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	<id>https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Jaron_Galarn</id>
	<title>Jaron Galarn - Revision history</title>
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	<updated>2026-05-24T04:09:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaron_Galarn&amp;diff=131790&amp;oldid=prev</id>
		<title>INIQUITY: pushed most of this to research pages, adding banner</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaron_Galarn&amp;diff=131790&amp;oldid=prev"/>
		<updated>2020-05-20T10:38:36Z</updated>

		<summary type="html">&lt;p&gt;pushed most of this to research pages, adding banner&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:38, 20 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{ICE}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;a class=&quot;mw-diff-movedpara-left&quot; title=&quot;Paragraph was moved. Click to jump to new location.&quot; href=&quot;#movedpara_3_0_rhs&quot;&gt;&amp;#x26AB;&lt;/a&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;a name=&quot;movedpara_1_0_lhs&quot;&gt;&lt;/a&gt;&#039;&#039;&#039;Jaron Galarn&#039;&#039;&#039; was a tour guide of the Seolfar Strake ([[Lysierian Hills]]) in the [[Second Era]] of the [[Shadow World]] history, who made money showing visitors to the settlement of Velaskar the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;famed&lt;/del&gt; equines of [[A Popular History of Shadow Valley|Silver Valley]]. His fate was less than fortunate due to running afoul of a mining operation with a sorcerous headmaster named [[Muylari]] who&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; probably&lt;/del&gt; served &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Lorgalis]]&lt;/del&gt;. He wiped Jaron Galarn&#039;s memory which eventually wore off by accident, and found that no one in town remembered him, or that Silver Valley even existed. Jaron returned to the valley to discover the horses in [[ghostly pooka|bondage]] to the [[spectral miner|mining crew]].&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;a class=&quot;mw-diff-movedpara-right&quot; title=&quot;Paragraph was moved. Click to jump to old location.&quot; href=&quot;#movedpara_1_0_lhs&quot;&gt;&amp;#x26AB;&lt;/a&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;a name=&quot;movedpara_3_0_rhs&quot;&gt;&lt;/a&gt;&#039;&#039;&#039;Jaron Galarn&#039;&#039;&#039; was a tour guide of the Seolfar Strake (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modern: &lt;/ins&gt;[[Lysierian Hills]]) in the [[Second Era]] of the [[Shadow World]] history, who made money showing visitors to the settlement of Velaskar the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;famous&lt;/ins&gt; equines of [[A Popular History of Shadow Valley|Silver Valley]]. His fate was less than fortunate due to running afoul of a mining operation with a sorcerous headmaster named [[Muylari]] who served &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a dark master&lt;/ins&gt;. He wiped Jaron Galarn&#039;s memory which eventually wore off by accident, and found that no one in town remembered him, or that Silver Valley even existed. Jaron returned to the valley to discover the horses in [[ghostly pooka|bondage]] to the [[spectral miner|mining crew]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;a class=&quot;mw-diff-movedpara-left&quot; title=&quot;Paragraph was moved. Click to jump to new location.&quot; href=&quot;#movedpara_5_1_rhs&quot;&gt;&amp;#x26AB;&lt;/a&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;a name=&quot;movedpara_4_0_lhs&quot;&gt;&lt;/a&gt;Jaron Galarn was buried alive by the miners. His coffin supposedly fell through a subterranean chasm and may have woken up the dormant [[Muylari|serpent demon]] in the process. His name is still relevant to a puzzle in the game today. Velaskar would not have survived the [[Wars of Dominion]] regardless, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;subsumed&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by&lt;/del&gt; [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dark Path&lt;/del&gt;]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, or destroyed by [[Bandur Etrevion|Bandur]] or else Lorgalis after [[Uthex Kathiasas|6521 S&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;E.]]&lt;/del&gt; It &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;worth&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;considering&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the possibility,&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even&lt;/del&gt; the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;probability, that the great underground portal&lt;/del&gt; of&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; the serpent demon was implicitly the gateway to&lt;/del&gt; [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Broken Lands&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;due&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/del&gt; [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hoard|similarities&lt;/del&gt;]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; and location&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;a class=&quot;mw-diff-movedpara-right&quot; title=&quot;Paragraph was moved. Click to jump to old location.&quot; href=&quot;#movedpara_4_0_lhs&quot;&gt;&amp;#x26AB;&lt;/a&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;a name=&quot;movedpara_5_1_rhs&quot;&gt;&lt;/a&gt;Jaron Galarn was buried alive by the miners. His coffin supposedly fell through a subterranean chasm and may have woken up the dormant [[Muylari|serpent demon]] in the process. His name is still relevant to a puzzle in the game today. Velaskar would not have survived the [[Wars of Dominion]] regardless, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assuming&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was&lt;/ins&gt; [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Second&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Era&lt;/ins&gt;]]. It &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wrecked&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in&lt;/ins&gt; the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fall&lt;/ins&gt; of [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Quellburn&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was&lt;/ins&gt; [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Third Era&lt;/ins&gt;]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Heritage of the Horses===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Heritage of the Horses===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the Shadow Valley itself has a silver equine statue that presumably was made thousands of years ago, [[The Monastery]] has chairs and stone tables with legs carved to resemble wild horses. Silver Valley would have originally been located in the vicinity, though the monastery would presumably have been built after its fall. The Monastery is a few years older than the Shadow Valley story.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the Shadow Valley itself has a silver equine statue that presumably was made thousands of years ago, [[The Monastery]] has chairs and stone tables with legs carved to resemble wild horses. Silver Valley would&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; most likely&lt;/ins&gt; have originally been located in the vicinity, though the monastery would presumably have been built after its fall. The Monastery is a few years older than the Shadow Valley story.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre{{log2}}&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre{{log2}}&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[Monastery, Atrium]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[Monastery, Atrium]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind the Scenes==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind the Scenes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&quot;Jaron Galarn&quot; is probably constructed out of other languages, most likely Hebrew and Gaelic respectively. [[Research:Shadow Valley]] constructs a theory about a possible allegorical layer of meaning encoded in the names of the places, characters, and creatures of the story. The Shadow Valley story is still treated as official documentation, as its [[ICE age|I.C.E. Age]] terminology had minimal relevance to its meaning.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Silver Valley story has a heavy basis in [http://www.hplovecraft.com/writings/texts/fiction/mo.aspx &quot;The Mound&quot;] by H.P. Lovecraft. Features include the spectral [[Night mare#Behind the Scenes|horses]] and [[Spectral miner|miners]], ominous herds, the unnatural immortality reflected in [[Muylari]], the [[Dust beetle|dust plains]], valleys, the [[Muylari#Behind the Scenes|serpent demon]] ([https://en.wikipedia.org/wiki/Wyrm &quot;wyrm&quot;]), partly phased mining equipment, headless body, the subterranean world, the eagle claws on the [[moaning spirit#Behind the Scenes|moaning spirits]], and the legend [[Night mare#Behind the Scenes|pieced together]] from tales by local villagers. This story includes a process of ascents and descents that open up into an underground realm with sky and an illimitable plain shrouded in a glowing mist, with the last person to be there scared off by the sounds of the spectral horse things. The steep descent to the plain was strikingly loud, like the game puzzle, because it was otherwise so extremely silent. This was actually a Spanish conquistador searching for legendary huge deposits of gold, whereas for us it was silver, creating the implication that the miners were seeking out mythical underground realms (akin to El Dorado) of silver which were actually based on the demonic legends of Silver Valley (though there &#039;&#039;were&#039;&#039; silver mines [[Third Era|later]] in the Seolfar Strake.) [http://www.hplovecraft.com/writings/texts/fiction/sot.aspx &quot;The Shadow out of Time&quot;] and [http://www.hplovecraft.com/writings/texts/fiction/cc.aspx &quot;The Call of Cthulhu&quot;] also matter. &lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&quot;The Mound&quot; had a [[Abdullahi Hazalred Faendryl#Behind the Scenes|phenomenon]] where [[Night hound#Behind the Scenes|time]] passed at [[Night mare#Other information|different rates]] compared to the surface world, which is also part of the [[isles of transfer]] phenomenon. The settlement of Velaskar was abandoned by the time [[Selias Jodame]] returned to it, which may reflect the [[Uthex Kathiasas|immortalized]] [[Moaning spirit#Behind the Scenes|Old One race]] of the story, where outlying areas of the underground world became abandoned as people were subsumed. (It is possible they were reduced to [[Moaning spirit#Behind the Scenes|chalk powder]] like the [[Spectral miner#Behind the Scenes|mine shaft]] as well, which would instead be an allusion to [http://www.hplovecraft.com/writings/texts/fiction/cs.aspx &quot;The Colour Out of Space&quot;], with the horror as a cross of [[Ghostly pooka#Behind the Scenes|&quot;the colour&quot;]] and [[Magru#Behind the Scenes|shoggoths]].) The buried alive motif may have been [[Night hound#Behind the Scenes|influenced]] by [http://www.gutenberg.org/files/932/932-h/932-h.htm &quot;The Fall of the House of Usher&quot;], with a slain [[Makiri#Behind the Scenes|dragon]] in a palace with silver floors, as well as auditory [[Spectral miner#Behind the Scenes|hallucinations]] and some [[Myklian#Behind the Scenes|other]] similarities. The exit of Shadow Valley is probably an allusion to the end of [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx &quot;The Dream-Quest of Unknown Kadath&quot;], where the quest seeker saves himself by leaping from a dragon-like shantak into the darkness to awaken from his dream. Since the word &quot;wyrm&quot; was used to describe the serpent, it is worth noting the Old English legends like Beowulf had them guarding [[Ghoul master#Behind the Scenes|burial mounds]], filled with ancient cursed treasure.