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	<id>https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Clockwerke_Solutions_Pocketwatch</id>
	<title>Clockwerke Solutions Pocketwatch - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Clockwerke_Solutions_Pocketwatch"/>
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	<updated>2026-04-05T17:28:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Solutions_Pocketwatch&amp;diff=215081&amp;oldid=prev</id>
		<title>HOST-GSKEBECHET: Updated several templates, rearranged some information, added section about alterations, added category</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Solutions_Pocketwatch&amp;diff=215081&amp;oldid=prev"/>
		<updated>2024-03-06T15:12:33Z</updated>

		<summary type="html">&lt;p&gt;Updated several templates, rearranged some information, added section about alterations, added category&lt;/p&gt;
&lt;a href=&quot;https://gswiki.play.net/index.php?title=Clockwerke_Solutions_Pocketwatch&amp;amp;diff=215081&amp;amp;oldid=213822&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>HOST-GSKEBECHET</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Solutions_Pocketwatch&amp;diff=213822&amp;oldid=prev</id>
		<title>GS4-THANDIWE: Created page with &quot;&lt;table&gt;&lt;tr valign=&quot;top&quot;&gt;&lt;td&gt;&lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&gt; &#039;&#039;&#039;The Clockwerke Solutions Pocketwatch&#039;&#039;&#039; was first released in the shop of the same name at the 2024 :Category:Duskruin. {{TOC limit|2}} {{itemtier &lt;!-- Copy/Paste x #Tier for item as needed. --&gt; |tier= OTS/1 |itemsummary= Fluff Tier |analyze= You analyze your round bronze pocketwatch and sense that the creator has provided the f...&quot;</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Solutions_Pocketwatch&amp;diff=213822&amp;oldid=prev"/>
		<updated>2024-02-13T15:25:33Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt; &amp;#039;&amp;#039;&amp;#039;The Clockwerke Solutions Pocketwatch&amp;#039;&amp;#039;&amp;#039; was first released in the shop of the same name at the 2024 &lt;a href=&quot;/Category:Duskruin&quot; title=&quot;Category:Duskruin&quot;&gt;Category:Duskruin&lt;/a&gt;. {{TOC limit|2}} {{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt; |tier= OTS/1 |itemsummary= Fluff Tier |analyze= You analyze your round bronze pocketwatch and sense that the creator has provided the f...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Clockwerke Solutions Pocketwatch&amp;#039;&amp;#039;&amp;#039; was first released in the shop of the same name at the 2024 [[:Category:Duskruin]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= OTS/1&lt;br /&gt;
|itemsummary= Fluff Tier&lt;br /&gt;
|analyze= You analyze your round bronze pocketwatch and sense that the creator has provided the following information:&lt;br /&gt;
Created in 5124 at the precise stroke of midnight on Lormesta the 1st, a filligreed round bronze pocketwatch is a timepiece in honor of the &amp;quot;Year of the Clockwerke Devices.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The pocketwatch is currently tier 1 of 3 and can only be unlocked via an unlock certificate at Duskruin.&lt;br /&gt;
&lt;br /&gt;
It has access to the following verbs:&lt;br /&gt;
 CLOSE, GAZE (provides time), LOOK, OPEN, REMOVE, and WEAR.&lt;br /&gt;
&lt;br /&gt;
It has the following available customizations:&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chain Article:&amp;#039;&amp;#039;&amp;#039; herringbone&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chain Material:&amp;#039;&amp;#039;&amp;#039; copper&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lid Design:&amp;#039;&amp;#039;&amp;#039; an embellished filigree whorl&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shape of pocketwatch:&amp;#039;&amp;#039;&amp;#039; round&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interior Lid Item (base):&amp;#039;&amp;#039;&amp;#039; a scrap of parchment&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interior Lid Item (description):&amp;#039;&amp;#039;&amp;#039; Scrawled across the thin slip of paper is a wish for a happy new year.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timepiece Glass Color&amp;#039;&amp;#039;&amp;#039;: clear&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timepiece Charm:&amp;#039;&amp;#039;&amp;#039; golden bell&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timepiece Base:&amp;#039;&amp;#039;&amp;#039; a filigreed round bronze pocketwatch&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;When worn, the pocketwatch will transform in the follow ways:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;With a bodice/corset:&amp;#039;&amp;#039;&amp;#039; a stay-pinned braided herringbone chain discreetly tucked into a (bodice/corset) pocket&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;With a vest:&amp;#039;&amp;#039;&amp;#039; a button-latched looping herringbone chain attached to a pocket-tucked timepiece&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;If no vest or bodice/corset are worn, then it becomes a neckworn item:&amp;#039;&amp;#039;&amp;#039; a copper-strung clockwork locket&lt;br /&gt;
