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	<id>https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=History_of_Dwarves</id>
	<title>History of Dwarves - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=History_of_Dwarves"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=History_of_Dwarves&amp;action=history"/>
	<updated>2026-05-17T00:26:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=History_of_Dwarves&amp;diff=182417&amp;oldid=prev</id>
		<title>GS4-XYNWEN at 19:41, 12 November 2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=History_of_Dwarves&amp;diff=182417&amp;oldid=prev"/>
		<updated>2022-11-12T19:41:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://gswiki.play.net/index.php?title=History_of_Dwarves&amp;amp;diff=182417&amp;amp;oldid=113853&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>GS4-XYNWEN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=History_of_Dwarves&amp;diff=113853&amp;oldid=prev</id>
		<title>GS4-TIVVY: Correcting Mithrenek/Mithgrek dwarven clan and city mixup.</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=History_of_Dwarves&amp;diff=113853&amp;oldid=prev"/>
		<updated>2019-02-19T20:10:13Z</updated>

		<summary type="html">&lt;p&gt;Correcting Mithrenek/Mithgrek dwarven clan and city mixup.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:10, 19 February 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 128:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 128:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The tales of wealth buried deep within the earth were endless, when the dwarves spoke of [[Zul Sharzen]] to the west (home of the [[Sharznekgren Clan]]) and [[Ghareschnek]] towards the northeast (near one of the largest gold mines in Elanthia, and home of the [[Schneckgren Clan]]). Equal to the tales of wealth, however were the tales of the great traps of those two clans. The Sharznekgren were well known for the boxes of wealth they carried, but moreso for the traps that protected the contents within. The deadliest trap they referred to wryly as the troll hug. It is a small vial of sulfur leaning against a flint strike. If a lockpick is inserted into the trapped lock, it pushes the flint against a tiny piece of stone, causing a spark. The spark then ignites a tiny fuse to the vial of sulfur. The results are pretty deadly and can destroy a man within moments. The gold mines of Ghareschnek were rumored to be protected by deadly traps, as well: one misstep and a horrible fate awaits the careless traveler. The most common of these traps are simple holes in the cavern floor, obscured by a thin layer of wood and some rubble. Unwelcome travelers step unknowingly onto such a hole and find themselves missing a leg, or more, depending on the ferocity of the dwarf who built it.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The tales of wealth buried deep within the earth were endless, when the dwarves spoke of [[Zul Sharzen]] to the west (home of the [[Sharznekgren Clan]]) and [[Ghareschnek]] towards the northeast (near one of the largest gold mines in Elanthia, and home of the [[Schneckgren Clan]]). Equal to the tales of wealth, however were the tales of the great traps of those two clans. The Sharznekgren were well known for the boxes of wealth they carried, but moreso for the traps that protected the contents within. The deadliest trap they referred to wryly as the troll hug. It is a small vial of sulfur leaning against a flint strike. If a lockpick is inserted into the trapped lock, it pushes the flint against a tiny piece of stone, causing a spark. The spark then ignites a tiny fuse to the vial of sulfur. The results are pretty deadly and can destroy a man within moments. The gold mines of Ghareschnek were rumored to be protected by deadly traps, as well: one misstep and a horrible fate awaits the careless traveler. The most common of these traps are simple holes in the cavern floor, obscured by a thin layer of wood and some rubble. Unwelcome travelers step unknowingly onto such a hole and find themselves missing a leg, or more, depending on the ferocity of the dwarf who built it.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The city of [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mithrenek&lt;/del&gt;]] became the home to the remaining members of the [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mithgrek&lt;/del&gt; Clan]] - an intricate statue of Rhorkee Hammerfyst Mithgrek, a hero of the war at Maelshyve, crushing the head of a banshee with a solid mithril war hammer marks the entrance to the city. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mithgrek&lt;/del&gt; Clan still maintained their role as the most talented mithril crafters of the dwarven clans, even after the emigration. Over years of specializing in this metal, they became equally skilled in crafting weapons, armor, jewelry and sculptures, all of mithril. Long after a Mithrenek dwarf is able to handle stronger weapons and armors than Mithril, they still wear an item made of mithril, usually a heirloom passed down through the centuries, to show the honor of being a member of one of the first Clans.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The city of [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mithgrek&lt;/ins&gt;]] became the home to the remaining members of the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mithrenek&lt;/ins&gt; Clan]] - an intricate statue of Rhorkee Hammerfyst Mithgrek, a hero of the war at Maelshyve, crushing the head of a banshee with a solid mithril war hammer marks the entrance to the city. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mithrenek&lt;/ins&gt; Clan still maintained their role as the most talented mithril crafters of the dwarven clans, even after the emigration. Over years of specializing in this metal, they became equally skilled in crafting weapons, armor, jewelry and sculptures, all of mithril. Long after a Mithrenek dwarf is able to handle stronger weapons and armors than Mithril, they still wear an item made of mithril, usually a heirloom passed down through the centuries, to show the honor of being a member of one of the first Clans.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Far to the North is the white city of [[Rockmelderam]]. Home of the [[Gotronek Clan]], the great halls of this mining town are carved in pure marble. The city itself is much like a modern day museum, with great marble statues denoting events in the history of Elanthia, and moreso of the dwarves. In the great hall of Rockmelderam, there stands a pure marble depiction of Eonak and [[Imaera]], surveying the lands with their hands clasped. In their shadow stands the likeness of Khazi Khazar, a peaceful smile upon his face and a stein of ale in his hands, as many dwarves believe that Khazar sits with Eonak and Imaera in his afterlife. The Gotronek dwarves are well known for their intricate statues, marble creations and mastery of dwarven art.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Far to the North is the white city of [[Rockmelderam]]. Home of the [[Gotronek Clan]], the great halls of this mining town are carved in pure marble. The city itself is much like a modern day museum, with great marble statues denoting events in the history of Elanthia, and moreso of the dwarves. In the great hall of Rockmelderam, there stands a pure marble depiction of Eonak and [[Imaera]], surveying the lands with their hands clasped. In their shadow stands the likeness of Khazi Khazar, a peaceful smile upon his face and a stein of ale in his hands, as many dwarves believe that Khazar sits with Eonak and Imaera in his afterlife. The Gotronek dwarves are well known for their intricate statues, marble creations and mastery of dwarven art.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GS4-TIVVY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=History_of_Dwarves&amp;diff=113397&amp;oldid=prev</id>
		<title>GS4-TIVVY: /* Chapter Four - The Southern Clans */</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=History_of_Dwarves&amp;diff=113397&amp;oldid=prev"/>
