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		<title>ZHOUY1: Created page with &quot;Archived from http://web.archive.org/web/20150424021032/http://www.dm.net/~aldamus/Mentors/GemStone/Guides/Empath.htm  &lt;pre{{log2|font=Lucida Console, Consolas, DejaVu Sans Mo...&quot;</title>
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		<updated>2018-05-12T07:12:31Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Archived from http://web.archive.org/web/20150424021032/http://www.dm.net/~aldamus/Mentors/GemStone/Guides/Empath.htm  &amp;lt;pre{{log2|font=Lucida Console, Consolas, DejaVu Sans Mo...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Archived from http://web.archive.org/web/20150424021032/http://www.dm.net/~aldamus/Mentors/GemStone/Guides/Empath.htm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|font=Lucida Console, Consolas, DejaVu Sans Mono, monospace|margin-left=0|margin-right=0|margin-top=2em|margin-bottom=0|padding=0|background=none|border=none}}&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Empathic Healing 101&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;by Eillie Lindenleaf (Updated by various Lorekeepers 9/98)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;9-26-95&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first thing I always say when teaching empaths is that they&amp;#039;ve chosen&lt;br /&gt;
the most difficult profession in GemStone. While changes to our spell list&lt;br /&gt;
in the future may change this, I expect we will always be the least&lt;br /&gt;
effective hunters.&lt;br /&gt;
&lt;br /&gt;
One reason is that our training costs for physical skills such as edged&lt;br /&gt;
weapons, combat maneuvers, etc. are similar to those for mages and&lt;br /&gt;
sorcerers -- but unlike mages and sorcerers, the sword is really the only&lt;br /&gt;
way we can effectively fight creatures.&lt;br /&gt;
&lt;br /&gt;
By making informed choices when rolling and training a character, we can&lt;br /&gt;
almost, but not quite, make up for our deficiencies. You&amp;#039;ll find that at a&lt;br /&gt;
certain point, group hunting is by far a better choice than solo hunting --&lt;br /&gt;
and that you can often earn experience faster by healing than by hunting.&lt;br /&gt;
&lt;br /&gt;
Just as we depend on others, they depend on us. Herbs and the healer&amp;#039;s&lt;br /&gt;
tent are expensive, second-rate substitutes for an Empath. You&amp;#039;ll find&lt;br /&gt;
that folks are really glad to have us around. Most enchanters give us&lt;br /&gt;
major discounts for their services. Most people auctioning off extra items&lt;br /&gt;
will give us better prices. People don&amp;#039;t like seeing empaths die, so when&lt;br /&gt;
we do they come to our rescue in a big hurry.&lt;br /&gt;
&lt;br /&gt;
My point here is that power-hungry, anti-social, or violent-minded people&lt;br /&gt;
(and I mean this in the nicest possible way &amp;lt;g&amp;gt;) will fail utterly as&lt;br /&gt;
empaths. (They might make great sorcerers though!) Those that enjoy&lt;br /&gt;
living to help others, who think there&amp;#039;s no better feeling than saving&lt;br /&gt;
someone&amp;#039;s life and getting a hug and the word &amp;quot;Thanks&amp;quot; as reward, and who&lt;br /&gt;
prefer roleplaying to &amp;quot;rollplaying,&amp;quot; make fine empaths. :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GUILD SPEAK&lt;br /&gt;
&lt;br /&gt;
Type GUILD to speak Guild Speak. Only other Empaths will hear and&lt;br /&gt;
understand you. This way we can talk about stuff that would bore everyone&lt;br /&gt;
else (&amp;quot;Left leg please?&amp;quot; &amp;quot;Arathorn&amp;#039;s head.&amp;quot; &amp;quot;Do NOT heal that guy unless&lt;br /&gt;
he asks you to, he doesn&amp;#039;t like being seen with any weakness.&amp;quot; &amp;quot;Sheesh,&lt;br /&gt;
that fiter gave me 20 whole silvers. If I save his life only 56 more times&lt;br /&gt;
I can buy one Sovyn Clove!&amp;quot;) Type COMMON again to speak normally. :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TRANSFERRING &amp;amp; HEALING&lt;br /&gt;
&lt;br /&gt;
We heal by taking on the injuries of others, then by healing ourselves.&lt;br /&gt;
Healing spells don&amp;#039;t work when you cast them at other people. :)&lt;br /&gt;
&lt;br /&gt;
To transfer health point loss to yourself, type TRANSFER &amp;lt;person&amp;#039;s name&amp;gt;.&lt;br /&gt;
You transfer 5 health points per level (maximum is 75 health points per &lt;br /&gt;
transfer); there is no way to transfer less. What this means is that as &lt;br /&gt;
you advance, you must be more careful that you don&amp;#039;t transfer too many. If&lt;br /&gt;
you transfer more health point loss than you can take (&amp;quot;overhealing&amp;quot;), you&lt;br /&gt;
die. Always check your own health (with the HEALTH command) before &lt;br /&gt;
transferring other wounds! [Don&amp;#039;t get caught up in the mad rush for &lt;br /&gt;
experience] Practically speaking, your life is more valuable than anyone &lt;br /&gt;
else&amp;#039;s -- because while you&amp;#039;re alive you can save many other lives.&lt;br /&gt;
&lt;br /&gt;
To heal yourself, PREP 801 (which is officially called HEAL1) and then CAST. &lt;br /&gt;
This will use one mana point. Be sure you check your mana points on occasion &lt;br /&gt;
