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	<id>https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Dead_pet</id>
	<title>Dead pet - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Dead_pet"/>
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	<updated>2026-05-14T23:42:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Dead_pet&amp;diff=226925&amp;oldid=prev</id>
		<title>GS4-THANDIWE: Created page with &quot;&lt;table&gt;&lt;tr valign=&quot;top&quot;&gt;&lt;td&gt;&lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&gt; Introduced at Ebon Gate in 2002, Dead Pets are usually found as prizes or raffle items.  Typically coming with a show, the dead pet can come in a large variety of options from serpents (only one that can be worn), avians (have wings), and any other small animal.  They should never be larger than a small to medium-sized animal. {{TO...&quot;</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dead_pet&amp;diff=226925&amp;oldid=prev"/>
		<updated>2024-10-12T18:39:57Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt; Introduced at &lt;a href=&quot;/Ebon_Gate&quot; class=&quot;mw-redirect&quot; title=&quot;Ebon Gate&quot;&gt;Ebon Gate&lt;/a&gt; in 2002, Dead Pets are usually found as prizes or raffle items.  Typically coming with a show, the dead pet can come in a large variety of options from serpents (only one that can be worn), avians (have wings), and any other small animal.  They should never be larger than a small to medium-sized animal. {{TO...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
Introduced at [[Ebon Gate]] in 2002, Dead Pets are usually found as prizes or raffle items.  Typically coming with a show, the dead pet can come in a large variety of options from serpents (only one that can be worn), avians (have wings), and any other small animal.  They should never be larger than a small to medium-sized animal.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Dead Pet &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= The Dead Pet is a hand-held item that is a small to medium-sized animal that can be interacted with.  It is quite dead but fully intact.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a Dead Pet.&lt;br /&gt;
&lt;br /&gt;
You could CUDDLE, HUG, KISS, LICK, LISTEN, PINCH, POKE, PULL, PUNCH, PUSH, RUB, SMELL, TICKLE, TILT, TOSS, TURN, and WAVE the raccoon.  There are no tiers to unlock.&lt;br /&gt;
&lt;br /&gt;
It may be altered, but must remain dead and in-tact.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! CUDDLE&lt;br /&gt;
| You cuddle up with your dusky grey raccoon.&lt;br /&gt;
|Firstperson cuddles up with his dusky grey raccoon.&lt;br /&gt;
|-&lt;br /&gt;
! HUG&lt;br /&gt;
| You give your dusky grey raccoon a warm hug, politely ignoring the dark ooze that seeps onto your shoulder.&lt;br /&gt;
|Firstperson gives his dusky grey raccoon a warm hug, causing a hideous dark substance to ooze out all over his shoulder.&lt;br /&gt;
|-&lt;br /&gt;
! KISS&lt;br /&gt;
|You give your dusky grey raccoon an affectionate kiss, hardly even noticing the smell.&lt;br /&gt;
|Astonishingly, Firstperson gives his dusky grey raccoon a big kiss.  Has he no sense of smell?&lt;br /&gt;
|-&lt;br /&gt;
! LICK&lt;br /&gt;
|For some reason, you lick your dusky grey raccoon.&lt;br /&gt;
|Firstperson just licked his dusky grey raccoon!  That cannot be sanitary.&lt;br /&gt;
|-&lt;br /&gt;
! LISTEN&lt;br /&gt;
|You put your ear up against your dusky grey raccoon and listen closely.&lt;br /&gt;
|Firstperson puts his ear up against his dusky grey raccoon.  Hoping for a heartbeat, perhaps?&lt;br /&gt;
|-&lt;br /&gt;
! PINCH&lt;br /&gt;
|You give your dusky grey raccoon a pinch, but it doesn&amp;#039;t even wince.&lt;br /&gt;