		<updated>2019-02-05T18:54:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Chapter Four - The Southern Clans&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:54, 5 February 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 98:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 98:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Chapter Four - The Southern Clans ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Chapter Four - The Southern Clans ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most of the emigrating clans would travel north, west or east of Kalaza during the Great Emigration, but there were several that headed south as well, to the southernmost regions of the DragonSpine. It was during this time that the [[Dhe&#039;nar]] [[dark elf|dark elves]] had begun to rebuild their underground city of [[Sharath]] in the jungles south of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;[[Rhoska&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/del&gt;Tor]]. Lacking the numbers and necessary skills, they sought out members of other races to assist them with the construction of their city. The Dhe&#039;nar were far less diplomatic than other elves in obtaining the help they needed. They captured and enslaved hundreds, including those dwarves who had emigrated too far south. Those dwarves (and members of the other races) who tried to escape were quickly re-captured and put back to work, deeper within the ground under Sharath.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most of the emigrating clans would travel north, west or east of Kalaza during the Great Emigration, but there were several that headed south as well, to the southernmost regions of the DragonSpine. It was during this time that the [[Dhe&#039;nar]] [[dark elf|dark elves]] had begun to rebuild their underground city of [[Sharath]] in the jungles south of [[Rhoska&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;Tor]]. Lacking the numbers and necessary skills, they sought out members of other races to assist them with the construction of their city. The Dhe&#039;nar were far less diplomatic than other elves in obtaining the help they needed. They captured and enslaved hundreds, including those dwarves who had emigrated too far south. Those dwarves (and members of the other races) who tried to escape were quickly re-captured and put back to work, deeper within the ground under Sharath.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eventually realizing the futility of escape, the dwarves set themselves to what they did best. Time made it clear to their captors that their skill exceeded that of any of the other races held captive under the earth. The Dhe&#039;nar eventually set the other races free, and gave the dwarves a small degree of freedom to mine the caverns of Sharath. This decision paid off well for the Dhe&#039;nar. Once freed of constant oppression, the dwarves, led by Clan Leader [[Greetok]], rebuilt Sharath and founded two cities of their own deep within the earth. The dwarves settled into their skill, and uncovered vast veins of magical metals and numerous caches of precious gems, deep underneath the foundation of Sharath.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eventually realizing the futility of escape, the dwarves set themselves to what they did best. Time made it clear to their captors that their skill exceeded that of any of the other races held captive under the earth. The Dhe&#039;nar eventually set the other races free, and gave the dwarves a small degree of freedom to mine the caverns of Sharath. This decision paid off well for the Dhe&#039;nar. Once freed of constant oppression, the dwarves, led by Clan Leader [[Greetok]], rebuilt Sharath and founded two cities of their own deep within the earth. The dwarves settled into their skill, and uncovered vast veins of magical metals and numerous caches of precious gems, deep underneath the foundation of Sharath.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GS4-TIVVY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=History_of_Dwarves&amp;diff=88325&amp;oldid=prev</id>
		<title>VANKRASN39: VANKRASN39 moved page A History of Dwarves to History of Dwarves: naming convention</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=History_of_Dwarves&amp;diff=88325&amp;oldid=prev"/>
		<updated>2017-03-15T18:21:33Z</updated>

		<summary type="html">&lt;p&gt;VANKRASN39 moved page &lt;a href=&quot;/A_History_of_Dwarves&quot; class=&quot;mw-redirect&quot; title=&quot;A History of Dwarves&quot;&gt;A History of Dwarves&lt;/a&gt; to &lt;a href=&quot;/History_of_Dwarves&quot; title=&quot;History of Dwarves&quot;&gt;History of Dwarves&lt;/a&gt;: naming convention&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:21, 15 March 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>VANKRASN39</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=History_of_Dwarves&amp;diff=82629&amp;oldid=prev</id>
		<title>VANKRASN39: more weird capitalization changes, make consistent with racial capitalization guidance. Suggest removing at least 10 uses of &quot;amongst.&quot;</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=History_of_Dwarves&amp;diff=82629&amp;oldid=prev"/>
		<updated>2016-09-21T20:02:07Z</updated>

		<summary type="html">&lt;p&gt;more weird capitalization changes, make consistent with racial capitalization guidance. Suggest removing at least 10 uses of &amp;quot;amongst.&amp;quot;&lt;/p&gt;
&lt;a href=&quot;https://gswiki.play.net/index.php?title=History_of_Dwarves&amp;amp;diff=82629&amp;amp;oldid=82619&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>VANKRASN39</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=History_of_Dwarves&amp;diff=82619&amp;oldid=prev</id>
		<title>VANKRASN39: /* Chapter Eight - Dwarves and the Modern Age */ add links. fix strange capitalization</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=History_of_Dwarves&amp;diff=82619&amp;oldid=prev"/>
		<updated>2016-09-21T16:46:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Chapter Eight - Dwarves and the Modern Age: &lt;/span&gt; add links. fix strange capitalization&lt;/span&gt;&lt;/p&gt;
&lt;a href=&quot;https://gswiki.play.net/index.php?title=History_of_Dwarves&amp;amp;diff=82619&amp;amp;oldid=82618&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>VANKRASN39</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=History_of_Dwarves&amp;diff=82618&amp;oldid=prev</id>
		<title>VANKRASN39: /* Clan and Mine Location */ fix link</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=History_of_Dwarves&amp;diff=82618&amp;oldid=prev"/>
		<updated>2016-09-21T16:19:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Clan and Mine Location: &lt;/span&gt; fix link&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:19, 21 September 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 122:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 122:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[Gezunel]] and [[Grentok]], the smiths there created &quot;fire forges,&quot; from the thin streams of lava trickling through the town. They carved tunnels into the existing lava flows, and created their forges right on top of them. As the heat was unbearable, only the most skilled dwarves of these clans, or those working with the strongest of magical metals, were able to actually work upon the powerful &quot;Naurathrad.&quot; In later years, mages were invited, under close supervision, to add their elemental magics during the forging process. Many powerful weapons and armors were created upon the Naurathrads, the skill of the dwarves combined with the magics of the mages.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[Gezunel]] and [[Grentok]], the smiths there created &quot;fire forges,&quot; from the thin streams of lava trickling through the town. They carved tunnels into the existing lava flows, and created their forges right on top of them. As the heat was unbearable, only the most skilled dwarves of these clans, or those working with the strongest of magical metals, were able to actually work upon the powerful &quot;Naurathrad.