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	<id>https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Category%3AQuests</id>
	<title>Category:Quests - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Category%3AQuests"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Quests&amp;action=history"/>
	<updated>2026-07-11T07:49:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Quests&amp;diff=258367&amp;oldid=prev</id>
		<title>HOST-GSKEBECHET: Updating category blurb and breakdown after consulting with the GM wiki team. This will impact some of the subcategories listed.</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Quests&amp;diff=258367&amp;oldid=prev"/>
		<updated>2026-06-03T14:39:20Z</updated>

		<summary type="html">&lt;p&gt;Updating category blurb and breakdown after consulting with the GM wiki team. This will impact some of the subcategories listed.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:39, 3 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Quests&#039;&#039;&#039; are relatively short events, potentially with a timed element, that have some level of automation as part of their progression.  They range from being in place temporarily, such as those quests supporting an ongoing [[festival]] or [[pay event]], to being available permanently in game so long as certain criteria are met.  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Permanently available&lt;/del&gt; quests &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;include&lt;/del&gt; [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mission quest&lt;/del&gt;]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s,&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some of which can only be completed once&lt;/del&gt; while others are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;repeatable.&lt;/del&gt;  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some quests require some type of &#039;&#039;quest entry token&#039;&#039; to participate; these are considered [[pay quest]]s as entry tokens are purchased from the [[SimuCoin]]&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;store&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Quests&#039;&#039;&#039; are relatively short events, potentially with a timed element, that have some level of automation as part of their progression.  They range from being in place temporarily, such as those quests supporting an ongoing [[festival]] or [[pay event]], to being available permanently in game so long as certain criteria are met.  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some&lt;/ins&gt; quests &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;utilize&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the {{boldmono|&lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Verb:QUEST|QUEST&lt;/ins&gt;]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;verb&lt;/ins&gt; while others are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tracked&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;methods&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While similar to [[storylines]] in that both unfold based on player actions, the key difference between a storyline and a quest is automation.  Storylines, while often GM-led, are not automated and often last much longer than a single quest.  Storylines may also utilize quests as a means to advance certain goals or to evaluate the choices characters make either in support of or against a given objective.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While similar to [[storylines]] in that both unfold based on player actions, the key difference between a storyline and a quest is automation.  Storylines, while often GM-led, are not automated and often last much longer than a single quest.  Storylines may also utilize quests as a means to advance certain goals or to evaluate the choices characters make either in support of or against a given objective.&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Permanent quests&#039;&#039;&#039; are those that are always available as long as their prerequisites are met.  Some permanent quests can only be completed once, such as [[Shadow&#039;s Descent]], while others are repeatable after a cooldown.  [[:Category:Pay quests|Pay quests]], including those accessed via the Quest Nexus, are a type of permanent quest that requires some type of &#039;&#039;quest entry token&#039;&#039; from the [[SimuCoin]] store to participate.  Other permanent quests are more mission-like in their structure with set objectives.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Temporary quests&#039;&#039;&#039; are those that can only be accessed for a temporary duration.  They include quests associated with free [[festival]]s, [[pay event]]s, or ongoing [[storylines]].  For example, the [[Evermore Hollow/The Newly Unliving Registry|Newly Unliving Registry]] guidebook quest is only available while [[:Category:Ebon Gate Festival|Ebon Gate]] is open.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>HOST-GSKEBECHET</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Quests&amp;diff=257999&amp;oldid=prev</id>
		<title>HOST-GSKEBECHET: Created page with &quot;&#039;&#039;&#039;Quests&#039;&#039;&#039; are relatively short events, potentially with a timed element, that have some level of automation as part of their progression.  They range from being in place temporarily, such as those quests supporting an ongoing festival or pay event, to being available permanently in game so long as certain criteria are met.  Permanently available quests include mission quests, some of which can only be completed once while others are repeatable.  Some quest...&quot;</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Quests&amp;diff=257999&amp;oldid=prev"/>
		<updated>2026-05-26T15:21:16Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Quests&amp;#039;&amp;#039;&amp;#039; are relatively short events, potentially with a timed element, that have some level of automation as part of their progression.  They range from being in place temporarily, such as those quests supporting an ongoing &lt;a href=&quot;/Festival&quot; class=&quot;mw-redirect&quot; title=&quot;Festival&quot;&gt;festival&lt;/a&gt; or &lt;a href=&quot;/Pay_event&quot; class=&quot;mw-redirect&quot; title=&quot;Pay event&quot;&gt;pay event&lt;/a&gt;, to being available permanently in game so long as certain criteria are met.  Permanently available quests include &lt;a href=&quot;/Mission_quest&quot; class=&quot;mw-redirect&quot; title=&quot;Mission quest&quot;&gt;mission quests&lt;/a&gt;, some of which can only be completed once while others are repeatable.  Some quest...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Quests&amp;#039;&amp;#039;&amp;#039; are relatively short events, potentially with a timed element, that have some level of automation as part of their progression.  They range from being in place temporarily, such as those quests supporting an ongoing [[festival]] or [[pay event]], to being available permanently in game so long as certain criteria are met.  Permanently available quests include [[mission quest]]s, some of which can only be completed once while others are repeatable.  Some quests require some type of &amp;#039;&amp;#039;quest entry token&amp;#039;&amp;#039; to participate; these are considered [[pay quest]]s as entry tokens are purchased from the [[SimuCoin]] store.&lt;br /&gt;
&lt;br /&gt;
While similar to [[storylines]] in that both unfold based on player actions, the key difference between a storyline and a quest is automation.  Storylines, while often GM-led, are not automated and often last much longer than a single quest.  Storylines may also utilize quests as a means to advance certain goals or to evaluate the choices characters make either in support of or against a given objective.&lt;/div&gt;</summary>
		<author><name>HOST-GSKEBECHET</name></author>
	</entry>
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