-- if you cast a spell that you don&amp;#039;t have the power or mana for, it does &lt;br /&gt;
damage to your nervous system. When you learn 806 (HEAL2), you can use it to &lt;br /&gt;
heal more points at a time.&lt;br /&gt;
&lt;br /&gt;
To transfer other types of damage, type TRANSFER (or just TR for short) &lt;br /&gt;
&amp;lt;person&amp;gt; &amp;lt;area&amp;gt;. The areas are: Left Leg, Right Leg, Left Arm, Right Arm,&lt;br /&gt;
Chest, Abdomen, Back, Neck, Head. Example of usage: Omnirus has a bruised &lt;br /&gt;
left leg. You would type: &amp;lt;tr omni left leg&amp;gt;. Note: You can shorten commands &lt;br /&gt;
(TR for TRANSFER as well as people&amp;#039;s names (OMNI for OMNIRUS) HOWEVER, you &lt;br /&gt;
can not shorten body areas. Those must be typed out in full (LEFT LEG not LL).&lt;br /&gt;
&lt;br /&gt;
To transfer hand damage, use the arm. If there&amp;#039;s both arm and hand damage,&lt;br /&gt;
the first transfer will take the arm damage, second will take the hand&lt;br /&gt;
damage (there is no transfer hand command). Example of hand usage: Antheus &lt;br /&gt;
has a bruised left hand. He doesn&amp;#039;t have a left arm wound. You would type &lt;br /&gt;
&amp;lt;tr anth left arm&amp;gt;. You will take the hand. If Antheus has a left arm minor &lt;br /&gt;
and a left hand minor, typing &amp;lt;tr anth left arm&amp;gt; will first take his arm &lt;br /&gt;
wound and typing &amp;lt;tr anth left arm&amp;gt; again will then take his bruised hand. &lt;br /&gt;
&lt;br /&gt;
Eyes are a little weird in that you transfer them from the head, but then &lt;br /&gt;
use 805 (Organ Repair) to heal them. You don&amp;#039;t use 804 (Head Repair 1) to &lt;br /&gt;
heal eyes. Example of eye damage: Otterex has a bruised right eye. You would &lt;br /&gt;
type: &amp;lt;tr otter head&amp;gt; to take the eye. There is no &amp;lt;transfer eye&amp;gt; command. &lt;br /&gt;
If Otterex has an eye wound as well as a head, you would type &amp;lt;tr otter head&amp;gt; &lt;br /&gt;
twice to first get the head, then again for the eye. You will then need to &lt;br /&gt;
use 804 (head repair 1) to heal the head, and 805 (organ repair) to heal the &lt;br /&gt;
eye.&lt;br /&gt;
&lt;br /&gt;
There is also a fairly new verb, TRANSFER &amp;lt;person&amp;gt; &amp;lt;any&amp;gt;, and a new Targeted &lt;br /&gt;
Healing Feature. The &amp;lt;transfer person any&amp;gt; (often called transfer any) allows&lt;br /&gt;
the empath to heal the worst wound on the adventurer&amp;#039;s body first. Each&lt;br /&gt;
subsequent transfer any will then take the next severe ailment. With this&lt;br /&gt;
command, you do not need to type in a body part. Example of usage: Azure&lt;br /&gt;
has a fractured and bleeding right arm and a bruised left eye. You could&lt;br /&gt;
type &amp;lt;tr azure any&amp;gt; and you would take her right arm damage. If you&lt;br /&gt;
typed it again, you would take her eye damage. If you typed it once more,&lt;br /&gt;
you would take missing hp&amp;#039;s. Transferring Any puts the empath in a 3 second&lt;br /&gt;
round time per transfer.&lt;br /&gt;
&lt;br /&gt;
Transfer Any...Good or Bad? There have been many heated debates regarding&lt;br /&gt;
this command on the empath message boards. A lot of empaths think this &lt;br /&gt;
is a godsend, and a lot think this command is what sparked the downfall&lt;br /&gt;
of the empath profession. Pro Any, will argue that it allows younger empaths&lt;br /&gt;
to keep up with the speed of healing, it makes healing easier because you&lt;br /&gt;
can don&amp;#039;t need to aim for a particular body part..Any does it all. Anti-&lt;br /&gt;
Any will argue that yes while it does allow younger empaths to keep up, it &lt;br /&gt;
just further pits empaths against each other, whoever can type &amp;lt;tr person&lt;br /&gt;
any&amp;gt; the fastest will get the wounds...healing is more now like a race. They&lt;br /&gt;
will also say that using transfer any breeds poor empaths...since you don&amp;#039;t&lt;br /&gt;
have to look at people to use it, empaths tend not to develop their healing&lt;br /&gt;
skills. I was told there was a level 20 empath who did not know how to heal&lt;br /&gt;
eyes (see above note regarding eyes)!! Eye healing is something an empath&lt;br /&gt;
learns at 5th level. Many Anti-Any will say that using it just breeds what&amp;#039;s&lt;br /&gt;
called a &amp;quot;vulture empath.&amp;quot; A &amp;quot;vulture empath&amp;quot; is a an empath who heals people&lt;br /&gt;
as they walk in the room, without looking. If you meditate over an adventurer&lt;br /&gt;
but he/she isn&amp;#039;t wounded, they may frown at you for doing such. The most&lt;br /&gt;
courteous thing to do is to at least LOOK or DIAGNOSE the person first (more&lt;br /&gt;
on that below).&lt;br /&gt;
&lt;br /&gt;
Targeted Healing is a command that mostly all empaths will agree is quite&lt;br /&gt;
useful. Targeted Healing allows the empath to heal specific parts of his&lt;br /&gt;
or her body. Normally, all wounds are healed in a very specific order. For&lt;br /&gt;
example, you have every limb wound minor (right arm/hand, left arm/hand, &lt;br /&gt;
right/left legs). To heal these, you would use spell 802. If you just &lt;br /&gt;
