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	<id>https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Globus_Naidem</id>
	<title>Globus Naidem - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Globus_Naidem"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Globus_Naidem&amp;action=history"/>
	<updated>2026-04-24T09:55:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Globus_Naidem&amp;diff=208688&amp;oldid=prev</id>
		<title>MOONSPIRAL: /* Combat Messaging */</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Globus_Naidem&amp;diff=208688&amp;oldid=prev"/>
		<updated>2023-10-12T18:13:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Combat Messaging&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:13, 12 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 176:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 176:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre{{log2}}&amp;gt;XXX hurls a roaring ball of fire at you!&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre{{log2}}&amp;gt;XXX hurls a roaring ball of fire at you!&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pulling one hand free from its position around your runestaff, the grik snatches the bolt from the air and tosses the energy into its mouth before falling dormant once more.&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pulling one hand free from its position around your runestaff, the grik snatches the bolt from the air and tosses the energy into its mouth before falling dormant once more.&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Flare messaging:&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre{{log2}}&amp;gt;** Lashing out from your staff, the shadowling extends one hand and rakes a claw across a skeletal giant&#039;s flesh! **&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   ... 20 points of damage!&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   Slashing blow to chest knocks the skeletal giant back a few paces!&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A festering wound boils to the surface as the visage returns to dormancy.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cast Roundtime 3 Seconds.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Boils on a skeletal giant&#039;s skin grow overly full and eventually burst, causing pus to leak from the new wound.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   ... 27 points of damage!&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Demonic Dread:&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Demonic Dread:&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 219:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 229:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   ... 23 points of damage!&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   ... 23 points of damage!&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The giant rat collapses to the ground, emits a final squeal, and dies.&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The giant rat collapses to the ground, emits a final squeal, and dies.&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===See Also===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===See Also===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Globus Elanthias]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Globus Elanthias]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;

&lt;!-- diff cache key gswiki:diff:wikidiff2:1.12:old-207699:rev-208688:1.13.0 --&gt;
&lt;/table&gt;</summary>
		<author><name>MOONSPIRAL</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Globus_Naidem&amp;diff=207699&amp;oldid=prev</id>
		<title>HOST-GSKEBECHET: Alternate name</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Globus_Naidem&amp;diff=207699&amp;oldid=prev"/>
		<updated>2023-09-28T14:47:54Z</updated>

		<summary type="html">&lt;p&gt;Alternate name&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:47, 28 September 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&quot;top&quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&quot;top&quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Globus Naidem&#039;&#039;&#039; runestaff was introduced at [[Ebon Gate]] in 2023 at the shop Diabolically Chained.  It was designed by GM Thandiwe and coded by GM Mestys and is based off of the original [[Globus Elanthias]] runestaff.  The script is capable of impacting both living and undead.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Globus Naidem&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; (or &#039;&#039;&#039;Demonic Accords&#039;&#039;&#039;)&lt;/ins&gt; runestaff was introduced at [[Ebon Gate]] in 2023 at the shop Diabolically Chained.  It was designed by GM Thandiwe and coded by GM Mestys and is based off of the original [[Globus Elanthias]] runestaff.  The script is capable of impacting both living and undead.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{TOC limit|2}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{TOC limit|2}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>HOST-GSKEBECHET</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Globus_Naidem&amp;diff=207696&amp;oldid=prev</id>
		<title>HOST-GSKEBECHET: Initial item script page creation based on information provided on Discord</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Globus_Naidem&amp;diff=207696&amp;oldid=prev"/>
