<?xml version="1.0"?>
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	<id>https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Kyr%27orvrad</id>
	<title>Kyr&#039;orvrad - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Kyr%27orvrad"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kyr%27orvrad&amp;action=history"/>
	<updated>2026-04-09T17:22:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kyr%27orvrad&amp;diff=114442&amp;oldid=prev</id>
		<title>CLUNK24963: /* Behind the Scenes */</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kyr%27orvrad&amp;diff=114442&amp;oldid=prev"/>
		<updated>2019-03-07T01:28:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Behind the Scenes&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:28, 6 March 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 69:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 69:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind the Scenes==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind the Scenes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Wavedancer mini-quest featuring the Kyr&#039;orvrad temple was very clearly based on the Indiana Jones movies. Bone Island has white sand beaches, which in real life are made from marine skeletal material, or coral digested by fish. This was most likely intentional given the choice of limestone for the mountain as they are both calcium carbonate from biology. The mountain is presumably unnaturally built by the demon god from death. The altar room in the temple is witnessed through the crystal fragment objects, and may be briefly visited in time warps when climbing out of Goblyn&#039;s lair.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Wavedancer mini-quest featuring the Kyr&#039;orvrad temple was very clearly based on the Indiana Jones movies. Bone Island has white sand beaches, which in real life are made from marine skeletal material, or coral digested by fish. This was most likely intentional given the choice of limestone for the mountain as they are both calcium carbonate from biology. The mountain is presumably unnaturally built by the demon god from death. The altar room in the temple is witnessed through the crystal fragment objects, and may be briefly visited in time warps when &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;climbing out of Goblyn&#039;s lair&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Historical Figures]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Historical Figures]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CLUNK24963</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kyr%27orvrad&amp;diff=114427&amp;oldid=prev</id>
		<title>INIQUITY: internal links</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kyr%27orvrad&amp;diff=114427&amp;oldid=prev"/>
		<updated>2019-03-06T12:02:01Z</updated>

		<summary type="html">&lt;p&gt;internal links&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:02, 6 March 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The indigenous population make extensive use of skulls, whether monkey or otherwise, as warnings to intruders. They decorate their homes and jungle trees with bones of rotting meat fed upon by carrion scavengers. Their rituals include bloody sacrifices and dancing around bonfires, leaving offerings of bone to stone totems and idols. They also depict gruesome figures in battle using tree carvings. There are skeletal pygmies in the surrounding area who will attack intruders. The island has an assortment of black great boars, scraggly giant rats, bright green tree vipers, and fuzzy undertaker bats.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The indigenous population make extensive use of skulls, whether monkey or otherwise, as warnings to intruders. They decorate their homes and jungle trees with bones of rotting meat fed upon by carrion scavengers. Their rituals include bloody sacrifices and dancing around bonfires, leaving offerings of bone to stone totems and idols. They also depict gruesome figures in battle using tree carvings. There are skeletal pygmies in the surrounding area who will attack intruders. The island has an assortment of black great boars, scraggly giant rats, bright green tree vipers, and fuzzy undertaker bats.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mountain itself will open up passages toward the temple if sacrificial offerings are left for it. This suggests there is an immanent sentient power within it, and that its huge stairs did not need to be carved. It is unclear if Kyr&#039;orvrad is truly demonic or merely resembles [[necleriine]]s. He might instead have been a volcano god or Great Elemental forced to realign itself similar to [[Ghezresh]]. In this case feeding upon coral reefs and subsequently the bones of the living. In this interpretation he would be a non-corporeal entity embedded in the mountain, sometimes manifesting an avatar made from sacrificed bones.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mountain itself will open up passages toward the temple if sacrificial offerings are left for it. This suggests there is an immanent sentient power within it, and that its huge stairs did not need to be carved. It is unclear if Kyr&#039;orvrad is truly demonic or merely resembles [[necleriine]]s. He might instead have been a volcano god or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Great Elemental&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; forced to realign itself similar to [[Ghezresh]]. In this case feeding upon coral reefs and subsequently the bones of the living. In this interpretation he would be a non-corporeal entity embedded in the mountain, sometimes manifesting an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;avatar&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; made from sacrificed bones.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Jungles===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Jungles===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kyr%27orvrad&amp;diff=114401&amp;oldid=prev</id>