typed, &amp;lt;prep 802&amp;gt; then &amp;lt;cast&amp;gt;, the first wound to get healed automatically&lt;br /&gt;
would be the right arm. Then each subsequent casting of 802 would heal&lt;br /&gt;
the left arm, right leg, left leg, right hand, then finally, left hand.&lt;br /&gt;
Why was this a pain? Well say you had a left leg minor. You also had a right&lt;br /&gt;
and left arm minor. Razonia comes in with a bruised left leg and asks you&lt;br /&gt;
for healing. If you took her left leg right now, you would compound that&lt;br /&gt;
minor into a bleeding fracture. This isn&amp;#039;t good for younger empaths. &lt;br /&gt;
What you would have to do before targeted healing, was to prep and cast&lt;br /&gt;
802 until you finally healed your left leg. Then you would be able to heal &lt;br /&gt;
Razonia without penalty to you. But with targeted healing, this is no longer &lt;br /&gt;
a problem. Now, all you would have to do is &amp;lt;prep 802&amp;gt; and then type &amp;lt;cure&lt;br /&gt;
left leg&amp;gt;. You are now instructing the spell to heal a specific part of&lt;br /&gt;
your body. You can cure all wounded body parts. Example, &amp;lt;cure right&lt;br /&gt;
hand&amp;gt;, &amp;lt;cure right eye&amp;gt;, &amp;lt;cure back&amp;gt;, etc. Remember if you type the &lt;br /&gt;
specific healing spell and just &amp;lt;cast&amp;gt;, there will always be a set order&lt;br /&gt;
of what will get healed first. CURE is a good way to heal a certain body&lt;br /&gt;
part right away.&lt;br /&gt;
&lt;br /&gt;
You can transfer areas as soon as you learn the spell to heal it. Empath &lt;br /&gt;
Circle spells are, in order: 801 (HEAL1), 802 (LIMREP1), 803 (SYSREP1), &lt;br /&gt;
804 (HEDREP1), 805 (ORGREP1), 806 (HEAL2), 807 (LIMREP2), 808 (SYSREP2), &lt;br /&gt;
809 (HEDREP2), 810 (ORGREP2). The &amp;quot;1&amp;quot; spells will let you transfer and &lt;br /&gt;
heal minor damage, while the &amp;quot;2&amp;quot; spells let you transfer and heal medium &lt;br /&gt;
and major damage. &lt;br /&gt;
&lt;br /&gt;
If you have minor damage on an area and take minor damage there again --&lt;br /&gt;
either in combat or by transferring another wound -- you suddenly have&lt;br /&gt;
medium damage and begin bleeding. Heal yourself first.&lt;br /&gt;
&lt;br /&gt;
After that, our spell list has several scar-healing spells. You can&amp;#039;t&lt;br /&gt;
transfer scars from other people, normally, even with these spells. What&lt;br /&gt;
these do is allow you to get rid of scars on yourself. Spells 811 through &lt;br /&gt;
814 (LIMREPT1 through ORGREPT1) heal minor scars, spells 815 through 818 &lt;br /&gt;
(LIMREPT2 through ORGREPT2) heal major ones. There are separate spells after&lt;br /&gt;
that for replacing blinded eyes and lost limbs (819 &amp;amp; 820).&lt;br /&gt;
&lt;br /&gt;
You get a scar when you heal damage. Healing minor cuts and bruises on the&lt;br /&gt;
left leg will result in &amp;quot;old battle scars on the left leg.&amp;quot; Healing a&lt;br /&gt;
severed right arm results in a MISSING right arm -- not a good situation to&lt;br /&gt;
be in. However, beyond the scar-healing spells there are herbs that can&lt;br /&gt;
eliminate scars and limb loss -- and a special empath trick that leaves&lt;br /&gt;
some people rather confused.&lt;br /&gt;
&lt;br /&gt;
Let&amp;#039;s say you&amp;#039;re at least second level. Oghier hobbles in with a severed&lt;br /&gt;
right leg, which I transfer to myself. Since I&amp;#039;m standing, I scream and&lt;br /&gt;
fall to the ground. I mumble something about always forgetting to lie&lt;br /&gt;
down. Then I cast 807 (LIMREP2). I now have &amp;quot;a fractured and bleeding right&lt;br /&gt;
leg&amp;quot; and &amp;quot;a missing right leg.&amp;quot; I cast 807 again, and have &amp;quot;minor&lt;br /&gt;
cuts and bruises on the right leg&amp;quot; and &amp;quot;a missing right leg.&amp;quot; I ask&lt;br /&gt;
in Guild Speak, &amp;quot;Someone take my right leg a minute?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You TRANSFER EILLIE RIGHT LEG. Suddenly I have no right leg damage at all,&lt;br /&gt;
and you have only minor cuts and bruises on the right leg now. The scar&amp;#039;s &lt;br /&gt;
gone! I transfer the right leg damage back from you and then I heal it. &lt;br /&gt;
You have no scar while I just have a tiny one I can live with. In the trade, &lt;br /&gt;
this is called &amp;quot;cleanup.&amp;quot; In order for it to work, you shouldn&amp;#039;t heal&lt;br /&gt;
major wounds down all the way, just down to minor wounds. The exception is&lt;br /&gt;
if you&amp;#039;re out hunting; those minor wounds can leave you vulnerable to worse&lt;br /&gt;
injuries.&lt;br /&gt;
&lt;br /&gt;
We get no experience points for transferring wounds from other empaths --&lt;br /&gt;
otherwise there&amp;#039;d be nothing to stop us from transferring the same wound&lt;br /&gt;
back and forth and becoming Lords and Ladies in two days. &amp;lt;g&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We DO get experience from transferring from others, One trick we sometimes&lt;br /&gt;
use is to allow lower-level characters to take health point damage from the &lt;br /&gt;
injured, while a higher-level empath takes the HP damage from the lower-level &lt;br /&gt;
