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	<title>Kelfour&#039;s Landing - Revision history</title>
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	<updated>2026-04-03T18:16:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Kelfour%27s_Landing&amp;diff=129029&amp;oldid=prev</id>
		<title>INIQUITY: add banner, re-word paragraphs</title>
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		<updated>2020-03-08T01:03:41Z</updated>

		<summary type="html">&lt;p&gt;add banner, re-word paragraphs&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:03, 7 March 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{ICE}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;a class=&quot;mw-diff-movedpara-left&quot; title=&quot;Paragraph was moved. Click to jump to new location.&quot; href=&quot;#movedpara_2_1_rhs&quot;&gt;&amp;#x26AB;&lt;/a&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;a name=&quot;movedpara_1_0_lhs&quot;&gt;&lt;/a&gt;&#039;&#039;&#039;Kelfour&#039;s Landing&#039;&#039;&#039; was the original name of [[Wehnimer&#039;s Landing]] in the [[ICE age|I.C.E. Age]], which was founded by the trapper Rame Kelfour in 6025 [[Third Era]] of the [[Shadow World]] history. It was only twenty-five years old relative to the present&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; date&lt;/del&gt; of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world&lt;/del&gt; setting, making the settlement a small boomtown which had not yet discovered the ruins of [[High Plateau|Quellburn]]. Since the destruction of [[Quellbourne]] &#039;&#039;([[Seoltang]]: &quot;Freezing Land&quot;)&#039;&#039; by the sorcerer [[Zenon]] and [[The Iron Wind]] two centuries prior, the surrounding region of what is now called [[Darkstone Bay]] was little more than the ruins of plundered villages. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thus, there was much fortune to be made by the adventurous, in spite of the close proximity of trolls and the [[Krol]].&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;a class=&quot;mw-diff-movedpara-right&quot; title=&quot;Paragraph was moved. Click to jump to old location.&quot; href=&quot;#movedpara_1_0_lhs&quot;&gt;&amp;#x26AB;&lt;/a&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;a name=&quot;movedpara_2_1_rhs&quot;&gt;&lt;/a&gt;&#039;&#039;&#039;Kelfour&#039;s Landing&#039;&#039;&#039; was the original name of [[Wehnimer&#039;s Landing]] in the [[ICE age|I.C.E. Age]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; of GemStone III&lt;/ins&gt;, which was founded by the trapper Rame Kelfour in 6025 [[Third Era]] of the [[Shadow World]] history. It was only twenty-five years old relative to the present of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shadow World&lt;/ins&gt; setting, making the settlement a small boomtown which had not yet discovered the ruins of [[High Plateau|Quellburn]]. Since the destruction of [[Quellbourne]] &#039;&#039;([[Seoltang]]: &quot;Freezing Land&quot;)&#039;&#039; by the sorcerer [[Zenon]] and [[The Iron Wind]] two centuries prior, the surrounding region of what is now called [[Darkstone Bay]] was little more than the ruins of plundered villages. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Kelfour&#039;s Landing has an established layout on a map inset of Quellbourne (1989) source book. Many of the town buildings and NPCs come from this material. The street names were not defined in the book and were made arbitrarily using terminology from the setting such as &quot;[[ICE materials#Eog|eog]]&quot; or &quot;[[Andraax]]&quot;. Following the end of the I.C.E. Age these street names were changed to be named after former player characters.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Founding===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Founding===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The striped veercat (striped voalcat/[[mountain snowcat]]) had become scarce in the surrounding regions of [[Lorgalis|Xa&#039;ar]] and [[Kharuugh|Saralis]], leading the hunter Rame Kelfour to search for it in the unexplored [[Kaldsfang]] ([[Upper Trollfang|Trollfang]]/[[Dragonsfang]]) mountains. With the discovery of the vast raw resources which had not been exploited in hundreds of years, Rame spread the tale of the wondrous land which led to an influx of travelers. Most settlers were rustic types such as miners, fishermen, and lumberjacks. However, there were also merchants and craftsmen, as well as adventurers seeking out old ruins. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rame Kelfour himself was buried in the most notorious such place, the wicked [[The Graveyard|necropolis]] left over from a much earlier [[The Dark Path|theocracy]].&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The striped veercat (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modern: &lt;/ins&gt;striped voalcat/[[mountain snowcat]]) had become scarce in the surrounding regions of [[Lorgalis|Xa&#039;ar]] and [[Kharuugh|Saralis]], leading the hunter Rame Kelfour to search for it in the unexplored [[Kaldsfang]] (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modern: &lt;/ins&gt;[[Upper Trollfang|Trollfang]]/[[Dragonsfang]]) mountains. With the discovery of the vast raw resources which had not been exploited in hundreds of years, Rame spread the tale of the wondrous land which led to an influx of travelers. Most settlers were rustic types such as miners, fishermen, and lumberjacks. However, there were also merchants and craftsmen, as well as adventurers seeking out old ruins. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rame Kelfour himself was buried in the most notorious such place, the wicked [[The Graveyard|necropolis]] left over from a much earlier [[The Dark Path|theocracy]]. This is specific to GemStone III and was established near the end of the I.C.E. Age in an Order of Vult (Modern: [[Order of Voln]]) step. It plays into the line near the end of &quot;[[The Legend of the Necropolis of Etrevion]]&quot; stating that the graveyard is sometimes used by unsavory locals.