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	<id>https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Elemental_lore_review_archive_%28saved_posts%29</id>
	<title>Elemental lore review archive (saved posts) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Elemental_lore_review_archive_%28saved_posts%29"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_lore_review_archive_(saved_posts)&amp;action=history"/>
	<updated>2026-04-07T13:53:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_lore_review_archive_(saved_posts)&amp;diff=77959&amp;oldid=prev</id>
		<title>VANKRASN39: format</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_lore_review_archive_(saved_posts)&amp;diff=77959&amp;oldid=prev"/>
		<updated>2016-03-31T19:00:59Z</updated>

		<summary type="html">&lt;p&gt;format&lt;/p&gt;
&lt;a href=&quot;https://gswiki.play.net/index.php?title=Elemental_lore_review_archive_(saved_posts)&amp;amp;diff=77959&amp;amp;oldid=67187&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>VANKRASN39</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_lore_review_archive_(saved_posts)&amp;diff=67187&amp;oldid=prev</id>
		<title>VANKRASN39: VANKRASN39 moved page Elemental lore review (saved posts) to Elemental lore review archive (saved posts): these posts need to be separated from the new ones</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_lore_review_archive_(saved_posts)&amp;diff=67187&amp;oldid=prev"/>
		<updated>2015-08-17T22:51:03Z</updated>

		<summary type="html">&lt;p&gt;VANKRASN39 moved page &lt;a href=&quot;/Elemental_lore_review_(saved_posts)&quot; title=&quot;Elemental lore review (saved posts)&quot;&gt;Elemental lore review (saved posts)&lt;/a&gt; to &lt;a href=&quot;/Elemental_lore_review_archive_(saved_posts)&quot; title=&quot;Elemental lore review archive (saved posts)&quot;&gt;Elemental lore review archive (saved posts)&lt;/a&gt;: these posts need to be separated from the new ones&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:51, 17 August 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>VANKRASN39</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_lore_review_archive_(saved_posts)&amp;diff=19801&amp;oldid=prev</id>
		<title>GS4-KEIOS: 1 revision: Krakiipedia Import</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_lore_review_archive_(saved_posts)&amp;diff=19801&amp;oldid=prev"/>
		<updated>2014-12-31T17:38:02Z</updated>

		<summary type="html">&lt;p&gt;1 revision: Krakiipedia Import&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:38, 31 December 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>GS4-KEIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_lore_review_archive_(saved_posts)&amp;diff=19800&amp;oldid=prev</id>
		<title>VANKRASN39: add status header for new post from 11/10</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_lore_review_archive_(saved_posts)&amp;diff=19800&amp;oldid=prev"/>
		<updated>2014-11-17T20:05:41Z</updated>

		<summary type="html">&lt;p&gt;add status header for new post from 11/10&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:05, 17 November 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 203:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 203:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==No Changes==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==No Changes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The following spells are not scheduled to have changes or additions to their lore benefits. [[Major Cold (907)]], [[Major Fire (908)]], [[Call Wind (912)]], [[Boil Earth (917)]], [[Duplicate (918)]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The following spells are not scheduled to have changes or additions to their lore benefits. [[Major Cold (907)]], [[Major Fire (908)]], [[Call Wind (912)]], [[Boil Earth (917)]], [[Duplicate (918)]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Status=&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{saved-post&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; | category = Wizards&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; | topic = Developer&#039;s Corner - Wizards&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; | messagenum = 8127&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; | author = GS4-ESTILD&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; | date = 11/10/2014 12:15 AM &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; | subject = Re: General Call -- Time to Help Wizards &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}Let&#039;s be honest for a moment. Wizards are no in danger of slipping into obscurity. As you note, they&#039;re extremely self sufficient, offer a great amount of beneficial spells to others, and have some of the top utility in the game. None of that is going to change in the near or far future, regardless of any development other professions receive.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Undoubtedly, compared to others, Wizards haven&#039;t received much attention in a number of years, but when you&#039;re working with finite amount of resources (Dev GameMasters), they need to be directed to areas that need it the most. We&#039;ve made a lot of progress in the last 10 years to bring most of the professions in line. For Wizards, one of their top priorities is the Elemental Lore Review, which unfortunately, has been delayed due to numerous reasons. It&#039;s still a goal and actively being worked on to get that completed for them, as well as a few other enhancements. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;GameMaster Estild&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Wizard Base Spells]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Wizard Base Spells]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Major Elemental Spells]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Major Elemental Spells]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Saved Posts]] &lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Minor Elemental Spells]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Minor Elemental Spells]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category: Lores]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category: Lores]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VANKRASN39</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elemental_lore_review_archive_(saved_posts)&amp;diff=8364&amp;oldid=prev</id>
		<title>VANKRASN39: consolidated posts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elemental_lore_review_archive_(saved_posts)&amp;diff=8364&amp;oldid=prev"/>
		<updated>2014-05-21T21:32:35Z</updated>

		<summary type="html">&lt;p&gt;consolidated posts&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Posts pertaining to the [[Elemental Lore]] review that never came to fruition.&lt;br /&gt;
 {| align=&amp;quot;right&amp;quot;&lt;br /&gt;
  | __TOC__&lt;br /&gt;
  |}&lt;br /&gt;
=[[Minor Elemental]]=&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Magic Spells and Systems&lt;br /&gt;
 | topic = Minor Elemental Circle&lt;br /&gt;
 | messagenum = 2535&lt;br /&gt;
 | author = GS4-NAOS&lt;br /&gt;
 | date = 7/3/2009 11:13:45 PM &lt;br /&gt;
 | subject = Preview: Elemental Lore Review (Minor Elemental)&lt;br /&gt;
}}&lt;br /&gt;
Here&amp;#039;s what we&amp;#039;re working with for Elemental Lore benefits for the Minor Elemental spell circle. These ideas and their details are not necessarily set in stone, and could potentially change before release, but this is a solid representation in the direction we are going. Spells and related lore benefits not mentioned in this post are still under review.&lt;br /&gt;
