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	<id>https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Archer_%28rogue%29</id>
	<title>Archer (rogue) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Archer_%28rogue%29"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Archer_(rogue)&amp;action=history"/>
	<updated>2026-04-03T18:16:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Archer_(rogue)&amp;diff=193031&amp;oldid=prev</id>
		<title>WHIGHTCNIGHT: minor update to reference new 925 page</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Archer_(rogue)&amp;diff=193031&amp;oldid=prev"/>
		<updated>2023-03-30T16:18:08Z</updated>

		<summary type="html">&lt;p&gt;minor update to reference new 925 page&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:18, 30 March 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Additionally, archers have the ability to [[The Art of the Bow (guide)#Open Aiming vs. Sniping|snipe]] their targets, remaining hidden after attacking, similar to how the combat maneuver, [[Silent Strike]], works.  Though, this attack comes at the cost of additional [[roundtime]].  The additional RT is a base +1 second to fire from hiding, and if you wish to aim where the hit strikes, another second is added.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Additionally, archers have the ability to [[The Art of the Bow (guide)#Open Aiming vs. Sniping|snipe]] their targets, remaining hidden after attacking, similar to how the combat maneuver, [[Silent Strike]], works.  Though, this attack comes at the cost of additional [[roundtime]].  The additional RT is a base +1 second to fire from hiding, and if you wish to aim where the hit strikes, another second is added.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another benefit of archery is that the enchantment of the archer&#039;s bow combines with the enchantment of the archer&#039;s arrow, allowing for archers to easily obtain the equivalent 10&amp;amp;times; enchanted weaponry by merely [[Enchant&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Item&lt;/del&gt; (925)|enchanting]] a +20 (4&amp;amp;times;) bow, mastering [[fletching]], and creating master-crafted, vultite-tipped (or equivalent) arrows.  A master-crafted arrow adds +5 to the archer&#039;s attack strength, making the arrow a 5&amp;amp;times; enchanted arrow, and when combined with the 5&amp;amp;times; enchanted bow, the archer will have a +50 bonus to their attack strength.  The bonus caps at that value, so there is no point in enchanting the bow further than 5 times, unless the character does not use master-fletched arrows.  Additionally, non-magical arrows can be [[Elemental Blade (411)|e-blade]]d for a temporary 4&amp;amp;times; enchantment with flares.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another benefit of archery is that the enchantment of the archer&#039;s bow combines with the enchantment of the archer&#039;s arrow, allowing for archers to easily obtain the equivalent 10&amp;amp;times; enchanted weaponry by merely [[Enchant (925)|enchanting]] a +20 (4&amp;amp;times;) bow, mastering [[fletching]], and creating master-crafted, vultite-tipped (or equivalent) arrows.  A master-crafted arrow adds +5 to the archer&#039;s attack strength, making the arrow a 5&amp;amp;times; enchanted arrow, and when combined with the 5&amp;amp;times; enchanted bow, the archer will have a +50 bonus to their attack strength.  The bonus caps at that value, so there is no point in enchanting the bow further than 5 times, unless the character does not use master-fletched arrows.  Additionally, non-magical arrows can be [[Elemental Blade (411)|e-blade]]d for a temporary 4&amp;amp;times; enchantment with flares.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Disadvantages of Archery ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Disadvantages of Archery ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>WHIGHTCNIGHT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Archer_(rogue)&amp;diff=56675&amp;oldid=prev</id>
		<title>SPYRIDONM1: fixed links</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Archer_(rogue)&amp;diff=56675&amp;oldid=prev"/>
		<updated>2015-02-08T23:36:12Z</updated>

		<summary type="html">&lt;p&gt;fixed links&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:36, 8 February 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An archer&#039;s primary skills are [[Ranged Weapons]], [[Perception]], and [[Ambushing]].  A character that doubles in these three skills is only spending 15 physical training points and 9 mental training points on their weapons skills, which for a melee character, they spend 18 physical training points and 15 mental training points on weapons skills alone (being [[Combat Maneuvers]] and [[Edged Weapons]]) when maximizing their [[attack strength]], though an archer will have a lower overall attack strength than a melee character.  This is offset, however, by the fact that an opponent&#039;s [[ranged]] [[defensive strength]] is lower than their melee defensive strength.  Additionally, a melee character will need to train in a skill for their off-hand, which is typically [[Two Weapon Combat]] or [[Shield Use]], further increasing the training points required for that path.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An archer&#039;s primary skills are [[Ranged Weapons]], [[Perception]], and [[Ambushing]].  