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Politics===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Politics===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Kelfour&#039;s Landing has a mayor who makes strictly non-controversial decisions, signified by a badge of office in the form of a striped veercat vest. The citizens will meet whenever they wish to vote for a replacement if the mayor takes his job too seriously. What the mayor really does is act as a town judge along with a few random guild chiefs, with mayor having two votes and the chiefs having one each. Ties work out in the mayor&#039;s favor. It was not implemented that way in [[GemStone]] III&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. However, the punishment of criminals is largely similar with the source material, including fines, the stocks, and public flogging&lt;/del&gt;. The town &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;execute&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;convicted&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of severe&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crimes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cast&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adrift&lt;/del&gt; in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;raft,&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;banishing&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them to the northern edge of the Bay. The counter-clockwise current of the Bay would naturally bring them up to the&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;north&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Kelfour&#039;s Landing has a mayor who makes strictly non-controversial decisions, signified by a badge of office in the form of a striped veercat vest. The citizens will meet whenever they wish to vote for a replacement if the mayor takes his job too seriously. What the mayor really does is act as a town judge along with a few random guild chiefs, with mayor having two votes and the chiefs having one each. Ties work out in the mayor&#039;s favor. It was not implemented that way in [[GemStone]] III. The town &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;judge&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Renpaw]]&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mayor&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;represented&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decisions&lt;/ins&gt; in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;office&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Moot&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hall&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, the punishment of criminals is largely similar with the source material, including fines, the stocks, and public flogging. The town does not execute those convicted of severe crimes, but will cast them adrift in a raft, banishing them to the northern edge of the Bay. The counter-clockwise current of the Bay would naturally bring them up to the north, where they might get stuck with the Destroyers of [[Shaaljin|Galtoth]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Citizenship was also different in that it was necessary to own land within town. Citizens would be allowed to speak at town meetings, be exempt from gate tolls, and could rent space at [[Moot Hall]]. However, they were all required to serve a few days in the militia each month, unless they met one of a few exceptions. There were many religions including small sects, such as the [[Shaaljin]] or Mother Goddess, with few able to afford their own worship spaces. The Temple &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;used&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;death&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rituals&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;did&lt;/del&gt; not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;appear&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on&lt;/del&gt; the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map,&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there&lt;/del&gt; was nothing of note in that location. The [[Purgatory|deeds]] theology of Eissa ([[Lorminstra]]) was unique to [[GemStone]] III.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Citizenship was also different in that it was necessary to own land within town. Citizens would be allowed to speak at town meetings, be exempt from gate tolls, and could rent space at [[Moot Hall]]. However, they were all required to serve a few days in the militia each month, unless they met one of a few exceptions. There were many religions including small sects, such as the [[Shaaljin]] or Mother Goddess, with few able to afford their own worship spaces. The Temple &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;called Erebor Square does&lt;/ins&gt; not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exist&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in&lt;/ins&gt; the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Quellbourne&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;source&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;book. There&lt;/ins&gt; was nothing of note in that location&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; on the original map, so religions rented space for services in Moot Hall&lt;/ins&gt;. The [[Purgatory|deeds]] theology of Eissa (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modern: &lt;/ins&gt;[[Lorminstra]]) was unique to [[GemStone]] III&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; and does not appear to come from supplementary [[Rolemaster]] material&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Surrounding Context===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Surrounding Context===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While Rame Kelfour was undoubtedly aware he had settled near an [[Krol|Ice Kral]] war camp, he would have been ignorant of the surrounding political context. He was not aware of the history of the area even a few centuries prior, or else he would not have felt he was discovering a new land. The region was not wholly abandoned after the fall of Quellburn &#039;&#039;([[Seoltang]]: &quot;Freezing Creek&quot;)&#039;&#039;, as testified by the&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; continued&lt;/del&gt; existence of the [[Seoltang]] language and the populations of the [[Shards|Blue Forest]]. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Most&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;importantly&lt;/del&gt;, the town was set at the crossroads of a geopolitical intrigue between dark conquerors, who&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; all&lt;/del&gt; wished to use the area as a staging ground for invading Saralis beyond the [[Zeltoph|southern foothills]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While Rame Kelfour was undoubtedly aware he had settled near an [[Krol|Ice Kral]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; (Modern: [[Krolvin]])&lt;/ins&gt; war camp, he would have been ignorant of the surrounding political context. He was not aware of the history of the area even a few centuries prior, or else he would not have felt he was discovering a new land. The region was not wholly abandoned after the fall of Quellburn &#039;&#039;([[Seoltang]]: &quot;Freezing Creek&quot;)&#039;&#039;, as testified by the existence of&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; the word parts in&lt;/ins&gt; the [[Seoltang]] language&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, as well as the Gnolls of Stonehold (Modern: [[Cavernhold]])&lt;/ins&gt; and the populations of the [[Shards|Blue Forest]]. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;principle&lt;/ins&gt;, the town was set at the crossroads of a geopolitical intrigue between dark conquerors, who wished to use the area as a staging ground for invading Saralis beyond the [[Zeltoph|southern foothills]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The extent this actually matters in practice is dubious&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Lorgalis]] was preparing to invade from Xa&#039;ar in the west as he [[Kharuugh|did]] in the [[Wars of Dominion]] in the [[Second Era]], while the [[Iron Wind]] was subverting him for their own invasion in league with the [[Dragonlord]] Oran Jatar. Their recent [[Ditmar&#039;s Tale|alliance]] with the local Kral was GemStone III specific lore, related to the original backstory of the [[Council of Light]]. Likewise, the White Dragon&#039;s brother Sulthon Ni&#039;shaang was planning on invading from the east, through what we call [[Danjirland]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Lorgalis]] was preparing to invade from Xa&#039;ar in the west as he [[Kharuugh|did]] in the [[Wars of Dominion]] in the [[Second Era]], while the [[Iron Wind]] was subverting him for their own invasion in league with the [[Dragonlord]] Oran Jatar. Their recent [[Ditmar&#039;s Tale|alliance]] with the local Kral was GemStone III specific lore, related to the original backstory of the [[Council of Light]]. Likewise, the White Dragon&#039;s brother Sulthon Ni&#039;shaang was planning on invading from the east, through&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; the Blue Forest into&lt;/ins&gt; what we call [[Danjirland]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. This is mentioned in the [[List of newsletters|Kelfour&#039;s Editions]] but there is no indication these major setting plotlines were actually pursued&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Climate==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Climate==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The climate was colder than generally taken to be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the modern form of&lt;/del&gt; [[Wehnimer&#039;s Landing]]. Most of the year the temperatures were near freezing, with the coldest months being the summer and winter, with the fall being the only truly warm period. It was warmer than it should have been for its latitude due to the current of the Bay, which would begin in the fall and taper off in the spring. These were mild temperature ranges between around 20 to 80 degrees. The wayward currents were exceptionally treacherous, including the [[bellacorn|sea monsters]], making the Bay dangerous to sail without a [[Navigator]]. Only the foolish would attempt it, or the equally dangerous, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as&lt;/del&gt; the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kral&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or&lt;/del&gt; [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kestrel&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Etrevion&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The climate&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; of Kelfour&#039;s Landing&lt;/ins&gt; was colder than&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; it is&lt;/ins&gt; generally taken to be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for&lt;/ins&gt; [[Wehnimer&#039;s Landing]]. Most of the year the temperatures were near freezing, with the coldest months being the summer and winter, with the fall being the only truly warm period. It was warmer than it should have been for its latitude due to the current of the Bay, which would begin in the fall and taper off in the spring. These were mild temperature ranges between around 20 to 80 degrees. The wayward currents were exceptionally treacherous, including the [[bellacorn|sea monsters]], making the Bay dangerous to sail without a [[Navigator]]. Only the foolish would attempt it, or the equally dangerous&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. With the unusually warm water opposite the seasons&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was heavy fog for most months, and perpetual mist in&lt;/ins&gt; the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;northern&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reaches. This is still seen in room descriptions. It was called the&lt;/ins&gt; [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;curious mystic|Land of Silver Mist&lt;/ins&gt;]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, owing to [[Darkstone Bay|Claedesbrim Bay]] &#039;&#039;([[Seoltang]]: &quot;Foggy Edge of Sea&quot;)&#039;&#039;. With little rainfall and arid conditions, the land was mostly unsuitable for farming&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In contrast, the High Plateau and [[Lysierian Hills|Seolfar Strake]] &#039;&#039;([[Seoltang]]: &quot;Journey To Strike Silver&quot;)&#039;&#039; were significantly cooler, but with harsher fluctuations. It is perhaps the reason the water in [[The Monastery]] is painfully ice cold year round, consistent with the temperature profile for the location. The High Plateau would be hot in the summer while the north and south sides of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/del&gt; Bay were cold. