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	<title>Gates of Oblivion - Revision history</title>
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	<updated>2026-05-17T20:07:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gswiki.play.net/index.php?title=Gates_of_Oblivion&amp;diff=99894&amp;oldid=prev</id>
		<title>VANKRASN39: bts fix</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gates_of_Oblivion&amp;diff=99894&amp;oldid=prev"/>
		<updated>2017-10-30T18:33:40Z</updated>

		<summary type="html">&lt;p&gt;bts fix&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:33, 30 October 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;The Gates of Oblivion&#039;&#039;&#039; are a portal leading to many other planes of existence on the [[Liabo|Great Moon]] in the [[Shadow World]] history. These are guarded by the Goddess of Death, Eissa ([[Lorminstra]]), who is the final arbiter in deciding the fate of souls. In the [[ICE age|I.C.E. Age]] lore she would deny requests for lifegiving if the fallen had died in a significant or meaningful way, which is perhaps why the concept of deeds was necessary for [[GemStone]] III. Souls would be swept from the world to the moon by the [[Flows of essence#River of Life|River of Life]], ending in the Spring of Youth, where they were cleansed of taint by implication from the [[Order of Voln|Order of Vult]] ([[Voln]]). This is a natural phenomenon resulting from the [[flows of essence]] between [[Kulthea]] and [[Orhan]]. These are symbolically represented in the Order of Voln courtyard and [[The Graveyard]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;The Gates of Oblivion&#039;&#039;&#039; are a portal leading to many other planes of existence on the [[Liabo|Great Moon]] in the [[Shadow World]] history. These are guarded by the Goddess of Death, Eissa ([[Lorminstra]]), who is the final arbiter in deciding the fate of souls. In the [[ICE age|I.C.E. Age]] lore she would deny requests for lifegiving if the fallen had died in a significant or meaningful way, which is perhaps why the concept of deeds was necessary for [[GemStone]] III. Souls would be swept from the world to the moon by the [[Flows of essence#River of Life|River of Life]], ending in the Spring of Youth, where they were cleansed of taint by implication from the [[Order of Voln|Order of Vult]] ([[Voln]]). This is a natural phenomenon resulting from the [[flows of essence]] between [[Kulthea]] and [[Orhan]]. These are symbolically represented in the Order of Voln courtyard and [[The Graveyard]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the archaic religion she would [[Ordainers|destroy]] souls that were hopelessly corrupted with her Staff of Doom, which was otherwise used to remove and insert souls as a [[Absolution Pure|fatal channeling]]. Such bodies are in comas, put into a [[Muylari#Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes|deep sleep]]. The worst fate in her theology is for the soul to be destroyed, which is only possible when dealing with something associated with [[The Unlife]]. The [[Empress Kadaena]] is unrelated to this, her representation by [[Bandur Etrevion]] is [[The Dark Path#Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes|idiosyncratic]]. The Staff of Doom plays into his use of [[Ordainer]] symbolism, and her necklace was a soul devourer even the gods feared.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the archaic religion she would [[Ordainers|destroy]] souls that were hopelessly corrupted with her Staff of Doom, which was otherwise used to remove and insert souls as a [[Absolution Pure|fatal channeling]]. Such bodies are in comas, put into a [[Muylari#Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes|deep sleep]]. The worst fate in her theology is for the soul to be destroyed, which is only possible when dealing with something associated with [[The Unlife]]. The [[Empress Kadaena]] is unrelated to this, her representation by [[Bandur Etrevion]] is [[The Dark Path#Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes|idiosyncratic]]. The Staff of Doom plays into his use of [[Ordainer]] symbolism, and her necklace was a soul devourer even the gods feared.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Keys to the Gates of Oblivion are carried by Eissa, with the keys of [http://www.hplovecraft.com/writings/texts/fiction/eo.aspx Life] and Death opening the multitude of possible afterlives. There is a &quot;forbidden&quot; key which &quot;must never be used&quot;, the Key to the [[Pales|Void]], which were the demonic pales and so essentially [[Black Hel|hell]] dimensions. In the early Shadow World lore the nature of Oblivion was left vague. The death mechanics of GemStone III had its own special place called [[Purgatory]], which represented the other side of the Gates of Oblivion. It was a limbo where souls waited to choose their eternal fate in a dream state, with paths of light and darkness, which arguably reflects &quot;[[The Dark Path|the dark path]]&quot; and the possibility of being &quot;lost to the [[demonic]]&quot; literally. The Dark Lords of Charon ([[Lornon]]) would, in contrast, send the souls of their followers to the [[Pales]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Keys to the Gates of Oblivion are carried by Eissa, with the keys of [http://www.hplovecraft.com/writings/texts/fiction/eo.aspx Life] and Death opening the multitude of possible afterlives. There is a &quot;forbidden&quot; key which &quot;must never be used&quot;, the Key to the [[Pales|Void]], which were the demonic pales and so essentially [[Black Hel|hell]] dimensions. In the early Shadow World lore the nature of Oblivion was left vague. The death mechanics of GemStone III had its own special place called [[Purgatory]], which represented the other side of the Gates of Oblivion. It was a limbo where souls waited to choose their eternal fate in a dream state, with paths of light and darkness, which arguably reflects &quot;[[The Dark Path|the dark path]]&quot; and the possibility of being &quot;lost to the [[demonic]]&quot; literally. The Dark Lords of Charon ([[Lornon]]) would, in contrast, send the souls of their followers to the [[Pales]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &quot;Gates of Oblivion&quot; are now called &quot;the [[Ebon Gate (gate)|Ebon Gate]]&quot; in the modern history of [[Elanthia]]. It is no longer possible for player characters to be &quot;lost to the [[demonic]]&quot;, and the other side of the gates is sometimes called [[Eternity]]. Some adventurers visited what could have been the moon at the end of the first [[Griffin Sword War]], making use of Lorminstra&#039;s &quot;Lake of Tears&quot;, which is not Shadow World canonical and later referred to [[Mount Aenatumgana]]. However, the pool it initially grew out of was probably the &quot;mere&quot; pond by the Spring of Youth, through which Eissa watched her followers. (&quot;Eissa&#039;s tears&quot; were special gemstones that warded off evil, but there was no theological explanation.) The premise was that Lorminstra shed a tear for every soul that had chosen the path of darkness, and every life that had ended unfulfilled or prematurely in an insignificant way. This was an important aspect of her [[Purgatory#Deeds|archaic theology]] which is not represented modernly but still was in the Griffin Sword War.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &quot;Gates of Oblivion&quot; are now called &quot;the [[Ebon Gate (gate)|Ebon Gate]]&quot; in the modern history of [[Elanthia]]. It is no longer possible for player characters to be &quot;lost to the [[demonic]]&quot;, and the other side of the gates is sometimes called [[Eternity]]. Some adventurers visited what could have been the moon at the end of the first [[Griffin Sword War]], making use of Lorminstra&#039;s &quot;Lake of Tears&quot;, which is not Shadow World canonical and later referred to [[Mount Aenatumgana]]. However, the pool it initially grew out of was probably the &quot;mere&quot; pond by the Spring of Youth, through which Eissa watched her followers. (&quot;Eissa&#039;s tears&quot; were special gemstones that warded off evil, but there was no theological explanation.) The premise was that Lorminstra shed a tear for every soul that had chosen the path of darkness, and every life that had ended unfulfilled or prematurely in an insignificant way. This was an important aspect of her [[Purgatory#Deeds|archaic theology]] which is not represented modernly but still was in the Griffin Sword War.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The death mechanics of Purgatory represented &quot;Oblivion&quot; as a timeless void suffused with hopelessness and [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx doom], where all memory and sense of identity of the material world [[demonic|washed away]] into nothingness. This was GemStone III specific and relevant to the symbolism of The Graveyard. The prophet of the first Griffin Sword War turned out to be Morfell himself, who originally sundered the sword tainting it, who had his identity and memory taken away by Lorminstra until redeeming himself. There is the additional nuance that the moon of the dark gods was named after the mythological ferryman of Hell. However, this stems from the Shadow World source material itself, not GemStone III itself. The relationship of the Dark Lords to the [[Phantom Gatekeeper|symbolism]] in The Graveyard is far more subtle than Eissa and the Gates of Oblivion. It was more overtly elaborated in [[The Broken Lands]], with its relation of the dark gods to the [[Lords of Essaence]], which should be regarded as a [[Uthex Kathiasas|spin-off]] of the same story.