&quot; In later years, mages were invited, under close supervision, to add their elemental magics during the forging process. Many powerful weapons and armors were created upon the Naurathrads, the skill of the dwarves combined with the magics of the mages.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the center of the DragonSpine, the [[Grevnek Clan]] settled into a series of caverns that would come to be known as [[Zul Logoth]]. The Grevnek dwarves were specialists in all aspects of general mining. As demand for dwarven product reached both sides of the DragonSpine, the Grevneks decided to capitalize upon it. They built an intricate cart system along the tunnels built by the [[Grenroa]] dwarves, linking the west to the east, and more specifically, the two Roramnoak towns on both sides of the DragonSpine. Their knowledge of mining became quite renowned, and they became known as the &quot;trouble shooters&quot; of the dwarven miners. Strange ores, minerals and gems that were found deep within the DragonSpine were brought to Zul Logoth for inspection, if their properties were not immediately obvious. (After all, with the carts in place, Zul Logoth was not only the easiest place to reach within the DragonSpine, but also the quickest way to the east and west, should the traveling dwarf decide to sell or trade for whatever he had found.) The temple to Eonak within Zul Logoth also contains a small model of the Naurathrad. Many dwarves claim that Zul Logoth has become the modern day Kalaza. The casual visitor would not see this, however, because city guards restrict access to much of the city. Zul Logoth strikes the careless observer as rather a small place.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the center of the DragonSpine, the [[Grevnek Clan]] settled into a series of caverns that would come to be known as [[Zul Logoth]]. The Grevnek dwarves were specialists in all aspects of general mining. As demand for dwarven product reached both sides of the DragonSpine, the Grevneks decided to capitalize upon it. They built an intricate cart system along the tunnels built by the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grenroa Clan|&lt;/ins&gt;Grenroa]] dwarves, linking the west to the east, and more specifically, the two Roramnoak towns on both sides of the DragonSpine. Their knowledge of mining became quite renowned, and they became known as the &quot;trouble shooters&quot; of the dwarven miners. Strange ores, minerals and gems that were found deep within the DragonSpine were brought to Zul Logoth for inspection, if their properties were not immediately obvious. (After all, with the carts in place, Zul Logoth was not only the easiest place to reach within the DragonSpine, but also the quickest way to the east and west, should the traveling dwarf decide to sell or trade for whatever he had found.) The temple to Eonak within Zul Logoth also contains a small model of the Naurathrad. Many dwarves claim that Zul Logoth has become the modern day Kalaza. The casual visitor would not see this, however, because city guards restrict access to much of the city. Zul Logoth strikes the careless observer as rather a small place.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Mordrakam Clan]] built the city of [[Mordram]] in the deepest caverns of the DragonSpine, near to several iron mines. Unlike most of their kin, who wielded pickaxes, or war hammers and other blunt type weaponry, the Mordrakam crafted mostly blades. The stout nature of the dwarves had some bearing on this craftsmanship, however, as these were no ordinary blades. Many races were already familiar with the practice of refining iron, to make steel. The Mordrakam, though, specialized in invar, also called dwarven steel. Invar is created through a complex method of refining standard steel, and intricate forging and smelting methods. Though this process is duplicated elsewhere in Elanthia in the modern day, the finest Invar creations are generally of the hands of a Mordrakam dwarf. Invar, they discovered, added an edge to a blade unlike many of the other metals, but it was still quite light. [[Claidhmore]]s, after a fashion, became the weapon of choice for the Mordrakam Clan dwarves, and many an orc faced the wrath of this unnaturally sharp blade.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Mordrakam Clan]] built the city of [[Mordram]] in the deepest caverns of the DragonSpine, near to several iron mines. Unlike most of their kin, who wielded pickaxes, or war hammers and other blunt type weaponry, the Mordrakam crafted mostly blades. The stout nature of the dwarves had some bearing on this craftsmanship, however, as these were no ordinary blades. Many races were already familiar with the practice of refining iron, to make steel. The Mordrakam, though, specialized in invar, also called dwarven steel. Invar is created through a complex method of refining standard steel, and intricate forging and smelting methods. Though this process is duplicated elsewhere in Elanthia in the modern day, the finest Invar creations are generally of the hands of a Mordrakam dwarf. Invar, they discovered, added an edge to a blade unlike many of the other metals, but it was still quite light. [[Claidhmore]]s, after a fashion, became the weapon of choice for the Mordrakam Clan dwarves, and many an orc faced the wrath of this unnaturally sharp blade.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VANKRASN39</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=History_of_Dwarves&amp;diff=82617&amp;oldid=prev</id>
		<title>VANKRASN39: /* Chapter Seven - The Northern and Western Clans */</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=History_of_Dwarves&amp;diff=82617&amp;oldid=prev"/>
		<updated>2016-09-21T16:17:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Chapter Seven - The Northern and Western Clans&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:17, 21 September 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 159:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 159:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Parkshnuum Clan]], the largest of the western clans, built two cities. The clan leader resided in [[Eregendu Dzu]], near the northern iron mines. In [[Parshillam Dzu]], the iron miners taught the secret of the forge to any who could afford the lesson. Thus some, but not all, secrets of the forge came to be learned by members of all races. Although this is still the largest public iron forge, there are many smaller forges in modern Elanthia, where the Parkshnuum dwarves teach the forging process to all who share their interest in the craft.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Parkshnuum Clan]], the largest of the western clans, built two cities. The clan leader resided in [[Eregendu Dzu]], near the northern iron mines. In [[Parshillam Dzu]], the iron miners taught the secret of the forge to any who could afford the lesson. Thus some, but not all, secrets of the forge came to be learned by members of all races. Although this is still the largest public iron forge, there are many smaller forges in modern Elanthia, where the Parkshnuum dwarves teach the forging process to all who share their interest in the craft.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Krethuum Clan]] of [[Vaslavia Meadows]] became herders of [[rolton]]s, goats, [[caribou]], [[gak family creatures|gaks]], and more, using their hides to create clothes for the other local clans. Of course, the meat from these beasts makes many a fine meal for the isolated locale.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Krethuum Clan]] of [[Vaslavia Meadows]] became herders of [[rolton]]s, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[goat family creatures|&lt;/ins&gt;goats&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, [[caribou]], [[gak family creatures|gaks]], and more, using their hides to create clothes for the other local clans. Of course, the meat from these beasts makes many a fine meal for the isolated locale.