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	<id>https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Hoard</id>
	<title>Hoard - Revision history</title>
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	<updated>2026-06-30T11:32:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Hoard&amp;diff=100427&amp;oldid=prev</id>
		<title>INIQUITY: add mud environmental hazard, add &quot;The Dreams in the Witch-House&quot; possible reference</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hoard&amp;diff=100427&amp;oldid=prev"/>
		<updated>2017-11-14T02:34:48Z</updated>

		<summary type="html">&lt;p&gt;add mud environmental hazard, add &amp;quot;The Dreams in the Witch-House&amp;quot; possible reference&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:34, 13 November 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The grey mud sea on the jagged plain of The Broken Lands is implicitly made up of Hoard colonies. These were &quot;other standard&quot; extra-planar entities known to exist on many planes, similar to the [[Rolemaster|source material]] behind other creatures such as the [[magru]], [[dark vortece|dark vorteces]], and [[crystyl|crystyls]]. These all tended to have unknown homeworlds, the inability to be summoned or only accidentally, and being known for finding their way onto other planes of existence. Hoard, crystyls, and [[traag]] were only implicitly present in the game, whereas Uthex gave the others different names mostly in the dead language [[Iruaric]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The grey mud sea on the jagged plain of The Broken Lands is implicitly made up of Hoard colonies. These were &quot;other standard&quot; extra-planar entities known to exist on many planes, similar to the [[Rolemaster|source material]] behind other creatures such as the [[magru]], [[dark vortece|dark vorteces]], and [[crystyl|crystyls]]. These all tended to have unknown homeworlds, the inability to be summoned or only accidentally, and being known for finding their way onto other planes of existence. Hoard, crystyls, and [[traag]] were only implicitly present in the game, whereas Uthex gave the others different names mostly in the dead language [[Iruaric]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The following is what hoard look like on the jagged plain. There seems to be no way to interact with them, and telepathy does not work in The Broken Lands. It is impossible to &quot;reach out with your senses&quot; outside the workshop, because &quot;something seems to be blocking them.&quot; When you are too close to the crystal dome transportation magic &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like&lt;/del&gt; [[Spirit Guide (130)]] stops working. These factors interfere with the possibility of communicating with the hoard, and perhaps even keep them bound to this plane of existence, which may explain why they have become a whole sea of mud.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The following is what hoard look like on the jagged plain. There seems to be no way to interact with them, and telepathy does not work in The Broken Lands. It is impossible to &quot;reach out with your senses&quot; outside the workshop, because &quot;something seems to be blocking them.&quot; When you are too close to the crystal dome&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; it interferes with&lt;/ins&gt; transportation magic&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sometimes&lt;/ins&gt; [[Spirit Guide (130)]] stops working. These factors interfere with the possibility of communicating with the hoard, and perhaps even keep them bound to this plane of existence, which may explain why they have become a whole sea of mud.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre{{log2}}&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre{{log2}}&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[The Broken Lands, Jagged Plain]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[The Broken Lands, Jagged Plain]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mud is predominantly a grey-brown color, but there are patches of green and orange mud here and there.  A thick, grey steam rises off the surface of the mud.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mud is predominantly a grey-brown color, but there are patches of green and orange mud here and there.  A thick, grey steam rises off the surface of the mud.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The boiling mud is one of the environmental hazards on the Jagged Plain, suddenly raining down on top of you in a way that would not make sense for mud. It will also hit you in rooms away from the mud, which if not a bug would refer to the Hoard phasing ability. These hazards may have been turned off. This hazard and the random meteor effect were active on at least the test server in late 2017.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;a class=&quot;mw-diff-movedpara-left&quot; title=&quot;Paragraph was moved. Click to jump to new location.&quot; href=&quot;#movedpara_5_7_rhs&quot;&gt;&amp;#x26AB;&lt;/a&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;a name=&quot;movedpara_4_0_lhs&quot;&gt;&lt;/a&gt;If the hoard correspond to something from [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx &quot;The Dream-Quest of Unknown Kadath&quot;], it might be when the quest seeker &quot;sought a forest pool and cleansed himself of the mud of nether earth.&quot; The forest in this context would be the &quot;crystal forest&quot; of crystyls to their north, with the two seemingly avoiding each other. It is interesting because [[Iruaric]] is actually a telepathic language. While the boiling sea forms a dense fog, the mist circles the crystal dome and thins to the north, alluding to being hunted by [[Magru#Behind the Scenes|shoggoths]] in [http://www.hplovecraft.com/writings/texts/fiction/mm.aspx &quot;At the Mountains of Madness&quot;] where the haze is mistaken for volcanism. This idea of the shoggoth mist actually arising from the &quot;blasphemous, horror-fostering abyss&quot; [[Night mare#Behind the Scenes|appears]] also in [[Shadow Valley]]. As the [[Dark vortece|dark vorteces]] may be an unnatural hybridization of the Nycorac and [[Blacar]], the [[magru]] may be of Absorbers and Hoard (shoggoths are globs of cells.) The sea of mud would be sleeping or dormant magru, much as the streams and ponds with color variations in Shadow Valley. &lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre{{log2}}&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A torrent of thick sludge suddenly comes raining down on you!  After a brief moment of surprise, you realize that the stuff is boiling hot!&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You are injured by the boiling hot sludge!&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   ... 5 points of damage!&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   Minor burns to right leg.  That hurts a bit.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;a class=&quot;mw-diff-movedpara-right&quot; title=&quot;Paragraph was moved. Click to jump to old location.&quot; href=&quot;#movedpara_4_0_lhs&quot;&gt;&amp;#x26AB;&lt;/a&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;a name=&quot;movedpara_5_7_rhs&quot;&gt;&lt;/a&gt;If the hoard correspond to something from [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx &quot;The Dream-Quest of Unknown Kadath&quot;], it might be when the quest seeker &quot;sought a forest pool and cleansed himself of the mud of nether earth.