&lt;br /&gt;
Each spell is also noted with one of two designations as to how lore applies to the spell. Overt denotes a direct influence by elemental flavor; fire spell + fire lore = more fire. Secondary denotes that the secondary influences of the element beyond the overt apply.&lt;br /&gt;
&lt;br /&gt;
==[[Elemental Defense I (401)]]:==&lt;br /&gt;
See Mass Elemental Defense (419).&lt;br /&gt;
&lt;br /&gt;
==[[Presence (402)]]:==&lt;br /&gt;
Secondary: Air&lt;br /&gt;
&lt;br /&gt;
Training in [[Elemental Lore, Air]] allows the caster to sense a presence with enough accuracy to point the individual out of hiding. The target&amp;#039;s [[Stalking and Hiding]] skill ranks, and any effects providing a bonus to hiding, are taken into account against the caster&amp;#039;s ranks in Elemental Lore, Air.&lt;br /&gt;
&lt;br /&gt;
==[[Elemental Defense II (406)]]:==&lt;br /&gt;
See Mass Elemental Defense (419).&lt;br /&gt;
&lt;br /&gt;
==[[Elemental Blast (409)]]:==&lt;br /&gt;
Secondary: Fire&lt;br /&gt;
&lt;br /&gt;
Training in [[Elemental Lore, Fire]] unlocks the ability to CHANNEL this spell to affect multiple targets at the cost of an extra 5 mana. One extra target will be hit per 70 lore skill.&lt;br /&gt;
&lt;br /&gt;
==[[Elemental Wave (410)]]:==&lt;br /&gt;
Secondary: Water&lt;br /&gt;
&lt;br /&gt;
Training in [[Elemental Lore, Water]] increases the effectiveness of this spell, granting a bonus to its maneuver check.&lt;br /&gt;
&lt;br /&gt;
==[[Elemental Blade (411)]]:==&lt;br /&gt;
Secondary: Water&lt;br /&gt;
&lt;br /&gt;
Training in Elemental Lore, Water allows for magical weapons without special abilities (e.g. flares, critical or damage weighting, etc.) to be affected. The bonus of the target weapon able to be affected increases by a Seed 3 summation of EL:W ranks. For example, +5 weapon requires 25 ranks, while a +12 weapon would require 102 ranks.&lt;br /&gt;
&lt;br /&gt;
==[[Weapon Deflection (412)]]:==&lt;br /&gt;
Secondary: Fire, Earth&lt;br /&gt;
&lt;br /&gt;
Training in Elemental Lore, Fire grants a bonus to the Attack Strength reduction of this spell. The bonus increases by a Seed 3 summation of EL:F ranks, for +1 bonus at 3 ranks, a +5 bonus a 25 ranks, and a +16 bonus at 200 ranks.&lt;br /&gt;
&lt;br /&gt;
Training in Elemental Lore, Earth allows the spell to affect multiple targets. One additional target is affected for each 20 EL:E ranks trained.&lt;br /&gt;
&lt;br /&gt;
==[[Elemental Saturation (413)]]:==&lt;br /&gt;
Secondary: Fire, Air&lt;br /&gt;
&lt;br /&gt;
Training in Elemental Lore, Fire provides a bonus to the persistent Target Defense pushdown effect. The bonus increases by a Seed 3 summation of EL:F ranks, for a bonus of +1 at 3 ranks, +5 at 25 ranks, and +16 at 200 ranks.&lt;br /&gt;
&lt;br /&gt;
Training in Elemental Lore, Air allows the spell to affect multiple targets. One additional target is affected for each 20 EL:A ranks trained.&lt;br /&gt;
&lt;br /&gt;
Additionally, training in [[Elemental Mana Control]] provides a bonus to the initial [[Target Defense]] (TD) pushdown. The bonus increases by a Seed 1 summation of EMC ranks, for a bonus of +1 at 1 rank, +5 at 15 ranks, +10 at 55 ranks, and +20 at 210 ranks.&lt;br /&gt;
&lt;br /&gt;
==[[Elemental Defense III (414)]]:==&lt;br /&gt;
See Mass Elemental Defense (419).&lt;br /&gt;
&lt;br /&gt;
==[[Elemental Strike (415)]]:==&lt;br /&gt;
Secondary: Fire&lt;br /&gt;
&lt;br /&gt;
Training in Elemental Lore, Fire allows this spell to affect multiple targets when CHANNELed at the cost of an extra 5 mana. One extra target will be hit per 70 lore skill.&lt;br /&gt;
&lt;br /&gt;
==[[Elemental Dispel (417)]]:==&lt;br /&gt;
Secondary: Fire&lt;br /&gt;
&lt;br /&gt;
Training in Elemental Lore, Fire unlocks a 10% chance to dispel an active spell effect in addition to dispelling a prepared spell at 10 EL:F ranks. The chance increases by 3% for every additional 10 ranks.&lt;br /&gt;
