<?xml version="1.0"?>
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	<id>https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Animalistic_Spirit_Gear_Quick_Reference</id>
	<title>Animalistic Spirit Gear Quick Reference - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Animalistic_Spirit_Gear_Quick_Reference"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Animalistic_Spirit_Gear_Quick_Reference&amp;action=history"/>
	<updated>2026-08-20T01:23:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Animalistic_Spirit_Gear_Quick_Reference&amp;diff=264222&amp;oldid=prev</id>
		<title>PANGH at 14:52, 19 August 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Animalistic_Spirit_Gear_Quick_Reference&amp;diff=264222&amp;oldid=prev"/>
		<updated>2026-08-19T14:52:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:52, 19 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|title = Animalistic Spirit Gear Quick Reference &amp;lt;!-- Name of work --&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|title = Animalistic Spirit Gear Quick Reference &amp;lt;!-- Name of work --&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|topic = &amp;lt;!-- Free-form entry --&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|topic = &amp;lt;!-- Free-form entry --&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|author = &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PANGH&lt;/del&gt; &amp;lt;!-- Name of author in plain text.  If multiple, please enter &quot;Various&quot; --&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|author = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DARCIMER&lt;/ins&gt; &amp;lt;!-- Name of author in plain text.  If multiple, please enter &quot;Various&quot; --&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|author-displayed = &amp;lt;!-- Name of author(s) with links to character/user pages as applicable (optional) --&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|author-displayed = &amp;lt;!-- Name of author(s) with links to character/user pages as applicable (optional) --&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|date = 2026-08-19 &amp;lt;!-- Date guide published to the wiki. Format: yyyy-mm-dd --&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|date = 2026-08-19 &amp;lt;!-- Date guide published to the wiki. Format: yyyy-mm-dd --&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PANGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Animalistic_Spirit_Gear_Quick_Reference&amp;diff=264221&amp;oldid=prev</id>
		<title>PANGH: /* Suggested Upgrade Paths */</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Animalistic_Spirit_Gear_Quick_Reference&amp;diff=264221&amp;oldid=prev"/>
		<updated>2026-08-19T14:52:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Suggested Upgrade Paths&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:52, 19 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 146:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 146:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Suggested Upgrade Paths ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Suggested Upgrade Paths ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Prices below reference the &#039;&#039;&#039;Current Prices&#039;&#039;&#039; table above. These are suggested &#039;&#039;orders&#039;&#039;, not hard rules — the logic in each case is squeezing the most value per scrip spent before chasing diminishing returns.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Prices below reference the &#039;&#039;&#039;Current Prices&#039;&#039;&#039; table above. These are suggested &#039;&#039;orders&#039;&#039;, not hard rules — the logic in each case is squeezing the most value per scrip spent before chasing diminishing returns&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. If you are going to buy only one piece, take the armor. Animalistic Instinct fires off &#039;&#039;your build&#039;s incoming damage&#039;&#039;, not your outgoing damage, so it&#039;s live no matter how your character actually fights. The weapon is the strong runner-up &#039;&#039;&#039;if&#039;&#039;&#039; you specifically want more offense and you know you&#039;re a weapon-and-hit-things character&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Budget / Slow and Steady ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Budget / Slow and Steady ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PANGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Animalistic_Spirit_Gear_Quick_Reference&amp;diff=264218&amp;oldid=prev</id>
		<title>HOST-GSKEBECHET: Adding player-guide template per Gswiki:Style guide/Player guides</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Animalistic_Spirit_Gear_Quick_Reference&amp;diff=264218&amp;oldid=prev"/>
		<updated>2026-08-19T14:48:07Z</updated>

