X||X||X||<br />
|-<br />
|pinsons|| ||X|| ||X|| ||<br />
|-<br />
|pantofles|| ||X|| || || ||X<br />
|-<br />
|moyles|| || ||X||X||X||<br />
|-<br />
|low chopines|| || ||X|| || ||<br />
|-<br />
|pointy-toed slippers|| || || || || ||X<br />
|-<br />
|ruched-toe slippers||X|| ||X|| || ||X<br />
|-<br />
|open-toed slippers||X|| ||X|| || ||X<br />
|-<br />
|flats||X|| ||X|| || ||X<br />
|-<br />
|pompes||X|| ||X|| || ||X<br />
|}</td><br />
<td><br />
<b><center>Sandal Patterns</center></b><br />
{| {{prettytable}}<br />
!Pattern !!WL !!RR !!CG !!KD !!ZL !!MH<br />
|-<br />
|sandals||X||X||X||X|| ||X<br />
|-<br />
|ankle-tied sandals||X||X|| || || ||X<br />
|-<br />
|calf-tied sandals||X|| ||X||X|| ||X<br />
|-<br />
|crincs||X|| || || ||X||<br />
|-<br />
|high-laced sandals|| ||X||X|| || ||X<br />
|-<br />
|thick-strapped sandals|| ||X|| ||X||X||X<br />
|-<br />
|thonged sandals|| || ||X||X|| ||X<br />
|-<br />
|low-heeled sandals||X|| ||X|| || ||X<br />
|-<br />
|high-heeled sandals||X|| ||X|| || ||X<br />
|-<br />
|toe-loop sandals||X|| || || || ||X<br />
|-<br />
|wedge-heeled sandals||X|| ||X|| || ||X<br />
|-<br />
|backless sandals||X|| ||X|| || ||X<br />
|}<br />
</td></tr><br />
<tr valign="top"><td><br />
<center>'''Optional Adornment Patterns'''</center><br />
{| {{prettytable}}<br />
!Pattern !!WL !!RR !!CG !!KD !!ZL !!MH<br />
|-<br />
|(item)-buttoned||X ||X ||X ||X || ||<br />
|-<br />
|(item)-strapped||X ||X|| ||X|| ||X<br />
|-<br />
|(item)-lined||X||X|| || || ||X<br />
|-<br />
|(item)-laced||X|| ||X||X|| ||X<br />
|-<br />
|(item)-toed||X|| || || ||X||X<br />
|-<br />
|(item)-fringed|| ||X || X|| || ||X<br />
|-<br />
|(item)-buckled|| ||X|| ||X||X||X<br />
|-<br />
|(item)-inset|| ||X|| || || ||X<br />
|-<br />
|(item)-beaded|| || ||X|| || ||X<br />
|-<br />
|(item)-trimmed|| || ||X|| ||X||X<br />
|-<br />
|(item)-capped|| || ||X||X||X||<br />
|-<br />
|(item)-studded|| || || ||X||X||<br />
|-<br />
|}</td></tr></table><br />
<br />
===Materials===<br />
Shoes require at least an "upper" piece of leather, hide or cloth. Not using a second piece of material (leather) for the sole significantly reduces the quality of the shoe and skips an opportunity to gain an [[Aha]], or a rank more skilled in cobbling. Each cobbling attempt fully uses up the piece or pieces of leather used.<br />
<br />
'''LOOK'''ing at a piece of material will indicate which pattern(s) it works for (update July 2014). <br />
<br />
Shoes cannot be made from the hide of a humanoid creature. This includes [[kobold]]s, [[hobgoblin]]s, [[orc]]s, [[hisskra]], and others.<br />
<br />
There are two ways to obtain materials for cobbling:<br />
<br />
* Bring pelts (hides, etc.) skinned from creatures to the tanner in town. In Wehnimer's Landing, Kharam Dzu, and River's Rest, the tanner is located in the furrier's shop. In Cysaegir, you will find the tanner downstairs from the storage room in the guildhall. In Mist Harbor, the tanner is also in the cobbling warehouse. If you GIVE your pelt to the tanner, she will assess its suitability and ask you some questions about how you want the pelt tanned. The lowest quality tanning process is cheapest and quickest, but will markedly detract from the quality of the finished cobbled goods.<br />
<br />
:The three curing processes are:<br />
:*Oak: Cost is 50 silvers and takes 7 days<br />
:*Alum: Cost is 400 silvers and takes 10 days<br />
:*Oil: Cost is 800 silvers and takes 14 days<br />
<br />
:The quality of the tanned leather depends on the quality of the pelt. When trying to produce best-quality shoes, seek out skilled skinners who can provide magnificent pelts.<br />
<br />
*Leather, hide and cloth can be purchased from the storage room in the guildhalls. The supplies there are ready to use, but they are more expensive than having the tanner tan a pelt. Although there is a range of pelt qualities available, none are as good as a top-grade pelt tanned using the best tanning process.<br />
<br />
{| {{prettytable}}<br />
!Landing !!River's Rest !!Cysaegir !!Kharam Dzu !!Zul Logoth !!Mist Harbor<br />
|-<br />
|some light tanned leather||some light tanned leather||some light tanned leather||some light tanned leather||some light tanned leather||some light tanned leather<br />
|-<br />
|some medium tanned leather||some medium tanned leather||some medium tanned leather||some medium tanned leather||some medium tanned leather||some medium tanned leather<br />
|-<br />
|some heavy tanned leather||some heavy tanned leather||some heavy tanned leather||some heavy tanned leather||some heavy tanned leather||some heavy tanned leather<br />
|-<br />
|a tanned thrak hide||a tanned rat pelt||a tanned goat skin||a tanned rat pelt||a tanned rolton hide||a bolt of canvas <br />
|-<br />
|a tanned spotted leaper||a tanned troll hide||a tanned sheep skin||a tanned troll chieftain skin||a tanned orc hide||a bolt of oilcloth<br />
|-<br />
|a tanned black boar hide||a tanned black panther pelt||a tanned black boar hide||a tanned iguana skin||a tanned cave lizard skin||<br />
|-<br />
|a tanned white puma hide ||a tanned antelope hide||a tanned leopard skin||a tanned pyrothag hide||a tanned wormling skin||<br />
|-<br />
|a tanned panther hide||a tanned rattlesnake skin||a tanned warthog hide||a tanned tsark skin||a tanned troll zombie skin||<br />
|-<br />
|a tanned dark panther||a tanned crocodile hide||a tanned tawny brindlecat hide||a tanned triton magus hide||a tanned undertaker bat skin||<br />
|-<br />
|}<br />
<br />
====Mist Harbor Backroom Materials====<br />
{|{{prettytable}}<br />
|-<br />
|a bolt of saffron chainsil||some prepared shark skins || a set of ivory settings||a set of cream pearl settings<br />
|-<br />
|a bolt of cobalt blue chainsil||some prepared eel skins || a set of pale sapphire settings ||a set of tiny pearl settings<br />
|-<br />
|a bolt of lavender silk || some manta ray skins || a set of green pearl settings||a set of scrimshawed settings<br />
|-<br />
|a bolt of misty grey linen|| a cured python skin || a set of blue sea glass settings||a set of tortoise shell settings<br />
|-<br />
|a bolt of viridian linen ||a tanned black tapir pelt || a set of sunset garnet settings||some shark's teeth<br />
|-<br />
|a tanned rainbow snake skin || some prepared plush fur pelts || a set of thunderhead settings ||some parrot feathers<br />
|-<br />
|a tanned sea thrak hide ||||some tattered netting ||some lush marabou down<br />
|}<br />
<br />
====Mist Harbor Wandering Cart (June 2014)====<br />
<br />
'''On the blue teak cart:'''<br />
{| {{prettytable}}<br />
| a pair of mithril plates||a pair of faenor plates||a block of balsa||a block of mistwood<br />
|-<br />
| some gold fireflies||some laje ladybugs||a piece of blue sea glass||a set of grass green cords<br />
|-<br />
| a set of doeskin laces||a set of blue satin laces||a set of yellow silk ribbons||a set of mother-of-pearl settings<br />
|-<br />
| a set of jewel mosaic settings||a set of pink spinel rose settings||a set of waterweb settings||a bolt of dupioni silk<br />
|-<br />
| a bolt of raw silk||a bolt of watered silk||a bolt of spun cotton||a bolt of satin<br />
|-<br />
| some ramie silk||some chainsil||a square of sleek calfskin||<br />
|}<br />
<br />
'''In the golden bowl:<br />
{| {{prettytable}}<br />
| a teardrop of green amber||a purple stormcloud diamond||an ovoid of lunar jasper||a blue green lagoon opal||a purple black thunderhead opal<br />
|-<br />
| an irregular cluster of blue quartz||a pale mistvein sapphire||a mist blue sea glass disk||an Alhan'aht rivertear||a cluster of pink roestone<br />
|-<br />
| a pale gold firefly saewehna||an iridescent azure butterfly saewehna||a fossilized sponge||||<br />
|}<br />
<br />
'''On the yellow metal rack:<br />
{| {{prettytable}}<br />
| a vial of raspberry dye||a vial of dusky rose dye||a vial of blackberry dye||a vial of honey dye<br />
|-<br />
| a vial of sunny yellow dye||a vial of rich lilac dye||a vial of aquamarine dye||a vial of sky blue dye<br />
|-<br />
| a square of flyrsilk||a square of silk||||<br />
|}<br />
<br />
====Mist Harbor Wandering Cart (October 2014)====<br />
<br />
'''On the polished teak cart:<br />
{| {{prettytable}}<br />
| a block of mistwood || a block of rosewood || a slat of cherrywood || a piece of faceted crystal<br />
|- <br />
| a roll of glossy taffeta || a length of natural linen || a bolt of soft came line || a bolt of paeline || a bolt of soft velvet <br />
|}<br />
<br />
'''In the teak bowl:<br />
{| {{prettytable}} <br />
| a chalky cube of feldspar || a round amber sea glass disk|| an oblong piece of nephrite || a dark purple sunset garnet<br />
|-<br />
| a cluster of yellow roestone || an ovoid of leopard jasper || a glossy sable mekret || a crystal of shadowy wraithaline<br />
|-<br />
| a midnight blue pearl || a scarlet smoldereye || a shifting multihued auboraline || a bright orange butterfly saewehna <br />
|-<br />
| a jewel-toned dragonfly saewehna<br />
|}<br />
<br />
'''On the metal rack:<br />
{| {{prettytable}}<br />
| a square of soft sheepskin || a square of suede || a vial of sunset orange dye || a vial of cherry red dye || a vial of lemon dye<br />
|-<br />
| a vial of inky blue dye || a vial of apple green dye || a vial of almond dye || a vial of cream dye || a vial of rose pink dye<br />
|}<br />
<br />
====Wehnimers Landing Materials====<br />
The 'Wehnimer's Cobbling Shop' is located on South Ring Road and sells materials and dyes:<br />
<pre{{log2}}>Catalog<br />
<nowiki> ----------------------------------------------------------------------</nowiki><br />
1. a sharp cherry red cutting knife 52. a set of golden mesille settings<br />
2. a bone-inlaid black cutting knife 53. a set of dark modwir settings<br />
3. a slender white cutting knife 54. a set of dull ironwood settings<br />
4. a gem-hilted cutting knife 55. a set of blue-grey tanik settings<br />
5. a length of knotted cord 56. a set of bleached monir settings<br />
6. a wedge of greyish white chalk 57. a set of black willow settings<br />
7. a wedge of bone white chalk 58. a set of black ash settings<br />
8. a wedge of blood red chalk 59. some topaz square settings<br />
9. a wedge of pale blue chalk 60. some black puma fur<br />
10. some latticed straps 61. some matted bear fur<br />
11. some dirge-vaon vines 62. some mottled warcat fur<br />
12. some plaited nymph hair laces 63. some rabbit fur<br />
13. a bolt of rat skin 64. some smoky coyote fur<br />
14. a bolt of worm skin 65. some yeti fur<br />
15. a bolt of goblin skin 66. some combed wool<br />
16. a bolt of kobold skin 67. some soft lamb's wool<br />
17. a bolt of troll hide 68. some cockatrice plumes<br />
18. a bolt of minotaur hide 69. some harrier pinions<br />
19. a bolt of gnoll hide 70. some roa'ter teeth<br />
20. a bolt of orc hide 71. some translucent scales<br />
21. a bolt of velnalin hide 72. some lion manes<br />
22. a bolt of yeti hide 73. a vial of salmon pink dye<br />
23. a bolt of oiled leather 74. a vial of sage green dye<br />
24. a bolt of pebbled leather 75. a vial of willow green dye<br />
25. a bolt of scaled leather 76. a vial of aquamarine dye<br />
26. a bolt of soft buckskin 77. a vial of royal blue dye<br />
27. a bolt of brushed suede 78. a vial of cherry red dye<br />
28. a bolt of striped damask 79. a vial of fiery red dye<br />
29. a bolt of crisp taffeta 80. a vial of roan dye<br />
30. a bolt of goat hair 81. a vial of ale brown dye<br />
31. a bolt of woven chain mesh 82. a vial of sand-hued dye<br />
32. a bolt of interlocked ringmail 83. a vial of sallow dye<br />
33. a bolt of soft calfskin 84. a vial of storm grey dye<br />
34. a bolt of brocade lace 85. a vial of jet black dye<br />
35. a pair of kiramon chitin plates 86. a vial of sable dye<br />
36. a pair of antique brass plates 87. a vial of lily white dye<br />
37. a pair of silver niello plates 88. a vial of chalk white dye<br />
38. a pair of mottled pewter plates 89. a vial of swan white dye<br />
39. a pair of etched laje plates 90. a vial of ghostly white dye<br />
40. a pair of copper plates 91. a vial of vanilla-hued dye<br />
41. a pair of brushed mithril plates 92. a vial of azure dye<br />
42. some striped green jasper settings 93. a vial of coppery dye<br />
43. some faceted ruby bar settings 94. a vial of bronze dye<br />
44. some deep lapis teardrop settings 95. a vial of topaz dye<br />
45. some honeyed amber oval settings 96. a vial of ashen dye<br />
46. some bloodstone cabochon settings 97. a vial of smoky blue dye<br />
47. a set of gold thorn settings 98. a vial of taupe dye<br />
48. a set of silver barb settings 99. a vial of mulberry dye<br />
49. a set of silvery haon settings 100. a vial of mahogany dye<br />
50. a set of pale mistwood settings 101. a vial of lilac dye<br />
51. a set of lacquered fel settings <br />
</pre><br />
<br />
====Ta'Illistim Materials====<br />
The shop 'Well-Heeled' near the Hanging Gardens in Ta'Illistim also sells cobbling materials: <br />
{|{{prettytable}}<br />
|-<br />
|a length of blue silk cord ||a set of silk laces <br />
|-<br />
|a length of cream silk cord ||a bolt of velvet <br />
|-<br />
|a length of ebon silk cord || a bolt of silk <br />
|-<br />
|a length of crimson silk cord || a bolt of suede <br />
|-<br />
|a set of velvet laces ||a bolt of leather <br />
|-<br />
|a set of suede laces || a pair of silver plates<br />
|-<br />
|a set of leather laces || a pair of gold plates <br />
|-<br />
|'''Backroom''' || <br />
|-<br />
|a pair of faenor plates ||a bolt of sapphire leather <br />
|-<br />
|some raptor feathers ||a set of black rose settings <br />
|-<br />
|some wispy grifflet down || a set of peacock settings <br />
|-<br />
|a bolt of umber silk || a set of oak leaf settings <br />
|-<br />
|a bolt of amethyst silk ||a set of harp settings <br />
|-<br />
|a bolt of jade silk || a set of green glimaerstone settings<br />
|-<br />
|a bolt of sapphire silk || <br />
|}<br />
<br />
===Dyes===<br />
Cobbling has its own set of dyes, but those found in the [[Dyer's tent|Dyer's locations]] in various towns and the dyes created through alchemy can be used on uppers. After purchasing a dye from the Dyer's tent, bring it to the clerk and '''ORDER BOTTLE''' to have it converted. These can also be used with alchemy [[dye additive]]s.<br />
<br />
In Cysaegir (and likely at other cobbling warehouses, but not the one in Mist Harbor), a vial of dye can be purchased from the backroom and customized with the following colors:<br />
{|{{prettytable}}<br />
|-<br />
|silvery ||cobalt || burgundy<br />
|-<br />
|white ||violet || peach<br />
|-<br />
|ivory ||lavender || russet<br />
|-<br />
|ecru ||amethyst || brown<br />
|-<br />
|yellow || purple || umber<br />
|-<br />
|pale green ||plum || black<br />
|-<br />
|celadon ||magenta || pink<br />
|-<br />
|viridian ||claret || blush<br />
|-<br />
|emerald ||crimson || grey<br />
|-<br />
|turquoise ||garnet || dark<br />
|-<br />
|cerulean ||scarlet || dusky<br />
|-<br />
|blue ||red || pearly<br />
|-<br />
|indigo ||vermilion || golden<br />
|-<br />
|sapphire ||wine || <br />
|}<br />
<br />
===Other supplies===<br />
Cobblers will also need some marking chalk, a cutting knife and a measuring cord. These three items are available in the storage room in the guildhalls. The knife and cord are tools are purchased once and used for the entire cobbling career. They each cost around 5,000 silvers. The chalk is used up slowly and costs 100 per piece.<br />
<br />
'''LOOK'''ing at a measuring cord first used after 9/21/14 will indicate who the cord was used on. Measuring cords can also be dyed in the [[dyer's tent]]s for additional organization.<br />
<br />
==Progressing==<br />
<br />
Novice or apprentice cobblers (fewer than 200 ranks, checkable with the [[ARTISAN (verb)]]), are tightly constrained by guild training rules. You will first start off making basic shoes, then move on to boots, and so on, until you have achieved sufficient basic skills. When you gain skill by practice, you may also be told that it's time to check in with the foreman, who will review your work and may advance you to the next stage.<br />
<br />
==See also==<br />
*[[SERVICE (verb)]]<br />
<br />
== External Links ==<br />
* [http://www.play.net/gs4/info/artisan_skills/cobbling_home.asp Primer to the Cobbling Artisan Guild], on Play.net<br />
* [http://gsguide.wikia.com/wiki/Laphrael Laphrael's Shoe Ordering Guide]<br />
* [https://docs.google.com/spreadsheet/ccc?key=0Ao2wQZMEGUNJdF9Jd0FPMjNtdksxek5keW5SWm54dGc&usp=sharing#gid=0 Riend's Material Inventory]<br />
* [https://docs.google.com/spreadsheets/d/1s9FnaUwXf2tjyj6B5nfZn3avS4qMm_VXsWiJ8CFB6AI/edit?ts=564254e0#gid=587588107 Cobbler's Collective Inventory and Shoe Ordering Guide]<br />
[[Category:Artisan Skills]]<br />
[[category:Cobbling| ]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=White_Haven&diff=67060White Haven2015-08-10T20:46:16Z<p>NAIKITA: /* STATEMENT OF GOVERNING */</p>
<hr />
<div>[[File:White haven.jpg|170px|thumb|right|Ut Prosim]]<br />
'''White Haven''' is a great house located in the town of [[Icemule Trace]], and a member of the [[Co-operative Houses of Elanthia]], or [[CHE]].<br />
<br />
It often provides various services at its public courtyard, and is a focus of the community of adventurers in the [[Icemule Trace]] and [[Pinefar|Pinefar Trading Post]] region.<br />
<br />
== Bylaws, Charter, and Joining Information ==<br />
<br />
===PURPOSE OF THE HOUSE===<br />
<br />
White Haven is established as a beacon of hope to the citizens of Icemule against a world torn by differences. We strive to set an example by providing service and fellowship to all and seek to foster unity while enhancing the wisdom of our members. We strive to promote a more unified and peaceful Icemule and Elanthia through our mission which is: To offer hope by fostering a peaceful and harmonious coexistence of all citizens of Icemule and Elanthia through our service and by striving to advance the wisdom of our members.<br />
<br />
===STATEMENT OF GOVERNING===<br />
<br />
The governing body is composed of seven Officer Positions. The Luminary and Sage each bear ultimate responsibility and authority for the House as a whole. The Impresario, Financier, Liaison, Maven, and Lore Master are responsible for ensuring the functions and duties of their respective positions are satisfactorily met. Each Officer serves voluntarily to fulfill the responsibilities of the Elanthia House System rules. Additionally, they fulfill other duties as specifically delegated within the authority of the Luminary and Sage. The Luminary and Sage have authority over, and overall responsibility for, the House's activities. All Officers are subject to impeachment power of the Officers (see “Impeachment”).<br />
<br />
===HOUSE OFFICERS===<br />
<br />
White Haven has chosen seven Primary House Officer Positions. Their responsibilities and roles are defined below. House bylaws and policies are subject to change upon a majority vote of officers. As they bear the ultimate responsibility for the well-being of the House, the Luminary and Sage have the combined authority to overturn the majority vote for any issue with the supporting vote of one other Officer. The Luminary will have the final say in the event that a tie-breaking vote is necessary. <br />
<br />
'''1. Luminary and Sage:''' The Chairman and Co-Chairman of the House. Will act as a guiding light to not only Members and Officers of the House, but to the community at large. These leaders of the organization bear ultimate responsibility for the actions of the House as a whole. The Luminary and Sage have authority over all decisions and actions of the House organization and are also ultimately responsible for the same. As such, each may proxy for any other officer responsibilities in the event of absence, vacancy or need., or (at their discretion) delegate necessary functions (temporarily or permanently) to another Officer, with the assuming Officer's permission.<br />
<br />
'''2. Impresario:''' House record-keeper. Works alongside other Officers and members to organize and maintain all House events both recurring and unique.<br />
<br />
'''3. Financier:''' Chief financial officer and responsible for maintaining the financial records of the House and seeing that all debts are paid and expenses are accounted. Responsible for withdrawing approved funds from the House coffers. Facilitates strategic thinking with the other Officers about short and long-term financial vitality. Establishes a Ledger that tells the Officers at a glance how the House is doing.<br />
<br />
'''4. Liaison:''' The Public Relations contact for White Haven. Responsibilities include interfacing with local authorities and managing relations with other CHEs and MHOs. The Liaison's goals include recruitment of new members and promoting House tenets and standards in the community. Liaison is responsible for promotion/drawing people in for community events.<br />
<br />
'''5. Maven:''' Assists the Impresario with correspondence and event-planning. Also acts as the main contact for renting out the House Chapel, Ballroom, Banquet Hall and Greenhouse for public and private events. <br />
<br />
'''6. Lore Master:''' Responsible for being a leader in education of Elanthian history, lore/magical studies, and current events to actively share that information freely with others and be a go-to source of information when needed. Oversees the House Library, and is responsible for at least one (1) yearly tutorial event.<br />
<br />
'''All Officers Are Expected To:'''<br />
<br />
: - Assist in event planning and organization.<br />
<br />
: - Attend weekly meetings and events when possible.<br />
<br />
: - Abide by Gemstone IV policy and bylaws of the house and Officer Handbook.<br />
<br />
: - Set an example as a productive citizen and house member.<br />
<br />
===TERMS OF OFFICE===<br />
<br />
The seven offices - Luminary, Sage, Impresario, Financier, Liaison, Maven, and Lore Master are established for life, subject to the impeachment power of the combined vote as described below.<br />
<br />
At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. Only those individuals who have been members of the House for a minimum of (4) months are eligible to apply for Officership, unless special circumstance and a unanimous vote from all the remaining Officers applies. The application process must be done both publicly (announced personally their intention to apply at a House meeting) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member. An updated list of Officers will be added to these bylaws as needed by the Impresario or Luminary.<br />
<br />
Should an Officer retire or otherwise disappear without notification for an extended period of time (in excess of 60 days), then the unfilled Officer position may be filled by another Officer upon receiving a majority vote of the remaining officers. Should no Officer receive a winning vote, the remaining Luminary or Sage will have the final say. Should no Officer volunteer to fill the position, the position will be announced publicly and applications accepted from the general membership. Upon the retirement, or advancement of the any officer position, these offices will be filled as follows: The Officers will elect a successor by majority vote. If no current Officer desires to volunteer for the open position, the position will be announced publicly and applications accepted from the general member for the position. The remaining Officers will interview and by vote, induct a succeeding Officer.<br />
<br />
===IMPEACHMENT===<br />
<br />
The House Officers (other than the Officer being impeached) may, by unanimous vote, replace or remove an Officer from their station. If the Officer being impeached is the Luminary or Sage, a new Luminary or Sagel will be selected from among the remaining Officers. In such instances, the remaining Luminary, Sage, or a GM will invest the new Luminary or Sage. Impeachment is an extreme action. It indicates a failing of the House Officers and Leaders to practice what they preach -- peaceful and harmonious coexistence -- and therefore it should never happen except in the direst circumstances. Impeachment may also be grounds for expulsion from House membership. See Article VII.B for guidelines.<br />
<br />
===BYLAWS===<br />
<br />
====Article I Name:====<br />
The name of this officially recognized House is White Haven.<br />
<br />
====Article II Membership Requirements:====<br />
<br />
1. A member must be at least level 5. The member must pay dues as described below. The member must not be a member of any other House, nor be on the CHE blacklist. The member must have read and agreed to follow the House System Rules and these bylaws.<br />
<br />
2. The applicant is required to follow the procedure as explained in Article X of these bylaws.<br />
<br />
3. The applicant must be sponsored by at least one House Officer or current member and not be objected to by any Officer. If there is no such objection after one week's notice, the Luminary or Sage will induct the applicant. A rejected applicant is free to request reconsideration at any time subject to the same requirements.<br />
<br />
4. Once approved for membership, the applicant will be contacted to establish an appointment for their induction.<br />
<br />
5. Upon induction, applicants will pay 50,000 silver in a one time membership due. 50,000 silvers will be automatically given to the House Clerk.<br />
<br />
6. Membership is unrestricted by consideration of nationality race, creed, life-style, size, color, sex or age.<br />
<br />
7. The member must provide the officers with an e-mail address upon induction and payment of initial dues, for purposes of notification of House activities<br />
<br />
====Article III Membership Services:====<br />
<br />
1. Social Standing (friends!).<br />
<br />
2. Coat of Arms: Available to be added as appropriate at the local Engraver.<br />
<br />
3. Storage Facility: Increased locker size.<br />
<br />
4. Includes all non-membership services at no additional fee.<br />
<br />
5. Hot Springs: The Hot Springs is the House Pool, where members may relax and swim as their heart desires.<br />
<br />
6. Greenhouse: The Greenhouse will be maintained by the House as a place for special events such as weddings and parties. The Greenhouse may be reserved, free of charge, for such private events by non-members whom have asked an officer of the house for such, or reserved for such use by members.<br />
<br />
7. Library, Music Room, Curiosity Room and Lounge: These rooms, maintained by the House are also for member use.<br />
<br />
8. Workshop: The workshop is designed for the use of the House Mage and other Members as designated below for the purposes of enchanting. Members and Officers may use the workshop at will for the purposes of Enchanting, Recharging magical items and Imbedding spells. Non-members may use the Workshop only when accompanied by a House Officer or Member.<br />
<br />
====Article IV Non-Membership Services:====<br />
<br />
1. Grand Courtyard: The Grand Courtyard will be maintained by the House as a place for all citizens to find healing, and for all empaths and clerics to work at their chosen professions in relative peace and quiet (compared to the city streets). This room is an Earthnode. There will also be a monument promoting those individuals, Houses, and other organizations which provide monetary support to the House. <br />
<br />
2. White Haven Banquet Hall: The Banquet hall will be maintained by the House as a place for special events such as wedding receptions and parties. The Banquet Hall may be reserved for such private events, for a fee, by non-members whom have asked the Impresario for such, or reserved for such use by members.<br />
<br />
3. Chapel and Meeting Room and Guest Rooms: The Chapel will be maintained by the House, for use of weddings and prayer services. The Chapel may also be reserved for a fee by non-members who have asked the Impresario for such. The Meeting Room, also maintained by the House, shall be used for member and Officer Meetings. White Haven also has Guest rooms that shall be maintained by the House, for use by members and their guests, or for non-members who have rented them from the Impresario, for private purposes. <br />
<br />
4. Lockshop: The Lockshop will be maintained by the House as a place for all citizens to find locksmiths willing to open containers for tips and for all locksmiths of suitable skill to pick locks in relative peace and quiet (compared to the city streets). Accessible through the Courtyard, through the Arch, and available to the public.<br />
<br />
====Article V Membership====<br />
<br />
1. Categories of membership in this House are General Member, Officer and Emeritus Founder.<br />
<br />
: - '''A. General Member:''' A player who has met minimum House and government standards for membership and paid 50,000 silvers in lifetime dues. General members do not pay quarterly dues.<br />
<br />
: - '''B. Officers:''' A general member who has shown a desire and initiative to assist and serve their fellow house members. They are placed in office by a majority vote of Officers, with the Luminary giving a tie-break vote if necessary. Officers must have been a member of the house for a minimum of (4) months, unless special circumstances and a unanimous vote of remaining Officers applies. They are required to complete an Officer application and complete an interview process with the current board of Officers. Once chosen for office, additional authority, privileges, and responsibilities are added upon their shoulders as detailed in these bylaws.<br />
<br />
:: At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. Only individuals who have been a member of the House for at least (4) months are eligible to apply, unless special circumstances as well as a unanimous vote of the remaining Officers applies. The application process must be done both publicly (announced personally their intention to apply at a House meeting or Event) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member.<br />
<br />
: - '''C. Emeritus Founders:''' White Haven Founders are no longer active and have passed their responsibilities down to our current Officers. Current members and Officers pay tribute and give thanks for the efforts and vision which lead the establishment of our noble and long-standing House: White Haven, the only Official House in Icemule Trace.<br />
<br />
Our Emeritus Founding Officers are as follows:<br />
Tivas, Sigurd, Llyleth, Evaran, Gwendolyne d'Britannia, Xyelin, Pacioli<br />
<br />
====Article VI Finances:====<br />
<br />
1. Membership contributions to General House Funds will be considered donations to the House.<br />
<br />
2. Purpose of General House Fund: The General Funds can be drawn upon by the Chandler for House expenses, House entertainment (parties), loans, etc. Members are not required to contribute to General House Fund.<br />
<br />
3. Contributions do not entitle a member to special privileges.<br />
<br />
4. Contributions will not be accepted in lieu of dues or loan payments.<br />
<br />
5. Contributions must be reported to the Financier so that possible discrepancies in the accounts (system) may be found and clarified.<br />
<br />
6. Dues: A one-time induction fee of 50,000 is charged upon acceptance of membership to White Haven. No quarterly dues are paid by House members. If the House should ever have financial difficulty, House Officers will organize fundraising auctions, hunts, etc., as necessary.<br />
<br />
====Article VII Rules and Regulations:====<br />
<br />
A. House Rules<br />
<br />
: - 1. No violence on House Grounds or at House events.<br />
<br />
: - 2. It is the duty of every Member and/or Officer to uphold House White Haven's Statement of Purpose, while setting an example as a productive citizen of any town or city.<br />
<br />
: - 3. Theft from the House Vaults by an Officer with access is an inexcusable offense.<br />
<br />
: - 4. In following the bylaws set apart by the Founders, members will strive to adhere to and abide by the general rules and policies of Gemstone IV. Violation of these rules may result in expulsion from the house and/or impeachment from an Officer position.<br />
<br />
B. Termination<br />
<br />
: - 1. In the event that a member or Officer violates these rules and/or bylaws the Luminary and Sage are responsible to act as mediator(s), gathering facts from witnesses and those involved. The Luminary and Sage will remain neutral parties at all times.<br />
<br />
: - 2. The Luminary and Sage may terminate a membership for failure to adhere to House rules and bylaws, provided the member was offered an opportunity to have a hearing at which the member was permitted to defend against the termination. Such hearing will consist of the Luminary, Sage, and all Officers who can attend. Members involved in the matter may attend with permission of the Luminary and Sage, but will not have a voice in the matter.<br />
<br />
: - 3. The Luminary and Sage will determine whether termination is necessary after the hearing. If the Luminary and Sage do not agree on the matter, the Impresario will provide a tie-break vote.<br />
<br />
: - 4. If terminated, a member may be allowed to re-apply for membership after 90 days while demonstrating eligibility for membership.<br />
<br />
: - 5. The Luminary and Sage will be the final judges on what constitutes noncompliance with these rules, regulations and bylaws while considering the advisory votes of other Officers and while subject to the impeachment power of the Officers.<br />
<br />
====Article VIII Regalia:====<br />
<br />
* House Colors: White and Gold<br />
* House Pin: A white-gold bear's head pin, under which are inscribed the words Hope, Wisdom, and Service<br />
* House Tenets: Hope, Wisdom, and Service<br />
* House Motto: Ut Prosim - That I may serve.<br />
* House Coat-of-Arms: The shield is engraved with the image of a large white polar bear crouched, as if protecting her young. Surrounding her, in gold scroll work are engraved the words:"Hope, Service, Wisdom". Set into the background in pale pearl lettering is the phrase, "Ut Prosim". A gold and white banner stretches underneath which reads "White Haven".<br />
<br />
====Article IX – Current Officer List:====<br />
<br />
'''Luminary:''' Laelithonel<br />
<br />
'''Sage:''' Javell<br />
<br />
'''Impresario:''' Niadja<br />
<br />
'''Financier:''' Faulkil<br />
<br />
'''Liaison:''' Jeril<br />
<br />
'''Maven:''' Abrimel<br />
<br />
'''Lore Master:''' Jandrian<br />
<br />
====Article X: Membership Application Process====<br />
<br />
1. Before induction a player must have read and agreed to the GemStone IV House system.<br />
<br />
2. Before induction a player must have read and agreed to the House bylaws set forth here.<br />
<br />
3.. Applicants will complete the application found at the [http://housewhitehaven.weebly.com Official White Haven Website] (or e-mail the completed application to housewhitehaven@gmail.com)<br />
<br />
4. Officers will review each application and discuss the applicants based on their responses.<br />
<br />
5. After one (1) week, if no Officer objects to the applicant’s membership a time frame will be scheduled with the applicant for induction.<br />
<br />
The Membership Application is as follows:<br />
*Contact email<br />
*Character Name<br />
*Sponsor<br />
*Race<br />
*Profession<br />
*Current locker location<br />
*Why you wish to be a member of House White Haven<br />
*How you can contribute to our community at White Haven and Icemule?<br />
*What does the House White Haven Mission statement mean to you?<br />
<br />
== Resources ==<br />
*[http://housewhitehaven.weebly.com/ Official Website for House White Haven]<br />
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/White%20Haven/view Officials Folder]<br />
<br />
<br />
[[Category:CHE]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=White_Haven&diff=67059White Haven2015-08-10T20:45:45Z<p>NAIKITA: /* Article IX – Current Officer List: */</p>
<hr />
<div>[[File:White haven.jpg|170px|thumb|right|Ut Prosim]]<br />
'''White Haven''' is a great house located in the town of [[Icemule Trace]], and a member of the [[Co-operative Houses of Elanthia]], or [[CHE]].<br />
<br />
It often provides various services at its public courtyard, and is a focus of the community of adventurers in the [[Icemule Trace]] and [[Pinefar|Pinefar Trading Post]] region.<br />
<br />
== Bylaws, Charter, and Joining Information ==<br />
<br />
===PURPOSE OF THE HOUSE===<br />
<br />
White Haven is established as a beacon of hope to the citizens of Icemule against a world torn by differences. We strive to set an example by providing service and fellowship to all and seek to foster unity while enhancing the wisdom of our members. We strive to promote a more unified and peaceful Icemule and Elanthia through our mission which is: To offer hope by fostering a peaceful and harmonious coexistence of all citizens of Icemule and Elanthia through our service and by striving to advance the wisdom of our members.<br />
<br />
===STATEMENT OF GOVERNING===<br />
<br />
The governing body is composed of seven Officer Positions. The Luminary and Sage each bear ultimate responsibility and authority for the House as a whole. The Impresario, Financier, Liaison, Steward, and Lore Master are responsible for ensuring the functions and duties of their respective positions are satisfactorily met. Each Officer serves voluntarily to fulfill the responsibilities of the Elanthia House System rules. Additionally, they fulfill other duties as specifically delegated within the authority of the Luminary and Sage. The Luminary and Sage have authority over, and overall responsibility for, the House's activities. All Officers are subject to impeachment power of the Officers (see “Impeachment”).<br />
<br />
===HOUSE OFFICERS===<br />
<br />
White Haven has chosen seven Primary House Officer Positions. Their responsibilities and roles are defined below. House bylaws and policies are subject to change upon a majority vote of officers. As they bear the ultimate responsibility for the well-being of the House, the Luminary and Sage have the combined authority to overturn the majority vote for any issue with the supporting vote of one other Officer. The Luminary will have the final say in the event that a tie-breaking vote is necessary. <br />
<br />
'''1. Luminary and Sage:''' The Chairman and Co-Chairman of the House. Will act as a guiding light to not only Members and Officers of the House, but to the community at large. These leaders of the organization bear ultimate responsibility for the actions of the House as a whole. The Luminary and Sage have authority over all decisions and actions of the House organization and are also ultimately responsible for the same. As such, each may proxy for any other officer responsibilities in the event of absence, vacancy or need., or (at their discretion) delegate necessary functions (temporarily or permanently) to another Officer, with the assuming Officer's permission.<br />
<br />
'''2. Impresario:''' House record-keeper. Works alongside other Officers and members to organize and maintain all House events both recurring and unique.<br />
<br />
'''3. Financier:''' Chief financial officer and responsible for maintaining the financial records of the House and seeing that all debts are paid and expenses are accounted. Responsible for withdrawing approved funds from the House coffers. Facilitates strategic thinking with the other Officers about short and long-term financial vitality. Establishes a Ledger that tells the Officers at a glance how the House is doing.<br />
<br />
'''4. Liaison:''' The Public Relations contact for White Haven. Responsibilities include interfacing with local authorities and managing relations with other CHEs and MHOs. The Liaison's goals include recruitment of new members and promoting House tenets and standards in the community. Liaison is responsible for promotion/drawing people in for community events.<br />
<br />
'''5. Maven:''' Assists the Impresario with correspondence and event-planning. Also acts as the main contact for renting out the House Chapel, Ballroom, Banquet Hall and Greenhouse for public and private events. <br />
<br />
'''6. Lore Master:''' Responsible for being a leader in education of Elanthian history, lore/magical studies, and current events to actively share that information freely with others and be a go-to source of information when needed. Oversees the House Library, and is responsible for at least one (1) yearly tutorial event.<br />
<br />
'''All Officers Are Expected To:'''<br />
<br />
: - Assist in event planning and organization.<br />
<br />
: - Attend weekly meetings and events when possible.<br />
<br />
: - Abide by Gemstone IV policy and bylaws of the house and Officer Handbook.<br />
<br />
: - Set an example as a productive citizen and house member.<br />
<br />
===TERMS OF OFFICE===<br />
<br />
The seven offices - Luminary, Sage, Impresario, Financier, Liaison, Maven, and Lore Master are established for life, subject to the impeachment power of the combined vote as described below.<br />
<br />
At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. Only those individuals who have been members of the House for a minimum of (4) months are eligible to apply for Officership, unless special circumstance and a unanimous vote from all the remaining Officers applies. The application process must be done both publicly (announced personally their intention to apply at a House meeting) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member. An updated list of Officers will be added to these bylaws as needed by the Impresario or Luminary.<br />
<br />
Should an Officer retire or otherwise disappear without notification for an extended period of time (in excess of 60 days), then the unfilled Officer position may be filled by another Officer upon receiving a majority vote of the remaining officers. Should no Officer receive a winning vote, the remaining Luminary or Sage will have the final say. Should no Officer volunteer to fill the position, the position will be announced publicly and applications accepted from the general membership. Upon the retirement, or advancement of the any officer position, these offices will be filled as follows: The Officers will elect a successor by majority vote. If no current Officer desires to volunteer for the open position, the position will be announced publicly and applications accepted from the general member for the position. The remaining Officers will interview and by vote, induct a succeeding Officer.<br />
<br />
===IMPEACHMENT===<br />
<br />
The House Officers (other than the Officer being impeached) may, by unanimous vote, replace or remove an Officer from their station. If the Officer being impeached is the Luminary or Sage, a new Luminary or Sagel will be selected from among the remaining Officers. In such instances, the remaining Luminary, Sage, or a GM will invest the new Luminary or Sage. Impeachment is an extreme action. It indicates a failing of the House Officers and Leaders to practice what they preach -- peaceful and harmonious coexistence -- and therefore it should never happen except in the direst circumstances. Impeachment may also be grounds for expulsion from House membership. See Article VII.B for guidelines.<br />
<br />
===BYLAWS===<br />
<br />
====Article I Name:====<br />
The name of this officially recognized House is White Haven.<br />
<br />
====Article II Membership Requirements:====<br />
<br />
1. A member must be at least level 5. The member must pay dues as described below. The member must not be a member of any other House, nor be on the CHE blacklist. The member must have read and agreed to follow the House System Rules and these bylaws.<br />
<br />
2. The applicant is required to follow the procedure as explained in Article X of these bylaws.<br />
<br />
3. The applicant must be sponsored by at least one House Officer or current member and not be objected to by any Officer. If there is no such objection after one week's notice, the Luminary or Sage will induct the applicant. A rejected applicant is free to request reconsideration at any time subject to the same requirements.<br />
<br />
4. Once approved for membership, the applicant will be contacted to establish an appointment for their induction.<br />
<br />
5. Upon induction, applicants will pay 50,000 silver in a one time membership due. 50,000 silvers will be automatically given to the House Clerk.<br />
<br />
6. Membership is unrestricted by consideration of nationality race, creed, life-style, size, color, sex or age.<br />
<br />
7. The member must provide the officers with an e-mail address upon induction and payment of initial dues, for purposes of notification of House activities<br />
<br />
====Article III Membership Services:====<br />
<br />
1. Social Standing (friends!).<br />
<br />
2. Coat of Arms: Available to be added as appropriate at the local Engraver.<br />
<br />
3. Storage Facility: Increased locker size.<br />
<br />
4. Includes all non-membership services at no additional fee.<br />
<br />
5. Hot Springs: The Hot Springs is the House Pool, where members may relax and swim as their heart desires.<br />
<br />
6. Greenhouse: The Greenhouse will be maintained by the House as a place for special events such as weddings and parties. The Greenhouse may be reserved, free of charge, for such private events by non-members whom have asked an officer of the house for such, or reserved for such use by members.<br />
<br />
7. Library, Music Room, Curiosity Room and Lounge: These rooms, maintained by the House are also for member use.<br />
<br />
8. Workshop: The workshop is designed for the use of the House Mage and other Members as designated below for the purposes of enchanting. Members and Officers may use the workshop at will for the purposes of Enchanting, Recharging magical items and Imbedding spells. Non-members may use the Workshop only when accompanied by a House Officer or Member.<br />
<br />
====Article IV Non-Membership Services:====<br />
<br />
1. Grand Courtyard: The Grand Courtyard will be maintained by the House as a place for all citizens to find healing, and for all empaths and clerics to work at their chosen professions in relative peace and quiet (compared to the city streets). This room is an Earthnode. There will also be a monument promoting those individuals, Houses, and other organizations which provide monetary support to the House. <br />
<br />
2. White Haven Banquet Hall: The Banquet hall will be maintained by the House as a place for special events such as wedding receptions and parties. The Banquet Hall may be reserved for such private events, for a fee, by non-members whom have asked the Impresario for such, or reserved for such use by members.<br />
<br />
3. Chapel and Meeting Room and Guest Rooms: The Chapel will be maintained by the House, for use of weddings and prayer services. The Chapel may also be reserved for a fee by non-members who have asked the Impresario for such. The Meeting Room, also maintained by the House, shall be used for member and Officer Meetings. White Haven also has Guest rooms that shall be maintained by the House, for use by members and their guests, or for non-members who have rented them from the Impresario, for private purposes. <br />
<br />
4. Lockshop: The Lockshop will be maintained by the House as a place for all citizens to find locksmiths willing to open containers for tips and for all locksmiths of suitable skill to pick locks in relative peace and quiet (compared to the city streets). Accessible through the Courtyard, through the Arch, and available to the public.<br />
<br />
====Article V Membership====<br />
<br />
1. Categories of membership in this House are General Member, Officer and Emeritus Founder.<br />
<br />
: - '''A. General Member:''' A player who has met minimum House and government standards for membership and paid 50,000 silvers in lifetime dues. General members do not pay quarterly dues.<br />
<br />
: - '''B. Officers:''' A general member who has shown a desire and initiative to assist and serve their fellow house members. They are placed in office by a majority vote of Officers, with the Luminary giving a tie-break vote if necessary. Officers must have been a member of the house for a minimum of (4) months, unless special circumstances and a unanimous vote of remaining Officers applies. They are required to complete an Officer application and complete an interview process with the current board of Officers. Once chosen for office, additional authority, privileges, and responsibilities are added upon their shoulders as detailed in these bylaws.<br />
<br />
:: At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. Only individuals who have been a member of the House for at least (4) months are eligible to apply, unless special circumstances as well as a unanimous vote of the remaining Officers applies. The application process must be done both publicly (announced personally their intention to apply at a House meeting or Event) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member.<br />
<br />
: - '''C. Emeritus Founders:''' White Haven Founders are no longer active and have passed their responsibilities down to our current Officers. Current members and Officers pay tribute and give thanks for the efforts and vision which lead the establishment of our noble and long-standing House: White Haven, the only Official House in Icemule Trace.<br />
<br />
Our Emeritus Founding Officers are as follows:<br />
Tivas, Sigurd, Llyleth, Evaran, Gwendolyne d'Britannia, Xyelin, Pacioli<br />
<br />
====Article VI Finances:====<br />
<br />
1. Membership contributions to General House Funds will be considered donations to the House.<br />
<br />
2. Purpose of General House Fund: The General Funds can be drawn upon by the Chandler for House expenses, House entertainment (parties), loans, etc. Members are not required to contribute to General House Fund.<br />
<br />
3. Contributions do not entitle a member to special privileges.<br />
<br />
4. Contributions will not be accepted in lieu of dues or loan payments.<br />
<br />
5. Contributions must be reported to the Financier so that possible discrepancies in the accounts (system) may be found and clarified.<br />
<br />
6. Dues: A one-time induction fee of 50,000 is charged upon acceptance of membership to White Haven. No quarterly dues are paid by House members. If the House should ever have financial difficulty, House Officers will organize fundraising auctions, hunts, etc., as necessary.<br />
<br />
====Article VII Rules and Regulations:====<br />
<br />
A. House Rules<br />
<br />
: - 1. No violence on House Grounds or at House events.<br />
<br />
: - 2. It is the duty of every Member and/or Officer to uphold House White Haven's Statement of Purpose, while setting an example as a productive citizen of any town or city.<br />
<br />
: - 3. Theft from the House Vaults by an Officer with access is an inexcusable offense.<br />
<br />
: - 4. In following the bylaws set apart by the Founders, members will strive to adhere to and abide by the general rules and policies of Gemstone IV. Violation of these rules may result in expulsion from the house and/or impeachment from an Officer position.<br />
<br />
B. Termination<br />
<br />
: - 1. In the event that a member or Officer violates these rules and/or bylaws the Luminary and Sage are responsible to act as mediator(s), gathering facts from witnesses and those involved. The Luminary and Sage will remain neutral parties at all times.<br />
<br />
: - 2. The Luminary and Sage may terminate a membership for failure to adhere to House rules and bylaws, provided the member was offered an opportunity to have a hearing at which the member was permitted to defend against the termination. Such hearing will consist of the Luminary, Sage, and all Officers who can attend. Members involved in the matter may attend with permission of the Luminary and Sage, but will not have a voice in the matter.<br />
<br />
: - 3. The Luminary and Sage will determine whether termination is necessary after the hearing. If the Luminary and Sage do not agree on the matter, the Impresario will provide a tie-break vote.<br />
<br />
: - 4. If terminated, a member may be allowed to re-apply for membership after 90 days while demonstrating eligibility for membership.<br />
<br />
: - 5. The Luminary and Sage will be the final judges on what constitutes noncompliance with these rules, regulations and bylaws while considering the advisory votes of other Officers and while subject to the impeachment power of the Officers.<br />
<br />
====Article VIII Regalia:====<br />
<br />
* House Colors: White and Gold<br />
* House Pin: A white-gold bear's head pin, under which are inscribed the words Hope, Wisdom, and Service<br />
* House Tenets: Hope, Wisdom, and Service<br />
* House Motto: Ut Prosim - That I may serve.<br />
* House Coat-of-Arms: The shield is engraved with the image of a large white polar bear crouched, as if protecting her young. Surrounding her, in gold scroll work are engraved the words:"Hope, Service, Wisdom". Set into the background in pale pearl lettering is the phrase, "Ut Prosim". A gold and white banner stretches underneath which reads "White Haven".<br />
<br />
====Article IX – Current Officer List:====<br />
<br />
'''Luminary:''' Laelithonel<br />
<br />
'''Sage:''' Javell<br />
<br />
'''Impresario:''' Niadja<br />
<br />
'''Financier:''' Faulkil<br />
<br />
'''Liaison:''' Jeril<br />
<br />
'''Maven:''' Abrimel<br />
<br />
'''Lore Master:''' Jandrian<br />
<br />
====Article X: Membership Application Process====<br />
<br />
1. Before induction a player must have read and agreed to the GemStone IV House system.<br />
<br />
2. Before induction a player must have read and agreed to the House bylaws set forth here.<br />
<br />
3.. Applicants will complete the application found at the [http://housewhitehaven.weebly.com Official White Haven Website] (or e-mail the completed application to housewhitehaven@gmail.com)<br />
<br />
4. Officers will review each application and discuss the applicants based on their responses.<br />
<br />
5. After one (1) week, if no Officer objects to the applicant’s membership a time frame will be scheduled with the applicant for induction.<br />
<br />
The Membership Application is as follows:<br />
*Contact email<br />
*Character Name<br />
*Sponsor<br />
*Race<br />
*Profession<br />
*Current locker location<br />
*Why you wish to be a member of House White Haven<br />
*How you can contribute to our community at White Haven and Icemule?<br />
*What does the House White Haven Mission statement mean to you?<br />
<br />
== Resources ==<br />
*[http://housewhitehaven.weebly.com/ Official Website for House White Haven]<br />
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/White%20Haven/view Officials Folder]<br />
<br />
<br />
[[Category:CHE]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=White_Haven&diff=67058White Haven2015-08-10T20:45:19Z<p>NAIKITA: /* TERMS OF OFFICE */</p>
<hr />
<div>[[File:White haven.jpg|170px|thumb|right|Ut Prosim]]<br />
'''White Haven''' is a great house located in the town of [[Icemule Trace]], and a member of the [[Co-operative Houses of Elanthia]], or [[CHE]].<br />
<br />