		<updated>2023-09-28T14:30:47Z</updated>

		<summary type="html">&lt;p&gt;Initial item script page creation based on information provided on Discord&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Globus Naidem&amp;#039;&amp;#039;&amp;#039; runestaff was introduced at [[Ebon Gate]] in 2023 at the shop Diabolically Chained.  It was designed by GM Thandiwe and coded by GM Mestys and is based off of the original [[Globus Elanthias]] runestaff.  The script is capable of impacting both living and undead.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 1/OTS, the runestaff comes with the scripted &amp;#039;&amp;#039;&amp;#039;demonic dread&amp;#039;&amp;#039;&amp;#039; flare plus several fluff verb traps.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze your mesille runestaff and sense that the creator has provided the following information: &lt;br /&gt;
&lt;br /&gt;
This is the Globus Naidem runestaff, or more commonly the Demonic Accords runestaff.  It has demonic dread as its flare type.  There is a wooden demon shackled to the runestaff, and it can be customized in the following ways:&lt;br /&gt;
&lt;br /&gt;
Demon Type: imp, shadowling, grik, shien, abyran &lt;br /&gt;
Horn Type: goat, ibex, oribi, ram, rolton&lt;br /&gt;
Horn Modifier: yellowed &lt;br /&gt;
Eye Characteristic: band-pupilled &lt;br /&gt;
Eye Color: jaundice yellow&lt;br /&gt;
&lt;br /&gt;
A chain-carved mesille runestaff can be altered with a long or a show description, though it will always maintain its default LOOK.&lt;br /&gt;
&lt;br /&gt;
Currently, The runestaff is tier 1 of 4.  It has access to the following verb messaging: TICKLE, TURN, TWIST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You might be able to have a talented merchant lighten the mesille runestaff for you.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TICKLE&lt;br /&gt;
| You brush your fingers against the smooth, skeletal-like head of the grik attached to your mesille runestaff. Despite it not moving, a low reverberation - similar to a purr but more gravelly - issues from it.&lt;br /&gt;
| XXX brushes his fingers against the smooth, skeletal-like head of the grik attached to his mesille runestaff, causing a sound somewhere between a purr and the sound of grinding gravel to issue from it.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You turn your gaze to the grik of your mesille runestaff, sneering slightly and causing the trapped entity to flinch.&lt;br /&gt;
| XXX turns his gaze unkindly to the grik of his mesille runestaff, sneering slightly and causing the trapped entity to flinch.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
| You twist a chain-carved mesille runestaff in a slow circle, causing the grik trapped against the wood to sneer.&lt;br /&gt;
| XXX twists a chain-carved mesille runestaff in a slow circle, causing the grik trapped against the wood to sneer.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 2, the staff has access to the &amp;#039;&amp;#039;&amp;#039;Demonic Dread&amp;#039;&amp;#039;&amp;#039; ability via {{boldmono|RAISE}}.  It also gains two fluff verb traps.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
Currently, The runestaff is tier 2 of 4. It has access to the following verb messaging: TICKLE, TURN, TWIST, RAISE (Demonic Dread), BOW, CURTSY.&lt;br /&gt;
&lt;br /&gt;
Costs:&lt;br /&gt;
Demonic Dread (10 charges) - Attempt to instill your target with fear.&lt;br /&gt;
&lt;br /&gt;
The runestaff currently contains 0 / 200 charges. Charges are accrued by killing creatures that are at least of the same level as the runestaff&amp;#039;s bearer.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|BOW&lt;br /&gt;
| You incline your head diffidently, your hand resting lightly upon the top of your mesille runestaff.&lt;br /&gt;
| XXX inclines his head diffidently, his hand resting lightly upon the top of a chain-carved mesille runestaff, the grik bound to it staring balefully about.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CURTSY&lt;br /&gt;
| Gesturing broadly, your mesille runestaff held aloft, you curtsy in a dramatic fashion, causing the grik attached to the wood of your runestaff to hiss loudly.&lt;br /&gt;
| Gesturing broadly, XXX curtsies in a dramatic fashion, causing the grik fused to the wood of his now aloft mesille runestaff to hiss loudly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|RAISE&lt;br /&gt;
| Twisting its head at an odd angle, the grik attached to your mesille runestaff turns its gaze upon a giant rat.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Attempt to instill your target with fear.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At Tier 3, the Globus Naidem runestaff gains the &amp;#039;&amp;#039;&amp;#039;Demonic Visage&amp;#039;&amp;#039;&amp;#039; ability, which allows the wielder to temporarily change eye and unique line features.  The temporary features last for 4 hours.  It also gains more fluff verb traps.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
Currently, The runestaff is tier 3 of 4. It has access to the following verb messaging: TICKLE, TURN, TWIST, RAISE (Demonic Dread), BOW, CURTSY, GLANCE (horn features), GAZE (eye features), GREET.&lt;br /&gt;
&lt;br /&gt;
Costs:&lt;br /&gt;
Demonic Dread (10 charges) - Attempt to instill your target with fear.&lt;br /&gt;
Demonic Visage, Horns (10 charges) - Temporary unique line feature change.&lt;br /&gt;
