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	<id>https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=GemstoneRebalance-Sep-29-2026</id>
	<title>GemstoneRebalance-Sep-29-2026 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=GemstoneRebalance-Sep-29-2026"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=GemstoneRebalance-Sep-29-2026&amp;action=history"/>
	<updated>2026-09-30T02:45:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=GemstoneRebalance-Sep-29-2026&amp;diff=265678&amp;oldid=prev</id>
		<title>RR-AXETOE87: reference</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=GemstoneRebalance-Sep-29-2026&amp;diff=265678&amp;oldid=prev"/>
		<updated>2026-09-29T22:24:37Z</updated>

		<summary type="html">&lt;p&gt;reference&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:24, 29 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 312:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 312:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;New: You summon a ghostly vortex that sprouts ethereal chains.  Enemy creatures in your room and &#039;&#039;&#039;those not engaged in&#039;&#039;&#039; adjacent rooms must make an SMR test.  On a failure, enemies are pulled into your room if they are not currently there, immobilized, and take disruption damage.  Cooldown: &#039;&#039;&#039;3/2/1 min.&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;New: You summon a ghostly vortex that sprouts ethereal chains.  Enemy creatures in your room and &#039;&#039;&#039;those not engaged in&#039;&#039;&#039; adjacent rooms must make an SMR test.  On a failure, enemies are pulled into your room if they are not currently there, immobilized, and take disruption damage.  Cooldown: &#039;&#039;&#039;3/2/1 min.&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref&amp;gt;[[Gemstones]]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;

&lt;!-- diff cache key gswiki:diff:wikidiff2:1.12:old-265663:rev-265678:1.13.0 --&gt;
&lt;/table&gt;</summary>
		<author><name>RR-AXETOE87</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=GemstoneRebalance-Sep-29-2026&amp;diff=265663&amp;oldid=prev</id>
		<title>GS4-NYXUS at 14:35, 29 September 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=GemstoneRebalance-Sep-29-2026&amp;diff=265663&amp;oldid=prev"/>
		<updated>2026-09-29T14:35:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:35, 29 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;New: Immobile, &#039;&#039;&#039;Root, Web, and Stun effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.  You cannot benefit from this property while under the effect of Sheer Fear.&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;New: Immobile, &#039;&#039;&#039;Root, Web, and Stun effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.  You cannot benefit from this property while under the effect of Sheer Fear.&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;```&lt;/del&gt;Known Issue: Does not cover all Stun effects.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;```&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Known Issue: Does not cover all Stun effects.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Mystic Magnification ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Mystic Magnification ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 69:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 69:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;New: &#039;&#039;&#039;When Immobilized, Rooted, Webbed, or Stunned by a creature, instantly gain 10/20/30/40/50 health and 2/4/6/8/10 crit and damage padding for 10 seconds.  Health gained in this way may exceed your maximum health by up to 10/20/30/40/50.  30 second cooldown.&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;New: &#039;&#039;&#039;When Immobilized, Rooted, Webbed, or Stunned by a creature, instantly gain 10/20/30/40/50 health and 2/4/6/8/10 crit and damage padding for 10 seconds.  Health gained in this way may exceed your maximum health by up to 10/20/30/40/50.  30 second cooldown.&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;```&lt;/del&gt;Known Issue: Does not cover all Stun effects.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;```&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Known Issue: Does not cover all Stun effects.