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	<id>https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Constellation_lantern</id>
	<title>Constellation lantern - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Constellation_lantern"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Constellation_lantern&amp;action=history"/>
	<updated>2026-05-17T16:57:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Constellation_lantern&amp;diff=217026&amp;oldid=prev</id>
		<title>TWILSON: Fixed a typo</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Constellation_lantern&amp;diff=217026&amp;oldid=prev"/>
		<updated>2024-04-15T17:30:33Z</updated>

		<summary type="html">&lt;p&gt;Fixed a typo&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:30, 15 April 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;!-- Third Person View --&amp;gt; Opening the glass door of her vert faenor lantern, XXX gently blows upon the candle nestled within and extinguishes the light.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;!-- Third Person View --&amp;gt; Opening the glass door of her vert faenor lantern, XXX gently blows upon the candle nestled within and extinguishes the light.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! scope=&quot;row&quot;  role=&quot;rowheader&quot;|RAISE&amp;lt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;b4&lt;/del&gt;&amp;gt;(with no screen)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! scope=&quot;row&quot;  role=&quot;rowheader&quot;|RAISE&amp;lt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;br&lt;/ins&gt;&amp;gt;(with no screen)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;!-- First Person View --&amp;gt; You raise your vert faenor lantern.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;!-- First Person View --&amp;gt; You raise your vert faenor lantern.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;!-- Third Person View --&amp;gt; XXX raises her vert faenor lantern.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;!-- Third Person View --&amp;gt; XXX raises her vert faenor lantern.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;

&lt;!-- diff cache key gswiki:diff:wikidiff2:1.12:old-217025:rev-217026:1.13.0 --&gt;
&lt;/table&gt;</summary>
		<author><name>TWILSON</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Constellation_lantern&amp;diff=217025&amp;oldid=prev</id>
		<title>TWILSON: Created page with &quot;&lt;table&gt;&lt;tr valign=&quot;top&quot;&gt;&lt;td&gt;&lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&gt; The &#039;&#039;&#039;Constellation Lantern&#039;&#039;&#039; is used to project the constellations of Elanthia.  Some show only constellations of one season, some can show all. {{TOC limit|2}} ==Analyze== &lt;pre{{log2}}&gt; You analyze the vert faenor lantern and sense that the creator has provided the following information: ******************** CONSTELLATI...&quot;</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Constellation_lantern&amp;diff=217025&amp;oldid=prev"/>
		<updated>2024-04-15T17:28:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt; The &amp;#039;&amp;#039;&amp;#039;Constellation Lantern&amp;#039;&amp;#039;&amp;#039; is used to project the &lt;a href=&quot;/Constellations&quot; class=&quot;mw-redirect&quot; title=&quot;Constellations&quot;&gt;constellations&lt;/a&gt; of &lt;a href=&quot;/Elanthia&quot; title=&quot;Elanthia&quot;&gt;Elanthia&lt;/a&gt;.  Some show only &lt;a href=&quot;/Constellations&quot; class=&quot;mw-redirect&quot; title=&quot;Constellations&quot;&gt;constellations&lt;/a&gt; of one season, some can show all. {{TOC limit|2}} ==Analyze== &amp;lt;pre{{log2}}&amp;gt; You analyze the vert faenor lantern and sense that the creator has provided the following information: ******************** CONSTELLATI...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Constellation Lantern&amp;#039;&amp;#039;&amp;#039; is used to project the [[constellations]] of [[Elanthia]].  Some show only [[constellations]] of one season, some can show all.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the vert faenor lantern and sense that the creator has provided the following information:&lt;br /&gt;
******************** CONSTELLATION LANTERN ********************&lt;br /&gt;
This vert faenor lantern is a sort of planetarium.  It projects the images of constellations, but one at a time.  It has a variety of &amp;quot;screens&amp;quot; that allow it to display constellations of the northern hemisphere.&lt;br /&gt;
These lanterns can be limited to showing only the constellations of a single season, or they can be made to show the constellations of all four seasons (auction level).&lt;br /&gt;
&lt;br /&gt;
Alteration Guidelines:&lt;br /&gt;
These constellation lanterns CANNOT be altered.&lt;br /&gt;
