<?xml version="1.0"?>
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	<id>https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Companion_Creature</id>
	<title>Companion Creature - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Companion_Creature"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Companion_Creature&amp;action=history"/>
	<updated>2026-04-04T14:55:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Companion_Creature&amp;diff=69928&amp;oldid=prev</id>
		<title>VANKRASN39: add category</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Companion_Creature&amp;diff=69928&amp;oldid=prev"/>
		<updated>2015-10-13T06:19:54Z</updated>

		<summary type="html">&lt;p&gt;add category&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:19, 13 October 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ambient Pet ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ambient Pet ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Anyone can own [[List_of_ambient_pets|ambient pets]], which are &#039;fluff&#039; companions that have no mechanical benefit, and are simply a prop for role-play. They tend to reside on the person of the adventurer and have ambient messaging. Examples of fluff companions are: [[Sewer rat|Bloodriven rats]], [[Grey Squirrel|grey squirrels]], Dhu [[kittens]], [[Lizard_Pets|lizards]], and [[Shade_Skink|shade skink]]s.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Anyone can own [[List_of_ambient_pets|ambient pets]], which are &#039;fluff&#039; companions that have no mechanical benefit, and are simply a prop for role-play. They tend to reside on the person of the adventurer and have ambient messaging. Examples of fluff companions are: [[Sewer rat|Bloodriven rats]], [[Grey Squirrel|grey squirrels]], Dhu [[kittens]], [[Lizard_Pets|lizards]], and [[Shade_Skink|shade skink]]s.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Pet Spells| ]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VANKRASN39</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Companion_Creature&amp;diff=69927&amp;oldid=prev</id>
		<title>CYAKNIGHT at 06:12, 13 October 2015</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Companion_Creature&amp;diff=69927&amp;oldid=prev"/>
		<updated>2015-10-13T06:12:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:12, 13 October 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Animal Familiar ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Animal Familiar ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wizards are able to cast [[920|Call Familiar (920)]] to summon an animal to his or her side. Cast unaided, the spell calls out to the nearest appropriate animal in the region, resulting in an arbitrary familiar. If the wizard is [[ATTUNE (verb)|attuned]] to a certain element, any wyrdling creatures that respond will be of the corresponding element. Once a wizard has found a fellow wizard to teach them the binding rune, they can use a binding [[runestone|rune]] to consistently choose a specific type of [[920#Familiars|animal familiar]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The familiar can act as a scout, allowing the caster to remotely view a location. It can also talk, in order to send messages to other players. Most notably, [[930|Familiar Gate (930)]] lets wizards use their familiars to allow transportation to or from a location via placement of the caster&#039;s familiar&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wizards are able to cast [[920|Call Familiar (920)]] to summon an animal to his or her side. Cast unaided, the spell calls out to the nearest appropriate animal in the region, resulting in an arbitrary familiar. If the wizard is [[ATTUNE (verb)|attuned]] to a certain element, any wyrdling creatures that respond will be of the corresponding element. Once a wizard has found a fellow wizard to teach them the binding rune, they can use a binding [[runestone|rune]] to consistently choose a specific type of [[920#Familiars|animal familiar]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The familiar can act as a scout, allowing the caster to remotely view a location. It can also talk, in order to send messages to other players. Most notably, [[930|Familiar Gate (930)]] lets wizards use their familiars to allow transportation to or from a location via placement of the caster&#039;s familiar.