empath to let him keep taking more. [Note: unfortunately these days, this&lt;br /&gt;
practice is very rare, however you may find older empaths who do this for&lt;br /&gt;
younger empaths.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DIAGNOSING&lt;br /&gt;
&lt;br /&gt;
DIAGNOSE &amp;lt;person&amp;gt; is not particularly useful. It will tell you whether or&lt;br /&gt;
not they&amp;#039;re injured, but not what the injuries are. DIAGNOSE &amp;lt;person&amp;gt; FULL&lt;br /&gt;
will tell you how many health points they have, where they&amp;#039;re injured, how&lt;br /&gt;
much they&amp;#039;re bleeding, and whether they&amp;#039;re poisoned or diseased. To use&lt;br /&gt;
DIAG FULL though, you have to have both hands free. If you&amp;#039;re not sure if&lt;br /&gt;
a person is missing any health points, you can either wait for them to ask&lt;br /&gt;
for health or &amp;quot;blood&amp;quot; or you can do a &amp;lt;diag person full&amp;gt;. I recommend using&lt;br /&gt;
diagnose as opposed to just randomly meditating over people passing by. Many &lt;br /&gt;
adventurers frown upon healers meditating over them when the are not hurt. &lt;br /&gt;
There is also an APPRAISE command. You can &amp;lt;app player&amp;gt; to get a quick &lt;br /&gt;
glance to see where their injuries are.&lt;br /&gt;
&lt;br /&gt;
LOOK is another good choice -- you can quickly see if they have injuries. &lt;br /&gt;
[However a warning with LOOK, people often wear A LOT of things. If you&lt;br /&gt;
look at them, their injuries and such will simply scroll off the screen.]&lt;br /&gt;
If they&amp;#039;re low on health points too, they&amp;#039;ll probably tell you&lt;br /&gt;
-- or else get in the habit of typing TRAN &amp;lt;person&amp;gt; once after you heal all&lt;br /&gt;
their obvious injuries, if you&amp;#039;re not low on health yourself. However,&lt;br /&gt;
diagnosing is the only way to tell the difference between a freshly blinded&lt;br /&gt;
eye and one blinded by a scar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BLEEDING&lt;br /&gt;
&lt;br /&gt;
Bleeding means you&amp;#039;re losing health points at a certain rate per round&lt;br /&gt;
(about 7 seconds). TENDing a wound (first aid skill) can stop bleeding&lt;br /&gt;
temporarily. The more training one has in First Aid, the longer the&lt;br /&gt;
bandage will last and the shorter the roundtime will be. Some people in a&lt;br /&gt;
particular secret society have the ability to clot their blood magically;&lt;br /&gt;
this will look a little strange to us.&lt;br /&gt;
&lt;br /&gt;
You don&amp;#039;t earn experience from transferring health points from a bleeding&lt;br /&gt;
character, even if they&amp;#039;re doing the clotting trick and aren&amp;#039;t actually&lt;br /&gt;
losing blood. Get the wounds first if you can.&lt;br /&gt;
&lt;br /&gt;
Poisons and diseases also remove a number of health points per round,&lt;br /&gt;
though the amount they remove changes from round to round. Manna bread that&lt;br /&gt;
has gone bad can poison you, so ALWAYS sniff it before eating it. Unless&lt;br /&gt;
it has a wonderful aroma, don&amp;#039;t eat it. Eventually the poison/disease&lt;br /&gt;
wears off, but until then, the victim REALLY needs an empath to keep taking&lt;br /&gt;
the lost blood. Sometimes a poison can be too much, such as one I saw which&lt;br /&gt;
took 160 health points per round. There&amp;#039;s nothing to be done about those.&lt;br /&gt;
Poisons and diseases are not contagious, so don&amp;#039;t be afraid to heal someone&lt;br /&gt;
with one -- just watch your own health points carefully so you don&amp;#039;t&lt;br /&gt;
overheal.&lt;br /&gt;
&lt;br /&gt;
HERBS&lt;br /&gt;
&lt;br /&gt;
Herbs are found in various spots around town and are often found on critters &lt;br /&gt;
and in boxes. This is a list of what they are and what they cure. Ailments &lt;br /&gt;
marked with an asterisk (*) denotes a SCAR. All others are wounds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Health Points                                  Acantha Leaf&lt;br /&gt;
&lt;br /&gt;
Limbs&lt;br /&gt;
Minor bruises                                  Ambrominas Leaf&lt;br /&gt;
Fractured &amp;amp; bleeding                           Ephlox Moss&lt;br /&gt;
Severed                                        Ephlox Moss&lt;br /&gt;
*Old battle scar                               Cactacae Spine&lt;br /&gt;
*Mangled                                       Calamia Fruit&lt;br /&gt;
*Missing                                       Sovyn Clove&lt;br /&gt;
&lt;br /&gt;
Head/Neck&lt;br /&gt;
Minor bruises about the head                   Rose-Marrow Potion&lt;br /&gt;
Minor bruises on the neck                      Rose-Marrow Potion&lt;br /&gt;
Lacerations &amp;amp; mild concussion                  Aloeas Stem&lt;br /&gt;
Bleeding from the neck                         Aloeas Stem&lt;br /&gt;
Trauma &amp;amp; bleeding from the ears                Aloeas Stem&lt;br /&gt;
Snapped bones of the neck                      Aloeas Stem&lt;br /&gt;
*Scar across the face/neck                     Haphip Root&lt;br /&gt;
*Several facial scars/Old neck wounds          Brostheras Potion&lt;br /&gt;
*Terrible mutilation wounds                    Brostheras Potion&lt;br /&gt;
