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	<id>https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Goat_pin</id>
	<title>Goat pin - Revision history</title>
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	<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Goat_pin&amp;action=history"/>
	<updated>2026-05-25T12:15:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Goat_pin&amp;diff=182273&amp;oldid=prev</id>
		<title>ECHEAUX at 05:54, 10 November 2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Goat_pin&amp;diff=182273&amp;oldid=prev"/>
		<updated>2022-11-10T05:54:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:54, 10 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! scope=&quot;row&quot;  role=&quot;rowheader&quot;|Pin at herb&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! scope=&quot;row&quot;  role=&quot;rowheader&quot;|Pin at herb&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;!-- First Person View --&amp;gt; Pointing your goat pin at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tincture&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of acantha&lt;/del&gt; you hold flat in the palm of your hand, you indicate the scrumptious morsel is for him if he would like it.  You could swear it blinked before it turned its head away.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;!-- First Person View --&amp;gt; Pointing your goat pin at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;acantha&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leaf&lt;/ins&gt; you hold flat in the palm of your hand, you indicate the scrumptious morsel is for him if he would like it.  You could swear it blinked before it turned its head away&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.  It doesn&#039;t seem interested in that&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;!-- Third Person View --&amp;gt; XXX points her goat pin at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tincture&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of acantha&lt;/del&gt;, which she is holding in her open hand.  Enticed by the scrumptious morsel the goat pin reacts.  You could swear it turned its head away.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;lt;!-- Third Person View --&amp;gt; XXX points her goat pin at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;acantha&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leaf&lt;/ins&gt;, which she is holding in her open hand.  Enticed by the scrumptious morsel the goat pin reacts.  You could swear it turned its head away.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! scope=&quot;row&quot;  role=&quot;rowheader&quot;|Pin at food item&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! scope=&quot;row&quot;  role=&quot;rowheader&quot;|Pin at food item&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Goat_pin&amp;diff=182272&amp;oldid=prev</id>
		<title>ECHEAUX: Created item page</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Goat_pin&amp;diff=182272&amp;oldid=prev"/>
		<updated>2022-11-10T05:52:49Z</updated>

		<summary type="html">&lt;p&gt;Created item page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;goat pin&amp;#039;&amp;#039;&amp;#039; is a scripted jewelry item that will eat items it is fed.&lt;br /&gt;
&lt;br /&gt;
Warning: It will destroy the item it eats, permanently. &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your goat pin and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You get the feeling that your pin might like to eat things!&lt;br /&gt;
&lt;br /&gt;
Any merchant may alter your goat pin, but there are some guidelines:&lt;br /&gt;
(1) It must be an animal of some kind, as long as the merchant is comfortable using it.&lt;br /&gt;
(2) The noun must be a jewelry item (like a pin, brooch, etc.) that makes sense for where the item is currently worn.&lt;br /&gt;
(3) It can have a long description but not a SHOW.  The alteration cannot conflict with the show that is always present.&lt;br /&gt;
&lt;br /&gt;
You sense that you can use POINT, WEAR, REMOVE, RUB, and TAP to interact with the pin.  Make sure you&amp;#039;ve thought things through before you use POINT, since it permanently destroys items that the goat pin is able to eat.  Make sure you feed it when it&amp;#039;s hungry!&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pin may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Look===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The goat pin is so lifelike you almost swear it could move.  The emerald eyes seem to have a life all their own.  It is as if they were searching for food.  You aren&amp;#039;t really sure, but you could have sworn you saw it stick its tongue out, licking its lips.  Were it alive you would judge the goat pin&amp;#039;s condition to be starving!  It looks like it is aware of your every action!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LICK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You start to lick the goat pin and soon realize your error.  That was rather silly, wasn&amp;#039;t it?  It tastes terrible, and you make a horrid face as the result of the hairs stuck to your tongue.  You quickly reach to remove some of the fur from your mouth.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX starts to lick a furry little goat pin with sparkling eyes and stops.  