<?xml version="1.0"?>
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	<id>https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Defenses_and_enhancements</id>
	<title>Defenses and enhancements - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Defenses_and_enhancements"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Defenses_and_enhancements&amp;action=history"/>
	<updated>2026-05-28T01:41:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Defenses_and_enhancements&amp;diff=169729&amp;oldid=prev</id>
		<title>WOMBATSANDERS: enchant link update</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Defenses_and_enhancements&amp;diff=169729&amp;oldid=prev"/>
		<updated>2022-06-25T22:56:56Z</updated>

		<summary type="html">&lt;p&gt;enchant link update&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:56, 25 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Enchanting==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Enchanting==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Enchant&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Item&lt;/del&gt; (925)|Enchanting]] is a process used by Wizards and some merchants for lending extra strength to a weapon, shield, or piece of armor. This will cause a weapon to hit harder (by increasing [[Attack strength|Attack Strength]] bonus) or a shield or armor piece to protect more effectively (by increasing Defensive Strength bonus). Equipment made of magical metals generally carry an innate bonus similar to enchantment. Each successful enchantment by a Wizard adds +1 to an item&#039;s enchant bonus. There is an enchant bonus limit of +50 between innate and added enchants.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Enchant (925)|Enchanting]] is a process used by Wizards and some merchants for lending extra strength to a weapon, shield, or piece of armor. This will cause a weapon to hit harder (by increasing [[Attack strength|Attack Strength]] bonus) or a shield or armor piece to protect more effectively (by increasing Defensive Strength bonus). Equipment made of magical metals generally carry an innate bonus similar to enchantment. Each successful enchantment by a Wizard adds +1 to an item&#039;s enchant bonus. There is an enchant bonus limit of +50 between innate and added enchants.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Resistance==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Resistance==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;

&lt;!-- diff cache key gswiki:diff:wikidiff2:1.12:old-118307:rev-169729:1.13.0 --&gt;
&lt;/table&gt;</summary>
		<author><name>WOMBATSANDERS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Defenses_and_enhancements&amp;diff=118307&amp;oldid=prev</id>
		<title>GS4-NAIKEN: /* Enchanting */ removed Wizards internal link due to adding it higher on the page</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Defenses_and_enhancements&amp;diff=118307&amp;oldid=prev"/>
		<updated>2019-07-31T23:35:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Enchanting: &lt;/span&gt; removed Wizards internal link due to adding it higher on the page&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:35, 31 July 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Enchanting==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Enchanting==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Enchant Item (925)|Enchanting]] is a process used by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Wizard|&lt;/del&gt;Wizards&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt; and some merchants for lending extra strength to a weapon, shield, or piece of armor. This will cause a weapon to hit harder (by increasing [[Attack strength|Attack Strength]] bonus) or a shield or armor piece to protect more effectively (by increasing Defensive Strength bonus). Equipment made of magical metals generally carry an innate bonus similar to enchantment. Each successful enchantment by a Wizard adds +1 to an item&#039;s enchant bonus. There is an enchant bonus limit of +50 between innate and added enchants.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Enchant Item (925)|Enchanting]] is a process used by Wizards and some merchants for lending extra strength to a weapon, shield, or piece of armor. This will cause a weapon to hit harder (by increasing [[Attack strength|Attack Strength]] bonus) or a shield or armor piece to protect more effectively (by increasing Defensive Strength bonus). Equipment made of magical metals generally carry an innate bonus similar to enchantment. Each successful enchantment by a Wizard adds +1 to an item&#039;s enchant bonus. There is an enchant bonus limit of +50 between innate and added enchants.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Resistance==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Resistance==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;

