https://gswiki.play.net/api.php?action=feedcontributions&user=SHAHRON&feedformat=atomGemStone IV Wiki - User contributions [en]2024-03-28T16:25:55ZUser contributionsMediaWiki 1.39.5https://gswiki.play.net/index.php?title=SimuCon_2023&diff=197782SimuCon 20232023-05-24T14:13:07Z<p>SHAHRON: /* Prime Players */</p>
<hr />
<div>[[File:SimuCon2019logo.png|right|300px|SimuCon 2019 Logo]]<br />
<br />
'''SimuCon''' is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. <br />
<br />
'''<u>OFFICIAL</u>''' dates for 2023 are Thursday, July 13 through Sunday, July 16, 2023 at the Sheraton Westport Plaza Hotel. Room reservation link Room reservation link [https://www.marriott.com/event-reservations/reservation-link.mi?id=1671037150079&key=GRP&app=resvlink here].<br />
<br />
==2023 Schedule==<br />
{| {{prettytable|text-align:center;}}<br />
|+ '''Preliminary SimuCon 2023 Schedule<br>ALL TIMES CST<br>(CENTRAL TIME)<br />
|-<br />
! Day<br />
! Time<br />
! colspan="3" | Activity<br />
! Open To<br />
|-<br />
! rowspan=2 rowheader="row" style="vertical-align:top;"|Wednesday<br>July 12<br />
|- <br />
| 0:00 AM<br />
| colspan="3" | Blank || ALL<br />
|- <br />
! rowspan=2 rowheader="row" style="vertical-align:top;"|Thursday<br>July 13<br />
|- <br />
| 0:00 AM<br />
| colspan="3" | Blank || ALL<br />
|-<br />
! rowspan=2 rowheader="row" style="vertical-align:top;"|Friday<br>July 14<br />
|- <br />
| 0:00 AM<br />
| colspan="3" | Blank || ALL<br />
|-<br />
! rowspan=2 rowheader="row" style="vertical-align:top;"|Saturday<br>July 15<br />
|- <br />
| 0:00 AM<br />
| colspan="3" | Blank || ALL<br />
|-<br />
! rowspan=2 rowheader="row" style="vertical-align:top;"|Sunday<br>July 16<br />
|- <br />
| 0:00 AM<br />
| colspan="3" | Blank || ALL<br />
|}<br />
* This is still subject to revision! Check back later!<br />
* *You must bring your own laptop and have an active account to participate<br />
<br />
Tune in to our livestream at http://www.twitch.tv/radiofreesimucon to view the GS State of Elanthia and panels! Other activities will be streamed ad hoc throughout the 'Con<br />
<br />
===Panel Schedule===<br />
{| {{prettytable|text-align:center;}}<br />
|+ '''Panel Schedule<br>ALL TIMES CST<br>(CENTRAL TIME)<br />
|-<br />
! Day<br />
! Time<br />
!Activity<br />
!Panelists<br />
|-<br />
|rowspan="1"|Friday<br />
|0:00 PM<br />
|Name<br />
|People<br />
|-<br />
|rowspan="1"|Saturday<br />
|0:00 PM<br />
|Name<br />
|People<br />
|-<br />
|}<br />
<br />
==Attendee List==<br />
The below lists are of those people that have made mention that they are attempting to attend the 2023 conference. You may edit this page to add your character to the list.<br />
<br />
===Prime Players===<br />
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"><br />
* Azanoth<br />
* Dergoatean<br />
* Desorceri<br />
* Deza<br />
* Eruheran<br />
* HebrewToYou<br />
* Katie<br />
* Kragdruk<br />
* Licel<br />
* Maylan<br />
* Melivn<br />
* Naamit<br />
* Obelin<br />
* Obsalyn<br />
* Raelee<br />
* Rinualdo<br />
* Rozy<br />
* Treeva<br />
* Tysong<br />
* Vhorg/Drekoi<br />
* Tranquia<br />
</div><br />
<br />
===Platinum Players===<br />
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"><br />
* Blank<br />
</div><br />
<br />
===Shattered Players===<br />
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"><br />
* Jirraturd / Rencelas<br />
</div><br />
<br />
===Game Staff===<br />
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"><br />
* Caconym<br />
* Chris in Billing<br />
* Haliste<br />
* Haxus<br />
* Kveta<br />
* Lyneya<br />
* Mestys<br />
* Skippy<br />
* Sleken<br />
* Thandiwe<br />
* Valyrka<br />
</div><br />
<br />
==Frequently Asked Questions==<br />
===How much does SimuCon cost?===<br />
Attendance badges cost $40. Please see the [[SimuCon_2023#Ticketing|Ticketing]] section for more details.<br />
<br />
===Where do I sign up?===<br />
<br />
Ticketing will be handled via the play.net Box Office. Please see the [[SimuCon_2023#Ticketing|Ticketing]] section for more details.<br />
<br />
===Who organizes SimuCon?===<br />
<br />
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!<br />
<br />
===What is it like to attend a SimuCon?===<br />
<br />
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2023 Schedule|2023 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.<br />
<br />
===How many people attend SimuCon and when do they show up?===<br />
<br />
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.<br />
<br />
===What equipment should I bring?===<br />
<br />
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. '''Note:''' It is not recommended that you leave your equipment unattended in the conference room.<br />
<br />
===Will I need a car?===<br />
<br />
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don't forget to bring cash for a tip!<br />
<br />
===Is SimuCon family friendly?===<br />
<br />
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.<br />
<br />
===What is the weather typically like?===<br />
<br />
Missouri is nicknamed "Misery" for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather<br />
<br />
===Do I need to bring food or beverages?===<br />
<br />
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.<br />
<br />
===What should I wear?===<br />
<br />
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.<br />
<br />
===Is there a pool?===<br />
<br />
YES! Pack your bathing suits because the official SimuCon hotel has an outdoor pool! There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any! It is also recommended that you bring pool noodles, because pool noodles are wicked cool.<br />
<br />
==Visitor Information==<br />
The convention is typically held in the St. Louis area, home of Simutronic's headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.<br />
<br />
===Accommodations===<br />
{| {{prettytable}}<br />
|-bgcolor=lightblue<br />
! Name||Distance||Address||Link<br />
|-<br />
|'''Sheraton Westport Plaza (Official Hotel, Discounted Rate)''' || onsite || 900 Westport Plaza, St. Louis, MO 63146 || [https://www.marriott.com/event-reservations/reservation-link.mi?id=1671037150079&key=GRP&app=resvlink Booking Link]<br />
|-<br />
|Sheraton Westport Chalet (Sister Hotel, next to the Plaza) || onsite || 191 Westport Plaza, St. Louis, MO 63146 || [https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]<br />
|-<br />
|Staybridge Suites || 0.3 miles || 25 Progress Pkwy, St. Louis, MO 63146 || [https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]<br />
|-<br />
|Comfort Inn Suites || 0.7 miles || 12031 Lackland Rd., Saint Louis, MO, 63146 || [https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&checkOutDate=2022-08-79 Booking Link]<br />
|-<br />
|Residence Inn St. Louis Westport || 0.6 miles || 11918 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]<br />
|-<br />
|Farfield Inn and Suites St. Louis Westport || 0.6 miles || 11918 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]<br />
|-<br />
|Courtyard by Marriott St. Louis Westport || 0.7 miles || 11888 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]<br />
|-<br />
|}<br />
<br />
===Dining/Eating===<br />
{| {{prettytable}}<br />
|-bgcolor=lightblue<br />
! Name||Type||Distance||Address||Link<br />
|-<br />
| Drunken Fish || Sushi || onsite || 639 West Port Plaza, St. Louis, MO 63146 || https://www.westportstl.com/drinkdine<br />
|-<br />
| Fuzzy's Taco Shop || Baja Tacos || onsite || 302 West Port Plaza, St. Louis, MO 63146 || https://www.westportstl.com/drinkdine<br />
|-<br />
| Kobe Japanese Grill || Japanese/Hibachi || onsite || 645 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine<br />
|-<br />
| McDonald's || Fast Food || onsite || 25 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine<br />
|-<br />
| St. Louis Bread Company || Coffee/Sandwich/Soup || onsite || 147 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine<br />
|-<br />
| Smoothie King || Smoothies || onsite || 324 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine<br />
|-<br />
| Starbucks || Coffee || onsite || 111 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine<br />
|-<br />
| Trainwreck Saloon|| American/Grill|| onsite || 314 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine<br />
|-<br />
| O'Fallon Brewery || Beer/American Food || 0.3 mi || 45 Progress Pkwy, Maryland Heights, MO 63043 || http://www.ofallonbrewery.com/<br />
|-<br />
| Giola's Deli || Sandwiches || 0.8 mi || 11855 Adie Rd, Maryland Heights, MO 63043 || https://www.gioiasdeli.com/<br />
|}<br />
<br />
===Off-Site Dining===<br />
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.<br />
<br />
{| {{prettytable}}<br />
|-bgcolor=lightblue<br />
! Name||Type||Distance||Address||Link<br />
|-<br />
| DD Mau || Vietnamese / Bao || 1.3 mi || 11982 Dorsett Rd, Maryland Heights, MO 63043 || http://www.ddmaustl.com/<br />
|-<br />
| Gobble STOP Smokehouse || BBQ Poultry || 2.8 mi || 1227 Castillon Arcade Plaza, Creve Coeur, MO 63141 || http://gobblestopsmokehouse.net/<br />
|-<br />
| Nudo House STL || Ramen / Japanese || 3.0 mi|| 11423 Olive Blvd, St. Louis, MO 63141 || http://nudohousestl.com/<br />
|-<br />
| Dave & Tony's || Premium Burgers || 3.2 mi|| 12766 Olive Blvd, St. Louis, MO 63146 || http://www.daveandtonys.com/<br />
|-<br />
| Taqueria Durango || Mexican || 3.5 mi || 10238 Page Ave, Overland, MO || https://www.facebook.com/TaqueriaDurangoSaintLouis<br />
|-<br />
| Nick & Elena's Pizzeria|| Pizza/Italian || 5.4 mi|| 3007 Woodson Rd, Overland, MO 63114 || https://www.facebook.com/NICKnELENAS/<br />
|-<br />
| Sugarfire Smokehouse|| BBQ || 6.0 mi|| 9200 Olive Blvd, St. Louis, MO 63132 || https://sugarfiresmokehouse.com/locations/mo-olivette/<br />
|-<br />
| Salt + Smoke || BBQ|| 9.0 mi|| 501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/<br />
|-<br />
| BEAST || BBQ || 17.1 mi || 4156 Manchester Ave, St. Louis, MO 63110 || https://beastbbqstl.com/<br />
|-<br />
| Pappy's Smokehouse || BBQ || 18.7 mi|| 3106 Olive St, St. Louis, MO 63103 || https://www.pappyssmokehouse.com/<br />
|-<br />
| Bogart's || BBQ || 20.8 mi || 71627 S 9th St, St. Louis, MO 63104 || https://www.bogartssmokehouse.com/<br />
|-<br />
| Broadway Oyster Bar || Cajun|| 23.7 mi || 736 S Broadway, St. Louis, MO 63102 || http://www.broadwayoysterbar.com/<br />
|-<br />
| Ted Drewes|| Famous local frozen custard || 21.6 mi || 6726 Chippewa, St. Louis, MO 63109 || http://teddrewes.com/<br />
|-<br />
| Bombay Food Junkies || Vegan Options || 5.2 mi || 3580 Adie Rd, St Ann, MO 63074 || https://www.bombayfoodjunkies.com/<br />
<br />
|}<br />
<br />
===Shopping/Groceries===<br />
{| {{prettytable}}<br />
|-bgcolor=lightblue<br />
! Name||Distance||Address||Link<br />
|-<br />
| Target || 5.9 mi || 12275 St Charles Rock Rd, Bridgeton, MO 63044 || [https://www.target.com/sl/bridgeton/12 website]<br />
|-<br />
| Costco || 13.3 mi || 200 Costco Way, St Peters, MO 63376 || [https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]<br />
|-<br />
| Schnucks Dorsett (Grocery Store) || 1.5 mi || 2030 Dorsett Rd, Maryland Heights, MO 63043 || [https://locations.schnucks.com/mo-maryland-heights-117 website]<br />
|-<br />
| Gateway Newstands || onsite || 519 W Port Plaza Dr, St. Louis, MO 63146 || https://www.westportstl.com/specialty<br />
|-<br />
| Walgreens|| 1.6 mi|| 12509 Dorsett Rd, Maryland Heights, MO 63043 || [https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]<br />
|-<br />
| BP Gas Station|| 0.3 mi || 11988 Westline Industrial Dr, St. Louis, MO 63146 || <br />
|-<br />
| ALDI|| 2.6 mi || 11745 Olive Blvd, Creve Coeur, MO 63141 || [https://www.aldi.us/ website]<br />
|-<br />
| Trader Joe's || [https://goo.gl/maps/3aV8WLBakaB2 2.4 mi] || 11505 Olive Blvd, Creve Coeur, MO 63141|| [https://locations.traderjoes.com/mo/creve-coeur/694/ website]<br />
|-<br />
| D&J Liquor || [https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi] || 1914 McKelvey Rd, Maryland Heights, MO 63043 ||<br />
|}<br />
<br />
===Attractions===<br />
<br />
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/<br />
<br />
{| {{prettytable}}<br />
|-bgcolor=lightblue<br />
! Name||Description||Address||Link<br />
|-<br />
| The Gateway Arch ||Oh look, it's the Arch ||200 Washington Ave, St. Louis, MO 63102 || https://www.gatewayarch.com/<br />
|-<br />
| Busch Stadium ||Cardinals Baseball Stadium ||700 Clark Ave, St. Louis, MO 63102 || https://www.mlb.com/cardinals/ballpark<br />
|-<br />
| Forest Park ||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112 || https://forestparkmap.org/<br />
|-<br />
| St. Louis Zoo ||Free zoo, located inside Forest Park ||Government Dr, St. Louis, MO 63110 || https://www.stlzoo.org/<br />
|-<br />
| St. Louis Aquarium at Union Station|| Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel || 201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/ <br />
|-<br />
| St. Louis Art Museum ||Free art museum, located inside Forest Park ||1 Fine Arts Dr, St. Louis, MO 63110 || https://www.slam.org/<br />
|-<br />
| Creve Coeur Lake Park || [https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape || 13725 Marine Ave, St. Louis, MO 63146 || [https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]<br />
|-<br />
| The Muny ||Outdoor theater, located inside Forest Park ||1 Theatre Dr, St. Louis, MO 63112 || https://muny.org/<br />
|-<br />
| Missouri Botanical Gardens ||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 || http://www.missouribotanicalgarden.org/<br />
|-<br />
| Anheuser-Busch St. Louis Brewery ||Main brewery, offers tours ||1200 Lynch St, St. Louis, MO 63118 || https://www.budweisertours.com/locations/st-louis-missouri.html<br />
|-<br />
| City Museum ||Architectural Anomaly/Interactive Art/Climbing Museum ||750 N 16th St, St. Louis, MO 63103 || https://www.citymuseum.org/<br />
|-<br />
| Grants Farm ||Free wildlife park with tram tours and free beer ||10501 Gravois Rd, St. Louis, MO 63123 || https://www.grantsfarm.com/home.html<br />
|-<br />
| The Butterfly House ||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx<br />
|-<br />
| Science Center ||Kid-friendly interactive museum, includes IMAX and planetarium ||5050 Oakland Ave, St. Louis, MO 63110 || https://www.slsc.org/<br />
|-<br />
| Magic House ||Kid-friendly interactive museum, includes magic ||516 S Kirkwood Rd, St. Louis, MO 63122 || https://www.magichouse.org/<br />
|-<br />
| Fox Theatre ||Historic theater, offers tours ||527 NORTH GRAND BLVD., St. Louis, MO 63103 || https://www.fabulousfox.com/visit/tours<br />
|-<br />
| St. Louis Neighborhoods||Shopping/Nightlife/Exploring||Various || https://explorestlouis.com/things-to-do/neighborhoods/<br />
|-<br />
| Live Music Venues||St. Louis is known for its blues and jazz scene ||Various || https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/<br />
|-<br />
| Casinos||Gambling ||Various || https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html<br />
|-<br />
| Cahokia Mounds || Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel || 30 Ramey Street Collinsville, IL 62234 || https://cahokiamounds.org/<br />
|-<br />
| A Gathering Place || Massages within walking distance of convention center || 12140 Lackland Rd, St. Louis, MO 63146 || https://www.agatheringplace.com/<br />
|}<br />
<br />
==Ticketing==<br />
Ticketing is currently handled through the play.net [https://www.play.net/gs4/quests/ Box Office] page. Currently there are 4 offerings for non-attendees and 9 for attendees. To attend in-person, a badge is required and all attendees must display their badge at all times while in the official event rooms. For additional details about each offering, please visit the [https://www.play.net/gs4/news.asp?id=1912 Event Details] page.<br />
<br />
===Non-Attendee===<br />
====#1 Goodie Bag ($40)====<br />
* 4x RPA orb (account attuned)<br />
* Chronomage Spheres, 1x per town<br />
* Urchin Guide, 90 days<br />
* Adv Guild Vouchers, 20 uses<br />
* Quest Orb, 1 use<br />
<br />
====#2 Friend of the Con Support ($50)====<br />
Support the 'Con even if you can't make it to STL!<br />
<br />
====#3 Friend of the Con Support ($5)====<br />
Support the 'Con even if you can't make it to STL!<br />
<br />
====#4 Extra special item ($40)====<br />
A unique Spirit Beast available only at SimuCon 2023! (account attuned)<br />
<br />
===Attendee===<br />
====#1 Badge & Goodie-bag ($40)====<br />
* 4x RPA orb (account attuned)<br />
* Chronomage Spheres, 1x per town<br />
* Urchin Guide, 90 days<br />
* Adv Guild Vouchers, 20 uses<br />
* Quest Orb, 1 use<br />
* Special Attendee-only Scripted Item! (account attuned)<br />
<br />
====#2 Extra special item ($40)====<br />
A unique Spirit Beast available only at SimuCon 2023! (account attuned)<br />
<br />
====#3 Character Portrait ($250)====<br />
A rendering of your character, copy to be provided to you and included in your character's LOOK in game.<br />
<br />
Provide your character's full LOOK description. Include as much detail as possible to convey to the artist a clear vision of your character.<br />
<br />
* You may note one or two items that you want specifically depicted. If you prefer a certain pose, specify it.<br />
<br />
You will be provided with a composite sketch and allowed one round of revision before the final product is completed. Images will be delivered in the following formats:<br />
* Low res:<br>830x1080 (to fit within the Wiki upload file size limit, if you want to display your image there)<br />
* High res:<br>2400x3000 pixels. (print size of 8x10)<br />
<br />
====#4 Custom Room ($175)====<br />
Purchaser will work with a GM to create a unique room that will be deployed to all instances of the game.<br />
<br />
====#5 D&D One-Shot Game ($5)====<br />
Participate in one of the Elanthia-themed One-Shot campaigns. You will receive a pouch of dice to play the game with!<br />
<br />
====#6 Friend of the Con Support ($50)====<br />
Support the 'Con even more than you already are by attending it in STL!<br />
<br />
====#7 Friend of the Con Support ($5)====<br />
Support the 'Con even more than you already are by attending it in STL!<br />
<br />
====#8 Lunch with a Gemstone GM ($150)====<br />
Either participate in the small group lunch on Friday at noon with DR PM Lyneya, GS PM Wyrom, and Simutronics CEO Skippy, and Chris in Billing…. Or share a quiet meal with a GS GM! (Dutch style - each will pay for their own).<br />
<br />
====#9 Simu swag ($40)====<br />
SimuCon Swag Bag containing: <br />
* SimuCon Notebook<br />
* SimuCon Pen<br />
* Ceramic Mug<br />
* ... and other items!<br />
<br />
==See Also==<br />
*[https://discord.gg/eTvANvy SimuCon channel] (official Discord server)<br />
*[https://discord.gg/tZGPPyU Unofficial SimuCon Server] (unofficial SimuCon dedicated Discord server)<br />
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR's Wiki Page)<br />
<br />
[[Category:SimuCon]]</div>SHAHRONhttps://gswiki.play.net/index.php?title=Eonak_Arm&diff=174088Eonak Arm2022-08-13T17:35:12Z<p>SHAHRON: </p>
<hr />
<div>__TOC__<br />
<br />
'''Eonak Arms''' is a new script that will debut at [[Duskruin]] in August, 2022. They're sold in Eonak Arms, Showroom (''Room# 8214507, Lich# L25174, go domed building'')<br />
<br />
==Teaser==<br />
<br />
Ever wished you had a way to snatch up that uncut diamond laying on the ground when your hands are full? Could you use a little extra help when you are climbing up that cliff to hunt the legendary fire phoenix? Wouldn't it be nice if someone or something could just block an incoming attack every once in the while?<br />
<br />
This Duskruin head over to the squat domed brick building along Bailey Park in Bloodriven Village to find the new shop Eonak Arms! The shop owner has combined a little gnomish ingenuity with a little sorcerous animate magic to produce super handy wearable limbs.<br />
<br />
Worn on the shoulder or the belt, these limbs can be customized in different ways. Want to pick up a little more weight? Install a new cog. Want some help blocking attacks? Buy your arm a new frame. Need help climbing and swimming? A new claw will do it. Want to reduce the weight of items your limb carries? Pick up a counterweight. Each ability can be upgraded independently to suit your particular needs.<br />
<br />
Stop by Eonak Arms to grab one for yourself! Who couldn't use an extra hand every now and then?<br />
<br />
==Abilities==<br />
<br />
Each ability can be upgraded independently of each other. All the abilities will work to the tier they are upgraded to.<br />
<br />
===Block===<br />
<br />
No shield needed. You can upgrade them for a chance to block incoming physical attacks. Top tier is 5%.<br />
<br />
===Enhancive===<br />
<br />
Items held do not give enhancive bonuses though the limbs themselves can be if you upgrade the claws.<br />
<br />
===Carrying===<br />
<br />
Limbs only carry things. They cannot manipulate or use them.<br />
<br />
It can pick up any object depending on the objects weight. OTS it can pick up 1lb. Top tier 25lbs.</div>SHAHRONhttps://gswiki.play.net/index.php?title=List_of_skins&diff=170250List of skins2022-07-03T21:55:31Z<p>SHAHRON: </p>
<hr />
<div>{|class="wikitable sortable" {{prettytable}}<br />
|-style="background:#d3d3d3; border:#555555;font-size: larger"<br />
!width=150;|Creature<br />
!width=65; |Level<br />
!width=175;|Skin<br />
!width=100;|Skin Noun<br />
!width=100;|Group<br />
|-<br />
|[[Black-winged daggerbeak]]<br />
|align=center|1<br />
|daggerbeak ''wing''<br />
|wing<br />
|avian<br />
|-<br />
|[[Black rolton]]<br />
|align=center|1<br />
|rolton ''ear''<br />
|ear<br />
|rolton<br />
|-<br />
|[[Carrion worm]]<br />
|align=center|1<br />
|worm ''skin''<br />
|skin<br />
|worm<br />
|-<br />
|[[Fanged rodent]]<br />
|align=center|1<br />
|rodent ''fang''<br />
|fang<br />
|rodent<br />
|-<br />
|[[Fire ant]]<br />
|align=center|1<br />
|fire ant ''pincer''<br />
|pincer<br />
|ant<br />
|-<br />
|[[Giant ant]]<br />
|align=center|1<br />
|ant ''pincer''<br />
|pincer<br />
|ant<br />
|-<br />
|[[Giant rat]]<br />
|align=center|1<br />
|rat ''pelt''<br />
|pelt<br />
|rodent<br />
|-<br />
|[[Kobold]]<br />
|align=center|1<br />
|kobold ''skin''<br />
|skin<br />
|kobold<br />
|-<br />
|[[Lesser ghoul]]<br />
|align=center|1<br />
|ghoul ''nail''<br />
|nail<br />
|ghoul<br />
|-<br />
|[[Mountain rolton]]<br />
|align=center|1<br />
|rolton ''eye''<br />
|eye<br />
|rolton<br />
|-<br />
|[[Rolton]]<br />
|align=center|1<br />
|rolton ''pelt''<br />
|pelt<br />
|rolton<br />
|-<br />
|[[Skeleton]]<br />
|align=center|1<br />
|skeleton ''bone''<br />
|bone<br />
|skeleton<br />
|-<br />
|[[Spotted gnarp]]<br />
|align=center|1<br />
|spotted gnarp ''horn''<br />
|horn<br />
|gnarp<br />
|-<br />
|[[Young grass snake]]<br />
|align=center|1<br />
|snake ''skin''<br />
|skin<br />
|snake<br />
|-<br />
|[[Zombie rolton]]<br />
|align=center|1<br />
|rotting rolton ''pelt''<br />
|pelt<br />
|rolton<br />
|-<br />
|[[Big ugly kobold]]<br />
|align=center|2<br />
|kobold ''skin''<br />
|skin<br />
|kobold<br />
|-<br />
|[[Brown gak]]<br />
|align=center|2<br />
|brown gak ''hide''<br />
|hide<br />
|gak<br />
|-<br />
|[[Cave gnome]]<br />
|align=center|2<br />
|gnome ''scalp''<br />
|scalp<br />
|gnome<br />
|-<br />
|[[Fanged goblin]]<br />
|align=center|2<br />
|goblin ''fang''<br />
|fang<br />
|goblin<br />
|-<br />
|[[Goblin]]<br />
|align=center|2<br />
|goblin ''skin''<br />
|skin<br />
|goblin<br />
|-<br />
|[[Pale crab]]<br />
|align=center|2<br />
|pale crab ''pincer''<br />
|pincer<br />
|crab<br />
|-<br />
|[[Rabid squirrel]]<br />
|align=center|2<br />
|squirrel ''tail''<br />
|tail<br />
|squirrel<br />
|-<br />
|[[Spotted gak]]<br />
|align=center|2<br />
|gak ''hide''<br />
|hide<br />
|gak<br />
|-<br />
|[[Bresnahanini rolton]]<br />
|align=center|3<br />
|rolton ''horn''<br />
|horn<br />
|rolton<br />
|-<br />
|[[Cave nipper]]<br />
|align=center|3<br />
|cave nipper ''skin''<br />
|skin<br />
|nipper<br />
|-<br />
|[[Fire salamander]]<br />
|align=center|3<br />
|salamander ''skin''<br />
|skin<br />
|salamander<br />
|-<br />
|[[Greater ghoul]]<br />
|align=center|3<br />
|ghoul ''scraping''<br />
|scraping<br />
|ghoul<br />
|-<br />
|[[Greater ice spider]]<br />
|align=center|3<br />
|spider ''leg''<br />
|leg<br />
|spider<br />
|-<br />
|[[Hobgoblin]]<br />
|align=center|3<br />
|hobgoblin ''scalp''<br />
|scalp<br />
|hobgoblin<br />
|-<br />
|[[Ice skeleton]]<br />
|align=center|3<br />
|skeleton ''skull''<br />
|skull<br />
|skeleton<br />
|-<br />
|[[Kobold shepherd]]<br />
|align=center|3<br />
|kobold ''ear''<br />
|ear<br />
|kobold<br />
|-<br />
|[[Mountain snowcat]]<br />
|align=center|3<br />
|snowcat ''pelt''<br />
|pelt<br />
|feline<br />
|-<br />
|[[Relnak]]<br />
|align=center|3<br />
|relnak ''sail''<br />
|sail<br />
|relnak<br />
|-<br />
|[[Spotted velnalin]]<br />
|align=center|3<br />
|velnalin ''horn''<br />
|horn<br />
|deer<br />
|-<br />
|[[Striped gak]]<br />
|align=center|3<br />
|gak ''pelt''<br />
|pelt<br />
|gak<br />
|-<br />
|[[Striped relnak]]<br />
|align=center|3<br />
|striped relnak ''sail''<br />
|sail<br />
|relnak<br />
|-<br />
|[[Velnalin]]<br />
|align=center|3<br />
|velnalin ''hide''<br />
|hide<br />
|deer<br />
|-<br />
|[[Black urgh]]<br />
|align=center|4<br />
|black urgh ''hide''<br />
|hide<br />
|urgh<br />
|-<br />
|[[Cobra]]<br />
|align=center|4<br />
|cobra ''skin''<br />
|skin<br />
|snake<br />
|-<br />
|[[Fanged viper]]<br />
|align=center|4<br />
|viper ''skin''<br />
|skin<br />
|snake<br />
|-<br />
|[[Mongrel kobold]]<br />
|align=center|4<br />
|mangy kobold ''scalp''<br />
|scalp<br />
|kobold<br />
|-<br />
|[[Ridge orc]]<br />
|align=center|4<br />
|orc ''ear''<br />
|ear<br />
|orc<br />
|-<br />
|[[Spotted leaper]]<br />
|align=center|4<br />
|spotted leaper ''pelt''<br />
|pelt<br />
|leaper<br />
|-<br />
|[[Urgh]]<br />
|align=center|4<br />
|urgh ''hide''<br />
|hide<br />
|urgh<br />
|-<br />
|[[Water moccasin]]<br />
|align=center|4<br />
|water moccasin ''skin''<br />
|skin<br />
|snake<br />
|-<br />
|[[Whiptail]]<br />
|align=center|4<br />
|whiptail ''stinger''<br />
|stinger<br />
|whiptail<br />
|-<br />
|[[Bobcat]]<br />
|align=center|5<br />
|bobcat ''claw''<br />
|claw<br />
|feline<br />
|-<br />
|[[Coyote]]<br />
|align=center|5<br />
|coyote ''tail''<br />
|tail<br />
|canine<br />
|-<br />
|[[Mist wraith]]<br />
|align=center|5<br />
|mist wraith ''eye''<br />
|eye<br />
|wraith<br />
|-<br />
|[[Mongrel hobgoblin]]<br />
|align=center|5<br />
|mongrel hobgoblin ''snout''<br />
|snout<br />
|hobgoblin<br />
|-<br />
|[[Night golem]]<br />
|align=center|5<br />
|night golem ''finger''<br />
|finger<br />
|golem<br />
|-<br />
|[[Cockatrice]]<br />
|align=center|6<br />
|cockatrice ''feather''<br />
|feather<br />
|cockatrice<br />
|-<br />
|[[Leaper]]<br />
|align=center|6<br />
|leaper ''hide''<br />
|hide<br />
|leaper<br />
|-<br />
|[[Lesser mummy]]<br />
|align=center|6<br />
|mummy's ''shroud''<br />
|shroud<br />
|mummy<br />
|-<br />
|[[Lesser orc]]<br />
|align=center|6<br />
|orc ''hide''<br />
|hide<br />
|orc<br />
|-<br />
|[[Monkey]]<br />
|align=center|6<br />
|monkey ''paw''<br />
|paw<br />
|monkey<br />
|-<br />
|[[Snowy cockatrice]]<br />
|align=center|6<br />
|snowy cockatrice ''tailfeather''<br />
|tailfeather<br />
|cockatrice<br />
|-<br />
|[[Spotted lynx]]<br />
|align=center|6<br />
|lynx ''pelt''<br />
|pelt<br />
|feline<br />
|-<br />
|[[Blood eagle]]<br />
|align=center|7<br />
|blood red eagle ''feather''<br />
|feather<br />
|avian<br />
|-<br />
|[[Greater kappa]]<br />
|align=center|7<br />
|kappa ''fin''<br />
|fin<br />
|kappa<br />
|-<br />
|[[Hobgoblin shaman]]<br />
|align=center|7<br />
|hobgoblin shaman ''ear''<br />
|ear<br />
|hobgoblin<br />
|-<br />
|[[Lesser burrow orc]]<br />
|align=center|7<br />
|orc ''claw''<br />
|claw<br />
|orc<br />
|-<br />
|[[Lesser red orc]]<br />
|align=center|7<br />
|red orc ''scalp''<br />
|scalp<br />
|orc<br />
|-<br />
|[[Shelfae soldier]]<br />
|align=center|7<br />
|shelfae ''scale''<br />
|scale<br />
|shelfae<br />
|-<br />
|[[Albino tomb spider]]<br />
|align=center|8<br />
|multi-faceted tomb spider ''eye''<br />
|eye<br />
|spider<br />
|-<br />
|[[Bone golem]]<br />
|align=center|8<br />
|golem ''bone''<br />
|bone<br />
|golem<br />
|-<br />
|[[Crystal crab]]<br />
|align=center|8<br />
|faceted crystal crab ''shell''<br />
|shell<br />
|crab<br />
|-<br />
|[[Greater burrow orc]]<br />
|align=center|8<br />
|orc ''claw''<br />
|claw<br />
|orc<br />
|-<br />
|[[Greater orc]]<br />
|align=center|8<br />
|orc ''scalp''<br />
|scalp<br />
|orc<br />
|-<br />
|[[Greater spider]]<br />
|align=center|8<br />
|spider ''leg''<br />
|leg<br />
|spider<br />
|-<br />
|[[Thrak]]<br />
|align=center|8<br />
|thrak ''hide''<br />
|hide<br />
|thrak<br />
|-<br />
|[[Brown spinner]]<br />
|align=center|9<br />
|brown spinner ''leg''<br />
|leg<br />
|spider<br />
|-<br />
|[[Crocodile]]<br />
|align=center|9<br />
|crocodile ''snout''<br />
|snout<br />
|crocodile<br />
|-<br />
|[[Death dirge]]<br />
|align=center|9<br />
|dirge ''skin''<br />
|skin<br />
|dirge<br />
|-<br />
|[[Manticore]]<br />
|align=center|9<br />
|manticore ''tail''<br />
|tail<br />
|manticore<br />
|-<br />
|[[Snow spectre]]<br />
|align=center|9<br />
|spectre ''nail''<br />
|nail<br />
|spectre<br />
|-<br />
|[[Giant marmot]]<br />
|align=center|10<br />
|marmot ''pelt''<br />
|pelt<br />
|marmot<br />
|-<br />
|[[Great boar]]<br />
|align=center|10<br />
|boar ''tusk''<br />
|tusk<br />
|boar<br />
|-<br />
|[[Rabid guard dog]]<br />
|align=center|10<br />
|rotted ''canine''<br />
|canine<br />
|canine<br />
|-<br />
|[[Werebear]]<br />
|align=center|10<br />
|werebear ''paw''<br />
|paw<br />
|bear<br />
|-<br />
|[[Neartofar orc]]<br />
|align=center|11<br />
|orc ''knuckle''<br />
|knuckle<br />
|orc<br />
|-<br />
|[[Shelfae chieftain]]<br />
|align=center|11<br />
|shelfae ''crest''<br />
|crest<br />
|shelfae<br />
|-<br />
|[[Dark orc]]<br />
|align=center|12<br />
|orc ''ear''<br />
|ear<br />
|orc<br />
|-<br />
|[[Great stag]]<br />
|align=center|13<br />
|''antlers''<br />
|antlers<br />
|deer<br />
|-<br />
|[[Plumed cockatrice]]<br />
|align=center|13<br />
|cockatrice ''plume''<br />
|plume<br />
|cockatrice<br />
|-<br />
|[[Tawny brindlecat]]<br />
|align=center|13<br />
|tawny brindlecat ''hide''<br />
|hide<br />
|feline<br />
|-<br />
|[[Black boar]]<br />
|align=center|14<br />
|black boar ''hide''<br />
|hide<br />
|boar<br />
|-<br />
|[[Brown boar]]<br />
|align=center|14<br />
|brown boar ''skin''<br />
|skin<br />
|boar<br />
|-<br />
|[[Forest troll]]<br />
|align=center|14<br />
|troll ''hide''<br />
|hide<br />
|troll<br />
|-<br />
|[[Giant weasel]]<br />
|align=center|14<br />
|weasel ''pelt''<br />
|pelt<br />
|weasel<br />
|-<br />
|[[Great brown bear]]<br />
|align=center|14<br />
|brown bear ''skin''<br />
|skin<br />
|bear<br />
|-<br />
|[[Grey orc]]<br />
|align=center|14<br />
|orc ''beard''<br />
|beard<br />
|orc<br />
|-<br />
|[[Silverback orc]]<br />
|align=center|15<br />
|silverback orc ''knuckle''<br />
|knuckle<br />
|orc<br />
|-<br />
|[[Spectre]]<br />
|align=center|14<br />
|spectre ''skin''<br />
|skin<br />
|spectre<br />
|-<br />
|[[Swamp troll]]<br />
|align=center|14<br />
|swamp troll ''scalp''<br />
|scalp<br />
|troll<br />
|-<br />
|[[Arctic puma]]<br />
|align=center|15<br />
|white puma ''hide''<br />
|hide<br />
|feline<br />
|-<br />
|[[Black leopard]]<br />
|align=center|15<br />
|black leopard ''paw''<br />
|paw<br />
|feline<br />
|-<br />
|[[Humpbacked puma]]<br />
|align=center|15<br />
|puma ''paw''<br />
|paw<br />
|feline<br />
|-<br />
|[[Large ogre]]<br />
|align=center|15<br />
|ogre ''tusk''<br />
|tusk<br />
|ogre<br />
|-<br />
|[[Neartofar troll]]<br />
|align=center|15<br />
|greasy troll ''scalp''<br />
|scalp<br />
|troll<br />
|-<br />
|[[Panther]]<br />
|align=center|15<br />
|panther ''pelt''<br />
|pelt<br />
|feline<br />
|-<br />
|[[Puma]]<br />
|align=center|15<br />
|puma ''hide''<br />
|hide<br />
|feline<br />
|-<br />
|[[Ridgeback boar]]<br />
|align=center|15<br />
|yellowed boar ''tusk''<br />
|tusk<br />
|boar<br />
|-<br />
|[[Tomb wight]]<br />
|align=center|15<br />
|wight ''claw''<br />
|claw<br />
|wight<br />
|-<br />
|[[Wraith]]<br />
|align=center|15<br />
|wraith ''talon''<br />
|talon<br />
|wraith<br />
|-<br />
|[[Agresh bear]]<br />
|align=center|16<br />
|agresh bear ''claw''<br />
|claw<br />
|bear<br />
|-<br />
|[[Banded rattlesnake]]<br />
|align=center|16<br />
|rattlesnake ''rattle''<br />
|rattle<br />
|snake<br />
|-<br />
|[[Black bear]]<br />
|align=center|16<br />
|bear ''hide''<br />
|hide<br />
|bear<br />
|-<br />
|[[Cave troll]]<br />
|align=center|16<br />
|troll ''skin''<br />
|skin<br />
|troll<br />
|-<br />
|[[Fire rat]]<br />
|align=center|16<br />
|fire rat ''tail''<br />
|tail<br />
|rodent<br />
|-<br />
|[[Ghoul master]]<br />
|align=center|16<br />
|ghoul ''finger''<br />
|finger<br />
|ghoul<br />
|-<br />
|[[Hill troll]]<br />
|align=center|16<br />
|troll ''beard''<br />
|beard<br />
|troll<br />
|-<br />
|[[Mongrel wolfhound]]<br />
|align=center|16<br />
|yellowed ''canine''<br />
|canine<br />
|canine<br />
|-<br />
|[[Mountain ogre, Plains ogre]]<br />
|align=center|16<br />
|ogre ''nose''<br />
|nose<br />
|ogre<br />
|-<br />
|[[Mongrel troll]]<br />
|align=center|16<br />
|chipped troll ''tusk''<br />
|tusk<br />
|troll<br />
|-<br />
|[[Phosphorescent worm]]<br />
|align=center|16<br />
|faintly glowing worm ''skin''<br />
|skin<br />
|worm<br />
|-<br />
|[[Plains orc warrior]]<br />
|align=center|16<br />
|scraggly orc ''scalp''<br />
|scalp<br />
|orc<br />
|-<br />
|[[Red bear]]<br />
|align=center|16<br />
|bear ''paw''<br />
|paw<br />
|bear<br />
|-<br />
|[[Wind witch]]<br />
|align=center|16<br />
|crooked witch ''nose''<br />
|nose<br />
|humanoid<br />
|-<br />
|[[Dark shambler]]<br />
|align=center|17<br />
|glistening black ''eye''<br />
|eye<br />
|shambler<br />
|-<br />
|[[Forest ogre]]<br />
|align=center|17<br />
|ogre ''tusk''<br />
|tusk<br />
|ogre<br />
|-<br />
|[[Giant veaba]]<br />
|align=center|17<br />
|veaba ''claw''<br />
|claw<br />
|veaba<br />
|-<br />
|[[Mountain goat]]<br />
|align=center|17<br />
|goat ''hoof''<br />
|hoof<br />
|goat<br />
|-<br />
|[[Mountain troll]]<br />
|align=center|17<br />
|troll ''toe''<br />
|toe<br />
|troll<br />
|-<br />
|[[Plains ogre]]<br />
|align=center|17<br />
|ogre ''nose''<br />
|nose<br />
|ogre<br />
|-<br />
|[[Plains orc scout]]<br />
|align=center|17<br />
|scraggly orc ''scalp''<br />
|scalp<br />
|orc<br />
|-<br />
|[[Spiked cavern urchin]]<br />
|align=center|17<br />
|long fiery red ''spine''<br />
|spine<br />
|urchin<br />
|-<br />
|[[Bighorn sheep]]<br />
|align=center|18<br />
|bighorn ''sheepskin''<br />
|sheepskin<br />
|sheep<br />
|-<br />
|[[Cave lizard]]<br />
|align=center|18<br />
|stone-grey lizard ''tail''<br />
|tail<br />
|lizard<br />
|-<br />
|[[Elder ghoul master]]<br />
|align=center|18<br />
|ghoul master ''claw''<br />
|claw<br />
|ghoul<br />
|-<br />
|[[Fire cat]]<br />
|align=center|18<br />
|fire cat ''claw''<br />
|claw<br />
|feline<br />
|-<br />
|[[Greenwing hornet]]<br />
|align=center|18<br />
|hornet ''stinger''<br />
|stinger<br />
|hornet<br />
|-<br />
|[[Mountain lion]]<br />
|align=center|18<br />
|mountain lion ''skin''<br />
|skin<br />
|feline<br />
|-<br />
|[[Plains lion]]<br />
|align=center|18<br />
|plains lion ''skin''<br />
|skin<br />
|feline<br />
|-<br />
|[[Plains orc shaman]]<br />
|align=center|18<br />
|scraggly orc ''scalp''<br />
|scalp<br />
|orc<br />
|-<br />
|[[Shelfae warlord]]<br />
|align=center|18<br />
|orange shelfae ''scale''<br />
|scale<br />
|shelfae<br />
|-<br />
|[[Thunder troll]]<br />
|align=center|18<br />
|troll ''scalp''<br />
|scalp<br />
|troll<br />
|-<br />
|[[War troll]]<br />
|align=center|18<br />
|troll ''heart''<br />
|heart<br />
|troll<br />
|-<br />
|[[Arch wight]]<br />
|align=center|20<br />
|wight ''skin''<br />
|skin<br />
|wight<br />
|-<br />
|[[Ogre warrior]]<br />
|align=center|20<br />
|ogre ''tooth''<br />
|tooth<br />
|ogre<br />
|-<br />
|[[Striped warcat]]<br />
|align=center|20<br />
|warcat ''whisker''<br />
|whisker<br />
|feline<br />
|-<br />
|[[Wood wight]]<br />
|align=center|20<br />
|wight ''scalp''<br />
|scalp<br />
|wight<br />
|-<br />
|[[Cave bear]]<br />
|align=center|21<br />
|bear ''claw''<br />
|claw<br />
|bear<br />
|-<br />
|[[Plains orc chieftain]]<br />
|align=center|21<br />
|scraggly orc ''scalp''<br />
|scalp<br />
|orc<br />
|-<br />
|[[Cougar]]<br />
|align=center|22<br />
|cougar ''tail''<br />
|tail<br />
|feline<br />
|-<br />
|[[Crested basilisk]]<br />
|align=center|22<br />
|basilisk ''crest''<br />
|crest<br />
|basilisk<br />
|-<br />
|[[Dark panther]]<br />
|align=center|22<br />
|panther ''pelt''<br />
|pelt<br />
|feline<br />
|-<br />
|[[Warthog]]<br />
|align=center|22<br />
|warthog ''snout''<br />
|snout<br />
|pig<br />
|-<br />
|[[Centaur]]<br />
|align=center|23<br />
|centaur ''hide''<br />
|hide<br />
|centaur<br />
|-<br />
|[[Centaur ranger]]<br />
|align=center|23<br />
|centaur ''hide''<br />
|hide<br />
|centaur<br />
|-<br />
|[[Crazed zombie]]<br />
|align=center|23<br />
|zombie ''scalp''<br />
|scalp<br />
|zombie<br />
|-<br />
|[[Fenghai]]<br />
|align=center|23<br />
|fenghai ''fur''<br />
|fur<br />
|fenghai<br />
|-<br />
|[[Zombie]]<br />
|align=center|23<br />
|zombie ''scalp''<br />
|scalp<br />
|zombie<br />
|-<br />
|[[Arctic wolverine]]<br />
|align=center|24<br />
|wolverine ''tail''<br />
|tail<br />
|wolverine<br />
|-<br />
|[[Giant albino scorpion]]<br />
|align=center|24<br />
|scorpion ''stinger''<br />
|stinger<br />
|scorpion<br />
|-<br />
|[[Ice hound]]<br />
|align=center|24<br />
|ice hound ''ear''<br />
|ear<br />
|canine<br />
|-<br />
|[[Night hound]]<br />
|align=center|24<br />
|night hound ''hide''<br />
|hide<br />
|canine<br />
|-<br />
|[[Tree viper]]<br />
|align=center|24<br />
|tree viper ''fang''<br />
|fang<br />
|snake<br />
|-<br />
|[[Wolverine]]<br />
|align=center|24<br />
|wolverine ''pelt''<br />
|pelt<br />
|wolverine<br />
|-<br />
|[[Jungle troll]]<br />
|align=center|26<br />
|troll ''knuckle''<br />
|knuckle<br />
|troll<br />
|-<br />
|[[Cyclops]]<br />
|align=center|27<br />
|cyclops ''eye''<br />
|eye<br />
|cyclops<br />
|-<br />
|[[Snow leopard]]<br />
|align=center|27<br />
|leopard ''skin''<br />
|skin<br />
|feline<br />
|-<br />
|[[Troll chieftain]]<br />
|align=center|27<br />
|troll ''fang''<br />
|fang<br />
|troll<br />
|-<br />
|[[Dobrem]]<br />
|align=center|28<br />
|dobrem ''snout''<br />
|snout<br />
|canine<br />
|-<br />
|[[Fire ogre]]<br />
|align=center|28<br />
|ogre ''tooth''<br />
|tooth<br />
|ogre<br />
|-<br />
|[[Giant hawk-owl]]<br />
|align=center|28<br />
|tufted hawk-owl ''ear''<br />
|ear<br />
|avian<br />
|-<br />
|[[Martial eagle]]<br />
|align=center|28<br />
|martial eagle ''talon''<br />
|talon<br />
|avian<br />
|-<br />
|[[Arctic manticore]]<br />
|align=center|29<br />
|arctic manticore ''mane''<br />
|mane<br />
|manticore<br />
|-<br />
|[[Ice troll]]<br />
|align=center|29<br />
|ice troll ''scalp''<br />
|scalp<br />
|troll<br />
|-<br />
|[[Scaly burgee]]<br />
|align=center|29<br />
|scaly burgee ''shell''<br />
|shell<br />
|burgee<br />
|-<br />
|[[Giant albino tomb spider]]<br />
|align=center|30<br />
|sheer white spider ''mandible''<br />
|mandible<br />
|spider<br />
|-<br />
|[[Hisskra warrior]]<br />
|align=center|30<br />
|hisskra ''skin''<br />
|skin<br />
|hisskra<br />
|-<br />
|[[Hunter troll]]<br />
|align=center|30<br />
|troll ''tongue''<br />
|tongue<br />
|troll<br />
|-<br />
|[[Jungle troll chieftain]]<br />
|align=center|30<br />
|scrap of troll ''skin''<br />
|skin<br />
|troll<br />
|-<br />
|[[Mammoth arachnid]]<br />
|align=center|30<br />
|''mandible''<br />
|mandible<br />
|spider<br />
|-<br />
|[[Tegursh sentry]]<br />
|align=center|30<br />
|tegursh ''claw''<br />
|claw<br />
|tegursh<br />
|-<br />
|[[Ash hag]]<br />
|align=center|31<br />
|ash hag ''nose''<br />
|nose<br />
|humanoid<br />
|-<br />
|[[Krynch]]<br />
|align=center|31<br />
|krynch ''shinbone''<br />
|shinbone<br />
|krynch<br />
|-<br />
|[[Giant fog beetle]]<br />
|align=center|32<br />
|fog beetle ''carapace''<br />
|carapace<br />
|beetle<br />
|-<br />
|[[Caribou]]<br />
|align=center|32<br />
|a pair of caribou ''antlers''<br />
|antlers<br />
|deer<br />
|-<br />
|[[Hisskra shaman]]<br />
|align=center|33<br />
|hisskra ''tooth''<br />
|tooth<br />
|hisskra<br />
|-<br />
|[[Moor hound]]<br />
|align=center|33<br />
|moor hound ''paw''<br />
|paw<br />
|canine<br />
|-<br />
|[[Sand beetle]]<br />
|align=center|33<br />
|sand beetle ''pincer''<br />
|pincer<br />
|beetle<br />
|-<br />
|[[Skeletal giant]]<br />
|align=center|33<br />
|skeletal giant ''bone''<br />
|bone<br />
|giant<br />
|-<br />
|[[Three-toed tegu]]<br />
|align=center|33<br />
|''tailspike''<br />
|tailspike<br />
|tegu<br />
|-<br />
|[[Colossus vulture]]<br />
|align=center|34<br />
|ruff of vulture ''feathers''<br />
|feathers<br />
|avian<br />
|-<br />
|[[Hisskra chieftain]]<br />
|align=center|34<br />
|hisskra ''crest''<br />
|crest<br />
|hisskra<br />
|-<br />
|[[Lava troll]]<br />
|align=center|34<br />
|troll ''eye''<br />
|eye<br />
|troll<br />
|-<br />
|[[Rock troll zombie]]<br />
|align=center|34<br />
|decaying troll ''eye''<br />
|eye<br />
|troll<br />
|-<br />
|[[Tundra giant]]<br />
|align=center|34<br />
|tundra giant ''tooth''<br />
|tooth<br />
|giant<br />
|-<br />
|[[Bog troll]]<br />
|align=center|35<br />
|troll ''ear''<br />
|ear<br />
|troll<br />
|-<br />
|[[Moor eagle]]<br />
|align=center|35<br />
|''talon''<br />
|talon<br />
|avian<br />
|-<br />
|[[Shimmering fungus]]<br />
|align=center|35<br />
|fungal ''cap''<br />
|cap<br />
|plant<br />
|-<br />
|-<br />
|[[Arctic titan]]<br />
|align=center|36<br />
|arctic titan ''toe''<br />
|toe<br />
|titan<br />
|-<br />
|[[Fire giant]]<br />
|align=center|36<br />
|fire giant ''mane''<br />
|mane<br />
|giant<br />
|-<br />
|[[Snow crone]]<br />
|align=center|36<br />
|crooked crone ''finger''<br />
|finger<br />
|humanoid<br />
|-<br />
|[[Undertaker bat]]<br />
|align=center|36<br />
|bat ''wing''<br />
|wing<br />
|bat<br />
|-<br />
|[[Writhing icy bush]]<br />
|align=center|36<br />
|blood-stained ''leaf''<br />
|leaf<br />
|plantlife<br />
|-<br />
|[[Lesser moor wight]]<br />
|align=center|37<br />
|wight ''skull''<br />
|skull<br />
|wight<br />
|-<br />
|[[Shadow mare]]<br />
|align=center|37<br />
|silver-tipped ''horseshoe''<br />
|horseshoe<br />
|equine<br />
|-<br />
|[[Skeletal warhorse]]<br />
|align=center|37<br />
|skeletal warhorse ''jaw''<br />
|jaw<br />
|equine<br />
|-<br />
|[[Tusked ursian]]<br />
|align=center|37<br />
|ursian ''tusk''<br />
|tusk<br />
|ursian<br />
|-<br />
|[[Frost giant]]<br />
|align=center|38<br />
|giant ''toe''<br />
|toe<br />
|giant<br />
|-<br />
|[[Grizzly bear]]<br />
|align=center|38<br />
|grizzly bear ''hide''<br />
|hide<br />
|bear<br />
|-<br />
|[[Mud wasp]]<br />
|align=center|38<br />
|wasp ''stinger''<br />
|stinger<br />
|wasp<br />
|-<br />
|[[Shadow steed]]<br />
|align=center|38<br />
|silvery ''tail''<br />
|tail<br />
|equine<br />
|-<br />
|[[Vesperti]]<br />
|align=center|38<br />
|vesperti ''claw''<br />
|claw<br />
|vesperti<br />
|-<br />
|[[Blackened decaying tumbleweed]]<br />
|align=center|39<br />
|desiccated ''stem''<br />
|stem<br />
|plantlife<br />
|-<br />
|[[Greater bog troll]]<br />
|align=center|39<br />
|cracked troll ''jawbone''<br />
|jawbone<br />
|troll<br />
|-<br />
|[[Greater moor wight]]<br />
|align=center|39<br />
|wight ''mane''<br />
|mane<br />
|wight<br />
|-<br />
|[[Storm giant]]<br />
|align=center|39<br />
|giant ''skin''<br />
|skin<br />
|giant<br />
|-<br />
|[[Kiramon worker]]<br />
|align=center|40<br />
|kiramon ''mandible''<br />
|mandible<br />
|kiramon<br />
|-<br />
|[[Myklian]]<br />
|align=center|40<br />
|myklian ''scale''<br />
|scale<br />
|myklian<br />
|-<br />
|[[Writhing frost-glazed vine]]<br />
|align=center|40<br />
|thorn-ridden ''appendage''<br />
|appendage<br />
|plantlife<br />
|-<br />
|[[Lesser ice giant]]<br />
|align=center|41<br />
|giant ''scalp''<br />
|scalp<br />
|giant<br />
|-<br />
|[[Roa'ter]]<br />
|align=center|41<br />
|roa'ter ''skin''<br />
|skin<br />
|worm<br />
|-<br />
|[[Frozen corpse]]<br />
|align=center|42<br />
|frozen ''scalp''<br />
|scalp<br />
|corpse<br />
|-<br />
|[[Siren lizard]]<br />
|align=center|42<br />
|multicolored siren lizard ''skin''<br />
|skin<br />
|lizard<br />
|-<br />
|[[Dreadnought raptor]]<br />
|align=center|43<br />
|raptor ''feathers''<br />
|feathers<br />
|avian<br />
|-<br />
|[[Night mare]]<br />
|align=center|43<br />
|silvery ''hoof''<br />
|hoof<br />
|equine<br />
|-<br />
|[[Firethorn shoot]]<br />
|align=center|44<br />
|pulsating ''firethorn''<br />
|firethorn<br />
|firethorn<br />
|-<br />
|[[Forest trali shaman]]<br />
|align=center|44<br />
|trali ''scalp''<br />
|scalp<br />
|trali<br />
|-<br />
|[[Mastodonic leopard]]<br />
|align=center|44<br />
|spotted leopard ''pelt''<br />
|pelt<br />
|feline<br />
|-<br />
|[[Polar bear]]<br />
|align=center|44<br />
|polar bear ''skin''<br />
|skin<br />
|bear<br />
|-<br />
|[[Dark frosty plant]]<br />
|align=center|45<br />
|frosted ''branch''<br />
|branch<br />
|plantlife<br />
|-<br />
|[[Lesser vruul]]<br />
|align=center|45<br />
|vruul ''skin''<br />
|skin<br />
|vruul<br />
|-<br />
|[[Cinder wasp]]<br />
|align=center|46<br />
|shimmering wasp ''wing''<br />
|wing<br />
|wasp<br />
|-<br />
|[[Forest trali]]<br />
|align=center|46<br />
|trali ''hide''<br />
|hide<br />
|trali<br />
|-<br />
|[[Greater ice giant]]<br />
|align=center|46<br />
|giant ''scalp''<br />
|scalp<br />
|giant<br />
|-<br />
|[[Kiramon defender]]<br />
|align=center|46<br />
|kiramon ''tongue''<br />
|tongue<br />
|kiramon<br />
|-<br />
|[[Lesser faeroth]]<br />
|align=center|46<br />
|mottled faeroth ''crest''<br />
|crest<br />
|faeroth<br />
|-<br />
|[[Rotting chimera]]<br />
|align=center|46<br />
|chimera ''stinger''<br />
|stinger<br />
|chimera<br />
|-<br />
|[[Horned vor'taz]]<br />
|align=center|48<br />
|vor'taz ''horn''<br />
|horn<br />
|vor'taz<br />
|-<br />
|[[Large thorned shrub]]<br />
|align=center|48<br />
|bleached ''thorn''<br />
|thorn<br />
|plantlife<br />
|-<br />
|[[Necrotic snake]]<br />
|align=center|48<br />
|snake ''fang''<br />
|fang<br />
|snake<br />
|-<br />
|[[Red-scaled thrak]]<br />
|align=center|48<br />
|thrak ''tail''<br />
|tail<br />
|thrak<br />
|-<br />
|[[Waern]]<br />
|align=center|49<br />
|waern ''fur''<br />
|fur<br />
|waern<br />
|-<br />
|[[Greater faeroth]]<br />
|align=center|50<br />
|faeroth ''fang''<br />
|fang<br />
|faeroth<br />
|-<br />
|[[Shriveled icy creeper]]<br />
|align=center|50<br />
|shriveled ''cutting''<br />
|cutting<br />
|plantlife<br />
|-<br />
|[[Seeker]]<br />
|align=center|52<br />
|seeker ''eye''<br />
|eye<br />
|humanoid<br />
|-<br />
|[[Snow madrinol]]<br />
|align=center|52<br />
|madrinol ''skin''<br />
|skin<br />
|madrinol<br />
|-<br />
|[[Tomb troll]]<br />
|align=center|52<br />
|troll ''thumb''<br />
|thumb<br />
|troll<br />
|-<br />
|[[Wooly mammoth]]<br />
|align=center|52<br />
|mammoth ''tusk''<br />
|tusk<br />
|mammoth<br />
|-<br />
|[[Sabre-tooth tiger]]<br />
|align=center|53<br />
|tiger ''incisor''<br />
|incisor<br />
|feline<br />
|-<br />
|[[Tomb troll necromancer]]<br />
|align=center|54<br />
|troll ''eyeball''<br />
|eyeball<br />
|troll<br />
|-<br />
|[[Nightmare steed]]<br />
|align=center|55<br />
|silver ''mane''<br />
|mane<br />
|equine<br />
|-<br />
|[[Massive pyrothag]]<br />
|align=center|58<br />