A character that doubles in these three skills is only spending 15 physical training points and 9 mental training points on their weapons skills, which for a melee character, they spend 18 physical training points and 15 mental training points on weapons skills alone (being [[Combat Maneuvers]] and [[Edged Weapons]]) when maximizing their [[attack strength]], though an archer will have a lower overall attack strength than a melee character.  This is offset, however, by the fact that an opponent&#039;s [[ranged]] [[defensive strength]] is lower than their melee defensive strength.  Additionally, a melee character will need to train in a skill for their off-hand, which is typically [[Two Weapon Combat]] or [[Shield Use]], further increasing the training points required for that path.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The decrease in training points required allows a rogue to train in other skills more than a non-archer would.  For example, many [[locksmith]]s choose archery because they can maximize their hunting abilities while fully training in [[Picking Locks]] and [[Disarming Traps]], or they might pick up skinning skills, such as [[Survival]] and [[First Aid]] to supplement their income.  Additionally, it allows for a [[Magical Rogue]]&#039;s high training cost to pick up spells.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The decrease in training points required allows a rogue to train in other skills more than a non-archer would.  For example, many [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Picking Locks|&lt;/ins&gt;locksmith]]s choose archery because they can maximize their hunting abilities while fully training in [[Picking Locks]] and [[Disarming Traps]], or they might pick up skinning skills, such as [[Survival]] and [[First Aid]] to supplement their income.  Additionally, it allows for a [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rogue|&lt;/ins&gt;Magical Rogue]]&#039;s high training cost to pick up spells.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Additionally, archers have the ability to [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sniping&lt;/del&gt;|snipe]] their targets, remaining hidden after attacking, similar to how the combat maneuver, [[Silent Strike]], works.  Though, this attack comes at the cost of additional [[roundtime]].  The additional RT is a base +1 second to fire from hiding, and if you wish to aim where the hit strikes, another second is added.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Additionally, archers have the ability to [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Art of the Bow (guide)#Open Aiming vs. Sniping&lt;/ins&gt;|snipe]] their targets, remaining hidden after attacking, similar to how the combat maneuver, [[Silent Strike]], works.  Though, this attack comes at the cost of additional [[roundtime]].  The additional RT is a base +1 second to fire from hiding, and if you wish to aim where the hit strikes, another second is added.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another benefit of archery is that the enchantment of the archer&#039;s bow combines with the enchantment of the archer&#039;s arrow, allowing for archers to easily obtain the equivalent 10&amp;amp;times; enchanted weaponry by merely [[Enchant Item (925)|enchanting]] a +20 (4&amp;amp;times;) bow, mastering [[fletching]], and creating master-crafted, vultite-tipped (or equivalent) arrows.  A master-crafted arrow adds +5 to the archer&#039;s attack strength, making the arrow a 5&amp;amp;times; enchanted arrow, and when combined with the 5&amp;amp;times; enchanted bow, the archer will have a +50 bonus to their attack strength.  The bonus caps at that value, so there is no point in enchanting the bow further than 5 times, unless the character does not use master-fletched arrows.  Additionally, non-magical arrows can be [[e-blade]]d for a temporary 4&amp;amp;times; enchantment with flares.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another benefit of archery is that the enchantment of the archer&#039;s bow combines with the enchantment of the archer&#039;s arrow, allowing for archers to easily obtain the equivalent 10&amp;amp;times; enchanted weaponry by merely [[Enchant Item (925)|enchanting]] a +20 (4&amp;amp;times;) bow, mastering [[fletching]], and creating master-crafted, vultite-tipped (or equivalent) arrows.  A master-crafted arrow adds +5 to the archer&#039;s attack strength, making the arrow a 5&amp;amp;times; enchanted arrow, and when combined with the 5&amp;amp;times; enchanted bow, the archer will have a +50 bonus to their attack strength.  The bonus caps at that value, so there is no point in enchanting the bow further than 5 times, unless the character does not use master-fletched arrows.  Additionally, non-magical arrows can be [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elemental Blade (411)|&lt;/ins&gt;e-blade]]d for a temporary 4&amp;amp;times; enchantment with flares.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Disadvantages of Archery ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Disadvantages of Archery ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SPYRIDONM1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Archer_(rogue)&amp;diff=12334&amp;oldid=prev</id>
		<title>GS4-KEIOS: 5 revisions: Krakiipedia Upload</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Archer_(rogue)&amp;diff=12334&amp;oldid=prev"/>
		<updated>2014-12-31T17:01:26Z</updated>