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The death mechanics of Purgatory represented &quot;Oblivion&quot; as a timeless void suffused with hopelessness and [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx doom], where all memory and sense of identity of the material world [[demonic|washed away]] into nothingness. This was GemStone III specific and relevant to the symbolism of The Graveyard. The prophet of the first Griffin Sword War turned out to be Morfell himself, who originally sundered the sword tainting it, who had his identity and memory taken away by Lorminstra until redeeming himself. There is the additional nuance that the moon of the dark gods was named after the mythological ferryman of Hell. However, this stems from the Shadow World source material itself, not GemStone III itself. The relationship of the Dark Lords to the [[Phantom Gatekeeper|symbolism]] in The Graveyard is far more subtle than Eissa and the Gates of Oblivion. It was more overtly elaborated in [[The Broken Lands]], with its relation of the dark gods to the [[Lords of Essaence]], which should be regarded as a [[Uthex Kathiasas|spin-off]] of the same story.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Lough Ne&#039;halin]] in the [[Lysierian Hills]] seemingly translates as &quot;lake without salt&quot;, and apparently alludes to the Lake of Tears and its relation to purgatory. Various aspects of the first Griffin Sword War story correspond to Holy Grail story variants, where the weeping young maiden (Lorminstra) is the Grail bearer, and the Griffin Sword corresponding to the sapphire hilted Grail Sword which breaks into pieces. There is a Germanic variant of the story, particularly Wolfram von Eschenbach&#039;s &#039;&#039;Parzival&#039;&#039; which was used in the loresong of [[Terate]]&#039;s void blade, where it has to be reforged by putting its pieces into a lake and thus a &quot;sunsword.&quot; The trope of a hero not knowing his own name is common to the Perceval variants, and the guardian of the lake asked its purpose, which is the [[Terate#(C) Mythological Subtext|wasteland]] myth for holy relics from the Grail King. (He tasks the Grail knight with mending the broken sword.) The guardian was notably &#039;&#039;only&#039;&#039; struck on his left leg, which corresponds to the injury of the Grail King, and his precursor [[Carceris#Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes|Bran the Blessed]]. The swelling of a pond into a lake of tears might be an Alice in Wonderland reference, with possibly others implied in [[Castle Anwyn]], with the serpent mirror as the analog of Eissa&#039;s &quot;mere.&quot;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Lough Ne&#039;halin]] in the [[Lysierian Hills]] seemingly translates as &quot;lake without salt&quot;, and apparently alludes to the Lake of Tears and its relation to purgatory. Various aspects of the first Griffin Sword War story correspond to Holy Grail story variants, where the weeping young maiden (Lorminstra) is the Grail bearer, and the Griffin Sword corresponding to the sapphire hilted Grail Sword which breaks into pieces. There is a Germanic variant of the story, particularly Wolfram von Eschenbach&#039;s &#039;&#039;Parzival&#039;&#039; which was used in the loresong of [[Terate]]&#039;s void blade, where it has to be reforged by putting its pieces into a lake and thus a &quot;sunsword.&quot; The trope of a hero not knowing his own name is common to the Perceval variants, and the guardian of the lake asked its purpose, which is the [[Terate#(C) Mythological Subtext|wasteland]] myth for holy relics from the Grail King. (He tasks the Grail knight with mending the broken sword.) The guardian was notably &#039;&#039;only&#039;&#039; struck on his left leg, which corresponds to the injury of the Grail King, and his precursor [[Carceris#Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes|Bran the Blessed]]. The swelling of a pond into a lake of tears might be an Alice in Wonderland reference, with possibly others implied in [[Castle Anwyn]], with the serpent mirror as the analog of Eissa&#039;s &quot;mere.&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VANKRASN39</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gates_of_Oblivion&amp;diff=91876&amp;oldid=prev</id>
		<title>INIQUITY: behind the scenes: add line about grail king and lake guardian leg injuries, bran the blessed</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gates_of_Oblivion&amp;diff=91876&amp;oldid=prev"/>
		<updated>2017-05-18T10:23:16Z</updated>

		<summary type="html">&lt;p&gt;behind the scenes: add line about grail king and lake guardian leg injuries, bran the blessed&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:23, 18 May 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The death mechanics of Purgatory represented &quot;Oblivion&quot; as a timeless void suffused with hopelessness and [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx doom], where all memory and sense of identity of the material world [[demonic|washed away]] into nothingness. This was GemStone III specific and relevant to the symbolism of The Graveyard. The prophet of the first Griffin Sword War turned out to be Morfell himself, who originally sundered the sword tainting it, who had his identity and memory taken away by Lorminstra until redeeming himself. There is the additional nuance that the moon of the dark gods was named after the mythological ferryman of Hell. However, this stems from the Shadow World source material itself, not GemStone III itself. The relationship of the Dark Lords to the [[Phantom Gatekeeper|symbolism]] in The Graveyard is far more subtle than Eissa and the Gates of Oblivion. It was more overtly elaborated in [[The Broken Lands]], with its relation of the dark gods to the [[Lords of Essaence]], which should be regarded as a [[Uthex Kathiasas|spin-off]] of the same story.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The death mechanics of Purgatory represented &quot;Oblivion&quot; as a timeless void suffused with hopelessness and [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx doom], where all memory and sense of identity of the material world [[demonic|washed away]] into nothingness. This was GemStone III specific and relevant to the symbolism of The Graveyard. The prophet of the first Griffin Sword War turned out to be Morfell himself, who originally sundered the sword tainting it, who had his identity and memory taken away by Lorminstra until redeeming himself. There is the additional nuance that the moon of the dark gods was named after the mythological ferryman of Hell. However, this stems from the Shadow World source material itself, not GemStone III itself. The relationship of the Dark Lords to the [[Phantom Gatekeeper|symbolism]] in The Graveyard is far more subtle than Eissa and the Gates of Oblivion. It was more overtly elaborated in [[The Broken Lands]], with its relation of the dark gods to the [[Lords of Essaence]], which should be regarded as a [[Uthex Kathiasas|spin-off]] of the same story.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Lough Ne&#039;halin]] in the [[Lysierian Hills]] seemingly translates as &quot;lake without salt&quot;, and apparently alludes to the Lake of Tears and its relation to purgatory. Various aspects of the first Griffin Sword War story correspond to Holy Grail story variants, where the weeping young maiden (Lorminstra) is the Grail bearer, and the Griffin Sword corresponding to the sapphire hilted Grail Sword which breaks into pieces. There is a Germanic variant of the story, particularly Wolfram von Eschenbach&#039;s &#039;&#039;Parzival&#039;&#039; which was used in the loresong of [[Terate]]&#039;s void blade, where it has to be reforged by putting its pieces into a lake and thus a &quot;sunsword.&quot; The trope of a hero not knowing his own name is common to the Perceval variants, and the guardian of the lake asked its purpose, which is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;common&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;motif&lt;/del&gt; for holy relics &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in&lt;/del&gt; the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stories&lt;/del&gt;. The swelling of a pond into a lake of tears might be an Alice in Wonderland reference, with possibly others implied in [[Castle Anwyn]], with the serpent mirror as the analog of Eissa&#039;s &quot;mere.&quot;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Lough Ne&#039;halin]] in the [[Lysierian Hills]] seemingly translates as &quot;lake without salt&quot;, and apparently alludes to the Lake of Tears and its relation to purgatory. Various aspects of the first Griffin Sword War story correspond to Holy Grail story variants, where the weeping young maiden (Lorminstra) is the Grail bearer, and the Griffin Sword corresponding to the sapphire hilted Grail Sword which breaks into pieces. There is a Germanic variant of the story, particularly Wolfram von Eschenbach&#039;s &#039;&#039;Parzival&#039;&#039; which was used in the loresong of [[Terate]]&#039;s void blade, where it has to be reforged by putting its pieces into a lake and thus a &quot;sunsword.&quot; The trope of a hero not knowing his own name is common to the Perceval variants, and the guardian of the lake asked its purpose, which is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Terate#(C)&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mythological Subtext|wasteland]] myth&lt;/ins&gt; for holy relics &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from the Grail King. (He tasks the Grail knight with mending the broken sword.) The guardian was notably &#039;&#039;only&#039;&#039; struck on his left leg, which corresponds to the injury of the Grail King, and his precursor [[Carceris#Behind The Scenes|Bran&lt;/ins&gt; the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blessed]]&lt;/ins&gt;. The swelling of a pond into a lake of tears might be an Alice in Wonderland reference, with possibly others implied in [[Castle Anwyn]], with the serpent mirror as the analog of Eissa&#039;s &quot;mere.&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gates_of_Oblivion&amp;diff=91871&amp;oldid=prev</id>