Demonic Visage, Eyes (10 charges) - Temporary eye characteristic/color feature change.&lt;br /&gt;
The runestaff currently contains 0 / 300 charges. Charges are accrued by killing creatures that are at least of the same level as the runestaff&amp;#039;s bearer.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Charges&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No charges&lt;br /&gt;
| You lock eyes with the grik attached to your mesille runestaff, causing it to whimper and twist away from you.&lt;br /&gt;
| XXX locks eyes with the grik attached to his mesille runestaff, causing it to whimper and twist away from him.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With charges&lt;br /&gt;
| You lock eyes with the grik attached to your mesille runestaff, drawing power from it.&lt;br /&gt;
| Locking eyes with the demon bound to his mesille runestaff, XXX draws power from the struggling being, causing yellowed horns to manifest on his brow.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Provides a temporary eye feature change.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|GLANCE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No charges&lt;br /&gt;
| Locking eyes with the demon bound to your mesille runestaff, you silently berate it for all its misgivings, causing it to flinch away from you and cower as far from you as its bound body will allow.&lt;br /&gt;
| Locking eyes with the demon bound to his mesille runestaff, XXX stares intently at it, causing it to flinch away from him and cower as far from him as its bound body will allow.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With charges&lt;br /&gt;
| Locking eyes with the demon bound to your mesille runestaff, you steal a bit of its grik, causing it to manifest as yellowed horns upon your brow.&lt;br /&gt;
| XXX locks eyes with the grik attached to his mesille runestaff, causing a transfer of power to flow from the writhing prisoner to him.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Provides a temporary unique feature line change.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GREET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| Planting both hands upon the top of a chain-carved mesille runestaff, you nod your head in a casual greeting. Clawing its way to the top, the grik bound to the runestaff nudges its head against your hand, which you pet for a brief moment before sending it back to its place.&lt;br /&gt;
| Planting both hands upon the top of a chain-carved mesille runestaff, XXX nods his head in a casual greeting. Clawing its way to the top, the grik bound to the runestaff nudges its head like some kind of malignant kitten against his hand. XXX pets it briefly but then dismisses it back to its place lower on the runestaff.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= Fully unlocked at Tier 4, the Globus Naidem runestaff gains the &amp;#039;&amp;#039;&amp;#039;Demonic Paralysis&amp;#039;&amp;#039;&amp;#039; ability, plus several fluff verb traps.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
Currently, The runestaff is tier 4 of 4. It has access to the following verb messaging: TICKLE, TURN, TWIST, RAISE (Demonic Dread), BOW, CURTSY, GLANCE (horn features), GAZE (eye features), GREET, RUB (Demonic Paralysis), CHUCKLE, NUDGE.&lt;br /&gt;
&lt;br /&gt;
Costs: &lt;br /&gt;
Demonic Dread (10 charges) - Attempt to instill your target with fear.&lt;br /&gt;
Demonic Visage, Horns (10 charges) - Temporary unique line feature change.&lt;br /&gt;
Demonic Visage, Eyes (10 charges) - Temporary eye characteristic/color feature change.&lt;br /&gt;
Demonic Paralysis (50 charges) - Attempt to root and damage a group of targets.&lt;br /&gt;
The runestaff currently contains 80 / 400 charges. Charges are accrued by killing creatures that are at least of the same level as the runestaff&amp;#039;s bearer.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CHUCKLE&lt;br /&gt;
| You chuckle lightly, little to no mirth evident in the sound you make, only to have it echoed by the grik imprisoned to your mesille runestaff.&lt;br /&gt;
| XXX chuckles lightly, the sound cold and mirthless. Seconds later, a second sound issues from the grik imprisoned to his mesille runestaff.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
| You nudge the grik bound to your mesille runestaff, granting it permission to stretch. Swiftly unwinding from your runestaff, the demonic prisoner attempts to flee, but the magic binding it to your runestaff suddenly burns with crimson runes, causing it to cry out in pain. Slowly, it slinks back to its place.&lt;br /&gt;
| XXX glances at the grik on his mesille runestaff, causing it to eye him warily. Swiftly unwinding from XXX&amp;#039;s runestaff, the demonic prisoner attempts to flee, but the magic binding it to XXX&amp;#039;s runestaff suddenly burns with crimson runes, causing it to cry out in pain. Slowly, it slinks back to its place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
| Suddenly becoming animated, the grik attached to your staff turns its head away from you and issues forth an ear-splitting scream.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Attempt to root and damage a group of targets.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Features===&lt;br /&gt;
The Tier 3 Globus Naidem staff provides temporary feature changes for eyes and the unique feature line when activated.  An example of how this looks like is as follows:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You see XXX.&lt;br /&gt;