		<summary type="html">&lt;p&gt;Adding player-guide template per Gswiki:Style guide/Player guides&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:48, 19 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{player-guide&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|title = Animalistic Spirit Gear Quick Reference &amp;lt;!-- Name of work --&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|topic = &amp;lt;!-- Free-form entry --&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|author = PANGH &amp;lt;!-- Name of author in plain text.  If multiple, please enter &quot;Various&quot; --&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|author-displayed = &amp;lt;!-- Name of author(s) with links to character/user pages as applicable (optional) --&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|date = 2026-08-19 &amp;lt;!-- Date guide published to the wiki. Format: yyyy-mm-dd --&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|updateby = &amp;lt;!-- If updated, name of last person to update (if different from original author) --&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|updated = &amp;lt;!-- Date guide last updated.  Format: yyyy-mm-dd --&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This &#039;&#039;&#039;Animalistic Spirit Gear Quick Reference&#039;&#039;&#039; covers all 5 pieces in the [[Animalistic Spirit]] family. Four are mechanically linked (weapon/shield, armor, headdress — plus UCS gloves/boots, which run the &#039;&#039;weapon&#039;&#039; script). [[Animalistic Totem|Totems]] are a separate, non-mechanical 5th item that only shares flavor/theming.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This &#039;&#039;&#039;Animalistic Spirit Gear Quick Reference&#039;&#039;&#039; covers all 5 pieces in the [[Animalistic Spirit]] family. Four are mechanically linked (weapon/shield, armor, headdress — plus UCS gloves/boots, which run the &#039;&#039;weapon&#039;&#039; script). [[Animalistic Totem|Totems]] are a separate, non-mechanical 5th item that only shares flavor/theming.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>HOST-GSKEBECHET</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Animalistic_Spirit_Gear_Quick_Reference&amp;diff=264214&amp;oldid=prev</id>
		<title>PANGH at 14:22, 19 August 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Animalistic_Spirit_Gear_Quick_Reference&amp;diff=264214&amp;oldid=prev"/>
		<updated>2026-08-19T14:22:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:22, 19 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;[[Animalistic Spirit Shield|Shield]]&#039;&#039;&#039; || Aug 2020 || [[BVShop:Untamed Spirit|Untamed Spirit]] || Animalistic Fury — &#039;&#039;offensive, fires on your own hit/block&#039;&#039; || Grapple || On block/hit || Hit or block like-level foe&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;[[Animalistic Spirit Shield|Shield]]&#039;&#039;&#039; || Aug 2020 || [[BVShop:Untamed Spirit|Untamed Spirit]] || Animalistic Fury — &#039;&#039;offensive, fires on your own hit/block&#039;&#039; || Grapple || On block/hit || Hit or block like-level foe&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Animalistic Spirit Weapon|&lt;/del&gt;UCS Gloves/Boots&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;&#039;&#039;&#039; || Aug 2020 || Untamed Spirit (weapon script) || Animalistic Fury — &#039;&#039;offensive, fires on your own UCS strike&#039;&#039; || Grapple || On UCS strike || Hit, or successful evade (both hands must be empty for revenge flare)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;UCS Gloves/Boots&#039;&#039;&#039; || Aug 2020 || Untamed Spirit (weapon script) || Animalistic Fury — &#039;&#039;offensive, fires on your own UCS strike&#039;&#039; || Grapple || On UCS strike || Hit, or successful evade (both hands must be empty for revenge flare)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;[[Animalistic Spirit Armor|Armor]]&#039;&#039;&#039; || Feb 2021 || [[BVShop:Wild Instinct|Wild Instinct]] || Animalistic &#039;&#039;&#039;Instinct&#039;&#039;&#039; — &#039;&#039;defensive, fires when you&#039;re hit&#039;&#039; || Sonic (knockdown/RT) || When &#039;&#039;you&#039;re hit&#039;&#039; (defensive) || Damage a foe, or evade a like-level foe&#039;s attack&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;[[Animalistic Spirit Armor|Armor]]&#039;&#039;&#039; || Feb 2021 || [[BVShop:Wild Instinct|Wild Instinct]] || Animalistic &#039;&#039;&#039;Instinct&#039;&#039;&#039; — &#039;&#039;defensive, fires when you&#039;re hit&#039;&#039; || Sonic (knockdown/RT) || When &#039;&#039;you&#039;re hit&#039;&#039; (defensive) || Damage a foe, or evade a like-level foe&#039;s attack&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;[[Animalistic Spirit Headdress|Headdress]]&#039;&#039;&#039; || Aug 2021 || [[BVShop:Heady Spirits|Heady Spirits]] || &#039;&#039;No flare of its own — its WAVE-triggered Avatar attack &quot;borrows&quot; a flare from one bonded weapon/shield/armor piece&#039;&#039; || — || — || Damage a like-level foe (physical or