|pyrothag ''hide''<br />
|hide<br />
|pyrothag<br />
|-<br />
|[[Black forest viper]]<br />
|align=center|59<br />
|viper ''fang''<br />
|fang<br />
|snake<br />
|-<br />
|[[Massive black boar]]<br />
|align=center|59<br />
|heavy grey ''tusk''<br />
|tusk<br />
|boar<br />
|-<br />
|[[Winged viper]]<br />
|align=center|60<br />
|pale white ''feather''<br />
|feather<br />
|avian<br />
|-<br />
|[[Stone mastiff]]<br />
|align=center|62<br />
|stone ''heart''<br />
|heart<br />
|canine<br />
|-<br />
|[[Massive troll king]]<br />
|align=center|63<br />
|massive troll king ''hide''<br />
|hide<br />
|troll<br />
|-<br />
|[[Direbear]]<br />
|align=center|64<br />
|direbear ''fang''<br />
|fang<br />
|bear<br />
|-<br />
|[[Grifflet]]<br />
|align=center|64<br />
|soft grifflet ''pelt''<br />
|pelt<br />
|griffin<br />
|-<br />
|[[Red tsark]]<br />
|align=center|66<br />
|tsark ''skin''<br />
|skin<br />
|tsark<br />
|-<br />
|[[Monstrous direwolf]]<br />
|align=center|67<br />
|red ''eye''<br />
|eye<br />
|wolf<br />
|-<br />
|[[Lesser griffin]]<br />
|align=center|69<br />
|ruffed tawny griffin ''pelt''<br />
|pelt<br />
|griffin<br />
|-<br />
|[[Krag dweller]]<br />
|align=center|72<br />
|a brilliant purple ''opal''<br />
|opal<br />
|Dweller<br />
|-<br />
|[[Storm griffin]]<br />
|align=center|73<br />
|soft blue griffin ''feather''<br />
|feather<br />
|griffin<br />
|-<br />
|[[Lesser minotaur]]<br />
|align=center|74<br />
|minotaur ''hide''<br />
|hide<br />
|minotaur<br />
|-<br />
|[[Minotaur warrior]]<br />
|align=center|76<br />
|minotaur ''horn''<br />
|horn<br />
|minotaur<br />
|-<br />
|[[Minotaur magi]]<br />
|align=center|78<br />
|minotaur ''hoof''<br />
|hoof<br />
|minotaur<br />
|-<br />
|[[Treekin warrior]]<br />
|align=center|80<br />
|blood-stained ''bark''<br />
|bark<br />
|plantlife<br />
|-<br />
|[[Caedera]]<br />
|align=center|82<br />
|caedera ''skin''<br />
|skin<br />
|worm<br />
|-<br />
|[[Treekin druid]]<br />
|align=center|83<br />
|mossy ''beard''<br />
|beard<br />
|plantlife<br />
|-<br />
|[[Aivren]]<br />
|align=center|86<br />
|aivren ''gizzard''<br />
|gizzard<br />
|aivren<br />
|-<br />
|[[Triton dissembler]]<br />
|align=center|96<br />
|curved gold-flecked ''claw''<br />
|claw<br />
|triton<br />
|-<br />
|[[Triton radical]]<br />
|align=center|100<br />
|elongated triton ''spine''<br />
|spine<br />
|triton<br />
|-<br />
|[[Glistening cerebralite]]<br />
|align=center|100<br />
|cerebralite ''tentacle''<br />
|tentacle<br />
|cerebralite<br />
|-<br />
|[[War griffin]]<br />
|align=center|100<br />
|war griffin ''talon''<br />
|talon<br />
|griffin<br />
|-<br />
|[[Triton magus]]<br />
|align=center|102<br />
|iridescent triton ''hide''<br />
|hide<br />
|triton<br />
|-<br />
|[[Enormous rift crawler]]<br />
|align=center|103<br />
|jagged rift crawler ''tooth''<br />
|tooth<br />
|crawler<br />
|-<br />
|[[Lich|Infernal Lich]]<br />
|align=center|110<br />
|scorched lich finger ''bone''<br />
|bone<br />
|lich<br />
|-<br />
|[[Lich|Frostborne Lich]]<br />
|align=center|110<br />
|rimed lich finger ''bone''<br />
|bone<br />
|lich<br />
|}<br />
<small>''(click on [[File:Sort none.gif]] symbol at top to sort.)''</small><br />
{{top}}<br />
<br />
== See Also ==<br />
* [[Council of Light]]<br />
* [[Fletching#Fletchings|Fletching feathers]]<br />
* [[Sheath making]]<br />
* [[SKIN (verb)]]<br />
* [[Skinning (604)]]<br />
<br />
[[Category:Lists]]</div>SHAHRONhttps://gswiki.play.net/index.php?title=Premium_Point_costs&diff=154973Premium Point costs2021-10-23T02:05:43Z<p>SHAHRON: </p>
<hr />
<div>A [[Premium subscription|Premium]] GemStone IV subscriber is awarded 100 '''Premium Points''' per month as a loyalty reward (often referred to as PPs). Current number of Premium Points on any account may be seen using [[PREMIUM]] START. These points can be used to purchase many different Premium [[Long-term Benefits]]. See the Benefits page for official descriptions of services. This page will maintain costs and various notes.<br />
<br />
Points can be exchanged for services including [[Script|scripted]] items, [[alteration scroll]]s, an [[autoscripter]], lightening or deepening of one item, type-ahead lines, [[enhancive]] items, [[custom script]]ing, adding [[flares]] to [[armor]], [[weapon]]s, and armor accessories, [[enchanting]] services, adding critical or damage [[padding]] to armor and a [[Society|society]] reset option.<br />
<br />
Players often sell their PPs for [[silver coin|silvers]]. In these transactions the purchaser will have to give the seller the item as well as silvers so it is imperative that the seller be reputable. The average conversion range is approximately 4,000-6,000 silvers per PP. Larger blocks of PPs earn more silvers per point than smaller blocks, as they will be used for rarer or otherwise impossible to get services. <br />
<br />
<small>''The range provided is based on a consensus of players in June 2015 and is only meant to give a general idea, not a firm price.''</small><br />
<br />
{| {{prettytable}} align="center"<br />
! Benefit ||Premium Point Cost||Comments and Additional Costs<br />
|- <br />
|Pre-scripted giftshop item||300 ||Located in the Lighthouse in Mist Harbor (Gift Shop, various containers)<br />
|- <br />
|[[Autoscripter]]||100 ||Located in the Lighthouse in Mist Harbor (Specialty Shop, read sign for details)<br />
|- <br />
|Checkbook||600 ||Located in the Lighthouse in Mist Harbor (Gift Shop, on pedestal)<br />
|- <br />
|[[Society]] reset (amnesty parchment)||2000 ||Located in the Lighthouse in Mist Harbor (Gift Shop, on counter)<br />
|-<br />
|One type-ahead line||900 ||Drink from the fountain located in Mist Harbor<br />
|- <br />
|[[Premium title]]s||600 ||Find the disheveled resident NPC in Mist Harbor<br />
|- <br />
|[[Alteration scroll|Alteration]]||300 ||15/15/15 + show OR long description<br />
|-<br />
|[[Alteration scroll|Alteration]]||600 ||Show AND Long description<br />
|- <br />
|[[EZ script]]||1200 (first action)||600 points for each additional action. If item was EZ Scripted using different means, it is 600 for each additional action<br />
|-<br />
|[[Merchant|Lighten]] one item||100 ||Amount of lightening varies by item<br />
|- <br />
|[[Merchant|Deepen]] one item||100 ||Deepening is approximately 10% of current item<br />
|-<br />
|[[Spikes]] added to an item|| 300||Some items may not be eligible<br />
|- <br />
|Feature Changing Masks ||400 ||Good for eyes AND complexion; OR Complete hair; OR Face, nose and distinguishing mark. Get 'a plain porcelain mask' in [[Shear Delight]] followed by a Sadie Scroll.<br />
|-<br />
|Signature Swear||2500||Requires QC, which takes extra processing time. Get 'a pliable figurine' from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.<br />
|-<br />
|Signature Verb||3000||Requires QC, which takes extra processing time. Get 'a pliable figurine' from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.<br />
|-<br />
|Custom Logon/Logoff Messaging||5000||Requires QC, which takes extra processing time. Get 'a pliable figurine' from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.<br />
|-<br />
|Custom Title (Prename)||5500||Requires QC, which takes extra processing time. Get 'a pliable figurine' from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.<br />
|-<br />
|Custom Title (Postname)||2500||Requires QC, which takes extra processing time. Get 'a pliable figurine' from the Ocean Room (place an ORDER) in [[Shear Delight]] followed by a Sadie Scroll.<br />
|-<br />
|Flypaper Designers Tattoo: Full Customization (description only)|| 1000||This does not include any custom verbs, but does include the 15/15/15 OR Long description, as well as the Show description. These tattoos can only be altered when they are in certificate form. Once the tattoo has been applied, it can no longer be altered. Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.<br />
|-<br />
|Flypaper Designers Tattoo: Custom Verb (1)||1500||This does not include any alteration of the tattoo's description. These tattoos can only be altered when they are in certificate form. Once the tattoo has been applied, it can no longer be altered. Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.<br />
|-<br />
|***Pigments of Memory Tattoo: Full Customization (description only)||1000||These tattoos can only be altered when they are in certificate form. Once the tattoo has been applied, it can no longer be altered. Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.<br />
|-<br />
|***Pigments of Memory Tattoo: Other Custom Fields||1500||These tattoos can only be altered when they are in certificate form. Once the tattoo has been applied, it can no longer be altered. Both Flypaper Designers and Pigments of Memory tattoo certificates can be purchased from the shops bearing those same names at Rumor Woods.<br />
|- <br />
|Level 1 or 2 [[enhancive item]]||1800||''See [[Premium enhancive]]''<br />
|- <br />
|Level 3 or 4 [[enhancive item]]||2400||''See [[Premium enhancive]]''<br />
|- <br />
|[[Flare]]s (heat, cold, electric, impact, or vacuum; for [[Runestaff|runestaves]], mana(to a max of x2) or acuity(to a max of x4) are also available)||Base 300 points|| Plus 300 points per enchant + additional surcharge costs + item scripts (600 or 1200) + weighting (20 * number of services) + padding (10 * number of services) etc.<br />
|- <br />
|[[Flare]]s (disintegrate, disruption, unbalance, grapple, acid, plasma, steam||Base 900 points|| Plus 300 points per enchant + additional surcharge costs + item scripts (600 or 1200) + weighting (20 * number of services) + padding (10 * number of services)<br />
|- <br />
|[[Enchanting]] plain item (+1 added) with a starting enchant bonus of 0 to +15||300 + (300 * [[trunc]]((current plus + 4) / 5)))||<br />
|- <br />
|[[Enchanting]] plain item (+1 added) with a starting enchant bonus of +16 to +45||1200 + (400 * trunc((current plus - 11) / 5)))||<br />
|- <br />
|[[Spiked]] items for any enchanting, padding, or flaring service||600 point surcharge||<br />
|- <br />
|Ensorcelled items for any enchanting, padding, or flaring service||200 point per tier surcharge||<br />
|- <br />
|Enchanting flared or (non-fluff) simple [[Script|scripted]] item||600 point surcharge||<br />
|-<br />
|Enchanting (non-fluff) complex scripted item ||1200 point surcharge||<br />
|- <br />
|Enchanting a [[TD]] boosting, defender, [[Padding|padded]] or [[Weighting|weighted]] item||Bonus level * 100 points||<br />
|- <br />
|Enchanting [[claidhmore]] (new style only)||(40 points + (2 * Final Enchant Bonus)) * 100||<br />
|- <br />
|Heavy (150 services, 10 point combat effectiveness) [[Critical]] or [[Hitpoint|Damage]] [[Padding]]||(3200 + (Enchant over 20 * 100)) + surcharges||Padding only. "Up to" 150 services. No discounts (CER 9 to CER 10 is the same cost as CER 0 to CER 10).<br />
|- <br />
|Custom Tattoo (PLATINUM ONLY)||400 points||<br />
|- <br />
|Single [[Premium home]] Item Alteration (PLATINUM ONLY)||600 points||<br />
|- <br />
|[[Convocation of Coraesine Field|Mayhem Tattoo]] (PLATINUM ONLY)||900 points||<br />
|- <br />
|[[Enhancive item|Enhancive]] Stripping (applies to stripping 1 enhancive property from any item) (PLATINUM ONLY)||500 points||<br />
|}</onlyinclude><br />
<br />
==Additional Notes==<br />
*Always use [[PCALC_(verb)|PCALC]] to get an estimate on the cost.<br />
<br />
*Negatively enchanted items must be brought up to zero via normal means. For example: 500 points to bring a -10 item to -5, then another 500 points to bring -5 item to zero, then normal costs as described above.<br />
<br />
*If the item has flares or special scripting (non-fluff), add 600 to the cost. If the item has padding or weighting, add (level padding/weighting) * 100 to the cost. If the item is a Defender item, add defender level bonus * 100 to the cost. If the item gives a bonus to TD, add TD bonus * 100 to the cost. <br />
<br />
*[[Enchanting]] [[Adamantine]] costs double the normal points.<br />
<br />
*[[Zelnorn]] carries the flaring surcharge. The new enchant will be based on the total [[Attack strength|AS]] + [[DS]] bonus and the +5 will be split between those qualities.<br />
<br />
*For [[TD]] boosting items only the base enchant can be increased, not the TD bonus.<br />
<br />
*For defender items, the defender bonus should be treated the same as TD as far as calculating the cost. The defender bonus prevents flares from being added.<br />
<br />
*[[Resistance]] items with positive benefits cost 500 points per 10% resistance (rounded up). For items with multiple resistance types, add the resistance bonuses before applying this factor. Thus, (Sum of Resistance Bonuses (offset for penalties) / 10) * 500 points.<br />
<br />
*[[Enchanting]], [[Flaring]], or [[Padding]] an [[Enhancive item]] will incur an additional premium point surcharge. The surcharge is: (Cost for [[Adventurer's Guild]] to recharge item) * (Enchant bonus of item) / 250. In the case of enchanting, the final enchant bonus of the item is used to calculate the surcharge, rather than the current bonus. [[Fusion]] items are considered enhancive items for this purpose. Empty fusion items are treated as costing 9000 to recharge. For instance, enchanting a set of +30 fusion armor without orbs to +35 would result in a surcharge of 1260 points, while padding or flaring the same set of +30 armor would result in a 1080 point surcharge.<br />
<br />
*Temporary Enhancements do not incur any extra charges.<br />
<br />
*[[1625|Paladin-bonded weapons]] should not incur any extra charges, but may calculate as such. Include the fact that it is bonded in the scroll.<br />
<br />
===Functional Script Surcharges===<br />
<br />
Complex scripts include, but are not limited to, Ithziri armor, Voln armor, and NerveStaves and have a flat 1200 point complex script surcharge.<br />
<br />
Everything else (functional) is considered simple and has a 600 point simple script surcharge.<br />
<br />
Fusion is still treated as separate from other functional scripts (see Additional Notes above).<br />
<br />
==Troubleshooting==<br />
*Not enough points. Use PREMIUM START to see how many points you have, and use the equations in PREMIUM 9 or PCALC to help you calculate. You may need to send a message to Sadie to confirm the point cost.<br />
<br />
*Once you've chosen WRITE ACCEPT, your item should be delivered in the next 10 minutes or so. If that doesn't happen, it's stuck and you need to ASSIST in game and speak with a GameHost or GameMaster.<br />
<br />
==Precalculated Premium Benefit Costs==<br />
<br />
===Adding Flares===<br />
<br />
Options: [[Fire critical table|Heat]], [[Cold critical table|Cold]], [[Lightning critical table|Electric]], [[Acid critical table|Acid]], [[Impact critical table|Impact]], [[Vacuum critical table|Vacuum]])<br />
<br />
*Flare 0x (+0) item = 300<br />
*Flare 1x (+5) item = 600<br />
*Flare 2x (+10) item = 900<br />
*Flare 3x (+15) item = 1200<br />
*Flare 4x (+20) item = 1500<br />
*Flare 5x (+25) item = 1800<br />
*Flare 6x (+30) item = 2100<br />
*Flare 7x (+35) item = 2400<br />
*Flare 8x (+40) item = 2700<br />
*Flare 9x (+45) item = 3000<br />
*Flare 10x (+50)item = 3300<br />
<br />
''Note: Partial enchants round up''<br />
<br />
===Adding Heavy Critical or Damage Padding===<br />
<br />
*Pad 0x (+0) Armor = 3200<br />
*Pad 1x (+5) Armor = 3200<br />
*Pad 2x (+10) Armor = 3200<br />
*Pad 3x (+15) Armor = 3200<br />
*Pad 4x (+20) Armor = 3200<br />
*Pad 5x (+25) Armor = 3700<br />
*Pad 6x (+30) Armor = 4200<br />
*Pad 7x (+35) Armor = 4700<br />
*Pad 8x (+40) Armor = 5200<br />
*Pad 9x (+45) Armor = 5700<br />
*Pad 10x (+50) Armor = 6200<br />
<br />
===Enchanting Item (Base Cost)===<br />
<br />
*Enchant 0x to 1x = 300<br />
*Enchant 1x to 2x = 600<br />
*Enchant 2x to 3x = 900<br />
*Enchant 3x to 4x = 1200<br />
*Enchant 4x to 5x = 1600<br />
*Enchant 5x to 6x = 2000<br />
*Enchant 6x to 7x = 2400<br />
*Enchant 7x to 8x = 2800<br />
*Enchant 8x to 9x = 3200<br />
*Enchant 9x to 10x = 3600<br />
<br />
===Enchanting Item with Spikes, Flares or Scripts (non-fluff)===<br />
<br />
*Enchant 0x to 1x = 900<br />
*Enchant 1x to 2x = 1200<br />
*Enchant 2x to 3x = 1500<br />
*Enchant 3x to 4x = 1800<br />
*Enchant 4x to 5x = 2200<br />
*Enchant 5x to 6x = 2600<br />
*Enchant 6x to 7x = 3000<br />
*Enchant 7x to 8x = 3400<br />
*Enchant 8x to 9x = 3800<br />
*Enchant 9x to 10x = 4200<br />
<br />
===Enchanting Padded Armor===<br />
<br />
The cost to enchant padded armor is the [[#Enchanting Item (Base Cost)|enchanting base cost]] + (padding points * 100).<br />
<br />
As an example, the premium point cost to enchant a set of heavy critical padded (HCP) armor with a current enchant bonus of +30 (6x) to +35 (7x) is:<br />
<br />
Enchanting base cost: 2400<br><br />
Heavy Padding: level 10<br><br />
Additional cost per point of padding: 100<br><br />
<br />
Total Cost: 2400 + (10 * 100) = 3400 premium points<br />
<br />
''Note: The terms padding level and padding points are used interchangeably.''<br />
<br />
===Enchanting Claidhmore (New Style Only)===<br />
<br />
*Enchant 0x to 1x = 5000<br />
*Enchant 1x to 2x = 6000<br />
*Enchant 2x to 3x = 7000<br />
*Enchant 3x to 4x = 8000<br />
*Enchant 4x to 5x = 9000<br />
*Enchant 5x to 6x = 10000<br />
*Enchant 6x to 7x = 11000<br />
*Enchant 7x to 8x = 12000<br />
*Enchant 8x to 9x = 13000<br />
*Enchant 9x to 10x = 14000<br />
<br />
==Resources==<br />
*[[Long-term Benefits]]<br />
*[[/saved posts|Saved posts]]<br />
*[[PCALC (verb)]]<br />
<br />
[[Category:Premium]]</div>SHAHRONhttps://gswiki.play.net/index.php?title=Mana-Infused_Armor&diff=152962Mana-Infused Armor2021-09-01T14:08:13Z<p>SHAHRON: </p>
<hr />
<div><table><tr valign="top"><td><br />
'''Mana-Infused Armor''' was released at [[Duskruin Arena]] in February 2020 at [[BVShop:Sigil_Shop | Sigil Shop]] by [[User:GS4-ESTILD|GameMaster Estild]]. Mana-Infused Armor is part of the 3-piece Sigil Set, along with [[Sigil Staff|Sigil Staves]] and [[Dramatic Drapery|Dramatic Draperies]].<br />
{{TOC limit|2}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 0<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, it is standard armor with some special messaging verbs. As with [[Sigil Staff|Sigil Staves]], these special verbs make use of settings that are customizable via a willing [[GALD]] merchant and can be viewed in the armor's {{boldmono|[[ANALYZE (verb)|ANALYZE]]}}.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= This is tier 0 Mana-Infused Armor.<br />
<br />
Tier<br />
0: a standard hunts with some special messaging<br />
<br />
Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave<br />
<br />
The hunts can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.<br />
<br />
The current setting is:<br />
<span style="color:blue">'''color: (Unset, will default to albino pink - your eye color.)'''</span><br />
<span style="color:blue">'''adjective: (Unset, will default to a value based upon your magical lore training)'''</span><br />
<span style="color:blue">''' phrase: (Unset, will default to a value based upon your magical lore training)'''</span><br />
The phrase should also be prefixed with the adjective.<br />
<br />
Customization should remain simple, nothing so complex as to require a comma.<br />
Examples of functional customization choices:<br />
colors: red, orange, yellow, green, blue, indigo, violet<br />
adjective: crackling, nebulous, wraithlike, translucent<br />
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic<br />
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! BOW<br />
| ''<Set color, defaults to eye color>'' light blooms from your leather hunts's core as you cross your forearm over your chest and execute a short bow.<br />
| ''<Set color, defaults to eye color>'' light blooms from XXX's leather hunts's core as he/she crosses his/her forearm over his/her chest and executes a short bow.<br />
|-<br />
! CLEAN<br />
| With slow, measured strokes, you run your palms over the surface of your leather hunts. ''<Set color, defaults to eye color>'' energy gathers in your wake, dissolving the detritus of combat.<br />
| With slow, measured strokes, XXX runs his/her palms over the surface of his/her leather hunts. ''<Set color, defaults to eye color>'' energy gathers in her wake, dissolving the detritus of combat.<br />
|-<br />
! COVER<br />
| You rest your hand over the ''<set color, defaults to eye color>'' core centered in the chest of your leather hunts and bask in its radiant warmth.<br />
| XXX rests a hand over his/her heart. Bold ''<set color, defaults to eye color>'' light flickers around the silhouette of his/her fingers.<br />
|-<br />
! FIDGET<br />
| You spend a moment fiddling with your leather hunts. Tiny glimmers of ''<set color, defaults to eye color>'' luminescence, hardly pinpricks, rise to meet your touch.<br />
| As XXX spends a moment fiddling with his/her leather hunts, tiny glimmers of ''<set color, defaults to eye color>'' luminescence rise to her touch.<br />
|-<br />
! KNOCK<br />
| You pound your clenched fist twice against your shoulder, sending luminous ''<set color, defaults to eye color>'' waves rolling across the surface of your leather hunts.<br />
| XXX pounds his/her clenched fist twice against his/her shoulder, sending luminous ''<set color, defaults to eye color>'' waves rolling across the surface of his/her leather hunts.<br />
|-<br />
! TOUCH<br />
| You drum your fingers on your leather hunts. With every strike of your fingertips, a ripple of muted ''<set color, defaults to eye color>'' light wells up from its surface.<br />
| XXX drums his/her fingers on his/her leather hunts. With every strike of his/her fingertips, a ripple of muted ''<set color, defaults to eye color>'' light wells up from its surface.<br />
|-<br />
! TURN<br />
| You turn sharply on your heel. Faint tendrils of ''<set color, defaults to eye color>'' light curl around you in the wake of your movement.<br />
| XXX turns sharply on his/her heel. Faint tendrils of ''<set color, defaults to eye color>'' light curl around his/her in the wake of his/her movement.<br />
|-<br />
! WAVE<br />
| You sweep an arm through the air, and a diffuse ''<set color, defaults to eye color>'' haze colors the air in the wake of your movement.<br />
| XXX sweeps an arm through the air, and a diffuse ''<set color, defaults to eye color>'' haze colors the air in the wake of his/her movement.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, up to 300 mana can be {{boldmono|INFUSED}} into the leather in advance of a hunt, with training in [[:Category:Mana Controls|Mana Control]]. This can be done while wearing the armor if currently in a sanctified area; in the field, the armor must be removed and then infused while being held. When attacked, there is a standard flare chance to receive 1d5 mana. The mana gained by the wearer is lost by the armor. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! INFUSE<br />
| You concentrate and channel your mana into your leather hunts. Tendrils of ''<set color, defaults to eye color>'' energy pulse outward from its core with the power of your infusion. You sense it has a total of [N] mana.<br />
| XXX concentrates, focusing on his/her leather hunts. Tendrils of ''<set color, defaults to eye color>'' energy pulse outward from its core.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, up to 350 mana can be {{boldmono|INFUSED}} into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Mana Shield''' effect with a 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} <br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, up to 400 mana can be {{boldmono|INFUSED}} into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Arcane Aegis''' ability - a manually triggered (via {{boldmono|[[RUB (verb)|RUB]]}}) and more powerful version of '''Mana Shield''' that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! RUB<br />
| Diffuse bands of ''<set color, defaults to eye color>'' luminescence spread outward from your leather hunts in response to your will, buttressing the air around you.<br />
| Diffuse bands of ''<set color, defaults to eye color>'' luminescence spread outward from XXX's leather hunts.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, up to 450 mana can be '''INFUSED''' into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Mana Tap''' ability - manually triggered (via {{boldmono|[[TAP (verb)|TAP]]}}) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off ({{boldmono|[[PROD (verb)|PROD]]}}). <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! PROD<br />
| With a moment's concentration, you bid the mana infused within your <armor> to settle. <br>''(This command pauses ambient messages).''<br>With a moment's concentration, you stir the mana infused within your <armor> into motion, bidding it to flow as its nature dictates.<br>''(This command restores ambient messages).''<br />
| <br />
|-<br />
! TAP<br />
| As you draw upon the mana infused within your leather hunts, ''<set phrase>'' energy courses along the leathers and sinks below its surface. Your eyes glow brightly for a moment as you feel an upwelling of magical energy. You gain 50 mana! Cast Roundtime 3 seconds.<br />
| ''<Set phrase>'' energy courses along XXX's leather hunts and sinks below its surface. His/Her eyes glow brightly for a moment and he/she appears energized!<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 5<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, up to 500 mana can be '''INFUSED''' into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Arcane Expulsion''' ability. Manually triggered (via {{boldmono|[[SIGIL (verb)|SIGIL]]}}), it can be activated when incapacitated (stunned, webbed, bound, in roundtime) but not while unconscious. It attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime upon success of an [[Standard_maneuver_roll#SMR_v2|SMRv2]] attack using the wearer's [[Magic Item Use]] ranks to calculate the strength of the attack. It can be used 2x a day, resets at midnight, and costs 50 mana from the armor.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= This is tier 5 Mana-Infused Armor.<br />
<br />
Tier<br />
0: a standard leathers with some special messaging<br />
1: Reactive Mana Flares - when attacked, there is a standard flare chance for the wearer to gain 1d5 mana. The mana gained by the wearer is lost from the armor.<br />
2: Mana Shield - 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.<br />
3: Arcane Aegis - A manually triggered (RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed.<br />
4: Mana Tap - A manually triggered ability (TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off (PROD).<br />
5: Arcane Expulsion - A manually triggered ability (SIGIL) that can be activated when incapacitated (but not while unconscious). Attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime. A SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack. Can be used 2x a day, resets at midnight, and costs 50 mana from the armor.<br />
<br />
Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave, rub, prod, tap, sigil<br />
<br />
The leathers can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.<br />
<br />
The current setting is:<br />
<span style="color:blue">'''color: (Unset, will default to albino pink - your eye color.)'''</span><br />
<span style="color:blue">'''adjective: (Unset, will default to a value based upon your magical lore training)'''</span><br />
<span style="color:blue">''' phrase: (Unset, will default to a value based upon your magical lore training)'''</span><br />
The phrase should also be prefixed with the adjective.<br />
<br />
Customization should remain simple, nothing so complex as to require a comma.<br />
Examples of functional customization choices:<br />
colors: red, orange, yellow, green, blue, indigo, violet<br />
adjective: crackling, nebulous, wraithlike, translucent<br />
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic<br />
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.<br />
<br />
You can tell that the leathers is as light as it can get.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! SIGIL<br />
| You strain and reach for the energies coursing through your leather hunts, and they surge outward in a rippling wave of ''<set color, defaults to eye color>'' force to aid you! Cast Roundtime 3 Seconds.<br />
| Suddenly, a rippling wave of ''<set color, defaults to eye color>'' force surges outward from XXX!<br />
|}<br />
==Additional Information==<br />
===Set Bonus with Sigil Staves and Dramatic Draperies===<br />
If at least one other item in the Sigil Set are used in combat, the user gains the ability to flare a '''Sigil of Binding''' effect via an [[Standard_maneuver_roll#SMR_v2|SMRv2]] attack that roots your opponents and prevents them from using combat maneuvers. A rooted target is unable to move away from the room but can still perform combat actions. Rooted targets receive a penalty of -50 AS to melee attacks, -25 AS to ranged attacks, and -25 DS, but this does not stack with some other status conditions. In addition, rooted creatures cannot perform maneuvers. Each unlocked tier of the Sigil Set worn by the user increases the odds of a flare by 1% (up to 15%, if Tier 5 of all 3 items are used).<br />
===WPS Surcharge from Premium points===<br />
Tiers 0-1 are considered simple functional combat scripts and have a 600 [[Premium_Point_costs|premium point cost surcharge]], while tiers 2-5 have a 1200 premium point cost surchage as they count as complex functional combat scripts.<br />
===See Also===<br />
* [[Mana-Infused_Armor/saved_posts|Saved posts]]<br />
* [[Sigil Staff]]<br />
</td><td><br />
{{iteminfo<br />
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. --><br />
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --><br />
|itemclass= Armor<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --><br />
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --><br />
|itemclass3=<br />
|itemtype= Armor<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --><br />
|itemtype2=<br />
|itemtype3=<br />
|itemtype4=<br />
|itemtype5=<br />
|itemtype6=<br />
|itemtype7=<br />
|itemtype8=<br />
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --><br />
|feature2=<br />
|feature3=<br />
|feature4=<br />
|feature5=<br />
|feature6=<br />
|feature7=<br />
|feature8=<br />
|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --><br />
|custom= Color<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--><br />
|custom2= Adjective<br />
|custom3= Phrase<br />
|custom4=<br />
|custom5=<br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--><br />
|releasevenue= Duskruin Arena<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --><br />
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --><br />
|tiersnumber= 6<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --><br />
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--><br />
|unlock2=<br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|corrscript= Sigil Staff<!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --><br />
|corrscript2=Dramatic Drapery<br />
|corrscript3=<br />
|corrscript4=<br />
|corrscript5=<br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --><br />
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --><br />
|spell2=<br />
|spell3=<br />
|spell4=<br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= No commas in customizations.<br>Five words or less for phrases.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --><br />
}}<br />
{{itemverb<br />
|verb= BOW<!-- Verbs MUST be capitalized when entered. --><br />
|verb2= CLEAN<br />
|verb3= COVER<br />
|verb4= FIDGET<br />
|verb5= INFUSE<br />
|verb6= KNOCK<br />
|verb7= PROD<br />
|verb8= RUB<br />
|verb9= SIGIL<br />
|verb10= TAP<br />
|verb11= TOUCH<br />
|verb12= TURN<br />
|verb13= WAVE<br />
|verb14=<br />
|verb15=<br />
|verb16=<br />
|verb17=<br />
|verb18=<br />
|verb19=<br />
|verb20=<br />
|verb21=<br />
|verb22=<br />
|verb23=<br />
|verb24=<br />
|verb25=<br />
|verb26=<br />
|verb27=<br />
|verb28=<br />
}}<br />
</td></tr></table></div>SHAHRONhttps://gswiki.play.net/index.php?title=Sigil_Staff&diff=152961Sigil Staff2021-09-01T14:07:47Z<p>SHAHRON: </p>
<hr />
<div><table><tr valign="top"><td><br />
The '''Sigil Staff''' was released at [[Duskruin Arena]] in December 2018 at [[BVShop:Sigil_Shop | Sigil Shop]] by [[User:GS4-ESTILD|GameMaster Estild]]. The staff had been teased previous to this on the official forums and one was in the 2018 [[Ebon Gate]] feeder. Sigil Staves are part of the 3-piece Sigil Set, along with [[Mana-Infused Armor]] and [[Dramatic Drapery|Dramatic Draperies]].<br />
{{TOC limit|2}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= Off the shelf, the Sigil Staff has zesty verbs and no special abilities by itself. When paired with [[Mana-Infused Armor]] or a [[Dramatic Drapery]] of any tier, it has a chance to trigger an [[Standard_maneuver_roll#SMR_v2|SMRv2]] based '''Sigil of Binding''' rooting effect.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= You analyze the faewood staff-of-Lumnis and sense that the creator has provided the following information:<br />
<br />
This is a tier 1 Sigil Staff.<br />
<br />
Tier<br />
1: a standard staff-of-Lumnis with some special messaging<br />
<br />
Unlocked verbs: draw, hug, point, spin, touch<br />
<br />
The staff-of-Lumnis can have <span style="color:blue">'''the color or quality of its sigils and magic effects'''</span> customized with a descriptive word or phrase. Various messaging will include this custom setting.<br />
<br />
The current setting is: <span style="color:blue">'''pale'''</span><br />
<br />
Messaging using this custom setting must make sense in the following context examples:<br />
a/an [adjective] sigil [adjective] energy/sparks/tendrils/haze<br />
<br />
Customization should remain simple, nothing so complex as to require a comma.<br />
Examples of functional customization choices: pale, dark, bright, shadowy, fiery, blue-green, coruscating violet, silver and gold<br />
Examples of nonfunctional customization choices: shapes, anything that is not an adjective, anything lengthy enough to require a comma for grammatical purposes<br />
Try to keep it to three words or less, and if three words, see prior rules. ('silver and gold' works, 'red, blue, and green' does not because of sentence structures, 'incandescent viridian and gold-speckled cerulean' is long enough to be cumbersome)<br />
When in doubt, use a distinct color.<br />
<br />
The <span style="color:blue">'''random runes'''</span> that are displayed when the staff-of-Lumnis is spun can also be customized to any list of words.<br />
<br />
The current setting is: <span style="color:blue">'''luck,sunburst,celestial,forest,glacier,will-o-wisp,fire,water,earth,air,lorae'tyr,shien'tyr,grik'tyr'''</span><br />
<br />
You might be able to have a talented merchant lighten the faewood staff-of-Lumnis for you.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! GET<br />
| You remove a sigil-carved glowbark runestaff from in your runestaff sling. At your touch, a number of sigils worked into its grain take on a faint luminescence.<br />
| XXX removes a sigil-carved glowbark runestaff from in <his/her> runestaff sling. At <his/her> touch, a number of sigils worked into its grain take on a faint luminescence.<br />
|-<br />
! DRAW<br />
| You focus intently and begin a precisely ordered series of hand motions. Threads of ''<color>'' energy scribe themselves on the air before you, forming concentric geometric shapes bordered by dense lines of runes. With your final gesture, an arcane sigil bursts into being at the center of the elaborate pattern.<br>After a moment's scrutiny, you flick your fingers and allow the construct to disperse.<br />
| XXX's eyes narrow with concentration, and <he/she> begins a precisely ordered series of hand motions. Threads of ''<color>'' energy scribe themselves on the air before <him/her>, forming concentric geometric shapes bordered by dense lines of runes. At <his/her> final gesture, an arcane sigil bursts into being at the center of the elaborate pattern.<br>After a moment's scrutiny, <person> flicks <his/her> fingers, and the lines of the pattern dissolve, leaving nothing but a fading afterimage.<br />
|-<br />
! HUG<br />
| You draw your glowback runestaff in close. Its myriad arcane sigils intensify for a moment, casting a ''<color>'' veil across your vision.<br />
| XXX draws <his/her> staff in close. Its myriad arcane sigils intensify for a moment, casting a ''<color>'' veil across <his/her> vision.<br />
|-<br />
! POINT<br />
| You point your glowbark runestaff at nothing in particular. Ribbons of ''<color>'' energy briefly curl away from the sigils gleaming within its surface.<br />
| XXX angles <his/her> glowbark runestaff to one side. Ribbons of ''<color>'' energy briefly curl away from the sigils gleaming within its surface.<br />
|-<br />
! POINT<br>(targeted)<br />
| You narrow your eyes and point your glowbark runestaff at YYY. Ribbons of ''<color>'' energy unwind from the sigils gleaming within its surface and coil about <him/her> before snapping back to their origin.<br />
| With narrowed eyes, XXX points <his/her> glowbark runestaff at YYY. Ribbons of ''<color>'' energy unwind from the sigils gleaming within its surface and coil about it before snapping back to their origin.<br />
|-<br />
! SPIN<br />
| You slowly rotate your glowbark runestaff between your flattened palms. Crackling ''<color>'' filaments spin out from its surface, intertwining and forming a spiraling array of ''<random rune>'' runes. The runes flash briefly, then disperse.<br />
| XXX slowly rotates<his/her> glowbark runestaff between flattened palms. Crackling ''<color>'' filaments spin out from its surface, intertwining and forming a spiraling array of ''<random rune>'' runes. The runes flash briefly, then disperse.<br />
|-<br />
! TOUCH<br />
| Lost in thought, you absently stroke the grain of your glowbark runestaff, and ''<color>'' energy trails follow in the wake of your fingertips.<br />
| Glimmers of radiance follow the paths of XXX's fingertips as <he/she> absently strokes the grain of <his/her> glowbark runestaff, and <color> energy trails follow in the wake of <his/her> fingertips.<br />
|-<br />
! Parrying an attack<br />
| A complex pattern of ''<color>'' energy flashes briefly into existence between you and <target>, deflecting the assault entirely.<br />
| A complex pattern of ''<color>'' energy flashes briefly into existence between XXX and <target>, deflecting the assault entirely.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, spells can be {{boldmono|TRANSFER}}red from scrolls onto the runestaff. The number of spells the runestaff can hold are unlocked separately (up to 6 spells total). Sigil Staves will no longer lock scrolls when transferring a spell from the scroll. Instead, it will now reduce the value of the scroll, which controls how many times it can be infused. It reduces it the same amount as if you had manually invoked each charge to remove the spell from the scroll. Overall, the goal is to make Sigil Staves neutral when it comes to [[Scroll Infusion (714)]], offering no disadvantage or advantage. There is also a +25 bonus to the activation check when invoking a spell from a Sigil Staff and spells invoked from a Sigil Staff receive a +15 AS/+10 CS bonus when cast. When a person transfers spells from a scroll to the sigil staff, it combines the charges of the spell already on the staff up to 40 charges. Any charges past 40 are put into a new slot on the staff if one is available. For [[Scroll#Self-knowledge_scroll|Self-Knowledge Scrolls]], this results in a higher duration for the scroll effect.<br />
<br />
At this tier, Sigil Staves acquire a scripted dispel flare (which does not take up the [[Item properties|Cat B script slot]]) that triggers before a spell attack resolves and dispels up to one spell. If there aren't any active spells on the target, the target could now be subject to [[Standard_maneuver_roll#SMR_v2|SMRv2]]-based [[Disruption_critical_table|disruption]] damage. This SMRv2-based skill check is formulated with a baseline effectiveness wherein the user is expected to be trained 1x in [[Magic Item Use]]. This was previously not available until tier three, but was updated to also occur at tier two. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! INVOKE <spell> <staff><br>CAST<br />
| Holding your glowbark runestaff before you, you focus intently on the <spell name> sigil illuminated within its grain. In response to your murmured invocation, the sigil's power blazes forth in trails of ''<color>'' energy and surges into you!<br />
| Holding <his/her> glowbark runestaff before <himself/herself>, XXX focus intently on a sigil illuminated within its grain. In response to <his/her> murmured invocation, the sigil's power blazes forth in trails of ''<color>'' energy and surges into <him/her>!<br />
|-<br />
! READ<br />
| You focus on your glowbark runestaff and notice brightly burning sigils corresponding to these spells:<br><br><spell list><br />
| N/A<br />
|-<br />
! TRANSFER <spell> <staff><br />
| Murmuring a precise incantation, you focus your concentration on the <spell> spell scribed on your <scroll>. The arcane symbols flicker and fade from the <scroll> entirely before flaring to life as a ''<color>'' sigil on your glowbark runestaff.<br />
| Murmuring a precise incantation, XXX focuses <his/her> concentration on a spell scribed on <his/her> <scroll>. The arcane symbols flicker and fade from the <scroll> entirely before flaring to life as a ''<color>'' sigil on <his/her> glowbark runestaff.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the staff can be {{boldmono|[[WAVE (verb)|WAVE]]}}d at a target to dispel 1-3 spells (requires 500 mana to have been spent casting spells to fuel the ability and has a 5 minute cooldown) and adds special {{boldmono|[[LOOK (verb)|LOOK]]}} messaging. The scripted dispel flare that became active at Tier 2 can now affect up to 2 spells (1d2).<br />
<br />
The following line will appear when you '''LOOK''' at a character holding a staff:<br><br />
A slowly rotating ring of sigils encircles each of <his/her> hands, scribed on the air in ''<color>'' energy.<br />
<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! LOOK<br>(dispel ready)<br />
| You notice 1 sigil more pronounced than the others along the runestaff: a brightly glowing sigil with bands of concentric geometry.<br />
| N/A<br />
|-<br />
! WAVE<br>(targeted)<br />
| A decisive gesture sets sigils all along your glowbark runestaff ablaze. Tendrils of ''<color>'' energy lash out at <target> and cage it within bands of concentric geometry that constrict as one, shattering upon impact!<br />
| A decisive gesture sets sigils all along XXX's glowbark runestaff ablaze. Tendrils of ''<color>'' energy lash out at <target> and cage it within bands of concentric geometry that constrict as one, shattering upon impact!<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the staff can be {{boldmono|[[RAISE (verb)|RAISE]]}}d to lower the mana cost of all spells by 50% for 30 seconds or 10 casts (requires 5000 mana to have been spent casting spells to fuel the ability and has a 60 minute cooldown) and adds ambient messaging. The scripted dispel flare that became active at Tier 2 can now affect up to 3 spells (1d3).<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! LOOK<br>(ready for RAISE)<br />
| You notice 1 sigil more pronounced than the others along the runestaff: a sigil emitting pale sparks that shimmer in and out of existence.<br />
| N/A<br />
|-<br />
! PROD<br>(turn on ambients)<br />
| With a subtle gesture, you release the energies coursing through your glowbark runestaff from their bindings, allowing them to surge and flow as their nature dictates.<br />
| N/A<br />
|-<br />
! PROD<br>(turn off ambients)<br />
| With a subtle gesture, you bind the energies coursing through your glowbark runestaff to quiescence.<br />
| N/A<br />
|-<br />
! RAISE<br />
| You raise your glowbark runestaff high! ''<Color>'' sparks jitter along its grain as sigils flare to life one after the other. Sharp lines of energy pulse in the air around you, the swift shifting of their patterns a dizzying yet curiously regimented dance. So invoked, the arcane energies continue to visibly flow about you even after you lower your runestaff.<br><br>The patterns of shifting, ''<color>'' energy surrounding you flicker and fade away.<br />
| XXX raises <his/her> glowbark runestaff high! XXX sparks jitter along its grain as sigils flare to life one after the other. Sharp lines of energy pulse in the air around <him/her>, the swift shifting of their patterns a dizzying yet curiously regimented dance. So invoked, the arcane energies continue to visibly flow about XXX even after <he/she> lowers <his/her> runestaff.<Br><br>The patterns of shifting, XXX energy surrounding <Person> flicker and fade away.<br />
|-<br />
! Casting while RAISE active<br />
| The shifting energy surrounding you clarifies the pattern of your spell.<br />
| N/A<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 5<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the staff unlocks the ability for the runestaff to multicast (repeat the last cast spell) as a standard flare.<br />
<br />
<pre{{log2}}><br />
>prep 713<br />
You trace an intricate sign that contorts in the air while forcefully invoking Balefire...<br />
Your spell is ready.<br />
>cast at rat<br />
You gesture at a small black rat.<br />
You hurl a ball of greenish-black flame at a small black rat!<br />
AS: +417 vs DS: +204 with AvD: +12 + d100 roll: +14 = +239<br />
... and hit for 56 points of damage!<br />
Superheated arc of plasma traces blackened path across the black rat's belly!<br />
The black rat is stunned!<br />
The ball of greenish-black flame strikes a small black rat, blossoming into a much larger sphere of flame upon impact.<br />
... 5 points of damage!<br />
Pinpoint strike sears the black rat's chest.<br />
<br />
** Numerous sigils along your glowbark runestaff abruptly flare to brilliance! <Color> energy surges from each, twining into an echo of your last spell... **<br />
<br />
You hurl a ball of greenish-black flame at a small black rat!<br />
AS: +417 vs DS: +184 with AvD: +12 + d100 roll: +56 = +301<br />
... and hit for 74 points of damage!<br />
Intense arc of energy flays the black rat's arm to the bone!<br />
The black rat shrieks as it slumps to the ground and licks at its wounded right foreleg.<br />
The ball of greenish-black flame strikes a small black rat, blossoming into a much larger sphere of flame upon impact.<br />
... 5 points of damage!<br />
Insignificant burns to the black rat's neck.<br />
Cast Roundtime 3 Seconds.</pre><br />
<br />
<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= You analyze your rune staff and sense that the creator has provided the following information:<br />
<br />
This is a tier 5 Sigil Staff.<br />
<br />
Tier<br />
1: a standard staff with some special messaging<br />
2: has dispel flares up to 1 spell and allows spells to be TRANSFERred from scrolls onto itself, number of spells the staff can hold are unlocked separately (up to 6 spells), currently holds 6 spells<br />
3: dispel flares include up to 2 spells and cause disruption damage if no spells are active, can be WAVEd at a target to dispel 1-3 spells (requires 500 mana to have been spent casting spells to fuel the ability and has a 5 minute cooldown), and adds special LOOK messaging<br />
4: dispel flares include up to 3 spells, can be RAISEd to lower the mana cost of all spells by 50% for 30 seconds or 10 casts (requires 5000 mana to have been spent casting spells to fuel the ability and has a 60 minute cooldown), and adds ambient messaging<br />
5: unlocks the ability for the staff to multi-cast (repeat the last cast spell) as a standard flare<br />