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During the winter months, the [[Gulroten Clan]] abandoned their mine near [[Zul Golorot]] and lived in the small town of [[Bortrazo&#039;s Canyon]]. There they studied the fierce winds of the northeastern peaks and experimented with the unusual metal they had traded for with the elves. This metal, called [[veniom]], was exceptionally malleable, and in the right hands it could be rolled into a thread and stitched into the leather of armor or mining packs to make the items lighter. Although the elves maintained control of most of the veniom finds in the northeast, occasionally the Gulroten find some of their own. Mostly, however, they traded with the elves of the north for the metal.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During the winter months, the [[Gulroten Clan]] abandoned their mine near [[Zul Golorot]] and lived in the small town of [[Bortrazo&#039;s Canyon]]. There they studied the fierce winds of the northeastern peaks and experimented with the unusual metal they had traded for with the elves. This metal, called [[veniom]], was exceptionally malleable, and in the right hands it could be rolled into a thread and stitched into the leather of armor or mining packs to make the items lighter. Although the elves maintained control of most of the veniom finds in the northeast, occasionally the Gulroten find some of their own. Mostly, however, they traded with the elves of the north for the metal.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VANKRASN39</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=History_of_Dwarves&amp;diff=82616&amp;oldid=prev</id>
		<title>VANKRASN39: /* Chapter Seven - The Northern and Western Clans */ add links</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=History_of_Dwarves&amp;diff=82616&amp;oldid=prev"/>
		<updated>2016-09-21T16:17:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Chapter Seven - The Northern and Western Clans: &lt;/span&gt; add links&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:17, 21 September 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 149:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 149:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Chapter Seven - The Northern and Western Clans ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Chapter Seven - The Northern and Western Clans ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Not all dwarves built cities underground after the emigration. Zhindel&#039;s Post, on the east side of the DragonSpine, was the town of dwarven lumberjacks, specifically the Krenlumtrek Clan. Zhindel&#039;s Post is often called, &quot;The Gateway to the DragonSpine&quot;, by the many &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elves&lt;/del&gt; who dare not travel underground. The Krenlumtrek dwarves did a lot of trade with the mining dwarves to the west, and a fair trade as well with some of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elven&lt;/del&gt; travelers passing through the renowned Whistler&#039;s Pass. These dwarves also made a living by creating and repairing wooden hafts and hilts, and attaching them to metal weaponry. (One Krenlumtrek was overheard joking that only a dwarf could make silvers from the fact that Elves had soft hands.)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Not all dwarves built cities underground after the emigration. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Zhindel&#039;s Post&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, on the east side of the DragonSpine, was the town of dwarven lumberjacks, specifically the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Krenlumtrek Clan&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;. Zhindel&#039;s Post is often called, &quot;The Gateway to the DragonSpine&quot;, by the many &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elves&lt;/ins&gt; who dare not travel underground. The Krenlumtrek dwarves did a lot of trade with the mining dwarves to the west, and a fair trade as well with some of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elven&lt;/ins&gt; travelers passing through the renowned &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Whistler&#039;s Pass&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;. These dwarves also made a living by creating and repairing wooden hafts and hilts, and attaching them to metal weaponry. (One Krenlumtrek was overheard joking that only a dwarf could make silvers from the fact that Elves had soft hands.)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several Clans, embittered by the plague and their losses at the hand of Despana&#039;s minions, headed far north into the peaks of the DragonSpine Mountains, some as far north as modern day Aenatumgana, but mostly to the lands east of there. These clans were also specialized, developing new aspects of their skills in the new environment. Winter months in the North made mining too treacherous; frozen caverns near to the surface would collapse without notice from the weight of the snow and ice above - avalanches above would be followed by collapses deep beneath the earth.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several Clans, embittered by the plague and their losses at the hand of Despana&#039;s minions, headed far north into the peaks of the DragonSpine Mountains, some as far north as modern day &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Aenatumgana&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, but mostly to the lands east of there. These clans were also specialized, developing new aspects of their skills in the new environment. Winter months in the North made mining too treacherous; frozen caverns near to the surface would collapse without notice from the weight of the snow and ice above - avalanches above would be followed by collapses deep beneath the earth.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A couple clans ventured south or west to lands populated with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Humans&lt;/del&gt; and other &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Races&lt;/del&gt;, seeking underground Mines and smaller mountain chains to make their living. Betting on the desire of the other races to be as eager as the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elves&lt;/del&gt; to trade ore and gems for food and clothing, these Clans flourished but were also involved in more disputes and battles than all the other Clans combined.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A couple clans ventured south or west to lands populated with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;humans&lt;/ins&gt; and other &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;races&lt;/ins&gt;, seeking underground Mines and smaller mountain chains to make their living. Betting on the desire of the other races to be as eager as the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elves&lt;/ins&gt; to trade ore and gems for food and clothing, these Clans flourished but were also involved in more disputes and battles than all the other Clans combined.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Egrentek Clan built the city of Zul Zybrano, the location of one of the largest coin mints in modern day Elanthia.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Egrentek Clan&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; built the city of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Zul Zybrano&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, the location of one of the largest coin mints in modern day Elanthia.