https://gswiki.play.net/api.php?action=feedcontributions&user=PCOFFEY77&feedformat=atomGemStone IV Wiki - User contributions [en]2024-03-28T09:12:08ZUser contributionsMediaWiki 1.39.5https://gswiki.play.net/index.php?title=Talk:Phase_(704)&diff=85644Talk:Phase (704)2016-12-23T19:53:58Z<p>PCOFFEY77: Self-Cast Phase.</p>
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<div>Funny, that's what I had originally and the link showed up red when I previewed, so I did it the long way. [[User:ULTHRIPE|ULTHRIPE]] 09:42, 12 January 2006 (CST)<br />
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Noticed there's a "Self-cast" option. I don't see it anywhere on the page nor do I know what casting it on myself does...</div>PCOFFEY77https://gswiki.play.net/index.php?title=Premium_teleportation_jewelry&diff=79253Premium teleportation jewelry2016-05-08T16:27:09Z<p>PCOFFEY77: /* Messaging */ Added # 34 - Drunken Pirates</p>
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<div>In order to get to [[Mist Harbor]] on the [[Isle of the Four Winds]], a premium member must have a piece of '''teleportation jewelry'''.<br />
{{TOCright}}<br />
==Usage==<br />
When TURNed while within a public area in any town, these jewelry items will teleport the wearer to a random point within the town of [[Mist Harbor]] (which is accessible only by this method). The return trip will return the character to their last non-Mist Harbor location exactly. These items of jewelry are available in a special location (often a table) located inside the Four Winds Hall in their town. Once used, they are attuned to the claiming character. If you RAISE your jewelry, you will unattune it, allowing you to give them to other Premium members. Different patterns and item types are available in various towns.<br />
<br />
A person can have as many of these teleportation jewelry items as they want, and they can be used both while worn or while held in the hand. Special messaging is also available via merchant, and a grounding service can also be performed by a merchant for citizens of Mist Harbor only.<br />
<br />
There no longer is a wait period between uses to transport to Mist Harbor.<br />
<br />
The wearer can [[LOOK (verb)|LOOK]] at the jewelry to ascertain its status. When there is an event going on at the Isle of the Four Winds, LOOKing at the jewelry will show it blinking as if trying to get its owner's attention.<br />
<br />
==Locations==<br />
{{:Four Winds Hall}}<br />
<br />
==Types==<br />
As of 10/14/08, each town has a different set of teleportation jewelry to choose from. A character can have two items assigned to him at one time. To switch items, [[DROP (verb)|DROP]] the item. This will clear the character to get a new item. Giving it to another character or throwing it in a trash barrel will cause problems. One can [[ASSIST]] to speak with a [[GameHost]] if the teleportation item is misplaced and a new one cannot be picked up.<br />
<br />
;Wehnimer's Landing:<br />
On the brown table you see a turnip-topped carved willow stickpin, a crumbling stone tower pin, a jeweled wildflower carcanet, a blown glass replica bay bauble, a glacial white smooth glaes armband, a coiled mithglin chain armband, a simple blued steel wristchain, a silver etched rolton-link bracelet, a miniature wax memorial candle amulet, an enameled onyx night sky pendant, an oak and amber doe totem, a braided silken ribbon choker, a tiny carved fel otter totem, a stylized gold warcat pendant and a silver-bladed dagger medallion.<br />
<br />
;Icemule Trace:<br />
On the white table you see a silver-dipped feather stickpin, a hammered white gold armcuff, a tiny white jade snowhare pin, a rose-inlaid ruby heart medallion, an enameled penguin chick brooch, a narrow morganite ring, a carved thin blue gem band, a steel-set ivory tusk pin, a braided manticore hair armband, a cord-strung blue shale arrowhead, a carved white iceblossom pendant, an etched red quartz wrist-cuff, an agate-beaded dainty platinum wristlet, a labyrinthine blue lace agate bracelet and a silver-strung purple mithril-bloom.<br />
<br />
;Solhaven:<br />
On the blue table you see a coral and ivory wristlet, a cord-strung slim driftwood pendant, a white hemp sailor's knot bracelet, a thistle and laurel leaf brooch, a twine-strung navy blue hemp monkeyfist, a gold-tasseled naval shoulder knot, a carved linden blossom wristlet, a polished wide modwir wristcuff, a braided blue suede armband, a shell-inlaid golden linden armband, a banded onyx Lorminstra cameo, an enameled blue pelican brooch, an etched cypress tree stickpin, a bas-relief scenic zoo pin and an interwoven silver and alum band.<br />
<br />
;River's Rest:<br />
On the grey table you see an intricate haon drawbridge armband, a folded tawny leather epaulette, a twisted fishing net bracelet, a varnished kakore bead choker, a wave-carved scrimshaw band, a small stone citadel replica pendant, a tiny detailed wooden cutter pin, a woven willow withe armband, a faceted dreamstone ring, a bright silver rabbit-stamped medallion, a thin green tourmaline bracelet, a tarnished leather-strung bell and a bright copper rain lily necklace.<br />
<br />
;Kharam Dzu:<br />
On the green table you see an iron and mithril band, an intricate firestone band, a silver filigree-edged brooch, a bronze-scaled rearing dragon pin, a silver-strung onyx banded cameo, an anvil-etched mithril bracer, a braided alum and copper wristband, a verdigris twining asp bracelet, a bronze hammer-dimpled armcuff, a bent iron fork bracelet, a hammer-carved polished modwir armband, a pair of iron and onyx cufflinks, a frothing iron tankard pin, an enameled steel mule pendant and an alum-inlaid yellow sunstone ring.<br />
<br />
;Ta'Vaalor:<br />
On the red table you see an ebon-veined white marble band, a ruby and twisted gold ring, a sun-shaped petrified hoan pin, a gold-caged blood garnet pin, a wyvern-etched hammered gold armcuff, a braided crimson silk armband, a frolicking ferret-linked bracelet, a carved sephwir tree brooch, a silver-dipped aspen leaf stickpin, a carved white birch owl talisman, a carved white marble trillium pendant, a red silk winged wyvern emblem, a wyvern-inlaid red carbuncle medallion, a gold-strung crimson blazestar and a delicate teardrop ruby pendant.<br />
<br />
;Ta'Illistim:<br />
On the violet table you see a dragonfire opal hatpin, a labyrinthine pale vaalin choker, an ebon-whorled thick faenor neckchain, a tiered smoky glimaerstone necklace, a hammered electrum collar, a cream velvet feystone-strung choker, a strand of vaalin glowbark leaves, some deep blue vaalorn peacock cufflinks, a vivid azure blazestar star stickpin, an enameled peacock feather pin, a gold-framed square despanal brooch, a silver-bound open tome pin, a translucent opal tuberose bracelet, a silver-edged broad vaalorn wristcuff and a wide brushed vaalin band.<br />
<br />
;Zul Logoth:<br />
On the black table you see an iron and mithril band, a heavy invar link neckchain, a burnished toadstool pendant, a carved ruby snail totem, a steel crossed pickaxe medallion, a graduated azurite bead necklace, a gold-strung crystalline nodule, a shovel-etched dark granite amulet, a pale opal mushroom beardclip, a steel and bluerock cube beardclip, a miniature iron mine cart charm, a richly hued eostone armband, a multihued heavy glaes wristcuff, a red-flecked sturdy invar bracer and some vibrant faceted sphene earbobs.<br />
<br />
==Grounding==<br />
The items can be grounded so that a person will always teleport into the same room in Mist Harbor every time the item is used. Grounding can only be done by a [[merchant]] and is only available to Mist Harbor [[Citizenship|citizens]]. Jebariah visits Mist Harbor usually on a bi-monthly basis to perform this service.<br />
<br />
==Analyze==<br />
'''Default Messaging'''<br />
<pre{{log2}}><br />
The creator has also provided the following information:<br />
This is a Premium transport jewelry item. It has the capability of transporting you to Mist Harbor. It is currently set with default messaging.<br />
<br />
A merchant can alter this item with a long description or a show. The worn location cannot change.<br />
</pre><br />
<br><br />
'''Custom Messaging'''<br />
<pre{{log2}}><br />
The creator has also provided the following information:<br />
This is a Premium transport jewelry item. It has the capability of transporting you to Mist Harbor. It is currently set with custom messaging. This item is set to message with option 25: Frost.<br />
<br />
A merchant can alter this item with a long description or a show. The worn location cannot change.<br />
</pre><br />
<br />
==Messaging==<br />
Jebariah can also change the messaging. His visits will be posted on the main event calendar. Options 17-22 are only available at [[Ebon Gate]].<br />
<br />
{| {{prettytable|1=text-align: left; font-size: 95%;}}<br />
!colspan="2"| 1. Disorienting Winds<br />
|-<br />
| 1ST PERSON||Sudden gusts of wind swirl around you, trailing wisps of vapor that rapidly obscure your vision. The wind whips past your head, coupled with flashes of light that add to your sudden disorientation. As quickly as it began, however, the winds fade away and you realize you are not where you were.<br />
|-<br />
| DEPARTURE||Jainna closes her eyes and takes a deep breath as winds begin to swirl about her, trailing wisps of vapor that quickly obscure her form. As rapidly as they arrived, the winds dissipate, but Jainna is no longer there.<br />
|-<br />
| ARRIVAL||Sudden gusts of wind swirl through the area, forming into a narrow whirlwind that trails clouds of vapor. As rapidly as the whirlwind forms, however, it dissipates, leaving Jainna before you wearing a slightly disoriented look.<br />
|-<br />
!colspan="2"| 2. Swirling Sounds<br />
|-<br />
| 1ST PERSON||A brisk breeze swirls around your hand for a moment, then surrounds you with a comforting embrace. The winds carry numerous sounds that echo as though from a far distance. You make out the fierce cry of a hawk, the soothing whistle of a mourning dove, and the laughter of children. With a gentle thump, your feet touch the ground and you suddenly realize you've been suspended by the winds and your surroundings have changed.<br />
|-<br />
| DEPARTURE||A brisk breeze begins to swirl around Kaikala's hand as she turns her (ITEM). The winds quickly surround Kaikala, enveloping her in a shroud of mist and lifting her slightly off the ground. You catch the faint echo of a hawk's cry as the winds fade away, taking Kaikala with them.<br />
|-<br />
| ARRIVAL||A sudden breeze blows through the area, carrying the faint cry of a hawk and the call of a mourning dove. Streams of vapor coalesce briefly into a small cyclone that fades away as quickly as it formed, leaving Kaikala before you wearing a slightly disoriented look.<br />
|-<br />
!colspan="2"| 3. Simple and Quick<br />
|-<br />
| 1ST PERSON||You give your (ITEM) a gentle turn and before you can blink, your surroundings have instantly changed.<br />
|-<br />
| DEPARTURE||Jainna reaches for her (ITEM) and vanishes as soon as her fingers touch it!<br />
|-<br />
| ARRIVAL||Jainna suddenly appears out of nowhere, one hand moving away from her (ITEM).<br />
|-<br />
!colspan="2"| 4. Eroded By Sandstorm<br />
|-<br />
| 1ST PERSON||A hot, sand-laden breeze suddenly overtakes you, and with sudden alarm you notice it seems to be taking bits and pieces of you with it as it relentlessly blows past! With a final sharp breath that carries a searing blast of heat, your form completely dissolves into the wind. A sudden shudder down your spine forces you back to reality, and as you glance around, you notice that you are no longer where you were.<br />
|-<br />
| DEPARTURE||A sudden breeze carrying grains of sand and a wave of heat blows past you as Kaikala gives her (ITEM) a lazy twist. The winds swirl around Kaikala and the miniature sandstorm quickly seems to erode her form away into nothingness.<br />
|-<br />
| ARRIVAL||A sudden gust of wind swirls through the area, gathering dust and debris into a miniature sandstorm. The particles rapidly coalesce into flesh and blood, leaving Kaikala before you.<br />
|-<br />
!colspan="2"| 5. Dancing Lights<br />
|-<br />
| 1ST PERSON||A single mote of multi-hued light appears in mid-air and begins to swirl around your hand. It is quickly accompanied by dozens and then hundreds more which join its dance and encircle your body. You reflexively close your eyes from the brightness of the dancing lights, but can still feel pressure building on your skin. The pressure suddenly dissipates and you open your eyes again to see that your surroundings have changed.<br />
|-<br />
| DEPARTURE||A mote of multi-hued light appears and begins to swirl around Jainna's hand as she turns her (ITEM). Soon the single mote is accompanied by dozens, and then hundreds more as they encircle Jainna. The motes spin faster and faster until, with a bright flash of light, Jainna vanishes.<br />
|-<br />
| ARRIVAL||A single mote of multi-hued light blinks into existence and begins to quickly swirl in a circular pattern. It is soon joined by dozens, and then hundreds, more. Their dance rapidly gains speed and a silhouette appears in the middle of the phosphorescent swirl. The motes suddenly flash brightly and vanish, leaving Jainna before you, looking a bit disoriented.<br />
|-<br />
!colspan="2"| 6. Dense Fog<br />
|-<br />
| 1ST PERSON||A dense fog rolls into the area, surrounding you and concealing the visible world from your eyes. A chill runs down your spine as you sense that you are moving at a high rate of speed. As quickly as the fog and sense of motion overwhelmed you, they leave, and as your eyes adjust to the new light, you see that your surroundings have changed.<br />
|-<br />
| DEPARTURE||A dense fog rolls into the area, surrounding Kaikala before suddenly dissipating, leaving no trace of her body behind.<br />
|-<br />
| ARRIVAL||A dense fog rolls into the area, then suddenly dissipates, revealing the form of Kaikala as it finally vanishes.<br />
|-<br />
!colspan="2"| 7. Shadowy Tendrils<br />
|-<br />
| 1ST PERSON||Shadowy tendrils rise from the ground and wrap around your legs. The dark wisps quickly engulf your body, rendering your surroundings pitch black. As quickly as the world disappeared, however, the darkness vanishes and you realize you are not where you once were.<br />
|-<br />
| DEPARTURE||Shadowy tendrils rise from the ground and wrap around Wyrom's legs as they quickly engulf his entire body. The shadows quickly retreat back into the surroundings, leaving no trace of Wyrom.<br />
|-<br />
| ARRIVAL||Shadowy tendrils rise from the ground and quickly coalesce into a humanoid form. As quickly as they appeared, the shadows retreat back into the surroundings, leaving Wyrom in their place.<br />
|-<br />
!colspan="2"| 8. Seagull Experience<br />
|-<br />
| 1ST PERSON||You close your eyes and sense a sudden disconnect from your body. A warm breeze now rushes across your face, and the moist scent of sea water fills your nostrils. You open your eyes to find yourself soaring in a thick, fog-like haze over an open sea. A circling flock of seagulls accompanies you on your voyage. With a sense of natural instinct you cry out a resonating, "Swah!" to your fellow gulls and thrust your feathered wings outward. Suddenly, the miasma becomes thicker, and your surroundings obscure and shift before your eyes. You find yourself once again standing upon solid ground, and with a bemused gaze, you slowly lower your outstretched arms.<br />
|-<br />
| DEPARTURE||The faint scent of seawater eddies upon a swift, warm breeze as a cloud of whirling bluish-gray mist envelopes Kaikala. Moments later the mist completely dissipates, leaving in its wake only the fading resonance of "swahing" seagulls. Kaikala is nowhere to be seen.<br />
|-<br />
| ARRIVAL||A whirling bluish-gray mist quickly coalesces nearby, and from within you hear the distant "swahing" of seagulls. After a moment, the mist dissipates, leaving the lingering scent of seawater and Kaikala, who stands in place of the miasma with her arms widely outstretched. With a bemused gaze, she slowly lowers her arms.<br />
|-<br />
!colspan="2"| 9. Door<br />
|-<br />
| 1ST PERSON||You turn your (ITEM) idly. It begins to emit a low-pitched hum. You sense something appear behind you, and you turn around. Suspended slightly above the ground is a closed driftwood door. It opens, revealing a far-off town. Inexplicably, you are drawn towards the open door. You stumble through the opening, crossing the threshold. The door slams shut behind you. As your eyes adjust, you notice your surroundings have changed. A glance backwards confirms the door has vanished as quickly as it appeared.<br />
|-<br />
| DEPARTURE||Sherlise turns her (ITEM) idly. It begins to emit a low pitched hum. Suddenly a closed driftwood door appears behind Kaikala, floating slightly off the ground. It opens, revealing the scenery of a distant town. As Sherlise stumbles through the opening, the door slams shut and vanishes, leaving no traces of its existence.<br />
|-<br />
| ARRIVAL||A low-pitched hum fills the air. A driftwood door appears, floating slightly above ground level. Suddenly the door opens, revealing the scenery of a distant town. As Sherlise stumbles through the doorway, her hand on her (ITEM), the door slams shut and vanishes, leaving no traces of its existence.<br />
|-<br />
!colspan="2"| 10. Whirlwind<br />
|-<br />
| 1ST PERSON||A faint breeze stirs your hair, and along with it you catch a faint array of smells that relax you in a most comforting way. In an instant all of your surroundings start to spin out of control, making everything a blur. When all comes to rest, you realize you are in a new location.<br />
|-<br />
| DEPARTURE||Jainna's eyes stare into the distance, and a slight smile touches her lips. Out of nowhere a whirlwind starts at her feet and grows larger, until she is completely enveloped. As quickly as it appeared, the whirlwind vanishes, leaving no trace of Jainna.<br />
|-<br />
| ARRIVAL||A small whirlwind races into the area, and before there is time to feel the full blast of its ferocity, it dissipates into nothing, leaving Jainna standing in its place!<br />
|-<br />
!colspan="2"| 11. Porcelain Pieces<br />
|-<br />
| 1ST PERSON||Cracks begin to form in your skin, and pieces of you fall away to shatter on the floor like fine porcelain. Momentary panic begins to set in as a numbing sensation suffuses you. Just as you surrender to the blackness, you realize you are whole again, but not where you once were.<br />
|-<br />
| DEPARTURE||Tiny cracks begin to appear across Naionna's skin, pieces falling away and shattering on the floor like fine porcelain to reveal a void within. As the last piece falls, a gust of wind blows through the area, whisking the shards and dust away.<br />
|-<br />
| ARRIVAL||Shattered pieces of porcelain arrive on an errant breeze and begin to assemble themselves before your very eyes. As the last pieces fit into place, they reveal Naionna, who now stands before you.<br />
|-<br />
!colspan="2"| 12. Fire<br />
|-<br />
| 1ST PERSON||You hear the soft crackling of fire as flames lick at your feet and begin working their way up your body. The crackling soon becomes roaring, and you find yourself closing your eyes against unbearably bright light. Just when you think you may be deafened and blinded by the flames, everything suddenly goes dark and quiet. You open your eyes to find that your surroundings have changed.<br />
|-<br />
| DEPARTURE||As Lydil touches his (ITEM), flames begin to lick at his feet. The flames grow larger and larger, until Lydil is completely obscured. Suddenly, the flames disappear. Lydil is nowhere in sight.<br />
|-<br />
| ARRIVAL||A column of fire appears out of nowhere. It roars briefly before blinking completely out of existence. In its place is Lydil.<br />
|-<br />
!colspan="2"| 13. Water<br />
|-<br />
| 1ST PERSON||The sound of rushing water suddenly crashes around you in a cold embrace. A curtain of bubbling water erupts from beneath your feet, swirling upwards until it has wrapped you completely. Your vision of the world outside blurs and distorts through the aquatic curtain. After a breathless moment, a great gurgling noise sounds from beneath you as your vision clears and you find yourself somewhere else.<br />
|-<br />
| DEPARTURE||The sound of crashing waves suddenly echoes from around Tamuz as a curtain of bubbling water erupts from beneath his feet, swirling upwards until it has wrapped his form completely. His outline blurs and distorts through the watery curtain and after a moment a great gurgling noise sounds as the water drains away, leaving no trace of Tamuz.<br />
|-<br />
| ARRIVAL||The sound of crashing waves suddenly fills the area as a curtain of bubbling water erupts from the ground. The waterspout spirals upwards and the outline of a humanoid shape is visible within the aquatic column. With a great gurgling noise, the water drains away leaving Tamuz in its place.<br />
|-<br />
!colspan="2"| 14. Leaves<br />
|-<br />
| 1ST PERSON||A sudden breeze picks up around you, carrying dozens of verdant green, burnt orange, and crumpled brown leaves. The whirlwind of foliage surrounds your body, and leaves begin sticking to your limbs. Small vines lash the leaves together and in seconds your entire body is covered and your sight is limited to nothing but a swirl of browns, oranges and greens. Just as quickly as it began, the whirlwind ceases, the leaves fall to the ground in puffs of smoke and you sense that your surroundings have changed.<br />
|-<br />
| DEPARTURE||A sudden breeze picks up around Jainna, blowing dozens of crumpled brown, verdant green, and burnt orange leaves around her body. Lashed together by small vines, the leaves quickly cover her entire body, and a bright flash emanates from within the leafy cocoon. The breeze ceases as quickly as it began, and the cocoon of foliage falls to the ground and vanishes in puffs of grey smoke, leaving no trace of Jainna.<br />
|-<br />
| ARRIVAL||A sudden whirlwind of verdant green, crumpled brown, and burnt orange leaves blows into the area and begins swirling in a tight circle. The leaves arrange themselves into the rough outline of a humanoid shape, and with a bright flash of light emanating from between the cracks in the leafy cocoon, Jainna appears in a cloud of grey smoke.<br />
|-<br />
!colspan="2"| 15. Metal Runes (variable number of runes)<br />
|-<br />
| 1ST PERSON||As you touch the surface of your thorned rose stickpin it begins to thrum and twelve metallic runes spiral out of the stickpin. The twelve copper, brass, bronze, silver, gold, and lead runes twist about you, forming a circle centered around your waist with each rune positioned equidistant from its neighbor. With a shimmering pulse the runes direct lances of silvery light to their neighbors, temporarily obscuring your vision. When the light subsides, you find yourself somewhere else.<br />
|-<br />
| DEPARTURE||Tamuz touches the surface of his thorned rose stickpin and it begins to thrum as twelve metallic runes spiral out of the stickpin. Twelve copper, brass, bronze, silver, gold, and lead runes twist around Tamuz, forming a circle centered around his waist with each rune positioned equidistant from its neighbor. With a shimmering pulse the runes direct lances of silvery light to their neighbors, temporarily obscuring Tamuz's form. When the light subsides, Tamuz has vanished along with the runes.<br />
|-<br />
| ARRIVAL||With a faint popping noise, twelve metallic runes appear in a small cluster in mid air. The runes quickly spiral outwards forming a circle of metal with each rune equidistant from its neighbor. A shimmering pulse of light runs through the circle before dissipating, revealing the form of Tamuz.<br />
|-<br />
!colspan="2"| 16. Unraveling<br />
|-<br />
| 1ST PERSON||Your hand brushes the thorned rose stickpin, and a faint tingling sensation creeps across your skin. The pins and needles dance across your body in a thin-edged lattice, quickly moving from hands to torso, and then down your legs. A blood red haze covers your eyes, concealing your vision. When the crimson mist dissipates, you find yourself elsewhere.<br />
|-<br />
| DEPARTURE||Tamuz touches his thorned rose stickpin and gives a slight shudder. A blood red mist surrounds him as his skin begins to peel from his body in thin strips. As the flayed skin unravels, the muscles, tendons, and ligaments beneath begin to unwind and vanish in to the crimson cloud around him. A final shudder runs through the cloud, and it vanishes with a faint popping sound.<br />
|-<br />
| ARRIVAL||A faint popping sound heralds the arrival of a cloud of blood red mist. Tendrils and strips can be seen whirling inside the crimson cloud at great speed. The movement within the cloud rapidly builds in to a humanoid outline. With a final shudder, Tamuz steps out of the mist, drops of crimson vanishing from his skin at a swift pace.<br />
|-<br />
!colspan="2"| 17. Licking Mists<br />
|-<br />
| 1ST PERSON||You lightly place your hand upon your obsidian horse charm and feel the coldness of the piece seep into your palm. Slowly, a pale green nimbus begins to surround you and feel its misty tendrils licking at your skin and the air. It doesn’t take long for the fragile stuff to completely obscure your vision and disorientation is quick to follow, but passes, along with the mist, after just a few moments.<br />
|-<br />
| DEPARTURE||Thandiwe places her hand over her obsidian horse charm and tendrils of pale green mist begin to seep from where her hand touches it. Slowly, an eerie nimbus begins to surround her and you can feel the cold of the misty tendrils begin to lick out at everything nearby. It is only a matter of seconds before Thandiwe is completely obscured by the strange, fragile stuff and then, abruptly, both she and the mist are gone.<br />
|-<br />
| ARRIVAL||<br />
|-<br />
!colspan="2"| 18. Rising Spirits<br />
|-<br />
| 1ST PERSON||Chill and foreboding, a faint zephyr rises from your feet as you place your hand upon your obsidian horse charm. Multiple pale shapes rise from the ground and begin to form the images of fallen comrades, some in tattered armor, and others in half-rotted clothing. They swirl in a miasmic whirlwind around you, their mouths parting in soundless moans. Soon, they surround you in frenzy and completely obscure your vision of the world, but the moments are fleeting and just as you begin to feel them press in upon your body, they scatter and you find yourself in a new place.<br />
|-<br />
| DEPARTURE||Chill and foreboding, a faint zephyr rises from the ground around Thandiwe and begins to swirl around her. Multiple pale images begin to take shape and display the features of fallen comrades, some in tattered armor and others in half-rotted clothing. They swirl in a miasmic whirlwind around her, their arms reaching towards Thandiwe and their mouths stretched wide in soundless wails. Soon, they completely surround her in what seems to be a frenzy of movement, their pale bodies growing thicker and whiter. A hollow cry of denial fills the air and they shoot in a column towards the sky, taking Thandiwe with them.<br />
|-<br />
| ARRIVAL||<br />
|-<br />
!colspan="2"| 19. The Black Coach<br />
|-<br />
| 1ST PERSON||Rising on the air, the sound of horses’ clip-clopping hooves greets your ears as your fingers brush against your obsidian horse charm. It grows nearer and within seconds you see spirit horses created of blue nimbus move to your side, a black lacquered coach drawn behind them. Once it slows, you move to the coach and step inside. A harrowing ride ensues and you feel as though time has no meaning, for in a matter of moments the coach stills and you step out of it to find yourself in a new place.<br />
|-<br />
| DEPARTURE||Rising on the air, the sound of horses' clip-clopping hooves greets your ears and within seconds you recognize the source as a pair of ghostly horses surrounded by a blue nimbus. They draw a black lacquered coach behind them and stop before Thandiwe, who steps into the small, wheeled wooden box and closes the door behind her. Neighing once, the horses ride off, pulling the coach behind them.<br />
|-<br />
| ARRIVAL||<br />
|-<br />
!colspan="2"| 20. Skeletal Fog<br />
|-<br />
|1ST PERSON||As you turn (item), you feel an incredible weight pressing down upon every bit of your being. You hunch over, gasping for air and realize that your body is rapidly wasting away. Darkness folds about you as one last ragged cough comes from your lungs, collapsing your body into a pile of dust. Your body is stiff as you drag yourself slowly towards a light overhead. Pulling yourself up and out of a pool of miasmatic fog, you can't help but notice that you are nothing more than bones with the fog wrapping lightly about you. As you stand taller, the fog wraps itself thicker about your body, encasing you with muscle, flesh, and finally your belongings, before it drifts away.<br />
|-<br />
|DEPARTURE||While turning her (item), Jainna’s face grows dark with worry. Her body begins wasting away before your eyes, skin sloughing off as her entire body wracks itself into a hunching spasm. As she gasps for air, none seems to come until one last ragged cough escapes from her lips. The effort of this last breath is all it takes to crumble her body and all her belongings into a pile of dust that is swiftly borne away on the wind.<br />
|-<br />
|ARRIVAL||A pool of viscous, miasmatic fog rises up from the ground followed quickly by a skeletal hand shooting forth and pulling itself out of the foggy depths. As the skeleton stands upright on the ground, the fog wraps itself tightly about the body, quickly forming muscle, flesh, and finally various belongings as you see Jainna standing there before you, watching the last of the fog drift away.<br />
|-<br />
!colspan="2"| 21. Squishy Rats<br />
|-<br />
|1ST PERSON||Your hand brushes (item), and you are immediately doubled over by the intense pain of your insides moving around by their own accord. With a wet *splortch*, your vision shifts into a blur of incommensurable perspectives. You are unable to reclaim yourself as the world races by amidst the sound of high-pitched squeals. Just as you fear you are on the verge of madness, everything comes to a sudden, squishy stop. You seem to be whole once more and somewhere else entirely.<br />
|-<br />
|DEPARTURE||Jainna touches her (item) and immediately doubles over in pain. Her skin bulges outward as her entire body morphs into a bulbous, pudding-like mass before your eyes. Suddenly, the mass bursts open with a wet *splortch*, and dozens of squealing, skittering rats run out in all directions! It seems they took Jainna with them.<br />
|-<br />
|ARRIVAL||In a storm of high-pitched squeals and scratching claws, dozens of rats race in from all around you. Converging on a central point, they slam together into a column of sloshing rodent pudding that quickly solidifies into the form of Jainna.<br />
|-<br />
!colspan="2"| 22. Noxious Scents<br />
|-<br />
|1ST PERSON||You lightly touch your (item). The faint scents of sulphur, ether, and brimstone rise from beneath your feet. A keening, howling wind surrounds you, whipping at you violently. Your vision is completely obscured. Suddenly, you have a sense of ascension. Everything is blurred, and you realize you are effortlessly, but very rapidly, shifting from one location to another. Abruptly, you have a sense of descending, and then as quickly as the winds whipped up, they fade away as you hit the ground.<br />
|-<br />
|DEPARTURE||The unmistakable smells of sulphur, ether, and brimstone rise from the ground near you. Jainna breathes deeply of these scents, and suddenly, a howling wind screams through the area and scatters the noxious odors. Then, as quickly as the winds whipped up, they fade away. You realize Jainna is no longer standing before you, apparently borne away on those same foul-smelling winds.<br />
|-<br />
|DEPARTURE||The unmistakable scents of sulphur, ether, and brimstone rise from the ground near you. Suddenly, a full-blown maelstrom of screaming winds whips through the area, scattering these scents. Then as quickly as the winds whipped up, they fade away. You realize Jainna is standing before you with an amused smile on her face.<br />
|-<br />
!colspan="2"| 23. Vines<br />
|-<br />
| 1ST PERSON||A faint shimmer of green starts to glow around your (item) as you touch it, the pulsing light heralding a thick rose vine that sprouts and quickly forms a wild thorny cocoon that wraps around you tightly. Just when you think it will suffocate you, the shell of leaves starts to shimmer with light as black roses grow across the entire tangled mass, the light growing brighter until you have to close your eyes against its brilliance. When the light recedes, you open your eyes, bearing witness to the vines suddenly recoiling into your (item), leaving you standing somewhere new.<br />
|-<br />
| DEPARTURE|| A greenish pulsing glow builds around Jainna’s (item) before thick rose vines sprout and grow wildly around her. The leaves shimmer as they build a quick cocoon, obscuring Jainna completely. The pulsing grows more frequent as blooms of black roses take shape across the entire mass until the light becomes blinding. When you recover your sight, Jainna and the vines have vanished.<br />
|-<br />
| ARRIVAL||A single glowing green vine creeps into the area and suddenly splits into various wild tendrils that coalesce to form a large cocoon covered in numerous black rose blossoms. The pulsing light slowly fades until the entire mass quickly inverts, leaving Jainna standing in its place.<br />
|-<br />
!colspan="2"| 24. Lightning<br />
|-<br />
| 1ST PERSON||Just as your fingers brush your (item), a bolt of lightning strikes you with full force. Every nerve in your body stands on edge, bracing for the excruciating pain you know must be coming. As quickly as it began, however, the flash of light fades from your vision, and you realize you are not where you were.<br />
|-<br />
| DEPARTURE||As Jainna reaches for her (item), the skies part, and a wicked bolt of lightning strikes down at her from above. After a blinding flash, nothing but an insubstantial wisp of smoke remains where Jainna used to be.<br />
|-<br />
| ARRIVAL||A brilliant bolt of lightning suddenly illuminates the area. When the light fades, Jainna suddenly appears next to you. A few wisps of smoke rise up from her clothing before dissipating, and a roll of thunder rumbles overhead.<br />
|-<br />
!colspan="2"| 25. Frost<br />
|-<br />
|1ST PERSON||Suddenly unable to you move your feet, you glance down to see a thick layer of frost climbing its way up your legs. Soon, your entire body is covered in a latticework of ice crystals, obscuring your view. As you will yourself to blink through the frost, your vision clears, and you realize you are somewhere else. You shiver slightly as the warmth returns to your body.<br />
|-<br />
|DEPARTURE||Jainna suddenly freezes in place as a thick layer of frost begins to climb up her legs. Her entire body is soon covered in an icy latticework of crystals that suddenly explodes upwards in a delicate spray of snow, leaving nothing behind but a brief blast of cold air.<br />
|-<br />
|ARRIVAL||A latticework of ice crystals crackles its way up from the ground, slowly forming legs, torso, arms, and a head. The crystals suddenly explode upwards in a delicate spray of snow, leaving Jainna standing in its place and shivering slightly.<br />
|-<br />
!colspan="2"| 26. Blinding Light<br />
|-<br />
|1ST PERSON||As you touch your (item), you are blinded by an intense light which causes you to avert your gaze. When the intense pain behind your eyes subsides, you find your surroundings have changed.<br />
|-<br />
|DEPARTURE||You are blinded momentarily by a flash of intense light. As your sight returns, you realize Jainna is no longer where she was.<br />
|-<br />
|ARRIVAL||A sudden flash of blinding light fades to reveal Jainna standing next to you.<br />
|-<br />
!colspan="2"| 27. Butterflies<br />
|-<br />
|1ST PERSON||As you turn your (item), you suddenly feel a slight weight on your finger as a brilliant tiger butterfly alights on your outstretched digit and flutters its wings. Abruptly, your vision is obscured by a myriad of butterflies whirling about in every direction around you, and a moment later, you feel yourself joining them in flight. After a few seconds of frenzied activity, the butterflies begin to land on you, settle into you, and make you more whole with each one. At last, you are standing in a new place, with just the one tiger butterfly on finger. You give it a smile, and it wings quietly away.<br />
|-<br />
|DEPARTURE||Jainna stretches out her hand just as a brilliant tiger butterfly lands lightly on her finger. The fluttering of its wings as it rests upon her outstretched finger acts as a signal, and a myriad of brightly colored butterflies enters and circles around her. In mere seconds, they fly away, leaving no trace that they or Jainna was ever there.<br />
|-<br />
|ARRIVAL||A veritable horde of butterflies descends on the area from every direction, coalescing into a writhing swarm before your eyes. As you stare, a form starts to take shape inside the mass of butterflies as each settles down until you see Jainna standing before you with a single tiger butterfly held on her outstretched finger. She gives it a smile before it flits away.<br />
|-<br />
!colspan="2"| 28. Quicksilver<br />
|-<br />
|1ST PERSON||Shivering, as a slick, cold sensation spreads through your body, you notice a silvery liquid begins drip from your fingertips, rapidly forming a large puddle of quicksilver at your feet. Feeling a slight tugging, you glance down into the mirrored pool and see it creep up your legs. Before you can move, you are sucked into the liquid. For a moment, you are suspended in the cold, heavy liquid, unable to see, move, or even breathe. The world suddenly shifts violently as you are forcefully ejected from the pool, the quicksilver quickly evaporating. Shaking your head to stop the spinning, you frown as realize you are no longer in the same place.<br />
|-<br />
|DEPARTURE||Jainna shivers as silvery droplets begin to drip from her fingertips, rapidly gathering into a mirrored pool at her feet. The strange substance starts to creep up her legs, and without warning, she gets sucked into the puddle of quicksilver. The liquid quivers a moment before evaporating, leaving no trace behind.<br />
|-<br />
|ARRIVAL||You notice quicksilver seeping up from a nearby crack in the ground, rapidly forming into a large pool. Suddenly, it quivers violently, and with a loud belching sound, Jainna is ejected from the liquid, a dazed and shaken look on her face. She frowns slightly and shakes her head.<br />
|-<br />
!colspan="2"| 29. Cloud<br />
|-<br />
|1ST PERSON||As a sudden gust of wind passes through the area, a billowing cloud forms before your very eyes. Stepping into the opaque mist, you feel yourself floating away on the breeze. As you drift along, on the verge of succumbing to vertigo, you suddenly find solid ground beneath your shaky feet once more. Taking a deep breath, you step forward and gaze about cautiously to find that your surroundings have changed.<br />
|-<br />
|DEPARTURE||As a sudden gust of wind passes through the area, a billowing cloud forms before Jainna. Stepping into the opaque mist, she appears to float away in the ensuing breeze.<br />
|-<br />
|ARRIVAL||As a sudden gust of wind passes through the area, a billowing cloud appears and drifts to the ground. When the cloud is carried off in the ensuing breeze, you notice that Jainna is left behind in its wake.<br />
|-<br />
!colspan="2"| 30. Feathers<br />
|-<br />
|1ST PERSON||You gasp as you feel as if your body is being pulled in different directions. You feel hundreds of feathers brushing up against your skin as your body spins and twists towards a dazzling light, and then, as quickly as it started, the pulling stops, and you realize you are elsewhere.<br />
|-<br />
|DEPARTURE||A sudden breeze carrying silvery white feathers starts to swirl around Jainna as she gives her (item) a slight turn. The winds spin and create a flurry of feathers spiraling around her until suddenly, the breeze ceases, and you see that Jainna has vanished, leaving only a lone feather twirling slowly away in the breeze.<br />
|-<br />
|ARRIVAL||Jainna suddenly shimmers into view with a gasp and a slight cough, as a tiny white feather floats out of her mouth and twirls out of sight.<br />
|-<br />
!colspan="2"| 31. Rainbow<br />
|-<br />
|1ST PERSON||A single ray of red light rises from the ground to arc above your head and down to the ground on your side. Multihued rays follow in a concentric pattern in quick succession, bathing you in a radiant rainbow arc. Shrouded in a myriad of colors, you find your vision is obscured. Like flotsam upon a flowing river, you feel yourself move along the arc, drifting toward the rainbow's end. Gradually, you realize that all that was behind you has faded. Peering through the light, you find the world around you slowly begins to take shape. The rainbow shimmers and then fades, leaving you planted in a different place.<br />
|-<br />
|DEPARTURE||Wisps of red light rise above Jainna forming a semi-circular pattern. The wisps solidify into a single ray and then expand into a rainbow of light that shrouds her totally until her form becomes indistinguishable from that of the rainbow. Within an instant, the rainbow fades, and Jainna is gone.<br />
|-<br />
|ARRIVAL||An iridescent ray of light forms before you, holding within it the distinct colors of a rainbow. The light forms a large arc, the rainbow shimmering like smoke in a breeze before dissipating, revealing Jainna before you.<br />
|-<br />
!colspan="2"| 32. Bubbles<br />
|-<br />
|1ST PERSON||Tiny bubbles form around your feet, rapidly increasing in size and opacity. One by one, they coalesce around you, enveloping you in a giant iridescent sphere and distorting your vision. The elasticity of the outer layer allows its shape to alternate from convex to concave. You feel the air within expand, and the bubble rises, transporting you away. You see the vague shape of world around you through the semi-reflective surface and nod with satisfaction. Reaching out to touch the filmy bubble encasing you, it bursts with a loud *POP*, and you glance about at your new surroundings.<br />
|-<br />
|DEPARTURE||Out of nowhere, tiny bubbles start to form around Jainna, rapidly increasing in size and opacity. One by one, they coalesce into a giant bubble, the tenuous membrane enveloping her. Its undulating outer skin refracts the light, distorting her appearance within. The bubble rises, ascending into the heights and vanishing from view.<br />
|-<br />
|ARRIVAL||A large iridescent bubble floats into view and drifts down to the ground, its form changing shape before your eyes. As the bubble floats downward, its outer skin bursts with an audible *POP*, creating a spray of miniscule droplets and depositing Jainna in front of you.<br />
|-<br />
!colspan="2"| 34: Drunken Pirates<br />
|-<br />
|1ST PERSON||Several halfling pirates shimmer into existence, staggering as they brandish their weapons at you and swear drunkenly. They roughly grab you by the arms and force a draught of rum down your gullet. The liquor burns, your eyes stinging, the world around you turning upside-down. By the time you recover from the sensation, you find yourself somewhere new, the pirates toasting one another. They stumble away in a fit of liquor-laden laughter, completely vanishing when they teeter, trip, and fall over one another.<br />
|-<br />
|DEPARTURE||Several halfling pirates shimmer into existence, staggering as they brandish their weapons at <player> and swear drunkenly. They roughly grab <player> by the arms and force a draught of rum down his gullet before bodily hauling him away.<br />
|-<br />
|ARRIVAL||Several halfling pirates shimmer into existence, staggering as they unceremoniously haul <player> behind them. Raising their flagons of rum and toasting one another, the pirates shove <player> away from them, then stumble away in a fit of drunken laughter, completely vanishing when they teeter, trip, and finally fall over one another.<br />
|-<br />
|colspan="2"|'''[[Intricately_painted_tin_carousel|Carousel]] ''ONLY'''''<br />
|-<br />
|1ST PERSON|| You turn the key on the bottom of your painted tin carousel and set it on your open palm. A haunting, echoing melody reminiscent of a carnival midway tinkles forth from your painted tin carousel. As the central platform slowly begins to turn, the tiny painted menagerie begins to bob up and down.<br>When the brass ring passes again, it springs to life. <br>A vaporous greyish-green mist envelops you, and when it recedes, you are in a different place...<br />
|-<br />
|DEPARTURE|| XXX turns the key on the bottom of her painted tin carousel and sets it on her open palm. A haunting, echoing melody reminiscent of a carnival midway tinkles forth from XXX's painted tin carousel. XXX gazes at her painted tin carousel, captivated, as a vaporous greyish-green mist envelops her! When the mist clears, XXX is gone.<br />
|-<br />
|ARRIVAL|| A haunting, tinny melody tinkles through the air, and a swirl of greyish-green mist marks the arrival of XXX. <br />
|}<br />
<br />
==See Also==<br />
* [[Premium teleportation jewelry (saved posts)]]<br />
<br />
[[Category:Item Scripts]]<br />
[[Category:Premium]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Trap&diff=78770Trap2016-04-19T15:25:02Z<p>PCOFFEY77: /* Acid Vial */ Same edit. I'm starting to think all 408 disabled traps are now this message - Now to isolate the offending mechanism and disable it...The trunk pulses once with a deep crimson light!</p>
<hr />
<div>{{TOCright}}'''Traps''' are typically found on [[Box (treasure)|box]]es that some [[creature]]s drop as treasure or [[LOOT (verb)|loot]] when [[SEARCH (verb)|searched]]. Most traps only require two steps to remove -- the check for traps and then the disarm attempt. Some traps, however, require more steps and/or specific items on hand to disarm them.<br />
<br />
Traps found on boxes can be [[DETECT (verb)|DETECTED]] to attempt to see the trap, and [[DISARM (verb)|DISARMED]] to disarm the trap.<br />
<br />
The [[Perception]] skill can help in detecting traps. [[Disarming Traps]] skill is needed to disarm the traps. Items needed to disarm various traps include disarming kits, which can be purchased from locksmith shops, dagger-based weapons, and lockpicks.<br />
<br />
Success of magically detecting traps using [[Piercing Gaze]] (416), depends on [[Perception]] skill ranks, [[Minor Elemental]] spell ranks, [[Intuition]] bonus, [[Logic]] bonus, and the spell [[Disarm Enhancement]], which also takes [[Aura]] into account. The only trap that can (and will) be set off by [[Piercing Gaze]] is the Glyph trap.<br />
<br />
Success of magically disarming traps using the [[Disarm (408)]] spell is at least partly based on the caster's level, [[Minor Elemental]] spell ranks, the caster's [[Aura]] bonus, and the spell [[Disarm Enhancement]]. Obviously, the level or difficulty of the trap is taken into account.<br />
<br />
== Types of traps ==<br />
There are a number of traps found on boxes, and some have a few sub-types to go with them. Notably, scarabs have various different types of scarabs, each having a different effect when triggered.<br />
<br />
=== Scarab ===<br />
:Scarabs are a two-part trap. First, disarm the box to drop the scarab to the floor. Then, disarm the scarab to render it inert. Skill in [[Arcane Symbols]] will help with disarming scarabs, though that help is believed to be negligible for those with high ranks in [[Disarming Traps]]. Scarabs can also be magically disarmed from their box with [[Disarm (408)]], but the scarab itself will be lost.<br />
<br />
:The message received when disarming a scarab is also not exact, but becomes more precise with more ranks in [[Arcane Symbols]]. Sample messaging, which may or may not indicate success:<br />
::*"You feel like you probably rendered the translucent scarab harmless, but can't be sure."<br />
::*"Deciphering the runes is relatively simple, and you're pretty sure you were successful."<br />
::*"*scritch scritch* If that had been any easier, you could have done it blindfolded."<br />
<br />
:Disarming a loose scarab multiple times is possible and often advisable when one is unsure of their success with the first disarm. However, the value of a scarab drops each time it is disarmed. They can be sold at the gemshop.<br />
<br />
:Disarming a live scarab on the ground is also possible via the following spells, but will decrease the scarab's value: [[Spirit Dispel (119)]], [[Mental Dispel (1218)]], [[Elemental Dispel (417)]], [[Disarm (408)]], [[Undisease (113)]] (sky-blue scarabs only), [[Unpoison (114)]] (sea-green scarabs only).<br />
<br />
:Casting Curse (715) at a not-yet disarmed scarab will make the scarab more powerful.<br />
<pre{{log2}}>The runes on the onyx scarab flare brightly for a moment. You feel confident in your empowerment of the scarab's curse.</pre><br />
<br />
:On manual detection, a live scarab trap looks like this:<br />
<pre{{log2}}>Peering closely into the lock, you spy a <type> scarab wedged into the lock mechanism. The scarab's surface is etched with tiny runes that seem to writhe as the light strikes them.</pre><br />
<br />
:On magical detection(with 416), a live scarab trap looks like this:<br />
<pre{{log2}}>Peering closely into the lock, you spy a <type> scarab wedged into the lock mechanism. The scarab's surface is etched with tiny runes that seem to writhe as the light strikes them.</pre><br />
<br />
:A successful manual disarm (of the box, not the scarab):<br />
<pre{{log2}}>You carefully nudge the scarab free of its prison without disturbing the lock too much. The scarab falls from the lock and onto the ground in front of you.</pre><br />
<br />
:A box that once held a scarab trap:<br />
<pre{{log2}}>The lock appears to be free of all obstructions.</pre><br />
<br />
:A magically disarmed scarab trap (with 408) yields no special messaging when gazed at again with Piercing Gaze (416):<br />
<pre{{log2}}>.</pre><br />
<br />
;Scarabs come in five varieties:<br />
<br />
==== Sky-Blue Glaes ==== <br />
:Will bite the person who triggers it and inflict a strong disease before flying away. Box is safe after scarab is triggered.<br />
<br />
<pre{{log2}}>As you push your lockpick into the lock mechanism, you hear the buzzing of a tiny insect coming from within. Suddenly, something darts out of the lock and flies straight at you! You attempt to duck out of the way, but it weaves with you and lands on your neck! You gasp in horror as you feel its stinger enter your flesh and you clap your hand to your neck to stop it, but there is nothing there. You suddenly feel very ill.</pre><br />
<br />
==== Sea-Green Glaes ====<br />
:Will bite the person who triggers it and inflict a strong poison before flying away. Box is safe after scarab is triggered.<br />
<br />
==== Spiked Onyx ==== <br />
:Will burrow into the person who triggers it and cause damage, heading toward the heart. If it reaches your heart, it will kill you, then erupt from your chest and attack someone else in the room unless the room is a Sanctuary. [[Neutralize Curse]] can kill an onyx scarab when it has burrowed, or the afflicted limb can be ambushed off if the scarab hasn't reached the torso yet and the scarab can be attacked like a normal creature. Box is safe after scarab is triggered.<br />
<br />
==== Blood Red ====<br />
:Will latch onto the hand of the person who triggers it and draw blood until the victim is dead, then attack someone else in the room unless the room is a Sanctuary. [[Neutralize Curse]] can kill a blood red scarab when it is leeching, or the afflicted limb can be ambushed off and the scarab can be attacked like a normal creature. Box is safe after scarab is triggered.<br />
<br />
==== Translucent ====<br />
:Casts the spell Evil Eye at the person who triggers it, with a very high casting strength. The scarab returns to the box after it has been triggered. A successfully disarmed translucent scarab can be rubbed for a defensive spell effect.<br />
<br />
==== Glimmering Opalescent ====<br />
:Casts a very strong CS-based spell at the person who triggers it before returning to the box. Spells observed to be cast include Spike Thorn, Dark Catalyst, Boil Earth, and Elemental Blast. A successfully disarmed opalescent scarab can be rubbed for a defensive spell effect.<br />
<br />
{{top}}<br />
<br />
=== Poison Needle ===<br />
:Poison needle traps can be magically disarmed with [[Disarm (408)]] and are also rendered inert after being triggered. They require putty from a disarming kit to be disarmed manually.<br />
<br />
:On detection, a live poison needle trap looks like this:<br />
<pre{{log2}}>Hmmm, you can see what appears to be a tiny hole next to the lock plate which doesn't seem to belong there. Looking closer you see a gleaming sliver of metal recessed in the hole.</pre><br />
<br />
:A successful manual disarm looks like this:<br />
<pre{{log2}}>Using a bit of putty from your <disarming kit>, you manage to block the tiny hole in the lock plate.</pre><br />
<br />
:With DISARM FULL on, others see:<br />
<pre{{log2}}>Taking a small lump of putty from his brown leather case, Locksmith presses it into a tiny hole on the lock plate of a plain gold coffer.</pre><br />
<br />
:A manually disarmed poison needle trap looks like this:<br />
<pre{{log2}}>You see a tiny hole next to the lock plate which has been completely plugged.</pre><br />
<br />
:Triggering a poison needle trap will result in a minor hand wound and a hefty poison, and looks like this:<br />
<pre{{log2}}>Ouch! You feel a tiny prick in your finger! You see a needle protruding from a small hole beside the lock plate with a little of your blood on it!<br />
<br />
You feel a fierce poison coursing through your veins!</pre><br />
<br />
:Needles can be removed and used as a thief trap through the [[Lock Mastery]] [[Rogue Guild]] skill. The potency of a needle trap is influenced by its difficulty, but the thief's skill has no impact on whether or not the needle is hit. The extracted trap is "a slender steel needle".<br />
{{top}}<br />
=== Jaws ===<br />
:This trap has a large amount of roundtime associated with disarming it, but generally disarms easily. A pair of springs are left in the box after this trap is disarmed. Setting the trap off severs the hand of the person handling the trap. <br />
<br />
:An example of a live jaws trap:<br />
<pre{{log2}}>You notice a discolored oval ring around the outside of the chest which makes you suspicious. Your suspicions are confirmed when you look inside the keyhole and notice the spring-loaded jaws pressed flush against the chest walls.</pre><br />
<br />
:A successful manual disarm looks like this:<br />
<pre{{log2}}>Using the pair of metal grips, you manage to pull out the two pins that hold the upper and lower jaw pieces together. As the pins are removed, the jaws suddenly close and warp under the tremendous strain applied by their arming mechanism.</pre><br />
<br />
:A manually disarmed jaws trap looks like this:<br />
<pre{{log2}}>You notice a discolored oval ring around the outside of the strongbox which makes you suspicious. Your suspicions are confirmed when you look inside the keyhole and notice the spring-loaded jaws pressed flush against the strongbox walls, but the pins that hold the jaws together have been pushed out.</pre><br />
<br />
:The jaws can also be extracted via Lock Mastery and used as a thief trap. Nothing about a jaws trap is influenced by its difficulty, and the ability for a thief to avoid it or steal it is strictly based on their training. Only the highest level and highest trained thieves can actually steal them, and even at maximum training the chance is slim. The extracted trap is "a pair of small steel jaws".<br />
<br />
:An example of disarming a jaws trap and removing the trap component:<br />
<pre{{log2}}>Using the pair of metal grips, you manage to pull out the two pins that hold the upper and lower jaw pieces together.<br />
Using your metal grips, you carefully remove a pair of small steel jaws from the silver chest before piecing the apparatus back together.</pre><br />
{{top}}<br />
=== Sphere ===<br />
:The sphere is unique in being disarmed in that the person disarming the trap must be holding a lockpick when disarming it in order to pry the gem from its set location. Setting this trap off casts the spell, [[Major Elemental Wave (435)]], which can have devistating results to all persons in the room. The gem may also be removed with Lock Mastery, and used as a thrown weapon. When thrown, the gem creates a wave similar to [[Major Elemental Wave (435)]], but to reduced effect (the number of damaged targets is restricted to two).<br />
<br />
:You will need a lockpick to disarm this trap. Be careful that habit doesn't kick in and you pick the box when you pull out the lockpick to disarm it, or the trap will go off.<br />
<pre{{log2}}>No matter how you try, your fingers are just too big to get back there to the gem. You'll need some sort of thin, rigid implement like a lockpick.</pre><br />
<br />
:On manual detection, a live sphere trap looks like this:<br />
<pre{{log2}}>Examining the box, you locate a small dark reddish-brown sphere held in a metal bracket towards the back of the lock mechanism. The spherical crystal gives off a faint humming noise, occasionally extruding a thin spiky filament. It appears that were the tumblers to be activated, the gem would be caught amongst them.</pre><br />
<br />
:On magical detection (416), a live sphere trap looks like this:<br />
<pre{{log2}}>You see a tiny sphere imbedded in the lock mechanism.</pre><br />
<br />
:A successful manual disarm:<br />
<pre{{log2}}>With utmost care, you slip your ora lockpick into the lock and gently nudge the tiny gem until it begins to work loose and its inner glow begins to fade. Another moment of prodding, and you are able to poke the gem free of its metal housing, whereupon it falls down into the lock mechanism and out of sight.</pre><br />
<br />
:With DISARM FULL on, others see:<br />
<pre{{log2}}>Locksmith pokes around inside the lock of a plain monir chest for a few moments with a copper lockpick, and apparently manages to dislodge something with a quiet click.</pre><br />
<br />
:A successful manual disarm with a successful trap extraction:<br />
<pre{{log2}}>With utmost care, you slip your copper lockpick into the lock and gently nudge the tiny gem until it begins to work loose and its inner glow begins to fade. Tilting the box forward, you knock the gem free of its metal housing and poke it out through the back of the lock, allowing it to gently roll down the inside of the box's front wall.</pre><br />
<br />
:A manually disarmed sphere trap:<br />
<pre{{log2}}>A thorough search of the area inside the tumblers reveals what appears to be a metal bracket of some sort, although it seems to be empty now.</pre><br />
<br />
:The extracted trap can be any of the following:<br />
::*a small light violet sphere ([[Lightning critical table|lightning]])<br />
::*a small icy blue sphere ([[Cold critical table|cold]])<br />
::*a tiny stone grey sphere ([[Steam critical table|steam]])<br />
::*a small amethyst sphere ([[Plasma critical table|plasma]])<br />
::*a tiny wavering sphere ([[Vacuum critical table|void/vacuum]])<br />
::*a small dark red sphere ([[Fire critical table|fire]])<br />
::*a miniature emerald sphere ([[Acid critical table|acid]])<br />
::*a small dark reddish-brown sphere ([[Impact critical table|impact/earth]])<br />
<br />
:A tripped sphere trap going off:<br />
<pre{{log2}}>Suddenly, you hear a sound like shattered crystal and a bright reddish-brown light flashes from the lock mechanism!<br />
<br />
Locksmith is engulfed by the light!<br />
... 20 points of damage!<br />
Good blow to right arm!<br />
He is stunned!<br />
A wave of russet ethereal ripples moves outward from a battered iron coffer.<br />
You are buffeted by the russet ethereal waves, and knocked to the ground.<br />
You are pinned in place, unable to move.<br />
Roundtime: 18 sec.<br />
... 30 points of damage!<br />
Hard strike to your left leg breaking tendons and bone!<br />
You are stunned for 6 rounds!<br />
Locksmith is buffeted by the russet ethereal waves, and is knocked to the ground.<br />
... 10 points of damage!<br />
Light strike to chest.<br />
Kyrstynn is buffeted by the russet ethereal waves, and is knocked to the ground.<br />
... 50 points of damage!<br />
Massive blow to chest collapses sternum!<br />
She is stunned!</pre><br />
<br />
:A magically disarmed sphere trap (408):<br />
<pre{{log2}}>The sphere is surrounded by a crimson glow. </pre><br />
{{top}}<br />
<br />
=== Dark Crystal ===<br />
The crystal may be removed with Lock Mastery, and used as a thrown weapon. When thrown, the crystal attempts a rift maneuver, with a minor success causing the target to fall down and a major a success opening a rift underneath the creature and swallowing it whole.<br />
<br />
:On a manual detection, a crystal trap looks like this:<br />
<pre{{log2}}>Looking closely into the keyhole of the lock, you spy a small, dark crystal which seems imbedded in the locking mechanism. It looks as if opening the lock without the exact key could shatter it.</pre><br />
<br />
:On magical detection (416), a crystal trap looks like this:<br />
<pre{{log2}}>You can see a small crystal imbedded in the locking mechanism.</pre><br />
<br />
:A successful manual disarm:<br />
<pre{{log2}}>With a little ingenuity you manage to grind down parts of the lock mechanism with your metal file, so it won't come in contact with the crystal when you try to open it.</pre><br />
<br />
:With DISARM FULL on, others see:<br />
<pre{{log2}}>Locksmith removes a small metal file from his brown leather case and carefully grinds down part of the locking mechanism of a badly damaged haon coffer.</pre><br />
<br />
:A manually disarmed crystal trap:<br />
<pre{{log2}}>Looking closely into the keyhole of the lock, you spy a small, dark crystal which seems imbedded in the locking mechanism. It looks as if opening the lock without the exact key could shatter it, but parts of the mechanism have been ground away to avoid unwanted contact with the crystal.</pre><br />
<br />
:A magically disarmed crystal trap (408):<br />
<pre{{log2}}>You can see a small crystal imbedded in the locking mechanism, with a slight reddish glow about it.</pre><br />
{{top}}<br />
===Scales===<br />
:Boxes with scales traps must be unlocked before it is disarmed. If the box is opened before it is disarmed, the trap will explode, sending shrapnel flying and possibly killing anyone in the current or adjacent rooms. If an unlocked but not disarmed box is handed off to another, the locksmith would be the one liable according to the justice system.<br />
<br />
:After picking the lock, a dagger is needed to disarm the box.<br />
<br />
:On manual detection, a scales trap looks like this:<br />
<pre{{log2}}>At first glance, the maoral strongbox appears to be covered with hundreds of tiny metal scales. Closer examination reveals the "scales" to be razor sharp at the edges and possessing of a downward-facing needlelike tip. However, you should be able to avoid cutting yourself if you are careful.</pre><br />
<br />
:On magical detection (416), a scales trap looks like this:<br />
<pre{{log2}}>You see a cord stretched between the lid and case.</pre><br />
<br />
:A successful manual disarm:<br />
<pre{{log2}}>You carefully open the lid of the maoral strongbox the tiniest bit, and peer inside. To one side of the locking mechanism, you can see what appears to be a thin cord connecting the lid to something within the strongbox itself.<br />
<br />
You feel like you've made an adequate attempt.<br />
<br />
You gently slide your dagger into the space under the lid and slice through the cord. That oughta do it.</pre><br />
<br />
:A manually disarmed scales trap:<br />
<pre{{log2}}>Peering in through the crack between the lid and the casing, you see what appears to be a thin cord dangling from the case. It looks to have been sliced through.</pre><br />
<br />
:A scales trap going off:<br />
<pre{{log2}}>Suddenly, a sturdy fel chest gives off a loud sizzle, and explodes in a bright flash!<br />
Being closest, you take the brunt of the blast!<br />
... 20 points of damage!<br />
Good blow to your abdomen!<br />
You are stunned for 3 rounds!<br />
<br />
The chest's casing is blasted into hundreds of tiny flechettes!<br />
<br />
You are severely perforated!<br />
... 10 points of damage!<br />
Well aimed shot almost removes an eye!<br />
... 30 points of damage!<br />
Well aimed strike shatters bone in left arm!<br />
... 25 points of damage!<br />
Shot knocks your head back by pushing on the inside of the skull!<br />
<br />
Your corpse is struck by flechettes!<br />
Dozens of flechettes fly off to the north!<br />
Dozens of flechettes fly off to the east!</pre><br />
<br />
:A magically disarmed scales trap (408):<br />
<pre{{log2}}>A crimson glow seeps between the lid and the casing of the chest.</pre><br />
{{top}}<br />
<br />
===Sulphur===<br />
:On detection, a live sulphur trap looks like this:<br />
<pre{{log2}}>Feeling around the inside of the lock, you notice that the casing is coated with a rough, grainy substance. You lean forward and peer between the walls of the casing. Examining the lock closely, you notice a small bladder filled with a strange liquid wedged between the tumblers. With your face this close to the lock, you pick up the faintest scent of sulphur.</pre><br />
<br />
:On magical detection (416), a sulphur trap looks like this:<br />
<pre{{log2}}>Peering through the tanik box, you notice that the lock casing is coated with a rough, grainy substance, and a small bladder is wedged between the tumblers of the lock.</pre><br />
<br />
:A successful manual disarm:<br />
<pre{{log2}}>You carefully use the tip of a small metal file to scrape away the rough, grainy substance which lines the walls of the casing. After a few moments, you feel comfortable with the small section you have cleaned. You take out a thin needle and carefully slide it between the walls of the casing, taking great care not to touch them. As the tip of the needle punctures the small bladder, a strange clear gel oozes forth from the hole. The gel gives off a strong odor of sulphur. As the air hits the gel, it begins to harden and turn to dust, blowing away in the wind as if it never existed.</pre><br />
<br />
:A manually disarmed sulphur trap:<br />
<pre{{log2}}>Feeling around the inside of the lock, you notice that the casing is coated with a rough, grainy substance. A small section of the casing has been scraped clean of the strange substance. You lean forward and peer between the walls of the casing. Examining the lock closely, you notice a deflated bladder wedged between the tumblers. There is a small hole in the bladder, most likely from whatever ruptured it. The lock emanates a strong scent of sulphur.</pre><br />
<br />
:With DISARM FULL on, others see:<br />
<pre{{log2}}>Locksmith peers thoughtfully into the lock mechanism of a sturdy mithril strongbox for a moment, then takes a small metal file and spends a moment scraping at the casing just inside the keyhole. He blows once into it and a small puff of greyish-white powder emerges. Locksmith then removes a needle from his locksmith's toolkit and slides it carefully into the hole, before making a decisive jab at something within. You hear a faint hissing noise, and another cloud of dust emerges from the strongbox's lock.</pre><br />
{{top}}<br />
===Gas Cloud===<br />
:On detection, a live gas cloud trap looks like this:<br />
<pre{{log2}}>Looking closely into the keyhole of the lock, you spy a small vial of liquid and a tiny hammer device which seems poised to shatter it if the lock is tampered with.</pre><br />
<br />
:A successful manual disarm with a successful trap extraction looks like this:<br />
<pre{{log2}}>Using the metal grips from your gold-painted toolbox, you manage to reach in and grasp the post of the metal hammer, and bend the weak metal out of striking range of the vial.<br />
<br />
Having rendered the hammer harmless, you carefully remove a green-tinted vial filled with thick acrid smoke from the fel coffer.</pre><br />
<br />
:A manually disarmed gas cloud trap looks like this:<br />
<pre{{log2}}>Looking closely into the keyhole of the lock, you spy a tiny hammer device which has been bent back slightly.</pre><br />
<br />
:With DISARM FULL on, others see:<br />
<pre{{log2}}>Locksmith removes a set of metal grips from in a simple brown leather case, and reaches carefully into the lock of a plain modwir strongbox. He twists his wrist slightly, and replaces the grips in his case, nodding in satisfaction.</pre><br />
<br />
:The vials can be extracted via Lock Mastery. These vials can be hurled at enemies to do lightning damage or used to disarm plate-trapped boxes. To use a vials to disarm plate-trapped boxes, the vial can either be held in the hand or bundled into the locksmith's toolkit and accessed like a normal tool (by doing nothing but having the toolkit available). The extracted trap is "a green-tinted vial filled with thick acrid smoke".<br />
{{top}}<br />
===Acid Vial===<br />
:On detection, a live acid vial trap looks like this:<br />
<pre{{log2}}>Peering closely into the lock, you spy a tiny vial placed just past the tumblers of the lock mechanism. It would appear that any tampering with the lock mechanism would cause the tumblers to crush the vial and release whatever substance is inside.</pre><br />
<br />
:On magical detection (416), an acid vial trap looks like this:<br />
<pre{{log2}}>You notice what appears to be a tiny vial placed just past the tumblers of the lock mechanism. It appears that any tampering with the lock mechanism will cause the tumblers to crush the vial.</pre><br />
<br />
:A successful manual disarm with a successful trap extraction:<br />
<pre{{log2}}>You carefully push a small ball of cotton into the lock mechanism, surrounding and protecting the small vial from anything that may shatter it.<br />
<br />
Using a pair of metal grips, you carefully remove the padded clear glass vial from the maoral coffer.</pre><br />
<br />
:A manually disarmed acid vial trap:<br />
<pre{{log2}}>Looking closely at the lock, you spy a small metal housing set just inside the lock mechanism, but it appears empty.</pre><br />
<br />
:A magically disarmed (408) acid vial trap:<br />
<pre{{log2}}>You notice what appears to be a tiny vial placed just past the tumblers of the lock mechanism. A crimson glow surrounds the vial.<br />
<br />
Now to isolate the offending mechanism and disable it...The trunk pulses once with a deep crimson light!</pre><br />
<br />
:Tripping the trap will cause the box to fuse shut. Once fused, it will need to be bashed or wedged open:<br />
<pre{{log2}}>As Locksmith begins to pick the lock, you hear the sound of glass shattering. A small droplet of acid drips from the lock, and begin to slowly eat Locksmith's copper lockpick! Locksmith gasps in horror as he drops his lockpick to the ground to keep it from burning his hand. As you watch, amazed, the lockpick is completely consumed by the acid.</pre><br />
<br />
:The vials can be extracted via Lock Mastery. These vials can be hurled at enemies to do damage or used to disarm plate-trapped boxes. To use a vials to disarm plate-trapped boxes, the vial can either be held in the hand or bundled into the locksmith's toolkit and accessed like a normal tool (by doing nothing but having the toolkit available). The extracted trap is "a clear glass vial of light yellow acid".<br />
{{top}}<br />
<br />
===Springs===<br />
:On manual detection, a live springs trap looks like this:<br />
<pre{{log2}}>After carefully examining the lock, you move on to the hinges of the coffer. Just as you were to pass the coffer off as safe, you notice what appears to be the ends of springs incorporated with the hinges. Seems rather odd to have a coffer designed to spring open when it is unlocked.</pre><br />
<br />
:On magical detection (416), a springs trap looks like this:<br />
<pre{{log2}}>Peering through the maoral coffer, you notice that the hinges have some springs incorporated into the design in an unusual fashion.</pre><br />
<br />
:A manually disarmed springs trap:<br />
<pre{{log2}}>With a little force applied to the springs, you manage to pop them inside the coffer, from within which comes the tinkle of breaking glass, followed by a strong acrid smell.</pre><br />
<br />
:A manual disarm with a successful component extraction:<br />
<pre{{log2}}>With a little force applied to the springs, you manage to pop them inside the chest, where they bounce around for a moment. You also hear something else rolling around in there.</pre><br />
<br />
:A manually disarmed springs trap:<br />
<pre{{log2}}>You discover no traps.</pre><br />
<br />
:A magically disarmed (408) springs trap:<br />
<pre{{log2}}>[has no messaging when gazed at using 416]</pre><br />
<br />
:The vials can be extracted via Lock Mastery. These vials can be hurled at enemies to do damage or used to disarm plate-trapped boxes. To use a vials to disarm plate-trapped boxes, the vial can either be held in the hand or bundled into the locksmith's toolkit and accessed like a normal tool (by doing nothing but having the toolkit available). The extracted trap is "a clear glass vial of light yellow acid."<br />
<br />
:Occasionally the springs can be [[PULL (verb)|PULL]]ed and straightened. A straightened spring may be used like a steel lockpick.<br />
<br />
:Springs can also be used to fix wand-holding runestaves. See [[Wand-holding_runestaves_(saved_post)]]<br />
{{top}}<br />
===Fire Vial===<br />
:On detection, a live fire vial trap looks like this:<br />
<pre{{log2}}>Looking closely into the keyhole of the lock, you spy a small vial of fire-red liquid and a tiny hammer device which seems poised to shatter it if the lock is tampered with.</pre><br />
<br />
:A successful manual disarm with a successful trap extraction looks like this:<br />
<pre{{log2}}>Using the metal grips from your gold-painted toolbox, you manage to reach in and grasp the post of the metal hammer, and bend the weak metal out of striking range of the vial.<br />
<br />
Having rendered the hammer harmless, you carefully remove a thick glass vial filled with murky red liquid from the thanot chest.</pre><br />
<br />
:A manually disarmed fire vial trap looks like this:<br />
<pre{{log2}}>Looking closely into the keyhole of the lock, you spy a tiny hammer device which has been bent back slightly.</pre><br />
<br />
:The vials can be extracted via Lock Mastery. These vials can be hurled at enemies to do damage or used to disarm plate-trapped boxes. To use a vials to disarm plate-trapped boxes, the vial can either be held in the hand or bundled into the locksmith's toolkit and accessed like a normal tool (by doing nothing but having the toolkit available). The extracted trap is "a thick glass vial filled with murky red liquid".<br />
{{top}}<br />
===Spores===<br />
:If tripped, a spores trap sends spores into the air which then poison the lungs of everyone in the room. Chest and neck damage is given for several rounds. Leaving the area immediate mitigates the damage.<br />
<br />
:On manual detection, a live spores trap looks like this:<br />
<pre{{log2}}>Peering into the chest's lock, you see a small tube towards the bottom of the tumbler mechanism. The tube is capped with a thin membrane, but it seems likely that the tumblers would tear it off while turning.</pre><br />
<br />
:On magical detection (416), a spores trap looks like this:<br />
<pre{{log2}}>You see a thin tube extending from the lock mechanism down into the strongbox. The tube appears to be filled with a greenish powder.</pre><br />
<br />
:A successful manual disarm looks like this:<br />
<pre{{log2}}>Taking a lump of putty from your <locksmith's toolkit>, you carefully apply it to the end of the small tube. That should block whatever it's meant to deploy.</pre><br />
<br />
:A manually disarmed spores trap:<br />
<pre{{log2}}>Peering into the chest's lock, you see a small tube towards the bottom of the tumbler mechanism. It appears as though the tube has been plugged with something.</pre><br />
<br />
:A magically disarmed spores trap (408):<br />
<pre{{log2}}>You see a thin tube extending from the lock mechanism down into the strongbox. The end of the tube is surrounded by a crimson glow.<br />
<br />
Now to isolate the offending mechanism and disable it...The strongbox pulses once with a deep crimson light!</pre><br />
{{top}}<br />
<br />
===Plate===<br />
:This trap consists of a plate blocking the lock, rendering it inaccessible. There are several ways to overcome a plated box. Unless the box is enruned or made of mithril, it can by popped open with Disarm (408). A warrior can bash a plated box open. A locksmith practicing Lock Mastery can use a wooden wedge to force the box open. A vial of acid can be used to melt the plate away, allowing a locksmith access to the lock to attempt to pick the box open.<br />
<br />
:On detection, a plate trap looks like this:<br />
<pre{{log2}}>There appears to be a plate over the lock, sealing it and preventing any access to the tumblers.</pre><br />
<br />
:A manual disarm with use of an extracted acid vial looks like this:<br />
<pre{{log2}}>You carefully pour the contents of a green-tinted vial filled with thick acrid smoke onto the maoral chest where you think the keyhole ought to be. Amidst a cloud of acrid smoke, the metal plate covering the lock begins to melt away.</pre><br />
<br />
:With DISARM FULL on, others see:<br />
<pre{{log2}}>Locksmith takes a vial out of his brown leather case and carefully pours the contents onto the front of a corroded silver coffer. A cloud of thick, acrid smoke begins to rise from the coffer, and after a few moments, the metal plate covering the lock melts away.</pre><br />
<br />
:A manually disarmed plate trap looks like this:<br />
<pre{{log2}}>You see a metal plate covering the lock plate, but it appears to have been melted through, granting sufficient access to the lock to attempt picking it.</pre><br />
{{top}}<br />
===Glyph===<br />
:When tripped, a glyph trap will send the tripper into a rift. Glyph traps will always be set off by the 416 and 408 spells, and trying to blow it up via [[Call Lightning]] causes the spell to backfire at a random target.<br />
:An example of a glyph trap being set off:<br />
<pre{{log2}}><br />
>pick fourth coffer<br />
You settle into the difficult task of picking the lock.<br />
You make a good attempt (d100=78).<br />
You struggle with the coffer. As you do, you get a sense that the coffer has a fairly easy lock (-270 thief-lingo difficulty ranking). Then...CLICK! It opens!<br />
Suddenly a dark splotch erupts from the lock mechanism and envelops you! Time seems to slow down and almost stop...<br />
<br />
After a moment you feel a great sense of deja vu....<br />
<br />
Suddenly you see yourself lean towards a locked coffer about to try and pick the lock...something goes wrong but...<br />
<br />
Your head begins to throb from all this. After a moment your vision clears and you see...<br />
<br />
[Temporal Rift]<br />
Time and space seem to swirl around you. You catch brief glimpses of events both past and future. Beyond these strange and confusing visions extends a vast, ever-changing field of stars, pinpoints of light against unfathomable utter blackness. It is very cold here.<br />
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest, up, down<br />
</pre><br />
<br />
:On detection, a glyph trap looks like this:<br />
<pre{{log2}}>You notice some spiderweb-like scratches on the lock plate which seem, after some bit of scrutiny, too organized to be just wear and tear -- it might be some type of glyph spell.</pre><br />
<br />
:A successful disarm of a glyph trap looks like this:<br />
<pre{{log2}}>Knowing how delicate magical glyphs can be, you scrape some extra lines into the markings hoping to alter their meaning and defeat the spell they may hold.</pre><br />
<br />
:A manually disarmed glyph trap looks like this:<br />
<pre{{log2}}>You notice some spiderweb-like scratches on the lock plate which seem, after some bit of scrutiny, too organized to be just wear and tear -- it might be some type of glyph spell, but some of the markings have been altered. This may prevent any magical nature they have from manifesting itself.</pre><br />
{{top}}<br />
===Rods===<br />
:If tripped, the rods are still active.<br />
<br />
:On manual detection, a rods trap looks like this:<br />
<pre{{log2}}>Looking closely into the keyhole, you notice a pair of small metal rods a hair's width from touching each other. Peering around the inside of the keyhole, you can see that the lock would push the two rods together should the lock be tampered with.</pre><br />
<br />
:On magical detection (416), a rods trap looks like this:<br />
<pre{{log2}}>Near the lock mechanism, you notice a pair of small metal rods a hair's width from rubbing together.</pre><br />
<br />
:A successful disarm of a rods trap:<br />
<pre{{log2}}>With great care you take a pair of metal grips and bend the sensitive metal rods out of alignment. It looks as though they cannot be pressed together by the lock mechanism any more.</pre><br />
<br />
:With DISARM FULL on, others see:<br />
<pre{{log2}}>Locksmith removes a pair of metal grips from his brown leather case and carefully reaches into the locking mechanism. After a moment, he nods.</pre><br />
<br />
:A manually disarmed rods trap:<br />
<pre{{log2}}>Looking closely into the keyhole, you notice a pair of small metal rods that have been bent in opposite directions of each other.</pre><br />
<br />
:A magically disarmed rods trap (408):<br />
<pre{{log2}}>Near the lock mechanism, you notice a pair of small metal rods surrounded by a crimson glow.</pre><br />
{{top}}<br />
===Boomer===<br />
:A boomer trap is named such because if tripped, it will explode.<br />
<br />
:On manual detection, a boomer trap looks like this:<br />
<pre{{log2}}>Carefully, you feel around the lock and notice the inside chamber is coated with a strange white substance. From your experience you recognize this as a common magical/chemical detonation system for an explosive mixture that was used to treat the chest.</pre><br />
<br />
:On magical detection (416), a boomer trap looks like this:<br />
<pre{{log2}}>The inside chamber is lined with some unidentifiable substance.</pre><br />
<br />
:Messaging reflecting successful disarm of a boomer trap:<br />
<pre{{log2}}>Using a bit of putty from your gold-painted toolbox, you cake a thin layer on the lock casing, hopefully sufficient to prevent sparks when the metal arm strikes it.</pre><br />
<br />
:A manually disarmed boomer trap:<br />
<pre{{log2}}>A thin layer of mud or putty has been dabbed on the connecting point of the striking arm and the white substance to prevent it from igniting the chest when it is unlocked.</pre><br />
<br />
:A magically disarmed boomer trap (408):<br />
<pre{{log2}}>A deep red glow surrounds the striking arm of the trap mechanism. You hope it will keep the arm from making contact with the explosive white substance.</pre><br />
{{top}}<br />
== Resources ==<br />
*[http://forums.play.net/forums/GemStone%20IV/Rogues/Locksmithing%20and%20Traps/view Officials folder]<br />
*[http://www.jerrec.com/traps.htm Jerrec's Guide]<br />
<br />
<br />
[[Category:Locksmithing]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Trap&diff=78769Trap2016-04-19T15:22:18Z<p>PCOFFEY77: /* Spores */ Added 408 messaging. Not sure if it's standard now but haven't seen "The end of the tube is surrounded by a crimson glow."</p>
<hr />
<div>{{TOCright}}'''Traps''' are typically found on [[Box (treasure)|box]]es that some [[creature]]s drop as treasure or [[LOOT (verb)|loot]] when [[SEARCH (verb)|searched]]. Most traps only require two steps to remove -- the check for traps and then the disarm attempt. Some traps, however, require more steps and/or specific items on hand to disarm them.<br />
<br />
Traps found on boxes can be [[DETECT (verb)|DETECTED]] to attempt to see the trap, and [[DISARM (verb)|DISARMED]] to disarm the trap.<br />
<br />
The [[Perception]] skill can help in detecting traps. [[Disarming Traps]] skill is needed to disarm the traps. Items needed to disarm various traps include disarming kits, which can be purchased from locksmith shops, dagger-based weapons, and lockpicks.<br />
<br />
Success of magically detecting traps using [[Piercing Gaze]] (416), depends on [[Perception]] skill ranks, [[Minor Elemental]] spell ranks, [[Intuition]] bonus, [[Logic]] bonus, and the spell [[Disarm Enhancement]], which also takes [[Aura]] into account. The only trap that can (and will) be set off by [[Piercing Gaze]] is the Glyph trap.<br />
<br />
Success of magically disarming traps using the [[Disarm (408)]] spell is at least partly based on the caster's level, [[Minor Elemental]] spell ranks, the caster's [[Aura]] bonus, and the spell [[Disarm Enhancement]]. Obviously, the level or difficulty of the trap is taken into account.<br />
<br />
== Types of traps ==<br />
There are a number of traps found on boxes, and some have a few sub-types to go with them. Notably, scarabs have various different types of scarabs, each having a different effect when triggered.<br />
<br />
=== Scarab ===<br />
:Scarabs are a two-part trap. First, disarm the box to drop the scarab to the floor. Then, disarm the scarab to render it inert. Skill in [[Arcane Symbols]] will help with disarming scarabs, though that help is believed to be negligible for those with high ranks in [[Disarming Traps]]. Scarabs can also be magically disarmed from their box with [[Disarm (408)]], but the scarab itself will be lost.<br />
<br />
:The message received when disarming a scarab is also not exact, but becomes more precise with more ranks in [[Arcane Symbols]]. Sample messaging, which may or may not indicate success:<br />
::*"You feel like you probably rendered the translucent scarab harmless, but can't be sure."<br />
::*"Deciphering the runes is relatively simple, and you're pretty sure you were successful."<br />
::*"*scritch scritch* If that had been any easier, you could have done it blindfolded."<br />
<br />
:Disarming a loose scarab multiple times is possible and often advisable when one is unsure of their success with the first disarm. However, the value of a scarab drops each time it is disarmed. They can be sold at the gemshop.<br />
<br />
:Disarming a live scarab on the ground is also possible via the following spells, but will decrease the scarab's value: [[Spirit Dispel (119)]], [[Mental Dispel (1218)]], [[Elemental Dispel (417)]], [[Disarm (408)]], [[Undisease (113)]] (sky-blue scarabs only), [[Unpoison (114)]] (sea-green scarabs only).<br />
<br />
:Casting Curse (715) at a not-yet disarmed scarab will make the scarab more powerful.<br />
<pre{{log2}}>The runes on the onyx scarab flare brightly for a moment. You feel confident in your empowerment of the scarab's curse.</pre><br />
<br />
:On manual detection, a live scarab trap looks like this:<br />
<pre{{log2}}>Peering closely into the lock, you spy a <type> scarab wedged into the lock mechanism. The scarab's surface is etched with tiny runes that seem to writhe as the light strikes them.</pre><br />
<br />
:On magical detection(with 416), a live scarab trap looks like this:<br />
<pre{{log2}}>Peering closely into the lock, you spy a <type> scarab wedged into the lock mechanism. The scarab's surface is etched with tiny runes that seem to writhe as the light strikes them.</pre><br />
<br />
:A successful manual disarm (of the box, not the scarab):<br />
<pre{{log2}}>You carefully nudge the scarab free of its prison without disturbing the lock too much. The scarab falls from the lock and onto the ground in front of you.</pre><br />
<br />
:A box that once held a scarab trap:<br />
<pre{{log2}}>The lock appears to be free of all obstructions.</pre><br />
<br />
:A magically disarmed scarab trap (with 408) yields no special messaging when gazed at again with Piercing Gaze (416):<br />
<pre{{log2}}>.</pre><br />
<br />
;Scarabs come in five varieties:<br />
<br />
==== Sky-Blue Glaes ==== <br />
:Will bite the person who triggers it and inflict a strong disease before flying away. Box is safe after scarab is triggered.<br />
<br />
<pre{{log2}}>As you push your lockpick into the lock mechanism, you hear the buzzing of a tiny insect coming from within. Suddenly, something darts out of the lock and flies straight at you! You attempt to duck out of the way, but it weaves with you and lands on your neck! You gasp in horror as you feel its stinger enter your flesh and you clap your hand to your neck to stop it, but there is nothing there. You suddenly feel very ill.</pre><br />
<br />
==== Sea-Green Glaes ====<br />
:Will bite the person who triggers it and inflict a strong poison before flying away. Box is safe after scarab is triggered.<br />
<br />
==== Spiked Onyx ==== <br />
:Will burrow into the person who triggers it and cause damage, heading toward the heart. If it reaches your heart, it will kill you, then erupt from your chest and attack someone else in the room unless the room is a Sanctuary. [[Neutralize Curse]] can kill an onyx scarab when it has burrowed, or the afflicted limb can be ambushed off if the scarab hasn't reached the torso yet and the scarab can be attacked like a normal creature. Box is safe after scarab is triggered.<br />
<br />
==== Blood Red ====<br />
:Will latch onto the hand of the person who triggers it and draw blood until the victim is dead, then attack someone else in the room unless the room is a Sanctuary. [[Neutralize Curse]] can kill a blood red scarab when it is leeching, or the afflicted limb can be ambushed off and the scarab can be attacked like a normal creature. Box is safe after scarab is triggered.<br />
<br />
==== Translucent ====<br />
:Casts the spell Evil Eye at the person who triggers it, with a very high casting strength. The scarab returns to the box after it has been triggered. A successfully disarmed translucent scarab can be rubbed for a defensive spell effect.<br />
<br />
==== Glimmering Opalescent ====<br />
:Casts a very strong CS-based spell at the person who triggers it before returning to the box. Spells observed to be cast include Spike Thorn, Dark Catalyst, Boil Earth, and Elemental Blast. A successfully disarmed opalescent scarab can be rubbed for a defensive spell effect.<br />
<br />
{{top}}<br />
<br />
=== Poison Needle ===<br />
:Poison needle traps can be magically disarmed with [[Disarm (408)]] and are also rendered inert after being triggered. They require putty from a disarming kit to be disarmed manually.<br />
<br />
:On detection, a live poison needle trap looks like this:<br />
<pre{{log2}}>Hmmm, you can see what appears to be a tiny hole next to the lock plate which doesn't seem to belong there. Looking closer you see a gleaming sliver of metal recessed in the hole.</pre><br />
<br />
:A successful manual disarm looks like this:<br />
<pre{{log2}}>Using a bit of putty from your <disarming kit>, you manage to block the tiny hole in the lock plate.</pre><br />
<br />
:With DISARM FULL on, others see:<br />
<pre{{log2}}>Taking a small lump of putty from his brown leather case, Locksmith presses it into a tiny hole on the lock plate of a plain gold coffer.</pre><br />
<br />
:A manually disarmed poison needle trap looks like this:<br />
<pre{{log2}}>You see a tiny hole next to the lock plate which has been completely plugged.</pre><br />
<br />
:Triggering a poison needle trap will result in a minor hand wound and a hefty poison, and looks like this:<br />
<pre{{log2}}>Ouch! You feel a tiny prick in your finger! You see a needle protruding from a small hole beside the lock plate with a little of your blood on it!<br />
<br />
You feel a fierce poison coursing through your veins!</pre><br />
<br />
:Needles can be removed and used as a thief trap through the [[Lock Mastery]] [[Rogue Guild]] skill. The potency of a needle trap is influenced by its difficulty, but the thief's skill has no impact on whether or not the needle is hit. The extracted trap is "a slender steel needle".<br />
{{top}}<br />
=== Jaws ===<br />
:This trap has a large amount of roundtime associated with disarming it, but generally disarms easily. A pair of springs are left in the box after this trap is disarmed. Setting the trap off severs the hand of the person handling the trap. <br />
<br />
:An example of a live jaws trap:<br />
<pre{{log2}}>You notice a discolored oval ring around the outside of the chest which makes you suspicious. Your suspicions are confirmed when you look inside the keyhole and notice the spring-loaded jaws pressed flush against the chest walls.</pre><br />
<br />
:A successful manual disarm looks like this:<br />
<pre{{log2}}>Using the pair of metal grips, you manage to pull out the two pins that hold the upper and lower jaw pieces together. As the pins are removed, the jaws suddenly close and warp under the tremendous strain applied by their arming mechanism.</pre><br />
<br />
:A manually disarmed jaws trap looks like this:<br />
<pre{{log2}}>You notice a discolored oval ring around the outside of the strongbox which makes you suspicious. Your suspicions are confirmed when you look inside the keyhole and notice the spring-loaded jaws pressed flush against the strongbox walls, but the pins that hold the jaws together have been pushed out.</pre><br />
<br />
:The jaws can also be extracted via Lock Mastery and used as a thief trap. Nothing about a jaws trap is influenced by its difficulty, and the ability for a thief to avoid it or steal it is strictly based on their training. Only the highest level and highest trained thieves can actually steal them, and even at maximum training the chance is slim. The extracted trap is "a pair of small steel jaws".<br />
<br />
:An example of disarming a jaws trap and removing the trap component:<br />
<pre{{log2}}>Using the pair of metal grips, you manage to pull out the two pins that hold the upper and lower jaw pieces together.<br />
Using your metal grips, you carefully remove a pair of small steel jaws from the silver chest before piecing the apparatus back together.</pre><br />
{{top}}<br />
=== Sphere ===<br />
:The sphere is unique in being disarmed in that the person disarming the trap must be holding a lockpick when disarming it in order to pry the gem from its set location. Setting this trap off casts the spell, [[Major Elemental Wave (435)]], which can have devistating results to all persons in the room. The gem may also be removed with Lock Mastery, and used as a thrown weapon. When thrown, the gem creates a wave similar to [[Major Elemental Wave (435)]], but to reduced effect (the number of damaged targets is restricted to two).<br />
<br />
:You will need a lockpick to disarm this trap. Be careful that habit doesn't kick in and you pick the box when you pull out the lockpick to disarm it, or the trap will go off.<br />
<pre{{log2}}>No matter how you try, your fingers are just too big to get back there to the gem. You'll need some sort of thin, rigid implement like a lockpick.</pre><br />
<br />
:On manual detection, a live sphere trap looks like this:<br />
<pre{{log2}}>Examining the box, you locate a small dark reddish-brown sphere held in a metal bracket towards the back of the lock mechanism. The spherical crystal gives off a faint humming noise, occasionally extruding a thin spiky filament. It appears that were the tumblers to be activated, the gem would be caught amongst them.</pre><br />
<br />
:On magical detection (416), a live sphere trap looks like this:<br />
<pre{{log2}}>You see a tiny sphere imbedded in the lock mechanism.</pre><br />
<br />
:A successful manual disarm:<br />
<pre{{log2}}>With utmost care, you slip your ora lockpick into the lock and gently nudge the tiny gem until it begins to work loose and its inner glow begins to fade. Another moment of prodding, and you are able to poke the gem free of its metal housing, whereupon it falls down into the lock mechanism and out of sight.</pre><br />
<br />
:With DISARM FULL on, others see:<br />
<pre{{log2}}>Locksmith pokes around inside the lock of a plain monir chest for a few moments with a copper lockpick, and apparently manages to dislodge something with a quiet click.</pre><br />
<br />
:A successful manual disarm with a successful trap extraction:<br />
<pre{{log2}}>With utmost care, you slip your copper lockpick into the lock and gently nudge the tiny gem until it begins to work loose and its inner glow begins to fade. Tilting the box forward, you knock the gem free of its metal housing and poke it out through the back of the lock, allowing it to gently roll down the inside of the box's front wall.</pre><br />
<br />
:A manually disarmed sphere trap:<br />
<pre{{log2}}>A thorough search of the area inside the tumblers reveals what appears to be a metal bracket of some sort, although it seems to be empty now.</pre><br />
<br />
:The extracted trap can be any of the following:<br />
::*a small light violet sphere ([[Lightning critical table|lightning]])<br />
::*a small icy blue sphere ([[Cold critical table|cold]])<br />
::*a tiny stone grey sphere ([[Steam critical table|steam]])<br />
::*a small amethyst sphere ([[Plasma critical table|plasma]])<br />
::*a tiny wavering sphere ([[Vacuum critical table|void/vacuum]])<br />
::*a small dark red sphere ([[Fire critical table|fire]])<br />
::*a miniature emerald sphere ([[Acid critical table|acid]])<br />
::*a small dark reddish-brown sphere ([[Impact critical table|impact/earth]])<br />
<br />
:A tripped sphere trap going off:<br />
<pre{{log2}}>Suddenly, you hear a sound like shattered crystal and a bright reddish-brown light flashes from the lock mechanism!<br />
<br />
Locksmith is engulfed by the light!<br />
... 20 points of damage!<br />
Good blow to right arm!<br />
He is stunned!<br />
A wave of russet ethereal ripples moves outward from a battered iron coffer.<br />
You are buffeted by the russet ethereal waves, and knocked to the ground.<br />
You are pinned in place, unable to move.<br />
Roundtime: 18 sec.<br />
... 30 points of damage!<br />
Hard strike to your left leg breaking tendons and bone!<br />
You are stunned for 6 rounds!<br />
Locksmith is buffeted by the russet ethereal waves, and is knocked to the ground.<br />
... 10 points of damage!<br />
Light strike to chest.<br />
Kyrstynn is buffeted by the russet ethereal waves, and is knocked to the ground.<br />
... 50 points of damage!<br />
Massive blow to chest collapses sternum!<br />
She is stunned!</pre><br />
<br />
:A magically disarmed sphere trap (408):<br />
<pre{{log2}}>The sphere is surrounded by a crimson glow. </pre><br />
{{top}}<br />
<br />
=== Dark Crystal ===<br />
The crystal may be removed with Lock Mastery, and used as a thrown weapon. When thrown, the crystal attempts a rift maneuver, with a minor success causing the target to fall down and a major a success opening a rift underneath the creature and swallowing it whole.<br />
<br />
:On a manual detection, a crystal trap looks like this:<br />
<pre{{log2}}>Looking closely into the keyhole of the lock, you spy a small, dark crystal which seems imbedded in the locking mechanism. It looks as if opening the lock without the exact key could shatter it.</pre><br />
<br />
:On magical detection (416), a crystal trap looks like this:<br />
<pre{{log2}}>You can see a small crystal imbedded in the locking mechanism.</pre><br />
<br />
:A successful manual disarm:<br />
<pre{{log2}}>With a little ingenuity you manage to grind down parts of the lock mechanism with your metal file, so it won't come in contact with the crystal when you try to open it.</pre><br />
<br />
:With DISARM FULL on, others see:<br />
<pre{{log2}}>Locksmith removes a small metal file from his brown leather case and carefully grinds down part of the locking mechanism of a badly damaged haon coffer.</pre><br />
<br />
:A manually disarmed crystal trap:<br />
<pre{{log2}}>Looking closely into the keyhole of the lock, you spy a small, dark crystal which seems imbedded in the locking mechanism. It looks as if opening the lock without the exact key could shatter it, but parts of the mechanism have been ground away to avoid unwanted contact with the crystal.</pre><br />
<br />
:A magically disarmed crystal trap (408):<br />
<pre{{log2}}>You can see a small crystal imbedded in the locking mechanism, with a slight reddish glow about it.</pre><br />
{{top}}<br />
===Scales===<br />
:Boxes with scales traps must be unlocked before it is disarmed. If the box is opened before it is disarmed, the trap will explode, sending shrapnel flying and possibly killing anyone in the current or adjacent rooms. If an unlocked but not disarmed box is handed off to another, the locksmith would be the one liable according to the justice system.<br />
<br />
:After picking the lock, a dagger is needed to disarm the box.<br />
<br />
:On manual detection, a scales trap looks like this:<br />
<pre{{log2}}>At first glance, the maoral strongbox appears to be covered with hundreds of tiny metal scales. Closer examination reveals the "scales" to be razor sharp at the edges and possessing of a downward-facing needlelike tip. However, you should be able to avoid cutting yourself if you are careful.</pre><br />
<br />
:On magical detection (416), a scales trap looks like this:<br />
<pre{{log2}}>You see a cord stretched between the lid and case.</pre><br />
<br />
:A successful manual disarm:<br />
<pre{{log2}}>You carefully open the lid of the maoral strongbox the tiniest bit, and peer inside. To one side of the locking mechanism, you can see what appears to be a thin cord connecting the lid to something within the strongbox itself.<br />
<br />
You feel like you've made an adequate attempt.<br />
<br />
You gently slide your dagger into the space under the lid and slice through the cord. That oughta do it.</pre><br />
<br />
:A manually disarmed scales trap:<br />
<pre{{log2}}>Peering in through the crack between the lid and the casing, you see what appears to be a thin cord dangling from the case. It looks to have been sliced through.</pre><br />
<br />
:A scales trap going off:<br />
<pre{{log2}}>Suddenly, a sturdy fel chest gives off a loud sizzle, and explodes in a bright flash!<br />
Being closest, you take the brunt of the blast!<br />
... 20 points of damage!<br />
Good blow to your abdomen!<br />
You are stunned for 3 rounds!<br />
<br />
The chest's casing is blasted into hundreds of tiny flechettes!<br />
<br />
You are severely perforated!<br />
... 10 points of damage!<br />
Well aimed shot almost removes an eye!<br />
... 30 points of damage!<br />
Well aimed strike shatters bone in left arm!<br />
... 25 points of damage!<br />
Shot knocks your head back by pushing on the inside of the skull!<br />
<br />
Your corpse is struck by flechettes!<br />
Dozens of flechettes fly off to the north!<br />
Dozens of flechettes fly off to the east!</pre><br />
<br />
:A magically disarmed scales trap (408):<br />
<pre{{log2}}>A crimson glow seeps between the lid and the casing of the chest.</pre><br />
{{top}}<br />
<br />
===Sulphur===<br />
:On detection, a live sulphur trap looks like this:<br />
<pre{{log2}}>Feeling around the inside of the lock, you notice that the casing is coated with a rough, grainy substance. You lean forward and peer between the walls of the casing. Examining the lock closely, you notice a small bladder filled with a strange liquid wedged between the tumblers. With your face this close to the lock, you pick up the faintest scent of sulphur.</pre><br />
<br />
:On magical detection (416), a sulphur trap looks like this:<br />
<pre{{log2}}>Peering through the tanik box, you notice that the lock casing is coated with a rough, grainy substance, and a small bladder is wedged between the tumblers of the lock.</pre><br />
<br />
:A successful manual disarm:<br />
<pre{{log2}}>You carefully use the tip of a small metal file to scrape away the rough, grainy substance which lines the walls of the casing. After a few moments, you feel comfortable with the small section you have cleaned. You take out a thin needle and carefully slide it between the walls of the casing, taking great care not to touch them. As the tip of the needle punctures the small bladder, a strange clear gel oozes forth from the hole. The gel gives off a strong odor of sulphur. As the air hits the gel, it begins to harden and turn to dust, blowing away in the wind as if it never existed.</pre><br />
<br />
:A manually disarmed sulphur trap:<br />
<pre{{log2}}>Feeling around the inside of the lock, you notice that the casing is coated with a rough, grainy substance. A small section of the casing has been scraped clean of the strange substance. You lean forward and peer between the walls of the casing. Examining the lock closely, you notice a deflated bladder wedged between the tumblers. There is a small hole in the bladder, most likely from whatever ruptured it. The lock emanates a strong scent of sulphur.</pre><br />
<br />
:With DISARM FULL on, others see:<br />
<pre{{log2}}>Locksmith peers thoughtfully into the lock mechanism of a sturdy mithril strongbox for a moment, then takes a small metal file and spends a moment scraping at the casing just inside the keyhole. He blows once into it and a small puff of greyish-white powder emerges. Locksmith then removes a needle from his locksmith's toolkit and slides it carefully into the hole, before making a decisive jab at something within. You hear a faint hissing noise, and another cloud of dust emerges from the strongbox's lock.</pre><br />
{{top}}<br />
===Gas Cloud===<br />
:On detection, a live gas cloud trap looks like this:<br />
<pre{{log2}}>Looking closely into the keyhole of the lock, you spy a small vial of liquid and a tiny hammer device which seems poised to shatter it if the lock is tampered with.</pre><br />
<br />
:A successful manual disarm with a successful trap extraction looks like this:<br />
<pre{{log2}}>Using the metal grips from your gold-painted toolbox, you manage to reach in and grasp the post of the metal hammer, and bend the weak metal out of striking range of the vial.<br />
<br />
Having rendered the hammer harmless, you carefully remove a green-tinted vial filled with thick acrid smoke from the fel coffer.</pre><br />
<br />
:A manually disarmed gas cloud trap looks like this:<br />
<pre{{log2}}>Looking closely into the keyhole of the lock, you spy a tiny hammer device which has been bent back slightly.</pre><br />
<br />
:With DISARM FULL on, others see:<br />
<pre{{log2}}>Locksmith removes a set of metal grips from in a simple brown leather case, and reaches carefully into the lock of a plain modwir strongbox. He twists his wrist slightly, and replaces the grips in his case, nodding in satisfaction.</pre><br />
<br />
:The vials can be extracted via Lock Mastery. These vials can be hurled at enemies to do lightning damage or used to disarm plate-trapped boxes. To use a vials to disarm plate-trapped boxes, the vial can either be held in the hand or bundled into the locksmith's toolkit and accessed like a normal tool (by doing nothing but having the toolkit available). The extracted trap is "a green-tinted vial filled with thick acrid smoke".<br />
{{top}}<br />
===Acid Vial===<br />
:On detection, a live acid vial trap looks like this:<br />
<pre{{log2}}>Peering closely into the lock, you spy a tiny vial placed just past the tumblers of the lock mechanism. It would appear that any tampering with the lock mechanism would cause the tumblers to crush the vial and release whatever substance is inside.</pre><br />
<br />
:On magical detection (416), an acid vial trap looks like this:<br />
<pre{{log2}}>You notice what appears to be a tiny vial placed just past the tumblers of the lock mechanism. It appears that any tampering with the lock mechanism will cause the tumblers to crush the vial.</pre><br />
<br />
:A successful manual disarm with a successful trap extraction:<br />
<pre{{log2}}>You carefully push a small ball of cotton into the lock mechanism, surrounding and protecting the small vial from anything that may shatter it.<br />
<br />
Using a pair of metal grips, you carefully remove the padded clear glass vial from the maoral coffer.</pre><br />
<br />
:A manually disarmed acid vial trap:<br />
<pre{{log2}}>Looking closely at the lock, you spy a small metal housing set just inside the lock mechanism, but it appears empty.</pre><br />
<br />
:A magically disarmed (408) acid vial trap:<br />
<pre{{log2}}>You notice what appears to be a tiny vial placed just past the tumblers of the lock mechanism. A crimson glow surrounds the vial.</pre><br />
<br />
:Tripping the trap will cause the box to fuse shut. Once fused, it will need to be bashed or wedged open:<br />
<pre{{log2}}>As Locksmith begins to pick the lock, you hear the sound of glass shattering. A small droplet of acid drips from the lock, and begin to slowly eat Locksmith's copper lockpick! Locksmith gasps in horror as he drops his lockpick to the ground to keep it from burning his hand. As you watch, amazed, the lockpick is completely consumed by the acid.</pre><br />
<br />
:The vials can be extracted via Lock Mastery. These vials can be hurled at enemies to do damage or used to disarm plate-trapped boxes. To use a vials to disarm plate-trapped boxes, the vial can either be held in the hand or bundled into the locksmith's toolkit and accessed like a normal tool (by doing nothing but having the toolkit available). The extracted trap is "a clear glass vial of light yellow acid".<br />
{{top}}<br />
===Springs===<br />
:On manual detection, a live springs trap looks like this:<br />
<pre{{log2}}>After carefully examining the lock, you move on to the hinges of the coffer. Just as you were to pass the coffer off as safe, you notice what appears to be the ends of springs incorporated with the hinges. Seems rather odd to have a coffer designed to spring open when it is unlocked.</pre><br />
<br />
:On magical detection (416), a springs trap looks like this:<br />
<pre{{log2}}>Peering through the maoral coffer, you notice that the hinges have some springs incorporated into the design in an unusual fashion.</pre><br />
<br />
:A manually disarmed springs trap:<br />
<pre{{log2}}>With a little force applied to the springs, you manage to pop them inside the coffer, from within which comes the tinkle of breaking glass, followed by a strong acrid smell.</pre><br />
<br />
:A manual disarm with a successful component extraction:<br />
<pre{{log2}}>With a little force applied to the springs, you manage to pop them inside the chest, where they bounce around for a moment. You also hear something else rolling around in there.</pre><br />
<br />
:A manually disarmed springs trap:<br />
<pre{{log2}}>You discover no traps.</pre><br />
<br />
:A magically disarmed (408) springs trap:<br />
<pre{{log2}}>[has no messaging when gazed at using 416]</pre><br />
<br />
:The vials can be extracted via Lock Mastery. These vials can be hurled at enemies to do damage or used to disarm plate-trapped boxes. To use a vials to disarm plate-trapped boxes, the vial can either be held in the hand or bundled into the locksmith's toolkit and accessed like a normal tool (by doing nothing but having the toolkit available). The extracted trap is "a clear glass vial of light yellow acid."<br />
<br />
:Occasionally the springs can be [[PULL (verb)|PULL]]ed and straightened. A straightened spring may be used like a steel lockpick.<br />
<br />
:Springs can also be used to fix wand-holding runestaves. See [[Wand-holding_runestaves_(saved_post)]]<br />
{{top}}<br />
===Fire Vial===<br />
:On detection, a live fire vial trap looks like this:<br />
<pre{{log2}}>Looking closely into the keyhole of the lock, you spy a small vial of fire-red liquid and a tiny hammer device which seems poised to shatter it if the lock is tampered with.</pre><br />
<br />
:A successful manual disarm with a successful trap extraction looks like this:<br />
<pre{{log2}}>Using the metal grips from your gold-painted toolbox, you manage to reach in and grasp the post of the metal hammer, and bend the weak metal out of striking range of the vial.<br />
<br />
Having rendered the hammer harmless, you carefully remove a thick glass vial filled with murky red liquid from the thanot chest.</pre><br />
<br />
:A manually disarmed fire vial trap looks like this:<br />
<pre{{log2}}>Looking closely into the keyhole of the lock, you spy a tiny hammer device which has been bent back slightly.</pre><br />
<br />
:The vials can be extracted via Lock Mastery. These vials can be hurled at enemies to do damage or used to disarm plate-trapped boxes. To use a vials to disarm plate-trapped boxes, the vial can either be held in the hand or bundled into the locksmith's toolkit and accessed like a normal tool (by doing nothing but having the toolkit available). The extracted trap is "a thick glass vial filled with murky red liquid".<br />
{{top}}<br />
===Spores===<br />
:If tripped, a spores trap sends spores into the air which then poison the lungs of everyone in the room. Chest and neck damage is given for several rounds. Leaving the area immediate mitigates the damage.<br />
<br />
:On manual detection, a live spores trap looks like this:<br />
<pre{{log2}}>Peering into the chest's lock, you see a small tube towards the bottom of the tumbler mechanism. The tube is capped with a thin membrane, but it seems likely that the tumblers would tear it off while turning.</pre><br />
<br />
:On magical detection (416), a spores trap looks like this:<br />
<pre{{log2}}>You see a thin tube extending from the lock mechanism down into the strongbox. The tube appears to be filled with a greenish powder.</pre><br />
<br />
:A successful manual disarm looks like this:<br />
<pre{{log2}}>Taking a lump of putty from your <locksmith's toolkit>, you carefully apply it to the end of the small tube. That should block whatever it's meant to deploy.</pre><br />
<br />
:A manually disarmed spores trap:<br />
<pre{{log2}}>Peering into the chest's lock, you see a small tube towards the bottom of the tumbler mechanism. It appears as though the tube has been plugged with something.</pre><br />
<br />
:A magically disarmed spores trap (408):<br />
<pre{{log2}}>You see a thin tube extending from the lock mechanism down into the strongbox. The end of the tube is surrounded by a crimson glow.<br />
<br />
Now to isolate the offending mechanism and disable it...The strongbox pulses once with a deep crimson light!</pre><br />
{{top}}<br />
<br />
===Plate===<br />
:This trap consists of a plate blocking the lock, rendering it inaccessible. There are several ways to overcome a plated box. Unless the box is enruned or made of mithril, it can by popped open with Disarm (408). A warrior can bash a plated box open. A locksmith practicing Lock Mastery can use a wooden wedge to force the box open. A vial of acid can be used to melt the plate away, allowing a locksmith access to the lock to attempt to pick the box open.<br />
<br />
:On detection, a plate trap looks like this:<br />
<pre{{log2}}>There appears to be a plate over the lock, sealing it and preventing any access to the tumblers.</pre><br />
<br />
:A manual disarm with use of an extracted acid vial looks like this:<br />
<pre{{log2}}>You carefully pour the contents of a green-tinted vial filled with thick acrid smoke onto the maoral chest where you think the keyhole ought to be. Amidst a cloud of acrid smoke, the metal plate covering the lock begins to melt away.</pre><br />
<br />
:With DISARM FULL on, others see:<br />
<pre{{log2}}>Locksmith takes a vial out of his brown leather case and carefully pours the contents onto the front of a corroded silver coffer. A cloud of thick, acrid smoke begins to rise from the coffer, and after a few moments, the metal plate covering the lock melts away.</pre><br />
<br />
:A manually disarmed plate trap looks like this:<br />
<pre{{log2}}>You see a metal plate covering the lock plate, but it appears to have been melted through, granting sufficient access to the lock to attempt picking it.</pre><br />
{{top}}<br />
===Glyph===<br />
:When tripped, a glyph trap will send the tripper into a rift. Glyph traps will always be set off by the 416 and 408 spells, and trying to blow it up via [[Call Lightning]] causes the spell to backfire at a random target.<br />
:An example of a glyph trap being set off:<br />
<pre{{log2}}><br />
>pick fourth coffer<br />
You settle into the difficult task of picking the lock.<br />
You make a good attempt (d100=78).<br />
You struggle with the coffer. As you do, you get a sense that the coffer has a fairly easy lock (-270 thief-lingo difficulty ranking). Then...CLICK! It opens!<br />
Suddenly a dark splotch erupts from the lock mechanism and envelops you! Time seems to slow down and almost stop...<br />
<br />
After a moment you feel a great sense of deja vu....<br />
<br />
Suddenly you see yourself lean towards a locked coffer about to try and pick the lock...something goes wrong but...<br />
<br />
Your head begins to throb from all this. After a moment your vision clears and you see...<br />
<br />
[Temporal Rift]<br />
Time and space seem to swirl around you. You catch brief glimpses of events both past and future. Beyond these strange and confusing visions extends a vast, ever-changing field of stars, pinpoints of light against unfathomable utter blackness. It is very cold here.<br />
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest, up, down<br />
</pre><br />
<br />
:On detection, a glyph trap looks like this:<br />
<pre{{log2}}>You notice some spiderweb-like scratches on the lock plate which seem, after some bit of scrutiny, too organized to be just wear and tear -- it might be some type of glyph spell.</pre><br />
<br />
:A successful disarm of a glyph trap looks like this:<br />
<pre{{log2}}>Knowing how delicate magical glyphs can be, you scrape some extra lines into the markings hoping to alter their meaning and defeat the spell they may hold.</pre><br />
<br />
:A manually disarmed glyph trap looks like this:<br />
<pre{{log2}}>You notice some spiderweb-like scratches on the lock plate which seem, after some bit of scrutiny, too organized to be just wear and tear -- it might be some type of glyph spell, but some of the markings have been altered. This may prevent any magical nature they have from manifesting itself.</pre><br />
{{top}}<br />
===Rods===<br />
:If tripped, the rods are still active.<br />
<br />
:On manual detection, a rods trap looks like this:<br />
<pre{{log2}}>Looking closely into the keyhole, you notice a pair of small metal rods a hair's width from touching each other. Peering around the inside of the keyhole, you can see that the lock would push the two rods together should the lock be tampered with.</pre><br />
<br />
:On magical detection (416), a rods trap looks like this:<br />
<pre{{log2}}>Near the lock mechanism, you notice a pair of small metal rods a hair's width from rubbing together.</pre><br />
<br />
:A successful disarm of a rods trap:<br />
<pre{{log2}}>With great care you take a pair of metal grips and bend the sensitive metal rods out of alignment. It looks as though they cannot be pressed together by the lock mechanism any more.</pre><br />
<br />
:With DISARM FULL on, others see:<br />
<pre{{log2}}>Locksmith removes a pair of metal grips from his brown leather case and carefully reaches into the locking mechanism. After a moment, he nods.</pre><br />
<br />
:A manually disarmed rods trap:<br />
<pre{{log2}}>Looking closely into the keyhole, you notice a pair of small metal rods that have been bent in opposite directions of each other.</pre><br />
<br />
:A magically disarmed rods trap (408):<br />
<pre{{log2}}>Near the lock mechanism, you notice a pair of small metal rods surrounded by a crimson glow.</pre><br />
{{top}}<br />
===Boomer===<br />
:A boomer trap is named such because if tripped, it will explode.<br />
<br />
:On manual detection, a boomer trap looks like this:<br />
<pre{{log2}}>Carefully, you feel around the lock and notice the inside chamber is coated with a strange white substance. From your experience you recognize this as a common magical/chemical detonation system for an explosive mixture that was used to treat the chest.</pre><br />
<br />
:On magical detection (416), a boomer trap looks like this:<br />
<pre{{log2}}>The inside chamber is lined with some unidentifiable substance.</pre><br />
<br />
:Messaging reflecting successful disarm of a boomer trap:<br />
<pre{{log2}}>Using a bit of putty from your gold-painted toolbox, you cake a thin layer on the lock casing, hopefully sufficient to prevent sparks when the metal arm strikes it.</pre><br />
<br />
:A manually disarmed boomer trap:<br />
<pre{{log2}}>A thin layer of mud or putty has been dabbed on the connecting point of the striking arm and the white substance to prevent it from igniting the chest when it is unlocked.</pre><br />
<br />
:A magically disarmed boomer trap (408):<br />
<pre{{log2}}>A deep red glow surrounds the striking arm of the trap mechanism. You hope it will keep the arm from making contact with the explosive white substance.</pre><br />
{{top}}<br />
== Resources ==<br />
*[http://forums.play.net/forums/GemStone%20IV/Rogues/Locksmithing%20and%20Traps/view Officials folder]<br />
*[http://www.jerrec.com/traps.htm Jerrec's Guide]<br />
<br />
<br />
[[Category:Locksmithing]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Cold_Snap_(512)&diff=78530Cold Snap (512)2016-04-14T00:06:23Z<p>PCOFFEY77: /* Lore Benefit */ Lore Benefit</p>
<hr />
<div>{{HSN}}<br />
{{spell<br />
| mnemonic = COLDSNAP<br />
| type = Attack<br />
| duration = (margin / 5) + 3, max 25s<br />
| subtype = [[Warding]]<br />
| target = Ungrouped, base 4 targets<br />
| interval = None<br />
| status = [[Rooted]], [[Immobilized]]<br />
| dtype = None<br />
| ctype = None<br />
| navigation = {{Major elemental navigation}}<br />
}}<br />
__TOC__<br />
'''Cold Snap''' is an [[open cast]] [[warding]] spell that causes targets that fail the warding to become [[rooted]]. The root status effect causes a target to have -50 AS to melee attacks, -25 AS to ranged attacks, and -25 DS (but does not stack with the -DS penalties from other status conditions such as being knocked down). Most importantly, rooted creatures also can't perform maneuvers. The spell will affect up to 4 targets, increasing by +1 per seed 5 summation of Elemental Lore, Water ranks. The duration of the root will be ((warding margin / 5) + 3), capped at 25 seconds.<br />
<br />
Casting the spell a second time will completely encase any already affected target that fails to ward in an ice block, immobilizing them and refreshing the duration.<br />
<br />
If a target is encased in ice (512x2) and the caster CHANNELs a bolt that causes a rank 5+ impact (505, 510, 1709) critical, there is an (Elemental Lore, Water skill / 3) chance that the target location will shatter, completely destroying it and causing 50% of the target's max health in concussion damage.<br />
<br />
If an affected target receives any fire damage (i.e. from 906, 908, 111, etc), the effect ends (since it's melting the ice) and the target receives a steam critical, similar to how trolls react to fire.<br />
<br />
{{Usage-open|s=512|a=, creating an ice patch in the room and subjecting all ungrouped targets to rooting}}<br />
<br />
== Lore Benefit ==<br />
Training in Elemental Lore, Water makes it possible to cast Minor Water (903) at the target, which will be converted to Minor Cold (1709), for a number of casts equivalent to the bonus level of a seed 10 summation of ranks, while still costing 3 mana. This is the same benefit that previously existed under a targeted Ice Patch.<br />
<br />
If a target is drenched from the Minor Water (903 or 518) lore effect or if you cast the spell in a watery room, the affected target(s) get -25 TD.<br />
<br />
{| {{prettytable}} align="center"<br />
!align="right"|Elemental Lore, Water ranks||10||21||33||46||60||75||91||108||126||145||165||186||208||231<br />
|-<br />
|align="right"|Casts of Minor Water converted to Minor Cold||1||2||3||4||5||6||7||8||9||10||11||12||13||14<br />
|}<br />
<br />
== Messaging ==<br />
'''NEEDS UPDATING'''<br />
;CAST at a target<br />
[[CS]] Check, followed by:<br />
<pre{{Log2|margin-right=35%}}><br />
The mist leaves the entire lower half of Target's body encased in a thick block of ice.<br />
Cast Roundtime 3 Seconds.<br />
</pre><br />
<br />
;CAST without a target<br />
<pre{{Log2|margin-right=35%}}><br />
An airy mist gathers around you and quickly spreads to cover much of the surrounding area. When the mist dissipates, you notice a slippery ice patch has formed.<br />
</pre><br />
<br />
;Lore benefit<br />
<pre{{Log2}}><br />
>incant 512<br />
You intone a phrase of elemental power while raising your hands, invoking Ice Patch...<br />
Your spell is ready.<br />
You gesture at a triton radical.<br />
An airy mist quickly gathers around a triton radical.<br />
The dull golden nimbus surrounding a triton radical suddenly begins to glow brightly.<br />
CS: +522 - TD: +430 + CvA: +25 + d100: +42 == +159<br />
Warding failed!<br />
The mist leaves the entire lower half of a triton radical's body encased in a thick block of ice.<br />
... 25 points of damage!<br />
The triton radical staggers as your icy attack shatters its right leg.<br />
It is knocked to the ground!<br />
Cast Roundtime 3 Seconds.<br />
<br />
>incant 903<br />
Your hands glow with power as you invoke the phrase for Minor Water...<br />
Your spell is ready.<br />
You channel at a triton radical.<br />
You hurl a stream of water at a triton radical, but it freezes just before impact. Carefully, you summon the chunk of ice back to your hand...<br />
You hurl a chunk of ice at a triton radical!<br />
AS: +415 vs DS: +254 with AvD: +29 + d100 roll: +95 = +285<br />
... and hit for 140 points of damage!<br />
Blow to chest frees a rib to spear a lung and heart!<br />
Cast Roundtime 3 Seconds.<br />
Roundtime: 3 sec.<br />
<br />
>incant 903<br />
Your hands glow with power as you invoke the phrase for Minor Water...<br />
Your spell is ready.<br />
You channel at a triton radical.<br />
You hurl a stream of water at a triton radical, but it freezes just before impact. Carefully, you summon the chunk of ice back to your hand...<br />
You hurl a chunk of ice at a triton radical!<br />
AS: +422 vs DS: +242 with AvD: +29 + d100 roll: +53 = +262<br />
... and hit for 100 points of damage!<br />
Blow shatters bones in the triton radical's neck leaving its head hanging loosely!<br />
The triton radical collapses, gurgling once with a wrathful look on its face before expiring.<br />
The dully illuminated mantle protecting a triton radical begins to falter, then completely fades away.<br />
A white glow rushes away from a triton radical.<br />
The dull golden nimbus fades from around a triton radical.<br />
The brilliant aura fades away from a triton radical.<br />
The very powerful look leaves a triton radical.<br />
The white light leaves a triton radical.<br />
The guiding force leaves a triton radical.<br />
Cast Roundtime 3 Seconds.<br />
Roundtime: 3 sec.<br />
</pre><br />
{{AR2}}<br />
{{:translucent pale blue dust}}<br />
<br />
== Resources ==<br />
*[[Elemental_lore_review_(saved_posts)#Ice_Patch_(512)|Elemental lore review (saved posts)]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Cold_Snap_(512)&diff=78471Cold Snap (512)2016-04-13T17:39:52Z<p>PCOFFEY77: </p>
<hr />
<div>{{spell<br />
| mnemonic = COLDSNAP<br />
| type = Attack<br />
| duration = Determined by warding failure<br />
| subtype = [[Warding]] & [[Maneuver]]<br />
| target = Room or Single-target<br />
| interval = None<br />
| dtype = [[Health]]<br />
| status = [[Rooted]]<br />
| ctype = [[Cold critical table|Cold]]<br />
| navigation = {{Major elemental navigation}}<br />
}}<br />
__TOC__<br />
When cast the spell will subject non-grouped targets to a warding. Targets that fail to ward become [[rooted]]. The root status effect causes a target to have -50 AS to melee attacks, -25 AS to ranged attacks, and -25 DS (but does not stack with the -DS penalties from other status conditions such as being knocked down). Most importantly, rooted creatures also can't perform maneuvers. The spell will affect up to 4 targets, increasing by +1 per seed 5 summation of Elemental Lore, Water ranks. The duration of the root will be ((warding margin / 5) + 3), capped at 25 seconds.<br />
<br />
Casting the spell a second time will completely encase any already affected target that fails to ward in an ice block, immobilizing them and refreshing the duration.<br />
<br />
If a target is encased in ice (512x2) and the caster CHANNELs a bolt that causes a rank 5+ impact (505, 510, 1709) critical, there is an (Elemental Lore, Water skill / 3) chance that the target location will shatter, completely destroying it and causing 50% of the target's max health in concussion damage.<br />
<br />
If an affected target receives any fire damage (i.e. from 906, 908, 111, etc), the effect ends (since it's melting the ice) and the target receives a steam critical, similar to how trolls react to fire.<br />
<br />
{{Usage-open|s=512|a=, creating an ice patch in the room}}<br />
<br />
== Lore Benefit ==<br />
Training in Elemental Lore, Water makes it possible to cast Minor Water (903) at the target, which will be converted to Minor Cold (1709), for a number of casts equivalent to the bonus level of a seed 10 summation of ranks, while still costing 3 mana. This is the same benefit that previously existed under a targeted Ice Patch.<br />
<br />
{| {{prettytable}} align="center"<br />
!align="right"|Elemental Lore, Water ranks||10||21||33||46||60||75||91||108||126||145||165||186||208||231<br />
|-<br />
|align="right"|Casts of Minor Water converted to Minor Cold||1||2||3||4||5||6||7||8||9||10||11||12||13||14<br />
|}<br />
<br />
== Messaging ==<br />
<br />
;CAST at a target<br />
[[CS]] Check, followed by:<br />
<pre{{Log2|margin-right=35%}}><br />
The mist leaves the entire lower half of Target's body encased in a thick block of ice.<br />
Cast Roundtime 3 Seconds.<br />
</pre><br />
<br />
;CAST without a target<br />
<pre{{Log2|margin-right=35%}}><br />
An airy mist gathers around you and quickly spreads to cover much of the surrounding area. When the mist dissipates, you notice a slippery ice patch has formed.<br />
</pre><br />
<br />
;Lore benefit<br />
<pre{{Log2}}><br />
>incant 512<br />
You intone a phrase of elemental power while raising your hands, invoking Ice Patch...<br />
Your spell is ready.<br />
You gesture at a triton radical.<br />
An airy mist quickly gathers around a triton radical.<br />
The dull golden nimbus surrounding a triton radical suddenly begins to glow brightly.<br />
CS: +522 - TD: +430 + CvA: +25 + d100: +42 == +159<br />
Warding failed!<br />
The mist leaves the entire lower half of a triton radical's body encased in a thick block of ice.<br />
... 25 points of damage!<br />
The triton radical staggers as your icy attack shatters its right leg.<br />
It is knocked to the ground!<br />
Cast Roundtime 3 Seconds.<br />
<br />
>incant 903<br />
Your hands glow with power as you invoke the phrase for Minor Water...<br />
Your spell is ready.<br />
You channel at a triton radical.<br />
You hurl a stream of water at a triton radical, but it freezes just before impact. Carefully, you summon the chunk of ice back to your hand...<br />
You hurl a chunk of ice at a triton radical!<br />
AS: +415 vs DS: +254 with AvD: +29 + d100 roll: +95 = +285<br />
... and hit for 140 points of damage!<br />
Blow to chest frees a rib to spear a lung and heart!<br />
Cast Roundtime 3 Seconds.<br />
Roundtime: 3 sec.<br />
<br />
>incant 903<br />
Your hands glow with power as you invoke the phrase for Minor Water...<br />
Your spell is ready.<br />
You channel at a triton radical.<br />
You hurl a stream of water at a triton radical, but it freezes just before impact. Carefully, you summon the chunk of ice back to your hand...<br />
You hurl a chunk of ice at a triton radical!<br />
AS: +422 vs DS: +242 with AvD: +29 + d100 roll: +53 = +262<br />
... and hit for 100 points of damage!<br />
Blow shatters bones in the triton radical's neck leaving its head hanging loosely!<br />
The triton radical collapses, gurgling once with a wrathful look on its face before expiring.<br />
The dully illuminated mantle protecting a triton radical begins to falter, then completely fades away.<br />
A white glow rushes away from a triton radical.<br />
The dull golden nimbus fades from around a triton radical.<br />
The brilliant aura fades away from a triton radical.<br />
The very powerful look leaves a triton radical.<br />
The white light leaves a triton radical.<br />
The guiding force leaves a triton radical.<br />
Cast Roundtime 3 Seconds.<br />
Roundtime: 3 sec.<br />
</pre><br />
{{AR2}}<br />
{{:translucent pale blue dust}}<br />
<br />
== Resources ==<br />
*[[Elemental_lore_review_(saved_posts)#Ice_Patch_(512)|Elemental lore review (saved posts)]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Cold_Snap_(512)&diff=78470Cold Snap (512)2016-04-13T17:39:21Z<p>PCOFFEY77: </p>
<hr />
<div>{{spell<br />
| mnemonic = ICEPATCH<br />
| type = Attack<br />
| duration = Determined by warding failure<br />
| subtype = [[Warding]] & [[Maneuver]]<br />
| target = Room or Single-target<br />
| interval = None<br />
| dtype = [[Health]]<br />
| status = [[Rooted]]<br />
| ctype = [[Cold critical table|Cold]]<br />
| navigation = {{Major elemental navigation}}<br />
}}<br />
__TOC__<br />
When cast the spell will subject non-grouped targets to a warding. Targets that fail to ward become [[rooted]]. The root status effect causes a target to have -50 AS to melee attacks, -25 AS to ranged attacks, and -25 DS (but does not stack with the -DS penalties from other status conditions such as being knocked down). Most importantly, rooted creatures also can't perform maneuvers. The spell will affect up to 4 targets, increasing by +1 per seed 5 summation of Elemental Lore, Water ranks. The duration of the root will be ((warding margin / 5) + 3), capped at 25 seconds.<br />
<br />
Casting the spell a second time will completely encase any already affected target that fails to ward in an ice block, immobilizing them and refreshing the duration.<br />
<br />
If a target is encased in ice (512x2) and the caster CHANNELs a bolt that causes a rank 5+ impact (505, 510, 1709) critical, there is an (Elemental Lore, Water skill / 3) chance that the target location will shatter, completely destroying it and causing 50% of the target's max health in concussion damage.<br />
<br />
If an affected target receives any fire damage (i.e. from 906, 908, 111, etc), the effect ends (since it's melting the ice) and the target receives a steam critical, similar to how trolls react to fire.<br />
<br />
{{Usage-open|s=512|a=, creating an ice patch in the room}}<br />
<br />
== Lore Benefit ==<br />
Training in Elemental Lore, Water makes it possible to cast Minor Water (903) at the target, which will be converted to Minor Cold (1709), for a number of casts equivalent to the bonus level of a seed 10 summation of ranks, while still costing 3 mana. This is the same benefit that previously existed under a targeted Ice Patch.<br />
<br />
{| {{prettytable}} align="center"<br />
!align="right"|Elemental Lore, Water ranks||10||21||33||46||60||75||91||108||126||145||165||186||208||231<br />
|-<br />
|align="right"|Casts of Minor Water converted to Minor Cold||1||2||3||4||5||6||7||8||9||10||11||12||13||14<br />
|}<br />
<br />
== Messaging ==<br />
<br />
;CAST at a target<br />
[[CS]] Check, followed by:<br />
<pre{{Log2|margin-right=35%}}><br />
The mist leaves the entire lower half of Target's body encased in a thick block of ice.<br />
Cast Roundtime 3 Seconds.<br />
</pre><br />
<br />
;CAST without a target<br />
<pre{{Log2|margin-right=35%}}><br />
An airy mist gathers around you and quickly spreads to cover much of the surrounding area. When the mist dissipates, you notice a slippery ice patch has formed.<br />
</pre><br />
<br />
;Lore benefit<br />
<pre{{Log2}}><br />
>incant 512<br />
You intone a phrase of elemental power while raising your hands, invoking Ice Patch...<br />
Your spell is ready.<br />
You gesture at a triton radical.<br />
An airy mist quickly gathers around a triton radical.<br />
The dull golden nimbus surrounding a triton radical suddenly begins to glow brightly.<br />
CS: +522 - TD: +430 + CvA: +25 + d100: +42 == +159<br />
Warding failed!<br />
The mist leaves the entire lower half of a triton radical's body encased in a thick block of ice.<br />
... 25 points of damage!<br />
The triton radical staggers as your icy attack shatters its right leg.<br />
It is knocked to the ground!<br />
Cast Roundtime 3 Seconds.<br />
<br />
>incant 903<br />
Your hands glow with power as you invoke the phrase for Minor Water...<br />
Your spell is ready.<br />
You channel at a triton radical.<br />
You hurl a stream of water at a triton radical, but it freezes just before impact. Carefully, you summon the chunk of ice back to your hand...<br />
You hurl a chunk of ice at a triton radical!<br />
AS: +415 vs DS: +254 with AvD: +29 + d100 roll: +95 = +285<br />
... and hit for 140 points of damage!<br />
Blow to chest frees a rib to spear a lung and heart!<br />
Cast Roundtime 3 Seconds.<br />
Roundtime: 3 sec.<br />
<br />
>incant 903<br />
Your hands glow with power as you invoke the phrase for Minor Water...<br />
Your spell is ready.<br />
You channel at a triton radical.<br />
You hurl a stream of water at a triton radical, but it freezes just before impact. Carefully, you summon the chunk of ice back to your hand...<br />
You hurl a chunk of ice at a triton radical!<br />
AS: +422 vs DS: +242 with AvD: +29 + d100 roll: +53 = +262<br />
... and hit for 100 points of damage!<br />
Blow shatters bones in the triton radical's neck leaving its head hanging loosely!<br />
The triton radical collapses, gurgling once with a wrathful look on its face before expiring.<br />
The dully illuminated mantle protecting a triton radical begins to falter, then completely fades away.<br />
A white glow rushes away from a triton radical.<br />
The dull golden nimbus fades from around a triton radical.<br />
The brilliant aura fades away from a triton radical.<br />
The very powerful look leaves a triton radical.<br />
The white light leaves a triton radical.<br />
The guiding force leaves a triton radical.<br />
Cast Roundtime 3 Seconds.<br />
Roundtime: 3 sec.<br />
</pre><br />
{{AR2}}<br />
{{:translucent pale blue dust}}<br />
<br />
== Resources ==<br />
*[[Elemental_lore_review_(saved_posts)#Ice_Patch_(512)|Elemental lore review (saved posts)]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Cold_Snap_(512)&diff=78469Cold Snap (512)2016-04-13T17:33:51Z<p>PCOFFEY77: New Spell! Cold Snap. Sorry if I really mess this up. Hopefully I capture what is needed. Also needs a lot more editing...</p>
<hr />
<div>{{spell<br />
| mnemonic = COLDSNAP<br />
| type = Attack<br />
| duration = Determined by warding failure<br />
| subtype = [[Warding]] & [[Maneuver]]<br />
| target = Room or Single-target<br />
| interval = None<br />
| dtype = [[Health]]<br />
| status = [[Rooted]]<br />
| ctype = [[Cold critical table|Cold]]<br />
| navigation = {{Major elemental navigation}}<br />
}}<br />
__TOC__<br />
When cast the spell will subject non-grouped targets to a warding. Targets that fail to ward become [[rooted]]. The root status effect causes a target to have -50 AS to melee attacks, -25 AS to ranged attacks, and -25 DS (but does not stack with the -DS penalties from other status conditions such as being knocked down). Most importantly, rooted creatures also can't perform maneuvers. The spell will affect up to 4 targets, increasing by +1 per seed 5 summation of Elemental Lore, Water ranks. The duration of the root will be ((warding margin / 5) + 3), capped at 25 seconds.<br />
<br />
Casting the spell a second time will completely encase any already affected target that fails to ward in an ice block, immobilizing them and refreshing the duration.<br />
<br />
If a target is encased in ice (512x2) and the caster CHANNELs a bolt that causes a rank 5+ impact (505, 510, 1709) critical, there is an (Elemental Lore, Water skill / 3) chance that the target location will shatter, completely destroying it and causing 50% of the target's max health in concussion damage.<br />
<br />
If an affected target receives any fire damage (i.e. from 906, 908, 111, etc), the effect ends (since it's melting the ice) and the target receives a steam critical, similar to how trolls react to fire.<br />
<br />
{{Usage-open|s=512|a=, creating an ice patch in the room}}<br />
<br />
== Lore Benefit ==<br />
Training in Elemental Lore, Water makes it possible to cast Minor Water (903) at the target, which will be converted to Minor Cold (1709), for a number of casts equivalent to the bonus level of a seed 10 summation of ranks, while still costing 3 mana. This is the same benefit that previously existed under a targeted Ice Patch.<br />
<br />
{| {{prettytable}} align="center"<br />
!align="right"|Elemental Lore, Water ranks||10||21||33||46||60||75||91||108||126||145||165||186||208||231<br />
|-<br />
|align="right"|Casts of Minor Water converted to Minor Cold||1||2||3||4||5||6||7||8||9||10||11||12||13||14<br />
|}<br />
<br />
== Messaging ==<br />
<br />
;CAST at a target<br />
[[CS]] Check, followed by:<br />
<pre{{Log2|margin-right=35%}}><br />
The mist leaves the entire lower half of Target's body encased in a thick block of ice.<br />
Cast Roundtime 3 Seconds.<br />
</pre><br />
<br />
;CAST without a target<br />
<pre{{Log2|margin-right=35%}}><br />
An airy mist gathers around you and quickly spreads to cover much of the surrounding area. When the mist dissipates, you notice a slippery ice patch has formed.<br />
</pre><br />
<br />
;Lore benefit<br />
<pre{{Log2}}><br />
>incant 512<br />
You intone a phrase of elemental power while raising your hands, invoking Ice Patch...<br />
Your spell is ready.<br />
You gesture at a triton radical.<br />
An airy mist quickly gathers around a triton radical.<br />
The dull golden nimbus surrounding a triton radical suddenly begins to glow brightly.<br />
CS: +522 - TD: +430 + CvA: +25 + d100: +42 == +159<br />
Warding failed!<br />
The mist leaves the entire lower half of a triton radical's body encased in a thick block of ice.<br />
... 25 points of damage!<br />
The triton radical staggers as your icy attack shatters its right leg.<br />
It is knocked to the ground!<br />
Cast Roundtime 3 Seconds.<br />
<br />
>incant 903<br />
Your hands glow with power as you invoke the phrase for Minor Water...<br />
Your spell is ready.<br />
You channel at a triton radical.<br />
You hurl a stream of water at a triton radical, but it freezes just before impact. Carefully, you summon the chunk of ice back to your hand...<br />
You hurl a chunk of ice at a triton radical!<br />
AS: +415 vs DS: +254 with AvD: +29 + d100 roll: +95 = +285<br />
... and hit for 140 points of damage!<br />
Blow to chest frees a rib to spear a lung and heart!<br />
Cast Roundtime 3 Seconds.<br />
Roundtime: 3 sec.<br />
<br />
>incant 903<br />
Your hands glow with power as you invoke the phrase for Minor Water...<br />
Your spell is ready.<br />
You channel at a triton radical.<br />
You hurl a stream of water at a triton radical, but it freezes just before impact. Carefully, you summon the chunk of ice back to your hand...<br />
You hurl a chunk of ice at a triton radical!<br />
AS: +422 vs DS: +242 with AvD: +29 + d100 roll: +53 = +262<br />
... and hit for 100 points of damage!<br />
Blow shatters bones in the triton radical's neck leaving its head hanging loosely!<br />
The triton radical collapses, gurgling once with a wrathful look on its face before expiring.<br />
The dully illuminated mantle protecting a triton radical begins to falter, then completely fades away.<br />
A white glow rushes away from a triton radical.<br />
The dull golden nimbus fades from around a triton radical.<br />
The brilliant aura fades away from a triton radical.<br />
The very powerful look leaves a triton radical.<br />
The white light leaves a triton radical.<br />
The guiding force leaves a triton radical.<br />
Cast Roundtime 3 Seconds.<br />
Roundtime: 3 sec.<br />
</pre><br />
{{AR2}}<br />
{{:translucent pale blue dust}}<br />
<br />
== Resources ==<br />
*[[Elemental_lore_review_(saved_posts)#Ice_Patch_(512)|Elemental lore review (saved posts)]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Citizenship&diff=77448Citizenship2016-03-13T17:07:03Z<p>PCOFFEY77: /* City-specific Citizenship and Locations */ Keep Lich Location</p>
<hr />
<div>'''Citizenship''' can be achieved in many of the cities and towns found in [[Elanthia]]. In some cities, citizenship is limited by [[race]]. This limitation may either exclude certain races, or it may offer partial citizenship to others. Citizenship and partial citizenship bring various benefits to those who maintain them in the city or town. Using the command CITIZEN, a player can view their character's current citizenship status.<br />
<br />
==Earning Citizenship== <br />
<br />
Citizenship is earned by accumulating citizenship points. These points are gathered by performing certain actions in a town, including interacting with town NPCs, using town shops, or using other town services. A ranking system is in place to allow players to check how close to citizenship they are in a town. This is done by going to the town's citizenship clerk and then asking the clerk about STATUS. If the player is eligible, ask about CITIZENSHIP and the clerk will indicate so. To then proceed on to becoming a citizen, you must ask about REGISTER and the clerk will direct you to WRITE your name in a book (WRITE BOOK). This will grant you citizenship or partial citizenship, depending on your race. It should be noted that if a character's race makes them ineligible for citizenship, it will not be mentioned when asking about STATUS, so keep in mind which towns allow what races citizenship.<br />
<br />
A commonly held misconception about citizenship is that backroom access is required in all shops for citizenship. While purchasing from NPCs does gain one citizenship points, these actions must be done over time. Rapidly purchasing in order to gain backroom access wastes a significant amount of silvers with very little return in points. Purchasing goods over time is effective. Doing tasks for the city's local branch of the Adventurer's Guild seems to be an effective way to earn citizenship points, although whether this is on its own merits or due to the need to interact with NPCs is not known. It takes approximately eight hours to gain citizenship through performing various tasks.<br />
<br />
It is possible to earn citizenship points in multiple cities at one time. It is even possible to reach citizenship eligibility in multiple cities, but once you have achieved citizenship in one city, you cannot have it in another unless you give up citizenship in the first. This can be done by CLEANing the book in the citizenship office.<br />
<br />
The eligibility tiers are as follows:<br />
* Tier 0: You've got ALOT of work ahead of you, <character name>.<br />
* Tier 1: You've started on the path to citizenship, <character name>.<br />
* Tier 2: Ahhh, <character name>, you're progressing nicely towards citizenship.<br />
* Tier 3: <character name>, you certainly are gaining a lot of recognition around town lately.<br />
* Tier 4: Greetings, <character name>. How is life treating you today?<br />
<br />
Shortly after achieving the fourth tier, citizenship will become available if the character's race is allowed in the town. There is no change in STATUS after citizenship is available; make sure you're asking about citizenship instead of status at this point.<br />
<br />
==Citizenship Benefits==<br />
<br />
Citizenship brings with it various benefits. Some of these are city specific, some of them apply to all of the cities.<br />
<br />
Citizenship Benefits include:<br />
* A beneficial bonus in the merchant system, including better prices for sold goods, and cheaper prices for bought goods.<br />
* Bank note exchanges provide benefits to citizens.<br />
* Discounts when using the [[Chronomage Teleportation System|Chronomage]] system from the town of citizenship.<br />
* [[Player run shop]]s may be purchased in a city by its citizens.<br />
* [[Zul Logoth]] citizens receive a discount on the price of cart rides.<br />
* Citizens of [[Icemule Trace]] do not have to pay to use the various gates.<br />
* Citizens of [[Wehnimer's Landing]] do not have to pay to use the west gate.<br />
* Citizens of [[River's Rest]] receive discounted rates for the Live Bait and no charge for the races at Bertha's.<br />
* There is a citizen-only lounge for residents of [[Kharam Dzu]] on the [[Glaesen Star]].<br />
* Citizens of [[Mist Harbor]] can get their teleportation jewelry grounded to a specific outside room in Mist Harbor by a qualifying merchant.<br />
* The captain of the ferry across the [[Lake of Fear]] asks for less bribe money from citizens of [[Ta'Vaalor]]. Vaalor citizens also do not have to pay for their papers and have the option to join the [[Crimson Legion]] Reserves.<br />
* Certain towns have [[Citizenship Pins|citizenship pins]] and citizen-specific verbs.<br />
<br />
===Citizenship-specific verbs===<br />
{|{{prettytable}}<br />
! colspan=2 style="background:#ddd; white-space: nowrap; font-size: larger; text-align: center;" | '''River's Rest'''<br />
|-<br />
|FLY<br />
|You flap your arms and let out a harsh scream, imitating a blood eagle.<br />
|-<br />
|FLY <person> or <creature><br />
|Arms outstretched, you swoop towards (target) and let out a harsh scream, imitating a blood eagle.<br />
|-<br />
|FLY <self><br />
|Doing your best imitation of a newcomer's first encounter with a blood eagle, you windmill your arms, let out an ear-piercing shriek, and topple to the ground with a thud.<br />
|-<br />
|FLY <object><br />
|Doing your best imitation of a newcomer's first encounter with a blood eagle, you windmill your arms, let out an ear-piercing shriek, and topple to the ground in front of (target).<br />
|-<br />
|GLANCE <self><br />
|You glance over yourself, making sure you are a presentable River Rat.<br>Senglent glances over himself, checking his appearance before adopting a proud, cocksure stance.<br />
|-<br />
|GLANCE <creature><br />
|You glance at (target) and try to determine if it would give a River Rat a good fight.<br>Senglent glances at a jet black gyrfalcon, cooly inspecting the gyrfalcon with an expression of cocksureness.<br />
|-<br />
|GLANCE <player><br />
|You glance at (target) and try to determine if they are a citizen of River's Rest.<br>Senglent glances at <player>, carefully inspecting <him> with an expression of cocksureness.<br />
|-<br />
|MUMBLE <person><br />
|You glance at (target) and mumble something about imperial lackeys.<br />
|-<br />
|MUMBLE <self><br />
|You mumble something about imperial taxes and revolution.<br />
|-<br />
|MUMBLE <object> or <creature><br />
|You mumble some foul oaths that would make a deckhand blush to (target).<br />
|-<br />
|RAISE DRINK<br />
|You raise your <drink> in a toast to River's Rest!<br />
|-<br />
|SNORT<br />
|You start to snorfle, but you inhale as you do and plummet into a coughing fit!<br />
|-<br />
|SNORT <person><br />
|You snorfle at (target), sounding a lot like an aardvark.<br />
|-<br />
|WHISTLE <self><br />
|You whistle a carefree tune, the perfect picture of innocence.<br />
|-<br />
|WHISTLE <target> or <creature><br />
|You glance at Turpin the shopkeeper and whistle a carefree tune, the perfect picture of innocence.<br />
|-<br />
! colspan=2 style="background:#ddd; white-space: nowrap; font-size: larger; text-align: center;" | '''Kharam Dzu'''<br />
|-<br />
|PANIC<br />
|You suddenly feel nervous and instinctively glance in the direction of Ghorsa Tower. Was that the gong?<br />
|-<br />
|PANIC <self><br />
|Your palms start to sweat as panic sets in. Somebody should go ring the gong!<br />
|-<br />
|PANIC <person><br />
|As the feeling of panic rises up in you, you shout to <person>, "Quick, go ring the gong!"<br />
|-<br />
|PANIC <creature><br />
|The presence of the <creature> is too much for you to take! You recoil in a panic, flailing and whimpering. Somebody should go ring the gong!<br />
|-<br />
|PANIC <object><br />
|You recoil from <object> in panic, expecting it to be as hot as lava.<br />
|-<br />
|DUST <self><br />
|You rub your hands together compulsively.<br />
|-<br />
|DUST <object><br />
|You dust off the <object> compulsively. It just won't come clean!<br>Citizen dusts off the <object> compulsively as if he will never be satisfied with its condition.<br />
|-<br />
|DUST <creature><br />
|You hedge toward <object>, inspecting it for ash.<br>Citizen hedges toward <creature>, his fingers twitching.<br />
|-<br />
! colspan=2 style="background:#ddd; white-space: nowrap; font-size: larger; text-align: center;" | '''Mist Harbor'''<br />
|-<br />
|SMOOCH<br />
|Delicious, delectable, and scrumptious are just a few of many words that cross your mind as you loudly kiss your joined fingertips before splaying them in front of you in an expression of appreciation.<br />
|-<br />
|SMOOCH <creature><br />
|You bite your lip and stare at (creature) in consternation.<br />
|-<br />
|SMOOCH <object><br />
|You smooch the palm of your hand and blow it at (object).<br />
|-<br />
|SMOOCH <self><br />
|You open your mouth to speak. After remaining silent for a pregnant moment, you close your mouth again, brow furrowed.<br />
|-<br />
|SMOOCH <person><br />
|Dependent on demeanor (see below)<br />
|-<br />
|SMOOCH (Target demeanor cold)<br />
|It looks like (person) would hit you hard, in your face, if you tried to smooch her.<br />
|-<br />
|SMOOCH (Target demeanor reserved)<br />
|You smooch the palm of your hand and blow the kiss at (person), not daring to get much closer.<br />
|-<br />
|SMOOCH (Target demeanor neutral)<br />
|You smooch the palm of your hand and blow the kiss at (person), giving her a wink in the process.<br />
|-<br />
|SMOOCH (Target demeanor friendly)<br>(Your demeanor reserved or cold)<br />
|You smooch (person) on the tip of her nose.<br>You smooch your fingertips and touch them to (person's) cheek.<br />
|-<br />
|SMOOCH (Target demeanor warm)<br>(Your demeanor reserved or cold)<br />
|You smooch (person) repeatedly all over her face.<br>You smooch your fingertips and touch them to (person's) lips.<br />
|-<br />
|EXPRESS <self><br />
|You open and close your mouth several times, unsure of just how to express yourself.<br />
|-<br />
|EXPRESS <person><br />
|You glance at (person) and babble, unable to form a coherent thought.<br />
|-<br />
|EXPRESS <creature><br />
|You glance at a kobold with a look of utter disdain.<br />
|-<br />
|EXPRESS <object><br />
|You study <object>, looking for any imperfections.<br />
|-<br />
|EXPRESS (despair)<br />
|You cry out in despair, tears streaming down your face.<br />
|-<br />
|EXPRESS (elation)<br />
|You hug yourself and grin so wide you feel like your lips will crack, while you emit a high-ptched squeal.<br />
|-<br />
|EXPRESS (overcome)<br />
|Overcome, you lay your wrist upon your forehead with a tiny gasp and sink delicately to the floor.<br />
|-<br />
|EXPRESS (rage)<br />
|You throw your head back and open your mouth widely, letting loose an earsplitting howl of rage.<br />
|-<br />
|SLAP <self><br />
|Turning her palm outward, NAME puts (his/her) hand to (his/her) forehead in a mock swoon.<br />
|-<br />
|SLAP <self> (annoyed)<br />
|You bury your face in your palm, feeling highly annoyed.<br />
|-<br />
|SLAP <self> (defeated)<br />
|You sigh and lower your head into your waiting palm.<br />
|-<br />
|SLAP <self> (embarrassed)<br />
|You bury your reddening face in your palm, groaning at your current state of embarrassment.<br />
|-<br />
|SLAP <self> (forgetful)<br />
|Suddenly remembering something, you gasp aloud and slap yourself on the forehead.<br />
|-<br />
|SLAP <self> (frustrated)<br />
|You bury your face in your palm, shaking your head in frustration at your present circumstances.<br />
|-<br />
|LAUGH (mirth)<br />
|Your shoulders shake subtly as you struggle to conceal your expression of mirth.<br />
|- <br />
|LAUGH (raucous)<br />
|You burst into raucous laughter, losing your balance and almost falling to the ground before you catch yourself.<br />
|-<br />
|STRETCH (arm)<br />
|You swing your arm about, and while there might be a few pops, it still seems to work.<br />
|-<br />
|STRETCH (hand)<br />
|You clench your hand repeatedly, ensuring all the fingers still work as they should.<br />
|-<br />
|STRETCH (neck)<br />
|You slowly move your head around, trying to remove any stiffness from your neck.<br />
|-<br />
|STRETCH (toes)<br />
|You flex your toes to make sure none of them are broken.<br />
|-<br />
! colspan=2 style="background:#ddd; white-space: nowrap; font-size: larger; text-align: center;" | '''Solhaven'''<br />
|-<br />
|FOLD SOLHAVEN<br />
|You fold your arms over your chest in a display of stubborn pride, tilting your chin up slightly in defiance. Kraken, floods, apocalypses, cats... really, what could possibly think it has the power to scare you any more?<br> Havener folds her arms over her chest in a display of stubborn pride, tilting her chin up slightly in defiance.<br />
|-<br />
|FOLD<br />
|You fold your arms over your chest in a display of stubborn pride, tilting your chin up slightly in defiance.<br />
|-<br />
|FOLD <person><br />
|You fold your arms over your chest and stare (target) down. After all you've seen, you just aren't that impressed.<br>Havener folds her arms over her chest and stares you down, looking totally unimpressed.<br />
|-<br />
|PINCH SOLHAVEN<br />
|You curl your hands into a facsimile of lobster claws, making exaggerated pinchy motions at the air around you while clicking your tongue to provide the snapping sounds of the claws closing.<br />
|-<br />
! colspan=2 style="background:#ddd; white-space: nowrap; font-size: larger; text-align: center;" | '''Ta'Illistim'''<br />
|-<br />
|CURTSY<br />
|Straightening your back, you give a formal, low curtsy. In time with your greater movement, you incline your head as well in a brief nod.<br />
|-<br />
|CURTSY <creature><br />
|Such a gesture would be beneath you.<br>Illistimi glances at (target), regarding it with a critical eye.<br />
|-<br />
|CURTSY <object><br />
|You defer to the (target), favoring it with a perfunctory curtsy.<br />
|-<br />
|CURTSY <person><br />
|Straightening your back, you give a formal, low curtsy to (target). In time with your greater movement, you incline your head as well in a brief nod in his/her direction.<br />
|-<br />
|PONDER<br />
|Oh, to only have the right book at hand!<br />
|-<br />
|PONDER <creature><br />
|You regard (target), pondering what a quirk of nature it surely is.<br> Illistimi ponders (target), taking note of its nature.<br />
|-<br />
|PONDER <object><br />
|You purse your mouth, pondering the (target). Even without a mirror, you know your face reflects your roiling thoughts.<br> Illistimi purses his mouth, pondering the (target). The expression on his face speaks volumes.<br />
|-<br />
|PONDER <self><br />
|You pause to consider recent events, and your place in them.<br> Illistimi looks suddenly very self-aware.<br />
|-<br />
|PONDER <person><br />
|Ruminating upon (target), you give consideration to his/her qualifications.<br />
|-<br />
|SALUTE<br>Random<br />
|With your face alight with pride, you cry out in (language), "Bless the Shining City!"<br> With your face alight with pride, you cry out in (language), "Long live Illistim's Argent Mirror!"<br> With your face alight with pride, you cry out in (language), "Knowledge, above all things!"<br> With your face alight with pride, you cry out in (language), "All hail the peacock and scroll!"<br />
|-<br />
|SCOLD<br />
|How uncouth!<br> Illistimi expounds on the value of a good education.<br />
|-<br />
|SCOLD <creature><br />
|You sniff disdainfully, dismissing (target) with a stern look.<br />
|-<br />
|SCOLD <object><br />
|You vent your frustration at your (target), hoping no one notices you're talking to an inanimate object.<br>Oddly enough, Illistimi seems to be venting his frustration at (target), but is doing so quite eloquently.<br />
|-<br />
|SCOLD <self><br />
|You berate yourself for a complete lack of forethought.<br>Illistimi berates himself for a complete lack of forethought.<br />
|-<br />
|SCOLD <person><br />
|You shoot (target) the smallest of dismayed glances, conveying your disapproval.<br> Illistimi shoots you the smallest of dismayed glances, conveying his disapproval.<br> Illistimi shoots (target) the smallest of dismayed glances, conveying his disapproval.<br />
|-<br />
|TURN<br />
|You turn around to avoid anyone seeing your look of consternation.<br />
|-<br />
|TURN <creature><br />
|You turn your attention to the (target), contemplating its validity as a debating partner, and relative intelligence to your own.<br />
|-<br />
|TURN <held object><br />
|You turn the (target) over in your hand, trying to gauge its features and catalog its usefulness.<br />
|-<br />
|TURN <self><br />
|You give a short glance over your shoulder.<br />
|-<br />
|TURN <person><br />
|You tilt your head slightly, turning your attention to (target) and giving them a measured, collected consideration.<br />
|-<br />
! colspan=2 style="background:#ddd; white-space: nowrap; font-size: larger; text-align: center;" | '''Ta'Vaalor'''<br />
|-<br />
|-<br />
|GIGGLE<br />
|Just as you are about to giggle you remember that soldiers don't act like schoolgirls.<br><i>There is no third-person messaging.</i><br />
|-<br />
|SALUTE (holding item)<br />
|You snap to attention and bring your (item) to your chest in salute.<br />
|-<br />
|SALUTE (empty hands)<br />
|You snap to attention and strike your chest with a closed fist.<br />
|-<br />
|SALUTE <self> (holding item)<br />
|You snap to attention and bring your (item) to your chest in salute, practicing your form.<br />
|-<br />
|SALUTE <self> {empty hands)<br />
|You snap to attention and strike your chest with a closed fist, practicing your form.<br />
|-<br />
|SALUTE <person> (holding item)<br />
|You snap to attention and bring your (item) to your chest in a display of respect to (target).<br />
|-<br />
|SALUTE <person> (empty hands)<br />
|You snap to attention and strike your chest with a closed fist in a display of respect to (target).<br />
|-<br />
|SALUTE <creature> (holding item)<br />
|You snap to attention and bring your (item) to your chest in a honorific display towards (target). May the best warrior win!<br />
|-<br />
|SALUTE <creature> (empty hands)<br />
|You snap to attention and strike your chest with a closed fist in a honorific display towards (target). May the best warrior win!<br />
|-<br />
|SALUTE <object> (holding item)<br />
|You snap to attention and bring your (object) to your chest in a display of respect to (target).<br />
|-<br />
|SALUTE <object> (empty hands)<br />
|You snap to attention and strike your chest with a closed fist in a display of respect to (target).<br />
|-<br />
|SCREAM (First person)<br />
|You bolster your morale with a Vaalor call to arms, belting out in (language), "(random message as noted below)!"<br />
|-<br />
|SCREAM (random)<br />
|Elf belts out in (language), "For Honor, Pride, and Glory!" A look of renewed pride overcomes his expression.<br />
|-<br />
|SCREAM (random)<br />
|Elf belts out in (language), "Remember [[Shadowguard]]!" A look of renewed pride overcomes his expression.<br />
|-<br />
|SCREAM (random)<br />
|Elf belts out in (language), "<Elf's Family Name>!" A look of renewed pride overcomes his expression.<br />
|-<br />
|SCREAM (random)<br />
|Elf belts out in (language), "For the honor of Noble [[Qalinor Falustro Vaalor|Qalinor]]!" A look of renewed pride overcomes his expression.<br />
|-<br />
|SCREAM (random)<br />
|Elf belts out in (language), "For the glory of the [[Ta'Vaalor|Fortress]]!" A look of renewed pride overcomes his expression.<br />
|-<br />
|SCREAM (random)<br />
|Elf belts out in (language), "For the pride of the Vaalor!" A look of renewed pride overcomes his expression.<br />
|-<br />
|SCREAM (random)<br />
|Elf belts out in (language), "Remember the [[Sabrar]]!" A look of renewed pride overcomes his expression.<br />
|-<br />
|TURN<br />
|You turn in a slow, precise circle, assessing your surroundings from every direction.<br />
|-<br />
|TURN <self><br />
|You turn sharply on your heel, reversing direction with military precision.<br />
|-<br />
|TURN <person> / <creature> / <object><br />
|With military precision, you turn sharply on your heel to face <target>.<br />
|-<br />
! colspan=2 style="background:#ddd; white-space: nowrap; font-size: larger; text-align: center;" | '''Wehnimer's Landing'''<br />
|-<br />
|NUDGE<br />
|You push forward purposefully, letting nothing and no one stand in your way!<br>Landingite storms about, wildly swinging his elbows around.<br />
|-<br />
|NUDGE <target><br />
|You push past (target), roughly bumping into (him/her) on your way past.<br>Landingite rudely pushes past you, bumping into your shoulder on his way.<br>Landingite roughly brushes past (target). How rude!<br />
|-<br />
|PONDER<br />
|You place your hands on your hips and casually survey your surroundings.<br />
|-<br />
|PONDER <creature><br />
|You skeptically consider (target).<br>Landingite skeptically considers (target).<br />
|-<br />
|PONDER <object><br />
|You give a skeptical look at (target) while placing your hands on your hips.<br>Landingite gives a skeptical look at (target) while placing his hands on his hips.<br />
|-<br />
|PONDER <self><br />
|You eye the surroundings with a skeptical look.<br>Landingite eyes the surroundings with a skeptical look.<br />
|-<br />
|PONDER <person><br />
|You place your hands on your hips and eye (target) with a skeptical look.<br />
|}<br />
<small>{verb} set {standard/culture}</small><br />
<br />
==City-specific Citizenship and Locations==<br />
<br />
As stated earlier, some cities offer citizenship to only certain races, with partial citizenship being allowed for others. Some smaller towns do not even offer citizenship.<br />
<br />
Racial Restrictions for Various Cities:<br />
* [[Wehnimer's Landing]] - No Restrictions, [[Moot Hall]] (Lich Room #398)<br />
* [[Solhaven]] - No Restrictions<br />
* [[Icemule Trace]] - No Restrictions<br />
* [[River's Rest]] - No Restrictions, Captain's Quarters<br />
* [[Teras Isle]] - No Restrictions<br />
* [[Zul Logoth]] - [[Dwarf]] Only. Other races can attain partial citizenship. Municipal Hall (Lich Room #16903)<br />
* [[Ta'Illistim]] - [[Elf]] and [[Aelotoi]], [[Sylvankind]] and [[Dwarf]] allowed partial, [[Ta'Illistim Keep]] (Lich Room - Ta'Illistim Keep, Citizenry - 18146)<br />
* [[Ta'Vaalor]] - [[Vaalor]] elf only, other [[Elf]] and [[Sylvankind]] allowed partial, [[Wyvern Hall]]<br />
* [[Cysaegir]] - No Restrictions <br />
* [[Mist Harbor]] - No Restrictions (Lich Room #16696)<br />
<br />
[[Category:Towns]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Alchemy/saved_posts&diff=75543Alchemy/saved posts2016-02-18T20:20:44Z<p>PCOFFEY77: /* Familiar Talisman Recipes */ Adding Parrot questions and KEIOS info</p>
<hr />
<div><br />
==Powdered Gems (11/2007)==<br />
{{saved-post<br />
| category = Magic Spells and Systems<br />
| topic = Alchemy Discussions<br />
| messagenum = 5424<br />
| author = GS4-NAOS<br />
| date = 11/17/2007 10:11:45 AM<br />
| subject = Alchemy Recipes Updates<br />
}}<br />
A large number of [[Alchemy]] [[List of alchemy recipes|recipes]] has been updated.<br />
<br />
The core of this update addresses the difficulty of collecting the large numbers of [[gem]]s requried for training Potions and Trinkets skills. The majority of Alchemy recipes that previously used whole gems have been changed to use powdered versions of the same gem.<br />
<br />
Additionally, the Alchemy shops in pure guilds will now stock a selection of powdered gems for sale. The gems available in a given guild are dependant on realm, and the requirements that [[profession]] has. If there are powdered gems that seem to be missing, and yet required in an Alchemy recipe, please post here and I will be happy to look into it.<br />
<br />
Along with this update, the previously missed changes to [[Minor Spiritual]] recipes should now be live, including boil or simmer in many recipes that lacked either before.<br />
<br />
As usual, ASK the skilled masters in your local guild hall to UPDATE your recipes books to have any recipes you have written updated.<br />
<br />
Naos<br />
<br />
==Minor Spiritual Circle Simmer and Boil (12/2007)==<br />
{{saved-post<br />
| category = Magic Spells and Systems<br />
| topic = Solhaven<br />
| messagenum = 3730<br />
| author = GS4-NAOS<br />
| date = 12/9/2007 11:35:32 AM <br />
| subject = Minor Spiritual [[Alchemy]] Recipes Updated<br />
}}The recipes for spell items from the [[Minor Spiritual]] spell circle have been updated to include both simmer and boil throughout.<br />
<br />
Please visit your local skilled master and ASK for an UPDATE to have your recipe tomes updated.<br />
<br />
Naos<br />
<br />
==Channel Adjustments (2/2008)==<br />
{{saved-post<br />
| category = Magic Spells and Systems<br />
| topic = Alchemy Discussions<br />
| messagenum = 6361<br />
| author = GS4-NAOS<br />
| date = 2/10/2008 11:07:10 AM <br />
| subject = Recipe Adjustments<br />
}}The following recipes have been adjusted to be taught at rank 50 and to include the CHANNEL process to support training at and beyond rank 50 in the Trinkets skill. All players will be assigned to see a skilled master at rank 50 in Trinkets to receive one of these recipes. Skilled masters will update old versions of these recipes in recipe tomes as usual.<br />
<br />
a [[blue crystal]]<br />
<br />
The recipe given is as follows: add crystalline solution, add stargazer lily, simmer, add powdered snake-head cowrie shell, infuse mana, add 2 doses of golem bone from bone golems, boil, channel lifeforce and chant the Spirit Strike spell.<br />
<br />
The recipe given is as follows: add crystalline solution, add stargazer lily, simmer, add powdered pale water sapphire, infuse mana, add 2 doses of golem bone from bone golems, boil, channel lifeforce and chant the Spirit Strike spell.<br />
<br />
a [[slender mithril wand]]<br />
<br />
The recipe given is as follows: add crystalline solution, add tufted hawk-owl ear from giant hawk-owls, boil, add powdered turquoise stone, simmer, add s'ayanad crystal, infuse mana, add mithril dust, channel lifeforce and chant the Major Shock spell.<br />
<br />
The recipe given is as follows: add crystalline solution, add 4 doses of shelfae crest from shelfae chieftains, boil, add powdered turquoise stone, simmer, add s'ayanad crystal, infuse mana, add mithril dust, channel lifeforce and chant the Major Shock spell.<br />
<br />
Additionally, to address the same issue in the Potions skill, a new recipe has been added at rank 50 for Wizard and Sorcerer. A similar recipe is forthcoming for Clerics and Empaths. All players will be assigned to visit the skilled masters at rank 50 in Potions to receive this recipe.<br />
<br />
a [[glowing brilliant silver potion]]<br />
<br />
The recipe given is as follows: add water, add 3 doses of ayana leaf, simmer, add 3 doses of centaur hide from centaurs, boil, add powdered yellow sapphire, infuse mana, add t'ayanad crystal, channel lifeforce and chant the Mass Elemental Defense spell.<br />
<br />
Again, this issue remains OPEN for Clerics and Empaths at or beyond rank 50 in Potions, but a recipe is currently in the works. Hopefully, we'll have it for you ASAP. :)<br />
<br />
Naos<br />
<br />
==Ayanad Crystals Galore (2/2008)==<br />
{{saved-post<br />
| category = Magic Spells and Systems<br />
| topic = Alchemy Discussions<br />
| messagenum = 6446<br />
| author = GS4-NAOS<br />
| date = 2/19/2008 11:29:51 PM <br />
| subject = Ayanad Crystals Galore<br />
}}Alchemists of sufficient rank to [[ALCHEMY INFUSE (verb)|infuse]] [[mana]] into their solutions (rank 30 general [[alchemy]]) will find three new [[list of alchemy recipes|recipes]] that should help them (and others) progress through general alchemy.<br />
<br />
Each of these three recipes effectively takes one type of ayanad crystal and uses it to produce two crystals of the next lower tier through a bit of time and coin.<br />
<br />
Each recipe is structured as follows: add crystalline solution, add an essence shard, *, infuse mana.<br />
<br />
The asterisk (*) in the recipe is replaced with the dust that is extracted from a given type of ayanad crystal. Faintly shimmering dust has been introduced as an extract of n'ayanad crystals, while faintly radiant and glowing dusts remain extracts of t'ayanad and s'ayanad crystals respectively. Fainly glimmering dust from ayanad crystals yields nothing of use.<br />
<br />
To reiterate, the three new recipes are as follows:<br />
<br />
ayanad: add crystalline solution, add an essence shard, add faintly glowing dust, infuse mana<br />
<br />
s'ayanad: add crystalline solution, add an essence shard, add faintly radiant dust, infuse mana<br />
<br />
t'ayanad: add crystalline solution, add an essence shard, add faintly shimmering dust, infuse mana<br />
<br />
Again, these recipes yield a cluster of two crystals on tier lower than the crystal used to create them. Clusters may be separated by using either of the following syntaxes:<br />
<br />
GET {item} FROM {cluster}<br />
<br />
-or-<br />
<br />
GET {number} {cluster}<br />
<br />
As an example, if you create "a cluster of ayanad crystals", you can use either "GET CRYSTAL FROM CRYSTALS" or "GET 1 CRYSTALS" to remove a single crystal from the cluster. Lose crystals cannot be added into existing clusters, or clustered together with other loose crystals.<br />
<br />
These recipes are considered rank 30 recipes for training purposes, and can be used as 'tough' recipes. With these recipes in place, the recipe for essence shards has been reduced in effective rank.<br />
<br />
Yes, a single n'ayanad crystal can effectively be used for eight (8) 'tough' infuse reps, yeilding a total of eight (8) ayanad crystals.<br />
<br />
Naos<br />
<br />
==Phase II, Scene I (2/2008)==<br />
{{saved-post<br />
| category = Magic Spells and Systems<br />
| topic = Alchemy Discussions<br />
| messagenum = 7545<br />
| author = GS4-STRATHSPEY<br />
| date = 9/17/2008 2:01:24 PM <br />
| subject = Alchemy, Phase II, Scene I<br />
}}75 new recipes have been added to the [[alchemy]] system. This represents a fraction of new recipes to come over the next few weeks. Training [[NPC]]s will start teaching these new recipes immediately.<br />
<br />
In addition, most alchemy products <b>created from this point forward</b> will now be purchased by the alchemist shop in local towns. Items which are part of the normal treasure system (e.g. oak wands, white crystals...) will be purchased by the pawn shop.<br />
<br />
Please post in the appropriate topic if there are any huge issues.<br />
<br />
Enjoy!<br />
<br />
-Strath<br />
==Phase II, Scene II (4/2009)==<br />
{{saved-post<br />
| category = Magic & Spell Systems<br />
| topic = [[Alchemy]] Assistance<br />
| messagenum = 2278<br />
| author = GS4-STRATHSPEY<br />
| date = 4/2/2009 12:19:02 AM<br />
| subject = Re: Cooking with Strath<br />
}}All right, enough silliness for one day. I'm just glad to see you folks have still got a sense of humor, even after the exposure to my lame jokes. No more gross-tasting sauce or muffins; none of us are Betty Crocker.<br />
<br />
I haven't updated in a while. Here goes.<br />
<br />
I have 73 new [[recipes]] that are ready to go any time. They just need a green light from QC. This batch includes some high-power versions of items you've already discovered, plus a lot of items that have been requested here and in other folders (items that you didn't know had already been approved). There is a big gob of stat enhancing items, which are always crowd pleasers.<br />
<br />
The rank breakdown looks like this:<br> <br />
General items: A bunch in the mid-50s<br> <br />
Cleric potions: Ranges from 25 to 62<br> <br />
Cleric trinkets: Ranges from 18 to 62<br> <br />
Empath potions: 28 to 62<br> <br />
Empath trinkets: 18 to 62<br> <br />
Sorcerer potions: 32 to 62<br> <br />
Sorcerer trinkets: 31 to 62<br> <br />
Wizard potions: 26 to 62<br> <br />
Wizard trinkets: 31 to 62<br />
<br />
As you can see, there's still more work to do. After this will eventually be one more big dump of recipes (probably another 70 total) that will fill in some of the apparent gaps, like sorcerer potions in the 20s range, etc. But there will be plenty of items to choose from at any point to train on, because we all know the thirst for climbing the rank ladder.<br />
<br />
The library side questy thingy is close to being ready. I need to do a lot of textual polishing, but it's been spitting out recipes to me for a while now.<br />
<br />
Screen shots!<br />
<pre{{log2}}><br />
>search potions <br />
Potions, potions, potions. That's all you can think about at the moment. Hopefully some former contributors to this library cared about potions as much as you do now. You pore over the shelves, looking for promising sources... <br />
Finding a sizable selection of material, you return to a reading station, ready to begin. You should now READ what you have found, and occasionally PONDER the implications. <br />
Roundtime: 9 sec.<br />
<br />
You've read a great deal of this selection and you have a fairly decent understanding of it.<br />
<br />
>read <br />
You read more of the texts you've collected. <br />
> <br />
While studying the text, you come upon a crucial piece of information!<br />
You inquire about a particular parchment, based on the clues you have drawn from this text. Without even consulting his catalog, an assistant librarian says, "Ah, yes. That would be in section 'Eda', shelf 'Noj', rack 'Beq'."<br />
<br />
>search eda noj beq <br />
There is a lot of mention in this reading about higher awareness through self-purification. Would you rather SEARCH for books on astronomy, meditation, or crystallography? <br />
> <br />
>search meditation <br />
Having found a few connected threads in your research, you try to find common ideas that might point to some lost bit of knowledge. <br />
> <br />
You locate several manuscripts that should provide some vital clues. <br />
> <br />
It appears that you are on the track of finding a recipe that will create some kind of talisman. <br />
<br />
You find a few texts, but they don't seem strongly enough tied to your research focus. Perhaps you should do some more reading. <br />
<br />
All of this research is causing you to lose focus to mental fatigue. You should review your materials again.<br />
</pre><br />
<br />
Ow, my neurons.<br />
<br />
-Strath<br />
<br />
{{saved-post<br />
| category = Magic & Spell Systems<br />
| topic = Alchemy Discussions<br />
| messagenum = 8702<br />
| author = GS4-STRATHSPEY<br />
| date = 4/5/2009 11:32:31 AM<br />
| subject = Recipes Ahoy<br />
}}The new recipes are out. Info at: http://www.play.net/forums/messages.asp?forum=102&category=18&topic=17&message=2278<br />
<br />
There's also something else that's new that I didn't mention.<br />
<br />
-Strath<br />
<br />
==Boosts to item charges (5/2009)==<br />
{{saved-post<br />
| category = Magic & Spell Systems<br />
| topic = Alchemy Assistance<br />
| messagenum = 2981<br />
| author = GS4-STRATHSPEY<br />
| date = 5/15/2009 12:44:01 AM<br />
| subject = Boosts to item charges<br />
}}A number of items have gotten an increase in charges/uses/sips/rubs/pours/whatevers:<br />
<br />
* Common [[Alchemy dyes|dyes]] have 3 charges; uncommon dyes have 2. Rare dyes and dye additives are unchanged.<br />
* [[Luck talisman]]s have 3 charges.<br />
* [[Strength crystal|STR]], [[Wisdom potion|WIS]], and [[Aura crystal|AUR]] enhancers have 2 charges.<br />
* [[Logic potion|LOG]], [[Constitution crystal|CON]], and [[Intuition crystal|INT]] enhancers have 3 charges.<br />
* [[Health potion|Health]] and [[Stamina potion|stamina]] restoration items have 4 charges.<br />
* [[Mana potion|Mana restoration items]] have 2 charges.<br />
* Spirit restoration items are unchanged.<br />
* [[Stamina regeneration crystal|Stamina]] and [[Mana regeneration potion|mana regeneration items]] have 3 charges.<br />
* [[Health-well potion|Health]], [[Spirit-well potion|spirit]], and [[Mana-well potion|mana well items]] have 2 charges.<br />
* [[Spirit regeneration crystal|Spirit regeneration items]] have 2 charges.<br />
<br />
Another pair of items will be undergoing a change in the near future, namely the [[sneezing powder]]s. Their charges will also be increased, but perhaps more significantly, I expect to alter the formula for each so that they will require fewer essences of fire -- a lot fewer. The notion is not lost on me that this has the potential to instill hard feelings in some folks. Let's be kind to each other when discussing.<br />
<br />
-Strath <br />
<br />
==Alchemy Dye [[Alteration]] Confirmation (3/2010)==<br />
{{saved-post<br />
| category = Magic & Spell Systems<br />
| topic = Alchemy Assistance<br />
| messagenum = 3723<br />
| author = GS4-MESTYS<br />
| date = 3/17/2010 9:25:46 PM<br />
| subject = Re: Alchemy dyes and alterations<br />
}}<i>>So this is the fourth merchant whom I've tried to have talked into making me a "glowing white leather alchemy bag" after I provided glowing white dye, made using glowing dye additive. After the first wouldn't touch it, I even dyed the bag myself! It's currently a glowing white cloth bag. -Fleurs</i><br />
<br />
The policy regarding alterations using glowing dye created through alchemy has been clarified with the [[GameMaster|GM]] crew. The intent of the glowing additives is to dye items a glowing color. Future alterations requested when a glowing dye is provided should only be declined if the [[merchant]] has an in-character reason for doing so.<br />
<br />
Note that this does not change the policy on what can or cannot be dyed, as certain materials will not hold a dye.<br />
<br />
-M. <br />
<br />
==Alchemy Dye Additive Adjective Change (8/2010)==<br />
{{saved-post<br />
| category = Magic & Spell Systems<br />
| topic = Alchemy Discussions<br />
| messagenum = 10030<br />
| author = GS4-STRATHSPEY<br />
| date = 8/1/2010 1:33:56 PM<br />
| subject = Dye additives changed <br />
}}Until now, dye additives would replace a dye color's adjective with the additive's adjective, so for example "a light red vial of dye" would become "a glittering red vial of dye". This has been changed so both adjectives are combined (e.g. "a glittering light red vial of dye"). The dyed item will also have both adjectives, of course.<br />
<br />
-Strath <br />
<br />
==Familiar Talisman Recipes==<br />
{{saved-post<br />
| category = Wizards<br />
| topic = Wizard Guild Discussions<br />
| messagenum = 130<br />
| author = GS4-KEIOS<br />
| date = 02/17/2016 10:08 PM EST<br />
| subject = Familiar Talismans come to Alchemy<br />
}}Ship's Alchemist Thris has labored through the year to formulate fancy new alchemical Familiar Talismans! She has sent her parrot to the Wizard Guild, Atrium, in the town of Wehnimer's Landing with instructions on how to create these new talismans.<br />
<br />
The parrot has been instructed to stay around for the following two weeks and will share the alchemical formulas for upgraded and merchant style Familiar Talismans for those who ask it about the first and second recipes.<br />
<br />
OOC:<br />
The first formula will create a talisman that will be able to bind and summon any unaltered familiar with 100% accuracy, regardless if it is a type not normally summonable in the area. This first talisman type will not work with altered familiars.<br />
<br />
The second formula will create a talisman that will bind and summon any altered familiar, similarly to above.<br />
<br />
There are also a set of additional formulas that have been released that can be discovered through experimentation, and following the parrot's clues when asked about more recipes.<br />
<br />
-KEIOS<br />
<br />
>>Does this still only apply to your own altered familiars (no saving someone else's design)?<br />
<br />
Yes, a wizard can only bind a familiar they have themselves summoned or previously bound.<br />
<br />
>>Can these second types now be merchant altered?<br />
<br />
Familiar talismans are not likely to become options for GALD, as they require specialized training.<br />
<br />
-KEIOS<br />
<br />
>>Is this daytime only, for the sake of not wasting rare ingredients?<br />
<br />
Nope. Feel free to experiment either during the day or night.<br />
<br />
-KEIOS<br />
<br />
::Parrot<br />
<br />
>ask parrot about crackers<br />
<br />
-An enormous fat red parrot glares balefully at you and lifts his crest menacingly, screeching, "Get yer scurvy-causin' crackers away from me perch!"<br />
<br />
>ask parrot about first recipie<br />
<br />
-The fat red parrot sighs and then monotonously recites, "Firstly, ye be simmerin' trinket oil an' two ayana leaves. Then ye be addin' blue essence dust, one reg'lar familiar talisman, an' chantin' Call Familiar before sealin'."<br />
<br />
>ask parrot about second recipe<br />
<br />
-The fat red parrot sighs and then monotonously recites, "Firstly, ye be simmerin' trinket oil an' two ayana leaves. Then ye be addin' violet essence dust, one reg'lar familiar talisman, a'fore infusin' yer mana. Lastly, ye be chantin' Call Familiar a'fore sealin'."<br />
<br />
>ask parrot about difference<br />
<br />
-The fat red parrot clacks his beak and pedantically explains, "Ye'd be wantin' th'second recipe if yer fine hardy familiar did be receivin' o' Alchemist Thris's attentions."<br />
<br />
>ask parrot about more recipes<br />
<br />
-The fat red parrot eyes you and shifts from leg to leg before answering slyly, "Oh, I do be thinking I heard m'Mistress Thris a'sayin' somethin' bout more recipes. She did be mutterin' somethin' on 'bout crimson dust, an' colored light. I wager only wizarding alchemists o'th'highest caliber should dare be tryin' experimentin', though!"<br />
<br />
>ask parrot about Thris<br />
<br />
-The fat red parrot tilts his head sideways to eye you before answering, "Aye, Ship's Alchemist Thris did be visitin' yon Landing town aboard t'Spitfire. Distributin' 'er wizarding talismans, then, as I recollect it."<br />
<br />
>ask parrot about questions<br />
<br />
-The fat red parrot bobs up and down and squawks, "Ye can be askin' me 'bout de first recipe, or de second recipe, an' th'differences betwixt them. Ye can also be askin' about me mistress, Thris, an' her work on more recipes." Done with his little speech, the parrot turns abruptly about and begins preening.<br />
<br />
<br />
<br />
[[Category: Alchemy]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Alchemy/saved_posts&diff=75542Alchemy/saved posts2016-02-18T20:19:09Z<p>PCOFFEY77: /* Familiar Talisman Recipes */</p>
<hr />
<div><br />
==Powdered Gems (11/2007)==<br />
{{saved-post<br />
| category = Magic Spells and Systems<br />
| topic = Alchemy Discussions<br />
| messagenum = 5424<br />
| author = GS4-NAOS<br />
| date = 11/17/2007 10:11:45 AM<br />
| subject = Alchemy Recipes Updates<br />
}}<br />
A large number of [[Alchemy]] [[List of alchemy recipes|recipes]] has been updated.<br />
<br />
The core of this update addresses the difficulty of collecting the large numbers of [[gem]]s requried for training Potions and Trinkets skills. The majority of Alchemy recipes that previously used whole gems have been changed to use powdered versions of the same gem.<br />
<br />
Additionally, the Alchemy shops in pure guilds will now stock a selection of powdered gems for sale. The gems available in a given guild are dependant on realm, and the requirements that [[profession]] has. If there are powdered gems that seem to be missing, and yet required in an Alchemy recipe, please post here and I will be happy to look into it.<br />
<br />
Along with this update, the previously missed changes to [[Minor Spiritual]] recipes should now be live, including boil or simmer in many recipes that lacked either before.<br />
<br />
As usual, ASK the skilled masters in your local guild hall to UPDATE your recipes books to have any recipes you have written updated.<br />
<br />
Naos<br />
<br />
==Minor Spiritual Circle Simmer and Boil (12/2007)==<br />
{{saved-post<br />
| category = Magic Spells and Systems<br />
| topic = Solhaven<br />
| messagenum = 3730<br />
| author = GS4-NAOS<br />
| date = 12/9/2007 11:35:32 AM <br />
| subject = Minor Spiritual [[Alchemy]] Recipes Updated<br />
}}The recipes for spell items from the [[Minor Spiritual]] spell circle have been updated to include both simmer and boil throughout.<br />
<br />
Please visit your local skilled master and ASK for an UPDATE to have your recipe tomes updated.<br />
<br />
Naos<br />
<br />
==Channel Adjustments (2/2008)==<br />
{{saved-post<br />
| category = Magic Spells and Systems<br />
| topic = Alchemy Discussions<br />
| messagenum = 6361<br />
| author = GS4-NAOS<br />
| date = 2/10/2008 11:07:10 AM <br />
| subject = Recipe Adjustments<br />
}}The following recipes have been adjusted to be taught at rank 50 and to include the CHANNEL process to support training at and beyond rank 50 in the Trinkets skill. All players will be assigned to see a skilled master at rank 50 in Trinkets to receive one of these recipes. Skilled masters will update old versions of these recipes in recipe tomes as usual.<br />
<br />
a [[blue crystal]]<br />
<br />
The recipe given is as follows: add crystalline solution, add stargazer lily, simmer, add powdered snake-head cowrie shell, infuse mana, add 2 doses of golem bone from bone golems, boil, channel lifeforce and chant the Spirit Strike spell.<br />
<br />
The recipe given is as follows: add crystalline solution, add stargazer lily, simmer, add powdered pale water sapphire, infuse mana, add 2 doses of golem bone from bone golems, boil, channel lifeforce and chant the Spirit Strike spell.<br />
<br />
a [[slender mithril wand]]<br />
<br />
The recipe given is as follows: add crystalline solution, add tufted hawk-owl ear from giant hawk-owls, boil, add powdered turquoise stone, simmer, add s'ayanad crystal, infuse mana, add mithril dust, channel lifeforce and chant the Major Shock spell.<br />
<br />
The recipe given is as follows: add crystalline solution, add 4 doses of shelfae crest from shelfae chieftains, boil, add powdered turquoise stone, simmer, add s'ayanad crystal, infuse mana, add mithril dust, channel lifeforce and chant the Major Shock spell.<br />
<br />
Additionally, to address the same issue in the Potions skill, a new recipe has been added at rank 50 for Wizard and Sorcerer. A similar recipe is forthcoming for Clerics and Empaths. All players will be assigned to visit the skilled masters at rank 50 in Potions to receive this recipe.<br />
<br />
a [[glowing brilliant silver potion]]<br />
<br />
The recipe given is as follows: add water, add 3 doses of ayana leaf, simmer, add 3 doses of centaur hide from centaurs, boil, add powdered yellow sapphire, infuse mana, add t'ayanad crystal, channel lifeforce and chant the Mass Elemental Defense spell.<br />
<br />
Again, this issue remains OPEN for Clerics and Empaths at or beyond rank 50 in Potions, but a recipe is currently in the works. Hopefully, we'll have it for you ASAP. :)<br />
<br />
Naos<br />
<br />
==Ayanad Crystals Galore (2/2008)==<br />
{{saved-post<br />
| category = Magic Spells and Systems<br />
| topic = Alchemy Discussions<br />
| messagenum = 6446<br />
| author = GS4-NAOS<br />
| date = 2/19/2008 11:29:51 PM <br />
| subject = Ayanad Crystals Galore<br />
}}Alchemists of sufficient rank to [[ALCHEMY INFUSE (verb)|infuse]] [[mana]] into their solutions (rank 30 general [[alchemy]]) will find three new [[list of alchemy recipes|recipes]] that should help them (and others) progress through general alchemy.<br />
<br />
Each of these three recipes effectively takes one type of ayanad crystal and uses it to produce two crystals of the next lower tier through a bit of time and coin.<br />
<br />
Each recipe is structured as follows: add crystalline solution, add an essence shard, *, infuse mana.<br />
<br />
The asterisk (*) in the recipe is replaced with the dust that is extracted from a given type of ayanad crystal. Faintly shimmering dust has been introduced as an extract of n'ayanad crystals, while faintly radiant and glowing dusts remain extracts of t'ayanad and s'ayanad crystals respectively. Fainly glimmering dust from ayanad crystals yields nothing of use.<br />
<br />
To reiterate, the three new recipes are as follows:<br />
<br />
ayanad: add crystalline solution, add an essence shard, add faintly glowing dust, infuse mana<br />
<br />
s'ayanad: add crystalline solution, add an essence shard, add faintly radiant dust, infuse mana<br />
<br />
t'ayanad: add crystalline solution, add an essence shard, add faintly shimmering dust, infuse mana<br />
<br />
Again, these recipes yield a cluster of two crystals on tier lower than the crystal used to create them. Clusters may be separated by using either of the following syntaxes:<br />
<br />
GET {item} FROM {cluster}<br />
<br />
-or-<br />
<br />
GET {number} {cluster}<br />
<br />
As an example, if you create "a cluster of ayanad crystals", you can use either "GET CRYSTAL FROM CRYSTALS" or "GET 1 CRYSTALS" to remove a single crystal from the cluster. Lose crystals cannot be added into existing clusters, or clustered together with other loose crystals.<br />
<br />
These recipes are considered rank 30 recipes for training purposes, and can be used as 'tough' recipes. With these recipes in place, the recipe for essence shards has been reduced in effective rank.<br />
<br />
Yes, a single n'ayanad crystal can effectively be used for eight (8) 'tough' infuse reps, yeilding a total of eight (8) ayanad crystals.<br />
<br />
Naos<br />
<br />
==Phase II, Scene I (2/2008)==<br />
{{saved-post<br />
| category = Magic Spells and Systems<br />
| topic = Alchemy Discussions<br />
| messagenum = 7545<br />
| author = GS4-STRATHSPEY<br />
| date = 9/17/2008 2:01:24 PM <br />
| subject = Alchemy, Phase II, Scene I<br />
}}75 new recipes have been added to the [[alchemy]] system. This represents a fraction of new recipes to come over the next few weeks. Training [[NPC]]s will start teaching these new recipes immediately.<br />
<br />
In addition, most alchemy products <b>created from this point forward</b> will now be purchased by the alchemist shop in local towns. Items which are part of the normal treasure system (e.g. oak wands, white crystals...) will be purchased by the pawn shop.<br />
<br />
Please post in the appropriate topic if there are any huge issues.<br />
<br />
Enjoy!<br />
<br />
-Strath<br />
==Phase II, Scene II (4/2009)==<br />
{{saved-post<br />
| category = Magic & Spell Systems<br />
| topic = [[Alchemy]] Assistance<br />
| messagenum = 2278<br />
| author = GS4-STRATHSPEY<br />
| date = 4/2/2009 12:19:02 AM<br />
| subject = Re: Cooking with Strath<br />
}}All right, enough silliness for one day. I'm just glad to see you folks have still got a sense of humor, even after the exposure to my lame jokes. No more gross-tasting sauce or muffins; none of us are Betty Crocker.<br />
<br />
I haven't updated in a while. Here goes.<br />
<br />
I have 73 new [[recipes]] that are ready to go any time. They just need a green light from QC. This batch includes some high-power versions of items you've already discovered, plus a lot of items that have been requested here and in other folders (items that you didn't know had already been approved). There is a big gob of stat enhancing items, which are always crowd pleasers.<br />
<br />
The rank breakdown looks like this:<br> <br />
General items: A bunch in the mid-50s<br> <br />
Cleric potions: Ranges from 25 to 62<br> <br />
Cleric trinkets: Ranges from 18 to 62<br> <br />
Empath potions: 28 to 62<br> <br />
Empath trinkets: 18 to 62<br> <br />
Sorcerer potions: 32 to 62<br> <br />
Sorcerer trinkets: 31 to 62<br> <br />
Wizard potions: 26 to 62<br> <br />
Wizard trinkets: 31 to 62<br />
<br />
As you can see, there's still more work to do. After this will eventually be one more big dump of recipes (probably another 70 total) that will fill in some of the apparent gaps, like sorcerer potions in the 20s range, etc. But there will be plenty of items to choose from at any point to train on, because we all know the thirst for climbing the rank ladder.<br />
<br />
The library side questy thingy is close to being ready. I need to do a lot of textual polishing, but it's been spitting out recipes to me for a while now.<br />
<br />
Screen shots!<br />
<pre{{log2}}><br />
>search potions <br />
Potions, potions, potions. That's all you can think about at the moment. Hopefully some former contributors to this library cared about potions as much as you do now. You pore over the shelves, looking for promising sources... <br />
Finding a sizable selection of material, you return to a reading station, ready to begin. You should now READ what you have found, and occasionally PONDER the implications. <br />
Roundtime: 9 sec.<br />
<br />
You've read a great deal of this selection and you have a fairly decent understanding of it.<br />
<br />
>read <br />
You read more of the texts you've collected. <br />
> <br />
While studying the text, you come upon a crucial piece of information!<br />
You inquire about a particular parchment, based on the clues you have drawn from this text. Without even consulting his catalog, an assistant librarian says, "Ah, yes. That would be in section 'Eda', shelf 'Noj', rack 'Beq'."<br />
<br />
>search eda noj beq <br />
There is a lot of mention in this reading about higher awareness through self-purification. Would you rather SEARCH for books on astronomy, meditation, or crystallography? <br />
> <br />
>search meditation <br />
Having found a few connected threads in your research, you try to find common ideas that might point to some lost bit of knowledge. <br />
> <br />
You locate several manuscripts that should provide some vital clues. <br />
> <br />
It appears that you are on the track of finding a recipe that will create some kind of talisman. <br />
<br />
You find a few texts, but they don't seem strongly enough tied to your research focus. Perhaps you should do some more reading. <br />
<br />
All of this research is causing you to lose focus to mental fatigue. You should review your materials again.<br />
</pre><br />
<br />
Ow, my neurons.<br />
<br />
-Strath<br />
<br />
{{saved-post<br />
| category = Magic & Spell Systems<br />
| topic = Alchemy Discussions<br />
| messagenum = 8702<br />
| author = GS4-STRATHSPEY<br />
| date = 4/5/2009 11:32:31 AM<br />
| subject = Recipes Ahoy<br />
}}The new recipes are out. Info at: http://www.play.net/forums/messages.asp?forum=102&category=18&topic=17&message=2278<br />
<br />
There's also something else that's new that I didn't mention.<br />
<br />
-Strath<br />
<br />
==Boosts to item charges (5/2009)==<br />
{{saved-post<br />
| category = Magic & Spell Systems<br />
| topic = Alchemy Assistance<br />
| messagenum = 2981<br />
| author = GS4-STRATHSPEY<br />
| date = 5/15/2009 12:44:01 AM<br />
| subject = Boosts to item charges<br />
}}A number of items have gotten an increase in charges/uses/sips/rubs/pours/whatevers:<br />
<br />
* Common [[Alchemy dyes|dyes]] have 3 charges; uncommon dyes have 2. Rare dyes and dye additives are unchanged.<br />
* [[Luck talisman]]s have 3 charges.<br />
* [[Strength crystal|STR]], [[Wisdom potion|WIS]], and [[Aura crystal|AUR]] enhancers have 2 charges.<br />
* [[Logic potion|LOG]], [[Constitution crystal|CON]], and [[Intuition crystal|INT]] enhancers have 3 charges.<br />
* [[Health potion|Health]] and [[Stamina potion|stamina]] restoration items have 4 charges.<br />
* [[Mana potion|Mana restoration items]] have 2 charges.<br />
* Spirit restoration items are unchanged.<br />
* [[Stamina regeneration crystal|Stamina]] and [[Mana regeneration potion|mana regeneration items]] have 3 charges.<br />
* [[Health-well potion|Health]], [[Spirit-well potion|spirit]], and [[Mana-well potion|mana well items]] have 2 charges.<br />
* [[Spirit regeneration crystal|Spirit regeneration items]] have 2 charges.<br />
<br />
Another pair of items will be undergoing a change in the near future, namely the [[sneezing powder]]s. Their charges will also be increased, but perhaps more significantly, I expect to alter the formula for each so that they will require fewer essences of fire -- a lot fewer. The notion is not lost on me that this has the potential to instill hard feelings in some folks. Let's be kind to each other when discussing.<br />