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With the unusually warm water opposite the seasons, there was heavy fog for most months, and perpetual mist in the northern reaches. It was called the [[A curious mystic|Land of Silver Mist]], owing to [[Darkstone Bay|Claedesbrim Bay]] &#039;&#039;([[Seoltang]]: &quot;Foggy Edge of Sea&quot;)&#039;&#039;. With little rainfall and arid conditions, the land was mostly unsuitable for farming.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In contrast, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;High Plateau&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; and [[Lysierian Hills|Seolfar Strake]] &#039;&#039;([[Seoltang]]: &quot;Journey To Strike Silver&quot;)&#039;&#039; were significantly cooler, but with harsher fluctuations. It is perhaps the reason the water in [[The Monastery]] is painfully ice cold year round, consistent with the temperature profile for the location. The High Plateau would be hot in the summer&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; (but cold at night)&lt;/ins&gt; while the north and south sides of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Claedesbrim&lt;/ins&gt; Bay were cold. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mountains were volcanic but mostly dormant. The blanket of fog and mist with the seasonal regularity of conditions allowed the whole southern side to be covered in forests. It was adjacent to the [[Shards|Black Forest of Dir]] beyond the [[Spider Temple]], as well, which was a dark forest with its own malevolent history. There were silver mines in the north, which was reflected in the [[A Popular History of Shadow Valley|Silver Valley]] story. These wild equine populations were not based on the source books.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Kaldsfang&lt;/ins&gt; mountains were volcanic but mostly dormant&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. In later Shadow World lore they led down into the demonic Ash Lairs, but this was not established yet when GemStone was using the setting&lt;/ins&gt;. The blanket of fog and mist with the seasonal regularity of conditions allowed the whole southern side to be covered in forests. It was adjacent to the [[Shards|Black Forest of Dir]] beyond the [[Spider Temple]], as well, which was a dark forest with its own malevolent history. There were silver mines in the north, which was reflected in the [[A Popular History of Shadow Valley|Silver Valley]] story. These wild equine populations were not based on the source books.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind the Scenes==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind the Scenes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &quot;striped voalcat&quot; or &quot;snowcat&quot; vest still appears in the game to signify the mayor of the Landing, both in the [[Raging Thrak|Raging Thrak Inn]] as well as worn by a murdered corpse below [[Moot Hall]]. This was apparently an assassination by the [[Council of Light]] to install their own mayor in preparation for a future invasion. There was a nod to this point in a modern storyline where the mayor was hunting for secret societies, leading to his death for betraying his oath and ultimately causing their lair to be destroyed in retaliation by law enforcement. The seeming contradiction of [[Rone Wehnimer]] being buried in the Graveyard &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;explained&lt;/del&gt; by the fact that the [[Deepholt]] story does not apply to Rame Kelfour.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &quot;striped voalcat&quot; or &quot;snowcat&quot; vest still appears in the game to signify the mayor of the Landing, both in the [[Raging Thrak|Raging Thrak Inn]] as well as worn by a murdered corpse below [[Moot Hall]]. This was apparently an assassination by the [[Council of Light]] to install their own mayor in preparation for a future invasion. There was a nod to this point in a modern storyline where the mayor was hunting for secret societies, leading to his death for betraying his oath and ultimately causing their lair to be destroyed in retaliation by law enforcement&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. This led to the destruction of the lair under Cholgar&#039;s bathhouse and the opening of branches in [[Solhaven]] and [[Ta&#039;Vaalor]]&lt;/ins&gt;. The seeming contradiction of [[Rone Wehnimer]] being buried in the Graveyard &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can be&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dismissed&lt;/ins&gt; by the fact that the [[Deepholt]] story does not apply to Rame Kelfour.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kelfour%27s_Landing&amp;diff=102763&amp;oldid=prev</id>
		<title>INIQUITY: typo</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kelfour%27s_Landing&amp;diff=102763&amp;oldid=prev"/>
		<updated>2018-01-29T02:09:20Z</updated>

		<summary type="html">&lt;p&gt;typo&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:09, 28 January 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Founding===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Founding===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The striped veercat (striped voalcat/[[mountain snowcat]]) had become scarce in the surrounding regions of [[Lorgalis|Xa&#039;ar]] and [[Kharuugh|Saralis]], leading the hunter Rame Kelfour to search for it in the unexplored [[Kaldsfang]] ([[Upper Trollfang|Trollfang]]/[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dragonfang&lt;/del&gt;]]) mountains. With the discovery of the vast raw resources which had not been exploited in hundreds of years, Rame spread the tale of the wondrous land which led to an influx of travelers. Most settlers were rustic types such as miners, fishermen, and lumberjacks. However, there were also merchants and craftsmen, as well as adventurers seeking out old ruins. Rame Kelfour himself was buried in the most notorious such place, the wicked [[The Graveyard|necropolis]] left over from a much earlier [[The Dark Path|theocracy]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The striped veercat (striped