		<summary type="html">&lt;p&gt;5 revisions: Krakiipedia Upload&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:01, 31 December 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>GS4-KEIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Archer_(rogue)&amp;diff=3636&amp;oldid=prev</id>
		<title>Maintenance script at 22:01, 14 January 2011</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Archer_(rogue)&amp;diff=3636&amp;oldid=prev"/>
		<updated>2011-01-14T22:01:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:01, 14 January 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Rogue archers&#039;&#039;&#039; benefit from low training costs with an equivalent attack power to the combat specialist rogue.  The wording, &quot;Attack power&quot; is used rather than &quot;attack strength&quot; because the combat specialist&#039;s attack power will be much higher when both are not using any&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; magical&lt;/del&gt; magical weaponry, though&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,&lt;/del&gt; obtaining a high enchant from archery is more readily available than that of a melee weapon.  Additionally, kneeling when using a crossbow increases the archer&#039;s attack strength by 30, and bolt defense is normally lower than melee defense (See [[Archer (rogue)#Benefits of Archery|below]]).&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Rogue archers&#039;&#039;&#039; benefit from low training costs with an equivalent attack power to the combat specialist rogue.  The wording, &quot;Attack power&quot; is used rather than &quot;attack strength&quot; because the combat specialist&#039;s attack power will be much higher when both are not using any magical weaponry, though obtaining a high enchant from archery is more readily available than that of a melee weapon.  Additionally, kneeling when using a crossbow increases the archer&#039;s attack strength by 30, and bolt defense is normally lower than melee defense (See [[Archer (rogue)#Benefits of Archery|below]]).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Why Choose Archery? ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Why Choose Archery? ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Archer_(rogue)&amp;diff=12333&amp;oldid=prev</id>
		<title>Maintenance script at 15:11, 1 August 2008</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Archer_(rogue)&amp;diff=12333&amp;oldid=prev"/>
		<updated>2008-08-01T15:11:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:11, 1 August 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Rogue archers&#039;&#039;&#039; benefit from low training costs with an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;equivelant&lt;/del&gt; attack power to the combat specialist rogue.  The wording, &quot;Attack power&quot; is used rather than &quot;attack strength&quot; because the combat specialist&#039;s attack power will be much higher when both are not using any magical magical weaponry, though, obtaining a high enchant from archery is more readily available than that of a melee weapon.  Additionally, kneeling when using a crossbow increases the archer&#039;s attack strength by 30, and bolt defense is normally lower than melee defense (See [[Archer (rogue)#Benefits of Archery|below]]).&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Rogue archers&#039;&#039;&#039; benefit from low training costs with an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;equivalent&lt;/ins&gt; attack power to the combat specialist rogue.  The wording, &quot;Attack power&quot; is used rather than &quot;attack strength&quot; because the combat specialist&#039;s attack power will be much higher when both are not using any magical magical weaponry, though, obtaining a high enchant from archery is more readily available than that of a melee weapon.  Additionally, kneeling when using a crossbow increases the archer&#039;s attack strength by 30, and bolt defense is normally lower than melee defense (See [[Archer (rogue)#Benefits of Archery|below]]).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Why Choose Archery? ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Why Choose Archery? ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An archer&#039;s primary skills are [[Ranged Weapons]], [[Perception]], and [[Ambushing]].  A character that doubles in these three skills is only spending 15 physical training points and 9 mental training points on their weapons skills, which for a melee character, they spend 18 physical training points and 15 mental training points on weapons skills alone (being [[Combat Maneuvers]] and [[Edged Weapons]]) when maximizing their [[attack strength]], though an archer will have a lower overall attack strength than a melee character.  This is offset, however, by the fact that an opponent&#039;s [[ranged]] [[defensive strength]] is lower than their melee defensive strength.  Additionally, a melee character will need to train in a skill for their off-hand, which is typically [[Two Weapon Combat]] or [[Shield Use]], further increasing the training points required for that path.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An archer&#039;s primary skills are [[Ranged Weapons]], [[Perception]], and [[Ambushing]].  A character that doubles in these three skills is only spending 15 physical training points and 9 mental training points on their weapons skills, which for a melee character, they spend 18 physical training points and 15 mental training points on weapons skills alone (being [[Combat Maneuvers]] and [[Edged Weapons]]) when maximizing their [[attack strength]], though an archer will have a lower overall attack strength than a melee character.  