<br />
-Strath <br />
<br />
==Alchemy Dye [[Alteration]] Confirmation (3/2010)==<br />
{{saved-post<br />
| category = Magic & Spell Systems<br />
| topic = Alchemy Assistance<br />
| messagenum = 3723<br />
| author = GS4-MESTYS<br />
| date = 3/17/2010 9:25:46 PM<br />
| subject = Re: Alchemy dyes and alterations<br />
}}<i>>So this is the fourth merchant whom I've tried to have talked into making me a "glowing white leather alchemy bag" after I provided glowing white dye, made using glowing dye additive. After the first wouldn't touch it, I even dyed the bag myself! It's currently a glowing white cloth bag. -Fleurs</i><br />
<br />
The policy regarding alterations using glowing dye created through alchemy has been clarified with the [[GameMaster|GM]] crew. The intent of the glowing additives is to dye items a glowing color. Future alterations requested when a glowing dye is provided should only be declined if the [[merchant]] has an in-character reason for doing so.<br />
<br />
Note that this does not change the policy on what can or cannot be dyed, as certain materials will not hold a dye.<br />
<br />
-M. <br />
<br />
==Alchemy Dye Additive Adjective Change (8/2010)==<br />
{{saved-post<br />
| category = Magic & Spell Systems<br />
| topic = Alchemy Discussions<br />
| messagenum = 10030<br />
| author = GS4-STRATHSPEY<br />
| date = 8/1/2010 1:33:56 PM<br />
| subject = Dye additives changed <br />
}}Until now, dye additives would replace a dye color's adjective with the additive's adjective, so for example "a light red vial of dye" would become "a glittering red vial of dye". This has been changed so both adjectives are combined (e.g. "a glittering light red vial of dye"). The dyed item will also have both adjectives, of course.<br />
<br />
-Strath <br />
<br />
==Familiar Talisman Recipes==<br />
{{saved-post<br />
| category = Wizards<br />
| topic = Wizard Guild Discussions<br />
| messagenum = 130<br />
| author = GS4-KEIOS<br />
| date = 02/17/2016 10:08 PM EST<br />
| subject = Familiar Talismans come to Alchemy<br />
}}Ship's Alchemist Thris has labored through the year to formulate fancy new alchemical Familiar Talismans! She has sent her parrot to the Wizard Guild, Atrium, in the town of Wehnimer's Landing with instructions on how to create these new talismans.<br />
<br />
The parrot has been instructed to stay around for the following two weeks and will share the alchemical formulas for upgraded and merchant style Familiar Talismans for those who ask it about the first and second recipes.<br />
<br />
OOC:<br />
The first formula will create a talisman that will be able to bind and summon any unaltered familiar with 100% accuracy, regardless if it is a type not normally summonable in the area. This first talisman type will not work with altered familiars.<br />
<br />
The second formula will create a talisman that will bind and summon any altered familiar, similarly to above.<br />
<br />
There are also a set of additional formulas that have been released that can be discovered through experimentation, and following the parrot's clues when asked about more recipes.<br />
<br />
-KEIOS<br />
<br />
Parrot:<br />
<br />
>ask parrot about crackers<br />
<br />
-An enormous fat red parrot glares balefully at you and lifts his crest menacingly, screeching, "Get yer scurvy-causin' crackers away from me perch!"<br />
<br />
>ask parrot about first recipie<br />
<br />
-The fat red parrot sighs and then monotonously recites, "Firstly, ye be simmerin' trinket oil an' two ayana leaves. Then ye be addin' blue essence dust, one reg'lar familiar talisman, an' chantin' Call Familiar before sealin'."<br />
<br />
>ask parrot about second recipe<br />
<br />
-The fat red parrot sighs and then monotonously recites, "Firstly, ye be simmerin' trinket oil an' two ayana leaves. Then ye be addin' violet essence dust, one reg'lar familiar talisman, a'fore infusin' yer mana. Lastly, ye be chantin' Call Familiar a'fore sealin'."<br />
<br />
>ask parrot about difference<br />
<br />
-The fat red parrot clacks his beak and pedantically explains, "Ye'd be wantin' th'second recipe if yer fine hardy familiar did be receivin' o' Alchemist Thris's attentions."<br />
<br />
>ask parrot about more recipes<br />
<br />
-The fat red parrot eyes you and shifts from leg to leg before answering slyly, "Oh, I do be thinking I heard m'Mistress Thris a'sayin' somethin' bout more recipes. She did be mutterin' somethin' on 'bout crimson dust, an' colored light. I wager only wizarding alchemists o'th'highest caliber should dare be tryin' experimentin', though!"<br />
<br />
>ask parrot about Thris<br />
<br />
-The fat red parrot tilts his head sideways to eye you before answering, "Aye, Ship's Alchemist Thris did be visitin' yon Landing town aboard t'Spitfire. Distributin' 'er wizarding talismans, then, as I recollect it."<br />
<br />
>ask parrot about questions<br />
<br />
-The fat red parrot bobs up and down and squawks, "Ye can be askin' me 'bout de first recipe, or de second recipe, an' th'differences betwixt them. Ye can also be askin' about me mistress, Thris, an' her work on more recipes." Done with his little speech, the parrot turns abruptly about and begins preening.<br />
<br />
<br />
<br />
[[Category: Alchemy]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Cone_of_Elements_(518)&diff=74998Cone of Elements (518)2016-02-12T22:00:56Z<p>PCOFFEY77: /* Messaging */</p>
<hr />
<div>{{spell | <br />
| mnemonic = CONEELEM<br />
| duration = Instant<br />
| type = Attack<br />
| subtype = [[Bolt]]<br />
| target = All [[creature]]s<br />
| interval = One-shot<br />
| dtype = [[Hitpoint]]<br />
| status = None<br />
| ctype = Variable<br />
| navigation = {{Major elemental navigation}}<br />
}}<br />
__TOC__<br />
'''Cone of Elements''' causes a [[bolt]] of elemental energy to arc to a large number of enemies in the room, multi-casting a variety or any one of eight [[bolt spell]]s based on the caster's [[attunement]] or [[Elemental Lore]] training on multiple targets.<br />
<br />
Being attuned to a specific element will automatically cast the respective specific bolt listed below. If the caster has no attunement set, or if the caster is attuned to "random", it will randomly choose between [[fire critical table|fire]], [[cold critical table|cold]], [[impact critical table|earth]], [[vacuum critical table|air]], or [[lightning critical table|lightning]] damage. There is also the option to [[Cone of Elements (518)#Lore_Benefits|specify]] the type of element the caster would like to use if they meet the lore requirements for that type (e.g. 'EVOKE COLD', 'CAST FIRE').<br />
<br />
Base elemental effects are achieved by casting [[Area of effect|AoE]] versions of the following spells:<br />
*[[Minor Fire (906)]] will be used for fire.<br />
*[[Minor Cold (1709)]] will be used for cold (and default for water attuned).<br />
*[[Hurl Boulder (510)]] will be used for earth.<br />
*[[Major Shock (910)]] will be used for lightning.<br />
*A unique [[vacuum critical table|vacuum]] based bolt is used for air. This bolt uses the same damage table ([[damage factor]]s and [[AvD]]s) as [[Hurl Boulder (510)]].<br />
*Additional spells will be used as specified in the lore benefits below.<br />
<br />
The caster's [[Cone of Elements (518)#Mana_Control_Benefit|Elemental Mana Control skill]] will determine how many targets are hit depending on how the spell is activated (see below).<br />
==Usage==<br />
Cone of Elements is an [[open cast]] spell that does not require the specification of a target.<br />
<br />
*<tt>[[CAST]]</tt> or <tt>[[INCANT]]</tt> will use a player friendly version and hit up to [2 + ([[Elemental Mana Control]] skill &divide; 75)] targets.<br />
<br />
*<tt>[[EVOKE]]</tt> will use a group friendly version and hit up to [5 + (Elemental Mana Control Skill &divide; 50)] targets. This version of the spell will also hit [[hidden]] and [[invisible]] targets. On a successful hit, the target will fall out of hiding/invisibility.<br />
<br />
*<tt>CAST/INCANT {element}</tt> or <tt>EVOKE {element}</tt> will specify the element of the bolt (see below for lore requirements).<br />
<br />
==Mana Control Benefit==<br />
Training in [[Elemental Mana Control]] will increase the number of targets hit.<br />
<br />
;CAST version (player friendly)<br />
<div {{prettydiv|margin-right=500px}}><center><tt>'''# of targets = [2 + ([[Elemental Mana Control]] [[skill bonus]] &divide; 75)]</tt></center></div><br />
<br />
;EVOKE version (group friendly)<br />
<div {{prettydiv|margin-right=500px}}><center><tt>'''# of targets = [5 + (Elemental Mana Control skill bonus &divide; 50)]</tt></center></div><br />
<br />
{| {{prettytable}} align="center"<br />
!align="right"|Elemental Mana Control ranks||0||10||17||24||50||100||125||150||200||250<br />
|-<br />
|align="right"|Total # of targets CAST/INCANT||2||2||'''3'''||3||'''4'''||4||'''5'''||5||'''6'''||6<br />
|-<br />
|align="right"|Total # of targets EVOKE||5||'''6'''||6||'''7'''||'''8'''||'''9'''||9||'''10'''||'''11'''||'''12'''<br />
|}<br />
<br />
== Lore Benefits ==<br />
{| {{prettytable|1=float:right}} align="center" width="40%"<br />
|+ '''Element Specification Rank Thresholds'''<br />
|-bgcolor="lightblue"<br />
!Element Specified||Spell Base||No. of Ranks||Lore(s)<br />
|-<br />
|Fire*||[[Minor Fire (906)]]||20||[[Elemental Lore, Fire|EL:Fire]]<br />
|-<br />
|Cold*||[[Minor Cold (1709)]]||20||[[Elemental Lore, Water|EL:Water]]<br />
|-<br />
|Earth*||[[Hurl Boulder (510)]]||20||[[Elemental Lore, Earth|EL:Earth]]<br />
|-<br />
|Air*||N/A<br><small>See [[Hurl Boulder (510)]] for DF and AvD info</small>||20||[[Elemental Lore, Air|EL:Air]]<br />
|-<br />
|Lightning*||[[Major Shock (910)]]||10<br>10||[[Elemental Lore, Air|EL:Air]]<br>[[Elemental Lore, Water|EL:Water]]<br />
|-<br />
|Acid||[[Minor Acid (904)]]||10<br>10||[[Elemental Lore, Earth|EL:Earth]]<br>[[Elemental Lore, Water|EL:Water]]<br />
|-<br />
|Steam||[[Minor Steam (1707)]]||10<br>10||[[Elemental Lore, Fire|EL:Fire]]<br>[[Elemental Lore, Water|EL:Water]]<br />
|-<br />
|Water+||[[Minor Water (903)]]||20||[[Elemental Lore, Water|EL:Water]]<br />
|-<br />
|colspan="4" align="left"|<small><nowiki>*</nowiki> Lore requirement negated with attunement.</small><br><small><nowiki>+</nowiki> While it may make little sense that "cold" (ice) is the default element for Elemental Lore, Water, and not water, that is just how it works. Element names in chart match what should be specified when the spell is cast or evoked.</small><br />
|}<br />
===Bolt Element Specification===<br />
By having specific combinations of lore training, it is possible to unlock the use of AoE versions of the following options:<br />
<br />
*Specifying any of the five base elements (fire, cold, earth, lightning, air) requires 20 ranks of the appropriate lore (see table to the right for full details). Being attuned to the element will negate this requirement.<br />
<br />
*[[Minor Acid (904)]], requires 10 ranks of [[Elemental Lore, Earth]] and 10 ranks of [[Elemental Lore, Water]]. Used via CAST/EVOKE [[acid critical table|ACID]].<br />
<br />
*[[Minor Steam (1707)]], requires 10 ranks of [[Elemental Lore, Fire]] and 10 ranks of [[Elemental Lore, Water]]. Used via CAST/EVOKE [[steam critical table|STEAM]].<br />
<br />
*[[Minor Water (903)]], requires 20 ranks of [[Elemental Lore, Water]]. Used via CAST/EVOKE [[impact critical table|WATER]].<br />
<br />
===Increased Damage Factors and Additional Lore Benefits===<br />
<br />
Cone of Elements use of specific spells includes their respective [[damage factor]] increases and additional bonus effects based on lore training. Please see the appropriate spell pages (as listed above) for more information on any given variant.<br />
<br />
==Channel Damage==<br />
{{bolt-channel}}<br />
<br />
==Messaging==<br />
;Fire specification<br />
<pre{{log2|margin-right=300px}}><br />
''>evoke fire<br />
You gesture.<br />
You hurl a stream of fire at a bandit!<br />
AS: +336 vs DS: +316 with AvD: +55 + d100 roll: +36 = +111<br />
... and hit for 23 points of damage!<br />
Burst of flames char abdomen a crispy black.<br />
The bandit is stunned!<br />
The bandit falls out of hiding as a result of the attack!<br />
<br />
You hurl a stream of fire at a bandit!<br />
AS: +336 vs DS: +304 with AvD: +55 + d100 roll: +80 = +167<br />
... and hit for 71 points of damage!<br />
Extreme heat causes a bandit's right leg to expand and snap. That must hurt!<br />
The bandit is knocked to the ground!<br />
The bandit is stunned!<br />
The bandit falls out of hiding as a result of the attack!<br />
<br />
You hurl a stream of fire at a bandit!<br />
AS: +336 vs DS: +316 with AvD: +55 + d100 roll: +95 = +170<br />
... and hit for 63 points of damage!<br />
Flames incinerate left arm to the bone. Not a pleasant sight.<br />
The bandit is stunned!<br />
The bandit falls out of hiding as a result of the attack!<br />
Cast Roundtime 3 Seconds.<br />
</pre><br />
<br />
;Air specification (vacuum bolt)<br />
<pre{{log2|margin-right=300px}}>>incant 518 airYou intone a phrase of elemental power while raising your hands, invoking Cone of Elements...<br />
Your spell is ready.<br />
You gesture.<br />
You unleash a compact swirling vortex at a hill troll!<br />
AS: +246 vs DS: +132 with AvD: +40 + d100 roll: +59 = +213<br />
... and hit for 85 points of damage!<br />
Chest expands and ribs snap, piercing lungs!<br />
The hill troll is stunned!<br />
<br />
You unleash a compact swirling vortex at a hill troll!<br />
AS: +246 vs DS: +150 with AvD: +40 + d100 roll: +40 = +176<br />
... and hit for 66 points of damage!<br />
Bones in left arm shatter violently leaving behind a bloody stump!<br />
The troll's wooden shield falls to the ground.<br />
The hill troll is stunned!<br />
Cast Roundtime 3 Seconds.</pre><br />
<br />
;Air specification (Lightning Attuned)<br />
<pre{{log2|margin-right=300px}}>You intone a phrase of elemental power while raising your hands, invoking Cone of Elements...<br />
Your spell is ready.<br />
You gesture.<br />
You hurl a powerful lightning bolt at an Ithzir scout!<br />
AS: +462 vs DS: +299 with AvD: +41 + d100 roll: +66 = +270<br />
... and hit for 115 points of damage!<br />
Arcing bolt of electricity galvanizes left arm to elbow. Won't be using it for awhile.<br />
The scout's grey shield falls to the ground.<br />
<br />
You hurl a powerful lightning bolt at an Ithzir scout!<br />
AS: +462 vs DS: +266 with AvD: +41 + d100 roll: +95 = +332<br />
... and hit for 145 points of damage!<br />
Arcing bolt of electricity galvanizes left arm to elbow. Won't be using it for awhile.<br />
The scout's grey shield falls to the ground.<br />
The Ithzir scout falls to the ground in a crumpled heap.<br />
Cast Roundtime 3 Seconds.<br />
<br />
(Continued Damage in conjunction with [[Minor Water (903)]])<br />
Tiny arcs of lightning dance across an Ithzir adept's skin!<br />
... 10 points of damage!<br />
Heavy spark to chest. Bet that hurts.</pre><br />
<br />
== Resources ==<br />
*[[Elemental_lore_review_(saved_posts)#Cone_of_Elements_(518)|Elemental lore review (saved posts)]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Cone_of_Elements_(518)&diff=74997Cone of Elements (518)2016-02-12T22:00:24Z<p>PCOFFEY77: /* Messaging */</p>
<hr />
<div>{{spell | <br />
| mnemonic = CONEELEM<br />
| duration = Instant<br />
| type = Attack<br />
| subtype = [[Bolt]]<br />
| target = All [[creature]]s<br />
| interval = One-shot<br />
| dtype = [[Hitpoint]]<br />
| status = None<br />
| ctype = Variable<br />
| navigation = {{Major elemental navigation}}<br />
}}<br />
__TOC__<br />
'''Cone of Elements''' causes a [[bolt]] of elemental energy to arc to a large number of enemies in the room, multi-casting a variety or any one of eight [[bolt spell]]s based on the caster's [[attunement]] or [[Elemental Lore]] training on multiple targets.<br />
<br />
Being attuned to a specific element will automatically cast the respective specific bolt listed below. If the caster has no attunement set, or if the caster is attuned to "random", it will randomly choose between [[fire critical table|fire]], [[cold critical table|cold]], [[impact critical table|earth]], [[vacuum critical table|air]], or [[lightning critical table|lightning]] damage. There is also the option to [[Cone of Elements (518)#Lore_Benefits|specify]] the type of element the caster would like to use if they meet the lore requirements for that type (e.g. 'EVOKE COLD', 'CAST FIRE').<br />
<br />
Base elemental effects are achieved by casting [[Area of effect|AoE]] versions of the following spells:<br />
*[[Minor Fire (906)]] will be used for fire.<br />
*[[Minor Cold (1709)]] will be used for cold (and default for water attuned).<br />
*[[Hurl Boulder (510)]] will be used for earth.<br />
*[[Major Shock (910)]] will be used for lightning.<br />
*A unique [[vacuum critical table|vacuum]] based bolt is used for air. This bolt uses the same damage table ([[damage factor]]s and [[AvD]]s) as [[Hurl Boulder (510)]].<br />
*Additional spells will be used as specified in the lore benefits below.<br />
<br />
The caster's [[Cone of Elements (518)#Mana_Control_Benefit|Elemental Mana Control skill]] will determine how many targets are hit depending on how the spell is activated (see below).<br />
==Usage==<br />
Cone of Elements is an [[open cast]] spell that does not require the specification of a target.<br />
<br />
*<tt>[[CAST]]</tt> or <tt>[[INCANT]]</tt> will use a player friendly version and hit up to [2 + ([[Elemental Mana Control]] skill &divide; 75)] targets.<br />
<br />
*<tt>[[EVOKE]]</tt> will use a group friendly version and hit up to [5 + (Elemental Mana Control Skill &divide; 50)] targets. This version of the spell will also hit [[hidden]] and [[invisible]] targets. On a successful hit, the target will fall out of hiding/invisibility.<br />
<br />
*<tt>CAST/INCANT {element}</tt> or <tt>EVOKE {element}</tt> will specify the element of the bolt (see below for lore requirements).<br />
<br />
==Mana Control Benefit==<br />
Training in [[Elemental Mana Control]] will increase the number of targets hit.<br />
<br />
;CAST version (player friendly)<br />
<div {{prettydiv|margin-right=500px}}><center><tt>'''# of targets = [2 + ([[Elemental Mana Control]] [[skill bonus]] &divide; 75)]</tt></center></div><br />
<br />
;EVOKE version (group friendly)<br />
<div {{prettydiv|margin-right=500px}}><center><tt>'''# of targets = [5 + (Elemental Mana Control skill bonus &divide; 50)]</tt></center></div><br />
<br />
{| {{prettytable}} align="center"<br />
!align="right"|Elemental Mana Control ranks||0||10||17||24||50||100||125||150||200||250<br />
|-<br />
|align="right"|Total # of targets CAST/INCANT||2||2||'''3'''||3||'''4'''||4||'''5'''||5||'''6'''||6<br />
|-<br />
|align="right"|Total # of targets EVOKE||5||'''6'''||6||'''7'''||'''8'''||'''9'''||9||'''10'''||'''11'''||'''12'''<br />
|}<br />
<br />
== Lore Benefits ==<br />
{| {{prettytable|1=float:right}} align="center" width="40%"<br />
|+ '''Element Specification Rank Thresholds'''<br />
|-bgcolor="lightblue"<br />
!Element Specified||Spell Base||No. of Ranks||Lore(s)<br />
|-<br />
|Fire*||[[Minor Fire (906)]]||20||[[Elemental Lore, Fire|EL:Fire]]<br />
|-<br />
|Cold*||[[Minor Cold (1709)]]||20||[[Elemental Lore, Water|EL:Water]]<br />
|-<br />
|Earth*||[[Hurl Boulder (510)]]||20||[[Elemental Lore, Earth|EL:Earth]]<br />
|-<br />
|Air*||N/A<br><small>See [[Hurl Boulder (510)]] for DF and AvD info</small>||20||[[Elemental Lore, Air|EL:Air]]<br />
|-<br />
|Lightning*||[[Major Shock (910)]]||10<br>10||[[Elemental Lore, Air|EL:Air]]<br>[[Elemental Lore, Water|EL:Water]]<br />
|-<br />
|Acid||[[Minor Acid (904)]]||10<br>10||[[Elemental Lore, Earth|EL:Earth]]<br>[[Elemental Lore, Water|EL:Water]]<br />
|-<br />
|Steam||[[Minor Steam (1707)]]||10<br>10||[[Elemental Lore, Fire|EL:Fire]]<br>[[Elemental Lore, Water|EL:Water]]<br />
|-<br />
|Water+||[[Minor Water (903)]]||20||[[Elemental Lore, Water|EL:Water]]<br />
|-<br />
|colspan="4" align="left"|<small><nowiki>*</nowiki> Lore requirement negated with attunement.</small><br><small><nowiki>+</nowiki> While it may make little sense that "cold" (ice) is the default element for Elemental Lore, Water, and not water, that is just how it works. Element names in chart match what should be specified when the spell is cast or evoked.</small><br />
|}<br />
===Bolt Element Specification===<br />
By having specific combinations of lore training, it is possible to unlock the use of AoE versions of the following options:<br />
<br />
*Specifying any of the five base elements (fire, cold, earth, lightning, air) requires 20 ranks of the appropriate lore (see table to the right for full details). Being attuned to the element will negate this requirement.<br />
<br />
*[[Minor Acid (904)]], requires 10 ranks of [[Elemental Lore, Earth]] and 10 ranks of [[Elemental Lore, Water]]. Used via CAST/EVOKE [[acid critical table|ACID]].<br />
<br />
*[[Minor Steam (1707)]], requires 10 ranks of [[Elemental Lore, Fire]] and 10 ranks of [[Elemental Lore, Water]]. Used via CAST/EVOKE [[steam critical table|STEAM]].<br />
<br />
*[[Minor Water (903)]], requires 20 ranks of [[Elemental Lore, Water]]. Used via CAST/EVOKE [[impact critical table|WATER]].<br />
<br />
===Increased Damage Factors and Additional Lore Benefits===<br />
<br />
Cone of Elements use of specific spells includes their respective [[damage factor]] increases and additional bonus effects based on lore training. Please see the appropriate spell pages (as listed above) for more information on any given variant.<br />
<br />
==Channel Damage==<br />
{{bolt-channel}}<br />
<br />
==Messaging==<br />
;Fire specification<br />
<pre{{log2|margin-right=300px}}><br />
''>evoke fire<br />
You gesture.<br />
You hurl a stream of fire at a bandit!<br />
AS: +336 vs DS: +316 with AvD: +55 + d100 roll: +36 = +111<br />
... and hit for 23 points of damage!<br />
Burst of flames char abdomen a crispy black.<br />
The bandit is stunned!<br />
The bandit falls out of hiding as a result of the attack!<br />
<br />
You hurl a stream of fire at a bandit!<br />
AS: +336 vs DS: +304 with AvD: +55 + d100 roll: +80 = +167<br />
... and hit for 71 points of damage!<br />
Extreme heat causes a bandit's right leg to expand and snap. That must hurt!<br />
The bandit is knocked to the ground!<br />
The bandit is stunned!<br />
The bandit falls out of hiding as a result of the attack!<br />
<br />
You hurl a stream of fire at a bandit!<br />
AS: +336 vs DS: +316 with AvD: +55 + d100 roll: +95 = +170<br />
... and hit for 63 points of damage!<br />
Flames incinerate left arm to the bone. Not a pleasant sight.<br />
The bandit is stunned!<br />
The bandit falls out of hiding as a result of the attack!<br />
Cast Roundtime 3 Seconds.<br />
</pre><br />
<br />
;Air specification (vacuum bolt)<br />
<pre{{log2|margin-right=300px}}>>incant 518 airYou intone a phrase of elemental power while raising your hands, invoking Cone of Elements...<br />
Your spell is ready.<br />
You gesture.<br />
You unleash a compact swirling vortex at a hill troll!<br />
AS: +246 vs DS: +132 with AvD: +40 + d100 roll: +59 = +213<br />
... and hit for 85 points of damage!<br />
Chest expands and ribs snap, piercing lungs!<br />
The hill troll is stunned!<br />
<br />
You unleash a compact swirling vortex at a hill troll!<br />
AS: +246 vs DS: +150 with AvD: +40 + d100 roll: +40 = +176<br />
... and hit for 66 points of damage!<br />
Bones in left arm shatter violently leaving behind a bloody stump!<br />
The troll's wooden shield falls to the ground.<br />
The hill troll is stunned!<br />
Cast Roundtime 3 Seconds.</pre><br />
<br />
;Air specification (Lightning Attuned)<br />
<pre{{log2|margin-right=300px}}>You intone a phrase of elemental power while raising your hands, invoking Cone of Elements...<br />
Your spell is ready.<br />
You gesture.<br />
You hurl a powerful lightning bolt at an Ithzir scout!<br />
AS: +462 vs DS: +299 with AvD: +41 + d100 roll: +66 = +270<br />
... and hit for 115 points of damage!<br />
Arcing bolt of electricity galvanizes left arm to elbow. Won't be using it for awhile.<br />
The scout's grey shield falls to the ground.<br />
<br />
You hurl a powerful lightning bolt at an Ithzir scout!<br />
AS: +462 vs DS: +266 with AvD: +41 + d100 roll: +95 = +332<br />
... and hit for 145 points of damage!<br />
Arcing bolt of electricity galvanizes left arm to elbow. Won't be using it for awhile.<br />
The scout's grey shield falls to the ground.<br />
The Ithzir scout falls to the ground in a crumpled heap.<br />
Cast Roundtime 3 Seconds.<br />
<br />
(Continued Damage in conjunction with [[Minor Water 903]])<br />
Tiny arcs of lightning dance across an Ithzir adept's skin!<br />
... 10 points of damage!<br />
Heavy spark to chest. Bet that hurts.</pre><br />
<br />
== Resources ==<br />
*[[Elemental_lore_review_(saved_posts)#Cone_of_Elements_(518)|Elemental lore review (saved posts)]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Cone_of_Elements_(518)&diff=74996Cone of Elements (518)2016-02-12T21:59:43Z<p>PCOFFEY77: /* Messaging */ Added Minor Water inclusion as I believe you need the creature drenched in water before the residual lightning will happen.</p>
<hr />
<div>{{spell | <br />
| mnemonic = CONEELEM<br />
| duration = Instant<br />
| type = Attack<br />
| subtype = [[Bolt]]<br />
| target = All [[creature]]s<br />
| interval = One-shot<br />
| dtype = [[Hitpoint]]<br />
| status = None<br />
| ctype = Variable<br />
| navigation = {{Major elemental navigation}}<br />
}}<br />
__TOC__<br />
'''Cone of Elements''' causes a [[bolt]] of elemental energy to arc to a large number of enemies in the room, multi-casting a variety or any one of eight [[bolt spell]]s based on the caster's [[attunement]] or [[Elemental Lore]] training on multiple targets.<br />
<br />
Being attuned to a specific element will automatically cast the respective specific bolt listed below. If the caster has no attunement set, or if the caster is attuned to "random", it will randomly choose between [[fire critical table|fire]], [[cold critical table|cold]], [[impact critical table|earth]], [[vacuum critical table|air]], or [[lightning critical table|lightning]] damage. There is also the option to [[Cone of Elements (518)#Lore_Benefits|specify]] the type of element the caster would like to use if they meet the lore requirements for that type (e.g. 'EVOKE COLD', 'CAST FIRE').<br />
<br />
Base elemental effects are achieved by casting [[Area of effect|AoE]] versions of the following spells:<br />
*[[Minor Fire (906)]] will be used for fire.<br />
*[[Minor Cold (1709)]] will be used for cold (and default for water attuned).<br />
*[[Hurl Boulder (510)]] will be used for earth.<br />
*[[Major Shock (910)]] will be used for lightning.<br />
*A unique [[vacuum critical table|vacuum]] based bolt is used for air. This bolt uses the same damage table ([[damage factor]]s and [[AvD]]s) as [[Hurl Boulder (510)]].<br />
*Additional spells will be used as specified in the lore benefits below.<br />
<br />
The caster's [[Cone of Elements (518)#Mana_Control_Benefit|Elemental Mana Control skill]] will determine how many targets are hit depending on how the spell is activated (see below).<br />
==Usage==<br />
Cone of Elements is an [[open cast]] spell that does not require the specification of a target.<br />
<br />
*<tt>[[CAST]]</tt> or <tt>[[INCANT]]</tt> will use a player friendly version and hit up to [2 + ([[Elemental Mana Control]] skill &divide; 75)] targets.<br />
<br />
*<tt>[[EVOKE]]</tt> will use a group friendly version and hit up to [5 + (Elemental Mana Control Skill &divide; 50)] targets. This version of the spell will also hit [[hidden]] and [[invisible]] targets. On a successful hit, the target will fall out of hiding/invisibility.<br />
<br />
*<tt>CAST/INCANT {element}</tt> or <tt>EVOKE {element}</tt> will specify the element of the bolt (see below for lore requirements).<br />
<br />
==Mana Control Benefit==<br />
Training in [[Elemental Mana Control]] will increase the number of targets hit.<br />
<br />
;CAST version (player friendly)<br />
<div {{prettydiv|margin-right=500px}}><center><tt>'''# of targets = [2 + ([[Elemental Mana Control]] [[skill bonus]] &divide; 75)]</tt></center></div><br />
<br />
;EVOKE version (group friendly)<br />
<div {{prettydiv|margin-right=500px}}><center><tt>'''# of targets = [5 + (Elemental Mana Control skill bonus &divide; 50)]</tt></center></div><br />
<br />
{| {{prettytable}} align="center"<br />
!align="right"|Elemental Mana Control ranks||0||10||17||24||50||100||125||150||200||250<br />
|-<br />
|align="right"|Total # of targets CAST/INCANT||2||2||'''3'''||3||'''4'''||4||'''5'''||5||'''6'''||6<br />
|-<br />
|align="right"|Total # of targets EVOKE||5||'''6'''||6||'''7'''||'''8'''||'''9'''||9||'''10'''||'''11'''||'''12'''<br />
|}<br />
<br />
== Lore Benefits ==<br />
{| {{prettytable|1=float:right}} align="center" width="40%"<br />
|+ '''Element Specification Rank Thresholds'''<br />
|-bgcolor="lightblue"<br />
!Element Specified||Spell Base||No. of Ranks||Lore(s)<br />
|-<br />
|Fire*||[[Minor Fire (906)]]||20||[[Elemental Lore, Fire|EL:Fire]]<br />
|-<br />
|Cold*||[[Minor Cold (1709)]]||20||[[Elemental Lore, Water|EL:Water]]<br />
|-<br />
|Earth*||[[Hurl Boulder (510)]]||20||[[Elemental Lore, Earth|EL:Earth]]<br />
|-<br />
|Air*||N/A<br><small>See [[Hurl Boulder (510)]] for DF and AvD info</small>||20||[[Elemental Lore, Air|EL:Air]]<br />
|-<br />
|Lightning*||[[Major Shock (910)]]||10<br>10||[[Elemental Lore, Air|EL:Air]]<br>[[Elemental Lore, Water|EL:Water]]<br />
|-<br />
|Acid||[[Minor Acid (904)]]||10<br>10||[[Elemental Lore, Earth|EL:Earth]]<br>[[Elemental Lore, Water|EL:Water]]<br />
|-<br />
|Steam||[[Minor Steam (1707)]]||10<br>10||[[Elemental Lore, Fire|EL:Fire]]<br>[[Elemental Lore, Water|EL:Water]]<br />
|-<br />
|Water+||[[Minor Water (903)]]||20||[[Elemental Lore, Water|EL:Water]]<br />
|-<br />
|colspan="4" align="left"|<small><nowiki>*</nowiki> Lore requirement negated with attunement.</small><br><small><nowiki>+</nowiki> While it may make little sense that "cold" (ice) is the default element for Elemental Lore, Water, and not water, that is just how it works. Element names in chart match what should be specified when the spell is cast or evoked.</small><br />
|}<br />
===Bolt Element Specification===<br />
By having specific combinations of lore training, it is possible to unlock the use of AoE versions of the following options:<br />
<br />
*Specifying any of the five base elements (fire, cold, earth, lightning, air) requires 20 ranks of the appropriate lore (see table to the right for full details). Being attuned to the element will negate this requirement.<br />
<br />
*[[Minor Acid (904)]], requires 10 ranks of [[Elemental Lore, Earth]] and 10 ranks of [[Elemental Lore, Water]]. Used via CAST/EVOKE [[acid critical table|ACID]].<br />
<br />
*[[Minor Steam (1707)]], requires 10 ranks of [[Elemental Lore, Fire]] and 10 ranks of [[Elemental Lore, Water]]. Used via CAST/EVOKE [[steam critical table|STEAM]].<br />
<br />
*[[Minor Water (903)]], requires 20 ranks of [[Elemental Lore, Water]]. Used via CAST/EVOKE [[impact critical table|WATER]].<br />
<br />
===Increased Damage Factors and Additional Lore Benefits===<br />
<br />
Cone of Elements use of specific spells includes their respective [[damage factor]] increases and additional bonus effects based on lore training. Please see the appropriate spell pages (as listed above) for more information on any given variant.<br />
<br />
==Channel Damage==<br />
{{bolt-channel}}<br />
<br />
==Messaging==<br />
;Fire specification<br />
<pre{{log2|margin-right=300px}}><br />
''>evoke fire<br />
You gesture.<br />
You hurl a stream of fire at a bandit!<br />
AS: +336 vs DS: +316 with AvD: +55 + d100 roll: +36 = +111<br />
... and hit for 23 points of damage!<br />
Burst of flames char abdomen a crispy black.<br />
The bandit is stunned!<br />
The bandit falls out of hiding as a result of the attack!<br />
<br />
You hurl a stream of fire at a bandit!<br />
AS: +336 vs DS: +304 with AvD: +55 + d100 roll: +80 = +167<br />
... and hit for 71 points of damage!<br />
Extreme heat causes a bandit's right leg to expand and snap. That must hurt!<br />
The bandit is knocked to the ground!<br />
The bandit is stunned!<br />
The bandit falls out of hiding as a result of the attack!<br />
<br />
You hurl a stream of fire at a bandit!<br />
AS: +336 vs DS: +316 with AvD: +55 + d100 roll: +95 = +170<br />
... and hit for 63 points of damage!<br />
Flames incinerate left arm to the bone. Not a pleasant sight.<br />
The bandit is stunned!<br />
The bandit falls out of hiding as a result of the attack!<br />
Cast Roundtime 3 Seconds.<br />
</pre><br />
<br />
;Air specification (vacuum bolt)<br />
<pre{{log2|margin-right=300px}}>>incant 518 airYou intone a phrase of elemental power while raising your hands, invoking Cone of Elements...<br />
Your spell is ready.<br />
You gesture.<br />
You unleash a compact swirling vortex at a hill troll!<br />
AS: +246 vs DS: +132 with AvD: +40 + d100 roll: +59 = +213<br />
... and hit for 85 points of damage!<br />
Chest expands and ribs snap, piercing lungs!<br />
The hill troll is stunned!<br />
<br />
You unleash a compact swirling vortex at a hill troll!<br />
AS: +246 vs DS: +150 with AvD: +40 + d100 roll: +40 = +176<br />
... and hit for 66 points of damage!<br />
Bones in left arm shatter violently leaving behind a bloody stump!<br />
The troll's wooden shield falls to the ground.<br />
The hill troll is stunned!<br />
Cast Roundtime 3 Seconds.</pre><br />
<br />
;Air specification (Lightning Attuned)<br />
<pre{{log2|margin-right=300px}}>You intone a phrase of elemental power while raising your hands, invoking Cone of Elements...<br />
Your spell is ready.<br />
You gesture.<br />
You hurl a powerful lightning bolt at an Ithzir scout!<br />
AS: +462 vs DS: +299 with AvD: +41 + d100 roll: +66 = +270<br />
... and hit for 115 points of damage!<br />
Arcing bolt of electricity galvanizes left arm to elbow. Won't be using it for awhile.<br />
The scout's grey shield falls to the ground.<br />
<br />
You hurl a powerful lightning bolt at an Ithzir scout!<br />
AS: +462 vs DS: +266 with AvD: +41 + d100 roll: +95 = +332<br />
... and hit for 145 points of damage!<br />
Arcing bolt of electricity galvanizes left arm to elbow. Won't be using it for awhile.<br />
The scout's grey shield falls to the ground.<br />
The Ithzir scout falls to the ground in a crumpled heap.<br />
Cast Roundtime 3 Seconds.<br />
<br />
(Continued Damage in conjunction with [Minor Water 903] )<br />
Tiny arcs of lightning dance across an Ithzir adept's skin!<br />
... 10 points of damage!<br />
Heavy spark to chest. Bet that hurts.</pre><br />
<br />
== Resources ==<br />
*[[Elemental_lore_review_(saved_posts)#Cone_of_Elements_(518)|Elemental lore review (saved posts)]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Cone_of_Elements_(518)&diff=74828Cone of Elements (518)2016-02-11T18:12:35Z<p>PCOFFEY77: /* Messaging */</p>
<hr />
<div>{{spell | <br />
| mnemonic = CONEELEM<br />
| duration = Instant<br />
| type = Attack<br />
| subtype = [[Bolt]]<br />
| target = All [[creature]]s<br />
| interval = One-shot<br />
| dtype = [[Hitpoint]]<br />
| status = None<br />
| ctype = Variable<br />
| navigation = {{Major elemental navigation}}<br />
}}<br />
__TOC__<br />
'''Cone of Elements''' causes a [[bolt]] of elemental energy to arc to a large number of enemies in the room, multi-casting a variety or any one of eight [[bolt spell]]s based on the caster's [[attunement]] or [[Elemental Lore]] training on multiple targets.<br />
<br />
Being attuned to a specific element will automatically cast the respective specific bolt listed below. If the caster has no attunement set, or if the caster is attuned to "random", it will randomly choose between [[fire critical table|fire]], [[cold critical table|cold]], [[impact critical table|earth]], [[vacuum critical table|air]], or [[lightning critical table|lightning]] damage. There is also the option to [[Cone of Elements (518)#Lore_Benefits|specify]] the type of element the caster would like to use if they meet the lore requirements for that type (e.g. 'EVOKE COLD', 'CAST FIRE').<br />
<br />
Base elemental effects are achieved by casting [[Area of effect|AoE]] versions of the following spells:<br />
*[[Minor Fire (906)]] will be used for fire.<br />
*[[Minor Cold (1709)]] will be used for cold (and default for water attuned).<br />
*[[Hurl Boulder (510)]] will be used for earth.<br />
*[[Major Shock (910)]] will be used for lightning.<br />
*A unique [[vacuum critical table|vacuum]] based bolt is used for air. This bolt uses the same damage table ([[damage factor]]s and [[AvD]]s) as [[Hurl Boulder (510)]].<br />
*Additional spells will be used as specified in the lore benefits below.<br />
<br />
The caster's [[Cone of Elements (518)#Mana_Control_Benefit|Elemental Mana Control skill]] will determine how many targets are hit depending on how the spell is activated (see below).<br />
==Usage==<br />
Cone of Elements is an [[open cast]] spell that does not require the specification of a target.<br />
<br />
*<tt>[[CAST]]</tt> or <tt>[[INCANT]]</tt> will use a player friendly version and hit up to [2 + ([[Elemental Mana Control]] skill &divide; 75)] targets.<br />
<br />
*<tt>[[EVOKE]]</tt> will use a group friendly version and hit up to [5 + (Elemental Mana Control Skill &divide; 50)] targets. This version of the spell will also hit [[hidden]] and [[invisible]] targets. On a successful hit, the target will fall out of hiding/invisibility.<br />
<br />
*<tt>CAST/INCANT {element}</tt> or <tt>EVOKE {element}</tt> will specify the element of the bolt (see below for lore requirements).<br />
<br />
==Mana Control Benefit==<br />
Training in [[Elemental Mana Control]] will increase the number of targets hit.<br />
<br />
;CAST version (player friendly)<br />
<div {{prettydiv|margin-right=500px}}><center><tt>'''# of targets = [2 + ([[Elemental Mana Control]] [[skill bonus]] &divide; 75)]</tt></center></div><br />
<br />
;EVOKE version (group friendly)<br />
<div {{prettydiv|margin-right=500px}}><center><tt>'''# of targets = [5 + (Elemental Mana Control skill bonus &divide; 50)]</tt></center></div><br />
<br />
{| {{prettytable}} align="center"<br />
!align="right"|Elemental Mana Control ranks||0||10||17||24||50||100||125||150||200||250<br />
|-<br />
|align="right"|Total # of targets CAST/INCANT||2||2||'''3'''||3||'''4'''||4||'''5'''||5||'''6'''||6<br />
|-<br />
|align="right"|Total # of targets EVOKE||5||'''6'''||6||'''7'''||'''8'''||'''9'''||9||'''10'''||'''11'''||'''12'''<br />
|}<br />
<br />
== Lore Benefits ==<br />
{| {{prettytable|1=float:right}} align="center" width="40%"<br />
|+ '''Element Specification Rank Thresholds'''<br />
|-bgcolor="lightblue"<br />
!Element Specified||Spell Base||No. of Ranks||Lore(s)<br />
|-<br />
|Fire*||[[Minor Fire (906)]]||20||[[Elemental Lore, Fire|EL:Fire]]<br />
|-<br />
|Cold*||[[Minor Cold (1709)]]||20||[[Elemental Lore, Water|EL:Water]]<br />
|-<br />
|Earth*||[[Hurl Boulder (510)]]||20||[[Elemental Lore, Earth|EL:Earth]]<br />
|-<br />
|Air*||N/A<br><small>See [[Hurl Boulder (510)]] for DF and AvD info</small>||20||[[Elemental Lore, Air|EL:Air]]<br />
|-<br />
|Lightning*||[[Major Shock (910)]]||10<br>10||[[Elemental Lore, Air|EL:Air]]<br>[[Elemental Lore, Water|EL:Water]]<br />
|-<br />
|Acid||[[Minor Acid (904)]]||10<br>10||[[Elemental Lore, Earth|EL:Earth]]<br>[[Elemental Lore, Water|EL:Water]]<br />
|-<br />
|Steam||[[Minor Steam (1707)]]||10<br>10||[[Elemental Lore, Fire|EL:Fire]]<br>[[Elemental Lore, Water|EL:Water]]<br />
|-<br />
|Water+||[[Minor Water (903)]]||20||[[Elemental Lore, Water|EL:Water]]<br />
|-<br />
|colspan="4" align="left"|<small><nowiki>*</nowiki> Lore requirement negated with attunement.</small><br><small><nowiki>+</nowiki> While it may make little sense that "cold" (ice) is the default element for Elemental Lore, Water, and not water, that is just how it works. Element names in chart match what should be specified when the spell is cast or evoked.</small><br />
|}<br />
===Bolt Element Specification===<br />
By having specific combinations of lore training, it is possible to unlock the use of AoE versions of the following options:<br />
<br />
*Specifying any of the five base elements (fire, cold, earth, lightning, air) requires 20 ranks of the appropriate lore (see table to the right for full details). Being attuned to the element will negate this requirement.<br />
<br />
*[[Minor Acid (904)]], requires 10 ranks of [[Elemental Lore, Earth]] and 10 ranks of [[Elemental Lore, Water]]. Used via CAST/EVOKE [[acid critical table|ACID]].<br />
<br />
*[[Minor Steam (1707)]], requires 10 ranks of [[Elemental Lore, Fire]] and 10 ranks of [[Elemental Lore, Water]]. Used via CAST/EVOKE [[steam critical table|STEAM]].<br />
<br />
*[[Minor Water (903)]], requires 20 ranks of [[Elemental Lore, Water]]. Used via CAST/EVOKE [[impact critical table|WATER]].<br />
<br />
===Increased Damage Factors and Additional Lore Benefits===<br />
<br />
Cone of Elements use of specific spells includes their respective [[damage factor]] increases and additional bonus effects based on lore training. Please see the appropriate spell pages (as listed above) for more information on any given variant.<br />
<br />
==Channel Damage==<br />
{{bolt-channel}}<br />
<br />
==Messaging==<br />
;Fire specification<br />
<pre{{log2|margin-right=300px}}><br />
''>evoke fire<br />
You gesture.<br />
You hurl a stream of fire at a bandit!<br />
AS: +336 vs DS: +316 with AvD: +55 + d100 roll: +36 = +111<br />
... and hit for 23 points of damage!<br />
Burst of flames char abdomen a crispy black.<br />
The bandit is stunned!<br />
The bandit falls out of hiding as a result of the attack!<br />
<br />
You hurl a stream of fire at a bandit!<br />
AS: +336 vs DS: +304 with AvD: +55 + d100 roll: +80 = +167<br />
... and hit for 71 points of damage!<br />
Extreme heat causes a bandit's right leg to expand and snap. That must hurt!<br />
The bandit is knocked to the ground!<br />
The bandit is stunned!<br />
The bandit falls out of hiding as a result of the attack!<br />
<br />
You hurl a stream of fire at a bandit!<br />
AS: +336 vs DS: +316 with AvD: +55 + d100 roll: +95 = +170<br />
... and hit for 63 points of damage!<br />
Flames incinerate left arm to the bone. Not a pleasant sight.<br />
The bandit is stunned!<br />
The bandit falls out of hiding as a result of the attack!<br />
Cast Roundtime 3 Seconds.<br />
</pre><br />
<br />
;Air specification (vacuum bolt)<br />
<pre{{log2|margin-right=300px}}>>incant 518 airYou intone a phrase of elemental power while raising your hands, invoking Cone of Elements...<br />
Your spell is ready.<br />
You gesture.<br />
You unleash a compact swirling vortex at a hill troll!<br />
AS: +246 vs DS: +132 with AvD: +40 + d100 roll: +59 = +213<br />
... and hit for 85 points of damage!<br />
Chest expands and ribs snap, piercing lungs!<br />
The hill troll is stunned!<br />
<br />
You unleash a compact swirling vortex at a hill troll!<br />
AS: +246 vs DS: +150 with AvD: +40 + d100 roll: +40 = +176<br />
... and hit for 66 points of damage!<br />
Bones in left arm shatter violently leaving behind a bloody stump!<br />
The troll's wooden shield falls to the ground.<br />
The hill troll is stunned!<br />
Cast Roundtime 3 Seconds.</pre><br />
<br />
;Air specification (Lightning Attuned)<br />
<pre{{log2|margin-right=300px}}>You intone a phrase of elemental power while raising your hands, invoking Cone of Elements...<br />
Your spell is ready.<br />
You gesture.<br />
You hurl a powerful lightning bolt at an Ithzir scout!<br />
AS: +462 vs DS: +299 with AvD: +41 + d100 roll: +66 = +270<br />
... and hit for 115 points of damage!<br />
Arcing bolt of electricity galvanizes left arm to elbow. Won't be using it for awhile.<br />
The scout's grey shield falls to the ground.<br />
<br />
You hurl a powerful lightning bolt at an Ithzir scout!<br />
AS: +462 vs DS: +266 with AvD: +41 + d100 roll: +95 = +332<br />
... and hit for 145 points of damage!<br />
Arcing bolt of electricity galvanizes left arm to elbow. Won't be using it for awhile.<br />
The scout's grey shield falls to the ground.<br />
The Ithzir scout falls to the ground in a crumpled heap.<br />
Cast Roundtime 3 Seconds.<br />
<br />
(Continued Damage)<br />
Tiny arcs of lightning dance across an Ithzir adept's skin!<br />
... 10 points of damage!<br />
Heavy spark to chest. Bet that hurts.</pre><br />
<br />
== Resources ==<br />
*[[Elemental_lore_review_(saved_posts)#Cone_of_Elements_(518)|Elemental lore review (saved posts)]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Cone_of_Elements_(518)&diff=74827Cone of Elements (518)2016-02-11T18:11:32Z<p>PCOFFEY77: /* Messaging */ Added Lightning Damage - not sure how to classify continued damage so please fix if necessary.</p>
<hr />
<div>{{spell | <br />
| mnemonic = CONEELEM<br />
| duration = Instant<br />
| type = Attack<br />
| subtype = [[Bolt]]<br />
| target = All [[creature]]s<br />
| interval = One-shot<br />
| dtype = [[Hitpoint]]<br />
| status = None<br />
| ctype = Variable<br />
| navigation = {{Major elemental navigation}}<br />
}}<br />
__TOC__<br />
'''Cone of Elements''' causes a [[bolt]] of elemental energy to arc to a large number of enemies in the room, multi-casting a variety or any one of eight [[bolt spell]]s based on the caster's [[attunement]] or [[Elemental Lore]] training on multiple targets.<br />
<br />
Being attuned to a specific element will automatically cast the respective specific bolt listed below. If the caster has no attunement set, or if the caster is attuned to "random", it will randomly choose between [[fire critical table|fire]], [[cold critical table|cold]], [[impact critical table|earth]], [[vacuum critical table|air]], or [[lightning critical table|lightning]] damage. There is also the option to [[Cone of Elements (518)#Lore_Benefits|specify]] the type of element the caster would like to use if they meet the lore requirements for that type (e.g. 'EVOKE COLD', 'CAST FIRE').<br />
<br />
Base elemental effects are achieved by casting [[Area of effect|AoE]] versions of the following spells:<br />
*[[Minor Fire (906)]] will be used for fire.<br />
*[[Minor Cold (1709)]] will be used for cold (and default for water attuned).<br />
*[[Hurl Boulder (510)]] will be used for earth.<br />
*[[Major Shock (910)]] will be used for lightning.<br />
*A unique [[vacuum critical table|vacuum]] based bolt is used for air. This bolt uses the same damage table ([[damage factor]]s and [[AvD]]s) as [[Hurl Boulder (510)]].<br />
*Additional spells will be used as specified in the lore benefits below.<br />
<br />
The caster's [[Cone of Elements (518)#Mana_Control_Benefit|Elemental Mana Control skill]] will determine how many targets are hit depending on how the spell is activated (see below).<br />
==Usage==<br />
Cone of Elements is an [[open cast]] spell that does not require the specification of a target.<br />
<br />
*<tt>[[CAST]]</tt> or <tt>[[INCANT]]</tt> will use a player friendly version and hit up to [2 + ([[Elemental Mana Control]] skill &divide; 75)] targets.<br />
<br />
*<tt>[[EVOKE]]</tt> will use a group friendly version and hit up to [5 + (Elemental Mana Control Skill &divide; 50)] targets. This version of the spell will also hit [[hidden]] and [[invisible]] targets. On a successful hit, the target will fall out of hiding/invisibility.<br />
<br />
*<tt>CAST/INCANT {element}</tt> or <tt>EVOKE {element}</tt> will specify the element of the bolt (see below for lore requirements).<br />
<br />
==Mana Control Benefit==<br />
Training in [[Elemental Mana Control]] will increase the number of targets hit.<br />
<br />
;CAST version (player friendly)<br />
<div {{prettydiv|margin-right=500px}}><center><tt>'''# of targets = [2 + ([[Elemental Mana Control]] [[skill bonus]] &divide; 75)]</tt></center></div><br />
<br />
;EVOKE version (group friendly)<br />
<div {{prettydiv|margin-right=500px}}><center><tt>'''# of targets = [5 + (Elemental Mana Control skill bonus &divide; 50)]</tt></center></div><br />
<br />
{| {{prettytable}} align="center"<br />
!align="right"|Elemental Mana Control ranks||0||10||17||24||50||100||125||150||200||250<br />
|-<br />
|align="right"|Total # of targets CAST/INCANT||2||2||'''3'''||3||'''4'''||4||'''5'''||5||'''6'''||6<br />
|-<br />
|align="right"|Total # of targets EVOKE||5||'''6'''||6||'''7'''||'''8'''||'''9'''||9||'''10'''||'''11'''||'''12'''<br />
|}<br />
<br />
== Lore Benefits ==<br />
{| {{prettytable|1=float:right}} align="center" width="40%"<br />
|+ '''Element Specification Rank Thresholds'''<br />
|-bgcolor="lightblue"<br />
!Element Specified||Spell Base||No. of Ranks||Lore(s)<br />
|-<br />
|Fire*||[[Minor Fire (906)]]||20||[[Elemental Lore, Fire|EL:Fire]]<br />
|-<br />
|Cold*||[[Minor Cold (1709)]]||20||[[Elemental Lore, Water|EL:Water]]<br />
|-<br />
|Earth*||[[Hurl Boulder (510)]]||20||[[Elemental Lore, Earth|EL:Earth]]<br />
|-<br />
|Air*||N/A<br><small>See [[Hurl Boulder (510)]] for DF and AvD info</small>||20||[[Elemental Lore, Air|EL:Air]]<br />
|-<br />
|Lightning*||[[Major Shock (910)]]||10<br>10||[[Elemental Lore, Air|EL:Air]]<br>[[Elemental Lore, Water|EL:Water]]<br />
|-<br />
|Acid||[[Minor Acid (904)]]||10<br>10||[[Elemental Lore, Earth|EL:Earth]]<br>[[Elemental Lore, Water|EL:Water]]<br />
|-<br />
|Steam||[[Minor Steam (1707)]]||10<br>10||[[Elemental Lore, Fire|EL:Fire]]<br>[[Elemental Lore, Water|EL:Water]]<br />
|-<br />
|Water+||[[Minor Water (903)]]||20||[[Elemental Lore, Water|EL:Water]]<br />
|-<br />
|colspan="4" align="left"|<small><nowiki>*</nowiki> Lore requirement negated with attunement.</small><br><small><nowiki>+</nowiki> While it may make little sense that "cold" (ice) is the default element for Elemental Lore, Water, and not water, that is just how it works. Element names in chart match what should be specified when the spell is cast or evoked.</small><br />
|}<br />
===Bolt Element Specification===<br />
By having specific combinations of lore training, it is possible to unlock the use of AoE versions of the following options:<br />
<br />
*Specifying any of the five base elements (fire, cold, earth, lightning, air) requires 20 ranks of the appropriate lore (see table to the right for full details). Being attuned to the element will negate this requirement.<br />
<br />
*[[Minor Acid (904)]], requires 10 ranks of [[Elemental Lore, Earth]] and 10 ranks of [[Elemental Lore, Water]]. Used via CAST/EVOKE [[acid critical table|ACID]].<br />
<br />
*[[Minor Steam (1707)]], requires 10 ranks of [[Elemental Lore, Fire]] and 10 ranks of [[Elemental Lore, Water]]. Used via CAST/EVOKE [[steam critical table|STEAM]].<br />
<br />
*[[Minor Water (903)]], requires 20 ranks of [[Elemental Lore, Water]]. Used via CAST/EVOKE [[impact critical table|WATER]].<br />
<br />
===Increased Damage Factors and Additional Lore Benefits===<br />
<br />
Cone of Elements use of specific spells includes their respective [[damage factor]] increases and additional bonus effects based on lore training. Please see the appropriate spell pages (as listed above) for more information on any given variant.<br />
<br />
==Channel Damage==<br />
{{bolt-channel}}<br />
<br />
==Messaging==<br />
;Fire specification<br />
<pre{{log2|margin-right=300px}}><br />
''>evoke fire<br />
You gesture.<br />
You hurl a stream of fire at a bandit!<br />
AS: +336 vs DS: +316 with AvD: +55 + d100 roll: +36 = +111<br />
... and hit for 23 points of damage!<br />
Burst of flames char abdomen a crispy black.<br />
The bandit is stunned!<br />
The bandit falls out of hiding as a result of the attack!<br />
<br />
You hurl a stream of fire at a bandit!<br />
AS: +336 vs DS: +304 with AvD: +55 + d100 roll: +80 = +167<br />
... and hit for 71 points of damage!<br />
Extreme heat causes a bandit's right leg to expand and snap. That must hurt!<br />
The bandit is knocked to the ground!<br />
The bandit is stunned!<br />
The bandit falls out of hiding as a result of the attack!<br />
<br />
You hurl a stream of fire at a bandit!<br />
AS: +336 vs DS: +316 with AvD: +55 + d100 roll: +95 = +170<br />
... and hit for 63 points of damage!<br />
Flames incinerate left arm to the bone. Not a pleasant sight.<br />
The bandit is stunned!<br />
The bandit falls out of hiding as a result of the attack!<br />
Cast Roundtime 3 Seconds.<br />
</pre><br />
<br />
;Air specification (vacuum bolt)<br />
<pre{{log2|margin-right=300px}}>>incant 518 airYou intone a phrase of elemental power while raising your hands, invoking Cone of Elements...<br />
Your spell is ready.<br />
You gesture.<br />
You unleash a compact swirling vortex at a hill troll!<br />
AS: +246 vs DS: +132 with AvD: +40 + d100 roll: +59 = +213<br />
... and hit for 85 points of damage!<br />
Chest expands and ribs snap, piercing lungs!<br />
The hill troll is stunned!<br />
<br />
You unleash a compact swirling vortex at a hill troll!<br />
AS: +246 vs DS: +150 with AvD: +40 + d100 roll: +40 = +176<br />
... and hit for 66 points of damage!<br />
Bones in left arm shatter violently leaving behind a bloody stump!<br />
The troll's wooden shield falls to the ground.<br />
The hill troll is stunned!<br />
Cast Roundtime 3 Seconds.</pre><br />
<br />
;Air specification (Lightning Attuned)<br />
<pre{{log2|margin-right=300px}}>You intone a phrase of elemental power while raising your hands, invoking Cone of Elements...<br />
Your spell is ready.<br />
You gesture.<br />
You hurl a powerful lightning bolt at an Ithzir scout!<br />
AS: +462 vs DS: +299 with AvD: +41 + d100 roll: +66 = +270<br />
... and hit for 115 points of damage!<br />
Arcing bolt of electricity galvanizes left arm to elbow. Won't be using it for awhile.<br />
The scout's grey shield falls to the ground.<br />
<br />
You hurl a powerful lightning bolt at an Ithzir scout!<br />
AS: +462 vs DS: +266 with AvD: +41 + d100 roll: +95 = +332<br />
... and hit for 145 points of damage!<br />
Arcing bolt of electricity galvanizes left arm to elbow. Won't be using it for awhile.<br />
The scout's grey shield falls to the ground.<br />
The Ithzir scout falls to the ground in a crumpled heap.<br />
Cast Roundtime 3 Seconds.<br />
<br />
(Continued Damage)<br />
Tiny arcs of lightning dance across an Ithzir adept's skin!<br />
... 10 points of damage!<br />
Heavy spark to chest. Bet that hurts.<\pre><br />
<br />
== Resources ==<br />
*[[Elemental_lore_review_(saved_posts)#Cone_of_Elements_(518)|Elemental lore review (saved posts)]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Lore_chart&diff=74822Lore chart2016-02-11T18:04:45Z<p>PCOFFEY77: /* Major Elemental */ Changed "Cone of Lightning" to "Elements"</p>
<hr />
<div>{{HSN}}<br />
==Introduction==<br />
Carabele created the original formatting for [http://carabele.com/LoreBenefits.htm Summary of Lore Benefits chart], which she hosted on her website and updated through April 2009 (initial data provided by Krakii). The data below is the result of re-researching every spell, with much of the credit going to Mark (SPYRIDONM1). <br />
<br />
Final tangible benefits are prioritized over the per-threshold benefits. Numbers specified beneath the lores represent number of '''ranks''' trained.<br />
<br />
Many spells' lore benefits will go beyond what is represented on the chart with the use of enhancives, which can provide a maximum additional 50 ranks (252 total max) for any skill. The [[summation chart]] will show the tier bonuses beyond 202 ranks for applicable spells.<br />
<br />
Editor's Notes:<br />
*I have broken the chart out by spell circle and removed repetitive phrasing. If there is a change in factors from the first row, it will be described fully. If there is no change, the wording has been very much simplified.<br />
*'''NS'''=Not Specified.<br />
*I have tried to include the seed level from the [[summation chart]] wherever possible, even when the seed is not specified in the official spell description, but follows it.<br />
*During construction of this page please read the discussion tab for additional information.<br />
*The durability increase to bardsong equipment has been purposefully ignored as it holds no bearing on anything.<br />
*Navigation: you can put #(spell #) at the end of the web address to jump to any spell on the chart (without the parentheses) (e.g., [[Lore chart#215]] will open the chart at Heroism).<br />
*Immolation info retained from Carabele's chart, nothing found to support<br />
*The manna bread Consecrate benefits have not been expanded due to the very limited use of the benefit.<br />
<br />
~[[User:VANKRASN39|Vanessa]]<br />
<br />
<center><big>TO DO LIST 7/21/15: <br />
CONSECRATE<br><br />
MONK MEDITATE<br><br />
SACRIFICE<br><br />
DISINTEGRATE<br><br />
MIND JOLT<br><br />
GRASP OF THE GRAVE<br><br />
ENERGY MAELSTROM<br><br />
PESTILENCE<br><br />
ALL MINOR ELEMENTAL<br><br />
BIG OVERHAUL </big></center><br />
<br />
[[category:Lores]][[category:Magic]]<br />
<br />
==Minor Spirit==<br />
<div style="float:right;">__TOC__</div><br />
{|-align=center bgcolor=#778899 style="font-size:95%"<br />
!bgcolor=#87ceeb rowspan=2 width=40 |<span id="104">Spell<br>Num</span> || bgcolor=#87ceeb rowspan=2 width=80|<span id="105">Spell Name</span> || bgcolor=#87ceeb rowspan=2 width=230|Benefit || bgcolor=#87ceeb colspan=2|Sorcerous Lore || bgcolor=#87ceeb colspan=3|Spirit Lore || bgcolor=#87ceeb colspan=5|Mental Lore || bgcolor=#87ceeb colspan=4|Elemental Lore<br />
|-align=center style="font-size:95%"<br />
<!-- Sorcerous Lore --> !bgcolor=#F49D9D width=40|[[Sorcerous Lore, Necromancy|Necro]] || bgcolor=#E15858 width=40|[[Sorcerous Lore, Demonology|Demon]]<br />
<!-- Spirit Lore --> !bgcolor=#BEE4FA width=40|[[Spiritual Lore, Religion|Relig]] || bgcolor=#9CD6F8 width=40|[[Spiritual Lore, Blessings|Bless]] || bgcolor=#66BBEC width=40|[[Spiritual Lore, Summoning|Sumng]]<br />
<!-- Mental Lore --> !bgcolor=#D4F1E5 width=40|[[Mental Lore, Transformation|Tform]] || bgcolor=#C3F2DD width=40|[[Mental Lore, Telepathy|Telep]] || bgcolor=#97E0C0 width=40|[[Mental Lore, Manipulation|Manip]] || bgcolor=#65E0AB width=40|[[Mental Lore, Divination|Div]] || bgcolor=#43F0A5 width=40|[[Mental Lore, Transference|Tsfer]]<br />
<!-- Elemental Lore --> !bgcolor=#E4D3E6 width=40|[[Elemental Lore, Water|Water]] || bgcolor=#E5C2E9 width=40|[[Elemental Lore, Fire|Fire]] || bgcolor=#E0A9E8 width=40|[[Elemental Lore, Earth|Earth]] || bgcolor=#D68FDF width=40|[[Elemental Lore, Air|Air]]<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=19|[[104]]<br><br><br>[[105]] || rowspan=19|Disease Resistance<br><br>Poison Resistance || align=left|+2 resistance bonus on second warding attempt (total=base ? + 2 per [[summation chart|seed 1]]) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 1 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+4 resistance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 3 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+6 resistance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 6 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+8 resistance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 10 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+10 resistance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 15 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+12 resistance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 21 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+14 resistance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 28 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+16 resistance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 36 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+18 resistance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 45 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+20 resistance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 55 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+22 resistance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 66 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+24 resistance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 78 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+26 resistance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 91 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+28 resistance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 105 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+30 resistance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 120 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+32 resistance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 136 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+34 resistance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 153 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+36 resistance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 171 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+38 resistance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 190 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="106">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center|[[106]] || Spirit Fog || align=left|Provides 30 secs of form concealment for the caster ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 40 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="107">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=12|[[107]] || rowspan=12|Spirit Warding II || align=left|1% chance for temporary +25 warding boost (total=base 0 + 1% per [[summation chart|seed 10]], max 12%) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 10 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|2% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 21 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|3% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 33 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|4% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 46 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|5% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 60 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|6% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 75 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|7% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 91 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|8% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 108 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|9% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 126 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|10% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 145 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|11% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 165 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|12% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 186 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="110">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center|[[110]] || Unbalance || align=left|Damage increases ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| '''NS ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="111">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=22|[[111]] || rowspan=22|Fire Spirit || align=left|+.001 [[Bolt spell#Damage_Factors|Damage Factor]] (DF) per rank ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 1-50 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+.001 DF per 2 ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 51-100 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+.001 DF per 4 ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 101-200 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|9 targets (total=base 8 targets + 1 per [[summation chart|seed 1]]) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 1 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|10 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 3 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|11 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 6 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|12 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 10 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|13 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 15 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|14 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 21 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|15 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 28 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|16 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 36 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|17 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 45 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|18 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 55 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|19 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 66 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|20 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 78 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|21 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 91 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|22 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 105 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|23 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 120 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|24 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 136 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|25 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 153 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|26 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 171 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|27 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 190 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="115">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=19|[[115]] || rowspan=19|Fasthr's Reward || align=left|+1% to activation chance (total=base + 1% per [[summation chart|seed 1]], base for spirit sphere=50%, semi-spirit sphere=25%, non-spirit sphere=12.5%) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 1 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+2% to activation ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 3 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+3% to activation ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 6 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+4% to activation ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 10 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+5% to activation ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 15 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+6% to activation ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 21 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+7% to activation ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 28 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+8% to activation ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 36 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+9% to activation ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 45 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+10% to activation ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 55 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+11% to activation ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 66 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+12% to activation ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 78 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+13% to activation ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 91 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+14% to activation ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 105 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+15% to activation ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 120 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+16% to activation ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 136 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+17% to activation ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 153 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+18% to activation ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 171 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+19% to activation<br>(max for spirit sphere=69%, semi-spirit sphere=44%, non-spirit sphere=31.5%) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 190 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="116">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=4|[[116]] || rowspan=4|Locate Person || align=left|Trace-back ability on locate rec'd if caster casts with no target within 30 secs ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 30 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Ability to locate others in adjacent realms ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 30 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Ability to locate others in near-adjacent realms ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 60 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Ability to locate others in far realms ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 90 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="117">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=16|[[117]] || rowspan=16|Spirit Strike || align=left|3% chance to remain active for an addt'l attack (total=base 0 + 3% per [[summation chart|seed 5]], each subseq. attack reduces the chance by half) || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 5 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|6% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 11 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|9% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 18 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|12% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 26 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|15% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 35 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|18% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 45 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|21% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 56 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|24% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 68 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|27% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 81 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|30% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 95 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|33% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 110 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|36% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 126 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|39% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 143 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|42% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 161 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|45% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 180 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|48% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 200 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="118">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=13|[[118]] || rowspan=13|Web || align=left|'''Area version''': 3 snare charges (total=base 2 snares + 1 per threshold) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 5 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|4 snare charges ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 15 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|5 snare charges ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 30 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|6 snare charges ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 50 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|7 snare charges ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 75 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|8 snare charges ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 105 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|9 snare charges ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 140 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|10 snare charges ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 180 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|'''Web bolt''' unlocked casting from offensive [[stance]] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 20 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left |Bolt version: 41% chance to snare like level target (total=base 40% + 1 for every 2 ranks) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 22 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left |50% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 40 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left |75% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 90 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left |100% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 140 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="120">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center |[[120]] || Lesser Shroud || align=left|Other-cast 2 minute duration || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 60 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="125">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=9|[[125]] || rowspan=9|Call Lightning || align=left|9s per round (total=base four 10s rounds - 1s ''per round'' per 10 ranks, max 7s ''per round'' reduction) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 10 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|8s per round ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 20 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|7s per round ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 30 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|6s per round ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 40 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|5s per round ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 50 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|4s per round ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 60 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|3s per round ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 70 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Ability to cast indoors with [[Nature's Touch]] active ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 40 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Ability to cast indoors ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 80 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="130">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center|[[130]] || Spirit Guide || align=left|Decrease to random range of landing location ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| '''NS ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|}<br />
<br />
==Major Spirit==<br />
{| style="width: 160 clear:both; border:1px solid #BBB; background: inherit; float: right; margin-left: 10px;"<br />
|- <br />
!<small>Jump to:<br />
|- <br />
!align=left|<small>1 [[lore chart#Minor Spirit|Minor Spirit]]<br />
|- <br />
!align=left|<small>2 [[lore chart#Major Spirit|Major Spirit]]<br />
|- <br />
!align=left|<small>3 [[lore chart#Cleric Base|Cleric Base]]<br />
|-<br />
!align=left|<small>4 [[lore chart#Major Elemental|Major Elemental]]<br />
|-<br />
!align=left|<small>5 [[lore chart#Ranger Base|Ranger Base]]<br />
|-<br />
!align=left|<small>6 [[lore chart#Sorcerer Base|Sorcerer Base]]<br />
|-<br />
!align=left|<small>7 [[lore chart#Wizard Base|Wizard Base]]<br />
|-<br />
!align=left|<small>8 [[lore chart#Bard Base|Bard Base]]<br />
|-<br />
!align=left|<small>9 [[lore chart#Empath Base|Empath Base]]<br />
|-<br />
!align=left|<small>10 [[lore chart#Minor Mental|Minor Mental]]<br />
|-<br />
!align=left|<small>11 [[lore chart#Paladin Base|Paladin Base]]<br />
|}<br />
<br />
{|-align=center bgcolor=#778899 style="font-size:95%"<br />
!bgcolor=#87ceeb rowspan=2 width=40|<span id="203">Spell<br>Num</span> || bgcolor=#87ceeb rowspan=2 width=80|Spell Name || bgcolor=#87ceeb rowspan=2 width=230|Benefit || bgcolor=#87ceeb colspan=2|Sorcerous Lore || bgcolor=#87ceeb colspan=3|Spirit Lore || bgcolor=#87ceeb colspan=5|Mental Lore || bgcolor=#87ceeb colspan=4|Elemental Lore<br />
|-align=center style="font-size:95%"<br />
<!-- Sorcerous Lore --> !bgcolor=#F49D9D width=40|[[Sorcerous Lore, Necromancy|Necro]] || bgcolor=#E15858 width=40|[[Sorcerous Lore, Demonology|Demon]]<br />
<!-- Spirit Lore --> !bgcolor=#BEE4FA width=40|[[Spiritual Lore, Religion|Relig]] || bgcolor=#9CD6F8 width=40|[[Spiritual Lore, Blessings|Bless]] || bgcolor=#66BBEC width=40|[[Spiritual Lore, Summoning|Sumng]]<br />
<!-- Mental Lore --> !bgcolor=#D4F1E5 width=40|[[Mental Lore, Transformation|Tform]] || bgcolor=#C3F2DD width=40|[[Mental Lore, Telepathy|Telep]] || bgcolor=#97E0C0 width=40|[[Mental Lore, Manipulation|Manip]] || bgcolor=#65E0AB width=40|[[Mental Lore, Divination|Div]] || bgcolor=#43F0A5 width=40|[[Mental Lore, Transference|Tsfer]]<br />
<!-- Elemental Lore --> !bgcolor=#E4D3E6 width=40|[[Elemental Lore, Water|Water]] || bgcolor=#E5C2E9 width=40|[[Elemental Lore, Fire|Fire]] || bgcolor=#E0A9E8 width=40|[[Elemental Lore, Earth|Earth]] || bgcolor=#D68FDF width=40|[[Elemental Lore, Air|Air]]<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=10|[[203]] || rowspan=10|Manna || align=left|+5 to max mana (total=base 0 + 5 per [[summation chart|seed 10]]) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 10 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+10 max mana ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 21 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+15 max mana ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 33 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+20 max mana ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 46 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+25 max mana ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 60 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+30 max mana ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 75 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+35 max mana ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 91 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+40 max mana ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 108 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+45 max mana ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 126 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+50 max mana ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 145 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="209">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center|[[209]] || Untrammel || align=left width=230|Unlock self-cast ability for persistent protection in which caster receives 2nd attempt to avoid being webbed, duration is 600s + 30s per MjS rank ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 10 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="210">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=11|[[210]] || rowspan=11|Silence || align=left|Unlock multiple target ability (open [[CAST (verb)|CAST]] to use)<br>2 targets (total=base 1 target + 1 per 20 ranks) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 20 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|3 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 40 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|4 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 60 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|5 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 80 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|6 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 100 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|7 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 120 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|8 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 140 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|9 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 160 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|10 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 180 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|11 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 200 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|12 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 220 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="211">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center|[[211]] || Bravery || align=left|Unlock group version (60s duration) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 50 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="212">Spell #</span> || <span id="217">Spell Name</span> || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=16|<br>[[212]]<br><br><br><br>[[217]] || rowspan=16|<br>Inteference<br><br><br>Mass Interference || align=left width=230|16 penalty to target TD on attempted ward of follow-up spiritual spell (total=base -15 - 1 per [[summation chart|seed 5]], max -16) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 5 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|-17 to target TD||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 11 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|-18 to target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 18 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|-19 to target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 26 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|-20 to target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 35 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|-21 to target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 45 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|-22 to target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 56 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|-23 to target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 68 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|-24 to target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 81 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|-25 to target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 95 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|-26 to target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 110 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|-27 to target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 126 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|-28 to target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 143 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|-29 to target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 161 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|-30 to target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 180 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|-31 to target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 200 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="213">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=2|[[213]] || rowspan=2|Minor Sanctuary || align=left width=230|Reduced chance of spell failure ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| '''NS ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|Aids in the prevention of the sanctuary being broken once cast or interfered with as cast ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| '''NS ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="215">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=21|[[215]] || rowspan=21|Heroism || align=left width=230|Unlock group version (60s duration) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 65 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+26 AS total (total=base 25 + 1 AS per 10 ranks, does not apply to group version) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 10 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+27 AS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 20 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+28 AS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 30 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+29 AS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 40 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+30 AS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 50 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+31 AS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 60 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+32 AS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 70 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+33 AS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 80 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+34 AS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 90 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+35 AS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 100 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+36 AS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 110 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+37 AS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 120 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+38 AS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 130 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+39 AS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 140 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+40 AS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 150 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+41 AS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 160 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+42 AS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 170 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+43 AS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 180 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+44 AS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 190 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+45 AS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 200 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="216">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=19|[[216]] || rowspan=19|Frenzy || align=left width=230|1 TD penalty to target on warding attempt for this spell (total=base 0 TD - 1 per [[summation chart|seed 1]], max -19) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 1 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|-2 target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 3 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|-3 target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 6 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|-4 target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 10 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|-5 target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 15 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|-6 target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 21 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|-7 target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 28 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|-8 target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 36 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|-9 target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 45 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|-10 target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 55 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|-11 target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 66 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|-12 target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 78 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|-13 target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 91 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|-14 target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 105 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|-15 target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 120 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|-16 target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 136 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|-17 target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 153 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|-18 target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 171 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|-19 target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 190 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="218">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=2|[[218]] || rowspan=2|Spirit Servant || align=left width=230|Preservation duration = +15s per rank (max 1500 sec) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 1-100 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|Preservation duration = 1500s + 10s per rank (max 2510 sec) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 101-202 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="219">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center|[[219]] || Spell Shield || align=left width=230|Group version lasting 120 sec ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 80 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="240">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=19|[[240]] || rowspan=19|Spirit Slayer || align=left width=230|62% chance for 2nd strike (base 60% + 2% per [[summation chart|seed 1]], also unspecified chance for addt'l subsequent strikes) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 1 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|64% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 3 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|66% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 6 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|68% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 10 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|70% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 15 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|72% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 21 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|74% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 28 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|76% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 36 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|78% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 45 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|80% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 55 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|82% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 66 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|84% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 78 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|86% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 91 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|88% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 105 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|90% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 120 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|92% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 136 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|94% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 153 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|96% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 171 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|98% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 190 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|}<br />
<br />
==Cleric Base==<br />
{| style="width: 160 clear:both; border:1px solid #BBB; background: inherit; float: right; margin-left: 10px;"<br />
|- <br />
!<small>Jump to:<br />
|- <br />
!align=left|<small>1 [[lore chart#Minor Spirit|Minor Spirit]]<br />
|- <br />
!align=left|<small>2 [[lore chart#Major Spirit|Major Spirit]]<br />
|- <br />
!align=left|<small>3 [[lore chart#Cleric Base|Cleric Base]]<br />
|-<br />
!align=left|<small>4 [[lore chart#Major Elemental|Major Elemental]]<br />
|-<br />
!align=left|<small>5 [[lore chart#Ranger Base|Ranger Base]]<br />
|-<br />
!align=left|<small>6 [[lore chart#Sorcerer Base|Sorcerer Base]]<br />
|-<br />
!align=left|<small>7 [[lore chart#Wizard Base|Wizard Base]]<br />
|-<br />
!align=left|<small>8 [[lore chart#Bard Base|Bard Base]]<br />
|-<br />
!align=left|<small>9 [[lore chart#Empath Base|Empath Base]]<br />
|-<br />
!align=left|<small>10 [[lore chart#Minor Mental|Minor Mental]]<br />
|-<br />
!align=left|<small>11 [[lore chart#Paladin Base|Paladin Base]]<br />
|}<br />
<br />
{|-align=center bgcolor=#778899 style="font-size:95%"<br />
!bgcolor=#87ceeb rowspan=2 width=40|<span id="301">Spell<br>Num</span> || bgcolor=#87ceeb rowspan=2 width=80|Spell Name || bgcolor=#87ceeb rowspan=2 width=230|Benefit || bgcolor=#87ceeb colspan=2|Sorcerous Lore || bgcolor=#87ceeb colspan=3|Spirit Lore || bgcolor=#87ceeb colspan=5|Mental Lore || bgcolor=#87ceeb colspan=4|Elemental Lore<br />
|-align=center style="font-size:95%"<br />
<!-- Sorcerous Lore --> !bgcolor=#F49D9D width=40|[[Sorcerous Lore, Necromancy|Necro]] || bgcolor=#E15858 width=40|[[Sorcerous Lore, Demonology|Demon]]<br />
<!-- Spirit Lore --> !bgcolor=#BEE4FA width=40|[[Spiritual Lore, Religion|Relig]] || bgcolor=#9CD6F8 width=40|[[Spiritual Lore, Blessings|Bless]] || bgcolor=#66BBEC width=40|[[Spiritual Lore, Summoning|Sumng]]<br />
<!-- Mental Lore --> !bgcolor=#D4F1E5 width=40|[[Mental Lore, Transformation|Tform]] || bgcolor=#C3F2DD width=40|[[Mental Lore, Telepathy|Telep]] || bgcolor=#97E0C0 width=40|[[Mental Lore, Manipulation|Manip]] || bgcolor=#65E0AB width=40|[[Mental Lore, Divination|Div]] || bgcolor=#43F0A5 width=40|[[Mental Lore, Transference|Tsfer]]<br />
<!-- Elemental Lore --> !bgcolor=#E4D3E6 width=40|[[Elemental Lore, Water|Water]] || bgcolor=#E5C2E9 width=40|[[Elemental Lore, Fire|Fire]] || bgcolor=#E0A9E8 width=40|[[Elemental Lore, Earth|Earth]] || bgcolor=#D68FDF width=40|[[Elemental Lore, Air|Air]]<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center |[[301]] || Prayer of<br>Holding || align=left width=230|Increased difficulty for target to break hold ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| '''NS || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="302">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=2|[[302]] || rowspan=2|Smite/Bane || align=left width=230|Increased damage ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| '''FLAT || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|% chance for damage infusion ~ base ? + (lore bonus/10), max +30% ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| '''FLAT || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="303">Spell #</span> || <span id="304">Spell Name</span> || <span id="305">Benefit</span> || <span id="306">Necro</span> || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center |[[303]] || Prayer of Protection || align=left width=230|Cast on others for 2 minutes ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 40 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center |[[304]] || Bless Item || align=left width=230|+1 swing per rank ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| '''FLAT || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center |[[305]] || Preservation || align=left width=230|+15s per rank [total=600 sec+(15*rank)] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| '''FLAT || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center |[[306]] || Holy Bolt || align=left width=230|Ability to cause acidic degeneration of undead target with successful hit ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 30 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="307">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=15|[[307]] || rowspan=15|Benediction || align=left width=230|1% chance of +15 AS bonus to group on a given attack (total=base 0% + 1% per [[summation chart|seed 6]], 15% max) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 6 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|2% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 13 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|3% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 21 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|4% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 30 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|5% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 40 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|6% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 51 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|7% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 63 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|8% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 76 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|9% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 90 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|10% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 105 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|11% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 121 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|12% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 138 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|13% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 156 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|14% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 175 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|15% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 195 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="308">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=6|[[308]] || rowspan=6|Well of Life || align=left width=230|Increased ability to detect target's deity ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| '''NS || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|-1s to recuperation period<br>(total=300s - ranks) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 1 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|4 min recuperation ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 60 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|3 min recuperation ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 120 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|2 min recuperation ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 180 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|1m38s recuperation ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 202 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="309">Spell #</span> || <span id="315">Spell Name</span> || <span id="311">Benefit</span> || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center|[[309]]<br><br>[[315]] || Neutralize Curse<br>Remove Curse || align=left width=230|Increased spell strength ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| '''NS || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center|[[311]] || Blind || align=left width=230|Chance to make target kneel = 15% + (warding margin/4) + (Religion ranks/3) (max 82% before warding margin factor) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| '''FLAT || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="312">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=2|[[312]] || rowspan=2|Fervent<br>Reproach || align=left width=230|Increased damage to targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| '''NS || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|Increased duration of cleric stat bonuses (Wisdom/Max Health/Max Mana) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| '''NS || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="314">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=16|[[314]] || rowspan=16|Relieve Burden || align=left width=230|12,000 silvers total (total=base 10,000 silvers + 2,000 per [[summation chart|seed 5]]) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 5 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|14,000 silvers ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 11 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|16,000 silvers ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 18 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|18,000 silvers ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 26 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|20,000 silvers ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 35 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|22,000 silvers ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 45 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|24,000 silvers ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 56 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|26,000 silvers ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 68 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|28,000 silvers ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 81 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|30,000 silvers ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 95 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|32,000 silvers ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 110 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|34,000 silvers ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 126 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|36,000 silvers ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 143 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|38,000 silvers ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 161 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|40,000 silvers ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 180 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|42,000 silvers ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 200 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="316">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=16|[[316]] || rowspan=16|Censure || align=left width=230|5 total targets (total=base 4 targets + 1 per [[summation chart|seed 5]]) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 5 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|6 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 11 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|7 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 18 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|8 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 26 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|9 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 35 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|10 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 45 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|11 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 56 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|12 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 68 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|13 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 81 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|14 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 95 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|15 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 110 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|16 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 126 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|17 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 143 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|18 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 161 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|19 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 180 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|20 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 200 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="317">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center|[[317]] || Divine Fury || align=left width=230|Chance for a third cycle of critical damage = (lore bonus-70)/2 ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| Max 170 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="319">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=19|[[319]] || rowspan=19|Soul Ward || align=left width=230|1% chance to negate subsequent attacks (total=base 0% + 1% per [[summation chart|seed 1]]) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 1 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|2% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 3 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|3% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 6 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|4% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 10 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|5% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 15 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|6% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 21 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|7% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 28 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|8% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 36 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|9% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 45 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|10% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 55 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|11% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 66 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|12% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 78 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|13% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 91 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|14% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 105 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|15% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 120 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|16% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 136 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|17% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 153 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|18% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 171 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|19% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 190 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="325">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=15|[[325]] || rowspan=15|Holy Receptacle || align=left width=230|[[Silver_to_Gold|Tier 1 (Silver to Gold)]] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 10 || bgcolor=#9CD6F8| 5 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|[[Brimstone|Tier 2 (Brimstone)]] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 15 || bgcolor=#9CD6F8| 5 || bgcolor=#66BBEC| 5 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|[[Nexus|Tier 3 (Nexus)]] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 20 || bgcolor=#9CD6F8| 5 || bgcolor=#66BBEC| 10 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|[[Chrism|Tier 4 (Chrism)]] 50% [[experience]] retention ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 25 || bgcolor=#9CD6F8| 10 || bgcolor=#66BBEC| 15 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|55% retention ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 25 || bgcolor=#9CD6F8| 11 || bgcolor=#66BBEC| 15 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|60% retention ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 25 || bgcolor=#9CD6F8| 13 || bgcolor=#66BBEC| 15 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|65% retention ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 25 || bgcolor=#9CD6F8| 16 || bgcolor=#66BBEC| 15 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|70% retention ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 25 || bgcolor=#9CD6F8| 20 || bgcolor=#66BBEC| 15 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|75% retention ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 25 || bgcolor=#9CD6F8| 25 || bgcolor=#66BBEC| 15 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|80% retention ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 25 || bgcolor=#9CD6F8| 31 || bgcolor=#66BBEC| 15 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|85% retention ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 25 || bgcolor=#9CD6F8| 38 || bgcolor=#66BBEC| 15 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|90% retention ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 25 || bgcolor=#9CD6F8| 46 || bgcolor=#66BBEC| 15 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|95% retention ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 25 || bgcolor=#9CD6F8| 55 || bgcolor=#66BBEC| 15 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|100% retention ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 25 || bgcolor=#9CD6F8| 65 || bgcolor=#66BBEC| 15 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|[[Intercession|Tier 5 (Intercession)]] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 30 || bgcolor=#9CD6F8| 10 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="330">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=15|[[330]] || rowspan=15|Prayer of<br>Communion || align=left width=230|+2% chance per [[summation chart|seed 6]] to establish link (base %=?) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 6 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230 |+4% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 13 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230 |+6% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 21 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230 |+8% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 30 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230 |+10% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 40 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230 |+12% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 51 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230 |+14% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 63 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230 |+16% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 76 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230 |+18% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 90 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230 |+20% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 105 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230 |+22% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 121 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230 |+24% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 138 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230 |+26% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 156 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230 |+28% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 175 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230 |+30% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 195 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="335">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=20|[[335]] || rowspan=20|Divine Wrath || align=left width=230|10s buildup (total=base 12s - 2s per threshold) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 20 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|8s buildup ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 45 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|6s buildup ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 75 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|4s buildup ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 110 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|2s buildup ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 150 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230| 1 damage modifier based on [[summation chart|seed 6]] (total damage=?) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 6 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230| 2 damage modifier ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 13 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230| 3 damage modifier ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 21 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230| 4 damage modifier ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 30 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230| 5 damage modifier ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 40 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230| 6 damage modifier ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 51 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230| 7 damage modifier ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 63 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230| 8 damage modifier ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 76 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230| 9 damage modifier ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 90 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230| 10 damage modifier ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 105 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230| 11 damage modifier ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 121 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230| 12 damage modifier ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 138 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230| 13 damage modifier ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 156 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230| 14 damage modifier ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 175 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230| 15 damage modifier ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 195 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="340">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=6|[[340]] || rowspan=6|Symbol of the Proselyte || align=left width=230|4 charges (total=base 3 charges + 1 per threshold) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 10 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|5 charges ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 24 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|6 charges ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 50 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|7 charges ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 100 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|8 charges ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 150 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|9 charges ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 200 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="350">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=19|[[350]]<br>Pt.1 || rowspan=19|Miracle<br><br>Part 1<br>Summoning & Blessings Lores || align=left width=230|Reduced chance of spell failure ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| '''NS ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230 |5% chance of '''Chrism gem effect''' (total=base 0% + 5% per [[summation chart|seed 2]], max 90%) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 2 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230 |10% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 5 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230 |15% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 9 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230 |20% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 14 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230 |25% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 20 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230 |30% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 27 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230 |35% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 35 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230 |40% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 44 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230 |45% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 54 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230 |50% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 65 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230 |55% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 77 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230 |60% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 90 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230 |65% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 104 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230 |70% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 119 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230 |75% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 135 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230 |80% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 152 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230 |85% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 170 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230 |90% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 189 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!Spell # || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=16|[[350]]<br>Pt.2 || rowspan=16|Miracle<br><br>Part 2<br>Religion Lore || align=left width=230|2 casts per day (total=base 1 cast + 1 per threshold) || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 60 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230 | 3 casts per day ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 125 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230 | 4 casts per day ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 195 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|}<br />
<br />
==Minor Elemental==<br />
{| style="width: 160 clear:both; border:1px solid #BBB; background: inherit; float: right; margin-left: 10px;"<br />
|- <br />
!<small>Jump to:<br />
|- <br />
!align=left|<small>1 [[lore chart#Minor Spirit|Minor Spirit]]<br />
|- <br />
!align=left|<small>2 [[lore chart#Major Spirit|Major Spirit]]<br />
|- <br />
!align=left|<small>3 [[lore chart#Cleric Base|Cleric Base]]<br />
|-<br />
!align=left|<small>4 [[lore chart#Major Elemental|Major Elemental]]<br />
|-<br />
!align=left|<small>5 [[lore chart#Ranger Base|Ranger Base]]<br />
|-<br />
!align=left|<small>6 [[lore chart#Sorcerer Base|Sorcerer Base]]<br />
|-<br />
!align=left|<small>7 [[lore chart#Wizard Base|Wizard Base]]<br />
|-<br />
!align=left|<small>8 [[lore chart#Bard Base|Bard Base]]<br />
|-<br />
!align=left|<small>9 [[lore chart#Empath Base|Empath Base]]<br />
|-<br />
!align=left|<small>10 [[lore chart#Minor Mental|Minor Mental]]<br />
|-<br />
!align=left|<small>11 [[lore chart#Paladin Base|Paladin Base]]<br />
|}<br />
<br />
{|-align=center bgcolor=#778899 style="font-size:95%"<br />
!bgcolor=#87ceeb rowspan=2 width=40|<span id="504">Spell<br>Num</span> || bgcolor=#87ceeb rowspan=2 width=80|Spell Name || bgcolor=#87ceeb rowspan=2 width=230|Benefit || bgcolor=#87ceeb colspan=2|Sorcerous Lore || bgcolor=#87ceeb colspan=3|Spirit Lore || bgcolor=#87ceeb colspan=5|Mental Lore || bgcolor=#87ceeb colspan=4|Elemental Lore<br />
|-align=center style="font-size:95%"<br />
<!-- Sorcerous Lore --> !bgcolor=#F49D9D width=40|[[Sorcerous Lore, Necromancy|Necro]] || bgcolor=#E15858 width=40|[[Sorcerous Lore, Demonology|Demon]]<br />
<!-- Spirit Lore --> !bgcolor=#BEE4FA width=40|[[Spiritual Lore, Religion|Relig]] || bgcolor=#9CD6F8 width=40|[[Spiritual Lore, Blessings|Bless]] || bgcolor=#66BBEC width=40|[[Spiritual Lore, Summoning|Sumng]]<br />
<!-- Mental Lore --> !bgcolor=#D4F1E5 width=40|[[Mental Lore, Transformation|Tform]] || bgcolor=#C3F2DD width=40|[[Mental Lore, Telepathy|Telep]] || bgcolor=#97E0C0 width=40|[[Mental Lore, Manipulation|Manip]] || bgcolor=#65E0AB width=40|[[Mental Lore, Divination|Div]] || bgcolor=#43F0A5 width=40|[[Mental Lore, Transference|Tsfer]]<br />
<!-- Elemental Lore --> !bgcolor=#E4D3E6 width=40|[[Elemental Lore, Water|Water]] || bgcolor=#E5C2E9 width=40|[[Elemental Lore, Fire|Fire]] || bgcolor=#E0A9E8 width=40|[[Elemental Lore, Earth|Earth]] || bgcolor=#D68FDF width=40|[[Elemental Lore, Air|Air]]<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center|[[402]] || Presence || align=left|Adds ability to point out hidden target ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="514">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center|[[403]] || Lock Pick Enhancement || align=left|Reduces damage lockpicks take from failed attempts||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="514">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center|[[404]] || Disarm Enhancement || align=left| Decreases Disarm RT ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="514">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center|[[405]] || Elemental Detection || align=left| Allows detection of flares and enhancive status ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="514">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center|[[407]] || Unlock || align=left| Reduces lock difficulty ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="514">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center|[[408]] || Disarm || align=left| Reduces trap difficulty ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="514">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center|[[410]] || Elemental Wave || align=left| Allows spell to be effective on flying targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 50 <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="514">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center|[[415]] || Elemental Strike || align=left| Allows chance for a second cast of the spell at a random hostile target ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="514">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center|[[413]] || Elemental Saturation || align=left| Provides a TD pushdown to the initial chance to apply the spell ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="514">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center|[[414]] || Elemental Defense III || align=left| Provides a chance to outright negate a physical attack ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="514">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center|[[416]] || Piercing Gaze || align=left| Has a percentage chance to show the caster their potential success rate with 407/408 ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="514">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center|[[418]] || Mana Focus || align=left| Increases mana regen (need to clarify) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="514">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center|[[435]] || Major Elemental Wave || align=left| Allows spell to be effective on flying targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 50 <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
|}<br />
<br />
==Major Elemental==<br />
{| style="width: 160 clear:both; border:1px solid #BBB; background: inherit; float: right; margin-left: 10px;"<br />
|- <br />
!<small>Jump to:<br />
|- <br />
!align=left|<small>1 [[lore chart#Minor Spirit|Minor Spirit]]<br />
|- <br />
!align=left|<small>2 [[lore chart#Major Spirit|Major Spirit]]<br />
|- <br />
!align=left|<small>3 [[lore chart#Cleric Base|Cleric Base]]<br />
|-<br />
!align=left|<small>4 [[lore chart#Major Elemental|Major Elemental]]<br />
|-<br />
!align=left|<small>5 [[lore chart#Ranger Base|Ranger Base]]<br />
|-<br />
!align=left|<small>6 [[lore chart#Sorcerer Base|Sorcerer Base]]<br />
|-<br />
!align=left|<small>7 [[lore chart#Wizard Base|Wizard Base]]<br />
|-<br />
!align=left|<small>8 [[lore chart#Bard Base|Bard Base]]<br />
|-<br />
!align=left|<small>9 [[lore chart#Empath Base|Empath Base]]<br />
|-<br />
!align=left|<small>10 [[lore chart#Minor Mental|Minor Mental]]<br />
|-<br />
!align=left|<small>11 [[lore chart#Paladin Base|Paladin Base]]<br />
|}<br />
<br />
{|-align=center bgcolor=#778899 style="font-size:95%"<br />
!bgcolor=#87ceeb rowspan=2 width=40|<span id="504">Spell<br>Num</span> || bgcolor=#87ceeb rowspan=2 width=80|Spell Name || bgcolor=#87ceeb rowspan=2 width=230|Benefit || bgcolor=#87ceeb colspan=2|Sorcerous Lore || bgcolor=#87ceeb colspan=3|Spirit Lore || bgcolor=#87ceeb colspan=5|Mental Lore || bgcolor=#87ceeb colspan=4|Elemental Lore<br />
|-align=center style="font-size:95%"<br />
<!-- Sorcerous Lore --> !bgcolor=#F49D9D width=40|[[Sorcerous Lore, Necromancy|Necro]] || bgcolor=#E15858 width=40|[[Sorcerous Lore, Demonology|Demon]]<br />
<!-- Spirit Lore --> !bgcolor=#BEE4FA width=40|[[Spiritual Lore, Religion|Relig]] || bgcolor=#9CD6F8 width=40|[[Spiritual Lore, Blessings|Bless]] || bgcolor=#66BBEC width=40|[[Spiritual Lore, Summoning|Sumng]]<br />
<!-- Mental Lore --> !bgcolor=#D4F1E5 width=40|[[Mental Lore, Transformation|Tform]] || bgcolor=#C3F2DD width=40|[[Mental Lore, Telepathy|Telep]] || bgcolor=#97E0C0 width=40|[[Mental Lore, Manipulation|Manip]] || bgcolor=#65E0AB width=40|[[Mental Lore, Divination|Div]] || bgcolor=#43F0A5 width=40|[[Mental Lore, Transference|Tsfer]]<br />
<!-- Elemental Lore --> !bgcolor=#E4D3E6 width=40|[[Elemental Lore, Water|Water]] || bgcolor=#E5C2E9 width=40|[[Elemental Lore, Fire|Fire]] || bgcolor=#E0A9E8 width=40|[[Elemental Lore, Earth|Earth]] || bgcolor=#D68FDF width=40|[[Elemental Lore, Air|Air]]<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=3|[[504]] || rowspan=3|Slow || align=left|+1s to target RT ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 24<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+2s target RT ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 100<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+3s target RT ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 200<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="505">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=4|[[505]] || rowspan=4|Hand of<br>Tonis || align=left|Bolt ability unlocked ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 20<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+.001 bolt DF per rank ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 21-70<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+.001 bolt DF per two ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 71-120<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+.001 bolt DF per four ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 121-200<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="506">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=3|[[506]] || rowspan=3|Haste|| align=left|Additional -1s to total RT ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 24<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-2s total RT ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 100<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-3s total RT ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 200<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="509">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=16|[[509]] || rowspan=16|Strength|| align=left|+16 melee AS (total=base 15+1 bonus per [[summation chart|seed 4]], self-cast only) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| 4 || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+17 melee AS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| 9 || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+18 melee AS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| 15 || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+19 melee AS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| 22 || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+20 melee AS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| 30 || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+21 melee AS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| 39 || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+22 melee AS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| 49 || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+23 melee AS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| 60 || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+24 melee AS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| 72 || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+25 melee AS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| 85 || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+26 melee AS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| 99 || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+27 melee AS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| 114 || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+28 melee AS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| 130 || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+29 melee AS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| 147 || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+30 melee AS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| 165 || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+31 melee AS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| 184 || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="510">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=3|[[510]] || rowspan=3|Hurl<br>Boulder || align=left|+.001 DF per rank ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| 1-50 || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+.001 DF per two ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| 51-100 || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+.001 DF per four ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| 101-200 || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="511">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=12|[[511]] || rowspan=12|Floating<br>Disk || align=left|9 items total (8 base items +1 per [[summation chart|seed 10]]) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 10 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|10 items ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 21 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|11 items ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 33 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|12 items ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 46 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|13 items ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 60<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|14 items ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 75<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|15 items ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 91 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|16 items ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 108 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|17 items ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 126 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|18 items ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 145 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|19 items ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 165 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|20 items ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 186 <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="512">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=14|[[512]] || rowspan=14|Ice Patch || align=left|Increased duration and effectiveness for slips and damage ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| '''NS || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Casts of [[Minor Water]] at a target frozen with a targeted Ice Patch will convert to [[Minor Cold]] for 1 cast ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 10 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|2 casts ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 20 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|3 casts ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 31 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|4 casts ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 43 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|5 casts ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 56 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|6 casts ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 70 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|7 casts ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 85 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|8 casts ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 101 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|9 casts ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 118 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|10 casts ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 136 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|11 casts ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 155 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|12 casts ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 175 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|13 casts ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 196 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="514">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center|[[514]] || Stone Fist || align=left|Increased ability in using Slap, Clench and Pound commands (in order of difficulty) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| '''NS || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="518">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=2|[[518]] || rowspan=2|Cone of Elements|| align=left|+.001 DF per two ranks (any combo of either lore) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 1-100 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 1-100<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+.001 DF per four ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 101-200 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 101-200<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="519">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=4|[[519]] || rowspan=4|Immolation || align=left|Insta-kill more likely (or increased chance of critical damage) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| '''NS || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|3 damage cycles<br>(<50 gives % chance) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| 50 || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|4 damage cycles<br>(<125 gives % chance) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| 125 || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|75% chance of 5 damage cycles ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| 200 || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="520">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center|[[520]] || Stone Skin || align=left|Damage absorbed (shatter point) increases ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| '''NS || bgcolor=#D68FDF| <br />
|}<br />
<br />
==Ranger Base==<br />
{| style="width: 160 clear:both; border:1px solid #BBB; background: inherit; float: right; margin-left: 10px;"<br />
|- <br />
!<small>Jump to:<br />
|- <br />
!align=left|<small>1 [[lore chart#Minor Spirit|Minor Spirit]]<br />
|- <br />
!align=left|<small>2 [[lore chart#Major Spirit|Major Spirit]]<br />
|- <br />
!align=left|<small>3 [[lore chart#Cleric Base|Cleric Base]]<br />
|-<br />
!align=left|<small>4 [[lore chart#Major Elemental|Major Elemental]]<br />
|-<br />
!align=left|<small>5 [[lore chart#Ranger Base|Ranger Base]]<br />
|-<br />
!align=left|<small>6 [[lore chart#Sorcerer Base|Sorcerer Base]]<br />
|-<br />
!align=left|<small>7 [[lore chart#Wizard Base|Wizard Base]]<br />
|-<br />
!align=left|<small>8 [[lore chart#Bard Base|Bard Base]]<br />
|-<br />
!align=left|<small>9 [[lore chart#Empath Base|Empath Base]]<br />
|-<br />
!align=left|<small>10 [[lore chart#Minor Mental|Minor Mental]]<br />
|-<br />
!align=left|<small>11 [[lore chart#Paladin Base|Paladin Base]]<br />
|}<br />
<br />
{|-align=center bgcolor=#778899 style="font-size:95%"<br />
!bgcolor=#87ceeb rowspan=2 width=40|<span id="601">Spell<br>Num</span> || bgcolor=#87ceeb rowspan=2 width=80|<span id="611">Spell Name</span> || bgcolor=#87ceeb rowspan=2 width=230|Benefit || bgcolor=#87ceeb colspan=2|Sorcerous Lore || bgcolor=#87ceeb colspan=3|Spirit Lore || bgcolor=#87ceeb colspan=5|Mental Lore || bgcolor=#87ceeb colspan=4|Elemental Lore<br />
|-align=center style="font-size:95%"<br />
<!-- Sorcerous Lore --> !bgcolor=#F49D9D width=40|[[Sorcerous Lore, Necromancy|Necro]] || bgcolor=#E15858 width=40|[[Sorcerous Lore, Demonology|Demon]]<br />
<!-- Spirit Lore --> !bgcolor=#BEE4FA width=40|[[Spiritual Lore, Religion|Relig]] || bgcolor=#9CD6F8 width=40|[[Spiritual Lore, Blessings|Bless]] || bgcolor=#66BBEC width=40|[[Spiritual Lore, Summoning|Sumng]]<br />
<!-- Mental Lore --> !bgcolor=#D4F1E5 width=40|[[Mental Lore, Transformation|Tform]] || bgcolor=#C3F2DD width=40|[[Mental Lore, Telepathy|Telep]] || bgcolor=#97E0C0 width=40|[[Mental Lore, Manipulation|Manip]] || bgcolor=#65E0AB width=40|[[Mental Lore, Divination|Div]] || bgcolor=#43F0A5 width=40|[[Mental Lore, Transference|Tsfer]]<br />
<!-- Elemental Lore --> !bgcolor=#E4D3E6 width=40|[[Elemental Lore, Water|Water]] || bgcolor=#E5C2E9 width=40|[[Elemental Lore, Fire|Fire]] || bgcolor=#E0A9E8 width=40|[[Elemental Lore, Earth|Earth]] || bgcolor=#D68FDF width=40|[[Elemental Lore, Air|Air]]<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=23|[[601]]<br><br><br>[[611]] || rowspan=23|Natural Colors<br><br>Mass Colors || align=left|+1 stealth bonus (+1 bonus per [[summation chart|seed 1]]) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 1 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+2 stealth bonus ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 3 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+3 stealth bonus ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 6 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+4 stealth bonus ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 10 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+5 stealth bonus ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 15 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+6 stealth bonus ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 21 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+7 stealth bonus ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 28 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+8 stealth bonus ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 36 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+9 stealth bonus ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 45 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+10 stealth bonus ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 55 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+11 stealth bonus ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 66 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+12 stealth bonus ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 78 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+13 stealth bonus ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 91 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+11 DS (total=base 10 DS + 1 per [[summation chart|seed 5]], max +10)||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 5 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+12 DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 11 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+13 DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 18 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+14 DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 26 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+15 DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 35 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+16 DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 45 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+17 DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 56 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+18 DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 68 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+19 DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 81 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+20 DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 95 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="602">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=11|[[602]] || rowspan=11|Resist Elements || align=left|Increased protection to damage caused by extreme weather ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| '''NS || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+16 bolt DS vs. fire, ice and electric (total=base 15 +1 DS per [[summation chart|seed 5]]) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 5 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+17 bolt DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 11 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+18 bolt DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 18 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+19 bolt DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 26 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+20 bolt DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 35 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+21 bolt DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 45 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+22 bolt DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 56 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+23 bolt DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 68 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+24 bolt DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 81 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+25 bolt DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 95 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="603">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center|[[603]] || Foraging || align=left|+1 Foraging Bonus per rank (Max +30, each point is worth 3x that of a rank of Survival) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| '''1-30 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="604">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=10|[[604]] || rowspan=10|Skinning || align=left|+1% value (+1% per [[summation chart|seed 5]])||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 5 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+2% value ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 11 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+3% value ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 18 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+4% value ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 26 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+5% value ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 35 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+6% value ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 45 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+7% value ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 56 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+8% value ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 68 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+9% value ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 81 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+10% value ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 95 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="605">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=9|[[605]] || rowspan=9|Whispering Willow || align=left|Ability to be able to whisper in same realm to those visible and indoors ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 4 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Ability to whisper to those hidden or invisible in same outdoor room as caster ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 8 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Ability to whisper to those hidden or invisible in same room as caster (in or outdoors) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 12 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Ability to whisper to those hidden or invisible outdoors in same realm ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 16 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Ability to whisper to anyone in same realm ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 20 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Ability to whisper to those visible outdoors in another realm ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 24 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Ability to whisper to those visible in another realm ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 28 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Ability to whisper to those visible or outdoors in another realm ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 32 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Ability to whisper to anyone not wearing [[204]] or in any sort of blocked area ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 36 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="607">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=13|[[607]] || rowspan=13|Sounds || align=left|11% to target spell hindrance (total=base 10% plus 1% per [[summation chart|seed 1]] up to 13 additional) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 1 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|12% hindrance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 3 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|13% hindrance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 6 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|14% hindrance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 10 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|15% hindrance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 15 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|16% hindrance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 21 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|17% hindrance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 28 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|18% hindrance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 36 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|19% hindrance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 45 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|20% hindrance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 55 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|21% hindrance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 66 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|22% hindrance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 78 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|23% hindrance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 91 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="610">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=5|[[610]] || rowspan=5|Tangleweed || align=left|2% chance of strength drain (total=base 0% + Lore bonus/2, rounded down) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 1 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|25% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 10 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|51% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 24 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|75% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 50 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|100% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 100 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="612">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=5|[[612]] || rowspan=5|Breeze|| align=left|2% chance to hinder creature movement (total=base 0% + Lore bonus/2, rounded down) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 1 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|25% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 10 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|51% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 24 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|75% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 50 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|100% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 100 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="613">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=10|[[613]] || rowspan=10|Self Control || align=left|+21 spirit TD (total=base 20 TD + 1 per [[summation chart|seed 5]]) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 5 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+22 TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 11 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+23 TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 18 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+24 TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 26 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+25 TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 35 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+26 TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 45 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+27 TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 56 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+28 TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 68 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+29 TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 81 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+30 TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 95 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="614">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=13|[[614]] || rowspan=13|Imbue|| align=left|+1 extra mana capacity (+1 per [[summation chart|seed 1]]) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 1 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+2 mana ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 3 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+3 mana ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 6 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+4 mana ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 10 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+5 mana ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 15 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+6 mana ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 21 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+7 mana ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 28 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+8 mana ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 36 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+9 mana ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 45 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+10 mana ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 55 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+12 mana ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 66 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+13 mana ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 78 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+14 mana ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 91 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="615">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=13|[[615]] || rowspan=13|Call Swarm || align=left width=230|+1 to swarm potency (+1 per [[summation chart|seed 5]]) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 5 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+2 potency ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 11 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+3 potency ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 18 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+4 potency ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 26 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+5 potency ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 35 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+6 potency ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 45 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+7 potency ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 56 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+8 potency ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 68 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+9 potency ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 81 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+10 potency ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 95 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+11 potency ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 110 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+12 potency ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 126 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+13 potency ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 143 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="616">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=5|[[616]] || rowspan=5|Spike Thorn || align=left width=230|1% chance for 1 extra damage cycle [total=base 0% + (Lore bonus/2)-30)] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 13 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|25% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 27 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|50% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 60 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|60% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 100 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|95% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 150||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="617">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center |[[617]] || Sneaking || align=left width=230|Decreased chance to slip on ice ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| '''NS || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="620">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=4|[[620]] || rowspan=4|Resist Nature || align=left width=230|25% resistance (total=base 20% + 1% for every 2 ranks) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 10 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|50% resistance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 60 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|75% resistance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 110 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|95% resistance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 150 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="635">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=6|[[635]] || rowspan=6|Nature's Fury || align=left width=230|5% chance of extra cycle (chance for additional cycles=lore skill bonus) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 1 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|50% chance of extra cycle ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 10 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|2 cycles, 2% chance for 3rd ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 24 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|2 cycles, 50% chance for 3rd ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 50 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|3 cycles ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 100 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|Chance for 4 cycles ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 101-151||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="650">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=37|[[650]]<br>Pt.1 || rowspan=37|Assume<br>Aspect<br>Part 1<br>Blessings || align=left width=230|'''Wolf'''=DEX and INT<br>'''Lion'''=STR and INF<BR>'''Owl'''=AUR and WIS<BR>'''Rat'''=AGI and DIS<BR>'''Porcupine'''=LOG<BR>'''Bear'''=CON<br>+21 stat (total=base 20 stat + 1 per [[summation chart|seed 2]], max +12) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 2 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+22 stat ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 5 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+23 stat ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 9 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+24 stat ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 14 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+25 stat ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 20 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+26 stat ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 27 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+27 stat ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 35 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+28 stat ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 44 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+29 stat ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 54 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+30 stat ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 65 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+31 stat ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 77 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+32 stat ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 90 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|'''Serpent'''=Evade<br>'''Burgee'''=Block<br>'''Mantis'''=Parry<br>11% increase (total=base 10% + 1% per [[summation chart|seed 2]], max +12) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 1 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|12% increase ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 5 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|13% increase ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 9 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|14% increase ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 14 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|15% increase ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 20 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|16% increase ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 27 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|17% increase ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 35 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|18% increase ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 44 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|19% increase ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 54 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|20% increase ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 65 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|21% increase ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 77 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|22% increase ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 90 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|'''Yierka''': Sense/Foraging/<br>Healing Herbs<br>28% RT reduction (total=base 25% + 3% per [[summation chart|seed 1]], max 12%) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 1 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|31% RT reduction ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 3 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|34% RT reduction ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 6 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|37% RT reduction ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 10 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|40% RT reduction ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 15 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|43% RT reduction ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 21 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|46% RT reduction ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 28 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|49% RT reduction ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 36 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|52% RT reduction ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 45 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|55% RT reduction ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 55 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|58% RT reduction ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 66 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|61% RT reduction ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 78 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|64% RT reduction ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 91 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!Spell # || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=26|[[650]]<br>Pt.2 || rowspan=26|Assume Aspect<br>Part 2<br>Summoning || align=left width=230|'''Porcupine''': increase potency in block rate and poison effect for [[Wall of Thorns]] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| '''NS ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|'''Jackal'''=Ambush<br>'''Panther'''=Stalking & Hiding<br>'''Hawk'''=Perception<br>'''Yierka'''=Survival<br>+21 skill ranks (total=base 20 ranks + 1 per [[summation chart|seed 2]], max +12) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 2 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+22 ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 5 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+23 ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 9 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+24 ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 14 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+25 ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 20 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+26 ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 27 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+27 ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 35 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+28 ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 44 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+29 ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 54 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+30 ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 65 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+31 ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 77 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+32 ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 90 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|'''Bear''': +26 health points (total=base 25 HP + 1 HP per [[summation chart|seed 1]], max +13) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 1 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+27 health points ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 3 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+28 health points ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 6 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+29 health points ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 10 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+30 health points ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 15 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+31 health points ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 21 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+32 health points ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 28 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+33 health points ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 36 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+34 health points ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 45 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+35 health points ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 55 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+36 health points ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 66 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+37 health points ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 78 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|+38 health points ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 91 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|}<br />
<br />
==Sorcerer Base==<br />
{| style="width: 160 clear:both; border:1px solid #BBB; background: inherit; float: right; margin-left: 10px;"<br />
|- <br />
!<small>Jump to:<br />
|- <br />
!align=left|<small>1 [[lore chart#Minor Spirit|Minor Spirit]]<br />
|- <br />
!align=left|<small>2 [[lore chart#Major Spirit|Major Spirit]]<br />
|- <br />
!align=left|<small>3 [[lore chart#Cleric Base|Cleric Base]]<br />
|-<br />
!align=left|<small>4 [[lore chart#Major Elemental|Major Elemental]]<br />
|-<br />
!align=left|<small>5 [[lore chart#Ranger Base|Ranger Base]]<br />
|-<br />
!align=left|<small>6 [[lore chart#Sorcerer Base|Sorcerer Base]]<br />
|-<br />
!align=left|<small>7 [[lore chart#Wizard Base|Wizard Base]]<br />
|-<br />
!align=left|<small>8 [[lore chart#Bard Base|Bard Base]]<br />
|-<br />
!align=left|<small>9 [[lore chart#Empath Base|Empath Base]]<br />
|-<br />
!align=left|<small>10 [[lore chart#Minor Mental|Minor Mental]]<br />
|-<br />
!align=left|<small>11 [[lore chart#Paladin Base|Paladin Base]]<br />
|}<br />
<br />
{|-align=center bgcolor=#778899 style="font-size:95%"<br />
!bgcolor=#87ceeb rowspan=2 width=40|<span id="701">Spell<br>Num</span> || bgcolor=#87ceeb rowspan=2 width=80|Spell Name || bgcolor=#87ceeb rowspan=2 width=230|Benefit || bgcolor=#87ceeb colspan=2|Sorcerous Lore || bgcolor=#87ceeb colspan=3|Spirit Lore || bgcolor=#87ceeb colspan=5|Mental Lore || bgcolor=#87ceeb colspan=4|Elemental Lore<br />
|-align=center style="font-size:95%"<br />
<!-- Sorcerous Lore --> !bgcolor=#F49D9D width=40|[[Sorcerous Lore, Necromancy|Necro]] || bgcolor=#E15858 width=40|[[Sorcerous Lore, Demonology|Demon]]<br />
<!-- Spirit Lore --> !bgcolor=#BEE4FA width=40|[[Spiritual Lore, Religion|Relig]] || bgcolor=#9CD6F8 width=40|[[Spiritual Lore, Blessings|Bless]] || bgcolor=#66BBEC width=40|[[Spiritual Lore, Summoning|Sumng]]<br />
<!-- Mental Lore --> !bgcolor=#D4F1E5 width=40|[[Mental Lore, Transformation|Tform]] || bgcolor=#C3F2DD width=40|[[Mental Lore, Telepathy|Telep]] || bgcolor=#97E0C0 width=40|[[Mental Lore, Manipulation|Manip]] || bgcolor=#65E0AB width=40|[[Mental Lore, Divination|Div]] || bgcolor=#43F0A5 width=40|[[Mental Lore, Transference|Tsfer]]<br />
<!-- Elemental Lore --> !bgcolor=#E4D3E6 width=40|[[Elemental Lore, Water|Water]] || bgcolor=#E5C2E9 width=40|[[Elemental Lore, Fire|Fire]] || bgcolor=#E0A9E8 width=40|[[Elemental Lore, Earth|Earth]] || bgcolor=#D68FDF width=40|[[Elemental Lore, Air|Air]]<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center |[[701]] || Blood<br>Burst || align=left|Transfer of health points to caster ||bgcolor=#F49D9D| '''NS || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="704">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=17|[[704]] || rowspan=17|Phase || align=left|12 lbs total (base 10 + 2 lbs per [[summation chart|seed 3]]) ||bgcolor=#F49D9D| || bgcolor=#E15858| 3 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|14 lbs ||bgcolor=#F49D9D| || bgcolor=#E15858| 7 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|16 lbs ||bgcolor=#F49D9D| || bgcolor=#E15858| 12 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|18 lbs ||bgcolor=#F49D9D| || bgcolor=#E15858| 18 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|20 lbs ||bgcolor=#F49D9D| || bgcolor=#E15858| 25 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|22 lbs ||bgcolor=#F49D9D| || bgcolor=#E15858| 33 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|24 lbs ||bgcolor=#F49D9D| || bgcolor=#E15858| 42 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|26 lbs ||bgcolor=#F49D9D| || bgcolor=#E15858| 52 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|28 lbs ||bgcolor=#F49D9D| || bgcolor=#E15858| 63 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|30 lbs ||bgcolor=#F49D9D| || bgcolor=#E15858| 75 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|32 lbs ||bgcolor=#F49D9D| || bgcolor=#E15858| 88 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|34 lbs ||bgcolor=#F49D9D| || bgcolor=#E15858| 102 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|36 lbs ||bgcolor=#F49D9D| || bgcolor=#E15858| 117 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|38 lbs ||bgcolor=#F49D9D| || bgcolor=#E15858| 133 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|40 lbs ||bgcolor=#F49D9D| || bgcolor=#E15858| 150 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|42 lbs ||bgcolor=#F49D9D| || bgcolor=#E15858| 168 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|44 lbs ||bgcolor=#F49D9D| || bgcolor=#E15858| 187 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="708">Spell #</span> || <span id="711">Spell Name</span> || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center |[[708]] || Limb<br>Disruption || align=left|Possibility for limbs to be animated (creature knockdowns) ||bgcolor=#F49D9D| '''NS || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center |[[711]] || Pain || align=left|Lower endroll requirement for 35% health loss/7 sec RT (.3 ranks/level required for max effect@166 endroll, 1x training max effect@141 endroll) ||bgcolor=#F49D9D| '''NS || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="712">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=6|[[712]] || rowspan=6|Cloak of<br>Shadows || align=left|71% chance of retribution (base 70 + 1% per two ranks up to 95%) ||bgcolor=#F49D9D| || bgcolor=#E15858| 2 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|75% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| 10 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|80% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| 20 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|85% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| 30 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|90% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| 40 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|95% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| 50 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="713">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=4|[[713]] || rowspan=4|Balefire || align=left|Increased targets for splash effect ||bgcolor=#F49D9D| || bgcolor=#E15858| '''NS || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+.001 [[DF]] per rank ||bgcolor=#F49D9D| || bgcolor=#E15858| 1-50 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+.001 DF per 2 ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| 51-100 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+.001 DF per 4 ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| 101-200 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="715">Spell #</span> || Spell Name || Benefit|| Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center |[[715]] || Curse || align=left|Increase to [[715#Power|Curse Power]] = Ranks/3 ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| '''FLAT ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="718">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=2|[[718]] || rowspan=2|Torment || align=left|Increased ability to prep other spells while tormenting ||bgcolor=#F49D9D| || bgcolor=#E15858| '''NS || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Target TD boost when spell prepped during torment reduced (total=base +50 TD - 1 per 2 ranks) ||bgcolor=#F49D9D| || bgcolor=#E15858| 2-100 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="719">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan="3"|[[719]] || rowspan="3"|Dark<br>Catalyst || align=left|+1 crit rank to the relevant damage cycle ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 12 || bgcolor=#E5C2E9| 12 || bgcolor=#E0A9E8| 12 || bgcolor=#D68FDF| 12<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+2 crit ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 50 || bgcolor=#E5C2E9| 50 || bgcolor=#E0A9E8| 50 || bgcolor=#D68FDF| 50<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+3 crit ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 100 || bgcolor=#E5C2E9| 100 || bgcolor=#E0A9E8| 100 || bgcolor=#D68FDF| 100<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="725">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=5|[[725]] || rowspan=5|Demonic<br>Summoning|| align=left|Better command of demons (increased coins, mana, obedience, see [[725#Minor_Demon_Abilities|chart on spell page]] for demon-specific info) ||bgcolor=#F49D9D| || bgcolor=#E15858| '''FLAT || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Summon by valence without failure in a summoning chamber ||bgcolor=#F49D9D| || bgcolor=#E15858| 50 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Summon by valence and type without failure in a summoning chamber ||bgcolor=#F49D9D| || bgcolor=#E15858| 100 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Summon by valence, type and archetype without failure in a summoning chamber (except abyran'sa) ||bgcolor=#F49D9D| || bgcolor=#E15858| 125 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Summon using a Lorae'tyr-abyran'sa runestone without failure in a summoning chamber ||bgcolor=#F49D9D| || bgcolor=#E15858| 150 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!Spell # || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=3|[[730]] || rowspan=3|Animate<br>Dead || align=left|Increased [[Maximum Animatable Level]] (MAL=[((Ranks-20)/5)-10] using [[massive troll king]] blood) ||bgcolor=#F49D9D| '''FLAT || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Creature animation duration (one of many factors) ||bgcolor=#F49D9D| '''NS || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Character animation duration = 10 min + 4 sec/rank + gem effect (unknown) ||bgcolor=#F49D9D| '''FLAT || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="735">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=11|[[735]] || rowspan=11|Ensorcell || align=left|1 additional attack when acuity flare type activated (energized!) ||bgcolor=#F49D9D| 90 || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|2 additional attacks ||bgcolor=#F49D9D| 180 || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+1 necrotic energy per creature kill {Necrotic energy per creature = base 10 +/- 1 per level difference + (trunc)([[summation chart|Seed 1]] / 2)}||bgcolor=#F49D9D| 3 || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+2 necrotic energy per kill ||bgcolor=#F49D9D| 10 || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+3 necrotic energy per kill ||bgcolor=#F49D9D| 21 || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+4 necrotic energy per kill ||bgcolor=#F49D9D| 36 || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+5 necrotic energy per kill ||bgcolor=#F49D9D| 55 || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+6 necrotic energy per kill ||bgcolor=#F49D9D| 78 || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+7 necrotic energy per kill ||bgcolor=#F49D9D| 105 || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+8 necrotic energy per kill ||bgcolor=#F49D9D| 136 || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+9 necrotic energy per kill ||bgcolor=#F49D9D| 171 || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="740">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=13|[[740]] || rowspan=13|Planar<br>Shift || align=left|Ability to [[INCANT (verb)|INCANT]] 740 without a summoning circle ([[Planar_Shift_(740)#Gold_Ring_Function|gold ring function]]) ||bgcolor=#F49D9D| || bgcolor=#E15858| 40 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Ability to use 740 as retribution spell for [[Cloak of Shadows (712)|Cloak of Shadows]] ||bgcolor=#F49D9D| || bgcolor=#E15858| 40 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Bonus to success (formula unknown, max 98% success rate using INCANT, max 99% success with book and chalk intra-realm and inter-realm) ||bgcolor=#F49D9D| || bgcolor=#E15858| Max<br>120 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|1 passenger in intra-realm travel only (base 0 pax + 1 pax per 20 ranks, all "passengers" must travel through rift before caster, or be dragged) ||bgcolor=#F49D9D| || bgcolor=#E15858| 20 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|2 passengers ||bgcolor=#F49D9D| || bgcolor=#E15858| 40 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|3 passengers ||bgcolor=#F49D9D| || bgcolor=#E15858| 60 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|4 passengers ||bgcolor=#F49D9D| || bgcolor=#E15858| 80 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|5 passengers ||bgcolor=#F49D9D| || bgcolor=#E15858| 100 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|6 passengers ||bgcolor=#F49D9D| || bgcolor=#E15858| 120 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|7 passengers ||bgcolor=#F49D9D| || bgcolor=#E15858| 140 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|8 passengers ||bgcolor=#F49D9D| || bgcolor=#E15858| 160 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|9 passengers ||bgcolor=#F49D9D| || bgcolor=#E15858| 180 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|10 passengers ||bgcolor=#F49D9D| || bgcolor=#E15858| 200 || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|}<br />
<br />
==Wizard Base==<br />
{| style="width: 160 clear:both; border:1px solid #BBB; background: inherit; float: right; margin-left: 10px;"<br />
|- <br />
!<small>Jump to:<br />
|- <br />
!align=left|<small>1 [[lore chart#Minor Spirit|Minor Spirit]]<br />
|- <br />
!align=left|<small>2 [[lore chart#Major Spirit|Major Spirit]]<br />
|- <br />
!align=left|<small>3 [[lore chart#Cleric Base|Cleric Base]]<br />
|-<br />
!align=left|<small>4 [[lore chart#Major Elemental|Major Elemental]]<br />
|-<br />
!align=left|<small>5 [[lore chart#Ranger Base|Ranger Base]]<br />
|-<br />
!align=left|<small>6 [[lore chart#Sorcerer Base|Sorcerer Base]]<br />
|-<br />
!align=left|<small>7 [[lore chart#Wizard Base|Wizard Base]]<br />
|-<br />
!align=left|<small>8 [[lore chart#Bard Base|Bard Base]]<br />
|-<br />
!align=left|<small>9 [[lore chart#Empath Base|Empath Base]]<br />
|-<br />
!align=left|<small>10 [[lore chart#Minor Mental|Minor Mental]]<br />
|-<br />
!align=left|<small>11 [[lore chart#Paladin Base|Paladin Base]]<br />
|}<br />
<br />
{|-align=center bgcolor=#778899 style="font-size:95%"<br />
!bgcolor=#87ceeb rowspan=2 width=40|Spell<br>Num || bgcolor=#87ceeb rowspan=2 width=80|<span id="901">Spell Name</span> || bgcolor=#87ceeb rowspan=2 width=230|<span id="910">Benefit</span> || bgcolor=#87ceeb colspan=2|Sorcerous Lore || bgcolor=#87ceeb colspan=3|Spirit Lore || bgcolor=#87ceeb colspan=5|Mental Lore || bgcolor=#87ceeb colspan=4|Elemental Lore<br />
|-align=center style="font-size:95%"<br />
<!-- Sorcerous Lore --> !bgcolor=#F49D9D width=40|[[Sorcerous Lore, Necromancy|Necro]] || bgcolor=#E15858 width=40|[[Sorcerous Lore, Demonology|Demon]]<br />
<!-- Spirit Lore --> !bgcolor=#BEE4FA width=40|[[Spiritual Lore, Religion|Relig]] || bgcolor=#9CD6F8 width=40|[[Spiritual Lore, Blessings|Bless]] || bgcolor=#66BBEC width=40|[[Spiritual Lore, Summoning|Sumng]]<br />
<!-- Mental Lore --> !bgcolor=#D4F1E5 width=40|[[Mental Lore, Transformation|Tform]] || bgcolor=#C3F2DD width=40|[[Mental Lore, Telepathy|Telep]] || bgcolor=#97E0C0 width=40|[[Mental Lore, Manipulation|Manip]] || bgcolor=#65E0AB width=40|[[Mental Lore, Divination|Div]] || bgcolor=#43F0A5 width=40|[[Mental Lore, Transference|Tsfer]]<br />
<!-- Elemental Lore --> !bgcolor=#E4D3E6 width=40|[[Elemental Lore, Water|Water]] || bgcolor=#E5C2E9 width=40|[[Elemental Lore, Fire|Fire]] || bgcolor=#E0A9E8 width=40|[[Elemental Lore, Earth|Earth]] || bgcolor=#D68FDF width=40|[[Elemental Lore, Air|Air]]<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=2|[[901]]<br>[[910]] || rowspan=2|Minor Shock<br>Major Shock || align=left|+.001 [[DF]] per 2 ranks (any combo of either lore) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 1-100 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 1-100<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+.001 DF per 4 ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 101-200 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 101-200<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="903">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=3|[[903]] || rowspan=3|Minor Water || align=left|+.001 DF per rank ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 1-50 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+.001 DF per 2 ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 51-100 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+.001 DF per 4 ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 101-200 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="906">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=3|[[906]] || rowspan=3|Minor Fire || align=left|+.001 DF per rank ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| 1-50 || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+.001 DF per 2 ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| 51-100 || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+.001 DF per 4 ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| 101-200 || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="907">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=22|[[907]] || rowspan=22|Major Cold || align=left|+.001 DF per rank ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 1-50 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+.001 DF per 2 ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 51-100 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+.001 DF per 4 ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 101-200 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|9 targets (total=base 8 targets + 1 per [[summation chart|seed 1]]) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 1 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|10 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 3 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|11 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 6 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|12 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 10 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|13 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 15 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|14 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 21 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|15 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 28 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|16 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 36 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|17 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 45 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|18 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 55 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|19 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 66 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|20 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 78 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|21 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 91 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|22 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 105 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|23 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 120 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|24 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 136 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|25 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 153 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|26 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 171 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|27 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| 190 || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="908">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=22|[[908]] || rowspan=22|Major Fire || align=left|+.001 DF per rank ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| 1-50 || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+.001 DF per 2 ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| 51-100 || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+.001 DF per 4 ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| 101-200 || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|9 targets (total=base 8 targets + 1 per [[summation chart|seed 1]]) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| 1 || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|10 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| 3 || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|11 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| 6 || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|12 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| 10 || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|13 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| 15 || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|14 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| 21 || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|15 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| 28 || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|16 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| 36 || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|17 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| 45 || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|18 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| 55 || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|19 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| 66 || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|20 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| 78 || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|21 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| 91 || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|22 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| 105 || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|23 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| 120 || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|24 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| 136 || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|25 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| 153 || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|26 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| 171 || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|27 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| 190 || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="912">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=15|[[912]] || rowspan=15|Call Wind || align=left|2% chance for vortices (total=base 0% + 2 per [[summation chart|seed 5]]) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 5 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|4% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 11<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|6% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 18 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|8% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 26 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|10% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 35 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|12% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 45 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|14% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 56 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|16% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 68 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|18% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 81 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|20% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 95 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|22% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 110 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|24% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 126 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|26% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 143 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|28% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 161 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left width=230|30% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 180 <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="914">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center |[[914]] || Sandstorm || align=left|Increased duration and damage frequency ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| '''NS <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="917">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=4|[[917]] || rowspan=4|Boil Earth || align=left|50% chance for 2nd strike (% chance=lore bonus) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| 10 || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|100% chance for 2nd strike ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| 24 || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|100% chance for 2nd and 3rd strikes (% chance=lore bonus - 100) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| 100 || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Increased damage with additional strikes ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| '''NS || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|}<br />
<br />
==Bard Base==<br />
{| style="width: 160 clear:both; border:1px solid #BBB; background: inherit; float: right; margin-left: 10px;"<br />
|- <br />
!<small>Jump to:<br />
|- <br />
!align=left|<small>1 [[lore chart#Minor Spirit|Minor Spirit]]<br />
|- <br />
!align=left|<small>2 [[lore chart#Major Spirit|Major Spirit]]<br />
|- <br />
!align=left|<small>3 [[lore chart#Cleric Base|Cleric Base]]<br />
|-<br />
!align=left|<small>4 [[lore chart#Major Elemental|Major Elemental]]<br />
|-<br />
!align=left|<small>5 [[lore chart#Ranger Base|Ranger Base]]<br />
|-<br />
!align=left|<small>6 [[lore chart#Sorcerer Base|Sorcerer Base]]<br />
|-<br />
!align=left|<small>7 [[lore chart#Wizard Base|Wizard Base]]<br />
|-<br />
!align=left|<small>8 [[lore chart#Bard Base|Bard Base]]<br />
|-<br />
!align=left|<small>9 [[lore chart#Empath Base|Empath Base]]<br />
|-<br />
!align=left|<small>10 [[lore chart#Minor Mental|Minor Mental]]<br />
|-<br />
!align=left|<small>11 [[lore chart#Paladin Base|Paladin Base]]<br />
|}<br />
<br />
{|-align=center bgcolor=#778899 style="font-size:95%"<br />
!bgcolor=#87ceeb rowspan=2 width=40|Spell<br>Num || bgcolor=#87ceeb rowspan=2 width=80|Spell Name || bgcolor=#87ceeb rowspan=2 width=230|Benefit || bgcolor=#87ceeb colspan=2|Sorcerous Lore || bgcolor=#87ceeb colspan=3|Spirit Lore || bgcolor=#87ceeb colspan=5|Mental Lore || bgcolor=#87ceeb colspan=4|Elemental Lore<br />
|-align=center style="font-size:95%"<br />
<!-- Sorcerous Lore --> !bgcolor=#F49D9D width=40|[[Sorcerous Lore, Necromancy|Necro]] || bgcolor=#E15858 width=40|[[Sorcerous Lore, Demonology|Demon]]<br />
<!-- Spirit Lore --> !bgcolor=#BEE4FA width=40|[[Spiritual Lore, Religion|Relig]] || bgcolor=#9CD6F8 width=40|[[Spiritual Lore, Blessings|Bless]] || bgcolor=#66BBEC width=40|[[Spiritual Lore, Summoning|Sumng]]<br />
<!-- Mental Lore --> !bgcolor=#D4F1E5 width=40|[[Mental Lore, Transformation|Tform]] || bgcolor=#C3F2DD width=40|[[Mental Lore, Telepathy|Telep]] || bgcolor=#97E0C0 width=40|[[Mental Lore, Manipulation|Manip]] || bgcolor=#65E0AB width=40|[[Mental Lore, Divination|Div]] || bgcolor=#43F0A5 width=40|[[Mental Lore, Transference|Tsfer]]<br />