<br />
Unlocked verbs: draw, hug, invoke, point, prod, read, spin, transfer, touch, wave<br />
<br />
The staff can have <span style="color:blue">'''the color or quality of its sigils and magic effects'''</span> customized with a descriptive word or phrase. Various messaging will include this custom setting.<br />
<br />
The current setting is: <span style="color:blue">'''pale'''</span><br />
<br />
Messaging using this custom setting must make sense in the following context examples:<br />
a/an [adjective] sigil<br />
[adjective] energy/sparks/tendrils/haze<br />
<br />
Customization should remain simple, nothing so complex as to require a comma.<br />
Examples of functional customization choices: pale, dark, bright, shadowy, fiery, blue-green, coruscating violet, silver and gold<br />
Examples of nonfunctional customization choices: shapes, anything that is not an adjective, anything lengthy enough to require a comma for grammatical purposes<br />
Try to keep it to three words or less, and if three words, see prior rules. ('silver and gold' works, 'red, blue, and green' does not because of sentence structures, 'incandescent viridian and gold-speckled cerulean' is long enough to be cumbersome)<br />
When in doubt, use a distinct color.<br />
<br />
The <span style="color:blue">'''random runes'''</span> that are displayed when the staff is spun can also be customized to any list of words.<br />
<br />
The current setting is: <span style="color:blue">'''luck,sunburst,celestial,forest,glacier,will-o-wisp,fire,water,earth,air,lorae'tyr,shien'tyr,grik'tyr'''</span><br />
<br />
You might be able to have a talented merchant lighten the rune staff for you.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --><br />
|}<br />
==Additional Information==<br />
===Ambients===<br />
The following ambients are available starting on Tier 4.<br />
{| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! Ambient !!Viewpoint !!Messaging<br />
|-<br />
!rowspan=2 |1<br />
|First Person ||Thin wisps of <color> haze seep from your witchwood scepter.<br />
|-<br />
|Third Person ||Thin wisps of <color> haze seep from <Person>'s witchwood scepter.<br />
|- <br />
!rowspan=2 |2<br />
|First Person ||The grain of your witchwood scepter ripples faintly with contained energy.<br />
|-<br />
|Third Person ||The grain of <Person>'s witchwood scepter ripples faintly with contained energy.<br />
|-<br />
!rowspan=2 |3<br />
|First Person ||Faint lines of visible energy score the air around you, radiating from your witchwood scepter.<br />
|-<br />
|Third Person ||Faint lines of visible energy score the air around <Person>, radiating from <his/her> witchwood scepter.<br />
|-<br />
!rowspan=2 |4<br />
|First Person ||Glints of <color> energy crest the surface of your witchwood scepter, tracing the outline of an arcane sigil before sinking away.<br />
|-<br />
|Third Person ||Glints of <color> energy crest the surface of <Person>'s witchwood scepter, tracing the outline of an arcane sigil before sinking away.<br />
|-<br />
!rowspan=2 |5<br />
|First Person ||Several sigils incised along your witchwood scepter flicker briefly with <color> energy.<br />
|-<br />
|Third Person || Several sigils incised along <Person>'s witchwood scepter flicker briefly with <color> energy.<br />
|-<br />
!rowspan=2 |6<br />
|First Person ||A low crackling sound accompanies the momentary flare of a sigil on your witchwood scepter.<br />
|-<br />
|Third Person ||A low crackling sound accompanies the momentary flare of a sigil on <Person>'s witchwood scepter.<br />
|-<br />
!rowspan=2 |7<br />
|First Person ||The sigils wreathing your hands pulse with <color> energy.<br />
|-<br />
|Third Person ||The sigils wreathing <Person>'s hands pulse with <color> energy.<br />
|-<br />
!rowspan=2 |8<br />
|First Person ||Following a brief fluctuation, the <color> sigils encircling your hands settle into a new pattern of arcane geometry.<br />
|-<br />
|Third Person ||Following a brief fluctuation, the <color> sigils encircling <Person>'s hands settle into a new pattern of arcane geometry<br />
|-<br />
!rowspan=2 |9<br />
|First Person ||The ring of sigils orbiting your hands abruptly reverses the direction of its rotation.<br />
|-<br />
|Third Person ||The ring of sigils orbiting <Person>'s hands abruptly reverses the direction of its rotation.<br />
|-<br />
!|10<br />
|First Person ||Your witchwood scepter thrums with controlled power, subtly vibrating beneath your hand.<br />
|-<br />
!|11<br />
|First Person||The arcane energies contained within your witchwood scepter ebb and flow with a slow, inexorable rhythm.<br />
|-<br />
!|12<br />
|First Person||A subdued hum, more sensed than heard, emanates from your witchwood scepter.<br />
|-<br />
|}<br />
===Set Bonus with Mana-Infused Armor and Dramatic Draperies===<br />
If at least one other item in the Sigil Set are used in combat, the user gains the ability to flare a '''Sigil of Binding''' effect via an [[Standard_maneuver_roll#SMR_v2|SMRv2]] attack that roots your opponents and prevents them from using combat maneuvers. A rooted target is unable to move away from the room but can still perform combat actions. Rooted targets receive a penalty of -50 AS to melee attacks, -25 AS to ranged attacks, and -25 DS, but this does not stack with some other status conditions. In addition, rooted creatures cannot perform maneuvers. Each unlocked tier of the Sigil Set worn by the user increases the odds of a flare by 1% (up to 15%, if Tier 5 of all 3 items are used).<br />
===See Also===<br />
*[[Mana-Infused Armor]]<br />
*[[BVShop:Sigil_Shop | Sigil Shop]]<br />
</td><td><br />
{{iteminfo<br />
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. --><br />
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --><br />
|itemclass= Weapon<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --><br />
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --><br />
|itemclass3=<br />
|itemtype= Runestaff<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --><br />
|itemtype2=<br />
|itemtype3=<br />
|itemtype4=<br />
|itemtype5=<br />
|itemtype6=<br />
|itemtype7=<br />
|itemtype8=<br />
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --><br />
|feature2=<br />
|feature3=<br />
|feature4=<br />
|feature5=<br />
|feature6=<br />
|feature7=<br />
|feature8=<br />
|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --><br />
|custom= Color/quality of sigils<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--><br />
|custom2= Runes<br />
|custom3=<br />
|custom4=<br />
|custom5=<br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--><br />
|releasevenue= Bloodriven Village<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --><br />
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --><br />
|tiersnumber= 5<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --><br />
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--><br />
|unlock2=<br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|corrscript= Mana-Infused Armor<!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --><br />
|corrscript2= Dramatic Drapery<br />
|corrscript3=<br />
|corrscript4=<br />
|corrscript5=<br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --><br />
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --><br />
|spell2=<br />
|spell3=<br />
|spell4=<br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= Three words or less and no commas in sigil customization<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --><br />
}}<br />
{{itemverb<br />
|verb= DRAW<!-- Verbs MUST be capitalized when entered. --><br />
|verb2= HUG<br />
|verb3= INVOKE<br />
|verb4= LOOK<br />
|verb5= POINT<br />
|verb6= PROD<br />
|verb7= READ<br />
|verb8= SPIN<br />
|verb9= TRANSFER<br />
|verb10= TOUCH<br />
|verb11= WAVE<br />
|verb12=<br />
|verb13=<br />
|verb14=<br />
|verb15=<br />
|verb16=<br />
|verb17=<br />
|verb18=<br />
|verb19=<br />
|verb20=<br />
|verb21=<br />
|verb22=<br />
|verb23=<br />
|verb24=<br />
|verb25=<br />
|verb26=<br />
|verb27=<br />
|verb28=<br />
}}<br />
</td></tr></table></div>SHAHRONhttps://gswiki.play.net/index.php?title=Dramatic_Drapery&diff=152960Dramatic Drapery2021-09-01T14:06:55Z<p>SHAHRON: </p>
<hr />
<div>'''Dramatic Draperies''' were released at Duskruin Arena in August 2021 at [[BVShop:Sigil Shop|Sigil Shop]] by GameMasters Estild and Gyres. Dramatic Draperies are part of the 3-piece Sigil Set, along with [[Sigil Staff|Sigil Staves]] and [[Mana-Infused Armor]].<br />
{{TOC limit|2}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, it is a standard shoulder-worn container that weighs 9 pounds and holds 140, with some special messaging verbs and the ability to create a special sigil on the ground. As with [[Sigil Staff|Sigil Staves]], these special verbs make use of settings that are customizable via a willing [[GALD]] merchant and can be viewed in the drapery's {{boldmono|[[ANALYZE (verb)|ANALYZE]]}}.<br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! CLOSE<br />
| ''You seal your <dramatic drapery> duster with a touch, threads of <set color> light stitching it closed under the slide of your fingertips.<br />
| ''XXX seals <his/her> <dramatic drapery> with a touch, threads of <set color> light stitching it closed under the slide of <his/her> fingertips.<br />
|-<br />
! COVER<br />
| You sweep the edge of your <dramatic drapery> up to obscure your face, leaving only your eyes visible above your <material>-draped arm. <br />
| XXX sweeps the edge of <his/her> <dramatic drapery> up to obscure <his/her> face, leaving only <his/her> <eye color and description> eyes visible above <his/her> <material>-draped arm.<br />
|-<br />
! OPEN<br />
| You brush your fingertips along a seam of your <dramatic drapery>. The threads there take on a lucent <set color> glow and unravel, allowing the edges to part and the <dramatic drapery> to hang open. <br />
| XXX brushes <his/her> fingertips along a seam of <his/her> <dramatic drapery>. The threads there take on a lucent <set color> glow and unravel, allowing the edges to part at the <dramatic drapery> to hang open.<br />
|-<br />
! PULL<br />
| You tug sharply at the <set cover type> of your <dramatic drapery> to give yourself some breathing room.<br />
| XXX tugs sharply at the <set cover type> of <his/her> <dramatic drapery>.<br />
|-<br />
! PUSH<br />
| You adjust the <set cover type> of your <dramatic drapery> and smooth it into place..<br />
| XXX adjusts the <set cover type> of <his/her> <dramatic drapery> and smoothes it into place.<br />
|-<br />
! SIGIL (default)<br />
| Focusing on the air before you, you reach out with your will. Your <dramatic drapery> ripples and sways, the <set material> lifting as though windblown. Lines of <set color> power leap from it and etch themselves upon the emptiness in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned in the air.<br />
| XXX focuses <his/her> attention on the air before <him/her>. <His/Her> <dramatic drapery> ripples and sways, the <set material> lifting as though windblown. Lines of <set color> power leap from <him/her> and etch themselves upon the emptiness in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned in the air.<br />
|-<br />
! SIGIL (while also wearing Mana-Infused Armor)<br />
| Focusing on the ground below you, you reach out with your will. Threads of <set color> light bleed through your <dramatic drapery> and ripple down over your <mana-infused leather, if worn>, sending <mana-infused leather set color> sparks skittering across the surface. Lines of power spread out from your feet, etching themselves around you in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned upon the ground.<br />
| XXX focuses <his/her> attention on the ground below <him/her>. Threads of <set color> light bleed through <his/her> <dramatic drapery> and ripple down over <his/her> <mana-infused leather, if worn>, sending <mana-infused leather set color> sparks skittering across the surface. Lines of power spread out from <his/her> feet, etching themselves around <him/her> in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned upon the ground.<br />
|-<br />
! SIGIL (while also holding Sigil Staff)<br />
| Focusing on the space above you, you reach out with your will. Luminous <set color> filaments crackle up your arm and around your upraised <sigil staff>, sending <sigil staff adjective> sparks dripping to the ground. Lines of power splay outward in a widening spiral before etching themselves in the air above in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned overhead.<br />
| <His/Her> attention fixed on the space above <him/her>, XXX raises <his/her> <sigil staff>. Luminous <set color> filaments crackle up <his/her> arm and around the runestaff, sending <sigil staff adjective> sparks dripping to the ground. Lines of power splay outward in a widening spiral before etching themselves in the air above in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned overhead.<br />
|-<br />
! TURN<br />
| As you turn, your <dramatic drapery> flares and billows with more drama than can be attributed to the force of your movement. Luminous <set color> plumes ripple and dance across the <material> from hem to shoulders, fading as the drape of the <dramatic drapery> settles.<br />
| XXX's <dramatic drapery> flares and billows boldly as <he/she> turns. Luminous <set color> plumes ripple and dance across the <material> from hem to shoulders, fading as the drape of the <dramatic drapery> settles.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the drapery may be RAISEd in order to render the wearer invisible for up to 10 seconds. The ability has a base cooldown of 20 minutes when unlocked at Tier 2, and reduces by 5 minutes per rank, to a minimum cooldown of 5 minutes at rank 5. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! RAISE<br />
| You grasp the edges of your <dramatic drapery> and fling up your arms with a theatrical flourish! The <material> surges around you in a tight spiral, shimmering and growing transparent as it does so. Your skin tingles with arcane feedback from your invocation of invisibility, but you know the concealment won't last long.<br />
| XXX flings <his/her> arms skyward with a flourish! The <material> of <his/her> <dramatic drapery> surges with the motion, coruscating with <set color> light. With one final flash of brilliance, <he/she> is gone!<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the wearer gains two abilities:<br />
===Confound Dispel===<br />
When targeted by a single or mass-dispel, Confound Dispel will force the enemy to dispel the least desirable spells the target is wearing rather than random (and potentially costly) spells. The ability has a base cooldown of 15 minutes when unlocked at Tier 3, and reduces by 5 minutes per rank, to a minimum cooldown of 5 minutes at rank 5.<br />
<br />
For the dispel, each spell is given a "desirability" rating based on several factors and the following calculation:<br />
<br />
[250 points per spell level * spell circle mod (1x for Minor, 2x for Major, and 3x for Profession spell circles) + 1 point per minute duration remaining]<br />
<br />
Note: Iron Skin is rated as a level 20 spell, Spirit Barrier aka Airwall is rated as a level 10 spell (or lower), Fasthr's Reward and Blink are treated as level 5 spells. Bard Spellsong Durations are weighted at 2-hours for the calculation.<br />
<br />
===Masquerade===<br />
This ability conceals your worn inventory, replacing it with one of several choices you can cycle through by SHAKEing the Dramatic Drapery.<br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! SHAKE (Option 1)<br />
| You give your <dramatic drapery> a subtle shake, and it writhes unnaturally, enveloping you in deep, concealing folds of <material>.<br />
| The <material> of <his/her> <dramatic drapery> writhes unnaturally about <him/her>, concealing <his/her> form.<br />
|-<br />
! SHAKE (Option 2)<br />
| You give your <dramatic drapery> a subtle shake, and it billows with a <set color> sheen, enveloping you in deep, concealing folds of <material>.<br />
| <Set color>-sheened <material> billows about <him/her>, obscuring all else.<br />
|-<br />
! SHAKE (Option 3)<br />
| You give your <dramatic drapery> a subtle shake, and it drapes about you in deep, concealing folds of <material>.<br />
| <His/Her> form is concealed within the folds of a <dramatic drapery>.<br />
|-<br />
! SHAKE (Option 4)<br />
| You give your <dramatic drapery> a subtle shake, and it enshrouds you in deep, concealing folds of <material>.<br />
| Enshrouded as <he/she> is within a <dramatic drapery>, naught else of <his/her> attire can be seen.<br />
|-<br />
! SHAKE (Option 5)<br />
| You give your <dramatic drapery> a subtle shake, and it casts your attire in deep shadow, enveloping you in deep, concealing folds of <material>.<br />
| Little can be seen of <his/her> attire, only a dark silhouette enveloped by a <dramatic drapery>.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the wearer gains access to Grandiose Movement, allowing 5 different, customizable options for messaging while moving between rooms (including while invisibile).<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! Leaving<br />
! Entering<br />
|-<br />
! RUB (Motes)<br />
| XXX dissolves into motes of <set color> light that flow north.<br />
| Motes of <set color> light flow in and resolve into XXX.<br />
|-<br />
! RUB (Lines)<br />
| Thin, <set color> lines of energy creep in along the floor, with XXX following close behind.<br />
| Thin, <set color> lines of energy creep along the floor ahead of XXX, heading north.<br />
|-<br />
! RUB (Footprints)<br />
| XXX strolls in, leaving a trail of rapidly fading <set color> footprints.<br />
| XXX strolls north, leaving a fading trail of <set color> footprints behind..<br />
|-<br />
! RUB (Glow)<br />
| XXX stalks in, framed by a shifting, sourceless <set color> glow.<br />
| XXX stalks north, framed by a shifting, sourceless <set color> glow..<br />
|-<br />
! RUB (Glitter)<br />
| XXX flounces in amidst a diffuse cloud of <set color> glitter.<br />
| XXX flounces north amidst a diffuse cloud of <set color> glitter..<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 5<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the user gains a 20 bonus to defend against incoming SMRv2 attacks on a standard flare chance (20%). This will show up as a flat 20 penalty to the end roll of the opponent's attack and is not subject to the diminishing returns of normal SMRv2 defense. <br />
<pre{{log2}}><br />
A triton radical dips his shoulder and rushes towards you!<br />
** Branching filaments of power snap outward from your cendal cape in a lambent cerulean corona! **<br />
[SMR result: 2 (Open d100: 20, Penalty: 20)]<br />
You stand firm and manage to maintain your balance.<br />
</pre><br />
'''Footnote from Porom''': You may see "Penalty" above/below 20 depending your characters abilities that help you defend against the manuever (Dodging, Combat Manuevers, and what have you) and various factors could hinder your penalty as well. So it could be higher or lower depending on various factors. But your DramaCloak is providing you the 20 to SMR defense.<br />
<!-- Brief explanation of what this tier does, if any. --><br />
|}<br />
|analyze= This is a tier 5 Dramatic Drapery.<br />
<br />
Tier<br />
1: Sigil [SIGIL] - Unique actions, and the ability to draw a special sigil in your vicinity. Base 6 minute cooldown, reduced by 1 minute per tier.<br />
2: Flourish [RAISE] - Extravagantly gesture and throw the folds of the duster around yourself, temporarily becoming invisible for 10 seconds. Base 30 minute cooldown, reduced by 5 minutes per tier.<br />
3: Masquerade [SHAKE] - Conceal your attire fully beneath the dramatic folds of your drapery. In addition, this tier unlocks the ability for your garment to confound dispel attempts, causing your least desirable wards to be targeted first. Base 30 minute cooldown, reduced by 5 minutes per tier.<br />
Setting: Off<br />
4: Grandiose Travel [RUB] - Enhance the theatrics of your movement as you amble from place to place. Even while invisible!<br />
Setting: Motes of Light<br />
5: Wondrous Weave - Your drapery will flare with protective magics to help you defend against maneuvers.<br />
<br />
Unlocked verbs: close, cover, open, pull, push, raise, rub, shake, sigil, turn<br />
<br />
Customization settings:<br />
<br />
Material: leather<br />
Color: silver<br />
Cover Type: collar<br />
Cover Adjective: wide, flared<br />
Sigil Article: an intricate<br />
Sigil Color: silver (defaults to the duster color if not set)<br />
Sigil Noun: sigil<br />
<br />
Alteration Guidelines:<br />
<br />
Aesthetically, the garment can be any kind of cloak, cape, or long, loose coat or robe. It billows, it swirls, it drapes, so nothing short or cut close. The material can be heavy like leather or canvas, but it must be pliable.<br />
<br />
Dramatic Drapery does not have fastenings to secure it. Any buttons or clasps would be nonfunctional and decorative.<br />
<br />
Keep customizations to a few words to best flow with the messaging that uses them. One is ideal, two or three may be acceptable.<br />
<br />
Color customizations should only be describing a color itself, not a quality. 'Peacock blue' is fine; 'brilliant peacock blue' is not.<br />
<br />
Covering customizations should be an adjective describing the hood, cowl, or collar.<br />
<br />
Sigil customizations are limited to 15 characters each (15/15/15) for the article, color (adjective), and noun. The noun should be a sigil, symbol, rune, glyph, or similar.<br />
}}<br />
==Additional Information==<br />
===Set Bonus with Sigil Staves and Mana-Infused Armor===<br />
If at least one other item in the Sigil Set are used in combat, the user gains the ability to flare a '''Sigil of Binding''' effect via an [[Standard_maneuver_roll#SMR_v2|SMRv2]] attack that roots your opponents and prevents them from using combat maneuvers. A rooted target is unable to move away from the room but can still perform combat actions. Rooted targets receive a penalty of -50 AS to melee attacks, -25 AS to ranged attacks, and -25 DS, but this does not stack with some other status conditions. In addition, rooted creatures cannot perform maneuvers. Each unlocked tier of the Sigil Set worn by the user increases the odds of a flare by 1% (up to 15%, if Tier 5 of all 3 items are used).</div>SHAHRONhttps://gswiki.play.net/index.php?title=Surita&diff=152916Surita2021-08-31T15:36:31Z<p>SHAHRON: </p>
<hr />
<div>{{material<br />
| image = <br />
| bonus = +15<br />
| str = 10<br />
| dur = 30<br />
| weight = 100%?<br />
| use = Runestaves<br />
| rarity = Extremely Rare<br />
| special = d125 or d110<br />
| color = Storm cloud grey, white, or ebon<br />
| dye = No<br />
}}<br />
<br />
Grown in alpine climates, the surita is a magically produced combination of an enchanted agate and a sumac species known only to [[Atan Irith]]. Completely leafless during its life cycle, the surita's bark curls into thin strips once a month to reveal new growth beneath. The tree reaches its maturity when its spindled limbs begin to produce crystalline tears called [[Agita]], which can be harvested and polished to create decorative ornamentation. The wood garnered from harvesting has bands of crystalline structures within its growth rings.<br />
<br />
Due to the "Three Calamities" of its creation, both growing and harvesting of surita is closely guarded and monitored. Since the tree produces no seedlings, flowers, or leaves, it is impossible to say how the [[Erithi]] continue to produce new specimens.<br />
<br />
In color, the bark of the surita is typically the grey of storm clouds. The curling bark is, by contrast, pure white on its underside. The wood grain varies into six distinct hues:<br />
<br />
* '''Storm:''' grey wood grain striated with intense turquoise augmented by varying shades of light blue<br />
* '''Aura:''' grey wood grain striated with niveous veins accented by pink, lilac, and saffron hues<br />
* '''Dusk:''' ebon wood grain striated with lavender veins accented by rose and carnelian hues<br />
* '''Dawn:''' ebon wood grain striated with crimson veins accented by goldenrod and pumpkin hues<br />
* '''Ocean:''' white wood grain striated by moss agate and indigo hues<br />
* '''Summit:''' white wood grain striated by plum and chocolate brown hues<br />
<br />
The above hue descriptions can be used when referencing the "color" of the wood since its magical properties prohibit dyeing. For instance, a runestaff could be: a slender dawn surita runestaff. Hue variants do not need to be referenced in the item's description.<br />
<br />
This material was originally released at [[Rumor Woods]] in the shop [[RWShop:Gifts_of_Atan_Irith | Gifts of Atan Irith]] in June 2019.<br />
<br />
==Properties==<br />
<br />
Surita is a type of wood that inherently provides a bonus to all casters, utilizing either a d110 (lesser surita) or a d125 (greater surita) instead of a [[Combat_system#D100 | d100]] in the combat system. The bonus currently (as of August 2021) applies to bolt and CS attacks, but not SMRv2 spells such as [[Earthen Fury]]. The enhanced D110 and D125 do not apply when swinging a surita weapon physically.<br />
<br />
* '''Lesser Surita:''' A D110 die results in an average expected outcome of 55.5 (versus a D100's 50.5), a net 5 advantage to both CS and AS.<br />
* '''Greater Surita:''' A D125 die results in an average expected outcome of 63 (versus a D100's 50.5), a net 12.5 advantage to both CS and AS.<br />
<br />
==Related Articles==<br />
<br />
* [[Material/saved_posts | Material saved posts]]<br />
* [[Surita/saved_posts | Surita saved posts]]</div>SHAHRONhttps://gswiki.play.net/index.php?title=Dramatic_Drapery&diff=152849Dramatic Drapery2021-08-26T16:05:18Z<p>SHAHRON: Typo correction.</p>
<hr />
<div>'''Dramatic Draperies''' were released at Duskruin Arena in August 2021 at [[BVShop:Sigil Shop|Sigil Shop]] by GameMasters Estild and Gyres. Dramatic Draperies are part of the 3-piece Sigil Set, along with [[Sigil Staff|Sigil Staves]] and [[Mana-Infused Armor]].<br />
{{TOC limit|2}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, it is a standard shoulder-worn container that weighs 9 pounds and holds 140, with some special messaging verbs and the ability to create a special sigil on the ground. As with [[Sigil Staff|Sigil Staves]], these special verbs make use of settings that are customizable via a willing [[GALD]] merchant and can be viewed in the drapery's {{boldmono|[[ANALYZE (verb)|ANALYZE]]}}.<br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! CLOSE<br />
| ''You seal your <dramatic drapery> duster with a touch, threads of <set color> light stitching it closed under the slide of your fingertips.<br />
| ''XXX seals <his/her> <dramatic drapery> with a touch, threads of <set color> light stitching it closed under the slide of <his/her> fingertips.<br />
|-<br />
! COVER<br />
| You sweep the edge of your <dramatic drapery> up to obscure your face, leaving only your eyes visible above your <material>-draped arm. <br />
| XXX sweeps the edge of <his/her> <dramatic drapery> up to obscure <his/her> face, leaving only <his/her> <eye color and description> eyes visible above <his/her> <material>-draped arm.<br />
|-<br />
! OPEN<br />
| You brush your fingertips along a seam of your <dramatic drapery>. The threads there take on a lucent <set color> glow and unravel, allowing the edges to part and the <dramatic drapery> to hang open. <br />
| XXX brushes <his/her> fingertips along a seam of <his/her> <dramatic drapery>. The threads there take on a lucent <set color> glow and unravel, allowing the edges to part at the <dramatic drapery> to hang open.<br />
|-<br />
! PULL<br />
| You tug sharply at the <set cover type> of your <dramatic drapery> to give yourself some breathing room.<br />
| XXX tugs sharply at the <set cover type> of <his/her> <dramatic drapery>.<br />
|-<br />
! PUSH<br />
| You adjust the <set cover type> of your <dramatic drapery> and smooth it into place..<br />
| XXX adjusts the <set cover type> of <his/her> <dramatic drapery> and smoothes it into place.<br />
|-<br />
! SIGIL (default)<br />
| Focusing on the air before you, you reach out with your will. Your <dramatic drapery> ripples and sways, the <set material> lifting as though windblown. Lines of <set color> power leap from it and etch themselves upon the emptiness in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned in the air.<br />
| XXX focuses <his/her> attention on the air before <him/her>. <His/Her> <dramatic drapery> ripples and sways, the <set material> lifting as though windblown. Lines of <set color> power leap from <him/her> and etch themselves upon the emptiness in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned in the air.<br />
|-<br />
! SIGIL (while also wearing Mana-Infused Armor)<br />
| Focusing on the ground below you, you reach out with your will. Threads of <set color> light bleed through your <dramatic drapery> and ripple down over your <mana-infused leather, if worn>, sending <mana-infused leather set color> sparks skittering across the surface. Lines of power spread out from your feet, etching themselves around you in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned upon the ground.<br />
| XXX focuses <his/her> attention on the ground below <him/her>. Threads of <set color> light bleed through <his/her> <dramatic drapery> and ripple down over <his/her> <mana-infused leather, if worn>, sending <mana-infused leather set color> sparks skittering across the surface. Lines of power spread out from <his/her> feet, etching themselves around <him/her> in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned upon the ground.<br />
|-<br />
! SIGIL (while also holding Sigil Staff)<br />
| Focusing on the space above you, you reach out with your will. Luminous <set color> filaments crackle up your arm and around your upraised <sigil staff>, sending <sigil staff adjective> sparks dripping to the ground. Lines of power splay outward in a widening spiral before etching themselves in the air above in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned overhead.<br />
| <His/Her> attention fixed on the space above <him/her>, XXX raises <his/her> <sigil staff>. Luminous <set color> filaments crackle up <his/her> arm and around the runestaff, sending <sigil staff adjective> sparks dripping to the ground. Lines of power splay outward in a widening spiral before etching themselves in the air above in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned overhead.<br />
|-<br />
! TURN<br />
| As you turn, your <dramatic drapery> flares and billows with more drama than can be attributed to the force of your movement. Luminous <set color> plumes ripple and dance across the <material> from hem to shoulders, fading as the drape of the <dramatic drapery> settles.<br />
| XXX's <dramatic drapery> flares and billows boldly as <he/she> turns. Luminous <set color> plumes ripple and dance across the <material> from hem to shoulders, fading as the drape of the <dramatic drapery> settles.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the drapery may be RAISEd in order to render the wearer invisible for up to 10 seconds. The ability has a base cooldown of 20 minutes when unlocked at Tier 2, and reduces by 5 minutes per rank, to a minimum cooldown of 5 minutes at rank 5. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! RAISE<br />
| You grasp the edges of your <dramatic drapery> and fling up your arms with a theatrical flourish! The <material> surges around you in a tight spiral, shimmering and growing transparent as it does so. Your skin tingles with arcane feedback from your invocation of invisibility, but you know the concealment won't last long.<br />
| XXX flings <his/her> arms skyward with a flourish! The <material> of <his/her> <dramatic drapery> surges with the motion, coruscating with <set color> light. With one final flash of brilliance, <he/she> is gone!<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the wearer gains two abilities:<br />
===Confound Dispel===<br />
When targeted by a single or mass-dispel, Confound Dispel will force the enemy to dispel the least desirable spells the target is wearing rather than random (and potentially costly) spells. The ability has a base cooldown of 15 minutes when unlocked at Tier 3, and reduces by 5 minutes per rank, to a minimum cooldown of 5 minutes at rank 5.<br />
<br />
For the dispel, each spell is given a "desirability" rating based on several factors and the following calculation:<br />
<br />
[250 points per spell level * spell circle mod (1x for Minor, 2x for Major, and 3x for Profession spell circles) + 1 point per minute duration remaining]<br />
<br />
Note: Iron Skin is rated as a level 20 spell, Spirit Barrier aka Airwall is rated as a level 10 spell (or lower), Fasthr's Reward and Blink are treated as level 5 spells. Bard Spellsong Durations are weighted at 2-hours for the calculation.<br />
<br />
===Masquerade===<br />
This ability conceals your worn inventory, replacing it with one of several choices you can cycle through by SHAKEing the Dramatic Drapery.<br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! SHAKE (Option 1)<br />
| You give your <dramatic drapery> a subtle shake, and it writhes unnaturally, enveloping you in deep, concealing folds of <material>.<br />
| The <material> of <his/her> <dramatic drapery> writhes unnaturally about <him/her>, concealing <his/her> form.<br />
|-<br />
! SHAKE (Option 2)<br />
| You give your <dramatic drapery> a subtle shake, and it billows with a <set color> sheen, enveloping you in deep, concealing folds of <material>.<br />
| <Set color>-sheened <material> billows about <him/her>, obscuring all else.<br />
|-<br />
! SHAKE (Option 3)<br />
| You give your <dramatic drapery> a subtle shake, and it drapes about you in deep, concealing folds of <material>.<br />
| <His/Her> form is concealed within the folds of a <dramatic drapery>.<br />
|-<br />
! SHAKE (Option 4)<br />
| You give your <dramatic drapery> a subtle shake, and it enshrouds you in deep, concealing folds of <material>.<br />
| Enshrouded as <he/she> is within a <dramatic drapery>, naught else of <his/her> attire can be seen.<br />
|-<br />
! SHAKE (Option 5)<br />
| You give your <dramatic drapery> a subtle shake, and it casts your attire in deep shadow, enveloping you in deep, concealing folds of <material>.<br />
| Little can be seen of <his/her> attire, only a dark silhouette enveloped by a <dramatic drapery>.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the wearer gains access to Grandiose Movement, allowing 5 different, customizable options for messaging while moving between rooms (including while invisibile).<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! Leaving<br />
! Entering<br />
|-<br />
! RUB (Motes)<br />
| XXX dissolves into motes of <set color> light that flow north.<br />
| Motes of <set color> light flow in and resolve into XXX.<br />
|-<br />
! RUB (Lines)<br />
| Thin, <set color> lines of energy creep in along the floor, with XXX following close behind.<br />
| Thin, <set color> lines of energy creep along the floor ahead of XXX, heading north.<br />
|-<br />
! RUB (Footprints)<br />
| XXX strolls in, leaving a trail of rapidly fading <set color> footprints.<br />
| XXX strolls north, leaving a fading trail of <set color> footprints behind..<br />
|-<br />
! RUB (Glow)<br />
| XXX stalks in, framed by a shifting, sourceless <set color> glow.<br />
| XXX stalks north, framed by a shifting, sourceless <set color> glow..<br />
|-<br />
! RUB (Glitter)<br />
| XXX flounces in amidst a diffuse cloud of <set color> glitter.<br />
| XXX flounces north amidst a diffuse cloud of <set color> glitter..<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 5<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the user gains a 20 bonus to defend against incoming SMRv2 attacks on a standard flare chance (20%). This will show up as a flat 20 penalty to the end roll of the opponent's attack and is not subject to the diminishing returns of normal SMRv2 defense. <!-- Brief explanation of what this tier does, if any. --><br />
|}<br />
|analyze= This is a tier 5 Dramatic Drapery.<br />
<br />
Tier<br />
1: Sigil [SIGIL] - Unique actions, and the ability to draw a special sigil in your vicinity. Base 6 minute cooldown, reduced by 1 minute per tier.<br />
2: Flourish [RAISE] - Extravagantly gesture and throw the folds of the duster around yourself, temporarily becoming invisible for 10 seconds. Base 30 minute cooldown, reduced by 5 minutes per tier.<br />
3: Masquerade [SHAKE] - Conceal your attire fully beneath the dramatic folds of your drapery. In addition, this tier unlocks the ability for your garment to confound dispel attempts, causing your least desirable wards to be targeted first. Base 30 minute cooldown, reduced by 5 minutes per tier.<br />
Setting: Off<br />
4: Grandiose Travel [RUB] - Enhance the theatrics of your movement as you amble from place to place. Even while invisible!<br />
Setting: Motes of Light<br />
5: Wondrous Weave - Your drapery will flare with protective magics to help you defend against maneuvers.<br />
<br />
Unlocked verbs: close, cover, open, pull, push, raise, rub, shake, sigil, turn<br />
<br />
Customization settings:<br />
<br />
Material: leather<br />
Color: silver<br />
Cover Type: collar<br />
Cover Adjective: wide, flared<br />
Sigil Article: an intricate<br />
Sigil Color: silver (defaults to the duster color if not set)<br />
Sigil Noun: sigil<br />
<br />
Alteration Guidelines:<br />
<br />
Aesthetically, the garment can be any kind of cloak, cape, or long, loose coat or robe. It billows, it swirls, it drapes, so nothing short or cut close. The material can be heavy like leather or canvas, but it must be pliable.<br />
<br />
Dramatic Drapery does not have fastenings to secure it. Any buttons or clasps would be nonfunctional and decorative.<br />
<br />
Keep customizations to a few words to best flow with the messaging that uses them. One is ideal, two or three may be acceptable.<br />
<br />
Color customizations should only be describing a color itself, not a quality. 'Peacock blue' is fine; 'brilliant peacock blue' is not.<br />
<br />
Covering customizations should be an adjective describing the hood, cowl, or collar.<br />
<br />
Sigil customizations are limited to 15 characters each (15/15/15) for the article, color (adjective), and noun. The noun should be a sigil, symbol, rune, glyph, or similar.<br />
}}<br />
==Additional Information==<br />
===Set Bonus with Sigil Staves and Mana-Infused Armor===<br />
If at least one other item in the Sigil Set are used in combat, the user gains the ability to flare a '''Sigil of Binding''' effect via an [[Standard_maneuver_roll#SMR_v2|SMRv2]] attack that roots your opponents and prevents them from using combat maneuvers. Each unlocked tier of the Sigil Set worn by the user increases the odds of a flare by 1% (up to 15%, if Tier 5 of all 3 items are used).</div>SHAHRONhttps://gswiki.play.net/index.php?title=Sigil_Staff&diff=152845Sigil Staff2021-08-25T18:17:41Z<p>SHAHRON: </p>
<hr />
<div><table><tr valign="top"><td><br />
The '''Sigil Staff''' was released at [[Duskruin Arena]] in December 2018 at [[BVShop:Sigil_Shop | Sigil Shop]] by [[User:GS4-ESTILD|GameMaster Estild]]. The staff had been teased previous to this on the official forums and one was in the 2018 [[Ebon Gate]] feeder. Sigil Staves are part of the 3-piece Sigil Set, along with [[Mana-Infused Armor]] and [[Dramatic Drapery|Dramatic Draperies]].<br />
{{TOC limit|2}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= Off the shelf, the Sigil Staff has zesty verbs and no special abilities by itself. When paired with [[Mana-Infused Armor]] or a [[Dramatic Drapery]] of any tier, it has a chance to trigger an [[Standard_maneuver_roll#SMR_v2|SMRv2]] based '''Sigil of Binding''' rooting effect.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= You analyze the faewood staff-of-Lumnis and sense that the creator has provided the following information:<br />
<br />
This is a tier 1 Sigil Staff.<br />
<br />
Tier<br />
1: a standard staff-of-Lumnis with some special messaging<br />
<br />
Unlocked verbs: draw, hug, point, spin, touch<br />
<br />
The staff-of-Lumnis can have <span style="color:blue">'''the color or quality of its sigils and magic effects'''</span> customized with a descriptive word or phrase. Various messaging will include this custom setting.<br />
<br />
The current setting is: <span style="color:blue">'''pale'''</span><br />
<br />
Messaging using this custom setting must make sense in the following context examples:<br />
a/an [adjective] sigil [adjective] energy/sparks/tendrils/haze<br />
<br />
Customization should remain simple, nothing so complex as to require a comma.<br />
Examples of functional customization choices: pale, dark, bright, shadowy, fiery, blue-green, coruscating violet, silver and gold<br />
Examples of nonfunctional customization choices: shapes, anything that is not an adjective, anything lengthy enough to require a comma for grammatical purposes<br />
Try to keep it to three words or less, and if three words, see prior rules. ('silver and gold' works, 'red, blue, and green' does not because of sentence structures, 'incandescent viridian and gold-speckled cerulean' is long enough to be cumbersome)<br />
When in doubt, use a distinct color.<br />
<br />
The <span style="color:blue">'''random runes'''</span> that are displayed when the staff-of-Lumnis is spun can also be customized to any list of words.<br />
<br />
The current setting is: <span style="color:blue">'''luck,sunburst,celestial,forest,glacier,will-o-wisp,fire,water,earth,air,lorae'tyr,shien'tyr,grik'tyr'''</span><br />
<br />
You might be able to have a talented merchant lighten the faewood staff-of-Lumnis for you.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! GET<br />
| You remove a sigil-carved glowbark runestaff from in your runestaff sling. At your touch, a number of sigils worked into its grain take on a faint luminescence.<br />
| XXX removes a sigil-carved glowbark runestaff from in <his/her> runestaff sling. At <his/her> touch, a number of sigils worked into its grain take on a faint luminescence.<br />
|-<br />
! DRAW<br />
| You focus intently and begin a precisely ordered series of hand motions. Threads of ''<color>'' energy scribe themselves on the air before you, forming concentric geometric shapes bordered by dense lines of runes. With your final gesture, an arcane sigil bursts into being at the center of the elaborate pattern.<br>After a moment's scrutiny, you flick your fingers and allow the construct to disperse.<br />
| XXX's eyes narrow with concentration, and <he/she> begins a precisely ordered series of hand motions. Threads of ''<color>'' energy scribe themselves on the air before <him/her>, forming concentric geometric shapes bordered by dense lines of runes. At <his/her> final gesture, an arcane sigil bursts into being at the center of the elaborate pattern.<br>After a moment's scrutiny, <person> flicks <his/her> fingers, and the lines of the pattern dissolve, leaving nothing but a fading afterimage.<br />
|-<br />
! HUG<br />
| You draw your glowback runestaff in close. Its myriad arcane sigils intensify for a moment, casting a ''<color>'' veil across your vision.<br />
| XXX draws <his/her> staff in close. Its myriad arcane sigils intensify for a moment, casting a ''<color>'' veil across <his/her> vision.<br />
|-<br />
! POINT<br />
| You point your glowbark runestaff at nothing in particular. Ribbons of ''<color>'' energy briefly curl away from the sigils gleaming within its surface.<br />
| XXX angles <his/her> glowbark runestaff to one side. Ribbons of ''<color>'' energy briefly curl away from the sigils gleaming within its surface.<br />
|-<br />
! POINT<br>(targeted)<br />
| You narrow your eyes and point your glowbark runestaff at YYY. Ribbons of ''<color>'' energy unwind from the sigils gleaming within its surface and coil about <him/her> before snapping back to their origin.<br />
| With narrowed eyes, XXX points <his/her> glowbark runestaff at YYY. Ribbons of ''<color>'' energy unwind from the sigils gleaming within its surface and coil about it before snapping back to their origin.<br />
|-<br />
! SPIN<br />
| You slowly rotate your glowbark runestaff between your flattened palms. Crackling ''<color>'' filaments spin out from its surface, intertwining and forming a spiraling array of ''<random rune>'' runes. The runes flash briefly, then disperse.<br />
| XXX slowly rotates<his/her> glowbark runestaff between flattened palms. Crackling ''<color>'' filaments spin out from its surface, intertwining and forming a spiraling array of ''<random rune>'' runes. The runes flash briefly, then disperse.<br />
|-<br />
! TOUCH<br />
| Lost in thought, you absently stroke the grain of your glowbark runestaff, and ''<color>'' energy trails follow in the wake of your fingertips.<br />
| Glimmers of radiance follow the paths of XXX's fingertips as <he/she> absently strokes the grain of <his/her> glowbark runestaff, and <color> energy trails follow in the wake of <his/her> fingertips.<br />
|-<br />
! Parrying an attack<br />
| A complex pattern of ''<color>'' energy flashes briefly into existence between you and <target>, deflecting the assault entirely.<br />
| A complex pattern of ''<color>'' energy flashes briefly into existence between XXX and <target>, deflecting the assault entirely.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, spells can be {{boldmono|TRANSFER}}red from scrolls onto the runestaff. The number of spells the runestaff can hold are unlocked separately (up to 6 spells total). Sigil Staves will no longer lock scrolls when transferring a spell from the scroll. Instead, it will now reduce the value of the scroll, which controls how many times it can be infused. It reduces it the same amount as if you had manually invoked each charge to remove the spell from the scroll. Overall, the goal is to make Sigil Staves neutral when it comes to [[Scroll Infusion (714)]], offering no disadvantage or advantage. There is also a +25 bonus to the activation check when invoking a spell from a Sigil Staff and spells invoked from a Sigil Staff receive a +15 AS/+10 CS bonus when cast. When a person transfers spells from a scroll to the sigil staff, it combines the charges of the spell already on the staff up to 40 charges. Any charges past 40 are put into a new slot on the staff if one is available. For [[Scroll#Self-knowledge_scroll|Self-Knowledge Scrolls]], this results in a higher duration for the scroll effect.<br />
<br />
At this tier, Sigil Staves acquire a scripted dispel flare (which does not take up the [[Item properties|Cat B script slot]]) that triggers before a spell attack resolves and dispels up to one spell. If there aren't any active spells on the target, the target could now be subject to [[Standard_maneuver_roll#SMR_v2|SMRv2]]-based [[Disruption_critical_table|disruption]] damage. This SMRv2-based skill check is formulated with a baseline effectiveness wherein the user is expected to be trained 1x in [[Magic Item Use]]. This was previously not available until tier three, but was updated to also occur at tier two. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! INVOKE <spell> <staff><br>CAST<br />
| Holding your glowbark runestaff before you, you focus intently on the <spell name> sigil illuminated within its grain. In response to your murmured invocation, the sigil's power blazes forth in trails of ''<color>'' energy and surges into you!<br />
| Holding <his/her> glowbark runestaff before <himself/herself>, XXX focus intently on a sigil illuminated within its grain. In response to <his/her> murmured invocation, the sigil's power blazes forth in trails of ''<color>'' energy and surges into <him/her>!<br />