&lt;br /&gt;
Additionally, training Elemental Lore, Fire increases the amount of mana that is burned from a target with no active spell effects or prepared spells by 1 point per 15 lore skill. Mana burned in this manner will not cause nerve damage to a target.&lt;br /&gt;
&lt;br /&gt;
==[[Mass Elemental Defense (419)]]:==&lt;br /&gt;
Secondary: Earth&lt;br /&gt;
&lt;br /&gt;
Training in [[Elemental Lore, Earth]] unlocks a chance to create a magical barrier that will deflect a single physical or bolt attack at 25 EL:E ranks. For this self-cast benefit to activate, all three Elemental Defense spells (401, 406, and 414/419) must be active on the target. The chance of activation is 5% when unlocked, plus an addition 1% per 20 EL:E ranks beyond the initial 25. Attackers with significant level advantage are more likely to avoid activation of this benefit.&lt;br /&gt;
&lt;br /&gt;
==[[Major Elemental Wave (435)]]:==&lt;br /&gt;
Secondary: Water&lt;br /&gt;
&lt;br /&gt;
Training in Elemental Lore, Water increases the effectiveness of this spell, granting a bonus to its maneuver check. This bonus is twice as effective as the bonus to Elemental Wave (410).&lt;br /&gt;
&lt;br /&gt;
==No Changes==&lt;br /&gt;
The following spells are not scheduled to have changes or additions to their lore beneifts: [[Elemental Targetting (425)|Elemental Targeting (425)]] and [[Elemental Barrier (430)]].&lt;br /&gt;
&lt;br /&gt;
=[[Major Elemental]]=&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Wizards&lt;br /&gt;
 | topic = Major Elemental Circle&lt;br /&gt;
 | messagenum = 810&lt;br /&gt;
 | author = GS4-NAOS&lt;br /&gt;
 | date = 7/3/2009 11:14:37 PM &lt;br /&gt;
 | subject = Preview: Elemental Lore Review (Major Elemental)&lt;br /&gt;
}}&lt;br /&gt;
Here&amp;#039;s what we&amp;#039;re working with for [[Elemental Lore]] benefits for the [[Major Elemental]] spell circle. These ideas and their details are not necessarily set in stone, and could potentially change before release, but this is a solid representation in the direction we are going. [[Spell]]s and related lore benefits not mentioned in this post are still under review.&lt;br /&gt;
&lt;br /&gt;
Each spell is also noted with one of two designations as to how lore applies to the spell. Overt denotes a direct influence by elemental flavor; fire spell + fire lore = more fire. Secondary denotes that the secondary influences of the element beyond the overt apply.&lt;br /&gt;
&lt;br /&gt;
==[[Sleep (501)]]:==&lt;br /&gt;
Secondary: Air&lt;br /&gt;
&lt;br /&gt;
Training in [[Elemental Lore, Air]] grants a chance to cause grogginess after an affected target wakes, resulting in a -20 pentalty to [[Attack strength|Attack]] and [[Defensive Strength]] and +2 second penalty to [[roundtime]]. The chance of grogginess is equal to 1% per 2 EL:A skill bonus.&lt;br /&gt;
&lt;br /&gt;
==[[Thurfel&amp;#039;s Ward (503)]]:==&lt;br /&gt;
Secondary: Earth&lt;br /&gt;
&lt;br /&gt;
Training in [[Elemental Lore, Earth]] grants a self-cast bonus to Defensive Strength. The bonus increases according to EL:E ranks: 1+ at 5 ranks, +10 at 96 ranks, and +15 at 180 ranks. (Seed 5 summation.)&lt;br /&gt;
&lt;br /&gt;
==[[Elemental Deflection (507)]]:==&lt;br /&gt;
Secondary: Earth&lt;br /&gt;
&lt;br /&gt;
Training in Elemental Lore, Earth unlocks a 5% chance to have elemental bolt spells reflected back at the caster at 10 EL:E ranks. The chance of reflection increases by 1% per 10 additional ranks.&lt;br /&gt;
&lt;br /&gt;
==[[Elemental Bias (508)]]:==&lt;br /&gt;
Secondary: Earth&lt;br /&gt;
&lt;br /&gt;
Training in Elemental Lore, Earth unlocks a chance to increase Elemental Target Defense when targeted by a warding spell at 15 EL:E ranks. The chance increases with additional training: 5% at 15 ranks, 10% at 55 ranks, 15% at 120 ranks, and 20% at 210 ranks. (Seed 1 summation.)&lt;br /&gt;