<!-- Elemental Lore --> !bgcolor=#E4D3E6 width=40|[[Elemental Lore, Water|Water]] || bgcolor=#E5C2E9 width=40|[[Elemental Lore, Fire|Fire]] || bgcolor=#E0A9E8 width=40|[[Elemental Lore, Earth|Earth]] || bgcolor=#D68FDF width=40|[[Elemental Lore, Air|Air]]<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center |1000s || Bard Circle (all spells) || align=left|+2 sec renewal time per rank || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| '''FLAT || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1002">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=3|[[1002]] || rowspan=3| Vibration Chant<br><br>(ranks >15 not suffic. tested) || align=left|Increased chance to shatter non-stunned target's shield or weapon (base endroll=150, subtract 20 for stunned)<br>Endroll reduction bonus=2 + (1.2*rank) (max=8, endroll=142) || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 1-5 || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Endroll reduction bonus=8 + [0.8*(rank-5)] (max=12, endroll=138) || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 6-10 || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Endroll reduction bonus=12 + [0.6*(rank-10)] (max=15, endroll=135) || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 11-15 || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1004">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center |[[1004]] || Purification Song || align=left|Reduced chance of shattering a gem || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| '''NS || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1007">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=11|[[1007]] || rowspan=11|Kai's Triumph Song || align=left|+1 bonus AS to group (total AS bonus=10 + spellsong ranks>7(max 20) + lore bonus@[[summation chart|seed 3]]) (max=+31 AS total at level 27) || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 3 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+2 bonus AS to group (max=+32 AS) || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 7 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+3 bonus AS to group (max=+33 AS) || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 12 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+4 bonus AS to group (max=+34 AS) || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 18 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+5 bonus AS to group (max=+35 AS) || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 25 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+6 bonus AS to group (max=+36 AS) || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 33 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+7 bonus AS to group (max=+37 AS) || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 42 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+8 bonus AS to group (max=+38 AS) || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 52 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+9 bonus AS to group (max=+39 AS) || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 63 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+10 bonus AS to group (max=+40 AS) || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 75 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+11 bonus AS to group (max=+41 AS) || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 88 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1008">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center |[[1008]] || Stunning Shout || align=left|Damage bonus=+1 per 3 ranks, or trunc(ranks/3) || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| '''FLAT <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1009">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=3|[[1009]] || rowspan=3|Sonic Shield Song || align=left|[[Shield#Shield_Sizes|Shield dodge penalty]] lessened by 1 size || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 20 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-2 shield sizes || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 50 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-3 shield sizes || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 100 <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1011">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=2|[[1011]] || rowspan=2|Song of Peace || align=left|Reduced chance of failure || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| '''NS || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Help prevent demon from interfering or breaking sanct || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| '''NS || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1012">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=12|[[1012]] || rowspan=12|Sonic Blade Song || align=left|3% chance of extra flare (total=base 0% + 3% per [[summation chart|seed 3]], benefits per rank rather than per threshold) || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 3 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|6% chance of extra flare || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 7 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|9% chance of extra flare || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 12 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|12% chance of extra flare || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 18 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|15% chance of extra flare || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 25 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|18% chance of extra flare || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 33 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|21% chance of extra flare || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 42 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|24% chance of extra flare || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 52<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|27% chance of extra flare || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 63<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|30% chance of extra flare || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 75 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|33% chance of extra flare || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 88<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|36% chance of extra flare || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 102 <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1014">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center |[[1014]] || Sonic Armor || align=left|Increased elemental damage resistance || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| '''NS <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1015">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=25|[[1015]] || rowspan=25|Song of Depression || align=left|+1 additional RT to targets || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 10 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6 | || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+2 target RT || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 25 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+3 target RT || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 45 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6 | || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+4 target RT || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 70 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+5 target RT || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 100 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|1 additional penalty to target TD || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 1 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-2 target TD || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 2 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-3 target TD || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 3 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-4 target TD || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 5 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-5 target TD || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 8 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-6 target TD || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 10 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-7 target TD || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 14 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-8 target TD || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 17 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-9 target TD || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 21 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-10 target TD || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 26 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-11 target TD || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 31 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-12 target TD || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 36 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-13 target TD || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 42 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-14 target TD || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 49 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-15 target TD || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 55 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-16 target TD || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 63 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-17 target TD || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 70 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-18 target TD || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 78 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-19 target TD || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 87 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-20 target TD || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 96 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1016">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=4|[[1016]] || rowspan=4|Song of Rage|| align=left|+1 level of rage || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 5 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6 | || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+2 levels || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 15 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6 | || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+3 levels || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 30 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6 | || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+4 levels || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 50 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6 | || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1025">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center |[[1025]] || Singing Sword || align=left|+1 AS per 2 ranks || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| '''FLAT || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1030">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=5|[[1030]] || rowspan=5|Song of Sonic Disruption || align=left|Focus on single target for 1/2 mana cost || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 15 || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Non-focused with strength of holding one-handed instrument || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 30 || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Focused with strength of holding one-handed instrument || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 45 || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Non-focused with strength of holding two-handed instrument || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 60 || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Focused with strength of holding two-handed instrument || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 75 || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1035">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=24|[[1035]] || rowspan=24|Song of Tonis || align=left|+1 sec duration for first 20 ranks<br>(total=base 60s + 1 per rank, max 80s total) || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 1-20 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+1 sec duration every other rank<br>(max 120 sec total) || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 22-100 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-2 total RT to group (haste effect) || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 30 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-3 RT total to group (haste effect) || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 75 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+21 dodge ranks to group (total=base 20 ranks + 1 per threshold) || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 1 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+22 dodge ranks || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 2 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+23 dodge ranks || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 3 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+24 dodge ranks || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 5<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+25 dodge ranks || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 8<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+26 dodge ranks || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 10<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+27 dodge ranks || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 14<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+28 dodge ranks || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 17<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+29 dodge ranks || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 21 <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+30 dodge ranks || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 26<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+31 dodge ranks || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 31<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+32 dodge ranks || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 36<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+33 dodge ranks || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 42<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+34 dodge ranks || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 49<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+35 dodge ranks || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 55<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+36 dodge ranks || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 63<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+37 dodge ranks || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 70<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+38 dodge ranks || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 78<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+39 dodge ranks || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 87<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+40 dodge ranks || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| 96<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1040">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=13|[[1040]] || rowspan=13|Troubador's Rally || align=left|13% min success rate to remove stun, immobility and web effects from group (total=base 10% + 3% per [[summation chart|seed 1]]) || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 1 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|16% min success rate || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 3 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|19% min success rate || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 6 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|22% min success rate || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 10 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|25% min success rate || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 15 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|28% min success rate || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 21 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|31% min success rate || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 28 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|34% min success rate || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 36 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|37% min success rate || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 45 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|40% min success rate || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 55 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|43% min success rate || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 66 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|46% min success rate || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 78 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|49% min success rate || bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| || bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 91 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| || bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|}<br />
<br />
==Empath Base==<br />
{| style="width: 160 clear:both; border:1px solid #BBB; background: inherit; float: right; margin-left: 10px;"<br />
|- <br />
!<small>Jump to:<br />
|- <br />
!align=left|<small>1 [[lore chart#Minor Spirit|Minor Spirit]]<br />
|- <br />
!align=left|<small>2 [[lore chart#Major Spirit|Major Spirit]]<br />
|- <br />
!align=left|<small>3 [[lore chart#Cleric Base|Cleric Base]]<br />
|-<br />
!align=left|<small>4 [[lore chart#Major Elemental|Major Elemental]]<br />
|-<br />
!align=left|<small>5 [[lore chart#Ranger Base|Ranger Base]]<br />
|-<br />
!align=left|<small>6 [[lore chart#Sorcerer Base|Sorcerer Base]]<br />
|-<br />
!align=left|<small>7 [[lore chart#Wizard Base|Wizard Base]]<br />
|-<br />
!align=left|<small>8 [[lore chart#Bard Base|Bard Base]]<br />
|-<br />
!align=left|<small>9 [[lore chart#Empath Base|Empath Base]]<br />
|-<br />
!align=left|<small>10 [[lore chart#Minor Mental|Minor Mental]]<br />
|-<br />
!align=left|<small>11 [[lore chart#Paladin Base|Paladin Base]]<br />
|}<br />
<br />
{|-align=center bgcolor=#778899 style="font-size:95%"<br />
!bgcolor=#87ceeb rowspan=2 width=40|<span id="1101">Spell<br>Num</span> || bgcolor=#87ceeb rowspan=2 width=80|Spell Name || bgcolor=#87ceeb rowspan=2 width=230|Benefit || bgcolor=#87ceeb colspan=2|Sorcerous Lore || bgcolor=#87ceeb colspan=3|Spirit Lore || bgcolor=#87ceeb colspan=5|Mental Lore || bgcolor=#87ceeb colspan=4|Elemental Lore<br />
|-align=center style="font-size:95%"<br />
<!-- Sorcerous Lore --> !bgcolor=#F49D9D width=40|[[Sorcerous Lore, Necromancy|Necro]] || bgcolor=#E15858 width=40|[[Sorcerous Lore, Demonology|Demon]]<br />
<!-- Spirit Lore --> !bgcolor=#BEE4FA width=40|[[Spiritual Lore, Religion|Relig]] || bgcolor=#9CD6F8 width=40|[[Spiritual Lore, Blessings|Bless]] || bgcolor=#66BBEC width=40|[[Spiritual Lore, Summoning|Sumng]]<br />
<!-- Mental Lore --> !bgcolor=#D4F1E5 width=40|[[Mental Lore, Transformation|Tform]] || bgcolor=#C3F2DD width=40|[[Mental Lore, Telepathy|Telep]] || bgcolor=#97E0C0 width=40|[[Mental Lore, Manipulation|Manip]] || bgcolor=#65E0AB width=40|[[Mental Lore, Divination|Div]] || bgcolor=#43F0A5 width=40|[[Mental Lore, Transference|Tsfer]]<br />
<!-- Elemental Lore --> !bgcolor=#E4D3E6 width=40|[[Elemental Lore, Water|Water]] || bgcolor=#E5C2E9 width=40|[[Elemental Lore, Fire|Fire]] || bgcolor=#E0A9E8 width=40|[[Elemental Lore, Earth|Earth]] || bgcolor=#D68FDF width=40|[[Elemental Lore, Air|Air]]<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=19|[[1101]] || rowspan=19|Heal/Harm || align=left|+1 HP damage (+1 per [[summation chart|seed 1]]) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 1 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+2 HP damage ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 3 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+3 HP damage ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 6 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+4 HP damage ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 10 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+5 HP damage ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 15 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+6 HP damage ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 21 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+7 HP damage ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 28 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+8 HP damage ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 36 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+9 HP damage ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 45 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+10 HP damage ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 55 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+11 HP damage ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 66 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+12 HP damage ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 78 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+13 HP damage ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 91 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+14 HP damage ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 105 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+15 HP damage ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 120 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+16 HP damage ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 136 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+17 HP damage ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 153 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+18 HP damage ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 171 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+19 HP damage ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 190 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!Spell # || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=4|[[1102]] || rowspan=4|Limb Repair || align=left|Roundtime decreased -1 sec per 3 ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| Max 54 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Chance for rank 1 scar to be healed with corresponding wound [total chance=20% + ((rank-10)/2)] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 10+ || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Chance for rank 2 scar to be healed [total chance=20% + ((rank-50)/2)] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 50+ || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Chance for rank 3 scar to be healed [total chance=20% + ((rank-90)/2)] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 90+ || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1103">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=4|[[1103]] || rowspan=4|System Repair || align=left|Roundtime decreased -1 sec per 3 ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| Max 54 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Chance for rank 1 scar to be healed with corresponding wound [total chance=20% + ((rank-20)/2) when rank>20] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 20+ || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Chance for rank 2 scar to be healed [total chance=20% + ((rank-60)/2)] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 60+ || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Chance for rank 3 scar to be healed [total chance=20% + ((rank-100)/2)] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 100+ || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1104">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=4|[[1104]] || rowspan=4|Head Repair || align=left|Roundtime decreased -1 sec per 3 ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| Max 54 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Chance for rank 1 scar to be healed with corresponding wound [total chance=20% + ((rank-30)/2) when rank>30] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 30+ || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Chance for rank 2 scar to be healed [total chance=20% + ((rank-70)/2)] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 70+ || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Chance for rank 3 scar to be healed [total chance=20% + ((rank-110)/2)] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 110+ || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1105">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=4|[[1105]] || rowspan=4|Organ Repair || align=left|Roundtime decreased -1 sec per 3 ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| Max 57 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Chance for rank 1 scar to be healed with corresponding wound [total chance=20% + ((rank-40)/2) when rank>40] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 40+ || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Chance for rank 2 scar to be healed [total chance=20% + ((rank-80)/2)] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 80+ || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Chance for rank 3 scar to be healed [total chance=20% + ((rank-120)/2)] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 120+ || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1106">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center |[[1106]] || Bone Shatter || align=left|Increased chance of instant death<br>(see spell page for formula) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| '''NS || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1107">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=3|[[1107]] || rowspan=3|Adrenal Surge || align=left|Restoration of 25 stamina (5m cooldown) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 15 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Restoration of 50 stamina (5m cooldown) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 35 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Restoration of all stamina (5m cooldown) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 65 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1108">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center |[[1108]] || Empathy || align=left|More powerful casts with higher chance of immobilization and instant death ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| '''NS || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1110">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=21|[[1110]] || rowspan=21|Empathic Assault || align=left|+.001 to DF per rank ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 1-50 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+.001 to DF per 2 ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 51-100 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+.001 to DF per 4 ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 101-200 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|2 CS attack cycles (base 1 + 1 per threshold) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 5 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|3 CS attack cycles ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 20 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|4 CS attack cycles ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 40 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|5 CS attack cycles ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 65 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|6 CS attack cycles ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 100 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-1 to target TD (-1 per [[summation chart|seed 1]]) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 1 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-2 to target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 3 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-3 to target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 6 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-4 to target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 10 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-5 to target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 15 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-6 to target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 21 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-7to target TD||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 28 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-8 to target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 36 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-9 to target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 45 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-10 to target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 55 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-11 to target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 66 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-12 to target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 78 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-13 to target TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 91 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1111">Spell #</span> || <span id="1112">Spell Name</span> || <span id="1113">Benefit</span> || <span id="1114">Necro</span> || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center |[[1111]]<br><br>[[1112]]<br><br>[[1113]]<br><br>[[1114]] || Limb Scar Repair<br>System Scar Repair<br>Head Scar Repair<br>Organ Scar Repair || align=left|Roundtime decreased -1 sec per 3 ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| Max 81 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1115">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=2|[[1115]] || rowspan=2|Whither || align=left|Increased chance of instant death<br>(see spell page for formula) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| '''NS || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Chance for extra damage cycle = ranks/1.5 ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| Max 150 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1116">Spell #</span> || <span id="1117">Spell Name</span> || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center |[[1116]] || Cry for Help || align=left|Target able to observe caster for short duration ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 30 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center |[[1117]] || Empathic Link || align=left|Increase in targets up to 8 additional, total of 10 (base 2 targets) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| '''NS || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1118">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=13|[[1118]] || rowspan=13|Herb Production || align=left|Ability to summon [[acantha leaf]] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 5 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|[[Ambrominas leaf]] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 10 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|[[Wolifrew lichen]] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 15 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|[[Basal moss]] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 25 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|[[Ephlox moss]] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 35 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|[[Aloeas stem]] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 45 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|[[Pothinir grass]] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 50 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|[[Cactacae spine]] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 55 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|[[Torban leaf]] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 60 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|[[Haphip root]] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 65 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|[[Calamia fruit]] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 75 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|[[Woth flower]] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 80 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|[[Sovyn clove]] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 100 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1120">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center |[[1120]] || Sympathy || align=left|Minimum of ranks equal to half creature level required to affect undead ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| '''FLAT || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1125">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=17|[[1125]]<br>Pt.1 || rowspan=17|Troll's Blood<br><br>Part 1<br>Transformation Lore || align=left|7 HP restored every 20s (total=base 6 HP + 1 per [[summation chart|seed 3]]) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 3 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|8 HP ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 7 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|9 HP ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 12 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|10 HP ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 18 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|11 HP ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 25 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|12 HP ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 33 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|13 HP ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 42 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|14 HP ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 52 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|15 HP ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 63 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|16 HP ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 75 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|17 HP ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 88 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|18 HP ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 102 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|19 HP ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 117 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|20 HP ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 133 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|21 HP ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 150 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|22 HP ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 168 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|23 HP ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 187 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!Spell # || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=12|[[1125]]<br>Pt.2 || rowspan=12|Troll's Blood<br><br>Part 2<br>Blessings Lore || align=left|Chance to cure rank 1 LIMB scar with wound=base 20% + [(ranks-10)/2)] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 10-170 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Rank 1 SYSTEM scar=20% + [(ranks-20)/2)] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 20-180 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Rank 1 HEAD scar=20% + [(ranks-30)/2)] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 30-190 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Rank 1 ORGAN scar=20% + [(ranks-40)/2)] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 40-200 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Rank 2 LIMB scar=20% + [(ranks-50)/2)], max 96% ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 50+ || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Rank 2 SYSTEM scar=20% + [(ranks-60)/2)], max 91% ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 60+ || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Rank 2 HEAD scar=20% + [(ranks-70)/2)], max 86% ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 70+ || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Rank 2 ORGAN scar=20% + [(ranks-80)/2)], max 81% ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 80+ || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Rank 3 LIMB scar=20% + [(ranks-90)/2)], max 76% ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 90+ || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Rank 3 SYSTEM scar=20% + [(ranks-100)/2)], max 71% ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 100+ || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Rank 3 HEAD scar=20% + [(ranks-110)/2)], max 66% ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 110+ || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Rank 3 ORGAN scar=20% + [(ranks-120)/2)], max 61% ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 120+ || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1150">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=4|[[1150]] || rowspan=4|Regeneration || align=left|Reduced damage from critical attacks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| '''NS || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|2 casts per day (total=base 1 cast + 1 per threshold) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 50 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|3 casts per day ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 125 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|4 casts per day ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 200 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|}<br />
<br />
==Minor Mental==<br />
{| style="width: 160 clear:both; border:1px solid #BBB; background: inherit; float: right; margin-left: 10px;"<br />
|- <br />
!<small>Jump to:<br />
|- <br />
!align=left|<small>1 [[lore chart#Minor Spirit|Minor Spirit]]<br />
|- <br />
!align=left|<small>2 [[lore chart#Major Spirit|Major Spirit]]<br />
|- <br />
!align=left|<small>3 [[lore chart#Cleric Base|Cleric Base]]<br />
|-<br />
!align=left|<small>4 [[lore chart#Major Elemental|Major Elemental]]<br />
|-<br />
!align=left|<small>5 [[lore chart#Ranger Base|Ranger Base]]<br />
|-<br />
!align=left|<small>6 [[lore chart#Sorcerer Base|Sorcerer Base]]<br />
|-<br />
!align=left|<small>7 [[lore chart#Wizard Base|Wizard Base]]<br />
|-<br />
!align=left|<small>8 [[lore chart#Bard Base|Bard Base]]<br />
|-<br />
!align=left|<small>9 [[lore chart#Empath Base|Empath Base]]<br />
|-<br />
!align=left|<small>10 [[lore chart#Minor Mental|Minor Mental]]<br />
|-<br />
!align=left|<small>11 [[lore chart#Paladin Base|Paladin Base]]<br />
|}<br />
<br />
{|-align=center bgcolor=#778899 style="font-size:95%"<br />
!bgcolor=#87ceeb rowspan=2 width=40|<span id="1201">Spell<br>Num</span> || bgcolor=#87ceeb rowspan=2 width=80|Spell Name || bgcolor=#87ceeb rowspan=2 width=230|Benefit || bgcolor=#87ceeb colspan=2|Sorcerous Lore || bgcolor=#87ceeb colspan=3|Spirit Lore || bgcolor=#87ceeb colspan=5|Mental Lore || bgcolor=#87ceeb colspan=4|Elemental Lore<br />
|-align=center style="font-size:95%"<br />
<!-- Sorcerous Lore --> !bgcolor=#F49D9D width=40|[[Sorcerous Lore, Necromancy|Necro]] || bgcolor=#E15858 width=40|[[Sorcerous Lore, Demonology|Demon]]<br />
<!-- Spirit Lore --> !bgcolor=#BEE4FA width=40|[[Spiritual Lore, Religion|Relig]] || bgcolor=#9CD6F8 width=40|[[Spiritual Lore, Blessings|Bless]] || bgcolor=#66BBEC width=40|[[Spiritual Lore, Summoning|Sumng]]<br />
<!-- Mental Lore --> !bgcolor=#D4F1E5 width=40|[[Mental Lore, Transformation|Tform]] || bgcolor=#C3F2DD width=40|[[Mental Lore, Telepathy|Telep]] || bgcolor=#97E0C0 width=40|[[Mental Lore, Manipulation|Manip]] || bgcolor=#65E0AB width=40|[[Mental Lore, Divination|Div]] || bgcolor=#43F0A5 width=40|[[Mental Lore, Transference|Tsfer]]<br />
<!-- Elemental Lore --> !bgcolor=#E4D3E6 width=40|[[Elemental Lore, Water|Water]] || bgcolor=#E5C2E9 width=40|[[Elemental Lore, Fire|Fire]] || bgcolor=#E0A9E8 width=40|[[Elemental Lore, Earth|Earth]] || bgcolor=#D68FDF width=40|[[Elemental Lore, Air|Air]]<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=14|[[1201]] || rowspan=14|Force Orb || align=left|+1 damage bonus (bonus=tier bonus per [[summation chart|seed 1]], except ranks only count half) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 2 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+2 damage ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 6 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+3 damage ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 12 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+4 damage ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 20 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+5 damage ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 30 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+6 damage ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 42 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+7 damage ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 56 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+8 damage ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 72 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+9 damage ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 90 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+10 damage ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 110 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+11 damage ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 132 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+12 damage ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 156 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+13 damage ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 182 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+14 damage ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| 225 || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1202">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=9|[[1202]] || rowspan=9|Iron Skin || align=left|+1 [[AsG]] bonus=7 AsG=Reinforced leather<br>[total=base 6+level bonus per [[summation chart|seed 1]]+lore bonus per [[summation chart|seed 1]] (1/5 of levels and lore ranks count toward bonuses, level bonus is monks only, armor listed will disregard the level factor)] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 5 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+2 AsG=8 AsG=Double leather ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 15 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+3 AsG=9 AsG=Leather breastplate ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 30 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+4 AsG=10 AsG=Cuirbouilli leather ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 50 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+5 AsG=11 AsG=Studded leather<br>at level 75=Chain hauberk ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 75 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+6 AsG=12 AsG=Brigandine armor<br>at level 75=Metal breastplate ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 105 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+7 AsG=13 AsG=Chain mail<br>at level 75=Augmented plate ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 140 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+8 AsG=14 AsG=Double chain<br>at level 75=Half plate ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 180 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+9 AsG=15 AsG=Augmented chain<br>at level 75=Full plate ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 225 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1205">Spell #</span> || <span id="1207">Spell Name</span> || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center |[[1205]] || Soothing Word || align=left|Immunity to sheer fear for 30 seconds ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 25 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center |[[1207]] || Force Projection || align=left|Increased effectivness ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| '''NS || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1209">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=19|[[1209]] || rowspan=19|Dragon Claw || align=left|+1 UAF (+1 per [[summation chart|seed 1]]) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 1 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+2 UAF ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 3 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+3 UAF ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 6 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+4 UAF ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 10 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+5 UAF ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 15 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+6 UAF ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 21 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+7 UAF ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 28 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+8 UAF ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 36 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+9 UAF ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 45 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+10 UAF ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 55 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+11 UAF ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 66 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+12 UAF ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 78 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+13 UAF ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 91 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+14 UAF ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 105 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+15 UAF ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 120 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+16 UAF ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 136 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+17 UAF ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 153 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+18 UAF ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 171 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+19 UAF ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 190 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1210">Spell #</span> || <span id="1211">Spell Name</span> || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center |[[1210]] || Thought Lash || align=left|Increased critical damage of subsequent attacks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| '''NS || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center |[[1211]] || Confusion || align=left|Target will attack its allies more often ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| '''NS || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1213">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=5|[[1213]] || rowspan=5|Mind Over Body || align=left|25% stamina cost reduction (total=base 20%+5% per [[summation chart|seed 3]] of skill bonus/10) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 6 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|30% cost reduction ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 15 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|35% cost reduction ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 30 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|40% cost reduction ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 80 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|45% cost reduction ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| 150 || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1214">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=17|[[1214]] || rowspan=17|Brace || align=left|27% chance to disarm attacker (total=base 25%+2% per [[summation chart|seed 3]]) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 3 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|29% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 7 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|31% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 12 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|33% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 18 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|35% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 25 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|37% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 33 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|39% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 42 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|41% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 52 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|43% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 63 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|45% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 75 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|47% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 88 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|49% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 102 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|51% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 117 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|53% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 133 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|55% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 150 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|57% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 168 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|59% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| 187 || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1215">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=19|[[1215]] || rowspan=19|Blink || align=left|26% chance to avoid second attack (total=base 25% + 1% per [[summation chart|seed 1]]) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| 1 ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|27% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| 3 ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|28% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| 6 ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|29% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| 10 ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|30% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| 15 ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|31% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| 21 ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|32% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| 28 ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|33% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| 36 ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|34% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| 45 ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|35% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| 55 ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|36% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| 66 ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|37% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| 78 ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|38% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| 91 ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|39% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| 105 ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|40% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| 120 ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|41% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| 136 ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|42% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| 153 ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|43% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| 171 ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|44% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| 190 ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1217">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=3|[[1217]] || rowspan=3|Vision || align=left|Caster can watch others in adjacent realms ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| 30 || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Caster can watch others in near-adjacent realms ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| 60 || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Caster can watch others in far realms ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| 90 || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1219">Spell #</span> || <span id="1235">Spell Name</span> || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center |[[1219]] || Vertigo || align=left|Reduced warding margin for stronger effects against target ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| '''NS ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center |[[1235]] || Provoke || align=left|Increased sentient creature generation rate ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| '''NS || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|}<br />
<br />
==Paladin Base==<br />
{| style="width: 160 clear:both; border:1px solid #BBB; background: inherit; float: right; margin-left: 10px;"<br />
|- <br />
!<small>Jump to:<br />
|- <br />
!align=left|<small>1 [[lore chart#Minor Spirit|Minor Spirit]]<br />
|- <br />
!align=left|<small>2 [[lore chart#Major Spirit|Major Spirit]]<br />
|- <br />
!align=left|<small>3 [[lore chart#Cleric Base|Cleric Base]]<br />
|-<br />
!align=left|<small>4 [[lore chart#Major Elemental|Major Elemental]]<br />
|-<br />
!align=left|<small>5 [[lore chart#Ranger Base|Ranger Base]]<br />
|-<br />
!align=left|<small>6 [[lore chart#Sorcerer Base|Sorcerer Base]]<br />
|-<br />
!align=left|<small>7 [[lore chart#Wizard Base|Wizard Base]]<br />
|-<br />
!align=left|<small>8 [[lore chart#Bard Base|Bard Base]]<br />
|-<br />
!align=left|<small>9 [[lore chart#Empath Base|Empath Base]]<br />
|-<br />
!align=left|<small>10 [[lore chart#Minor Mental|Minor Mental]]<br />
|-<br />
!align=left|<small>11 [[lore chart#Paladin Base|Paladin Base]]<br />
|}<br />
<br />
{|-align=center bgcolor=#778899 style="font-size:95%"<br />
!bgcolor=#87ceeb rowspan=2 width=40|<span id="1601">Spell<br>Num</span> || bgcolor=#87ceeb rowspan=2 width=80|Spell Name || bgcolor=#87ceeb rowspan=2 width=230|Benefit || bgcolor=#87ceeb colspan=2|Sorcerous Lore || bgcolor=#87ceeb colspan=3|Spirit Lore || bgcolor=#87ceeb colspan=5|Mental Lore || bgcolor=#87ceeb colspan=4|Elemental Lore<br />
|-align=center style="font-size:95%"<br />
<!-- Sorcerous Lore --> !bgcolor=#F49D9D width=40|[[Sorcerous Lore, Necromancy|Necro]] || bgcolor=#E15858 width=40|[[Sorcerous Lore, Demonology|Demon]]<br />
<!-- Spirit Lore --> !bgcolor=#BEE4FA width=40|[[Spiritual Lore, Religion|Relig]] || bgcolor=#9CD6F8 width=40|[[Spiritual Lore, Blessings|Bless]] || bgcolor=#66BBEC width=40|[[Spiritual Lore, Summoning|Sumng]]<br />
<!-- Mental Lore --> !bgcolor=#D4F1E5 width=40|[[Mental Lore, Transformation|Tform]] || bgcolor=#C3F2DD width=40|[[Mental Lore, Telepathy|Telep]] || bgcolor=#97E0C0 width=40|[[Mental Lore, Manipulation|Manip]] || bgcolor=#65E0AB width=40|[[Mental Lore, Divination|Div]] || bgcolor=#43F0A5 width=40|[[Mental Lore, Transference|Tsfer]]<br />
<!-- Elemental Lore --> !bgcolor=#E4D3E6 width=40|[[Elemental Lore, Water|Water]] || bgcolor=#E5C2E9 width=40|[[Elemental Lore, Fire|Fire]] || bgcolor=#E0A9E8 width=40|[[Elemental Lore, Earth|Earth]] || bgcolor=#D68FDF width=40|[[Elemental Lore, Air|Air]]<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=18|[[1601]] || rowspan=18|Mantle of Faith || align=left|+6 DS/+6 TD on self cast only<br>(total=base 5/5 + 1 per [[summation chart|seed 2]]) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 2 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+7 DS/+7 TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 5 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+8 DS/+8 TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 9 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+9 DS/+9 TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 14 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+10 DS/+10 TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 20 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+11 DS/+11 TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 27 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+12 DS/+12 TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 35 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+13 DS/+13 TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 44 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+14 DS/+14 TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 54 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+15 DS/+15 TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 65 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+16 DS/+16 TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 77 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+17 DS/+17 TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 90 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+18 DS/+18 TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 104 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+19 DS/+19 TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 119 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+20 DS/+20 TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 135 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+21 DS/+21 TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 152 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+22 DS/+22 TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 170 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+23 DS/+23 TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 189 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1602">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=22|[[1602]] || rowspan=22|Pious Trial || align=left|+3 slow effect (total=base 2 + 1 per threshold) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 10 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+4 slow ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 25 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|2 total targets via open cast (total=base 1 target + 1 per 10 ranks) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 10 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|3 total targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 20 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|4 total targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 30 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|5 total targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 40 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|6 total targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 50 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|7 total targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 60 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|8 total targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 70 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|9 total targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 80 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|10 total targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 90 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|11 total targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 100 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|12 total targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 110 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|13 total targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 120 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|14 total targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 130 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|15 total targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 140 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|16 total targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 150 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|17 total targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 160 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|18 total targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 170 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|19 total targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 180 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|20 total targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 190 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|21 total targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 200 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1603">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=5|[[1603]] || rowspan=5|Faith's Clarity || align=left|-6% spiritual [[spell hindrance]] on self cast only (total=base -5% - 1% per 3 ranks, max -10%) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 3 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-7% spell hindrance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 6 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-8% spell hindrance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 9 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-9% spell hindrance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 12 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-10% spell hindrance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 15 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1604">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=13|[[1604]] || rowspan=13|Consecrate<br>Part I<br>(Former Purify benefits) || align=left|Keeps food and drink fresh for a longer period of time ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| '''NS || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|[[Manna]] bread regeneration rate=3 + [[summation chart|seed 2]] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| [[summation chart|seed<br>2]] || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|[[Manna]] bread max mana bonus=10 + 5*[[summation chart|seed 5]] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| [[summation chart|seed<br>5]] || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|55% duration (# of swings) increase for next cast of [[304|Bless Item]] or [[Symbol of Blessing|Voln Bless]] (total=base 50% + 5% per rank, max 100%) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 1 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|60% additional swings ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 2 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|65% additional swings ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 3 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|70% additional swings ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 4 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|75% additional swings ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 5 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|80% additional swings ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 6 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|85% additional swings ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 7 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|90% additional swings ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 8 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|95% additional swings ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 9 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|100% additional swings ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 10 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1604">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=20|[[1604]] || rowspan=20|Consecrate<br>Part II<br>(Former Guiding Light benefits) || align=left|May be cast on magical sanctified weapon if Paladin spell ranks + lore ranks ≥ 15 ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| total<br>≥15 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Increased potency of secondary lore flares ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| '''NS ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+1 swing per rank (base=50 swings) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| '''FLAT || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+4% 2nd flare chance (total=base ? + 4% per [[summation chart|seed 3]]) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 3 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+8% chance||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 7 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+12% chance||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 12 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+16% chance||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 18 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+20% chance||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 25 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+24% chance||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 33 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+28% chance||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 42 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+32% chance||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 52 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+36% chance||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 63 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+40% chance||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 75 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+44% chance||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 88 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+48% chance||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 102 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+52% chance||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 117 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+56% chance||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 133 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+60% chance||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 150 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+64% chance||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 168 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+68% chance||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 187 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1605">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=16|[[1605]] || rowspan=16|Arm of the Arkati || align=left|11% [[DF]] bonus to group melee/thrown (total=base 10% + 1% per [[summation chart|seed 5]]) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 5 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|12% DF bonus ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 11 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|13% DF bonus ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 18 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|14% DF bonus ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 26 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|15% DF bonus ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 35 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|16% DF bonus ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 45 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|17% DF bonus ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 56 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|18% DF bonus ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 68 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|19% DF bonus ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 81 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|20% DF bonus ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 95 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|21% DF bonus ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 110 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|22% DF bonus ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 126 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|23% DF bonus ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 143 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|24% DF bonus ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 161 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|25% DF bonus ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 180 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|26% DF bonus ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 200 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1607">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=19|[[1607]] || rowspan=19|Rejuvenation || align=left|+3 health/stamina regeneration [total=(base 10%*caster's total stamina) + 3 per [[summation chart|seed 1]]], self cast only ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 1 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+6 health/stamina regen ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 3 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+9 health/stamina regen ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 6 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+12 health/stamina regen ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 10 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+15 health/stamina regen ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 15 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+18 health/stamina regen ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 21 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+21 health/stamina regen ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 28 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+24 health/stamina regen ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 36 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+27 health/stamina regen ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 45 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+30 health/stamina regen ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 55 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+33 health/stamina regen ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 66 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+36 health/stamina regen ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 78 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+39 health/stamina regen ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 91 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+42 health/stamina regen ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 105 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+45 health/stamina regen ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 120 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+48 health/stamina regen ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 136 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+51 health/stamina regen ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 153 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+54 health/stamina regen ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 171 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+57 health/stamina regen ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 190 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1608">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=12|[[1608]] || rowspan=12|Beacon of<br>Courage || align=left|Ignore [[Multi Opponent Combat#Force on Force|Force on Force]] mechanics for 3 targets (total=base 2 targets + 1 per [[summation chart|seed 10]]) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 10 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|4 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 21 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|5 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 33 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|6 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 46 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|7 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 60 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|8 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 75 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|9 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 91 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|10 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 108 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|11 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 126 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|12 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 145 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|13 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 165 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|14 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 186 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1609">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=17|[[1609]] || rowspan=17|Divine Shield || align=left|11% chance to block for group members (total=base 10% + 1% per [[summation chart|seed 3]]) shield required ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 3 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|12% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 7 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|13% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 12 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|14% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 18 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|15% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 25 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|16% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 33 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|17% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 42 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|18% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 52 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|19% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 63 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|20% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 75 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|21% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 88 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|22% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 102 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|23% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 117 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|24% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 133 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|25% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 150 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|26% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 168 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|27% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 187 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1610">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=16|[[1610]] || rowspan=16|Higher Vision || align=left|+1 to DS (total DS bonus=base 10 + 1 per 2 Paladin spell ranks >10 (max=+20 @ 30 ranks) + 1 per [[summation chart|seed 5]]) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 5 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+2 to DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 11 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+3 to DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 18 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+4 to DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 26 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+5 to DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 35 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+6 to DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 45 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+7 to DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 56 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+8 to DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 68 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+9 to DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 81 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+10 to DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 95 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+11 to DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 110 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+12 to DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 126 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+13 to DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 143 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+14 to DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 161 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+15 to DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 180 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+16 to DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 200 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1611">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=17 |[[1611]] || rowspan=17 |Patron’s Blessing || align=left|+1 [[Combat Maneuver|Combat Maneuver (CM)]] ranks (total=base 10 + .75 * paladin spell ranks>11 + bonus per [[summation chart|seed 3]]) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 3 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+2 CM ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 7 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+3 CM ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 12 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+4 CM ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 18 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+5 CM ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 25 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+6 CM ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 33 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+7 CM ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 42 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+8 CM ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 52 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+9 CM ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 63 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+10 CM ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 75 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+11 CM ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 88 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+12 CM ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 102 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+13 CM ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 117 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+14 CM ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 133 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+15 CM ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 150 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+16 CM ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 168 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+17 CM ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 187 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1613">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=5|[[1613]] || rowspan=5|Guard the Meek || align=left|+16 melee DS (total=base 15 DS + 1 per [[summation chart|seed 6]], max at 40 ranks, lore effect is caster only) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 6 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+17 melee DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 13 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+18 melee DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 21 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+19 melee DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 30 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+20 melee DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 40 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1614">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=21|[[1614]] || rowspan=21|Aura of <br>the Arkati || align=left|-11% target DS (total=base -10% - 1% per threshold, max 15%) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 4 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-12% target DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 9 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-13% target DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 15 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-14% target DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 22 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-15% target DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 30 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-5% target evade/block/parry (total=base 0 - 1% per [[summation chart|seed 4]]) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 4 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-6% target evade/block/parry ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 9 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-7% target evade/block/parry ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 15 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-8% target evade/block/parry ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 22 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-9% target evade/block/parry ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 30 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-10% target evade/block/parry ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 39 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-11% target evade/block/parry ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 49 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-12% target evade/block/parry ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 60 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-13% target evade/block/parry ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 72 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-14% target evade/block/parry ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 85 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-15% target evade/block/parry ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 99 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-16% target evade/block/parry ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 114 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-17% target evade/block/parry ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 130 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-18% target evade/block/parry ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 147 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-19% target evade/block/parry ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 165 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|-20% target evade/block/parry ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 184 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF|<br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1615">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center |[[1615]] || Divine Strike || align=left|Chance to force target kneel=base ? + 2% per rank (max 50%) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| Max 25 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1616">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=19|[[1616]] || rowspan=19|Vigor || align=left|+1 health point (HP) [total=base (greater of 8 or double CON bonus) + 1 per [[summation chart|seed 1]] + (.5*Paladin spell ranks(max 40))] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 1 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+2 HPs ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 3 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+3 HPs ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 6 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+4 HPs ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 10 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+5 HPs ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 15 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+6 HPs ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 21 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+7 HPs ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 28 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+8 HPs ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 36 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+9 HPs ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 45 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+10 HPs ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 55 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+11 HPs ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 66 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+12 HPs ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 78 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+13 HPs ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 91 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+14 HPs ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 105 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+15 HPs ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 120 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+16 HPs ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 136 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+17 HPs ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 153 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+18 HPs ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 171 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+19 HPs ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| 190 || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1617">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=19|[[1617]] || rowspan=19|Zealot || align=left|+31 AS/-29 DS to group (total=base +30 AS/-30 DS +/+ 1 per [[summation chart|seed 1]]) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 1 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+32 AS/-28 DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 3 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+33 AS/-27 DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 6 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+34 AS/-26 DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 10 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+35 AS/-25 DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 15 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+36 AS/-24 DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 21 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+37 AS/-23 DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 28 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+38 AS/-22 DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 36 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+39 AS/-21 DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 45 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+40 AS/-20 DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 55 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+41 AS/-19 DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 66 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+42 AS/-18 DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 78 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+43 AS/-17 DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 91 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+44 AS/-16 DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 105 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+45 AS/-15 DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 120 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+46 AS/-14 DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 136 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+47 AS/-13 DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 153 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+48 AS/-12 DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 171 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+49 AS/-11 DS ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 190 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1618">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=19|[[1618]] || rowspan=19|Crusade || align=left|Increase damage [[weighting]] effect ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| '''NS''' || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|12% chance of deity specific flare [total=base 10% + (2 * [[summation chart|seed 2 tier bonus]])] <small>does not include possible 5% bonus for same deity as caster</small> ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 2 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|14% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 5 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|16% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 9 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|18% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 14 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|20% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 20 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|22% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 27 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|24% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 35 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|26% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 44 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|28% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 54 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|30% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 65 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|32% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 77 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|34% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 90 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|36% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 104 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|38% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 119 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|40% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 135 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|42% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 152 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|44% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 170 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|46% chance ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 189 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1619">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=8|[[1619]] || rowspan=8|Faith Shield || align=left|+53 spirit TD (total=base 50 + 3 per [[summation chart|seed 5]], max benefit=24) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 5 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+56 spirit TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 11 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+59 spirit TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 18 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+62 spirit TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 26 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+65 spirit TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 35 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+68 spirit TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 45 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+71 spirit TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 56 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+74 spirit TD ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 68 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1620">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center |[[1620]] || Aid the<br>Fallen || align=left|Return corpse to anchored location when dead using [[BESEECH]] ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 40 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1625">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=18 |[[1625]] ||rowspan=18 |Sanctify || align=left |Mana able to be infused in a weapon = 25 + 1 per rank ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| '''FLAT ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+1 spell level able to be infused<br>(total=[(bonding level - 2) × 4] + 1 per [[summation chart|seed 2]]) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 2 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+2 spell level ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 5 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+3 spell level ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 9 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+4 spell level ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 14 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+5 spell level ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 20 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+6 spell level ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 27 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+7 spell level ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 35 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+8 spell level ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 44 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+9 spell level ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 54 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+10 spell level ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 65 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+11 spell level ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 77 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+12 spell level ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 90 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+13 spell level ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 104 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+14 spell level ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 119 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+15 spell level ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 135 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+16 spell level ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 152 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|+17 spell level ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 187 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1630">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=7|[[1630]] || rowspan=7|Judgment || align=left|4 targets (total=base 3 + 1 per 50 skill bonus) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 10 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|5 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 24 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|6 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 50 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|7 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 100 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|8 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 150 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|9 targets ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| || bgcolor=#9CD6F8| || bgcolor=#66BBEC| 200 ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|Chance target is forced to kneel=base 35% + 2% per rank, max 85% at 25 ranks ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| Max<br>25 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-align=center bgcolor=#87ceeb style="font-size:85%"<br />
!<span id="1640">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bless || Sumng || Tform || Telep || Manip || Div || Tsfer ||Water || Fire || Earth || Air<br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=center rowspan=2|[[1640]] || rowspan=2|Divine Word || align=left|2 raises per day (total=base 1 + 1 per threshold) ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 20 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|-bgcolor=#e6e6fa style="font-size:95%"<br />
!align=left|3 raises per day ||bgcolor=#F49D9D| || bgcolor=#E15858| || bgcolor=#BEE4FA| 40 || bgcolor=#9CD6F8| || bgcolor=#66BBEC| ||bgcolor=#D4F1E5| || bgcolor=#C3F2DD| || bgcolor=#97E0C0| || bgcolor=#65E0AB| || bgcolor=#43F0A5| ||bgcolor=#E4D3E6| || bgcolor=#E5C2E9| || bgcolor=#E0A9E8| || bgcolor=#D68FDF| <br />
|}<br><br />
<br />
{| style="width: 80%; border:1px solid #BBB; background: inherit; align: center; padding:5px"<br />
|- <br />
!<small>Jump to:<br />
|- <br />
!<small>1 [[lore chart#Minor Spirit|Minor Spirit]], 2 [[lore chart#Major Spirit|Major Spirit]], 3 [[lore chart#Cleric Base|Cleric Base]], 4 [[lore chart#Major Elemental|Major Elemental]], 5 [[lore chart#Ranger Base|Ranger Base]], 6 [[lore chart#Sorcerer Base|Sorcerer Base]], 7 [[lore chart#Wizard Base|Wizard Base]], 8 [[lore chart#Bard Base|Bard Base]], 9 [[lore chart#Empath Base|Empath Base]], 10 [[lore chart#Minor Mental|Minor Mental]], 11 [[lore chart#Paladin Base|Paladin Base]]<br />
|-align="center"<br />
|<small>Dedicated to Sereg<br />
|}</div>PCOFFEY77https://gswiki.play.net/index.php?title=Holy_Weapon_(1625)&diff=73988Holy Weapon (1625)2016-01-29T19:35:46Z<p>PCOFFEY77: "Type" changed from Offensive to Utility to match overall list.</p>
<hr />
<div>{{Spell<br />
| name = Sanctify<br />
| number = 1625<br />
| duration = Permanent<br />
| mnemonic = SANCTIFY<br />
| type = Utility<br />
| subtype = Weapon Enhancement<br />
| weapon = +[[Attack strength|AS]], Special<br />
| enhancement = None<br />
| requirements = None, Special<br />
| navigation = {{Paladin base navigation}}<br />
}}<br />
'''Sanctify''' is a [[Paladin Base]] spell that allows a [[paladin]] to bond with a given weapon, sanctifying it and giving it a few additional abilities depending on the properties of the weapon bonded.<br />
<br />
== Procedure ==<br />
<br />
To bond to a weapon, find a [[Holy places|holy place]], kneel down, and CAST at your weapon. If the weapon is not already sanctified, you must first cast [[Consecrate (1604)]] on it to prepare the weapon. To remove a bond, instead CHANNEL at the weapon. A bonded weapon is unswingable by anyone other than the paladin bonded to it. Bonding to a new weapon will sever your connection with the old one, but it will remain unswingable until the next time the paladin touches it.<br />
<br />
The maximum attainable bonding level increases with further spell training the in [[Paladin Base]]; the first bonding level is available upon learning Sanctify, and an additional bonding level is unlocked for each Paladin Base rank up to 1629. The paladin must retain this training to sustain the bond level.<br />
<br />
To actually increase the bonding level, the Paladin must use the weapon in combat. Presuming Sanctify functions under the same mechanics as [[Weapon Bonding]] for [[Warriors]], it was shown that the bond is increased after Rank# * 100 same-level kills (SLKs). Knowledge of Sanctify and 100 SLKs achieves the first rank; 26 Paladin Base ranks and an additional 200 SLKs achieves the second rank; and so on up to 29 Paladin Base ranks and 500 additional SLKs for the fifth rank. As a summation, in total 1500 SLKs are required to fully bond to a weapon; however, note that SLKs are not counted without the proper Spell Research training.<br />
<br />
== Sanctify Benefits ==<br />
Bonding to a weapon gives a bonus to maneuvers that utilize the weapon and increase the paladin's effectiveness and defense against [[Combat Maneuvers]] while using the weapon. Additionally, the weapon acts as an [[enhancive item]]. These benefits increase as the rank of bonding increases with the weapon. <br />
<br />
At the first bonding level, the weapon will gain [[Consecrate (1604)]] flares, but only if the weapon does not already possess flares or weighting.<br />
<br />
At the third bonding level, the weapon will be capable of accepting a spell from the paladin to be triggered later before an attack with BESEECH. The spells that the weapon can accept depend on a variety of factors, including which sphere of magic the spell comes from, if it is a spell the paladin knows, the level of bonding the paladin has with the weapon, and the number of ranks the paladin possesses in [[Spiritual Lore, Summoning]] (seed 2 of the [[summation chart]]).<br />
<br />
At the final bonding level, level 5, the weapon gains the ability to return to the paladin when disarmed or thrown.<br />
<br />
You can check your current bond level by CASTing 1625 at the weapon.<br />
<br />
{| {{prettytable}} width="80%"<br />
|-<br />
!Bonding Level || CML bonus || STR/WIS bonus || Special || Description || [[Paladin Base]] || Same Level Kills<br />
|- align = center<br />
|'''0''' || +0 || +0 || Weapon is holy || You are bonded with the steel flail, but you feel that the connection is largely untested. || 25 || 0<br />
|- align = center<br />
|'''1''' || +2 || +1 || Grants the bonded weapon [[Consecrate]] flares || The connection is still fresh and new. || 25 || 100<br />
|- align = center<br />
|'''2''' || +4 || +2 || None || You feel that your connection is strong. || 26 || 200<br />
|- align = center<br />
|'''3'''|| +6 || +3 || Allows a spell to be imbued into the bonded weapon || It is a tried and true friend. || 27 || 300<br />
|- align = center<br />
|'''4'''|| +8 || +4 || None || It is almost an extension of your own body. || 28 || 400<br />
|- align = center<br />
|'''5'''|| +10|| +5 || The weapon will return to the Paladin's hand when disarmed or thrown || There is no doubt of the pure spiritual connection you share with it.|| 29 || 500<br />
|}<br />
<br />
== Infusing a Spell to a Bonded Weapon ==<br />
To infuse a spell to a bonded weapon, simply prepare the spell, then use the INFUSE (verb) on the weapon. Spells known by the paladin, or that can be known by the paladin count as the spell level of the spell being placed into the bonded weapon. In the case of spells known by the paladin, multiple charges can be infused, as the bonded weapon can hold a baseline of 25 mana; the mana will be infused at the time of imbuing and not activation. Spells can also be infused for a single use from scrolls. Spiritual spells that cannot be learned by the paladin (such as from the [[Major Spiritual]] spell circle) count as 1.25&times; the spell's level. Hybrid spells that are semi-spiritual in nature, such as spells from the [[Sorcerer Base]] circle, count as 1.5&times; the spell's level. Spells that are not spiritual in nature count as double their spell level. The infusion process will accept any spell that falls within the level range of the bonded weapon's ability to hold. That maximum level is the following:<br />
<br />
<div {{prettydiv|margin-right=60%}}><center><tt>'''(bonding level - 2) &times; 4 + (Lore ranks at seed 2)'''</tt></center></div><br />
<br />
Therefore, with bonding level 5 and 9 ranks of [[Spiritual Lore, Summoning]], a paladin could infuse a 15th level spell (e.g. [[Divine Strike (1615)]]) into the weapon. In order to infuse a spell such as [[Bind (214)]], which counts as a level 18 spell, the paladin would need a level 5 bond with his weapon and would need 27 ranks of [[Spiritual Lore, Summoning]], and a scroll to cast the spell from. [[Pain (711)]] could be used if the paladin has 20 ranks of [[Spiritual Lore, Summoning]]. It should be noted, with a fully bonded weapon, only native spells, and no lore training, a Paladin can only infuse [[Pious Trial (1602)]] and [[Unbalance (110)]].<br />
<br />
To trigger the flare, BESEECH the weapon, and it will preemptively flare before the next attack.<br />
<br />
====[[Spiritual Lore, Summoning]]====<br />
In addition to increasing the maximum spell level that can be infused, the mana capacity of the bonded weapon is increased by +1 per rank of Spirit Summoning.<br />
<br />
==Messaging==<br />
Each time the bonding level increases, the following is reported along with the creature's death message:<br />
<div {{log}}><br />
You feel your spiritual bond with your steel flail strengthen.<br />
</div><br />
<br />
== Resources ==<br />
* [[Paladin spell updates (saved posts)]]<br />
* [[Using Sanctify (1625) to bond to a black ora weapon]]<br />
* [[Breaking weapon bonds (saved post)]]<br />
* [[Gem-eating weapons (saved post)]]<br />
* [[Ensorcell_(735)#Paladin_bonded_weapons|Ensorcelling bonded weapons]]<br />
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=13#1625 Paladin Base Spell Circle: Sanctify], on Play.net<br />
<br />
[[Category:Paladin Base Spells]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Diamante%27s_Gemshop&diff=72970Diamante's Gemshop2016-01-09T22:51:00Z<p>PCOFFEY77: Added Room Desc and others. Hope it looks okay so far. I'll work on it a little more if I have time.</p>
<hr />
<div>{{NPC Shops<br />
|itemtype = jewelry<br />
|town = River's Rest<br />
|1 = It is located in the northeast portion of town on East Ring Road.<br />
|roomname = Diamante's Gemshop - 10935<br />
|desc = With a smile that sparkles as does her wares, Diamante dusts a sturdy display case, inspecting the assorted gems within as she does. Her shop is neat and tidy, with comfortable chairs and tables scattered about for her customers to enjoy as they examine particularly interesting items - such as the rings a young couple examine in one corner. A small bell sounds as the shop door opens, bringing yet another group into this cheerfully warm establishment.<br />
|inventory =<br />
}}<br />
<br />
[[Category: River's Rest Shops]]<br />
{{stub}}</div>PCOFFEY77https://gswiki.play.net/index.php?title=Plains_orc_warrior&diff=72940Plains orc warrior2016-01-08T11:13:14Z<p>PCOFFEY77: </p>
<hr />
<div>{{Creature start<br />
| level = 16<br />
| type = Biped<br />
| family = orc<br />
| attacks = Brawls and Weapons.<br />
| area = [[Yegharren Plains]]<br>[[Orcswold]]<br><br />
| undead = No<br />
| bcs = <Not Known><br />
| hitpoints = 190<br />
}}<br />
{{Creature attack attributes<br />
| physical =<br />
{{creature ability|crude iron morning star|+ 180 [[Attack strength|AS]]}}<br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+115 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |+48 [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |+48 [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}<br />
<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| coins = ?<br />
| magic items = ?<br />
| gems = ?<br />
| boxes = ?<br />
| other = ?<br />
| skin = a scraggly orc scalp<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
As tall as a giantman and twice as muscular as most, the plains orc warrior is taller and more agile than his more primitive orcish brothers, and judging by the cleverness in his beady yellow eyes, probably quite a bit more intelligent as well. Leathery brown skin covers his bulging limbs, the same color as the crude armor that protects his massive torso, and a scraggly red beard frames his heavy jowls.<br />
<br />
==Hunting strategies==<br />
{{addmetext}}<br />
==Other information==<br />
{{addmetext}}<br />
<br />
== References ==<br />
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1288 Plains orc warrior on Play.net bestiary]<br />
<br />
{{Nearlevel<br />
|levelm2 = 14<br />
|levelm1 = 15<br />
|level = 16<br />
|levelp1 = 17<br />
|levelp2 = 18<br />
}}<br />
<br />
[[Category:Yegharren Plains creatures]]<br />
[[Category:Orcswold creatures]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Plains_orc_scout&diff=72939Plains orc scout2016-01-08T10:45:52Z<p>PCOFFEY77: More Spells</p>
<hr />
<div>{{Creature start<br />
| level = 17<br />
| type = Biped<br />
| family = orc<br />
| attacks = Brawls, Magic and Weapons.<br />
| area = [[Yegharren Plains]]<br>[[Orcswold]]<br><br />
| undead = No<br />
| bcs = <Not Known><br />
| hitpoints = 150<br />
}}<br />
{{Creature attack attributes<br />
<br />
| maneuver =<br />
{{Creature ability|[[Tangleweed (610)]]}}<br />
| nobolt = <br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+133 - +181 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |+51 to +57 [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |+57 [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |+57 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |+51 to +57 [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}<br />
<br />
| ability =<br />
{{creature ability|[[Natural Colors (601)]]}}<br />
{{creature ability|[[Self Control (613)]]}}<br />
<br />
}}<br />
{{Creature treasure<br />
| type = <Not Known><br />
| skin = scraggly orc scalp<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
As tall as a giantman and twice as muscular as most, the plains orc scout is taller and more agile than her more primitive orcish brothers, and judging by the cleverness in her beady yellow eyes, probably quite a bit more intelligent as well. Leathery brown skin covers her bulging limbs, the same color as the crude armor that protects her massive torso, and a scraggly red beard frames her heavy jowls.<br />
<br />
==Hunting strategies==<br />
{{addmetext}}<br />
==Other information==<br />
{{addmetext}}<br />
<br />
== References ==<br />
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1282 Plains orc scout on Play.net bestiary]<br />
<br />
{{Nearlevel<br />
|levelm2 = 15<br />
|levelm1 = 16<br />
|level = 17<br />
|levelp1 = 18<br />
|levelp2 = 19<br />
}}<br />
<br />
[[Category:Yegharren Plains creatures]]<br />
[[Category:Orcswold creatures]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Plains_orc_scout&diff=72912Plains orc scout2016-01-08T01:37:59Z<p>PCOFFEY77: Updated Spell and Maneuver Ability</p>
<hr />
<div>{{Creature start<br />
| level = 17<br />
| type = Biped<br />
| family = orc<br />
| attacks = Brawls, Magic and Weapons.<br />
| area = [[Yegharren Plains]]<br>[[Orcswold]]<br><br />
| undead = No<br />
| bcs = <Not Known><br />
| hitpoints = 150<br />
}}<br />
{{Creature attack attributes<br />
<br />
| maneuver =<br />
{{Creature ability|[[Tangleweed (610)]]}}<br />
| nobolt = <br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+133 - +181 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |+51 to +57 [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |+57 [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |+57 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |+51 to +57 [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}<br />
<br />
| ability =<br />
{{creature ability|[[Self Control (613)]]}}<br />
<br />
}}<br />
{{Creature treasure<br />
| type = <Not Known><br />
| skin = scraggly orc scalp<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
As tall as a giantman and twice as muscular as most, the plains orc scout is taller and more agile than her more primitive orcish brothers, and judging by the cleverness in her beady yellow eyes, probably quite a bit more intelligent as well. Leathery brown skin covers her bulging limbs, the same color as the crude armor that protects her massive torso, and a scraggly red beard frames her heavy jowls.<br />
<br />
==Hunting strategies==<br />
{{addmetext}}<br />
==Other information==<br />
{{addmetext}}<br />
<br />
== References ==<br />
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1282 Plains orc scout on Play.net bestiary]<br />
<br />
{{Nearlevel<br />
|levelm2 = 15<br />
|levelm1 = 16<br />
|level = 17<br />
|levelp1 = 18<br />
|levelp2 = 19<br />
}}<br />
<br />
[[Category:Yegharren Plains creatures]]<br />
[[Category:Orcswold creatures]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Plains_orc_scout&diff=72911Plains orc scout2016-01-08T00:25:26Z<p>PCOFFEY77: Forgive me as I try to figure this out...</p>
<hr />
<div>{{Creature start<br />
| level = 17<br />
| type = Biped<br />
| family = orc<br />
| attacks = Brawls, Magic and Weapons.<br />
| area = [[Yegharren Plains]]<br>[[Orcswold]]<br><br />
| undead = No<br />
| bcs = <Not Known><br />
| hitpoints = 150<br />
}}<br />
{{Creature attack attributes<br />
<br />
| maneuver =<br />
{{Creature ability|[[Tangleweed]]}}<br />
| nobolt = <br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+133 - +181 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |+51 to +57 [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |+57 [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |+57 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |+51 to +57 [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}<br />
<br />
| noability =<br />
}}<br />
{{Creature treasure<br />
| type = <Not Known><br />
| skin = scraggly orc scalp<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
As tall as a giantman and twice as muscular as most, the plains orc scout is taller and more agile than her more primitive orcish brothers, and judging by the cleverness in her beady yellow eyes, probably quite a bit more intelligent as well. Leathery brown skin covers her bulging limbs, the same color as the crude armor that protects her massive torso, and a scraggly red beard frames her heavy jowls.<br />
<br />
==Hunting strategies==<br />
{{addmetext}}<br />
==Other information==<br />
{{addmetext}}<br />
<br />
== References ==<br />
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1282 Plains orc scout on Play.net bestiary]<br />
<br />
{{Nearlevel<br />
|levelm2 = 15<br />
|levelm1 = 16<br />
|level = 17<br />
|levelp1 = 18<br />
|levelp2 = 19<br />
}}<br />
<br />
[[Category:Yegharren Plains creatures]]<br />
[[Category:Orcswold creatures]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Plains_orc_scout&diff=72910Plains orc scout2016-01-07T23:54:30Z<p>PCOFFEY77: Added Melee DS</p>
<hr />
<div>{{Creature start<br />
| level = 17<br />
| type = Biped<br />
| family = orc<br />
| attacks = Brawls, Magic and Weapons.<br />
| area = [[Yegharren Plains]]<br>[[Orcswold]]<br><br />
| undead = No<br />
| bcs = <Not Known><br />
| hitpoints = 150<br />
}}<br />
{{Creature attack attributes<br />
<br />
| nobolt = <br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+133 - +181 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |+51 to +57 [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |+57 [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |+57 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |+51 to +57 [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}<br />
<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = <Not Known><br />
| skin = scraggly orc scalp<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
As tall as a giantman and twice as muscular as most, the plains orc scout is taller and more agile than her more primitive orcish brothers, and judging by the cleverness in her beady yellow eyes, probably quite a bit more intelligent as well. Leathery brown skin covers her bulging limbs, the same color as the crude armor that protects her massive torso, and a scraggly red beard frames her heavy jowls.<br />
<br />
==Hunting strategies==<br />
{{addmetext}}<br />
==Other information==<br />
{{addmetext}}<br />
<br />
== References ==<br />
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1282 Plains orc scout on Play.net bestiary]<br />
<br />
{{Nearlevel<br />
|levelm2 = 15<br />
|levelm1 = 16<br />
|level = 17<br />
|levelp1 = 18<br />
|levelp2 = 19<br />
}}<br />
<br />
[[Category:Yegharren Plains creatures]]<br />
[[Category:Orcswold creatures]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Pretty_flower_girl&diff=72607Pretty flower girl2015-12-26T14:54:41Z<p>PCOFFEY77: Rearrange</p>
<hr />
<div>'''The pretty flower girl''' was an NPC that wandered around Wehnimer's Landing selling petals that could be used in the Temple of Lorminstra.<br />
<br />
She was the niece of Tessie Brinn, and was disliked by the [[Wehnimer's runner]].<br />
<br />
===Description===<br />
<div {{log}}><br />
>look girl<br><br />
You see a lovely looking maiden with long brown hair and a pair of sultry brown eyes. She is holding a finely woven basket that is filled with sweet smelling, white flower petals. Her ragged, but colorful dress and slightly gaunt appearance give you the impression that she could use a bit of charity. The delightful smile on her face seems to be meant for you alone.<br />
</div><br />
<br />
===Interaction===<br />
<div {{log}}><br />
>ask girl about life<br><br />
The flower girl says, "My life is humble. I sell flower petals. Maybe some day I will find a nice man to settle down with."<br />
<br />
>ask girl about death<br><br />
With a worried look the flower girl says, "I hear the clerics in the great temple of Lorminstra know more about death."<br />
<br />
>ask girl about family<br><br />
The flower girl says, "My mum's name is Trela and my father is Burlen. I didn't have any siblings, but my aunt, Tessie Brinn, she kept me busy as a child in her shop."<br />
<br />
>ask girl about food<br><br />
The flower girl says, "Perhaps I'll make enough for dinner. If not, I might have to go see the Town Clerk about a job!"<br />
<br />
>ask girl about runner<br><br />
The flower girl blinks at you and exclaims, "That runner girl, she doesn't like me -- Did you hear she called me a tart?! My gosh, for having grown up together, I'd think she'd have softened over time. Maybe she has a grudge against my aunt, Tessie Brinn."<br />
</div><br />
<br />
<div {{log}}><br />
>give girl 5 silvers<br><br />
You offer the flower girl 5 silvers.<br><br />
The flower girl exclaims, "Surely you can afford a little more for these lovely petals!"<br />
<br />
The flower girl smiles sweetly at you.<br />
<br />
>give girl 10 silvers<br><br />
The flower girl smiles, takes your 10 silvers, and places some flower petals in your hand.<br />
<br />
>look petals<br><br />
Like large snow-flakes, these flower petals are brilliantly white and numerous. They are very fragrant as well, but not overwhelmingly so.<br />
</div><br />
<br />
===Room Messaging===<br />
A flower girl arrives, whistling a merry tune.<br />
<br />
The flower girl hums a merry tune, twiddling her fingers idly.<br />
<br />
The flower girl smiles and says, "For giving me a few silvers, you can have a whole handful of these petals!"<br />
<br />
The flower girl sits down to rest and carefully rearranges her dress.<br />
<br />
The girl stands back up.<br />
<br />
The flower girl casts an appraising glance, trying to decide whether or not to approach you.<br />
<br />
The flower girl nudges you and whispers, "These are magical flowers!"<br />
<br />
==Behind The Scenes==<br />
<br />
[[Category:Town NPCs]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Feast_of_the_Immortals_festival_2015&diff=72453Feast of the Immortals festival 20152015-12-19T15:10:42Z<p>PCOFFEY77: /* Shops */ added "{{top}}" to shop ends.</p>
<hr />
<div>{{TOCright}}<br />
The '''Feast of the Immortals festival''' is an annual [[Premium]] festival taking place in December in [[Mist Harbor]].<br />
<br />
*[http://forums.play.net/forums/GemStone%20IV/Four%20Winds%20Hall%60Premium/Upcoming%20Events/view Officials folder]<br />
==Services Schedule==<br />
Times are approximate and subject to change ~GM Jainna<br />
;Friday<br />
:8:00pm - Festival Opens<br />
:8:30pm - Raffle in Winter's Chill followed by weapon, armor, and shield lightening.<br />
:10:00pm - Raffle in Winter's Frost<br />
<br />
;Saturday<br />
:3:30pm - Spectacle unlocking and raffle in Eye Spy<br />
:9:00pm - Raffle in Gardenia Commons<br />
:9:30pm - Jewelry box services and raffle in Winter's Frost<br />
<br />
;Sunday<br />
:3:30pm - Raffle in Winter's Chill<br />
:9:00pm - Hand-selling scripted pins in Fancy a Fool, followed by shop ware unlocking<br />
:10:00pm - Raffle in Gardenia Commons<br />
:10:30pm - Jewelry box services and raffle in Winter's Frost<br />
<br />
==Shops==<br />
===Animal Adaptations===<br />
Animal skin clothing, containers, and accessories (some scripted)<br />
<br />
{{egshop|<br />
|shopname=Animal Adaptations, Main Room<br />
|look=a slanted old wagon<br />
|location=Lich #12300, go wagon<br />
|1=<br />
}}<br />
{{RoomDescription|<br />
|roomname=Animal Adaptations, Main Room<br />
|desc=The wagon leans precariously as the water-damaged wood creaks under the weight of the wares. Hanging from steel wire from the ceiling are skulls of many swamp creatures, and several shelves line the walls. A short driftwood table stands in the middle of the room, while at the back a draping curtain of twine-tied bone shards leads to the next room.<br />
|exits = out}}<br />
<blockquote><br />
{{Container|<br />
|container=On the Shelves you see}}<br />
{| {{prettytable}}<br />
| a black otter fur coat with round white buttons||rowspan="3"|Pocketed:Significant<br>several items||rowspan="3"|cloak-worn||rowspan="6"|10000<br />
|-<br />
| a soft deerskin jacket with a fleece-lined hood<br />
|-<br />
| a dark alligator skin longcoat with onyx buttons<br />
|-<br />
| a mottled snakeskin carryall with a thin fang clasp|| Pocketed:Medium<br>several items|| shoulder-worn<br />
|-<br />
| a compact mistwood case inlaid with a forest scene mosaic|| Pocketed:Medium<br>several items|| belt-worn<br />
|-<br />
| a carved ivory cane wrapped with sinew at the handle||||<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the Table you see}}<br />
{| {{prettytable}}<br />
| a tanned leather tunic with sinew laces||rowspan="3"| ||rowspan="3"|chest-worn||rowspan="9"|10000<br />
|-<br />
| an ermine-edged soft velvet shirt<br />
|-<br />
| a stiff suede corset with pale bone stays<br />
|-<br />
| a pair of low-slung pants crafted from supple doeskin||rowspan="4"| ||rowspan="4"|leg-worn<br />
|-<br />
| a pair of zebra fur leggings with wide black seams<br />
|-<br />
| a long grey rabbit fur skirt with white accents<br />
|-<br />
| a red fox fur loincloth with black side seams<br />
|- <br />
| some rugged crocodile skin boots||rowspan="2"|Pocketed:Very small amount<br>one item||rowspan="2"|foot-worn<br />
|-<br />
| a pair of spike-heeled boots lined with plush fox fur<br />
|-<br />
| a thin belt of linked tortoise shell tiles||||waist-worn||5000<br />
|-<br />
|}<br />
</blockquote><br />
{{top}}<br />
===Captive Curiosities===<br />
Perfume jewelry, hair jewelry, scripted containers<br />
<br />
{{egshop|<br />
|shopname=Captive Curiosities, Front Room<br />
|look=a small wooden wagon artistically draped with mosquito netting<br />
|location=Lich #3639, go wagon<br />
|1=<br />
}}<br />
{{RoomDescription|<br />
|roomname=Captive Curiosities, Front Room<br />
|desc=A faint smell of decay lingers in the small, windowless front room of this shop. A dim imflass lantern flickers atop a rotting maoral display case, while bugs dance in the shadows thrown on the cracked plaster walls. Opposite the doorway, a makeshift curtain of mosquito netting obscures the view into the back room. Adjacent to the curtain is a dilapidated yew cabinet and a small sign.<br />
|exits = out}}<br />
{{sign|<br />
|sign=Please refrain from touching the lovelies around my shop. You'll find the items on the case to be able to hold perfume, although, you will not find it for sale here. In the case are items to style your hair, while the cabinet holds various containers to store your own captives.}}<br />
<blockquote><br />
{{Container|<br />
|container=In the Case you see}}<br />
{| {{prettytable}}<br />
| some golden honeybee hairbeads || ||head-worn|| 10000<br />
|-<br />
| a trio of iridescent butterfly hairbeads || ||head-worn|| 10000<br />
|-<br />
| some hairsticks made from petrified walking stick insects || ||head-worn|| 10000<br />
|-<br />
| some web-etched vaalin haircombs || ||head-worn|| 10000<br />
|-<br />
| an electrum wire dragonfly pin with jade and peridot wings || ||pin-worn|| 5000<br />
|-<br />
| a delicate silver wristlet with onyx ladybug beads || ||wrist-worn|| 5000<br />
|-<br />
| a dark cocobolo cuff set with an amber-included moth || ||wrist-worn|| 5000<br />
|-<br />
| a pale green lunar moth pendant || ||neck-worn|| 5000<br />
|-<br />
| a pale white butterfly pin with gossamer wings || ||pin-worn|| 5000<br />
|-<br />
| a bug-eyed green lizard pendant || ||neck-worn|| 5000<br />
|-<br />
|}<br />
{{Container|<br />
|container=In the Cabinet you see}}<br />
{| {{prettytable}}<br />
| a paper-lined cherrywood crate||rowspan="2"|Pocketed:Medium<br>several items||rowspan="2"| ||rowspan="5"|5000<br />
|-<br />
| a smooth driftwood box inlaid with a nacreous seashell<br />
|-<br />
| a fleece-lined silk pouch with a pawprint-shaped clasp||rowspan="2"|Pocketed:Medium<br>several items||rowspan="2"|belt-worn<br />
|-<br />
| a rounded steel cage<br />
|-<br />
| a slender pale blue glass jar||Pocketed:Very small amount<br>one item||<br />
|-<br />
|}<br />
</blockquote><br />
{{top}}<br />
===Eye Spy===<br />
(Refreshed this year) Eye dye, both permanent and temporary, scripted spectacles (Super Specs), and scripted monocles<br />
<br />
{{egshop|<br />
|shopname=Eye Spy, Eyes Right<br />
|look=a large pine wagon with eyes painted on the side<br />
|location=Lich #3637, go wagon<br />
|1=<br />
}}<br />
{{RoomDescription|<br />
|roomname=Eye Spy, Eyes Right<br />
|desc=A tarnished chandelier set with low burning candles adds little warmth or light to the general ambience of the windowless room. Set against one wall is an antique walnut sideboard which matches the low table that sits alongside a faded crimson velvet couch. A series of life-sized family portraits hang on the sepia-papered walls, their eyes painted in a most lifelike fashion. A narrow wooden door, framed in a pair of crimson velvet drapes, resides at the back of the room.<br />
|exits = out}}<br />
<blockquote><br />
{{Container|<br />
|container=In the Table you see}}<br />
{| {{prettytable}}<br />
| an invar-framed clear glass monocle || ||pin-worn|| 25000<br />
|-<br />
| a gold-framed crimson glass monocle || ||pin-worn|| 25000<br />
|-<br />
| a blue-framed aqua glass monocle || ||pin-worn|| 25000<br />
|-<br />
| a silver-framed dark glass monocle || ||pin-worn|| 25000<br />
|-<br />
| a kelyn-framed clear glass monocle || ||pin-worn|| 25000<br />
|-<br />
| a pair of wire-framed glasses || ||pin-worn|| 20000<br />
|-<br />
| a pair of rectangular glasses || ||pin-worn|| 20000<br />
|-<br />
| a pair of blue-framed glasses || ||pin-worn|| 20000<br />
|-<br />
| a pair of yellow-framed glasses || ||pin-worn|| 20000<br />
|-<br />
| a pair of reading glasses || ||pin-worn|| 20000<br />
|-<br />
| a pair of black-framed spectacles || ||pin-worn|| 20000<br />
|-<br />
| a pair of narrow spectacles || ||pin-worn|| 20000<br />
|-<br />
| a pair of frameless spectacles || ||pin-worn|| 20000<br />
|-<br />
| a pair of green-tinted spectacles || ||pin-worn|| 20000<br />
|-<br />
| a pair of rectangular spectacles || ||pin-worn|| 20000<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=In the left section you see}}<br />
{| {{prettytable}}<br />
| a mist grey glass phial || |||| 5000 <br />
|-<br />
| a midnight black glass phial || |||| 5000<br />
|-<br />
| a gold and emerald glass phial || |||| 5000<br />
|-<br />
| a silver and wisteria glass phial || |||| 5000<br />
|-<br />
| a deep violet glass phial || |||| 5000<br />
|-<br />
| a steel grey glass phial || |||| 5000<br />
|-<br />
| a russet brown glass phial || |||| 5000<br />
|-<br />
| an ice blue glass phial || |||| 5000<br />
|-<br />
| a leaf green glass phial || |||| 5000<br />
|-<br />
| a golden amber glass phial || |||| 5000<br />
|-<br />
|}<br />
<br />
{{Container|<br />
|container=In the right section you see}}<br />
{| {{prettytable}}<br />
| a mist grey glass bottle || |||| 25000 <br />
|-<br />
| a midnight black glass bottle || |||| 25000<br />
|-<br />
| a gold and emerald glass bottle || |||| 25000<br />
|-<br />
| a silver and wisteria glass bottle || |||| 25000<br />
|-<br />
| a deep violet glass bottle || |||| 25000<br />
|-<br />
| a steel grey glass bottle || |||| 25000<br />
|-<br />
| a russet brown glass bottle || |||| 25000<br />
|-<br />
| an ice blue glass bottle || |||| 25000<br />
|-<br />
| a leaf green glass bottle || |||| 25000<br />
|-<br />
| a golden amber glass bottle || |||| 25000<br />
|-<br />
|}<br />
</blockquote><br />
<br />
'''GO DOOR'''<br />
{{egshop|<br />
|shopname=Eye Spy, Eyes Wrong<br />
|look=<br />
|location=<br />
|1=<br />
}}<br />
{{RoomDescription|<br />
|roomname=Eye Spy, Eyes Wrong<br />
|desc=In stark comparison to the adjoining room, the walls are painted white from floor to ceiling and the floor is fully tiled, although not very clean. Most of the space is taken up by a reclining patched leather chair equipped with a complex lever and pulley system and a nearby tray-stacked metal trolley. The air is redolent with a pungent aroma of boiled acantha and essence of bur-clover.<br />
|exits = }}<br />
<blockquote><br />
{{Container|<br />
|container=In the Middle tray you see}}<br />
{| {{prettytable}}<br />
| a soft black suede eyepatch || ||pin-worn|| 10000<br />
|-<br />
| a flimsy satin eyepatch || ||pin-worn|| 10000<br />
|-<br />
| a scuffed leather eyepatch || ||pin-worn|| 10000<br />
|-<br />
| a lace-edged white eyepatch || ||pin-worn|| 10000<br />
|-<br />
| a dark leather eyepatch || ||pin-worn|| 10000<br />
|-<br />
|}<br />
{{Container|<br />
|container=In the Bottom tray you see}}<br />
{| {{prettytable}}<br />
| a milky white glass phial || |||| 5000 <br />
|-<br />
| a milky white glass bottle || |||| 25000<br />
|-<br />
| a red and yellow glass phial || ||bloodshot yellowish eyes|| 5000<br />
|-<br />
| a red and yellow glass bottle || ||bloodshot yellowish eyes|| 25000<br />
|-<br />
| a ghostly blue glass phial || ||haunted ghostly blue eyes|| 5000<br />
|-<br />
| a ghostly blue glass bottle || ||haunted ghostly blue eyes|| 25000<br />
|-<br />
| a pale grey glass phial || ||insipid pale grey eyes|| 5000<br />
|-<br />
| a pale grey glass bottle || ||insipid pale grey eyes|| 25000<br />
|-<br />
| a bile green glass phial || |||| 5000<br />
|-<br />
| a bile green glass bottle || |||| 25000<br />
|-<br />
| a matte black glass phial || |||| 5000<br />
|-<br />
| a matte black glass bottle || |||| 25000<br />
|-<br />
|}<br />
</blockquote><br />
{{top}}<br />
===Fancy a Fool===<br />
(Refreshed this year) Jestery clothing, scripted toys, and flaring throwing weapons<br />
<br />
{{egshop|<br />
|shopname=Fancy a Fool, Shop Interior<br />
|look=a silk tent in a bright motley of hues<br />
|location=Lich #3625, go tent<br />
|1=<br />
}}<br />
{{RoomDescription|<br />
|roomname=Fancy a Fool, Shop Interior<br />
|desc=A trio of wax mannequins gathers around a juggling jester fountain that dominates the center of the room. Blanketing the back wall is a grand mural depicting a large estate and its surrounding grounds, providing an appropriate and colorful backdrop for this courtyard scene. Three brightly colored orbs spin in a circle above the fountain, set into motion by streams of water that project upward from the jester's hands.<br />
|exits = out}}<br />
<blockquote><br />
{{Container|<br />
|container=In the Wax jester mannequin you see}}<br />
{| {{prettytable}}<br />
| a pair of gold satin slippers with curved bell-tipped toes || Pocketed:VSA<br>a couple of items||foot-worn<br>functional|| 10000<br />
|-<br />
| a pair of striped stockings || ||layer-able|| 5000<br />
|-<br />
| a patchwork quilted jerkin with purple accents || Pocketed:VSA<br>any number of items||chest-worn<br>functional|| 10000<br />
|-<br />
| a gold-edged blue longcoat with bells at the cuffs || Pocketed:Significant<br>any number of items||cloak-worn<br>functional|| 10000<br />
|-<br />
| a tri-tipped silk hat with bells dangling from each point || ||head-worn|| 10000<br />
|-<br />
|}<br />
{{Container|<br />
|container=In the Wax madcap mannequin you see}}<br />
{| {{prettytable}}<br />
| a pair of black satin slippers with curved bell-tipped toes || Pocketed:VSA<br>a couple of items||foot-worn<br>functional|| 10000<br />
|-<br />
| a bisected leather bodysuit of crimson and gold || ||chest-worn<br>functional|| 81000<br />
|-<br />
| a loosely fitted silk shirt with bell-trimmed cuffs || Pocketed:VSA<br>any number of items||chest-worn<br>functional|| 10000<br />
|-<br />
| a deeply hooded ebon cloak speckled with silver bells || Pocketed:Significant<br>any number of items||cloak-worn<br>functional|| 10000<br />
|-<br />
| a deep purple hood topped with a row of silver spikes || ||head-worn|| 10000<br />
|-<br />
|}<br />
{{Container|<br />
|container=In the Grinning knave wax mannequin you see}}<br />
{| {{prettytable}}<br />
| some supple purple leather boots with exaggerated curled toes || Pocketed:VSA<br>a couple of items||foot-worn<br>functional|| 10000<br />
|-<br />
| a wide glittering gold belt || Pocketed:VSA<br>a couple of items||worn as belt<br>functional|| 10000<br />
|-<br />
| a pair of purple silk stockings || ||layer-able|| 5000<br />
|-<br />
| a green and purple silk tunic with gold accents || ||chest-worn|| 10000<br />
|-<br />
| a colorful tri-peaked hat tipped with tiny gold bells || ||head-worn|| 10000<br />
|-<br />
|}<br />
</blockquote><br />
{{top}}<br />
===It's About Time===<br />
{{egshop|<br />
|shopname=It's About Time, Showroom<br />
|look=a sturdy oak wagon painted with suns and moons<br />
|location=Lich #3640, go oak wagon<br />
|1=<br />
}}<br />
{{RoomDescription|<br />
|roomname=It's About Time, Showroom<br />
|desc=Covering the walls of the cramped space are a collection of oil-on-canvas paintings mounted in gaudy gilt frames. Three glass-topped counters sit upon the rough oak floor with just enough space between them to allow unimpeded access to the merchandise. Each counter is illuminated by a faintly glowing globe suspended from the low ceiling. Taking pride of place at the far end of the room is a tall mahogany clock, its hands appear to be stuck at ten minutes past the tenth hour.<br />
|exits = east, out}}<br />
<blockquote><br />
{{Container|<br />
|container=On the Low counter you see}}<br />
{| {{prettytable}}<br />
| an orbicular mithril pendant with a mirror finish || |||| 50000<br />
|-<br />
| a blazing sun pendant captured in bright yellow enamel || |||| 50000<br />
|-<br />
| a silver-ringed sundial pendant dotted with tiny apertures || |||| 50000<br />
|-<br />
| an engraved sundial ring in pewter and brass || |||| 50000<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the Tall counter you see}}<br />
{| {{prettytable}}<br />
| a silver-nibbed owl feather quill ||rowspan="3"| ||rowspan="3"|pin-worn|| 1000<br />
|-<br />
| an albino peacock feather quill || 1000<br />
|-<br />
| a beribboned feather quill || 1000<br />
|-<br />
| a narrow leather diary looped with a tiny key charm ||rowspan="3"|Pocketed:VSA<br>a few items of very small size||rowspan="3"|Writable journal|| 100000<br />
|-<br />
| a thin leather-bound chronicle || 100000<br />
|-<br />
| an ivory leather journal embossed with a clock face || 100000<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the Long counter you see}}<br />
{| {{prettytable}}<br />
| a clear glass celestial globe mounted in platinum || |||| 5000<br />
|-<br />
| a gold-worked celestial globe cast in cobalt blue glass || |||| 5000<br />
|-<br />
| a bronze-finished astrolabe with silver detailing || |||| 5000<br />
|-<br />
| a white marble-centered bronze armillary sphere || |||| 5000<br />
|-<br />
| a mithril stardial framed in intricate scrollwork || |||| 50000<br />
|-<br />
| a silver-inked astral map || |||| 5000<br />
|-<br />
| a gilt-edged blue star atlas || |||| 5000<br />
|-<br />
|}<br />
{{Container|<br />
|container=In the Case you see}}<br />
{| {{prettytable}}<br />
| a narrow brass case covered with tiny metal gears || rowspan="4"|Pocketed:MA<br>any number of items||rowspan="4"|worn as belt<br>functional||rowspan="5"|15000<br />
|-<br />
| a polished ebonwood case traced with silver stars <br />
|-<br />
| a slender fel case inlaid with nacre crescents <br />
|-<br />
| a velvet-lined ornate silver case <br />
|-<br />
| an hourglass pendant caged in silver filigree || ||<br />
|-<br />
| an ink-smudged scroll || ||(504) Slow<br>(506) Haste<br>(1204) Foresight|| 20000<br />
|-<br />
|}<br />
</blockquote><br />
{{top}}<br />
===Marshy Medicament===<br />
(Refreshed this year) Bandages, eye-patches, and other assorted medical items<br />
<br />
{{egshop|<br />
|shopname=Marshy Medicament<br />
|look=a green alligator skin tent<br />
|location=Lich #3636, go tent<br />
|1=<br />
}}<br />
{{RoomDescription|<br />
|roomname=Marshy Medicament<br />
|desc=A white monir trunk sits opposite an untied tent flap upon a sand-swept dirt floor. Flies buzz about the ceiling of the low-draped, olive canvas tent that is supported by slender oak poles with cotton rope lines strung between. A metal table sits next to a curtained entryway leading further into the tent, and a small metal sign hangs on one of the tent's supports.<br />
|exits = out}}<br />
{{sign|<br />
|sign=Greetings, take a look around!<br />
The single bandages on the table can be worn for effect, while the rolls of cloth each have ten bandages you can TEAR off that can be used with tinctures to cure what ails you.<br />
The bandage on the lines changes your hair feature, and the swathe covers your face.<br />
The poultice in the trunk is a little smelly, I apologize. And the concoction in the bottle packs a real kick!<br />
Several of my other trinkets are quite fun when used properly.}}<br />
<blockquote><br />
{{Container|<br />
|container=In the Table you see}}<br />
{| {{prettytable}}<br />
| a small roll of linen || |||| 50000<br />
|-<br />
| a pristine linen bandage || ||pin-worn|| 10000<br />
|-<br />
| a filthy muslin bandage || ||pin-worn|| 10000<br />
|-<br />
| a sloppy cotton dressing || ||pin-worn|| 10000<br />
|-<br />
| some stained linen gauze || ||pin-worn|| 10000<br />
|-<br />
| a neat cotton bandage || ||pin-worn|| 10000<br />
|-<br />
|}<br />
{{Container|<br />
|container=On the Trunk you see}}<br />
{| {{prettytable}}<br />
| a flask of watery oil || |||| 1000<br />
|-<br />
| an ivory-handled steel lancet || |||| 1000<br />
|-<br />
| an opaque yellowed glass bottle || |||| 300<br />
|-<br />
| a pair of slender steel shears || |||| 1000<br />
|-<br />
| a roll of thick black thread || |||| 1000<br />
|-<br />
| a bloodstained silver needle dangling a frayed piece of thread || |||| 50000<br />
|-<br />
| a sweet-scented green linen poultice || ||pin-worn|| 10000<br />
|-<br />
| a dirty glass jar filled with leeches || |||| 3000<br />
|-<br />
| a rusty butcher knife || |||| 6000<br />
|-<br />
|}<br />
{{Container|<br />
|container=In the Lines you see}}<br />
{| {{prettytable}}<br />
| a bloodied black cotton eyepatch || ||pin-worn|| 10000<br />
|-<br />
| a bloodstained silk swathe || ||pin-worn|| 10000<br />
|-<br />
| a layered linen bandage || ||head-worn|| 25000<br />
|-<br />
|}<br />
</blockquote><br />
{{top}}<br />
===The Shadows===<br />
Lockpicks, metal-plated containers, and magical items<br />
<br />
{{egshop|<br />
|shopname=The Shadows<br />
|look=a darkly stained oak wagon<br />
|location=Lich #3641, go wagon<br />
|1=<br />
}}<br />
{{RoomDescription|<br />
|roomname=The Shadows<br />
|desc=The hardwood floor of this wagon is covered with a fine layer of dust. Chains and ropes hang from the exposed beams of the ceiling, their function a mystery. A glass case against one wood-paneled wall houses tiny, slender objects, while the opposite wall sports a pair of shelves that contains glittering wares. Hanging suspended from the ceiling, a lantern casts the corners of the room into shadow. A narrow doorway stands in the far wall, opposite the steps leading out.<br />
|exits = }}<br />
<blockquote><br />
{{Container|<br />
|container=In the Case you see}}<br />
{| {{prettytable}}<br />
| a pale vaalin hairpin laced with swirls of onyx || |||| 125000<br />
|-<br />
| a slender vaalin needle incised with tiny runes || |||| 125000<br />
|-<br />
| a thin invar spike incised with a miniscule scarab || |||| 75000<br />
|-<br />
| a twisted vultite wire capped with a tiny gear || |||| 30000<br />
|-<br />
| a slim white alum sliver etched with tiny runes || |||| 23000<br />
|-<br />
| a slim mithril stickpin sporting a cascade of blue raindrops || |||| 6000<br />
|-<br />
| a curved laje pin with one end wrapped around a tiny geode || |||| 17000<br />
|-<br />
| a narrow glaes corset stay with a sharp tip || |||| 9500<br />
|-<br />
| a thin steel nail capped with a tiny onyx orb || |||| 500<br />
|-<br />
| a slim copper spring with one straightened tip || |||| 100<br />
|-<br />
|}<br />
{{Container|<br />
|container=In the Bottom shelf you see}}<br />
{| {{prettytable}}<br />
| a diamond-studded black leather pouch with twin metal plates || rowspan="2"|Pocketed:MA<br>any number of items||rowspan="2"|worn as belt<br>functional||rowspan="2"|10000<br />
|-<br />
| a soft leather case sporting twin metal plates <br />
|-<br />
| a small suede wrist pouch sporting twin metal plates || Pocketed:VSA<br>several items||wrist-worn<br>functional|| 10000<br />
|-<br />
| a ruby-studded suede tool satchel sporting twin metal plates || Pocketed:LA<br>any number of items||shoulder/back-worn<br>functional|| 10000<br />
|-<br />
| an onyx-studded crimson suede knapsack with twin metal plates || Pocketed:Significant<br>any number of items||back-worn<br>functional|| 10000<br />
|-<br />
|}<br />
{{Container|<br />
|container=In the Top shelf you see}}<br />
{| {{prettytable}}<br />
| a diamond rod inscribed with a scarab || |||| 8700<br />
|-<br />
| a ruby wand inscribed with an open lock || |||| 8000<br />
|-<br />
| a yellow jasper eye statue || |||| 8740<br />
|-<br />
| a kneeling crystal rogue miniature || |||| 10000<br />
|-<br />
| an onyx scarab figurine || |||| 11250<br />
|-<br />
|}<br />
</blockquote><br />
{{top}}<br />
===Silver Bells===<br />
(Refreshed this year) Belled clothing with a winter theme<br />
<br />
{{egshop|<br />
|shopname=Silver Bells<br />
|look=a tall white silk tent<br />
|location=Lich #3677, go tent<br />
|1=<br />
}}<br />
{{RoomDescription|<br />
|roomname=Silver Bells<br />
|desc=White silk walls surround this small room, made cozy by the small wood stove burning in the corner. A rack of clothing and several jewelry boxes house wares that sparkle in the firelight. A belled curtain leads to another room, the strands tinkling softly with the small breezes that enter through the tent's open flap.<br />
|exits = out}}<br />
<blockquote><br />
{{Container|<br />
|container=In the Rack you see}}<br />
{| {{prettytable}}<br />
| a flared red suede skirt with tiny silver bell buttons ||rowspan="4"| ||rowspan="4"|leg-worn<br>functional||rowspan="8"|15000<br />
|-<br />
| a fur-hemmed white skirt edged with tiny silver bells <br />
|-<br />
| a patchwork grey and red skirt with tiny silver bell buttons <br />
|-<br />
| a fitted grey wool skirt sporting a silver bell-lined slit <br />
|-<br />
| a vivid red cotton blouse with silver bell buttons ||rowspan="4"| ||rowspan="4"|chest-worn<br>functional<br />
|-<br />
| a fur-hemmed white silk bodice with bell-tipped back laces <br />
|-<br />
| a soft grey linen shirt with silver bell cufflinks <br />
|-<br />
| an open-necked white cotton shirt with silver bell cufflinks <br />
|-<br />
| a thinly woven wool jacket with silver bell buttons || rowspan="4"|Pocketed:Significant<br>any number of items||rowspan="4"|cloak-worn<br>functional||rowspan="4"|20000<br />
|-<br />
| a tailored fox fur longcoat with a silver bell-trimmed hem <br />
|-<br />
| a deeply hooded grey fur cloak with a silver bell clasp <br />
|-<br />
| a fur-trimmed white velvet cloak with a bell-lined hood <br />
|-<br />
|}<br />
{{Container|<br />
|container=In the Boxes you see}}<br />
{| {{prettytable}}<br />
| a delicate silver hip-chain dangling tiny star-shaped bells || ||rowspan="2"|waist-worn||rowspan="10"|10000<br />
|-<br />
| a tiered rose gold hip-chain sporting tiny diamond bells || <br />
|-<br />
| a slender green jade band set with a cluster of silver bells || ||rowspan="2"|finger-worn<br />
|-<br />
| a narrow silver ring sporting a cluster of ruby bells || <br />
|-<br />
| a belled platinum back lariat necklace || ||rowspan="2"|neck-worn<br />
|-<br />
| a tiered silver necklace sprinkled with tiny ebon bells ||<br />
|-<br />
| a thick platinum cuff set with rows of tiny bells || ||rowspan="2"|wrist-worn<br />
|-<br />
| a silver chain wristlet adorned with tiny ruby bells || <br />
|-<br />
| a tiered platinum chain anklet sporting tiny silver bells || ||rowspan="2"|ankle-worn<br />
|-<br />
| a delicate silver anklet dangling heart-shaped ruby bells || <br />
|-<br />
|}<br />
</blockquote><br />
{{top}}<br />
===What Lies Beneath===<br />
Underclothes<br />
<br />
{{egshop|<br />
|shopname=What Lies Beneath<br />
|look=a starched white tent<br />
|location=Lich #19585, go tent<br />
|1=<br />
}}<br />
{{RoomDescription|<br />
|roomname=What Lies Beneath<br />
|desc=The interior is dimly lit, with a few lanterns providing scant light. Swathes of material hang from hooks attached to loops affixed to the tent's walls. A pile of upturned crates occupies one side of the tent, devoid of content. A scratched modwir chest sits precariously upon the crates, and a polished metal rack nearby displays an array of items. An unadorned canvas sheet hangs from ceiling to floor, with the edge pulled back against itself to form a flap.<br />
|exits = out}}<br />
{{sign|<br />
|sign=~ Male and female garments of a more delicate nature. To the best of my knowledge, none of these items have been worn before. ~}}<br />
<blockquote><br />
{{Container|<br />
|container=In the Chest you see}}<br />
{| {{prettytable}}<br />
| some red and white striped stockings || ||rowspan="6"|layer-able||rowspan="8"|5000<br />
|-<br />
| a pair of black knee-high socks || <br />
|-<br />
| a pair of crimson stockings || <br />
|-<br />
| a pair of brightly hued socks || <br />
|-<br />
| a pair of soft knee-high socks || <br />
|-<br />
| a pair of dark sheer stockings || <br />
|-<br />
| a pair of dotted leg wraps || ||rowspan="2"|leg-worn<br />
|-<br />
| a pair of pale silk leg wraps || <br />
|-<br />
|}<br />
{{Container|<br />
|container=In the Rack you see}}<br />
{| {{prettytable}}<br />
| a mottled leather loincloth || ||rowspan="2"|worn as belt||rowspan="5"| 5000<br />
|-<br />
| a soft suede loincloth ||<br />
|-<br />
| a white silk undertunic || ||rowspan="2"|layer-able<br />
|-<br />
| a sheer ebon silk undershirt ||<br />
|-<br />
| a pair of thin cotton breeches || ||leg-worn<br />
|-<br />
|}<br />
</blockquote><br />
<br />
'''GO FLAP'''<br />
{{egshop|<br />
|shopname=What Lies Beneath, Back Room<br />
|look=<br />
|location=<br />
|1=<br />
}}<br />
{{RoomDescription|<br />
|roomname=What Lies Beneath, Back Room<br />
|desc=Somewhat cramped, the room is lit by two lanterns suspended from a supporting pole. Flickering shadows play upon painted figures on the flap. Underfoot, dry straw provides a contrast to the earth floor. Rolls of material sit within a series of stacked battered boxes adjacent to the entry, and behind the boxes lie two semi-dismantled female mannequins. The center of the tent houses some low display tables with items upon them.<br />
|exits = out}}<br />
<blockquote><br />
{{Container|<br />
|container=In the Tables you see}}<br />
{| {{prettytable}}<br />
| a black and white paneled corset front-laced with red ribbon || ||rowspan="3"|chest-worn||rowspan="6"|5000<br />
|-<br />
| a fitted black leather bodice side-laced with purple cording ||<br />
|-<br />
| a slim dark blue corset back-laced with silver ribbon ||<br />
|-<br />
| a layered crimson undergown || ||rowspan="2"|layer-able<br />
|-<br />
| a scoop-necked pale pink chemise ||<br />
|-<br />
| an off-white multilayered underskirt with a ruffled hem || ||waist-worn<br />
|-<br />
|}<br />
</blockquote><br />
{{top}}<br />
===Winter's Chill===<br />
Winter-themed weapons with vacuum or ice flares<br />
<br />
{{egshop|<br />
|shopname=Winter's Chill<br />
|look=a pure white silk tent<br />
|location=Lich #3640, go tent<br />
|1=<br />
}}<br />
{{RoomDescription|<br />
|roomname=Winter's Chill<br />
|desc=White silk walls surround this small room, and a chill is present in the air that several burning torches do nothing to dissipate. A multi-tiered silver rack holds weapons for sale and a small sign mounted on the side boasts black printed words. A dangling curtain of crystalline beads catches the firelight and casts rainbow shadows on the smooth walls and packed dirt floor.<br />
|exits = out}}<br />
{{sign|<br />
|sign= ~*~Winter's Chill~*~<br />
All silver or white weapons have ice flares.<br />
All black weapons have vacuum flares.<br />
All other weapons are merely blessable.}}<br />
<blockquote><br />
{{Container|<br />
|container=In the Third tier you see}}<br />
{| {{prettytable}}<br />
| a frost blue vultite yierka-spur with razor-sharp tips || |||| 23250<br />
|-<br />
| a white-bladed vultite troll-claw with silver braces || |||| 69500<br />
|-<br />
| a cobalt vultite spear carved with a winter scene || |||| 12250<br />
|-<br />
| a midnight black vultite pilum with a grey haft || |||| 57500<br />
|-<br />
| a pure white vultite warlance carved with snowflakes || |||| 105000<br />
|-<br />
|}<br />
{{Container|<br />
|container=In the Second tier you see}}<br />
{| {{prettytable}}<br />
| a bundle of black-striped arrows || |||| 100<br />
|-<br />
| a jagged jet vultite flamberge with a silk-wrapped hilt || |||| 226000<br />
|-<br />
| a sharp silver vultite war mattock with a long birch haft || |||| 176000<br />
|-<br />
| a mottled blue vultite tetsubo with a sturdy haft || |||| 71000<br />
|-<br />
| a gnarled ebon faewood staff inset with black diamond chips || |||| 265000<br />
|-<br />
| a silvery white orase scepter capped with snowflake obsidian || |||| 230000<br />
|-<br />
|}<br />
{{Container|<br />
|container=In the First tier you see}}<br />
{| {{prettytable}}<br />
| a slender black vultite manople with crimson crosspieces || |||| 114000<br />
|-<br />
| a white-bladed vultite misericord with a simple silver hilt || |||| 17250<br />
|-<br />
| a pale azure vultite langsax with a blue diamond pommel || |||| 49500<br />
|-<br />
| an oak-hafted ebon vultite hatchet sporting spiral carvings || |||| 114000<br />
|-<br />
| a silvery vultite machete with a snowflake obsidian pommel || |||| 137000<br />
|-<br />
|}<br />
</blockquote><br />
{{top}}<br />
===Winter's Frost===<br />
Winter-themed jewelry<br />
<br />
{{egshop|<br />
|shopname=Winter's Frost<br />
|look=a white scarf-draped wagon<br />
|location=Lich #3638, go wagon<br />
|1=<br />
}}<br />
{{RoomDescription|<br />
|roomname=Winter's Frost<br />
|desc=The walls of this wagon are draped with wispy, gossamer scarves in winter hues. Afloat in the sea of white, silver, grey, and pale blue, several white marble cases house glittering jewelry in an array of hues like tiny iridescent butterflies. Plush white rugs cover the hardwood floor and further enhance the cloud-like ambiance. Translucent glowing glass orbs dangle from the ceiling amidst more scarves, and the light strikes a dangling curtain of pearl beads, causing it to glimmer like sunlight on snow.<br />
|exits = out}}<br />
<blockquote><br />
{{Container|<br />
|container=In the Lefthand case you see}}<br />
{| {{prettytable}}<br />
| a slender bracelet of snowflake obsidian beads || ||rowspan="3"|wrist-worn|| rowspan="5"|5000<br />
|-<br />
| an intricate snow cowrie shell wristlet woven with beach grass ||<br />
|-<br />
| a solid blue pearl cuff engraved with tiny snowflakes ||<br />
|-<br />
| a white gold ankle cuff inset with blue sea glass chips || ||rowspan="2"|ankle-worn<br />
|-<br />
| a silver-strung anklet of tiny blue-white frost opal beads ||<br />
|-<br />
|}<br />
{{Container|<br />
|container=In the Middle case you see}}<br />
{| {{prettytable}}<br />
| a white gold armband etched with a winter scene || ||rowspan="2"|arm-worn||rowspan="5"|5000<br />
|-<br />
| a blue-white frost opal armband inset with silver snowflakes ||<br />
|-<br />
| a pair of frost opal earrings shaped like snowflakes || ||rowspan="3"|ear-worn<br />
|-<br />
| a pair of silvery wraithaline earrings shaped like teardrops || <br />
|-<br />
| a pair of blue amber hoops dangling tiny sea glass spheres || <br />
|-<br />
|}<br />
{{Container|<br />
|container=In the Righthand case you see}}<br />
{| {{prettytable}}<br />
| a frosted blue waterweb amulet on a vaalin chain || ||rowspan="3"|neck-worn|| rowspan="5"|5000<br />
|-<br />
| a silvery wraithaline talisman on a thin grey chain ||<br />
|-<br />
| a snowflake-shaped frost opal pendant on a simple silver chain ||<br />
|-<br />
| a silver-edged blue amber band engraved with tiny icicles || ||rowspan="2"|finger-worn<br />
|-<br />
| a delicate silver ring set with a tiny white opal ||<br />
|-<br />
|}<br />
</blockquote><br />
<br />
[[Category: Festivals]]<br />
[[Category: Premium]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Feast_of_the_Immortals&diff=72400Feast of the Immortals2015-12-18T11:09:29Z<p>PCOFFEY77: Shops added. Very poorly added, just wanted to toss them on there to get things started though. Sorry for the rough edit.</p>
<hr />
<div>Five days to show piety taking place between the 20th and 25th of Eorgaen (December).<br />
<br />
==Shops==<br />
'''Animal Adaptations''' - Animal skin clothing, containers, and accessories - some scripted.<br />
<br />
'''Captive Curiosities''' - Perfume jewelry, hair jewelry, scripted containers.<br />
<br />
'''Eye Spy''' - (Refreshed this year) Eye dye, both permanent and temporary, scripted spectacles (Super Specs), and scripted monocles.<br />
<br />
'''Fancy a Fool''' - (Refreshed this year) Jestery clothing, scripted toys, and flaring throwing weapons.<br />
<br />
'''Marshy Medicament''' - (Refreshed this year) Bandages, eye-patches, and other assorted medical items.<br />
<br />
'''The Shadows''' - Lockpicks, metal-plated containers, and magical items.<br />
<br />
'''Silver Bells''' - (Refreshed this year) Belled clothing with a winter theme.<br />
<br />
'''What Lies Beneath''' - Underclothes.<br />
<br />
'''Winter's Chill''' - Winter-themed weapons with vacuum or ice flares.<br />
<br />
'''Winter's Frost''' - Winter-themed jewelry.<br />
<br />
==See Also==<br />
<br />
*[[Elanthian Calendar]]<br />
<br />
[[category:Time]]<br />
[[category:Holidays]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Deity_messaging&diff=71962Deity messaging2015-12-07T10:59:12Z<p>PCOFFEY77: /* Paladin */</p>
<hr />
<div>This page contains the unique messaging for spells and abilities that depend on a character's deity alignment (via [[CONVERT]]).<br />
<br />
{| class="toc mw-collapsible" data-expandtext="show" data-collapsetext="hide"<br />
|- align="center"<br />
|<h2>Contents</h2><br />
|-<br />
|[[#Chant|Chant]]<br />
|-<br />
|[[#Major Sanctuary (220)|220 - Major Sanctuary]]<br />
|-<br />
|[[#Smite/Bane (302)|302 - Smite/Bane]]<br />
|-<br />
|[[#Well of Life (308)|308 - Well of Life]]<br />
|-<br />
|[[#Blind (311)|311 - Blind]]<br />
|-<br />
|[[#Prayer (313)|313 - Prayer]]<br />
|-<br />
|[[#Censure (316)|316 - Censure]]<br />
|-<br />
|[[#Raise Dead (318)|318 - Raise Dead]]<br />
|-<br />
|[[#Intercession|Intercession]]<br />
|-<br />
|[[#Divine Wrath (335)|335 - Divine Wrath]]<br />
|-<br />
|[[#Symbol of the Proselyte (340)|340 - Symbol of the Proselyte]]<br />
|-<br />
|[[#Miracle (350)|350 - Miracle]]<br />
|-<br />
|[[#Beacon of Courage (1608)|1608 - Beacon of Courage]]<br />
|-<br />
|[[#Patron's Blessing (1611)|1611 - Patron's Blessing]]<br />
|-<br />
|[[#Guard the Meek (1613)|1613 - Guard the Meek]]<br />
|-<br />
|[[#Divine Vengeance|Divine Vengeance]]<br />
|-<br />
|[[#Divine Strike (1615)|1615 - Divine Strike]]<br />
|-<br />
|[[#Aid The Fallen (1620)|1620 - Aid The Fallen]]<br />
|-<br />
|[[#Judgment (1630)|1630 - Judgment]]<br />
|}<br />
__NOTOC__<br />
== Chant ==<br />
===Cleric===<br />
;Charl<br />
:<b>{{Smallcaps|[1p]}}</b> You chant a reverent orison, asking for the power of a squall to manifest in you by Charl's hand.<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking for the power of a squall to manifest in him.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> You chant a reverent orison, asking Imaera for a bountiful harvest.<br />
<br />
;Lorminstra<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking for death and rebirth to grace the world.<br />
<br />
;Oleani<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking for love to bloom.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[1p]}}</b> You chant a reverent orison, asking Ronan to grant you a peaceful sleep.<br />
<br />
;Eorgina<br />
:<b>{{Smallcaps|[1p]}}</b> You chant a reverent orison, asking Eorgina to bend your will and purpose to Her own devices.<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking to be used as his patron commands.<br />
<br />
;Mularos<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking to know the touch of pain.<br />
<br />
;Sheru<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking for terror to grip all those touched by the night.<br />
<br />
;Onar<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking for aid to deliver a quick and silent death.<br />
{{top}}<br />
===Paladin===<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> You bow your head and chant a short prayer to Imaera, causing golden brown and green light to momentarily coalesce in front of you.<br />
<br />
;Jastev<br />
:<b>{{Smallcaps|[1p]}}</b> You bow your head and chant a short prayer to Jastev, causing pale silver and grey light to momentarily coalesce in front of you.<br />
:<b>{{Smallcaps|[3p]}}</b> PALADIN bows his head and chants a short prayer, causing pale silver and grey light to momentarily coalesce in front of him.<br />
<br />
;Kai<br />
:<b>{{Smallcaps|[1p]}}</b> You bow your head and chant a short prayer to Kai, causing steely silver and crimson light to momentarily coalesce in front of you.<br />
:<b>{{Smallcaps|[3p]}}</b> PALADIN bows his head and chants a short prayer, causing steely silver and crimson light to momentarily coalesce in front of him.<br />
<br />
;Zelia<br />
:<b>{{Smallcaps|[1p]}}</b> You bow your head and chant a short prayer to Zelia, causing bright silver and muted black light to momentarily coalesce in front of you.<br />
:<b>{{Smallcaps|[3p]}}</b> PALADIN bows his head and chants a short prayer, causing bright silver and muted black light to momentarily coalesce in front of him.<br />
<br />
;Kuon<br />
:<b>{{smallcaps|[1p]}}</b> You bow your head and chant a short prayer to Kuon, causing gold and brown light to momentarily coalesce in front of you.<br />
<br />
;Voln<br />
:<b>{{Smallcaps|[1p]}}</b> You bow your head and chant a short prayer to Voln, causing bright white and muted black light to momentarily coalesce in front of you.<br />
:<b>{{Smallcaps|[3p]}}</b> PALADIN bows his head and chants a short prayer, causing bright white and muted black light to momentarily coalesce in front of him.<br />
{{top}}<br />
<br />
== [[Major Sanctuary (220)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
===== Charl =====<br />
:Whipping winds carry the hot, metallic taste of lightning to you as your surroundings blur...<br />
{{RoomDescription<br />
|roomname=Eye of the Storm Sanctuary<br />
|desc=Protected within the eye of the storm, the waters of the grey chamber lap gently at your feet. Beyond the calm and quiet of the sanctuary is a raging hurricane of whipping winds and lightning streaked skies. Directly above, the sky is clear and the quiet sounds of a gull drift to your ears.}}<br />
:The blinding flash of lightning shatters the chamber in a cloud of wind and light, causing it to dissolve around you...<br />
<br />
===== Cholen =====<br />
:Bright colors swirl and dance around you, obscuring your vision...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Laughter<br />
|desc=Vibrant swathes of fabric fall from a peaked ceiling to pool on mutli-hued floors of overlapping woven silk rugs. The fabric ripples with the heavily incense-scented wind, while candlelight beyond the fabric walls casts the silhouette of jugglers, acrobats, and dancers. Laughter fills the air and lifts the spirits.}}<br />
:'''(missing end messaging)'''<br />
<br />
===== Eonak =====<br />
:A sudden rush of heat blasts your face, causing your eyes to water. Your vision blurs...<br />
{{RoomDescription<br />
|roomname=The Forge Sanctuary<br />
|desc=Large brown blocks form the high walls of the stall, while the ground is fashioned of packed dirt. Burning strongly in a walled pit is a sweat inducing heat with a bright orange glow. The faint clang of a hammer striking an anvil rises and falls upon the air.}}<br />
:The flames rise suddenly as a wayward breeze stirs the fire's ashes. Sweat trickles into your eyes and obscures your vision of the world around you...<br />
<br />
===== Imaera =====<br />
:Crisp and richly scented, a cool wind encircles you while a swirl of crimson, golden, and brown leaves obscures your vision...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Autumn's Embrace<br />
|desc=Oak and maple rise around a field of half-harvested golden wheat, their limbs festooned with the vibrant hues of autumn leaves. Bundles of grain create circular seats throughout the field and form a loose ring around a large doe crafted of straw and decorated with bunches of hydrangea. The quiet chirp of birds creates a soft, lazy song on the rich, earth scented air.}}<br />
:Dozens of autumn leaves fall from their sturdy boughs and obscure your vision of the world around you...<br />
<br />
===== Jastev =====<br />
:Somber grey mist clings to your hands and face as it obscures your vision of the world around you...<br />
{{RoomDescription<br />
|roomname=The Artist's Sanctuary<br />
|desc=Multi-hued specks of paint create abstract patterns upon the grey marble floor, which leads into the smooth curve of glass walls. The ceiling is shrouded in grey mist, and images beyond the translucent walls move in a panoramic view depicting your life from birth to now. Light shifts and swirls around you, but the ever aging view of life trickles past.}}<br />
:Descending from the ceiling, the somber grey mist encompasses you and obscures your vision just as the future begins to unfold on the sanctuary's walls. Slowly, your world dissolves...<br />
<br />
===== Kai =====<br />
{{addmetext}}<br />
<br />
===== Koar =====<br />
:Warm and richly scented, the air around you shifts and your vision is filled with an emerald light...<br />
{{RoomDescription<br />
|roomname=Heart of the World Sanctuary<br />
|desc=Emerald veins brighten the dark stone walls and trace a spindly path to the roof, which is riddled with stalactites. A soft sound echoes through the vast cavern as condensation drips from the ceiling to join with the mineral pools that speckle the landscape. Rising and falling as if from a mighty breath, the air sighs through the chamber and you are filled with the presence of antiquity.}}<br />
:A single drop falls from a nearby stalactite, your vision captivated by its descent. As it enters the mineral pool at your feet your vision explodes and the world around you dissolves...<br />
<br />
===== Lorminstra =====<br />
:A shiver of wind touches your breath and you feel your eyelashes grow thick with a coating of snow. You lift your eyes to the sky and white blurs your vision...<br />
{{RoomDescription<br />
|roomname=Winter's Sanctuary<br />
|desc=Pines and evergreens form a loose circle around the snow-swept glade, their branches heavy with frost and icicles. Onyx marble benches with legs carved in the bas-relief image of funeral processions provide a sharp contrast to the white landscape. A chill wind speckled with snowflakes swirls past. A smattering of iceblossoms at the heart of the sanctuary lends the air a light, sweet fragrance.}}<br />
:Rising suddenly, the chill air sends a flurry of snow towards you and your vision swims with white flakes...<br />
<br />
===== Lumnis =====<br />
:Bright light rises around you and your world blurs...<br />
{{RoomDescription<br />
|roomname=Solace of Knowledge Sanctuary<br />
|desc=Clinging to ivory columns, wisteria and grape vines twine to obscure the peaked marble roof, their sweet fragrance filling the air. Bright light, its source unseen yet constant, fills the quiet space around a small, square pool filled with lilies and koi. Concentric bands of white, black, blue, red, and green overlap each other and enclose solitary meditation mats while pale drapes flutter lightly in a soft breeze.}}<br />
:Each pulsing in a color of its own, the concentric bands inlaid into the floor grow brighter and brighter until your vision is filled with them and the world around you is blurred...<br />
<br />
===== Oleani =====<br />
:Scented with the heady aroma of roses mixed with sweet wildflowers, the wind stirs around you and the world blurs...<br />
{{RoomDescription<br />
|roomname=Care of the Mother Sanctuary<br />
|desc=Sunlight streams through stained glass panes of a bright red heart with a white rose blooming from its center, creating a mirror image upon the polished white marble floor. Cushioned pallets, downy soft and fluffy for comfort, are spaced sporadically about the sanctuary. The delicate trill of a reed flute twines with a harp in a playful duet somewhere nearby. Tiny fonts of rose quartz burble quietly beneath the painted window, their cool waters comforting and inviting.}}<br />
:A deep sense of peace fills you as the world around you blurs...<br />
<br />
===== Phoen =====<br />
:Hot, yet comforting, a warm summer wind swirls around you and blurs your vision with a glittering light...<br />
{{RoomDescription<br />
|roomname=Summer Solace Sanctuary<br />
|desc=Soft, rich green grass spreads from horizon to horizon beneath a pale blue sky, while a golden sun burns brightly in the heavens. Sparrows flit through the meadow at play, their melodic warble soothing as it fills the air.}}<br />
:Tiny filaments of golden light sparkle around you, obscuring your vision. As the remnants of a summer breeze brush your cheeks, the world around you dissolves...<br />
<br />
===== Ronan =====<br />
:Saturated with the soothing scent of jasmine, a lazy breeze caresses your face, blurring your vision and the surroundings...<br />
{{RoomDescription<br />
|roomname=Star Spangled Sanctuary<br />
|desc=Thousands of silvery pinpoints of light are scattered across the sanctuary's sky, which is colored so deep a blue that it is nearly black. Chilled marble, polished to a reflective sheen, reflects the night sky and is covered with downy soft sleeping pallets. The sound of a soft lullaby, its words unintelligible but its tune somehow familiar, drifts to your ears on the lazy wind.}}<br />
:Above you the heavens swirl and stir, their distant brightness growing as the stars fall from the sky and speed towards you, causing your vision, and the sanctuary, to blur...<br />
<br />
===== Tonis =====<br />
:Winds swirl and whip around you, obscuring your vision and causing the world to blur...<br />
{{RoomDescription<br />
|roomname=Aerial Stable Sanctuary<br />
|desc=Gold-veined azure marble forms sturdy columns that support a white marble roof, which is peaked and decorated with golden equestrian symbols. Neatly divided stables range from either side of you and windows gaze out upon puffy white clouds and a crystal clear sky. The distant sound of neighing rises and falls on hay-scented air.}}<br />
:Rising from a distant column, a golden pegasus comes to life and swiftly races onward. The white feathers of its wings flutter before your eyes and blur your vision...<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
===== Andelas =====<br />
:You hear a low purr as the scene before you turns to amorphous shapes of warm color, then it all blurs...<br />
{{RoomDescription<br />
|roomname=Feline Sanctuary<br />
|desc=Hot and well lit, the tree-bound platform stands high above the forest floor. Sunlight slants across the rough planks and a cool breeze rustles the nearby leaves. The sound of a prowling jaguar rises from the floor below, but is quickly quelled by an answering purr.}}<br />
:The world around you narrows, and a feeling of lassitude fills you...<br />
<br />
===== Eorgina =====<br />
:Silver light sparkles on the air, which suddenly turns cold and draws with it an unyielding wind. The light fills your vision...<br />
{{RoomDescription<br />
|roomname=Queen's Throne Room Sanctuary<br />
|desc=Tall and imposing, an ornate throne rises at the distant end of the room upon a dais fashioned of sanguine-veined ebon marble. Moonlight streams in through floor-to-ceiling windows covered in silk sheers that flutter in a cool breeze, offering a glimpse of snow covered peaks beyond. A pair of golden candelabras spread their filigreed arms toward the distant ceiling and provides soft illumination for all under their glow.}}<br />
:A sudden chill wind sets the sanguine silks covering the windows aflutter, their gauzy layers obscuring your vision...<br />
<br />
===== Fash'lo'nae =====<br />
:The scene before you is turned aside as if it were merely drawn upon a cracked page in an old tome. The world around you shifts...<br />
{{RoomDescription<br />
|roomname=Library Sanctuary<br />
|desc=Cramped shelves rise on all sides, their dusty expanses riddled with books of all sizes and shapes. Carefully shielded lanterns offer dim illumination for a space crowded with antique scrolls, tomes, and leather rolls. Dusty tables covered with maps, odd trinkets, and yellowed diagrams leave little floor space. A topaz eye with a deep ebon slit is painted into the ceiling, which houses hundreds of cobwebs.}}<br />
:The shelves around you buckle, causing dozens of scrolls to fall upon you as the world around you shifts...<br />
<br />
===== Ivas =====<br />
:Your senses become flooded by a rush of perfumed smoke, and you are washed in a wave of jade-hued steam as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Bathhouse Sanctuary<br />
|desc=Plumes of roiling steam rise from the square pool occupying the center of this open air room. Walls purposefully half-finished rise like jagged teeth against the sky, unjoined and without a ceiling to offer both a view of the sky and of the surrounding wood around the bath. Brass spouts trickle water, and small burners allow the cloying scent of tuberose incense to perfume the air. In patches of jewel pigments, murals adorn the walls of the bath, the figures oddly distorted beneath the rippling water.}}<br />
:Behind the sweet fragrance of tuberose, a scent more putrid lingers, tickling at your nose. As if emerging from a cloud of scalding steam, the air burns cold on your cheeks as your vision blurs to obscure the world around you...<br />
<br />
===== Luukos =====<br />
:Your ears are filled with a soft hiss as the world around you shifts...<br />
{{RoomDescription<br />
|roomname=Underground Sanctuary<br />
|desc=Sharp stalactites hang from a ceiling riddled with shards of raw emerald, which reflects light throughout the cavern and casts everything in a greenish glow. Shattered and broken, an enormous serpentine mask of copper crawls with lines of verdigris as it sits in pieces on the edge of a small pool. The sound of slithering rises and falls at odd intervals and is randomly punctuated with a soft hiss.}}<br />
:Yellowed eyes suddenly flash within the broken mask and your vision suddenly blurs...<br />
<br />
===== Marlu =====<br />
:The vision of your world is ripped harshly from your eyes and you are plunged into sudden darkness...<br />
{{RoomDescription<br />
|roomname=Crater of Destruction Sanctuary<br />
|desc=Ragged at the edges, the crater rises on all sides like an enormous wound blasted into the soft belly of the earth beneath you. A hot, scorching wind riddled with grit, sand, and gravel procedes lightning, which streaks across the gloomy sky to briefly illuminate the desolate landscape.}}<br />
:Lightning flashes before your eyes, turning your vision to an off-white that blurs...<br />
<br />
===== Mularos =====<br />
:Your senses become flooded with the sweet scent of roses, and you feel a sharp prickling against your palms as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Thorns<br />
|desc=Thick and lavish, the scent of roses permeates the air; the sweet breath of countless crimson blossoms adorn the bushes enclosing this small square garden. In each corner, an ivory pillar stands - from one, a pair of chained manacles dangle, from another, a pair of whips hang lifeless from gilded hooks. A thorn vine-carved chaise lounge sits in one of the unused corners, while a simple pedestal stands before the remaining pillar supporting a concave bowl of water littered with rose petals.}}<br />
:Splashes of crimson paint your vision, and a breathy murmur lingers in your ears as your vision blurs, obscuring the world around you...<br />
<br />
===== Sheru =====<br />
:You hear a strange, haunting laughter echo around you as your vision blurs...<br />
{{RoomDescription<br />
|roomname=Nightmare's Sanctuary<br />
|desc=Dark shadows dance across the walls of the sanguine room in a macabre parade of twisted limbs and haunting sounds. Ebon drapes flutter in an unfelt wind across the spindled limbs of a four-poster bed that rests beside an open window; its shutters sporadically bang against the glass panes. A figure, swaddled in darkness, lies in the gloomy confines of the bed and thrashes at odd intervals.}}<br />
:Shadows separate from the wall and surge towards you moments before your vision and the world around you blurs...<br />
<br />
===== V'tull =====<br />
:Your senses are overwhelmed with the sound of war chants and the cry of pit fighters as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Gladiator's Cell Sanctuary<br />
|desc=Stone benches lay in a scattered arrangement upon a dusty floor, and the acrid scent of blood, sweat, and leather fills your nostrils. The sounds of men fighting, lions roaring, and the distant cry of the crowd filter down a narrow corridor set to one side. Painted high above on the red clay ceiling is the image of a black scimitar.}}<br />
:Moving down the corridor, the sound of the waiting crowd floods your senses and the brightness of the light after the dimness of the sanctuary momentarily blinds you...<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
===== Gosaena =====<br />
:The world around you is swallowed in silence and a cascade of feathers obscures your vision...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Final Embrace<br />
|desc=Moss green marble walls rise from black-veined white floor tiles only to disappear in the shrouded darkness of the ceiling. Solace fills you in the deep silence of the sanctuary, while a slight breeze carries the odd feather past you. A faint luminescent light glows from somewhere nearby, its source unseen.}}<br />
:Pale light floods your vision as all around you turns to black and the world dissolves...<br />
<br />
===== Zelia =====<br />
:Rolling chaotic winds filled with insane laughter swirl around you and your surroundings blur for a moment...<br />
{{RoomDescription<br />
|roomname=Shifting Sanctuary<br />
|desc=Shifting sands move against the silvery, transparent walls of the chamber upon a chaotic wind riddled with laughter. Whispered questions, nonsensical and indefinable, echo around you and punctuate the objects that rise and fall in the landscape beyond the chamber. Painted tiles, seen and then unseen, decorate the floor and display a plethora of frozen faces locked in as many emotions.}}<br />
:Silver light filters down through the chamber and laughter rises to drown you in its chaotic embrace as the world around you slowly fades away...<br />
<br />
=== Lesser Spirits ===<br />
<br />
===== Aeia =====<br />
:Your senses become flooded with the scent of fresh, clean water and the heady fragrance of lilies as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Garden Sanctuary<br />
|desc=Surrounded on all sides by crystal clear spring water, the garden sanctuary is verdant and filled with life. Butterflies dance beneath a perpetual sun and alit upon dark violet butterfly weeds, which sway gently in a breeze scented with lilies and the distant sea. Stone benches are arranged around pockets of fiery violets, flaeshorn blooms, and pink petunias, while enormous white water lilies rest upon equally large green pads in the soothing waters.}}<br />
:Green light floods your vision, obscuring the sanctuary and causing it to dissolve around you...<br />
<br />
===== Amasalen =====<br />
:The taste of blood fills your mouth as your vision blurs in a wash of red, causing the world around you to disappear...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Blood<br />
|desc=Dark and cloudless, the night sky spreads before you, punctuated by the soft glow of torches set at even intervals down several steep steps that disappear into a distant, dark jungle. Carved sigils ring a basin at the center of the sanctuary, its lip edged in razor-sharp obsidian that glistens with a thick, red liquid. A two-headed snake slithers around a severed hand painted crimson with its own blood at the edge of the sanctuary's platform.}}<br />
:Hissing suddenly, the twin heads of the serpent suddenly strike out towards you and your vision blurs with crimson light...<br />
<br />
===== Arachne =====<br />
:Skeins of silver light swirl around, wrapping you in a cool cocoon that obscures the world around you...<br />
{{RoomDescription<br />
|roomname=Spiderweb Sanctuary<br />
|desc=Cradled in a soft hammock, the sanctuary's floor is fashioned of dozens upon dozens of silver skeins of spider webbing. Eight trees, blurred by distance, ring the web and provide anchor points to the tightly woven aerial floor, which sways gently in a light breeze. A crimson sky remains unchanged and the distant ground is lost in ebon shadows.}}<br />
:Crimson light obscures your vision as the sanctuary around you dissolves away...<br />
<br />
===== The Huntress =====<br />
:The blast of a horn rises on the air and your vision is suddenly obscured by rapid movement that you can't pinpoint...<br />
{{RoomDescription<br />
|roomname=Sanctuary of the Hunt<br />
|desc=Tall and imposing, aspen and modwir trees form a thick ring around a clearing covered in knee-high grass. Positioned before a babbling brook is a black willow tree glossy with strange signs of petrification. Carved into the now nearly crystalline bark are various scenes of the wild hunt, together forming a circle about an eight-pointed star.}}<br />
:Three short blasts of a horn make the trees around you vibrate and their leaves fall upon you in a cascade of color that obscures your vision...<br />
<br />
===== Jaston =====<br />
{{addmetext}}<br />
<br />
===== Kuon =====<br />
:The rich, earthy scent of herbs fills your senses as your vision blurs...<br />
{{RoomDescription<br />
|roomname=Healer's Sanctuary<br />
|desc=Wind ruffles the sides of the off-white canvas walls, which fall in gentle pleats from the peaked roof to the short and tall blades of the grass. Potted healing plants are arranged in every available space of the tent from shelves to corners to the area where the walls meet the ground. A series of empty cots are arranged in alternating patterns with wooden stools near the central support pole, and several brass lanterns shed golden light upon the area.}}<br />
:Cool breezes tug the walls of the tent free from their supports and they sway before your eyes in a blur of white...<br />
<br />
===== Laethe =====<br />
:A cloud of black rose petals rises from the ground and swirls across your vision...<br />
{{RoomDescription<br />
|roomname=Widow's Walk Sanctuary<br />
|desc=Surrounding the flat widow's walk deck is a wrought iron balustrade, beyond which lie bright orange terracotta shingles. Hundreds of deep purple glass votives house tiny candles that burn fitfully in the light zephyr that gently tugs at you. Clouds blanket the sky, their fluffy faces painted rosy and amethyst by the perpetual twilight.}}<br />
:Black rose petals rise from the ground to swirl about you, their heady fragrance momentarily stuns you, and your vision blurs...<br />
<br />
===== Leya =====<br />
:Your senses become flooded with the distinct sound of an owl's cry, and the faint, fleeting scent of trillium as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Glade Sanctuary<br />
|desc=Tall marble columns inlaid with lapis daggers enclose a well-used sparring ring, its center bare of the grass that emerges green only near the edge. Against the ivory hue of the pillars, trillium blossoms blend to near invisibility, distinguished only by dark verdant foliage and a scent that haunts the air like a waking dream. Set back from the grounds, statues look in from each of the cardinal points, characterized by remarkable craftsmanship; in front of each is a small pool of crystalline water.}}<br />
:Azure sparks of light flood your vision, obscuring the sanctuary and causing it to dissolve around you...<br />
<br />
===== Niima =====<br />
:Cool azure light bathes you as your surroundings blur for a moment...<br />
{{RoomDescription<br />
|roomname=Aquatic Sanctuary<br />
|desc=Tranquil and serene, the chamber echoes with faint aquatic sounds. Water laps unobtrusively at your feet, its presence warm and comforting. The chamber's curved walls and ceiling are translucent and beyond them the presence of sea creatures, both large and small, can be noted drifting by.}}<br />
:Golden flecks of light pervade the azure depths of the sanctuary and with an audible pop, the world around you slowly fades..<br />
<br />
===== Onar =====<br />
:A deep shadow descends upon you and your breath is briefly muffled as your your vision blurs with darkness...<br />
{{RoomDescription<br />
|roomname=Obsidian Shadow Sanctuary<br />
|desc=Obsidian walls rise from smooth black marble floors into a doomed ceiling shrouded in darkness. Set within a tiered structure, dozens of bone white tallows are arranged in the semblance of a cracked skull. Each short wick burns slow, causing them to splutter sporadically with any nearby movement; the candles' illumination is not enough to dispel the shadows beyond their ring of light. A velvet silence fills the air.}}<br />
:Suddenly the candles at the heart of the room go out and you are plunged into a deep darkness that obscures your vision of the world around you...<br />
<br />
===== Tilamaire =====<br />
:Lively music fills the air and is accompanied by merry laughter. Your vision suddenly blurs...<br />
{{RoomDescription<br />
|roomname=Inspiration's Sanctuary<br />
|desc=Bright blue walls are covered with pictures of inspiring landscapes, stunning flowers, vibrant festivals, and beautiful faces; each is tacked in place by golden musical note-shaped stickpins. Resting beside the oak door is a worn traveler's cloak, threadbare and patched, a rustic carryall, and a weather-friendly instrument. A writing table with musical sheets, inkpots, and quills stored upon it is set beneath a sunlit window. Music fills the air with its sweet lively cadence.}}<br />
:Blue light swirls before your eyes and the tempo of the song changes to an old, whistled traveling tune. As the tune begins to fade, the world around you blurs...<br />
<br />
===== Voaris =====<br />
:Your vision swims with the glittering glow of candlelight...<br />
{{RoomDescription<br />
|roomname=Chapel Sanctuary<br />
|desc=Smooth marble walls shimmer with the golden flicker of candlelight from dozens of white pillar candles set in golden candelabras throughout the small chapel. Three steps rise to a small altar covered with a yellow rose embroidered cloth. Laying upon the altar cloth is a small bowl, a slender handfasting cord, and a bouquet of yellow roses ringed with edelweiss.}}<br />
:A murmured promise touches your ears seconds before the candlelight flickers out and your vision blurs...<br />
<br />
===== Voln =====<br />
:The sound of a man softly praying fills your ears and your vision blurs...<br />
{{RoomDescription<br />
|roomname=Vigil Sanctuary<br />
|desc=Austere and barren, the sanctuary is ringed in white walls devoid of any wall hangings or fixtures except for a single window cut in the shape of a shield. A lone prayer-mat, beaded with onyx and white birch, rests at the center of the small room, while one white pillar candle burns quietly near the narrow door.}}<br />
:The candle flickers out and your vision is blanketed in velvety blackness...<br />
{{top}}<br />
===Natural Sanctuaries===<br />
As of 2/23/08 Major Sanctuary will now allow people to enter a "natural" sanctuary supposedly based on the spirits of the area they cast the spell in. However, if anyone, including aligned people, wish to enter one of these "natural" sanctuaries, they can cast this spell at a [[runestone]] corresponding to the sanctuary of choice. (e.g. using a taiga runestone to get to the Taiga Sanctuary).<br />
<br />
Also, the old neutral sanctuary may still be available, but it is currently unclear how one can enter this older version.<br />
<br />
The following list was furnished by Nilandia.<br />
<br />
;Alpine Sanctuary<br />
You are bathed in a snow white light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Alpine Sanctuary<br />
|desc=Gazing out from the granite ledge yields a view of snowy expanses and sparse evergreens that punctuate the white landscape. Smooth stone rises on one side, while the rest of the sanctuary lays open to the cold mountain air. Pale clouds, close enough that they can almost be touched, speckle the brilliant blue sky on a firm breeze that chills to the bone.}}<br />
<br />
;Astral Runestone<br />
You are bathed in a silvery light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Astral Sanctuary<br />
|desc=Dense white mist spreads across the floor, which is cooled with a slight breeze that brushes only a handspan above its wispy surface. Unobstructed grey spreads across the sky, its expanse bleak and dull to the senses. Strange, rhythmic thumping echoes through the air at even intervals and pulses with a steady, strong beat.}}<br />
<br />
;Aurora Runestone<br />
You are bathed in an intense yellow light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Aurora Sanctuary<br />
|desc=The purple sky dances with waves of rainbow lights, filling the heavens with their awe-inspiring illumination. Bands of color swirl downward to touch the snow-capped mountains only to suddenly spike upward as they seek the sky. A dry breeze drifts by carrying with it the bite of the arctic and a random snowflake.}}<br />
<br />
;Badland Runestone<br />
You are bathed in a sandy tan light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Badland Sanctuary<br />
|desc=High canyon walls are layered with bands of copper and reddish clay as they rise into a sky darkened by the approach of a purplish dusk. Brittle bushes, which long ago gave up on life, tumble across the dusty ground and collect other twigs and vines to their girth. A dry wind, laden with sand and heat, passes through the area, stealing moisture as it travels.}}<br />
<br />
;Bog Runestone<br />
You are bathed in a sickly green light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Bog Sanctuary<br />
|desc=Long vines of kudzu cling to the trees, their leafy expanses add a shade of color to the already verdant landscape. Here and there pockets of water, viridian and chocolate with long skeins of algae, speckle the land. Downed trees stand at angles to their brothers like drunken comrades holding each other up. A soft buzzing is punctuated by the strange sound of swamp gases popping and carries with it the distinct aroma of brimstone.}}<br />
<br />
;Boulder Runestone<br />
You are bathed in an earthy brown light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Boulder Sanctuary<br />
|desc=Dropping on all sides to twice again the height of a giant, the boulder rises high off the ground. Smooth sides and surface space provide ample room for movement, while remaining open to the air above. The landscape can be seen beyond, but is only dotted with a field of enormous rocks and dirt pathways.}}<br />
<br />
;Cavern Runestone<br />
You are bathed in an earthy brown light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Cavern Sanctuary<br />
|desc=Riddled with stalactites, the ceiling of the sanctuary is dark, and the walls are distant and riddled with veins of ore. A feeling of great weight fills the air, which is laden with the scent of metal and dirt; a sense of antiquity rises like dust from the smooth ground.}}<br />
<br />
;Celestial Runestone<br />
You are bathed in a silvery light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Celestial Sanctuary<br />
|desc=Dull and grey, craters riddle the landscape, which seems to go on in all directions for as far as the eye can see. Sound is muted, and everything seems somehow softened by the tranquility of the sanctuary. High above, the sky is riddled with hundreds of stars and interrupted in the distance by the strong, burning glows of Liabo and Lornon.}}<br />
<br />
;Crevasse Runestone<br />
You are bathed in an earthy brown light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Crevasse Sanctuary<br />
|desc=Twin stone walls, smooth and marked with waterlines from a river long since evaporated, rise high toward a peaked ceiling awash in tans and whites. Dust descends in a fine rain around the boulders that rise to obstruct either end of the sanctuary. A strand of light illuminates the area from a series of glowing mushrooms clustered between the wall and floor, their shine greenish and bright.}}<br />
<br />
;Desert Runestone<br />
You are bathed in a sandy tan light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Desert Sanctuary<br />
|desc=The walls of the sanctuary rise in a swirling vortex of beige light, sand, and dirt, and are in constant motion, sporadically blocking out the light of the sun above. The howl of the winds is almost deafening, yet the ground remains smooth and calm. Falling like snow, a fine rain of glittering gold sand sprinkles in calm contrast to the chaotic walls.}}<br />
<br />
;Dune Runestone<br />
You are bathed in a sandy tan light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Dune Sanctuary<br />
|desc=Rolling hills of golden sand sparkle in the silvery moonlight, their faces rippled with the pattern of a wind that tattooed the landscape with its ethereal tendrils. Crickets sing a discordant song, while sparrows and finches rise from their daytime shelters into the cooling desert air. A lone well, dusty and brown, rests at the heart of the sanctuary, its rope swaying back and forth in a hypnotic rhythm.}}<br />
<br />
;Forest Runestone<br />
You are bathed in a forest green light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Forest Sanctuary<br />
|desc=Ringed on all sides by the protective embrace of enormous redwood trees, the sanctuary is filled with shafts of light and the lyrical song of a lark as it lazily drifts from bough to bough. Soft moss carpets the ground and clings to the dark wood, though it climbs no higher than three hand-spans, and five-fingered leaves flutter on a wind that is light and cool. A deep feeling of antiquity fills the air and is accented by the subtle groaning of the rooted giants.}}<br />
<br />
;Geyser Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Geyser Sanctuary<br />
|desc=Centered within a ring of mineral pools, and rising from the ground like an enormous anthill, is a volcanic rock-ringed geyser. The aqua blue waters bubble and churn as the vent prepares for another burst of sky high waters. Deposits of iron, rhodocrosite, rhyolite, and spongy rock speckle the landscape, which glistens wetly in the ambient light.}}<br />
<br />
;Glacier Runestone<br />
You are bathed in a snow white light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Glacier Sanctuary<br />
|desc=Cupped in a bowl between mountain peaks, the glacier resembles a smooth, uncut aquamarine of enormous proportions. Plump flakes drift downward on a chill breeze, their lazy movements accented by the hoarse call of the wind through the ragged stone. Faint cracks and groans can be heard at random moments as the mountains and glacier converse in their own venerable tongue.}}<br />
<br />
;Island Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Island Sanctuary<br />
|desc=Surrounded on all sides by water, the sanctuary is a small island of sand and beach grasses. A single pine tree reaches its verdant tendrils towards a sky that is sapphire blue and devoid of clouds. Crashing insistently against the white sands is the ebb and flow of the ocean, its passage creating a soothing breeze.}}<br />
<br />
;Lake Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Lake Sanctuary<br />
|desc=The aquatic walls of the sanctuary glisten with phosphorescent filaments that illuminate the otherwise dark space with a light glow. Water creeps between the rocks ringing the sanctuary and flows through the area in a sinuous pattern over smooth stones, its passage melodic and calming. The air is heavy with a dampness that seeps to the bones and is nearly too chill to tolerate.}}<br />
<br />
;Lavaflow Runestone<br />
You are bathed in a deep red light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Lavaflow Sanctuary<br />
|desc=Molten lava, bright orange and fiery hot, surrounds the obsidian island on all sides as it swiftly flows past. Tiny bubbles rise and pop along the surface and randomly spray the air with embers that twist and burn. A searing heat radiates from the boiling river, though the heart of the sanctuary remains only warm.}}<br />
<br />
;Luck Runestone<br />
You are bathed in rainbow light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Luck Sanctuary<br />
|desc=Bands of color cut across the sanctuary and illuminate everything in their path with a powerful glow. Reds transition to oranges, which become yellows in an arc that eventually melds into green, blue, and violet. Beyond the edges of color, the world is void of light and hue, though it is filled with merry laughter and a sound like the clinking of countless coins cascading to the ground.}}<br />
<br />
;Marsh Runestone<br />
You are bathed in a sickly green light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Marsh Sanctuary<br />
|desc=Twisted banyans rise from the stagnant waters that surround the small, dry island; their limbs spread wide until woven into a canopy of leaves and vines. Thick mosses carpet the ground, creating an unnatural silence that is frequently punctuated by the tapping of a woodpecker. A dark shape moves beneath the surface of the water, disrupting floating leaves and causing ripples to lap at the muddy shore.}}<br />
<br />
;Mountain Runestone<br />
You are bathed in an earthy brown light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Mountain Sanctuary<br />
|desc=Winds howl and gust beyond the opening of the sanctuary, which is a black hole of ragged stone and dangling tree roots. Smooth walls taper as they reach towards the back of the cave, and the ground is speckled with large and small rock formations that provide natural furniture for the small space. A thin band of water glistens upon one of the wall faces and sparkles faintly in the ambient light.}}<br />
<br />
;Ocean Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Ocean Sanctuary<br />
|desc=Tranquil and serene, the surface of the ocean below you is as smooth as glass and equally reflective. Golden motes of light glisten as they pass through the smooth water to disappear in the shadowy depths, while random clouds drift past the translucent walls of the sanctuary to create darker images below. The air is still with a feeling of waiting, as if the world holds its breath, and sound is muffled.}}<br />
<br />
;Oxbow Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Oxbow Sanctuary<br />
|desc=Cradled by verdant hills, the bend of the river rises high against the hillside, while dropping away to white silt in the valley. Violets, bluebells, and chamomile flowers dot the landscape, where rich grasses rise and fall with the wind. The rushing water is deep blue and rainbow salmon arch their bodies against the current to reach the river's zenith.}}<br />
<br />
;River Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=River Sanctuary<br />
|desc=Tumbled stones and pebbles cover the muddy expanse of the riverbed, their surfaces covered in brown and green algae. Transparent walls swirl with the flow of water that parts around the sanctuary. Some of the clear liquid bubbles up and over the strange, translucent dome ceiling. A spray of color tickles the moist air as a cool breeze passes by.}}<br />
<br />
;Snow Runestone<br />
You are bathed in a snow white light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Snow Sanctuary<br />
|desc=Thick and blinding, the blizzard howls beyond the translucent icy walls of the sanctuary. Within the shelter, a lazy swirl of snow dances in the ambient illumination and falls to the soft, smooth ground. A series of icy mounds provide resting places, while a warm fire burns fitfully at the center of the room. Oddly, the ice does not melt from the heat of the blaze.}}<br />
<br />
;Solar Runestone<br />
You are bathed in an intense yellow light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Solar Sanctuary<br />
|desc=Wrapped in a bubble of energy that protects against the heat, the sanctuary is cocooned within an inferno of orange and yellow light. Cracks in the surface give way to pulses of energy that seek ways through the protective shell, though they disperse before they can break through. A red nimbus covers the floor, which vibrates slightly.}}<br />
<br />
;Spring Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Spring Sanctuary<br />
|desc=Ringed on all sides by fiddlehead and silver-leaf ferns, the spring is fed by a small stream that can be glimpsed through the sprawling vegetation. Tulips, water lilies, and honeysuckle vines dot the banks, while a fallen log stretches across the spring and houses the echoing chirp of a cricket. A trio of water sliders dances across the surface, creating ripples that radiate outward.}}<br />
<br />
;Stream Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Stream Sanctuary<br />
|desc=The petite and narrow stream winds its way through a wall of vegetation along the edges of the sanctuary and then disappears. Tiny pebbles within the water glisten and provide a soothing, burbling backdrop to the subtle sounds of the surrounding vegetation. Strands of tall reeds add their own chime, while dark lotuses gaze at their reflections in the crystal clear water.}}<br />
<br />
;Sun Runestone<br />
You are bathed in an intense yellow light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Sun Sanctuary<br />
|desc=Pulsating bright and round above, an enormous orb fills the sky and radiates long tendrils of orange, red, and yellow flames. Swirling mist, balmy and tingling to the touch, obscures the ground, while a deep hum thrums through the sanctuary. The air is dry, though filled with a deep warmth that is almost uncomfortable.}}<br />
<br />
;Sunburst Runestone<br />
You are bathed in an intense yellow light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Sunburst Sanctuary<br />
|desc=Bright, though not uncomfortably so, the sanctuary's walls are bathed in orange, red, and yellow light. Swirls of energy lick upward from the floor to coil on anything in their path, their tendrils warm and comforting. Random solar flares pulsate through the sky in flashes of bright white light, and a constant wind, dry and warm, stirs the air.}}<br />
<br />
;Swamp Runestone<br />
You are bathed in a sickly green light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Swamp Sanctuary<br />
|desc=Large and gnarled, the roots of the mangrove form parabolic arches as they rise from the fetid swamp in a ring around the small island sanctuary. Clinging lichens, pale yellow and red, snake their way up the thick trunks, while the limbs are heavy with near black vines and mosses. A screech owl makes its presence known at regular intervals, its strange cry echoing off the murky, dark waters and is accompanied by the constant hum of mosquitos.}}<br />
<br />
;Taiga Runestone<br />
You are bathed in a forest green light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Taiga Sanctuary<br />
|desc=Tall conifers reach towards the sky with their spindly trunks and shed pine needles every time the wind shifts through them. A ring of fallen trees hugs the granite facing, which comes to life with a burbling stream of clear spring water. Soft rays of the sun fall in long dim slants upon the frost-covered ground.}}<br />
<br />
;Tidal Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Tidal Sanctuary<br />
|desc=Water-smoothed boulders and stones surround the edges of the sanctuary in an earthy barrier on three sides, while the rush of the open ocean stretches beyond. Moist sand is speckled with tiny tidal pools that house urchins, crabs, and starfish, while spotted periwinkle snails cling to the boulders that are submerged in water. Several long skeins of seaweed lap at the shore as the tide pushes them along.}}<br />
<br />
;Tree Runestone<br />
You are bathed in a forest green light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Tree Sanctuary<br />
|desc=Glittering light filters through the arching boughs of the sanctuary, its source distant and obscured by the glossy leaves of the tree. Hundreds of laden limbs rise from the monstrous trunk only to curve over to create a living umbrella of greenery that shelters its denizens from the world beyond. The soft chatter of chipmunks and squirrels rises and falls through the area, its source somewhere deep within the tree.}}<br />
<br />
;Tropical Runestone<br />
You are bathed in an aqua blue light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Tropical Sanctuary<br />
|desc=Balmy air moves across the desolate beach, its tendrils scented with ripe fruits and exotic flowers. Upon one side of the sanctuary, the ocean laps at the sandy coastline in a quiet rhythmic motion, while the palm fronds of enormous trees on the opposite end sway in counterpoint to the tide. A cluster of lazy clouds drifts above over a sky that is brilliant blue and is speckled with the vibrant hues of strange, long-feathered birds that squawk lyrically as they pass.}}<br />
<br />
;Volcano Runestone<br />
You are bathed in a deep red light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Volcano Sanctuary<br />
|desc=Encased in a bubble of orange swirled with obsidian, the sanctuary is illuminated from above by a swiftly flowing river of fiery crimson magma. Rocky formations melted and twisted from the extreme temperatures throughout smoke slightly and radiate a burning heat that is almost stifling. A deep rumble vibrates through the glassy floor and dislodges soot and ash from their resting places high above.}}<br />
<br />
;Wasteland Runestone<br />
You are bathed in a sandy tan light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Wasteland Sanctuary<br />
|desc=Pock-marked with stagnant craters, the largely barren landscape is covered in a clinging silver mist that stretches as far as the eye can see. Putrid and noxious scents rise from tepid pools, whose edges are overrun with black mold and mushrooms. The air is oppressive and tainted with foul scents.}}<br />
<br />
;Will-O-Wisp Runestone<br />
You are bathed in a flickering yellow light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Will-O-Wisp Sanctuary<br />
|desc=Amorphous motes of light speckle the silver and grey mist that drifts from the cool ground, their source indiscernible. Faint swirls move the cool air around, and a quiet song, its words ancient and forgotten before they can be remembered, plays a haunting tune that fills the sanctuary. The mist clings to the ground and shifts with the slightest movement through the area.}}<br />
<br />
;Wood Runestone<br />
You are bathed in a forest green light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Wood Sanctuary<br />
|desc=Silver-leafed aspens rise on all sides, their limbs lifting to the sky and reaching out towards each other. Tufts of grass cling to a small game trail that winds its way between the slender giants, the edges dotted with dark stones and blue slate. A brown wren warbles quietly as it gazes down from above, its body nearly hidden against the pale bark.}}<br />
<br />
;Woodland Runestone<br />
You are bathed in a forest green light and your surroundings shift...<br />
{{RoomDescription<br />
|roomname=Woodland Sanctuary<br />
|desc=Spindly arms reach toward the distant sky, their frames ringed in thin white bark that is banded with ebon lines. Elliptical leaves shimmer brilliant crimson and amber like the dying light of a summer day and are moved by the low breeze that swirls through the area. The rich aroma of loam, moss, and grass scents the air, and a sense of peace pervades the sanctuary.}}<br />
<br />
;Neutral Sanctuary<br />
A swirling grey mist enshrouds you as your surroundings blur for a moment...<br />
{{RoomDescription<br />
|roomname=Sanctuary <br />
|desc=A grey, swirling mist surrounds you, its tendrils creeping around your feet and twisting into a thick, translucent mass that vaguely forms a curved wall around the chamber. A feeling of calmness and protection passes over you as you sense that nothing harmful may pass the swirling walls.}}<br />
{{top}}<br />
<br />
== [[Smite/Bane (302)]] ==<br />
<br />
{{top}}<br />
<br />
;Smite<br />
:A scintillating, blue-white aura encompasses TARGET.<br />
<br />
;Bane<br />
:A sickly, violet haze encompasses TARGET.<br />
<br />
== [[Well of Life (308)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:As you sense your souls have linked together, your skin tingles with electrical energy.<br />
<br />
;Cholen<br />
:As you sense your souls have linked together, you smell the aroma of fine wine.<br />
<br />
;Eonak<br />
:As you sense your souls have linked together, your face tingles briefly with heat like that of a nearby forge.<br />
<br />
;Imaera<br />
:As you sense your souls have linked together, you hear the faint rustling of autumn leaves.<br />
<br />
;Jastev<br />
:As you sense your souls have linked together, a pattern of stars flickers faintly before you before fading away again.<br />
<br />
;Kai<br />
:As you sense your souls have linked together, a shaft of light like a well-thrown spear flashes briefly across your sight.<br />
<br />
;Koar<br />
:As you sense your souls have linked together, for only an instant, you glimpse the flows of mana coursing around you.<br />
<br />
;Lorminstra<br />
:As you sense your souls have linked together, the chill of winter spreads slowly through your body.<br />
<br />
;Lumnis<br />
:As you sense your souls have linked together, a few wisps of grey mist drift past you.<br />
<br />
;Oleani<br />
:As you sense your souls have linked together, the light smell of spring flowers in bloom washes over you.<br />
<br />
;Phoen<br />
:As you sense your souls have linked together, warmth caresses your skin like the touch of the noontide sun.<br />
<br />
;Ronan<br />
:As you sense your souls have linked together, a tide of dreamlike lassitude washes through you.<br />
<br />
;Tonis<br />
:As you sense your souls have linked together, you hear the light sound of two coins clinking together.<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:As you sense your souls have linked together, a deep, rich purring, more felt than heard, vibrates through your body.<br />
<br />
;Eorgina<br />
:As you sense your souls have linked together, the area seems to darken for a moment.<br />
<br />
;Fash'lo'nae<br />
:As you sense your souls have linked together, the smell of dry, ancient parchment drifts past.<br />
<br />
;Ivas<br />
:As you sense your souls have linked together, the smell of tuberose incense twines slowly around you.<br />
<br />
;Luukos<br />
:As you sense your souls have linked together, a scaly texture rasps slowly over your skin.<br />
<br />
;Marlu<br />
:As you sense your souls have linked together, an acrid, alien smell creeps slowly through the air.<br />
<br />
;Mularos<br />
:As you sense your souls have linked together, a phantom pressure briefly encircles each of your wrists.<br />
<br />
;Sheru<br />
:As you sense your souls have linked together, the cackle of a jackal echoes in your skull.<br />
<br />
;V'tull<br />