magical)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;&#039;[[Animalistic Spirit Headdress|Headdress]]&#039;&#039;&#039; || Aug 2021 || [[BVShop:Heady Spirits|Heady Spirits]] || &#039;&#039;No flare of its own — its WAVE-triggered Avatar attack &quot;borrows&quot; a flare from one bonded weapon/shield/armor piece&#039;&#039; || — || — || Damage a like-level foe (physical or magical)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;[[Animalistic Totem|Totem]] (not mechanically linked)&#039;&#039; || Aug 2024 || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[BVShop:&lt;/del&gt;Totemic Spirits&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Totemic Spirits]]&lt;/del&gt; || — || — || Fluff only + minor passive || —&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;[[Animalistic Totem|Totem]] (not mechanically linked)&#039;&#039; || Aug 2024 || Totemic Spirits || — || — || Fluff only + minor passive || —&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 135:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 135:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;(These totals assume one OTS purchase each and don&#039;t include the diminutive pangolin figurine / vermeil echidna charm add-certs, which you&#039;d only need if converting an existing weapon/shield/armor piece instead of buying OTS.)&#039;&#039;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;(These totals assume one OTS purchase each and don&#039;t include the diminutive pangolin figurine / vermeil echidna charm add-certs, which you&#039;d only need if converting an existing weapon/shield/armor piece instead of buying OTS.)&#039;&#039;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Suggested Upgrade Paths ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Practical Notes for Squad Planning ==&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Prices below reference the &#039;&#039;&#039;Current Prices&#039;&#039;&#039; table above. These are suggested &#039;&#039;orders&#039;&#039;, not hard rules — the logic in each case is squeezing the most value per scrip spent before chasing diminishing returns.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Budget / Slow and Steady ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Philosophy:&#039;&#039;&#039; Get all three pieces functional before making any one of them powerful. A basic 3-piece set beats one maxed piece, since taming speed, Set Bonus eligibility, and the Avatar attack all depend on &#039;&#039;&#039;owning&#039;&#039;&#039; multiple pieces, not on any single piece being fully unlocked.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;Headdress OTS&#039;&#039;&#039; (15,000) — buy this &#039;&#039;&#039;first&#039;&#039;&#039;, even before the weapon/shield or armor. Its taming-multiplier applies to every other Animalistic item you wear/wield alongside it, so the earlier you own it, the more of your &#039;&#039;total&#039;&#039; taming grind benefits. Buying it last means it had nothing left to accelerate.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;Weapon or Shield OTS&#039;&#039;&#039; (10,000) — pick whichever fits your combat style; you don&#039;t need both yet.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;Armor OTS&#039;&#039;&#039; (10,000)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;Flare Tier, T1→T2&#039;&#039;&#039; on weapon/shield (15,000) and armor (10,000) — the first tier jump is the best power-per-scrip step available, since OTS flares are capped at base strength.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Stop here and play. Revisit for Tier 3/4 once flush again.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Rough cost to &quot;functional 3-piece set, Tier 2 flares&quot;:&#039;&#039;&#039; ~60,000 bloodscrip.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Optimal (Best Value) ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Philosophy:&#039;&#039;&#039; Max out flare tiers and add the unlocks that meaningfully change how the piece performs in combat (Revenge, Wild Backlash, Bestial Barrier). Skip the purely convenience/quality-of-life unlocks (Savage Power, Untamed Vitality, fluff, Spirit Imprints) until the core kit is done.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;Headdress OTS + full Animalistic Avatar (T1–T4)&#039;&#039;&#039; (15,000 + 40,000 = 55,000) — get the taming multiplier &#039;&#039;&#039;and&#039;&#039;&#039; a real attack out of it, without paying for the Multi-Opponent or Apparition add-ons yet.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;Weapon or Shield OTS + Flare Tier T1→T4&#039;&#039;&#039; (10,000 + 45,000 = 55,000) — maxes flare power ceiling, which is the core value of the item.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;Add Revenge Flares + Wild Backlash&#039;&#039;&#039; to the weapon/shield (30,000 + 20,000 = 50,000) — Revenge turns your parries/blocks into extra offense, and Wild Backlash makes every landed flare weaken the target&#039;s next attack. Together these meaningfully change how the piece performs, not just how hard it hits.