It often provides various services at its public courtyard, and is a focus of the community of adventurers in the [[Icemule Trace]] and [[Pinefar|Pinefar Trading Post]] region.<br />
<br />
== Bylaws, Charter, and Joining Information ==<br />
<br />
===PURPOSE OF THE HOUSE===<br />
<br />
White Haven is established as a beacon of hope to the citizens of Icemule against a world torn by differences. We strive to set an example by providing service and fellowship to all and seek to foster unity while enhancing the wisdom of our members. We strive to promote a more unified and peaceful Icemule and Elanthia through our mission which is: To offer hope by fostering a peaceful and harmonious coexistence of all citizens of Icemule and Elanthia through our service and by striving to advance the wisdom of our members.<br />
<br />
===STATEMENT OF GOVERNING===<br />
<br />
The governing body is composed of seven Officer Positions. The Luminary and Sage each bear ultimate responsibility and authority for the House as a whole. The Impresario, Financier, Liaison, Steward, and Lore Master are responsible for ensuring the functions and duties of their respective positions are satisfactorily met. Each Officer serves voluntarily to fulfill the responsibilities of the Elanthia House System rules. Additionally, they fulfill other duties as specifically delegated within the authority of the Luminary and Sage. The Luminary and Sage have authority over, and overall responsibility for, the House's activities. All Officers are subject to impeachment power of the Officers (see “Impeachment”).<br />
<br />
===HOUSE OFFICERS===<br />
<br />
White Haven has chosen seven Primary House Officer Positions. Their responsibilities and roles are defined below. House bylaws and policies are subject to change upon a majority vote of officers. As they bear the ultimate responsibility for the well-being of the House, the Luminary and Sage have the combined authority to overturn the majority vote for any issue with the supporting vote of one other Officer. The Luminary will have the final say in the event that a tie-breaking vote is necessary. <br />
<br />
'''1. Luminary and Sage:''' The Chairman and Co-Chairman of the House. Will act as a guiding light to not only Members and Officers of the House, but to the community at large. These leaders of the organization bear ultimate responsibility for the actions of the House as a whole. The Luminary and Sage have authority over all decisions and actions of the House organization and are also ultimately responsible for the same. As such, each may proxy for any other officer responsibilities in the event of absence, vacancy or need., or (at their discretion) delegate necessary functions (temporarily or permanently) to another Officer, with the assuming Officer's permission.<br />
<br />
'''2. Impresario:''' House record-keeper. Works alongside other Officers and members to organize and maintain all House events both recurring and unique.<br />
<br />
'''3. Financier:''' Chief financial officer and responsible for maintaining the financial records of the House and seeing that all debts are paid and expenses are accounted. Responsible for withdrawing approved funds from the House coffers. Facilitates strategic thinking with the other Officers about short and long-term financial vitality. Establishes a Ledger that tells the Officers at a glance how the House is doing.<br />
<br />
'''4. Liaison:''' The Public Relations contact for White Haven. Responsibilities include interfacing with local authorities and managing relations with other CHEs and MHOs. The Liaison's goals include recruitment of new members and promoting House tenets and standards in the community. Liaison is responsible for promotion/drawing people in for community events.<br />
<br />
'''5. Maven:''' Assists the Impresario with correspondence and event-planning. Also acts as the main contact for renting out the House Chapel, Ballroom, Banquet Hall and Greenhouse for public and private events. <br />
<br />
'''6. Lore Master:''' Responsible for being a leader in education of Elanthian history, lore/magical studies, and current events to actively share that information freely with others and be a go-to source of information when needed. Oversees the House Library, and is responsible for at least one (1) yearly tutorial event.<br />
<br />
'''All Officers Are Expected To:'''<br />
<br />
: - Assist in event planning and organization.<br />
<br />
: - Attend weekly meetings and events when possible.<br />
<br />
: - Abide by Gemstone IV policy and bylaws of the house and Officer Handbook.<br />
<br />
: - Set an example as a productive citizen and house member.<br />
<br />
===TERMS OF OFFICE===<br />
<br />
The seven offices - Luminary, Sage, Impresario, Financier, Liaison, Maven, and Lore Master are established for life, subject to the impeachment power of the combined vote as described below.<br />
<br />
At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. Only those individuals who have been members of the House for a minimum of (4) months are eligible to apply for Officership, unless special circumstance and a unanimous vote from all the remaining Officers applies. The application process must be done both publicly (announced personally their intention to apply at a House meeting) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member. An updated list of Officers will be added to these bylaws as needed by the Impresario or Luminary.<br />
<br />
Should an Officer retire or otherwise disappear without notification for an extended period of time (in excess of 60 days), then the unfilled Officer position may be filled by another Officer upon receiving a majority vote of the remaining officers. Should no Officer receive a winning vote, the remaining Luminary or Sage will have the final say. Should no Officer volunteer to fill the position, the position will be announced publicly and applications accepted from the general membership. Upon the retirement, or advancement of the any officer position, these offices will be filled as follows: The Officers will elect a successor by majority vote. If no current Officer desires to volunteer for the open position, the position will be announced publicly and applications accepted from the general member for the position. The remaining Officers will interview and by vote, induct a succeeding Officer.<br />
<br />
===IMPEACHMENT===<br />
<br />
The House Officers (other than the Officer being impeached) may, by unanimous vote, replace or remove an Officer from their station. If the Officer being impeached is the Luminary or Sage, a new Luminary or Sagel will be selected from among the remaining Officers. In such instances, the remaining Luminary, Sage, or a GM will invest the new Luminary or Sage. Impeachment is an extreme action. It indicates a failing of the House Officers and Leaders to practice what they preach -- peaceful and harmonious coexistence -- and therefore it should never happen except in the direst circumstances. Impeachment may also be grounds for expulsion from House membership. See Article VII.B for guidelines.<br />
<br />
===BYLAWS===<br />
<br />
====Article I Name:====<br />
The name of this officially recognized House is White Haven.<br />
<br />
====Article II Membership Requirements:====<br />
<br />
1. A member must be at least level 5. The member must pay dues as described below. The member must not be a member of any other House, nor be on the CHE blacklist. The member must have read and agreed to follow the House System Rules and these bylaws.<br />
<br />
2. The applicant is required to follow the procedure as explained in Article X of these bylaws.<br />
<br />
3. The applicant must be sponsored by at least one House Officer or current member and not be objected to by any Officer. If there is no such objection after one week's notice, the Luminary or Sage will induct the applicant. A rejected applicant is free to request reconsideration at any time subject to the same requirements.<br />
<br />
4. Once approved for membership, the applicant will be contacted to establish an appointment for their induction.<br />
<br />
5. Upon induction, applicants will pay 50,000 silver in a one time membership due. 50,000 silvers will be automatically given to the House Clerk.<br />
<br />
6. Membership is unrestricted by consideration of nationality race, creed, life-style, size, color, sex or age.<br />
<br />
7. The member must provide the officers with an e-mail address upon induction and payment of initial dues, for purposes of notification of House activities<br />
<br />
====Article III Membership Services:====<br />
<br />
1. Social Standing (friends!).<br />
<br />
2. Coat of Arms: Available to be added as appropriate at the local Engraver.<br />
<br />
3. Storage Facility: Increased locker size.<br />
<br />
4. Includes all non-membership services at no additional fee.<br />
<br />
5. Hot Springs: The Hot Springs is the House Pool, where members may relax and swim as their heart desires.<br />
<br />
6. Greenhouse: The Greenhouse will be maintained by the House as a place for special events such as weddings and parties. The Greenhouse may be reserved, free of charge, for such private events by non-members whom have asked an officer of the house for such, or reserved for such use by members.<br />
<br />
7. Library, Music Room, Curiosity Room and Lounge: These rooms, maintained by the House are also for member use.<br />
<br />
8. Workshop: The workshop is designed for the use of the House Mage and other Members as designated below for the purposes of enchanting. Members and Officers may use the workshop at will for the purposes of Enchanting, Recharging magical items and Imbedding spells. Non-members may use the Workshop only when accompanied by a House Officer or Member.<br />
<br />
====Article IV Non-Membership Services:====<br />
<br />
1. Grand Courtyard: The Grand Courtyard will be maintained by the House as a place for all citizens to find healing, and for all empaths and clerics to work at their chosen professions in relative peace and quiet (compared to the city streets). This room is an Earthnode. There will also be a monument promoting those individuals, Houses, and other organizations which provide monetary support to the House. <br />
<br />
2. White Haven Banquet Hall: The Banquet hall will be maintained by the House as a place for special events such as wedding receptions and parties. The Banquet Hall may be reserved for such private events, for a fee, by non-members whom have asked the Impresario for such, or reserved for such use by members.<br />
<br />
3. Chapel and Meeting Room and Guest Rooms: The Chapel will be maintained by the House, for use of weddings and prayer services. The Chapel may also be reserved for a fee by non-members who have asked the Impresario for such. The Meeting Room, also maintained by the House, shall be used for member and Officer Meetings. White Haven also has Guest rooms that shall be maintained by the House, for use by members and their guests, or for non-members who have rented them from the Impresario, for private purposes. <br />
<br />
4. Lockshop: The Lockshop will be maintained by the House as a place for all citizens to find locksmiths willing to open containers for tips and for all locksmiths of suitable skill to pick locks in relative peace and quiet (compared to the city streets). Accessible through the Courtyard, through the Arch, and available to the public.<br />
<br />
====Article V Membership====<br />
<br />
1. Categories of membership in this House are General Member, Officer and Emeritus Founder.<br />
<br />
: - '''A. General Member:''' A player who has met minimum House and government standards for membership and paid 50,000 silvers in lifetime dues. General members do not pay quarterly dues.<br />
<br />
: - '''B. Officers:''' A general member who has shown a desire and initiative to assist and serve their fellow house members. They are placed in office by a majority vote of Officers, with the Luminary giving a tie-break vote if necessary. Officers must have been a member of the house for a minimum of (4) months, unless special circumstances and a unanimous vote of remaining Officers applies. They are required to complete an Officer application and complete an interview process with the current board of Officers. Once chosen for office, additional authority, privileges, and responsibilities are added upon their shoulders as detailed in these bylaws.<br />
<br />
:: At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. Only individuals who have been a member of the House for at least (4) months are eligible to apply, unless special circumstances as well as a unanimous vote of the remaining Officers applies. The application process must be done both publicly (announced personally their intention to apply at a House meeting or Event) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member.<br />
<br />
: - '''C. Emeritus Founders:''' White Haven Founders are no longer active and have passed their responsibilities down to our current Officers. Current members and Officers pay tribute and give thanks for the efforts and vision which lead the establishment of our noble and long-standing House: White Haven, the only Official House in Icemule Trace.<br />
<br />
Our Emeritus Founding Officers are as follows:<br />
Tivas, Sigurd, Llyleth, Evaran, Gwendolyne d'Britannia, Xyelin, Pacioli<br />
<br />
====Article VI Finances:====<br />
<br />
1. Membership contributions to General House Funds will be considered donations to the House.<br />
<br />
2. Purpose of General House Fund: The General Funds can be drawn upon by the Chandler for House expenses, House entertainment (parties), loans, etc. Members are not required to contribute to General House Fund.<br />
<br />
3. Contributions do not entitle a member to special privileges.<br />
<br />
4. Contributions will not be accepted in lieu of dues or loan payments.<br />
<br />
5. Contributions must be reported to the Financier so that possible discrepancies in the accounts (system) may be found and clarified.<br />
<br />
6. Dues: A one-time induction fee of 50,000 is charged upon acceptance of membership to White Haven. No quarterly dues are paid by House members. If the House should ever have financial difficulty, House Officers will organize fundraising auctions, hunts, etc., as necessary.<br />
<br />
====Article VII Rules and Regulations:====<br />
<br />
A. House Rules<br />
<br />
: - 1. No violence on House Grounds or at House events.<br />
<br />
: - 2. It is the duty of every Member and/or Officer to uphold House White Haven's Statement of Purpose, while setting an example as a productive citizen of any town or city.<br />
<br />
: - 3. Theft from the House Vaults by an Officer with access is an inexcusable offense.<br />
<br />
: - 4. In following the bylaws set apart by the Founders, members will strive to adhere to and abide by the general rules and policies of Gemstone IV. Violation of these rules may result in expulsion from the house and/or impeachment from an Officer position.<br />
<br />
B. Termination<br />
<br />
: - 1. In the event that a member or Officer violates these rules and/or bylaws the Luminary and Sage are responsible to act as mediator(s), gathering facts from witnesses and those involved. The Luminary and Sage will remain neutral parties at all times.<br />
<br />
: - 2. The Luminary and Sage may terminate a membership for failure to adhere to House rules and bylaws, provided the member was offered an opportunity to have a hearing at which the member was permitted to defend against the termination. Such hearing will consist of the Luminary, Sage, and all Officers who can attend. Members involved in the matter may attend with permission of the Luminary and Sage, but will not have a voice in the matter.<br />
<br />
: - 3. The Luminary and Sage will determine whether termination is necessary after the hearing. If the Luminary and Sage do not agree on the matter, the Impresario will provide a tie-break vote.<br />
<br />
: - 4. If terminated, a member may be allowed to re-apply for membership after 90 days while demonstrating eligibility for membership.<br />
<br />
: - 5. The Luminary and Sage will be the final judges on what constitutes noncompliance with these rules, regulations and bylaws while considering the advisory votes of other Officers and while subject to the impeachment power of the Officers.<br />
<br />
====Article VIII Regalia:====<br />
<br />
* House Colors: White and Gold<br />
* House Pin: A white-gold bear's head pin, under which are inscribed the words Hope, Wisdom, and Service<br />
* House Tenets: Hope, Wisdom, and Service<br />
* House Motto: Ut Prosim - That I may serve.<br />
* House Coat-of-Arms: The shield is engraved with the image of a large white polar bear crouched, as if protecting her young. Surrounding her, in gold scroll work are engraved the words:"Hope, Service, Wisdom". Set into the background in pale pearl lettering is the phrase, "Ut Prosim". A gold and white banner stretches underneath which reads "White Haven".<br />
<br />
====Article IX – Current Officer List:====<br />
<br />
'''Luminary:''' Laelithonel<br />
<br />
'''Sage:''' Javell<br />
<br />
'''Impresario:''' Niadja<br />
<br />
'''Financier:''' Faulkil<br />
<br />
'''Liaison:''' Jeril<br />
<br />
'''Steward:''' <br />
<br />
'''Lore Master:''' Jandrian<br />
<br />
====Article X: Membership Application Process====<br />
<br />
1. Before induction a player must have read and agreed to the GemStone IV House system.<br />
<br />
2. Before induction a player must have read and agreed to the House bylaws set forth here.<br />
<br />
3.. Applicants will complete the application found at the [http://housewhitehaven.weebly.com Official White Haven Website] (or e-mail the completed application to housewhitehaven@gmail.com)<br />
<br />
4. Officers will review each application and discuss the applicants based on their responses.<br />
<br />
5. After one (1) week, if no Officer objects to the applicant’s membership a time frame will be scheduled with the applicant for induction.<br />
<br />
The Membership Application is as follows:<br />
*Contact email<br />
*Character Name<br />
*Sponsor<br />
*Race<br />
*Profession<br />
*Current locker location<br />
*Why you wish to be a member of House White Haven<br />
*How you can contribute to our community at White Haven and Icemule?<br />
*What does the House White Haven Mission statement mean to you?<br />
<br />
== Resources ==<br />
*[http://housewhitehaven.weebly.com/ Official Website for House White Haven]<br />
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/White%20Haven/view Officials Folder]<br />
<br />
<br />
[[Category:CHE]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=White_Haven&diff=67057White Haven2015-08-10T20:44:50Z<p>NAIKITA: /* HOUSE OFFICERS */</p>
<hr />
<div>[[File:White haven.jpg|170px|thumb|right|Ut Prosim]]<br />
'''White Haven''' is a great house located in the town of [[Icemule Trace]], and a member of the [[Co-operative Houses of Elanthia]], or [[CHE]].<br />
<br />
It often provides various services at its public courtyard, and is a focus of the community of adventurers in the [[Icemule Trace]] and [[Pinefar|Pinefar Trading Post]] region.<br />
<br />
== Bylaws, Charter, and Joining Information ==<br />
<br />
===PURPOSE OF THE HOUSE===<br />
<br />
White Haven is established as a beacon of hope to the citizens of Icemule against a world torn by differences. We strive to set an example by providing service and fellowship to all and seek to foster unity while enhancing the wisdom of our members. We strive to promote a more unified and peaceful Icemule and Elanthia through our mission which is: To offer hope by fostering a peaceful and harmonious coexistence of all citizens of Icemule and Elanthia through our service and by striving to advance the wisdom of our members.<br />
<br />
===STATEMENT OF GOVERNING===<br />
<br />
The governing body is composed of seven Officer Positions. The Luminary and Sage each bear ultimate responsibility and authority for the House as a whole. The Impresario, Financier, Liaison, Steward, and Lore Master are responsible for ensuring the functions and duties of their respective positions are satisfactorily met. Each Officer serves voluntarily to fulfill the responsibilities of the Elanthia House System rules. Additionally, they fulfill other duties as specifically delegated within the authority of the Luminary and Sage. The Luminary and Sage have authority over, and overall responsibility for, the House's activities. All Officers are subject to impeachment power of the Officers (see “Impeachment”).<br />
<br />
===HOUSE OFFICERS===<br />
<br />
White Haven has chosen seven Primary House Officer Positions. Their responsibilities and roles are defined below. House bylaws and policies are subject to change upon a majority vote of officers. As they bear the ultimate responsibility for the well-being of the House, the Luminary and Sage have the combined authority to overturn the majority vote for any issue with the supporting vote of one other Officer. The Luminary will have the final say in the event that a tie-breaking vote is necessary. <br />
<br />
'''1. Luminary and Sage:''' The Chairman and Co-Chairman of the House. Will act as a guiding light to not only Members and Officers of the House, but to the community at large. These leaders of the organization bear ultimate responsibility for the actions of the House as a whole. The Luminary and Sage have authority over all decisions and actions of the House organization and are also ultimately responsible for the same. As such, each may proxy for any other officer responsibilities in the event of absence, vacancy or need., or (at their discretion) delegate necessary functions (temporarily or permanently) to another Officer, with the assuming Officer's permission.<br />
<br />
'''2. Impresario:''' House record-keeper. Works alongside other Officers and members to organize and maintain all House events both recurring and unique.<br />
<br />
'''3. Financier:''' Chief financial officer and responsible for maintaining the financial records of the House and seeing that all debts are paid and expenses are accounted. Responsible for withdrawing approved funds from the House coffers. Facilitates strategic thinking with the other Officers about short and long-term financial vitality. Establishes a Ledger that tells the Officers at a glance how the House is doing.<br />
<br />
'''4. Liaison:''' The Public Relations contact for White Haven. Responsibilities include interfacing with local authorities and managing relations with other CHEs and MHOs. The Liaison's goals include recruitment of new members and promoting House tenets and standards in the community. Liaison is responsible for promotion/drawing people in for community events.<br />
<br />
'''5. Maven:''' Assists the Impresario with correspondence and event-planning. Also acts as the main contact for renting out the House Chapel, Ballroom, Banquet Hall and Greenhouse for public and private events. <br />
<br />
'''6. Lore Master:''' Responsible for being a leader in education of Elanthian history, lore/magical studies, and current events to actively share that information freely with others and be a go-to source of information when needed. Oversees the House Library, and is responsible for at least one (1) yearly tutorial event.<br />
<br />
'''All Officers Are Expected To:'''<br />
<br />
: - Assist in event planning and organization.<br />
<br />
: - Attend weekly meetings and events when possible.<br />
<br />
: - Abide by Gemstone IV policy and bylaws of the house and Officer Handbook.<br />
<br />
: - Set an example as a productive citizen and house member.<br />
<br />
===TERMS OF OFFICE===<br />
<br />
The seven offices - Luminary, Sage, Impresario, Financier, Liaison, Steward, and Lore Master are established for life, subject to the impeachment power of the combined vote as described below.<br />
<br />
At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. Only those individuals who have been members of the House for a minimum of (4) months are eligible to apply for Officership, unless special circumstance and a unanimous vote from all the remaining Officers applies. The application process must be done both publicly (announced personally their intention to apply at a House meeting) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member. An updated list of Officers will be added to these bylaws as needed by the Impresario or Luminary.<br />
<br />
Should an Officer retire or otherwise disappear without notification for an extended period of time (in excess of 60 days), then the unfilled Officer position may be filled by another Officer upon receiving a majority vote of the remaining officers. Should no Officer receive a winning vote, the remaining Luminary or Sage will have the final say. Should no Officer volunteer to fill the position, the position will be announced publicly and applications accepted from the general membership. Upon the retirement, or advancement of the any officer position, these offices will be filled as follows: The Officers will elect a successor by majority vote. If no current Officer desires to volunteer for the open position, the position will be announced publicly and applications accepted from the general member for the position. The remaining Officers will interview and by vote, induct a succeeding Officer.<br />
<br />
===IMPEACHMENT===<br />
<br />
The House Officers (other than the Officer being impeached) may, by unanimous vote, replace or remove an Officer from their station. If the Officer being impeached is the Luminary or Sage, a new Luminary or Sagel will be selected from among the remaining Officers. In such instances, the remaining Luminary, Sage, or a GM will invest the new Luminary or Sage. Impeachment is an extreme action. It indicates a failing of the House Officers and Leaders to practice what they preach -- peaceful and harmonious coexistence -- and therefore it should never happen except in the direst circumstances. Impeachment may also be grounds for expulsion from House membership. See Article VII.B for guidelines.<br />
<br />
===BYLAWS===<br />
<br />
====Article I Name:====<br />
The name of this officially recognized House is White Haven.<br />
<br />
====Article II Membership Requirements:====<br />
<br />
1. A member must be at least level 5. The member must pay dues as described below. The member must not be a member of any other House, nor be on the CHE blacklist. The member must have read and agreed to follow the House System Rules and these bylaws.<br />
<br />
2. The applicant is required to follow the procedure as explained in Article X of these bylaws.<br />
<br />
3. The applicant must be sponsored by at least one House Officer or current member and not be objected to by any Officer. If there is no such objection after one week's notice, the Luminary or Sage will induct the applicant. A rejected applicant is free to request reconsideration at any time subject to the same requirements.<br />
<br />
4. Once approved for membership, the applicant will be contacted to establish an appointment for their induction.<br />
<br />
5. Upon induction, applicants will pay 50,000 silver in a one time membership due. 50,000 silvers will be automatically given to the House Clerk.<br />
<br />
6. Membership is unrestricted by consideration of nationality race, creed, life-style, size, color, sex or age.<br />
<br />
7. The member must provide the officers with an e-mail address upon induction and payment of initial dues, for purposes of notification of House activities<br />
<br />
====Article III Membership Services:====<br />
<br />
1. Social Standing (friends!).<br />
<br />
2. Coat of Arms: Available to be added as appropriate at the local Engraver.<br />
<br />
3. Storage Facility: Increased locker size.<br />
<br />
4. Includes all non-membership services at no additional fee.<br />
<br />
5. Hot Springs: The Hot Springs is the House Pool, where members may relax and swim as their heart desires.<br />
<br />
6. Greenhouse: The Greenhouse will be maintained by the House as a place for special events such as weddings and parties. The Greenhouse may be reserved, free of charge, for such private events by non-members whom have asked an officer of the house for such, or reserved for such use by members.<br />
<br />
7. Library, Music Room, Curiosity Room and Lounge: These rooms, maintained by the House are also for member use.<br />
<br />
8. Workshop: The workshop is designed for the use of the House Mage and other Members as designated below for the purposes of enchanting. Members and Officers may use the workshop at will for the purposes of Enchanting, Recharging magical items and Imbedding spells. Non-members may use the Workshop only when accompanied by a House Officer or Member.<br />
<br />
====Article IV Non-Membership Services:====<br />
<br />
1. Grand Courtyard: The Grand Courtyard will be maintained by the House as a place for all citizens to find healing, and for all empaths and clerics to work at their chosen professions in relative peace and quiet (compared to the city streets). This room is an Earthnode. There will also be a monument promoting those individuals, Houses, and other organizations which provide monetary support to the House. <br />
<br />
2. White Haven Banquet Hall: The Banquet hall will be maintained by the House as a place for special events such as wedding receptions and parties. The Banquet Hall may be reserved for such private events, for a fee, by non-members whom have asked the Impresario for such, or reserved for such use by members.<br />
<br />
3. Chapel and Meeting Room and Guest Rooms: The Chapel will be maintained by the House, for use of weddings and prayer services. The Chapel may also be reserved for a fee by non-members who have asked the Impresario for such. The Meeting Room, also maintained by the House, shall be used for member and Officer Meetings. White Haven also has Guest rooms that shall be maintained by the House, for use by members and their guests, or for non-members who have rented them from the Impresario, for private purposes. <br />
<br />
4. Lockshop: The Lockshop will be maintained by the House as a place for all citizens to find locksmiths willing to open containers for tips and for all locksmiths of suitable skill to pick locks in relative peace and quiet (compared to the city streets). Accessible through the Courtyard, through the Arch, and available to the public.<br />
<br />
====Article V Membership====<br />
<br />
1. Categories of membership in this House are General Member, Officer and Emeritus Founder.<br />
<br />
: - '''A. General Member:''' A player who has met minimum House and government standards for membership and paid 50,000 silvers in lifetime dues. General members do not pay quarterly dues.<br />
<br />
: - '''B. Officers:''' A general member who has shown a desire and initiative to assist and serve their fellow house members. They are placed in office by a majority vote of Officers, with the Luminary giving a tie-break vote if necessary. Officers must have been a member of the house for a minimum of (4) months, unless special circumstances and a unanimous vote of remaining Officers applies. They are required to complete an Officer application and complete an interview process with the current board of Officers. Once chosen for office, additional authority, privileges, and responsibilities are added upon their shoulders as detailed in these bylaws.<br />
<br />
:: At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. Only individuals who have been a member of the House for at least (4) months are eligible to apply, unless special circumstances as well as a unanimous vote of the remaining Officers applies. The application process must be done both publicly (announced personally their intention to apply at a House meeting or Event) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member.<br />
<br />
: - '''C. Emeritus Founders:''' White Haven Founders are no longer active and have passed their responsibilities down to our current Officers. Current members and Officers pay tribute and give thanks for the efforts and vision which lead the establishment of our noble and long-standing House: White Haven, the only Official House in Icemule Trace.<br />
<br />
Our Emeritus Founding Officers are as follows:<br />
Tivas, Sigurd, Llyleth, Evaran, Gwendolyne d'Britannia, Xyelin, Pacioli<br />
<br />
====Article VI Finances:====<br />
<br />
1. Membership contributions to General House Funds will be considered donations to the House.<br />
<br />
2. Purpose of General House Fund: The General Funds can be drawn upon by the Chandler for House expenses, House entertainment (parties), loans, etc. Members are not required to contribute to General House Fund.<br />
<br />
3. Contributions do not entitle a member to special privileges.<br />
<br />
4. Contributions will not be accepted in lieu of dues or loan payments.<br />
<br />
5. Contributions must be reported to the Financier so that possible discrepancies in the accounts (system) may be found and clarified.<br />
<br />
6. Dues: A one-time induction fee of 50,000 is charged upon acceptance of membership to White Haven. No quarterly dues are paid by House members. If the House should ever have financial difficulty, House Officers will organize fundraising auctions, hunts, etc., as necessary.<br />
<br />
====Article VII Rules and Regulations:====<br />
<br />
A. House Rules<br />
<br />
: - 1. No violence on House Grounds or at House events.<br />
<br />
: - 2. It is the duty of every Member and/or Officer to uphold House White Haven's Statement of Purpose, while setting an example as a productive citizen of any town or city.<br />
<br />
: - 3. Theft from the House Vaults by an Officer with access is an inexcusable offense.<br />
<br />
: - 4. In following the bylaws set apart by the Founders, members will strive to adhere to and abide by the general rules and policies of Gemstone IV. Violation of these rules may result in expulsion from the house and/or impeachment from an Officer position.<br />
<br />
B. Termination<br />
<br />
: - 1. In the event that a member or Officer violates these rules and/or bylaws the Luminary and Sage are responsible to act as mediator(s), gathering facts from witnesses and those involved. The Luminary and Sage will remain neutral parties at all times.<br />
<br />
: - 2. The Luminary and Sage may terminate a membership for failure to adhere to House rules and bylaws, provided the member was offered an opportunity to have a hearing at which the member was permitted to defend against the termination. Such hearing will consist of the Luminary, Sage, and all Officers who can attend. Members involved in the matter may attend with permission of the Luminary and Sage, but will not have a voice in the matter.<br />
<br />
: - 3. The Luminary and Sage will determine whether termination is necessary after the hearing. If the Luminary and Sage do not agree on the matter, the Impresario will provide a tie-break vote.<br />
<br />
: - 4. If terminated, a member may be allowed to re-apply for membership after 90 days while demonstrating eligibility for membership.<br />
<br />
: - 5. The Luminary and Sage will be the final judges on what constitutes noncompliance with these rules, regulations and bylaws while considering the advisory votes of other Officers and while subject to the impeachment power of the Officers.<br />
<br />
====Article VIII Regalia:====<br />
<br />
* House Colors: White and Gold<br />
* House Pin: A white-gold bear's head pin, under which are inscribed the words Hope, Wisdom, and Service<br />
* House Tenets: Hope, Wisdom, and Service<br />
* House Motto: Ut Prosim - That I may serve.<br />
* House Coat-of-Arms: The shield is engraved with the image of a large white polar bear crouched, as if protecting her young. Surrounding her, in gold scroll work are engraved the words:"Hope, Service, Wisdom". Set into the background in pale pearl lettering is the phrase, "Ut Prosim". A gold and white banner stretches underneath which reads "White Haven".<br />
<br />
====Article IX – Current Officer List:====<br />
<br />
'''Luminary:''' Laelithonel<br />
<br />
'''Sage:''' Javell<br />
<br />
'''Impresario:''' Niadja<br />
<br />
'''Financier:''' Faulkil<br />
<br />
'''Liaison:''' Jeril<br />
<br />
'''Steward:''' <br />
<br />
'''Lore Master:''' Jandrian<br />
<br />
====Article X: Membership Application Process====<br />
<br />
1. Before induction a player must have read and agreed to the GemStone IV House system.<br />
<br />
2. Before induction a player must have read and agreed to the House bylaws set forth here.<br />
<br />
3.. Applicants will complete the application found at the [http://housewhitehaven.weebly.com Official White Haven Website] (or e-mail the completed application to housewhitehaven@gmail.com)<br />
<br />
4. Officers will review each application and discuss the applicants based on their responses.<br />
<br />
5. After one (1) week, if no Officer objects to the applicant’s membership a time frame will be scheduled with the applicant for induction.<br />
<br />
The Membership Application is as follows:<br />
*Contact email<br />
*Character Name<br />
*Sponsor<br />
*Race<br />
*Profession<br />
*Current locker location<br />
*Why you wish to be a member of House White Haven<br />
*How you can contribute to our community at White Haven and Icemule?<br />
*What does the House White Haven Mission statement mean to you?<br />
<br />
== Resources ==<br />
*[http://housewhitehaven.weebly.com/ Official Website for House White Haven]<br />
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/White%20Haven/view Officials Folder]<br />
<br />
<br />
[[Category:CHE]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=White_Haven&diff=67056White Haven2015-08-10T17:26:33Z<p>NAIKITA: /* HOUSE OFFICERS */</p>
<hr />
<div>[[File:White haven.jpg|170px|thumb|right|Ut Prosim]]<br />
'''White Haven''' is a great house located in the town of [[Icemule Trace]], and a member of the [[Co-operative Houses of Elanthia]], or [[CHE]].<br />
<br />
It often provides various services at its public courtyard, and is a focus of the community of adventurers in the [[Icemule Trace]] and [[Pinefar|Pinefar Trading Post]] region.<br />
<br />
== Bylaws, Charter, and Joining Information ==<br />
<br />
===PURPOSE OF THE HOUSE===<br />
<br />
White Haven is established as a beacon of hope to the citizens of Icemule against a world torn by differences. We strive to set an example by providing service and fellowship to all and seek to foster unity while enhancing the wisdom of our members. We strive to promote a more unified and peaceful Icemule and Elanthia through our mission which is: To offer hope by fostering a peaceful and harmonious coexistence of all citizens of Icemule and Elanthia through our service and by striving to advance the wisdom of our members.<br />
<br />
===STATEMENT OF GOVERNING===<br />
<br />
The governing body is composed of seven Officer Positions. The Luminary and Sage each bear ultimate responsibility and authority for the House as a whole. The Impresario, Financier, Liaison, Steward, and Lore Master are responsible for ensuring the functions and duties of their respective positions are satisfactorily met. Each Officer serves voluntarily to fulfill the responsibilities of the Elanthia House System rules. Additionally, they fulfill other duties as specifically delegated within the authority of the Luminary and Sage. The Luminary and Sage have authority over, and overall responsibility for, the House's activities. All Officers are subject to impeachment power of the Officers (see “Impeachment”).<br />
<br />
===HOUSE OFFICERS===<br />
<br />
White Haven has chosen seven Primary House Officer Positions. Their responsibilities and roles are defined below. House bylaws and policies are subject to change upon a majority vote of officers. As they bear the ultimate responsibility for the well-being of the House, the Luminary and Sage have the combined authority to overturn the majority vote for any issue with the supporting vote of one other Officer. The Luminary will have the final say in the event that a tie-breaking vote is necessary. <br />
<br />
'''1. Luminary and Sage:''' The Chairman and Co-Chairman of the House. Will act as a guiding light to not only Members and Officers of the House, but to the community at large. These leaders of the organization bear ultimate responsibility for the actions of the House as a whole. The Luminary and Sage have authority over all decisions and actions of the House organization and are also ultimately responsible for the same. As such, each may proxy for any other officer responsibilities in the event of absence, vacancy or need., or (at their discretion) delegate necessary functions (temporarily or permanently) to another Officer, with the assuming Officer's permission.<br />
<br />
'''2. Impresario:''' House record-keeper. Works alongside other Officers and members to organize and maintain all House events both recurring and unique.<br />
<br />
'''3. Financier:''' Chief financial officer and responsible for maintaining the financial records of the House and seeing that all debts are paid and expenses are accounted. Responsible for withdrawing approved funds from the House coffers. Facilitates strategic thinking with the other Officers about short and long-term financial vitality. Establishes a Ledger that tells the Officers at a glance how the House is doing.<br />
<br />
'''4. Liaison:''' The Public Relations contact for White Haven. Responsibilities include interfacing with local authorities and managing relations with other CHEs and MHOs. The Liaison's goals include recruitment of new members and promoting House tenets and standards in the community. Liaison is responsible for promotion/drawing people in for community events.<br />
<br />
'''5. Steward:''' Assists the Impresario with correspondence and event-planning. Also acts as the main contact for renting out the House Chapel, Ballroom, Banquet Hall and Greenhouse for public and private events. <br />
<br />
'''6. Lore Master:''' Responsible for being a leader in education of Elanthian history, lore/magical studies, and current events to actively share that information freely with others and be a go-to source of information when needed. Oversees the House Library, and is responsible for at least one (1) yearly tutorial event.<br />
<br />
'''All Officers Are Expected To:'''<br />
<br />
: - Assist in event planning and organization.<br />
<br />
: - Attend weekly meetings and events when possible.<br />
<br />
: - Abide by Gemstone IV policy and bylaws of the house and Officer Handbook.<br />
<br />
: - Set an example as a productive citizen and house member.<br />
<br />
===TERMS OF OFFICE===<br />
<br />
The seven offices - Luminary, Sage, Impresario, Financier, Liaison, Steward, and Lore Master are established for life, subject to the impeachment power of the combined vote as described below.<br />
<br />
At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. Only those individuals who have been members of the House for a minimum of (4) months are eligible to apply for Officership, unless special circumstance and a unanimous vote from all the remaining Officers applies. The application process must be done both publicly (announced personally their intention to apply at a House meeting) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member. An updated list of Officers will be added to these bylaws as needed by the Impresario or Luminary.<br />
<br />
Should an Officer retire or otherwise disappear without notification for an extended period of time (in excess of 60 days), then the unfilled Officer position may be filled by another Officer upon receiving a majority vote of the remaining officers. Should no Officer receive a winning vote, the remaining Luminary or Sage will have the final say. Should no Officer volunteer to fill the position, the position will be announced publicly and applications accepted from the general membership. Upon the retirement, or advancement of the any officer position, these offices will be filled as follows: The Officers will elect a successor by majority vote. If no current Officer desires to volunteer for the open position, the position will be announced publicly and applications accepted from the general member for the position. The remaining Officers will interview and by vote, induct a succeeding Officer.<br />
<br />
===IMPEACHMENT===<br />
<br />
The House Officers (other than the Officer being impeached) may, by unanimous vote, replace or remove an Officer from their station. If the Officer being impeached is the Luminary or Sage, a new Luminary or Sagel will be selected from among the remaining Officers. In such instances, the remaining Luminary, Sage, or a GM will invest the new Luminary or Sage. Impeachment is an extreme action. It indicates a failing of the House Officers and Leaders to practice what they preach -- peaceful and harmonious coexistence -- and therefore it should never happen except in the direst circumstances. Impeachment may also be grounds for expulsion from House membership. See Article VII.B for guidelines.<br />
<br />
===BYLAWS===<br />
<br />
====Article I Name:====<br />
The name of this officially recognized House is White Haven.<br />
<br />
====Article II Membership Requirements:====<br />
<br />
1. A member must be at least level 5. The member must pay dues as described below. The member must not be a member of any other House, nor be on the CHE blacklist. The member must have read and agreed to follow the House System Rules and these bylaws.<br />
<br />
2. The applicant is required to follow the procedure as explained in Article X of these bylaws.<br />
<br />
3. The applicant must be sponsored by at least one House Officer or current member and not be objected to by any Officer. If there is no such objection after one week's notice, the Luminary or Sage will induct the applicant. A rejected applicant is free to request reconsideration at any time subject to the same requirements.<br />
<br />
4. Once approved for membership, the applicant will be contacted to establish an appointment for their induction.<br />
<br />
5. Upon induction, applicants will pay 50,000 silver in a one time membership due. 50,000 silvers will be automatically given to the House Clerk.<br />
<br />
6. Membership is unrestricted by consideration of nationality race, creed, life-style, size, color, sex or age.<br />
<br />
7. The member must provide the officers with an e-mail address upon induction and payment of initial dues, for purposes of notification of House activities<br />
<br />
====Article III Membership Services:====<br />
<br />
1. Social Standing (friends!).<br />
<br />
2. Coat of Arms: Available to be added as appropriate at the local Engraver.<br />
<br />
3. Storage Facility: Increased locker size.<br />
<br />
4. Includes all non-membership services at no additional fee.<br />
<br />
5. Hot Springs: The Hot Springs is the House Pool, where members may relax and swim as their heart desires.<br />
<br />
6. Greenhouse: The Greenhouse will be maintained by the House as a place for special events such as weddings and parties. The Greenhouse may be reserved, free of charge, for such private events by non-members whom have asked an officer of the house for such, or reserved for such use by members.<br />
<br />
7. Library, Music Room, Curiosity Room and Lounge: These rooms, maintained by the House are also for member use.<br />
<br />
8. Workshop: The workshop is designed for the use of the House Mage and other Members as designated below for the purposes of enchanting. Members and Officers may use the workshop at will for the purposes of Enchanting, Recharging magical items and Imbedding spells. Non-members may use the Workshop only when accompanied by a House Officer or Member.<br />
<br />
====Article IV Non-Membership Services:====<br />
<br />
1. Grand Courtyard: The Grand Courtyard will be maintained by the House as a place for all citizens to find healing, and for all empaths and clerics to work at their chosen professions in relative peace and quiet (compared to the city streets). This room is an Earthnode. There will also be a monument promoting those individuals, Houses, and other organizations which provide monetary support to the House. <br />
<br />
2. White Haven Banquet Hall: The Banquet hall will be maintained by the House as a place for special events such as wedding receptions and parties. The Banquet Hall may be reserved for such private events, for a fee, by non-members whom have asked the Impresario for such, or reserved for such use by members.<br />
<br />
3. Chapel and Meeting Room and Guest Rooms: The Chapel will be maintained by the House, for use of weddings and prayer services. The Chapel may also be reserved for a fee by non-members who have asked the Impresario for such. The Meeting Room, also maintained by the House, shall be used for member and Officer Meetings. White Haven also has Guest rooms that shall be maintained by the House, for use by members and their guests, or for non-members who have rented them from the Impresario, for private purposes. <br />
<br />
4. Lockshop: The Lockshop will be maintained by the House as a place for all citizens to find locksmiths willing to open containers for tips and for all locksmiths of suitable skill to pick locks in relative peace and quiet (compared to the city streets). Accessible through the Courtyard, through the Arch, and available to the public.<br />
<br />
====Article V Membership====<br />
<br />
1. Categories of membership in this House are General Member, Officer and Emeritus Founder.<br />
<br />
: - '''A. General Member:''' A player who has met minimum House and government standards for membership and paid 50,000 silvers in lifetime dues. General members do not pay quarterly dues.<br />
<br />
: - '''B. Officers:''' A general member who has shown a desire and initiative to assist and serve their fellow house members. They are placed in office by a majority vote of Officers, with the Luminary giving a tie-break vote if necessary. Officers must have been a member of the house for a minimum of (4) months, unless special circumstances and a unanimous vote of remaining Officers applies. They are required to complete an Officer application and complete an interview process with the current board of Officers. Once chosen for office, additional authority, privileges, and responsibilities are added upon their shoulders as detailed in these bylaws.<br />
<br />
:: At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. Only individuals who have been a member of the House for at least (4) months are eligible to apply, unless special circumstances as well as a unanimous vote of the remaining Officers applies. The application process must be done both publicly (announced personally their intention to apply at a House meeting or Event) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member.<br />
<br />
: - '''C. Emeritus Founders:''' White Haven Founders are no longer active and have passed their responsibilities down to our current Officers. Current members and Officers pay tribute and give thanks for the efforts and vision which lead the establishment of our noble and long-standing House: White Haven, the only Official House in Icemule Trace.<br />
<br />
Our Emeritus Founding Officers are as follows:<br />
Tivas, Sigurd, Llyleth, Evaran, Gwendolyne d'Britannia, Xyelin, Pacioli<br />
<br />
====Article VI Finances:====<br />
<br />
1. Membership contributions to General House Funds will be considered donations to the House.<br />
<br />
2. Purpose of General House Fund: The General Funds can be drawn upon by the Chandler for House expenses, House entertainment (parties), loans, etc. Members are not required to contribute to General House Fund.<br />
<br />
3. Contributions do not entitle a member to special privileges.<br />
<br />
4. Contributions will not be accepted in lieu of dues or loan payments.<br />
<br />
5. Contributions must be reported to the Financier so that possible discrepancies in the accounts (system) may be found and clarified.<br />
<br />
6. Dues: A one-time induction fee of 50,000 is charged upon acceptance of membership to White Haven. No quarterly dues are paid by House members. If the House should ever have financial difficulty, House Officers will organize fundraising auctions, hunts, etc., as necessary.<br />
<br />
====Article VII Rules and Regulations:====<br />
<br />
A. House Rules<br />
<br />
: - 1. No violence on House Grounds or at House events.<br />
<br />
: - 2. It is the duty of every Member and/or Officer to uphold House White Haven's Statement of Purpose, while setting an example as a productive citizen of any town or city.<br />
<br />
: - 3. Theft from the House Vaults by an Officer with access is an inexcusable offense.<br />
<br />
: - 4. In following the bylaws set apart by the Founders, members will strive to adhere to and abide by the general rules and policies of Gemstone IV. Violation of these rules may result in expulsion from the house and/or impeachment from an Officer position.<br />
<br />
B. Termination<br />
<br />
: - 1. In the event that a member or Officer violates these rules and/or bylaws the Luminary and Sage are responsible to act as mediator(s), gathering facts from witnesses and those involved. The Luminary and Sage will remain neutral parties at all times.<br />
<br />
: - 2. The Luminary and Sage may terminate a membership for failure to adhere to House rules and bylaws, provided the member was offered an opportunity to have a hearing at which the member was permitted to defend against the termination. Such hearing will consist of the Luminary, Sage, and all Officers who can attend. Members involved in the matter may attend with permission of the Luminary and Sage, but will not have a voice in the matter.<br />
<br />
: - 3. The Luminary and Sage will determine whether termination is necessary after the hearing. If the Luminary and Sage do not agree on the matter, the Impresario will provide a tie-break vote.<br />
<br />
: - 4. If terminated, a member may be allowed to re-apply for membership after 90 days while demonstrating eligibility for membership.<br />
<br />
: - 5. The Luminary and Sage will be the final judges on what constitutes noncompliance with these rules, regulations and bylaws while considering the advisory votes of other Officers and while subject to the impeachment power of the Officers.<br />
<br />
====Article VIII Regalia:====<br />
<br />
* House Colors: White and Gold<br />
* House Pin: A white-gold bear's head pin, under which are inscribed the words Hope, Wisdom, and Service<br />
* House Tenets: Hope, Wisdom, and Service<br />
* House Motto: Ut Prosim - That I may serve.<br />
* House Coat-of-Arms: The shield is engraved with the image of a large white polar bear crouched, as if protecting her young. Surrounding her, in gold scroll work are engraved the words:"Hope, Service, Wisdom". Set into the background in pale pearl lettering is the phrase, "Ut Prosim". A gold and white banner stretches underneath which reads "White Haven".<br />
<br />
====Article IX – Current Officer List:====<br />
<br />
'''Luminary:''' Laelithonel<br />
<br />