*Terrible scars from some serious neck injury  Brostheras Potion&lt;br /&gt;
&lt;br /&gt;
Nervous System&lt;br /&gt;
Twitching                                      Wolifrew Lichen&lt;br /&gt;
Sporadic convulsions                           Bolmara Potion&lt;br /&gt;
Uncontrollable convulsions                     Bolmara Potion&lt;br /&gt;
*Slurred speech                                Torban Leaf&lt;br /&gt;
*Constant spasms                               Woth Flower&lt;br /&gt;
*Difficult time with muscle control            Woth Flower&lt;br /&gt;
&lt;br /&gt;
Chest/Abdomen/Back&lt;br /&gt;
Minor bruises and cuts                         Basal Moss&lt;br /&gt;
Deep lacerations                               Pothinir Grass&lt;br /&gt;
Gashes and serious bleeding                    Pothinir Grass&lt;br /&gt;
*Old battle scar                               Talneo Potion&lt;br /&gt;
*Painful looking scars                         Wingstem Potion&lt;br /&gt;
*Terrible permanent mutilation                 Wingstem Potion&lt;br /&gt;
&lt;br /&gt;
Eyes&lt;br /&gt;
bruised                                        Basal Moss&lt;br /&gt;
Swollen                                        Pothinir Grass&lt;br /&gt;
Blinded                                        Pothinir Grass&lt;br /&gt;
*Black and blue                                Talneo Potion&lt;br /&gt;
*Severe swelling                               Wingstem Potion&lt;br /&gt;
*Blinded                                       Bur-Clover Potion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
INVASIONS&lt;br /&gt;
&lt;br /&gt;
When big and unusual creatures enter in and around town and start attacking&lt;br /&gt;
people, it&amp;#039;s a time for extra caution. Find a safe place and stay there!&lt;br /&gt;
Don&amp;#039;t try to fight the attackers yourself. Again, your life is the most &lt;br /&gt;
precious, for you have to stay alive in order to heal others. If anything&lt;br /&gt;
comes into Town Square, run to the Raging Thrak Inn to the northwest, then&lt;br /&gt;
go to the front desk (don&amp;#039;t check in though). There&amp;#039;s an earthnode there, &lt;br /&gt;
which will help you absorb mana as fast as you do in TS, but creatures can &lt;br /&gt;
only rarely enter the Inn. But during normal invasions (ones that happen&lt;br /&gt;
outside of town) empaths and clerics often gather at the North Gate. It can&lt;br /&gt;
get VERY hectic during these times so remember to keep your cool and don&amp;#039;t&lt;br /&gt;
overheal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HEALING THE DEAD&lt;br /&gt;
&lt;br /&gt;
If one reaches negative health points, they will die. They will need a cleric&lt;br /&gt;
to resurrect (rezz) them. If a cleric rezzes them and they still have bleeding&lt;br /&gt;
wounds, they will die again. When someone dies, often they&amp;#039;ll need both&lt;br /&gt;
a cleric AND an empath.&lt;br /&gt;
&lt;br /&gt;
If the body is an a dangerous place, drag it to safety if you can. Get&lt;br /&gt;
your hands free and diagnose full. Be careful not to overheal, otherwise&lt;br /&gt;
there&amp;#039;ll be one more person for the clerics to rezz.&lt;br /&gt;
&lt;br /&gt;
When someone is &amp;quot;vaporized&amp;quot; or &amp;quot;incinerated&amp;quot; it means they&amp;#039;re not only dead,&lt;br /&gt;
they have the most serious possible wounds on every location on the body. &lt;br /&gt;
Severe vaporization (severe wounds on all body parts) can happen when someone&lt;br /&gt;
falls from a great height or if they get caught in what&amp;#039;s called a void&lt;br /&gt;
(caused by a nasty spell called &amp;quot;implosion&amp;quot;). Incineration happens when&lt;br /&gt;
people fail to disarm a certain trap from boxes. There are big experience&lt;br /&gt;
points there for us, but don&amp;#039;t be overeager -- you could quickly find&lt;br /&gt;
yourself bleeding at 50 points per round, and then be limbless when you&amp;#039;re&lt;br /&gt;
done. It&amp;#039;s really a job for two or three empaths.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TEAMWORK&lt;br /&gt;
&lt;br /&gt;
The key here is to get people healed quickly, especially those that are&lt;br /&gt;
bleeding badly -- while maximizing everyone&amp;#039;s chances at earning&lt;br /&gt;
experience, and minimizing the scars we&amp;#039;re stuck with.&lt;br /&gt;
&lt;br /&gt;
Older empaths should leave wounds and health point damage for younger ones,&lt;br /&gt;
handling what the younger ones cannot. However, some older empaths are&lt;br /&gt;
unable to hunt for experience because they can&amp;#039;t kill creatures 10 levels&lt;br /&gt;
below themselves, and can earn experience only from healing. It&amp;#039;s&lt;br /&gt;
definitely a balancing act.&lt;br /&gt;
&lt;br /&gt;
Watch your experience; when your mind gets numb, bow out for a bit and&lt;br /&gt;
leave it to other empaths. If you&amp;#039;re at MUST REST (fried), don&amp;#039;t &lt;br /&gt;
heal anyone unless nobody else can, because you won&amp;#039;t earn any experience &lt;br /&gt;
from it anyway.&lt;br /&gt;
&lt;br /&gt;
If someone asks you to heal them, that patient is yours to deal with unless&lt;br /&gt;
you pass them on. Similarly, is someone asks me to heal them, that patient&lt;br /&gt;
is mine to deal with unless I refer them to someone else. However, if I&amp;#039;ve&lt;br /&gt;