XXX reaches up and pulls some fur from her mouth, making a terrible face as she does so.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|KISS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You start to kiss the goat pin and soon realize your error.  That was rather silly, wasn&amp;#039;t it?  It tastes terrible, and you make a horrid face as the result of the hairs stuck to your tongue.  You quickly reach to remove some of the fur from your mouth.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX starts to kiss a furry little goat pin with sparkling eyes and stops.  XXX reaches up and pulls some fur from her mouth, making a terrible face as she does so.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|POINT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pin at magical item&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Pointing your goat pin at a tincture of acantha you hold flat in the palm of your hand, you indicate the scrumptious morsel is for him if he would like it.  You could swear it blinked before it turned its head away.  Magical things give it gas.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX points her goat pin at a tincture of acantha, which she is holding in her open hand.  Enticed by the scrumptious morsel the goat pin reacts.  You could swear it turned its head away.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pin at herb&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Pointing your goat pin at a tincture of acantha you hold flat in the palm of your hand, you indicate the scrumptious morsel is for him if he would like it.  You could swear it blinked before it turned its head away.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX points her goat pin at a tincture of acantha, which she is holding in her open hand.  Enticed by the scrumptious morsel the goat pin reacts.  You could swear it turned its head away.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Pin at food item&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Pointing your goat pin at a bowl of mixed dried fruits you hold flat in the palm of your hand, you indicate the scrumptious morsel is for him if he would like it.  Without hesitation it greedily snatches the fruits from your hand and gobbles it down!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX points her goat pin at a bowl of mixed dried fruits, which she is holding in her open hand.  Enticed by the scrumptious morsel the goat pin reacts.  Without hesitation the goat pin gobbles it down!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you remove a furry little goat pin with sparkling eyes, you hesitate for a moment when it tries to bite you!  It&amp;#039;s as if it were angry.  Your treatment of it might have something to do with that.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX removes her goat pin, she shows a moment&amp;#039;s hesitation when the goat pin reacts by trying to bite her!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Puts pin to sleep&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You rub a furry little goat pin with sparkling eyes you are wearing, calming it.  Your goat pin relaxes and takes a small nap.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX rubs a furry little goat pin with sparkling eyes she is wearing.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wakes pin&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tap a furry little goat pin with sparkling eyes causing it to stir.  Its reaction could only be viewed as angry&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX taps a furry little goat pin with sparkling eyes she is wearing causing it to stir.  Its reaction could only be viewed as angry.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; As you put on a furry little goat pin with sparkling eyes, it seems to nuzzle up close to your body, as if trying to find a comfortable spot to rest.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; As XXX puts on a furry little goat pin with sparkling eyes, you&amp;#039;re certain you saw some hesitation on the part of the goat pin.&lt;br /&gt;
|}&lt;br /&gt;
==Ambients==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You hear a stomach rumble.  If you didn&amp;#039;t know better you would say it was coming from the goat pin you are wearing.&lt;br /&gt;
&lt;br /&gt;
You hear a stomach rumble coming from the direction of XXX.&lt;br /&gt;
-&lt;br /&gt;
You feel a sudden stabbing pain and realize your goat pin just bit you!&lt;br /&gt;
&lt;br /&gt;
XXX suddenly flinches.&lt;br /&gt;
-&lt;br /&gt;
You hear a belch and notice your goat pin has started chewing on something you did not give it.  Must be a bit of undigested food it wants to chew finer.&lt;br /&gt;
&lt;br /&gt;
You hear a belch from XXX&amp;#039;s direction and notice the goat pin she wears is chewing something.&lt;br /&gt;
-&lt;br /&gt;
Your goat pin relaxes and takes a small rest.&lt;br /&gt;
&lt;br /&gt;
XXX&amp;#039;s goat pin relaxes and takes a small rest.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Jewelry&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= KISS&lt;br /&gt;
|verb2= LICK&lt;br /&gt;
|verb3= POINT&lt;br /&gt;
|verb4= REMOVE&lt;br /&gt;
|verb5= RUB&lt;br /&gt;
|verb6= TAP&lt;br /&gt;
|verb7= WEAR&lt;br /&gt;
 &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
</feed>