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	<id>https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Fish_pet</id>
	<title>Fish pet - Revision history</title>
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	<updated>2026-07-01T04:38:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Fish_pet&amp;diff=259847&amp;oldid=prev</id>
		<title>HATESHI: Created page with &quot;&lt;table&gt;&lt;tr valign=&quot;top&quot;&gt;&lt;td&gt;&lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&gt; &#039;&#039;&#039;Fish pets&#039;&#039;&#039; are sold in Morayna&#039;s Pet Shop in Solhaven, alongside pet supplies.  They are an old, simple pet script that remains readily available.  In order to get a fish pet, you first need to purchase a fishbowl from the same pet shop.  Fish need fish food given to them regularly to stay aliv...&quot;</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fish_pet&amp;diff=259847&amp;oldid=prev"/>
		<updated>2026-06-30T22:04:44Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Fish pets&amp;#039;&amp;#039;&amp;#039; are sold in &lt;a href=&quot;/Morayna%27s_Pet_Shop&quot; title=&quot;Morayna&amp;#039;s Pet Shop&quot;&gt;Morayna&amp;#039;s Pet Shop&lt;/a&gt; in &lt;a href=&quot;/Solhaven&quot; title=&quot;Solhaven&quot;&gt;Solhaven&lt;/a&gt;, alongside pet supplies.  They are an old, simple pet script that remains readily available.  In order to get a fish pet, you first need to purchase a &lt;a href=&quot;#Fishbowl&quot;&gt;fishbowl&lt;/a&gt; from the same pet shop.  Fish need &lt;a href=&quot;#Fish_Food&quot;&gt;fish food&lt;/a&gt; given to them regularly to stay aliv...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fish pets&amp;#039;&amp;#039;&amp;#039; are sold in [[Morayna&amp;#039;s Pet Shop]] in [[Solhaven]], alongside pet supplies.  They are an old, simple pet script that remains readily available.  In order to get a fish pet, you first need to purchase a [[#Fishbowl|fishbowl]] from the same pet shop.  Fish need [[#Fish Food|fish food]] given to them regularly to stay alive.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Fish &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
The pet shop sells three specides of fish as pets: goldfish, cloudfish, and bettas.  The size and coloration of the fish for sale is randomly generated and cycles out periodically.  {{boldmono|LOOK IN AQUARIUM}} while inside the pet shop to see the current species&amp;#039; size and coloration on display.&lt;br /&gt;
&lt;br /&gt;
Fish must be housed inside of a [[#Fishbowl|fishbowl]].  They cannot live outside a fishbowl, and they also need [[#Fish Food|fish food]] fed to them regularly to stay alive.  They cannot be interacted by themselves, but they can by manipulating the fishbowl.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the green veiltail goldfish and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the goldfish may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Fishbowl &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Fishbowls come in different sizes.  Small ones can hold one fish, medium ones can hold two fish, and large ones can hold three fish.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the glass fishbowl and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This glass fishbowl can hold fish.  You can TAP, TURN, TOSS, or POKE the fishbowl.  You can POUR fish from one fishbowl to another.  You can PUT fish food in to feed your fish.&lt;br /&gt;
&lt;br /&gt;
Long descriptions are fine, but the show description cannot be changed.  The fishbowl&amp;#039;s adjective (the second 15 characters in the 15/15/15 rule) determines the material of the fishbowl itself.  Acceptable materials include glaes and glass of any color.  You can have the fishbowl suspended from a chain made of any standard functional metal.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the fishbowl may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
The glass fishbowl is a perfectly formed glass sphere that provides a suitable home for any aquatic life that wants to take up residence within.  Blue-green pebbles are scattered across the bottom of the fishbowl, providing a suitable crawl space for a singular snail that treks from one end of the tank to the other.  The very top half of the glass fishbowl slides off of the sphere to allow food to be placed within.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fish Present&lt;br /&gt;
| Your orange fantail goldfish swims to the top of your fishbowl, aroused by the poking of your finger aginst the glass walls of the fishbowl.&lt;br /&gt;
| Person prods the top of her glass fishbowl with the tip of her finger, spurring the curiosity of her orange fantail goldfish, and causing it to swim to the top.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POUR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fish Present&lt;br /&gt;
| You quickly unscrew the top of both your fish tanks while precariously balancing both tanks and simultaneously opening both of them.  You slowly pour some water and a rotund orange fantail goldfish from your glass fishbowl into your glass fishbowl.  Slowly, the water in your glass fishbowl seems to refill itself out of nowhere.  Soon after, water begins to release into your glass fishbowl until that too is filled to the top.&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| You turn your fishbowl upside down, causing the pebbles on the ground to fall to the other side.&lt;br /&gt;