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Slayer&#039;s Fortitude ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Slayer&#039;s Fortitude ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 277:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 277:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;New: When you attack a creature, you have a &#039;&#039;&#039;2/3/4/6/8%&#039;&#039;&#039; chance to create a mirror image of yourself that will replicate the attack.  When you are attacked by a creature, there is a &#039;&#039;&#039;1/1/2/3/4%&#039;&#039;&#039; chance that a mirror image of you will appear and take the blow instead.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;New: When you attack a creature, you have a &#039;&#039;&#039;2/3/4/6/8%&#039;&#039;&#039; chance to create a mirror image of yourself that will replicate the attack.  When you are attacked by a creature, there is a &#039;&#039;&#039;1/1/2/3/4%&#039;&#039;&#039; chance that a mirror image of you will appear and take the blow instead.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;```&lt;/del&gt;Mirror Image now affects thrown attacks.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;```&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Mirror Image now affects thrown attacks.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Mystic Impulse ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Mystic Impulse ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;

&lt;!-- diff cache key gswiki:diff:wikidiff2:1.12:old-265662:rev-265663:1.13.0 --&gt;
&lt;/table&gt;</summary>
		<author><name>GS4-NYXUS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=GemstoneRebalance-Sep-29-2026&amp;diff=265662&amp;oldid=prev</id>
		<title>GS4-NYXUS: Created page with &quot;= Gemstone September 29th 2026 Rebalance Patch =  == Common (16 changed) ==  === Boatswain&#039;s Savvy ===  Old: You have a 5/10/15/20/25% chance to critically succeed when repairing an OSA ship.  New: You have a 5/10/15/20/25% chance to critically succeed when repairing an &#039;&#039;&#039;Open Sea Adventures ship.  You gain 5 Attack Strength and 3 Casting Strength while in OSA.  This bonus is doubled at tier 3 and tripled at tier 5.  This bonus does not stack with other OSA Gemstone pro...&quot;</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=GemstoneRebalance-Sep-29-2026&amp;diff=265662&amp;oldid=prev"/>
		<updated>2026-09-29T14:29:07Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Gemstone September 29th 2026 Rebalance Patch =  == Common (16 changed) ==  === Boatswain&amp;#039;s Savvy ===  Old: You have a 5/10/15/20/25% chance to critically succeed when repairing an OSA ship.  New: You have a 5/10/15/20/25% chance to critically succeed when repairing an &amp;#039;&amp;#039;&amp;#039;Open Sea Adventures ship.  You gain 5 Attack Strength and 3 Casting Strength while in OSA.  This bonus is doubled at tier 3 and tripled at tier 5.  This bonus does not stack with other OSA Gemstone pro...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Gemstone September 29th 2026 Rebalance Patch =&lt;br /&gt;
&lt;br /&gt;
== Common (16 changed) ==&lt;br /&gt;
&lt;br /&gt;
=== Boatswain&amp;#039;s Savvy ===&lt;br /&gt;
&lt;br /&gt;
Old: You have a 5/10/15/20/25% chance to critically succeed when repairing an OSA ship.&lt;br /&gt;
&lt;br /&gt;
New: You have a 5/10/15/20/25% chance to critically succeed when repairing an &amp;#039;&amp;#039;&amp;#039;Open Sea Adventures ship.  You gain 5 Attack Strength and 3 Casting Strength while in OSA.  This bonus is doubled at tier 3 and tripled at tier 5.  This bonus does not stack with other OSA Gemstone properties.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Burning Blood ===&lt;br /&gt;
&lt;br /&gt;
Old: When you are dealt a rank 2+ wound, your blood combusts in the air.  Up to 3 nearby enemies must make an SMR test.  On a failure, they suffer a Heat flare.&lt;br /&gt;
&lt;br /&gt;
New: When you are &amp;#039;&amp;#039;&amp;#039;struck by a creature you have a standard flare chance of your blood combusting in the air.  Your attacker has a 33%/66%/100% chance to make an SMR test.  On a failure, they suffer a Heat flare and are immolated.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Cannoneer&amp;#039;s Savvy ===&lt;br /&gt;