:As you sense your souls have linked together, the coppery scent of drying blood saturates your senses.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:As you sense your souls have linked together, a sensation like feathers brushes over your face.<br />
<br />
;Zelia<br />
:As you sense your souls have linked together, a wild, silvery giggle rings in your head.<br />
<br />
=== Lesser Spirits ===<br />
<br />
<br />
;Aeia<br />
:As you sense your souls have linked together, the delicate scent of jungle lilies wafts around you.<br />
<br />
;Amasalen<br />
:As you sense your souls have linked together, you feel the hilt of a knife pressing against your palm.<br />
<br />
;Arachne<br />
:As you sense your souls have linked together, and a sticky feeling, like spiderweb encasing your skin, wraps briefly around you.<br />
<br />
;The Huntress<br />
:As you sense your souls have linked together, you hear the distinct, controlled swish of a long blade cutting through the air.<br />
<br />
;Jaston<br />
:As you sense your souls have linked together, a light breeze caresses your skin.<br />
<br />
;Kuon<br />
:As you sense your souls have linked together, the taste of acantha leaf tea fills your mouth.<br />
<br />
;Laethe<br />
:As you sense your souls have linked together, the dusky, dense smell of drying roses drifts past.<br />
<br />
;Leya<br />
:As you sense your souls have linked together, the smell of trillium flowers surrounds you briefly.<br />
<br />
;Onar<br />
:As you sense your souls have linked together, the brief sensation of a dagger against your throat flashes past.<br />
<br />
;Niima<br />
:As you sense your souls have linked together, the smell of the sea washes gently past.<br />
<br />
;Tilamaire<br />
:As you sense your souls have linked together, you hear a few bars of merry, skillfully whistled melody.<br />
<br />
;Voaris<br />
:As you sense your souls have linked together, the fresh smell of dew-laden roses in bloom drifts past.<br />
<br />
;Voln<br />
:As you sense your souls have linked together, you hear the distant clash of sword upon shield.<br />
<br />
;Other<br />
:{{addmetext}}<br />
<br />
== [[Blind (311)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the fury and violence of the Lord of the Seas flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> {{addmetext}}<br />
<br />
;Cholen<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the merriment and goodwill of the Jester flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> Caster's face shimmers and vanishes, and, in its place, you see the image of a young, golden-haired man with a smile of delight curving his lips. His eyes are the color of the sky, and they sparkle brightly with merriment. Divine radiance blazes around the image, and you are blinded.<br />
<br />
;Eonak<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the strong will and determination of the Master of the Forge flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the craggy face of a dwarven man. An aura of reddish-golden light, much like the glow of a forge, surrounds his features. His brown gaze bores into you, and the image sears itself into your eyes before everything goes black.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the warmth and healing power of the Lady of the Green flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a beautiful sylvan woman garbed in robes of leaves and flowers. A halo of pale green radiance surrounds her, and healing light shines in her eyes as she smiles jubilantly -- but then the light fades, and everything else fades along with it.<br />
<br />
;Jastev<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the tenuous, fleeting beauty of the world as the vision of the Soothsayer flows through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a pale, black-haired young man. Behind him, the night sky shines, thousands of stars shimmering in incredible beauty, but his face is filled with devastating sorrow even as he gazes into the night. Suddenly, the stars blaze with searing silver brilliance, and you are blinded.<br />
<br />
;Kai<br />
:{{addmetext}}<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the majesty of the King of the Gods flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of an ancient man wearing a majestic crown of pure light. The lines of his face are weary, and a great, snow-white beard flows from his chin, but his heavy-lidded blue eyes transfix you with their power. Divine radiance blazes around the image, and you are blinded.<br />
<br />
;Lorminstra<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the somber, majestic power and the caring presence of the Gatekeeper flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a thin woman with alabaster-hued skin. Snowflakes collect in her raven black hair, and winter's chill sweeps over you as her somber gaze meets yours. The image sears into your vision, and then everything goes dark.<br />
<br />
;Lumnis<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the wisdom and knowledge of the Queen of Enlightenment flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a mature woman robed in cloud grey gossamer. A single streak of grey hair mars her black tresses, and her face is serenely calm. Divine radiance blazes around the image, and you are blinded.<br />
<br />
;Oleani<br />
:{{addmetext}}<br />
<br />
;Phoen<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, your skin grows warm with the touch of sunlight as the masculine power of the Sun God flows through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a gaunt man with golden hair that shines as brightly as the sun. His smile is confident and proud, and a touch of arrogance blazes in his blue eyes. Divine radiance flares around the image, and you are blinded.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the dark, watchful power of the Lord of Dreams flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> {{addmetext}}<br />
<br />
;Tonis<br />
:{{addmetext}}<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:{{addmetext}}<br />
<br />
;Eorgina<br />
:{{addmetext}}<br />
<br />
;Fash'lo'nae<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the knowledge and intellectual interest of the Grandfather flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> {{addmetext}}<br />
<br />
;Ivas<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the passion and sensuality of the Seductress flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a staggeringly beautiful woman. Shimmering smoke surrounds her face, distorting it slightly, but her long-lashed eyes gaze knowingly into yours, dark with an unmistakable invitation. The image sears itself into your eyes before everything dissolves in a wash of grey.<br />
<br />
;Luukos<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the cruel malice of the Eater of Souls flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a massive emerald green serpent. The snake's golden eyes transfix you with their power as its forked tongue darts out to taste the air. Darkness wells forth to consume the image, and then you see nothing at all.<br />
<br />
;Marlu<br />
:<b>{{Smallcaps|[1p]}}</b> {{addmetext}}<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a gruesome demon. The monster's skin is glistening black, hooked wings arch above his inhuman features, and barbed tentacles lash and writhe restlessly around its body from appendages that bear only the faintest resemblance to arms. Darkness wells forth to consume the image, and then you see nothing at all.<br />
<br />
;Mularos<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the compassion, pain, and longing of He who is the Sorrow of the World flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a young man with incredibly compassionate eyes. His features are as delicate as an elven child's, but a bloody lash-stroke mars his skin near the collar of his white robe. The image sears itself into your vision before everything dissolves in a wash of scarlet.<br />
<br />
;Sheru<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the cruel, feral power of the Bringer of Terror flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see a pair of feral amber eyes gleaming out of darkness. Faintly, you can discern the outline of a jackal's head, but the proportions are subtly distorted -- the muzzle is too large to properly fit the head, and needlelike teeth gleam menacingly behind black lips. Darkness wells forth to consume the image, and then you see nothing at all.<br />
<br />
;V'tull<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the ecstatic bloodlust of the Berserker flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a giantman with marble white skin. His coal black eyes stare vengefully down at you, an expression of threat made only more dire by the bloodstained armor concealing his vast bulk. The image sears itself into your vision before everything dissolves in a wash of scarlet.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, your skin grows cold as the calm, silent power of the Mistress of Eternity flows through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see a somber woman swathed in a grey cloak. Her face is as pale as alabaster, and her features are composed with perfect, unwavering serenity. The air grows cold as her ice blue gaze rests upon you. The intensity of the vision overwhelms you, and everything dissolves in a wash of grey, leaving you blinded.<br />
<br />
;Zelia<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the madness of the Keeper of the Moons rising in you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see four crescent moons wheeling wildly through a sky that flashes with a thousand different colors. A pair of large emerald eyes stare down on you from above the moons, set in a constantly shifting face framed by long, windblown silver hair. The delighted laughter of a madwoman fills your ears as you grow more and more disoriented, and then the intensity of the vision overwhelms you. Everything dissolves in a wash of grey, leaving you blinded.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the warmth and nuturing comfort of the Mother flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a beautiful human woman with kind, quiet eyes. The leaves, flowers, and vines of a verdant tropical garden twine through her hair and caress her shoulders, with one particularly large lily spreading its milk-white petals across her brow. A faint glow halos her features for only a moment before her face, and everything else, vanishes from view.<br />
<br />
;Amasalen<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the frenzied religious ecstasy of the Executioner flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a cruelly smiling Faendryl man with dark bronze skin and slitted golden eyes. Flowing white hair courses over his lean neck and shoulders. Like blood spilling up from a cut, darkness wells forth to consume the image, and then you see nothing at all.<br />
<br />
;Arachne<br />
:<b>{{Smallcaps|[1p]}}</b> {{addmetext}}<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a brash woman with a fighter's build, clad in bloodstained leather armor. One of her eyebrows is slightly raised, and her smirk is distinctly condescending. Superimposed over her face, the image of a black widow spider shimmers into view, then fades away again. As the spider vanishes, everything else falls into darkness, leaving you blind.<br />
<br />
;The Huntress<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the cold, exquisitely controlled anger of the Huntress flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a surpassingly beautiful woman whose face is a mask of carefully controlled anger. A silvery scythe blade curves alongside her face, and the reflection across the mirror-polished surface displays the eight-pointed star Krr'ska. Light flashes from the scythe blade into your eyes, and then everything goes black.<br />
<br />
;Jaston<br />
:{{addmetext}}<br />
<br />
;Kuon<br />
:{{addmetext}}<br />
<br />
;Laethe<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the sorrowful compassion of the Lovelorn flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> {{addmetext}}<br />
<br />
;Leya<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the cool confidence of the Master of Martial Arts flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a woman in her twenties with wavy mahogany hair and azure eyes. Calm, unquestioning confidence fills her expression as she gazes directly at you, mitigated only slightly by the concealed shadow of sorrow. The image sears itself into your eyes before everything dissolves in a wash of grey.<br />
<br />
;Niima<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the merry, flirtatious delight of the Wavedancer flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see a waiflike young woman with shining blue eyes and a dazzling smile. Her pale blonde hair flows over her milk-white shoulders as smoothly as water, and you briefly smell a fresh sea breeze in the moment before everything goes dark.<br />
<br />
;Onar<br />
:<b>{{Smallcaps|[1p]}}</b> {{addmetext}}<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a cracked white skull. Shadows play over the pale bone surface, but never fully resolve into recognizable forms. Abruptly, the skull vanishes into complete and utter blackness -- along with everything else around you.<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the merry pleasure of the Patron of Young Love flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a young man with delicately fair skin, sunlight golden hair, and merry blue eyes framed by long blond lashes. He presses a blood red rose to his cheek as he flashes a mischevious, flirtatious smile. Golden radiance flashes around his face in the instant before everything goes dark.<br />
<br />
;Voln<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the grim, determined spirit of the Paladin flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a grim man clad in a full suit of black chainmail. His cold, somber eyes stare straight past you, and the faint halo of white radiance surrounding him only seems to deepen the shadows of his forbidding visage. The image sears itself into your eyes before everything dissolves into blackness.<br />
<br />
;Other<br />
:{{addmetext}}<br />
<br />
== [[Prayer (313)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the wrath of your deity to protect you. The scent of brine and lightning-struck sand surrounds you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Brilliant white light flickers in CASTER's eyes.<br />
<br />
;Cholen<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the humor of your deity to protect you. You taste fine wine on your lips, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Sapphire light dances in CASTER's eyes.<br />
<br />
;Eonak<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the labor of your deity to protect you. Your eyes sting as if with the touch of smoke or sweat, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Dark red light glimmers in CASTER's eyes.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the bounty of your deity to protect you. The smell of ripe wild raspberries swirls around you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Leaf-green light shines in CASTER's eyes.<br />
<br />
;Jastev<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the foresight of your deity to protect you. All hues around you gain brilliance as all shadows around you deepen, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Brilliant white light burns in CASTER's eyes.<br />
<br />
;Kai<br />
:{{addmetext}}<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the justice of your deity to protect you. The ground trembles almost imperceptibly underfoot, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Intense golden topaz light blazes in CASTER's eyes.<br />
<br />
;Lorminstra<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the compassion of your deity to protect you. The delicate chill of autumn's first frost settles over your skin, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Pallid light glows in CASTER's eyes.<br />
<br />
;Lumnis<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the wisdom of your deity to protect you. Confidence and clarity settle over you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Opalescent light shines in CASTER's eyes.<br />
<br />
;Oleani<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the love of your deity to protect you. The smell of lily-of-the-valley surrounds you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Violet light sparkles in CASTER's eyes.<br />
<br />
;Phoen<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the power of your deity to protect you. The warmth of sunlight caresses your skin, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Golden radiance burns in CASTER's eyes.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the sword of your deity to protect you. The shadow of night darkens everything around you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Starry silver radiance shimmers in CASTER's eyes.<br />
<br />
;Tonis<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the wings of your deity to protect you. A light ripple passes through the air, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Golden light shines in CASTER's eyes.<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the pleasure of your deity to protect you. A low, rumbling purr vibrates through your head, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Eorgina<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the majesty of your deity to protect you. The scent of something burning drifts past, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Dark crimson light glitters in CASTER's eyes.<br />
<br />
;Fash'lo'nae<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the knowledge of your deity to protect you. The smell of dusty parchment tickles your nose, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Pale yellow light flashes in CASTER's eyes.<br />
<br />
;Ivas<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the desire of your deity to protect you. Your head swims as if with alcohol or incense, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Luukos<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the will of your deity to protect you. Something smooth yet hard rasps over your cheek, like the pebbled scales of a great serpent, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Emerald light glimmers in CASTER's eyes.<br />
<br />
;Marlu<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the delight of your deity to protect you. Your skin stings as if with the touch of acid, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Lurid orange light gleams in CASTER's eyes.<br />
<br />
;Mularos<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the love of your deity to protect you. The softness of silk caresses the back of your neck, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Ruby light glimmers in CASTER's eyes.<br />
<br />
;Sheru<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the favor of your deity to protect you. Unbidden, your heartbeat quickens with fear, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Amber light glows in CASTER's eyes.<br />
<br />
;V'tull<br />
:{{addmetext}}<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the impartial hand of your deity to protect you. A delicate sensation like the caress of a feathered wing runs over your face from brow to chin, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Zelia<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the fickle spirit of your deity to protect you. A sudden wind chills your exposed skin, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Brilliant emerald light shines in CASTER's eyes.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the kindness of your deity to protect you. The smell of jungle rain drifts past you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Amasalen<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the frenzy of your deity to protect you. The smell of fresh-spilled blood swirls around you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Blood red light shines in CASTER's eyes.<br />
<br />
;Arachne<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the webs of your deity to protect you. Painless heat surges through your bloodstream. The world blurs into eight distinct images before refocusing upon one, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Intense crimson light glows in CASTER's eyes.<br />
<br />
;The Huntress<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the anger of your deity to protect you. For an instant, all around you is silvered by starlight to your eyes, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Jaston<br />
: {{addmetext}}<br />
<br />
;Kuon<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the caring of your deity to protect you. The aromas of pine needles and rich earth drift past you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Dark green light glows in CASTER's eyes.<br />
<br />
;Laethe<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the sympathy of your deity to protect you. The soft, musky scent of roses twines about you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Leya<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the skill of your deity to protect you. A sense of supple vitality flows through you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Azure light shimmers in CASTER's eyes.<br />
<br />
;Niima<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the mercy of your deity to protect you. You taste sea salt on your lips, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Aquamarine light shimmers in CASTER's eyes.<br />
<br />
;Onar<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the cool decisiveness of your deity to protect you. Nothing impressive happens externally, but your senses and awareness expand subtly, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Darkness flickers briefly in CASTERS's eyes.<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the approval of your deity to protect you. The enticing scent of sun-warmed roses twines about you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Brilliant yellow light shines in CASTER's eyes.<br />
<br />
;Voln<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the shield of your deity to protect you. Something unseen settles around your torso like a suit of massive armor enclosing you. Instead of feeling weighted or weary, however, you feel uplifted, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Other<br />
:{{addmetext}}<br />
<br />
== [[Censure (316)]] ==<br />
<br />
{{top}}<br />
<br />
;Charl<br />
:Speaking the words of a sacred incantation, you channel the power of divine displeasure toward those deserving of punishment.<br />
<br />
;Eorgina<br />
:In disgust and with a dismissive manner, CASTER speaks an incantation in an unknown language.<br />
:As the words capture your attention, you hear a second voice overlapping CASTER's and translating the invocation: '''"For your carelessness, your spirit shall be shackled by invisible chains, rendering you a lowly slave. You will grovel at the feet of the one who controls your freedom, kissing the jeweled hem of her garments and begging for a chance to redeem yourself!"''' Your spirit quails involuntarily at the power of the divine censure, and you feel your muscles tightening to disobey your will.<br />
<br />
;Ivas<br />
:In a lush, seductive voice, CASTER purrs out an incantation in an unknown language.<br />
:As the words capture your attention, you hear a second voice overlapping CASTER's and translating the invocation: '''"For your transgressions, you shall know a hunger with no filling, a thirst with no quenching, and a yearning with no satisfaction. Every need you have will burn without ceasing until your entire body is aflame...."''' Your spirit quails involuntarily at the power of the divine censure, and you feel your muscles tightening to disobey your will.<br />
<br />
;Other<br />
:Religious fervor infuses CASTER's voice as she speaks an incantation in an unknown language.<br />
:As the words capture your attention, you hear a second voice overlapping CASTER's and translating the invocation: '''"For your trangressions, the greatest of wraths will enfold you. All punishment that you have earned will be portioned out to you, more than any spirit or body or soul can endure...."''' Your spirit quails involuntarily at the power of the divine censure, and you feel your muscles tightening to disobey your will.<br />
<br />
== [[Raise Dead (318)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:<b>{{Smallcaps|[2p]}}</b> Moisture beads upon your skin as CASTER's eyes cloud over with the darkness of a rising storm. Power builds upon the air, causing the dead hair upon your arms to rise, and as CASTER utters the last words of her spell you hear the rumble of thunder in her voice. The rolling sound ripples upon the air and collides with your chest an instant before a brilliant flash suffuses you with raw spiritual energy.<br />
:<b>{{Smallcaps|[3p]}}</b> Moisture beads on the skin of CASTER and TARGET as the former's eyes cloud over with the darkness of a rising storm. Power builds upon the air, causing the hair upon your arms to rise, and as CASTER utters the last words of his spell you hear the rumble of thunder in his voice. The rolling sound collides with TARGET's prone form, its very touch creating a brilliant flash that suffuses her in raw spiritual energy.<br />
<br />
;Cholen<br />
:<b>{{Smallcaps|[3p]}}</b> Musically, though lyric free, CASTER begins a soft chant in petition to her deity. Rising from the air around her, the sweet sound of a lute begins to accompany her and you discover that the very air seems alive with it. Reaching outward, CASTER touches TARGET on the lips and the blended sounds burst into a wordless chorus that surges between the pair in a shower of colorful lights.<br />
<br />
;Eonak<br />
:<b>{{Smallcaps|[1p]}}</b>Chanting slowly, your mind and body fill with strong sense of purpose as you gaze down at TARGET. Within your mind's eye you unravel the greater machinations of life and realize that the prone body lying before you is still needed to make them still work. Touching one finger to his forehead, you reignite the spark of life within him and return him to their greater function.<br />
:<b>{{Smallcaps|[3p]}}</b> Chanting slowly, the sound reminiscent of cogs moving through a large machine, CASTER gazes down at TARGET with a sense of greater understanding in his eyes. Briefly touching upon TARGET's forehead, CASTER reignites the spark of life within him.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> Breathing slowly, you extend your senses towards the world around you and draw into you the very essence of nature. You shift your gaze towards TARGET and carefully release the energy you've drawn into yourself towards him. A rush of energy briefly flows between the two of you as you feel life slowly return to him.<br />
:<b>{{Smallcaps|[3p]}}</b> Breathing slowly on the heels of her chanting, CASTER's gaze grows distant for several moments. With the grace of a doe lapping water at a brook, her gaze falls to TARGET and a rush of energy briefly flows between them causing TARGET to return to life.<br />
<br />
;Jastev<br />
:<b>{{Smallcaps|[1p]}}</b> Emptying all breathe from your body, you slowly still yourself and close your eyes. You reach out with all of your senses and feel a film shift across your vision. Opening your eyes, you gaze through a white haze and find images of TARGET floating above his prone form. Acts of TARGET's past, present, and future play out before your clouded vision. With conviction and faith, you pluck a future image of TARGET from the air and coax he back into his body. Slowly, the film slips from your eyes and images fade away.<br />
:<b>{{Smallcaps|[3p]}}</b> Slowly exhaling the last syllable of his chant, CASTER closes his eyes for several moments. Upon opening his eyes, hundreds of images appear to hover over the prone form of TARGET. Each image is different from that of the woman that lays lifeless. With firm conviction, CASTER pulls at one of the images in the air and slowly coaxes TARGET's ghostly form back into her body. The film slips from CASTER's eyes as TARGET is filled with the breath of life.<br />
<br />
;Kai<br />
:<b>{{Smallcaps|[3p]}}</b> Deep and resonating, you feel the chant that falls from her lips and watch as she is filled with the strength of her faith. She crouches beside TARGET and gently lifts him into her arms. CASTER's muscles swell with the power of her deity, and she cradles him close to her chest. Strength and life flood from CASTER's body into TARGET's, but CASTER suddenly seems weakened by the experience and is forced to her knees. With a soft sigh, CASTER still manages to lay TARGET gently back down.<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b> With each passing moment during your slow chant, the thrum of power begins to flood your very being, pulsing through your veins like crackling electricity. The overwhelming sensation liberates your mind from the trivial details of mortal life. You fold your right arm over and rest your chin upon your hand while gazing down at the lifeless corpse of TARGET, contemplating his existence. Blinking once, you thrust your hand over TARGET, and the raw power escapes your body through your fingertips, flowing into him.<br />
:<b>{{Smallcaps|[2p]}}</b> With each passing moment during CASTER's slow chant, his eyes flutter rhythmically. He folds his right arm and rests his chin upon his hand, then gazes down at you, as if contemplating your very existence. Blinking once, CASTER thrusts his hand over you, and crackling, raw power flows from CASTER's fingertips into your body, jolting you back to life.<br />
:<b>{{Smallcaps|[3p]}}</b> With each passing moment during CASTER's slow chant, his eyes flutter rhythmically. He folds his right arm and rests his chin upon his hand, then gazes down at the lifeless corpse of TARGET, as if contemplating his existence. Blinking once, CASTERthrusts his hand over TARGET, and crackling raw power flows from CASTER's fingertips into TARGET.<br />
<br />
;Lorminstra<br />
:<b>{{Smallcaps|[1p]}}</b> Thin at first, a fine layer of rime tickles your hands and fingertips. The hoarfrost smoothly glides between you and TARGET, turning to a light powder as it traverses the space between. The white substance clings to TARGET's eyelashes and cheeks for a moment before it becomes charged with spiritual power, then it slowly melts away.<br />
:<b>{{Smallcaps|[3p]}}</b> Thin at first, a fine layer of rime coats CASTER's hands and fingertips. The hoarfrost smoothly glides across the space between CASTER and TARGET, turning to a light powder in the open air. The white substance clings to TARGET's eyelashes and cheeks for a moment before it becomes charged with spiritual power, then it slowly melts away.<br />
<br />
;Lumnis<br />
:<b>{{Smallcaps|[1p]}}</b> Lifting your finger, you begin to chant and draw a series of conjoined circles in the air. Each circle turns to mist and takes on a different hue - white, blue, black, red, and green. As the last ring is completed, you spread your fingers and gently allow your tips to touch each color before pushing the misty creation towards TARGET. A shock of energy courses through your body as the mist seeps into TARGET's chest and life is slowly returned to his body.<br />
:<b>{{Smallcaps|[3p]}}</b> Lifting her finger, CASTER begins to chant and draws a series of conjoined circles in the air. Each circle turns to mist and takes on a different hue - white, blue, black, red, and green. As the last ring is completed, she spreads her fingers and gently allows the tips to touch each color and pushes the misty creation towards Body. A shock of energy courses through CASTER's body as the mist seeps into TARGET's chest and life is slowly returned to his body.<br />
<br />
;Oleani<br />
:<b>{{Smallcaps|[1p]}}</b> Rich and lively, the scent of wild flowers suddenly fills the air as you finish your chant, and you feel alive with the energy of spring. With renewal at your fingertips, you gently touch TARGET on the brow and revel in the sweet rush of energy that passes through you into her.<br />
:<b>{{Smallcaps|[3p]}}</b> Rich and lively, the scent of wild flowers suddenly fills the air as CASTER finishes her chant, and an aura of energy forms a rose-hued nimbus around herself. Lifting his fingers, CASTER gently touches TARGET's brow and the nimbus drains away from CASTER as it fills TARGET with life.<br />
<br />
;Phoen<br />
:<b>{{Smallcaps|[2p]}}</b> A pleasant warmth encircles CASTER's body with a golden nimbus that is reminiscent of a rising sun, her features softened by its presence. As she lifts her right palm you notice a fierce energy fill her hand. The light, driven by CASTER's will, slants in thin lines from her hand across your face and fills you with the vigorous life of a burning sun.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[1p]}}</b> Weaving your hands as you speak the words of your prayer, you are momentarily mesmerized by the silver nimbus that your movements create. The world around you takes on a dream-like quality and the nimbus at your fingertips turns into the image of a slender blade. Grasping it by the hilt, you plunge the silver light into TARGET's chest and feel the shock of impact tear the blade from your hands. As TARGET draws the breath of life into her lungs, the blade becomes ethereal and disperses into the air.<br />
:<b>{{Smallcaps|[3p]}}</b> Weaving her hands as she speaks the words of her prayer, CASTER is momentarily mesmerized by the silver nimbus that her movements create. The world around you takes on a dream-like quality and the nimbus at CASTER's fingertips turns into the image of a slender blade. Grasping it by the hilt, CASTER plunges the silver light into TARGET's chest and the shock of its impact fills TARGET with life. As TARGET draws her first breath, the blade becomes ethereal and disperses into the air.<br />
<br />
;Tonis<br />
:{{addmetext}}<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:<b>{{Smallcaps|[1p]}}</b> A feeling of deep lassitude overcomes you as your lips part in a soft chant that is no louder than a gentle purr. Deep within your body you feel as though something is stretching languidly and slowly waking. The world takes on a black and white hue as another, deeper purr joins your own and at its climax you touch TARGET on the forehead. You feel a deep contentment at the exchange of raw power that your touch causes within his, and you feel the cat within return to quiet slumber; the experience leaving you to feel slightly weakened.<br />
:<b>{{Smallcaps|[2p]}}</b> Shadows shift and roll around CASTER as his lips part in a soft chant that is no louder than a gentle purr. Taking on definition and contrast, the shadows around CASTER morph into the semblance of a large feline stretching languidly and his eyes take on a yellow cast as he gazes at you. A deeper, louder purr accompanies CASTER's as he touches your forehead and the feeling of raw power that burst over you blinds you. When your vision clears the shadows are long and his eyes have returned to normal.<br />
<br />
;Eorgina<br />
:<b>{{Smallcaps|[1p]}}</b> Weaving your hands into a complex gesture, you feel a power begin to fill your very being, and in your peripherals you see the dark hue of licking flames. You narrow your eyes so that only TARGET's prone form is in your field of vision. The last syllable of your spell falls from your lips, a sharp command at the soul beyond the lifeless body, and you feel raw energy course through you into TARGET.<br />
:<b>{{Smallcaps|[2p]}}</b> Raw energy spills from the shadows that ring CASTER as she begins to weave her hands in complex gestures above you. Narrowing her eyes, Savior issues a sharp command at your spirit as it floats above your body, then you feel yourself slam back into your mortal shell.<br />
:<b>{{Smallcaps|[3p]}}</b> Weaving his hands in complex gestures, CASTER begins to cast his spell and you notice that the shadows lengthen around him. CASTER narrows his eyes, his gaze falling upon TARGET, and issues one sharp command. Raw energy passes between the two and the shadows return from whence they came.<br />
<br />
;Fash'lo'nae<br />
:<b>{{Smallcaps|[1p]}}</b> As you begin to chant you notice the scent of dry, dusty parchment and feel a cool mist cling to your skin somewhere near your feet. You sense the ethereal tendrils of the mist as they coil about your body and notice that the world turns to a yellowish hue as the mist settles about your head. Focusing on TARGET, you feel the transfer of energy pass between you as you return him to life.<br />
:<b>{{Smallcaps|[3p]}}</b> As CASTER begins to chant the scent of dry, dusty parchment fills the air and a topaz mist wreathes her body. The coiling, ethereal tendrils circle about her and slowly rise from her feet to her head where they form a slit-eye. The eye opens, its focus upon TARGET and a surge of energy passes between the two.<br />
<br />
;Ivas<br />
:<b>{{Smallcaps|[2p]}}</b> Rolling green mist seeps from CASTER's skin and glides across her fingertips only to swirl through the air towards you. As the mist connects with your prone form, you feel a surge of power igniting your flesh and you writhe beneath its erratic gyrations.<br />
:<b>{{Smallcaps|[3p]}}</b> Rolling green mist seeps from CASTER's skin and glides across her fingertips only to swirl through the air towards TARGET. As the mist connects with the prone form, a surge of power can be seen dancing across his skin and his writhes beneath its erratic gyrations.<br />
<br />
;Luukos<br />
:<b>{{Smallcaps|[1p]}}</b> As you begin to chant the air about you takes on the musty scent of an ophidian being shedding its skin and an emerald light clings to your skin. You feel the ethereal tendrils twining around your arms forming slender asps, which punctuate the words of your prayer with their hiss. Pointing towards TARGET, you feel the mist slither off of your arms and watch them slam into her chest at the exact moment that you feel your energy transfer into her.<br />
:<b>{{Smallcaps|[3p]}}</b> As CASTER begins to chant, the air fills with the musty scent of coiling serpents and a mist of emerald light clings to his arms. The ethereal tendrils briefly seem to coil into the shape of asps, which suddenly strike out at TARGET and infuse her with CASTER's energy.<br />
<br />
;Marlu<br />
:<b>{{Smallcaps|[1p]}}</b> Murmuring softly, you call upon your connection with the Destroyer and feel your words twist into an alien, spidery chant. Dark shadows laced with crimson swirl before your eyes and at your forceful command sink into the chest of TARGET. The transference of energy is swift and immediate as you bind TARGET back into his body.<br />
:<b>{{Smallcaps|[3p]}}</b> Murmuring softly, CASTER calls out in a harsh, commanding voice that slowly dwindles to an alien chant difficult to follow. Circling darkly around CASTER's body is a series of dark shadows infused with a crimson light. Suddenly, he issues a forceful, sharp command that sends the shadows crashing into TARGET's chest.<br />
<br />
;Mularos<br />
:<b>{{Smallcaps|[1p]}}</b> Murmuring softly, a mournful chant slips from your lips and you feel welts appear upon your wrists. Dipping them briefly, you smear the crimson liquid the leaks from these sudden wounds in a thin line down TARGET's face. Tingling with each second that your skin touches his, you feel the transference of your raw energy pass into TARGET and momentarily reel with the pain of its release. Slowly, the wounds on your wrists heal, though a lingering throb remains.<br />
:<b>{{Smallcaps|[2p]}}</b> Murmuring softly, a mournful chants slips from CASTER's lips and crimson rents appear upon his wrist. Dipping them briefly, CASTER smears the crimson liquid that leaks from his wounds in a thin line down your face and the warm rawness of the life begins to bleed into you. The pain of renewal is almost as sharp as the rawness of the energy that suddenly fills you. Slowly, though you are dazed, you watch the wounds upon CASTER's wrists heal.<br />
:<b>{{Smallcaps|[3p]}}</b> Murmuring softly, a mournful chant slips from CASTER's lips, and crimson rents appear upon her wrists. Dipping them briefly, CASTER smears the crimson liquid that leaks from her wounds in a thin line down TARGET's face. The transference of energy between the pair is immediate and the air crackles with the rawness of its release. Slowly, the wounds upon CASTER's wrists heal.<br />
<br />
;Sheru<br />
:<b>{{Smallcaps|[1p]}}</b> Low and monotonous, you begin a chant to draw TARGET back to life and feel the deep shadows of the area rise to meet you. Falling upon you like a cloak of darkness, the twisting, inky blackness transforms into the visage of a jackal from a once forgotten nightmare. Sweeping from your body into TARGET's, the raw energy of your prayer transfers into her prone form. Slowly, the shadows recede back into the surrounding area.<br />
:<b>{{Smallcaps|[3p]}}</b> Low and monotonous, CASTER begins to chant and the deep shadows of the area seem to rise to meet him. Falling upon him like a mantle of darkness, the twisting, inky blackness transforms into the visage of a jackal from a once forgotten nightmare and sweeps from CASTER's body into TARGET. Slowly, the shadows recede back into the surrounding area.<br />
<br />
;V'tull<br />
:<b>{{Smallcaps|[3p]}}</b> Harsh and barbaric, the words of CASTER's chant fall from his lips and disappear upon the surrounding air. Blood fills his eyes, and his face transforms into a mask of unholy rage as he stares down at TARGET's prone form. Suddenly blinded by the berserker frenzy that fills him, CASTER lashes out at TARGET and the air crackles with the raw energy of his fury as it restores her to life.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b> Wrapped in an aura of chill, you close your eyes and softly begin to chant. As the cold air that surrounds you condenses you feel it slowly ripple outward in waves that turn the breath of those nearby into a fine mist. This mist swiftly moves to encompass you and you feel a pair of wings arc over your back. With the last words of your chant, you open your eyes and watch as foggy wings rise above you and gently brush against TARGET. As they dissipate in a cold rush against TARGET, you feel a surge of power spill forth from you and into him.<br />
:<b>{{Smallcaps|[3p]}}</b> Wrapped in an aura of chill, CASTER closes her eyes and softly begins to chant. As the cold air that surrounds her condenses it beings to ripple outward in waves that turns the breath of those nearby into a fine mist. This mist swiftly moves to encompass CASTER and slowly coalesces into a pair of ethereal wings that settle into a protective arc over TARGET. With the last words of her chant, the wings surge forward and gently caress TARGET, only to dissipate moments later taking the chill of the air with it.<br />
<br />
;Zelia<br />
:<b>{{Smallcaps|[1p]}}</b> Silvery and light, your eyes glaze over with a wild, crazed view of the world around you. A strange giggle passes your lips of its own volition as you gaze at TARGET's prone form. As if the carefree sound becomes something visible and substantial, the air around TARGET shimmers silvery and raw, as spiritual energy flows from you into hers.<br />
:<b>{{Smallcaps|[2p]}}</b> Silver and light, CASTER's eyes take on a wild, crazed sheen. Her gaze falls upon you and a strange giggle passes from her lips. The laughter swells upon the air and as the carefree sound falls upon you it seems to swell and gain substance, filling you with its raw, as silvery spiritual energy.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:<b>{{Smallcaps|[1p]}}</b> Chanting softly, you begin to feel the gentle patter of rainfall upon your skin and smell the rich scent of loam fill the air. Lightly brushing your fingertips against TARGET's brow, you feel a warm rush of energy thrum through your feet and rise up through your body only to be transferred through your finger tips into her prone form.<br />
<br />
;Amasalen<br />
:<b>{{Smallcaps|[3p]}}</b>Guttural and primal, the words of CASTER's chant are torn from CASTER's throat with enough force to slice the very air. He clenches his hands into tight fists and within moments blood begins to seep from between his fingers. Bending at the waist, CASTER opens his hands and presses his right hand to TARGET's forehead, and the other to his lips. Power surges through the connected bodies and within moments TARGET draws his first breath of life.<br />
<br />
;Arachne<br />
:<b>{{Smallcaps|[2p]}}</b> Low and soft, the chant that falls from CASTER's lips is suddenly transformed into a sound that resembles the gentle clattering of thousands of tiny feet as they scuttle across a marble floor. Waving his hands over you, you notice that tiny threads of spider silk are leaking from his fingertips, and you realize that you are being blanketed in a cocoon. Moments later, you feel the webbing seep into your skin, and with it comes a feeling of raw energy, which shocks you back into life. As you draw your first breaths, the webbing seems to have completely dissolved.<br />
<br />
;The Huntress<br />
:<b>{{Smallcaps|[1p]}}</b> Crouching beside the prone form of TARGET, you softly issue the last syllable of your chant. Breathing deeply, you take in the scents around you and let the feel of your surroundings infuse you. With only your gaze, you track the area and recreate the circumstances of TARGET's death within your mind. Touching TARGET, you follow the lines of the web that holds his soul in place and force it back into his body. Raw energy courses through you and you feel your sense of justice and vengeance filling TARGET with life.<br />
:<b>{{Smallcaps|[2p]}}</b> Crouching beside your prone form, CASTER softly issues the last syllables of his chant and takes a deep breath. Calmness steals over his features, and as he lifts his eyes to the surroundings, you are reminded of a wild animal tracking its prey. Slowly, and with deliberate movement, CASTER's gaze slips over your body and you feel him reach out to you. With force, CASTER slams your soul back into your body and the transference of raw energy that brings you back to life is filled with justice and vengeance.<br />
:<b>{{Smallcaps|[3p]}}</b> Crouching beside TARGET's prone form, CASTER softly issues the last syllables of his chant and takes a deep breath. Calmness steals over his features, and as he lifts his eyes to the surroundings, you are reminded of a wild animal tracking its prey. Slowly, and with deliberate movement, CASTER's gaze slips over TARGET's body and you watch as he plucks something that only he can see from the air. With force, CASTER slams his fist into TARGET's body and the raw energy transfers between them is filled with justice and vengeance<br />
<br />
;Jaston<br />
:<b>{{Smallcaps|[1p]}}</b> Kneeling beside the prone form of TARGET, you utter the last syllable of your chant and lower your face to xx's ear. Whispering softly, you speak unto her, "With the air in my lungs, I bring you back from death. With the power of Jaston, I draw you into breath." Slowly, you exhale upon TARGET's face, and you feel the gentle pull of the four winds carry your breath over every inch of her body. Standing, you feel the raw energy granted to you by your deity transfer into xx, and it momentarily steals your breath away.<br />
<br />
;Kuon<br />
:<b>{{Smallcaps|[1p]}}</b> You chant slowly as you walk a slow circle around the body of TARGET, shimmering flowers and herbs winking into existence. The gentle fragrance of an herb garden rises underfoot, flooding your senses and setting your skin tingling with the power of life. You lean over and pluck an ethereal leaf, placing it on TARGET's forehead. As it sinks into her skin, the garden around her grows higher and lusher, covering TARGET in blanket of calm, yet revitalizing energy.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER chants slowly as she walk a slow circle around your body, shimmering flowers and herbs winking into existence. She leans over and plucks an ethereal leaf, placing it on your forehead. Sensation begins to return to your body as it sinks into your skin, and you can feel the gentle caress of calm energy blanketing you as the surrounding garden grows higher and lusher.<br />
<br />
;Laethe<br />
:<b>{{Smallcaps|[1p]}}</b> As the last syllable of your chant falls from your lips, you feel the need to hum come over you. The soft lullaby that issues from your throat reminds you of young loves that were lost before they had a chance to blossom. Gazing down at TARGET's prone form, you feel a deep connection between the light tune you hum and the loss of the life before you. Channeling your energy toward TARGET, you implore him to return to his body and rejoin the living so that others do not feel that loss.<br />
<br />
;Leya<br />
:<b>{{Smallcaps|[3p]}}</b> Releasing all of the air from her body, CASTER lets the last syllables of her chant fall from her lips and you watch her grow perfectly still. Narrowing the focus of her attention to TARGET's lifeless form, CASTER shifts her stance and carefully lays her hand upon his forehead. Slowly, a deep blue nimbus begins to glow around CASTER's body, and as she withdraws her hand from TARGET's forehead, you notice that the glowing light begins to seep into the dagger-shaped brand seared upon it. Moments later, TARGET draws breath and the brand upon his forehead disappears.<br />
<br />
;Niima<br />
:<b>{{Smallcaps|[1p]}}</b> You weave your hands in a fluid pattern before you, matching the tempo of your soft incantation. The subtle scent of the ocean tickles your nose as power rises within your being like the day's tide. With a wide smile, you caress TARGET's cheek before placing your hand above her heart. Wisps of rainbowed energy flow from your fingertips and into the body of TARGET, washing over her and rescuing her from the clutches of the abyss.<br />
:<b>{{Smallcaps|[2p]}}</b> CLERIC weaves her hands in a fluid pattern that matches the tempo of her soft incantation. The subtle scent of the ocean flows in as CLERIC tenses momentarily. With a wide smile, CLERIC caresses your cheek before placing her hand above your heart. Wisps of rainbowed energy flow from CLERIC's fingertips and into your body, washing over you like the lapping waters of the warm southern seas, rescuing you from the darkness of death.<br />
<br />
;Onar<br />
:<b>{{Smallcaps|[1p]}}</b> Almost imperceptible, you chant solemnly before TARGET, and the air around your hands begins to shimmer. Materializing out of nothingness, menacing shadows can be seen clinging to TARGET's cold body. With surgical precision, you strike at each dark tendril with a single finger, cutting them away from him. Slowly, you draw a single line across TARGET's neck, releasing him from the last bond of death.<br />
:<b>{{Smallcaps|[2p]}}</b> Almost imperceptible, CLERIC chants solemnly before you, and the air around his hands begins to shimmer. Materializing out of nothingness, menacing shadows can be seen clinging to your cold body. With surgical precision, CLERIC strikes at each dark tendril with a single finger, cutting them away from you. Slowly, he draws a single line across your neck, releasing you from the last bond of death.<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:<b>{{Smallcaps|[1p]}}</b> Lowering your eyes solemnly to TARGET's prone form, you utter the last syllable of your chant and are struck by the sudden, overpowering scent of roses. Gently laying your hand over TARGET's heart, you softly pour your energy into his form and implore he to return to life, love, and the acceptance of those around he. You feel your connection with TARGET grow as your energy fills his heart and are relieved to feel a pulse beneath your hands.<br />
:<b>{{Smallcaps|[2p]}}</b> Lowering his eyes solemnly to you, CASTER utters the last syllable of his chant and you suddenly recognize the overpowering scent of roses on the air. Gently laying his hand upon your heart, you begin to feel your body again. Life, love, and the acceptance of all around you draws your soul back towards your body and within moments you feel the raw energy ignite your heartbeat and return you to life.<br />
<br />
;Voln<br />
:<b>{{Smallcaps|[3p]}}</b> Gazing grimly upon the body of TARGET, CASTER chants with a quiet determination to intervene in TARGET's fate. Determination fills CASTER's face and he summons gossamer white energy around his hands. CASTER clutches his fist over his heart and then places his hand above TARGET's lifeless eyes. His once quiet chant grows stronger and louder as the energy rushes forth from his fingertips and into TARGET.<br />
<br />
;Other<br />
:{{addmetext}}<br />
<br />
== [[Intercession]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:Thunder breaks overhead with a deafening roar, and you are assaulted by the sharp scent of seawater. Blue sparks leap up from the ground, leaving jagged afterimages hovering in your vision for several moments after the lights themselves are gone.<br />
<br />
;Cholen<br />
:Strains of music pluck at your ears, woven through with the sound of a distant voice raised in joyous laughter. Your heart grows light, the world more colorful to your eyes. In moments, the distant sounds fade and leave you energized in the wake of their merriment.<br />
<br />
;Koar<br />
:The air about you fills with a harsh light, every line you view through it sharply defined. A commanding and implacable gaze weighs heavily upon you, humbling you even as it fills you with a quiet pride. The sensation of being watched passes, but in its wake you are stronger and more firm in your resolve.<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Fash'lo'nae<br />
:A line of yellow light flows outward from your feet, tracing a pattern of growing intricacy on the air just above the ground. The light branches a multitude of times, each strand writhing in place as though barely held in check by some unseen power.<br />
:The threads of glowing amber loop back upon themselves, throwing silver sparks as their ends merge. The image of a stylized slit-pupiled eye completes itself and burns, sourceless, on the air about you for the space of a breath before vanishing into nothing.<br />
<br />
;Marlu<br />
:A spot of darkness in your vision blooms hazily outward, rippling as it does so with deep violets and sickly greens. Six slender tentacles unfold from the heart of that writhing blackness, barely paler than the void that surrounds them, and form a slowly undulating star. After a moment, the darkness wavers and shreds, sending wisps of shadow curling away into nothing.<br />
<br />
;Mularos<br />
:Needles of power stab into you, sending white-hot pain coursing through your body. Sorrow fills your heart, but with it comes acceptance, an overwhelming sense of rightness that stays with you even as the agony fades to a dull ache in your chest.<br />
<br />
;V'tull<br />
:Shadows flood your vision and tinge everything you see a faint bloody red. The clash of battle fills your ears, punctuated by the cries of the dying. Your vision clears in moments and the riotous noises fade to nothing, but you are left with a righteous sense of purpose.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:A stillness steals over you, distancing you from yourself. A soothing peace seeps outward from your core and strips away the clamor of daily living. Sounds fade away, divorced from their meaning in the cool grip of complete and utter silence. In moments, the silence is broken as though it never was, but though that crystalline quietude passes on, the peace it imparted remains.<br />
<br />
;Zelia<br />
:Lights race across your vision, shifting and merging as they flee faster and faster. Crescents flow into full moons and back again, clouding over with crimson whorls before glowing a brilliant white. The sight is highly disorienting, leaving you dizzy from your attempts to track their movement. A dark speck arcs across a crazily spinning ruby dot just before all the lights vanish into silvery smoke, which lazily drifts away.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;The Huntress<br />
:Anger surges through you, boiling up from within and threatening to burst into violence. You bring your rage under control through sheer force of will and are rewarded by a growing sense of purpose. Though the unnaturally strong emotion drains away in minutes, your newly-won focus remains.<br />
<br />
;Voln<br />
:Cold, white light floods your mind, forming a near-solid barrier about your thoughts. Strength courses through your body, bringing with it new resolve and a firm sense of the righteousness of your cause.<br />
<br />
== [[Divine Wrath (335)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:As you pour your soul into an appeal to Charl, you know that you are heard. A briny gust of sea breeze swirls around you, infusing the air with the scent of the sea and droplets of saltwater.<br />
:A deafening thunderclap splits the air! Rather than fading away, the sound's echoes grow, and they gather into a rhythmic, crashing pulse like the sound of storm-tossed waves breaking on a desolate shore. The power of Charl has answered your prayer.<br />
:The sounds of crashing waves increase to an almost deafening level until, suddenly, a powerful wave surges into the area, violently slamming directly into TARGET.<br />
:White sparks flicker around you, and you sense electrical energy gathering in the instant before a massive bolt of lightning spears toward TARGET.<br />
:A final rumble of thunder rolls through the area, and, as its last echoes fade away, your skin ceases to tingle as your connection to Charl lessens.<br />
<br />
;Cholen<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Cholen, you know that you are heard. Sudden heady joy courses through you, lifting your heart and strengthening your spirit, and your mouth fills with the taste of exquisitely fine wine. You feel yourself grinning in spite of yourself.<br />
::The sound of laughter and music dances through the air, and, from the corner of your eye, you glimpse the forms of bright-garbed harlequins turning somersaults and tossing juggling balls back and forth -- but it is impossible to catch even one jester with a straight-on glance, for the celebratory spirits fade into memory as soon as you spy them. The power of Cholen has answered your prayer.<br />
::A throwing knife formed of shimmering golden light hurtles from the hand of one of the spirit jesters toward TARGET.<br />
::Your connection to Cholen lessens. The airy, brisk trill of a well-played fife and a quick cymbal crash heralds the departure of the spirit jesters.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::A sudden smile crosses CASTER's face and broadens into an infectious, easy grin.<br />
::The sound of laughter and music dances through the air, and something brightly colored flickers at the edges of your vision.<br />
::You glimpse movement at the corner of your eye right before a throwing knife formed of golden light hurtles toward TARGET.<br />
::The trill of the fife and the crash of cymbals echo through the air from no apparent source, and then the peculiar, colorful flickering at the edges of your vision goes away.<br />
<br />
;Eonak<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Eonak, you know that you are heard. You feel heat against your face like the heat of a forge close at hand as a faint ruddy haze swirls into existence.<br />
::The reddish haze shifts and solidifies into the image of a short, stocky, copper-skinned man bending over an anvil. He pays no attention to you or to anything around you, but you know that the power of Eonak has answered your prayer.<br />
::Within the reddish haze swirling beside TARGET, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.<br />
::The ruddy haze near you dissipates, and the sound of the forging hammer dies away. As the forge-fire's heat leaves your skin, your connection to Eonak lessens.<br />
:<b>{{Smallcaps|[Manifestation]}}</b><br />
::''(missing manifestation name)''<br />
::Gazing into the ruddy haze, you see the image of a short, stocky, copper-skinned man bending over an anvil. He pays no attention whatsoever to you as he wields his forging hammer, and the orange light reflecting from his forge fire obscures his features from view.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Imaera, you know that you are heard. The deep, quiet anger of the wilderness awakens within you, and you smell forest loam and hear the sound of wind passing through tree branches.<br />
::As the ground trembles, you know that the power of Imaera has answered your prayer, and you sense the forms of animal spirits running past unseen.<br />
::A brown stag materializes in midair, leaping out of nowhere to try to impale TARGET upon its magnificent antlers!<br />
::Almost even before the attack is complete, the stag leaps away as swiftly as it came and vanishes into the nothingness from which it sprang, allowing no time for retaliation.<br />
::You sense the last of the spirit animals running away unseen, and the aroma of forest loam fades as your connection to Imaera lessens.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::The aroma of forest loam drifts softly past as CASTER bows her head reverently, accompanied by the sound of wind passing through tree branches.<br />
::The ground trembles slightly, and you hear a rhythm like that of hooves striking the ground swiftly.<br />
::A brown stag materializes in midair, leaping out of nowhere to try to impale TARGET upon its magnificent antlers!<br />
::Almost even before the attack is complete, the stag leaps away as swiftly as it came and vanishes into the nothingness from which it sprang, allowing no time for retaliation.<br />
::The earth falls still again, and the smell of forest loam fades away.<br />
<br />
;Jastev<br />
:As you pour your soul into an appeal to Jastev, you know that you are heard. A deep awareness of the ephemeral quality of the world fills you, and a man's low voice whispers into your ear, "This, like all things, shall pass."<br />
:Iridescent lights begin to swirl around you, each as brilliant as the finest paints an artist could buy -- malachite, lapis, ruby, saffron, umber, orchid, and a thousand other shades, as if you were wrapped in the center of a rainbow. The power of Jastev has answered your prayer.<br />
:A beam of vermilion light lances away from the rainbow around you to strike TARGET, bathing the TARGET in colored radiance.<br />
:A beam of cerulean light lances away from the rainbow around you to strike TARGET, bathing the TARGET in colored radiance.<br />
:The iridescent lights surrounding you pop like soap bubbles, one by one, until the last one bursts in a small flare of starry radiance and is gone. Your connection to Jastev lessens.<br />
<br />
;Kai<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::{{addmetext}}<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::An aura of power, health, and vitality settles around CASTER.<br />
::A brilliant silver glow encircles each of CASTER's hands and shapes a pair of ethereal silver-hued gauntlets.<br />
::CASTER punches at TARGET. A massive bolt of silver light blazes away from his fist!<br />
::CASTER looks briefly dejected as the ethereal silver gauntlets vanish from around his hands.<br />
:<b>{{Smallcaps|[3p - Look Caster]}}</b><br />
::A faint, healthy flush tinges CASTER's cheeks, and an aura of power and vitality fills each of his movements. Silver light encircles each of his hands in ethereal silver gauntlets.<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Koar, you know that you are heard. Heady power washes through your body as divine golden light encircles you.<br />
::The ground shivers and trembles restlessly underfoot, and you sense incredible power and strength focusing upon your surroundings. The power of Koar has answered your prayer.<br />
::The ground shakes powerfully directly underneath TARGET as a beam of golden light lances away from you to transfix TARGET.<br />
::Your connection to Koar lessens, and the divine light fades around you. The ground shudders one last time before falling still.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::An aura of divine golden light blazes into existence around CASTER.<br />
::The ground shakes powerfully directly underneath TARGET as a beam of golden light lances away from CASTER to transfix TARGET.<br />
::'''(missing end messaging)'''<br />
<br />
;Lorminstra<br />
:As you pour your soul into an appeal to Lorminstra, the image of a snow-covered forest with an open ebon gate at its center flashes through your mind, and the cold of winter slowly settles into your bones.<br />
:It begins to snow -- small, white, faintly glowing snowflakes that appear immediately overhead and drift delicately down to dissolve as soon as they strike the ground. Several strike your skin, and, instead of melting, they only deepen the icy chill that resides within your marrow. The power of Lorminstra has answered your prayer.<br />
:As several faintly glowing snowflakes settle upon TARGET, they ignite with cold white flame.<br />
:As your connection to Lorminstra lessens, the snowflakes stop falling, and the few that still cling to you melt away. The icy cold gradually lifts from your body.<br />
<br />
;Lumnis<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Lumnis, you know that you are heard. As insight floods through you, the world around you seems misty and immaterial.<br />
::As divine wisdom illuminates all things around you, you gain a greater understanding of the frail, tenuous nature of existence and the beauty within that fragility. The power of Lumnis has answered your prayer.<br />
::Guided by the knowledge within you, you concentrate upon TARGET, and, by strength of will alone, you expose the natural weaknesses of TARGET.<br />
::As your connection to Lumnis lessens, the world of divine insight slips away from you, destroying the subtle understanding that you so briefly managed to grasp.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER stares into the distance with an abstracted expression on her face.<br />
::Tendrils of soft grey mist curl around CASTER's hands, and a matching pale grey light shimmers in her eyes.<br />
::As CASTER stares at TARGET, the grey light in her eyes intensifies, and then tendrils of mist stretch from her hands to caress TARGET.<br />
::The grey light dies from CASTER's eyes, and the tendrils of soft grey mist surrounding her hands dissipate.<br />
<br />
;Oleani<br />
:{{addmetext}}<br />
<br />
;Phoen<br />
:{{addmetext}}<br />
<br />
;Ronan<br />
:As you pour your soul into an appeal to Ronan, you know that you are heard. Dreamlike lassitude fills your body, and everything darkens around you.<br />
:Your vision splits and twins -- with one sight, you see the world around you, and, with the other, you see a wide, barren plain stretching away beneath a midnight sky. The silhouetted forms of pure black unicorns run soundlessly toward you across the dreaming plain. The power of Ronan has answered your prayer.<br />
:Seen only by your spirit gaze, one of the dream unicorns lowers its head and charges fiercely toward TARGET! Just before impact, the unicorn's horn glows fiercely amber in hue.<br />
:You lose sight of the dream unicorns and the barren plain upon which they run as your connection to Ronan lessens. The waking world seems brighter again as the sense of dreamlike lassitude leaves you.<br />
<br />
;Tonis<br />
:As you pour your soul into an appeal to Tonis, a great wind sweeps into the area, causing everything in the vicinity to blow about wildly.<br />
:As the wind continues to whip about, the world seems to slow down around you, and you are aware of a spiritual presence nearby, although you cannot manage to catch more than a fleeting golden blur in your vision. The power of Tonis has answered your prayer.<br />
:Accompanied by a particularly impressive gust of wind, a fleeting golden blur flashes past TARGET.<br />
:You glimpse the golden blur one last time, but then you lose track of it entirely as your connection to Tonis lessens. The wind's force lessens as well, and then the air falls still.<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::Caster's gaze grows keen and feral as a golden haze streaked with black manifests around him.<br />
::Suddenly, the shadows come alive with lithe feline forms, which prowl and stalk around in a wide-ranging circle.<br />
::An ethereal (random feline) lunges toward TARGET, slashing out viciously with its claws!<br />
::'''(missing end message)'''<br />
:<b>{{Smallcaps|[Manifestation]}}</b><br />
::''a shadowy group of lithe feline forms prowling in a wide ring about the area''<br />
::The glint of a claw, the gleam of a yellow eye, the graceful arch of a proud head, the disdainful flick of a tail in the second before a lightning-swift leap -- it is all that you can perceive of the circling forms. As soon as you try to focus your attention upon any single one of the shadows, it is gone, and an intense feeling of being watched creeps over you.<br />
<br />
;Eorgina<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Eorgina, you know that you are heard. Your own will shrivels like a dry autumn leaf in a firestorm as the dark Arkati's power sweeps through you.<br />
::Midnight black flames, sparkling and shimmering like the darkest diamonds ever mined, rise from the ground in a wide circle around you. You feel the deadly heat, but your skin remains dry beneath it.<br />
::Shimmering black flames lash out toward TARGET, encircling the TARGET in their deadly grasp.<br />
::Your connection to Eorgina lessens, and the black flames instantly vanish, leaving you stranded and bereft of the presence of the Arkati's power.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER's lips twist in a cruel sneer as she straightens her back and glances around arrogantly. All light seems to dim, and the shadows cluster most densely around CASTER.<br />
::Midnight black flames, sparkling and shimmering like the darkest diamonds ever mined, rise from the ground in a wide circle around CASTER. The fire is searingly hot, but CASTER seems oblivious to the heat.<br />
::Shimmering black flames lash out toward TARGET, encircling the TARGET in their deadly grasp.<br />
::Abruptly, the black flames around CASTER wink out, leaving not even a wisp of smoke behind.<br />
<br />
;Fash'lo'nae<br />
:{{addmetext}}<br />
<br />
;Ivas<br />
:{{addmetext}}<br />
<br />
;Luukos<br />
:As you pour your soul into an appeal to Luukos, you know that you are heard. Your skin prickles slightly all over your body, and a deep, resonant hiss echoes through your skull.<br />
:An agonized, bitter moan echoes through the area from an unseen source, and a dark emerald radiance ripples through the air around you. The power of Luukos has answered your prayer.<br />
:Long, spectral talons materialize from midair to tear viciously at the body of TARGET!<br />
:A spectral howl echoes through the air, resonant with pain and anguish. Your skin prickles again as your connection to Luukos lessens.<br />
<br />
;Marlu<br />
:As you pour your soul into an appeal to Marlu, you know that you are heard. Everything wavers slightly, and your forehead stings as if it were touched by a drop of some caustic liquid, but the pain lasts less than a second.<br />
:Tendrils of seeping black mist materialize at a safe distance away from you. A great awareness of their incredibly lethal power presses into your mind as the tendrils begin to shift and coil about in search of prey. The power of Marlu has answered your prayer.<br />
:A tendril of black mist suddenly senses the proximity of TARGET. The mist expands into a large, quickly moving, highly lethal cloud that rapidly surrounds TARGET, obliterating it from view.<br />
:The tendrils of black mist dissolve back into nothingness as your connection to Marlu lessens.<br />
<br />
;Mularos<br />
:As you pour your soul into an appeal to Mularos, you know that you are heard. The sting of an unseen triple lash blazes across your face, and, as blood drips slowly down your cheek, you feel the touch of an invisible hand resting lightly against your throat.<br />
:The touch of the ethereal hand against your throat grows colder, and the sensation shifts to encircle your neck like a collar. Before this manifestation of divine will, you are helpless, and you are helpless as well as the very air around you solidifies into a barbed whip, coiling and shifting restlessly. The power of Mularos has answered your prayer.<br />
:The ethereal barbed whip that lies loosely coiled around you uncoils at terrifying speed. It snaps out toward TARGET!<br />
:As your connection to Mularos lessens, the cold, invisible collar locked about your throat fades into a compassionate caress, and a similar caress traces its way across the side of your cheek. Beneath that gentle touch, the wounds upon your face heal immediately. The ethereal barbed whip twitches one last time before dissolving back into air.<br />
<br />
;Sheru<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Sheru, you know that you are heard. The world darkens around you, casting everything into a murky shadow.<br />
::Visible only at the corner of your vision, you glimpse a pair of dark amber eyes watching from the shadows, and a low, deliberate growl seethes slowly through the air from no discernable source. The power of Sheru has answered you.<br />
::TARGET looks distinctly nervous, shifting its weight and peering around.<br />
::Suddenly, TARGET tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!<br />
::Your connection to Sheru lessens, and the murky shadows brought by your appeal fade away, yet the feeling of being watched does not. On any night, in any dream or nightmare, those amber eyes will follow you endlessly... but such is the prize and the price of your devotion.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::Darkness settles over the area, spreading outward from CASTER to cast everything into a murky shadow.<br />
::A deep, low-pitched growl seethes slowly through the air, and you have the distinct feeling that something is watching you from the depths of the murky shadow.<br />
::TARGET looks distinctly nervous, shifting its weight and peering around.<br />
::Suddenly, TARGET tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!<br />
::The murky shadow slowly lifts from the area, and the feeling of being watched passes gradually away.<br />
<br />
;V'tull<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to V'tull, you know that you are heard. A sudden wave of bloodlust rages through you, and the world drops away into the black haze of a berserker's frenzy.<br />
::From within the dark well of bloodlust, you thrill with berserker's ecstasy as you feel the power of V'tull respond to your prayer. The weapon you need to satisfy your bloodlust materializes before you -- a jet black scimitar that hangs in midair and responds to your pure will.<br />
::Divine will surges through you, and you command the scimitar to strike at TARGET.<br />
::Your connection to V'tull lessens, causing the searing bloodlust to vanish instantly away from you. The scimitar is gone, the haze of berserking hunger has left you, and you feel drained and tired.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER lets out a hoarse, ragged cry of bloodlust, and black haze films his eyes.<br />
::A jet black scimitar coalesces in front of CASTER, and he fixes his black-filmed eyes on it with the expression of a fanatic witnessing a divine miracle.<br />
::As CASTER lets out a furious, hungry howl, the jet black scimitar hanging in the air beside him whirls through the air to strike at TARGET.<br />
::The jet black scimitar beside CASTER vanishes, and he staggers slightly as the black haze vanishes from his eyes.<br />
:<b>{{Smallcaps|[3p - Look Caster]}}</b><br />
::A haze as black as night films CASTER's eyes.<br />
:<b>{{Smallcaps|[Manifestation]}}</b><br />
::''a jet black scimitar hanging unsupported in midair''<br />
::Other than the fact the black scimitar is floating in midair, it appears to be a normal scimitar.<br />
::<b>{{Smallcaps|[3p]}}</b> CASTER grasps the scimitar firmly by the hilt, but it jerks away from him of its own accord.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Gosaena, you know that you are heard. Everything around you seems to slow down as a deep, biting chill sinks through your skin and into your very heart.<br />
::From the corner of your eye, you glimpse slight motion. Although you still can perceive sound, no sounds seem important when compared to the silence at the center of your being. The power of Gosaena has answered your prayer.<br />
::An ethereal pair of feathered white wings materializes from midair and closes around TARGET.<br />
::You realize that you had ceased to hear the sound of your own heartbeat only when you become aware of it again, and other sounds filter back into your awareness as well. Warmth returns to your body as your connection to Gosaena lessens.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER's expression grows calm and chill, and ice blue radiance flickers in the depths of his eyes.<br />
::The ambient air temperature plummets, and every sound seems slightly muffled as the cold bites into your skin.<br />
::An ethereal pair of feathered white wings materializes from midair and closes around TARGET.<br />
::The ice blue radiance flickers one last time in CASTER's eyes before vanishing like a candle flame. Warmth returns to the air, and the sounds you hear no longer seem muffled.<br />
:<b>{{Smallcaps|[3p - Look Caster]}}</b><br />
::Ice blue radiance flickers in the depths of CASTER's eyes, and his expression is like fine porcelain in its intense calm.<br />
<br />
;Zelia<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Zelia, you know that you are heard. Something inside your head snaps, and with unnatural clarity you see three crescent moons gleen to life just above your head. You sense great wisdom waiting to be unlocked.<br />
::Chaotic visions and marvelous images flicker around you as the outside world slips farther and farther away from your awareness. What does it matter, anyway, when you are so close to [''the great wisdom is randomized... examples: creating the proper interpretation of chocolate; abdicating the post of moldy cheese'']. The power of Zelia has answered your prayer.<br />
::''Randomized attack messaging... examples:''<br />
::You notice TARGET nearby. How marvelous! You command the moon Liabo to tattoo blue lines on your ankle.<br />
::You notice TARGET nearby. How marvelous! You command some lilies of the valley to set it on fire.<br />
::You notice TARGET nearby. How marvelous! You command the bartender to keep it in the aviary.<br />
::You notice TARGET nearby. How marvelous! You command seventeen will'o'the'wisps to mop the floor.<br />
::Suddenly, the important insights slip away, leaving you drained and exhausted as you plummet back to a more mundane state of mind. Your throat and sides are slightly sore, and your cheeks are wet with tears. Your connection to Zelia has lessened.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER's face suddenly grows transfixed with an expression of awe and wonder, and sourceless silvery light plays in his eyes.<br />
::CASTER giggles oddly.<br />
::CASTER stares at a zombie for a moment before bursting into a fit of hysterical laughter. As tears stream down his cheeks with the force of his mirth, colorful light shimmers for an instant around the zombie.<br />
::CASTER abruptly stops laughing and looks around with a dazed expression.<br />
:<b>{{Smallcaps|[3p - Look Caster]}}</b><br />
::Sourceless silvery light shines in CASTER's eyes, and his expression is contorted with manic glee.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:As you pour your soul into an appeal to Aeia, you know that you are heard. You smell the exotic scents of jungle flowers and feel a comforting presence nearby.<br />
:As the scent of blossoming lilies fills your senses, a light green glow forms around you and coalesces into living jungle vines that twine over your shoulders and down your arms. They rest as lightly as a second skin, feeling almost like another part of your body. The power of Aeia has answered your prayer.<br />
:You sense a surge of vital growth among the vines that cloak your shoulders. Suddenly, a long, leafy vine shoots out and tries to wrap around a hill troll.<br />
:As your connection to Aeia lessens, the jungle vines dissolve back into light green radiance, and the radiance seeps softly into your skin.<br />
<br />
;Amasalen<br />
:{{addmetext}}<br />
<br />
;Arachne<br />
:{{addmetext}}<br />
<br />
;The Huntress<br />
:As you pour your soul into an appeal to the Huntress, you feel briefly sick and dizzy as you sense a flow of venom pulsing through your arteries and veins. The sickness and venom vanish entirely after only a second, and you feel more awake and alert.<br />
:Silvery light briefly glimmers over everything that surrounds you, and a wave of carefully controlled anger that is not your own emotion tunes your pulse to a low, steady thrumming. You are little more than a channel for the source of the emotion that stares around through your eyes. The power of the Huntress has answered your prayer.<br />
:A silver-bladed scythe materializes from thin air, spinning end over end as it hurtles toward TARGET!<br />
:As your connection to the Huntress lessens, the foreign anger that lent you strength passes from your body as well, and your heartbeat returns to its regular pace.<br />
<br />
;Jaston<br />
:{{addmetext}}<br />
<br />
;Kuon<br />
:As you pour your soul into an appeal to Kuon, you know that you are heard. The smells of herbs and flowers fill your senses, invigorating and uplifting you even as a deep calm settles over you.<br />
:The light scents of wildflowers grow stronger as insubstantial brown vines, thick and broad, coil out of the ground around you. Many of the vines sport large, colorful blossoms.<br />
:One of the vines suddenly whips about and lashes out at TARGET! Despite its slightly ethereal appearance, the vine moves with every evidence of heavy, solid weight.<br />
:As the spiritual peace slowly leaves you, the vines shimmer and vanish one by one, and the scent of wildflowers drifts away as your connection to Kuon lessens.<br />
<br />
;Laethe<br />
:As you pour your soul into an appeal to Laethe, you know that you are heard. You feel a brief, cool pressure on your brow, like a kiss of benediction.<br />
:Ethereal shadowy black roses sprout from the ground in a wide ring around you, twisting and twining about as they grow. The power of Laethe has answered your prayer.<br />
:A shadowy black rose touches TARGET and wraps immediately about it, struggling to force its long, barbed thorns into the TARGET.<br />
:You feel the kiss of benediction once more upon your brow, and then your connection to Laethe lessens. The shadowy black roses dissolve into tendrils of black, rose-scented smoke that dissipate rapidly.<br />
:''(Looking at a ring of ethereal black roses)'' Wickedly sharp thorns glimmer among the shadowy petals and tangled vines.<br />
:''(Touching a ring of ethereal black roses)'' The thorns avoid your flesh as you reach past the brambles, and your fingertips caress the silky softness of a rose petal.<br />
<br />
;Leya<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Leya, you know that you are heard. A wave of divine sorrow and anger washes through you, and, on the trailing end of that wave, and a rush of controlled power flows from your heart to your fingertips and toes.<br />
::An ivory light blossoms into existence around you.<br />
::A dagger of ivory light suddenly flashes away from the aura surrounding you to strike at TARGET.<br />
::The ivory light around you fades and glimmers out, and the strength and control of your movements lessens along with your connection to Leya.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER's posture falls into a graceful fighting stance, and her movements are more controlled and executed with greater purpose.<br />
::An ivory light blossoms into existence around CASTER.<br />
::A dagger made of ivory light suddenly flashes away from CASTER to strike at TARGET.<br />
::The ivory light fades from around CASTER, and her movements are somewhat slower and less controlled.<br />
<br />
;Niima<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Niima, you smell the fresh scent of a sea breeze, and you hear the cries of fenvaok overhead.<br />
::A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman not far away from you. From somewhere in the center of the pillar comes a haunting, wordless threnody. The power of Niima has answered your prayer.<br />
::As the song from the pillar of water crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon TARGET.<br />
::The singing from the watery pillar begins to fade as your connection to Niima lessens. The pillar thins, then suddenly drops with a great splash! You are utterly drenched in water.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::A fresh, sea-scented breeze washes past, and the cries of fenvaok sound overhead.<br />
::A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman beside CASTER. From somewhere in the center of the pillar comes a haunting, wordless song.<br />
::As the song from the pillar of water beside CASTER crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon TARGET.<br />
::The singing from the watery pillar beside CASTER fades into silence. The pillar stands for a moment longer before dropping to the ground with a great splash! CASTER is totally drenched, but you manage to avoid anything more than a few stray drops.<br />
:<b>{{Smallcaps|[Manifestation]}}</b><br />
::''a swirling blue-green pillar of water''<br />
::The pillar stands as tall as a full-grown giantman. It is not possible to see through it, despite its translucent nature, for gazing into the pillar reveals the same cool, blue-green depths that stretch down through the fathoms of a sunlit sea. Shimmering, sleek forms chase one another through the swirling currents at its center, but it is impossible to spy any of them long enough to determine its precise nature.<br />
::<b>{{Smallcaps|[1p]}}</b> The swirling currents yield readily to your hand, and you reach into the pillar of water. One of the shimmering forms darting through the pillar's blue-green depths draws curiously near, and you briefly glimpse the curious silver eyes of the water spirit in the instant before it loses interest and returns to its play.<br />
::<b>{{Smallcaps|[3p]}}</b> CASTER touches the blue-green pillar of water, and his hand sinks easily into its surface. There is a flash of silver within the pillar near him.<br />
<br />
;Onar<br />
:As you pour your soul into an appeal to Onar, you know that you are heard. In the depths of your soul, you make the contract that will permit you a chance to obtain the death that you desire.<br />
:You sense the power of Onar near at hand.<br />
:A bone-shafted crossbow bolt flies out of the shadows toward TARGET!<br />
:As it reaches the end of its flight, the bone-shafted crossbow bolt disintegrates into unrecognizable dust.<br />
:'''(missing end message)'''<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Voaris, you know that you are heard. You feel a brief, warm pressure on your brow, like a kiss of benediction.<br />
::Luminescent golden roses sprout from the ground in a wide ring around you, twisting and twining about as they grow. The power of Voaris has answered your prayer.<br />
::A glowing golden rose touches TARGET and bursts into scarlet flame!<br />
::You feel the kiss of benediction once more upon your brow, and then your connection to Voaris lessens. One of the glowing golden roses lights with scarlet flame, and the fire spreads rapidly down the vine until every rose is burning. The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::The image of a stylized scarlet rose appears on CASTER's forehead, glowing softly.<br />
::Luminescent golden roses sprout from the ground in a wide ring around CASTER, twisting and twining about as they grow.<br />
::A glowing golden rose touches TARGET and bursts into scarlet flame!<br />
::One of the glowing golden roses lights with scarlet flame, and the fire spreads with astonishing speed down the vine until every rose is burning. The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely. The scarlet rose mark vanishes from CASTER's forehead.<br />
:<b>{{Smallcaps|[3p - Look Caster]}}</b><br />
::A stylized scarlet rose mark glows softly on her forehead.<br />
:<b>{{Smallcaps|[Manifestation]}}</b><br />
::''(missing manifestation name)''<br />
::Not even one thorn adorns the thick stalks of the gracefully coiling roses. The wide-petalled blossoms are sunlight yellow in hue, and a soft radiance encircles each one.<br />
::<b>{{Smallcaps|[1p]}}</b> Warmth flows up your hand as your fingertips caress the silky softness of a rose petal.<br />
<br />
;Voln<br />
:{{addmetext}}<br />
<br />
== [[Symbol of the Proselyte (340)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:<b>{{Smallcaps|[Cast]}}</b> You rest your hand atop your Charl symbol. A roiling wave of light crashes over your hand, and the symbol, bathing both in a wash of blue and green.<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your emerald trident talisman. A rush of divine power washes over you. Your talisman pulses once and you feel the power of Charl gathering within you like a storm.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[Cast]}}</b> You rest your hand atop your amber doe talisman. A glow grows, slowly but surely, and both your hand and the talisman are bathed in a fresh green light, the color of unfurling leaves.<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your amber doe talisman. A rush of divine power washes over you. Your talisman pulses once and you feel the generative power of Imaera growing within you.<br />
<br />
;Lorminstra<br />
:<b>{{Smallcaps|[Cast]}}</b> You rest your hand atop your banded onyx key symbol. The edges of your hand go black, and from the core of the symbol shines a golden light. The effect is not unlike light through a keyhole.<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your banded onyx key symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the eternal watchfulness of Lorminstra staring through your eyes.<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your crown symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the might of Koar overtake you.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[Cast]}}</b> You rest your hand atop your ebony symbol of Ronan. A shadow falls over your hand, and the symbol of Ronan, though a few pinpricks of starry brightness shine through.<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your obsidian sword symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the sleeping might of Ronan awake within you.<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Eorgina<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your silver vaalin censer. A rush of divine power washes over you. Your censer pulses once and you feel the majesty of Eorgina driving you, like a wall of flames licking at your back.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
{{addmetext}}<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Kuon<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your holy symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the comforting presence of Kuon within you, like a healing balm.<br />
<br />
== [[Miracle (350)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:<b>{{Smallcaps|[1p]}}</b> As the air stirs, you feel your spirit drawn to the heavy scent of the ocean and feel a deep sense of peace. Clouds move into the area, their murky depths heavy with rain unshed and you can see lightning dancing within them. The pressure builds all around you until suddenly, the heavens release dozens of slender blue bands of lightning. The lightning fills your body with its energy and the very air around you seems to tingle with it. Moments later, the lightning is gone and the clouds soon follow.<br />
:<b>{{Smallcaps|[3p]}}</b> Laden with the scent of the ocean, a wind moves through the area drawing with it dark clouds heavy with rain. Lightning dances in the murky depths, outlining the edges of the cloud with its blue glow. Suddenly, lightning strikes the ground around the prone form of CLERIC and dances across his skin. Seconds pass while you remain under the glow of the electrical ballet playing out upon CLERIC, and then slowly the clouds disappear, taking the lightning with them.<br />
<br />
;Cholen<br />
:{{addmetext}}<br />
<br />
;Eonak<br />
:<b>{{Smallcaps|[3p]}}</b> Odd whirls and metallic clangs herald the arrival of a dwarf crafted entirely of bronze. The strange, mechanical man moves with jerky movements to a position beside the prone form of CLERIC and begins to tinker with his appearance and clothing. At first, nothing seems to come of the strange bronze creature's meddling, but slowly color returns to CLERIC's face. Steam billowing from its ears, the metallic dwarf straightens and teeters from the area, dissipating as it moves.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> Time stills around you, and you feel your spirit drawn forward by a pale ethereal light which quickly transforms into a translucent woman. She moves to your side and withdraws two crimson oak leaves and an acorn from her basket. You hear her soft prayer as she places the leaves upon your eyes and presses the acorn past your lips. She turns her eyes to the sky, her arms rising in supplication, and then lays her hands briefly on your chest. Instantly, warmth floods your limbs and the woman returns to the pale light.<br />
<br />
;Jastev<br />
:{{addmetext}}<br />
<br />
;Kai<br />
:<b>{{Smallcaps|[1p]}}</b> Large and ethereal, rectangular talismans rise from the ground to form a ring around your lifeless form. Each talisman is carved with a different word and glows with a brilliant light. One by one, the talismans tumble into you. As the first falls upon you, you are filled with a deep sense of Honor, the second reminds you of Valor in battle, and the third causes your spirit to surge with Hope, while the fourth binds you with the strength of your Faith. The remaining two tumble into you simultaneously and, in a flash of white light, you absorb them all.<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b> Creating a myriad of colorful whorls in the air, a flock of small rainbow-winged lizards swirls towards you and you are filled with a deep connection to them. Diving and darting, they cavort above your corpse in an intricate dance that is breathtaking to behold. As they dance, their wings shimmer and shed multi-colored sparks that rain down upon your body. With each spark that alights upon your flesh, you are filled with a tingling sensation that draws your spirit deep into your body. The aerial display ends in one final loop and the rainbow-winged lizards dart off into the distance, only to wink out of sight a moment later.<br />
<br />
;Lorminstra<br />
:<b>{{Smallcaps|[1p]}}</b> Distant and echoing, the sound of keys jingling strikes a familiar chord within you as it precedes the sound of a heavy metal gate slamming shut. Pale snowflakes drift through the air and settle upon your lifeless body. As the snow accumulates into a thin, chilling layer, you distinctly hear the somber voice of a female speaking softly in your ear. "The gates are closed to you for now, my child," she says, and several moments later the snow seeps into your skin, leaving you chilled and damp.<br />
:<b>{{Smallcaps|[3p]}}</b> Distant and echoing, the sound of keys jingling precedes the sound of a heavy metal gate slamming shut. Pale snowflakes drift through the air and settle upon the lifeless body of CLERIC. The light dusting covers her form, obscuring it from sight for several moments before the flakes melt away leaving CLERIC's clothing damp.<br />
<br />
;Lumnis<br />
:{{addmetext}}<br />
<br />
;Oleani<br />
:{{addmetext}}<br />
<br />
;Phoen<br />
:<b>{{Smallcaps|[1p]}}</b> Regal and proud, a broad-shouldered ethereal lion strides towards your lifeless form and you are filled with a sense of power and glory. As it moves towards you, its mane begins to shimmer with licking flames that resemble the rays of the sun. It lowers its gaze to you and you feel yourself drawn into their amber depths. The golden beast lifts a paw to your chest and a wave of warmth floods your limbs. As the light grows, the lion begins to dissipate into a golden nimbus that sinks into your body.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[1p]}}</b> The sounds of night drift to your ears and you feel a deep lassitude flood your spirit. At the edge of your vision the pale white beautiful image of a unicorn begins to take shape. It paws at the air, its silver hooves creating sparks of light that twinkle like a thousand stars. As it lowers the horn to touch your forehead you feel a deep sense of peace that intensifies as a silver nimbus blankets you. The unicorn and the nimbus disappear at once, and you feel yourself waking slowly from a dream.<br />
<br />
;Tonis<br />
:{{addmetext}}<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:{{addmetext}}<br />
<br />
;Eorgina<br />
:{{addmetext}}<br />
<br />
;Fash'lo'nae<br />
:<b>{{Smallcaps|[1p]}}</b> Spidery and incomprehensible words reach you, and are given life by an aged, bodiless voice that carries with it the scent of dusty tomes and candle tallow. A point of dark light appears high over your body and expands to form a yellowed eye with a slit pupil. With each uttered syllable the eye's iris contracts and the meaning of the words that wrap you become clear. "You still have much more to learn," they say, and before you the eye explodes in a blinding, fiery light.<br />
<br />
;Ivas<br />
:{{addmetext}}<br />
<br />
;Luukos<br />
:<b>{{Smallcaps|[1p]}}</b> Punctuating the sudden calm of the area, the sound of slithering is quickly followed by a long, sibilant hiss. Winding a sinuous pattern to your head, an impossibly large copper-head snake with emerald green eyes begins to hiss at you. "There are more liessss to sssspread, and deathssss to ssssteal," it says, and then swiftly raises high into the air to gaze down at you. Faster than the blink of an eye, the serpent dives into your chest and disperses into a shimmering green mist that seeps into your skin.<br />
:<b>{{Smallcaps|[3p]}}</b> Punctuating the sudden calm of the area is the sound of slithering quickly accompanied by a long, sibilant hiss. Moving in a sinuous pattern towards CLERIC, an impossibly large copper-head snake with emerald green eyes slithers to a position just above his head and begins to hiss inches from his ear. Moving swiftly, the serpent raises high into the air and dives its head into his chest, disappearing into a shimmering green mist that seeps into his skin.<br />
<br />
;Marlu<br />
:<b>{{Smallcaps|[1p]}}</b> Dark clouds swirl across your prone form and the area is plunged into darkness. The hair on your body stands on end and a deep pressure builds around your spirit, threatening to consume it. Blue lightning lances through the air, heralding an ear-shattering ripple of thunder, and at the edge of your senses you feel the demonic horde surging forward to take you. Each sizzling bolt strikes your chest repeatedly for several moments and the horde closes in on you until every last one of them is absorbed by your spirit.<br />
:<b>{{Smallcaps|[3p]}}</b> Dark clouds swirl before the prone form of CLERIC and the area is plunged into darkness. The thick scent of ozone rises on the air and causes hair to stand on end as a deep pressure builds. Blue lightning lances through the area, accompanied by a ear-shattering ripple of thunder, and in the shadows cast by its afterglow is the image of hundreds of demons lurching and struggling towards CLERIC. Lightning strikes CLERIC in the chest repeatedly, sizzling the air with every strike. As the lightning ceases, shadowy demons rise and dive deep into CLERIC's chest.<br />
<br />
;Mularos<br />
:<b>{{Smallcaps|[1p]}}</b> Wraithlike mourners suddenly slip free of the shadows and form a tight ring around you. Silvery tears slip from their faces to splash ineffectively against your lifeless body, and the blood that stains their white garments trickles in a splash across your face. They kneel in a tight ring about you, obscuring your view of the world beyond, and you feel a deep connection to them. "There is yet more pain to release," they seem to tell you before their lips part in a deafening keen of anguish that shatters their ethereal forms.<br />
:<b>{{Smallcaps|[3p]}}</b> Wraithlike mourners suddenly slip free of the shadows around CLERIC, their cheeks stained with silvery tears. Their white garments are stained in a variety of places with the deep red-brown of blood. Forming a loose ring around CLERIC's corpse, they fall as one to their knees and obscure him. Together, they tilt their heads back and release a deafening keen that shatters their ethereal forms.<br />
<br />
;Sheru<br />
:<b>{{Smallcaps|[1p]}}</b> Shadows lengthen and grow around you until their edges are sharp and twisted. Macabre and ungraceful, they slink with jerky movements toward you as their depths are briefly illuminated by countless yellowed eyes set into the faces of a thousand horrors. They snarl as they writhe across your prone form, their maws snapping ineffectively at your flesh. One by one, they twist and squirm into your slack jaw and fill you with bitter madness.<br />
:<b>{{Smallcaps|[3p]}}</b> Shadows lengthen and grow around the body of CLERIC until their edges are sharp and twisted. Moving in a macabre dance of jerky, ungraceful movements, the shadows become briefly illuminated by countless yellowed eyes set into the faces of a thousand horrors. Snarling, the shadows move across CLERIC's prone form and begin to snap ineffectively at his lifeless flesh. One by one, the twisted nightmares writhe and squirm into CLERIC's slack jaw and disappear within him.<br />
<br />
;V'tull<br />
:{{addmetext}}<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b> Stealing all sound as it travels to you, a soft zephyr gently caresses your skin and you sense the frigid brush of final death near at hand. A tug on your spirit heralds the arrival of impossibly long feathers in shades of white, grey, and black, as they appear before you and coalesce into a beautiful insubstantial being. It lifts you up into its arms and you feel as if you have found home in its embrace.<br>Wings that you did not notice before unfurl to cocoon you for several moments before you feel the chill air depart and all at once the feathery figure is gone. A rain of feathers falls around you, each dissipating seconds before it touches the ground.<br />
:<b>{{Smallcaps|[3p]}}</b> Stealing all sound as it travels, a soft zephyr gently sweeps through the area turning the air frigid. Impossibly large ethereal feathers in shades of white, grey, and black, drift in and are carried to the prone form of CLERIC. At once they converge into a beautiful insubstantial being. Kneeling beside CLERIC, it gently lifts him into its arms and cradles him there for several moments.<br>Lowering its feathery forehead to CLERIC, the being unfurls a pair of pale wings and creates a cocoon around him. Suddenly, sound returns, dispelling the ethereal being and creating a rain of feathers, each dissipating seconds before it touches the ground.<br />
<br />
;Zelia<br />
:<b>{{Smallcaps|[1p]}}</b> Silver motes of light cavort upon the air, their movements turning into a twisted dance that is punctuated by the sound of dozens of laughing voices. Deep in your spirit, you feel a binding connection to their mirth. Converging above you, the light transforms in a slender crescent moon that begins to whirl. At one moment, full, and then the next, a sliver, the faster the moon spins, the louder the laughter gets. Suddenly, the light ceases all movement and explodes into a brilliant shower of silver sparks accompanied by laughter for several moments.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:{{addmetext}}<br />
<br />
;Amasalen<br />
:<b>{{Smallcaps|[1p]}}</b> Silence descends upon the room and a double-headed serpent slithers to you. Each of its heads moves of its own accord, and slit-pupiled eyes take in everything as they wind a sinuous path up your prone form. As it reaches your chest, it lifts its heads up high and begins to sway from side to side in a hypnotic pattern. "You have learned the ssssacrifice issss everything, now we ssssacrifice oursssselves sssso that you may teach otherssss," the one head says before striking the other head at the neck. In one swift, painless bite, the head is severed and the open neck falls upon you, its lifeblood draining into your mouth. Moments pass as the ferric taste of the serpent's sacrifice fills you, and then suddenly it disappears.<br />
<br />
;Arachne<br />
:{{addmetext}}<br />
<br />
;The Huntress<br />
:<b>{{Smallcaps|[1p]}}</b> Filling your spirit with a deep anger, a long discordant horn blast drowns your senses and sets your lifeless flesh to vibrating with its wild call. An enormous hunting hound bearing an angry look of focus bounds towards you. You feel its front paws forcibly slam into your chest and watch the beast disappear deep within you with the cry of a wild hunt falling from its parted lips. Slowly, the sound of the horn echoes into silence.<br />
:<b>{{Smallcaps|[3p]}}</b> The area comes to life with the defiant call of a long discordant horn blast. An enormous hunting hound bearing an angry look of focus bounds into the area and launches itself at CLERIC. Slamming forcibly into her chest, the beast disappears into her with a cry of a wild hunt. Slowly, the sound of the horn echoes into silence.<br />
<br />
;Jaston<br />
:{{addmetext}}<br />
<br />
;Kuon<br />
:{{addmetext}}<br />
<br />
;Laethe<br />
:{{addmetext}}<br />
<br />
;Leya<br />
:<b>{{Smallcaps|[1p]}}</b> Your spirit feels a sudden stirring in the air above your lifeless body and moments later a brilliantly white owl appears out of nowhere. It spreads its wings and you hear the audible crack of the air as they expand, lifting the owl in a lazy spiral above you. The bird's unblinking gaze falls upon you and you feel a deep connection with it before it gives three mighty beats of its wings and surges high into the sky and disappears.<br />
<br />
;Niima<br />
:<b>{{Smallcaps|[1p]}}</b> A playful feeling sweeps over you as a fuzzy pair of otters fills your vision. Clutched in their teeth are midnight blue mussels, which they hold tightly in place as they comically bounce and leap around you. They playfully paw at your lifeless chest, begging with their furry faces, and you sense they want you to come and play. As if sensing you cannot, they curl their sleek, wet forms briefly around your head and nuzzle against your neck for several moments. Then, they carefully drop the mussels upon your chest. A brief, child-like joy fills you as the mussels sink into your lifeless body, and the otters turn as one to slide out of sight on their slippery bellies.<br />
<br />
;Onar<br />
:<b>{{Smallcaps|[1p]}}</b> Shadows slant across the ground as they slither toward you and a deep chill touches your spirit. As the shadows writhe in a thick mass of darkness over your body, you distinctly hear a quiet whisper in your ear, "This was not the death I had in mind for you." A flash of light tears across your vision as it is consumed by the image of a cracked white skull.<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:{{addmetext}}<br />
<br />
;Voln<br />
:{{addmetext}}<br />
<br />
;Other<br />
:<b>{{Smallcaps|[1p]}}</b> You feel a tingling at the edges of your perception and the air comes alive with a feeling of raw power. You sense something greater than yourself tugging on your spirit. As the power grows in intensity, you feel it draw you closer to your lifeless body and you marvel as it ushers your spirit forward. An extremely bright nimbus floods you as your spirit sinks into your body, which begins to fill with life.<br />
:<b>{{Smallcaps|[3p]}}</b> Tingling on every nerve, the air comes alive with a feeling of raw power. Prismatic lights play through the air and hover over the prone form of CLERIC. As the power grows in intensity, the energy begins to tug and move at her clothing and the air grows warm. An extremely bright nimbus forms around her and then slowly seeps into CLERIC's body.<br />
<br />
== [[Beacon of Courage (1608)]] ==<br />
<br />
{{top}}<br />
<br />
;Pantheon of Liabo<br />
:Motes of lambent white-gold light appear and begin to swirl around you, coalescing into a radiant aura.<br />
:TARGET appears enthralled by the motes of lambent white-gold light.<br />
:The aura of lambent white-gold light motes surrounding you dissipates slowly, winking out of existence.<br />
<br />
;Pantheon of Lornon<br />
:Wisps of lucent silvered ebon smoke appear and begin to twist around you, coalescing into an incandescent veil.<br />
:TARGET appears enthralled by the haze of lucent silvered ebon smoke.<br />
:The haze of lucent silvered ebon smoke surrounding you dissipates slowly, thinning until nonexistent.<br />
<br />
;Pantheon of Neutrality<br />
:{{addmetext}}<br />
<br />
== [[Patron's Blessing (1611)]] ==<br />
<br />
{{top}}<br />
<br />
;Ronan<br />
:Unbridled energy surrounds CASTER, dancing off her body without harm.<br />
<br />
== [[Guard the Meek (1613)]] ==<br />
<br />
{{top}}<br />
<br />
;Ronan<br />
:As CASTER thrusts her WEAPON toward the heavens, a soft night black pulse of pure spiritual energy rises from its apex, washing over herself and those nearby.<br />
<br />
;Voaris<br />
<br />
:<b>{{Smallcaps|[1p]}}</b> As you thrust your clenched fist upward, a soft vibrant yellow pulse of pure spiritual energy rises from its apex, washing over you and those nearby.<br />
<br />
:<b>{{Smallcaps|[3p]}}</b> As CASTER thrusts her clenched fist upward, a soft vibrant yellow pulse of pure spiritual energy rises from its apex, washing over herself and those nearby.<br />
<br />
== [[Divine Vengeance]] ==<br />
<br />
{{top}}<br />
<br />
;Pantheon of Liabo<br />
:A lambent white-gold cloud rolls through the area.<br />
:TARGET is buffeted by the white-gold cloud and is knocked to the ground.<br />
<br />
;Pantheon of Lornon<br />
:A lucent silvered ebon smoke rolls through the area.<br />
:TARGET is buffeted by the ebon smoke and is knocked to the ground.<br />
<br />
;Pantheon of Neutrality<br />
:{{addmetext}}<br />
<br />
== [[Divine Strike (1615)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''ocean blue radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with storm grey light, and a glimmering pillar of ocean blue radiance manifests around TARGET.<br />
<br />
;Cholen<br />
:{{addmetext}}<br />
<br />
;Eonak<br />
:A pillar of '''reddish-orange radiance''' manifests around TARGET.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''verdant radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with verdant light, and a glimmering pillar of matching green radiance manifests around TARGET.<br />
<br />
;Jastev<br />
:A pillar of '''pale grey radiance''' manifests around TARGET.<br />
<br />
;Kai<br />
:A pillar of '''crimson radiance''' manifests around TARGET.<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''gold and topaz radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's eyes glow with gold and topaz-hued light, and then everything around you shimmers to match the gold and topaz colors.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with gold and topaz-hued light, and a pillar of gold-streaked topaz radiance manifests around TARGET.<br />
<br />
;Lorminstra<br />
:A pillar of '''swirling white radiance''' manifests around TARGET.<br />
<br />
;Lumnis<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''glimmering rainbow radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's eyes glow with rainbow-hued light, and then everything around you shimmers to match the glimmering rainbow hues.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with rainbow-hued light, and a glimmering pillar of rainbow radiance manifests around TARGET.<br />
<br />
;Oleani<br />
:{{addmetext}}<br />
<br />
;Phoen<br />
:A pillar of '''sunlight gold radiance''' manifests around TARGET.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''darkness''' manifests around TARGET.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with silver light, and a pillar of darkness manifests around TARGET.<br />
<br />
;Tonis<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:<b>{{Smallcaps|[1p]}}</b>A pillar of rose red radiance manifests around TARGET.<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:{{addmetext}}<br />
<br />
;Eorgina<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''dusky red radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with dusky red light, and a glimmering pillar of matching red radiance manifests around TARGET.<br />
<br />
;Fash'lo'nae<br />
:A pillar of '''grey light''' manifests around TARGET.<br />
<br />
;Ivas<br />
:A pillar of '''smoky green radiance''' manifests around TARGET.<br />
<br />
;Luukos<br />
:{{addmetext}}<br />
<br />
;Marlu<br />
:A pillar of '''roiling blackness''' manifests around TARGET.<br />
<br />
;Mularos<br />
:{{addmetext}}<br />
<br />
;Sheru<br />
:{{addmetext}}<br />
<br />
;V'tull<br />
:A pillar of '''blood red radiance''' manifests around TARGET.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''dusky silver radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with ice blue light, and a glimmering pillar of dusky silver radiance manifests around TARGET.<br />
<br />
;Zelia<br />
:A pillar of '''silver radiance''' manifests around TARGET.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:A pillar of '''leaf-green radiance''' manifests around TARGET.<br />
<br />
;Amasalen<br />
:{{addmetext}}<br />
<br />
;Arachne<br />
:{{addmetext}}<br />
<br />
;The Huntress<br />
:{{addmetext}}<br />
<br />
;Jaston<br />
:{{addmetext}}<br />
<br />
;Kuon<br />
:A pillar of '''green-streaked amber radiance''' manifests around TARGET.<br />
<br />
;Laethe<br />
:{{addmetext}}<br />
<br />
;Leya<br />
:A pillar of '''deep blue radiance''' manifests around TARGET.<br />
<br />
;Niima<br />
:A pillar of '''aquamarine radiance''' manifests around TARGET.<br />
<br />
;Onar<br />
:A pillar of '''dark shadow''' manifests around TARGET.<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:{{addmetext}}<br />
<br />
;Voln<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''black-streaked white radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's eyes glow with white light, and then everything around you vanishes into a matching white radiance streaked with pure black.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with pure white light, and a glimmering pillar of black-streaked white radiance manifests around TARGET.<br />
<br />
;Other<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''grey luminescence''' manifests around TARGET.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's eyes glow with silvery grey light, and then everything around you shimmers to match the argentine color.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with silvery grey light, and a pillar of argentine radiance manifests around TARGET.<br />
<br />
== [[Aid The Fallen (1620)]] ==<br />
<br />
{{top}}<br />
<br />
;Charl<br />
:A radiant sea blue beacon encompassed by a translucent emerald corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it.<br />
<br />
;Gosaena<br />
:A radiant silver beacon encompassed by a translucent green corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it.<br />
<br />
;Leya<br />
:A radiant ivory white beacon encompassed by a translucent deep blue corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it.<br />
<br />
== [[Judgment (1630)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:You briefly close your eyes, and the very air behind you ripples like a storm-ravaged ocean. A faint emerald light builds up and emanates from your hand before it takes the shape of an ethereal trident!<br />
:A chain of lightning erupts from the tip of the ethereal trident, striking TARGET!<br />
:The ethereal trident dissolves into a spray of seawater.<br />
<br />
;Cholen<br />
:{{addmetext}}<br />
<br />
;Eonak<br />
:You briefly close your eyes, and the repeated sound of metal striking metal rings out in the air around you. A faint golden light builds up and emanates from your hand before it takes the shape of an ethereal forging hammer!<br />
:A shockwave of golden energy ripples out from the head of the ethereal forging hammer, striking TARGET!<br />
:The ethereal forging hammer fizzles into a puff of smoke.<br />
<br />
;Imaera<br />
:You briefly close your eyes, and the visage of a frolicking doe appears behind you. A faint green light builds up and emanates from your hand before it takes the shape of an ethereal blossom!<br />
:A swarm of translucent bees spiral from the petals of the ethereal blossom, striking TARGET!<br />
:The ethereal blossom wilts and then withers away into nothing.<br />
<br />
;Jastev<br />
{{addmetext}}<br />
<br />
;Kai<br />
:You briefly close your eyes, and the air behind you darkens with a ruddy crimson mist. A faint silver light builds up and emanates from your hand before your entire arm flashes, becoming solid silver!<br />
:A flare of silver energy blasts from the fist of the silver arm, striking TARGET!<br />
:The silver on your arm cracks and breaks apart before blowing away on an errant breeze.<br />
<br />
;Koar<br />
:You briefly close your eyes, and a brilliant golden crown haloes your head. A faint white light builds up and emenates from your hand before it takes the shape of an ethereal sceptre!<br />
:A blast of white energy bursts from the tip of the ethereal sceptre, striking TARGET!<br />
:The ethereal sceptre in your hand splinters into a crackle of energy.<br />
<br />
;Lorminstra<br />
:You briefly close your eyes, and a translucent black gate rises up from the ground behind you. A faint white light builds up and emanates from your hand before it takes the shape of an ethereal chain of keys!<br />
:A flurry of golden snowflake-shaped motes unwind from the chain of the ethereal keys, striking TARGET!<br />
:The ethereal keys in your hand slowly melt away.<br />
<br />
;Lumnis<br />
:{{addmetext}}<br />
<br />
;Oleani<br />
:{{addmetext}}<br />
<br />
;Phoen<br />
:You briefly close your eyes, and a miniature sun frames the back of your head. A faint blue light builds up and emanates from your hand before it takes the shape of an ethereal chakram!<br />
:A ray of brilliant sunlight gleams from the edge of the ethereal chakram, striking TARGET!<br />
:The ethereal chakram flashes brightly and crumbles to dust.<br />
<br />
;Ronan<br />
:You briefly close your eyes, and the faint visage of a rearing unicorn appears behind you. A faint black light builds up and emanates from your hand before it takes the shape of an ethereal sword!<br />
:A plume of silver starlit flames stream from the edge of your ethereal sword, striking TARGET!<br />
:The ethereal sword in your hand scatters into pinpoints of light that fade away.<br />
<br />
;Tonis<br />
:{{addmetext}}<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:You briefly close your eyes, and a loud thrumming sound, like that of something purring, rises up near you. A faint black light builds up and emanates from your hand before thin black claws extend from your hand!<br />
:A volley of black shards gleam from the tip of the claws, striking TARGET!<br />
:The ethereal claws on your hand slowly retract from view.<br />
<br />
;Eorgina<br />
:You briefly close your eyes, and a darkened circlet haloes your head. A faint black light builds up and emanates from your hand before it takes the shape of an ethereal bejewelled sceptre!<br />
:A curl of black flames unravel from the tip of the ethereal sceptre, striking TARGET!<br />
:The ethereal bejewelled sceptre dissolves into a plume of grey smoke.<br />
<br />
;Fash'lo'nae<br />
:You briefly close your eyes, and a large, slit-pupiled eye flashes into existence for but a moment behind you. A faint yellow light builds up and emanates from your hand before it takes the shape of an ethereal tome!<br />
:A flurry of parchment flies out from the inside of the ethereal tome, striking TARGET!<br />
:The ethereal tome slams shut on its own accord and disappears.<br />
<br />
;Ivas<br />
:You briefly close your eyes, and your form is enveloped by thick smoke. A faint green light builds up and emanates from you before tendrils of green mist coalesce around your arm!<br />
:A length of a green tentacle bursts out from the tendrils of mist, striking TARGET!<br />
:'''(missing end messaging)'''<br />
<br />
;Luukos<br />
:{{addmetext}}<br />
<br />
;Marlu<br />
:You briefly close your eyes, and the heavy scent of ozone overwhelms the air near you. A faint black-green light builds up and emanates from your hand before it takes on the shape of an ethereal pentacle!<br />
:A cloud of noxious black-green gas emits from the center of the ethereal pentacle, striking TARGET!<br />
:The ethereal pentacle pulsates with archaic runes and dissolves into a black ichor.<br />
<br />
;Mularos<br />
:You briefly close your eyes, and the air around you is filled with echoing voices in pain. A faint sanguine light builds up and emanates from your hand before it takes on the shape of an ethereal whip!<br />
:A flurry of sanguine slivers fly from the edge of the ethereal whip, striking TARGET!<br />
:The ethereal whip coils on itself and fades away.<br />
<br />
;Sheru<br />
:You briefly close your eyes, and a pair of luminous yellow eyes flash briefly behind you. A faint black light builds up and emanates from you before shadows coalesce and engulf your entire arm!<br />
:A black jackal-shaped visage leaps from the shadows, striking TARGET!<br />
:The shadows engulfing your arm fade away into thin tendrils of darkness.<br />
<br />
;V'tull<br />
:You briefly close your eyes, and a dark miasma roils about the ground around your feet. A faint black light builds up and emanates from your hand before it takes on the shape of an ethereal scimitar!<br />
:A torrent of incarnadine essence streams out from the blade of the ethereal scimitar, striking TARGET!<br />
:The ethereal scimitar violently explodes, leaving nothing to remain.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::You briefly close your eyes, and a pair of brilliant white, feathered wings unfurl from your back momentarily. A faint silver-grey light builds up and emanates from your hand before it takes on the shape of an ethereal sickle!<br />
::An arc of silver-grey tendrils spiral out from the blade of the ethereal sickle, striking TARGET!<br />
::The ethereal sickle departs without a sound.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER briefly closes her eyes, and a pair of brilliant white, feathered wings unfurl from her back momentarily. A faint silver-grey light builds up and emanates from Paladin's hand before it takes on the shape of an ethereal sickle, and CASTER thrusts it forward!<br />
::An arc of silver-grey tendrils spiral out from the blade of the ethereal sickle, striking TARGET!<br />
::The ethereal sickle in CASTER's hand departs without a sound.<br />
<br />
;Zelia<br />
:You briefly close your eyes, and cacophony of child-like laughter fills the air around you. A faint silver light builds up and emanates from your hand before it takes the shape of an ethereal crescent boomerang!<br />
:A spiral of multi-hued essence streams out from the edge of the ethereal boomerang, striking TARGET!<br />
:The ethereal boomerang sprouts limbs, jumps out of your hands and dashes off.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:You briefly close your eyes, and dozens of wildflowers blossom momentarily around your feet. A faint green light builds up and emanates from your hand before it takes the shape of an ethereal lily-shaped talisman!<br />
:A number of green vines lash out from the center of the ethereal lily-shaped talisman, striking TARGET!<br />
:The ethereal lily-shaped talisman's petals enclose on itself and vanish.<br />
<br />
;Amasalen<br />
:You briefly close your eyes, and a twinging scent of blood lingers about you. A faint light builds up and emanates from your hand before it takes on a crimson hue. A two-headed purple serpent twines about your wrist!<br />
:A succession of crimson energy is emitted from the two-headed serpent, striking TARGET!<br />
:The ethereal serpent writhes about before it fades away.<br />
<br />
;Arachne<br />
:{{addmetext}}<br />
<br />
;The Huntress<br />
:{{addmetext}}<br />
<br />
;Jaston<br />
:{{addmetext}}<br />
<br />
;Kuon<br />
:You briefly close your eyes, and a cloud of leaves gently rain down upon you. A faint golden light builds up and emanates from your hand before it takes the shape of an ethereal falarica!<br />
:A barrage of viridian essence sprays from the blade of the ethereal falarica, striking TARGET!<br />
:The ethereal falarica slowly decays and falls to the ground as a mass of dead leaves.<br />
<br />
;Laethe<br />
:{{addmetext}}<br />
<br />
;Leya<br />
:You briefly close your eyes, and the visage of a great owl hovers behind you. A faint ivory light builds up and emanates from your hand before it takes the shape of an ethereal dagger!<br />
:A streak of ivory energy flares out from the blade of the ethereal dagger, striking TARGET!<br />
:The ethereal dagger collaspes into ash.<br />
<br />
;Niima<br />
:You briefly close your eyes, and the haunting sound of a siren fills the air around you. A faint grey light builds up and emanates from your hand before it takes the shape of an ethereal conch shell!<br />
:A wave of grey vibrations washes out from the inside of the ethereal conch shell, striking TARGET!<br />
:The ethereal conch shell shimmers briefly then pops like a bubble.<br />
<br />
;Onar<br />
:{{addmetext}}<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:{{addmetext}}<br />
<br />
;Voln<br />
:You briefly close your eyes, and your form is shrouded with a radiant white surcoat. A faint white light builds up and emanates from your hand before it takes the shape of an ethereal shield!<br />
:A surge of white fire blazes from the center of the ethereal shield, striking TARGET!<br />
:The ethereal shield becomes insubstantial and parts with a whisper.<br />
<br />
;Other<br />
:You briefly close your eyes, and a faint colorful aura washes over you. A faint multihued light builds up and emanates from your hand before it takes the shape of an ethereal sphere!<br />
:A blast of multihued plasma flares out from the center of the ethereal sphere, striking TARGET!<br />
:The ethereal sphere vanishes from sight.<br />
<br />
[[Category:Arkati]]<br />
[[Category:Cleric]]<br />
[[Category:Paladin]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=PREP_PHRASE_HELP&diff=71923PREP PHRASE HELP2015-12-04T23:36:20Z<p>PCOFFEY77: </p>
<hr />
<div>When preparing a spell, you can do so in the standard fashion that any other Cleric would. You also have the choice to use your own knowledge of spell preparation to do things a little differently. Some special preparations only work for a specific spell; others will work for an entire circle of spells. Rarely, a method may be devised that will work for all spells.<br />
<br />
You will attempt to prepare spells in the order of phrases shown in PREP PHRASES. If a preparation method is not valid for the spell or spell circle you are using, it will move down the list until it finds a valid one, or defaults to regular preparation.<br />
<br />
Use PREP PHRASES <number> <new slot> to swap your order of preparations.<br />
<br />
<div {{Log|margin-right=400px}}><br />
prep phrase<br />
You know the following phrases:<br />
<br />
1. A light blue glow surrounds your hands as you prepare a minor Spirit Warding... (Restricted to Spirit Warding I.)<br />
2. A deep blue glow surrounds your hands as you prepare a major Spirit Warding... (Restricted to Spirit Warding II.)<br />
3. You speak quietly in flowing elven, preparing the [Spell Name] spell...<br />
<br />
Use prep phrases off to turn off your special messaging.<br />
See [[PREP PHRASES HELP]] for more info.</div></div>PCOFFEY77https://gswiki.play.net/index.php?title=PREP_PHRASE_HELP&diff=71920PREP PHRASE HELP2015-12-04T23:33:09Z<p>PCOFFEY77: </p>
<hr />
<div>When preparing a spell, you can do so in the standard fashion that any other Cleric would. You also have the choice to use your own knowledge of spell preparation to do things a little differently. Some special preparations only work for a specific spell; others will work for an entire circle of spells. Rarely, a method may be devised that will work for all spells.<br />
<br />
You will attempt to prepare spells in the order of phrases shown in PREP PHRASES. If a preparation method is not valid for the spell or spell circle you are using, it will move down the list until it finds a valid one, or defaults to regular preparation.<br />
<br />
Use PREP PHRASES <number> <new slot> to swap your order of preparations.<br />
<br />
>prep phrase<br />
You know the following phrases:<br />
<br />
1. A light blue glow surrounds your hands as you prepare a minor Spirit Warding... (Restricted to Spirit Warding I.)<br />
2. A deep blue glow surrounds your hands as you prepare a major Spirit Warding... (Restricted to Spirit Warding II.)<br />
3. You speak quietly in flowing elven, preparing the [Spell Name] spell...<br />
<br />
Use prep phrases off to turn off your special messaging.<br />
See PREP PHRASES HELP for more info.</div>PCOFFEY77https://gswiki.play.net/index.php?title=PREP_PHRASE_HELP&diff=71919PREP PHRASE HELP2015-12-04T23:31:52Z<p>PCOFFEY77: New Page. Sorry if this is duplicated but I didn't see anything on the Wiki yet...</p>
<hr />
<div>When preparing a spell, you can do so in the standard fashion that any other Cleric would. You also have the choice to use your own knowledge of spell preparation to do things a little differently. Some special preparations only work for a specific spell; others will work for an entire circle of spells. Rarely, a method may be devised that will work for all spells.<br />
<br />
You will attempt to prepare spells in the order of phrases shown in PREP PHRASES. If a preparation method is not valid for the spell or spell circle you are using, it will move down the list until it finds a valid one, or defaults to regular preparation.<br />
<br />
Use PREP PHRASES <number> <new slot> to swap your order of preparations.</div>PCOFFEY77https://gswiki.play.net/index.php?title=Verb:LISTEN&diff=71914Verb:LISTEN2015-12-04T23:06:26Z<p>PCOFFEY77: /* Messaging */ added one. Should it be broken up to 1p and 3p views?</p>
<hr />
<div>'''LISTEN''' is a roleplaying verb.<br />
<br />
== Messaging ==<br />
<br />
*LISTEN - You listen, but don't hear anything unusual. Player inclines his ear, but doesn't hear anything unusual.<br />
*LISTEN {item} (item not held) - Player turns an ear towards {item}.<br />
*LISTEN {item} (item held) - Player holds {item} up to her ear.<br />
*LISTEN {person} - Player turns an inquisitive ear towards {person}.<br />
*LISTEN {self} - Player turns an inquisitive ear towards herself.<br />
<br />
Listening to seashells may give special messaging.<br />
<br />
For [[sylvan]]s:<br />
<br />
*LISTEN - You incline your ear in the direction of the natural air currents and intently focus on the slightest sound within your environment.<br />
*LISTEN {self} - You listen quietly to the sounds of nature all around you, letting your heartbeat slow to join in perfect time with the pulsating rhythm of life.<br />
*LISTEN {person} - You tilt your head slightly toward {person}, noting the subtle changes in his muscles and breathing.<br />
*LISTEN {person} (dead) - You tilt your head slightly toward {person}, noting the absence of breath in the body.<br />
*LISTEN {creature} - Raising the tips of your fingers briefly to one earlobe, you focus your hearing on the minute sounds of {creature}'s internal life force.<br />
*LISTEN {item} (not held) - You lean in toward the {item}, pricking up your ears in an attempt to register every sound the {item} emits from the play of environmental forces upon it.<br />
<br />
[[Category:Verbs]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Council_of_Light_Answers&diff=71829Council of Light Answers2015-11-30T22:00:25Z<p>PCOFFEY77: Fixed Spelling</p>
<hr />
<div>{{spoiler}}<br />
[[Council of Light]]<br />
__FORCETOC__<br />
== [[Ta'Vaalor]] ==<br />
<table><br />
<br />
<tr><td>'''4879'''</td><td>In what year was the Glaise Cnoc cemetery established?</td></tr><br />
<tr bgcolor=lightgrey><td>'''4881'''</td><td>In what year was ranger Elrohan buried?</td></tr><br />
<tr><td>'''4924'''</td><td>In what year was Nadia Tinilia buried?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Aethenireas'''</td><td>On what wey or var is Ta'Vaalor's healer located?</td></tr><br />
<tr><td>'''Aethenireas'''</td><td>On what wey or var is the triage station located?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Amaranth'''</td><td>On what wey or var, in Ta'Vaalor, is the statue and fountain honoring Phoen located?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Amaranth'''</td><td>What gate is located in the northwest of Ta'Vaalor?</td></tr><br />
<tr><td>'''Ambra'''</td><td>Who owns the music shop in Ta'Vaalor?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Annatto'''</td><td>What city gate is located in the southeast section of Ta'Vaalor?</td></tr><br />
<tr><td>'''Aradhul'''</td><td>What is the first name of the founder of Ta'Vaalor?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Arctic bears'''</td><td>Two hides of what arctic creature adorn the floor in Ta'Vaalor's furs and pelts shop?</td></tr><br />
<tr><td>'''Areacne'''</td><td>Who is the owner of the gem shop in the northwest area of Ta'Vaalor?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Arm'''</td><td>What is missing from the skeleton in the upper fields?</td></tr><br />
<tr><td>'''Arm'''</td><td>What skeletal appendage can be found under a pile of clay and stone around Barefoot Hill?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Asp'''</td><td>What twin creatures adorn a statue of a spear that stands in the cemetery?</td></tr><br />
<tr><td>'''Baked'''</td><td>What are the bricks made of on the path thorough the wildflowers?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Baked'''</td><td>"What sort of bricks pave the path through the field of wildflowers?"</td></tr><br />
<tr><td>'''Basilisk'''</td><td>From the looks of it, what larger creature might the plumed cockatrices of the Neartofar Forest be related to?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Bear'''</td><td>The skeleton of what sort of animal can be found in the abandoned vineyard?</td></tr><br />
<tr><td>'''Birch'''</td><td>What sort of tree's bark peels away into curls that resemble scrolls?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Black'''</td><td>What color is the boulder in the center of the apple orchard?</td></tr><br />
<tr><td>'''Blood'''</td><td>The dais found in the catacombs of Ta'Vaalor is covered in what material or substance?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Blue'''</td><td>Vaalorn, a metal prized by the Vaalor elves, is naturally found in veins of sparkling white or what other color?</td></tr><br />
<tr><td>'''Brick'''</td><td>What grey object rests atop a pillar midway along Virktoth's path?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Brick'''</td><td>What material is the base of Yander's well made of?</td></tr><br />
<tr><td>'''Bronze'''</td><td>What material is the sign at the entrance to the Glaise Cnoc cemetery made of?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Brown'''</td><td>What type of trout live in the river near Neartofar Forest?</td></tr><br />
<tr><td>'''Burlap'''</td><td>What material is the hammocks in the barracks in NeartoFar made of?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Burlap'''</td><td>What material are the hammocks in the barracks in the Neartofar Forest made of?</td></tr><br />
<tr><td>'''Calambor'''</td><td>What is the family name of the four people buried together on the western stretch of the cemetery?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Cedar'''</td><td>What type of wood is Yander's barn made of?</td></tr><br />
<tr><td>'''Cedar'''</td><td>What type of wood is Yander's barn made out of?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Cenotaph'''</td><td>What has been built in the cemetery in honor of Tinuldor Nondel?</td></tr><br />
<tr><td>'''Chameleon'''</td><td>To what family of animals do the striped relnaks that populate the meadows belong?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Clematis'''</td><td>What sort of vines have overgrown the arbor in the cemetery?</td></tr><br />
<tr><td>'''Clentaran'''</td><td>Who runs the clerical supply shop in Ta'Vaalor?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Cockatrice'''</td><td>What type of feathers are the pillows in the barracks made of?</td></tr><br />
<tr><td>'''Coleesta'''</td><td>What is the name of the lady that provides food and drink in The Legendary Rest's courtyard?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Contemplation'''</td><td>What garden is located behind the Hall of the Arkati in Ta'Vaalor?</td></tr><br />
<tr><td>'''Copper'''</td><td>What hammered metal is left abandoned in the Neartofar Forest?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Corn'''</td><td>What sort of mash was used to brew moonshine in the still in the Neartofar Forest?</td></tr><br />
<tr><td>'''Crystal'''</td><td>A replica of an antique forge is located in armory. What material is this forge made of?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Drake'''</td><td>In the cemetery, a blue rose lies at the foot of a statue of what sort of beast?</td></tr><br />
<tr><td>'''Drake'''</td><td>The statue with ruby eyes in the Plains of Bone is of what?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Drake'''</td><td>What creature does the large statue inside the Ta'Vaalor clerical supply shop depict?</td></tr><br />
<tr><td>'''Drakes'''</td><td>What large creatures are depicted in statuary that accents the bridge to the southeast of Ta'Vaalor?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Dream'''</td><td>Complete this epitaph, as engraved on a headstone in the cemetery. "Step softly, a ___________ lies buried here."</td></tr><br />
<tr><td>'''Dupioni'''</td><td>What type or rare white silk curtains adorn the windows of the gem shop in the northwest section of Ta'Vaalor?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Eagle'''</td><td>What sort of brass bird adorns the wall in The Legendary Rest's Lofty Peaks Room?</td></tr><br />
<tr><td>'''Eahnor'''</td><td>What metal, prized by the elves, do the citizens of Ta'Vaalor typically prefer to keep its natural crimson hue?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Ebonwood'''</td><td>What material is the sign above the Mess Hall entrance made from?</td></tr><br />
<tr><td>'''Elderberry'''</td><td>What sort of delicately scented, white-flowered shrubs manage to thrive in the briar thicket?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Elf'''</td><td>What sort of creature is the paper target tacked to the barracks in the Neartofar Forest most likely intended to resemble?</td></tr><br />
<tr><td>'''Elm'''</td><td>A grove of what sort of tree stands in the center of the Neartofar Forest?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Elven'''</td><td>What sort of skeleton can be found, half overgrown in the upper fields?</td></tr><br />
<tr><td>'''Emaereld'''</td><td>What wey or var is Ta'Vaalor's bakery located on?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Faeries'''</td><td>Which creatures form part of the decorative carvings on the exterior of the [[Annatto Rations Shop|chocolate shop]]?</td></tr><br />
<tr><td>'''Fear'''</td><td>The name of the lake that lies north of Ta`Vaalor is lake _______?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Fear'''</td><td>The name of the lake that lies north of Ta'Vaalor is the Lake of _________?</td></tr><br />
<tr><td>'''Feline'''</td><td>What sort of animal skull can be found in the barley field?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Fennel'''</td><td>What plant, growing in the lower fields, emits an aromatic scent from its tiny yellow flowers?</td></tr><br />
<tr><td>'''Fishing'''</td><td>Where does the sign say that the proprietor of the tavern on Shimeraern Var has gone?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Four'''</td><td>How many heads are mounted on the walls of Ta'Vaalor's furs and pelts shop?</td></tr><br />
<tr><td>'''Frog'''</td><td>The spotted leapers that populate the meadows appear to be a cross of a wolf and what other creature?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Gardenia'''</td><td>What scent fills Ta'Vaalor's salon?</td></tr><br />
<tr><td>'''Gargoyle'''</td><td>What sort of creatures adorn the outside of ta'vaalor's theatre, in imitation of the illistim style of architecture?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Gas'''</td><td>What substance bloats the dark vysans that live in the cemetery?</td></tr><br />
<tr><td>'''Gearchel'''</td><td>Who man’s the Armory in TaVaalor?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Ghaerdish'''</td><td>Who owns the furs and pelts shop in Ta'Vaalor?</td></tr><br />
<tr><td>'''Giant'''</td><td>What creature does the boulder in the center of the apple orchard resemble?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Glimaerseen'''</td><td>What is the name of the moving company in Ta'Vaalor?</td></tr><br />
<tr><td>'''Gold'''</td><td>What color fabric are the chairs in the entryway of Wyvern Keep upholstered in?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Gold'''</td><td>What metal veins the shard in the center of the Marble Springs neighborhood in Ta'Vaalor?</td></tr><br />
<tr><td>'''Golden'''</td><td>What color is the tame ferret that lives in Ta'Vaalor?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Granite'''</td><td>What is the obelisk in the graveyard made from?</td></tr><br />
<tr><td>'''Granite'''</td><td>What material is the monolith that towers above the Neartofar Forest composed of?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Grape'''</td><td>What sort of vines grow to the west of the wall that borders the wildflower fields?</td></tr><br />
<tr><td>'''Greatsword'''</td><td>What is the marble statue of an elven woman in the Marble Springs neighborhood of Ta'Vaalor carrying in her hands?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Green'''</td><td>What color is the doorstep of Ta'Vaalor's furs and pelts shop?</td></tr><br />
<tr><td>'''Green'''</td><td>What color are the doors to the Triage Station?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Green'''</td><td>What colour are the snakes in the lower fields?</td></tr><br />
<tr><td>'''Green'''</td><td>What color are the grass snakes that populate the lower fields?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Gold'''</td><td>The official colors of Ta'Vaalor, as seen on the town's pennants, are ruby and what?</td></tr><br />
<tr><td>'''Grey'''</td><td>What color crystal is available for purchase in the Ta'Vaalor clerical supply shop?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Haon'''</td><td>What silvery-blue wood is the altar in the Hall of the Arkati in Ta'Vaalor fashioned of?</td></tr><br />
<tr><td>'''Haon'''</td><td>What wood is Ta'Vaalor's furs and pelts shop's sign made of?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Haon'''</td><td>What material are the shelves in the triage station made from?</td></tr><br />
<tr><td>'''Hauberk'''</td><td>What type of armor is the statue of an elven man, in the Marble Springs area of Ta'Vaalor, depicted as wearing?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Hawthorn'''</td><td>What sort of briar is the briar thicket composed of?</td></tr><br />
<tr><td>'''Heavens'''</td><td>Complete this epitaph as it is written in the cemetery, "Grace was in all her steps, the ____________ in her eyes, in every gesture dignity and beauty in her smile."</td></tr><br />
<tr bgcolor=lightgrey><td>'''Helgreth'''</td><td>Who owns the tavern on Shimeraern Var?</td></tr><br />
<tr><td>'''Humanoid'''</td><td>What sort of skeleton can be found impaled on a sharpened pine in the Neartofar Forest?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Humanoid'''</td><td>What type of skulls act as sentinels on the walls on the Plains of Bone?</td></tr><br />
<tr><td>'''Humanoid'''</td><td>What types of skulls act as sentinels on the walls of the Plains of Bone?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Iron'''</td><td>What material composes the remains of the boundary marker at the edge of Fethayl Bog?</td></tr><br />
<tr><td>'''Ironwood'''</td><td>The front doors of "The Legendary Rest" are made of what material?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Jasmine'''</td><td>What tall white vines climb the walls surrounding ta'vallor's garden of ancients?</td></tr><br />
<tr><td>'''Jug'''</td><td>What is the marble statue in the center of the building in the wildflower field depicted as holding in her hands?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Junipers'''</td><td>A granite bench that serves a dual purpose as a grave marker sits between a pair of what sort of plants?</td></tr><br />
<tr><td>'''Koar'''</td><td>Which of the Arkati is honored the most in the Ta'vaalor's hall of the Arkati?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Lavender'''</td><td>What color are the eyes of the healer in Ta'Vaalor?</td></tr><br />
<tr><td>'''Lightning'''</td><td>What has split the oak tree at the southern end of the wildflower field?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Lilies'''</td><td>What type of golden flowers surround the statue of the enthroned man in the cemetery?</td></tr><br />
<tr><td>'''Limestone'''</td><td>What material is Ta'Vaalor's City Hall made of?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Limestone'''</td><td>What material is the sarcophagus in the cemetery made of?</td></tr><br />
<tr><td>'''Limestone'''</td><td>What material is the triage station made from?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Longbow'''</td><td>What is the Oak Statue of an elven woman, in the Marble Springs Area of Ta'Vaalor, holding in her hands?</td></tr><br />
<tr><td>'''Longsword'''</td><td>What does the elven statue in Marble Springs hold is its right hand?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Lornon'''</td><td>Complete this sentence: A rare strain of plant thrives in The Legendary Rest, called a __________ fly trap?</td></tr><br />
<tr><td>'''Malwith'''</td><td>What is the name of the inkeeper at the inn just east of tavallor's victory gate?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Mandible'''</td><td>What black object sticks out of a caved-in tunnel around Barefoot Hill?</td></tr><br />
<tr><td>'''Mandolin'''</td><td>What image is carved into the headstone that marks Alianna Elowen's grave?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Map'''</td><td>What type of papers are found in the stockade in the Neartofar Forests?</td></tr><br />
<tr><td>'''Maraene'''</td><td>What is the name of the store clerk in the herb shop in Ta'Vaalor?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Marble'''</td><td>What material is the multi-level fountain in The Legendary Rest's courtyard made of?</td></tr><br />
<tr><td>'''Marble'''</td><td>The arched entrance to the Marble Springs neighborhood, in the northeast part of Ta'Vaalor is made of what material?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Mausoleum'''</td><td>Where in the cemetery can a sarcophagus be found?</td></tr><br />
<tr><td>'''Minotaur'''</td><td>What creature's skull adorns the wall in The Legendary Rest's Desert Evening Room?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Mistydeep'''</td><td>What is the name of the river that lies to the south of Ta'Vaalor?</td></tr><br />
<tr><td>'''Mithril'''</td><td>What material is the sign that welcomes visitors to the Marble Springs neighborhood of Ta'Vaalor made of?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Mumsy'''</td><td>Deep in the catacombs of Ta'Vaalor there is a statue of bones. According to the plaque beneath it, whose shape does it represent?</td></tr><br />
<tr><td>'''Mushroom'''</td><td>In the catacombs beneath Ta'Vaalor, what vegetative life thrives?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Music'''</td><td>Complete this epitaph, as engraved on a headstone in the cemetery. "____________, when soft voices die, vibrates in the memory..."</td></tr><br />
<tr><td>'''Oak'''</td><td>What sort of leaf is portrayed on the mat at the shrine in the Marble Springs neighborhood of Ta'Vaalor?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Oak'''</td><td>What sort of trees help mark the southern boundary of Barefoot Hill?</td></tr><br />
<tr><td>'''Obelisk'''</td><td>What tall, carved object decorates the center of Ta'Vaalor's Amaranth Court?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Ogre'''</td><td>What force inhabits the barracks and stockade in the Neartofar Forest?</td></tr><br />
<tr><td>'''Owls'''</td><td>What sort of birds can often be found in a parliament, perched in the branches of a red maple towards the north of the Neartofar Forest?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Past'''</td><td>Complete this phrase as it reads in the cemetery, "Sleep undisturbed within the peaceful shrine, safe in the hallowed quiets of the______"</td></tr><br />
<tr><td>'''Peonies'''</td><td>What multicolored flowers line the walkway of Ta'Vaalor's Amaranth Court?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Philodendron'''</td><td>A rare strain of plant thrives in The Legendary Rest, called a mammoth-ear __________.</td></tr><br />
<tr><td>'''Phisk'''</td><td>Whos owns the sundries shop in Ta'Vaalor?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Phisk'''</td><td>Who owns the General Exchange in Ta'Vaalor?</td></tr><br />
<tr><td>'''Phoen'''</td><td>Which of the Arkati does the small fountain in the northeast part of Ta'Vaalor honor?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Pine'''</td><td>What type of golden tree grows in the center of the Wyvern Keep Lobby?</td></tr><br />
<tr><td>'''Pit'''</td><td>What sort of boar trap has been laid in the Neartofar Forest?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Plank'''</td><td>What allows you to traverse the pit of snakes and bones north of the cemetery?</td></tr><br />
<tr><td>'''Quartz'''</td><td>What material is the massive shard in the center of the Marble Springs neighborhood in Ta'Vaalor made of?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Quartz'''</td><td>What material is the massive shard in the center of the marble springs neighborhood?</td></tr><br />
<tr><td>'''Ranger'''</td><td>What is the missing word in the following epitaph? "Here lies _______ Elrohan, who shot an arrow into the air. Where it landed he did not care, till it landed in his hair."</td></tr><br />
<tr bgcolor=lightgrey><td>'''Rat'''</td><td>Deep in the catacombs, bones make a statue of what?</td></tr><br />
<tr><td>'''Raven'''</td><td>What kind of bird feathers adorn the totem pole that stands on the hill above the meadows?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Ruby'''</td><td>The official colors of Ta'Vaalor, as seen on the town's pennants, are gold and what?</td></tr><br />
<tr><td>'''Red'''</td><td>What color are the stripes on the grey skin of a striped relnak?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Red'''</td><td>What color berries grow on the brambles that are growing into the abandoned vineyard?</td></tr><br />
<tr><td>'''Red'''</td><td>What color is Ta'Vaalor's bakery door painted?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Red'''</td><td>What color is the dirt that composes the mound in the Barefoot Hill area?</td></tr><br />
<tr><td>'''Red'''</td><td>What color is the marble flooring in the entryway of Wyvern Keep?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Red'''</td><td>What color roses climb the outside of Ta'Vaalor's sundries shop?</td></tr><br />
<tr><td>'''Reed'''</td><td>What river plant are the wind chimes in the Marble Springs neighborhood of Ta'Vaalor made of?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Rowboat'''</td><td>What means of travel has been nearly swallowed by the thorny brambles growing on the Plains of Bone?</td></tr><br />
<tr><td>'''Samyrle'''</td><td>Who is the owner of Ta'Vaalor's salon?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Sandstone'''</td><td>What material is the Crimson Raven constructed from?</td></tr><br />
<tr><td>'''Sarsaparilla'''</td><td>What spicy-scented bush grows along the trail through Fearling Pass?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Sassion'''</td><td>Who runs Ta'Vaalor's delivery service?</td></tr><br />
<tr><td>'''Scallop'''</td><td>What shell are the sconces outside of the Salon shaped like?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Shind'''</td><td>Who owns the locksmith shop in Ta'vaalor?</td></tr><br />
<tr><td>'''Silk'''</td><td>A veil of what material is intended to protect bodies in the Reposing Room in the cemetery?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Silver'''</td><td>Ambra sells finger cymbals made of what material?</td></tr><br />
<tr><td>'''Silver'''</td><td>What material is the sign bearing the name "The Legendary Rest" made of?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Six'''</td><td>How many corners are there in the building that stands in the wildflower field?</td></tr><br />
<tr><td>'''Skull'''</td><td>What grizzly trophies are displayed on a rock table and several niches in the western part of the catacombs?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Skull'''</td><td>What is centered in the bone gate that connects the Plains of Bones and the Boneyard?</td></tr><br />
<tr><td>'''Songbird'''</td><td>The brass sconces in Ta'Vaalor's bakery are formed into what fanciful shape?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Songbird'''</td><td>What image adorns the gates standing to the east of the lower fields?</td></tr><br />
<tr><td>'''Soot'''</td><td>What odd material coats the inside of a fruit-harvesting bucket that has been half-buried in the meadows?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Spruce'''</td><td>What sort of branches rest atop the monolith in the Neartofar Forest?</td></tr><br />
<tr><td>'''Stargazer'''</td><td>What type of pink lily flourishes in Ta'Vaalor's Garden of the Ancients?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Stockade'''</td><td>What wooden structure can be found at the top of the hill in Neartofar Forest?</td></tr><br />
<tr><td>'''Stranger'''</td><td>Pause, _______ , when you pass me by, for as you are, so once was I. As I am now, so will you be. Then prepare unto death, and follow me.</td></tr><br />
<tr bgcolor=lightgrey><td>'''Stream'''</td><td>What forms the northern border of the barley field?</td></tr><br />
<tr><td>'''Stream'''</td><td>What is the northern border at the barley field?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Summerberry'''</td><td>What sort of bushes thrive in the cool air along the ridge in the Neartofar Forest?</td></tr><br />
<tr><td>'''Sweethen'''</td><td>Who owns Ta'Vaalor's bakery?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Tanik'''</td><td>What type of trees grow to the north of the cemetery?</td></tr><br />
<tr><td>'''Tapestries'''</td><td>What represents the noble houses in the cemetery's crypt?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Thanot'''</td><td>What material is the door to the caretaker's room in the cemetery made of?</td></tr><br />
<tr><td>'''Tiled'''</td><td>What type of roof does the triage station have?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Thistle'''</td><td>What pink and purple blooming weeds thrive at the edge of the abandoned vineyard?</td></tr><br />
<tr><td>'''Thorn'''</td><td>What nasty-looking bushes grow on the side of the stone wall that runs along the eastern edge of the wildflower field?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Tmareantha'''</td><td>What is the name of the owner of the jewelry store that is located in the southeast section of Ta'Vaalor?</td></tr><br />
<tr><td>'''Toadstool'''</td><td>What sort of plant growing in the Neartofar Forest emits a silvery-white light?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Tower'''</td><td>The ruins of what sort of structure are atop the Plains of Bone?</td></tr><br />
<tr><td>'''Trees'''</td><td>What plants surround the Crimson Raven?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Trezzures'''</td><td>Some boxes have been stashed in a back passage between the catacombs and the wilds outside the city walls. What word is scratched onto the side of them?</td></tr><br />
<tr><td>'''Twilight'''</td><td>What is the missing word in the following epitaph? "Now __________ lets her curtain down and pins it with a star."</td></tr><br />
<tr bgcolor=lightgrey><td>'''Tyrnian'''</td><td>Who funds the free passage across the lake to the north of Ta'Vaalor?</td></tr><br />
<tr><td>'''Vaalorn'''</td><td>What metal is named after the Vaalor elves that discovered it?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Velvet'''</td><td>What type of fabric are the chairs in the entryway of Wyvern Keep upholstered in?</td></tr><br />
<tr><td>'''Wagon'''</td><td>What abandoned conveyance lies in the mud at the edge of Fethayl Bog?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Walnut'''</td><td>What wood is the furniture in the entryway of Wyvern Keep made of?</td></tr><br />
<tr><td>'''Water'''</td><td>The basin in the shrine located in the Marble Springs neighborhood of Ta'Vaalor contains a mixture of flower petals, oil and what other main ingredient?</td></tr><br />
<tr bgcolor=lightgrey><td>'''West'''</td><td>The shard in the center of marble springs neighborhood of Ta'vaalor points up and in what direction?</td></tr><br />
<tr><td>'''Wheat'''</td><td>A mound of what sort of chaff exists to the northeast of Yander's barn?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Wheat'''</td><td>The tall stalks of what sort of plant grow to the southwest of Barefoot Hill?</td></tr><br />
<tr><td>'''Wheel'''</td><td>What part of a ship decorates the wall of the Sea N' Shore in the Legendary Rest?</td></tr><br />
<tr bgcolor=lightgrey><td>'''White'''</td><td>What color is the building in the midst of the wildflower field?</td></tr><br />
<tr><td>'''Wild'''</td><td>What type of rose adorns the plaque in memory of Tinuldor Nondel in the cemetery?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Willow'''</td><td>What sort of tree grows just past the gates of the cemetery?</td></tr><br />
<tr><td>'''Wyvern'''</td><td>What creature is Ta'Vaalor's City Hall named after?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Yellow'''</td><td>The coral berry shrubs at the edge of the briar patch have what color flowers?</td></tr><br />
</table><br />
<br />
== [[Solhaven]] ==<br />
<table><br />
<br />
<tr><td>What type of trees grow in the orchard?</td><td>'''Apple'''</td></tr><br />
<tr bgcolor=lightgrey><td>What fruit grows in the orchard?</td><td>'''Apples'''</td></tr><br />
<tr><td>Where can one buy a blackjack?</td><td>'''Armory'''</td></tr><br />
<tr bgcolor=lightgrey><td>What colour hair does Holly have?</td><td>'''Auburn'''</td></tr><br />
<tr><td>Where can you find Rolly Siphter?</td><td>'''Bakery'''</td></tr><br />
<tr bgcolor=lightgrey><td>Girvahk's shop widely known for his?</td><td>'''Bar'''</td></tr><br />
<tr><td>What do the ants encase near the lake?</td><td>'''Basket'''</td></tr><br />
<tr bgcolor=lightgrey><td>What can be found lying around empty carts in the orchard?</td><td>'''Baskets'''</td></tr><br />
<tr><td>What does Ayniya carefully dab?</td><td>'''Beeswax'''</td></tr><br />
<tr bgcolor=lightgrey><td>What color is the boulder in the apple tree orchard?</td><td>'''Black'''</td></tr><br />
<tr><td>What colour is Ronan's gate?</td><td>'''Black'''</td></tr><br />
<tr bgcolor=lightgrey><td>What colour eyes does Rolly have?</td><td>'''Blue'''</td></tr><br />
<tr><td>What colour is the North Wall?</td><td>'''Blue'''</td></tr><br />
<tr bgcolor=lightgrey><td>What colour is the sphere?</td><td>'''Blue'''</td></tr><br />
<tr><td>What is Kelph displaying?</td><td>'''Bluebird'''</td></tr><br />
<tr bgcolor=lightgrey><td>What can you find at the mouth of the pit?</td><td>'''Bones'''</td></tr><br />
<tr><td>What can be seen littering a field on the west road?</td><td>'''Boulders'''</td></tr><br />
<tr bgcolor=lightgrey><td>What hangs above the armory?</td><td>'''Breastplate'''</td></tr><br />
<tr><td>What colour is Kelph's hair?</td><td>'''Brown'''</td></tr><br />
<tr bgcolor=lightgrey><td>What is the curtain made of in the Ancient Shrine?</td><td>'''Burlap'''</td></tr><br />
<tr><td>What color is Ayniya's hair?</td><td>'''Chestnut'''</td></tr><br />
<tr bgcolor=lightgrey><td>What do the parents tend as depicted by the panels?</td><td>'''Children'''</td></tr><br />
<tr><td>What can you find Holly selling?</td><td>'''Chocolate'''</td></tr><br />
<tr bgcolor=lightgrey><td>To what type of road does the tower lead?</td><td>'''Cobblestone'''</td></tr><br />
<tr><td>What can you find littering the dunes in the pine forest?</td><td>'''Cones/Branches'''</td></tr><br />
<tr bgcolor=lightgrey><td>Walsor's store is a _______ store.</td><td>'''Corner'''</td></tr><br />
<tr><td>What is the woodcrafter's last name?</td><td>'''Crafyien'''</td></tr><br />
<tr bgcolor=lightgrey><td>What colour is Kai's gate?</td><td>'''Crimson'''</td></tr><br />
<tr><td>What colour is the gate outside of Kai's temple?</td><td>'''Crimson'''</td></tr><br />
<tr bgcolor=lightgrey><td>What creature is commonly seen in the orchard?</td><td>'''Daggerbeak'''</td></tr><br />
<tr><td>Where can you buy a narrow gold ring?</td><td>'''Darbo'''</td></tr><br />
<tr bgcolor=lightgrey><td>What is the armourer's name?</td><td>'''Dargeur'''</td></tr><br />
<tr><td>From whose shop can you purchase a visored helm?</td><td>'''Dargeur'''</td></tr><br />
<tr bgcolor=lightgrey><td>In what state of condition is the house by the lake?</td><td>'''Disrepair'''</td></tr><br />
<tr><td>What covers Tyalosa?</td><td>'''Dust'''</td></tr><br />
<tr bgcolor=lightgrey><td>Marsaena is a member of the _________ race.</td><td>'''Dwarven'''</td></tr><br />
<tr><td>What colour is the gate to Vornavis?</td><td>'''Ebony'''</td></tr><br />
<tr bgcolor=lightgrey><td>Dargeur is a member of the _________ race.</td><td>'''Elven'''</td></tr><br />
<tr><td>To what race does the lone fisherman belong?</td><td>'''Elven'''</td></tr><br />
<tr bgcolor=lightgrey><td>The night comes softly with her velvety cloak, wrapping me in warm ______?</td><td>'''Embrace'''</td></tr><br />
<tr><td>What surrounds the local school?</td><td>'''Fence'''</td></tr><br />
<tr bgcolor=lightgrey><td>What plant, growing in the lower fields, emits an aromatic scent from its tiny yellow flowers?</td><td>'''Fennel'''</td></tr><br />
<tr><td>What can you find opposite the bar in Girvahk's?</td><td>'''Fireplace'''</td></tr><br />
<tr bgcolor=lightgrey><td>Along the forest road there is a boulder, what shape does it resemble?</td><td>'''Fist'''</td></tr><br />
<tr><td>What does the merchant [[Beltheine's Flowers|Beltheine]] sell?</td><td>'''Flowers'''</td></tr><br />
<tr bgcolor=lightgrey><td>How many different cakes can you buy from the baker?</td><td>'''Four'''</td></tr><br />
<tr><td>Red is a member of the ________ race.</td><td>'''Giantman'''</td></tr><br />
<tr bgcolor=lightgrey><td>What does Nerm have on his chin?</td><td>'''Goatee'''</td></tr><br />
<tr><td>What color is the thatch on the cottage near the orchard?</td><td>'''Golden'''</td></tr><br />
<tr bgcolor=lightgrey><td>Where can you buy thrak hide boots?</td><td>'''Gornissa'''</td></tr><br />
<tr><td>Who is the cobbler of Solhaven?</td><td>'''Gornissa'''</td></tr><br />
<tr bgcolor=lightgrey><td>What does Kahlyr wear?</td><td>'''Gown'''</td></tr><br />
<tr><td>What colour gown does Ayniya wear?</td><td>'''Green'''</td></tr><br />
<tr bgcolor=lightgrey><td>What colour vest does Turask have on?</td><td>'''Green'''</td></tr><br />
<tr><td>Along the coast, near the foggy valley what colour tint do the trees appear?</td><td>'''Grey'''</td></tr><br />
<tr bgcolor=lightgrey><td>What colour are Walsor's suspenders?</td><td>'''Grey'''</td></tr><br />
<tr><td>What colour is Jyhm's hair?</td><td>'''Grey'''</td></tr><br />
<tr bgcolor=lightgrey><td>The pawnbroker's last name is _______?</td><td>'''Gryhm'''</td></tr><br />
<tr><td>What kind of captain wanders the town?</td><td>'''Guild'''</td></tr><br />
<tr bgcolor=lightgrey><td>What race does Rolly belong to?</td><td>'''Halfling'''</td></tr><br />
<tr><td>What kind of bushes can you find on the west road?</td><td>'''Holly'''</td></tr><br />
<tr bgcolor=lightgrey><td>What structure stands near the lake?</td><td>'''House'''</td></tr><br />
<tr><td>What colour is Vlodimm's voice?</td><td>'''Ivory'''</td></tr><br />
<tr bgcolor=lightgrey><td>What is the name of the locksmith?</td><td>'''Jyhm'''</td></tr><br />
<tr><td>The name of the jeweler is _____?</td><td>'''Kahlyr'''</td></tr><br />
<tr bgcolor=lightgrey><td>From whose shop can basal moss be purchased?</td><td>'''Kelph'''</td></tr><br />
<tr><td>What are the swans doing in front of the temple?</td><td>'''Kissing'''</td></tr><br />
<tr bgcolor=lightgrey><td>What type of pond can you find in Ronan's courtyard?</td><td>'''Koi'''</td></tr><br />
<tr><td>What sort of skin does Will Oakum have?</td><td>'''Leathery'''</td></tr><br />
<tr bgcolor=lightgrey><td>From whom can you buy a flask of absinthe?</td><td>'''Lem'''</td></tr><br />
<tr><td>What tree can be found budding?</td><td>'''Linden'''</td></tr><br />
<tr bgcolor=lightgrey><td>What type of tree is budding?</td><td>'''Linden'''</td></tr><br />
<tr><td>Depicted in the panels, what did the woodsman chop?</td><td>'''Lumber'''</td></tr><br />
<tr bgcolor=lightgrey><td>What does the woodsman cut as depicted by the panels?</td><td>'''Lumber'''</td></tr><br />
<tr><td>What is the old woman's name?</td><td>'''Mabel'''</td></tr><br />
<tr bgcolor=lightgrey><td>What type of weapon is displayed in the case in Grivahk's?</td><td>'''Mace'''</td></tr><br />
<tr><td>Turask's last name is ____________?</td><td>'''Maldib'''</td></tr><br />
<tr bgcolor=lightgrey><td>Who is the weaponsmith?</td><td>'''Marsaena'''</td></tr><br />
<tr><td>The poor section of town is called ________?</td><td>'''MarshTown'''</td></tr><br />
<tr bgcolor=lightgrey><td>From what metal is the anvil at the museum made of?</td><td>'''Mithril'''</td></tr><br />
<tr><td>What is on the ceiling of the basement in the museum?</td><td>'''Moss'''</td></tr><br />
<tr bgcolor=lightgrey><td>What is Gornissa's gown made from?</td><td>'''Muslin'''</td></tr><br />
<tr><td>Who is the apprentice Locksmith?</td><td>'''Nerm'''</td></tr><br />
<tr bgcolor=lightgrey><td>What do the fisherman pull as depicted by the panel?</td><td>'''Nets'''</td></tr><br />
<tr><td>What color is Dargeur's apron?</td><td>'''Off-grey'''</td></tr><br />
<tr bgcolor=lightgrey><td>What temple do the kissing swans lead to?</td><td>'''Oleani'''</td></tr><br />
<tr><td>What is the white swan sitting on some copper gates, made from?</td><td>'''Ora'''</td></tr><br />
<tr bgcolor=lightgrey><td>What colour are Turask's boots?</td><td>'''Orange'''</td></tr><br />
<tr><td>What is wrong with the cat?</td><td>'''Peglegged'''</td></tr><br />
<tr bgcolor=lightgrey><td>What spans the canal beneath the trees?</td><td>'''Planks'''</td></tr><br />
<tr><td>What is outside of Saragassa's cottage?</td><td>'''Plaque'''</td></tr><br />
<tr bgcolor=lightgrey><td>What critter can be found in Dargeur's shop?</td><td>'''Rat'''</td></tr><br />
<tr><td>Ouslanders garb is owned by _________.</td><td>'''Red McKrieg'''</td></tr><br />
<tr bgcolor=lightgrey><td>Tyalosa's last name is ________?</td><td>'''Rhus'''</td></tr><br />
<tr><td>What is the bell doing on the South Beach?</td><td>'''Ringing'''</td></tr><br />
<tr bgcolor=lightgrey><td>What colour are the windows and awnings on Triton road?</td><td>'''Rose'''</td></tr><br />
<tr><td>What colour is Gertie's apron?</td><td>'''Saffron'''</td></tr><br />
<tr bgcolor=lightgrey><td>Who used to live in the house by the lake?</td><td>'''Sailor'''</td></tr><br />
<tr><td>The water in the Caverns contains what?</td><td>'''Salt'''</td></tr><br />
<tr bgcolor=lightgrey><td>What can be seen surrounding a tower?</td><td>'''Scaffold'''</td></tr><br />
<tr><td>Lem's Clothes hang on him like a _______ ?</td><td>'''Scarecrow'''</td></tr><br />
<tr bgcolor=lightgrey><td>What can you find standing near the surf on the South Beach?</td><td>'''Seagulls'''</td></tr><br />
<tr><td>What does Walsor jingle?</td><td>'''Silver pieces'''</td></tr><br />
<tr bgcolor=lightgrey><td>What is Lem's last name?</td><td>'''Skinker'''</td></tr><br />
<tr><td>What does Tynira sell?</td><td>'''Slippers'''</td></tr><br />
<tr bgcolor=lightgrey><td>What do the farmers till as depicted by the panels?</td><td>'''Soil'''</td></tr><br />
<tr><td>What has Kelph captured and displays for all to see?</td><td>'''Songbird'''</td></tr><br />
<tr bgcolor=lightgrey><td>What does Walsor have protruding?</td><td>'''Stomach'''</td></tr><br />
<tr><td>What is Darbo's cottage made of?</td><td>'''Stone'''</td></tr><br />
<tr bgcolor=lightgrey><td>A ring of ______ can be found on Jag Point.</td><td>'''Stones'''</td></tr><br />
<tr><td>How many spheres can you find above the door at Walsors?</td><td>'''Three'''</td></tr><br />
<tr bgcolor=lightgrey><td>Precise stitches is Tynira's ______?</td><td>'''Trademark'''</td></tr><br />
<tr><td>What is behind the altar in Charl's Quay?</td><td>'''Trident'''</td></tr><br />
<tr bgcolor=lightgrey><td>What does Turask have on his head?</td><td>'''Turban'''</td></tr><br />
<tr><td>From whom can a pair of saffron slippers be purchased?</td><td>'''Tynira'''</td></tr><br />
<tr bgcolor=lightgrey><td>What is the famed Banaltra's cage made out of?</td><td>'''Vultite'''</td></tr><br />
<tr><td>What could the Broken tower once have been?</td><td>'''Watchtower'''</td></tr><br />
<tr bgcolor=lightgrey><td>What can be found dripping to the floor in the Caverns?</td><td>'''Wax'''</td></tr><br />
<tr><td>What is mounted on the walls of Girvahk's shop?</td><td>'''Weapons'''</td></tr><br />
<tr bgcolor=lightgrey><td>What can you find lying off the path to the north on the forest road?</td><td>'''Wheel'''</td></tr><br />
<tr><td>What colour is the dais in Lorminstra's temple?</td><td>'''White'''</td></tr><br />
<tr bgcolor=lightgrey><td>What colour is the library?</td><td>'''White'''</td></tr><br />
<tr><td>What surrounds the school?</td><td>'''Yard'''</td></tr><br />
<tr bgcolor=lightgrey><td>How long has Gornissa owned her shop?</td><td>'''Years'''</td></tr><br />
<tr><td>What color ribbon does Kelph use to tie her hair?</td><td>'''Yellow'''</td></tr><br />
</table><br />
<br />
[[Category:Council of Light]]<br />
[[Category:Puzzles]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Verb:CHANT&diff=71828Verb:CHANT2015-11-30T10:40:51Z<p>PCOFFEY77: /* Messaging */ Added Bard</p>
<hr />
<div>'''CHANT''' is a roleplaying [[verb]] with messaging that varies by [[profession]]. It can easily be confused with [[ALCHEMY CHANT (verb)|ALCHEMY CHANT]], which is used as a step in [[Alchemy]] recipes.<br />
<br />
==Messaging==<br />
<br />
===Bard===<br />
:<b>{{Smallcaps|[1p]}}</b> You chant an impromptu melodic lilt which causes the air around you to shimmer.<br />
<br />
===Cleric===<br />
:''[[Cleric]] CHANTs vary based on [[CONVERT]] status. [[Deity_messaging#Cleric|See the Deity Messaging article for more details.]]''<br />
<br />
===Empath===<br />
:<b>{{Smallcaps|[1p]}}</b> You close your eyes and chant quietly under your breath.<br />
:<b>{{Smallcaps|[3p]}}</b> EMPATH closes his eyes and chants quietly under his breath.<br />
<br />
===Monk===<br />
:<b>{{Smallcaps|[1p]}}</b> You chant a few quick phrases.<br />
:<b>{{Smallcaps|[3p]}}</b> MONK chants a few quick phrases.<br />
<br />
===Paladin===<br />
:''[[Paladin]] CHANTs vary based on CONVERT status. [[Deity_messaging#Paladin|See the Deity Messaging article for more details.]]''<br />
<br />
===Ranger===<br />
:<b>{{Smallcaps|[1p]}}</b> You touch one hand to the ground and chant a respectful bird-like trill. Your fingernails flash briefly with a tinge of green coloring.<br />
:<b>{{Smallcaps|[3p]}}</b> RANGER touches one hand to the ground and chants a respectful bird-like trill. RANGER'S fingernails flash briefly with a tinge of green coloring.<br />
<br />
===Rogue===<br />
{{addmetext}}<br />
<br />
===Sorcerer===<br />
:<b>{{Smallcaps|[1p]}}</b> The whites of your eyes go dark as you chant forcefully in an archaic tongue.<br />
:<b>{{Smallcaps|[3p]}}</b> The whites of Person's eyes go dark as she chants forcefully in an archaic tongue.<br />
<br />
===Warrior===<br />
:<b>{{Smallcaps|[1p]}}</b> You begin a steady and decisive chant, as if rallying the troops.<br />
:<b>{{Smallcaps|[3p]}}</b> WARRIOR begins a steady and decisive chant, as if rallying the troops.<br />
<br />
===Wizard===<br />
:<b>{{Smallcaps|[1p]}}</b> You chant an esoteric incantation as small sparks surround your hands.<br />
:<b>{{Smallcaps|[3p]}}</b> WIZARD chants an esoteric incantation as small sparks surround his hands.<br />
<br />
<br />
[[Category:Verbs]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Deity_messaging&diff=71808Deity messaging2015-11-28T17:21:06Z<p>PCOFFEY77: /* Chant */ Changed layout to "top of page".</p>
<hr />
<div>This page contains the unique messaging for spells and abilities that depend on a character's deity alignment (via [[CONVERT]]).<br />
<br />
{| class="toc mw-collapsible" data-expandtext="show" data-collapsetext="hide"<br />
|- align="center"<br />
|<h2>Contents</h2><br />
|-<br />
|[[#Chant|Chant]]<br />
|-<br />
|[[#Major Sanctuary (220)|220 - Major Sanctuary]]<br />
|-<br />
|[[#Smite/Bane (302)|302 - Smite/Bane]]<br />
|-<br />
|[[#Well of Life (308)|308 - Well of Life]]<br />
|-<br />
|[[#Blind (311)|311 - Blind]]<br />
|-<br />
|[[#Prayer (313)|313 - Prayer]]<br />
|-<br />
|[[#Censure (316)|316 - Censure]]<br />
|-<br />
|[[#Raise Dead (318)|318 - Raise Dead]]<br />
|-<br />
|[[#Intercession|Intercession]]<br />
|-<br />
|[[#Divine Wrath (335)|335 - Divine Wrath]]<br />
|-<br />
|[[#Symbol of the Proselyte (340)|340 - Symbol of the Proselyte]]<br />
|-<br />
|[[#Miracle (350)|350 - Miracle]]<br />
|-<br />
|[[#Beacon of Courage (1608)|1608 - Beacon of Courage]]<br />
|-<br />
|[[#Patron's Blessing (1611)|1611 - Patron's Blessing]]<br />
|-<br />
|[[#Guard the Meek (1613)|1613 - Guard the Meek]]<br />
|-<br />
|[[#Divine Vengeance|Divine Vengeance]]<br />
|-<br />
|[[#Divine Strike (1615)|1615 - Divine Strike]]<br />
|-<br />
|[[#Aid The Fallen (1620)|1620 - Aid The Fallen]]<br />
|-<br />
|[[#Judgment (1630)|1630 - Judgment]]<br />
|}<br />
__NOTOC__<br />
== Chant ==<br />
===Cleric===<br />
;Charl<br />
:<b>{{Smallcaps|[1p]}}</b> You chant a reverent orison, asking for the power of a squall to manifest in you by Charl's hand.<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking for the power of a squall to manifest in him.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> You chant a reverent orison, asking Imaera for a bountiful harvest.<br />
<br />
;Lorminstra<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking for death and rebirth to grace the world.<br />
<br />
;Oleani<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking for love to bloom.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[1p]}}</b> You chant a reverent orison, asking Ronan to grant you a peaceful sleep.<br />
<br />
;Eorgina<br />
:<b>{{Smallcaps|[1p]}}</b> You chant a reverent orison, asking Eorgina to bend your will and purpose to Her own devices.<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking to be used as his patron commands.<br />
<br />
;Mularos<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking to know the touch of pain.<br />
<br />
;Sheru<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking for terror to grip all those touched by the night.<br />
<br />
;Onar<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking for aid to deliver a quick and silent death.<br />
{{top}}<br />
===Paladin===<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> You bow your head and chant a short prayer to Imaera, causing golden brown and green light to momentarily coalesce in front of you.<br />
<br />
;Jastev<br />
:<b>{{Smallcaps|[1p]}}</b> You bow your head and chant a short prayer to Jastev, causing pale silver and grey light to momentarily coalesce in front of you.<br />
:<b>{{Smallcaps|[3p]}}</b> PALADIN bows his head and chants a short prayer, causing pale silver and grey light to momentarily coalesce in front of him.<br />
<br />
;Kai<br />
:<b>{{Smallcaps|[1p]}}</b> You bow your head and chant a short prayer to Kai, causing steely silver and crimson light to momentarily coalesce in front of you.<br />
:<b>{{Smallcaps|[3p]}}</b> PALADIN bows his head and chants a short prayer, causing steely silver and crimson light to momentarily coalesce in front of him.<br />
<br />
;Zelia<br />
:<b>{{Smallcaps|[1p]}}</b> You bow your head and chant a short prayer to Zelia, causing bright silver and muted black light to momentarily coalesce in front of you.<br />
:<b>{{Smallcaps|[3p]}}</b> PALADIN bows his head and chants a short prayer, causing bright silver and muted black light to momentarily coalesce in front of him.<br />
<br />
;Kuon<br />
:<b>{{smallcaps|[1p]}}</b> You bow your head and chant a short prayer to Kuon, causing gold and brown light to momentarily coalesce in front of you.<br />
<br />
;Voln<br />
:<b>{{Smallcaps|[1p]}}</b> You bow your head and chant a short prayer to Voln, causing bright white and muted black light to momentarily coalesce in front of you.<br />
{{top}}<br />
===Ranger===<br />
<br />
;No Alignment<br />
:<b>{{Smallcaps|[1p]}}</b> You touch one hand to the ground and chant a respectful bird-like trill. Your fingernails flash briefly with a tinge of green coloring.<br />
:<b>{{Smallcaps|[3p]}}</b> RANGER touches one hand to the ground and chants a respectful bird-like trill. RANGER'S fingernails flash briefly with a tinge of green coloring.<br />
{{top}}<br />
===Wizard===<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b> You chant an esoteric incantation as small sparks surround your hands.<br />
:<b>{{Smallcaps|[3p]}}</b> WIZARD chants an esoteric incantation as small sparks surround his hands.<br />
{{top}}<br />
<br />
== [[Major Sanctuary (220)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
===== Charl =====<br />
:Whipping winds carry the hot, metallic taste of lightning to you as your surroundings blur...<br />
{{RoomDescription<br />
|roomname=Eye of the Storm Sanctuary<br />
|desc=Protected within the eye of the storm, the waters of the grey chamber lap gently at your feet. Beyond the calm and quiet of the sanctuary is a raging hurricane of whipping winds and lightning streaked skies. Directly above, the sky is clear and the quiet sounds of a gull drift to your ears.}}<br />
:The blinding flash of lightning shatters the chamber in a cloud of wind and light, causing it to dissolve around you...<br />
<br />
===== Cholen =====<br />
:Bright colors swirl and dance around you, obscuring your vision...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Laughter<br />
|desc=Vibrant swathes of fabric fall from a peaked ceiling to pool on mutli-hued floors of overlapping woven silk rugs. The fabric ripples with the heavily incense-scented wind, while candlelight beyond the fabric walls casts the silhouette of jugglers, acrobats, and dancers. Laughter fills the air and lifts the spirits.}}<br />
:'''(missing end messaging)'''<br />
<br />
===== Eonak =====<br />
:A sudden rush of heat blasts your face, causing your eyes to water. Your vision blurs...<br />
{{RoomDescription<br />
|roomname=The Forge Sanctuary<br />
|desc=Large brown blocks form the high walls of the stall, while the ground is fashioned of packed dirt. Burning strongly in a walled pit is a sweat inducing heat with a bright orange glow. The faint clang of a hammer striking an anvil rises and falls upon the air.}}<br />
:The flames rise suddenly as a wayward breeze stirs the fire's ashes. Sweat trickles into your eyes and obscures your vision of the world around you...<br />
<br />
===== Imaera =====<br />
:Crisp and richly scented, a cool wind encircles you while a swirl of crimson, golden, and brown leaves obscures your vision...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Autumn's Embrace<br />
|desc=Oak and maple rise around a field of half-harvested golden wheat, their limbs festooned with the vibrant hues of autumn leaves. Bundles of grain create circular seats throughout the field and form a loose ring around a large doe crafted of straw and decorated with bunches of hydrangea. The quiet chirp of birds creates a soft, lazy song on the rich, earth scented air.}}<br />
:Dozens of autumn leaves fall from their sturdy boughs and obscure your vision of the world around you...<br />
<br />
===== Jastev =====<br />
:Somber grey mist clings to your hands and face as it obscures your vision of the world around you...<br />
{{RoomDescription<br />
|roomname=The Artist's Sanctuary<br />
|desc=Multi-hued specks of paint create abstract patterns upon the grey marble floor, which leads into the smooth curve of glass walls. The ceiling is shrouded in grey mist, and images beyond the translucent walls move in a panoramic view depicting your life from birth to now. Light shifts and swirls around you, but the ever aging view of life trickles past.}}<br />
:Descending from the ceiling, the somber grey mist encompasses you and obscures your vision just as the future begins to unfold on the sanctuary's walls. Slowly, your world dissolves...<br />
<br />
===== Kai =====<br />
{{addmetext}}<br />
<br />
===== Koar =====<br />
:Warm and richly scented, the air around you shifts and your vision is filled with an emerald light...<br />
{{RoomDescription<br />
|roomname=Heart of the World Sanctuary<br />
|desc=Emerald veins brighten the dark stone walls and trace a spindly path to the roof, which is riddled with stalactites. A soft sound echoes through the vast cavern as condensation drips from the ceiling to join with the mineral pools that speckle the landscape. Rising and falling as if from a mighty breath, the air sighs through the chamber and you are filled with the presence of antiquity.}}<br />
:A single drop falls from a nearby stalactite, your vision captivated by its descent. As it enters the mineral pool at your feet your vision explodes and the world around you dissolves...<br />
<br />
===== Lorminstra =====<br />
:A shiver of wind touches your breath and you feel your eyelashes grow thick with a coating of snow. You lift your eyes to the sky and white blurs your vision...<br />
{{RoomDescription<br />
|roomname=Winter's Sanctuary<br />
|desc=Pines and evergreens form a loose circle around the snow-swept glade, their branches heavy with frost and icicles. Onyx marble benches with legs carved in the bas-relief image of funeral processions provide a sharp contrast to the white landscape. A chill wind speckled with snowflakes swirls past. A smattering of iceblossoms at the heart of the sanctuary lends the air a light, sweet fragrance.}}<br />
:Rising suddenly, the chill air sends a flurry of snow towards you and your vision swims with white flakes...<br />
<br />
===== Lumnis =====<br />
:Bright light rises around you and your world blurs...<br />
{{RoomDescription<br />
|roomname=Solace of Knowledge Sanctuary<br />
|desc=Clinging to ivory columns, wisteria and grape vines twine to obscure the peaked marble roof, their sweet fragrance filling the air. Bright light, its source unseen yet constant, fills the quiet space around a small, square pool filled with lilies and koi. Concentric bands of white, black, blue, red, and green overlap each other and enclose solitary meditation mats while pale drapes flutter lightly in a soft breeze.}}<br />
:Each pulsing in a color of its own, the concentric bands inlaid into the floor grow brighter and brighter until your vision is filled with them and the world around you is blurred...<br />
<br />
===== Oleani =====<br />
:Scented with the heady aroma of roses mixed with sweet wildflowers, the wind stirs around you and the world blurs...<br />
{{RoomDescription<br />
|roomname=Care of the Mother Sanctuary<br />
|desc=Sunlight streams through stained glass panes of a bright red heart with a white rose blooming from its center, creating a mirror image upon the polished white marble floor. Cushioned pallets, downy soft and fluffy for comfort, are spaced sporadically about the sanctuary. The delicate trill of a reed flute twines with a harp in a playful duet somewhere nearby. Tiny fonts of rose quartz burble quietly beneath the painted window, their cool waters comforting and inviting.}}<br />
:A deep sense of peace fills you as the world around you blurs...<br />
<br />
===== Phoen =====<br />
:Hot, yet comforting, a warm summer wind swirls around you and blurs your vision with a glittering light...<br />
{{RoomDescription<br />
|roomname=Summer Solace Sanctuary<br />
|desc=Soft, rich green grass spreads from horizon to horizon beneath a pale blue sky, while a golden sun burns brightly in the heavens. Sparrows flit through the meadow at play, their melodic warble soothing as it fills the air.}}<br />
:Tiny filaments of golden light sparkle around you, obscuring your vision. As the remnants of a summer breeze brush your cheeks, the world around you dissolves...<br />
<br />
===== Ronan =====<br />
:Saturated with the soothing scent of jasmine, a lazy breeze caresses your face, blurring your vision and the surroundings...<br />
{{RoomDescription<br />
|roomname=Star Spangled Sanctuary<br />
|desc=Thousands of silvery pinpoints of light are scattered across the sanctuary's sky, which is colored so deep a blue that it is nearly black. Chilled marble, polished to a reflective sheen, reflects the night sky and is covered with downy soft sleeping pallets. The sound of a soft lullaby, its words unintelligible but its tune somehow familiar, drifts to your ears on the lazy wind.}}<br />
:Above you the heavens swirl and stir, their distant brightness growing as the stars fall from the sky and speed towards you, causing your vision, and the sanctuary, to blur...<br />
<br />
===== Tonis =====<br />
:Winds swirl and whip around you, obscuring your vision and causing the world to blur...<br />
{{RoomDescription<br />
|roomname=Aerial Stable Sanctuary<br />
|desc=Gold-veined azure marble forms sturdy columns that support a white marble roof, which is peaked and decorated with golden equestrian symbols. Neatly divided stables range from either side of you and windows gaze out upon puffy white clouds and a crystal clear sky. The distant sound of neighing rises and falls on hay-scented air.}}<br />
:Rising from a distant column, a golden pegasus comes to life and swiftly races onward. The white feathers of its wings flutter before your eyes and blur your vision...<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
===== Andelas =====<br />
:You hear a low purr as the scene before you turns to amorphous shapes of warm color, then it all blurs...<br />
{{RoomDescription<br />
|roomname=Feline Sanctuary<br />
|desc=Hot and well lit, the tree-bound platform stands high above the forest floor. Sunlight slants across the rough planks and a cool breeze rustles the nearby leaves. The sound of a prowling jaguar rises from the floor below, but is quickly quelled by an answering purr.}}<br />
:The world around you narrows, and a feeling of lassitude fills you...<br />
<br />
===== Eorgina =====<br />
:Silver light sparkles on the air, which suddenly turns cold and draws with it an unyielding wind. The light fills your vision...<br />
{{RoomDescription<br />
|roomname=Queen's Throne Room Sanctuary<br />
|desc=Tall and imposing, an ornate throne rises at the distant end of the room upon a dais fashioned of sanguine-veined ebon marble. Moonlight streams in through floor-to-ceiling windows covered in silk sheers that flutter in a cool breeze, offering a glimpse of snow covered peaks beyond. A pair of golden candelabras spread their filigreed arms toward the distant ceiling and provides soft illumination for all under their glow.}}<br />
:A sudden chill wind sets the sanguine silks covering the windows aflutter, their gauzy layers obscuring your vision...<br />
<br />
===== Fash'lo'nae =====<br />
:The scene before you is turned aside as if it were merely drawn upon a cracked page in an old tome. The world around you shifts...<br />
{{RoomDescription<br />
|roomname=Library Sanctuary<br />
|desc=Cramped shelves rise on all sides, their dusty expanses riddled with books of all sizes and shapes. Carefully shielded lanterns offer dim illumination for a space crowded with antique scrolls, tomes, and leather rolls. Dusty tables covered with maps, odd trinkets, and yellowed diagrams leave little floor space. A topaz eye with a deep ebon slit is painted into the ceiling, which houses hundreds of cobwebs.}}<br />
:The shelves around you buckle, causing dozens of scrolls to fall upon you as the world around you shifts...<br />
<br />
===== Ivas =====<br />
:Your senses become flooded by a rush of perfumed smoke, and you are washed in a wave of jade-hued steam as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Bathhouse Sanctuary<br />
|desc=Plumes of roiling steam rise from the square pool occupying the center of this open air room. Walls purposefully half-finished rise like jagged teeth against the sky, unjoined and without a ceiling to offer both a view of the sky and of the surrounding wood around the bath. Brass spouts trickle water, and small burners allow the cloying scent of tuberose incense to perfume the air. In patches of jewel pigments, murals adorn the walls of the bath, the figures oddly distorted beneath the rippling water.}}<br />
:Behind the sweet fragrance of tuberose, a scent more putrid lingers, tickling at your nose. As if emerging from a cloud of scalding steam, the air burns cold on your cheeks as your vision blurs to obscure the world around you...<br />
<br />
===== Luukos =====<br />
:Your ears are filled with a soft hiss as the world around you shifts...<br />
{{RoomDescription<br />
|roomname=Underground Sanctuary<br />
|desc=Sharp stalactites hang from a ceiling riddled with shards of raw emerald, which reflects light throughout the cavern and casts everything in a greenish glow. Shattered and broken, an enormous serpentine mask of copper crawls with lines of verdigris as it sits in pieces on the edge of a small pool. The sound of slithering rises and falls at odd intervals and is randomly punctuated with a soft hiss.}}<br />
:Yellowed eyes suddenly flash within the broken mask and your vision suddenly blurs...<br />
<br />
===== Marlu =====<br />
:The vision of your world is ripped harshly from your eyes and you are plunged into sudden darkness...<br />
{{RoomDescription<br />
|roomname=Crater of Destruction Sanctuary<br />
|desc=Ragged at the edges, the crater rises on all sides like an enormous wound blasted into the soft belly of the earth beneath you. A hot, scorching wind riddled with grit, sand, and gravel procedes lightning, which streaks across the gloomy sky to briefly illuminate the desolate landscape.}}<br />
:Lightning flashes before your eyes, turning your vision to an off-white that blurs...<br />
<br />
===== Mularos =====<br />
:Your senses become flooded with the sweet scent of roses, and you feel a sharp prickling against your palms as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Thorns<br />
|desc=Thick and lavish, the scent of roses permeates the air; the sweet breath of countless crimson blossoms adorn the bushes enclosing this small square garden. In each corner, an ivory pillar stands - from one, a pair of chained manacles dangle, from another, a pair of whips hang lifeless from gilded hooks. A thorn vine-carved chaise lounge sits in one of the unused corners, while a simple pedestal stands before the remaining pillar supporting a concave bowl of water littered with rose petals.}}<br />
:Splashes of crimson paint your vision, and a breathy murmur lingers in your ears as your vision blurs, obscuring the world around you...<br />
<br />
===== Sheru =====<br />
:You hear a strange, haunting laughter echo around you as your vision blurs...<br />
{{RoomDescription<br />
|roomname=Nightmare's Sanctuary<br />
|desc=Dark shadows dance across the walls of the sanguine room in a macabre parade of twisted limbs and haunting sounds. Ebon drapes flutter in an unfelt wind across the spindled limbs of a four-poster bed that rests beside an open window; its shutters sporadically bang against the glass panes. A figure, swaddled in darkness, lies in the gloomy confines of the bed and thrashes at odd intervals.}}<br />
:Shadows separate from the wall and surge towards you moments before your vision and the world around you blurs...<br />
<br />
===== V'tull =====<br />
:Your senses are overwhelmed with the sound of war chants and the cry of pit fighters as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Gladiator's Cell Sanctuary<br />
|desc=Stone benches lay in a scattered arrangement upon a dusty floor, and the acrid scent of blood, sweat, and leather fills your nostrils. The sounds of men fighting, lions roaring, and the distant cry of the crowd filter down a narrow corridor set to one side. Painted high above on the red clay ceiling is the image of a black scimitar.}}<br />
:Moving down the corridor, the sound of the waiting crowd floods your senses and the brightness of the light after the dimness of the sanctuary momentarily blinds you...<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
===== Gosaena =====<br />
:The world around you is swallowed in silence and a cascade of feathers obscures your vision...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Final Embrace<br />
|desc=Moss green marble walls rise from black-veined white floor tiles only to disappear in the shrouded darkness of the ceiling. Solace fills you in the deep silence of the sanctuary, while a slight breeze carries the odd feather past you. A faint luminescent light glows from somewhere nearby, its source unseen.}}<br />
:Pale light floods your vision as all around you turns to black and the world dissolves...<br />
<br />
===== Zelia =====<br />
:Rolling chaotic winds filled with insane laughter swirl around you and your surroundings blur for a moment...<br />
{{RoomDescription<br />
|roomname=Shifting Sanctuary<br />
|desc=Shifting sands move against the silvery, transparent walls of the chamber upon a chaotic wind riddled with laughter. Whispered questions, nonsensical and indefinable, echo around you and punctuate the objects that rise and fall in the landscape beyond the chamber. Painted tiles, seen and then unseen, decorate the floor and display a plethora of frozen faces locked in as many emotions.}}<br />
:Silver light filters down through the chamber and laughter rises to drown you in its chaotic embrace as the world around you slowly fades away...<br />
<br />
=== Lesser Spirits ===<br />
<br />
===== Aeia =====<br />
:Your senses become flooded with the scent of fresh, clean water and the heady fragrance of lilies as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Garden Sanctuary<br />
|desc=Surrounded on all sides by crystal clear spring water, the garden sanctuary is verdant and filled with life. Butterflies dance beneath a perpetual sun and alit upon dark violet butterfly weeds, which sway gently in a breeze scented with lilies and the distant sea. Stone benches are arranged around pockets of fiery violets, flaeshorn blooms, and pink petunias, while enormous white water lilies rest upon equally large green pads in the soothing waters.}}<br />
:Green light floods your vision, obscuring the sanctuary and causing it to dissolve around you...<br />
<br />
===== Amasalen =====<br />
:The taste of blood fills your mouth as your vision blurs in a wash of red, causing the world around you to disappear...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Blood<br />
|desc=Dark and cloudless, the night sky spreads before you, punctuated by the soft glow of torches set at even intervals down several steep steps that disappear into a distant, dark jungle. Carved sigils ring a basin at the center of the sanctuary, its lip edged in razor-sharp obsidian that glistens with a thick, red liquid. A two-headed snake slithers around a severed hand painted crimson with its own blood at the edge of the sanctuary's platform.}}<br />
:Hissing suddenly, the twin heads of the serpent suddenly strike out towards you and your vision blurs with crimson light...<br />
<br />
===== Arachne =====<br />
:Skeins of silver light swirl around, wrapping you in a cool cocoon that obscures the world around you...<br />
{{RoomDescription<br />
|roomname=Spiderweb Sanctuary<br />
|desc=Cradled in a soft hammock, the sanctuary's floor is fashioned of dozens upon dozens of silver skeins of spider webbing. Eight trees, blurred by distance, ring the web and provide anchor points to the tightly woven aerial floor, which sways gently in a light breeze. A crimson sky remains unchanged and the distant ground is lost in ebon shadows.}}<br />
:Crimson light obscures your vision as the sanctuary around you dissolves away...<br />
<br />
===== The Huntress =====<br />
:The blast of a horn rises on the air and your vision is suddenly obscured by rapid movement that you can't pinpoint...<br />
{{RoomDescription<br />
|roomname=Sanctuary of the Hunt<br />
|desc=Tall and imposing, aspen and modwir trees form a thick ring around a clearing covered in knee-high grass. Positioned before a babbling brook is a black willow tree glossy with strange signs of petrification. Carved into the now nearly crystalline bark are various scenes of the wild hunt, together forming a circle about an eight-pointed star.}}<br />
:Three short blasts of a horn make the trees around you vibrate and their leaves fall upon you in a cascade of color that obscures your vision...<br />
<br />
===== Jaston =====<br />
{{addmetext}}<br />
<br />
===== Kuon =====<br />
:The rich, earthy scent of herbs fills your senses as your vision blurs...<br />
{{RoomDescription<br />
|roomname=Healer's Sanctuary<br />
|desc=Wind ruffles the sides of the off-white canvas walls, which fall in gentle pleats from the peaked roof to the short and tall blades of the grass. Potted healing plants are arranged in every available space of the tent from shelves to corners to the area where the walls meet the ground. A series of empty cots are arranged in alternating patterns with wooden stools near the central support pole, and several brass lanterns shed golden light upon the area.}}<br />
:Cool breezes tug the walls of the tent free from their supports and they sway before your eyes in a blur of white...<br />
<br />
===== Laethe =====<br />
:A cloud of black rose petals rises from the ground and swirls across your vision...<br />
{{RoomDescription<br />
|roomname=Widow's Walk Sanctuary<br />
|desc=Surrounding the flat widow's walk deck is a wrought iron balustrade, beyond which lie bright orange terracotta shingles. Hundreds of deep purple glass votives house tiny candles that burn fitfully in the light zephyr that gently tugs at you. Clouds blanket the sky, their fluffy faces painted rosy and amethyst by the perpetual twilight.}}<br />
:Black rose petals rise from the ground to swirl about you, their heady fragrance momentarily stuns you, and your vision blurs...<br />
<br />
===== Leya =====<br />
:Your senses become flooded with the distinct sound of an owl's cry, and the faint, fleeting scent of trillium as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Glade Sanctuary<br />
|desc=Tall marble columns inlaid with lapis daggers enclose a well-used sparring ring, its center bare of the grass that emerges green only near the edge. Against the ivory hue of the pillars, trillium blossoms blend to near invisibility, distinguished only by dark verdant foliage and a scent that haunts the air like a waking dream. Set back from the grounds, statues look in from each of the cardinal points, characterized by remarkable craftsmanship; in front of each is a small pool of crystalline water.}}<br />
:Azure sparks of light flood your vision, obscuring the sanctuary and causing it to dissolve around you...<br />
<br />
===== Niima =====<br />