just eaten a Sovyn Clove and am in a long roundtime, and the patient says&lt;br /&gt;
&amp;quot;Help me Eillie, I&amp;#039;m dying,&amp;quot; you can help them... or if we&amp;#039;ve arranged in&lt;br /&gt;
advance that you get health point damage while another empath gets minor &lt;br /&gt;
stuff and I get bleeders. (In that case, you&amp;#039;d wait until I got all the &lt;br /&gt;
bleeding before transferring HPs, so you can learn from it.)&lt;br /&gt;
&lt;br /&gt;
Scar cleanup is another big thing, but it takes lower priority than&lt;br /&gt;
healing. Unless, for example, someone died and Ravenstorm is about to go&lt;br /&gt;
after them with his Transference spell, and he&amp;#039;s missing both arms.&lt;br /&gt;
&lt;br /&gt;
Gladiatorial Games are fondly known as the Healer 500. This is the one&lt;br /&gt;
time when players fight each other for fame and glory. Nobody dies in&lt;br /&gt;
these, but instead fall unconscious and are dragged to the infirmary. Six&lt;br /&gt;
empaths can be constantly in a state of MUST REST from this event. :) We&lt;br /&gt;
just take turns, usually in alphabetical order, healing losers as they&amp;#039;re&lt;br /&gt;
dragged in. The key is to get people healed fast, so they can move on to&lt;br /&gt;
the next round. If you overheal during one of these, you pass out rather&lt;br /&gt;
than die -- but it&amp;#039;s still going to mess you up for a while.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
QUIRKY PEOPLE&lt;br /&gt;
&lt;br /&gt;
Some folks don&amp;#039;t like being healed in public, because they don&amp;#039;t want to be&lt;br /&gt;
seen as weak. Others will make public comments about &amp;quot;blasted cocky&lt;br /&gt;
healers&amp;quot; but are quite nice folks in private.&lt;br /&gt;
&lt;br /&gt;
Many Lords don&amp;#039;t want to have their &amp;quot;fractured &amp;amp; bleeding&amp;quot; hands healed,&lt;br /&gt;
because they hunt creatures that regularly break them again anyway. This&lt;br /&gt;
holds true for people hunting up in the Misty Chamber (often called the&lt;br /&gt;
&amp;quot;moon&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Some will be very demanding and fret over the tiniest scratch, while others&lt;br /&gt;
will either forget they&amp;#039;re wounded or be so shy they&amp;#039;d rather bleed to&lt;br /&gt;
death in TS than ask for help. Others roleplay mute characters, so they&lt;br /&gt;
can&amp;#039;t ask for help without breaking character. Whenever someone taps you on&lt;br /&gt;
the shoulder, hugs you seemingly at random, or the like, LOOK at them to&lt;br /&gt;
see if they&amp;#039;re injured because they might be trying to tell you something.&lt;br /&gt;
:)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TRAINING &amp;amp; EQUIPMENT (this gets complex!)&lt;br /&gt;
&lt;br /&gt;
Every chance you get, train in Edged Weapons! The skill costs a bit more&lt;br /&gt;
than blunt, but there are more swords and axes out there to choose from&lt;br /&gt;
than clubs, maces, etc.&lt;br /&gt;
&lt;br /&gt;
Wear leather armor, and train in Armor skill until you have +40 -- which is&lt;br /&gt;
eight times, or 7th level. Armor training will reduce your roundtimes for&lt;br /&gt;
using heavier armor. Other types of armor require too much training and can&lt;br /&gt;
cause your spells to fail -- and a failed healing spell can be dangerous. &lt;br /&gt;
+40 armor skill will allow you to wear double leather without penalty. &lt;br /&gt;
Double leather is the highest recommended leather type for empaths. When you&lt;br /&gt;
can afford to (this will be a while!), try to get the armor enchanted by&lt;br /&gt;
a high-level wizard. It&amp;#039;s an expensive process but worth it. Enchanting&lt;br /&gt;
adds to the defensive properties of the armor. When merchants come to&lt;br /&gt;
town, once your armor&amp;#039;s enchanted a bit, get it padded against criticals,&lt;br /&gt;
strengthened, and lightened.&lt;br /&gt;
&lt;br /&gt;
Train in Shield skill often if you can. This gives you a nice bonus to&lt;br /&gt;
your defense.&lt;br /&gt;
&lt;br /&gt;
At level 0, train twice in Minor Spiritual spells. After that try to learn&lt;br /&gt;
two spells every year: one Empath Circle spell, and one Major Spiritual&lt;br /&gt;
Circle spell. Major Spiritual has some great stuff you can use for hunting&lt;br /&gt;
later on: Bravery (11) and Heroism (15) both give you significant bonuses&lt;br /&gt;
to your AS. The Minor Spiritual Circle spells up to 3rd level are useful,&lt;br /&gt;
but be wary of Spirit Barrier as it lowers your AS while raising your DS.&lt;br /&gt;
(It&amp;#039;s good for rescue missions, but not for hunting.) [I recommend training&lt;br /&gt;
in the major list (200 spell list) every year until you learn 225. Then&lt;br /&gt;
stop and move to the minor list (100&amp;#039;s) until you learn 150. After you&amp;#039;ve&lt;br /&gt;
learned 150 (a spell that gives you +100 to your Defense-VERY GOOD for&lt;br /&gt;
hunting) You should go back to the major spiritual list to raise your CS&lt;br /&gt;
(Casting Strength) in spell 214 (bind). You could train in the empath list &lt;br /&gt;
until 810 (or go farther if you want the scar removal spells right away)&lt;br /&gt;