&lt;br /&gt;
Old: You have a 5/10/15/20/25% chance to incur no roundtime when loading the cannons of an OSA ship.&lt;br /&gt;
&lt;br /&gt;
New: You have a 5/10/15/20/25% chance to incur no roundtime when loading the cannons of an &amp;#039;&amp;#039;&amp;#039;Open Sea Adventures ship.  You gain 5 Attack Strength and 3 Casting Strength while in OSA.  This bonus is doubled at tier 3 and tripled at tier 5.  This bonus does not stack with other OSA Gemstone properties.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Dispulsion Ward ===&lt;br /&gt;
&lt;br /&gt;
Old: When an enemy targets you with a dispel, there is a 33% chance that the enemy will be subject to an SMR test.  On a failure, the dispel has no effect on you.&lt;br /&gt;
&lt;br /&gt;
New: When an enemy targets you with a dispel, there is a &amp;#039;&amp;#039;&amp;#039;15/20/25/30/35%&amp;#039;&amp;#039;&amp;#039; chance that the enemy will be subject to an SMR test.  On a failure, the dispel has no effect on you.&lt;br /&gt;
&lt;br /&gt;
=== Ether Flux ===&lt;br /&gt;
&lt;br /&gt;
Old: When you deal 3 types of elemental damage to a creature in under 60 seconds, the creature must make an SMR test or take a standard disruption flare.  This cannot occur more than once every minute.&lt;br /&gt;
&lt;br /&gt;
New: When you deal &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039; types of elemental damage to a creature in under 60 seconds, the creature must make an SMR test.  &amp;#039;&amp;#039;&amp;#039;On failure, it takes disruption damage.&amp;#039;&amp;#039;&amp;#039;  This cannot occur more than once every &amp;#039;&amp;#039;&amp;#039;20 seconds.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Green Thumb → Poison Ivy ===&lt;br /&gt;
&lt;br /&gt;
Old: When you fail a foraging roll, you receive a stacking bonus to subsequent foraging attempts until your next success.&lt;br /&gt;
&lt;br /&gt;
New: &amp;#039;&amp;#039;&amp;#039;Your first foraging roll every 30/25/20/15/10 minutes grants a 10/20/30/40/50% bonus to success.  When you fail a foraging roll, you receive a bonus to subsequent foraging attempts until you succeed.  You have a standard flare chance to poison an enemy on successful attacks.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Immobility Veil → Seraphic Veil ===&lt;br /&gt;
&lt;br /&gt;
Old: Immobile effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.&lt;br /&gt;
&lt;br /&gt;
New: Immobile, &amp;#039;&amp;#039;&amp;#039;Root, Web, and Stun effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.  You cannot benefit from this property while under the effect of Sheer Fear.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
```Known Issue: Does not cover all Stun effects.```&lt;br /&gt;
&lt;br /&gt;
=== Mystic Magnification ===&lt;br /&gt;
&lt;br /&gt;
Will no longer spawn.&lt;br /&gt;
&lt;br /&gt;
=== Navigator&amp;#039;s Savvy ===&lt;br /&gt;
&lt;br /&gt;
Old: You have a 5/10/15/20/25% chance to incur no roundtime when turning the wheel of an OSA ship.&lt;br /&gt;
&lt;br /&gt;
New: You have a 5/10/15/20/25% chance to incur no roundtime when turning the wheel of an &amp;#039;&amp;#039;&amp;#039;Open Sea Adventures ship.  You gain 5 Attack Strength and 3 Casting Strength while in OSA.  This bonus is doubled at tier 3 and tripled at tier 5.  This bonus does not stack with other OSA Gemstone properties.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Opportunistic Sadism ===&lt;br /&gt;
&lt;br /&gt;
Old: You gain 2/4/6/8/10% damage factor against poisoned targets.  When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is poisoned.&lt;br /&gt;
&lt;br /&gt;
New: You gain 2/4/6/8/10% Damage Factor against poisoned targets.  When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is poisoned.  &amp;#039;&amp;#039;&amp;#039;Your attacks gain poison flares.  The flare chance is 5% at rank 1, 10% at rank 3, and 15% at rank 5.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Root Veil → Iron Resolve ===&lt;br /&gt;
&lt;br /&gt;
Old: Rooted effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.&lt;br /&gt;
&lt;br /&gt;
New: &amp;#039;&amp;#039;&amp;#039;When Immobilized, Rooted, Webbed, or Stunned by a creature, instantly gain 10/20/30/40/50 health and 2/4/6/8/10 crit and damage padding for 10 seconds.  Health gained in this way may exceed your maximum health by up to 10/20/30/40/50.  30 second cooldown.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