:Cool azure light bathes you as your surroundings blur for a moment...<br />
{{RoomDescription<br />
|roomname=Aquatic Sanctuary<br />
|desc=Tranquil and serene, the chamber echoes with faint aquatic sounds. Water laps unobtrusively at your feet, its presence warm and comforting. The chamber's curved walls and ceiling are translucent and beyond them the presence of sea creatures, both large and small, can be noted drifting by.}}<br />
:Golden flecks of light pervade the azure depths of the sanctuary and with an audible pop, the world around you slowly fades..<br />
<br />
===== Onar =====<br />
:A deep shadow descends upon you and your breath is briefly muffled as your your vision blurs with darkness...<br />
{{RoomDescription<br />
|roomname=Obsidian Shadow Sanctuary<br />
|desc=Obsidian walls rise from smooth black marble floors into a doomed ceiling shrouded in darkness. Set within a tiered structure, dozens of bone white tallows are arranged in the semblance of a cracked skull. Each short wick burns slow, causing them to splutter sporadically with any nearby movement; the candles' illumination is not enough to dispel the shadows beyond their ring of light. A velvet silence fills the air.}}<br />
:Suddenly the candles at the heart of the room go out and you are plunged into a deep darkness that obscures your vision of the world around you...<br />
<br />
===== Tilamaire =====<br />
:Lively music fills the air and is accompanied by merry laughter. Your vision suddenly blurs...<br />
{{RoomDescription<br />
|roomname=Inspiration's Sanctuary<br />
|desc=Bright blue walls are covered with pictures of inspiring landscapes, stunning flowers, vibrant festivals, and beautiful faces; each is tacked in place by golden musical note-shaped stickpins. Resting beside the oak door is a worn traveler's cloak, threadbare and patched, a rustic carryall, and a weather-friendly instrument. A writing table with musical sheets, inkpots, and quills stored upon it is set beneath a sunlit window. Music fills the air with its sweet lively cadence.}}<br />
:Blue light swirls before your eyes and the tempo of the song changes to an old, whistled traveling tune. As the tune begins to fade, the world around you blurs...<br />
<br />
===== Voaris =====<br />
:Your vision swims with the glittering glow of candlelight...<br />
{{RoomDescription<br />
|roomname=Chapel Sanctuary<br />
|desc=Smooth marble walls shimmer with the golden flicker of candlelight from dozens of white pillar candles set in golden candelabras throughout the small chapel. Three steps rise to a small altar covered with a yellow rose embroidered cloth. Laying upon the altar cloth is a small bowl, a slender handfasting cord, and a bouquet of yellow roses ringed with edelweiss.}}<br />
:A murmured promise touches your ears seconds before the candlelight flickers out and your vision blurs...<br />
<br />
===== Voln =====<br />
:The sound of a man softly praying fills your ears and your vision blurs...<br />
{{RoomDescription<br />
|roomname=Vigil Sanctuary<br />
|desc=Austere and barren, the sanctuary is ringed in white walls devoid of any wall hangings or fixtures except for a single window cut in the shape of a shield. A lone prayer-mat, beaded with onyx and white birch, rests at the center of the small room, while one white pillar candle burns quietly near the narrow door.}}<br />
:The candle flickers out and your vision is blanketed in velvety blackness...<br />
<br />
== [[Smite/Bane (302)]] ==<br />
<br />
{{top}}<br />
<br />
;Smite<br />
:A scintillating, blue-white aura encompasses TARGET.<br />
<br />
;Bane<br />
:A sickly, violet haze encompasses TARGET.<br />
<br />
== [[Well of Life (308)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:As you sense your souls have linked together, your skin tingles with electrical energy.<br />
<br />
;Cholen<br />
:As you sense your souls have linked together, you smell the aroma of fine wine.<br />
<br />
;Eonak<br />
:As you sense your souls have linked together, your face tingles briefly with heat like that of a nearby forge.<br />
<br />
;Imaera<br />
:As you sense your souls have linked together, you hear the faint rustling of autumn leaves.<br />
<br />
;Jastev<br />
:As you sense your souls have linked together, a pattern of stars flickers faintly before you before fading away again.<br />
<br />
;Kai<br />
:As you sense your souls have linked together, a shaft of light like a well-thrown spear flashes briefly across your sight.<br />
<br />
;Koar<br />
:As you sense your souls have linked together, for only an instant, you glimpse the flows of mana coursing around you.<br />
<br />
;Lorminstra<br />
:As you sense your souls have linked together, the chill of winter spreads slowly through your body.<br />
<br />
;Lumnis<br />
:As you sense your souls have linked together, a few wisps of grey mist drift past you.<br />
<br />
;Oleani<br />
:As you sense your souls have linked together, the light smell of spring flowers in bloom washes over you.<br />
<br />
;Phoen<br />
:As you sense your souls have linked together, warmth caresses your skin like the touch of the noontide sun.<br />
<br />
;Ronan<br />
:As you sense your souls have linked together, a tide of dreamlike lassitude washes through you.<br />
<br />
;Tonis<br />
:As you sense your souls have linked together, you hear the light sound of two coins clinking together.<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:As you sense your souls have linked together, a deep, rich purring, more felt than heard, vibrates through your body.<br />
<br />
;Eorgina<br />
:As you sense your souls have linked together, the area seems to darken for a moment.<br />
<br />
;Fash'lo'nae<br />
:As you sense your souls have linked together, the smell of dry, ancient parchment drifts past.<br />
<br />
;Ivas<br />
:As you sense your souls have linked together, the smell of tuberose incense twines slowly around you.<br />
<br />
;Luukos<br />
:As you sense your souls have linked together, a scaly texture rasps slowly over your skin.<br />
<br />
;Marlu<br />
:As you sense your souls have linked together, an acrid, alien smell creeps slowly through the air.<br />
<br />
;Mularos<br />
:As you sense your souls have linked together, a phantom pressure briefly encircles each of your wrists.<br />
<br />
;Sheru<br />
:As you sense your souls have linked together, the cackle of a jackal echoes in your skull.<br />
<br />
;V'tull<br />
:As you sense your souls have linked together, the coppery scent of drying blood saturates your senses.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:As you sense your souls have linked together, a sensation like feathers brushes over your face.<br />
<br />
;Zelia<br />
:As you sense your souls have linked together, a wild, silvery giggle rings in your head.<br />
<br />
=== Lesser Spirits ===<br />
<br />
<br />
;Aeia<br />
:As you sense your souls have linked together, the delicate scent of jungle lilies wafts around you.<br />
<br />
;Amasalen<br />
:As you sense your souls have linked together, you feel the hilt of a knife pressing against your palm.<br />
<br />
;Arachne<br />
:As you sense your souls have linked together, and a sticky feeling, like spiderweb encasing your skin, wraps briefly around you.<br />
<br />
;The Huntress<br />
:As you sense your souls have linked together, you hear the distinct, controlled swish of a long blade cutting through the air.<br />
<br />
;Jaston<br />
:As you sense your souls have linked together, a light breeze caresses your skin.<br />
<br />
;Kuon<br />
:As you sense your souls have linked together, the taste of acantha leaf tea fills your mouth.<br />
<br />
;Laethe<br />
:As you sense your souls have linked together, the dusky, dense smell of drying roses drifts past.<br />
<br />
;Leya<br />
:As you sense your souls have linked together, the smell of trillium flowers surrounds you briefly.<br />
<br />
;Onar<br />
:As you sense your souls have linked together, the brief sensation of a dagger against your throat flashes past.<br />
<br />
;Niima<br />
:As you sense your souls have linked together, the smell of the sea washes gently past.<br />
<br />
;Tilamaire<br />
:As you sense your souls have linked together, you hear a few bars of merry, skillfully whistled melody.<br />
<br />
;Voaris<br />
:As you sense your souls have linked together, the fresh smell of dew-laden roses in bloom drifts past.<br />
<br />
;Voln<br />
:As you sense your souls have linked together, you hear the distant clash of sword upon shield.<br />
<br />
;Other<br />
:{{addmetext}}<br />
<br />
== [[Blind (311)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the fury and violence of the Lord of the Seas flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> {{addmetext}}<br />
<br />
;Cholen<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the merriment and goodwill of the Jester flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> Caster's face shimmers and vanishes, and, in its place, you see the image of a young, golden-haired man with a smile of delight curving his lips. His eyes are the color of the sky, and they sparkle brightly with merriment. Divine radiance blazes around the image, and you are blinded.<br />
<br />
;Eonak<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the strong will and determination of the Master of the Forge flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the craggy face of a dwarven man. An aura of reddish-golden light, much like the glow of a forge, surrounds his features. His brown gaze bores into you, and the image sears itself into your eyes before everything goes black.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the warmth and healing power of the Lady of the Green flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> {{addmetext}}<br />
<br />
;Jastev<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the tenuous, fleeting beauty of the world as the vision of the Soothsayer flows through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a pale, black-haired young man. Behind him, the night sky shines, thousands of stars shimmering in incredible beauty, but his face is filled with devastating sorrow even as he gazes into the night. Suddenly, the stars blaze with searing silver brilliance, and you are blinded.<br />
<br />
;Kai<br />
:{{addmetext}}<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the majesty of the King of the Gods flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of an ancient man wearing a majestic crown of pure light. The lines of his face are weary, and a great, snow-white beard flows from his chin, but his heavy-lidded blue eyes transfix you with their power. Divine radiance blazes around the image, and you are blinded.<br />
<br />
;Lorminstra<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the somber, majestic power and the caring presence of the Gatekeeper flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a thin woman with alabaster-hued skin. Snowflakes collect in her raven black hair, and winter's chill sweeps over you as her somber gaze meets yours. The image sears into your vision, and then everything goes dark.<br />
<br />
;Lumnis<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the wisdom and knowledge of the Queen of Enlightenment flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a mature woman robed in cloud grey gossamer. A single streak of grey hair mars her black tresses, and her face is serenely calm. Divine radiance blazes around the image, and you are blinded.<br />
<br />
;Oleani<br />
:{{addmetext}}<br />
<br />
;Phoen<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, your skin grows warm with the touch of sunlight as the masculine power of the Sun God flows through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a gaunt man with golden hair that shines as brightly as the sun. His smile is confident and proud, and a touch of arrogance blazes in his blue eyes. Divine radiance flares around the image, and you are blinded.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the dark, watchful power of the Lord of Dreams flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> {{addmetext}}<br />
<br />
;Tonis<br />
:{{addmetext}}<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:{{addmetext}}<br />
<br />
;Eorgina<br />
:{{addmetext}}<br />
<br />
;Fash'lo'nae<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the knowledge and intellectual interest of the Grandfather flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> {{addmetext}}<br />
<br />
;Ivas<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the passion and sensuality of the Seductress flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a staggeringly beautiful woman. Shimmering smoke surrounds her face, distorting it slightly, but her long-lashed eyes gaze knowingly into yours, dark with an unmistakable invitation. The image sears itself into your eyes before everything dissolves in a wash of grey.<br />
<br />
;Luukos<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the cruel malice of the Eater of Souls flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a massive emerald green serpent. The snake's golden eyes transfix you with their power as its forked tongue darts out to taste the air. Darkness wells forth to consume the image, and then you see nothing at all.<br />
<br />
;Marlu<br />
:<b>{{Smallcaps|[1p]}}</b> {{addmetext}}<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a gruesome demon. The monster's skin is glistening black, hooked wings arch above his inhuman features, and barbed tentacles lash and writhe restlessly around its body from appendages that bear only the faintest resemblance to arms. Darkness wells forth to consume the image, and then you see nothing at all.<br />
<br />
;Mularos<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the compassion, pain, and longing of He who is the Sorrow of the World flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a young man with incredibly compassionate eyes. His features are as delicate as an elven child's, but a bloody lash-stroke mars his skin near the collar of his white robe. The image sears itself into your vision before everything dissolves in a wash of scarlet.<br />
<br />
;Sheru<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the cruel, feral power of the Bringer of Terror flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see a pair of feral amber eyes gleaming out of darkness. Faintly, you can discern the outline of a jackal's head, but the proportions are subtly distorted -- the muzzle is too large to properly fit the head, and needlelike teeth gleam menacingly behind black lips. Darkness wells forth to consume the image, and then you see nothing at all.<br />
<br />
;V'tull<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the ecstatic bloodlust of the Berserker flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a giantman with marble white skin. His coal black eyes stare vengefully down at you, an expression of threat made only more dire by the bloodstained armor concealing his vast bulk. The image sears itself into your vision before everything dissolves in a wash of scarlet.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, your skin grows cold as the calm, silent power of the Mistress of Eternity flows through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see a somber woman swathed in a grey cloak. Her face is as pale as alabaster, and her features are composed with perfect, unwavering serenity. The air grows cold as her ice blue gaze rests upon you. The intensity of the vision overwhelms you, and everything dissolves in a wash of grey, leaving you blinded.<br />
<br />
;Zelia<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the madness of the Keeper of the Moons rising in you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see four crescent moons wheeling wildly through a sky that flashes with a thousand different colors. A pair of large emerald eyes stare down on you from above the moons, set in a constantly shifting face framed by long, windblown silver hair. The delighted laughter of a madwoman fills your ears as you grow more and more disoriented, and then the intensity of the vision overwhelms you. Everything dissolves in a wash of grey, leaving you blinded.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the warmth and nuturing comfort of the Mother flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a beautiful human woman with kind, quiet eyes. The leaves, flowers, and vines of a verdant tropical garden twine through her hair and caress her shoulders, with one particularly large lily spreading its milk-white petals across her brow. A faint glow halos her features for only a moment before her face, and everything else, vanishes from view.<br />
<br />
;Amasalen<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the frenzied religious ecstasy of the Executioner flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a cruelly smiling Faendryl man with dark bronze skin and slitted golden eyes. Flowing white hair courses over his lean neck and shoulders. Like blood spilling up from a cut, darkness wells forth to consume the image, and then you see nothing at all.<br />
<br />
;Arachne<br />
:<b>{{Smallcaps|[1p]}}</b> {{addmetext}}<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a brash woman with a fighter's build, clad in bloodstained leather armor. One of her eyebrows is slightly raised, and her smirk is distinctly condescending. Superimposed over her face, the image of a black widow spider shimmers into view, then fades away again. As the spider vanishes, everything else falls into darkness, leaving you blind.<br />
<br />
;The Huntress<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the cold, exquisitely controlled anger of the Huntress flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a surpassingly beautiful woman whose face is a mask of carefully controlled anger. A silvery scythe blade curves alongside her face, and the reflection across the mirror-polished surface displays the eight-pointed star Krr'ska. Light flashes from the scythe blade into your eyes, and then everything goes black.<br />
<br />
;Jaston<br />
:{{addmetext}}<br />
<br />
;Kuon<br />
:{{addmetext}}<br />
<br />
;Laethe<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the sorrowful compassion of the Lovelorn flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> {{addmetext}}<br />
<br />
;Leya<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the cool confidence of the Master of Martial Arts flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a woman in her twenties with wavy mahogany hair and azure eyes. Calm, unquestioning confidence fills her expression as she gazes directly at you, mitigated only slightly by the concealed shadow of sorrow. The image sears itself into your eyes before everything dissolves in a wash of grey.<br />
<br />
;Niima<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the merry, flirtatious delight of the Wavedancer flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see a waiflike young woman with shining blue eyes and a dazzling smile. Her pale blonde hair flows over her milk-white shoulders as smoothly as water, and you briefly smell a fresh sea breeze in the moment before everything goes dark.<br />
<br />
;Onar<br />
:<b>{{Smallcaps|[1p]}}</b> {{addmetext}}<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a cracked white skull. Shadows play over the pale bone surface, but never fully resolve into recognizable forms. Abruptly, the skull vanishes into complete and utter blackness -- along with everything else around you.<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the merry pleasure of the Patron of Young Love flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a young man with delicately fair skin, sunlight golden hair, and merry blue eyes framed by long blond lashes. He presses a blood red rose to his cheek as he flashes a mischevious, flirtatious smile. Golden radiance flashes around his face in the instant before everything goes dark.<br />
<br />
;Voln<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the grim, determined spirit of the Paladin flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a grim man clad in a full suit of black chainmail. His cold, somber eyes stare straight past you, and the faint halo of white radiance surrounding him only seems to deepen the shadows of his forbidding visage. The image sears itself into your eyes before everything dissolves into blackness.<br />
<br />
;Other<br />
:{{addmetext}}<br />
<br />
== [[Prayer (313)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the wrath of your deity to protect you. The scent of brine and lightning-struck sand surrounds you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Brilliant white light flickers in CASTER's eyes.<br />
<br />
;Cholen<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the humor of your deity to protect you. You taste fine wine on your lips, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Sapphire light dances in CASTER's eyes.<br />
<br />
;Eonak<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the labor of your deity to protect you. Your eyes sting as if with the touch of smoke or sweat, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Dark red light glimmers in CASTER's eyes.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the bounty of your deity to protect you. The smell of ripe wild raspberries swirls around you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Leaf-green light shines in CASTER's eyes.<br />
<br />
;Jastev<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the foresight of your deity to protect you. All hues around you gain brilliance as all shadows around you deepen, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Brilliant white light burns in CASTER's eyes.<br />
<br />
;Kai<br />
:{{addmetext}}<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the justice of your deity to protect you. The ground trembles almost imperceptibly underfoot, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Intense golden topaz light blazes in CASTER's eyes.<br />
<br />
;Lorminstra<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the compassion of your deity to protect you. The delicate chill of autumn's first frost settles over your skin, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Pallid light glows in CASTER's eyes.<br />
<br />
;Lumnis<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the wisdom of your deity to protect you. Confidence and clarity settle over you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Opalescent light shines in CASTER's eyes.<br />
<br />
;Oleani<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the love of your deity to protect you. The smell of lily-of-the-valley surrounds you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Violet light sparkles in CASTER's eyes.<br />
<br />
;Phoen<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the power of your deity to protect you. The warmth of sunlight caresses your skin, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Golden radiance burns in CASTER's eyes.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the sword of your deity to protect you. The shadow of night darkens everything around you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Starry silver radiance shimmers in CASTER's eyes.<br />
<br />
;Tonis<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the wings of your deity to protect you. A light ripple passes through the air, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Golden light shines in CASTER's eyes.<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the pleasure of your deity to protect you. A low, rumbling purr vibrates through your head, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Eorgina<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the majesty of your deity to protect you. The scent of something burning drifts past, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Fash'lo'nae<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the knowledge of your deity to protect you. The smell of dusty parchment tickles your nose, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Pale yellow light flashes in CASTER's eyes.<br />
<br />
;Ivas<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the desire of your deity to protect you. Your head swims as if with alcohol or incense, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Luukos<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the will of your deity to protect you. Something smooth yet hard rasps over your cheek, like the pebbled scales of a great serpent, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Emerald light glimmers in CASTER's eyes.<br />
<br />
;Marlu<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the delight of your deity to protect you. Your skin stings as if with the touch of acid, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Lurid orange light gleams in CASTER's eyes.<br />
<br />
;Mularos<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the love of your deity to protect you. The softness of silk caresses the back of your neck, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Ruby light glimmers in CASTER's eyes.<br />
<br />
;Sheru<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the favor of your deity to protect you. Unbidden, your heartbeat quickens with fear, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Amber light glows in CASTER's eyes.<br />
<br />
;V'tull<br />
:{{addmetext}}<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the impartial hand of your deity to protect you. A delicate sensation like the caress of a feathered wing runs over your face from brow to chin, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Zelia<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the fickle spirit of your deity to protect you. A sudden wind chills your exposed skin, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Brilliant emerald light shines in CASTER's eyes.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the kindness of your deity to protect you. The smell of jungle rain drifts past you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Amasalen<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the frenzy of your deity to protect you. The smell of fresh-spilled blood swirls around you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Blood red light shines in CASTER's eyes.<br />
<br />
;Arachne<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the webs of your deity to protect you. Painless heat surges through your bloodstream. The world blurs into eight distinct images before refocusing upon one, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Intense crimson light glows in CASTER's eyes.<br />
<br />
;The Huntress<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the anger of your deity to protect you. For an instant, all around you is silvered by starlight to your eyes, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Jaston<br />
: {{addmetext}}<br />
<br />
;Kuon<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the caring of your deity to protect you. The aromas of pine needles and rich earth drift past you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Dark green light glows in CASTER's eyes.<br />
<br />
;Laethe<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the sympathy of your deity to protect you. The soft, musky scent of roses twines about you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Leya<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the skill of your deity to protect you. A sense of supple vitality flows through you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Azure light shimmers in CASTER's eyes.<br />
<br />
;Niima<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the mercy of your deity to protect you. You taste sea salt on your lips, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Aquamarine light shimmers in CASTER's eyes.<br />
<br />
;Onar<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the cool decisiveness of your deity to protect you. Nothing impressive happens externally, but your senses and awareness expand subtly, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the approval of your deity to protect you. The enticing scent of sun-warmed roses twines about you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Brilliant yellow light shines in CASTER's eyes.<br />
<br />
;Voln<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the shield of your deity to protect you. Something unseen settles around your torso like a suit of massive armor enclosing you. Instead of feeling weighted or weary, however, you feel uplifted, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Other<br />
:{{addmetext}}<br />
<br />
== [[Censure (316)]] ==<br />
<br />
{{top}}<br />
<br />
;Charl<br />
:Speaking the words of a sacred incantation, you channel the power of divine displeasure toward those deserving of punishment.<br />
<br />
;Eorgina<br />
:In disgust and with a dismissive manner, CASTER speaks an incantation in an unknown language.<br />
:As the words capture your attention, you hear a second voice overlapping CASTER's and translating the invocation: '''"For your carelessness, your spirit shall be shackled by invisible chains, rendering you a lowly slave. You will grovel at the feet of the one who controls your freedom, kissing the jeweled hem of her garments and begging for a chance to redeem yourself!"''' Your spirit quails involuntarily at the power of the divine censure, and you feel your muscles tightening to disobey your will.<br />
<br />
;Ivas<br />
:In a lush, seductive voice, CASTER purrs out an incantation in an unknown language.<br />
:As the words capture your attention, you hear a second voice overlapping CASTER's and translating the invocation: '''"For your transgressions, you shall know a hunger with no filling, a thirst with no quenching, and a yearning with no satisfaction. Every need you have will burn without ceasing until your entire body is aflame...."''' Your spirit quails involuntarily at the power of the divine censure, and you feel your muscles tightening to disobey your will.<br />
<br />
;Other<br />
:Religious fervor infuses CASTER's voice as she speaks an incantation in an unknown language.<br />
:As the words capture your attention, you hear a second voice overlapping CASTER's and translating the invocation: '''"For your trangressions, the greatest of wraths will enfold you. All punishment that you have earned will be portioned out to you, more than any spirit or body or soul can endure...."''' Your spirit quails involuntarily at the power of the divine censure, and you feel your muscles tightening to disobey your will.<br />
<br />
== [[Raise Dead (318)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:<b>{{Smallcaps|[2p]}}</b> Moisture beads upon your skin as CASTER's eyes cloud over with the darkness of a rising storm. Power builds upon the air, causing the dead hair upon your arms to rise, and as CASTER utters the last words of her spell you hear the rumble of thunder in her voice. The rolling sound ripples upon the air and collides with your chest an instant before a brilliant flash suffuses you with raw spiritual energy.<br />
:<b>{{Smallcaps|[3p]}}</b> Moisture beads on the skin of CASTER and TARGET as the former's eyes cloud over with the darkness of a rising storm. Power builds upon the air, causing the hair upon your arms to rise, and as CASTER utters the last words of his spell you hear the rumble of thunder in his voice. The rolling sound collides with TARGET's prone form, its very touch creating a brilliant flash that suffuses her in raw spiritual energy.<br />
<br />
;Cholen<br />
:<b>{{Smallcaps|[3p]}}</b> Musically, though lyric free, CASTER begins a soft chant in petition to her deity. Rising from the air around her, the sweet sound of a lute begins to accompany her and you discover that the very air seems alive with it. Reaching outward, CASTER touches TARGET on the lips and the blended sounds burst into a wordless chorus that surges between the pair in a shower of colorful lights.<br />
<br />
;Eonak<br />
:<b>{{Smallcaps|[1p]}}</b>Chanting slowly, your mind and body fill with strong sense of purpose as you gaze down at TARGET. Within your mind's eye you unravel the greater machinations of life and realize that the prone body lying before you is still needed to make them still work. Touching one finger to his forehead, you reignite the spark of life within him and return him to their greater function.<br />
:<b>{{Smallcaps|[3p]}}</b> Chanting slowly, the sound reminiscent of cogs moving through a large machine, CASTER gazes down at TARGET with a sense of greater understanding in his eyes. Briefly touching upon TARGET's forehead, CASTER reignites the spark of life within him.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> Breathing slowly, you extend your senses towards the world around you and draw into you the very essence of nature. You shift your gaze towards TARGET and carefully release the energy you've drawn into yourself towards him. A rush of energy briefly flows between the two of you as you feel life slowly return to him.<br />
:<b>{{Smallcaps|[3p]}}</b> Breathing slowly on the heels of her chanting, CASTER's gaze grows distant for several moments. With the grace of a doe lapping water at a brook, her gaze falls to TARGET and a rush of energy briefly flows between them causing TARGET to return to life.<br />
<br />
;Jastev<br />
:<b>{{Smallcaps|[1p]}}</b> Emptying all breathe from your body, you slowly still yourself and close your eyes. You reach out with all of your senses and feel a film shift across your vision. Opening your eyes, you gaze through a white haze and find images of TARGET floating above his prone form. Acts of TARGET's past, present, and future play out before your clouded vision. With conviction and faith, you pluck a future image of TARGET from the air and coax he back into his body. Slowly, the film slips from your eyes and images fade away.<br />
:<b>{{Smallcaps|[3p]}}</b> Slowly exhaling the last syllable of his chant, CASTER closes his eyes for several moments. Upon opening his eyes, hundreds of images appear to hover over the prone form of TARGET. Each image is different from that of the woman that lays lifeless. With firm conviction, CASTER pulls at one of the images in the air and slowly coaxes TARGET's ghostly form back into her body. The film slips from CASTER's eyes as TARGET is filled with the breath of life.<br />
<br />
;Kai<br />
:<b>{{Smallcaps|[3p]}}</b> Deep and resonating, you feel the chant that falls from her lips and watch as she is filled with the strength of her faith. She crouches beside TARGET and gently lifts him into her arms. CASTER's muscles swell with the power of her deity, and she cradles him close to her chest. Strength and life flood from CASTER's body into TARGET's, but CASTER suddenly seems weakened by the experience and is forced to her knees. With a soft sigh, CASTER still manages to lay TARGET gently back down.<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b> With each passing moment during your slow chant, the thrum of power begins to flood your very being, pulsing through your veins like crackling electricity. The overwhelming sensation liberates your mind from the trivial details of mortal life. You fold your right arm over and rest your chin upon your hand while gazing down at the lifeless corpse of TARGET, contemplating his existence. Blinking once, you thrust your hand over TARGET, and the raw power escapes your body through your fingertips, flowing into him.<br />
:<b>{{Smallcaps|[2p]}}</b> With each passing moment during CASTER's slow chant, his eyes flutter rhythmically. He folds his right arm and rests his chin upon his hand, then gazes down at you, as if contemplating your very existence. Blinking once, CASTER thrusts his hand over you, and crackling, raw power flows from CASTER's fingertips into your body, jolting you back to life.<br />
:<b>{{Smallcaps|[3p]}}</b> With each passing moment during CASTER's slow chant, his eyes flutter rhythmically. He folds his right arm and rests his chin upon his hand, then gazes down at the lifeless corpse of TARGET, as if contemplating his existence. Blinking once, CASTERthrusts his hand over TARGET, and crackling raw power flows from CASTER's fingertips into TARGET.<br />
<br />
;Lorminstra<br />
:<b>{{Smallcaps|[1p]}}</b> Thin at first, a fine layer of rime tickles your hands and fingertips. The hoarfrost smoothly glides between you and TARGET, turning to a light powder as it traverses the space between. The white substance clings to TARGET's eyelashes and cheeks for a moment before it becomes charged with spiritual power, then it slowly melts away.<br />
:<b>{{Smallcaps|[3p]}}</b> Thin at first, a fine layer of rime coats CASTER's hands and fingertips. The hoarfrost smoothly glides across the space between CASTER and TARGET, turning to a light powder in the open air. The white substance clings to TARGET's eyelashes and cheeks for a moment before it becomes charged with spiritual power, then it slowly melts away.<br />
<br />
;Lumnis<br />
:<b>{{Smallcaps|[1p]}}</b> Lifting your finger, you begin to chant and draw a series of conjoined circles in the air. Each circle turns to mist and takes on a different hue - white, blue, black, red, and green. As the last ring is completed, you spread your fingers and gently allow your tips to touch each color before pushing the misty creation towards TARGET. A shock of energy courses through your body as the mist seeps into TARGET's chest and life is slowly returned to his body.<br />
:<b>{{Smallcaps|[3p]}}</b> Lifting her finger, CASTER begins to chant and draws a series of conjoined circles in the air. Each circle turns to mist and takes on a different hue - white, blue, black, red, and green. As the last ring is completed, she spreads her fingers and gently allows the tips to touch each color and pushes the misty creation towards Body. A shock of energy courses through CASTER's body as the mist seeps into TARGET's chest and life is slowly returned to his body.<br />
<br />
;Oleani<br />
:<b>{{Smallcaps|[1p]}}</b> Rich and lively, the scent of wild flowers suddenly fills the air as you finish your chant, and you feel alive with the energy of spring. With renewal at your fingertips, you gently touch TARGET on the brow and revel in the sweet rush of energy that passes through you into her.<br />
:<b>{{Smallcaps|[3p]}}</b> Rich and lively, the scent of wild flowers suddenly fills the air as CASTER finishes her chant, and an aura of energy forms a rose-hued nimbus around herself. Lifting his fingers, CASTER gently touches TARGET's brow and the nimbus drains away from CASTER as it fills TARGET with life.<br />
<br />
;Phoen<br />
:<b>{{Smallcaps|[2p]}}</b> A pleasant warmth encircles CASTER's body with a golden nimbus that is reminiscent of a rising sun, her features softened by its presence. As she lifts her right palm you notice a fierce energy fill her hand. The light, driven by CASTER's will, slants in thin lines from her hand across your face and fills you with the vigorous life of a burning sun.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[1p]}}</b> Weaving your hands as you speak the words of your prayer, you are momentarily mesmerized by the silver nimbus that your movements create. The world around you takes on a dream-like quality and the nimbus at your fingertips turns into the image of a slender blade. Grasping it by the hilt, you plunge the silver light into TARGET's chest and feel the shock of impact tear the blade from your hands. As TARGET draws the breath of life into her lungs, the blade becomes ethereal and disperses into the air.<br />
:<b>{{Smallcaps|[3p]}}</b> Weaving her hands as she speaks the words of her prayer, CASTER is momentarily mesmerized by the silver nimbus that her movements create. The world around you takes on a dream-like quality and the nimbus at CASTER's fingertips turns into the image of a slender blade. Grasping it by the hilt, CASTER plunges the silver light into TARGET's chest and the shock of its impact fills TARGET with life. As TARGET draws her first breath, the blade becomes ethereal and disperses into the air.<br />
<br />
;Tonis<br />
:{{addmetext}}<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:<b>{{Smallcaps|[1p]}}</b> A feeling of deep lassitude overcomes you as your lips part in a soft chant that is no louder than a gentle purr. Deep within your body you feel as though something is stretching languidly and slowly waking. The world takes on a black and white hue as another, deeper purr joins your own and at its climax you touch TARGET on the forehead. You feel a deep contentment at the exchange of raw power that your touch causes within his, and you feel the cat within return to quiet slumber; the experience leaving you to feel slightly weakened.<br />
:<b>{{Smallcaps|[2p]}}</b> Shadows shift and roll around CASTER as his lips part in a soft chant that is no louder than a gentle purr. Taking on definition and contrast, the shadows around CASTER morph into the semblance of a large feline stretching languidly and his eyes take on a yellow cast as he gazes at you. A deeper, louder purr accompanies CASTER's as he touches your forehead and the feeling of raw power that burst over you blinds you. When your vision clears the shadows are long and his eyes have returned to normal.<br />
<br />
;Eorgina<br />
:<b>{{Smallcaps|[1p]}}</b> Weaving your hands into a complex gesture, you feel a power begin to fill your very being, and in your peripherals you see the dark hue of licking flames. You narrow your eyes so that only TARGET's prone form is in your field of vision. The last syllable of your spell falls from your lips, a sharp command at the soul beyond the lifeless body, and you feel raw energy course through you into TARGET.<br />
:<b>{{Smallcaps|[2p]}}</b> Raw energy spills from the shadows that ring CASTER as she begins to weave her hands in complex gestures above you. Narrowing her eyes, Savior issues a sharp command at your spirit as it floats above your body, then you feel yourself slam back into your mortal shell.<br />
:<b>{{Smallcaps|[3p]}}</b> Weaving his hands in complex gestures, CASTER begins to cast his spell and you notice that the shadows lengthen around him. CASTER narrows his eyes, his gaze falling upon TARGET, and issues one sharp command. Raw energy passes between the two and the shadows return from whence they came.<br />
<br />
;Fash'lo'nae<br />
:<b>{{Smallcaps|[1p]}}</b> As you begin to chant you notice the scent of dry, dusty parchment and feel a cool mist cling to your skin somewhere near your feet. You sense the ethereal tendrils of the mist as they coil about your body and notice that the world turns to a yellowish hue as the mist settles about your head. Focusing on TARGET, you feel the transfer of energy pass between you as you return him to life.<br />
:<b>{{Smallcaps|[3p]}}</b> As CASTER begins to chant the scent of dry, dusty parchment fills the air and a topaz mist wreathes her body. The coiling, ethereal tendrils circle about her and slowly rise from her feet to her head where they form a slit-eye. The eye opens, its focus upon TARGET and a surge of energy passes between the two.<br />
<br />
;Ivas<br />
:<b>{{Smallcaps|[2p]}}</b> Rolling green mist seeps from CASTER's skin and glides across her fingertips only to swirl through the air towards you. As the mist connects with your prone form, you feel a surge of power igniting your flesh and you writhe beneath its erratic gyrations.<br />
:<b>{{Smallcaps|[3p]}}</b> Rolling green mist seeps from CASTER's skin and glides across her fingertips only to swirl through the air towards TARGET. As the mist connects with the prone form, a surge of power can be seen dancing across his skin and his writhes beneath its erratic gyrations.<br />
<br />
;Luukos<br />
:<b>{{Smallcaps|[1p]}}</b> As you begin to chant the air about you takes on the musty scent of an ophidian being shedding its skin and an emerald light clings to your skin. You feel the ethereal tendrils twining around your arms forming slender asps, which punctuate the words of your prayer with their hiss. Pointing towards TARGET, you feel the mist slither off of your arms and watch them slam into her chest at the exact moment that you feel your energy transfer into her.<br />
:<b>{{Smallcaps|[3p]}}</b> As CASTER begins to chant, the air fills with the musty scent of coiling serpents and a mist of emerald light clings to his arms. The ethereal tendrils briefly seem to coil into the shape of asps, which suddenly strike out at TARGET and infuse her with CASTER's energy.<br />
<br />
;Marlu<br />
:<b>{{Smallcaps|[1p]}}</b> Murmuring softly, you call upon your connection with the Destroyer and feel your words twist into an alien, spidery chant. Dark shadows laced with crimson swirl before your eyes and at your forceful command sink into the chest of TARGET. The transference of energy is swift and immediate as you bind TARGET back into his body.<br />
:<b>{{Smallcaps|[3p]}}</b> Murmuring softly, CASTER calls out in a harsh, commanding voice that slowly dwindles to an alien chant difficult to follow. Circling darkly around CASTER's body is a series of dark shadows infused with a crimson light. Suddenly, he issues a forceful, sharp command that sends the shadows crashing into TARGET's chest.<br />
<br />
;Mularos<br />
:<b>{{Smallcaps|[1p]}}</b> Murmuring softly, a mournful chant slips from your lips and you feel welts appear upon your wrists. Dipping them briefly, you smear the crimson liquid the leaks from these sudden wounds in a thin line down TARGET's face. Tingling with each second that your skin touches his, you feel the transference of your raw energy pass into TARGET and momentarily reel with the pain of its release. Slowly, the wounds on your wrists heal, though a lingering throb remains.<br />
:<b>{{Smallcaps|[2p]}}</b> Murmuring softly, a mournful chants slips from CASTER's lips and crimson rents appear upon his wrist. Dipping them briefly, CASTER smears the crimson liquid that leaks from his wounds in a thin line down your face and the warm rawness of the life begins to bleed into you. The pain of renewal is almost as sharp as the rawness of the energy that suddenly fills you. Slowly, though you are dazed, you watch the wounds upon CASTER's wrists heal.<br />
:<b>{{Smallcaps|[3p]}}</b> Murmuring softly, a mournful chant slips from CASTER's lips, and crimson rents appear upon her wrists. Dipping them briefly, CASTER smears the crimson liquid that leaks from her wounds in a thin line down TARGET's face. The transference of energy between the pair is immediate and the air crackles with the rawness of its release. Slowly, the wounds upon CASTER's wrists heal.<br />
<br />
;Sheru<br />
:<b>{{Smallcaps|[1p]}}</b> Low and monotonous, you begin a chant to draw TARGET back to life and feel the deep shadows of the area rise to meet you. Falling upon you like a cloak of darkness, the twisting, inky blackness transforms into the visage of a jackal from a once forgotten nightmare. Sweeping from your body into TARGET's, the raw energy of your prayer transfers into her prone form. Slowly, the shadows recede back into the surrounding area.<br />
:<b>{{Smallcaps|[3p]}}</b> Low and monotonous, CASTER begins to chant and the deep shadows of the area seem to rise to meet him. Falling upon him like a mantle of darkness, the twisting, inky blackness transforms into the visage of a jackal from a once forgotten nightmare and sweeps from CASTER's body into TARGET. Slowly, the shadows recede back into the surrounding area.<br />
<br />
;V'tull<br />
:<b>{{Smallcaps|[3p]}}</b> Harsh and barbaric, the words of CASTER's chant fall from his lips and disappear upon the surrounding air. Blood fills his eyes, and his face transforms into a mask of unholy rage as he stares down at TARGET's prone form. Suddenly blinded by the berserker frenzy that fills him, CASTER lashes out at TARGET and the air crackles with the raw energy of his fury as it restores her to life.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b> Wrapped in an aura of chill, you close your eyes and softly begin to chant. As the cold air that surrounds you condenses you feel it slowly ripple outward in waves that turn the breath of those nearby into a fine mist. This mist swiftly moves to encompass you and you feel a pair of wings arc over your back. With the last words of your chant, you open your eyes and watch as foggy wings rise above you and gently brush against TARGET. As they dissipate in a cold rush against TARGET, you feel a surge of power spill forth from you and into him.<br />
:<b>{{Smallcaps|[3p]}}</b> Wrapped in an aura of chill, CASTER closes her eyes and softly begins to chant. As the cold air that surrounds her condenses it beings to ripple outward in waves that turns the breath of those nearby into a fine mist. This mist swiftly moves to encompass CASTER and slowly coalesces into a pair of ethereal wings that settle into a protective arc over TARGET. With the last words of her chant, the wings surge forward and gently caress TARGET, only to dissipate moments later taking the chill of the air with it.<br />
<br />
;Zelia<br />
:<b>{{Smallcaps|[1p]}}</b> Silvery and light, your eyes glaze over with a wild, crazed view of the world around you. A strange giggle passes your lips of its own volition as you gaze at TARGET's prone form. As if the carefree sound becomes something visible and substantial, the air around TARGET shimmers silvery and raw, as spiritual energy flows from you into hers.<br />
:<b>{{Smallcaps|[2p]}}</b> Silver and light, CASTER's eyes take on a wild, crazed sheen. Her gaze falls upon you and a strange giggle passes from her lips. The laughter swells upon the air and as the carefree sound falls upon you it seems to swell and gain substance, filling you with its raw, as silvery spiritual energy.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:<b>{{Smallcaps|[1p]}}</b> Chanting softly, you begin to feel the gentle patter of rainfall upon your skin and smell the rich scent of loam fill the air. Lightly brushing your fingertips against TARGET's brow, you feel a warm rush of energy thrum through your feet and rise up through your body only to be transferred through your finger tips into her prone form.<br />
<br />
;Amasalen<br />
:<b>{{Smallcaps|[3p]}}</b>Guttural and primal, the words of CASTER's chant are torn from CASTER's throat with enough force to slice the very air. He clenches his hands into tight fists and within moments blood begins to seep from between his fingers. Bending at the waist, CASTER opens his hands and presses his right hand to TARGET's forehead, and the other to his lips. Power surges through the connected bodies and within moments TARGET draws his first breath of life.<br />
<br />
;Arachne<br />
:<b>{{Smallcaps|[2p]}}</b> Low and soft, the chant that falls from CASTER's lips is suddenly transformed into a sound that resembles the gentle clattering of thousands of tiny feet as they scuttle across a marble floor. Waving his hands over you, you notice that tiny threads of spider silk are leaking from his fingertips, and you realize that you are being blanketed in a cocoon. Moments later, you feel the webbing seep into your skin, and with it comes a feeling of raw energy, which shocks you back into life. As you draw your first breaths, the webbing seems to have completely dissolved.<br />
<br />
;The Huntress<br />
:<b>{{Smallcaps|[1p]}}</b> Crouching beside the prone form of TARGET, you softly issue the last syllable of your chant. Breathing deeply, you take in the scents around you and let the feel of your surroundings infuse you. With only your gaze, you track the area and recreate the circumstances of TARGET's death within your mind. Touching TARGET, you follow the lines of the web that holds his soul in place and force it back into his body. Raw energy courses through you and you feel your sense of justice and vengeance filling TARGET with life.<br />
:<b>{{Smallcaps|[2p]}}</b> Crouching beside your prone form, CASTER softly issues the last syllables of his chant and takes a deep breath. Calmness steals over his features, and as he lifts his eyes to the surroundings, you are reminded of a wild animal tracking its prey. Slowly, and with deliberate movement, CASTER's gaze slips over your body and you feel him reach out to you. With force, CASTER slams your soul back into your body and the transference of raw energy that brings you back to life is filled with justice and vengeance.<br />
:<b>{{Smallcaps|[3p]}}</b> Crouching beside TARGET's prone form, CASTER softly issues the last syllables of his chant and takes a deep breath. Calmness steals over his features, and as he lifts his eyes to the surroundings, you are reminded of a wild animal tracking its prey. Slowly, and with deliberate movement, CASTER's gaze slips over TARGET's body and you watch as he plucks something that only he can see from the air. With force, CASTER slams his fist into TARGET's body and the raw energy transfers between them is filled with justice and vengeance<br />
<br />
;Jaston<br />
:<b>{{Smallcaps|[1p]}}</b> Kneeling beside the prone form of TARGET, you utter the last syllable of your chant and lower your face to xx's ear. Whispering softly, you speak unto her, "With the air in my lungs, I bring you back from death. With the power of Jaston, I draw you into breath." Slowly, you exhale upon TARGET's face, and you feel the gentle pull of the four winds carry your breath over every inch of her body. Standing, you feel the raw energy granted to you by your deity transfer into xx, and it momentarily steals your breath away.<br />
<br />
;Kuon<br />
:<b>{{Smallcaps|[1p]}}</b> You chant slowly as you walk a slow circle around the body of TARGET, shimmering flowers and herbs winking into existence. The gentle fragrance of an herb garden rises underfoot, flooding your senses and setting your skin tingling with the power of life. You lean over and pluck an ethereal leaf, placing it on TARGET's forehead. As it sinks into her skin, the garden around her grows higher and lusher, covering TARGET in blanket of calm, yet revitalizing energy.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER chants slowly as she walk a slow circle around your body, shimmering flowers and herbs winking into existence. She leans over and plucks an ethereal leaf, placing it on your forehead. Sensation begins to return to your body as it sinks into your skin, and you can feel the gentle caress of calm energy blanketing you as the surrounding garden grows higher and lusher.<br />
<br />
;Laethe<br />
:<b>{{Smallcaps|[1p]}}</b> As the last syllable of your chant falls from your lips, you feel the need to hum come over you. The soft lullaby that issues from your throat reminds you of young loves that were lost before they had a chance to blossom. Gazing down at TARGET's prone form, you feel a deep connection between the light tune you hum and the loss of the life before you. Channeling your energy toward TARGET, you implore him to return to his body and rejoin the living so that others do not feel that loss.<br />
<br />
;Leya<br />
:<b>{{Smallcaps|[3p]}}</b> Releasing all of the air from her body, CASTER lets the last syllables of her chant fall from her lips and you watch her grow perfectly still. Narrowing the focus of her attention to TARGET's lifeless form, CASTER shifts her stance and carefully lays her hand upon his forehead. Slowly, a deep blue nimbus begins to glow around CASTER's body, and as she withdraws her hand from TARGET's forehead, you notice that the glowing light begins to seep into the dagger-shaped brand seared upon it. Moments later, TARGET draws breath and the brand upon his forehead disappears.<br />
<br />
;Niima<br />
:<b>{{Smallcaps|[1p]}}</b> You weave your hands in a fluid pattern before you, matching the tempo of your soft incantation. The subtle scent of the ocean tickles your nose as power rises within your being like the day's tide. With a wide smile, you caress TARGET's cheek before placing your hand above her heart. Wisps of rainbowed energy flow from your fingertips and into the body of TARGET, washing over her and rescuing her from the clutches of the abyss.<br />
<br />
;Onar<br />
:<b>{{Smallcaps|[1p]}}</b> Almost imperceptible, you chant solemnly before TARGET, and the air around your hands begins to shimmer. Materializing out of nothingness, menacing shadows can be seen clinging to TARGET's cold body. With surgical precision, you strike at each dark tendril with a single finger, cutting them away from him. Slowly, you draw a single line across TARGET's neck, releasing him from the last bond of death.<br />
:<b>{{Smallcaps|[2p]}}</b> Almost imperceptible, CLERIC chants solemnly before you, and the air around his hands begins to shimmer. Materializing out of nothingness, menacing shadows can be seen clinging to your cold body. With surgical precision, CLERIC strikes at each dark tendril with a single finger, cutting them away from you. Slowly, he draws a single line across your neck, releasing you from the last bond of death.<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:<b>{{Smallcaps|[1p]}}</b> Lowering your eyes solemnly to TARGET's prone form, you utter the last syllable of your chant and are struck by the sudden, overpowering scent of roses. Gently laying your hand over TARGET's heart, you softly pour your energy into his form and implore he to return to life, love, and the acceptance of those around he. You feel your connection with TARGET grow as your energy fills his heart and are relieved to feel a pulse beneath your hands.<br />
:<b>{{Smallcaps|[2p]}}</b> Lowering his eyes solemnly to you, CASTER utters the last syllable of his chant and you suddenly recognize the overpowering scent of roses on the air. Gently laying his hand upon your heart, you begin to feel your body again. Life, love, and the acceptance of all around you draws your soul back towards your body and within moments you feel the raw energy ignite your heartbeat and return you to life.<br />
<br />
;Voln<br />
:<b>{{Smallcaps|[3p]}}</b> Gazing grimly upon the body of TARGET, CASTER chants with a quiet determination to intervene in TARGET's fate. Determination fills CASTER's face and he summons gossamer white energy around his hands. CASTER clutches his fist over his heart and then places his hand above TARGET's lifeless eyes. His once quiet chant grows stronger and louder as the energy rushes forth from his fingertips and into TARGET.<br />
<br />
;Other<br />
:{{addmetext}}<br />
<br />
== [[Intercession]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:Thunder breaks overhead with a deafening roar, and you are assaulted by the sharp scent of seawater. Blue sparks leap up from the ground, leaving jagged afterimages hovering in your vision for several moments after the lights themselves are gone.<br />
<br />
;Cholen<br />
:Strains of music pluck at your ears, woven through with the sound of a distant voice raised in joyous laughter. Your heart grows light, the world more colorful to your eyes. In moments, the distant sounds fade and leave you energized in the wake of their merriment.<br />
<br />
;Koar<br />
:The air about you fills with a harsh light, every line you view through it sharply defined. A commanding and implacable gaze weighs heavily upon you, humbling you even as it fills you with a quiet pride. The sensation of being watched passes, but in its wake you are stronger and more firm in your resolve.<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Fash'lo'nae<br />
:A line of yellow light flows outward from your feet, tracing a pattern of growing intricacy on the air just above the ground. The light branches a multitude of times, each strand writhing in place as though barely held in check by some unseen power.<br />
:The threads of glowing amber loop back upon themselves, throwing silver sparks as their ends merge. The image of a stylized slit-pupiled eye completes itself and burns, sourceless, on the air about you for the space of a breath before vanishing into nothing.<br />
<br />
;Marlu<br />
:A spot of darkness in your vision blooms hazily outward, rippling as it does so with deep violets and sickly greens. Six slender tentacles unfold from the heart of that writhing blackness, barely paler than the void that surrounds them, and form a slowly undulating star. After a moment, the darkness wavers and shreds, sending wisps of shadow curling away into nothing.<br />
<br />
;Mularos<br />
:Needles of power stab into you, sending white-hot pain coursing through your body. Sorrow fills your heart, but with it comes acceptance, an overwhelming sense of rightness that stays with you even as the agony fades to a dull ache in your chest.<br />
<br />
;V'tull<br />
:Shadows flood your vision and tinge everything you see a faint bloody red. The clash of battle fills your ears, punctuated by the cries of the dying. Your vision clears in moments and the riotous noises fade to nothing, but you are left with a righteous sense of purpose.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:A stillness steals over you, distancing you from yourself. A soothing peace seeps outward from your core and strips away the clamor of daily living. Sounds fade away, divorced from their meaning in the cool grip of complete and utter silence. In moments, the silence is broken as though it never was, but though that crystalline quietude passes on, the peace it imparted remains.<br />
<br />
;Zelia<br />
:Lights race across your vision, shifting and merging as they flee faster and faster. Crescents flow into full moons and back again, clouding over with crimson whorls before glowing a brilliant white. The sight is highly disorienting, leaving you dizzy from your attempts to track their movement. A dark speck arcs across a crazily spinning ruby dot just before all the lights vanish into silvery smoke, which lazily drifts away.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;The Huntress<br />
:Anger surges through you, boiling up from within and threatening to burst into violence. You bring your rage under control through sheer force of will and are rewarded by a growing sense of purpose. Though the unnaturally strong emotion drains away in minutes, your newly-won focus remains.<br />
<br />
;Voln<br />
:Cold, white light floods your mind, forming a near-solid barrier about your thoughts. Strength courses through your body, bringing with it new resolve and a firm sense of the righteousness of your cause.<br />
<br />
== [[Divine Wrath (335)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:As you pour your soul into an appeal to Charl, you know that you are heard. A briny gust of sea breeze swirls around you, infusing the air with the scent of the sea and droplets of saltwater.<br />
:A deafening thunderclap splits the air! Rather than fading away, the sound's echoes grow, and they gather into a rhythmic, crashing pulse like the sound of storm-tossed waves breaking on a desolate shore. The power of Charl has answered your prayer.<br />
:The sounds of crashing waves increase to an almost deafening level until, suddenly, a powerful wave surges into the area, violently slamming directly into TARGET.<br />
:White sparks flicker around you, and you sense electrical energy gathering in the instant before a massive bolt of lightning spears toward TARGET.<br />
:A final rumble of thunder rolls through the area, and, as its last echoes fade away, your skin ceases to tingle as your connection to Charl lessens.<br />
<br />
;Cholen<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Cholen, you know that you are heard. Sudden heady joy courses through you, lifting your heart and strengthening your spirit, and your mouth fills with the taste of exquisitely fine wine. You feel yourself grinning in spite of yourself.<br />
::The sound of laughter and music dances through the air, and, from the corner of your eye, you glimpse the forms of bright-garbed harlequins turning somersaults and tossing juggling balls back and forth -- but it is impossible to catch even one jester with a straight-on glance, for the celebratory spirits fade into memory as soon as you spy them. The power of Cholen has answered your prayer.<br />
::A throwing knife formed of shimmering golden light hurtles from the hand of one of the spirit jesters toward TARGET.<br />
::Your connection to Cholen lessens. The airy, brisk trill of a well-played fife and a quick cymbal crash heralds the departure of the spirit jesters.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::A sudden smile crosses CASTER's face and broadens into an infectious, easy grin.<br />
::The sound of laughter and music dances through the air, and something brightly colored flickers at the edges of your vision.<br />
::You glimpse movement at the corner of your eye right before a throwing knife formed of golden light hurtles toward TARGET.<br />
::The trill of the fife and the crash of cymbals echo through the air from no apparent source, and then the peculiar, colorful flickering at the edges of your vision goes away.<br />
<br />
;Eonak<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Eonak, you know that you are heard. You feel heat against your face like the heat of a forge close at hand as a faint ruddy haze swirls into existence.<br />
::The reddish haze shifts and solidifies into the image of a short, stocky, copper-skinned man bending over an anvil. He pays no attention to you or to anything around you, but you know that the power of Eonak has answered your prayer.<br />
::Within the reddish haze swirling beside TARGET, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.<br />
::The ruddy haze near you dissipates, and the sound of the forging hammer dies away. As the forge-fire's heat leaves your skin, your connection to Eonak lessens.<br />
:<b>{{Smallcaps|[Manifestation]}}</b><br />
::''(missing manifestation name)''<br />
::Gazing into the ruddy haze, you see the image of a short, stocky, copper-skinned man bending over an anvil. He pays no attention whatsoever to you as he wields his forging hammer, and the orange light reflecting from his forge fire obscures his features from view.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Imaera, you know that you are heard. The deep, quiet anger of the wilderness awakens within you, and you smell forest loam and hear the sound of wind passing through tree branches.<br />
::As the ground trembles, you know that the power of Imaera has answered your prayer, and you sense the forms of animal spirits running past unseen.<br />
::A brown stag materializes in midair, leaping out of nowhere to try to impale TARGET upon its magnificent antlers!<br />
::Almost even before the attack is complete, the stag leaps away as swiftly as it came and vanishes into the nothingness from which it sprang, allowing no time for retaliation.<br />
::You sense the last of the spirit animals running away unseen, and the aroma of forest loam fades as your connection to Imaera lessens.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::The aroma of forest loam drifts softly past as CASTER bows her head reverently, accompanied by the sound of wind passing through tree branches.<br />
::The ground trembles slightly, and you hear a rhythm like that of hooves striking the ground swiftly.<br />
::A brown stag materializes in midair, leaping out of nowhere to try to impale TARGET upon its magnificent antlers!<br />
::Almost even before the attack is complete, the stag leaps away as swiftly as it came and vanishes into the nothingness from which it sprang, allowing no time for retaliation.<br />
::'''(missing end messaging)'''<br />
<br />
;Jastev<br />
:As you pour your soul into an appeal to Jastev, you know that you are heard. A deep awareness of the ephemeral quality of the world fills you, and a man's low voice whispers into your ear, "This, like all things, shall pass."<br />
:Iridescent lights begin to swirl around you, each as brilliant as the finest paints an artist could buy -- malachite, lapis, ruby, saffron, umber, orchid, and a thousand other shades, as if you were wrapped in the center of a rainbow. The power of Jastev has answered your prayer.<br />
:A beam of vermilion light lances away from the rainbow around you to strike TARGET, bathing the TARGET in colored radiance.<br />
:A beam of cerulean light lances away from the rainbow around you to strike TARGET, bathing the TARGET in colored radiance.<br />
:The iridescent lights surrounding you pop like soap bubbles, one by one, until the last one bursts in a small flare of starry radiance and is gone. Your connection to Jastev lessens.<br />
<br />
;Kai<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::{{addmetext}}<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::An aura of power, health, and vitality settles around CASTER.<br />
::A brilliant silver glow encircles each of CASTER's hands and shapes a pair of ethereal silver-hued gauntlets.<br />
::CASTER punches at TARGET. A massive bolt of silver light blazes away from his fist!<br />
::CASTER looks briefly dejected as the ethereal silver gauntlets vanish from around his hands.<br />
:<b>{{Smallcaps|[3p - Look Caster]}}</b><br />
::A faint, healthy flush tinges CASTER's cheeks, and an aura of power and vitality fills each of his movements. Silver light encircles each of his hands in ethereal silver gauntlets.<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Koar, you know that you are heard. Heady power washes through your body as divine golden light encircles you.<br />
::The ground shivers and trembles restlessly underfoot, and you sense incredible power and strength focusing upon your surroundings. The power of Koar has answered your prayer.<br />
::The ground shakes powerfully directly underneath TARGET as a beam of golden light lances away from you to transfix TARGET.<br />
::Your connection to Koar lessens, and the divine light fades around you. The ground shudders one last time before falling still.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::An aura of divine golden light blazes into existence around CASTER.<br />
::The ground shakes powerfully directly underneath TARGET as a beam of golden light lances away from CASTER to transfix TARGET.<br />
::'''(missing end messaging)'''<br />
<br />
;Lorminstra<br />
:As you pour your soul into an appeal to Lorminstra, the image of a snow-covered forest with an open ebon gate at its center flashes through your mind, and the cold of winter slowly settles into your bones.<br />
:It begins to snow -- small, white, faintly glowing snowflakes that appear immediately overhead and drift delicately down to dissolve as soon as they strike the ground. Several strike your skin, and, instead of melting, they only deepen the icy chill that resides within your marrow. The power of Lorminstra has answered your prayer.<br />
:As several faintly glowing snowflakes settle upon TARGET, they ignite with cold white flame.<br />
:As your connection to Lorminstra lessens, the snowflakes stop falling, and the few that still cling to you melt away. The icy cold gradually lifts from your body.<br />
<br />
;Lumnis<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Lumnis, you know that you are heard. As insight floods through you, the world around you seems misty and immaterial.<br />
::As divine wisdom illuminates all things around you, you gain a greater understanding of the frail, tenuous nature of existence and the beauty within that fragility. The power of Lumnis has answered your prayer.<br />
::Guided by the knowledge within you, you concentrate upon TARGET, and, by strength of will alone, you expose the natural weaknesses of TARGET.<br />
::As your connection to Lumnis lessens, the world of divine insight slips away from you, destroying the subtle understanding that you so briefly managed to grasp.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER stares into the distance with an abstracted expression on her face.<br />
::Tendrils of soft grey mist curl around CASTER's hands, and a matching pale grey light shimmers in her eyes.<br />
::As CASTER stares at TARGET, the grey light in her eyes intensifies, and then tendrils of mist stretch from her hands to caress TARGET.<br />
::The grey light dies from CASTER's eyes, and the tendrils of soft grey mist surrounding her hands dissipate.<br />
<br />
;Oleani<br />
:{{addmetext}}<br />
<br />
;Phoen<br />
:{{addmetext}}<br />
<br />
;Ronan<br />
:As you pour your soul into an appeal to Ronan, you know that you are heard. Dreamlike lassitude fills your body, and everything darkens around you.<br />
:Your vision splits and twins -- with one sight, you see the world around you, and, with the other, you see a wide, barren plain stretching away beneath a midnight sky. The silhouetted forms of pure black unicorns run soundlessly toward you across the dreaming plain. The power of Ronan has answered your prayer.<br />
:Seen only by your spirit gaze, one of the dream unicorns lowers its head and charges fiercely toward TARGET! Just before impact, the unicorn's horn glows fiercely amber in hue.<br />
:You lose sight of the dream unicorns and the barren plain upon which they run as your connection to Ronan lessens. The waking world seems brighter again as the sense of dreamlike lassitude leaves you.<br />
<br />
;Tonis<br />
:As you pour your soul into an appeal to Tonis, a great wind sweeps into the area, causing everything in the vicinity to blow about wildly.<br />
:As the wind continues to whip about, the world seems to slow down around you, and you are aware of a spiritual presence nearby, although you cannot manage to catch more than a fleeting golden blur in your vision. The power of Tonis has answered your prayer.<br />
:Accompanied by a particularly impressive gust of wind, a fleeting golden blur flashes past TARGET.<br />
:You glimpse the golden blur one last time, but then you lose track of it entirely as your connection to Tonis lessens. The wind's force lessens as well, and then the air falls still.<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::Caster's gaze grows keen and feral as a golden haze streaked with black manifests around him.<br />
::Suddenly, the shadows come alive with lithe feline forms, which prowl and stalk around in a wide-ranging circle.<br />
::An ethereal (random feline) lunges toward TARGET, slashing out viciously with its claws!<br />
::'''(missing end message)'''<br />
:<b>{{Smallcaps|[Manifestation]}}</b><br />
::''a shadowy group of lithe feline forms prowling in a wide ring about the area''<br />
::The glint of a claw, the gleam of a yellow eye, the graceful arch of a proud head, the disdainful flick of a tail in the second before a lightning-swift leap -- it is all that you can perceive of the circling forms. As soon as you try to focus your attention upon any single one of the shadows, it is gone, and an intense feeling of being watched creeps over you.<br />
<br />
;Eorgina<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Eorgina, you know that you are heard. Your own will shrivels like a dry autumn leaf in a firestorm as the dark Arkati's power sweeps through you.<br />
::Midnight black flames, sparkling and shimmering like the darkest diamonds ever mined, rise from the ground in a wide circle around you. You feel the deadly heat, but your skin remains dry beneath it.<br />
::Shimmering black flames lash out toward TARGET, encircling the TARGET in their deadly grasp.<br />
::Your connection to Eorgina lessens, and the black flames instantly vanish, leaving you stranded and bereft of the presence of the Arkati's power.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER's lips twist in a cruel sneer as she straightens her back and glances around arrogantly. All light seems to dim, and the shadows cluster most densely around CASTER.<br />
::Midnight black flames, sparkling and shimmering like the darkest diamonds ever mined, rise from the ground in a wide circle around CASTER. The fire is searingly hot, but CASTER seems oblivious to the heat.<br />
::Shimmering black flames lash out toward TARGET, encircling the TARGET in their deadly grasp.<br />
::Abruptly, the black flames around CASTER wink out, leaving not even a wisp of smoke behind.<br />
<br />
;Fash'lo'nae<br />
:{{addmetext}}<br />
<br />
;Ivas<br />
:{{addmetext}}<br />
<br />
;Luukos<br />
:As you pour your soul into an appeal to Luukos, you know that you are heard. Your skin prickles slightly all over your body, and a deep, resonant hiss echoes through your skull.<br />
:An agonized, bitter moan echoes through the area from an unseen source, and a dark emerald radiance ripples through the air around you. The power of Luukos has answered your prayer.<br />
:Long, spectral talons materialize from midair to tear viciously at the body of TARGET!<br />
:A spectral howl echoes through the air, resonant with pain and anguish. Your skin prickles again as your connection to Luukos lessens.<br />
<br />
;Marlu<br />
:As you pour your soul into an appeal to Marlu, you know that you are heard. Everything wavers slightly, and your forehead stings as if it were touched by a drop of some caustic liquid, but the pain lasts less than a second.<br />
:Tendrils of seeping black mist materialize at a safe distance away from you. A great awareness of their incredibly lethal power presses into your mind as the tendrils begin to shift and coil about in search of prey. The power of Marlu has answered your prayer.<br />
:A tendril of black mist suddenly senses the proximity of TARGET. The mist expands into a large, quickly moving, highly lethal cloud that rapidly surrounds TARGET, obliterating it from view.<br />
:The tendrils of black mist dissolve back into nothingness as your connection to Marlu lessens.<br />
<br />
;Mularos<br />
:As you pour your soul into an appeal to Mularos, you know that you are heard. The sting of an unseen triple lash blazes across your face, and, as blood drips slowly down your cheek, you feel the touch of an invisible hand resting lightly against your throat.<br />
:The touch of the ethereal hand against your throat grows colder, and the sensation shifts to encircle your neck like a collar. Before this manifestation of divine will, you are helpless, and you are helpless as well as the very air around you solidifies into a barbed whip, coiling and shifting restlessly. The power of Mularos has answered your prayer.<br />
:The ethereal barbed whip that lies loosely coiled around you uncoils at terrifying speed. It snaps out toward TARGET!<br />
:As your connection to Mularos lessens, the cold, invisible collar locked about your throat fades into a compassionate caress, and a similar caress traces its way across the side of your cheek. Beneath that gentle touch, the wounds upon your face heal immediately. The ethereal barbed whip twitches one last time before dissolving back into air.<br />
<br />
;Sheru<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Sheru, you know that you are heard. The world darkens around you, casting everything into a murky shadow.<br />
::Visible only at the corner of your vision, you glimpse a pair of dark amber eyes watching from the shadows, and a low, deliberate growl seethes slowly through the air from no discernable source. The power of Sheru has answered you.<br />
::TARGET looks distinctly nervous, shifting its weight and peering around.<br />
::Suddenly, TARGET tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!<br />
::Your connection to Sheru lessens, and the murky shadows brought by your appeal fade away, yet the feeling of being watched does not. On any night, in any dream or nightmare, those amber eyes will follow you endlessly... but such is the prize and the price of your devotion.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::Darkness settles over the area, spreading outward from CASTER to cast everything into a murky shadow.<br />
::A deep, low-pitched growl seethes slowly through the air, and you have the distinct feeling that something is watching you from the depths of the murky shadow.<br />
::TARGET looks distinctly nervous, shifting its weight and peering around.<br />
::Suddenly, TARGET tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!<br />
::The murky shadow slowly lifts from the area, and the feeling of being watched passes gradually away.<br />
<br />
;V'tull<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to V'tull, you know that you are heard. A sudden wave of bloodlust rages through you, and the world drops away into the black haze of a berserker's frenzy.<br />
::From within the dark well of bloodlust, you thrill with berserker's ecstasy as you feel the power of V'tull respond to your prayer. The weapon you need to satisfy your bloodlust materializes before you -- a jet black scimitar that hangs in midair and responds to your pure will.<br />
::Divine will surges through you, and you command the scimitar to strike at TARGET.<br />
::Your connection to V'tull lessens, causing the searing bloodlust to vanish instantly away from you. The scimitar is gone, the haze of berserking hunger has left you, and you feel drained and tired.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER lets out a hoarse, ragged cry of bloodlust, and black haze films his eyes.<br />
::A jet black scimitar coalesces in front of CASTER, and he fixes his black-filmed eyes on it with the expression of a fanatic witnessing a divine miracle.<br />
::As CASTER lets out a furious, hungry howl, the jet black scimitar hanging in the air beside him whirls through the air to strike at TARGET.<br />
::The jet black scimitar beside CASTER vanishes, and he staggers slightly as the black haze vanishes from his eyes.<br />
:<b>{{Smallcaps|[3p - Look Caster]}}</b><br />
::A haze as black as night films CASTER's eyes.<br />
:<b>{{Smallcaps|[Manifestation]}}</b><br />
::''a jet black scimitar hanging unsupported in midair''<br />
::Other than the fact the black scimitar is floating in midair, it appears to be a normal scimitar.<br />
::<b>{{Smallcaps|[3p]}}</b> CASTER grasps the scimitar firmly by the hilt, but it jerks away from him of its own accord.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Gosaena, you know that you are heard. Everything around you seems to slow down as a deep, biting chill sinks through your skin and into your very heart.<br />
::From the corner of your eye, you glimpse slight motion. Although you still can perceive sound, no sounds seem important when compared to the silence at the center of your being. The power of Gosaena has answered your prayer.<br />
::An ethereal pair of feathered white wings materializes from midair and closes around TARGET.<br />
::You realize that you had ceased to hear the sound of your own heartbeat only when you become aware of it again, and other sounds filter back into your awareness as well. Warmth returns to your body as your connection to Gosaena lessens.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER's expression grows calm and chill, and ice blue radiance flickers in the depths of his eyes.<br />
::The ambient air temperature plummets, and every sound seems slightly muffled as the cold bites into your skin.<br />
::An ethereal pair of feathered white wings materializes from midair and closes around TARGET.<br />
::The ice blue radiance flickers one last time in CASTER's eyes before vanishing like a candle flame. Warmth returns to the air, and the sounds you hear no longer seem muffled.<br />
:<b>{{Smallcaps|[3p - Look Caster]}}</b><br />
::Ice blue radiance flickers in the depths of CASTER's eyes, and his expression is like fine porcelain in its intense calm.<br />
<br />
;Zelia<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Zelia, you know that you are heard. Something inside your head snaps, and with unnatural clarity you see three crescent moons gleen to life just above your head. You sense great wisdom waiting to be unlocked.<br />
::Chaotic visions and marvelous images flicker around you as the outside world slips farther and farther away from your awareness. What does it matter, anyway, when you are so close to [''the great wisdom is randomized... examples: creating the proper interpretation of chocolate; abdicating the post of moldy cheese'']. The power of Zelia has answered your prayer.<br />
::''Randomized attack messaging... examples:''<br />
::You notice TARGET nearby. How marvelous! You command the moon Liabo to tattoo blue lines on your ankle.<br />
::You notice TARGET nearby. How marvelous! You command some lilies of the valley to set it on fire.<br />
::You notice TARGET nearby. How marvelous! You command the bartender to keep it in the aviary.<br />
::You notice TARGET nearby. How marvelous! You command seventeen will'o'the'wisps to mop the floor.<br />
::Suddenly, the important insights slip away, leaving you drained and exhausted as you plummet back to a more mundane state of mind. Your throat and sides are slightly sore, and your cheeks are wet with tears. Your connection to Zelia has lessened.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER's face suddenly grows transfixed with an expression of awe and wonder, and sourceless silvery light plays in his eyes.<br />
::CASTER giggles oddly.<br />
::CASTER stares at a zombie for a moment before bursting into a fit of hysterical laughter. As tears stream down his cheeks with the force of his mirth, colorful light shimmers for an instant around the zombie.<br />
::CASTER abruptly stops laughing and looks around with a dazed expression.<br />
:<b>{{Smallcaps|[3p - Look Caster]}}</b><br />
::Sourceless silvery light shines in CASTER's eyes, and his expression is contorted with manic glee.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:As you pour your soul into an appeal to Aeia, you know that you are heard. You smell the exotic scents of jungle flowers and feel a comforting presence nearby.<br />
:As the scent of blossoming lilies fills your senses, a light green glow forms around you and coalesces into living jungle vines that twine over your shoulders and down your arms. They rest as lightly as a second skin, feeling almost like another part of your body. The power of Aeia has answered your prayer.<br />
:You sense a surge of vital growth among the vines that cloak your shoulders. Suddenly, a long, leafy vine shoots out and tries to wrap around a hill troll.<br />
:As your connection to Aeia lessens, the jungle vines dissolve back into light green radiance, and the radiance seeps softly into your skin.<br />
<br />
;Amasalen<br />
:{{addmetext}}<br />
<br />
;Arachne<br />
:{{addmetext}}<br />
<br />
;The Huntress<br />
:As you pour your soul into an appeal to the Huntress, you feel briefly sick and dizzy as you sense a flow of venom pulsing through your arteries and veins. The sickness and venom vanish entirely after only a second, and you feel more awake and alert.<br />
:Silvery light briefly glimmers over everything that surrounds you, and a wave of carefully controlled anger that is not your own emotion tunes your pulse to a low, steady thrumming. You are little more than a channel for the source of the emotion that stares around through your eyes. The power of the Huntress has answered your prayer.<br />
:A silver-bladed scythe materializes from thin air, spinning end over end as it hurtles toward TARGET!<br />
:As your connection to the Huntress lessens, the foreign anger that lent you strength passes from your body as well, and your heartbeat returns to its regular pace.<br />
<br />
;Jaston<br />
:{{addmetext}}<br />
<br />
;Kuon<br />
:As you pour your soul into an appeal to Kuon, you know that you are heard. The smells of herbs and flowers fill your senses, invigorating and uplifting you even as a deep calm settles over you.<br />
:The light scents of wildflowers grow stronger as insubstantial brown vines, thick and broad, coil out of the ground around you. Many of the vines sport large, colorful blossoms.<br />
:One of the vines suddenly whips about and lashes out at TARGET! Despite its slightly ethereal appearance, the vine moves with every evidence of heavy, solid weight.<br />
:As the spiritual peace slowly leaves you, the vines shimmer and vanish one by one, and the scent of wildflowers drifts away as your connection to Kuon lessens.<br />
<br />
;Laethe<br />
:As you pour your soul into an appeal to Laethe, you know that you are heard. You feel a brief, cool pressure on your brow, like a kiss of benediction.<br />
:Ethereal shadowy black roses sprout from the ground in a wide ring around you, twisting and twining about as they grow. The power of Laethe has answered your prayer.<br />
:A shadowy black rose touches TARGET and wraps immediately about it, struggling to force its long, barbed thorns into the TARGET.<br />
:You feel the kiss of benediction once more upon your brow, and then your connection to Laethe lessens. The shadowy black roses dissolve into tendrils of black, rose-scented smoke that dissipate rapidly.<br />
:''(Looking at a ring of ethereal black roses)'' Wickedly sharp thorns glimmer among the shadowy petals and tangled vines.<br />
:''(Touching a ring of ethereal black roses)'' The thorns avoid your flesh as you reach past the brambles, and your fingertips caress the silky softness of a rose petal.<br />
<br />
;Leya<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Leya, you know that you are heard. A wave of divine sorrow and anger washes through you, and, on the trailing end of that wave, and a rush of controlled power flows from your heart to your fingertips and toes.<br />
::An ivory light blossoms into existence around you.<br />
::A dagger of ivory light suddenly flashes away from the aura surrounding you to strike at TARGET.<br />
::The ivory light around you fades and glimmers out, and the strength and control of your movements lessens along with your connection to Leya.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER's posture falls into a graceful fighting stance, and her movements are more controlled and executed with greater purpose.<br />
::An ivory light blossoms into existence around CASTER.<br />
::A dagger made of ivory light suddenly flashes away from CASTER to strike at TARGET.<br />
::The ivory light fades from around CASTER, and her movements are somewhat slower and less controlled.<br />
<br />
;Niima<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Niima, you smell the fresh scent of a sea breeze, and you hear the cries of fenvaok overhead.<br />
::A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman not far away from you. From somewhere in the center of the pillar comes a haunting, wordless threnody. The power of Niima has answered your prayer.<br />
::As the song from the pillar of water crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon TARGET.<br />
::The singing from the watery pillar begins to fade as your connection to Niima lessens. The pillar thins, then suddenly drops with a great splash! You are utterly drenched in water.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::A fresh, sea-scented breeze washes past, and the cries of fenvaok sound overhead.<br />
::A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman beside CASTER. From somewhere in the center of the pillar comes a haunting, wordless song.<br />
::As the song from the pillar of water beside CASTER crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon TARGET.<br />
::The singing from the watery pillar beside CASTER fades into silence. The pillar stands for a moment longer before dropping to the ground with a great splash! CASTER is totally drenched, but you manage to avoid anything more than a few stray drops.<br />
:<b>{{Smallcaps|[Manifestation]}}</b><br />
::''a swirling blue-green pillar of water''<br />
::The pillar stands as tall as a full-grown giantman. It is not possible to see through it, despite its translucent nature, for gazing into the pillar reveals the same cool, blue-green depths that stretch down through the fathoms of a sunlit sea. Shimmering, sleek forms chase one another through the swirling currents at its center, but it is impossible to spy any of them long enough to determine its precise nature.<br />
::<b>{{Smallcaps|[1p]}}</b> The swirling currents yield readily to your hand, and you reach into the pillar of water. One of the shimmering forms darting through the pillar's blue-green depths draws curiously near, and you briefly glimpse the curious silver eyes of the water spirit in the instant before it loses interest and returns to its play.<br />
::<b>{{Smallcaps|[3p]}}</b> CASTER touches the blue-green pillar of water, and his hand sinks easily into its surface. There is a flash of silver within the pillar near him.<br />
<br />
;Onar<br />
:As you pour your soul into an appeal to Onar, you know that you are heard. In the depths of your soul, you make the contract that will permit you a chance to obtain the death that you desire.<br />
:You sense the power of Onar near at hand.<br />
:A bone-shafted crossbow bolt flies out of the shadows toward TARGET!<br />
:As it reaches the end of its flight, the bone-shafted crossbow bolt disintegrates into unrecognizable dust.<br />
:'''(missing end message)'''<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Voaris, you know that you are heard. You feel a brief, warm pressure on your brow, like a kiss of benediction.<br />
::Luminescent golden roses sprout from the ground in a wide ring around you, twisting and twining about as they grow. The power of Voaris has answered your prayer.<br />
::A glowing golden rose touches TARGET and bursts into scarlet flame!<br />
::You feel the kiss of benediction once more upon your brow, and then your connection to Voaris lessens. One of the glowing golden roses lights with scarlet flame, and the fire spreads rapidly down the vine until every rose is burning. The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::The image of a stylized scarlet rose appears on CASTER's forehead, glowing softly.<br />
::Luminescent golden roses sprout from the ground in a wide ring around CASTER, twisting and twining about as they grow.<br />
::A glowing golden rose touches TARGET and bursts into scarlet flame!<br />
::One of the glowing golden roses lights with scarlet flame, and the fire spreads with astonishing speed down the vine until every rose is burning. The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely. The scarlet rose mark vanishes from CASTER's forehead.<br />
:<b>{{Smallcaps|[3p - Look Caster]}}</b><br />
::A stylized scarlet rose mark glows softly on her forehead.<br />
:<b>{{Smallcaps|[Manifestation]}}</b><br />
::''(missing manifestation name)''<br />
::Not even one thorn adorns the thick stalks of the gracefully coiling roses. The wide-petalled blossoms are sunlight yellow in hue, and a soft radiance encircles each one.<br />
::<b>{{Smallcaps|[1p]}}</b> Warmth flows up your hand as your fingertips caress the silky softness of a rose petal.<br />
<br />
;Voln<br />
:{{addmetext}}<br />
<br />
== [[Symbol of the Proselyte (340)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:<b>{{Smallcaps|[Cast]}}</b> You rest your hand atop your Charl symbol. A roiling wave of light crashes over your hand, and the symbol, bathing both in a wash of blue and green.<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your emerald trident talisman. A rush of divine power washes over you. Your talisman pulses once and you feel the power of Charl gathering within you like a storm.<br />
<br />
;Lorminstra<br />
:<b>{{Smallcaps|[Cast]}}</b> You rest your hand atop your banded onyx key symbol. The edges of your hand go black, and from the core of the symbol shines a golden light. The effect is not unlike light through a keyhole.<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your banded onyx key symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the eternal watchfulness of Lorminstra staring through your eyes.<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your crown symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the might of Koar overtake you.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[Cast]}}</b> You rest your hand atop your ebony symbol of Ronan. A shadow falls over your hand, and the symbol of Ronan, though a few pinpricks of starry brightness shine through.<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your obsidian sword symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the sleeping might of Ronan awake within you.<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Eorgina<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your silver vaalin censer. A rush of divine power washes over you. Your censer pulses once and you feel the majesty of Eorgina driving you, like a wall of flames licking at your back.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
{{addmetext}}<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Kuon<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your holy symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the comforting presence of Kuon within you, like a healing balm.<br />
<br />
== [[Miracle (350)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:<b>{{Smallcaps|[1p]}}</b> As the air stirs, you feel your spirit drawn to the heavy scent of the ocean and feel a deep sense of peace. Clouds move into the area, their murky depths heavy with rain unshed and you can see lightning dancing within them. The pressure builds all around you until suddenly, the heavens release dozens of slender blue bands of lightning. The lightning fills your body with its energy and the very air around you seems to tingle with it. Moments later, the lightning is gone and the clouds soon follow.<br />
:<b>{{Smallcaps|[3p]}}</b> Laden with the scent of the ocean, a wind moves through the area drawing with it dark clouds heavy with rain. Lightning dances in the murky depths, outlining the edges of the cloud with its blue glow. Suddenly, lightning strikes the ground around the prone form of CLERIC and dances across his skin. Seconds pass while you remain under the glow of the electrical ballet playing out upon CLERIC, and then slowly the clouds disappear, taking the lightning with them.<br />
<br />
;Cholen<br />
:{{addmetext}}<br />
<br />
;Eonak<br />
:<b>{{Smallcaps|[3p]}}</b> Odd whirls and metallic clangs herald the arrival of a dwarf crafted entirely of bronze. The strange, mechanical man moves with jerky movements to a position beside the prone form of CLERIC and begins to tinker with his appearance and clothing. At first, nothing seems to come of the strange bronze creature's meddling, but slowly color returns to CLERIC's face. Steam billowing from its ears, the metallic dwarf straightens and teeters from the area, dissipating as it moves.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> Time stills around you, and you feel your spirit drawn forward by a pale ethereal light which quickly transforms into a translucent woman. She moves to your side and withdraws two crimson oak leaves and an acorn from her basket. You hear her soft prayer as she places the leaves upon your eyes and presses the acorn past your lips. She turns her eyes to the sky, her arms rising in supplication, and then lays her hands briefly on your chest. Instantly, warmth floods your limbs and the woman returns to the pale light.<br />
<br />
;Jastev<br />
:{{addmetext}}<br />
<br />
;Kai<br />
:<b>{{Smallcaps|[1p]}}</b> Large and ethereal, rectangular talismans rise from the ground to form a ring around your lifeless form. Each talisman is carved with a different word and glows with a brilliant light. One by one, the talismans tumble into you. As the first falls upon you, you are filled with a deep sense of Honor, the second reminds you of Valor in battle, and the third causes your spirit to surge with Hope, while the fourth binds you with the strength of your Faith. The remaining two tumble into you simultaneously and, in a flash of white light, you absorb them all.<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b> Creating a myriad of colorful whorls in the air, a flock of small rainbow-winged lizards swirls towards you and you are filled with a deep connection to them. Diving and darting, they cavort above your corpse in an intricate dance that is breathtaking to behold. As they dance, their wings shimmer and shed multi-colored sparks that rain down upon your body. With each spark that alights upon your flesh, you are filled with a tingling sensation that draws your spirit deep into your body. The aerial display ends in one final loop and the rainbow-winged lizards dart off into the distance, only to wink out of sight a moment later.<br />
<br />
;Lorminstra<br />
:<b>{{Smallcaps|[1p]}}</b> Distant and echoing, the sound of keys jingling strikes a familiar chord within you as it precedes the sound of a heavy metal gate slamming shut. Pale snowflakes drift through the air and settle upon your lifeless body. As the snow accumulates into a thin, chilling layer, you distinctly hear the somber voice of a female speaking softly in your ear. "The gates are closed to you for now, my child," she says, and several moments later the snow seeps into your skin, leaving you chilled and damp.<br />
:<b>{{Smallcaps|[3p]}}</b> Distant and echoing, the sound of keys jingling precedes the sound of a heavy metal gate slamming shut. Pale snowflakes drift through the air and settle upon the lifeless body of CLERIC. The light dusting covers her form, obscuring it from sight for several moments before the flakes melt away leaving CLERIC's clothing damp.<br />
<br />
;Lumnis<br />
:{{addmetext}}<br />
<br />
;Oleani<br />
:{{addmetext}}<br />
<br />
;Phoen<br />
:<b>{{Smallcaps|[1p]}}</b> Regal and proud, a broad-shouldered ethereal lion strides towards your lifeless form and you are filled with a sense of power and glory. As it moves towards you, its mane begins to shimmer with licking flames that resemble the rays of the sun. It lowers its gaze to you and you feel yourself drawn into their amber depths. The golden beast lifts a paw to your chest and a wave of warmth floods your limbs. As the light grows, the lion begins to dissipate into a golden nimbus that sinks into your body.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[1p]}}</b> The sounds of night drift to your ears and you feel a deep lassitude flood your spirit. At the edge of your vision the pale white beautiful image of a unicorn begins to take shape. It paws at the air, its silver hooves creating sparks of light that twinkle like a thousand stars. As it lowers the horn to touch your forehead you feel a deep sense of peace that intensifies as a silver nimbus blankets you. The unicorn and the nimbus disappear at once, and you feel yourself waking slowly from a dream.<br />
<br />
;Tonis<br />
:{{addmetext}}<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:{{addmetext}}<br />
<br />
;Eorgina<br />
:{{addmetext}}<br />
<br />
;Fash'lo'nae<br />
:<b>{{Smallcaps|[1p]}}</b> Spidery and incomprehensible words reach you, and are given life by an aged, bodiless voice that carries with it the scent of dusty tomes and candle tallow. A point of dark light appears high over your body and expands to form a yellowed eye with a slit pupil. With each uttered syllable the eye's iris contracts and the meaning of the words that wrap you become clear. "You still have much more to learn," they say, and before you the eye explodes in a blinding, fiery light.<br />
<br />
;Ivas<br />
:{{addmetext}}<br />
<br />
;Luukos<br />
:<b>{{Smallcaps|[1p]}}</b> Punctuating the sudden calm of the area, the sound of slithering is quickly followed by a long, sibilant hiss. Winding a sinuous pattern to your head, an impossibly large copper-head snake with emerald green eyes begins to hiss at you. "There are more liessss to sssspread, and deathssss to ssssteal," it says, and then swiftly raises high into the air to gaze down at you. Faster than the blink of an eye, the serpent dives into your chest and disperses into a shimmering green mist that seeps into your skin.<br />
:<b>{{Smallcaps|[3p]}}</b> Punctuating the sudden calm of the area is the sound of slithering quickly accompanied by a long, sibilant hiss. Moving in a sinuous pattern towards CLERIC, an impossibly large copper-head snake with emerald green eyes slithers to a position just above his head and begins to hiss inches from his ear. Moving swiftly, the serpent raises high into the air and dives its head into his chest, disappearing into a shimmering green mist that seeps into his skin.<br />
<br />
;Marlu<br />
:<b>{{Smallcaps|[1p]}}</b> Dark clouds swirl across your prone form and the area is plunged into darkness. The hair on your body stands on end and a deep pressure builds around your spirit, threatening to consume it. Blue lightning lances through the air, heralding an ear-shattering ripple of thunder, and at the edge of your senses you feel the demonic horde surging forward to take you. Each sizzling bolt strikes your chest repeatedly for several moments and the horde closes in on you until every last one of them is absorbed by your spirit.<br />
:<b>{{Smallcaps|[3p]}}</b> Dark clouds swirl before the prone form of CLERIC and the area is plunged into darkness. The thick scent of ozone rises on the air and causes hair to stand on end as a deep pressure builds. Blue lightning lances through the area, accompanied by a ear-shattering ripple of thunder, and in the shadows cast by its afterglow is the image of hundreds of demons lurching and struggling towards CLERIC. Lightning strikes CLERIC in the chest repeatedly, sizzling the air with every strike. As the lightning ceases, shadowy demons rise and dive deep into CLERIC's chest.<br />
<br />
;Mularos<br />
:<b>{{Smallcaps|[1p]}}</b> Wraithlike mourners suddenly slip free of the shadows and form a tight ring around you. Silvery tears slip from their faces to splash ineffectively against your lifeless body, and the blood that stains their white garments trickles in a splash across your face. They kneel in a tight ring about you, obscuring your view of the world beyond, and you feel a deep connection to them. "There is yet more pain to release," they seem to tell you before their lips part in a deafening keen of anguish that shatters their ethereal forms.<br />
:<b>{{Smallcaps|[3p]}}</b> Wraithlike mourners suddenly slip free of the shadows around CLERIC, their cheeks stained with silvery tears. Their white garments are stained in a variety of places with the deep red-brown of blood. Forming a loose ring around CLERIC's corpse, they fall as one to their knees and obscure him. Together, they tilt their heads back and release a deafening keen that shatters their ethereal forms.<br />
<br />
;Sheru<br />
:<b>{{Smallcaps|[1p]}}</b> Shadows lengthen and grow around you until their edges are sharp and twisted. Macabre and ungraceful, they slink with jerky movements toward you as their depths are briefly illuminated by countless yellowed eyes set into the faces of a thousand horrors. They snarl as they writhe across your prone form, their maws snapping ineffectively at your flesh. One by one, they twist and squirm into your slack jaw and fill you with bitter madness.<br />
:<b>{{Smallcaps|[3p]}}</b> Shadows lengthen and grow around the body of CLERIC until their edges are sharp and twisted. Moving in a macabre dance of jerky, ungraceful movements, the shadows become briefly illuminated by countless yellowed eyes set into the faces of a thousand horrors. Snarling, the shadows move across CLERIC's prone form and begin to snap ineffectively at his lifeless flesh. One by one, the twisted nightmares writhe and squirm into CLERIC's slack jaw and disappear within him.<br />
<br />
;V'tull<br />
:{{addmetext}}<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b> Stealing all sound as it travels to you, a soft zephyr gently caresses your skin and you sense the frigid brush of final death near at hand. A tug on your spirit heralds the arrival of impossibly long feathers in shades of white, grey, and black, as they appear before you and coalesce into a beautiful insubstantial being. It lifts you up into its arms and you feel as if you have found home in its embrace.<br>Wings that you did not notice before unfurl to cocoon you for several moments before you feel the chill air depart and all at once the feathery figure is gone. A rain of feathers falls around you, each dissipating seconds before it touches the ground.<br />
:<b>{{Smallcaps|[3p]}}</b> Stealing all sound as it travels, a soft zephyr gently sweeps through the area turning the air frigid. Impossibly large ethereal feathers in shades of white, grey, and black, drift in and are carried to the prone form of CLERIC. At once they converge into a beautiful insubstantial being. Kneeling beside CLERIC, it gently lifts him into its arms and cradles him there for several moments.<br>Lowering its feathery forehead to CLERIC, the being unfurls a pair of pale wings and creates a cocoon around him. Suddenly, sound returns, dispelling the ethereal being and creating a rain of feathers, each dissipating seconds before it touches the ground.<br />
<br />
;Zelia<br />
:<b>{{Smallcaps|[1p]}}</b> Silver motes of light cavort upon the air, their movements turning into a twisted dance that is punctuated by the sound of dozens of laughing voices. Deep in your spirit, you feel a binding connection to their mirth. Converging above you, the light transforms in a slender crescent moon that begins to whirl. At one moment, full, and then the next, a sliver, the faster the moon spins, the louder the laughter gets. Suddenly, the light ceases all movement and explodes into a brilliant shower of silver sparks accompanied by laughter for several moments.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:{{addmetext}}<br />
<br />
;Amasalen<br />
:<b>{{Smallcaps|[1p]}}</b> Silence descends upon the room and a double-headed serpent slithers to you. Each of its heads moves of its own accord, and slit-pupiled eyes take in everything as they wind a sinuous path up your prone form. As it reaches your chest, it lifts its heads up high and begins to sway from side to side in a hypnotic pattern. "You have learned the ssssacrifice issss everything, now we ssssacrifice oursssselves sssso that you may teach otherssss," the one head says before striking the other head at the neck. In one swift, painless bite, the head is severed and the open neck falls upon you, its lifeblood draining into your mouth. Moments pass as the ferric taste of the serpent's sacrifice fills you, and then suddenly it disappears.<br />
<br />
;Arachne<br />
:{{addmetext}}<br />
<br />
;The Huntress<br />
:<b>{{Smallcaps|[1p]}}</b> Filling your spirit with a deep anger, a long discordant horn blast drowns your senses and sets your lifeless flesh to vibrating with its wild call. An enormous hunting hound bearing an angry look of focus bounds towards you. You feel its front paws forcibly slam into your chest and watch the beast disappear deep within you with the cry of a wild hunt falling from its parted lips. Slowly, the sound of the horn echoes into silence.<br />
:<b>{{Smallcaps|[3p]}}</b> The area comes to life with the defiant call of a long discordant horn blast. An enormous hunting hound bearing an angry look of focus bounds into the area and launches itself at CLERIC. Slamming forcibly into her chest, the beast disappears into her with a cry of a wild hunt. Slowly, the sound of the horn echoes into silence.<br />
<br />
;Jaston<br />
:{{addmetext}}<br />
<br />
;Kuon<br />
:{{addmetext}}<br />
<br />
;Laethe<br />
:{{addmetext}}<br />
<br />
;Leya<br />
:<b>{{Smallcaps|[1p]}}</b> Your spirit feels a sudden stirring in the air above your lifeless body and moments later a brilliantly white owl appears out of nowhere. It spreads its wings and you hear the audible crack of the air as they expand, lifting the owl in a lazy spiral above you. The bird's unblinking gaze falls upon you and you feel a deep connection with it before it gives three mighty beats of its wings and surges high into the sky and disappears.<br />
<br />
;Niima<br />
:<b>{{Smallcaps|[1p]}}</b> A playful feeling sweeps over you as a fuzzy pair of otters fills your vision. Clutched in their teeth are midnight blue mussels, which they hold tightly in place as they comically bounce and leap around you. They playfully paw at your lifeless chest, begging with their furry faces, and you sense they want you to come and play. As if sensing you cannot, they curl their sleek, wet forms briefly around your head and nuzzle against your neck for several moments. Then, they carefully drop the mussels upon your chest. A brief, child-like joy fills you as the mussels sink into your lifeless body, and the otters turn as one to slide out of sight on their slippery bellies.<br />
<br />
;Onar<br />
:<b>{{Smallcaps|[1p]}}</b> Shadows slant across the ground as they slither toward you and a deep chill touches your spirit. As the shadows writhe in a thick mass of darkness over your body, you distinctly hear a quiet whisper in your ear, "This was not the death I had in mind for you." A flash of light tears across your vision as it is consumed by the image of a cracked white skull.<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:{{addmetext}}<br />
<br />
;Voln<br />
:{{addmetext}}<br />
<br />
;Other<br />
:<b>{{Smallcaps|[1p]}}</b> You feel a tingling at the edges of your perception and the air comes alive with a feeling of raw power. You sense something greater than yourself tugging on your spirit. As the power grows in intensity, you feel it draw you closer to your lifeless body and you marvel as it ushers your spirit forward. An extremely bright nimbus floods you as your spirit sinks into your body, which begins to fill with life.<br />
:<b>{{Smallcaps|[3p]}}</b> Tingling on every nerve, the air comes alive with a feeling of raw power. Prismatic lights play through the air and hover over the prone form of CLERIC. As the power grows in intensity, the energy begins to tug and move at her clothing and the air grows warm. An extremely bright nimbus forms around her and then slowly seeps into CLERIC's body.<br />
<br />
== [[Beacon of Courage (1608)]] ==<br />
<br />
{{top}}<br />
<br />
;Pantheon of Liabo<br />
:Motes of lambent white-gold light appear and begin to swirl around you, coalescing into a radiant aura.<br />
:TARGET appears enthralled by the motes of lambent white-gold light.<br />
:The aura of lambent white-gold light motes surrounding you dissipates slowly, winking out of existence.<br />
<br />
;Pantheon of Lornon<br />
:Wisps of lucent silvered ebon smoke appear and begin to twist around you, coalescing into an incandescent veil.<br />
:TARGET appears enthralled by the haze of lucent silvered ebon smoke.<br />
:The haze of lucent silvered ebon smoke surrounding you dissipates slowly, thinning until nonexistent.<br />
<br />
;Pantheon of Neutrality<br />
:{{addmetext}}<br />
<br />
== [[Patron's Blessing (1611)]] ==<br />
<br />
{{top}}<br />
<br />
;Ronan<br />
:Unbridled energy surrounds CASTER, dancing off her body without harm.<br />
<br />
== [[Guard the Meek (1613)]] ==<br />
<br />
{{top}}<br />
<br />
;Ronan<br />
:As CASTER thrusts her WEAPON toward the heavens, a soft night black pulse of pure spiritual energy rises from its apex, washing over herself and those nearby.<br />
<br />
;Voaris<br />
<br />
:<b>{{Smallcaps|[1p]}}</b> As you thrust your clenched fist upward, a soft vibrant yellow pulse of pure spiritual energy rises from its apex, washing over you and those nearby.<br />
<br />
:<b>{{Smallcaps|[3p]}}</b> As CASTER thrusts her clenched fist upward, a soft vibrant yellow pulse of pure spiritual energy rises from its apex, washing over herself and those nearby.<br />
<br />
== [[Divine Vengeance]] ==<br />
<br />
{{top}}<br />
<br />
;Pantheon of Liabo<br />
:A lambent white-gold cloud rolls through the area.<br />
:TARGET is buffeted by the white-gold cloud and is knocked to the ground.<br />
<br />
;Pantheon of Lornon<br />
:A lucent silvered ebon smoke rolls through the area.<br />
:TARGET is buffeted by the ebon smoke and is knocked to the ground.<br />
<br />
;Pantheon of Neutrality<br />
:{{addmetext}}<br />
<br />
== [[Divine Strike (1615)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''ocean blue radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with storm grey light, and a glimmering pillar of ocean blue radiance manifests around TARGET.<br />
<br />
;Cholen<br />
:{{addmetext}}<br />
<br />
;Eonak<br />
:A pillar of '''reddish-orange radiance''' manifests around TARGET.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''verdant radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with verdant light, and a glimmering pillar of matching green radiance manifests around TARGET.<br />
<br />
;Jastev<br />
:A pillar of '''pale grey radiance''' manifests around TARGET.<br />
<br />
;Kai<br />
:A pillar of '''crimson radiance''' manifests around TARGET.<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''gold and topaz radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's eyes glow with gold and topaz-hued light, and then everything around you shimmers to match the gold and topaz colors.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with gold and topaz-hued light, and a pillar of gold-streaked topaz radiance manifests around TARGET.<br />
<br />
;Lorminstra<br />
:A pillar of '''swirling white radiance''' manifests around TARGET.<br />
<br />
;Lumnis<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''glimmering rainbow radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's eyes glow with rainbow-hued light, and then everything around you shimmers to match the glimmering rainbow hues.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with rainbow-hued light, and a glimmering pillar of rainbow radiance manifests around TARGET.<br />
<br />
;Oleani<br />
:{{addmetext}}<br />
<br />
;Phoen<br />
:A pillar of '''sunlight gold radiance''' manifests around TARGET.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''darkness''' manifests around TARGET.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with silver light, and a pillar of darkness manifests around TARGET.<br />
<br />
;Tonis<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:<b>{{Smallcaps|[1p]}}</b>A pillar of rose red radiance manifests around TARGET.<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:{{addmetext}}<br />
<br />
;Eorgina<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''dusky red radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with dusky red light, and a glimmering pillar of matching red radiance manifests around TARGET.<br />
<br />
;Fash'lo'nae<br />
:A pillar of '''grey light''' manifests around TARGET.<br />
<br />
;Ivas<br />
:A pillar of '''smoky green radiance''' manifests around TARGET.<br />
<br />
;Luukos<br />
:{{addmetext}}<br />
<br />
;Marlu<br />
:A pillar of '''roiling blackness''' manifests around TARGET.<br />
<br />
;Mularos<br />
:{{addmetext}}<br />
<br />
;Sheru<br />
:{{addmetext}}<br />
<br />
;V'tull<br />
:A pillar of '''blood red radiance''' manifests around TARGET.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''dusky silver radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with ice blue light, and a glimmering pillar of dusky silver radiance manifests around TARGET.<br />
<br />
;Zelia<br />
:A pillar of '''silver radiance''' manifests around TARGET.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:A pillar of '''leaf-green radiance''' manifests around TARGET.<br />
<br />
;Amasalen<br />
:{{addmetext}}<br />
<br />
;Arachne<br />
:{{addmetext}}<br />
<br />
;The Huntress<br />
:{{addmetext}}<br />
<br />
;Jaston<br />
:{{addmetext}}<br />
<br />
;Kuon<br />
:A pillar of '''green-streaked amber radiance''' manifests around TARGET.<br />
<br />
;Laethe<br />
:{{addmetext}}<br />
<br />
;Leya<br />
:A pillar of '''deep blue radiance''' manifests around TARGET.<br />
<br />
;Niima<br />
:A pillar of '''aquamarine radiance''' manifests around TARGET.<br />
<br />
;Onar<br />
:A pillar of '''dark shadow''' manifests around TARGET.<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:{{addmetext}}<br />
<br />
;Voln<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''black-streaked white radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's eyes glow with white light, and then everything around you vanishes into a matching white radiance streaked with pure black.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with pure white light, and a glimmering pillar of black-streaked white radiance manifests around TARGET.<br />
<br />
;Other<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''grey luminescence''' manifests around TARGET.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's eyes glow with silvery grey light, and then everything around you shimmers to match the argentine color.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with silvery grey light, and a pillar of argentine radiance manifests around TARGET.<br />
<br />
== [[Aid The Fallen (1620)]] ==<br />
<br />
{{top}}<br />
<br />
;Charl<br />
:A radiant sea blue beacon encompassed by a translucent emerald corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it.<br />
<br />
;Gosaena<br />
:A radiant silver beacon encompassed by a translucent green corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it.<br />
<br />
;Leya<br />
:A radiant ivory white beacon encompassed by a translucent deep blue corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it.<br />
<br />
== [[Judgment (1630)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:You briefly close your eyes, and the very air behind you ripples like a storm-ravaged ocean. A faint emerald light builds up and emanates from your hand before it takes the shape of an ethereal trident!<br />
:A chain of lightning erupts from the tip of the ethereal trident, striking TARGET!<br />
:The ethereal trident dissolves into a spray of seawater.<br />
<br />
;Cholen<br />
:{{addmetext}}<br />
<br />
;Eonak<br />
:You briefly close your eyes, and the repeated sound of metal striking metal rings out in the air around you. A faint golden light builds up and emanates from your hand before it takes the shape of an ethereal forging hammer!<br />
:A shockwave of golden energy ripples out from the head of the ethereal forging hammer, striking TARGET!<br />
:The ethereal forging hammer fizzles into a puff of smoke.<br />
<br />
;Imaera<br />
:You briefly close your eyes, and the visage of a frolicking doe appears behind you. A faint green light builds up and emanates from your hand before it takes the shape of an ethereal blossom!<br />
:A swarm of translucent bees spiral from the petals of the ethereal blossom, striking TARGET!<br />
:The ethereal blossom wilts and then withers away into nothing.<br />
<br />
;Jastev<br />
{{addmetext}}<br />
<br />
;Kai<br />
:You briefly close your eyes, and the air behind you darkens with a ruddy crimson mist. A faint silver light builds up and emanates from your hand before your entire arm flashes, becoming solid silver!<br />
:A flare of silver energy blasts from the fist of the silver arm, striking TARGET!<br />
:The silver on your arm cracks and breaks apart before blowing away on an errant breeze.<br />
<br />
;Koar<br />
:You briefly close your eyes, and a brilliant golden crown haloes your head. A faint white light builds up and emenates from your hand before it takes the shape of an ethereal sceptre!<br />
:A blast of white energy bursts from the tip of the ethereal sceptre, striking TARGET!<br />
:The ethereal sceptre in your hand splinters into a crackle of energy.<br />
<br />
;Lorminstra<br />
:You briefly close your eyes, and a translucent black gate rises up from the ground behind you. A faint white light builds up and emanates from your hand before it takes the shape of an ethereal chain of keys!<br />
:A flurry of golden snowflake-shaped motes unwind from the chain of the ethereal keys, striking TARGET!<br />
:The ethereal keys in your hand slowly melt away.<br />
<br />
;Lumnis<br />
:{{addmetext}}<br />
<br />
;Oleani<br />
:{{addmetext}}<br />
<br />
;Phoen<br />
:You briefly close your eyes, and a miniature sun frames the back of your head. A faint blue light builds up and emanates from your hand before it takes the shape of an ethereal chakram!<br />
:A ray of brilliant sunlight gleams from the edge of the ethereal chakram, striking TARGET!<br />
:The ethereal chakram flashes brightly and crumbles to dust.<br />
<br />
;Ronan<br />
:You briefly close your eyes, and the faint visage of a rearing unicorn appears behind you. A faint black light builds up and emanates from your hand before it takes the shape of an ethereal sword!<br />
:A plume of silver starlit flames stream from the edge of your ethereal sword, striking TARGET!<br />
:The ethereal sword in your hand scatters into pinpoints of light that fade away.<br />
<br />
;Tonis<br />
:{{addmetext}}<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:You briefly close your eyes, and a loud thrumming sound, like that of something purring, rises up near you. A faint black light builds up and emanates from your hand before thin black claws extend from your hand!<br />
:A volley of black shards gleam from the tip of the claws, striking TARGET!<br />
:The ethereal claws on your hand slowly retract from view.<br />
<br />
;Eorgina<br />
:You briefly close your eyes, and a darkened circlet haloes your head. A faint black light builds up and emanates from your hand before it takes the shape of an ethereal bejewelled sceptre!<br />
:A curl of black flames unravel from the tip of the ethereal sceptre, striking TARGET!<br />
:The ethereal bejewelled sceptre dissolves into a plume of grey smoke.<br />
<br />
;Fash'lo'nae<br />
:You briefly close your eyes, and a large, slit-pupiled eye flashes into existence for but a moment behind you. A faint yellow light builds up and emanates from your hand before it takes the shape of an ethereal tome!<br />
:A flurry of parchment flies out from the inside of the ethereal tome, striking TARGET!<br />
:The ethereal tome slams shut on its own accord and disappears.<br />
<br />
;Ivas<br />
:You briefly close your eyes, and your form is enveloped by thick smoke. A faint green light builds up and emanates from you before tendrils of green mist coalesce around your arm!<br />
:A length of a green tentacle bursts out from the tendrils of mist, striking TARGET!<br />
:'''(missing end messaging)'''<br />
<br />
;Luukos<br />
:{{addmetext}}<br />
<br />
;Marlu<br />
:You briefly close your eyes, and the heavy scent of ozone overwhelms the air near you. A faint black-green light builds up and emanates from your hand before it takes on the shape of an ethereal pentacle!<br />
:A cloud of noxious black-green gas emits from the center of the ethereal pentacle, striking TARGET!<br />
:The ethereal pentacle pulsates with archaic runes and dissolves into a black ichor.<br />
<br />
;Mularos<br />
:You briefly close your eyes, and the air around you is filled with echoing voices in pain. A faint sanguine light builds up and emanates from your hand before it takes on the shape of an ethereal whip!<br />
:A flurry of sanguine slivers fly from the edge of the ethereal whip, striking TARGET!<br />
:The ethereal whip coils on itself and fades away.<br />
<br />
;Sheru<br />
:You briefly close your eyes, and a pair of luminous yellow eyes flash briefly behind you. A faint black light builds up and emanates from you before shadows coalesce and engulf your entire arm!<br />
:A black jackal-shaped visage leaps from the shadows, striking TARGET!<br />
:The shadows engulfing your arm fade away into thin tendrils of darkness.<br />
<br />
;V'tull<br />
:You briefly close your eyes, and a dark miasma roils about the ground around your feet. A faint black light builds up and emanates from your hand before it takes on the shape of an ethereal scimitar!<br />
:A torrent of incarnadine essence streams out from the blade of the ethereal scimitar, striking TARGET!<br />
:The ethereal scimitar violently explodes, leaving nothing to remain.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::You briefly close your eyes, and a pair of brilliant white, feathered wings unfurl from your back momentarily. A faint silver-grey light builds up and emanates from your hand before it takes on the shape of an ethereal sickle!<br />
::An arc of silver-grey tendrils spiral out from the blade of the ethereal sickle, striking TARGET!<br />
::The ethereal sickle departs without a sound.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER briefly closes her eyes, and a pair of brilliant white, feathered wings unfurl from her back momentarily. A faint silver-grey light builds up and emanates from Paladin's hand before it takes on the shape of an ethereal sickle, and CASTER thrusts it forward!<br />
::An arc of silver-grey tendrils spiral out from the blade of the ethereal sickle, striking TARGET!<br />
::The ethereal sickle in CASTER's hand departs without a sound.<br />
<br />
;Zelia<br />
:You briefly close your eyes, and cacophony of child-like laughter fills the air around you. A faint silver light builds up and emanates from your hand before it takes the shape of an ethereal crescent boomerang!<br />
:A spiral of multi-hued essence streams out from the edge of the ethereal boomerang, striking TARGET!<br />
:The ethereal boomerang sprouts limbs, jumps out of your hands and dashes off.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:You briefly close your eyes, and dozens of wildflowers blossom momentarily around your feet. A faint green light builds up and emanates from your hand before it takes the shape of an ethereal lily-shaped talisman!<br />
:A number of green vines lash out from the center of the ethereal lily-shaped talisman, striking TARGET!<br />
:The ethereal lily-shaped talisman's petals enclose on itself and vanish.<br />
<br />
;Amasalen<br />
:You briefly close your eyes, and a twinging scent of blood lingers about you. A faint light builds up and emanates from your hand before it takes on a crimson hue. A two-headed purple serpent twines about your wrist!<br />
:A succession of crimson energy is emitted from the two-headed serpent, striking TARGET!<br />
:The ethereal serpent writhes about before it fades away.<br />
<br />
;Arachne<br />
:{{addmetext}}<br />
<br />
;The Huntress<br />
:{{addmetext}}<br />
<br />
;Jaston<br />
:{{addmetext}}<br />
<br />
;Kuon<br />
:You briefly close your eyes, and a cloud of leaves gently rain down upon you. A faint golden light builds up and emanates from your hand before it takes the shape of an ethereal falarica!<br />
:A barrage of viridian essence sprays from the blade of the ethereal falarica, striking TARGET!<br />
:The ethereal falarica slowly decays and falls to the ground as a mass of dead leaves.<br />
<br />
;Laethe<br />
:{{addmetext}}<br />
<br />
;Leya<br />
:You briefly close your eyes, and the visage of a great owl hovers behind you. A faint ivory light builds up and emanates from your hand before it takes the shape of an ethereal dagger!<br />
:A streak of ivory energy flares out from the blade of the ethereal dagger, striking TARGET!<br />
:The ethereal dagger collaspes into ash.<br />
<br />
;Niima<br />
:You briefly close your eyes, and the haunting sound of a siren fills the air around you. A faint grey light builds up and emanates from your hand before it takes the shape of an ethereal conch shell!<br />
:A wave of grey vibrations washes out from the inside of the ethereal conch shell, striking TARGET!<br />
:The ethereal conch shell shimmers briefly then pops like a bubble.<br />
<br />
;Onar<br />
:{{addmetext}}<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:{{addmetext}}<br />
<br />
;Voln<br />
:You briefly close your eyes, and your form is shrouded with a radiant white surcoat. A faint white light builds up and emanates from your hand before it takes the shape of an ethereal shield!<br />
:A surge of white fire blazes from the center of the ethereal shield, striking TARGET!<br />
:The ethereal shield becomes insubstantial and parts with a whisper.<br />
<br />
;Other<br />
:You briefly close your eyes, and a faint colorful aura washes over you. A faint multihued light builds up and emanates from your hand before it takes the shape of an ethereal sphere!<br />
:A blast of multihued plasma flares out from the center of the ethereal sphere, striking TARGET!<br />
:The ethereal sphere vanishes from sight.<br />
<br />
[[Category:Arkati]]<br />
[[Category:Cleric]]<br />
[[Category:Paladin]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Deity_messaging&diff=71807Deity messaging2015-11-28T17:19:36Z<p>PCOFFEY77: /* Chant */ Added Wizard Messaging - not sure if this is where it belongs so I apologize in advance. Just didn't see anywhere else for it to go.</p>
<hr />
<div>This page contains the unique messaging for spells and abilities that depend on a character's deity alignment (via [[CONVERT]]).<br />
<br />
{| class="toc mw-collapsible" data-expandtext="show" data-collapsetext="hide"<br />
|- align="center"<br />
|<h2>Contents</h2><br />
|-<br />
|[[#Chant|Chant]]<br />
|-<br />
|[[#Major Sanctuary (220)|220 - Major Sanctuary]]<br />
|-<br />
|[[#Smite/Bane (302)|302 - Smite/Bane]]<br />
|-<br />
|[[#Well of Life (308)|308 - Well of Life]]<br />
|-<br />
|[[#Blind (311)|311 - Blind]]<br />
|-<br />
|[[#Prayer (313)|313 - Prayer]]<br />
|-<br />
|[[#Censure (316)|316 - Censure]]<br />
|-<br />
|[[#Raise Dead (318)|318 - Raise Dead]]<br />
|-<br />
|[[#Intercession|Intercession]]<br />
|-<br />
|[[#Divine Wrath (335)|335 - Divine Wrath]]<br />
|-<br />
|[[#Symbol of the Proselyte (340)|340 - Symbol of the Proselyte]]<br />
|-<br />
|[[#Miracle (350)|350 - Miracle]]<br />
|-<br />
|[[#Beacon of Courage (1608)|1608 - Beacon of Courage]]<br />
|-<br />
|[[#Patron's Blessing (1611)|1611 - Patron's Blessing]]<br />
|-<br />
|[[#Guard the Meek (1613)|1613 - Guard the Meek]]<br />
|-<br />
|[[#Divine Vengeance|Divine Vengeance]]<br />
|-<br />
|[[#Divine Strike (1615)|1615 - Divine Strike]]<br />
|-<br />
|[[#Aid The Fallen (1620)|1620 - Aid The Fallen]]<br />
|-<br />
|[[#Judgment (1630)|1630 - Judgment]]<br />
|}<br />
__NOTOC__<br />
== Chant ==<br />
===Cleric===<br />
{{top}}<br />
;Charl<br />
:<b>{{Smallcaps|[1p]}}</b> You chant a reverent orison, asking for the power of a squall to manifest in you by Charl's hand.<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking for the power of a squall to manifest in him.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> You chant a reverent orison, asking Imaera for a bountiful harvest.<br />
<br />
;Lorminstra<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking for death and rebirth to grace the world.<br />
<br />
;Oleani<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking for love to bloom.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[1p]}}</b> You chant a reverent orison, asking Ronan to grant you a peaceful sleep.<br />
<br />
;Eorgina<br />
:<b>{{Smallcaps|[1p]}}</b> You chant a reverent orison, asking Eorgina to bend your will and purpose to Her own devices.<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking to be used as his patron commands.<br />
<br />
;Mularos<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking to know the touch of pain.<br />
<br />
;Sheru<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking for terror to grip all those touched by the night.<br />
<br />
;Onar<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking for aid to deliver a quick and silent death.<br />
<br />
===Paladin===<br />
{{top}}<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> You bow your head and chant a short prayer to Imaera, causing golden brown and green light to momentarily coalesce in front of you.<br />
<br />
;Jastev<br />
:<b>{{Smallcaps|[1p]}}</b> You bow your head and chant a short prayer to Jastev, causing pale silver and grey light to momentarily coalesce in front of you.<br />
:<b>{{Smallcaps|[3p]}}</b> PALADIN bows his head and chants a short prayer, causing pale silver and grey light to momentarily coalesce in front of him.<br />
<br />
;Kai<br />
:<b>{{Smallcaps|[1p]}}</b> You bow your head and chant a short prayer to Kai, causing steely silver and crimson light to momentarily coalesce in front of you.<br />
:<b>{{Smallcaps|[3p]}}</b> PALADIN bows his head and chants a short prayer, causing steely silver and crimson light to momentarily coalesce in front of him.<br />
<br />
;Zelia<br />
:<b>{{Smallcaps|[1p]}}</b> You bow your head and chant a short prayer to Zelia, causing bright silver and muted black light to momentarily coalesce in front of you.<br />
:<b>{{Smallcaps|[3p]}}</b> PALADIN bows his head and chants a short prayer, causing bright silver and muted black light to momentarily coalesce in front of him.<br />
<br />
;Kuon<br />
:<b>{{smallcaps|[1p]}}</b> You bow your head and chant a short prayer to Kuon, causing gold and brown light to momentarily coalesce in front of you.<br />
<br />
;Voln<br />
:<b>{{Smallcaps|[1p]}}</b> You bow your head and chant a short prayer to Voln, causing bright white and muted black light to momentarily coalesce in front of you.<br />
<br />
===Ranger===<br />
{{top}}<br />
;No Alignment<br />
:<b>{{Smallcaps|[1p]}}</b> You touch one hand to the ground and chant a respectful bird-like trill. Your fingernails flash briefly with a tinge of green coloring.<br />
:<b>{{Smallcaps|[3p]}}</b> RANGER touches one hand to the ground and chants a respectful bird-like trill. RANGER'S fingernails flash briefly with a tinge of green coloring.<br />
<br />
===Wizard===<br />
{{top}}<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b> You chant an esoteric incantation as small sparks surround your hands.<br />
:<b>{{Smallcaps|[3p]}}</b> WIZARD chants an esoteric incantation as small sparks surround his hands.<br />
<br />
== [[Major Sanctuary (220)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
===== Charl =====<br />
:Whipping winds carry the hot, metallic taste of lightning to you as your surroundings blur...<br />
{{RoomDescription<br />
|roomname=Eye of the Storm Sanctuary<br />
|desc=Protected within the eye of the storm, the waters of the grey chamber lap gently at your feet. Beyond the calm and quiet of the sanctuary is a raging hurricane of whipping winds and lightning streaked skies. Directly above, the sky is clear and the quiet sounds of a gull drift to your ears.}}<br />
:The blinding flash of lightning shatters the chamber in a cloud of wind and light, causing it to dissolve around you...<br />
<br />
===== Cholen =====<br />
:Bright colors swirl and dance around you, obscuring your vision...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Laughter<br />
|desc=Vibrant swathes of fabric fall from a peaked ceiling to pool on mutli-hued floors of overlapping woven silk rugs. The fabric ripples with the heavily incense-scented wind, while candlelight beyond the fabric walls casts the silhouette of jugglers, acrobats, and dancers. Laughter fills the air and lifts the spirits.}}<br />
:'''(missing end messaging)'''<br />
<br />
===== Eonak =====<br />
:A sudden rush of heat blasts your face, causing your eyes to water. Your vision blurs...<br />
{{RoomDescription<br />
|roomname=The Forge Sanctuary<br />
|desc=Large brown blocks form the high walls of the stall, while the ground is fashioned of packed dirt. Burning strongly in a walled pit is a sweat inducing heat with a bright orange glow. The faint clang of a hammer striking an anvil rises and falls upon the air.}}<br />
:The flames rise suddenly as a wayward breeze stirs the fire's ashes. Sweat trickles into your eyes and obscures your vision of the world around you...<br />
<br />
===== Imaera =====<br />
:Crisp and richly scented, a cool wind encircles you while a swirl of crimson, golden, and brown leaves obscures your vision...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Autumn's Embrace<br />
|desc=Oak and maple rise around a field of half-harvested golden wheat, their limbs festooned with the vibrant hues of autumn leaves. Bundles of grain create circular seats throughout the field and form a loose ring around a large doe crafted of straw and decorated with bunches of hydrangea. The quiet chirp of birds creates a soft, lazy song on the rich, earth scented air.}}<br />
:Dozens of autumn leaves fall from their sturdy boughs and obscure your vision of the world around you...<br />
<br />
===== Jastev =====<br />
:Somber grey mist clings to your hands and face as it obscures your vision of the world around you...<br />
{{RoomDescription<br />
|roomname=The Artist's Sanctuary<br />
|desc=Multi-hued specks of paint create abstract patterns upon the grey marble floor, which leads into the smooth curve of glass walls. The ceiling is shrouded in grey mist, and images beyond the translucent walls move in a panoramic view depicting your life from birth to now. Light shifts and swirls around you, but the ever aging view of life trickles past.}}<br />
:Descending from the ceiling, the somber grey mist encompasses you and obscures your vision just as the future begins to unfold on the sanctuary's walls. Slowly, your world dissolves...<br />
<br />
===== Kai =====<br />
{{addmetext}}<br />
<br />
===== Koar =====<br />
:Warm and richly scented, the air around you shifts and your vision is filled with an emerald light...<br />
{{RoomDescription<br />
|roomname=Heart of the World Sanctuary<br />
|desc=Emerald veins brighten the dark stone walls and trace a spindly path to the roof, which is riddled with stalactites. A soft sound echoes through the vast cavern as condensation drips from the ceiling to join with the mineral pools that speckle the landscape. Rising and falling as if from a mighty breath, the air sighs through the chamber and you are filled with the presence of antiquity.}}<br />
:A single drop falls from a nearby stalactite, your vision captivated by its descent. As it enters the mineral pool at your feet your vision explodes and the world around you dissolves...<br />
<br />
===== Lorminstra =====<br />
:A shiver of wind touches your breath and you feel your eyelashes grow thick with a coating of snow. You lift your eyes to the sky and white blurs your vision...<br />
{{RoomDescription<br />
|roomname=Winter's Sanctuary<br />
|desc=Pines and evergreens form a loose circle around the snow-swept glade, their branches heavy with frost and icicles. Onyx marble benches with legs carved in the bas-relief image of funeral processions provide a sharp contrast to the white landscape. A chill wind speckled with snowflakes swirls past. A smattering of iceblossoms at the heart of the sanctuary lends the air a light, sweet fragrance.}}<br />
:Rising suddenly, the chill air sends a flurry of snow towards you and your vision swims with white flakes...<br />
<br />
===== Lumnis =====<br />
:Bright light rises around you and your world blurs...<br />
{{RoomDescription<br />
|roomname=Solace of Knowledge Sanctuary<br />
|desc=Clinging to ivory columns, wisteria and grape vines twine to obscure the peaked marble roof, their sweet fragrance filling the air. Bright light, its source unseen yet constant, fills the quiet space around a small, square pool filled with lilies and koi. Concentric bands of white, black, blue, red, and green overlap each other and enclose solitary meditation mats while pale drapes flutter lightly in a soft breeze.}}<br />
:Each pulsing in a color of its own, the concentric bands inlaid into the floor grow brighter and brighter until your vision is filled with them and the world around you is blurred...<br />
<br />
===== Oleani =====<br />
:Scented with the heady aroma of roses mixed with sweet wildflowers, the wind stirs around you and the world blurs...<br />
{{RoomDescription<br />
|roomname=Care of the Mother Sanctuary<br />
|desc=Sunlight streams through stained glass panes of a bright red heart with a white rose blooming from its center, creating a mirror image upon the polished white marble floor. Cushioned pallets, downy soft and fluffy for comfort, are spaced sporadically about the sanctuary. The delicate trill of a reed flute twines with a harp in a playful duet somewhere nearby. Tiny fonts of rose quartz burble quietly beneath the painted window, their cool waters comforting and inviting.}}<br />
:A deep sense of peace fills you as the world around you blurs...<br />
<br />
===== Phoen =====<br />
:Hot, yet comforting, a warm summer wind swirls around you and blurs your vision with a glittering light...<br />
{{RoomDescription<br />
|roomname=Summer Solace Sanctuary<br />
|desc=Soft, rich green grass spreads from horizon to horizon beneath a pale blue sky, while a golden sun burns brightly in the heavens. Sparrows flit through the meadow at play, their melodic warble soothing as it fills the air.}}<br />
:Tiny filaments of golden light sparkle around you, obscuring your vision. As the remnants of a summer breeze brush your cheeks, the world around you dissolves...<br />
<br />
===== Ronan =====<br />
:Saturated with the soothing scent of jasmine, a lazy breeze caresses your face, blurring your vision and the surroundings...<br />
{{RoomDescription<br />
|roomname=Star Spangled Sanctuary<br />
|desc=Thousands of silvery pinpoints of light are scattered across the sanctuary's sky, which is colored so deep a blue that it is nearly black. Chilled marble, polished to a reflective sheen, reflects the night sky and is covered with downy soft sleeping pallets. The sound of a soft lullaby, its words unintelligible but its tune somehow familiar, drifts to your ears on the lazy wind.}}<br />
:Above you the heavens swirl and stir, their distant brightness growing as the stars fall from the sky and speed towards you, causing your vision, and the sanctuary, to blur...<br />
<br />
===== Tonis =====<br />
:Winds swirl and whip around you, obscuring your vision and causing the world to blur...<br />
{{RoomDescription<br />
|roomname=Aerial Stable Sanctuary<br />
|desc=Gold-veined azure marble forms sturdy columns that support a white marble roof, which is peaked and decorated with golden equestrian symbols. Neatly divided stables range from either side of you and windows gaze out upon puffy white clouds and a crystal clear sky. The distant sound of neighing rises and falls on hay-scented air.}}<br />
:Rising from a distant column, a golden pegasus comes to life and swiftly races onward. The white feathers of its wings flutter before your eyes and blur your vision...<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
===== Andelas =====<br />
:You hear a low purr as the scene before you turns to amorphous shapes of warm color, then it all blurs...<br />
{{RoomDescription<br />
|roomname=Feline Sanctuary<br />
|desc=Hot and well lit, the tree-bound platform stands high above the forest floor. Sunlight slants across the rough planks and a cool breeze rustles the nearby leaves. The sound of a prowling jaguar rises from the floor below, but is quickly quelled by an answering purr.}}<br />
:The world around you narrows, and a feeling of lassitude fills you...<br />
<br />
===== Eorgina =====<br />
:Silver light sparkles on the air, which suddenly turns cold and draws with it an unyielding wind. The light fills your vision...<br />
{{RoomDescription<br />
|roomname=Queen's Throne Room Sanctuary<br />
|desc=Tall and imposing, an ornate throne rises at the distant end of the room upon a dais fashioned of sanguine-veined ebon marble. Moonlight streams in through floor-to-ceiling windows covered in silk sheers that flutter in a cool breeze, offering a glimpse of snow covered peaks beyond. A pair of golden candelabras spread their filigreed arms toward the distant ceiling and provides soft illumination for all under their glow.}}<br />
:A sudden chill wind sets the sanguine silks covering the windows aflutter, their gauzy layers obscuring your vision...<br />
<br />
===== Fash'lo'nae =====<br />
:The scene before you is turned aside as if it were merely drawn upon a cracked page in an old tome. The world around you shifts...<br />
{{RoomDescription<br />
|roomname=Library Sanctuary<br />
|desc=Cramped shelves rise on all sides, their dusty expanses riddled with books of all sizes and shapes. Carefully shielded lanterns offer dim illumination for a space crowded with antique scrolls, tomes, and leather rolls. Dusty tables covered with maps, odd trinkets, and yellowed diagrams leave little floor space. A topaz eye with a deep ebon slit is painted into the ceiling, which houses hundreds of cobwebs.}}<br />
:The shelves around you buckle, causing dozens of scrolls to fall upon you as the world around you shifts...<br />
<br />
===== Ivas =====<br />
:Your senses become flooded by a rush of perfumed smoke, and you are washed in a wave of jade-hued steam as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Bathhouse Sanctuary<br />
|desc=Plumes of roiling steam rise from the square pool occupying the center of this open air room. Walls purposefully half-finished rise like jagged teeth against the sky, unjoined and without a ceiling to offer both a view of the sky and of the surrounding wood around the bath. Brass spouts trickle water, and small burners allow the cloying scent of tuberose incense to perfume the air. In patches of jewel pigments, murals adorn the walls of the bath, the figures oddly distorted beneath the rippling water.}}<br />
:Behind the sweet fragrance of tuberose, a scent more putrid lingers, tickling at your nose. As if emerging from a cloud of scalding steam, the air burns cold on your cheeks as your vision blurs to obscure the world around you...<br />
<br />
===== Luukos =====<br />
:Your ears are filled with a soft hiss as the world around you shifts...<br />
{{RoomDescription<br />
|roomname=Underground Sanctuary<br />
|desc=Sharp stalactites hang from a ceiling riddled with shards of raw emerald, which reflects light throughout the cavern and casts everything in a greenish glow. Shattered and broken, an enormous serpentine mask of copper crawls with lines of verdigris as it sits in pieces on the edge of a small pool. The sound of slithering rises and falls at odd intervals and is randomly punctuated with a soft hiss.}}<br />
:Yellowed eyes suddenly flash within the broken mask and your vision suddenly blurs...<br />
<br />
===== Marlu =====<br />
:The vision of your world is ripped harshly from your eyes and you are plunged into sudden darkness...<br />
{{RoomDescription<br />
|roomname=Crater of Destruction Sanctuary<br />
|desc=Ragged at the edges, the crater rises on all sides like an enormous wound blasted into the soft belly of the earth beneath you. A hot, scorching wind riddled with grit, sand, and gravel procedes lightning, which streaks across the gloomy sky to briefly illuminate the desolate landscape.}}<br />
:Lightning flashes before your eyes, turning your vision to an off-white that blurs...<br />
<br />
===== Mularos =====<br />
:Your senses become flooded with the sweet scent of roses, and you feel a sharp prickling against your palms as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Thorns<br />
|desc=Thick and lavish, the scent of roses permeates the air; the sweet breath of countless crimson blossoms adorn the bushes enclosing this small square garden. In each corner, an ivory pillar stands - from one, a pair of chained manacles dangle, from another, a pair of whips hang lifeless from gilded hooks. A thorn vine-carved chaise lounge sits in one of the unused corners, while a simple pedestal stands before the remaining pillar supporting a concave bowl of water littered with rose petals.}}<br />
:Splashes of crimson paint your vision, and a breathy murmur lingers in your ears as your vision blurs, obscuring the world around you...<br />
<br />
===== Sheru =====<br />
:You hear a strange, haunting laughter echo around you as your vision blurs...<br />
{{RoomDescription<br />
|roomname=Nightmare's Sanctuary<br />
|desc=Dark shadows dance across the walls of the sanguine room in a macabre parade of twisted limbs and haunting sounds. Ebon drapes flutter in an unfelt wind across the spindled limbs of a four-poster bed that rests beside an open window; its shutters sporadically bang against the glass panes. A figure, swaddled in darkness, lies in the gloomy confines of the bed and thrashes at odd intervals.}}<br />
:Shadows separate from the wall and surge towards you moments before your vision and the world around you blurs...<br />
<br />
===== V'tull =====<br />
:Your senses are overwhelmed with the sound of war chants and the cry of pit fighters as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Gladiator's Cell Sanctuary<br />
|desc=Stone benches lay in a scattered arrangement upon a dusty floor, and the acrid scent of blood, sweat, and leather fills your nostrils. The sounds of men fighting, lions roaring, and the distant cry of the crowd filter down a narrow corridor set to one side. Painted high above on the red clay ceiling is the image of a black scimitar.}}<br />
:Moving down the corridor, the sound of the waiting crowd floods your senses and the brightness of the light after the dimness of the sanctuary momentarily blinds you...<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
===== Gosaena =====<br />
:The world around you is swallowed in silence and a cascade of feathers obscures your vision...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Final Embrace<br />
|desc=Moss green marble walls rise from black-veined white floor tiles only to disappear in the shrouded darkness of the ceiling. Solace fills you in the deep silence of the sanctuary, while a slight breeze carries the odd feather past you. A faint luminescent light glows from somewhere nearby, its source unseen.}}<br />
:Pale light floods your vision as all around you turns to black and the world dissolves...<br />
<br />
===== Zelia =====<br />
:Rolling chaotic winds filled with insane laughter swirl around you and your surroundings blur for a moment...<br />
{{RoomDescription<br />
|roomname=Shifting Sanctuary<br />
|desc=Shifting sands move against the silvery, transparent walls of the chamber upon a chaotic wind riddled with laughter. Whispered questions, nonsensical and indefinable, echo around you and punctuate the objects that rise and fall in the landscape beyond the chamber. Painted tiles, seen and then unseen, decorate the floor and display a plethora of frozen faces locked in as many emotions.}}<br />
:Silver light filters down through the chamber and laughter rises to drown you in its chaotic embrace as the world around you slowly fades away...<br />
<br />
=== Lesser Spirits ===<br />
<br />
===== Aeia =====<br />
:Your senses become flooded with the scent of fresh, clean water and the heady fragrance of lilies as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Garden Sanctuary<br />
|desc=Surrounded on all sides by crystal clear spring water, the garden sanctuary is verdant and filled with life. Butterflies dance beneath a perpetual sun and alit upon dark violet butterfly weeds, which sway gently in a breeze scented with lilies and the distant sea. Stone benches are arranged around pockets of fiery violets, flaeshorn blooms, and pink petunias, while enormous white water lilies rest upon equally large green pads in the soothing waters.}}<br />
:Green light floods your vision, obscuring the sanctuary and causing it to dissolve around you...<br />
<br />
===== Amasalen =====<br />
:The taste of blood fills your mouth as your vision blurs in a wash of red, causing the world around you to disappear...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Blood<br />
|desc=Dark and cloudless, the night sky spreads before you, punctuated by the soft glow of torches set at even intervals down several steep steps that disappear into a distant, dark jungle. Carved sigils ring a basin at the center of the sanctuary, its lip edged in razor-sharp obsidian that glistens with a thick, red liquid. A two-headed snake slithers around a severed hand painted crimson with its own blood at the edge of the sanctuary's platform.}}<br />
:Hissing suddenly, the twin heads of the serpent suddenly strike out towards you and your vision blurs with crimson light...<br />
<br />
===== Arachne =====<br />
:Skeins of silver light swirl around, wrapping you in a cool cocoon that obscures the world around you...<br />
{{RoomDescription<br />
|roomname=Spiderweb Sanctuary<br />
|desc=Cradled in a soft hammock, the sanctuary's floor is fashioned of dozens upon dozens of silver skeins of spider webbing. Eight trees, blurred by distance, ring the web and provide anchor points to the tightly woven aerial floor, which sways gently in a light breeze. A crimson sky remains unchanged and the distant ground is lost in ebon shadows.}}<br />
:Crimson light obscures your vision as the sanctuary around you dissolves away...<br />
<br />
===== The Huntress =====<br />
:The blast of a horn rises on the air and your vision is suddenly obscured by rapid movement that you can't pinpoint...<br />
{{RoomDescription<br />
|roomname=Sanctuary of the Hunt<br />
|desc=Tall and imposing, aspen and modwir trees form a thick ring around a clearing covered in knee-high grass. Positioned before a babbling brook is a black willow tree glossy with strange signs of petrification. Carved into the now nearly crystalline bark are various scenes of the wild hunt, together forming a circle about an eight-pointed star.}}<br />
:Three short blasts of a horn make the trees around you vibrate and their leaves fall upon you in a cascade of color that obscures your vision...<br />
<br />
===== Jaston =====<br />
{{addmetext}}<br />
<br />
===== Kuon =====<br />
:The rich, earthy scent of herbs fills your senses as your vision blurs...<br />
{{RoomDescription<br />
|roomname=Healer's Sanctuary<br />
|desc=Wind ruffles the sides of the off-white canvas walls, which fall in gentle pleats from the peaked roof to the short and tall blades of the grass. Potted healing plants are arranged in every available space of the tent from shelves to corners to the area where the walls meet the ground. A series of empty cots are arranged in alternating patterns with wooden stools near the central support pole, and several brass lanterns shed golden light upon the area.}}<br />
:Cool breezes tug the walls of the tent free from their supports and they sway before your eyes in a blur of white...<br />
<br />
===== Laethe =====<br />
:A cloud of black rose petals rises from the ground and swirls across your vision...<br />
{{RoomDescription<br />
|roomname=Widow's Walk Sanctuary<br />
|desc=Surrounding the flat widow's walk deck is a wrought iron balustrade, beyond which lie bright orange terracotta shingles. Hundreds of deep purple glass votives house tiny candles that burn fitfully in the light zephyr that gently tugs at you. Clouds blanket the sky, their fluffy faces painted rosy and amethyst by the perpetual twilight.}}<br />
:Black rose petals rise from the ground to swirl about you, their heady fragrance momentarily stuns you, and your vision blurs...<br />
<br />
===== Leya =====<br />
:Your senses become flooded with the distinct sound of an owl's cry, and the faint, fleeting scent of trillium as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Glade Sanctuary<br />
|desc=Tall marble columns inlaid with lapis daggers enclose a well-used sparring ring, its center bare of the grass that emerges green only near the edge. Against the ivory hue of the pillars, trillium blossoms blend to near invisibility, distinguished only by dark verdant foliage and a scent that haunts the air like a waking dream. Set back from the grounds, statues look in from each of the cardinal points, characterized by remarkable craftsmanship; in front of each is a small pool of crystalline water.}}<br />
:Azure sparks of light flood your vision, obscuring the sanctuary and causing it to dissolve around you...<br />
<br />
===== Niima =====<br />
:Cool azure light bathes you as your surroundings blur for a moment...<br />
{{RoomDescription<br />
|roomname=Aquatic Sanctuary<br />
|desc=Tranquil and serene, the chamber echoes with faint aquatic sounds. Water laps unobtrusively at your feet, its presence warm and comforting. The chamber's curved walls and ceiling are translucent and beyond them the presence of sea creatures, both large and small, can be noted drifting by.}}<br />
:Golden flecks of light pervade the azure depths of the sanctuary and with an audible pop, the world around you slowly fades..<br />
<br />
===== Onar =====<br />
:A deep shadow descends upon you and your breath is briefly muffled as your your vision blurs with darkness...<br />
{{RoomDescription<br />
|roomname=Obsidian Shadow Sanctuary<br />
|desc=Obsidian walls rise from smooth black marble floors into a doomed ceiling shrouded in darkness. Set within a tiered structure, dozens of bone white tallows are arranged in the semblance of a cracked skull. Each short wick burns slow, causing them to splutter sporadically with any nearby movement; the candles' illumination is not enough to dispel the shadows beyond their ring of light. A velvet silence fills the air.}}<br />
:Suddenly the candles at the heart of the room go out and you are plunged into a deep darkness that obscures your vision of the world around you...<br />
<br />
===== Tilamaire =====<br />
:Lively music fills the air and is accompanied by merry laughter. Your vision suddenly blurs...<br />
{{RoomDescription<br />
|roomname=Inspiration's Sanctuary<br />
|desc=Bright blue walls are covered with pictures of inspiring landscapes, stunning flowers, vibrant festivals, and beautiful faces; each is tacked in place by golden musical note-shaped stickpins. Resting beside the oak door is a worn traveler's cloak, threadbare and patched, a rustic carryall, and a weather-friendly instrument. A writing table with musical sheets, inkpots, and quills stored upon it is set beneath a sunlit window. Music fills the air with its sweet lively cadence.}}<br />
:Blue light swirls before your eyes and the tempo of the song changes to an old, whistled traveling tune. As the tune begins to fade, the world around you blurs...<br />
<br />
===== Voaris =====<br />
:Your vision swims with the glittering glow of candlelight...<br />
{{RoomDescription<br />
|roomname=Chapel Sanctuary<br />
|desc=Smooth marble walls shimmer with the golden flicker of candlelight from dozens of white pillar candles set in golden candelabras throughout the small chapel. Three steps rise to a small altar covered with a yellow rose embroidered cloth. Laying upon the altar cloth is a small bowl, a slender handfasting cord, and a bouquet of yellow roses ringed with edelweiss.}}<br />
:A murmured promise touches your ears seconds before the candlelight flickers out and your vision blurs...<br />
<br />
===== Voln =====<br />
:The sound of a man softly praying fills your ears and your vision blurs...<br />
{{RoomDescription<br />
|roomname=Vigil Sanctuary<br />
|desc=Austere and barren, the sanctuary is ringed in white walls devoid of any wall hangings or fixtures except for a single window cut in the shape of a shield. A lone prayer-mat, beaded with onyx and white birch, rests at the center of the small room, while one white pillar candle burns quietly near the narrow door.}}<br />
:The candle flickers out and your vision is blanketed in velvety blackness...<br />
<br />
== [[Smite/Bane (302)]] ==<br />
<br />
{{top}}<br />
<br />
;Smite<br />
:A scintillating, blue-white aura encompasses TARGET.<br />
<br />
;Bane<br />
:A sickly, violet haze encompasses TARGET.<br />
<br />
== [[Well of Life (308)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:As you sense your souls have linked together, your skin tingles with electrical energy.<br />
<br />
;Cholen<br />
:As you sense your souls have linked together, you smell the aroma of fine wine.<br />
<br />
;Eonak<br />
:As you sense your souls have linked together, your face tingles briefly with heat like that of a nearby forge.<br />
<br />
;Imaera<br />
:As you sense your souls have linked together, you hear the faint rustling of autumn leaves.<br />
<br />
;Jastev<br />
:As you sense your souls have linked together, a pattern of stars flickers faintly before you before fading away again.<br />
<br />
;Kai<br />
:As you sense your souls have linked together, a shaft of light like a well-thrown spear flashes briefly across your sight.<br />
<br />
;Koar<br />
:As you sense your souls have linked together, for only an instant, you glimpse the flows of mana coursing around you.<br />
<br />
;Lorminstra<br />
:As you sense your souls have linked together, the chill of winter spreads slowly through your body.<br />
<br />
;Lumnis<br />
:As you sense your souls have linked together, a few wisps of grey mist drift past you.<br />
<br />
;Oleani<br />
:As you sense your souls have linked together, the light smell of spring flowers in bloom washes over you.<br />
<br />
;Phoen<br />
:As you sense your souls have linked together, warmth caresses your skin like the touch of the noontide sun.<br />
<br />
;Ronan<br />
:As you sense your souls have linked together, a tide of dreamlike lassitude washes through you.<br />
<br />
;Tonis<br />
:As you sense your souls have linked together, you hear the light sound of two coins clinking together.<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:As you sense your souls have linked together, a deep, rich purring, more felt than heard, vibrates through your body.<br />
<br />
;Eorgina<br />
:As you sense your souls have linked together, the area seems to darken for a moment.<br />
<br />
;Fash'lo'nae<br />
:As you sense your souls have linked together, the smell of dry, ancient parchment drifts past.<br />
<br />
;Ivas<br />
:As you sense your souls have linked together, the smell of tuberose incense twines slowly around you.<br />
<br />
;Luukos<br />
:As you sense your souls have linked together, a scaly texture rasps slowly over your skin.<br />
<br />
;Marlu<br />
:As you sense your souls have linked together, an acrid, alien smell creeps slowly through the air.<br />
<br />
;Mularos<br />
:As you sense your souls have linked together, a phantom pressure briefly encircles each of your wrists.<br />
<br />
;Sheru<br />
:As you sense your souls have linked together, the cackle of a jackal echoes in your skull.<br />
<br />
;V'tull<br />
:As you sense your souls have linked together, the coppery scent of drying blood saturates your senses.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:As you sense your souls have linked together, a sensation like feathers brushes over your face.<br />
<br />
;Zelia<br />
:As you sense your souls have linked together, a wild, silvery giggle rings in your head.<br />
<br />
=== Lesser Spirits ===<br />
<br />
<br />
;Aeia<br />
:As you sense your souls have linked together, the delicate scent of jungle lilies wafts around you.<br />
<br />
;Amasalen<br />
:As you sense your souls have linked together, you feel the hilt of a knife pressing against your palm.<br />
<br />
;Arachne<br />
:As you sense your souls have linked together, and a sticky feeling, like spiderweb encasing your skin, wraps briefly around you.<br />
<br />
;The Huntress<br />
:As you sense your souls have linked together, you hear the distinct, controlled swish of a long blade cutting through the air.<br />
<br />
;Jaston<br />
:As you sense your souls have linked together, a light breeze caresses your skin.<br />
<br />
;Kuon<br />
:As you sense your souls have linked together, the taste of acantha leaf tea fills your mouth.<br />
<br />
;Laethe<br />
:As you sense your souls have linked together, the dusky, dense smell of drying roses drifts past.<br />
<br />
;Leya<br />
:As you sense your souls have linked together, the smell of trillium flowers surrounds you briefly.<br />
<br />
;Onar<br />
:As you sense your souls have linked together, the brief sensation of a dagger against your throat flashes past.<br />
<br />
;Niima<br />
:As you sense your souls have linked together, the smell of the sea washes gently past.<br />
<br />
;Tilamaire<br />
:As you sense your souls have linked together, you hear a few bars of merry, skillfully whistled melody.<br />
<br />
;Voaris<br />
:As you sense your souls have linked together, the fresh smell of dew-laden roses in bloom drifts past.<br />
<br />
;Voln<br />
:As you sense your souls have linked together, you hear the distant clash of sword upon shield.<br />
<br />
;Other<br />
:{{addmetext}}<br />
<br />
== [[Blind (311)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the fury and violence of the Lord of the Seas flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> {{addmetext}}<br />
<br />
;Cholen<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the merriment and goodwill of the Jester flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> Caster's face shimmers and vanishes, and, in its place, you see the image of a young, golden-haired man with a smile of delight curving his lips. His eyes are the color of the sky, and they sparkle brightly with merriment. Divine radiance blazes around the image, and you are blinded.<br />
<br />
;Eonak<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the strong will and determination of the Master of the Forge flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the craggy face of a dwarven man. An aura of reddish-golden light, much like the glow of a forge, surrounds his features. His brown gaze bores into you, and the image sears itself into your eyes before everything goes black.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the warmth and healing power of the Lady of the Green flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> {{addmetext}}<br />
<br />
;Jastev<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the tenuous, fleeting beauty of the world as the vision of the Soothsayer flows through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a pale, black-haired young man. Behind him, the night sky shines, thousands of stars shimmering in incredible beauty, but his face is filled with devastating sorrow even as he gazes into the night. Suddenly, the stars blaze with searing silver brilliance, and you are blinded.<br />
<br />
;Kai<br />
:{{addmetext}}<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the majesty of the King of the Gods flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of an ancient man wearing a majestic crown of pure light. The lines of his face are weary, and a great, snow-white beard flows from his chin, but his heavy-lidded blue eyes transfix you with their power. Divine radiance blazes around the image, and you are blinded.<br />
<br />
;Lorminstra<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the somber, majestic power and the caring presence of the Gatekeeper flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a thin woman with alabaster-hued skin. Snowflakes collect in her raven black hair, and winter's chill sweeps over you as her somber gaze meets yours. The image sears into your vision, and then everything goes dark.<br />
<br />
;Lumnis<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the wisdom and knowledge of the Queen of Enlightenment flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a mature woman robed in cloud grey gossamer. A single streak of grey hair mars her black tresses, and her face is serenely calm. Divine radiance blazes around the image, and you are blinded.<br />
<br />
;Oleani<br />
:{{addmetext}}<br />
<br />
;Phoen<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, your skin grows warm with the touch of sunlight as the masculine power of the Sun God flows through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a gaunt man with golden hair that shines as brightly as the sun. His smile is confident and proud, and a touch of arrogance blazes in his blue eyes. Divine radiance flares around the image, and you are blinded.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the dark, watchful power of the Lord of Dreams flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> {{addmetext}}<br />
<br />
;Tonis<br />
:{{addmetext}}<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:{{addmetext}}<br />
<br />
;Eorgina<br />
:{{addmetext}}<br />
<br />
;Fash'lo'nae<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the knowledge and intellectual interest of the Grandfather flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> {{addmetext}}<br />
<br />
;Ivas<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the passion and sensuality of the Seductress flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a staggeringly beautiful woman. Shimmering smoke surrounds her face, distorting it slightly, but her long-lashed eyes gaze knowingly into yours, dark with an unmistakable invitation. The image sears itself into your eyes before everything dissolves in a wash of grey.<br />
<br />
;Luukos<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the cruel malice of the Eater of Souls flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a massive emerald green serpent. The snake's golden eyes transfix you with their power as its forked tongue darts out to taste the air. Darkness wells forth to consume the image, and then you see nothing at all.<br />
<br />
;Marlu<br />
:<b>{{Smallcaps|[1p]}}</b> {{addmetext}}<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a gruesome demon. The monster's skin is glistening black, hooked wings arch above his inhuman features, and barbed tentacles lash and writhe restlessly around its body from appendages that bear only the faintest resemblance to arms. Darkness wells forth to consume the image, and then you see nothing at all.<br />
<br />
;Mularos<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the compassion, pain, and longing of He who is the Sorrow of the World flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a young man with incredibly compassionate eyes. His features are as delicate as an elven child's, but a bloody lash-stroke mars his skin near the collar of his white robe. The image sears itself into your vision before everything dissolves in a wash of scarlet.<br />
<br />
;Sheru<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the cruel, feral power of the Bringer of Terror flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see a pair of feral amber eyes gleaming out of darkness. Faintly, you can discern the outline of a jackal's head, but the proportions are subtly distorted -- the muzzle is too large to properly fit the head, and needlelike teeth gleam menacingly behind black lips. Darkness wells forth to consume the image, and then you see nothing at all.<br />
<br />
;V'tull<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the ecstatic bloodlust of the Berserker flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a giantman with marble white skin. His coal black eyes stare vengefully down at you, an expression of threat made only more dire by the bloodstained armor concealing his vast bulk. The image sears itself into your vision before everything dissolves in a wash of scarlet.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, your skin grows cold as the calm, silent power of the Mistress of Eternity flows through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see a somber woman swathed in a grey cloak. Her face is as pale as alabaster, and her features are composed with perfect, unwavering serenity. The air grows cold as her ice blue gaze rests upon you. The intensity of the vision overwhelms you, and everything dissolves in a wash of grey, leaving you blinded.<br />
<br />
;Zelia<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the madness of the Keeper of the Moons rising in you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see four crescent moons wheeling wildly through a sky that flashes with a thousand different colors. A pair of large emerald eyes stare down on you from above the moons, set in a constantly shifting face framed by long, windblown silver hair. The delighted laughter of a madwoman fills your ears as you grow more and more disoriented, and then the intensity of the vision overwhelms you. Everything dissolves in a wash of grey, leaving you blinded.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the warmth and nuturing comfort of the Mother flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a beautiful human woman with kind, quiet eyes. The leaves, flowers, and vines of a verdant tropical garden twine through her hair and caress her shoulders, with one particularly large lily spreading its milk-white petals across her brow. A faint glow halos her features for only a moment before her face, and everything else, vanishes from view.<br />
<br />
;Amasalen<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the frenzied religious ecstasy of the Executioner flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a cruelly smiling Faendryl man with dark bronze skin and slitted golden eyes. Flowing white hair courses over his lean neck and shoulders. Like blood spilling up from a cut, darkness wells forth to consume the image, and then you see nothing at all.<br />
<br />
;Arachne<br />
:<b>{{Smallcaps|[1p]}}</b> {{addmetext}}<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a brash woman with a fighter's build, clad in bloodstained leather armor. One of her eyebrows is slightly raised, and her smirk is distinctly condescending. Superimposed over her face, the image of a black widow spider shimmers into view, then fades away again. As the spider vanishes, everything else falls into darkness, leaving you blind.<br />
<br />
;The Huntress<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the cold, exquisitely controlled anger of the Huntress flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a surpassingly beautiful woman whose face is a mask of carefully controlled anger. A silvery scythe blade curves alongside her face, and the reflection across the mirror-polished surface displays the eight-pointed star Krr'ska. Light flashes from the scythe blade into your eyes, and then everything goes black.<br />
<br />
;Jaston<br />
:{{addmetext}}<br />
<br />
;Kuon<br />
:{{addmetext}}<br />
<br />
;Laethe<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the sorrowful compassion of the Lovelorn flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> {{addmetext}}<br />
<br />
;Leya<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the cool confidence of the Master of Martial Arts flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a woman in her twenties with wavy mahogany hair and azure eyes. Calm, unquestioning confidence fills her expression as she gazes directly at you, mitigated only slightly by the concealed shadow of sorrow. The image sears itself into your eyes before everything dissolves in a wash of grey.<br />
<br />
;Niima<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the merry, flirtatious delight of the Wavedancer flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see a waiflike young woman with shining blue eyes and a dazzling smile. Her pale blonde hair flows over her milk-white shoulders as smoothly as water, and you briefly smell a fresh sea breeze in the moment before everything goes dark.<br />
<br />
;Onar<br />
:<b>{{Smallcaps|[1p]}}</b> {{addmetext}}<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a cracked white skull. Shadows play over the pale bone surface, but never fully resolve into recognizable forms. Abruptly, the skull vanishes into complete and utter blackness -- along with everything else around you.<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the merry pleasure of the Patron of Young Love flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a young man with delicately fair skin, sunlight golden hair, and merry blue eyes framed by long blond lashes. He presses a blood red rose to his cheek as he flashes a mischevious, flirtatious smile. Golden radiance flashes around his face in the instant before everything goes dark.<br />
<br />
;Voln<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the grim, determined spirit of the Paladin flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a grim man clad in a full suit of black chainmail. His cold, somber eyes stare straight past you, and the faint halo of white radiance surrounding him only seems to deepen the shadows of his forbidding visage. The image sears itself into your eyes before everything dissolves into blackness.<br />
<br />
;Other<br />
:{{addmetext}}<br />
<br />
== [[Prayer (313)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the wrath of your deity to protect you. The scent of brine and lightning-struck sand surrounds you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Brilliant white light flickers in CASTER's eyes.<br />
<br />
;Cholen<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the humor of your deity to protect you. You taste fine wine on your lips, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Sapphire light dances in CASTER's eyes.<br />
<br />
;Eonak<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the labor of your deity to protect you. Your eyes sting as if with the touch of smoke or sweat, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Dark red light glimmers in CASTER's eyes.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the bounty of your deity to protect you. The smell of ripe wild raspberries swirls around you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Leaf-green light shines in CASTER's eyes.<br />
<br />
;Jastev<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the foresight of your deity to protect you. All hues around you gain brilliance as all shadows around you deepen, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Brilliant white light burns in CASTER's eyes.<br />
<br />
;Kai<br />
:{{addmetext}}<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the justice of your deity to protect you. The ground trembles almost imperceptibly underfoot, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Intense golden topaz light blazes in CASTER's eyes.<br />
<br />
;Lorminstra<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the compassion of your deity to protect you. The delicate chill of autumn's first frost settles over your skin, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Pallid light glows in CASTER's eyes.<br />
<br />
;Lumnis<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the wisdom of your deity to protect you. Confidence and clarity settle over you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Opalescent light shines in CASTER's eyes.<br />
<br />
;Oleani<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the love of your deity to protect you. The smell of lily-of-the-valley surrounds you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Violet light sparkles in CASTER's eyes.<br />
<br />
;Phoen<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the power of your deity to protect you. The warmth of sunlight caresses your skin, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Golden radiance burns in CASTER's eyes.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the sword of your deity to protect you. The shadow of night darkens everything around you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Starry silver radiance shimmers in CASTER's eyes.<br />
<br />
;Tonis<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the wings of your deity to protect you. A light ripple passes through the air, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Golden light shines in CASTER's eyes.<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the pleasure of your deity to protect you. A low, rumbling purr vibrates through your head, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Eorgina<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the majesty of your deity to protect you. The scent of something burning drifts past, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Fash'lo'nae<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the knowledge of your deity to protect you. The smell of dusty parchment tickles your nose, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Pale yellow light flashes in CASTER's eyes.<br />
<br />
;Ivas<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the desire of your deity to protect you. Your head swims as if with alcohol or incense, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Luukos<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the will of your deity to protect you. Something smooth yet hard rasps over your cheek, like the pebbled scales of a great serpent, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Emerald light glimmers in CASTER's eyes.<br />
<br />
;Marlu<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the delight of your deity to protect you. Your skin stings as if with the touch of acid, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Lurid orange light gleams in CASTER's eyes.<br />
<br />
;Mularos<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the love of your deity to protect you. The softness of silk caresses the back of your neck, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Ruby light glimmers in CASTER's eyes.<br />
<br />
;Sheru<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the favor of your deity to protect you. Unbidden, your heartbeat quickens with fear, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Amber light glows in CASTER's eyes.<br />
<br />
;V'tull<br />
:{{addmetext}}<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the impartial hand of your deity to protect you. A delicate sensation like the caress of a feathered wing runs over your face from brow to chin, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Zelia<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the fickle spirit of your deity to protect you. A sudden wind chills your exposed skin, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Brilliant emerald light shines in CASTER's eyes.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the kindness of your deity to protect you. The smell of jungle rain drifts past you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Amasalen<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the frenzy of your deity to protect you. The smell of fresh-spilled blood swirls around you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Blood red light shines in CASTER's eyes.<br />
<br />
;Arachne<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the webs of your deity to protect you. Painless heat surges through your bloodstream. The world blurs into eight distinct images before refocusing upon one, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Intense crimson light glows in CASTER's eyes.<br />
<br />
;The Huntress<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the anger of your deity to protect you. For an instant, all around you is silvered by starlight to your eyes, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Jaston<br />
: {{addmetext}}<br />
<br />
;Kuon<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the caring of your deity to protect you. The aromas of pine needles and rich earth drift past you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Dark green light glows in CASTER's eyes.<br />
<br />
;Laethe<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the sympathy of your deity to protect you. The soft, musky scent of roses twines about you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Leya<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the skill of your deity to protect you. A sense of supple vitality flows through you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Azure light shimmers in CASTER's eyes.<br />
<br />
;Niima<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the mercy of your deity to protect you. You taste sea salt on your lips, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Aquamarine light shimmers in CASTER's eyes.<br />
<br />
;Onar<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the cool decisiveness of your deity to protect you. Nothing impressive happens externally, but your senses and awareness expand subtly, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the approval of your deity to protect you. The enticing scent of sun-warmed roses twines about you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Brilliant yellow light shines in CASTER's eyes.<br />
<br />
;Voln<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the shield of your deity to protect you. Something unseen settles around your torso like a suit of massive armor enclosing you. Instead of feeling weighted or weary, however, you feel uplifted, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Other<br />
:{{addmetext}}<br />
<br />
== [[Censure (316)]] ==<br />
<br />
{{top}}<br />
<br />
;Charl<br />
:Speaking the words of a sacred incantation, you channel the power of divine displeasure toward those deserving of punishment.<br />
<br />
;Eorgina<br />
:In disgust and with a dismissive manner, CASTER speaks an incantation in an unknown language.<br />
:As the words capture your attention, you hear a second voice overlapping CASTER's and translating the invocation: '''"For your carelessness, your spirit shall be shackled by invisible chains, rendering you a lowly slave. You will grovel at the feet of the one who controls your freedom, kissing the jeweled hem of her garments and begging for a chance to redeem yourself!"''' Your spirit quails involuntarily at the power of the divine censure, and you feel your muscles tightening to disobey your will.<br />
<br />
;Ivas<br />
:In a lush, seductive voice, CASTER purrs out an incantation in an unknown language.<br />
:As the words capture your attention, you hear a second voice overlapping CASTER's and translating the invocation: '''"For your transgressions, you shall know a hunger with no filling, a thirst with no quenching, and a yearning with no satisfaction. Every need you have will burn without ceasing until your entire body is aflame...."''' Your spirit quails involuntarily at the power of the divine censure, and you feel your muscles tightening to disobey your will.<br />
<br />
;Other<br />
:Religious fervor infuses CASTER's voice as she speaks an incantation in an unknown language.<br />
:As the words capture your attention, you hear a second voice overlapping CASTER's and translating the invocation: '''"For your trangressions, the greatest of wraths will enfold you. All punishment that you have earned will be portioned out to you, more than any spirit or body or soul can endure...."''' Your spirit quails involuntarily at the power of the divine censure, and you feel your muscles tightening to disobey your will.<br />
<br />
== [[Raise Dead (318)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:<b>{{Smallcaps|[2p]}}</b> Moisture beads upon your skin as CASTER's eyes cloud over with the darkness of a rising storm. Power builds upon the air, causing the dead hair upon your arms to rise, and as CASTER utters the last words of her spell you hear the rumble of thunder in her voice. The rolling sound ripples upon the air and collides with your chest an instant before a brilliant flash suffuses you with raw spiritual energy.<br />
:<b>{{Smallcaps|[3p]}}</b> Moisture beads on the skin of CASTER and TARGET as the former's eyes cloud over with the darkness of a rising storm. Power builds upon the air, causing the hair upon your arms to rise, and as CASTER utters the last words of his spell you hear the rumble of thunder in his voice. The rolling sound collides with TARGET's prone form, its very touch creating a brilliant flash that suffuses her in raw spiritual energy.<br />
<br />
;Cholen<br />
:<b>{{Smallcaps|[3p]}}</b> Musically, though lyric free, CASTER begins a soft chant in petition to her deity. Rising from the air around her, the sweet sound of a lute begins to accompany her and you discover that the very air seems alive with it. Reaching outward, CASTER touches TARGET on the lips and the blended sounds burst into a wordless chorus that surges between the pair in a shower of colorful lights.<br />
<br />
;Eonak<br />
:<b>{{Smallcaps|[1p]}}</b>Chanting slowly, your mind and body fill with strong sense of purpose as you gaze down at TARGET. Within your mind's eye you unravel the greater machinations of life and realize that the prone body lying before you is still needed to make them still work. Touching one finger to his forehead, you reignite the spark of life within him and return him to their greater function.<br />
:<b>{{Smallcaps|[3p]}}</b> Chanting slowly, the sound reminiscent of cogs moving through a large machine, CASTER gazes down at TARGET with a sense of greater understanding in his eyes. Briefly touching upon TARGET's forehead, CASTER reignites the spark of life within him.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> Breathing slowly, you extend your senses towards the world around you and draw into you the very essence of nature. You shift your gaze towards TARGET and carefully release the energy you've drawn into yourself towards him. A rush of energy briefly flows between the two of you as you feel life slowly return to him.<br />
:<b>{{Smallcaps|[3p]}}</b> Breathing slowly on the heels of her chanting, CASTER's gaze grows distant for several moments. With the grace of a doe lapping water at a brook, her gaze falls to TARGET and a rush of energy briefly flows between them causing TARGET to return to life.<br />
<br />
;Jastev<br />
:<b>{{Smallcaps|[1p]}}</b> Emptying all breathe from your body, you slowly still yourself and close your eyes. You reach out with all of your senses and feel a film shift across your vision. Opening your eyes, you gaze through a white haze and find images of TARGET floating above his prone form. Acts of TARGET's past, present, and future play out before your clouded vision. With conviction and faith, you pluck a future image of TARGET from the air and coax he back into his body. Slowly, the film slips from your eyes and images fade away.<br />
:<b>{{Smallcaps|[3p]}}</b> Slowly exhaling the last syllable of his chant, CASTER closes his eyes for several moments. Upon opening his eyes, hundreds of images appear to hover over the prone form of TARGET. Each image is different from that of the woman that lays lifeless. With firm conviction, CASTER pulls at one of the images in the air and slowly coaxes TARGET's ghostly form back into her body. The film slips from CASTER's eyes as TARGET is filled with the breath of life.<br />
<br />
;Kai<br />
:<b>{{Smallcaps|[3p]}}</b> Deep and resonating, you feel the chant that falls from her lips and watch as she is filled with the strength of her faith. She crouches beside TARGET and gently lifts him into her arms. CASTER's muscles swell with the power of her deity, and she cradles him close to her chest. Strength and life flood from CASTER's body into TARGET's, but CASTER suddenly seems weakened by the experience and is forced to her knees. With a soft sigh, CASTER still manages to lay TARGET gently back down.<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b> With each passing moment during your slow chant, the thrum of power begins to flood your very being, pulsing through your veins like crackling electricity. The overwhelming sensation liberates your mind from the trivial details of mortal life. You fold your right arm over and rest your chin upon your hand while gazing down at the lifeless corpse of TARGET, contemplating his existence. Blinking once, you thrust your hand over TARGET, and the raw power escapes your body through your fingertips, flowing into him.<br />
:<b>{{Smallcaps|[2p]}}</b> With each passing moment during CASTER's slow chant, his eyes flutter rhythmically. He folds his right arm and rests his chin upon his hand, then gazes down at you, as if contemplating your very existence. Blinking once, CASTER thrusts his hand over you, and crackling, raw power flows from CASTER's fingertips into your body, jolting you back to life.<br />
:<b>{{Smallcaps|[3p]}}</b> With each passing moment during CASTER's slow chant, his eyes flutter rhythmically. He folds his right arm and rests his chin upon his hand, then gazes down at the lifeless corpse of TARGET, as if contemplating his existence. Blinking once, CASTERthrusts his hand over TARGET, and crackling raw power flows from CASTER's fingertips into TARGET.<br />
<br />
;Lorminstra<br />
:<b>{{Smallcaps|[1p]}}</b> Thin at first, a fine layer of rime tickles your hands and fingertips. The hoarfrost smoothly glides between you and TARGET, turning to a light powder as it traverses the space between. The white substance clings to TARGET's eyelashes and cheeks for a moment before it becomes charged with spiritual power, then it slowly melts away.<br />
:<b>{{Smallcaps|[3p]}}</b> Thin at first, a fine layer of rime coats CASTER's hands and fingertips. The hoarfrost smoothly glides across the space between CASTER and TARGET, turning to a light powder in the open air. The white substance clings to TARGET's eyelashes and cheeks for a moment before it becomes charged with spiritual power, then it slowly melts away.<br />
<br />
;Lumnis<br />
:<b>{{Smallcaps|[1p]}}</b> Lifting your finger, you begin to chant and draw a series of conjoined circles in the air. Each circle turns to mist and takes on a different hue - white, blue, black, red, and green. As the last ring is completed, you spread your fingers and gently allow your tips to touch each color before pushing the misty creation towards TARGET. A shock of energy courses through your body as the mist seeps into TARGET's chest and life is slowly returned to his body.<br />
:<b>{{Smallcaps|[3p]}}</b> Lifting her finger, CASTER begins to chant and draws a series of conjoined circles in the air. Each circle turns to mist and takes on a different hue - white, blue, black, red, and green. As the last ring is completed, she spreads her fingers and gently allows the tips to touch each color and pushes the misty creation towards Body. A shock of energy courses through CASTER's body as the mist seeps into TARGET's chest and life is slowly returned to his body.<br />
<br />
;Oleani<br />
:<b>{{Smallcaps|[1p]}}</b> Rich and lively, the scent of wild flowers suddenly fills the air as you finish your chant, and you feel alive with the energy of spring. With renewal at your fingertips, you gently touch TARGET on the brow and revel in the sweet rush of energy that passes through you into her.<br />
:<b>{{Smallcaps|[3p]}}</b> Rich and lively, the scent of wild flowers suddenly fills the air as CASTER finishes her chant, and an aura of energy forms a rose-hued nimbus around herself. Lifting his fingers, CASTER gently touches TARGET's brow and the nimbus drains away from CASTER as it fills TARGET with life.<br />
<br />
;Phoen<br />
:<b>{{Smallcaps|[2p]}}</b> A pleasant warmth encircles CASTER's body with a golden nimbus that is reminiscent of a rising sun, her features softened by its presence. As she lifts her right palm you notice a fierce energy fill her hand. The light, driven by CASTER's will, slants in thin lines from her hand across your face and fills you with the vigorous life of a burning sun.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[1p]}}</b> Weaving your hands as you speak the words of your prayer, you are momentarily mesmerized by the silver nimbus that your movements create. The world around you takes on a dream-like quality and the nimbus at your fingertips turns into the image of a slender blade. Grasping it by the hilt, you plunge the silver light into TARGET's chest and feel the shock of impact tear the blade from your hands. As TARGET draws the breath of life into her lungs, the blade becomes ethereal and disperses into the air.<br />
:<b>{{Smallcaps|[3p]}}</b> Weaving her hands as she speaks the words of her prayer, CASTER is momentarily mesmerized by the silver nimbus that her movements create. The world around you takes on a dream-like quality and the nimbus at CASTER's fingertips turns into the image of a slender blade. Grasping it by the hilt, CASTER plunges the silver light into TARGET's chest and the shock of its impact fills TARGET with life. As TARGET draws her first breath, the blade becomes ethereal and disperses into the air.<br />
<br />
;Tonis<br />
:{{addmetext}}<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:<b>{{Smallcaps|[1p]}}</b> A feeling of deep lassitude overcomes you as your lips part in a soft chant that is no louder than a gentle purr. Deep within your body you feel as though something is stretching languidly and slowly waking. The world takes on a black and white hue as another, deeper purr joins your own and at its climax you touch TARGET on the forehead. You feel a deep contentment at the exchange of raw power that your touch causes within his, and you feel the cat within return to quiet slumber; the experience leaving you to feel slightly weakened.<br />
:<b>{{Smallcaps|[2p]}}</b> Shadows shift and roll around CASTER as his lips part in a soft chant that is no louder than a gentle purr. Taking on definition and contrast, the shadows around CASTER morph into the semblance of a large feline stretching languidly and his eyes take on a yellow cast as he gazes at you. A deeper, louder purr accompanies CASTER's as he touches your forehead and the feeling of raw power that burst over you blinds you. When your vision clears the shadows are long and his eyes have returned to normal.<br />
<br />
;Eorgina<br />
