https://gswiki.play.net/api.php?action=feedcontributions&user=SLONCESKIJ&feedformat=atomGemStone IV Wiki - User contributions [en]2024-03-29T11:42:20ZUser contributionsMediaWiki 1.39.5https://gswiki.play.net/index.php?title=List_of_Illusions_masters&diff=191682List of Illusions masters2023-03-16T05:52:43Z<p>SLONCESKIJ: </p>
<hr />
<div>A list of [[sorcerer]]s who have mastered the [[Illusions]] [[guild skill]] and graciously agreed to lend their time and energy to helping others study Illusions. Feel free to seek them out and request their assistance in the game. Their general locations or permanent places of residence have been provided for some to enable easier location.<br />
<br />
* Aduial<br />
* Aimiee<br />
* Akaylas<br />
* Allereli - [[Teras]]/[[Wehnimer's Landing]]<br />
* Auriia<br />
* Dalthon - [[Ta'Illistim]]<br />
* Demietria<br />
* Desmonique - [[Ta'Illistim]]<br />
* Desorceri - [[Teras]]<br />
* [[Drigore_Bruxsa|Drigore]]<br />
* Hadiar<br />
* Hammibal - Wehnimer's Landing<br />
* Heathyr<br />
* Iaz<br />
* Isola<br />
* Jameszz<br />
* Jenovadeath - [[Teras]]<br />
* Jurporia - [[Teras]]<br />
* [[Kastrel Tyraegen Faendryl|Kastrel]] - [[Cysaegir]]/[[Ta'Illistim]]<br />
* Kelestra<br />
* Khargort<br />
* Krolnivar - [[Icemule Trace]]/[[Ta'Illistim]]<br />
* Kronius - [[Teras]]<br />
* Malok<br />
* Missoni<br />
* Moredin - [[River's Rest]]/[[Wehnimer's Landing]]<br />
* Murkshev - [[Icemule Trace]]/[[Wehnimer's Landing]]<br />
* Nattor<br />
* Queleri<br />
* Querthose<br />
* Rontuu - [[Teras]]<br />
* [[Silvean]]<br />
* Syberus<br />
* Ulthripe<br />
* Venrath<br />
* Xyelin<br />
* Yactaevia<br />
<br />
[[Category:Sorcerer]]<br />
[[Category:Sorcerer Guild Skills]]<br />
[[Category:Lists]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Ensorcell_(735)&diff=131307Ensorcell (735)2020-05-01T00:46:35Z<p>SLONCESKIJ: /* Script Difficulty Chart */</p>
<hr />
<div>{{spell |<br />
| name = Ensorcell<br />
| number = 735<br />
| mnemonic = ENSORCELL<br />
| duration = 4 hours real time (temporary)<br>or permanent<br />
| type = Utility<br />
| subtype = Weapon/Armor Enhancement <br />
| skill = None<br />
| components = None<br />
| availability = Weapon, Armor, Shield, Runestaff<br />
| navigation = {{Sorcerer base navigation}}<br />
}}<br />
{{TOC limit|2}}<br />
'''Ensorcell''' allows [[sorcerer]]s to enhance [[weapon]]s, [[Runestaff|runestaves]], [[shield]]s, and [[armor]] by infusing necrotic energy into them. Items may be either temporarily or permanently ensorcelled, with varying benefits depending on the nature of the item and the strength of the ensorcellment. Most weapons, runestaves, shields, and armor are able to accept an ensorcellment (provided they do not resist magic in general), though the difficulty of the skill check increases based on the item's exact properties.<br />
<br />
==Temporary Ensorcellment==<br />
*{{boldmono|[[PREP]] 735 {{!}} [[CAST]] {item} }}with the item in hand<br />
Temporary ensorcellment allows sorcerers (and sorcerers only) to gain temporary necrotic (life channeling) flares on their weapons and runestaves. There is no skill check or necrotic energy requirement for adding a temporary ensorcellment, though an item's properties may prevent it. The flares from temporary and permanent ensorcelled items are exactly the same (see table below). <br />
<br />
According to the official spell description, non-sorcerers may benefit from temporarily ensorcelled gear to perform certain combat and shield maneuvers that require an ensorcelled or anti magic weapon or shield. Temporarily ensorcelling armor has no current benefit to any profession.<br />
<br />
Higher level sorcerers can temporarily ensorcell a weapon/runestaff for lower level sorcerers who cannot yet cast the spell.<br />
<br />
===Duration===<br />
<br />
A temporary ensorcell lasts four real time hours. Should the player log off with an active temporary ensorcell and return more than four hours later, the ensorcell will dispel after the first cast/attack. Temporary ensorcellment can be refreshed without dispelling first. <br />
<br />
===Flare Rate===<br />
<br />
Magical attack flares from temporary ensorcellment occur randomly and have an average rate of 1 flare per 7 attacks. Physical attack flares from temporary ensorcellment occur randomly and have an average rate of 1 flare per 5 attacks. This is the same rate as an [[Elemental Blade (411)|ebladed weapon]].<br />
<br />
==Permanent Ensorcellment==<br />
{{side box|The items that are difficult/impossible are by design. [Ensorcell] will never be offered as a future merchant service. Not all items are intended to be ensorcelled, especially if they already have a number of high end properties. ~GM Estild August 2017}}<br />
*{{boldmono|PREP 735 {{!}} [[CHANNEL]] {item} }}(must be done twice)<br />
Permanent ensorcellment can be put on a weapon, armor, shield, or runestaff with the benefits dependent on the type of item ensorcelled, and can be used by members of any profession. Permanently ensorcelling an item requires necrotic energy, which is gained by killing like level creatures. <br />
<br />
In order to permanently ensorcell an item, PREP 735 and CHANNEL at the item while holding it. This will give a message saying how difficult it will be to place a permanent ensorcellment on the item as well as the current tier of ensorcellment already on that item. CHANNEL 735 at the item again within 30 seconds to make the Ensorcell attempt. Enhancive and holy items require the use of a special potion prior to the attempt. See below for a more detailed [[#Process|process]].<br />
<br />
An item that has been permanently ensorcelled will have a strange necrotic haze radiating from it when [[LOOK]]ed at. The level of ensorcellment can be detected with a cast of [[Elemental Detection (405)]]. Or a bard can determine the sorcerer and ensorcellment by [[Loresinging]] to the item.<br />
<br />
===Weapons and Runestaves===<br />
<br />
Weapons and runestaves that have been permanently ensorcelled gain permanent necrotic (life channeling) flares which can be used by members of any profession (unlike temporary ensorcellment, which can, for the most part, only be used by sorcerers). The strength of these flares is based on the tier of ensorcellment. <br />
<br />
There is no increase in flare frequency with higher tiers as had been previously described in the official spell documentation.<br />
<br />
Ensorcelled weapons are infused with necrotic energy that will flare and affect the wielder in one of four ways: [[Attack strength|attack]]/[[Casting strength|casting]] strength increase (+5/+3 per tier, respectively - [[acuity]]), [[health]], [[mana]] (runestaves) or [[stamina]] (weapons), or [[spirit]], based mostly on random chance. However, health flares will have a much higher chance of flaring than the others when the wielder is missing health points. If the wielder is full on health, mana, stamina or spirit, it will not flare for that feature. Runestaves also gain 2 lower CvA per tier of ensorcellment so long as the wielder's left hand is empty; unlike normal Runestaff defense, this CvA adjustment is NOT applied while holding a magical implement (wand, scroll, trinket).<br />
<br />
Ensorcelled weapons will trigger flares when the weapon is swung at or used on (IE: a bow) an enemy while ensorcelled [[runestaff|runestaves]] will flare when attack spells are cast (successful hits required).<br />
<br />
{| {{prettytable}}<br />
|-<br />
! bgcolor = lightgrey | Flare<br />
! bgcolor = lightgrey | Message<br />
|- align="center"<br />
| [[Health]]<br />
| You feel healed!<br />
|-<br />
|- align="center"<br />
| [[Mana]]<br />
| You feel empowered!<br />
|-<br />
|- align="center"<br />
| [[Spirit]]<br />
| You feel rejuvenated!<br />
|-<br />
|- align="center"<br />
| [[Stamina]]<br />
| You feel reinvigorated!<br />
|-<br />
|- align="center"<br />
| [[acuity flare|Acuity]] (+AS/CS)<br />
| You feel energized!<br />
|-<br />
|}<br />
<br />
===Shields and Armor===<br />
<br />
Shields and armor that are permanently ensorcelled provide the bearer with 2 lower [[CvA]] per tier of ensorcellment. This bonus is permanent and no flare is required to activate. Armor accessories can be permanently ensorcelled for no benefit, similar to their capability to receive an enchant.<br />
<br />
===Combat and Shield Maneuvers===<br />
<br />
[[Shield Use|Shield]] Maneuvers requiring an ensorcelled shield are [[Spell Block]] and [[Shield Mind]].<br />
<br />
[[Combat Maneuvers]] requiring an ensorcelled weapon are [[Spell Cleaving]], [[Spell Thieve]], and [[Spell Parry]]. [[Tainted Bond]] does not require one, but users of ensorcelled weapons receive the benefit of one extra attack before expending the periodic attack boost.<br />
<br />
===Tiers===<br />
<br />
There are 5 permanent ensorcellment tiers with each tier requiring a separate [[CHANNEL (verb)|CHANNEL]] of 735. Both the [[#Necrotic energy|necrotic energy]] cost and ensorcell benefits increase incrementally with each higher tier. Sorcerers (only) wielding permanently ensorcelled weapons or runestaves also receive a phantom 'bonus' tier (for purposes of calculating the flare strength only). For example, a sorcerer with a Tier 5 weapon or runestaff will have an effective tier 6 flare strength (+30 AS/+18 CS).<br />
<br />
===Success Factors (& Mana Control Benefit) ===<br />
:''Numbers provided in this section, except for the material difficulty chart, are player research.<br />
Primary:<br />
*[[Level]]: +1 per level<br />
*[[Sorcerer Base|Sorcerer Spell Ranks]]: +2 per rank up to level, +1 per rank above level (uncapped)<br />
*[[Wisdom]]: +1 per stat bonus<br />
*[[Intuition]] +1 per stat bonus<br />
<br />
Secondary:<br />
*[[Elemental Mana Control]]: +1 per 4 ranks<br />
*[[Spiritual Mana Control]]: +1 per 4 ranks<br />
*[[Arcane Symbols]]: +1 per 10 ranks<br />
*[[Magic Item Use]]: +1 per 10 ranks<br />
<br />
Other:<br />
*Each existing tier of ensorcelling hinders by -50.<br />
{| {{prettytable|text-align:center;}} <br />
!align=right|Ensorcellment||T0 to T1||T1 to T2||T2 to T3||T3 to T4||T4 to T5<br />
|-<br />
|align=right|Total Penalty||-50||-100||-150||-200||-250<br />
|}<br />
*[[Magical workshop]]: +20 bonus<br />
*[[Wound]]s (hinders)<br />
*[[Spirit]] (having less then full spirit hinders)<br />
*Applicable skill and stat [[enhancive]]s (helps)<br />
*[[Gift of Eonak]] (helps) <br />
*[[Voln armor]], ebows, silver, [[krodera]], [[coraesine]] and [[veil iron]] cannot be ensorcelled<br />
*Some [[:category: Functional Scripts|item scripts]] can outright reject ensorcell (see above), or add to difficulty.<br />
*Armor resistance does not appear to add to difficulty<br />
*Forged weapons do not seem to be any more difficult than regular weapons when everything else is equal<br />
*Properties of the item (including the item's [[enchantment]], whether it is [[enhancive]], [[sanctified]], [[padding|padded]]/[[weighting|weighted]], if it [[flares]], what material it is, etc.)<br />
*{{#section:Fusion|nopry}}<br />
:Click on [<font color=blue>Expand</font>] just below and to the right for the '''material difficulty chart''' for Ensorcell.<br />
<div class="mw-collapsible mw-collapsed" style="border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;"><br />
{| class="mw-collapsible-content" <br />
|{{#section:Material|material chart}}<br />
|}</div><br />
<br />
===Script Difficulty Chart===<br />
{| class="wikitable alternating" style="text-align:center; font-size:95%;"<br />
! Script !! Penalty (based on unlock tier/slots) || Owner<br />
|-<br />
|Greater Elemental Flares||None||Unknown<br />
|-<br />
|Energy Staves||-250||Retser<br />
|-<br />
|Sigil Staff || -200 || Estild<br />
|-<br />
|Sprite Weapon||-250||Retser<br />
|-<br />
|Twin Weapons||-50/-100/-150||Retser<br />
|-<br />
|Karma Armor||-200||Quilic<br />
|-<br />
|Mana-Infused Armor||-100/-100/-150/-200/-200/-200||Estlid<br />
|-<br />
|Fusion || -25/-75/-140/-225/-325/-450 || Unknown<br />
|-<br />
|}<br />
<br />
====Ensorcell Formula====<br />
<br />
Formula based on player research is located [[Research:Ensorcell (735) Formula|here]].<br />
<br />
===Paladin bonded weapons===<br />
<br />
[[Sanctify (1625)]], the spell that bonds a weapon to a [[Paladin]], can make a weapon extremely difficult to ensorcell since the spell adds [[sanctified|sanctification]] and maybe [[flare|flaring]] and enhancive properties to weapons. Depending on the properties of the weapon, the spell might take the weapon from possible to ensorcell to beyond the capabilities of even the most experienced sorcerer. Should the weapon become very difficult or impossible to ensorcell, it is recommended that the Paladin remove the bond from the weapon, especially at higher tiers. Bonded weapons always require the use of an [[inky black potion]] before an ensorcell difficulty test or channel attempt.<br />
<br />
===Failure===<br />
<br />
*A failed attempt costs 5% of the amount of necrotic energy that would have been required for a successful attempt<br />
*There is no chance of losing or damaging an item due to a failed attempt<br />
*A sorcerer may make another attempt immediately after a failed attempt, provided they still have the required amount of necrotic energy<br />
<br />
==Necrotic Energy==<br />
*{{boldmono|PREP 735 {{!}} CAST }}or{{boldmono| INCANT 735 }}to check a sorcerer's energy level.<br />
Necrotic energy is the fuel source used to permanently ensorcell an item. All sorcerers with knowledge of Ensorcell (735) and able to cast the spell, will acquire energy by killing like-[[level]] creatures. The amount of energy required to successfully ensorcell an item depends on the [[#Tiers|tier]] being attempted.<br />
<br />
''Note: In this context a like-level creature is any creature that, when killed, confers [[experience]] on the sorcerer. There is no energy gain with creatures 10 or more levels below the sorcerer's level.''<br />
<br />
===Necrotic Energy Limits===<br />
<br />
The limit for how much necrotic energy can be gathered per week is capped at 10,000 units. This is equal to the energy needed for a successful Tier 1 ensorcellment. The energy required for Tiers 2 to 5 increases in increments of 5,000 units. The maximum amount of energy a sorcerer can store at any given time is capped at 35,000 units. After gathering this amount, a sorcerer must attempt an ensorcellment to accumulate energy again.<br />
<br />
While there is a cap on both weekly and total necrotic energy gained, a sorcerer will only lose necrotic energy if they attempt to permanently ensorcell an item.<br />
<br />
===Gaining Necrotic Energy===<br />
<br />
The amount of necrotic energy gained from a creature depends on the creature's level in relation to the sorcerer. No necrotic energy is gained from creatures a sorcerer cannot learn from. Additionally, training in [[Sorcerous Lore, Necromancy]] provides a bonus to the per kill units of energy earned ([[#Necromancy Lore Bonus Table|see table]]).<br />
<br />
Each same-level kill (SLK) will earn 10 energy units, with a + or - 1 unit per level difference up to -10 or +10. So, 0 to 20 base units is the range for each kill, not including lore bonus.<br />
<br />
''Note: Same-level kill (SLK) refers to killing a creature whose level is equal to the sorcerer's level.''<br />
<br />
====Necrotic Energy Formula (per kill)====<br />
<br />
<div {{prettydiv|margin-right=50%}}>{{boldmono|base &nbsp;&#61; 10 + (creature level - character level) }}</div><br />
<br />
<div {{prettydiv|margin-right=50%}}>{{boldmono|total &#61; base + min(base, lore bonus) }}</div><br />
<br />
Notes:<br />
#Energy gained from the creature is capped at +20 (10 base + 10 level difference).<br />
#Energy gained from the lore bonus cannot exceed energy gained from killing the creature.<br />
#Total energy gained including lore bonus is capped at +30.<br />
<br />
===Group Hunting===<br />
<br />
When group hunting, sorcerers will earn the full amount of necrotic energy they qualify for from that creature, or close to it, as long as they land a successful hit. <br />
<br />
===Checking Stored Energy===<br />
Sorcerers may check their level of necrotic energy stored by self-casting ensorcell or simply using the [[SENSE]] verb. When a sorcerer has reached his/her maximum for the week, the following message will appear below the accumulated amount:<br />
<pre{{log2}}>Your rapid build up of necrotic energy has left you feeling overwhelmed and temporarily unable to absorb any new necrotic power.</pre><br />
<br />
The weekly cap resets when the first 'necrotic energy-giving' creature is killed after the [[Gift of Lumnis]] has begun. The above maximum weekly message will only disappear once that first creature has been killed irrespective of any other type of experience gained.<br />
<br />
When a sorcerer is completely full of energy the energy detection will be as follows:<br />
<br />
<pre{{log2}}>You sense the build up of necrotic energy within you has reached its limits. You have enough energy to permanently ensorcell an item for the fifth and final time.</pre><br />
<br />
To put creature kills in the same perspective as weeks, the amount of necrotic energy required for each successive tier is increased by 500 SLKs from the previous tier. Example: 1000, 1500, 2000, 2500, and 3000 SLKs from tier 1-5, respectively. A complete ensorcellment from Tier 0 to Tier 5 requires the energy equivalent of 10,000 SLKs (100,000 energy units).<br />
<br />
===Energy Cost per Tier===<br />
<br />
The table below details the energy requirement for each ensorcellment tier. <br />
<br />
{| {{prettytable}}<br />
|-<br />
! bgcolor = lightgrey | Tier<br />
! bgcolor = lightgrey | Energy Units<br />
|- align="center"<br />
| 1<br />
| 10,000<br />
|-<br />
|- align="center"<br />
| 2<br />
| 15,000<br />
|-<br />
|- align="center"<br />
| 3<br />
| 20,000<br />
|-<br />
|- align="center"<br />
| 4<br />
| 25,000<br />
|-<br />
|- align="center"<br />
| 5<br />
| 30,000<br />
|}<br />
<br />
To permanently ensorcell an item from Tier 0 to Tier 5 requires 100,000 energy units and takes a minimum of 10 weeks to gain that amount, barring any failed casts.<br />
<br />
==Lore Benefits==<br />
<br />
Sorcerers training in [[Sorcerous Lore, Necromancy]] receive two benefits from Ensorcell:<ref>Baswab, a non-sorcerer, tested 90 ranks of necromancy in Shattered and it did not work to give him multiple strikes.</ref><br />
<br />
===Additional Strikes===<br />
Sorcerers will retain attack flare bonuses for one extra attack at 90 ranks or two extra attacks at 180 ranks.<br />
<br />
{| {{prettytable|text-align:center;}} <br />
!align=right|Sorcerous Lore, Necromancy ranks||90||180<br />
|-<br />
|align=right|Total acuity flare attacks (You feel energized!)||2||3<br />
|}<br />
<br />
===Faster Energy Gain===<br />
Sorcerous Lore, Necromancy provides a flat modifier to the necrotic energy gained for each like-level creature killed (using seed 1 [[Summation Chart|summation]] &divide; 2), with bonuses occurring at discrete rank thresholds as shown in the lore bonus table. Lore ranks between these thresholds provide no added ensorcell benefits. For example, a sorcerer will receive the same bonus (6) with 78 or 104 lore ranks. The next bonus (7) is obtained at 105 ranks.<br />
<br />
{| {{prettytable|text-align:center;}} <br />
!align=right|Sorcerous Lore, Necromancy ranks||3||10||21||36||55||78||105||136||171||210<br />
|-<br />
|align=right|Per kill energy bonus||1||2||3||4||5||6||7||8||9||10<br />
|}<br />
:''Note: Bonus is capped at [10 + (creature level - character level)]''<br />
<br />
Example 1<br />
:A level 60 sorcerer with 55 Sorcerous Lore, Necromancy ranks (max bonus 5) would only gain a total 4 energy units (including the lore bonus) killing a level 52 creature. Two units from the [[#Necrotic Energy Formula (per kill)|level difference]] and two units from the capped lore bonus.<br />
<br />
Example 2<br />
:A level 75 sorcerer with 55 lore ranks will gain 20 energy units when killing a level 80 creature. 15 units from the level difference and 5 units from the lore bonus.<br />
<br />
==Process==<br />
<br />
The ensorcelling process is very straight forward. <br />
<br />
#Gather energy (hunt) until a self-cast of Ensorcell (735) gives you the message that you have '''reached the point necessary to permanently ensorcell an item''' for whichever tier you are casting.<br />
#Do a preliminary 735 channel on the item to check for difficulty. If you (a) get a reading, (b) get the easiest difficulty message of '''you can only fail if you are horribly unlucky''', and (c) are outside of a workshop, skip to the last step.<br />
#If you do not get a reading (the item resists), or if you know the item is enhanced or sanctified, you will need to pour an inky black potion on it (not required for difficulty testing). Repeat preliminary channel to get a reading. Potion pours last approximately 30 minutes.<br />
#If the item is at all difficult, wear as many applicable skill and stat [[enhancive]]s that you have available to you. <br />
#Go to a [[magical workshop]] (use the [[sense|SENSE]] verb to check). <br />
#Prep and channel at the item again. You may have to repeat if you did any of steps 3-5 above.<br />
<br />
Sorcerers successfully completing an ensorcell receive [[experience]] and [[fame]].<br />
<br />
===Difficulties===<br />
<!-- The difficulty chart is formatted to transclude on the Enchant page only --><br />
Sorcerers doing an initial channel on an item will get a reading for one of the following levels of difficulty (from easiest to hardest):<br />
<br />
''Tables provided by GM Estild''<section begin=difficulty chart /><br />
{| {{prettytable<includeonly>|1=font-size:95%;</includeonly>}}<br />
|-bgcolor=lightblue<br />
! Roll Needed Description||% Chance<br />
|- <br />
| you can only fail if you are horribly unlucky||~99% (will only fail on a fumble)<br />
|-<br />
| <noinclude>you should be able to ensorcell it </noinclude>easily enough, barring bad luck||90+%<br />
|-<br />
| the odds are on your side<noinclude> to successfully complete the ensorcellment</noinclude>||75+%<br />
|-<br />
| <noinclude>you are </noinclude>more likely than not to succeed<noinclude> on your cast</noinclude>, but<noinclude> you will</noinclude> need some luck||55+%<br />
|-<br />
| <noinclude>this ensorcellment will be </noinclude>difficult, but possible||35+%<br />
|-<br />
| <noinclude>this ensorcellment will be </noinclude>very difficult||15+%<br />
|-<br />
| <noinclude>that this ensorcellment will be </noinclude>nearly impossible||1+%<br />
|-<br />
| you will likely need a miracle<noinclude> to complete this ensorcellment</noinclude>||Need an open roll<br />
|-<br />
| <noinclude>this ensorcellment is </noinclude>completely beyond your abilities||0%<br />
|}<section end=difficulty chart /><br />
<br />
<section begin=miracle />When an item '''needs a miracle''', the <noinclude>sorcerer</noinclude><includeonly>wizard</includeonly> must roll a 100 on the attempt, after which another [[d100]] roll is made to add to the first result. The chance of successfully <noinclude>ensorcelling</noinclude><includeonly>enchanting</includeonly> a miracle item is between approximately .01-.99%.<section end=miracle /><br />
<br />
===Attempts===<br />
<br />
From best to worst, here are the rolls possible on any permanent ensorcell attempt:<br />
<section begin=attempt table /><br />
{| {{prettytable<includeonly>|1=font-size:95%;</includeonly>}}<br />
|-bgcolor=lightblue<br />
! Roll Result Description||Result<br />
|-<br />
| You make an astoundingly good attempt!||High open roll<br />
|-<br />
| You make an outstanding attempt!||90+<br />
|-<br />
| You make an excellent attempt!||80+<br />
|-<br />
| You make a good attempt!||70+<br />
|-<br />
| You make a decent attempt.||60+<br />
|-<br />
| You make an okay attempt.||50+<br />
|-<br />
| You make a passable attempt.||40+<br />
|-<br />
| You make a questionable attempt.||30+<br />
|-<br />
| You make a poor attempt!||20+<br />
|-<br />
| You make a very poor attempt!||10+<br />
|-<br />
| You make a horribly poor attempt!||1+<br />
|-<br />
| You make an astoundingly inept attempt!||Low open roll<br />
|-<br />
| <noinclude>You make the most horribly incompetent attempt possible!</noinclude><includeonly>Something doesn't seem right...</includeonly> ||Fumble<br />
|}<section end=attempt table /><br />
<br />
==Ensorcell Pricing==<br />
<br />
Because of the weekly time increments, many sorcerers price their ensorcell casts by the week, instead of by the tier, not knowing what tier the next customer might need. Below is a table showing the costs for sorcerers charging 1 million, 2 million, 3 million, and 4 million silvers per week:<br />
<br />
{| {{prettytable}}<br />
|-<br />
! bgcolor = lightgrey | Weeks<br />
! bgcolor = lightgrey | Tier<br />
! bgcolor = lightgrey | Cost: 1m/wk<br />
! bgcolor = lightgrey | Cost: 2m/wk<br />
! bgcolor = lightgrey | Cost: 3m/wk<br />
! bgcolor = lightgrey | Cost: 4m/wk<br />
|- align="center"<br />
| 1<br />
| 1<br />
| 1m<br />
| 2m<br />
| 3m<br />
| 4m<br />
|-<br />
|- align="center"<br />
| 1.5<br>2<br />
| 2<br>3<br />
| 1.5m T2<br>2m T3<br />
| 3m T2<br>4m T3<br />
| 4.5m T2<br>6m T3<br />
| 6m T2<br>8m T3<br />
|-<br />
|- align="center"<br />
| 2.5<br>3<br />
| 4<br>5<br />
| 2.5m T4<br>3m T5<br />
| 5m T4<br>6m T5<br />
| 7.5m T4<br>9m T5<br />
| 10m T4<br>12m T5<br />
|-<br />
|- align="center"<br />
| <small>Total for<br>5 casts<br>(10 weeks)<br />
| 1-5<br />
| 10m<br />
| 20m<br />
| 30m<br />
| 40m<br />
|}<br />
<br />
Sorcerers charging around 1 million per week might be just starting out with the spell, working on easier items. Sorcerers charging 2 million per week will be working on mid range items. Sorcerers charging 3 million per week and more might have full enhancive sets and/or use [[Strong Potions of Accelerated Unlearning]] (fixskills), and only work on the most difficult items.<br />
<br />
==Messaging==<br />
===Bonuses===<br />
;The flares appear basically similar, besides their respective messages of feeling. For example, an acuity flare:<br />
<pre{{log2}}><br />
<nowiki> ** Necrotic energy from your <weapon> overflows into you! **</nowiki><br />
You feel energized!<br />