and then stop to move to the minor spiritual list until you learn 150.&lt;br /&gt;
After you learn 225, I recommend going back and learning all the empath&lt;br /&gt;
spells until 850. Empath spells past 820 are not implemented (they are&lt;br /&gt;
not working) however, you never know when the gods will finally turn them&lt;br /&gt;
on so it&amp;#039;s always good to know them.]&lt;br /&gt;
&lt;br /&gt;
[So Spell Recap: &lt;br /&gt;
*Train in empath base list at first until 810 (scar removal spells are&lt;br /&gt;
useful to have so if you choose to go farther...go ahead. Some empaths&lt;br /&gt;
have trained in empath spells until 814 then stopped. After you stop this&lt;br /&gt;
list, move to the minor spiritual list (100&amp;#039;s)&lt;br /&gt;
*Train in major spiritual list until 225&lt;br /&gt;
*Train in minor spiritual until 150&lt;br /&gt;
*Pick up the empath spell list, learning one spell in that and the major&lt;br /&gt;
spiritual list every year until you learn 850. After you&amp;#039;ve learned 850, &lt;br /&gt;
double train in major spiritual every year to make your bind spell &lt;br /&gt;
stronger.]&lt;br /&gt;
&lt;br /&gt;
Always double-train in Physical Training until you reach your max HPs.&lt;br /&gt;
&lt;br /&gt;
Double-train in First Aid until about 10th level, then single-train.&lt;br /&gt;
[Note: you could opt to single train in First Aid for a while if you&lt;br /&gt;
choose]&lt;br /&gt;
&lt;br /&gt;
Double-train in Mana Sharing until you have a +102 in it. At about 7th&lt;br /&gt;
level you&amp;#039;ll find you&amp;#039;re constantly short of power; if you have Mana&lt;br /&gt;
Sharing others can send you more when you need it.&lt;br /&gt;
&lt;br /&gt;
Magic Item Use is a good spell to train in. It allows a person to wave&lt;br /&gt;
magical items (wands, rods, etc.) However to use some wands, you will also&lt;br /&gt;
need Spell Aiming (more below). But there is a certain type of wand, called&lt;br /&gt;
a twisted wand that is VERY effective and only requires Magic Item Use Skill&lt;br /&gt;
(no Spell Aiming required for this type of wand). Many empaths like to use&lt;br /&gt;
twisted wands to hunt because they contain a good sorcerer spell. Also&lt;br /&gt;
many adventurers often give twisted wands as tips to empaths because they&lt;br /&gt;
know they are an empath favorite. Having Magic Item Use Skill will allow you&lt;br /&gt;
to take advantage of those wands!&lt;br /&gt;
&lt;br /&gt;
Spell Aiming isn&amp;#039;t terribly useful. None of our spells need it, except for&lt;br /&gt;
Fire Spirit (spell 111), which is a ways up the Minor Spiritual list and &lt;br /&gt;
isn&amp;#039;t a great spell anyway. :) It also affects one&amp;#039;s skill with certain &lt;br /&gt;
wands, but that&amp;#039;s an expensive and difficult way to hunt.&lt;br /&gt;
&lt;br /&gt;
You want to train in swimming when you can. You need one rank to swim to the&lt;br /&gt;
shrine in the Krolvin area and you need more to get to other hunting areas. &lt;br /&gt;
Train in Climbing maybe once every three or four levels. If you have some &lt;br /&gt;
spare points you can put them into Scrolls, Trading, Perception. Hiding&lt;br /&gt;
is fun, but not very useful without Ambush, which costs so much for us to&lt;br /&gt;
train in.&lt;br /&gt;
&lt;br /&gt;
Additional training notes:&lt;br /&gt;
After you are done in learning necessary spells, it is HIGHLY recommend learning&lt;br /&gt;
Combat Maneuvers. It is very expensive to learn (at 20/15) however it&lt;br /&gt;
can be a life saving skill to know if you plan on hunting at higher &lt;br /&gt;
levels. If you choose to train in Combat Maneuvers, definitely plan on&lt;br /&gt;
training in it by your 30&amp;#039;s (30th level or higher). What it&lt;br /&gt;
does for you: the biggest benefit is it adds +1 AS to your swing every&lt;br /&gt;
two times you train in it. That extra attack strength adds up! It also&lt;br /&gt;
allows you to ambush without going into hiding. You can only ambush &lt;br /&gt;
in plain sight using the Combat Maneuver skill (regular ambushing&lt;br /&gt;
involves hiding, which is difficult to train in.). Ambushing allows you&lt;br /&gt;
to kill critters in one hit! A last and very important benefit is Combat &lt;br /&gt;
Maneuvers helps you to avoid maneuvering attacks. At higher levels, you&lt;br /&gt;
will see creatures that will throw lava, rocks or use sweeping attacks. &lt;br /&gt;
CM helps you avoid those. &lt;br /&gt;
&lt;br /&gt;
The first ten times you train in a skill, it gives you +5. The next ten&lt;br /&gt;
times, +4, the next ten +3, the next ten +2, and after that it&amp;#039;s always +1.&lt;br /&gt;
This prevents high-level characters from being utterly godlike.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THE FUTURE&lt;br /&gt;
&lt;br /&gt;
The Empath Circle list is going to go through massive changes, possibly&lt;br /&gt;
making a good portion of this document obsolete. :) The latest word is&lt;br /&gt;
that we will have 5 healing spells rather than 20, and we&amp;#039;ll have mental&lt;br /&gt;
attack spells to enhance our hunting.&lt;br /&gt;
&lt;br /&gt;
There are already slots for spells 825 and 830 -- Major Forget and&lt;br /&gt;
Intensify. Major Forget will make the victim lose its prepared spell and&lt;br /&gt;