|-<br />
! READ<br />
| You focus on your glowbark runestaff and notice brightly burning sigils corresponding to these spells:<br><br><spell list><br />
| N/A<br />
|-<br />
! TRANSFER <spell> <staff><br />
| Murmuring a precise incantation, you focus your concentration on the <spell> spell scribed on your <scroll>. The arcane symbols flicker and fade from the <scroll> entirely before flaring to life as a ''<color>'' sigil on your glowbark runestaff.<br />
| Murmuring a precise incantation, XXX focuses <his/her> concentration on a spell scribed on <his/her> <scroll>. The arcane symbols flicker and fade from the <scroll> entirely before flaring to life as a ''<color>'' sigil on <his/her> glowbark runestaff.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the staff can be {{boldmono|[[WAVE (verb)|WAVE]]}}d at a target to dispel 1-3 spells (requires 500 mana to have been spent casting spells to fuel the ability and has a 5 minute cooldown) and adds special {{boldmono|[[LOOK (verb)|LOOK]]}} messaging. The scripted dispel flare that became active at Tier 2 can now affect up to 2 spells (1d2).<br />
<br />
The following line will appear when you '''LOOK''' at a character holding a staff:<br><br />
A slowly rotating ring of sigils encircles each of <his/her> hands, scribed on the air in ''<color>'' energy.<br />
<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! LOOK<br>(dispel ready)<br />
| You notice 1 sigil more pronounced than the others along the runestaff: a brightly glowing sigil with bands of concentric geometry.<br />
| N/A<br />
|-<br />
! WAVE<br>(targeted)<br />
| A decisive gesture sets sigils all along your glowbark runestaff ablaze. Tendrils of ''<color>'' energy lash out at <target> and cage it within bands of concentric geometry that constrict as one, shattering upon impact!<br />
| A decisive gesture sets sigils all along XXX's glowbark runestaff ablaze. Tendrils of ''<color>'' energy lash out at <target> and cage it within bands of concentric geometry that constrict as one, shattering upon impact!<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the staff can be {{boldmono|[[RAISE (verb)|RAISE]]}}d to lower the mana cost of all spells by 50% for 30 seconds or 10 casts (requires 5000 mana to have been spent casting spells to fuel the ability and has a 60 minute cooldown) and adds ambient messaging. The scripted dispel flare that became active at Tier 2 can now affect up to 3 spells (1d3).<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! LOOK<br>(ready for RAISE)<br />
| You notice 1 sigil more pronounced than the others along the runestaff: a sigil emitting pale sparks that shimmer in and out of existence.<br />
| N/A<br />
|-<br />
! PROD<br>(turn on ambients)<br />
| With a subtle gesture, you release the energies coursing through your glowbark runestaff from their bindings, allowing them to surge and flow as their nature dictates.<br />
| N/A<br />
|-<br />
! PROD<br>(turn off ambients)<br />
| With a subtle gesture, you bind the energies coursing through your glowbark runestaff to quiescence.<br />
| N/A<br />
|-<br />
! RAISE<br />
| You raise your glowbark runestaff high! ''<Color>'' sparks jitter along its grain as sigils flare to life one after the other. Sharp lines of energy pulse in the air around you, the swift shifting of their patterns a dizzying yet curiously regimented dance. So invoked, the arcane energies continue to visibly flow about you even after you lower your runestaff.<br><br>The patterns of shifting, ''<color>'' energy surrounding you flicker and fade away.<br />
| XXX raises <his/her> glowbark runestaff high! XXX sparks jitter along its grain as sigils flare to life one after the other. Sharp lines of energy pulse in the air around <him/her>, the swift shifting of their patterns a dizzying yet curiously regimented dance. So invoked, the arcane energies continue to visibly flow about XXX even after <he/she> lowers <his/her> runestaff.<Br><br>The patterns of shifting, XXX energy surrounding <Person> flicker and fade away.<br />
|-<br />
! Casting while RAISE active<br />
| The shifting energy surrounding you clarifies the pattern of your spell.<br />
| N/A<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 5<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the staff unlocks the ability for the runestaff to multicast (repeat the last cast spell) as a standard flare.<br />
<br />
<pre{{log2}}><br />
>prep 713<br />
You trace an intricate sign that contorts in the air while forcefully invoking Balefire...<br />
Your spell is ready.<br />
>cast at rat<br />
You gesture at a small black rat.<br />
You hurl a ball of greenish-black flame at a small black rat!<br />
AS: +417 vs DS: +204 with AvD: +12 + d100 roll: +14 = +239<br />
... and hit for 56 points of damage!<br />
Superheated arc of plasma traces blackened path across the black rat's belly!<br />
The black rat is stunned!<br />
The ball of greenish-black flame strikes a small black rat, blossoming into a much larger sphere of flame upon impact.<br />
... 5 points of damage!<br />
Pinpoint strike sears the black rat's chest.<br />
<br />
** Numerous sigils along your glowbark runestaff abruptly flare to brilliance! <Color> energy surges from each, twining into an echo of your last spell... **<br />
<br />
You hurl a ball of greenish-black flame at a small black rat!<br />
AS: +417 vs DS: +184 with AvD: +12 + d100 roll: +56 = +301<br />
... and hit for 74 points of damage!<br />
Intense arc of energy flays the black rat's arm to the bone!<br />
The black rat shrieks as it slumps to the ground and licks at its wounded right foreleg.<br />
The ball of greenish-black flame strikes a small black rat, blossoming into a much larger sphere of flame upon impact.<br />
... 5 points of damage!<br />
Insignificant burns to the black rat's neck.<br />
Cast Roundtime 3 Seconds.</pre><br />
<br />
<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= You analyze your rune staff and sense that the creator has provided the following information:<br />
<br />
This is a tier 5 Sigil Staff.<br />
<br />
Tier<br />
1: a standard staff with some special messaging<br />
2: has dispel flares up to 1 spell and allows spells to be TRANSFERred from scrolls onto itself, number of spells the staff can hold are unlocked separately (up to 6 spells), currently holds 6 spells<br />
3: dispel flares include up to 2 spells and cause disruption damage if no spells are active, can be WAVEd at a target to dispel 1-3 spells (requires 500 mana to have been spent casting spells to fuel the ability and has a 5 minute cooldown), and adds special LOOK messaging<br />
4: dispel flares include up to 3 spells, can be RAISEd to lower the mana cost of all spells by 50% for 30 seconds or 10 casts (requires 5000 mana to have been spent casting spells to fuel the ability and has a 60 minute cooldown), and adds ambient messaging<br />
5: unlocks the ability for the staff to multi-cast (repeat the last cast spell) as a standard flare<br />
<br />
Unlocked verbs: draw, hug, invoke, point, prod, read, spin, transfer, touch, wave<br />
<br />
The staff can have <span style="color:blue">'''the color or quality of its sigils and magic effects'''</span> customized with a descriptive word or phrase. Various messaging will include this custom setting.<br />
<br />
The current setting is: <span style="color:blue">'''pale'''</span><br />
<br />
Messaging using this custom setting must make sense in the following context examples:<br />
a/an [adjective] sigil<br />
[adjective] energy/sparks/tendrils/haze<br />
<br />
Customization should remain simple, nothing so complex as to require a comma.<br />
Examples of functional customization choices: pale, dark, bright, shadowy, fiery, blue-green, coruscating violet, silver and gold<br />
Examples of nonfunctional customization choices: shapes, anything that is not an adjective, anything lengthy enough to require a comma for grammatical purposes<br />
Try to keep it to three words or less, and if three words, see prior rules. ('silver and gold' works, 'red, blue, and green' does not because of sentence structures, 'incandescent viridian and gold-speckled cerulean' is long enough to be cumbersome)<br />
When in doubt, use a distinct color.<br />
<br />
The <span style="color:blue">'''random runes'''</span> that are displayed when the staff is spun can also be customized to any list of words.<br />
<br />
The current setting is: <span style="color:blue">'''luck,sunburst,celestial,forest,glacier,will-o-wisp,fire,water,earth,air,lorae'tyr,shien'tyr,grik'tyr'''</span><br />
<br />
You might be able to have a talented merchant lighten the rune staff for you.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --><br />
|}<br />
==Additional Information==<br />
===Ambients===<br />
The following ambients are available starting on Tier 4.<br />
{| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! Ambient !!Viewpoint !!Messaging<br />
|-<br />
!rowspan=2 |1<br />
|First Person ||Thin wisps of <color> haze seep from your witchwood scepter.<br />
|-<br />
|Third Person ||Thin wisps of <color> haze seep from <Person>'s witchwood scepter.<br />
|- <br />
!rowspan=2 |2<br />
|First Person ||The grain of your witchwood scepter ripples faintly with contained energy.<br />
|-<br />
|Third Person ||The grain of <Person>'s witchwood scepter ripples faintly with contained energy.<br />
|-<br />
!rowspan=2 |3<br />
|First Person ||Faint lines of visible energy score the air around you, radiating from your witchwood scepter.<br />
|-<br />
|Third Person ||Faint lines of visible energy score the air around <Person>, radiating from <his/her> witchwood scepter.<br />
|-<br />
!rowspan=2 |4<br />
|First Person ||Glints of <color> energy crest the surface of your witchwood scepter, tracing the outline of an arcane sigil before sinking away.<br />
|-<br />
|Third Person ||Glints of <color> energy crest the surface of <Person>'s witchwood scepter, tracing the outline of an arcane sigil before sinking away.<br />
|-<br />
!rowspan=2 |5<br />
|First Person ||Several sigils incised along your witchwood scepter flicker briefly with <color> energy.<br />
|-<br />
|Third Person || Several sigils incised along <Person>'s witchwood scepter flicker briefly with <color> energy.<br />
|-<br />
!rowspan=2 |6<br />
|First Person ||A low crackling sound accompanies the momentary flare of a sigil on your witchwood scepter.<br />
|-<br />
|Third Person ||A low crackling sound accompanies the momentary flare of a sigil on <Person>'s witchwood scepter.<br />
|-<br />
!rowspan=2 |7<br />
|First Person ||The sigils wreathing your hands pulse with <color> energy.<br />
|-<br />
|Third Person ||The sigils wreathing <Person>'s hands pulse with <color> energy.<br />
|-<br />
!rowspan=2 |8<br />
|First Person ||Following a brief fluctuation, the <color> sigils encircling your hands settle into a new pattern of arcane geometry.<br />
|-<br />
|Third Person ||Following a brief fluctuation, the <color> sigils encircling <Person>'s hands settle into a new pattern of arcane geometry<br />
|-<br />
!rowspan=2 |9<br />
|First Person ||The ring of sigils orbiting your hands abruptly reverses the direction of its rotation.<br />
|-<br />
|Third Person ||The ring of sigils orbiting <Person>'s hands abruptly reverses the direction of its rotation.<br />
|-<br />
!|10<br />
|First Person ||Your witchwood scepter thrums with controlled power, subtly vibrating beneath your hand.<br />
|-<br />
!|11<br />
|First Person||The arcane energies contained within your witchwood scepter ebb and flow with a slow, inexorable rhythm.<br />
|-<br />
!|12<br />
|First Person||A subdued hum, more sensed than heard, emanates from your witchwood scepter.<br />
|-<br />
|}<br />
===Set Bonus with Mana-Infused Armor and Dramatic Draperies===<br />
If at least 2 pieces of the Sigil Set are used in combat, the user gains the ability to flare a '''Sigil of Binding''' effect via an [[Standard_maneuver_roll#SMR_v2|SMRv2]] attack that roots your opponents and prevents them from using combat maneuvers. Each unlocked tier of any of the set increases the odds of a flare by 1% (up to 15%, if Tier 5 of all 3 are used).<br />
===See Also===<br />
*[[Mana-Infused Armor]]<br />
*[[BVShop:Sigil_Shop | Sigil Shop]]<br />
</td><td><br />
{{iteminfo<br />
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. --><br />
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --><br />
|itemclass= Weapon<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --><br />
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --><br />
|itemclass3=<br />
|itemtype= Runestaff<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --><br />
|itemtype2=<br />
|itemtype3=<br />
|itemtype4=<br />
|itemtype5=<br />
|itemtype6=<br />
|itemtype7=<br />
|itemtype8=<br />
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --><br />
|feature2=<br />
|feature3=<br />
|feature4=<br />
|feature5=<br />
|feature6=<br />
|feature7=<br />
|feature8=<br />
|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --><br />
|custom= Color/quality of sigils<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--><br />
|custom2= Runes<br />
|custom3=<br />
|custom4=<br />
|custom5=<br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--><br />
|releasevenue= Bloodriven Village<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --><br />
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --><br />
|tiersnumber= 5<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --><br />
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--><br />
|unlock2=<br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --><br />
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --><br />
|spell2=<br />
|spell3=<br />
|spell4=<br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= Three words or less and no commas in sigil customization<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --><br />
}}<br />
{{itemverb<br />
|verb= DRAW<!-- Verbs MUST be capitalized when entered. --><br />
|verb2= HUG<br />
|verb3= INVOKE<br />
|verb4= LOOK<br />
|verb5= POINT<br />
|verb6= PROD<br />
|verb7= READ<br />
|verb8= SPIN<br />
|verb9= TRANSFER<br />
|verb10= TOUCH<br />
|verb11= WAVE<br />
|verb12=<br />
|verb13=<br />
|verb14=<br />
|verb15=<br />
|verb16=<br />
|verb17=<br />
|verb18=<br />
|verb19=<br />
|verb20=<br />
|verb21=<br />
|verb22=<br />
|verb23=<br />
|verb24=<br />
|verb25=<br />
|verb26=<br />
|verb27=<br />
|verb28=<br />
}}<br />
</td></tr></table></div>SHAHRONhttps://gswiki.play.net/index.php?title=Sigil_Staff&diff=152844Sigil Staff2021-08-25T18:17:06Z<p>SHAHRON: </p>
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The '''Sigil Staff''' was released at [[Duskruin Arena]] in December 2018 at [[BVShop:Sigil_Shop | Sigil Shop]] by [[User:GS4-ESTILD|GameMaster Estild]]. The staff had been teased previous to this on the official forums and one was in the 2018 [[Ebon Gate]] feeder. Sigil Staves are part of the 3-piece Sigil Set, along with [[Mana-Infused Armor]] and [[Dramatic Drapery|Dramatic Draperies]].<br />
{{TOC limit|2}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= Off the shelf, the Sigil Staff has zesty verbs and no special abilities by itself. When paired with [[Mana-Infused Armor]] or a [[Dramatic Drapery]] of any tier, it has a chance to trigger an [[Standard_maneuver_roll#SMR_v2|SMRv2]] based '''Sigil of Binding''' rooting effect.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= You analyze the faewood staff-of-Lumnis and sense that the creator has provided the following information:<br />
<br />
This is a tier 1 Sigil Staff.<br />
<br />
Tier<br />
1: a standard staff-of-Lumnis with some special messaging<br />
<br />
Unlocked verbs: draw, hug, point, spin, touch<br />
<br />
The staff-of-Lumnis can have <span style="color:blue">'''the color or quality of its sigils and magic effects'''</span> customized with a descriptive word or phrase. Various messaging will include this custom setting.<br />
<br />
The current setting is: <span style="color:blue">'''pale'''</span><br />
<br />
Messaging using this custom setting must make sense in the following context examples:<br />
a/an [adjective] sigil [adjective] energy/sparks/tendrils/haze<br />
<br />
Customization should remain simple, nothing so complex as to require a comma.<br />
Examples of functional customization choices: pale, dark, bright, shadowy, fiery, blue-green, coruscating violet, silver and gold<br />
Examples of nonfunctional customization choices: shapes, anything that is not an adjective, anything lengthy enough to require a comma for grammatical purposes<br />
Try to keep it to three words or less, and if three words, see prior rules. ('silver and gold' works, 'red, blue, and green' does not because of sentence structures, 'incandescent viridian and gold-speckled cerulean' is long enough to be cumbersome)<br />
When in doubt, use a distinct color.<br />
<br />
The <span style="color:blue">'''random runes'''</span> that are displayed when the staff-of-Lumnis is spun can also be customized to any list of words.<br />
<br />
The current setting is: <span style="color:blue">'''luck,sunburst,celestial,forest,glacier,will-o-wisp,fire,water,earth,air,lorae'tyr,shien'tyr,grik'tyr'''</span><br />
<br />
You might be able to have a talented merchant lighten the faewood staff-of-Lumnis for you.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! GET<br />
| You remove a sigil-carved glowbark runestaff from in your runestaff sling. At your touch, a number of sigils worked into its grain take on a faint luminescence.<br />
| XXX removes a sigil-carved glowbark runestaff from in <his/her> runestaff sling. At <his/her> touch, a number of sigils worked into its grain take on a faint luminescence.<br />
|-<br />
! DRAW<br />
| You focus intently and begin a precisely ordered series of hand motions. Threads of ''<color>'' energy scribe themselves on the air before you, forming concentric geometric shapes bordered by dense lines of runes. With your final gesture, an arcane sigil bursts into being at the center of the elaborate pattern.<br>After a moment's scrutiny, you flick your fingers and allow the construct to disperse.<br />
| XXX's eyes narrow with concentration, and <he/she> begins a precisely ordered series of hand motions. Threads of ''<color>'' energy scribe themselves on the air before <him/her>, forming concentric geometric shapes bordered by dense lines of runes. At <his/her> final gesture, an arcane sigil bursts into being at the center of the elaborate pattern.<br>After a moment's scrutiny, <person> flicks <his/her> fingers, and the lines of the pattern dissolve, leaving nothing but a fading afterimage.<br />
|-<br />
! HUG<br />
| You draw your glowback runestaff in close. Its myriad arcane sigils intensify for a moment, casting a ''<color>'' veil across your vision.<br />
| XXX draws <his/her> staff in close. Its myriad arcane sigils intensify for a moment, casting a ''<color>'' veil across <his/her> vision.<br />
|-<br />
! POINT<br />
| You point your glowbark runestaff at nothing in particular. Ribbons of ''<color>'' energy briefly curl away from the sigils gleaming within its surface.<br />
| XXX angles <his/her> glowbark runestaff to one side. Ribbons of ''<color>'' energy briefly curl away from the sigils gleaming within its surface.<br />
|-<br />
! POINT<br>(targeted)<br />
| You narrow your eyes and point your glowbark runestaff at YYY. Ribbons of ''<color>'' energy unwind from the sigils gleaming within its surface and coil about <him/her> before snapping back to their origin.<br />
| With narrowed eyes, XXX points <his/her> glowbark runestaff at YYY. Ribbons of ''<color>'' energy unwind from the sigils gleaming within its surface and coil about it before snapping back to their origin.<br />
|-<br />
! SPIN<br />
| You slowly rotate your glowbark runestaff between your flattened palms. Crackling ''<color>'' filaments spin out from its surface, intertwining and forming a spiraling array of ''<random rune>'' runes. The runes flash briefly, then disperse.<br />
| XXX slowly rotates<his/her> glowbark runestaff between flattened palms. Crackling ''<color>'' filaments spin out from its surface, intertwining and forming a spiraling array of ''<random rune>'' runes. The runes flash briefly, then disperse.<br />
|-<br />
! TOUCH<br />
| Lost in thought, you absently stroke the grain of your glowbark runestaff, and ''<color>'' energy trails follow in the wake of your fingertips.<br />
| Glimmers of radiance follow the paths of XXX's fingertips as <he/she> absently strokes the grain of <his/her> glowbark runestaff, and <color> energy trails follow in the wake of <his/her> fingertips.<br />
|-<br />
! Parrying an attack<br />
| A complex pattern of ''<color>'' energy flashes briefly into existence between you and <target>, deflecting the assault entirely.<br />
| A complex pattern of ''<color>'' energy flashes briefly into existence between XXX and <target>, deflecting the assault entirely.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, spells can be {{boldmono|TRANSFER}}red from scrolls onto the runestaff. The number of spells the runestaff can hold are unlocked separately (up to 6 spells total). Sigil Staves will no longer lock scrolls when transferring a spell from the scroll. Instead, it will now reduce the value of the scroll, which controls how many times it can be infused. It reduces it the same amount as if you had manually invoked each charge to remove the spell from the scroll. Overall, the goal is to make Sigil Staves neutral when it comes to [[Scroll Infusion (714)]], offering no disadvantage or advantage. There is also a +25 bonus to the activation check when invoking a spell from a Sigil Staff and spells invoked from a Sigil Staff receive a +15 AS/+10 CS bonus when cast. When a person transfers spells from a scroll to the sigil staff, it combines the charges of the spell already on the staff up to 40 charges. Any charges past 40 are put into a new slot on the staff if one is available. For [[Scroll#Self-knowledge_scroll|Self-Knowledge Scrolls]], this results in a higher duration for the scroll effect.<br />
<br />
At this tier, Sigil Staves acquire a scripted dispel flare (which does not take up the [[Item properties|Cat B script slot]]) that triggers before a spell attack resolves and dispels up to one spell. If there aren't any active spells on the target, the target could now be subject to [[Standard_maneuver_roll#SMR_v2|SMRv2]]-based [[Disruption_critical_table|disruption]] damage. This SMRv2-based skill check is formulated with a baseline effectiveness wherein the user is expected to be trained 1x in [[Magic Item Use]]. This was previously not available until tier three, but was updated to also occur at tier two. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! INVOKE <spell> <staff><br>CAST<br />
| Holding your glowbark runestaff before you, you focus intently on the <spell name> sigil illuminated within its grain. In response to your murmured invocation, the sigil's power blazes forth in trails of ''<color>'' energy and surges into you!<br />
| Holding <his/her> glowbark runestaff before <himself/herself>, XXX focus intently on a sigil illuminated within its grain. In response to <his/her> murmured invocation, the sigil's power blazes forth in trails of ''<color>'' energy and surges into <him/her>!<br />
|-<br />
! READ<br />
| You focus on your glowbark runestaff and notice brightly burning sigils corresponding to these spells:<br><br><spell list><br />
| N/A<br />
|-<br />
! TRANSFER <spell> <staff><br />
| Murmuring a precise incantation, you focus your concentration on the <spell> spell scribed on your <scroll>. The arcane symbols flicker and fade from the <scroll> entirely before flaring to life as a ''<color>'' sigil on your glowbark runestaff.<br />
| Murmuring a precise incantation, XXX focuses <his/her> concentration on a spell scribed on <his/her> <scroll>. The arcane symbols flicker and fade from the <scroll> entirely before flaring to life as a ''<color>'' sigil on <his/her> glowbark runestaff.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the staff can be {{boldmono|[[WAVE (verb)|WAVE]]}}d at a target to dispel 1-3 spells (requires 500 mana to have been spent casting spells to fuel the ability and has a 5 minute cooldown) and adds special {{boldmono|[[LOOK (verb)|LOOK]]}} messaging. The scripted dispel flare that became active at Tier 2 can now affect up to 2 spells (1d2).<br />
<br />
The following line will appear when you '''LOOK''' at a character holding a staff:<br><br />
A slowly rotating ring of sigils encircles each of <his/her> hands, scribed on the air in ''<color>'' energy.<br />
<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! LOOK<br>(dispel ready)<br />
| You notice 1 sigil more pronounced than the others along the runestaff: a brightly glowing sigil with bands of concentric geometry.<br />
| N/A<br />
|-<br />
! WAVE<br>(targeted)<br />
| A decisive gesture sets sigils all along your glowbark runestaff ablaze. Tendrils of ''<color>'' energy lash out at <target> and cage it within bands of concentric geometry that constrict as one, shattering upon impact!<br />
| A decisive gesture sets sigils all along XXX's glowbark runestaff ablaze. Tendrils of ''<color>'' energy lash out at <target> and cage it within bands of concentric geometry that constrict as one, shattering upon impact!<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the staff can be {{boldmono|[[RAISE (verb)|RAISE]]}}d to lower the mana cost of all spells by 50% for 30 seconds or 10 casts (requires 5000 mana to have been spent casting spells to fuel the ability and has a 60 minute cooldown) and adds ambient messaging. The scripted dispel flare that became active at Tier 2 can now affect up to 3 spells (1d3).<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! LOOK<br>(ready for RAISE)<br />
| You notice 1 sigil more pronounced than the others along the runestaff: a sigil emitting pale sparks that shimmer in and out of existence.<br />
| N/A<br />
|-<br />
! PROD<br>(turn on ambients)<br />
| With a subtle gesture, you release the energies coursing through your glowbark runestaff from their bindings, allowing them to surge and flow as their nature dictates.<br />
| N/A<br />
|-<br />
! PROD<br>(turn off ambients)<br />
| With a subtle gesture, you bind the energies coursing through your glowbark runestaff to quiescence.<br />
| N/A<br />
|-<br />
! RAISE<br />
| You raise your glowbark runestaff high! ''<Color>'' sparks jitter along its grain as sigils flare to life one after the other. Sharp lines of energy pulse in the air around you, the swift shifting of their patterns a dizzying yet curiously regimented dance. So invoked, the arcane energies continue to visibly flow about you even after you lower your runestaff.<br><br>The patterns of shifting, ''<color>'' energy surrounding you flicker and fade away.<br />
| XXX raises <his/her> glowbark runestaff high! XXX sparks jitter along its grain as sigils flare to life one after the other. Sharp lines of energy pulse in the air around <him/her>, the swift shifting of their patterns a dizzying yet curiously regimented dance. So invoked, the arcane energies continue to visibly flow about XXX even after <he/she> lowers <his/her> runestaff.<Br><br>The patterns of shifting, XXX energy surrounding <Person> flicker and fade away.<br />
|-<br />
! Casting while RAISE active<br />
| The shifting energy surrounding you clarifies the pattern of your spell.<br />
| N/A<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 5<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the staff unlocks the ability for the runestaff to multicast (repeat the last cast spell) as a standard flare.<br />
<br />
<pre{{log2}}><br />
>prep 713<br />
You trace an intricate sign that contorts in the air while forcefully invoking Balefire...<br />
Your spell is ready.<br />
>cast at rat<br />
You gesture at a small black rat.<br />
You hurl a ball of greenish-black flame at a small black rat!<br />
AS: +417 vs DS: +204 with AvD: +12 + d100 roll: +14 = +239<br />
... and hit for 56 points of damage!<br />
Superheated arc of plasma traces blackened path across the black rat's belly!<br />
The black rat is stunned!<br />
The ball of greenish-black flame strikes a small black rat, blossoming into a much larger sphere of flame upon impact.<br />
... 5 points of damage!<br />
Pinpoint strike sears the black rat's chest.<br />
<br />
** Numerous sigils along your glowbark runestaff abruptly flare to brilliance! <Color> energy surges from each, twining into an echo of your last spell... **<br />
<br />
You hurl a ball of greenish-black flame at a small black rat!<br />
AS: +417 vs DS: +184 with AvD: +12 + d100 roll: +56 = +301<br />
... and hit for 74 points of damage!<br />
Intense arc of energy flays the black rat's arm to the bone!<br />
The black rat shrieks as it slumps to the ground and licks at its wounded right foreleg.<br />
The ball of greenish-black flame strikes a small black rat, blossoming into a much larger sphere of flame upon impact.<br />
... 5 points of damage!<br />
Insignificant burns to the black rat's neck.<br />
Cast Roundtime 3 Seconds.</pre><br />
<br />
<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= You analyze your rune staff and sense that the creator has provided the following information:<br />
<br />
This is a tier 5 Sigil Staff.<br />
<br />
Tier<br />
1: a standard staff with some special messaging<br />
2: has dispel flares up to 1 spell and allows spells to be TRANSFERred from scrolls onto itself, number of spells the staff can hold are unlocked separately (up to 6 spells), currently holds 6 spells<br />
3: dispel flares include up to 2 spells and cause disruption damage if no spells are active, can be WAVEd at a target to dispel 1-3 spells (requires 500 mana to have been spent casting spells to fuel the ability and has a 5 minute cooldown), and adds special LOOK messaging<br />
4: dispel flares include up to 3 spells, can be RAISEd to lower the mana cost of all spells by 50% for 30 seconds or 10 casts (requires 5000 mana to have been spent casting spells to fuel the ability and has a 60 minute cooldown), and adds ambient messaging<br />
5: unlocks the ability for the staff to multi-cast (repeat the last cast spell) as a standard flare<br />
<br />
Unlocked verbs: draw, hug, invoke, point, prod, read, spin, transfer, touch, wave<br />
<br />
The staff can have <span style="color:blue">'''the color or quality of its sigils and magic effects'''</span> customized with a descriptive word or phrase. Various messaging will include this custom setting.<br />
<br />
The current setting is: <span style="color:blue">'''pale'''</span><br />
<br />
Messaging using this custom setting must make sense in the following context examples:<br />
a/an [adjective] sigil<br />
[adjective] energy/sparks/tendrils/haze<br />
<br />
Customization should remain simple, nothing so complex as to require a comma.<br />
Examples of functional customization choices: pale, dark, bright, shadowy, fiery, blue-green, coruscating violet, silver and gold<br />
Examples of nonfunctional customization choices: shapes, anything that is not an adjective, anything lengthy enough to require a comma for grammatical purposes<br />
Try to keep it to three words or less, and if three words, see prior rules. ('silver and gold' works, 'red, blue, and green' does not because of sentence structures, 'incandescent viridian and gold-speckled cerulean' is long enough to be cumbersome)<br />
When in doubt, use a distinct color.<br />
<br />
The <span style="color:blue">'''random runes'''</span> that are displayed when the staff is spun can also be customized to any list of words.<br />
<br />
The current setting is: <span style="color:blue">'''luck,sunburst,celestial,forest,glacier,will-o-wisp,fire,water,earth,air,lorae'tyr,shien'tyr,grik'tyr'''</span><br />
<br />
You might be able to have a talented merchant lighten the rune staff for you.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --><br />
|}<br />
==Additional Information==<br />
===Ambients===<br />
The following ambients are available starting on Tier 4.<br />
{| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! Ambient !!Viewpoint !!Messaging<br />
|-<br />
!rowspan=2 |1<br />
|First Person ||Thin wisps of <color> haze seep from your witchwood scepter.<br />
|-<br />
|Third Person ||Thin wisps of <color> haze seep from <Person>'s witchwood scepter.<br />
|- <br />
!rowspan=2 |2<br />
|First Person ||The grain of your witchwood scepter ripples faintly with contained energy.<br />
|-<br />
|Third Person ||The grain of <Person>'s witchwood scepter ripples faintly with contained energy.<br />
|-<br />
!rowspan=2 |3<br />
|First Person ||Faint lines of visible energy score the air around you, radiating from your witchwood scepter.<br />
|-<br />
|Third Person ||Faint lines of visible energy score the air around <Person>, radiating from <his/her> witchwood scepter.<br />
|-<br />
!rowspan=2 |4<br />
|First Person ||Glints of <color> energy crest the surface of your witchwood scepter, tracing the outline of an arcane sigil before sinking away.<br />
|-<br />
|Third Person ||Glints of <color> energy crest the surface of <Person>'s witchwood scepter, tracing the outline of an arcane sigil before sinking away.<br />
|-<br />
!rowspan=2 |5<br />
|First Person ||Several sigils incised along your witchwood scepter flicker briefly with <color> energy.<br />
|-<br />
|Third Person || Several sigils incised along <Person>'s witchwood scepter flicker briefly with <color> energy.<br />
|-<br />
!rowspan=2 |6<br />
|First Person ||A low crackling sound accompanies the momentary flare of a sigil on your witchwood scepter.<br />
|-<br />
|Third Person ||A low crackling sound accompanies the momentary flare of a sigil on <Person>'s witchwood scepter.<br />
|-<br />
!rowspan=2 |7<br />
|First Person ||The sigils wreathing your hands pulse with <color> energy.<br />
|-<br />
|Third Person ||The sigils wreathing <Person>'s hands pulse with <color> energy.<br />
|-<br />
!rowspan=2 |8<br />
|First Person ||Following a brief fluctuation, the <color> sigils encircling your hands settle into a new pattern of arcane geometry.<br />
|-<br />
|Third Person ||Following a brief fluctuation, the <color> sigils encircling <Person>'s hands settle into a new pattern of arcane geometry<br />
|-<br />
!rowspan=2 |9<br />
|First Person ||The ring of sigils orbiting your hands abruptly reverses the direction of its rotation.<br />
|-<br />
|Third Person ||The ring of sigils orbiting <Person>'s hands abruptly reverses the direction of its rotation.<br />
|-<br />
!|10<br />
|First Person ||Your witchwood scepter thrums with controlled power, subtly vibrating beneath your hand.<br />
|-<br />
!|11<br />
|First Person||The arcane energies contained within your witchwood scepter ebb and flow with a slow, inexorable rhythm.<br />
|-<br />
!|12<br />
|First Person||A subdued hum, more sensed than heard, emanates from your witchwood scepter.<br />
|-<br />
|}<br />
===Set Bonus with Mana-Infused Armor===<br />
If at least 2 pieces of the Sigil Set are used in combat, the user gains the ability to flare a '''Sigil of Binding''' effect via an [[Standard_maneuver_roll#SMR_v2|SMRv2]] attack that roots your opponents and prevents them from using combat maneuvers. Each unlocked tier of any of the set increases the odds of a flare by 1% (up to 15%, if Tier 5 of all 3 are used).<br />
===See Also===<br />
*[[Mana-Infused Armor]]<br />
*[[BVShop:Sigil_Shop | Sigil Shop]]<br />
</td><td><br />
{{iteminfo<br />
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. --><br />
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --><br />
|itemclass= Weapon<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --><br />
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --><br />
|itemclass3=<br />
|itemtype= Runestaff<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --><br />
|itemtype2=<br />
|itemtype3=<br />
|itemtype4=<br />
|itemtype5=<br />
|itemtype6=<br />
|itemtype7=<br />
|itemtype8=<br />
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --><br />
|feature2=<br />
|feature3=<br />
|feature4=<br />
|feature5=<br />
|feature6=<br />
|feature7=<br />
|feature8=<br />
|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --><br />
|custom= Color/quality of sigils<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--><br />
|custom2= Runes<br />
|custom3=<br />
|custom4=<br />
|custom5=<br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--><br />
|releasevenue= Bloodriven Village<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --><br />
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --><br />
|tiersnumber= 5<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --><br />
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--><br />
|unlock2=<br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --><br />
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --><br />
|spell2=<br />
|spell3=<br />
|spell4=<br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= Three words or less and no commas in sigil customization<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --><br />
}}<br />
{{itemverb<br />
|verb= DRAW<!-- Verbs MUST be capitalized when entered. --><br />
|verb2= HUG<br />
|verb3= INVOKE<br />
|verb4= LOOK<br />
|verb5= POINT<br />
|verb6= PROD<br />
|verb7= READ<br />
|verb8= SPIN<br />
|verb9= TRANSFER<br />
|verb10= TOUCH<br />
|verb11= WAVE<br />
|verb12=<br />
|verb13=<br />
|verb14=<br />
|verb15=<br />
|verb16=<br />
|verb17=<br />
|verb18=<br />
|verb19=<br />
|verb20=<br />
|verb21=<br />
|verb22=<br />
|verb23=<br />
|verb24=<br />
|verb25=<br />
|verb26=<br />
|verb27=<br />
|verb28=<br />
}}<br />
</td></tr></table></div>SHAHRONhttps://gswiki.play.net/index.php?title=Sigil_Staff&diff=152843Sigil Staff2021-08-25T18:16:54Z<p>SHAHRON: </p>
<hr />
<div><table><tr valign="top"><td><br />
The '''Sigil Staff''' was released at [[Duskruin Arena]] in December 2018 at [[BVShop:Sigil_Shop | Sigil Shop]] by [[User:GS4-ESTILD|GameMaster Estild]]. The staff had been teased previous to this on the official forums and one was in the 2018 [[Ebon Gate]] feeder. Sigil Staves are part of the 3-piece Sigil Set, along with [[Mana Infused Armor]] and [[Dramatic Drapery|Dramatic Draperies]].<br />
{{TOC limit|2}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= Off the shelf, the Sigil Staff has zesty verbs and no special abilities by itself. When paired with [[Mana-Infused Armor]] or a [[Dramatic Drapery]] of any tier, it has a chance to trigger an [[Standard_maneuver_roll#SMR_v2|SMRv2]] based '''Sigil of Binding''' rooting effect.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= You analyze the faewood staff-of-Lumnis and sense that the creator has provided the following information:<br />
<br />
This is a tier 1 Sigil Staff.<br />
<br />
Tier<br />
1: a standard staff-of-Lumnis with some special messaging<br />
<br />
Unlocked verbs: draw, hug, point, spin, touch<br />
<br />
The staff-of-Lumnis can have <span style="color:blue">'''the color or quality of its sigils and magic effects'''</span> customized with a descriptive word or phrase. Various messaging will include this custom setting.<br />
<br />
The current setting is: <span style="color:blue">'''pale'''</span><br />
<br />
Messaging using this custom setting must make sense in the following context examples:<br />
a/an [adjective] sigil [adjective] energy/sparks/tendrils/haze<br />
<br />
Customization should remain simple, nothing so complex as to require a comma.<br />
Examples of functional customization choices: pale, dark, bright, shadowy, fiery, blue-green, coruscating violet, silver and gold<br />
Examples of nonfunctional customization choices: shapes, anything that is not an adjective, anything lengthy enough to require a comma for grammatical purposes<br />
Try to keep it to three words or less, and if three words, see prior rules. ('silver and gold' works, 'red, blue, and green' does not because of sentence structures, 'incandescent viridian and gold-speckled cerulean' is long enough to be cumbersome)<br />
When in doubt, use a distinct color.<br />
<br />
The <span style="color:blue">'''random runes'''</span> that are displayed when the staff-of-Lumnis is spun can also be customized to any list of words.<br />
<br />
The current setting is: <span style="color:blue">'''luck,sunburst,celestial,forest,glacier,will-o-wisp,fire,water,earth,air,lorae'tyr,shien'tyr,grik'tyr'''</span><br />
<br />
You might be able to have a talented merchant lighten the faewood staff-of-Lumnis for you.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! GET<br />
| You remove a sigil-carved glowbark runestaff from in your runestaff sling. At your touch, a number of sigils worked into its grain take on a faint luminescence.<br />
| XXX removes a sigil-carved glowbark runestaff from in <his/her> runestaff sling. At <his/her> touch, a number of sigils worked into its grain take on a faint luminescence.<br />
|-<br />
! DRAW<br />
| You focus intently and begin a precisely ordered series of hand motions. Threads of ''<color>'' energy scribe themselves on the air before you, forming concentric geometric shapes bordered by dense lines of runes. With your final gesture, an arcane sigil bursts into being at the center of the elaborate pattern.<br>After a moment's scrutiny, you flick your fingers and allow the construct to disperse.<br />
| XXX's eyes narrow with concentration, and <he/she> begins a precisely ordered series of hand motions. Threads of ''<color>'' energy scribe themselves on the air before <him/her>, forming concentric geometric shapes bordered by dense lines of runes. At <his/her> final gesture, an arcane sigil bursts into being at the center of the elaborate pattern.<br>After a moment's scrutiny, <person> flicks <his/her> fingers, and the lines of the pattern dissolve, leaving nothing but a fading afterimage.<br />
|-<br />
! HUG<br />
| You draw your glowback runestaff in close. Its myriad arcane sigils intensify for a moment, casting a ''<color>'' veil across your vision.<br />
| XXX draws <his/her> staff in close. Its myriad arcane sigils intensify for a moment, casting a ''<color>'' veil across <his/her> vision.<br />
|-<br />
! POINT<br />
| You point your glowbark runestaff at nothing in particular. Ribbons of ''<color>'' energy briefly curl away from the sigils gleaming within its surface.<br />
| XXX angles <his/her> glowbark runestaff to one side. Ribbons of ''<color>'' energy briefly curl away from the sigils gleaming within its surface.<br />
|-<br />
! POINT<br>(targeted)<br />
| You narrow your eyes and point your glowbark runestaff at YYY. Ribbons of ''<color>'' energy unwind from the sigils gleaming within its surface and coil about <him/her> before snapping back to their origin.<br />
| With narrowed eyes, XXX points <his/her> glowbark runestaff at YYY. Ribbons of ''<color>'' energy unwind from the sigils gleaming within its surface and coil about it before snapping back to their origin.<br />
|-<br />
! SPIN<br />
| You slowly rotate your glowbark runestaff between your flattened palms. Crackling ''<color>'' filaments spin out from its surface, intertwining and forming a spiraling array of ''<random rune>'' runes. The runes flash briefly, then disperse.<br />
| XXX slowly rotates<his/her> glowbark runestaff between flattened palms. Crackling ''<color>'' filaments spin out from its surface, intertwining and forming a spiraling array of ''<random rune>'' runes. The runes flash briefly, then disperse.<br />
|-<br />
! TOUCH<br />
| Lost in thought, you absently stroke the grain of your glowbark runestaff, and ''<color>'' energy trails follow in the wake of your fingertips.<br />
| Glimmers of radiance follow the paths of XXX's fingertips as <he/she> absently strokes the grain of <his/her> glowbark runestaff, and <color> energy trails follow in the wake of <his/her> fingertips.<br />
|-<br />
! Parrying an attack<br />
| A complex pattern of ''<color>'' energy flashes briefly into existence between you and <target>, deflecting the assault entirely.<br />
| A complex pattern of ''<color>'' energy flashes briefly into existence between XXX and <target>, deflecting the assault entirely.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, spells can be {{boldmono|TRANSFER}}red from scrolls onto the runestaff. The number of spells the runestaff can hold are unlocked separately (up to 6 spells total). Sigil Staves will no longer lock scrolls when transferring a spell from the scroll. Instead, it will now reduce the value of the scroll, which controls how many times it can be infused. It reduces it the same amount as if you had manually invoked each charge to remove the spell from the scroll. Overall, the goal is to make Sigil Staves neutral when it comes to [[Scroll Infusion (714)]], offering no disadvantage or advantage. There is also a +25 bonus to the activation check when invoking a spell from a Sigil Staff and spells invoked from a Sigil Staff receive a +15 AS/+10 CS bonus when cast. When a person transfers spells from a scroll to the sigil staff, it combines the charges of the spell already on the staff up to 40 charges. Any charges past 40 are put into a new slot on the staff if one is available. For [[Scroll#Self-knowledge_scroll|Self-Knowledge Scrolls]], this results in a higher duration for the scroll effect.<br />
<br />
At this tier, Sigil Staves acquire a scripted dispel flare (which does not take up the [[Item properties|Cat B script slot]]) that triggers before a spell attack resolves and dispels up to one spell. If there aren't any active spells on the target, the target could now be subject to [[Standard_maneuver_roll#SMR_v2|SMRv2]]-based [[Disruption_critical_table|disruption]] damage. This SMRv2-based skill check is formulated with a baseline effectiveness wherein the user is expected to be trained 1x in [[Magic Item Use]]. This was previously not available until tier three, but was updated to also occur at tier two. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! INVOKE <spell> <staff><br>CAST<br />
| Holding your glowbark runestaff before you, you focus intently on the <spell name> sigil illuminated within its grain. In response to your murmured invocation, the sigil's power blazes forth in trails of ''<color>'' energy and surges into you!<br />
| Holding <his/her> glowbark runestaff before <himself/herself>, XXX focus intently on a sigil illuminated within its grain. In response to <his/her> murmured invocation, the sigil's power blazes forth in trails of ''<color>'' energy and surges into <him/her>!<br />
|-<br />
! READ<br />
| You focus on your glowbark runestaff and notice brightly burning sigils corresponding to these spells:<br><br><spell list><br />
| N/A<br />
|-<br />
! TRANSFER <spell> <staff><br />
| Murmuring a precise incantation, you focus your concentration on the <spell> spell scribed on your <scroll>. The arcane symbols flicker and fade from the <scroll> entirely before flaring to life as a ''<color>'' sigil on your glowbark runestaff.<br />
| Murmuring a precise incantation, XXX focuses <his/her> concentration on a spell scribed on <his/her> <scroll>. The arcane symbols flicker and fade from the <scroll> entirely before flaring to life as a ''<color>'' sigil on <his/her> glowbark runestaff.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the staff can be {{boldmono|[[WAVE (verb)|WAVE]]}}d at a target to dispel 1-3 spells (requires 500 mana to have been spent casting spells to fuel the ability and has a 5 minute cooldown) and adds special {{boldmono|[[LOOK (verb)|LOOK]]}} messaging. The scripted dispel flare that became active at Tier 2 can now affect up to 2 spells (1d2).<br />