'''Sage:''' Javell<br />
<br />
'''Impresario:''' Niadja<br />
<br />
'''Financier:''' Faulkil<br />
<br />
'''Liaison:''' Jeril<br />
<br />
'''Steward:''' <br />
<br />
'''Lore Master:''' Jandrian<br />
<br />
====Article X: Membership Application Process====<br />
<br />
1. Before induction a player must have read and agreed to the GemStone IV House system.<br />
<br />
2. Before induction a player must have read and agreed to the House bylaws set forth here.<br />
<br />
3.. Applicants will complete the application found at the [http://housewhitehaven.weebly.com Official White Haven Website] (or e-mail the completed application to housewhitehaven@gmail.com)<br />
<br />
4. Officers will review each application and discuss the applicants based on their responses.<br />
<br />
5. After one (1) week, if no Officer objects to the applicant’s membership a time frame will be scheduled with the applicant for induction.<br />
<br />
The Membership Application is as follows:<br />
*Contact email<br />
*Character Name<br />
*Sponsor<br />
*Race<br />
*Profession<br />
*Current locker location<br />
*Why you wish to be a member of House White Haven<br />
*How you can contribute to our community at White Haven and Icemule?<br />
*What does the House White Haven Mission statement mean to you?<br />
<br />
== Resources ==<br />
*[http://housewhitehaven.weebly.com/ Official Website for House White Haven]<br />
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/White%20Haven/view Officials Folder]<br />
<br />
<br />
[[Category:CHE]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=White_Haven&diff=67055White Haven2015-08-10T17:21:52Z<p>NAIKITA: /* Article IX – Current Officer List: */</p>
<hr />
<div>[[File:White haven.jpg|170px|thumb|right|Ut Prosim]]<br />
'''White Haven''' is a great house located in the town of [[Icemule Trace]], and a member of the [[Co-operative Houses of Elanthia]], or [[CHE]].<br />
<br />
It often provides various services at its public courtyard, and is a focus of the community of adventurers in the [[Icemule Trace]] and [[Pinefar|Pinefar Trading Post]] region.<br />
<br />
== Bylaws, Charter, and Joining Information ==<br />
<br />
===PURPOSE OF THE HOUSE===<br />
<br />
White Haven is established as a beacon of hope to the citizens of Icemule against a world torn by differences. We strive to set an example by providing service and fellowship to all and seek to foster unity while enhancing the wisdom of our members. We strive to promote a more unified and peaceful Icemule and Elanthia through our mission which is: To offer hope by fostering a peaceful and harmonious coexistence of all citizens of Icemule and Elanthia through our service and by striving to advance the wisdom of our members.<br />
<br />
===STATEMENT OF GOVERNING===<br />
<br />
The governing body is composed of seven Officer Positions. The Luminary and Sage each bear ultimate responsibility and authority for the House as a whole. The Impresario, Financier, Liaison, Steward, and Lore Master are responsible for ensuring the functions and duties of their respective positions are satisfactorily met. Each Officer serves voluntarily to fulfill the responsibilities of the Elanthia House System rules. Additionally, they fulfill other duties as specifically delegated within the authority of the Luminary and Sage. The Luminary and Sage have authority over, and overall responsibility for, the House's activities. All Officers are subject to impeachment power of the Officers (see “Impeachment”).<br />
<br />
===HOUSE OFFICERS===<br />
<br />
White Haven has chosen seven Primary House Officer Positions. Their responsibilities and roles are defined below. House bylaws and policies are subject to change upon a majority vote of officers. As they bear the ultimate responsibility for the well-being of the House, the Luminary and Sage have the combined authority to overturn the majority vote for any issue with the supporting vote of one other Officer. The Luminary will have the final say in the event that a tie-breaking vote is necessary. <br />
<br />
1. Luminary and Sage: The Chairman and Co-Chairman of the House. Will act as a guiding light to not only Members and Officers of the House, but to the community at large. These leaders of the organization bear ultimate responsibility for the actions of the House as a whole. The Luminary and Sage have authority over all decisions and actions of the House organization and are also ultimately responsible for the same. As such, each may proxy for any other officer responsibilities in the event of absence, vacancy or need., or (at their discretion) delegate necessary functions (temporarily or permanently) to another Officer, with the assuming Officer's permission.<br />
<br />
2. Impresario: House record-keeper. Works alongside other Officers and members to organize and maintain all House events both recurring and unique.<br />
<br />
3. Financier: Chief financial officer and responsible for maintaining the financial records of the House and seeing that all debts are paid and expenses are accounted. Responsible for withdrawing approved funds from the House coffers. Facilitates strategic thinking with the other Officers about short and long-term financial vitality. Establishes a Ledger that tells the Officers at a glance how the House is doing.<br />
<br />
4. Liaison: The Public Relations contact for White Haven. Responsibilities include interfacing with local authorities and managing relations with other CHEs and MHOs. The Liaison's goals include recruitment of new members and promoting House tenets and standards in the community. Liaison is responsible for promotion/drawing people in for community events.<br />
<br />
5. Steward: Assists the Impresario with correspondence and event-planning. Also acts as the main contact for renting out the House Chapel, Ballroom, Banquet Hall and Greenhouse for public and private events. <br />
<br />
6. Lore Master: Responsible for being a leader in education of Elanthian history, lore/magical studies, and current events to actively share that information freely with others and be a go-to source of information when needed. Oversees the House Library, and is responsible for at least one (1) yearly tutorial event.<br />
<br />
'''All Officers Are Expected To:'''<br />
<br />
: - Assist in event planning and organization.<br />
<br />
: - Attend weekly meetings and events when possible.<br />
<br />
: - Abide by Gemstone IV policy and bylaws of the house and Officer Handbook.<br />
<br />
: - Set an example as a productive citizen and house member.<br />
<br />
===TERMS OF OFFICE===<br />
<br />
The seven offices - Luminary, Sage, Impresario, Financier, Liaison, Steward, and Lore Master are established for life, subject to the impeachment power of the combined vote as described below.<br />
<br />
At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. Only those individuals who have been members of the House for a minimum of (4) months are eligible to apply for Officership, unless special circumstance and a unanimous vote from all the remaining Officers applies. The application process must be done both publicly (announced personally their intention to apply at a House meeting) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member. An updated list of Officers will be added to these bylaws as needed by the Impresario or Luminary.<br />
<br />
Should an Officer retire or otherwise disappear without notification for an extended period of time (in excess of 60 days), then the unfilled Officer position may be filled by another Officer upon receiving a majority vote of the remaining officers. Should no Officer receive a winning vote, the remaining Luminary or Sage will have the final say. Should no Officer volunteer to fill the position, the position will be announced publicly and applications accepted from the general membership. Upon the retirement, or advancement of the any officer position, these offices will be filled as follows: The Officers will elect a successor by majority vote. If no current Officer desires to volunteer for the open position, the position will be announced publicly and applications accepted from the general member for the position. The remaining Officers will interview and by vote, induct a succeeding Officer.<br />
<br />
===IMPEACHMENT===<br />
<br />
The House Officers (other than the Officer being impeached) may, by unanimous vote, replace or remove an Officer from their station. If the Officer being impeached is the Luminary or Sage, a new Luminary or Sagel will be selected from among the remaining Officers. In such instances, the remaining Luminary, Sage, or a GM will invest the new Luminary or Sage. Impeachment is an extreme action. It indicates a failing of the House Officers and Leaders to practice what they preach -- peaceful and harmonious coexistence -- and therefore it should never happen except in the direst circumstances. Impeachment may also be grounds for expulsion from House membership. See Article VII.B for guidelines.<br />
<br />
===BYLAWS===<br />
<br />
====Article I Name:====<br />
The name of this officially recognized House is White Haven.<br />
<br />
====Article II Membership Requirements:====<br />
<br />
1. A member must be at least level 5. The member must pay dues as described below. The member must not be a member of any other House, nor be on the CHE blacklist. The member must have read and agreed to follow the House System Rules and these bylaws.<br />
<br />
2. The applicant is required to follow the procedure as explained in Article X of these bylaws.<br />
<br />
3. The applicant must be sponsored by at least one House Officer or current member and not be objected to by any Officer. If there is no such objection after one week's notice, the Luminary or Sage will induct the applicant. A rejected applicant is free to request reconsideration at any time subject to the same requirements.<br />
<br />
4. Once approved for membership, the applicant will be contacted to establish an appointment for their induction.<br />
<br />
5. Upon induction, applicants will pay 50,000 silver in a one time membership due. 50,000 silvers will be automatically given to the House Clerk.<br />
<br />
6. Membership is unrestricted by consideration of nationality race, creed, life-style, size, color, sex or age.<br />
<br />
7. The member must provide the officers with an e-mail address upon induction and payment of initial dues, for purposes of notification of House activities<br />
<br />
====Article III Membership Services:====<br />
<br />
1. Social Standing (friends!).<br />
<br />
2. Coat of Arms: Available to be added as appropriate at the local Engraver.<br />
<br />
3. Storage Facility: Increased locker size.<br />
<br />
4. Includes all non-membership services at no additional fee.<br />
<br />
5. Hot Springs: The Hot Springs is the House Pool, where members may relax and swim as their heart desires.<br />
<br />
6. Greenhouse: The Greenhouse will be maintained by the House as a place for special events such as weddings and parties. The Greenhouse may be reserved, free of charge, for such private events by non-members whom have asked an officer of the house for such, or reserved for such use by members.<br />
<br />
7. Library, Music Room, Curiosity Room and Lounge: These rooms, maintained by the House are also for member use.<br />
<br />
8. Workshop: The workshop is designed for the use of the House Mage and other Members as designated below for the purposes of enchanting. Members and Officers may use the workshop at will for the purposes of Enchanting, Recharging magical items and Imbedding spells. Non-members may use the Workshop only when accompanied by a House Officer or Member.<br />
<br />
====Article IV Non-Membership Services:====<br />
<br />
1. Grand Courtyard: The Grand Courtyard will be maintained by the House as a place for all citizens to find healing, and for all empaths and clerics to work at their chosen professions in relative peace and quiet (compared to the city streets). This room is an Earthnode. There will also be a monument promoting those individuals, Houses, and other organizations which provide monetary support to the House. <br />
<br />
2. White Haven Banquet Hall: The Banquet hall will be maintained by the House as a place for special events such as wedding receptions and parties. The Banquet Hall may be reserved for such private events, for a fee, by non-members whom have asked the Impresario for such, or reserved for such use by members.<br />
<br />
3. Chapel and Meeting Room and Guest Rooms: The Chapel will be maintained by the House, for use of weddings and prayer services. The Chapel may also be reserved for a fee by non-members who have asked the Impresario for such. The Meeting Room, also maintained by the House, shall be used for member and Officer Meetings. White Haven also has Guest rooms that shall be maintained by the House, for use by members and their guests, or for non-members who have rented them from the Impresario, for private purposes. <br />
<br />
4. Lockshop: The Lockshop will be maintained by the House as a place for all citizens to find locksmiths willing to open containers for tips and for all locksmiths of suitable skill to pick locks in relative peace and quiet (compared to the city streets). Accessible through the Courtyard, through the Arch, and available to the public.<br />
<br />
====Article V Membership====<br />
<br />
1. Categories of membership in this House are General Member, Officer and Emeritus Founder.<br />
<br />
: - '''A. General Member:''' A player who has met minimum House and government standards for membership and paid 50,000 silvers in lifetime dues. General members do not pay quarterly dues.<br />
<br />
: - '''B. Officers:''' A general member who has shown a desire and initiative to assist and serve their fellow house members. They are placed in office by a majority vote of Officers, with the Luminary giving a tie-break vote if necessary. Officers must have been a member of the house for a minimum of (4) months, unless special circumstances and a unanimous vote of remaining Officers applies. They are required to complete an Officer application and complete an interview process with the current board of Officers. Once chosen for office, additional authority, privileges, and responsibilities are added upon their shoulders as detailed in these bylaws.<br />
<br />
:: At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. Only individuals who have been a member of the House for at least (4) months are eligible to apply, unless special circumstances as well as a unanimous vote of the remaining Officers applies. The application process must be done both publicly (announced personally their intention to apply at a House meeting or Event) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member.<br />
<br />
: - '''C. Emeritus Founders:''' White Haven Founders are no longer active and have passed their responsibilities down to our current Officers. Current members and Officers pay tribute and give thanks for the efforts and vision which lead the establishment of our noble and long-standing House: White Haven, the only Official House in Icemule Trace.<br />
<br />
Our Emeritus Founding Officers are as follows:<br />
Tivas, Sigurd, Llyleth, Evaran, Gwendolyne d'Britannia, Xyelin, Pacioli<br />
<br />
====Article VI Finances:====<br />
<br />
1. Membership contributions to General House Funds will be considered donations to the House.<br />
<br />
2. Purpose of General House Fund: The General Funds can be drawn upon by the Chandler for House expenses, House entertainment (parties), loans, etc. Members are not required to contribute to General House Fund.<br />
<br />
3. Contributions do not entitle a member to special privileges.<br />
<br />
4. Contributions will not be accepted in lieu of dues or loan payments.<br />
<br />
5. Contributions must be reported to the Financier so that possible discrepancies in the accounts (system) may be found and clarified.<br />
<br />
6. Dues: A one-time induction fee of 50,000 is charged upon acceptance of membership to White Haven. No quarterly dues are paid by House members. If the House should ever have financial difficulty, House Officers will organize fundraising auctions, hunts, etc., as necessary.<br />
<br />
====Article VII Rules and Regulations:====<br />
<br />
A. House Rules<br />
<br />
: - 1. No violence on House Grounds or at House events.<br />
<br />
: - 2. It is the duty of every Member and/or Officer to uphold House White Haven's Statement of Purpose, while setting an example as a productive citizen of any town or city.<br />
<br />
: - 3. Theft from the House Vaults by an Officer with access is an inexcusable offense.<br />
<br />
: - 4. In following the bylaws set apart by the Founders, members will strive to adhere to and abide by the general rules and policies of Gemstone IV. Violation of these rules may result in expulsion from the house and/or impeachment from an Officer position.<br />
<br />
B. Termination<br />
<br />
: - 1. In the event that a member or Officer violates these rules and/or bylaws the Luminary and Sage are responsible to act as mediator(s), gathering facts from witnesses and those involved. The Luminary and Sage will remain neutral parties at all times.<br />
<br />
: - 2. The Luminary and Sage may terminate a membership for failure to adhere to House rules and bylaws, provided the member was offered an opportunity to have a hearing at which the member was permitted to defend against the termination. Such hearing will consist of the Luminary, Sage, and all Officers who can attend. Members involved in the matter may attend with permission of the Luminary and Sage, but will not have a voice in the matter.<br />
<br />
: - 3. The Luminary and Sage will determine whether termination is necessary after the hearing. If the Luminary and Sage do not agree on the matter, the Impresario will provide a tie-break vote.<br />
<br />
: - 4. If terminated, a member may be allowed to re-apply for membership after 90 days while demonstrating eligibility for membership.<br />
<br />
: - 5. The Luminary and Sage will be the final judges on what constitutes noncompliance with these rules, regulations and bylaws while considering the advisory votes of other Officers and while subject to the impeachment power of the Officers.<br />
<br />
====Article VIII Regalia:====<br />
<br />
* House Colors: White and Gold<br />
* House Pin: A white-gold bear's head pin, under which are inscribed the words Hope, Wisdom, and Service<br />
* House Tenets: Hope, Wisdom, and Service<br />
* House Motto: Ut Prosim - That I may serve.<br />
* House Coat-of-Arms: The shield is engraved with the image of a large white polar bear crouched, as if protecting her young. Surrounding her, in gold scroll work are engraved the words:"Hope, Service, Wisdom". Set into the background in pale pearl lettering is the phrase, "Ut Prosim". A gold and white banner stretches underneath which reads "White Haven".<br />
<br />
====Article IX – Current Officer List:====<br />
<br />
'''Luminary:''' Laelithonel<br />
<br />
'''Sage:''' Javell<br />
<br />
'''Impresario:''' Niadja<br />
<br />
'''Financier:''' Faulkil<br />
<br />
'''Liaison:''' Jeril<br />
<br />
'''Steward:''' <br />
<br />
'''Lore Master:''' Jandrian<br />
<br />
====Article X: Membership Application Process====<br />
<br />
1. Before induction a player must have read and agreed to the GemStone IV House system.<br />
<br />
2. Before induction a player must have read and agreed to the House bylaws set forth here.<br />
<br />
3.. Applicants will complete the application found at the [http://housewhitehaven.weebly.com Official White Haven Website] (or e-mail the completed application to housewhitehaven@gmail.com)<br />
<br />
4. Officers will review each application and discuss the applicants based on their responses.<br />
<br />
5. After one (1) week, if no Officer objects to the applicant’s membership a time frame will be scheduled with the applicant for induction.<br />
<br />
The Membership Application is as follows:<br />
*Contact email<br />
*Character Name<br />
*Sponsor<br />
*Race<br />
*Profession<br />
*Current locker location<br />
*Why you wish to be a member of House White Haven<br />
*How you can contribute to our community at White Haven and Icemule?<br />
*What does the House White Haven Mission statement mean to you?<br />
<br />
== Resources ==<br />
*[http://housewhitehaven.weebly.com/ Official Website for House White Haven]<br />
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/White%20Haven/view Officials Folder]<br />
<br />
<br />
[[Category:CHE]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=White_Haven&diff=67054White Haven2015-08-10T17:20:24Z<p>NAIKITA: /* Article VII Rules and Regulations: */</p>
<hr />
<div>[[File:White haven.jpg|170px|thumb|right|Ut Prosim]]<br />
'''White Haven''' is a great house located in the town of [[Icemule Trace]], and a member of the [[Co-operative Houses of Elanthia]], or [[CHE]].<br />
<br />
It often provides various services at its public courtyard, and is a focus of the community of adventurers in the [[Icemule Trace]] and [[Pinefar|Pinefar Trading Post]] region.<br />
<br />
== Bylaws, Charter, and Joining Information ==<br />
<br />
===PURPOSE OF THE HOUSE===<br />
<br />
White Haven is established as a beacon of hope to the citizens of Icemule against a world torn by differences. We strive to set an example by providing service and fellowship to all and seek to foster unity while enhancing the wisdom of our members. We strive to promote a more unified and peaceful Icemule and Elanthia through our mission which is: To offer hope by fostering a peaceful and harmonious coexistence of all citizens of Icemule and Elanthia through our service and by striving to advance the wisdom of our members.<br />
<br />
===STATEMENT OF GOVERNING===<br />
<br />
The governing body is composed of seven Officer Positions. The Luminary and Sage each bear ultimate responsibility and authority for the House as a whole. The Impresario, Financier, Liaison, Steward, and Lore Master are responsible for ensuring the functions and duties of their respective positions are satisfactorily met. Each Officer serves voluntarily to fulfill the responsibilities of the Elanthia House System rules. Additionally, they fulfill other duties as specifically delegated within the authority of the Luminary and Sage. The Luminary and Sage have authority over, and overall responsibility for, the House's activities. All Officers are subject to impeachment power of the Officers (see “Impeachment”).<br />
<br />
===HOUSE OFFICERS===<br />
<br />
White Haven has chosen seven Primary House Officer Positions. Their responsibilities and roles are defined below. House bylaws and policies are subject to change upon a majority vote of officers. As they bear the ultimate responsibility for the well-being of the House, the Luminary and Sage have the combined authority to overturn the majority vote for any issue with the supporting vote of one other Officer. The Luminary will have the final say in the event that a tie-breaking vote is necessary. <br />
<br />
1. Luminary and Sage: The Chairman and Co-Chairman of the House. Will act as a guiding light to not only Members and Officers of the House, but to the community at large. These leaders of the organization bear ultimate responsibility for the actions of the House as a whole. The Luminary and Sage have authority over all decisions and actions of the House organization and are also ultimately responsible for the same. As such, each may proxy for any other officer responsibilities in the event of absence, vacancy or need., or (at their discretion) delegate necessary functions (temporarily or permanently) to another Officer, with the assuming Officer's permission.<br />
<br />
2. Impresario: House record-keeper. Works alongside other Officers and members to organize and maintain all House events both recurring and unique.<br />
<br />
3. Financier: Chief financial officer and responsible for maintaining the financial records of the House and seeing that all debts are paid and expenses are accounted. Responsible for withdrawing approved funds from the House coffers. Facilitates strategic thinking with the other Officers about short and long-term financial vitality. Establishes a Ledger that tells the Officers at a glance how the House is doing.<br />
<br />
4. Liaison: The Public Relations contact for White Haven. Responsibilities include interfacing with local authorities and managing relations with other CHEs and MHOs. The Liaison's goals include recruitment of new members and promoting House tenets and standards in the community. Liaison is responsible for promotion/drawing people in for community events.<br />
<br />
5. Steward: Assists the Impresario with correspondence and event-planning. Also acts as the main contact for renting out the House Chapel, Ballroom, Banquet Hall and Greenhouse for public and private events. <br />
<br />
6. Lore Master: Responsible for being a leader in education of Elanthian history, lore/magical studies, and current events to actively share that information freely with others and be a go-to source of information when needed. Oversees the House Library, and is responsible for at least one (1) yearly tutorial event.<br />
<br />
'''All Officers Are Expected To:'''<br />
<br />
: - Assist in event planning and organization.<br />
<br />
: - Attend weekly meetings and events when possible.<br />
<br />
: - Abide by Gemstone IV policy and bylaws of the house and Officer Handbook.<br />
<br />
: - Set an example as a productive citizen and house member.<br />
<br />
===TERMS OF OFFICE===<br />
<br />
The seven offices - Luminary, Sage, Impresario, Financier, Liaison, Steward, and Lore Master are established for life, subject to the impeachment power of the combined vote as described below.<br />
<br />
At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. Only those individuals who have been members of the House for a minimum of (4) months are eligible to apply for Officership, unless special circumstance and a unanimous vote from all the remaining Officers applies. The application process must be done both publicly (announced personally their intention to apply at a House meeting) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member. An updated list of Officers will be added to these bylaws as needed by the Impresario or Luminary.<br />
<br />
Should an Officer retire or otherwise disappear without notification for an extended period of time (in excess of 60 days), then the unfilled Officer position may be filled by another Officer upon receiving a majority vote of the remaining officers. Should no Officer receive a winning vote, the remaining Luminary or Sage will have the final say. Should no Officer volunteer to fill the position, the position will be announced publicly and applications accepted from the general membership. Upon the retirement, or advancement of the any officer position, these offices will be filled as follows: The Officers will elect a successor by majority vote. If no current Officer desires to volunteer for the open position, the position will be announced publicly and applications accepted from the general member for the position. The remaining Officers will interview and by vote, induct a succeeding Officer.<br />
<br />
===IMPEACHMENT===<br />
<br />
The House Officers (other than the Officer being impeached) may, by unanimous vote, replace or remove an Officer from their station. If the Officer being impeached is the Luminary or Sage, a new Luminary or Sagel will be selected from among the remaining Officers. In such instances, the remaining Luminary, Sage, or a GM will invest the new Luminary or Sage. Impeachment is an extreme action. It indicates a failing of the House Officers and Leaders to practice what they preach -- peaceful and harmonious coexistence -- and therefore it should never happen except in the direst circumstances. Impeachment may also be grounds for expulsion from House membership. See Article VII.B for guidelines.<br />
<br />
===BYLAWS===<br />
<br />
====Article I Name:====<br />
The name of this officially recognized House is White Haven.<br />
<br />
====Article II Membership Requirements:====<br />
<br />
1. A member must be at least level 5. The member must pay dues as described below. The member must not be a member of any other House, nor be on the CHE blacklist. The member must have read and agreed to follow the House System Rules and these bylaws.<br />
<br />
2. The applicant is required to follow the procedure as explained in Article X of these bylaws.<br />
<br />
3. The applicant must be sponsored by at least one House Officer or current member and not be objected to by any Officer. If there is no such objection after one week's notice, the Luminary or Sage will induct the applicant. A rejected applicant is free to request reconsideration at any time subject to the same requirements.<br />
<br />
4. Once approved for membership, the applicant will be contacted to establish an appointment for their induction.<br />
<br />
5. Upon induction, applicants will pay 50,000 silver in a one time membership due. 50,000 silvers will be automatically given to the House Clerk.<br />
<br />
6. Membership is unrestricted by consideration of nationality race, creed, life-style, size, color, sex or age.<br />
<br />
7. The member must provide the officers with an e-mail address upon induction and payment of initial dues, for purposes of notification of House activities<br />
<br />
====Article III Membership Services:====<br />
<br />
1. Social Standing (friends!).<br />
<br />
2. Coat of Arms: Available to be added as appropriate at the local Engraver.<br />
<br />
3. Storage Facility: Increased locker size.<br />
<br />
4. Includes all non-membership services at no additional fee.<br />
<br />
5. Hot Springs: The Hot Springs is the House Pool, where members may relax and swim as their heart desires.<br />
<br />
6. Greenhouse: The Greenhouse will be maintained by the House as a place for special events such as weddings and parties. The Greenhouse may be reserved, free of charge, for such private events by non-members whom have asked an officer of the house for such, or reserved for such use by members.<br />
<br />
7. Library, Music Room, Curiosity Room and Lounge: These rooms, maintained by the House are also for member use.<br />
<br />
8. Workshop: The workshop is designed for the use of the House Mage and other Members as designated below for the purposes of enchanting. Members and Officers may use the workshop at will for the purposes of Enchanting, Recharging magical items and Imbedding spells. Non-members may use the Workshop only when accompanied by a House Officer or Member.<br />
<br />
====Article IV Non-Membership Services:====<br />
<br />
1. Grand Courtyard: The Grand Courtyard will be maintained by the House as a place for all citizens to find healing, and for all empaths and clerics to work at their chosen professions in relative peace and quiet (compared to the city streets). This room is an Earthnode. There will also be a monument promoting those individuals, Houses, and other organizations which provide monetary support to the House. <br />
<br />
2. White Haven Banquet Hall: The Banquet hall will be maintained by the House as a place for special events such as wedding receptions and parties. The Banquet Hall may be reserved for such private events, for a fee, by non-members whom have asked the Impresario for such, or reserved for such use by members.<br />
<br />
3. Chapel and Meeting Room and Guest Rooms: The Chapel will be maintained by the House, for use of weddings and prayer services. The Chapel may also be reserved for a fee by non-members who have asked the Impresario for such. The Meeting Room, also maintained by the House, shall be used for member and Officer Meetings. White Haven also has Guest rooms that shall be maintained by the House, for use by members and their guests, or for non-members who have rented them from the Impresario, for private purposes. <br />
<br />
4. Lockshop: The Lockshop will be maintained by the House as a place for all citizens to find locksmiths willing to open containers for tips and for all locksmiths of suitable skill to pick locks in relative peace and quiet (compared to the city streets). Accessible through the Courtyard, through the Arch, and available to the public.<br />
<br />
====Article V Membership====<br />
<br />
1. Categories of membership in this House are General Member, Officer and Emeritus Founder.<br />
<br />
: - '''A. General Member:''' A player who has met minimum House and government standards for membership and paid 50,000 silvers in lifetime dues. General members do not pay quarterly dues.<br />
<br />
: - '''B. Officers:''' A general member who has shown a desire and initiative to assist and serve their fellow house members. They are placed in office by a majority vote of Officers, with the Luminary giving a tie-break vote if necessary. Officers must have been a member of the house for a minimum of (4) months, unless special circumstances and a unanimous vote of remaining Officers applies. They are required to complete an Officer application and complete an interview process with the current board of Officers. Once chosen for office, additional authority, privileges, and responsibilities are added upon their shoulders as detailed in these bylaws.<br />
<br />
:: At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. Only individuals who have been a member of the House for at least (4) months are eligible to apply, unless special circumstances as well as a unanimous vote of the remaining Officers applies. The application process must be done both publicly (announced personally their intention to apply at a House meeting or Event) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member.<br />
<br />
: - '''C. Emeritus Founders:''' White Haven Founders are no longer active and have passed their responsibilities down to our current Officers. Current members and Officers pay tribute and give thanks for the efforts and vision which lead the establishment of our noble and long-standing House: White Haven, the only Official House in Icemule Trace.<br />
<br />
Our Emeritus Founding Officers are as follows:<br />
Tivas, Sigurd, Llyleth, Evaran, Gwendolyne d'Britannia, Xyelin, Pacioli<br />
<br />
====Article VI Finances:====<br />
<br />
1. Membership contributions to General House Funds will be considered donations to the House.<br />
<br />
2. Purpose of General House Fund: The General Funds can be drawn upon by the Chandler for House expenses, House entertainment (parties), loans, etc. Members are not required to contribute to General House Fund.<br />
<br />
3. Contributions do not entitle a member to special privileges.<br />
<br />
4. Contributions will not be accepted in lieu of dues or loan payments.<br />
<br />
5. Contributions must be reported to the Financier so that possible discrepancies in the accounts (system) may be found and clarified.<br />
<br />
6. Dues: A one-time induction fee of 50,000 is charged upon acceptance of membership to White Haven. No quarterly dues are paid by House members. If the House should ever have financial difficulty, House Officers will organize fundraising auctions, hunts, etc., as necessary.<br />
<br />
====Article VII Rules and Regulations:====<br />
<br />
A. House Rules<br />
<br />
: - 1. No violence on House Grounds or at House events.<br />
<br />
: - 2. It is the duty of every Member and/or Officer to uphold House White Haven's Statement of Purpose, while setting an example as a productive citizen of any town or city.<br />
<br />
: - 3. Theft from the House Vaults by an Officer with access is an inexcusable offense.<br />
<br />
: - 4. In following the bylaws set apart by the Founders, members will strive to adhere to and abide by the general rules and policies of Gemstone IV. Violation of these rules may result in expulsion from the house and/or impeachment from an Officer position.<br />
<br />
B. Termination<br />
<br />
: - 1. In the event that a member or Officer violates these rules and/or bylaws the Luminary and Sage are responsible to act as mediator(s), gathering facts from witnesses and those involved. The Luminary and Sage will remain neutral parties at all times.<br />
<br />
: - 2. The Luminary and Sage may terminate a membership for failure to adhere to House rules and bylaws, provided the member was offered an opportunity to have a hearing at which the member was permitted to defend against the termination. Such hearing will consist of the Luminary, Sage, and all Officers who can attend. Members involved in the matter may attend with permission of the Luminary and Sage, but will not have a voice in the matter.<br />
<br />
: - 3. The Luminary and Sage will determine whether termination is necessary after the hearing. If the Luminary and Sage do not agree on the matter, the Impresario will provide a tie-break vote.<br />
<br />
: - 4. If terminated, a member may be allowed to re-apply for membership after 90 days while demonstrating eligibility for membership.<br />
<br />
: - 5. The Luminary and Sage will be the final judges on what constitutes noncompliance with these rules, regulations and bylaws while considering the advisory votes of other Officers and while subject to the impeachment power of the Officers.<br />
<br />
====Article VIII Regalia:====<br />
<br />
* House Colors: White and Gold<br />
* House Pin: A white-gold bear's head pin, under which are inscribed the words Hope, Wisdom, and Service<br />
* House Tenets: Hope, Wisdom, and Service<br />
* House Motto: Ut Prosim - That I may serve.<br />
* House Coat-of-Arms: The shield is engraved with the image of a large white polar bear crouched, as if protecting her young. Surrounding her, in gold scroll work are engraved the words:"Hope, Service, Wisdom". Set into the background in pale pearl lettering is the phrase, "Ut Prosim". A gold and white banner stretches underneath which reads "White Haven".<br />
<br />
====Article IX – Current Officer List:====<br />
<br />
Luminary & Sage: The Chairman and Co-Chairman of the House. Will act as a guiding light to not only Members and Officers of the House, but to the community at large. These leaders of the organization bear ultimate responsibility for the actions of the House as a whole. The Luminary and Sage have authority over all decisions and actions of the House organization and are also ultimately responsible for the same. As such, each may proxy for any other officer responsibilities in the event of absence, vacancy or need., or (at their discretion) delegate necessary functions (temporarily or permanently) to another Officer, with the assuming Officer&rsquo;s permission.<br />
<br />
Impresario: Responsible for organization, maintenance, and all correspondence pertaining to events both recurring and one-time. Also acts as the main contact for renting out the House Chapel, Ballroom, Banquet Hall and Greenhouse for public and private events.<br />
<br />
Scribe: Responsible for record-keeping, managing the House mailer list, membership list, and meeting notes, as well as the membership on the Officers-only OOC AIM chat group. Will assist Impresario as needed.<br />
<br />
Financier: Chief financial officer and responsible for maintaining the financial records of the House and seeing that all debts are paid and expenses are accounted. Responsible for withdrawing approved funds from the House coffers. Facilitates strategic thinking with the other Officers about short and long-term financial vitality. Establishes a Ledger that tells the Officers at a glance how the House is doing.<br />
<br />
Steward: Will assist the Financier as needed in maintaining the financial records of the House; to be available, when the Financier cannot be, to make approved withdrawals from the House funds. Will assist the Impresario with keeping records of any and all earnings from the renting out of the House's Chapel, Ballroom, Banquet Hall and Greenhouse. These records must be reported to the Financier in a timely manner.<br />
<br />
Herald: The Public Relations contact for White Haven. Responsibilities include interfacing with local authorities and managing relations with other CHEs and MHOs. The Herald's goals include recruitment of new members and promoting House tenets and standards in the community. Herald is responsible for promotion/drawing people in for community events.<br />
<br />
Lore Master: Responsible for being a leader in education of Elanthian history, lore/magical studies, and current events to actively share that information freely with others and be a go-to source of information when needed. Oversees the House Library, and is responsible for at least one (1) yearly tutorial event.<br />
<br />
====Article X: Membership Application Process====<br />
<br />
1. Before induction a player must have read and agreed to the GemStone IV House system.<br />
<br />
2. Before induction a player must have read and agreed to the House bylaws set forth here.<br />
<br />
3.. Applicants will complete the application found at the [http://housewhitehaven.weebly.com Official White Haven Website] (or e-mail the completed application to housewhitehaven@gmail.com)<br />
<br />
4. Officers will review each application and discuss the applicants based on their responses.<br />
<br />
5. After one (1) week, if no Officer objects to the applicant’s membership a time frame will be scheduled with the applicant for induction.<br />
<br />
The Membership Application is as follows:<br />
*Contact email<br />
*Character Name<br />
*Sponsor<br />
*Race<br />
*Profession<br />
*Current locker location<br />
*Why you wish to be a member of House White Haven<br />
*How you can contribute to our community at White Haven and Icemule?<br />
*What does the House White Haven Mission statement mean to you?<br />
<br />
== Resources ==<br />
*[http://housewhitehaven.weebly.com/ Official Website for House White Haven]<br />
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/White%20Haven/view Officials Folder]<br />
<br />
<br />
[[Category:CHE]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=White_Haven&diff=67053White Haven2015-08-10T17:19:24Z<p>NAIKITA: /* Article VII Rules and Regulations: */</p>
<hr />
<div>[[File:White haven.jpg|170px|thumb|right|Ut Prosim]]<br />
'''White Haven''' is a great house located in the town of [[Icemule Trace]], and a member of the [[Co-operative Houses of Elanthia]], or [[CHE]].<br />
<br />
It often provides various services at its public courtyard, and is a focus of the community of adventurers in the [[Icemule Trace]] and [[Pinefar|Pinefar Trading Post]] region.<br />
<br />
== Bylaws, Charter, and Joining Information ==<br />
<br />
===PURPOSE OF THE HOUSE===<br />
<br />
White Haven is established as a beacon of hope to the citizens of Icemule against a world torn by differences. We strive to set an example by providing service and fellowship to all and seek to foster unity while enhancing the wisdom of our members. We strive to promote a more unified and peaceful Icemule and Elanthia through our mission which is: To offer hope by fostering a peaceful and harmonious coexistence of all citizens of Icemule and Elanthia through our service and by striving to advance the wisdom of our members.<br />
<br />
===STATEMENT OF GOVERNING===<br />
<br />
The governing body is composed of seven Officer Positions. The Luminary and Sage each bear ultimate responsibility and authority for the House as a whole. The Impresario, Financier, Liaison, Steward, and Lore Master are responsible for ensuring the functions and duties of their respective positions are satisfactorily met. Each Officer serves voluntarily to fulfill the responsibilities of the Elanthia House System rules. Additionally, they fulfill other duties as specifically delegated within the authority of the Luminary and Sage. The Luminary and Sage have authority over, and overall responsibility for, the House's activities. All Officers are subject to impeachment power of the Officers (see “Impeachment”).<br />
<br />
===HOUSE OFFICERS===<br />
<br />
White Haven has chosen seven Primary House Officer Positions. Their responsibilities and roles are defined below. House bylaws and policies are subject to change upon a majority vote of officers. As they bear the ultimate responsibility for the well-being of the House, the Luminary and Sage have the combined authority to overturn the majority vote for any issue with the supporting vote of one other Officer. The Luminary will have the final say in the event that a tie-breaking vote is necessary. <br />
<br />
1. Luminary and Sage: The Chairman and Co-Chairman of the House. Will act as a guiding light to not only Members and Officers of the House, but to the community at large. These leaders of the organization bear ultimate responsibility for the actions of the House as a whole. The Luminary and Sage have authority over all decisions and actions of the House organization and are also ultimately responsible for the same. As such, each may proxy for any other officer responsibilities in the event of absence, vacancy or need., or (at their discretion) delegate necessary functions (temporarily or permanently) to another Officer, with the assuming Officer's permission.<br />
<br />
2. Impresario: House record-keeper. Works alongside other Officers and members to organize and maintain all House events both recurring and unique.<br />
<br />
3. Financier: Chief financial officer and responsible for maintaining the financial records of the House and seeing that all debts are paid and expenses are accounted. Responsible for withdrawing approved funds from the House coffers. Facilitates strategic thinking with the other Officers about short and long-term financial vitality. Establishes a Ledger that tells the Officers at a glance how the House is doing.<br />
<br />
4. Liaison: The Public Relations contact for White Haven. Responsibilities include interfacing with local authorities and managing relations with other CHEs and MHOs. The Liaison's goals include recruitment of new members and promoting House tenets and standards in the community. Liaison is responsible for promotion/drawing people in for community events.<br />
<br />
5. Steward: Assists the Impresario with correspondence and event-planning. Also acts as the main contact for renting out the House Chapel, Ballroom, Banquet Hall and Greenhouse for public and private events. <br />
<br />
6. Lore Master: Responsible for being a leader in education of Elanthian history, lore/magical studies, and current events to actively share that information freely with others and be a go-to source of information when needed. Oversees the House Library, and is responsible for at least one (1) yearly tutorial event.<br />
<br />
'''All Officers Are Expected To:'''<br />
<br />
: - Assist in event planning and organization.<br />
<br />
: - Attend weekly meetings and events when possible.<br />
<br />
: - Abide by Gemstone IV policy and bylaws of the house and Officer Handbook.<br />
<br />
: - Set an example as a productive citizen and house member.<br />
<br />
===TERMS OF OFFICE===<br />
<br />
The seven offices - Luminary, Sage, Impresario, Financier, Liaison, Steward, and Lore Master are established for life, subject to the impeachment power of the combined vote as described below.<br />
<br />
At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. Only those individuals who have been members of the House for a minimum of (4) months are eligible to apply for Officership, unless special circumstance and a unanimous vote from all the remaining Officers applies. The application process must be done both publicly (announced personally their intention to apply at a House meeting) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member. An updated list of Officers will be added to these bylaws as needed by the Impresario or Luminary.<br />
<br />
Should an Officer retire or otherwise disappear without notification for an extended period of time (in excess of 60 days), then the unfilled Officer position may be filled by another Officer upon receiving a majority vote of the remaining officers. Should no Officer receive a winning vote, the remaining Luminary or Sage will have the final say. Should no Officer volunteer to fill the position, the position will be announced publicly and applications accepted from the general membership. Upon the retirement, or advancement of the any officer position, these offices will be filled as follows: The Officers will elect a successor by majority vote. If no current Officer desires to volunteer for the open position, the position will be announced publicly and applications accepted from the general member for the position. The remaining Officers will interview and by vote, induct a succeeding Officer.<br />
<br />
===IMPEACHMENT===<br />
<br />
The House Officers (other than the Officer being impeached) may, by unanimous vote, replace or remove an Officer from their station. If the Officer being impeached is the Luminary or Sage, a new Luminary or Sagel will be selected from among the remaining Officers. In such instances, the remaining Luminary, Sage, or a GM will invest the new Luminary or Sage. Impeachment is an extreme action. It indicates a failing of the House Officers and Leaders to practice what they preach -- peaceful and harmonious coexistence -- and therefore it should never happen except in the direst circumstances. Impeachment may also be grounds for expulsion from House membership. See Article VII.B for guidelines.<br />
<br />
===BYLAWS===<br />
<br />
====Article I Name:====<br />
The name of this officially recognized House is White Haven.<br />
<br />
====Article II Membership Requirements:====<br />
<br />
1. A member must be at least level 5. The member must pay dues as described below. The member must not be a member of any other House, nor be on the CHE blacklist. The member must have read and agreed to follow the House System Rules and these bylaws.<br />
<br />
2. The applicant is required to follow the procedure as explained in Article X of these bylaws.<br />
<br />
3. The applicant must be sponsored by at least one House Officer or current member and not be objected to by any Officer. If there is no such objection after one week's notice, the Luminary or Sage will induct the applicant. A rejected applicant is free to request reconsideration at any time subject to the same requirements.<br />
<br />
4. Once approved for membership, the applicant will be contacted to establish an appointment for their induction.<br />
<br />
5. Upon induction, applicants will pay 50,000 silver in a one time membership due. 50,000 silvers will be automatically given to the House Clerk.<br />
<br />
6. Membership is unrestricted by consideration of nationality race, creed, life-style, size, color, sex or age.<br />
<br />
7. The member must provide the officers with an e-mail address upon induction and payment of initial dues, for purposes of notification of House activities<br />
<br />
====Article III Membership Services:====<br />
<br />
1. Social Standing (friends!).<br />
<br />
2. Coat of Arms: Available to be added as appropriate at the local Engraver.<br />
<br />
3. Storage Facility: Increased locker size.<br />
<br />
4. Includes all non-membership services at no additional fee.<br />
<br />
5. Hot Springs: The Hot Springs is the House Pool, where members may relax and swim as their heart desires.<br />
<br />
6. Greenhouse: The Greenhouse will be maintained by the House as a place for special events such as weddings and parties. The Greenhouse may be reserved, free of charge, for such private events by non-members whom have asked an officer of the house for such, or reserved for such use by members.<br />
<br />
7. Library, Music Room, Curiosity Room and Lounge: These rooms, maintained by the House are also for member use.<br />
<br />
8. Workshop: The workshop is designed for the use of the House Mage and other Members as designated below for the purposes of enchanting. Members and Officers may use the workshop at will for the purposes of Enchanting, Recharging magical items and Imbedding spells. Non-members may use the Workshop only when accompanied by a House Officer or Member.<br />
<br />
====Article IV Non-Membership Services:====<br />
<br />
1. Grand Courtyard: The Grand Courtyard will be maintained by the House as a place for all citizens to find healing, and for all empaths and clerics to work at their chosen professions in relative peace and quiet (compared to the city streets). This room is an Earthnode. There will also be a monument promoting those individuals, Houses, and other organizations which provide monetary support to the House. <br />
<br />
2. White Haven Banquet Hall: The Banquet hall will be maintained by the House as a place for special events such as wedding receptions and parties. The Banquet Hall may be reserved for such private events, for a fee, by non-members whom have asked the Impresario for such, or reserved for such use by members.<br />
<br />
3. Chapel and Meeting Room and Guest Rooms: The Chapel will be maintained by the House, for use of weddings and prayer services. The Chapel may also be reserved for a fee by non-members who have asked the Impresario for such. The Meeting Room, also maintained by the House, shall be used for member and Officer Meetings. White Haven also has Guest rooms that shall be maintained by the House, for use by members and their guests, or for non-members who have rented them from the Impresario, for private purposes. <br />
<br />
4. Lockshop: The Lockshop will be maintained by the House as a place for all citizens to find locksmiths willing to open containers for tips and for all locksmiths of suitable skill to pick locks in relative peace and quiet (compared to the city streets). Accessible through the Courtyard, through the Arch, and available to the public.<br />
<br />
====Article V Membership====<br />
<br />
1. Categories of membership in this House are General Member, Officer and Emeritus Founder.<br />
<br />
: - '''A. General Member:''' A player who has met minimum House and government standards for membership and paid 50,000 silvers in lifetime dues. General members do not pay quarterly dues.<br />
<br />
: - '''B. Officers:''' A general member who has shown a desire and initiative to assist and serve their fellow house members. They are placed in office by a majority vote of Officers, with the Luminary giving a tie-break vote if necessary. Officers must have been a member of the house for a minimum of (4) months, unless special circumstances and a unanimous vote of remaining Officers applies. They are required to complete an Officer application and complete an interview process with the current board of Officers. Once chosen for office, additional authority, privileges, and responsibilities are added upon their shoulders as detailed in these bylaws.<br />
<br />
:: At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. Only individuals who have been a member of the House for at least (4) months are eligible to apply, unless special circumstances as well as a unanimous vote of the remaining Officers applies. The application process must be done both publicly (announced personally their intention to apply at a House meeting or Event) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member.<br />