```Known Issue: Does not cover all Stun effects.```&lt;br /&gt;
&lt;br /&gt;
=== Slayer&amp;#039;s Fortitude ===&lt;br /&gt;
&lt;br /&gt;
Old: You gain 1/2/3/4/5 effective Sheer Fear levels.&lt;br /&gt;
&lt;br /&gt;
New: You gain 1/2/3/4/5 effective Sheer Fear levels &amp;#039;&amp;#039;&amp;#039;and 2/4/6/8/10 Defensive Strength.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Spirit Prism → Spirit Flow ===&lt;br /&gt;
&lt;br /&gt;
Old: You have a 5/10/15/20/25% to passively regenerate an extra point of spirit.&lt;br /&gt;
&lt;br /&gt;
New: You &amp;#039;&amp;#039;&amp;#039;instantly regenerate 1 point of spirit.  Cooldown: 15/12/9/6/3 mins.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Strong Back ===&lt;br /&gt;
&lt;br /&gt;
Moved to Common tier.&lt;br /&gt;
&lt;br /&gt;
=== Twist the Knife ===&lt;br /&gt;
&lt;br /&gt;
Old: You gain 2/4/6/8/10% damage factor against targets afflicted with major bleed.  When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is afflicted with major bleed.&lt;br /&gt;
&lt;br /&gt;
New: You gain 2/4/6/8/10% Damage Factor against targets afflicted with major bleed.  When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is afflicted with major bleed.  &amp;#039;&amp;#039;&amp;#039;Your attacks gain bleed flares.  The flare chance is 5% at rank 1, 10% at rank 3, and 15% at rank 5.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Web Veil → Heart Ward ===&lt;br /&gt;
&lt;br /&gt;
Old: Web effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.&lt;br /&gt;
&lt;br /&gt;
New: &amp;#039;&amp;#039;&amp;#039;When you would be Immobilized, Rooted, Webbed, or Stunned by a creature, you must make an MDR test.  On a success, you do not become Immobilized, Rooted, Webbed, or Stunned.  5/4/3/2/1 minute cooldown.  Cooldown only applies on success.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Regional (9 changed) ==&lt;br /&gt;
&lt;br /&gt;
=== Grimswarm: Shroud Soother ===&lt;br /&gt;
&lt;br /&gt;
Old: Your AOE spells have a 10/20/30/40/50% reduced chance to trigger the Shroud in Grimswarm camps.  At maximum tier, you can trigger the Shroud with no negative effect once every 15 minutes.&lt;br /&gt;
&lt;br /&gt;
New: Your Area of Effect spells have a &amp;#039;&amp;#039;&amp;#039;15/30/45/60/75%&amp;#039;&amp;#039;&amp;#039; reduced chance to trigger the Shroud in Grimswarm camps.  You can trigger the Shroud with no negative effect once every &amp;#039;&amp;#039;&amp;#039;15/12/9/6/3&amp;#039;&amp;#039;&amp;#039; minutes.&lt;br /&gt;
&lt;br /&gt;
=== Hinterwilds: Light of the Disir ===&lt;br /&gt;
&lt;br /&gt;
Old: You gain 1/2/3/4/5 effective Sheer Fear levels while in the Hinterwilds.&lt;br /&gt;
&lt;br /&gt;
New: You gain 1/2/3/4/5 effective Sheer Fear levels while in the Hinterwilds.  &amp;#039;&amp;#039;&amp;#039;Your attacks have a standard flare chance to summon the radiance of a disir, causing your enemy to make an SMR test.  On a failure, it takes plasma damage and is blinded.  Cooldown: 60/50/40/30/20 seconds.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Moonsedge: Gift of Enlightenment ===&lt;br /&gt;
&lt;br /&gt;
Old: You earn 20/40/60/80/100% more LTE while hunting in Moonsedge, up to your daily cap.&lt;br /&gt;
&lt;br /&gt;
New: You earn 20/40/60/80/100% more Long Term Experience while hunting in Moonsedge.  &amp;#039;&amp;#039;&amp;#039;This bonus LTE does not count against your normal daily cap.  You gain 0/0/1/1/2 additional experience per pulse for hunts in Moonsedge.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Temple Nelemar: Breath of the Nymph → Charl&amp;#039;s Dominion: Breath of the Nymph ===&lt;br /&gt;
&lt;br /&gt;
Old: While in watery areas of Temple Nelemar, an eruption of seaspray blocks 1/2/3/4/5% of attacks against you.  When you would otherwise drown, a silvery dolphin comes to your aid and rescues you, but you cannot benefit from this effect or seaspray for 60 minutes.&lt;br /&gt;
&lt;br /&gt;