| Person turns her fishbowl upside down, causing the pebbles on the ground to fall to the other side.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fish Present&lt;br /&gt;
| As you tap a small glass fishbowl, the water within vibrates slightly, causing the orange fantail goldfish within your fishbowl to dart nervously away from your finger.&lt;br /&gt;
| As Person taps her glass fishbowl, the water within vibrates slightly, causing the orange fantail goldfish within her fishbowl to dart nervously away from her finger.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TOSS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Empty&lt;br /&gt;
| You hurl your glass fishbowl into the air, causing the pebbles within to fly in all directions within its glass confine.&lt;br /&gt;
| Person hurls her glass fishbowl into the air, causing the pebbles within to fly in all directions within its glass confine.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fish Present&lt;br /&gt;
| You hurl your glass fishbowl into the air, causing the pebbles within to fly in all directions within its glass confine.  The fish within dart about nervously as their home is tossed into the air.&lt;br /&gt;
| Person hurls her glass fishbowl into the air, causing the pebbles within to fly in all directions within its glass confine.  The fish within dart about nervously as their home is tossed into the air.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fish Present&lt;br /&gt;
| You turn your fishbowl upside down, causing the pebbles on the ground to fall to the other side, disturbing the fish within.&lt;br /&gt;
| Person turns her fishbowl upside down, causing the pebbles on the ground to fall to the other side, disturbing the fish within.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Fish Food &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
Fish food is sold in cartons.   It can be removed a pinch at a time to be fed to fish in a fishbowl.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
You analyze the wooden carton and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the carton may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET {FOOD} FROM {CARTON}&lt;br /&gt;
| You get a few grains of fish food out of a small wooden carton.&lt;br /&gt;
| Person gets a few grains of fish food out of a small wooden carton.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUT {FOOD} IN {FISHBOWL}&lt;br /&gt;
| You slide off the cover of your fishbowl and drop a few grains of blue fish food into it.  The food quickly arouses the curiosity of the fish in your fishbowl.  All of the fish swim for the food rapidly, but the orange fantail goldfish gets there first, and gobbles it all up before the other fish get a chance.&lt;br /&gt;
| Person slides off the cover of her glass fishbowl and drops a few grains of blue fish food into it.  The food quickly arouses the curiosity of the fish in her fishbowl.  All of the fish swim for the food rapidly, but the orange fantail goldfish gets there first, and gobbles it all up before the other fish get a chance.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Fish Appearances===&lt;br /&gt;
;Betta&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The spectacular bright green betta has a narrow body completely surrounded by fins, save for its bulldog-like face.  It has large eyes and a heavily overshot lower jaw which is full of tiny but sharp teeth.  The betta&amp;#039;s gills flare out as it breathes, revealing numerous bony plates and ridged membranes that make the fish&amp;#039;s head appear deceptively large.  Sleek, silky fins ripple languidly behind it as it moves, occasionally fanning full out in an impressive display.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Cloudfish&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The thin, narrow crimson white cloudfish has a prominent, dark stripe upon its lateral line and shimmering small metallic scales.  Its narrow, threadlike fins trail behind it, occasionally flaring straight out and the fish skitters sideways in an erratic motion before returning to a normal glide.  The dorsal fin is particularly fan-shaped, standing out from the long filamentous projections of the others.&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Goldfish&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The orange fantail goldfish has large eyes and wide, diamond shaped scales.  Its dorsal fin is tall and heavily ridged, tapering down the middle of its back.  The fish&amp;#039;s pectoral fins stick straight out of its sides and its pelvic fins droop like small triangles below its body.  Sprouting from the end of its body is a long, forked tail that wiggles back and forth as it moves.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Fishie]]&lt;br /&gt;
* [[Prickly Pufferfish]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Creature &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass2=Miscellaneous&lt;br /&gt;
|itemtype=Fish &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemtype2=Fishbowl&lt;br /&gt;
|itemtype3=Fish food&lt;br /&gt;
|alter= &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=GET &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POKE&lt;br /&gt;
|verb3=POUR&lt;br /&gt;
|verb4=PUT&lt;br /&gt;
|verb5=TAP&lt;br /&gt;
|verb6=TURN&lt;br /&gt;
|verb7=TOSS&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Pets]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
</feed>