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;Armor OTS + Flare Tier T1→T4&#039;&#039;&#039; (10,000 + 30,000 = 40,000)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;Add Revenge Flares + Bestial Barrier&#039;&#039;&#039; to the armor (30,000 + 20,000 = 50,000) — same logic as above, defensive side: Revenge adds a second proc window, Bestial Barrier turns a hit you take into a DS buff.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Once weapon/shield &#039;&#039;&#039;and&#039;&#039;&#039; armor are both fully flare-tiered and have their signature unlock, you&#039;re at max eligible &#039;&#039;&#039;Set Bonus&#039;&#039;&#039; chance (10% call rate) without having spent a scrip on Savage Power or Untamed Vitality yet.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Rough cost for this path (one weapon/shield + armor + headdress):&#039;&#039;&#039; ~250,000 bloodscrip.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &quot;Kings Ransom&quot; (Fully Loaded) ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Philosophy:&#039;&#039;&#039; Nothing left on the table. Every tier, every unlock, every flavor verb, both a weapon &#039;&#039;&#039;and&#039;&#039;&#039; a shield if you want to double your flare-proc chances per combat round.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;Headdress, fully loaded&#039;&#039;&#039; (~96,000) — OTS, full Avatar T1–T4, Multi-Opponent, Animalistic Apparition, all 4 Spirit Imprint slots, both fluff tiers.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;Weapon, fully loaded&#039;&#039;&#039; (~180,000) — OTS, full flare tier, all 5 Savage Power tiers, Revenge Flares, Wild Backlash, both fluff tiers, one damage-type voucher.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;Shield, fully loaded&#039;&#039;&#039; (~180,000) — same build as the weapon, run alongside it for a second independent flare-proc source each combat round (see &quot;How the Pieces Combo&quot; above — weapon and shield track affinity and flares separately).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;Armor, fully loaded&#039;&#039;&#039; (~160,000) — OTS, full flare tier, Revenge Flares, Bestial Barrier, Feral Whirlwind, all 3 Untamed Vitality types, both fluff tiers.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Rough cost for the complete stack (weapon + shield + armor + headdress, everything unlocked):&#039;&#039;&#039; ~616,000 bloodscrip.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Remember: Savage Power&#039;s cooldown is per-character, not per-item — fully unlocking it on both weapon and shield doesn&#039;t stack the benefit, it just gives you a choice of which one to CLENCH that hour.&#039;&#039;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;---&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;UCS builds&#039;&#039;&#039;: Revenge flares on gloves/boots only fire with true open-hand UCS combat — both hands must be empty. Not worth unlocking for a caster wearing them passively.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;UCS builds&#039;&#039;&#039;: Revenge flares on gloves/boots only fire with true open-hand UCS combat — both hands must be empty. Not worth unlocking for a caster wearing them passively.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 151:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 194:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Items]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Items]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Guides]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Mechanics]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PANGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Animalistic_Spirit_Gear_Quick_Reference&amp;diff=264212&amp;oldid=prev</id>
		<title>PANGH: /* The Five Pieces at a Glance */</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Animalistic_Spirit_Gear_Quick_Reference&amp;diff=264212&amp;oldid=prev"/>
		<updated>2026-08-19T14:06:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;The Five Pieces at a Glance&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:06, 19 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;[[Animalistic Totem|Totem]] (not mechanically linked)&#039;&#039; || Aug 2024 || [[BVShop:Totemic Spirits|Totemic Spirits]] || — || — || Fluff only + minor passive || —&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &#039;&#039;[[Animalistic Totem|Totem]] (not mechanically linked)&#039;&#039; || Aug 2024 || [[BVShop:Totemic Spirits|Totemic Spirits]] || — || — || Fluff only + minor passive || —&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Key distinction:&#039;&#039;&#039; Weapon/Shield/UCS gear flares are &#039;&#039;&#039;offensive&#039;&#039;&#039; (they fire when you deal damage). Armor&#039;s Animalistic Instinct flare is &#039;&#039;&#039;defensive&#039;&#039;&#039; (it fires when you&#039;re hit, causing knockdown/disorient on the attacker). The headdress has no flare of its own — it&#039;s a force-multiplier for the others.