</pre><br />
;Acuity is the only flare which also wears off (whether used or unused):<br />
<pre{{log2}}>You feel the unnatural surge of necrotic power wane away.</pre><br />
;Unused acuity flares will take the hit when dispel magic and hex [[715|curses]] are cast at you (spells without warding rolls):<br />
<pre{{log2}}><br />
A hooded figure gestures at you!<br />
You feel the unnatural surge of necrotic power wane away.<br />
The elemental aura around you wavers.<br />
<br />
An eidolon points a spectral finger at you!<br />
As the tendril of swirling gray magic leaves the eidolon, it is deflected away from you and dissipates harmlessly into the air.<br />
You feel the unnatural surge of necrotic power wane away.<br />
</pre><br />
;Unused acuity flares will be applied to the hidden CS roll of [[Pestilence (716)]] reactive flares<br />
<br />
===Status===<br />
;Self-casting Ensorcell yields information on the present necrotic power.<br />
<br />
Empty:<br />
<pre{{log2}}><br />
You sense no build up of necrotic energy within you.<br />
</pre><br />
Lowest tier<br />
<pre{{log2}}><br />
You sense a weak build up of necrotic energy within you.<br />
</pre><br />
Second tier:<br />
<pre{{log2}}><br />
You sense the build up of necrotic energy within you approaching the amount needed to permanently ensorcell an item for the first time.<br />
</pre><br />
Ready for the first permanent attempt (at tier 1)<br />
<pre{{log2}}><br />
You sense the build up of necrotic energy within you has reached the point necessary to permanently ensorcell an item for the first time.<br />
</pre><br />
<br />
===Usage===<br />
;Temporary Ensorcell success:<br />
<pre{{log2}}><br />
>cast at my staff<br />
You gesture at a drakar-runed ebonwood staff.<br />
Necrotic energy materializes around your ebonwood staff and sinks onto it like an ethereal film.<br />
</pre><br />
;Failure from temporary ensorcellment of permanently ensorcelled item:<br />
<pre{{log2}}><br />
>cast my leather<br />
You gesture at some vruul skin casting leathers.<br />
Necrotic energy materializes around your casting leathers before being repelled by the stronger necrotic energy already present.<br />
Cast Roundtime 3 Seconds.<br />
</pre><br />
;Failure from temporary ensorcellment of cursed item:<br />
<pre{{log2}}><br />
>cast my claidhmore<br />
You gesture at a black steel claidhmore.<br />
Necrotic energy materializes around your black steel claidhmore before being disrupted and fading away.<br />
Cast Roundtime 3 Seconds.<br />
</pre><br />
;Probable success for a Tier 1 permanent item (CHANNEL):<br />
<pre{{log2}}><br />
You sense that the rune-carved crosier has not yet been permanently ensorcelled and that you should be able to ensorcell it easily enough, barring bad luck.<br />
</pre><br />
;Success for a Tier 1 permanent item (CHANNEL):<br />
<pre{{log2}}><br />
>channel my crosier<br />
You channel at a tiny rune-carved crosier.<br />
Having probed the rune-carved crosier already, you begin to channel your stored necrotic energy at it. You carefully regulate the flow of energy in order to attempt to overcome its natural resistance while not simultaneously overwhelming yourself...<br />
<br />
You make an outstanding attempt!<br />
<br />
Success! You manage to breach the rune-carved crosier's defenses and pour in enough of your stored necrotic energy to permanently fuse it to the rune-carved crosier's very structure.<br />
</pre><br />
<br />
===Wearing Off===<br />
;Temporary item ensorcellment wearing off.<br />
<pre{{log2}}>The ethereal necrotic film covering your hoarbeam runestaff shrivels away.</pre><br />
<br />
===Failures===<br />
;Failure message for testing a permanent item (7x @ lvl 36):<br />
<pre{{log2}}><br />
You channel at an ice blue tapered faewood runestaff tipped with a smooth bone wand.<br />
You sense that the tapered faewood runestaff has not yet been permanently ensorcelled and that this ensorcellment will be nearly impossible.<br />
</pre><br />
;Possible failure for testing (5x @ lvl 37):<br />
<pre{{log2}}><br />
You sense that the faewood runestaff has not yet been permanently ensorcelled and that you are more likely than not to succeed on your cast, but you will need some luck.<br />
</pre><br />
;Failure message for permanent item:<br />
<pre{{log2}}><br />
You make an excellent attempt!<br />
Failure! You are unable to overcome the tapered faewood runestaff's defenses, wasting some of your stored necrotic energy in the fruitless attempt.<br />
</pre><br />
;Failure message for a sanctified/enhancive item without first pouring an inky black potion:<br />
<pre{{log2}}><br />
You channel at a double bit eonake handaxe.<br />
You sense a strange aura of power from within the eonake handaxe that disrupts the power of your spell!<br />
</pre><br />
;Failure message for a magic resistant item:<br />
<pre{{log2}}><br />
You channel at a dented veil iron war hammer.<br />
Your veil iron war hammer resists your spell!<br />
</pre><br />
<br />
==[[Alchemy]] [[recipes|Recipes]]==<br />
===Inky Black Potion===<br />
{{:inky black potion}}<br />
<br />
===Glimmering Sanguine Potion===<br />
{{#section:Glimmering sanguine potion|intro}}<br />
{{#section:Glimmering sanguine potion|formula}}<br />
<br />
==References==<br />
<references /><br />
==Resources==<br />
*[[/saved posts|Saved posts]]<br />
*[[The Courtesan: A Reflection on Necrotic Energy]]<br />
*[http://gsguide.wikia.com/wiki/Ensorcell Dergoatean's Guide]<br />
*[http://forum.gsplayers.com/showthread.php?83562-Ensorcell-data-blame-Goat PC: Ensorcell Data Thread]<br />
*[http://forum.gsplayers.com/showthread.php?80647-I-checked-t1-ensorcell-difficulty-on-a-few-items PC: Item Difficulty Checking Thread]<br />
<br />
[[Category:Sorcerer Base Spells]]<br />
[[category:Weapon Enhancements]]<br />
[[Category:Armor Enhancements]]<br />
[[Category:Shield Enhancements]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Ensorcell_(735)&diff=128668Ensorcell (735)2020-02-23T11:10:02Z<p>SLONCESKIJ: </p>
<hr />
<div>{{spell |<br />
| name = Ensorcell<br />
| number = 735<br />
| mnemonic = ENSORCELL<br />
| duration = 4 hours real time (temporary)<br>or permanent<br />
| type = Utility<br />
| subtype = Weapon/Armor Enhancement <br />
| skill = None<br />
| components = None<br />
| availability = Weapon, Armor, Shield, Runestaff<br />
| navigation = {{Sorcerer base navigation}}<br />
}}<br />
{{TOC limit|2}}<br />
'''Ensorcell''' allows [[sorcerer]]s to enhance [[weapon]]s, [[Runestaff|runestaves]], [[shield]]s, and [[armor]] by infusing necrotic energy into them. Items may be either temporarily or permanently ensorcelled, with varying benefits depending on the nature of the item and the strength of the ensorcellment. Most weapons, runestaves, shields, and armor are able to accept an ensorcellment (provided they do not resist magic in general), though the difficulty of the skill check increases based on the item's exact properties.<br />
<br />
==Temporary Ensorcellment==<br />
*{{boldmono|[[PREP]] 735 {{!}} [[CAST]] {item} }}with the item in hand<br />
Temporary ensorcellment allows sorcerers (and sorcerers only) to gain temporary necrotic (life channeling) flares on their weapons and runestaves. There is no skill check or necrotic energy requirement for adding a temporary ensorcellment, though an item's properties may prevent it. The flares from temporary and permanent ensorcelled items are exactly the same (see table below). <br />
<br />
According to the official spell description, non-sorcerers may benefit from temporarily ensorcelled gear to perform certain combat and shield maneuvers that require an ensorcelled or anti magic weapon or shield. Temporarily ensorcelling armor has no current benefit to any profession.<br />
<br />
Higher level sorcerers can temporarily ensorcell a weapon/runestaff for lower level sorcerers who cannot yet cast the spell.<br />
<br />
===Duration===<br />
<br />
A temporary ensorcell lasts four real time hours. Should the player log off with an active temporary ensorcell and return more than four hours later, the ensorcell will dispel after the first cast/attack. Temporary ensorcellment can be refreshed without dispelling first. <br />
<br />
===Flare Rate===<br />
<br />
Magical attack flares from temporary ensorcellment occur randomly and have an average rate of 1 flare per 7 attacks. Physical attack flares from temporary ensorcellment occur randomly and have an average rate of 1 flare per 5 attacks. This is the same rate as an [[Elemental Blade (411)|ebladed weapon]].<br />
<br />
==Permanent Ensorcellment==<br />
{{side box|The items that are difficult/impossible are by design. [Ensorcell] will never be offered as a future merchant service. Not all items are intended to be ensorcelled, especially if they already have a number of high end properties. ~GM Estild August 2017}}<br />
*{{boldmono|PREP 735 {{!}} [[CHANNEL]] {item} }}(must be done twice)<br />
Permanent ensorcellment can be put on a weapon, armor, shield, or runestaff with the benefits dependent on the type of item ensorcelled, and can be used by members of any profession. Permanently ensorcelling an item requires necrotic energy, which is gained by killing like level creatures. <br />
<br />
In order to permanently ensorcell an item, PREP 735 and CHANNEL at the item while holding it. This will give a message saying how difficult it will be to place a permanent ensorcellment on the item as well as the current tier of ensorcellment already on that item. CHANNEL 735 at the item again within 30 seconds to make the Ensorcell attempt. Enhancive and holy items require the use of a special potion prior to the attempt. See below for a more detailed [[#Process|process]].<br />
<br />
An item that has been permanently ensorcelled will have a strange necrotic haze radiating from it when [[LOOK]]ed at. The level of ensorcellment can be detected with a cast of [[Elemental Detection (405)]]. Or a bard can determine the sorcerer and ensorcellment by [[Loresinging]] to the item.<br />
<br />
===Weapons and Runestaves===<br />
<br />
Weapons and runestaves that have been permanently ensorcelled gain permanent necrotic (life channeling) flares which can be used by members of any profession (unlike temporary ensorcellment, which can, for the most part, only be used by sorcerers). The strength of these flares is based on the tier of ensorcellment. <br />
<br />
There is no increase in flare frequency with higher tiers as had been previously described in the official spell documentation.<br />
<br />
Ensorcelled weapons are infused with necrotic energy that will flare and affect the wielder in one of four ways: [[Attack strength|attack]]/[[Casting strength|casting]] strength increase (+5/+3 per tier, respectively - [[acuity]]), [[health]], [[mana]] (runestaves) or [[stamina]] (weapons), or [[spirit]], based mostly on random chance. However, health flares will have a much higher chance of flaring than the others when the wielder is missing health points. If the wielder is full on health, mana, stamina or spirit, it will not flare for that feature. Runestaves also gain 2 lower CvA per tier of ensorcellment so long as the wielder's left hand is empty; unlike normal Runestaff defense, this CvA adjustment is NOT applied while holding a magical implement (wand, scroll, trinket).<br />
<br />
Ensorcelled weapons will trigger flares when the weapon is swung at or used on (IE: a bow) an enemy while ensorcelled [[runestaff|runestaves]] will flare when attack spells are cast (successful hits required).<br />
<br />
{| {{prettytable}}<br />
|-<br />
! bgcolor = lightgrey | Flare<br />
! bgcolor = lightgrey | Message<br />
|- align="center"<br />
| [[Health]]<br />
| You feel healed!<br />
|-<br />
|- align="center"<br />
| [[Mana]]<br />
| You feel empowered!<br />
|-<br />
|- align="center"<br />
| [[Spirit]]<br />
| You feel rejuvenated!<br />
|-<br />
|- align="center"<br />
| [[Stamina]]<br />
| You feel reinvigorated!<br />
|-<br />
|- align="center"<br />
| [[acuity flare|Acuity]] (+AS/CS)<br />
| You feel energized!<br />
|-<br />
|}<br />
<br />
===Shields and Armor===<br />
<br />
Shields and armor that are permanently ensorcelled provide the bearer with 2 lower [[CvA]] per tier of ensorcellment. This bonus is permanent and no flare is required to activate. Armor accessories can be permanently ensorcelled for no benefit, similar to their capability to receive an enchant.<br />
<br />
===Combat and Shield Maneuvers===<br />
<br />
[[Shield Use|Shield]] Maneuvers requiring an ensorcelled shield are [[Spell Block]] and [[Shield Mind]].<br />
<br />
[[Combat Maneuvers]] requiring an ensorcelled weapon are [[Spell Cleaving]], [[Spell Thieve]], and [[Spell Parry]]. [[Tainted Bond]] does not require one, but users of ensorcelled weapons receive the benefit of one extra attack before expending the periodic attack boost.<br />
<br />
===Tiers===<br />
<br />
There are 5 permanent ensorcellment tiers with each tier requiring a separate [[CHANNEL (verb)|CHANNEL]] of 735. Both the [[#Necrotic energy|necrotic energy]] cost and ensorcell benefits increase incrementally with each higher tier. Sorcerers (only) wielding permanently ensorcelled weapons or runestaves also receive a phantom 'bonus' tier (for purposes of calculating the flare strength only). For example, a sorcerer with a Tier 5 weapon or runestaff will have an effective tier 6 flare strength (+30 AS/+18 CS).<br />
<br />
===Success Factors (& Mana Control Benefit) ===<br />
:''Numbers provided in this section, except for the material difficulty chart, are player research.<br />
Primary:<br />
*[[Level]]: +1 per level<br />
*[[Sorcerer Base|Sorcerer Spell Ranks]]: +2 per rank up to level, +1 per rank above level (uncapped)<br />
*[[Wisdom]]: +1 per stat bonus<br />
*[[Intuition]] +1 per stat bonus<br />
<br />
Secondary:<br />
*[[Elemental Mana Control]]: +1 per 4 ranks<br />
*[[Spiritual Mana Control]]: +1 per 4 ranks<br />
*[[Arcane Symbols]]: +1 per 10 ranks<br />
*[[Magic Item Use]]: +1 per 10 ranks<br />
<br />
Other:<br />
*Each existing tier of ensorcelling hinders by -50.<br />
{| {{prettytable|text-align:center;}} <br />
!align=right|Ensorcellment||T0 to T1||T1 to T2||T2 to T3||T3 to T4||T4 to T5<br />
|-<br />
|align=right|Total Penalty||-50||-100||-150||-200||-250<br />
|}<br />
*[[Magical workshop]]: +20 bonus<br />
*[[Wound]]s (hinders)<br />
*[[Spirit]] (having less then full spirit hinders)<br />
*Applicable skill and stat [[enhancive]]s (helps)<br />
*[[Gift of Eonak]] (helps) <br />
*[[Voln armor]], ebows, silver, [[krodera]], [[coraesine]] and [[veil iron]] cannot be ensorcelled<br />
*Some [[:category: Functional Scripts|item scripts]] can outright reject ensorcell (see above), or add to difficulty.<br />
*Armor resistance does not appear to add to difficulty<br />
*Forged weapons do not seem to be any more difficult than regular weapons when everything else is equal<br />
*Properties of the item (including the item's [[enchantment]], whether it is [[enhancive]], [[sanctified]], [[padding|padded]]/[[weighting|weighted]], if it [[flares]], what material it is, etc.)<br />
*{{#section:Fusion|nopry}}<br />
:Click on [<font color=blue>Expand</font>] just below and to the right for the '''material difficulty chart''' for Ensorcell.<br />
<div class="mw-collapsible mw-collapsed" style="border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;"><br />
{| class="mw-collapsible-content" <br />
|{{#section:Material|material chart}}<br />
|}</div><br />
<br />
===Script Difficulty Chart===<br />
{| class="wikitable alternating" style="text-align:center; font-size:95%;"<br />
! Script !! Penalty (based on unlock tier) || Owner<br />
|-<br />
|Greater Elemental Flares||None||Unknown<br />
|-<br />
|Energy Staves||-250||Retser<br />
|-<br />
|Sigil Staff || -200 || Estild<br />
|-<br />
|Sprite Weapon||-250||Retser<br />
|-<br />
|Twin Weapons||-50/100/150||Retser<br />
|-<br />
|Karma Armor||-200||Quilic<br />
|-<br />
|Mana-Infused Armor||-100/-100/-150/-200/-200/-200||Estlid<br />
|-<br />
|}<br />
<br />
====Ensorcell Formula====<br />
<br />
Formula based on player research is located [[Research:Ensorcell (735) Formula|here]].<br />
<br />
===Paladin bonded weapons===<br />
<br />
[[Sanctify (1625)]], the spell that bonds a weapon to a [[Paladin]], can make a weapon extremely difficult to ensorcell since the spell adds [[sanctified|sanctification]] and maybe [[flare|flaring]] and enhancive properties to weapons. Depending on the properties of the weapon, the spell might take the weapon from possible to ensorcell to beyond the capabilities of even the most experienced sorcerer. Should the weapon become very difficult or impossible to ensorcell, it is recommended that the Paladin remove the bond from the weapon, especially at higher tiers. Bonded weapons always require the use of an [[inky black potion]] before an ensorcell difficulty test or channel attempt.<br />
<br />
===Failure===<br />
<br />
*A failed attempt costs 5% of the amount of necrotic energy that would have been required for a successful attempt<br />
*There is no chance of losing or damaging an item due to a failed attempt<br />
*A sorcerer may make another attempt immediately after a failed attempt, provided they still have the required amount of necrotic energy<br />
<br />
==Necrotic Energy==<br />
*{{boldmono|PREP 735 {{!}} CAST }}or{{boldmono| INCANT 735 }}to check a sorcerer's energy level.<br />
Necrotic energy is the fuel source used to permanently ensorcell an item. All sorcerers with knowledge of Ensorcell (735) and able to cast the spell, will acquire energy by killing like-[[level]] creatures. The amount of energy required to successfully ensorcell an item depends on the [[#Tiers|tier]] being attempted.<br />
<br />
''Note: In this context a like-level creature is any creature that, when killed, confers [[experience]] on the sorcerer. There is no energy gain with creatures 10 or more levels below the sorcerer's level.''<br />
<br />
===Necrotic Energy Limits===<br />
<br />
The limit for how much necrotic energy can be gathered per week is capped at 10,000 units. This is equal to the energy needed for a successful Tier 1 ensorcellment. The energy required for Tiers 2 to 5 increases in increments of 5,000 units. The maximum amount of energy a sorcerer can store at any given time is capped at 35,000 units. After gathering this amount, a sorcerer must attempt an ensorcellment to accumulate energy again.<br />
<br />
While there is a cap on both weekly and total necrotic energy gained, a sorcerer will only lose necrotic energy if they attempt to permanently ensorcell an item.<br />
<br />
===Gaining Necrotic Energy===<br />
<br />
The amount of necrotic energy gained from a creature depends on the creature's level in relation to the sorcerer. No necrotic energy is gained from creatures a sorcerer cannot learn from. Additionally, training in [[Sorcerous Lore, Necromancy]] provides a bonus to the per kill units of energy earned ([[#Necromancy Lore Bonus Table|see table]]).<br />
<br />
Each same-level kill (SLK) will earn 10 energy units, with a + or - 1 unit per level difference up to -10 or +10. So, 0 to 20 base units is the range for each kill, not including lore bonus.<br />
<br />
''Note: Same-level kill (SLK) refers to killing a creature whose level is equal to the sorcerer's level.''<br />
<br />
====Necrotic Energy Formula (per kill)====<br />
<br />
<div {{prettydiv|margin-right=50%}}>{{boldmono|base &nbsp;&#61; 10 + (creature level - character level) }}</div><br />
<br />
<div {{prettydiv|margin-right=50%}}>{{boldmono|total &#61; base + min(base, lore bonus) }}</div><br />
<br />
Notes:<br />
#Energy gained from the creature is capped at +20 (10 base + 10 level difference).<br />
#Energy gained from the lore bonus cannot exceed energy gained from killing the creature.<br />
#Total energy gained including lore bonus is capped at +30.<br />
<br />
===Group Hunting===<br />
<br />
When group hunting, sorcerers will earn the full amount of necrotic energy they qualify for from that creature, or close to it, as long as they land a successful hit. <br />
<br />
===Checking Stored Energy===<br />
Sorcerers may check their level of necrotic energy stored by self-casting ensorcell or simply using the [[SENSE]] verb. When a sorcerer has reached his/her maximum for the week, the following message will appear below the accumulated amount:<br />
<pre{{log2}}>Your rapid build up of necrotic energy has left you feeling overwhelmed and temporarily unable to absorb any new necrotic power.</pre><br />
<br />
The weekly cap resets when the first 'necrotic energy-giving' creature is killed after the [[Gift of Lumnis]] has begun. The above maximum weekly message will only disappear once that first creature has been killed irrespective of any other type of experience gained.<br />
<br />
When a sorcerer is completely full of energy the energy detection will be as follows:<br />
<br />
<pre{{log2}}>You sense the build up of necrotic energy within you has reached its limits. You have enough energy to permanently ensorcell an item for the fifth and final time.</pre><br />
<br />
To put creature kills in the same perspective as weeks, the amount of necrotic energy required for each successive tier is increased by 500 SLKs from the previous tier. Example: 1000, 1500, 2000, 2500, and 3000 SLKs from tier 1-5, respectively. A complete ensorcellment from Tier 0 to Tier 5 requires the energy equivalent of 10,000 SLKs (100,000 energy units).<br />
<br />
===Energy Cost per Tier===<br />
<br />
The table below details the energy requirement for each ensorcellment tier. <br />
<br />
{| {{prettytable}}<br />
|-<br />
! bgcolor = lightgrey | Tier<br />
! bgcolor = lightgrey | Energy Units<br />
|- align="center"<br />
| 1<br />
| 10,000<br />
|-<br />
|- align="center"<br />
| 2<br />
| 15,000<br />
|-<br />
|- align="center"<br />
| 3<br />
| 20,000<br />
|-<br />
|- align="center"<br />
| 4<br />
| 25,000<br />
|-<br />
|- align="center"<br />
| 5<br />
| 30,000<br />
|}<br />
<br />
To permanently ensorcell an item from Tier 0 to Tier 5 requires 100,000 energy units and takes a minimum of 10 weeks to gain that amount, barring any failed casts.<br />
<br />
==Lore Benefits==<br />
<br />
Sorcerers training in [[Sorcerous Lore, Necromancy]] receive two benefits from Ensorcell:<ref>Baswab, a non-sorcerer, tested 90 ranks of necromancy in Shattered and it did not work to give him multiple strikes.</ref><br />
<br />
===Additional Strikes===<br />
Sorcerers will retain attack flare bonuses for one extra attack at 90 ranks or two extra attacks at 180 ranks.<br />
<br />
{| {{prettytable|text-align:center;}} <br />
!align=right|Sorcerous Lore, Necromancy ranks||90||180<br />
|-<br />
|align=right|Total acuity flare attacks (You feel energized!)||2||3<br />
|}<br />
<br />
===Faster Energy Gain===<br />
Sorcerous Lore, Necromancy provides a flat modifier to the necrotic energy gained for each like-level creature killed (using seed 1 [[Summation Chart|summation]] &divide; 2), with bonuses occurring at discrete rank thresholds as shown in the lore bonus table. Lore ranks between these thresholds provide no added ensorcell benefits. For example, a sorcerer will receive the same bonus (6) with 78 or 104 lore ranks. The next bonus (7) is obtained at 105 ranks.<br />
<br />
{| {{prettytable|text-align:center;}} <br />
!align=right|Sorcerous Lore, Necromancy ranks||3||10||21||36||55||78||105||136||171||210<br />
|-<br />
|align=right|Per kill energy bonus||1||2||3||4||5||6||7||8||9||10<br />
|}<br />
:''Note: Bonus is capped at [10 + (creature level - character level)]''<br />
<br />
Example 1<br />
:A level 60 sorcerer with 55 Sorcerous Lore, Necromancy ranks (max bonus 5) would only gain a total 4 energy units (including the lore bonus) killing a level 52 creature. Two units from the [[#Necrotic Energy Formula (per kill)|level difference]] and two units from the capped lore bonus.<br />
<br />
Example 2<br />
:A level 75 sorcerer with 55 lore ranks will gain 20 energy units when killing a level 80 creature. 15 units from the level difference and 5 units from the lore bonus.<br />
<br />
==Process==<br />
<br />
The ensorcelling process is very straight forward. <br />
<br />
#Gather energy (hunt) until a self-cast of Ensorcell (735) gives you the message that you have '''reached the point necessary to permanently ensorcell an item''' for whichever tier you are casting.<br />
#Do a preliminary 735 channel on the item to check for difficulty. If you (a) get a reading, (b) get the easiest difficulty message of '''you can only fail if you are horribly unlucky''', and (c) are outside of a workshop, skip to the last step.<br />
#If you do not get a reading (the item resists), or if you know the item is enhanced or sanctified, you will need to pour an inky black potion on it (not required for difficulty testing). Repeat preliminary channel to get a reading. Potion pours last approximately 30 minutes.<br />
#If the item is at all difficult, wear as many applicable skill and stat [[enhancive]]s that you have available to you. <br />
#Go to a [[magical workshop]] (use the [[sense|SENSE]] verb to check). <br />
#Prep and channel at the item again. You may have to repeat if you did any of steps 3-5 above.<br />
<br />
Sorcerers successfully completing an ensorcell receive [[experience]] and [[fame]].<br />
<br />
===Difficulties===<br />
<!-- The difficulty chart is formatted to transclude on the Enchant page only --><br />
Sorcerers doing an initial channel on an item will get a reading for one of the following levels of difficulty (from easiest to hardest):<br />
<br />
''Tables provided by GM Estild''<section begin=difficulty chart /><br />
{| {{prettytable<includeonly>|1=font-size:95%;</includeonly>}}<br />
|-bgcolor=lightblue<br />
! Roll Needed Description||% Chance<br />
|- <br />
| you can only fail if you are horribly unlucky||~99% (will only fail on a fumble)<br />
|-<br />
| <noinclude>you should be able to ensorcell it </noinclude>easily enough, barring bad luck||90+%<br />
|-<br />
| the odds are on your side<noinclude> to successfully complete the ensorcellment</noinclude>||75+%<br />
|-<br />
| <noinclude>you are </noinclude>more likely than not to succeed<noinclude> on your cast</noinclude>, but<noinclude> you will</noinclude> need some luck||55+%<br />