New: While in watery areas of &amp;#039;&amp;#039;&amp;#039;the Ruined Temple and Sailor&amp;#039;s Grief, eruptions of seaspray block 1/2/3/4/5% of creature attacks against you.  On a blocked attack, up to 3 enemy creatures must make an SMR test.  On a failure, they are blinded.  This effect cannot occur more than once every 30 seconds.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Temple Nelemar: Perfect Conduction → Charl&amp;#039;s Dominion: Perfect Conduction ===&lt;br /&gt;
&lt;br /&gt;
Old: While in Temple Nelemar, you are immune to lightning damage caused by conduction in watery rooms.&lt;br /&gt;
&lt;br /&gt;
New: While in &amp;#039;&amp;#039;&amp;#039;watery areas of the Ruined Temple and Sailor&amp;#039;s Grief, lightning damage caused by conduction deals you no damage and instead grants you +10 Attack Strength and +6 Casting Strength for 30 seconds.  You cannot benefit from this AS/CS effect more than once every 120 seconds.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Temple Nelemar: Trident of the Sunderer → Charl&amp;#039;s Dominion: Trident of the Sunderer ===&lt;br /&gt;
&lt;br /&gt;
Old: While in Temple Nelemar, your successful attacks have a 5/10/15% chance to summon a bolt of arcing lightning.  Up to 5 enemies in the room must make an SMR test.  On a failure, they take electrical damage and are stunned.  This damage does not conduct back against you or your allies.&lt;br /&gt;
&lt;br /&gt;
New: While in &amp;#039;&amp;#039;&amp;#039;watery areas of the Ruined Temple and Sailor&amp;#039;s Grief,&amp;#039;&amp;#039;&amp;#039; your successful attacks have a 5/10/15% chance to summon a bolt of arcing lightning.  Up to &amp;#039;&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&amp;#039; enemies must make an SMR test.  On a failure, they take electrical damage and are &amp;#039;&amp;#039;&amp;#039;confused.&amp;#039;&amp;#039;&amp;#039;  This damage does not conduct back against you or your allies.  &amp;#039;&amp;#039;&amp;#039;This effect cannot occur more than once every 30 seconds.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== The Hinterwilds: Gift of Enlightenment ===&lt;br /&gt;
&lt;br /&gt;
Old: You earn 20/40/60/80/100% more LTE while hunting in the Hinterwilds, up to your daily cap.&lt;br /&gt;
&lt;br /&gt;
New: You earn 20/40/60/80/100% more Long Term Experience while hunting in the Hinterwilds.  &amp;#039;&amp;#039;&amp;#039;This bonus LTE does not count against your normal daily cap.  You gain 0/0/1/1/2 additional experience per pulse for hunts in the Hinterwilds.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== The Hive: Gift of Enlightenment ===&lt;br /&gt;
&lt;br /&gt;
Old: You earn 20/40/60/80/100% more LTE while hunting in the Hive, up to your daily cap.&lt;br /&gt;
&lt;br /&gt;
New: You earn 20/40/60/80/100% more Long Term Experience while hunting in the Hive.  &amp;#039;&amp;#039;&amp;#039;This bonus LTE does not count against your normal daily cap.  You gain 0/0/1/1/2 additional experience per pulse for hunts in the Hive.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== The Rift: Gift of the God-King ===&lt;br /&gt;
&lt;br /&gt;
Old: You do not suffer from spirit drain while entering the Rift.&lt;br /&gt;
&lt;br /&gt;
New: &amp;#039;&amp;#039;&amp;#039;Instead of suffering from spirit drain upon entering the Rift, you gain 3/6/9/12/15 additional Attack Strength and 2/4/6/8/10 additional Casting Strength for 2 minutes.  This AS/CS bonus cannot occur more often than every 15 minutes.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Rare (17 changed) ==&lt;br /&gt;
&lt;br /&gt;
=== Adaptive Resistance → Gigas Skin ===&lt;br /&gt;
&lt;br /&gt;
Old: Upon taking damage, you have a 5/10/15/20/25% chance to gain 20/25/30/35/40% damage resistance to that damage type for 5 minutes, or until this ability activates on a different damage type.  This damage resistance does not stack with other forms of damage resistance.&lt;br /&gt;
&lt;br /&gt;
New: &amp;#039;&amp;#039;&amp;#039;Prior to&amp;#039;&amp;#039;&amp;#039; taking damage, you have a 5/10/15/20/25% chance to gain &amp;#039;&amp;#039;&amp;#039;10/20/30/40/50%&amp;#039;&amp;#039;&amp;#039; damage resistance to that damage type for 5 minutes, or until this ability activates on a different damage type.&lt;br /&gt;
&lt;br /&gt;
=== Advanced Spell Shielding ===&lt;br /&gt;
&lt;br /&gt;
Old: You resist dispel effects.  This effect cannot occur more often than every 60/30/10 minutes.&lt;br /&gt;
&lt;br /&gt;