<br />
: - '''C. Emeritus Founders:''' White Haven Founders are no longer active and have passed their responsibilities down to our current Officers. Current members and Officers pay tribute and give thanks for the efforts and vision which lead the establishment of our noble and long-standing House: White Haven, the only Official House in Icemule Trace.<br />
<br />
Our Emeritus Founding Officers are as follows:<br />
Tivas, Sigurd, Llyleth, Evaran, Gwendolyne d'Britannia, Xyelin, Pacioli<br />
<br />
====Article VI Finances:====<br />
<br />
1. Membership contributions to General House Funds will be considered donations to the House.<br />
<br />
2. Purpose of General House Fund: The General Funds can be drawn upon by the Chandler for House expenses, House entertainment (parties), loans, etc. Members are not required to contribute to General House Fund.<br />
<br />
3. Contributions do not entitle a member to special privileges.<br />
<br />
4. Contributions will not be accepted in lieu of dues or loan payments.<br />
<br />
5. Contributions must be reported to the Financier so that possible discrepancies in the accounts (system) may be found and clarified.<br />
<br />
6. Dues: A one-time induction fee of 50,000 is charged upon acceptance of membership to White Haven. No quarterly dues are paid by House members. If the House should ever have financial difficulty, House Officers will organize fundraising auctions, hunts, etc., as necessary.<br />
<br />
====Article VII Rules and Regulations:====<br />
<br />
A. House Rules<br />
<br />
: - 1. No violence on House Grounds or at House events.<br />
<br />
: - 2. It is the duty of every Member and/or Officer to uphold House White Haven's Statement of Purpose, while setting an example as a productive citizen of any town or city.<br />
<br />
: - 3. Theft from the House Vaults by an Officer with access is an inexcusable offense.<br />
<br />
: - 4. In following the bylaws set apart by the Founders, members will strive to adhere to and abide by the general rules and policies of Gemstone IV. Violation of these rules may result in expulsion from the house and/or impeachment from an Officer position.<br />
<br />
B. Termination<br />
<br />
: - 1. In the event that a member or Officer violates these rules and/or bylaws the Luminary and Sage are responsible to act as mediator(s), gathering facts from witnesses and those involved. The Luminary and Sage will remain neutral parties at all times.<br />
<br />
: - 2. The Luminary and Sage may terminate a membership for failure to adhere to House rules and bylaws, provided the member was offered an opportunity to have a hearing at which the member was permitted to defend against the termination. Such hearing will consist of the Luminary, Sage, and all Officers who can attend. Members involved in the matter may attend with permission of the Luminary and Sage, but will not have a voice in the matter.<br />
<br />
: - 3. The Luminary and Sage will determine whether termination is necessary after the hearing. If the Luminary and Sage do not agree on the matter, the Lore Master will provide a tie-break vote.<br />
<br />
: - 4. If terminated, a member may be allowed to re-apply for membership after 90 days while demonstrating eligibility for membership.<br />
<br />
: - 5. The Luminary and Sage will be the final judges on what constitutes noncompliance with these rules, regulations and bylaws while considering the advisory votes of other Officers and while subject to the impeachment power of the Officers.<br />
<br />
====Article VIII Regalia:====<br />
<br />
* House Colors: White and Gold<br />
* House Pin: A white-gold bear's head pin, under which are inscribed the words Hope, Wisdom, and Service<br />
* House Tenets: Hope, Wisdom, and Service<br />
* House Motto: Ut Prosim - That I may serve.<br />
* House Coat-of-Arms: The shield is engraved with the image of a large white polar bear crouched, as if protecting her young. Surrounding her, in gold scroll work are engraved the words:"Hope, Service, Wisdom". Set into the background in pale pearl lettering is the phrase, "Ut Prosim". A gold and white banner stretches underneath which reads "White Haven".<br />
<br />
====Article IX – Current Officer List:====<br />
<br />
Luminary & Sage: The Chairman and Co-Chairman of the House. Will act as a guiding light to not only Members and Officers of the House, but to the community at large. These leaders of the organization bear ultimate responsibility for the actions of the House as a whole. The Luminary and Sage have authority over all decisions and actions of the House organization and are also ultimately responsible for the same. As such, each may proxy for any other officer responsibilities in the event of absence, vacancy or need., or (at their discretion) delegate necessary functions (temporarily or permanently) to another Officer, with the assuming Officer&rsquo;s permission.<br />
<br />
Impresario: Responsible for organization, maintenance, and all correspondence pertaining to events both recurring and one-time. Also acts as the main contact for renting out the House Chapel, Ballroom, Banquet Hall and Greenhouse for public and private events.<br />
<br />
Scribe: Responsible for record-keeping, managing the House mailer list, membership list, and meeting notes, as well as the membership on the Officers-only OOC AIM chat group. Will assist Impresario as needed.<br />
<br />
Financier: Chief financial officer and responsible for maintaining the financial records of the House and seeing that all debts are paid and expenses are accounted. Responsible for withdrawing approved funds from the House coffers. Facilitates strategic thinking with the other Officers about short and long-term financial vitality. Establishes a Ledger that tells the Officers at a glance how the House is doing.<br />
<br />
Steward: Will assist the Financier as needed in maintaining the financial records of the House; to be available, when the Financier cannot be, to make approved withdrawals from the House funds. Will assist the Impresario with keeping records of any and all earnings from the renting out of the House's Chapel, Ballroom, Banquet Hall and Greenhouse. These records must be reported to the Financier in a timely manner.<br />
<br />
Herald: The Public Relations contact for White Haven. Responsibilities include interfacing with local authorities and managing relations with other CHEs and MHOs. The Herald's goals include recruitment of new members and promoting House tenets and standards in the community. Herald is responsible for promotion/drawing people in for community events.<br />
<br />
Lore Master: Responsible for being a leader in education of Elanthian history, lore/magical studies, and current events to actively share that information freely with others and be a go-to source of information when needed. Oversees the House Library, and is responsible for at least one (1) yearly tutorial event.<br />
<br />
====Article X: Membership Application Process====<br />
<br />
1. Before induction a player must have read and agreed to the GemStone IV House system.<br />
<br />
2. Before induction a player must have read and agreed to the House bylaws set forth here.<br />
<br />
3.. Applicants will complete the application found at the [http://housewhitehaven.weebly.com Official White Haven Website] (or e-mail the completed application to housewhitehaven@gmail.com)<br />
<br />
4. Officers will review each application and discuss the applicants based on their responses.<br />
<br />
5. After one (1) week, if no Officer objects to the applicant’s membership a time frame will be scheduled with the applicant for induction.<br />
<br />
The Membership Application is as follows:<br />
*Contact email<br />
*Character Name<br />
*Sponsor<br />
*Race<br />
*Profession<br />
*Current locker location<br />
*Why you wish to be a member of House White Haven<br />
*How you can contribute to our community at White Haven and Icemule?<br />
*What does the House White Haven Mission statement mean to you?<br />
<br />
== Resources ==<br />
*[http://housewhitehaven.weebly.com/ Official Website for House White Haven]<br />
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/White%20Haven/view Officials Folder]<br />
<br />
<br />
[[Category:CHE]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=White_Haven&diff=67052White Haven2015-08-10T17:19:09Z<p>NAIKITA: /* Article VII Rules and Regulations: */</p>
<hr />
<div>[[File:White haven.jpg|170px|thumb|right|Ut Prosim]]<br />
'''White Haven''' is a great house located in the town of [[Icemule Trace]], and a member of the [[Co-operative Houses of Elanthia]], or [[CHE]].<br />
<br />
It often provides various services at its public courtyard, and is a focus of the community of adventurers in the [[Icemule Trace]] and [[Pinefar|Pinefar Trading Post]] region.<br />
<br />
== Bylaws, Charter, and Joining Information ==<br />
<br />
===PURPOSE OF THE HOUSE===<br />
<br />
White Haven is established as a beacon of hope to the citizens of Icemule against a world torn by differences. We strive to set an example by providing service and fellowship to all and seek to foster unity while enhancing the wisdom of our members. We strive to promote a more unified and peaceful Icemule and Elanthia through our mission which is: To offer hope by fostering a peaceful and harmonious coexistence of all citizens of Icemule and Elanthia through our service and by striving to advance the wisdom of our members.<br />
<br />
===STATEMENT OF GOVERNING===<br />
<br />
The governing body is composed of seven Officer Positions. The Luminary and Sage each bear ultimate responsibility and authority for the House as a whole. The Impresario, Financier, Liaison, Steward, and Lore Master are responsible for ensuring the functions and duties of their respective positions are satisfactorily met. Each Officer serves voluntarily to fulfill the responsibilities of the Elanthia House System rules. Additionally, they fulfill other duties as specifically delegated within the authority of the Luminary and Sage. The Luminary and Sage have authority over, and overall responsibility for, the House's activities. All Officers are subject to impeachment power of the Officers (see “Impeachment”).<br />
<br />
===HOUSE OFFICERS===<br />
<br />
White Haven has chosen seven Primary House Officer Positions. Their responsibilities and roles are defined below. House bylaws and policies are subject to change upon a majority vote of officers. As they bear the ultimate responsibility for the well-being of the House, the Luminary and Sage have the combined authority to overturn the majority vote for any issue with the supporting vote of one other Officer. The Luminary will have the final say in the event that a tie-breaking vote is necessary. <br />
<br />
1. Luminary and Sage: The Chairman and Co-Chairman of the House. Will act as a guiding light to not only Members and Officers of the House, but to the community at large. These leaders of the organization bear ultimate responsibility for the actions of the House as a whole. The Luminary and Sage have authority over all decisions and actions of the House organization and are also ultimately responsible for the same. As such, each may proxy for any other officer responsibilities in the event of absence, vacancy or need., or (at their discretion) delegate necessary functions (temporarily or permanently) to another Officer, with the assuming Officer's permission.<br />
<br />
2. Impresario: House record-keeper. Works alongside other Officers and members to organize and maintain all House events both recurring and unique.<br />
<br />
3. Financier: Chief financial officer and responsible for maintaining the financial records of the House and seeing that all debts are paid and expenses are accounted. Responsible for withdrawing approved funds from the House coffers. Facilitates strategic thinking with the other Officers about short and long-term financial vitality. Establishes a Ledger that tells the Officers at a glance how the House is doing.<br />
<br />
4. Liaison: The Public Relations contact for White Haven. Responsibilities include interfacing with local authorities and managing relations with other CHEs and MHOs. The Liaison's goals include recruitment of new members and promoting House tenets and standards in the community. Liaison is responsible for promotion/drawing people in for community events.<br />
<br />
5. Steward: Assists the Impresario with correspondence and event-planning. Also acts as the main contact for renting out the House Chapel, Ballroom, Banquet Hall and Greenhouse for public and private events. <br />
<br />
6. Lore Master: Responsible for being a leader in education of Elanthian history, lore/magical studies, and current events to actively share that information freely with others and be a go-to source of information when needed. Oversees the House Library, and is responsible for at least one (1) yearly tutorial event.<br />
<br />
'''All Officers Are Expected To:'''<br />
<br />
: - Assist in event planning and organization.<br />
<br />
: - Attend weekly meetings and events when possible.<br />
<br />
: - Abide by Gemstone IV policy and bylaws of the house and Officer Handbook.<br />
<br />
: - Set an example as a productive citizen and house member.<br />
<br />
===TERMS OF OFFICE===<br />
<br />
The seven offices - Luminary, Sage, Impresario, Financier, Liaison, Steward, and Lore Master are established for life, subject to the impeachment power of the combined vote as described below.<br />
<br />
At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. Only those individuals who have been members of the House for a minimum of (4) months are eligible to apply for Officership, unless special circumstance and a unanimous vote from all the remaining Officers applies. The application process must be done both publicly (announced personally their intention to apply at a House meeting) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member. An updated list of Officers will be added to these bylaws as needed by the Impresario or Luminary.<br />
<br />
Should an Officer retire or otherwise disappear without notification for an extended period of time (in excess of 60 days), then the unfilled Officer position may be filled by another Officer upon receiving a majority vote of the remaining officers. Should no Officer receive a winning vote, the remaining Luminary or Sage will have the final say. Should no Officer volunteer to fill the position, the position will be announced publicly and applications accepted from the general membership. Upon the retirement, or advancement of the any officer position, these offices will be filled as follows: The Officers will elect a successor by majority vote. If no current Officer desires to volunteer for the open position, the position will be announced publicly and applications accepted from the general member for the position. The remaining Officers will interview and by vote, induct a succeeding Officer.<br />
<br />
===IMPEACHMENT===<br />
<br />
The House Officers (other than the Officer being impeached) may, by unanimous vote, replace or remove an Officer from their station. If the Officer being impeached is the Luminary or Sage, a new Luminary or Sagel will be selected from among the remaining Officers. In such instances, the remaining Luminary, Sage, or a GM will invest the new Luminary or Sage. Impeachment is an extreme action. It indicates a failing of the House Officers and Leaders to practice what they preach -- peaceful and harmonious coexistence -- and therefore it should never happen except in the direst circumstances. Impeachment may also be grounds for expulsion from House membership. See Article VII.B for guidelines.<br />
<br />
===BYLAWS===<br />
<br />
====Article I Name:====<br />
The name of this officially recognized House is White Haven.<br />
<br />
====Article II Membership Requirements:====<br />
<br />
1. A member must be at least level 5. The member must pay dues as described below. The member must not be a member of any other House, nor be on the CHE blacklist. The member must have read and agreed to follow the House System Rules and these bylaws.<br />
<br />
2. The applicant is required to follow the procedure as explained in Article X of these bylaws.<br />
<br />
3. The applicant must be sponsored by at least one House Officer or current member and not be objected to by any Officer. If there is no such objection after one week's notice, the Luminary or Sage will induct the applicant. A rejected applicant is free to request reconsideration at any time subject to the same requirements.<br />
<br />
4. Once approved for membership, the applicant will be contacted to establish an appointment for their induction.<br />
<br />
5. Upon induction, applicants will pay 50,000 silver in a one time membership due. 50,000 silvers will be automatically given to the House Clerk.<br />
<br />
6. Membership is unrestricted by consideration of nationality race, creed, life-style, size, color, sex or age.<br />
<br />
7. The member must provide the officers with an e-mail address upon induction and payment of initial dues, for purposes of notification of House activities<br />
<br />
====Article III Membership Services:====<br />
<br />
1. Social Standing (friends!).<br />
<br />
2. Coat of Arms: Available to be added as appropriate at the local Engraver.<br />
<br />
3. Storage Facility: Increased locker size.<br />
<br />
4. Includes all non-membership services at no additional fee.<br />
<br />
5. Hot Springs: The Hot Springs is the House Pool, where members may relax and swim as their heart desires.<br />
<br />
6. Greenhouse: The Greenhouse will be maintained by the House as a place for special events such as weddings and parties. The Greenhouse may be reserved, free of charge, for such private events by non-members whom have asked an officer of the house for such, or reserved for such use by members.<br />
<br />
7. Library, Music Room, Curiosity Room and Lounge: These rooms, maintained by the House are also for member use.<br />
<br />
8. Workshop: The workshop is designed for the use of the House Mage and other Members as designated below for the purposes of enchanting. Members and Officers may use the workshop at will for the purposes of Enchanting, Recharging magical items and Imbedding spells. Non-members may use the Workshop only when accompanied by a House Officer or Member.<br />
<br />
====Article IV Non-Membership Services:====<br />
<br />
1. Grand Courtyard: The Grand Courtyard will be maintained by the House as a place for all citizens to find healing, and for all empaths and clerics to work at their chosen professions in relative peace and quiet (compared to the city streets). This room is an Earthnode. There will also be a monument promoting those individuals, Houses, and other organizations which provide monetary support to the House. <br />
<br />
2. White Haven Banquet Hall: The Banquet hall will be maintained by the House as a place for special events such as wedding receptions and parties. The Banquet Hall may be reserved for such private events, for a fee, by non-members whom have asked the Impresario for such, or reserved for such use by members.<br />
<br />
3. Chapel and Meeting Room and Guest Rooms: The Chapel will be maintained by the House, for use of weddings and prayer services. The Chapel may also be reserved for a fee by non-members who have asked the Impresario for such. The Meeting Room, also maintained by the House, shall be used for member and Officer Meetings. White Haven also has Guest rooms that shall be maintained by the House, for use by members and their guests, or for non-members who have rented them from the Impresario, for private purposes. <br />
<br />
4. Lockshop: The Lockshop will be maintained by the House as a place for all citizens to find locksmiths willing to open containers for tips and for all locksmiths of suitable skill to pick locks in relative peace and quiet (compared to the city streets). Accessible through the Courtyard, through the Arch, and available to the public.<br />
<br />
====Article V Membership====<br />
<br />
1. Categories of membership in this House are General Member, Officer and Emeritus Founder.<br />
<br />
: - '''A. General Member:''' A player who has met minimum House and government standards for membership and paid 50,000 silvers in lifetime dues. General members do not pay quarterly dues.<br />
<br />
: - '''B. Officers:''' A general member who has shown a desire and initiative to assist and serve their fellow house members. They are placed in office by a majority vote of Officers, with the Luminary giving a tie-break vote if necessary. Officers must have been a member of the house for a minimum of (4) months, unless special circumstances and a unanimous vote of remaining Officers applies. They are required to complete an Officer application and complete an interview process with the current board of Officers. Once chosen for office, additional authority, privileges, and responsibilities are added upon their shoulders as detailed in these bylaws.<br />
<br />
:: At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. Only individuals who have been a member of the House for at least (4) months are eligible to apply, unless special circumstances as well as a unanimous vote of the remaining Officers applies. The application process must be done both publicly (announced personally their intention to apply at a House meeting or Event) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member.<br />
<br />
: - '''C. Emeritus Founders:''' White Haven Founders are no longer active and have passed their responsibilities down to our current Officers. Current members and Officers pay tribute and give thanks for the efforts and vision which lead the establishment of our noble and long-standing House: White Haven, the only Official House in Icemule Trace.<br />
<br />
Our Emeritus Founding Officers are as follows:<br />
Tivas, Sigurd, Llyleth, Evaran, Gwendolyne d'Britannia, Xyelin, Pacioli<br />
<br />
====Article VI Finances:====<br />
<br />
1. Membership contributions to General House Funds will be considered donations to the House.<br />
<br />
2. Purpose of General House Fund: The General Funds can be drawn upon by the Chandler for House expenses, House entertainment (parties), loans, etc. Members are not required to contribute to General House Fund.<br />
<br />
3. Contributions do not entitle a member to special privileges.<br />
<br />
4. Contributions will not be accepted in lieu of dues or loan payments.<br />
<br />
5. Contributions must be reported to the Financier so that possible discrepancies in the accounts (system) may be found and clarified.<br />
<br />
6. Dues: A one-time induction fee of 50,000 is charged upon acceptance of membership to White Haven. No quarterly dues are paid by House members. If the House should ever have financial difficulty, House Officers will organize fundraising auctions, hunts, etc., as necessary.<br />
<br />
====Article VII Rules and Regulations:====<br />
<br />
A. House Rules<br />
<br />
: - 1. No violence on House Grounds or at House events.<br />
<br />
: - 2. It is the duty of every Member and/or Officer to uphold House White Haven's Statement of Purpose, while setting an example as a productive citizen of any town or city.<br />
<br />
: - 3. Theft from the House Vaults by an Officer with access is an inexcusable offense.<br />
<br />
: - 4. In following the bylaws set apart by the Founders, members will strive to adhere to and abide by the general rules and policies of Gemstone IV. Violation of these rules may result in expulsion from the house and/or impeachment from an Officer position.<br />
<br />
B. Termination<br />
<br />
: - 1. In the event that a member or Officer violates these rules and/or bylaws the Luminary and Sage are responsible to act as mediator(s), gathering facts from witnesses and those involved. The Luminary and Sage will remain neutral parties at all times.<br />
<br />
: - 2. The Luminary and Sage may terminate a membership for failure to adhere to House rules and bylaws, provided the member was offered an opportunity to have a hearing at which the member was permitted to defend against the termination. Such hearing will consist of the Luminary, Sage, and all Officers who can attend. Members involved in the matter may attend with permission of the Luminary and Sage, but will not have a voice in the matter.<br />
<br />
: - 3. The Luminary and Sage will determine whether termination is necessary after the hearing. If the Luminary and Sage do not agree on the matter, the Lore Master will provide a tie-break vote.<br />
<br />
- 4. If terminated, a member may be allowed to re-apply for membership after 90 days while demonstrating eligibility for membership.<br />
<br />
- 5. The Luminary and Sage will be the final judges on what constitutes noncompliance with these rules, regulations and bylaws while considering the advisory votes of other Officers and while subject to the impeachment power of the Officers.<br />
<br />
====Article VIII Regalia:====<br />
<br />
* House Colors: White and Gold<br />
* House Pin: A white-gold bear's head pin, under which are inscribed the words Hope, Wisdom, and Service<br />
* House Tenets: Hope, Wisdom, and Service<br />
* House Motto: Ut Prosim - That I may serve.<br />
* House Coat-of-Arms: The shield is engraved with the image of a large white polar bear crouched, as if protecting her young. Surrounding her, in gold scroll work are engraved the words:"Hope, Service, Wisdom". Set into the background in pale pearl lettering is the phrase, "Ut Prosim". A gold and white banner stretches underneath which reads "White Haven".<br />
<br />
====Article IX – Current Officer List:====<br />
<br />
Luminary & Sage: The Chairman and Co-Chairman of the House. Will act as a guiding light to not only Members and Officers of the House, but to the community at large. These leaders of the organization bear ultimate responsibility for the actions of the House as a whole. The Luminary and Sage have authority over all decisions and actions of the House organization and are also ultimately responsible for the same. As such, each may proxy for any other officer responsibilities in the event of absence, vacancy or need., or (at their discretion) delegate necessary functions (temporarily or permanently) to another Officer, with the assuming Officer&rsquo;s permission.<br />
<br />
Impresario: Responsible for organization, maintenance, and all correspondence pertaining to events both recurring and one-time. Also acts as the main contact for renting out the House Chapel, Ballroom, Banquet Hall and Greenhouse for public and private events.<br />
<br />
Scribe: Responsible for record-keeping, managing the House mailer list, membership list, and meeting notes, as well as the membership on the Officers-only OOC AIM chat group. Will assist Impresario as needed.<br />
<br />
Financier: Chief financial officer and responsible for maintaining the financial records of the House and seeing that all debts are paid and expenses are accounted. Responsible for withdrawing approved funds from the House coffers. Facilitates strategic thinking with the other Officers about short and long-term financial vitality. Establishes a Ledger that tells the Officers at a glance how the House is doing.<br />
<br />
Steward: Will assist the Financier as needed in maintaining the financial records of the House; to be available, when the Financier cannot be, to make approved withdrawals from the House funds. Will assist the Impresario with keeping records of any and all earnings from the renting out of the House's Chapel, Ballroom, Banquet Hall and Greenhouse. These records must be reported to the Financier in a timely manner.<br />
<br />
Herald: The Public Relations contact for White Haven. Responsibilities include interfacing with local authorities and managing relations with other CHEs and MHOs. The Herald's goals include recruitment of new members and promoting House tenets and standards in the community. Herald is responsible for promotion/drawing people in for community events.<br />
<br />
Lore Master: Responsible for being a leader in education of Elanthian history, lore/magical studies, and current events to actively share that information freely with others and be a go-to source of information when needed. Oversees the House Library, and is responsible for at least one (1) yearly tutorial event.<br />
<br />
====Article X: Membership Application Process====<br />
<br />
1. Before induction a player must have read and agreed to the GemStone IV House system.<br />
<br />
2. Before induction a player must have read and agreed to the House bylaws set forth here.<br />
<br />
3.. Applicants will complete the application found at the [http://housewhitehaven.weebly.com Official White Haven Website] (or e-mail the completed application to housewhitehaven@gmail.com)<br />
<br />
4. Officers will review each application and discuss the applicants based on their responses.<br />
<br />
5. After one (1) week, if no Officer objects to the applicant’s membership a time frame will be scheduled with the applicant for induction.<br />
<br />
The Membership Application is as follows:<br />
*Contact email<br />
*Character Name<br />
*Sponsor<br />
*Race<br />
*Profession<br />
*Current locker location<br />
*Why you wish to be a member of House White Haven<br />
*How you can contribute to our community at White Haven and Icemule?<br />
*What does the House White Haven Mission statement mean to you?<br />
<br />
== Resources ==<br />
*[http://housewhitehaven.weebly.com/ Official Website for House White Haven]<br />
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/White%20Haven/view Officials Folder]<br />
<br />
<br />
[[Category:CHE]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=White_Haven&diff=67051White Haven2015-08-10T17:18:16Z<p>NAIKITA: /* Article VI Finances: */</p>
<hr />
<div>[[File:White haven.jpg|170px|thumb|right|Ut Prosim]]<br />
'''White Haven''' is a great house located in the town of [[Icemule Trace]], and a member of the [[Co-operative Houses of Elanthia]], or [[CHE]].<br />
<br />
It often provides various services at its public courtyard, and is a focus of the community of adventurers in the [[Icemule Trace]] and [[Pinefar|Pinefar Trading Post]] region.<br />
<br />
== Bylaws, Charter, and Joining Information ==<br />
<br />
===PURPOSE OF THE HOUSE===<br />
<br />
White Haven is established as a beacon of hope to the citizens of Icemule against a world torn by differences. We strive to set an example by providing service and fellowship to all and seek to foster unity while enhancing the wisdom of our members. We strive to promote a more unified and peaceful Icemule and Elanthia through our mission which is: To offer hope by fostering a peaceful and harmonious coexistence of all citizens of Icemule and Elanthia through our service and by striving to advance the wisdom of our members.<br />
<br />
===STATEMENT OF GOVERNING===<br />
<br />
The governing body is composed of seven Officer Positions. The Luminary and Sage each bear ultimate responsibility and authority for the House as a whole. The Impresario, Financier, Liaison, Steward, and Lore Master are responsible for ensuring the functions and duties of their respective positions are satisfactorily met. Each Officer serves voluntarily to fulfill the responsibilities of the Elanthia House System rules. Additionally, they fulfill other duties as specifically delegated within the authority of the Luminary and Sage. The Luminary and Sage have authority over, and overall responsibility for, the House's activities. All Officers are subject to impeachment power of the Officers (see “Impeachment”).<br />
<br />
===HOUSE OFFICERS===<br />
<br />
White Haven has chosen seven Primary House Officer Positions. Their responsibilities and roles are defined below. House bylaws and policies are subject to change upon a majority vote of officers. As they bear the ultimate responsibility for the well-being of the House, the Luminary and Sage have the combined authority to overturn the majority vote for any issue with the supporting vote of one other Officer. The Luminary will have the final say in the event that a tie-breaking vote is necessary. <br />
<br />
1. Luminary and Sage: The Chairman and Co-Chairman of the House. Will act as a guiding light to not only Members and Officers of the House, but to the community at large. These leaders of the organization bear ultimate responsibility for the actions of the House as a whole. The Luminary and Sage have authority over all decisions and actions of the House organization and are also ultimately responsible for the same. As such, each may proxy for any other officer responsibilities in the event of absence, vacancy or need., or (at their discretion) delegate necessary functions (temporarily or permanently) to another Officer, with the assuming Officer's permission.<br />
<br />
2. Impresario: House record-keeper. Works alongside other Officers and members to organize and maintain all House events both recurring and unique.<br />
<br />
3. Financier: Chief financial officer and responsible for maintaining the financial records of the House and seeing that all debts are paid and expenses are accounted. Responsible for withdrawing approved funds from the House coffers. Facilitates strategic thinking with the other Officers about short and long-term financial vitality. Establishes a Ledger that tells the Officers at a glance how the House is doing.<br />
<br />
4. Liaison: The Public Relations contact for White Haven. Responsibilities include interfacing with local authorities and managing relations with other CHEs and MHOs. The Liaison's goals include recruitment of new members and promoting House tenets and standards in the community. Liaison is responsible for promotion/drawing people in for community events.<br />
<br />
5. Steward: Assists the Impresario with correspondence and event-planning. Also acts as the main contact for renting out the House Chapel, Ballroom, Banquet Hall and Greenhouse for public and private events. <br />
<br />
6. Lore Master: Responsible for being a leader in education of Elanthian history, lore/magical studies, and current events to actively share that information freely with others and be a go-to source of information when needed. Oversees the House Library, and is responsible for at least one (1) yearly tutorial event.<br />
<br />
'''All Officers Are Expected To:'''<br />
<br />
: - Assist in event planning and organization.<br />
<br />
: - Attend weekly meetings and events when possible.<br />
<br />
: - Abide by Gemstone IV policy and bylaws of the house and Officer Handbook.<br />
<br />
: - Set an example as a productive citizen and house member.<br />
<br />
===TERMS OF OFFICE===<br />
<br />
The seven offices - Luminary, Sage, Impresario, Financier, Liaison, Steward, and Lore Master are established for life, subject to the impeachment power of the combined vote as described below.<br />
<br />
At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. Only those individuals who have been members of the House for a minimum of (4) months are eligible to apply for Officership, unless special circumstance and a unanimous vote from all the remaining Officers applies. The application process must be done both publicly (announced personally their intention to apply at a House meeting) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member. An updated list of Officers will be added to these bylaws as needed by the Impresario or Luminary.<br />
<br />
Should an Officer retire or otherwise disappear without notification for an extended period of time (in excess of 60 days), then the unfilled Officer position may be filled by another Officer upon receiving a majority vote of the remaining officers. Should no Officer receive a winning vote, the remaining Luminary or Sage will have the final say. Should no Officer volunteer to fill the position, the position will be announced publicly and applications accepted from the general membership. Upon the retirement, or advancement of the any officer position, these offices will be filled as follows: The Officers will elect a successor by majority vote. If no current Officer desires to volunteer for the open position, the position will be announced publicly and applications accepted from the general member for the position. The remaining Officers will interview and by vote, induct a succeeding Officer.<br />
<br />
===IMPEACHMENT===<br />
<br />
The House Officers (other than the Officer being impeached) may, by unanimous vote, replace or remove an Officer from their station. If the Officer being impeached is the Luminary or Sage, a new Luminary or Sagel will be selected from among the remaining Officers. In such instances, the remaining Luminary, Sage, or a GM will invest the new Luminary or Sage. Impeachment is an extreme action. It indicates a failing of the House Officers and Leaders to practice what they preach -- peaceful and harmonious coexistence -- and therefore it should never happen except in the direst circumstances. Impeachment may also be grounds for expulsion from House membership. See Article VII.B for guidelines.<br />
<br />
===BYLAWS===<br />
<br />
====Article I Name:====<br />
The name of this officially recognized House is White Haven.<br />
<br />
====Article II Membership Requirements:====<br />
<br />
1. A member must be at least level 5. The member must pay dues as described below. The member must not be a member of any other House, nor be on the CHE blacklist. The member must have read and agreed to follow the House System Rules and these bylaws.<br />
<br />
2. The applicant is required to follow the procedure as explained in Article X of these bylaws.<br />
<br />
3. The applicant must be sponsored by at least one House Officer or current member and not be objected to by any Officer. If there is no such objection after one week's notice, the Luminary or Sage will induct the applicant. A rejected applicant is free to request reconsideration at any time subject to the same requirements.<br />
<br />
4. Once approved for membership, the applicant will be contacted to establish an appointment for their induction.<br />
<br />
5. Upon induction, applicants will pay 50,000 silver in a one time membership due. 50,000 silvers will be automatically given to the House Clerk.<br />
<br />
6. Membership is unrestricted by consideration of nationality race, creed, life-style, size, color, sex or age.<br />
<br />
7. The member must provide the officers with an e-mail address upon induction and payment of initial dues, for purposes of notification of House activities<br />
<br />
====Article III Membership Services:====<br />
<br />
1. Social Standing (friends!).<br />
<br />
2. Coat of Arms: Available to be added as appropriate at the local Engraver.<br />
<br />
3. Storage Facility: Increased locker size.<br />
<br />
4. Includes all non-membership services at no additional fee.<br />
<br />
5. Hot Springs: The Hot Springs is the House Pool, where members may relax and swim as their heart desires.<br />
<br />
6. Greenhouse: The Greenhouse will be maintained by the House as a place for special events such as weddings and parties. The Greenhouse may be reserved, free of charge, for such private events by non-members whom have asked an officer of the house for such, or reserved for such use by members.<br />
<br />
7. Library, Music Room, Curiosity Room and Lounge: These rooms, maintained by the House are also for member use.<br />
<br />
8. Workshop: The workshop is designed for the use of the House Mage and other Members as designated below for the purposes of enchanting. Members and Officers may use the workshop at will for the purposes of Enchanting, Recharging magical items and Imbedding spells. Non-members may use the Workshop only when accompanied by a House Officer or Member.<br />
<br />
====Article IV Non-Membership Services:====<br />
<br />
1. Grand Courtyard: The Grand Courtyard will be maintained by the House as a place for all citizens to find healing, and for all empaths and clerics to work at their chosen professions in relative peace and quiet (compared to the city streets). This room is an Earthnode. There will also be a monument promoting those individuals, Houses, and other organizations which provide monetary support to the House. <br />
<br />
2. White Haven Banquet Hall: The Banquet hall will be maintained by the House as a place for special events such as wedding receptions and parties. The Banquet Hall may be reserved for such private events, for a fee, by non-members whom have asked the Impresario for such, or reserved for such use by members.<br />
<br />
3. Chapel and Meeting Room and Guest Rooms: The Chapel will be maintained by the House, for use of weddings and prayer services. The Chapel may also be reserved for a fee by non-members who have asked the Impresario for such. The Meeting Room, also maintained by the House, shall be used for member and Officer Meetings. White Haven also has Guest rooms that shall be maintained by the House, for use by members and their guests, or for non-members who have rented them from the Impresario, for private purposes. <br />
<br />
4. Lockshop: The Lockshop will be maintained by the House as a place for all citizens to find locksmiths willing to open containers for tips and for all locksmiths of suitable skill to pick locks in relative peace and quiet (compared to the city streets). Accessible through the Courtyard, through the Arch, and available to the public.<br />
<br />
====Article V Membership====<br />
<br />
1. Categories of membership in this House are General Member, Officer and Emeritus Founder.<br />
<br />
: - '''A. General Member:''' A player who has met minimum House and government standards for membership and paid 50,000 silvers in lifetime dues. General members do not pay quarterly dues.<br />
<br />
: - '''B. Officers:''' A general member who has shown a desire and initiative to assist and serve their fellow house members. They are placed in office by a majority vote of Officers, with the Luminary giving a tie-break vote if necessary. Officers must have been a member of the house for a minimum of (4) months, unless special circumstances and a unanimous vote of remaining Officers applies. They are required to complete an Officer application and complete an interview process with the current board of Officers. Once chosen for office, additional authority, privileges, and responsibilities are added upon their shoulders as detailed in these bylaws.<br />
<br />
:: At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. Only individuals who have been a member of the House for at least (4) months are eligible to apply, unless special circumstances as well as a unanimous vote of the remaining Officers applies. The application process must be done both publicly (announced personally their intention to apply at a House meeting or Event) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member.<br />
<br />
: - '''C. Emeritus Founders:''' White Haven Founders are no longer active and have passed their responsibilities down to our current Officers. Current members and Officers pay tribute and give thanks for the efforts and vision which lead the establishment of our noble and long-standing House: White Haven, the only Official House in Icemule Trace.<br />
<br />
Our Emeritus Founding Officers are as follows:<br />
Tivas, Sigurd, Llyleth, Evaran, Gwendolyne d'Britannia, Xyelin, Pacioli<br />
<br />
====Article VI Finances:====<br />
<br />
1. Membership contributions to General House Funds will be considered donations to the House.<br />
<br />
2. Purpose of General House Fund: The General Funds can be drawn upon by the Chandler for House expenses, House entertainment (parties), loans, etc. Members are not required to contribute to General House Fund.<br />
<br />
3. Contributions do not entitle a member to special privileges.<br />
<br />
4. Contributions will not be accepted in lieu of dues or loan payments.<br />
<br />
5. Contributions must be reported to the Financier so that possible discrepancies in the accounts (system) may be found and clarified.<br />
<br />
6. Dues: A one-time induction fee of 50,000 is charged upon acceptance of membership to White Haven. No quarterly dues are paid by House members. If the House should ever have financial difficulty, House Officers will organize fundraising auctions, hunts, etc., as necessary.<br />
<br />
====Article VII Rules and Regulations:====<br />
<br />
A. House Rules<br />
<br />
- 1. No violence on House Grounds or at House events.<br />
<br />
- 2. It is the duty of every Member and/or Officer to uphold House White Haven's Statement of Purpose, while setting an example as a productive citizen of any town or city.<br />
<br />
- 3. Theft from the House Vaults by an Officer with access is an inexcusable offense.<br />
<br />
- 4. In following the bylaws set apart by the Founders, members will strive to adhere to and abide by the general rules and policies of Gemstone IV. Violation of these rules may result in expulsion from the house and/or impeachment from an Officer position.<br />
<br />
B. Termination<br />
<br />
- 1. In the event that a member or Officer violates these rules and/or bylaws the Luminary and Sage are responsible to act as mediator(s), gathering facts from witnesses and those involved. The Luminary and Sage will remain neutral parties at all times.<br />
<br />
- 2. The Luminary and Sage may terminate a membership for failure to adhere to House rules and bylaws, provided the member was offered an opportunity to have a hearing at which the member was permitted to defend against the termination. Such hearing will consist of the Luminary, Sage, and all Officers who can attend. Members involved in the matter may attend with permission of the Luminary and Sage, but will not have a voice in the matter.<br />
<br />
- 3. The Luminary and Sage will determine whether termination is necessary after the hearing. If the Luminary and Sage do not agree on the matter, the Lore Master will provide a tie-break vote.<br />
<br />
- 4. If terminated, a member may be allowed to re-apply for membership after 90 days while demonstrating eligibility for membership.<br />
<br />
- 5. The Luminary and Sage will be the final judges on what constitutes noncompliance with these rules, regulations and bylaws while considering the advisory votes of other Officers and while subject to the impeachment power of the Officers.<br />
<br />
====Article VIII Regalia:====<br />
<br />
* House Colors: White and Gold<br />
* House Pin: A white-gold bear's head pin, under which are inscribed the words Hope, Wisdom, and Service<br />
* House Tenets: Hope, Wisdom, and Service<br />
* House Motto: Ut Prosim - That I may serve.<br />
* House Coat-of-Arms: The shield is engraved with the image of a large white polar bear crouched, as if protecting her young. Surrounding her, in gold scroll work are engraved the words:"Hope, Service, Wisdom". Set into the background in pale pearl lettering is the phrase, "Ut Prosim". A gold and white banner stretches underneath which reads "White Haven".<br />
<br />
====Article IX – Current Officer List:====<br />
<br />
Luminary & Sage: The Chairman and Co-Chairman of the House. Will act as a guiding light to not only Members and Officers of the House, but to the community at large. These leaders of the organization bear ultimate responsibility for the actions of the House as a whole. The Luminary and Sage have authority over all decisions and actions of the House organization and are also ultimately responsible for the same. As such, each may proxy for any other officer responsibilities in the event of absence, vacancy or need., or (at their discretion) delegate necessary functions (temporarily or permanently) to another Officer, with the assuming Officer&rsquo;s permission.<br />
<br />
Impresario: Responsible for organization, maintenance, and all correspondence pertaining to events both recurring and one-time. Also acts as the main contact for renting out the House Chapel, Ballroom, Banquet Hall and Greenhouse for public and private events.<br />
<br />
Scribe: Responsible for record-keeping, managing the House mailer list, membership list, and meeting notes, as well as the membership on the Officers-only OOC AIM chat group. Will assist Impresario as needed.<br />
<br />
Financier: Chief financial officer and responsible for maintaining the financial records of the House and seeing that all debts are paid and expenses are accounted. Responsible for withdrawing approved funds from the House coffers. Facilitates strategic thinking with the other Officers about short and long-term financial vitality. Establishes a Ledger that tells the Officers at a glance how the House is doing.<br />
<br />
Steward: Will assist the Financier as needed in maintaining the financial records of the House; to be available, when the Financier cannot be, to make approved withdrawals from the House funds. Will assist the Impresario with keeping records of any and all earnings from the renting out of the House's Chapel, Ballroom, Banquet Hall and Greenhouse. These records must be reported to the Financier in a timely manner.<br />
<br />
Herald: The Public Relations contact for White Haven. Responsibilities include interfacing with local authorities and managing relations with other CHEs and MHOs. The Herald's goals include recruitment of new members and promoting House tenets and standards in the community. Herald is responsible for promotion/drawing people in for community events.<br />
<br />
Lore Master: Responsible for being a leader in education of Elanthian history, lore/magical studies, and current events to actively share that information freely with others and be a go-to source of information when needed. Oversees the House Library, and is responsible for at least one (1) yearly tutorial event.<br />
<br />
====Article X: Membership Application Process====<br />
<br />
1. Before induction a player must have read and agreed to the GemStone IV House system.<br />
<br />
2. Before induction a player must have read and agreed to the House bylaws set forth here.<br />
<br />
3.. Applicants will complete the application found at the [http://housewhitehaven.weebly.com Official White Haven Website] (or e-mail the completed application to housewhitehaven@gmail.com)<br />
<br />
4. Officers will review each application and discuss the applicants based on their responses.<br />
<br />
5. After one (1) week, if no Officer objects to the applicant’s membership a time frame will be scheduled with the applicant for induction.<br />
<br />
The Membership Application is as follows:<br />
*Contact email<br />
*Character Name<br />
*Sponsor<br />
*Race<br />
*Profession<br />
*Current locker location<br />
*Why you wish to be a member of House White Haven<br />
*How you can contribute to our community at White Haven and Icemule?<br />
*What does the House White Haven Mission statement mean to you?<br />
<br />
== Resources ==<br />
*[http://housewhitehaven.weebly.com/ Official Website for House White Haven]<br />
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/White%20Haven/view Officials Folder]<br />
<br />
<br />
[[Category:CHE]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=White_Haven&diff=67050White Haven2015-08-10T17:15:58Z<p>NAIKITA: /* Article VI Finances: */</p>
<hr />
<div>[[File:White haven.jpg|170px|thumb|right|Ut Prosim]]<br />
'''White Haven''' is a great house located in the town of [[Icemule Trace]], and a member of the [[Co-operative Houses of Elanthia]], or [[CHE]].<br />
<br />
It often provides various services at its public courtyard, and is a focus of the community of adventurers in the [[Icemule Trace]] and [[Pinefar|Pinefar Trading Post]] region.<br />
<br />
== Bylaws, Charter, and Joining Information ==<br />
<br />
===PURPOSE OF THE HOUSE===<br />
<br />
White Haven is established as a beacon of hope to the citizens of Icemule against a world torn by differences. We strive to set an example by providing service and fellowship to all and seek to foster unity while enhancing the wisdom of our members. We strive to promote a more unified and peaceful Icemule and Elanthia through our mission which is: To offer hope by fostering a peaceful and harmonious coexistence of all citizens of Icemule and Elanthia through our service and by striving to advance the wisdom of our members.<br />
<br />
===STATEMENT OF GOVERNING===<br />
<br />
The governing body is composed of seven Officer Positions. The Luminary and Sage each bear ultimate responsibility and authority for the House as a whole. The Impresario, Financier, Liaison, Steward, and Lore Master are responsible for ensuring the functions and duties of their respective positions are satisfactorily met. Each Officer serves voluntarily to fulfill the responsibilities of the Elanthia House System rules. Additionally, they fulfill other duties as specifically delegated within the authority of the Luminary and Sage. The Luminary and Sage have authority over, and overall responsibility for, the House's activities. All Officers are subject to impeachment power of the Officers (see “Impeachment”).<br />
<br />
===HOUSE OFFICERS===<br />
<br />
White Haven has chosen seven Primary House Officer Positions. Their responsibilities and roles are defined below. House bylaws and policies are subject to change upon a majority vote of officers. As they bear the ultimate responsibility for the well-being of the House, the Luminary and Sage have the combined authority to overturn the majority vote for any issue with the supporting vote of one other Officer. The Luminary will have the final say in the event that a tie-breaking vote is necessary. <br />
<br />
1. Luminary and Sage: The Chairman and Co-Chairman of the House. Will act as a guiding light to not only Members and Officers of the House, but to the community at large. These leaders of the organization bear ultimate responsibility for the actions of the House as a whole. The Luminary and Sage have authority over all decisions and actions of the House organization and are also ultimately responsible for the same. As such, each may proxy for any other officer responsibilities in the event of absence, vacancy or need., or (at their discretion) delegate necessary functions (temporarily or permanently) to another Officer, with the assuming Officer's permission.<br />
<br />
2. Impresario: House record-keeper. Works alongside other Officers and members to organize and maintain all House events both recurring and unique.<br />
<br />
3. Financier: Chief financial officer and responsible for maintaining the financial records of the House and seeing that all debts are paid and expenses are accounted. Responsible for withdrawing approved funds from the House coffers. Facilitates strategic thinking with the other Officers about short and long-term financial vitality. Establishes a Ledger that tells the Officers at a glance how the House is doing.<br />
<br />
4. Liaison: The Public Relations contact for White Haven. Responsibilities include interfacing with local authorities and managing relations with other CHEs and MHOs. The Liaison's goals include recruitment of new members and promoting House tenets and standards in the community. Liaison is responsible for promotion/drawing people in for community events.<br />