<br />
The following line will appear when you '''LOOK''' at a character holding a staff:<br><br />
A slowly rotating ring of sigils encircles each of <his/her> hands, scribed on the air in ''<color>'' energy.<br />
<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! LOOK<br>(dispel ready)<br />
| You notice 1 sigil more pronounced than the others along the runestaff: a brightly glowing sigil with bands of concentric geometry.<br />
| N/A<br />
|-<br />
! WAVE<br>(targeted)<br />
| A decisive gesture sets sigils all along your glowbark runestaff ablaze. Tendrils of ''<color>'' energy lash out at <target> and cage it within bands of concentric geometry that constrict as one, shattering upon impact!<br />
| A decisive gesture sets sigils all along XXX's glowbark runestaff ablaze. Tendrils of ''<color>'' energy lash out at <target> and cage it within bands of concentric geometry that constrict as one, shattering upon impact!<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the staff can be {{boldmono|[[RAISE (verb)|RAISE]]}}d to lower the mana cost of all spells by 50% for 30 seconds or 10 casts (requires 5000 mana to have been spent casting spells to fuel the ability and has a 60 minute cooldown) and adds ambient messaging. The scripted dispel flare that became active at Tier 2 can now affect up to 3 spells (1d3).<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! LOOK<br>(ready for RAISE)<br />
| You notice 1 sigil more pronounced than the others along the runestaff: a sigil emitting pale sparks that shimmer in and out of existence.<br />
| N/A<br />
|-<br />
! PROD<br>(turn on ambients)<br />
| With a subtle gesture, you release the energies coursing through your glowbark runestaff from their bindings, allowing them to surge and flow as their nature dictates.<br />
| N/A<br />
|-<br />
! PROD<br>(turn off ambients)<br />
| With a subtle gesture, you bind the energies coursing through your glowbark runestaff to quiescence.<br />
| N/A<br />
|-<br />
! RAISE<br />
| You raise your glowbark runestaff high! ''<Color>'' sparks jitter along its grain as sigils flare to life one after the other. Sharp lines of energy pulse in the air around you, the swift shifting of their patterns a dizzying yet curiously regimented dance. So invoked, the arcane energies continue to visibly flow about you even after you lower your runestaff.<br><br>The patterns of shifting, ''<color>'' energy surrounding you flicker and fade away.<br />
| XXX raises <his/her> glowbark runestaff high! XXX sparks jitter along its grain as sigils flare to life one after the other. Sharp lines of energy pulse in the air around <him/her>, the swift shifting of their patterns a dizzying yet curiously regimented dance. So invoked, the arcane energies continue to visibly flow about XXX even after <he/she> lowers <his/her> runestaff.<Br><br>The patterns of shifting, XXX energy surrounding <Person> flicker and fade away.<br />
|-<br />
! Casting while RAISE active<br />
| The shifting energy surrounding you clarifies the pattern of your spell.<br />
| N/A<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 5<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the staff unlocks the ability for the runestaff to multicast (repeat the last cast spell) as a standard flare.<br />
<br />
<pre{{log2}}><br />
>prep 713<br />
You trace an intricate sign that contorts in the air while forcefully invoking Balefire...<br />
Your spell is ready.<br />
>cast at rat<br />
You gesture at a small black rat.<br />
You hurl a ball of greenish-black flame at a small black rat!<br />
AS: +417 vs DS: +204 with AvD: +12 + d100 roll: +14 = +239<br />
... and hit for 56 points of damage!<br />
Superheated arc of plasma traces blackened path across the black rat's belly!<br />
The black rat is stunned!<br />
The ball of greenish-black flame strikes a small black rat, blossoming into a much larger sphere of flame upon impact.<br />
... 5 points of damage!<br />
Pinpoint strike sears the black rat's chest.<br />
<br />
** Numerous sigils along your glowbark runestaff abruptly flare to brilliance! <Color> energy surges from each, twining into an echo of your last spell... **<br />
<br />
You hurl a ball of greenish-black flame at a small black rat!<br />
AS: +417 vs DS: +184 with AvD: +12 + d100 roll: +56 = +301<br />
... and hit for 74 points of damage!<br />
Intense arc of energy flays the black rat's arm to the bone!<br />
The black rat shrieks as it slumps to the ground and licks at its wounded right foreleg.<br />
The ball of greenish-black flame strikes a small black rat, blossoming into a much larger sphere of flame upon impact.<br />
... 5 points of damage!<br />
Insignificant burns to the black rat's neck.<br />
Cast Roundtime 3 Seconds.</pre><br />
<br />
<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= You analyze your rune staff and sense that the creator has provided the following information:<br />
<br />
This is a tier 5 Sigil Staff.<br />
<br />
Tier<br />
1: a standard staff with some special messaging<br />
2: has dispel flares up to 1 spell and allows spells to be TRANSFERred from scrolls onto itself, number of spells the staff can hold are unlocked separately (up to 6 spells), currently holds 6 spells<br />
3: dispel flares include up to 2 spells and cause disruption damage if no spells are active, can be WAVEd at a target to dispel 1-3 spells (requires 500 mana to have been spent casting spells to fuel the ability and has a 5 minute cooldown), and adds special LOOK messaging<br />
4: dispel flares include up to 3 spells, can be RAISEd to lower the mana cost of all spells by 50% for 30 seconds or 10 casts (requires 5000 mana to have been spent casting spells to fuel the ability and has a 60 minute cooldown), and adds ambient messaging<br />
5: unlocks the ability for the staff to multi-cast (repeat the last cast spell) as a standard flare<br />
<br />
Unlocked verbs: draw, hug, invoke, point, prod, read, spin, transfer, touch, wave<br />
<br />
The staff can have <span style="color:blue">'''the color or quality of its sigils and magic effects'''</span> customized with a descriptive word or phrase. Various messaging will include this custom setting.<br />
<br />
The current setting is: <span style="color:blue">'''pale'''</span><br />
<br />
Messaging using this custom setting must make sense in the following context examples:<br />
a/an [adjective] sigil<br />
[adjective] energy/sparks/tendrils/haze<br />
<br />
Customization should remain simple, nothing so complex as to require a comma.<br />
Examples of functional customization choices: pale, dark, bright, shadowy, fiery, blue-green, coruscating violet, silver and gold<br />
Examples of nonfunctional customization choices: shapes, anything that is not an adjective, anything lengthy enough to require a comma for grammatical purposes<br />
Try to keep it to three words or less, and if three words, see prior rules. ('silver and gold' works, 'red, blue, and green' does not because of sentence structures, 'incandescent viridian and gold-speckled cerulean' is long enough to be cumbersome)<br />
When in doubt, use a distinct color.<br />
<br />
The <span style="color:blue">'''random runes'''</span> that are displayed when the staff is spun can also be customized to any list of words.<br />
<br />
The current setting is: <span style="color:blue">'''luck,sunburst,celestial,forest,glacier,will-o-wisp,fire,water,earth,air,lorae'tyr,shien'tyr,grik'tyr'''</span><br />
<br />
You might be able to have a talented merchant lighten the rune staff for you.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --><br />
|}<br />
==Additional Information==<br />
===Ambients===<br />
The following ambients are available starting on Tier 4.<br />
{| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! Ambient !!Viewpoint !!Messaging<br />
|-<br />
!rowspan=2 |1<br />
|First Person ||Thin wisps of <color> haze seep from your witchwood scepter.<br />
|-<br />
|Third Person ||Thin wisps of <color> haze seep from <Person>'s witchwood scepter.<br />
|- <br />
!rowspan=2 |2<br />
|First Person ||The grain of your witchwood scepter ripples faintly with contained energy.<br />
|-<br />
|Third Person ||The grain of <Person>'s witchwood scepter ripples faintly with contained energy.<br />
|-<br />
!rowspan=2 |3<br />
|First Person ||Faint lines of visible energy score the air around you, radiating from your witchwood scepter.<br />
|-<br />
|Third Person ||Faint lines of visible energy score the air around <Person>, radiating from <his/her> witchwood scepter.<br />
|-<br />
!rowspan=2 |4<br />
|First Person ||Glints of <color> energy crest the surface of your witchwood scepter, tracing the outline of an arcane sigil before sinking away.<br />
|-<br />
|Third Person ||Glints of <color> energy crest the surface of <Person>'s witchwood scepter, tracing the outline of an arcane sigil before sinking away.<br />
|-<br />
!rowspan=2 |5<br />
|First Person ||Several sigils incised along your witchwood scepter flicker briefly with <color> energy.<br />
|-<br />
|Third Person || Several sigils incised along <Person>'s witchwood scepter flicker briefly with <color> energy.<br />
|-<br />
!rowspan=2 |6<br />
|First Person ||A low crackling sound accompanies the momentary flare of a sigil on your witchwood scepter.<br />
|-<br />
|Third Person ||A low crackling sound accompanies the momentary flare of a sigil on <Person>'s witchwood scepter.<br />
|-<br />
!rowspan=2 |7<br />
|First Person ||The sigils wreathing your hands pulse with <color> energy.<br />
|-<br />
|Third Person ||The sigils wreathing <Person>'s hands pulse with <color> energy.<br />
|-<br />
!rowspan=2 |8<br />
|First Person ||Following a brief fluctuation, the <color> sigils encircling your hands settle into a new pattern of arcane geometry.<br />
|-<br />
|Third Person ||Following a brief fluctuation, the <color> sigils encircling <Person>'s hands settle into a new pattern of arcane geometry<br />
|-<br />
!rowspan=2 |9<br />
|First Person ||The ring of sigils orbiting your hands abruptly reverses the direction of its rotation.<br />
|-<br />
|Third Person ||The ring of sigils orbiting <Person>'s hands abruptly reverses the direction of its rotation.<br />
|-<br />
!|10<br />
|First Person ||Your witchwood scepter thrums with controlled power, subtly vibrating beneath your hand.<br />
|-<br />
!|11<br />
|First Person||The arcane energies contained within your witchwood scepter ebb and flow with a slow, inexorable rhythm.<br />
|-<br />
!|12<br />
|First Person||A subdued hum, more sensed than heard, emanates from your witchwood scepter.<br />
|-<br />
|}<br />
===Set Bonus with Mana-Infused Armor===<br />
If at least 2 pieces of the Sigil Set are used in combat, the user gains the ability to flare a '''Sigil of Binding''' effect via an [[Standard_maneuver_roll#SMR_v2|SMRv2]] attack that roots your opponents and prevents them from using combat maneuvers. Each unlocked tier of any of the set increases the odds of a flare by 1% (up to 15%, if Tier 5 of all 3 are used).<br />
===See Also===<br />
*[[Mana-Infused Armor]]<br />
*[[BVShop:Sigil_Shop | Sigil Shop]]<br />
</td><td><br />
{{iteminfo<br />
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. --><br />
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --><br />
|itemclass= Weapon<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --><br />
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --><br />
|itemclass3=<br />
|itemtype= Runestaff<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --><br />
|itemtype2=<br />
|itemtype3=<br />
|itemtype4=<br />
|itemtype5=<br />
|itemtype6=<br />
|itemtype7=<br />
|itemtype8=<br />
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --><br />
|feature2=<br />
|feature3=<br />
|feature4=<br />
|feature5=<br />
|feature6=<br />
|feature7=<br />
|feature8=<br />
|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --><br />
|custom= Color/quality of sigils<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--><br />
|custom2= Runes<br />
|custom3=<br />
|custom4=<br />
|custom5=<br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--><br />
|releasevenue= Bloodriven Village<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --><br />
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --><br />
|tiersnumber= 5<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --><br />
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--><br />
|unlock2=<br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --><br />
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --><br />
|spell2=<br />
|spell3=<br />
|spell4=<br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= Three words or less and no commas in sigil customization<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --><br />
}}<br />
{{itemverb<br />
|verb= DRAW<!-- Verbs MUST be capitalized when entered. --><br />
|verb2= HUG<br />
|verb3= INVOKE<br />
|verb4= LOOK<br />
|verb5= POINT<br />
|verb6= PROD<br />
|verb7= READ<br />
|verb8= SPIN<br />
|verb9= TRANSFER<br />
|verb10= TOUCH<br />
|verb11= WAVE<br />
|verb12=<br />
|verb13=<br />
|verb14=<br />
|verb15=<br />
|verb16=<br />
|verb17=<br />
|verb18=<br />
|verb19=<br />
|verb20=<br />
|verb21=<br />
|verb22=<br />
|verb23=<br />
|verb24=<br />
|verb25=<br />
|verb26=<br />
|verb27=<br />
|verb28=<br />
}}<br />
</td></tr></table></div>SHAHRONhttps://gswiki.play.net/index.php?title=Dramatic_Drapery&diff=152842Dramatic Drapery2021-08-25T18:12:32Z<p>SHAHRON: </p>
<hr />
<div>'''Dramatic Draperies''' were released at Duskruin Arena in August 2021 at [[BVShop:Sigil Shop|Sigil Shop]] by GameMasters Estild and Gyres. Dramatic Draperies are part of the 3-piece Sigil Set, along with [[Sigil Staff|Sigil Staves]] and [[Mana-Infused Armor]].<br />
{{TOC limit|2}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, it is a standard shoulder-worn container that weighs 6 pounds and holds 140, with some special messaging verbs and the ability to create a special sigil on the ground. As with [[Sigil Staff|Sigil Staves]], these special verbs make use of settings that are customizable via a willing [[GALD]] merchant and can be viewed in the drapery's {{boldmono|[[ANALYZE (verb)|ANALYZE]]}}.<br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! CLOSE<br />
| ''You seal your <dramatic drapery> duster with a touch, threads of <set color> light stitching it closed under the slide of your fingertips.<br />
| ''XXX seals <his/her> <dramatic drapery> with a touch, threads of <set color> light stitching it closed under the slide of <his/her> fingertips.<br />
|-<br />
! COVER<br />
| You sweep the edge of your <dramatic drapery> up to obscure your face, leaving only your eyes visible above your <material>-draped arm. <br />
| XXX sweeps the edge of <his/her> <dramatic drapery> up to obscure <his/her> face, leaving only <his/her> <eye color and description> eyes visible above <his/her> <material>-draped arm.<br />
|-<br />
! OPEN<br />
| You brush your fingertips along a seam of your <dramatic drapery>. The threads there take on a lucent <set color> glow and unravel, allowing the edges to part and the <dramatic drapery> to hang open. <br />
| XXX brushes <his/her> fingertips along a seam of <his/her> <dramatic drapery>. The threads there take on a lucent <set color> glow and unravel, allowing the edges to part at the <dramatic drapery> to hang open.<br />
|-<br />
! PULL<br />
| You tug sharply at the <set cover type> of your <dramatic drapery> to give yourself some breathing room.<br />
| XXX tugs sharply at the <set cover type> of <his/her> <dramatic drapery>.<br />
|-<br />
! PUSH<br />
| You adjust the <set cover type> of your <dramatic drapery> and smooth it into place..<br />
| XXX adjusts the <set cover type> of <his/her> <dramatic drapery> and smoothes it into place.<br />
|-<br />
! SIGIL (default)<br />
| Focusing on the air before you, you reach out with your will. Your <dramatic drapery> ripples and sways, the <set material> lifting as though windblown. Lines of <set color> power leap from it and etch themselves upon the emptiness in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned in the air.<br />
| XXX focuses <his/her> attention on the air before <him/her>. <His/Her> <dramatic drapery> ripples and sways, the <set material> lifting as though windblown. Lines of <set color> power leap from <him/her> and etch themselves upon the emptiness in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned in the air.<br />
|-<br />
! SIGIL (while also wearing Mana-Infused Armor)<br />
| Focusing on the ground below you, you reach out with your will. Threads of <set color> light bleed through your <dramatic drapery> and ripple down over your <mana-infused leather, if worn>, sending <mana-infused leather set color> sparks skittering across the surface. Lines of power spread out from your feet, etching themselves around you in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned upon the ground.<br />
| XXX focuses <his/her> attention on the ground below <him/her>. Threads of <set color> light bleed through <his/her> <dramatic drapery> and ripple down over <his/her> <mana-infused leather, if worn>, sending <mana-infused leather set color> sparks skittering across the surface. Lines of power spread out from <his/her> feet, etching themselves around <him/her> in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned upon the ground.<br />
|-<br />
! SIGIL (while also holding Sigil Staff)<br />
| Focusing on the space above you, you reach out with your will. Luminous <set color> filaments crackle up your arm and around your upraised <sigil staff>, sending <sigil staff adjective> sparks dripping to the ground. Lines of power splay outward in a widening spiral before etching themselves in the air above in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned overhead.<br />
| <His/Her> attention fixed on the space above <him/her>, XXX raises <his/her> <sigil staff>. Luminous <set color> filaments crackle up <his/her> arm and around the runestaff, sending <sigil staff adjective> sparks dripping to the ground. Lines of power splay outward in a widening spiral before etching themselves in the air above in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned overhead.<br />
|-<br />
! TURN<br />
| As you turn, your <dramatic drapery> flares and billows with more drama than can be attributed to the force of your movement. Luminous <set color> plumes ripple and dance across the <material> from hem to shoulders, fading as the drape of the <dramatic drapery> settles.<br />
| XXX's <dramatic drapery> flares and billows boldly as <he/she> turns. Luminous <set color> plumes ripple and dance across the <material> from hem to shoulders, fading as the drape of the <dramatic drapery> settles.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the drapery may be RAISEd in order to render the wearer invisible for up to 10 seconds. The ability has a base cooldown of 20 minutes when unlocked at Tier 2, and reduces by 5 minutes per rank, to a minimum cooldown of 5 minutes at rank 5. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! RAISE<br />
| You grasp the edges of your <dramatic drapery> and fling up your arms with a theatrical flourish! The <material> surges around you in a tight spiral, shimmering and growing transparent as it does so. Your skin tingles with arcane feedback from your invocation of invisibility, but you know the concealment won't last long.<br />
| XXX flings <his/her> arms skyward with a flourish! The <material> of <his/her> <dramatic drapery> surges with the motion, coruscating with <set color> light. With one final flash of brilliance, <he/she> is gone!<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the wearer gains two abilities:<br />
===Confound Dispel===<br />
When targeted by a single or mass-dispel, Confound Dispel will force the enemy to dispel the least desirable spells the target is wearing rather than random (and potentially costly) spells. The ability has a base cooldown of 15 minutes when unlocked at Tier 3, and reduces by 5 minutes per rank, to a minimum cooldown of 5 minutes at rank 5.<br />
===Masquerade===<br />
This ability conceals your worn inventory, replacing it with one of several choices you can cycle through by SHAKEing the Dramatic Drapery.<br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! SHAKE (Option 1)<br />
| You give your <dramatic drapery> a subtle shake, and it writhes unnaturally, enveloping you in deep, concealing folds of <material>.<br />
| The <material> of <his/her> <dramatic drapery> writhes unnaturally about <him/her>, concealing <his/her> form.<br />
|-<br />
! SHAKE (Option 2)<br />
| You give your <dramatic drapery> a subtle shake, and it billows with a <set color> sheen, enveloping you in deep, concealing folds of <material>.<br />
| <Set color>-sheened <material> billows about <him/her>, obscuring all else.<br />
|-<br />
! SHAKE (Option 3)<br />
| You give your <dramatic drapery> a subtle shake, and it drapes about you in deep, concealing folds of <material>.<br />
| <His/Her> form is concealed within the folds of a <dramatic drapery>.<br />
|-<br />
! SHAKE (Option 4)<br />
| You give your <dramatic drapery> a subtle shake, and it enshrouds you in deep, concealing folds of <material>.<br />
| Enshrouded as <he/she> is within a <dramatic drapery>, naught else of <his/her> attire can be seen.<br />
|-<br />
! SHAKE (Option 5)<br />
| You give your <dramatic drapery> a subtle shake, and it casts your attire in deep shadow, enveloping you in deep, concealing folds of <material>.<br />
| Little can be seen of <his/her> attire, only a dark silhouette enveloped by a <dramatic drapery>.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the wearer gains access to Grandiose Movement, allowing 5 different, customizable options for messaging while moving between rooms (including while invisibile).<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! Leaving<br />
! Entering<br />
|-<br />
! RUB (Motes)<br />
| XXX dissolves into motes of <set color> light that flow north.<br />
| Motes of <set color> light flow in and resolve into XXX.<br />
|-<br />
! RUB (Lines)<br />
| Thin, <set color> lines of energy creep in along the floor, with XXX following close behind.<br />
| Thin, <set color> lines of energy creep along the floor ahead of XXX, heading north.<br />
|-<br />
! RUB (Footprints)<br />
| XXX strolls in, leaving a trail of rapidly fading <set color> footprints.<br />
| XXX strolls north, leaving a fading trail of <set color> footprints behind..<br />
|-<br />
! RUB (Glow)<br />
| XXX stalks in, framed by a shifting, sourceless <set color> glow.<br />
| XXX stalks north, framed by a shifting, sourceless <set color> glow..<br />
|-<br />
! RUB (Glitter)<br />
| XXX flounces in amidst a diffuse cloud of <set color> glitter.<br />
| XXX flounces north amidst a diffuse cloud of <set color> glitter..<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 5<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the user gains a 20 bonus to defend against incoming SMRv2 attacks on a standard flare chance. This will show up as a flat 20 penalty to the end roll of the opponent's attack and is not subject to the diminishing returns of normal SMRv2 defense. <!-- Brief explanation of what this tier does, if any. --><br />
|}<br />
|analyze= This is a tier 5 Dramatic Drapery.<br />
<br />
Tier<br />
1: Sigil [SIGIL] - Unique actions, and the ability to draw a special sigil in your vicinity. Base 6 minute cooldown, reduced by 1 minute per tier.<br />
2: Flourish [RAISE] - Extravagantly gesture and throw the folds of the duster around yourself, temporarily becoming invisible for 10 seconds. Base 30 minute cooldown, reduced by 5 minutes per tier.<br />
3: Masquerade [SHAKE] - Conceal your attire fully beneath the dramatic folds of your drapery. In addition, this tier unlocks the ability for your garment to confound dispel attempts, causing your least desirable wards to be targeted first. Base 30 minute cooldown, reduced by 5 minutes per tier.<br />
Setting: Off<br />
4: Grandiose Travel [RUB] - Enhance the theatrics of your movement as you amble from place to place. Even while invisible!<br />
Setting: Motes of Light<br />
5: Wondrous Weave - Your drapery will flare with protective magics to help you defend against maneuvers.<br />
<br />
Unlocked verbs: close, cover, open, pull, push, raise, rub, shake, sigil, turn<br />
<br />
Customization settings:<br />
<br />
Material: leather<br />
Color: silver<br />
Cover Type: collar<br />
Cover Adjective: wide, flared<br />
Sigil Article: an intricate<br />
Sigil Color: silver (defaults to the duster color if not set)<br />
Sigil Noun: sigil<br />
<br />
Alteration Guidelines:<br />
<br />
Aesthetically, the garment can be any kind of cloak, cape, or long, loose coat or robe. It billows, it swirls, it drapes, so nothing short or cut close. The material can be heavy like leather or canvas, but it must be pliable.<br />
<br />
Dramatic Drapery does not have fastenings to secure it. Any buttons or clasps would be nonfunctional and decorative.<br />
<br />
Keep customizations to a few words to best flow with the messaging that uses them. One is ideal, two or three may be acceptable.<br />
<br />
Color customizations should only be describing a color itself, not a quality. 'Peacock blue' is fine; 'brilliant peacock blue' is not.<br />
<br />
Covering customizations should be an adjective describing the hood, cowl, or collar.<br />
<br />
Sigil customizations are limited to 15 characters each (15/15/15) for the article, color (adjective), and noun. The noun should be a sigil, symbol, rune, glyph, or similar.<br />
}}<br />
==Additional Information==<br />
===Set Bonus with Sigil Staves and Mana-Infused Armor===<br />
If at least one other item in the Sigil Set are used in combat, the user gains the ability to flare a '''Sigil of Binding''' effect via an [[Standard_maneuver_roll#SMR_v2|SMRv2]] attack that roots your opponents and prevents them from using combat maneuvers. Each unlocked tier of the Sigil Set worn by the user increases the odds of a flare by 1% (up to 15%, if Tier 5 of all 3 items are used).</div>SHAHRONhttps://gswiki.play.net/index.php?title=Mana-Infused_Armor&diff=152841Mana-Infused Armor2021-08-25T18:09:31Z<p>SHAHRON: </p>
<hr />
<div><table><tr valign="top"><td><br />
'''Mana-Infused Armor''' was released at [[Duskruin Arena]] in February 2020 at [[BVShop:Sigil_Shop | Sigil Shop]] by [[User:GS4-ESTILD|GameMaster Estild]]. Mana-Infused Armor is part of the 3-piece Sigil Set, along with [[Sigil Staff|Sigil Staves]] and [[Dramatic Drapery|Dramatic Draperies]].<br />
{{TOC limit|2}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 0<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, it is standard armor with some special messaging verbs. As with [[Sigil Staff|Sigil Staves]], these special verbs make use of settings that are customizable via a willing [[GALD]] merchant and can be viewed in the armor's {{boldmono|[[ANALYZE (verb)|ANALYZE]]}}.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= This is tier 0 Mana-Infused Armor.<br />
<br />
Tier<br />
0: a standard hunts with some special messaging<br />
<br />
Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave<br />
<br />
The hunts can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.<br />
<br />
The current setting is:<br />
<span style="color:blue">'''color: (Unset, will default to albino pink - your eye color.)'''</span><br />
<span style="color:blue">'''adjective: (Unset, will default to a value based upon your magical lore training)'''</span><br />
<span style="color:blue">''' phrase: (Unset, will default to a value based upon your magical lore training)'''</span><br />
The phrase should also be prefixed with the adjective.<br />
<br />
Customization should remain simple, nothing so complex as to require a comma.<br />
Examples of functional customization choices:<br />
colors: red, orange, yellow, green, blue, indigo, violet<br />
adjective: crackling, nebulous, wraithlike, translucent<br />
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic<br />
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! BOW<br />
| ''<Set color, defaults to eye color>'' light blooms from your leather hunts's core as you cross your forearm over your chest and execute a short bow.<br />
| ''<Set color, defaults to eye color>'' light blooms from XXX's leather hunts's core as he/she crosses his/her forearm over his/her chest and executes a short bow.<br />
|-<br />
! CLEAN<br />
| With slow, measured strokes, you run your palms over the surface of your leather hunts. ''<Set color, defaults to eye color>'' energy gathers in your wake, dissolving the detritus of combat.<br />
| With slow, measured strokes, XXX runs his/her palms over the surface of his/her leather hunts. ''<Set color, defaults to eye color>'' energy gathers in her wake, dissolving the detritus of combat.<br />
|-<br />
! COVER<br />
| You rest your hand over the ''<set color, defaults to eye color>'' core centered in the chest of your leather hunts and bask in its radiant warmth.<br />
| XXX rests a hand over his/her heart. Bold ''<set color, defaults to eye color>'' light flickers around the silhouette of his/her fingers.<br />
|-<br />
! FIDGET<br />
| You spend a moment fiddling with your leather hunts. Tiny glimmers of ''<set color, defaults to eye color>'' luminescence, hardly pinpricks, rise to meet your touch.<br />
| As XXX spends a moment fiddling with his/her leather hunts, tiny glimmers of ''<set color, defaults to eye color>'' luminescence rise to her touch.<br />
|-<br />
! KNOCK<br />
| You pound your clenched fist twice against your shoulder, sending luminous ''<set color, defaults to eye color>'' waves rolling across the surface of your leather hunts.<br />
| XXX pounds his/her clenched fist twice against his/her shoulder, sending luminous ''<set color, defaults to eye color>'' waves rolling across the surface of his/her leather hunts.<br />
|-<br />
! TOUCH<br />
| You drum your fingers on your leather hunts. With every strike of your fingertips, a ripple of muted ''<set color, defaults to eye color>'' light wells up from its surface.<br />
| XXX drums his/her fingers on his/her leather hunts. With every strike of his/her fingertips, a ripple of muted ''<set color, defaults to eye color>'' light wells up from its surface.<br />
|-<br />
! TURN<br />
| You turn sharply on your heel. Faint tendrils of ''<set color, defaults to eye color>'' light curl around you in the wake of your movement.<br />
| XXX turns sharply on his/her heel. Faint tendrils of ''<set color, defaults to eye color>'' light curl around his/her in the wake of his/her movement.<br />
|-<br />
! WAVE<br />
| You sweep an arm through the air, and a diffuse ''<set color, defaults to eye color>'' haze colors the air in the wake of your movement.<br />
| XXX sweeps an arm through the air, and a diffuse ''<set color, defaults to eye color>'' haze colors the air in the wake of his/her movement.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, up to 300 mana can be {{boldmono|INFUSED}} into the leather in advance of a hunt, with training in [[:Category:Mana Controls|Mana Control]]. This can be done while wearing the armor if currently in a sanctified area; in the field, the armor must be removed and then infused while being held. When attacked, there is a standard flare chance to receive 1d5 mana. The mana gained by the wearer is lost by the armor. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! INFUSE<br />
| You concentrate and channel your mana into your leather hunts. Tendrils of ''<set color, defaults to eye color>'' energy pulse outward from its core with the power of your infusion. You sense it has a total of [N] mana.<br />
| XXX concentrates, focusing on his/her leather hunts. Tendrils of ''<set color, defaults to eye color>'' energy pulse outward from its core.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, up to 350 mana can be {{boldmono|INFUSED}} into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Mana Shield''' effect with a 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --><br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, up to 400 mana can be {{boldmono|INFUSED}} into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Arcane Aegis''' ability - a manually triggered (via {{boldmono|[[RUB (verb)|RUB]]}}) and more powerful version of '''Mana Shield''' that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! RUB<br />
| Diffuse bands of ''<set color, defaults to eye color>'' luminescence spread outward from your leather hunts in response to your will, buttressing the air around you.<br />
| Diffuse bands of ''<set color, defaults to eye color>'' luminescence spread outward from XXX's leather hunts.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, up to 450 mana can be '''INFUSED''' into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Mana Tap''' ability - manually triggered (via {{boldmono|[[TAP (verb)|TAP]]}}) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off ({{boldmono|[[PROD (verb)|PROD]]}}). <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! PROD<br />
| With a moment's concentration, you bid the mana infused within your <armor> to settle. <br>''(This command pauses ambient messages).''<br>With a moment's concentration, you stir the mana infused within your <armor> into motion, bidding it to flow as its nature dictates.<br>''(This command restores ambient messages).''<br />
| <br />
|-<br />
! TAP<br />
| As you draw upon the mana infused within your leather hunts, ''<set phrase>'' energy courses along the leathers and sinks below its surface. Your eyes glow brightly for a moment as you feel an upwelling of magical energy. You gain 50 mana! Cast Roundtime 3 seconds.<br />
| ''<Set phrase>'' energy courses along XXX's leather hunts and sinks below its surface. His/Her eyes glow brightly for a moment and he/she appears energized!<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 5<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, up to 500 mana can be '''INFUSED''' into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Arcane Expulsion''' ability. Manually triggered (via {{boldmono|[[SIGIL (verb)|SIGIL]]}}), it can be activated when incapacitated (stunned, webbed, bound, in roundtime) but not while unconscious. It attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime upon success of an [[Standard_maneuver_roll#SMR_v2|SMRv2]] attack using the wearer's [[Magic Item Use]] ranks to calculate the strength of the attack. It can be used 2x a day, resets at midnight, and costs 50 mana from the armor.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= This is tier 5 Mana-Infused Armor.<br />
<br />
Tier<br />
0: a standard leathers with some special messaging<br />
1: Reactive Mana Flares - when attacked, there is a standard flare chance for the wearer to gain 1d5 mana. The mana gained by the wearer is lost from the armor.<br />
2: Mana Shield - 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.<br />
3: Arcane Aegis - A manually triggered (RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed.<br />
4: Mana Tap - A manually triggered ability (TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off (PROD).<br />
5: Arcane Expulsion - A manually triggered ability (SIGIL) that can be activated when incapacitated (but not while unconscious). Attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime. A SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack. Can be used 2x a day, resets at midnight, and costs 50 mana from the armor.<br />
<br />
Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave, rub, prod, tap, sigil<br />
<br />
The leathers can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.<br />
<br />
The current setting is:<br />
<span style="color:blue">'''color: (Unset, will default to albino pink - your eye color.)'''</span><br />
<span style="color:blue">'''adjective: (Unset, will default to a value based upon your magical lore training)'''</span><br />
<span style="color:blue">''' phrase: (Unset, will default to a value based upon your magical lore training)'''</span><br />
The phrase should also be prefixed with the adjective.<br />
<br />
Customization should remain simple, nothing so complex as to require a comma.<br />
Examples of functional customization choices:<br />
colors: red, orange, yellow, green, blue, indigo, violet<br />
adjective: crackling, nebulous, wraithlike, translucent<br />
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic<br />
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.<br />
<br />
You can tell that the leathers is as light as it can get.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! SIGIL<br />
| You strain and reach for the energies coursing through your leather hunts, and they surge outward in a rippling wave of ''<set color, defaults to eye color>'' force to aid you! Cast Roundtime 3 Seconds.<br />
| Suddenly, a rippling wave of ''<set color, defaults to eye color>'' force surges outward from XXX!<br />
|}<br />
==Additional Information==<br />
===Set Bonus with Sigil Staves and Dramatic Draperies===<br />
If Mana-Infused Armor is either with either a [[Sigil Staff]] or [[Dramatic Drapery]] in combat, the user gains the ability to flare a '''Sigil of Binding''' effect via an [[Standard_maneuver_roll#SMR_v2|SMRv2]] attack that roots your opponents and prevents them from using combat maneuvers. When at least two pieces are worn, each tier of all set items unlocked increases the odds of a flare by 1% (up to 15%, if Tier 5 of all 3 are used).<br />
===WPS Surcharge from Premium points===<br />
Tiers 0-1 are considered simple functional combat scripts and have a 600 [[Premium_Point_costs|premium point cost surcharge]], while tiers 2-5 have a 1200 premium point cost surchage as they count as complex functional combat scripts.<br />
===See Also===<br />
* [[Mana-Infused_Armor/saved_posts|Saved posts]]<br />
* [[Sigil Staff]]<br />
</td><td><br />
{{iteminfo<br />
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. --><br />
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --><br />
|itemclass= Armor<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --><br />
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --><br />
|itemclass3=<br />
|itemtype= Armor<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --><br />
|itemtype2=<br />
|itemtype3=<br />
|itemtype4=<br />
|itemtype5=<br />
|itemtype6=<br />
|itemtype7=<br />
|itemtype8=<br />
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --><br />
|feature2=<br />
|feature3=<br />
|feature4=<br />
|feature5=<br />
|feature6=<br />
|feature7=<br />
|feature8=<br />
|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --><br />
|custom= Color<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--><br />
|custom2= Adjective<br />
|custom3= Phrase<br />
|custom4=<br />
|custom5=<br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--><br />
|releasevenue= Duskruin Arena<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --><br />
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --><br />
|tiersnumber= 6<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --><br />
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--><br />
|unlock2=<br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --><br />
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --><br />
|spell2=<br />
|spell3=<br />
|spell4=<br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= No commas in customizations.<br>Five words or less for phrases.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --><br />
}}<br />
{{itemverb<br />
|verb= BOW<!-- Verbs MUST be capitalized when entered. --><br />
|verb2= CLEAN<br />
|verb3= COVER<br />
|verb4= FIDGET<br />
|verb5= INFUSE<br />
|verb6= KNOCK<br />
|verb7= PROD<br />
|verb8= RUB<br />
|verb9= SIGIL<br />
|verb10= TAP<br />
|verb11= TOUCH<br />
|verb12= TURN<br />
|verb13= WAVE<br />
|verb14=<br />
|verb15=<br />
|verb16=<br />
|verb17=<br />
|verb18=<br />
|verb19=<br />
|verb20=<br />
|verb21=<br />
|verb22=<br />
|verb23=<br />
|verb24=<br />
|verb25=<br />
|verb26=<br />
|verb27=<br />
|verb28=<br />
}}<br />
</td></tr></table></div>SHAHRONhttps://gswiki.play.net/index.php?title=Mana-Infused_Armor&diff=152840Mana-Infused Armor2021-08-25T18:09:18Z<p>SHAHRON: </p>
<hr />
<div><table><tr valign="top"><td><br />
'''Mana-Infused Armor''' was released at [[Duskruin Arena]] in February 2020 at [[BVShop:Sigil_Shop | Sigil Shop]] by [[User:GS4-ESTILD|GameMaster Estild]]. Mana-Infused Armor is part of the 3-piece Sigil Set, along with [[Sigil Staff|Sigil Staves]] and [[Dramatic Drapery|Dramatic Draperies|]].<br />
{{TOC limit|2}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 0<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, it is standard armor with some special messaging verbs. As with [[Sigil Staff|Sigil Staves]], these special verbs make use of settings that are customizable via a willing [[GALD]] merchant and can be viewed in the armor's {{boldmono|[[ANALYZE (verb)|ANALYZE]]}}.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= This is tier 0 Mana-Infused Armor.<br />
<br />
Tier<br />
0: a standard hunts with some special messaging<br />
<br />
Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave<br />
<br />
The hunts can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.<br />
<br />
The current setting is:<br />
<span style="color:blue">'''color: (Unset, will default to albino pink - your eye color.)'''</span><br />
<span style="color:blue">'''adjective: (Unset, will default to a value based upon your magical lore training)'''</span><br />
<span style="color:blue">''' phrase: (Unset, will default to a value based upon your magical lore training)'''</span><br />
The phrase should also be prefixed with the adjective.<br />
<br />
Customization should remain simple, nothing so complex as to require a comma.<br />
Examples of functional customization choices:<br />
colors: red, orange, yellow, green, blue, indigo, violet<br />
adjective: crackling, nebulous, wraithlike, translucent<br />
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic<br />
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! BOW<br />
| ''<Set color, defaults to eye color>'' light blooms from your leather hunts's core as you cross your forearm over your chest and execute a short bow.<br />
| ''<Set color, defaults to eye color>'' light blooms from XXX's leather hunts's core as he/she crosses his/her forearm over his/her chest and executes a short bow.<br />
|-<br />
! CLEAN<br />
| With slow, measured strokes, you run your palms over the surface of your leather hunts. ''<Set color, defaults to eye color>'' energy gathers in your wake, dissolving the detritus of combat.<br />
| With slow, measured strokes, XXX runs his/her palms over the surface of his/her leather hunts. ''<Set color, defaults to eye color>'' energy gathers in her wake, dissolving the detritus of combat.<br />
|-<br />
! COVER<br />
| You rest your hand over the ''<set color, defaults to eye color>'' core centered in the chest of your leather hunts and bask in its radiant warmth.<br />
| XXX rests a hand over his/her heart. Bold ''<set color, defaults to eye color>'' light flickers around the silhouette of his/her fingers.<br />
|-<br />
! FIDGET<br />
| You spend a moment fiddling with your leather hunts. Tiny glimmers of ''<set color, defaults to eye color>'' luminescence, hardly pinpricks, rise to meet your touch.<br />
| As XXX spends a moment fiddling with his/her leather hunts, tiny glimmers of ''<set color, defaults to eye color>'' luminescence rise to her touch.<br />
|-<br />
! KNOCK<br />
| You pound your clenched fist twice against your shoulder, sending luminous ''<set color, defaults to eye color>'' waves rolling across the surface of your leather hunts.<br />
| XXX pounds his/her clenched fist twice against his/her shoulder, sending luminous ''<set color, defaults to eye color>'' waves rolling across the surface of his/her leather hunts.<br />
|-<br />
! TOUCH<br />
| You drum your fingers on your leather hunts. With every strike of your fingertips, a ripple of muted ''<set color, defaults to eye color>'' light wells up from its surface.<br />
| XXX drums his/her fingers on his/her leather hunts. With every strike of his/her fingertips, a ripple of muted ''<set color, defaults to eye color>'' light wells up from its surface.<br />
|-<br />
! TURN<br />
| You turn sharply on your heel. Faint tendrils of ''<set color, defaults to eye color>'' light curl around you in the wake of your movement.<br />
| XXX turns sharply on his/her heel. Faint tendrils of ''<set color, defaults to eye color>'' light curl around his/her in the wake of his/her movement.<br />
|-<br />
! WAVE<br />
| You sweep an arm through the air, and a diffuse ''<set color, defaults to eye color>'' haze colors the air in the wake of your movement.<br />
| XXX sweeps an arm through the air, and a diffuse ''<set color, defaults to eye color>'' haze colors the air in the wake of his/her movement.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, up to 300 mana can be {{boldmono|INFUSED}} into the leather in advance of a hunt, with training in [[:Category:Mana Controls|Mana Control]]. This can be done while wearing the armor if currently in a sanctified area; in the field, the armor must be removed and then infused while being held. When attacked, there is a standard flare chance to receive 1d5 mana. The mana gained by the wearer is lost by the armor. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! INFUSE<br />
| You concentrate and channel your mana into your leather hunts. Tendrils of ''<set color, defaults to eye color>'' energy pulse outward from its core with the power of your infusion. You sense it has a total of [N] mana.<br />
| XXX concentrates, focusing on his/her leather hunts. Tendrils of ''<set color, defaults to eye color>'' energy pulse outward from its core.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, up to 350 mana can be {{boldmono|INFUSED}} into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Mana Shield''' effect with a 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --><br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, up to 400 mana can be {{boldmono|INFUSED}} into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Arcane Aegis''' ability - a manually triggered (via {{boldmono|[[RUB (verb)|RUB]]}}) and more powerful version of '''Mana Shield''' that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! RUB<br />
| Diffuse bands of ''<set color, defaults to eye color>'' luminescence spread outward from your leather hunts in response to your will, buttressing the air around you.<br />
| Diffuse bands of ''<set color, defaults to eye color>'' luminescence spread outward from XXX's leather hunts.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, up to 450 mana can be '''INFUSED''' into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Mana Tap''' ability - manually triggered (via {{boldmono|[[TAP (verb)|TAP]]}}) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off ({{boldmono|[[PROD (verb)|PROD]]}}). <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! PROD<br />
| With a moment's concentration, you bid the mana infused within your <armor> to settle. <br>''(This command pauses ambient messages).''<br>With a moment's concentration, you stir the mana infused within your <armor> into motion, bidding it to flow as its nature dictates.<br>''(This command restores ambient messages).''<br />
| <br />
|-<br />
! TAP<br />
| As you draw upon the mana infused within your leather hunts, ''<set phrase>'' energy courses along the leathers and sinks below its surface. Your eyes glow brightly for a moment as you feel an upwelling of magical energy. You gain 50 mana! Cast Roundtime 3 seconds.<br />