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Parkshnuum Clan, the largest of the western clans, built two cities. The clan leader resided in Eregendu Dzu, near the northern iron mines. In Parshillam Dzu, the iron miners taught the secret of the forge to any who could afford the lesson. Thus some, but not all, secrets of the forge came to be learned by members of all races. Although this is still the largest public iron forge, there are many smaller forges in modern Elanthia, where the Parkshnuum dwarves teach the forging process to all who share their interest in the craft.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Parkshnuum Clan&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, the largest of the western clans, built two cities. The clan leader resided in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Eregendu Dzu&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, near the northern iron mines. In &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Parshillam Dzu&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, the iron miners taught the secret of the forge to any who could afford the lesson. Thus some, but not all, secrets of the forge came to be learned by members of all races. Although this is still the largest public iron forge, there are many smaller forges in modern Elanthia, where the Parkshnuum dwarves teach the forging process to all who share their interest in the craft.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Krethuum Clan of Vaslavia Meadows became herders of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;roltons&lt;/del&gt;, goats, caribou, gaks, and more, using their hides to create clothes for the other local clans. Of course, the meat from these beasts makes many a fine meal for the isolated locale.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Krethuum Clan&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Vaslavia Meadows&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; became herders of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[rolton]]s&lt;/ins&gt;, goats, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;caribou&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[gak family creatures|&lt;/ins&gt;gaks&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, and more, using their hides to create clothes for the other local clans. Of course, the meat from these beasts makes many a fine meal for the isolated locale.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During the winter months, the Gulroten Clan abandoned their mine near Zul Golorot and lived in the small town of Bortrazo&#039;s Canyon. There they studied the fierce winds of the northeastern peaks and experimented with the unusual metal they had traded for with the elves. This metal, called veniom, was exceptionally malleable, and in the right hands it could be rolled into a thread and stitched into the leather of armor or mining packs to make the items lighter. Although the elves maintained control of most of the veniom finds in the northeast, occasionally the Gulroten find some of their own. Mostly, however, they traded with the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elves&lt;/del&gt; of the north for the metal.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During the winter months, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Gulroten Clan&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; abandoned their mine near &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Zul Golorot&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; and lived in the small town of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Bortrazo&#039;s Canyon&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;. There they studied the fierce winds of the northeastern peaks and experimented with the unusual metal they had traded for with the elves. This metal, called &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;veniom&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, was exceptionally malleable, and in the right hands it could be rolled into a thread and stitched into the leather of armor or mining packs to make the items lighter. Although the elves maintained control of most of the veniom finds in the northeast, occasionally the Gulroten find some of their own. Mostly, however, they traded with the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elves&lt;/ins&gt; of the north for the metal.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Near to Bortrazo&#039;s Canyon was Lake Jostallim, the home of the Kikthuum Clan. Using the resources near to them, the Kikthuum dwarves crafted all types of watercraft. The passage of time and the discovery of veniom by the neighboring Gulroten Clan eventually led the Kikthuum Clan to create the first of many submersibles. Unfortunately the secrets of these designs are held closely to this day. Rumor suggests that a few renegades of the Kikthuum Clan became pirates in the seas to the west, but none would speak more of this. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Near to Bortrazo&#039;s Canyon was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Lake Jostallim&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, the home of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Kikthuum Clan&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;. Using the resources near to them, the Kikthuum dwarves crafted all types of watercraft. The passage of time and the discovery of veniom by the neighboring Gulroten Clan eventually led the Kikthuum Clan to create the first of many submersibles. Unfortunately the secrets of these designs are held closely to this day. Rumor suggests that a few renegades of the Kikthuum Clan became pirates in the seas to the west, but none would speak more of this. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Sidebar ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Sidebar ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Zherarkal Gulroten became the first &quot;flying dwarf&quot; one winter day. According to tale, he had been working in Bortrazo&#039;s Canyon, smoothing out a great flat piece of veniom. This was the method used before rolling it up and selling it to the stitchers, who paid a great amount of silvers for the magic metal. As he picked up this sheet of veniom, a great wind blew from the North, and lifted Zherarkal off the ground and high above the city. He screamed to the dwarves below, who could do nothing but gawk at this dwarf who was easily fifty feet above their heads.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Zherarkal Gulroten&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; became the first &quot;flying dwarf&quot; one winter day. According to tale, he had been working in Bortrazo&#039;s Canyon, smoothing out a great flat piece of veniom. This was the method used before rolling it up and selling it to the stitchers, who paid a great amount of silvers for the magic metal. As he picked up this sheet of veniom, a great wind blew from the North, and lifted Zherarkal off the ground and high above the city. He screamed to the dwarves below, who could do nothing but gawk at this dwarf who was easily fifty feet above their heads.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Not to be bested by some piece of metal, Zherarkal tugged and pulled at the sheet, causing him to dip and roll in the air currents. The other dwarves believed this was the intention, and started cheering for the frustrated flying dwarf. A few unintentional maneuvers later, the wind subsided and the weight of the dwarf was too much for the veniom. Zherarkal plummeted to the ground with a ker-plop. As the other dwarves ran over to make sure he was unharmed and to offer him ale, the dwarf sat there, dazed, with a silly grin upon his face. He quickly took to his new nickname of the Soaring Gulroten.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Not to be bested by some piece of metal, Zherarkal tugged and pulled at the sheet, causing him to dip and roll in the air currents. The other dwarves believed this was the intention, and started cheering for the frustrated flying dwarf. A few unintentional maneuvers later, the wind subsided and the weight of the dwarf was too much for the veniom. Zherarkal plummeted to the ground with a ker-plop. As the other dwarves ran over to make sure he was unharmed and to offer him ale, the dwarf sat there, dazed, with a silly grin upon his face. He quickly took to his new nickname of the Soaring Gulroten.