voalcat/[[mountain snowcat]]) had become scarce in the surrounding regions of [[Lorgalis|Xa&#039;ar]] and [[Kharuugh|Saralis]], leading the hunter Rame Kelfour to search for it in the unexplored [[Kaldsfang]] ([[Upper Trollfang|Trollfang]]/[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dragonsfang&lt;/ins&gt;]]) mountains. With the discovery of the vast raw resources which had not been exploited in hundreds of years, Rame spread the tale of the wondrous land which led to an influx of travelers. Most settlers were rustic types such as miners, fishermen, and lumberjacks. However, there were also merchants and craftsmen, as well as adventurers seeking out old ruins. Rame Kelfour himself was buried in the most notorious such place, the wicked [[The Graveyard|necropolis]] left over from a much earlier [[The Dark Path|theocracy]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Politics===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Politics===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kelfour%27s_Landing&amp;diff=102762&amp;oldid=prev</id>
		<title>INIQUITY: internal links</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kelfour%27s_Landing&amp;diff=102762&amp;oldid=prev"/>
		<updated>2018-01-29T02:07:49Z</updated>

		<summary type="html">&lt;p&gt;internal links&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:07, 28 January 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Founding===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Founding===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The striped veercat (striped voalcat/[[mountain snowcat]]) had become scarce in the surrounding regions of [[Lorgalis|Xa&#039;ar]] and [[Kharuugh|Saralis]], leading the hunter Rame Kelfour to search for it in the unexplored Kaldsfang ([[Upper Trollfang|Trollfang]]) mountains. With the discovery of the vast raw resources which had not been exploited in hundreds of years, Rame spread the tale of the wondrous land which led to an influx of travelers. Most settlers were rustic types such as miners, fishermen, and lumberjacks. However, there were also merchants and craftsmen, as well as adventurers seeking out old ruins. Rame Kelfour himself was buried in the most notorious such place, the wicked [[The Graveyard|necropolis]] left over from a much earlier [[The Dark Path|theocracy]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The striped veercat (striped voalcat/[[mountain snowcat]]) had become scarce in the surrounding regions of [[Lorgalis|Xa&#039;ar]] and [[Kharuugh|Saralis]], leading the hunter Rame Kelfour to search for it in the unexplored &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Kaldsfang&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; ([[Upper Trollfang|Trollfang&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]/[[Dragonfang&lt;/ins&gt;]]) mountains. With the discovery of the vast raw resources which had not been exploited in hundreds of years, Rame spread the tale of the wondrous land which led to an influx of travelers. Most settlers were rustic types such as miners, fishermen, and lumberjacks. However, there were also merchants and craftsmen, as well as adventurers seeking out old ruins. Rame Kelfour himself was buried in the most notorious such place, the wicked [[The Graveyard|necropolis]] left over from a much earlier [[The Dark Path|theocracy]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Politics===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Politics===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kelfour%27s_Landing&amp;diff=100001&amp;oldid=prev</id>
		<title>VANKRASN39: bts fix</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kelfour%27s_Landing&amp;diff=100001&amp;oldid=prev"/>
		<updated>2017-10-30T20:24:57Z</updated>

		<summary type="html">&lt;p&gt;bts fix&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:24, 30 October 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mountains were volcanic but mostly dormant. The blanket of fog and mist with the seasonal regularity of conditions allowed the whole southern side to be covered in forests. It was adjacent to the [[Shards|Black Forest of Dir]] beyond the [[Spider Temple]], as well, which was a dark forest with its own malevolent history. There were silver mines in the north, which was reflected in the [[A Popular History of Shadow Valley|Silver Valley]] story. These wild equine populations were not based on the source books.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mountains were volcanic but mostly dormant. The blanket of fog and mist with the seasonal regularity of conditions allowed the whole southern side to be covered in forests. It was adjacent to the [[Shards|Black Forest of Dir]] beyond the [[Spider Temple]], as well, which was a dark forest with its own malevolent history. There were silver mines in the north, which was reflected in the [[A Popular History of Shadow Valley|Silver Valley]] story. These wild equine populations were not based on the source books.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &quot;striped voalcat&quot; or &quot;snowcat&quot; vest still appears in the game to signify the mayor of the Landing, both in the [[Raging Thrak|Raging Thrak Inn]] as well as worn by a murdered corpse below [[Moot Hall]]. This was apparently an assassination by the [[Council of Light]] to install their own mayor in preparation for a future invasion. There was a nod to this point in a modern storyline where the mayor was hunting for secret societies, leading to his death for betraying his oath and ultimately causing their lair to be destroyed in retaliation by law enforcement. The seeming contradiction of [[Rone Wehnimer]] being buried in the Graveyard is explained by the fact that the [[Deepholt]] story does not apply to Rame Kelfour.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &quot;striped voalcat&quot; or &quot;snowcat&quot; vest still appears in the game to signify the mayor of the Landing, both in the [[Raging Thrak|Raging Thrak Inn]] as well as worn by a murdered corpse below [[Moot Hall]]. This was apparently an assassination by the [[Council of Light]] to install their own mayor in preparation for a future invasion. There was a nod to this point in a modern storyline where the mayor was hunting for secret societies, leading to his death for betraying his oath and ultimately causing their lair to be destroyed in retaliation by law enforcement. The seeming contradiction of [[Rone Wehnimer]] being buried in the Graveyard is explained by the fact that the [[Deepholt]] story does not apply to Rame Kelfour.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VANKRASN39</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kelfour%27s_Landing&amp;diff=72285&amp;oldid=prev</id>