&lt;br /&gt;
You may GLANCE, PEER, LIGHT, EXTINGUISH, and RAISE your lantern.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GLANCE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Glancing at the vert faenor lantern you notice that the small candle in the small niche isn&amp;#039;t lit.  You also notice that the screen numbered &amp;quot;1&amp;quot; and labeled &amp;quot;The Handmaidens (Charlatos 21 - Olaesta 3)&amp;quot; is fitted to the glass door.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Beneath the lantern is a tiny cage that houses several screens.  Tiny etchings at the bottom of each piece label them and read: Screen 1- The Handmaidens (Charlatos 21 - Olaesta 3), Screen 2- The Hammer (Olaesta 4 - Olaesta 18), Screen 3- The Cat&amp;#039;s Paw (Olaesta 19 - Ivastaen 2), Screen 4- The Mistress of Adoration (Ivastaen 3 - 17), Screen 5- The Rat (Ivastaen 18 - Lumnae 1), and Screen 6- The Dragonfly (Lumnae 2 - Lumnae 15).&lt;br /&gt;
&lt;br /&gt;
Clearly, the different constellations can be displayed by changing screens.  You can accomplish this by turning the lantern and specifying the number of the desired screen.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
  TURN [MY] lantern                 (makes it flicker)&lt;br /&gt;
  TURN [MY] lantern TO SCREEN {num} (sets the lantern to use the {num} screen)&lt;br /&gt;
  TURN [MY] lantern TO SCREEN 0     (removes the screen that may already be in place)&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LIGHT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Striking a match, you light the candle within your vert faenor lantern and close the small glass door.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Striking a match, XXX lights the candle within her vert faenor lantern and closes the small glass door.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EXTINGUISH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Opening the glass door of your vert faenor lantern, you gently blow on the candle within and extinguish the flame.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Opening the glass door of her vert faenor lantern, XXX gently blows upon the candle nestled within and extinguishes the light.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&amp;lt;b4&amp;gt;(with no screen)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You raise your vert faenor lantern.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX raises her vert faenor lantern.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lift your vert faenor lantern into the air and are rewarded with the silhouette of a constellation upon the floor.  Details in the lantern&amp;#039;s screen make out the gowns of the handmaiden&amp;#039;s, which are punctuated at six points by the brightly glowing stars of the constellation.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX raises her vert faenor lantern into the air causing the light to spill through the screen she&amp;#039;s placed upon the glass door.  Light pools upon the floor and the silhouette of a constellation appears there.  Details in the lantern&amp;#039;s screen make out the gowns of the handmaiden&amp;#039;s, which are punctuated at six points by the brightly glowing stars of the constellation.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn your vert faenor lantern.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX turns her vert faenor lantern, causing the light within to flicker.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&amp;lt;br&amp;gt;(to screen 1-6)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; With nimble fingers you pull a screen from the bottom of your vert faenor lantern and fit it across the glass door of your lantern, replacing the screen that had been there.  You notice that the new screen is numbered &amp;quot;2&amp;quot; and labeled &amp;quot;The Hammer (Olaesta 4 - Olaesta 18)&amp;quot;.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; With nimble fingers, XXX draws a screen from the bottom of her vert faenor lantern and fits it across the glass door.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&amp;lt;br&amp;gt;(to screen 0)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You remove the screen and return it to the bottom of the vert faenor lantern.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX removes the screen and returns it to the bottom of the vert faenor lantern.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Lantern &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=GLANCE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PEER&lt;br /&gt;
|verb3=LIGHT&lt;br /&gt;
|verb4=EXTINGUISH&lt;br /&gt;
|verb5=RAISE&lt;br /&gt;
|verb6=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>TWILSON</name></author>
	</entry>
</feed>