		<title>INIQUITY: behind the scenes: hedge on original lake of tears location, add Griffin Sword / Parzival parallels</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gates_of_Oblivion&amp;diff=91871&amp;oldid=prev"/>
		<updated>2017-05-18T07:12:33Z</updated>

		<summary type="html">&lt;p&gt;behind the scenes: hedge on original lake of tears location, add Griffin Sword / Parzival parallels&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:12, 18 May 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;The Gates of Oblivion&#039;&#039;&#039; are a portal leading to many other planes of existence on the [[Liabo|Great Moon]] in the [[Shadow World]] history. These are guarded by the Goddess of Death, Eissa ([[Lorminstra]]), who is the final arbiter in deciding the fate of souls. In the [[ICE age|I.C.E. Age]] lore she would deny requests for lifegiving if the fallen had died in a significant or meaningful way, which is perhaps why the concept of deeds was necessary for [[GemStone]] III. Souls would be swept from the world to the moon by the [[Flows of essence#River of Life|River of Life]], ending in the Spring of Youth where they were cleansed of taint. This is a natural phenomenon resulting from the [[flows of essence]] between [[Kulthea]] and [[Orhan]]. These are symbolically represented in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;Order of Voln&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Order of Vult]] ([[Voln]])&lt;/del&gt; courtyard and [[The Graveyard]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;The Gates of Oblivion&#039;&#039;&#039; are a portal leading to many other planes of existence on the [[Liabo|Great Moon]] in the [[Shadow World]] history. These are guarded by the Goddess of Death, Eissa ([[Lorminstra]]), who is the final arbiter in deciding the fate of souls. In the [[ICE age|I.C.E. Age]] lore she would deny requests for lifegiving if the fallen had died in a significant or meaningful way, which is perhaps why the concept of deeds was necessary for [[GemStone]] III. Souls would be swept from the world to the moon by the [[Flows of essence#River of Life|River of Life]], ending in the Spring of Youth&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,&lt;/ins&gt; where they were cleansed of taint&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; by implication from the [[Order of Voln|Order of Vult]] ([[Voln]])&lt;/ins&gt;. This is a natural phenomenon resulting from the [[flows of essence]] between [[Kulthea]] and [[Orhan]]. These are symbolically represented in the Order of Voln courtyard and [[The Graveyard]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the archaic religion she would [[Ordainers|destroy]] souls that were hopelessly corrupted with her Staff of Doom, which was otherwise used to remove and insert souls as a [[Absolution Pure|fatal channeling]]. Such bodies are in comas, put into a [[Muylari#Behind The Scenes|deep sleep]]. The worst fate in her theology is for the soul to be destroyed, which is only possible when dealing with something associated with [[The Unlife]]. The [[Empress Kadaena]] is unrelated to this, her representation by [[Bandur Etrevion]] is [[The Dark Path#Behind The Scenes|idiosyncratic]]. The Staff of Doom plays into his use of [[Ordainer]] symbolism, and her necklace was a soul devourer even the gods feared.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the archaic religion she would [[Ordainers|destroy]] souls that were hopelessly corrupted with her Staff of Doom, which was otherwise used to remove and insert souls as a [[Absolution Pure|fatal channeling]]. Such bodies are in comas, put into a [[Muylari#Behind The Scenes|deep sleep]]. The worst fate in her theology is for the soul to be destroyed, which is only possible when dealing with something associated with [[The Unlife]]. The [[Empress Kadaena]] is unrelated to this, her representation by [[Bandur Etrevion]] is [[The Dark Path#Behind The Scenes|idiosyncratic]]. The Staff of Doom plays into his use of [[Ordainer]] symbolism, and her necklace was a soul devourer even the gods feared.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind The Scenes==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind The Scenes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &quot;Gates of Oblivion&quot; are now called &quot;the [[Ebon Gate (gate)|Ebon Gate]]&quot; in the modern history of [[Elanthia]]. It is no longer possible for player characters to be &quot;lost to the [[demonic]]&quot;, and the other side of the gates is sometimes called [[Eternity]]. Some adventurers visited the moon at the end of the first [[Griffin Sword War]], making use of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eissa&lt;/del&gt;&#039;s &quot;Lake of Tears&quot;, which is not Shadow World canonical and later referred to [[Mount Aenatumgana]]. (&quot;Eissa&#039;s tears&quot; were special gemstones that warded off evil, but there was no theological explanation.) The premise was that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eissa&lt;/del&gt; shed a tear for every soul that had chosen the path of darkness, and every life that had ended unfulfilled or prematurely in an insignificant way. This was an important aspect of her [[Purgatory#Deeds|archaic theology]] which is not represented in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modern&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lore&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &quot;Gates of Oblivion&quot; are now called &quot;the [[Ebon Gate (gate)|Ebon Gate]]&quot; in the modern history of [[Elanthia]]. It is no longer possible for player characters to be &quot;lost to the [[demonic]]&quot;, and the other side of the gates is sometimes called [[Eternity]]. Some adventurers visited&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; what could have been&lt;/ins&gt; the moon at the end of the first [[Griffin Sword War]], making use of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lorminstra&lt;/ins&gt;&#039;s &quot;Lake of Tears&quot;, which is not Shadow World canonical and later referred to [[Mount Aenatumgana]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. However, the pool it initially grew out of was probably the &quot;mere&quot; pond by the Spring of Youth, through which Eissa watched her followers&lt;/ins&gt;. (&quot;Eissa&#039;s tears&quot; were special gemstones that warded off evil, but there was no theological explanation.) The premise was that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lorminstra&lt;/ins&gt; shed a tear for every soul that had chosen the path of darkness, and every life that had ended unfulfilled or prematurely in an insignificant way. This was an important aspect of her [[Purgatory#Deeds|archaic theology]] which is not represented&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; modernly but still was&lt;/ins&gt; in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Griffin&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sword War&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The death mechanics of Purgatory represented &quot;Oblivion&quot; as a timeless void suffused with hopelessness and [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx doom], where all memory and sense of identity of the material world [[demonic|washed away]] into nothingness. This was GemStone III specific and relevant to the symbolism of The Graveyard. There is the additional nuance that the moon of the dark gods was named after the mythological ferryman of Hell. However, this stems from the Shadow World source material itself, not GemStone III itself. The relationship of the Dark Lords to the [[Phantom Gatekeeper|symbolism]] in The Graveyard is far more subtle than Eissa and the Gates of Oblivion. It was more overtly elaborated in [[The Broken Lands]], with its relation of the dark gods to the [[Lords of Essaence]], which should be regarded as a [[Uthex Kathiasas|spin-off]] of the same story.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The death mechanics of Purgatory represented &quot;Oblivion&quot; as a timeless void suffused with hopelessness and [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx doom], where all memory and sense of identity of the material world [[demonic|washed away]] into nothingness. This was GemStone III specific and relevant to the symbolism of The Graveyard&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The prophet of the first Griffin Sword War turned out to be Morfell himself, who originally sundered the sword tainting it, who had his identity and memory taken away by Lorminstra until redeeming himself&lt;/ins&gt;. There is the additional nuance that the moon of the dark gods was named after the mythological ferryman of Hell. However, this stems from the Shadow World source material itself, not GemStone III itself. The relationship of the Dark Lords to the [[Phantom Gatekeeper|symbolism]] in The Graveyard is far more subtle than Eissa and the Gates of Oblivion. It was more overtly elaborated in [[The Broken Lands]], with its relation of the dark gods to the [[Lords of Essaence]], which should be regarded as a [[Uthex Kathiasas|spin-off]] of the same story.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Lough Ne&#039;halin]] in the [[Lysierian Hills]] seemingly translates as &quot;lake without salt&quot;, and apparently alludes to the Lake of Tears and its relation to purgatory. Various aspects of the first Griffin Sword War story correspond to Holy Grail story variants, where the weeping young maiden (Lorminstra) is the Grail bearer, and the Griffin Sword corresponding to the sapphire hilted Grail Sword which breaks into pieces. There is a Germanic variant of the story, particularly Wolfram von Eschenbach&#039;s &#039;&#039;Parzival&#039;&#039; which was used in the loresong of [[Terate]]&#039;s void blade, where it has to be reforged by putting its pieces into a lake and thus a &quot;sunsword.&quot; The trope of a hero not knowing his own name is common to the Perceval variants, and the guardian of the lake asked its purpose, which is a common motif for holy relics in the stories. The swelling of a pond into a lake of tears might be an Alice in Wonderland reference, with possibly others implied in [[Castle Anwyn]], with the serpent mirror as the analog of Eissa&#039;s &quot;mere.&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gates_of_Oblivion&amp;diff=79501&amp;oldid=prev</id>