&lt;!-- diff cache key gswiki:diff:wikidiff2:1.12:old-118306:rev-118307:1.13.0 --&gt;
&lt;/table&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Defenses_and_enhancements&amp;diff=118306&amp;oldid=prev</id>
		<title>GS4-NAIKEN: /* Enchanting */ removed DS internal link due to adding it higher on the page</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Defenses_and_enhancements&amp;diff=118306&amp;oldid=prev"/>
		<updated>2019-07-31T23:34:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Enchanting: &lt;/span&gt; removed DS internal link due to adding it higher on the page&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:34, 31 July 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Enchanting==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Enchanting==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Enchant Item (925)|Enchanting]] is a process used by [[Wizard|Wizards]] and some merchants for lending extra strength to a weapon, shield, or piece of armor. This will cause a weapon to hit harder (by increasing [[Attack strength|Attack Strength]] bonus) or a shield or armor piece to protect more effectively (by increasing &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;Defensive&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; strength|Defense&lt;/del&gt; Strength&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt; bonus). Equipment made of magical metals generally carry an innate bonus similar to enchantment. Each successful enchantment by a Wizard adds +1 to an item&#039;s enchant bonus. There is an enchant bonus limit of +50 between innate and added enchants.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Enchant Item (925)|Enchanting]] is a process used by [[Wizard|Wizards]] and some merchants for lending extra strength to a weapon, shield, or piece of armor. This will cause a weapon to hit harder (by increasing [[Attack strength|Attack Strength]] bonus) or a shield or armor piece to protect more effectively (by increasing Defensive Strength bonus). Equipment made of magical metals generally carry an innate bonus similar to enchantment. Each successful enchantment by a Wizard adds +1 to an item&#039;s enchant bonus. There is an enchant bonus limit of +50 between innate and added enchants.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Resistance==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Resistance==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;

&lt;!-- diff cache key gswiki:diff:wikidiff2:1.12:old-118305:rev-118306:1.13.0 --&gt;
&lt;/table&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Defenses_and_enhancements&amp;diff=118305&amp;oldid=prev</id>
		<title>GS4-NAIKEN: /* Armor */ added internal links</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Defenses_and_enhancements&amp;diff=118305&amp;oldid=prev"/>
		<updated>2019-07-31T23:33:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Armor: &lt;/span&gt; added internal links&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:33, 31 July 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Armor==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Armor==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A wise adventurer dons [[Armor|armor]] whenever he or she is in a place with the potential for danger. The amount of armor one wears generally varies by profession: Wizards and Sorcerers will often wear lighter armors like robes and simpler leathers, so as to not hinder their spellcasting, whereas Warriors and Rogues often wear full sets of plate armor with numerous accessories. Generally, only the chest piece of an armor set will enhance a character&#039;s defensive strength if it carries a bonus. All other accessories, such as coifs, bracers, and greaves, are intended to protect specific areas of the body.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A wise adventurer dons [[Armor|armor]] whenever he or she is in a place with the potential for danger. The amount of armor one wears generally varies by profession: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Wizard|&lt;/ins&gt;Wizards&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Sorcerer|&lt;/ins&gt;Sorcerers&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; will often wear lighter armors like robes and simpler leathers, so as to not hinder their spellcasting, whereas &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Warrior|&lt;/ins&gt;Warriors&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Rogue|&lt;/ins&gt;Rogues&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; often wear full sets of plate armor with numerous accessories. Generally, only the chest piece of an armor set will enhance a character&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Defensive strength|&lt;/ins&gt;defensive strength&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; if it carries a bonus. All other accessories, such as coifs, bracers, and greaves, are intended to protect&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; those&lt;/ins&gt; specific areas of the body.