This is offset, however, by the fact that an opponent&#039;s [[ranged]] [[defensive strength]] is lower than their melee defensive strength.  Additionally, a melee character will need to train in a skill for their off-hand, which is typically [[Two Weapon Combat]] or [[Shield Use]], further increasing the training points required for that path.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The decrease in training points required allows a rogue to train in other skills more than a non-archer would.  For example, many [[locksmith]]s choose archery because they can maximize their hunting abilities while fully training in [[Picking Locks]] and [[Disarming Traps]], or they might pick up skinning skills, such as [[Survival]] and [[First Aid]] to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suppliment&lt;/del&gt; their income.  Additionally, it allows for a [[Magical Rogue]]&#039;s high training cost to pick up spells.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The decrease in training points required allows a rogue to train in other skills more than a non-archer would.  For example, many [[locksmith]]s choose archery because they can maximize their hunting abilities while fully training in [[Picking Locks]] and [[Disarming Traps]], or they might pick up skinning skills, such as [[Survival]] and [[First Aid]] to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;supplement&lt;/ins&gt; their income.  Additionally, it allows for a [[Magical Rogue]]&#039;s high training cost to pick up spells.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Additionally, archers have the ability to [[sniping|snipe]] their targets, remaining hidden after attacking, similar to how the combat maneuver, [[Silent Strike]], works.  Though, this attack comes at the cost of additional [[roundtime]].  The additional RT is a base +1 second to fire from hiding, and if you wish to aim where the hit strikes, another second is added.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Additionally, archers have the ability to [[sniping|snipe]] their targets, remaining hidden after attacking, similar to how the combat maneuver, [[Silent Strike]], works.  Though, this attack comes at the cost of additional [[roundtime]].  The additional RT is a base +1 second to fire from hiding, and if you wish to aim where the hit strikes, another second is added.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another benefit of archery is that the enchantment of the archer&#039;s bow combines with the enchantment of the archer&#039;s arrow, allowing for archers to easily obtain the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;equivelant&lt;/del&gt; 10&amp;amp;times; enchanted weaponry by merely [[Enchant Item (925)|enchanting]] a +20 (4&amp;amp;times;) bow, mastering [[fletching]], and creating master-crafted, vultite-tipped (or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;equivelant&lt;/del&gt;) arrows.  A master-crafted arrow adds +5 to the archer&#039;s attack strength, making the arrow a 5&amp;amp;times; enchanted arrow, and when combined with the 5&amp;amp;times; enchanted bow, the archer will have a +50 bonus to their attack strength.  The bonus caps at that value, so there is no point in enchanting the bow further than 5 times, unless the character does not use master-fletched arrows.  Additionally, non-magical arrows can be [[e-blade]]d for a temporary 4&amp;amp;times; enchantment with flares.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another benefit of archery is that the enchantment of the archer&#039;s bow combines with the enchantment of the archer&#039;s arrow, allowing for archers to easily obtain the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;equivalent&lt;/ins&gt; 10&amp;amp;times; enchanted weaponry by merely [[Enchant Item (925)|enchanting]] a +20 (4&amp;amp;times;) bow, mastering [[fletching]], and creating master-crafted, vultite-tipped (or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;equivalent&lt;/ins&gt;) arrows.  A master-crafted arrow adds +5 to the archer&#039;s attack strength, making the arrow a 5&amp;amp;times; enchanted arrow, and when combined with the 5&amp;amp;times; enchanted bow, the archer will have a +50 bonus to their attack strength.  The bonus caps at that value, so there is no point in enchanting the bow further than 5 times, unless the character does not use master-fletched arrows.  Additionally, non-magical arrows can be [[e-blade]]d for a temporary 4&amp;amp;times; enchantment with flares.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Disadvantages of Archery ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Disadvantages of Archery ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Archer_(rogue)&amp;diff=12332&amp;oldid=prev</id>
		<title>Maintenance script at 15:09, 1 August 2008</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Archer_(rogue)&amp;diff=12332&amp;oldid=prev"/>