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 173:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 173:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This strange incident became the keynote event for the creation of the great flying balloons, which are now the trademark of the Gulroten dwarves.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This strange incident became the keynote event for the creation of the great flying balloons, which are now the trademark of the Gulroten dwarves.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Around this time an elder dwarven lady, Korliandra Mirvorlin of the Krethuum Clan, created &quot;Gwartilpo,&quot; the first wheel for spinning metal thread. It was this ingenuity that made silver, gold, and veniom threading as workable as it is in modern day.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Around this time an elder dwarven lady, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Korliandra Mirvorlin&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; of the Krethuum Clan, created &quot;Gwartilpo,&quot; the first wheel for spinning metal thread. It was this ingenuity that made silver, gold, and veniom threading as workable as it is in modern day.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Chapter Eight - Dwarves and the Modern Age ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Chapter Eight - Dwarves and the Modern Age ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VANKRASN39</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=History_of_Dwarves&amp;diff=82601&amp;oldid=prev</id>
		<title>VANKRASN39: /* Chapter Six - The Mountain Clans */ links, correct spelling</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=History_of_Dwarves&amp;diff=82601&amp;oldid=prev"/>
		<updated>2016-09-21T01:21:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Chapter Six - The Mountain Clans: &lt;/span&gt; links, correct spelling&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:21, 20 September 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 118:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 118:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Clan and Mine Location ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Clan and Mine Location ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the emigration from Kalaza, the mining clans began searching for caverns where they could begin their lives anew. South of Kalaza, deep within the DragonSpine, a river of lava cut across the caverns, deep below the mountains. The Elves called this &quot;Luineghash,&quot; but the dwarves called it &quot;Eonak&#039;s Belt&quot;. The Kazunel Clan, the Reznek Clan, and the Smaelton Clan all built their cities along the smaller flows of lava, harnessing the power of molten rock to aid their forging efforts. The streams of lava would be put to use in later years.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the emigration from Kalaza, the mining clans began searching for caverns where they could begin their lives anew. South of Kalaza, deep within the DragonSpine, a river of lava cut across the caverns, deep below the mountains. The Elves called this &quot;Luineghash,&quot; but the dwarves called it &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Eonak&#039;s Belt&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&quot;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Kazunel Clan&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Reznek Clan&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Smaelton Clan&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; all built their cities along the smaller flows of lava, harnessing the power of molten rock to aid their forging efforts. The streams of lava would be put to use in later years.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Gezunel and Grentok, the smiths there created &quot;fire forges,&quot; from the thin streams of lava trickling through the town. They carved tunnels into the existing lava flows, and created their forges right on top of them. As the heat was unbearable, only the most skilled dwarves of these clans, or those working with the strongest of magical metals, were able to actually work upon the powerful &quot;Naurathrad.&quot; In later years, mages were invited, under close supervision, to add their elemental magics during the forging process. Many powerful weapons and armors were created upon the Naurathrads, the skill of the dwarves combined with the magics of the mages.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Gezunel&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Grentok&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, the smiths there created &quot;fire forges,&quot; from the thin streams of lava trickling through the town. They carved tunnels into the existing lava flows, and created their forges right on top of them. As the heat was unbearable, only the most skilled dwarves of these clans, or those working with the strongest of magical metals, were able to actually work upon the powerful &quot;Naurathrad.&quot; In later years, mages were invited, under close supervision, to add their elemental magics during the forging process. Many powerful weapons and armors were created upon the Naurathrads, the skill of the dwarves combined with the magics of the mages.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the center of the DragonSpine, the Grevnek Clan settled into a series of caverns that would come to be known as Zul &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lugoth&lt;/del&gt;. The Grevnek dwarves were specialists in all aspects of general mining. As demand for dwarven product reached both sides of the DragonSpine, the Grevneks decided to capitalize upon it. They built an intricate cart system along the tunnels built by the Grenroa dwarves, linking the west to the east, and more specifically, the two Roramnoak towns on both sides of the DragonSpine. Their knowledge of mining became quite renowned, and they became known as the &quot;trouble shooters&quot; of the dwarven miners. Strange ores, minerals and gems that were found deep within the DragonSpine were brought to Zul &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lugoth&lt;/del&gt; for inspection, if their properties were not immediately obvious. (After all, with the carts in place, Zul &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lugoth&lt;/del&gt; was not only the easiest place to reach within the DragonSpine, but also the quickest way to the east and west, should the traveling dwarf decide to sell or trade for whatever he had found.) The temple to Eonak within Zul &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lugoth&lt;/del&gt; also contains a small model of the Naurathrad. Many dwarves claim that Zul &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lugoth&lt;/del&gt; has become the modern day Kalaza. The casual visitor would not see this, however, because city guards restrict access to much of the city. Zul &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lugoth&lt;/del&gt; strikes the careless observer as rather a small place.