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Remember that armor will not prevent a character from being hit, but it can drastically reduce wound severity and the damage incurred from being hit.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Remember that armor will not prevent a character from being hit, but it can drastically reduce wound severity and the damage incurred from being hit.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Defenses_and_enhancements&amp;diff=118304&amp;oldid=prev</id>
		<title>GS4-NAIKEN: /* Defense Bonus Items */ added internal link to &quot;Defensive bonus&quot; article</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Defenses_and_enhancements&amp;diff=118304&amp;oldid=prev"/>
		<updated>2019-07-31T23:31:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Defense Bonus Items: &lt;/span&gt; added internal link to &amp;quot;Defensive bonus&amp;quot; article&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:31, 31 July 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Defense Bonus Items==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Defense Bonus Items==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some seemingly innocuous items, generally sold or found only in extremely rare circumstances, have the magical ability to bolster the defenses of their wearer. These Defense Bonus items are highly coveted and generally owned only by the very wealthy.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some seemingly innocuous items, generally sold or found only in extremely rare circumstances, have the magical ability to bolster the defenses of their wearer. These &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Defensive bonus|&lt;/ins&gt;Defense Bonus&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; items are highly coveted and generally owned only by the very wealthy.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Critical Padding==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Critical Padding==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;

&lt;!-- diff cache key gswiki:diff:wikidiff2:1.12:old-118303:rev-118304:1.13.0 --&gt;
&lt;/table&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Defenses_and_enhancements&amp;diff=118303&amp;oldid=prev</id>
		<title>GS4-NAIKEN: page creation</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Defenses_and_enhancements&amp;diff=118303&amp;oldid=prev"/>
		<updated>2019-07-31T23:29:19Z</updated>

		<summary type="html">&lt;p&gt;page creation&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Armor==&lt;br /&gt;
A wise adventurer dons [[Armor|armor]] whenever he or she is in a place with the potential for danger. The amount of armor one wears generally varies by profession: Wizards and Sorcerers will often wear lighter armors like robes and simpler leathers, so as to not hinder their spellcasting, whereas Warriors and Rogues often wear full sets of plate armor with numerous accessories. Generally, only the chest piece of an armor set will enhance a character&amp;#039;s defensive strength if it carries a bonus. All other accessories, such as coifs, bracers, and greaves, are intended to protect specific areas of the body.&lt;br /&gt;
&lt;br /&gt;
Remember that armor will not prevent a character from being hit, but it can drastically reduce wound severity and the damage incurred from being hit.&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
[[Shield|Shields]] come in four sizes: small, medium, large, and tower. While a shield can block attacks, its heaviness may hinder one&amp;#039;s ability to dodge them. Smaller shields are better used in combination with dodging, while larger shields eschew evasion more completely in favor of blocking. Shields also provide a defensive bonus that can be increased by enchanting them.&lt;br /&gt;
&lt;br /&gt;
==Enhancement Spells==&lt;br /&gt;
[[Magic|Spells]] are often used to augment defenses or offenses. [[Strength (509)|Strength]], a [[Major Elemental]] spell, will allow for stronger physical attacks, and the [[Paladin]] spell, [[Divine Shield (1609)|Divine Shield]], will increase one&amp;#039;s ability to block enemy attacks. Some enhancement spells have a balancing negative effect. For example, [[Spirit Barrier (102)|Spirit Barrier]], a [[Minor Spiritual]] spell, will increase defense but make it more difficult for its target to score physical hits against foes.&lt;br /&gt;