&lt;br /&gt;
In Locket &amp;amp; Pocketwatch form, the timepiece may have a long description.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= The &amp;#039;&amp;#039;&amp;#039;round&amp;#039;&amp;#039;&amp;#039; pocketwatch has been crafted from &amp;#039;&amp;#039;&amp;#039;bronze&amp;#039;&amp;#039;&amp;#039;, its surface graced with an &amp;#039;&amp;#039;&amp;#039;embellished filigree whorl&amp;#039;&amp;#039;&amp;#039;.  Set within the panes of &amp;#039;&amp;#039;&amp;#039;clear&amp;#039;&amp;#039;&amp;#039; glass are tiny clockwork hands, the appendages affixed with gears and cogs set in thin layers beneath a disc of lacquered vellum.  A &amp;#039;&amp;#039;&amp;#039;herringbone copper&amp;#039;&amp;#039;&amp;#039; chain allows the timepiece to be attached to the wearer, leaving &amp;#039;&amp;#039;&amp;#039;a diminutive golden bell&amp;#039;&amp;#039;&amp;#039; to drape against the bow and crown.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| You curl your fingertips across the round bronze pocketwatch, a soft *click* sounding from it as you close a lid with an embellished filigree whorl over the clear glass of the timepiece.&lt;br /&gt;
| Firstperson curls his fingertips across the round bronze pocketwatch, a soft *click* sounding from it as he closes a lid with an embellished filigree whorl over the clear glass of the timepiece.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| GAZE&lt;br /&gt;
| Toggling the closure spring with your thumb, you open your round bronze pocketwatch and gaze at the timepiece, noting that it is 9:40 AM by the elven time standard.  You close the pocketwatch with a quiet *CLICK*.&lt;br /&gt;
| Toggling the closure spring with his thumb, Firstperson opens his round bronze pocketwatch, gazes at the timepiece briefly, and then closes it with a quiet *CLICK*.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| OPEN&lt;br /&gt;
| Cupping the body of your round bronze pocketwatch in your palm, you trigger the lid&amp;#039;s opening spring with your thumb, causing it to pop open.&lt;br /&gt;
| Cupping the body of his round bronze pocketwatch in his palm, Firstperson triggers the lid&amp;#039;s opening spring with his thumb, causing it to pop open.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| REMOVE (vest) - noun returns to pocketwatch&lt;br /&gt;
| With a free hand, you carefully unclip the herringbone copper chain of your timepiece from the hidden loop of your vest, cradling the device within your open palm.&lt;br /&gt;
| Firstperson reaches down, tracing his fingertips across his vest as he unclips the herringbone copper chain of his timepiece, cradling the device within his open palm.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| REMOVE (bodice/corset) - noun returns to pocketwatch&lt;br /&gt;
| You trace your fingertips across your red silk corset, catching the herringbone copper chain of your timepiece and gently unclipping it before gathering it within your open palm.&lt;br /&gt;
| Pinning the end of the herringbone copper chain of his round bronze pocketwatch to the center seam of his red silk corset, Firstperson gently tucks the metallic object into a discreet pocket.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| REMOVE (neck-worn) - noun returns to pocketwatch&lt;br /&gt;
| You slip your fingers down the length of the herringbone copper chain, gently unclipping your clockwork locket as you cup it within your hand.  You tilt the timepiece up to the ambient light, examining an embellished filigree whorl lid for any needed repairs.&lt;br /&gt;
| Firstperson slips his fingers down the length of the herringbone copper chain, gently unclipping his clockwork locket as he cups it within his hand.  As he raises the timepiece to the ambient light, an embellished filigree whorl lid flashes briefly before you.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| WEAR (vest) - noun becomes chain&lt;br /&gt;
| Attaching the herringbone copper chain of your round bronze pocketwatch to the top button of your black vest, you discreetly slip the timepiece into the vest&amp;#039;s front pocket.&lt;br /&gt;
| Attaching the herringbone copper chain of his round bronze pocketwatch to the top button of his black vest, Firstperson discreetly slips the timepiece into the vest&amp;#039;s front pocket.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| WEAR (bodice/corset) noun becomes chain&lt;br /&gt;