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the center of the DragonSpine, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Grevnek Clan&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; settled into a series of caverns that would come to be known as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Zul &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Logoth]]&lt;/ins&gt;. The Grevnek dwarves were specialists in all aspects of general mining. As demand for dwarven product reached both sides of the DragonSpine, the Grevneks decided to capitalize upon it. They built an intricate cart system along the tunnels built by the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Grenroa&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; dwarves, linking the west to the east, and more specifically, the two Roramnoak towns on both sides of the DragonSpine. Their knowledge of mining became quite renowned, and they became known as the &quot;trouble shooters&quot; of the dwarven miners. Strange ores, minerals and gems that were found deep within the DragonSpine were brought to Zul &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Logoth&lt;/ins&gt; for inspection, if their properties were not immediately obvious. (After all, with the carts in place, Zul &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Logoth&lt;/ins&gt; was not only the easiest place to reach within the DragonSpine, but also the quickest way to the east and west, should the traveling dwarf decide to sell or trade for whatever he had found.) The temple to Eonak within Zul &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Logoth&lt;/ins&gt; also contains a small model of the Naurathrad. Many dwarves claim that Zul &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Logoth&lt;/ins&gt; has become the modern day Kalaza. The casual visitor would not see this, however, because city guards restrict access to much of the city. Zul &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Logoth&lt;/ins&gt; strikes the careless observer as rather a small place.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Mordrakam Clan built the city of Mordram in the deepest caverns of the DragonSpine, near to several &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Iron&lt;/del&gt; mines. Unlike most of their kin, who wielded pickaxes, or war hammers and other blunt type weaponry, the Mordrakam crafted mostly blades. The stout nature of the dwarves had some bearing on this craftsmanship, however, as these were no ordinary blades. Many races were already familiar with the practice of refining &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Iron&lt;/del&gt;, to make steel. The Mordrakam, though, specialized in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Invar&lt;/del&gt;, also called dwarven steel. Invar is created through a complex method of refining standard steel, and intricate forging and smelting methods. Though this process is duplicated elsewhere in Elanthia in the modern day, the finest Invar creations are generally of the hands of a Mordrakam dwarf. Invar, they discovered, added an edge to a blade unlike many of the other metals, but it was still quite light. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Claidhmores&lt;/del&gt;, after a fashion, became the weapon of choice for the Mordrakam Clan dwarves, and many an orc faced the wrath of this unnaturally sharp blade.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Mordrakam Clan&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; built the city of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Mordram&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; in the deepest caverns of the DragonSpine, near to several &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;iron&lt;/ins&gt; mines. Unlike most of their kin, who wielded pickaxes, or war hammers and other blunt type weaponry, the Mordrakam crafted mostly blades. The stout nature of the dwarves had some bearing on this craftsmanship, however, as these were no ordinary blades. Many races were already familiar with the practice of refining &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;iron&lt;/ins&gt;, to make steel. The Mordrakam, though, specialized in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;invar&lt;/ins&gt;, also called dwarven steel. Invar is created through a complex method of refining standard steel, and intricate forging and smelting methods. Though this process is duplicated elsewhere in Elanthia in the modern day, the finest Invar creations are generally of the hands of a Mordrakam dwarf. Invar, they discovered, added an edge to a blade unlike many of the other metals, but it was still quite light. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Claidhmore]]s&lt;/ins&gt;, after a fashion, became the weapon of choice for the Mordrakam Clan dwarves, and many an orc faced the wrath of this unnaturally sharp blade.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The tales of wealth buried deep within the earth were endless, when the dwarves spoke of Zul Sharzen to the west (home of the Sharznekgren Clan) and Ghareschnek towards the northeast (near one of the largest gold mines in Elanthia, and home of the Schneckgren Clan). Equal to the tales of wealth, however were the tales of the great traps of those two clans. The Sharznekgren were well known for the boxes of wealth they carried, but moreso for the traps that protected the contents within. The deadliest trap they referred to wryly as the troll hug. It is a small vial of sulfur leaning against a flint strike. If a lockpick is inserted into the trapped lock, it pushes the flint against a tiny piece of stone, causing a spark. The spark then ignites a tiny fuse to the vial of sulfur. The results are pretty deadly and can destroy a man within moments. The gold mines of Ghareschnek were rumored to be protected by deadly traps, as well: one misstep and a horrible fate awaits the careless traveler. The most common of these traps are simple holes in the cavern floor, obscured by a thin layer of wood and some rubble. Unwelcome travelers step unknowingly onto such a hole and find themselves missing a leg, or more, depending on the ferocity of the dwarf who built it.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The tales of wealth buried deep within the earth were endless, when the dwarves spoke of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Zul Sharzen&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; to the west (home of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Sharznekgren Clan&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;) and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Ghareschnek&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; towards the northeast (near one of the largest gold mines in Elanthia, and home of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Schneckgren Clan&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;). Equal to the tales of wealth, however were the tales of the great traps of those two clans. The Sharznekgren were well known for the boxes of wealth they carried, but moreso for the traps that protected the contents within. The deadliest trap they referred to wryly as the troll hug. It is a small vial of sulfur leaning against a flint strike. If a lockpick is inserted into the trapped lock, it pushes the flint against a tiny piece of stone, causing a spark. The spark then ignites a tiny fuse to the vial of sulfur. The results are pretty deadly and can destroy a man within moments. The gold mines of Ghareschnek were rumored to be protected by deadly traps, as well: one misstep and a horrible fate awaits the careless traveler. The most common of these traps are simple holes in the cavern floor, obscured by a thin layer of wood and some rubble. Unwelcome travelers step unknowingly onto such a hole and find themselves missing a leg, or more, depending on the ferocity of the dwarf who built it.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The city of Mithrenek became the home to the remaining members of the Mithgrek Clan - an intricate statue of Rhorkee Hammerfyst Mithgrek, a hero of the war at Maelshyve, crushing the head of a banshee with a solid mithril war hammer marks the entrance to the city. The Mithgrek Clan still maintained their role as the most talented mithril crafters of the dwarven clans, even after the emigration. Over years of specializing in this metal, they became equally skilled in crafting weapons, armor, jewelry and sculptures, all of mithril. Long after a Mithrenek dwarf is able to handle stronger weapons and armors than Mithril, they still wear an item made of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mithril&lt;/del&gt;, usually a heirloom passed down through the centuries, to show the honor of being a member of one of the first Clans.