		<updated>2008-08-01T15:09:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:09, 1 August 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Disadvantages of Archery ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Disadvantages of Archery ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An archer does not benefit from the increased [[damage factor]] or the [[critical weighting]] or [[STANCE (verb)|stance]] pushdown that [[AMBUSH (verb)|ambushing]] with a melee weapon provides. An archer will also be unable to fire arrows should he take rank 2 wounds to his arms or hands, whereas a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meleé&lt;/del&gt; fighter can go until the right arm or hand is severed.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An archer does not benefit from the increased [[damage factor]] or the [[critical weighting]] or [[STANCE (verb)|stance]] pushdown that [[AMBUSH (verb)|ambushing]] with a melee weapon provides. An archer will also be unable to fire arrows should he take rank 2 wounds to his arms or hands, whereas a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;melee&lt;/ins&gt; fighter can go until the right arm or hand is severed.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Archers are also severely limited in the defense department.  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Which&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;why&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is highly suggested that they&lt;/del&gt; maximize their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stalking&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hiding&lt;/del&gt; training (3&amp;amp;times;) or maximize their [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dodge&lt;/del&gt;]] training (3&amp;amp;times;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; too&lt;/del&gt;).  Although, a combination of the two is very useful. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Archers are also severely limited in the defense department.  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reason,&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should&lt;/ins&gt; maximize their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Stalking&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hiding]]&lt;/ins&gt; training (3&amp;amp;times;) or maximize their [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dodge&lt;/ins&gt;]] training (3&amp;amp;times;).  Although, a combination of the two is very useful. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Rogue}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Rogue}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Archer_(rogue)&amp;diff=12331&amp;oldid=prev</id>
		<title>DRIZZT-12 at 00:07, 16 April 2007</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Archer_(rogue)&amp;diff=12331&amp;oldid=prev"/>
		<updated>2007-04-16T00:07:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:07, 15 April 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Why Choose Archery? ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Why Choose Archery? ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Benefits of Archery ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Benefits of Archery ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An archer&#039;s primary skills are [[Ranged Weapons]], [[Perception]], and [[Ambushing]].  A character that doubles in these three skills is only spending 15 physical training points and 9 mental training points on their weapons skills, which for a melee character, they spend 18 physical training points and 15 mental training points on weapons skills alone (being [[Combat Maneuvers]] and [[Edged Weapons]]) when maximizing their [[attack strength]], though an archer will have a lower overall attack strength than a melee character.  This is offset, however, by the fact that an opponent&#039;s [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bolt&lt;/del&gt;]] [[defensive strength]] is lower than their melee defensive strength.  Additionally, a melee character will need to train in a skill for their off-hand, which is typically [[Two Weapon Combat]] or [[Shield Use]], further increasing the training points required for that path.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An archer&#039;s primary skills are [[Ranged Weapons]], [[Perception]], and [[Ambushing]].  A character that doubles in these three skills is only spending 15 physical training points and 9 mental training points on their weapons skills, which for a melee character, they spend 18 physical training points and 15 mental training points on weapons skills alone (being [[Combat Maneuvers]] and [[Edged Weapons]]) when maximizing their [[attack strength]], though an archer will have a lower overall attack strength than a melee character.  This is offset, however, by the fact that an opponent&#039;s [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ranged&lt;/ins&gt;]] [[defensive strength]] is lower than their melee defensive strength.  Additionally, a melee character will need to train in a skill for their off-hand, which is typically [[Two Weapon Combat]] or [[Shield Use]], further increasing the training points required for that path.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The decrease in training points required allows a rogue to train in other skills more than a non-archer would.  For example, many [[locksmith]]s choose archery because they can maximize their hunting abilities while fully training in [[Picking Locks]] and [[Disarming Traps]], or they might pick up skinning skills, such as [[Survival]] and [[First Aid]] to suppliment their income.  Additionally, it allows for a [[Magical Rogue]]&#039;s high training cost to pick up spells.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The decrease in training points required allows a rogue to train in other skills more than a non-archer would.  