|-<br />
| <noinclude>this ensorcellment will be </noinclude>difficult, but possible||35+%<br />
|-<br />
| <noinclude>this ensorcellment will be </noinclude>very difficult||15+%<br />
|-<br />
| <noinclude>that this ensorcellment will be </noinclude>nearly impossible||1+%<br />
|-<br />
| you will likely need a miracle<noinclude> to complete this ensorcellment</noinclude>||Need an open roll<br />
|-<br />
| <noinclude>this ensorcellment is </noinclude>completely beyond your abilities||0%<br />
|}<section end=difficulty chart /><br />
<br />
<section begin=miracle />When an item '''needs a miracle''', the <noinclude>sorcerer</noinclude><includeonly>wizard</includeonly> must roll a 100 on the attempt, after which another [[d100]] roll is made to add to the first result. The chance of successfully <noinclude>ensorcelling</noinclude><includeonly>enchanting</includeonly> a miracle item is between approximately .01-.99%.<section end=miracle /><br />
<br />
===Attempts===<br />
<br />
From best to worst, here are the rolls possible on any permanent ensorcell attempt:<br />
<section begin=attempt table /><br />
{| {{prettytable<includeonly>|1=font-size:95%;</includeonly>}}<br />
|-bgcolor=lightblue<br />
! Roll Result Description||Result<br />
|-<br />
| You make an astoundingly good attempt!||High open roll<br />
|-<br />
| You make an outstanding attempt!||90+<br />
|-<br />
| You make an excellent attempt!||80+<br />
|-<br />
| You make a good attempt!||70+<br />
|-<br />
| You make a decent attempt.||60+<br />
|-<br />
| You make an okay attempt.||50+<br />
|-<br />
| You make a passable attempt.||40+<br />
|-<br />
| You make a questionable attempt.||30+<br />
|-<br />
| You make a poor attempt!||20+<br />
|-<br />
| You make a very poor attempt!||10+<br />
|-<br />
| You make a horribly poor attempt!||1+<br />
|-<br />
| You make an astoundingly inept attempt!||Low open roll<br />
|-<br />
| <noinclude>You make the most horribly incompetent attempt possible!</noinclude><includeonly>Something doesn't seem right...</includeonly> ||Fumble<br />
|}<section end=attempt table /><br />
<br />
==Ensorcell Pricing==<br />
<br />
Because of the weekly time increments, many sorcerers price their ensorcell casts by the week, instead of by the tier, not knowing what tier the next customer might need. Below is a table showing the costs for sorcerers charging 1 million, 2 million and 3 million silvers per week:<br />
<br />
{| {{prettytable}}<br />
|-<br />
! bgcolor = lightgrey | Weeks<br />
! bgcolor = lightgrey | Tier<br />
! bgcolor = lightgrey | Cost: 1m/wk<br />
! bgcolor = lightgrey | Cost: 2m/wk<br />
! bgcolor = lightgrey | Cost: 3m/wk<br />
|- align="center"<br />
| 1<br />
| 1<br />
| 1m<br />
| 2m<br />
| 3m<br />
|-<br />
|- align="center"<br />
| 1.5<br>2<br />
| 2<br>3<br />
| 1.5m T2<br>2m T3<br />
| 3m T2<br>4m T3<br />
| 4.5m T2<br>6m T3<br />
|-<br />
|- align="center"<br />
| 2.5<br>3<br />
| 4<br>5<br />
| 2.5m T4<br>3m T5<br />
| 5m T4<br>6m T5<br />
| 7.5m T4<br>9m T5<br />
|-<br />
|- align="center"<br />
| <small>Total for<br>5 casts<br>(10 weeks)<br />
| 1-5<br />
| 10m<br />
| 20m<br />
| 30m<br />
|}<br />
<br />
Sorcerers charging around 1 million per week might be just starting out with the spell, working on easier items. Sorcerers charging 2 million per week will be working on mid range items. Sorcerers charging 3 million per week and more might have full enhancive sets and/or use [[Strong Potions of Accelerated Unlearning]] (fixskills), and only work on the most difficult items.<br />
<br />
==Messaging==<br />
===Bonuses===<br />
;The flares appear basically similar, besides their respective messages of feeling. For example, an acuity flare:<br />
<pre{{log2}}><br />
<nowiki> ** Necrotic energy from your <weapon> overflows into you! **</nowiki><br />
You feel energized!<br />
</pre><br />
;Acuity is the only flare which also wears off (whether used or unused):<br />
<pre{{log2}}>You feel the unnatural surge of necrotic power wane away.</pre><br />
;Unused acuity flares will take the hit when dispel magic and hex [[715|curses]] are cast at you (spells without warding rolls):<br />
<pre{{log2}}><br />
A hooded figure gestures at you!<br />
You feel the unnatural surge of necrotic power wane away.<br />
The elemental aura around you wavers.<br />
<br />
An eidolon points a spectral finger at you!<br />
As the tendril of swirling gray magic leaves the eidolon, it is deflected away from you and dissipates harmlessly into the air.<br />
You feel the unnatural surge of necrotic power wane away.<br />
</pre><br />
;Unused acuity flares will be applied to the hidden CS roll of [[Pestilence (716)]] reactive flares<br />
<br />
===Status===<br />
;Self-casting Ensorcell yields information on the present necrotic power.<br />
<br />
Empty:<br />
<pre{{log2}}><br />
You sense no build up of necrotic energy within you.<br />
</pre><br />
Lowest tier<br />
<pre{{log2}}><br />
You sense a weak build up of necrotic energy within you.<br />
</pre><br />
Second tier:<br />
<pre{{log2}}><br />
You sense the build up of necrotic energy within you approaching the amount needed to permanently ensorcell an item for the first time.<br />
</pre><br />
Ready for the first permanent attempt (at tier 1)<br />
<pre{{log2}}><br />
You sense the build up of necrotic energy within you has reached the point necessary to permanently ensorcell an item for the first time.<br />
</pre><br />
<br />
===Usage===<br />
;Temporary Ensorcell success:<br />
<pre{{log2}}><br />
>cast at my staff<br />
You gesture at a drakar-runed ebonwood staff.<br />
Necrotic energy materializes around your ebonwood staff and sinks onto it like an ethereal film.<br />
</pre><br />
;Failure from temporary ensorcellment of permanently ensorcelled item:<br />
<pre{{log2}}><br />
>cast my leather<br />
You gesture at some vruul skin casting leathers.<br />
Necrotic energy materializes around your casting leathers before being repelled by the stronger necrotic energy already present.<br />
Cast Roundtime 3 Seconds.<br />
</pre><br />
;Failure from temporary ensorcellment of cursed item:<br />
<pre{{log2}}><br />
>cast my claidhmore<br />
You gesture at a black steel claidhmore.<br />
Necrotic energy materializes around your black steel claidhmore before being disrupted and fading away.<br />
Cast Roundtime 3 Seconds.<br />
</pre><br />
;Probable success for a Tier 1 permanent item (CHANNEL):<br />
<pre{{log2}}><br />
You sense that the rune-carved crosier has not yet been permanently ensorcelled and that you should be able to ensorcell it easily enough, barring bad luck.<br />
</pre><br />
;Success for a Tier 1 permanent item (CHANNEL):<br />
<pre{{log2}}><br />
>channel my crosier<br />
You channel at a tiny rune-carved crosier.<br />
Having probed the rune-carved crosier already, you begin to channel your stored necrotic energy at it. You carefully regulate the flow of energy in order to attempt to overcome its natural resistance while not simultaneously overwhelming yourself...<br />
<br />
You make an outstanding attempt!<br />
<br />
Success! You manage to breach the rune-carved crosier's defenses and pour in enough of your stored necrotic energy to permanently fuse it to the rune-carved crosier's very structure.<br />
</pre><br />
<br />
===Wearing Off===<br />
;Temporary item ensorcellment wearing off.<br />
<pre{{log2}}>The ethereal necrotic film covering your hoarbeam runestaff shrivels away.</pre><br />
<br />
===Failures===<br />
;Failure message for testing a permanent item (7x @ lvl 36):<br />
<pre{{log2}}><br />
You channel at an ice blue tapered faewood runestaff tipped with a smooth bone wand.<br />
You sense that the tapered faewood runestaff has not yet been permanently ensorcelled and that this ensorcellment will be nearly impossible.<br />
</pre><br />
;Possible failure for testing (5x @ lvl 37):<br />
<pre{{log2}}><br />
You sense that the faewood runestaff has not yet been permanently ensorcelled and that you are more likely than not to succeed on your cast, but you will need some luck.<br />
</pre><br />
;Failure message for permanent item:<br />
<pre{{log2}}><br />
You make an excellent attempt!<br />
Failure! You are unable to overcome the tapered faewood runestaff's defenses, wasting some of your stored necrotic energy in the fruitless attempt.<br />
</pre><br />
;Failure message for a sanctified/enhancive item without first pouring an inky black potion:<br />
<pre{{log2}}><br />
You channel at a double bit eonake handaxe.<br />
You sense a strange aura of power from within the eonake handaxe that disrupts the power of your spell!<br />
</pre><br />
;Failure message for a magic resistant item:<br />
<pre{{log2}}><br />
You channel at a dented veil iron war hammer.<br />
Your veil iron war hammer resists your spell!<br />
</pre><br />
<br />
==[[Alchemy]] [[recipes|Recipes]]==<br />
===Inky Black Potion===<br />
{{:inky black potion}}<br />
<br />
===Glimmering Sanguine Potion===<br />
{{#section:Glimmering sanguine potion|intro}}<br />
{{#section:Glimmering sanguine potion|formula}}<br />
<br />
==References==<br />
<references /><br />
==Resources==<br />
*[[/saved posts|Saved posts]]<br />
*[[The Courtesan: A Reflection on Necrotic Energy]]<br />
*[http://gsguide.wikia.com/wiki/Ensorcell Dergoatean's Guide]<br />
*[http://forum.gsplayers.com/showthread.php?83562-Ensorcell-data-blame-Goat PC: Ensorcell Data Thread]<br />
*[http://forum.gsplayers.com/showthread.php?80647-I-checked-t1-ensorcell-difficulty-on-a-few-items PC: Item Difficulty Checking Thread]<br />
<br />
[[Category:Sorcerer Base Spells]]<br />
[[category:Weapon Enhancements]]<br />
[[Category:Armor Enhancements]]<br />
[[Category:Shield Enhancements]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Ensorcell_(735)&diff=128667Ensorcell (735)2020-02-23T10:51:04Z<p>SLONCESKIJ: </p>
<hr />
<div>{{spell |<br />
| name = Ensorcell<br />
| number = 735<br />
| mnemonic = ENSORCELL<br />
| duration = 4 hours real time (temporary)<br>or permanent<br />
| type = Utility<br />
| subtype = Weapon/Armor Enhancement <br />
| skill = None<br />
| components = None<br />
| availability = Weapon, Armor, Shield, Runestaff<br />
| navigation = {{Sorcerer base navigation}}<br />
}}<br />
{{TOC limit|2}}<br />
'''Ensorcell''' allows [[sorcerer]]s to enhance [[weapon]]s, [[Runestaff|runestaves]], [[shield]]s, and [[armor]] by infusing necrotic energy into them. Items may be either temporarily or permanently ensorcelled, with varying benefits depending on the nature of the item and the strength of the ensorcellment. Most weapons, runestaves, shields, and armor are able to accept an ensorcellment (provided they do not resist magic in general), though the difficulty of the skill check increases based on the item's exact properties.<br />
<br />
==Temporary Ensorcellment==<br />
*{{boldmono|[[PREP]] 735 {{!}} [[CAST]] {item} }}with the item in hand<br />
Temporary ensorcellment allows sorcerers (and sorcerers only) to gain temporary necrotic (life channeling) flares on their weapons and runestaves. There is no skill check or necrotic energy requirement for adding a temporary ensorcellment, though an item's properties may prevent it. The flares from temporary and permanent ensorcelled items are exactly the same (see table below). <br />
<br />
According to the official spell description, non-sorcerers may benefit from temporarily ensorcelled gear to perform certain combat and shield maneuvers that require an ensorcelled or anti magic weapon or shield. Temporarily ensorcelling armor has no current benefit to any profession.<br />
<br />
Higher level sorcerers can temporarily ensorcell a weapon/runestaff for lower level sorcerers who cannot yet cast the spell.<br />
<br />
===Duration===<br />
<br />
A temporary ensorcell lasts four real time hours. Should the player log off with an active temporary ensorcell and return more than four hours later, the ensorcell will dispel after the first cast/attack. Temporary ensorcellment can be refreshed without dispelling first. <br />
<br />
===Flare Rate===<br />
<br />
Magical attack flares from temporary ensorcellment occur randomly and have an average rate of 1 flare per 7 attacks. Physical attack flares from temporary ensorcellment occur randomly and have an average rate of 1 flare per 5 attacks. This is the same rate as an [[Elemental Blade (411)|ebladed weapon]].<br />
<br />
==Permanent Ensorcellment==<br />
{{side box|The items that are difficult/impossible are by design. [Ensorcell] will never be offered as a future merchant service. Not all items are intended to be ensorcelled, especially if they already have a number of high end properties. ~GM Estild August 2017}}<br />
*{{boldmono|PREP 735 {{!}} [[CHANNEL]] {item} }}(must be done twice)<br />
Permanent ensorcellment can be put on a weapon, armor, shield, or runestaff with the benefits dependent on the type of item ensorcelled, and can be used by members of any profession. Permanently ensorcelling an item requires necrotic energy, which is gained by killing like level creatures. <br />
<br />
In order to permanently ensorcell an item, PREP 735 and CHANNEL at the item while holding it. This will give a message saying how difficult it will be to place a permanent ensorcellment on the item as well as the current tier of ensorcellment already on that item. CHANNEL 735 at the item again within 30 seconds to make the Ensorcell attempt. Enhancive and holy items require the use of a special potion prior to the attempt. See below for a more detailed [[#Process|process]].<br />
<br />
An item that has been permanently ensorcelled will have a strange necrotic haze radiating from it when [[LOOK]]ed at. The level of ensorcellment can be detected with a cast of [[Elemental Detection (405)]]. Or a bard can determine the sorcerer and ensorcellment by [[Loresinging]] to the item.<br />
<br />
===Weapons and Runestaves===<br />
<br />
Weapons and runestaves that have been permanently ensorcelled gain permanent necrotic (life channeling) flares which can be used by members of any profession (unlike temporary ensorcellment, which can, for the most part, only be used by sorcerers). The strength of these flares is based on the tier of ensorcellment. <br />
<br />
There is no increase in flare frequency with higher tiers as had been previously described in the official spell documentation.<br />
<br />
Ensorcelled weapons are infused with necrotic energy that will flare and affect the wielder in one of four ways: [[Attack strength|attack]]/[[Casting strength|casting]] strength increase (+5/+3 per tier, respectively - [[acuity]]), [[health]], [[mana]] (runestaves) or [[stamina]] (weapons), or [[spirit]], based mostly on random chance. However, health flares will have a much higher chance of flaring than the others when the wielder is missing health points. If the wielder is full on health, mana, stamina or spirit, it will not flare for that feature. Runestaves also gain 2 lower CvA per tier of ensorcellment so long as the wielder's left hand is empty; unlike normal Runestaff defense, this CvA adjustment is NOT applied while holding a magical implement (wand, scroll, trinket).<br />
<br />
Ensorcelled weapons will trigger flares when the weapon is swung at or used on (IE: a bow) an enemy while ensorcelled [[runestaff|runestaves]] will flare when attack spells are cast (successful hits required).<br />
<br />
{| {{prettytable}}<br />
|-<br />
! bgcolor = lightgrey | Flare<br />
! bgcolor = lightgrey | Message<br />
|- align="center"<br />
| [[Health]]<br />
| You feel healed!<br />
|-<br />
|- align="center"<br />
| [[Mana]]<br />
| You feel empowered!<br />
|-<br />
|- align="center"<br />
| [[Spirit]]<br />
| You feel rejuvenated!<br />
|-<br />
|- align="center"<br />
| [[Stamina]]<br />
| You feel reinvigorated!<br />
|-<br />
|- align="center"<br />
| [[acuity flare|Acuity]] (+AS/CS)<br />
| You feel energized!<br />
|-<br />
|}<br />
<br />
===Shields and Armor===<br />
<br />
Shields and armor that are permanently ensorcelled provide the bearer with 2 lower [[CvA]] per tier of ensorcellment. This bonus is permanent and no flare is required to activate. Armor accessories can be permanently ensorcelled for no benefit, similar to their capability to receive an enchant.<br />
<br />
===Combat and Shield Maneuvers===<br />
<br />
[[Shield Use|Shield]] Maneuvers requiring an ensorcelled shield are [[Spell Block]] and [[Shield Mind]].<br />
<br />
[[Combat Maneuvers]] requiring an ensorcelled weapon are [[Spell Cleaving]], [[Spell Thieve]], and [[Spell Parry]]. [[Tainted Bond]] does not require one, but users of ensorcelled weapons receive the benefit of one extra attack before expending the periodic attack boost.<br />
<br />
===Tiers===<br />
<br />
There are 5 permanent ensorcellment tiers with each tier requiring a separate [[CHANNEL (verb)|CHANNEL]] of 735. Both the [[#Necrotic energy|necrotic energy]] cost and ensorcell benefits increase incrementally with each higher tier. Sorcerers (only) wielding permanently ensorcelled weapons or runestaves also receive a phantom 'bonus' tier (for purposes of calculating the flare strength only). For example, a sorcerer with a Tier 5 weapon or runestaff will have an effective tier 6 flare strength (+30 AS/+18 CS).<br />
<br />
===Success Factors (& Mana Control Benefit) ===<br />
:''Numbers provided in this section, except for the material difficulty chart, are player research.<br />
Primary:<br />
*[[Level]]: +1 per level<br />
*[[Sorcerer Base|Sorcerer Spell Ranks]]: +2 per rank up to level, +1 per rank above level (uncapped)<br />
*[[Wisdom]]: +1 per stat bonus<br />
*[[Intuition]] +1 per stat bonus<br />
<br />
Secondary:<br />
*[[Elemental Mana Control]]: +1 per 4 ranks<br />
*[[Spiritual Mana Control]]: +1 per 4 ranks<br />
*[[Arcane Symbols]]: +1 per 10 ranks<br />
*[[Magic Item Use]]: +1 per 10 ranks<br />
<br />
Other:<br />
*Each existing tier of ensorcelling hinders by -50.<br />
{| {{prettytable|text-align:center;}} <br />
!align=right|Ensorcellment||T0 to T1||T1 to T2||T2 to T3||T3 to T4||T4 to T5<br />
|-<br />
|align=right|Total Penalty||-50||-100||-150||-200||-250<br />
|}<br />
*[[Magical workshop]]: +20 bonus<br />
*[[Wound]]s (hinders)<br />
*[[Spirit]] (having less then full spirit hinders)<br />
*Applicable skill and stat [[enhancive]]s (helps)<br />
*[[Gift of Eonak]] (helps) <br />
*[[Voln armor]], ebows, silver, [[krodera]], [[coraesine]] and [[veil iron]] cannot be ensorcelled<br />
*Some [[:category: Functional Scripts|item scripts]] can outright reject ensorcell (see above), or add to difficulty.<br />
*Armor resistance does not appear to add to difficulty<br />
*Forged weapons do not seem to be any more difficult than regular weapons when everything else is equal<br />
*Properties of the item (including the item's [[enchantment]], whether it is [[enhancive]], [[sanctified]], [[padding|padded]]/[[weighting|weighted]], if it [[flares]], what material it is, etc.)<br />
*{{#section:Fusion|nopry}}<br />
:Click on [<font color=blue>Expand</font>] just below and to the right for the '''material difficulty chart''' for Ensorcell.<br />
<div class="mw-collapsible mw-collapsed" style="border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;"><br />
{| class="mw-collapsible-content" <br />
|{{#section:Material|material chart}}<br />
|}</div><br />
<br />
===Script Difficulty Chart===<br />
{| class="wikitable alternating" style="text-align:center; font-size:95%;"<br />
! Script !! Penalty (based on unlock tier) || Owner<br />
|-<br />
|Greater Elemental Flares||None||Unknown<br />
|-<br />
|Energy Staves||-250||Retser<br />
|-<br />
|Sigil Staff || -200 || Estild<br />
|-<br />
|Sprite Weapon||-250||Retser<br />
|-<br />
|Twin Weapons||-50/100/150||Retser<br />
|-<br />
|Karma Armor||-200||Quilic<br />
|}<br />
<br />
====Ensorcell Formula====<br />
<br />
Formula based on player research is located [[Research:Ensorcell (735) Formula|here]].<br />
<br />
===Paladin bonded weapons===<br />
<br />
[[Sanctify (1625)]], the spell that bonds a weapon to a [[Paladin]], can make a weapon extremely difficult to ensorcell since the spell adds [[sanctified|sanctification]] and maybe [[flare|flaring]] and enhancive properties to weapons. Depending on the properties of the weapon, the spell might take the weapon from possible to ensorcell to beyond the capabilities of even the most experienced sorcerer. Should the weapon become very difficult or impossible to ensorcell, it is recommended that the Paladin remove the bond from the weapon, especially at higher tiers. Bonded weapons always require the use of an [[inky black potion]] before an ensorcell difficulty test or channel attempt.<br />
<br />
===Failure===<br />
<br />
*A failed attempt costs 5% of the amount of necrotic energy that would have been required for a successful attempt<br />
*There is no chance of losing or damaging an item due to a failed attempt<br />
*A sorcerer may make another attempt immediately after a failed attempt, provided they still have the required amount of necrotic energy<br />
<br />
==Necrotic Energy==<br />
*{{boldmono|PREP 735 {{!}} CAST }}or{{boldmono| INCANT 735 }}to check a sorcerer's energy level.<br />
Necrotic energy is the fuel source used to permanently ensorcell an item. All sorcerers with knowledge of Ensorcell (735) and able to cast the spell, will acquire energy by killing like-[[level]] creatures. The amount of energy required to successfully ensorcell an item depends on the [[#Tiers|tier]] being attempted.<br />
<br />
''Note: In this context a like-level creature is any creature that, when killed, confers [[experience]] on the sorcerer. There is no energy gain with creatures 10 or more levels below the sorcerer's level.''<br />
<br />
===Necrotic Energy Limits===<br />
<br />
The limit for how much necrotic energy can be gathered per week is capped at 10,000 units. This is equal to the energy needed for a successful Tier 1 ensorcellment. The energy required for Tiers 2 to 5 increases in increments of 5,000 units. The maximum amount of energy a sorcerer can store at any given time is capped at 35,000 units. After gathering this amount, a sorcerer must attempt an ensorcellment to accumulate energy again.<br />
<br />
While there is a cap on both weekly and total necrotic energy gained, a sorcerer will only lose necrotic energy if they attempt to permanently ensorcell an item.<br />
<br />
===Gaining Necrotic Energy===<br />
<br />
The amount of necrotic energy gained from a creature depends on the creature's level in relation to the sorcerer. No necrotic energy is gained from creatures a sorcerer cannot learn from. Additionally, training in [[Sorcerous Lore, Necromancy]] provides a bonus to the per kill units of energy earned ([[#Necromancy Lore Bonus Table|see table]]).<br />
<br />
Each same-level kill (SLK) will earn 10 energy units, with a + or - 1 unit per level difference up to -10 or +10. So, 0 to 20 base units is the range for each kill, not including lore bonus.<br />
<br />
''Note: Same-level kill (SLK) refers to killing a creature whose level is equal to the sorcerer's level.''<br />
<br />
====Necrotic Energy Formula (per kill)====<br />
<br />
<div {{prettydiv|margin-right=50%}}>{{boldmono|base &nbsp;&#61; 10 + (creature level - character level) }}</div><br />
<br />
<div {{prettydiv|margin-right=50%}}>{{boldmono|total &#61; base + min(base, lore bonus) }}</div><br />
<br />
Notes:<br />
#Energy gained from the creature is capped at +20 (10 base + 10 level difference).<br />
#Energy gained from the lore bonus cannot exceed energy gained from killing the creature.<br />
#Total energy gained including lore bonus is capped at +30.<br />
<br />
===Group Hunting===<br />
<br />
When group hunting, sorcerers will earn the full amount of necrotic energy they qualify for from that creature, or close to it, as long as they land a successful hit. <br />
<br />
===Checking Stored Energy===<br />
Sorcerers may check their level of necrotic energy stored by self-casting ensorcell or simply using the [[SENSE]] verb. When a sorcerer has reached his/her maximum for the week, the following message will appear below the accumulated amount:<br />
<pre{{log2}}>Your rapid build up of necrotic energy has left you feeling overwhelmed and temporarily unable to absorb any new necrotic power.</pre><br />
<br />
The weekly cap resets when the first 'necrotic energy-giving' creature is killed after the [[Gift of Lumnis]] has begun. The above maximum weekly message will only disappear once that first creature has been killed irrespective of any other type of experience gained.<br />
<br />
When a sorcerer is completely full of energy the energy detection will be as follows:<br />
<br />
<pre{{log2}}>You sense the build up of necrotic energy within you has reached its limits. You have enough energy to permanently ensorcell an item for the fifth and final time.</pre><br />
<br />
To put creature kills in the same perspective as weeks, the amount of necrotic energy required for each successive tier is increased by 500 SLKs from the previous tier. Example: 1000, 1500, 2000, 2500, and 3000 SLKs from tier 1-5, respectively. A complete ensorcellment from Tier 0 to Tier 5 requires the energy equivalent of 10,000 SLKs (100,000 energy units).<br />
<br />
===Energy Cost per Tier===<br />
<br />
The table below details the energy requirement for each ensorcellment tier. <br />
<br />
{| {{prettytable}}<br />
|-<br />
! bgcolor = lightgrey | Tier<br />
! bgcolor = lightgrey | Energy Units<br />
|- align="center"<br />
| 1<br />
| 10,000<br />
|-<br />
|- align="center"<br />
| 2<br />
| 15,000<br />
|-<br />
|- align="center"<br />
| 3<br />
| 20,000<br />
|-<br />
|- align="center"<br />
| 4<br />
| 25,000<br />
|-<br />
|- align="center"<br />
| 5<br />
| 30,000<br />
|}<br />
<br />
To permanently ensorcell an item from Tier 0 to Tier 5 requires 100,000 energy units and takes a minimum of 10 weeks to gain that amount, barring any failed casts.<br />
<br />
==Lore Benefits==<br />
<br />
Sorcerers training in [[Sorcerous Lore, Necromancy]] receive two benefits from Ensorcell:<ref>Baswab, a non-sorcerer, tested 90 ranks of necromancy in Shattered and it did not work to give him multiple strikes.</ref><br />