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The city of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Mithrenek&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; became the home to the remaining members of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Mithgrek Clan&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; - an intricate statue of Rhorkee Hammerfyst Mithgrek, a hero of the war at Maelshyve, crushing the head of a banshee with a solid mithril war hammer marks the entrance to the city. The Mithgrek Clan still maintained their role as the most talented mithril crafters of the dwarven clans, even after the emigration. Over years of specializing in this metal, they became equally skilled in crafting weapons, armor, jewelry and sculptures, all of mithril. Long after a Mithrenek dwarf is able to handle stronger weapons and armors than Mithril, they still wear an item made of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mithril&lt;/ins&gt;, usually a heirloom passed down through the centuries, to show the honor of being a member of one of the first Clans.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Far to the North is the white city of Rockmelderam. Home of the Gotronek Clan, the great halls of this mining town are carved in pure marble. The city itself is much like a modern day museum, with great marble statues denoting events in the history of Elanthia, and moreso of the dwarves. In the great hall of Rockmelderam, there stands a pure marble depiction of Eonak and Imaera, surveying the lands with their hands clasped. In their shadow stands the likeness of Khazi Khazar, a peaceful smile upon his face and a stein of ale in his hands, as many dwarves believe that Khazar sits with Eonak and Imaera in his afterlife. The Gotronek dwarves are well known for their intricate statues, marble creations and mastery of dwarven art.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Far to the North is the white city of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Rockmelderam&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;. Home of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Gotronek Clan&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, the great halls of this mining town are carved in pure marble. The city itself is much like a modern day museum, with great marble statues denoting events in the history of Elanthia, and moreso of the dwarves. In the great hall of Rockmelderam, there stands a pure marble depiction of Eonak and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Imaera&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, surveying the lands with their hands clasped. In their shadow stands the likeness of Khazi Khazar, a peaceful smile upon his face and a stein of ale in his hands, as many dwarves believe that Khazar sits with Eonak and Imaera in his afterlife. The Gotronek dwarves are well known for their intricate statues, marble creations and mastery of dwarven art.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Grenroa Clan traveled deep within the DragonSpine for 3,000 years, connecting all the dwarven cities with hidden passages and corridors, before settling towards the north and building the great labyrinth known as Chiostilis. With Stone walls nearly six elves high in some places and over 500 mapped alcoves and rooms, this tremendous maze daunted even the heartiest of navigators, leaving the Grenroa dwarves to live in relative peace, and able to focus on the task of maintaining the vast miles of tunnels deep within the DragonSpine.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Grenroa Clan&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; traveled deep within the DragonSpine for 3,000 years, connecting all the dwarven cities with hidden passages and corridors, before settling towards the north and building the great labyrinth known as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Chiostilis&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;. With Stone walls nearly six elves high in some places and over 500 mapped alcoves and rooms, this tremendous maze daunted even the heartiest of navigators, leaving the Grenroa dwarves to live in relative peace, and able to focus on the task of maintaining the vast miles of tunnels deep within the DragonSpine.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Overview - Age of Chaos ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Overview - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Age of Chaos&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The greatest population of the dwarven Clans did not venture too far from their old mines. These clans stayed within the DragonSpine range, and settled upon spots where good mining veins were found. Without the guidance of an Overking, the dwarves maintained their isolation, even from each other, focusing instead on where their hearts and mining picks would lead them. Each Clan would eventually build a small mining town; most of them underground, but equally self-sufficient (with help from trade with other Clans).&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The greatest population of the dwarven Clans did not venture too far from their old mines. These clans stayed within the DragonSpine range, and settled upon spots where good mining veins were found. Without the guidance of an Overking, the dwarves maintained their isolation, even from each other, focusing instead on where their hearts and mining picks would lead them. Each Clan would eventually build a small mining town; most of them underground, but equally self-sufficient (with help from trade with other Clans).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 145:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 145:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Sidebar ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Sidebar ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Tharifor Irunfete Smaelton is credited with overseeing the construction of the renowned &quot;Beleganto&quot; smelting vat, the pride and joy of all those who reside in Eregrek. This was (and still is) used for melting tremendous rocks or metal into liquid form. The &quot;drake&#039;s belly&quot; sits over a small pond of molten lava. Intricate bridges lead around and up to the mouth of the vat. Underneath, different levers built within the side of the vat allow the isolation and release of the contents of the giant drum, depending on their weight and density. Chutes leading from Beleganto, known as the &quot;drake&#039;s fingers,&quot; pour into holding cylinders for cooling metal work.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Tharifor Irunfete Smaelton&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; is credited with overseeing the construction of the renowned &quot;Beleganto&quot; smelting vat, the pride and joy of all those who reside in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Eregrek&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;. This was (and still is) used for melting tremendous rocks or metal into liquid form. The &quot;drake&#039;s belly&quot; sits over a small pond of molten lava. Intricate bridges lead around and up to the mouth of the vat. Underneath, different levers built within the side of the vat allow the isolation and release of the contents of the giant drum, depending on their weight and density. Chutes leading from Beleganto, known as the &quot;drake&#039;s fingers,&quot; pour into holding cylinders for cooling metal work.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Chapter Seven - The Northern and Western Clans ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Chapter Seven - The Northern and Western Clans ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VANKRASN39</name></author>
	</entry>
</feed>