For example, many [[locksmith]]s choose archery because they can maximize their hunting abilities while fully training in [[Picking Locks]] and [[Disarming Traps]], or they might pick up skinning skills, such as [[Survival]] and [[First Aid]] to suppliment their income.  Additionally, it allows for a [[Magical Rogue]]&#039;s high training cost to pick up spells.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Additionally, archers have the ability to [[sniping|snipe]] their targets, remaining hidden after attacking, similar to how the combat maneuver, [[Silent Strike]], works.  Though, this attack comes at the cost of additional [[roundtime]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Additionally, archers have the ability to [[sniping|snipe]] their targets, remaining hidden after attacking, similar to how the combat maneuver, [[Silent Strike]], works.  Though, this attack comes at the cost of additional [[roundtime]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.  The additional RT is a base +1 second to fire from hiding, and if you wish to aim where the hit strikes, another second is added&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another benefit of archery is that the enchantment of the archer&#039;s bow combines with the enchantment of the archer&#039;s arrow, allowing for archers to easily obtain the equivelant 10&amp;amp;times; enchanted weaponry by merely enchanting a 4&amp;amp;times;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; enchanted&lt;/del&gt; bow, mastering [[fletching]], and creating master-crafted vultite-tipped (or equivelant) arrows.  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;An&lt;/del&gt; master-crafted arrow adds +5 to the archer&#039;s attack strength, making the arrow a 5&amp;amp;times; enchanted arrow, and when combined with the 5&amp;amp;times; enchanted bow, the archer will have a +50 bonus to their attack strength.  The bonus caps at that value, so there is no point in enchanting the bow further than 5 times, unless the character does not use master-fletched arrows.  Additionally, non-magical arrows can be [[e-blade]]d for a temporary 4&amp;amp;times; enchantment with flares.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another benefit of archery is that the enchantment of the archer&#039;s bow combines with the enchantment of the archer&#039;s arrow, allowing for archers to easily obtain the equivelant 10&amp;amp;times; enchanted weaponry by merely &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Enchant Item (925)|&lt;/ins&gt;enchanting&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+20 (&lt;/ins&gt;4&amp;amp;times;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt; bow, mastering [[fletching]], and creating master-crafted&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,&lt;/ins&gt; vultite-tipped (or equivelant) arrows.  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A&lt;/ins&gt; master-crafted arrow adds +5 to the archer&#039;s attack strength, making the arrow a 5&amp;amp;times; enchanted arrow, and when combined with the 5&amp;amp;times; enchanted bow, the archer will have a +50 bonus to their attack strength.  The bonus caps at that value, so there is no point in enchanting the bow further than 5 times, unless the character does not use master-fletched arrows.  Additionally, non-magical arrows can be [[e-blade]]d for a temporary 4&amp;amp;times; enchantment with flares.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Disadvantages of Archery ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Disadvantages of Archery ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An archer does not benefit from the increased [[damage factor]] or the [[critical weighting]] or [[STANCE (verb)|stance]] pushdown that [[AMBUSH (verb)|ambushing]] with a melee weapon provides. An archer will also be unable to fire arrows should he take &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;major&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hit&lt;/del&gt; to&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; either of&lt;/del&gt; his arms or hands, whereas a meleé fighter can go until the right arm or hand is severed.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An archer does not benefit from the increased [[damage factor]] or the [[critical weighting]] or [[STANCE (verb)|stance]] pushdown that [[AMBUSH (verb)|ambushing]] with a melee weapon provides. An archer will also be unable to fire arrows should he take &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rank&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 wounds&lt;/ins&gt; to his arms or hands, whereas a meleé fighter can go until the right arm or hand is severed.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Archers are also severely limited in the defense department.  Which is why it is highly suggested that they maximize their stalking &amp;amp; hiding training (3&amp;amp;times;) or maximize their [[dodge]] training (3&amp;amp;times; too).  Although, a combination of the two is very useful. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Rogue}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Rogue}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DRIZZT-12</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Archer_(rogue)&amp;diff=12330&amp;oldid=prev</id>
		<title>Maintenance script: /* Disadvantages of Archery */</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Archer_(rogue)&amp;diff=12330&amp;oldid=prev"/>