<br />
===Additional Strikes===<br />
Sorcerers will retain attack flare bonuses for one extra attack at 90 ranks or two extra attacks at 180 ranks.<br />
<br />
{| {{prettytable|text-align:center;}} <br />
!align=right|Sorcerous Lore, Necromancy ranks||90||180<br />
|-<br />
|align=right|Total acuity flare attacks (You feel energized!)||2||3<br />
|}<br />
<br />
===Faster Energy Gain===<br />
Sorcerous Lore, Necromancy provides a flat modifier to the necrotic energy gained for each like-level creature killed (using seed 1 [[Summation Chart|summation]] &divide; 2), with bonuses occurring at discrete rank thresholds as shown in the lore bonus table. Lore ranks between these thresholds provide no added ensorcell benefits. For example, a sorcerer will receive the same bonus (6) with 78 or 104 lore ranks. The next bonus (7) is obtained at 105 ranks.<br />
<br />
{| {{prettytable|text-align:center;}} <br />
!align=right|Sorcerous Lore, Necromancy ranks||3||10||21||36||55||78||105||136||171||210<br />
|-<br />
|align=right|Per kill energy bonus||1||2||3||4||5||6||7||8||9||10<br />
|}<br />
:''Note: Bonus is capped at [10 + (creature level - character level)]''<br />
<br />
Example 1<br />
:A level 60 sorcerer with 55 Sorcerous Lore, Necromancy ranks (max bonus 5) would only gain a total 4 energy units (including the lore bonus) killing a level 52 creature. Two units from the [[#Necrotic Energy Formula (per kill)|level difference]] and two units from the capped lore bonus.<br />
<br />
Example 2<br />
:A level 75 sorcerer with 55 lore ranks will gain 20 energy units when killing a level 80 creature. 15 units from the level difference and 5 units from the lore bonus.<br />
<br />
==Process==<br />
<br />
The ensorcelling process is very straight forward. <br />
<br />
#Gather energy (hunt) until a self-cast of Ensorcell (735) gives you the message that you have '''reached the point necessary to permanently ensorcell an item''' for whichever tier you are casting.<br />
#Do a preliminary 735 channel on the item to check for difficulty. If you (a) get a reading, (b) get the easiest difficulty message of '''you can only fail if you are horribly unlucky''', and (c) are outside of a workshop, skip to the last step.<br />
#If you do not get a reading (the item resists), or if you know the item is enhanced or sanctified, you will need to pour an inky black potion on it (not required for difficulty testing). Repeat preliminary channel to get a reading. Potion pours last approximately 30 minutes.<br />
#If the item is at all difficult, wear as many applicable skill and stat [[enhancive]]s that you have available to you. <br />
#Go to a [[magical workshop]] (use the [[sense|SENSE]] verb to check). <br />
#Prep and channel at the item again. You may have to repeat if you did any of steps 3-5 above.<br />
<br />
Sorcerers successfully completing an ensorcell receive [[experience]] and [[fame]].<br />
<br />
===Difficulties===<br />
<!-- The difficulty chart is formatted to transclude on the Enchant page only --><br />
Sorcerers doing an initial channel on an item will get a reading for one of the following levels of difficulty (from easiest to hardest):<br />
<br />
''Tables provided by GM Estild''<section begin=difficulty chart /><br />
{| {{prettytable<includeonly>|1=font-size:95%;</includeonly>}}<br />
|-bgcolor=lightblue<br />
! Roll Needed Description||% Chance<br />
|- <br />
| you can only fail if you are horribly unlucky||~99% (will only fail on a fumble)<br />
|-<br />
| <noinclude>you should be able to ensorcell it </noinclude>easily enough, barring bad luck||90+%<br />
|-<br />
| the odds are on your side<noinclude> to successfully complete the ensorcellment</noinclude>||75+%<br />
|-<br />
| <noinclude>you are </noinclude>more likely than not to succeed<noinclude> on your cast</noinclude>, but<noinclude> you will</noinclude> need some luck||55+%<br />
|-<br />
| <noinclude>this ensorcellment will be </noinclude>difficult, but possible||35+%<br />
|-<br />
| <noinclude>this ensorcellment will be </noinclude>very difficult||15+%<br />
|-<br />
| <noinclude>that this ensorcellment will be </noinclude>nearly impossible||1+%<br />
|-<br />
| you will likely need a miracle<noinclude> to complete this ensorcellment</noinclude>||Need an open roll<br />
|-<br />
| <noinclude>this ensorcellment is </noinclude>completely beyond your abilities||0%<br />
|}<section end=difficulty chart /><br />
<br />
<section begin=miracle />When an item '''needs a miracle''', the <noinclude>sorcerer</noinclude><includeonly>wizard</includeonly> must roll a 100 on the attempt, after which another [[d100]] roll is made to add to the first result. The chance of successfully <noinclude>ensorcelling</noinclude><includeonly>enchanting</includeonly> a miracle item is between approximately .01-.99%.<section end=miracle /><br />
<br />
===Attempts===<br />
<br />
From best to worst, here are the rolls possible on any permanent ensorcell attempt:<br />
<section begin=attempt table /><br />
{| {{prettytable<includeonly>|1=font-size:95%;</includeonly>}}<br />
|-bgcolor=lightblue<br />
! Roll Result Description||Result<br />
|-<br />
| You make an astoundingly good attempt!||High open roll<br />
|-<br />
| You make an outstanding attempt!||90+<br />
|-<br />
| You make an excellent attempt!||80+<br />
|-<br />
| You make a good attempt!||70+<br />
|-<br />
| You make a decent attempt.||60+<br />
|-<br />
| You make an okay attempt.||50+<br />
|-<br />
| You make a passable attempt.||40+<br />
|-<br />
| You make a questionable attempt.||30+<br />
|-<br />
| You make a poor attempt!||20+<br />
|-<br />
| You make a very poor attempt!||10+<br />
|-<br />
| You make a horribly poor attempt!||1+<br />
|-<br />
| You make an astoundingly inept attempt!||Low open roll<br />
|-<br />
| <noinclude>You make the most horribly incompetent attempt possible!</noinclude><includeonly>Something doesn't seem right...</includeonly> ||Fumble<br />
|}<section end=attempt table /><br />
<br />
==Ensorcell Pricing==<br />
<br />
Because of the weekly time increments, many sorcerers price their ensorcell casts by the week, instead of by the tier, not knowing what tier the next customer might need. Below is a table showing the costs for sorcerers charging 1 million, 2 million and 3 million silvers per week:<br />
<br />
{| {{prettytable}}<br />
|-<br />
! bgcolor = lightgrey | Weeks<br />
! bgcolor = lightgrey | Tier<br />
! bgcolor = lightgrey | Cost: 1m/wk<br />
! bgcolor = lightgrey | Cost: 2m/wk<br />
! bgcolor = lightgrey | Cost: 3m/wk<br />
|- align="center"<br />
| 1<br />
| 1<br />
| 1m<br />
| 2m<br />
| 3m<br />
|-<br />
|- align="center"<br />
| 1.5<br>2<br />
| 2<br>3<br />
| 1.5m T2<br>2m T3<br />
| 3m T2<br>4m T3<br />
| 4.5m T2<br>6m T3<br />
|-<br />
|- align="center"<br />
| 2.5<br>3<br />
| 4<br>5<br />
| 2.5m T4<br>3m T5<br />
| 5m T4<br>6m T5<br />
| 7.5m T4<br>9m T5<br />
|-<br />
|- align="center"<br />
| <small>Total for<br>5 casts<br>(10 weeks)<br />
| 1-5<br />
| 10m<br />
| 20m<br />
| 30m<br />
|}<br />
<br />
Sorcerers charging around 1 million per week might be just starting out with the spell, working on easier items. Sorcerers charging 2 million per week will be working on mid range items. Sorcerers charging 3 million per week and more might have full enhancive sets and/or use [[Strong Potions of Accelerated Unlearning]] (fixskills), and only work on the most difficult items.<br />
<br />
==Messaging==<br />
===Bonuses===<br />
;The flares appear basically similar, besides their respective messages of feeling. For example, an acuity flare:<br />
<pre{{log2}}><br />
<nowiki> ** Necrotic energy from your <weapon> overflows into you! **</nowiki><br />
You feel energized!<br />
</pre><br />
;Acuity is the only flare which also wears off (whether used or unused):<br />
<pre{{log2}}>You feel the unnatural surge of necrotic power wane away.</pre><br />
;Unused acuity flares will take the hit when dispel magic and hex [[715|curses]] are cast at you (spells without warding rolls):<br />
<pre{{log2}}><br />
A hooded figure gestures at you!<br />
You feel the unnatural surge of necrotic power wane away.<br />
The elemental aura around you wavers.<br />
<br />
An eidolon points a spectral finger at you!<br />
As the tendril of swirling gray magic leaves the eidolon, it is deflected away from you and dissipates harmlessly into the air.<br />
You feel the unnatural surge of necrotic power wane away.<br />
</pre><br />
;Unused acuity flares will be applied to the hidden CS roll of [[Pestilence (716)]] reactive flares<br />
<br />
===Status===<br />
;Self-casting Ensorcell yields information on the present necrotic power.<br />
<br />
Empty:<br />
<pre{{log2}}><br />
You sense no build up of necrotic energy within you.<br />
</pre><br />
Lowest tier<br />
<pre{{log2}}><br />
You sense a weak build up of necrotic energy within you.<br />
</pre><br />
Second tier:<br />
<pre{{log2}}><br />
You sense the build up of necrotic energy within you approaching the amount needed to permanently ensorcell an item for the first time.<br />
</pre><br />
Ready for the first permanent attempt (at tier 1)<br />
<pre{{log2}}><br />
You sense the build up of necrotic energy within you has reached the point necessary to permanently ensorcell an item for the first time.<br />
</pre><br />
<br />
===Usage===<br />
;Temporary Ensorcell success:<br />
<pre{{log2}}><br />
>cast at my staff<br />
You gesture at a drakar-runed ebonwood staff.<br />
Necrotic energy materializes around your ebonwood staff and sinks onto it like an ethereal film.<br />
</pre><br />
;Failure from temporary ensorcellment of permanently ensorcelled item:<br />
<pre{{log2}}><br />
>cast my leather<br />
You gesture at some vruul skin casting leathers.<br />
Necrotic energy materializes around your casting leathers before being repelled by the stronger necrotic energy already present.<br />
Cast Roundtime 3 Seconds.<br />
</pre><br />
;Failure from temporary ensorcellment of cursed item:<br />
<pre{{log2}}><br />
>cast my claidhmore<br />
You gesture at a black steel claidhmore.<br />
Necrotic energy materializes around your black steel claidhmore before being disrupted and fading away.<br />
Cast Roundtime 3 Seconds.<br />
</pre><br />
;Probable success for a Tier 1 permanent item (CHANNEL):<br />
<pre{{log2}}><br />
You sense that the rune-carved crosier has not yet been permanently ensorcelled and that you should be able to ensorcell it easily enough, barring bad luck.<br />
</pre><br />
;Success for a Tier 1 permanent item (CHANNEL):<br />
<pre{{log2}}><br />
>channel my crosier<br />
You channel at a tiny rune-carved crosier.<br />
Having probed the rune-carved crosier already, you begin to channel your stored necrotic energy at it. You carefully regulate the flow of energy in order to attempt to overcome its natural resistance while not simultaneously overwhelming yourself...<br />
<br />
You make an outstanding attempt!<br />
<br />
Success! You manage to breach the rune-carved crosier's defenses and pour in enough of your stored necrotic energy to permanently fuse it to the rune-carved crosier's very structure.<br />
</pre><br />
<br />
===Wearing Off===<br />
;Temporary item ensorcellment wearing off.<br />
<pre{{log2}}>The ethereal necrotic film covering your hoarbeam runestaff shrivels away.</pre><br />
<br />
===Failures===<br />
;Failure message for testing a permanent item (7x @ lvl 36):<br />
<pre{{log2}}><br />
You channel at an ice blue tapered faewood runestaff tipped with a smooth bone wand.<br />
You sense that the tapered faewood runestaff has not yet been permanently ensorcelled and that this ensorcellment will be nearly impossible.<br />
</pre><br />
;Possible failure for testing (5x @ lvl 37):<br />
<pre{{log2}}><br />
You sense that the faewood runestaff has not yet been permanently ensorcelled and that you are more likely than not to succeed on your cast, but you will need some luck.<br />
</pre><br />
;Failure message for permanent item:<br />
<pre{{log2}}><br />
You make an excellent attempt!<br />
Failure! You are unable to overcome the tapered faewood runestaff's defenses, wasting some of your stored necrotic energy in the fruitless attempt.<br />
</pre><br />
;Failure message for a sanctified/enhancive item without first pouring an inky black potion:<br />
<pre{{log2}}><br />
You channel at a double bit eonake handaxe.<br />
You sense a strange aura of power from within the eonake handaxe that disrupts the power of your spell!<br />
</pre><br />
;Failure message for a magic resistant item:<br />
<pre{{log2}}><br />
You channel at a dented veil iron war hammer.<br />
Your veil iron war hammer resists your spell!<br />
</pre><br />
<br />
==[[Alchemy]] [[recipes|Recipes]]==<br />
===Inky Black Potion===<br />
{{:inky black potion}}<br />
<br />
===Glimmering Sanguine Potion===<br />
{{#section:Glimmering sanguine potion|intro}}<br />
{{#section:Glimmering sanguine potion|formula}}<br />
<br />
==References==<br />
<references /><br />
==Resources==<br />
*[[/saved posts|Saved posts]]<br />
*[[The Courtesan: A Reflection on Necrotic Energy]]<br />
*[http://gsguide.wikia.com/wiki/Ensorcell Dergoatean's Guide]<br />
*[http://forum.gsplayers.com/showthread.php?83562-Ensorcell-data-blame-Goat PC: Ensorcell Data Thread]<br />
*[http://forum.gsplayers.com/showthread.php?80647-I-checked-t1-ensorcell-difficulty-on-a-few-items PC: Item Difficulty Checking Thread]<br />
<br />
[[Category:Sorcerer Base Spells]]<br />
[[category:Weapon Enhancements]]<br />
[[Category:Armor Enhancements]]<br />
[[Category:Shield Enhancements]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Banshee&diff=62957Banshee2015-05-06T16:43:05Z<p>SLONCESKIJ: updated CS and TD #'s</p>
<hr />
<div>{{Creature start<br />
| picture = [[Image:Banshee_Colored.jpg|thumb|upright=0.75|left]]<br />
| level = 50<br />
| type = Biped<br />
| family = banshee<br />
| attacks = Claws and Magic.<br />
| area = [[Darkstone Castle]]<br>[[Fhorian Village]]<br><br />
| undead = Yes ([[non-corporeal]])<br />
| bcs = <Not Known><br />
}}<br />
{{Creature attack attributes<br />
| physical =<br />
{{Creature ability|[[Claw (attack)|Claw]]|+275 [[Attack strength|AS]]}}<br />
| warding = <br />
{{Creature ability|[[Scream]]|+230 [[Casting strength|CS]]}}<br />
| nobolt=<br />
| nomaneuver=<br />
| noability =<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+300 to +421 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |+221 to +278 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |+236 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |+179 [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |+204 [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |+195 [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |+214 [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |+193 [[Target defense|TD]]}}<br />
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Hitpoint|Hitpoints]] |300 |<N/A> [[Health]]}}<br />
| ability = <br />
{{Creature ability|"Bright blue glow"|+100 DS/TD, Special}}<br />
}}<br />
{{Creature treasure<br />
| coins = Yes<br />
| magic items = Yes<br />
| gems = Yes<br />
| boxes = Yes<br />
| other = ?<br />
| skin = None<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
Speculated to have been a female wizard or sorcerer, this horrible creature has been bound to life after death by some horrible magic. Her rotting teeth, decaying flesh, and tattered robes leave little evidence left of her original appearance. Fading in and out of view, at times you can even see straight through her to the other side!<br />
<br />
Appraisal: The banshee is medium in size and about five feet high in her current state.<br />
<br />
==Hunting strategies==<br />
{{addmetext}}<br />
==Other information==<br />
===TD boost===<br />
When a banshee is subjected to a warding or bolt spell attack, there is a chance that it will be surrounded by a bright glow, with a color corresponding to each [[spell circle]] (e.g. red for Minor Elemental, green for Sorcerer). For a duration of approximately 30 seconds, the banshee receives a +100 boost to its [[target defense]] (TD) and [[defensive strength]] (DS) against magic. <br />
Example:<br />
<div {{log|margin-right=350px}}><br />
You gesture at a banshee.<br><br />
The banshee's eyes grow wide as she watches your gestures! Suddenly she makes hurried movements as she recognizes that she is about to be attacked by magic!<br><br />
<br><br />
The banshee raises her hand to protect herself and a bright green glow surrounds her!<br><br />
&nbsp;&nbsp;CS: +251 - TD: +290 + CvA: +25 + d100: +98 == +84<br><br />
&nbsp;&nbsp;Warded off!<br><br />
A blood red haze eddies and swirls around a banshee before it dissipates.<br><br />
Cast Roundtime 3 Seconds.<br><br />
</div><br />
Wearing off:<br />
<div {{log|margin-right=350px}}><br />
The glow fades from a banshee.<br />
</div><br />
===Wail===<br />
A banshee's wail attack has a chance to bind her target. There is no visible roll.<br />
<br />
Example of a successful wail:<br />
<div {{log|margin-right=350px}}><br />
A banshee focuses her glare on you and looses a ghastly, keening wail!<br><br />
Your heart leaps into your throat at the sound of the terrible wail!<br><br />
>prep 704<br><br />
You don't seem to be able to move to do that.<br><br />
</div><br />
Wearing off:<br />
<div {{log|margin-right=350px}}><br />
The feeling of utter terror recedes.<br />
</div><br />
<br />
===Treasure===<br />
<br />
Banshees carry a variety of treasure but must be searched immediately upon death before they dissolve away.<br />
<br />
== References ==<br />
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1515 Banshee on Play.net bestiary]<br />
<br />
{{Nearlevel<br />
|levelm2 = 48<br />
|levelm1 = 49<br />
|level = 50<br />
|levelp1 = 51<br />
|levelp2 = 52<br />
}}<br />
<br />
[[Category:Darkstone Castle creatures]]<br />
[[Category:Fhorian Village creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Thyril&diff=62605Thyril2015-04-29T11:41:28Z<p>SLONCESKIJ: Empath TD</p>
<hr />
<div>{{Creature start<br />
| level = 2<br />
| type = Biped<br />
| family = thyril<br />
| attacks = Claws.<br />
| area = [[Icemule Environs]]<br>[[Catacombs (Wehnimer's Landing)|Catacombs]]<br>[[Rambling Meadows]]<br><br />
| undead = No<br />
| bcs = <Not Known><br />
}}<br />
{{Creature attack attributes<br />
| physical = <br />
{{creature ability|Closed fist|+42 [[Attack strength|AS]]}}<br />
{{creature ability|[[Scimitar]]|+52 [[Attack strength|AS]]}}<br />
| nobolt =<br />
| nowarding =<br />
| nomaneuver = <br />
| noability =<br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+11 to +16 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |+1 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |+1 [[Defensive strength|DS]]}}<br />
{{creature ability|[[UCS|Unarmed]] |+44 [[UDF]]}}<br />
{{creature ability|[[Bard Base]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure <br />
| coins = Yes<br />
| gems = Yes<br />
| magic items = Yes<br />
| boxes = Yes<br />
| skin = No<br />
| other = Alchemy (common)<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
This soldier of the small mammal legions resembles an overgrown mole, except that it stands upright. Intelligence is apparent in its bulbous, yellow eyes, and its clawed feet give it exceptional agility in moist areas. The skin of the thyril is a muddy, mottled mass of light brown and dark brown hair, allowing it to blend in well with the decayed vegetation and soil in underground lairs and other dank locales.<br />
<br />
==Hunting strategies==<br />
{{addmetext}}<br />
==Other information==<br />
{{addmetext}}<br />
<br />
== References ==<br />
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1426 Thyril on Play.net bestiary]<br />
<br />
{{Nearlevel<br />
|levelm2 = 0<br />
|levelm1 = 1<br />
|level = 2<br />
|levelp1 = 3<br />
|levelp2 = 4<br />
}}<br />
<br />
[[Category:Catacombs creatures]]<br />
[[Category:Icemule Environs creatures]]<br />
[[Category:Rambling Meadows creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Sea_nymph&diff=62604Sea nymph2015-04-29T11:21:00Z<p>SLONCESKIJ: </p>
<hr />
<div>{{Creature start<br />
| level = 2<br />
| type = Biped<br />
| family = nymph<br />
| attacks = Brawls, Ensnares, Magic and Weapons.<br />
| area = [[Coastal Cliffs]]<br>[[Vornavian Coast]]<br><br />
| undead = No<br />
| bcs = <Not Known><br />
}}<br />
{{Creature attack attributes<br />
| physical =<br />
{{Creature ability|[[Handaxe]]|+50 [[Attack strength|AS]]}}<br />
{{Creature ability|[[Dagger]]|+50 [[Attack strength|AS]]}}<br />
| warding =<br />
{{Creature ability|[[Calm (201)]]|+10 [[Casting strength|CS]]}}<br />
{{Creature ability|[[Vibration Chant (1002)]]|+2 [[Casting strength|CS]]}}<br />
| nobolt =<br />
| nomaneuver =<br />
| noability =<br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+10 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |+7 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |+7 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]]| +6 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure <br />
| coins = yes<br />
| gems = yes<br />
| magic items = yes<br />
| boxes = yes<br />
| skin = none<br />
| other = pristine nymph's hair<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
<br />
Never found far from the life-giving sea, the sea nymph slips onto dry land to waylay unwary adventurers. Depending mostly on her seductive song, she charms her prey into submission, then strikes quickly and deeply with her dagger. From a distance she is often mistaken for a slim sylvan lady. The flowing robe she wears conceals the webbed appendages that give her speed in the ocean.<br />
<br />
==Hunting strategies==<br />
{{addmetext}}<br />
==Other information==<br />
When looted, sea nymphs may drop "a pristine nymph's hair", which is used in [[Alchemy]] to make a smooth stone talisman, the [[minor luck talisman]].<br />
<br />
The hairs sell for around 250 silvers at the Alchemist's pawnshop.<br />
<br />
== References ==<br />
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1467 Sea nymph on Play.net bestiary]<br />
<br />
{{Nearlevel<br />
|levelm2 = 0<br />
|levelm1 = 1<br />
|level = 2<br />
|levelp1 = 3<br />
|levelp2 = 4<br />
}}<br />
<br />
[[Category:Coastal Cliffs creatures]]<br />
[[Category:Vornavian Coast creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Sea_nymph&diff=62603Sea nymph2015-04-29T11:20:33Z<p>SLONCESKIJ: Ranged DS, Empath DS</p>
<hr />
<div>{{Creature start<br />
| level = 2<br />
| type = Biped<br />
| family = nymph<br />
| attacks = Brawls, Ensnares, Magic and Weapons.<br />
| area = [[Coastal Cliffs]]<br>[[Vornavian Coast]]<br><br />
| undead = No<br />
| bcs = <Not Known><br />
}}<br />
{{Creature attack attributes<br />
| physical =<br />
{{Creature ability|[[Handaxe]]|+50 [[Attack strength|AS]]}}<br />
{{Creature ability|[[Dagger]]|+50 [[Attack strength|AS]]}}<br />
| warding =<br />
{{Creature ability|[[Calm (201)]]|+10 [[Casting strength|CS]]}}<br />
{{Creature ability|[[Vibration Chant (1002)]]|+2 [[Casting strength|CS]]}}<br />
| nobolt =<br />
| nomaneuver =<br />
| noability =<br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+10 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] | -3 to +7 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |-2 to +7 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]]| +6 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure <br />
| coins = yes<br />
| gems = yes<br />
| magic items = yes<br />
| boxes = yes<br />
| skin = none<br />
| other = pristine nymph's hair<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
<br />
Never found far from the life-giving sea, the sea nymph slips onto dry land to waylay unwary adventurers. Depending mostly on her seductive song, she charms her prey into submission, then strikes quickly and deeply with her dagger. From a distance she is often mistaken for a slim sylvan lady. The flowing robe she wears conceals the webbed appendages that give her speed in the ocean.<br />
<br />
==Hunting strategies==<br />
{{addmetext}}<br />
==Other information==<br />
When looted, sea nymphs may drop "a pristine nymph's hair", which is used in [[Alchemy]] to make a smooth stone talisman, the [[minor luck talisman]].<br />
<br />
The hairs sell for around 250 silvers at the Alchemist's pawnshop.<br />
<br />
== References ==<br />
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1467 Sea nymph on Play.net bestiary]<br />
<br />
{{Nearlevel<br />
|levelm2 = 0<br />
|levelm1 = 1<br />
|level = 2<br />
|levelp1 = 3<br />
|levelp2 = 4<br />
}}<br />
<br />
[[Category:Coastal Cliffs creatures]]<br />
[[Category:Vornavian Coast creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Mistydeep_siren&diff=62602Mistydeep siren2015-04-29T11:20:09Z<p>SLONCESKIJ: Ranged DS, Empath TD, and Calm</p>
<hr />
<div>{{Creature start<br />
| level = 2<br />
| type = Biped<br />
| family = nymph<br />
| attacks = Brawls and Ensnares.<br />
| area = [[The Toadwort]]<br><br />
| undead = No<br />
| bcs = <Not Known><br />
}}<br />
{{Creature attack attributes<br />
| physical = <br />
{{creature ability|Wavy silvered dirk|+50 [[Attack strength|AS]]}}<br />
{{creature ability|Curved bracelet [[dagger]]|+50 [[Attack strength|AS]]}}<br />
| nobolt =<br />
| warding = <br />
{{Creature ability|[[Calm (201)]]|+10 [[Casting strength|CS]]}}<br />
{{creature ability|[[Vibration Chant (1002)]]|+2 [[Casting strength|CS]]}}<br />
| nomaneuver =<br />
| noability =<br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+10 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |+7 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |+7 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] | <N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure <br />
| coins = yes<br />
| gems = yes<br />
| magic items = yes<br />
| boxes = yes<br />
| skin = none<br />
| other = [[pristine nymph's hair]]<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