:<b>{{Smallcaps|[1p]}}</b> Weaving your hands into a complex gesture, you feel a power begin to fill your very being, and in your peripherals you see the dark hue of licking flames. You narrow your eyes so that only TARGET's prone form is in your field of vision. The last syllable of your spell falls from your lips, a sharp command at the soul beyond the lifeless body, and you feel raw energy course through you into TARGET.<br />
:<b>{{Smallcaps|[2p]}}</b> Raw energy spills from the shadows that ring CASTER as she begins to weave her hands in complex gestures above you. Narrowing her eyes, Savior issues a sharp command at your spirit as it floats above your body, then you feel yourself slam back into your mortal shell.<br />
:<b>{{Smallcaps|[3p]}}</b> Weaving his hands in complex gestures, CASTER begins to cast his spell and you notice that the shadows lengthen around him. CASTER narrows his eyes, his gaze falling upon TARGET, and issues one sharp command. Raw energy passes between the two and the shadows return from whence they came.<br />
<br />
;Fash'lo'nae<br />
:<b>{{Smallcaps|[1p]}}</b> As you begin to chant you notice the scent of dry, dusty parchment and feel a cool mist cling to your skin somewhere near your feet. You sense the ethereal tendrils of the mist as they coil about your body and notice that the world turns to a yellowish hue as the mist settles about your head. Focusing on TARGET, you feel the transfer of energy pass between you as you return him to life.<br />
:<b>{{Smallcaps|[3p]}}</b> As CASTER begins to chant the scent of dry, dusty parchment fills the air and a topaz mist wreathes her body. The coiling, ethereal tendrils circle about her and slowly rise from her feet to her head where they form a slit-eye. The eye opens, its focus upon TARGET and a surge of energy passes between the two.<br />
<br />
;Ivas<br />
:<b>{{Smallcaps|[2p]}}</b> Rolling green mist seeps from CASTER's skin and glides across her fingertips only to swirl through the air towards you. As the mist connects with your prone form, you feel a surge of power igniting your flesh and you writhe beneath its erratic gyrations.<br />
:<b>{{Smallcaps|[3p]}}</b> Rolling green mist seeps from CASTER's skin and glides across her fingertips only to swirl through the air towards TARGET. As the mist connects with the prone form, a surge of power can be seen dancing across his skin and his writhes beneath its erratic gyrations.<br />
<br />
;Luukos<br />
:<b>{{Smallcaps|[1p]}}</b> As you begin to chant the air about you takes on the musty scent of an ophidian being shedding its skin and an emerald light clings to your skin. You feel the ethereal tendrils twining around your arms forming slender asps, which punctuate the words of your prayer with their hiss. Pointing towards TARGET, you feel the mist slither off of your arms and watch them slam into her chest at the exact moment that you feel your energy transfer into her.<br />
:<b>{{Smallcaps|[3p]}}</b> As CASTER begins to chant, the air fills with the musty scent of coiling serpents and a mist of emerald light clings to his arms. The ethereal tendrils briefly seem to coil into the shape of asps, which suddenly strike out at TARGET and infuse her with CASTER's energy.<br />
<br />
;Marlu<br />
:<b>{{Smallcaps|[1p]}}</b> Murmuring softly, you call upon your connection with the Destroyer and feel your words twist into an alien, spidery chant. Dark shadows laced with crimson swirl before your eyes and at your forceful command sink into the chest of TARGET. The transference of energy is swift and immediate as you bind TARGET back into his body.<br />
:<b>{{Smallcaps|[3p]}}</b> Murmuring softly, CASTER calls out in a harsh, commanding voice that slowly dwindles to an alien chant difficult to follow. Circling darkly around CASTER's body is a series of dark shadows infused with a crimson light. Suddenly, he issues a forceful, sharp command that sends the shadows crashing into TARGET's chest.<br />
<br />
;Mularos<br />
:<b>{{Smallcaps|[1p]}}</b> Murmuring softly, a mournful chant slips from your lips and you feel welts appear upon your wrists. Dipping them briefly, you smear the crimson liquid the leaks from these sudden wounds in a thin line down TARGET's face. Tingling with each second that your skin touches his, you feel the transference of your raw energy pass into TARGET and momentarily reel with the pain of its release. Slowly, the wounds on your wrists heal, though a lingering throb remains.<br />
:<b>{{Smallcaps|[2p]}}</b> Murmuring softly, a mournful chants slips from CASTER's lips and crimson rents appear upon his wrist. Dipping them briefly, CASTER smears the crimson liquid that leaks from his wounds in a thin line down your face and the warm rawness of the life begins to bleed into you. The pain of renewal is almost as sharp as the rawness of the energy that suddenly fills you. Slowly, though you are dazed, you watch the wounds upon CASTER's wrists heal.<br />
:<b>{{Smallcaps|[3p]}}</b> Murmuring softly, a mournful chant slips from CASTER's lips, and crimson rents appear upon her wrists. Dipping them briefly, CASTER smears the crimson liquid that leaks from her wounds in a thin line down TARGET's face. The transference of energy between the pair is immediate and the air crackles with the rawness of its release. Slowly, the wounds upon CASTER's wrists heal.<br />
<br />
;Sheru<br />
:<b>{{Smallcaps|[1p]}}</b> Low and monotonous, you begin a chant to draw TARGET back to life and feel the deep shadows of the area rise to meet you. Falling upon you like a cloak of darkness, the twisting, inky blackness transforms into the visage of a jackal from a once forgotten nightmare. Sweeping from your body into TARGET's, the raw energy of your prayer transfers into her prone form. Slowly, the shadows recede back into the surrounding area.<br />
:<b>{{Smallcaps|[3p]}}</b> Low and monotonous, CASTER begins to chant and the deep shadows of the area seem to rise to meet him. Falling upon him like a mantle of darkness, the twisting, inky blackness transforms into the visage of a jackal from a once forgotten nightmare and sweeps from CASTER's body into TARGET. Slowly, the shadows recede back into the surrounding area.<br />
<br />
;V'tull<br />
:<b>{{Smallcaps|[3p]}}</b> Harsh and barbaric, the words of CASTER's chant fall from his lips and disappear upon the surrounding air. Blood fills his eyes, and his face transforms into a mask of unholy rage as he stares down at TARGET's prone form. Suddenly blinded by the berserker frenzy that fills him, CASTER lashes out at TARGET and the air crackles with the raw energy of his fury as it restores her to life.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b> Wrapped in an aura of chill, you close your eyes and softly begin to chant. As the cold air that surrounds you condenses you feel it slowly ripple outward in waves that turn the breath of those nearby into a fine mist. This mist swiftly moves to encompass you and you feel a pair of wings arc over your back. With the last words of your chant, you open your eyes and watch as foggy wings rise above you and gently brush against TARGET. As they dissipate in a cold rush against TARGET, you feel a surge of power spill forth from you and into him.<br />
:<b>{{Smallcaps|[3p]}}</b> Wrapped in an aura of chill, CASTER closes her eyes and softly begins to chant. As the cold air that surrounds her condenses it beings to ripple outward in waves that turns the breath of those nearby into a fine mist. This mist swiftly moves to encompass CASTER and slowly coalesces into a pair of ethereal wings that settle into a protective arc over TARGET. With the last words of her chant, the wings surge forward and gently caress TARGET, only to dissipate moments later taking the chill of the air with it.<br />
<br />
;Zelia<br />
:<b>{{Smallcaps|[1p]}}</b> Silvery and light, your eyes glaze over with a wild, crazed view of the world around you. A strange giggle passes your lips of its own volition as you gaze at TARGET's prone form. As if the carefree sound becomes something visible and substantial, the air around TARGET shimmers silvery and raw, as spiritual energy flows from you into hers.<br />
:<b>{{Smallcaps|[2p]}}</b> Silver and light, CASTER's eyes take on a wild, crazed sheen. Her gaze falls upon you and a strange giggle passes from her lips. The laughter swells upon the air and as the carefree sound falls upon you it seems to swell and gain substance, filling you with its raw, as silvery spiritual energy.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:<b>{{Smallcaps|[1p]}}</b> Chanting softly, you begin to feel the gentle patter of rainfall upon your skin and smell the rich scent of loam fill the air. Lightly brushing your fingertips against TARGET's brow, you feel a warm rush of energy thrum through your feet and rise up through your body only to be transferred through your finger tips into her prone form.<br />
<br />
;Amasalen<br />
:<b>{{Smallcaps|[3p]}}</b>Guttural and primal, the words of CASTER's chant are torn from CASTER's throat with enough force to slice the very air. He clenches his hands into tight fists and within moments blood begins to seep from between his fingers. Bending at the waist, CASTER opens his hands and presses his right hand to TARGET's forehead, and the other to his lips. Power surges through the connected bodies and within moments TARGET draws his first breath of life.<br />
<br />
;Arachne<br />
:<b>{{Smallcaps|[2p]}}</b> Low and soft, the chant that falls from CASTER's lips is suddenly transformed into a sound that resembles the gentle clattering of thousands of tiny feet as they scuttle across a marble floor. Waving his hands over you, you notice that tiny threads of spider silk are leaking from his fingertips, and you realize that you are being blanketed in a cocoon. Moments later, you feel the webbing seep into your skin, and with it comes a feeling of raw energy, which shocks you back into life. As you draw your first breaths, the webbing seems to have completely dissolved.<br />
<br />
;The Huntress<br />
:<b>{{Smallcaps|[1p]}}</b> Crouching beside the prone form of TARGET, you softly issue the last syllable of your chant. Breathing deeply, you take in the scents around you and let the feel of your surroundings infuse you. With only your gaze, you track the area and recreate the circumstances of TARGET's death within your mind. Touching TARGET, you follow the lines of the web that holds his soul in place and force it back into his body. Raw energy courses through you and you feel your sense of justice and vengeance filling TARGET with life.<br />
:<b>{{Smallcaps|[2p]}}</b> Crouching beside your prone form, CASTER softly issues the last syllables of his chant and takes a deep breath. Calmness steals over his features, and as he lifts his eyes to the surroundings, you are reminded of a wild animal tracking its prey. Slowly, and with deliberate movement, CASTER's gaze slips over your body and you feel him reach out to you. With force, CASTER slams your soul back into your body and the transference of raw energy that brings you back to life is filled with justice and vengeance.<br />
:<b>{{Smallcaps|[3p]}}</b> Crouching beside TARGET's prone form, CASTER softly issues the last syllables of his chant and takes a deep breath. Calmness steals over his features, and as he lifts his eyes to the surroundings, you are reminded of a wild animal tracking its prey. Slowly, and with deliberate movement, CASTER's gaze slips over TARGET's body and you watch as he plucks something that only he can see from the air. With force, CASTER slams his fist into TARGET's body and the raw energy transfers between them is filled with justice and vengeance<br />
<br />
;Jaston<br />
:<b>{{Smallcaps|[1p]}}</b> Kneeling beside the prone form of TARGET, you utter the last syllable of your chant and lower your face to xx's ear. Whispering softly, you speak unto her, "With the air in my lungs, I bring you back from death. With the power of Jaston, I draw you into breath." Slowly, you exhale upon TARGET's face, and you feel the gentle pull of the four winds carry your breath over every inch of her body. Standing, you feel the raw energy granted to you by your deity transfer into xx, and it momentarily steals your breath away.<br />
<br />
;Kuon<br />
:<b>{{Smallcaps|[1p]}}</b> You chant slowly as you walk a slow circle around the body of TARGET, shimmering flowers and herbs winking into existence. The gentle fragrance of an herb garden rises underfoot, flooding your senses and setting your skin tingling with the power of life. You lean over and pluck an ethereal leaf, placing it on TARGET's forehead. As it sinks into her skin, the garden around her grows higher and lusher, covering TARGET in blanket of calm, yet revitalizing energy.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER chants slowly as she walk a slow circle around your body, shimmering flowers and herbs winking into existence. She leans over and plucks an ethereal leaf, placing it on your forehead. Sensation begins to return to your body as it sinks into your skin, and you can feel the gentle caress of calm energy blanketing you as the surrounding garden grows higher and lusher.<br />
<br />
;Laethe<br />
:<b>{{Smallcaps|[1p]}}</b> As the last syllable of your chant falls from your lips, you feel the need to hum come over you. The soft lullaby that issues from your throat reminds you of young loves that were lost before they had a chance to blossom. Gazing down at TARGET's prone form, you feel a deep connection between the light tune you hum and the loss of the life before you. Channeling your energy toward TARGET, you implore him to return to his body and rejoin the living so that others do not feel that loss.<br />
<br />
;Leya<br />
:<b>{{Smallcaps|[3p]}}</b> Releasing all of the air from her body, CASTER lets the last syllables of her chant fall from her lips and you watch her grow perfectly still. Narrowing the focus of her attention to TARGET's lifeless form, CASTER shifts her stance and carefully lays her hand upon his forehead. Slowly, a deep blue nimbus begins to glow around CASTER's body, and as she withdraws her hand from TARGET's forehead, you notice that the glowing light begins to seep into the dagger-shaped brand seared upon it. Moments later, TARGET draws breath and the brand upon his forehead disappears.<br />
<br />
;Niima<br />
:<b>{{Smallcaps|[1p]}}</b> You weave your hands in a fluid pattern before you, matching the tempo of your soft incantation. The subtle scent of the ocean tickles your nose as power rises within your being like the day's tide. With a wide smile, you caress TARGET's cheek before placing your hand above her heart. Wisps of rainbowed energy flow from your fingertips and into the body of TARGET, washing over her and rescuing her from the clutches of the abyss.<br />
<br />
;Onar<br />
:<b>{{Smallcaps|[1p]}}</b> Almost imperceptible, you chant solemnly before TARGET, and the air around your hands begins to shimmer. Materializing out of nothingness, menacing shadows can be seen clinging to TARGET's cold body. With surgical precision, you strike at each dark tendril with a single finger, cutting them away from him. Slowly, you draw a single line across TARGET's neck, releasing him from the last bond of death.<br />
:<b>{{Smallcaps|[2p]}}</b> Almost imperceptible, CLERIC chants solemnly before you, and the air around his hands begins to shimmer. Materializing out of nothingness, menacing shadows can be seen clinging to your cold body. With surgical precision, CLERIC strikes at each dark tendril with a single finger, cutting them away from you. Slowly, he draws a single line across your neck, releasing you from the last bond of death.<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:<b>{{Smallcaps|[1p]}}</b> Lowering your eyes solemnly to TARGET's prone form, you utter the last syllable of your chant and are struck by the sudden, overpowering scent of roses. Gently laying your hand over TARGET's heart, you softly pour your energy into his form and implore he to return to life, love, and the acceptance of those around he. You feel your connection with TARGET grow as your energy fills his heart and are relieved to feel a pulse beneath your hands.<br />
:<b>{{Smallcaps|[2p]}}</b> Lowering his eyes solemnly to you, CASTER utters the last syllable of his chant and you suddenly recognize the overpowering scent of roses on the air. Gently laying his hand upon your heart, you begin to feel your body again. Life, love, and the acceptance of all around you draws your soul back towards your body and within moments you feel the raw energy ignite your heartbeat and return you to life.<br />
<br />
;Voln<br />
:<b>{{Smallcaps|[3p]}}</b> Gazing grimly upon the body of TARGET, CASTER chants with a quiet determination to intervene in TARGET's fate. Determination fills CASTER's face and he summons gossamer white energy around his hands. CASTER clutches his fist over his heart and then places his hand above TARGET's lifeless eyes. His once quiet chant grows stronger and louder as the energy rushes forth from his fingertips and into TARGET.<br />
<br />
;Other<br />
:{{addmetext}}<br />
<br />
== [[Intercession]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:Thunder breaks overhead with a deafening roar, and you are assaulted by the sharp scent of seawater. Blue sparks leap up from the ground, leaving jagged afterimages hovering in your vision for several moments after the lights themselves are gone.<br />
<br />
;Cholen<br />
:Strains of music pluck at your ears, woven through with the sound of a distant voice raised in joyous laughter. Your heart grows light, the world more colorful to your eyes. In moments, the distant sounds fade and leave you energized in the wake of their merriment.<br />
<br />
;Koar<br />
:The air about you fills with a harsh light, every line you view through it sharply defined. A commanding and implacable gaze weighs heavily upon you, humbling you even as it fills you with a quiet pride. The sensation of being watched passes, but in its wake you are stronger and more firm in your resolve.<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Fash'lo'nae<br />
:A line of yellow light flows outward from your feet, tracing a pattern of growing intricacy on the air just above the ground. The light branches a multitude of times, each strand writhing in place as though barely held in check by some unseen power.<br />
:The threads of glowing amber loop back upon themselves, throwing silver sparks as their ends merge. The image of a stylized slit-pupiled eye completes itself and burns, sourceless, on the air about you for the space of a breath before vanishing into nothing.<br />
<br />
;Marlu<br />
:A spot of darkness in your vision blooms hazily outward, rippling as it does so with deep violets and sickly greens. Six slender tentacles unfold from the heart of that writhing blackness, barely paler than the void that surrounds them, and form a slowly undulating star. After a moment, the darkness wavers and shreds, sending wisps of shadow curling away into nothing.<br />
<br />
;Mularos<br />
:Needles of power stab into you, sending white-hot pain coursing through your body. Sorrow fills your heart, but with it comes acceptance, an overwhelming sense of rightness that stays with you even as the agony fades to a dull ache in your chest.<br />
<br />
;V'tull<br />
:Shadows flood your vision and tinge everything you see a faint bloody red. The clash of battle fills your ears, punctuated by the cries of the dying. Your vision clears in moments and the riotous noises fade to nothing, but you are left with a righteous sense of purpose.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:A stillness steals over you, distancing you from yourself. A soothing peace seeps outward from your core and strips away the clamor of daily living. Sounds fade away, divorced from their meaning in the cool grip of complete and utter silence. In moments, the silence is broken as though it never was, but though that crystalline quietude passes on, the peace it imparted remains.<br />
<br />
;Zelia<br />
:Lights race across your vision, shifting and merging as they flee faster and faster. Crescents flow into full moons and back again, clouding over with crimson whorls before glowing a brilliant white. The sight is highly disorienting, leaving you dizzy from your attempts to track their movement. A dark speck arcs across a crazily spinning ruby dot just before all the lights vanish into silvery smoke, which lazily drifts away.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;The Huntress<br />
:Anger surges through you, boiling up from within and threatening to burst into violence. You bring your rage under control through sheer force of will and are rewarded by a growing sense of purpose. Though the unnaturally strong emotion drains away in minutes, your newly-won focus remains.<br />
<br />
;Voln<br />
:Cold, white light floods your mind, forming a near-solid barrier about your thoughts. Strength courses through your body, bringing with it new resolve and a firm sense of the righteousness of your cause.<br />
<br />
== [[Divine Wrath (335)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:As you pour your soul into an appeal to Charl, you know that you are heard. A briny gust of sea breeze swirls around you, infusing the air with the scent of the sea and droplets of saltwater.<br />
:A deafening thunderclap splits the air! Rather than fading away, the sound's echoes grow, and they gather into a rhythmic, crashing pulse like the sound of storm-tossed waves breaking on a desolate shore. The power of Charl has answered your prayer.<br />
:The sounds of crashing waves increase to an almost deafening level until, suddenly, a powerful wave surges into the area, violently slamming directly into TARGET.<br />
:White sparks flicker around you, and you sense electrical energy gathering in the instant before a massive bolt of lightning spears toward TARGET.<br />
:A final rumble of thunder rolls through the area, and, as its last echoes fade away, your skin ceases to tingle as your connection to Charl lessens.<br />
<br />
;Cholen<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Cholen, you know that you are heard. Sudden heady joy courses through you, lifting your heart and strengthening your spirit, and your mouth fills with the taste of exquisitely fine wine. You feel yourself grinning in spite of yourself.<br />
::The sound of laughter and music dances through the air, and, from the corner of your eye, you glimpse the forms of bright-garbed harlequins turning somersaults and tossing juggling balls back and forth -- but it is impossible to catch even one jester with a straight-on glance, for the celebratory spirits fade into memory as soon as you spy them. The power of Cholen has answered your prayer.<br />
::A throwing knife formed of shimmering golden light hurtles from the hand of one of the spirit jesters toward TARGET.<br />
::Your connection to Cholen lessens. The airy, brisk trill of a well-played fife and a quick cymbal crash heralds the departure of the spirit jesters.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::A sudden smile crosses CASTER's face and broadens into an infectious, easy grin.<br />
::The sound of laughter and music dances through the air, and something brightly colored flickers at the edges of your vision.<br />
::You glimpse movement at the corner of your eye right before a throwing knife formed of golden light hurtles toward TARGET.<br />
::The trill of the fife and the crash of cymbals echo through the air from no apparent source, and then the peculiar, colorful flickering at the edges of your vision goes away.<br />
<br />
;Eonak<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Eonak, you know that you are heard. You feel heat against your face like the heat of a forge close at hand as a faint ruddy haze swirls into existence.<br />
::The reddish haze shifts and solidifies into the image of a short, stocky, copper-skinned man bending over an anvil. He pays no attention to you or to anything around you, but you know that the power of Eonak has answered your prayer.<br />
::Within the reddish haze swirling beside TARGET, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.<br />
::The ruddy haze near you dissipates, and the sound of the forging hammer dies away. As the forge-fire's heat leaves your skin, your connection to Eonak lessens.<br />
:<b>{{Smallcaps|[Manifestation]}}</b><br />
::''(missing manifestation name)''<br />
::Gazing into the ruddy haze, you see the image of a short, stocky, copper-skinned man bending over an anvil. He pays no attention whatsoever to you as he wields his forging hammer, and the orange light reflecting from his forge fire obscures his features from view.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Imaera, you know that you are heard. The deep, quiet anger of the wilderness awakens within you, and you smell forest loam and hear the sound of wind passing through tree branches.<br />
::As the ground trembles, you know that the power of Imaera has answered your prayer, and you sense the forms of animal spirits running past unseen.<br />
::A brown stag materializes in midair, leaping out of nowhere to try to impale TARGET upon its magnificent antlers!<br />
::Almost even before the attack is complete, the stag leaps away as swiftly as it came and vanishes into the nothingness from which it sprang, allowing no time for retaliation.<br />
::You sense the last of the spirit animals running away unseen, and the aroma of forest loam fades as your connection to Imaera lessens.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::The aroma of forest loam drifts softly past as CASTER bows her head reverently, accompanied by the sound of wind passing through tree branches.<br />
::The ground trembles slightly, and you hear a rhythm like that of hooves striking the ground swiftly.<br />
::A brown stag materializes in midair, leaping out of nowhere to try to impale TARGET upon its magnificent antlers!<br />
::Almost even before the attack is complete, the stag leaps away as swiftly as it came and vanishes into the nothingness from which it sprang, allowing no time for retaliation.<br />
::'''(missing end messaging)'''<br />
<br />
;Jastev<br />
:As you pour your soul into an appeal to Jastev, you know that you are heard. A deep awareness of the ephemeral quality of the world fills you, and a man's low voice whispers into your ear, "This, like all things, shall pass."<br />
:Iridescent lights begin to swirl around you, each as brilliant as the finest paints an artist could buy -- malachite, lapis, ruby, saffron, umber, orchid, and a thousand other shades, as if you were wrapped in the center of a rainbow. The power of Jastev has answered your prayer.<br />
:A beam of vermilion light lances away from the rainbow around you to strike TARGET, bathing the TARGET in colored radiance.<br />
:A beam of cerulean light lances away from the rainbow around you to strike TARGET, bathing the TARGET in colored radiance.<br />
:The iridescent lights surrounding you pop like soap bubbles, one by one, until the last one bursts in a small flare of starry radiance and is gone. Your connection to Jastev lessens.<br />
<br />
;Kai<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::{{addmetext}}<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::An aura of power, health, and vitality settles around CASTER.<br />
::A brilliant silver glow encircles each of CASTER's hands and shapes a pair of ethereal silver-hued gauntlets.<br />
::CASTER punches at TARGET. A massive bolt of silver light blazes away from his fist!<br />
::CASTER looks briefly dejected as the ethereal silver gauntlets vanish from around his hands.<br />
:<b>{{Smallcaps|[3p - Look Caster]}}</b><br />
::A faint, healthy flush tinges CASTER's cheeks, and an aura of power and vitality fills each of his movements. Silver light encircles each of his hands in ethereal silver gauntlets.<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Koar, you know that you are heard. Heady power washes through your body as divine golden light encircles you.<br />
::The ground shivers and trembles restlessly underfoot, and you sense incredible power and strength focusing upon your surroundings. The power of Koar has answered your prayer.<br />
::The ground shakes powerfully directly underneath TARGET as a beam of golden light lances away from you to transfix TARGET.<br />
::Your connection to Koar lessens, and the divine light fades around you. The ground shudders one last time before falling still.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::An aura of divine golden light blazes into existence around CASTER.<br />
::The ground shakes powerfully directly underneath TARGET as a beam of golden light lances away from CASTER to transfix TARGET.<br />
::'''(missing end messaging)'''<br />
<br />
;Lorminstra<br />
:As you pour your soul into an appeal to Lorminstra, the image of a snow-covered forest with an open ebon gate at its center flashes through your mind, and the cold of winter slowly settles into your bones.<br />
:It begins to snow -- small, white, faintly glowing snowflakes that appear immediately overhead and drift delicately down to dissolve as soon as they strike the ground. Several strike your skin, and, instead of melting, they only deepen the icy chill that resides within your marrow. The power of Lorminstra has answered your prayer.<br />
:As several faintly glowing snowflakes settle upon TARGET, they ignite with cold white flame.<br />
:As your connection to Lorminstra lessens, the snowflakes stop falling, and the few that still cling to you melt away. The icy cold gradually lifts from your body.<br />
<br />
;Lumnis<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Lumnis, you know that you are heard. As insight floods through you, the world around you seems misty and immaterial.<br />
::As divine wisdom illuminates all things around you, you gain a greater understanding of the frail, tenuous nature of existence and the beauty within that fragility. The power of Lumnis has answered your prayer.<br />
::Guided by the knowledge within you, you concentrate upon TARGET, and, by strength of will alone, you expose the natural weaknesses of TARGET.<br />
::As your connection to Lumnis lessens, the world of divine insight slips away from you, destroying the subtle understanding that you so briefly managed to grasp.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER stares into the distance with an abstracted expression on her face.<br />
::Tendrils of soft grey mist curl around CASTER's hands, and a matching pale grey light shimmers in her eyes.<br />
::As CASTER stares at TARGET, the grey light in her eyes intensifies, and then tendrils of mist stretch from her hands to caress TARGET.<br />
::The grey light dies from CASTER's eyes, and the tendrils of soft grey mist surrounding her hands dissipate.<br />
<br />
;Oleani<br />
:{{addmetext}}<br />
<br />
;Phoen<br />
:{{addmetext}}<br />
<br />
;Ronan<br />
:As you pour your soul into an appeal to Ronan, you know that you are heard. Dreamlike lassitude fills your body, and everything darkens around you.<br />
:Your vision splits and twins -- with one sight, you see the world around you, and, with the other, you see a wide, barren plain stretching away beneath a midnight sky. The silhouetted forms of pure black unicorns run soundlessly toward you across the dreaming plain. The power of Ronan has answered your prayer.<br />
:Seen only by your spirit gaze, one of the dream unicorns lowers its head and charges fiercely toward TARGET! Just before impact, the unicorn's horn glows fiercely amber in hue.<br />
:You lose sight of the dream unicorns and the barren plain upon which they run as your connection to Ronan lessens. The waking world seems brighter again as the sense of dreamlike lassitude leaves you.<br />
<br />
;Tonis<br />
:As you pour your soul into an appeal to Tonis, a great wind sweeps into the area, causing everything in the vicinity to blow about wildly.<br />
:As the wind continues to whip about, the world seems to slow down around you, and you are aware of a spiritual presence nearby, although you cannot manage to catch more than a fleeting golden blur in your vision. The power of Tonis has answered your prayer.<br />
:Accompanied by a particularly impressive gust of wind, a fleeting golden blur flashes past TARGET.<br />
:You glimpse the golden blur one last time, but then you lose track of it entirely as your connection to Tonis lessens. The wind's force lessens as well, and then the air falls still.<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::Caster's gaze grows keen and feral as a golden haze streaked with black manifests around him.<br />
::Suddenly, the shadows come alive with lithe feline forms, which prowl and stalk around in a wide-ranging circle.<br />
::An ethereal (random feline) lunges toward TARGET, slashing out viciously with its claws!<br />
::'''(missing end message)'''<br />
:<b>{{Smallcaps|[Manifestation]}}</b><br />
::''a shadowy group of lithe feline forms prowling in a wide ring about the area''<br />
::The glint of a claw, the gleam of a yellow eye, the graceful arch of a proud head, the disdainful flick of a tail in the second before a lightning-swift leap -- it is all that you can perceive of the circling forms. As soon as you try to focus your attention upon any single one of the shadows, it is gone, and an intense feeling of being watched creeps over you.<br />
<br />
;Eorgina<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Eorgina, you know that you are heard. Your own will shrivels like a dry autumn leaf in a firestorm as the dark Arkati's power sweeps through you.<br />
::Midnight black flames, sparkling and shimmering like the darkest diamonds ever mined, rise from the ground in a wide circle around you. You feel the deadly heat, but your skin remains dry beneath it.<br />
::Shimmering black flames lash out toward TARGET, encircling the TARGET in their deadly grasp.<br />
::Your connection to Eorgina lessens, and the black flames instantly vanish, leaving you stranded and bereft of the presence of the Arkati's power.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER's lips twist in a cruel sneer as she straightens her back and glances around arrogantly. All light seems to dim, and the shadows cluster most densely around CASTER.<br />
::Midnight black flames, sparkling and shimmering like the darkest diamonds ever mined, rise from the ground in a wide circle around CASTER. The fire is searingly hot, but CASTER seems oblivious to the heat.<br />
::Shimmering black flames lash out toward TARGET, encircling the TARGET in their deadly grasp.<br />
::Abruptly, the black flames around CASTER wink out, leaving not even a wisp of smoke behind.<br />
<br />
;Fash'lo'nae<br />
:{{addmetext}}<br />
<br />
;Ivas<br />
:{{addmetext}}<br />
<br />
;Luukos<br />
:As you pour your soul into an appeal to Luukos, you know that you are heard. Your skin prickles slightly all over your body, and a deep, resonant hiss echoes through your skull.<br />
:An agonized, bitter moan echoes through the area from an unseen source, and a dark emerald radiance ripples through the air around you. The power of Luukos has answered your prayer.<br />
:Long, spectral talons materialize from midair to tear viciously at the body of TARGET!<br />
:A spectral howl echoes through the air, resonant with pain and anguish. Your skin prickles again as your connection to Luukos lessens.<br />
<br />
;Marlu<br />
:As you pour your soul into an appeal to Marlu, you know that you are heard. Everything wavers slightly, and your forehead stings as if it were touched by a drop of some caustic liquid, but the pain lasts less than a second.<br />
:Tendrils of seeping black mist materialize at a safe distance away from you. A great awareness of their incredibly lethal power presses into your mind as the tendrils begin to shift and coil about in search of prey. The power of Marlu has answered your prayer.<br />
:A tendril of black mist suddenly senses the proximity of TARGET. The mist expands into a large, quickly moving, highly lethal cloud that rapidly surrounds TARGET, obliterating it from view.<br />
:The tendrils of black mist dissolve back into nothingness as your connection to Marlu lessens.<br />
<br />
;Mularos<br />
:As you pour your soul into an appeal to Mularos, you know that you are heard. The sting of an unseen triple lash blazes across your face, and, as blood drips slowly down your cheek, you feel the touch of an invisible hand resting lightly against your throat.<br />
:The touch of the ethereal hand against your throat grows colder, and the sensation shifts to encircle your neck like a collar. Before this manifestation of divine will, you are helpless, and you are helpless as well as the very air around you solidifies into a barbed whip, coiling and shifting restlessly. The power of Mularos has answered your prayer.<br />
:The ethereal barbed whip that lies loosely coiled around you uncoils at terrifying speed. It snaps out toward TARGET!<br />
:As your connection to Mularos lessens, the cold, invisible collar locked about your throat fades into a compassionate caress, and a similar caress traces its way across the side of your cheek. Beneath that gentle touch, the wounds upon your face heal immediately. The ethereal barbed whip twitches one last time before dissolving back into air.<br />
<br />
;Sheru<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Sheru, you know that you are heard. The world darkens around you, casting everything into a murky shadow.<br />
::Visible only at the corner of your vision, you glimpse a pair of dark amber eyes watching from the shadows, and a low, deliberate growl seethes slowly through the air from no discernable source. The power of Sheru has answered you.<br />
::TARGET looks distinctly nervous, shifting its weight and peering around.<br />
::Suddenly, TARGET tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!<br />
::Your connection to Sheru lessens, and the murky shadows brought by your appeal fade away, yet the feeling of being watched does not. On any night, in any dream or nightmare, those amber eyes will follow you endlessly... but such is the prize and the price of your devotion.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::Darkness settles over the area, spreading outward from CASTER to cast everything into a murky shadow.<br />
::A deep, low-pitched growl seethes slowly through the air, and you have the distinct feeling that something is watching you from the depths of the murky shadow.<br />
::TARGET looks distinctly nervous, shifting its weight and peering around.<br />
::Suddenly, TARGET tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!<br />
::The murky shadow slowly lifts from the area, and the feeling of being watched passes gradually away.<br />
<br />
;V'tull<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to V'tull, you know that you are heard. A sudden wave of bloodlust rages through you, and the world drops away into the black haze of a berserker's frenzy.<br />
::From within the dark well of bloodlust, you thrill with berserker's ecstasy as you feel the power of V'tull respond to your prayer. The weapon you need to satisfy your bloodlust materializes before you -- a jet black scimitar that hangs in midair and responds to your pure will.<br />
::Divine will surges through you, and you command the scimitar to strike at TARGET.<br />
::Your connection to V'tull lessens, causing the searing bloodlust to vanish instantly away from you. The scimitar is gone, the haze of berserking hunger has left you, and you feel drained and tired.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER lets out a hoarse, ragged cry of bloodlust, and black haze films his eyes.<br />
::A jet black scimitar coalesces in front of CASTER, and he fixes his black-filmed eyes on it with the expression of a fanatic witnessing a divine miracle.<br />
::As CASTER lets out a furious, hungry howl, the jet black scimitar hanging in the air beside him whirls through the air to strike at TARGET.<br />
::The jet black scimitar beside CASTER vanishes, and he staggers slightly as the black haze vanishes from his eyes.<br />
:<b>{{Smallcaps|[3p - Look Caster]}}</b><br />
::A haze as black as night films CASTER's eyes.<br />
:<b>{{Smallcaps|[Manifestation]}}</b><br />
::''a jet black scimitar hanging unsupported in midair''<br />
::Other than the fact the black scimitar is floating in midair, it appears to be a normal scimitar.<br />
::<b>{{Smallcaps|[3p]}}</b> CASTER grasps the scimitar firmly by the hilt, but it jerks away from him of its own accord.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Gosaena, you know that you are heard. Everything around you seems to slow down as a deep, biting chill sinks through your skin and into your very heart.<br />
::From the corner of your eye, you glimpse slight motion. Although you still can perceive sound, no sounds seem important when compared to the silence at the center of your being. The power of Gosaena has answered your prayer.<br />
::An ethereal pair of feathered white wings materializes from midair and closes around TARGET.<br />
::You realize that you had ceased to hear the sound of your own heartbeat only when you become aware of it again, and other sounds filter back into your awareness as well. Warmth returns to your body as your connection to Gosaena lessens.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER's expression grows calm and chill, and ice blue radiance flickers in the depths of his eyes.<br />
::The ambient air temperature plummets, and every sound seems slightly muffled as the cold bites into your skin.<br />
::An ethereal pair of feathered white wings materializes from midair and closes around TARGET.<br />
::The ice blue radiance flickers one last time in CASTER's eyes before vanishing like a candle flame. Warmth returns to the air, and the sounds you hear no longer seem muffled.<br />
:<b>{{Smallcaps|[3p - Look Caster]}}</b><br />
::Ice blue radiance flickers in the depths of CASTER's eyes, and his expression is like fine porcelain in its intense calm.<br />
<br />
;Zelia<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Zelia, you know that you are heard. Something inside your head snaps, and with unnatural clarity you see three crescent moons gleen to life just above your head. You sense great wisdom waiting to be unlocked.<br />
::Chaotic visions and marvelous images flicker around you as the outside world slips farther and farther away from your awareness. What does it matter, anyway, when you are so close to [''the great wisdom is randomized... examples: creating the proper interpretation of chocolate; abdicating the post of moldy cheese'']. The power of Zelia has answered your prayer.<br />
::''Randomized attack messaging... examples:''<br />
::You notice TARGET nearby. How marvelous! You command the moon Liabo to tattoo blue lines on your ankle.<br />
::You notice TARGET nearby. How marvelous! You command some lilies of the valley to set it on fire.<br />
::You notice TARGET nearby. How marvelous! You command the bartender to keep it in the aviary.<br />
::You notice TARGET nearby. How marvelous! You command seventeen will'o'the'wisps to mop the floor.<br />
::Suddenly, the important insights slip away, leaving you drained and exhausted as you plummet back to a more mundane state of mind. Your throat and sides are slightly sore, and your cheeks are wet with tears. Your connection to Zelia has lessened.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER's face suddenly grows transfixed with an expression of awe and wonder, and sourceless silvery light plays in his eyes.<br />
::CASTER giggles oddly.<br />
::CASTER stares at a zombie for a moment before bursting into a fit of hysterical laughter. As tears stream down his cheeks with the force of his mirth, colorful light shimmers for an instant around the zombie.<br />
::CASTER abruptly stops laughing and looks around with a dazed expression.<br />
:<b>{{Smallcaps|[3p - Look Caster]}}</b><br />
::Sourceless silvery light shines in CASTER's eyes, and his expression is contorted with manic glee.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:As you pour your soul into an appeal to Aeia, you know that you are heard. You smell the exotic scents of jungle flowers and feel a comforting presence nearby.<br />
:As the scent of blossoming lilies fills your senses, a light green glow forms around you and coalesces into living jungle vines that twine over your shoulders and down your arms. They rest as lightly as a second skin, feeling almost like another part of your body. The power of Aeia has answered your prayer.<br />
:You sense a surge of vital growth among the vines that cloak your shoulders. Suddenly, a long, leafy vine shoots out and tries to wrap around a hill troll.<br />
:As your connection to Aeia lessens, the jungle vines dissolve back into light green radiance, and the radiance seeps softly into your skin.<br />
<br />
;Amasalen<br />
:{{addmetext}}<br />
<br />
;Arachne<br />
:{{addmetext}}<br />
<br />
;The Huntress<br />
:As you pour your soul into an appeal to the Huntress, you feel briefly sick and dizzy as you sense a flow of venom pulsing through your arteries and veins. The sickness and venom vanish entirely after only a second, and you feel more awake and alert.<br />
:Silvery light briefly glimmers over everything that surrounds you, and a wave of carefully controlled anger that is not your own emotion tunes your pulse to a low, steady thrumming. You are little more than a channel for the source of the emotion that stares around through your eyes. The power of the Huntress has answered your prayer.<br />
:A silver-bladed scythe materializes from thin air, spinning end over end as it hurtles toward TARGET!<br />
:As your connection to the Huntress lessens, the foreign anger that lent you strength passes from your body as well, and your heartbeat returns to its regular pace.<br />
<br />
;Jaston<br />
:{{addmetext}}<br />
<br />
;Kuon<br />
:As you pour your soul into an appeal to Kuon, you know that you are heard. The smells of herbs and flowers fill your senses, invigorating and uplifting you even as a deep calm settles over you.<br />
:The light scents of wildflowers grow stronger as insubstantial brown vines, thick and broad, coil out of the ground around you. Many of the vines sport large, colorful blossoms.<br />
:One of the vines suddenly whips about and lashes out at TARGET! Despite its slightly ethereal appearance, the vine moves with every evidence of heavy, solid weight.<br />
:As the spiritual peace slowly leaves you, the vines shimmer and vanish one by one, and the scent of wildflowers drifts away as your connection to Kuon lessens.<br />
<br />
;Laethe<br />
:As you pour your soul into an appeal to Laethe, you know that you are heard. You feel a brief, cool pressure on your brow, like a kiss of benediction.<br />
:Ethereal shadowy black roses sprout from the ground in a wide ring around you, twisting and twining about as they grow. The power of Laethe has answered your prayer.<br />
:A shadowy black rose touches TARGET and wraps immediately about it, struggling to force its long, barbed thorns into the TARGET.<br />
:You feel the kiss of benediction once more upon your brow, and then your connection to Laethe lessens. The shadowy black roses dissolve into tendrils of black, rose-scented smoke that dissipate rapidly.<br />
:''(Looking at a ring of ethereal black roses)'' Wickedly sharp thorns glimmer among the shadowy petals and tangled vines.<br />
:''(Touching a ring of ethereal black roses)'' The thorns avoid your flesh as you reach past the brambles, and your fingertips caress the silky softness of a rose petal.<br />
<br />
;Leya<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Leya, you know that you are heard. A wave of divine sorrow and anger washes through you, and, on the trailing end of that wave, and a rush of controlled power flows from your heart to your fingertips and toes.<br />
::An ivory light blossoms into existence around you.<br />
::A dagger of ivory light suddenly flashes away from the aura surrounding you to strike at TARGET.<br />
::The ivory light around you fades and glimmers out, and the strength and control of your movements lessens along with your connection to Leya.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER's posture falls into a graceful fighting stance, and her movements are more controlled and executed with greater purpose.<br />
::An ivory light blossoms into existence around CASTER.<br />
::A dagger made of ivory light suddenly flashes away from CASTER to strike at TARGET.<br />
::The ivory light fades from around CASTER, and her movements are somewhat slower and less controlled.<br />
<br />
;Niima<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Niima, you smell the fresh scent of a sea breeze, and you hear the cries of fenvaok overhead.<br />
::A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman not far away from you. From somewhere in the center of the pillar comes a haunting, wordless threnody. The power of Niima has answered your prayer.<br />
::As the song from the pillar of water crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon TARGET.<br />
::The singing from the watery pillar begins to fade as your connection to Niima lessens. The pillar thins, then suddenly drops with a great splash! You are utterly drenched in water.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::A fresh, sea-scented breeze washes past, and the cries of fenvaok sound overhead.<br />
::A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman beside CASTER. From somewhere in the center of the pillar comes a haunting, wordless song.<br />
::As the song from the pillar of water beside CASTER crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon TARGET.<br />
::The singing from the watery pillar beside CASTER fades into silence. The pillar stands for a moment longer before dropping to the ground with a great splash! CASTER is totally drenched, but you manage to avoid anything more than a few stray drops.<br />
:<b>{{Smallcaps|[Manifestation]}}</b><br />
::''a swirling blue-green pillar of water''<br />
::The pillar stands as tall as a full-grown giantman. It is not possible to see through it, despite its translucent nature, for gazing into the pillar reveals the same cool, blue-green depths that stretch down through the fathoms of a sunlit sea. Shimmering, sleek forms chase one another through the swirling currents at its center, but it is impossible to spy any of them long enough to determine its precise nature.<br />
::<b>{{Smallcaps|[1p]}}</b> The swirling currents yield readily to your hand, and you reach into the pillar of water. One of the shimmering forms darting through the pillar's blue-green depths draws curiously near, and you briefly glimpse the curious silver eyes of the water spirit in the instant before it loses interest and returns to its play.<br />
::<b>{{Smallcaps|[3p]}}</b> CASTER touches the blue-green pillar of water, and his hand sinks easily into its surface. There is a flash of silver within the pillar near him.<br />
<br />
;Onar<br />
:As you pour your soul into an appeal to Onar, you know that you are heard. In the depths of your soul, you make the contract that will permit you a chance to obtain the death that you desire.<br />
:You sense the power of Onar near at hand.<br />
:A bone-shafted crossbow bolt flies out of the shadows toward TARGET!<br />
:As it reaches the end of its flight, the bone-shafted crossbow bolt disintegrates into unrecognizable dust.<br />
:'''(missing end message)'''<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Voaris, you know that you are heard. You feel a brief, warm pressure on your brow, like a kiss of benediction.<br />
::Luminescent golden roses sprout from the ground in a wide ring around you, twisting and twining about as they grow. The power of Voaris has answered your prayer.<br />
::A glowing golden rose touches TARGET and bursts into scarlet flame!<br />
::You feel the kiss of benediction once more upon your brow, and then your connection to Voaris lessens. One of the glowing golden roses lights with scarlet flame, and the fire spreads rapidly down the vine until every rose is burning. The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::The image of a stylized scarlet rose appears on CASTER's forehead, glowing softly.<br />
::Luminescent golden roses sprout from the ground in a wide ring around CASTER, twisting and twining about as they grow.<br />
::A glowing golden rose touches TARGET and bursts into scarlet flame!<br />
::One of the glowing golden roses lights with scarlet flame, and the fire spreads with astonishing speed down the vine until every rose is burning. The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely. The scarlet rose mark vanishes from CASTER's forehead.<br />
:<b>{{Smallcaps|[3p - Look Caster]}}</b><br />
::A stylized scarlet rose mark glows softly on her forehead.<br />
:<b>{{Smallcaps|[Manifestation]}}</b><br />
::''(missing manifestation name)''<br />
::Not even one thorn adorns the thick stalks of the gracefully coiling roses. The wide-petalled blossoms are sunlight yellow in hue, and a soft radiance encircles each one.<br />
::<b>{{Smallcaps|[1p]}}</b> Warmth flows up your hand as your fingertips caress the silky softness of a rose petal.<br />
<br />
;Voln<br />
:{{addmetext}}<br />
<br />
== [[Symbol of the Proselyte (340)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:<b>{{Smallcaps|[Cast]}}</b> You rest your hand atop your Charl symbol. A roiling wave of light crashes over your hand, and the symbol, bathing both in a wash of blue and green.<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your emerald trident talisman. A rush of divine power washes over you. Your talisman pulses once and you feel the power of Charl gathering within you like a storm.<br />
<br />
;Lorminstra<br />
:<b>{{Smallcaps|[Cast]}}</b> You rest your hand atop your banded onyx key symbol. The edges of your hand go black, and from the core of the symbol shines a golden light. The effect is not unlike light through a keyhole.<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your banded onyx key symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the eternal watchfulness of Lorminstra staring through your eyes.<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your crown symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the might of Koar overtake you.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[Cast]}}</b> You rest your hand atop your ebony symbol of Ronan. A shadow falls over your hand, and the symbol of Ronan, though a few pinpricks of starry brightness shine through.<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your obsidian sword symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the sleeping might of Ronan awake within you.<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Eorgina<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your silver vaalin censer. A rush of divine power washes over you. Your censer pulses once and you feel the majesty of Eorgina driving you, like a wall of flames licking at your back.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
{{addmetext}}<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Kuon<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your holy symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the comforting presence of Kuon within you, like a healing balm.<br />
<br />
== [[Miracle (350)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:<b>{{Smallcaps|[1p]}}</b> As the air stirs, you feel your spirit drawn to the heavy scent of the ocean and feel a deep sense of peace. Clouds move into the area, their murky depths heavy with rain unshed and you can see lightning dancing within them. The pressure builds all around you until suddenly, the heavens release dozens of slender blue bands of lightning. The lightning fills your body with its energy and the very air around you seems to tingle with it. Moments later, the lightning is gone and the clouds soon follow.<br />
:<b>{{Smallcaps|[3p]}}</b> Laden with the scent of the ocean, a wind moves through the area drawing with it dark clouds heavy with rain. Lightning dances in the murky depths, outlining the edges of the cloud with its blue glow. Suddenly, lightning strikes the ground around the prone form of CLERIC and dances across his skin. Seconds pass while you remain under the glow of the electrical ballet playing out upon CLERIC, and then slowly the clouds disappear, taking the lightning with them.<br />
<br />
;Cholen<br />
:{{addmetext}}<br />
<br />
;Eonak<br />
:<b>{{Smallcaps|[3p]}}</b> Odd whirls and metallic clangs herald the arrival of a dwarf crafted entirely of bronze. The strange, mechanical man moves with jerky movements to a position beside the prone form of CLERIC and begins to tinker with his appearance and clothing. At first, nothing seems to come of the strange bronze creature's meddling, but slowly color returns to CLERIC's face. Steam billowing from its ears, the metallic dwarf straightens and teeters from the area, dissipating as it moves.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> Time stills around you, and you feel your spirit drawn forward by a pale ethereal light which quickly transforms into a translucent woman. She moves to your side and withdraws two crimson oak leaves and an acorn from her basket. You hear her soft prayer as she places the leaves upon your eyes and presses the acorn past your lips. She turns her eyes to the sky, her arms rising in supplication, and then lays her hands briefly on your chest. Instantly, warmth floods your limbs and the woman returns to the pale light.<br />
<br />
;Jastev<br />
:{{addmetext}}<br />
<br />
;Kai<br />
:<b>{{Smallcaps|[1p]}}</b> Large and ethereal, rectangular talismans rise from the ground to form a ring around your lifeless form. Each talisman is carved with a different word and glows with a brilliant light. One by one, the talismans tumble into you. As the first falls upon you, you are filled with a deep sense of Honor, the second reminds you of Valor in battle, and the third causes your spirit to surge with Hope, while the fourth binds you with the strength of your Faith. The remaining two tumble into you simultaneously and, in a flash of white light, you absorb them all.<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b> Creating a myriad of colorful whorls in the air, a flock of small rainbow-winged lizards swirls towards you and you are filled with a deep connection to them. Diving and darting, they cavort above your corpse in an intricate dance that is breathtaking to behold. As they dance, their wings shimmer and shed multi-colored sparks that rain down upon your body. With each spark that alights upon your flesh, you are filled with a tingling sensation that draws your spirit deep into your body. The aerial display ends in one final loop and the rainbow-winged lizards dart off into the distance, only to wink out of sight a moment later.<br />
<br />
;Lorminstra<br />
:<b>{{Smallcaps|[1p]}}</b> Distant and echoing, the sound of keys jingling strikes a familiar chord within you as it precedes the sound of a heavy metal gate slamming shut. Pale snowflakes drift through the air and settle upon your lifeless body. As the snow accumulates into a thin, chilling layer, you distinctly hear the somber voice of a female speaking softly in your ear. "The gates are closed to you for now, my child," she says, and several moments later the snow seeps into your skin, leaving you chilled and damp.<br />
:<b>{{Smallcaps|[3p]}}</b> Distant and echoing, the sound of keys jingling precedes the sound of a heavy metal gate slamming shut. Pale snowflakes drift through the air and settle upon the lifeless body of CLERIC. The light dusting covers her form, obscuring it from sight for several moments before the flakes melt away leaving CLERIC's clothing damp.<br />
<br />
;Lumnis<br />
:{{addmetext}}<br />
<br />
;Oleani<br />
:{{addmetext}}<br />
<br />
;Phoen<br />
:<b>{{Smallcaps|[1p]}}</b> Regal and proud, a broad-shouldered ethereal lion strides towards your lifeless form and you are filled with a sense of power and glory. As it moves towards you, its mane begins to shimmer with licking flames that resemble the rays of the sun. It lowers its gaze to you and you feel yourself drawn into their amber depths. The golden beast lifts a paw to your chest and a wave of warmth floods your limbs. As the light grows, the lion begins to dissipate into a golden nimbus that sinks into your body.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[1p]}}</b> The sounds of night drift to your ears and you feel a deep lassitude flood your spirit. At the edge of your vision the pale white beautiful image of a unicorn begins to take shape. It paws at the air, its silver hooves creating sparks of light that twinkle like a thousand stars. As it lowers the horn to touch your forehead you feel a deep sense of peace that intensifies as a silver nimbus blankets you. The unicorn and the nimbus disappear at once, and you feel yourself waking slowly from a dream.<br />
<br />
;Tonis<br />
:{{addmetext}}<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:{{addmetext}}<br />
<br />
;Eorgina<br />
:{{addmetext}}<br />
<br />
;Fash'lo'nae<br />
:<b>{{Smallcaps|[1p]}}</b> Spidery and incomprehensible words reach you, and are given life by an aged, bodiless voice that carries with it the scent of dusty tomes and candle tallow. A point of dark light appears high over your body and expands to form a yellowed eye with a slit pupil. With each uttered syllable the eye's iris contracts and the meaning of the words that wrap you become clear. "You still have much more to learn," they say, and before you the eye explodes in a blinding, fiery light.<br />
<br />
;Ivas<br />
:{{addmetext}}<br />
<br />
;Luukos<br />
:<b>{{Smallcaps|[1p]}}</b> Punctuating the sudden calm of the area, the sound of slithering is quickly followed by a long, sibilant hiss. Winding a sinuous pattern to your head, an impossibly large copper-head snake with emerald green eyes begins to hiss at you. "There are more liessss to sssspread, and deathssss to ssssteal," it says, and then swiftly raises high into the air to gaze down at you. Faster than the blink of an eye, the serpent dives into your chest and disperses into a shimmering green mist that seeps into your skin.<br />
:<b>{{Smallcaps|[3p]}}</b> Punctuating the sudden calm of the area is the sound of slithering quickly accompanied by a long, sibilant hiss. Moving in a sinuous pattern towards CLERIC, an impossibly large copper-head snake with emerald green eyes slithers to a position just above his head and begins to hiss inches from his ear. Moving swiftly, the serpent raises high into the air and dives its head into his chest, disappearing into a shimmering green mist that seeps into his skin.<br />
<br />
;Marlu<br />
:<b>{{Smallcaps|[1p]}}</b> Dark clouds swirl across your prone form and the area is plunged into darkness. The hair on your body stands on end and a deep pressure builds around your spirit, threatening to consume it. Blue lightning lances through the air, heralding an ear-shattering ripple of thunder, and at the edge of your senses you feel the demonic horde surging forward to take you. Each sizzling bolt strikes your chest repeatedly for several moments and the horde closes in on you until every last one of them is absorbed by your spirit.<br />
:<b>{{Smallcaps|[3p]}}</b> Dark clouds swirl before the prone form of CLERIC and the area is plunged into darkness. The thick scent of ozone rises on the air and causes hair to stand on end as a deep pressure builds. Blue lightning lances through the area, accompanied by a ear-shattering ripple of thunder, and in the shadows cast by its afterglow is the image of hundreds of demons lurching and struggling towards CLERIC. Lightning strikes CLERIC in the chest repeatedly, sizzling the air with every strike. As the lightning ceases, shadowy demons rise and dive deep into CLERIC's chest.<br />
<br />
;Mularos<br />
:<b>{{Smallcaps|[1p]}}</b> Wraithlike mourners suddenly slip free of the shadows and form a tight ring around you. Silvery tears slip from their faces to splash ineffectively against your lifeless body, and the blood that stains their white garments trickles in a splash across your face. They kneel in a tight ring about you, obscuring your view of the world beyond, and you feel a deep connection to them. "There is yet more pain to release," they seem to tell you before their lips part in a deafening keen of anguish that shatters their ethereal forms.<br />
:<b>{{Smallcaps|[3p]}}</b> Wraithlike mourners suddenly slip free of the shadows around CLERIC, their cheeks stained with silvery tears. Their white garments are stained in a variety of places with the deep red-brown of blood. Forming a loose ring around CLERIC's corpse, they fall as one to their knees and obscure him. Together, they tilt their heads back and release a deafening keen that shatters their ethereal forms.<br />
<br />
;Sheru<br />
:<b>{{Smallcaps|[1p]}}</b> Shadows lengthen and grow around you until their edges are sharp and twisted. Macabre and ungraceful, they slink with jerky movements toward you as their depths are briefly illuminated by countless yellowed eyes set into the faces of a thousand horrors. They snarl as they writhe across your prone form, their maws snapping ineffectively at your flesh. One by one, they twist and squirm into your slack jaw and fill you with bitter madness.<br />
:<b>{{Smallcaps|[3p]}}</b> Shadows lengthen and grow around the body of CLERIC until their edges are sharp and twisted. Moving in a macabre dance of jerky, ungraceful movements, the shadows become briefly illuminated by countless yellowed eyes set into the faces of a thousand horrors. Snarling, the shadows move across CLERIC's prone form and begin to snap ineffectively at his lifeless flesh. One by one, the twisted nightmares writhe and squirm into CLERIC's slack jaw and disappear within him.<br />
<br />
;V'tull<br />
:{{addmetext}}<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b> Stealing all sound as it travels to you, a soft zephyr gently caresses your skin and you sense the frigid brush of final death near at hand. A tug on your spirit heralds the arrival of impossibly long feathers in shades of white, grey, and black, as they appear before you and coalesce into a beautiful insubstantial being. It lifts you up into its arms and you feel as if you have found home in its embrace.<br>Wings that you did not notice before unfurl to cocoon you for several moments before you feel the chill air depart and all at once the feathery figure is gone. A rain of feathers falls around you, each dissipating seconds before it touches the ground.<br />
:<b>{{Smallcaps|[3p]}}</b> Stealing all sound as it travels, a soft zephyr gently sweeps through the area turning the air frigid. Impossibly large ethereal feathers in shades of white, grey, and black, drift in and are carried to the prone form of CLERIC. At once they converge into a beautiful insubstantial being. Kneeling beside CLERIC, it gently lifts him into its arms and cradles him there for several moments.<br>Lowering its feathery forehead to CLERIC, the being unfurls a pair of pale wings and creates a cocoon around him. Suddenly, sound returns, dispelling the ethereal being and creating a rain of feathers, each dissipating seconds before it touches the ground.<br />
<br />
;Zelia<br />
:<b>{{Smallcaps|[1p]}}</b> Silver motes of light cavort upon the air, their movements turning into a twisted dance that is punctuated by the sound of dozens of laughing voices. Deep in your spirit, you feel a binding connection to their mirth. Converging above you, the light transforms in a slender crescent moon that begins to whirl. At one moment, full, and then the next, a sliver, the faster the moon spins, the louder the laughter gets. Suddenly, the light ceases all movement and explodes into a brilliant shower of silver sparks accompanied by laughter for several moments.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:{{addmetext}}<br />
<br />
;Amasalen<br />
:<b>{{Smallcaps|[1p]}}</b> Silence descends upon the room and a double-headed serpent slithers to you. Each of its heads moves of its own accord, and slit-pupiled eyes take in everything as they wind a sinuous path up your prone form. As it reaches your chest, it lifts its heads up high and begins to sway from side to side in a hypnotic pattern. "You have learned the ssssacrifice issss everything, now we ssssacrifice oursssselves sssso that you may teach otherssss," the one head says before striking the other head at the neck. In one swift, painless bite, the head is severed and the open neck falls upon you, its lifeblood draining into your mouth. Moments pass as the ferric taste of the serpent's sacrifice fills you, and then suddenly it disappears.<br />
<br />
;Arachne<br />
:{{addmetext}}<br />
<br />
;The Huntress<br />
:<b>{{Smallcaps|[1p]}}</b> Filling your spirit with a deep anger, a long discordant horn blast drowns your senses and sets your lifeless flesh to vibrating with its wild call. An enormous hunting hound bearing an angry look of focus bounds towards you. You feel its front paws forcibly slam into your chest and watch the beast disappear deep within you with the cry of a wild hunt falling from its parted lips. Slowly, the sound of the horn echoes into silence.<br />
:<b>{{Smallcaps|[3p]}}</b> The area comes to life with the defiant call of a long discordant horn blast. An enormous hunting hound bearing an angry look of focus bounds into the area and launches itself at CLERIC. Slamming forcibly into her chest, the beast disappears into her with a cry of a wild hunt. Slowly, the sound of the horn echoes into silence.<br />
<br />
;Jaston<br />
:{{addmetext}}<br />
<br />
;Kuon<br />
:{{addmetext}}<br />
<br />
;Laethe<br />
:{{addmetext}}<br />
<br />
;Leya<br />
:<b>{{Smallcaps|[1p]}}</b> Your spirit feels a sudden stirring in the air above your lifeless body and moments later a brilliantly white owl appears out of nowhere. It spreads its wings and you hear the audible crack of the air as they expand, lifting the owl in a lazy spiral above you. The bird's unblinking gaze falls upon you and you feel a deep connection with it before it gives three mighty beats of its wings and surges high into the sky and disappears.<br />
<br />
;Niima<br />
:<b>{{Smallcaps|[1p]}}</b> A playful feeling sweeps over you as a fuzzy pair of otters fills your vision. Clutched in their teeth are midnight blue mussels, which they hold tightly in place as they comically bounce and leap around you. They playfully paw at your lifeless chest, begging with their furry faces, and you sense they want you to come and play. As if sensing you cannot, they curl their sleek, wet forms briefly around your head and nuzzle against your neck for several moments. Then, they carefully drop the mussels upon your chest. A brief, child-like joy fills you as the mussels sink into your lifeless body, and the otters turn as one to slide out of sight on their slippery bellies.<br />
<br />
;Onar<br />
:<b>{{Smallcaps|[1p]}}</b> Shadows slant across the ground as they slither toward you and a deep chill touches your spirit. As the shadows writhe in a thick mass of darkness over your body, you distinctly hear a quiet whisper in your ear, "This was not the death I had in mind for you." A flash of light tears across your vision as it is consumed by the image of a cracked white skull.<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:{{addmetext}}<br />
<br />
;Voln<br />
:{{addmetext}}<br />
<br />
;Other<br />
:<b>{{Smallcaps|[1p]}}</b> You feel a tingling at the edges of your perception and the air comes alive with a feeling of raw power. You sense something greater than yourself tugging on your spirit. As the power grows in intensity, you feel it draw you closer to your lifeless body and you marvel as it ushers your spirit forward. An extremely bright nimbus floods you as your spirit sinks into your body, which begins to fill with life.<br />
:<b>{{Smallcaps|[3p]}}</b> Tingling on every nerve, the air comes alive with a feeling of raw power. Prismatic lights play through the air and hover over the prone form of CLERIC. As the power grows in intensity, the energy begins to tug and move at her clothing and the air grows warm. An extremely bright nimbus forms around her and then slowly seeps into CLERIC's body.<br />
<br />
== [[Beacon of Courage (1608)]] ==<br />
<br />
{{top}}<br />
<br />
;Pantheon of Liabo<br />
:Motes of lambent white-gold light appear and begin to swirl around you, coalescing into a radiant aura.<br />
:TARGET appears enthralled by the motes of lambent white-gold light.<br />
:The aura of lambent white-gold light motes surrounding you dissipates slowly, winking out of existence.<br />
<br />
;Pantheon of Lornon<br />
:Wisps of lucent silvered ebon smoke appear and begin to twist around you, coalescing into an incandescent veil.<br />
:TARGET appears enthralled by the haze of lucent silvered ebon smoke.<br />
:The haze of lucent silvered ebon smoke surrounding you dissipates slowly, thinning until nonexistent.<br />
<br />
;Pantheon of Neutrality<br />
:{{addmetext}}<br />
<br />
== [[Patron's Blessing (1611)]] ==<br />
<br />
{{top}}<br />
<br />
;Ronan<br />
:Unbridled energy surrounds CASTER, dancing off her body without harm.<br />
<br />
== [[Guard the Meek (1613)]] ==<br />
<br />
{{top}}<br />
<br />
;Ronan<br />
:As CASTER thrusts her WEAPON toward the heavens, a soft night black pulse of pure spiritual energy rises from its apex, washing over herself and those nearby.<br />
<br />
;Voaris<br />
<br />
:<b>{{Smallcaps|[1p]}}</b> As you thrust your clenched fist upward, a soft vibrant yellow pulse of pure spiritual energy rises from its apex, washing over you and those nearby.<br />
<br />
:<b>{{Smallcaps|[3p]}}</b> As CASTER thrusts her clenched fist upward, a soft vibrant yellow pulse of pure spiritual energy rises from its apex, washing over herself and those nearby.<br />
<br />
== [[Divine Vengeance]] ==<br />
<br />
{{top}}<br />
<br />
;Pantheon of Liabo<br />
:A lambent white-gold cloud rolls through the area.<br />
:TARGET is buffeted by the white-gold cloud and is knocked to the ground.<br />
<br />
;Pantheon of Lornon<br />
:A lucent silvered ebon smoke rolls through the area.<br />
:TARGET is buffeted by the ebon smoke and is knocked to the ground.<br />
<br />
;Pantheon of Neutrality<br />
:{{addmetext}}<br />
<br />
== [[Divine Strike (1615)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''ocean blue radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with storm grey light, and a glimmering pillar of ocean blue radiance manifests around TARGET.<br />
<br />
;Cholen<br />
:{{addmetext}}<br />
<br />
;Eonak<br />
:A pillar of '''reddish-orange radiance''' manifests around TARGET.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''verdant radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with verdant light, and a glimmering pillar of matching green radiance manifests around TARGET.<br />
<br />
;Jastev<br />
:A pillar of '''pale grey radiance''' manifests around TARGET.<br />
<br />
;Kai<br />
:A pillar of '''crimson radiance''' manifests around TARGET.<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''gold and topaz radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's eyes glow with gold and topaz-hued light, and then everything around you shimmers to match the gold and topaz colors.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with gold and topaz-hued light, and a pillar of gold-streaked topaz radiance manifests around TARGET.<br />
<br />
;Lorminstra<br />
:A pillar of '''swirling white radiance''' manifests around TARGET.<br />
<br />
;Lumnis<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''glimmering rainbow radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's eyes glow with rainbow-hued light, and then everything around you shimmers to match the glimmering rainbow hues.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with rainbow-hued light, and a glimmering pillar of rainbow radiance manifests around TARGET.<br />
<br />
;Oleani<br />
:{{addmetext}}<br />
<br />
;Phoen<br />
:A pillar of '''sunlight gold radiance''' manifests around TARGET.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''darkness''' manifests around TARGET.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with silver light, and a pillar of darkness manifests around TARGET.<br />
<br />
;Tonis<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:<b>{{Smallcaps|[1p]}}</b>A pillar of rose red radiance manifests around TARGET.<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:{{addmetext}}<br />
<br />
;Eorgina<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''dusky red radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with dusky red light, and a glimmering pillar of matching red radiance manifests around TARGET.<br />
<br />
;Fash'lo'nae<br />
:A pillar of '''grey light''' manifests around TARGET.<br />
<br />
;Ivas<br />
:A pillar of '''smoky green radiance''' manifests around TARGET.<br />
<br />
;Luukos<br />
:{{addmetext}}<br />
<br />
;Marlu<br />
:A pillar of '''roiling blackness''' manifests around TARGET.<br />
<br />
;Mularos<br />
:{{addmetext}}<br />
<br />
;Sheru<br />
:{{addmetext}}<br />
<br />
;V'tull<br />
:A pillar of '''blood red radiance''' manifests around TARGET.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''dusky silver radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with ice blue light, and a glimmering pillar of dusky silver radiance manifests around TARGET.<br />
<br />
;Zelia<br />
:A pillar of '''silver radiance''' manifests around TARGET.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:A pillar of '''leaf-green radiance''' manifests around TARGET.<br />
<br />
;Amasalen<br />
:{{addmetext}}<br />
<br />
;Arachne<br />
:{{addmetext}}<br />
<br />
;The Huntress<br />
:{{addmetext}}<br />
<br />
;Jaston<br />
:{{addmetext}}<br />
<br />
;Kuon<br />
:A pillar of '''green-streaked amber radiance''' manifests around TARGET.<br />
<br />
;Laethe<br />
:{{addmetext}}<br />
<br />
;Leya<br />
:A pillar of '''deep blue radiance''' manifests around TARGET.<br />
<br />
;Niima<br />
:A pillar of '''aquamarine radiance''' manifests around TARGET.<br />
<br />
;Onar<br />
:A pillar of '''dark shadow''' manifests around TARGET.<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:{{addmetext}}<br />
<br />
;Voln<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''black-streaked white radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's eyes glow with white light, and then everything around you vanishes into a matching white radiance streaked with pure black.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with pure white light, and a glimmering pillar of black-streaked white radiance manifests around TARGET.<br />
<br />
;Other<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''grey luminescence''' manifests around TARGET.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's eyes glow with silvery grey light, and then everything around you shimmers to match the argentine color.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with silvery grey light, and a pillar of argentine radiance manifests around TARGET.<br />
<br />
== [[Aid The Fallen (1620)]] ==<br />
<br />
{{top}}<br />
<br />
;Charl<br />
:A radiant sea blue beacon encompassed by a translucent emerald corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it.<br />
<br />
;Gosaena<br />
:A radiant silver beacon encompassed by a translucent green corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it.<br />
<br />
;Leya<br />
:A radiant ivory white beacon encompassed by a translucent deep blue corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it.<br />
<br />
== [[Judgment (1630)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:You briefly close your eyes, and the very air behind you ripples like a storm-ravaged ocean. A faint emerald light builds up and emanates from your hand before it takes the shape of an ethereal trident!<br />
:A chain of lightning erupts from the tip of the ethereal trident, striking TARGET!<br />
:The ethereal trident dissolves into a spray of seawater.<br />
<br />
;Cholen<br />
:{{addmetext}}<br />
<br />
;Eonak<br />
:You briefly close your eyes, and the repeated sound of metal striking metal rings out in the air around you. A faint golden light builds up and emanates from your hand before it takes the shape of an ethereal forging hammer!<br />
:A shockwave of golden energy ripples out from the head of the ethereal forging hammer, striking TARGET!<br />
:The ethereal forging hammer fizzles into a puff of smoke.<br />
<br />
;Imaera<br />
:You briefly close your eyes, and the visage of a frolicking doe appears behind you. A faint green light builds up and emanates from your hand before it takes the shape of an ethereal blossom!<br />
:A swarm of translucent bees spiral from the petals of the ethereal blossom, striking TARGET!<br />
:The ethereal blossom wilts and then withers away into nothing.<br />
<br />
;Jastev<br />
{{addmetext}}<br />
<br />
;Kai<br />
:You briefly close your eyes, and the air behind you darkens with a ruddy crimson mist. A faint silver light builds up and emanates from your hand before your entire arm flashes, becoming solid silver!<br />
:A flare of silver energy blasts from the fist of the silver arm, striking TARGET!<br />
:The silver on your arm cracks and breaks apart before blowing away on an errant breeze.<br />
<br />
;Koar<br />
:You briefly close your eyes, and a brilliant golden crown haloes your head. A faint white light builds up and emenates from your hand before it takes the shape of an ethereal sceptre!<br />
:A blast of white energy bursts from the tip of the ethereal sceptre, striking TARGET!<br />
:The ethereal sceptre in your hand splinters into a crackle of energy.<br />
<br />
;Lorminstra<br />
:You briefly close your eyes, and a translucent black gate rises up from the ground behind you. A faint white light builds up and emanates from your hand before it takes the shape of an ethereal chain of keys!<br />
:A flurry of golden snowflake-shaped motes unwind from the chain of the ethereal keys, striking TARGET!<br />
:The ethereal keys in your hand slowly melt away.<br />
<br />
;Lumnis<br />
:{{addmetext}}<br />
<br />
;Oleani<br />
:{{addmetext}}<br />
<br />
;Phoen<br />
:You briefly close your eyes, and a miniature sun frames the back of your head. A faint blue light builds up and emanates from your hand before it takes the shape of an ethereal chakram!<br />
:A ray of brilliant sunlight gleams from the edge of the ethereal chakram, striking TARGET!<br />
:The ethereal chakram flashes brightly and crumbles to dust.<br />
<br />
;Ronan<br />
:You briefly close your eyes, and the faint visage of a rearing unicorn appears behind you. A faint black light builds up and emanates from your hand before it takes the shape of an ethereal sword!<br />
:A plume of silver starlit flames stream from the edge of your ethereal sword, striking TARGET!<br />
:The ethereal sword in your hand scatters into pinpoints of light that fade away.<br />
<br />
;Tonis<br />
:{{addmetext}}<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:You briefly close your eyes, and a loud thrumming sound, like that of something purring, rises up near you. A faint black light builds up and emanates from your hand before thin black claws extend from your hand!<br />
:A volley of black shards gleam from the tip of the claws, striking TARGET!<br />
:The ethereal claws on your hand slowly retract from view.<br />
<br />
;Eorgina<br />
:You briefly close your eyes, and a darkened circlet haloes your head. A faint black light builds up and emanates from your hand before it takes the shape of an ethereal bejewelled sceptre!<br />
:A curl of black flames unravel from the tip of the ethereal sceptre, striking TARGET!<br />
:The ethereal bejewelled sceptre dissolves into a plume of grey smoke.<br />
<br />
;Fash'lo'nae<br />
:You briefly close your eyes, and a large, slit-pupiled eye flashes into existence for but a moment behind you. A faint yellow light builds up and emanates from your hand before it takes the shape of an ethereal tome!<br />
:A flurry of parchment flies out from the inside of the ethereal tome, striking TARGET!<br />
:The ethereal tome slams shut on its own accord and disappears.<br />
<br />
;Ivas<br />
:You briefly close your eyes, and your form is enveloped by thick smoke. A faint green light builds up and emanates from you before tendrils of green mist coalesce around your arm!<br />
:A length of a green tentacle bursts out from the tendrils of mist, striking TARGET!<br />
:'''(missing end messaging)'''<br />
<br />
;Luukos<br />
:{{addmetext}}<br />
<br />
;Marlu<br />
:You briefly close your eyes, and the heavy scent of ozone overwhelms the air near you. A faint black-green light builds up and emanates from your hand before it takes on the shape of an ethereal pentacle!<br />
:A cloud of noxious black-green gas emits from the center of the ethereal pentacle, striking TARGET!<br />
:The ethereal pentacle pulsates with archaic runes and dissolves into a black ichor.<br />
<br />
;Mularos<br />
:You briefly close your eyes, and the air around you is filled with echoing voices in pain. A faint sanguine light builds up and emanates from your hand before it takes on the shape of an ethereal whip!<br />
:A flurry of sanguine slivers fly from the edge of the ethereal whip, striking TARGET!<br />
:The ethereal whip coils on itself and fades away.<br />
<br />
;Sheru<br />
:You briefly close your eyes, and a pair of luminous yellow eyes flash briefly behind you. A faint black light builds up and emanates from you before shadows coalesce and engulf your entire arm!<br />
:A black jackal-shaped visage leaps from the shadows, striking TARGET!<br />
:The shadows engulfing your arm fade away into thin tendrils of darkness.<br />
<br />
;V'tull<br />
:You briefly close your eyes, and a dark miasma roils about the ground around your feet. A faint black light builds up and emanates from your hand before it takes on the shape of an ethereal scimitar!<br />
:A torrent of incarnadine essence streams out from the blade of the ethereal scimitar, striking TARGET!<br />
:The ethereal scimitar violently explodes, leaving nothing to remain.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::You briefly close your eyes, and a pair of brilliant white, feathered wings unfurl from your back momentarily. A faint silver-grey light builds up and emanates from your hand before it takes on the shape of an ethereal sickle!<br />
::An arc of silver-grey tendrils spiral out from the blade of the ethereal sickle, striking TARGET!<br />
::The ethereal sickle departs without a sound.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER briefly closes her eyes, and a pair of brilliant white, feathered wings unfurl from her back momentarily. A faint silver-grey light builds up and emanates from Paladin's hand before it takes on the shape of an ethereal sickle, and CASTER thrusts it forward!<br />
::An arc of silver-grey tendrils spiral out from the blade of the ethereal sickle, striking TARGET!<br />
::The ethereal sickle in CASTER's hand departs without a sound.<br />
<br />
;Zelia<br />
:You briefly close your eyes, and cacophony of child-like laughter fills the air around you. A faint silver light builds up and emanates from your hand before it takes the shape of an ethereal crescent boomerang!<br />
:A spiral of multi-hued essence streams out from the edge of the ethereal boomerang, striking TARGET!<br />
:The ethereal boomerang sprouts limbs, jumps out of your hands and dashes off.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:You briefly close your eyes, and dozens of wildflowers blossom momentarily around your feet. A faint green light builds up and emanates from your hand before it takes the shape of an ethereal lily-shaped talisman!<br />
:A number of green vines lash out from the center of the ethereal lily-shaped talisman, striking TARGET!<br />
:The ethereal lily-shaped talisman's petals enclose on itself and vanish.<br />
<br />
;Amasalen<br />
:You briefly close your eyes, and a twinging scent of blood lingers about you. A faint light builds up and emanates from your hand before it takes on a crimson hue. A two-headed purple serpent twines about your wrist!<br />
:A succession of crimson energy is emitted from the two-headed serpent, striking TARGET!<br />
:The ethereal serpent writhes about before it fades away.<br />
<br />
;Arachne<br />
:{{addmetext}}<br />
<br />
;The Huntress<br />
:{{addmetext}}<br />
<br />
;Jaston<br />
:{{addmetext}}<br />
<br />
;Kuon<br />
:You briefly close your eyes, and a cloud of leaves gently rain down upon you. A faint golden light builds up and emanates from your hand before it takes the shape of an ethereal falarica!<br />
:A barrage of viridian essence sprays from the blade of the ethereal falarica, striking TARGET!<br />
:The ethereal falarica slowly decays and falls to the ground as a mass of dead leaves.<br />
<br />
;Laethe<br />
:{{addmetext}}<br />
<br />
;Leya<br />
:You briefly close your eyes, and the visage of a great owl hovers behind you. A faint ivory light builds up and emanates from your hand before it takes the shape of an ethereal dagger!<br />
:A streak of ivory energy flares out from the blade of the ethereal dagger, striking TARGET!<br />
:The ethereal dagger collaspes into ash.<br />
<br />
;Niima<br />
:You briefly close your eyes, and the haunting sound of a siren fills the air around you. A faint grey light builds up and emanates from your hand before it takes the shape of an ethereal conch shell!<br />
:A wave of grey vibrations washes out from the inside of the ethereal conch shell, striking TARGET!<br />
:The ethereal conch shell shimmers briefly then pops like a bubble.<br />
<br />
;Onar<br />
:{{addmetext}}<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:{{addmetext}}<br />
<br />
;Voln<br />
:You briefly close your eyes, and your form is shrouded with a radiant white surcoat. A faint white light builds up and emanates from your hand before it takes the shape of an ethereal shield!<br />
:A surge of white fire blazes from the center of the ethereal shield, striking TARGET!<br />
:The ethereal shield becomes insubstantial and parts with a whisper.<br />
<br />
;Other<br />
:You briefly close your eyes, and a faint colorful aura washes over you. A faint multihued light builds up and emanates from your hand before it takes the shape of an ethereal sphere!<br />
:A blast of multihued plasma flares out from the center of the ethereal sphere, striking TARGET!<br />
:The ethereal sphere vanishes from sight.<br />
<br />
[[Category:Arkati]]<br />
[[Category:Cleric]]<br />
[[Category:Paladin]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Deity_messaging&diff=71806Deity messaging2015-11-28T17:10:55Z<p>PCOFFEY77: /* Chant */ Added Ranger messaging.</p>
<hr />
<div>This page contains the unique messaging for spells and abilities that depend on a character's deity alignment (via [[CONVERT]]).<br />
<br />
{| class="toc mw-collapsible" data-expandtext="show" data-collapsetext="hide"<br />
|- align="center"<br />
|<h2>Contents</h2><br />
|-<br />
|[[#Chant|Chant]]<br />
|-<br />
|[[#Major Sanctuary (220)|220 - Major Sanctuary]]<br />
|-<br />
|[[#Smite/Bane (302)|302 - Smite/Bane]]<br />
|-<br />
|[[#Well of Life (308)|308 - Well of Life]]<br />
|-<br />
|[[#Blind (311)|311 - Blind]]<br />
|-<br />
|[[#Prayer (313)|313 - Prayer]]<br />
|-<br />
|[[#Censure (316)|316 - Censure]]<br />
|-<br />
|[[#Raise Dead (318)|318 - Raise Dead]]<br />
|-<br />
|[[#Intercession|Intercession]]<br />
|-<br />
|[[#Divine Wrath (335)|335 - Divine Wrath]]<br />
|-<br />
|[[#Symbol of the Proselyte (340)|340 - Symbol of the Proselyte]]<br />
|-<br />
|[[#Miracle (350)|350 - Miracle]]<br />
|-<br />
|[[#Beacon of Courage (1608)|1608 - Beacon of Courage]]<br />
|-<br />
|[[#Patron's Blessing (1611)|1611 - Patron's Blessing]]<br />
|-<br />
|[[#Guard the Meek (1613)|1613 - Guard the Meek]]<br />
|-<br />
|[[#Divine Vengeance|Divine Vengeance]]<br />
|-<br />
|[[#Divine Strike (1615)|1615 - Divine Strike]]<br />
|-<br />
|[[#Aid The Fallen (1620)|1620 - Aid The Fallen]]<br />
|-<br />
|[[#Judgment (1630)|1630 - Judgment]]<br />
|}<br />
__NOTOC__<br />
== Chant ==<br />
===Cleric===<br />
{{top}}<br />
;Charl<br />
:<b>{{Smallcaps|[1p]}}</b> You chant a reverent orison, asking for the power of a squall to manifest in you by Charl's hand.<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking for the power of a squall to manifest in him.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> You chant a reverent orison, asking Imaera for a bountiful harvest.<br />
<br />
;Lorminstra<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking for death and rebirth to grace the world.<br />
<br />
;Oleani<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking for love to bloom.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[1p]}}</b> You chant a reverent orison, asking Ronan to grant you a peaceful sleep.<br />
<br />
;Eorgina<br />
:<b>{{Smallcaps|[1p]}}</b> You chant a reverent orison, asking Eorgina to bend your will and purpose to Her own devices.<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking to be used as his patron commands.<br />
<br />
;Mularos<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking to know the touch of pain.<br />
<br />
;Sheru<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking for terror to grip all those touched by the night.<br />
<br />
;Onar<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking for aid to deliver a quick and silent death.<br />
<br />
===Paladin===<br />
{{top}}<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> You bow your head and chant a short prayer to Imaera, causing golden brown and green light to momentarily coalesce in front of you.<br />
<br />
;Jastev<br />
:<b>{{Smallcaps|[1p]}}</b> You bow your head and chant a short prayer to Jastev, causing pale silver and grey light to momentarily coalesce in front of you.<br />
:<b>{{Smallcaps|[3p]}}</b> PALADIN bows his head and chants a short prayer, causing pale silver and grey light to momentarily coalesce in front of him.<br />
<br />
;Kai<br />
:<b>{{Smallcaps|[1p]}}</b> You bow your head and chant a short prayer to Kai, causing steely silver and crimson light to momentarily coalesce in front of you.<br />
:<b>{{Smallcaps|[3p]}}</b> PALADIN bows his head and chants a short prayer, causing steely silver and crimson light to momentarily coalesce in front of him.<br />
<br />
;Zelia<br />
:<b>{{Smallcaps|[1p]}}</b> You bow your head and chant a short prayer to Zelia, causing bright silver and muted black light to momentarily coalesce in front of you.<br />
:<b>{{Smallcaps|[3p]}}</b> PALADIN bows his head and chants a short prayer, causing bright silver and muted black light to momentarily coalesce in front of him.<br />
<br />
;Kuon<br />
:<b>{{smallcaps|[1p]}}</b> You bow your head and chant a short prayer to Kuon, causing gold and brown light to momentarily coalesce in front of you.<br />
<br />
;Voln<br />
:<b>{{Smallcaps|[1p]}}</b> You bow your head and chant a short prayer to Voln, causing bright white and muted black light to momentarily coalesce in front of you.<br />
<br />
===Ranger===<br />
{{top}}<br />
;No Alignment<br />
:<b>{{Smallcaps|[1p]}}</b> You touch one hand to the ground and chant a respectful bird-like trill. Your fingernails flash briefly with a tinge of green coloring.<br />
:<b>{{Smallcaps|[3p]}}</b> RANGER touches one hand to the ground and chants a respectful bird-like trill. RANGER'S fingernails flash briefly with a tinge of green coloring.<br />
<br />
== [[Major Sanctuary (220)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
===== Charl =====<br />
:Whipping winds carry the hot, metallic taste of lightning to you as your surroundings blur...<br />
{{RoomDescription<br />
|roomname=Eye of the Storm Sanctuary<br />
|desc=Protected within the eye of the storm, the waters of the grey chamber lap gently at your feet. Beyond the calm and quiet of the sanctuary is a raging hurricane of whipping winds and lightning streaked skies. Directly above, the sky is clear and the quiet sounds of a gull drift to your ears.}}<br />
:The blinding flash of lightning shatters the chamber in a cloud of wind and light, causing it to dissolve around you...<br />
<br />
===== Cholen =====<br />
:Bright colors swirl and dance around you, obscuring your vision...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Laughter<br />
|desc=Vibrant swathes of fabric fall from a peaked ceiling to pool on mutli-hued floors of overlapping woven silk rugs. The fabric ripples with the heavily incense-scented wind, while candlelight beyond the fabric walls casts the silhouette of jugglers, acrobats, and dancers. Laughter fills the air and lifts the spirits.}}<br />
:'''(missing end messaging)'''<br />
<br />
===== Eonak =====<br />
:A sudden rush of heat blasts your face, causing your eyes to water. Your vision blurs...<br />
{{RoomDescription<br />
|roomname=The Forge Sanctuary<br />
|desc=Large brown blocks form the high walls of the stall, while the ground is fashioned of packed dirt. Burning strongly in a walled pit is a sweat inducing heat with a bright orange glow. The faint clang of a hammer striking an anvil rises and falls upon the air.}}<br />
:The flames rise suddenly as a wayward breeze stirs the fire's ashes. Sweat trickles into your eyes and obscures your vision of the world around you...<br />
<br />
===== Imaera =====<br />
:Crisp and richly scented, a cool wind encircles you while a swirl of crimson, golden, and brown leaves obscures your vision...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Autumn's Embrace<br />
|desc=Oak and maple rise around a field of half-harvested golden wheat, their limbs festooned with the vibrant hues of autumn leaves. Bundles of grain create circular seats throughout the field and form a loose ring around a large doe crafted of straw and decorated with bunches of hydrangea. The quiet chirp of birds creates a soft, lazy song on the rich, earth scented air.}}<br />
:Dozens of autumn leaves fall from their sturdy boughs and obscure your vision of the world around you...<br />
<br />
===== Jastev =====<br />
:Somber grey mist clings to your hands and face as it obscures your vision of the world around you...<br />
{{RoomDescription<br />
|roomname=The Artist's Sanctuary<br />
|desc=Multi-hued specks of paint create abstract patterns upon the grey marble floor, which leads into the smooth curve of glass walls. The ceiling is shrouded in grey mist, and images beyond the translucent walls move in a panoramic view depicting your life from birth to now. Light shifts and swirls around you, but the ever aging view of life trickles past.}}<br />
:Descending from the ceiling, the somber grey mist encompasses you and obscures your vision just as the future begins to unfold on the sanctuary's walls. Slowly, your world dissolves...<br />
<br />
===== Kai =====<br />
{{addmetext}}<br />
<br />
===== Koar =====<br />
:Warm and richly scented, the air around you shifts and your vision is filled with an emerald light...<br />
{{RoomDescription<br />
|roomname=Heart of the World Sanctuary<br />
|desc=Emerald veins brighten the dark stone walls and trace a spindly path to the roof, which is riddled with stalactites. A soft sound echoes through the vast cavern as condensation drips from the ceiling to join with the mineral pools that speckle the landscape. Rising and falling as if from a mighty breath, the air sighs through the chamber and you are filled with the presence of antiquity.}}<br />
:A single drop falls from a nearby stalactite, your vision captivated by its descent. As it enters the mineral pool at your feet your vision explodes and the world around you dissolves...<br />
<br />
===== Lorminstra =====<br />
:A shiver of wind touches your breath and you feel your eyelashes grow thick with a coating of snow. You lift your eyes to the sky and white blurs your vision...<br />
{{RoomDescription<br />
|roomname=Winter's Sanctuary<br />
|desc=Pines and evergreens form a loose circle around the snow-swept glade, their branches heavy with frost and icicles. Onyx marble benches with legs carved in the bas-relief image of funeral processions provide a sharp contrast to the white landscape. A chill wind speckled with snowflakes swirls past. A smattering of iceblossoms at the heart of the sanctuary lends the air a light, sweet fragrance.}}<br />
:Rising suddenly, the chill air sends a flurry of snow towards you and your vision swims with white flakes...<br />
<br />
===== Lumnis =====<br />
:Bright light rises around you and your world blurs...<br />
{{RoomDescription<br />
|roomname=Solace of Knowledge Sanctuary<br />
|desc=Clinging to ivory columns, wisteria and grape vines twine to obscure the peaked marble roof, their sweet fragrance filling the air. Bright light, its source unseen yet constant, fills the quiet space around a small, square pool filled with lilies and koi. Concentric bands of white, black, blue, red, and green overlap each other and enclose solitary meditation mats while pale drapes flutter lightly in a soft breeze.}}<br />
:Each pulsing in a color of its own, the concentric bands inlaid into the floor grow brighter and brighter until your vision is filled with them and the world around you is blurred...<br />
<br />
===== Oleani =====<br />
:Scented with the heady aroma of roses mixed with sweet wildflowers, the wind stirs around you and the world blurs...<br />
{{RoomDescription<br />
|roomname=Care of the Mother Sanctuary<br />
|desc=Sunlight streams through stained glass panes of a bright red heart with a white rose blooming from its center, creating a mirror image upon the polished white marble floor. Cushioned pallets, downy soft and fluffy for comfort, are spaced sporadically about the sanctuary. The delicate trill of a reed flute twines with a harp in a playful duet somewhere nearby. Tiny fonts of rose quartz burble quietly beneath the painted window, their cool waters comforting and inviting.}}<br />
:A deep sense of peace fills you as the world around you blurs...<br />
<br />
===== Phoen =====<br />
:Hot, yet comforting, a warm summer wind swirls around you and blurs your vision with a glittering light...<br />
{{RoomDescription<br />
|roomname=Summer Solace Sanctuary<br />
|desc=Soft, rich green grass spreads from horizon to horizon beneath a pale blue sky, while a golden sun burns brightly in the heavens. Sparrows flit through the meadow at play, their melodic warble soothing as it fills the air.}}<br />
:Tiny filaments of golden light sparkle around you, obscuring your vision. As the remnants of a summer breeze brush your cheeks, the world around you dissolves...<br />
<br />
===== Ronan =====<br />
:Saturated with the soothing scent of jasmine, a lazy breeze caresses your face, blurring your vision and the surroundings...<br />
{{RoomDescription<br />
|roomname=Star Spangled Sanctuary<br />
|desc=Thousands of silvery pinpoints of light are scattered across the sanctuary's sky, which is colored so deep a blue that it is nearly black. Chilled marble, polished to a reflective sheen, reflects the night sky and is covered with downy soft sleeping pallets. The sound of a soft lullaby, its words unintelligible but its tune somehow familiar, drifts to your ears on the lazy wind.}}<br />
:Above you the heavens swirl and stir, their distant brightness growing as the stars fall from the sky and speed towards you, causing your vision, and the sanctuary, to blur...<br />
<br />
===== Tonis =====<br />
:Winds swirl and whip around you, obscuring your vision and causing the world to blur...<br />
{{RoomDescription<br />
|roomname=Aerial Stable Sanctuary<br />
|desc=Gold-veined azure marble forms sturdy columns that support a white marble roof, which is peaked and decorated with golden equestrian symbols. Neatly divided stables range from either side of you and windows gaze out upon puffy white clouds and a crystal clear sky. The distant sound of neighing rises and falls on hay-scented air.}}<br />
:Rising from a distant column, a golden pegasus comes to life and swiftly races onward. The white feathers of its wings flutter before your eyes and blur your vision...<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
===== Andelas =====<br />
:You hear a low purr as the scene before you turns to amorphous shapes of warm color, then it all blurs...<br />
{{RoomDescription<br />
|roomname=Feline Sanctuary<br />
|desc=Hot and well lit, the tree-bound platform stands high above the forest floor. Sunlight slants across the rough planks and a cool breeze rustles the nearby leaves. The sound of a prowling jaguar rises from the floor below, but is quickly quelled by an answering purr.}}<br />
:The world around you narrows, and a feeling of lassitude fills you...<br />
<br />
===== Eorgina =====<br />
:Silver light sparkles on the air, which suddenly turns cold and draws with it an unyielding wind. The light fills your vision...<br />
{{RoomDescription<br />
|roomname=Queen's Throne Room Sanctuary<br />
|desc=Tall and imposing, an ornate throne rises at the distant end of the room upon a dais fashioned of sanguine-veined ebon marble. Moonlight streams in through floor-to-ceiling windows covered in silk sheers that flutter in a cool breeze, offering a glimpse of snow covered peaks beyond. A pair of golden candelabras spread their filigreed arms toward the distant ceiling and provides soft illumination for all under their glow.}}<br />
:A sudden chill wind sets the sanguine silks covering the windows aflutter, their gauzy layers obscuring your vision...<br />
<br />
===== Fash'lo'nae =====<br />
:The scene before you is turned aside as if it were merely drawn upon a cracked page in an old tome. The world around you shifts...<br />
{{RoomDescription<br />
|roomname=Library Sanctuary<br />
|desc=Cramped shelves rise on all sides, their dusty expanses riddled with books of all sizes and shapes. Carefully shielded lanterns offer dim illumination for a space crowded with antique scrolls, tomes, and leather rolls. Dusty tables covered with maps, odd trinkets, and yellowed diagrams leave little floor space. A topaz eye with a deep ebon slit is painted into the ceiling, which houses hundreds of cobwebs.}}<br />
:The shelves around you buckle, causing dozens of scrolls to fall upon you as the world around you shifts...<br />
<br />
===== Ivas =====<br />
:Your senses become flooded by a rush of perfumed smoke, and you are washed in a wave of jade-hued steam as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Bathhouse Sanctuary<br />
|desc=Plumes of roiling steam rise from the square pool occupying the center of this open air room. Walls purposefully half-finished rise like jagged teeth against the sky, unjoined and without a ceiling to offer both a view of the sky and of the surrounding wood around the bath. Brass spouts trickle water, and small burners allow the cloying scent of tuberose incense to perfume the air. In patches of jewel pigments, murals adorn the walls of the bath, the figures oddly distorted beneath the rippling water.}}<br />
:Behind the sweet fragrance of tuberose, a scent more putrid lingers, tickling at your nose. As if emerging from a cloud of scalding steam, the air burns cold on your cheeks as your vision blurs to obscure the world around you...<br />
<br />
===== Luukos =====<br />
:Your ears are filled with a soft hiss as the world around you shifts...<br />
{{RoomDescription<br />
|roomname=Underground Sanctuary<br />
|desc=Sharp stalactites hang from a ceiling riddled with shards of raw emerald, which reflects light throughout the cavern and casts everything in a greenish glow. Shattered and broken, an enormous serpentine mask of copper crawls with lines of verdigris as it sits in pieces on the edge of a small pool. The sound of slithering rises and falls at odd intervals and is randomly punctuated with a soft hiss.}}<br />
:Yellowed eyes suddenly flash within the broken mask and your vision suddenly blurs...<br />
<br />
===== Marlu =====<br />
:The vision of your world is ripped harshly from your eyes and you are plunged into sudden darkness...<br />
{{RoomDescription<br />
|roomname=Crater of Destruction Sanctuary<br />
|desc=Ragged at the edges, the crater rises on all sides like an enormous wound blasted into the soft belly of the earth beneath you. A hot, scorching wind riddled with grit, sand, and gravel procedes lightning, which streaks across the gloomy sky to briefly illuminate the desolate landscape.}}<br />
:Lightning flashes before your eyes, turning your vision to an off-white that blurs...<br />
<br />
===== Mularos =====<br />
:Your senses become flooded with the sweet scent of roses, and you feel a sharp prickling against your palms as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Thorns<br />
|desc=Thick and lavish, the scent of roses permeates the air; the sweet breath of countless crimson blossoms adorn the bushes enclosing this small square garden. In each corner, an ivory pillar stands - from one, a pair of chained manacles dangle, from another, a pair of whips hang lifeless from gilded hooks. A thorn vine-carved chaise lounge sits in one of the unused corners, while a simple pedestal stands before the remaining pillar supporting a concave bowl of water littered with rose petals.}}<br />
:Splashes of crimson paint your vision, and a breathy murmur lingers in your ears as your vision blurs, obscuring the world around you...<br />
<br />
===== Sheru =====<br />
:You hear a strange, haunting laughter echo around you as your vision blurs...<br />
{{RoomDescription<br />
|roomname=Nightmare's Sanctuary<br />
|desc=Dark shadows dance across the walls of the sanguine room in a macabre parade of twisted limbs and haunting sounds. Ebon drapes flutter in an unfelt wind across the spindled limbs of a four-poster bed that rests beside an open window; its shutters sporadically bang against the glass panes. A figure, swaddled in darkness, lies in the gloomy confines of the bed and thrashes at odd intervals.}}<br />
:Shadows separate from the wall and surge towards you moments before your vision and the world around you blurs...<br />
<br />
===== V'tull =====<br />
:Your senses are overwhelmed with the sound of war chants and the cry of pit fighters as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Gladiator's Cell Sanctuary<br />
|desc=Stone benches lay in a scattered arrangement upon a dusty floor, and the acrid scent of blood, sweat, and leather fills your nostrils. The sounds of men fighting, lions roaring, and the distant cry of the crowd filter down a narrow corridor set to one side. Painted high above on the red clay ceiling is the image of a black scimitar.}}<br />
:Moving down the corridor, the sound of the waiting crowd floods your senses and the brightness of the light after the dimness of the sanctuary momentarily blinds you...<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
===== Gosaena =====<br />
:The world around you is swallowed in silence and a cascade of feathers obscures your vision...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Final Embrace<br />
|desc=Moss green marble walls rise from black-veined white floor tiles only to disappear in the shrouded darkness of the ceiling. Solace fills you in the deep silence of the sanctuary, while a slight breeze carries the odd feather past you. A faint luminescent light glows from somewhere nearby, its source unseen.}}<br />
:Pale light floods your vision as all around you turns to black and the world dissolves...<br />
<br />
===== Zelia =====<br />
:Rolling chaotic winds filled with insane laughter swirl around you and your surroundings blur for a moment...<br />
{{RoomDescription<br />
|roomname=Shifting Sanctuary<br />
|desc=Shifting sands move against the silvery, transparent walls of the chamber upon a chaotic wind riddled with laughter. Whispered questions, nonsensical and indefinable, echo around you and punctuate the objects that rise and fall in the landscape beyond the chamber. Painted tiles, seen and then unseen, decorate the floor and display a plethora of frozen faces locked in as many emotions.}}<br />
:Silver light filters down through the chamber and laughter rises to drown you in its chaotic embrace as the world around you slowly fades away...<br />
<br />
=== Lesser Spirits ===<br />
<br />
===== Aeia =====<br />
:Your senses become flooded with the scent of fresh, clean water and the heady fragrance of lilies as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Garden Sanctuary<br />
|desc=Surrounded on all sides by crystal clear spring water, the garden sanctuary is verdant and filled with life. Butterflies dance beneath a perpetual sun and alit upon dark violet butterfly weeds, which sway gently in a breeze scented with lilies and the distant sea. Stone benches are arranged around pockets of fiery violets, flaeshorn blooms, and pink petunias, while enormous white water lilies rest upon equally large green pads in the soothing waters.}}<br />
:Green light floods your vision, obscuring the sanctuary and causing it to dissolve around you...<br />
<br />
===== Amasalen =====<br />
:The taste of blood fills your mouth as your vision blurs in a wash of red, causing the world around you to disappear...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Blood<br />
|desc=Dark and cloudless, the night sky spreads before you, punctuated by the soft glow of torches set at even intervals down several steep steps that disappear into a distant, dark jungle. Carved sigils ring a basin at the center of the sanctuary, its lip edged in razor-sharp obsidian that glistens with a thick, red liquid. A two-headed snake slithers around a severed hand painted crimson with its own blood at the edge of the sanctuary's platform.}}<br />
:Hissing suddenly, the twin heads of the serpent suddenly strike out towards you and your vision blurs with crimson light...<br />
<br />
===== Arachne =====<br />
:Skeins of silver light swirl around, wrapping you in a cool cocoon that obscures the world around you...<br />
{{RoomDescription<br />
|roomname=Spiderweb Sanctuary<br />
|desc=Cradled in a soft hammock, the sanctuary's floor is fashioned of dozens upon dozens of silver skeins of spider webbing. Eight trees, blurred by distance, ring the web and provide anchor points to the tightly woven aerial floor, which sways gently in a light breeze. A crimson sky remains unchanged and the distant ground is lost in ebon shadows.}}<br />
:Crimson light obscures your vision as the sanctuary around you dissolves away...<br />
<br />
===== The Huntress =====<br />
:The blast of a horn rises on the air and your vision is suddenly obscured by rapid movement that you can't pinpoint...<br />
{{RoomDescription<br />
|roomname=Sanctuary of the Hunt<br />
|desc=Tall and imposing, aspen and modwir trees form a thick ring around a clearing covered in knee-high grass. Positioned before a babbling brook is a black willow tree glossy with strange signs of petrification. Carved into the now nearly crystalline bark are various scenes of the wild hunt, together forming a circle about an eight-pointed star.}}<br />
:Three short blasts of a horn make the trees around you vibrate and their leaves fall upon you in a cascade of color that obscures your vision...<br />
<br />
===== Jaston =====<br />
{{addmetext}}<br />
<br />
===== Kuon =====<br />
:The rich, earthy scent of herbs fills your senses as your vision blurs...<br />
{{RoomDescription<br />
|roomname=Healer's Sanctuary<br />
|desc=Wind ruffles the sides of the off-white canvas walls, which fall in gentle pleats from the peaked roof to the short and tall blades of the grass. Potted healing plants are arranged in every available space of the tent from shelves to corners to the area where the walls meet the ground. A series of empty cots are arranged in alternating patterns with wooden stools near the central support pole, and several brass lanterns shed golden light upon the area.}}<br />
:Cool breezes tug the walls of the tent free from their supports and they sway before your eyes in a blur of white...<br />
<br />
===== Laethe =====<br />
:A cloud of black rose petals rises from the ground and swirls across your vision...<br />
{{RoomDescription<br />
|roomname=Widow's Walk Sanctuary<br />
|desc=Surrounding the flat widow's walk deck is a wrought iron balustrade, beyond which lie bright orange terracotta shingles. Hundreds of deep purple glass votives house tiny candles that burn fitfully in the light zephyr that gently tugs at you. Clouds blanket the sky, their fluffy faces painted rosy and amethyst by the perpetual twilight.}}<br />
:Black rose petals rise from the ground to swirl about you, their heady fragrance momentarily stuns you, and your vision blurs...<br />
<br />
===== Leya =====<br />
:Your senses become flooded with the distinct sound of an owl's cry, and the faint, fleeting scent of trillium as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Glade Sanctuary<br />
|desc=Tall marble columns inlaid with lapis daggers enclose a well-used sparring ring, its center bare of the grass that emerges green only near the edge. Against the ivory hue of the pillars, trillium blossoms blend to near invisibility, distinguished only by dark verdant foliage and a scent that haunts the air like a waking dream. Set back from the grounds, statues look in from each of the cardinal points, characterized by remarkable craftsmanship; in front of each is a small pool of crystalline water.}}<br />
:Azure sparks of light flood your vision, obscuring the sanctuary and causing it to dissolve around you...<br />
<br />
===== Niima =====<br />
:Cool azure light bathes you as your surroundings blur for a moment...<br />
{{RoomDescription<br />
|roomname=Aquatic Sanctuary<br />
|desc=Tranquil and serene, the chamber echoes with faint aquatic sounds. Water laps unobtrusively at your feet, its presence warm and comforting. The chamber's curved walls and ceiling are translucent and beyond them the presence of sea creatures, both large and small, can be noted drifting by.}}<br />
:Golden flecks of light pervade the azure depths of the sanctuary and with an audible pop, the world around you slowly fades..<br />
<br />
===== Onar =====<br />
:A deep shadow descends upon you and your breath is briefly muffled as your your vision blurs with darkness...<br />
{{RoomDescription<br />
|roomname=Obsidian Shadow Sanctuary<br />
|desc=Obsidian walls rise from smooth black marble floors into a doomed ceiling shrouded in darkness. Set within a tiered structure, dozens of bone white tallows are arranged in the semblance of a cracked skull. Each short wick burns slow, causing them to splutter sporadically with any nearby movement; the candles' illumination is not enough to dispel the shadows beyond their ring of light. A velvet silence fills the air.}}<br />
:Suddenly the candles at the heart of the room go out and you are plunged into a deep darkness that obscures your vision of the world around you...<br />
<br />
===== Tilamaire =====<br />
:Lively music fills the air and is accompanied by merry laughter. Your vision suddenly blurs...<br />
{{RoomDescription<br />
|roomname=Inspiration's Sanctuary<br />
|desc=Bright blue walls are covered with pictures of inspiring landscapes, stunning flowers, vibrant festivals, and beautiful faces; each is tacked in place by golden musical note-shaped stickpins. Resting beside the oak door is a worn traveler's cloak, threadbare and patched, a rustic carryall, and a weather-friendly instrument. A writing table with musical sheets, inkpots, and quills stored upon it is set beneath a sunlit window. Music fills the air with its sweet lively cadence.}}<br />
:Blue light swirls before your eyes and the tempo of the song changes to an old, whistled traveling tune. As the tune begins to fade, the world around you blurs...<br />
<br />
===== Voaris =====<br />
:Your vision swims with the glittering glow of candlelight...<br />
{{RoomDescription<br />
|roomname=Chapel Sanctuary<br />
|desc=Smooth marble walls shimmer with the golden flicker of candlelight from dozens of white pillar candles set in golden candelabras throughout the small chapel. Three steps rise to a small altar covered with a yellow rose embroidered cloth. Laying upon the altar cloth is a small bowl, a slender handfasting cord, and a bouquet of yellow roses ringed with edelweiss.}}<br />
:A murmured promise touches your ears seconds before the candlelight flickers out and your vision blurs...<br />
<br />
===== Voln =====<br />
:The sound of a man softly praying fills your ears and your vision blurs...<br />
{{RoomDescription<br />
|roomname=Vigil Sanctuary<br />
|desc=Austere and barren, the sanctuary is ringed in white walls devoid of any wall hangings or fixtures except for a single window cut in the shape of a shield. A lone prayer-mat, beaded with onyx and white birch, rests at the center of the small room, while one white pillar candle burns quietly near the narrow door.}}<br />
:The candle flickers out and your vision is blanketed in velvety blackness...<br />
<br />
== [[Smite/Bane (302)]] ==<br />
<br />
{{top}}<br />
<br />
;Smite<br />
:A scintillating, blue-white aura encompasses TARGET.<br />
<br />
;Bane<br />
:A sickly, violet haze encompasses TARGET.<br />
<br />
== [[Well of Life (308)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:As you sense your souls have linked together, your skin tingles with electrical energy.<br />
<br />
;Cholen<br />
:As you sense your souls have linked together, you smell the aroma of fine wine.<br />
<br />
;Eonak<br />
:As you sense your souls have linked together, your face tingles briefly with heat like that of a nearby forge.<br />
<br />
;Imaera<br />
:As you sense your souls have linked together, you hear the faint rustling of autumn leaves.<br />
<br />
;Jastev<br />
:As you sense your souls have linked together, a pattern of stars flickers faintly before you before fading away again.<br />
<br />
;Kai<br />
:As you sense your souls have linked together, a shaft of light like a well-thrown spear flashes briefly across your sight.<br />
<br />
;Koar<br />
:As you sense your souls have linked together, for only an instant, you glimpse the flows of mana coursing around you.<br />
<br />
;Lorminstra<br />
:As you sense your souls have linked together, the chill of winter spreads slowly through your body.<br />
<br />
;Lumnis<br />
:As you sense your souls have linked together, a few wisps of grey mist drift past you.<br />
<br />
;Oleani<br />
:As you sense your souls have linked together, the light smell of spring flowers in bloom washes over you.<br />
<br />
;Phoen<br />
:As you sense your souls have linked together, warmth caresses your skin like the touch of the noontide sun.<br />
<br />
;Ronan<br />
:As you sense your souls have linked together, a tide of dreamlike lassitude washes through you.<br />
<br />
;Tonis<br />
:As you sense your souls have linked together, you hear the light sound of two coins clinking together.<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:As you sense your souls have linked together, a deep, rich purring, more felt than heard, vibrates through your body.<br />
<br />
;Eorgina<br />
:As you sense your souls have linked together, the area seems to darken for a moment.<br />
<br />
;Fash'lo'nae<br />
:As you sense your souls have linked together, the smell of dry, ancient parchment drifts past.<br />
<br />
;Ivas<br />
:As you sense your souls have linked together, the smell of tuberose incense twines slowly around you.<br />
<br />
;Luukos<br />
:As you sense your souls have linked together, a scaly texture rasps slowly over your skin.<br />
<br />
;Marlu<br />
:As you sense your souls have linked together, an acrid, alien smell creeps slowly through the air.<br />
<br />
;Mularos<br />
:As you sense your souls have linked together, a phantom pressure briefly encircles each of your wrists.<br />
<br />
;Sheru<br />
:As you sense your souls have linked together, the cackle of a jackal echoes in your skull.<br />
<br />
;V'tull<br />
:As you sense your souls have linked together, the coppery scent of drying blood saturates your senses.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:As you sense your souls have linked together, a sensation like feathers brushes over your face.<br />
<br />
;Zelia<br />
:As you sense your souls have linked together, a wild, silvery giggle rings in your head.<br />
<br />
=== Lesser Spirits ===<br />
<br />
<br />
;Aeia<br />
:As you sense your souls have linked together, the delicate scent of jungle lilies wafts around you.<br />
<br />
;Amasalen<br />
:As you sense your souls have linked together, you feel the hilt of a knife pressing against your palm.<br />
<br />
;Arachne<br />
:As you sense your souls have linked together, and a sticky feeling, like spiderweb encasing your skin, wraps briefly around you.<br />
<br />
;The Huntress<br />
:As you sense your souls have linked together, you hear the distinct, controlled swish of a long blade cutting through the air.<br />
<br />
;Jaston<br />
:As you sense your souls have linked together, a light breeze caresses your skin.<br />
<br />
;Kuon<br />
:As you sense your souls have linked together, the taste of acantha leaf tea fills your mouth.<br />
<br />
;Laethe<br />
:As you sense your souls have linked together, the dusky, dense smell of drying roses drifts past.<br />
<br />
;Leya<br />
:As you sense your souls have linked together, the smell of trillium flowers surrounds you briefly.<br />
<br />
;Onar<br />
:As you sense your souls have linked together, the brief sensation of a dagger against your throat flashes past.<br />
<br />
;Niima<br />
:As you sense your souls have linked together, the smell of the sea washes gently past.<br />
<br />
;Tilamaire<br />
:As you sense your souls have linked together, you hear a few bars of merry, skillfully whistled melody.<br />
<br />
;Voaris<br />
:As you sense your souls have linked together, the fresh smell of dew-laden roses in bloom drifts past.<br />
<br />
;Voln<br />
:As you sense your souls have linked together, you hear the distant clash of sword upon shield.<br />
<br />
;Other<br />
:{{addmetext}}<br />
<br />
== [[Blind (311)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the fury and violence of the Lord of the Seas flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> {{addmetext}}<br />
<br />
;Cholen<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the merriment and goodwill of the Jester flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> Caster's face shimmers and vanishes, and, in its place, you see the image of a young, golden-haired man with a smile of delight curving his lips. His eyes are the color of the sky, and they sparkle brightly with merriment. Divine radiance blazes around the image, and you are blinded.<br />
<br />
;Eonak<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the strong will and determination of the Master of the Forge flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the craggy face of a dwarven man. An aura of reddish-golden light, much like the glow of a forge, surrounds his features. His brown gaze bores into you, and the image sears itself into your eyes before everything goes black.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the warmth and healing power of the Lady of the Green flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> {{addmetext}}<br />
<br />
;Jastev<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the tenuous, fleeting beauty of the world as the vision of the Soothsayer flows through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a pale, black-haired young man. Behind him, the night sky shines, thousands of stars shimmering in incredible beauty, but his face is filled with devastating sorrow even as he gazes into the night. Suddenly, the stars blaze with searing silver brilliance, and you are blinded.<br />
<br />
;Kai<br />
:{{addmetext}}<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the majesty of the King of the Gods flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of an ancient man wearing a majestic crown of pure light. The lines of his face are weary, and a great, snow-white beard flows from his chin, but his heavy-lidded blue eyes transfix you with their power. Divine radiance blazes around the image, and you are blinded.<br />
<br />
;Lorminstra<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the somber, majestic power and the caring presence of the Gatekeeper flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a thin woman with alabaster-hued skin. Snowflakes collect in her raven black hair, and winter's chill sweeps over you as her somber gaze meets yours. The image sears into your vision, and then everything goes dark.<br />
<br />
;Lumnis<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the wisdom and knowledge of the Queen of Enlightenment flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a mature woman robed in cloud grey gossamer. A single streak of grey hair mars her black tresses, and her face is serenely calm. Divine radiance blazes around the image, and you are blinded.<br />
<br />
;Oleani<br />
:{{addmetext}}<br />
<br />
;Phoen<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, your skin grows warm with the touch of sunlight as the masculine power of the Sun God flows through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a gaunt man with golden hair that shines as brightly as the sun. His smile is confident and proud, and a touch of arrogance blazes in his blue eyes. Divine radiance flares around the image, and you are blinded.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the dark, watchful power of the Lord of Dreams flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> {{addmetext}}<br />
<br />
;Tonis<br />
:{{addmetext}}<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:{{addmetext}}<br />
<br />
;Eorgina<br />
:{{addmetext}}<br />
<br />
;Fash'lo'nae<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the knowledge and intellectual interest of the Grandfather flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> {{addmetext}}<br />
<br />
;Ivas<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the passion and sensuality of the Seductress flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a staggeringly beautiful woman. Shimmering smoke surrounds her face, distorting it slightly, but her long-lashed eyes gaze knowingly into yours, dark with an unmistakable invitation. The image sears itself into your eyes before everything dissolves in a wash of grey.<br />
<br />
;Luukos<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the cruel malice of the Eater of Souls flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a massive emerald green serpent. The snake's golden eyes transfix you with their power as its forked tongue darts out to taste the air. Darkness wells forth to consume the image, and then you see nothing at all.<br />
<br />
;Marlu<br />
:<b>{{Smallcaps|[1p]}}</b> {{addmetext}}<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a gruesome demon. The monster's skin is glistening black, hooked wings arch above his inhuman features, and barbed tentacles lash and writhe restlessly around its body from appendages that bear only the faintest resemblance to arms. Darkness wells forth to consume the image, and then you see nothing at all.<br />
<br />
;Mularos<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the compassion, pain, and longing of He who is the Sorrow of the World flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a young man with incredibly compassionate eyes. His features are as delicate as an elven child's, but a bloody lash-stroke mars his skin near the collar of his white robe. The image sears itself into your vision before everything dissolves in a wash of scarlet.<br />
<br />
;Sheru<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the cruel, feral power of the Bringer of Terror flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see a pair of feral amber eyes gleaming out of darkness. Faintly, you can discern the outline of a jackal's head, but the proportions are subtly distorted -- the muzzle is too large to properly fit the head, and needlelike teeth gleam menacingly behind black lips. Darkness wells forth to consume the image, and then you see nothing at all.<br />
<br />
;V'tull<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the ecstatic bloodlust of the Berserker flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a giantman with marble white skin. His coal black eyes stare vengefully down at you, an expression of threat made only more dire by the bloodstained armor concealing his vast bulk. The image sears itself into your vision before everything dissolves in a wash of scarlet.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, your skin grows cold as the calm, silent power of the Mistress of Eternity flows through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see a somber woman swathed in a grey cloak. Her face is as pale as alabaster, and her features are composed with perfect, unwavering serenity. The air grows cold as her ice blue gaze rests upon you. The intensity of the vision overwhelms you, and everything dissolves in a wash of grey, leaving you blinded.<br />
<br />
;Zelia<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the madness of the Keeper of the Moons rising in you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see four crescent moons wheeling wildly through a sky that flashes with a thousand different colors. A pair of large emerald eyes stare down on you from above the moons, set in a constantly shifting face framed by long, windblown silver hair. The delighted laughter of a madwoman fills your ears as you grow more and more disoriented, and then the intensity of the vision overwhelms you. Everything dissolves in a wash of grey, leaving you blinded.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the warmth and nuturing comfort of the Mother flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a beautiful human woman with kind, quiet eyes. The leaves, flowers, and vines of a verdant tropical garden twine through her hair and caress her shoulders, with one particularly large lily spreading its milk-white petals across her brow. A faint glow halos her features for only a moment before her face, and everything else, vanishes from view.<br />
<br />
;Amasalen<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the frenzied religious ecstasy of the Executioner flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a cruelly smiling Faendryl man with dark bronze skin and slitted golden eyes. Flowing white hair courses over his lean neck and shoulders. Like blood spilling up from a cut, darkness wells forth to consume the image, and then you see nothing at all.<br />
<br />
;Arachne<br />
:<b>{{Smallcaps|[1p]}}</b> {{addmetext}}<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a brash woman with a fighter's build, clad in bloodstained leather armor. One of her eyebrows is slightly raised, and her smirk is distinctly condescending. Superimposed over her face, the image of a black widow spider shimmers into view, then fades away again. As the spider vanishes, everything else falls into darkness, leaving you blind.<br />
<br />
;The Huntress<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the cold, exquisitely controlled anger of the Huntress flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a surpassingly beautiful woman whose face is a mask of carefully controlled anger. A silvery scythe blade curves alongside her face, and the reflection across the mirror-polished surface displays the eight-pointed star Krr'ska. Light flashes from the scythe blade into your eyes, and then everything goes black.<br />
<br />
;Jaston<br />
:{{addmetext}}<br />
<br />
;Kuon<br />
:{{addmetext}}<br />
<br />
;Laethe<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the sorrowful compassion of the Lovelorn flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> {{addmetext}}<br />
<br />
;Leya<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the cool confidence of the Master of Martial Arts flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a woman in her twenties with wavy mahogany hair and azure eyes. Calm, unquestioning confidence fills her expression as she gazes directly at you, mitigated only slightly by the concealed shadow of sorrow. The image sears itself into your eyes before everything dissolves in a wash of grey.<br />
<br />
;Niima<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the merry, flirtatious delight of the Wavedancer flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see a waiflike young woman with shining blue eyes and a dazzling smile. Her pale blonde hair flows over her milk-white shoulders as smoothly as water, and you briefly smell a fresh sea breeze in the moment before everything goes dark.<br />
<br />
;Onar<br />
:<b>{{Smallcaps|[1p]}}</b> {{addmetext}}<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a cracked white skull. Shadows play over the pale bone surface, but never fully resolve into recognizable forms. Abruptly, the skull vanishes into complete and utter blackness -- along with everything else around you.<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the merry pleasure of the Patron of Young Love flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a young man with delicately fair skin, sunlight golden hair, and merry blue eyes framed by long blond lashes. He presses a blood red rose to his cheek as he flashes a mischevious, flirtatious smile. Golden radiance flashes around his face in the instant before everything goes dark.<br />
<br />
;Voln<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the grim, determined spirit of the Paladin flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a grim man clad in a full suit of black chainmail. His cold, somber eyes stare straight past you, and the faint halo of white radiance surrounding him only seems to deepen the shadows of his forbidding visage. The image sears itself into your eyes before everything dissolves into blackness.<br />
<br />
;Other<br />
:{{addmetext}}<br />
<br />
== [[Prayer (313)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the wrath of your deity to protect you. The scent of brine and lightning-struck sand surrounds you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Brilliant white light flickers in CASTER's eyes.<br />
<br />
;Cholen<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the humor of your deity to protect you. You taste fine wine on your lips, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Sapphire light dances in CASTER's eyes.<br />
<br />
;Eonak<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the labor of your deity to protect you. Your eyes sting as if with the touch of smoke or sweat, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Dark red light glimmers in CASTER's eyes.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the bounty of your deity to protect you. The smell of ripe wild raspberries swirls around you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Leaf-green light shines in CASTER's eyes.<br />
<br />
;Jastev<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the foresight of your deity to protect you. All hues around you gain brilliance as all shadows around you deepen, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Brilliant white light burns in CASTER's eyes.<br />
<br />
;Kai<br />
:{{addmetext}}<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the justice of your deity to protect you. The ground trembles almost imperceptibly underfoot, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Intense golden topaz light blazes in CASTER's eyes.<br />
<br />
;Lorminstra<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the compassion of your deity to protect you. The delicate chill of autumn's first frost settles over your skin, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Pallid light glows in CASTER's eyes.<br />
<br />
;Lumnis<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the wisdom of your deity to protect you. Confidence and clarity settle over you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Opalescent light shines in CASTER's eyes.<br />
<br />
;Oleani<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the love of your deity to protect you. The smell of lily-of-the-valley surrounds you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Violet light sparkles in CASTER's eyes.<br />
<br />
;Phoen<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the power of your deity to protect you. The warmth of sunlight caresses your skin, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Golden radiance burns in CASTER's eyes.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the sword of your deity to protect you. The shadow of night darkens everything around you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Starry silver radiance shimmers in CASTER's eyes.<br />
<br />
;Tonis<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the wings of your deity to protect you. A light ripple passes through the air, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Golden light shines in CASTER's eyes.<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the pleasure of your deity to protect you. A low, rumbling purr vibrates through your head, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Eorgina<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the majesty of your deity to protect you. The scent of something burning drifts past, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Fash'lo'nae<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the knowledge of your deity to protect you. The smell of dusty parchment tickles your nose, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Pale yellow light flashes in CASTER's eyes.<br />
<br />
;Ivas<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the desire of your deity to protect you. Your head swims as if with alcohol or incense, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Luukos<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the will of your deity to protect you. Something smooth yet hard rasps over your cheek, like the pebbled scales of a great serpent, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Emerald light glimmers in CASTER's eyes.<br />
<br />
;Marlu<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the delight of your deity to protect you. Your skin stings as if with the touch of acid, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Lurid orange light gleams in CASTER's eyes.<br />
<br />
;Mularos<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the love of your deity to protect you. The softness of silk caresses the back of your neck, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Ruby light glimmers in CASTER's eyes.<br />
<br />
;Sheru<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the favor of your deity to protect you. Unbidden, your heartbeat quickens with fear, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Amber light glows in CASTER's eyes.<br />
<br />
;V'tull<br />
:{{addmetext}}<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the impartial hand of your deity to protect you. A delicate sensation like the caress of a feathered wing runs over your face from brow to chin, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Zelia<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the fickle spirit of your deity to protect you. A sudden wind chills your exposed skin, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Brilliant emerald light shines in CASTER's eyes.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the kindness of your deity to protect you. The smell of jungle rain drifts past you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Amasalen<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the frenzy of your deity to protect you. The smell of fresh-spilled blood swirls around you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Blood red light shines in CASTER's eyes.<br />
<br />
;Arachne<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the webs of your deity to protect you. Painless heat surges through your bloodstream. The world blurs into eight distinct images before refocusing upon one, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Intense crimson light glows in CASTER's eyes.<br />
<br />
;The Huntress<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the anger of your deity to protect you. For an instant, all around you is silvered by starlight to your eyes, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Jaston<br />
: {{addmetext}}<br />
<br />
;Kuon<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the caring of your deity to protect you. The aromas of pine needles and rich earth drift past you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Dark green light glows in CASTER's eyes.<br />
<br />
;Laethe<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the sympathy of your deity to protect you. The soft, musky scent of roses twines about you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Leya<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the skill of your deity to protect you. A sense of supple vitality flows through you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Azure light shimmers in CASTER's eyes.<br />
<br />
;Niima<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the mercy of your deity to protect you. You taste sea salt on your lips, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Aquamarine light shimmers in CASTER's eyes.<br />
<br />
;Onar<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the cool decisiveness of your deity to protect you. Nothing impressive happens externally, but your senses and awareness expand subtly, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the approval of your deity to protect you. The enticing scent of sun-warmed roses twines about you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Brilliant yellow light shines in CASTER's eyes.<br />
<br />
;Voln<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the shield of your deity to protect you. Something unseen settles around your torso like a suit of massive armor enclosing you. Instead of feeling weighted or weary, however, you feel uplifted, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Other<br />
:{{addmetext}}<br />
<br />
== [[Censure (316)]] ==<br />
<br />
{{top}}<br />
<br />
;Charl<br />
:Speaking the words of a sacred incantation, you channel the power of divine displeasure toward those deserving of punishment.<br />
<br />
;Eorgina<br />
:In disgust and with a dismissive manner, CASTER speaks an incantation in an unknown language.<br />
:As the words capture your attention, you hear a second voice overlapping CASTER's and translating the invocation: '''"For your carelessness, your spirit shall be shackled by invisible chains, rendering you a lowly slave. You will grovel at the feet of the one who controls your freedom, kissing the jeweled hem of her garments and begging for a chance to redeem yourself!"''' Your spirit quails involuntarily at the power of the divine censure, and you feel your muscles tightening to disobey your will.<br />
<br />
;Ivas<br />
:In a lush, seductive voice, CASTER purrs out an incantation in an unknown language.<br />
:As the words capture your attention, you hear a second voice overlapping CASTER's and translating the invocation: '''"For your transgressions, you shall know a hunger with no filling, a thirst with no quenching, and a yearning with no satisfaction. Every need you have will burn without ceasing until your entire body is aflame...."''' Your spirit quails involuntarily at the power of the divine censure, and you feel your muscles tightening to disobey your will.<br />
<br />
;Other<br />
:Religious fervor infuses CASTER's voice as she speaks an incantation in an unknown language.<br />
:As the words capture your attention, you hear a second voice overlapping CASTER's and translating the invocation: '''"For your trangressions, the greatest of wraths will enfold you. All punishment that you have earned will be portioned out to you, more than any spirit or body or soul can endure...."''' Your spirit quails involuntarily at the power of the divine censure, and you feel your muscles tightening to disobey your will.<br />
<br />
== [[Raise Dead (318)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:<b>{{Smallcaps|[2p]}}</b> Moisture beads upon your skin as CASTER's eyes cloud over with the darkness of a rising storm. Power builds upon the air, causing the dead hair upon your arms to rise, and as CASTER utters the last words of her spell you hear the rumble of thunder in her voice. The rolling sound ripples upon the air and collides with your chest an instant before a brilliant flash suffuses you with raw spiritual energy.<br />
:<b>{{Smallcaps|[3p]}}</b> Moisture beads on the skin of CASTER and TARGET as the former's eyes cloud over with the darkness of a rising storm. Power builds upon the air, causing the hair upon your arms to rise, and as CASTER utters the last words of his spell you hear the rumble of thunder in his voice. The rolling sound collides with TARGET's prone form, its very touch creating a brilliant flash that suffuses her in raw spiritual energy.<br />
<br />
;Cholen<br />
:<b>{{Smallcaps|[3p]}}</b> Musically, though lyric free, CASTER begins a soft chant in petition to her deity. Rising from the air around her, the sweet sound of a lute begins to accompany her and you discover that the very air seems alive with it. Reaching outward, CASTER touches TARGET on the lips and the blended sounds burst into a wordless chorus that surges between the pair in a shower of colorful lights.<br />
<br />
;Eonak<br />
:<b>{{Smallcaps|[1p]}}</b>Chanting slowly, your mind and body fill with strong sense of purpose as you gaze down at TARGET. Within your mind's eye you unravel the greater machinations of life and realize that the prone body lying before you is still needed to make them still work. Touching one finger to his forehead, you reignite the spark of life within him and return him to their greater function.<br />
:<b>{{Smallcaps|[3p]}}</b> Chanting slowly, the sound reminiscent of cogs moving through a large machine, CASTER gazes down at TARGET with a sense of greater understanding in his eyes. Briefly touching upon TARGET's forehead, CASTER reignites the spark of life within him.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> Breathing slowly, you extend your senses towards the world around you and draw into you the very essence of nature. You shift your gaze towards TARGET and carefully release the energy you've drawn into yourself towards him. A rush of energy briefly flows between the two of you as you feel life slowly return to him.<br />
:<b>{{Smallcaps|[3p]}}</b> Breathing slowly on the heels of her chanting, CASTER's gaze grows distant for several moments. With the grace of a doe lapping water at a brook, her gaze falls to TARGET and a rush of energy briefly flows between them causing TARGET to return to life.<br />
<br />
;Jastev<br />
:<b>{{Smallcaps|[1p]}}</b> Emptying all breathe from your body, you slowly still yourself and close your eyes. You reach out with all of your senses and feel a film shift across your vision. Opening your eyes, you gaze through a white haze and find images of TARGET floating above his prone form. Acts of TARGET's past, present, and future play out before your clouded vision. With conviction and faith, you pluck a future image of TARGET from the air and coax he back into his body. Slowly, the film slips from your eyes and images fade away.<br />
:<b>{{Smallcaps|[3p]}}</b> Slowly exhaling the last syllable of his chant, CASTER closes his eyes for several moments. Upon opening his eyes, hundreds of images appear to hover over the prone form of TARGET. Each image is different from that of the woman that lays lifeless. With firm conviction, CASTER pulls at one of the images in the air and slowly coaxes TARGET's ghostly form back into her body. The film slips from CASTER's eyes as TARGET is filled with the breath of life.<br />
<br />
;Kai<br />
:<b>{{Smallcaps|[3p]}}</b> Deep and resonating, you feel the chant that falls from her lips and watch as she is filled with the strength of her faith. She crouches beside TARGET and gently lifts him into her arms. CASTER's muscles swell with the power of her deity, and she cradles him close to her chest. Strength and life flood from CASTER's body into TARGET's, but CASTER suddenly seems weakened by the experience and is forced to her knees. With a soft sigh, CASTER still manages to lay TARGET gently back down.<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b> With each passing moment during your slow chant, the thrum of power begins to flood your very being, pulsing through your veins like crackling electricity. The overwhelming sensation liberates your mind from the trivial details of mortal life. You fold your right arm over and rest your chin upon your hand while gazing down at the lifeless corpse of TARGET, contemplating his existence. Blinking once, you thrust your hand over TARGET, and the raw power escapes your body through your fingertips, flowing into him.<br />
:<b>{{Smallcaps|[2p]}}</b> With each passing moment during CASTER's slow chant, his eyes flutter rhythmically. He folds his right arm and rests his chin upon his hand, then gazes down at you, as if contemplating your very existence. Blinking once, CASTER thrusts his hand over you, and crackling, raw power flows from CASTER's fingertips into your body, jolting you back to life.<br />
:<b>{{Smallcaps|[3p]}}</b> With each passing moment during CASTER's slow chant, his eyes flutter rhythmically. He folds his right arm and rests his chin upon his hand, then gazes down at the lifeless corpse of TARGET, as if contemplating his existence. Blinking once, CASTERthrusts his hand over TARGET, and crackling raw power flows from CASTER's fingertips into TARGET.<br />
<br />
;Lorminstra<br />
:<b>{{Smallcaps|[1p]}}</b> Thin at first, a fine layer of rime tickles your hands and fingertips. The hoarfrost smoothly glides between you and TARGET, turning to a light powder as it traverses the space between. The white substance clings to TARGET's eyelashes and cheeks for a moment before it becomes charged with spiritual power, then it slowly melts away.<br />
:<b>{{Smallcaps|[3p]}}</b> Thin at first, a fine layer of rime coats CASTER's hands and fingertips. The hoarfrost smoothly glides across the space between CASTER and TARGET, turning to a light powder in the open air. The white substance clings to TARGET's eyelashes and cheeks for a moment before it becomes charged with spiritual power, then it slowly melts away.<br />
<br />
;Lumnis<br />
:<b>{{Smallcaps|[1p]}}</b> Lifting your finger, you begin to chant and draw a series of conjoined circles in the air. Each circle turns to mist and takes on a different hue - white, blue, black, red, and green. As the last ring is completed, you spread your fingers and gently allow your tips to touch each color before pushing the misty creation towards TARGET. A shock of energy courses through your body as the mist seeps into TARGET's chest and life is slowly returned to his body.<br />
:<b>{{Smallcaps|[3p]}}</b> Lifting her finger, CASTER begins to chant and draws a series of conjoined circles in the air. Each circle turns to mist and takes on a different hue - white, blue, black, red, and green. As the last ring is completed, she spreads her fingers and gently allows the tips to touch each color and pushes the misty creation towards Body. A shock of energy courses through CASTER's body as the mist seeps into TARGET's chest and life is slowly returned to his body.<br />
<br />
;Oleani<br />
:<b>{{Smallcaps|[1p]}}</b> Rich and lively, the scent of wild flowers suddenly fills the air as you finish your chant, and you feel alive with the energy of spring. With renewal at your fingertips, you gently touch TARGET on the brow and revel in the sweet rush of energy that passes through you into her.<br />
:<b>{{Smallcaps|[3p]}}</b> Rich and lively, the scent of wild flowers suddenly fills the air as CASTER finishes her chant, and an aura of energy forms a rose-hued nimbus around herself. Lifting his fingers, CASTER gently touches TARGET's brow and the nimbus drains away from CASTER as it fills TARGET with life.<br />
<br />
;Phoen<br />
:<b>{{Smallcaps|[2p]}}</b> A pleasant warmth encircles CASTER's body with a golden nimbus that is reminiscent of a rising sun, her features softened by its presence. As she lifts her right palm you notice a fierce energy fill her hand. The light, driven by CASTER's will, slants in thin lines from her hand across your face and fills you with the vigorous life of a burning sun.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[1p]}}</b> Weaving your hands as you speak the words of your prayer, you are momentarily mesmerized by the silver nimbus that your movements create. The world around you takes on a dream-like quality and the nimbus at your fingertips turns into the image of a slender blade. Grasping it by the hilt, you plunge the silver light into TARGET's chest and feel the shock of impact tear the blade from your hands. As TARGET draws the breath of life into her lungs, the blade becomes ethereal and disperses into the air.<br />
:<b>{{Smallcaps|[3p]}}</b> Weaving her hands as she speaks the words of her prayer, CASTER is momentarily mesmerized by the silver nimbus that her movements create. The world around you takes on a dream-like quality and the nimbus at CASTER's fingertips turns into the image of a slender blade. Grasping it by the hilt, CASTER plunges the silver light into TARGET's chest and the shock of its impact fills TARGET with life. As TARGET draws her first breath, the blade becomes ethereal and disperses into the air.<br />
<br />
;Tonis<br />
:{{addmetext}}<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:<b>{{Smallcaps|[1p]}}</b> A feeling of deep lassitude overcomes you as your lips part in a soft chant that is no louder than a gentle purr. Deep within your body you feel as though something is stretching languidly and slowly waking. The world takes on a black and white hue as another, deeper purr joins your own and at its climax you touch TARGET on the forehead. You feel a deep contentment at the exchange of raw power that your touch causes within his, and you feel the cat within return to quiet slumber; the experience leaving you to feel slightly weakened.<br />
:<b>{{Smallcaps|[2p]}}</b> Shadows shift and roll around CASTER as his lips part in a soft chant that is no louder than a gentle purr. Taking on definition and contrast, the shadows around CASTER morph into the semblance of a large feline stretching languidly and his eyes take on a yellow cast as he gazes at you. A deeper, louder purr accompanies CASTER's as he touches your forehead and the feeling of raw power that burst over you blinds you. When your vision clears the shadows are long and his eyes have returned to normal.<br />
<br />
;Eorgina<br />
:<b>{{Smallcaps|[1p]}}</b> Weaving your hands into a complex gesture, you feel a power begin to fill your very being, and in your peripherals you see the dark hue of licking flames. You narrow your eyes so that only TARGET's prone form is in your field of vision. The last syllable of your spell falls from your lips, a sharp command at the soul beyond the lifeless body, and you feel raw energy course through you into TARGET.<br />
:<b>{{Smallcaps|[2p]}}</b> Raw energy spills from the shadows that ring CASTER as she begins to weave her hands in complex gestures above you. Narrowing her eyes, Savior issues a sharp command at your spirit as it floats above your body, then you feel yourself slam back into your mortal shell.<br />
:<b>{{Smallcaps|[3p]}}</b> Weaving his hands in complex gestures, CASTER begins to cast his spell and you notice that the shadows lengthen around him. CASTER narrows his eyes, his gaze falling upon TARGET, and issues one sharp command. Raw energy passes between the two and the shadows return from whence they came.<br />
<br />
;Fash'lo'nae<br />
:<b>{{Smallcaps|[1p]}}</b> As you begin to chant you notice the scent of dry, dusty parchment and feel a cool mist cling to your skin somewhere near your feet. You sense the ethereal tendrils of the mist as they coil about your body and notice that the world turns to a yellowish hue as the mist settles about your head. Focusing on TARGET, you feel the transfer of energy pass between you as you return him to life.<br />
:<b>{{Smallcaps|[3p]}}</b> As CASTER begins to chant the scent of dry, dusty parchment fills the air and a topaz mist wreathes her body. The coiling, ethereal tendrils circle about her and slowly rise from her feet to her head where they form a slit-eye. The eye opens, its focus upon TARGET and a surge of energy passes between the two.<br />
<br />
;Ivas<br />
:<b>{{Smallcaps|[2p]}}</b> Rolling green mist seeps from CASTER's skin and glides across her fingertips only to swirl through the air towards you. As the mist connects with your prone form, you feel a surge of power igniting your flesh and you writhe beneath its erratic gyrations.<br />
:<b>{{Smallcaps|[3p]}}</b> Rolling green mist seeps from CASTER's skin and glides across her fingertips only to swirl through the air towards TARGET. As the mist connects with the prone form, a surge of power can be seen dancing across his skin and his writhes beneath its erratic gyrations.<br />
<br />
;Luukos<br />
:<b>{{Smallcaps|[1p]}}</b> As you begin to chant the air about you takes on the musty scent of an ophidian being shedding its skin and an emerald light clings to your skin. You feel the ethereal tendrils twining around your arms forming slender asps, which punctuate the words of your prayer with their hiss. Pointing towards TARGET, you feel the mist slither off of your arms and watch them slam into her chest at the exact moment that you feel your energy transfer into her.<br />
:<b>{{Smallcaps|[3p]}}</b> As CASTER begins to chant, the air fills with the musty scent of coiling serpents and a mist of emerald light clings to his arms. The ethereal tendrils briefly seem to coil into the shape of asps, which suddenly strike out at TARGET and infuse her with CASTER's energy.<br />
<br />
;Marlu<br />
:<b>{{Smallcaps|[1p]}}</b> Murmuring softly, you call upon your connection with the Destroyer and feel your words twist into an alien, spidery chant. Dark shadows laced with crimson swirl before your eyes and at your forceful command sink into the chest of TARGET. The transference of energy is swift and immediate as you bind TARGET back into his body.<br />
:<b>{{Smallcaps|[3p]}}</b> Murmuring softly, CASTER calls out in a harsh, commanding voice that slowly dwindles to an alien chant difficult to follow. Circling darkly around CASTER's body is a series of dark shadows infused with a crimson light. Suddenly, he issues a forceful, sharp command that sends the shadows crashing into TARGET's chest.<br />
<br />
;Mularos<br />
:<b>{{Smallcaps|[1p]}}</b> Murmuring softly, a mournful chant slips from your lips and you feel welts appear upon your wrists. Dipping them briefly, you smear the crimson liquid the leaks from these sudden wounds in a thin line down TARGET's face. Tingling with each second that your skin touches his, you feel the transference of your raw energy pass into TARGET and momentarily reel with the pain of its release. Slowly, the wounds on your wrists heal, though a lingering throb remains.<br />
:<b>{{Smallcaps|[2p]}}</b> Murmuring softly, a mournful chants slips from CASTER's lips and crimson rents appear upon his wrist. Dipping them briefly, CASTER smears the crimson liquid that leaks from his wounds in a thin line down your face and the warm rawness of the life begins to bleed into you. The pain of renewal is almost as sharp as the rawness of the energy that suddenly fills you. Slowly, though you are dazed, you watch the wounds upon CASTER's wrists heal.<br />
:<b>{{Smallcaps|[3p]}}</b> Murmuring softly, a mournful chant slips from CASTER's lips, and crimson rents appear upon her wrists. Dipping them briefly, CASTER smears the crimson liquid that leaks from her wounds in a thin line down TARGET's face. The transference of energy between the pair is immediate and the air crackles with the rawness of its release. Slowly, the wounds upon CASTER's wrists heal.<br />
<br />
;Sheru<br />
:<b>{{Smallcaps|[1p]}}</b> Low and monotonous, you begin a chant to draw TARGET back to life and feel the deep shadows of the area rise to meet you. Falling upon you like a cloak of darkness, the twisting, inky blackness transforms into the visage of a jackal from a once forgotten nightmare. Sweeping from your body into TARGET's, the raw energy of your prayer transfers into her prone form. Slowly, the shadows recede back into the surrounding area.<br />
:<b>{{Smallcaps|[3p]}}</b> Low and monotonous, CASTER begins to chant and the deep shadows of the area seem to rise to meet him. Falling upon him like a mantle of darkness, the twisting, inky blackness transforms into the visage of a jackal from a once forgotten nightmare and sweeps from CASTER's body into TARGET. Slowly, the shadows recede back into the surrounding area.<br />
<br />
;V'tull<br />
:<b>{{Smallcaps|[3p]}}</b> Harsh and barbaric, the words of CASTER's chant fall from his lips and disappear upon the surrounding air. Blood fills his eyes, and his face transforms into a mask of unholy rage as he stares down at TARGET's prone form. Suddenly blinded by the berserker frenzy that fills him, CASTER lashes out at TARGET and the air crackles with the raw energy of his fury as it restores her to life.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b> Wrapped in an aura of chill, you close your eyes and softly begin to chant. As the cold air that surrounds you condenses you feel it slowly ripple outward in waves that turn the breath of those nearby into a fine mist. This mist swiftly moves to encompass you and you feel a pair of wings arc over your back. With the last words of your chant, you open your eyes and watch as foggy wings rise above you and gently brush against TARGET. As they dissipate in a cold rush against TARGET, you feel a surge of power spill forth from you and into him.<br />
:<b>{{Smallcaps|[3p]}}</b> Wrapped in an aura of chill, CASTER closes her eyes and softly begins to chant. As the cold air that surrounds her condenses it beings to ripple outward in waves that turns the breath of those nearby into a fine mist. This mist swiftly moves to encompass CASTER and slowly coalesces into a pair of ethereal wings that settle into a protective arc over TARGET. With the last words of her chant, the wings surge forward and gently caress TARGET, only to dissipate moments later taking the chill of the air with it.<br />
<br />
;Zelia<br />
:<b>{{Smallcaps|[1p]}}</b> Silvery and light, your eyes glaze over with a wild, crazed view of the world around you. A strange giggle passes your lips of its own volition as you gaze at TARGET's prone form. As if the carefree sound becomes something visible and substantial, the air around TARGET shimmers silvery and raw, as spiritual energy flows from you into hers.<br />
:<b>{{Smallcaps|[2p]}}</b> Silver and light, CASTER's eyes take on a wild, crazed sheen. Her gaze falls upon you and a strange giggle passes from her lips. The laughter swells upon the air and as the carefree sound falls upon you it seems to swell and gain substance, filling you with its raw, as silvery spiritual energy.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:<b>{{Smallcaps|[1p]}}</b> Chanting softly, you begin to feel the gentle patter of rainfall upon your skin and smell the rich scent of loam fill the air. Lightly brushing your fingertips against TARGET's brow, you feel a warm rush of energy thrum through your feet and rise up through your body only to be transferred through your finger tips into her prone form.<br />
<br />
;Amasalen<br />
:<b>{{Smallcaps|[3p]}}</b>Guttural and primal, the words of CASTER's chant are torn from CASTER's throat with enough force to slice the very air. He clenches his hands into tight fists and within moments blood begins to seep from between his fingers. Bending at the waist, CASTER opens his hands and presses his right hand to TARGET's forehead, and the other to his lips. Power surges through the connected bodies and within moments TARGET draws his first breath of life.<br />
<br />
;Arachne<br />
:<b>{{Smallcaps|[2p]}}</b> Low and soft, the chant that falls from CASTER's lips is suddenly transformed into a sound that resembles the gentle clattering of thousands of tiny feet as they scuttle across a marble floor. Waving his hands over you, you notice that tiny threads of spider silk are leaking from his fingertips, and you realize that you are being blanketed in a cocoon. Moments later, you feel the webbing seep into your skin, and with it comes a feeling of raw energy, which shocks you back into life. As you draw your first breaths, the webbing seems to have completely dissolved.<br />
<br />
;The Huntress<br />
:<b>{{Smallcaps|[1p]}}</b> Crouching beside the prone form of TARGET, you softly issue the last syllable of your chant. Breathing deeply, you take in the scents around you and let the feel of your surroundings infuse you. With only your gaze, you track the area and recreate the circumstances of TARGET's death within your mind. Touching TARGET, you follow the lines of the web that holds his soul in place and force it back into his body. Raw energy courses through you and you feel your sense of justice and vengeance filling TARGET with life.<br />
:<b>{{Smallcaps|[2p]}}</b> Crouching beside your prone form, CASTER softly issues the last syllables of his chant and takes a deep breath. Calmness steals over his features, and as he lifts his eyes to the surroundings, you are reminded of a wild animal tracking its prey. Slowly, and with deliberate movement, CASTER's gaze slips over your body and you feel him reach out to you. With force, CASTER slams your soul back into your body and the transference of raw energy that brings you back to life is filled with justice and vengeance.<br />
:<b>{{Smallcaps|[3p]}}</b> Crouching beside TARGET's prone form, CASTER softly issues the last syllables of his chant and takes a deep breath. Calmness steals over his features, and as he lifts his eyes to the surroundings, you are reminded of a wild animal tracking its prey. Slowly, and with deliberate movement, CASTER's gaze slips over TARGET's body and you watch as he plucks something that only he can see from the air. With force, CASTER slams his fist into TARGET's body and the raw energy transfers between them is filled with justice and vengeance<br />
<br />
;Jaston<br />
:<b>{{Smallcaps|[1p]}}</b> Kneeling beside the prone form of TARGET, you utter the last syllable of your chant and lower your face to xx's ear. Whispering softly, you speak unto her, "With the air in my lungs, I bring you back from death. With the power of Jaston, I draw you into breath." Slowly, you exhale upon TARGET's face, and you feel the gentle pull of the four winds carry your breath over every inch of her body. Standing, you feel the raw energy granted to you by your deity transfer into xx, and it momentarily steals your breath away.<br />
<br />
;Kuon<br />
:<b>{{Smallcaps|[1p]}}</b> You chant slowly as you walk a slow circle around the body of TARGET, shimmering flowers and herbs winking into existence. The gentle fragrance of an herb garden rises underfoot, flooding your senses and setting your skin tingling with the power of life. You lean over and pluck an ethereal leaf, placing it on TARGET's forehead. As it sinks into her skin, the garden around her grows higher and lusher, covering TARGET in blanket of calm, yet revitalizing energy.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER chants slowly as she walk a slow circle around your body, shimmering flowers and herbs winking into existence. She leans over and plucks an ethereal leaf, placing it on your forehead. Sensation begins to return to your body as it sinks into your skin, and you can feel the gentle caress of calm energy blanketing you as the surrounding garden grows higher and lusher.<br />
<br />
;Laethe<br />
:<b>{{Smallcaps|[1p]}}</b> As the last syllable of your chant falls from your lips, you feel the need to hum come over you. The soft lullaby that issues from your throat reminds you of young loves that were lost before they had a chance to blossom. Gazing down at TARGET's prone form, you feel a deep connection between the light tune you hum and the loss of the life before you. Channeling your energy toward TARGET, you implore him to return to his body and rejoin the living so that others do not feel that loss.<br />
<br />
;Leya<br />
:<b>{{Smallcaps|[3p]}}</b> Releasing all of the air from her body, CASTER lets the last syllables of her chant fall from her lips and you watch her grow perfectly still. Narrowing the focus of her attention to TARGET's lifeless form, CASTER shifts her stance and carefully lays her hand upon his forehead. Slowly, a deep blue nimbus begins to glow around CASTER's body, and as she withdraws her hand from TARGET's forehead, you notice that the glowing light begins to seep into the dagger-shaped brand seared upon it. Moments later, TARGET draws breath and the brand upon his forehead disappears.<br />
<br />
;Niima<br />
:<b>{{Smallcaps|[1p]}}</b> You weave your hands in a fluid pattern before you, matching the tempo of your soft incantation. The subtle scent of the ocean tickles your nose as power rises within your being like the day's tide. With a wide smile, you caress TARGET's cheek before placing your hand above her heart. Wisps of rainbowed energy flow from your fingertips and into the body of TARGET, washing over her and rescuing her from the clutches of the abyss.<br />
<br />
;Onar<br />
:<b>{{Smallcaps|[1p]}}</b> Almost imperceptible, you chant solemnly before TARGET, and the air around your hands begins to shimmer. Materializing out of nothingness, menacing shadows can be seen clinging to TARGET's cold body. With surgical precision, you strike at each dark tendril with a single finger, cutting them away from him. Slowly, you draw a single line across TARGET's neck, releasing him from the last bond of death.<br />
:<b>{{Smallcaps|[2p]}}</b> Almost imperceptible, CLERIC chants solemnly before you, and the air around his hands begins to shimmer. Materializing out of nothingness, menacing shadows can be seen clinging to your cold body. With surgical precision, CLERIC strikes at each dark tendril with a single finger, cutting them away from you. Slowly, he draws a single line across your neck, releasing you from the last bond of death.<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:<b>{{Smallcaps|[1p]}}</b> Lowering your eyes solemnly to TARGET's prone form, you utter the last syllable of your chant and are struck by the sudden, overpowering scent of roses. Gently laying your hand over TARGET's heart, you softly pour your energy into his form and implore he to return to life, love, and the acceptance of those around he. You feel your connection with TARGET grow as your energy fills his heart and are relieved to feel a pulse beneath your hands.<br />
:<b>{{Smallcaps|[2p]}}</b> Lowering his eyes solemnly to you, CASTER utters the last syllable of his chant and you suddenly recognize the overpowering scent of roses on the air. Gently laying his hand upon your heart, you begin to feel your body again. Life, love, and the acceptance of all around you draws your soul back towards your body and within moments you feel the raw energy ignite your heartbeat and return you to life.<br />
<br />
;Voln<br />
:<b>{{Smallcaps|[3p]}}</b> Gazing grimly upon the body of TARGET, CASTER chants with a quiet determination to intervene in TARGET's fate. Determination fills CASTER's face and he summons gossamer white energy around his hands. CASTER clutches his fist over his heart and then places his hand above TARGET's lifeless eyes. His once quiet chant grows stronger and louder as the energy rushes forth from his fingertips and into TARGET.<br />
<br />
;Other<br />
:{{addmetext}}<br />
<br />
== [[Intercession]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:Thunder breaks overhead with a deafening roar, and you are assaulted by the sharp scent of seawater. Blue sparks leap up from the ground, leaving jagged afterimages hovering in your vision for several moments after the lights themselves are gone.<br />
<br />
;Cholen<br />
:Strains of music pluck at your ears, woven through with the sound of a distant voice raised in joyous laughter. Your heart grows light, the world more colorful to your eyes. In moments, the distant sounds fade and leave you energized in the wake of their merriment.<br />
<br />
;Koar<br />
:The air about you fills with a harsh light, every line you view through it sharply defined. A commanding and implacable gaze weighs heavily upon you, humbling you even as it fills you with a quiet pride. The sensation of being watched passes, but in its wake you are stronger and more firm in your resolve.<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Fash'lo'nae<br />
:A line of yellow light flows outward from your feet, tracing a pattern of growing intricacy on the air just above the ground. The light branches a multitude of times, each strand writhing in place as though barely held in check by some unseen power.<br />
:The threads of glowing amber loop back upon themselves, throwing silver sparks as their ends merge. The image of a stylized slit-pupiled eye completes itself and burns, sourceless, on the air about you for the space of a breath before vanishing into nothing.<br />
<br />
;Marlu<br />
:A spot of darkness in your vision blooms hazily outward, rippling as it does so with deep violets and sickly greens. Six slender tentacles unfold from the heart of that writhing blackness, barely paler than the void that surrounds them, and form a slowly undulating star. After a moment, the darkness wavers and shreds, sending wisps of shadow curling away into nothing.<br />
<br />
;Mularos<br />
:Needles of power stab into you, sending white-hot pain coursing through your body. Sorrow fills your heart, but with it comes acceptance, an overwhelming sense of rightness that stays with you even as the agony fades to a dull ache in your chest.<br />
<br />
;V'tull<br />
:Shadows flood your vision and tinge everything you see a faint bloody red. The clash of battle fills your ears, punctuated by the cries of the dying. Your vision clears in moments and the riotous noises fade to nothing, but you are left with a righteous sense of purpose.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:A stillness steals over you, distancing you from yourself. A soothing peace seeps outward from your core and strips away the clamor of daily living. Sounds fade away, divorced from their meaning in the cool grip of complete and utter silence. In moments, the silence is broken as though it never was, but though that crystalline quietude passes on, the peace it imparted remains.<br />
<br />
;Zelia<br />
:Lights race across your vision, shifting and merging as they flee faster and faster. Crescents flow into full moons and back again, clouding over with crimson whorls before glowing a brilliant white. The sight is highly disorienting, leaving you dizzy from your attempts to track their movement. A dark speck arcs across a crazily spinning ruby dot just before all the lights vanish into silvery smoke, which lazily drifts away.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;The Huntress<br />
:Anger surges through you, boiling up from within and threatening to burst into violence. You bring your rage under control through sheer force of will and are rewarded by a growing sense of purpose. Though the unnaturally strong emotion drains away in minutes, your newly-won focus remains.<br />
<br />
;Voln<br />
:Cold, white light floods your mind, forming a near-solid barrier about your thoughts. Strength courses through your body, bringing with it new resolve and a firm sense of the righteousness of your cause.<br />
<br />
== [[Divine Wrath (335)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:As you pour your soul into an appeal to Charl, you know that you are heard. A briny gust of sea breeze swirls around you, infusing the air with the scent of the sea and droplets of saltwater.<br />
:A deafening thunderclap splits the air! Rather than fading away, the sound's echoes grow, and they gather into a rhythmic, crashing pulse like the sound of storm-tossed waves breaking on a desolate shore. The power of Charl has answered your prayer.<br />
:The sounds of crashing waves increase to an almost deafening level until, suddenly, a powerful wave surges into the area, violently slamming directly into TARGET.<br />
:White sparks flicker around you, and you sense electrical energy gathering in the instant before a massive bolt of lightning spears toward TARGET.<br />
:A final rumble of thunder rolls through the area, and, as its last echoes fade away, your skin ceases to tingle as your connection to Charl lessens.<br />
<br />
;Cholen<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Cholen, you know that you are heard. Sudden heady joy courses through you, lifting your heart and strengthening your spirit, and your mouth fills with the taste of exquisitely fine wine. You feel yourself grinning in spite of yourself.<br />
::The sound of laughter and music dances through the air, and, from the corner of your eye, you glimpse the forms of bright-garbed harlequins turning somersaults and tossing juggling balls back and forth -- but it is impossible to catch even one jester with a straight-on glance, for the celebratory spirits fade into memory as soon as you spy them. The power of Cholen has answered your prayer.<br />
::A throwing knife formed of shimmering golden light hurtles from the hand of one of the spirit jesters toward TARGET.<br />
::Your connection to Cholen lessens. The airy, brisk trill of a well-played fife and a quick cymbal crash heralds the departure of the spirit jesters.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::A sudden smile crosses CASTER's face and broadens into an infectious, easy grin.<br />
::The sound of laughter and music dances through the air, and something brightly colored flickers at the edges of your vision.<br />
::You glimpse movement at the corner of your eye right before a throwing knife formed of golden light hurtles toward TARGET.<br />
::The trill of the fife and the crash of cymbals echo through the air from no apparent source, and then the peculiar, colorful flickering at the edges of your vision goes away.<br />
<br />
;Eonak<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Eonak, you know that you are heard. You feel heat against your face like the heat of a forge close at hand as a faint ruddy haze swirls into existence.<br />
::The reddish haze shifts and solidifies into the image of a short, stocky, copper-skinned man bending over an anvil. He pays no attention to you or to anything around you, but you know that the power of Eonak has answered your prayer.<br />
::Within the reddish haze swirling beside TARGET, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.<br />
::The ruddy haze near you dissipates, and the sound of the forging hammer dies away. As the forge-fire's heat leaves your skin, your connection to Eonak lessens.<br />
:<b>{{Smallcaps|[Manifestation]}}</b><br />
::''(missing manifestation name)''<br />
::Gazing into the ruddy haze, you see the image of a short, stocky, copper-skinned man bending over an anvil. He pays no attention whatsoever to you as he wields his forging hammer, and the orange light reflecting from his forge fire obscures his features from view.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Imaera, you know that you are heard. The deep, quiet anger of the wilderness awakens within you, and you smell forest loam and hear the sound of wind passing through tree branches.<br />
::As the ground trembles, you know that the power of Imaera has answered your prayer, and you sense the forms of animal spirits running past unseen.<br />
::A brown stag materializes in midair, leaping out of nowhere to try to impale TARGET upon its magnificent antlers!<br />
::Almost even before the attack is complete, the stag leaps away as swiftly as it came and vanishes into the nothingness from which it sprang, allowing no time for retaliation.<br />
::You sense the last of the spirit animals running away unseen, and the aroma of forest loam fades as your connection to Imaera lessens.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::The aroma of forest loam drifts softly past as CASTER bows her head reverently, accompanied by the sound of wind passing through tree branches.<br />
::The ground trembles slightly, and you hear a rhythm like that of hooves striking the ground swiftly.<br />
::A brown stag materializes in midair, leaping out of nowhere to try to impale TARGET upon its magnificent antlers!<br />
::Almost even before the attack is complete, the stag leaps away as swiftly as it came and vanishes into the nothingness from which it sprang, allowing no time for retaliation.<br />
::'''(missing end messaging)'''<br />
<br />
;Jastev<br />
:As you pour your soul into an appeal to Jastev, you know that you are heard. A deep awareness of the ephemeral quality of the world fills you, and a man's low voice whispers into your ear, "This, like all things, shall pass."<br />
:Iridescent lights begin to swirl around you, each as brilliant as the finest paints an artist could buy -- malachite, lapis, ruby, saffron, umber, orchid, and a thousand other shades, as if you were wrapped in the center of a rainbow. The power of Jastev has answered your prayer.<br />
:A beam of vermilion light lances away from the rainbow around you to strike TARGET, bathing the TARGET in colored radiance.<br />
:A beam of cerulean light lances away from the rainbow around you to strike TARGET, bathing the TARGET in colored radiance.<br />
:The iridescent lights surrounding you pop like soap bubbles, one by one, until the last one bursts in a small flare of starry radiance and is gone. Your connection to Jastev lessens.<br />
<br />
;Kai<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::{{addmetext}}<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::An aura of power, health, and vitality settles around CASTER.<br />
::A brilliant silver glow encircles each of CASTER's hands and shapes a pair of ethereal silver-hued gauntlets.<br />
::CASTER punches at TARGET. A massive bolt of silver light blazes away from his fist!<br />
::CASTER looks briefly dejected as the ethereal silver gauntlets vanish from around his hands.<br />
:<b>{{Smallcaps|[3p - Look Caster]}}</b><br />
::A faint, healthy flush tinges CASTER's cheeks, and an aura of power and vitality fills each of his movements. Silver light encircles each of his hands in ethereal silver gauntlets.<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Koar, you know that you are heard. Heady power washes through your body as divine golden light encircles you.<br />
::The ground shivers and trembles restlessly underfoot, and you sense incredible power and strength focusing upon your surroundings. The power of Koar has answered your prayer.<br />
::The ground shakes powerfully directly underneath TARGET as a beam of golden light lances away from you to transfix TARGET.<br />
::Your connection to Koar lessens, and the divine light fades around you. The ground shudders one last time before falling still.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::An aura of divine golden light blazes into existence around CASTER.<br />
::The ground shakes powerfully directly underneath TARGET as a beam of golden light lances away from CASTER to transfix TARGET.<br />
::'''(missing end messaging)'''<br />
<br />
;Lorminstra<br />
:As you pour your soul into an appeal to Lorminstra, the image of a snow-covered forest with an open ebon gate at its center flashes through your mind, and the cold of winter slowly settles into your bones.<br />
:It begins to snow -- small, white, faintly glowing snowflakes that appear immediately overhead and drift delicately down to dissolve as soon as they strike the ground. Several strike your skin, and, instead of melting, they only deepen the icy chill that resides within your marrow. The power of Lorminstra has answered your prayer.<br />
:As several faintly glowing snowflakes settle upon TARGET, they ignite with cold white flame.<br />
:As your connection to Lorminstra lessens, the snowflakes stop falling, and the few that still cling to you melt away. The icy cold gradually lifts from your body.<br />
<br />
;Lumnis<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Lumnis, you know that you are heard. As insight floods through you, the world around you seems misty and immaterial.<br />
::As divine wisdom illuminates all things around you, you gain a greater understanding of the frail, tenuous nature of existence and the beauty within that fragility. The power of Lumnis has answered your prayer.<br />
::Guided by the knowledge within you, you concentrate upon TARGET, and, by strength of will alone, you expose the natural weaknesses of TARGET.<br />
::As your connection to Lumnis lessens, the world of divine insight slips away from you, destroying the subtle understanding that you so briefly managed to grasp.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER stares into the distance with an abstracted expression on her face.<br />
::Tendrils of soft grey mist curl around CASTER's hands, and a matching pale grey light shimmers in her eyes.<br />
::As CASTER stares at TARGET, the grey light in her eyes intensifies, and then tendrils of mist stretch from her hands to caress TARGET.<br />
::The grey light dies from CASTER's eyes, and the tendrils of soft grey mist surrounding her hands dissipate.<br />
<br />
;Oleani<br />
:{{addmetext}}<br />
<br />
;Phoen<br />
:{{addmetext}}<br />
<br />
;Ronan<br />
:As you pour your soul into an appeal to Ronan, you know that you are heard. Dreamlike lassitude fills your body, and everything darkens around you.<br />
:Your vision splits and twins -- with one sight, you see the world around you, and, with the other, you see a wide, barren plain stretching away beneath a midnight sky. The silhouetted forms of pure black unicorns run soundlessly toward you across the dreaming plain. The power of Ronan has answered your prayer.<br />
:Seen only by your spirit gaze, one of the dream unicorns lowers its head and charges fiercely toward TARGET! Just before impact, the unicorn's horn glows fiercely amber in hue.<br />
:You lose sight of the dream unicorns and the barren plain upon which they run as your connection to Ronan lessens. The waking world seems brighter again as the sense of dreamlike lassitude leaves you.<br />
<br />
;Tonis<br />
:As you pour your soul into an appeal to Tonis, a great wind sweeps into the area, causing everything in the vicinity to blow about wildly.<br />
:As the wind continues to whip about, the world seems to slow down around you, and you are aware of a spiritual presence nearby, although you cannot manage to catch more than a fleeting golden blur in your vision. The power of Tonis has answered your prayer.<br />
:Accompanied by a particularly impressive gust of wind, a fleeting golden blur flashes past TARGET.<br />
:You glimpse the golden blur one last time, but then you lose track of it entirely as your connection to Tonis lessens. The wind's force lessens as well, and then the air falls still.<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::Caster's gaze grows keen and feral as a golden haze streaked with black manifests around him.<br />
::Suddenly, the shadows come alive with lithe feline forms, which prowl and stalk around in a wide-ranging circle.<br />
::An ethereal (random feline) lunges toward TARGET, slashing out viciously with its claws!<br />
::'''(missing end message)'''<br />
:<b>{{Smallcaps|[Manifestation]}}</b><br />
::''a shadowy group of lithe feline forms prowling in a wide ring about the area''<br />
::The glint of a claw, the gleam of a yellow eye, the graceful arch of a proud head, the disdainful flick of a tail in the second before a lightning-swift leap -- it is all that you can perceive of the circling forms. As soon as you try to focus your attention upon any single one of the shadows, it is gone, and an intense feeling of being watched creeps over you.<br />
<br />
;Eorgina<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Eorgina, you know that you are heard. Your own will shrivels like a dry autumn leaf in a firestorm as the dark Arkati's power sweeps through you.<br />
::Midnight black flames, sparkling and shimmering like the darkest diamonds ever mined, rise from the ground in a wide circle around you. You feel the deadly heat, but your skin remains dry beneath it.<br />
::Shimmering black flames lash out toward TARGET, encircling the TARGET in their deadly grasp.<br />
::Your connection to Eorgina lessens, and the black flames instantly vanish, leaving you stranded and bereft of the presence of the Arkati's power.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER's lips twist in a cruel sneer as she straightens her back and glances around arrogantly. All light seems to dim, and the shadows cluster most densely around CASTER.<br />
::Midnight black flames, sparkling and shimmering like the darkest diamonds ever mined, rise from the ground in a wide circle around CASTER. The fire is searingly hot, but CASTER seems oblivious to the heat.<br />
::Shimmering black flames lash out toward TARGET, encircling the TARGET in their deadly grasp.<br />
::Abruptly, the black flames around CASTER wink out, leaving not even a wisp of smoke behind.<br />
<br />
;Fash'lo'nae<br />
:{{addmetext}}<br />
<br />
;Ivas<br />
:{{addmetext}}<br />
<br />
;Luukos<br />
:As you pour your soul into an appeal to Luukos, you know that you are heard. Your skin prickles slightly all over your body, and a deep, resonant hiss echoes through your skull.<br />
:An agonized, bitter moan echoes through the area from an unseen source, and a dark emerald radiance ripples through the air around you. The power of Luukos has answered your prayer.<br />
:Long, spectral talons materialize from midair to tear viciously at the body of TARGET!<br />
:A spectral howl echoes through the air, resonant with pain and anguish. Your skin prickles again as your connection to Luukos lessens.<br />
<br />
;Marlu<br />
:As you pour your soul into an appeal to Marlu, you know that you are heard. Everything wavers slightly, and your forehead stings as if it were touched by a drop of some caustic liquid, but the pain lasts less than a second.<br />
:Tendrils of seeping black mist materialize at a safe distance away from you. A great awareness of their incredibly lethal power presses into your mind as the tendrils begin to shift and coil about in search of prey. The power of Marlu has answered your prayer.<br />
:A tendril of black mist suddenly senses the proximity of TARGET. The mist expands into a large, quickly moving, highly lethal cloud that rapidly surrounds TARGET, obliterating it from view.<br />
:The tendrils of black mist dissolve back into nothingness as your connection to Marlu lessens.<br />
<br />
;Mularos<br />
:As you pour your soul into an appeal to Mularos, you know that you are heard. The sting of an unseen triple lash blazes across your face, and, as blood drips slowly down your cheek, you feel the touch of an invisible hand resting lightly against your throat.<br />
:The touch of the ethereal hand against your throat grows colder, and the sensation shifts to encircle your neck like a collar. Before this manifestation of divine will, you are helpless, and you are helpless as well as the very air around you solidifies into a barbed whip, coiling and shifting restlessly. The power of Mularos has answered your prayer.<br />
:The ethereal barbed whip that lies loosely coiled around you uncoils at terrifying speed. It snaps out toward TARGET!<br />
:As your connection to Mularos lessens, the cold, invisible collar locked about your throat fades into a compassionate caress, and a similar caress traces its way across the side of your cheek. Beneath that gentle touch, the wounds upon your face heal immediately. The ethereal barbed whip twitches one last time before dissolving back into air.<br />
<br />
;Sheru<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Sheru, you know that you are heard. The world darkens around you, casting everything into a murky shadow.<br />
::Visible only at the corner of your vision, you glimpse a pair of dark amber eyes watching from the shadows, and a low, deliberate growl seethes slowly through the air from no discernable source. The power of Sheru has answered you.<br />
::TARGET looks distinctly nervous, shifting its weight and peering around.<br />
::Suddenly, TARGET tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!<br />
::Your connection to Sheru lessens, and the murky shadows brought by your appeal fade away, yet the feeling of being watched does not. On any night, in any dream or nightmare, those amber eyes will follow you endlessly... but such is the prize and the price of your devotion.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::Darkness settles over the area, spreading outward from CASTER to cast everything into a murky shadow.<br />
::A deep, low-pitched growl seethes slowly through the air, and you have the distinct feeling that something is watching you from the depths of the murky shadow.<br />
::TARGET looks distinctly nervous, shifting its weight and peering around.<br />
::Suddenly, TARGET tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!<br />
::The murky shadow slowly lifts from the area, and the feeling of being watched passes gradually away.<br />
<br />
;V'tull<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to V'tull, you know that you are heard. A sudden wave of bloodlust rages through you, and the world drops away into the black haze of a berserker's frenzy.<br />
::From within the dark well of bloodlust, you thrill with berserker's ecstasy as you feel the power of V'tull respond to your prayer. The weapon you need to satisfy your bloodlust materializes before you -- a jet black scimitar that hangs in midair and responds to your pure will.<br />
::Divine will surges through you, and you command the scimitar to strike at TARGET.<br />
::Your connection to V'tull lessens, causing the searing bloodlust to vanish instantly away from you. The scimitar is gone, the haze of berserking hunger has left you, and you feel drained and tired.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER lets out a hoarse, ragged cry of bloodlust, and black haze films his eyes.<br />
::A jet black scimitar coalesces in front of CASTER, and he fixes his black-filmed eyes on it with the expression of a fanatic witnessing a divine miracle.<br />
::As CASTER lets out a furious, hungry howl, the jet black scimitar hanging in the air beside him whirls through the air to strike at TARGET.<br />
::The jet black scimitar beside CASTER vanishes, and he staggers slightly as the black haze vanishes from his eyes.<br />
:<b>{{Smallcaps|[3p - Look Caster]}}</b><br />
::A haze as black as night films CASTER's eyes.<br />
:<b>{{Smallcaps|[Manifestation]}}</b><br />
::''a jet black scimitar hanging unsupported in midair''<br />
::Other than the fact the black scimitar is floating in midair, it appears to be a normal scimitar.<br />
::<b>{{Smallcaps|[3p]}}</b> CASTER grasps the scimitar firmly by the hilt, but it jerks away from him of its own accord.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Gosaena, you know that you are heard. Everything around you seems to slow down as a deep, biting chill sinks through your skin and into your very heart.<br />
::From the corner of your eye, you glimpse slight motion. Although you still can perceive sound, no sounds seem important when compared to the silence at the center of your being. The power of Gosaena has answered your prayer.<br />
::An ethereal pair of feathered white wings materializes from midair and closes around TARGET.<br />
::You realize that you had ceased to hear the sound of your own heartbeat only when you become aware of it again, and other sounds filter back into your awareness as well. Warmth returns to your body as your connection to Gosaena lessens.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER's expression grows calm and chill, and ice blue radiance flickers in the depths of his eyes.<br />
::The ambient air temperature plummets, and every sound seems slightly muffled as the cold bites into your skin.<br />
::An ethereal pair of feathered white wings materializes from midair and closes around TARGET.<br />
::The ice blue radiance flickers one last time in CASTER's eyes before vanishing like a candle flame. Warmth returns to the air, and the sounds you hear no longer seem muffled.<br />
:<b>{{Smallcaps|[3p - Look Caster]}}</b><br />
::Ice blue radiance flickers in the depths of CASTER's eyes, and his expression is like fine porcelain in its intense calm.<br />
<br />