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Key distinction:&#039;&#039;&#039; Weapon/Shield/UCS gear flares are &#039;&#039;&#039;offensive&#039;&#039;&#039; (they fire when you deal damage). Armor&#039;s Animalistic Instinct flare is &#039;&#039;&#039;defensive&#039;&#039;&#039; (it fires when you&#039;re hit, causing knockdown/disorient on the attacker). The headdress has no flare of its own — it&#039;s a force-multiplier for the others.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PANGH</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Animalistic_Spirit_Gear_Quick_Reference&amp;diff=264211&amp;oldid=prev</id>
		<title>PANGH: Created page with &quot;This &#039;&#039;&#039;Animalistic Spirit Gear Quick Reference&#039;&#039;&#039; covers all 5 pieces in the Animalistic Spirit family. Four are mechanically linked (weapon/shield, armor, headdress — plus UCS gloves/boots, which run the &#039;&#039;weapon&#039;&#039; script). Totems are a separate, non-mechanical 5th item that only shares flavor/theming.  == The Five Pieces at a Glance ==  {| class=&quot;wikitable&quot; ! Piece !! Released !! Shop !! Flare Name !! Default Damage !! Trigger (offense) !!...&quot;</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Animalistic_Spirit_Gear_Quick_Reference&amp;diff=264211&amp;oldid=prev"/>
		<updated>2026-08-19T14:00:04Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;This &amp;#039;&amp;#039;&amp;#039;Animalistic Spirit Gear Quick Reference&amp;#039;&amp;#039;&amp;#039; covers all 5 pieces in the &lt;a href=&quot;/Animalistic_Spirit&quot; title=&quot;Animalistic Spirit&quot;&gt;Animalistic Spirit&lt;/a&gt; family. Four are mechanically linked (weapon/shield, armor, headdress — plus UCS gloves/boots, which run the &amp;#039;&amp;#039;weapon&amp;#039;&amp;#039; script). &lt;a href=&quot;/Animalistic_Totem&quot; title=&quot;Animalistic Totem&quot;&gt;Totems&lt;/a&gt; are a separate, non-mechanical 5th item that only shares flavor/theming.  == The Five Pieces at a Glance ==  {| class=&amp;quot;wikitable&amp;quot; ! Piece !! Released !! Shop !! Flare Name !! Default Damage !! Trigger (offense) !!...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This &amp;#039;&amp;#039;&amp;#039;Animalistic Spirit Gear Quick Reference&amp;#039;&amp;#039;&amp;#039; covers all 5 pieces in the [[Animalistic Spirit]] family. Four are mechanically linked (weapon/shield, armor, headdress — plus UCS gloves/boots, which run the &amp;#039;&amp;#039;weapon&amp;#039;&amp;#039; script). [[Animalistic Totem|Totems]] are a separate, non-mechanical 5th item that only shares flavor/theming.&lt;br /&gt;
&lt;br /&gt;
== The Five Pieces at a Glance ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piece !! Released !! Shop !! Flare Name !! Default Damage !! Trigger (offense) !! Trigger (taming)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Animalistic Spirit Weapon|Weapon]]&amp;#039;&amp;#039;&amp;#039; || Aug 2020 || [[BVShop:Untamed Spirit|Untamed Spirit]] || Animalistic Fury — &amp;#039;&amp;#039;offensive, fires on your own hit&amp;#039;&amp;#039; || Grapple || On hit || Hit like-level foe, or successful parry (melee/runestaff)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Animalistic Spirit Shield|Shield]]&amp;#039;&amp;#039;&amp;#039; || Aug 2020 || [[BVShop:Untamed Spirit|Untamed Spirit]] || Animalistic Fury — &amp;#039;&amp;#039;offensive, fires on your own hit/block&amp;#039;&amp;#039; || Grapple || On block/hit || Hit or block like-level foe&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Animalistic Spirit Weapon|UCS Gloves/Boots]]&amp;#039;&amp;#039;&amp;#039; || Aug 2020 || Untamed Spirit (weapon script) || Animalistic Fury — &amp;#039;&amp;#039;offensive, fires on your own UCS strike&amp;#039;&amp;#039; || Grapple || On UCS strike || Hit, or successful evade (both hands must be empty for revenge flare)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Animalistic Spirit Armor|Armor]]&amp;#039;&amp;#039;&amp;#039; || Feb 2021 || [[BVShop:Wild Instinct|Wild Instinct]] || Animalistic &amp;#039;&amp;#039;&amp;#039;Instinct&amp;#039;&amp;#039;&amp;#039; — &amp;#039;&amp;#039;defensive, fires when you&amp;#039;re hit&amp;#039;&amp;#039; || Sonic (knockdown/RT) || When &amp;#039;&amp;#039;you&amp;#039;re hit&amp;#039;&amp;#039; (defensive) || Damage a foe, or evade a like-level foe&amp;#039;s attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Animalistic Spirit Headdress|Headdress]]&amp;#039;&amp;#039;&amp;#039; || Aug 2021 || [[BVShop:Heady Spirits|Heady Spirits]] || &amp;#039;&amp;#039;No flare of its own — its WAVE-triggered Avatar attack &amp;quot;borrows&amp;quot; a flare from one bonded weapon/shield/armor piece&amp;#039;&amp;#039; || — || — || Damage a like-level foe (physical