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Velaskar itself likely has some intentional linguistic significance, considering its apparent underlying ties with [[The Broken Lands]], which was heavily based on [[Magru#Behind the Scenes|numerous]] [[Lesser vruul#Behind the Scenes|language games]]. &quot;Vela&quot; is Latin and is the plural form of &quot;[https://www.online-latin-dictionary.com/latin-english-dictionary.php?lemma=VELUM200 velum],&quot; meaning &quot;curtain&quot; or &quot;veil.&quot; &quot;Skar&quot; is the past tense form of the Swedish verb &quot;skära&quot;. &quot;[https://en.wiktionary.org/wiki/sk%C3%A4ra#Swedish Skar]&quot; means &quot;cut,&quot; &quot;divided,&quot; or (in archaic usage) &quot;purified.&quot; Velaskar, therefore, is the place where veils--such as those between planes, or between life and death--are cut, and the division between worlds, or between life and death, is not so clear.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The story also spelled it as &quot;Valaskar&quot;, where [https://en.wikipedia.org/wiki/Vala_(Vedic) &quot;Vala&quot;] is the cave enclosing a Vedic serpent demon, translated as slaying a dragon which liberated [[Night mare#Behind the Scenes|the blocked rivers]]. The story releases the sacred cows of the goddess [https://en.wikipedia.org/wiki/Ushas &quot;Ushas&quot;] (trapped by [https://en.wikipedia.org/wiki/Panis watcher demons]), conspicuously close to &quot;Usher&quot; and [[Utha|&quot;Utha&quot;]], who warded off evil. &quot;[https://en.wikipedia.org/wiki/Vala_(Middle-earth) Vala] skar&quot; is [https://en.wikipedia.org/wiki/V%C3%B6lva Old Norse] for [[Makiri#Behind the Scenes|&quot;prophet cutter&quot;]]. &lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&quot;Watcher&quot; is the meaning of &quot;[[Muylari]]&quot; in the Elven language of [[Erlini]]. Likewise, the Demon Lords were [[Ordainer|Ordainers]], called &quot;Death Watchers&quot;. The most powerful one widely known to exist was [[Maleskari]]. &quot;Vela&quot; also happens to mean &quot;watch&quot; or &quot;sleeplessness&quot; in some of the West Iberian Romance languages, the most notable example of this being Spanish.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jaron Galarn is also a play on words. Jaron is a [[Dybbuk|Hebrew]] word for shouting out praises to the lord, while &quot;gala&quot; means &quot;to expose&quot; and &quot;break out (in quarrel)&quot; (or Old French for &quot;rejoicing.&quot;)&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===See Also===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===See Also===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Research:Shadow Valley]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.play.net/gs4/info/tomes/silvervalley.asp &quot;Silver Valley&quot; on Play.net]&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Tale of Silver Valley]] (official De-ICE&#039;d version)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Selias Jodame]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Selias Jodame]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Muylari]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Muylari]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Maleskari]]&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Kadaena#Behind the Scenes|Kadaena]] (&quot;The Shadow&quot;)&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaron_Galarn&amp;diff=100484&amp;oldid=prev</id>
		<title>INIQUITY: /* Behind the Scenes */ that mistranslation of &quot;vela&quot; from Latin before was actually what it means in Spanish</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaron_Galarn&amp;diff=100484&amp;oldid=prev"/>
		<updated>2017-11-16T04:28:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Behind the Scenes: &lt;/span&gt; that mistranslation of &amp;quot;vela&amp;quot; from Latin before was actually what it means in Spanish&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:28, 15 November 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The story also spelled it as &quot;Valaskar&quot;, where [https://en.wikipedia.org/wiki/Vala_(Vedic) &quot;Vala&quot;] is the cave enclosing a Vedic serpent demon, translated as slaying a dragon which liberated [[Night mare#Behind the Scenes|the blocked rivers]]. The story releases the sacred cows of the goddess [https://en.wikipedia.org/wiki/Ushas &quot;Ushas&quot;] (trapped by [https://en.wikipedia.org/wiki/Panis watcher demons]), conspicuously close to &quot;Usher&quot; and [[Utha|&quot;Utha&quot;]], who warded off evil. &quot;[https://en.wikipedia.org/wiki/Vala_(Middle-earth) Vala] skar&quot; is [https://en.wikipedia.org/wiki/V%C3%B6lva Old Norse] for [[Makiri#Behind the Scenes|&quot;prophet cutter&quot;]]. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The story also spelled it as &quot;Valaskar&quot;, where [https://en.wikipedia.org/wiki/Vala_(Vedic) &quot;Vala&quot;] is the cave enclosing a Vedic serpent demon, translated as slaying a dragon which liberated [[Night mare#Behind the Scenes|the blocked rivers]]. The story releases the sacred cows of the goddess [https://en.wikipedia.org/wiki/Ushas &quot;Ushas&quot;] (trapped by [https://en.wikipedia.org/wiki/Panis watcher demons]), conspicuously close to &quot;Usher&quot; and [[Utha|&quot;Utha&quot;]], who warded off evil. &quot;[https://en.wikipedia.org/wiki/Vala_(Middle-earth) Vala] skar&quot; is [https://en.wikipedia.org/wiki/V%C3%B6lva Old Norse] for [[Makiri#Behind the Scenes|&quot;prophet cutter&quot;]]. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&quot;Watcher&quot; is the meaning of &quot;[[Muylari]]&quot; in the Elven language of [[Erlini]]. Likewise, the Demon Lords were [[Ordainer|Ordainers]], called &quot;Death Watchers&quot;. The most powerful one widely known to exist was [[Maleskari]]. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&quot;Watcher&quot; is the meaning of &quot;[[Muylari]]&quot; in the Elven language of [[Erlini]]. Likewise, the Demon Lords were [[Ordainer|Ordainers]], called &quot;Death Watchers&quot;. The most powerful one widely known to exist was [[Maleskari]]. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Vela&quot; also happens to mean &quot;watch&quot; or &quot;sleeplessness&quot; in some of the West Iberian Romance languages, the most notable example of this being Spanish.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jaron Galarn is also a play on words. Jaron is a [[Dybbuk|Hebrew]] word for shouting out praises to the lord, while &quot;gala&quot; means &quot;to expose&quot; and &quot;break out (in quarrel)&quot; (or Old French for &quot;rejoicing.&quot;)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jaron Galarn is also a play on words. Jaron is a [[Dybbuk|Hebrew]] word for shouting out praises to the lord, while &quot;gala&quot; means &quot;to expose&quot; and &quot;break out (in quarrel)&quot; (or Old French for &quot;rejoicing.&quot;)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaron_Galarn&amp;diff=100462&amp;oldid=prev</id>
		<title>GEHAYI: /* Behind the Scenes */</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaron_Galarn&amp;diff=100462&amp;oldid=prev"/>
		<updated>2017-11-15T09:10:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Behind the Scenes&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:10, 15 November 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Velaskar itself likely has some intentional linguistic significance, considering its apparent underlying ties with [[The Broken Lands]], which was heavily based on [[Magru#Behind the Scenes|numerous]] [[Lesser vruul#Behind the Scenes|language games]]. &quot;Vela&quot; is Latin and is the plural form of &quot;[https://www.online-latin-dictionary.com/latin-english-dictionary.php?lemma=VELUM200 velum],&quot; meaning &quot;curtain&quot; or &quot;veil.&quot; &quot;Skar&quot; is the past tense form of the Swedish verb &quot;skära&quot;. &quot;[https://en.wiktionary.org/wiki/sk%C3%A4ra#Swedish Skar]&quot; means &quot;cut,&quot; &quot;divided,&quot; or (in archaic usage) &quot;purified.&quot; Velaskar, therefore, is the place where veils--such as those between planes, or between life and death--are cut, and the division between worlds, or between life and death, is not so clear.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Velaskar itself likely has some intentional linguistic significance, considering its apparent underlying ties with [[The Broken Lands]], which was heavily based on [[Magru#Behind the Scenes|numerous]] [[Lesser vruul#Behind the Scenes|language games]]. &quot;Vela&quot; is Latin and is the plural form of &quot;[https://www.online-latin-dictionary.com/latin-english-dictionary.php?lemma=VELUM200 velum],&quot; meaning &quot;curtain&quot; or &quot;veil.&quot; &quot;Skar&quot; is the past tense form of the Swedish verb &quot;skära&quot;. &quot;[https://en.wiktionary.org/wiki/sk%C3%A4ra#Swedish Skar]&quot; means &quot;cut,&quot; &quot;divided,&quot; or (in archaic usage) &quot;purified.&quot; Velaskar, therefore, is the place where veils--such as those between planes, or between life and death--are cut, and the division between worlds, or between life and death, is not so clear.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Watcher&quot; is the meaning of &quot;[[Muylari]]&quot; in the Elven language of [[Erlini]]. Likewise, the Demon Lords were [[Ordainer|Ordainers]], called &quot;Death Watchers&quot;. The most powerful one widely known to exist was [[Maleskari]]. &lt;/del&gt;The story also spelled it as &quot;Valaskar&quot;, where [https://en.wikipedia.org/wiki/Vala_(Vedic) &quot;Vala&quot;] is the cave enclosing a Vedic serpent demon, translated as slaying a dragon which liberated [[Night mare#Behind the Scenes|the blocked rivers]]. The story releases the sacred cows of the goddess [https://en.wikipedia.org/wiki/Ushas &quot;Ushas&quot;] (trapped by [https://en.wikipedia.org/wiki/Panis watcher demons]), conspicuously close to &quot;Usher&quot; and [[Utha|&quot;Utha&quot;]], who warded off evil. &quot;[https://en.wikipedia.org/wiki/Vala_(Middle-earth) Vala] skar&quot; is [https://en.wikipedia.org/wiki/V%C3%B6lva Old Norse] for [[Makiri#Behind the Scenes|&quot;prophet cutter&quot;]]. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The story also spelled it as &quot;Valaskar&quot;, where [https://en.wikipedia.org/wiki/Vala_(Vedic) &quot;Vala&quot;] is the cave enclosing a Vedic serpent demon, translated as slaying a dragon which liberated [[Night mare#Behind the Scenes|the blocked rivers]]. The story releases the sacred cows of the goddess [https://en.wikipedia.org/wiki/Ushas &quot;Ushas&quot;] (trapped by [https://en.wikipedia.org/wiki/Panis watcher demons]), conspicuously close to &quot;Usher&quot; and [[Utha|&quot;Utha&quot;]], who warded off evil. &quot;[https://en.wikipedia.org/wiki/Vala_(Middle-earth) Vala] skar&quot; is [https://en.wikipedia.org/wiki/V%C3%B6lva Old Norse] for [[Makiri#Behind the Scenes|&quot;prophet cutter&quot;]]. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&quot;Watcher&quot; is the meaning of &quot;[[Muylari]]&quot; in the Elven language of [[Erlini]]. Likewise, the Demon Lords were [[Ordainer|Ordainers]], called &quot;Death Watchers&quot;. The most powerful one widely known to exist was [[Maleskari]]. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jaron Galarn is also a play on words. Jaron is a [[Dybbuk|Hebrew]] word for shouting out praises to the lord, while &quot;gala&quot; means &quot;to expose&quot; and &quot;break out (in quarrel)&quot; (or Old French for &quot;rejoicing.&quot;)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jaron Galarn is also a play on words. Jaron is a [[Dybbuk|Hebrew]] word for shouting out praises to the lord, while &quot;gala&quot; means &quot;to expose&quot; and &quot;break out (in quarrel)&quot; (or Old French for &quot;rejoicing.&quot;)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GEHAYI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaron_Galarn&amp;diff=100461&amp;oldid=prev</id>