<br />
5. Steward: Assists the Impresario with correspondence and event-planning. Also acts as the main contact for renting out the House Chapel, Ballroom, Banquet Hall and Greenhouse for public and private events. <br />
<br />
6. Lore Master: Responsible for being a leader in education of Elanthian history, lore/magical studies, and current events to actively share that information freely with others and be a go-to source of information when needed. Oversees the House Library, and is responsible for at least one (1) yearly tutorial event.<br />
<br />
'''All Officers Are Expected To:'''<br />
<br />
: - Assist in event planning and organization.<br />
<br />
: - Attend weekly meetings and events when possible.<br />
<br />
: - Abide by Gemstone IV policy and bylaws of the house and Officer Handbook.<br />
<br />
: - Set an example as a productive citizen and house member.<br />
<br />
===TERMS OF OFFICE===<br />
<br />
The seven offices - Luminary, Sage, Impresario, Financier, Liaison, Steward, and Lore Master are established for life, subject to the impeachment power of the combined vote as described below.<br />
<br />
At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. Only those individuals who have been members of the House for a minimum of (4) months are eligible to apply for Officership, unless special circumstance and a unanimous vote from all the remaining Officers applies. The application process must be done both publicly (announced personally their intention to apply at a House meeting) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member. An updated list of Officers will be added to these bylaws as needed by the Impresario or Luminary.<br />
<br />
Should an Officer retire or otherwise disappear without notification for an extended period of time (in excess of 60 days), then the unfilled Officer position may be filled by another Officer upon receiving a majority vote of the remaining officers. Should no Officer receive a winning vote, the remaining Luminary or Sage will have the final say. Should no Officer volunteer to fill the position, the position will be announced publicly and applications accepted from the general membership. Upon the retirement, or advancement of the any officer position, these offices will be filled as follows: The Officers will elect a successor by majority vote. If no current Officer desires to volunteer for the open position, the position will be announced publicly and applications accepted from the general member for the position. The remaining Officers will interview and by vote, induct a succeeding Officer.<br />
<br />
===IMPEACHMENT===<br />
<br />
The House Officers (other than the Officer being impeached) may, by unanimous vote, replace or remove an Officer from their station. If the Officer being impeached is the Luminary or Sage, a new Luminary or Sagel will be selected from among the remaining Officers. In such instances, the remaining Luminary, Sage, or a GM will invest the new Luminary or Sage. Impeachment is an extreme action. It indicates a failing of the House Officers and Leaders to practice what they preach -- peaceful and harmonious coexistence -- and therefore it should never happen except in the direst circumstances. Impeachment may also be grounds for expulsion from House membership. See Article VII.B for guidelines.<br />
<br />
===BYLAWS===<br />
<br />
====Article I Name:====<br />
The name of this officially recognized House is White Haven.<br />
<br />
====Article II Membership Requirements:====<br />
<br />
1. A member must be at least level 5. The member must pay dues as described below. The member must not be a member of any other House, nor be on the CHE blacklist. The member must have read and agreed to follow the House System Rules and these bylaws.<br />
<br />
2. The applicant is required to follow the procedure as explained in Article X of these bylaws.<br />
<br />
3. The applicant must be sponsored by at least one House Officer or current member and not be objected to by any Officer. If there is no such objection after one week's notice, the Luminary or Sage will induct the applicant. A rejected applicant is free to request reconsideration at any time subject to the same requirements.<br />
<br />
4. Once approved for membership, the applicant will be contacted to establish an appointment for their induction.<br />
<br />
5. Upon induction, applicants will pay 50,000 silver in a one time membership due. 50,000 silvers will be automatically given to the House Clerk.<br />
<br />
6. Membership is unrestricted by consideration of nationality race, creed, life-style, size, color, sex or age.<br />
<br />
7. The member must provide the officers with an e-mail address upon induction and payment of initial dues, for purposes of notification of House activities<br />
<br />
====Article III Membership Services:====<br />
<br />
1. Social Standing (friends!).<br />
<br />
2. Coat of Arms: Available to be added as appropriate at the local Engraver.<br />
<br />
3. Storage Facility: Increased locker size.<br />
<br />
4. Includes all non-membership services at no additional fee.<br />
<br />
5. Hot Springs: The Hot Springs is the House Pool, where members may relax and swim as their heart desires.<br />
<br />
6. Greenhouse: The Greenhouse will be maintained by the House as a place for special events such as weddings and parties. The Greenhouse may be reserved, free of charge, for such private events by non-members whom have asked an officer of the house for such, or reserved for such use by members.<br />
<br />
7. Library, Music Room, Curiosity Room and Lounge: These rooms, maintained by the House are also for member use.<br />
<br />
8. Workshop: The workshop is designed for the use of the House Mage and other Members as designated below for the purposes of enchanting. Members and Officers may use the workshop at will for the purposes of Enchanting, Recharging magical items and Imbedding spells. Non-members may use the Workshop only when accompanied by a House Officer or Member.<br />
<br />
====Article IV Non-Membership Services:====<br />
<br />
1. Grand Courtyard: The Grand Courtyard will be maintained by the House as a place for all citizens to find healing, and for all empaths and clerics to work at their chosen professions in relative peace and quiet (compared to the city streets). This room is an Earthnode. There will also be a monument promoting those individuals, Houses, and other organizations which provide monetary support to the House. <br />
<br />
2. White Haven Banquet Hall: The Banquet hall will be maintained by the House as a place for special events such as wedding receptions and parties. The Banquet Hall may be reserved for such private events, for a fee, by non-members whom have asked the Impresario for such, or reserved for such use by members.<br />
<br />
3. Chapel and Meeting Room and Guest Rooms: The Chapel will be maintained by the House, for use of weddings and prayer services. The Chapel may also be reserved for a fee by non-members who have asked the Impresario for such. The Meeting Room, also maintained by the House, shall be used for member and Officer Meetings. White Haven also has Guest rooms that shall be maintained by the House, for use by members and their guests, or for non-members who have rented them from the Impresario, for private purposes. <br />
<br />
4. Lockshop: The Lockshop will be maintained by the House as a place for all citizens to find locksmiths willing to open containers for tips and for all locksmiths of suitable skill to pick locks in relative peace and quiet (compared to the city streets). Accessible through the Courtyard, through the Arch, and available to the public.<br />
<br />
====Article V Membership====<br />
<br />
1. Categories of membership in this House are General Member, Officer and Emeritus Founder.<br />
<br />
: - '''A. General Member:''' A player who has met minimum House and government standards for membership and paid 50,000 silvers in lifetime dues. General members do not pay quarterly dues.<br />
<br />
: - '''B. Officers:''' A general member who has shown a desire and initiative to assist and serve their fellow house members. They are placed in office by a majority vote of Officers, with the Luminary giving a tie-break vote if necessary. Officers must have been a member of the house for a minimum of (4) months, unless special circumstances and a unanimous vote of remaining Officers applies. They are required to complete an Officer application and complete an interview process with the current board of Officers. Once chosen for office, additional authority, privileges, and responsibilities are added upon their shoulders as detailed in these bylaws.<br />
<br />
:: At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. Only individuals who have been a member of the House for at least (4) months are eligible to apply, unless special circumstances as well as a unanimous vote of the remaining Officers applies. The application process must be done both publicly (announced personally their intention to apply at a House meeting or Event) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member.<br />
<br />
: - '''C. Emeritus Founders:''' White Haven Founders are no longer active and have passed their responsibilities down to our current Officers. Current members and Officers pay tribute and give thanks for the efforts and vision which lead the establishment of our noble and long-standing House: White Haven, the only Official House in Icemule Trace.<br />
<br />
Our Emeritus Founding Officers are as follows:<br />
Tivas, Sigurd, Llyleth, Evaran, Gwendolyne d'Britannia, Xyelin, Pacioli<br />
<br />
====Article VI Finances:====<br />
<br />
1. Membership contributions to General House Funds will be considered donations to the House.<br />
<br />
2. Purpose of General House Fund: The General Funds can be drawn upon by the Chandler for House expenses, House entertainment (parties), loans, etc. Members are not required to contribute to General House Fund.<br />
<br />
3. Contributions do not entitle a member to special privileges.<br />
<br />
4. Contributions will not be accepted in lieu of dues or loan payments.<br />
<br />
5. Contributions must be reported to the Chandler so that possible discrepancies in the accounts (system) may be found and clarified.<br />
<br />
6. Dues: A one-time induction fee of 50,000 is charged upon acceptance of membership to White Haven. No quarterly dues are paid by House members. If the House should ever have financial difficulty, House Officers will organize fundraising auctions, hunts, etc., as necessary.<br />
<br />
====Article VII Rules and Regulations:====<br />
<br />
A. House Rules<br />
<br />
- 1. No violence on House Grounds or at House events.<br />
<br />
- 2. It is the duty of every Member and/or Officer to uphold House White Haven's Statement of Purpose, while setting an example as a productive citizen of any town or city.<br />
<br />
- 3. Theft from the House Vaults by an Officer with access is an inexcusable offense.<br />
<br />
- 4. In following the bylaws set apart by the Founders, members will strive to adhere to and abide by the general rules and policies of Gemstone IV. Violation of these rules may result in expulsion from the house and/or impeachment from an Officer position.<br />
<br />
B. Termination<br />
<br />
- 1. In the event that a member or Officer violates these rules and/or bylaws the Luminary and Sage are responsible to act as mediator(s), gathering facts from witnesses and those involved. The Luminary and Sage will remain neutral parties at all times.<br />
<br />
- 2. The Luminary and Sage may terminate a membership for failure to adhere to House rules and bylaws, provided the member was offered an opportunity to have a hearing at which the member was permitted to defend against the termination. Such hearing will consist of the Luminary, Sage, and all Officers who can attend. Members involved in the matter may attend with permission of the Luminary and Sage, but will not have a voice in the matter.<br />
<br />
- 3. The Luminary and Sage will determine whether termination is necessary after the hearing. If the Luminary and Sage do not agree on the matter, the Lore Master will provide a tie-break vote.<br />
<br />
- 4. If terminated, a member may be allowed to re-apply for membership after 90 days while demonstrating eligibility for membership.<br />
<br />
- 5. The Luminary and Sage will be the final judges on what constitutes noncompliance with these rules, regulations and bylaws while considering the advisory votes of other Officers and while subject to the impeachment power of the Officers.<br />
<br />
====Article VIII Regalia:====<br />
<br />
* House Colors: White and Gold<br />
* House Pin: A white-gold bear's head pin, under which are inscribed the words Hope, Wisdom, and Service<br />
* House Tenets: Hope, Wisdom, and Service<br />
* House Motto: Ut Prosim - That I may serve.<br />
* House Coat-of-Arms: The shield is engraved with the image of a large white polar bear crouched, as if protecting her young. Surrounding her, in gold scroll work are engraved the words:"Hope, Service, Wisdom". Set into the background in pale pearl lettering is the phrase, "Ut Prosim". A gold and white banner stretches underneath which reads "White Haven".<br />
<br />
====Article IX – Current Officer List:====<br />
<br />
Luminary & Sage: The Chairman and Co-Chairman of the House. Will act as a guiding light to not only Members and Officers of the House, but to the community at large. These leaders of the organization bear ultimate responsibility for the actions of the House as a whole. The Luminary and Sage have authority over all decisions and actions of the House organization and are also ultimately responsible for the same. As such, each may proxy for any other officer responsibilities in the event of absence, vacancy or need., or (at their discretion) delegate necessary functions (temporarily or permanently) to another Officer, with the assuming Officer&rsquo;s permission.<br />
<br />
Impresario: Responsible for organization, maintenance, and all correspondence pertaining to events both recurring and one-time. Also acts as the main contact for renting out the House Chapel, Ballroom, Banquet Hall and Greenhouse for public and private events.<br />
<br />
Scribe: Responsible for record-keeping, managing the House mailer list, membership list, and meeting notes, as well as the membership on the Officers-only OOC AIM chat group. Will assist Impresario as needed.<br />
<br />
Financier: Chief financial officer and responsible for maintaining the financial records of the House and seeing that all debts are paid and expenses are accounted. Responsible for withdrawing approved funds from the House coffers. Facilitates strategic thinking with the other Officers about short and long-term financial vitality. Establishes a Ledger that tells the Officers at a glance how the House is doing.<br />
<br />
Steward: Will assist the Financier as needed in maintaining the financial records of the House; to be available, when the Financier cannot be, to make approved withdrawals from the House funds. Will assist the Impresario with keeping records of any and all earnings from the renting out of the House's Chapel, Ballroom, Banquet Hall and Greenhouse. These records must be reported to the Financier in a timely manner.<br />
<br />
Herald: The Public Relations contact for White Haven. Responsibilities include interfacing with local authorities and managing relations with other CHEs and MHOs. The Herald's goals include recruitment of new members and promoting House tenets and standards in the community. Herald is responsible for promotion/drawing people in for community events.<br />
<br />
Lore Master: Responsible for being a leader in education of Elanthian history, lore/magical studies, and current events to actively share that information freely with others and be a go-to source of information when needed. Oversees the House Library, and is responsible for at least one (1) yearly tutorial event.<br />
<br />
====Article X: Membership Application Process====<br />
<br />
1. Before induction a player must have read and agreed to the GemStone IV House system.<br />
<br />
2. Before induction a player must have read and agreed to the House bylaws set forth here.<br />
<br />
3.. Applicants will complete the application found at the [http://housewhitehaven.weebly.com Official White Haven Website] (or e-mail the completed application to housewhitehaven@gmail.com)<br />
<br />
4. Officers will review each application and discuss the applicants based on their responses.<br />
<br />
5. After one (1) week, if no Officer objects to the applicant’s membership a time frame will be scheduled with the applicant for induction.<br />
<br />
The Membership Application is as follows:<br />
*Contact email<br />
*Character Name<br />
*Sponsor<br />
*Race<br />
*Profession<br />
*Current locker location<br />
*Why you wish to be a member of House White Haven<br />
*How you can contribute to our community at White Haven and Icemule?<br />
*What does the House White Haven Mission statement mean to you?<br />
<br />
== Resources ==<br />
*[http://housewhitehaven.weebly.com/ Official Website for House White Haven]<br />
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/White%20Haven/view Officials Folder]<br />
<br />
<br />
[[Category:CHE]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=White_Haven&diff=67049White Haven2015-08-10T17:15:30Z<p>NAIKITA: /* Article V Membership */</p>
<hr />
<div>[[File:White haven.jpg|170px|thumb|right|Ut Prosim]]<br />
'''White Haven''' is a great house located in the town of [[Icemule Trace]], and a member of the [[Co-operative Houses of Elanthia]], or [[CHE]].<br />
<br />
It often provides various services at its public courtyard, and is a focus of the community of adventurers in the [[Icemule Trace]] and [[Pinefar|Pinefar Trading Post]] region.<br />
<br />
== Bylaws, Charter, and Joining Information ==<br />
<br />
===PURPOSE OF THE HOUSE===<br />
<br />
White Haven is established as a beacon of hope to the citizens of Icemule against a world torn by differences. We strive to set an example by providing service and fellowship to all and seek to foster unity while enhancing the wisdom of our members. We strive to promote a more unified and peaceful Icemule and Elanthia through our mission which is: To offer hope by fostering a peaceful and harmonious coexistence of all citizens of Icemule and Elanthia through our service and by striving to advance the wisdom of our members.<br />
<br />
===STATEMENT OF GOVERNING===<br />
<br />
The governing body is composed of seven Officer Positions. The Luminary and Sage each bear ultimate responsibility and authority for the House as a whole. The Impresario, Financier, Liaison, Steward, and Lore Master are responsible for ensuring the functions and duties of their respective positions are satisfactorily met. Each Officer serves voluntarily to fulfill the responsibilities of the Elanthia House System rules. Additionally, they fulfill other duties as specifically delegated within the authority of the Luminary and Sage. The Luminary and Sage have authority over, and overall responsibility for, the House's activities. All Officers are subject to impeachment power of the Officers (see “Impeachment”).<br />
<br />
===HOUSE OFFICERS===<br />
<br />
White Haven has chosen seven Primary House Officer Positions. Their responsibilities and roles are defined below. House bylaws and policies are subject to change upon a majority vote of officers. As they bear the ultimate responsibility for the well-being of the House, the Luminary and Sage have the combined authority to overturn the majority vote for any issue with the supporting vote of one other Officer. The Luminary will have the final say in the event that a tie-breaking vote is necessary. <br />
<br />
1. Luminary and Sage: The Chairman and Co-Chairman of the House. Will act as a guiding light to not only Members and Officers of the House, but to the community at large. These leaders of the organization bear ultimate responsibility for the actions of the House as a whole. The Luminary and Sage have authority over all decisions and actions of the House organization and are also ultimately responsible for the same. As such, each may proxy for any other officer responsibilities in the event of absence, vacancy or need., or (at their discretion) delegate necessary functions (temporarily or permanently) to another Officer, with the assuming Officer's permission.<br />
<br />
2. Impresario: House record-keeper. Works alongside other Officers and members to organize and maintain all House events both recurring and unique.<br />
<br />
3. Financier: Chief financial officer and responsible for maintaining the financial records of the House and seeing that all debts are paid and expenses are accounted. Responsible for withdrawing approved funds from the House coffers. Facilitates strategic thinking with the other Officers about short and long-term financial vitality. Establishes a Ledger that tells the Officers at a glance how the House is doing.<br />
<br />
4. Liaison: The Public Relations contact for White Haven. Responsibilities include interfacing with local authorities and managing relations with other CHEs and MHOs. The Liaison's goals include recruitment of new members and promoting House tenets and standards in the community. Liaison is responsible for promotion/drawing people in for community events.<br />
<br />
5. Steward: Assists the Impresario with correspondence and event-planning. Also acts as the main contact for renting out the House Chapel, Ballroom, Banquet Hall and Greenhouse for public and private events. <br />
<br />
6. Lore Master: Responsible for being a leader in education of Elanthian history, lore/magical studies, and current events to actively share that information freely with others and be a go-to source of information when needed. Oversees the House Library, and is responsible for at least one (1) yearly tutorial event.<br />
<br />
'''All Officers Are Expected To:'''<br />
<br />
: - Assist in event planning and organization.<br />
<br />
: - Attend weekly meetings and events when possible.<br />
<br />
: - Abide by Gemstone IV policy and bylaws of the house and Officer Handbook.<br />
<br />
: - Set an example as a productive citizen and house member.<br />
<br />
===TERMS OF OFFICE===<br />
<br />
The seven offices - Luminary, Sage, Impresario, Financier, Liaison, Steward, and Lore Master are established for life, subject to the impeachment power of the combined vote as described below.<br />
<br />
At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. Only those individuals who have been members of the House for a minimum of (4) months are eligible to apply for Officership, unless special circumstance and a unanimous vote from all the remaining Officers applies. The application process must be done both publicly (announced personally their intention to apply at a House meeting) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member. An updated list of Officers will be added to these bylaws as needed by the Impresario or Luminary.<br />
<br />
Should an Officer retire or otherwise disappear without notification for an extended period of time (in excess of 60 days), then the unfilled Officer position may be filled by another Officer upon receiving a majority vote of the remaining officers. Should no Officer receive a winning vote, the remaining Luminary or Sage will have the final say. Should no Officer volunteer to fill the position, the position will be announced publicly and applications accepted from the general membership. Upon the retirement, or advancement of the any officer position, these offices will be filled as follows: The Officers will elect a successor by majority vote. If no current Officer desires to volunteer for the open position, the position will be announced publicly and applications accepted from the general member for the position. The remaining Officers will interview and by vote, induct a succeeding Officer.<br />
<br />
===IMPEACHMENT===<br />
<br />
The House Officers (other than the Officer being impeached) may, by unanimous vote, replace or remove an Officer from their station. If the Officer being impeached is the Luminary or Sage, a new Luminary or Sagel will be selected from among the remaining Officers. In such instances, the remaining Luminary, Sage, or a GM will invest the new Luminary or Sage. Impeachment is an extreme action. It indicates a failing of the House Officers and Leaders to practice what they preach -- peaceful and harmonious coexistence -- and therefore it should never happen except in the direst circumstances. Impeachment may also be grounds for expulsion from House membership. See Article VII.B for guidelines.<br />
<br />
===BYLAWS===<br />
<br />
====Article I Name:====<br />
The name of this officially recognized House is White Haven.<br />
<br />
====Article II Membership Requirements:====<br />
<br />
1. A member must be at least level 5. The member must pay dues as described below. The member must not be a member of any other House, nor be on the CHE blacklist. The member must have read and agreed to follow the House System Rules and these bylaws.<br />
<br />
2. The applicant is required to follow the procedure as explained in Article X of these bylaws.<br />
<br />
3. The applicant must be sponsored by at least one House Officer or current member and not be objected to by any Officer. If there is no such objection after one week's notice, the Luminary or Sage will induct the applicant. A rejected applicant is free to request reconsideration at any time subject to the same requirements.<br />
<br />
4. Once approved for membership, the applicant will be contacted to establish an appointment for their induction.<br />
<br />
5. Upon induction, applicants will pay 50,000 silver in a one time membership due. 50,000 silvers will be automatically given to the House Clerk.<br />
<br />
6. Membership is unrestricted by consideration of nationality race, creed, life-style, size, color, sex or age.<br />
<br />
7. The member must provide the officers with an e-mail address upon induction and payment of initial dues, for purposes of notification of House activities<br />
<br />
====Article III Membership Services:====<br />
<br />
1. Social Standing (friends!).<br />
<br />
2. Coat of Arms: Available to be added as appropriate at the local Engraver.<br />
<br />
3. Storage Facility: Increased locker size.<br />
<br />
4. Includes all non-membership services at no additional fee.<br />
<br />
5. Hot Springs: The Hot Springs is the House Pool, where members may relax and swim as their heart desires.<br />
<br />
6. Greenhouse: The Greenhouse will be maintained by the House as a place for special events such as weddings and parties. The Greenhouse may be reserved, free of charge, for such private events by non-members whom have asked an officer of the house for such, or reserved for such use by members.<br />
<br />
7. Library, Music Room, Curiosity Room and Lounge: These rooms, maintained by the House are also for member use.<br />
<br />
8. Workshop: The workshop is designed for the use of the House Mage and other Members as designated below for the purposes of enchanting. Members and Officers may use the workshop at will for the purposes of Enchanting, Recharging magical items and Imbedding spells. Non-members may use the Workshop only when accompanied by a House Officer or Member.<br />
<br />
====Article IV Non-Membership Services:====<br />
<br />
1. Grand Courtyard: The Grand Courtyard will be maintained by the House as a place for all citizens to find healing, and for all empaths and clerics to work at their chosen professions in relative peace and quiet (compared to the city streets). This room is an Earthnode. There will also be a monument promoting those individuals, Houses, and other organizations which provide monetary support to the House. <br />
<br />
2. White Haven Banquet Hall: The Banquet hall will be maintained by the House as a place for special events such as wedding receptions and parties. The Banquet Hall may be reserved for such private events, for a fee, by non-members whom have asked the Impresario for such, or reserved for such use by members.<br />
<br />
3. Chapel and Meeting Room and Guest Rooms: The Chapel will be maintained by the House, for use of weddings and prayer services. The Chapel may also be reserved for a fee by non-members who have asked the Impresario for such. The Meeting Room, also maintained by the House, shall be used for member and Officer Meetings. White Haven also has Guest rooms that shall be maintained by the House, for use by members and their guests, or for non-members who have rented them from the Impresario, for private purposes. <br />
<br />
4. Lockshop: The Lockshop will be maintained by the House as a place for all citizens to find locksmiths willing to open containers for tips and for all locksmiths of suitable skill to pick locks in relative peace and quiet (compared to the city streets). Accessible through the Courtyard, through the Arch, and available to the public.<br />
<br />
====Article V Membership====<br />
<br />
1. Categories of membership in this House are General Member, Officer and Emeritus Founder.<br />
<br />
: - '''A. General Member:''' A player who has met minimum House and government standards for membership and paid 50,000 silvers in lifetime dues. General members do not pay quarterly dues.<br />
<br />
: - '''B. Officers:''' A general member who has shown a desire and initiative to assist and serve their fellow house members. They are placed in office by a majority vote of Officers, with the Luminary giving a tie-break vote if necessary. Officers must have been a member of the house for a minimum of (4) months, unless special circumstances and a unanimous vote of remaining Officers applies. They are required to complete an Officer application and complete an interview process with the current board of Officers. Once chosen for office, additional authority, privileges, and responsibilities are added upon their shoulders as detailed in these bylaws.<br />
<br />
:: At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. Only individuals who have been a member of the House for at least (4) months are eligible to apply, unless special circumstances as well as a unanimous vote of the remaining Officers applies. The application process must be done both publicly (announced personally their intention to apply at a House meeting or Event) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member.<br />
<br />
: - '''C. Emeritus Founders:''' White Haven Founders are no longer active and have passed their responsibilities down to our current Officers. Current members and Officers pay tribute and give thanks for the efforts and vision which lead the establishment of our noble and long-standing House: White Haven, the only Official House in Icemule Trace.<br />
<br />
Our Emeritus Founding Officers are as follows:<br />
Tivas, Sigurd, Llyleth, Evaran, Gwendolyne d'Britannia, Xyelin, Pacioli<br />
<br />
====Article VI Finances:====<br />
<br />
1. Membership contributions to General House Funds will be considered donations to the House.<br />
<br />
2. Purpose of General House Fund: The General Funds can be drawn upon by the Chandler for House expenses, House entertainment (parties), loans, etc. Members are not required to contribute to General House Fund.<br />
<br />
3. Contributions do not entitle a member to special privileges.<br />
<br />
4. Contributions will not be accepted in lieu of dues or loan payments.<br />
<br />
5. Contributions must be reported to the Chandler so that possible discrepancies in the accounts (system) may be found and clarified.<br />
<br />
6. Dues: A one-time induction fee of 20,000 is charged upon acceptance of membership to White Haven. No quarterly dues are paid by House members. If the House should ever have financial difficulty, House Officers will organize fundraising auctions, hunts, etc., as necessary.<br />
<br />
====Article VII Rules and Regulations:====<br />
<br />
A. House Rules<br />
<br />
- 1. No violence on House Grounds or at House events.<br />
<br />
- 2. It is the duty of every Member and/or Officer to uphold House White Haven's Statement of Purpose, while setting an example as a productive citizen of any town or city.<br />
<br />
- 3. Theft from the House Vaults by an Officer with access is an inexcusable offense.<br />
<br />
- 4. In following the bylaws set apart by the Founders, members will strive to adhere to and abide by the general rules and policies of Gemstone IV. Violation of these rules may result in expulsion from the house and/or impeachment from an Officer position.<br />
<br />
B. Termination<br />
<br />
- 1. In the event that a member or Officer violates these rules and/or bylaws the Luminary and Sage are responsible to act as mediator(s), gathering facts from witnesses and those involved. The Luminary and Sage will remain neutral parties at all times.<br />
<br />
- 2. The Luminary and Sage may terminate a membership for failure to adhere to House rules and bylaws, provided the member was offered an opportunity to have a hearing at which the member was permitted to defend against the termination. Such hearing will consist of the Luminary, Sage, and all Officers who can attend. Members involved in the matter may attend with permission of the Luminary and Sage, but will not have a voice in the matter.<br />
<br />
- 3. The Luminary and Sage will determine whether termination is necessary after the hearing. If the Luminary and Sage do not agree on the matter, the Lore Master will provide a tie-break vote.<br />
<br />
- 4. If terminated, a member may be allowed to re-apply for membership after 90 days while demonstrating eligibility for membership.<br />
<br />
- 5. The Luminary and Sage will be the final judges on what constitutes noncompliance with these rules, regulations and bylaws while considering the advisory votes of other Officers and while subject to the impeachment power of the Officers.<br />
<br />
====Article VIII Regalia:====<br />
<br />
* House Colors: White and Gold<br />
* House Pin: A white-gold bear's head pin, under which are inscribed the words Hope, Wisdom, and Service<br />
* House Tenets: Hope, Wisdom, and Service<br />
* House Motto: Ut Prosim - That I may serve.<br />
* House Coat-of-Arms: The shield is engraved with the image of a large white polar bear crouched, as if protecting her young. Surrounding her, in gold scroll work are engraved the words:"Hope, Service, Wisdom". Set into the background in pale pearl lettering is the phrase, "Ut Prosim". A gold and white banner stretches underneath which reads "White Haven".<br />
<br />
====Article IX – Current Officer List:====<br />
<br />
Luminary & Sage: The Chairman and Co-Chairman of the House. Will act as a guiding light to not only Members and Officers of the House, but to the community at large. These leaders of the organization bear ultimate responsibility for the actions of the House as a whole. The Luminary and Sage have authority over all decisions and actions of the House organization and are also ultimately responsible for the same. As such, each may proxy for any other officer responsibilities in the event of absence, vacancy or need., or (at their discretion) delegate necessary functions (temporarily or permanently) to another Officer, with the assuming Officer&rsquo;s permission.<br />
<br />
Impresario: Responsible for organization, maintenance, and all correspondence pertaining to events both recurring and one-time. Also acts as the main contact for renting out the House Chapel, Ballroom, Banquet Hall and Greenhouse for public and private events.<br />
<br />
Scribe: Responsible for record-keeping, managing the House mailer list, membership list, and meeting notes, as well as the membership on the Officers-only OOC AIM chat group. Will assist Impresario as needed.<br />
<br />
Financier: Chief financial officer and responsible for maintaining the financial records of the House and seeing that all debts are paid and expenses are accounted. Responsible for withdrawing approved funds from the House coffers. Facilitates strategic thinking with the other Officers about short and long-term financial vitality. Establishes a Ledger that tells the Officers at a glance how the House is doing.<br />
<br />
Steward: Will assist the Financier as needed in maintaining the financial records of the House; to be available, when the Financier cannot be, to make approved withdrawals from the House funds. Will assist the Impresario with keeping records of any and all earnings from the renting out of the House's Chapel, Ballroom, Banquet Hall and Greenhouse. These records must be reported to the Financier in a timely manner.<br />
<br />
Herald: The Public Relations contact for White Haven. Responsibilities include interfacing with local authorities and managing relations with other CHEs and MHOs. The Herald's goals include recruitment of new members and promoting House tenets and standards in the community. Herald is responsible for promotion/drawing people in for community events.<br />
<br />
Lore Master: Responsible for being a leader in education of Elanthian history, lore/magical studies, and current events to actively share that information freely with others and be a go-to source of information when needed. Oversees the House Library, and is responsible for at least one (1) yearly tutorial event.<br />
<br />
====Article X: Membership Application Process====<br />
<br />
1. Before induction a player must have read and agreed to the GemStone IV House system.<br />
<br />
2. Before induction a player must have read and agreed to the House bylaws set forth here.<br />
<br />
3.. Applicants will complete the application found at the [http://housewhitehaven.weebly.com Official White Haven Website] (or e-mail the completed application to housewhitehaven@gmail.com)<br />
<br />
4. Officers will review each application and discuss the applicants based on their responses.<br />
<br />
5. After one (1) week, if no Officer objects to the applicant’s membership a time frame will be scheduled with the applicant for induction.<br />
<br />
The Membership Application is as follows:<br />
*Contact email<br />
*Character Name<br />
*Sponsor<br />
*Race<br />
*Profession<br />
*Current locker location<br />
*Why you wish to be a member of House White Haven<br />
*How you can contribute to our community at White Haven and Icemule?<br />
*What does the House White Haven Mission statement mean to you?<br />
<br />
== Resources ==<br />
*[http://housewhitehaven.weebly.com/ Official Website for House White Haven]<br />
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/White%20Haven/view Officials Folder]<br />
<br />
<br />
[[Category:CHE]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=White_Haven&diff=67048White Haven2015-08-10T17:13:35Z<p>NAIKITA: /* Article V Membership */</p>
<hr />
<div>[[File:White haven.jpg|170px|thumb|right|Ut Prosim]]<br />
'''White Haven''' is a great house located in the town of [[Icemule Trace]], and a member of the [[Co-operative Houses of Elanthia]], or [[CHE]].<br />
<br />
It often provides various services at its public courtyard, and is a focus of the community of adventurers in the [[Icemule Trace]] and [[Pinefar|Pinefar Trading Post]] region.<br />
<br />
== Bylaws, Charter, and Joining Information ==<br />
<br />
===PURPOSE OF THE HOUSE===<br />
<br />
White Haven is established as a beacon of hope to the citizens of Icemule against a world torn by differences. We strive to set an example by providing service and fellowship to all and seek to foster unity while enhancing the wisdom of our members. We strive to promote a more unified and peaceful Icemule and Elanthia through our mission which is: To offer hope by fostering a peaceful and harmonious coexistence of all citizens of Icemule and Elanthia through our service and by striving to advance the wisdom of our members.<br />
<br />
===STATEMENT OF GOVERNING===<br />
<br />
The governing body is composed of seven Officer Positions. The Luminary and Sage each bear ultimate responsibility and authority for the House as a whole. The Impresario, Financier, Liaison, Steward, and Lore Master are responsible for ensuring the functions and duties of their respective positions are satisfactorily met. Each Officer serves voluntarily to fulfill the responsibilities of the Elanthia House System rules. Additionally, they fulfill other duties as specifically delegated within the authority of the Luminary and Sage. The Luminary and Sage have authority over, and overall responsibility for, the House's activities. All Officers are subject to impeachment power of the Officers (see “Impeachment”).<br />
<br />
===HOUSE OFFICERS===<br />
<br />
White Haven has chosen seven Primary House Officer Positions. Their responsibilities and roles are defined below. House bylaws and policies are subject to change upon a majority vote of officers. As they bear the ultimate responsibility for the well-being of the House, the Luminary and Sage have the combined authority to overturn the majority vote for any issue with the supporting vote of one other Officer. The Luminary will have the final say in the event that a tie-breaking vote is necessary. <br />
<br />
1. Luminary and Sage: The Chairman and Co-Chairman of the House. Will act as a guiding light to not only Members and Officers of the House, but to the community at large. These leaders of the organization bear ultimate responsibility for the actions of the House as a whole. The Luminary and Sage have authority over all decisions and actions of the House organization and are also ultimately responsible for the same. As such, each may proxy for any other officer responsibilities in the event of absence, vacancy or need., or (at their discretion) delegate necessary functions (temporarily or permanently) to another Officer, with the assuming Officer's permission.<br />
<br />
2. Impresario: House record-keeper. Works alongside other Officers and members to organize and maintain all House events both recurring and unique.<br />
<br />
3. Financier: Chief financial officer and responsible for maintaining the financial records of the House and seeing that all debts are paid and expenses are accounted. Responsible for withdrawing approved funds from the House coffers. Facilitates strategic thinking with the other Officers about short and long-term financial vitality. Establishes a Ledger that tells the Officers at a glance how the House is doing.<br />
<br />
4. Liaison: The Public Relations contact for White Haven. Responsibilities include interfacing with local authorities and managing relations with other CHEs and MHOs. The Liaison's goals include recruitment of new members and promoting House tenets and standards in the community. Liaison is responsible for promotion/drawing people in for community events.<br />
<br />
5. Steward: Assists the Impresario with correspondence and event-planning. Also acts as the main contact for renting out the House Chapel, Ballroom, Banquet Hall and Greenhouse for public and private events. <br />
<br />
6. Lore Master: Responsible for being a leader in education of Elanthian history, lore/magical studies, and current events to actively share that information freely with others and be a go-to source of information when needed. Oversees the House Library, and is responsible for at least one (1) yearly tutorial event.<br />
<br />
'''All Officers Are Expected To:'''<br />
<br />
: - Assist in event planning and organization.<br />
<br />
: - Attend weekly meetings and events when possible.<br />
<br />
: - Abide by Gemstone IV policy and bylaws of the house and Officer Handbook.<br />
<br />
: - Set an example as a productive citizen and house member.<br />
<br />
===TERMS OF OFFICE===<br />
<br />
The seven offices - Luminary, Sage, Impresario, Financier, Liaison, Steward, and Lore Master are established for life, subject to the impeachment power of the combined vote as described below.<br />
<br />
At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. Only those individuals who have been members of the House for a minimum of (4) months are eligible to apply for Officership, unless special circumstance and a unanimous vote from all the remaining Officers applies. The application process must be done both publicly (announced personally their intention to apply at a House meeting) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member. An updated list of Officers will be added to these bylaws as needed by the Impresario or Luminary.<br />
<br />
Should an Officer retire or otherwise disappear without notification for an extended period of time (in excess of 60 days), then the unfilled Officer position may be filled by another Officer upon receiving a majority vote of the remaining officers. Should no Officer receive a winning vote, the remaining Luminary or Sage will have the final say. Should no Officer volunteer to fill the position, the position will be announced publicly and applications accepted from the general membership. Upon the retirement, or advancement of the any officer position, these offices will be filled as follows: The Officers will elect a successor by majority vote. If no current Officer desires to volunteer for the open position, the position will be announced publicly and applications accepted from the general member for the position. The remaining Officers will interview and by vote, induct a succeeding Officer.<br />
<br />
===IMPEACHMENT===<br />
<br />
The House Officers (other than the Officer being impeached) may, by unanimous vote, replace or remove an Officer from their station. If the Officer being impeached is the Luminary or Sage, a new Luminary or Sagel will be selected from among the remaining Officers. In such instances, the remaining Luminary, Sage, or a GM will invest the new Luminary or Sage. Impeachment is an extreme action. It indicates a failing of the House Officers and Leaders to practice what they preach -- peaceful and harmonious coexistence -- and therefore it should never happen except in the direst circumstances. Impeachment may also be grounds for expulsion from House membership. See Article VII.B for guidelines.<br />
<br />
===BYLAWS===<br />
<br />
====Article I Name:====<br />
The name of this officially recognized House is White Haven.<br />
<br />
====Article II Membership Requirements:====<br />
<br />
1. A member must be at least level 5. The member must pay dues as described below. The member must not be a member of any other House, nor be on the CHE blacklist. The member must have read and agreed to follow the House System Rules and these bylaws.<br />
<br />
2. The applicant is required to follow the procedure as explained in Article X of these bylaws.<br />
<br />
3. The applicant must be sponsored by at least one House Officer or current member and not be objected to by any Officer. If there is no such objection after one week's notice, the Luminary or Sage will induct the applicant. A rejected applicant is free to request reconsideration at any time subject to the same requirements.<br />
<br />
4. Once approved for membership, the applicant will be contacted to establish an appointment for their induction.<br />
<br />
5. Upon induction, applicants will pay 50,000 silver in a one time membership due. 50,000 silvers will be automatically given to the House Clerk.<br />
<br />
6. Membership is unrestricted by consideration of nationality race, creed, life-style, size, color, sex or age.<br />
<br />
7. The member must provide the officers with an e-mail address upon induction and payment of initial dues, for purposes of notification of House activities<br />
<br />
====Article III Membership Services:====<br />
<br />
1. Social Standing (friends!).<br />
<br />
2. Coat of Arms: Available to be added as appropriate at the local Engraver.<br />
<br />
3. Storage Facility: Increased locker size.<br />
<br />
4. Includes all non-membership services at no additional fee.<br />
<br />
5. Hot Springs: The Hot Springs is the House Pool, where members may relax and swim as their heart desires.<br />
<br />
6. Greenhouse: The Greenhouse will be maintained by the House as a place for special events such as weddings and parties. The Greenhouse may be reserved, free of charge, for such private events by non-members whom have asked an officer of the house for such, or reserved for such use by members.<br />
<br />
7. Library, Music Room, Curiosity Room and Lounge: These rooms, maintained by the House are also for member use.<br />
<br />
8. Workshop: The workshop is designed for the use of the House Mage and other Members as designated below for the purposes of enchanting. Members and Officers may use the workshop at will for the purposes of Enchanting, Recharging magical items and Imbedding spells. Non-members may use the Workshop only when accompanied by a House Officer or Member.<br />
<br />
====Article IV Non-Membership Services:====<br />
<br />
1. Grand Courtyard: The Grand Courtyard will be maintained by the House as a place for all citizens to find healing, and for all empaths and clerics to work at their chosen professions in relative peace and quiet (compared to the city streets). This room is an Earthnode. There will also be a monument promoting those individuals, Houses, and other organizations which provide monetary support to the House. <br />
<br />
2. White Haven Banquet Hall: The Banquet hall will be maintained by the House as a place for special events such as wedding receptions and parties. The Banquet Hall may be reserved for such private events, for a fee, by non-members whom have asked the Impresario for such, or reserved for such use by members.<br />
<br />
3. Chapel and Meeting Room and Guest Rooms: The Chapel will be maintained by the House, for use of weddings and prayer services. The Chapel may also be reserved for a fee by non-members who have asked the Impresario for such. The Meeting Room, also maintained by the House, shall be used for member and Officer Meetings. White Haven also has Guest rooms that shall be maintained by the House, for use by members and their guests, or for non-members who have rented them from the Impresario, for private purposes. <br />
<br />
4. Lockshop: The Lockshop will be maintained by the House as a place for all citizens to find locksmiths willing to open containers for tips and for all locksmiths of suitable skill to pick locks in relative peace and quiet (compared to the city streets). Accessible through the Courtyard, through the Arch, and available to the public.<br />
<br />
====Article V Membership====<br />
<br />
1. Categories of membership in this House are General Member, Officer and Emeritus Founder.<br />
<br />
: - '''A. General Member:''' A player who has met minimum House and government standards for membership and paid 50,000 silvers in lifetime dues. General members do not pay quarterly dues.<br />
<br />
: - '''B. Officers:''' A general member who has shown a desire and initiative to assist and serve their fellow house members. They are placed in office by a majority vote of Officers, with the Luminary giving a tie-break vote if necessary. Officers must have been a member of the house for a minimum of (4) months, unless special circumstances and a unanimous vote of remaining Officers applies. They are required to complete an Officer application and complete an interview process with the current board of Officers. Once chosen for office, additional authority, privileges, and responsibilities are added upon their shoulders as detailed in these bylaws.<br />
<br />
: At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. The application process must be done both publicly (announced personally their intention to apply at a House meeting or Event) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member.<br />
<br />
: - '''C. Emeritus Founders:''' White Haven Founders are no longer active and have passed their responsibilities down to our current Officers. Current members and Officers pay tribute and give thanks for the efforts and vision which lead the establishment of our noble and long-standing House: White Haven, the only Official House in Icemule Trace.<br />
<br />
Our Emeritus Founding Officers are as follows:<br />
Tivas, Sigurd, Llyleth, Evaran, Gwendolyne d'Britannia, Xyelin, Pacioli<br />
<br />
====Article VI Finances:====<br />
<br />
1. Membership contributions to General House Funds will be considered donations to the House.<br />
<br />
2. Purpose of General House Fund: The General Funds can be drawn upon by the Chandler for House expenses, House entertainment (parties), loans, etc. Members are not required to contribute to General House Fund.<br />
<br />
3. Contributions do not entitle a member to special privileges.<br />
<br />
4. Contributions will not be accepted in lieu of dues or loan payments.<br />
<br />
5. Contributions must be reported to the Chandler so that possible discrepancies in the accounts (system) may be found and clarified.<br />
<br />
6. Dues: A one-time induction fee of 20,000 is charged upon acceptance of membership to White Haven. No quarterly dues are paid by House members. If the House should ever have financial difficulty, House Officers will organize fundraising auctions, hunts, etc., as necessary.<br />
<br />
====Article VII Rules and Regulations:====<br />
<br />
A. House Rules<br />
<br />
- 1. No violence on House Grounds or at House events.<br />
<br />
- 2. It is the duty of every Member and/or Officer to uphold House White Haven's Statement of Purpose, while setting an example as a productive citizen of any town or city.<br />
<br />
- 3. Theft from the House Vaults by an Officer with access is an inexcusable offense.<br />
<br />
- 4. In following the bylaws set apart by the Founders, members will strive to adhere to and abide by the general rules and policies of Gemstone IV. Violation of these rules may result in expulsion from the house and/or impeachment from an Officer position.<br />
<br />
B. Termination<br />
<br />
- 1. In the event that a member or Officer violates these rules and/or bylaws the Luminary and Sage are responsible to act as mediator(s), gathering facts from witnesses and those involved. The Luminary and Sage will remain neutral parties at all times.<br />
<br />
- 2. The Luminary and Sage may terminate a membership for failure to adhere to House rules and bylaws, provided the member was offered an opportunity to have a hearing at which the member was permitted to defend against the termination. Such hearing will consist of the Luminary, Sage, and all Officers who can attend. Members involved in the matter may attend with permission of the Luminary and Sage, but will not have a voice in the matter.<br />
<br />
- 3. The Luminary and Sage will determine whether termination is necessary after the hearing. If the Luminary and Sage do not agree on the matter, the Lore Master will provide a tie-break vote.<br />
<br />
- 4. If terminated, a member may be allowed to re-apply for membership after 90 days while demonstrating eligibility for membership.<br />
<br />