New: You resist dispel effects.  This effect cannot occur more often than every &amp;#039;&amp;#039;&amp;#039;30/15/5&amp;#039;&amp;#039;&amp;#039; minutes.&lt;br /&gt;
&lt;br /&gt;
=== Anointed Defender ===&lt;br /&gt;
&lt;br /&gt;
Old: You gain 6/7/8/9/10 Defensive Strength and 3/4/4/5/6 Target Defense.&lt;br /&gt;
&lt;br /&gt;
New: You gain &amp;#039;&amp;#039;&amp;#039;6/7/9/12/15&amp;#039;&amp;#039;&amp;#039; Defensive Strength and &amp;#039;&amp;#039;&amp;#039;4/4/6/8/10&amp;#039;&amp;#039;&amp;#039; Target Defense.&lt;br /&gt;
&lt;br /&gt;
=== Arcane Opus ===&lt;br /&gt;
&lt;br /&gt;
Old: Your next successful bolt spell has a 25% damage factor bonus.  Cooldown: 1 min.&lt;br /&gt;
&lt;br /&gt;
New: &amp;#039;&amp;#039;&amp;#039;The Damage Factor of your bolt spells is increased by 25% for 10 seconds.  Cooldown: 60/40/20 seconds.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Blood Siphon ===&lt;br /&gt;
&lt;br /&gt;
Old: A vampiric aura surrounds you, siphoning blood from nearby enemy creatures with blood for 60 seconds.  Every 10 seconds, up to 5 nearby enemy creatures are subject to an SMR test.  On a failure, they take 10-20 hit point damage.  5/10/15/20/25% of the damage dealt is restored to you as health.  Cooldown: 15 minutes.&lt;br /&gt;
&lt;br /&gt;
New: A vampiric aura surrounds you, siphoning blood from nearby enemy creatures with blood for &amp;#039;&amp;#039;&amp;#039;30&amp;#039;&amp;#039;&amp;#039; seconds.  Every 10 seconds, up to 5 nearby enemy creatures are subject to an &amp;#039;&amp;#039;&amp;#039;MDR&amp;#039;&amp;#039;&amp;#039; test.  On a failure, they take &amp;#039;&amp;#039;&amp;#039;puncture damage plus an additional 10 points of&amp;#039;&amp;#039;&amp;#039; hit point damage.  5/10/15/20/25% of the damage dealt is restored to you.  Cooldown: &amp;#039;&amp;#039;&amp;#039;5 min.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Blood Wellspring ===&lt;br /&gt;
&lt;br /&gt;
Old: You instantly regain all of your health.  Cooldown: 60/40/20 mins.&lt;br /&gt;
&lt;br /&gt;
New: You instantly regain all of your health.  Cooldown: &amp;#039;&amp;#039;&amp;#039;60/30/10&amp;#039;&amp;#039;&amp;#039; mins.&lt;br /&gt;
&lt;br /&gt;
=== Chameleon Shroud ===&lt;br /&gt;
&lt;br /&gt;
Old: You have a 1/2/3/4/5% chance to become hidden after your attacks.&lt;br /&gt;
&lt;br /&gt;
New: You have a &amp;#039;&amp;#039;&amp;#039;2/4/6/8/10% chance to become hidden after attacking an opponent.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Defensive Duelist ===&lt;br /&gt;
&lt;br /&gt;
Old: When an enemy directs a melee attack at you, you have a 1/2/3/4/5% chance to intercept the attack and take no damage.  The enemy must make an SMR test.  On a failure, the enemy is disarmed, if applicable, and suffers roundtime.&lt;br /&gt;
&lt;br /&gt;
New: When an enemy directs a melee attack at you, you have a &amp;#039;&amp;#039;&amp;#039;2/4/6/8/10%&amp;#039;&amp;#039;&amp;#039; chance to intercept the attack and take no damage.  The enemy must make an SMR test.  On a failure, the enemy is disarmed, &amp;#039;&amp;#039;&amp;#039;its arms are crippled, and it is staggered.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Mana Wellspring ===&lt;br /&gt;
&lt;br /&gt;
Old: You instantly regain all of your mana.  Cooldown: 60/40/20 mins.&lt;br /&gt;
&lt;br /&gt;
New: You instantly regain all of your mana.  Cooldown: &amp;#039;&amp;#039;&amp;#039;60/30/15&amp;#039;&amp;#039;&amp;#039; mins.&lt;br /&gt;
&lt;br /&gt;
=== Martial Impulse ===&lt;br /&gt;
&lt;br /&gt;
Old: After hitting an enemy with an attack, you have a 2/4/6/8/10% chance to gain Martial Momentum for 60 seconds.  Your next combat maneuver used under the effects of Martial Momentum incurs no stamina cost.&lt;br /&gt;
&lt;br /&gt;
New: After hitting an enemy with an attack, you have a &amp;#039;&amp;#039;&amp;#039;3/6/9/12/15% chance to gain Martial Momentum for 60 seconds.  Your next combat maneuver used under the effects of Martial Momentum receives a bonus of +5/10/15/20/25, incurs no stamina cost, and receives a roundtime reduction of 1/1/2/2/3, to a minimum of 1.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Relentless Warder ===&lt;br /&gt;
&lt;br /&gt;
Old: When a warding attack of yours would otherwise miss, it has a 5/10/15/20/25% chance to be recast.&lt;br /&gt;
&lt;br /&gt;