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Spirit Servant ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Spirit Servant ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Clerics and Empaths are able to cast [[218|Spirit Servant (218)]] to summon a servant that will follow them. Although spirit servants cannot leave the caster, they are able to assist should their master become incapacitated. A spirit servant can hold an item in each hand; if its master is disarmed, the spirit will automatically pick the weapon up. If its master is killed, the spirit can [[Preservation|preserve]] the body and send off a beacon to let other adventurers know where its master&#039;s body is located&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Similar to wizard animal familiars, clerics or empaths can use a binding rune to consistently summon a specific spirit servant. Note that although the spell is based in the Major Spiritual sphere, the spirits summoned take after emotions and aspects of nature&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Clerics and Empaths are able to cast [[218|Spirit Servant (218)]] to summon a servant that will follow them. Although spirit servants cannot leave the caster, they are able to assist should their master become incapacitated. A spirit servant can hold an item in each hand; if its master is disarmed, the spirit will automatically pick the weapon up. If its master is killed, the spirit can [[Preservation|preserve]] the body and send off a beacon to let other adventurers know where its master&#039;s body is located.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Similar to wizard animal familiars, clerics or empaths can use a binding rune to consistently summon a specific spirit servant. Note that although the spell is based in the Major Spiritual sphere, the spirits summoned take after emotions and aspects of nature.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;a class=&quot;mw-diff-movedpara-right&quot; title=&quot;Paragraph was moved. Click to jump to old location.&quot; href=&quot;#movedpara_8_0_lhs&quot;&gt;&amp;#x26AB;&lt;/a&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;a name=&quot;movedpara_5_3_rhs&quot;&gt;&lt;/a&gt;== Ranger &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Companion&lt;/ins&gt; ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rangers are able to cast [[630|Animal Companion (630)]] to befriend an animal permanently. After bonding with the animal, subsequent casts of the spell will attempt to call the creature. Ranger companions can aid in combat by attacking creatures or defending the ranger; their damage/defensive output and frequency is similar to a weapon flare.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Avians attack with puncture damage and have the ability to wing buffet, knock down, or force stance offensive. Avians can also deliver messages to others.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;a class=&quot;mw-diff-movedpara-left&quot; title=&quot;Paragraph was moved. Click to jump to new location.&quot; href=&quot;#movedpara_5_3_rhs&quot;&gt;&amp;#x26AB;&lt;/a&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;a name=&quot;movedpara_8_0_lhs&quot;&gt;&lt;/a&gt;== Ranger &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Companions&lt;/del&gt; ==&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Canines attack with puncture damage and have the ability to disarm. Canines can also [[drag]] objects.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rangers are able to cast [[630|Animal Companion (630)]] to befriend an animal permanently. Ranger pets can aid in combat by attacking creatures or defending the ranger. Feline and avian pets attack with slash damage, and canine and rodent pets attack with puncture damage. In addition, each animal type has a special attack. Moreover, avian pets can deliver messages to others, and both canine and feline pets can drag an object, such as a dead body.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Felines attack with slash damage and have the ability to pounce, knock down, or double strike. Felines can also drag objects.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Rodents attack with slash damage and have the ability to hamstring or knockdown. Rodents can also [[nudge]] objects (perhaps to aid the ranger in role-play).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ambient &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pets&lt;/del&gt; ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ambient &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pet&lt;/ins&gt; ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[List_of_ambient_pets|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ambient&lt;/del&gt; pets]] are &#039;fluff&#039; companions that have no mechanical benefit, and are simply a prop for role-play. They tend to reside on the person of the adventurer. Examples of fluff companions are: [[Sewer rat|Bloodriven rats]], [[Grey Squirrel|grey squirrels]], Dhu [[kittens]], [[Lizard_Pets|lizards]], and [[Shade_Skink|shade skink]]s.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Anyone can own &lt;/ins&gt;[[List_of_ambient_pets|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ambient&lt;/ins&gt; pets]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, which&lt;/ins&gt; are &#039;fluff&#039; companions that have no mechanical benefit, and are simply a prop for role-play. They tend to reside on the person of the adventurer&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; and have ambient messaging&lt;/ins&gt;. Examples of fluff companions are: [[Sewer rat|Bloodriven rats]], [[Grey Squirrel|grey squirrels]], Dhu [[kittens]], [[Lizard_Pets|lizards]], and [[Shade_Skink|shade skink]]s.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CYAKNIGHT</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Companion_Creature&amp;diff=69924&amp;oldid=prev</id>