&quot; The forest in this context would be the &quot;crystal forest&quot; of crystyls to their north, with the two seemingly avoiding each other. It is interesting because [[Iruaric]] is actually a telepathic language. While the boiling sea forms a dense fog, the mist circles the crystal dome and thins to the north,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; possibly&lt;/ins&gt; alluding to being hunted by [[Magru#Behind the Scenes|shoggoths]] in [http://www.hplovecraft.com/writings/texts/fiction/mm.aspx &quot;At the Mountains of Madness&quot;] where the haze is mistaken for volcanism. This idea of the shoggoth mist actually arising from the &quot;blasphemous, horror-fostering abyss&quot; [[Night mare#Behind the Scenes|appears]] also in [[Shadow Valley]]. As the [[Dark vortece|dark vorteces]] may be an unnatural hybridization of the Nycorac and [[Blacar]], the [[magru]] may be of Absorbers and Hoard (shoggoths are globs of cells.) The sea of mud would be sleeping or dormant magru, much as the streams and ponds with color variations in Shadow Valley. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These originate in globules of [[Ghostly pooka#Behind the Scenes|&quot;the colour&quot;]] from [http://www.hplovecraft.com/writings/texts/fiction/cs.aspx &quot;The Colour Out of Space&quot;], which is a [[Moaning spirit#Behind the Scenes|cross-reference]] with the shoggoths below the fallen red-litten city of [[Giant albino tomb spider#Behind the Scenes|Yoth]], whose ruins were below the blue-litten Tsath. The bubbling grey mud, in the analog of the well of Shadow Valley [[Traag#Behind the Scenes|filled]] with human and small animal skeletons, was described as: &#039;&#039;&quot;The ooze and slime at the bottom seemed inexplicably porous and bubbling, and a man who descended on hand-holds with a long pole found that he could sink the wooden shaft to any depth in the mud of the floor without meeting any solid obstruction.&quot;&#039;&#039; Their basic omniscience along with the crystyl omnipresence, and the multi-planar coexistences of the analogous locations, implies [https://en.wikipedia.org/wiki/Yog-Sothoth#Mythos Yog-Sothoth] who resembled [[Uthex Kathiasas#(B) Lovecraft|iridescent globes]] and [[The Dark Path#Behind the Scenes|corresponds]] to Kadaena.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These originate in globules of [[Ghostly pooka#Behind the Scenes|&quot;the colour&quot;]] from [http://www.hplovecraft.com/writings/texts/fiction/cs.aspx &quot;The Colour Out of Space&quot;], which is a [[Moaning spirit#Behind the Scenes|cross-reference]] with the shoggoths below the fallen red-litten city of [[Giant albino tomb spider#Behind the Scenes|Yoth]], whose ruins were below the blue-litten Tsath. The bubbling grey mud, in the analog of the well of Shadow Valley [[Traag#Behind the Scenes|filled]] with human and small animal skeletons, was described as: &#039;&#039;&quot;The ooze and slime at the bottom seemed inexplicably porous and bubbling, and a man who descended on hand-holds with a long pole found that he could sink the wooden shaft to any depth in the mud of the floor without meeting any solid obstruction.&quot;&#039;&#039; Their basic omniscience along with the crystyl omnipresence, and the multi-planar coexistences of the analogous locations, implies [https://en.wikipedia.org/wiki/Yog-Sothoth#Mythos Yog-Sothoth] who resembled [[Uthex Kathiasas#(B) Lovecraft|iridescent globes]] and [[The Dark Path#Behind the Scenes|corresponds]] to Kadaena.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is also possible that the Hoard are being cross-referenced with the mud footprints from something trans-dimensional in [http://www.hplovecraft.com/writings/texts/fiction/dwh.aspx &quot;The Dreams in the Witch-House&quot;], which is a Lovecraft story possibly relevant to [[Castle Anwyn]] that is similarly themed to [http://www.hplovecraft.com/writings/texts/fiction/tgsk.aspx &quot;Through the Gates of the Silver Key&quot;]. Shortly after the story mentions Azathoth and Nyarlathotep, the climactic figures from the &quot;Dream-Quest of Unknown Kadath&quot;, it describes a dreamed otherworld scene identical to the jagged plain: &#039;&#039;&quot;Gilman was half-involuntarily moving about in the twilight abysses with the bubble-mass and the small polyhedron floating ahead, when he noticed the peculiarly regular angles formed by the &#039;&#039;&#039;edges of some gigantic neighbouring prism-clusters&#039;&#039;&#039;. In another second he was out of the abyss and standing tremulously on a &#039;&#039;&#039;rocky hillside&#039;&#039;&#039; bathed in intense, diffused green light. He was barefooted and in his night-clothes, and when he tried to walk discovered that he could scarcely lift his feet. A &#039;&#039;&#039;swirling vapour hid everything but the immediate sloping terrain from sight&#039;&#039;&#039;, and he shrank from the thought of the sounds that might surge out of that vapour.&quot;&#039;&#039; The prism-clusters would correspond to the crystal forest of [[crystyl]] entities.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hoard&amp;diff=99859&amp;oldid=prev</id>
		<title>VANKRASN39: bts fix</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hoard&amp;diff=99859&amp;oldid=prev"/>
		<updated>2017-10-30T17:14:55Z</updated>

		<summary type="html">&lt;p&gt;bts fix&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:14, 30 October 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Hoard&#039;&#039;&#039; were extra-planar collective entities in the [[ICE age|I.C.E. Age]], resembling seas or humanoid mud forms, while actually being [http://www.yog-sothoth.com/wiki/index.php/Shoggoth colonies] of mutually self-aware single celled organisms. Hoard were able to sense all of the other hoard colonies across planes of existence, and when threatened would &#039;&#039;all&#039;&#039; know who and where to go if possible for retribution. In the humanoid form they were twelve feet tall, coincidentally the same height as the [[avatar|avatars]] of deities, and when fighting could split themselves in half to increase their numbers. The colony would only die if its parts were too dispersed.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Hoard&#039;&#039;&#039; were extra-planar collective entities in the [[ICE age|I.C.E. Age]], resembling seas or humanoid mud forms, while actually being [http://www.yog-sothoth.com/wiki/index.php/Shoggoth colonies] of mutually self-aware single celled organisms. Hoard were able to sense all of the other hoard colonies across planes of existence, and when threatened would &#039;&#039;all&#039;&#039; know who and where to go if possible for retribution. In the humanoid form they were twelve feet tall, coincidentally the same height as the [[avatar|avatars]] of deities, and when fighting could split themselves in half to increase their numbers. The colony would only die if its parts were too dispersed.