		<updated>2007-04-14T17:40:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Disadvantages of Archery&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:40, 14 April 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
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&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Disadvantages of Archery ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Disadvantages of Archery ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An archer does not benefit from the increased [[damage factor]] or the [[critical weighting]] or [[STANCE (verb)|stance]] pushdown that [[AMBUSH (verb)|ambushing]] with a melee weapon provides.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An archer does not benefit from the increased [[damage factor]] or the [[critical weighting]] or [[STANCE (verb)|stance]] pushdown that [[AMBUSH (verb)|ambushing]] with a melee weapon provides&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. An archer will also be unable to fire arrows should he take major hit to either of his arms or hands, whereas a meleé fighter can go until the right arm or hand is severed&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Rogue}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Rogue}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Archer_(rogue)&amp;diff=12329&amp;oldid=prev</id>
		<title>Maintenance script: Work in progress</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Archer_(rogue)&amp;diff=12329&amp;oldid=prev"/>
		<updated>2006-09-05T23:54:39Z</updated>

		<summary type="html">&lt;p&gt;Work in progress&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Rogue archers&amp;#039;&amp;#039;&amp;#039; benefit from low training costs with an equivelant attack power to the combat specialist rogue.  The wording, &amp;quot;Attack power&amp;quot; is used rather than &amp;quot;attack strength&amp;quot; because the combat specialist&amp;#039;s attack power will be much higher when both are not using any magical magical weaponry, though, obtaining a high enchant from archery is more readily available than that of a melee weapon.  Additionally, kneeling when using a crossbow increases the archer&amp;#039;s attack strength by 30, and bolt defense is normally lower than melee defense (See [[Archer (rogue)#Benefits of Archery|below]]).&lt;br /&gt;
&lt;br /&gt;
== Why Choose Archery? ==&lt;br /&gt;
=== Benefits of Archery ===&lt;br /&gt;
An archer&amp;#039;s primary skills are [[Ranged Weapons]], [[Perception]], and [[Ambushing]].  A character that doubles in these three skills is only spending 15 physical training points and 9 mental training points on their weapons skills, which for a melee character, they spend 18 physical training points and 15 mental training points on weapons skills alone (being [[Combat Maneuvers]] and [[Edged Weapons]]) when maximizing their [[attack strength]], though an archer will have a lower overall attack strength than a melee character.  This is offset, however, by the fact that an opponent&amp;#039;s [[bolt]] [[defensive strength]] is lower than their melee defensive strength.  Additionally, a melee character will need to train in a skill for their off-hand, which is typically [[Two Weapon Combat]] or [[Shield Use]], further increasing the training points required for that path.&lt;br /&gt;
&lt;br /&gt;
The decrease in training points required allows a rogue to train in other skills more than a non-archer would.  For example, many [[locksmith]]s choose archery because they can maximize their hunting abilities while fully training in [[Picking Locks]] and [[Disarming Traps]], or they might pick up skinning skills, such as [[Survival]] and [[First Aid]] to suppliment their income.  Additionally, it allows for a [[Magical Rogue]]&amp;#039;s high training cost to pick up spells.&lt;br /&gt;
&lt;br /&gt;
Additionally, archers have the ability to [[sniping|snipe]] their targets, remaining hidden after attacking, similar to how the combat maneuver, [[Silent Strike]], works.  Though, this attack comes at the cost of additional [[roundtime]].&lt;br /&gt;
&lt;br /&gt;
Another benefit of archery is that the enchantment of the archer&amp;#039;s bow combines with the enchantment of the archer&amp;#039;s arrow, allowing for archers to easily obtain the equivelant 10&amp;amp;times; enchanted weaponry by merely enchanting a 4&amp;amp;times; enchanted bow, mastering [[fletching]], and creating master-crafted vultite-tipped (or equivelant) arrows.  An master-crafted arrow adds +5 to the archer&amp;#039;s attack strength, making the arrow a 5&amp;amp;times; enchanted arrow, and when combined with the 5&amp;amp;times; enchanted bow, the archer will have a +50 bonus to their attack strength.  The bonus caps at that value, so there is no point in enchanting the bow further than 5 times, unless the character does not use master-fletched arrows.  Additionally, non-magical arrows can be [[e-blade]]d for a temporary 4&amp;amp;times; enchantment with flares.&lt;br /&gt;
&lt;br /&gt;
=== Disadvantages of Archery ===&lt;br /&gt;
An archer does not benefit from the increased [[damage factor]] or the [[critical weighting]] or [[STANCE (verb)|stance]] pushdown that [[AMBUSH (verb)|ambushing]] with a melee weapon provides.&lt;br /&gt;
&lt;br /&gt;
{{Rogue}}&lt;br /&gt;
[[Category:Rogue]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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