		<title>INIQUITY: expand context</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kelfour%27s_Landing&amp;diff=72285&amp;oldid=prev"/>
		<updated>2015-12-14T06:11:30Z</updated>

		<summary type="html">&lt;p&gt;expand context&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:11, 14 December 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Kelfour&#039;s Landing&#039;&#039;&#039; was the original name of [[Wehnimer&#039;s Landing]] in the [[ICE age|I.C.E. Age]], which was founded by the trapper Rame Kelfour in 6025 [[Third Era]] of the [[Shadow World]] history. It was only twenty-five years old relative to the present date of the world setting, making the settlement a small boomtown which had not yet discovered the ruins of [[High Plateau|Quellburn]]. Since the destruction of [[Quellbourne]] by the sorcerer [[Zenon]] and [[The Iron Wind]] two centuries prior, the surrounding region of what is now called [[Darkstone Bay]] was little more than the ruins of plundered villages. Thus, there was much fortune to be made by the adventurous, in spite of the close proximity of trolls and the [[Krol]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Kelfour&#039;s Landing&#039;&#039;&#039; was the original name of [[Wehnimer&#039;s Landing]] in the [[ICE age|I.C.E. Age]], which was founded by the trapper Rame Kelfour in 6025 [[Third Era]] of the [[Shadow World]] history. It was only twenty-five years old relative to the present date of the world setting, making the settlement a small boomtown which had not yet discovered the ruins of [[High Plateau|Quellburn]]. Since the destruction of [[Quellbourne]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &#039;&#039;([[Seoltang]]: &quot;Freezing Land&quot;)&#039;&#039;&lt;/ins&gt; by the sorcerer [[Zenon]] and [[The Iron Wind]] two centuries prior, the surrounding region of what is now called [[Darkstone Bay]] was little more than the ruins of plundered villages. Thus, there was much fortune to be made by the adventurous, in spite of the close proximity of trolls and the [[Krol]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Politics===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Politics===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Kelfour&#039;s Landing has a mayor who makes strictly non-controversial decisions, signified by a badge of office in the form of a striped veercat vest. The citizens will meet whenever they wish to vote for a replacement if the mayor takes his job too seriously. What the mayor really does is act as a town judge along with a few random guild chiefs, with mayor having two votes and the chiefs having one each. Ties work out in the mayor&#039;s favor. It was not implemented that way in [[GemStone]] III. However, the punishment of criminals is largely similar with the source material, including fines, the stocks, and public flogging. The town does not execute those convicted of severe crimes, but will cast them adrift in a raft, banishing them to the northern edge of the Bay.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Kelfour&#039;s Landing has a mayor who makes strictly non-controversial decisions, signified by a badge of office in the form of a striped veercat vest. The citizens will meet whenever they wish to vote for a replacement if the mayor takes his job too seriously. What the mayor really does is act as a town judge along with a few random guild chiefs, with mayor having two votes and the chiefs having one each. Ties work out in the mayor&#039;s favor. It was not implemented that way in [[GemStone]] III. However, the punishment of criminals is largely similar with the source material, including fines, the stocks, and public flogging. The town does not execute those convicted of severe crimes, but will cast them adrift in a raft, banishing them to the northern edge of the Bay&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The counter-clockwise current of the Bay would naturally bring them up to the north&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Citizenship was also different in that it was necessary to own land within town. Citizens would be allowed to speak at town meetings, be exempt from gate tolls, and could rent space at [[Moot Hall]]. However, they were all required to serve a few days in the militia each month, unless they met one of a few exceptions. There were many religions including small sects, such as the [[Shaaljin]] or Mother Goddess, with few able to afford their own worship spaces. The Temple used for death rituals &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unique&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GemStone&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;did&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;appear&lt;/del&gt; in that location &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Citizenship was also different in that it was necessary to own land within town. Citizens would be allowed to speak at town meetings, be exempt from gate tolls, and could rent space at [[Moot Hall]]. However, they were all required to serve a few days in the militia each month, unless they met one of a few exceptions. There were many religions including small sects, such as the [[Shaaljin]] or Mother Goddess, with few able to afford their own worship spaces. The Temple used for death rituals &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;did&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;appear&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on the original map&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nothing&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of note&lt;/ins&gt; in that location&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Purgatory|deeds]]&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;theology&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of Eissa ([[Lorminstra]]) was unique to [[GemStone]] III&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Surrounding