&lt;br /&gt;
==[[Elemental Focus (513)]]:==&lt;br /&gt;
Secondary: Fire, Earth&lt;br /&gt;
&lt;br /&gt;
Training in [[Elemental Lore, Fire]] grants a chance to gain a +20 bonus to Elemental [[Casting strength|Casting Strength]] while casting an elemental [[warding]] spell. The chance is equal to 1% per 50 EL:F skill bonus.&lt;br /&gt;
&lt;br /&gt;
Training in Elemental Lore, Earth mitigates the physical Attack Strength penalty imposed by the spell effect. The AS penalty is lessened by 1 point per 25 EL:E skill bonus, to a minimum of -28 at 300 skill.&lt;br /&gt;
&lt;br /&gt;
==No Changes==&lt;br /&gt;
The following spells are not scheduled to have changes or additions to their lore beneifts: [[Hand of Tonis (505)]], [[Strength (509)]], [[Floating Disk (511)]], [[Ice Patch (512)]], [[Mana Leech (516)]], and [[Temporal Reversion (540)]].&lt;br /&gt;
&lt;br /&gt;
=[[Wizard Base]]=&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Wizards&lt;br /&gt;
 | topic = Wizard Spells&lt;br /&gt;
 | messagenum = 8127&lt;br /&gt;
 | author = GS4-NAOS&lt;br /&gt;
 | date = 7/3/2009 11:14:31 PM &lt;br /&gt;
 | subject = Preview: Elemental Lore Review (Wizard Base)&lt;br /&gt;
}}&lt;br /&gt;
Here&amp;#039;s what we&amp;#039;re working with for Elemental Lore benefits for the Wizard Base spell circle. These ideas and their details are not necessarily set in stone, and could potentially change before release, but this is a solid representation in the direction we are going. Spells and related lore benefits not mentioned in this post are still under review.&lt;br /&gt;
&lt;br /&gt;
Each spell is also noted with one of two designations as to how lore applies to the spell. Overt denotes a direct influence by elemental flavor; fire spell + fire lore = more fire. Secondary denotes that the secondary influences of the element beyond the overt apply.&lt;br /&gt;
&lt;br /&gt;
==[[Minor Shock (901)]]:==&lt;br /&gt;
Overt: Air/Water&lt;br /&gt;
&lt;br /&gt;
Training in [[Elemental Lore, Air]] grants a chance to apply a stun-shock effect on a successful hit that would not otherwise normally stun. The chance increases using a Seed 5 summation according to EL:A skill bonus: 1% at 5 skill, 10% at 96 skill, and a maximum of 20% at 290 skill. The stun-shock effect has a base duration of 8 seconds and will periodically cause either a 1 round stun or a minor lightning flare.&lt;br /&gt;
&lt;br /&gt;
Training in [[Elemental Lore, Water]] increases the duration of the stun-shock effect. The duration increases according to EL:W rank: +1 second at 10 ranks and a maximum of +12 seconds at 186 ranks.&lt;br /&gt;
&lt;br /&gt;
==[[Minor Elemental Edging (902)|Minor Elemental Edge (902)]]:==&lt;br /&gt;
Secondary: Water&lt;br /&gt;
&lt;br /&gt;
Training in Elemental Lore, Water allows for magical weapons without existing special abilities to be edged. The maximum magical bonus able to be edged increases according to EL:W ranks: +1 at 1 rank, +10 at 55 ranks, and +15 at 120 ranks.&lt;br /&gt;
&lt;br /&gt;
Training in each Elemental Lore skill unlocks an extra effect on attack at 20 Elemental Lore ranks. There is a 10% chance that an effect will activate on attack. If the caster has trained in multiple lore skills, the extra benefit will be randomly chosen from the available abilities.&lt;br /&gt;
* Air grants a chance to haste an attack with the enhanced weapon, providing a bonus of -3 to the attack&amp;#039;s roundtime.&lt;br /&gt;
* Earth grants a chance to parry an attack against the wielder of the enhanced weapon.&lt;br /&gt;
* Fire grants a chance to double the normal Minor Elemental Edge AS bonus on an attack made with the enhanced weapon.&lt;br /&gt;
* Water grants a chance to drain 5 mana, +1 per 10 damage inflicted, on an attack with the enhanced weapon.&lt;br /&gt;