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hoard had a strange ability to sense dimensional warps they could travel through, and would wander across many planes of existence with no apparent homeworld. These had sorcerous and mentalist powers such as pain infliction, and physical contact with them would cause a [[706|mind jolt]] kind of effect. While they did not have native plane shifting powers as did the [[dark vortece|Nycorac]] and [[Crystyl|Crystyls]], they did have innate [[Spectral miner|phase powers]] which is relevant to [[Moaning spirit#Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes|the doom]] of [[Shadow Valley]] as it was originally near the portal. It was impossible to summon hoard, and they were immune to slashing and puncturing. However, those of [[The Broken Lands]] may have been artificial, owing to the work of [[Uthex Kathiasas]]. Twelve feet is the height of the crystal dome as well as the statue of Morgu ([[Marlu]]) in the [[Marlu#The Broken Lands|Dark Shrine]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hoard had a strange ability to sense dimensional warps they could travel through, and would wander across many planes of existence with no apparent homeworld. These had sorcerous and mentalist powers such as pain infliction, and physical contact with them would cause a [[706|mind jolt]] kind of effect. While they did not have native plane shifting powers as did the [[dark vortece|Nycorac]] and [[Crystyl|Crystyls]], they did have innate [[Spectral miner|phase powers]] which is relevant to [[Moaning spirit#Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes|the doom]] of [[Shadow Valley]] as it was originally near the portal. It was impossible to summon hoard, and they were immune to slashing and puncturing. However, those of [[The Broken Lands]] may have been artificial, owing to the work of [[Uthex Kathiasas]]. Twelve feet is the height of the crystal dome as well as the statue of Morgu ([[Marlu]]) in the [[Marlu#The Broken Lands|Dark Shrine]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The grey mud sea on the jagged plain of The Broken Lands is implicitly made up of Hoard colonies. These were &quot;other standard&quot; extra-planar entities known to exist on many planes, similar to the [[Rolemaster|source material]] behind other creatures such as the [[magru]], [[dark vortece|dark vorteces]], and [[crystyl|crystyls]]. These all tended to have unknown homeworlds, the inability to be summoned or only accidentally, and being known for finding their way onto other planes of existence. Hoard, crystyls, and [[traag]] were only implicitly present in the game, whereas Uthex gave the others different names mostly in the dead language [[Iruaric]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The grey mud sea on the jagged plain of The Broken Lands is implicitly made up of Hoard colonies. These were &quot;other standard&quot; extra-planar entities known to exist on many planes, similar to the [[Rolemaster|source material]] behind other creatures such as the [[magru]], [[dark vortece|dark vorteces]], and [[crystyl|crystyls]]. These all tended to have unknown homeworlds, the inability to be summoned or only accidentally, and being known for finding their way onto other planes of existence. Hoard, crystyls, and [[traag]] were only implicitly present in the game, whereas Uthex gave the others different names mostly in the dead language [[Iruaric]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mud is predominantly a grey-brown color, but there are patches of green and orange mud here and there.  A thick, grey steam rises off the surface of the mud.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mud is predominantly a grey-brown color, but there are patches of green and orange mud here and there.  A thick, grey steam rises off the surface of the mud.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the hoard correspond to something from [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx &quot;The Dream-Quest of Unknown Kadath&quot;], it might be when the quest seeker &quot;sought a forest pool and cleansed himself of the mud of nether earth.&quot; The forest in this context would be the &quot;crystal forest&quot; of crystyls to their north, with the two seemingly avoiding each other. It is interesting because [[Iruaric]] is actually a telepathic language. While the boiling sea forms a dense fog, the mist circles the crystal dome and thins to the north, alluding to being hunted by [[Magru#Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes|shoggoths]] in [http://www.hplovecraft.com/writings/texts/fiction/mm.aspx &quot;At the Mountains of Madness&quot;] where the haze is mistaken for volcanism. This idea of the shoggoth mist actually arising from the &quot;blasphemous, horror-fostering abyss&quot; [[Night mare#Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes|appears]] also in [[Shadow Valley]]. As the [[Dark vortece|dark vorteces]] may be an unnatural hybridization of the Nycorac and [[Blacar]], the [[magru]] may be of Absorbers and Hoard (shoggoths are globs of cells.) The sea of mud would be sleeping or dormant magru, much as the streams and ponds with color variations in Shadow Valley. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the hoard correspond to something from [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx &quot;The Dream-Quest of Unknown Kadath&quot;], it might be when the quest seeker &quot;sought a forest pool and cleansed himself of the mud of nether earth.&quot; The forest in this context would be the &quot;crystal forest&quot; of crystyls to their north, with the two seemingly avoiding each other. It is interesting because [[Iruaric]] is actually a telepathic language. While the boiling sea forms a dense fog, the mist circles the crystal dome and thins to the north, alluding to being hunted by [[Magru#Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes|shoggoths]] in [http://www.hplovecraft.com/writings/texts/fiction/mm.aspx &quot;At the Mountains of Madness&quot;] where the haze is mistaken for volcanism. This idea of the shoggoth mist actually arising from the &quot;blasphemous, horror-fostering abyss&quot; [[Night mare#Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes|appears]] also in [[Shadow Valley]]. As the [[Dark vortece|dark vorteces]] may be an unnatural hybridization of the Nycorac and [[Blacar]], the [[magru]] may be of Absorbers and Hoard (shoggoths are globs of cells.) The sea of mud would be sleeping or dormant magru, much as the streams and ponds with color variations in Shadow Valley. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These originate in globules of [[Ghostly pooka#Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes|&quot;the colour&quot;]] from [http://www.hplovecraft.com/writings/texts/fiction/cs.aspx &quot;The Colour Out of Space&quot;], which is a [[Moaning spirit#Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes|cross-reference]] with the shoggoths below the fallen red-litten city of [[Giant albino tomb spider#Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes|Yoth]], whose ruins were below the blue-litten Tsath. The bubbling grey mud, in the analog of the well of Shadow Valley [[Traag#Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes|filled]] with human and small animal skeletons, was described as: &#039;&#039;&quot;The ooze and slime at the bottom seemed inexplicably porous and bubbling, and a man who descended on hand-holds with a long pole found that he could sink the wooden shaft to any depth in the mud of the floor without meeting any solid obstruction.