		<title>CYAKNIGHT: Created page with &quot;&#039;&#039;&#039;Companion creature&#039;&#039;&#039; refers to several types of creatures that are summoned to serve and fight alongside adventurers. Wizard|s, Sorcerers, Clerics, Empaths...&quot;</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Companion_Creature&amp;diff=69924&amp;oldid=prev"/>
		<updated>2015-10-13T05:35:48Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Companion creature&amp;#039;&amp;#039;&amp;#039; refers to several types of creatures that are summoned to serve and fight alongside adventurers. &lt;a href=&quot;/Wizard&quot; title=&quot;Wizard&quot;&gt;Wizards&lt;/a&gt;, &lt;a href=&quot;/Sorcerer&quot; title=&quot;Sorcerer&quot;&gt;Sorcerers&lt;/a&gt;, &lt;a href=&quot;/Cleric&quot; title=&quot;Cleric&quot;&gt;Clerics&lt;/a&gt;, &lt;a href=&quot;/Empath&quot; title=&quot;Empath&quot;&gt;Empaths&lt;/a&gt;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Companion creature&amp;#039;&amp;#039;&amp;#039; refers to several types of creatures that are summoned to serve and fight alongside adventurers. [[Wizard|Wizard]]s, [[Sorcerer]]s, [[Cleric]]s, [[Empath]]s, and [[Ranger]]s all have companions at their command, each with certain applications for combat, scouting, utility, or even just role-play. In general, there are four unofficial classifications of companion creatures.&lt;br /&gt;
&lt;br /&gt;
== Animal Familiar ==&lt;br /&gt;
Wizards are able to cast [[920|Call Familiar (920)]] to summon an animal to his or her side. Cast unaided, the spell calls out to the nearest appropriate animal in the region, resulting in an arbitrary familiar. If the wizard is [[ATTUNE (verb)|attuned]] to a certain element, any wyrdling creatures that respond will be of the corresponding element. Once a wizard has found a fellow wizard to teach them the binding rune, they can use a binding [[runestone|rune]] to consistently choose a specific type of [[920#Familiars|animal familiar]]. The familiar can act as a scout, allowing the caster to remotely view a location. It can also talk, in order to send messages to other players. Most notably, [[930|Familiar Gate (930)]] lets wizards use their familiars to allow transportation to or from a location via placement of the caster&amp;#039;s familiar.&lt;br /&gt;
&lt;br /&gt;
== Spirit Servant ==&lt;br /&gt;
Clerics and Empaths are able to cast [[218|Spirit Servant (218)]] to summon a servant that will follow them. Although spirit servants cannot leave the caster, they are able to assist should their master become incapacitated. A spirit servant can hold an item in each hand; if its master is disarmed, the spirit will automatically pick the weapon up. If its master is killed, the spirit can [[Preservation|preserve]] the body and send off a beacon to let other adventurers know where its master&amp;#039;s body is located. Similar to wizard animal familiars, clerics or empaths can use a binding rune to consistently summon a specific spirit servant. Note that although the spell is based in the Major Spiritual sphere, the spirits summoned take after emotions and aspects of nature.&lt;br /&gt;
&lt;br /&gt;
== Ranger Companions ==&lt;br /&gt;
Rangers are able to cast [[630|Animal Companion (630)]] to befriend an animal permanently. Ranger pets can aid in combat by attacking creatures or defending the ranger. Feline and avian pets attack with slash damage, and canine and rodent pets attack with puncture damage. In addition, each animal type has a special attack. Moreover, avian pets can deliver messages to others, and both canine and feline pets can drag an object, such as a dead body.&lt;br /&gt;
&lt;br /&gt;
== Ambient Pets ==&lt;br /&gt;
[[List_of_ambient_pets|Ambient pets]] are &amp;#039;fluff&amp;#039; companions that have no mechanical benefit, and are simply a prop for role-play. They tend to reside on the person of the adventurer. Examples of fluff companions are: [[Sewer rat|Bloodriven rats]], [[Grey Squirrel|grey squirrels]], Dhu [[kittens]], [[Lizard_Pets|lizards]], and [[Shade_Skink|shade skink]]s.&lt;/div&gt;</summary>
		<author><name>CYAKNIGHT</name></author>
	</entry>
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