		<title>INIQUITY: mention &quot;lake of tears&quot; was also used at Mount Aenatumgana</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gates_of_Oblivion&amp;diff=79501&amp;oldid=prev"/>
		<updated>2016-05-19T23:31:34Z</updated>

		<summary type="html">&lt;p&gt;mention &amp;quot;lake of tears&amp;quot; was also used at Mount Aenatumgana&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:31, 19 May 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind The Scenes==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind The Scenes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &quot;Gates of Oblivion&quot; are now called &quot;the [[Ebon Gate (gate)|Ebon Gate]]&quot; in the modern history of [[Elanthia]]. It is no longer possible for player characters to be &quot;lost to the [[demonic]]&quot;, and the other side of the gates is sometimes called [[Eternity]]. Some adventurers visited the moon at the end of the first [[Griffin Sword War]], making use of Eissa&#039;s &quot;Lake of Tears&quot; which is not Shadow World canonical. (&quot;Eissa&#039;s tears&quot; were special gemstones that warded off evil, but there was no theological explanation&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; for the term&lt;/del&gt;.) The premise was that Eissa shed a tear for every soul that had chosen the path of darkness, and every life that had ended unfulfilled or prematurely in an insignificant way. This was an important aspect of her [[Purgatory#Deeds|archaic theology]] which is not represented in her modern lore&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; as Lorminstra&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &quot;Gates of Oblivion&quot; are now called &quot;the [[Ebon Gate (gate)|Ebon Gate]]&quot; in the modern history of [[Elanthia]]. It is no longer possible for player characters to be &quot;lost to the [[demonic]]&quot;, and the other side of the gates is sometimes called [[Eternity]]. Some adventurers visited the moon at the end of the first [[Griffin Sword War]], making use of Eissa&#039;s &quot;Lake of Tears&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,&lt;/ins&gt; which is not Shadow World canonical&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; and later referred to [[Mount Aenatumgana]]&lt;/ins&gt;. (&quot;Eissa&#039;s tears&quot; were special gemstones that warded off evil, but there was no theological explanation.) The premise was that Eissa shed a tear for every soul that had chosen the path of darkness, and every life that had ended unfulfilled or prematurely in an insignificant way. This was an important aspect of her [[Purgatory#Deeds|archaic theology]] which is not represented in her modern lore.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The death mechanics of Purgatory represented &quot;Oblivion&quot; as a timeless void suffused with hopelessness and [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx doom], where all memory and sense of identity of the material world [[demonic|washed away]] into nothingness. This was GemStone III specific and relevant to the symbolism of The Graveyard. There is the additional nuance that the moon of the dark gods was named after the mythological ferryman of Hell. However, this stems from the Shadow World source material itself, not GemStone III itself. The relationship of the Dark Lords to the [[Phantom Gatekeeper|symbolism]] in The Graveyard is far more subtle than Eissa and the Gates of Oblivion. It was more overtly elaborated in [[The Broken Lands]], with its relation of the dark gods to the [[Lords of Essaence]], which should be regarded as a [[Uthex Kathiasas|spin-off]] of the same story.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The death mechanics of Purgatory represented &quot;Oblivion&quot; as a timeless void suffused with hopelessness and [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx doom], where all memory and sense of identity of the material world [[demonic|washed away]] into nothingness. This was GemStone III specific and relevant to the symbolism of The Graveyard. There is the additional nuance that the moon of the dark gods was named after the mythological ferryman of Hell. However, this stems from the Shadow World source material itself, not GemStone III itself. The relationship of the Dark Lords to the [[Phantom Gatekeeper|symbolism]] in The Graveyard is far more subtle than Eissa and the Gates of Oblivion. It was more overtly elaborated in [[The Broken Lands]], with its relation of the dark gods to the [[Lords of Essaence]], which should be regarded as a [[Uthex Kathiasas|spin-off]] of the same story.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gates_of_Oblivion&amp;diff=79150&amp;oldid=prev</id>
		<title>INIQUITY: links</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gates_of_Oblivion&amp;diff=79150&amp;oldid=prev"/>
		<updated>2016-05-02T08:11:13Z</updated>

		<summary type="html">&lt;p&gt;links&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:11, 2 May 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the archaic religion she would [[Ordainers|destroy]] souls that were hopelessly corrupted with her Staff of Doom, which was otherwise used to remove and insert souls as a [[Absolution Pure|fatal channeling]]. Such bodies are in comas, put into a [[Muylari#Behind The Scenes|deep sleep]]. The worst fate in her theology is for the soul to be destroyed, which is only possible when dealing with something associated with [[The Unlife]]. The [[Empress Kadaena]] is unrelated to this, her representation by [[Bandur Etrevion]] is [[The Dark Path#Behind The Scenes|idiosyncratic]]. The Staff of Doom plays into his use of [[Ordainer]] symbolism, and her necklace was a soul devourer even the gods feared.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the archaic religion she would [[Ordainers|destroy]] souls that were hopelessly corrupted with her Staff of Doom, which was otherwise used to remove and insert souls as a [[Absolution Pure|fatal channeling]]. Such bodies are in comas, put into a [[Muylari#Behind The Scenes|deep sleep]]. The worst fate in her theology is for the soul to be destroyed, which is only possible when dealing with something associated with [[The Unlife]]. The [[Empress Kadaena]] is unrelated to this, her representation by [[Bandur Etrevion]] is [[The Dark Path#Behind The Scenes|idiosyncratic]]. The Staff of Doom plays into his use of [[Ordainer]] symbolism, and her necklace was a soul devourer even the gods feared.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Keys to the Gates of Oblivion are carried by Eissa, with the keys of [http://www.hplovecraft.com/writings/texts/fiction/eo.aspx Life] and Death opening the multitude of possible afterlives. There is a &quot;forbidden&quot; key which &quot;must never be used&quot;, the Key to the [[Pales|Void]], which were the demonic pales and so essentially [[Black Hel|hell]] dimensions. In the early Shadow World lore the nature of Oblivion was left vague. The death mechanics of GemStone III had its own special place called [[Purgatory]], which represented the other side of the Gates of Oblivion. It was a limbo where souls waited to choose their eternal fate, with paths of light and darkness, which arguably reflects &quot;[[The Dark Path|the dark path]]&quot; and the possibility of being &quot;lost to the [[demonic]]&quot; literally. The Dark Lords of Charon ([[Lornon]]) would, in contrast, send the souls of their followers to the [[Pales]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Keys to the Gates of Oblivion are carried by Eissa, with the keys of [http://www.hplovecraft.com/writings/texts/fiction/eo.aspx Life] and Death opening the multitude of possible afterlives. There is a &quot;forbidden&quot; key which &quot;must never be used&quot;, the Key to the [[Pales|Void]], which were the demonic pales and so essentially [[Black Hel|hell]] dimensions. In the early Shadow World lore the nature of Oblivion was left vague. The death mechanics of GemStone III had its own special place called [[Purgatory]], which represented the other side of the Gates of Oblivion. It was a limbo where souls waited to choose their eternal fate&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; in a dream state&lt;/ins&gt;, with paths of light and darkness, which arguably reflects &quot;[[The Dark Path|the dark path]]&quot; and the possibility of being &quot;lost to the [[demonic]]&quot; literally. The Dark Lords of Charon ([[Lornon]]) would, in contrast, send the souls of their followers to the [[Pales]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind The Scenes==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind The Scenes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &quot;Gates of Oblivion&quot; are now called &quot;the [[Ebon Gate (gate)|Ebon Gate]]&quot; in the modern history of [[Elanthia]]. It is no longer possible for player characters to be &quot;lost to the [[demonic]]&quot;, and the other side of the gates is sometimes called [[Eternity]]. Some adventurers visited the moon at the end of the first [[Griffin Sword War]], making use of Eissa&#039;s &quot;Lake of Tears&quot; which is not Shadow World canonical. (&quot;Eissa&#039;s tears&quot; were special gemstones that warded off evil, but there was no theological explanation for the term.) The premise was that Eissa shed a tear for every soul that had chosen the path of darkness, and every life that had ended unfulfilled or prematurely in an insignificant way. This was an important aspect of her archaic theology which is not represented in her modern lore as Lorminstra.