or magical)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;[[Animalistic Totem|Totem]] (not mechanically linked)&amp;#039;&amp;#039; || Aug 2024 || [[BVShop:Totemic Spirits|Totemic Spirits]] || — || — || Fluff only + minor passive || —&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Key distinction:&amp;#039;&amp;#039;&amp;#039; Weapon/Shield/UCS gear flares are &amp;#039;&amp;#039;&amp;#039;offensive&amp;#039;&amp;#039;&amp;#039; (they fire when you deal damage). Armor&amp;#039;s Animalistic Instinct flare is &amp;#039;&amp;#039;&amp;#039;defensive&amp;#039;&amp;#039;&amp;#039; (it fires when you&amp;#039;re hit, causing knockdown/disorient on the attacker). The headdress has no flare of its own — it&amp;#039;s a force-multiplier for the others.&lt;br /&gt;
&lt;br /&gt;
== Shared Mechanics (apply to all 4 linked pieces) ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mechanic !! Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Taming/Affinity&amp;#039;&amp;#039;&amp;#039; || 0 (wild) to 12 (fully tame). Untamed spirits can &amp;quot;backlash&amp;quot; you (lose parry/block, or DS/TD debuff) — rare and short, but stops entirely once fully tame.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;How to tame&amp;#039;&amp;#039;&amp;#039; || Successful damage to like-level foes, OR the piece&amp;#039;s specific defensive action (parry for weapon, block for shield, evade for armor/UCS) while in forward+ stance and actively fighting.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Taming speed&amp;#039;&amp;#039;&amp;#039; || ~1,000 in-game combat messages per affinity level solo. Owning &amp;#039;&amp;#039;&amp;#039;headdress + armor together&amp;#039;&amp;#039;&amp;#039; cuts this to ~500 messages/level for &amp;#039;&amp;#039;both&amp;#039;&amp;#039; those pieces.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;One owner at a time&amp;#039;&amp;#039;&amp;#039; || Spirits only trust one person. A new owner must re-earn trust from scratch — selling/trading resets taming.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Flare power vs. flare rate&amp;#039;&amp;#039;&amp;#039; || Flare &amp;#039;&amp;#039;tier&amp;#039;&amp;#039; (1–4) only raises the power ceiling once fully tame — it does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; change how often flares fire. Fire rate is standard flare rate.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Off the shelf (OTS)&amp;#039;&amp;#039;&amp;#039; || Comes in at Tier 1, +20 enchant, default Grapple (weapon/shield) or Sonic (armor) damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unlockable Upgrades (via Duskruin certificates — same catalog structure across pieces) ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unlock !! What it does !! Applies to&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Flare Tier (2–4)&amp;#039;&amp;#039;&amp;#039; || Raises power ceiling of the offensive/defensive flare || Weapon, Shield, UCS, Armor&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Revenge Flares&amp;#039;&amp;#039;&amp;#039; || Chance to flare on parry/evade/block instead of just on your own attack. Requires forward+ stance, active combat. UCS gloves/boots need &amp;#039;&amp;#039;&amp;#039;both hands empty&amp;#039;&amp;#039;&amp;#039;. || Weapon, Shield, UCS&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wild Backlash&amp;#039;&amp;#039;&amp;#039; || Adds a DS/TD debuff to the &amp;#039;&amp;#039;target&amp;#039;&amp;#039; when your flare hits (–5 DS/–3 TD per flare tier, max –20/–12) || Weapon, Shield, UCS&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bestial Barrier&amp;#039;&amp;#039;&amp;#039; || Armor&amp;#039;s version of Wild Backlash — flare hit gives &amp;#039;&amp;#039;you&amp;#039;&amp;#039; a DS boost for 30 sec or until next attack || Armor&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Savage Power&amp;#039;&amp;#039;&amp;#039; || Once/hour, CLENCH to boost AS/CS/crit padding for 2 min (+5 AS/+3 CS per unlock, up to +25/+15). Shared cooldown across all your Animalistic gear — only one piece per hour. || Weapon, Shield, UCS&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Untamed Vitality&amp;#039;&amp;#039;&amp;#039; || Once/hour, CLENCH for Health/Mana/Stamina recovery boost || Armor&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Feral Whirlwind&amp;#039;&amp;#039;&amp;#039; || Once/hour, STOMP for an AoE Animalistic Instinct hit on 3–5 creatures in the room || Armor&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Damage Type Change&amp;#039;&amp;#039;&amp;#039; || Swap default Grapple/Sonic for a Common (cold/fire/impact/lightning/vacuum) or Uncommon (acid/disintegrate/disruption/plasma/steam/unbalance) type || Weapon, Shield, UCS&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spirit Change&amp;#039;&amp;#039;&amp;#039; || Change the &amp;#039;&amp;#039;type&amp;#039;&amp;#039; of animal (e.g., Feline → Canine); each type has an approved