The '''Mistydeep siren's''' pale eyes are initially glazed like two frosted, opaque panes of glass but they slowly melt to a warm blue as she transfixes her gaze onto her victims. She uses her melodious voice to allure, along with innocent blue eyes, whispering soft promises of pleasure to entice victims into her control. From a distance away, the Mistydeep siren looks like beautiful maiden with softly draping robes walking aimlessly along the shorelines but without the influence of glamor, it becomes obvious this is no helpless maiden. Her bluish corpselike skin and milky eyes is a dead give away of her true nature to any wary adventurer.<br />
<br />
==Hunting strategies==<br />
{{addmetext}}<br />
==Other information==<br />
<br />
When looted, Mistydeep sirens may drop "[[pristine nymph's hair]]", which is used in [[Alchemy]] to make a smooth stone talisman, the [[minor luck talisman]].<br />
<br />
The hairs sell for around 250 silvers at the Alchemist's pawnshop.<br />
<br />
== References ==<br />
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1549 Mistydeep siren on Play.net bestiary]<br />
<br />
{{Nearlevel<br />
|levelm2 = 1<br />
|levelm1 = 2<br />
| level = 3<br />
|levelp1 = 4<br />
|levelp2 = 5<br />
}}<br />
<br />
[[Category:The Toadwort creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Flesh_golem&diff=22039Flesh golem2011-09-16T21:04:04Z<p>SLONCESKIJ: </p>
<hr />
<div>{{Creature start<br />
| level = 50<br />
| type = N/A<br />
| family = golem<br />
| attacks = N/A<br />
| area = [[Marsh Keep]]<br><br />
| undead = N/A<br />
| bcs = Yes<br />
}}<br />
{{Creature attack attributes<br />
| physical =<br />
{{creature ability|Pound (double attack)|+300 [[AS]]}}<br />
{{creature ability|Stomp|+300 [[AS]]}}<br />
| nobolt=<br />
| nowarding=<br />
|maneuver=<br />
{{creature ability|[[Twin Hammerfists]]}}<br />
| noability=<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]]|+146 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]]|<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]]|+145 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]]|+169 [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]]|<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]]|<+194> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]]|<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]]|+185 [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]]|+183 [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]]|<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]]|<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]]|+204 [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]]|+183 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]]|+183 [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = silver, gems, and boxes<br />
| skin = none<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
Overlapping layers of skin are stitched together in a patchwork pattern over a frame of bone to resemble the form of a man. Dark creases in the flesh offer the only indication of features in the golem's face, while the rest of its body is composed of blubbery mass and the occasional portion of some humanoid race, from kobold to krolvin. Two lengthy, thick arms that end in huge swollen fists distract from the great height of the golem.<br />
==Hunting strategies==<br />
The [[flesh golem]] is the easiest creature to use [[Mana Leech (516)]] in the lower levels of the [[Marsh Keep]]. This will allow a good supply of [[mana]] to use against the other creatures, such as [[tomb troll]]s and [[tomb troll necromancer]]s.<br />
==Other information==<br />
The [[flesh golem]] has the ability to create a noxious cloud causing harm to an adventurer if the vapors are breathed in. Casting [[Purify Air (207)]] will not make one immune to the gas, but will help to reduce its effects.<br />
<div {{log}}><br />
A flesh golem shudders as a green miasma seeps from numerous cracks and orifices in the golem and forms a huge noxious cloud that wafts directly towards you.<br><br />
Flinging yourself backwards out of the path of the cloud, you avoid the noxious vapors.<br />
</div><br />
<br><br />
The [[flesh golem]] has the ability to slam its foot onto the floor, causing those in the room to possibly fall down;<br />
<div {{log}}><br />
A flesh golem lifts its huge foot up and slams it into the floor, shaking everything violently!<br><br />
You lose your footing and fall to the floor!<br><br />
Roundtime: 2 sec.<br />
</div><br />
<br><br />
The [[flesh golem]] has the ability to slap its hands to the ground, causing you to fall down, become stunned, and sometimes change your stance.<br />
<br />
<br><br />
The flesh golems have access to the [[combat maneuver]] [[Twin Hammerfists]];<br />
<div {{log}}><br />
[Roll result: 154 (open d100: 84)]<br><br />
A flesh golem raises its hands high, laces them together and brings them crashing down towards you!<br><br />
A flesh golem catches you square in the back! You topple to the ground in a dazed heap!<br><br />
Roundtime: 5 sec.<br />
</div><br />
<br />
==See Also==<br />
*[[River's Rest hunting expansion (saved post)]]<br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
<br />
[[Category:Marsh Keep Creatures]]<br />
<br />
{{Nearlevel<br />
|levelm2 = 48<br />
|levelm1 = 49<br />
|level = 50<br />
|levelp1 = 51<br />
|levelp2 = 52<br />
}}</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Greater_burrow_orc&diff=24207Greater burrow orc2009-09-15T03:46:14Z<p>SLONCESKIJ: added orc's dirt maneuver</p>
<hr />
<div>{{Creature start<br />
| level = 8<br />
| type = biped<br />
| family = orc<br />
| attacks = Weapons.<br />
| area = [[Melgorhen's Valley]]<br><br />
| undead = No<br />
| bcs = <Not Known><br />
}}<br />
{{Creature attack attributes<br />
| physical = <br />
{{Creature ability|[[short sword]]|+128 [[AS]]}}<br />
| nobolt = <br />
| nowarding = <br />
| nomaneuver =<br />
| noability =<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+53 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |+24 [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |+24 [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |+24 [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = general treasure<br />
| skin = orc claw<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
The burrow orc would stand roughly six feet high, were he not stooped over. He is thinner and more gaunt than the land-roaming orcs, with sickly white skin and no hair on his smelly frame. He seems more interested in stuffing himself and protecting his burrow than anything else.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
<br />
==Hunting strategies==<br />
The greater burrow orc has a maneuver where he tries to fling dirt at you:<br />
<br />
<br />
A greater burrow orc begins to dig up clods of dirt and fling them towards you almost as fast as you can dodge them.<br />
<br />
Roundtime: 4 sec.<br />
<br />
==Other information==<br />
{{addmetext}}<br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
<br />
{{Nearlevel<br />
|levelm2 = 6<br />
|levelm1 = 7<br />
|level = 8<br />
|levelp1 = 9<br />
|levelp2 = 10<br />
}}<br />
<br />
[[Category:Melgorhen's Valley creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Nasty_little_gremlin&diff=32762Nasty little gremlin2009-09-12T16:36:58Z<p>SLONCESKIJ: more hunting strategies</p>
<hr />
<div>{{Creature start<br />
| level = 5<br />
| type = Biped<br />
| family = gremlin<br />
| attacks = Claws, Nips, Special and Weapons.<br />
| area = [[Wehntoph]]<br><br />
| undead = No<br />
| bcs = <Not Known><br />
}}<br />
{{Creature attack attributes<br />
| physical =<br />
{{creature ability|[[Dagger]] |+95 [[Attack strength|AS]]}}<br />
| nobolt =<br />
| nowarding =<br />
| nomaneuver =<br />
| noability =<br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+22 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |+10 [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] | <N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = general treasure<br />
| skin = none<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
The little gremlin is a small furless creature with beady little eyes and sharp teeth that have been filed into triangular fangs. It has long, metal capped, nails protruding several inches from the tip of each finger. Though humanoid in form, it has a natural facial expression that is as wicked as any other known to nature.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
<br />
==Hunting strategies==<br />
These creatures steal [[gems]], [[magical item]]s, and lockpicks making them quite annoying.<br />
To prevent item theft, remove all jewelry and place all valuables in a [[container]], then<br />
place that container in another container. This double-bagging will make it impossible<br />
for the gremlins to steal from you. If the gremlins are unable to steal items from you, they will still jump towards you, but you will step aside and throw them to the ground. Very helpful since they will be prone.<br />
<br />
Gremlins are excellent at dodgeing and will avoid most strikes by like leveled adventurers.<br />
<br />
==Other information==<br />
{{addmetext}}<br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
<br />
{{Nearlevel<br />
|levelm2 = 3<br />
|levelm1 = 4<br />
|level = 5<br />
|levelp1 = 6<br />
|levelp2 = 7<br />
}}<br />
<br />
[[Category:Wehntoph creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Nasty_little_gremlin&diff=32761Nasty little gremlin2009-09-12T05:02:38Z<p>SLONCESKIJ: </p>
<hr />
<div>{{Creature start<br />
| level = 5<br />
| type = Biped<br />
| family = gremlin<br />
| attacks = Claws, Nips, Special and Weapons.<br />
| area = [[Wehntoph]]<br><br />
| undead = No<br />
| bcs = <Not Known><br />
}}<br />
{{Creature attack attributes<br />
| physical =<br />
{{creature ability|[[Dagger]] |+95 [[Attack strength|AS]]}}<br />
| nobolt =<br />
| nowarding =<br />
| nomaneuver =<br />
| noability =<br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+22 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |+10 [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] | <N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = general treasure<br />
| skin = none<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
The little gremlin is a small furless creature with beady little eyes and sharp teeth that have been filed into triangular fangs. It has long, metal capped, nails protruding several inches from the tip of each finger. Though humanoid in form, it has a natural facial expression that is as wicked as any other known to nature.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
<br />
==Hunting strategies==<br />
These creatures steal [[gems]], [[magical item]]s, and lockpicks making them quite annoying.<br />
To prevent item theft, remove all jewelry and place all valuables in a [[container]], then<br />
place that container in another container. This double-bagging will make it impossible<br />
for the gremlins to steal from you.<br />
<br />
==Other information==<br />
{{addmetext}}<br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
<br />
{{Nearlevel<br />
|levelm2 = 3<br />
|levelm1 = 4<br />
|level = 5<br />
|levelp1 = 6<br />
|levelp2 = 7<br />
}}<br />
<br />
[[Category:Wehntoph creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Slimy_little_grub&diff=39311Slimy little grub2009-09-12T04:56:30Z<p>SLONCESKIJ: added AS and DS</p>
<hr />
<div>{{Creature start<br />
| level = 1<br />
| type = Worm<br />
| family = grub<br />
| attacks = Stings.<br />
| area = [[Wehntoph]]<br><br />
| undead = No<br />
| bcs = Yes<br />
}}<br />
{{Creature attack attributes<br />
| physical =<br />
{{creature ability| Stab |+47 [[Attack strength|AS]]}}<br />
| nobolt =<br />
| nowarding =<br />
| nomaneuver =<br />
| noability =<br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+22 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |+3 [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] | <N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = no treasure<br />
| skin = none<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
The '''little grub''' is a small yellowish white creature little more than six inches long. It is covered in a sickly green slime that leaves a trail behind it.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
<br />
==Hunting strategies==<br />
{{addmetext}}<br />
==Other information==<br />
Gremlins eat these:<br />
<br />
A nasty little red gremlin picks up a slimy little grub and quickly pops the grub in its mouth!<br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
<br />
{{Nearlevel<br />
|levelm2 = 1<br />
|levelm1 = 2<br />
|level = 3<br />
|levelp1 = 4<br />
|levelp2 = 5}}<br />
<br />
[[Category:Wehntoph creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Kobold&diff=27881Kobold2009-09-10T14:43:33Z<p>SLONCESKIJ: </p>
<hr />
<div>{{Creature start<br />
| level = 1<br />
| type = Biped<br />
| family = kobold<br />
| attacks = Brawls and Weapons.<br />
| area = [[Kobold Village]]<br>[[Icemule Environs]]<br>[[Briar Thicket]]<br>[[Wehnimer's Environs]]<br>[[Marshtown]]<br><br />
| undead = No<br />
| bcs = Yes<br />
}}<br />
{{Creature attack attributes<br />
| physical =<br />
{{Creature ability|[[Short sword]]|+36 [[Attack Strength|AS]]}}<br />
| nobolt = <br />
| nowarding =<br />
| nomaneuver=<br />
| noability=<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+18 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |+3 [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |+3 [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |+3 [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |+3 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |+3 [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] | <N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |+3 [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = general treasure<br />
| skin = kobold skin<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
Kobolds are a rodent-like race of creatures which dwell throughout Elanthia.<br />
<br />
<blockquote><i><br />
Smaller than a dwarf and even many halflings, kobolds have ruddy skin and a hairless pate topped with small horns. Long-limbed for its size, the kobold eschews any display of brute strength and relies on what agility it pretends to have. The kobold stares at its enemies with beady little black eyes to size up its foe.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
</i></blockquote><br />
<br />
==Hunting strategies==<br />
{{addmetext}}<br />
<br />
==Messaging==<br />
When fighting several kobolds at once, if one of them dies the others will mourn:<br />
<br />
The kobold throws herself on the kobold's lifeless body. The kobold exclaims, "Alas, my friend, I knew thee well!"<br />
<br />
==Other information==<br />
When two kobolds work together, they are capable of knocking over even the most skilled adventurers, though they're clumsy enough to attack themselves from time to time. They have even been known to kill themselves. Due to their clumsy antics, they are some of the more adored creatures in Elanthia, along with goblins.<br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
<br />
{{Nearlevel<br />
|levelm2 = 1<br />
|levelm1 = 2<br />
|level = 3<br />
|levelp1 = 4<br />
|levelp2 = 5<br />
}}<br />
<br />
[[Category:Kobold Village creatures]]<br />
[[Category:Icemule Environs creatures]]<br />
[[Category:Briar Thicket creatures]]<br />
[[Category:Wehnimer's Environs creatures]]<br />
[[Category:Marshtown creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Dark_vysan&diff=17553Dark vysan2009-09-10T04:20:02Z<p>SLONCESKIJ: added the cold flare</p>
<hr />
<div>{{Creature start<br />
| level = 3<br />
| type = Biped<br />
| family = vysan<br />
| attacks = Charges, Ensnares and Pounds.<br />
| area = [[Glaise Cnoc Cemetary]]<br>[[Coastal Cliffs]]<br><br />
| undead = No<br />
| bcs = <Not Known><br />
}}<br />
{{Creature attack attributes<br />
| physical = <br />
{{creature ability|Ensnare|+54 [[Attack strength|AS]]}}<br />
{{creature ability|Pound|+44 [[Attack strength|AS]]}}<br />
| nowarding =<br />
| nobolt =<br />
| nomaneuver =<br />
| noability =<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+22 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |+17 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |+9 [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |+9 [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |+9 [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] | <N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = general treasure<br />
| skin = unskinnable<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
The dark vysan is a peculiar beast, dapple gray and extremely bloated with gas to the point that it can float from place to place. Its appendages extend straight out from its rotund body, and its head resembles an overturned kettle. Afraid of bright light, it prefers to inhabit underground passageways, moving slowly from room to room in search of food and treasure.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
<br />
==Hunting strategies==<br />
{{addmetext}}<br />
==Other information==<br />
<br />
They resist fire.<br />
<br />
They have a chance of a very powerful cold flare if they land a hit.<br />
<div {{log}}><br />
A dark vysan pounds at you with its fist!<br />
AS: +54 vs DS: +47 with AvD: +43 + d100 roll: +95 = +125<br />
... and hits for 14 points of damage!<br />
Stomach shot lands with a hollow *thump*.<br />
A dark vysan's touch brings the chill of death!<br />
... 30 points of damage!<br />
Freezing blast opens a gaping hole in your chest!<br />
</div><br />
<br />
Although found in the cemetery area near [[Ta'Vaalor]], they are <i>not</i> undead.<br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
<br />
{{Nearlevel<br />
|levelm2 = 1<br />
|levelm1 = 2<br />
|level = 3<br />
|levelp1 = 4<br />
|levelp2 = 5<br />
}}<br />
<br />
[[Category:Glaise Cnoc Cemetary creatures]]<br />
[[Category:Coastal Cliffs creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Giant_rat&diff=23489Giant rat2009-09-09T14:19:22Z<p>SLONCESKIJ: disease</p>
<hr />
<div>{{Creature start<br />
| level = 1<br />
| type = Quadruped<br />
| family = rat<br />
| attacks = Bites.<br />
| area = [[Kobold Village]]<br>[[Icemule Environs]]<br>[[Wehnimer's Landing]]<br>[[Sea Caves]]<br><br />
| undead = No<br />
| bcs = Yes<br />
}}<br />
{{Creature attack attributes<br />
| physical =<br />
{{Creature ability|Bite|+34 [[AS]]}}<br />
<br />
| nomaneuver =<br />
| nobolt = <br />
| nowarding =<br />
| noability =<br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+4 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |+2 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |+2 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |+3 [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |+3 [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |+3 [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |+3 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |+3 [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] | +3 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |+3 [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = None<br />
| skin = rat pelt<br />
| nobox =<br />
| skinvalue = ~22 silvers<br />
}}<br />
{{Creature end}}<br />
<br />
Larger than a domestic cat, the '''giant rat''' stands over a foot high. Dark brown in color, shading off to white on the belly, with naked pink ears and narrow glinting eyes, the rat glares with unrestrained bloodlust. Known to exist in great packs, the rat has brought more than one over-eager adventurer to an early grave.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
<br />
==Hunting strategies==<br />
There are rooms in the rat hunting areas in the Wehnimer's Catacombs where the creatures and the adventurers are given a +10 DS bonus.<br />
<br />
Giant rats can disease you if they bite you. The disease is typically weak, initially taking 3 damage per round.<br />
<br />
<div {{log}}><br />
A giant rat tries to bite you!<br />
AS: +34 vs DS: +30 with AvD: +33 + d100 roll: +86 = +123<br />
... and hits for 10 points of damage!<br />
Diagonal slash to your weapon arm.<br />
Strike misses but bruises a few knuckles.<br />
You suddenly feel deathly ill as your body is wracked by a virulent disease!<br />
</div><br />
<br />
==Other information==<br />
<br />
Historically, the area in the sewers beneath Wehnimer's Landing was the first hunting ground for quite a lot of adventurers, and they would frequently rest at the Cul-de-Sac entrance to the catacombs. This faded away a few years ago, after the opening of [[Ta'Vaalor]] and the diversion of most new players there, as well as the node status being removed from the Cul-de-Sac. In that era, the Cul-de-Sac was often among the five busiest sites in the Landing, and was almost exclusively populated by non-titled adventurers.<br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
* [[Rats (saved post)]]<br />
<br />
{{Nearlevel<br />
|levelm2 = 1<br />
|levelm1 = 2<br />
|level = 3<br />
|levelp1 = 4<br />
|levelp2 = 5<br />
}}<br />
<br />
[[Category:Kobold Village creatures]]<br />
[[Category:Icemule Environs creatures]]<br />
[[Category:Wehnimer's Landing creatures]]<br />
[[Category:River Tunnels creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Hobgoblin_shaman&diff=25556Hobgoblin shaman2009-09-09T05:49:38Z<p>SLONCESKIJ: spells and bard DS</p>
<hr />
<div>{{Creature start<br />
| level = 7<br />
| type = Biped<br />
| family = hobgoblin<br />
| attacks = Brawls, Magic and Weapons.<br />
| area = [[Wehnimer's Environs]]<br><br />
| undead = No<br />
| bcs = <Not Known><br />
}}<br />
{{Creature attack attributes<br />
| bolt=<br />
{{creature ability|[[Minor Shock (901)]]|+89 [[Attack strength|AS]]}}<br />
{{creature ability|[[Minor Water (903)]]|+89 [[Attack strength|AS]]}}<br />
| physical=<br />
{{creature ability|[[Asst. Weapon]]|+111 [[Attack strength|AS]]}}<br />
| nowarding=<br />
| noability=<br />
| nomaneuver=<br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+24 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |+24 [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |+20 [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}<br />
| ability = <br />
{{creature ability|[[Spirit Warding I (101)]]}}<br />
{{creature ability|[[Spirit Defense (103)]]}}<br />
{{creature ability|[[Spirit Warding II (107)]]}}<br />
{{creature ability|[[Spirit Shield (202)]]}}<br />
}}<br />
{{Creature treasure<br />
| type = <Not Known><br />
| skin = a hobgoblin shaman ear<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
The shaman has a surprisingly intelligent look for a hobgoblin shaman, though he is no less primitive and vicious than his tribesmen. His voice seems to be constantly uttering the harsh, guttural prayers that appease his barbaric deity. The fervor in the shaman's heart is clear from the frenzied gleam in his eyes.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
<br />
==Hunting strategies==<br />
{{addmetext}}<br />
==Other information==<br />
When searching the hobgoblin shaman, you will typically find the following in addition to any treasure:<blockquote><i>You search the hobgoblin shaman.<br><br />
He had a lynx skull, a bone vest, a twisted modwir short-staff.</i></blockquote><br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
<br />
{{Nearlevel<br />
|levelm2 = 5<br />
|levelm1 = 6<br />
|level = 7<br />
|levelp1 = 8<br />
|levelp2 = 9<br />
}}<br />
<br />
[[Category:Wehnimer's Environs creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Spotted_lynx&diff=41106Spotted lynx2009-09-09T05:11:01Z<p>SLONCESKIJ: lynx disease</p>
<hr />
<div>{{Creature start<br />
| level = 6<br />
| type = Quadruped<br />
| family = lynx<br />
| attacks = Bites, Charges and Claws.<br />
| area = [[Ocoma Vale]]<br>[[Cairnfang Forest]]<br>[[Yander's Farm]]<br />
| undead = No<br />
| bcs = <Not Known><br />
}}<br />
{{Creature attack attributes<br />
| physical = <br />
{{creature ability|Charge|+102 [[Attack strength|AS]]}}<br />
{{creature ability|Claw|+102 [[Attack strength|AS]]}}<br />
| nobolt = <br />
| nowarding = <br />
| maneuver = <br />
{{creature ability|Pounce}}<br />
| noability = <br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |+41 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |+18 [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |+18 [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |+18 [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = skins<br />
| skin = a lynx pelt<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
The medium-sized '''lynx''' possesses a lush coat, greyish-white marked with a pattern of black spots and a dark dorsal stripe. Black tufts top both of the lynx's large ears and her jaws sport long whiskery fur, giving the animals a mischievous look. Her black-tipped tail is only a few inches long and it whips back and forth nervously as the lynx moves.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
<br />
==Hunting strategies==<br />
{{addmetext}}<br />
==Other information==<br />
Spotted Lynx's can give you a disease if they land a hit:<br />
<div {{log}}><br />
A spotted lynx charges at you!<br />
AS: +102 vs DS: +93 with AvD: +30 + d100 roll: +64 = +103<br />
... and hits for 1 point of damage!<br />
Charlie horse to the right leg!<br />
You suddenly feel deathly ill as your body is wracked by a virulent disease!<br />
</div><br />
<br />
An example of a spotted lynx's pounce maneuver:<br />
<div {{log}}><br />
A spotted lynx leaps towards you, but misses and sprawls to the ground!<br />
</div><br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
<br />
{{Nearlevel<br />
|levelm2 = 4<br />
|levelm1 = 5<br />
|level = 6<br />
|levelp1 = 7<br />
|levelp2 = 8<br />
}}<br />
<br />
[[Category:Wehnimer's Environs creatures]]<br />
[[Category:Cairnfang Forest creatures]]<br />
[[Category:Yander's Farm creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Sea_nymph&diff=37994Sea nymph2009-09-09T03:59:52Z<p>SLONCESKIJ: warding spells</p>
<hr />
<div>{{Creature start<br />
| level = 2<br />
| type = Biped<br />
| family = nymph<br />
| attacks = Brawls, Ensnares, Magic and Weapons.<br />
| area = [[Coastal Cliffs]]<br>[[Vornavian Coast]]<br><br />
| undead = No<br />
| bcs = <Not Known><br />
}}<br />
{{Creature attack attributes<br />
| physical =<br />
{{Creature ability|[[Handaxe]]|+50 [[Attack strength|AS]]}}<br />
{{Creature ability|[[Dagger]]|+50 [[Attack strength|AS]]}}<br />
| warding =<br />