New: When a warding attack of yours would otherwise miss, it has a 5/10/15/20/25% chance to be recast &amp;#039;&amp;#039;&amp;#039;with +5/10/15/20/25 Casting Strength.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Ripe Melon ===&lt;br /&gt;
&lt;br /&gt;
Old: Your aimed attacks with melee weapons have a 1/2/3/4/5% added chance to strike an enemy&amp;#039;s eyes or head if it possesses eyes or a head.&lt;br /&gt;
&lt;br /&gt;
New: Your aimed attacks with melee weapons have a &amp;#039;&amp;#039;&amp;#039;2/3/4/5/6% increased chance to hit the target location, up to a maximum of 95%.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Stamina Wellspring ===&lt;br /&gt;
&lt;br /&gt;
Old: You instantly regain all of your stamina.  Cooldown: 60/40/20 mins.&lt;br /&gt;
&lt;br /&gt;
New: You instantly regain all of your stamina.  Cooldown: &amp;#039;&amp;#039;&amp;#039;60/30/15&amp;#039;&amp;#039;&amp;#039; mins.&lt;br /&gt;
&lt;br /&gt;
=== Strong Back ===&lt;br /&gt;
&lt;br /&gt;
Moved to Common tier.&lt;br /&gt;
&lt;br /&gt;
=== Sureshot ===&lt;br /&gt;
&lt;br /&gt;
Old: Your aimed attacks with ranged weapons have a 1/2/3/4/5% added chance to strike an enemy&amp;#039;s eyes or head if it possesses eyes or a head.&lt;br /&gt;
&lt;br /&gt;
New: Your aimed attacks with ranged weapons have a &amp;#039;&amp;#039;&amp;#039;2/3/4/5/6% increased chance to hit the target location, up to a maximum of 95%.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Terror&amp;#039;s Tribute ===&lt;br /&gt;
&lt;br /&gt;
Old: Your attacks have a chance to summon a wall of ethereal undead that charge outward.  Opponents must succeed an SMR roll or be knocked down and stunned by nightmares.  Cooldown: 10/5/3 mins.&lt;br /&gt;
&lt;br /&gt;
New: Your attacks have a chance to summon a wall of ethereal undead that charge outward.  Opponents must succeed &amp;#039;&amp;#039;&amp;#039;on&amp;#039;&amp;#039;&amp;#039; an SMR roll or be knocked down and stunned by nightmares.  Cooldown: &amp;#039;&amp;#039;&amp;#039;5/3/1&amp;#039;&amp;#039;&amp;#039; mins.&lt;br /&gt;
&lt;br /&gt;
=== Tethered Strike ===&lt;br /&gt;
&lt;br /&gt;
Old: Your offensive spells and weapon attacks no longer trigger creatures&amp;#039; innate abilities to outright avoid incoming attacks, such as Ithzir vanishing, warg avoidance, and myling fading.&lt;br /&gt;
&lt;br /&gt;
New: Your offensive spells and weapon attacks &amp;#039;&amp;#039;&amp;#039;have a 20/40/60/80/100% chance to&amp;#039;&amp;#039;&amp;#039; no longer trigger creatures&amp;#039; innate abilities to outright avoid incoming attacks, such as Ithzir vanishing, warg avoidance, and myling fading.&lt;br /&gt;
&lt;br /&gt;
== Legendary (9 changed) ==&lt;br /&gt;
&lt;br /&gt;
=== Arcanist&amp;#039;s Will ===&lt;br /&gt;
&lt;br /&gt;
Old: You enter a heightened state for 30 seconds.  You gain 3/6/9/12/15 Casting Strength and your successful warding spells receive an endroll bonus of 2/4/6/8/10, but each attack costs 5 mana and 5 stamina.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 2 minutes.&lt;br /&gt;
&lt;br /&gt;
New: You enter a heightened state.  &amp;#039;&amp;#039;&amp;#039;While active,&amp;#039;&amp;#039;&amp;#039; you gain 3/6/9/12/15 Casting Strength and your successful warding spells receive an endroll bonus of 2/4/6/8/10.  Each &amp;#039;&amp;#039;&amp;#039;warding spell costs 4 mana and 4 stamina and applies Mana Sever for 90 seconds,&amp;#039;&amp;#039;&amp;#039; preventing you from receiving mana from your fellow adventurers.&lt;br /&gt;
&lt;br /&gt;
=== Imaera&amp;#039;s Balm ===&lt;br /&gt;
&lt;br /&gt;
Old: Your wounds and scars heal instantly.  Cooldown: 1x/day.&lt;br /&gt;
&lt;br /&gt;
New: Your wounds and scars heal instantly &amp;#039;&amp;#039;&amp;#039;and you are restored to full health.  Cooldown: 1/2/3x per day.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Mirror Image ===&lt;br /&gt;
&lt;br /&gt;
Old: When you attack a creature, you have a 10% chance to create a mirror image of yourself that will replicate the attack.  When you are attacked by a creature, there is a 10% chance that a mirror image of you will appear and take the blow instead.&lt;br /&gt;
&lt;br /&gt;