Context===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While Rame Kelfour was undoubtedly aware he had settled near an [[Krol|Ice Kral]] war camp, he would have been ignorant of the surrounding political context. He was not aware of the history of the area even a few centuries prior, or else he would not have felt he was discovering a new land. The region was not wholly abandoned after the fall of Quellburn &#039;&#039;([[Seoltang]]: &quot;Freezing Creek&quot;)&#039;&#039;, as testified by the continued existence of the [[Seoltang]] language and the populations of the [[Shards|Blue Forest]]. Most importantly, the town was set at the crossroads of a geopolitical intrigue between dark conquerors, who all wished to use the area as a staging ground for invading Saralis beyond the [[Zeltoph|southern foothills]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Lorgalis]] was preparing to invade from Xa&#039;ar in the west as he [[Kharuugh|did]] in the [[Wars of Dominion]] in the [[Second Era]], while the [[Iron Wind]] was subverting him for their own invasion in league with the [[Dragonlord]] Oran Jatar. Their recent [[Ditmar&#039;s Tale|alliance]] with the local Kral was GemStone III specific lore, related to the original backstory of the [[Council of Light]]. Likewise, the White Dragon&#039;s brother Sulthon Ni&#039;shaang was planning on invading from the east, through what we call [[Danjirland]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Climate==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Climate==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The climate was colder than generally taken to be in the modern form of [[Wehnimer&#039;s Landing]]. Most of the year &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was&lt;/del&gt; temperatures near freezing, with the coldest months being the summer and winter, with the fall being the only warm period. It was warmer than it should have been for its latitude due to the current of the Bay, which would begin in the fall and taper off in the spring. These were mild temperature ranges between around 20 to 80 degrees. The wayward currents were exceptionally treacherous, including the [[bellacorn|sea monsters]], making the Bay dangerous to sail without a [[Navigator]]. Only the foolish would attempt it, or the equally dangerous, such as the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Krol&lt;/del&gt; or [[Kestrel Etrevion]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The climate was colder than generally taken to be in the modern form of [[Wehnimer&#039;s Landing]]. Most of the year &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; temperatures&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; were&lt;/ins&gt; near freezing, with the coldest months being the summer and winter, with the fall being the only&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; truly&lt;/ins&gt; warm period. It was warmer than it should have been for its latitude due to the current of the Bay, which would begin in the fall and taper off in the spring. These were mild temperature ranges between around 20 to 80 degrees. The wayward currents were exceptionally treacherous, including the [[bellacorn|sea monsters]], making the Bay dangerous to sail without a [[Navigator]]. Only the foolish would attempt it, or the equally dangerous, such as the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kral&lt;/ins&gt; or [[Kestrel Etrevion]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In contrast, the High Plateau and Seolfar Strake ([[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lysierian Hills&lt;/del&gt;]]) were significantly cooler, but with harsher fluctuations. The High Plateau would be hot in the summer while the north and south sides of the Bay were cold. With the unusually warm water opposite the seasons, there was heavy fog for most months, and perpetual mist in the northern reaches. It was called the [[A curious mystic|Land of Silver Mist]]. With little rainfall and arid conditions, the land was mostly unsuitable for farming.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In contrast, the High Plateau and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Lysierian Hills|&lt;/ins&gt;Seolfar Strake&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;([[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seoltang&lt;/ins&gt;]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &quot;Journey To Strike Silver&quot;&lt;/ins&gt;)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt; were significantly cooler, but with harsher fluctuations&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. It is perhaps the reason the water in [[The Monastery]] is painfully ice cold year round, consistent with the temperature profile for the location&lt;/ins&gt;. The High Plateau would be hot in the summer while the north and south sides of the Bay were cold. With the unusually warm water opposite the seasons, there was heavy fog for most months, and perpetual mist in the northern reaches. It was called the [[A curious mystic|Land of Silver Mist]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, owing to [[Darkstone Bay|Claedesbrim Bay]] &#039;&#039;([[Seoltang]]: &quot;Foggy Edge of Sea&quot;)&#039;&#039;&lt;/ins&gt;. With little rainfall and arid conditions, the land was mostly unsuitable for farming.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mountains were volcanic but mostly dormant. The blanket of fog and mist with the seasonal regularity of conditions allowed the whole southern side to be covered in forests. It was adjacent to the [[Shards|Black Forest of Dir]] beyond the [[Spider Temple]], as well, which was a dark forest with its own malevolent history. There were silver mines in the north, which was reflected in the [[A Popular History of Shadow Valley|Silver Valley]] story. These wild equine populations were not based on the source books.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mountains were volcanic but mostly dormant. The blanket of fog and mist with the seasonal regularity of conditions allowed the whole southern side to be covered in forests. It was adjacent to the [[Shards|Black Forest of Dir]] beyond the [[Spider Temple]], as well, which was a dark forest with its own malevolent history. There were silver mines in the north, which was reflected in the [[A Popular History of Shadow Valley|Silver Valley]] story. These wild equine populations were not based on the source books.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kelfour%27s_Landing&amp;diff=72157&amp;oldid=prev</id>