&quot;&#039;&#039; Their basic omniscience along with the crystyl omnipresence, and the multi-planar coexistences of the analogous locations, implies [https://en.wikipedia.org/wiki/Yog-Sothoth#Mythos Yog-Sothoth] who resembled [[Uthex Kathiasas#(B) Lovecraft|iridescent globes]] and [[The Dark Path#Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes|corresponds]] to Kadaena.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These originate in globules of [[Ghostly pooka#Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes|&quot;the colour&quot;]] from [http://www.hplovecraft.com/writings/texts/fiction/cs.aspx &quot;The Colour Out of Space&quot;], which is a [[Moaning spirit#Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes|cross-reference]] with the shoggoths below the fallen red-litten city of [[Giant albino tomb spider#Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes|Yoth]], whose ruins were below the blue-litten Tsath. The bubbling grey mud, in the analog of the well of Shadow Valley [[Traag#Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes|filled]] with human and small animal skeletons, was described as: &#039;&#039;&quot;The ooze and slime at the bottom seemed inexplicably porous and bubbling, and a man who descended on hand-holds with a long pole found that he could sink the wooden shaft to any depth in the mud of the floor without meeting any solid obstruction.&quot;&#039;&#039; Their basic omniscience along with the crystyl omnipresence, and the multi-planar coexistences of the analogous locations, implies [https://en.wikipedia.org/wiki/Yog-Sothoth#Mythos Yog-Sothoth] who resembled [[Uthex Kathiasas#(B) Lovecraft|iridescent globes]] and [[The Dark Path#Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes|corresponds]] to Kadaena.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VANKRASN39</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hoard&amp;diff=80060&amp;oldid=prev</id>
		<title>INIQUITY: internal link</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hoard&amp;diff=80060&amp;oldid=prev"/>
		<updated>2016-06-23T08:53:24Z</updated>

		<summary type="html">&lt;p&gt;internal link&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:53, 23 June 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the hoard correspond to something from [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx &quot;The Dream-Quest of Unknown Kadath&quot;], it might be when the quest seeker &quot;sought a forest pool and cleansed himself of the mud of nether earth.&quot; The forest in this context would be the &quot;crystal forest&quot; of crystyls to their north, with the two seemingly avoiding each other. It is interesting because [[Iruaric]] is actually a telepathic language. While the boiling sea forms a dense fog, the mist circles the crystal dome and thins to the north, alluding to being hunted by [[Magru#Behind The Scenes|shoggoths]] in [http://www.hplovecraft.com/writings/texts/fiction/mm.aspx &quot;At the Mountains of Madness&quot;] where the haze is mistaken for volcanism. This idea of the shoggoth mist actually arising from the &quot;blasphemous, horror-fostering abyss&quot; [[Night mare#Behind The Scenes|appears]] also in [[Shadow Valley]]. As the [[Dark vortece|dark vorteces]] may be an unnatural hybridization of the Nycorac and [[Blacar]], the [[magru]] may be of Absorbers and Hoard (shoggoths are globs of cells.) The sea of mud would be sleeping or dormant magru, much as the streams and ponds with color variations in Shadow Valley. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the hoard correspond to something from [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx &quot;The Dream-Quest of Unknown Kadath&quot;], it might be when the quest seeker &quot;sought a forest pool and cleansed himself of the mud of nether earth.&quot; The forest in this context would be the &quot;crystal forest&quot; of crystyls to their north, with the two seemingly avoiding each other. It is interesting because [[Iruaric]] is actually a telepathic language. While the boiling sea forms a dense fog, the mist circles the crystal dome and thins to the north, alluding to being hunted by [[Magru#Behind The Scenes|shoggoths]] in [http://www.hplovecraft.com/writings/texts/fiction/mm.aspx &quot;At the Mountains of Madness&quot;] where the haze is mistaken for volcanism. This idea of the shoggoth mist actually arising from the &quot;blasphemous, horror-fostering abyss&quot; [[Night mare#Behind The Scenes|appears]] also in [[Shadow Valley]]. As the [[Dark vortece|dark vorteces]] may be an unnatural hybridization of the Nycorac and [[Blacar]], the [[magru]] may be of Absorbers and Hoard (shoggoths are globs of cells.) The sea of mud would be sleeping or dormant magru, much as the streams and ponds with color variations in Shadow Valley. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These originate in globules of [[Ghostly pooka#Behind The Scenes|&quot;the colour&quot;]] from [http://www.hplovecraft.com/writings/texts/fiction/cs.aspx &quot;The Colour Out of Space&quot;], which is a [[Moaning spirit#Behind The Scenes|cross-reference]] with the shoggoths below the fallen red-litten city of Yoth, whose ruins were below the blue-litten Tsath. The bubbling grey mud, in the analog of the well of Shadow Valley [[Traag#Behind The Scenes|filled]] with human and small animal skeletons, was described as: &#039;&#039;&quot;The ooze and slime at the bottom seemed inexplicably porous and bubbling, and a man who descended on hand-holds with a long pole found that he could sink the wooden shaft to any depth in the mud of the floor without meeting any solid obstruction.&quot;&#039;&#039; Their basic omniscience along with the crystyl omnipresence, and the multi-planar coexistences of the analogous locations, implies [https://en.wikipedia.org/wiki/Yog-Sothoth#Mythos Yog-Sothoth] who resembled [[Uthex Kathiasas#(B) Lovecraft|iridescent globes]] and [[The Dark Path#Behind The Scenes|corresponds]] to Kadaena.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These originate in globules of [[Ghostly pooka#Behind The Scenes|&quot;the colour&quot;]] from [http://www.hplovecraft.com/writings/texts/fiction/cs.aspx &quot;The Colour Out of Space&quot;], which is a [[Moaning spirit#Behind The Scenes|cross-reference]] with the shoggoths below the fallen red-litten city of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Giant albino tomb spider#Behind The Scenes|&lt;/ins&gt;Yoth&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, whose ruins were below the blue-litten Tsath. The bubbling grey mud, in the analog of the well of Shadow Valley [[Traag#Behind The Scenes|filled]] with human and small animal skeletons, was described as: &#039;&#039;&quot;The ooze and slime at the bottom seemed inexplicably porous and bubbling, and a man who descended on hand-holds with a long pole found that he could sink the wooden shaft to any depth in the mud of the floor without meeting any solid obstruction.&quot;&#039;&#039; Their basic omniscience along with the crystyl omnipresence, and the multi-planar coexistences of the analogous locations, implies [https://en.wikipedia.org/wiki/Yog-Sothoth#Mythos Yog-Sothoth] who resembled [[Uthex Kathiasas#(B) Lovecraft|iridescent globes]] and [[The Dark Path#Behind The Scenes|corresponds]] to Kadaena.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hoard&amp;diff=80022&amp;oldid=prev</id>