| ''<Set phrase>'' energy courses along XXX's leather hunts and sinks below its surface. His/Her eyes glow brightly for a moment and he/she appears energized!<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 5<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, up to 500 mana can be '''INFUSED''' into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Arcane Expulsion''' ability. Manually triggered (via {{boldmono|[[SIGIL (verb)|SIGIL]]}}), it can be activated when incapacitated (stunned, webbed, bound, in roundtime) but not while unconscious. It attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime upon success of an [[Standard_maneuver_roll#SMR_v2|SMRv2]] attack using the wearer's [[Magic Item Use]] ranks to calculate the strength of the attack. It can be used 2x a day, resets at midnight, and costs 50 mana from the armor.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= This is tier 5 Mana-Infused Armor.<br />
<br />
Tier<br />
0: a standard leathers with some special messaging<br />
1: Reactive Mana Flares - when attacked, there is a standard flare chance for the wearer to gain 1d5 mana. The mana gained by the wearer is lost from the armor.<br />
2: Mana Shield - 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.<br />
3: Arcane Aegis - A manually triggered (RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed.<br />
4: Mana Tap - A manually triggered ability (TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off (PROD).<br />
5: Arcane Expulsion - A manually triggered ability (SIGIL) that can be activated when incapacitated (but not while unconscious). Attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime. A SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack. Can be used 2x a day, resets at midnight, and costs 50 mana from the armor.<br />
<br />
Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave, rub, prod, tap, sigil<br />
<br />
The leathers can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.<br />
<br />
The current setting is:<br />
<span style="color:blue">'''color: (Unset, will default to albino pink - your eye color.)'''</span><br />
<span style="color:blue">'''adjective: (Unset, will default to a value based upon your magical lore training)'''</span><br />
<span style="color:blue">''' phrase: (Unset, will default to a value based upon your magical lore training)'''</span><br />
The phrase should also be prefixed with the adjective.<br />
<br />
Customization should remain simple, nothing so complex as to require a comma.<br />
Examples of functional customization choices:<br />
colors: red, orange, yellow, green, blue, indigo, violet<br />
adjective: crackling, nebulous, wraithlike, translucent<br />
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic<br />
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.<br />
<br />
You can tell that the leathers is as light as it can get.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! SIGIL<br />
| You strain and reach for the energies coursing through your leather hunts, and they surge outward in a rippling wave of ''<set color, defaults to eye color>'' force to aid you! Cast Roundtime 3 Seconds.<br />
| Suddenly, a rippling wave of ''<set color, defaults to eye color>'' force surges outward from XXX!<br />
|}<br />
==Additional Information==<br />
===Set Bonus with Sigil Staves and Dramatic Draperies===<br />
If Mana-Infused Armor is either with either a [[Sigil Staff]] or [[Dramatic Drapery]] in combat, the user gains the ability to flare a '''Sigil of Binding''' effect via an [[Standard_maneuver_roll#SMR_v2|SMRv2]] attack that roots your opponents and prevents them from using combat maneuvers. When at least two pieces are worn, each tier of all set items unlocked increases the odds of a flare by 1% (up to 15%, if Tier 5 of all 3 are used).<br />
===WPS Surcharge from Premium points===<br />
Tiers 0-1 are considered simple functional combat scripts and have a 600 [[Premium_Point_costs|premium point cost surcharge]], while tiers 2-5 have a 1200 premium point cost surchage as they count as complex functional combat scripts.<br />
===See Also===<br />
* [[Mana-Infused_Armor/saved_posts|Saved posts]]<br />
* [[Sigil Staff]]<br />
</td><td><br />
{{iteminfo<br />
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. --><br />
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --><br />
|itemclass= Armor<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --><br />
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --><br />
|itemclass3=<br />
|itemtype= Armor<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --><br />
|itemtype2=<br />
|itemtype3=<br />
|itemtype4=<br />
|itemtype5=<br />
|itemtype6=<br />
|itemtype7=<br />
|itemtype8=<br />
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --><br />
|feature2=<br />
|feature3=<br />
|feature4=<br />
|feature5=<br />
|feature6=<br />
|feature7=<br />
|feature8=<br />
|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --><br />
|custom= Color<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--><br />
|custom2= Adjective<br />
|custom3= Phrase<br />
|custom4=<br />
|custom5=<br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--><br />
|releasevenue= Duskruin Arena<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --><br />
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --><br />
|tiersnumber= 6<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --><br />
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--><br />
|unlock2=<br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --><br />
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --><br />
|spell2=<br />
|spell3=<br />
|spell4=<br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= No commas in customizations.<br>Five words or less for phrases.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --><br />
}}<br />
{{itemverb<br />
|verb= BOW<!-- Verbs MUST be capitalized when entered. --><br />
|verb2= CLEAN<br />
|verb3= COVER<br />
|verb4= FIDGET<br />
|verb5= INFUSE<br />
|verb6= KNOCK<br />
|verb7= PROD<br />
|verb8= RUB<br />
|verb9= SIGIL<br />
|verb10= TAP<br />
|verb11= TOUCH<br />
|verb12= TURN<br />
|verb13= WAVE<br />
|verb14=<br />
|verb15=<br />
|verb16=<br />
|verb17=<br />
|verb18=<br />
|verb19=<br />
|verb20=<br />
|verb21=<br />
|verb22=<br />
|verb23=<br />
|verb24=<br />
|verb25=<br />
|verb26=<br />
|verb27=<br />
|verb28=<br />
}}<br />
</td></tr></table></div>SHAHRONhttps://gswiki.play.net/index.php?title=Mana-Infused_Armor&diff=152839Mana-Infused Armor2021-08-25T18:08:51Z<p>SHAHRON: </p>
<hr />
<div><table><tr valign="top"><td><br />
'''Mana-Infused Armor''' was released at [[Duskruin Arena]] in February 2020 at [[BVShop:Sigil_Shop | Sigil Shop]] by [[User:GS4-ESTILD|GameMaster Estild]]. Mana-Infused Armor is part of the 3-piece Sigil Set, along with [[Sigil Staff|Sigil Staves]] and [[Dramatic Draperies|Dramatic Drapery]].<br />
{{TOC limit|2}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 0<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, it is standard armor with some special messaging verbs. As with [[Sigil Staff|Sigil Staves]], these special verbs make use of settings that are customizable via a willing [[GALD]] merchant and can be viewed in the armor's {{boldmono|[[ANALYZE (verb)|ANALYZE]]}}.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= This is tier 0 Mana-Infused Armor.<br />
<br />
Tier<br />
0: a standard hunts with some special messaging<br />
<br />
Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave<br />
<br />
The hunts can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.<br />
<br />
The current setting is:<br />
<span style="color:blue">'''color: (Unset, will default to albino pink - your eye color.)'''</span><br />
<span style="color:blue">'''adjective: (Unset, will default to a value based upon your magical lore training)'''</span><br />
<span style="color:blue">''' phrase: (Unset, will default to a value based upon your magical lore training)'''</span><br />
The phrase should also be prefixed with the adjective.<br />
<br />
Customization should remain simple, nothing so complex as to require a comma.<br />
Examples of functional customization choices:<br />
colors: red, orange, yellow, green, blue, indigo, violet<br />
adjective: crackling, nebulous, wraithlike, translucent<br />
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic<br />
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! BOW<br />
| ''<Set color, defaults to eye color>'' light blooms from your leather hunts's core as you cross your forearm over your chest and execute a short bow.<br />
| ''<Set color, defaults to eye color>'' light blooms from XXX's leather hunts's core as he/she crosses his/her forearm over his/her chest and executes a short bow.<br />
|-<br />
! CLEAN<br />
| With slow, measured strokes, you run your palms over the surface of your leather hunts. ''<Set color, defaults to eye color>'' energy gathers in your wake, dissolving the detritus of combat.<br />
| With slow, measured strokes, XXX runs his/her palms over the surface of his/her leather hunts. ''<Set color, defaults to eye color>'' energy gathers in her wake, dissolving the detritus of combat.<br />
|-<br />
! COVER<br />
| You rest your hand over the ''<set color, defaults to eye color>'' core centered in the chest of your leather hunts and bask in its radiant warmth.<br />
| XXX rests a hand over his/her heart. Bold ''<set color, defaults to eye color>'' light flickers around the silhouette of his/her fingers.<br />
|-<br />
! FIDGET<br />
| You spend a moment fiddling with your leather hunts. Tiny glimmers of ''<set color, defaults to eye color>'' luminescence, hardly pinpricks, rise to meet your touch.<br />
| As XXX spends a moment fiddling with his/her leather hunts, tiny glimmers of ''<set color, defaults to eye color>'' luminescence rise to her touch.<br />
|-<br />
! KNOCK<br />
| You pound your clenched fist twice against your shoulder, sending luminous ''<set color, defaults to eye color>'' waves rolling across the surface of your leather hunts.<br />
| XXX pounds his/her clenched fist twice against his/her shoulder, sending luminous ''<set color, defaults to eye color>'' waves rolling across the surface of his/her leather hunts.<br />
|-<br />
! TOUCH<br />
| You drum your fingers on your leather hunts. With every strike of your fingertips, a ripple of muted ''<set color, defaults to eye color>'' light wells up from its surface.<br />
| XXX drums his/her fingers on his/her leather hunts. With every strike of his/her fingertips, a ripple of muted ''<set color, defaults to eye color>'' light wells up from its surface.<br />
|-<br />
! TURN<br />
| You turn sharply on your heel. Faint tendrils of ''<set color, defaults to eye color>'' light curl around you in the wake of your movement.<br />
| XXX turns sharply on his/her heel. Faint tendrils of ''<set color, defaults to eye color>'' light curl around his/her in the wake of his/her movement.<br />
|-<br />
! WAVE<br />
| You sweep an arm through the air, and a diffuse ''<set color, defaults to eye color>'' haze colors the air in the wake of your movement.<br />
| XXX sweeps an arm through the air, and a diffuse ''<set color, defaults to eye color>'' haze colors the air in the wake of his/her movement.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, up to 300 mana can be {{boldmono|INFUSED}} into the leather in advance of a hunt, with training in [[:Category:Mana Controls|Mana Control]]. This can be done while wearing the armor if currently in a sanctified area; in the field, the armor must be removed and then infused while being held. When attacked, there is a standard flare chance to receive 1d5 mana. The mana gained by the wearer is lost by the armor. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! INFUSE<br />
| You concentrate and channel your mana into your leather hunts. Tendrils of ''<set color, defaults to eye color>'' energy pulse outward from its core with the power of your infusion. You sense it has a total of [N] mana.<br />
| XXX concentrates, focusing on his/her leather hunts. Tendrils of ''<set color, defaults to eye color>'' energy pulse outward from its core.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, up to 350 mana can be {{boldmono|INFUSED}} into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Mana Shield''' effect with a 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --><br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, up to 400 mana can be {{boldmono|INFUSED}} into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Arcane Aegis''' ability - a manually triggered (via {{boldmono|[[RUB (verb)|RUB]]}}) and more powerful version of '''Mana Shield''' that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! RUB<br />
| Diffuse bands of ''<set color, defaults to eye color>'' luminescence spread outward from your leather hunts in response to your will, buttressing the air around you.<br />
| Diffuse bands of ''<set color, defaults to eye color>'' luminescence spread outward from XXX's leather hunts.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, up to 450 mana can be '''INFUSED''' into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Mana Tap''' ability - manually triggered (via {{boldmono|[[TAP (verb)|TAP]]}}) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off ({{boldmono|[[PROD (verb)|PROD]]}}). <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! PROD<br />
| With a moment's concentration, you bid the mana infused within your <armor> to settle. <br>''(This command pauses ambient messages).''<br>With a moment's concentration, you stir the mana infused within your <armor> into motion, bidding it to flow as its nature dictates.<br>''(This command restores ambient messages).''<br />
| <br />
|-<br />
! TAP<br />
| As you draw upon the mana infused within your leather hunts, ''<set phrase>'' energy courses along the leathers and sinks below its surface. Your eyes glow brightly for a moment as you feel an upwelling of magical energy. You gain 50 mana! Cast Roundtime 3 seconds.<br />
| ''<Set phrase>'' energy courses along XXX's leather hunts and sinks below its surface. His/Her eyes glow brightly for a moment and he/she appears energized!<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 5<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, up to 500 mana can be '''INFUSED''' into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Arcane Expulsion''' ability. Manually triggered (via {{boldmono|[[SIGIL (verb)|SIGIL]]}}), it can be activated when incapacitated (stunned, webbed, bound, in roundtime) but not while unconscious. It attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime upon success of an [[Standard_maneuver_roll#SMR_v2|SMRv2]] attack using the wearer's [[Magic Item Use]] ranks to calculate the strength of the attack. It can be used 2x a day, resets at midnight, and costs 50 mana from the armor.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= This is tier 5 Mana-Infused Armor.<br />
<br />
Tier<br />
0: a standard leathers with some special messaging<br />
1: Reactive Mana Flares - when attacked, there is a standard flare chance for the wearer to gain 1d5 mana. The mana gained by the wearer is lost from the armor.<br />
2: Mana Shield - 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.<br />
3: Arcane Aegis - A manually triggered (RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed.<br />
4: Mana Tap - A manually triggered ability (TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off (PROD).<br />
5: Arcane Expulsion - A manually triggered ability (SIGIL) that can be activated when incapacitated (but not while unconscious). Attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime. A SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack. Can be used 2x a day, resets at midnight, and costs 50 mana from the armor.<br />
<br />
Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave, rub, prod, tap, sigil<br />
<br />
The leathers can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.<br />
<br />
The current setting is:<br />
<span style="color:blue">'''color: (Unset, will default to albino pink - your eye color.)'''</span><br />
<span style="color:blue">'''adjective: (Unset, will default to a value based upon your magical lore training)'''</span><br />
<span style="color:blue">''' phrase: (Unset, will default to a value based upon your magical lore training)'''</span><br />
The phrase should also be prefixed with the adjective.<br />
<br />
Customization should remain simple, nothing so complex as to require a comma.<br />
Examples of functional customization choices:<br />
colors: red, orange, yellow, green, blue, indigo, violet<br />
adjective: crackling, nebulous, wraithlike, translucent<br />
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic<br />
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.<br />
<br />
You can tell that the leathers is as light as it can get.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! SIGIL<br />
| You strain and reach for the energies coursing through your leather hunts, and they surge outward in a rippling wave of ''<set color, defaults to eye color>'' force to aid you! Cast Roundtime 3 Seconds.<br />
| Suddenly, a rippling wave of ''<set color, defaults to eye color>'' force surges outward from XXX!<br />
|}<br />
==Additional Information==<br />
===Set Bonus with Sigil Staves and Dramatic Draperies===<br />
If Mana-Infused Armor is either with either a [[Sigil Staff]] or [[Dramatic Drapery]] in combat, the user gains the ability to flare a '''Sigil of Binding''' effect via an [[Standard_maneuver_roll#SMR_v2|SMRv2]] attack that roots your opponents and prevents them from using combat maneuvers. When at least two pieces are worn, each tier of all set items unlocked increases the odds of a flare by 1% (up to 15%, if Tier 5 of all 3 are used).<br />
===WPS Surcharge from Premium points===<br />
Tiers 0-1 are considered simple functional combat scripts and have a 600 [[Premium_Point_costs|premium point cost surcharge]], while tiers 2-5 have a 1200 premium point cost surchage as they count as complex functional combat scripts.<br />
===See Also===<br />
* [[Mana-Infused_Armor/saved_posts|Saved posts]]<br />
* [[Sigil Staff]]<br />
</td><td><br />
{{iteminfo<br />
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. --><br />
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --><br />
|itemclass= Armor<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --><br />
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --><br />
|itemclass3=<br />
|itemtype= Armor<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --><br />
|itemtype2=<br />
|itemtype3=<br />
|itemtype4=<br />
|itemtype5=<br />
|itemtype6=<br />
|itemtype7=<br />
|itemtype8=<br />
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --><br />
|feature2=<br />
|feature3=<br />
|feature4=<br />
|feature5=<br />
|feature6=<br />
|feature7=<br />
|feature8=<br />
|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --><br />
|custom= Color<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--><br />
|custom2= Adjective<br />
|custom3= Phrase<br />
|custom4=<br />
|custom5=<br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--><br />
|releasevenue= Duskruin Arena<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --><br />
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --><br />
|tiersnumber= 6<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --><br />
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--><br />
|unlock2=<br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --><br />
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --><br />
|spell2=<br />
|spell3=<br />
|spell4=<br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= No commas in customizations.<br>Five words or less for phrases.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --><br />
}}<br />
{{itemverb<br />
|verb= BOW<!-- Verbs MUST be capitalized when entered. --><br />
|verb2= CLEAN<br />
|verb3= COVER<br />
|verb4= FIDGET<br />
|verb5= INFUSE<br />
|verb6= KNOCK<br />
|verb7= PROD<br />
|verb8= RUB<br />
|verb9= SIGIL<br />
|verb10= TAP<br />
|verb11= TOUCH<br />
|verb12= TURN<br />
|verb13= WAVE<br />
|verb14=<br />
|verb15=<br />
|verb16=<br />
|verb17=<br />
|verb18=<br />
|verb19=<br />
|verb20=<br />
|verb21=<br />
|verb22=<br />
|verb23=<br />
|verb24=<br />
|verb25=<br />
|verb26=<br />
|verb27=<br />
|verb28=<br />
}}<br />
</td></tr></table></div>SHAHRONhttps://gswiki.play.net/index.php?title=Mana-Infused_Armor&diff=152838Mana-Infused Armor2021-08-25T18:08:32Z<p>SHAHRON: </p>
<hr />
<div><table><tr valign="top"><td><br />
'''Mana-Infused Armor''' was released at [[Duskruin Arena]] in February 2020 at [[BVShop:Sigil_Shop | Sigil Shop]] by [[User:GS4-ESTILD|GameMaster Estild]]. Mana-Infused Armor is part of the 3-piece Sigil Set, along with [[Sigil Staff|Sigil Staves]] and [[Dramatic Draperies]].<br />
{{TOC limit|2}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 0<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, it is standard armor with some special messaging verbs. As with [[Sigil Staff|Sigil Staves]], these special verbs make use of settings that are customizable via a willing [[GALD]] merchant and can be viewed in the armor's {{boldmono|[[ANALYZE (verb)|ANALYZE]]}}.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= This is tier 0 Mana-Infused Armor.<br />
<br />
Tier<br />
0: a standard hunts with some special messaging<br />
<br />
Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave<br />
<br />
The hunts can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.<br />
<br />
The current setting is:<br />
<span style="color:blue">'''color: (Unset, will default to albino pink - your eye color.)'''</span><br />
<span style="color:blue">'''adjective: (Unset, will default to a value based upon your magical lore training)'''</span><br />
<span style="color:blue">''' phrase: (Unset, will default to a value based upon your magical lore training)'''</span><br />
The phrase should also be prefixed with the adjective.<br />
<br />
Customization should remain simple, nothing so complex as to require a comma.<br />
Examples of functional customization choices:<br />
colors: red, orange, yellow, green, blue, indigo, violet<br />
adjective: crackling, nebulous, wraithlike, translucent<br />
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic<br />
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! BOW<br />
| ''<Set color, defaults to eye color>'' light blooms from your leather hunts's core as you cross your forearm over your chest and execute a short bow.<br />
| ''<Set color, defaults to eye color>'' light blooms from XXX's leather hunts's core as he/she crosses his/her forearm over his/her chest and executes a short bow.<br />
|-<br />
! CLEAN<br />
| With slow, measured strokes, you run your palms over the surface of your leather hunts. ''<Set color, defaults to eye color>'' energy gathers in your wake, dissolving the detritus of combat.<br />
| With slow, measured strokes, XXX runs his/her palms over the surface of his/her leather hunts. ''<Set color, defaults to eye color>'' energy gathers in her wake, dissolving the detritus of combat.<br />
|-<br />
! COVER<br />
| You rest your hand over the ''<set color, defaults to eye color>'' core centered in the chest of your leather hunts and bask in its radiant warmth.<br />
| XXX rests a hand over his/her heart. Bold ''<set color, defaults to eye color>'' light flickers around the silhouette of his/her fingers.<br />
|-<br />
! FIDGET<br />
| You spend a moment fiddling with your leather hunts. Tiny glimmers of ''<set color, defaults to eye color>'' luminescence, hardly pinpricks, rise to meet your touch.<br />
| As XXX spends a moment fiddling with his/her leather hunts, tiny glimmers of ''<set color, defaults to eye color>'' luminescence rise to her touch.<br />
|-<br />
! KNOCK<br />
| You pound your clenched fist twice against your shoulder, sending luminous ''<set color, defaults to eye color>'' waves rolling across the surface of your leather hunts.<br />
| XXX pounds his/her clenched fist twice against his/her shoulder, sending luminous ''<set color, defaults to eye color>'' waves rolling across the surface of his/her leather hunts.<br />
|-<br />
! TOUCH<br />
| You drum your fingers on your leather hunts. With every strike of your fingertips, a ripple of muted ''<set color, defaults to eye color>'' light wells up from its surface.<br />
| XXX drums his/her fingers on his/her leather hunts. With every strike of his/her fingertips, a ripple of muted ''<set color, defaults to eye color>'' light wells up from its surface.<br />
|-<br />
! TURN<br />
| You turn sharply on your heel. Faint tendrils of ''<set color, defaults to eye color>'' light curl around you in the wake of your movement.<br />
| XXX turns sharply on his/her heel. Faint tendrils of ''<set color, defaults to eye color>'' light curl around his/her in the wake of his/her movement.<br />
|-<br />
! WAVE<br />
| You sweep an arm through the air, and a diffuse ''<set color, defaults to eye color>'' haze colors the air in the wake of your movement.<br />
| XXX sweeps an arm through the air, and a diffuse ''<set color, defaults to eye color>'' haze colors the air in the wake of his/her movement.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, up to 300 mana can be {{boldmono|INFUSED}} into the leather in advance of a hunt, with training in [[:Category:Mana Controls|Mana Control]]. This can be done while wearing the armor if currently in a sanctified area; in the field, the armor must be removed and then infused while being held. When attacked, there is a standard flare chance to receive 1d5 mana. The mana gained by the wearer is lost by the armor. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! INFUSE<br />
| You concentrate and channel your mana into your leather hunts. Tendrils of ''<set color, defaults to eye color>'' energy pulse outward from its core with the power of your infusion. You sense it has a total of [N] mana.<br />
| XXX concentrates, focusing on his/her leather hunts. Tendrils of ''<set color, defaults to eye color>'' energy pulse outward from its core.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, up to 350 mana can be {{boldmono|INFUSED}} into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Mana Shield''' effect with a 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --><br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, up to 400 mana can be {{boldmono|INFUSED}} into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Arcane Aegis''' ability - a manually triggered (via {{boldmono|[[RUB (verb)|RUB]]}}) and more powerful version of '''Mana Shield''' that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! RUB<br />
| Diffuse bands of ''<set color, defaults to eye color>'' luminescence spread outward from your leather hunts in response to your will, buttressing the air around you.<br />
| Diffuse bands of ''<set color, defaults to eye color>'' luminescence spread outward from XXX's leather hunts.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, up to 450 mana can be '''INFUSED''' into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Mana Tap''' ability - manually triggered (via {{boldmono|[[TAP (verb)|TAP]]}}) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off ({{boldmono|[[PROD (verb)|PROD]]}}). <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! PROD<br />
| With a moment's concentration, you bid the mana infused within your <armor> to settle. <br>''(This command pauses ambient messages).''<br>With a moment's concentration, you stir the mana infused within your <armor> into motion, bidding it to flow as its nature dictates.<br>''(This command restores ambient messages).''<br />
| <br />
|-<br />
! TAP<br />
| As you draw upon the mana infused within your leather hunts, ''<set phrase>'' energy courses along the leathers and sinks below its surface. Your eyes glow brightly for a moment as you feel an upwelling of magical energy. You gain 50 mana! Cast Roundtime 3 seconds.<br />
| ''<Set phrase>'' energy courses along XXX's leather hunts and sinks below its surface. His/Her eyes glow brightly for a moment and he/she appears energized!<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 5<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, up to 500 mana can be '''INFUSED''' into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Arcane Expulsion''' ability. Manually triggered (via {{boldmono|[[SIGIL (verb)|SIGIL]]}}), it can be activated when incapacitated (stunned, webbed, bound, in roundtime) but not while unconscious. It attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime upon success of an [[Standard_maneuver_roll#SMR_v2|SMRv2]] attack using the wearer's [[Magic Item Use]] ranks to calculate the strength of the attack. It can be used 2x a day, resets at midnight, and costs 50 mana from the armor.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= This is tier 5 Mana-Infused Armor.<br />
<br />
Tier<br />
0: a standard leathers with some special messaging<br />
1: Reactive Mana Flares - when attacked, there is a standard flare chance for the wearer to gain 1d5 mana. The mana gained by the wearer is lost from the armor.<br />
2: Mana Shield - 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.<br />
3: Arcane Aegis - A manually triggered (RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed.<br />
4: Mana Tap - A manually triggered ability (TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off (PROD).<br />
5: Arcane Expulsion - A manually triggered ability (SIGIL) that can be activated when incapacitated (but not while unconscious). Attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime. A SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack. Can be used 2x a day, resets at midnight, and costs 50 mana from the armor.<br />
<br />
Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave, rub, prod, tap, sigil<br />
<br />
The leathers can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.<br />
<br />
The current setting is:<br />
<span style="color:blue">'''color: (Unset, will default to albino pink - your eye color.)'''</span><br />
<span style="color:blue">'''adjective: (Unset, will default to a value based upon your magical lore training)'''</span><br />
<span style="color:blue">''' phrase: (Unset, will default to a value based upon your magical lore training)'''</span><br />
The phrase should also be prefixed with the adjective.<br />
<br />
Customization should remain simple, nothing so complex as to require a comma.<br />
Examples of functional customization choices:<br />
colors: red, orange, yellow, green, blue, indigo, violet<br />
adjective: crackling, nebulous, wraithlike, translucent<br />
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic<br />
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.<br />
<br />
You can tell that the leathers is as light as it can get.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! SIGIL<br />
| You strain and reach for the energies coursing through your leather hunts, and they surge outward in a rippling wave of ''<set color, defaults to eye color>'' force to aid you! Cast Roundtime 3 Seconds.<br />
| Suddenly, a rippling wave of ''<set color, defaults to eye color>'' force surges outward from XXX!<br />
|}<br />
==Additional Information==<br />
===Set Bonus with Sigil Staves and Dramatic Draperies===<br />
If Mana-Infused Armor is either with either a [[Sigil Staff]] or [[Dramatic Drapery]] in combat, the user gains the ability to flare a '''Sigil of Binding''' effect via an [[Standard_maneuver_roll#SMR_v2|SMRv2]] attack that roots your opponents and prevents them from using combat maneuvers. When at least two pieces are worn, each tier of all set items unlocked increases the odds of a flare by 1% (up to 15%, if Tier 5 of all 3 are used).<br />
===WPS Surcharge from Premium points===<br />
Tiers 0-1 are considered simple functional combat scripts and have a 600 [[Premium_Point_costs|premium point cost surcharge]], while tiers 2-5 have a 1200 premium point cost surchage as they count as complex functional combat scripts.<br />
===See Also===<br />
* [[Mana-Infused_Armor/saved_posts|Saved posts]]<br />
* [[Sigil Staff]]<br />
</td><td><br />
{{iteminfo<br />
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. --><br />
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --><br />
|itemclass= Armor<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --><br />
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --><br />
|itemclass3=<br />
|itemtype= Armor<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --><br />
|itemtype2=<br />
|itemtype3=<br />
|itemtype4=<br />
|itemtype5=<br />
|itemtype6=<br />
|itemtype7=<br />
|itemtype8=<br />
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --><br />
|feature2=<br />
|feature3=<br />
|feature4=<br />
|feature5=<br />
|feature6=<br />
|feature7=<br />
|feature8=<br />
|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --><br />
|custom= Color<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--><br />
|custom2= Adjective<br />
|custom3= Phrase<br />
|custom4=<br />
|custom5=<br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--><br />
|releasevenue= Duskruin Arena<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --><br />
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --><br />
|tiersnumber= 6<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --><br />
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--><br />
|unlock2=<br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --><br />
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --><br />
|spell2=<br />
|spell3=<br />
|spell4=<br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= No commas in customizations.<br>Five words or less for phrases.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --><br />
}}<br />
{{itemverb<br />
|verb= BOW<!-- Verbs MUST be capitalized when entered. --><br />
|verb2= CLEAN<br />
|verb3= COVER<br />
|verb4= FIDGET<br />
|verb5= INFUSE<br />
|verb6= KNOCK<br />
|verb7= PROD<br />
|verb8= RUB<br />
|verb9= SIGIL<br />
|verb10= TAP<br />
|verb11= TOUCH<br />
|verb12= TURN<br />
|verb13= WAVE<br />
|verb14=<br />
|verb15=<br />
|verb16=<br />
|verb17=<br />
|verb18=<br />
|verb19=<br />
|verb20=<br />
|verb21=<br />
|verb22=<br />
|verb23=<br />
|verb24=<br />
|verb25=<br />
|verb26=<br />
|verb27=<br />
|verb28=<br />
}}<br />
</td></tr></table></div>SHAHRONhttps://gswiki.play.net/index.php?title=Mana-Infused_Armor&diff=152837Mana-Infused Armor2021-08-25T18:07:04Z<p>SHAHRON: </p>
<hr />
<div><table><tr valign="top"><td><br />
'''Mana-Infused Armor''' was released at [[Duskruin Arena]] in February 2020 at [[BVShop:Sigil_Shop | Sigil Shop]] by [[User:GS4-ESTILD|GameMaster Estild]]. [[Sigil Staff|Sigil Staves]], with which Mana-Infused Armor synergize, also received a large update on February 19th and 20th, 2020.<br />
{{TOC limit|2}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 0<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, it is standard armor with some special messaging verbs. As with [[Sigil Staff|Sigil Staves]], these special verbs make use of settings that are customizable via a willing [[GALD]] merchant and can be viewed in the armor's {{boldmono|[[ANALYZE (verb)|ANALYZE]]}}.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= This is tier 0 Mana-Infused Armor.<br />
<br />
Tier<br />
0: a standard hunts with some special messaging<br />
<br />
Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave<br />
<br />
The hunts can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.<br />
<br />
The current setting is:<br />
<span style="color:blue">'''color: (Unset, will default to albino pink - your eye color.)'''</span><br />
<span style="color:blue">'''adjective: (Unset, will default to a value based upon your magical lore training)'''</span><br />
<span style="color:blue">''' phrase: (Unset, will default to a value based upon your magical lore training)'''</span><br />
The phrase should also be prefixed with the adjective.<br />
<br />
Customization should remain simple, nothing so complex as to require a comma.<br />
Examples of functional customization choices:<br />
colors: red, orange, yellow, green, blue, indigo, violet<br />
adjective: crackling, nebulous, wraithlike, translucent<br />
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic<br />
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! BOW<br />
| ''<Set color, defaults to eye color>'' light blooms from your leather hunts's core as you cross your forearm over your chest and execute a short bow.<br />
| ''<Set color, defaults to eye color>'' light blooms from XXX's leather hunts's core as he/she crosses his/her forearm over his/her chest and executes a short bow.<br />
|-<br />
! CLEAN<br />
| With slow, measured strokes, you run your palms over the surface of your leather hunts. ''<Set color, defaults to eye color>'' energy gathers in your wake, dissolving the detritus of combat.<br />
| With slow, measured strokes, XXX runs his/her palms over the surface of his/her leather hunts. ''<Set color, defaults to eye color>'' energy gathers in her wake, dissolving the detritus of combat.<br />
|-<br />
! COVER<br />
| You rest your hand over the ''<set color, defaults to eye color>'' core centered in the chest of your leather hunts and bask in its radiant warmth.<br />
| XXX rests a hand over his/her heart. Bold ''<set color, defaults to eye color>'' light flickers around the silhouette of his/her fingers.<br />
|-<br />
! FIDGET<br />
| You spend a moment fiddling with your leather hunts. Tiny glimmers of ''<set color, defaults to eye color>'' luminescence, hardly pinpricks, rise to meet your touch.<br />
| As XXX spends a moment fiddling with his/her leather hunts, tiny glimmers of ''<set color, defaults to eye color>'' luminescence rise to her touch.<br />
|-<br />
! KNOCK<br />
| You pound your clenched fist twice against your shoulder, sending luminous ''<set color, defaults to eye color>'' waves rolling across the surface of your leather hunts.<br />
| XXX pounds his/her clenched fist twice against his/her shoulder, sending luminous ''<set color, defaults to eye color>'' waves rolling across the surface of his/her leather hunts.<br />
|-<br />
! TOUCH<br />
| You drum your fingers on your leather hunts. With every strike of your fingertips, a ripple of muted ''<set color, defaults to eye color>'' light wells up from its surface.<br />
| XXX drums his/her fingers on his/her leather hunts. With every strike of his/her fingertips, a ripple of muted ''<set color, defaults to eye color>'' light wells up from its surface.<br />
|-<br />
! TURN<br />
| You turn sharply on your heel. Faint tendrils of ''<set color, defaults to eye color>'' light curl around you in the wake of your movement.<br />
| XXX turns sharply on his/her heel. Faint tendrils of ''<set color, defaults to eye color>'' light curl around his/her in the wake of his/her movement.<br />
|-<br />
! WAVE<br />
| You sweep an arm through the air, and a diffuse ''<set color, defaults to eye color>'' haze colors the air in the wake of your movement.<br />
| XXX sweeps an arm through the air, and a diffuse ''<set color, defaults to eye color>'' haze colors the air in the wake of his/her movement.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, up to 300 mana can be {{boldmono|INFUSED}} into the leather in advance of a hunt, with training in [[:Category:Mana Controls|Mana Control]]. This can be done while wearing the armor if currently in a sanctified area; in the field, the armor must be removed and then infused while being held. When attacked, there is a standard flare chance to receive 1d5 mana. The mana gained by the wearer is lost by the armor. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! INFUSE<br />
| You concentrate and channel your mana into your leather hunts. Tendrils of ''<set color, defaults to eye color>'' energy pulse outward from its core with the power of your infusion. You sense it has a total of [N] mana.<br />
| XXX concentrates, focusing on his/her leather hunts. Tendrils of ''<set color, defaults to eye color>'' energy pulse outward from its core.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, up to 350 mana can be {{boldmono|INFUSED}} into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Mana Shield''' effect with a 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --><br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, up to 400 mana can be {{boldmono|INFUSED}} into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Arcane Aegis''' ability - a manually triggered (via {{boldmono|[[RUB (verb)|RUB]]}}) and more powerful version of '''Mana Shield''' that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! RUB<br />
| Diffuse bands of ''<set color, defaults to eye color>'' luminescence spread outward from your leather hunts in response to your will, buttressing the air around you.<br />
| Diffuse bands of ''<set color, defaults to eye color>'' luminescence spread outward from XXX's leather hunts.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, up to 450 mana can be '''INFUSED''' into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Mana Tap''' ability - manually triggered (via {{boldmono|[[TAP (verb)|TAP]]}}) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off ({{boldmono|[[PROD (verb)|PROD]]}}). <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! PROD<br />
| With a moment's concentration, you bid the mana infused within your <armor> to settle. <br>''(This command pauses ambient messages).''<br>With a moment's concentration, you stir the mana infused within your <armor> into motion, bidding it to flow as its nature dictates.<br>''(This command restores ambient messages).''<br />
| <br />
|-<br />
! TAP<br />
| As you draw upon the mana infused within your leather hunts, ''<set phrase>'' energy courses along the leathers and sinks below its surface. Your eyes glow brightly for a moment as you feel an upwelling of magical energy. You gain 50 mana! Cast Roundtime 3 seconds.<br />
| ''<Set phrase>'' energy courses along XXX's leather hunts and sinks below its surface. His/Her eyes glow brightly for a moment and he/she appears energized!<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 5<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, up to 500 mana can be '''INFUSED''' into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Arcane Expulsion''' ability. Manually triggered (via {{boldmono|[[SIGIL (verb)|SIGIL]]}}), it can be activated when incapacitated (stunned, webbed, bound, in roundtime) but not while unconscious. It attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime upon success of an [[Standard_maneuver_roll#SMR_v2|SMRv2]] attack using the wearer's [[Magic Item Use]] ranks to calculate the strength of the attack. It can be used 2x a day, resets at midnight, and costs 50 mana from the armor.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= This is tier 5 Mana-Infused Armor.<br />
<br />
Tier<br />
0: a standard leathers with some special messaging<br />
1: Reactive Mana Flares - when attacked, there is a standard flare chance for the wearer to gain 1d5 mana. The mana gained by the wearer is lost from the armor.<br />
2: Mana Shield - 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.<br />
3: Arcane Aegis - A manually triggered (RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed.<br />
4: Mana Tap - A manually triggered ability (TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off (PROD).<br />
5: Arcane Expulsion - A manually triggered ability (SIGIL) that can be activated when incapacitated (but not while unconscious). Attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime. A SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack. Can be used 2x a day, resets at midnight, and costs 50 mana from the armor.<br />
<br />
Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave, rub, prod, tap, sigil<br />
<br />
The leathers can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.<br />
<br />
The current setting is:<br />
<span style="color:blue">'''color: (Unset, will default to albino pink - your eye color.)'''</span><br />
<span style="color:blue">'''adjective: (Unset, will default to a value based upon your magical lore training)'''</span><br />
<span style="color:blue">''' phrase: (Unset, will default to a value based upon your magical lore training)'''</span><br />
The phrase should also be prefixed with the adjective.<br />
<br />
Customization should remain simple, nothing so complex as to require a comma.<br />
Examples of functional customization choices:<br />
colors: red, orange, yellow, green, blue, indigo, violet<br />
adjective: crackling, nebulous, wraithlike, translucent<br />
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic<br />
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.<br />
<br />
You can tell that the leathers is as light as it can get.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! SIGIL<br />
| You strain and reach for the energies coursing through your leather hunts, and they surge outward in a rippling wave of ''<set color, defaults to eye color>'' force to aid you! Cast Roundtime 3 Seconds.<br />
| Suddenly, a rippling wave of ''<set color, defaults to eye color>'' force surges outward from XXX!<br />
|}<br />
==Additional Information==<br />
===Set Bonus with Sigil Staves===<br />
If Mana-Infused Armor is either with either a [[Sigil Staff]] or [[Dramatic Drapery]] in combat, the user gains the ability to flare a '''Sigil of Binding''' effect via an [[Standard_maneuver_roll#SMR_v2|SMRv2]] attack that roots your opponents and prevents them from using combat maneuvers. When at least two pieces are worn, each tier of all set items unlocked increases the odds of a flare by 1% (up to 15%, if Tier 5 of all 3 are used).<br />
===WPS Surcharge from Premium points===<br />
Tiers 0-1 are considered simple functional combat scripts and have a 600 [[Premium_Point_costs|premium point cost surcharge]], while tiers 2-5 have a 1200 premium point cost surchage as they count as complex functional combat scripts.<br />
===See Also===<br />
* [[Mana-Infused_Armor/saved_posts|Saved posts]]<br />
* [[Sigil Staff]]<br />
</td><td><br />
{{iteminfo<br />
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. --><br />
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --><br />
|itemclass= Armor<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --><br />
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --><br />
|itemclass3=<br />
|itemtype= Armor<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --><br />
|itemtype2=<br />
|itemtype3=<br />
|itemtype4=<br />
|itemtype5=<br />
|itemtype6=<br />
|itemtype7=<br />
|itemtype8=<br />
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --><br />
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --><br />
|feature2=<br />
|feature3=<br />
|feature4=<br />
|feature5=<br />
|feature6=<br />
|feature7=<br />
|feature8=<br />
|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --><br />
|custom= Color<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--><br />
|custom2= Adjective<br />
|custom3= Phrase<br />
|custom4=<br />
|custom5=<br />
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--><br />
|releasevenue= Duskruin Arena<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --><br />
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --><br />
|tiersnumber= 6<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --><br />
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--><br />
|unlock2=<br />
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --><br />
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --><br />
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --><br />