		<title>INIQUITY: new</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kelfour%27s_Landing&amp;diff=72157&amp;oldid=prev"/>
		<updated>2015-12-12T11:05:40Z</updated>

		<summary type="html">&lt;p&gt;new&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Kelfour&amp;#039;s Landing&amp;#039;&amp;#039;&amp;#039; was the original name of [[Wehnimer&amp;#039;s Landing]] in the [[ICE age|I.C.E. Age]], which was founded by the trapper Rame Kelfour in 6025 [[Third Era]] of the [[Shadow World]] history. It was only twenty-five years old relative to the present date of the world setting, making the settlement a small boomtown which had not yet discovered the ruins of [[High Plateau|Quellburn]]. Since the destruction of [[Quellbourne]] by the sorcerer [[Zenon]] and [[The Iron Wind]] two centuries prior, the surrounding region of what is now called [[Darkstone Bay]] was little more than the ruins of plundered villages. Thus, there was much fortune to be made by the adventurous, in spite of the close proximity of trolls and the [[Krol]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Founding===&lt;br /&gt;
The striped veercat (striped voalcat/[[mountain snowcat]]) had become scarce in the surrounding regions of [[Lorgalis|Xa&amp;#039;ar]] and [[Kharuugh|Saralis]], leading the hunter Rame Kelfour to search for it in the unexplored Kaldsfang ([[Upper Trollfang|Trollfang]]) mountains. With the discovery of the vast raw resources which had not been exploited in hundreds of years, Rame spread the tale of the wondrous land which led to an influx of travelers. Most settlers were rustic types such as miners, fishermen, and lumberjacks. However, there were also merchants and craftsmen, as well as adventurers seeking out old ruins. Rame Kelfour himself was buried in the most notorious such place, the wicked [[The Graveyard|necropolis]] left over from a much earlier [[The Dark Path|theocracy]].&lt;br /&gt;
&lt;br /&gt;
===Politics===&lt;br /&gt;
Kelfour&amp;#039;s Landing has a mayor who makes strictly non-controversial decisions, signified by a badge of office in the form of a striped veercat vest. The citizens will meet whenever they wish to vote for a replacement if the mayor takes his job too seriously. What the mayor really does is act as a town judge along with a few random guild chiefs, with mayor having two votes and the chiefs having one each. Ties work out in the mayor&amp;#039;s favor. It was not implemented that way in [[GemStone]] III. However, the punishment of criminals is largely similar with the source material, including fines, the stocks, and public flogging. The town does not execute those convicted of severe crimes, but will cast them adrift in a raft, banishing them to the northern edge of the Bay.&lt;br /&gt;
&lt;br /&gt;
Citizenship was also different in that it was necessary to own land within town. Citizens would be allowed to speak at town meetings, be exempt from gate tolls, and could rent space at [[Moot Hall]]. However, they were all required to serve a few days in the militia each month, unless they met one of a few exceptions. There were many religions including small sects, such as the [[Shaaljin]] or Mother Goddess, with few able to afford their own worship spaces. The Temple used for death rituals was unique to GemStone, it did not appear in that location on the original map.&lt;br /&gt;
&lt;br /&gt;
==Climate==&lt;br /&gt;
The climate was colder than generally taken to be in the modern form of [[Wehnimer&amp;#039;s Landing]]. Most of the year was temperatures near freezing, with the coldest months being the summer and winter, with the fall being the only warm period. It was warmer than it should have been for its latitude due to the current of the Bay, which would begin in the fall and taper off in the spring. These were mild temperature ranges between around 20 to 80 degrees. The wayward currents were exceptionally treacherous, including the [[bellacorn|sea monsters]], making the Bay dangerous to sail without a [[Navigator]]. Only the foolish would attempt it, or the equally dangerous, such as the Krol or [[Kestrel Etrevion]].&lt;br /&gt;
&lt;br /&gt;
In contrast, the High Plateau and Seolfar Strake ([[Lysierian Hills]]) were significantly cooler, but with harsher fluctuations. The High Plateau would be hot in the summer while the north and south sides of the Bay were cold. With the unusually warm water opposite the seasons, there was heavy fog for most months, and perpetual mist in the northern reaches. It was called the [[A curious mystic|Land of Silver Mist]]. With little rainfall and arid conditions, the land was mostly unsuitable for farming.&lt;br /&gt;
&lt;br /&gt;
The mountains were volcanic but mostly dormant. The blanket of fog and mist with the seasonal regularity of conditions allowed the whole southern side to be covered in forests. It was adjacent to the [[Shards|Black Forest of Dir]] beyond the [[Spider Temple]], as well, which was a dark forest with its own malevolent history. There were silver mines in the north, which was reflected in the [[A Popular History of Shadow Valley|Silver Valley]] story. These wild equine populations were not based on the source books.&lt;br /&gt;
&lt;br /&gt;
==Behind The Scenes==&lt;br /&gt;
The &amp;quot;striped voalcat&amp;quot; or &amp;quot;snowcat&amp;quot; vest still appears in the game to signify the mayor of the Landing, both in the [[Raging Thrak|Raging Thrak Inn]] as well as worn by a murdered corpse below [[Moot Hall]]. This was apparently an assassination by the [[Council of Light]] to install their own mayor in preparation for a future invasion. There was a nod to this point in a modern storyline where the mayor was hunting for secret societies, leading to his death for betraying his oath and ultimately causing their lair to be destroyed in retaliation by law enforcement. The seeming contradiction of [[Rone Wehnimer]] being buried in the Graveyard is explained by the fact that the [[Deepholt]] story does not apply to Rame Kelfour.&lt;br /&gt;
&lt;br /&gt;
[[Category:ICE Age]]&lt;/div&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
</feed>