		<title>INIQUITY: /* Behind The Scenes */</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hoard&amp;diff=80022&amp;oldid=prev"/>
		<updated>2016-06-20T08:22:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Behind The Scenes&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:22, 20 June 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the hoard correspond to something from [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx &quot;The Dream-Quest of Unknown Kadath&quot;], it might be when the quest seeker &quot;sought a forest pool and cleansed himself of the mud of nether earth.&quot; The forest in this context would be the &quot;crystal forest&quot; of crystyls to their north, with the two seemingly avoiding each other. It is interesting because [[Iruaric]] is actually a telepathic language. While the boiling sea forms a dense fog, the mist circles the crystal dome and thins to the north, alluding to being hunted by [[Magru#Behind The Scenes|shoggoths]] in [http://www.hplovecraft.com/writings/texts/fiction/mm.aspx &quot;At the Mountains of Madness&quot;] where the haze is mistaken for volcanism. This idea of the shoggoth mist actually arising from the &quot;blasphemous, horror-fostering abyss&quot; [[Night mare#Behind The Scenes|appears]] also in [[Shadow Valley]]. As the [[Dark vortece|dark vorteces]] may be an unnatural hybridization of the Nycorac and [[Blacar]], the [[magru]] may be of Absorbers and Hoard (shoggoths are globs of cells.) The sea of mud would be sleeping or dormant magru, much as the streams and ponds with color variations in Shadow Valley. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the hoard correspond to something from [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx &quot;The Dream-Quest of Unknown Kadath&quot;], it might be when the quest seeker &quot;sought a forest pool and cleansed himself of the mud of nether earth.&quot; The forest in this context would be the &quot;crystal forest&quot; of crystyls to their north, with the two seemingly avoiding each other. It is interesting because [[Iruaric]] is actually a telepathic language. While the boiling sea forms a dense fog, the mist circles the crystal dome and thins to the north, alluding to being hunted by [[Magru#Behind The Scenes|shoggoths]] in [http://www.hplovecraft.com/writings/texts/fiction/mm.aspx &quot;At the Mountains of Madness&quot;] where the haze is mistaken for volcanism. This idea of the shoggoth mist actually arising from the &quot;blasphemous, horror-fostering abyss&quot; [[Night mare#Behind The Scenes|appears]] also in [[Shadow Valley]]. As the [[Dark vortece|dark vorteces]] may be an unnatural hybridization of the Nycorac and [[Blacar]], the [[magru]] may be of Absorbers and Hoard (shoggoths are globs of cells.) The sea of mud would be sleeping or dormant magru, much as the streams and ponds with color variations in Shadow Valley. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These originate in globules of [[Ghostly pooka#Behind The Scenes|&quot;the colour&quot;]] from [http://www.hplovecraft.com/writings/texts/fiction/cs.aspx &quot;The Colour Out of Space&quot;], which is a [[Moaning spirit#Behind The Scenes|cross-reference]] with the shoggoths below the fallen red-litten city of Yoth, whose ruins were below the blue-litten Tsath. The bubbling grey mud, in the analog of the well of Shadow Valley [[Traag#Behind The Scenes|filled]] with human and small animal skeletons, was described as: &#039;&#039;&quot;The ooze and slime at the bottom seemed inexplicably porous and bubbling, and a man who descended on hand-holds with a long pole found that he could sink the wooden shaft to any depth in the mud of the floor without meeting any solid obstruction.&quot;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These originate in globules of [[Ghostly pooka#Behind The Scenes|&quot;the colour&quot;]] from [http://www.hplovecraft.com/writings/texts/fiction/cs.aspx &quot;The Colour Out of Space&quot;], which is a [[Moaning spirit#Behind The Scenes|cross-reference]] with the shoggoths below the fallen red-litten city of Yoth, whose ruins were below the blue-litten Tsath. The bubbling grey mud, in the analog of the well of Shadow Valley [[Traag#Behind The Scenes|filled]] with human and small animal skeletons, was described as: &#039;&#039;&quot;The ooze and slime at the bottom seemed inexplicably porous and bubbling, and a man who descended on hand-holds with a long pole found that he could sink the wooden shaft to any depth in the mud of the floor without meeting any solid obstruction.&quot;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Their basic omniscience along with the crystyl omnipresence, and the multi-planar coexistences of the analogous locations, implies [https://en.wikipedia.org/wiki/Yog-Sothoth#Mythos Yog-Sothoth] who resembled [[Uthex Kathiasas#(B) Lovecraft|iridescent globes]] and [[The Dark Path#Behind The Scenes|corresponds]] to Kadaena.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hoard&amp;diff=79950&amp;oldid=prev</id>
		<title>INIQUITY: /* Behind The Scenes */</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hoard&amp;diff=79950&amp;oldid=prev"/>
		<updated>2016-06-14T10:11:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Behind The Scenes&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:11, 14 June 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mud is predominantly a grey-brown color, but there are patches of green and orange mud here and there.  A thick, grey steam rises off the surface of the mud.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mud is predominantly a grey-brown color, but there are patches of green and orange mud here and there.  A thick, grey steam rises off the surface of the mud.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the hoard correspond to something from [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx &quot;The Dream-Quest of Unknown Kadath&quot;], it might be when the quest seeker &quot;sought a forest pool and cleansed himself of the mud of nether earth.&quot; The forest in this context would be the &quot;crystal forest&quot; of crystyls to their north, with the two seemingly avoiding each other. It is interesting because [[Iruaric]] is actually a telepathic language. While the boiling sea forms a dense fog, the mist circles the crystal dome and thins to the north, alluding to being hunted by [[Magru#Behind The Scenes|shoggoths]] in [http://www.hplovecraft.com/writings/texts/fiction/mm.aspx &quot;At the Mountains of Madness&quot;] where the haze is mistaken for volcanism. This idea of the shoggoth mist actually arising from the &quot;blasphemous, horror-fostering abyss&quot; [[Night mare#Behind The Scenes|appears]] also in [[Shadow Valley]]. As the [[Dark vortece|dark vorteces]] may be an unnatural hybridization of the Nycorac and [[Blacar]], the [[magru]] may be of Absorbers and Hoard (shoggoths are globs of cells.) The sea of mud would be sleeping or dormant magru, much as the streams and ponds with color variations in Shadow Valley. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These originate in globules of [[Ghostly pooka#Behind The Scenes|&quot;the colour&quot;]] from [http://www.hplovecraft.com/writings/texts/fiction/cs.aspx &quot;The Colour Out of Space&quot;], which is a [[Moaning spirit#Behind The Scenes|cross-reference]] with the shoggoths below the fallen red-litten city of Yoth, whose ruins were below the blue-litten Tsath.