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	<id>https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Banthis_bow</id>
	<title>Banthis bow - Revision history</title>
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	<updated>2026-04-24T19:46:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Banthis_bow&amp;diff=242569&amp;oldid=prev</id>
		<title>HOST-GSKEBECHET: Creating new page for an older item script under a generic item name to distinguish it from other elemental bows.  Information taken from older &quot;Elemental bow&quot; article.  This stub article is missing a LOT of information, including the analyze info, any additional verb traps and messaging, and the original release year.  If you have it, please add to it!</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Banthis_bow&amp;diff=242569&amp;oldid=prev"/>
		<updated>2025-07-23T13:20:21Z</updated>

		<summary type="html">&lt;p&gt;Creating new page for an older item script under a generic item name to distinguish it from other elemental bows.  Information taken from older &amp;quot;Elemental bow&amp;quot; article.  This stub article is missing a LOT of information, including the analyze info, any additional verb traps and messaging, and the original release year.  If you have it, please add to it!&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Banthis bows&amp;#039;&amp;#039;&amp;#039; (also known as the &amp;#039;&amp;#039;&amp;#039;original elemental bows&amp;#039;&amp;#039;&amp;#039;) are a type of self-ammo weapon originally designed by [[GameMaster]] Banthis.&lt;br /&gt;
&lt;br /&gt;
All of these bows spontaneously generate their own ammunition.  The generated arrows have elemental flares.  They are also all [[permabless]]ed.&lt;br /&gt;
&lt;br /&gt;
While originally these bows were not capable of supporting player services, they are now able to take all player services to further enhance them.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FIRE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
These bows are, in their original state, 5x/5x bows that flare their particular element on every shot and are permablessed.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Bow || Base || Element&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| an elemental bow of [[Fire critical table|fire]] || long || Fire&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| an elemental bow of [[Cold critical table|ice]] || unknown || Ice&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| an elemental bow of [[Acid critical table|acid]] || unknown || Acid&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| an elemental bow of [[Lightning critical table|lightning]] || short || Electricity&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;| an elemental bow of [[Impact critical table|vibration]] || composite || Earth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Original Release Notes===&lt;br /&gt;
After the archery first came out, an auction had 5 bows called &amp;quot;an elemental bow of XXXX&amp;quot; back in the day when the only flare types were fire, ice, acid, electricity, and impact.  They are all effectively 10x weapons, with the bow being 5x and the ammunition produced also being 5x.&lt;br /&gt;
&lt;br /&gt;
One of the original bows was lost shortly after the auction.  There are most likely only 4 bows remaining.&lt;br /&gt;
&lt;br /&gt;
===Ammunition===&lt;br /&gt;
The exact enchantment of the arrows/bolts can vary randomly per shot between +1 and +30.  These bows have at least +20 base enchantment, so the final (bow + arrow) bonus can vary between +21 and +50.  Enchanting a bow beyond the base will lead to less variation: for example, a +30 bow will have a final bonus between +31 and +50.&lt;br /&gt;
&lt;br /&gt;
Unlike other ranged weapons, the maximum is &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; capped at +50.  Since the ranged review in December 2021, the cap for this type of bow still keeps the weapon enchant at +50, but the arrows are still further enchanted.  Any enchant from the arrows that leads to an enchant over +50 is halved.  So a 10x bow would result in a range of +50-65 AS bonus.&lt;br /&gt;
&lt;br /&gt;
===Script Updates===&lt;br /&gt;
Elemental bows underwent significant changes in December 2021.  These are documented in the following update notes:&lt;br /&gt;
* [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U Archery Update]&lt;br /&gt;
* [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless System Proposal 2.0]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Uska bow]]&lt;br /&gt;
* [[Lirion bow]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Bow &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FIRE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>HOST-GSKEBECHET</name></author>
	</entry>
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