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &quot;Gates of Oblivion&quot; are now called &quot;the [[Ebon Gate (gate)|Ebon Gate]]&quot; in the modern history of [[Elanthia]]. It is no longer possible for player characters to be &quot;lost to the [[demonic]]&quot;, and the other side of the gates is sometimes called [[Eternity]]. Some adventurers visited the moon at the end of the first [[Griffin Sword War]], making use of Eissa&#039;s &quot;Lake of Tears&quot; which is not Shadow World canonical. (&quot;Eissa&#039;s tears&quot; were special gemstones that warded off evil, but there was no theological explanation for the term.) The premise was that Eissa shed a tear for every soul that had chosen the path of darkness, and every life that had ended unfulfilled or prematurely in an insignificant way. This was an important aspect of her &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Purgatory#Deeds|&lt;/ins&gt;archaic theology&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; which is not represented in her modern lore as Lorminstra.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The death mechanics of Purgatory represented &quot;Oblivion&quot; as a timeless void suffused with hopelessness and doom, where all memory and sense of identity of the material world washed away into nothingness. This was GemStone III specific and relevant to the symbolism of The Graveyard. There is the additional nuance that the moon of the dark gods was named after the mythological ferryman of Hell. However, this stems from the Shadow World source material itself, not GemStone III itself. The relationship of the Dark Lords to the [[Phantom Gatekeeper|symbolism]] in The Graveyard is far more subtle than Eissa and the Gates of Oblivion. It was more overtly elaborated in [[The Broken Lands]], with its relation of the dark gods to the [[Lords of Essaence]], which should be regarded as a [[Uthex Kathiasas|spin-off]] of the same story.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The death mechanics of Purgatory represented &quot;Oblivion&quot; as a timeless void suffused with hopelessness and&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx&lt;/ins&gt; doom&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/ins&gt;, where all memory and sense of identity of the material world &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[demonic|&lt;/ins&gt;washed away&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; into nothingness. This was GemStone III specific and relevant to the symbolism of The Graveyard. There is the additional nuance that the moon of the dark gods was named after the mythological ferryman of Hell. However, this stems from the Shadow World source material itself, not GemStone III itself. The relationship of the Dark Lords to the [[Phantom Gatekeeper|symbolism]] in The Graveyard is far more subtle than Eissa and the Gates of Oblivion. It was more overtly elaborated in [[The Broken Lands]], with its relation of the dark gods to the [[Lords of Essaence]], which should be regarded as a [[Uthex Kathiasas|spin-off]] of the same story.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gates_of_Oblivion&amp;diff=79043&amp;oldid=prev</id>
		<title>INIQUITY: internal link</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gates_of_Oblivion&amp;diff=79043&amp;oldid=prev"/>
		<updated>2016-04-27T20:28:51Z</updated>

		<summary type="html">&lt;p&gt;internal link&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:28, 27 April 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;The Gates of Oblivion&#039;&#039;&#039; are a portal leading to many other planes of existence on the [[Liabo|Great Moon]] in the [[Shadow World]] history. These are guarded by the Goddess of Death, Eissa ([[Lorminstra]]), who is the final arbiter in deciding the fate of souls. In the [[ICE age|I.C.E. Age]] lore she would deny requests for lifegiving if the fallen had died in a significant or meaningful way, which is perhaps why the concept of deeds was necessary for [[GemStone]] III. Souls would be swept from the world to the moon by the [[Flows of essence#River of Life|River of Life]], ending in the Spring of Youth where they were cleansed of taint. This is a natural phenomenon resulting from the [[flows of essence]] between [[Kulthea]] and [[Orhan]]. These are symbolically represented in the [[Order of Voln|Order of Vult]] ([[Voln]]) courtyard and [[The Graveyard]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;The Gates of Oblivion&#039;&#039;&#039; are a portal leading to many other planes of existence on the [[Liabo|Great Moon]] in the [[Shadow World]] history. These are guarded by the Goddess of Death, Eissa ([[Lorminstra]]), who is the final arbiter in deciding the fate of souls. In the [[ICE age|I.C.E. Age]] lore she would deny requests for lifegiving if the fallen had died in a significant or meaningful way, which is perhaps why the concept of deeds was necessary for [[GemStone]] III. Souls would be swept from the world to the moon by the [[Flows of essence#River of Life|River of Life]], ending in the Spring of Youth where they were cleansed of taint. This is a natural phenomenon resulting from the [[flows of essence]] between [[Kulthea]] and [[Orhan]]. These are symbolically represented in the [[Order of Voln|Order of Vult]] ([[Voln]]) courtyard and [[The Graveyard]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the archaic religion she would [[Ordainers|destroy]] souls that were hopelessly corrupted with her Staff of Doom, which was otherwise used to remove and insert souls as a [[Absolution Pure|fatal channeling]]. Such bodies are in comas, put into a [[Muylari#Behind The Scenes|deep sleep]]. The worst fate in her theology is for the soul to be destroyed, which is only possible when dealing with something associated with [[The Unlife]]. The [[Empress Kadaena]] is unrelated to this, her representation by [[Bandur Etrevion]] is idiosyncratic. The Staff of Doom plays into his use of [[Ordainer]] symbolism, and her necklace was a soul devourer even the gods feared.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the archaic religion she would [[Ordainers|destroy]] souls that were hopelessly corrupted with her Staff of Doom, which was otherwise used to remove and insert souls as a [[Absolution Pure|fatal channeling]]. Such bodies are in comas, put into a [[Muylari#Behind The Scenes|deep sleep]]. The worst fate in her theology is for the soul to be destroyed, which is only possible when dealing with something associated with [[The Unlife]]. The [[Empress Kadaena]] is unrelated to this, her representation by [[Bandur Etrevion]] is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[The Dark Path#Behind The Scenes|&lt;/ins&gt;idiosyncratic&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;. The Staff of Doom plays into his use of [[Ordainer]] symbolism, and her necklace was a soul devourer even the gods feared.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Keys to the Gates of Oblivion are carried by Eissa, with the keys of [http://www.hplovecraft.com/writings/texts/fiction/eo.aspx Life] and Death opening the multitude of possible afterlives. There is a &quot;forbidden&quot; key which &quot;must never be used&quot;, the Key to the [[Pales|Void]], which were the demonic pales and so essentially [[Black Hel|hell]] dimensions. In the early Shadow World lore the nature of Oblivion was left vague. The death mechanics of GemStone III had its own special place called [[Purgatory]], which represented the other side of the Gates of Oblivion. It was a limbo where souls waited to choose their eternal fate, with paths of light and darkness, which arguably reflects &quot;[[The Dark Path|the dark path]]&quot; and the possibility of being &quot;lost to the [[demonic]]&quot; literally. The Dark Lords of Charon ([[Lornon]]) would, in contrast, send the souls of their followers to the [[Pales]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Keys to the Gates of Oblivion are carried by Eissa, with the keys of [http://www.hplovecraft.com/writings/texts/fiction/eo.aspx Life] and Death opening the multitude of possible afterlives. There is a &quot;forbidden&quot; key which &quot;must never be used&quot;, the Key to the [[Pales|Void]], which were the demonic pales and so essentially [[Black Hel|hell]] dimensions. In the early Shadow World lore the nature of Oblivion was left vague. The death mechanics of GemStone III had its own special place called [[Purgatory]], which represented the other side of the Gates of Oblivion. It was a limbo where souls waited to choose their eternal fate, with paths of light and darkness, which arguably reflects &quot;[[The Dark Path|the dark path]]&quot; and the possibility of being &quot;lost to the [[demonic]]&quot; literally. The Dark Lords of Charon ([[Lornon]]) would, in contrast, send the souls of their followers to the [[Pales]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gates_of_Oblivion&amp;diff=76680&amp;oldid=prev</id>