;Zelia<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Zelia, you know that you are heard. Something inside your head snaps, and with unnatural clarity you see three crescent moons gleen to life just above your head. You sense great wisdom waiting to be unlocked.<br />
::Chaotic visions and marvelous images flicker around you as the outside world slips farther and farther away from your awareness. What does it matter, anyway, when you are so close to [''the great wisdom is randomized... examples: creating the proper interpretation of chocolate; abdicating the post of moldy cheese'']. The power of Zelia has answered your prayer.<br />
::''Randomized attack messaging... examples:''<br />
::You notice TARGET nearby. How marvelous! You command the moon Liabo to tattoo blue lines on your ankle.<br />
::You notice TARGET nearby. How marvelous! You command some lilies of the valley to set it on fire.<br />
::You notice TARGET nearby. How marvelous! You command the bartender to keep it in the aviary.<br />
::You notice TARGET nearby. How marvelous! You command seventeen will'o'the'wisps to mop the floor.<br />
::Suddenly, the important insights slip away, leaving you drained and exhausted as you plummet back to a more mundane state of mind. Your throat and sides are slightly sore, and your cheeks are wet with tears. Your connection to Zelia has lessened.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER's face suddenly grows transfixed with an expression of awe and wonder, and sourceless silvery light plays in his eyes.<br />
::CASTER giggles oddly.<br />
::CASTER stares at a zombie for a moment before bursting into a fit of hysterical laughter. As tears stream down his cheeks with the force of his mirth, colorful light shimmers for an instant around the zombie.<br />
::CASTER abruptly stops laughing and looks around with a dazed expression.<br />
:<b>{{Smallcaps|[3p - Look Caster]}}</b><br />
::Sourceless silvery light shines in CASTER's eyes, and his expression is contorted with manic glee.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:As you pour your soul into an appeal to Aeia, you know that you are heard. You smell the exotic scents of jungle flowers and feel a comforting presence nearby.<br />
:As the scent of blossoming lilies fills your senses, a light green glow forms around you and coalesces into living jungle vines that twine over your shoulders and down your arms. They rest as lightly as a second skin, feeling almost like another part of your body. The power of Aeia has answered your prayer.<br />
:You sense a surge of vital growth among the vines that cloak your shoulders. Suddenly, a long, leafy vine shoots out and tries to wrap around a hill troll.<br />
:As your connection to Aeia lessens, the jungle vines dissolve back into light green radiance, and the radiance seeps softly into your skin.<br />
<br />
;Amasalen<br />
:{{addmetext}}<br />
<br />
;Arachne<br />
:{{addmetext}}<br />
<br />
;The Huntress<br />
:As you pour your soul into an appeal to the Huntress, you feel briefly sick and dizzy as you sense a flow of venom pulsing through your arteries and veins. The sickness and venom vanish entirely after only a second, and you feel more awake and alert.<br />
:Silvery light briefly glimmers over everything that surrounds you, and a wave of carefully controlled anger that is not your own emotion tunes your pulse to a low, steady thrumming. You are little more than a channel for the source of the emotion that stares around through your eyes. The power of the Huntress has answered your prayer.<br />
:A silver-bladed scythe materializes from thin air, spinning end over end as it hurtles toward TARGET!<br />
:As your connection to the Huntress lessens, the foreign anger that lent you strength passes from your body as well, and your heartbeat returns to its regular pace.<br />
<br />
;Jaston<br />
:{{addmetext}}<br />
<br />
;Kuon<br />
:As you pour your soul into an appeal to Kuon, you know that you are heard. The smells of herbs and flowers fill your senses, invigorating and uplifting you even as a deep calm settles over you.<br />
:The light scents of wildflowers grow stronger as insubstantial brown vines, thick and broad, coil out of the ground around you. Many of the vines sport large, colorful blossoms.<br />
:One of the vines suddenly whips about and lashes out at TARGET! Despite its slightly ethereal appearance, the vine moves with every evidence of heavy, solid weight.<br />
:As the spiritual peace slowly leaves you, the vines shimmer and vanish one by one, and the scent of wildflowers drifts away as your connection to Kuon lessens.<br />
<br />
;Laethe<br />
:As you pour your soul into an appeal to Laethe, you know that you are heard. You feel a brief, cool pressure on your brow, like a kiss of benediction.<br />
:Ethereal shadowy black roses sprout from the ground in a wide ring around you, twisting and twining about as they grow. The power of Laethe has answered your prayer.<br />
:A shadowy black rose touches TARGET and wraps immediately about it, struggling to force its long, barbed thorns into the TARGET.<br />
:You feel the kiss of benediction once more upon your brow, and then your connection to Laethe lessens. The shadowy black roses dissolve into tendrils of black, rose-scented smoke that dissipate rapidly.<br />
:''(Looking at a ring of ethereal black roses)'' Wickedly sharp thorns glimmer among the shadowy petals and tangled vines.<br />
:''(Touching a ring of ethereal black roses)'' The thorns avoid your flesh as you reach past the brambles, and your fingertips caress the silky softness of a rose petal.<br />
<br />
;Leya<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Leya, you know that you are heard. A wave of divine sorrow and anger washes through you, and, on the trailing end of that wave, and a rush of controlled power flows from your heart to your fingertips and toes.<br />
::An ivory light blossoms into existence around you.<br />
::A dagger of ivory light suddenly flashes away from the aura surrounding you to strike at TARGET.<br />
::The ivory light around you fades and glimmers out, and the strength and control of your movements lessens along with your connection to Leya.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER's posture falls into a graceful fighting stance, and her movements are more controlled and executed with greater purpose.<br />
::An ivory light blossoms into existence around CASTER.<br />
::A dagger made of ivory light suddenly flashes away from CASTER to strike at TARGET.<br />
::The ivory light fades from around CASTER, and her movements are somewhat slower and less controlled.<br />
<br />
;Niima<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Niima, you smell the fresh scent of a sea breeze, and you hear the cries of fenvaok overhead.<br />
::A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman not far away from you. From somewhere in the center of the pillar comes a haunting, wordless threnody. The power of Niima has answered your prayer.<br />
::As the song from the pillar of water crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon TARGET.<br />
::The singing from the watery pillar begins to fade as your connection to Niima lessens. The pillar thins, then suddenly drops with a great splash! You are utterly drenched in water.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::A fresh, sea-scented breeze washes past, and the cries of fenvaok sound overhead.<br />
::A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman beside CASTER. From somewhere in the center of the pillar comes a haunting, wordless song.<br />
::As the song from the pillar of water beside CASTER crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon TARGET.<br />
::The singing from the watery pillar beside CASTER fades into silence. The pillar stands for a moment longer before dropping to the ground with a great splash! CASTER is totally drenched, but you manage to avoid anything more than a few stray drops.<br />
:<b>{{Smallcaps|[Manifestation]}}</b><br />
::''a swirling blue-green pillar of water''<br />
::The pillar stands as tall as a full-grown giantman. It is not possible to see through it, despite its translucent nature, for gazing into the pillar reveals the same cool, blue-green depths that stretch down through the fathoms of a sunlit sea. Shimmering, sleek forms chase one another through the swirling currents at its center, but it is impossible to spy any of them long enough to determine its precise nature.<br />
::<b>{{Smallcaps|[1p]}}</b> The swirling currents yield readily to your hand, and you reach into the pillar of water. One of the shimmering forms darting through the pillar's blue-green depths draws curiously near, and you briefly glimpse the curious silver eyes of the water spirit in the instant before it loses interest and returns to its play.<br />
::<b>{{Smallcaps|[3p]}}</b> CASTER touches the blue-green pillar of water, and his hand sinks easily into its surface. There is a flash of silver within the pillar near him.<br />
<br />
;Onar<br />
:As you pour your soul into an appeal to Onar, you know that you are heard. In the depths of your soul, you make the contract that will permit you a chance to obtain the death that you desire.<br />
:You sense the power of Onar near at hand.<br />
:A bone-shafted crossbow bolt flies out of the shadows toward TARGET!<br />
:As it reaches the end of its flight, the bone-shafted crossbow bolt disintegrates into unrecognizable dust.<br />
:'''(missing end message)'''<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Voaris, you know that you are heard. You feel a brief, warm pressure on your brow, like a kiss of benediction.<br />
::Luminescent golden roses sprout from the ground in a wide ring around you, twisting and twining about as they grow. The power of Voaris has answered your prayer.<br />
::A glowing golden rose touches TARGET and bursts into scarlet flame!<br />
::You feel the kiss of benediction once more upon your brow, and then your connection to Voaris lessens. One of the glowing golden roses lights with scarlet flame, and the fire spreads rapidly down the vine until every rose is burning. The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::The image of a stylized scarlet rose appears on CASTER's forehead, glowing softly.<br />
::Luminescent golden roses sprout from the ground in a wide ring around CASTER, twisting and twining about as they grow.<br />
::A glowing golden rose touches TARGET and bursts into scarlet flame!<br />
::One of the glowing golden roses lights with scarlet flame, and the fire spreads with astonishing speed down the vine until every rose is burning. The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely. The scarlet rose mark vanishes from CASTER's forehead.<br />
:<b>{{Smallcaps|[3p - Look Caster]}}</b><br />
::A stylized scarlet rose mark glows softly on her forehead.<br />
:<b>{{Smallcaps|[Manifestation]}}</b><br />
::''(missing manifestation name)''<br />
::Not even one thorn adorns the thick stalks of the gracefully coiling roses. The wide-petalled blossoms are sunlight yellow in hue, and a soft radiance encircles each one.<br />
::<b>{{Smallcaps|[1p]}}</b> Warmth flows up your hand as your fingertips caress the silky softness of a rose petal.<br />
<br />
;Voln<br />
:{{addmetext}}<br />
<br />
== [[Symbol of the Proselyte (340)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:<b>{{Smallcaps|[Cast]}}</b> You rest your hand atop your Charl symbol. A roiling wave of light crashes over your hand, and the symbol, bathing both in a wash of blue and green.<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your emerald trident talisman. A rush of divine power washes over you. Your talisman pulses once and you feel the power of Charl gathering within you like a storm.<br />
<br />
;Lorminstra<br />
:<b>{{Smallcaps|[Cast]}}</b> You rest your hand atop your banded onyx key symbol. The edges of your hand go black, and from the core of the symbol shines a golden light. The effect is not unlike light through a keyhole.<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your banded onyx key symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the eternal watchfulness of Lorminstra staring through your eyes.<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your crown symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the might of Koar overtake you.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[Cast]}}</b> You rest your hand atop your ebony symbol of Ronan. A shadow falls over your hand, and the symbol of Ronan, though a few pinpricks of starry brightness shine through.<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your obsidian sword symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the sleeping might of Ronan awake within you.<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Eorgina<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your silver vaalin censer. A rush of divine power washes over you. Your censer pulses once and you feel the majesty of Eorgina driving you, like a wall of flames licking at your back.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
{{addmetext}}<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Kuon<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your holy symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the comforting presence of Kuon within you, like a healing balm.<br />
<br />
== [[Miracle (350)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:<b>{{Smallcaps|[1p]}}</b> As the air stirs, you feel your spirit drawn to the heavy scent of the ocean and feel a deep sense of peace. Clouds move into the area, their murky depths heavy with rain unshed and you can see lightning dancing within them. The pressure builds all around you until suddenly, the heavens release dozens of slender blue bands of lightning. The lightning fills your body with its energy and the very air around you seems to tingle with it. Moments later, the lightning is gone and the clouds soon follow.<br />
:<b>{{Smallcaps|[3p]}}</b> Laden with the scent of the ocean, a wind moves through the area drawing with it dark clouds heavy with rain. Lightning dances in the murky depths, outlining the edges of the cloud with its blue glow. Suddenly, lightning strikes the ground around the prone form of CLERIC and dances across his skin. Seconds pass while you remain under the glow of the electrical ballet playing out upon CLERIC, and then slowly the clouds disappear, taking the lightning with them.<br />
<br />
;Cholen<br />
:{{addmetext}}<br />
<br />
;Eonak<br />
:<b>{{Smallcaps|[3p]}}</b> Odd whirls and metallic clangs herald the arrival of a dwarf crafted entirely of bronze. The strange, mechanical man moves with jerky movements to a position beside the prone form of CLERIC and begins to tinker with his appearance and clothing. At first, nothing seems to come of the strange bronze creature's meddling, but slowly color returns to CLERIC's face. Steam billowing from its ears, the metallic dwarf straightens and teeters from the area, dissipating as it moves.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> Time stills around you, and you feel your spirit drawn forward by a pale ethereal light which quickly transforms into a translucent woman. She moves to your side and withdraws two crimson oak leaves and an acorn from her basket. You hear her soft prayer as she places the leaves upon your eyes and presses the acorn past your lips. She turns her eyes to the sky, her arms rising in supplication, and then lays her hands briefly on your chest. Instantly, warmth floods your limbs and the woman returns to the pale light.<br />
<br />
;Jastev<br />
:{{addmetext}}<br />
<br />
;Kai<br />
:<b>{{Smallcaps|[1p]}}</b> Large and ethereal, rectangular talismans rise from the ground to form a ring around your lifeless form. Each talisman is carved with a different word and glows with a brilliant light. One by one, the talismans tumble into you. As the first falls upon you, you are filled with a deep sense of Honor, the second reminds you of Valor in battle, and the third causes your spirit to surge with Hope, while the fourth binds you with the strength of your Faith. The remaining two tumble into you simultaneously and, in a flash of white light, you absorb them all.<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b> Creating a myriad of colorful whorls in the air, a flock of small rainbow-winged lizards swirls towards you and you are filled with a deep connection to them. Diving and darting, they cavort above your corpse in an intricate dance that is breathtaking to behold. As they dance, their wings shimmer and shed multi-colored sparks that rain down upon your body. With each spark that alights upon your flesh, you are filled with a tingling sensation that draws your spirit deep into your body. The aerial display ends in one final loop and the rainbow-winged lizards dart off into the distance, only to wink out of sight a moment later.<br />
<br />
;Lorminstra<br />
:<b>{{Smallcaps|[1p]}}</b> Distant and echoing, the sound of keys jingling strikes a familiar chord within you as it precedes the sound of a heavy metal gate slamming shut. Pale snowflakes drift through the air and settle upon your lifeless body. As the snow accumulates into a thin, chilling layer, you distinctly hear the somber voice of a female speaking softly in your ear. "The gates are closed to you for now, my child," she says, and several moments later the snow seeps into your skin, leaving you chilled and damp.<br />
:<b>{{Smallcaps|[3p]}}</b> Distant and echoing, the sound of keys jingling precedes the sound of a heavy metal gate slamming shut. Pale snowflakes drift through the air and settle upon the lifeless body of CLERIC. The light dusting covers her form, obscuring it from sight for several moments before the flakes melt away leaving CLERIC's clothing damp.<br />
<br />
;Lumnis<br />
:{{addmetext}}<br />
<br />
;Oleani<br />
:{{addmetext}}<br />
<br />
;Phoen<br />
:<b>{{Smallcaps|[1p]}}</b> Regal and proud, a broad-shouldered ethereal lion strides towards your lifeless form and you are filled with a sense of power and glory. As it moves towards you, its mane begins to shimmer with licking flames that resemble the rays of the sun. It lowers its gaze to you and you feel yourself drawn into their amber depths. The golden beast lifts a paw to your chest and a wave of warmth floods your limbs. As the light grows, the lion begins to dissipate into a golden nimbus that sinks into your body.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[1p]}}</b> The sounds of night drift to your ears and you feel a deep lassitude flood your spirit. At the edge of your vision the pale white beautiful image of a unicorn begins to take shape. It paws at the air, its silver hooves creating sparks of light that twinkle like a thousand stars. As it lowers the horn to touch your forehead you feel a deep sense of peace that intensifies as a silver nimbus blankets you. The unicorn and the nimbus disappear at once, and you feel yourself waking slowly from a dream.<br />
<br />
;Tonis<br />
:{{addmetext}}<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:{{addmetext}}<br />
<br />
;Eorgina<br />
:{{addmetext}}<br />
<br />
;Fash'lo'nae<br />
:<b>{{Smallcaps|[1p]}}</b> Spidery and incomprehensible words reach you, and are given life by an aged, bodiless voice that carries with it the scent of dusty tomes and candle tallow. A point of dark light appears high over your body and expands to form a yellowed eye with a slit pupil. With each uttered syllable the eye's iris contracts and the meaning of the words that wrap you become clear. "You still have much more to learn," they say, and before you the eye explodes in a blinding, fiery light.<br />
<br />
;Ivas<br />
:{{addmetext}}<br />
<br />
;Luukos<br />
:<b>{{Smallcaps|[1p]}}</b> Punctuating the sudden calm of the area, the sound of slithering is quickly followed by a long, sibilant hiss. Winding a sinuous pattern to your head, an impossibly large copper-head snake with emerald green eyes begins to hiss at you. "There are more liessss to sssspread, and deathssss to ssssteal," it says, and then swiftly raises high into the air to gaze down at you. Faster than the blink of an eye, the serpent dives into your chest and disperses into a shimmering green mist that seeps into your skin.<br />
:<b>{{Smallcaps|[3p]}}</b> Punctuating the sudden calm of the area is the sound of slithering quickly accompanied by a long, sibilant hiss. Moving in a sinuous pattern towards CLERIC, an impossibly large copper-head snake with emerald green eyes slithers to a position just above his head and begins to hiss inches from his ear. Moving swiftly, the serpent raises high into the air and dives its head into his chest, disappearing into a shimmering green mist that seeps into his skin.<br />
<br />
;Marlu<br />
:<b>{{Smallcaps|[1p]}}</b> Dark clouds swirl across your prone form and the area is plunged into darkness. The hair on your body stands on end and a deep pressure builds around your spirit, threatening to consume it. Blue lightning lances through the air, heralding an ear-shattering ripple of thunder, and at the edge of your senses you feel the demonic horde surging forward to take you. Each sizzling bolt strikes your chest repeatedly for several moments and the horde closes in on you until every last one of them is absorbed by your spirit.<br />
:<b>{{Smallcaps|[3p]}}</b> Dark clouds swirl before the prone form of CLERIC and the area is plunged into darkness. The thick scent of ozone rises on the air and causes hair to stand on end as a deep pressure builds. Blue lightning lances through the area, accompanied by a ear-shattering ripple of thunder, and in the shadows cast by its afterglow is the image of hundreds of demons lurching and struggling towards CLERIC. Lightning strikes CLERIC in the chest repeatedly, sizzling the air with every strike. As the lightning ceases, shadowy demons rise and dive deep into CLERIC's chest.<br />
<br />
;Mularos<br />
:<b>{{Smallcaps|[1p]}}</b> Wraithlike mourners suddenly slip free of the shadows and form a tight ring around you. Silvery tears slip from their faces to splash ineffectively against your lifeless body, and the blood that stains their white garments trickles in a splash across your face. They kneel in a tight ring about you, obscuring your view of the world beyond, and you feel a deep connection to them. "There is yet more pain to release," they seem to tell you before their lips part in a deafening keen of anguish that shatters their ethereal forms.<br />
:<b>{{Smallcaps|[3p]}}</b> Wraithlike mourners suddenly slip free of the shadows around CLERIC, their cheeks stained with silvery tears. Their white garments are stained in a variety of places with the deep red-brown of blood. Forming a loose ring around CLERIC's corpse, they fall as one to their knees and obscure him. Together, they tilt their heads back and release a deafening keen that shatters their ethereal forms.<br />
<br />
;Sheru<br />
:<b>{{Smallcaps|[1p]}}</b> Shadows lengthen and grow around you until their edges are sharp and twisted. Macabre and ungraceful, they slink with jerky movements toward you as their depths are briefly illuminated by countless yellowed eyes set into the faces of a thousand horrors. They snarl as they writhe across your prone form, their maws snapping ineffectively at your flesh. One by one, they twist and squirm into your slack jaw and fill you with bitter madness.<br />
:<b>{{Smallcaps|[3p]}}</b> Shadows lengthen and grow around the body of CLERIC until their edges are sharp and twisted. Moving in a macabre dance of jerky, ungraceful movements, the shadows become briefly illuminated by countless yellowed eyes set into the faces of a thousand horrors. Snarling, the shadows move across CLERIC's prone form and begin to snap ineffectively at his lifeless flesh. One by one, the twisted nightmares writhe and squirm into CLERIC's slack jaw and disappear within him.<br />
<br />
;V'tull<br />
:{{addmetext}}<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b> Stealing all sound as it travels to you, a soft zephyr gently caresses your skin and you sense the frigid brush of final death near at hand. A tug on your spirit heralds the arrival of impossibly long feathers in shades of white, grey, and black, as they appear before you and coalesce into a beautiful insubstantial being. It lifts you up into its arms and you feel as if you have found home in its embrace.<br>Wings that you did not notice before unfurl to cocoon you for several moments before you feel the chill air depart and all at once the feathery figure is gone. A rain of feathers falls around you, each dissipating seconds before it touches the ground.<br />
:<b>{{Smallcaps|[3p]}}</b> Stealing all sound as it travels, a soft zephyr gently sweeps through the area turning the air frigid. Impossibly large ethereal feathers in shades of white, grey, and black, drift in and are carried to the prone form of CLERIC. At once they converge into a beautiful insubstantial being. Kneeling beside CLERIC, it gently lifts him into its arms and cradles him there for several moments.<br>Lowering its feathery forehead to CLERIC, the being unfurls a pair of pale wings and creates a cocoon around him. Suddenly, sound returns, dispelling the ethereal being and creating a rain of feathers, each dissipating seconds before it touches the ground.<br />
<br />
;Zelia<br />
:<b>{{Smallcaps|[1p]}}</b> Silver motes of light cavort upon the air, their movements turning into a twisted dance that is punctuated by the sound of dozens of laughing voices. Deep in your spirit, you feel a binding connection to their mirth. Converging above you, the light transforms in a slender crescent moon that begins to whirl. At one moment, full, and then the next, a sliver, the faster the moon spins, the louder the laughter gets. Suddenly, the light ceases all movement and explodes into a brilliant shower of silver sparks accompanied by laughter for several moments.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:{{addmetext}}<br />
<br />
;Amasalen<br />
:<b>{{Smallcaps|[1p]}}</b> Silence descends upon the room and a double-headed serpent slithers to you. Each of its heads moves of its own accord, and slit-pupiled eyes take in everything as they wind a sinuous path up your prone form. As it reaches your chest, it lifts its heads up high and begins to sway from side to side in a hypnotic pattern. "You have learned the ssssacrifice issss everything, now we ssssacrifice oursssselves sssso that you may teach otherssss," the one head says before striking the other head at the neck. In one swift, painless bite, the head is severed and the open neck falls upon you, its lifeblood draining into your mouth. Moments pass as the ferric taste of the serpent's sacrifice fills you, and then suddenly it disappears.<br />
<br />
;Arachne<br />
:{{addmetext}}<br />
<br />
;The Huntress<br />
:<b>{{Smallcaps|[1p]}}</b> Filling your spirit with a deep anger, a long discordant horn blast drowns your senses and sets your lifeless flesh to vibrating with its wild call. An enormous hunting hound bearing an angry look of focus bounds towards you. You feel its front paws forcibly slam into your chest and watch the beast disappear deep within you with the cry of a wild hunt falling from its parted lips. Slowly, the sound of the horn echoes into silence.<br />
:<b>{{Smallcaps|[3p]}}</b> The area comes to life with the defiant call of a long discordant horn blast. An enormous hunting hound bearing an angry look of focus bounds into the area and launches itself at CLERIC. Slamming forcibly into her chest, the beast disappears into her with a cry of a wild hunt. Slowly, the sound of the horn echoes into silence.<br />
<br />
;Jaston<br />
:{{addmetext}}<br />
<br />
;Kuon<br />
:{{addmetext}}<br />
<br />
;Laethe<br />
:{{addmetext}}<br />
<br />
;Leya<br />
:<b>{{Smallcaps|[1p]}}</b> Your spirit feels a sudden stirring in the air above your lifeless body and moments later a brilliantly white owl appears out of nowhere. It spreads its wings and you hear the audible crack of the air as they expand, lifting the owl in a lazy spiral above you. The bird's unblinking gaze falls upon you and you feel a deep connection with it before it gives three mighty beats of its wings and surges high into the sky and disappears.<br />
<br />
;Niima<br />
:<b>{{Smallcaps|[1p]}}</b> A playful feeling sweeps over you as a fuzzy pair of otters fills your vision. Clutched in their teeth are midnight blue mussels, which they hold tightly in place as they comically bounce and leap around you. They playfully paw at your lifeless chest, begging with their furry faces, and you sense they want you to come and play. As if sensing you cannot, they curl their sleek, wet forms briefly around your head and nuzzle against your neck for several moments. Then, they carefully drop the mussels upon your chest. A brief, child-like joy fills you as the mussels sink into your lifeless body, and the otters turn as one to slide out of sight on their slippery bellies.<br />
<br />
;Onar<br />
:<b>{{Smallcaps|[1p]}}</b> Shadows slant across the ground as they slither toward you and a deep chill touches your spirit. As the shadows writhe in a thick mass of darkness over your body, you distinctly hear a quiet whisper in your ear, "This was not the death I had in mind for you." A flash of light tears across your vision as it is consumed by the image of a cracked white skull.<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:{{addmetext}}<br />
<br />
;Voln<br />
:{{addmetext}}<br />
<br />
;Other<br />
:<b>{{Smallcaps|[1p]}}</b> You feel a tingling at the edges of your perception and the air comes alive with a feeling of raw power. You sense something greater than yourself tugging on your spirit. As the power grows in intensity, you feel it draw you closer to your lifeless body and you marvel as it ushers your spirit forward. An extremely bright nimbus floods you as your spirit sinks into your body, which begins to fill with life.<br />
:<b>{{Smallcaps|[3p]}}</b> Tingling on every nerve, the air comes alive with a feeling of raw power. Prismatic lights play through the air and hover over the prone form of CLERIC. As the power grows in intensity, the energy begins to tug and move at her clothing and the air grows warm. An extremely bright nimbus forms around her and then slowly seeps into CLERIC's body.<br />
<br />
== [[Beacon of Courage (1608)]] ==<br />
<br />
{{top}}<br />
<br />
;Pantheon of Liabo<br />
:Motes of lambent white-gold light appear and begin to swirl around you, coalescing into a radiant aura.<br />
:TARGET appears enthralled by the motes of lambent white-gold light.<br />
:The aura of lambent white-gold light motes surrounding you dissipates slowly, winking out of existence.<br />
<br />
;Pantheon of Lornon<br />
:Wisps of lucent silvered ebon smoke appear and begin to twist around you, coalescing into an incandescent veil.<br />
:TARGET appears enthralled by the haze of lucent silvered ebon smoke.<br />
:The haze of lucent silvered ebon smoke surrounding you dissipates slowly, thinning until nonexistent.<br />
<br />
;Pantheon of Neutrality<br />
:{{addmetext}}<br />
<br />
== [[Patron's Blessing (1611)]] ==<br />
<br />
{{top}}<br />
<br />
;Ronan<br />
:Unbridled energy surrounds CASTER, dancing off her body without harm.<br />
<br />
== [[Guard the Meek (1613)]] ==<br />
<br />
{{top}}<br />
<br />
;Ronan<br />
:As CASTER thrusts her WEAPON toward the heavens, a soft night black pulse of pure spiritual energy rises from its apex, washing over herself and those nearby.<br />
<br />
;Voaris<br />
<br />
:<b>{{Smallcaps|[1p]}}</b> As you thrust your clenched fist upward, a soft vibrant yellow pulse of pure spiritual energy rises from its apex, washing over you and those nearby.<br />
<br />
:<b>{{Smallcaps|[3p]}}</b> As CASTER thrusts her clenched fist upward, a soft vibrant yellow pulse of pure spiritual energy rises from its apex, washing over herself and those nearby.<br />
<br />
== [[Divine Vengeance]] ==<br />
<br />
{{top}}<br />
<br />
;Pantheon of Liabo<br />
:A lambent white-gold cloud rolls through the area.<br />
:TARGET is buffeted by the white-gold cloud and is knocked to the ground.<br />
<br />
;Pantheon of Lornon<br />
:A lucent silvered ebon smoke rolls through the area.<br />
:TARGET is buffeted by the ebon smoke and is knocked to the ground.<br />
<br />
;Pantheon of Neutrality<br />
:{{addmetext}}<br />
<br />
== [[Divine Strike (1615)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''ocean blue radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with storm grey light, and a glimmering pillar of ocean blue radiance manifests around TARGET.<br />
<br />
;Cholen<br />
:{{addmetext}}<br />
<br />
;Eonak<br />
:A pillar of '''reddish-orange radiance''' manifests around TARGET.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''verdant radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with verdant light, and a glimmering pillar of matching green radiance manifests around TARGET.<br />
<br />
;Jastev<br />
:A pillar of '''pale grey radiance''' manifests around TARGET.<br />
<br />
;Kai<br />
:A pillar of '''crimson radiance''' manifests around TARGET.<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''gold and topaz radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's eyes glow with gold and topaz-hued light, and then everything around you shimmers to match the gold and topaz colors.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with gold and topaz-hued light, and a pillar of gold-streaked topaz radiance manifests around TARGET.<br />
<br />
;Lorminstra<br />
:A pillar of '''swirling white radiance''' manifests around TARGET.<br />
<br />
;Lumnis<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''glimmering rainbow radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's eyes glow with rainbow-hued light, and then everything around you shimmers to match the glimmering rainbow hues.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with rainbow-hued light, and a glimmering pillar of rainbow radiance manifests around TARGET.<br />
<br />
;Oleani<br />
:{{addmetext}}<br />
<br />
;Phoen<br />
:A pillar of '''sunlight gold radiance''' manifests around TARGET.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''darkness''' manifests around TARGET.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with silver light, and a pillar of darkness manifests around TARGET.<br />
<br />
;Tonis<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:<b>{{Smallcaps|[1p]}}</b>A pillar of rose red radiance manifests around TARGET.<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:{{addmetext}}<br />
<br />
;Eorgina<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''dusky red radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with dusky red light, and a glimmering pillar of matching red radiance manifests around TARGET.<br />
<br />
;Fash'lo'nae<br />
:A pillar of '''grey light''' manifests around TARGET.<br />
<br />
;Ivas<br />
:A pillar of '''smoky green radiance''' manifests around TARGET.<br />
<br />
;Luukos<br />
:{{addmetext}}<br />
<br />
;Marlu<br />
:A pillar of '''roiling blackness''' manifests around TARGET.<br />
<br />
;Mularos<br />
:{{addmetext}}<br />
<br />
;Sheru<br />
:{{addmetext}}<br />
<br />
;V'tull<br />
:A pillar of '''blood red radiance''' manifests around TARGET.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''dusky silver radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with ice blue light, and a glimmering pillar of dusky silver radiance manifests around TARGET.<br />
<br />
;Zelia<br />
:A pillar of '''silver radiance''' manifests around TARGET.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:A pillar of '''leaf-green radiance''' manifests around TARGET.<br />
<br />
;Amasalen<br />
:{{addmetext}}<br />
<br />
;Arachne<br />
:{{addmetext}}<br />
<br />
;The Huntress<br />
:{{addmetext}}<br />
<br />
;Jaston<br />
:{{addmetext}}<br />
<br />
;Kuon<br />
:A pillar of '''green-streaked amber radiance''' manifests around TARGET.<br />
<br />
;Laethe<br />
:{{addmetext}}<br />
<br />
;Leya<br />
:A pillar of '''deep blue radiance''' manifests around TARGET.<br />
<br />
;Niima<br />
:A pillar of '''aquamarine radiance''' manifests around TARGET.<br />
<br />
;Onar<br />
:A pillar of '''dark shadow''' manifests around TARGET.<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:{{addmetext}}<br />
<br />
;Voln<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''black-streaked white radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's eyes glow with white light, and then everything around you vanishes into a matching white radiance streaked with pure black.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with pure white light, and a glimmering pillar of black-streaked white radiance manifests around TARGET.<br />
<br />
;Other<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''grey luminescence''' manifests around TARGET.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's eyes glow with silvery grey light, and then everything around you shimmers to match the argentine color.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with silvery grey light, and a pillar of argentine radiance manifests around TARGET.<br />
<br />
== [[Aid The Fallen (1620)]] ==<br />
<br />
{{top}}<br />
<br />
;Charl<br />
:A radiant sea blue beacon encompassed by a translucent emerald corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it.<br />
<br />
;Gosaena<br />
:A radiant silver beacon encompassed by a translucent green corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it.<br />
<br />
;Leya<br />
:A radiant ivory white beacon encompassed by a translucent deep blue corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it.<br />
<br />
== [[Judgment (1630)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:You briefly close your eyes, and the very air behind you ripples like a storm-ravaged ocean. A faint emerald light builds up and emanates from your hand before it takes the shape of an ethereal trident!<br />
:A chain of lightning erupts from the tip of the ethereal trident, striking TARGET!<br />
:The ethereal trident dissolves into a spray of seawater.<br />
<br />
;Cholen<br />
:{{addmetext}}<br />
<br />
;Eonak<br />
:You briefly close your eyes, and the repeated sound of metal striking metal rings out in the air around you. A faint golden light builds up and emanates from your hand before it takes the shape of an ethereal forging hammer!<br />
:A shockwave of golden energy ripples out from the head of the ethereal forging hammer, striking TARGET!<br />
:The ethereal forging hammer fizzles into a puff of smoke.<br />
<br />
;Imaera<br />
:You briefly close your eyes, and the visage of a frolicking doe appears behind you. A faint green light builds up and emanates from your hand before it takes the shape of an ethereal blossom!<br />
:A swarm of translucent bees spiral from the petals of the ethereal blossom, striking TARGET!<br />
:The ethereal blossom wilts and then withers away into nothing.<br />
<br />
;Jastev<br />
{{addmetext}}<br />
<br />
;Kai<br />
:You briefly close your eyes, and the air behind you darkens with a ruddy crimson mist. A faint silver light builds up and emanates from your hand before your entire arm flashes, becoming solid silver!<br />
:A flare of silver energy blasts from the fist of the silver arm, striking TARGET!<br />
:The silver on your arm cracks and breaks apart before blowing away on an errant breeze.<br />
<br />
;Koar<br />
:You briefly close your eyes, and a brilliant golden crown haloes your head. A faint white light builds up and emenates from your hand before it takes the shape of an ethereal sceptre!<br />
:A blast of white energy bursts from the tip of the ethereal sceptre, striking TARGET!<br />
:The ethereal sceptre in your hand splinters into a crackle of energy.<br />
<br />
;Lorminstra<br />
:You briefly close your eyes, and a translucent black gate rises up from the ground behind you. A faint white light builds up and emanates from your hand before it takes the shape of an ethereal chain of keys!<br />
:A flurry of golden snowflake-shaped motes unwind from the chain of the ethereal keys, striking TARGET!<br />
:The ethereal keys in your hand slowly melt away.<br />
<br />
;Lumnis<br />
:{{addmetext}}<br />
<br />
;Oleani<br />
:{{addmetext}}<br />
<br />
;Phoen<br />
:You briefly close your eyes, and a miniature sun frames the back of your head. A faint blue light builds up and emanates from your hand before it takes the shape of an ethereal chakram!<br />
:A ray of brilliant sunlight gleams from the edge of the ethereal chakram, striking TARGET!<br />
:The ethereal chakram flashes brightly and crumbles to dust.<br />
<br />
;Ronan<br />
:You briefly close your eyes, and the faint visage of a rearing unicorn appears behind you. A faint black light builds up and emanates from your hand before it takes the shape of an ethereal sword!<br />
:A plume of silver starlit flames stream from the edge of your ethereal sword, striking TARGET!<br />
:The ethereal sword in your hand scatters into pinpoints of light that fade away.<br />
<br />
;Tonis<br />
:{{addmetext}}<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:You briefly close your eyes, and a loud thrumming sound, like that of something purring, rises up near you. A faint black light builds up and emanates from your hand before thin black claws extend from your hand!<br />
:A volley of black shards gleam from the tip of the claws, striking TARGET!<br />
:The ethereal claws on your hand slowly retract from view.<br />
<br />
;Eorgina<br />
:You briefly close your eyes, and a darkened circlet haloes your head. A faint black light builds up and emanates from your hand before it takes the shape of an ethereal bejewelled sceptre!<br />
:A curl of black flames unravel from the tip of the ethereal sceptre, striking TARGET!<br />
:The ethereal bejewelled sceptre dissolves into a plume of grey smoke.<br />
<br />
;Fash'lo'nae<br />
:You briefly close your eyes, and a large, slit-pupiled eye flashes into existence for but a moment behind you. A faint yellow light builds up and emanates from your hand before it takes the shape of an ethereal tome!<br />
:A flurry of parchment flies out from the inside of the ethereal tome, striking TARGET!<br />
:The ethereal tome slams shut on its own accord and disappears.<br />
<br />
;Ivas<br />
:You briefly close your eyes, and your form is enveloped by thick smoke. A faint green light builds up and emanates from you before tendrils of green mist coalesce around your arm!<br />
:A length of a green tentacle bursts out from the tendrils of mist, striking TARGET!<br />
:'''(missing end messaging)'''<br />
<br />
;Luukos<br />
:{{addmetext}}<br />
<br />
;Marlu<br />
:You briefly close your eyes, and the heavy scent of ozone overwhelms the air near you. A faint black-green light builds up and emanates from your hand before it takes on the shape of an ethereal pentacle!<br />
:A cloud of noxious black-green gas emits from the center of the ethereal pentacle, striking TARGET!<br />
:The ethereal pentacle pulsates with archaic runes and dissolves into a black ichor.<br />
<br />
;Mularos<br />
:You briefly close your eyes, and the air around you is filled with echoing voices in pain. A faint sanguine light builds up and emanates from your hand before it takes on the shape of an ethereal whip!<br />
:A flurry of sanguine slivers fly from the edge of the ethereal whip, striking TARGET!<br />
:The ethereal whip coils on itself and fades away.<br />
<br />
;Sheru<br />
:You briefly close your eyes, and a pair of luminous yellow eyes flash briefly behind you. A faint black light builds up and emanates from you before shadows coalesce and engulf your entire arm!<br />
:A black jackal-shaped visage leaps from the shadows, striking TARGET!<br />
:The shadows engulfing your arm fade away into thin tendrils of darkness.<br />
<br />
;V'tull<br />
:You briefly close your eyes, and a dark miasma roils about the ground around your feet. A faint black light builds up and emanates from your hand before it takes on the shape of an ethereal scimitar!<br />
:A torrent of incarnadine essence streams out from the blade of the ethereal scimitar, striking TARGET!<br />
:The ethereal scimitar violently explodes, leaving nothing to remain.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::You briefly close your eyes, and a pair of brilliant white, feathered wings unfurl from your back momentarily. A faint silver-grey light builds up and emanates from your hand before it takes on the shape of an ethereal sickle!<br />
::An arc of silver-grey tendrils spiral out from the blade of the ethereal sickle, striking TARGET!<br />
::The ethereal sickle departs without a sound.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER briefly closes her eyes, and a pair of brilliant white, feathered wings unfurl from her back momentarily. A faint silver-grey light builds up and emanates from Paladin's hand before it takes on the shape of an ethereal sickle, and CASTER thrusts it forward!<br />
::An arc of silver-grey tendrils spiral out from the blade of the ethereal sickle, striking TARGET!<br />
::The ethereal sickle in CASTER's hand departs without a sound.<br />
<br />
;Zelia<br />
:You briefly close your eyes, and cacophony of child-like laughter fills the air around you. A faint silver light builds up and emanates from your hand before it takes the shape of an ethereal crescent boomerang!<br />
:A spiral of multi-hued essence streams out from the edge of the ethereal boomerang, striking TARGET!<br />
:The ethereal boomerang sprouts limbs, jumps out of your hands and dashes off.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:You briefly close your eyes, and dozens of wildflowers blossom momentarily around your feet. A faint green light builds up and emanates from your hand before it takes the shape of an ethereal lily-shaped talisman!<br />
:A number of green vines lash out from the center of the ethereal lily-shaped talisman, striking TARGET!<br />
:The ethereal lily-shaped talisman's petals enclose on itself and vanish.<br />
<br />
;Amasalen<br />
:You briefly close your eyes, and a twinging scent of blood lingers about you. A faint light builds up and emanates from your hand before it takes on a crimson hue. A two-headed purple serpent twines about your wrist!<br />
:A succession of crimson energy is emitted from the two-headed serpent, striking TARGET!<br />
:The ethereal serpent writhes about before it fades away.<br />
<br />
;Arachne<br />
:{{addmetext}}<br />
<br />
;The Huntress<br />
:{{addmetext}}<br />
<br />
;Jaston<br />
:{{addmetext}}<br />
<br />
;Kuon<br />
:You briefly close your eyes, and a cloud of leaves gently rain down upon you. A faint golden light builds up and emanates from your hand before it takes the shape of an ethereal falarica!<br />
:A barrage of viridian essence sprays from the blade of the ethereal falarica, striking TARGET!<br />
:The ethereal falarica slowly decays and falls to the ground as a mass of dead leaves.<br />
<br />
;Laethe<br />
:{{addmetext}}<br />
<br />
;Leya<br />
:You briefly close your eyes, and the visage of a great owl hovers behind you. A faint ivory light builds up and emanates from your hand before it takes the shape of an ethereal dagger!<br />
:A streak of ivory energy flares out from the blade of the ethereal dagger, striking TARGET!<br />
:The ethereal dagger collaspes into ash.<br />
<br />
;Niima<br />
:You briefly close your eyes, and the haunting sound of a siren fills the air around you. A faint grey light builds up and emanates from your hand before it takes the shape of an ethereal conch shell!<br />
:A wave of grey vibrations washes out from the inside of the ethereal conch shell, striking TARGET!<br />
:The ethereal conch shell shimmers briefly then pops like a bubble.<br />
<br />
;Onar<br />
:{{addmetext}}<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:{{addmetext}}<br />
<br />
;Voln<br />
:You briefly close your eyes, and your form is shrouded with a radiant white surcoat. A faint white light builds up and emanates from your hand before it takes the shape of an ethereal shield!<br />
:A surge of white fire blazes from the center of the ethereal shield, striking TARGET!<br />
:The ethereal shield becomes insubstantial and parts with a whisper.<br />
<br />
;Other<br />
:You briefly close your eyes, and a faint colorful aura washes over you. A faint multihued light builds up and emanates from your hand before it takes the shape of an ethereal sphere!<br />
:A blast of multihued plasma flares out from the center of the ethereal sphere, striking TARGET!<br />
:The ethereal sphere vanishes from sight.<br />
<br />
[[Category:Arkati]]<br />
[[Category:Cleric]]<br />
[[Category:Paladin]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Council_of_Light_Answers&diff=71805Council of Light Answers2015-11-28T14:26:06Z<p>PCOFFEY77: /* Ta'Vaalor */ Added CoL question from Vaalor</p>
<hr />
<div>{{spoiler}}<br />
[[Council of Light]]<br />
__FORCETOC__<br />
= Inquisitor answers =<br />
<br />
== [[Ta'Vaalor]] ==<br />
<table><br />
<br />
<tr><td>'''4879'''</td><td>In what year was the Glaise Cnoc cemetery established?</td></tr><br />
<tr bgcolor=lightgrey><td>'''4881'''</td><td>In what year was ranger Elrohan buried?</td></tr><br />
<tr><td>'''4924'''</td><td>In what year was Nadia Tinilia buried?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Aethenireas'''</td><td>On what wey or var is Ta'Vaalor's healer located?</td></tr><br />
<tr><td>'''Aethenireas'''</td><td>On what wey or var is the triage station located?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Amaranth'''</td><td>On what wey or var, in Ta'Vaalor, is the statue and fountain honoring Phoen located?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Amaranth'''</td><td>What gate is located in the northwest of Ta'Vaalor?</td></tr><br />
<tr><td>'''Ambra'''</td><td>Who owns the music shop in Ta'Vaalor?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Annatto'''</td><td>What city gate is located in the southeast section of Ta'Vaalor?</td></tr><br />
<tr><td>'''Aradhul'''</td><td>What is the first name of the founder of Ta'Vaalor?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Arctic bears'''</td><td>Two hides of what arctic creature adorn the floor in Ta'Vaalor's furs and pelts shop?</td></tr><br />
<tr><td>'''Areacne'''</td><td>Who is the owner of the gem shop in the northwest area of Ta'Vaalor?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Arm'''</td><td>What is missing from the skeleton in the upper fields?</td></tr><br />
<tr><td>'''Arm'''</td><td>What skeletal appendage can be found under a pile of clay and stone around Barefoot Hill?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Asp'''</td><td>What twin creatures adorn a statue of a spear that stands in the cemetery?</td></tr><br />
<tr><td>'''Baked'''</td><td>What are the bricks made of on the path thorough the wildflowers?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Baked'''</td><td>"What sort of bricks pave the path through the field of wildflowers?"</td></tr><br />
<tr><td>'''Basilisk'''</td><td>From the looks of it, what larger creature might the plumed cockatrices of the Neartofar Forest be related to?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Bear'''</td><td>The skeleton of what sort of animal can be found in the abandoned vineyard?</td></tr><br />
<tr><td>'''Birch'''</td><td>What sort of tree's bark peels away into curls that resemble scrolls?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Black'''</td><td>What color is the boulder in the center of the apple orchard?</td></tr><br />
<tr><td>'''Blood'''</td><td>The dais found in the catacombs of Ta'Vaalor is covered in what material or substance?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Blue'''</td><td>Vaalorn, a metal prized by the Vaalor elves, is naturally found in veins of sparkling white or what other color?</td></tr><br />
<tr><td>'''Brick'''</td><td>What grey object rests atop a pillar midway along Virktoth's path?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Brick'''</td><td>What material is the base of Yander's well made of?</td></tr><br />
<tr><td>'''Bronze'''</td><td>What material is the sign at the entrance to the Glaise Cnoc cemetery made of?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Brown'''</td><td>What type of trout live in the river near Neartofar Forest?</td></tr><br />
<tr><td>'''Burlap'''</td><td>What material is the hammocks in the barracks in NeartoFar made of?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Burlap'''</td><td>What material are the hammocks in the barracks in the Neartofar Forest made of?</td></tr><br />
<tr><td>'''Calambor'''</td><td>What is the family name of the four people buried together on the western stretch of the cemetery?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Cedar'''</td><td>What type of wood is Yander's barn made of?</td></tr><br />
<tr><td>'''Cedar'''</td><td>What type of wood is Yander's barn made out of?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Cenotaph'''</td><td>What has been built in the cemetery in honor of Tinuldor Nondel?</td></tr><br />
<tr><td>'''Chameleon'''</td><td>To what family of animals do the striped relnaks that populate the meadows belong?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Clematis'''</td><td>What sort of vines have overgrown the arbor in the cemetery?</td></tr><br />
<tr><td>'''Clentaran'''</td><td>Who runs the clerical supply shop in Ta'Vaalor?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Cockatrice'''</td><td>What type of feathers are the pillows in the barracks made of?</td></tr><br />
<tr><td>'''Coleesta'''</td><td>What is the name of the lady that provides food and drink in The Legendary Rest's courtyard?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Contemplation'''</td><td>What garden is located behind the Hall of the Arkati in Ta'Vaalor?</td></tr><br />
<tr><td>'''Copper'''</td><td>What hammered metal is left abandoned in the Neartofar Forest?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Corn'''</td><td>What sort of mash was used to brew moonshine in the still in the Neartofar Forest?</td></tr><br />
<tr><td>'''Crystal'''</td><td>A replica of an antique forge is located in armory. What material is this forge made of?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Drake'''</td><td>In the cemetery, a blue rose lies at the foot of a statue of what sort of beast?</td></tr><br />
<tr><td>'''Drake'''</td><td>The statue with ruby eyes in the Plains of Bone is of what?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Drake'''</td><td>What creature does the large statue inside the Ta'Vaalor clerical supply shop depict?</td></tr><br />
<tr><td>'''Drakes'''</td><td>What large creatures are depicted in statuary that accents the bridge to the southeast of Ta'Vaalor?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Dream'''</td><td>Complete this epitaph, as engraved on a headstone in the cemetery. "Step softly, a ___________ lies buried here."</td></tr><br />
<tr><td>'''Dupioni'''</td><td>What type or rare white silk curtains adorn the windows of the gem shop in the northwest section of Ta'Vaalor?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Eagle'''</td><td>What sort of brass bird adorns the wall in The Legendary Rest's Lofty Peaks Room?</td></tr><br />
<tr><td>'''Eahnor'''</td><td>What metal, prized by the elves, do the citizens of Ta'Vaalor typically prefer to keep its natural crimson hue?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Ebonwood'''</td><td>What material is the sign above the Mess Hall entrance made from?</td></tr><br />
<tr><td>'''Elderberry'''</td><td>What sort of delicately scented, white-flowered shrubs manage to thrive in the briar thicket?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Elf'''</td><td>What sort of creature is the paper target tacked to the barracks in the Neartofar Forest most likely intended to resemble?</td></tr><br />
<tr><td>'''Elm'''</td><td>A grove of what sort of tree stands in the center of the Neartofar Forest?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Elven'''</td><td>What sort of skeleton can be found, half overgrown in the upper fields?</td></tr><br />
<tr><td>'''Emaereld'''</td><td>What wey or var is Ta'Vaalor's bakery located on?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Faeries'''</td><td>Which creatures form part of the decorative carvings on the exterior of the [[Annatto Rations Shop|chocolate shop]]?</td></tr><br />
<tr><td>'''Fear'''</td><td>The name of the lake that lies north of Ta`Vaalor is lake _______?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Fear'''</td><td>The name of the lake that lies north of Ta'Vaalor is the Lake of _________?</td></tr><br />
<tr><td>'''Feline'''</td><td>What sort of animal skull can be found in the barley field?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Fennel'''</td><td>What plant, growing in the lower fields, emits an aromatic scent from its tiny yellow flowers?</td></tr><br />
<tr><td>'''Fishing'''</td><td>Where does the sign say that the proprietor of the tavern on Shimeraern Var has gone?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Four'''</td><td>How many heads are mounted on the walls of Ta'Vaalor's furs and pelts shop?</td></tr><br />
<tr><td>'''Frog'''</td><td>The spotted leapers that populate the meadows appear to be a cross of a wolf and what other creature?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Gardenia'''</td><td>What scent fills Ta'Vaalor's salon?</td></tr><br />
<tr><td>'''Gargoyle'''</td><td>What sort of creatures adorn the outside of ta'vaalor's theatre, in imitation of the illistim style of architecture?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Gas'''</td><td>What substance bloats the dark vysans that live in the cemetery?</td></tr><br />
<tr><td>'''Gearchel'''</td><td>Who man’s the Armory in TaVaalor?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Ghaerdish'''</td><td>Who owns the furs and pelts shop in Ta'Vaalor?</td></tr><br />
<tr><td>'''Giant'''</td><td>What creature does the boulder in the center of the apple orchard resemble?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Glimaerseen'''</td><td>What is the name of the moving company in Ta'Vaalor?</td></tr><br />
<tr><td>'''Gold'''</td><td>What color fabric are the chairs in the entryway of Wyvern Keep upholstered in?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Gold'''</td><td>What metal veins the shard in the center of the Marble Springs neighborhood in Ta'Vaalor?</td></tr><br />
<tr><td>'''Golden'''</td><td>What color is the tame ferret that lives in Ta'Vaalor?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Granite'''</td><td>What is the obelisk in the graveyard made from?</td></tr><br />
<tr><td>'''Granite'''</td><td>What material is the monolith that towers above the Neartofar Forest composed of?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Grape'''</td><td>What sort of vines grow to the west of the wall that borders the wildflower fields?</td></tr><br />
<tr><td>'''Greatsword'''</td><td>What is the marble statue of an elven woman in the Marble Springs neighborhood of Ta'Vaalor carrying in her hands?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Green'''</td><td>What color is the doorstep of Ta'Vaalor's furs and pelts shop?</td></tr><br />
<tr><td>'''Green'''</td><td>What color are the doors to the Triage Station?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Green'''</td><td>What colour are the snakes in the lower fields?</td></tr><br />
<tr><td>'''Green'''</td><td>What color are the grass snakes that populate the lower fields?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Gold'''</td><td>The official colors of Ta'Vaalor, as seen on the town's pennants, are ruby and what?</td></tr><br />
<tr><td>'''Grey'''</td><td>What color crystal is available for purchase in the Ta'Vaalor clerical supply shop?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Haon'''</td><td>What silvery-blue wood is the altar in the Hall of the Arkati in Ta'Vaalor fashioned of?</td></tr><br />
<tr><td>'''Haon'''</td><td>What wood is Ta'Vaalor's furs and pelts shop's sign made of?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Haon'''</td><td>What material are the shelves in the triage station made from?</td></tr><br />
<tr><td>'''Hauberk'''</td><td>What type of armor is the statue of an elven man, in the Marble Springs area of Ta'Vaalor, depicted as wearing?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Hawthorn'''</td><td>What sort of briar is the briar thicket composed of?</td></tr><br />
<tr><td>'''Heavens'''</td><td>Complete this epitaph as it is written in the cemetery, "Grace was in all her steps, the ____________ in her eyes, in every gesture dignity and beauty in her smile."</td></tr><br />
<tr bgcolor=lightgrey><td>'''Helgreth'''</td><td>Who owns the tavern on Shimeraern Var?</td></tr><br />
<tr><td>'''Humanoid'''</td><td>What sort of skeleton can be found impaled on a sharpened pine in the Neartofar Forest?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Humanoid'''</td><td>What type of skulls act as sentinels on the walls on the Plains of Bone?</td></tr><br />
<tr><td>'''Humanoid'''</td><td>What types of skulls act as sentinels on the walls of the Plains of Bone?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Iron'''</td><td>What material composes the remains of the boundary marker at the edge of Fethayl Bog?</td></tr><br />
<tr><td>'''Ironwood'''</td><td>The front doors of "The Legendary Rest" are made of what material?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Jasmine'''</td><td>What tall white vines climb the walls surrounding ta'vallor's garden of ancients?</td></tr><br />
<tr><td>'''Jug'''</td><td>What is the marble statue in the center of the building in the wildflower field depicted as holding in her hands?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Junipers'''</td><td>A granite bench that serves a dual purpose as a grave marker sits between a pair of what sort of plants?</td></tr><br />
<tr><td>'''Koar'''</td><td>Which of the Arkati is honored the most in the Ta'vaalor's hall of the Arkati?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Lavender'''</td><td>What color are the eyes of the healer in Ta'Vaalor?</td></tr><br />
<tr><td>'''Lightning'''</td><td>What has split the oak tree at the southern end of the wildflower field?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Lilies'''</td><td>What type of golden flowers surround the statue of the enthroned man in the cemetery?</td></tr><br />
<tr><td>'''Limestone'''</td><td>What material is Ta'Vaalor's City Hall made of?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Limestone'''</td><td>What material is the sarcophagus in the cemetery made of?</td></tr><br />
<tr><td>'''Limestone'''</td><td>What material is the triage station made from?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Longbow'''</td><td>What is the Oak Statue of an elven woman, in the Marble Springs Area of Ta'Vaalor, holding in her hands?</td></tr><br />
<tr><td>'''Longsword'''</td><td>What does the elven statue in Marble Springs hold is its right hand?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Lornon'''</td><td>Complete this sentence: A rare strain of plant thrives in The Legendary Rest, called a __________ fly trap?</td></tr><br />
<tr><td>'''Malwith'''</td><td>What is the name of the inkeeper at the inn just east of tavallor's victory gate?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Mandible'''</td><td>What black object sticks out of a caved-in tunnel around Barefoot Hill?</td></tr><br />
<tr><td>'''Mandolin'''</td><td>What image is carved into the headstone that marks Alianna Elowen's grave?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Map'''</td><td>What type of papers are found in the stockade in the Neartofar Forests?</td></tr><br />
<tr><td>'''Maraene'''</td><td>What is the name of the store clerk in the herb shop in Ta'Vaalor?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Marble'''</td><td>What material is the multi-level fountain in The Legendary Rest's courtyard made of?</td></tr><br />
<tr><td>'''Marble'''</td><td>The arched entrance to the Marble Springs neighborhood, in the northeast part of Ta'Vaalor is made of what material?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Mausoleum'''</td><td>Where in the cemetery can a sarcophagus be found?</td></tr><br />
<tr><td>'''Minotaur'''</td><td>What creature's skull adorns the wall in The Legendary Rest's Desert Evening Room?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Mistydeep'''</td><td>What is the name of the river that lies to the south of Ta'Vaalor?</td></tr><br />
<tr><td>'''Mithril'''</td><td>What material is the sign that welcomes visitors to the Marble Springs neighborhood of Ta'Vaalor made of?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Mumsy'''</td><td>Deep in the catacombs of Ta'Vaalor there is a statue of bones. According to the plaque beneath it, whose shape does it represent?</td></tr><br />
<tr><td>'''Mushroom'''</td><td>In the catacombs beneath Ta'Vaalor, what vegetative life thrives?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Music'''</td><td>Complete this epitaph, as engraved on a headstone in the cemetery. "____________, when soft voices die, vibrates in the memory..."</td></tr><br />
<tr><td>'''Oak'''</td><td>What sort of leaf is portrayed on the mat at the shrine in the Marble Springs neighborhood of Ta'Vaalor?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Oak'''</td><td>What sort of trees help mark the southern boundary of Barefoot Hill?</td></tr><br />
<tr><td>'''Obelisk'''</td><td>What tall, carved object decorates the center of Ta'Vaalor's Amaranth Court?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Ogre'''</td><td>What force inhabits the barracks and stockade in the Neartofar Forest?</td></tr><br />
<tr><td>'''Owls'''</td><td>What sort of birds can often be found in a parliament, perched in the branches of a red maple towards the north of the Neartofar Forest?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Past'''</td><td>Complete this phrase as it reads in the cemetery, "Sleep undisturbed within the peaceful shrine, safe in the hallowed quiets of the______"</td></tr><br />
<tr><td>'''Peonies'''</td><td>What multicolored flowers line the walkway of Ta'Vaalor's Amaranth Court?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Philodendron'''</td><td>A rare strain of plant thrives in The Legendary Rest, called a mammoth-ear __________.</td></tr><br />
<tr><td>'''Phisk'''</td><td>Whos owns the sundries shop in Ta'Vaalor?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Phisk'''</td><td>Who owns the General Exchange in Ta'Vaalor?</td></tr><br />
<tr><td>'''Phoen'''</td><td>Which of the Arkati does the small fountain in the northeast part of Ta'Vaalor honor?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Pine'''</td><td>What type of golden tree grows in the center of the Wyvern Keep Lobby?</td></tr><br />
<tr><td>'''Pit'''</td><td>What sort of boar trap has been laid in the Neartofar Forest?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Plank'''</td><td>What allows you to traverse the bit of snakes and bones north of the cemetery?</td></tr><br />
<tr><td>'''Quartz'''</td><td>What material is the massive shard in the center of the Marble Springs neighborhood in Ta'Vaalor made of?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Quartz'''</td><td>What material is the massive shard in the center of the marble springs neighborhood?</td></tr><br />
<tr><td>'''Ranger'''</td><td>What is the missing word in the following epitaph? "Here lies _______ Elrohan, who shot an arrow into the air. Where it landed he did not care, till it landed in his hair."</td></tr><br />
<tr bgcolor=lightgrey><td>'''Rat'''</td><td>Deep in the catacombs, bones make a statue of what?</td></tr><br />
<tr><td>'''Raven'''</td><td>What kind of bird feathers adorn the totem pole that stands on the hill above the meadows?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Ruby'''</td><td>The official colors of Ta'Vaalor, as seen on the town's pennants, are gold and what?</td></tr><br />
<tr><td>'''Red'''</td><td>What color are the stripes on the grey skin of a striped relnak?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Red'''</td><td>What color berries grow on the brambles that are growing into the abandoned vineyard?</td></tr><br />
<tr><td>'''Red'''</td><td>What color is Ta'Vaalor's bakery door painted?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Red'''</td><td>What color is the dirt that composes the mound in the Barefoot Hill area?</td></tr><br />
<tr><td>'''Red'''</td><td>What color is the marble flooring in the entryway of Wyvern Keep?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Red'''</td><td>What color roses climb the outside of Ta'Vaalor's sundries shop?</td></tr><br />
<tr><td>'''Reed'''</td><td>What river plant are the wind chimes in the Marble Springs neighborhood of Ta'Vaalor made of?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Rowboat'''</td><td>What means of travel has been nearly swallowed by the thorny brambles growing on the Plains of Bone?</td></tr><br />
<tr><td>'''Samyrle'''</td><td>Who is the owner of Ta'Vaalor's salon?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Sandstone'''</td><td>What material is the Crimson Raven constructed from?</td></tr><br />
<tr><td>'''Sarsaparilla'''</td><td>What spicy-scented bush grows along the trail through Fearling Pass?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Sassion'''</td><td>Who runs Ta'Vaalor's delivery service?</td></tr><br />
<tr><td>'''Scallop'''</td><td>What shell are the sconces outside of the Salon shaped like?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Shind'''</td><td>Who owns the locksmith shop in Ta'vaalor?</td></tr><br />
<tr><td>'''Silk'''</td><td>A veil of what material is intended to protect bodies in the Reposing Room in the cemetery?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Silver'''</td><td>Ambra sells finger cymbals made of what material?</td></tr><br />
<tr><td>'''Silver'''</td><td>What material is the sign bearing the name "The Legendary Rest" made of?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Six'''</td><td>How many corners are there in the building that stands in the wildflower field?</td></tr><br />
<tr><td>'''Skull'''</td><td>What grizzly trophies are displayed on a rock table and several niches in the western part of the catacombs?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Skull'''</td><td>What is centered in the bone gate that connects the Plains of Bones and the Boneyard?</td></tr><br />
<tr><td>'''Songbird'''</td><td>The brass sconces in Ta'Vaalor's bakery are formed into what fanciful shape?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Songbird'''</td><td>What image adorns the gates standing to the east of the lower fields?</td></tr><br />
<tr><td>'''Soot'''</td><td>What odd material coats the inside of a fruit-harvesting bucket that has been half-buried in the meadows?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Spruce'''</td><td>What sort of branches rest atop the monolith in the Neartofar Forest?</td></tr><br />
<tr><td>'''Stargazer'''</td><td>What type of pink lily flourishes in Ta'Vaalor's Garden of the Ancients?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Stockade'''</td><td>What wooden structure can be found at the top of the hill in Neartofar Forest?</td></tr><br />
<tr><td>'''Stranger'''</td><td>Pause, _______ , when you pass me by, for as you are, so once was I. As I am now, so will you be. Then prepare unto death, and follow me.</td></tr><br />
<tr bgcolor=lightgrey><td>'''Stream'''</td><td>What forms the northern border of the barley field?</td></tr><br />
<tr><td>'''Stream'''</td><td>What is the northern border at the barley field?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Summerberry'''</td><td>What sort of bushes thrive in the cool air along the ridge in the Neartofar Forest?</td></tr><br />
<tr><td>'''Sweethen'''</td><td>Who owns Ta'Vaalor's bakery?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Tanik'''</td><td>What type of trees grow to the north of the cemetery?</td></tr><br />
<tr><td>'''Tapestries'''</td><td>What represents the noble houses in the cemetery's crypt?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Thanot'''</td><td>What material is the door to the caretaker's room in the cemetery made of?</td></tr><br />
<tr><td>'''Tiled'''</td><td>What type of roof does the triage station have?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Thistle'''</td><td>What pink and purple blooming weeds thrive at the edge of the abandoned vineyard?</td></tr><br />
<tr><td>'''Thorn'''</td><td>What nasty-looking bushes grow on the side of the stone wall that runs along the eastern edge of the wildflower field?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Tmareantha'''</td><td>What is the name of the owner of the jewelry store that is located in the southeast section of Ta'Vaalor?</td></tr><br />
<tr><td>'''Toadstool'''</td><td>What sort of plant growing in the Neartofar Forest emits a silvery-white light?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Tower'''</td><td>The ruins of what sort of structure are atop the Plains of Bone?</td></tr><br />
<tr><td>'''Trees'''</td><td>What plants surround the Crimson Raven?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Trezzures'''</td><td>Some boxes have been stashed in a back passage between the catacombs and the wilds outside the city walls. What word is scratched onto the side of them?</td></tr><br />
<tr><td>'''Twilight'''</td><td>What is the missing word in the following epitaph? "Now __________ lets her curtain down and pins it with a star."</td></tr><br />
<tr bgcolor=lightgrey><td>'''Tyrnian'''</td><td>Who funds the free passage across the lake to the north of Ta'Vaalor?</td></tr><br />
<tr><td>'''Vaalorn'''</td><td>What metal is named after the Vaalor elves that discovered it?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Velvet'''</td><td>What type of fabric are the chairs in the entryway of Wyvern Keep upholstered in?</td></tr><br />
<tr><td>'''Wagon'''</td><td>What abandoned conveyance lies in the mud at the edge of Fethayl Bog?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Walnut'''</td><td>What wood is the furniture in the entryway of Wyvern Keep made of?</td></tr><br />
<tr><td>'''Water'''</td><td>The basin in the shrine located in the Marble Springs neighborhood of Ta'Vaalor contains a mixture of flower petals, oil and what other main ingredient?</td></tr><br />
<tr bgcolor=lightgrey><td>'''West'''</td><td>The shard in the center of marble springs neighborhood of Ta'vaalor points up and in what direction?</td></tr><br />
<tr><td>'''Wheat'''</td><td>A mound of what sort of chaff exists to the northeast of Yander's barn?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Wheat'''</td><td>The tall stalks of what sort of plant grow to the southwest of Barefoot Hill?</td></tr><br />
<tr><td>'''Wheel'''</td><td>What part of a ship decorates the wall of the Sea N' Shore in the Legendary Rest?</td></tr><br />
<tr bgcolor=lightgrey><td>'''White'''</td><td>What color is the building in the midst of the wildflower field?</td></tr><br />
<tr><td>'''Wild'''</td><td>What type of rose adorns the plaque in memory of Tinuldor Nondel in the cemetery?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Willow'''</td><td>What sort of tree grows just past the gates of the cemetery?</td></tr><br />
<tr><td>'''Wyvern'''</td><td>What creature is Ta'Vaalor's City Hall named after?</td></tr><br />
<tr bgcolor=lightgrey><td>'''Yellow'''</td><td>The coral berry shrubs at the edge of the briar patch have what color flowers?</td></tr><br />
</table><br />
<br />
== [[Solhaven]] ==<br />
<table><br />
<br />
<tr><td>What type of trees grow in the orchard?</td><td>'''Apple'''</td></tr><br />
<tr bgcolor=lightgrey><td>What fruit grows in the orchard?</td><td>'''Apples'''</td></tr><br />
<tr><td>Where can one buy a blackjack?</td><td>'''Armory'''</td></tr><br />
<tr bgcolor=lightgrey><td>What colour hair does Holly have?</td><td>'''Auburn'''</td></tr><br />
<tr><td>Where can you find Rolly Siphter?</td><td>'''Bakery'''</td></tr><br />
<tr bgcolor=lightgrey><td>Girvahk's shop widely known for his?</td><td>'''Bar'''</td></tr><br />
<tr><td>What do the ants encase near the lake?</td><td>'''Basket'''</td></tr><br />
<tr bgcolor=lightgrey><td>What can be found lying around empty carts in the orchard?</td><td>'''Baskets'''</td></tr><br />
<tr><td>What does Ayniya carefully dab?</td><td>'''Beeswax'''</td></tr><br />
<tr bgcolor=lightgrey><td>What color is the boulder in the apple tree orchard?</td><td>'''Black'''</td></tr><br />
<tr><td>What colour is Ronan's gate?</td><td>'''Black'''</td></tr><br />
<tr bgcolor=lightgrey><td>What colour eyes does Rolly have?</td><td>'''Blue'''</td></tr><br />
<tr><td>What colour is the North Wall?</td><td>'''Blue'''</td></tr><br />
<tr bgcolor=lightgrey><td>What colour is the sphere?</td><td>'''Blue'''</td></tr><br />
<tr><td>What is Kelph displaying?</td><td>'''Bluebird'''</td></tr><br />
<tr bgcolor=lightgrey><td>What can you find at the mouth of the pit?</td><td>'''Bones'''</td></tr><br />
<tr><td>What can be seen littering a field on the west road?</td><td>'''Boulders'''</td></tr><br />
<tr bgcolor=lightgrey><td>What hangs above the armory?</td><td>'''Breastplate'''</td></tr><br />
<tr><td>What colour is Kelph's hair?</td><td>'''Brown'''</td></tr><br />
<tr bgcolor=lightgrey><td>What is the curtain made of in the Ancient Shrine?</td><td>'''Burlap'''</td></tr><br />
<tr><td>What color is Ayniya's hair?</td><td>'''Chestnut'''</td></tr><br />
<tr bgcolor=lightgrey><td>What do the parents tend as depicted by the panels?</td><td>'''Children'''</td></tr><br />
<tr><td>What can you find Holly selling?</td><td>'''Chocolate'''</td></tr><br />
<tr bgcolor=lightgrey><td>To what type of road does the tower lead?</td><td>'''Cobblestone'''</td></tr><br />
<tr><td>What can you find littering the dunes in the pine forest?</td><td>'''Cones/Branches'''</td></tr><br />
<tr bgcolor=lightgrey><td>Walsor's store is a _______ store.</td><td>'''Corner'''</td></tr><br />
<tr><td>What is the woodcrafter's last name?</td><td>'''Crafyien'''</td></tr><br />
<tr bgcolor=lightgrey><td>What colour is Kai's gate?</td><td>'''Crimson'''</td></tr><br />
<tr><td>What colour is the gate outside of Kai's temple?</td><td>'''Crimson'''</td></tr><br />
<tr bgcolor=lightgrey><td>What creature is commonly seen in the orchard?</td><td>'''Daggerbeak'''</td></tr><br />
<tr><td>Where can you buy a narrow gold ring?</td><td>'''Darbo'''</td></tr><br />
<tr bgcolor=lightgrey><td>What is the armourer's name?</td><td>'''Dargeur'''</td></tr><br />
<tr><td>From whose shop can you purchase a visored helm?</td><td>'''Dargeur'''</td></tr><br />
<tr bgcolor=lightgrey><td>In what state of condition is the house by the lake?</td><td>'''Disrepair'''</td></tr><br />
<tr><td>What covers Tyalosa?</td><td>'''Dust'''</td></tr><br />
<tr bgcolor=lightgrey><td>Marsaena is a member of the _________ race.</td><td>'''Dwarven'''</td></tr><br />
<tr><td>What colour is the gate to Vornavis?</td><td>'''Ebony'''</td></tr><br />
<tr bgcolor=lightgrey><td>Dargeur is a member of the _________ race.</td><td>'''Elven'''</td></tr><br />
<tr><td>To what race does the lone fisherman belong?</td><td>'''Elven'''</td></tr><br />
<tr bgcolor=lightgrey><td>The night comes softly with her velvety cloak, wrapping me in warm ______?</td><td>'''Embrace'''</td></tr><br />
<tr><td>What surrounds the local school?</td><td>'''Fence'''</td></tr><br />
<tr bgcolor=lightgrey><td>What plant, growing in the lower fields, emits an aromatic scent from its tiny yellow flowers?</td><td>'''Fennel'''</td></tr><br />
<tr><td>What can you find opposite the bar in Girvahk's?</td><td>'''Fireplace'''</td></tr><br />
<tr bgcolor=lightgrey><td>Along the forest road there is a boulder, what shape does it resemble?</td><td>'''Fist'''</td></tr><br />
<tr><td>What does the merchant [[Beltheine's Flowers|Beltheine]] sell?</td><td>'''Flowers'''</td></tr><br />
<tr bgcolor=lightgrey><td>How many different cakes can you buy from the baker?</td><td>'''Four'''</td></tr><br />
<tr><td>Red is a member of the ________ race.</td><td>'''Giantman'''</td></tr><br />
<tr bgcolor=lightgrey><td>What does Nerm have on his chin?</td><td>'''Goatee'''</td></tr><br />
<tr><td>What color is the thatch on the cottage near the orchard?</td><td>'''Golden'''</td></tr><br />
<tr bgcolor=lightgrey><td>Where can you buy thrak hide boots?</td><td>'''Gornissa'''</td></tr><br />
<tr><td>Who is the cobbler of Solhaven?</td><td>'''Gornissa'''</td></tr><br />
<tr bgcolor=lightgrey><td>What does Kahlyr wear?</td><td>'''Gown'''</td></tr><br />
<tr><td>What colour gown does Ayniya wear?</td><td>'''Green'''</td></tr><br />
<tr bgcolor=lightgrey><td>What colour vest does Turask have on?</td><td>'''Green'''</td></tr><br />
<tr><td>Along the coast, near the foggy valley what colour tint do the trees appear?</td><td>'''Grey'''</td></tr><br />
<tr bgcolor=lightgrey><td>What colour are Walsor's suspenders?</td><td>'''Grey'''</td></tr><br />
<tr><td>What colour is Jyhm's hair?</td><td>'''Grey'''</td></tr><br />
<tr bgcolor=lightgrey><td>The pawnbroker's last name is _______?</td><td>'''Gryhm'''</td></tr><br />
<tr><td>What kind of captain wanders the town?</td><td>'''Guild'''</td></tr><br />
<tr bgcolor=lightgrey><td>What race does Rolly belong to?</td><td>'''Halfling'''</td></tr><br />
<tr><td>What kind of bushes can you find on the west road?</td><td>'''Holly'''</td></tr><br />
<tr bgcolor=lightgrey><td>What structure stands near the lake?</td><td>'''House'''</td></tr><br />
<tr><td>What colour is Vlodimm's voice?</td><td>'''Ivory'''</td></tr><br />
<tr bgcolor=lightgrey><td>What is the name of the locksmith?</td><td>'''Jyhm'''</td></tr><br />
<tr><td>The name of the jeweler is _____?</td><td>'''Kahlyr'''</td></tr><br />
<tr bgcolor=lightgrey><td>From whose shop can basal moss be purchased?</td><td>'''Kelph'''</td></tr><br />
<tr><td>What are the swans doing in front of the temple?</td><td>'''Kissing'''</td></tr><br />
<tr bgcolor=lightgrey><td>What type of pond can you find in Ronan's courtyard?</td><td>'''Koi'''</td></tr><br />
<tr><td>What sort of skin does Will Oakum have?</td><td>'''Leathery'''</td></tr><br />
<tr bgcolor=lightgrey><td>From whom can you buy a flask of absinthe?</td><td>'''Lem'''</td></tr><br />
<tr><td>What tree can be found budding?</td><td>'''Linden'''</td></tr><br />
<tr bgcolor=lightgrey><td>What type of tree is budding?</td><td>'''Linden'''</td></tr><br />
<tr><td>Depicted in the panels, what did the woodsman chop?</td><td>'''Lumber'''</td></tr><br />
<tr bgcolor=lightgrey><td>What does the woodsman cut as depicted by the panels?</td><td>'''Lumber'''</td></tr><br />
<tr><td>What is the old woman's name?</td><td>'''Mabel'''</td></tr><br />
<tr bgcolor=lightgrey><td>What type of weapon is displayed in the case in Grivahk's?</td><td>'''Mace'''</td></tr><br />
<tr><td>Turask's last name is ____________?</td><td>'''Maldib'''</td></tr><br />
<tr bgcolor=lightgrey><td>Who is the weaponsmith?</td><td>'''Marsaena'''</td></tr><br />
<tr><td>The poor section of town is called ________?</td><td>'''MarshTown'''</td></tr><br />
<tr bgcolor=lightgrey><td>From what metal is the anvil at the museum made of?</td><td>'''Mithril'''</td></tr><br />
<tr><td>What is on the ceiling of the basement in the museum?</td><td>'''Moss'''</td></tr><br />
<tr bgcolor=lightgrey><td>What is Gornissa's gown made from?</td><td>'''Muslin'''</td></tr><br />
<tr><td>Who is the apprentice Locksmith?</td><td>'''Nerm'''</td></tr><br />
<tr bgcolor=lightgrey><td>What do the fisherman pull as depicted by the panel?</td><td>'''Nets'''</td></tr><br />
<tr><td>What color is Dargeur's apron?</td><td>'''Off-grey'''</td></tr><br />
<tr bgcolor=lightgrey><td>What temple do the kissing swans lead to?</td><td>'''Oleani'''</td></tr><br />
<tr><td>What is the white swan sitting on some copper gates, made from?</td><td>'''Ora'''</td></tr><br />
<tr bgcolor=lightgrey><td>What colour are Turask's boots?</td><td>'''Orange'''</td></tr><br />
<tr><td>What is wrong with the cat?</td><td>'''Peglegged'''</td></tr><br />
<tr bgcolor=lightgrey><td>What spans the canal beneath the trees?</td><td>'''Planks'''</td></tr><br />
<tr><td>What is outside of Saragassa's cottage?</td><td>'''Plaque'''</td></tr><br />
<tr bgcolor=lightgrey><td>What critter can be found in Dargeur's shop?</td><td>'''Rat'''</td></tr><br />
<tr><td>Ouslanders garb is owned by _________.</td><td>'''Red McKrieg'''</td></tr><br />
<tr bgcolor=lightgrey><td>Tyalosa's last name is ________?</td><td>'''Rhus'''</td></tr><br />
<tr><td>What is the bell doing on the South Beach?</td><td>'''Ringing'''</td></tr><br />
<tr bgcolor=lightgrey><td>What colour are the windows and awnings on Triton road?</td><td>'''Rose'''</td></tr><br />
<tr><td>What colour is Gertie's apron?</td><td>'''Saffron'''</td></tr><br />
<tr bgcolor=lightgrey><td>Who used to live in the house by the lake?</td><td>'''Sailor'''</td></tr><br />
<tr><td>The water in the Caverns contains what?</td><td>'''Salt'''</td></tr><br />
<tr bgcolor=lightgrey><td>What can be seen surrounding a tower?</td><td>'''Scaffold'''</td></tr><br />
<tr><td>Lem's Clothes hang on him like a _______ ?</td><td>'''Scarecrow'''</td></tr><br />
<tr bgcolor=lightgrey><td>What can you find standing near the surf on the South Beach?</td><td>'''Seagulls'''</td></tr><br />
<tr><td>What does Walsor jingle?</td><td>'''Silver pieces'''</td></tr><br />
<tr bgcolor=lightgrey><td>What is Lem's last name?</td><td>'''Skinker'''</td></tr><br />
<tr><td>What does Tynira sell?</td><td>'''Slippers'''</td></tr><br />
<tr bgcolor=lightgrey><td>What do the farmers till as depicted by the panels?</td><td>'''Soil'''</td></tr><br />
<tr><td>What has Kelph captured and displays for all to see?</td><td>'''Songbird'''</td></tr><br />
<tr bgcolor=lightgrey><td>What does Walsor have protruding?</td><td>'''Stomach'''</td></tr><br />
<tr><td>What is Darbo's cottage made of?</td><td>'''Stone'''</td></tr><br />
<tr bgcolor=lightgrey><td>A ring of ______ can be found on Jag Point.</td><td>'''Stones'''</td></tr><br />
<tr><td>How many spheres can you find above the door at Walsors?</td><td>'''Three'''</td></tr><br />
<tr bgcolor=lightgrey><td>Precise stitches is Tynira's ______?</td><td>'''Trademark'''</td></tr><br />
<tr><td>What is behind the altar in Charl's Quay?</td><td>'''Trident'''</td></tr><br />
<tr bgcolor=lightgrey><td>What does Turask have on his head?</td><td>'''Turban'''</td></tr><br />
<tr><td>From whom can a pair of saffron slippers be purchased?</td><td>'''Tynira'''</td></tr><br />
<tr bgcolor=lightgrey><td>What is the famed Banaltra's cage made out of?</td><td>'''Vultite'''</td></tr><br />
<tr><td>What could the Broken tower once have been?</td><td>'''Watchtower'''</td></tr><br />
<tr bgcolor=lightgrey><td>What can be found dripping to the floor in the Caverns?</td><td>'''Wax'''</td></tr><br />
<tr><td>What is mounted on the walls of Girvahk's shop?</td><td>'''Weapons'''</td></tr><br />
<tr bgcolor=lightgrey><td>What can you find lying off the path to the north on the forest road?</td><td>'''Wheel'''</td></tr><br />
<tr><td>What colour is the dais in Lorminstra's temple?</td><td>'''White'''</td></tr><br />
<tr bgcolor=lightgrey><td>What colour is the library?</td><td>'''White'''</td></tr><br />
<tr><td>What surrounds the school?</td><td>'''Yard'''</td></tr><br />
<tr bgcolor=lightgrey><td>How long has Gornissa owned her shop?</td><td>'''Years'''</td></tr><br />
<tr><td>What color ribbon does Kelph use to tie her hair?</td><td>'''Yellow'''</td></tr><br />
</table><br />
<br />
[[Category:Council of Light]]<br />
[[Category:Puzzles]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Council_of_Light&diff=71803Council of Light2015-11-27T17:25:54Z<p>PCOFFEY77: /* Obtaining ranks */ Added skins - sorry about the late edit the other day. Didn't know I waited so long.</p>
<hr />
<div>{{Spoiler}}<br />
<br />
The '''Council of Light''' is a secret society within [[Elanthia]] that characters may join. It has two chapters in Elanthia; one in [[Solhaven]], the other in [[Ta'Vaalor]]. Prior to the existence of these two chapters, there was one chapter located in [[Wehnimer's Landing]] - it no longer exists. It was originally a front for an order of evil priests of the [[Unlife]], usually only known as "[[The Iron Wind]]", but following the end of the [[ICE age|I.C.E. Age]] the society has no well-established backstory.<br />
<br />
== Joining the Council ==<br />
=== Solhaven ===<br />
*The character must first seek out the [[Haggard Matron]] NPC in order to obtain an invite to the council. The character will receive this invite if he or she simply stands around the haggard matron long enough, as it is one of its randomized actions.<br />
*The character must go to Kraken Manor and solve the puzzle therein in order to gain access to the Manor.<br />
*The character must find the Grand Poohbah in the Manor. After the Poohbah gives the character a brief chat, the character must recite, "I will not betray the council."<br />
<br />
=== Ta'Vaalor ===<br />
(Lich ID: 23561)<br />
*The character must first seek out a ragged old blind man and stand around him for the invite just like the haggard matron.<br />
*The character must then enter the catacombs and find a niche, go inside, and solve the puzzle therein.<br />
*The character must then seek out the Poohbah and recite before him, "I will not betray the council." just as in Solhaven.<br />
<br />
== Obtaining ranks ==<br />
There are four NPCs that the character must interact with in order to gain ranks: The Master of Gifts, the Master of Service, the Inquisitor, and the Taskmaster.<br />
<br />
=== The Master of Gifts ===<br />
The Master of Gifts randomly assigns the character a skinning task. The character must obtain a certain amount of skins and OFFER them individually to the Master. The character need not skin the creatures himself.<br />
<br />
A list of animal skins can be found [[List of skins|here]].<br />
<br />
=== The Master of Service ===<br />
The Master of Service tasks the character to bring certain items to him, which are usually able to be purchased from a nearby shop. To offer an item to the master, one must place it on the altar first and then use the OFFER verb.<br />
<br />
=== The Inquisitor ===<br />
The Inquisitor simply asks the character a question, which the character must ANSWER. The character need not answer immediately, but may research the subject before giving the answer. Failure to answer correctly will delay the character's acquisition of a new sign. The question will remain until the character finds the answer.<br />
<br />
A list of CoL Inquisitor answers may be found [[Council of Light Answers|here]].<br />
<br />
=== The Taskmaster ===<br />
The taskmaster, after all the tasks are completed, will then give the character a new sign after a certain time period has elapsed. This time period increases should the character incorrectly answer a question by the inquisitor. The time counts down as soon as a new sign is obtained.<br />
<br />
== Demotion ==<br />
A character in the Council of Light may be demoted for one of two reasons.<br />
*The character is taking too long to gain his next rank, angering the Poohbah. He will receive a warning before this occurs.<br />
*The character breaks his oath of silence not to reveal any of the society's secrets, angering the [[dark assassin]]. This usually results in a demotion of five ranks and death.<br />
<br />
==Sign Effects==<br />
{| {{prettytable}}<br />
|-<br />
! bgcolor = lightgrey | Rank<br />
! bgcolor = lightgrey | Name<br />
! bgcolor = lightgrey | Effect<br />
! bgcolor = lightgrey | Mana Cost<br />
! bgcolor = lightgrey | Spirit Cost<br />
! bgcolor = lightgrey | Cost Paid<br />
! bgcolor = lightgrey | Duration<br />
|- align="center"<br />
| 1<br />
| [[Sign of Recognition]]<br />
| Allows the character to identify other members and their relative ranks.<br />
| 0<br />
| 0<br />
| N/A<br />
| Immediate<br />
|-<br />
|- align="center"<br />
| 2<br />
| [[Signal]]<br />
| Use sign language to communicate with other society members in the room.<br />
| 0<br />
| 0<br />
| N/A<br />
| Immediate<br />
|-<br />
|- align="center"<br />
| 3<br />
| [[Sign of Warding]]<br />
| +5 to [[DS]].<br />
| 1<br />
| 0<br />
| Invoked<br />
| 10 sec/level<br />
|-<br />
|- align="center"<br />
| 4<br />
| [[Sign of Striking]]<br />
| +5 to [[Attack strength|AS]].<br />
| 1<br />
| 0<br />
| Invoked<br />
| 10 sec/level<br />
|-<br />
|- align="center"<br />
| 5<br />
| [[Signs of Clotting and Staunching|Sign of Clotting]]<br />
| Stops all bleeding.<br />
| 1<br />
| 0<br />
| Invoked<br />
| 10 sec/level<br />
|-<br />
|- align="center"<br />
| 6<br />
| [[Sign of Thought]]<br />
| Gives the same effect as rubbing a [[crystal amulet]].<br />
| 1<br />
| 0<br />
| Invoked<br />
| 10 min + 6 sec/level<br />
|-<br />
|- align="center"<br />
| 7<br />
| [[Sign of Defending]]<br />
| +10 to DS.<br />
| 2<br />
| 0<br />
| Invoked<br />
| 10 sec/level<br />
|-<br />
|- align="center"<br />
| 8<br />
| [[Sign of Smiting]]<br />
| +10 to AS.<br />
| 2<br />
| 0<br />
| Invoked<br />
| 10 sec/level<br />
|-<br />
|- align="center"<br />
| 9<br />
| [[Signs of Clotting and Staunching|Sign of Staunching]]<br />
| Stops all bleeding.<br />
| 1<br />
| 0<br />
| Invoked<br />
| 20 sec/level<br />
|-<br />
|- align="center"<br />
| 10<br />
| [[Sign of Deflection]]<br />
| Adds +20 to [[Bolt]] DS.<br />
| 3<br />
| 0<br />
| Invoked<br />
| 10 sec/level<br />
|-<br />
|- align="center"<br />
| 11<br />
| [[Sign of Hypnosis]]<br />
| [[Calm (201)|Calms]] a random target with a hidden warding check.<br />
| 0<br />
| 1<br />
| Invoked<br />
| Variable<br />
|-<br />
|- align="center"<br />
| 12<br />
| [[Sign of Swords]]<br />
| Adds +20 to AS.<br />
| 0<br />
| 1<br />
| Dissipates<br />
| 10 sec/level<br />
|-<br />
|- align="center"<br />
| 13<br />
| [[Sign of Shields]]<br />
| Adds +20 to DS.<br />
| 0<br />
| 1<br />
| Dissipates<br />
| 10 sec/level<br />
|-<br />
|- align="center"<br />
| 14<br />
| [[Sign of Dissipation]]<br />
| Adds +15 to [[TD]].<br />
| 0<br />
| 1<br />
| Dissipates<br />
| 10 sec/level<br />
|-<br />
|- align="center"<br />
| 15<br />
| [[Sign of Healing]] <br />
| Fully regenerates all [[hit point]]s.<br />
| 0<br />
| 2<br />
| Invoked<br />
| N/A<br />
|-<br />
|- align="center"<br />
| 16<br />
| [[Sign of Madness]] <br />
| Adds +50 to AS and subtracts -50 from DS.<br />
| 0<br />
| 3<br />
| Dissipates<br />
| 15 seconds<br />
|-<br />
|- align="center"<br />
| 17<br />
| [[Sign of Possession]]<br />
| [[ Mass Calm (619)|Mass calms]] the room with a hidden warding check.<br />
| 0<br />
| 4<br />
| Invoked<br />
| Variable<br />
|-<br />
|- align="center"<br />
| 18<br />
| [[Sign of Wracking]]<br />
| Fully regenerates all mana.<br />
| 0<br />
| 5<br />
| Invoked<br />
| N/A<br />
|-<br />
|- align="center"<br />
| 19<br />
| [[Sign of Darkness]]<br />
| Teleports the user to a "safe point" or to the nearest Council chapter (whichever is closer).<br />
| 0<br />
| 6<br />
| Invoked<br />
| N/A<br />
|-<br />
|- align="center"<br />
| 20<br />
| [[Sign of Hopelessness]]<br />
| Causes you to decay while dead. <br>(Previously allowed the character to commit suicide and receive a spirit death.)<br />
| 0<br />
| 0<br />
| N/A<br />
| N/A<br />
|-<br />
|}<br />
<br />
Note that the various durations listed here are for members who have mastered the Council; non-masters will find shorter durations which increase with rank. There also appears to be a slight randomization of a few seconds for the durations which are rank/level based (that is, signs will not always fall in the order they were invoked).<br />
<br />
== Breaking the Oath ==<br />
Should the character's oath to the council be broken, the character will be penalized.<br />
<br />
=== Obvious Spirit Drain ===<br />
If a character drains spirit resulting in their spirit being half or less of their total spirit (rounded down), the effect will be noticed by anyone present. If such spirit drain occurs and there are non-Council members present, the Council member will be stripped of his or her powers for a period of time determined by the Poohbah. If the character is [[Stalking and Hiding|hidden]] or [[Invisibility (916)|invisible]], this will prevent anyone present from observing the spirit drain. However, one must be cautious, because non-Council members who are present and hidden or invisible can still observe the spirit drain.<br />
<br />
====Examples of Obvious Spirit Drain====<br />
*When Sign of Swords, Sign of Shields, or Sign of Dissipation wear off, for each case, the member must have half their total spirit (rounded up) plus two spirit in order not to have obvious spirit drain. Thus a character with 10 total spirit must have at least 7 spirit when one of these signs dissipates, so that they will go to no less than 6 spirit. If they go to 5 or less spirit, it will be obvious. Thus such a character who may expect to encounter a non-member should be wary of putting up these signs when their spirit is 6 or less, unless they are assured to regenerate more spirit before the sign wears off. For a character with 9 total spirit, they must have no less than 6 spirit, so that they do not go to 4 spirit.<br />
<br />
*Sign of Possession used by any member with total spirit 8 or less. For instance, initially at full spirit, using this sign will drop the character to 4 out of 8 spirit, which is less than or equal to the character's total spirit.<br />
<br />
*Sign of Wracking when used by any member without any [[enhancive|enhancive item]] because their maximum spirit will be 10. However, a character with an [[aura]] stat enhancive item to push their total aura to greater than 105 could use Wracking without obvious spirit drain. For example, a character with 11 total spirit could drop to 6/11 spirit, which is not less than or equal to half that character's total.<br />
<br />
=== Sign of Darkness ===<br />
Sign of Darkness will always reveal too much if it is used in the presence of non-Council members, even if the Council member is hidden or invisible. This is because the teleportation vortex is always visible and can be seen. Thus it is unrelated to spirit drain, because the spirit is drained after the teleportation effect (which by design transports the Council member to a vacant location).<br />
<br />
=== Talking about the Council ===<br />
Should the character speak about the Council or its secrets with non-Council members, the character is subject to be killed by the dark assassin, demotion, and in some cases, expulsion.<br />
<br />
==See Also==<br />
*[[List of skins]]<br />
*[[Council of Light Answers]]<br />
*[[Haggard Matron]]<br />
*[[COL (saved posts)]]<br />
*[[The Balance of Life and Unlife (essay)|On the Balance of Life and Unlife, As Theorized by Nevrek Araknathalin Faendry]]<br />
<br />
<br />
[[Category:Societies]]<br />
[[Category:Council of Light| ]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Council_of_Light&diff=71790Council of Light2015-11-26T15:55:27Z<p>PCOFFEY77: /* Joining the Council */</p>
<hr />
<div>{{Spoiler}}<br />
<br />
The '''Council of Light''' is a secret society within [[Elanthia]] that characters may join. It has two chapters in Elanthia; one in [[Solhaven]], the other in [[Ta'Vaalor]]. Prior to the existence of these two chapters, there was one chapter located in [[Wehnimer's Landing]] - it no longer exists. It was originally a front for an order of evil priests of the [[Unlife]], usually only known as "[[The Iron Wind]]", but following the end of the [[ICE age|I.C.E. Age]] the society has no well-established backstory.<br />
<br />
== Joining the Council ==<br />
=== Solhaven ===<br />
*The character must first seek out the [[Haggard Matron]] NPC in order to obtain an invite to the council. The character will receive this invite if he or she simply stands around the haggard matron long enough, as it is one of its randomized actions.<br />
*The character must go to Kraken Manor and solve the puzzle therein in order to gain access to the Manor.<br />
*The character must find the Grand Poohbah in the Manor. After the Poohbah gives the character a brief chat, the character must recite, "I will not betray the council."<br />
<br />
=== Ta'Vaalor ===<br />
(Lich ID: 23561)<br />
*The character must first seek out a ragged old blind man and stand around him for the invite just like the haggard matron.<br />
*The character must then enter the catacombs and find a niche, go inside, and solve the puzzle therein.<br />
*The character must then seek out the Poohbah and recite before him, "I will not betray the council." just as in Solhaven.<br />
<br />
== Obtaining ranks ==<br />
There are four NPCs that the character must interact with in order to gain ranks: The Master of Gifts, the Master of Service, the Inquisitor, and the Taskmaster.<br />
<br />
=== The Master of Gifts ===<br />
The Master of Gifts randomly assigns the character a skinning task. The character must obtain a certain amount of skins and OFFER them individually to the Master. The character need not skin the creatures himself.<br />
<br />
=== The Master of Service ===<br />
The Master of Service tasks the character to bring certain items to him, which are usually able to be purchased from a nearby shop. To offer an item to the master, one must place it on the altar first and then use the OFFER verb.<br />
<br />
=== The Inquisitor ===<br />
The Inquisitor simply asks the character a question, which the character must ANSWER. The character need not answer immediately, but may research the subject before giving the answer. Failure to answer correctly will delay the character's acquisition of a new sign. The question will remain until the character finds the answer.<br />
<br />
A list of COL Inquisitor answers may be found [[Council of Light Answers|here]].<br />
<br />
=== The Taskmaster ===<br />
The taskmaster, after all the tasks are completed, will then give the character a new sign after a certain time period has elapsed. This time period increases should the character incorrectly answer a question by the inquisitor. The time counts down as soon as a new sign is obtained.<br />
<br />
== Demotion ==<br />
A character in the Council of Light may be demoted for one of two reasons.<br />
*The character is taking too long to gain his next rank, angering the Poohbah. He will receive a warning before this occurs.<br />
*The character breaks his oath of silence not to reveal any of the society's secrets, angering the [[dark assassin]]. This usually results in a demotion of five ranks and death.<br />
<br />
==Sign Effects==<br />
{| {{prettytable}}<br />
|-<br />
! bgcolor = lightgrey | Rank<br />
! bgcolor = lightgrey | Name<br />
! bgcolor = lightgrey | Effect<br />
! bgcolor = lightgrey | Mana Cost<br />
! bgcolor = lightgrey | Spirit Cost<br />
! bgcolor = lightgrey | Cost Paid<br />
! bgcolor = lightgrey | Duration<br />
|- align="center"<br />
| 1<br />
| [[Sign of Recognition]]<br />
| Allows the character to identify other members and their relative ranks.<br />
| 0<br />
| 0<br />
| N/A<br />
| Immediate<br />
|-<br />
|- align="center"<br />
| 2<br />
| [[Signal]]<br />
| Use sign language to communicate with other society members in the room.<br />
| 0<br />
| 0<br />
| N/A<br />
| Immediate<br />
|-<br />
|- align="center"<br />
| 3<br />
| [[Sign of Warding]]<br />
| +5 to [[DS]].<br />
| 1<br />
| 0<br />
| Invoked<br />
| 10 sec/level<br />
|-<br />
|- align="center"<br />
| 4<br />
| [[Sign of Striking]]<br />
| +5 to [[Attack strength|AS]].<br />
| 1<br />
| 0<br />
| Invoked<br />
| 10 sec/level<br />
|-<br />
|- align="center"<br />
| 5<br />
| [[Signs of Clotting and Staunching|Sign of Clotting]]<br />
| Stops all bleeding.<br />
| 1<br />
| 0<br />
| Invoked<br />
| 10 sec/level<br />
|-<br />
|- align="center"<br />
| 6<br />
| [[Sign of Thought]]<br />
| Gives the same effect as rubbing a [[crystal amulet]].<br />
| 1<br />
| 0<br />
| Invoked<br />
| 10 min + 6 sec/level<br />
|-<br />
|- align="center"<br />
| 7<br />
| [[Sign of Defending]]<br />
| +10 to DS.<br />
| 2<br />
| 0<br />
| Invoked<br />
| 10 sec/level<br />
|-<br />
|- align="center"<br />
| 8<br />
| [[Sign of Smiting]]<br />
| +10 to AS.<br />
| 2<br />
| 0<br />
| Invoked<br />
| 10 sec/level<br />
|-<br />
|- align="center"<br />
| 9<br />
| [[Signs of Clotting and Staunching|Sign of Staunching]].<br />
| Stops all bleeding.<br />
| 1<br />
| 0<br />
| Invoked<br />
| 20 sec/level<br />
|-<br />
|- align="center"<br />
| 10<br />
| [[Sign of Deflection]]<br />
| Adds +20 to [[Bolt]] DS.<br />
| 3<br />
| 0<br />
| Invoked<br />
| 10 sec/level<br />
|-<br />
|- align="center"<br />
| 11<br />
| [[Sign of Hypnosis]]<br />
| [[Calm (201)|Calms]] a random target with a hidden warding check.<br />
| 0<br />
| 1<br />
| Invoked<br />
| Variable<br />
|-<br />
|- align="center"<br />
| 12<br />
| [[Sign of Swords]]<br />
| Adds +20 to AS.<br />
| 0<br />
| 1<br />
| Dissipates<br />
| 10 sec/level<br />
|-<br />
|- align="center"<br />
| 13<br />
| [[Sign of Shields]]<br />
| Adds +20 to DS.<br />
| 0<br />
| 1<br />
| Dissipates<br />
| 10 sec/level<br />
|-<br />
|- align="center"<br />
| 14<br />
| [[Sign of Dissipation]]<br />
| Adds +15 to [[TD]].<br />
| 0<br />
| 1<br />
| Dissipates<br />
| 10 sec/level<br />
|-<br />
|- align="center"<br />
| 15<br />
| [[Sign of Healing]] <br />
| Fully regenerates all [[hit point]]s.<br />
| 0<br />
| 2<br />
| Invoked<br />
| N/A<br />
|-<br />
|- align="center"<br />
| 16<br />
| [[Sign of Madness]] <br />
| Adds +50 to AS and subtracts -50 from DS.<br />
| 0<br />
| 3<br />
| Dissipates<br />
| 15 seconds<br />
|-<br />
|- align="center"<br />
| 17<br />
| [[Sign of Possession]]<br />
| [[ Mass Calm (619)|Mass calms]] the room with a hidden warding check.<br />
| 0<br />
| 4<br />
| Invoked<br />
| Variable<br />
|-<br />
|- align="center"<br />
| 18<br />
| [[Sign of Wracking]]<br />
| Fully regenerates all mana.<br />
| 0<br />
| 5<br />
| Invoked<br />
| N/A<br />
|-<br />
|- align="center"<br />
| 19<br />
| [[Sign of Darkness]]<br />
| Teleports the user to a "safe point" or to the nearest Council chapter (whichever is closer).<br />
| 0<br />
| 6<br />
| Invoked<br />
| N/A<br />
|-<br />
|- align="center"<br />
| 20<br />
| [[Sign of Hopelessness]]<br />
| Causes you to decay while dead. <br>(Previously allowed the character to commit suicide and receive a spirit death.)<br />
| 0<br />
| 0<br />
| N/A<br />
| N/A<br />
|-<br />
|}<br />
<br />
Note that the various durations listed here are for members who have mastered the Council; non-masters will find shorter durations which increase with rank. There also appears to be a slight randomization of a few seconds for the durations which are rank/level based (that is, signs will not always fall in the order they were invoked).<br />
<br />
== Breaking the Oath ==<br />
Should the character's oath to the council be broken, the character will be penalized.<br />
<br />
=== Obvious Spirit Drain ===<br />
If a character drains spirit resulting in their spirit being half or less of their total spirit (rounded down), the effect will be noticed by anyone present. If such spirit drain occurs and there are non-Council members present, the Council member will be stripped of his or her powers for a period of time determined by the Poohbah. If the character is [[Stalking and Hiding|hidden]] or [[Invisibility (916)|invisible]], this will prevent anyone present from observing the spirit drain. However, one must be cautious, because non-Council members who are present and hidden or invisible can still observe the spirit drain.<br />
<br />
====Examples of Obvious Spirit Drain====<br />
*When Sign of Swords, Sign of Shields, or Sign of Dissipation wear off, for each case, the member must have half their total spirit (rounded up) plus two spirit in order not to have obvious spirit drain. Thus a character with 10 total spirit must have at least 7 spirit when one of these signs dissipates, so that they will go to no less than 6 spirit. If they go to 5 or less spirit, it will be obvious. Thus such a character who may expect to encounter a non-member should be wary of putting up these signs when their spirit is 6 or less, unless they are assured to regenerate more spirit before the sign wears off. For a character with 9 total spirit, they must have no less than 6 spirit, so that they do not go to 4 spirit.<br />
<br />
*Sign of Possession used by any member with total spirit 8 or less. For instance, initially at full spirit, using this sign will drop the character to 4 out of 8 spirit, which is less than or equal to the character's total spirit.<br />
<br />
*Sign of Wracking when used by any member without any [[enhancive|enhancive item]] because their maximum spirit will be 10. However, a character with an [[aura]] stat enhancive item to push their total aura to greater than 105 could use Wracking without obvious spirit drain. For example, a character with 11 total spirit could drop to 6/11 spirit, which is not less than or equal to half that character's total.<br />
<br />
=== Sign of Darkness ===<br />
Sign of Darkness will always reveal too much if it is used in the presence of non-Council members, even if the Council member is hidden or invisible. This is because the teleportation vortex is always visible and can be seen. Thus it is unrelated to spirit drain, because the spirit is drained after the teleportation effect (which by design transports the Council member to a vacant location).<br />
<br />
=== Talking about the Council ===<br />
Should the character speak about the Council or its secrets with non-Council members, the character is subject to be killed by the dark assassin, demotion, and in some cases, expulsion.<br />
<br />
==See Also==<br />
*[[List of skins]]<br />
*[[Council of Light Answers]]<br />
*[[Haggard Matron]]<br />
*[[COL (saved posts)]]<br />
*[[The Balance of Life and Unlife (essay)|On the Balance of Life and Unlife, As Theorized by Nevrek Araknathalin Faendry]]<br />
<br />
<br />
[[Category:Societies]]<br />
[[Category:Council of Light| ]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Council_of_Light&diff=71789Council of Light2015-11-26T15:55:00Z<p>PCOFFEY77: /* Ta'Vaalor */</p>
<hr />
<div>{{Spoiler}}<br />
<br />
The '''Council of Light''' is a secret society within [[Elanthia]] that characters may join. It has two chapters in Elanthia; one in [[Solhaven]], the other in [[Ta'Vaalor]]. Prior to the existence of these two chapters, there was one chapter located in [[Wehnimer's Landing]] - it no longer exists. It was originally a front for an order of evil priests of the [[Unlife]], usually only known as "[[The Iron Wind]]", but following the end of the [[ICE age|I.C.E. Age]] the society has no well-established backstory.<br />
<br />
== Joining the Council ==<br />
=== Solhaven ===<br />
*The character must first seek out the [[Haggard Matron]] NPC in order to obtain an invite to the council. The character will receive this invite if he or she simply stands around the haggard matron long enough, as it is one of its randomized actions.<br />
*The character must go to Kraken Manor and solve the puzzle therein in order to gain access to the Manor.<br />
*The character must find the Grand Poohbah in the Manor. After the Poohbah gives the character a brief chat, the character must recite, "I will not betray the council."<br />
<br />
=== Ta'Vaalor === (Lich ID: 23561)<br />
*The character must first seek out a ragged old blind man and stand around him for the invite just like the haggard matron.<br />
*The character must then enter the catacombs and find a niche, go inside, and solve the puzzle therein.<br />
*The character must then seek out the Poohbah and recite before him, "I will not betray the council." just as in Solhaven.<br />
<br />
== Obtaining ranks ==<br />
There are four NPCs that the character must interact with in order to gain ranks: The Master of Gifts, the Master of Service, the Inquisitor, and the Taskmaster.<br />
<br />
=== The Master of Gifts ===<br />
The Master of Gifts randomly assigns the character a skinning task. The character must obtain a certain amount of skins and OFFER them individually to the Master. The character need not skin the creatures himself.<br />
<br />
=== The Master of Service ===<br />
The Master of Service tasks the character to bring certain items to him, which are usually able to be purchased from a nearby shop. To offer an item to the master, one must place it on the altar first and then use the OFFER verb.<br />
<br />
=== The Inquisitor ===<br />
The Inquisitor simply asks the character a question, which the character must ANSWER. The character need not answer immediately, but may research the subject before giving the answer. Failure to answer correctly will delay the character's acquisition of a new sign. The question will remain until the character finds the answer.<br />
<br />
A list of COL Inquisitor answers may be found [[Council of Light Answers|here]].<br />
<br />
=== The Taskmaster ===<br />
The taskmaster, after all the tasks are completed, will then give the character a new sign after a certain time period has elapsed. This time period increases should the character incorrectly answer a question by the inquisitor. The time counts down as soon as a new sign is obtained.<br />
<br />
== Demotion ==<br />
A character in the Council of Light may be demoted for one of two reasons.<br />
*The character is taking too long to gain his next rank, angering the Poohbah. He will receive a warning before this occurs.<br />
*The character breaks his oath of silence not to reveal any of the society's secrets, angering the [[dark assassin]]. This usually results in a demotion of five ranks and death.<br />
<br />
==Sign Effects==<br />
{| {{prettytable}}<br />
|-<br />
! bgcolor = lightgrey | Rank<br />
! bgcolor = lightgrey | Name<br />
! bgcolor = lightgrey | Effect<br />
! bgcolor = lightgrey | Mana Cost<br />
! bgcolor = lightgrey | Spirit Cost<br />
! bgcolor = lightgrey | Cost Paid<br />
! bgcolor = lightgrey | Duration<br />
|- align="center"<br />
| 1<br />
| [[Sign of Recognition]]<br />
| Allows the character to identify other members and their relative ranks.<br />
| 0<br />
| 0<br />
| N/A<br />
| Immediate<br />
|-<br />
|- align="center"<br />
| 2<br />
| [[Signal]]<br />
| Use sign language to communicate with other society members in the room.<br />
| 0<br />
| 0<br />
| N/A<br />
| Immediate<br />
|-<br />
|- align="center"<br />
| 3<br />
| [[Sign of Warding]]<br />
| +5 to [[DS]].<br />
| 1<br />
| 0<br />
| Invoked<br />
| 10 sec/level<br />
|-<br />
|- align="center"<br />
| 4<br />
| [[Sign of Striking]]<br />
| +5 to [[Attack strength|AS]].<br />
| 1<br />
| 0<br />
| Invoked<br />
| 10 sec/level<br />
|-<br />
|- align="center"<br />
| 5<br />
| [[Signs of Clotting and Staunching|Sign of Clotting]]<br />
| Stops all bleeding.<br />
| 1<br />
| 0<br />
| Invoked<br />
| 10 sec/level<br />
|-<br />
|- align="center"<br />
| 6<br />
| [[Sign of Thought]]<br />
| Gives the same effect as rubbing a [[crystal amulet]].<br />
| 1<br />
| 0<br />
| Invoked<br />
| 10 min + 6 sec/level<br />
|-<br />
|- align="center"<br />
| 7<br />
| [[Sign of Defending]]<br />
| +10 to DS.<br />
| 2<br />
| 0<br />
| Invoked<br />
| 10 sec/level<br />
|-<br />
|- align="center"<br />
| 8<br />
| [[Sign of Smiting]]<br />
| +10 to AS.<br />
| 2<br />
| 0<br />
| Invoked<br />
| 10 sec/level<br />
|-<br />
|- align="center"<br />
| 9<br />
| [[Signs of Clotting and Staunching|Sign of Staunching]].<br />
| Stops all bleeding.<br />
| 1<br />
| 0<br />
| Invoked<br />
| 20 sec/level<br />
|-<br />
|- align="center"<br />
| 10<br />
| [[Sign of Deflection]]<br />
| Adds +20 to [[Bolt]] DS.<br />
| 3<br />
| 0<br />
| Invoked<br />
| 10 sec/level<br />
|-<br />
|- align="center"<br />
| 11<br />
| [[Sign of Hypnosis]]<br />
| [[Calm (201)|Calms]] a random target with a hidden warding check.<br />
| 0<br />
| 1<br />
| Invoked<br />
| Variable<br />
|-<br />
|- align="center"<br />
| 12<br />
| [[Sign of Swords]]<br />
| Adds +20 to AS.<br />
| 0<br />
| 1<br />
| Dissipates<br />
| 10 sec/level<br />
|-<br />
|- align="center"<br />
| 13<br />
| [[Sign of Shields]]<br />
| Adds +20 to DS.<br />
| 0<br />
| 1<br />
| Dissipates<br />
| 10 sec/level<br />
|-<br />
|- align="center"<br />
| 14<br />
| [[Sign of Dissipation]]<br />
| Adds +15 to [[TD]].<br />
| 0<br />
| 1<br />
| Dissipates<br />
| 10 sec/level<br />
|-<br />
|- align="center"<br />
| 15<br />
| [[Sign of Healing]] <br />
| Fully regenerates all [[hit point]]s.<br />
| 0<br />
| 2<br />
| Invoked<br />
| N/A<br />
|-<br />
|- align="center"<br />
| 16<br />
| [[Sign of Madness]] <br />
| Adds +50 to AS and subtracts -50 from DS.<br />
| 0<br />
| 3<br />
| Dissipates<br />
| 15 seconds<br />
|-<br />
|- align="center"<br />
| 17<br />
| [[Sign of Possession]]<br />
| [[ Mass Calm (619)|Mass calms]] the room with a hidden warding check.<br />
| 0<br />
| 4<br />
| Invoked<br />
| Variable<br />
|-<br />
|- align="center"<br />
| 18<br />
| [[Sign of Wracking]]<br />
| Fully regenerates all mana.<br />
| 0<br />
| 5<br />
| Invoked<br />
| N/A<br />
|-<br />
|- align="center"<br />
| 19<br />
| [[Sign of Darkness]]<br />
| Teleports the user to a "safe point" or to the nearest Council chapter (whichever is closer).<br />
| 0<br />
| 6<br />
| Invoked<br />
| N/A<br />
|-<br />
|- align="center"<br />
| 20<br />
| [[Sign of Hopelessness]]<br />
| Causes you to decay while dead. <br>(Previously allowed the character to commit suicide and receive a spirit death.)<br />
| 0<br />
| 0<br />
| N/A<br />
| N/A<br />
|-<br />
|}<br />
<br />
Note that the various durations listed here are for members who have mastered the Council; non-masters will find shorter durations which increase with rank. There also appears to be a slight randomization of a few seconds for the durations which are rank/level based (that is, signs will not always fall in the order they were invoked).<br />
<br />
== Breaking the Oath ==<br />
Should the character's oath to the council be broken, the character will be penalized.<br />
<br />
=== Obvious Spirit Drain ===<br />
If a character drains spirit resulting in their spirit being half or less of their total spirit (rounded down), the effect will be noticed by anyone present. If such spirit drain occurs and there are non-Council members present, the Council member will be stripped of his or her powers for a period of time determined by the Poohbah. If the character is [[Stalking and Hiding|hidden]] or [[Invisibility (916)|invisible]], this will prevent anyone present from observing the spirit drain. However, one must be cautious, because non-Council members who are present and hidden or invisible can still observe the spirit drain.<br />
<br />
====Examples of Obvious Spirit Drain====<br />
*When Sign of Swords, Sign of Shields, or Sign of Dissipation wear off, for each case, the member must have half their total spirit (rounded up) plus two spirit in order not to have obvious spirit drain. Thus a character with 10 total spirit must have at least 7 spirit when one of these signs dissipates, so that they will go to no less than 6 spirit. If they go to 5 or less spirit, it will be obvious. Thus such a character who may expect to encounter a non-member should be wary of putting up these signs when their spirit is 6 or less, unless they are assured to regenerate more spirit before the sign wears off. For a character with 9 total spirit, they must have no less than 6 spirit, so that they do not go to 4 spirit.<br />
<br />
*Sign of Possession used by any member with total spirit 8 or less. For instance, initially at full spirit, using this sign will drop the character to 4 out of 8 spirit, which is less than or equal to the character's total spirit.<br />
<br />
*Sign of Wracking when used by any member without any [[enhancive|enhancive item]] because their maximum spirit will be 10. However, a character with an [[aura]] stat enhancive item to push their total aura to greater than 105 could use Wracking without obvious spirit drain. For example, a character with 11 total spirit could drop to 6/11 spirit, which is not less than or equal to half that character's total.<br />
<br />
=== Sign of Darkness ===<br />
Sign of Darkness will always reveal too much if it is used in the presence of non-Council members, even if the Council member is hidden or invisible. This is because the teleportation vortex is always visible and can be seen. Thus it is unrelated to spirit drain, because the spirit is drained after the teleportation effect (which by design transports the Council member to a vacant location).<br />
<br />
=== Talking about the Council ===<br />
Should the character speak about the Council or its secrets with non-Council members, the character is subject to be killed by the dark assassin, demotion, and in some cases, expulsion.<br />
<br />
==See Also==<br />
*[[List of skins]]<br />
*[[Council of Light Answers]]<br />
*[[Haggard Matron]]<br />
*[[COL (saved posts)]]<br />
*[[The Balance of Life and Unlife (essay)|On the Balance of Life and Unlife, As Theorized by Nevrek Araknathalin Faendry]]<br />
<br />
<br />
[[Category:Societies]]<br />
[[Category:Council of Light| ]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Combat_Maneuvers&diff=71788Combat Maneuvers2015-11-26T02:08:13Z<p>PCOFFEY77: /* List of available Combat Maneuvers */ Removed Monk "Yes" for Shadow Mastery</p>
<hr />
<div>{{HSN}}<br />
[[Combat Maneuvers]] is a skill with multiple facets and applications, include attack, defense and utility. Training grants access to the list of combat maneuver skills (also known as CMAN or CMLIST skills), boosts melee [[attack strength]] and provides defense versus most [[maneuver]]-type attacks.<br />
<br />
{{skill|<br />
| Bardranks = 2 || Bardcost = 8/4<br />
| Clericranks = 1 || Clericcost = 10/6<br />
| Empathranks = 1 || Empathcost = 12/8<br />
| Monkranks = 2 || Monkcost = 5/3<br />
| Rangerranks = 2 || Rangercost = 6/4<br />
| Rogueranks = 2 || Roguecost = 4/4<br />
| Sorcererranks = 1 || Sorcerercost = 12/8<br />
| Warriorranks = 2 || Warriorcost = 4/3<br />
| Paladinranks = 2 || Paladincost = 5/4<br />
| Wizardranks = 1 || Wizardcost = 12/8<br />
|}}<br />
<br />
Combat Maneuvers boosts physical [[attack strength]] (AS) by +1 for every 2 ranks of training. This bonus does not apply to attack spells which generate AS through the [[Spell Aiming]] skill.<br />
<br />
Training in this skill also boosts effectiveness of various [[guild skill]]s and combat maneuvers from the list below. Training in the skill also helps defend from the skill, which is why many [[pure]]s will pick up Disarm Weapon to prevent them from losing their [[Runestaff|runestaves]] or other defensive weapon. One rank in a skill trained in via the CM list below counts as 10 ranks in the skill, for the purposes of guild skill training. Therefore, a character that masters a skill via the CML is treated as if they've 50 ranks, while a character that mastered the skill via their guild will be treated as if they've 63 ranks in the skill. There are many more skills available on the list below than those that are available as guild skills, and many skills do not even follow a progression like that listed above (IE, [[Precision]] or Specialization).<br />
<br />
The skills below can be trained in using CMAN points. A character earns 1 CMAN point for every rank he trains in Combat Maneuvers, so a character with 150 ranks of Combat Maneuvers will have 150 CMAN points. Typically, it takes 20 or 30 CMAN points to master a skill. There are exceptions. For example, [[Shadow Mastery]] requires 35 points to master, while Precision requires only 10 points to master.<br />
<br />
A character may not devote more than 1 CMAN point per level to a single skill.<br />
<br />
For [[semi]]s, CMAN skills require 150% more points to train in, while [[pure]]s have to spend 200% more than a [[square]].<br />
<br />
== Combat Maneuver Factors ==<br />
<br />
* The biggest factor is the attacker's and defender's bonus in Combat Maneuvers.<br />
* Many injuries or even scars penalize a maneuver attempt. Limb wounds and scars are especially penalizing.<br />
* Encumbrance provides a penalty to any combat maneuver attempt.<br />
* Almost every maneuver takes the attacker's stance into account, and most also take the defender's stance into account.<br />
* Many maneuvers take the relative height and/or size of the attacker and defender into account. Some, like Bull Rush, are easier if the attacker is larger than the defender; others, like Hamstring, are easier for smaller characters to use against larger opponents.<br />
* Each rank of a given maneuver gives a character +15 to defend against that maneuver.<br />
* A stunned target has -10 to defend against any maneuver, which appears as a bonus for the attacker.<br />
<br />
===[[Encumbrance]] Penalty Formula===<br />
There is a one point penalty per one percent encumbered body weight.<br />
<br />
<div {{prettydiv|margin-right=400px}}><center><tt>'''Penalty = round up(encumbrance weight &divide; Body weight) &times; 100</tt></center></div><br />
<br />
====Example====<br />
<br />
Character body weight = 200 lbs<br><br />
Encumbrance weight = 23 lbs<br><br />
<br />
Penalty: round up (23 &divide; 200) &times; 100 = 12<br />
<br />
===[[Armor]] Penalty===<br />
Heavier armor will negatively impact your ability to perform and dodge CMANs. The effects are highlighted in the following table based on Armor Sub Group (ASG)<br />
{|{{prettytable}}<br />
!ASG!!1!!2!!5!!6!!7!!8!!9!!10!!11!!12!!13!!14!!15!!16!!17!!18!!19!!20<br />
|-<br />
|CMAN Penalty||0||0||0||0||2||2||3||3||3||4||4||4||5||5||6||7||8||10<br />
|}<br />
<br />
Additionally, There is also an additional penalty of 20 for each second of untrained RT Adder which stacks with the AP penalty. With 0 armor ranks the full plate RT Adder penalty is 240 (12 sec untrained RT) plus the action penalty of 10 for a total penalty of 250.<br />
<br />
== List of available Combat Maneuvers ==<br />
<big>'''Hold cursor over CM name to see what it does. Click on arrows to sort by profession/category. Yes*=Exclusive'''</big><br />
{|class="wikitable sortable" {{prettytable}}<br />
![[Combat Maneuver]]<br />
![[Warrior]]<br />
![[Rogue]]<br />
![[Monk]]<br />
![[Ranger]]<br />
![[Bard]]<br />
![[Paladin]]<br />
![[Wizard]]<br />
![[Sorcerer]]<br />
![[Empath]]<br />
![[Cleric]]<br />
![[Savant]]<br />
!ALL<br />
![[Martial Stance]]<br />
|- style="text-align:center; background: #CCC;"<br />
| <span title="Reduces the penalty when using spiked armor in conjunction with a combat maneuver attack by -5 per rank.">Armor Spike Focus</span> ([[Armor Spike Focus|SPIKEFOCUS]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Hold an opponent for a long period of time, squeezing the life out of them. Upon completion, the defender will be prone and in an offensive stance.">Bearhug</span> ([[Bearhug|BEARHUG]])<br />
| style="background:#ddd;"|Yes<br />
| -<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Go into a blind berserker rage. Can break immobilizations, such as web, bind, or stuns, and provides a boost to AS.">Berserk</span> ([[Berserk|BERSERK]])<br />
| style="background:#ddd;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Increase the chance of blocking with a shield by 5% per rank (15% at mastery).">Block Mastery</span> ([[Block Mastery|BMASTERY]])<br />
| style="background:#ddd;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Charge an opponent in an attempt to knock them to the ground.">Bull Rush</span> ([[Bull Rush|BULLRUSH]])<br />
| style="background:#ddd;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Increases Agility and Dexterity bonuses.">Burst of Swiftness</span> ([[Burst of Swiftness|BURST]])<br />
| style="background:#ddd;"|-<br />
| -<br />
| style="background:#DDD;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Setting a polearm and charge with it at an opponent.">Charge</span> ([[Cman charge|CHARGE]])<br />
| style="background:#ddd;"|Yes<br />
| -<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Employs various cheap tactics, such as a nosetweak, eyepoke, etc.">Cheapshots</span> ([[Cheapshots|CHEAPSHOTS]])<br />
| style="background:#ddd;"|-<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Add +2 generic TD (+10 at mastery).">Combat Focus</span> ([[Combat Focus|FOCUS]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Normally, you're limited to 20% stance changes. This allows 10% (1 rank) or 5% (2 ranks) stance changes.">Combat Mastery</span> ([[Combat Mastery|CMASTERY]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="If prone, instantly stand when attacked, unless you're immobilized.">Combat Mobility</span> ([[Combat Mobility|MOBILITY]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Increase DS by +2 per rank (+10 at mastery).">Combat Movement</span> ([[Combat Movement|CMOVEMENT]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Increase your HP by 5 + 10 per rank (+35 total, at mastery).">Combat Toughness</span> ([[Combat Toughness|TOUGHNESS]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Instantly kills a disabled and weakened victim and gives a slight AS bonus.">Coup de Grace </span> ([[Coup de Grace|COUPDEGRACE]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Increases the effectiveness of short weapons, decreases the effectiveness of long weapons.">Crowd Press</span> ([[Crowd Press|CPRESS]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Imposes a +3 penalty on an opponent using a CML maneuver; acts as a full rank at mastery.">Cunning Defense</span> ([[Cunning Defense|CDEFENSE]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Silences the victim until the throat wound is cured. Does not cause instant death.">Cutthroat</span> ([[Cutthroat|CUTTHROAT]])<br />
| style="background:#ddd;"|-<br />
| Yes*<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Kick a clump of dirt in an opponent's face. Reduces their perception.">Dirtkick</span> ([[Dirtkick|DIRTKICK]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Remove a weapon from an opponent's grasp.">Disarm Weapon</span> ([[Disarm Weapon|DISARM]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="From hiding, you attempt to divert your foe's attention, luring them to an adjacent room.">Divert</span> ([[Divert|DIVERT]])<br />
| style="background:#ddd;"|-<br />
| Yes*<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="A 30 second boost to evade chance.">Duck and Weave</span> ([[Duck and Weave|WEAVE]])<br />
| style="background:#ddd;"|-<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Kick up a cloud of dust to aid in hiding.">Dust Shroud</span> ([[Dust Shroud|SHROUD]])<br />
| style="background:#DDD;"|-<br />
| Yes*<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Passive skill that adds a percentage to evasion.">Evade Mastery</span> ([[Evade Mastery|EMASTERY]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="If a creature is killed with a two-handed weapon attack while in this stance, the wielder has a chance to maintain his momentum and continue the attack onto another creature foe in the room. This chance is 5% + 15% per rank. The secondary attack will have an AS penalty of -25 and cannot occur more than once per attack.">Executioner's Stance</span> ([[Executioner's Stance|EXECUTIONER]])<br />
| style="background:#ddd;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|Martial Stance<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Reduces an opponent's stance with a faked attack.">Feint</span> ([[Feint|FEINT]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Martial Stance. JAB multiple foes in area with no additional RT.">Flurry of Blows</span> ([[Flurry of Blows|FLURRY]])<br />
| style="background:#ddd;"|-<br />
| -<br />
| style="background:#DDD;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|Martial Stance<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Choke a victim with a wire, will cause death after a period of time.">Garrote</span> ([[Garrote|GARROTE]])<br />
| style="background:#ddd;"|-<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Increases proficiency with unarmed combat grapple attacks.">Grapple Mastery</span> ([[Grapple Mastery|GMASTERY]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Gain greater control over your warcries. A rank 1, the vocal stress of each warcry is reduced by a third. A rank 2, you will be able to affect the undead with your warcries. At rank 3, the vocal stress of each warcry is instead reduced by half.">Griffin's Voice</span> ([[Griffin's Voice|GRIFFIN]])<br />
| style="background:#ddd;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|Martial Stance<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Causes a caster to forget a readied spell. Causes a good deal of pain in men.">Groin Kick</span> ([[Groin Kick|GKICK]])<br />
| style="background:#ddd;"|-<br />
| Yes*<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Cut the back of the leg, knocking a victim prone.">Hamstring</span> ([[Hamstring|HAMSTRING]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Daze an opponent with a punch to the head.">Haymaker</span> ([[Haymaker|HAYMAKER]])<br />
| style="background:#ddd;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Stun an opponent by putting your head into theirs.">Headbutt</span> ([[Headbutt|HEADBUTT]])<br />
| style="background:#ddd;"|Yes<br />
| -<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="This is a martial stance that provides the ability to shake off negative spell effects.">Inner Harmony</span> ([[Inner Harmony|IHARMONY]])<br />
| style="background:#ddd;"|-<br />
| -<br />
| style="background:#DDD;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|Martial Stance<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Each use of this maneuver will heal up to (15 + (5 * Rank)) Health Points (HP).">Internal Power</span> ([[Internal Power|IPOWER]])<br />
| style="background:#ddd;"|-<br />
| -<br />
| style="background:#DDD;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Increases the AS bonus of the next melee: rank 1(+15), rank 2(+25), rank 3 (+35).">Ki Focus</span> ([[Ki Focus|KIFOCUS]])<br />
| style="background:#ddd;"|-<br />
| -<br />
| style="background:#DDD;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Increases proficiency with unarmed combat kick attacks.">Kick Mastery</span> ([[Kick Mastery|KMASTERY]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Reduces the opponent's stance with this single attack. Extra roundtime for the attacker.">Mighty Blow</span> ([[Mighty Blow|MBLOW]])<br />
| style="background:#ddd;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="String multiple arrows on a single pull and fire.">Multi-Fire</span> ([[Multi-Fire|MFIRE]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Invoked before making a melee or unarmed combat attack. If the subsequent attack connects, the target takes a penalty to their Target Defense (TD) for ten seconds. The penalty is 2 per rank, plus 1 per 10 points in the endroll success margin of the attack. The latter portion is capped at 20.">Mystic Strike</span> ([[Mystic Strike|MYSTICSTRIKE]])<br />
| style="background:#ddd;"|-<br />
| -<br />
| style="background:#DDD;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Parry an attack more often. An extra 5% chance per rank (15% at mastery).">Parry Mastery</span> ([[Parry Mastery|PMASTERY]])<br />
| style="background:#ddd;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Permanently enhances all ten stats by 2 per rank. Requires Surge of Strength (Rank 3) and Burst of Swiftness (Rank 3).">Perfect Self</span> ([[Perfect Self|PERFECTSELF]])<br />
| style="background:#ddd;"|-<br />
| -<br />
| style="background:#DDD;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Allows you to chose if your weapon does piercing, slashing, or bludgeoning damage. 75% effective at 1 rank, 100% effective at 2 ranks.">Precision</span> ([[Precision|PRECISION]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Martial Stance, increase aim success chance.">Predator's Eye</span> ([[Predator's Eye|PREDATOR]])<br />
| style="background:#ddd;"|-<br />
| Yes*<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|Martial Stance<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Increases proficiency with unarmed combat punch attacks.">Punch Mastery</span> ([[Punch Mastery|PUNCHMASTERY]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Make a single attack at a significantly reduced amount of roundtime, at the cost of a reduced AS.">Quickstrike</span> ([[Quickstrike|QSTRIKE]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Martial Stance. Momentum from an unarmed strike against one foe to your next.">Rolling Krynch Stance</span> ([[Rolling Krynch Stance|KRYNCH]])<br />
| style="background:#ddd;"|-<br />
| -<br />
| style="background:#DDD;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|Martial Stance<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Temporarily increases effective training in Stalking and Hiding and reduces the roundtime associated with this skill.">Shadow Mastery</span> ([[Shadow Mastery|SMASTERY]])<br />
| style="background:#ddd;"|-<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Using your shield, bash an opponent. Does little damage, but can reduce the stance of, stun, and knock down an opponent">Shield Bash</span> ([[Shield Bash|SBASH]]) <br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Similar to Shield Bash, but can be much more devastating -- for the attacker and the defender.">Shield Charge</span> ([[Shield Charge|SCHARGE]])<br />
| style="background:#ddd;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="A passive skill that increases AS and DS when grouped with others that have the same skill.">Side by Side</span> ([[Side by Side|SIDEBYSIDE]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Attack an opponent from hiding without revealing your position -- or identity.">Silent Strike</span> ([[Silent Strike|SILENTSTRIKE]])<br />
| style="background:#ddd;"|-<br />
| Yes*<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Martial Stance. Chance to outright avoid mind and soul warding spells.">Slippery Mind</span> ([[Slippery Mind|SLIPPERYMIND]])<br />
| style="background:#ddd;"|-<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|Martial Stance<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Increases the effective use of a specific weapon type. +10 to AS at mastery, and works with skills that use your weapon.">Specialization I</span> ([[Specialization|WSPEC1]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Increases the effective use of a second specific weapon type. +10 to AS at mastery, and works with skills that use your weapon.">Specialization II</span> ([[Specialization|WSPEC2]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Increases the effective use of a third weapon type. +10 to AS at mastery, and works with skills that use your weapon.">Specialization III</span> ([[Specialization|WSPEC3]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Attempt to use the unnatural energy of your ensorcelled or anti-magical weapon to cleave away a spell from your target.">Spell Cleave</span> ([[Spell Cleaving|SCLEAVE]])<br />
| style="background:#ddd;"|Yes<br />
| -<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Allows the parrying of magical ball/bolt spells at 25% per rank of your normal parry chance, provided that you are using an ensorcelled or anti-magical weapon to do so.">Spell Parry</span> ([[Spell Parry|SPARRY]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Attempt to use the unnatural energy of your ensorcelled or anti-magical weapon to sever a spell away from your target.">Spell Thieve</span> ([[Spell Thieve|THIEVE]])<br />
| style="background:#ddd;"|-<br />
| Yes*<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Increases attack strength and dodge skill for a single attack.">Spin Attack</span> ([[Spin Attack|SATTACK]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Attack an opponent, and place them in roundtime. May knock opponents into an adjacent room.">Staggering Blow</span> ([[Staggering Blow|SBLOW]])<br />
| style="background:#ddd;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Instead of a parry, automatically counter with a jab.">Stance of the Mongoose</span> ([[Stance of the Mongoose|MONGOOSE]])<br />
| style="background:#ddd;"|Yes<br />
| -<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|Martial Stance<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Perform certain actions while stunned.">Stun Maneuvers</span> ([[Stun Maneuvers|STUNMAN]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Similar to Subdue, except you don't hide first.">Subdual Strike</span> ([[Subdual Strike|SSTRIKE]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Attack a foe from hiding, with the intention of knocking them out.">Subdue</span> ([[Subdue|SUBDUE]])<br />
| style="background:#ddd;"|-<br />
| Yes*<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Disables, reduces stance, and does a small amount of damage to a target.">Sucker Punch</span> ([[Sucker Punch|SPUNCH]])<br />
| style="background:#ddd;"|-<br />
| Yes*<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Attempt to break or disarm an opponent's shield.">Sunder Shield</span> ([[Sunder Shield|SUNDER]])<br />
| style="background:#ddd;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Temporarily increases one's strength bonus. Adds +8 at rank 1, +16 at rank 5.">Surge of Strength</span> ([[Surge of Strength|SURGE]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Using your legs, drop to the ground and knock the feet out from under an opponent.">Sweep</span> ([[Sweep|SWEEP]])<br />
| style="background:#ddd;"|-<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Similar to sweep, except one uses his entire body, and with less finesse. Although, potentially more devastating.">Tackle</span> ([[Tackle|TACKLE]])<br />
| style="background:#ddd;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Warriors and Paladins using permanently ensorcelled and fully bonded weapon in combat will gain one extra attack before expending the periodic attack boost from the ensorcelled necrotic infusions.">Tainted Bond</span> ([[Tainted Bond|TAINTED]])<br />
| style="background:#ddd;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Using a long pole (polearm, quarterstaff, or runestaff), knock the feet out from under an opponent.">Trip</span> ([[Trip|TRIP]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Increases the effective die roll of an attack. IE, a master will always roll 61-100 on a d100 attack with this maneuver. Also reduces E/B/P by the opponent">Truehand</span> ([[Truehand|TRUEHAND]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Using both fists, smash an opponent. May knockdown and/or stun an opponent.">Twin Hammerfists</span> ([[Twin Hammerfists|TWINHAMM]])<br />
| style="background:#ddd;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Grants the ability to use some combat maneuvers without requiring a weapon in hand. The following maneuvers are affected by unarmed specialist; disarm, feint, subdue, subdual strike, and cheapshots. Monks know this maneuver without having to train in it.">Unarmed Specialist</span> ([[Unarmed Specialist|UNARMEDSPEC]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Allows a rogue to slip into the shadows without roundtime, and at higher ranks while in roundtime.">Vanish</span> ([[Vanish|VANISH]])<br />
| style="background:#ddd;"|-<br />
| Yes*<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Similar to weapon specialization, except for a single weapon, and there are much more benefits. A must for any warrior.">Weapon Bonding</span> ([[Weapon Bonding|BOND]])<br />
| style="background:#ddd;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="This is a Martial Stance. The combatant gains the ability to switch with relative ease between targets when making multiple melee attacks.">Whirling Dervish</span> ([[Whirling Dervish|DERVISH]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|Martial Stance<br />
|}<br />
{{top}}<br />
===The Old-Formatted List===<br />
<small>Legend: '''B'''=[[Bard]], '''M'''=[[Monk]], '''P'''=[[Paladin]], '''Ra'''=[[Ranger]], '''Ro'''=[[Rogue]], '''W'''=[[Warrior]], '''All'''=Available to all [[profession]]s.</small><br />
<br />
*'''P/Ro/W''' [[Armor Spike Focus]]<br />
*'''M/W''' [[Bearhug]] - Hold an opponent for a long period of time, squeezing the life out of them. Upon completion, the defender will be prone and in an offensive stance.<br />
*'''W''' [[Berserk]] - Go into a blind berserker rage. Can break immobilizations, such as web, bind, or stuns, and provides a boost to AS.<br />
*'''W''' [[Block Mastery]] - Increase the chance of blocking with a shield by 5% per rank (15% at mastery).<br />
*'''P/W''' [[Bull Rush]] - Charge an opponent in an attempt to knock them to the ground.<br />
*'''M''' [[Burst of Swiftness]] - Increases [[Agility]] and [[Dexterity]] bonuses.<br />
*'''B/M/P/W''' [[Cman charge|Charge]] - Setting a polearm and charge with it at an opponent.<br />
*'''B/M/Ro''' [[Cheapshots]] - Employs various "cheap" tactics, such as a nosetweak, eyepoke, etc.<br />
*'''B/M/P/Ra/Ro/W''' [[Combat Focus]] - Add +2 generic TD (+10 at mastery).<br />
*'''All''' [[Combat Mastery]] - Normally, you're limited to 20% stance changes. This allows 10% (1 rank) or 5% (2 ranks) stance changes.<br />
*'''M/Ro/W''' [[Combat Mobility]] - If prone, instantly stand when attacked, unless you're immobilized.<br />
*'''All''' [[Combat Movement]] - Increase DS by +2 per rank (+10 at mastery).<br />
*'''M/P/Ro/W''' [[Combat Toughness]] - Increase your HP by 5 + 10 per rank (+35 total, at mastery).<br />
*'''M/Ro/W''' [[Coup de Grace]] - Instantly kills a disabled and weakened victim and gives a slight AS bonus.<br />
*'''M/P/Ro/W''' [[Crowd Press]] - Increases the effectiveness of short weapons, decreases the effectiveness of long weapons.<br />
*'''All''' [[Cunning Defense]] - Imposes a +3 penalty on an opponent using a CML maneuver; acts as a full rank at mastery.<br />
*'''Ro''' [[Cutthroat]] - Silences the victim until the throat wound is cured. Does not cause instant death.<br />
*'''All''' [[Dirtkick]] - Kick a clump of dirt in an opponent's face. Reduces their perception.<br />
*'''All''' [[Disarm Weapon]] - Remove a weapon from an opponent's grasp.<br />
*'''Ro''' [[Divert]] - From hiding, you attempt to divert your foe's attention, luring them to an adjacent room.<br />
*'''M/Ro''' [[Duck and Weave]] - A 30 second boost to evade chance<br />
*'''Ro''' [[Dust Shroud]] - Kick up a cloud of dust to aid in hiding.<br />
*'''M/Ro/W''' [[Evade Mastery]] - Passive skill that adds a percentage to evasion.<br />
*'''W''' [[Executioner's Stance]]<br />
*'''All''' [[Feint]] - Reduces an opponent's stance with a faked attack.<br />
*'''M''' [[Flurry of Blows]] - [[Martial Stance]]. JAB multiple foes in area with no additional [[RT]].<br />
*'''B/M/Ra/Ro''' [[Garrote]] - Choke a victim with a wire, will cause death after a period of time.<br />
*'''M/R/W''' [[Grapple Mastery]] - Increases proficiency with unarmed combat grapple attacks. <br />
*'''W''' [[Griffin's Voice]]<br />
*'''Ro''' [[Groin Kick]] - Causes a caster to forget a readied spell. Causes a good deal of pain in men.<br />
*'''B/Ra/Ro/W''' [[Hamstring]] - Cut the back of the leg, knocking a victim prone.<br />
*'''W''' [[Haymaker]] - Daze an opponent with a punch to the head.<br />
*'''M/W''' [[Headbutt]] - Stun an opponent by putting your head into theirs.<br />
*'''M''' [[Inner Harmony]] - This is a martial stance that provides the ability to shake off negative spell effects.<br />
*'''M''' [[Internal Power]] - Each use of this maneuver will heal up to (15 + (5 * Rank)) [[Hitpoint|Health Points]] (HP).<br />
*'''M''' [[Ki Focus]] - Increases the AS bonus of the next melee: rank 1(+15), rank 2(+25, rank 3 (+35).<br />
*'''M/R/W''' [[Kick Mastery]] - Increases proficiency with unarmed combat kick attacks.<br />
*'''W''' [[Mighty Blow]] - Reduces the opponent's stance with this single attack. Extra [[roundtime]] for the attacker.<br />
*'''All''' [[Multi-Fire]] - String multiple arrows on a single pull and fire.<br />
*'''M''' [[Mystic Strike]] - ?<br />
*'''W''' [[Parry Mastery]] - Parry an attack more often. An extra 5% chance per rank (15% at mastery).<br />
*'''All''' [[Precision]] - Allows you to chose if your weapon does piercing, slashing, or bludgeoning damage. 75% effective at 1 rank, 100% effective at 2 ranks.<br />
*'''M''' [[Perfect Self]] - Permanently enhances all ten [[statistic|stats]] by 2 per rank. Requires [[Surge of Strength]] (Rank 3) and [[Burst of Swiftness]] (Rank 3).<br />
*'''Ro''' [[Predator's Eye]] - [[Martial Stance]], increase aim success chance <br />
*'''M/R/W''' [[Punch Mastery]] - Increases proficiency with unarmed combat punch attacks. <br />
*'''M/Ro/W''' [[Quickstrike]] - Make a single attack at a significantly reduced amount of roundtime, at the cost of a reduced AS.<br />
*'''M''' [[Rolling Krynch Stance]] - [[Martial Stance]]. Momentum from an unarmed strike against one foe to your next.<br />
*'''Ra/Ro''' [[Shadow Mastery]] - Temporarily increases effective training in [[Stalking and Hiding]] and reduces the roundtime associated with this skill.<br />
*'''B/Ra/Ro/P/W''' [[Shield Bash]] - Using your shield, bash an opponent. Does little damage, but can reduce the stance of, stun, and knock down an opponent<br />
*'''P/W''' [[Shield Charge]] - Similar to above, but can be much more devastating -- for the attacker and the defender.<br />
*'''All''' [[Side by Side]] - A passive skill that increases AS and DS when grouped with others that have the same skill.<br />
*'''Ro''' [[Silent Strike]] - Attack an opponent from hiding without revealing your position -- or identity.<br />
*'''M/Ro''' [[Slippery Mind]] - [[Martial Stance]]. Chance to outright avoid mind and soul warding spells.<br />
*'''P/Ro/W''' [[Specialization]] I - Increases the effective use of a specific weapon type. +10 to AS at mastery, and works with skills that use your weapon.<br />
*'''P/Ro/W''' [[Specialization]] II - See above, but for a different weapon type.<br />
*'''P/Ro/W''' [[Specialization]] III - See above, but for yet another weapon type.<br />
*'''M/W''' [[Spell Cleaving]]<br />
*'''M/Ro/W''' [[Spell Parry]]<br />
*'''Ro''' [[Spell Thieve]]<br />
*'''B/M/Ro/W''' [[Spin Attack]] - Increases [[attack strength]] and [[dodge]] skill for a single attack.<br />
*'''W''' [[Staggering Blow]] - Attack an opponent, and place them in [[roundtime]]. May knock opponents into an adjacent room.<br />
*'''M/W''' [[Stance of the Mongoose]] - Instead of a parry, automatically counter with a jab.<br />
*'''M/Ro/W''' [[Stun Maneuvers]] - Perform certain actions while stunned.<br />
*'''All''' [[Subdual Strike]] - Similar to Subdue, except you don't hide first.<br />
*'''Ro''' [[Subdue]] - Attack a foe from hiding, with the intention of knocking them out.<br />
*'''Ro''' [[Sucker Punch]] - Disables, reduces stance, and does a small amount of damage to a target.<br />
*'''W''' [[Sunder Shield]] - Attempt to break or disarm an opponent's shield.<br />
*'''P/Ro/W''' [[Surge of Strength]] - Temporarily increases one's [[strength]] bonus. Adds +8 at rank 1, +16 at rank 5.<br />
*'''B/M/Ra/Ro''' [[Sweep]] - Using your legs, drop to the ground and knock the feet out from under an opponent.<br />
*'''W''' [[Tackle]] - Similar to sweep, except one uses his entire body, and with less finesse. Although, potentially more devastating.<br />
*'''P/W''' [[Tainted Bond]]<br />
*'''All''' [[Trip]] - Using a long pole (polearm, quarterstaff, or runestaff), knock the feet out from under an opponent.<br />
*'''P/Ro/W''' [[Truehand]] - Increases the effective die roll of an attack. IE, a master will always roll 61-100 on a d100 attack with this maneuver. Also reduces [[Evade|E]]/[[Block|B]]/[[Parry|P]] by the opponent,<br />
*'''W''' [[Twin Hammerfists]] - Using both fists, smash an opponent. May knockdown and/or stun an opponent.<br />
*'''All''' [[Unarmed Specialist]]<br />
*'''W''' [[Weapon Bonding]] - Similar to weapon specialization, except for a single weapon, and there are much more benefits. A must for any [[warrior]].<br />
*'''Ro/W''' [[Whirling Dervish]]<br />
*'''Ro''' [[Vanish]] - Allows a rogue to slip into the shadows without roundtime, and at higher ranks while in roundtime.<br />
<br />
<small>Legend: '''B'''=Bard, '''M'''=Monk, '''P'''=Paladin, '''Ra'''=Ranger, '''Ro'''=Rogue, '''W'''=Warrior, '''All'''=Available to all [[profession]]s.</small><br />
{{top}}<br />
<br />
==Resources==<br />
*[[Combat maneuvers (saved posts)]]<br />
*[[Cman charge testing (saved post)]]: Player testing circa 2008<br />
*[[Divert (saved post)]]: 2/29/10<br />
*http://www.play.net/gs4/info/maneuvers/<br />
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Combat%20Maneuvers%20Discussion/view Officials folder]<br />
<br />
[[Category:Basic Mechanics]]<br />
[[Category:Combat Maneuvers| ]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Combat_Maneuvers&diff=71787Combat Maneuvers2015-11-26T02:05:22Z<p>PCOFFEY77: /* List of available Combat Maneuvers */ Updated Ranger "Yes" to Shadow Mastery</p>
<hr />
<div>{{HSN}}<br />
[[Combat Maneuvers]] is a skill with multiple facets and applications, include attack, defense and utility. Training grants access to the list of combat maneuver skills (also known as CMAN or CMLIST skills), boosts melee [[attack strength]] and provides defense versus most [[maneuver]]-type attacks.<br />
<br />
{{skill|<br />
| Bardranks = 2 || Bardcost = 8/4<br />
| Clericranks = 1 || Clericcost = 10/6<br />
| Empathranks = 1 || Empathcost = 12/8<br />
| Monkranks = 2 || Monkcost = 5/3<br />
| Rangerranks = 2 || Rangercost = 6/4<br />
| Rogueranks = 2 || Roguecost = 4/4<br />
| Sorcererranks = 1 || Sorcerercost = 12/8<br />
| Warriorranks = 2 || Warriorcost = 4/3<br />
| Paladinranks = 2 || Paladincost = 5/4<br />
| Wizardranks = 1 || Wizardcost = 12/8<br />
|}}<br />
<br />
Combat Maneuvers boosts physical [[attack strength]] (AS) by +1 for every 2 ranks of training. This bonus does not apply to attack spells which generate AS through the [[Spell Aiming]] skill.<br />
<br />
Training in this skill also boosts effectiveness of various [[guild skill]]s and combat maneuvers from the list below. Training in the skill also helps defend from the skill, which is why many [[pure]]s will pick up Disarm Weapon to prevent them from losing their [[Runestaff|runestaves]] or other defensive weapon. One rank in a skill trained in via the CM list below counts as 10 ranks in the skill, for the purposes of guild skill training. Therefore, a character that masters a skill via the CML is treated as if they've 50 ranks, while a character that mastered the skill via their guild will be treated as if they've 63 ranks in the skill. There are many more skills available on the list below than those that are available as guild skills, and many skills do not even follow a progression like that listed above (IE, [[Precision]] or Specialization).<br />
<br />
The skills below can be trained in using CMAN points. A character earns 1 CMAN point for every rank he trains in Combat Maneuvers, so a character with 150 ranks of Combat Maneuvers will have 150 CMAN points. Typically, it takes 20 or 30 CMAN points to master a skill. There are exceptions. For example, [[Shadow Mastery]] requires 35 points to master, while Precision requires only 10 points to master.<br />
<br />
A character may not devote more than 1 CMAN point per level to a single skill.<br />
<br />
For [[semi]]s, CMAN skills require 150% more points to train in, while [[pure]]s have to spend 200% more than a [[square]].<br />
<br />
== Combat Maneuver Factors ==<br />
<br />
* The biggest factor is the attacker's and defender's bonus in Combat Maneuvers.<br />
* Many injuries or even scars penalize a maneuver attempt. Limb wounds and scars are especially penalizing.<br />
* Encumbrance provides a penalty to any combat maneuver attempt.<br />
* Almost every maneuver takes the attacker's stance into account, and most also take the defender's stance into account.<br />
* Many maneuvers take the relative height and/or size of the attacker and defender into account. Some, like Bull Rush, are easier if the attacker is larger than the defender; others, like Hamstring, are easier for smaller characters to use against larger opponents.<br />
* Each rank of a given maneuver gives a character +15 to defend against that maneuver.<br />
* A stunned target has -10 to defend against any maneuver, which appears as a bonus for the attacker.<br />
<br />
===[[Encumbrance]] Penalty Formula===<br />
There is a one point penalty per one percent encumbered body weight.<br />
<br />
<div {{prettydiv|margin-right=400px}}><center><tt>'''Penalty = round up(encumbrance weight &divide; Body weight) &times; 100</tt></center></div><br />
<br />
====Example====<br />
<br />
Character body weight = 200 lbs<br><br />
Encumbrance weight = 23 lbs<br><br />
<br />
Penalty: round up (23 &divide; 200) &times; 100 = 12<br />
<br />
===[[Armor]] Penalty===<br />
Heavier armor will negatively impact your ability to perform and dodge CMANs. The effects are highlighted in the following table based on Armor Sub Group (ASG)<br />
{|{{prettytable}}<br />
!ASG!!1!!2!!5!!6!!7!!8!!9!!10!!11!!12!!13!!14!!15!!16!!17!!18!!19!!20<br />
|-<br />
|CMAN Penalty||0||0||0||0||2||2||3||3||3||4||4||4||5||5||6||7||8||10<br />
|}<br />
<br />
Additionally, There is also an additional penalty of 20 for each second of untrained RT Adder which stacks with the AP penalty. With 0 armor ranks the full plate RT Adder penalty is 240 (12 sec untrained RT) plus the action penalty of 10 for a total penalty of 250.<br />
<br />
== List of available Combat Maneuvers ==<br />
<big>'''Hold cursor over CM name to see what it does. Click on arrows to sort by profession/category. Yes*=Exclusive'''</big><br />
{|class="wikitable sortable" {{prettytable}}<br />
![[Combat Maneuver]]<br />
![[Warrior]]<br />
![[Rogue]]<br />
![[Monk]]<br />
![[Ranger]]<br />
![[Bard]]<br />
![[Paladin]]<br />
![[Wizard]]<br />
![[Sorcerer]]<br />
![[Empath]]<br />
![[Cleric]]<br />
![[Savant]]<br />
!ALL<br />
![[Martial Stance]]<br />
|- style="text-align:center; background: #CCC;"<br />
| <span title="Reduces the penalty when using spiked armor in conjunction with a combat maneuver attack by -5 per rank.">Armor Spike Focus</span> ([[Armor Spike Focus|SPIKEFOCUS]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Hold an opponent for a long period of time, squeezing the life out of them. Upon completion, the defender will be prone and in an offensive stance.">Bearhug</span> ([[Bearhug|BEARHUG]])<br />
| style="background:#ddd;"|Yes<br />
| -<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Go into a blind berserker rage. Can break immobilizations, such as web, bind, or stuns, and provides a boost to AS.">Berserk</span> ([[Berserk|BERSERK]])<br />
| style="background:#ddd;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Increase the chance of blocking with a shield by 5% per rank (15% at mastery).">Block Mastery</span> ([[Block Mastery|BMASTERY]])<br />
| style="background:#ddd;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Charge an opponent in an attempt to knock them to the ground.">Bull Rush</span> ([[Bull Rush|BULLRUSH]])<br />
| style="background:#ddd;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Increases Agility and Dexterity bonuses.">Burst of Swiftness</span> ([[Burst of Swiftness|BURST]])<br />
| style="background:#ddd;"|-<br />
| -<br />
| style="background:#DDD;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Setting a polearm and charge with it at an opponent.">Charge</span> ([[Cman charge|CHARGE]])<br />
| style="background:#ddd;"|Yes<br />
| -<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Employs various cheap tactics, such as a nosetweak, eyepoke, etc.">Cheapshots</span> ([[Cheapshots|CHEAPSHOTS]])<br />
| style="background:#ddd;"|-<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Add +2 generic TD (+10 at mastery).">Combat Focus</span> ([[Combat Focus|FOCUS]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Normally, you're limited to 20% stance changes. This allows 10% (1 rank) or 5% (2 ranks) stance changes.">Combat Mastery</span> ([[Combat Mastery|CMASTERY]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="If prone, instantly stand when attacked, unless you're immobilized.">Combat Mobility</span> ([[Combat Mobility|MOBILITY]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Increase DS by +2 per rank (+10 at mastery).">Combat Movement</span> ([[Combat Movement|CMOVEMENT]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Increase your HP by 5 + 10 per rank (+35 total, at mastery).">Combat Toughness</span> ([[Combat Toughness|TOUGHNESS]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Instantly kills a disabled and weakened victim and gives a slight AS bonus.">Coup de Grace </span> ([[Coup de Grace|COUPDEGRACE]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Increases the effectiveness of short weapons, decreases the effectiveness of long weapons.">Crowd Press</span> ([[Crowd Press|CPRESS]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Imposes a +3 penalty on an opponent using a CML maneuver; acts as a full rank at mastery.">Cunning Defense</span> ([[Cunning Defense|CDEFENSE]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Silences the victim until the throat wound is cured. Does not cause instant death.">Cutthroat</span> ([[Cutthroat|CUTTHROAT]])<br />
| style="background:#ddd;"|-<br />
| Yes*<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Kick a clump of dirt in an opponent's face. Reduces their perception.">Dirtkick</span> ([[Dirtkick|DIRTKICK]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Remove a weapon from an opponent's grasp.">Disarm Weapon</span> ([[Disarm Weapon|DISARM]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="From hiding, you attempt to divert your foe's attention, luring them to an adjacent room.">Divert</span> ([[Divert|DIVERT]])<br />
| style="background:#ddd;"|-<br />
| Yes*<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="A 30 second boost to evade chance.">Duck and Weave</span> ([[Duck and Weave|WEAVE]])<br />
| style="background:#ddd;"|-<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Kick up a cloud of dust to aid in hiding.">Dust Shroud</span> ([[Dust Shroud|SHROUD]])<br />
| style="background:#DDD;"|-<br />
| Yes*<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Passive skill that adds a percentage to evasion.">Evade Mastery</span> ([[Evade Mastery|EMASTERY]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="If a creature is killed with a two-handed weapon attack while in this stance, the wielder has a chance to maintain his momentum and continue the attack onto another creature foe in the room. This chance is 5% + 15% per rank. The secondary attack will have an AS penalty of -25 and cannot occur more than once per attack.">Executioner's Stance</span> ([[Executioner's Stance|EXECUTIONER]])<br />
| style="background:#ddd;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|Martial Stance<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Reduces an opponent's stance with a faked attack.">Feint</span> ([[Feint|FEINT]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Martial Stance. JAB multiple foes in area with no additional RT.">Flurry of Blows</span> ([[Flurry of Blows|FLURRY]])<br />
| style="background:#ddd;"|-<br />
| -<br />
| style="background:#DDD;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|Martial Stance<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Choke a victim with a wire, will cause death after a period of time.">Garrote</span> ([[Garrote|GARROTE]])<br />
| style="background:#ddd;"|-<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Increases proficiency with unarmed combat grapple attacks.">Grapple Mastery</span> ([[Grapple Mastery|GMASTERY]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Gain greater control over your warcries. A rank 1, the vocal stress of each warcry is reduced by a third. A rank 2, you will be able to affect the undead with your warcries. At rank 3, the vocal stress of each warcry is instead reduced by half.">Griffin's Voice</span> ([[Griffin's Voice|GRIFFIN]])<br />
| style="background:#ddd;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|Martial Stance<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Causes a caster to forget a readied spell. Causes a good deal of pain in men.">Groin Kick</span> ([[Groin Kick|GKICK]])<br />
| style="background:#ddd;"|-<br />
| Yes*<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Cut the back of the leg, knocking a victim prone.">Hamstring</span> ([[Hamstring|HAMSTRING]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Daze an opponent with a punch to the head.">Haymaker</span> ([[Haymaker|HAYMAKER]])<br />
| style="background:#ddd;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Stun an opponent by putting your head into theirs.">Headbutt</span> ([[Headbutt|HEADBUTT]])<br />
| style="background:#ddd;"|Yes<br />
| -<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="This is a martial stance that provides the ability to shake off negative spell effects.">Inner Harmony</span> ([[Inner Harmony|IHARMONY]])<br />
| style="background:#ddd;"|-<br />
| -<br />
| style="background:#DDD;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|Martial Stance<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Each use of this maneuver will heal up to (15 + (5 * Rank)) Health Points (HP).">Internal Power</span> ([[Internal Power|IPOWER]])<br />
| style="background:#ddd;"|-<br />
| -<br />
| style="background:#DDD;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Increases the AS bonus of the next melee: rank 1(+15), rank 2(+25), rank 3 (+35).">Ki Focus</span> ([[Ki Focus|KIFOCUS]])<br />
| style="background:#ddd;"|-<br />
| -<br />
| style="background:#DDD;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Increases proficiency with unarmed combat kick attacks.">Kick Mastery</span> ([[Kick Mastery|KMASTERY]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Reduces the opponent's stance with this single attack. Extra roundtime for the attacker.">Mighty Blow</span> ([[Mighty Blow|MBLOW]])<br />
| style="background:#ddd;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="String multiple arrows on a single pull and fire.">Multi-Fire</span> ([[Multi-Fire|MFIRE]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Invoked before making a melee or unarmed combat attack. If the subsequent attack connects, the target takes a penalty to their Target Defense (TD) for ten seconds. The penalty is 2 per rank, plus 1 per 10 points in the endroll success margin of the attack. The latter portion is capped at 20.">Mystic Strike</span> ([[Mystic Strike|MYSTICSTRIKE]])<br />
| style="background:#ddd;"|-<br />
| -<br />
| style="background:#DDD;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Parry an attack more often. An extra 5% chance per rank (15% at mastery).">Parry Mastery</span> ([[Parry Mastery|PMASTERY]])<br />
| style="background:#ddd;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Permanently enhances all ten stats by 2 per rank. Requires Surge of Strength (Rank 3) and Burst of Swiftness (Rank 3).">Perfect Self</span> ([[Perfect Self|PERFECTSELF]])<br />
| style="background:#ddd;"|-<br />
| -<br />
| style="background:#DDD;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Allows you to chose if your weapon does piercing, slashing, or bludgeoning damage. 75% effective at 1 rank, 100% effective at 2 ranks.">Precision</span> ([[Precision|PRECISION]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Martial Stance, increase aim success chance.">Predator's Eye</span> ([[Predator's Eye|PREDATOR]])<br />
| style="background:#ddd;"|-<br />
| Yes*<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|Martial Stance<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Increases proficiency with unarmed combat punch attacks.">Punch Mastery</span> ([[Punch Mastery|PUNCHMASTERY]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Make a single attack at a significantly reduced amount of roundtime, at the cost of a reduced AS.">Quickstrike</span> ([[Quickstrike|QSTRIKE]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Martial Stance. Momentum from an unarmed strike against one foe to your next.">Rolling Krynch Stance</span> ([[Rolling Krynch Stance|KRYNCH]])<br />
| style="background:#ddd;"|-<br />
| -<br />
| style="background:#DDD;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|Martial Stance<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Temporarily increases effective training in Stalking and Hiding and reduces the roundtime associated with this skill.">Shadow Mastery</span> ([[Shadow Mastery|SMASTERY]])<br />
| style="background:#ddd;"|-<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Using your shield, bash an opponent. Does little damage, but can reduce the stance of, stun, and knock down an opponent">Shield Bash</span> ([[Shield Bash|SBASH]]) <br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Similar to Shield Bash, but can be much more devastating -- for the attacker and the defender.">Shield Charge</span> ([[Shield Charge|SCHARGE]])<br />
| style="background:#ddd;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="A passive skill that increases AS and DS when grouped with others that have the same skill.">Side by Side</span> ([[Side by Side|SIDEBYSIDE]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Attack an opponent from hiding without revealing your position -- or identity.">Silent Strike</span> ([[Silent Strike|SILENTSTRIKE]])<br />
| style="background:#ddd;"|-<br />
| Yes*<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Martial Stance. Chance to outright avoid mind and soul warding spells.">Slippery Mind</span> ([[Slippery Mind|SLIPPERYMIND]])<br />
| style="background:#ddd;"|-<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|Martial Stance<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Increases the effective use of a specific weapon type. +10 to AS at mastery, and works with skills that use your weapon.">Specialization I</span> ([[Specialization|WSPEC1]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Increases the effective use of a second specific weapon type. +10 to AS at mastery, and works with skills that use your weapon.">Specialization II</span> ([[Specialization|WSPEC2]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Increases the effective use of a third weapon type. +10 to AS at mastery, and works with skills that use your weapon.">Specialization III</span> ([[Specialization|WSPEC3]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Attempt to use the unnatural energy of your ensorcelled or anti-magical weapon to cleave away a spell from your target.">Spell Cleave</span> ([[Spell Cleaving|SCLEAVE]])<br />
| style="background:#ddd;"|Yes<br />
| -<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Allows the parrying of magical ball/bolt spells at 25% per rank of your normal parry chance, provided that you are using an ensorcelled or anti-magical weapon to do so.">Spell Parry</span> ([[Spell Parry|SPARRY]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Attempt to use the unnatural energy of your ensorcelled or anti-magical weapon to sever a spell away from your target.">Spell Thieve</span> ([[Spell Thieve|THIEVE]])<br />
| style="background:#ddd;"|-<br />
| Yes*<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Increases attack strength and dodge skill for a single attack.">Spin Attack</span> ([[Spin Attack|SATTACK]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Attack an opponent, and place them in roundtime. May knock opponents into an adjacent room.">Staggering Blow</span> ([[Staggering Blow|SBLOW]])<br />
| style="background:#ddd;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Instead of a parry, automatically counter with a jab.">Stance of the Mongoose</span> ([[Stance of the Mongoose|MONGOOSE]])<br />
| style="background:#ddd;"|Yes<br />
| -<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|Martial Stance<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Perform certain actions while stunned.">Stun Maneuvers</span> ([[Stun Maneuvers|STUNMAN]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Similar to Subdue, except you don't hide first.">Subdual Strike</span> ([[Subdual Strike|SSTRIKE]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Attack a foe from hiding, with the intention of knocking them out.">Subdue</span> ([[Subdue|SUBDUE]])<br />
| style="background:#ddd;"|-<br />
| Yes*<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Disables, reduces stance, and does a small amount of damage to a target.">Sucker Punch</span> ([[Sucker Punch|SPUNCH]])<br />
| style="background:#ddd;"|-<br />
| Yes*<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Attempt to break or disarm an opponent's shield.">Sunder Shield</span> ([[Sunder Shield|SUNDER]])<br />
| style="background:#ddd;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Temporarily increases one's strength bonus. Adds +8 at rank 1, +16 at rank 5.">Surge of Strength</span> ([[Surge of Strength|SURGE]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Using your legs, drop to the ground and knock the feet out from under an opponent.">Sweep</span> ([[Sweep|SWEEP]])<br />
| style="background:#ddd;"|-<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Similar to sweep, except one uses his entire body, and with less finesse. Although, potentially more devastating.">Tackle</span> ([[Tackle|TACKLE]])<br />
| style="background:#ddd;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Warriors and Paladins using permanently ensorcelled and fully bonded weapon in combat will gain one extra attack before expending the periodic attack boost from the ensorcelled necrotic infusions.">Tainted Bond</span> ([[Tainted Bond|TAINTED]])<br />
| style="background:#ddd;"|Yes<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Using a long pole (polearm, quarterstaff, or runestaff), knock the feet out from under an opponent.">Trip</span> ([[Trip|TRIP]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Increases the effective die roll of an attack. IE, a master will always roll 61-100 on a d100 attack with this maneuver. Also reduces E/B/P by the opponent">Truehand</span> ([[Truehand|TRUEHAND]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Using both fists, smash an opponent. May knockdown and/or stun an opponent.">Twin Hammerfists</span> ([[Twin Hammerfists|TWINHAMM]])<br />
| style="background:#ddd;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Grants the ability to use some combat maneuvers without requiring a weapon in hand. The following maneuvers are affected by unarmed specialist; disarm, feint, subdue, subdual strike, and cheapshots. Monks know this maneuver without having to train in it.">Unarmed Specialist</span> ([[Unarmed Specialist|UNARMEDSPEC]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Allows a rogue to slip into the shadows without roundtime, and at higher ranks while in roundtime.">Vanish</span> ([[Vanish|VANISH]])<br />
| style="background:#ddd;"|-<br />
| Yes*<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="Similar to weapon specialization, except for a single weapon, and there are much more benefits. A must for any warrior.">Weapon Bonding</span> ([[Weapon Bonding|BOND]])<br />
| style="background:#ddd;"|Yes*<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
|- style = "text-align:center; background: #CCC;"<br />
| <span title="This is a Martial Stance. The combatant gains the ability to switch with relative ease between targets when making multiple melee attacks.">Whirling Dervish</span> ([[Whirling Dervish|DERVISH]])<br />
| style="background:#ddd;"|Yes<br />
| Yes<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|-<br />
| -<br />
| style="background:#DDD;"|Martial Stance<br />
|}<br />
{{top}}<br />
===The Old-Formatted List===<br />
<small>Legend: '''B'''=[[Bard]], '''M'''=[[Monk]], '''P'''=[[Paladin]], '''Ra'''=[[Ranger]], '''Ro'''=[[Rogue]], '''W'''=[[Warrior]], '''All'''=Available to all [[profession]]s.</small><br />
<br />
*'''P/Ro/W''' [[Armor Spike Focus]]<br />
*'''M/W''' [[Bearhug]] - Hold an opponent for a long period of time, squeezing the life out of them. Upon completion, the defender will be prone and in an offensive stance.<br />
*'''W''' [[Berserk]] - Go into a blind berserker rage. Can break immobilizations, such as web, bind, or stuns, and provides a boost to AS.<br />
*'''W''' [[Block Mastery]] - Increase the chance of blocking with a shield by 5% per rank (15% at mastery).<br />
*'''P/W''' [[Bull Rush]] - Charge an opponent in an attempt to knock them to the ground.<br />
*'''M''' [[Burst of Swiftness]] - Increases [[Agility]] and [[Dexterity]] bonuses.<br />
*'''B/M/P/W''' [[Cman charge|Charge]] - Setting a polearm and charge with it at an opponent.<br />
*'''B/M/Ro''' [[Cheapshots]] - Employs various "cheap" tactics, such as a nosetweak, eyepoke, etc.<br />
*'''B/M/P/Ra/Ro/W''' [[Combat Focus]] - Add +2 generic TD (+10 at mastery).<br />
*'''All''' [[Combat Mastery]] - Normally, you're limited to 20% stance changes. This allows 10% (1 rank) or 5% (2 ranks) stance changes.<br />
*'''M/Ro/W''' [[Combat Mobility]] - If prone, instantly stand when attacked, unless you're immobilized.<br />
*'''All''' [[Combat Movement]] - Increase DS by +2 per rank (+10 at mastery).<br />
*'''M/P/Ro/W''' [[Combat Toughness]] - Increase your HP by 5 + 10 per rank (+35 total, at mastery).<br />
*'''M/Ro/W''' [[Coup de Grace]] - Instantly kills a disabled and weakened victim and gives a slight AS bonus.<br />
*'''M/P/Ro/W''' [[Crowd Press]] - Increases the effectiveness of short weapons, decreases the effectiveness of long weapons.<br />
*'''All''' [[Cunning Defense]] - Imposes a +3 penalty on an opponent using a CML maneuver; acts as a full rank at mastery.<br />
*'''Ro''' [[Cutthroat]] - Silences the victim until the throat wound is cured. Does not cause instant death.<br />
*'''All''' [[Dirtkick]] - Kick a clump of dirt in an opponent's face. Reduces their perception.<br />
*'''All''' [[Disarm Weapon]] - Remove a weapon from an opponent's grasp.<br />
*'''Ro''' [[Divert]] - From hiding, you attempt to divert your foe's attention, luring them to an adjacent room.<br />
*'''M/Ro''' [[Duck and Weave]] - A 30 second boost to evade chance<br />
*'''Ro''' [[Dust Shroud]] - Kick up a cloud of dust to aid in hiding.<br />
*'''M/Ro/W''' [[Evade Mastery]] - Passive skill that adds a percentage to evasion.<br />
*'''W''' [[Executioner's Stance]]<br />
*'''All''' [[Feint]] - Reduces an opponent's stance with a faked attack.<br />
*'''M''' [[Flurry of Blows]] - [[Martial Stance]]. JAB multiple foes in area with no additional [[RT]].<br />
*'''B/M/Ra/Ro''' [[Garrote]] - Choke a victim with a wire, will cause death after a period of time.<br />
*'''M/R/W''' [[Grapple Mastery]] - Increases proficiency with unarmed combat grapple attacks. <br />
*'''W''' [[Griffin's Voice]]<br />
*'''Ro''' [[Groin Kick]] - Causes a caster to forget a readied spell. Causes a good deal of pain in men.<br />
*'''B/Ra/Ro/W''' [[Hamstring]] - Cut the back of the leg, knocking a victim prone.<br />
*'''W''' [[Haymaker]] - Daze an opponent with a punch to the head.<br />
*'''M/W''' [[Headbutt]] - Stun an opponent by putting your head into theirs.<br />
*'''M''' [[Inner Harmony]] - This is a martial stance that provides the ability to shake off negative spell effects.<br />
*'''M''' [[Internal Power]] - Each use of this maneuver will heal up to (15 + (5 * Rank)) [[Hitpoint|Health Points]] (HP).<br />
*'''M''' [[Ki Focus]] - Increases the AS bonus of the next melee: rank 1(+15), rank 2(+25, rank 3 (+35).<br />
*'''M/R/W''' [[Kick Mastery]] - Increases proficiency with unarmed combat kick attacks.<br />
*'''W''' [[Mighty Blow]] - Reduces the opponent's stance with this single attack. Extra [[roundtime]] for the attacker.<br />
*'''All''' [[Multi-Fire]] - String multiple arrows on a single pull and fire.<br />
*'''M''' [[Mystic Strike]] - ?<br />
*'''W''' [[Parry Mastery]] - Parry an attack more often. An extra 5% chance per rank (15% at mastery).<br />
*'''All''' [[Precision]] - Allows you to chose if your weapon does piercing, slashing, or bludgeoning damage. 75% effective at 1 rank, 100% effective at 2 ranks.<br />
*'''M''' [[Perfect Self]] - Permanently enhances all ten [[statistic|stats]] by 2 per rank. Requires [[Surge of Strength]] (Rank 3) and [[Burst of Swiftness]] (Rank 3).<br />
*'''Ro''' [[Predator's Eye]] - [[Martial Stance]], increase aim success chance <br />
*'''M/R/W''' [[Punch Mastery]] - Increases proficiency with unarmed combat punch attacks. <br />
*'''M/Ro/W''' [[Quickstrike]] - Make a single attack at a significantly reduced amount of roundtime, at the cost of a reduced AS.<br />
*'''M''' [[Rolling Krynch Stance]] - [[Martial Stance]]. Momentum from an unarmed strike against one foe to your next.<br />
*'''Ra/Ro''' [[Shadow Mastery]] - Temporarily increases effective training in [[Stalking and Hiding]] and reduces the roundtime associated with this skill.<br />
*'''B/Ra/Ro/P/W''' [[Shield Bash]] - Using your shield, bash an opponent. Does little damage, but can reduce the stance of, stun, and knock down an opponent<br />
*'''P/W''' [[Shield Charge]] - Similar to above, but can be much more devastating -- for the attacker and the defender.<br />
*'''All''' [[Side by Side]] - A passive skill that increases AS and DS when grouped with others that have the same skill.<br />
*'''Ro''' [[Silent Strike]] - Attack an opponent from hiding without revealing your position -- or identity.<br />
*'''M/Ro''' [[Slippery Mind]] - [[Martial Stance]]. Chance to outright avoid mind and soul warding spells.<br />
*'''P/Ro/W''' [[Specialization]] I - Increases the effective use of a specific weapon type. +10 to AS at mastery, and works with skills that use your weapon.<br />
*'''P/Ro/W''' [[Specialization]] II - See above, but for a different weapon type.<br />
*'''P/Ro/W''' [[Specialization]] III - See above, but for yet another weapon type.<br />
*'''M/W''' [[Spell Cleaving]]<br />
*'''M/Ro/W''' [[Spell Parry]]<br />
*'''Ro''' [[Spell Thieve]]<br />
*'''B/M/Ro/W''' [[Spin Attack]] - Increases [[attack strength]] and [[dodge]] skill for a single attack.<br />
*'''W''' [[Staggering Blow]] - Attack an opponent, and place them in [[roundtime]]. May knock opponents into an adjacent room.<br />
*'''M/W''' [[Stance of the Mongoose]] - Instead of a parry, automatically counter with a jab.<br />
*'''M/Ro/W''' [[Stun Maneuvers]] - Perform certain actions while stunned.<br />
*'''All''' [[Subdual Strike]] - Similar to Subdue, except you don't hide first.<br />
*'''Ro''' [[Subdue]] - Attack a foe from hiding, with the intention of knocking them out.<br />
*'''Ro''' [[Sucker Punch]] - Disables, reduces stance, and does a small amount of damage to a target.<br />
*'''W''' [[Sunder Shield]] - Attempt to break or disarm an opponent's shield.<br />
*'''P/Ro/W''' [[Surge of Strength]] - Temporarily increases one's [[strength]] bonus. Adds +8 at rank 1, +16 at rank 5.<br />
*'''B/M/Ra/Ro''' [[Sweep]] - Using your legs, drop to the ground and knock the feet out from under an opponent.<br />
*'''W''' [[Tackle]] - Similar to sweep, except one uses his entire body, and with less finesse. Although, potentially more devastating.<br />
*'''P/W''' [[Tainted Bond]]<br />
*'''All''' [[Trip]] - Using a long pole (polearm, quarterstaff, or runestaff), knock the feet out from under an opponent.<br />
*'''P/Ro/W''' [[Truehand]] - Increases the effective die roll of an attack. IE, a master will always roll 61-100 on a d100 attack with this maneuver. Also reduces [[Evade|E]]/[[Block|B]]/[[Parry|P]] by the opponent,<br />
*'''W''' [[Twin Hammerfists]] - Using both fists, smash an opponent. May knockdown and/or stun an opponent.<br />
*'''All''' [[Unarmed Specialist]]<br />
*'''W''' [[Weapon Bonding]] - Similar to weapon specialization, except for a single weapon, and there are much more benefits. A must for any [[warrior]].<br />
*'''Ro/W''' [[Whirling Dervish]]<br />
*'''Ro''' [[Vanish]] - Allows a rogue to slip into the shadows without roundtime, and at higher ranks while in roundtime.<br />
<br />
<small>Legend: '''B'''=Bard, '''M'''=Monk, '''P'''=Paladin, '''Ra'''=Ranger, '''Ro'''=Rogue, '''W'''=Warrior, '''All'''=Available to all [[profession]]s.</small><br />
{{top}}<br />
<br />
==Resources==<br />
*[[Combat maneuvers (saved posts)]]<br />
*[[Cman charge testing (saved post)]]: Player testing circa 2008<br />
*[[Divert (saved post)]]: 2/29/10<br />
*http://www.play.net/gs4/info/maneuvers/<br />
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Combat%20Maneuvers%20Discussion/view Officials folder]<br />
<br />
[[Category:Basic Mechanics]]<br />
[[Category:Combat Maneuvers| ]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Deity_messaging&diff=71774Deity messaging2015-11-24T17:29:42Z<p>PCOFFEY77: CHANT - Charl 1st Person Messaging</p>
<hr />
<div>This page contains the unique messaging for spells and abilities that depend on a character's deity alignment (via [[CONVERT]]).<br />
<br />
{| class="toc mw-collapsible" data-expandtext="show" data-collapsetext="hide"<br />
|- align="center"<br />
|<h2>Contents</h2><br />
|-<br />
|[[#Chant|Chant]]<br />
|-<br />
|[[#Major Sanctuary (220)|220 - Major Sanctuary]]<br />
|-<br />
|[[#Smite/Bane (302)|302 - Smite/Bane]]<br />
|-<br />
|[[#Well of Life (308)|308 - Well of Life]]<br />
|-<br />
|[[#Blind (311)|311 - Blind]]<br />
|-<br />
|[[#Prayer (313)|313 - Prayer]]<br />
|-<br />
|[[#Censure (316)|316 - Censure]]<br />
|-<br />
|[[#Raise Dead (318)|318 - Raise Dead]]<br />
|-<br />
|[[#Intercession|Intercession]]<br />
|-<br />
|[[#Divine Wrath (335)|335 - Divine Wrath]]<br />
|-<br />
|[[#Symbol of the Proselyte (340)|340 - Symbol of the Proselyte]]<br />
|-<br />
|[[#Miracle (350)|350 - Miracle]]<br />
|-<br />
|[[#Beacon of Courage (1608)|1608 - Beacon of Courage]]<br />
|-<br />
|[[#Patron's Blessing (1611)|1611 - Patron's Blessing]]<br />
|-<br />
|[[#Guard the Meek (1613)|1613 - Guard the Meek]]<br />
|-<br />
|[[#Divine Vengeance|Divine Vengeance]]<br />
|-<br />
|[[#Divine Strike (1615)|1615 - Divine Strike]]<br />
|-<br />
|[[#Aid The Fallen (1620)|1620 - Aid The Fallen]]<br />
|-<br />
|[[#Judgment (1630)|1630 - Judgment]]<br />
|}<br />
__NOTOC__<br />
== Chant ==<br />
===Cleric===<br />
{{top}}<br />
;Charl<br />
:<b>{{Smallcaps|[1p]}}</b> You chant a reverent orison, asking for the power of a squall to manifest in you by Charl's hand.<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking for the power of a squall to manifest in him.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> You chant a reverent orison, asking Imaera for a bountiful harvest.<br />
<br />
;Lorminstra<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking for death and rebirth to grace the world.<br />
<br />
;Oleani<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking for love to bloom.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[1p]}}</b> You chant a reverent orison, asking Ronan to grant you a peaceful sleep.<br />
<br />
;Eorgina<br />
:<b>{{Smallcaps|[1p]}}</b> You chant a reverent orison, asking Eorgina to bend your will and purpose to Her own devices.<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking to be used as his patron commands.<br />
<br />
;Mularos<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking to know the touch of pain.<br />
<br />
;Sheru<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking for terror to grip all those touched by the night.<br />
<br />
;Onar<br />
:<b>{{Smallcaps|[3p]}}</b> CLERIC chants a short but reverent orison, asking for aid to deliver a quick and silent death.<br />
<br />
===Paladin===<br />
{{top}}<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> You bow your head and chant a short prayer to Imaera, causing golden brown and green light to momentarily coalesce in front of you.<br />
<br />
;Jastev<br />
:<b>{{Smallcaps|[1p]}}</b> You bow your head and chant a short prayer to Jastev, causing pale silver and grey light to momentarily coalesce in front of you.<br />
:<b>{{Smallcaps|[3p]}}</b> PALADIN bows his head and chants a short prayer, causing pale silver and grey light to momentarily coalesce in front of him.<br />
<br />
;Kai<br />
:<b>{{Smallcaps|[1p]}}</b> You bow your head and chant a short prayer to Kai, causing steely silver and crimson light to momentarily coalesce in front of you.<br />
:<b>{{Smallcaps|[3p]}}</b> PALADIN bows his head and chants a short prayer, causing steely silver and crimson light to momentarily coalesce in front of him.<br />
<br />
;Zelia<br />
:<b>{{Smallcaps|[1p]}}</b> You bow your head and chant a short prayer to Zelia, causing bright silver and muted black light to momentarily coalesce in front of you.<br />
:<b>{{Smallcaps|[3p]}}</b> PALADIN bows his head and chants a short prayer, causing bright silver and muted black light to momentarily coalesce in front of him.<br />
<br />
;Kuon<br />
:<b>{{smallcaps|[1p]}}</b> You bow your head and chant a short prayer to Kuon, causing gold and brown light to momentarily coalesce in front of you.<br />
<br />
;Voln<br />
:<b>{{Smallcaps|[1p]}}</b> You bow your head and chant a short prayer to Voln, causing bright white and muted black light to momentarily coalesce in front of you.<br />
<br />
== [[Major Sanctuary (220)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
===== Charl =====<br />
:Whipping winds carry the hot, metallic taste of lightning to you as your surroundings blur...<br />
{{RoomDescription<br />
|roomname=Eye of the Storm Sanctuary<br />
|desc=Protected within the eye of the storm, the waters of the grey chamber lap gently at your feet. Beyond the calm and quiet of the sanctuary is a raging hurricane of whipping winds and lightning streaked skies. Directly above, the sky is clear and the quiet sounds of a gull drift to your ears.}}<br />
:The blinding flash of lightning shatters the chamber in a cloud of wind and light, causing it to dissolve around you...<br />
<br />
===== Cholen =====<br />
:Bright colors swirl and dance around you, obscuring your vision...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Laughter<br />
|desc=Vibrant swathes of fabric fall from a peaked ceiling to pool on mutli-hued floors of overlapping woven silk rugs. The fabric ripples with the heavily incense-scented wind, while candlelight beyond the fabric walls casts the silhouette of jugglers, acrobats, and dancers. Laughter fills the air and lifts the spirits.}}<br />
:'''(missing end messaging)'''<br />
<br />
===== Eonak =====<br />
:A sudden rush of heat blasts your face, causing your eyes to water. Your vision blurs...<br />
{{RoomDescription<br />
|roomname=The Forge Sanctuary<br />
|desc=Large brown blocks form the high walls of the stall, while the ground is fashioned of packed dirt. Burning strongly in a walled pit is a sweat inducing heat with a bright orange glow. The faint clang of a hammer striking an anvil rises and falls upon the air.}}<br />
:The flames rise suddenly as a wayward breeze stirs the fire's ashes. Sweat trickles into your eyes and obscures your vision of the world around you...<br />
<br />
===== Imaera =====<br />
:Crisp and richly scented, a cool wind encircles you while a swirl of crimson, golden, and brown leaves obscures your vision...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Autumn's Embrace<br />
|desc=Oak and maple rise around a field of half-harvested golden wheat, their limbs festooned with the vibrant hues of autumn leaves. Bundles of grain create circular seats throughout the field and form a loose ring around a large doe crafted of straw and decorated with bunches of hydrangea. The quiet chirp of birds creates a soft, lazy song on the rich, earth scented air.}}<br />
:Dozens of autumn leaves fall from their sturdy boughs and obscure your vision of the world around you...<br />
<br />
===== Jastev =====<br />
:Somber grey mist clings to your hands and face as it obscures your vision of the world around you...<br />
{{RoomDescription<br />
|roomname=The Artist's Sanctuary<br />
|desc=Multi-hued specks of paint create abstract patterns upon the grey marble floor, which leads into the smooth curve of glass walls. The ceiling is shrouded in grey mist, and images beyond the translucent walls move in a panoramic view depicting your life from birth to now. Light shifts and swirls around you, but the ever aging view of life trickles past.}}<br />
:Descending from the ceiling, the somber grey mist encompasses you and obscures your vision just as the future begins to unfold on the sanctuary's walls. Slowly, your world dissolves...<br />
<br />
===== Kai =====<br />
{{addmetext}}<br />
<br />
===== Koar =====<br />
:Warm and richly scented, the air around you shifts and your vision is filled with an emerald light...<br />
{{RoomDescription<br />
|roomname=Heart of the World Sanctuary<br />
|desc=Emerald veins brighten the dark stone walls and trace a spindly path to the roof, which is riddled with stalactites. A soft sound echoes through the vast cavern as condensation drips from the ceiling to join with the mineral pools that speckle the landscape. Rising and falling as if from a mighty breath, the air sighs through the chamber and you are filled with the presence of antiquity.}}<br />
:A single drop falls from a nearby stalactite, your vision captivated by its descent. As it enters the mineral pool at your feet your vision explodes and the world around you dissolves...<br />
<br />
===== Lorminstra =====<br />
:A shiver of wind touches your breath and you feel your eyelashes grow thick with a coating of snow. You lift your eyes to the sky and white blurs your vision...<br />
{{RoomDescription<br />
|roomname=Winter's Sanctuary<br />
|desc=Pines and evergreens form a loose circle around the snow-swept glade, their branches heavy with frost and icicles. Onyx marble benches with legs carved in the bas-relief image of funeral processions provide a sharp contrast to the white landscape. A chill wind speckled with snowflakes swirls past. A smattering of iceblossoms at the heart of the sanctuary lends the air a light, sweet fragrance.}}<br />
:Rising suddenly, the chill air sends a flurry of snow towards you and your vision swims with white flakes...<br />
<br />
===== Lumnis =====<br />
:Bright light rises around you and your world blurs...<br />
{{RoomDescription<br />
|roomname=Solace of Knowledge Sanctuary<br />
|desc=Clinging to ivory columns, wisteria and grape vines twine to obscure the peaked marble roof, their sweet fragrance filling the air. Bright light, its source unseen yet constant, fills the quiet space around a small, square pool filled with lilies and koi. Concentric bands of white, black, blue, red, and green overlap each other and enclose solitary meditation mats while pale drapes flutter lightly in a soft breeze.}}<br />
:Each pulsing in a color of its own, the concentric bands inlaid into the floor grow brighter and brighter until your vision is filled with them and the world around you is blurred...<br />
<br />
===== Oleani =====<br />
:Scented with the heady aroma of roses mixed with sweet wildflowers, the wind stirs around you and the world blurs...<br />
{{RoomDescription<br />
|roomname=Care of the Mother Sanctuary<br />
|desc=Sunlight streams through stained glass panes of a bright red heart with a white rose blooming from its center, creating a mirror image upon the polished white marble floor. Cushioned pallets, downy soft and fluffy for comfort, are spaced sporadically about the sanctuary. The delicate trill of a reed flute twines with a harp in a playful duet somewhere nearby. Tiny fonts of rose quartz burble quietly beneath the painted window, their cool waters comforting and inviting.}}<br />
:A deep sense of peace fills you as the world around you blurs...<br />
<br />
===== Phoen =====<br />
:Hot, yet comforting, a warm summer wind swirls around you and blurs your vision with a glittering light...<br />
{{RoomDescription<br />
|roomname=Summer Solace Sanctuary<br />
|desc=Soft, rich green grass spreads from horizon to horizon beneath a pale blue sky, while a golden sun burns brightly in the heavens. Sparrows flit through the meadow at play, their melodic warble soothing as it fills the air.}}<br />
:Tiny filaments of golden light sparkle around you, obscuring your vision. As the remnants of a summer breeze brush your cheeks, the world around you dissolves...<br />
<br />
===== Ronan =====<br />
:Saturated with the soothing scent of jasmine, a lazy breeze caresses your face, blurring your vision and the surroundings...<br />
{{RoomDescription<br />
|roomname=Star Spangled Sanctuary<br />
|desc=Thousands of silvery pinpoints of light are scattered across the sanctuary's sky, which is colored so deep a blue that it is nearly black. Chilled marble, polished to a reflective sheen, reflects the night sky and is covered with downy soft sleeping pallets. The sound of a soft lullaby, its words unintelligible but its tune somehow familiar, drifts to your ears on the lazy wind.}}<br />
:Above you the heavens swirl and stir, their distant brightness growing as the stars fall from the sky and speed towards you, causing your vision, and the sanctuary, to blur...<br />
<br />
===== Tonis =====<br />
:Winds swirl and whip around you, obscuring your vision and causing the world to blur...<br />
{{RoomDescription<br />
|roomname=Aerial Stable Sanctuary<br />
|desc=Gold-veined azure marble forms sturdy columns that support a white marble roof, which is peaked and decorated with golden equestrian symbols. Neatly divided stables range from either side of you and windows gaze out upon puffy white clouds and a crystal clear sky. The distant sound of neighing rises and falls on hay-scented air.}}<br />
:Rising from a distant column, a golden pegasus comes to life and swiftly races onward. The white feathers of its wings flutter before your eyes and blur your vision...<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
===== Andelas =====<br />
:You hear a low purr as the scene before you turns to amorphous shapes of warm color, then it all blurs...<br />
{{RoomDescription<br />
|roomname=Feline Sanctuary<br />
|desc=Hot and well lit, the tree-bound platform stands high above the forest floor. Sunlight slants across the rough planks and a cool breeze rustles the nearby leaves. The sound of a prowling jaguar rises from the floor below, but is quickly quelled by an answering purr.}}<br />
:The world around you narrows, and a feeling of lassitude fills you...<br />
<br />
===== Eorgina =====<br />
:Silver light sparkles on the air, which suddenly turns cold and draws with it an unyielding wind. The light fills your vision...<br />
{{RoomDescription<br />
|roomname=Queen's Throne Room Sanctuary<br />
|desc=Tall and imposing, an ornate throne rises at the distant end of the room upon a dais fashioned of sanguine-veined ebon marble. Moonlight streams in through floor-to-ceiling windows covered in silk sheers that flutter in a cool breeze, offering a glimpse of snow covered peaks beyond. A pair of golden candelabras spread their filigreed arms toward the distant ceiling and provides soft illumination for all under their glow.}}<br />
:A sudden chill wind sets the sanguine silks covering the windows aflutter, their gauzy layers obscuring your vision...<br />
<br />
===== Fash'lo'nae =====<br />
:The scene before you is turned aside as if it were merely drawn upon a cracked page in an old tome. The world around you shifts...<br />
{{RoomDescription<br />
|roomname=Library Sanctuary<br />
|desc=Cramped shelves rise on all sides, their dusty expanses riddled with books of all sizes and shapes. Carefully shielded lanterns offer dim illumination for a space crowded with antique scrolls, tomes, and leather rolls. Dusty tables covered with maps, odd trinkets, and yellowed diagrams leave little floor space. A topaz eye with a deep ebon slit is painted into the ceiling, which houses hundreds of cobwebs.}}<br />
:The shelves around you buckle, causing dozens of scrolls to fall upon you as the world around you shifts...<br />
<br />
===== Ivas =====<br />
:Your senses become flooded by a rush of perfumed smoke, and you are washed in a wave of jade-hued steam as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Bathhouse Sanctuary<br />
|desc=Plumes of roiling steam rise from the square pool occupying the center of this open air room. Walls purposefully half-finished rise like jagged teeth against the sky, unjoined and without a ceiling to offer both a view of the sky and of the surrounding wood around the bath. Brass spouts trickle water, and small burners allow the cloying scent of tuberose incense to perfume the air. In patches of jewel pigments, murals adorn the walls of the bath, the figures oddly distorted beneath the rippling water.}}<br />
:Behind the sweet fragrance of tuberose, a scent more putrid lingers, tickling at your nose. As if emerging from a cloud of scalding steam, the air burns cold on your cheeks as your vision blurs to obscure the world around you...<br />