noun list || All 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fluff Action unlocks&amp;#039;&amp;#039;&amp;#039; || More flavor verbs (BOW, PRAY, WAVE, etc.), sold separately from power unlocks || Weapon, Shield, UCS, Armor&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spirit Imprints&amp;#039;&amp;#039;&amp;#039; (up to 4 slots) || Headdress morphs its appearance to match other bonded Animalistic pieces you own || Headdress only&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Animalistic Avatar&amp;#039;&amp;#039;&amp;#039; || WAVE-triggered maneuver attack (fear/root), usable every 6 min; unlocks a multi-target (2 creatures) version too || Headdress only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How the Pieces Combo ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Weapon/Shield + Armor — the Set Bonus&amp;#039;&amp;#039;&amp;#039;: When your armor&amp;#039;s Animalistic Instinct flare hits, there&amp;#039;s a chance it calls out to your wielded weapon/shield to also add &amp;#039;&amp;#039;their&amp;#039;&amp;#039; Animalistic Fury flare onto the same attack. &amp;#039;&amp;#039;&amp;#039;That call chance caps at 10%&amp;#039;&amp;#039;&amp;#039;, and only reaches the full 10% when &amp;#039;&amp;#039;both&amp;#039;&amp;#039; the armor and the weapon/shield are fully unlocked — partial unlocks on either scale the chance down proportionally. &amp;#039;&amp;#039;&amp;#039;If you own all three pieces (weapon + shield + armor)&amp;#039;&amp;#039;&amp;#039;, only &amp;#039;&amp;#039;one&amp;#039;&amp;#039; of weapon/shield feeds into that calculation — specifically whichever of the two has more mechanical unlocks. The other one still flares fully on its own hits/blocks; it&amp;#039;s just not the one &amp;quot;assisting&amp;quot; the armor&amp;#039;s proc. Each item always keeps its own tier/flares — nothing downgrades or syncs to match another piece.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Weapon + Shield together&amp;#039;&amp;#039;&amp;#039;: fully independent items — separate affinity trackers, separate flare rolls (weapon flares on your hits/parries, shield flares on your blocks). Running both just doubles your chances to proc a flare each round, not a merged single chance.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Headdress + anything — the Avatar attack&amp;#039;&amp;#039;&amp;#039;: the headdress doesn&amp;#039;t flare on its own, but its &amp;#039;&amp;#039;&amp;#039;Animalistic Avatar&amp;#039;&amp;#039;&amp;#039; (WAVE) attack picks &amp;#039;&amp;#039;one&amp;#039;&amp;#039; bonded weapon/shield/armor piece and adds that piece&amp;#039;s flare onto the Avatar hit — so a single WAVE can land the root/fear effect &amp;#039;&amp;#039;and&amp;#039;&amp;#039; a full Animalistic Fury or Animalistic Instinct flare (damage, knockdown, debuffs, whatever that piece has unlocked) in one shot.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Headdress taming boost&amp;#039;&amp;#039;&amp;#039;: wearing/wielding the headdress alongside other Animalistic items multiplies affinity gain for &amp;#039;&amp;#039;&amp;#039;all&amp;#039;&amp;#039;&amp;#039; of them — the bonus scales with the total number of Animalistic items worn/wielded (e.g., 4 items on = +4 affinity per qualifying hit instead of +1, on every item).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Full stack (weapon or shield + armor + headdress)&amp;#039;&amp;#039;&amp;#039;: the &amp;quot;complete&amp;quot; build — fastest taming, highest set-bonus chance, and the Avatar attack has bonded gear to pull a flare from.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Totems&amp;#039;&amp;#039;&amp;#039;: purely cosmetic/thematic add-on (worn accessory, POINT-able at animals/companions) — no mechanical tie to the flare system, so they don&amp;#039;t factor into a combat build.&lt;br /&gt;
&lt;br /&gt;
== Current Prices (August 2026 run, Bloodriven Village — all bloodscrip) ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item / Unlock !! Weapon/Shield (Untamed Spirit) !! Armor (Wild Instinct) !! Headdress (Heady Spirits)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;OTS base item&amp;#039;&amp;#039;&amp;#039; || 10,000 || 10,000 || 15,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Add script to existing eligible item&amp;#039;&amp;#039;&amp;#039; (The Annex) || 50,000 || 50,000 || — (n/a)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spirit Change&amp;#039;&amp;#039;&amp;#039; (change animal type) || 1,000 || 1,000 || 1,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fluff Actions, T1→T2&amp;#039;&amp;#039;&amp;#039; || 2,500 || 2,500 || 2,500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Fluff Actions, T2→T3&amp;#039;&amp;#039;&amp;#039; || 2,500 || 2,500 || 2,500&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Flare Tier, T1→T2&amp;#039;&amp;#039;&amp;#039; || 15,000 || 10,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Flare