- 5. The Luminary and Sage will be the final judges on what constitutes noncompliance with these rules, regulations and bylaws while considering the advisory votes of other Officers and while subject to the impeachment power of the Officers.<br />
<br />
====Article VIII Regalia:====<br />
<br />
* House Colors: White and Gold<br />
* House Pin: A white-gold bear's head pin, under which are inscribed the words Hope, Wisdom, and Service<br />
* House Tenets: Hope, Wisdom, and Service<br />
* House Motto: Ut Prosim - That I may serve.<br />
* House Coat-of-Arms: The shield is engraved with the image of a large white polar bear crouched, as if protecting her young. Surrounding her, in gold scroll work are engraved the words:"Hope, Service, Wisdom". Set into the background in pale pearl lettering is the phrase, "Ut Prosim". A gold and white banner stretches underneath which reads "White Haven".<br />
<br />
====Article IX – Current Officer List:====<br />
<br />
Luminary & Sage: The Chairman and Co-Chairman of the House. Will act as a guiding light to not only Members and Officers of the House, but to the community at large. These leaders of the organization bear ultimate responsibility for the actions of the House as a whole. The Luminary and Sage have authority over all decisions and actions of the House organization and are also ultimately responsible for the same. As such, each may proxy for any other officer responsibilities in the event of absence, vacancy or need., or (at their discretion) delegate necessary functions (temporarily or permanently) to another Officer, with the assuming Officer&rsquo;s permission.<br />
<br />
Impresario: Responsible for organization, maintenance, and all correspondence pertaining to events both recurring and one-time. Also acts as the main contact for renting out the House Chapel, Ballroom, Banquet Hall and Greenhouse for public and private events.<br />
<br />
Scribe: Responsible for record-keeping, managing the House mailer list, membership list, and meeting notes, as well as the membership on the Officers-only OOC AIM chat group. Will assist Impresario as needed.<br />
<br />
Financier: Chief financial officer and responsible for maintaining the financial records of the House and seeing that all debts are paid and expenses are accounted. Responsible for withdrawing approved funds from the House coffers. Facilitates strategic thinking with the other Officers about short and long-term financial vitality. Establishes a Ledger that tells the Officers at a glance how the House is doing.<br />
<br />
Steward: Will assist the Financier as needed in maintaining the financial records of the House; to be available, when the Financier cannot be, to make approved withdrawals from the House funds. Will assist the Impresario with keeping records of any and all earnings from the renting out of the House's Chapel, Ballroom, Banquet Hall and Greenhouse. These records must be reported to the Financier in a timely manner.<br />
<br />
Herald: The Public Relations contact for White Haven. Responsibilities include interfacing with local authorities and managing relations with other CHEs and MHOs. The Herald's goals include recruitment of new members and promoting House tenets and standards in the community. Herald is responsible for promotion/drawing people in for community events.<br />
<br />
Lore Master: Responsible for being a leader in education of Elanthian history, lore/magical studies, and current events to actively share that information freely with others and be a go-to source of information when needed. Oversees the House Library, and is responsible for at least one (1) yearly tutorial event.<br />
<br />
====Article X: Membership Application Process====<br />
<br />
1. Before induction a player must have read and agreed to the GemStone IV House system.<br />
<br />
2. Before induction a player must have read and agreed to the House bylaws set forth here.<br />
<br />
3.. Applicants will complete the application found at the [http://housewhitehaven.weebly.com Official White Haven Website] (or e-mail the completed application to housewhitehaven@gmail.com)<br />
<br />
4. Officers will review each application and discuss the applicants based on their responses.<br />
<br />
5. After one (1) week, if no Officer objects to the applicant’s membership a time frame will be scheduled with the applicant for induction.<br />
<br />
The Membership Application is as follows:<br />
*Contact email<br />
*Character Name<br />
*Sponsor<br />
*Race<br />
*Profession<br />
*Current locker location<br />
*Why you wish to be a member of House White Haven<br />
*How you can contribute to our community at White Haven and Icemule?<br />
*What does the House White Haven Mission statement mean to you?<br />
<br />
== Resources ==<br />
*[http://housewhitehaven.weebly.com/ Official Website for House White Haven]<br />
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/White%20Haven/view Officials Folder]<br />
<br />
<br />
[[Category:CHE]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=White_Haven&diff=67047White Haven2015-08-10T17:06:35Z<p>NAIKITA: /* TERMS OF OFFICE */</p>
<hr />
<div>[[File:White haven.jpg|170px|thumb|right|Ut Prosim]]<br />
'''White Haven''' is a great house located in the town of [[Icemule Trace]], and a member of the [[Co-operative Houses of Elanthia]], or [[CHE]].<br />
<br />
It often provides various services at its public courtyard, and is a focus of the community of adventurers in the [[Icemule Trace]] and [[Pinefar|Pinefar Trading Post]] region.<br />
<br />
== Bylaws, Charter, and Joining Information ==<br />
<br />
===PURPOSE OF THE HOUSE===<br />
<br />
White Haven is established as a beacon of hope to the citizens of Icemule against a world torn by differences. We strive to set an example by providing service and fellowship to all and seek to foster unity while enhancing the wisdom of our members. We strive to promote a more unified and peaceful Icemule and Elanthia through our mission which is: To offer hope by fostering a peaceful and harmonious coexistence of all citizens of Icemule and Elanthia through our service and by striving to advance the wisdom of our members.<br />
<br />
===STATEMENT OF GOVERNING===<br />
<br />
The governing body is composed of seven Officer Positions. The Luminary and Sage each bear ultimate responsibility and authority for the House as a whole. The Impresario, Financier, Liaison, Steward, and Lore Master are responsible for ensuring the functions and duties of their respective positions are satisfactorily met. Each Officer serves voluntarily to fulfill the responsibilities of the Elanthia House System rules. Additionally, they fulfill other duties as specifically delegated within the authority of the Luminary and Sage. The Luminary and Sage have authority over, and overall responsibility for, the House's activities. All Officers are subject to impeachment power of the Officers (see “Impeachment”).<br />
<br />
===HOUSE OFFICERS===<br />
<br />
White Haven has chosen seven Primary House Officer Positions. Their responsibilities and roles are defined below. House bylaws and policies are subject to change upon a majority vote of officers. As they bear the ultimate responsibility for the well-being of the House, the Luminary and Sage have the combined authority to overturn the majority vote for any issue with the supporting vote of one other Officer. The Luminary will have the final say in the event that a tie-breaking vote is necessary. <br />
<br />
1. Luminary and Sage: The Chairman and Co-Chairman of the House. Will act as a guiding light to not only Members and Officers of the House, but to the community at large. These leaders of the organization bear ultimate responsibility for the actions of the House as a whole. The Luminary and Sage have authority over all decisions and actions of the House organization and are also ultimately responsible for the same. As such, each may proxy for any other officer responsibilities in the event of absence, vacancy or need., or (at their discretion) delegate necessary functions (temporarily or permanently) to another Officer, with the assuming Officer's permission.<br />
<br />
2. Impresario: House record-keeper. Works alongside other Officers and members to organize and maintain all House events both recurring and unique.<br />
<br />
3. Financier: Chief financial officer and responsible for maintaining the financial records of the House and seeing that all debts are paid and expenses are accounted. Responsible for withdrawing approved funds from the House coffers. Facilitates strategic thinking with the other Officers about short and long-term financial vitality. Establishes a Ledger that tells the Officers at a glance how the House is doing.<br />
<br />
4. Liaison: The Public Relations contact for White Haven. Responsibilities include interfacing with local authorities and managing relations with other CHEs and MHOs. The Liaison's goals include recruitment of new members and promoting House tenets and standards in the community. Liaison is responsible for promotion/drawing people in for community events.<br />
<br />
5. Steward: Assists the Impresario with correspondence and event-planning. Also acts as the main contact for renting out the House Chapel, Ballroom, Banquet Hall and Greenhouse for public and private events. <br />
<br />
6. Lore Master: Responsible for being a leader in education of Elanthian history, lore/magical studies, and current events to actively share that information freely with others and be a go-to source of information when needed. Oversees the House Library, and is responsible for at least one (1) yearly tutorial event.<br />
<br />
'''All Officers Are Expected To:'''<br />
<br />
: - Assist in event planning and organization.<br />
<br />
: - Attend weekly meetings and events when possible.<br />
<br />
: - Abide by Gemstone IV policy and bylaws of the house and Officer Handbook.<br />
<br />
: - Set an example as a productive citizen and house member.<br />
<br />
===TERMS OF OFFICE===<br />
<br />
The seven offices - Luminary, Sage, Impresario, Financier, Liaison, Steward, and Lore Master are established for life, subject to the impeachment power of the combined vote as described below.<br />
<br />
At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. Only those individuals who have been members of the House for a minimum of (4) months are eligible to apply for Officership, unless special circumstance and a unanimous vote from all the remaining Officers applies. The application process must be done both publicly (announced personally their intention to apply at a House meeting) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member. An updated list of Officers will be added to these bylaws as needed by the Impresario or Luminary.<br />
<br />
Should an Officer retire or otherwise disappear without notification for an extended period of time (in excess of 60 days), then the unfilled Officer position may be filled by another Officer upon receiving a majority vote of the remaining officers. Should no Officer receive a winning vote, the remaining Luminary or Sage will have the final say. Should no Officer volunteer to fill the position, the position will be announced publicly and applications accepted from the general membership. Upon the retirement, or advancement of the any officer position, these offices will be filled as follows: The Officers will elect a successor by majority vote. If no current Officer desires to volunteer for the open position, the position will be announced publicly and applications accepted from the general member for the position. The remaining Officers will interview and by vote, induct a succeeding Officer.<br />
<br />
===IMPEACHMENT===<br />
<br />
The House Officers (other than the Officer being impeached) may, by unanimous vote, replace or remove an Officer from their station. If the Officer being impeached is the Luminary or Sage, a new Luminary or Sagel will be selected from among the remaining Officers. In such instances, the remaining Luminary, Sage, or a GM will invest the new Luminary or Sage. Impeachment is an extreme action. It indicates a failing of the House Officers and Leaders to practice what they preach -- peaceful and harmonious coexistence -- and therefore it should never happen except in the direst circumstances. Impeachment may also be grounds for expulsion from House membership. See Article VII.B for guidelines.<br />
<br />
===BYLAWS===<br />
<br />
====Article I Name:====<br />
The name of this officially recognized House is White Haven.<br />
<br />
====Article II Membership Requirements:====<br />
<br />
1. A member must be at least level 5. The member must pay dues as described below. The member must not be a member of any other House, nor be on the CHE blacklist. The member must have read and agreed to follow the House System Rules and these bylaws.<br />
<br />
2. The applicant is required to follow the procedure as explained in Article X of these bylaws.<br />
<br />
3. The applicant must be sponsored by at least one House Officer or current member and not be objected to by any Officer. If there is no such objection after one week's notice, the Luminary or Sage will induct the applicant. A rejected applicant is free to request reconsideration at any time subject to the same requirements.<br />
<br />
4. Once approved for membership, the applicant will be contacted to establish an appointment for their induction.<br />
<br />
5. Upon induction, applicants will pay 50,000 silver in a one time membership due. 50,000 silvers will be automatically given to the House Clerk.<br />
<br />
6. Membership is unrestricted by consideration of nationality race, creed, life-style, size, color, sex or age.<br />
<br />
7. The member must provide the officers with an e-mail address upon induction and payment of initial dues, for purposes of notification of House activities<br />
<br />
====Article III Membership Services:====<br />
<br />
1. Social Standing (friends!).<br />
<br />
2. Coat of Arms: Available to be added as appropriate at the local Engraver.<br />
<br />
3. Storage Facility: Increased locker size.<br />
<br />
4. Includes all non-membership services at no additional fee.<br />
<br />
5. Hot Springs: The Hot Springs is the House Pool, where members may relax and swim as their heart desires.<br />
<br />
6. Greenhouse: The Greenhouse will be maintained by the House as a place for special events such as weddings and parties. The Greenhouse may be reserved, free of charge, for such private events by non-members whom have asked an officer of the house for such, or reserved for such use by members.<br />
<br />
7. Library, Music Room, Curiosity Room and Lounge: These rooms, maintained by the House are also for member use.<br />
<br />
8. Workshop: The workshop is designed for the use of the House Mage and other Members as designated below for the purposes of enchanting. Members and Officers may use the workshop at will for the purposes of Enchanting, Recharging magical items and Imbedding spells. Non-members may use the Workshop only when accompanied by a House Officer or Member.<br />
<br />
====Article IV Non-Membership Services:====<br />
<br />
1. Grand Courtyard: The Grand Courtyard will be maintained by the House as a place for all citizens to find healing, and for all empaths and clerics to work at their chosen professions in relative peace and quiet (compared to the city streets). This room is an Earthnode. There will also be a monument promoting those individuals, Houses, and other organizations which provide monetary support to the House. <br />
<br />
2. White Haven Banquet Hall: The Banquet hall will be maintained by the House as a place for special events such as wedding receptions and parties. The Banquet Hall may be reserved for such private events, for a fee, by non-members whom have asked the Impresario for such, or reserved for such use by members.<br />
<br />
3. Chapel and Meeting Room and Guest Rooms: The Chapel will be maintained by the House, for use of weddings and prayer services. The Chapel may also be reserved for a fee by non-members who have asked the Impresario for such. The Meeting Room, also maintained by the House, shall be used for member and Officer Meetings. White Haven also has Guest rooms that shall be maintained by the House, for use by members and their guests, or for non-members who have rented them from the Impresario, for private purposes. <br />
<br />
4. Lockshop: The Lockshop will be maintained by the House as a place for all citizens to find locksmiths willing to open containers for tips and for all locksmiths of suitable skill to pick locks in relative peace and quiet (compared to the city streets). Accessible through the Courtyard, through the Arch, and available to the public.<br />
<br />
====Article V Membership====<br />
<br />
1. Categories of membership in this House are General Member, Officer and Emeritus Founder.<br />
- A. General Member: A player who has met minimum House and government standards for membership and paid 50,000 silvers in lifetime dues. General members do not pay quarterly dues.<br />
- B. Officers: A general member who has shown a desire and initiative to assist and serve their fellow house members. They are placed in office by a majority vote of Officers, with the Luminary giving a tie-break vote if necessary. They are required to complete an Officer application and complete an interview process with the current board of Officers. Once chosen for office, additional authority, privileges, and responsibilities are added upon their shoulders as detailed in these bylaws.<br />
<br />
At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. The application process must be done both publicly (announced personally their intention to apply at a House meeting or Event) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member.<br />
<br />
- C. Emeritus Founders: White Haven Founders are no longer active and have passed their responsibilities down to our current Officers. Current members and Officers pay tribute and give thanks for the efforts and vision which lead the establishment of our noble and long-standing House: White Haven, the only Official House in Icemule Trace.<br />
<br />
Our Emeritus Founding Officers are as follows:<br />
Tivas, Sigurd, Llyleth, Evaran, Gwendolyne d'Britannia, Xyelin, Pacioli<br />
<br />
====Article VI Finances:====<br />
<br />
1. Membership contributions to General House Funds will be considered donations to the House.<br />
<br />
2. Purpose of General House Fund: The General Funds can be drawn upon by the Chandler for House expenses, House entertainment (parties), loans, etc. Members are not required to contribute to General House Fund.<br />
<br />
3. Contributions do not entitle a member to special privileges.<br />
<br />
4. Contributions will not be accepted in lieu of dues or loan payments.<br />
<br />
5. Contributions must be reported to the Chandler so that possible discrepancies in the accounts (system) may be found and clarified.<br />
<br />
6. Dues: A one-time induction fee of 20,000 is charged upon acceptance of membership to White Haven. No quarterly dues are paid by House members. If the House should ever have financial difficulty, House Officers will organize fundraising auctions, hunts, etc., as necessary.<br />
<br />
====Article VII Rules and Regulations:====<br />
<br />
A. House Rules<br />
<br />
- 1. No violence on House Grounds or at House events.<br />
<br />
- 2. It is the duty of every Member and/or Officer to uphold House White Haven's Statement of Purpose, while setting an example as a productive citizen of any town or city.<br />
<br />
- 3. Theft from the House Vaults by an Officer with access is an inexcusable offense.<br />
<br />
- 4. In following the bylaws set apart by the Founders, members will strive to adhere to and abide by the general rules and policies of Gemstone IV. Violation of these rules may result in expulsion from the house and/or impeachment from an Officer position.<br />
<br />
B. Termination<br />
<br />
- 1. In the event that a member or Officer violates these rules and/or bylaws the Luminary and Sage are responsible to act as mediator(s), gathering facts from witnesses and those involved. The Luminary and Sage will remain neutral parties at all times.<br />
<br />
- 2. The Luminary and Sage may terminate a membership for failure to adhere to House rules and bylaws, provided the member was offered an opportunity to have a hearing at which the member was permitted to defend against the termination. Such hearing will consist of the Luminary, Sage, and all Officers who can attend. Members involved in the matter may attend with permission of the Luminary and Sage, but will not have a voice in the matter.<br />
<br />
- 3. The Luminary and Sage will determine whether termination is necessary after the hearing. If the Luminary and Sage do not agree on the matter, the Lore Master will provide a tie-break vote.<br />
<br />
- 4. If terminated, a member may be allowed to re-apply for membership after 90 days while demonstrating eligibility for membership.<br />
<br />
- 5. The Luminary and Sage will be the final judges on what constitutes noncompliance with these rules, regulations and bylaws while considering the advisory votes of other Officers and while subject to the impeachment power of the Officers.<br />
<br />
====Article VIII Regalia:====<br />
<br />
* House Colors: White and Gold<br />
* House Pin: A white-gold bear's head pin, under which are inscribed the words Hope, Wisdom, and Service<br />
* House Tenets: Hope, Wisdom, and Service<br />
* House Motto: Ut Prosim - That I may serve.<br />
* House Coat-of-Arms: The shield is engraved with the image of a large white polar bear crouched, as if protecting her young. Surrounding her, in gold scroll work are engraved the words:"Hope, Service, Wisdom". Set into the background in pale pearl lettering is the phrase, "Ut Prosim". A gold and white banner stretches underneath which reads "White Haven".<br />
<br />
====Article IX – Current Officer List:====<br />
<br />
Luminary & Sage: The Chairman and Co-Chairman of the House. Will act as a guiding light to not only Members and Officers of the House, but to the community at large. These leaders of the organization bear ultimate responsibility for the actions of the House as a whole. The Luminary and Sage have authority over all decisions and actions of the House organization and are also ultimately responsible for the same. As such, each may proxy for any other officer responsibilities in the event of absence, vacancy or need., or (at their discretion) delegate necessary functions (temporarily or permanently) to another Officer, with the assuming Officer&rsquo;s permission.<br />
<br />
Impresario: Responsible for organization, maintenance, and all correspondence pertaining to events both recurring and one-time. Also acts as the main contact for renting out the House Chapel, Ballroom, Banquet Hall and Greenhouse for public and private events.<br />
<br />
Scribe: Responsible for record-keeping, managing the House mailer list, membership list, and meeting notes, as well as the membership on the Officers-only OOC AIM chat group. Will assist Impresario as needed.<br />
<br />
Financier: Chief financial officer and responsible for maintaining the financial records of the House and seeing that all debts are paid and expenses are accounted. Responsible for withdrawing approved funds from the House coffers. Facilitates strategic thinking with the other Officers about short and long-term financial vitality. Establishes a Ledger that tells the Officers at a glance how the House is doing.<br />
<br />
Steward: Will assist the Financier as needed in maintaining the financial records of the House; to be available, when the Financier cannot be, to make approved withdrawals from the House funds. Will assist the Impresario with keeping records of any and all earnings from the renting out of the House's Chapel, Ballroom, Banquet Hall and Greenhouse. These records must be reported to the Financier in a timely manner.<br />
<br />
Herald: The Public Relations contact for White Haven. Responsibilities include interfacing with local authorities and managing relations with other CHEs and MHOs. The Herald's goals include recruitment of new members and promoting House tenets and standards in the community. Herald is responsible for promotion/drawing people in for community events.<br />
<br />
Lore Master: Responsible for being a leader in education of Elanthian history, lore/magical studies, and current events to actively share that information freely with others and be a go-to source of information when needed. Oversees the House Library, and is responsible for at least one (1) yearly tutorial event.<br />
<br />
====Article X: Membership Application Process====<br />
<br />
1. Before induction a player must have read and agreed to the GemStone IV House system.<br />
<br />
2. Before induction a player must have read and agreed to the House bylaws set forth here.<br />
<br />
3.. Applicants will complete the application found at the [http://housewhitehaven.weebly.com Official White Haven Website] (or e-mail the completed application to housewhitehaven@gmail.com)<br />
<br />
4. Officers will review each application and discuss the applicants based on their responses.<br />
<br />
5. After one (1) week, if no Officer objects to the applicant’s membership a time frame will be scheduled with the applicant for induction.<br />
<br />
The Membership Application is as follows:<br />
*Contact email<br />
*Character Name<br />
*Sponsor<br />
*Race<br />
*Profession<br />
*Current locker location<br />
*Why you wish to be a member of House White Haven<br />
*How you can contribute to our community at White Haven and Icemule?<br />
*What does the House White Haven Mission statement mean to you?<br />
<br />
== Resources ==<br />
*[http://housewhitehaven.weebly.com/ Official Website for House White Haven]<br />
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/White%20Haven/view Officials Folder]<br />
<br />
<br />
[[Category:CHE]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=White_Haven&diff=67046White Haven2015-08-10T17:05:49Z<p>NAIKITA: /* HOUSE OFFICERS */</p>
<hr />
<div>[[File:White haven.jpg|170px|thumb|right|Ut Prosim]]<br />
'''White Haven''' is a great house located in the town of [[Icemule Trace]], and a member of the [[Co-operative Houses of Elanthia]], or [[CHE]].<br />
<br />
It often provides various services at its public courtyard, and is a focus of the community of adventurers in the [[Icemule Trace]] and [[Pinefar|Pinefar Trading Post]] region.<br />
<br />
== Bylaws, Charter, and Joining Information ==<br />
<br />
===PURPOSE OF THE HOUSE===<br />
<br />
White Haven is established as a beacon of hope to the citizens of Icemule against a world torn by differences. We strive to set an example by providing service and fellowship to all and seek to foster unity while enhancing the wisdom of our members. We strive to promote a more unified and peaceful Icemule and Elanthia through our mission which is: To offer hope by fostering a peaceful and harmonious coexistence of all citizens of Icemule and Elanthia through our service and by striving to advance the wisdom of our members.<br />
<br />
===STATEMENT OF GOVERNING===<br />
<br />
The governing body is composed of seven Officer Positions. The Luminary and Sage each bear ultimate responsibility and authority for the House as a whole. The Impresario, Financier, Liaison, Steward, and Lore Master are responsible for ensuring the functions and duties of their respective positions are satisfactorily met. Each Officer serves voluntarily to fulfill the responsibilities of the Elanthia House System rules. Additionally, they fulfill other duties as specifically delegated within the authority of the Luminary and Sage. The Luminary and Sage have authority over, and overall responsibility for, the House's activities. All Officers are subject to impeachment power of the Officers (see “Impeachment”).<br />
<br />
===HOUSE OFFICERS===<br />
<br />
White Haven has chosen seven Primary House Officer Positions. Their responsibilities and roles are defined below. House bylaws and policies are subject to change upon a majority vote of officers. As they bear the ultimate responsibility for the well-being of the House, the Luminary and Sage have the combined authority to overturn the majority vote for any issue with the supporting vote of one other Officer. The Luminary will have the final say in the event that a tie-breaking vote is necessary. <br />
<br />
1. Luminary and Sage: The Chairman and Co-Chairman of the House. Will act as a guiding light to not only Members and Officers of the House, but to the community at large. These leaders of the organization bear ultimate responsibility for the actions of the House as a whole. The Luminary and Sage have authority over all decisions and actions of the House organization and are also ultimately responsible for the same. As such, each may proxy for any other officer responsibilities in the event of absence, vacancy or need., or (at their discretion) delegate necessary functions (temporarily or permanently) to another Officer, with the assuming Officer's permission.<br />
<br />
2. Impresario: House record-keeper. Works alongside other Officers and members to organize and maintain all House events both recurring and unique.<br />
<br />
3. Financier: Chief financial officer and responsible for maintaining the financial records of the House and seeing that all debts are paid and expenses are accounted. Responsible for withdrawing approved funds from the House coffers. Facilitates strategic thinking with the other Officers about short and long-term financial vitality. Establishes a Ledger that tells the Officers at a glance how the House is doing.<br />
<br />
4. Liaison: The Public Relations contact for White Haven. Responsibilities include interfacing with local authorities and managing relations with other CHEs and MHOs. The Liaison's goals include recruitment of new members and promoting House tenets and standards in the community. Liaison is responsible for promotion/drawing people in for community events.<br />
<br />
5. Steward: Assists the Impresario with correspondence and event-planning. Also acts as the main contact for renting out the House Chapel, Ballroom, Banquet Hall and Greenhouse for public and private events. <br />
<br />
6. Lore Master: Responsible for being a leader in education of Elanthian history, lore/magical studies, and current events to actively share that information freely with others and be a go-to source of information when needed. Oversees the House Library, and is responsible for at least one (1) yearly tutorial event.<br />
<br />
'''All Officers Are Expected To:'''<br />
<br />
: - Assist in event planning and organization.<br />
<br />
: - Attend weekly meetings and events when possible.<br />
<br />
: - Abide by Gemstone IV policy and bylaws of the house and Officer Handbook.<br />
<br />
: - Set an example as a productive citizen and house member.<br />
<br />
===TERMS OF OFFICE===<br />
<br />
The eight offices, Luminary, Sage, Scribe, Financier, Steward, Impresario, and Lore Master are established for life, subject to the impeachment power of the combined vote as described below.<br />
<br />
At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. The application process must be done both publicly (announced personally their intention to apply at a House meeting) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member. An updated list of Officers will be added to these bylaws as needed by the Scribe or Luminary.<br />
<br />
Should an Officer retire or otherwise disappear without notification for an extended period of time (in excess of 60 days), then the unfilled Officer position may be filled by another Officer upon receiving a majority vote of the remaining officers. Should no Officer receive a winning vote, the remaining Luminary or Sage will have the final say. Should no Officer volunteer to fill the position, the position will be announced publicly and applications accepted from the general membership. Upon the retirement, or advancement of the any officer position, these offices will be filled as follows: The Officers will elect a successor by majority vote. If no current Officer desires to volunteer for the open position, the position will be announced publicly and applications accepted from the general member for the position. The remaining Officers will interview and by vote, induct a succeeding Officer.<br />
<br />
===IMPEACHMENT===<br />
<br />
The House Officers (other than the Officer being impeached) may, by unanimous vote, replace or remove an Officer from their station. If the Officer being impeached is the Luminary or Sage, a new Luminary or Sagel will be selected from among the remaining Officers. In such instances, the remaining Luminary, Sage, or a GM will invest the new Luminary or Sage. Impeachment is an extreme action. It indicates a failing of the House Officers and Leaders to practice what they preach -- peaceful and harmonious coexistence -- and therefore it should never happen except in the direst circumstances. Impeachment may also be grounds for expulsion from House membership. See Article VII.B for guidelines.<br />
<br />
===BYLAWS===<br />
<br />
====Article I Name:====<br />
The name of this officially recognized House is White Haven.<br />
<br />
====Article II Membership Requirements:====<br />
<br />
1. A member must be at least level 5. The member must pay dues as described below. The member must not be a member of any other House, nor be on the CHE blacklist. The member must have read and agreed to follow the House System Rules and these bylaws.<br />
<br />
2. The applicant is required to follow the procedure as explained in Article X of these bylaws.<br />
<br />
3. The applicant must be sponsored by at least one House Officer or current member and not be objected to by any Officer. If there is no such objection after one week's notice, the Luminary or Sage will induct the applicant. A rejected applicant is free to request reconsideration at any time subject to the same requirements.<br />
<br />
4. Once approved for membership, the applicant will be contacted to establish an appointment for their induction.<br />
<br />
5. Upon induction, applicants will pay 50,000 silver in a one time membership due. 50,000 silvers will be automatically given to the House Clerk.<br />
<br />
6. Membership is unrestricted by consideration of nationality race, creed, life-style, size, color, sex or age.<br />
<br />
7. The member must provide the officers with an e-mail address upon induction and payment of initial dues, for purposes of notification of House activities<br />
<br />
====Article III Membership Services:====<br />
<br />
1. Social Standing (friends!).<br />
<br />
2. Coat of Arms: Available to be added as appropriate at the local Engraver.<br />
<br />
3. Storage Facility: Increased locker size.<br />
<br />
4. Includes all non-membership services at no additional fee.<br />
<br />
5. Hot Springs: The Hot Springs is the House Pool, where members may relax and swim as their heart desires.<br />
<br />
6. Greenhouse: The Greenhouse will be maintained by the House as a place for special events such as weddings and parties. The Greenhouse may be reserved, free of charge, for such private events by non-members whom have asked an officer of the house for such, or reserved for such use by members.<br />
<br />
7. Library, Music Room, Curiosity Room and Lounge: These rooms, maintained by the House are also for member use.<br />
<br />
8. Workshop: The workshop is designed for the use of the House Mage and other Members as designated below for the purposes of enchanting. Members and Officers may use the workshop at will for the purposes of Enchanting, Recharging magical items and Imbedding spells. Non-members may use the Workshop only when accompanied by a House Officer or Member.<br />
<br />
====Article IV Non-Membership Services:====<br />
<br />
1. Grand Courtyard: The Grand Courtyard will be maintained by the House as a place for all citizens to find healing, and for all empaths and clerics to work at their chosen professions in relative peace and quiet (compared to the city streets). This room is an Earthnode. There will also be a monument promoting those individuals, Houses, and other organizations which provide monetary support to the House. <br />
<br />
2. White Haven Banquet Hall: The Banquet hall will be maintained by the House as a place for special events such as wedding receptions and parties. The Banquet Hall may be reserved for such private events, for a fee, by non-members whom have asked the Impresario for such, or reserved for such use by members.<br />
<br />
3. Chapel and Meeting Room and Guest Rooms: The Chapel will be maintained by the House, for use of weddings and prayer services. The Chapel may also be reserved for a fee by non-members who have asked the Impresario for such. The Meeting Room, also maintained by the House, shall be used for member and Officer Meetings. White Haven also has Guest rooms that shall be maintained by the House, for use by members and their guests, or for non-members who have rented them from the Impresario, for private purposes. <br />
<br />
4. Lockshop: The Lockshop will be maintained by the House as a place for all citizens to find locksmiths willing to open containers for tips and for all locksmiths of suitable skill to pick locks in relative peace and quiet (compared to the city streets). Accessible through the Courtyard, through the Arch, and available to the public.<br />
<br />
====Article V Membership====<br />
<br />
1. Categories of membership in this House are General Member, Officer and Emeritus Founder.<br />
- A. General Member: A player who has met minimum House and government standards for membership and paid 50,000 silvers in lifetime dues. General members do not pay quarterly dues.<br />
- B. Officers: A general member who has shown a desire and initiative to assist and serve their fellow house members. They are placed in office by a majority vote of Officers, with the Luminary giving a tie-break vote if necessary. They are required to complete an Officer application and complete an interview process with the current board of Officers. Once chosen for office, additional authority, privileges, and responsibilities are added upon their shoulders as detailed in these bylaws.<br />
<br />
At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. The application process must be done both publicly (announced personally their intention to apply at a House meeting or Event) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member.<br />
<br />
- C. Emeritus Founders: White Haven Founders are no longer active and have passed their responsibilities down to our current Officers. Current members and Officers pay tribute and give thanks for the efforts and vision which lead the establishment of our noble and long-standing House: White Haven, the only Official House in Icemule Trace.<br />
<br />
Our Emeritus Founding Officers are as follows:<br />
Tivas, Sigurd, Llyleth, Evaran, Gwendolyne d'Britannia, Xyelin, Pacioli<br />
<br />
====Article VI Finances:====<br />
<br />
1. Membership contributions to General House Funds will be considered donations to the House.<br />
<br />
2. Purpose of General House Fund: The General Funds can be drawn upon by the Chandler for House expenses, House entertainment (parties), loans, etc. Members are not required to contribute to General House Fund.<br />
<br />
3. Contributions do not entitle a member to special privileges.<br />
<br />
4. Contributions will not be accepted in lieu of dues or loan payments.<br />
<br />
5. Contributions must be reported to the Chandler so that possible discrepancies in the accounts (system) may be found and clarified.<br />
<br />
6. Dues: A one-time induction fee of 20,000 is charged upon acceptance of membership to White Haven. No quarterly dues are paid by House members. If the House should ever have financial difficulty, House Officers will organize fundraising auctions, hunts, etc., as necessary.<br />
<br />
====Article VII Rules and Regulations:====<br />
<br />
A. House Rules<br />
<br />
- 1. No violence on House Grounds or at House events.<br />
<br />
- 2. It is the duty of every Member and/or Officer to uphold House White Haven's Statement of Purpose, while setting an example as a productive citizen of any town or city.<br />
<br />
- 3. Theft from the House Vaults by an Officer with access is an inexcusable offense.<br />
<br />
- 4. In following the bylaws set apart by the Founders, members will strive to adhere to and abide by the general rules and policies of Gemstone IV. Violation of these rules may result in expulsion from the house and/or impeachment from an Officer position.<br />
<br />
B. Termination<br />
<br />
- 1. In the event that a member or Officer violates these rules and/or bylaws the Luminary and Sage are responsible to act as mediator(s), gathering facts from witnesses and those involved. The Luminary and Sage will remain neutral parties at all times.<br />
<br />
- 2. The Luminary and Sage may terminate a membership for failure to adhere to House rules and bylaws, provided the member was offered an opportunity to have a hearing at which the member was permitted to defend against the termination. Such hearing will consist of the Luminary, Sage, and all Officers who can attend. Members involved in the matter may attend with permission of the Luminary and Sage, but will not have a voice in the matter.<br />
<br />
- 3. The Luminary and Sage will determine whether termination is necessary after the hearing. If the Luminary and Sage do not agree on the matter, the Lore Master will provide a tie-break vote.<br />
<br />
- 4. If terminated, a member may be allowed to re-apply for membership after 90 days while demonstrating eligibility for membership.<br />
<br />
- 5. The Luminary and Sage will be the final judges on what constitutes noncompliance with these rules, regulations and bylaws while considering the advisory votes of other Officers and while subject to the impeachment power of the Officers.<br />
<br />
====Article VIII Regalia:====<br />
<br />
* House Colors: White and Gold<br />
* House Pin: A white-gold bear's head pin, under which are inscribed the words Hope, Wisdom, and Service<br />
* House Tenets: Hope, Wisdom, and Service<br />
* House Motto: Ut Prosim - That I may serve.<br />
* House Coat-of-Arms: The shield is engraved with the image of a large white polar bear crouched, as if protecting her young. Surrounding her, in gold scroll work are engraved the words:"Hope, Service, Wisdom". Set into the background in pale pearl lettering is the phrase, "Ut Prosim". A gold and white banner stretches underneath which reads "White Haven".<br />
<br />
====Article IX – Current Officer List:====<br />
<br />
Luminary & Sage: The Chairman and Co-Chairman of the House. Will act as a guiding light to not only Members and Officers of the House, but to the community at large. These leaders of the organization bear ultimate responsibility for the actions of the House as a whole. The Luminary and Sage have authority over all decisions and actions of the House organization and are also ultimately responsible for the same. As such, each may proxy for any other officer responsibilities in the event of absence, vacancy or need., or (at their discretion) delegate necessary functions (temporarily or permanently) to another Officer, with the assuming Officer&rsquo;s permission.<br />
<br />
Impresario: Responsible for organization, maintenance, and all correspondence pertaining to events both recurring and one-time. Also acts as the main contact for renting out the House Chapel, Ballroom, Banquet Hall and Greenhouse for public and private events.<br />
<br />
Scribe: Responsible for record-keeping, managing the House mailer list, membership list, and meeting notes, as well as the membership on the Officers-only OOC AIM chat group. Will assist Impresario as needed.<br />
<br />
Financier: Chief financial officer and responsible for maintaining the financial records of the House and seeing that all debts are paid and expenses are accounted. Responsible for withdrawing approved funds from the House coffers. Facilitates strategic thinking with the other Officers about short and long-term financial vitality. Establishes a Ledger that tells the Officers at a glance how the House is doing.<br />
<br />
Steward: Will assist the Financier as needed in maintaining the financial records of the House; to be available, when the Financier cannot be, to make approved withdrawals from the House funds. Will assist the Impresario with keeping records of any and all earnings from the renting out of the House's Chapel, Ballroom, Banquet Hall and Greenhouse. These records must be reported to the Financier in a timely manner.<br />
<br />
Herald: The Public Relations contact for White Haven. Responsibilities include interfacing with local authorities and managing relations with other CHEs and MHOs. The Herald's goals include recruitment of new members and promoting House tenets and standards in the community. Herald is responsible for promotion/drawing people in for community events.<br />
<br />
Lore Master: Responsible for being a leader in education of Elanthian history, lore/magical studies, and current events to actively share that information freely with others and be a go-to source of information when needed. Oversees the House Library, and is responsible for at least one (1) yearly tutorial event.<br />
<br />
====Article X: Membership Application Process====<br />
<br />
1. Before induction a player must have read and agreed to the GemStone IV House system.<br />
<br />
2. Before induction a player must have read and agreed to the House bylaws set forth here.<br />
<br />
3.. Applicants will complete the application found at the [http://housewhitehaven.weebly.com Official White Haven Website] (or e-mail the completed application to housewhitehaven@gmail.com)<br />
<br />
4. Officers will review each application and discuss the applicants based on their responses.<br />
<br />
5. After one (1) week, if no Officer objects to the applicant’s membership a time frame will be scheduled with the applicant for induction.<br />
<br />
The Membership Application is as follows:<br />
*Contact email<br />
*Character Name<br />
*Sponsor<br />
*Race<br />
*Profession<br />
*Current locker location<br />
*Why you wish to be a member of House White Haven<br />
*How you can contribute to our community at White Haven and Icemule?<br />
*What does the House White Haven Mission statement mean to you?<br />
<br />
== Resources ==<br />
*[http://housewhitehaven.weebly.com/ Official Website for House White Haven]<br />
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/White%20Haven/view Officials Folder]<br />
<br />
<br />
[[Category:CHE]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=White_Haven&diff=67045White Haven2015-08-10T17:01:46Z<p>NAIKITA: /* HOUSE OFFICERS */</p>
<hr />
<div>[[File:White haven.jpg|170px|thumb|right|Ut Prosim]]<br />
'''White Haven''' is a great house located in the town of [[Icemule Trace]], and a member of the [[Co-operative Houses of Elanthia]], or [[CHE]].<br />
<br />
It often provides various services at its public courtyard, and is a focus of the community of adventurers in the [[Icemule Trace]] and [[Pinefar|Pinefar Trading Post]] region.<br />
<br />
== Bylaws, Charter, and Joining Information ==<br />
<br />
===PURPOSE OF THE HOUSE===<br />
<br />
White Haven is established as a beacon of hope to the citizens of Icemule against a world torn by differences. We strive to set an example by providing service and fellowship to all and seek to foster unity while enhancing the wisdom of our members. We strive to promote a more unified and peaceful Icemule and Elanthia through our mission which is: To offer hope by fostering a peaceful and harmonious coexistence of all citizens of Icemule and Elanthia through our service and by striving to advance the wisdom of our members.<br />
<br />
===STATEMENT OF GOVERNING===<br />
<br />
The governing body is composed of seven Officer Positions. The Luminary and Sage each bear ultimate responsibility and authority for the House as a whole. The Impresario, Financier, Liaison, Steward, and Lore Master are responsible for ensuring the functions and duties of their respective positions are satisfactorily met. Each Officer serves voluntarily to fulfill the responsibilities of the Elanthia House System rules. Additionally, they fulfill other duties as specifically delegated within the authority of the Luminary and Sage. The Luminary and Sage have authority over, and overall responsibility for, the House's activities. All Officers are subject to impeachment power of the Officers (see “Impeachment”).<br />
<br />
===HOUSE OFFICERS===<br />
<br />
White Haven has chosen seven Primary House Officer Positions. Their responsibilities and roles are defined below. House bylaws and policies are subject to change upon a majority vote of officers. As they bear the ultimate responsibility for the well-being of the House, the Luminary and Sage have the combined authority to overturn the majority vote for any issue with the supporting vote of one other Officer. The Luminary will have the final say in the event that a tie-breaking vote is necessary. <br />
<br />
1. Luminary and Sage: The Chairman and Co-Chairman of the House. Will act as a guiding light to not only Members and Officers of the House, but to the community at large. These leaders of the organization bear ultimate responsibility for the actions of the House as a whole. The Luminary and Sage have authority over all decisions and actions of the House organization and are also ultimately responsible for the same. As such, each may proxy for any other officer responsibilities in the event of absence, vacancy or need., or (at their discretion) delegate necessary functions (temporarily or permanently) to another Officer, with the assuming Officer's permission.<br />
<br />
2. Impresario: House record-keeper. Works alongside other Officers and members to organize and maintain all House events both recurring and unique.<br />
<br />
3. Financier: Chief financial officer and responsible for maintaining the financial records of the House and seeing that all debts are paid and expenses are accounted. Responsible for withdrawing approved funds from the House coffers. Facilitates strategic thinking with the other Officers about short and long-term financial vitality. Establishes a Ledger that tells the Officers at a glance how the House is doing.<br />
<br />
4. Liaison: The Public Relations contact for White Haven. Responsibilities include interfacing with local authorities and managing relations with other CHEs and MHOs. The Liaison's goals include recruitment of new members and promoting House tenets and standards in the community. Liaison is responsible for promotion/drawing people in for community events.<br />
<br />
5. Steward: Assists the Impresario with correspondence and event-planning. Also acts as the main contact for renting out the House Chapel, Ballroom, Banquet Hall and Greenhouse for public and private events. <br />
<br />
6. Lore Master: Responsible for being a leader in education of Elanthian history, lore/magical studies, and current events to actively share that information freely with others and be a go-to source of information when needed. Oversees the House Library, and is responsible for at least one (1) yearly tutorial event.<br />
<br />
All Officers Are Expected To:<br />
<br />
- Assist in event planning and organization.<br />
- Attend weekly meetings and events when possible.<br />
- Abide by Gemstone IV policy and bylaws of the house and Officer Handbook.<br />
- Set an example as a productive citizen and house member.<br />
<br />
===TERMS OF OFFICE===<br />
<br />
The eight offices, Luminary, Sage, Scribe, Financier, Steward, Impresario, and Lore Master are established for life, subject to the impeachment power of the combined vote as described below.<br />
<br />
At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. The application process must be done both publicly (announced personally their intention to apply at a House meeting) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member. An updated list of Officers will be added to these bylaws as needed by the Scribe or Luminary.<br />
<br />
Should an Officer retire or otherwise disappear without notification for an extended period of time (in excess of 60 days), then the unfilled Officer position may be filled by another Officer upon receiving a majority vote of the remaining officers. Should no Officer receive a winning vote, the remaining Luminary or Sage will have the final say. Should no Officer volunteer to fill the position, the position will be announced publicly and applications accepted from the general membership. Upon the retirement, or advancement of the any officer position, these offices will be filled as follows: The Officers will elect a successor by majority vote. If no current Officer desires to volunteer for the open position, the position will be announced publicly and applications accepted from the general member for the position. The remaining Officers will interview and by vote, induct a succeeding Officer.<br />
<br />
===IMPEACHMENT===<br />
<br />
The House Officers (other than the Officer being impeached) may, by unanimous vote, replace or remove an Officer from their station. If the Officer being impeached is the Luminary or Sage, a new Luminary or Sagel will be selected from among the remaining Officers. In such instances, the remaining Luminary, Sage, or a GM will invest the new Luminary or Sage. Impeachment is an extreme action. It indicates a failing of the House Officers and Leaders to practice what they preach -- peaceful and harmonious coexistence -- and therefore it should never happen except in the direst circumstances. Impeachment may also be grounds for expulsion from House membership. See Article VII.B for guidelines.<br />
<br />
===BYLAWS===<br />
<br />
====Article I Name:====<br />
The name of this officially recognized House is White Haven.<br />
<br />
====Article II Membership Requirements:====<br />
<br />
1. A member must be at least level 5. The member must pay dues as described below. The member must not be a member of any other House, nor be on the CHE blacklist. The member must have read and agreed to follow the House System Rules and these bylaws.<br />
<br />
2. The applicant is required to follow the procedure as explained in Article X of these bylaws.<br />
<br />
3. The applicant must be sponsored by at least one House Officer or current member and not be objected to by any Officer. If there is no such objection after one week's notice, the Luminary or Sage will induct the applicant. A rejected applicant is free to request reconsideration at any time subject to the same requirements.<br />
<br />
4. Once approved for membership, the applicant will be contacted to establish an appointment for their induction.<br />
<br />
5. Upon induction, applicants will pay 50,000 silver in a one time membership due. 50,000 silvers will be automatically given to the House Clerk.<br />
<br />
6. Membership is unrestricted by consideration of nationality race, creed, life-style, size, color, sex or age.<br />
<br />