<br />
===== Luukos =====<br />
:Your ears are filled with a soft hiss as the world around you shifts...<br />
{{RoomDescription<br />
|roomname=Underground Sanctuary<br />
|desc=Sharp stalactites hang from a ceiling riddled with shards of raw emerald, which reflects light throughout the cavern and casts everything in a greenish glow. Shattered and broken, an enormous serpentine mask of copper crawls with lines of verdigris as it sits in pieces on the edge of a small pool. The sound of slithering rises and falls at odd intervals and is randomly punctuated with a soft hiss.}}<br />
:Yellowed eyes suddenly flash within the broken mask and your vision suddenly blurs...<br />
<br />
===== Marlu =====<br />
:The vision of your world is ripped harshly from your eyes and you are plunged into sudden darkness...<br />
{{RoomDescription<br />
|roomname=Crater of Destruction Sanctuary<br />
|desc=Ragged at the edges, the crater rises on all sides like an enormous wound blasted into the soft belly of the earth beneath you. A hot, scorching wind riddled with grit, sand, and gravel procedes lightning, which streaks across the gloomy sky to briefly illuminate the desolate landscape.}}<br />
:Lightning flashes before your eyes, turning your vision to an off-white that blurs...<br />
<br />
===== Mularos =====<br />
:Your senses become flooded with the sweet scent of roses, and you feel a sharp prickling against your palms as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Thorns<br />
|desc=Thick and lavish, the scent of roses permeates the air; the sweet breath of countless crimson blossoms adorn the bushes enclosing this small square garden. In each corner, an ivory pillar stands - from one, a pair of chained manacles dangle, from another, a pair of whips hang lifeless from gilded hooks. A thorn vine-carved chaise lounge sits in one of the unused corners, while a simple pedestal stands before the remaining pillar supporting a concave bowl of water littered with rose petals.}}<br />
:Splashes of crimson paint your vision, and a breathy murmur lingers in your ears as your vision blurs, obscuring the world around you...<br />
<br />
===== Sheru =====<br />
:You hear a strange, haunting laughter echo around you as your vision blurs...<br />
{{RoomDescription<br />
|roomname=Nightmare's Sanctuary<br />
|desc=Dark shadows dance across the walls of the sanguine room in a macabre parade of twisted limbs and haunting sounds. Ebon drapes flutter in an unfelt wind across the spindled limbs of a four-poster bed that rests beside an open window; its shutters sporadically bang against the glass panes. A figure, swaddled in darkness, lies in the gloomy confines of the bed and thrashes at odd intervals.}}<br />
:Shadows separate from the wall and surge towards you moments before your vision and the world around you blurs...<br />
<br />
===== V'tull =====<br />
:Your senses are overwhelmed with the sound of war chants and the cry of pit fighters as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Gladiator's Cell Sanctuary<br />
|desc=Stone benches lay in a scattered arrangement upon a dusty floor, and the acrid scent of blood, sweat, and leather fills your nostrils. The sounds of men fighting, lions roaring, and the distant cry of the crowd filter down a narrow corridor set to one side. Painted high above on the red clay ceiling is the image of a black scimitar.}}<br />
:Moving down the corridor, the sound of the waiting crowd floods your senses and the brightness of the light after the dimness of the sanctuary momentarily blinds you...<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
===== Gosaena =====<br />
:The world around you is swallowed in silence and a cascade of feathers obscures your vision...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Final Embrace<br />
|desc=Moss green marble walls rise from black-veined white floor tiles only to disappear in the shrouded darkness of the ceiling. Solace fills you in the deep silence of the sanctuary, while a slight breeze carries the odd feather past you. A faint luminescent light glows from somewhere nearby, its source unseen.}}<br />
:Pale light floods your vision as all around you turns to black and the world dissolves...<br />
<br />
===== Zelia =====<br />
:Rolling chaotic winds filled with insane laughter swirl around you and your surroundings blur for a moment...<br />
{{RoomDescription<br />
|roomname=Shifting Sanctuary<br />
|desc=Shifting sands move against the silvery, transparent walls of the chamber upon a chaotic wind riddled with laughter. Whispered questions, nonsensical and indefinable, echo around you and punctuate the objects that rise and fall in the landscape beyond the chamber. Painted tiles, seen and then unseen, decorate the floor and display a plethora of frozen faces locked in as many emotions.}}<br />
:Silver light filters down through the chamber and laughter rises to drown you in its chaotic embrace as the world around you slowly fades away...<br />
<br />
=== Lesser Spirits ===<br />
<br />
===== Aeia =====<br />
:Your senses become flooded with the scent of fresh, clean water and the heady fragrance of lilies as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Garden Sanctuary<br />
|desc=Surrounded on all sides by crystal clear spring water, the garden sanctuary is verdant and filled with life. Butterflies dance beneath a perpetual sun and alit upon dark violet butterfly weeds, which sway gently in a breeze scented with lilies and the distant sea. Stone benches are arranged around pockets of fiery violets, flaeshorn blooms, and pink petunias, while enormous white water lilies rest upon equally large green pads in the soothing waters.}}<br />
:Green light floods your vision, obscuring the sanctuary and causing it to dissolve around you...<br />
<br />
===== Amasalen =====<br />
:The taste of blood fills your mouth as your vision blurs in a wash of red, causing the world around you to disappear...<br />
{{RoomDescription<br />
|roomname=Sanctuary of Blood<br />
|desc=Dark and cloudless, the night sky spreads before you, punctuated by the soft glow of torches set at even intervals down several steep steps that disappear into a distant, dark jungle. Carved sigils ring a basin at the center of the sanctuary, its lip edged in razor-sharp obsidian that glistens with a thick, red liquid. A two-headed snake slithers around a severed hand painted crimson with its own blood at the edge of the sanctuary's platform.}}<br />
:Hissing suddenly, the twin heads of the serpent suddenly strike out towards you and your vision blurs with crimson light...<br />
<br />
===== Arachne =====<br />
:Skeins of silver light swirl around, wrapping you in a cool cocoon that obscures the world around you...<br />
{{RoomDescription<br />
|roomname=Spiderweb Sanctuary<br />
|desc=Cradled in a soft hammock, the sanctuary's floor is fashioned of dozens upon dozens of silver skeins of spider webbing. Eight trees, blurred by distance, ring the web and provide anchor points to the tightly woven aerial floor, which sways gently in a light breeze. A crimson sky remains unchanged and the distant ground is lost in ebon shadows.}}<br />
:Crimson light obscures your vision as the sanctuary around you dissolves away...<br />
<br />
===== The Huntress =====<br />
:The blast of a horn rises on the air and your vision is suddenly obscured by rapid movement that you can't pinpoint...<br />
{{RoomDescription<br />
|roomname=Sanctuary of the Hunt<br />
|desc=Tall and imposing, aspen and modwir trees form a thick ring around a clearing covered in knee-high grass. Positioned before a babbling brook is a black willow tree glossy with strange signs of petrification. Carved into the now nearly crystalline bark are various scenes of the wild hunt, together forming a circle about an eight-pointed star.}}<br />
:Three short blasts of a horn make the trees around you vibrate and their leaves fall upon you in a cascade of color that obscures your vision...<br />
<br />
===== Jaston =====<br />
{{addmetext}}<br />
<br />
===== Kuon =====<br />
:The rich, earthy scent of herbs fills your senses as your vision blurs...<br />
{{RoomDescription<br />
|roomname=Healer's Sanctuary<br />
|desc=Wind ruffles the sides of the off-white canvas walls, which fall in gentle pleats from the peaked roof to the short and tall blades of the grass. Potted healing plants are arranged in every available space of the tent from shelves to corners to the area where the walls meet the ground. A series of empty cots are arranged in alternating patterns with wooden stools near the central support pole, and several brass lanterns shed golden light upon the area.}}<br />
:Cool breezes tug the walls of the tent free from their supports and they sway before your eyes in a blur of white...<br />
<br />
===== Laethe =====<br />
:A cloud of black rose petals rises from the ground and swirls across your vision...<br />
{{RoomDescription<br />
|roomname=Widow's Walk Sanctuary<br />
|desc=Surrounding the flat widow's walk deck is a wrought iron balustrade, beyond which lie bright orange terracotta shingles. Hundreds of deep purple glass votives house tiny candles that burn fitfully in the light zephyr that gently tugs at you. Clouds blanket the sky, their fluffy faces painted rosy and amethyst by the perpetual twilight.}}<br />
:Black rose petals rise from the ground to swirl about you, their heady fragrance momentarily stuns you, and your vision blurs...<br />
<br />
===== Leya =====<br />
:Your senses become flooded with the distinct sound of an owl's cry, and the faint, fleeting scent of trillium as the world around you blurs...<br />
{{RoomDescription<br />
|roomname=Glade Sanctuary<br />
|desc=Tall marble columns inlaid with lapis daggers enclose a well-used sparring ring, its center bare of the grass that emerges green only near the edge. Against the ivory hue of the pillars, trillium blossoms blend to near invisibility, distinguished only by dark verdant foliage and a scent that haunts the air like a waking dream. Set back from the grounds, statues look in from each of the cardinal points, characterized by remarkable craftsmanship; in front of each is a small pool of crystalline water.}}<br />
:Azure sparks of light flood your vision, obscuring the sanctuary and causing it to dissolve around you...<br />
<br />
===== Niima =====<br />
:Cool azure light bathes you as your surroundings blur for a moment...<br />
{{RoomDescription<br />
|roomname=Aquatic Sanctuary<br />
|desc=Tranquil and serene, the chamber echoes with faint aquatic sounds. Water laps unobtrusively at your feet, its presence warm and comforting. The chamber's curved walls and ceiling are translucent and beyond them the presence of sea creatures, both large and small, can be noted drifting by.}}<br />
:Golden flecks of light pervade the azure depths of the sanctuary and with an audible pop, the world around you slowly fades..<br />
<br />
===== Onar =====<br />
:A deep shadow descends upon you and your breath is briefly muffled as your your vision blurs with darkness...<br />
{{RoomDescription<br />
|roomname=Obsidian Shadow Sanctuary<br />
|desc=Obsidian walls rise from smooth black marble floors into a doomed ceiling shrouded in darkness. Set within a tiered structure, dozens of bone white tallows are arranged in the semblance of a cracked skull. Each short wick burns slow, causing them to splutter sporadically with any nearby movement; the candles' illumination is not enough to dispel the shadows beyond their ring of light. A velvet silence fills the air.}}<br />
:Suddenly the candles at the heart of the room go out and you are plunged into a deep darkness that obscures your vision of the world around you...<br />
<br />
===== Tilamaire =====<br />
:Lively music fills the air and is accompanied by merry laughter. Your vision suddenly blurs...<br />
{{RoomDescription<br />
|roomname=Inspiration's Sanctuary<br />
|desc=Bright blue walls are covered with pictures of inspiring landscapes, stunning flowers, vibrant festivals, and beautiful faces; each is tacked in place by golden musical note-shaped stickpins. Resting beside the oak door is a worn traveler's cloak, threadbare and patched, a rustic carryall, and a weather-friendly instrument. A writing table with musical sheets, inkpots, and quills stored upon it is set beneath a sunlit window. Music fills the air with its sweet lively cadence.}}<br />
:Blue light swirls before your eyes and the tempo of the song changes to an old, whistled traveling tune. As the tune begins to fade, the world around you blurs...<br />
<br />
===== Voaris =====<br />
:Your vision swims with the glittering glow of candlelight...<br />
{{RoomDescription<br />
|roomname=Chapel Sanctuary<br />
|desc=Smooth marble walls shimmer with the golden flicker of candlelight from dozens of white pillar candles set in golden candelabras throughout the small chapel. Three steps rise to a small altar covered with a yellow rose embroidered cloth. Laying upon the altar cloth is a small bowl, a slender handfasting cord, and a bouquet of yellow roses ringed with edelweiss.}}<br />
:A murmured promise touches your ears seconds before the candlelight flickers out and your vision blurs...<br />
<br />
===== Voln =====<br />
:The sound of a man softly praying fills your ears and your vision blurs...<br />
{{RoomDescription<br />
|roomname=Vigil Sanctuary<br />
|desc=Austere and barren, the sanctuary is ringed in white walls devoid of any wall hangings or fixtures except for a single window cut in the shape of a shield. A lone prayer-mat, beaded with onyx and white birch, rests at the center of the small room, while one white pillar candle burns quietly near the narrow door.}}<br />
:The candle flickers out and your vision is blanketed in velvety blackness...<br />
<br />
== [[Smite/Bane (302)]] ==<br />
<br />
{{top}}<br />
<br />
;Smite<br />
:A scintillating, blue-white aura encompasses TARGET.<br />
<br />
;Bane<br />
:A sickly, violet haze encompasses TARGET.<br />
<br />
== [[Well of Life (308)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:As you sense your souls have linked together, your skin tingles with electrical energy.<br />
<br />
;Cholen<br />
:As you sense your souls have linked together, you smell the aroma of fine wine.<br />
<br />
;Eonak<br />
:As you sense your souls have linked together, your face tingles briefly with heat like that of a nearby forge.<br />
<br />
;Imaera<br />
:As you sense your souls have linked together, you hear the faint rustling of autumn leaves.<br />
<br />
;Jastev<br />
:As you sense your souls have linked together, a pattern of stars flickers faintly before you before fading away again.<br />
<br />
;Kai<br />
:As you sense your souls have linked together, a shaft of light like a well-thrown spear flashes briefly across your sight.<br />
<br />
;Koar<br />
:As you sense your souls have linked together, for only an instant, you glimpse the flows of mana coursing around you.<br />
<br />
;Lorminstra<br />
:As you sense your souls have linked together, the chill of winter spreads slowly through your body.<br />
<br />
;Lumnis<br />
:As you sense your souls have linked together, a few wisps of grey mist drift past you.<br />
<br />
;Oleani<br />
:As you sense your souls have linked together, the light smell of spring flowers in bloom washes over you.<br />
<br />
;Phoen<br />
:As you sense your souls have linked together, warmth caresses your skin like the touch of the noontide sun.<br />
<br />
;Ronan<br />
:As you sense your souls have linked together, a tide of dreamlike lassitude washes through you.<br />
<br />
;Tonis<br />
:As you sense your souls have linked together, you hear the light sound of two coins clinking together.<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:As you sense your souls have linked together, a deep, rich purring, more felt than heard, vibrates through your body.<br />
<br />
;Eorgina<br />
:As you sense your souls have linked together, the area seems to darken for a moment.<br />
<br />
;Fash'lo'nae<br />
:As you sense your souls have linked together, the smell of dry, ancient parchment drifts past.<br />
<br />
;Ivas<br />
:As you sense your souls have linked together, the smell of tuberose incense twines slowly around you.<br />
<br />
;Luukos<br />
:As you sense your souls have linked together, a scaly texture rasps slowly over your skin.<br />
<br />
;Marlu<br />
:As you sense your souls have linked together, an acrid, alien smell creeps slowly through the air.<br />
<br />
;Mularos<br />
:As you sense your souls have linked together, a phantom pressure briefly encircles each of your wrists.<br />
<br />
;Sheru<br />
:As you sense your souls have linked together, the cackle of a jackal echoes in your skull.<br />
<br />
;V'tull<br />
:As you sense your souls have linked together, the coppery scent of drying blood saturates your senses.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:As you sense your souls have linked together, a sensation like feathers brushes over your face.<br />
<br />
;Zelia<br />
:As you sense your souls have linked together, a wild, silvery giggle rings in your head.<br />
<br />
=== Lesser Spirits ===<br />
<br />
<br />
;Aeia<br />
:As you sense your souls have linked together, the delicate scent of jungle lilies wafts around you.<br />
<br />
;Amasalen<br />
:As you sense your souls have linked together, you feel the hilt of a knife pressing against your palm.<br />
<br />
;Arachne<br />
:As you sense your souls have linked together, and a sticky feeling, like spiderweb encasing your skin, wraps briefly around you.<br />
<br />
;The Huntress<br />
:As you sense your souls have linked together, you hear the distinct, controlled swish of a long blade cutting through the air.<br />
<br />
;Jaston<br />
:As you sense your souls have linked together, a light breeze caresses your skin.<br />
<br />
;Kuon<br />
:As you sense your souls have linked together, the taste of acantha leaf tea fills your mouth.<br />
<br />
;Laethe<br />
:As you sense your souls have linked together, the dusky, dense smell of drying roses drifts past.<br />
<br />
;Leya<br />
:As you sense your souls have linked together, the smell of trillium flowers surrounds you briefly.<br />
<br />
;Onar<br />
:As you sense your souls have linked together, the brief sensation of a dagger against your throat flashes past.<br />
<br />
;Niima<br />
:As you sense your souls have linked together, the smell of the sea washes gently past.<br />
<br />
;Tilamaire<br />
:As you sense your souls have linked together, you hear a few bars of merry, skillfully whistled melody.<br />
<br />
;Voaris<br />
:As you sense your souls have linked together, the fresh smell of dew-laden roses in bloom drifts past.<br />
<br />
;Voln<br />
:As you sense your souls have linked together, you hear the distant clash of sword upon shield.<br />
<br />
;Other<br />
:{{addmetext}}<br />
<br />
== [[Blind (311)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the fury and violence of the Lord of the Seas flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> {{addmetext}}<br />
<br />
;Cholen<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the merriment and goodwill of the Jester flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> Caster's face shimmers and vanishes, and, in its place, you see the image of a young, golden-haired man with a smile of delight curving his lips. His eyes are the color of the sky, and they sparkle brightly with merriment. Divine radiance blazes around the image, and you are blinded.<br />
<br />
;Eonak<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the strong will and determination of the Master of the Forge flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the craggy face of a dwarven man. An aura of reddish-golden light, much like the glow of a forge, surrounds his features. His brown gaze bores into you, and the image sears itself into your eyes before everything goes black.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the warmth and healing power of the Lady of the Green flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> {{addmetext}}<br />
<br />
;Jastev<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the tenuous, fleeting beauty of the world as the vision of the Soothsayer flows through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a pale, black-haired young man. Behind him, the night sky shines, thousands of stars shimmering in incredible beauty, but his face is filled with devastating sorrow even as he gazes into the night. Suddenly, the stars blaze with searing silver brilliance, and you are blinded.<br />
<br />
;Kai<br />
:{{addmetext}}<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the majesty of the King of the Gods flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of an ancient man wearing a majestic crown of pure light. The lines of his face are weary, and a great, snow-white beard flows from his chin, but his heavy-lidded blue eyes transfix you with their power. Divine radiance blazes around the image, and you are blinded.<br />
<br />
;Lorminstra<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the somber, majestic power and the caring presence of the Gatekeeper flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a thin woman with alabaster-hued skin. Snowflakes collect in her raven black hair, and winter's chill sweeps over you as her somber gaze meets yours. The image sears into your vision, and then everything goes dark.<br />
<br />
;Lumnis<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the wisdom and knowledge of the Queen of Enlightenment flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a mature woman robed in cloud grey gossamer. A single streak of grey hair mars her black tresses, and her face is serenely calm. Divine radiance blazes around the image, and you are blinded.<br />
<br />
;Oleani<br />
:{{addmetext}}<br />
<br />
;Phoen<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, your skin grows warm with the touch of sunlight as the masculine power of the Sun God flows through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a gaunt man with golden hair that shines as brightly as the sun. His smile is confident and proud, and a touch of arrogance blazes in his blue eyes. Divine radiance flares around the image, and you are blinded.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the dark, watchful power of the Lord of Dreams flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> {{addmetext}}<br />
<br />
;Tonis<br />
:{{addmetext}}<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:{{addmetext}}<br />
<br />
;Eorgina<br />
:{{addmetext}}<br />
<br />
;Fash'lo'nae<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the knowledge and intellectual interest of the Grandfather flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> {{addmetext}}<br />
<br />
;Ivas<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the passion and sensuality of the Seductress flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a staggeringly beautiful woman. Shimmering smoke surrounds her face, distorting it slightly, but her long-lashed eyes gaze knowingly into yours, dark with an unmistakable invitation. The image sears itself into your eyes before everything dissolves in a wash of grey.<br />
<br />
;Luukos<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the cruel malice of the Eater of Souls flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a massive emerald green serpent. The snake's golden eyes transfix you with their power as its forked tongue darts out to taste the air. Darkness wells forth to consume the image, and then you see nothing at all.<br />
<br />
;Marlu<br />
:<b>{{Smallcaps|[1p]}}</b> {{addmetext}}<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a gruesome demon. The monster's skin is glistening black, hooked wings arch above his inhuman features, and barbed tentacles lash and writhe restlessly around its body from appendages that bear only the faintest resemblance to arms. Darkness wells forth to consume the image, and then you see nothing at all.<br />
<br />
;Mularos<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the compassion, pain, and longing of He who is the Sorrow of the World flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a young man with incredibly compassionate eyes. His features are as delicate as an elven child's, but a bloody lash-stroke mars his skin near the collar of his white robe. The image sears itself into your vision before everything dissolves in a wash of scarlet.<br />
<br />
;Sheru<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the cruel, feral power of the Bringer of Terror flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see a pair of feral amber eyes gleaming out of darkness. Faintly, you can discern the outline of a jackal's head, but the proportions are subtly distorted -- the muzzle is too large to properly fit the head, and needlelike teeth gleam menacingly behind black lips. Darkness wells forth to consume the image, and then you see nothing at all.<br />
<br />
;V'tull<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the ecstatic bloodlust of the Berserker flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a giantman with marble white skin. His coal black eyes stare vengefully down at you, an expression of threat made only more dire by the bloodstained armor concealing his vast bulk. The image sears itself into your vision before everything dissolves in a wash of scarlet.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, your skin grows cold as the calm, silent power of the Mistress of Eternity flows through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see a somber woman swathed in a grey cloak. Her face is as pale as alabaster, and her features are composed with perfect, unwavering serenity. The air grows cold as her ice blue gaze rests upon you. The intensity of the vision overwhelms you, and everything dissolves in a wash of grey, leaving you blinded.<br />
<br />
;Zelia<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the madness of the Keeper of the Moons rising in you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see four crescent moons wheeling wildly through a sky that flashes with a thousand different colors. A pair of large emerald eyes stare down on you from above the moons, set in a constantly shifting face framed by long, windblown silver hair. The delighted laughter of a madwoman fills your ears as you grow more and more disoriented, and then the intensity of the vision overwhelms you. Everything dissolves in a wash of grey, leaving you blinded.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the warmth and nuturing comfort of the Mother flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a beautiful human woman with kind, quiet eyes. The leaves, flowers, and vines of a verdant tropical garden twine through her hair and caress her shoulders, with one particularly large lily spreading its milk-white petals across her brow. A faint glow halos her features for only a moment before her face, and everything else, vanishes from view.<br />
<br />
;Amasalen<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the frenzied religious ecstasy of the Executioner flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a cruelly smiling Faendryl man with dark bronze skin and slitted golden eyes. Flowing white hair courses over his lean neck and shoulders. Like blood spilling up from a cut, darkness wells forth to consume the image, and then you see nothing at all.<br />
<br />
;Arachne<br />
:<b>{{Smallcaps|[1p]}}</b> {{addmetext}}<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a brash woman with a fighter's build, clad in bloodstained leather armor. One of her eyebrows is slightly raised, and her smirk is distinctly condescending. Superimposed over her face, the image of a black widow spider shimmers into view, then fades away again. As the spider vanishes, everything else falls into darkness, leaving you blind.<br />
<br />
;The Huntress<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the cold, exquisitely controlled anger of the Huntress flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a surpassingly beautiful woman whose face is a mask of carefully controlled anger. A silvery scythe blade curves alongside her face, and the reflection across the mirror-polished surface displays the eight-pointed star Krr'ska. Light flashes from the scythe blade into your eyes, and then everything goes black.<br />
<br />
;Jaston<br />
:{{addmetext}}<br />
<br />
;Kuon<br />
:{{addmetext}}<br />
<br />
;Laethe<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the sorrowful compassion of the Lovelorn flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> {{addmetext}}<br />
<br />
;Leya<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the cool confidence of the Master of Martial Arts flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a woman in her twenties with wavy mahogany hair and azure eyes. Calm, unquestioning confidence fills her expression as she gazes directly at you, mitigated only slightly by the concealed shadow of sorrow. The image sears itself into your eyes before everything dissolves in a wash of grey.<br />
<br />
;Niima<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the merry, flirtatious delight of the Wavedancer flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see a waiflike young woman with shining blue eyes and a dazzling smile. Her pale blonde hair flows over her milk-white shoulders as smoothly as water, and you briefly smell a fresh sea breeze in the moment before everything goes dark.<br />
<br />
;Onar<br />
:<b>{{Smallcaps|[1p]}}</b> {{addmetext}}<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a cracked white skull. Shadows play over the pale bone surface, but never fully resolve into recognizable forms. Abruptly, the skull vanishes into complete and utter blackness -- along with everything else around you.<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the merry pleasure of the Patron of Young Love flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a young man with delicately fair skin, sunlight golden hair, and merry blue eyes framed by long blond lashes. He presses a blood red rose to his cheek as he flashes a mischevious, flirtatious smile. Golden radiance flashes around his face in the instant before everything goes dark.<br />
<br />
;Voln<br />
:<b>{{Smallcaps|[1p]}}</b> As your faith overcomes TARGET's weakened defenses, you sense the grim, determined spirit of the Paladin flowing through you.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's face shimmers and vanishes, and, in its place, you see the image of a grim man clad in a full suit of black chainmail. His cold, somber eyes stare straight past you, and the faint halo of white radiance surrounding him only seems to deepen the shadows of his forbidding visage. The image sears itself into your eyes before everything dissolves into blackness.<br />
<br />
;Other<br />
:{{addmetext}}<br />
<br />
== [[Prayer (313)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the wrath of your deity to protect you. The scent of brine and lightning-struck sand surrounds you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Brilliant white light flickers in CASTER's eyes.<br />
<br />
;Cholen<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the humor of your deity to protect you. You taste fine wine on your lips, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Sapphire light dances in CASTER's eyes.<br />
<br />
;Eonak<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the labor of your deity to protect you. Your eyes sting as if with the touch of smoke or sweat, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Dark red light glimmers in CASTER's eyes.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the bounty of your deity to protect you. The smell of ripe wild raspberries swirls around you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Leaf-green light shines in CASTER's eyes.<br />
<br />
;Jastev<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the foresight of your deity to protect you. All hues around you gain brilliance as all shadows around you deepen, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Brilliant white light burns in CASTER's eyes.<br />
<br />
;Kai<br />
:{{addmetext}}<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the justice of your deity to protect you. The ground trembles almost imperceptibly underfoot, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Intense golden topaz light blazes in CASTER's eyes.<br />
<br />
;Lorminstra<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the compassion of your deity to protect you. The delicate chill of autumn's first frost settles over your skin, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Pallid light glows in CASTER's eyes.<br />
<br />
;Lumnis<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the wisdom of your deity to protect you. Confidence and clarity settle over you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Opalescent light shines in CASTER's eyes.<br />
<br />
;Oleani<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the love of your deity to protect you. The smell of lily-of-the-valley surrounds you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Violet light sparkles in CASTER's eyes.<br />
<br />
;Phoen<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the power of your deity to protect you. The warmth of sunlight caresses your skin, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Golden radiance burns in CASTER's eyes.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the sword of your deity to protect you. The shadow of night darkens everything around you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Starry silver radiance shimmers in CASTER's eyes.<br />
<br />
;Tonis<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the wings of your deity to protect you. A light ripple passes through the air, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Golden light shines in CASTER's eyes.<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the pleasure of your deity to protect you. A low, rumbling purr vibrates through your head, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Eorgina<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the majesty of your deity to protect you. The scent of something burning drifts past, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Fash'lo'nae<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the knowledge of your deity to protect you. The smell of dusty parchment tickles your nose, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Pale yellow light flashes in CASTER's eyes.<br />
<br />
;Ivas<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the desire of your deity to protect you. Your head swims as if with alcohol or incense, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Luukos<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the will of your deity to protect you. Something smooth yet hard rasps over your cheek, like the pebbled scales of a great serpent, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Emerald light glimmers in CASTER's eyes.<br />
<br />
;Marlu<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the delight of your deity to protect you. Your skin stings as if with the touch of acid, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Lurid orange light gleams in CASTER's eyes.<br />
<br />
;Mularos<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the love of your deity to protect you. The softness of silk caresses the back of your neck, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Ruby light glimmers in CASTER's eyes.<br />
<br />
;Sheru<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the favor of your deity to protect you. Unbidden, your heartbeat quickens with fear, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Amber light glows in CASTER's eyes.<br />
<br />
;V'tull<br />
:{{addmetext}}<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the impartial hand of your deity to protect you. A delicate sensation like the caress of a feathered wing runs over your face from brow to chin, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Zelia<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the fickle spirit of your deity to protect you. A sudden wind chills your exposed skin, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Brilliant emerald light shines in CASTER's eyes.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the kindness of your deity to protect you. The smell of jungle rain drifts past you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Amasalen<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the frenzy of your deity to protect you. The smell of fresh-spilled blood swirls around you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Blood red light shines in CASTER's eyes.<br />
<br />
;Arachne<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the webs of your deity to protect you. Painless heat surges through your bloodstream. The world blurs into eight distinct images before refocusing upon one, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Intense crimson light glows in CASTER's eyes.<br />
<br />
;The Huntress<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the anger of your deity to protect you. For an instant, all around you is silvered by starlight to your eyes, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Jaston<br />
: {{addmetext}}<br />
<br />
;Kuon<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the caring of your deity to protect you. The aromas of pine needles and rich earth drift past you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Dark green light glows in CASTER's eyes.<br />
<br />
;Laethe<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the sympathy of your deity to protect you. The soft, musky scent of roses twines about you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Leya<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the skill of your deity to protect you. A sense of supple vitality flows through you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Azure light shimmers in CASTER's eyes.<br />
<br />
;Niima<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the mercy of your deity to protect you. You taste sea salt on your lips, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Aquamarine light shimmers in CASTER's eyes.<br />
<br />
;Onar<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the cool decisiveness of your deity to protect you. Nothing impressive happens externally, but your senses and awareness expand subtly, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the approval of your deity to protect you. The enticing scent of sun-warmed roses twines about you, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> Brilliant yellow light shines in CASTER's eyes.<br />
<br />
;Voln<br />
:<b>{{Smallcaps|[1p]}}</b> Turning your thoughts inward, you ask for the shield of your deity to protect you. Something unseen settles around your torso like a suit of massive armor enclosing you. Instead of feeling weighted or weary, however, you feel uplifted, and you sense that your prayer has been granted.<br />
:<b>{{Smallcaps|[3p]}}</b> {{addmetext}}<br />
<br />
;Other<br />
:{{addmetext}}<br />
<br />
== [[Censure (316)]] ==<br />
<br />
{{top}}<br />
<br />
;Charl<br />
:Speaking the words of a sacred incantation, you channel the power of divine displeasure toward those deserving of punishment.<br />
<br />
;Eorgina<br />
:In disgust and with a dismissive manner, CASTER speaks an incantation in an unknown language.<br />
:As the words capture your attention, you hear a second voice overlapping CASTER's and translating the invocation: '''"For your carelessness, your spirit shall be shackled by invisible chains, rendering you a lowly slave. You will grovel at the feet of the one who controls your freedom, kissing the jeweled hem of her garments and begging for a chance to redeem yourself!"''' Your spirit quails involuntarily at the power of the divine censure, and you feel your muscles tightening to disobey your will.<br />
<br />
;Ivas<br />
:In a lush, seductive voice, CASTER purrs out an incantation in an unknown language.<br />
:As the words capture your attention, you hear a second voice overlapping CASTER's and translating the invocation: '''"For your transgressions, you shall know a hunger with no filling, a thirst with no quenching, and a yearning with no satisfaction. Every need you have will burn without ceasing until your entire body is aflame...."''' Your spirit quails involuntarily at the power of the divine censure, and you feel your muscles tightening to disobey your will.<br />
<br />
;Other<br />
:Religious fervor infuses CASTER's voice as she speaks an incantation in an unknown language.<br />
:As the words capture your attention, you hear a second voice overlapping CASTER's and translating the invocation: '''"For your trangressions, the greatest of wraths will enfold you. All punishment that you have earned will be portioned out to you, more than any spirit or body or soul can endure...."''' Your spirit quails involuntarily at the power of the divine censure, and you feel your muscles tightening to disobey your will.<br />
<br />
== [[Raise Dead (318)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:<b>{{Smallcaps|[2p]}}</b> Moisture beads upon your skin as CASTER's eyes cloud over with the darkness of a rising storm. Power builds upon the air, causing the dead hair upon your arms to rise, and as CASTER utters the last words of her spell you hear the rumble of thunder in her voice. The rolling sound ripples upon the air and collides with your chest an instant before a brilliant flash suffuses you with raw spiritual energy.<br />
:<b>{{Smallcaps|[3p]}}</b> Moisture beads on the skin of CASTER and TARGET as the former's eyes cloud over with the darkness of a rising storm. Power builds upon the air, causing the hair upon your arms to rise, and as CASTER utters the last words of his spell you hear the rumble of thunder in his voice. The rolling sound collides with TARGET's prone form, its very touch creating a brilliant flash that suffuses her in raw spiritual energy.<br />
<br />
;Cholen<br />
:<b>{{Smallcaps|[3p]}}</b> Musically, though lyric free, CASTER begins a soft chant in petition to her deity. Rising from the air around her, the sweet sound of a lute begins to accompany her and you discover that the very air seems alive with it. Reaching outward, CASTER touches TARGET on the lips and the blended sounds burst into a wordless chorus that surges between the pair in a shower of colorful lights.<br />
<br />
;Eonak<br />
:<b>{{Smallcaps|[1p]}}</b>Chanting slowly, your mind and body fill with strong sense of purpose as you gaze down at TARGET. Within your mind's eye you unravel the greater machinations of life and realize that the prone body lying before you is still needed to make them still work. Touching one finger to his forehead, you reignite the spark of life within him and return him to their greater function.<br />
:<b>{{Smallcaps|[3p]}}</b> Chanting slowly, the sound reminiscent of cogs moving through a large machine, CASTER gazes down at TARGET with a sense of greater understanding in his eyes. Briefly touching upon TARGET's forehead, CASTER reignites the spark of life within him.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> Breathing slowly, you extend your senses towards the world around you and draw into you the very essence of nature. You shift your gaze towards TARGET and carefully release the energy you've drawn into yourself towards him. A rush of energy briefly flows between the two of you as you feel life slowly return to him.<br />
:<b>{{Smallcaps|[3p]}}</b> Breathing slowly on the heels of her chanting, CASTER's gaze grows distant for several moments. With the grace of a doe lapping water at a brook, her gaze falls to TARGET and a rush of energy briefly flows between them causing TARGET to return to life.<br />
<br />
;Jastev<br />
:<b>{{Smallcaps|[1p]}}</b> Emptying all breathe from your body, you slowly still yourself and close your eyes. You reach out with all of your senses and feel a film shift across your vision. Opening your eyes, you gaze through a white haze and find images of TARGET floating above his prone form. Acts of TARGET's past, present, and future play out before your clouded vision. With conviction and faith, you pluck a future image of TARGET from the air and coax he back into his body. Slowly, the film slips from your eyes and images fade away.<br />
:<b>{{Smallcaps|[3p]}}</b> Slowly exhaling the last syllable of his chant, CASTER closes his eyes for several moments. Upon opening his eyes, hundreds of images appear to hover over the prone form of TARGET. Each image is different from that of the woman that lays lifeless. With firm conviction, CASTER pulls at one of the images in the air and slowly coaxes TARGET's ghostly form back into her body. The film slips from CASTER's eyes as TARGET is filled with the breath of life.<br />
<br />
;Kai<br />
:<b>{{Smallcaps|[3p]}}</b> Deep and resonating, you feel the chant that falls from her lips and watch as she is filled with the strength of her faith. She crouches beside TARGET and gently lifts him into her arms. CASTER's muscles swell with the power of her deity, and she cradles him close to her chest. Strength and life flood from CASTER's body into TARGET's, but CASTER suddenly seems weakened by the experience and is forced to her knees. With a soft sigh, CASTER still manages to lay TARGET gently back down.<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b> With each passing moment during your slow chant, the thrum of power begins to flood your very being, pulsing through your veins like crackling electricity. The overwhelming sensation liberates your mind from the trivial details of mortal life. You fold your right arm over and rest your chin upon your hand while gazing down at the lifeless corpse of TARGET, contemplating his existence. Blinking once, you thrust your hand over TARGET, and the raw power escapes your body through your fingertips, flowing into him.<br />
:<b>{{Smallcaps|[2p]}}</b> With each passing moment during CASTER's slow chant, his eyes flutter rhythmically. He folds his right arm and rests his chin upon his hand, then gazes down at you, as if contemplating your very existence. Blinking once, CASTER thrusts his hand over you, and crackling, raw power flows from CASTER's fingertips into your body, jolting you back to life.<br />
:<b>{{Smallcaps|[3p]}}</b> With each passing moment during CASTER's slow chant, his eyes flutter rhythmically. He folds his right arm and rests his chin upon his hand, then gazes down at the lifeless corpse of TARGET, as if contemplating his existence. Blinking once, CASTERthrusts his hand over TARGET, and crackling raw power flows from CASTER's fingertips into TARGET.<br />
<br />
;Lorminstra<br />
:<b>{{Smallcaps|[1p]}}</b> Thin at first, a fine layer of rime tickles your hands and fingertips. The hoarfrost smoothly glides between you and TARGET, turning to a light powder as it traverses the space between. The white substance clings to TARGET's eyelashes and cheeks for a moment before it becomes charged with spiritual power, then it slowly melts away.<br />
:<b>{{Smallcaps|[3p]}}</b> Thin at first, a fine layer of rime coats CASTER's hands and fingertips. The hoarfrost smoothly glides across the space between CASTER and TARGET, turning to a light powder in the open air. The white substance clings to TARGET's eyelashes and cheeks for a moment before it becomes charged with spiritual power, then it slowly melts away.<br />
<br />
;Lumnis<br />
:<b>{{Smallcaps|[1p]}}</b> Lifting your finger, you begin to chant and draw a series of conjoined circles in the air. Each circle turns to mist and takes on a different hue - white, blue, black, red, and green. As the last ring is completed, you spread your fingers and gently allow your tips to touch each color before pushing the misty creation towards TARGET. A shock of energy courses through your body as the mist seeps into TARGET's chest and life is slowly returned to his body.<br />
:<b>{{Smallcaps|[3p]}}</b> Lifting her finger, CASTER begins to chant and draws a series of conjoined circles in the air. Each circle turns to mist and takes on a different hue - white, blue, black, red, and green. As the last ring is completed, she spreads her fingers and gently allows the tips to touch each color and pushes the misty creation towards Body. A shock of energy courses through CASTER's body as the mist seeps into TARGET's chest and life is slowly returned to his body.<br />
<br />
;Oleani<br />
:<b>{{Smallcaps|[1p]}}</b> Rich and lively, the scent of wild flowers suddenly fills the air as you finish your chant, and you feel alive with the energy of spring. With renewal at your fingertips, you gently touch TARGET on the brow and revel in the sweet rush of energy that passes through you into her.<br />
:<b>{{Smallcaps|[3p]}}</b> Rich and lively, the scent of wild flowers suddenly fills the air as CASTER finishes her chant, and an aura of energy forms a rose-hued nimbus around herself. Lifting his fingers, CASTER gently touches TARGET's brow and the nimbus drains away from CASTER as it fills TARGET with life.<br />
<br />
;Phoen<br />
:<b>{{Smallcaps|[2p]}}</b> A pleasant warmth encircles CASTER's body with a golden nimbus that is reminiscent of a rising sun, her features softened by its presence. As she lifts her right palm you notice a fierce energy fill her hand. The light, driven by CASTER's will, slants in thin lines from her hand across your face and fills you with the vigorous life of a burning sun.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[1p]}}</b> Weaving your hands as you speak the words of your prayer, you are momentarily mesmerized by the silver nimbus that your movements create. The world around you takes on a dream-like quality and the nimbus at your fingertips turns into the image of a slender blade. Grasping it by the hilt, you plunge the silver light into TARGET's chest and feel the shock of impact tear the blade from your hands. As TARGET draws the breath of life into her lungs, the blade becomes ethereal and disperses into the air.<br />
:<b>{{Smallcaps|[3p]}}</b> Weaving her hands as she speaks the words of her prayer, CASTER is momentarily mesmerized by the silver nimbus that her movements create. The world around you takes on a dream-like quality and the nimbus at CASTER's fingertips turns into the image of a slender blade. Grasping it by the hilt, CASTER plunges the silver light into TARGET's chest and the shock of its impact fills TARGET with life. As TARGET draws her first breath, the blade becomes ethereal and disperses into the air.<br />
<br />
;Tonis<br />
:{{addmetext}}<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:<b>{{Smallcaps|[1p]}}</b> A feeling of deep lassitude overcomes you as your lips part in a soft chant that is no louder than a gentle purr. Deep within your body you feel as though something is stretching languidly and slowly waking. The world takes on a black and white hue as another, deeper purr joins your own and at its climax you touch TARGET on the forehead. You feel a deep contentment at the exchange of raw power that your touch causes within his, and you feel the cat within return to quiet slumber; the experience leaving you to feel slightly weakened.<br />
:<b>{{Smallcaps|[2p]}}</b> Shadows shift and roll around CASTER as his lips part in a soft chant that is no louder than a gentle purr. Taking on definition and contrast, the shadows around CASTER morph into the semblance of a large feline stretching languidly and his eyes take on a yellow cast as he gazes at you. A deeper, louder purr accompanies CASTER's as he touches your forehead and the feeling of raw power that burst over you blinds you. When your vision clears the shadows are long and his eyes have returned to normal.<br />
<br />
;Eorgina<br />
:<b>{{Smallcaps|[1p]}}</b> Weaving your hands into a complex gesture, you feel a power begin to fill your very being, and in your peripherals you see the dark hue of licking flames. You narrow your eyes so that only TARGET's prone form is in your field of vision. The last syllable of your spell falls from your lips, a sharp command at the soul beyond the lifeless body, and you feel raw energy course through you into TARGET.<br />
:<b>{{Smallcaps|[2p]}}</b> Raw energy spills from the shadows that ring CASTER as she begins to weave her hands in complex gestures above you. Narrowing her eyes, Savior issues a sharp command at your spirit as it floats above your body, then you feel yourself slam back into your mortal shell.<br />
:<b>{{Smallcaps|[3p]}}</b> Weaving his hands in complex gestures, CASTER begins to cast his spell and you notice that the shadows lengthen around him. CASTER narrows his eyes, his gaze falling upon TARGET, and issues one sharp command. Raw energy passes between the two and the shadows return from whence they came.<br />
<br />
;Fash'lo'nae<br />
:<b>{{Smallcaps|[1p]}}</b> As you begin to chant you notice the scent of dry, dusty parchment and feel a cool mist cling to your skin somewhere near your feet. You sense the ethereal tendrils of the mist as they coil about your body and notice that the world turns to a yellowish hue as the mist settles about your head. Focusing on TARGET, you feel the transfer of energy pass between you as you return him to life.<br />
:<b>{{Smallcaps|[3p]}}</b> As CASTER begins to chant the scent of dry, dusty parchment fills the air and a topaz mist wreathes her body. The coiling, ethereal tendrils circle about her and slowly rise from her feet to her head where they form a slit-eye. The eye opens, its focus upon TARGET and a surge of energy passes between the two.<br />
<br />
;Ivas<br />
:<b>{{Smallcaps|[2p]}}</b> Rolling green mist seeps from CASTER's skin and glides across her fingertips only to swirl through the air towards you. As the mist connects with your prone form, you feel a surge of power igniting your flesh and you writhe beneath its erratic gyrations.<br />
:<b>{{Smallcaps|[3p]}}</b> Rolling green mist seeps from CASTER's skin and glides across her fingertips only to swirl through the air towards TARGET. As the mist connects with the prone form, a surge of power can be seen dancing across his skin and his writhes beneath its erratic gyrations.<br />
<br />
;Luukos<br />
:<b>{{Smallcaps|[1p]}}</b> As you begin to chant the air about you takes on the musty scent of an ophidian being shedding its skin and an emerald light clings to your skin. You feel the ethereal tendrils twining around your arms forming slender asps, which punctuate the words of your prayer with their hiss. Pointing towards TARGET, you feel the mist slither off of your arms and watch them slam into her chest at the exact moment that you feel your energy transfer into her.<br />
:<b>{{Smallcaps|[3p]}}</b> As CASTER begins to chant, the air fills with the musty scent of coiling serpents and a mist of emerald light clings to his arms. The ethereal tendrils briefly seem to coil into the shape of asps, which suddenly strike out at TARGET and infuse her with CASTER's energy.<br />
<br />
;Marlu<br />
:<b>{{Smallcaps|[1p]}}</b> Murmuring softly, you call upon your connection with the Destroyer and feel your words twist into an alien, spidery chant. Dark shadows laced with crimson swirl before your eyes and at your forceful command sink into the chest of TARGET. The transference of energy is swift and immediate as you bind TARGET back into his body.<br />
:<b>{{Smallcaps|[3p]}}</b> Murmuring softly, CASTER calls out in a harsh, commanding voice that slowly dwindles to an alien chant difficult to follow. Circling darkly around CASTER's body is a series of dark shadows infused with a crimson light. Suddenly, he issues a forceful, sharp command that sends the shadows crashing into TARGET's chest.<br />
<br />
;Mularos<br />
:<b>{{Smallcaps|[1p]}}</b> Murmuring softly, a mournful chant slips from your lips and you feel welts appear upon your wrists. Dipping them briefly, you smear the crimson liquid the leaks from these sudden wounds in a thin line down TARGET's face. Tingling with each second that your skin touches his, you feel the transference of your raw energy pass into TARGET and momentarily reel with the pain of its release. Slowly, the wounds on your wrists heal, though a lingering throb remains.<br />
:<b>{{Smallcaps|[2p]}}</b> Murmuring softly, a mournful chants slips from CASTER's lips and crimson rents appear upon his wrist. Dipping them briefly, CASTER smears the crimson liquid that leaks from his wounds in a thin line down your face and the warm rawness of the life begins to bleed into you. The pain of renewal is almost as sharp as the rawness of the energy that suddenly fills you. Slowly, though you are dazed, you watch the wounds upon CASTER's wrists heal.<br />
:<b>{{Smallcaps|[3p]}}</b> Murmuring softly, a mournful chant slips from CASTER's lips, and crimson rents appear upon her wrists. Dipping them briefly, CASTER smears the crimson liquid that leaks from her wounds in a thin line down TARGET's face. The transference of energy between the pair is immediate and the air crackles with the rawness of its release. Slowly, the wounds upon CASTER's wrists heal.<br />
<br />
;Sheru<br />
:<b>{{Smallcaps|[1p]}}</b> Low and monotonous, you begin a chant to draw TARGET back to life and feel the deep shadows of the area rise to meet you. Falling upon you like a cloak of darkness, the twisting, inky blackness transforms into the visage of a jackal from a once forgotten nightmare. Sweeping from your body into TARGET's, the raw energy of your prayer transfers into her prone form. Slowly, the shadows recede back into the surrounding area.<br />
:<b>{{Smallcaps|[3p]}}</b> Low and monotonous, CASTER begins to chant and the deep shadows of the area seem to rise to meet him. Falling upon him like a mantle of darkness, the twisting, inky blackness transforms into the visage of a jackal from a once forgotten nightmare and sweeps from CASTER's body into TARGET. Slowly, the shadows recede back into the surrounding area.<br />
<br />
;V'tull<br />
:<b>{{Smallcaps|[3p]}}</b> Harsh and barbaric, the words of CASTER's chant fall from his lips and disappear upon the surrounding air. Blood fills his eyes, and his face transforms into a mask of unholy rage as he stares down at TARGET's prone form. Suddenly blinded by the berserker frenzy that fills him, CASTER lashes out at TARGET and the air crackles with the raw energy of his fury as it restores her to life.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b> Wrapped in an aura of chill, you close your eyes and softly begin to chant. As the cold air that surrounds you condenses you feel it slowly ripple outward in waves that turn the breath of those nearby into a fine mist. This mist swiftly moves to encompass you and you feel a pair of wings arc over your back. With the last words of your chant, you open your eyes and watch as foggy wings rise above you and gently brush against TARGET. As they dissipate in a cold rush against TARGET, you feel a surge of power spill forth from you and into him.<br />
:<b>{{Smallcaps|[3p]}}</b> Wrapped in an aura of chill, CASTER closes her eyes and softly begins to chant. As the cold air that surrounds her condenses it beings to ripple outward in waves that turns the breath of those nearby into a fine mist. This mist swiftly moves to encompass CASTER and slowly coalesces into a pair of ethereal wings that settle into a protective arc over TARGET. With the last words of her chant, the wings surge forward and gently caress TARGET, only to dissipate moments later taking the chill of the air with it.<br />
<br />
;Zelia<br />
:<b>{{Smallcaps|[1p]}}</b> Silvery and light, your eyes glaze over with a wild, crazed view of the world around you. A strange giggle passes your lips of its own volition as you gaze at TARGET's prone form. As if the carefree sound becomes something visible and substantial, the air around TARGET shimmers silvery and raw, as spiritual energy flows from you into hers.<br />
:<b>{{Smallcaps|[2p]}}</b> Silver and light, CASTER's eyes take on a wild, crazed sheen. Her gaze falls upon you and a strange giggle passes from her lips. The laughter swells upon the air and as the carefree sound falls upon you it seems to swell and gain substance, filling you with its raw, as silvery spiritual energy.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:<b>{{Smallcaps|[1p]}}</b> Chanting softly, you begin to feel the gentle patter of rainfall upon your skin and smell the rich scent of loam fill the air. Lightly brushing your fingertips against TARGET's brow, you feel a warm rush of energy thrum through your feet and rise up through your body only to be transferred through your finger tips into her prone form.<br />
<br />
;Amasalen<br />
:<b>{{Smallcaps|[3p]}}</b>Guttural and primal, the words of CASTER's chant are torn from CASTER's throat with enough force to slice the very air. He clenches his hands into tight fists and within moments blood begins to seep from between his fingers. Bending at the waist, CASTER opens his hands and presses his right hand to TARGET's forehead, and the other to his lips. Power surges through the connected bodies and within moments TARGET draws his first breath of life.<br />
<br />
;Arachne<br />
:<b>{{Smallcaps|[2p]}}</b> Low and soft, the chant that falls from CASTER's lips is suddenly transformed into a sound that resembles the gentle clattering of thousands of tiny feet as they scuttle across a marble floor. Waving his hands over you, you notice that tiny threads of spider silk are leaking from his fingertips, and you realize that you are being blanketed in a cocoon. Moments later, you feel the webbing seep into your skin, and with it comes a feeling of raw energy, which shocks you back into life. As you draw your first breaths, the webbing seems to have completely dissolved.<br />
<br />
;The Huntress<br />
:<b>{{Smallcaps|[1p]}}</b> Crouching beside the prone form of TARGET, you softly issue the last syllable of your chant. Breathing deeply, you take in the scents around you and let the feel of your surroundings infuse you. With only your gaze, you track the area and recreate the circumstances of TARGET's death within your mind. Touching TARGET, you follow the lines of the web that holds his soul in place and force it back into his body. Raw energy courses through you and you feel your sense of justice and vengeance filling TARGET with life.<br />
:<b>{{Smallcaps|[2p]}}</b> Crouching beside your prone form, CASTER softly issues the last syllables of his chant and takes a deep breath. Calmness steals over his features, and as he lifts his eyes to the surroundings, you are reminded of a wild animal tracking its prey. Slowly, and with deliberate movement, CASTER's gaze slips over your body and you feel him reach out to you. With force, CASTER slams your soul back into your body and the transference of raw energy that brings you back to life is filled with justice and vengeance.<br />
:<b>{{Smallcaps|[3p]}}</b> Crouching beside TARGET's prone form, CASTER softly issues the last syllables of his chant and takes a deep breath. Calmness steals over his features, and as he lifts his eyes to the surroundings, you are reminded of a wild animal tracking its prey. Slowly, and with deliberate movement, CASTER's gaze slips over TARGET's body and you watch as he plucks something that only he can see from the air. With force, CASTER slams his fist into TARGET's body and the raw energy transfers between them is filled with justice and vengeance<br />
<br />
;Jaston<br />
:<b>{{Smallcaps|[1p]}}</b> Kneeling beside the prone form of TARGET, you utter the last syllable of your chant and lower your face to xx's ear. Whispering softly, you speak unto her, "With the air in my lungs, I bring you back from death. With the power of Jaston, I draw you into breath." Slowly, you exhale upon TARGET's face, and you feel the gentle pull of the four winds carry your breath over every inch of her body. Standing, you feel the raw energy granted to you by your deity transfer into xx, and it momentarily steals your breath away.<br />
<br />
;Kuon<br />
:<b>{{Smallcaps|[1p]}}</b> You chant slowly as you walk a slow circle around the body of TARGET, shimmering flowers and herbs winking into existence. The gentle fragrance of an herb garden rises underfoot, flooding your senses and setting your skin tingling with the power of life. You lean over and pluck an ethereal leaf, placing it on TARGET's forehead. As it sinks into her skin, the garden around her grows higher and lusher, covering TARGET in blanket of calm, yet revitalizing energy.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER chants slowly as she walk a slow circle around your body, shimmering flowers and herbs winking into existence. She leans over and plucks an ethereal leaf, placing it on your forehead. Sensation begins to return to your body as it sinks into your skin, and you can feel the gentle caress of calm energy blanketing you as the surrounding garden grows higher and lusher.<br />
<br />
;Laethe<br />
:<b>{{Smallcaps|[1p]}}</b> As the last syllable of your chant falls from your lips, you feel the need to hum come over you. The soft lullaby that issues from your throat reminds you of young loves that were lost before they had a chance to blossom. Gazing down at TARGET's prone form, you feel a deep connection between the light tune you hum and the loss of the life before you. Channeling your energy toward TARGET, you implore him to return to his body and rejoin the living so that others do not feel that loss.<br />
<br />
;Leya<br />
:<b>{{Smallcaps|[3p]}}</b> Releasing all of the air from her body, CASTER lets the last syllables of her chant fall from her lips and you watch her grow perfectly still. Narrowing the focus of her attention to TARGET's lifeless form, CASTER shifts her stance and carefully lays her hand upon his forehead. Slowly, a deep blue nimbus begins to glow around CASTER's body, and as she withdraws her hand from TARGET's forehead, you notice that the glowing light begins to seep into the dagger-shaped brand seared upon it. Moments later, TARGET draws breath and the brand upon his forehead disappears.<br />
<br />
;Niima<br />
:<b>{{Smallcaps|[1p]}}</b> You weave your hands in a fluid pattern before you, matching the tempo of your soft incantation. The subtle scent of the ocean tickles your nose as power rises within your being like the day's tide. With a wide smile, you caress TARGET's cheek before placing your hand above her heart. Wisps of rainbowed energy flow from your fingertips and into the body of TARGET, washing over her and rescuing her from the clutches of the abyss.<br />
<br />
;Onar<br />
:<b>{{Smallcaps|[1p]}}</b> Almost imperceptible, you chant solemnly before TARGET, and the air around your hands begins to shimmer. Materializing out of nothingness, menacing shadows can be seen clinging to TARGET's cold body. With surgical precision, you strike at each dark tendril with a single finger, cutting them away from him. Slowly, you draw a single line across TARGET's neck, releasing him from the last bond of death.<br />
:<b>{{Smallcaps|[2p]}}</b> Almost imperceptible, CLERIC chants solemnly before you, and the air around his hands begins to shimmer. Materializing out of nothingness, menacing shadows can be seen clinging to your cold body. With surgical precision, CLERIC strikes at each dark tendril with a single finger, cutting them away from you. Slowly, he draws a single line across your neck, releasing you from the last bond of death.<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:<b>{{Smallcaps|[1p]}}</b> Lowering your eyes solemnly to TARGET's prone form, you utter the last syllable of your chant and are struck by the sudden, overpowering scent of roses. Gently laying your hand over TARGET's heart, you softly pour your energy into his form and implore he to return to life, love, and the acceptance of those around he. You feel your connection with TARGET grow as your energy fills his heart and are relieved to feel a pulse beneath your hands.<br />
:<b>{{Smallcaps|[2p]}}</b> Lowering his eyes solemnly to you, CASTER utters the last syllable of his chant and you suddenly recognize the overpowering scent of roses on the air. Gently laying his hand upon your heart, you begin to feel your body again. Life, love, and the acceptance of all around you draws your soul back towards your body and within moments you feel the raw energy ignite your heartbeat and return you to life.<br />
<br />
;Voln<br />
:<b>{{Smallcaps|[3p]}}</b> Gazing grimly upon the body of TARGET, CASTER chants with a quiet determination to intervene in TARGET's fate. Determination fills CASTER's face and he summons gossamer white energy around his hands. CASTER clutches his fist over his heart and then places his hand above TARGET's lifeless eyes. His once quiet chant grows stronger and louder as the energy rushes forth from his fingertips and into TARGET.<br />
<br />
;Other<br />
:{{addmetext}}<br />
<br />
== [[Intercession]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:Thunder breaks overhead with a deafening roar, and you are assaulted by the sharp scent of seawater. Blue sparks leap up from the ground, leaving jagged afterimages hovering in your vision for several moments after the lights themselves are gone.<br />
<br />
;Cholen<br />
:Strains of music pluck at your ears, woven through with the sound of a distant voice raised in joyous laughter. Your heart grows light, the world more colorful to your eyes. In moments, the distant sounds fade and leave you energized in the wake of their merriment.<br />
<br />
;Koar<br />
:The air about you fills with a harsh light, every line you view through it sharply defined. A commanding and implacable gaze weighs heavily upon you, humbling you even as it fills you with a quiet pride. The sensation of being watched passes, but in its wake you are stronger and more firm in your resolve.<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Fash'lo'nae<br />
:A line of yellow light flows outward from your feet, tracing a pattern of growing intricacy on the air just above the ground. The light branches a multitude of times, each strand writhing in place as though barely held in check by some unseen power.<br />
:The threads of glowing amber loop back upon themselves, throwing silver sparks as their ends merge. The image of a stylized slit-pupiled eye completes itself and burns, sourceless, on the air about you for the space of a breath before vanishing into nothing.<br />
<br />
;Marlu<br />
:A spot of darkness in your vision blooms hazily outward, rippling as it does so with deep violets and sickly greens. Six slender tentacles unfold from the heart of that writhing blackness, barely paler than the void that surrounds them, and form a slowly undulating star. After a moment, the darkness wavers and shreds, sending wisps of shadow curling away into nothing.<br />
<br />
;Mularos<br />
:Needles of power stab into you, sending white-hot pain coursing through your body. Sorrow fills your heart, but with it comes acceptance, an overwhelming sense of rightness that stays with you even as the agony fades to a dull ache in your chest.<br />
<br />
;V'tull<br />
:Shadows flood your vision and tinge everything you see a faint bloody red. The clash of battle fills your ears, punctuated by the cries of the dying. Your vision clears in moments and the riotous noises fade to nothing, but you are left with a righteous sense of purpose.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:A stillness steals over you, distancing you from yourself. A soothing peace seeps outward from your core and strips away the clamor of daily living. Sounds fade away, divorced from their meaning in the cool grip of complete and utter silence. In moments, the silence is broken as though it never was, but though that crystalline quietude passes on, the peace it imparted remains.<br />
<br />
;Zelia<br />
:Lights race across your vision, shifting and merging as they flee faster and faster. Crescents flow into full moons and back again, clouding over with crimson whorls before glowing a brilliant white. The sight is highly disorienting, leaving you dizzy from your attempts to track their movement. A dark speck arcs across a crazily spinning ruby dot just before all the lights vanish into silvery smoke, which lazily drifts away.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;The Huntress<br />
:Anger surges through you, boiling up from within and threatening to burst into violence. You bring your rage under control through sheer force of will and are rewarded by a growing sense of purpose. Though the unnaturally strong emotion drains away in minutes, your newly-won focus remains.<br />
<br />
;Voln<br />
:Cold, white light floods your mind, forming a near-solid barrier about your thoughts. Strength courses through your body, bringing with it new resolve and a firm sense of the righteousness of your cause.<br />
<br />
== [[Divine Wrath (335)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:As you pour your soul into an appeal to Charl, you know that you are heard. A briny gust of sea breeze swirls around you, infusing the air with the scent of the sea and droplets of saltwater.<br />
:A deafening thunderclap splits the air! Rather than fading away, the sound's echoes grow, and they gather into a rhythmic, crashing pulse like the sound of storm-tossed waves breaking on a desolate shore. The power of Charl has answered your prayer.<br />
:The sounds of crashing waves increase to an almost deafening level until, suddenly, a powerful wave surges into the area, violently slamming directly into TARGET.<br />
:White sparks flicker around you, and you sense electrical energy gathering in the instant before a massive bolt of lightning spears toward TARGET.<br />
:A final rumble of thunder rolls through the area, and, as its last echoes fade away, your skin ceases to tingle as your connection to Charl lessens.<br />
<br />
;Cholen<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Cholen, you know that you are heard. Sudden heady joy courses through you, lifting your heart and strengthening your spirit, and your mouth fills with the taste of exquisitely fine wine. You feel yourself grinning in spite of yourself.<br />
::The sound of laughter and music dances through the air, and, from the corner of your eye, you glimpse the forms of bright-garbed harlequins turning somersaults and tossing juggling balls back and forth -- but it is impossible to catch even one jester with a straight-on glance, for the celebratory spirits fade into memory as soon as you spy them. The power of Cholen has answered your prayer.<br />
::A throwing knife formed of shimmering golden light hurtles from the hand of one of the spirit jesters toward TARGET.<br />
::Your connection to Cholen lessens. The airy, brisk trill of a well-played fife and a quick cymbal crash heralds the departure of the spirit jesters.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::A sudden smile crosses CASTER's face and broadens into an infectious, easy grin.<br />
::The sound of laughter and music dances through the air, and something brightly colored flickers at the edges of your vision.<br />
::You glimpse movement at the corner of your eye right before a throwing knife formed of golden light hurtles toward TARGET.<br />
::The trill of the fife and the crash of cymbals echo through the air from no apparent source, and then the peculiar, colorful flickering at the edges of your vision goes away.<br />
<br />
;Eonak<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Eonak, you know that you are heard. You feel heat against your face like the heat of a forge close at hand as a faint ruddy haze swirls into existence.<br />
::The reddish haze shifts and solidifies into the image of a short, stocky, copper-skinned man bending over an anvil. He pays no attention to you or to anything around you, but you know that the power of Eonak has answered your prayer.<br />
::Within the reddish haze swirling beside TARGET, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.<br />
::The ruddy haze near you dissipates, and the sound of the forging hammer dies away. As the forge-fire's heat leaves your skin, your connection to Eonak lessens.<br />
:<b>{{Smallcaps|[Manifestation]}}</b><br />
::''(missing manifestation name)''<br />
::Gazing into the ruddy haze, you see the image of a short, stocky, copper-skinned man bending over an anvil. He pays no attention whatsoever to you as he wields his forging hammer, and the orange light reflecting from his forge fire obscures his features from view.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Imaera, you know that you are heard. The deep, quiet anger of the wilderness awakens within you, and you smell forest loam and hear the sound of wind passing through tree branches.<br />
::As the ground trembles, you know that the power of Imaera has answered your prayer, and you sense the forms of animal spirits running past unseen.<br />
::A brown stag materializes in midair, leaping out of nowhere to try to impale TARGET upon its magnificent antlers!<br />
::Almost even before the attack is complete, the stag leaps away as swiftly as it came and vanishes into the nothingness from which it sprang, allowing no time for retaliation.<br />
::You sense the last of the spirit animals running away unseen, and the aroma of forest loam fades as your connection to Imaera lessens.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::The aroma of forest loam drifts softly past as CASTER bows her head reverently, accompanied by the sound of wind passing through tree branches.<br />
::The ground trembles slightly, and you hear a rhythm like that of hooves striking the ground swiftly.<br />
::A brown stag materializes in midair, leaping out of nowhere to try to impale TARGET upon its magnificent antlers!<br />
::Almost even before the attack is complete, the stag leaps away as swiftly as it came and vanishes into the nothingness from which it sprang, allowing no time for retaliation.<br />
::'''(missing end messaging)'''<br />
<br />
;Jastev<br />
:As you pour your soul into an appeal to Jastev, you know that you are heard. A deep awareness of the ephemeral quality of the world fills you, and a man's low voice whispers into your ear, "This, like all things, shall pass."<br />
:Iridescent lights begin to swirl around you, each as brilliant as the finest paints an artist could buy -- malachite, lapis, ruby, saffron, umber, orchid, and a thousand other shades, as if you were wrapped in the center of a rainbow. The power of Jastev has answered your prayer.<br />
:A beam of vermilion light lances away from the rainbow around you to strike TARGET, bathing the TARGET in colored radiance.<br />
:A beam of cerulean light lances away from the rainbow around you to strike TARGET, bathing the TARGET in colored radiance.<br />
:The iridescent lights surrounding you pop like soap bubbles, one by one, until the last one bursts in a small flare of starry radiance and is gone. Your connection to Jastev lessens.<br />
<br />
;Kai<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::{{addmetext}}<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::An aura of power, health, and vitality settles around CASTER.<br />
::A brilliant silver glow encircles each of CASTER's hands and shapes a pair of ethereal silver-hued gauntlets.<br />
::CASTER punches at TARGET. A massive bolt of silver light blazes away from his fist!<br />
::CASTER looks briefly dejected as the ethereal silver gauntlets vanish from around his hands.<br />
:<b>{{Smallcaps|[3p - Look Caster]}}</b><br />
::A faint, healthy flush tinges CASTER's cheeks, and an aura of power and vitality fills each of his movements. Silver light encircles each of his hands in ethereal silver gauntlets.<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Koar, you know that you are heard. Heady power washes through your body as divine golden light encircles you.<br />
::The ground shivers and trembles restlessly underfoot, and you sense incredible power and strength focusing upon your surroundings. The power of Koar has answered your prayer.<br />
::The ground shakes powerfully directly underneath TARGET as a beam of golden light lances away from you to transfix TARGET.<br />
::Your connection to Koar lessens, and the divine light fades around you. The ground shudders one last time before falling still.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::An aura of divine golden light blazes into existence around CASTER.<br />
::The ground shakes powerfully directly underneath TARGET as a beam of golden light lances away from CASTER to transfix TARGET.<br />
::'''(missing end messaging)'''<br />
<br />
;Lorminstra<br />
:As you pour your soul into an appeal to Lorminstra, the image of a snow-covered forest with an open ebon gate at its center flashes through your mind, and the cold of winter slowly settles into your bones.<br />
:It begins to snow -- small, white, faintly glowing snowflakes that appear immediately overhead and drift delicately down to dissolve as soon as they strike the ground. Several strike your skin, and, instead of melting, they only deepen the icy chill that resides within your marrow. The power of Lorminstra has answered your prayer.<br />
:As several faintly glowing snowflakes settle upon TARGET, they ignite with cold white flame.<br />
:As your connection to Lorminstra lessens, the snowflakes stop falling, and the few that still cling to you melt away. The icy cold gradually lifts from your body.<br />
<br />
;Lumnis<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Lumnis, you know that you are heard. As insight floods through you, the world around you seems misty and immaterial.<br />
::As divine wisdom illuminates all things around you, you gain a greater understanding of the frail, tenuous nature of existence and the beauty within that fragility. The power of Lumnis has answered your prayer.<br />
::Guided by the knowledge within you, you concentrate upon TARGET, and, by strength of will alone, you expose the natural weaknesses of TARGET.<br />
::As your connection to Lumnis lessens, the world of divine insight slips away from you, destroying the subtle understanding that you so briefly managed to grasp.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER stares into the distance with an abstracted expression on her face.<br />
::Tendrils of soft grey mist curl around CASTER's hands, and a matching pale grey light shimmers in her eyes.<br />
::As CASTER stares at TARGET, the grey light in her eyes intensifies, and then tendrils of mist stretch from her hands to caress TARGET.<br />
::The grey light dies from CASTER's eyes, and the tendrils of soft grey mist surrounding her hands dissipate.<br />
<br />
;Oleani<br />
:{{addmetext}}<br />
<br />
;Phoen<br />
:{{addmetext}}<br />
<br />
;Ronan<br />
:As you pour your soul into an appeal to Ronan, you know that you are heard. Dreamlike lassitude fills your body, and everything darkens around you.<br />
:Your vision splits and twins -- with one sight, you see the world around you, and, with the other, you see a wide, barren plain stretching away beneath a midnight sky. The silhouetted forms of pure black unicorns run soundlessly toward you across the dreaming plain. The power of Ronan has answered your prayer.<br />
:Seen only by your spirit gaze, one of the dream unicorns lowers its head and charges fiercely toward TARGET! Just before impact, the unicorn's horn glows fiercely amber in hue.<br />
:You lose sight of the dream unicorns and the barren plain upon which they run as your connection to Ronan lessens. The waking world seems brighter again as the sense of dreamlike lassitude leaves you.<br />
<br />
;Tonis<br />
:As you pour your soul into an appeal to Tonis, a great wind sweeps into the area, causing everything in the vicinity to blow about wildly.<br />
:As the wind continues to whip about, the world seems to slow down around you, and you are aware of a spiritual presence nearby, although you cannot manage to catch more than a fleeting golden blur in your vision. The power of Tonis has answered your prayer.<br />
:Accompanied by a particularly impressive gust of wind, a fleeting golden blur flashes past TARGET.<br />
:You glimpse the golden blur one last time, but then you lose track of it entirely as your connection to Tonis lessens. The wind's force lessens as well, and then the air falls still.<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::Caster's gaze grows keen and feral as a golden haze streaked with black manifests around him.<br />
::Suddenly, the shadows come alive with lithe feline forms, which prowl and stalk around in a wide-ranging circle.<br />
::An ethereal (random feline) lunges toward TARGET, slashing out viciously with its claws!<br />
::'''(missing end message)'''<br />
:<b>{{Smallcaps|[Manifestation]}}</b><br />
::''a shadowy group of lithe feline forms prowling in a wide ring about the area''<br />
::The glint of a claw, the gleam of a yellow eye, the graceful arch of a proud head, the disdainful flick of a tail in the second before a lightning-swift leap -- it is all that you can perceive of the circling forms. As soon as you try to focus your attention upon any single one of the shadows, it is gone, and an intense feeling of being watched creeps over you.<br />
<br />
;Eorgina<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Eorgina, you know that you are heard. Your own will shrivels like a dry autumn leaf in a firestorm as the dark Arkati's power sweeps through you.<br />
::Midnight black flames, sparkling and shimmering like the darkest diamonds ever mined, rise from the ground in a wide circle around you. You feel the deadly heat, but your skin remains dry beneath it.<br />
::Shimmering black flames lash out toward TARGET, encircling the TARGET in their deadly grasp.<br />
::Your connection to Eorgina lessens, and the black flames instantly vanish, leaving you stranded and bereft of the presence of the Arkati's power.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER's lips twist in a cruel sneer as she straightens her back and glances around arrogantly. All light seems to dim, and the shadows cluster most densely around CASTER.<br />
::Midnight black flames, sparkling and shimmering like the darkest diamonds ever mined, rise from the ground in a wide circle around CASTER. The fire is searingly hot, but CASTER seems oblivious to the heat.<br />
::Shimmering black flames lash out toward TARGET, encircling the TARGET in their deadly grasp.<br />
::Abruptly, the black flames around CASTER wink out, leaving not even a wisp of smoke behind.<br />
<br />
;Fash'lo'nae<br />
:{{addmetext}}<br />
<br />
;Ivas<br />
:{{addmetext}}<br />
<br />
;Luukos<br />
:As you pour your soul into an appeal to Luukos, you know that you are heard. Your skin prickles slightly all over your body, and a deep, resonant hiss echoes through your skull.<br />
:An agonized, bitter moan echoes through the area from an unseen source, and a dark emerald radiance ripples through the air around you. The power of Luukos has answered your prayer.<br />
:Long, spectral talons materialize from midair to tear viciously at the body of TARGET!<br />
:A spectral howl echoes through the air, resonant with pain and anguish. Your skin prickles again as your connection to Luukos lessens.<br />
<br />
;Marlu<br />
:As you pour your soul into an appeal to Marlu, you know that you are heard. Everything wavers slightly, and your forehead stings as if it were touched by a drop of some caustic liquid, but the pain lasts less than a second.<br />
:Tendrils of seeping black mist materialize at a safe distance away from you. A great awareness of their incredibly lethal power presses into your mind as the tendrils begin to shift and coil about in search of prey. The power of Marlu has answered your prayer.<br />
:A tendril of black mist suddenly senses the proximity of TARGET. The mist expands into a large, quickly moving, highly lethal cloud that rapidly surrounds TARGET, obliterating it from view.<br />
:The tendrils of black mist dissolve back into nothingness as your connection to Marlu lessens.<br />
<br />
;Mularos<br />
:As you pour your soul into an appeal to Mularos, you know that you are heard. The sting of an unseen triple lash blazes across your face, and, as blood drips slowly down your cheek, you feel the touch of an invisible hand resting lightly against your throat.<br />
:The touch of the ethereal hand against your throat grows colder, and the sensation shifts to encircle your neck like a collar. Before this manifestation of divine will, you are helpless, and you are helpless as well as the very air around you solidifies into a barbed whip, coiling and shifting restlessly. The power of Mularos has answered your prayer.<br />
:The ethereal barbed whip that lies loosely coiled around you uncoils at terrifying speed. It snaps out toward TARGET!<br />
:As your connection to Mularos lessens, the cold, invisible collar locked about your throat fades into a compassionate caress, and a similar caress traces its way across the side of your cheek. Beneath that gentle touch, the wounds upon your face heal immediately. The ethereal barbed whip twitches one last time before dissolving back into air.<br />
<br />
;Sheru<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Sheru, you know that you are heard. The world darkens around you, casting everything into a murky shadow.<br />
::Visible only at the corner of your vision, you glimpse a pair of dark amber eyes watching from the shadows, and a low, deliberate growl seethes slowly through the air from no discernable source. The power of Sheru has answered you.<br />
::TARGET looks distinctly nervous, shifting its weight and peering around.<br />
::Suddenly, TARGET tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!<br />
::Your connection to Sheru lessens, and the murky shadows brought by your appeal fade away, yet the feeling of being watched does not. On any night, in any dream or nightmare, those amber eyes will follow you endlessly... but such is the prize and the price of your devotion.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::Darkness settles over the area, spreading outward from CASTER to cast everything into a murky shadow.<br />
::A deep, low-pitched growl seethes slowly through the air, and you have the distinct feeling that something is watching you from the depths of the murky shadow.<br />
::TARGET looks distinctly nervous, shifting its weight and peering around.<br />
::Suddenly, TARGET tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!<br />
::The murky shadow slowly lifts from the area, and the feeling of being watched passes gradually away.<br />
<br />
;V'tull<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to V'tull, you know that you are heard. A sudden wave of bloodlust rages through you, and the world drops away into the black haze of a berserker's frenzy.<br />
::From within the dark well of bloodlust, you thrill with berserker's ecstasy as you feel the power of V'tull respond to your prayer. The weapon you need to satisfy your bloodlust materializes before you -- a jet black scimitar that hangs in midair and responds to your pure will.<br />
::Divine will surges through you, and you command the scimitar to strike at TARGET.<br />
::Your connection to V'tull lessens, causing the searing bloodlust to vanish instantly away from you. The scimitar is gone, the haze of berserking hunger has left you, and you feel drained and tired.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER lets out a hoarse, ragged cry of bloodlust, and black haze films his eyes.<br />
::A jet black scimitar coalesces in front of CASTER, and he fixes his black-filmed eyes on it with the expression of a fanatic witnessing a divine miracle.<br />
::As CASTER lets out a furious, hungry howl, the jet black scimitar hanging in the air beside him whirls through the air to strike at TARGET.<br />
::The jet black scimitar beside CASTER vanishes, and he staggers slightly as the black haze vanishes from his eyes.<br />
:<b>{{Smallcaps|[3p - Look Caster]}}</b><br />
::A haze as black as night films CASTER's eyes.<br />
:<b>{{Smallcaps|[Manifestation]}}</b><br />
::''a jet black scimitar hanging unsupported in midair''<br />
::Other than the fact the black scimitar is floating in midair, it appears to be a normal scimitar.<br />
::<b>{{Smallcaps|[3p]}}</b> CASTER grasps the scimitar firmly by the hilt, but it jerks away from him of its own accord.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Gosaena, you know that you are heard. Everything around you seems to slow down as a deep, biting chill sinks through your skin and into your very heart.<br />
::From the corner of your eye, you glimpse slight motion. Although you still can perceive sound, no sounds seem important when compared to the silence at the center of your being. The power of Gosaena has answered your prayer.<br />
::An ethereal pair of feathered white wings materializes from midair and closes around TARGET.<br />
::You realize that you had ceased to hear the sound of your own heartbeat only when you become aware of it again, and other sounds filter back into your awareness as well. Warmth returns to your body as your connection to Gosaena lessens.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER's expression grows calm and chill, and ice blue radiance flickers in the depths of his eyes.<br />
::The ambient air temperature plummets, and every sound seems slightly muffled as the cold bites into your skin.<br />
::An ethereal pair of feathered white wings materializes from midair and closes around TARGET.<br />
::The ice blue radiance flickers one last time in CASTER's eyes before vanishing like a candle flame. Warmth returns to the air, and the sounds you hear no longer seem muffled.<br />
:<b>{{Smallcaps|[3p - Look Caster]}}</b><br />
::Ice blue radiance flickers in the depths of CASTER's eyes, and his expression is like fine porcelain in its intense calm.<br />
<br />
;Zelia<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Zelia, you know that you are heard. Something inside your head snaps, and with unnatural clarity you see three crescent moons gleen to life just above your head. You sense great wisdom waiting to be unlocked.<br />
::Chaotic visions and marvelous images flicker around you as the outside world slips farther and farther away from your awareness. What does it matter, anyway, when you are so close to [''the great wisdom is randomized... examples: creating the proper interpretation of chocolate; abdicating the post of moldy cheese'']. The power of Zelia has answered your prayer.<br />
::''Randomized attack messaging... examples:''<br />
::You notice TARGET nearby. How marvelous! You command the moon Liabo to tattoo blue lines on your ankle.<br />
::You notice TARGET nearby. How marvelous! You command some lilies of the valley to set it on fire.<br />
::You notice TARGET nearby. How marvelous! You command the bartender to keep it in the aviary.<br />
::You notice TARGET nearby. How marvelous! You command seventeen will'o'the'wisps to mop the floor.<br />
::Suddenly, the important insights slip away, leaving you drained and exhausted as you plummet back to a more mundane state of mind. Your throat and sides are slightly sore, and your cheeks are wet with tears. Your connection to Zelia has lessened.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER's face suddenly grows transfixed with an expression of awe and wonder, and sourceless silvery light plays in his eyes.<br />
::CASTER giggles oddly.<br />
::CASTER stares at a zombie for a moment before bursting into a fit of hysterical laughter. As tears stream down his cheeks with the force of his mirth, colorful light shimmers for an instant around the zombie.<br />
::CASTER abruptly stops laughing and looks around with a dazed expression.<br />
:<b>{{Smallcaps|[3p - Look Caster]}}</b><br />
::Sourceless silvery light shines in CASTER's eyes, and his expression is contorted with manic glee.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:As you pour your soul into an appeal to Aeia, you know that you are heard. You smell the exotic scents of jungle flowers and feel a comforting presence nearby.<br />
:As the scent of blossoming lilies fills your senses, a light green glow forms around you and coalesces into living jungle vines that twine over your shoulders and down your arms. They rest as lightly as a second skin, feeling almost like another part of your body. The power of Aeia has answered your prayer.<br />
:You sense a surge of vital growth among the vines that cloak your shoulders. Suddenly, a long, leafy vine shoots out and tries to wrap around a hill troll.<br />
:As your connection to Aeia lessens, the jungle vines dissolve back into light green radiance, and the radiance seeps softly into your skin.<br />
<br />
;Amasalen<br />
:{{addmetext}}<br />
<br />
;Arachne<br />
:{{addmetext}}<br />
<br />
;The Huntress<br />
:As you pour your soul into an appeal to the Huntress, you feel briefly sick and dizzy as you sense a flow of venom pulsing through your arteries and veins. The sickness and venom vanish entirely after only a second, and you feel more awake and alert.<br />
:Silvery light briefly glimmers over everything that surrounds you, and a wave of carefully controlled anger that is not your own emotion tunes your pulse to a low, steady thrumming. You are little more than a channel for the source of the emotion that stares around through your eyes. The power of the Huntress has answered your prayer.<br />
:A silver-bladed scythe materializes from thin air, spinning end over end as it hurtles toward TARGET!<br />
:As your connection to the Huntress lessens, the foreign anger that lent you strength passes from your body as well, and your heartbeat returns to its regular pace.<br />
<br />
;Jaston<br />
:{{addmetext}}<br />
<br />
;Kuon<br />
:As you pour your soul into an appeal to Kuon, you know that you are heard. The smells of herbs and flowers fill your senses, invigorating and uplifting you even as a deep calm settles over you.<br />
:The light scents of wildflowers grow stronger as insubstantial brown vines, thick and broad, coil out of the ground around you. Many of the vines sport large, colorful blossoms.<br />
:One of the vines suddenly whips about and lashes out at TARGET! Despite its slightly ethereal appearance, the vine moves with every evidence of heavy, solid weight.<br />
:As the spiritual peace slowly leaves you, the vines shimmer and vanish one by one, and the scent of wildflowers drifts away as your connection to Kuon lessens.<br />
<br />
;Laethe<br />
:As you pour your soul into an appeal to Laethe, you know that you are heard. You feel a brief, cool pressure on your brow, like a kiss of benediction.<br />
:Ethereal shadowy black roses sprout from the ground in a wide ring around you, twisting and twining about as they grow. The power of Laethe has answered your prayer.<br />
:A shadowy black rose touches TARGET and wraps immediately about it, struggling to force its long, barbed thorns into the TARGET.<br />
:You feel the kiss of benediction once more upon your brow, and then your connection to Laethe lessens. The shadowy black roses dissolve into tendrils of black, rose-scented smoke that dissipate rapidly.<br />
:''(Looking at a ring of ethereal black roses)'' Wickedly sharp thorns glimmer among the shadowy petals and tangled vines.<br />
:''(Touching a ring of ethereal black roses)'' The thorns avoid your flesh as you reach past the brambles, and your fingertips caress the silky softness of a rose petal.<br />
<br />
;Leya<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Leya, you know that you are heard. A wave of divine sorrow and anger washes through you, and, on the trailing end of that wave, and a rush of controlled power flows from your heart to your fingertips and toes.<br />
::An ivory light blossoms into existence around you.<br />
::A dagger of ivory light suddenly flashes away from the aura surrounding you to strike at TARGET.<br />
::The ivory light around you fades and glimmers out, and the strength and control of your movements lessens along with your connection to Leya.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER's posture falls into a graceful fighting stance, and her movements are more controlled and executed with greater purpose.<br />
::An ivory light blossoms into existence around CASTER.<br />
::A dagger made of ivory light suddenly flashes away from CASTER to strike at TARGET.<br />
::The ivory light fades from around CASTER, and her movements are somewhat slower and less controlled.<br />
<br />
;Niima<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Niima, you smell the fresh scent of a sea breeze, and you hear the cries of fenvaok overhead.<br />
::A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman not far away from you. From somewhere in the center of the pillar comes a haunting, wordless threnody. The power of Niima has answered your prayer.<br />
::As the song from the pillar of water crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon TARGET.<br />
::The singing from the watery pillar begins to fade as your connection to Niima lessens. The pillar thins, then suddenly drops with a great splash! You are utterly drenched in water.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::A fresh, sea-scented breeze washes past, and the cries of fenvaok sound overhead.<br />
::A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman beside CASTER. From somewhere in the center of the pillar comes a haunting, wordless song.<br />
::As the song from the pillar of water beside CASTER crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon TARGET.<br />
::The singing from the watery pillar beside CASTER fades into silence. The pillar stands for a moment longer before dropping to the ground with a great splash! CASTER is totally drenched, but you manage to avoid anything more than a few stray drops.<br />
:<b>{{Smallcaps|[Manifestation]}}</b><br />
::''a swirling blue-green pillar of water''<br />
::The pillar stands as tall as a full-grown giantman. It is not possible to see through it, despite its translucent nature, for gazing into the pillar reveals the same cool, blue-green depths that stretch down through the fathoms of a sunlit sea. Shimmering, sleek forms chase one another through the swirling currents at its center, but it is impossible to spy any of them long enough to determine its precise nature.<br />
::<b>{{Smallcaps|[1p]}}</b> The swirling currents yield readily to your hand, and you reach into the pillar of water. One of the shimmering forms darting through the pillar's blue-green depths draws curiously near, and you briefly glimpse the curious silver eyes of the water spirit in the instant before it loses interest and returns to its play.<br />
::<b>{{Smallcaps|[3p]}}</b> CASTER touches the blue-green pillar of water, and his hand sinks easily into its surface. There is a flash of silver within the pillar near him.<br />
<br />
;Onar<br />
:As you pour your soul into an appeal to Onar, you know that you are heard. In the depths of your soul, you make the contract that will permit you a chance to obtain the death that you desire.<br />
:You sense the power of Onar near at hand.<br />
:A bone-shafted crossbow bolt flies out of the shadows toward TARGET!<br />
:As it reaches the end of its flight, the bone-shafted crossbow bolt disintegrates into unrecognizable dust.<br />
:'''(missing end message)'''<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::As you pour your soul into an appeal to Voaris, you know that you are heard. You feel a brief, warm pressure on your brow, like a kiss of benediction.<br />
::Luminescent golden roses sprout from the ground in a wide ring around you, twisting and twining about as they grow. The power of Voaris has answered your prayer.<br />
::A glowing golden rose touches TARGET and bursts into scarlet flame!<br />
::You feel the kiss of benediction once more upon your brow, and then your connection to Voaris lessens. One of the glowing golden roses lights with scarlet flame, and the fire spreads rapidly down the vine until every rose is burning. The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::The image of a stylized scarlet rose appears on CASTER's forehead, glowing softly.<br />
::Luminescent golden roses sprout from the ground in a wide ring around CASTER, twisting and twining about as they grow.<br />
::A glowing golden rose touches TARGET and bursts into scarlet flame!<br />
::One of the glowing golden roses lights with scarlet flame, and the fire spreads with astonishing speed down the vine until every rose is burning. The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely. The scarlet rose mark vanishes from CASTER's forehead.<br />
:<b>{{Smallcaps|[3p - Look Caster]}}</b><br />
::A stylized scarlet rose mark glows softly on her forehead.<br />
:<b>{{Smallcaps|[Manifestation]}}</b><br />
::''(missing manifestation name)''<br />
::Not even one thorn adorns the thick stalks of the gracefully coiling roses. The wide-petalled blossoms are sunlight yellow in hue, and a soft radiance encircles each one.<br />
::<b>{{Smallcaps|[1p]}}</b> Warmth flows up your hand as your fingertips caress the silky softness of a rose petal.<br />
<br />
;Voln<br />
:{{addmetext}}<br />
<br />
== [[Symbol of the Proselyte (340)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:<b>{{Smallcaps|[Cast]}}</b> You rest your hand atop your Charl symbol. A roiling wave of light crashes over your hand, and the symbol, bathing both in a wash of blue and green.<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your emerald trident talisman. A rush of divine power washes over you. Your talisman pulses once and you feel the power of Charl gathering within you like a storm.<br />
<br />
;Lorminstra<br />
:<b>{{Smallcaps|[Cast]}}</b> You rest your hand atop your banded onyx key symbol. The edges of your hand go black, and from the core of the symbol shines a golden light. The effect is not unlike light through a keyhole.<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your banded onyx key symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the eternal watchfulness of Lorminstra staring through your eyes.<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your crown symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the might of Koar overtake you.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[Cast]}}</b> You rest your hand atop your ebony symbol of Ronan. A shadow falls over your hand, and the symbol of Ronan, though a few pinpricks of starry brightness shine through.<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your obsidian sword symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the sleeping might of Ronan awake within you.<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Eorgina<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your silver vaalin censer. A rush of divine power washes over you. Your censer pulses once and you feel the majesty of Eorgina driving you, like a wall of flames licking at your back.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
{{addmetext}}<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Kuon<br />
:<b>{{Smallcaps|[Chant]}}</b> You chant a reverent orison and lightly clasp your holy symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the comforting presence of Kuon within you, like a healing balm.<br />
<br />
== [[Miracle (350)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:<b>{{Smallcaps|[1p]}}</b> As the air stirs, you feel your spirit drawn to the heavy scent of the ocean and feel a deep sense of peace. Clouds move into the area, their murky depths heavy with rain unshed and you can see lightning dancing within them. The pressure builds all around you until suddenly, the heavens release dozens of slender blue bands of lightning. The lightning fills your body with its energy and the very air around you seems to tingle with it. Moments later, the lightning is gone and the clouds soon follow.<br />
:<b>{{Smallcaps|[3p]}}</b> Laden with the scent of the ocean, a wind moves through the area drawing with it dark clouds heavy with rain. Lightning dances in the murky depths, outlining the edges of the cloud with its blue glow. Suddenly, lightning strikes the ground around the prone form of CLERIC and dances across his skin. Seconds pass while you remain under the glow of the electrical ballet playing out upon CLERIC, and then slowly the clouds disappear, taking the lightning with them.<br />
<br />
;Cholen<br />
:{{addmetext}}<br />
<br />
;Eonak<br />
:<b>{{Smallcaps|[3p]}}</b> Odd whirls and metallic clangs herald the arrival of a dwarf crafted entirely of bronze. The strange, mechanical man moves with jerky movements to a position beside the prone form of CLERIC and begins to tinker with his appearance and clothing. At first, nothing seems to come of the strange bronze creature's meddling, but slowly color returns to CLERIC's face. Steam billowing from its ears, the metallic dwarf straightens and teeters from the area, dissipating as it moves.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> Time stills around you, and you feel your spirit drawn forward by a pale ethereal light which quickly transforms into a translucent woman. She moves to your side and withdraws two crimson oak leaves and an acorn from her basket. You hear her soft prayer as she places the leaves upon your eyes and presses the acorn past your lips. She turns her eyes to the sky, her arms rising in supplication, and then lays her hands briefly on your chest. Instantly, warmth floods your limbs and the woman returns to the pale light.<br />
<br />
;Jastev<br />
:{{addmetext}}<br />
<br />
;Kai<br />
:<b>{{Smallcaps|[1p]}}</b> Large and ethereal, rectangular talismans rise from the ground to form a ring around your lifeless form. Each talisman is carved with a different word and glows with a brilliant light. One by one, the talismans tumble into you. As the first falls upon you, you are filled with a deep sense of Honor, the second reminds you of Valor in battle, and the third causes your spirit to surge with Hope, while the fourth binds you with the strength of your Faith. The remaining two tumble into you simultaneously and, in a flash of white light, you absorb them all.<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b> Creating a myriad of colorful whorls in the air, a flock of small rainbow-winged lizards swirls towards you and you are filled with a deep connection to them. Diving and darting, they cavort above your corpse in an intricate dance that is breathtaking to behold. As they dance, their wings shimmer and shed multi-colored sparks that rain down upon your body. With each spark that alights upon your flesh, you are filled with a tingling sensation that draws your spirit deep into your body. The aerial display ends in one final loop and the rainbow-winged lizards dart off into the distance, only to wink out of sight a moment later.<br />
<br />
;Lorminstra<br />
:<b>{{Smallcaps|[1p]}}</b> Distant and echoing, the sound of keys jingling strikes a familiar chord within you as it precedes the sound of a heavy metal gate slamming shut. Pale snowflakes drift through the air and settle upon your lifeless body. As the snow accumulates into a thin, chilling layer, you distinctly hear the somber voice of a female speaking softly in your ear. "The gates are closed to you for now, my child," she says, and several moments later the snow seeps into your skin, leaving you chilled and damp.<br />
:<b>{{Smallcaps|[3p]}}</b> Distant and echoing, the sound of keys jingling precedes the sound of a heavy metal gate slamming shut. Pale snowflakes drift through the air and settle upon the lifeless body of CLERIC. The light dusting covers her form, obscuring it from sight for several moments before the flakes melt away leaving CLERIC's clothing damp.<br />
<br />
;Lumnis<br />
:{{addmetext}}<br />
<br />
;Oleani<br />
:{{addmetext}}<br />
<br />
;Phoen<br />
:<b>{{Smallcaps|[1p]}}</b> Regal and proud, a broad-shouldered ethereal lion strides towards your lifeless form and you are filled with a sense of power and glory. As it moves towards you, its mane begins to shimmer with licking flames that resemble the rays of the sun. It lowers its gaze to you and you feel yourself drawn into their amber depths. The golden beast lifts a paw to your chest and a wave of warmth floods your limbs. As the light grows, the lion begins to dissipate into a golden nimbus that sinks into your body.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[1p]}}</b> The sounds of night drift to your ears and you feel a deep lassitude flood your spirit. At the edge of your vision the pale white beautiful image of a unicorn begins to take shape. It paws at the air, its silver hooves creating sparks of light that twinkle like a thousand stars. As it lowers the horn to touch your forehead you feel a deep sense of peace that intensifies as a silver nimbus blankets you. The unicorn and the nimbus disappear at once, and you feel yourself waking slowly from a dream.<br />
<br />
;Tonis<br />
:{{addmetext}}<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:{{addmetext}}<br />
<br />
;Eorgina<br />
:{{addmetext}}<br />
<br />
;Fash'lo'nae<br />
:<b>{{Smallcaps|[1p]}}</b> Spidery and incomprehensible words reach you, and are given life by an aged, bodiless voice that carries with it the scent of dusty tomes and candle tallow. A point of dark light appears high over your body and expands to form a yellowed eye with a slit pupil. With each uttered syllable the eye's iris contracts and the meaning of the words that wrap you become clear. "You still have much more to learn," they say, and before you the eye explodes in a blinding, fiery light.<br />
<br />
;Ivas<br />
:{{addmetext}}<br />
<br />
;Luukos<br />
:<b>{{Smallcaps|[1p]}}</b> Punctuating the sudden calm of the area, the sound of slithering is quickly followed by a long, sibilant hiss. Winding a sinuous pattern to your head, an impossibly large copper-head snake with emerald green eyes begins to hiss at you. "There are more liessss to sssspread, and deathssss to ssssteal," it says, and then swiftly raises high into the air to gaze down at you. Faster than the blink of an eye, the serpent dives into your chest and disperses into a shimmering green mist that seeps into your skin.<br />
:<b>{{Smallcaps|[3p]}}</b> Punctuating the sudden calm of the area is the sound of slithering quickly accompanied by a long, sibilant hiss. Moving in a sinuous pattern towards CLERIC, an impossibly large copper-head snake with emerald green eyes slithers to a position just above his head and begins to hiss inches from his ear. Moving swiftly, the serpent raises high into the air and dives its head into his chest, disappearing into a shimmering green mist that seeps into his skin.<br />
<br />
;Marlu<br />
:<b>{{Smallcaps|[1p]}}</b> Dark clouds swirl across your prone form and the area is plunged into darkness. The hair on your body stands on end and a deep pressure builds around your spirit, threatening to consume it. Blue lightning lances through the air, heralding an ear-shattering ripple of thunder, and at the edge of your senses you feel the demonic horde surging forward to take you. Each sizzling bolt strikes your chest repeatedly for several moments and the horde closes in on you until every last one of them is absorbed by your spirit.<br />
:<b>{{Smallcaps|[3p]}}</b> Dark clouds swirl before the prone form of CLERIC and the area is plunged into darkness. The thick scent of ozone rises on the air and causes hair to stand on end as a deep pressure builds. Blue lightning lances through the area, accompanied by a ear-shattering ripple of thunder, and in the shadows cast by its afterglow is the image of hundreds of demons lurching and struggling towards CLERIC. Lightning strikes CLERIC in the chest repeatedly, sizzling the air with every strike. As the lightning ceases, shadowy demons rise and dive deep into CLERIC's chest.<br />
<br />
;Mularos<br />
:<b>{{Smallcaps|[1p]}}</b> Wraithlike mourners suddenly slip free of the shadows and form a tight ring around you. Silvery tears slip from their faces to splash ineffectively against your lifeless body, and the blood that stains their white garments trickles in a splash across your face. They kneel in a tight ring about you, obscuring your view of the world beyond, and you feel a deep connection to them. "There is yet more pain to release," they seem to tell you before their lips part in a deafening keen of anguish that shatters their ethereal forms.<br />
:<b>{{Smallcaps|[3p]}}</b> Wraithlike mourners suddenly slip free of the shadows around CLERIC, their cheeks stained with silvery tears. Their white garments are stained in a variety of places with the deep red-brown of blood. Forming a loose ring around CLERIC's corpse, they fall as one to their knees and obscure him. Together, they tilt their heads back and release a deafening keen that shatters their ethereal forms.<br />
<br />
;Sheru<br />
:<b>{{Smallcaps|[1p]}}</b> Shadows lengthen and grow around you until their edges are sharp and twisted. Macabre and ungraceful, they slink with jerky movements toward you as their depths are briefly illuminated by countless yellowed eyes set into the faces of a thousand horrors. They snarl as they writhe across your prone form, their maws snapping ineffectively at your flesh. One by one, they twist and squirm into your slack jaw and fill you with bitter madness.<br />
:<b>{{Smallcaps|[3p]}}</b> Shadows lengthen and grow around the body of CLERIC until their edges are sharp and twisted. Moving in a macabre dance of jerky, ungraceful movements, the shadows become briefly illuminated by countless yellowed eyes set into the faces of a thousand horrors. Snarling, the shadows move across CLERIC's prone form and begin to snap ineffectively at his lifeless flesh. One by one, the twisted nightmares writhe and squirm into CLERIC's slack jaw and disappear within him.<br />
<br />
;V'tull<br />
:{{addmetext}}<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b> Stealing all sound as it travels to you, a soft zephyr gently caresses your skin and you sense the frigid brush of final death near at hand. A tug on your spirit heralds the arrival of impossibly long feathers in shades of white, grey, and black, as they appear before you and coalesce into a beautiful insubstantial being. It lifts you up into its arms and you feel as if you have found home in its embrace.<br>Wings that you did not notice before unfurl to cocoon you for several moments before you feel the chill air depart and all at once the feathery figure is gone. A rain of feathers falls around you, each dissipating seconds before it touches the ground.<br />
:<b>{{Smallcaps|[3p]}}</b> Stealing all sound as it travels, a soft zephyr gently sweeps through the area turning the air frigid. Impossibly large ethereal feathers in shades of white, grey, and black, drift in and are carried to the prone form of CLERIC. At once they converge into a beautiful insubstantial being. Kneeling beside CLERIC, it gently lifts him into its arms and cradles him there for several moments.<br>Lowering its feathery forehead to CLERIC, the being unfurls a pair of pale wings and creates a cocoon around him. Suddenly, sound returns, dispelling the ethereal being and creating a rain of feathers, each dissipating seconds before it touches the ground.<br />
<br />
;Zelia<br />
:<b>{{Smallcaps|[1p]}}</b> Silver motes of light cavort upon the air, their movements turning into a twisted dance that is punctuated by the sound of dozens of laughing voices. Deep in your spirit, you feel a binding connection to their mirth. Converging above you, the light transforms in a slender crescent moon that begins to whirl. At one moment, full, and then the next, a sliver, the faster the moon spins, the louder the laughter gets. Suddenly, the light ceases all movement and explodes into a brilliant shower of silver sparks accompanied by laughter for several moments.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:{{addmetext}}<br />
<br />
;Amasalen<br />
:<b>{{Smallcaps|[1p]}}</b> Silence descends upon the room and a double-headed serpent slithers to you. Each of its heads moves of its own accord, and slit-pupiled eyes take in everything as they wind a sinuous path up your prone form. As it reaches your chest, it lifts its heads up high and begins to sway from side to side in a hypnotic pattern. "You have learned the ssssacrifice issss everything, now we ssssacrifice oursssselves sssso that you may teach otherssss," the one head says before striking the other head at the neck. In one swift, painless bite, the head is severed and the open neck falls upon you, its lifeblood draining into your mouth. Moments pass as the ferric taste of the serpent's sacrifice fills you, and then suddenly it disappears.<br />
<br />
;Arachne<br />
:{{addmetext}}<br />
<br />
;The Huntress<br />
:<b>{{Smallcaps|[1p]}}</b> Filling your spirit with a deep anger, a long discordant horn blast drowns your senses and sets your lifeless flesh to vibrating with its wild call. An enormous hunting hound bearing an angry look of focus bounds towards you. You feel its front paws forcibly slam into your chest and watch the beast disappear deep within you with the cry of a wild hunt falling from its parted lips. Slowly, the sound of the horn echoes into silence.<br />
:<b>{{Smallcaps|[3p]}}</b> The area comes to life with the defiant call of a long discordant horn blast. An enormous hunting hound bearing an angry look of focus bounds into the area and launches itself at CLERIC. Slamming forcibly into her chest, the beast disappears into her with a cry of a wild hunt. Slowly, the sound of the horn echoes into silence.<br />
<br />
;Jaston<br />
:{{addmetext}}<br />
<br />
;Kuon<br />
:{{addmetext}}<br />
<br />
;Laethe<br />
:{{addmetext}}<br />
<br />
;Leya<br />
:<b>{{Smallcaps|[1p]}}</b> Your spirit feels a sudden stirring in the air above your lifeless body and moments later a brilliantly white owl appears out of nowhere. It spreads its wings and you hear the audible crack of the air as they expand, lifting the owl in a lazy spiral above you. The bird's unblinking gaze falls upon you and you feel a deep connection with it before it gives three mighty beats of its wings and surges high into the sky and disappears.<br />
<br />
;Niima<br />
:<b>{{Smallcaps|[1p]}}</b> A playful feeling sweeps over you as a fuzzy pair of otters fills your vision. Clutched in their teeth are midnight blue mussels, which they hold tightly in place as they comically bounce and leap around you. They playfully paw at your lifeless chest, begging with their furry faces, and you sense they want you to come and play. As if sensing you cannot, they curl their sleek, wet forms briefly around your head and nuzzle against your neck for several moments. Then, they carefully drop the mussels upon your chest. A brief, child-like joy fills you as the mussels sink into your lifeless body, and the otters turn as one to slide out of sight on their slippery bellies.<br />
<br />
;Onar<br />
:<b>{{Smallcaps|[1p]}}</b> Shadows slant across the ground as they slither toward you and a deep chill touches your spirit. As the shadows writhe in a thick mass of darkness over your body, you distinctly hear a quiet whisper in your ear, "This was not the death I had in mind for you." A flash of light tears across your vision as it is consumed by the image of a cracked white skull.<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:{{addmetext}}<br />
<br />
;Voln<br />
:{{addmetext}}<br />
<br />
;Other<br />
:<b>{{Smallcaps|[1p]}}</b> You feel a tingling at the edges of your perception and the air comes alive with a feeling of raw power. You sense something greater than yourself tugging on your spirit. As the power grows in intensity, you feel it draw you closer to your lifeless body and you marvel as it ushers your spirit forward. An extremely bright nimbus floods you as your spirit sinks into your body, which begins to fill with life.<br />
:<b>{{Smallcaps|[3p]}}</b> Tingling on every nerve, the air comes alive with a feeling of raw power. Prismatic lights play through the air and hover over the prone form of CLERIC. As the power grows in intensity, the energy begins to tug and move at her clothing and the air grows warm. An extremely bright nimbus forms around her and then slowly seeps into CLERIC's body.<br />
<br />
== [[Beacon of Courage (1608)]] ==<br />
<br />
{{top}}<br />
<br />
;Pantheon of Liabo<br />
:Motes of lambent white-gold light appear and begin to swirl around you, coalescing into a radiant aura.<br />
:TARGET appears enthralled by the motes of lambent white-gold light.<br />
:The aura of lambent white-gold light motes surrounding you dissipates slowly, winking out of existence.<br />
<br />
;Pantheon of Lornon<br />
:Wisps of lucent silvered ebon smoke appear and begin to twist around you, coalescing into an incandescent veil.<br />
:TARGET appears enthralled by the haze of lucent silvered ebon smoke.<br />
:The haze of lucent silvered ebon smoke surrounding you dissipates slowly, thinning until nonexistent.<br />
<br />
;Pantheon of Neutrality<br />
:{{addmetext}}<br />
<br />
== [[Patron's Blessing (1611)]] ==<br />
<br />
{{top}}<br />
<br />
;Ronan<br />
:Unbridled energy surrounds CASTER, dancing off her body without harm.<br />
<br />
== [[Guard the Meek (1613)]] ==<br />
<br />
{{top}}<br />
<br />
;Ronan<br />
:As CASTER thrusts her WEAPON toward the heavens, a soft night black pulse of pure spiritual energy rises from its apex, washing over herself and those nearby. <br />
<br />
== [[Divine Vengeance]] ==<br />
<br />
{{top}}<br />
<br />
;Pantheon of Liabo<br />
:A lambent white-gold cloud rolls through the area.<br />
:TARGET is buffeted by the white-gold cloud and is knocked to the ground.<br />
<br />
;Pantheon of Lornon<br />
:A lucent silvered ebon smoke rolls through the area.<br />
:TARGET is buffeted by the ebon smoke and is knocked to the ground.<br />
<br />
;Pantheon of Neutrality<br />
:{{addmetext}}<br />
<br />
== [[Divine Strike (1615)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''ocean blue radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with storm grey light, and a glimmering pillar of ocean blue radiance manifests around TARGET.<br />
<br />
;Cholen<br />
:{{addmetext}}<br />
<br />
;Eonak<br />
:A pillar of '''reddish-orange radiance''' manifests around TARGET.<br />
<br />
;Imaera<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''verdant radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with verdant light, and a glimmering pillar of matching green radiance manifests around TARGET.<br />
<br />
;Jastev<br />
:A pillar of '''pale grey radiance''' manifests around TARGET.<br />
<br />
;Kai<br />
:A pillar of '''crimson radiance''' manifests around TARGET.<br />
<br />
;Koar<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''gold and topaz radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's eyes glow with gold and topaz-hued light, and then everything around you shimmers to match the gold and topaz colors.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with gold and topaz-hued light, and a pillar of gold-streaked topaz radiance manifests around TARGET.<br />
<br />
;Lorminstra<br />
:A pillar of '''swirling white radiance''' manifests around TARGET.<br />
<br />
;Lumnis<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''glimmering rainbow radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's eyes glow with rainbow-hued light, and then everything around you shimmers to match the glimmering rainbow hues.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with rainbow-hued light, and a glimmering pillar of rainbow radiance manifests around TARGET.<br />
<br />
;Oleani<br />
:{{addmetext}}<br />
<br />
;Phoen<br />
:A pillar of '''sunlight gold radiance''' manifests around TARGET.<br />
<br />
;Ronan<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''darkness''' manifests around TARGET.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with silver light, and a pillar of darkness manifests around TARGET.<br />
<br />
;Tonis<br />
:{{addmetext}}<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:{{addmetext}}<br />
<br />
;Eorgina<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''dusky red radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with dusky red light, and a glimmering pillar of matching red radiance manifests around TARGET.<br />
<br />
;Fash'lo'nae<br />
:A pillar of '''grey light''' manifests around TARGET.<br />
<br />
;Ivas<br />
:A pillar of '''smoky green radiance''' manifests around TARGET.<br />
<br />
;Luukos<br />
:{{addmetext}}<br />
<br />
;Marlu<br />
:A pillar of '''roiling blackness''' manifests around TARGET.<br />
<br />
;Mularos<br />
:{{addmetext}}<br />
<br />
;Sheru<br />
:{{addmetext}}<br />
<br />
;V'tull<br />
:A pillar of '''blood red radiance''' manifests around TARGET.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''dusky silver radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with ice blue light, and a glimmering pillar of dusky silver radiance manifests around TARGET.<br />
<br />
;Zelia<br />
:A pillar of '''silver radiance''' manifests around TARGET.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:A pillar of '''leaf-green radiance''' manifests around TARGET.<br />
<br />
;Amasalen<br />
:{{addmetext}}<br />
<br />
;Arachne<br />
:{{addmetext}}<br />
<br />
;The Huntress<br />
:{{addmetext}}<br />
<br />
;Jaston<br />
:{{addmetext}}<br />
<br />
;Kuon<br />
:A pillar of '''green-streaked amber radiance''' manifests around TARGET.<br />
<br />
;Laethe<br />
:{{addmetext}}<br />
<br />
;Leya<br />
:A pillar of '''deep blue radiance''' manifests around TARGET.<br />
<br />
;Niima<br />
:A pillar of '''aquamarine radiance''' manifests around TARGET.<br />
<br />
;Onar<br />
:A pillar of '''dark shadow''' manifests around TARGET.<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:{{addmetext}}<br />
<br />
;Voln<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''black-streaked white radiance''' manifests around TARGET.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's eyes glow with white light, and then everything around you vanishes into a matching white radiance streaked with pure black.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with pure white light, and a glimmering pillar of black-streaked white radiance manifests around TARGET.<br />
<br />
;Other<br />
:<b>{{Smallcaps|[1p]}}</b> A pillar of '''grey luminescence''' manifests around TARGET.<br />
:<b>{{Smallcaps|[2p]}}</b> CASTER's eyes glow with silvery grey light, and then everything around you shimmers to match the argentine color.<br />
:<b>{{Smallcaps|[3p]}}</b> CASTER's eyes glow with silvery grey light, and a pillar of argentine radiance manifests around TARGET.<br />
<br />
== [[Aid The Fallen (1620)]] ==<br />
<br />
{{top}}<br />
<br />
;Charl<br />
:A radiant sea blue beacon encompassed by a translucent emerald corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it.<br />
<br />
;Gosaena<br />
:A radiant silver beacon encompassed by a translucent green corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it.<br />
<br />
;Leya<br />
:A radiant ivory white beacon encompassed by a translucent deep blue corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it.<br />
<br />
== [[Judgment (1630)]] ==<br />
<br />
{{top}}<br />
<br />
=== Pantheon of Liabo ===<br />
<br />
;Charl<br />
:You briefly close your eyes, and the very air behind you ripples like a storm-ravaged ocean. A faint emerald light builds up and emanates from your hand before it takes the shape of an ethereal trident!<br />
:A chain of lightning erupts from the tip of the ethereal trident, striking TARGET!<br />
:The ethereal trident dissolves into a spray of seawater.<br />
<br />
;Cholen<br />
:{{addmetext}}<br />
<br />
;Eonak<br />
:You briefly close your eyes, and the repeated sound of metal striking metal rings out in the air around you. A faint golden light builds up and emanates from your hand before it takes the shape of an ethereal forging hammer!<br />
:A shockwave of golden energy ripples out from the head of the ethereal forging hammer, striking TARGET!<br />
:The ethereal forging hammer fizzles into a puff of smoke.<br />
<br />
;Imaera<br />
:You briefly close your eyes, and the visage of a frolicking doe appears behind you. A faint green light builds up and emanates from your hand before it takes the shape of an ethereal blossom!<br />
:A swarm of translucent bees spiral from the petals of the ethereal blossom, striking TARGET!<br />
:The ethereal blossom wilts and then withers away into nothing.<br />
<br />
;Jastev<br />
{{addmetext}}<br />
<br />
;Kai<br />
:You briefly close your eyes, and the air behind you darkens with a ruddy crimson mist. A faint silver light builds up and emanates from your hand before your entire arm flashes, becoming solid silver!<br />
:A flare of silver energy blasts from the fist of the silver arm, striking TARGET!<br />
:The silver on your arm cracks and breaks apart before blowing away on an errant breeze.<br />
<br />
;Koar<br />
:You briefly close your eyes, and a brilliant golden crown haloes your head. A faint white light builds up and emenates from your hand before it takes the shape of an ethereal sceptre!<br />
:A blast of white energy bursts from the tip of the ethereal sceptre, striking TARGET!<br />
:The ethereal sceptre in your hand splinters into a crackle of energy.<br />
<br />
;Lorminstra<br />
:You briefly close your eyes, and a translucent black gate rises up from the ground behind you. A faint white light builds up and emanates from your hand before it takes the shape of an ethereal chain of keys!<br />
:A flurry of golden snowflake-shaped motes unwind from the chain of the ethereal keys, striking TARGET!<br />
:The ethereal keys in your hand slowly melt away.<br />
<br />
;Lumnis<br />
:{{addmetext}}<br />
<br />
;Oleani<br />
:{{addmetext}}<br />
<br />
;Phoen<br />
:You briefly close your eyes, and a miniature sun frames the back of your head. A faint blue light builds up and emanates from your hand before it takes the shape of an ethereal chakram!<br />
:A ray of brilliant sunlight gleams from the edge of the ethereal chakram, striking TARGET!<br />
:The ethereal chakram flashes brightly and crumbles to dust.<br />
<br />
;Ronan<br />
:You briefly close your eyes, and the faint visage of a rearing unicorn appears behind you. A faint black light builds up and emanates from your hand before it takes the shape of an ethereal sword!<br />
:A plume of silver starlit flames stream from the edge of your ethereal sword, striking TARGET!<br />
:The ethereal sword in your hand scatters into pinpoints of light that fade away.<br />
<br />
;Tonis<br />
:{{addmetext}}<br />
<br />
=== Pantheon of Lornon ===<br />
<br />
;Andelas<br />
:You briefly close your eyes, and a loud thrumming sound, like that of something purring, rises up near you. A faint black light builds up and emanates from your hand before thin black claws extend from your hand!<br />
:A volley of black shards gleam from the tip of the claws, striking TARGET!<br />
:The ethereal claws on your hand slowly retract from view.<br />
<br />
;Eorgina<br />
:You briefly close your eyes, and a darkened circlet haloes your head. A faint black light builds up and emanates from your hand before it takes the shape of an ethereal bejewelled sceptre!<br />
:A curl of black flames unravel from the tip of the ethereal sceptre, striking TARGET!<br />
:The ethereal bejewelled sceptre dissolves into a plume of grey smoke.<br />
<br />
;Fash'lo'nae<br />
:You briefly close your eyes, and a large, slit-pupiled eye flashes into existence for but a moment behind you. A faint yellow light builds up and emanates from your hand before it takes the shape of an ethereal tome!<br />
:A flurry of parchment flies out from the inside of the ethereal tome, striking TARGET!<br />
:The ethereal tome slams shut on its own accord and disappears.<br />
<br />
;Ivas<br />
:You briefly close your eyes, and your form is enveloped by thick smoke. A faint green light builds up and emanates from you before tendrils of green mist coalesce around your arm!<br />
:A length of a green tentacle bursts out from the tendrils of mist, striking TARGET!<br />
:'''(missing end messaging)'''<br />
<br />
;Luukos<br />
:{{addmetext}}<br />
<br />
;Marlu<br />
:You briefly close your eyes, and the heavy scent of ozone overwhelms the air near you. A faint black-green light builds up and emanates from your hand before it takes on the shape of an ethereal pentacle!<br />
:A cloud of noxious black-green gas emits from the center of the ethereal pentacle, striking TARGET!<br />
:The ethereal pentacle pulsates with archaic runes and dissolves into a black ichor.<br />
<br />
;Mularos<br />
:You briefly close your eyes, and the air around you is filled with echoing voices in pain. A faint sanguine light builds up and emanates from your hand before it takes on the shape of an ethereal whip!<br />
:A flurry of sanguine slivers fly from the edge of the ethereal whip, striking TARGET!<br />
:The ethereal whip coils on itself and fades away.<br />
<br />
;Sheru<br />
:You briefly close your eyes, and a pair of luminous yellow eyes flash briefly behind you. A faint black light builds up and emanates from you before shadows coalesce and engulf your entire arm!<br />
:A black jackal-shaped visage leaps from the shadows, striking TARGET!<br />
:The shadows engulfing your arm fade away into thin tendrils of darkness.<br />
<br />
;V'tull<br />
:You briefly close your eyes, and a dark miasma roils about the ground around your feet. A faint black light builds up and emanates from your hand before it takes on the shape of an ethereal scimitar!<br />
:A torrent of incarnadine essence streams out from the blade of the ethereal scimitar, striking TARGET!<br />
:The ethereal scimitar violently explodes, leaving nothing to remain.<br />
<br />
=== Pantheon of Neutrality ===<br />
<br />
;Gosaena<br />
:<b>{{Smallcaps|[1p]}}</b><br />
::You briefly close your eyes, and a pair of brilliant white, feathered wings unfurl from your back momentarily. A faint silver-grey light builds up and emanates from your hand before it takes on the shape of an ethereal sickle!<br />
::An arc of silver-grey tendrils spiral out from the blade of the ethereal sickle, striking TARGET!<br />
::The ethereal sickle departs without a sound.<br />
:<b>{{Smallcaps|[3p]}}</b><br />
::CASTER briefly closes her eyes, and a pair of brilliant white, feathered wings unfurl from her back momentarily. A faint silver-grey light builds up and emanates from Paladin's hand before it takes on the shape of an ethereal sickle, and CASTER thrusts it forward!<br />
::An arc of silver-grey tendrils spiral out from the blade of the ethereal sickle, striking TARGET!<br />
::The ethereal sickle in CASTER's hand departs without a sound.<br />
<br />
;Zelia<br />
:You briefly close your eyes, and cacophony of child-like laughter fills the air around you. A faint silver light builds up and emanates from your hand before it takes the shape of an ethereal crescent boomerang!<br />
:A spiral of multi-hued essence streams out from the edge of the ethereal boomerang, striking TARGET!<br />
:The ethereal boomerang sprouts limbs, jumps out of your hands and dashes off.<br />
<br />
=== Lesser Spirits ===<br />
<br />
;Aeia<br />
:You briefly close your eyes, and dozens of wildflowers blossom momentarily around your feet. A faint green light builds up and emanates from your hand before it takes the shape of an ethereal lily-shaped talisman!<br />
:A number of green vines lash out from the center of the ethereal lily-shaped talisman, striking TARGET!<br />
:The ethereal lily-shaped talisman's petals enclose on itself and vanish.<br />
<br />
;Amasalen<br />
:You briefly close your eyes, and a twinging scent of blood lingers about you. A faint light builds up and emanates from your hand before it takes on a crimson hue. A two-headed purple serpent twines about your wrist!<br />
:A succession of crimson energy is emitted from the two-headed serpent, striking TARGET!<br />
:The ethereal serpent writhes about before it fades away.<br />
<br />
;Arachne<br />
:{{addmetext}}<br />
<br />
;The Huntress<br />
:{{addmetext}}<br />
<br />
;Jaston<br />
:{{addmetext}}<br />
<br />
;Kuon<br />
:You briefly close your eyes, and a cloud of leaves gently rain down upon you. A faint golden light builds up and emanates from your hand before it takes the shape of an ethereal falarica!<br />
:A barrage of viridian essence sprays from the blade of the ethereal falarica, striking TARGET!<br />
:The ethereal falarica slowly decays and falls to the ground as a mass of dead leaves.<br />
<br />
;Laethe<br />
:{{addmetext}}<br />
<br />
;Leya<br />
:You briefly close your eyes, and the visage of a great owl hovers behind you. A faint ivory light builds up and emanates from your hand before it takes the shape of an ethereal dagger!<br />
:A streak of ivory energy flares out from the blade of the ethereal dagger, striking TARGET!<br />
:The ethereal dagger collaspes into ash.<br />
<br />
;Niima<br />
:You briefly close your eyes, and the haunting sound of a siren fills the air around you. A faint grey light builds up and emanates from your hand before it takes the shape of an ethereal conch shell!<br />
:A wave of grey vibrations washes out from the inside of the ethereal conch shell, striking TARGET!<br />
:The ethereal conch shell shimmers briefly then pops like a bubble.<br />
<br />
;Onar<br />
:{{addmetext}}<br />
<br />
;Tilamaire<br />
:{{addmetext}}<br />
<br />
;Voaris<br />
:{{addmetext}}<br />
<br />
;Voln<br />
:You briefly close your eyes, and your form is shrouded with a radiant white surcoat. A faint white light builds up and emanates from your hand before it takes the shape of an ethereal shield!<br />
:A surge of white fire blazes from the center of the ethereal shield, striking TARGET!<br />
:The ethereal shield becomes insubstantial and parts with a whisper.<br />
<br />
;Other<br />
:You briefly close your eyes, and a faint colorful aura washes over you. A faint multihued light builds up and emanates from your hand before it takes the shape of an ethereal sphere!<br />
:A blast of multihued plasma flares out from the center of the ethereal sphere, striking TARGET!<br />
:The ethereal sphere vanishes from sight.<br />
<br />
[[Category:Arkati]]<br />
[[Category:Cleric]]<br />
[[Category:Paladin]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Enchant_(925)/Enchant_Item_(925)_(old_version)&diff=71585Enchant (925)/Enchant Item (925) (old version)2015-11-17T22:47:03Z<p>PCOFFEY77: /* Success Factors */ Gift of Eonake</p>
<hr />
<div>{{spell<br />
| name = Enchant Item<br />
| number = 925<br />
| mnemonic = ENCHANT<br />
| duration = Permanent<br />
| type = Utility<br />
| subtype = Permanent Enchantment<br />
| skill = None<br />
| components = Special<br />
| availability = [[Self-cast]] at item<br />
| navigation = {{Wizard base navigation}}<br />
}}<br />
<br />
[[Category:Wizard Base Spells]]<br />
[[Category:Weapon Enhancements]]<br />
[[Category:Armor Enhancements]]<br />
<br />
One of the oldest and most coveted abilities of a [[wizard]] is the '''Enchant Item''' [[spell]]. Successfully enchanting a [[weapon]], [[shield]], [[armor]], [[runestaff]], or the rare [[defensive bonus]] item will add a permanent bonus to that item's performance in combat. This bonus adds directly to a character's offensive or defensive combat values, beyond that which is achievable by any other means.<br />
<br />
Items may be enchanted more than once, increasing the overall bonus with each successive [[enchantment]]. Each level of enchantment bestows the item with a +5 bonus from its previous state, to a maximum of +50. Certain [[material]]s may possess natural bonuses or natural negatives.<br />
<br />
== Components ==<br />
;* Knowledge of ''Enchant Item (925)'' spell and sufficient mana (25) to cast it.<br />
:<br />
;* [[enchanting potions|Enchanting Potion]]<br />
: Can either be storebought, or produced through the [[Alchemy]] [[guild]] skill (the recipes are [[Wizard]] only). There is no advantage to one source over the other.<br />
;* [[Enchant Item (925)# Selecting an Item to Enchant|Object to enchant]]<br />
:Generally, a weapon, shield, or piece of armor with no other special properties (excepting forging bonuses).<br />
;* [[Magical workshop]] or [[Node]]<br />
:A workshop is not required, but highly recommended for successful enchantments, particularly at higher enchantment levels or for lower level [[wizard]]s. There is one located in each of the [[Wizard Guild]]s, though workshops are also found all over [[Elanthia]]. Many are hidden throughout the lands, most [[CHE|Great Houses]] boast a workshop, and a few exceedingly lucky wizards own their own workshop. [[Wizard]]s who are not testing their limits, however, often do just fine at a regular [[node]].<br />
;* [[920|Wizard's Familiar]]<br />
: See [[#Success Factors|Success Factors]] section for bonus and penalty information.<br />
<br />
== Selecting an Item to Enchant ==<br />
It is imperative that one is familiar with the item they intend to enchant. Certain [[Material#Material Modifiers for Spells|material]]s may resist this process, or restrict it altogether. Many materials possess their own natural bonuses or negatives, which factor into the level of enchantment intended to be bestowed upon it. Properties of items such as [[flare|flaring]], [[weighting]] or [[padding]] will prevent them from being enchanted, as well. Some items may not take enchants, seemingly for no reason whatsoever. <br />
The best way to obtain detailed information about an item is to have a [[bard]] [[loresinging|loresing]] to it. Other sources, such as the [[AI crystal]] can also provide valuable information about items. Wizards may cast [[Elemental Detection (405)]] upon items which have been previously tempered to determine their current level of enchantment. <br />
<br />
* In general, any [[weapon]], [[shield]], [[armor]], or [[runestaff]] can be enchanted as long as its other properties do not preclude the possibility.<br />
<br />
Not Enchantable:<br />
<br />
:* Flaring weapons of any type.<br />
:* Damage or crit weighted weapons of any type.<br />
:* Damage or crit padded armors.<br />
:* Claidhmores, due to their built-in crit weighting. <br />
:* Items with a current enchantment of +46 or higher. <br />
:* "Defender" weapons (which provide a DS bonus as well as an AS bonus).<br />
<br />
Enchantable:<br />
<br />
:* Weapons with forging bonuses, but no other special abilities.<br />
:* [[Voln armor (saved post)|Voln armor]] is enchantable and does not increase enchant difficulty.<br />
:* Items with enhancive properties or sanctified require special [[Pre-tempering potion]]s to be enchanted. The difficulty of enchanting enhancive items varies depending on the type and intensity of the enhancive.<br />
:* Items which are blessable are generally also enchantable. However, they cannot be enchanted while blessed.<br />
:* [[Ensorcell (735)|Ensorcelled]] items are enchantable but there is an increased difficulty factor.<br />
:* There are extremely rare [[defensive bonus]] clothing and jewelery items which can store an enchantment. <br />
* The only sure way to determine whether or not an item will accept an enchantment, is to try to pour a tempering potion on it. (However, [[Bless Item (304)]] comes very close.)<br />
* Each [[wizard]] may only have one '''Major Enchant''' project in progress at a given time. This includes any further enchantment upon an item which is already +16 or higher.<br />
<br />
;Posted by Naos 3/17/2011<br />
<div {{prettydiv}}><br />
Aaaaaactually, resistant armor is more difficult to enchant than equivalent armor sans resistances. I don't think the permanence of the resistance matters, either.<br />
<br />
You can pretty much assume that any additional attributes that don't outright prevent enchanting increase the difficulty of enchanting. (The only exception I can think of would be [[spikes]].)<br />
</div><br />
{{Top}}<br />
<br />
== The Enchanting Process ==<br />
Enchanting is a simple two-step process. First, the object is [[925#Tempering the Item|tempered with a potion]]. The temper takes a certain amount of time to cure, and once complete, one then [[925#Casting the Enchantment|casts the Enchant Item spell]] upon the object. This "pour/cast" cycle is then repeated once for each level of enchantment being bestowed upon the item. For example, taking an item from 0x to 1x would require one pour and then one cast. Likewise, taking an item from 2x to 3x would require three pours and three casts total. During the intermediary processes, the item cannot be used for its usual function. Wielding a weapon, shield, or runestaff, or being struck while [[WEAR (verb)|wearing]] armor whose enchantment has not yet been completed will cause the destruction of that item.<br />
<br />
=== Tempering the Item ===<br />
Tempering is the act of using an [[Enchanting potions|enchanting potion]] to prepare an object to store the enchantment you wish to instill within. The act itself is quite simple, though making certain you have checked the status of each contributing factor and conditioned the variables in your favor can prove quite challenging.<br />
<br />
* [[POUR (verb)|POUR]] POTION ON MY {ITEM} : initiates the tempering process<br />
* Each pour will use precisely one dose of potion, regardless of the size or type of the item.<br />
* There is a 20 second roundtime for each pour. (The spell [[Haste (506)]] will not have an effect on this roundtime)<br />
* An item will un-temper and revert back to its original state if left untouched for about one month or so. The entire process will have to be repeated from the first temper if this were to occur.<br />
<br />
Certain items, such as sanctified gear and enhancive items, require [[Pre-tempering potion]]s prior to the tempering potion to take each step of the enchant.<br />
<br />
====Pour Activation Formula====<br />
There are several factors that determine whether a pour attempt will result in success or failure. These factors are lumped together as [[#Pour Activation Modifiers|'modifiers']] in the activation formula. If the total of a d100 roll plus the modifiers is 101 or greater, the pour will be successful.<br />
<br />
Example:<br />
<br />
''You pour your potion on the leather.''<br><br />
''1d100: 12 + Modifiers: 273 == 285''<br />
<br />
====Pour Activation Modifiers====<br />
*[[MIU]] Skill<br />
*[[Logic]] bonus<br />
*[[Intuition]] bonus<br />
*[[Aura]] bonus<br />
*[[Wisdom]] bonus<br />
*[[#Determining the Proper Potion|Potion]] bonus<br />
*Item Enchant bonus<br />
*[[Encumbrance]] penalty<br />
*[[Armor]] penalty<br />
<br />
====Pour Activation Modifiers Formula====<br />
<br />
<div {{prettydiv|margin-right=100px}}><tt><center>'''MIU skill + LOG bonus + INT bonus + [[trunc]](AUR bonus + WIS bonus)/2 + Potion Bonus/Penalty - Item enchant bonus - Encumbrance Penalty - Armor Penalty'''</center></tt></div><br />
<br />
Example: Wizard with 200 MIU skill, 25 LOG bonus, 20 INT bonus, 25 AUR bonus, 22 WIS bonus, Dirtokh potion (+25 bonus), Item enchant bonus + 20, unencumbered and fully trained for their armor.<br />
<br />
Pour modifiers: 200 (MIU) + 25 (LOG) + 20 (INT) + trunc(25 AUR + 22 WIS)/2 + 25 (potion bonus) - 20 (item enchant bonus) = 273<br />
<br />
In order to have a successful pour, the pour modifiers + the d100 roll must total at least 101.<br />
<br />
====Pre-tempering Formula====<br />
<br />
With [[Pre-tempering potion]]s, [[Pre-tempering potion|Ayveneh]] designed for use with enhancive items and [[Pre-tempering potion|Eoveneh]] for sanctified items, there is a penalty of -200 to the pour activation. So, the pour activation result (using the data from the previous example) would be:<br />
<br />
Pour modifiers: 200 (MIU) + 25 (LOG) + 20 (INT) + trunc(25 AUR + 22 WIS)/2 - 200 (pre-tempering potion penalty) - 20 (item enchant bonus)= 48<br />
<br />
Since a successful pour requires a 101 total, the minimum d100 roll required for a successful outcome in this example would be 53.<br />
<br />
<i>Note: The -200 pre-tempering potion penalty is intrinsic to the potion itself and not the item which receives the pour. This penalty will be evident when the potion is poured on any item, including non-enhancive items.</i><br />
<br />
====Encumbrance Penalty====<br />
<br />
[[Encumbrance]] will reduce the pour modifiers by 1 for each 1% of encumbered body weight. E.g., a halfling with a body weight of 120 lbs. and 24 lbs. of encumbered weight will have a penalty of 20 to the pour modifiers total.<br />
<br />
==== Armor Penalty ====<br />
<br />
Not being adequately trained for worn [[armor]] may penalize a character's attempt to successfully pour the potion. This penalty is based on the armor's [[Roundtime]] adder and the wearer's [[Armor Use]] skill. There is no armor penalty to the activation roll if the character is properly trained for their armor, or is wearing robes or light leather. The penalty for AsG 6 (full leather) and higher is '''20 points per second of untrained RT adder'''. The formula for calculating the amount of [[Armor Use|armor use]] skill required to fully negate the penalty is (RT adder * 20) - 10.<br />
<br />
====Pour Messaging====<br />
<br />
;:Failure due to insufficient potion:<br />
<div {{log}}>You pour your potion on the mail.<br><br />
<font color="blue">There does not seem to be enough dirtokh potion to cover</font> the green imflass mail. The liquid bubbles slightly as it touches the surface of the green imflass mail, but then merely evaporates without effect.</div><br />
<br />
<i>Note that this message may now be obsolete, as previously two doses were required for each pour if the item was classified as a shield or as armor. Only one dose is now required regardless of the item; this has been true since just before the 2007 Ebon Gate Festival.</i><br />
<br />
;:Failure due to having a spell prepped while pouring a potion:<br />
<div {{log}}>The liquid absorbs into the <ITEM> too quickly as you fumble to begin your chant and gestures, and <font color="blue">the <ITEM> is dry in a moment's notice leaving no noticable change.</font></div><br />
<br />
;:Unsuccessful pour due to item having been [[Minor Elemental Edging (902)|Edged]], [[Elemental Blade (411)|E-bladed]], having another major enchant project active, etc.:<br />
<br />
<div {{log}}>>pour my potion on my dagger<br />
You pour your potion on the dagger.<br />
The liquid bubbles slightly as it touches the surface of the dagger, but then <font color="blue"> merely evaporates without effect.</font></div><br />
<br />
;:Unsuccessful pour due to item being blessed:<br />
<br />
<div {{log}}>>pour my potion on my dagger<br />
You pour your potion on the dagger.<br />
<br />
The liquid coats the dagger, which <font color="blue">glows faintly white for a moment and then returns to normal.</font><br />
</div><br />
<br />
;:Pre-temper failure caused by having a spell prepared while pouring the potion:<br />
<br />
<div {{log}}>You remove an [[Pre-tempering potion|ayveneh]] potion from in your crafted potion kit.<br />
pour potion on my leather<br><br />
You pour your potion on the leather.<br><br />
1d100: 12 + Modifiers: 147 == 159<br />
<br />
<font color="blue">The liquid absorbs into the dark brown full leather too quickly</font> as you fumble to begin your chant and gestures, and the leather is dry in a moment's notice leaving no noticable change<br><br />
Roundtime: 20 sec.<br />
</div><br />
<br />
;:Successful pour:<br />
<div {{log}}>You pour your potion on the mail.<br />
&nbsp;&nbsp;1d100: 33 + Modifiers: 234 == 267<br />
<br />
As the liquid coats the surface of the green imflass mail, a misty aura fills the air surrounding it, dancing around your fingers as you gesture over it with a soft incantation spilling from your lips. Small runic symbols flare to life at various points along the surface of the mail, their blurry edges wavering in response to the cadence of your voice and the liquid in these areas absorbing quickly beneath the surface. When the last of the liquid has vanished, the symbols dissipate and the mail appears faded. You scrutinize the green imflass mail, notice nothing amiss, and conclude that <font color=blue>the tempering seems to have been successful.</font> You estimate that the green imflass mail should be ready to enchant in about 8 to 9 days.</div><br />
<br />
If your enchanting project requires multiple castings, you may pour the next temper immediately after casting. There is no waiting period (other than roundtime incurred by the casting itself).<br />
<br />
{{Top}}<br />
<br />
==== Determining the Proper Enchanting Potion ====<br />
Although there are many enchanting potions, most normal projects can be successfully completed with one or more of the following, commonly available, potions:<br />
<br />
*[[Rohnuru potion|Rohnuru]] for items with a starting enchant bonus of 0 to +5<br />
*[[Duqnuru potion|Duqnuru]] for items with a starting enchant bonus of +6 to +15<br />
*[[Dirtokh potion|Dirtokh]] for items with a starting enchant bonus of +16 to +25<br />
*[[Mirtokh potion|Mirtokh]] for items with a starting enchant bonus of +26 to +30<br />
<br />
In addition to these four, there are other specially available potions. See the 'Enchanting Potions Table' below for a complete list of potions and more detailed information.<br />
<br />
Higher level potions may always be used for lower level enchanting projects; however this is generally not cost effective, and is usually done only when the [[wizard]] has a stockpile of high level potions.<br />
<br />
{| {{Prettytable}}<br />
|+ '''Enchanting Potions Table'''<br />
|-<br />
!width=80|Starting Bonus of Item<br />
!width=80|Starting Enchantment Level<br />
!width=80|Aura Color<br />
!width=80|Destination Bonus of Item<br />
!width=80|Destination Enchantment Level<br />
!width=80|Pour/Cast Cycles Required<br />
!width=80|Average Tempering Time Per Cycle*<br />
!width=80|Appropriate Tempering Potion<br />
!width=80|Tempering Potion Pour Bonus<br />
!width=80|Potion Cost &dagger;<br />
|-<br />
| align=center| < 0<br />
| align=center| None<br />
| align=center| [[925#Special Cases|Special]]<br />
| align=center| Varies<br />
| align=center| Varies<br />
| align=center| 1<br />
| align=center| Varies<br />
| align=center| Varies<br />
| align=center| Varies<br />
| align=center| Varies<br />
|-<br />
| align=center| 0<br />
| align=center| 0x<br />
| align=center| None<br />
| align=center| +1 to +5<br />
| align=center| 1x<br />
| align=center| 1<br />
| align=center| 1 day<br />
| align=center rowspan=2| [[Rohnuru potion|Rohnuru]]<br />
| align=center rowspan=2|0<br />
| align=center rowspan=2| 3500<br />
|-<br />
| align=center| +1 to +5<br />
| align=center| 1x<br />
| align=center| Red<br />
| align=center| +6 to +10<br />
| align=center| 2x<br />
| align=center| 2<br />
| align=center| 2 days<br />
|-<br />
| align=center| +6 to +10<br />
| align=center| 2x<br />
| align=center| Orange<br />
| align=center| +11 to +15<br />
| align=center| 3x<br />
| align=center| 3<br />
| align=center| 3 days<br />
| align=center rowspan=2| [[Duqnuru potion|Duqnuru]]<br />
| align=center rowspan=2| +15<br />
| align=center rowspan=2| 5500<br />
|-<br />
| align=center| +11 to +15<br />
| align=center| 3x<br />
| align=center| Yellow<br />
| align=center| +16 to +20<br />
| align=center| 4x<br />
| align=center| 4<br />
| align=center| 4 to 5 days<br />
|-<br />
| align=center| +16 to +20<br />
| align=center| 4x<br />
| align=center| Green<br />
| align=center| +21 to +25<br />
| align=center| 5x<br />
| align=center| 5<br />
| align=center| 5 to 7 days<br />
| align=center rowspan=2| [[Dirtokh potion|Dirtokh]]<br />
| align=center rowspan=2| +25<br />
| align=center rowspan=2| 10,000<br />
|-<br />
| align=center| +21 to +25<br />
| align=center| 5x<br />
| align=center| Blue<br />
| align=center| +26 to +30<br />
| align=center| 6x<br />
| align=center| 6<br />
| align=center| 6 to 9 days<br />
|-<br />
| align=center| +26 to +30<br />
| align=center| 6x<br />
| align=center| Indigo<br />
| align=center| +31 to +35<br />
| align=center| 7x<br />
| align=center| 7<br />
| align=center| 8 to 11 days<br />
| align=center| [[Mirtokh potion|Mirtokh]]<br />
| align=center| +30<br />
| align=center| 35,000<br />
|-<br />
| align=center| 0 to +30<br />
| align=center| 0x to 6x<br />
| align=center colspan=5|Reputed to have special properties<br />
| align=center| [[Sisfu potion|Sisfu]]<br />
| align=center| +20<br />
| align=center| 17,500<br />
|-<br />
| align=center| +31 to +35<br />
| align=center| 7x<br />
| align=center| Violet<br />
| align=center| +36 to +40<br />
| align=center| 8x<br />
| align=center| 8<br />
| align=center| 9 days<br />
| align=center| [[Bromin potion|Bromin]]<br />
| align=center| ?<br />
| align=center| Special**<br />
|-<br />
| align=center| +36 to +40<br />
| align=center| 8x<br />
| align=center| Copper<br />
| align=center| +41 to +45<br />
| align=center| 9x<br />
| align=center| 9<br />
| align=center| Unknown<br />
| align=center| [[Aleteh potion|Aleteh]]<br />
| align=center| ?<br />
| align=center| Special**<br />
|-<br />
| align=center| +41 to +45<br />
| align=center| 9x<br />
| align=center| Silver<br />
| align=center| +46 to +50<br />
| align=center| 10x<br />
| align=center| 10<br />
| align=center| Unknown<br />
| align=center| [[Grenshol potion|Grenshol]]<br />
| align=center| ?<br />
| align=center| Special**<br />
|-<br />
| align=center| +46 to +50<br />
| align=center| 10x<br />
| align=center| Gold<br />
| align=center colspan=7| Not Further Enchantable<br />
|-<br />
| align=center| 0 to +30<br />
| align=center| 0x to 6x<br />
| align=center colspan=5|Special enchancive item pre-tempering potion<br />
| align=center| [[Ayveneh potion|Ayveneh]]<br />
| align=center| -200<br />
| align=center| Varies<br />
|-<br />
| align=center| 0 to +30<br />
| align=center| 0x to 6x<br />
| align=center colspan=5|Special sanctified item pre-tempering potion<br />
| align=center| [[Eoveneh potion|Eoveneh]]<br />
| align=center| -200<br />
| align=center| Varies<br />
|}<br />
<br />
<nowiki>*</nowiki> ''Average time per pour. May vary depending upon number of current enchanting projects in the land and skill of wizard.''<br />
<br />
&dagger; ''Base prices shown. Enchanting potions are generally sold in units of 4 doses, so the price per cycle is 1/4 of the price shown here. See [[Trading]] for more information on variations in price. Some enchant potions can also be produced via [[Alchemy]].''<br />
<br />
<i><nowiki>**</nowiki> These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.''</i><br />
<br />
{{Top}}<br />
<br />
====Detempering an Active Project====<br />
It is possible to end the tempering of an active project in order to begin a new one. This can be performed py POURing a dose of a [[sarmoc potion]] on the item. Note that, like tempering a project, detempering also takes some time (though substantially less than many temper times). Status of the detemper can be checked using the [[Elemental Detection (405)]] spell. Further, the [[sarmoc potion]] can only be used by a [[wizard]] (though it does not need to be the same [[wizard]] who initiated the project. If the detempering project was a major enchantment, no new major projects should be undertaken until the detempering is complete.<br />
{{Top}}<br />
<br />
=== Casting the Enchantment ===<br />
The second part of the process is casting the spell itself. Once the temper has fully cured, the item is ready to receive the magic. Just like the previous step, the proper preparation is paramount to success. <br />
<br />
* To ascertain if the temper is complete, [[CAST (verb)|cast]] [[Elemental Detection]] at it.<br />
<br />
If you receive a message similar to the following, the item is tempering but not yet cured:<br />
<div {{log}}>You gesture at a crystal-set rosewood runestaff.<br><br />
The layers of essence permeating the rosewood runestaff unfold before you to reveal the familiar patterns of a tempering enchanting project, which you recognize as one of your own. <font color=blue>It is currently tempering</font> and on the first step of the enchanting process. You recognize the vibrant red aura surrounding it as indicating a weak level of enchantment.</div><br />
<br />
If you receive a message similar to the following, the item is tempered and cured:<br />
<div {{log}}>You gesture at some silvery green imflass mail.<br><br />
The layers of essence permeating the green imflass mail unfold before you to reveal the familiar patterns of a tempering enchanting project, which you recognize as one of your own. <font color=red>It is currently tempered and ready to be enchanted</font>. It is on the fifth step of the enchanting process. You recognize the muted blue aura surrounding it as indicating a strong level of enchantment.</div><br />
Once this "ready" message is received, the item is ready to be cast upon. (Note that the detection message will read "final" for the final step of each enchantment level, rather than the appropriate numerical value.)<br />
<br />
At this point, you should check that you have positively influenced all of the factors within your control. Taking this extra step will help prevent failure that could have been avoided. Check the following section for conditions which may have a positive or negative affect on your success.<br />
<br />
Once all factors have been taken into account, you should be ready to cast the enchantment. Simply hold the item in your hand and cast the ''Enchant Item (925)'' spell at the item. Expect a significant roundtime for this activity. (Some wizards have reportedly used ''[[Haste (506)]]'' in order to counteract this effect.)<br />
<br />
{{Top}}<br />
<br />
====Success Factors====<br />
{| {{prettytable | float:right; margin-left: 2em;}}<br />
!Positive Factors<br />
!Negative Factors<br />
|-<br />
|[[Wizard Base]] ranks<br />
|Less than full [[health]]<br />
|-<br />
|[[Major Elemental]] ranks<br />
|Less than full [[spirit]]<br />
|-<br />
|[[Minor Elemental]] ranks<br />
|[[Wound]]s<br />
|-<br />
|[[Level]] of enchanter<br />
|[[Scar]]s<br />
|-<br />
|[[Magic Item Use]] ranks<br />
|[[Material]] of the item<br />
|-<br />
|[[Arcane Symbols]] ranks<br />
|Having [[creature]]s present<br />
|-<br />
|[[Logic]], [[Intuition]], [[Aura]]<br />
|[[Encumbrance]]<br />
|-<br />
|[[Elemental Mana Control]] ranks<br />
|[[Death's Sting]]<br />
|-<br />
|Having a [[920|familiar]] in the room<br />
|Having a [[920|familiar]] elsewhere<br />
|-<br />
|Earthnode or Workshop<br />
|<br />
|}<br />
<br />
The precise formula to achieve a successful enchantment is still largely unknown. What is known, is that the [[level]] and [[Wizard Base]] ranks of the [[enchanter]] are primary factors, and that carelessness while going through the motions is the largest factor of failure. The following table lists all known factors (positive or negative), in no particular order.<br />
<br />
* There is a minimum [[#Failed casts|3% failure rate]] for the final step of any enchant, regardless of the enchanter's [[stat]]s, [[skill]]s, level, or the level of the enchantment itself. <br />
** Gift of Eonake reduces the chances of a failed cast by provding two d100 rolls and keeping the higher result. [[Login Rewards]]<br />
<br />
* Historically, wizards would overtrain their [[Wizard Base]] ranks to achieve more skill at enchanting. In the most recent revision of the spell, benefits from Wizard Base ranks were given diminishing returns.<br />
<br />
* The most preventable cause of failure is attempting to cast upon an item whose temper has not yet cured, through sheer carelessness or impatience. This can be easily prevented through the proper and informed use of [[Elemental Detection (405)]].<br />
<br />
* [[Call Familiar (920)|Familiars]]:<br />
<br />
:1. If you do not have a familiar summoned, there is no bonus or penalty to Enchanting success.<br />
:2. Having a familiar summoned and in the same room as your character contributes a bonus to Enchanting success.<br />
:3. Having a familiar summoned but in a different room than your character contributes a penalty to Enchanting success. - GM Naos<br />
<br />
<br />
* Earthnode or Workshop:<br />
<br />
:1. Private workshops are best, but are only of benefit to their owners and useless to anyone else (i.e. not a workshop for non-owners.) <br />
:2. [[Wizard Guild|Guild]] and [[CHE]] workshops are the next best, and are equally great. <br />
:3. Public workshops are least great, but still great. - GM Naos<br />
<br />
Use the [[SENSE (verb)#Wizards|'''Sense verb''']] to determine the room status.<br />
<br />
* Miscellaneous Factors<br />
**Resistant armor is more difficult to enchant than equivalent armor sans resistances.<br />
**Any additional attributes that don't outright prevent enchanting increase the difficulty of enchanting; except for spikes.<br />
<br />
Below is a material difficulty chart for enchanting.<br />
{|<br />
|<br />
<br />
{| {{ prettytable }}<br />
!Material<br />
!Weapons<br />
!Shield<br />
!Armor<br />
!Bow<br />
!Runestaff<br />
|-<br />
| adamantine||-500||-500||-500||||<br />
|-<br />
| alexandrite||-500||||||||<br />
|-<br />
| black-alloy||0||0||0||||<br />
|-<br />
| bone||-250||||-250||||<br />
|-<br />
| bronze||-50||-50||-50||||<br />
|-<br />
| carmiln||||10||||10||10<br />
|-<br />
| cloth||||||0||||<br />
|-<br />
| copper||-50||-50||-50||||<br />
|-<br />
| coraesine||-999||||||||<br />
|-<br />
| deringo||||-20||||-20||-20<br />
|-<br />
| drakar||-50||-50||-50||||<br />
|-<br />
| drake||0||||||||<br />
|-<br />
| eahnor||15||15||15||||<br />
|-<br />
| eonake||-60||||||||<br />
|-<br />
| faenor||15||||||||<br />
|-<br />
| faewood||||0||||||0<br />
|-<br />
| feras||0||||||||<br />
|-<br />
| fireleaf||||15||||||15<br />
|-<br />
| glaes||-10||-10||-10||||<br />
|-<br />
| glass||0||||||||<br />
|-<br />
| glowbark||||-10||||-10||-10<br />
|-<br />
| golvern||-10||-10||-10||||<br />
|-<br />
| gornar||-50||-50||-50||||<br />
|-<br />
| hoarbeam||||5||||5||5<br />
|-<br />
| illthorn||||0||||||0<br />
|-<br />
| imflass||-30||-30||-30||||<br />
|-<br />
| invar||0||0||0||||<br />
|-<br />
| ipantor||||||||-40||<br />
|-<br />
| iron||-30||-30||-30||||<br />
|-<br />
| ironwood||||0||||||0<br />
|-<br />
| kakore||||0||||||0<br />
|-<br />
| kelyn||0||||||||<br />
|-<br />
| krodera||-999||||||||<br />
|-<br />
| kroderine||-999||-999||-999||||<br />
|-<br />
|}<br />
<br />
|<br />
{| {{prettytable}}<br />
!Material<br />
!Weapon<br />
!Shield<br />
!Armor<br />
!Bow<br />
!Runestaff<br />
|-<br />
| leather||||||-10||||<br />
|-<br />
| lor||||||||||-25<br />
|-<br />
| mein||-10||-10||-10||||<br />
|-<br />
| mesille||||0||||0||0<br />
|-<br />
| mithglin||15||15||15||||<br />
|-<br />
| mithril||20||20||20||||<br />
|-<br />
| modwir||0||||||||<br />
|-<br />
| mossbark||||0||||0||0<br />
|-<br />
| obsidian||-500||||||||<br />
|-<br />
| ora||0||0||0||||<br />
|-<br />
| ora-black||-75||||||||<br />
|-<br />
| ora-white||-40||||||||<br />
|-<br />
| orase||||0||||||0<br />
|-<br />
| razern||-20||||||||<br />
|-<br />
| rhimar||-50||-50||-50||||<br />
|-<br />
| rolaren||-40||-40||-40||||<br />
|-<br />
| rowan||||||||||20<br />
|-<br />
| ruby||-500||||||||<br />
|-<br />
| ruic||||||||-60||<br />
|-<br />
| sephwir||||||||-25||<br />
|-<br />
| steel||-10||-10||-10||||<br />
|-<br />
| urglaes||-999||-999||-999||||<br />
|-<br />
| urnon||-999||||||||<br />
|-<br />
| vaalorn||10||10||10||||<br />
|-<br />
| veil-iron||-50||-50||-50||||<br />
|-<br />
| villswood||||0||||0||0<br />
|-<br />
| vultite||0||0||0||||<br />
|-<br />
| witchwood||||||||||-75<br />
|-<br />
| white-alloy||||0||0||||<br />
|-<br />
| wood||-100||-10||-100||-10||-10<br />
|-<br />
| wyrwood||||||||-60||<br />
|-<br />
| yew||||||||-20||<br />
|-<br />
| zelnorn||-999||-999||-999||||<br />
|-<br />
| zorchar||-50||-50||-50||||<br />
|-<br />
|}<br />
<br />
|}<br />
{{Top}}<br />
<br />
====Failed Casts With Messaging====<br />
Unfortunately, not all enchantments are successful. Failures range from nearly benign to utterly catastrophic. <br />
<br />
=====Random 3% Failure=====<br />
There is a random 3% failure which only applies to the final cast of a project; '''Something doesn't seem right...''' will be the first thing you see on this fumbled cast..<br />
<br />
This failure is unavoidable irrespective of the enchanter's skill. The outcome from this 3% failure is also random and can range from minor to catastrophic. <br />
<br />
Recovery: Depends on the failure severity.<br />
<br />
:Messaging:<br />
<br />
<div {{log}}>>pre 925<br />
You trace a series of glowing runes while chanting the phrase for Enchant Item...<br><br />
Your spell is ready.<br><br />
>cast my shield<br><br />
You gesture at a target shield.<br />
<br />
<font color=red>'''Something doesn't seem right...'''</font><br />
<br />
A steady glow encompasses the target shield as you begin your chant, but suddenly vanishes, <font color=red>a number of multi-colored sparks dancing across the surface of the shield.</font><br />
Roundtime: 20 sec. </div><br />
<br />
In the example above, the cast was fumbled on the final (fourth) step of a 3x to 4x project which resulted in a minor failure with a one-step setback to the enchanting process, shown by the following messaging. <br />
<br />
:New messaging from [[Elemental Detection (405)]]:<br />
<br />
<div {{log}}><br />
The layers of essence permeating the target shield unfold before you to reveal the familiar patterns of a tempering enchanting project, which you recognize as one of your own. <font color=red>It is currently tempering and on the third step of the enchanting process.</font> You recognize the '''vibrant yellow''' aura surrounding it as indicating a moderate level of enchantment.</div><br />
<br />
=====Temper Reset (Minor Failure)=====<br />
<br />
This is the least severe failure resulting in a loss of tempering time from the temper being reset. <br />
<br />
Recovery: wait out the new temper cycle and re-cast.<br />
<br />
:Messaging:<br />
<br />
<div {{log}}><br />
A faint glow encompasses the double leather as you begin your chant, <font color=red>but quickly flickers out...</font></div><br />
<br />
=====Loss Of Temper (Minor Failure)=====<br />
<br />
This failure results in the loss of one or more temper steps.<br />
<br />
Recovery: Re-pour the potion, wait out the cycle and then re-cast.<br />
<br />
:Messaging:<br />
<br />
<div {{log}}><br />
A steady glow encompasses the mithril shield as you begin your chant, <font color=red>but suddenly vanishes, a number of multi-colored sparks dancing across the surface of the shield..</font></div><br />
<br />
=====Loss Of All Progress (Moderate Failure)=====<br />
<br />
The item is re-set to a lower previously completed enchantment (if the item was being taken from 2x to 3x, it is now again a 2x item ''but'' fully usable at this time; it is possible to regress to lower than the starting point (2x item going to 3x fails and is set to 1x)).<br />
<br />
Recovery: Start the entire project over again with the first pour of a tempering potion; if several steps have been lost then the appropriate lower potion is usable.<br />
<br />
:Messaging:<br />
<br />
<div {{log}}><br />
The surface of the full leather shimmers slightly as you being your chant, <font color=red>and suddenly erupts in a brilliant burst of light!..</font><br />
</div><br />
<div {{log}}><br />
Multiple bursts of prismatic sparks blossom around the black long bow as you begin your chant, showering you momentarily before <font color=red>a brilliant burst of light erupts</font> from the bow.<br />
</div><br />
<br />
=====Item Becomes Cursed (Major Failure)=====<br />
<br />
The item is cursed and is ''stuck'' in caster's hand until a Cleric can either [[Neutralize Curse (309)]] or [[Remove Curse (315)]]. The description is changed to "blackened" (e.g., "a blackened breastplate", "some blackened leathers" etc.), and the bonus on the item is typically set to +0 ''or lower''.<br />
<br />
Recovery: If desired, start the process again to bring the item first to +0 and then successive steps beyond; the item will need to be either dyed or altered at a merchant in order to have the description changed. This failure may cause the item to be dropped to the ground; however, when this is the case, the item is still cursed and will become stuck in hand if picked up.<br />
<br />
:Messaging:<br />
<br />
<div {{log}}><br />
Slender wisps of essence form around the light leather, <font color=red>but quickly take on a dark, greenish-black hue</font>. The wisps twist about each other, writhing in discordant response to your chant. Suddenly, the tendrils coalesce around the leather, forming a shell of black, crackling energy. With a burst of static, the leather falls from your hands and the roiling energy sinks into the leather, leaving their surface blackened.</div><br />
<br />
=====Item Destruction (Catastrophic Failure)=====<br />
<br />
The item explodes and sends flying shards outward which may wound or even kill the casting Wizard and possibly bystanders.<br />
<br />
Recovery: None. This is the worst failure outcome and results in item destruction.<br />
<br />
:Messaging:<br />
<br />
<div {{log}}>Suddenly, the double leather <font color=red>blossoms into a growing ball of intense white flame</font>, the ensuing explosion sending debris through the air. The double leather being in your hand, you take the brunt of the blast!</div><br />
<br />
''Note: Only the '''final''' enchantment of the project has a chance of catastrophic failure.''<br />
<br />
=====Casting While Item Is Still Tempering=====<br />
<br />
Casting the enchant spell prematurely, while an item is still in the tempering process, will result in a minor to major failure. The outcome is random.<br />
<br />
Recovery: Depends on level of failure<br />
<br />
:Messaging: Variable<br />
<br />
=====Casting At Non-tempered Item=====<br />
<br />
Casting the enchant spell at a non-tempered item results in no item damage. The messaging is similar to that of a temper reset.<br />
<br />
Recovery: N/A<br />
<br />
:Messaging:<br />
<br />
<div {{log}}>>pre 925<br />
You trace a series of glowing runes while chanting the phrase for Enchant Item...<br><br />
Your spell is ready.<br><br />
>cast my dagger<br><br />
You gesture at a dagger.<br><br />
A muted glow instantly surrounds the dagger, <font color=red>flickering slightly, and fades a moment later.</font></div><br />
{{Top}}<br />
<br />
== Rewards for your Efforts ==<br />
Successful enchantments earn [[experience]], and potentially large amounts of [[silver]]. <br />
<br />
While the enchantment process does not directly reward the wizard in silver, many items are enchanted with the intent of sale. By increasing the enchantment on an item, the wizard has increased its value, sometimes by immense amounts. This is particularly true of major enchantments (above 4x) and enchantments upon unusual items. Armor also tends to be profitable due to the relative lack of NPC shops that sell enchanted armor (particularly the leather-based armors commonly used by most professions), and high prices in the few shops that do. (Low level enchants on weapons and shields are available over-the-counter for the most common types, although often at much higher prices than the cost of enchanting a +0 item to the same level.)<br />
<br />
Major enchant projects are exceedingly valuable due to the time and skill which they take to complete, and the restriction of only one major enchant at a time. In some cases, wizards will hire themselves out to provide this service on items already owned by the customer.<br />
<br />
A few wizards prefer, instead, to produce large quantities of minor enchant projects (usually bringing items right up to the 4x minor/major cutoff) for sale. While the potential for profit is lower, some enjoy the relative lack of risk to their reputations, since their customers are unaware of failures or delays.<br />
{{Top}}<br />
<br />
=== Experience From Enchanting ===<br />
The [[experience]] gained from a successful cast is based on the following formula: <br />
<br />
<div {{prettydiv|margin-right=500px}}><center><tt>'''EXP = ( 100 x step of enchant ) - enchanter's [[level]]'''</tt></center></div><br />
<br />
For example, a level 50 wizard, making the third cast of an enchant would receive 250 experience.<br />
<br />
:( 100 &times; 3 ) - 50 = 250 EXP<br />
<br />
==Resources==<br />
*[[Enchanting updates (saved post)]] from 04/24/09<br />
*[[Enchanting Projects and Tempers (saved post)]]<br />
*[[Enchant spell history (saved post)]]<br />
*[[Enchanting and materials (saved post)]]<br />
*[[Workshops (saved post)]]<br />
*[[Enchanting and resistances (saved post)]]<br />
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#925 Wizard Base Spell Circle: Enchant Item], on Play.net<br />
*[http://www.play.net/gs4/info/enchant_notes.asp Official Enchanting Notes]<br />
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Enchanting/view Officials folder]<br />
*[http://forum.gsplayers.com/showpost.php?p=963320&postcount=73 GM Naos on Wizard Spell Ranks] reposted on forum.gsplayers.com<br />
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Enchanting/thread/1701506 Enchanting Materials Difficulty]<br />
{{Wizard}}</div>PCOFFEY77https://gswiki.play.net/index.php?title=Old_Ta%27Faendryl&diff=71288Old Ta'Faendryl2015-11-03T10:45:53Z<p>PCOFFEY77: /* Geography */ Nexus Gem "escape"</p>
<hr />
<div>[[Image:EN-old-tafaendryl.gif|thumb|Tsoran's map]]<br />
Old Ta'Faendryl is the ruined city of the [[Faendryl]] elves. The city was once considered the capital of the [[Elven Empire]]. First established by [[Korthyr Faendryl]], [[Patriarch]] I of House Faendryl in year -48,897, it was eventually abandoned by in year -15,185 when they were exiled by the other six Elven Houses.<br />
<br />
The ruins are inhabited by an interdimensional species known as the [[ithzir]].<br />
<br />
== Geography ==<br />
<br />
Characters must be at least level 73 to pass the magical barrier.<br />
<br />
Reaching Old Ta'Faendryl requires skill in [[Swimming]]. 25-30 ranks are generally sufficient for unencumbered characters, depending on other factors like [[Physical Fitness]] and [[Strength]]. It is not possible to bypass the swim with [[Symbol of Seeking]] (in contrast to [[Nelemar]] and [[The Rift]]), but it is possible to bypass the swim on the way out with teleportation abilities like [[Spirit Guide]], [[Symbol of Return]], or [[gold ring]]s from outside the barrier. It is unknown whether [[Water Walking]] helps with the swim, but characters must still go through the same swim process if that spell is active. If you enter the swim with something in your hand, you may drop it. If that happens, SEARCH MUCK to try to find what you dropped.<br />
<br />
All of Old Ta'Faendryl is considered part of the same [[realm]]. The cottage in the west woods is safe from creatures and is the primary realm anchor for Spirit Guide and Voln's Symbol of Return. Clerics may use a Nexus gem to return to town or an alternate location outside of Old Ta'Faendryl as well.<br />
<br />
The highest level ithzir, griffins, and constructs usually congregrate in the main central portion near the Market and the Basilica, as well as the north woods. The east and west woods have lower level creatures such as gremlocks, lesser constructs, and (at night) lich qyn'arj, with some occasional ithzir wandering in. The aqueducts contain gremlocks, festering taints, and various beings.<br />
<br />
Some rooms are considered submerged in water and may react violently to the use of [[electrical critical table|electrical effects]].<br />
<br />
Tsoran's map of the area is incomplete and there are rooms not shown, in particular around the east woods and the western aqueducts.<br />
<br />
== See also ==<br />
<br />
*[[:Category:Old Ta'Faendryl creatures|Old Ta'Faendryl creatures]]<br />
<br />
{{Dark Elves}}<br />
<br />
[[Category:Faendryl]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=FMShop:Alchemist%27s_Delight&diff=71064FMShop:Alchemist's Delight2015-10-23T20:48:12Z<p>PCOFFEY77: /* Alchemist's Delight */ Changed satchel description to match.</p>
<hr />
<div>==Alchemist's Delight==<br />
{{egshop|<br />
|shopname=Alchemist's Delight<br />
|look=a haphazardly erected tent<br />
|location=Room 2, Lich #20347 kneel (tall races), go tent<br />
|1=<br />
}}<br />
{{RoomDescription|<br />
|roomname=Alchemist's Delight, Front Room<br />
|desc=The well-lit tent has several crooked columns of cauldrons that are likely supporting the dark blue canvas walls and ceiling. A small opening leads to a separate room toward the rear. To the immediate right of the entrance is a small neatly arranged area with a large rack, a display table and a wicker basket. A mithril placard loosely attached to the wall also stands out.<br />
|exits=out}}<br />
{{sign|<br />
|sign=In the Common language, it reads:<br />
Thank you for visiting. My apologies for the construction, my gnomes are better alchemists than tent raisers. You will find cauldrons on the rack, jars in the basket, and a mishmash of stuff on the table.<br />
~The Proprietor}}<br />
<blockquote><br />
{{Container|<br />
|container=On the large rack you see}}<br />
{| {{prettytable}}<br />
| a deep purple cauldron with a base of two open hands||rowspan="5"|[[alchemy cauldron]]||rowspan="5"|10000<br />
|-<br />
| a vibrant green vat painted with an acantha leaf<br />
|-<br />
| a dark silver vat painted with pantheon of Liabo symbols<br />
|-<br />
| a shiny black pot painted with pantheon of Lornon symbols<br />
|-<br />
| a red copper boiler painted with a hissing green tree viper<br />
|}<br />
{{Container|container=On the display table you see}}<br />
{| {{prettytable}}<br />
| a red suede satchel tooled with a band of alchemical symbols||Pocketed:LA<br>any number of items||shoulderworn, functional||25000<br />
|-<br />
| a skull-shaped black onyx mortar||Pocketed:small<br>several items of very small size||||5000<br />
|-<br />
| a brain-shaped pink marble pestle||||||5000<br />
|-<br />
| a split-back pink conch shell||||||246<br />
|-<br />
| a cinnabar crystal||||||84<br />
|-<br />
| a Kezmonian honey beryl||||||2400<br />
|-<br />
| a large yellow diamond||||||5445<br />
|}<br />
{{Container|container=In the wicker basket you see}}<br />
{| {{prettytable}}<br />
| a skull-etched black glass jar||rowspan="5"|20-item jar||rowspan="5"|3000<br />
|-<br />
| a leaf-etched green glass jar<br />
|-<br />
| a gem-etched glass jar<br />
|-<br />
| a sun-etched golden glass jar<br />
|-<br />
| a heart-etched crimson glass jar<br />
|}<br />
</blockquote></div>PCOFFEY77https://gswiki.play.net/index.php?title=Singing_Sword_Song_(1025)&diff=70898Singing Sword Song (1025)2015-10-21T19:01:46Z<p>PCOFFEY77: /* Additional Weapon Types */ Adjust Table Size</p>
<hr />
<div>{{spell<br />
| mnemonic = SINGSWORD<br />
| duration = As long as the bard sings the spellsong<br />
| type = Utility<br />
| subtype = Combat<br />
| skill = None<br />
| components = None<br />
| availability = [[Self-cast]]<br />
| navigation = {{Bard base navigation}}<br />
}}<br />
__TOC__<br />
A [[bard]] using the '''Singing Sword Song''' allows the bard the manipulate vibrations of magic and air to create the shape of a weapon of his or her choice. The floating weapon will then follow the bard around like a [[wizard]]'s familiar and the bard can direct it to attack foes. If the weapon does damage the bard will receive a portion of the normal experience points and fame points they would normally be eligible for when the creature dies.<br />
<br />
If the Bard is stunned, has injuries to the head, eyes or nervous system the weapon's [[Attack strength]] will be lessened. Also, if the Bard has become calmed, unconscious, or unable to concentrate due to extensive head or nervous system injuries, the weapon will fail to attack outright.<br />
<br />
The weapon's [[Attack strength|AS]] is determined by:<br />
*skill of the Bard in that particular weapon type<br />
*number of spellsongs known over 1025<br />
*ranks/bonus in [[Mental Lore, Manipulation]]<br />
*[[Aura]] stat bonus<br />
*[[Influence]] stat bonus<br />
*Other types of magic that normally increase melee AS will <b>NOT</b> affect the song<br />
<br />
Currently, the melee AS formulas is:<br />
*AS = Weapon skill + (Bard Spell ranks - 25)/2 + (INF bonus + AURA bonus)/2 + (CMAN ranks/2) + (Mental Lore, Manipulation ranks/2) + MB<br />
<br />
*MB = 25 if fighting a living creature<br />
*MB = 10 if fighting undead<br />
<br />
==Usage==<br />
Upon preparing the spellsong, the Bard can sing one of twenty-one weapon types, using the format SING <weapon type>. The currently available types are listed below.<br />
<br />
Controlling the weapon is done with the TELL command: <br />
<br />
TELL WEAPON TO <command>, where <command> is:<br />
<br />
ATTACK [target] - Attacks the specified creature or player. If no target is specified, it will attack a random eligible creature.<br />
<br />
CEASE - Causes the weapon to stop attacking<br />
<br />
RETURN - Causes the weapon to return to the room the Bard is in if it becomes "lost" or "stuck". Note that some areas of the game are naturally inaccessible to the weapon<br />
<br />
Use STOP 1025 to eliminate the weapon.<br />
<br />
Renewal Cost: 15 Mana Points (MP).<br />
<br />
==Additional Weapon Types==<br />
On 3 January 2006, GM Mestys made it possible for some [[Ranged]] and [[Thrown]] weapon types to be summoned and used:<br />
<br />
{| {{Prettytable}}<br />
|-<br />
!width=80|Weapon Skill Type<br />
!width=120|Weapon Name<br />
!width=40|Attack Speed (seconds)<br />
|-<br />
| align=center rowspan=13| [[Melee]]<br />
| align=center| Broadsword<br />
| align=center| 5<br />
|-<br />
| align=center| Falchion<br />
| align=center| 5<br />
|-<br />
| align=center| Longsword<br />
| align=center| 4<br />
|-<br />
| align=center| Cudgel (Club)<br />
| align=center| 4<br />
|-<br />
| align=center| Morning Star<br />
| align=center| 5<br />
|-<br />
| align=center| Mace<br />
| align=center| 4<br />
|-<br />
| align=center| Halberd<br />
| align=center| 6<br />
|-<br />
| align=center| Jeddart-axe<br />
| align=center| 6<br />
|-<br />
| align=center| Twohanded Sword<br />
| align=center| 7<br />
|-<br />
| align=center| War Mattock<br />
| align=center| 6<br />
|-<br />
| align=center| Troll-Claw<br />
| align=center| 4<br />
|-<br />
| align=center| Sai<br />
| align=center| 4<br />
|-<br />
| align=center| Katar<br />
| align=center| 4<br />
|-<br />
|-<br />
| align=center rowspan=5| [[Ranged]]<br />
| align=center| Short Bow<br />
| align=center| 4<br />
|-<br />
| align=center| Composite Bow<br />
| align=center| 5<br />
|-<br />
| align=center| Long Bow<br />
| align=center| 6<br />
|-<br />
| align=center| Light Crossbow<br />
| align=center| 5<br />
|-<br />
| align=center| Heavy Crossbow<br />
| align=center| 7<br />
|-<br />
|-<br />
| align=center rowspan=3| [[Thrown]]<br />
| align=center| Quoit<br />
| align=center| 5<br />
|-<br />
| align=center| Discus<br />
| align=center| 5<br />
|-<br />
| align=center| Dart<br />
| align=center| 3<br />
|}<br />
<br />
== See Also ==<br />
*[[Singing Sword (1025) (saved post)]]<br />
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=10#1025 Bard Base Spell Circle: Singing Sword Song], on Play.net<br />
<br />
{{stub}}<br />
[[category: Pet Spells]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Singing_Sword_Song_(1025)&diff=70897Singing Sword Song (1025)2015-10-21T18:59:02Z<p>PCOFFEY77: /* Usage */</p>
<hr />
<div>{{spell<br />
| mnemonic = SINGSWORD<br />
| duration = As long as the bard sings the spellsong<br />
| type = Utility<br />
| subtype = Combat<br />
| skill = None<br />
| components = None<br />
| availability = [[Self-cast]]<br />
| navigation = {{Bard base navigation}}<br />
}}<br />
__TOC__<br />
A [[bard]] using the '''Singing Sword Song''' allows the bard the manipulate vibrations of magic and air to create the shape of a weapon of his or her choice. The floating weapon will then follow the bard around like a [[wizard]]'s familiar and the bard can direct it to attack foes. If the weapon does damage the bard will receive a portion of the normal experience points and fame points they would normally be eligible for when the creature dies.<br />
<br />
If the Bard is stunned, has injuries to the head, eyes or nervous system the weapon's [[Attack strength]] will be lessened. Also, if the Bard has become calmed, unconscious, or unable to concentrate due to extensive head or nervous system injuries, the weapon will fail to attack outright.<br />
<br />
The weapon's [[Attack strength|AS]] is determined by:<br />
*skill of the Bard in that particular weapon type<br />
*number of spellsongs known over 1025<br />
*ranks/bonus in [[Mental Lore, Manipulation]]<br />
*[[Aura]] stat bonus<br />
*[[Influence]] stat bonus<br />
*Other types of magic that normally increase melee AS will <b>NOT</b> affect the song<br />
<br />
Currently, the melee AS formulas is:<br />
*AS = Weapon skill + (Bard Spell ranks - 25)/2 + (INF bonus + AURA bonus)/2 + (CMAN ranks/2) + (Mental Lore, Manipulation ranks/2) + MB<br />
<br />
*MB = 25 if fighting a living creature<br />
*MB = 10 if fighting undead<br />
<br />
==Usage==<br />
Upon preparing the spellsong, the Bard can sing one of twenty-one weapon types, using the format SING <weapon type>. The currently available types are listed below.<br />
<br />
Controlling the weapon is done with the TELL command: <br />
<br />
TELL WEAPON TO <command>, where <command> is:<br />
<br />
ATTACK [target] - Attacks the specified creature or player. If no target is specified, it will attack a random eligible creature.<br />
<br />
CEASE - Causes the weapon to stop attacking<br />
<br />
RETURN - Causes the weapon to return to the room the Bard is in if it becomes "lost" or "stuck". Note that some areas of the game are naturally inaccessible to the weapon<br />
<br />
Use STOP 1025 to eliminate the weapon.<br />
<br />
Renewal Cost: 15 Mana Points (MP).<br />
<br />
==Additional Weapon Types==<br />
On 3 January 2006, GM Mestys made it possible for some [[Ranged]] and [[Thrown]] weapon types to be summoned and used:<br />
<br />
{| {{Prettytable}}<br />
|-<br />
!width=80|Weapon Skill Type<br />
!width=80|Weapon Name<br />
!width=80|Attack Speed (seconds)<br />
|-<br />
| align=center rowspan=13| [[Melee]]<br />
| align=center| Broadsword<br />
| align=center| 5<br />
|-<br />
| align=center| Falchion<br />
| align=center| 5<br />
|-<br />
| align=center| Longsword<br />
| align=center| 4<br />
|-<br />
| align=center| Cudgel (Club)<br />
| align=center| 4<br />
|-<br />
| align=center| Morning Star<br />
| align=center| 5<br />
|-<br />
| align=center| Mace<br />
| align=center| 4<br />
|-<br />
| align=center| Halberd<br />
| align=center| 6<br />
|-<br />
| align=center| Jeddart-axe<br />
| align=center| 6<br />
|-<br />
| align=center| Twohanded Sword<br />
| align=center| 7<br />
|-<br />
| align=center| War Mattock<br />
| align=center| 6<br />
|-<br />
| align=center| Troll-Claw<br />
| align=center| 4<br />
|-<br />
| align=center| Sai<br />
| align=center| 4<br />
|-<br />
| align=center| Katar<br />
| align=center| 4<br />
|-<br />
|-<br />
| align=center rowspan=5| [[Ranged]]<br />
| align=center| Short Bow<br />
| align=center| 4<br />
|-<br />
| align=center| Composite Bow<br />
| align=center| 5<br />
|-<br />
| align=center| Long Bow<br />
| align=center| 6<br />
|-<br />
| align=center| Light Crossbow<br />
| align=center| 5<br />
|-<br />
| align=center| Heavy Crossbow<br />
| align=center| 7<br />
|-<br />
|-<br />
| align=center rowspan=3| [[Thrown]]<br />
| align=center| Quoit<br />
| align=center| 5<br />
|-<br />
| align=center| Discus<br />
| align=center| 5<br />
|-<br />
| align=center| Dart<br />
| align=center| 3<br />
|}<br />
<br />
== See Also ==<br />
*[[Singing Sword (1025) (saved post)]]<br />
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=10#1025 Bard Base Spell Circle: Singing Sword Song], on Play.net<br />
<br />
{{stub}}<br />
[[category: Pet Spells]]</div>PCOFFEY77https://gswiki.play.net/index.php?title=Singing_Sword_Song_(1025)&diff=70885Singing Sword Song (1025)2015-10-21T16:52:54Z<p>PCOFFEY77: Changed Layout a bit</p>
<hr />
<div>{{spell<br />
| mnemonic = SINGSWORD<br />
| duration = As long as the bard sings the spellsong<br />
| type = Utility<br />
| subtype = Combat<br />
| skill = None<br />
| components = None<br />
| availability = [[Self-cast]]<br />
| navigation = {{Bard base navigation}}<br />
}}<br />
<br />
A [[bard]] using the '''Singing Sword Song''' allows the bard the manipulate vibrations of magic and air to create the shape of a weapon of his or her choice. The floating weapon will then follow the bard around like a [[wizard]]'s familiar and the bard can direct it to attack foes. If the weapon does damage the bard will receive a portion of the normal experience points and fame points they would normally be eligible for when the creature dies.<br />
<br />
If the Bard is stunned, has injuries to the head, eyes or nervous system the weapon's [[Attack strength]] will be lessened. Also, if the Bard has become calmed, unconscious, or unable to concentrate due to extensive head or nervous system injuries, the weapon will fail to attack outright.<br />
<br />
The weapon's [[Attack strength|AS]] is determined by:<br />
*skill of the Bard in that particular weapon type<br />
*number of spellsongs known over 1025<br />
*ranks/bonus in [[Mental Lore, Manipulation]]<br />
*[[Aura]] stat bonus<br />
*[[Influence]] stat bonus<br />
*Other types of magic that normally increase melee AS will <b>NOT</b> affect the song<br />
<br />
Currently, the melee AS formulas is:<br />
*AS = Weapon skill + (Bard Spell ranks - 25)/2 + (INF bonus + AURA bonus)/2 + (CMAN ranks/2) + (Mental Lore, Manipulation ranks/2) + MB<br />
<br />
*MB = 25 if fighting a living creature<br />
*MB = 10 if fighting undead<br />
<br />
==Usage==<br />
Upon preparing the spellsong, the Bard can sing one of twenty-one weapon types, using the format SING <weapon type>. The currently available types are listed above.<br />
<br />
Controlling the weapon is done with the TELL command: <br />
<br />
TELL WEAPON TO <command>, where <command> is:<br />
<br />
ATTACK [target] - Attacks the specified creature or player. If no target is specified, it will attack a random eligible creature.<br />
<br />
CEASE - Causes the weapon to stop attacking<br />
<br />
RETURN - Causes the weapon to return to the room the Bard is in if it becomes "lost" or "stuck". Note that some areas of the game are naturally inaccessible to the weapon<br />
<br />
Use STOP 1025 to eliminate the weapon.<br />
<br />
Renewal Cost: 15 Mana Points (MP).<br />
<br />
==Additional Weapon Types==<br />
On 3 January 2006, GM Mestys made it possible for some [[Ranged]] and [[Thrown]] weapon types to be summoned and used:<br />
<br />
{| {{Prettytable}}<br />
|-<br />
!width=80|Weapon Skill Type<br />
!width=80|Weapon Name<br />
!width=80|Attack Speed (seconds)<br />
|-<br />
| align=center rowspan=13| [[Melee]]<br />
| align=center| Broadsword<br />
| align=center| 5<br />
|-<br />
| align=center| Falchion<br />
| align=center| 5<br />
|-<br />
| align=center| Longsword<br />
| align=center| 4<br />
|-<br />
| align=center| Cudgel (Club)<br />
| align=center| 4<br />
|-<br />
| align=center| Morning Star<br />
| align=center| 5<br />
|-<br />
| align=center| Mace<br />
| align=center| 4<br />
|-<br />
| align=center| Halberd<br />
| align=center| 6<br />
|-<br />
| align=center| Jeddart-axe<br />
| align=center| 6<br />
|-<br />
| align=center| Twohanded Sword<br />
| align=center| 7<br />
|-<br />
| align=center| War Mattock<br />
| align=center| 6<br />
|-<br />
| align=center| Troll-Claw<br />
| align=center| 4<br />
|-<br />
| align=center| Sai<br />
| align=center| 4<br />
|-<br />
| align=center| Katar<br />
| align=center| 4<br />
|-<br />
|-<br />
| align=center rowspan=5| [[Ranged]]<br />
| align=center| Short Bow<br />
| align=center| 4<br />
|-<br />
| align=center| Composite Bow<br />
| align=center| 5<br />
|-<br />
| align=center| Long Bow<br />
| align=center| 6<br />
|-<br />
| align=center| Light Crossbow<br />
| align=center| 5<br />
|-<br />
| align=center| Heavy Crossbow<br />
| align=center| 7<br />
|-<br />
|-<br />
| align=center rowspan=3| [[Thrown]]<br />
| align=center| Quoit<br />
| align=center| 5<br />
|-<br />
| align=center| Discus<br />
| align=center| 5<br />
|-<br />
| align=center| Dart<br />
| align=center| 3<br />
|}<br />
<br />
== See Also ==<br />
*[[Singing Sword (1025) (saved post)]]<br />
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=10#1025 Bard Base Spell Circle: Singing Sword Song], on Play.net<br />
<br />
{{stub}}<br />
[[category: Pet Spells]]</div>PCOFFEY77