		<title>INIQUITY: slight elaboration</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gates_of_Oblivion&amp;diff=76680&amp;oldid=prev"/>
		<updated>2016-03-06T12:05:45Z</updated>

		<summary type="html">&lt;p&gt;slight elaboration&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:05, 6 March 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;The Gates of Oblivion&#039;&#039;&#039; are a portal leading to many other planes of existence on the [[Liabo|Great Moon]] in the [[Shadow World]] history. These are guarded by the Goddess of Death, Eissa ([[Lorminstra]]), who is the final arbiter in deciding the fate of souls. In the [[ICE age|I.C.E. Age]] lore she would deny requests for lifegiving if the fallen had died in a significant or meaningful way, which is perhaps why the concept of deeds was necessary for [[GemStone]] III. Souls would be swept from the world to the moon by the [[Flows of essence#River of Life|River of Life]], ending in the Spring of Youth where they were cleansed of taint. This is a natural phenomenon resulting from the [[flows of essence]] between [[Kulthea]] and [[Orhan]]. These are symbolically represented in the [[Order of Voln|Order of Vult]] ([[Voln]]) courtyard and [[The Graveyard]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;The Gates of Oblivion&#039;&#039;&#039; are a portal leading to many other planes of existence on the [[Liabo|Great Moon]] in the [[Shadow World]] history. These are guarded by the Goddess of Death, Eissa ([[Lorminstra]]), who is the final arbiter in deciding the fate of souls. In the [[ICE age|I.C.E. Age]] lore she would deny requests for lifegiving if the fallen had died in a significant or meaningful way, which is perhaps why the concept of deeds was necessary for [[GemStone]] III. Souls would be swept from the world to the moon by the [[Flows of essence#River of Life|River of Life]], ending in the Spring of Youth where they were cleansed of taint. This is a natural phenomenon resulting from the [[flows of essence]] between [[Kulthea]] and [[Orhan]]. These are symbolically represented in the [[Order of Voln|Order of Vult]] ([[Voln]]) courtyard and [[The Graveyard]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the archaic religion she would [[Ordainers|destroy]] souls that were hopelessly corrupted with her Staff of Doom, which was otherwise used to remove and insert souls as a [[Absolution Pure|fatal channeling]]. Such bodies are in comas, put into a [[Muylari#Behind The Scenes|deep sleep]]. The worst fate in her theology is for the soul to be destroyed, which is only possible when dealing with something associated with [[The Unlife]]. The [[Empress Kadaena]] is unrelated to this, her representation&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; in this respect&lt;/del&gt; by [[Bandur Etrevion]] is idiosyncratic. The Staff of Doom plays into his use of [[Ordainer]] symbolism.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the archaic religion she would [[Ordainers|destroy]] souls that were hopelessly corrupted with her Staff of Doom, which was otherwise used to remove and insert souls as a [[Absolution Pure|fatal channeling]]. Such bodies are in comas, put into a [[Muylari#Behind The Scenes|deep sleep]]. The worst fate in her theology is for the soul to be destroyed, which is only possible when dealing with something associated with [[The Unlife]]. The [[Empress Kadaena]] is unrelated to this, her representation by [[Bandur Etrevion]] is idiosyncratic. The Staff of Doom plays into his use of [[Ordainer]] symbolism&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and her necklace was a soul devourer even the gods feared&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Keys to the Gates of Oblivion are carried by Eissa, with the keys of [http://www.hplovecraft.com/writings/texts/fiction/eo.aspx Life] and Death opening the multitude of possible afterlives. There is a &quot;forbidden&quot; key which &quot;must never be used&quot;, the Key to the [[Pales|Void]], which were the demonic pales and so essentially [[Black Hel|hell]] dimensions. In the early Shadow World lore the nature of Oblivion was left vague. The death mechanics of GemStone III had its own special place called [[Purgatory]], which represented the other side of the Gates of Oblivion. It was a limbo where souls waited to choose their eternal fate, with paths of light and darkness, which arguably reflects the possibility of being &quot;lost to the [[demonic]]&quot; literally. The Dark Lords of Charon ([[Lornon]]) would, in contrast, send the souls of their followers to the [[Pales]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Keys to the Gates of Oblivion are carried by Eissa, with the keys of [http://www.hplovecraft.com/writings/texts/fiction/eo.aspx Life] and Death opening the multitude of possible afterlives. There is a &quot;forbidden&quot; key which &quot;must never be used&quot;, the Key to the [[Pales|Void]], which were the demonic pales and so essentially [[Black Hel|hell]] dimensions. In the early Shadow World lore the nature of Oblivion was left vague. The death mechanics of GemStone III had its own special place called [[Purgatory]], which represented the other side of the Gates of Oblivion. It was a limbo where souls waited to choose their eternal fate, with paths of light and darkness, which arguably reflects&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &quot;[[The Dark Path|the dark path]]&quot; and&lt;/ins&gt; the possibility of being &quot;lost to the [[demonic]]&quot; literally. The Dark Lords of Charon ([[Lornon]]) would, in contrast, send the souls of their followers to the [[Pales]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind The Scenes==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind The Scenes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &quot;Gates of Oblivion&quot; are now called &quot;the [[Ebon Gate (gate)|Ebon Gate]]&quot; in the modern history of [[Elanthia]]. It is no longer possible for player characters to be &quot;lost to the [[demonic]]&quot;, and the other side of the gates is sometimes called [[Eternity]]. Some adventurers visited the moon at the end of the first [[Griffin Sword War]], making use of Eissa&#039;s &quot;Lake of Tears&quot; which is not Shadow World canonical. (Eissa&#039;s tears were special gemstones that warded off evil.) The premise was that Eissa shed a tear for every soul that had chosen the path of darkness, and every life that had ended unfulfilled or prematurely in an insignificant way. This was an aspect of her archaic theology which is not represented in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/del&gt; modern lore as Lorminstra.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &quot;Gates of Oblivion&quot; are now called &quot;the [[Ebon Gate (gate)|Ebon Gate]]&quot; in the modern history of [[Elanthia]]. It is no longer possible for player characters to be &quot;lost to the [[demonic]]&quot;, and the other side of the gates is sometimes called [[Eternity]]. Some adventurers visited the moon at the end of the first [[Griffin Sword War]], making use of Eissa&#039;s &quot;Lake of Tears&quot; which is not Shadow World canonical. (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/ins&gt;Eissa&#039;s tears&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/ins&gt; were special gemstones that warded off evil&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but there was no theological explanation for the term&lt;/ins&gt;.) The premise was that Eissa shed a tear for every soul that had chosen the path of darkness, and every life that had ended unfulfilled or prematurely in an insignificant way. This was an&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; important&lt;/ins&gt; aspect of her archaic theology which is not represented in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her&lt;/ins&gt; modern lore as Lorminstra.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The death mechanics of Purgatory represented &quot;Oblivion&quot; as a timeless void suffused with hopelessness and doom, where all memory and sense of identity of the material world washed away into nothingness. This was GemStone III specific and relevant to the symbolism of The Graveyard&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with&lt;/del&gt; the additional nuance &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of&lt;/del&gt; the moon of the dark gods &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being&lt;/del&gt; named after the mythological ferryman of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hell&lt;/del&gt;. However, this stems from the Shadow World source material itself, not GemStone III. The relationship of the Dark Lords to the [[Phantom Gatekeeper|symbolism]] in The Graveyard is far more subtle than Eissa and the Gates of Oblivion. It was more overtly elaborated in [[The Broken Lands]], with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their&lt;/del&gt; relation to the [[Lords of Essaence]], which should be regarded as a [[Uthex Kathiasas|spin-off]] of the same story.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The death mechanics of Purgatory represented &quot;Oblivion&quot; as a timeless void suffused with hopelessness and doom, where all memory and sense of identity of the material world washed away into nothingness. This was GemStone III specific and relevant to the symbolism of The Graveyard&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There is&lt;/ins&gt; the additional nuance &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that&lt;/ins&gt; the moon of the dark gods &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was&lt;/ins&gt; named after the mythological ferryman of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hell&lt;/ins&gt;. However, this stems from the Shadow World source material itself, not GemStone III&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; itself&lt;/ins&gt;. The relationship of the Dark Lords to the [[Phantom Gatekeeper|symbolism]] in The Graveyard is far more subtle than Eissa and the Gates of Oblivion. It was more overtly elaborated in [[The Broken Lands]], with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its&lt;/ins&gt; relation&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; of the dark gods&lt;/ins&gt; to the [[Lords of Essaence]], which should be regarded as a [[Uthex Kathiasas|spin-off]] of the same story.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gates_of_Oblivion&amp;diff=74125&amp;oldid=prev</id>