		<title>INIQUITY: added a non-demonic possible interpretation</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kyr%27orvrad&amp;diff=114401&amp;oldid=prev"/>
		<updated>2019-03-05T11:01:01Z</updated>

		<summary type="html">&lt;p&gt;added a non-demonic possible interpretation&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:01, 5 March 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Worshippers===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Worshippers===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The indigenous population make extensive use of skulls, whether monkey or otherwise, as warnings to intruders. They decorate their homes and trees with bones of rotting meat fed upon by carrion scavengers. Their rituals include bloody sacrifices and dancing around bonfires, leaving offerings of bone to stone totems and idols. They also depict gruesome figures in battle &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with&lt;/del&gt; tree carvings.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The indigenous population make extensive use of skulls, whether monkey or otherwise, as warnings to intruders. They decorate their homes and&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; jungle&lt;/ins&gt; trees with bones of rotting meat fed upon by carrion scavengers. Their rituals include bloody sacrifices and dancing around bonfires, leaving offerings of bone to stone totems and idols. They also depict gruesome figures in battle &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;using&lt;/ins&gt; tree carvings&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. There are skeletal pygmies in the surrounding area who will attack intruders. The island has an assortment of black great boars, scraggly giant rats, bright green tree vipers, and fuzzy undertaker bats&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mountain itself will open up passages toward the temple if sacrificial offerings are left for it. This suggests there is an immanent sentient power within it, and that its huge stairs did not need to be carved. It is unclear if Kyr&#039;orvrad is truly demonic or merely resembles [[necleriine]]s. He might instead have been a volcano god or Great Elemental forced to realign itself similar to [[Ghezresh]]. In this case feeding upon coral reefs and subsequently the bones of the living. In this interpretation he would be a non-corporeal entity embedded in the mountain, sometimes manifesting an avatar made from sacrificed bones.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Jungles===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The surrounding forest is laden with traps and vipers, with one approach being a jungle maze with unnaturally spaced trees.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The surrounding forest is laden with traps and vipers, with one approach being a jungle maze with unnaturally spaced trees.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kyr%27orvrad&amp;diff=114399&amp;oldid=prev</id>
		<title>INIQUITY at 06:26, 5 March 2019</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kyr%27orvrad&amp;diff=114399&amp;oldid=prev"/>
		<updated>2019-03-05T06:26:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:26, 5 March 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Kyr&#039;orvrad&#039;&#039;&#039; is a skeletal winged demon who is worshipped by the pygmy savages of [[Bone Island]]. The island is located somewhere off the coast of the [[Southron Wastes]]. Kyr&#039;orvrad collects the bones of the [[Ashrim]], possessing a bone pit of them. The bas reliefs in his temple &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;depicts&lt;/del&gt; him rising from a flaming pit and engulfing the lands in chaos and destruction. His origins are seemingly unknown beyond this point. The island population has scavenged the bones of Ashrim in worship with the implication that they have done so for him. Adventurers visited and stole bones for a collector on the [[Wavedancer]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Kyr&#039;orvrad&#039;&#039;&#039; is a skeletal winged demon who is worshipped by the pygmy savages of [[Bone Island]]. The island is located somewhere off the coast of the [[Southron Wastes]]. Kyr&#039;orvrad collects the bones of the [[Ashrim]], possessing a bone pit of them. The bas reliefs in his temple &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;depict&lt;/ins&gt; him rising from a flaming pit and engulfing the lands in chaos and destruction. His origins are seemingly unknown beyond this point. The island population has scavenged the bones of Ashrim in worship with the implication that they have done so for him. Adventurers visited and stole bones for a collector on the [[Wavedancer]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Bone Island==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Bone Island==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Worshippers===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Worshippers===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The indigenous population make extensive use of skulls, whether monkey or otherwise, as warnings to intruders. They decorate their homes and trees with bones of rotting meat fed upon by carrion &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;savages&lt;/del&gt;. Their rituals include bloody sacrifices and dancing around bonfires, leaving offerings of bone to stone totems and idols. They also depict gruesome figures in battle with tree carvings.