{{Creature ability|[[Calm (201)]]|+10 [[Casting strength|CS]]}}<br />
{{Creature ability|[[Vibration Chant (1002)]]|+2 [[Casting strength|CS]]}}<br />
| nobolt =<br />
| nomaneuver =<br />
| noability =<br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+10 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] | N/A [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |+7 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]]| +6 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |+6 [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = boxes, gems, general treasure<br />
| skin = None<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
Never found far from the life-giving sea, the sea nymph slips onto dry land to waylay unwary adventurers. Depending mostly on her seductive song, she charms her prey into submission, then strikes quickly and deeply with her dagger. From a distance she is often mistaken for a slim sylvan lady. The flowing robe she wears conceals the webbed appendages that give her speed in the ocean.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
<br />
==Hunting strategies==<br />
{{addmetext}}<br />
==Other information==<br />
When looted, sea nymphs may drop "a pristine nymph's hair", which is used in [[Alchemy]] to make a smooth stone talisman, the [[minor luck talisman]].<br />
<br />
The hairs sell for around 250 silvers at the Alchemist's pawnshop.<br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
<br />
{{Nearlevel<br />
|levelm2 = 0<br />
|levelm1 = 1<br />
|level = 2<br />
|levelp1 = 3<br />
|levelp2 = 4<br />
}}<br />
<br />
[[Category:Coastal Cliffs creatures]]<br />
[[Category:Vornavian Coast creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Lesser_shade&diff=28624Lesser shade2009-08-30T19:04:37Z<p>SLONCESKIJ: updated CS attacks</p>
<hr />
<div>{{Creature start<br />
| level = 2<br />
| type = Biped<br />
| family = shade<br />
| attacks = Brawls, Ensnares, Magic and Weapons.<br />
| area = [[Wehnimer's Landing]]<br>[[Coastal Cliffs]]<br><br />
| undead = Yes<br />
| bcs = <Not Known><br />
}}<br />
{{Creature attack attributes<br />
|physical =<br />
{{creature ability|[[Short sword]] |+43 [[Attack Strength|AS]]}}<br />
{{creature ability|Mottled grey [[falchion]] |+43 [[Attack Strength|AS]]}}<br />
|warding =<br />
{{creature ability|[[Calm (201)]] |+10 [[CS]]}}<br />
{{creature ability|[[Repel (Fear)]] |+14 [[CS]]}}<br />
|nobolt =<br />
|nomaneuver =<br />
|noability =<br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |-17 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |-20 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |+6 [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = <Not Known><br />
| skin = unskinable<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
The lesser shade bears the outline of a man and looks solid, but you can see faint images of the background through it.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
<br />
==Hunting strategies==<br />
Lesser Shades are very vulnerable to bolt spells. The shades in the catacombs drop valuable augmented breastplates, making them especially good early prey for young spellcasters. However, due to their heavy armor, lighter weapons may have difficulty inflicting heavy damage.<br />
==Other information==<br />
{{addmetext}}<br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
<br />
{{Nearlevel<br />
|levelm2 = 0<br />
|levelm1 = 1<br />
|level = 2<br />
|levelp1 = 3<br />
|levelp2 = 4<br />
}}<br />
<br />
[[Category:Wehnimer's Landing creatures]]<br />
[[Category:Coastal Cliffs creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=List_of_Guardians_of_Sunfist_hated_enemies&diff=28971List of Guardians of Sunfist hated enemies2009-03-19T03:38:57Z<p>SLONCESKIJ: </p>
<hr />
<div>A current list of hated enemies of the [[Guardians of Sunfist]] [[society]].<br />
<br />
<br />
{| {{Prettytable}}<br />
|-<br />
!width=200|[[Creature]]<br />
!width=40|[[Level]]<br />
!width=300|Realm(s)<br />
|-<br />
| align=center |[[Cave gnome]]<br />
| align=center |2<br />
| align=center |[[Wehnimer's Landing]], [[Icemule Trace]]<br />
|-<br />
| align=center |[[Cave gnoll]]<br />
| align=center |3<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Troglodyte]]<br />
| align=center |3<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Ridge orc]]<br />
| align=center |4<br />
| align=center |[[Elven Nations]] trail<br />
|-<br />
| align=center |[[Lesser orc]]<br />
| align=center |6<br />
| align=center |[[Wehnimer's Landing]], [[Icemule Trace]]<br />
|-<br />
| align=center |[[Lesser red orc]]<br />
| align=center |7<br />
| align=center |[[Wehnimer's Landing]], [[Ta'Vaalor]]<br />
|-<br />
| align=center |[[Lesser burrow orc]]<br />
| align=center |7<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Greater orc]]<br />
| align=center |8<br />
| align=center |[[Wehnimer's Landing]], [[Solhaven]], [[River's Rest]]<br />
|-<br />
| align=center |[[Greater burrow orc]]<br />
| align=center |8<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Raider orc]]<br />
| align=center |10<br />
| align=center |[[Ta'Vaalor]]<br />
|-<br />
| align=center |[[Neartofar orc]]<br />
| align=center |11<br />
| align=center |[[Ta'Vaalor]]<br />
|-<br />
| align=center |[[Dark orc]]<br />
| align=center |12<br />
| align=center |[[Wehnimer's Landing]], [[Solhaven]], [[Ta'Vaalor]]<br />
|-<br />
| align=center |[[Agresh troll scout]]<br />
| align=center |14<br />
| align=center |[[Ta'Vaalor]]<br />
|-<br />
| align=center |[[Silverback orc]]<br />
| align=center |14<br />
| align=center |[[Icemule Trace]]<br />
|-<br />
| align=center |[[Grey orc]]<br />
| align=center |14<br />
| align=center |[[Wehnimer's Landing]], [[River's Rest]], [[Ta'Vaalor]]<br />
|-<br />
| align=center |[[Forest troll]]<br />
| align=center |14<br />
| align=center |[[Wehnimer's Landing]], [[Solhaven]]<br />
|-<br />
| align=center |[[Swamp troll]]<br />
| align=center |14<br />
| align=center |[[Solhaven]]<br />
|-<br />
| align=center |[[Neartofar troll]]<br />
| align=center |15<br />
| align=center |[[Ta'Vaalor]]<br />
|-<br />
| align=center |[[Large ogre]]<br />
| align=center |15<br />
| align=center |[[Wehnimer's Landing]]. [[Solhaven]]<br />
|-<br />
| align=center |[[Agresh troll warrior]]<br />
| align=center |16<br />
| align=center |[[Ta'Vaalor]]<br />
|-<br />
| align=center |[[Plains orc warrior]]<br />
| align=center |16<br />
| align=center |[[Ta'Illistim]]<br />
|-<br />
| align=center |[[Cave troll]]<br />
| align=center |16<br />
| align=center |[[Wehnimer's Landing]], [[Solhaven]], [[River's Rest]]<br />
|-<br />
| align=center |[[Hill troll]]<br />
| align=center |16<br />
| align=center |[[Wehnimer's Landing]], [[River's Rest]]<br />
|-<br />
| align=center |[[Mongrel troll]]<br />
| align=center |16<br />
| align=center |[[Solhaven]]<br />
|-<br />
| align=center |[[Mountain ogre]]<br />
| align=center |16<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Plains ogre]]<br />
| align=center |17<br />
| align=center |[[Ta'Vaalor]]<br />
|-<br />
| align=center |[[Plains orc scout]]<br />
| align=center |17<br />
| align=center |[[Ta'Illistim]]<br />
|-<br />
| align=center |[[Mountain troll]]<br />
| align=center |17<br />
| align=center |[[Wehnimer's Landing]], [[River's Rest]]<br />
|-<br />
| align=center |[[Forest ogre]]<br />
| align=center |17<br />
| align=center |[[Solhaven]]<br />
|-<br />
| align=center |[[Plains orc shaman]]<br />
| align=center |18<br />
| align=center |[[Ta'Illistim]]<br />
|-<br />
| align=center |[[War troll]]<br />
| align=center |18<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Thunder troll]]<br />
| align=center |18<br />
| align=center |[[Wehnimer's Landing]], [[Solhaven]]<br />
|-<br />
| align=center |[[Agresh troll chieftain]]<br />
| align=center |20<br />
| align=center |[[Ta'Vaalor]]<br />
|-<br />
| align=center |[[Ogre warrior]]<br />
| align=center |20<br />
| align=center |[[Wehnimer's Landing]], [[Ta'Vaalor]]<br />
|-<br />
| align=center |[[Plains orc chieftain]]<br />
| align=center |21<br />
| align=center |[[Ta'Illistim]]<br />
|-<br />
| align=center |[[Roa'ter wormling]]<br />
| align=center |24<br />
| align=center |[[Zul Logoth]]<br />
|-<br />
| align=center |[[Jungle troll]]<br />
| align=center |26<br />
| align=center |[[River's Rest]], [[Teras Isle]]<br />
|-<br />
| align=center |[[Troll chieftain]]<br />
| align=center |27<br />
| align=center |[[River's Rest]]<br />
|-<br />
| align=center |[[Cyclops]]<br />
| align=center |27<br />
| align=center |[[Solhaven]]<br />
|-<br />
| align=center |[[Grutik savage]]<br />
| align=center |27<br />
| align=center |[[Zul Logoth]]<br />
|-<br />
| align=center |[[Lesser stone gargoyle]]<br />
| align=center |27<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Fire ogre]]<br />
| align=center |28<br />
| align=center |[[Teras Isle]]<br />
|-<br />
| align=center |[[Grutik shaman]]<br />
| align=center |29<br />
| align=center |[[Zul Logoth]]<br />
|-<br />
| align=center |[[Ice troll]]<br />
| align=center |29<br />
| align=center |[[Wehnimer's Landing]], [[Icemule Trace]]<br />
|-<br />
| align=center |[[Hunter troll]]<br />
| align=center |30<br />
| align=center |[[Ta'Illistim]]<br />
|-<br />
| align=center |[[Jungle troll chieftain]]<br />
| align=center |30<br />
| align=center |[[River's Rest]], [[Teras Isle]]<br />
|-<br />
| align=center |[[Krynch]]<br />
| align=center |31<br />
| align=center |[[Zul Logoth]]<br />
|-<br />
| align=center |[[Skeletal ice troll]]<br />
| align=center |31<br />
| align=center |[[Icemule Trace]]<br />
|-<br />
| align=center |[[Skeletal giant]]<br />
| align=center |33<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Tundra giant]]<br />
| align=center |34<br />
| align=center |[[Icemule Trace]]<br />
|-<br />
| align=center |[[Lava troll]]<br />
| align=center |34<br />
| align=center |[[Teras Isle]]<br />
|-<br />
| align=center |[[Bog troll]]<br />
| align=center |35<br />
| align=center |[[River's Rest]]<br />
|-<br />
| align=center |[[Fire giant]]<br />
| align=center |36<br />
| align=center |[[Teras Isle]]<br />
|-<br />
| align=center |[[Arctic titan]]<br />
| align=center |36<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Frost giant]]<br />
| align=center |38<br />
| align=center |[[Wehnimer's Landing]], [[Icemule Trace]]<br />
|-<br />
| align=center |[[Greater bog troll]]<br />
| align=center |39<br />
| align=center |[[River's Rest]]<br />
|-<br />
| align=center |[[Stone troll]]<br />
| align=center |39<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Storm giant]]<br />
| align=center |39<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Kiramon worker]]<br />
| align=center |40<br />
| align=center |[[Wehnimer's Landing]], [[Ta'Illistim]], [[Teras Isle]]<br />
|-<br />
| align=center |[[Lesser ice giant]]<br />
| align=center |41<br />
| align=center |[[Icemule Trace]]<br />
|-<br />
| align=center |[[Roa'ter]]<br />
| align=center |41<br />
| align=center |[[Wehnimer's Landing]], [[Solhaven]]<br />
|-<br />
| align=center |[[Greater ice giant]]<br />
| align=center |46<br />
| align=center |[[Icemule Trace]]<br />
|-<br />
| align=center |[[Kiramon defender]]<br />
| align=center |48<br />
| align=center |[[Wehnimer's Landing]], [[Ta'Illistim]], [[Teras Isle]]<br />
|-<br />
| align=center |[[Stone sentinel]]<br />
| align=center |53<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Stone troll]]<br />
| align=center |55<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Stone giant]]<br />
| align=center |58<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Black forest ogre]]<br />
| align=center |60<br />
| align=center |[[Ta'Illistim]]<br />
|-<br />
| align=center |[[Illoke mystic]]<br />
| align=center |62<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Stone mastiff]]<br />
| align=center |62<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Massive troll king]]<br />
| align=center |63<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Yeti]]<br />
| align=center |67<br />
| align=center |[[Ta'Illistim]]<br />
|-<br />
| align=center |[[Illoke shaman]]<br />
| align=center |67<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Krag yeti]]<br />
| align=center |70ish<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Krag dweller]]<br />
| align=center |72ish<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Lesser minotaur]]<br />
| align=center |75ish<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Minotaur warrior]]<br />
| align=center |76ish<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Minotaur magus]]<br />
| align=center |78ish<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Clay faceless being]]<br />
| align=center |79<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Earth elemental]]<br />
| align=center |82<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Greater krynch]]<br />
| align=center |84<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Illoke elder]]<br />
| align=center |86<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Illoke jarl]]<br />
| align=center |89<br />
| align=center |[[Wehnimer's Landing]]<br />
|}<br />
<br><br />
<b><i>Note: A great thanks goes out to Mario (Dhask) for his helpful research</i></b><br />
<br />
[[Category: Lists]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=List_of_Guardians_of_Sunfist_hated_enemies&diff=28970List of Guardians of Sunfist hated enemies2009-03-19T03:38:24Z<p>SLONCESKIJ: </p>
<hr />
<div>A current list of hated enemies of the [[Guardians of Sunfist]] [[society]].<br />
<br />
<br />
{| {{Prettytable}}<br />
|-<br />
!width=200|[[Creature]]<br />
!width=40|[[Level]]<br />
!width=300|Realm(s)<br />
|-<br />
| align=center |[[Cave gnome]]<br />
| align=center |2<br />
| align=center |[[Wehnimer's Landing]], [[Icemule Trace]]<br />
|-<br />
| align=center |[[Cave gnoll]]<br />
| align=center |3<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Troglodyte]]<br />
| align=center |3<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Ridge orc]]<br />
| align=center |4<br />
| align=center |[[Elven Nations]] trail<br />
|-<br />
| align=center |[[Lesser orc]]<br />
| align=center |6<br />
| align=center |[[Wehnimer's Landing]], [[Icemule Trace]]<br />
|-<br />
| align=center |[[Lesser red orc]]<br />
| align=center |7<br />
| align=center |[[Wehnimer's Landing]], [[Ta'vaalor]]<br />
|-<br />
| align=center |[[Lesser burrow orc]]<br />
| align=center |7<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Greater orc]]<br />
| align=center |8<br />
| align=center |[[Wehnimer's Landing]], [[Solhaven]], [[River's Rest]]<br />
|-<br />
| align=center |[[Greater burrow orc]]<br />
| align=center |8<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Raider orc]]<br />
| align=center |10<br />
| align=center |[[Ta'Vaalor]]<br />
|-<br />
| align=center |[[Neartofar orc]]<br />
| align=center |11<br />
| align=center |[[Ta'Vaalor]]<br />
|-<br />
| align=center |[[Dark orc]]<br />
| align=center |12<br />
| align=center |[[Wehnimer's Landing]], [[Solhaven]], [[Ta'Vaalor]]<br />
|-<br />
| align=center |[[Agresh troll scout]]<br />
| align=center |14<br />
| align=center |[[Ta'Vaalor]]<br />
|-<br />
| align=center |[[Silverback orc]]<br />
| align=center |14<br />
| align=center |[[Icemule Trace]]<br />
|-<br />
| align=center |[[Grey orc]]<br />
| align=center |14<br />
| align=center |[[Wehnimer's Landing]], [[River's Rest]], [[Ta'Vaalor]]<br />
|-<br />
| align=center |[[Forest troll]]<br />
| align=center |14<br />
| align=center |[[Wehnimer's Landing]], [[Solhaven]]<br />
|-<br />
| align=center |[[Swamp troll]]<br />
| align=center |14<br />
| align=center |[[Solhaven]]<br />
|-<br />
| align=center |[[Neartofar troll]]<br />
| align=center |15<br />
| align=center |[[Ta'Vaalor]]<br />
|-<br />
| align=center |[[Large ogre]]<br />
| align=center |15<br />
| align=center |[[Wehnimer's Landing]]. [[Solhaven]]<br />
|-<br />
| align=center |[[Agresh troll warrior]]<br />
| align=center |16<br />
| align=center |[[Ta'Vaalor]]<br />
|-<br />
| align=center |[[Plains orc warrior]]<br />
| align=center |16<br />
| align=center |[[Ta'Illistim]]<br />
|-<br />
| align=center |[[Cave troll]]<br />
| align=center |16<br />
| align=center |[[Wehnimer's Landing]], [[Solhaven]], [[River's Rest]]<br />
|-<br />
| align=center |[[Hill troll]]<br />
| align=center |16<br />
| align=center |[[Wehnimer's Landing]], [[River's Rest]]<br />
|-<br />
| align=center |[[Mongrel troll]]<br />
| align=center |16<br />
| align=center |[[Solhaven]]<br />
|-<br />
| align=center |[[Mountain ogre]]<br />
| align=center |16<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Plains ogre]]<br />
| align=center |17<br />
| align=center |[[Ta'Vaalor]]<br />
|-<br />
| align=center |[[Plains orc scout]]<br />
| align=center |17<br />
| align=center |[[Ta'Illistim]]<br />
|-<br />
| align=center |[[Mountain troll]]<br />
| align=center |17<br />
| align=center |[[Wehnimer's Landing]], [[River's Rest]]<br />
|-<br />
| align=center |[[Forest ogre]]<br />
| align=center |17<br />
| align=center |[[Solhaven]]<br />
|-<br />
| align=center |[[Plains orc shaman]]<br />
| align=center |18<br />
| align=center |[[Ta'Illistim]]<br />
|-<br />
| align=center |[[War troll]]<br />
| align=center |18<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Thunder troll]]<br />
| align=center |18<br />
| align=center |[[Wehnimer's Landing]], [[Solhaven]]<br />
|-<br />
| align=center |[[Agresh troll chieftain]]<br />
| align=center |20<br />
| align=center |[[Ta'Vaalor]]<br />
|-<br />
| align=center |[[Ogre warrior]]<br />
| align=center |20<br />
| align=center |[[Wehnimer's Landing]], [[Ta'Vaalor]]<br />
|-<br />
| align=center |[[Plains orc chieftain]]<br />
| align=center |21<br />
| align=center |[[Ta'Illistim]]<br />
|-<br />
| align=center |[[Roa'ter wormling]]<br />
| align=center |24<br />
| align=center |[[Zul Logoth]]<br />
|-<br />
| align=center |[[Jungle troll]]<br />
| align=center |26<br />
| align=center |[[River's Rest]], [[Teras Isle]]<br />
|-<br />
| align=center |[[Troll chieftain]]<br />
| align=center |27<br />
| align=center |[[River's Rest]]<br />
|-<br />
| align=center |[[Cyclops]]<br />
| align=center |27<br />
| align=center |[[Solhaven]]<br />
|-<br />
| align=center |[[Grutik savage]]<br />
| align=center |27<br />
| align=center |[[Zul Logoth]]<br />
|-<br />
| align=center |[[Lesser stone gargoyle]]<br />
| align=center |27<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Fire ogre]]<br />
| align=center |28<br />
| align=center |[[Teras Isle]]<br />
|-<br />
| align=center |[[Grutik shaman]]<br />
| align=center |29<br />
| align=center |[[Zul Logoth]]<br />
|-<br />
| align=center |[[Ice troll]]<br />
| align=center |29<br />
| align=center |[[Wehnimer's Landing]], [[Icemule Trace]]<br />
|-<br />
| align=center |[[Hunter troll]]<br />
| align=center |30<br />
| align=center |[[Ta'Illistim]]<br />
|-<br />
| align=center |[[Jungle troll chieftain]]<br />
| align=center |30<br />
| align=center |[[River's Rest]], [[Teras Isle]]<br />
|-<br />
| align=center |[[Krynch]]<br />
| align=center |31<br />
| align=center |[[Zul Logoth]]<br />
|-<br />
| align=center |[[Skeletal ice troll]]<br />
| align=center |31<br />
| align=center |[[Icemule Trace]]<br />
|-<br />
| align=center |[[Skeletal giant]]<br />
| align=center |33<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Tundra giant]]<br />
| align=center |34<br />
| align=center |[[Icemule Trace]]<br />
|-<br />
| align=center |[[Lava troll]]<br />
| align=center |34<br />
| align=center |[[Teras Isle]]<br />
|-<br />
| align=center |[[Bog troll]]<br />
| align=center |35<br />
| align=center |[[River's Rest]]<br />
|-<br />
| align=center |[[Fire giant]]<br />
| align=center |36<br />
| align=center |[[Teras Isle]]<br />
|-<br />
| align=center |[[Arctic titan]]<br />
| align=center |36<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Frost giant]]<br />
| align=center |38<br />
| align=center |[[Wehnimer's Landing]], [[Icemule Trace]]<br />
|-<br />
| align=center |[[Greater bog troll]]<br />
| align=center |39<br />
| align=center |[[River's Rest]]<br />
|-<br />
| align=center |[[Stone troll]]<br />
| align=center |39<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Storm giant]]<br />
| align=center |39<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Kiramon worker]]<br />
| align=center |40<br />
| align=center |[[Wehnimer's Landing]], [[Ta'Illistim]], [[Teras Isle]]<br />
|-<br />
| align=center |[[Lesser ice giant]]<br />
| align=center |41<br />
| align=center |[[Icemule Trace]]<br />
|-<br />
| align=center |[[Roa'ter]]<br />
| align=center |41<br />
| align=center |[[Wehnimer's Landing]], [[Solhaven]]<br />
|-<br />
| align=center |[[Greater ice giant]]<br />
| align=center |46<br />
| align=center |[[Icemule Trace]]<br />
|-<br />
| align=center |[[Kiramon defender]]<br />
| align=center |48<br />
| align=center |[[Wehnimer's Landing]], [[Ta'Illistim]], [[Teras Isle]]<br />
|-<br />
| align=center |[[Stone sentinel]]<br />
| align=center |53<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Stone troll]]<br />
| align=center |55<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Stone giant]]<br />
| align=center |58<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Black forest ogre]]<br />
| align=center |60<br />
| align=center |[[Ta'Illistim]]<br />
|-<br />
| align=center |[[Illoke mystic]]<br />
| align=center |62<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Stone mastiff]]<br />
| align=center |62<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Massive troll king]]<br />
| align=center |63<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Yeti]]<br />
| align=center |67<br />
| align=center |[[Ta'Illistim]]<br />
|-<br />
| align=center |[[Illoke shaman]]<br />
| align=center |67<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Krag yeti]]<br />
| align=center |70ish<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Krag dweller]]<br />
| align=center |72ish<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Lesser minotaur]]<br />
| align=center |75ish<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Minotaur warrior]]<br />
| align=center |76ish<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Minotaur magus]]<br />
| align=center |78ish<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Clay faceless being]]<br />
| align=center |79<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Earth elemental]]<br />
| align=center |82<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Greater krynch]]<br />
| align=center |84<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Illoke elder]]<br />
| align=center |86<br />
| align=center |[[Wehnimer's Landing]]<br />
|-<br />
| align=center |[[Illoke jarl]]<br />
| align=center |89<br />
| align=center |[[Wehnimer's Landing]]<br />
|}<br />
<br><br />
<b><i>Note: A great thanks goes out to Mario (Dhask) for his helpful research</i></b><br />
<br />
[[Category: Lists]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Young_grass_snake&diff=46546Young grass snake2009-03-08T17:38:05Z<p>SLONCESKIJ: </p>
<hr />
<div>{{Creature start<br />
| level = 1<br />
| type = Ophidian<br />
| family = snake<br />
| body = <br />
| attacks = Bites.<br />
| area = [[Rambling Meadows]]<br><br />
| undead = No<br />
| bcs = <Not Known><br />
}}<br />
{{Creature attack attributes<br />
| physical = <br />
{{creature ability|Bite|+23 [[Attack strength|AS]]}}<br />
| nobolt = <br />
| nowarding =<br />
| nomaneuver =<br />
| noability =<br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]]|+23 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]]|+22 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]]|+22 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]]|+3 [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]]|+3 [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]]|<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]]|<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]]|<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]]|<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]]|<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]]|<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]]|+3 [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]]|+3 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]]|+3 [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = skins<br />
| skin = a snake skin<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
Pale green and about a foot long, the grass snake relies on camouflage to avoid predators long enough to survive until adulthood. Though young, this creature is more deadly than its darker-in-color adult kin as it has yet to control its venom glands. Many an overconfident adventurer has died from the noxious poisons the grass snake is capable of delivering.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
<br />
==Hunting strategies==<br />
{{addmetext}}<br />
==Other information==<br />
{{addmetext}}<br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
<br />
{{Nearlevel<br />
|levelm2 = 1<br />
|levelm1 = 2<br />
|level = 3<br />
|levelp1 = 4<br />
|levelp2 = 5<br />
}}<br />
<br />
[[Category:Rambling Meadows creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Lesser_red_orc&diff=28613Lesser red orc2009-02-22T05:48:49Z<p>SLONCESKIJ: </p>
<hr />
<div>{{Creature start<br />
| level = 7<br />
| type = biped<br />
| family = orc<br />
| body = <br />
| attacks = Brawls and Weapons.<br />
| area = [[Coastal Cliffs]], Wehnimer's Landing<br>[[Yander's Farm]], Ta'Vaalor<br><br />
| undead = No<br />
| bcs = <Not Known><br />
}}<br />
{{Creature attack attributes<br />
| physical = <br />
{{creature ability|[[scimitar]]|+111 [[Attack strength|AS]]}}<br />
| nobolt =<br />
| nowarding =<br />
| nomaneuver =<br />
| noability =<br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+42 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |+24 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |+24 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |+21 [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |+21 [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |+21 [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] |+21 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |+21 [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = boxes, gems, items, and skins<br />
