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	<title>LooseLeash System - Revision history</title>
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	<updated>2026-04-08T18:16:03Z</updated>
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		<title>GS4-IVRY: Created page with &quot;= LooseLeash Anchor =  The LooseLeash Anchor is a property fixture that lets your companion pet roam autonomously through your home. Instead of sitting idle in your hand or following you room to room, your pet becomes a living part of your property -- wandering between rooms, reacting to visitors, and expressing a full range of moods, all on its own.  == Setup ==  Purchase the certificate and RAISE it in the room where you want it placed. Once placed, &#039;&#039;&#039;the anchor canno...&quot;</title>
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		<updated>2026-04-08T02:38:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= LooseLeash Anchor =  The LooseLeash Anchor is a property fixture that lets your companion pet roam autonomously through your home. Instead of sitting idle in your hand or following you room to room, your pet becomes a living part of your property -- wandering between rooms, reacting to visitors, and expressing a full range of moods, all on its own.  == Setup ==  Purchase the certificate and RAISE it in the room where you want it placed. Once placed, &amp;#039;&amp;#039;&amp;#039;the anchor canno...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= LooseLeash Anchor =&lt;br /&gt;
&lt;br /&gt;
The LooseLeash Anchor is a property fixture that lets your companion pet roam autonomously through your home. Instead of sitting idle in your hand or following you room to room, your pet becomes a living part of your property -- wandering between rooms, reacting to visitors, and expressing a full range of moods, all on its own.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
Purchase the certificate and RAISE it in the room where you want it placed. Once placed, &amp;#039;&amp;#039;&amp;#039;the anchor cannot be moved without GM assistance&amp;#039;&amp;#039;&amp;#039;, so choose carefully.&lt;br /&gt;
&lt;br /&gt;
The anchor starts as &amp;#039;&amp;#039;&amp;#039;a companion nook&amp;#039;&amp;#039;&amp;#039;. To activate it, hold your pet&amp;#039;s summoning device and TAP the anchor. The device is stowed inside and your companion is released to roam freely. The anchor&amp;#039;s appearance transforms to match your pet type, becoming its home base.&lt;br /&gt;
&lt;br /&gt;
To reclaim your pet and device, simply GET the anchor. The pet is dismissed, the device returns to your hand, and the anchor goes quiet until next time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Only the property owner can operate the anchor.&amp;#039;&amp;#039;&amp;#039; Visitors may LOOK at it and ANALYZE it, but all configuration verbs -- TAP, GET, TURN, PUSH, PULL, LEAN, TWIST, TOUCH -- are restricted to the owner&amp;#039;s account.&lt;br /&gt;
&lt;br /&gt;
=== Pet Type Lock-In ===&lt;br /&gt;
&lt;br /&gt;
The first time you stow a device in an anchor, the anchor permanently locks to that pet type if unlocked beforehand. A cat anchor will only accept cat devices from that point forward. This ensures the fixture&amp;#039;s appearance always matches the companion it was built for.&lt;br /&gt;
&lt;br /&gt;
== Anchor Appearances by Pet Type - standard ==&lt;br /&gt;
&lt;br /&gt;
When you stow a device, the anchor transforms to reflect your companion:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pet Type !! Anchor Appearance !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Dragonfly || crystal-paneled terrarium || Tiny ferns and mosses bearing dewdrops fill a crystal-paneled terrarium of dark rosewood. A shallow pool shimmers within, reflecting prismatic light.&lt;br /&gt;
|-&lt;br /&gt;
| Mandrake || rune-etched planter || Ancient runes circle a terracotta planter filled with rich, dark soil. A small watering can, a tiny eyemask, and a vial of alchemical nutrients rest beside it.&lt;br /&gt;
|-&lt;br /&gt;
