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	<title>Doorbell contract - Revision history</title>
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	<updated>2026-10-06T23:42:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gswiki.play.net/index.php?title=Doorbell_contract&amp;diff=265851&amp;oldid=prev</id>
		<title>GS4-VANAH: Created page with &quot;{{ItemScriptInfo |propername=None/Unknown |itemscript=script |category=Private property |class=Miscellaneous |customization=Messaging |relatedscript=Doorbell |verb=ANALYZE,PROD,PULL,PUSH,RING,TURN |releasevenue=Ebon Gate |releasedate=2026 |addinfo=This contract allows players to customize a Doorbell for their Private property. }} ==Analyze== &lt;pre{{log2}}&gt;This contract is used to place doorbell in a private property that you own.    This contract will allow a priv...&quot;</title>
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		<updated>2026-10-06T19:45:48Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ItemScriptInfo |propername=None/Unknown |itemscript=script |category=Private property |class=Miscellaneous |customization=Messaging |relatedscript=Doorbell |verb=ANALYZE,PROD,PULL,PUSH,RING,TURN |releasevenue=Ebon Gate |releasedate=2026 |addinfo=This contract allows players to customize a &lt;a href=&quot;/Doorbell&quot; title=&quot;Doorbell&quot;&gt;Doorbell&lt;/a&gt; for their &lt;a href=&quot;/Private_property&quot; title=&quot;Private property&quot;&gt;Private property&lt;/a&gt;. }} ==Analyze== &amp;lt;pre{{log2}}&amp;gt;This contract is used to place doorbell in a private property that you own.    This contract will allow a priv...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ItemScriptInfo&lt;br /&gt;
|propername=None/Unknown&lt;br /&gt;
|itemscript=script&lt;br /&gt;
|category=Private property&lt;br /&gt;
|class=Miscellaneous&lt;br /&gt;
|customization=Messaging&lt;br /&gt;
|relatedscript=Doorbell&lt;br /&gt;
|verb=ANALYZE,PROD,PULL,PUSH,RING,TURN&lt;br /&gt;
|releasevenue=Ebon Gate&lt;br /&gt;
|releasedate=2026&lt;br /&gt;
|addinfo=This contract allows players to customize a [[Doorbell]] for their [[Private property]].&lt;br /&gt;
}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;This contract is used to place doorbell in a private property that you own.&lt;br /&gt;
&lt;br /&gt;
This contract will allow a private property owner to affix a doorbell to their property.  Visitors may ring it to let any occupants know that someone is outside.&lt;br /&gt;
It could also be placed internally in the property, such as a dinner bell, to echo throughout the rest of the property.&lt;br /&gt;
&lt;br /&gt;
Once placed, the appearance of the doorbell cannot be changed, so be sure it is what you want before you RAISE your contract, and that you RAISE it where you want it!&lt;br /&gt;
&lt;br /&gt;
Customization Options:&lt;br /&gt;
- TURN the doorbell contract to toggle through available messaging types.&lt;br /&gt;
- You may submit this doorbell contract to Sadie, who can customize the message seen by the visitor who rings the bell as well as the message seen by anyone else in the visitor&amp;#039;s room.&lt;br /&gt;
- Sadie can also customize what anyone in your private property hears when someone rings the bell.&lt;br /&gt;
- Each custom option carries the 300-point cost for a customization and must go through delayed QC.  The entire contract can be customized at one time for 1200 premium points.&lt;br /&gt;
- The appearance of the doorbell may be altered by giving this doorbell contract to any willing merchant.&lt;br /&gt;
- Long descriptions and show descriptions are simultaneously allowed but require two separate alteration sessions to have both.&lt;br /&gt;
&lt;br /&gt;
The item should make sense for something that is outside a property and sounds inside any room, such as a button, bell, door knocker, chimes, etc.&lt;br /&gt;
&lt;br /&gt;
Base description:  a brass bell&lt;br /&gt;
Long description:  None.&lt;br /&gt;
Show description:  None.&lt;br /&gt;
Visitors announced as:  You hear the gentle ringing of a bell.&lt;br /&gt;
&lt;br /&gt;
If you wish to place it ON a portal leading to your property or ON an item in your property, RAISE doorbell contract AT {DOOR}.&lt;br /&gt;
&lt;br /&gt;
You should RAISE your doorbell contract while standing in the room where you want to install the doorbell.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage Information==&lt;br /&gt;
