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	<id>https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Category%3AQuests</id>
	<title>Category:Quests - Revision history</title>
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	<updated>2026-05-26T20:27:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gswiki.play.net/index.php?title=Category:Quests&amp;diff=257999&amp;oldid=prev</id>
		<title>HOST-GSKEBECHET: Created page with &quot;&#039;&#039;&#039;Quests&#039;&#039;&#039; are relatively short events, potentially with a timed element, that have some level of automation as part of their progression.  They range from being in place temporarily, such as those quests supporting an ongoing festival or pay event, to being available permanently in game so long as certain criteria are met.  Permanently available quests include mission quests, some of which can only be completed once while others are repeatable.  Some quest...&quot;</title>
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		<updated>2026-05-26T15:21:16Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Quests&amp;#039;&amp;#039;&amp;#039; are relatively short events, potentially with a timed element, that have some level of automation as part of their progression.  They range from being in place temporarily, such as those quests supporting an ongoing &lt;a href=&quot;/Festival&quot; class=&quot;mw-redirect&quot; title=&quot;Festival&quot;&gt;festival&lt;/a&gt; or &lt;a href=&quot;/Pay_event&quot; class=&quot;mw-redirect&quot; title=&quot;Pay event&quot;&gt;pay event&lt;/a&gt;, to being available permanently in game so long as certain criteria are met.  Permanently available quests include &lt;a href=&quot;/Mission_quest&quot; class=&quot;mw-redirect&quot; title=&quot;Mission quest&quot;&gt;mission quests&lt;/a&gt;, some of which can only be completed once while others are repeatable.  Some quest...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Quests&amp;#039;&amp;#039;&amp;#039; are relatively short events, potentially with a timed element, that have some level of automation as part of their progression.  They range from being in place temporarily, such as those quests supporting an ongoing [[festival]] or [[pay event]], to being available permanently in game so long as certain criteria are met.  Permanently available quests include [[mission quest]]s, some of which can only be completed once while others are repeatable.  Some quests require some type of &amp;#039;&amp;#039;quest entry token&amp;#039;&amp;#039; to participate; these are considered [[pay quest]]s as entry tokens are purchased from the [[SimuCoin]] store.&lt;br /&gt;
&lt;br /&gt;
While similar to [[storylines]] in that both unfold based on player actions, the key difference between a storyline and a quest is automation.  Storylines, while often GM-led, are not automated and often last much longer than a single quest.  Storylines may also utilize quests as a means to advance certain goals or to evaluate the choices characters make either in support of or against a given objective.&lt;/div&gt;</summary>
		<author><name>HOST-GSKEBECHET</name></author>
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