7. The member must provide the officers with an e-mail address upon induction and payment of initial dues, for purposes of notification of House activities<br />
<br />
====Article III Membership Services:====<br />
<br />
1. Social Standing (friends!).<br />
<br />
2. Coat of Arms: Available to be added as appropriate at the local Engraver.<br />
<br />
3. Storage Facility: Increased locker size.<br />
<br />
4. Includes all non-membership services at no additional fee.<br />
<br />
5. Hot Springs: The Hot Springs is the House Pool, where members may relax and swim as their heart desires.<br />
<br />
6. Greenhouse: The Greenhouse will be maintained by the House as a place for special events such as weddings and parties. The Greenhouse may be reserved, free of charge, for such private events by non-members whom have asked an officer of the house for such, or reserved for such use by members.<br />
<br />
7. Library, Music Room, Curiosity Room and Lounge: These rooms, maintained by the House are also for member use.<br />
<br />
8. Workshop: The workshop is designed for the use of the House Mage and other Members as designated below for the purposes of enchanting. Members and Officers may use the workshop at will for the purposes of Enchanting, Recharging magical items and Imbedding spells. Non-members may use the Workshop only when accompanied by a House Officer or Member.<br />
<br />
====Article IV Non-Membership Services:====<br />
<br />
1. Grand Courtyard: The Grand Courtyard will be maintained by the House as a place for all citizens to find healing, and for all empaths and clerics to work at their chosen professions in relative peace and quiet (compared to the city streets). This room is an Earthnode. There will also be a monument promoting those individuals, Houses, and other organizations which provide monetary support to the House. <br />
<br />
2. White Haven Banquet Hall: The Banquet hall will be maintained by the House as a place for special events such as wedding receptions and parties. The Banquet Hall may be reserved for such private events, for a fee, by non-members whom have asked the Impresario for such, or reserved for such use by members.<br />
<br />
3. Chapel and Meeting Room and Guest Rooms: The Chapel will be maintained by the House, for use of weddings and prayer services. The Chapel may also be reserved for a fee by non-members who have asked the Impresario for such. The Meeting Room, also maintained by the House, shall be used for member and Officer Meetings. White Haven also has Guest rooms that shall be maintained by the House, for use by members and their guests, or for non-members who have rented them from the Impresario, for private purposes. <br />
<br />
4. Lockshop: The Lockshop will be maintained by the House as a place for all citizens to find locksmiths willing to open containers for tips and for all locksmiths of suitable skill to pick locks in relative peace and quiet (compared to the city streets). Accessible through the Courtyard, through the Arch, and available to the public.<br />
<br />
====Article V Membership====<br />
<br />
1. Categories of membership in this House are General Member, Officer and Emeritus Founder.<br />
- A. General Member: A player who has met minimum House and government standards for membership and paid 50,000 silvers in lifetime dues. General members do not pay quarterly dues.<br />
- B. Officers: A general member who has shown a desire and initiative to assist and serve their fellow house members. They are placed in office by a majority vote of Officers, with the Luminary giving a tie-break vote if necessary. They are required to complete an Officer application and complete an interview process with the current board of Officers. Once chosen for office, additional authority, privileges, and responsibilities are added upon their shoulders as detailed in these bylaws.<br />
<br />
At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. The application process must be done both publicly (announced personally their intention to apply at a House meeting or Event) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member.<br />
<br />
- C. Emeritus Founders: White Haven Founders are no longer active and have passed their responsibilities down to our current Officers. Current members and Officers pay tribute and give thanks for the efforts and vision which lead the establishment of our noble and long-standing House: White Haven, the only Official House in Icemule Trace.<br />
<br />
Our Emeritus Founding Officers are as follows:<br />
Tivas, Sigurd, Llyleth, Evaran, Gwendolyne d'Britannia, Xyelin, Pacioli<br />
<br />
====Article VI Finances:====<br />
<br />
1. Membership contributions to General House Funds will be considered donations to the House.<br />
<br />
2. Purpose of General House Fund: The General Funds can be drawn upon by the Chandler for House expenses, House entertainment (parties), loans, etc. Members are not required to contribute to General House Fund.<br />
<br />
3. Contributions do not entitle a member to special privileges.<br />
<br />
4. Contributions will not be accepted in lieu of dues or loan payments.<br />
<br />
5. Contributions must be reported to the Chandler so that possible discrepancies in the accounts (system) may be found and clarified.<br />
<br />
6. Dues: A one-time induction fee of 20,000 is charged upon acceptance of membership to White Haven. No quarterly dues are paid by House members. If the House should ever have financial difficulty, House Officers will organize fundraising auctions, hunts, etc., as necessary.<br />
<br />
====Article VII Rules and Regulations:====<br />
<br />
A. House Rules<br />
<br />
- 1. No violence on House Grounds or at House events.<br />
<br />
- 2. It is the duty of every Member and/or Officer to uphold House White Haven's Statement of Purpose, while setting an example as a productive citizen of any town or city.<br />
<br />
- 3. Theft from the House Vaults by an Officer with access is an inexcusable offense.<br />
<br />
- 4. In following the bylaws set apart by the Founders, members will strive to adhere to and abide by the general rules and policies of Gemstone IV. Violation of these rules may result in expulsion from the house and/or impeachment from an Officer position.<br />
<br />
B. Termination<br />
<br />
- 1. In the event that a member or Officer violates these rules and/or bylaws the Luminary and Sage are responsible to act as mediator(s), gathering facts from witnesses and those involved. The Luminary and Sage will remain neutral parties at all times.<br />
<br />
- 2. The Luminary and Sage may terminate a membership for failure to adhere to House rules and bylaws, provided the member was offered an opportunity to have a hearing at which the member was permitted to defend against the termination. Such hearing will consist of the Luminary, Sage, and all Officers who can attend. Members involved in the matter may attend with permission of the Luminary and Sage, but will not have a voice in the matter.<br />
<br />
- 3. The Luminary and Sage will determine whether termination is necessary after the hearing. If the Luminary and Sage do not agree on the matter, the Lore Master will provide a tie-break vote.<br />
<br />
- 4. If terminated, a member may be allowed to re-apply for membership after 90 days while demonstrating eligibility for membership.<br />
<br />
- 5. The Luminary and Sage will be the final judges on what constitutes noncompliance with these rules, regulations and bylaws while considering the advisory votes of other Officers and while subject to the impeachment power of the Officers.<br />
<br />
====Article VIII Regalia:====<br />
<br />
* House Colors: White and Gold<br />
* House Pin: A white-gold bear's head pin, under which are inscribed the words Hope, Wisdom, and Service<br />
* House Tenets: Hope, Wisdom, and Service<br />
* House Motto: Ut Prosim - That I may serve.<br />
* House Coat-of-Arms: The shield is engraved with the image of a large white polar bear crouched, as if protecting her young. Surrounding her, in gold scroll work are engraved the words:"Hope, Service, Wisdom". Set into the background in pale pearl lettering is the phrase, "Ut Prosim". A gold and white banner stretches underneath which reads "White Haven".<br />
<br />
====Article IX – Current Officer List:====<br />
<br />
Luminary & Sage: The Chairman and Co-Chairman of the House. Will act as a guiding light to not only Members and Officers of the House, but to the community at large. These leaders of the organization bear ultimate responsibility for the actions of the House as a whole. The Luminary and Sage have authority over all decisions and actions of the House organization and are also ultimately responsible for the same. As such, each may proxy for any other officer responsibilities in the event of absence, vacancy or need., or (at their discretion) delegate necessary functions (temporarily or permanently) to another Officer, with the assuming Officer&rsquo;s permission.<br />
<br />
Impresario: Responsible for organization, maintenance, and all correspondence pertaining to events both recurring and one-time. Also acts as the main contact for renting out the House Chapel, Ballroom, Banquet Hall and Greenhouse for public and private events.<br />
<br />
Scribe: Responsible for record-keeping, managing the House mailer list, membership list, and meeting notes, as well as the membership on the Officers-only OOC AIM chat group. Will assist Impresario as needed.<br />
<br />
Financier: Chief financial officer and responsible for maintaining the financial records of the House and seeing that all debts are paid and expenses are accounted. Responsible for withdrawing approved funds from the House coffers. Facilitates strategic thinking with the other Officers about short and long-term financial vitality. Establishes a Ledger that tells the Officers at a glance how the House is doing.<br />
<br />
Steward: Will assist the Financier as needed in maintaining the financial records of the House; to be available, when the Financier cannot be, to make approved withdrawals from the House funds. Will assist the Impresario with keeping records of any and all earnings from the renting out of the House's Chapel, Ballroom, Banquet Hall and Greenhouse. These records must be reported to the Financier in a timely manner.<br />
<br />
Herald: The Public Relations contact for White Haven. Responsibilities include interfacing with local authorities and managing relations with other CHEs and MHOs. The Herald's goals include recruitment of new members and promoting House tenets and standards in the community. Herald is responsible for promotion/drawing people in for community events.<br />
<br />
Lore Master: Responsible for being a leader in education of Elanthian history, lore/magical studies, and current events to actively share that information freely with others and be a go-to source of information when needed. Oversees the House Library, and is responsible for at least one (1) yearly tutorial event.<br />
<br />
====Article X: Membership Application Process====<br />
<br />
1. Before induction a player must have read and agreed to the GemStone IV House system.<br />
<br />
2. Before induction a player must have read and agreed to the House bylaws set forth here.<br />
<br />
3.. Applicants will complete the application found at the [http://housewhitehaven.weebly.com Official White Haven Website] (or e-mail the completed application to housewhitehaven@gmail.com)<br />
<br />
4. Officers will review each application and discuss the applicants based on their responses.<br />
<br />
5. After one (1) week, if no Officer objects to the applicant’s membership a time frame will be scheduled with the applicant for induction.<br />
<br />
The Membership Application is as follows:<br />
*Contact email<br />
*Character Name<br />
*Sponsor<br />
*Race<br />
*Profession<br />
*Current locker location<br />
*Why you wish to be a member of House White Haven<br />
*How you can contribute to our community at White Haven and Icemule?<br />
*What does the House White Haven Mission statement mean to you?<br />
<br />
== Resources ==<br />
*[http://housewhitehaven.weebly.com/ Official Website for House White Haven]<br />
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/White%20Haven/view Officials Folder]<br />
<br />
<br />
[[Category:CHE]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=White_Haven&diff=67044White Haven2015-08-10T16:55:35Z<p>NAIKITA: /* STATEMENT OF GOVERNING */</p>
<hr />
<div>[[File:White haven.jpg|170px|thumb|right|Ut Prosim]]<br />
'''White Haven''' is a great house located in the town of [[Icemule Trace]], and a member of the [[Co-operative Houses of Elanthia]], or [[CHE]].<br />
<br />
It often provides various services at its public courtyard, and is a focus of the community of adventurers in the [[Icemule Trace]] and [[Pinefar|Pinefar Trading Post]] region.<br />
<br />
== Bylaws, Charter, and Joining Information ==<br />
<br />
===PURPOSE OF THE HOUSE===<br />
<br />
White Haven is established as a beacon of hope to the citizens of Icemule against a world torn by differences. We strive to set an example by providing service and fellowship to all and seek to foster unity while enhancing the wisdom of our members. We strive to promote a more unified and peaceful Icemule and Elanthia through our mission which is: To offer hope by fostering a peaceful and harmonious coexistence of all citizens of Icemule and Elanthia through our service and by striving to advance the wisdom of our members.<br />
<br />
===STATEMENT OF GOVERNING===<br />
<br />
The governing body is composed of seven Officer Positions. The Luminary and Sage each bear ultimate responsibility and authority for the House as a whole. The Impresario, Financier, Liaison, Steward, and Lore Master are responsible for ensuring the functions and duties of their respective positions are satisfactorily met. Each Officer serves voluntarily to fulfill the responsibilities of the Elanthia House System rules. Additionally, they fulfill other duties as specifically delegated within the authority of the Luminary and Sage. The Luminary and Sage have authority over, and overall responsibility for, the House's activities. All Officers are subject to impeachment power of the Officers (see “Impeachment”).<br />
<br />
===HOUSE OFFICERS===<br />
<br />
White Haven has chosen eight Primary House Officer Positions. Their responsibilities and roles are defined below. House bylaws and policies are subject to change upon a majority vote of officers. The Luminary and Sage have the combined authority to overturn the majority vote for any issue with the supporting vote of one other Officer as they bare the ultimate responsibility of the House and its actions. The Luminary will have the final say in the event that a tie breaking vote is necessary. <br />
<br />
1. Luminary and Sage: The Chairman and Co-Chairman of the House. Will act as a guiding light to not only Members and Officers of the House, but to the community at large. These leaders of the organization bear ultimate responsibility for the actions of the House as a whole. The Luminary and Sage have authority over all decisions and actions of the House organization and are also ultimately responsible for the same. As such, each may proxy for any other officer responsibilities in the event of absence, vacancy or need., or (at their discretion) delegate necessary functions (temporarily or permanently) to another Officer, with the assuming Officer's permission.<br />
<br />
2. Impresario: Responsible for organization, maintenance, and all correspondence pertaining to events both recurring and one-time. Also acts as the main contact for renting out the House Chapel, Ballroom, Banquet Hall and Greenhouse for public and private events.<br />
<br />
3. Scribe: Responsible for record-keeping, managing the House mailer list, membership list, and meeting notes, as well as the membership on the Officers-only OOC AIM chat group. Will assist Impresario as needed.<br />
<br />
4. Financier: Chief financial officer and responsible for maintaining the financial records of the House and seeing that all debts are paid and expenses are accounted. Responsible for withdrawing approved funds from the House coffers. Facilitates strategic thinking with the other Officers about short and long-term financial vitality. Establishes a Ledger that tells the Officers at a glance how the House is doing.<br />
<br />
5. Steward: Will assist the Financier as needed in maintaining the financial records of the House; to be available, when the Financier cannot be, to make approved withdrawals from the House funds. Will assist the Impresario with keeping records of any and all earnings from the renting out of the House's Chapel, Ballroom, Banquet Hall and Greenhouse. These records must be reported to the Financier in a timely manner.<br />
<br />
6. Herald: The Public Relations contact for White Haven. Responsibilities include interfacing with local authorities and managing relations with other CHEs and MHOs. The Herald's goals include recruitment of new members and promoting House tenets and standards in the community. Herald is responsible for promotion/drawing people in for community events.<br />
<br />
7. Lore Master: Responsible for being a leader in education of Elanthian history, lore/magical studies, and current events to actively share that information freely with others and be a go-to source of information when needed. Oversees the House Library, and is responsible for at least one (1) yearly tutorial event.<br />
<br />
All Officers Are Expected To:<br />
<br />
- Abide by Gemstone IV Policy, CHE Officer Handbook, and Bylaws of House White Haven.<br />
<br />
- Uphold House White Haven's Statement of Purpose while setting an example as a productive citizen and House Member.<br />
<br />
- Attend weekly meetings and events when possible.<br />
<br />
===TERMS OF OFFICE===<br />
<br />
The eight offices, Luminary, Sage, Scribe, Financier, Steward, Impresario, and Lore Master are established for life, subject to the impeachment power of the combined vote as described below.<br />
<br />
At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. The application process must be done both publicly (announced personally their intention to apply at a House meeting) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member. An updated list of Officers will be added to these bylaws as needed by the Scribe or Luminary.<br />
<br />
Should an Officer retire or otherwise disappear without notification for an extended period of time (in excess of 60 days), then the unfilled Officer position may be filled by another Officer upon receiving a majority vote of the remaining officers. Should no Officer receive a winning vote, the remaining Luminary or Sage will have the final say. Should no Officer volunteer to fill the position, the position will be announced publicly and applications accepted from the general membership. Upon the retirement, or advancement of the any officer position, these offices will be filled as follows: The Officers will elect a successor by majority vote. If no current Officer desires to volunteer for the open position, the position will be announced publicly and applications accepted from the general member for the position. The remaining Officers will interview and by vote, induct a succeeding Officer.<br />
<br />
===IMPEACHMENT===<br />
<br />
The House Officers (other than the Officer being impeached) may, by unanimous vote, replace or remove an Officer from their station. If the Officer being impeached is the Luminary or Sage, a new Luminary or Sagel will be selected from among the remaining Officers. In such instances, the remaining Luminary, Sage, or a GM will invest the new Luminary or Sage. Impeachment is an extreme action. It indicates a failing of the House Officers and Leaders to practice what they preach -- peaceful and harmonious coexistence -- and therefore it should never happen except in the direst circumstances. Impeachment may also be grounds for expulsion from House membership. See Article VII.B for guidelines.<br />
<br />
===BYLAWS===<br />
<br />
====Article I Name:====<br />
The name of this officially recognized House is White Haven.<br />
<br />
====Article II Membership Requirements:====<br />
<br />
1. A member must be at least level 5. The member must pay dues as described below. The member must not be a member of any other House, nor be on the CHE blacklist. The member must have read and agreed to follow the House System Rules and these bylaws.<br />
<br />
2. The applicant is required to follow the procedure as explained in Article X of these bylaws.<br />
<br />
3. The applicant must be sponsored by at least one House Officer or current member and not be objected to by any Officer. If there is no such objection after one week's notice, the Luminary or Sage will induct the applicant. A rejected applicant is free to request reconsideration at any time subject to the same requirements.<br />
<br />
4. Once approved for membership, the applicant will be contacted to establish an appointment for their induction.<br />
<br />
5. Upon induction, applicants will pay 50,000 silver in a one time membership due. 50,000 silvers will be automatically given to the House Clerk.<br />
<br />
6. Membership is unrestricted by consideration of nationality race, creed, life-style, size, color, sex or age.<br />
<br />
7. The member must provide the officers with an e-mail address upon induction and payment of initial dues, for purposes of notification of House activities<br />
<br />
====Article III Membership Services:====<br />
<br />
1. Social Standing (friends!).<br />
<br />
2. Coat of Arms: Available to be added as appropriate at the local Engraver.<br />
<br />
3. Storage Facility: Increased locker size.<br />
<br />
4. Includes all non-membership services at no additional fee.<br />
<br />
5. Hot Springs: The Hot Springs is the House Pool, where members may relax and swim as their heart desires.<br />
<br />
6. Greenhouse: The Greenhouse will be maintained by the House as a place for special events such as weddings and parties. The Greenhouse may be reserved, free of charge, for such private events by non-members whom have asked an officer of the house for such, or reserved for such use by members.<br />
<br />
7. Library, Music Room, Curiosity Room and Lounge: These rooms, maintained by the House are also for member use.<br />
<br />
8. Workshop: The workshop is designed for the use of the House Mage and other Members as designated below for the purposes of enchanting. Members and Officers may use the workshop at will for the purposes of Enchanting, Recharging magical items and Imbedding spells. Non-members may use the Workshop only when accompanied by a House Officer or Member.<br />
<br />
====Article IV Non-Membership Services:====<br />
<br />
1. Grand Courtyard: The Grand Courtyard will be maintained by the House as a place for all citizens to find healing, and for all empaths and clerics to work at their chosen professions in relative peace and quiet (compared to the city streets). This room is an Earthnode. There will also be a monument promoting those individuals, Houses, and other organizations which provide monetary support to the House. <br />
<br />
2. White Haven Banquet Hall: The Banquet hall will be maintained by the House as a place for special events such as wedding receptions and parties. The Banquet Hall may be reserved for such private events, for a fee, by non-members whom have asked the Impresario for such, or reserved for such use by members.<br />
<br />
3. Chapel and Meeting Room and Guest Rooms: The Chapel will be maintained by the House, for use of weddings and prayer services. The Chapel may also be reserved for a fee by non-members who have asked the Impresario for such. The Meeting Room, also maintained by the House, shall be used for member and Officer Meetings. White Haven also has Guest rooms that shall be maintained by the House, for use by members and their guests, or for non-members who have rented them from the Impresario, for private purposes. <br />
<br />
4. Lockshop: The Lockshop will be maintained by the House as a place for all citizens to find locksmiths willing to open containers for tips and for all locksmiths of suitable skill to pick locks in relative peace and quiet (compared to the city streets). Accessible through the Courtyard, through the Arch, and available to the public.<br />
<br />
====Article V Membership====<br />
<br />
1. Categories of membership in this House are General Member, Officer and Emeritus Founder.<br />
- A. General Member: A player who has met minimum House and government standards for membership and paid 50,000 silvers in lifetime dues. General members do not pay quarterly dues.<br />
- B. Officers: A general member who has shown a desire and initiative to assist and serve their fellow house members. They are placed in office by a majority vote of Officers, with the Luminary giving a tie-break vote if necessary. They are required to complete an Officer application and complete an interview process with the current board of Officers. Once chosen for office, additional authority, privileges, and responsibilities are added upon their shoulders as detailed in these bylaws.<br />
<br />
At any time, Officers may retire from their office. General members will then have opportunity to apply to succeed them in their responsibilities. The application process must be done both publicly (announced personally their intention to apply at a House meeting or Event) and privately (e-mail to the House officers). The successor chosen by majority vote of the current Officers becomes the new Officer. The retiring Officer becomes simply a general member.<br />
<br />
- C. Emeritus Founders: White Haven Founders are no longer active and have passed their responsibilities down to our current Officers. Current members and Officers pay tribute and give thanks for the efforts and vision which lead the establishment of our noble and long-standing House: White Haven, the only Official House in Icemule Trace.<br />
<br />
Our Emeritus Founding Officers are as follows:<br />
Tivas, Sigurd, Llyleth, Evaran, Gwendolyne d'Britannia, Xyelin, Pacioli<br />
<br />
====Article VI Finances:====<br />
<br />
1. Membership contributions to General House Funds will be considered donations to the House.<br />
<br />
2. Purpose of General House Fund: The General Funds can be drawn upon by the Chandler for House expenses, House entertainment (parties), loans, etc. Members are not required to contribute to General House Fund.<br />
<br />
3. Contributions do not entitle a member to special privileges.<br />
<br />
4. Contributions will not be accepted in lieu of dues or loan payments.<br />
<br />
5. Contributions must be reported to the Chandler so that possible discrepancies in the accounts (system) may be found and clarified.<br />
<br />
6. Dues: A one-time induction fee of 20,000 is charged upon acceptance of membership to White Haven. No quarterly dues are paid by House members. If the House should ever have financial difficulty, House Officers will organize fundraising auctions, hunts, etc., as necessary.<br />
<br />
====Article VII Rules and Regulations:====<br />
<br />
A. House Rules<br />
<br />
- 1. No violence on House Grounds or at House events.<br />
<br />
- 2. It is the duty of every Member and/or Officer to uphold House White Haven's Statement of Purpose, while setting an example as a productive citizen of any town or city.<br />
<br />
- 3. Theft from the House Vaults by an Officer with access is an inexcusable offense.<br />
<br />
- 4. In following the bylaws set apart by the Founders, members will strive to adhere to and abide by the general rules and policies of Gemstone IV. Violation of these rules may result in expulsion from the house and/or impeachment from an Officer position.<br />
<br />
B. Termination<br />
<br />
- 1. In the event that a member or Officer violates these rules and/or bylaws the Luminary and Sage are responsible to act as mediator(s), gathering facts from witnesses and those involved. The Luminary and Sage will remain neutral parties at all times.<br />
<br />
- 2. The Luminary and Sage may terminate a membership for failure to adhere to House rules and bylaws, provided the member was offered an opportunity to have a hearing at which the member was permitted to defend against the termination. Such hearing will consist of the Luminary, Sage, and all Officers who can attend. Members involved in the matter may attend with permission of the Luminary and Sage, but will not have a voice in the matter.<br />
<br />
- 3. The Luminary and Sage will determine whether termination is necessary after the hearing. If the Luminary and Sage do not agree on the matter, the Lore Master will provide a tie-break vote.<br />
<br />
- 4. If terminated, a member may be allowed to re-apply for membership after 90 days while demonstrating eligibility for membership.<br />
<br />
- 5. The Luminary and Sage will be the final judges on what constitutes noncompliance with these rules, regulations and bylaws while considering the advisory votes of other Officers and while subject to the impeachment power of the Officers.<br />
<br />
====Article VIII Regalia:====<br />
<br />
* House Colors: White and Gold<br />
* House Pin: A white-gold bear's head pin, under which are inscribed the words Hope, Wisdom, and Service<br />
* House Tenets: Hope, Wisdom, and Service<br />
* House Motto: Ut Prosim - That I may serve.<br />
* House Coat-of-Arms: The shield is engraved with the image of a large white polar bear crouched, as if protecting her young. Surrounding her, in gold scroll work are engraved the words:"Hope, Service, Wisdom". Set into the background in pale pearl lettering is the phrase, "Ut Prosim". A gold and white banner stretches underneath which reads "White Haven".<br />
<br />
====Article IX – Current Officer List:====<br />
<br />
Luminary & Sage: The Chairman and Co-Chairman of the House. Will act as a guiding light to not only Members and Officers of the House, but to the community at large. These leaders of the organization bear ultimate responsibility for the actions of the House as a whole. The Luminary and Sage have authority over all decisions and actions of the House organization and are also ultimately responsible for the same. As such, each may proxy for any other officer responsibilities in the event of absence, vacancy or need., or (at their discretion) delegate necessary functions (temporarily or permanently) to another Officer, with the assuming Officer&rsquo;s permission.<br />
<br />
Impresario: Responsible for organization, maintenance, and all correspondence pertaining to events both recurring and one-time. Also acts as the main contact for renting out the House Chapel, Ballroom, Banquet Hall and Greenhouse for public and private events.<br />
<br />
Scribe: Responsible for record-keeping, managing the House mailer list, membership list, and meeting notes, as well as the membership on the Officers-only OOC AIM chat group. Will assist Impresario as needed.<br />
<br />
Financier: Chief financial officer and responsible for maintaining the financial records of the House and seeing that all debts are paid and expenses are accounted. Responsible for withdrawing approved funds from the House coffers. Facilitates strategic thinking with the other Officers about short and long-term financial vitality. Establishes a Ledger that tells the Officers at a glance how the House is doing.<br />
<br />
Steward: Will assist the Financier as needed in maintaining the financial records of the House; to be available, when the Financier cannot be, to make approved withdrawals from the House funds. Will assist the Impresario with keeping records of any and all earnings from the renting out of the House's Chapel, Ballroom, Banquet Hall and Greenhouse. These records must be reported to the Financier in a timely manner.<br />
<br />
Herald: The Public Relations contact for White Haven. Responsibilities include interfacing with local authorities and managing relations with other CHEs and MHOs. The Herald's goals include recruitment of new members and promoting House tenets and standards in the community. Herald is responsible for promotion/drawing people in for community events.<br />
<br />
Lore Master: Responsible for being a leader in education of Elanthian history, lore/magical studies, and current events to actively share that information freely with others and be a go-to source of information when needed. Oversees the House Library, and is responsible for at least one (1) yearly tutorial event.<br />
<br />
====Article X: Membership Application Process====<br />
<br />
1. Before induction a player must have read and agreed to the GemStone IV House system.<br />
<br />
2. Before induction a player must have read and agreed to the House bylaws set forth here.<br />
<br />
3.. Applicants will complete the application found at the [http://housewhitehaven.weebly.com Official White Haven Website] (or e-mail the completed application to housewhitehaven@gmail.com)<br />
<br />
4. Officers will review each application and discuss the applicants based on their responses.<br />
<br />
5. After one (1) week, if no Officer objects to the applicant’s membership a time frame will be scheduled with the applicant for induction.<br />
<br />
The Membership Application is as follows:<br />
*Contact email<br />
*Character Name<br />
*Sponsor<br />
*Race<br />
*Profession<br />
*Current locker location<br />
*Why you wish to be a member of House White Haven<br />
*How you can contribute to our community at White Haven and Icemule?<br />
*What does the House White Haven Mission statement mean to you?<br />
<br />
== Resources ==<br />
*[http://housewhitehaven.weebly.com/ Official Website for House White Haven]<br />
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/White%20Haven/view Officials Folder]<br />
<br />
<br />
[[Category:CHE]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=Midsummer_Festival_2015&diff=66779Midsummer Festival 20152015-08-01T17:19:11Z<p>NAIKITA: Created page with "Map of last year's festival is here[http://imgur.com/a/gji7M]"</p>
<hr />
<div>Map of last year's festival is here[http://imgur.com/a/gji7M]</div>NAIKITAhttps://gswiki.play.net/index.php?title=Movement&diff=1007Movement2012-05-13T03:40:16Z<p>NAIKITA: Created Page and added information, linked to Basic Mechanics</p>
<hr />
<div>This feature is used primarily to choose a default movement style, which will be used in normal travel situations. You can also use this feature to turn sneaking on and off by saying [[Movement]] AUTOSNEAK ON|OFF.<br />
<br />
==Movement Styles==<br />
<br />
===Normal===<br />
<br />
===Crawl===<br />
You must be sitting, kneeling, or laying down in order to set this style. <br />
* First Person alone: You crawl north.<br />
<br />
===Limp===<br />
* First Person alone: You limp north.<br />
<br />
===March===<br />
* First Person alone: You march off stiffly, moving north.<br />
<br />
===Sashay===<br />
* First Person alone: You sashay off gracefully, heading north.<br />
<br />
===Skip===<br />
* First Person alone: You skip merrily north.<br />
<br />
===Sneak===<br />
* First Person alone: You tiptoe north.<br />
<br />
===Stride===<br />
* First Person alone: You stride away, moving north.<br />
<br />
===Stumble===<br />
* First Person alone: You begin to walk north but trip over something and end up stumbling your way there.<br />
<br />
===Trudge===<br />
* First Person alone: You trudge off, moving north.<br />
<br />
[[Category: Basic Mechanics]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=Haggard_matron&diff=3920Haggard matron2012-05-13T01:50:28Z<p>NAIKITA: </p>
<hr />
<div>This NPC wanders around Solhaven. She is the "recruiter" for the [[Council of Light]]. By lingering in the same room with her long enough she will eventually rant about the [[Council of Light]] to you, whereupon you may then join if you wish.<br />
<br />
==Description==<br />
The matron has obviously seen better days. Her frock is an ugly floral pattern, very dirty and heavily patched. Her eyes seem to wander off in different directions frequently. She is also an olfactory nightmare, with a strong, pungent odor that can be detected from great distances. Her unshod feet are covered in a thick coating of grime.<br />
<br />
==Ambient Scripts==<br />
* The haggard matron mutters something inaudible, glaring all around in irritation. With an annoyed heave she gets to her feet, then brushes off her tattered frock.<br />
* A haggard matron narrows her eyes angrily. With a muttered curse she turns towards you, then stops and spits at your feet! Making a sign to ward off evil, the matron scowls and backs away slowly.<br />
* A haggard matron sits down and begins picking at her toenails.<br />
* A haggard matron reaches under her frock and scratches. Her nails make a distinct rasping sound as they scrape away at her unwashed flesh.<br />
* A haggard matron makes a low rumbling sound and the air all around her is suddenly filled with a powerful odor. She chortles quietly to herself and picks a bit of gristle from her teeth.<br />
* A haggard matron looks over the area and grunts in annoyance.<br />
* A haggard matron hikes up her tattered frock and scratches at a corpulent thigh.<br />
* A haggard matron sits down and begins picking at her toenails.<br />
<br />
[[Category: Town NPCs]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=Council_of_Light&diff=16663Council of Light2012-05-13T01:49:53Z<p>NAIKITA: Added link to Haggard Matron</p>
<hr />
<div>The '''Council of Light''' is a society within [[Elanthia]] that characters may join. It has two chapters in Elanthia; one in [[Solhaven]], the other in [[Ta'Vaalor]]. Prior to the existence of these two chapters, there was one chapter located in [[Wehnimer's Landing]] - it no longer exists.<br />
<br />
== Joining the Council ==<br />
=== Solhaven ===<br />
*The character must first seek out the [[Haggard Matron]] NPC in order to obtain an invite to the council. The character will receive this invite if he or she simply stands around the haggard matron long enough, as it is one of its randomized actions.<br />
*The character must go to Kraken Manor and solve the puzzle therein in order to gain access to the Manor.<br />
*The character must find the Grand Poohbah in the Manor. After the Poohbah gives the character a brief chat, the character must recite, "I will not betray the council."<br />
<br />
=== Ta'Vaalor ===<br />
*The character must first seek out a ragged old blind man and stand around him for the invite just like the haggard matron.<br />
*The character must then enter the catacombs and find a niche, go inside, and solve the puzzle therein.<br />
*The character must then seek out the Poohbah and recite before him, "I will not betray the council." just as in Solhaven.<br />
<br />
== Obtaining ranks ==<br />
There are four NPCs that the character must interact with in order to gain ranks: The Master of Gifts, the Master of Service, the Inquisitor, and the Taskmaster.<br />
<br />
=== The Master of Gifts ===<br />
The Master of Gifts randomly assigns the character a skinning task. The character must obtain a certain amount of skins and OFFER them individually to the Master. The character need not skin the creatures himself.<br />
<br />
=== The Master of Service ===<br />
The Master of Service tasks the character to bring certain items to him, which are usually able to be purchased from a nearby shop. To offer an item to the master, one must place it on the altar first and then use the OFFER verb.<br />
<br />
=== The Inquisitor ===<br />
The Inquisitor simply asks the character a question, which the character must ANSWER. The character need not answer immediately, but may research the subject before giving the answer. Failure to answer correctly will delay the character's acquisition of a new sign. The question will remain until the character finds the answer.<br />
<br />
A list of COL Inquisitor answers may be found [[Council of Light Answers|here]].<br />
<br />
=== The Taskmaster ===<br />
The taskmaster, after all the tasks are completed, will then give the character a new sign after a certain time period has elapsed. This time period increases should the character incorrectly answer a question by the inquisitor. The time counts down as soon as a new sign is obtained.<br />
<br />
== Demotion ==<br />
A character in the Council of Light may be demoted for one of two reasons.<br />
*The character is taking too long to gain his next rank, angering the Poohbah. He will receive a warning before this occurs.<br />
*The character breaks his oath of silence not to reveal any of the society's secrets, angering the [[dark assassin]]. This usually results in a demotion of five ranks and death.<br />
<br />
== Signs by Rank ==<br />
Rank 01. [[Sign of Recognition]]. Allows the character to identify other members and relative rank. <br><br />
Rank 02. [[Signal]]. Allows the character to use sign language in order to communicate exclusively with other members of the society while in the same room.<br><br />
Rank 03. [[Sign of Warding]]. +5 to [[DS]] for one [[mana]] paid at start.<br><br />
Rank 04. [[Sign of Striking]]. +5 to [[Attack Strength|AS]] for one mana paid at start.<br><br />
Rank 05. [[Signs of Clotting and Staunching|Sign of Clotting]]. Stops all bleeding for one mana paid at start.<br><br />
Rank 06. [[Sign of Thought]]. Gives the same effect as rubbing a [[crystal amulet]] for one mana paid at start.<br><br />
Rank 07. [[Sign of Defending]]. +10 to DS for two mana paid at start.<br><br />
Rank 08. [[Sign of Smiting]]. +10 to AS for two mana paid at start.<br><br />
Rank 09. [[Signs of Clotting and Staunching|Sign of Staunching]]. Stops all bleeding for one mana paid at start. Has twice the duration of Sign of Clotting.<br><br />
Rank 10. [[Sign of Deflection]]. Adds +20 to [[Bolt]] DS for three mana paid at start.<br><br />
Rank 11. [[Sign of Hypnosis]]. [[Calm (201)|Calms]] a target for one [[spirit point]] paid immediately. The target receives a warding roll.<br><br />
Rank 12. [[Sign of Swords]]. Adds +20 to AS for one spirit point drained at end.<br><br />
Rank 13. [[Sign of Shields]]. Adds +20 to DS for one spirit point drained at end.<br><br />
Rank 14. [[Sign of Dissipation]]. Adds +15 to TD for one spirit point drained at end.<br><br />
Rank 15. [[Sign of Healing]]. Fully regenerates [[hit points]] for two spirit points paid immediately.<br><br />
Rank 16. [[Sign of Madness]]. Adds 50 to AS and subtracts 50 from DS for twenty seconds (20s), for three spirit points drained at end.<br><br />
Rank 17. [[Sign of Possession]]. [[ Mass Calm (619)|Mass calms]] the room for four spirit points paid immediately. All targets are subject to warding.<br><br />
Rank 18. [[Sign of Wracking]]. Fully regenerates mana for five spirit points paid immediately.<br><br />
Rank 19. [[Sign of Darkness]]. Teleports the user to a "safe point" or to the nearest Council chapter, whichever is closer, for six spirit points paid immediately.<br><br />
Rank 20. [[Sign of Hopelessness]]. Causes you to decay while dead. Previously allowed the character to commit suicide and receive a spirit death.<br><br />
<br />
It should be noted that for ongoing effects that require spirit points, such as Sign of Swords, the spirit points are not drained until the sign wears off.<br />
<br />
== Breaking the Oath ==<br />
Should the character's oath to the council be broken, the character will be penalized.<br />
<br />
=== Obvious Spirit Drain ===<br />
If the character drains too much of his or her spirit and there are non-Council members present, the character will be stripped of his powers for a period of time determined by the Poohbah.<br />
<br />
=== Talking about the Council ===<br />
Should the character speak about the Council or its secrets with non-Council members, the character is subject to be killed by the dark assassin, demotion, and in some cases, expulsion.<br />
<br />
==See Also==<br />
*[[List of skins]]<br />
*[[Council of Light Answers]]<br />
*[[Haggard Matron]]<br />
<br />
==Related Links==<br />
[http://counciloflight.bravepages.com/ Council of Light information] including answers to Inquisitor questions from Solhaven and Ta'Vaalor, and a little list of skins asked for, and where to skin them.<br />
[[Category:Societies]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=Haggard_matron&diff=24909Haggard matron2012-05-13T01:48:23Z<p>NAIKITA: Added link to Town NPCs</p>
<hr />
<div>This NPC wanders around Solhaven and Ta'Vaalor. She is the "recruiter" for the [[Council of Light]]. By lingering in the same room with her long enough she will eventually rant about the [[Council of Light]] to you, whereupon you may then join if you wish.<br />
<br />
==Description==<br />
The matron has obviously seen better days. Her frock is an ugly floral pattern, very dirty and heavily patched. Her eyes seem to wander off in different directions frequently. She is also an olfactory nightmare, with a strong, pungent odor that can be detected from great distances. Her unshod feet are covered in a thick coating of grime.<br />
<br />
==Ambient Scripts==<br />
* The haggard matron mutters something inaudible, glaring all around in irritation. With an annoyed heave she gets to her feet, then brushes off her tattered frock.<br />
* A haggard matron narrows her eyes angrily. With a muttered curse she turns towards you, then stops and spits at your feet! Making a sign to ward off evil, the matron scowls and backs away slowly.<br />
* A haggard matron sits down and begins picking at her toenails.<br />
* A haggard matron reaches under her frock and scratches. Her nails make a distinct rasping sound as they scrape away at her unwashed flesh.<br />
* A haggard matron makes a low rumbling sound and the air all around her is suddenly filled with a powerful odor. She chortles quietly to herself and picks a bit of gristle from her teeth.<br />
* A haggard matron looks over the area and grunts in annoyance.<br />
* A haggard matron hikes up her tattered frock and scratches at a corpulent thigh.<br />
* A haggard matron sits down and begins picking at her toenails.<br />
<br />
[[Category: Town NPCs]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=Haggard_matron&diff=24908Haggard matron2012-05-13T01:47:04Z<p>NAIKITA: Created Page and added information</p>
<hr />
<div>This NPC wanders around Solhaven and Ta'Vaalor. She is the "recruiter" for the [[Council of Light]]. By lingering in the same room with her long enough she will eventually rant about the [[Council of Light]] to you, whereupon you may then join if you wish.<br />
<br />
==Description==<br />
The matron has obviously seen better days. Her frock is an ugly floral pattern, very dirty and heavily patched. Her eyes seem to wander off in different directions frequently. She is also an olfactory nightmare, with a strong, pungent odor that can be detected from great distances. Her unshod feet are covered in a thick coating of grime.<br />
<br />
==Ambient Scripts==<br />
* The haggard matron mutters something inaudible, glaring all around in irritation. With an annoyed heave she gets to her feet, then brushes off her tattered frock.<br />
* A haggard matron narrows her eyes angrily. With a muttered curse she turns towards you, then stops and spits at your feet! Making a sign to ward off evil, the matron scowls and backs away slowly.<br />
* A haggard matron sits down and begins picking at her toenails.<br />
* A haggard matron reaches under her frock and scratches. Her nails make a distinct rasping sound as they scrape away at her unwashed flesh.<br />
* A haggard matron makes a low rumbling sound and the air all around her is suddenly filled with a powerful odor. She chortles quietly to herself and picks a bit of gristle from her teeth.<br />
* A haggard matron looks over the area and grunts in annoyance.<br />
* A haggard matron hikes up her tattered frock and scratches at a corpulent thigh.<br />
* A haggard matron sits down and begins picking at her toenails.</div>NAIKITAhttps://gswiki.play.net/index.php?title=Guardians_of_Sunfist&diff=2704Guardians of Sunfist2012-05-13T01:33:49Z<p>NAIKITA: Added link to Dwarven Recruiter</p>
<hr />
<div>The '''Guardians of Sunfist''' was the newest [[society]] brought to [[Elanthia]] in response to the [[Grimswarm]] invaders. Their main headquarters was located in [[Zul Logoth]] where everyone joining was required to be inducted. However, one could also get invited to join by a recruiter or the Superintendent of any of the outposts.<br />
<br />
Further information regarding the Guardians will be explored upon further player experience.<br />
<br />
== Locations ==<br />
<br />
===Headquarters===<br />
<br />
The headquarters can be found in [[Zul Logoth]] via the following directions:<br />
From outside the Bank of Zul Logoth: southeast, southeast, east, south, south, east, northeast, northeast, northeast, northwest, go arch, north, northwest, west, northeast, north, go portcullis. Once inside, to find the Grandmaster, take the western side of the loop to the third door.<br />
<br />
====Important Locations====<br />
<br />
There are several important locations in the '''Guardians of Sunfist''' headquarters. They have the following [[The Lich|Lich]] room IDs:<br />
* Grandmaster: 13158<br />
* Superintendent: 13159<br />
* Taskmaster: 13162<br />
* Arena room: 13155<br />
<br />
===Outposts===<br />
<br />
*[[Wehnimer's Landing]] - (Lower Dragonsclaw)<br />
:The Landing's outpost can be found via the following directions:<br />
:From outside the west gate: go north, west, southwest, southwest, south, west, west, up, southwest, northwest, go trail, up, search, go cleft, up, go bridge, west, go building, southwest.<br />
*[[Icemule Trace]] - (a path, due south as far as possible from just outside the East Gate)<br />
*[[Solhaven]] - (the Outlands) - NE corner of the loop in the rolton area<br />
*[[River's Rest]] - (Grassland Path) - from the Ranger guild go: south, east, southeast, gate<br />
*[[Ta'Illistim]] - (Sylvarraend, Foehn Var) - next to the herbalist's shop<br />
*[[Ta'Vaalor]] - (Fearling Pass) - a trail about halfway between the crevasse and the dock<br />
*[[Teras Isle]] - (Basalt Flats) - cross the first bridge, go southwest and enter the tunnel behind the boulder<br />
<br />
== Joining the Guardians of Sunfist ==<br />
<br />
After being invited to join the Guardians of Sunfist by an NPC [[Dwarven Recruiter]], the player must travel to [[Zul Logoth]] and visit the Grandmaster. After a brief history, the player will be asked to recite an oath to "oppose the Grimswarm and their allies at every opportunity."<br />
<br />
== Gaining Ranks and Obtaining Sigils ==<br />
<br />
Earning ranks is done by acquiring a sufficient number of recognition points (no points are required for rank 1). Your current number of recognition points, as well as the number required to gain the next rank, can be viewed using the [[SOCIETY (verb)|SOCIETY]] or [[SOCIETY (verb)|SOCIETY TASK]] command. Advancement in ranks, when earned, may be obtained at any outpost. Once you have earned promotion, visit the local Superintendent and ASK the him about PROMOTION. Special tasks are required to obtain the 5th, 10th, 15th, and 20th ranks (outlined below).<br />
<br />
Recognition points are obtained by two principle methods: (1) Killing Grimswarm creatures or other [[List of Guardians of Sunfist hated enemies|hated enemies]]. When each such creature is killed, you will be informed of any recognition points earned from it. (2) Performing various tasks assigned by the Taskmaster. The rewards for these tasks will vary and are awarded by the local outpost's Taskmaster upon completion.<br />
<br />
Once mastering the society, recognition points are still awarded for tasks and kills. GM Coase has said that this feature was supposed to be removed prior to release. Post-mastering recognition points do not serve a purpose besides bragging rights, but the names of the Masters with the top points will be listed in the local halls.<br />
<br />
=== Rank-Specific Tasks ===<br />
<br />
Every fifth rank requires completion of a special task. After obtaining the required number of recognition points, this special task is assigned by the Superintendent at the headquarters in [[Zul Logoth]].<br />
<br />
==== Rank 5: Sunfist History ====<br />
A society member ready for their 5th rank must visit each '''Guardians of Sunfist''' outpost in Elanthia to hear the local societal history as told by the Superintendant. Characters who are assigned this task before level 20 will not have to travel to [[Teras Isle]] as a part of this task.<br />
<br />
==== Rank 10: The Arena ====<br />
In order to achieve this rank, the character must face a challenging Grimswarm character in the "arena." The character must travel to [[Zul Logoth]], speak with the Grandmaster, and then head to the arena room. The character must either kill the Grimswarm or last for 5 minutes. Announcements are given every minute to inform the player as to their remaining time. A character may leave the arena at any time during the combat ([[Stun Maneuvers]] can be used to exit the arena as well). The arena task may be attempted every 10 minutes and a new Grimswarm profession is assigned every 15 minutes. Characters may neither [[Stalking and Hiding|HIDE]] in the arena nor stalk into it after first hiding outside. A popular tactic for completing this task is to receive as many defensive spells as possible, wear full plate armor (regardless of actual training), enter the arena repeatedly until a warrior-type Grimswarm spawns, and simply outlast the 5 minute timer.<br />
<br />
==== Rank 15: Razing Warcamps ====<br />
Characters may only achieve rank fifteen if they have RAZEd 5 warcamps. In order to trigger completion of this task, a character must RAZE a single warcamp (i.e. one may RAZE 4 warcamps at any rank, obtain this task from the Superindendant, and then RAZE one final warcamp). While assignment of this task takes place at the headquarters in [[Zul Logoth]], the warcamp(s) RAZEd to complete this task may be in any realm. Completion of this task requires reporting back to the Superindendant at in [[Zul Logoth]].<br />
<br />
==== Rank 20: Special Assignment ====<br />
This is something each should discover on their own.<br />
<br />
=== Tasks ===<br />
<br />
Superintendents at local outposts provide tasks with [[experience]] and and recognition point rewards. To obtain a task or receive your reward, ASK Taskmaster ABOUT TASK. Their benefits are summarized in the table below:<br />
<br />
{| {{prettytable}}<br />
|-<br />
! rowspan = 2 bgcolor = lightgrey | Task<br />
! colspan = 2 bgcolor = lightgrey | Task Assigned<br />
! colspan = 2 bgcolor = lightgrey | Without Assignment<br />
|-<br />
! bgcolor = lightgrey | Regongition<br />
! bgcolor = lightgrey | Experience<br />
! bgcolor = lightgrey | Recognition<br />
! bgcolor = lightgrey | Experience<br />
|-<br />
| Locate a warcamp<br />
| 1000<br />
| 350<br />
| 250<br />
| N/A<br />
|-<br />
| Cull Grimswarm at a location<br />
| 1750<br />
| 250<br />
| N/A<br />
| N/A<br />
|-<br />
| Retrieve item from supply chest<br />
| 1250<br />
| 250<br />
| N/A<br />
| N/A<br />
|-<br />
| Retrieve banner from flagpole<br />
| 850-1250<br />