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The indigenous population make extensive use of skulls, whether monkey or otherwise, as warnings to intruders. They decorate their homes and trees with bones of rotting meat fed upon by carrion &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scavengers&lt;/ins&gt;. Their rituals include bloody sacrifices and dancing around bonfires, leaving offerings of bone to stone totems and idols. They also depict gruesome figures in battle with tree carvings.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The surrounding forest is laden with traps and vipers, with one approach being a jungle maze with unnaturally spaced trees.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The surrounding forest is laden with traps and vipers, with one approach being a jungle maze with unnaturally spaced trees.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 65:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 65:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind the Scenes==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind the Scenes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Wavedancer mini-quest featuring the Kyr&#039;orvrad temple was very clearly based on the Indiana Jones movies. Bone Island has white sand beaches, which in real life are made from marine skeletal material, or coral digested by fish. This was most likely intentional given the choice of limestone for the mountain. The mountain is presumably unnaturally built by the demon god from death.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Wavedancer mini-quest featuring the Kyr&#039;orvrad temple was very clearly based on the Indiana Jones movies. Bone Island has white sand beaches, which in real life are made from marine skeletal material, or coral digested by fish. This was most likely intentional given the choice of limestone for the mountain&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; as they are both calcium carbonate from biology&lt;/ins&gt;. The mountain is presumably unnaturally built by the demon god from death&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The altar room in the temple is witnessed through the crystal fragment objects, and may be briefly visited in time warps when climbing out of Goblyn&#039;s lair&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Historical Figures]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Historical Figures]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Kyr%27orvrad&amp;diff=114398&amp;oldid=prev</id>
		<title>INIQUITY: new</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Kyr%27orvrad&amp;diff=114398&amp;oldid=prev"/>
		<updated>2019-03-05T05:59:04Z</updated>

		<summary type="html">&lt;p&gt;new&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Kyr&amp;#039;orvrad&amp;#039;&amp;#039;&amp;#039; is a skeletal winged demon who is worshipped by the pygmy savages of [[Bone Island]]. The island is located somewhere off the coast of the [[Southron Wastes]]. Kyr&amp;#039;orvrad collects the bones of the [[Ashrim]], possessing a bone pit of them. The bas reliefs in his temple depicts him rising from a flaming pit and engulfing the lands in chaos and destruction. His origins are seemingly unknown beyond this point. The island population has scavenged the bones of Ashrim in worship with the implication that they have done so for him. Adventurers visited and stole bones for a collector on the [[Wavedancer]].&lt;br /&gt;
&lt;br /&gt;
==Bone Island==&lt;br /&gt;
Bone Island is somewhere &amp;quot;far away&amp;quot; from where the Wavedancer was located. It has white sand beaches with stelae and jungles filled with primitive huts and crude talismans.&lt;br /&gt;
&lt;br /&gt;
===Worshippers===&lt;br /&gt;
&lt;br /&gt;
The indigenous population make extensive use of skulls, whether monkey or otherwise, as warnings to intruders. They decorate their homes and trees with bones of rotting meat fed upon by carrion savages. Their rituals include bloody sacrifices and dancing around bonfires, leaving offerings of bone to stone totems and idols. They also depict gruesome figures in battle with tree carvings.&lt;br /&gt;
&lt;br /&gt;
The surrounding forest is laden with traps and vipers, with one approach being a jungle maze with unnaturally spaced trees.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;(1) Snares&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
With a loud *THWANG* noise, the sound of a vine rushing into place as it makes contacts with leaves and branches in its path fills the air.  Suddenly, XXXXX is hoisted off the ground.  He&amp;#039;s somehow suspended in midair by his ankle from a rather thick-looking vine.&lt;br /&gt;
&lt;br /&gt;
[Bone Island, Jungle]&lt;br /&gt;