		<title>GEHAYI: /* Behind the Scenes */</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaron_Galarn&amp;diff=100461&amp;oldid=prev"/>
		<updated>2017-11-15T09:09:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Behind the Scenes&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:09, 15 November 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&quot;The Mound&quot; had a [[Abdullahi Hazalred Faendryl#Behind the Scenes|phenomenon]] where [[Night hound#Behind the Scenes|time]] passed at [[Night mare#Other information|different rates]] compared to the surface world, which is also part of the [[isles of transfer]] phenomenon. The settlement of Velaskar was abandoned by the time [[Selias Jodame]] returned to it, which may reflect the [[Uthex Kathiasas|immortalized]] [[Moaning spirit#Behind the Scenes|Old One race]] of the story, where outlying areas of the underground world became abandoned as people were subsumed. (It is possible they were reduced to [[Moaning spirit#Behind the Scenes|chalk powder]] like the [[Spectral miner#Behind the Scenes|mine shaft]] as well, which would instead be an allusion to [http://www.hplovecraft.com/writings/texts/fiction/cs.aspx &quot;The Colour Out of Space&quot;], with the horror as a cross of [[Ghostly pooka#Behind the Scenes|&quot;the colour&quot;]] and [[Magru#Behind the Scenes|shoggoths]].) The buried alive motif may have been [[Night hound#Behind the Scenes|influenced]] by [http://www.gutenberg.org/files/932/932-h/932-h.htm &quot;The Fall of the House of Usher&quot;], with a slain [[Makiri#Behind the Scenes|dragon]] in a palace with silver floors, as well as auditory [[Spectral miner#Behind the Scenes|hallucinations]] and some [[Myklian#Behind the Scenes|other]] similarities. The exit of Shadow Valley is probably an allusion to the end of [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx &quot;The Dream-Quest of Unknown Kadath&quot;], where the quest seeker saves himself by leaping from a dragon-like shantak into the darkness to awaken from his dream. Since the word &quot;wyrm&quot; was used to describe the serpent, it is worth noting the Old English legends like Beowulf had them guarding [[Ghoul master#Behind the Scenes|burial mounds]], filled with ancient cursed treasure.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&quot;The Mound&quot; had a [[Abdullahi Hazalred Faendryl#Behind the Scenes|phenomenon]] where [[Night hound#Behind the Scenes|time]] passed at [[Night mare#Other information|different rates]] compared to the surface world, which is also part of the [[isles of transfer]] phenomenon. The settlement of Velaskar was abandoned by the time [[Selias Jodame]] returned to it, which may reflect the [[Uthex Kathiasas|immortalized]] [[Moaning spirit#Behind the Scenes|Old One race]] of the story, where outlying areas of the underground world became abandoned as people were subsumed. (It is possible they were reduced to [[Moaning spirit#Behind the Scenes|chalk powder]] like the [[Spectral miner#Behind the Scenes|mine shaft]] as well, which would instead be an allusion to [http://www.hplovecraft.com/writings/texts/fiction/cs.aspx &quot;The Colour Out of Space&quot;], with the horror as a cross of [[Ghostly pooka#Behind the Scenes|&quot;the colour&quot;]] and [[Magru#Behind the Scenes|shoggoths]].) The buried alive motif may have been [[Night hound#Behind the Scenes|influenced]] by [http://www.gutenberg.org/files/932/932-h/932-h.htm &quot;The Fall of the House of Usher&quot;], with a slain [[Makiri#Behind the Scenes|dragon]] in a palace with silver floors, as well as auditory [[Spectral miner#Behind the Scenes|hallucinations]] and some [[Myklian#Behind the Scenes|other]] similarities. The exit of Shadow Valley is probably an allusion to the end of [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx &quot;The Dream-Quest of Unknown Kadath&quot;], where the quest seeker saves himself by leaping from a dragon-like shantak into the darkness to awaken from his dream. Since the word &quot;wyrm&quot; was used to describe the serpent, it is worth noting the Old English legends like Beowulf had them guarding [[Ghoul master#Behind the Scenes|burial mounds]], filled with ancient cursed treasure.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Velaskar itself likely has some intentional linguistic significance, considering its apparent underlying ties with [[The Broken Lands]], which was heavily based on [[Magru#Behind the Scenes|numerous]] [[Lesser vruul#Behind the Scenes|language games]]. Vela is&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; the&lt;/del&gt; Latin&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; for &quot;sleeplessness&quot;&lt;/del&gt; and&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &quot;watcher&quot;, while &quot;watcher&quot;&lt;/del&gt; is the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meaning&lt;/del&gt; of &quot;[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[Muylari]]&quot; in the Elven language of [[Erlini]]&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Likewise, the Demon Lords were [[Ordainer|Ordainers]&lt;/del&gt;], &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;called&lt;/del&gt; &quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Death Watchers&lt;/del&gt;&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most powerful one widely known to exist was [[Maleskari]]&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; The story also spelled it as &lt;/del&gt;&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Valaskar&quot;, where [https://en.wikipedia.org/wiki/Vala_(Vedic)&lt;/del&gt; &quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vala&lt;/del&gt;&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt; is the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cave enclosing a Vedic serpent demon, translated as slaying a dragon which liberated [[Night mare#Behind the Scenes|the blocked rivers]]. The story releases the&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sacred&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cows&lt;/del&gt; of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;goddess&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://en.wikipedia.org/wiki/Ushas&lt;/del&gt; &quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ushas&lt;/del&gt;&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;] (trapped by&lt;/del&gt; [https://en.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wikipedia&lt;/del&gt;.org/wiki/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Panis&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;watcher demons&lt;/del&gt;]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;),&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;conspicuously close to&lt;/del&gt; &quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Usher&lt;/del&gt;&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and [[Utha|&lt;/del&gt;&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Utha&lt;/del&gt;&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]],&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;warded&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;off&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;evil. &quot;[https://en.wikipedia.org/wiki/Vala_(Middle-earth&lt;/del&gt;) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vala] skar&lt;/del&gt;&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; is [https://en&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wikipedia.org/wiki/V%C3%B6lva Old Norse] for [[Makiri#Behind the Scenes|&lt;/del&gt;&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prophet&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cutter&quot;]].&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jaron Galarn&lt;/del&gt; is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;words.&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jaron&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Dybbuk|Hebrew]]&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;word&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shouting&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;praises&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to&lt;/del&gt; the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lord,&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;gala&quot;&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;means&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;to&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expose&quot;&lt;/del&gt; and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;break&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(in&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quarrel)&quot;&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(or Old French for &quot;rejoicing&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Velaskar itself likely has some intentional linguistic significance, considering its apparent underlying ties with [[The Broken Lands]], which was heavily based on [[Magru#Behind the Scenes|numerous]] [[Lesser vruul#Behind the Scenes|language games]]. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/ins&gt;Vela&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/ins&gt; is Latin and is the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plural form&lt;/ins&gt; of &quot;[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://www&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;online-latin-dictionary.com/latin-english-dictionary.php?lemma=VELUM200&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;velum&lt;/ins&gt;],&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meaning&lt;/ins&gt; &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;curtain&lt;/ins&gt;&quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;veil&lt;/ins&gt;.&quot; &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skar&lt;/ins&gt;&quot; is the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;past&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tense&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;form&lt;/ins&gt; of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Swedish&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;verb&lt;/ins&gt; &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skära&lt;/ins&gt;&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/ins&gt;[https://en.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wiktionary&lt;/ins&gt;.org/wiki/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sk%C3%A4ra#Swedish&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skar&lt;/ins&gt;]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;means&lt;/ins&gt; &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cut,&lt;/ins&gt;&quot; &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;divided,&lt;/ins&gt;&quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(in&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;archaic&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;usage&lt;/ins&gt;) &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;purified&lt;/ins&gt;.&quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Velaskar,&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;therefore,&lt;/ins&gt; is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;place&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;veils--such&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;between&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;planes,&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;between&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;life&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;death--are&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cut,&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and&lt;/ins&gt; the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;division&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;between&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;worlds,&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;between&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;life&lt;/ins&gt; and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;death,&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clear&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&quot;Watcher&quot; is the meaning of &quot;[[Muylari]]&quot; in the Elven language of [[Erlini]]. Likewise, the Demon Lords were [[Ordainer|Ordainers]], called &quot;Death Watchers&quot;. The most powerful one widely known to exist was [[Maleskari]]. The story also spelled it as &quot;Valaskar&quot;, where [https://en.wikipedia.org/wiki/Vala_(Vedic) &quot;Vala&quot;] is the cave enclosing a Vedic serpent demon, translated as slaying a dragon which liberated [[Night mare#Behind the Scenes|the blocked rivers]]. The story releases the sacred cows of the goddess [https://en.wikipedia.org/wiki/Ushas &quot;Ushas&quot;] (trapped by [https://en.wikipedia.org/wiki/Panis watcher demons]), conspicuously close to &quot;Usher&quot; and [[Utha|&quot;Utha&quot;]], who warded off evil. &quot;[https://en.wikipedia.org/wiki/Vala_(Middle-earth) Vala] skar&quot; is [https://en.wikipedia.org/wiki/V%C3%B6lva Old Norse] for [[Makiri#Behind the Scenes|&quot;prophet cutter&quot;]]. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jaron Galarn is also a play on words. Jaron is a [[Dybbuk|Hebrew]] word for shouting out praises to the lord, while &quot;gala&quot; means &quot;to expose&quot; and &quot;break out (in quarrel)&quot; (or Old French for &quot;rejoicing.&quot;)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===See Also===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===See Also===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GEHAYI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaron_Galarn&amp;diff=99835&amp;oldid=prev</id>
		<title>VANKRASN39: bts fix</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaron_Galarn&amp;diff=99835&amp;oldid=prev"/>
		<updated>2017-10-30T16:56:55Z</updated>

		<summary type="html">&lt;p&gt;bts fix&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:56, 30 October 2017&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Silver Valley story has a heavy basis in [http://www.hplovecraft.com/writings/texts/fiction/mo.aspx &quot;The Mound&quot;] by H.P. Lovecraft. Features include the spectral [[Night mare#Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes|horses]] and [[Spectral miner|miners]], ominous herds, the unnatural immortality reflected in [[Muylari]], the [[Dust beetle|dust plains]], valleys, the [[Muylari#Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes|serpent demon]] ([https://en.wikipedia.org/wiki/Wyrm &quot;wyrm&quot;]), partly phased mining equipment, headless body, the subterranean world, the eagle claws on the [[moaning spirit#Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes|moaning spirits]], and the legend [[Night mare#Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes|pieced together]] from tales by local villagers. This story includes a process of ascents and descents that open up into an underground realm with sky and an illimitable plain shrouded in a glowing mist, with the last person to be there scared off by the sounds of the spectral horse things. The steep descent to the plain was strikingly loud, like the game puzzle, because it was otherwise so extremely silent. This was actually a Spanish conquistador searching for legendary huge deposits of gold, whereas for us it was silver, creating the implication that the miners were seeking out mythical underground realms (akin to El Dorado) of silver which were actually based on the demonic legends of Silver Valley (though there &#039;&#039;were&#039;&#039; silver mines [[Third Era|later]] in the Seolfar Strake.) [http://www.hplovecraft.com/writings/texts/fiction/sot.aspx &quot;The Shadow out of Time&quot;] and [http://www.hplovecraft.com/writings/texts/fiction/cc.aspx &quot;The Call of Cthulhu&quot;] also matter. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Silver Valley story has a heavy basis in [http://www.hplovecraft.com/writings/texts/fiction/mo.aspx &quot;The Mound&quot;] by H.P. Lovecraft. Features include the spectral [[Night mare#Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes|horses]] and [[Spectral miner|miners]], ominous herds, the unnatural immortality reflected in [[Muylari]], the [[Dust beetle|dust plains]], valleys, the [[Muylari#Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes|serpent demon]] ([https://en.wikipedia.org/wiki/Wyrm &quot;wyrm&quot;]), partly phased mining equipment, headless body, the subterranean world, the eagle claws on the [[moaning spirit#Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes|moaning spirits]], and the legend [[Night mare#Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes|pieced together]] from tales by local villagers. This story includes a process of ascents and descents that open up into an underground realm with sky and an illimitable plain shrouded in a glowing mist, with the last person to be there scared off by the sounds of the spectral horse things. The steep descent to the plain was strikingly loud, like the game puzzle, because it was otherwise so extremely silent. This was actually a Spanish conquistador searching for legendary huge deposits of gold, whereas for us it was silver, creating the implication that the miners were seeking out mythical underground realms (akin to El Dorado) of silver which were actually based on the demonic legends of Silver Valley (though there &#039;&#039;were&#039;&#039; silver mines [[Third Era|later]] in the Seolfar Strake.) [http://www.hplovecraft.com/writings/texts/fiction/sot.aspx &quot;The Shadow out of Time&quot;] and [http://www.hplovecraft.com/writings/texts/fiction/cc.aspx &quot;The Call of Cthulhu&quot;] also matter. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&quot;The Mound&quot; had a [[Abdullahi Hazalred Faendryl#Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes|phenomenon]] where [[Night hound#Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes|time]] passed at [[Night mare#Other information|different rates]] compared to the surface world, which is also part of the [[isles of transfer]] phenomenon. The settlement of Velaskar was abandoned by the time [[Selias Jodame]] returned to it, which may reflect the [[Uthex Kathiasas|immortalized]] [[Moaning spirit#Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes|Old One race]] of the story, where outlying areas of the underground world became abandoned as people were subsumed. (It is possible they were reduced to [[Moaning spirit#Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes|chalk powder]] like the [[Spectral miner#Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes|mine shaft]] as well, which would instead be an allusion to [http://www.hplovecraft.com/writings/texts/fiction/cs.aspx &quot;The Colour Out of Space&quot;], with the horror as a cross of [[Ghostly pooka#Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes|&quot;the colour&quot;]] and [[Magru#Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes|shoggoths]].) The buried alive motif may have been [[Night hound#Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes|influenced]] by [http://www.gutenberg.org/files/932/932-h/932-h.htm &quot;The Fall of the House of Usher&quot;], with a slain [[Makiri#Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes|dragon]] in a palace with silver floors, as well as auditory [[Spectral miner#Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes|hallucinations]] and some [[Myklian#Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes|other]] similarities. The exit of Shadow Valley is probably an allusion to the end of [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx &quot;The Dream-Quest of Unknown Kadath&quot;], where the quest seeker saves himself by leaping from a dragon-like shantak into the darkness to awaken from his dream. Since the word &quot;wyrm&quot; was used to describe the serpent, it is worth noting the Old English legends like Beowulf had them guarding [[Ghoul master#Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes|burial mounds]], filled with ancient cursed treasure.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&quot;The Mound&quot; had a [[Abdullahi Hazalred Faendryl#Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes|phenomenon]] where [[Night hound#Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes|time]] passed at [[Night mare#Other information|different rates]] compared to the surface world, which is also part of the [[isles of transfer]] phenomenon. The settlement of Velaskar was abandoned by the time [[Selias Jodame]] returned to it, which may reflect the [[Uthex Kathiasas|immortalized]] [[Moaning spirit#Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes|Old One race]] of the story, where outlying areas of the underground world became abandoned as people were subsumed. (It is possible they were reduced to [[Moaning spirit#Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes|chalk powder]] like the [[Spectral miner#Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes|mine shaft]] as well, which would instead be an allusion to [http://www.hplovecraft.com/writings/texts/fiction/cs.aspx &quot;The Colour Out of Space&quot;], with the horror as a cross of [[Ghostly pooka#Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes|&quot;the colour&quot;]] and [[Magru#Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes|shoggoths]].) The buried alive motif may have been [[Night hound#Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes|influenced]] by [http://www.gutenberg.org/files/932/932-h/932-h.htm &quot;The Fall of the House of Usher&quot;], with a slain [[Makiri#Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes|dragon]] in a palace with silver floors, as well as auditory [[Spectral miner#Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes|hallucinations]] and some [[Myklian#Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes|other]] similarities. The exit of Shadow Valley is probably an allusion to the end of [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx &quot;The Dream-Quest of Unknown Kadath&quot;], where the quest seeker saves himself by leaping from a dragon-like shantak into the darkness to awaken from his dream. Since the word &quot;wyrm&quot; was used to describe the serpent, it is worth noting the Old English legends like Beowulf had them guarding [[Ghoul master#Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes|burial mounds]], filled with ancient cursed treasure.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Velaskar itself likely has some intentional linguistic significance, considering its apparent underlying ties with [[The Broken Lands]], which was heavily based on [[Magru#Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes|numerous]] [[Lesser vruul#Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes|language games]]. Vela is the Latin for &quot;sleeplessness&quot; and &quot;watcher&quot;, while &quot;watcher&quot; is the meaning of &quot;[[Muylari]]&quot; in the Elven language of [[Erlini]]. Likewise, the Demon Lords were [[Ordainer|Ordainers]], called &quot;Death Watchers&quot;. The most powerful one widely known to exist was [[Maleskari]]. The story also spelled it as &quot;Valaskar&quot;, where [https://en.wikipedia.org/wiki/Vala_(Vedic) &quot;Vala&quot;] is the cave enclosing a Vedic serpent demon, translated as slaying a dragon which liberated [[Night mare#Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes|the blocked rivers]]. The story releases the sacred cows of the goddess [https://en.wikipedia.org/wiki/Ushas &quot;Ushas&quot;] (trapped by [https://en.wikipedia.org/wiki/Panis watcher demons]), conspicuously close to &quot;Usher&quot; and [[Utha|&quot;Utha&quot;]], who warded off evil. &quot;[https://en.wikipedia.org/wiki/Vala_(Middle-earth) Vala] skar&quot; is [https://en.wikipedia.org/wiki/V%C3%B6lva Old Norse] for [[Makiri#Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes|&quot;prophet cutter&quot;]]. Jaron Galarn is also a play on words. Jaron is a [[Dybbuk|Hebrew]] word for shouting out praises to the lord, while &quot;gala&quot; means &quot;to expose&quot; and &quot;break out (in quarrel)&quot; (or Old French for &quot;rejoicing.