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --><br />
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --><br />
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --><br />
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --><br />
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --><br />
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --><br />
|spell2=<br />
|spell3=<br />
|spell4=<br />
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --><br />
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --><br />
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --><br />
|restrictions= No commas in customizations.<br>Five words or less for phrases.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --><br />
}}<br />
{{itemverb<br />
|verb= BOW<!-- Verbs MUST be capitalized when entered. --><br />
|verb2= CLEAN<br />
|verb3= COVER<br />
|verb4= FIDGET<br />
|verb5= INFUSE<br />
|verb6= KNOCK<br />
|verb7= PROD<br />
|verb8= RUB<br />
|verb9= SIGIL<br />
|verb10= TAP<br />
|verb11= TOUCH<br />
|verb12= TURN<br />
|verb13= WAVE<br />
|verb14=<br />
|verb15=<br />
|verb16=<br />
|verb17=<br />
|verb18=<br />
|verb19=<br />
|verb20=<br />
|verb21=<br />
|verb22=<br />
|verb23=<br />
|verb24=<br />
|verb25=<br />
|verb26=<br />
|verb27=<br />
|verb28=<br />
}}<br />
</td></tr></table></div>SHAHRONhttps://gswiki.play.net/index.php?title=Dramatic_Drapery&diff=152836Dramatic Drapery2021-08-25T18:05:08Z<p>SHAHRON: </p>
<hr />
<div>'''Dramatic Draperies''' were released at Duskruin Arena in August 2021 at [[BVShop:Sigil Shop|Sigil Shop]] by GameMasters Estild and Gyres. Dramatic Draperies are part of the 3-piece Sigil Set, along with [[Sigil Staff|Sigil Staves]] and [[Mana-Infused Armor]].<br />
{{TOC limit|2}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, it is a standard shoulder-worn container that weighs 6 pounds and holds 140, with some special messaging verbs and the ability to create a special sigil on the ground. As with [[Sigil Staff|Sigil Staves]], these special verbs make use of settings that are customizable via a willing [[GALD]] merchant and can be viewed in the drapery's {{boldmono|[[ANALYZE (verb)|ANALYZE]]}}.<br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! CLOSE<br />
| ''You seal your <dramatic drapery> duster with a touch, threads of <set color> light stitching it closed under the slide of your fingertips.<br />
| ''XXX seals <his/her> <dramatic drapery> with a touch, threads of <set color> light stitching it closed under the slide of <his/her> fingertips.<br />
|-<br />
! COVER<br />
| You sweep the edge of your <dramatic drapery> up to obscure your face, leaving only your eyes visible above your <material>-draped arm. <br />
| XXX sweeps the edge of <his/her> <dramatic drapery> up to obscure <his/her> face, leaving only <his/her> <eye color and description> eyes visible above <his/her> <material>-draped arm.<br />
|-<br />
! OPEN<br />
| You brush your fingertips along a seam of your <dramatic drapery>. The threads there take on a lucent <set color> glow and unravel, allowing the edges to part and the <dramatic drapery> to hang open. <br />
| XXX brushes <his/her> fingertips along a seam of <his/her> <dramatic drapery>. The threads there take on a lucent <set color> glow and unravel, allowing the edges to part at the <dramatic drapery> to hang open.<br />
|-<br />
! PULL<br />
| You tug sharply at the <set cover type> of your <dramatic drapery> to give yourself some breathing room.<br />
| XXX tugs sharply at the <set cover type> of <his/her> <dramatic drapery>.<br />
|-<br />
! PUSH<br />
| You adjust the <set cover type> of your <dramatic drapery> and smooth it into place..<br />
| XXX adjusts the <set cover type> of <his/her> <dramatic drapery> and smoothes it into place.<br />
|-<br />
! SIGIL (default)<br />
| Focusing on the air before you, you reach out with your will. Your <dramatic drapery> ripples and sways, the <set material> lifting as though windblown. Lines of <set color> power leap from it and etch themselves upon the emptiness in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned in the air.<br />
| XXX focuses <his/her> attention on the air before <him/her>. <His/Her> <dramatic drapery> ripples and sways, the <set material> lifting as though windblown. Lines of <set color> power leap from <him/her> and etch themselves upon the emptiness in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned in the air.<br />
|-<br />
! SIGIL (while also wearing Mana-Infused Armor)<br />
| Focusing on the ground below you, you reach out with your will. Threads of <set color> light bleed through your <dramatic drapery> and ripple down over your <mana-infused leather, if worn>, sending <mana-infused leather set color> sparks skittering across the surface. Lines of power spread out from your feet, etching themselves around you in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned upon the ground.<br />
| XXX focuses <his/her> attention on the ground below <him/her>. Threads of <set color> light bleed through <his/her> <dramatic drapery> and ripple down over <his/her> <mana-infused leather, if worn>, sending <mana-infused leather set color> sparks skittering across the surface. Lines of power spread out from <his/her> feet, etching themselves around <him/her> in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned upon the ground.<br />
|-<br />
! SIGIL (while also holding Sigil Staff)<br />
| Focusing on the space above you, you reach out with your will. Luminous <set color> filaments crackle up your arm and around your upraised <sigil staff>, sending <sigil staff adjective> sparks dripping to the ground. Lines of power splay outward in a widening spiral before etching themselves in the air above in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned overhead.<br />
| <His/Her> attention fixed on the space above <him/her>, XXX raises <his/her> <sigil staff>. Luminous <set color> filaments crackle up <his/her> arm and around the runestaff, sending <sigil staff adjective> sparks dripping to the ground. Lines of power splay outward in a widening spiral before etching themselves in the air above in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned overhead.<br />
|-<br />
! TURN<br />
| As you turn, your <dramatic drapery> flares and billows with more drama than can be attributed to the force of your movement. Luminous <set color> plumes ripple and dance across the <material> from hem to shoulders, fading as the drape of the <dramatic drapery> settles.<br />
| XXX's <dramatic drapery> flares and billows boldly as <he/she> turns. Luminous <set color> plumes ripple and dance across the <material> from hem to shoulders, fading as the drape of the <dramatic drapery> settles.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the drapery may be RAISEd in order to render the wearer invisible for up to 10 seconds. The ability has a base cooldown of 20 minutes when unlocked at Tier 2, and reduces by 5 minutes per rank, to a minimum cooldown of 5 minutes at rank 5. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! RAISE<br />
| You grasp the edges of your <dramatic drapery> and fling up your arms with a theatrical flourish! The <material> surges around you in a tight spiral, shimmering and growing transparent as it does so. Your skin tingles with arcane feedback from your invocation of invisibility, but you know the concealment won't last long.<br />
| XXX flings <his/her> arms skyward with a flourish! The <material> of <his/her> <dramatic drapery> surges with the motion, coruscating with <set color> light. With one final flash of brilliance, <he/she> is gone!<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the wearer gains two abilities:<br />
===Confound Dispel===<br />
When targeted by a single or mass-dispel, Confound Dispel will force the enemy to dispel the least desirable spells the target is wearing rather than random (and potentially costly) spells. The ability has a base cooldown of 15 minutes when unlocked at Tier 3, and reduces by 5 minutes per rank, to a minimum cooldown of 5 minutes at rank 5.<br />
===Masquerade===<br />
This ability conceals your worn inventory, replacing it with one of several choices you can cycle through by SHAKEing the Dramatic Drapery.<br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! SHAKE (Option 1)<br />
| You give your <dramatic drapery> a subtle shake, and it writhes unnaturally, enveloping you in deep, concealing folds of <material>.<br />
| The <material> of <his/her> <dramatic drapery> writhes unnaturally about <him/her>, concealing <his/her> form.<br />
|-<br />
! SHAKE (Option 2)<br />
| You give your <dramatic drapery> a subtle shake, and it billows with a <set color> sheen, enveloping you in deep, concealing folds of <material>.<br />
| <Set color>-sheened <material> billows about <him/her>, obscuring all else.<br />
|-<br />
! SHAKE (Option 3)<br />
| You give your <dramatic drapery> a subtle shake, and it drapes about you in deep, concealing folds of <material>.<br />
| <His/Her> form is concealed within the folds of a <dramatic drapery>.<br />
|-<br />
! SHAKE (Option 4)<br />
| You give your <dramatic drapery> a subtle shake, and it enshrouds you in deep, concealing folds of <material>.<br />
| Enshrouded as <he/she> is within a <dramatic drapery>, naught else of <his/her> attire can be seen.<br />
|-<br />
! SHAKE (Option 5)<br />
| You give your <dramatic drapery> a subtle shake, and it casts your attire in deep shadow, enveloping you in deep, concealing folds of <material>.<br />
| Little can be seen of <his/her> attire, only a dark silhouette enveloped by a <dramatic drapery>.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the wearer gains access to Grandiose Movement, allowing 5 different, customizable options for messaging while moving between rooms (including while invisibile).<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! Leaving<br />
! Entering<br />
|-<br />
! RUB (Motes)<br />
| XXX dissolves into motes of <set color> light that flow north.<br />
| Motes of <set color> light flow in and resolve into XXX.<br />
|-<br />
! RUB (Lines)<br />
| Thin, <set color> lines of energy creep in along the floor, with XXX following close behind.<br />
| Thin, <set color> lines of energy creep along the floor ahead of XXX, heading north.<br />
|-<br />
! RUB (Footprints)<br />
| XXX strolls in, leaving a trail of rapidly fading <set color> footprints.<br />
| XXX strolls north, leaving a fading trail of <set color> footprints behind..<br />
|-<br />
! RUB (Glow)<br />
| XXX stalks in, framed by a shifting, sourceless <set color> glow.<br />
| XXX stalks north, framed by a shifting, sourceless <set color> glow..<br />
|-<br />
! RUB (Glitter)<br />
| XXX flounces in amidst a diffuse cloud of <set color> glitter.<br />
| XXX flounces north amidst a diffuse cloud of <set color> glitter..<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 5<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the user gains a 20 bonus to defend against incoming SMRv2 attacks on a standard flare chance. This is a flat 20 bonus to the end roll of the opponent's attack and will show up as a penalty of 20. <!-- Brief explanation of what this tier does, if any. --><br />
|}<br />
|analyze= This is a tier 5 Dramatic Drapery.<br />
<br />
Tier<br />
1: Sigil [SIGIL] - Unique actions, and the ability to draw a special sigil in your vicinity. Base 6 minute cooldown, reduced by 1 minute per tier.<br />
2: Flourish [RAISE] - Extravagantly gesture and throw the folds of the duster around yourself, temporarily becoming invisible for 10 seconds. Base 30 minute cooldown, reduced by 5 minutes per tier.<br />
3: Masquerade [SHAKE] - Conceal your attire fully beneath the dramatic folds of your drapery. In addition, this tier unlocks the ability for your garment to confound dispel attempts, causing your least desirable wards to be targeted first. Base 30 minute cooldown, reduced by 5 minutes per tier.<br />
Setting: Off<br />
4: Grandiose Travel [RUB] - Enhance the theatrics of your movement as you amble from place to place. Even while invisible!<br />
Setting: Motes of Light<br />
5: Wondrous Weave - Your drapery will flare with protective magics to help you defend against maneuvers.<br />
<br />
Unlocked verbs: close, cover, open, pull, push, raise, rub, shake, sigil, turn<br />
<br />
Customization settings:<br />
<br />
Material: leather<br />
Color: silver<br />
Cover Type: collar<br />
Cover Adjective: wide, flared<br />
Sigil Article: an intricate<br />
Sigil Color: silver (defaults to the duster color if not set)<br />
Sigil Noun: sigil<br />
<br />
Alteration Guidelines:<br />
<br />
Aesthetically, the garment can be any kind of cloak, cape, or long, loose coat or robe. It billows, it swirls, it drapes, so nothing short or cut close. The material can be heavy like leather or canvas, but it must be pliable.<br />
<br />
Dramatic Drapery does not have fastenings to secure it. Any buttons or clasps would be nonfunctional and decorative.<br />
<br />
Keep customizations to a few words to best flow with the messaging that uses them. One is ideal, two or three may be acceptable.<br />
<br />
Color customizations should only be describing a color itself, not a quality. 'Peacock blue' is fine; 'brilliant peacock blue' is not.<br />
<br />
Covering customizations should be an adjective describing the hood, cowl, or collar.<br />
<br />
Sigil customizations are limited to 15 characters each (15/15/15) for the article, color (adjective), and noun. The noun should be a sigil, symbol, rune, glyph, or similar.<br />
}}<br />
==Additional Information==<br />
===Set Bonus with Sigil Staves and Mana-Infused Armor===<br />
If at least one other item in the Sigil Set are used in combat, the user gains the ability to flare a '''Sigil of Binding''' effect via an [[Standard_maneuver_roll#SMR_v2|SMRv2]] attack that roots your opponents and prevents them from using combat maneuvers. Each unlocked tier of the Sigil Set worn by the user increases the odds of a flare by 1% (up to 15%, if Tier 5 of all 3 items are used).</div>SHAHRONhttps://gswiki.play.net/index.php?title=Dramatic_Drapery&diff=152835Dramatic Drapery2021-08-25T18:04:21Z<p>SHAHRON: </p>
<hr />
<div>'''Dramatic Draperies''' were released at Duskruin Arena in August 2021 at [[BVShop:Sigil Shop|Sigil Shop]] by GameMasters Estild and Gyres. Dramatic Draperies are part of the 3-piece Sigil Set, along with [[Sigil Staff|Sigil Staves]] and [[Mana-Infused Armor]].<br />
{{TOC limit|2}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, it is a standard shoulder-worn container that weighs 6 pounds and holds 140, with some special messaging verbs and the ability to create a special sigil on the ground. As with [[Sigil Staff|Sigil Staves]], these special verbs make use of settings that are customizable via a willing [[GALD]] merchant and can be viewed in the drapery's {{boldmono|[[ANALYZE (verb)|ANALYZE]]}}.<br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! CLOSE<br />
| ''You seal your <dramatic drapery> duster with a touch, threads of <set color> light stitching it closed under the slide of your fingertips.<br />
| ''XXX seals <his/her> <dramatic drapery> with a touch, threads of <set color> light stitching it closed under the slide of <his/her> fingertips.<br />
|-<br />
! COVER<br />
| You sweep the edge of your <dramatic drapery> up to obscure your face, leaving only your eyes visible above your <material>-draped arm. <br />
| XXX sweeps the edge of <his/her> <dramatic drapery> up to obscure <his/her> face, leaving only <his/her> <eye color and description> eyes visible above <his/her> <material>-draped arm.<br />
|-<br />
! OPEN<br />
| You brush your fingertips along a seam of your <dramatic drapery>. The threads there take on a lucent <set color> glow and unravel, allowing the edges to part and the <dramatic drapery> to hang open. <br />
| XXX brushes <his/her> fingertips along a seam of <his/her> <dramatic drapery>. The threads there take on a lucent <set color> glow and unravel, allowing the edges to part at the <dramatic drapery> to hang open.<br />
|-<br />
! PULL<br />
| You tug sharply at the <set cover type> of your <dramatic drapery> to give yourself some breathing room.<br />
| XXX tugs sharply at the <set cover type> of <his/her> <dramatic drapery>.<br />
|-<br />
! PUSH<br />
| You adjust the <set cover type> of your <dramatic drapery> and smooth it into place..<br />
| XXX adjusts the <set cover type> of <his/her> <dramatic drapery> and smoothes it into place.<br />
|-<br />
! SIGIL (default)<br />
| Focusing on the air before you, you reach out with your will. Your <dramatic drapery> ripples and sways, the <set material> lifting as though windblown. Lines of <set color> power leap from it and etch themselves upon the emptiness in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned in the air.<br />
| XXX focuses <his/her> attention on the air before <him/her>. <His/Her> <dramatic drapery> ripples and sways, the <set material> lifting as though windblown. Lines of <set color> power leap from <him/her> and etch themselves upon the emptiness in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned in the air.<br />
|-<br />
! SIGIL (while also wearing Mana-Infused Armor)<br />
| Focusing on the ground below you, you reach out with your will. Threads of <set color> light bleed through your <dramatic drapery> and ripple down over your <mana-infused leather, if worn>, sending <mana-infused leather set color> sparks skittering across the surface. Lines of power spread out from your feet, etching themselves around you in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned upon the ground.<br />
| XXX focuses <his/her> attention on the ground below <him/her>. Threads of <set color> light bleed through <his/her> <dramatic drapery> and ripple down over <his/her> <mana-infused leather, if worn>, sending <mana-infused leather set color> sparks skittering across the surface. Lines of power spread out from <his/her> feet, etching themselves around <him/her> in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned upon the ground.<br />
|-<br />
! SIGIL (while also holding Sigil Staff)<br />
| Focusing on the space above you, you reach out with your will. Luminous <set color> filaments crackle up your arm and around your upraised <sigil staff>, sending <sigil staff adjective> sparks dripping to the ground. Lines of power splay outward in a widening spiral before etching themselves in the air above in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned overhead.<br />
| <His/Her> attention fixed on the space above <him/her>, XXX raises <his/her> <sigil staff>. Luminous <set color> filaments crackle up <his/her> arm and around the runestaff, sending <sigil staff adjective> sparks dripping to the ground. Lines of power splay outward in a widening spiral before etching themselves in the air above in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned overhead.<br />
|-<br />
! TURN<br />
| As you turn, your <dramatic drapery> flares and billows with more drama than can be attributed to the force of your movement. Luminous <set color> plumes ripple and dance across the <material> from hem to shoulders, fading as the drape of the <dramatic drapery> settles.<br />
| XXX's <dramatic drapery> flares and billows boldly as <he/she> turns. Luminous <set color> plumes ripple and dance across the <material> from hem to shoulders, fading as the drape of the <dramatic drapery> settles.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the drapery may be RAISEd in order to render the wearer invisible for up to 10 seconds. The ability has a base cooldown of 20 minutes when unlocked at Tier 2, and reduces by 5 minutes per rank, to a minimum cooldown of 5 minutes at rank 5. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! RAISE<br />
| You grasp the edges of your <dramatic drapery> and fling up your arms with a theatrical flourish! The <material> surges around you in a tight spiral, shimmering and growing transparent as it does so. Your skin tingles with arcane feedback from your invocation of invisibility, but you know the concealment won't last long.<br />
| XXX flings <his/her> arms skyward with a flourish! The <material> of <his/her> <dramatic drapery> surges with the motion, coruscating with <set color> light. With one final flash of brilliance, <he/she> is gone!<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the wearer gains two abilities:<br />
===Confound Dispel===<br />
When targeted by a single or mass-dispel, Confound Dispel will force the enemy to dispel the least desirable spells the target is wearing rather than random (and potentially costly) spells. The ability has a base cooldown of 15 minutes when unlocked at Tier 3, and reduces by 5 minutes per rank, to a minimum cooldown of 5 minutes at rank 5.<br />
===Masquerade===<br />
This ability conceals your worn inventory, replacing it with one of several choices you can cycle through by SHAKEing the Dramatic Drapery.<br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! SHAKE (Option 1)<br />
| You give your <dramatic drapery> a subtle shake, and it writhes unnaturally, enveloping you in deep, concealing folds of <material>.<br />
| The <material> of <his/her> <dramatic drapery> writhes unnaturally about <him/her>, concealing <his/her> form.<br />
|-<br />
! SHAKE (Option 2)<br />
| You give your <dramatic drapery> a subtle shake, and it billows with a <set color> sheen, enveloping you in deep, concealing folds of <material>.<br />
| <Set color>-sheened <material> billows about <him/her>, obscuring all else.<br />
|-<br />
! SHAKE (Option 3)<br />
| You give your <dramatic drapery> a subtle shake, and it drapes about you in deep, concealing folds of <material>.<br />
| <His/Her> form is concealed within the folds of a <dramatic drapery>.<br />
|-<br />
! SHAKE (Option 4)<br />
| You give your <dramatic drapery> a subtle shake, and it enshrouds you in deep, concealing folds of <material>.<br />
| Enshrouded as <he/she> is within a <dramatic drapery>, naught else of <his/her> attire can be seen.<br />
|-<br />
! SHAKE (Option 5)<br />
| You give your <dramatic drapery> a subtle shake, and it casts your attire in deep shadow, enveloping you in deep, concealing folds of <material>.<br />
| Little can be seen of <his/her> attire, only a dark silhouette enveloped by a <dramatic drapery>.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the wearer gains access to Grandiose Movement, allowing 5 different, customizable options for messaging while moving between rooms (including while invisibile).<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! Leaving<br />
! Entering<br />
|-<br />
! RUB (Motes)<br />
| XXX dissolves into motes of <set color> light that flow north.<br />
| Motes of <set color> light flow in and resolve into XXX.<br />
|-<br />
! RUB (Lines)<br />
| Thin, <set color> lines of energy creep in along the floor, with XXX following close behind.<br />
| Thin, <set color> lines of energy creep along the floor ahead of XXX, heading north.<br />
|-<br />
! RUB (Footprints)<br />
| XXX strolls in, leaving a trail of rapidly fading <set color> footprints.<br />
| XXX strolls north, leaving a fading trail of <set color> footprints behind..<br />
|-<br />
! RUB (Glow)<br />
| XXX stalks in, framed by a shifting, sourceless <set color> glow.<br />
| XXX stalks north, framed by a shifting, sourceless <set color> glow..<br />
|-<br />
! RUB (Glitter)<br />
| XXX flounces in amidst a diffuse cloud of <set color> glitter.<br />
| XXX flounces north amidst a diffuse cloud of <set color> glitter..<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 5<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the user gains a 20 bonus to defend against incoming SMRv2 attacks on a standard flare chance. This is a flat 20 bonus to the end roll of the opponent's attack and will show up as a penalty of 20. <!-- Brief explanation of what this tier does, if any. --><br />
|}<br />
|analyze= This is a tier 5 Dramatic Drapery.<br />
<br />
Tier<br />
1: Sigil [SIGIL] - Unique actions, and the ability to draw a special sigil in your vicinity. Base 6 minute cooldown, reduced by 1 minute per tier.<br />
2: Flourish [RAISE] - Extravagantly gesture and throw the folds of the duster around yourself, temporarily becoming invisible for 10 seconds. Base 30 minute cooldown, reduced by 5 minutes per tier.<br />
3: Masquerade [SHAKE] - Conceal your attire fully beneath the dramatic folds of your drapery. In addition, this tier unlocks the ability for your garment to confound dispel attempts, causing your least desirable wards to be targeted first. Base 30 minute cooldown, reduced by 5 minutes per tier.<br />
Setting: Off<br />
4: Grandiose Travel [RUB] - Enhance the theatrics of your movement as you amble from place to place. Even while invisible!<br />
Setting: Motes of Light<br />
5: Wondrous Weave - Your drapery will flare with protective magics to help you defend against maneuvers.<br />
<br />
Unlocked verbs: close, cover, open, pull, push, raise, rub, shake, sigil, turn<br />
<br />
Customization settings:<br />
<br />
Material: leather<br />
Color: silver<br />
Cover Type: collar<br />
Cover Adjective: wide, flared<br />
Sigil Article: an intricate<br />
Sigil Color: silver (defaults to the duster color if not set)<br />
Sigil Noun: sigil<br />
<br />
Alteration Guidelines:<br />
<br />
Aesthetically, the garment can be any kind of cloak, cape, or long, loose coat or robe. It billows, it swirls, it drapes, so nothing short or cut close. The material can be heavy like leather or canvas, but it must be pliable.<br />
<br />
Dramatic Drapery does not have fastenings to secure it. Any buttons or clasps would be nonfunctional and decorative.<br />
<br />
Keep customizations to a few words to best flow with the messaging that uses them. One is ideal, two or three may be acceptable.<br />
<br />
Color customizations should only be describing a color itself, not a quality. 'Peacock blue' is fine; 'brilliant peacock blue' is not.<br />
<br />
Covering customizations should be an adjective describing the hood, cowl, or collar.<br />
<br />
Sigil customizations are limited to 15 characters each (15/15/15) for the article, color (adjective), and noun. The noun should be a sigil, symbol, rune, glyph, or similar.<br />
}}<br />
===Set Bonus with Sigil Staves and Mana-Infused Armor===<br />
If at least one other item in the Sigil Set are used in combat, the user gains the ability to flare a '''Sigil of Binding''' effect via an [[Standard_maneuver_roll#SMR_v2|SMRv2]] attack that roots your opponents and prevents them from using combat maneuvers. Each unlocked tier of the Sigil Set worn by the user increases the odds of a flare by 1% (up to 15%, if Tier 5 of all 3 items are used).</div>SHAHRONhttps://gswiki.play.net/index.php?title=Dramatic_Drapery&diff=152834Dramatic Drapery2021-08-25T17:56:18Z<p>SHAHRON: </p>
<hr />
<div>'''Dramatic Draperies''' were released at Duskruin Arena in August 2021 at [[BVShop:Sigil Shop|Sigil Shop]] by GameMasters Estild and Gyres. Dramatic Draperies are part of the 3-piece Sigil Set, along with [[Sigil Staff|Sigil Staves]] and [[Mana-Infused Armor]].<br />
{{TOC limit|2}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, it is a standard shoulder-worn container that weighs 6 pounds and holds 140, with some special messaging verbs and the ability to create a special sigil on the ground. As with [[Sigil Staff|Sigil Staves]], these special verbs make use of settings that are customizable via a willing [[GALD]] merchant and can be viewed in the drapery's {{boldmono|[[ANALYZE (verb)|ANALYZE]]}}.<br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! CLOSE<br />
| ''You seal your <dramatic drapery> duster with a touch, threads of <set color> light stitching it closed under the slide of your fingertips.<br />
| ''XXX seals <his/her> <dramatic drapery> with a touch, threads of <set color> light stitching it closed under the slide of <his/her> fingertips.<br />
|-<br />
! COVER<br />
| You sweep the edge of your <dramatic drapery> up to obscure your face, leaving only your eyes visible above your <material>-draped arm. <br />
| XXX sweeps the edge of <his/her> <dramatic drapery> up to obscure <his/her> face, leaving only <his/her> <eye color and description> eyes visible above <his/her> <material>-draped arm.<br />
|-<br />
! OPEN<br />
| You brush your fingertips along a seam of your <dramatic drapery>. The threads there take on a lucent <set color> glow and unravel, allowing the edges to part and the <dramatic drapery> to hang open. <br />
| XXX brushes <his/her> fingertips along a seam of <his/her> <dramatic drapery>. The threads there take on a lucent <set color> glow and unravel, allowing the edges to part at the <dramatic drapery> to hang open.<br />
|-<br />
! PULL<br />
| You tug sharply at the <set cover type> of your <dramatic drapery> to give yourself some breathing room.<br />
| XXX tugs sharply at the <set cover type> of <his/her> <dramatic drapery>.<br />
|-<br />
! PUSH<br />
| You adjust the <set cover type> of your <dramatic drapery> and smooth it into place..<br />
| XXX adjusts the <set cover type> of <his/her> <dramatic drapery> and smoothes it into place.<br />
|-<br />
! SIGIL (default)<br />
| Focusing on the air before you, you reach out with your will. Your <dramatic drapery> ripples and sways, the <set material> lifting as though windblown. Lines of <set color> power leap from it and etch themselves upon the emptiness in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned in the air.<br />
| XXX focuses <his/her> attention on the air before <him/her>. <His/Her> <dramatic drapery> ripples and sways, the <set material> lifting as though windblown. Lines of <set color> power leap from <him/her> and etch themselves upon the emptiness in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned in the air.<br />
|-<br />
! SIGIL (while also wearing Mana-Infused Armor)<br />
| Focusing on the ground below you, you reach out with your will. Threads of <set color> light bleed through your <dramatic drapery> and ripple down over your <mana-infused leather, if worn>, sending <mana-infused leather set color> sparks skittering across the surface. Lines of power spread out from your feet, etching themselves around you in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned upon the ground.<br />
| XXX focuses <his/her> attention on the ground below <him/her>. Threads of <set color> light bleed through <his/her> <dramatic drapery> and ripple down over <his/her> <mana-infused leather, if worn>, sending <mana-infused leather set color> sparks skittering across the surface. Lines of power spread out from <his/her> feet, etching themselves around <him/her> in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned upon the ground.<br />
|-<br />
! SIGIL (while also holding Sigil Staff)<br />
| Focusing on the space above you, you reach out with your will. Luminous <set color> filaments crackle up your arm and around your upraised <sigil staff>, sending <sigil staff adjective> sparks dripping to the ground. Lines of power splay outward in a widening spiral before etching themselves in the air above in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned overhead.<br />
| <His/Her> attention fixed on the space above <him/her>, XXX raises <his/her> <sigil staff>. Luminous <set color> filaments crackle up <his/her> arm and around the runestaff, sending <sigil staff adjective> sparks dripping to the ground. Lines of power splay outward in a widening spiral before etching themselves in the air above in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned overhead.<br />
|-<br />
! TURN<br />
| As you turn, your <dramatic drapery> flares and billows with more drama than can be attributed to the force of your movement. Luminous <set color> plumes ripple and dance across the <material> from hem to shoulders, fading as the drape of the <dramatic drapery> settles.<br />
| XXX's <dramatic drapery> flares and billows boldly as <he/she> turns. Luminous <set color> plumes ripple and dance across the <material> from hem to shoulders, fading as the drape of the <dramatic drapery> settles.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the drapery may be RAISEd in order to render the wearer invisible for up to 10 seconds. The ability has a base cooldown of 20 minutes when unlocked at Tier 2, and reduces by 5 minutes per rank, to a minimum cooldown of 5 minutes at rank 5. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! RAISE<br />
| You grasp the edges of your <dramatic drapery> and fling up your arms with a theatrical flourish! The <material> surges around you in a tight spiral, shimmering and growing transparent as it does so. Your skin tingles with arcane feedback from your invocation of invisibility, but you know the concealment won't last long.<br />
| XXX flings <his/her> arms skyward with a flourish! The <material> of <his/her> <dramatic drapery> surges with the motion, coruscating with <set color> light. With one final flash of brilliance, <he/she> is gone!<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the wearer gains two abilities:<br />
===Confound Dispel===<br />
When targeted by a single or mass-dispel, Confound Dispel will force the enemy to dispel the least desirable spells the target is wearing rather than random (and potentially costly) spells. The ability has a base cooldown of 15 minutes when unlocked at Tier 3, and reduces by 5 minutes per rank, to a minimum cooldown of 5 minutes at rank 5.<br />
===Masquerade===<br />
This ability conceals your worn inventory, replacing it with one of several choices you can cycle through by SHAKEing the Dramatic Drapery.<br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! SHAKE (Option 1)<br />
| You give your <dramatic drapery> a subtle shake, and it writhes unnaturally, enveloping you in deep, concealing folds of <material>.<br />
| The <material> of <his/her> <dramatic drapery> writhes unnaturally about <him/her>, concealing <his/her> form.<br />
|-<br />
! SHAKE (Option 2)<br />
| You give your <dramatic drapery> a subtle shake, and it billows with a <set color> sheen, enveloping you in deep, concealing folds of <material>.<br />
| <Set color>-sheened <material> billows about <him/her>, obscuring all else.<br />
|-<br />
! SHAKE (Option 3)<br />
| You give your <dramatic drapery> a subtle shake, and it drapes about you in deep, concealing folds of <material>.<br />
| <His/Her> form is concealed within the folds of a <dramatic drapery>.<br />
|-<br />
! SHAKE (Option 4)<br />
| You give your <dramatic drapery> a subtle shake, and it enshrouds you in deep, concealing folds of <material>.<br />
| Enshrouded as <he/she> is within a <dramatic drapery>, naught else of <his/her> attire can be seen.<br />
|-<br />
! SHAKE (Option 5)<br />
| You give your <dramatic drapery> a subtle shake, and it casts your attire in deep shadow, enveloping you in deep, concealing folds of <material>.<br />
| Little can be seen of <his/her> attire, only a dark silhouette enveloped by a <dramatic drapery>.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the wearer gains access to Grandiose Movement, allowing 5 different, customizable options for messaging while moving between rooms (including while invisibile).<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! Leaving<br />
! Entering<br />
|-<br />
! RUB (Motes)<br />
| XXX dissolves into motes of <set color> light that flow north.<br />
| Motes of <set color> light flow in and resolve into XXX.<br />
|-<br />
! RUB (Lines)<br />
| Thin, <set color> lines of energy creep in along the floor, with XXX following close behind.<br />
| Thin, <set color> lines of energy creep along the floor ahead of XXX, heading north.<br />
|-<br />
! RUB (Footprints)<br />
| XXX strolls in, leaving a trail of rapidly fading <set color> footprints.<br />
| XXX strolls north, leaving a fading trail of <set color> footprints behind..<br />
|-<br />
! RUB (Glow)<br />
| XXX stalks in, framed by a shifting, sourceless <set color> glow.<br />
| XXX stalks north, framed by a shifting, sourceless <set color> glow..<br />
|-<br />
! RUB (Glitter)<br />
| XXX flounces in amidst a diffuse cloud of <set color> glitter.<br />
| XXX flounces north amidst a diffuse cloud of <set color> glitter..<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 5<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the user gains a 20 bonus to defend against incoming SMRv2 attacks on a standard flare chance. This is a flat 20 bonus to the end roll of the opponent's attack and will show up as a penalty of 20. <!-- Brief explanation of what this tier does, if any. --><br />
|}<br />
|analyze= This is a tier 5 Dramatic Drapery.<br />
<br />
Tier<br />
1: Sigil [SIGIL] - Unique actions, and the ability to draw a special sigil in your vicinity. Base 6 minute cooldown, reduced by 1 minute per tier.<br />
2: Flourish [RAISE] - Extravagantly gesture and throw the folds of the duster around yourself, temporarily becoming invisible for 10 seconds. Base 30 minute cooldown, reduced by 5 minutes per tier.<br />
3: Masquerade [SHAKE] - Conceal your attire fully beneath the dramatic folds of your drapery. In addition, this tier unlocks the ability for your garment to confound dispel attempts, causing your least desirable wards to be targeted first. Base 30 minute cooldown, reduced by 5 minutes per tier.<br />
Setting: Off<br />
4: Grandiose Travel [RUB] - Enhance the theatrics of your movement as you amble from place to place. Even while invisible!<br />
Setting: Motes of Light<br />
5: Wondrous Weave - Your drapery will flare with protective magics to help you defend against maneuvers.<br />
<br />
Unlocked verbs: close, cover, open, pull, push, raise, rub, shake, sigil, turn<br />
<br />
Customization settings:<br />
<br />
Material: leather<br />
Color: silver<br />
Cover Type: collar<br />
Cover Adjective: wide, flared<br />
Sigil Article: an intricate<br />
Sigil Color: silver (defaults to the duster color if not set)<br />
Sigil Noun: sigil<br />
<br />
Alteration Guidelines:<br />
<br />
Aesthetically, the garment can be any kind of cloak, cape, or long, loose coat or robe. It billows, it swirls, it drapes, so nothing short or cut close. The material can be heavy like leather or canvas, but it must be pliable.<br />
<br />
Dramatic Drapery does not have fastenings to secure it. Any buttons or clasps would be nonfunctional and decorative.<br />
<br />
Keep customizations to a few words to best flow with the messaging that uses them. One is ideal, two or three may be acceptable.<br />
<br />
Color customizations should only be describing a color itself, not a quality. 'Peacock blue' is fine; 'brilliant peacock blue' is not.<br />
<br />
Covering customizations should be an adjective describing the hood, cowl, or collar.<br />
<br />
Sigil customizations are limited to 15 characters each (15/15/15) for the article, color (adjective), and noun. The noun should be a sigil, symbol, rune, glyph, or similar.<br />
}}</div>SHAHRONhttps://gswiki.play.net/index.php?title=Dramatic_Drapery&diff=152833Dramatic Drapery2021-08-25T17:51:08Z<p>SHAHRON: Overhaul to match the other set items. -Tranquia</p>
<hr />
<div>'''Dramatic Draperies''' were released at Duskruin Arena in August 2021 at [[BVShop:Sigil Shop|Sigil Shop]] by GameMasters Estild and Gyres. Dramatic Draperies are part of the 3-piece Sigil Set, along with [[Sigil Staff|Sigil Staves]] and [[Mana-Infused Armor]].<br />
{{TOC limit|2}}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, it is a standard shoulder-worn container that weighs 6 pounds and holds 140, with some special messaging verbs and the ability to create a special sigil on the ground. As with [[Sigil Staff|Sigil Staves]], these special verbs make use of settings that are customizable via a willing [[GALD]] merchant and can be viewed in the drapery's {{boldmono|[[ANALYZE (verb)|ANALYZE]]}}.<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= This is tier 1 Dramatic Drapery.<br />
<br />
Tier<br />
1: Sigil [SIGIL] - Unique actions, and the ability to draw a special sigil in your vicinity. Base 6 minute cooldown, reduced by 1 minute per tier.<br />
<br />
Unlocked verbs: close, cover, open, pull, push, sigil, turn<br />
<br />
Customization settings:<br />
<br />
Material: leather<br />
Color: silver<br />
Cover Type: collar<br />
Cover Adjective: wide, flared<br />
Sigil Article: an intricate<br />
Sigil Color: silver (defaults to the duster color if not set)<br />
Sigil Noun: sigil<br />
<br />
Alteration Guidelines:<br />
<br />
Aesthetically, the garment can be any kind of cloak, cape, or long, loose coat or robe. It billows, it swirls, it drapes, so nothing short or cut close. The material can be heavy like leather or canvas, but it must be pliable.<br />
<br />
Dramatic Drapery does not have fastenings to secure it. Any buttons or clasps would be nonfunctional and decorative.<br />
<br />
Keep customizations to a few words to best flow with the messaging that uses them. One is ideal, two or three may be acceptable.<br />
<br />
Color customizations should only be describing a color itself, not a quality. 'Peacock blue' is fine; 'brilliant peacock blue' is not.<br />
<br />
Covering customizations should be an adjective describing the hood, cowl, or collar.<br />
<br />
Sigil customizations are limited to 15 characters each (15/15/15) for the article, color (adjective), and noun. The noun should be a sigil, symbol, rune, glyph, or similar.<br />
<br />
You might be able to have a talented merchant lighten the tan leather duster for you or deepen its pockets.<br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! CLOSE<br />
| ''You seal your <dramatic drapery> duster with a touch, threads of <set color> light stitching it closed under the slide of your fingertips.<br />
| ''XXX seals <his/her> <dramatic drapery> with a touch, threads of <set color> light stitching it closed under the slide of <his/her> fingertips.<br />
|-<br />
! COVER<br />
| You sweep the edge of your <dramatic drapery> up to obscure your face, leaving only your eyes visible above your <material>-draped arm. <br />
| XXX sweeps the edge of <his/her> <dramatic drapery> up to obscure <his/her> face, leaving only <his/her> <eye color and description> eyes visible above <his/her> <material>-draped arm.<br />
|-<br />
! OPEN<br />
| You brush your fingertips along a seam of your <dramatic drapery>. The threads there take on a lucent <set color> glow and unravel, allowing the edges to part and the <dramatic drapery> to hang open. <br />
| XXX brushes <his/her> fingertips along a seam of <his/her> <dramatic drapery>. The threads there take on a lucent <set color> glow and unravel, allowing the edges to part at the <dramatic drapery> to hang open.<br />
|-<br />
! PULL<br />
| You tug sharply at the <set cover type> of your <dramatic drapery> to give yourself some breathing room.<br />
| XXX tugs sharply at the <set cover type> of <his/her> <dramatic drapery>.<br />
|-<br />
! PUSH<br />
| You adjust the <set cover type> of your <dramatic drapery> and smooth it into place..<br />
| XXX adjusts the <set cover type> of <his/her> <dramatic drapery> and smoothes it into place.<br />
|-<br />
! SIGIL (default)<br />
| Focusing on the air before you, you reach out with your will. Your <dramatic drapery> ripples and sways, the <set material> lifting as though windblown. Lines of <set color> power leap from it and etch themselves upon the emptiness in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned in the air.<br />
| XXX focuses <his/her> attention on the air before <him/her>. <His/Her> <dramatic drapery> ripples and sways, the <set material> lifting as though windblown. Lines of <set color> power leap from <him/her> and etch themselves upon the emptiness in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned in the air.<br />
|-<br />
! SIGIL (while also wearing Mana-Infused Armor)<br />
| Focusing on the ground below you, you reach out with your will. Threads of <set color> light bleed through your <dramatic drapery> and ripple down over your <mana-infused leather, if worn>, sending <mana-infused leather set color> sparks skittering across the surface. Lines of power spread out from your feet, etching themselves around you in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned upon the ground.<br />
| XXX focuses <his/her> attention on the ground below <him/her>. Threads of <set color> light bleed through <his/her> <dramatic drapery> and ripple down over <his/her> <mana-infused leather, if worn>, sending <mana-infused leather set color> sparks skittering across the surface. Lines of power spread out from <his/her> feet, etching themselves around <him/her> in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned upon the ground.<br />
|-<br />
! SIGIL (while also holding Sigil Staff)<br />
| Focusing on the space above you, you reach out with your will. Luminous <set color> filaments crackle up your arm and around your upraised <sigil staff>, sending <sigil staff adjective> sparks dripping to the ground. Lines of power splay outward in a widening spiral before etching themselves in the air above in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned overhead.<br />
| <His/Her> attention fixed on the space above <him/her>, XXX raises <his/her> <sigil staff>. Luminous <set color> filaments crackle up <his/her> arm and around the runestaff, sending <sigil staff adjective> sparks dripping to the ground. Lines of power splay outward in a widening spiral before etching themselves in the air above in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned overhead.<br />
|-<br />
! TURN<br />
| As you turn, your <dramatic drapery> flares and billows with more drama than can be attributed to the force of your movement. Luminous <set color> plumes ripple and dance across the <material> from hem to shoulders, fading as the drape of the <dramatic drapery> settles.<br />
| XXX's <dramatic drapery> flares and billows boldly as <he/she> turns. Luminous <set color> plumes ripple and dance across the <material> from hem to shoulders, fading as the drape of the <dramatic drapery> settles.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the drapery may be RAISEd in order to render the wearer invisible for up to 10 seconds. The ability has a base cooldown of 20 minutes when unlocked at Tier 2, and reduces by 5 minutes per rank, to a minimum cooldown of 5 minutes at rank 5. <!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! RAISE<br />
| You grasp the edges of your <dramatic drapery> and fling up your arms with a theatrical flourish! The <material> surges around you in a tight spiral, shimmering and growing transparent as it does so. Your skin tingles with arcane feedback from your invocation of invisibility, but you know the concealment won't last long.<br />
| XXX flings <his/her> arms skyward with a flourish! The <material> of <his/her> <dramatic drapery> surges with the motion, coruscating with <set color> light. With one final flash of brilliance, <he/she> is gone!<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the wearer gains two abilities:<br />
===Confound Dispel===<br />
When targeted by a single or mass-dispel, Confound Dispel will force the enemy to dispel the least desirable spells the target is wearing rather than random (and potentially costly) spells. The ability has a base cooldown of 15 minutes when unlocked at Tier 3, and reduces by 5 minutes per rank, to a minimum cooldown of 5 minutes at rank 5.<br />
===Masquerade===<br />
This ability conceals your worn inventory, replacing it with one of several choices you can cycle through by SHAKEing the Dramatic Drapery.<br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! First<br />
! Third<br />
|-<br />
! SHAKE (Option 1)<br />
| You give your <dramatic drapery> a subtle shake, and it writhes unnaturally, enveloping you in deep, concealing folds of <material>.<br />