Three paths split off at this junction in the jungle, each disappearing into the distance as the vegetation grows thicker.  There is little distinction between the paths and their ultimate destinations. You also see a thick vine suspending XXXXX aloft.&lt;br /&gt;
Also here: YYY, XXXXX&lt;br /&gt;
Obvious paths: east, southeast, southwest&lt;br /&gt;
&lt;br /&gt;
&amp;gt;cut vine with [weapon]&lt;br /&gt;
With a slice of your [weapon], you cut through the vine, freeing XXXXX.  Unfortunately, there&amp;#039;s still the matter of getting down, which he handles with a quick fall, landing in a crumpled heap.&lt;br /&gt;
&lt;br /&gt;
With a slice of his knife, YYY cuts through the vine holding XXXXX up, sending him crashing to the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;(2) Quicksand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
XXXXX sinks lower into the fine grained sand, a slight look of panic crossing his face, which is the only thing remaining above the sand.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull XXXXX&lt;br /&gt;
You reach out and manage to grab a hold of XXXXX, pulling him out of the quicksand before it proved fatal.&lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
&lt;br /&gt;
Your legs begin to feel heavier then normal and you find it difficult to move your feet.  A quick glance down provides you with a view of fine grained sand covering them completely up to your knees.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull XXXXX&lt;br /&gt;
There&amp;#039;s not much in your arms reach for you to pull on.  Guess you just have to wait for help.&lt;br /&gt;
&lt;br /&gt;
XXXXX grabs you roughly, pulling you out of the quicksand and depositing you on the ground.&lt;br /&gt;
Roundtime: 7 sec.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;(3) Other&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The monkey throws a stone at you to get your attention.  He chirps, &amp;quot;Trees, trees, everywhere.  Make it past, find a temple there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The monkey hangs upside down on his tail from a branch.  He sings, &amp;quot;Elves be gone long time now, only bones be left.  You come here for elves.  You come here for theft.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kyr&amp;#039;orvrad Temple===&lt;br /&gt;
The temple is set within the mountain of the island, so the flaming pit is presumably making Kyr&amp;#039;orvrad out as a volcano god. But the mountain is seemingly made from limestone, which means it is itself skeletal. The wall pulsates rhythmically with a life of its own and opens up a passageway with luminescent moss leading into the temple as another way into it. There are crude paintings inside depicting a terrible god feasting on the bones of the dead. The walls of the temple also shoot flaming arrows at trespassers. There is a collection of humanoid bones shaped together into a gigantic spider.&lt;br /&gt;
&lt;br /&gt;
The stone steps leading up to the temple are enormous, which would be fantastic if built by the diminutive natives. They are presumably meant for the gait of Kyr&amp;#039;orvrad, similar to the stairwell in the [[Broken Lands]]. The interior has colonnades of limestone pillars and stone carved skeletons or idols with skeletal wings acting as buttresses. The altar room involved a balancing scale puzzle and a boulder.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Kyr&amp;#039;orvrad Temple, Altar]&lt;br /&gt;
A grotesque demonic statue looms menacingly in the shadowy background, rising behind a circular limestone altar.  Through a small star-shaped opening at the apex of the incredibly high ceiling, a slender beam of sunlight focuses on the huge pile of bones left as an offering on the altar.  A ring of standing torches lines the perimeter of this great chamber, their flames burning a brilliant blue.  You also see some massive stone doors.&lt;br /&gt;
Obvious exits: southeast&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look statue&lt;br /&gt;
The horrific figure of Kyr&amp;#039;orvrad has been wrought in black stone, standing over twenty feet tall.  Its skeletal wings span the entire rear of the chamber.  Blood-red stones have been polished to serve as its cruel eyes.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look altar&lt;br /&gt;
Upon the altar sits a huge pile of bones.  The top of the altar appears to be slightly elevated from the base, with some room for movement.  It faintly resembles a giant scale.&lt;br /&gt;
&lt;br /&gt;
The red smoke whirling around you forms into a column that encircles your chest.  Then it seeps into your skin, igniting a searing sensation, like you are being cooked alive from the inside out.  Soon, your flesh bleeds out the smoke, now a far deeper crimson, and it swirls up and away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
The Wavedancer mini-quest featuring the Kyr&amp;#039;orvrad temple was very clearly based on the Indiana Jones movies. Bone Island has white sand beaches, which in real life are made from marine skeletal material, or coral digested by fish. This was most likely intentional given the choice of limestone for the mountain. The mountain is presumably unnaturally built by the demon god from death.&lt;br /&gt;
&lt;br /&gt;
[[Category:Historical Figures]]&lt;/div&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
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