{{VerbTableStart |header1= Verb |header2= Target }}&lt;br /&gt;
{{VerbTableEntry|modifier1= TURN |modifier2= contract |1Pview= You look through the options on your contract and choose to have a brass bell announce visitors as follows:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The gentle tinkling of chimes announces a visitor. |3Pview= - }}&lt;br /&gt;
{{VerbTableEntry|modifier1= RAISE |modifier2= contract |1Pview= Using this contract will create &amp;#039;&amp;#039;&amp;#039;a brass bell&amp;#039;&amp;#039;&amp;#039; and place it in this room.  Visitors to (Property) can RING the bell, and occupants will hear:&amp;lt;br&amp;gt;You hear the gentle ringing of a bell.&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Are you sure you would like to use this doorbell contract?  This will place the item in this room and destroy your doorbell contract.  This cannot be undone.&amp;lt;br&amp;gt;[Please use this command again within 30 seconds to CONFIRM.]&amp;#039;&amp;#039;&amp;#039; |3Pview= - }}&lt;br /&gt;
{{VerbTableEntry|modifier1= RAISE |modifier2= contract (confirm) |1Pview= As you raise your doorbell contract up, you hear a gentle ringing sound.  You point your index finger at the ground.  With a quiet *pop*, a brass bell appears at your feet!&amp;lt;br&amp;gt;Your doorbell contract shimmers and disintegrates in your hand. |3Pview= - }}&lt;br /&gt;
{{VerbTableEntry|modifier1= RAISE |modifier2= contract AT {door} (confirm) |1Pview= As you raise your doorbell contract up, you hear a gentle ringing sound.  You point your index finger at the {door}.  With a quiet *pop*, a brass bell appears in midair and affixes itself to the {door}!&amp;lt;br&amp;gt;Your doorbell contract shimmers and disintegrates in your hand. |3Pview= - }}&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
====Announcement Options====&lt;br /&gt;
Each TURN of the contract moves to the next option.  After option 5 it goes back to the default, or to the Custom option if Sadie has set a custom message.  The visitor and anyone in the visitor&amp;#039;s room see the base verb message plus the ending listed here.  Occupants in every other room of the property see the announcement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Option !! Visitor&amp;#039;s room (verb ending) !! Occupants hear&lt;br /&gt;
|-&lt;br /&gt;
| Default || , and you hear a bell ring somewhere inside. || You hear the gentle ringing of a bell.&lt;br /&gt;
|-&lt;br /&gt;
| Servant || , and you hear a bell ring somewhere inside. || You hear the gentle ringing of a bell followed by the discreet voice of a servant, &amp;quot;(Race) (Person) awaits outside and desires entrance.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Whisper || , and you hear a bell ring somewhere inside. || You hear the gentle ringing of a bell followed by a soft whisper, &amp;quot;(Race) (Person) is ringing for entry.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Chimes || , and you hear the gentle tinkling of chimes. || The gentle tinkling of chimes announces a visitor.&lt;br /&gt;
|-&lt;br /&gt;
| Door knocker || , causing it to issue a resounding clap. || The resounding clap of a door knocker announces a visitor.&lt;br /&gt;
|-&lt;br /&gt;
| Gong || , resulting in the resounding strike of a gong. || The resounding strike of a gong announces a visitor.&lt;br /&gt;
|-&lt;br /&gt;
| Custom || Custom (set by Sadie) || Custom (set by Sadie)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
* Only the owner of the private property can use the contract, and only while they are at that property.&lt;br /&gt;
* Each room, or each item/portal, can only have one doorbell.&lt;br /&gt;
* The contract cannot place a doorbell on a player&amp;#039;s item.&lt;br /&gt;
* Once placed, the appearance of the doorbell cannot be changed.&lt;br /&gt;
* Custom messages have to make sense in every room of any property: outside, inside, basements, etc.&lt;br /&gt;
* A hidden or invisible character who rings it gets: &amp;#039;&amp;#039;You ring the brass bell, but since you cannot be seen, if anyone is at home they assume it is a prank.&amp;#039;&amp;#039;&lt;br /&gt;
* While the owner has the doorbell disabled with PROD, ringing it gives: &amp;#039;&amp;#039;You cannot do that right now.&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>GS4-VANAH</name></author>
	</entry>
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