		<title>INIQUITY: lake of tears elaboration</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gates_of_Oblivion&amp;diff=74125&amp;oldid=prev"/>
		<updated>2016-01-31T06:15:46Z</updated>

		<summary type="html">&lt;p&gt;lake of tears elaboration&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:15, 31 January 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the archaic religion she would [[Ordainers|destroy]] souls that were hopelessly corrupted with her Staff of Doom, which was otherwise used to remove and insert souls as a [[Absolution Pure|fatal channeling]]. Such bodies are in comas, put into a [[Muylari#Behind The Scenes|deep sleep]]. The worst fate in her theology is for the soul to be destroyed, which is only possible when dealing with something associated with [[The Unlife]]. The [[Empress Kadaena]] is unrelated to this, her representation in this respect by [[Bandur Etrevion]] is idiosyncratic. The Staff of Doom plays into his use of [[Ordainer]] symbolism.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the archaic religion she would [[Ordainers|destroy]] souls that were hopelessly corrupted with her Staff of Doom, which was otherwise used to remove and insert souls as a [[Absolution Pure|fatal channeling]]. Such bodies are in comas, put into a [[Muylari#Behind The Scenes|deep sleep]]. The worst fate in her theology is for the soul to be destroyed, which is only possible when dealing with something associated with [[The Unlife]]. The [[Empress Kadaena]] is unrelated to this, her representation in this respect by [[Bandur Etrevion]] is idiosyncratic. The Staff of Doom plays into his use of [[Ordainer]] symbolism.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Keys to the Gates of Oblivion are carried by Eissa, with the keys of [http://www.hplovecraft.com/writings/texts/fiction/eo.aspx Life] and Death opening the multitude of possible afterlives. There is a &quot;forbidden&quot; key which &quot;must never be used&quot;, the Key to the [[Pales|Void]], which were the demonic pales and so essentially [[Black Hel|hell]] dimensions. The death mechanics of GemStone III had its own special place called [[Purgatory]], which represented the other side of the Gates of Oblivion. It was a limbo where souls waited to choose their eternal fate, with paths of light and darkness, which arguably reflects the possibility of being &quot;lost to the [[demonic]]&quot; literally. The Dark Lords of Charon ([[Lornon]]) would, in contrast, send the souls of their followers to the [[Pales]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Keys to the Gates of Oblivion are carried by Eissa, with the keys of [http://www.hplovecraft.com/writings/texts/fiction/eo.aspx Life] and Death opening the multitude of possible afterlives. There is a &quot;forbidden&quot; key which &quot;must never be used&quot;, the Key to the [[Pales|Void]], which were the demonic pales and so essentially [[Black Hel|hell]] dimensions&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. In the early Shadow World lore the nature of Oblivion was left vague&lt;/ins&gt;. The death mechanics of GemStone III had its own special place called [[Purgatory]], which represented the other side of the Gates of Oblivion. It was a limbo where souls waited to choose their eternal fate, with paths of light and darkness, which arguably reflects the possibility of being &quot;lost to the [[demonic]]&quot; literally. The Dark Lords of Charon ([[Lornon]]) would, in contrast, send the souls of their followers to the [[Pales]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind The Scenes==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind The Scenes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &quot;Gates of Oblivion&quot; are now called &quot;the [[Ebon Gate (gate)|Ebon Gate]]&quot; in the modern history of [[Elanthia]]. It is no longer possible for player characters to be &quot;lost to the [[demonic]]&quot;, and the other side of the gates is sometimes called [[Eternity]]. Some adventurers visited the moon at the end of the first [[Griffin Sword War]], making use of Eissa&#039;s &quot;Lake of Tears&quot; which is not Shadow World canonical. (Eissa&#039;s tears were special gemstones that warded off evil.) The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;death&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mechanics&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Purgatory&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;represented &quot;Oblivion&quot; as&lt;/del&gt; a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;timeless&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;void&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suffused&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hopelessness&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doom, where all memory and sense of identity of&lt;/del&gt; the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;material world washed away into nothingness. This was GemStone III specific and relevant to the symbolism&lt;/del&gt; of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Graveyard&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;additional&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nuance&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;moon&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dark&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gods&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;named&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mythological&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ferryman&lt;/del&gt; of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hell.&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;relationship&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dark&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lords&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to&lt;/del&gt; the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Phantom&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gatekeeper|symbolism]]&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in The Graveyard is far more subtle than Eissa and the Gates of&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oblivion&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &quot;Gates of Oblivion&quot; are now called &quot;the [[Ebon Gate (gate)|Ebon Gate]]&quot; in the modern history of [[Elanthia]]. It is no longer possible for player characters to be &quot;lost to the [[demonic]]&quot;, and the other side of the gates is sometimes called [[Eternity]]. Some adventurers visited the moon at the end of the first [[Griffin Sword War]], making use of Eissa&#039;s &quot;Lake of Tears&quot; which is not Shadow World canonical. (Eissa&#039;s tears were special gemstones that warded off evil.) The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;premise&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eissa&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shed&lt;/ins&gt; a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tear&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;soul&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chosen&lt;/ins&gt; the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;path&lt;/ins&gt; of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;darkness&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;life&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ended&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unfulfilled&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prematurely&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;insignificant&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way.&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aspect&lt;/ins&gt; of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;archaic&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;theology&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;represented&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in&lt;/ins&gt; the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modern&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lore&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lorminstra&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The death mechanics of Purgatory represented &quot;Oblivion&quot; as a timeless void suffused with hopelessness and doom, where all memory and sense of identity of the material world washed away into nothingness. This was GemStone III specific and relevant to the symbolism of The Graveyard, with the additional nuance of the moon of the dark gods being named after the mythological ferryman of hell. However, this stems from the Shadow World source material itself, not GemStone III. The relationship of the Dark Lords to the [[Phantom Gatekeeper|symbolism]] in The Graveyard is far more subtle than Eissa and the Gates of Oblivion. It was more overtly elaborated in [[The Broken Lands]], with their relation to the [[Lords of Essaence]], which should be regarded as a [[Uthex Kathiasas|spin-off]] of the same story.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gates_of_Oblivion&amp;diff=73484&amp;oldid=prev</id>