He appears to be a Human. He is shorter than average.  He appears to be very young.  He has &amp;#039;&amp;#039;&amp;#039;band-pupilled jaundice yellow eyes&amp;#039;&amp;#039;&amp;#039; and pale skin.  He has raggedly cut, shaggy sandy blonde hair with grey at the temples.  He has a long face, a flat nose and deep laugh lines.  &amp;#039;&amp;#039;&amp;#039;He has curved yellowed ibex horns growing from his crown and angling towards the back of his head.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The goat, ibex, oribi, ram, and rolton all have different horns:&lt;br /&gt;
* Goat - He/she has nub-like (horn modifier) horns growing out of his/her brow.&lt;br /&gt;
* Ram - He/she has curled (horn modifier) bighorn ram horns growing from his/her temples.&lt;br /&gt;
* Ibex - He/She has curved (horn modifier) ibex horns growing from his/her crown and angling towards the back of his/her head.&lt;br /&gt;
* Rolton - He/She has curving, looped (horn modifier) rolton horns growing on either side of his/her head.&lt;br /&gt;
* Oribi - He/she has spiky, (horn modifier) oribi horns growing from his/her brow.&lt;br /&gt;
&lt;br /&gt;
===Combat Messaging===&lt;br /&gt;
;Parry messaging:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;XXX hurls a roaring ball of fire at you!&lt;br /&gt;
Pulling one hand free from its position around your runestaff, the grik snatches the bolt from the air and tosses the energy into its mouth before falling dormant once more.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Demonic Dread:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Twisting its head at an odd angle, the grik attached to your mesille runestaff turns its gaze upon a giant rat.&lt;br /&gt;
[SMR result: 186 (Open d100: 31)]&lt;br /&gt;
A giant rat&amp;#039;s eyes grow wide with deep-seated dread!&lt;br /&gt;
A giant rat freezes in place, shaking with terror!&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Demonic Paralysis&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Suddenly becoming animated, the grik attached to your staff turns its head away from you and issues forth an ear-splitting scream.&lt;br /&gt;
[SMR result: 224 (Open d100: 69)]&lt;br /&gt;
Paralyzed by fear, a giant rat struggles with the aftereffects of a demonic scream.&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Nice blow to chest!&lt;br /&gt;
   The giant rat is stunned!&lt;br /&gt;
A giant rat is rooted in place!&lt;br /&gt;
[SMR result: 71 (Open d100: -83)]&lt;br /&gt;
Momentarily paralyzed by the effects of a demonic scream, a giant rat breathes heavily but is otherwise unaffected.&lt;br /&gt;
[SMR result: 238 (Open d100: 83)]&lt;br /&gt;
Paralyzed by fear, a giant rat struggles with the aftereffects of a demonic scream.&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Strong blow to right hand breaks it!&lt;br /&gt;
   The giant rat is stunned!&lt;br /&gt;
A giant rat is rooted in place!&lt;br /&gt;
[SMR result: 246 (Open d100: 91)]&lt;br /&gt;
Paralyzed by fear, a giant rat struggles with the aftereffects of a demonic scream.&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Good blow to chest!&lt;br /&gt;
   The giant rat is stunned!&lt;br /&gt;
A giant rat is rooted in place!&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Boils on a giant rat&amp;#039;s skin grow overly full and eventually burst, causing pus to leak from the new wound.&lt;br /&gt;
   ... 28 points of damage!&lt;br /&gt;
The giant rat collapses to the ground, emits a final squeal, and dies.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Boils on a giant rat&amp;#039;s skin grow overly full and eventually burst, causing pus to leak from the new wound.&lt;br /&gt;
   ... 26 points of damage!&lt;br /&gt;
The giant rat collapses to the ground, emits a final squeal, and dies.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Boils on a giant rat&amp;#039;s skin grow overly full and eventually burst, causing pus to leak from the new wound.&lt;br /&gt;
   ... 23 points of damage!&lt;br /&gt;
The giant rat collapses to the ground, emits a final squeal, and dies.&amp;lt;/pre&amp;gt;&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Globus Elanthias]]&lt;br /&gt;
* [[Ebon Gate Festival/saved posts 2023#Teaser 11 - Globus Naidem|Teaser post]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Runestaff &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature=Yes &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Horn Type &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Horn Modifier&lt;br /&gt;
|custom3=Eye Characteristic&lt;br /&gt;
|custom4=Eye Color&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Ebon Gate &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=4 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Horn modifier customizations are from a preset list. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=BOW &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CHUCKLE&lt;br /&gt;
|verb3=CURTSY&lt;br /&gt;
|verb4=GAZE&lt;br /&gt;
|verb5=GLANCE&lt;br /&gt;
|verb6=GREET&lt;br /&gt;
|verb7=NUDGE&lt;br /&gt;
|verb8=RAISE&lt;br /&gt;
|verb9=RUB&lt;br /&gt;
|verb10=TICKLE&lt;br /&gt;
|verb11=TURN&lt;br /&gt;
|verb12=TWIST&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>HOST-GSKEBECHET</name></author>
	</entry>
</feed>