| skin = a red orc scalp<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
Erect, the '''red orc''' would stand approximately six feet high. However, her hunched shoulders and curved spine bring her head nearly two feet closer to the ground. Thick, matted, deep burgundy fur covers most of the orc's body, probably accounting for the red name applied to her. Her muzzle protrudes from the bony cranium, and her lips seem to be constantly pulled back to reveal pointed, discolored fangs. The evil smile goes well with the malevolent yellow eyes behind it.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
<br />
==Hunting strategies==<br />
{{addmetext}}<br />
==Other information==<br />
{{addmetext}}<br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
<br />
{{Nearlevel<br />
|levelm2 = 5<br />
|levelm1 = 6<br />
|level = 7<br />
|levelp1 = 8<br />
|levelp2 = 9<br />
}}<br />
<br />
[[Category:Coastal Cliffs creatures]]<br />
[[Category:Yander's Farm creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Thrak&diff=43286Thrak2009-02-22T05:32:50Z<p>SLONCESKIJ: </p>
<hr />
<div>{{Creature start<br />
| level = 8<br />
| type = Quadruped<br />
| family = thrak<br />
| body = <br />
| attacks = Bites, Charges and Claws.<br />
| area = [[Vornavian Coast]]<br>[[Old Mine Road]]<br><br />
| undead = No<br />
| bcs = <Not Known><br />
}}<br />
{{Creature attack attributes<br />
| physical =<br />
{{creature ability|bite|+110 [[Attack strength|AS]]}}<br />
{{creature ability|claw|+110 [[Attack strength|AS]]}}<br />
{{creature ability|charge|+120 [[Attack strength|AS]]}}<br />
<br />
| nobolt = <br />
| nowarding =<br />
| nomaneuver =<br />
| noability =<br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+68 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |+57 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] |+24 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |+24 [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = general treasure<br />
| skin = thrak hide<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
This odd creature looks unnatural, as though some wizard had been meddling with its shape. It looks like a large, 4-foot-long lizard, with an uncomfortably large variety of teeth in its long snout.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
<br />
==Hunting strategies==<br />
{{addmetext}}<br />
==Other information==<br />
{{addmetext}}<br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
<br />
{{Nearlevel<br />
|levelm2 = 6<br />
|levelm1 = 7<br />
|level = 8<br />
|levelp1 = 9<br />
|levelp2 = 10<br />
}}<br />
<br />
[[Category:Vornavian Coast creatures]]<br />
[[Category:Old Mine Road creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Spectral_fisherman&diff=40115Spectral fisherman2009-02-22T05:28:31Z<p>SLONCESKIJ: </p>
<hr />
<div>{{Creature start<br />
| level = 6<br />
| type = Biped<br />
| family = fisherman<br />
| body = <br />
| attacks = Bites, Claws and Weapons.<br />
| area = [[Coastal Cliffs]]<br>[[Vornavian Coast]]<br><br />
| undead = Yes<br />
| bcs = <Not Known><br />
}}<br />
{{Creature attack attributes<br />
| physical =<br />
{{creature ability|[[Trident]] |+94 [[Attack strength|AS]]}}<br />
| nobolt =<br />
| nowarding =<br />
| nomaneuver =<br />
| noability =<br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |-2 to +15 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |-22 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |+18 [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] |+18 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |+18 [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = general treasure<br />
| skin = unskinable<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
Excruciating pain reflected in his tired eyes and weathered face, the spectral fisherman still guards his now-destroyed fishing grounds, held by his love of the sea and the curse that binds his soul to the shore. Human in appearance, the spectral fisherman wields his weapon capably in defense of what he considers to be his, by right, by ancestry, and earned long ago by his own hand.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
<br />
==Hunting strategies==<br />
{{addmetext}}<br />
==Other information==<br />
{{addmetext}}<br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
<br />
{{Nearlevel<br />
|levelm2 = 4<br />
|levelm1 = 5<br />
|level = 6<br />
|levelp1 = 7<br />
|levelp2 = 8<br />
}}<br />
<br />
[[Category:Coastal Cliffs creatures]]<br />
[[Category:Vornavian Coast creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Carrion_worm&diff=15061Carrion worm2009-02-04T04:41:36Z<p>SLONCESKIJ: </p>
<hr />
<div>{{Creature start<br />
| level = 1<br />
| type = Worm<br />
| family = worm<br />
| body = <br />
| attacks = Bites and Charges.<br />
| area = [[Icemule Environs]]<br>[[Coastal Cliffs]]<br><br />
| undead = No<br />
| bcs = Yes<br />
}}<br />
{{Creature attack attributes<br />
| physical =<br />
{{Creature ability|[[Charge]]|+39 [[Attack Strength|AS]]}}<br />
{{Creature ability|[[Bite]]|+29 [[Attack Strength|AS]]}}<br />
| nobolt = <br />
| nowarding =<br />
| nomaneuver=<br />
| noability=<br />
}}<br />
<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+27 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |+25 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] |+3 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |+3 [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = no treasure<br />
| skin = worm skin<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
The '''carrion worm''' eagerly consumes anything dead and anything living that doesn't put up too much of a fight. Its long, slimy body tapers to a point at the tail end. At the business end, several hundred waving cilia force food into the worm's maw where the food is crushed by rows of short, sharp teeth. The carrion worm hunts blindly, using its keen sense of smell and hearing to locate its prey.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
<br />
==Hunting strategies==<br />
{{addmetext}}<br />
==Other information==<br />
{{addmetext}}<br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
<br />
{{Nearlevel<br />
|levelm2 = 1<br />
|levelm1 = 2<br />
|level = 3<br />
|levelp1 = 4<br />
|levelp2 = 5<br />
}}<br />
<br />
[[Category:Icemule Environs creatures]]<br />
[[Category:Coastal Cliffs creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Sea_nymph&diff=37991Sea nymph2009-02-04T04:39:42Z<p>SLONCESKIJ: </p>
<hr />
<div>{{Creature start<br />
| level = 2<br />
| type = Biped<br />
| family = nymph<br />
| body = <br />
| attacks = Brawls, Ensnares, Magic and Weapons.<br />
| area = [[Coastal Cliffs]]<br>[[Vornavian Coast]]<br><br />
| undead = No<br />
| bcs = <Not Known><br />
}}<br />
{{Creature attack attributes<br />
| physical =<br />
{{Creature ability|[[Handaxe]]|+50 [[Attack strength|AS]]}}<br />
{{Creature ability|[[Dagger]]|+50 [[Attack strength|AS]]}}<br />
| nobolt =<br />
| nomaneuver =<br />
| noability =<br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+10 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] | N/A [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |+7 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]]| +6 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |+6 [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = boxes, gems, general treasure<br />
| skin = None<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
Never found far from the life-giving sea, the sea nymph slips onto dry land to waylay unwary adventurers. Depending mostly on her seductive song, she charms her prey into submission, then strikes quickly and deeply with her dagger. From a distance she is often mistaken for a slim sylvan lady. The flowing robe she wears conceals the webbed appendages that give her speed in the ocean.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
<br />
==Hunting strategies==<br />
{{addmetext}}<br />
==Other information==<br />
When looted, sea nymphs may drop "a pristine nymph's hair", which is used in [[Alchemy]] to make a smooth stone talisman, the [[minor luck talisman]].<br />
<br />
The hairs sell for around 250 silvers at the Alchemist's pawnshop.<br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
<br />
{{Nearlevel<br />
|levelm2 = 0<br />
|levelm1 = 1<br />
|level = 2<br />
|levelp1 = 3<br />
|levelp2 = 4<br />
}}<br />
<br />
[[Category:Coastal Cliffs creatures]]<br />
[[Category:Vornavian Coast creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Giant_ant&diff=23413Giant ant2009-02-04T04:35:57Z<p>SLONCESKIJ: </p>
<hr />
<div>{{Creature start<br />
| level = 1<br />
| type = Insect<br />
| family = ant<br />
| body = <br />
| attacks = Bites and Charges.<br />
| area = [[Wehnimer's Landing]]<br><br />
| undead = No<br />
| bcs = <Not Known><br />
}}<br />
{{Creature attack attributes<br />
| physical =<br />
{{Creature ability|[[Bite]]|+36 [[Attack Strength|AS]]}}<br />
{{Creature ability|[[Charge]]|+46 [[Attack Strength|AS]]}}<br />
| nobolt = <br />
| nowarding =<br />
| nomaneuver=<br />
| noability=<br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+27 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |+25 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] | +3 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |+3 [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = ant larva<br />
| skin = ant pincer<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
The giant ant looks like a giant armored version of a common ordinary ant. Its faceted eyes stare out into air with constant disinterest.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
<br />
==Hunting strategies==<br />
Due to the darkness of some of the rooms in the ant nest, both the creatures and adventurers receive a +20 DS bonus.<br />
==Other information==<br />
Ants rarely drop an ant larva.<br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
<br />
{{Nearlevel<br />
|levelm2 = 1<br />
|levelm1 = 2<br />
|level = 3<br />
|levelp1 = 4<br />
|levelp2 = 5<br />
}}<br />
<br />
[[Category:Wehnimer's Landing creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Fire_salamander&diff=21861Fire salamander2009-02-04T03:36:58Z<p>SLONCESKIJ: </p>
<hr />
<div>{{Creature start<br />
| level = 3<br />
| type = Reptilian<br />
| family = salamander<br />
| body = <br />
| attacks = Bites, Charges, Claws and Special.<br />
| area = [[Wehnimer's Landing]]<br>[[Vornavian Coast]]<br><br />
| undead = No<br />
| bcs = <Not Known><br />
}}<br />
{{Creature attack attributes<br />
| physical =<br />
{{Creature ability|Bite|+42 [[Attack strength|AS]]}}<br />
{{Creature ability|Claw|+42 [[Attack strength|AS]]}}<br />
{{Creature ability|Charge|+52 [[Attack strength|AS]]}}<br />
| nowarding =<br />
| noability =<br />
| nobolt = <br />
| nowarding =<br />
| nomaneuver =<br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+39 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |+35 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] | +9 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] | +9 [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = no treasure<br />
| skin = salamander skin<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
The fire salamander is pale white, with bright red eyes, sharp claws, feathery gill slits and a flickering tongue.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
<br />
==Hunting strategies==<br />
The fire salamander, as the name would imply, is immune to fire attacks, both bolts and flares.<br />
==Other information==<br />
{{addmetext}}<br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
<br />
{{Nearlevel<br />
|levelm2 = 1<br />
|levelm1 = 2<br />
|level = 3<br />
|levelp1 = 4<br />
|levelp2 = 5<br />
}}<br />
<br />
[[Category:Wehnimer's Landing creatures]]<br />
[[Category:Vornavian Coast creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Troglodyte&diff=43974Troglodyte2009-01-31T06:56:49Z<p>SLONCESKIJ: </p>
<hr />
<div>{{Creature start<br />
| level = 3<br />
| type = Biped<br />
| family = troglodyte<br />
| body = <br />
| attacks = Brawls and Weapons.<br />
| area = [[Old Mine Road]]<br>[[Wehneimer's environs]]<br />
| undead = No<br />
| bcs = <Not Known><br />
}}<br />
{{Creature attack attributes<br />
| physical =<br />
{{creature ability|[[cudgel]] |+68 [[Attack strength|AS]]}}<br />
|nobolt =<br />
|nowarding =<br />
|nomaneuver =<br />
|noability =<br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+26 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |+11 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] | +9 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |+9 [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = boxes, gems, general treasure<br />
| skin = unskinable<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
Short and massively squat, the troglodyte resembles a clay figure of a human left in the hot sun until it settled into an untidy lump, misshapen and unlovely. Dressed in the crudest of untanned hides, the creature glares out at you with brutish cunning and hate from narrow eyes set deep beneath a heavily boned forehead. Massive arms and ragged claws caked with dirt twitch reflexively, ready to dig in the earth or to tear the throat out of anything it can catch and eat.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
<br />
==Hunting strategies==<br />
The creatures in the gnoll/gnome mine can spawn at a quick rate with only 2-3 adventurers in the area.<br />
==Other information==<br />
{{addmetext}}<br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
<br />
{{Nearlevel<br />
|levelm2 = 1<br />
|levelm1 = 2<br />
|level = 3<br />
|levelp1 = 4<br />
|levelp2 = 5<br />
}}<br />
<br />
[[Category:Old Mine Road creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Cave_gnoll&diff=15160Cave gnoll2009-01-31T06:52:10Z<p>SLONCESKIJ: </p>
<hr />
<div>{{Creature start<br />
| level = 3<br />
| type = Biped<br />
| family = gnoll<br />
| body = <br />
| attacks = Brawls and Weapons.<br />
| area = [[Wehnimer's Environs]]<br><br />
| undead = No<br />
| bcs = <Not Known><br />
}}<br />
{{Creature attack attributes<br />
| physical =<br />
{{creature ability|[[scimitar]] |+68 [[Attack strength|AS]]}}<br />
| nowarding =<br />
| nomaneuver =<br />
| noability =<br />
| nobolt = <br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+28 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |+9 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] | +9 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |+9 [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = boxes, bems, general treasure<br />
| skin = unskinable<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
Standing only three feet tall, the man-like gnoll watches your every move with piercing grey eyes. It mutters something in an oddly resonant voice that sounds like the ring of hammer on stone. There is little doubt that the stealthy gnoll can be a formidable opponent when need arises, or when it is hard pressed. A faint odor of fermented mushroom wine wafts from its drab and slightly musty clothing.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
<br />
==Hunting strategies==<br />
The creatures in the gnoll/gnome mine spawn very quickly with only 2-3 adventurers in the area.<br />
==Other information==<br />
{{addmetext}}<br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
<br />
{{Nearlevel<br />
|levelm2 = 1<br />
|levelm1 = 2<br />
|level = 3<br />
|levelp1 = 4<br />
|levelp2 = 5<br />
}}<br />
<br />
[[Category:Wehnimer's Environs creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Fire_salamander&diff=21860Fire salamander2009-01-31T06:47:33Z<p>SLONCESKIJ: </p>
<hr />
<div>{{Creature start<br />
| level = 3<br />
| type = Reptilian<br />
| family = salamander<br />
| body = <br />
| attacks = Bites, Charges, Claws and Special.<br />
| area = [[Wehnimer's Landing]]<br>[[Vornavian Coast]]<br><br />
| undead = No<br />
| bcs = <Not Known><br />
}}<br />
{{Creature attack attributes<br />
| physical =<br />
{{Creature ability|Bite|+42 [[Attack strength|AS]]}}<br />
{{Creature ability|Claw|+42 [[Attack strength|AS]]}}<br />
{{Creature ability|Charge|+52 [[Attack strength|AS]]}}<br />
| nowarding =<br />
| noability =<br />
| nobolt = <br />
| nowarding =<br />
| nomaneuver =<br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+39 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |+35 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] | +9 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] | +9 [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = no treasure<br />
| skin = salamander skin<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
The fire salamander is pale white, with bright red eyes, sharp claws, feathery gill slits and a flickering tongue.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
<br />
==Hunting strategies==<br />
{{addmetext}}<br />
==Other information==<br />
{{addmetext}}<br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
<br />
{{Nearlevel<br />
|levelm2 = 1<br />
|levelm1 = 2<br />
|level = 3<br />
|levelp1 = 4<br />
|levelp2 = 5<br />
}}<br />
<br />
[[Category:Wehnimer's Landing creatures]]<br />
[[Category:Vornavian Coast creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Cave_gnome&diff=15172Cave gnome2009-01-31T06:21:18Z<p>SLONCESKIJ: /* Hunting strategies */</p>
<hr />
<div>{{Creature start<br />
| level = 2<br />
| type = Biped<br />
| family = gnome<br />
| body = <br />
| attacks = Brawls.<br />
| area = [[Icemule Environs]]<br>[[Wehnimer's Environs]]<br>[[Wehnimer's Landing]]<br>[[Old Mine Road]]<br><br />
| undead = No<br />
| bcs = <Not Known><br />
}}<br />
{{Creature attack attributes<br />
| physical =<br />
{{creature ability|[[handaxe]]|+52 [[Attack strength|AS]]}}<br />
{{creature ability|[[short sword]]|+52 [[Attack strength|AS]]}}<br />
{{creature ability|[[cudgel]]|+52 [[Attack strength|AS]]}}<br />
| nomaneuver =<br />
| nowarding =<br />
| noability =<br />
| nobolt =<br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+2 to +25 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |+6 [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = boxes, gems, general treasure<br />
| skin = gnome scalp<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
This very short creature resembles, if anything, a misshapen dwarf. Whereas dwarves carry themselves upright, the cave gnome scampers about in a hunched over fashion, peering malignantly up at intruders through bulging purple eyes set on a head seemingly a few sizes too big for the associated body. Do not mistake their size as a limitation, though. The cave gnome regularly bounces high enough in combat to strike giantmen square in the head.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
<br />
==Hunting strategies==<br />
Cave gnomes under Icemule carry only a [[cudgel]] with no shield or armor.<br />
<br />
Cave gnomes under Wehnimer's Landing carry [[handaxe]]s and a wooden shield.<br />
<br />
Cave gnomes in the gnoll/gnome mines, through the Upper Dragonclaw Forest, carry [[short sword]]s, wooden shields, and leather breastplates. They are harder to kill than their kin due to their scale armor. The creatures in the gnoll/gnome mines can spawn at a fast rate with only 2 or 3 adventurers in the area.<br />
<br />
==Other information==<br />
Cave gnomes often carry gems and boxes, giving young and older adventurers alike and easy target for cash hunting.<br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
<br />
{{Nearlevel<br />
|levelm2 = 1<br />
|levelm1 = 2<br />
| level = 3<br />
|levelp1 = 4<br />
|levelp2 = 5<br />
}}<br />
<br />
[[Category:Icemule Environs creatures]]<br />
[[Category:Wehnimer's Environs creatures]]<br />
[[Category:Wehnimer's Landing creatures]]<br />
[[Category:Old Mine Road creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Cave_gnome&diff=15171Cave gnome2009-01-31T06:19:54Z<p>SLONCESKIJ: </p>
<hr />
<div>{{Creature start<br />
| level = 2<br />
| type = Biped<br />
| family = gnome<br />
| body = <br />
| attacks = Brawls.<br />
| area = [[Icemule Environs]]<br>[[Wehnimer's Environs]]<br>[[Wehnimer's Landing]]<br>[[Old Mine Road]]<br><br />
| undead = No<br />
| bcs = <Not Known><br />
}}<br />
{{Creature attack attributes<br />
| physical =<br />
{{creature ability|[[handaxe]]|+52 [[Attack strength|AS]]}}<br />
{{creature ability|[[short sword]]|+52 [[Attack strength|AS]]}}<br />
{{creature ability|[[cudgel]]|+52 [[Attack strength|AS]]}}<br />
| nomaneuver =<br />
| nowarding =<br />
| noability =<br />
| nobolt =<br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+2 to +25 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |+6 [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = boxes, gems, general treasure<br />
| skin = gnome scalp<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
This very short creature resembles, if anything, a misshapen dwarf. Whereas dwarves carry themselves upright, the cave gnome scampers about in a hunched over fashion, peering malignantly up at intruders through bulging purple eyes set on a head seemingly a few sizes too big for the associated body. Do not mistake their size as a limitation, though. The cave gnome regularly bounces high enough in combat to strike giantmen square in the head.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
<br />
==Hunting strategies==<br />
Cave gnomes under Icemule carry only a [[cudgel]] with no shield or armor.<br />
<br />
Cave gnomes under Wehnimer's Landing carry [[handaxe]]s and a wooden shield.<br />
<br />
Cave gnomes in the gnoll/gnome mines, through the Upper Dragonclaw Forest, carry [[short sword]]s, wooden shields, and leather breastplates. They are harder to kill than their kin due to their scale armor.<br />
==Other information==<br />
Cave gnomes often carry gems and boxes, giving young and older adventurers alike and easy target for cash hunting.<br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
<br />
{{Nearlevel<br />
|levelm2 = 1<br />
|levelm1 = 2<br />
| level = 3<br />
|levelp1 = 4<br />
|levelp2 = 5<br />
}}<br />
<br />
[[Category:Icemule Environs creatures]]<br />
[[Category:Wehnimer's Environs creatures]]<br />
[[Category:Wehnimer's Landing creatures]]<br />
[[Category:Old Mine Road creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Greater_ghoul&diff=24275Greater ghoul2009-01-31T05:03:45Z<p>SLONCESKIJ: </p>
<hr />
<div>{{Creature start<br />
| level = 3<br />
| type = Biped<br />
| family = ghoul<br />
| body = <br />
| attacks = Claws.<br />
| area = [[Glaise Cnoc Cemetary]]<br>[[Vornavian Coast]]<br>[[The Graveyard]]<br>[[The Citadel]]<br><br />
| undead = Yes (corporeal)<br />
| bcs = <Not Known><br />
}}<br />
{{Creature attack attributes<br />
| physical =<br />
{{creature ability|Claw|+63 [[Attack Strength|AS]]}}<br />
| nobolt =<br />
| nowarding =<br />
| noability =<br />
| nomaneuver =<br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+12 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |+8 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |+9 [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |+9 [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] |+9 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |+9 [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = Boxes, gems, general treasure<br />
| skin = a ghoul scraping<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
Larger and meaner then its lesser brethren, the greater ghoul shambles along with filth-encrusted claws and ragged bits of decaying flesh hanging from sharp fangs in its decaying jaws. A few filthy bits of rotting cloth still cling to its diseased and festering body as it wanders dimly in search of more flesh.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
<br />
==Hunting strategies==<br />
{{addmetext}}<br />
==Other information==<br />
{{addmetext}}<br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
<br />
{{Nearlevel<br />
|levelm2 = 1<br />
|levelm1 = 2<br />
|level = 3<br />
|levelp1 = 4<br />
|levelp2 = 5<br />
}}<br />
<br />
[[Category:Glaise Cnoc Cemetary creatures]]<br />
[[Category:Vornavian Coast creatures]]<br />
[[Category:The Graveyard creatures]]<br />
[[Category:The Citadel creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Big_ugly_kobold&diff=13549Big ugly kobold2009-01-30T15:05:01Z<p>SLONCESKIJ: </p>
<hr />
<div>{{Creature start<br />
| level = 2<br />
| type = biped<br />
| family = kobold<br />
| body = <br />
| attacks = Brawls and Special.<br />
| area = [[Kobold Village]]<br><br />
| undead = No<br />
| bcs = Yes<br />
}}<br />
{{Creature attack attributes<br />
| physical =<br />
{{creature ability|[[Short Sword]] |+36 [[Attack strength|AS]]}}<br />
| nobolt =<br />
| nomaneuver =<br />
| nowarding =<br />
| noability =<br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+23 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |+23 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |+6 [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = gems, boxes, general treasure<br />
| skin = kobold skin<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
This big ugly kobold is typical for a kobold. Smaller than a dwarf and even many halflings, it has ruddy skin and a hairless pate topped with small horns. Long-limbed for its size, the big ugly kobold eschews any display of brute strength and relies on what agility it pretends to have. <sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
<br />
==Hunting strategies==<br />
The Big Ugly Kobold is uncommon in the [[Kobold Village]] and only occasionally spawns after a number of normal [[kobold]]'s are killed.<br />
<br />
Various rooms in the kobold village give a defensive bonus of +10 to +30 to the adventurer and creatures alike.<br />
==Other information==<br />
{{addmetext}}<br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
<br />
{{Nearlevel<br />
|levelm2 = 1<br />
|levelm1 = 2<br />
|level = 3<br />
|levelp1 = 4<br />
|levelp2 = 5<br />
}}<br />
<br />
[[Category:Kobold Village creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Big_ugly_kobold&diff=13548Big ugly kobold2009-01-30T15:01:27Z<p>SLONCESKIJ: </p>