New: When you attack a creature, you have a &amp;#039;&amp;#039;&amp;#039;2/3/4/6/8%&amp;#039;&amp;#039;&amp;#039; chance to create a mirror image of yourself that will replicate the attack.  When you are attacked by a creature, there is a &amp;#039;&amp;#039;&amp;#039;1/1/2/3/4%&amp;#039;&amp;#039;&amp;#039; chance that a mirror image of you will appear and take the blow instead.&lt;br /&gt;
&lt;br /&gt;
```Mirror Image now affects thrown attacks.```&lt;br /&gt;
&lt;br /&gt;
=== Mystic Impulse ===&lt;br /&gt;
&lt;br /&gt;
Old: After hitting an enemy with a weapon attack or an unarmed strike, you have a 2/4/6/8/10% chance to gain Mystic Momentum for 60 seconds.  Your next spell cast under the effects of Mystic Momentum incurs no mana cost and gains +50 Attack Strength and +30 Casting Strength.&lt;br /&gt;
&lt;br /&gt;
New: After hitting an enemy with a weapon attack or an unarmed strike, you have a &amp;#039;&amp;#039;&amp;#039;5/10/15/20/25%&amp;#039;&amp;#039;&amp;#039; chance to gain Mystic Momentum for 60 seconds.  Your next spell cast under the effects of Mystic Momentum incurs no mana cost, gains +50 Attack Strength and +30 Casting Strength, &amp;#039;&amp;#039;&amp;#039;and casts in 1 second.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== One Shot, One Kill ===&lt;br /&gt;
&lt;br /&gt;
Will no longer spawn.&lt;br /&gt;
&lt;br /&gt;
=== Pixie&amp;#039;s Mischief ===&lt;br /&gt;
&lt;br /&gt;
Old: Your debuff spells cost 1/2/3 less mana to cast, to a minimum of 1 mana, and your cast roundtime for debuff spells is reduced by 0/0/1 second, to a minimum of 1 second.&lt;br /&gt;
&lt;br /&gt;
New: Your debuff spells cost &amp;#039;&amp;#039;&amp;#039;1/3/5 less mana to cast, to a minimum of 1 mana, and your cast roundtime for debuff spells is reduced by 0/0/1 second, to a minimum of 1 second.  Your first single target debuff spell is stored as a Reverberation for 15 minutes.  Casting a different single target debuff spell has a 33/66/100% chance to cast the stored spell again at your current target, at no additional mana or roundtime cost.  The Reverberation is not consumed or refreshed by subsequent casts.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Reckless Precision ===&lt;br /&gt;
&lt;br /&gt;
Old: For 30 seconds, you lose 50 DS.  During this time, your attacks are 5% less likely to be evaded, blocked, and parried, your aimed attacks are 25% less likely to miss their mark, and the Damage Factor of your attacks is increased by 5%.  Cooldown: 2 min.&lt;br /&gt;
&lt;br /&gt;
New: &amp;#039;&amp;#039;&amp;#039;You lose 15/20/25 Defensive Strength but gain 5/10/15 Attack Strength. Your attacks are 15/20/25% less likely to be evaded, blocked, or parried.  Your Damage Factor is increased by 4/5/6%.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Spellblade&amp;#039;s Fury ===&lt;br /&gt;
&lt;br /&gt;
Old: You expend 30 mana to enter a heightened state for 1 minute.  Your Attack Strength is increased by 3/6/9/12/15% of your Spell Aim ranks, but each attack costs 10 mana.  Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 1 minute.  Cooldown: 3 min.&lt;br /&gt;
&lt;br /&gt;
New: &amp;#039;&amp;#039;&amp;#039;When successfully casting an offensive spell, you gain Spellblade&amp;#039;s Fury for 10 seconds, which increases your melee Attack Strength by 3/6/9/12/15% of your Spell Aim ranks.  Successful melee attacks while under the effects of Spellblade&amp;#039;s Fury violently dispel one spell from the target.  60/50/40/30/20 second cooldown.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Unearthly Chains ===&lt;br /&gt;
&lt;br /&gt;
Old: You summon a ghostly vortex that sprouts ethereal chains. Enemy creatures in your room and adjacent rooms must make an SMR test. On a failure, enemies are pulled into your room if they are not currently there, immobilized, and take disruption damage.  Cooldown: 3 mins.&lt;br /&gt;
&lt;br /&gt;
New: You summon a ghostly vortex that sprouts ethereal chains.  Enemy creatures in your room and &amp;#039;&amp;#039;&amp;#039;those not engaged in&amp;#039;&amp;#039;&amp;#039; adjacent rooms must make an SMR test.  On a failure, enemies are pulled into your room if they are not currently there, immobilized, and take disruption damage.  Cooldown: &amp;#039;&amp;#039;&amp;#039;3/2/1 min.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>GS4-NYXUS</name></author>
	</entry>
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