&quot;)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Velaskar itself likely has some intentional linguistic significance, considering its apparent underlying ties with [[The Broken Lands]], which was heavily based on [[Magru#Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes|numerous]] [[Lesser vruul#Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes|language games]]. Vela is the Latin for &quot;sleeplessness&quot; and &quot;watcher&quot;, while &quot;watcher&quot; is the meaning of &quot;[[Muylari]]&quot; in the Elven language of [[Erlini]]. Likewise, the Demon Lords were [[Ordainer|Ordainers]], called &quot;Death Watchers&quot;. The most powerful one widely known to exist was [[Maleskari]]. The story also spelled it as &quot;Valaskar&quot;, where [https://en.wikipedia.org/wiki/Vala_(Vedic) &quot;Vala&quot;] is the cave enclosing a Vedic serpent demon, translated as slaying a dragon which liberated [[Night mare#Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes|the blocked rivers]]. The story releases the sacred cows of the goddess [https://en.wikipedia.org/wiki/Ushas &quot;Ushas&quot;] (trapped by [https://en.wikipedia.org/wiki/Panis watcher demons]), conspicuously close to &quot;Usher&quot; and [[Utha|&quot;Utha&quot;]], who warded off evil. &quot;[https://en.wikipedia.org/wiki/Vala_(Middle-earth) Vala] skar&quot; is [https://en.wikipedia.org/wiki/V%C3%B6lva Old Norse] for [[Makiri#Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes|&quot;prophet cutter&quot;]]. Jaron Galarn is also a play on words. Jaron is a [[Dybbuk|Hebrew]] word for shouting out praises to the lord, while &quot;gala&quot; means &quot;to expose&quot; and &quot;break out (in quarrel)&quot; (or Old French for &quot;rejoicing.&quot;)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===See Also===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===See Also===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Muylari]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Muylari]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Maleskari]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Maleskari]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Kadaena#Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes|Kadaena]] (&quot;The Shadow&quot;)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Kadaena#Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes|Kadaena]] (&quot;The Shadow&quot;)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VANKRASN39</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaron_Galarn&amp;diff=80129&amp;oldid=prev</id>
		<title>INIQUITY: potential link between monastery and silver valley</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaron_Galarn&amp;diff=80129&amp;oldid=prev"/>
		<updated>2016-07-01T07:14:59Z</updated>

		<summary type="html">&lt;p&gt;potential link between monastery and silver valley&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:14, 1 July 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jaron Galarn was buried alive by the miners. His coffin supposedly fell through a subterranean chasm and may have woken up the dormant [[Muylari|serpent demon]] in the process. His name is still relevant to a puzzle in the game today. Velaskar would not have survived the [[Wars of Dominion]] regardless, and would have been subsumed by [[The Dark Path]], or destroyed by [[Bandur Etrevion|Bandur]] or else Lorgalis after [[Uthex Kathiasas|6521 S.E.]] It is worth considering the possibility, even the probability, that the great underground portal of the serpent demon was implicitly the gateway to [[The Broken Lands]] due to the [[Hoard|similarities]] and location.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jaron Galarn was buried alive by the miners. His coffin supposedly fell through a subterranean chasm and may have woken up the dormant [[Muylari|serpent demon]] in the process. His name is still relevant to a puzzle in the game today. Velaskar would not have survived the [[Wars of Dominion]] regardless, and would have been subsumed by [[The Dark Path]], or destroyed by [[Bandur Etrevion|Bandur]] or else Lorgalis after [[Uthex Kathiasas|6521 S.E.]] It is worth considering the possibility, even the probability, that the great underground portal of the serpent demon was implicitly the gateway to [[The Broken Lands]] due to the [[Hoard|similarities]] and location.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Heritage of the Horses===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the Shadow Valley itself has a silver equine statue that presumably was made thousands of years ago, [[The Monastery]] has chairs and stone tables with legs carved to resemble wild horses. Silver Valley would have originally been located in the vicinity, though the monastery would presumably have been built after its fall. The Monastery is a few years older than the Shadow Valley story.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre{{log2}}&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[Monastery, Atrium]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This large room appears to have been carved from solid rock.  The walls, floor, and ceiling are totally seamless, leaving no evidence that stones have been fitted together to form this structure.  There are several high-backed chairs, also carved from solid stone, and several low stone tables.  Each of the heavy-looking pieces of furniture resembles a piece of art, having its own unique pattern of mineral deposits.  You also see a lever and some stone doors.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Obvious exits: west&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;gt;look chair&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This large stone chair probably weighs several tons, having been carved from a single huge slab of granite.  The arms and legs of the chair have been styled to resemble wild horses.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;gt;look table&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This low stone table is polished to a mirror finish.  The legs of the table have been carved to resemble wild horses.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind The Scenes==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind The Scenes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaron_Galarn&amp;diff=80056&amp;oldid=prev</id>
		<title>INIQUITY: behind the scenes: shantak / dragon / shadow valley</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaron_Galarn&amp;diff=80056&amp;oldid=prev"/>
		<updated>2016-06-23T05:00:32Z</updated>

		<summary type="html">&lt;p&gt;behind the scenes: shantak / dragon / shadow valley&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:00, 23 June 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Silver Valley story has a heavy basis in [http://www.hplovecraft.com/writings/texts/fiction/mo.aspx &quot;The Mound&quot;] by H.P. Lovecraft. Features include the spectral [[Night mare#Behind The Scenes|horses]] and [[Spectral miner|miners]], ominous herds, the unnatural immortality reflected in [[Muylari]], the [[Dust beetle|dust plains]], valleys, the [[Muylari#Behind The Scenes|serpent demon]] ([https://en.wikipedia.org/wiki/Wyrm &quot;wyrm&quot;]), partly phased mining equipment, headless body, the subterranean world, the eagle claws on the [[moaning spirit#Behind The Scenes|moaning spirits]], and the legend [[Night mare#Behind The Scenes|pieced together]] from tales by local villagers. This story includes a process of ascents and descents that open up into an underground realm with sky and an illimitable plain shrouded in a glowing mist, with the last person to be there scared off by the sounds of the spectral horse things. The steep descent to the plain was strikingly loud, like the game puzzle, because it was otherwise so extremely silent. This was actually a Spanish conquistador searching for legendary huge deposits of gold, whereas for us it was silver, creating the implication that the miners were seeking out mythical underground realms (akin to El Dorado) of silver which were actually based on the demonic legends of Silver Valley (though there &#039;&#039;were&#039;&#039; silver mines [[Third Era|later]] in the Seolfar Strake.) [http://www.hplovecraft.com/writings/texts/fiction/sot.aspx &quot;The Shadow out of Time&quot;] and [http://www.hplovecraft.com/writings/texts/fiction/cc.aspx &quot;The Call of Cthulhu&quot;] also matter. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Silver Valley story has a heavy basis in [http://www.hplovecraft.com/writings/texts/fiction/mo.aspx &quot;The Mound&quot;] by H.P. Lovecraft. Features include the spectral [[Night mare#Behind The Scenes|horses]] and [[Spectral miner|miners]], ominous herds, the unnatural immortality reflected in [[Muylari]], the [[Dust beetle|dust plains]], valleys, the [[Muylari#Behind The Scenes|serpent demon]] ([https://en.wikipedia.org/wiki/Wyrm &quot;wyrm&quot;]), partly phased mining equipment, headless body, the subterranean world, the eagle claws on the [[moaning spirit#Behind The Scenes|moaning spirits]], and the legend [[Night mare#Behind The Scenes|pieced together]] from tales by local villagers. This story includes a process of ascents and descents that open up into an underground realm with sky and an illimitable plain shrouded in a glowing mist, with the last person to be there scared off by the sounds of the spectral horse things. The steep descent to the plain was strikingly loud, like the game puzzle, because it was otherwise so extremely silent. This was actually a Spanish conquistador searching for legendary huge deposits of gold, whereas for us it was silver, creating the implication that the miners were seeking out mythical underground realms (akin to El Dorado) of silver which were actually based on the demonic legends of Silver Valley (though there &#039;&#039;were&#039;&#039; silver mines [[Third Era|later]] in the Seolfar Strake.) [http://www.hplovecraft.com/writings/texts/fiction/sot.aspx &quot;The Shadow out of Time&quot;] and [http://www.hplovecraft.com/writings/texts/fiction/cc.aspx &quot;The Call of Cthulhu&quot;] also matter. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&quot;The Mound&quot; had a [[Abdullahi Hazalred Faendryl#Behind The Scenes|phenomenon]] where time passed at [[Night mare#Other information|different rates]] compared to the surface world, which is also part of the [[isles of transfer]] phenomenon. The settlement of Velaskar was abandoned by the time [[Selias Jodame]] returned to it, which may reflect the [[Uthex Kathiasas|immortalized]] [[Moaning spirit#Behind The Scenes|Old One race]] of the story, where outlying areas of the underground world became abandoned as people were subsumed. (It is possible they were reduced to [[Moaning spirit#Behind The Scenes|chalk powder]] like the [[Spectral miner#Behind The Scenes|mine shaft]] as well, which would instead be an allusion to [http://www.hplovecraft.com/writings/texts/fiction/cs.aspx &quot;The Colour Out of Space&quot;], with the horror as a cross of [[Ghostly pooka#Behind The Scenes|&quot;the colour&quot;]] and [[Magru#Behind The Scenes|shoggoths]].) The buried alive motif may have been [[Night hound#Behind The Scenes|influenced]] by [http://www.gutenberg.org/files/932/932-h/932-h.htm &quot;The Fall of the House of Usher&quot;], with a slain [[Makiri#Behind The Scenes|dragon]] in a palace with silver floors, as well as auditory [[Spectral miner#Behind The Scenes|hallucinations]] and some [[Myklian#Behind The Scenes|other]] similarities. Since the word &quot;wyrm&quot; was used to describe the serpent&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; in the actual event&lt;/del&gt;, it is worth noting the Old English legends like Beowulf had them guarding [[Ghoul master#Behind The Scenes|burial mounds]], filled with ancient cursed treasure.