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	<id>https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Arcarium</id>
	<title>Arcarium - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Arcarium"/>
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	<updated>2026-06-22T12:17:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gswiki.play.net/index.php?title=Arcarium&amp;diff=259468&amp;oldid=prev</id>
		<title>HATESHI: Created page with &quot;&lt;table&gt;&lt;tr valign=&quot;top&quot;&gt;&lt;td&gt;&lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&gt; An &#039;&#039;&#039;arcarium&#039;&#039;&#039; is a device that is used to house vissi as part of the vissi system.  Arcarium are worn in their own unique inventory slot, similar to a gilded locus.  They come in two varieties: &#039;&#039;aversaris&#039;&#039; and &#039;&#039;vangaris&#039;&#039;.  A character can wear one of each type of arcarium.  Each arcarium can house up to 5 vissi, inc...&quot;</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Arcarium&amp;diff=259468&amp;oldid=prev"/>
		<updated>2026-06-21T20:12:44Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt; An &amp;#039;&amp;#039;&amp;#039;arcarium&amp;#039;&amp;#039;&amp;#039; is a device that is used to house &lt;a href=&quot;/Vissi&quot; class=&quot;mw-redirect&quot; title=&quot;Vissi&quot;&gt;vissi&lt;/a&gt; as part of the &lt;a href=&quot;/Vissi_system&quot; title=&quot;Vissi system&quot;&gt;vissi system&lt;/a&gt;.  Arcarium are worn in their own unique inventory slot, similar to a &lt;a href=&quot;/Gilded_locus&quot; title=&quot;Gilded locus&quot;&gt;gilded locus&lt;/a&gt;.  They come in two varieties: &amp;#039;&amp;#039;aversaris&amp;#039;&amp;#039; and &amp;#039;&amp;#039;vangaris&amp;#039;&amp;#039;.  A character can wear one of each type of arcarium.  Each arcarium can house up to 5 vissi, inc...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
An &amp;#039;&amp;#039;&amp;#039;arcarium&amp;#039;&amp;#039;&amp;#039; is a device that is used to house [[vissi]] as part of the [[vissi system]].  Arcarium are worn in their own unique inventory slot, similar to a [[gilded locus]].  They come in two varieties: &amp;#039;&amp;#039;aversaris&amp;#039;&amp;#039; and &amp;#039;&amp;#039;vangaris&amp;#039;&amp;#039;.  A character can wear one of each type of arcarium.  Each arcarium can house up to 5 vissi, including up to 3 primal (mechanical) vissi.  All slotted vissi are listed in the arcarium&amp;#039;s analyze information.&lt;br /&gt;
&lt;br /&gt;
Aversaris arcarium house primal vissi that are generally offensive in nature.  Vangaris arcarium house primal vissi that are generally supportive in nature.  Both types also house chimera (roleplay/fluff) vissi.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PROD}} toggles whether an individual arcarium shows up in a unique feature line or not.  When activated, the arcarium will appear as:&lt;br /&gt;
:There is &amp;#039;&amp;#039;a smooth onyx orb with a reflective surface&amp;#039;&amp;#039; hovering above her shoulder.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the vangaris arcarium and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The vangaris arcarium is a vangaris vissi artifact that is customizable by augmenting it with vissi threads.  It can be augmented with up to 5 different types of vissi.  Each vissi may be able to be upgraded with additional threads of the same type.  When added to the artifact, the vissi may grant abilities, boosts, or customizations.&lt;br /&gt;
&lt;br /&gt;
Some vissi may have abilities you can activate with specific verbs.  If you have augmented it with a vissi that can be activated, those verbs will be listed below.  To activate the ability with a target, use AT [target].&lt;br /&gt;
&lt;br /&gt;
You can use prod to toggle your artifact from active to inert.  [Your vangaris arcarium is currently in the inert state.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                                  Slotted Vissi                                                  &lt;br /&gt;
&amp;lt;nowiki&amp;gt;-------------------------------------------------------------------------------------------------------------&lt;br /&gt;
      Name        Category  Activator       Tier       Abilities                                             &lt;br /&gt;
-------------------------------------------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 Ephemeral Vissi   Primal      rub     1 (duplicates)  Abilities: This vissi casts a spell.  When activated, &lt;br /&gt;
                                                       it will cast Spirit Warding I.  It has 10 charges.    &lt;br /&gt;
                                                       Tier: This vissi is tier 1 and its maximum tier is    &lt;br /&gt;
                                                       1.                                                    &amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET {VISSI}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FROM {ARCARIUM}&lt;br /&gt;
| You gently pull an ephemeral Spirit Warding I vissi free from the surface of your vangaris arcarium.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PROD&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|To Active&lt;br /&gt;
| Your vangaris arcarium vibrates, releasing a soft, shifting energy that twists in midair, expanding and contracting with each pulse as it forms a shimmering obsidian ball incised with pale ivory.&lt;br /&gt;
| Person&amp;#039;s vangaris arcarium vibrates, releasing a soft, shifting energy that twists in midair, expanding and contracting with each pulse as it forms a shimmering obsidian ball incised with pale ivory.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|To Inert&lt;br /&gt;
| Circling your body, a shimmering obsidian ball incised with pale ivory flickers and collapses into a mote of light that wanes as it slowly fades into your arcarium.&lt;br /&gt;
| Circling Person&amp;#039;s body, her obsidian ball flickers and collapses into a mote of light that wanes as it slowly fades into her arcarium.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT {VISSI}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|IN {ARCARIUM}&lt;br /&gt;
| Are you sure you want to add this vissi to your vangaris arcarium?  You&amp;#039;ll need a vissi extractor to remove it from the arcarium in the future.  To proceed, CONFIRM by repeating this command again within 30 seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You hold an ephemeral Spirit Warding I vissi up to your vangaris arcarium, and it slowly sinks into the surface.&lt;br /&gt;
| Person&amp;#039;s Spirit Warding vissi sinks into the surface of her vangaris arcarium.&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Vissi system]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Feature altering&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Arcarium &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature=Unique line &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=The Inquisitor &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=Vissi &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=GET &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PROD&lt;br /&gt;
|verb3=PUT&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Vissi System]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
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