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the hoard correspond to something from [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx &quot;The Dream-Quest of Unknown Kadath&quot;], it might be when the quest seeker &quot;sought a forest pool and cleansed himself of the mud of nether earth.&quot; The forest in this context would be the &quot;crystal forest&quot; of crystyls to their north, with the two seemingly avoiding each other. It is interesting because [[Iruaric]] is actually a telepathic language. While the boiling sea forms a dense fog, the mist circles the crystal dome and thins to the north, alluding to being hunted by [[Magru#Behind The Scenes|shoggoths]] in [http://www.hplovecraft.com/writings/texts/fiction/mm.aspx &quot;At the Mountains of Madness&quot;] where the haze is mistaken for volcanism. This idea of the shoggoth mist actually arising from the &quot;blasphemous, horror-fostering abyss&quot; [[Night mare#Behind The Scenes|appears]] also in [[Shadow Valley]]. As the [[Dark vortece|dark vorteces]] may be an unnatural hybridization of the Nycorac and [[Blacar]], the [[magru]] may be of Absorbers and Hoard (shoggoths are globs of cells.) The sea of mud would be sleeping or dormant magru, much as the streams and ponds with color variations in Shadow Valley. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These originate in globules of [[Ghostly pooka#Behind The Scenes|&quot;the colour&quot;]] from [http://www.hplovecraft.com/writings/texts/fiction/cs.aspx &quot;The Colour Out of Space&quot;], which is a [[Moaning spirit#Behind The Scenes|cross-reference]] with the shoggoths below the fallen red-litten city of Yoth, whose ruins were below the blue-litten Tsath. The bubbling grey mud, in the analog of the well of Shadow Valley [[Traag#Behind The Scenes|filled]] with human and small animal skeletons, was described as: &#039;&#039;&quot;The ooze and slime at the bottom seemed inexplicably porous and bubbling, and a man who descended on hand-holds with a long pole found that he could sink the wooden shaft to any depth in the mud of the floor without meeting any solid obstruction.&quot;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hoard&amp;diff=79939&amp;oldid=prev</id>
		<title>INIQUITY: behind the scenes, the colour out of space</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hoard&amp;diff=79939&amp;oldid=prev"/>
		<updated>2016-06-14T04:32:06Z</updated>

		<summary type="html">&lt;p&gt;behind the scenes, the colour out of space&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:32, 13 June 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mud is predominantly a grey-brown color, but there are patches of green and orange mud here and there.  A thick, grey steam rises off the surface of the mud.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mud is predominantly a grey-brown color, but there are patches of green and orange mud here and there.  A thick, grey steam rises off the surface of the mud.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the hoard correspond to something from [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx &quot;The Dream-Quest of Unknown Kadath&quot;], it might be when the quest seeker &quot;sought a forest pool and cleansed himself of the mud of nether earth.&quot; The forest in this context would be the &quot;crystal forest&quot; of crystyls to their north, with the two seemingly avoiding each other. It is interesting because [[Iruaric]] is actually a telepathic language. While the boiling sea forms a dense fog, the mist circles the crystal dome and thins to the north, alluding to being hunted by [[Magru#Behind The Scenes|shoggoths]] in [http://www.hplovecraft.com/writings/texts/fiction/mm.aspx &quot;At the Mountains of Madness&quot;] where the haze is mistaken for volcanism. This idea of the shoggoth mist actually arising from the &quot;blasphemous, horror-fostering abyss&quot; [[Night mare#Behind The Scenes|appears]] also in [[Shadow Valley]]. As the [[Dark vortece|dark vorteces]] may be an unnatural hybridization of the Nycorac and [[Blacar]], the [[magru]] may be of Absorbers and Hoard (shoggoths are globs of cells.) The sea of mud would be sleeping or dormant magru, much as the streams and ponds with color variations in Shadow Valley.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the hoard correspond to something from [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx &quot;The Dream-Quest of Unknown Kadath&quot;], it might be when the quest seeker &quot;sought a forest pool and cleansed himself of the mud of nether earth.&quot; The forest in this context would be the &quot;crystal forest&quot; of crystyls to their north, with the two seemingly avoiding each other. It is interesting because [[Iruaric]] is actually a telepathic language. While the boiling sea forms a dense fog, the mist circles the crystal dome and thins to the north, alluding to being hunted by [[Magru#Behind The Scenes|shoggoths]] in [http://www.hplovecraft.com/writings/texts/fiction/mm.aspx &quot;At the Mountains of Madness&quot;] where the haze is mistaken for volcanism. This idea of the shoggoth mist actually arising from the &quot;blasphemous, horror-fostering abyss&quot; [[Night mare#Behind The Scenes|appears]] also in [[Shadow Valley]]. As the [[Dark vortece|dark vorteces]] may be an unnatural hybridization of the Nycorac and [[Blacar]], the [[magru]] may be of Absorbers and Hoard (shoggoths are globs of cells.) The sea of mud would be sleeping or dormant magru, much as the streams and ponds with color variations in Shadow Valley&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. These originate in globules of [[Ghostly pooka#Behind The Scenes|&quot;the colour&quot;]] from [http://www.hplovecraft.com/writings/texts/fiction/cs.aspx &quot;The Colour Out of Space&quot;], which is a [[Moaning spirit#Behind The Scenes|cross-reference]] with the shoggoths below the fallen red-litten city of Yoth, whose ruins were below the blue-litten Tsath&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hoard&amp;diff=79800&amp;oldid=prev</id>
		<title>INIQUITY: internal link</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hoard&amp;diff=79800&amp;oldid=prev"/>
		<updated>2016-06-07T07:31:32Z</updated>