|Firstperson gives his dusky grey raccoon a pinch.  If the thing were alive it would have bitten him!&lt;br /&gt;
|-&lt;br /&gt;
! POKE &lt;br /&gt;
|You poke your dusky grey raccoon.  It doesn&amp;#039;t move.&lt;br /&gt;
|Firstperson pokes his dusky grey raccoon.  Unsurprisingly, it does not move.&lt;br /&gt;
|-&lt;br /&gt;
! PULL&lt;br /&gt;
| You arrange your dusky grey raccoon into a more lifelike position.&lt;br /&gt;
| Firstperson arranges his dusky grey raccoon into a more dramatic position.&lt;br /&gt;
|-&lt;br /&gt;
! PUNCH&lt;br /&gt;
| You discipline your dusky grey raccoon.  That should teach it!&lt;br /&gt;
|Firstperson gives his dusky grey raccoon quite a beating.  Good thing it&amp;#039;s already dead!&lt;br /&gt;
|-&lt;br /&gt;
! PUSH&lt;br /&gt;
| You roll your dusky grey raccoon over onto its back.  This only makes it look even more dead, so you quickly right it again.&lt;br /&gt;
|Firstperson rolls his dusky grey raccoon over onto its back, but after a moment&amp;#039;s consideration he returns the raccoon to its original position.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&lt;br /&gt;
| You pet your dusky grey raccoon.  It doesn&amp;#039;t seem very interested in your affection.&lt;br /&gt;
|Firstperson pets his dusky grey raccoon.  It does not react in any way.&lt;br /&gt;
|-&lt;br /&gt;
! SMELL&lt;br /&gt;
| The dusky grey raccoon is redolent with the sickly sweet smell of decay.&lt;br /&gt;
|Firstperson puts his nose right up close to his dusky grey raccoon and inhales deeply.&lt;br /&gt;
|-&lt;br /&gt;
! TICKLE&lt;br /&gt;
|You give your dusky grey raccoon a friendly little tickle on the belly.  Hmm, it must not be very ticklish.&lt;br /&gt;
|For some reason Firstperson tickles the belly of his dusky grey raccoon.&lt;br /&gt;
|-&lt;br /&gt;
! TILT&lt;br /&gt;
|You slowly tilt your dusky grey raccoon from side to side, watching its head loll back and forth.&lt;br /&gt;
|Firstperson slowly tilts his dusky grey raccoon from side to side, causing its head to loll back and forth.&lt;br /&gt;
|-&lt;br /&gt;
! TOSS&lt;br /&gt;
|You set your dusky grey raccoon on the ground, but it does not seem interested in exercise.  You pick it back up again.&lt;br /&gt;
|Firstperson places his dusky grey raccoon on the ground, as if he actually expected it to move about.  After a moment Firstperson picks it up again.&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
|You turn your dusky grey raccoon around to face the other way.&lt;br /&gt;
|Firstperson turns his dusky grey raccoon around to face the other way.&lt;br /&gt;
|-&lt;br /&gt;
! WAVE&lt;br /&gt;
|You wave your dusky grey raccoon around exuberantly, letting it enjoy the fresh air.&lt;br /&gt;
|Firstperson waves his dusky grey raccoon around as if that would make it seem more alive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
* Winged Dead Pets have slightly different messaging.&lt;br /&gt;
* Serpent Dead Pets have slightly different messaging.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Creature &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Pet &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Ebon Gate&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2002 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CUDDLE&lt;br /&gt;
|verb2=HUG &lt;br /&gt;
|verb3=KISS&lt;br /&gt;
|verb4=LICK&lt;br /&gt;
|verb5=LISTEN&lt;br /&gt;
|verb6=PINCH&lt;br /&gt;
|verb7=POKE&lt;br /&gt;
|verb8=PULL&lt;br /&gt;
|verb9=PUNCH&lt;br /&gt;
|verb10=PUSH&lt;br /&gt;
|verb11=RUB&lt;br /&gt;
|verb12=SMELL&lt;br /&gt;
|verb13=TICKLE&lt;br /&gt;
|verb14=TILT&lt;br /&gt;
|verb15=TOSS&lt;br /&gt;
|verb16=TURN&lt;br /&gt;
|verb17=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-THANDIWE</name></author>
	</entry>
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