| The <material> of <his/her> <dramatic drapery> writhes unnaturally about <him/her>, concealing <his/her> form.<br />
|-<br />
! SHAKE (Option 2)<br />
| You give your <dramatic drapery> a subtle shake, and it billows with a <set color> sheen, enveloping you in deep, concealing folds of <material>.<br />
| <Set color>-sheened <material> billows about <him/her>, obscuring all else.<br />
|-<br />
! SHAKE (Option 3)<br />
| You give your <dramatic drapery> a subtle shake, and it drapes about you in deep, concealing folds of <material>.<br />
| <His/Her> form is concealed within the folds of a <dramatic drapery>.<br />
|-<br />
! SHAKE (Option 4)<br />
| You give your <dramatic drapery> a subtle shake, and it enshrouds you in deep, concealing folds of <material>.<br />
| Enshrouded as <he/she> is within a <dramatic drapery>, naught else of <his/her> attire can be seen.<br />
|-<br />
! SHAKE (Option 5)<br />
| You give your <dramatic drapery> a subtle shake, and it casts your attire in deep shadow, enveloping you in deep, concealing folds of <material>.<br />
| Little can be seen of <his/her> attire, only a dark silhouette enveloped by a <dramatic drapery>.<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the wearer gains access to Grandiose Movement, allowing 5 different, customizable options for messaging while moving between rooms (including while invisibile).<!-- Brief explanation of what this tier does, if any. --><br />
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --><br />
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --><br />
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --><br />
}} {| {{verbtable}}<br />
|- {{verbtableheader}}<br />
! style="width:5em;"|Verb<br />
! Leaving<br />
! Entering<br />
|-<br />
! RUB (Motes)<br />
| XXX dissolves into motes of <set color> light that flow north.<br />
| Motes of <set color> light flow in and resolve into XXX.<br />
|-<br />
! RUB (Lines)<br />
| Thin, <set color> lines of energy creep in along the floor, with XXX following close behind.<br />
| Thin, <set color> lines of energy creep along the floor ahead of XXX, heading north.<br />
|-<br />
! RUB (Footprints)<br />
| XXX strolls in, leaving a trail of rapidly fading <set color> footprints.<br />
| XXX strolls north, leaving a fading trail of <set color> footprints behind..<br />
|-<br />
! RUB (Glow)<br />
| XXX stalks in, framed by a shifting, sourceless <set color> glow.<br />
| XXX stalks north, framed by a shifting, sourceless <set color> glow..<br />
|-<br />
! RUB (Glitter)<br />
| XXX flounces in amidst a diffuse cloud of <set color> glitter.<br />
| XXX flounces north amidst a diffuse cloud of <set color> glitter..<br />
|}<br />
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --><br />
|tier= Tier 5<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --><br />
|itemsummary= At this tier, the user gains a 20 bonus to defend against incoming SMRv2 attacks on a standard flare chance. This is a flat 20 bonus to the end roll of the opponent's attack and will show up as a penalty of 20. <!-- Brief explanation of what this tier does, if any. --><br />
|}<br />
|analyze= This is a tier 5 Dramatic Drapery.<br />
<br />
Tier<br />
1: Sigil [SIGIL] - Unique actions, and the ability to draw a special sigil in your vicinity. Base 6 minute cooldown, reduced by 1 minute per tier.<br />
2: Flourish [RAISE] - Extravagantly gesture and throw the folds of the duster around yourself, temporarily becoming invisible for 10 seconds. Base 30 minute cooldown, reduced by 5 minutes per tier.<br />
3: Masquerade [SHAKE] - Conceal your attire fully beneath the dramatic folds of your drapery. In addition, this tier unlocks the ability for your garment to confound dispel attempts, causing your least desirable wards to be targeted first. Base 30 minute cooldown, reduced by 5 minutes per tier.<br />
Setting: Off<br />
4: Grandiose Travel [RUB] - Enhance the theatrics of your movement as you amble from place to place. Even while invisible!<br />
Setting: Motes of Light<br />
5: Wondrous Weave - Your drapery will flare with protective magics to help you defend against maneuvers.<br />
<br />
Unlocked verbs: close, cover, open, pull, push, raise, rub, shake, sigil, turn<br />
<br />
Customization settings:<br />
<br />
Material: leather<br />
Color: silver<br />
Cover Type: collar<br />
Cover Adjective: wide, flared<br />
Sigil Article: an intricate<br />
Sigil Color: silver (defaults to the duster color if not set)<br />
Sigil Noun: sigil<br />
<br />
Alteration Guidelines:<br />
<br />
Aesthetically, the garment can be any kind of cloak, cape, or long, loose coat or robe. It billows, it swirls, it drapes, so nothing short or cut close. The material can be heavy like leather or canvas, but it must be pliable.<br />
<br />
Dramatic Drapery does not have fastenings to secure it. Any buttons or clasps would be nonfunctional and decorative.<br />
<br />
Keep customizations to a few words to best flow with the messaging that uses them. One is ideal, two or three may be acceptable.<br />
<br />
Color customizations should only be describing a color itself, not a quality. 'Peacock blue' is fine; 'brilliant peacock blue' is not.<br />
<br />
Covering customizations should be an adjective describing the hood, cowl, or collar.<br />
<br />
Sigil customizations are limited to 15 characters each (15/15/15) for the article, color (adjective), and noun. The noun should be a sigil, symbol, rune, glyph, or similar.<br />
}}</div>SHAHRONhttps://gswiki.play.net/index.php?title=Surita&diff=152720Surita2021-08-20T13:38:42Z<p>SHAHRON: </p>
<hr />
<div>{{material<br />
| image = <br />
| bonus = +15<br />
| str = 10<br />
| dur = 30<br />
| weight = 100%?<br />
| use = Runestaves<br />
| rarity = Extremely Rare<br />
| special = d125 or d110<br />
| color = Storm cloud grey, white, or ebon<br />
| dye = No<br />
}}<br />
<br />
Grown in alpine climates, the surita is a magically produced combination of an enchanted agate and a sumac species known only to [[Atan Irith]]. Completely leafless during its life cycle, the surita's bark curls into thin strips once a month to reveal new growth beneath. The tree reaches its maturity when its spindled limbs begin to produce crystalline tears called [[Agita]], which can be harvested and polished to create decorative ornamentation. The wood garnered from harvesting has bands of crystalline structures within its growth rings.<br />
<br />
Due to the "Three Calamities" of its creation, both growing and harvesting of surita is closely guarded and monitored. Since the tree produces no seedlings, flowers, or leaves, it is impossible to say how the [[Erithi]] continue to produce new specimens.<br />
<br />
In color, the bark of the surita is typically the grey of storm clouds. The curling bark is, by contrast, pure white on its underside. The wood grain varies into six distinct hues:<br />
<br />
* '''Storm:''' grey wood grain striated with intense turquoise augmented by varying shades of light blue<br />
* '''Aura:''' grey wood grain striated with niveous veins accented by pink, lilac, and saffron hues<br />
* '''Dusk:''' ebon wood grain striated with lavender veins accented by rose and carnelian hues<br />
* '''Dawn:''' ebon wood grain striated with crimson veins accented by goldenrod and pumpkin hues<br />
* '''Ocean:''' white wood grain striated by moss agate and indigo hues<br />
* '''Summit:''' white wood grain striated by plum and chocolate brown hues<br />
<br />
The above hue descriptions can be used when referencing the "color" of the wood since its magical properties prohibit dyeing. For instance, a runestaff could be: a slender dawn surita runestaff. Hue variants do not need to be referenced in the item's description.<br />
<br />
This material was originally released at [[Rumor Woods]] in the shop [[RWShop:Gifts_of_Atan_Irith | Gifts of Atan Irith]] in June 2019.<br />
<br />
==Properties==<br />
<br />
Surita is a type of wood that inherently provides a bonus to all casters, utilizing either a d110 (lesser surita) or a d125 (greater surita) instead of a [[Combat_system#D100 | d100]] in the combat system.<br />
<br />
* '''Lesser Surita:''' A D110 die results in an average expected outcome of 55.5 (versus a D100's 50.5), a net 5 advantage to both CS and AS.<br />
* '''Greater Surita:''' A D125 die results in an average expected outcome of 63 (versus a D100's 50.5), a net 12.5 advantage to both CS and AS.<br />
<br />
==Related Articles==<br />
<br />
* [[Material/saved_posts | Material saved posts]]<br />
* [[Surita/saved_posts | Surita saved posts]]</div>SHAHRONhttps://gswiki.play.net/index.php?title=Surita&diff=152719Surita2021-08-20T13:37:13Z<p>SHAHRON: </p>
<hr />
<div>{{material<br />
| image = <br />
| bonus = +15<br />
| str = 10<br />
| dur = 30<br />
| weight = 100%?<br />
| use = Runestaves<br />
| rarity = Extremely Rare<br />
| special = d125 or d110<br />
| color = Storm cloud grey, white, or ebon<br />
| dye = No<br />
}}<br />
<br />
Grown in alpine climates, the surita is a magically produced combination of an enchanted agate and a sumac species known only to [[Atan Irith]]. Completely leafless during its life cycle, the surita's bark curls into thin strips once a month to reveal new growth beneath. The tree reaches its maturity when its spindled limbs begin to produce crystalline tears called [[Agita]], which can be harvested and polished to create decorative ornamentation. The wood garnered from harvesting has bands of crystalline structures within its growth rings.<br />
<br />
Due to the "Three Calamities" of its creation, both growing and harvesting of surita is closely guarded and monitored. Since the tree produces no seedlings, flowers, or leaves, it is impossible to say how the [[Erithi]] continue to produce new specimens.<br />
<br />
In color, the bark of the surita is typically the grey of storm clouds. The curling bark is, by contrast, pure white on its underside. The wood grain varies into six distinct hues:<br />
<br />
* '''Storm:''' grey wood grain striated with intense turquoise augmented by varying shades of light blue<br />
* '''Aura:''' grey wood grain striated with niveous veins accented by pink, lilac, and saffron hues<br />
* '''Dusk:''' ebon wood grain striated with lavender veins accented by rose and carnelian hues<br />
* '''Dawn:''' ebon wood grain striated with crimson veins accented by goldenrod and pumpkin hues<br />
* '''Ocean:''' white wood grain striated by moss agate and indigo hues<br />
* '''Summit:''' white wood grain striated by plum and chocolate brown hues<br />
<br />
The above hue descriptions can be used when referencing the "color" of the wood since its magical properties prohibit dyeing. For instance, a runestaff could be: a slender dawn surita runestaff. Hue variants do not need to be referenced in the item's description.<br />
<br />
This material was originally released at [[Rumor Woods]] in the shop [[RWShop:Gifts_of_Atan_Irith | Gifts of Atan Irith]] in June 2019.<br />
<br />
==Properties==<br />
<br />
Surita is a type of wood that inherently provides a bonus to all casters, utilizing either a d110 or a d125 instead of a [[Combat_system#D100 | d100]] in the combat system.<br />
<br />
* A D110 lesser surita die results in an average expected outcome of 55.5 (versus a D100's 50.5), a net 5 advantage to both CS and AS.<br />
* A D125 greater surita die results in an average expected outcome of 63 (versus a D100's 50.5), a net 12.5 advantage to both CS and AS.<br />
<br />
==Related Articles==<br />
<br />
* [[Material/saved_posts | Material saved posts]]<br />
* [[Surita/saved_posts | Surita saved posts]]</div>SHAHRONhttps://gswiki.play.net/index.php?title=Surita&diff=152718Surita2021-08-20T13:36:32Z<p>SHAHRON: /* Properties */</p>
<hr />
<div>{{material<br />
| image = <br />
| bonus = +15<br />
| str = 10<br />
| dur = 30<br />
| weight = 100%?<br />
| use = Runestaves<br />
| rarity = Extremely Rare<br />
| special = d125 or d110<br />
| color = Storm cloud grey, white, or ebon<br />
| dye = No<br />
}}<br />
<br />
Grown in alpine climates, the surita is a magically produced combination of an enchanted agate and a sumac species known only to [[Atan Irith]]. Completely leafless during its life cycle, the surita's bark curls into thin strips once a month to reveal new growth beneath. The tree reaches its maturity when its spindled limbs begin to produce crystalline tears called [[Agita]], which can be harvested and polished to create decorative ornamentation. The wood garnered from harvesting has bands of crystalline structures within its growth rings.<br />
<br />
Due to the "Three Calamities" of its creation, both growing and harvesting of surita is closely guarded and monitored. Since the tree produces no seedlings, flowers, or leaves, it is impossible to say how the [[Erithi]] continue to produce new specimens.<br />
<br />
In color, the bark of the surita is typically the grey of storm clouds. The curling bark is, by contrast, pure white on its underside. The wood grain varies into six distinct hues:<br />
<br />
* '''Storm:''' grey wood grain striated with intense turquoise augmented by varying shades of light blue<br />
* '''Aura:''' grey wood grain striated with niveous veins accented by pink, lilac, and saffron hues<br />
* '''Dusk:''' ebon wood grain striated with lavender veins accented by rose and carnelian hues<br />
* '''Dawn:''' ebon wood grain striated with crimson veins accented by goldenrod and pumpkin hues<br />
* '''Ocean:''' white wood grain striated by moss agate and indigo hues<br />
* '''Summit:''' white wood grain striated by plum and chocolate brown hues<br />
<br />
The above hue descriptions can be used when referencing the "color" of the wood since its magical properties prohibit dyeing. For instance, a runestaff could be: a slender dawn surita runestaff. Hue variants do not need to be referenced in the item's description.<br />
<br />
This material was originally released at [[Rumor Woods]] in the shop [[RWShop:Gifts_of_Atan_Irith | Gifts of Atan Irith]] in June 2019.<br />
<br />
==Properties==<br />
<br />
Surita is a type of wood that inherently provides a bonus to all casters, utilizing either a d110 or a d125 instead of a [[Combat_system#D100 | d100]] in the combat system.<br />
<br />
A D110 lesser surita die results in an average expected outcome of 55.5 (versus a D100's 50.5), a net 5 advantage to both CS and AS.<br />
A D125 greater surita die results in an average expected outcome of 63 (versus a D100's 50.5), a net 12.5 advantage to both CS and AS.<br />
<br />
==Related Articles==<br />
<br />
* [[Material/saved_posts | Material saved posts]]<br />
* [[Surita/saved_posts | Surita saved posts]]</div>SHAHRONhttps://gswiki.play.net/index.php?title=Lunar_halo&diff=147363Lunar halo2021-04-21T16:41:07Z<p>SHAHRON: </p>
<hr />
<div>A '''lunar halo''' is a feature-changing item available as a rare drop during [[Rings_of_Lumnis|Rings of Lumnis]]. These were first released in 2021 with four varieties: a blazestar Liabo halo, a blazestar Lornon halo, an aventurine Makiri halo, and a carnelian Tilaok halo. The effect, a colorful aura based on the applicable [[Elanthian_Moons|moon]], becomes part of the description when the character is LOOKed at, appearing between race and features. There is no mechanical benefit provided by an illusion prop's magical effect; it is for aesthetic purposes only. <br />
<br />
==Analyze==<br />
<pre{{log2}}><br />
You analyze your {halo} and sense that the creator has provided the following information: <br />
<br />
Found on the Isle of Ornath, {halo} can be worn and will immediately become hidden on the wearer. It creates the {color} aura of {moon} on the person wearing it. This aura is affected by the phases of {moon}, as well as certain times of the day. <br />
<br />
This item cannot be altered in any way. <br />
</pre><br />
<br />
==Messaging==<br />
{{boldmono|WEAR}}<br />
<pre{{log2}}><br />
{{boldmono|1P}} You lift {halo} above your head and release it, which causes the halo to float above your head. It hovers there for several seconds, bathing you in {color} light despite the fact that it seemingly shrinks until it is nothing more than a pinpoint of light that eventually disappears.<br />
{{boldmono|3P}} Person lifts a {halo} above her head and releases it, which causes the halo to float above her head. It hovers there for several seconds, bathing her in {color} light despite the fact that it seemingly shrinks until it is nothing more than a pinpoint of light that eventually disappears.<br />
</pre><br />
{{boldmono|REMOVE}}<br />
<pre{{log2}}><br />
{{boldmono|1P}} Raising your hand above your head, you pause as a pinprick of {color} light suddenly grows above your head. Slowly, it transforms into {halo} that grows large enough for you to pluck from the air.<br />
{{boldmono|3P}} Raising her hand above her head, Person pauses as a pinprick of {color} light suddenly grows above her head. Slowly, it transforms into {halo} that grows large enough for her to pluck from the air.<br />
</pre><br />
<br />
==Description in Features==<br />
'''Day'''<br />
<br><br />
''Lornon:'' {Person} is bathed in a golden sheen of sunlight that mutes the light of Lornon, causing her aura to shimmer with crimson light. <br />
<br><br />
'''Sunset'''<br />
<br><br />
''Lornon:'' {Person} is bathed in the fading lights of the day as the slow rise of Lornon begins to suffuse her aura with crimson light. <br />
<br><br />
'''Night'''<br />
<br><br />
''Lornon:'' {Person} has faint shadows dancing across her aura as the waxing crimson light of Lornon flows over her.<br />
<br />
<br />
[[Category: Scripted Items]]<br />
[[Category: Feature Changing Items]]</div>SHAHRONhttps://gswiki.play.net/index.php?title=Mana-Infused_Armor&diff=131160Mana-Infused Armor2020-04-24T19:54:01Z<p>SHAHRON: </p>
<hr />
<div>{{TOCright}}'''Mana-Infused Armor''' was released at [[Duskruin Arena]] in February 2020 at [[BVShop:Sigil_Shop | Sigil Shop]] by [[User:GS4-ESTILD|GameMaster Estild]]. Sigil Staves, with which Mana-Infused Armor synergize, also received a large update on February 19th and 20th, 2020.<br />
<br />
== Tier 0 - Off-the-Shelf ==<br />
<br />
At this tier, it is standard armor with some special messaging verbs. As with Sigil Staves, these special verbs make use of settings that are customizable via a willing [[GALD]] merchant and can be viewed in the armor's ANALYZE.<br />
<br />
{| {{prettytable|background:#F0F8FF;height:15px;}}<br />
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"<br />
! Verb !!Viewpoint !!Messaging<br />
|-<br />
!rowspan=2 | BOW <br />
|First Person || [Set color, defaults to eye color] light blooms from your <armor>'s core as you cross your forearm over your chest and execute a short bow.<br />
|-<br />
|Third Person || [Set color, defaults to eye color] light blooms from <Person>'s <armor>'s core as he/she crosses his/her forearm over his/her chest and executes a short bow. <br />
|- <br />
!rowspan=2 | CLEAN <br />
|First Person ||With slow, measured strokes, you run your palms over the surface of your <armor>. <Set color, defaults to eye color> energy gathers in your wake, dissolving the detritus of combat.<br />
|-<br />
|Third Person ||With slow, measured strokes, <Person> runs his/her palms over the surface of his/her <armor>. <Set color, defaults to eye color> energy gathers in her wake, dissolving the detritus of combat. <br />
|-<br />
!rowspan=2 | COVER<br />
|First Person || You rest your hand over the <set color, defaults to eye color> core centered in the chest of your <armor> and bask in its radiant warmth. <br />
|-<br />
|Third Person || <Person> rests a hand over his/her heart. Bold <set color, defaults to eye color> light flickers around the silhouette of his/her fingers.<br />
|-<br />
!rowspan=2 | FIDGET <br />
|First Person ||You spend a moment fiddling with your <armor>. Tiny glimmers of <set color, defaults to eye color> luminescence, hardly pinpricks, rise to meet your touch.<br />
|-<br />
|Third Person ||As <Person> spends a moment fiddling with his/her <armor>, tiny glimmers of <set color, defaults to eye color> luminescence rise to her touch.<br />
|-<br />
!rowspan=2 | KNOCK<br />
|First Person ||You pound your clenched fist twice against your shoulder, sending luminous <set color, defaults to eye color> waves rolling across the surface of your <armor>. <br />
|-<br />
|Third Person ||<Person> pounds his/her clenched fist twice against his/her shoulder, sending luminous <set color, defaults to eye color> waves rolling across the surface of his/her <armor>.<br />
|-<br />
!rowspan=2 | TOUCH<br />
|First Person ||You drum your fingers on your <armor>. With every strike of your fingertips, a ripple of muted <set color, defaults to eye color> light wells up from its surface. <br />
|-<br />
|Third Person ||<Person> drums his/her fingers on his/her <armor>. With every strike of his/her fingertips, a ripple of muted <set color, defaults to eye color> light wells up from its surface.<br />
|-<br />
!rowspan=2 | TURN<br />
|First Person||You turn sharply on your heel. Faint tendrils of <set color, defaults to eye color> light curl around you in the wake of your movement.<br />
|-<br />
|Third Person||<Person> turns sharply on his/her heel. Faint tendrils of <set color, defaults to eye color> light curl around his/her in the wake of his/her movement.<br />
|-<br />
!rowspan=2 | WAVE<br />
|First Person||You sweep an arm through the air, and a diffuse <set color, defaults to eye color> haze colors the air in the wake of your movement.<br />
|-<br />
|Third Person||<Person> sweeps an arm through the air, and a diffuse <set color, defaults to eye color> haze colors the air in the wake of his/her movement.<br />
|-<br />
!rowspan=2 | PROD <br />
|First Person||With a moment's concentration, you bid the mana infused within your <armor> to settle. (This command pauses ambient messages).<br />
|-<br />
|First Person||With a moment's concentration, you stir the mana infused within your <armor> into motion, bidding it to flow as its nature dictates. (This command restores ambient messages).<br />
|-<br />
|}<br />
<br />
== Tier 1 - Reactive Mana Flares ==<br />
<br />
At this tier, up to 300 mana can be INFUSED into the leather in advance of a hunt. This can be done while wearing the armor if currently in a sanctified area; in the field, the armor must be removed and then infused while being held. When attacked, there is a standard flare chance to receive 1d5 mana. The mana gained by the wearer is lost by the armor. This unlock is obtained via a "dim sigil ticket" from the [[BVShop:Sigil_Shop | Sigil Shop]] for 50,000 bloodscrip.<br />
<br />
{| {{prettytable|background:#F0F8FF;height:15px;}}<br />
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"<br />
! Verb !!Viewpoint !!Messaging<br />
|-<br />
!rowspan=2 | INFUSE<br />
|First Person ||You concentrate and channel your mana into your <armor>. Tendrils of <set color, defaults to eye color> energy pulse outward from its core with the power of your infusion. You sense it has a total of [X] mana. <br />
|-<br />
|Third Person ||<Person> concentrates, focusing on his/her <armor>. Tendrils of <set color, defaults to eye color> energy pulse outward from its core.<br />
|}<br />
<br />
== Tier 2 - Mana Shield == <br />
<br />
At this tier, up to 350 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Mana Shield effect with a 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor. This unlock is obtained via a "pale sigil ticket" from the [[BVShop:Sigil_Shop | Sigil Shop]] for 100,000 bloodscrip.<br />
<br />
== Tier 3 - Arcane Aegis ==<br />
At this tier, up to 400 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Arcane Aegis ability - a manually triggered (via RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed. This unlock is obtained via a "bright sigil ticket" from the [[BVShop:Sigil_Shop | Sigil Shop]] for 150,000 bloodscrip.<br />
<br />
{| {{prettytable|background:#F0F8FF;height:15px;}}<br />
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"<br />
! Verb !!Viewpoint !!Messaging<br />
|-<br />
!rowspan=2 | RUB <br />
|First Person ||Diffuse bands of <set color, defaults to eye color> luminescence spread outward from your <armor> in response to your will, buttressing the air around you.<br />
|-<br />
|Third Person ||Diffuse bands of <set color, defaults to eye color> luminescence spread outward from <Person>'s <armor>.<br />
|}<br />
<br />
== Tier 4 - Mana Tap == <br />
At this tier, up to 450 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Mana Tap ability - manually triggered (via TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off (PROD). This unlock is obtained via a "vibrant sigil ticket" from the [[BVShop:Sigil_Shop | Sigil Shop]] for 175,000 bloodscrip.<br />
<br />
{| {{prettytable|background:#F0F8FF;height:15px;}}<br />
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"<br />
! Verb !!Viewpoint !!Messaging<br />
|-<br />
!rowspan=2 | TAP<br />
|First Person ||As you draw upon the mana infused within your <armor>, <set phrase> energy courses along the leathers and sinks below its surface. Your eyes glow brightly for a moment as you feel an upwelling of magical energy. You gain 50 mana! Cast Roundtime 3 seconds.<br />
|-<br />
|Third Person ||<Set phrase> energy courses along <Person>'s <armor> and sinks below its surface. His/Her eyes glow brightly for a moment and he/she appears energized!<br />
|-<br />
|}<br />
<br />
== Tier 5 - Arcane Expulsion == <br />
<br />
At this tier, up to 500 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Arcane Expulsion ability. Manually triggered (via SIGIL), it can be activated when incapacitated (stunned, webbed, bound, in roundtime) but not while unconscious. It attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime upon success of an SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack. It can be used 2x a day, resets at midnight, and costs 50 mana from the armor. This unlock is obtained via a "glowing sigil ticket" obtained during special circumstances that are announced in advance of, or at the beginning of, a [[Duskruin Arena]] run.<br />
<br />
{| {{prettytable|background:#F0F8FF;height:15px;}}<br />
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"<br />
! Verb !!Viewpoint !!Messaging<br />
|-<br />
!rowspan=2 | SIGIL<br />
|First Person ||You strain and reach for the energies coursing through your <armor>, and they surge outward in a rippling wave of <set color, defaults to eye color> force to aid you! Cast Roundtime 3 Seconds.<br />
|-<br />
|Third Person ||Suddenly, a rippling wave of <set color, defaults to eye color> force surges outward from <Person>!<br />
|-<br />
|}<br />
<br />
== Set Bonus with Sigil Staves ==<br />
<br />
If both a Sigil Staff and Mana-Infused Armor are used in combat, the staff gains the ability to flare a Sigil of Binding effect via an SMRv2 attack that roots your opponents and prevents them from using combat maneuvers. Each tier of both the Sigil Staff and Mana-Infused Armor increases the odds of a flare by 1% (up to 10%, if tier 5 of both are used).<br />
<br />
== Analyze ==<br />
<pre{{log2}}><br />
The creator has also provided the following information:<br />
<br />
This is tier 5 Mana-Infused Armor.<br />
<br />
Tier<br />
0: a standard leathers with some special messaging<br />
1: Reactive Mana Flares - when attacked, there is a standard flare chance for the wearer to gain 1d5 mana. The mana gained by the wearer is lost from the armor.<br />
2: Mana Shield - 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.<br />
3: Arcane Aegis - A manually triggered (RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed.<br />
4: Mana Tap - A manually triggered ability (TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off (PROD).<br />
5: Arcane Expulsion - A manually triggered ability (SIGIL) that can be activated when incapacitated (but not while unconscious). Attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime. A SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack. Can be used 2x a day, resets at midnight, and costs 50 mana from the armor.<br />
<br />
Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave, rub, prod, tap, sigil<br />
<br />
The leathers can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.<br />
<br />
The current setting is:<br />
color: (Unset, will default to [X] - your eye color.)<br />
adjective: Unset<br />
phrase: Unset<br />
The phrase should also be prefixed with the adjective.<br />
<br />
Customization should remain simple, nothing so complex as to require a comma.<br />
Examples of functional customization choices:<br />
colors: red, orange, yellow, green, blue, indigo, violet<br />
adjective: crackling, nebulous, wraithlike, translucent<br />
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic<br />
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.<br />
<br />
You can tell that the leathers is as light as it can get.<br />
</pre></div>SHAHRONhttps://gswiki.play.net/index.php?title=Mana-Infused_Armor&diff=131158Mana-Infused Armor2020-04-24T18:34:34Z<p>SHAHRON: Re-vamped to match the page from the Sigil Staff's page.</p>
<hr />
<div>{{TOCright}}'''Mana-Infused Armor''' was released at [[Duskruin Arena]] in February 2020 at [[BVShop:Sigil_Shop | Sigil Shop]] by [[User:GS4-ESTILD|GameMaster Estild]]. Sigil Staves, with which Mana-Infused Armor synergizes, also received a large update on February 19th and 20th, 2020.<br />
<br />
== Tier 0 - Off-the-Shelf ==<br />
<br />
At this tier, it is standard armor with some special messaging verbs. As with Sigil Staves, these special verbs make use of settings that are customizable via a willing [[GALD]] merchant and can be viewed in the armor's ANALYZE.<br />
<br />
{| {{prettytable|background:#F0F8FF;height:15px;}}<br />
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"<br />
! Verb !!Viewpoint !!Messaging<br />
|-<br />
!rowspan=2 | BOW <br />
|First Person || [Set color, defaults to eye color] light blooms from your <armor>'s core as you cross your forearm over your chest and execute a short bow.<br />
|-<br />
|Third Person || [Set color, defaults to eye color] light blooms from <Person>'s <armor>'s core as he/she crosses his/her forearm over his/her chest and executes a short bow. <br />
|- <br />
!rowspan=2 | CLEAN <br />
|First Person ||With slow, measured strokes, you run your palms over the surface of your <armor>. <Set color, defaults to eye color> energy gathers in your wake, dissolving the detritus of combat.<br />
|-<br />
|Third Person ||With slow, measured strokes, <Person> runs his/her palms over the surface of his/her <armor>. <Set color, defaults to eye color> energy gathers in her wake, dissolving the detritus of combat. <br />
|-<br />
!rowspan=2 | COVER<br />
|First Person || You rest your hand over the <set color, defaults to eye color> core centered in the chest of your <armor> and bask in its radiant warmth. <br />
|-<br />
|Third Person || <Person> rests a hand over his/her heart. Bold <set color, defaults to eye color> light flickers around the silhouette of his/her fingers.<br />
|-<br />
!rowspan=2 | FIDGET <br />
|First Person ||You spend a moment fiddling with your <armor>. Tiny glimmers of <set color, defaults to eye color> luminescence, hardly pinpricks, rise to meet your touch.<br />
|-<br />
|Third Person ||As <Person> spends a moment fiddling with his/her <armor>, tiny glimmers of <set color, defaults to eye color> luminescence rise to her touch.<br />
|-<br />
!rowspan=2 | KNOCK<br />
|First Person ||You pound your clenched fist twice against your shoulder, sending luminous <set color, defaults to eye color> waves rolling across the surface of your <armor>. <br />
|-<br />
|Third Person ||<Person> pounds his/her clenched fist twice against his/her shoulder, sending luminous <set color, defaults to eye color> waves rolling across the surface of his/her <armor>.<br />
|-<br />
!rowspan=2 | TOUCH<br />
|First Person ||You drum your fingers on your <armor>. With every strike of your fingertips, a ripple of muted <set color, defaults to eye color> light wells up from its surface. <br />
|-<br />
|Third Person ||<Person> drums his/her fingers on his/her <armor>. With every strike of his/her fingertips, a ripple of muted <set color, defaults to eye color> light wells up from its surface.<br />
|-<br />
!rowspan=2 | TURN<br />
|First Person||You turn sharply on your heel. Faint tendrils of <set color, defaults to eye color> light curl around you in the wake of your movement.<br />
|-<br />
|Third Person||<Person> turns sharply on his/her heel. Faint tendrils of <set color, defaults to eye color> light curl around his/her in the wake of his/her movement.<br />
|-<br />
!rowspan=2 | WAVE<br />
|First Person||You sweep an arm through the air, and a diffuse <set color, defaults to eye color> haze colors the air in the wake of your movement.<br />
|-<br />
|Third Person||<Person> sweeps an arm through the air, and a diffuse <set color, defaults to eye color> haze colors the air in the wake of his/her movement.<br />
|-<br />
!rowspan=2 | PROD <br />
|First Person||With a moment's concentration, you bid the mana infused within your <armor> to settle. (This command pauses ambient messages).<br />
|-<br />
|First Person||With a moment's concentration, you stir the mana infused within your <armor> into motion, bidding it to flow as its nature dictates. (This command restores ambient messages).<br />
|-<br />
|}<br />
<br />
== Tier 1 - Reactive Mana Flares ==<br />
<br />
At this tier, up to 300 mana can be INFUSED into the leather in advance of a hunt. This can be done while wearing the armor if currently in a sanctified area; in the field, the armor must be removed and then infused while being held. When attacked, there is a standard flare chance to receive 1d5 mana. The mana gained by the wearer is lost by the armor. This unlock is obtained via a "dim sigil ticket" from the [[BVShop:Sigil_Shop | Sigil Shop]] for 50,000 bloodscrip.<br />
<br />
{| {{prettytable|background:#F0F8FF;height:15px;}}<br />
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"<br />
! Verb !!Viewpoint !!Messaging<br />
|-<br />
!rowspan=2 | INFUSE<br />
|First Person ||You concentrate and channel your mana into your <armor>. Tendrils of <set color, defaults to eye color> energy pulse outward from its core with the power of your infusion. You sense it has a total of [X] mana. <br />
|-<br />
|Third Person ||<Person> concentrates, focusing on his/her <armor>. Tendrils of <set color, defaults to eye color> energy pulse outward from its core.<br />
|}<br />
<br />
== Tier 2 - Mana Shield == <br />
<br />
At this tier, up to 350 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Mana Shield effect with a 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor. This unlock is obtained via a "pale sigil ticket" from the [[BVShop:Sigil_Shop | Sigil Shop]] for 100,000 bloodscrip.<br />
<br />
== Tier 3 - Arcane Aegis ==<br />
At this tier, up to 400 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Arcane Aegis ability - a manually triggered (via RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed. This unlock is obtained via a "bright sigil ticket" from the [[BVShop:Sigil_Shop | Sigil Shop]] for 150,000 bloodscrip.<br />
<br />
{| {{prettytable|background:#F0F8FF;height:15px;}}<br />
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"<br />
! Verb !!Viewpoint !!Messaging<br />
|-<br />
!rowspan=2 | RUB <br />
|First Person ||Diffuse bands of <set color, defaults to eye color> luminescence spread outward from your <armor> in response to your will, buttressing the air around you.<br />
|-<br />
|Third Person ||Diffuse bands of <set color, defaults to eye color> luminescence spread outward from <Person>'s <armor>.<br />
|}<br />
<br />
== Tier 4 - Mana Tap == <br />
At this tier, up to 450 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Mana Tap ability - manually triggered (via TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off (PROD). This unlock is obtained via a "vibrant sigil ticket" from the [[BVShop:Sigil_Shop | Sigil Shop]] for 175,000 bloodscrip.<br />
<br />
{| {{prettytable|background:#F0F8FF;height:15px;}}<br />
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"<br />
! Verb !!Viewpoint !!Messaging<br />
|-<br />
!rowspan=2 | TAP<br />
|First Person ||As you draw upon the mana infused within your <armor>, <set phrase> energy courses along the leathers and sinks below its surface. Your eyes glow brightly for a moment as you feel an upwelling of magical energy. You gain 50 mana! Cast Roundtime 3 seconds.<br />
|-<br />
|Third Person ||<Set phrase> energy courses along <Person>'s <armor> and sinks below its surface. His/Her eyes glow brightly for a moment and he/she appears energized!<br />
|-<br />
|}<br />
<br />
== Tier 5 - Arcane Expulsion == <br />
<br />
At this tier, up to 500 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Arcane Expulsion ability. Manually triggered (via SIGIL), it can be activated when incapacitated (stunned, webbed, bound, in roundtime) but not while unconscious. It attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime upon success of an SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack. It can be used 2x a day, resets at midnight, and costs 50 mana from the armor. This unlock is obtained via a "glowing sigil ticket" obtained during special circumstances that are announced in advance of, or at the beginning of, a [[Duskruin Arena]] run.<br />
<br />
{| {{prettytable|background:#F0F8FF;height:15px;}}<br />
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"<br />
! Verb !!Viewpoint !!Messaging<br />
|-<br />
!rowspan=2 | SIGIL<br />
|First Person ||You strain and reach for the energies coursing through your <armor>, and they surge outward in a rippling wave of <set color, defaults to eye color> force to aid you! Cast Roundtime 3 Seconds.<br />
|-<br />
|Third Person ||Suddenly, a rippling wave of <set color, defaults to eye color> force surges outward from <Person>!<br />
|-<br />
|}<br />
<br />
== Set Bonus with Sigil Staves ==<br />
<br />
If both a Sigil Staff and Mana-Infused Armor are used in combat, the staff gains the ability to flare a Sigil of Binding effect via an SMRv2 attack that roots your opponents and prevents them from using combat maneuvers. Each tier of both the Sigil Staff and Mana-Infused Armor increases the odds of a flare by 1% (up to 10%, if tier 5 of both are used).<br />
<br />
== Analyze ==<br />
<pre{{log2}}><br />
The creator has also provided the following information:<br />
<br />
This is tier 5 Mana-Infused Armor.<br />
<br />
Tier<br />
0: a standard leathers with some special messaging<br />
1: Reactive Mana Flares - when attacked, there is a standard flare chance for the wearer to gain 1d5 mana. The mana gained by the wearer is lost from the armor.<br />
2: Mana Shield - 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.<br />
3: Arcane Aegis - A manually triggered (RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed.<br />
4: Mana Tap - A manually triggered ability (TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off (PROD).<br />
5: Arcane Expulsion - A manually triggered ability (SIGIL) that can be activated when incapacitated (but not while unconscious). Attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime. A SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack. Can be used 2x a day, resets at midnight, and costs 50 mana from the armor.<br />
<br />
Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave, rub, prod, tap, sigil<br />
<br />
The leathers can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.<br />
<br />
The current setting is:<br />
color: (Unset, will default to [X] - your eye color.)<br />
adjective: Unset<br />
phrase: Unset<br />
The phrase should also be prefixed with the adjective.<br />
<br />
Customization should remain simple, nothing so complex as to require a comma.<br />
Examples of functional customization choices:<br />
colors: red, orange, yellow, green, blue, indigo, violet<br />
adjective: crackling, nebulous, wraithlike, translucent<br />
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic<br />
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.<br />
<br />
You can tell that the leathers is as light as it can get.<br />
</pre></div>SHAHRONhttps://gswiki.play.net/index.php?title=Research:Rings_of_Lumnis/2020_data&diff=131035Research:Rings of Lumnis/2020 data2020-04-21T02:39:19Z<p>SHAHRON: </p>
<hr />
<div>== [[Rings of Lumnis]] ==<br />
2020: Current Cumulative<br />
{| class="wikitable sortable"<br />
|-<br />
! Total Found !! Pct/Runs !! Item<br />
|-<br />
| 9 || 0.29% || [[Deepening#Examples|bright blue note]]<br />
|-<br />
| 144 || 4.56% || [[Lightening#Examples|bright orange note]]<br />
|-<br />
| 199 || 3.77% || [[Deepening#Examples|bright pink note]]<br />
|-<br />
| 9 || 0.29% || [[Deepening#Examples|deep black note]]<br />
|-<br />
| 141 || 4.47% || [[Deepening#Examples|light blue note]]<br />
|-<br />
| 140 || 4.44% || [[Deepening#Examples|light pink note]]<br />
|-<br />
| 1,127 || 40.16% || [[Lightening#Examples|light yellow note]]<br />
|-<br />
| 123 || 3.90% || [[Deepening#Examples|pale blue note]]<br />
|-<br />
| 1,194 || 37.84% || [[Deepening#Examples|pale pink note]]<br />
|-<br />
| 2 || 0.06% || [[Deepening#Examples|vivid blue note]]<br />
|-<br />
| 7 || 0.22% || [[Deepening#Examples|vivid pink note]]<br />
|-<br />
| 2 || 0.06% || RPA Orb: Indigo<br />
|-<br />
| 1 || 0.03% || RPA Orb: Violet<br />
|}<br />
<br />
<br />
2020: 150 runs from [[Jahadeem Clearmore|Jahadeem]]:<br />
{| class="wikitable sortable"<br />
|-<br />
! Total Found !! Pct/Runs !! Item<br />
|-<br />
| 5 || 3.3% || [[Lightening#Examples|bright orange note]]<br />
|-<br />
| 7 || 4.7% || [[Deepening#Examples|bright pink note]]<br />
|-<br />
| 4 || 2.7% || [[Deepening#Examples|light blue note]]<br />
|-<br />
| 8 || 5.3% || [[Deepening#Examples|light pink note]]<br />
|-<br />
| 59 || 39.3% || [[Lightening#Examples|light yellow note]]<br />
|-<br />
| 3 || 2.0% || [[Deepening#Examples|pale blue note]]<br />
|-<br />
| 64 || 42.7% || [[Deepening#Examples|pale pink note]]<br />
|}<br />
<br />
2020: 300 runs from [[Maylan]]:<br />
{| class="wikitable sortable"<br />
|-<br />
! Total Found !! Pct/Runs !! Item<br />
|-<br />
| 2 || 0.7% || [[Deepening#Examples|bright blue note]]<br />
|-<br />
| 13 || 4.3% || [[Lightening#Examples|bright orange note]]<br />
|-<br />
| 12 || 4.0% || [[Deepening#Examples|bright pink note]]<br />
|-<br />
| 1 || 0.3% || [[Deepening#Examples|deep black note]]<br />
|-<br />
| 16 || 5.3% || [[Deepening#Examples|light blue note]]<br />
|-<br />
| 12 || 4.0% || [[Deepening#Examples|light pink note]]<br />
|-<br />
| 122 || 40.7% || [[Lightening#Examples|light yellow note]]<br />
|-<br />
| 13 || 4.3% || [[Deepening#Examples|pale blue note]]<br />
|-<br />
| 108 || 36.0% || [[Deepening#Examples|pale pink note]]<br />
|-<br />
| 1 || 0.3% || [[Deepening#Examples|vivid pink note]]<br />
|}<br />
<br />
2020: 500 runs from [[Leafiara]]:<br />
{| class="wikitable sortable"<br />
|-<br />
! Total Found !! Pct/Runs !! Item<br />
|-<br />
| 26 || 5.2% || [[Lightening#Examples|bright orange note]]<br />
|-<br />
| 18 || 3.6% || [[Deepening#Examples|bright pink note]]<br />
|-<br />
| 23 || 4.6% || [[Deepening#Examples|light blue note]]<br />
|-<br />
| 23 || 4.6% || [[Deepening#Examples|light pink note]]<br />
|-<br />
| 198 || 39.6% || [[Lightening#Examples|light yellow note]]<br />
|-<br />
| 14 || 2.8% || [[Deepening#Examples|pale blue note]]<br />
|-<br />
| 197 || 39.4% || [[Deepening#Examples|pale pink note]]<br />
|-<br />
| 1 || 0.2% || [[Deepening#Examples|vivid pink note]]<br />
|}<br />
<br />
2020: 2,205 runs from [[Astrenoir]]:<br />
{| class="wikitable sortable"<br />
|-<br />
! Total Found !! Pct/Runs !! Item<br />
|-<br />
| 7 || 0.3% || [[Deepening#Examples|bright blue note]]<br />
|-<br />
| 100 || 4.5% || [[Lightening#Examples|bright orange note]]<br />
|-<br />
| 82 || 3.7% || [[Deepening#Examples|bright pink note]]<br />
|-<br />
| 8 || 0.9% || [[Deepening#Examples|deep black note]]<br />
|-<br />
| 98 || 4.4% || [[Deepening#Examples|light blue note]]<br />
|-<br />
| 97 || 4.4% || [[Deepening#Examples|light pink note]]<br />
|-<br />
| 888 || 40.3% || [[Lightening#Examples|light yellow note]]<br />
|-<br />
| 93 || 4.2% || [[Deepening#Examples|pale blue note]]<br />
|-<br />
| 825 || 37.4% || [[Deepening#Examples|pale pink note]]<br />
|-<br />
| 2 || 0.1% || [[Deepening#Examples|vivid blue note]]<br />
|-<br />
| 5 || 0.2% || [[Deepening#Examples|vivid pink note]]<br />
|-<br />
| 2 || 0.1% || RPA Orb: Indigo<br />
|-<br />
| 1 || 0.05% || RPA Orb: Violet<br />
|}<br />
2020: 4,989 runs from [[Tranquia]]:<br />
{| class="wikitable sortable"<br />
|-<br />
! Total Found !! Pct/Runs !! Item<br />
|-<br />
| 18 || 0.36% || [[Deepening#Examples|bright blue note]]<br />
|-<br />
| 197 || 3.95% || [[Lightening#Examples|bright orange note]]<br />
|-<br />
| 186 || 3.73% || [[Deepening#Examples|bright pink note]]<br />
|-<br />
| 27 || 0.54% || [[Deepening#Examples|deep black note]]<br />
|-<br />
| 188 || 3.77% || [[Deepening#Examples|light blue note]]<br />
|-<br />
| 201 || 4.02% || [[Deepening#Examples|light pink note]]<br />
|-<br />
| 1917 || 38.42% || [[Lightening#Examples|light yellow note]]<br />
|-<br />
| 201 || 4.02% || [[Deepening#Examples|pale blue note]]<br />
|-<br />
| 2002 || 40.12% || [[Deepening#Examples|pale pink note]]<br />
|-<br />
| 18 || 0.36% || [[Deepening#Examples|vivid blue note]]<br />
|-<br />
| 23 || 0.46% || [[Deepening#Examples|vivid pink note]]<br />
|-<br />
| 3 || 0.06% || RPA Orb: Blue<br />
|-<br />
| 4 || 0.08% || RPA Orb: Indigo<br />
|-<br />
| 1 || 0.0002% || RPA Orb: Violet<br />
|}</div>SHAHRONhttps://gswiki.play.net/index.php?title=Sigil_of_Power&diff=60762Sigil of Power2015-04-01T13:56:15Z<p>SHAHRON: Added info on Adrenal Surge synergy</p>
<hr />
<div>The '''Sigil of Power''' is the eighteenth [[Guardians of Sunfist#Guardians of Sunfist Benefits|sigil]] learned by [[Guardians of Sunfist]] members. It will convert 50 [[stamina]] into 25 [[mana]].<br />
<br />
==Description==<br />
"This is the Sigil of Power, memorize it well. Previously, you were taught how to sacrifice some your physical vitality in order to temporarily attune yourself to the flows of mana. However, much like health, often times you will need a rapid infusion of mana instead of a slow trickle. By focusing on the power of this sigil, you will be able to tear away a great deal of physical energy from yourself and convert it into magical energy. The cost to you is high but so is the reward, as the sigil will take 50 points of stamina from you and will instantly return 25 points of mana to you. Go now, and make good use of what I have taught you."<br />
<br />
==Detailed Benefits==<br />
* Converts 50 stamina into 25 mana.<br />
* No cooldown.<br />
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==Mana/Stamina Costs==<br />
* 50 [[Stamina]]<br />
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==Synergies==<br />
An [[Empath]] can use the spell [[Adrenal Surge (1107)]] to restore one's own [[Stamina]], provided that the Empath has sufficient ranks of [[Spiritual Lore, Blessings]]. This allows the user to use Sigil of Power to restore mana, and then a small amount of mana to restore one's own stamina. When used this way, Adrenal Surge has a 5:00 cooldown to prevent limitless abuse of this mechanic.<br />
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<b><i> Note: Thanks goes to Belnia for all the information provided by her research.</i></b><br />
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[[Category:Guardians of Sunfist Sigils]]</div>SHAHRON