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&quot;The Mound&quot; had a [[Abdullahi Hazalred Faendryl#Behind The Scenes|phenomenon]] where &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Night hound#Behind The Scenes|&lt;/ins&gt;time&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; passed at [[Night mare#Other information|different rates]] compared to the surface world, which is also part of the [[isles of transfer]] phenomenon. The settlement of Velaskar was abandoned by the time [[Selias Jodame]] returned to it, which may reflect the [[Uthex Kathiasas|immortalized]] [[Moaning spirit#Behind The Scenes|Old One race]] of the story, where outlying areas of the underground world became abandoned as people were subsumed. (It is possible they were reduced to [[Moaning spirit#Behind The Scenes|chalk powder]] like the [[Spectral miner#Behind The Scenes|mine shaft]] as well, which would instead be an allusion to [http://www.hplovecraft.com/writings/texts/fiction/cs.aspx &quot;The Colour Out of Space&quot;], with the horror as a cross of [[Ghostly pooka#Behind The Scenes|&quot;the colour&quot;]] and [[Magru#Behind The Scenes|shoggoths]].) The buried alive motif may have been [[Night hound#Behind The Scenes|influenced]] by [http://www.gutenberg.org/files/932/932-h/932-h.htm &quot;The Fall of the House of Usher&quot;], with a slain [[Makiri#Behind The Scenes|dragon]] in a palace with silver floors, as well as auditory [[Spectral miner#Behind The Scenes|hallucinations]] and some [[Myklian#Behind The Scenes|other]] similarities&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The exit of Shadow Valley is probably an allusion to the end of [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx &quot;The Dream-Quest of Unknown Kadath&quot;], where the quest seeker saves himself by leaping from a dragon-like shantak into the darkness to awaken from his dream&lt;/ins&gt;. Since the word &quot;wyrm&quot; was used to describe the serpent, it is worth noting the Old English legends like Beowulf had them guarding [[Ghoul master#Behind The Scenes|burial mounds]], filled with ancient cursed treasure.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Velaskar itself likely has some intentional linguistic significance, considering its apparent underlying ties with [[The Broken Lands]], which was heavily based on [[Magru#Behind The Scenes|numerous]] [[Lesser vruul#Behind The Scenes|language games]]. Vela is the Latin for &quot;sleeplessness&quot; and &quot;watcher&quot;, while &quot;watcher&quot; is the meaning of &quot;[[Muylari]]&quot; in the Elven language of [[Erlini]]. Likewise, the Demon Lords were [[Ordainer|Ordainers]], called &quot;Death Watchers&quot;. The most powerful one widely known to exist was [[Maleskari]]. The story also spelled it as &quot;Valaskar&quot;, where [https://en.wikipedia.org/wiki/Vala_(Vedic) &quot;Vala&quot;] is the cave enclosing a Vedic serpent demon, translated as slaying a dragon which liberated [[Night mare#Behind The Scenes|the blocked rivers]]. The story releases the sacred cows of the goddess [https://en.wikipedia.org/wiki/Ushas &quot;Ushas&quot;] (trapped by [https://en.wikipedia.org/wiki/Panis watcher demons]), conspicuously close to &quot;Usher&quot; and [[Utha|&quot;Utha&quot;]], who warded off evil. &quot;[https://en.wikipedia.org/wiki/Vala_(Middle-earth) Vala] skar&quot; is [https://en.wikipedia.org/wiki/V%C3%B6lva Old Norse] for [[Makiri#Behind The Scenes|&quot;prophet cutter&quot;]]. Jaron Galarn is also a play on words. Jaron is a [[Dybbuk|Hebrew]] word for shouting out praises to the lord, while &quot;gala&quot; means &quot;to expose&quot; and &quot;break out (in quarrel)&quot; (or Old French for &quot;rejoicing.&quot;)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Velaskar itself likely has some intentional linguistic significance, considering its apparent underlying ties with [[The Broken Lands]], which was heavily based on [[Magru#Behind The Scenes|numerous]] [[Lesser vruul#Behind The Scenes|language games]]. Vela is the Latin for &quot;sleeplessness&quot; and &quot;watcher&quot;, while &quot;watcher&quot; is the meaning of &quot;[[Muylari]]&quot; in the Elven language of [[Erlini]]. Likewise, the Demon Lords were [[Ordainer|Ordainers]], called &quot;Death Watchers&quot;. The most powerful one widely known to exist was [[Maleskari]]. The story also spelled it as &quot;Valaskar&quot;, where [https://en.wikipedia.org/wiki/Vala_(Vedic) &quot;Vala&quot;] is the cave enclosing a Vedic serpent demon, translated as slaying a dragon which liberated [[Night mare#Behind The Scenes|the blocked rivers]]. The story releases the sacred cows of the goddess [https://en.wikipedia.org/wiki/Ushas &quot;Ushas&quot;] (trapped by [https://en.wikipedia.org/wiki/Panis watcher demons]), conspicuously close to &quot;Usher&quot; and [[Utha|&quot;Utha&quot;]], who warded off evil. &quot;[https://en.wikipedia.org/wiki/Vala_(Middle-earth) Vala] skar&quot; is [https://en.wikipedia.org/wiki/V%C3%B6lva Old Norse] for [[Makiri#Behind The Scenes|&quot;prophet cutter&quot;]]. Jaron Galarn is also a play on words. Jaron is a [[Dybbuk|Hebrew]] word for shouting out praises to the lord, while &quot;gala&quot; means &quot;to expose&quot; and &quot;break out (in quarrel)&quot; (or Old French for &quot;rejoicing.&quot;)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaron_Galarn&amp;diff=79944&amp;oldid=prev</id>
		<title>INIQUITY: behind the scenes, the colour out of space</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaron_Galarn&amp;diff=79944&amp;oldid=prev"/>
		<updated>2016-06-14T05:25:35Z</updated>

		<summary type="html">&lt;p&gt;behind the scenes, the colour out of space&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:25, 14 June 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind The Scenes==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind The Scenes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Silver Valley story has a heavy basis in [http://www.hplovecraft.com/writings/texts/fiction/mo.aspx &quot;The Mound&quot;] by H.P. Lovecraft. Features include the spectral [[Night mare#Behind The Scenes|horses]] and [[Spectral miner|miners]], ominous herds, the unnatural immortality reflected in [[Muylari]], the [[Dust beetle|dust plains]], valleys, the [[Muylari#Behind The Scenes|serpent demon]] ([https://en.wikipedia.org/wiki/Wyrm &quot;wyrm&quot;]), partly phased mining equipment, headless body, the subterranean world, the eagle claws on the [[moaning spirit#Behind The Scenes|moaning spirits]], and the legend pieced together from tales by local villagers. This story includes a process of ascents and descents that open up into an underground realm with sky and an illimitable plain shrouded in a glowing mist, with the last person to be there scared off by the sounds of the spectral horse things. The steep descent to the plain was strikingly loud, like the game puzzle, because it was otherwise so extremely silent. This was actually a Spanish conquistador searching for legendary huge deposits of gold, whereas for us it was silver, creating the implication that the miners were seeking out mythical underground realms (akin to El Dorado) of silver which were actually based on the demonic legends of Silver Valley (though there &#039;&#039;were&#039;&#039; silver mines [[Third Era|later]] in the Seolfar Strake.) [http://www.hplovecraft.com/writings/texts/fiction/sot.aspx &quot;The Shadow out of Time&quot;] and [http://www.hplovecraft.com/writings/texts/fiction/cc.aspx &quot;The Call of Cthulhu&quot;] also matter. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Silver Valley story has a heavy basis in [http://www.hplovecraft.com/writings/texts/fiction/mo.aspx &quot;The Mound&quot;] by H.P. Lovecraft. Features include the spectral [[Night mare#Behind The Scenes|horses]] and [[Spectral miner|miners]], ominous herds, the unnatural immortality reflected in [[Muylari]], the [[Dust beetle|dust plains]], valleys, the [[Muylari#Behind The Scenes|serpent demon]] ([https://en.wikipedia.org/wiki/Wyrm &quot;wyrm&quot;]), partly phased mining equipment, headless body, the subterranean world, the eagle claws on the [[moaning spirit#Behind The Scenes|moaning spirits]], and the legend &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Night mare#Behind The Scenes|&lt;/ins&gt;pieced together&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; from tales by local villagers. This story includes a process of ascents and descents that open up into an underground realm with sky and an illimitable plain shrouded in a glowing mist, with the last person to be there scared off by the sounds of the spectral horse things. The steep descent to the plain was strikingly loud, like the game puzzle, because it was otherwise so extremely silent. This was actually a Spanish conquistador searching for legendary huge deposits of gold, whereas for us it was silver, creating the implication that the miners were seeking out mythical underground realms (akin to El Dorado) of silver which were actually based on the demonic legends of Silver Valley (though there &#039;&#039;were&#039;&#039; silver mines [[Third Era|later]] in the Seolfar Strake.) [http://www.hplovecraft.com/writings/texts/fiction/sot.aspx &quot;The Shadow out of Time&quot;] and [http://www.hplovecraft.com/writings/texts/fiction/cc.aspx &quot;The Call of Cthulhu&quot;] also matter. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&quot;The Mound&quot; had a [[Abdullahi Hazalred Faendryl#Behind The Scenes|phenomenon]] where time passed at [[Night mare#Other information|different rates]] compared to the surface world, which is also part of the [[isles of transfer]] phenomenon. The settlement of Velaskar was abandoned by the time [[Selias Jodame]] returned to it, which may reflect the [[Uthex Kathiasas|immortalized]] [[Moaning spirit#Behind The Scenes|Old One race]] of the story, where outlying areas of the underground world became abandoned as people were subsumed. The buried alive motif may have been [[Night hound#Behind The Scenes|influenced]] by [http://www.gutenberg.org/files/932/932-h/932-h.htm &quot;The Fall of the House of Usher&quot;], with a slain [[Makiri#Behind The Scenes|dragon]] in a palace with silver floors, as well as auditory [[Spectral miner#Behind The Scenes|hallucinations]] and some [[Myklian#Behind The Scenes|other]] similarities. Since the word &quot;wyrm&quot; was used to describe the serpent in the actual event, it is worth noting the Old English legends like Beowulf had them guarding [[Ghoul master#Behind The Scenes|burial mounds]], filled with ancient cursed treasure.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&quot;The Mound&quot; had a [[Abdullahi Hazalred Faendryl#Behind The Scenes|phenomenon]] where time passed at [[Night mare#Other information|different rates]] compared to the surface world, which is also part of the [[isles of transfer]] phenomenon. The settlement of Velaskar was abandoned by the time [[Selias Jodame]] returned to it, which may reflect the [[Uthex Kathiasas|immortalized]] [[Moaning spirit#Behind The Scenes|Old One race]] of the story, where outlying areas of the underground world became abandoned as people were subsumed.