&lt;br /&gt;
==Defense Bonus Items==&lt;br /&gt;
Some seemingly innocuous items, generally sold or found only in extremely rare circumstances, have the magical ability to bolster the defenses of their wearer. These Defense Bonus items are highly coveted and generally owned only by the very wealthy.&lt;br /&gt;
&lt;br /&gt;
==Critical Padding==&lt;br /&gt;
This padding type reduces the severity of wounds inflicted upon the wearer. Opportunities to add such padding to armor are offered by merchants and sometimes the [[WPS smithy|WPS Smithy]]. Armor can receive both critical and damage padding.&lt;br /&gt;
&lt;br /&gt;
See also: [[Padding#Critical Padding|Critical Padding]]&lt;br /&gt;
&lt;br /&gt;
==Damage Padding==&lt;br /&gt;
This padding type reduces the wearer&amp;#039;s loss of health points by an attack while the critical severity remains the same. Opportunities to add such padding to armor are offered by merchants and sometimes the WPS Smithy. Armor can receive both critical and damage padding.&lt;br /&gt;
&lt;br /&gt;
See also: [[Padding#Damage Padding|Damage Padding]]&lt;br /&gt;
&lt;br /&gt;
==Enchanting==&lt;br /&gt;
[[Enchant Item (925)|Enchanting]] is a process used by [[Wizard|Wizards]] and some merchants for lending extra strength to a weapon, shield, or piece of armor. This will cause a weapon to hit harder (by increasing [[Attack strength|Attack Strength]] bonus) or a shield or armor piece to protect more effectively (by increasing [[Defensive strength|Defense Strength]] bonus). Equipment made of magical metals generally carry an innate bonus similar to enchantment. Each successful enchantment by a Wizard adds +1 to an item&amp;#039;s enchant bonus. There is an enchant bonus limit of +50 between innate and added enchants.&lt;br /&gt;
&lt;br /&gt;
==Resistance==&lt;br /&gt;
Some armor can be treated by [[Ranger|Rangers]] or merchants to [[Resistance|resist]] various forms of elemental damage. The process requires potions crafted from [[Herb|special plants]], each unique to a resistance type. Resistance can only be added to leather and cloth armors, as sturdier armors are immune to the magics involved. Resistance is not permanent and eventually fails.&lt;br /&gt;
&lt;br /&gt;
==Flares==&lt;br /&gt;
Flaring weapons occasionally release a potent, damaging charge on impact. Many [[Flare|flares]] are elemental, but many other, more unusual flares exist, such as a poisonous substance, void magic, and plasma. Some metals, such as [[Drakar|drakar]], [[Gornar|gornar]], and [[Rhimar|rhimar]], have innate flares, but other metals may also be imbued with a flaring ability. [[Feras]] and [[Drake weapon|drake]] weapons, for example, hold no magical bonuses but are known to possess innate flaring abilities.&lt;br /&gt;
&lt;br /&gt;
==Blessings==&lt;br /&gt;
As the [[Undead|undead]] are immune to standard forms of attack, it is necessary to purify worldly weapons with a blessing that will allow them to harm these foes. Several methods of blessing exist, generally stemming from the [[Arkati]]: [[Voln]] members can use their [[Symbol|Symbols]] to instill holy power into a weapon, and [[Cleric|Clerics]] have the [[Bless (304)|Bless]] spell.&lt;br /&gt;
&lt;br /&gt;
==Sanctification==&lt;br /&gt;
[[Sanctified]] weapons are attuned to the faithful and remain permanently blessed in the hands of a Cleric or Paladin. Rarer still, there are weapons of such power that they remain permanently blessed no matter the hand that holds them.&lt;br /&gt;
&lt;br /&gt;
==Critical Weighting==&lt;br /&gt;
This weighting type increases the severity of wounds inflicted upon the target. Opportunities to add such weighting to weapons are offered by merchants and sometimes the WPS Smithy. Weapons can receive both critical and damage weighting.&lt;br /&gt;
&lt;br /&gt;
See also: [[Weighting#Critical Weighting|Critical Weighting]]&lt;br /&gt;
&lt;br /&gt;
==Damage Weighting==&lt;br /&gt;
This weighting type increases the loss of health points for the target while the critical severity remains the same. Opportunities to add such weighting to weapons are offered by merchants and sometimes the WPS Smithy. Weapons can receive both critical and damage weighting.&lt;br /&gt;
&lt;br /&gt;
See also: [[Weighting#Damage Weighting|Damage Weighting]]&lt;br /&gt;
&lt;br /&gt;
==Enhancives==&lt;br /&gt;
Some items are charmed so as to [[Enhancive|enhance]] certain attributes, skills, and other abilities of their bearers. For example, a fighter reaping the benefits of a Strength enhancive will, for example, swing harder, whereas a character with a [[Shield Use]] enhancive will defend better with a shield.&lt;/div&gt;</summary>
		<author><name>GS4-NAIKEN</name></author>
	</entry>
</feed>