| Pinning the end of the herringbone copper chain of your round bronze pocketwatch to a center seam on your red silk corset, you gently tuck the metallic object into a discreet pocket.&lt;br /&gt;
| Firstperson traces his fingertips across his red silk corset, catching the herringbone copper chain of his timepiece before gently unclipping it, the device swinging slowly back and forth before he gathers it within his open palm.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| WEAR (neckworn) - noun becomes locket&lt;br /&gt;
| Attaching the herringbone copper chain to the base of your round bronze pocketwatch, you create a loop and slip your head through it, allowing it to be worn like a locket.&lt;br /&gt;
| Attaching the herringbone copper chain to the base of his round bronze pocketwatch, Firstperson creates a loop and slips his head through it, allowing it to be worn like a locket.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your round bronze pocketwatch and sense that the creator has provided the following information:&lt;br /&gt;
Created in 5124 at the precise stroke of midnight on Lormesta the 1st, a filligreed round bronze pocketwatch is a timepiece in honor of the &amp;quot;Year of the Clockwerke Devices.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The pocketwatch is currently tier 2 of 3 and can only be unlocked via an unlock certificate at Duskruin.&lt;br /&gt;
&lt;br /&gt;
It has access to the following verbs:&lt;br /&gt;
 CLOSE, GAZE (provides time), GLANCE (provides time), LISTEN, LOOK, OPEN, REMOVE, TURN, TWIST, and WEAR.&lt;br /&gt;
&lt;br /&gt;
It has the following available customizations:&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chain Article:&amp;#039;&amp;#039;&amp;#039; herringbone&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chain Material:&amp;#039;&amp;#039;&amp;#039; copper&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lid Design:&amp;#039;&amp;#039;&amp;#039; an embellished filigree whorl&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shape of pocketwatch:&amp;#039;&amp;#039;&amp;#039; round&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interior Lid Item (base):&amp;#039;&amp;#039;&amp;#039; a scrap of parchment&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interior Lid Item (description)&amp;#039;&amp;#039;&amp;#039;: Scrawled across the thin slip of paper is a wish for a happy new year.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timepiece Glass Color:&amp;#039;&amp;#039;&amp;#039; clear&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timepiece Charm:&amp;#039;&amp;#039;&amp;#039; golden bell&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timepiece Base:&amp;#039;&amp;#039;&amp;#039; a filligreed round bronze pocketwatch&lt;br /&gt;
&lt;br /&gt;
When worn, the pocketwatch will transform in the follow ways:&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;With a bodice/corset:&amp;#039;&amp;#039;&amp;#039; a stay-pinned braided herringbone chain discreetly tucked into a (bodice/corset) pocket&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;With a vest:&amp;#039;&amp;#039;&amp;#039; a button-latched looping herringbone chain attached to a pocket-tucked timepiece&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;If no vest or bodice/corset are worn, then it becomes a neckworn item:&amp;#039;&amp;#039;&amp;#039; a copper-strung clockwork locket&lt;br /&gt;
&lt;br /&gt;
In Locket &amp;amp; Pocketwatch form, the timepiece may have a long description.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GlANCE&lt;br /&gt;
| With a subtle press of your finger, you pop open the lid of your round bronze pocketwatch, causing an embellished filigree whorl design to dance in the ambient light.  You cast a fleeting glance at the dials, noting it is 10:00 AM by the elven time standard.  You snap the lid swiftly closed.&lt;br /&gt;
| With a subtle press of his finger, Firstperson pops open the lid of his pocket watch, his gaze fleetingly casted toward the dials.  He snaps the lid swiftly closed.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
| You raise your round bronze pocketwatch to your ear as you tilt your head, waiting for the familiar rhythmic ticking to echo back to you.  The faint vibrations of the pocketwatch confirm that it is in tip-top shape.&lt;br /&gt;
| Firstperson raises his round bronze pocketwatch to his ear, tilting his head as he closes his eyes briefly.  He breathes in slowly as he concentrates, nodding to himself as he lowers his hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| Resting the round bronze pocketwatch in your palm with an embellished filigree whorl lid face up, you pull the crown one click away from the timepiece&amp;#039;s rim.  You wind the knob to the point of subtle resistance, then press the crown down with the pad of your thumb.&lt;br /&gt;