| 150-250<br />
| N/A<br />
| N/A<br />
|-<br />
| Rescue official from captive's hut<br />
| 2000<br />
| 300<br />
| N/A<br />
| N/A<br />
|-<br />
| Cull Grimswarm in a warcamp<br />
| 1750<br />
| 250<br />
| N/A<br />
| N/A<br />
|-<br />
| Kill a warchief<br />
| 1500<br />
| 250<br />
| N/A<br />
| N/A<br />
|-<br />
| Kill a shaman<br />
| 1500<br />
| 250<br />
| N/A<br />
| N/A<br />
|-<br />
| Raze a warcamp<br />
| 5000<br />
| 600<br />
| 1000<br />
| 300-400<br />
|}<br />
<br />
* '''Locate a warcamp -''' To locate a warcamp, use the [[Sigil of Location]]. Messaging will indicate whether there is a warcamp in your area (as indicated by LOCATION).<br />
* '''Cull Grimswarm at a location -''' The Taskmaster will elaborate upon which type of Grimswarm you are assigned to kill (i.e. giant, orc, or troll) and the LOCATION they can be found. Walking through rooms in that area will cause the Grimswarm to spawn.<br />
* '''Retrieve an item from the supply chest -''' This task requires that you enter a warcamp and SEARCH the chest in the supply hut for an item (such as maps, records, or a totem). Access to the supply chest may be obtained by killing Grimswarm in the camp until one obtains a crude bone key. Alternatively, this task can be accomplished without engaging any Grimswarm in combat by sneaking into the warcamp, [[DISARM|DISARMing]] the chest, [[Picking Locks|PICKing]] the lock, and SEARCHing the chest.<br />
* '''Retrieve a banner from the flagpole -''' In the center of the warcamp is a flagpole displaying a banner. To retrieve the banner, you may [[CLIMB]] the flagpole (with both hands free) or SHAKE the flagpole (and incur [[roundtime]]).<br />
* '''Rescue an official from captive's hut -''' To complete this task, enter a warcamp, move to the northern-most room and OPEN the captive's hut. This will remove a plank from barring the door. After OPENing the hut once again, one can enter the hut and TELL the official TO FOLLOW. The official must be escorted safely to a nearby outpost. This task may also be completed stealthily, as with the supply chest task.<br />
* '''Cull Grimswarm in a warcamp -''' Similar to the location-based culling task, this task requires Grimswarm to be killed inside of a warcamp. Location and type are irrelevant.<br />
* '''Kill a warchief -''' The Grimswarm warchief can be found in the warchief hut in a warcamp. If a character has a warchief task and the alarm has been raised, the warchief will spawn with several higher-level Grimswarm. Note that the warchief will not spawn if the total number of Grimswarm in the warcamp is equal to the number of actively spawned Grimswarm. The warchief is always of the warrior profession, has a [[Combat Mobility|combat mobility]] effect, is immune to stuns, and often has higher natural [[critical padding]].<br />
* '''Kill a shaman -''' The Grimswarm shaman can be found in the shaman hut in a warcamp. If a character has a shaman task and the alarm has been raised, the shaman will spawn with several higher-level Grimswarm. Note that the shaman will not spawn if the total number of Grimswarm in the warcamp is equal to the number of actively spawned Grimswarm. The shaman is always of a pure profession,is immune to stuns, and often has higher natural [[critical padding]].<br />
* '''Raze a warcamp -''' After all of the Grimswarm in a warcamp are killed, the warcamp can be RAZEd while standing at the center of the warcamp. To determine how many Grimswarm remain in a warcamp, use the [[Sigil of Location]]. This will destroy the warcamp so it is essential to loot the supply chest beforehand. With respect to groups, a minimum of 5 Grimswarm must be killed by the player to obtain credit for razing the warcamp.<br />
<br />
== Guardians of Sunfist Benefits ==<br />
Members of the Guardians of Sunfist have access to sigils, which are similar to [[spell]]s, except that they cost a combination of [[mana]] and/or [[stamina]].<br />
<br />
The table which follows displays the various sigils, their effects, costs, and durations. To view more details about a sigil, check the particular sigils' page.<br />
<br />
{| {{prettytable}}<br />
|-<br />
! bgcolor = lightgrey | Rank<br />
! bgcolor = lightgrey | Name<br />
! bgcolor = lightgrey | Effect<br />
! bgcolor = lightgrey | Mana Cost<br />
! bgcolor = lightgrey | Stamina Cost<br />
! bgcolor = lightgrey | Duration<br />
|- align="center"<br />
| 1<br />
| [[Sigil of Recognition]]<br />
| Detects friends and foes of the Guardians of Sunfist, when in the same room.<br />
| 0<br />
| 0<br />
| Immediate<br />
|-<br />
|- align="center"<br />
| 2<br />
| [[Sigil of Location]]<br />
| Detects nearby foes of the Guardians of Sunfist. Gives 3 second RT.<br />
| 0<br />
| 0<br />
| Immediate.<br />
|-<br />
|- align="center"<br />
| 3<br />
| [[Sigil of Contact]]<br />
| Activates the ESP network.<br />
| 1<br />
| 0<br />
| 19 minutes<br />
|-<br />
|- align="center"<br />
| 4<br />
| [[Sigil of Resolve]]<br />
| Increases Climbing, Swimming, and Survival skill bonuses by half of current GoS rank.<br />
| 0<br />
| 5<br />
| 90 seconds<br />
|-<br />
|- align="center"<br />
| 5<br />
| [[Sigil of Minor Bane]]<br />
| Adds +5 AS and grants heavy damage weighting to melee, ranged and bolt attacks.*<br />
| 3<br />
| 3<br />
| 60 seconds<br />
|-<br />
|- align="center"<br />
| 6<br />
| [[Sigil of Bandages]]<br />
| Allows you to do things with bandaged wounds that would normally break the bandages.<br />
| 0<br />
| 10<br />
| ??<br />
|-<br />
|- align="center"<br />
| 7<br />
| [[Sigil of Defense]]<br />
| Provides a bonus to DS equal to current rank.<br />
| 5<br />
| 5<br />
| 5 minutes<br />
|-<br />
|- align="center"<br />
| 8<br />
| [[Sigil of Offense]]<br />
| Provides a bonus to AS equal to current rank. <br />
| 5<br />
| 5<br />
| 5 minutes<br />
|-<br />
|- align="center"<br />
| 9<br />
| [[Sigil of Distraction]]<br />
| Decreases enemies' chances to evade, parry, and block.<br />
| 5<br />
| 10<br />
| ??<br />
|-<br />
|- align="center"<br />
| 10<br />
| [[Sigil of Minor Protection]]<br />
| Provides +5 DS and grants heavy damage padding.<br />
| 5<br />
| 10<br />
| 60 seconds<br />
|-<br />
|- align="center"<br />
| 11<br />
| [[Sigil of Focus]]<br />
| Adds a bonus to TD equal to current rank.<br />
| 5<br />
| 5<br />
| 60 seconds<br />
|-<br />
|- align="center"<br />
| 12<br />
| [[Sigil of Intimidation]]<br />
| Decreases enemies' AS and DS by 20.<br />
| Variable<br />
| Variable<br />
| ??<br />
|-<br />
|- align="center"<br />
| 13<br />
| [[Sigil of Mending]]<br />
| Increases HP recovery by +15 and allows all healing herbs to be eaten in 3 seconds.<br />
| 10<br />
| 15<br />
| 10 minutes<br />
|-<br />
|- align="center"<br />
| 14<br />
| [[Sigil of Concentration]]<br />
| +5 mana per pulse.<br />
| 0<br />
| 30<br />
| 10 minutes<br />
|-<br />
|- align="center"<br />
| 15<br />
| [[Sigil of Major Bane]]<br />
| Adds +10 AS and heavy crit weighting to melee, ranged and bolt attacks.*<br />
| 10<br />
| 10<br />
| 60 seconds<br />
|-<br />
|- align="center"<br />
| 16<br />
| [[Sigil of Determination]]<br />
| Ignores penalties while performing tasks when a character has minor injuries.<br />
| 0<br />
| 30<br />
| 5 minutes<br />
|-<br />
|- align="center"<br />
| 17<br />
| [[Sigil of Health]]<br />
| Instantly recover a minimum of 15 HP or half of your lost HP, whichever is greater.<br />
| 10<br />
| 20<br />
| Immediate<br />
|- <br />
|- align="center"<br />
| 18<br />
| [[Sigil of Power]]<br />
| Converts 50 stamina into 25 mana.<br />
| 0<br />
| 50<br />
| Immediate<br />
|-<br />
|- align="center"<br />
| 19<br />
| [[Sigil of Major Protection]]<br />
| Adds +10 DS and grants heavy critical padding.<br />
| 10<br />
| 15<br />
| 60 seconds<br />
|-<br />
|- align="center"<br />
| 20<br />
| [[Sigil of Escape]]<br />
| Teleports you to a safe location. <br />
| 15<br />
| 75<br />
| Immediate<br />
|-<br />
|}<br />
<br />
Note: The AS bonus provided by the Sigils of Minor/Major Bane apply to any enemy, but the respective damage/critical weighting applies only to hated foes.<br />
<br />
==History==<br />
This is the history of the Guardians of Sunfist as told by the Superintendents.<br />
<br />
===[[Zul Logoth]]===<br />
Zarak says, "We have been fighting the trolls and orcs of the mountains for as long as our people can remember. The dwarven clans here are quite capable of defending their caverns against the scattered tribes of the Grimswarm that remain in the DragonSpine, as they have done since time immemorial. With our aid, we believe that they would even be able to repel mass migration of trolls through their territory, should that ever again be attempted."<br />
<br />
Zarak says, "As such, our main purpose here is supervising the training and coordination of efforts between our now numerous outposts in the human and elven lands. We do provide favors to the local defenders by occasionally raiding the nearby [[Grutik]] tribes and culling some of the [[undead]] or non-sentient beasts that inhabit the nearby caverns, but that is mostly just to keep our trainees occupied."<br />
<br />
Zarak concludes, "The real war against the Grimswarm is now being fought outside of our borders, Member. It is now our honor-bound duty to aid all the civilized races of [[Elanthia]] in their struggles against our ancient foes. It is a duty that we take most seriously."<br />
<br />
===[[Ta'Illistim]]===<br />
Faylanna says, "Ta'Illistim is city of learning, with many scholars and other learned folk amongst its population. While it does count many great magicians and artificers among its populace, it is perhaps least martial of all the nations of the Elves. Unfortunately, its location at the base of the DragonSpine means that it has borne most of the brunt of the Grimswarm's offensive. While it does possess an adequate enough army for defending its walls, most of the surrounding countryside is in the Grimswarm's possession."<br />
<br />
Faylanna snorts and says, "Even so, recruitment has been a slow and difficult process here. Elven attitudes to us 'lesser' races being what they are means that we are often looked down upon, even as we give our lives to defend their territory. Morale among those that we do manage to recruit is often low, and we suffer a relatively high rate of attrition simply from resignations or transfers to more appreciative areas. Among the government officials, I often get the impression that our presence is barely tolerated here. If one our squads gets into trouble during a mission, I don't count on the local guards to lift one finger to help."<br />
<br />
Faylanna continues, "That being said, there is a relatively large foreign adventuring population here in Ta'Illistim. Many use this city as their base to plunder the ruins of [[Old Ta'Faendryl]], and they quite skilled and powerful combatants indeed. Many of these individuals are quite capable of destroying an entire Grimswarm warcamp all on their own. It is mostly by the graces of these adventurers that our entire operation here does not fall completely apart, as we are beset by trolls, orcs, and giants from all directions."<br />
<br />
Faylanna concludes, "In all, we face great difficulties from both the Grimswarm and our local 'allies'. If we had not sworn an oath to protect these elves, I would almost certainly recommend that we leave them to their own devices against the Grimswarm. Still, an oath is an oath, and I would sooner die than break mine. Our struggle against the Grimswarm will be long and hard here, and will be largely determined by the efforts of those who have no real stake in whether the elves live or die."<br />
<br />
===[[Ta'Vaalor]]===<br />
Draelox says, "On the surface, Ta'Vaalor would seem like the worst place in the world for our society to have an outpost. The elves here are well known across Elanthia for their utter intolerance of the 'lesser' races and their belief that they are superior even to their elven brethren. While this is certainly true, they are also soldiers of the highest discipline and ability."<br />
<br />
Draelox continues, "They respect strength and duty, and the fact that we have sworn ourselves to eternal battle with the Grimswarm has not gone unnoticed. They expect much of us, and we have delivered much to them. In the heat of battle, a Vaalor elf by my side is as worthy an ally as any dwarf or giantman that I have had the pleasure of fighting alongside. I believe that we have proven our worth to them many times over and that, while they would never admit it, they value our presence here."<br />
<br />
Draelox concludes, "There is certainly much to be done here. While giants are uncommon this far south, orcs and trolls regularly raid the surrounding countryside. Recruitment is brisk and our volunteers are of the highest quality. With the ungrudging aid of the Vaalor army, I have no doubt that we shall eventually knock out the footholds that the Grimswarm has established here."<br />
<br />
===[[Wehnimer's Landing]]===<br />
Marl says, "Wehnimer's Landing has always had trouble with all sorts of savages, what with being a frontier town and all. The advent of the Grimswarm has increased the problem somewhat, but the people here are used to the hardship of constant raiding and outright invasion. They're tough, hardy, and have plenty of adventure seekers around to help keep the problem in check."<br />
<br />
Marl continues, "My main concern is the sheer opportunism of many of my recruits. Adventurers are brave and often useful, but I often get the feeling that once they've learned all they can from me, they'll abandon or ignore their duties to us. Such is the mentality of those who fight for their own gain, rather than to preserve their homes and way of life."<br />
<br />
Marl sighs and continues, "Wehnimer's Landing has the perfect mix of terrain and climate that all the main races of the Grimswarm find attractive. As such, we have a fairly even distribution of trolls, orcs, and giants. The Grimswarm also finds many allies among the native savages: [[minotaur]]s, [[kiramon]], ogres, creatures of earth and stone are all present here. Fortunately, years of raids by adventurers have left many of the native humanoid tribes relatively weak, though the more elemental creatures still tend be quite powerful."<br />
<br />
Marl concludes, "Overall, we face a very diverse range of threats but also possess a similarly diverse pool of recruits in which to face those threats. That being said, the commitment of those recruits is open to question and we lack the fallback position of having a strong central government, should our recruits desert us in a time of need. We are currently doing fine, but that could change very rapidly indeed."<br />
<br />
===[[Icemule Trace]]===<br />
Vindar says, "I am continually amazed by what these halflings can accomplish. They have built a strong and prosperous town under conditions that even a dwarf might find too harsh. I have no shortage of local volunteers who seek to defend their town purely out of a strong sense of duty to their community and to their friends. It is really quite commendable and somewhat inspiring."<br />
<br />
Vindar continues, "Giants predominate amongst the tribes of the Grimswarm that have claimed lands and settled in the local area. There are some orc and troll tribes in the area, but they tend to stick to the more southerly areas. The giants range freely across the entire length of our patrol area, from the glacier in the south right up to the Top of the World."<br />
<br />
Vindar continues, "This is a dangerous area to patrol, and we lose as many men to the weather as we do to the Grimswarm. In fact, we've had to dramatically scale back regular patrols to the [[Sleeping Lady Mountains]] and beyond. We were simply suffering too many fruitless casualties to continue with them."<br />
<br />
Vindar concludes, "As a result, we fear that the giants will be able to join easily with their native brethren to the north, fortify their already strong natural defenses, and thus be able to raid the town with impunity. We are in for a long and tough struggle, though I do believe that the halflings and their allies will be able to triumph in the end."<br />
<br />
===[[Solhaven]]===<br />
Taryn says, "As part of the [[Turamzzyrian Empire]], [[Vornavis]] can call on powerful aid, should the Grimswarm ever try to overrun the city again. It is only through the power of their mysterious shrouding magic that the local tribes of the Grimswarm have not been utterly destroyed by the imperial army. Many of my recruits are local farmers and merchants who have seen their livelihoods destroyed by the savage raiders of the Grimswarm. They may not have the most experience in combat, but they come to defend what they have left and take revenge for what they have lost. It will take much training to turn them into an effective combat force, but I believe that it can be done."<br />
<br />
Taryn continues, "The area surrounding this town is often marshy and humid, which most giants dislike and avoid whenever possible. As a result, we rarely encounter them in our patrols and believe that no tribes of them have settled upon our lands. Orcs and trolls are less discerning however, and we encounter them often."<br />
<br />
Taryn continues, "Prior to the Grimswarm's arrival, the armies of the competing imperial barons generally kept the native savage tribes well in line and under control. As a result, the Grimswarm has relatively few native allies of note, beyond a small tribe of [[cyclops]] to the west of here. Unfortunately, it also means that there are wide open areas on which the Grimswarm can settle with little resistance beyond what we can muster."<br />
<br />
Taryn concludes, "In all, I think our position is impregnable but our ability to project force is lacking. The imperial forces that protect Vornavis have been hardened in their long wars with [[Jantalar]] and are able to repulse any attack upon the city itself. However, our task in rooting out the enemy from our lands is hindered by my lack of experienced recruits. I have no doubt that they will eventually make a fine army, but that will take many years. During that period, the Grimswarm will have plenty of time to entrench themselves and grow strong in their own right."<br />
<br />
===[[River's Rest]]===<br />
Meaha says, "Though technically part of the Turamzzyrian Empire, River's Rest has generally been ignored by the imperial government and left to its own devices. It is far away from the borderlands and the cities of the important baronies, and is mostly home to smugglers and other shady characters. Recruits are few and far between here, with many losing interest in joining us once they learn that there is no pay. Generally speaking however, the local populace tends to leave the Grimswarm alone, and the Grimswarm tends to do the same."<br />
<br />
Meaha continues, "In fact, the [[Krolvin|krolvin pirates]] that frequent the area don't take much of a liking to the Grimswarm edging onto their turf. There are frequent battles between the two groups. Some of the locals even think that with the krolvin and the Grimswarm at each other's throats, life here has even gotten a little bit easier. One of these days though, one side will finally triumph and make up for lost time in making the rest of the local inhabitants suffer."<br />
<br />
Meaha continues, "Jungle and marshland dominate the surrounding areas, in which trolls are as common as rats. While there are some orcs, giants rarely venture this far south. We have actually never encountered a settled tribe of them in the area that we patrol. The number of trolls we encounter more than make up for them, however. I definitely wouldn't suggest venturing into the surrounding areas without a fire-flaring weapon or fire magic."<br />
<br />
Meaha concludes, "Overall, we are in a precarious situation here. The conflict between the krolvin and the Grimswarm has kept the town relatively untouched by the Grimswarm. There are raids now and then, but things are generally as they were before the Grimswarm arrived. I believe that this has lulled the locals into potentially disastrous false sense of security. For when the victor is eventually decided amongst the krolvin and the Grimswarm, the town will be woefully unprepared for what will inevitably follow."<br />
<br />
===[[Teras Isle]]===<br />
<br />
[[Category:Societies]]<br />
[[Category:Guardians of Sunfist]]<br />
Oxanna says, "Teras Isle has always been a remote outpost that few have cared about. Why some tribes of the Grimswarm chose to cross the seas to seek a homeland on this rock is something that I find most baffling. Why bother? The active volcano makes living here worse than the DragonSpine warrens that they formerly inhabited and it comes complete with able dwarven defenders, just like home. Perhaps that is why they came here? To experience something new, but also with some of the familiar 'comforts' of home?"<br />
<br />
Oxanna says, "At any rate, given the hostility of the island itself and its sheer distance from the DragonSpine, the Grimswarm has not really been much of a threat to the local populace. There's been some raiding here and there, but it seems that the Grimswarm spends as much of its time fighting the hostile environment and local fauna as it does us."<br />
<br />
Oxanna concludes, "Overall, we have a relatively equal mixture of trolls, orcs, and giants wandering about here, but have the situation well under control. Even without our presence, I'm sure that the locals could do just fine keeping the Grimswarm at bay."<br />
<br />
==See Also==<br />
*[[New allies in the struggle against the Grimswarm! (saved post)]]<br />
*[[Aid in the struggle against the Grimswarm? (saved post)]]<br />
<br />
== External Links ==<br />
* [http://gsguide.net/index.php?title=The_Guardians_of_Sunfist_Guide The Guardians of Sunfist Guide], on GSGuide.net<br />
* [http://www.gsguide.net/index.php?title=GoS_Hated_Enemies Guardians of Sunfist of Hated Enemies], on GSGuide.net</div>NAIKITAhttps://gswiki.play.net/index.php?title=Dwarven_recruiter&diff=3919Dwarven recruiter2012-05-13T01:31:50Z<p>NAIKITA: Created Page and added information</p>
<hr />
<div>This wandering NPC is present in every major town. You can ask him about the [[Guardians of Sunfist]], about JOINING, or about TECHNIQUES.<br />
<br />
==Description==<br />
You see a middle-aged dwarf dressed mainly in light leathers and an ochre travelling cloak. The cloak is proudly emblazoned with the emblem of the Guardians of Sunfist. He is holding a small clipboard and quill, which he constantly references before and after approaching each nearby person.<br />
<br />
==Ambient Scripts==<br />
* A dwarven recruiter glances around, looking for someone who might be interested in his spiel.<br />
<br />
[[Category: Town NPCs]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=Mangy_red-haired_man&diff=3918Mangy red-haired man2012-05-13T00:56:33Z<p>NAIKITA: Created page with 'An NPC found at the Fisherman's Quay in Solhaven. ==Description== Looking quite pale and rather skinny, the man is a middle-aged human with slicked back red hair that ends in tw…'</p>
<hr />
<div>An NPC found at the Fisherman's Quay in Solhaven.<br />
<br />
==Description==<br />
Looking quite pale and rather skinny, the man is a middle-aged human with slicked back red hair that ends in two alternating braids. His sharp hawk-nose and bushy eyebrows give him an almost rat-like look, and his constantly shifting eyes only add to the illusion.<br />
<br />
==Features==<br />
You can rent a boat from this NPC in order to go lobster fishing.<br />
<br />
If you ask him about BOATs, you'll get: The man looks at you and says, "So, ya wanna rent a boat, eh? Well, it's 500 silvers and ya can stay out as long as ya want. Ya can drop yer lobstah cages 'round dere. Jest ASK me about boats agin if ya wanna rent one."<br />
<br />
If you ask him about LOBSTERS you'll get: The man says, "Lobstahs is good eatin, Dundren buys his stuff 'ere, ya know." He nods in a proud manner, then continues, "Ya jest find a pot ta cook 'em in, usually deres one 'round 'ere somewheres. Just put da lobstah innit and watch 'em turn red! If ya wanna buy a cage, ASK me about 'em, and if ya wanna rent a boat, ya can ASK me about boats too!"<br />
<br />
If you ask him about CAGES you'll get: The man says, "Cages? Dats how ya catch lobstahs, jest DROP it when yer inna boat. Then ya jest wait a while, and ya might getta catch. Real easy, ya see. I jest leave mine overnight and check on 'em inna mornings. If ya wanna buy one, jest GIVE me 500 silvers ta buy one."<br />
<br />
==Ambient Scripts==<br />
<br />
* The red-haired man leans back and whistles a little ditty, though his eyes always shift back and forth looking for a new customer.<br />
* The red-haired man says, "Aw, ya wanna lobstah-cage, eh? Deres lotsa good spots round 'ere. Jest ASK me about cages and ah'll tell ya all about 'em."<br />
* The red-haired man walks over to a pile of crates nearby and inspects them for a bit, shooing away a few rats that appeared to have taken up residence. The man glances over at you and says, "What? Dose ain't rats. Dey wuz atmosphere."<br />
* A mangy red-haired man yells, "Gitcher lobstah cages right 'ere! Rent yer boats right 'ere! Real cheap catchin yer own grub! Its awl da rage in ah... ah... it's awl da rage 'ere!"<br />
<br />
[[Category: Town NPCs]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=Red-haired_man&diff=4180Red-haired man2012-05-13T00:47:50Z<p>NAIKITA: Wrong page title created</p>
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<div>{{db-g7}}</div>NAIKITAhttps://gswiki.play.net/index.php?title=Category:Town_NPCs&diff=3923Category:Town NPCs2012-05-13T00:42:13Z<p>NAIKITA: Added link to Towns Category</p>
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<div>A listing of various automated NPCs located in the cities and towns of Elanthia.<br />
<br />
[[Category: Towns]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=Wizened_Gnome&diff=3727Wizened Gnome2012-05-13T00:39:15Z<p>NAIKITA: Added Show</p>
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<div>The wizened gnome looks exhausted. His bloodshot eyes peer from behind thick glass spectacles as he looks about awaiting customers. His soggy mud-splattered canvas coveralls need a good cleaning as does their owner. Hanging from his shoulder is a stitched canvas bag with small letters sewn on it that read "Frazerarg's Lizardatorium."<br />
<br />
An NPC who roams the streets of Solhaven. He sells cricket boxes, most notably for feeding Frazerarg’s [[Lizard Pets]]. The fee is 10,000 silver (he will not take notes).<br />
<br />
If you leave the cricket box open the crickets will replenish over time. Taking too many crickets from the box at once can empty them permanently.<br />
<br />
<br />
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[[Category:Solhaven_Shops]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=Solhaven&diff=2001Solhaven2012-05-13T00:32:33Z<p>NAIKITA: Added link to Solhaven NPCs</p>
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<div>'''Solhaven''' was a free port city located south of [[Wehnimer's Landing]] within the [[Turamzzyrian]] province of [[Vornavis]]. The city was established approximately the 46th century. [[Dunwith Malwind|Baron Malwind]] opened the trade route between Solhaven and Wehnimer's Landing as recently as 5098, though rumor has it that smugglers had blazed the trail long beforehand. Within the city you will find sailors, smugglers, and other merchants that benefit from the large harbor of the town. The city is primarily run by the [[Mercantylers' Guild]] with some guidance and support from Vornavis, usually during major invasions. After the assassination of Empress [[Mynal'lyanna Anodheles]] in 5103, Solhaven was placed under the control of the [[Northern Sentinel]] of the [[Turamzzyrian Empire]] and lost its freeport status.<br />
<br />
== History ==<br />
Solhaven has been reputedly destroyed three times by a mysterious cause. Stories say it was the kraken that used to breed in the Solhaven Bay.<br />
<br />
Solhaven has been invaded repeatedly in recent times, including by [[Jantalar]]ian forces, [[V'tull]]ian forces, and [[Sheru]]vian forces. Twice, during the [[Griffin Sword Saga]], Solhaven was renamed to [[Nighthaven]] by the Sheruvian High Priest, [[Draezir]].<br />
<br />
In 5109, Solhaven was destroyed by a tidal wave. With the help of members of the Hall of Mages and local refugees, the city was re-created from the memories of the locals, but the end result was a bit changed.<br />
<br />
== See Also ==<br />
*[[Solhaven NPCs]]<br />
*[[Solhaven Area (map)|Area maps]]<br />
*[[:Category:Solhaven Shops|List of shops]]<br />
<br />
== External Links ==<br />
* [http://www.play.net/gs4/info/tomes/human_guide/human_vornavis.asp Official Documentation on Vornavis], on Play.net<br />
* [http://nayolan.com/misc/NewSolhaven0909.jpg Map of Post-Cataclysm Solhaven by Mourne], on Nayolan.com<br />
* [http://kyaloria.com/sites/default/files/VO-solhaven.gif Map of Pre-Cataclysm Solhaven by Tsoran], on Kyaloria.com<br />
* [http://www.riversrest.net/Highmount/sol/solhome.htm Player-compiled History of Solhaven and Vornavis], on Riversrest.net<br />
[[Category:Towns]]<br />
[[Category:Cities]]<br />
[[Category:Player Accessible]]<br />
[[Category:Solhaven| ]]<br />
{{Humans}}</div>NAIKITAhttps://gswiki.play.net/index.php?title=Wizened_Gnome&diff=46209Wizened Gnome2012-05-13T00:26:06Z<p>NAIKITA: Created NPC page for wizened gnome in Solhaven</p>
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<div>An NPC who roams the streets of Solhaven. He sells cricket boxes, most notably for feeding Frazerarg’s [[Lizard Pets]]. The fee is 10,000 silver (he will not take notes).<br />
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If you '''ASK''' him about crickets for lizard he will answer, “Ya those lizards of Frazerarg’s are pretty neat. For the small sum of 10k I’ll sell ye a bit of food for them.”<br />
<br />
If you leave the cricket box open the crickets will replenish over time. Taking too many crickets from the box at once can empty them permanently.<br />
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[[Category:Solhaven_Shops]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=Lizard_pet&diff=3483Lizard pet2012-05-13T00:22:23Z<p>NAIKITA: Added link to Wizened Gnome</p>
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<div>Also known as Frazerarg’s lizards, these attuned pets cannot be sold or in any way transferred to another character than the one they are attuned to. Typically they are worn, weighing in at a severe 9 pounds. If you remove them, they can be placed in a locker for safekeeping.<br />
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When worn, the lizards have myriad ambient scripts, and as well can be PETted and TICKLEd. If you wish to silence your lizard for awhile, you can RUB it, which will put it to sleep. RUBbing it again will wake it back up.<br />
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These lizards require live crickets or they will slip into a coma and possibly die. Crickets can be obtained via the [[Wizened Gnome]] in Solhaven.<br />
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[[Category:Pets]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=Squirrel_pet&diff=3486Squirrel pet2012-05-12T23:30:02Z<p>NAIKITA: Created Page for Squirrel Pet</p>
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<div>Can be placed on the ground and interacted with by anyone in the room, but can only be picked up by the attuned character. It is not advised that you leave the room with the squirrel in it, stories have been told of the squirrel hiding and waiting for the return of its owner, but whether or not it is guaranteed to return is unknown. The squirrel can be transferred to another character by GIVEing it to them twice.<br />
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'''Show''': It looks like your typical squirrel, which some less than lovingly refer to as "tree rats". Unlike others of its nut-throwing kindred from the trees, this one seems to rather enjoy being on the ground and around people.<br />
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'''Worn''': A soft leather pouch which currently has a small squirrel peering back at you from under the flap<br />
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Can be placed on the ground and interacted with by you and anyone else in the room. It is not advised that you leave the room with the squirrel in it, stories have been told of the squirrel hiding and waiting for the return of its owner, but whether or not it is guaranteed to return is unknown.<br />
<br />
==Known Scripts==<br />
*'''GET''' - You gingerly remove the squirrel from its pouch.<br />
*'''PUT''' - You carefully place the squirrel in a soft leather pouch.<br />
*'''POKE''' - You poke your finger at the squirrel and quickly jerk it back when it chitters angrily at you.<br />
*'''HUG''' - You can't do that, you would crush the cute little squirrel! <br />
*'''SNUGGLE''' - You hold your grey squirrel close to your body.<br />
*'''TOUCH''' - You reach out and gently stroke the squirrel's back.<br />
*'''RUB''' - You reach out and rub the squirrel lightly under its chin. The squirrel nuzzles the palm of your hand with its nose.<br />
*'''SCRATCH''' - You reach out and scratch the squirrel behind its ear, and it tilts its head so you get just the right spot.<br />
*'''KISS''' - You give the squirrel a soft kiss on its nose. Its whiskers tickle causing you to giggle out loud!<br />
*'''TAP''' - You reach out and gingerly tap the squirrel's bushy tail causing it to twitch back and forth. <br />
*'''TICKLE''' - You reach out and scratch the squirrel behind its ear, and it tilts its head so you get just the right spot.<br />
*'''TICKLE'''(on ground) - You reach out and tickle the squirrel's soft stomach. The squirrel kicks in delight!<br />
*'''ROLL'''(on ground) - You reach down and roll the squirrel over on its back.<br />
<br />
==Ambient Room Scripts==<br />
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When left ROLLed over too long -- The squirrel rummages around in its pouch.<br />
On the Ground: The squirrel roots around on the ground looking for a meal.<br />
*The squirrel curls up by your feet.<br />
*The squirrel sniffs at XXX's foot.<br />
When held: The squirrel shifts its weight in your hand trying to make itself more comfortable.<br />
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[[Category: Pets]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=Category:Pets&diff=4161Category:Pets2012-05-12T23:06:30Z<p>NAIKITA: </p>
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<div>Known ambient Pets of Elanthia (not to be confused with Ranger [[Animal Companion]]):<br />
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[[Category: World]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=Shade-skink&diff=3485Shade-skink2012-05-12T22:54:03Z<p>NAIKITA: Added a link to the Pet category</p>
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<div>''NOTE: This is a post created by Spooky of the Player's Corner with the help of Belnia.''<br />
<br />
If you do not clench the mark, it will change the description from a 'insert description here' mark, to something different. Like this.<br />
<br />
He has a jagged bolt-shaped mark framed by a bubble of darkly swollen flesh on his arm<br />
<br />
'''Third person view:'''<br />
Leland shows you a jagged bolt-shaped mark framed by a bubble of darkly swollen flesh. You see nothing unusual.<br />
<br />
'''Once you clench it, it goes back to normal, like this:'''<br />
He has a jagged bolt-shaped mark on his arm<br />
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'''For the second time, if you do *not* clench the mark, it will turn from above, to this:'''<br />
He has a jagged bolt-shaped mark framed by a bubble of blood-blackened flesh on his arm.<br />
<br />
'''You should get this message right when it happens:'''<br />
A hot, heady dizziness sways the area around you as blood rushes away from your head and towards your left arm. Sweat drips from your brow, the cadence of the falling droplets almost painfully loud to your heightened senses.<br />
<br />
'''Third person view of the above action:'''<br />
Leland sways dizzily, his face blanching. The skin around his bolt-shaped mark bubbles from within, rising into more blood-black, upraised flesh.<br />
<br />
'''gnarled Talon mark show:'''<br />
Each of the three knotted digits comprising the talon culminates in a cracked nail lit from within by flickering opalescent radiance. The tattoo's edges blur in and out of existence, receding occasionally to reveal puffy, irritated flesh underneath.<br />
<br />
'''Jagged bolt shaped show:'''<br />
Indigo and crimson shades delineate the edges of the jagged lightning bolt, the heart of which rivals the darkness of a moonless night. The tattoo's edges blur in and out of existence, receding occasionally to reveal puffy, irritated flesh underneath.<br />
<br />
'''vague lizard-shaped mark show:'''<br />
The sprawled silhouette of a shade-anole or some other small saurian stretches across the skin, splayed as if caught in mid-struggle. The tattoo's edges blur in and out of existence, receding occasionally to reveal puffy, irritated flesh underneath.<br />
<br />
'''spider-shaped mark show:'''<br />
Set against a shifting web composed of chaotic strands, the tattoo showcases the silhouette of a fat-bodied indigo spider with limbs outstretched. The tattoo's edges blur in and out of existence, receding occasionally to show puffy, irritated flesh underneath.<br />
<br />
'''Triplet-moon shaped mark:'''<br />
The trio of moons--sized, colored, and shaded to represent Liabo, Lornon, and Tilaok--peek out from behind a bank of roiling clouds that appear to billow independent of the skin beneath. The tattoo's edges blur in and out of existence, receding occasionally to show puffy, irritated flesh underneath.<br />
<br />
'''seven-tined crown shaped mark:'''<br />
Spiral tines blossom from the face of the crown, which would be little more than a tinted silhouette were it not for the metallic sheen that lends its surfaces a faint gleam. The tattoo's edges blur in and out of existence, receding occasionally to show puffy, irritated flesh underneath.<br />
<br />
'''winged lark-shaped mark show:'''<br />
Blossoms of bright rosy hue illuminate the tips of the bird's spread wings, leaving the bulk of its inky body in unmitigated shadow. The tattoo's edges blur in and out of existence, receding occasionally to show puffy, irritated flesh underneath.<br />
<br />
'''thorny-vine shaped mark:'''<br />
Crimson-edged barbs mar the coiling surface of the tattooed vine. The tattoo's edges blur in and out of existence, receding occasionally to show puffy, irritated flesh underneath.<br />
<br />
'''clenched-fist shaped mark:'''<br />
Spikes explode from the knuckles of the clenched stygian fist, their wicked points highlighted by an aurora of shadowy hues. The tattoo's edges blur in and out of existence, receding occasionally to show puffy, irritated flesh underneath.<br />
<br />
'''You can also change the shape of the lizard/mark by PINCHing it, each has its seperate show:'''You pinch your bolt-shaped mark, but its substance wells up around your fingers. Instead of moving in unison with the solid flesh beneath, the outline of the tattoo shatters, sprouting inky tendrils of shadowstuff that twitch like spiders' legs before reforming into a vague lizard-shaped mark.<br />
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'''Third person view:'''Leland pinches his ophidian mark, but his fingers pass right through its wavering form! The mark's lines shatter into inky tendrils and reform into a different shape.<br />
<br />
'''Rub:<br />
My view:'''<br />
You stroke your fist-shaped mark. It vibrates with a high-pitched keening sound, causing goosebumps to rise out of the surrounding skin.<br />
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'''Rub:<br />
Their View:'''<br />
Leland lovingly strokes his fist-shaped mark. The mark's blurry form shudders as it emits a high-pitched whine.<br />
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'''Tap:<br />
My view:'''<br />
You drum your fingers on your fist-shaped mark, soliciting a wave of darkly rainbowed colors from its surface.<br />
<br />
'''Tap:<br />
Their view:'''<br />
Leland drums his fingers on his fist-shaped mark. Its dark surface roils with a succession of shadow-rainbows.<br />
<br />
'''Clench:<br />
My view:'''<br />
Closing your eyes and concentrating, you flex your arm, forcing blood into the area immediately surrounding your fist-shaped mark. A sudden light-headedness skews your thoughts and bearings as the mark draws blood from your body.<br />
Note: This takes about 5 blood (HP) from you. It's only use is to use it when the mark begins shifting, this way it will drain blood and not take off your limbs.<br />
<br />
'''Clench:<br />
Their view:'''<br />
Leland flexes his arm, his eyes narrowing. The fist-shaped mark on his arm darkens abruptly, its change in hue emphasized by the sudden pallor of the surrounding skin.<br />
<br />
'''Poke:<br />
My view:'''<br />
Clenching your jaw, you raise two fingers overhead and jab them into the flesh sporting your fist-shaped mark. Something wet and vile squirms beneath your skin, sending tendrils of cold ricocheting through the surrounding nerves. Your fist-shaped mark gradually makes its way to your shoulder, explosions of glacial pain heralding its movements as it disappears behind the UNLEASHED-FURY SHAMWOW covering your shoulder.<br />
<br />
'''Note:'''<br />
Poke simply moves the mark. However, if the mark is covering a body part (and you're wearing something over it), you cannot clench it. Which is bad. Simply remove and wear it again or remove the offending container to set it back.<br />
<br />
'''Their view:'''<br />
Leland raises two fingers overhead. He jabs the digits into his fist-shaped mark and exhales sharply. The mark detaches itself from its current resting place on Leland's arm and begins an agonizing migration through his skin, disappearing behind the UNLEASHED-FURY SHAMWOW covering his shoulder.<br />
<br />
'''Remove (My view):'''<br />
You focus your thoughts on your fist-shaped mark.<br />
Responding to your mental command, your mark glides along your skin like liquid ice, twitching toward the flesh of your hand.<br />
Your fist-shaped mark takes on the form of a shade-anole as it oozes into your free hand.<br />
<br />
'''Removing it (Their view):'''<br />
Leland's brow tightens in concentration raising goosebumps on the way towards its owner's hand Leland's fist-shaped mark oozes into his free hand, taking on the form of a shade-anole<br />
<br />
'''Wear (my view):'''<br />
You grip your umbral shade-anole carefully about its neck and hold the creature over your other arm. The shade-anole seems to sense what is about to happen, and it begins to twitch and quiver with terror. Its keening cries bite at your mind like daggers as you lower it into your skin. Instead of contacting your flesh like a solid being ought to, the shade-anole sublimates into a slick, chill mist that bites into your waiting flesh. You feel something shift beneath your skin and rub at it, swiftly warming the area. As you withdraw your hand, you note with satisfaction that the lizard has metamorphosed into a vague fist-shaped mark on your arm.<br />
<br />
'''Wear (their view:'''<br />
And pinches his fingers around his shade-anole's neck and holds it over his other arm. The umbral shade-anole's claws score the air as its tiny form twitches and keens in frantic protest. Heedless, Leland lowers the creature onto his skin. The tail, claws, body, and head of the shadowy lizard sublimate into greasy black mist as they pass through the flesh until the entire creature is submerged. Leland rubs the resulting vague leaf-shaped mark tattooed onto his arm.<br />
<br />
'''Note:''' It also has actions AND idle actions (passive) while holding it. These are them at I know of.<br />
<br />
'''Lick (my view):'''<br />
Abruptly, you decide to lick your shade-anole. A taste of rot and charred oil washes across your tongue.<br />
<br />
'''Their view:'''<br />
Leland raises his shade-anole to his lips and licks it! He appears queasy.<br />
<br />
'''Tap (my view):'''<br />
You tap your umbral shade-anole on its tiny shoulder, soliciting a wave of pastel hues that echoes along the length of its body before fading into shadow. The creature's pale eyes narrow in what appears to be irritation.<br />
<br />
'''Tap (theirs):'''<br />
Leland taps his umbral shade-anole on its shoulder. A wave of hues--pale scarlet, viridian, turquoise, cream, and gold--ripples across the creature's dark body, and its pale eyes narrow in clear irritation.<br />
<br />
'''Rub:'''<br />
You caress the umbral shade-anole's spine, gently so as not to harm the fragile reptilian shape. A momentary burst of opalescence spreads along the creature's back in response to your touch before segueing into uniform darkness.<br />
<br />
Leland gently strokes the back of his umbral shade-anole. The shadowy flesh along its spine is relieved by a momentary burst of quick-fading opalescence.<br />
<br />
'''Turn:'''<br />
You flip the umbral shade-anole over on your palm. The little shadow creature struggles for a few moments like an overturned bug before its elongated limbs retract into its body and sprout anew from its underside. Rotating freely on the shade-anole's torso, its head and tail simply flip themselves over so the little beast is standing once again. It winks a pale eye at you.<br />
<br />
Leland overturns his shade-skin on his palm. The creature's legs kick at the air for mere seconds before retracting into its body and sprouting from its underside. The head and tail follow suit, rotating freely so that the tiny shadow is again standing right-side-up.<br />
<br />
'''Prod:'''<br />
The shade-anole digs its tiny talons into the skin of your finger as you attempt to prod it in the belly.<br />
<br />
Leland pokes his umbral shade-anole. The creature claws futilely at his fingers in an evident effort to keep him from prodding it in the belly.<br />
<br />
'''Pet:'''<br />
You gently probe the body of the umbral shade-anole. As your fingers press against its oily-slick skin, tiny aurorae ripple outward from the point of contact. They limn the nearby flesh in mother-of-pearl hues that are slow to fade.<br />
<br />
'''Pet (their view):'''<br />
Leland probes the body of his umbral shade-anole with one finger, causing the flesh near the point of contact to fluoresce with a fragile rainbow of mother-of-pearl hues.<br />
<br />
'''Kiss:'''<br />
Displaying far more impulse than sense, you raise your umbral shade-anole to your lips and plant a kiss on its tiny head. Carmine light blossoms in the core of the shade-anole as it keens its resistance.<br />
<br />
'''Kiss (their view):'''<br />
The umbral shade-anole in Leland's hand flashes a livid shade of scarlet as he plants a kiss on its head. The creature voices its discontent a high-pitched keening sound.<br />
<br />
'''Clench (only if it has attempted to move already, step 1 idle script in removing your limbs):'''<br />
Closing your eyes and concentrating, you flex your leg, forcing blood into the area immediately surrounding your leaf-shaped mark. A sudden light-headedness skews your thoughts and bearings as the mark draws blood from your body. The pain and swelling about your mark subsides.<br />
<br />
'''Idle scripts (passive) that I know of when holding it:'''<br />
Your shade-skink curls up in your palm. The lizard keens a faint song to itself while examining one razor-sharp claw with squinted pale eyes. Once it has finished the inspection, it regains its feet.<br />
<br />
Your shade-skink closes its pale eyes. Its head and tail retract into its body and, seconds later, they swell out of the dark bulk of its body, one in place of the other.<br />
<br />
A series of tendrils bursts from the back of your umbral shade-skink before arcing back into its shadowed form.<br />
<br />
With sudden fury, your mark breaks away from its current resting place and hurtles towards your right arm. Your pulse hastens. Lightheadedness threatens to consume your consciousness as blood races away from your other extremeties and pools around the ophidian mark.<br />
<br />
'''Third person view:'''<br />
Leland's vine-shaped mark breaks away from its current resting place and hurtles towards his left arm, leaving a trail of bloodless flesh in its wake. The skin around the mark darkens and rises.<br />
<br />
'''Action when it pops off your limbs:'''<br />
A sick, wet pop heralds the abrupt explosion of your right arm! Fiery daggers of pain bite into your nerves, dredging a hoarse scream from the depths of your throat. As the shrieking agony recedes, you regain a dreamy awareness that your ophidian mark is sliding into place about your thigh.<br />
<br />
'''Third person view:'''<br />
Heralded by a succession of wet, bubbling sounds, Leland's arm explodes with a foul pop! He announces his agony with an earsplitting scream. The bolt-shaped mark slithers over the ruined flesh of Leland's left arm and slides to a new home, coiling into place about his neck.<br />
<br />
'''Idle scripts (passive) that I know of when holding it:'''<br />
Your shade-skink curls up in your palm. The lizard keens a faint song to itself while examining one razor-sharp claw with squinted pale eyes. Once it has finished the inspection, it regains its feet.<br />
<br />
Your shade-skink closes its pale eyes. Its head and tail retract into its body and, seconds later, they swell out of the dark bulk of its body, one in place of the other.<br />
<br />
A series of tendrils bursts from the back of your umbral shade-skink before arcing back into its shadowed form.<br />
<br />
With sudden fury, your mark breaks away from its current resting place and hurtles towards your right arm. Your pulse hastens. Lightheadedness threatens to consume your consciousness as blood races away from your other extremeties and pools around the ophidian mark.<br />
<br />
'''Third person view:'''<br />
Leland's vine-shaped mark breaks away from its current resting place and hurtles towards his left arm, leaving a trail of bloodless flesh in its wake. The skin around the mark darkens and rises.<br />
<br />
'''Action when it pops off your limbs:'''<br />
A sick, wet pop heralds the abrupt explosion of your right arm! Fiery daggers of pain bite into your nerves, dredging a hoarse scream from the depths of your throat. As the shrieking agony recedes, you regain a dreamy awareness that your ophidian mark is sliding into place about your thigh.<br />
<br />
'''Third person view:'''<br />
Heralded by a succession of wet, bubbling sounds, Leland's arm explodes with a foul pop! He announces his agony with an earsplitting scream. The bolt-shaped mark slithers over the ruined flesh of Leland's left arm and slides to a new home, coiling into place about his neck.<br />
<br />
[[Category: Pets]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=Kittens&diff=3484Kittens2012-05-12T22:49:40Z<p>NAIKITA: Created Page for Kitten Pets</p>
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<div>Kittens are ambient pets which can be carried in the arms or within a special "home" sack. Kittens can sometimes be altered by merchants, and their "home" sacks are almost always able to be customized.<br />
<br />
Once a kitten is attuned to you, you will not be able to place it in any container other than its "home" sack. Once in the sack, however, the kitten can be placed in a locker or another container. In order to transfer a kitten to another player, you will have to GIVE it twice.<br />
<br />
Kittens can be interacted with in a variety of ways. You can feed them appropriate foods such as fish, but only when they are hungry. You can also:<br />
<br />
<br />
<br />
<br />
Kittens are occasionally raffled off, or can be purchased from other players.<br />
<br />
[[Category: Pets]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=Lizard_pet&diff=29518Lizard pet2012-05-12T22:40:33Z<p>NAIKITA: Added link to Pets Category</p>
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<div>Also known as Frazerarg’s lizards, these attuned pets cannot be sold or in any way transferred to another character than the one they are attuned to. Typically they are worn, weighing in at a severe 9 pounds. If you remove them, they can be placed in a locker for safekeeping.<br />
<br />
When worn, the lizards have myriad ambient scripts, and as well can be PETted and TICKLEd. If you wish to silence your lizard for awhile, you can RUB it, which will put it to sleep. RUBbing it again will wake it back up.<br />
<br />
These lizards require live crickets or they will slip into a coma and possibly die. Crickets can be obtained via the wizened gnome in Solhaven.<br />
<br />
[[Category:Pets]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=Category:Pets&diff=49488Category:Pets2012-05-12T22:39:31Z<p>NAIKITA: Created Pets Category</p>
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<div>Known ambient Pets of Elanthia:<br />
<br />
<br />
[[Category: World]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=Lizard_pet&diff=29517Lizard pet2012-05-12T22:34:47Z<p>NAIKITA: Creation of page for Frazerarg's attuned lizards</p>
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<div>Also known as Frazerarg’s lizards, these attuned pets cannot be sold or in any way transferred to another character than the one they are attuned to. Typically they are worn, weighing in at a severe 9 pounds. If you remove them, they can be placed in a locker for safekeeping.<br />
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When worn, the lizards have myriad ambient scripts, and as well can be PETted and TICKLEd. If you wish to silence your lizard for awhile, you can RUB it, which will put it to sleep. RUBbing it again will wake it back up.<br />
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These lizards require live crickets or they will slip into a coma and possibly die. Crickets can be obtained via the wizened gnome in Solhaven.</div>NAIKITAhttps://gswiki.play.net/index.php?title=Category:Festivals&diff=2506Category:Festivals2012-05-12T21:54:29Z<p>NAIKITA: Linked to Category: Events</p>
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<div>This category contains articles about [[festival]]s.<br />
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[[Category: World]]<br />
[[Category: Events]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=Category:Events&diff=2539Category:Events2012-05-12T21:53:59Z<p>NAIKITA: Linked to Category: Festivals</p>
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<div>This category contains articles about events.<br />
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[[Category: World]]<br />
[[Category: Festivals]]</div>NAIKITAhttps://gswiki.play.net/index.php?title=Category:Events&diff=48943Category:Events2012-05-12T21:52:17Z<p>NAIKITA: Correctly linked to World Category</p>
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<div>This category contains articles about events.<br />
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[[Category: World]]</div>NAIKITA