		<title>INIQUITY at 11:34, 21 January 2016</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gates_of_Oblivion&amp;diff=73484&amp;oldid=prev"/>
		<updated>2016-01-21T11:34:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:34, 21 January 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;The Gates of Oblivion&#039;&#039;&#039; are a portal leading to many other planes of existence on the [[Liabo|Great Moon]] in the [[Shadow World]] history. These are guarded by the Goddess of Death, Eissa ([[Lorminstra]]), who is the final arbiter in deciding the fate of souls. In the [[ICE age|I.C.E. Age]] lore she would deny requests for lifegiving if the fallen had died in a significant or meaningful way, which is perhaps why the concept of deeds was necessary for [[GemStone]] III. Souls would be swept from the world to the moon by the [[Flows of essence#River of Life|River of Life]], ending in the Spring of Youth where they were cleansed of taint. These are symbolically represented in the [[Order of Voln|Order of Vult]] ([[Voln]]) courtyard and [[The Graveyard]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;The Gates of Oblivion&#039;&#039;&#039; are a portal leading to many other planes of existence on the [[Liabo|Great Moon]] in the [[Shadow World]] history. These are guarded by the Goddess of Death, Eissa ([[Lorminstra]]), who is the final arbiter in deciding the fate of souls. In the [[ICE age|I.C.E. Age]] lore she would deny requests for lifegiving if the fallen had died in a significant or meaningful way, which is perhaps why the concept of deeds was necessary for [[GemStone]] III. Souls would be swept from the world to the moon by the [[Flows of essence#River of Life|River of Life]], ending in the Spring of Youth where they were cleansed of taint&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. This is a natural phenomenon resulting from the [[flows of essence]] between [[Kulthea]] and [[Orhan]]&lt;/ins&gt;. These are symbolically represented in the [[Order of Voln|Order of Vult]] ([[Voln]]) courtyard and [[The Graveyard]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the archaic religion she would [[Ordainers|destroy]] souls that were hopelessly corrupted with her Staff of Doom, which was otherwise used to remove and insert souls as a [[Absolution Pure|fatal channeling]]. Such bodies are in comas, put into a [[Muylari#Behind The Scenes|deep sleep]]. The worst fate in her theology is for the soul to be destroyed, which is only possible when dealing with something associated with [[The Unlife]]. The [[Empress Kadaena]] is unrelated to this, her representation in this respect by [[Bandur Etrevion]] is idiosyncratic.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the archaic religion she would [[Ordainers|destroy]] souls that were hopelessly corrupted with her Staff of Doom, which was otherwise used to remove and insert souls as a [[Absolution Pure|fatal channeling]]. Such bodies are in comas, put into a [[Muylari#Behind The Scenes|deep sleep]]. The worst fate in her theology is for the soul to be destroyed, which is only possible when dealing with something associated with [[The Unlife]]. The [[Empress Kadaena]] is unrelated to this, her representation in this respect by [[Bandur Etrevion]] is idiosyncratic&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The Staff of Doom plays into his use of [[Ordainer]] symbolism&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Keys to the Gates of Oblivion are carried by Eissa, with the keys of [http://www.hplovecraft.com/writings/texts/fiction/eo.aspx Life] and Death opening the multitude of possible afterlives. There is a &quot;forbidden&quot; key which &quot;must never be used&quot;, the Key to the [[Pales|Void]], which were the demonic pales and so essentially [[Black Hel|hell]] dimensions. The death mechanics of GemStone III had its own special place called [[Purgatory]], which represented the other side of the Gates of Oblivion. It was a limbo where souls waited to choose their eternal fate, with paths of light and darkness, which arguably reflects the possibility of being &quot;lost to the [[demonic]]&quot; literally. The Dark Lords of Charon ([[Lornon]]) would, in contrast, send the souls of their followers to the [[Pales]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Keys to the Gates of Oblivion are carried by Eissa, with the keys of [http://www.hplovecraft.com/writings/texts/fiction/eo.aspx Life] and Death opening the multitude of possible afterlives. There is a &quot;forbidden&quot; key which &quot;must never be used&quot;, the Key to the [[Pales|Void]], which were the demonic pales and so essentially [[Black Hel|hell]] dimensions. The death mechanics of GemStone III had its own special place called [[Purgatory]], which represented the other side of the Gates of Oblivion. It was a limbo where souls waited to choose their eternal fate, with paths of light and darkness, which arguably reflects the possibility of being &quot;lost to the [[demonic]]&quot; literally. The Dark Lords of Charon ([[Lornon]]) would, in contrast, send the souls of their followers to the [[Pales]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gates_of_Oblivion&amp;diff=73074&amp;oldid=prev</id>
		<title>INIQUITY: link</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gates_of_Oblivion&amp;diff=73074&amp;oldid=prev"/>
		<updated>2016-01-13T00:39:29Z</updated>

		<summary type="html">&lt;p&gt;link&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:39, 12 January 2016&lt;/td&gt;
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  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
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&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the archaic religion she would [[Ordainers|destroy]] souls that were hopelessly corrupted with her Staff of Doom, which was otherwise used to remove and insert souls as a [[Absolution Pure|fatal channeling]]. Such bodies are in comas, put into a [[Muylari#Behind The Scenes|deep sleep]]. The worst fate in her theology is for the soul to be destroyed, which is only possible when dealing with something associated with [[The Unlife]]. The [[Empress Kadaena]] is unrelated to this, her representation in this respect by [[Bandur Etrevion]] is idiosyncratic.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the archaic religion she would [[Ordainers|destroy]] souls that were hopelessly corrupted with her Staff of Doom, which was otherwise used to remove and insert souls as a [[Absolution Pure|fatal channeling]]. Such bodies are in comas, put into a [[Muylari#Behind The Scenes|deep sleep]]. The worst fate in her theology is for the soul to be destroyed, which is only possible when dealing with something associated with [[The Unlife]]. The [[Empress Kadaena]] is unrelated to this, her representation in this respect by [[Bandur Etrevion]] is idiosyncratic.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Keys to the Gates of Oblivion are carried by Eissa, with the keys of Life and Death opening the multitude of possible afterlives. There is a &quot;forbidden&quot; key which &quot;must never be used&quot;, the Key to the [[Pales|Void]], which were the demonic pales and so essentially [[Black Hel|hell]] dimensions. The death mechanics of GemStone III had its own special place called [[Purgatory]], which&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; may have&lt;/del&gt; represented the other side of the Gates of Oblivion. It was a limbo where souls waited to choose their eternal fate, with paths of light and darkness, which arguably reflects the possibility of being &quot;lost to the demonic&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;&quot; The Dark Lords of Charon ([[Lornon]]) would, in contrast, send the souls of their followers to the [[Pales]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Keys to the Gates of Oblivion are carried by Eissa, with the keys of&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; [http://www.hplovecraft.com/writings/texts/fiction/eo.aspx&lt;/ins&gt; Life&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/ins&gt; and Death opening the multitude of possible afterlives. There is a &quot;forbidden&quot; key which &quot;must never be used&quot;, the Key to the [[Pales|Void]], which were the demonic pales and so essentially [[Black Hel|hell]] dimensions. The death mechanics of GemStone III had its own special place called [[Purgatory]], which represented the other side of the Gates of Oblivion. It was a limbo where souls waited to choose their eternal fate, with paths of light and darkness, which arguably reflects the possibility of being &quot;lost to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;demonic&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; literally.&lt;/ins&gt; The Dark Lords of Charon ([[Lornon]]) would, in contrast, send the souls of their followers to the [[Pales]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind The Scenes==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind The Scenes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
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