the mana points required to cast it, and take nervous system damage --&lt;br /&gt;
while the caster will have that spell prepared plus the extra mana required&lt;br /&gt;
to cast it. Intensify&amp;#039;s workings have not been revealed. &lt;br /&gt;
&lt;br /&gt;
These new spells will mean an increase in our ability to hunt, and an&lt;br /&gt;
excellent reason to train in the Empath Circle spell list beyond tenth&lt;br /&gt;
level. :)&lt;br /&gt;
&lt;br /&gt;
[Note: Our spell list hasn&amp;#039;t been changed yet but we&amp;#039;re still hoping the &lt;br /&gt;
gods will do so!]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Final words:&lt;br /&gt;
&lt;br /&gt;
* Always look at a body before healing by diagnose, appraise or look.&lt;br /&gt;
&lt;br /&gt;
* Don&amp;#039;t use Transfer Any on people as they walk in the room in order to&lt;br /&gt;
beat out other empaths for possible wounds. This is considered being&lt;br /&gt;
a &amp;quot;vulture&amp;quot; and is not appreciated by other empaths and the adventurers.&lt;br /&gt;
&lt;br /&gt;
* Do not heal a person if they specifically asked for another empath to&lt;br /&gt;
heal them. Only do so if the other empath says it&amp;#039;s okay.&lt;br /&gt;
&lt;br /&gt;
* Do not heal a body that an empath has brought in from a rescue unless the&lt;br /&gt;
empath specifically asks for help. We have a spell that allows us to &lt;br /&gt;
bring our group from practically anywhere, to the north gate. Learn what&lt;br /&gt;
this spell looks like when people come to the gate! Also learn your fellow&lt;br /&gt;
empaths so you know who&amp;#039;s who.&lt;br /&gt;
&lt;br /&gt;
* Pay attention to what&amp;#039;s going on around you and who&amp;#039;s there. Many times&lt;br /&gt;
empaths will say, &amp;quot;Oh I didn&amp;#039;t SEE you healing so-and-so.&amp;quot; &amp;quot;I didn&amp;#039;t&lt;br /&gt;
know you were there.&amp;quot; Being perceptive will save you a lot of grief&lt;br /&gt;
in the long run (and many dirty looks!).&lt;br /&gt;
&lt;br /&gt;
* With the above, don&amp;#039;t heal a body that an empath is with, or traveling&lt;br /&gt;
with. Sometimes empaths will run across a dead/hurt body out in the field.&lt;br /&gt;
Another empath will walk up and heal the body right away, not knowing what&amp;#039;s&lt;br /&gt;
going on. If you&amp;#039;re not sure what&amp;#039;s happening, ask if your help is needed and&lt;br /&gt;
be sure to look at the people present to see if they are indeed empaths or not.&lt;br /&gt;
&lt;br /&gt;
* If you&amp;#039;re a young empath and you have an injury you can&amp;#039;t heal yourself,&lt;br /&gt;
ask for assistance IN GUILD, not in the COMMON tongue. Older empaths, when&lt;br /&gt;
a young healer asks for help, you should help them if you&amp;#039;re able. Remember, &lt;br /&gt;
if the young empaths can&amp;#039;t count on their elders, who can they count on?&lt;br /&gt;
&lt;br /&gt;
* Always thank people for their tips. You&amp;#039;ll be surprised to see how many&lt;br /&gt;
empaths don&amp;#039;t thank people for their hard earned silvers/gems and then&lt;br /&gt;
turn around and complain that they never get tips! Even if the tip is 10 &lt;br /&gt;
silvers, be sure to give them a big smile and hug if you can. Many times&lt;br /&gt;
new people don&amp;#039;t have much money and will give only what they can. With&lt;br /&gt;
that, always welcome people when they thank you. It makes people feel good&lt;br /&gt;
when they know you see them and care about their well being. Empaths who&lt;br /&gt;
never respond in kindness to other people&amp;#039;s kindness will not make many&lt;br /&gt;
friends.&lt;br /&gt;
&lt;br /&gt;
* Remember, healing is a privilege, not a right. You do not have to heal&lt;br /&gt;
people if you don&amp;#039;t want. You have the right to say NO.&lt;br /&gt;
&lt;br /&gt;
* Do get to know your fellow empaths. You will be spending a lot of time&lt;br /&gt;
with them and it&amp;#039;s good to know who they are. You will find teamwork&lt;br /&gt;
is an empath&amp;#039;s best friend.&lt;br /&gt;
&lt;br /&gt;
* Be polite, friendly and helpful. Don&amp;#039;t steal and kill people. Even if &lt;br /&gt;
it&amp;#039;s &amp;quot;roleplayed,&amp;quot; thieves and killers do not make many friends (they get &lt;br /&gt;
official in game warnings and pay heavy fines). People who are helpful, &lt;br /&gt;
polite and friendly will make lasting friendships.&lt;br /&gt;
&lt;br /&gt;
* Cookies and chocolate are an empath&amp;#039;s main source of existence! You will&lt;br /&gt;
find many of us who like to eat. If you have extra goodies, be sure to &lt;br /&gt;
share! :)&lt;br /&gt;
&lt;br /&gt;
* If you don&amp;#039;t know something, don&amp;#039;t get embarrassed. Ask an older empath&lt;br /&gt;
for advice. We all were young one so we know what it&amp;#039;s like to be new.&lt;br /&gt;
&lt;br /&gt;
* Watch your health and don&amp;#039;t overheal.&lt;br /&gt;
&lt;br /&gt;
* Be sure to leave town every once and a while. There&amp;#039;s a big world out&lt;br /&gt;
there and it&amp;#039;s very interesting to see!&lt;br /&gt;
&lt;br /&gt;
* Most of all, have fun!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ZHOUY1</name></author>
	</entry>
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