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; (It is possible they were reduced to [[Moaning spirit#Behind The Scenes|chalk powder]] like the [[Spectral miner#Behind The Scenes|mine shaft]] as well, which would instead be an allusion to [http://www.hplovecraft.com/writings/texts/fiction/cs.aspx &quot;The Colour Out of Space&quot;], with the horror as a cross of [[Ghostly pooka#Behind The Scenes|&quot;the colour&quot;]] and [[Magru#Behind The Scenes|shoggoths]].)&lt;/ins&gt; The buried alive motif may have been [[Night hound#Behind The Scenes|influenced]] by [http://www.gutenberg.org/files/932/932-h/932-h.htm &quot;The Fall of the House of Usher&quot;], with a slain [[Makiri#Behind The Scenes|dragon]] in a palace with silver floors, as well as auditory [[Spectral miner#Behind The Scenes|hallucinations]] and some [[Myklian#Behind The Scenes|other]] similarities. Since the word &quot;wyrm&quot; was used to describe the serpent in the actual event, it is worth noting the Old English legends like Beowulf had them guarding [[Ghoul master#Behind The Scenes|burial mounds]], filled with ancient cursed treasure.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Velaskar itself likely has some intentional linguistic significance, considering its apparent underlying ties with [[The Broken Lands]], which was heavily based on [[Magru#Behind The Scenes|numerous]] [[Lesser vruul#Behind The Scenes|language games]]. Vela is the Latin for &quot;sleeplessness&quot; and &quot;watcher&quot;, while &quot;watcher&quot; is the meaning of &quot;[[Muylari]]&quot; in the Elven language of [[Erlini]]. Likewise, the Demon Lords were [[Ordainer|Ordainers]] called &quot;Death Watchers&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/del&gt; most powerful one widely known to exist was [[Maleskari]]. The story also spelled it as &quot;Valaskar&quot;, where [https://en.wikipedia.org/wiki/Vala_(Vedic) &quot;Vala&quot;] is the cave enclosing a Vedic serpent demon, translated as slaying a dragon which liberated [[Night mare#Behind The Scenes|the blocked rivers]]. The story releases the sacred cows of the goddess [https://en.wikipedia.org/wiki/Ushas &quot;Ushas&quot;] (trapped by [https://en.wikipedia.org/wiki/Panis watcher demons]), conspicuously close to &quot;Usher&quot; and [[Utha|&quot;Utha&quot;]], who warded off evil. &quot;[https://en.wikipedia.org/wiki/Vala_(Middle-earth) Vala] skar&quot; is [https://en.wikipedia.org/wiki/V%C3%B6lva Old Norse] for [[Makiri#Behind The Scenes|&quot;prophet cutter&quot;]]. Jaron Galarn is also a play on words. Jaron is a [[Dybbuk|Hebrew]] word for shouting out praises to the lord, while &quot;gala&quot; means &quot;to expose&quot; and &quot;break out (in quarrel)&quot; (or Old French for &quot;rejoicing.&quot;)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Velaskar itself likely has some intentional linguistic significance, considering its apparent underlying ties with [[The Broken Lands]], which was heavily based on [[Magru#Behind The Scenes|numerous]] [[Lesser vruul#Behind The Scenes|language games]]. Vela is the Latin for &quot;sleeplessness&quot; and &quot;watcher&quot;, while &quot;watcher&quot; is the meaning of &quot;[[Muylari]]&quot; in the Elven language of [[Erlini]]. Likewise, the Demon Lords were [[Ordainer|Ordainers]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,&lt;/ins&gt; called &quot;Death Watchers&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/ins&gt; most powerful one widely known to exist was [[Maleskari]]. The story also spelled it as &quot;Valaskar&quot;, where [https://en.wikipedia.org/wiki/Vala_(Vedic) &quot;Vala&quot;] is the cave enclosing a Vedic serpent demon, translated as slaying a dragon which liberated [[Night mare#Behind The Scenes|the blocked rivers]]. The story releases the sacred cows of the goddess [https://en.wikipedia.org/wiki/Ushas &quot;Ushas&quot;] (trapped by [https://en.wikipedia.org/wiki/Panis watcher demons]), conspicuously close to &quot;Usher&quot; and [[Utha|&quot;Utha&quot;]], who warded off evil. &quot;[https://en.wikipedia.org/wiki/Vala_(Middle-earth) Vala] skar&quot; is [https://en.wikipedia.org/wiki/V%C3%B6lva Old Norse] for [[Makiri#Behind The Scenes|&quot;prophet cutter&quot;]]. Jaron Galarn is also a play on words. Jaron is a [[Dybbuk|Hebrew]] word for shouting out praises to the lord, while &quot;gala&quot; means &quot;to expose&quot; and &quot;break out (in quarrel)&quot; (or Old French for &quot;rejoicing.&quot;)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===See Also===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===See Also===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaron_Galarn&amp;diff=79903&amp;oldid=prev</id>
		<title>INIQUITY: internal link, Abdullahi Hazelred</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaron_Galarn&amp;diff=79903&amp;oldid=prev"/>
		<updated>2016-06-12T12:13:30Z</updated>

		<summary type="html">&lt;p&gt;internal link, Abdullahi Hazelred&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:13, 12 June 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Silver Valley story has a heavy basis in [http://www.hplovecraft.com/writings/texts/fiction/mo.aspx &quot;The Mound&quot;] by H.P. Lovecraft. Features include the spectral [[Night mare#Behind The Scenes|horses]] and [[Spectral miner|miners]], ominous herds, the unnatural immortality reflected in [[Muylari]], the [[Dust beetle|dust plains]], valleys, the [[Muylari#Behind The Scenes|serpent demon]] ([https://en.wikipedia.org/wiki/Wyrm &quot;wyrm&quot;]), partly phased mining equipment, headless body, the subterranean world, the eagle claws on the [[moaning spirit#Behind The Scenes|moaning spirits]], and the legend pieced together from tales by local villagers. This story includes a process of ascents and descents that open up into an underground realm with sky and an illimitable plain shrouded in a glowing mist, with the last person to be there scared off by the sounds of the spectral horse things. The steep descent to the plain was strikingly loud, like the game puzzle, because it was otherwise so extremely silent. This was actually a Spanish conquistador searching for legendary huge deposits of gold, whereas for us it was silver, creating the implication that the miners were seeking out mythical underground realms (akin to El Dorado) of silver which were actually based on the demonic legends of Silver Valley (though there &#039;&#039;were&#039;&#039; silver mines [[Third Era|later]] in the Seolfar Strake.) [http://www.hplovecraft.com/writings/texts/fiction/sot.aspx &quot;The Shadow out of Time&quot;] and [http://www.hplovecraft.com/writings/texts/fiction/cc.aspx &quot;The Call of Cthulhu&quot;] also matter. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Silver Valley story has a heavy basis in [http://www.hplovecraft.com/writings/texts/fiction/mo.aspx &quot;The Mound&quot;] by H.P. Lovecraft. Features include the spectral [[Night mare#Behind The Scenes|horses]] and [[Spectral miner|miners]], ominous herds, the unnatural immortality reflected in [[Muylari]], the [[Dust beetle|dust plains]], valleys, the [[Muylari#Behind The Scenes|serpent demon]] ([https://en.wikipedia.org/wiki/Wyrm &quot;wyrm&quot;]), partly phased mining equipment, headless body, the subterranean world, the eagle claws on the [[moaning spirit#Behind The Scenes|moaning spirits]], and the legend pieced together from tales by local villagers. This story includes a process of ascents and descents that open up into an underground realm with sky and an illimitable plain shrouded in a glowing mist, with the last person to be there scared off by the sounds of the spectral horse things. The steep descent to the plain was strikingly loud, like the game puzzle, because it was otherwise so extremely silent. This was actually a Spanish conquistador searching for legendary huge deposits of gold, whereas for us it was silver, creating the implication that the miners were seeking out mythical underground realms (akin to El Dorado) of silver which were actually based on the demonic legends of Silver Valley (though there &#039;&#039;were&#039;&#039; silver mines [[Third Era|later]] in the Seolfar Strake.) [http://www.hplovecraft.com/writings/texts/fiction/sot.aspx &quot;The Shadow out of Time&quot;] and [http://www.hplovecraft.com/writings/texts/fiction/cc.aspx &quot;The Call of Cthulhu&quot;] also matter. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&quot;The Mound&quot; had a phenomenon where time passed at [[Night mare#Other information|different rates]] compared to the surface world, which is also part of the [[isles of transfer]] phenomenon. The settlement of Velaskar was abandoned by the time [[Selias Jodame]] returned to it, which may reflect the [[Uthex Kathiasas|immortalized]] [[Moaning spirit#Behind The Scenes|Old One race]] of the story, where outlying areas of the underground world became abandoned as people were subsumed. The buried alive motif may have been [[Night hound#Behind The Scenes|influenced]] by [http://www.gutenberg.org/files/932/932-h/932-h.htm &quot;The Fall of the House of Usher&quot;], with a slain [[Makiri#Behind The Scenes|dragon]] in a palace with silver floors, as well as auditory [[Spectral miner#Behind The Scenes|hallucinations]] and some [[Myklian#Behind The Scenes|other]] similarities. Since the word &quot;wyrm&quot; was used to describe the serpent in the actual event, it is worth noting the Old English legends like Beowulf had them guarding [[Ghoul master#Behind The Scenes|burial mounds]], filled with ancient cursed treasure.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&quot;The Mound&quot; had a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Abdullahi Hazalred Faendryl#Behind The Scenes|&lt;/ins&gt;phenomenon&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; where time passed at [[Night mare#Other information|different rates]] compared to the surface world, which is also part of the [[isles of transfer]] phenomenon. The settlement of Velaskar was abandoned by the time [[Selias Jodame]] returned to it, which may reflect the [[Uthex Kathiasas|immortalized]] [[Moaning spirit#Behind The Scenes|Old One race]] of the story, where outlying areas of the underground world became abandoned as people were subsumed. The buried alive motif may have been [[Night hound#Behind The Scenes|influenced]] by [http://www.gutenberg.org/files/932/932-h/932-h.htm &quot;The Fall of the House of Usher&quot;], with a slain [[Makiri#Behind The Scenes|dragon]] in a palace with silver floors, as well as auditory [[Spectral miner#Behind The Scenes|hallucinations]] and some [[Myklian#Behind The Scenes|other]] similarities. Since the word &quot;wyrm&quot; was used to describe the serpent in the actual event, it is worth noting the Old English legends like Beowulf had them guarding [[Ghoul master#Behind The Scenes|burial mounds]], filled with ancient cursed treasure.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Velaskar itself likely has some intentional linguistic significance, considering its apparent underlying ties with [[The Broken Lands]], which was heavily based on [[Magru#Behind The Scenes|numerous]] [[Lesser vruul#Behind The Scenes|language games]]. Vela is the Latin for &quot;sleeplessness&quot; and &quot;watcher&quot;, while &quot;watcher&quot; is the meaning of &quot;[[Muylari]]&quot; in the Elven language of [[Erlini]]. Likewise, the Demon Lords were [[Ordainer|Ordainers]] called &quot;Death Watchers&quot;, the most powerful one widely known to exist was [[Maleskari]]. The story also spelled it as &quot;Valaskar&quot;, where [https://en.wikipedia.org/wiki/Vala_(Vedic) &quot;Vala&quot;] is the cave enclosing a Vedic serpent demon, translated as slaying a dragon which liberated [[Night mare#Behind The Scenes|the blocked rivers]]. The story releases the sacred cows of the goddess [https://en.wikipedia.org/wiki/Ushas &quot;Ushas&quot;] (trapped by [https://en.wikipedia.org/wiki/Panis watcher demons]), conspicuously close to &quot;Usher&quot; and [[Utha|&quot;Utha&quot;]], who warded off evil. &quot;[https://en.wikipedia.org/wiki/Vala_(Middle-earth) Vala] skar&quot; is [https://en.wikipedia.org/wiki/V%C3%B6lva Old Norse] for [[Makiri#Behind The Scenes|&quot;prophet cutter&quot;]]. Jaron Galarn is also a play on words. Jaron is a [[Dybbuk|Hebrew]] word for shouting out praises to the lord, while &quot;gala&quot; means &quot;to expose&quot; and &quot;break out (in quarrel)&quot; (or Old French for &quot;rejoicing.