		<summary type="html">&lt;p&gt;internal link&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:31, 7 June 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Hoard&#039;&#039;&#039; were extra-planar collective entities in the [[ICE age|I.C.E. Age]], resembling seas or humanoid mud forms, while actually being [http://www.yog-sothoth.com/wiki/index.php/Shoggoth colonies] of mutually self-aware single celled organisms. Hoard were able to sense all of the other hoard colonies across planes of existence, and when threatened would &#039;&#039;all&#039;&#039; know who and where to go if possible for retribution. In the humanoid form they were twelve feet tall, coincidentally the same height as the [[avatar|avatars]] of deities, and when fighting could split themselves in half to increase their numbers. The colony would only die if its parts were too dispersed.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Hoard&#039;&#039;&#039; were extra-planar collective entities in the [[ICE age|I.C.E. Age]], resembling seas or humanoid mud forms, while actually being [http://www.yog-sothoth.com/wiki/index.php/Shoggoth colonies] of mutually self-aware single celled organisms. Hoard were able to sense all of the other hoard colonies across planes of existence, and when threatened would &#039;&#039;all&#039;&#039; know who and where to go if possible for retribution. In the humanoid form they were twelve feet tall, coincidentally the same height as the [[avatar|avatars]] of deities, and when fighting could split themselves in half to increase their numbers. The colony would only die if its parts were too dispersed.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hoard had a strange ability to sense dimensional warps they could travel through, and would wander across many planes of existence with no apparent homeworld. These had sorcerous and mentalist powers such as pain infliction, and physical contact with them would cause a [[706|mind jolt]] kind of effect. While they did not have native plane shifting powers as did the [[dark vortece|Nycorac]] and [[Crystyl|Crystyls]], they did have innate phase powers which is relevant to [[Moaning spirit#Behind The Scenes|the doom]] of [[Shadow Valley]] as it was originally near the portal. It was impossible to summon hoard, and they were immune to slashing and puncturing. However, those of [[The Broken Lands]] may have been artificial, owing to the work of [[Uthex Kathiasas]]. Twelve feet is the height of the crystal dome as well as the statue of Morgu ([[Marlu]]) in the [[Marlu#The Broken Lands|Dark Shrine]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hoard had a strange ability to sense dimensional warps they could travel through, and would wander across many planes of existence with no apparent homeworld. These had sorcerous and mentalist powers such as pain infliction, and physical contact with them would cause a [[706|mind jolt]] kind of effect. While they did not have native plane shifting powers as did the [[dark vortece|Nycorac]] and [[Crystyl|Crystyls]], they did have innate &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Spectral miner|&lt;/ins&gt;phase powers&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; which is relevant to [[Moaning spirit#Behind The Scenes|the doom]] of [[Shadow Valley]] as it was originally near the portal. It was impossible to summon hoard, and they were immune to slashing and puncturing. However, those of [[The Broken Lands]] may have been artificial, owing to the work of [[Uthex Kathiasas]]. Twelve feet is the height of the crystal dome as well as the statue of Morgu ([[Marlu]]) in the [[Marlu#The Broken Lands|Dark Shrine]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind The Scenes==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind The Scenes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hoard&amp;diff=79798&amp;oldid=prev</id>
		<title>INIQUITY: shadow valley tie-ins</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hoard&amp;diff=79798&amp;oldid=prev"/>
		<updated>2016-06-07T07:17:46Z</updated>

		<summary type="html">&lt;p&gt;shadow valley tie-ins&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:17, 7 June 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Hoard&#039;&#039;&#039; were extra-planar collective entities in the [[ICE age|I.C.E. Age]], resembling seas or humanoid mud forms, while actually being [http://www.yog-sothoth.com/wiki/index.php/Shoggoth colonies] of mutually self-aware single celled organisms. Hoard were able to sense all of the other hoard colonies across planes of existence, and when threatened would &#039;&#039;all&#039;&#039; know who and where to go if possible for retribution. In the humanoid form they were twelve feet tall, coincidentally the same height as the [[avatar|avatars]] of deities, and when fighting could split themselves in half to increase their numbers. The colony would only die if its parts were too dispersed.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Hoard&#039;&#039;&#039; were extra-planar collective entities in the [[ICE age|I.C.E. Age]], resembling seas or humanoid mud forms, while actually being [http://www.yog-sothoth.com/wiki/index.php/Shoggoth colonies] of mutually self-aware single celled organisms. Hoard were able to sense all of the other hoard colonies across planes of existence, and when threatened would &#039;&#039;all&#039;&#039; know who and where to go if possible for retribution. In the humanoid form they were twelve feet tall, coincidentally the same height as the [[avatar|avatars]] of deities, and when fighting could split themselves in half to increase their numbers. The colony would only die if its parts were too dispersed.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hoard had a strange ability to sense dimensional warps they could travel through, and would wander across many planes of existence with no apparent homeworld. These had sorcerous and mentalist powers such as pain infliction, and physical contact with them would cause a [[706|mind jolt]] kind of effect. It was impossible to summon hoard, and they were immune to slashing and puncturing. However, those of [[The Broken Lands]] may have been artificial, owing to the work of [[Uthex Kathiasas]]. Twelve feet is the height of the crystal dome as well as the statue of Morgu ([[Marlu]]) in the [[Marlu#The Broken Lands|Dark Shrine]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hoard had a strange ability to sense dimensional warps they could travel through, and would wander across many planes of existence with no apparent homeworld. These had sorcerous and mentalist powers such as pain infliction, and physical contact with them would cause a [[706|mind jolt]] kind of effect&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. While they did not have native plane shifting powers as did the [[dark vortece|Nycorac]] and [[Crystyl|Crystyls]], they did have innate phase powers which is relevant to [[Moaning spirit#Behind The Scenes|the doom]] of [[Shadow Valley]] as it was originally near the portal&lt;/ins&gt;. It was impossible to summon hoard, and they were immune to slashing and puncturing. However, those of [[The Broken Lands]] may have been artificial, owing to the work of [[Uthex Kathiasas]]. Twelve feet is the height of the crystal dome as well as the statue of Morgu ([[Marlu]]) in the [[Marlu#The Broken Lands|Dark Shrine]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind The Scenes==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind The Scenes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hoard&amp;diff=79796&amp;oldid=prev</id>
		<title>INIQUITY: suggest magru may be absorber/hoard hybrids</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hoard&amp;diff=79796&amp;oldid=prev"/>
		<updated>2016-06-07T07:01:41Z</updated>