<hr />
<div>{{Creature start<br />
| level = 2<br />
| type = biped<br />
| family = kobold<br />
| body = <br />
| attacks = Brawls and Special.<br />
| area = [[Kobold Village]]<br><br />
| undead = No<br />
| bcs = Yes<br />
}}<br />
{{Creature attack attributes<br />
| physical =<br />
{{creature ability|[[short sword]] |+36 [[Attack strength|AS]]}}<br />
| nobolt =<br />
| nomaneuver =<br />
| nowarding =<br />
| noability =<br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+23 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |+23 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |+6 [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = gems, boxes, general treasure<br />
| skin = kobold skin<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
This big ugly kobold is typical for a kobold. Smaller than a dwarf and even many halflings, it has ruddy skin and a hairless pate topped with small horns. Long-limbed for its size, the big ugly kobold eschews any display of brute strength and relies on what agility it pretends to have. <sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
<br />
==Hunting strategies==<br />
The Big Ugly Kobold is not common in the [[Kobold Village]] and only spawns occasionally after a number of normal [[Kobold]]'s are killed.<br />
<br />
Various rooms in the [[Kobold Village]] give a defensive bonus of +10 to +30 to both the creatures and the adventurers.<br />
<br />
==Other information==<br />
{{addmetext}}<br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
<br />
{{Nearlevel<br />
|levelm2 = 1<br />
|levelm1 = 2<br />
|level = 3<br />
|levelp1 = 4<br />
|levelp2 = 5<br />
}}<br />
<br />
[[Category:Kobold Village creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Big_ugly_kobold&diff=13547Big ugly kobold2009-01-30T14:59:44Z<p>SLONCESKIJ: </p>
<hr />
<div>{{Creature start<br />
| level = 2<br />
| type = biped<br />
| family = kobold<br />
| body = <br />
| attacks = Brawls and Special.<br />
| area = [[Kobold Village]]<br><br />
| undead = No<br />
| bcs = Yes<br />
}}<br />
{{Creature attack attributes<br />
| physical =<br />
{{creature ability|[[short sword]] |+36 [[Attack strength|AS]]}}<br />
| nobolt =<br />
| nomaneuver =<br />
| nowarding =<br />
| noability =<br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+23 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |+23 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |+6 [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = gems, boxes, general treasure<br />
| skin = kobold skin<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
This big ugly kobold is typical for a kobold. Smaller than a dwarf and even many halflings, it has ruddy skin and a hairless pate topped with small horns. Long-limbed for its size, the big ugly kobold eschews any display of brute strength and relies on what agility it pretends to have. <sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
<br />
==Hunting strategies==<br />
Various rooms in the [[Kobold Village]] give a defensive bonus of +10 to +30 to both the creatures and the adventurers.<br />
<br />
==Other information==<br />
{{addmetext}}<br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
<br />
{{Nearlevel<br />
|levelm2 = 1<br />
|levelm1 = 2<br />
|level = 3<br />
|levelp1 = 4<br />
|levelp2 = 5<br />
}}<br />
<br />
[[Category:Kobold Village creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Mist_wraith&diff=32131Mist wraith2009-01-30T02:49:50Z<p>SLONCESKIJ: </p>
<hr />
<div>{{Creature start<br />
| level = 5<br />
| type = Biped<br />
| family = wraith<br />
| body = <br />
| attacks = Brawls, Claws and Ensnares.<br />
| area = [[Glaise Cnoc Cemetary]]<br>[[Cairnfang Forest]]<br>[[The Citadel]]<br><br />
| undead = No<br />
| bcs = <Not Known><br />
}}<br />
{{Creature attack attributes<br />
| physical =<br />
{{creature ability|Closed fist|+81 [[Attack Strength|AS]]}}<br />
{{creature ability|Claw|+71 [[Attack strength|AS]]}}<br />
{{creature ability|Ensnare|+81 [[Attack Strength|AS]]}}<br />
| nobolt =<br />
| nowarding =<br />
| nomaneuver =<br />
| noability =<br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+10 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |-8 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |+15 [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |+15 [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |+15 [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |+15 [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] |+15 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |+15 [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = boxes and gems<br />
| skin = mist wraith eye<br />
| nobox = <br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
The smaller cousin to the normal lifeleeching wraith, the mist wraith is the spirit of a soldier vanquished in a great battle. The spirits trap the mist of the local area and use it to give them a semi-physical form with which to exact vengeance. This results in their powerful claws and arms with which to rip the living apart.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
<br />
==Hunting strategies==<br />
If a mist wraith lands a hit, there is a chance for a warding roll:<br />
<br />
<br />
A mist wraith extends an evil talon!<br />
A mist wraith claws at you!<br />
AS: +71 vs DS: +64 with AvD: +38 + d100 roll: +92 = +137<br />
... and hits for 10 points of damage!<br />
Jarring blow to your back.<br />
CS: +28 - TD: +34 + CvA: +20 + d100: +94 == +108<br />
Warding failed!<br />
You feel the very essence being ripped from your body!<br />
<br />
<br />
If the warding fails, the adventurer will lose 1 spirit point.<br />
<br />
==Other information==<br />
{{addmetext}}<br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
<br />
{{Nearlevel<br />
|levelm2 = 3<br />
|levelm1 = 4<br />
|level = 5<br />
|levelp1 = 6<br />
|levelp2 = 7<br />
}}<br />
<br />
[[Category:Glaise Cnoc Cemetary creatures]]<br />
[[Category:Cairnfang Forest creatures]]<br />
[[Category:The Citadel creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Mist_wraith&diff=32130Mist wraith2009-01-30T02:44:06Z<p>SLONCESKIJ: </p>
<hr />
<div>{{Creature start<br />
| level = 5<br />
| type = Biped<br />
| family = wraith<br />
| body = <br />
| attacks = Brawls, Claws and Ensnares.<br />
| area = [[Glaise Cnoc Cemetary]]<br>[[Cairnfang Forest]]<br>[[The Citadel]]<br><br />
| undead = No<br />
| bcs = <Not Known><br />
}}<br />
{{Creature attack attributes<br />
| physical =<br />
{{creature ability|Closed fist|+81 [[Attack Strength|AS]]}}<br />
{{creature ability|Claw|+71 [[Attack strength|AS]]}}<br />
{{creature ability|Ensnare|+81 [[Attack Strength|AS]]}}<br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+10 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |-8 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |+15 [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |+15 [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |+15 [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |+15 [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] |+15 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |+15 [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = boxes and gems<br />
| skin = mist wraith eye<br />
| nobox = <br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
The smaller cousin to the normal lifeleeching wraith, the mist wraith is the spirit of a soldier vanquished in a great battle. The spirits trap the mist of the local area and use it to give them a semi-physical form with which to exact vengeance. This results in their powerful claws and arms with which to rip the living apart.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
<br />
==Hunting strategies==<br />
{{addmetext}}<br />
==Other information==<br />
{{addmetext}}<br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
<br />
{{Nearlevel<br />
|levelm2 = 3<br />
|levelm1 = 4<br />
|level = 5<br />
|levelp1 = 6<br />
|levelp2 = 7<br />
}}<br />
<br />
[[Category:Glaise Cnoc Cemetary creatures]]<br />
[[Category:Cairnfang Forest creatures]]<br />
[[Category:The Citadel creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Revenant&diff=36369Revenant2009-01-30T02:40:19Z<p>SLONCESKIJ: </p>
<hr />
<div>{{Creature start<br />
| level = 4<br />
| type = Biped<br />
| family = revenant<br />
| body = <br />
| attacks = Brawls, Magic and Weapons.<br />
| area = [[Glaise Cnoc Cemetary]]<br>[[Cairnfang Forest]]<br>[[The Graveyard]]<br><br />
| undead = No<br />
| bcs = <Not Known><br />
}}<br />
{{Creature attack attributes<br />
| physical = <br />
{{creature ability|Closed Fist|+57 [[Attack strength|AS]]}}<br />
|warding =<br />
{{creature ability|Bloodburst|+40 [[Casting strength|CS]]}}<br />
|nobolt =<br />
|nomaneuver =<br />
|noability =<br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |-29 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |-35 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |+12 [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |+12 [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |+12 [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |+12 [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] | +12 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |+12 [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = <Not Known><br />
| skin = unskinable<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
The revenant howls in pain, excruciatingly remembering its grisly demise. It presents a ghostly visage of skin shredded by the torturer's whip to display exposed muscles, shriveled organs, and protruding bones. This gaunt creature strikes quickly in its attempt to eradicate all that is living, thereby making sure its enemies die as well.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
<br />
==Hunting strategies==<br />
{{addmetext}}<br />
==Other information==<br />
{{addmetext}}<br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
<br />
{{Nearlevel<br />
|levelm2 = 2<br />
|levelm1 = 3<br />
|level = 4<br />
|levelp1 = 5<br />
|levelp2 = 6<br />
}}<br />
<br />
[[Category:Glaise Cnoc Cemetary creatures]]<br />
[[Category:Cairnfang Forest creatures]]<br />
[[Category:The Graveyard creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Zombie_rolton&diff=46633Zombie rolton2009-01-30T02:33:47Z<p>SLONCESKIJ: </p>
<hr />
<div>{{Creature start<br />
| level = 1<br />
| type = Quadruped<br />
| family = rolton<br />
| body = <br />
| attacks = Bites.<br />
| area = [[Icemule Environs]]<br>[[Cairnfang Forest]]<br>[[The Citadel]]<br><br />
| undead = Yes<br />
| bcs = <Not Known><br />
}}<br />
{{Creature attack attributes<br />
| physical=<br />
{{creature ability|[[Claw]]|+32 [[Attack strength|AS]]}}<br />
{{creature ability|[[Bite]]|+32 [[Attack strength|AS]]}}<br />
| nobolt = <br />
| noability=<br />
| nomaneuver=<br />
| nowarding=<br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+7 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |+5 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |+3 [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] |+3 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |+3 [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = <br />
| skin = a rotting rolton pelt<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
An undead version of the domesticated breed, these were one of the earlier attempts by the Council of Twelve to create undead. They litter the countryside, viciously attacking any living thing they see.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
<br />
==Hunting strategies==<br />
{{addmetext}}<br />
==Other information==<br />
{{addmetext}}<br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
<br />
{{Nearlevel<br />
|levelm2 = 1<br />
|levelm1 = 2<br />
|level = 3<br />
|levelp1 = 4<br />
|levelp2 = 5<br />
}}<br />
<br />
[[Category:Icemule Environs creatures]]<br />
[[Category:Cairnfang Forest creatures]]<br />
[[Category:The Citadel creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Lesser_shade&diff=28620Lesser shade2009-01-30T02:07:59Z<p>SLONCESKIJ: </p>
<hr />
<div>{{Creature start<br />
| level = 2<br />
| type = Biped<br />
| family = shade<br />
| body = <br />
| attacks = Brawls, Ensnares, Magic and Weapons.<br />
| area = [[Wehnimer's Landing]]<br>[[Coastal Cliffs]]<br><br />
| undead = Yes<br />
| bcs = <Not Known><br />
}}<br />
{{Creature attack attributes<br />
|physical =<br />
{{creature ability|[[Short Sword]] |+43 [[Attack Strength|AS]]}}<br />
{{creature ability|[[Mottled Grey Falchion]] |+43 [[Attack Strength|AS]]}}<br />
|warding =<br />
{{creature ability|[[Unknown Spell]] |+10 to +14 [[Casting Strength|CS]]}}<br />
|nobolt =<br />
|nomaneuver =<br />
|noability =<br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |-17 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |-20 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |+6 [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = <Not Known><br />
| skin = unskinable<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
The lesser shade bears the outline of a man and looks solid, but you can see faint images of the background through it.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
<br />
==Hunting strategies==<br />
Lesser Shades are very vulnerable to bolt spells. The shades in the catacombs drop valuable augmented breastplates, making them especially good early prey for young spellcasters. However, due to their heavy armor, lighter weapons may have difficulty inflicting heavy damage.<br />
==Other information==<br />
{{addmetext}}<br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
<br />
{{Nearlevel<br />
|levelm2 = 0<br />
|levelm1 = 1<br />
|level = 2<br />
|levelp1 = 3<br />
|levelp2 = 4<br />
}}<br />
<br />
[[Category:Wehnimer's Landing creatures]]<br />
[[Category:Coastal Cliffs creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Giant_rat&diff=23484Giant rat2009-01-30T01:51:19Z<p>SLONCESKIJ: </p>
<hr />
<div>{{Creature start<br />
| level = 1<br />
| type = Quadruped<br />
| family = rat<br />
| body = <br />
| attacks = Bites.<br />
| area = [[Kobold Village]]<br>[[Icemule Environs]]<br>[[Wehnimer's Landing]]<br>[[River Tunnels]]<br><br />
| undead = No<br />
| bcs = Yes<br />
}}<br />
{{Creature attack attributes<br />
| physical =<br />
{{Creature ability|Bite|+34 [[AS]]}}<br />
<br />
| nomaneuver =<br />
| nobolt = <br />
| nowarding =<br />
| noability =<br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+4 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |+2 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |+2 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |+3 [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |+3 [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |+3 [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |+3 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |+3 [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] | +3 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |+3 [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = <Not Known><br />
| skin = rat pelt<br />
| nobox =<br />
| skinvalue = ~22 silvers<br />
}}<br />
{{Creature end}}<br />
<br />
Larger than a domestic cat, the '''giant rat''' stands over a foot high. Dark brown in color, shading off to white on the belly, with naked pink ears and narrow glinting eyes, the rat glares with unrestrained bloodlust. Known to exist in great packs, the rat has brought more than one over-eager adventurer to an early grave.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
<br />
==Hunting strategies==<br />
There are rooms in the rat hunting areas in the Wehnimer's Catacombs where the creatures and the adventurers are given a +10 DS bonus.<br />
<br />
==Other information==<br />
<br />
Historically, the area in the sewers beneath Wehnimer's Landing was the first hunting ground for quite a lot of adventurers, and they would frequently rest at the Cul-de-Sac entrance to the catacombs. This faded away a few years ago, after the opening of [[Ta'Vaalor]] and the diversion of most new players there, as well as the node status being removed from the Cul-de-Sac. In that era, the Cul-de-Sac was often among the five busiest sites in the Landing, and was almost exclusively populated by non-titled adventurers.<br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
* [[Rats (saved post)]]<br />
<br />
{{Nearlevel<br />
|levelm2 = 1<br />
|levelm1 = 2<br />
|level = 3<br />
|levelp1 = 4<br />
|levelp2 = 5<br />
}}<br />
<br />
[[Category:Kobold Village creatures]]<br />
[[Category:Icemule Environs creatures]]<br />
[[Category:Wehnimer's Landing creatures]]<br />
[[Category:River Tunnels creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Kobold_shepherd&diff=27901Kobold shepherd2009-01-28T07:05:19Z<p>SLONCESKIJ: </p>
<hr />
<div>{{Creature start<br />
| level = 3<br />
| type = Biped<br />
| family = kobold<br />
| body = <br />
| attacks = Brawls.<br />
| area = [[Wehnimer's Environs]]<br><br />
| undead = No<br />
| bcs = Yes<br />
}}<br />
{{Creature attack attributes<br />
|physical =<br />
{{Creature ability|[[Shepherd's Crook]] |+50 [[Attack Stength|AS]]}}<br />
|bolt =<br />
{{Creature ability|[[Minor Shock (901)]] |+30 [[Attack Strength|AS]]}}<br />
{{Creature ability|[[Minor Water (903)]] |+30 [[Attack Strength|AS]]}}<br />
|warding =<br />
{{Creature ability|[[Mana Disruption (702)]] |+35 [[Casting Strength|CS]]}}<br />
|nomaneuver =<br />
|noability =<br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+8 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] | +14 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] | +14 [[Target defense|TD]]}}<br />
| ability = <br />
{{creature ability|[[Spirit Warding I (101)]]}}<br />
{{creature ability|[[Spirit Defense (103)]]}}<br />
{{creature ability|[[Spirit Warding II (107)]]}}<br />
{{creature ability|[[Elemental Defense I (401)]]}}<br />
{{creature ability|[[Elemental Defense II (406)]]}}<br />
}}<br />
{{Creature treasure<br />
| type = silver, gems, boxes<br />
| skin = kobold ear<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
The '''kobold shepherd''' is very similar to its [[kobold]] brethren. Smaller than a [[dwarf]] and even many [[halfling]]s, it has ruddy skin and a hairless pate topped with small horns. The kobold shepherd does, however, have better habits of cleanliness and a better sense of responsibility. It spends long hours herding the [[rolton]]s that provide sustenance for it and its family. When its herds are threatened, the kobold shepherd fights valiantly in their defense.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
<br />
==Hunting strategies==<br />
The pasture can spawn a decent number of creatures with only one hunter in the area. One should be wary not to become overwhelmed. Often times while hunting in the pasture, Hobgobins and Spotted Lynx will come into the pasture from Ocama Vale. Their attacks are much harder than the usual creatures in the pasture and caution should be taken accordingly.<br />
==Other information==<br />
{{addmetext}}<br />
<br />
==Messaging==<br />
Several crazy-eyed roltons suddenly stampede in and begin devouring the body of a kobold shepherd. After a few moments, they emerge from their feeding frenzy, turn around, and scamper away, leaving not a shred of the shepherd behind.<br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
<br />
{{Nearlevel<br />
|levelm2 = 1<br />
|levelm1 = 2<br />
|level = 3<br />
|levelp1 = 4<br />
|levelp2 = 5<br />
}}<br />
<br />
[[Category:Wehnimer's Environs creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Phantom&diff=34046Phantom2009-01-25T18:15:57Z<p>SLONCESKIJ: </p>
<hr />
<div>{{Creature start<br />
| level = 2<br />
| type = Biped<br />
| family = phantom<br />
| body = <br />
| attacks = Brawls and Magic.<br />
| area = [[Icemule Environs]]<br>[[The Graveyard]]<br><br />
| undead = Yes<br />
| bcs = <Not Known><br />
}}<br />
{{Creature attack attributes<br />
| physical =<br />
{{Creature ability|Fist|+8 to +28 [[Attack strength|AS]]}}<br />
{{Creature ability|Dagger|+0 [[Attack strength|AS]]}}<br />
| bolt =<br />
{{Creature ability|[[Minor Shock (901)]]|+15 - +35 [[Attack strength|AS]]}}<br />
| nomaneuver =<br />
| noability=<br />
| nowarding=<br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |-23 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |-6 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] | +6 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = <Not Known><br />
| noskin =<br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
Barely still connected to the living plane, the phantom flickers in and out as it confronts those that would intrude upon its rest. The outlines of its shape are barely apparent, suggesting a once-humanoid appearance, now disguised in a transparent, flickering whiteness. The phantom must move and strike quickly, as it is only able to glimpse the figures of the targets around it when the phantom is at its most visible state.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
<br />
==Hunting strategies==<br />
When killing a phantom, the body will vanish very quickly. In order to find any treasure on the creature, you must search immediately after killing the phantom. This makes it difficult to find treasure unless you are using spells (and thereby having a CT, where you can still take searching action, versus a RT where you cannot).<br />
<br />
==Other information==<br />
{{addmetext}}<br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
<br />
{{Nearlevel<br />
|levelm2 = 0<br />
|levelm1 = 1<br />
|level = 2<br />
|levelp1 = 3<br />
|levelp2 = 4<br />
}}<br />
<br />
[[Category:Icemule Environs creatures]]<br />
[[Category:The Graveyard creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Ghost&diff=23285Ghost2009-01-25T04:40:05Z<p>SLONCESKIJ: </p>
<hr />
<div>{{Creature start<br />
| level = 2<br />
| type = Biped<br />
| family = ghost<br />
| body = <br />
| attacks = Claws, Ensnares, Pounds and Weapons.<br />
| area = [[Coastal Cliffs]]<br><br />
| undead = Yes<br />
| bcs = <Not Known><br />
}}<br />
{{Creature attack attributes<br />
| physical =<br />
{{Creature ability|[[Short sword]]|+58 [[Attack Strength|AS]]}}<br />
| nobolt = <br />
| nowarding =<br />
| nomaneuver=<br />
| noability=<br />
}}<br />
<br />
<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |-2 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |+6 [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] | +6 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |+6 [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = <Not Known><br />
| skin = <Not Known><br />
| nobox =<br />
| noskinvalue =<br />
}}<br />
{{Creature end}}<br />
<br />
Found near graveyards and other resting places of the dead, the ghost presents itself as a pale reflection of what it once was, a living, breathing person. Eyes long rotted away, appendages barely discernable, it knows not why it fights, but attacks the living at every occasion. The ghost fights relentlessly, knowing no fear, until victorious or utterly destroyed. Its agonized, horrific moans often chill those who face it.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
<br />
==Hunting strategies==<br />
{{addmetext}}<br />
==Other information==<br />
{{addmetext}}<br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
<br />
{{Nearlevel<br />
|levelm2 = 0<br />
|levelm1 = 1<br />
|level = 2<br />
|levelp1 = 3<br />
|levelp2 = 4<br />
}}<br />
<br />
[[Category:Coastal Cliffs creatures]]</div>SLONCESKIJhttps://gswiki.play.net/index.php?title=Rolton&diff=36772Rolton2009-01-25T04:36:12Z<p>SLONCESKIJ: </p>
<hr />
<div>{{Creature start<br />
| level = 1<br />
| type = Quadruped<br />
| family = rolton<br />
| body = <br />
| attacks = Bites.<br />
| area = [[Icemule Environs]]<br>[[Wehnimer's Environs]]<br>[[River's Rest Environs]]<br><br />
| undead = No<br />
| bcs = <Not Known><br />
}}<br />
{{Creature attack attributes<br />
| physical =<br />
{{Creature ability|[[Bite]]|+36 [[Attack Strength|AS]]}}<br />
| nomaneuver =<br />
| nobolt = <br />
| nowarding =<br />
| noability=<br />
}}<br />
{{Creature defense attributes<br />
| defense =<br />
{{creature ability|[[Melee]] |+13 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bolt]] |+5 [[Defensive strength|DS]]}}<br />
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Sorcerer Base]] |+3 [[Target defense|TD]]}}<br />
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Cleric Base]] |+3 [[Target defense|TD]]}}<br />
{{creature ability|[[Empath Base]] |+3 [[Target defense|TD]]}}<br />
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}<br />
{{creature ability|[[Major Elemental]] |+3 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Elemental]] |+3 [[Target defense|TD]]}}<br />
{{creature ability|[[Major Spiritual]] | +3 [[Target defense|TD]]}}<br />
{{creature ability|[[Minor Spiritual]] |+3 [[Target defense|TD]]}}<br />
| noability = <br />
}}<br />
{{Creature treasure<br />
| type = None<br />
| skin = rolton pelt<br />
| nobox =<br />
| skinvalue = 25<br />
}}<br />
{{Creature end}}<br />
<br />
This is obviously a prime example of the beast of legend, the fiend of song and tale. Known near and far as an implacable enemy of early settlers, it was this ferocious sheeplike creature that earned the epithet of Warrior-Killer in its sordid past. The rolton is covered with a dirty, matted, disgusting-looking grey pelt that might once have been white and is still abysmally smelly. However, it isn't this trait alone that gives him such a terrifying appearance. As the animal bleats at you, it is then you get a view of the 'maw of death', with its long, curved incisors that gnash and gnaw. The critter has some nasty-looking hooves as well.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup><br />
<br />
==Hunting strategies==<br />
{{addmetext}}<br />
==Other information==<br />
{{addmetext}}<br />
<br />
== References ==<br />
* http://www.play.net/gs4/info/bestiary/<br />
<br />
{{Nearlevel<br />
|levelm2 = 1<br />
|levelm1 = 2<br />
|level = 3<br />
|levelp1 = 4<br />
|levelp2 = 5<br />
}}<br />
<br />
[[Category:Icemule Environs creatures]]<br />
[[Category:Wehnimer's Environs creatures]]<br />
[[Category:River's Rest Environs creatures]]</div>SLONCESKIJ