| Resting the round bronze pocketwatch in his palm with an embellished filigree whorl lid face up, Firstperson pulls the crown away from the timepiece&amp;#039;s rim.  He winds the knob countless times, then presses the crown down with the pad of his thumb.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
| You twist the herringbone copper of your round bronze pocketwatch until the links are taut, then with the lightest flicks of your wrist, set the timepiece swinging like a hypnotic pendulum, an embellished filigree whorl lid occasionally flashing as it spins.&lt;br /&gt;
| Firstperson tautly twists the herringbone copper of his round bronze pocketwatch, then with barely perceivable flicks of his wrist, sets the timepiece swinging like a hypnotic pendulum, an embellished filigree whorl lid occasionally flashing as it spins.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=  You analyze your round bronze pocketwatch and sense that the creator has provided the following information:&lt;br /&gt;
Created in 5124 at the precise stroke of midnight on Lormesta the 1st, a filligreed round bronze pocketwatch is a timepiece in honor of the &amp;quot;Year of the Clockwerke Devices.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The pocketwatch is currently tier 3 of 3 and can only be unlocked via an unlock certificate at Duskruin.&lt;br /&gt;
&lt;br /&gt;
It has access to the following verbs:&lt;br /&gt;
 CLOSE, GAZE (provides time), GLANCE (provides time), LISTEN, LOOK, PONDER (removes alarm), PUSH, OPEN, REMOVE, TOUCH (Interacts w. interior item), TURN, TWIST, WEAR, and WHISPER (Closed - fluff, open - sets alarm).&lt;br /&gt;
&lt;br /&gt;
Please note: The pocketwatch is precise.  It will set an alarm down to the seconds, though it only asks for the alarm in minutes or hours.  It does not have the ability to set an alarm for a specific time.&lt;br /&gt;
&lt;br /&gt;
It has the following available customizations:&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chain Article:&amp;#039;&amp;#039;&amp;#039; herringbone&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chain Material:&amp;#039;&amp;#039;&amp;#039; copper&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lid Design:&amp;#039;&amp;#039;&amp;#039; an embellished filigree whorl&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shape of pocketwatch:&amp;#039;&amp;#039;&amp;#039; round&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interior Lid Item (base):&amp;#039;&amp;#039;&amp;#039; a scrap of parchment&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interior Lid Item (description)&amp;#039;&amp;#039;&amp;#039;: Scrawled across the thin slip of paper is a wish for a happy new year.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timepiece Glass Color:&amp;#039;&amp;#039;&amp;#039; clear&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timepiece Charm:&amp;#039;&amp;#039;&amp;#039; golden bell&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Timepiece Base:&amp;#039;&amp;#039;&amp;#039; a filligreed round bronze pocketwatch&lt;br /&gt;
&lt;br /&gt;
When worn, the pocketwatch will transform in the follow ways:&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;With a bodice/corset:&amp;#039;&amp;#039;&amp;#039; a stay-pinned braided herringbone chain discreetly tucked into a (bodice/corset) pocket&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;With a vest:&amp;#039;&amp;#039;&amp;#039; a button-latched looping herringbone chain attached to a pocket-tucked timepiece&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;If no vest or bodice/corset are worn, then it becomes a neckworn item:&amp;#039;&amp;#039;&amp;#039; a copper-strung clockwork locket&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alarm Persona:&amp;#039;&amp;#039;&amp;#039; a miniaturized ethereal soldier&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alarm Characteristic:&amp;#039;&amp;#039;&amp;#039; salutes&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alarm Pronoun:&amp;#039;&amp;#039;&amp;#039; he&lt;br /&gt;
&lt;br /&gt;
In Locket &amp;amp; Pocketwatch form, the timepiece may have a long description.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PONDER (no alarm set)&lt;br /&gt;
| Tightening your grip on your round bronze pocketwatch, you tap out a light staccato upon the copper lid of your round bronze pocketwatch as you contemplate the tasks ahead of you today.&lt;br /&gt;
| Tightening his grip on his round bronze pocketwatch, Firstperson taps out a light staccato upon the copper lid of his round bronze pocketwatch, his thoughts elsewhere.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PONDER (alarm set)&lt;br /&gt;