		<summary type="html">&lt;p&gt;suggest magru may be absorber/hoard hybrids&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:01, 7 June 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Hoard&#039;&#039;&#039; were extra-planar collective entities in the [[ICE age|I.C.E. Age]], resembling seas or humanoid mud forms, while actually being colonies of mutually self-aware single celled organisms. Hoard were able to sense all of the other hoard colonies across planes of existence, and when threatened would &#039;&#039;all&#039;&#039; know who and where to go if possible for retribution. In the humanoid form they were twelve feet tall, coincidentally the same height as the [[avatar|avatars]] of deities, and when fighting could split themselves in half to increase their numbers. The colony would only die if its parts were too dispersed.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Hoard&#039;&#039;&#039; were extra-planar collective entities in the [[ICE age|I.C.E. Age]], resembling seas or humanoid mud forms, while actually being&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; [http://www.yog-sothoth.com/wiki/index.php/Shoggoth&lt;/ins&gt; colonies&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/ins&gt; of mutually self-aware single celled organisms. Hoard were able to sense all of the other hoard colonies across planes of existence, and when threatened would &#039;&#039;all&#039;&#039; know who and where to go if possible for retribution. In the humanoid form they were twelve feet tall, coincidentally the same height as the [[avatar|avatars]] of deities, and when fighting could split themselves in half to increase their numbers. The colony would only die if its parts were too dispersed.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hoard had a strange ability to sense dimensional warps they could travel through, and would wander across many planes of existence with no apparent homeworld. These had sorcerous and mentalist powers such as pain infliction, and physical contact with them would cause a [[706|mind jolt]] kind of effect. It was impossible to summon hoard, and they were immune to slashing and puncturing. However, those of [[The Broken Lands]] may have been artificial, owing to the work of [[Uthex Kathiasas]]. Twelve feet is the height of the crystal dome as well as the statue of Morgu ([[Marlu]]) in the [[Marlu#The Broken Lands|Dark Shrine]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hoard had a strange ability to sense dimensional warps they could travel through, and would wander across many planes of existence with no apparent homeworld. These had sorcerous and mentalist powers such as pain infliction, and physical contact with them would cause a [[706|mind jolt]] kind of effect. It was impossible to summon hoard, and they were immune to slashing and puncturing. However, those of [[The Broken Lands]] may have been artificial, owing to the work of [[Uthex Kathiasas]]. Twelve feet is the height of the crystal dome as well as the statue of Morgu ([[Marlu]]) in the [[Marlu#The Broken Lands|Dark Shrine]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mud is predominantly a grey-brown color, but there are patches of green and orange mud here and there.  A thick, grey steam rises off the surface of the mud.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mud is predominantly a grey-brown color, but there are patches of green and orange mud here and there.  A thick, grey steam rises off the surface of the mud.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the hoard correspond to something from [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx &quot;The Dream-Quest of Unknown Kadath&quot;], it might be when the quest seeker &quot;sought a forest pool and cleansed himself of the mud of nether earth.&quot; The forest in this context would be the &quot;crystal forest&quot; of crystyls to their north, with the two seemingly avoiding each other. It is interesting because [[Iruaric]] is actually a telepathic language. While the boiling sea forms a dense fog, the mist circles the crystal dome and thins to the north, alluding to being hunted by [[Magru#Behind The Scenes|shoggoths]] in [http://www.hplovecraft.com/writings/texts/fiction/mm.aspx &quot;At the Mountains of Madness&quot;] where the haze is mistaken for volcanism.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the hoard correspond to something from [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx &quot;The Dream-Quest of Unknown Kadath&quot;], it might be when the quest seeker &quot;sought a forest pool and cleansed himself of the mud of nether earth.&quot; The forest in this context would be the &quot;crystal forest&quot; of crystyls to their north, with the two seemingly avoiding each other. It is interesting because [[Iruaric]] is actually a telepathic language. While the boiling sea forms a dense fog, the mist circles the crystal dome and thins to the north, alluding to being hunted by [[Magru#Behind The Scenes|shoggoths]] in [http://www.hplovecraft.com/writings/texts/fiction/mm.aspx &quot;At the Mountains of Madness&quot;] where the haze is mistaken for volcanism&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. This idea of the shoggoth mist actually arising from the &quot;blasphemous, horror-fostering abyss&quot; [[Night mare#Behind The Scenes|appears]] also in [[Shadow Valley]]. As the [[Dark vortece|dark vorteces]] may be an unnatural hybridization of the Nycorac and [[Blacar]], the [[magru]] may be of Absorbers and Hoard (shoggoths are globs of cells.) The sea of mud would be sleeping or dormant magru, much as the streams and ponds with color variations in Shadow Valley&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hoard&amp;diff=79395&amp;oldid=prev</id>
		<title>INIQUITY: explain fog/mist, misleading boiling mud</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hoard&amp;diff=79395&amp;oldid=prev"/>
		<updated>2016-05-16T11:29:55Z</updated>

		<summary type="html">&lt;p&gt;explain fog/mist, misleading boiling mud&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:29, 16 May 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mud is predominantly a grey-brown color, but there are patches of green and orange mud here and there.  A thick, grey steam rises off the surface of the mud.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mud is predominantly a grey-brown color, but there are patches of green and orange mud here and there.  A thick, grey steam rises off the surface of the mud.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the hoard correspond to something from [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx &quot;The Dream-Quest of Unknown Kadath&quot;], it might be when the quest seeker &quot;sought a forest pool and cleansed himself of the mud of nether earth.&quot; The forest in this context would be the &quot;crystal forest&quot; of crystyls to their north, with the two seemingly avoiding each other. It is interesting because [[Iruaric]] is actually a telepathic language.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the hoard correspond to something from [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx &quot;The Dream-Quest of Unknown Kadath&quot;], it might be when the quest seeker &quot;sought a forest pool and cleansed himself of the mud of nether earth.&quot; The forest in this context would be the &quot;crystal forest&quot; of crystyls to their north, with the two seemingly avoiding each other. It is interesting because [[Iruaric]] is actually a telepathic language&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. While the boiling sea forms a dense fog, the mist circles the crystal dome and thins to the north, alluding to being hunted by [[Magru#Behind The Scenes|shoggoths]] in [http://www.hplovecraft.com/writings/texts/fiction/mm.aspx &quot;At the Mountains of Madness&quot;] where the haze is mistaken for volcanism&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
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