Tier, T2→T3&amp;#039;&amp;#039;&amp;#039; || 15,000 || 10,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Flare Tier, T3→T4&amp;#039;&amp;#039;&amp;#039; || 15,000 || 10,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Common Flare (damage type)&amp;#039;&amp;#039;&amp;#039; (The Annex) || 20,000 || — (armor stays sonic) || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Uncommon Flare (damage type)&amp;#039;&amp;#039;&amp;#039; (The Annex) || 30,000 || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Revenge Flares&amp;#039;&amp;#039;&amp;#039; || 30,000 || 30,000 || — (n/a, has Avatar instead)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wild Backlash&amp;#039;&amp;#039;&amp;#039; || 20,000 || — || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bestial Barrier&amp;#039;&amp;#039;&amp;#039; || — || 20,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Feral Whirlwind&amp;#039;&amp;#039;&amp;#039; || — || 15,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Untamed Vitality — Health&amp;#039;&amp;#039;&amp;#039; || — || 10,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Untamed Vitality — Mana&amp;#039;&amp;#039;&amp;#039; || — || 20,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Untamed Vitality — Stamina&amp;#039;&amp;#039;&amp;#039; || — || 20,000 || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Savage Power, per tier (T1–T5, 5 total)&amp;#039;&amp;#039;&amp;#039; || 10,000 each || — (n/a) || —&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Animalistic Avatar, per tier (T1–T4, 4 total)&amp;#039;&amp;#039;&amp;#039; || — || — || 10,000 each&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Multi-Opponent Avatar&amp;#039;&amp;#039;&amp;#039; || — || — || 15,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Animalistic Apparition&amp;#039;&amp;#039;&amp;#039; || — || — || 15,000&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spirit Imprint slot&amp;#039;&amp;#039;&amp;#039; (max 4) || — || — || 1,500 each&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rough &amp;quot;full unlock&amp;quot; totals&amp;#039;&amp;#039;&amp;#039; (OTS + every listed unlock on that piece, one damage-type voucher counted for weapon/shield):&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Weapon or Shield, fully loaded&amp;#039;&amp;#039;&amp;#039;: 10,000 (OTS) + 45,000 (flare tiers) + 50,000 (Savage Power x5) + 30,000 (Revenge) + 20,000 (Wild Backlash) + 5,000 (fluff x2) + 20,000 (one damage-type voucher) ≈ &amp;#039;&amp;#039;&amp;#039;180,000 bloodscrip&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armor, fully loaded&amp;#039;&amp;#039;&amp;#039;: 10,000 (OTS) + 30,000 (flare tiers) + 30,000 (Revenge) + 20,000 (Bestial Barrier) + 15,000 (Feral Whirlwind) + 50,000 (all 3 Untamed Vitality) + 5,000 (fluff x2) ≈ &amp;#039;&amp;#039;&amp;#039;160,000 bloodscrip&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Headdress, fully loaded&amp;#039;&amp;#039;&amp;#039;: 15,000 (OTS) + 40,000 (Avatar T1–T4) + 15,000 (Multi-Opponent) + 15,000 (Apparition) + 6,000 (4 Imprint slots) + 5,000 (fluff x2) ≈ &amp;#039;&amp;#039;&amp;#039;96,000 bloodscrip&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;(These totals assume one OTS purchase each and don&amp;#039;t include the diminutive pangolin figurine / vermeil echidna charm add-certs, which you&amp;#039;d only need if converting an existing weapon/shield/armor piece instead of buying OTS.)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Practical Notes for Squad Planning ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;UCS builds&amp;#039;&amp;#039;&amp;#039;: Revenge flares on gloves/boots only fire with true open-hand UCS combat — both hands must be empty. Not worth unlocking for a caster wearing them passively.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Savage Power cooldown is per-character, not per-item&amp;#039;&amp;#039;&amp;#039; — if you&amp;#039;re running weapon &amp;#039;&amp;#039;and&amp;#039;&amp;#039; shield with it unlocked, you still only get one Savage Power activation per hour total.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Enchant/ensorcell difficulty&amp;#039;&amp;#039;&amp;#039; is flat regardless of unlock state, so there&amp;#039;s no reason to delay unlocking abilities until after enchanting.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Selling/gifting resets taming&amp;#039;&amp;#039;&amp;#039; — factor this into whether it&amp;#039;s worth buying pre-tamed or building from scratch on a given character.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Animalistic Spirit]]&lt;br /&gt;
* [[Animalistic Spirit Weapon]]&lt;br /&gt;
* [[Animalistic Spirit Shield]]&lt;br /&gt;
* [[Animalistic Spirit Armor]]&lt;br /&gt;
* [[Animalistic Spirit Headdress]]&lt;br /&gt;
* [[Animalistic Totem]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>PANGH</name></author>
	</entry>
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