| Cradling the pocketwatch in your hand, you toggle the lid open and gaze upon the clear glass-covered face for several moments.  As you ponder, an ethereal stream of light dances across the surface, reminding you that you have an alarm set for 10:13 AM elven time.  You quickly *click* the lid closed, satisfied with your reminder.&lt;br /&gt;
| Cradling the pocketwatch in his hand, Firstperson toggles the lid open and gazes upon the clear glass face for several moments before pinching the lid closed with a soft *click*.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; | PUSH&lt;br /&gt;
| With your round bronze pocketwatch in hand, you gently press the crown, revealing the clear glass contained within.  As you tilt the timepiece towards you, you note that it is 10:06 AM by the elven standard time.&lt;br /&gt;
| Firstperson gazes around the area as he focuses his attention upon his round bronze pocketwatch.  He gently presses the crown as he tilts the timepiece towards him.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; | TOUCH&lt;br /&gt;
| You twist the golden bell charm attached to your round bronze pocketwatch in and out of the ambient light.&lt;br /&gt;
| Firstperson twists the golden bell charm attached to his round bronze pocketwatch in and out of the ambient light.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; | WHISPER (open)&lt;br /&gt;
| Tracing your fingertips across the bronze bevel of your pocketwatch, you bring the timepiece to your lips as you quietly murmur a reminder to set an alarm so that you can complete your tasks.&lt;br /&gt;
| Tracing his fingertips across the bronze bevel of his pocketwatch, bringing his timepiece up to his lips as he quietly murmurs something you cannot hear.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot;| WHISPER (close)&lt;br /&gt;
| [Usage: WHISPER my pocketwatch ALARM # {minutes|hours}]&lt;br /&gt;
(OOC Note: Minutes = 1-60 only.  Hours = 2-24 only.)&lt;br /&gt;
You have set an alarm on your round bronze pocketwatch for 5 minutes.  It will sound at 10:13 AM of the elven time standard.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* Each verb interacts differently when worn and based on what form it is in when worn (ie: chain, locket)&lt;br /&gt;
* open/close affect some of the verbs&lt;br /&gt;
&lt;br /&gt;
=== Alarm ===&lt;br /&gt;
* Alarm can not exceed 24 hours.&lt;br /&gt;
* Alarm syntax is as follows:&lt;br /&gt;
:[Usage: WHISPER my pocketwatch ALARM # {minutes|hours}]&lt;br /&gt;
:(OOC Note: Minutes = 1-60 only.  Hours = 2-24 only.)&lt;br /&gt;
&lt;br /&gt;
When the alarm sounds, it will appear as so:&lt;br /&gt;
&lt;br /&gt;
Rising out of your pocketwatch, the image of &amp;#039;&amp;#039;&amp;#039;a miniaturized ethereal soldier&amp;#039;&amp;#039;&amp;#039; materializes scant inches above your pocketwatch and &amp;#039;&amp;#039;&amp;#039;salutes&amp;#039;&amp;#039;&amp;#039; you before &amp;#039;&amp;#039;&amp;#039;he&amp;#039;&amp;#039;&amp;#039; announces, &amp;quot;Your alarm for 10:13 AM elven standard is issuing.  Please take note as it won&amp;#039;t go off again.&amp;quot; Just as swiftly as &amp;#039;&amp;#039;&amp;#039;he&amp;#039;&amp;#039;&amp;#039; appeared, &amp;#039;&amp;#039;&amp;#039;he&amp;#039;&amp;#039;&amp;#039; also disappears.&lt;br /&gt;
&lt;br /&gt;
* Bolded items above are the customized portion&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|itemclass= pocketwatch&lt;br /&gt;
|itemtype= &lt;br /&gt;
|alter= No&lt;br /&gt;
|ld= No&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= Yes&lt;br /&gt;
|custom= chain article&lt;br /&gt;
|custom2= chain material&lt;br /&gt;
|custom3= lid design&lt;br /&gt;
|custom4= shape of pocketwatch&lt;br /&gt;
|custom5= Interior Lid item&lt;br /&gt;
|custom6= Interior Lid Item description&lt;br /&gt;
|custom7= Glass Color&lt;br /&gt;
|custom8= Charm&lt;br /&gt;
|custum9= worn w. bodice&lt;br /&gt;
|custom10= worn w. vest&lt;br /&gt;
|custom11= locket design&lt;br /&gt;
|custom12= alarm persona&lt;br /&gt;
|custom13= alarm characteristic&lt;br /&gt;
|custom14= alarm pronoun&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Duskruin&lt;br /&gt;
|releaseyear= 2024 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&lt;br /&gt;
|tiersnumber= 3&lt;br /&gt;
|unlock= Certificate&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb &lt;br /&gt;
|verb= CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= GAZE&lt;br /&gt;
|verb3= GLANCE&lt;br /&gt;
|verb4= LISTEN&lt;br /&gt;
|verb5= LOOK&lt;br /&gt;
|verb6= PONDER&lt;br /&gt;
|verb7= PUSH&lt;br /&gt;
|verb8= OPEN&lt;br /&gt;
|verb9= REMOVE&lt;br /&gt;
|verb10= TOUCH&lt;br /&gt;
|verb11= TURN&lt;br /&gt;
|verb12= TWIST&lt;br /&gt;
|verb13= WEAR&lt;br /&gt;
|verb14= WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-THANDIWE</name></author>
	</entry>
</feed>