&lt;br /&gt;
==[[Minor Water (903)]]:==&lt;br /&gt;
Overt: Water&lt;br /&gt;
&lt;br /&gt;
Training in Elemental Lore, Water grants a 20% chance to soak the target of a successful hit. The chance increases by 1% per 2 skill bonus, for a maximum 100% chance at 160 EL:W skill bonus (60 ranks). Soaked targets have an additional 30% chance to be affected by stun-shock effects, and stun-shock effects last an additional 3 seconds when applied to soaked targets.&lt;br /&gt;
&lt;br /&gt;
Training in Elemental Lore, Water also unlocks the ability to create temporary watery conditions in the room for 30 seconds with an open cast at 25 EL:W ranks.&lt;br /&gt;
&lt;br /&gt;
Training in [[Elemental Lore, Fire]] unlocks the ability to CHANNEL this spell to cast Minor Steam at the cost of 1 additional mana at 20 EL:F ranks.&lt;br /&gt;
&lt;br /&gt;
==[[Minor Acid (904)]]:==&lt;br /&gt;
Overt: Water/Earth&lt;br /&gt;
&lt;br /&gt;
Training in Elemental Lore, Earth unlocks a 25% chance to splash the target of a successful hit for additional damage over time at 10 ranks. Additional damage is inflicted every 5 seconds for 15 seconds. Training in Elemental Lore, Earth beyond 10 ranks increases the damage dealt by the splash effect.&lt;br /&gt;
&lt;br /&gt;
Training in Elemental Lore, Water unlocks the ability to CHANNEL this spell to cast Major Acid at the cost of 1 additional mana at 30 EL:W ranks.&lt;br /&gt;
&lt;br /&gt;
Once the caster has enough EL:E training to unlock the splash ability described above, training in Elemental Lore, Water increases the chance of splashing a target by 1% per 4 skill bonus.&lt;br /&gt;
&lt;br /&gt;
==[[Minor Fire (906)]]:==&lt;br /&gt;
Overt: Fire&lt;br /&gt;
&lt;br /&gt;
Training in Elemental Lore, Fire unlocks a chance to ignite the target on a successful hit for additional damage over time at 10 ranks. The chance to ignite a target is equal to 1% per 5 EL:F skill bonus. An ignited target will periodically take fire damage, decreasing with each cycle until being extinguished. Ignition of a target already affected by this effect does not stack, but it does refresh the duration of the effect. Ignition has no effect on targets already on fire as a result of the Immolation spell. Soaking a target (as per Minor Water (903)) will remove this effect.&lt;br /&gt;
&lt;br /&gt;
==[[Tremors (909)]]:==&lt;br /&gt;
Overt: Earth&lt;br /&gt;
&lt;br /&gt;
Training in [[Elemental Lore, Earth]] increases the likelihood that targets will succumb to the effects of this spell.&lt;br /&gt;
&lt;br /&gt;
==[[Major Shock (910)]]:==&lt;br /&gt;
See Minor Shock (901).&lt;br /&gt;
&lt;br /&gt;
==[[Wizard&amp;#039;s Shield (919)]]:==&lt;br /&gt;
Secondary: Earth&lt;br /&gt;
&lt;br /&gt;
Training in Elemental Lore, Earth unlocks a group version at 50 EL:E ranks.&lt;br /&gt;
&lt;br /&gt;
==[[Enchant Item (925)]]:==&lt;br /&gt;
Secondary: All&lt;br /&gt;
&lt;br /&gt;
With training in the relevant Elemental Lore skill, the caster will unlock the ability to Enchant equipment that has elemental flares. Additional training in Elemental Lore will increase the chance of successfully enchanting gear with elemental flares of the same element type.&lt;br /&gt;
&lt;br /&gt;
==No Changes==&lt;br /&gt;
The following spells are not scheduled to have changes or additions to their lore benefits. [[Major Cold (907)]], [[Major Fire (908)]], [[Call Wind (912)]], [[Boil Earth (917)]], [[Duplicate (918)]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Wizard Base Spells]]&lt;br /&gt;
[[Category: Major Elemental Spells]]&lt;br /&gt;
[[Category: Saved Posts]] &lt;br /&gt;
[[Category: Minor Elemental Spells]]&lt;br /&gt;
[[category: Lores]]&lt;/div&gt;</summary>
		<author><name>VANKRASN39</name></author>
	</entry>
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