&quot;)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Velaskar itself likely has some intentional linguistic significance, considering its apparent underlying ties with [[The Broken Lands]], which was heavily based on [[Magru#Behind The Scenes|numerous]] [[Lesser vruul#Behind The Scenes|language games]]. Vela is the Latin for &quot;sleeplessness&quot; and &quot;watcher&quot;, while &quot;watcher&quot; is the meaning of &quot;[[Muylari]]&quot; in the Elven language of [[Erlini]]. Likewise, the Demon Lords were [[Ordainer|Ordainers]] called &quot;Death Watchers&quot;, the most powerful one widely known to exist was [[Maleskari]]. The story also spelled it as &quot;Valaskar&quot;, where [https://en.wikipedia.org/wiki/Vala_(Vedic) &quot;Vala&quot;] is the cave enclosing a Vedic serpent demon, translated as slaying a dragon which liberated [[Night mare#Behind The Scenes|the blocked rivers]]. The story releases the sacred cows of the goddess [https://en.wikipedia.org/wiki/Ushas &quot;Ushas&quot;] (trapped by [https://en.wikipedia.org/wiki/Panis watcher demons]), conspicuously close to &quot;Usher&quot; and [[Utha|&quot;Utha&quot;]], who warded off evil. &quot;[https://en.wikipedia.org/wiki/Vala_(Middle-earth) Vala] skar&quot; is [https://en.wikipedia.org/wiki/V%C3%B6lva Old Norse] for [[Makiri#Behind The Scenes|&quot;prophet cutter&quot;]]. Jaron Galarn is also a play on words. Jaron is a [[Dybbuk|Hebrew]] word for shouting out praises to the lord, while &quot;gala&quot; means &quot;to expose&quot; and &quot;break out (in quarrel)&quot; (or Old French for &quot;rejoicing.&quot;)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;

&lt;!-- diff cache key gswiki:diff:wikidiff2:1.12:old-79902:rev-79903:1.13.0 --&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Jaron_Galarn&amp;diff=79902&amp;oldid=prev</id>
		<title>INIQUITY: internal link to log of shadow valley temporal distortion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Jaron_Galarn&amp;diff=79902&amp;oldid=prev"/>
		<updated>2016-06-12T12:10:14Z</updated>

		<summary type="html">&lt;p&gt;internal link to log of shadow valley temporal distortion&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:10, 12 June 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Silver Valley story has a heavy basis in [http://www.hplovecraft.com/writings/texts/fiction/mo.aspx &quot;The Mound&quot;] by H.P. Lovecraft. Features include the spectral [[Night mare#Behind The Scenes|horses]] and [[Spectral miner|miners]], ominous herds, the unnatural immortality reflected in [[Muylari]], the [[Dust beetle|dust plains]], valleys, the [[Muylari#Behind The Scenes|serpent demon]] ([https://en.wikipedia.org/wiki/Wyrm &quot;wyrm&quot;]), partly phased mining equipment, headless body, the subterranean world, the eagle claws on the [[moaning spirit#Behind The Scenes|moaning spirits]], and the legend pieced together from tales by local villagers. This story includes a process of ascents and descents that open up into an underground realm with sky and an illimitable plain shrouded in a glowing mist, with the last person to be there scared off by the sounds of the spectral horse things. The steep descent to the plain was strikingly loud, like the game puzzle, because it was otherwise so extremely silent. This was actually a Spanish conquistador searching for legendary huge deposits of gold, whereas for us it was silver, creating the implication that the miners were seeking out mythical underground realms (akin to El Dorado) of silver which were actually based on the demonic legends of Silver Valley (though there &#039;&#039;were&#039;&#039; silver mines [[Third Era|later]] in the Seolfar Strake.) [http://www.hplovecraft.com/writings/texts/fiction/sot.aspx &quot;The Shadow out of Time&quot;] and [http://www.hplovecraft.com/writings/texts/fiction/cc.aspx &quot;The Call of Cthulhu&quot;] also matter. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Silver Valley story has a heavy basis in [http://www.hplovecraft.com/writings/texts/fiction/mo.aspx &quot;The Mound&quot;] by H.P. Lovecraft. Features include the spectral [[Night mare#Behind The Scenes|horses]] and [[Spectral miner|miners]], ominous herds, the unnatural immortality reflected in [[Muylari]], the [[Dust beetle|dust plains]], valleys, the [[Muylari#Behind The Scenes|serpent demon]] ([https://en.wikipedia.org/wiki/Wyrm &quot;wyrm&quot;]), partly phased mining equipment, headless body, the subterranean world, the eagle claws on the [[moaning spirit#Behind The Scenes|moaning spirits]], and the legend pieced together from tales by local villagers. This story includes a process of ascents and descents that open up into an underground realm with sky and an illimitable plain shrouded in a glowing mist, with the last person to be there scared off by the sounds of the spectral horse things. The steep descent to the plain was strikingly loud, like the game puzzle, because it was otherwise so extremely silent. This was actually a Spanish conquistador searching for legendary huge deposits of gold, whereas for us it was silver, creating the implication that the miners were seeking out mythical underground realms (akin to El Dorado) of silver which were actually based on the demonic legends of Silver Valley (though there &#039;&#039;were&#039;&#039; silver mines [[Third Era|later]] in the Seolfar Strake.) [http://www.hplovecraft.com/writings/texts/fiction/sot.aspx &quot;The Shadow out of Time&quot;] and [http://www.hplovecraft.com/writings/texts/fiction/cc.aspx &quot;The Call of Cthulhu&quot;] also matter. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&quot;The Mound&quot; had a phenomenon where time passed at different rates compared to the surface world, which is also part of the [[isles of transfer]] phenomenon. The settlement of Velaskar was abandoned by the time [[Selias Jodame]] returned to it, which may reflect the [[Uthex Kathiasas|immortalized]] [[Moaning spirit#Behind The Scenes|Old One race]] of the story, where outlying areas of the underground world became abandoned as people were subsumed. The buried alive motif may have been [[Night hound#Behind The Scenes|influenced]] by [http://www.gutenberg.org/files/932/932-h/932-h.htm &quot;The Fall of the House of Usher&quot;], with a slain [[Makiri#Behind The Scenes|dragon]] in a palace with silver floors, as well as auditory [[Spectral miner#Behind The Scenes|hallucinations]] and some [[Myklian#Behind The Scenes|other]] similarities. Since the word &quot;wyrm&quot; was used to describe the serpent in the actual event, it is worth noting the Old English legends like Beowulf had them guarding [[Ghoul master#Behind The Scenes|burial mounds]], filled with ancient cursed treasure.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&quot;The Mound&quot; had a phenomenon where time passed at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Night mare#Other information|&lt;/ins&gt;different rates&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; compared to the surface world, which is also part of the [[isles of transfer]] phenomenon. The settlement of Velaskar was abandoned by the time [[Selias Jodame]] returned to it, which may reflect the [[Uthex Kathiasas|immortalized]] [[Moaning spirit#Behind The Scenes|Old One race]] of the story, where outlying areas of the underground world became abandoned as people were subsumed. The buried alive motif may have been [[Night hound#Behind The Scenes|influenced]] by [http://www.gutenberg.org/files/932/932-h/932-h.htm &quot;The Fall of the House of Usher&quot;], with a slain [[Makiri#Behind The Scenes|dragon]] in a palace with silver floors, as well as auditory [[Spectral miner#Behind The Scenes|hallucinations]] and some [[Myklian#Behind The Scenes|other]] similarities. Since the word &quot;wyrm&quot; was used to describe the serpent in the actual event, it is worth noting the Old English legends like Beowulf had them guarding [[Ghoul master#Behind The Scenes|burial mounds]], filled with ancient cursed treasure.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Velaskar itself likely has some intentional linguistic significance, considering its apparent underlying ties with [[The Broken Lands]], which was heavily based on [[Magru#Behind The Scenes|numerous]] [[Lesser vruul#Behind The Scenes|language games]]. Vela is the Latin for &quot;sleeplessness&quot; and &quot;watcher&quot;, while &quot;watcher&quot; is the meaning of &quot;[[Muylari]]&quot; in the Elven language of [[Erlini]]. Likewise, the Demon Lords were [[Ordainer|Ordainers]] called &quot;Death Watchers&quot;, the most powerful one widely known to exist was [[Maleskari]]. The story also spelled it as &quot;Valaskar&quot;, where [https://en.wikipedia.org/wiki/Vala_(Vedic) &quot;Vala&quot;] is the cave enclosing a Vedic serpent demon, translated as slaying a dragon which liberated [[Night mare#Behind The Scenes|the blocked rivers]]. The story releases the sacred cows of the goddess [https://en.wikipedia.org/wiki/Ushas &quot;Ushas&quot;] (trapped by [https://en.wikipedia.org/wiki/Panis watcher demons]), conspicuously close to &quot;Usher&quot; and [[Utha|&quot;Utha&quot;]], who warded off evil. &quot;[https://en.wikipedia.org/wiki/Vala_(Middle-earth) Vala] skar&quot; is [https://en.wikipedia.org/wiki/V%C3%B6lva Old Norse] for [[Makiri#Behind The Scenes|&quot;prophet cutter&quot;]]. Jaron Galarn is also a play on words. Jaron is a [[Dybbuk|Hebrew]] word for shouting out praises to the lord, while &quot;gala&quot; means &quot;to expose&quot; and &quot;break out (in quarrel)&quot; (or Old French for &quot;rejoicing.&quot;)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Velaskar itself likely has some intentional linguistic significance, considering its apparent underlying ties with [[The Broken Lands]], which was heavily based on [[Magru#Behind The Scenes|numerous]] [[Lesser vruul#Behind The Scenes|language games]]. Vela is the Latin for &quot;sleeplessness&quot; and &quot;watcher&quot;, while &quot;watcher&quot; is the meaning of &quot;[[Muylari]]&quot; in the Elven language of [[Erlini]]. Likewise, the Demon Lords were [[Ordainer|Ordainers]] called &quot;Death Watchers&quot;, the most powerful one widely known to exist was [[Maleskari]]. The story also spelled it as &quot;Valaskar&quot;, where [https://en.wikipedia.org/wiki/Vala_(Vedic) &quot;Vala&quot;] is the cave enclosing a Vedic serpent demon, translated as slaying a dragon which liberated [[Night mare#Behind The Scenes|the blocked rivers]]. The story releases the sacred cows of the goddess [https://en.wikipedia.org/wiki/Ushas &quot;Ushas&quot;] (trapped by [https://en.wikipedia.org/wiki/Panis watcher demons]), conspicuously close to &quot;Usher&quot; and [[Utha|&quot;Utha&quot;]], who warded off evil. &quot;[https://en.wikipedia.org/wiki/Vala_(Middle-earth) Vala] skar&quot; is [https://en.wikipedia.org/wiki/V%C3%B6lva Old Norse] for [[Makiri#Behind The Scenes|&quot;prophet cutter&quot;]]. Jaron Galarn is also a play on words. Jaron is a [[Dybbuk|Hebrew]] word for shouting out praises to the lord, while &quot;gala&quot; means &quot;to expose&quot; and &quot;break out (in quarrel)&quot; (or Old French for &quot;rejoicing.&quot;)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
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