| Teadragon || hand-painted nest || Delicate tea-leaf motifs adorn a hand-painted porcelain nesting pot, glazed in delicate pastel tones. A tiny enameled teapot lid and bowl of special fortified tea wait alongside.&lt;br /&gt;
|-&lt;br /&gt;
| Fishie || sculpted glass fishbowl || Crystal-clear water fills a sculpted glass fishbowl set upon a polished brass stand. Smooth river stones and a sprig forest of bright green waterweed line the bottom.&lt;br /&gt;
|-&lt;br /&gt;
| Wermth || stone-lined terrarium || Smooth drakar-veined hearthstones line a low-walled terrarium of dark polished wood, warm to the touch. A shallow water dish and a heat-blackened stone rest within.&lt;br /&gt;
|-&lt;br /&gt;
| Spider || web-draped case || Gossamer strands of spidersilk drape a small glass case set upon a dark ironwood stand. Tiny silk-wrapped bundles and a miniature web fill one corner.&lt;br /&gt;
|-&lt;br /&gt;
| Lizard || rune-warmed vivarium || Warm sand covers the floor of a low-walled vivarium of smooth riverstones. A shallow water dish and a flat basking stone rest beneath a glowing drakar runestone.&lt;br /&gt;
|-&lt;br /&gt;
| Wisp || mist-filled lantern || Pale foxfire drifts within an open blown-glass lantern hung from a wrought-iron hook. Faint motes of light swim through the haze, casting shifting patterns on the glass.&lt;br /&gt;
|-&lt;br /&gt;
| Sand elemental || crystal-lined sandscape || Fine, multi-hued sand fills a shallow crystal basin, tiny dunes shifting and reforming on their own. A faint warmth radiates from the crystalline walls, and grains glitter within.&lt;br /&gt;
|-&lt;br /&gt;
| Shade-skink || shadow-draped terrarium || Dark slate ledges jut from the walls of a dim terrarium draped in perpetual shadow. Cool stones, crystals and crevices offer countless places to hide within the twilight interior.&lt;br /&gt;
|-&lt;br /&gt;
| Clockwerke golem || gear-strewn toolbox || Loose cogs, tiny springs, and brass fittings litter a small glass-fronted toolbox. A faint smell of oil and warm metal hangs in the air around it.&lt;br /&gt;
|-&lt;br /&gt;
| Squirrel || leaf-lined nesting box || Dried leaves, soft moss, and bits of bark line a cozy wooden nesting box with a round entrance hole. A small pile of acorn caps sits in one corner.&lt;br /&gt;
|-&lt;br /&gt;
| Cat / Kitten || velvet-cushioned bed || Plush velvet cushions a low mahogany frame, tiny paw prints embroidered along the edge. A polished water dish and silver food bowl rest nearby.&lt;br /&gt;
|-&lt;br /&gt;
| Fox / Fox Kit || fur-trimmed den || Thick fur trims a smooth hearthstone den, warm and snug inside. A shallow water dish and small food bowl rest at its entrance.&lt;br /&gt;
|-&lt;br /&gt;
| Puppy || satin-lined basket || Cream satin lines a sturdy wicker basket, a well-loved chew toy tucked in one corner. A ceramic water bowl and gleaming food dish sit alongside.&lt;br /&gt;
|-&lt;br /&gt;
| Lamb || fleece-padded cradle || Soft fleece pads a pale cedarwood cradle, its rails carved with curling vines. A shallow water trough and small hay-filled manger wait beside it.&lt;br /&gt;
|-&lt;br /&gt;
| Hedgehog || moss-cushioned burrow || Dark moss cushions a hollowed ironwood burrow, cozy and dim within. A tiny water saucer and shallow dish of treats rest at its entrance.&lt;br /&gt;
|-&lt;br /&gt;
| Rat || silk-draped nest || Soft silk drapes a woven ebonwood nest, layered with shredded velvet scraps. A miniature water bottle and seed dish perch beside it.&lt;br /&gt;
|-&lt;br /&gt;
| Songbird || ornate gilded perch || An ornate gilded perch rises from a carved wooden base, polished to a warm shine. A crystal water cup and silver seed dish hang from delicate chains.&lt;br /&gt;
|-&lt;br /&gt;
| Jerboa || sand-lined crock || Fine desert sand lines a squat clay crock, its rim etched with tiny hopping footprints. A ceramic water dish and seed cup nestle into the warm sand.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How Pets Behave ==&lt;br /&gt;
&lt;br /&gt;
=== Roaming Pets ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cats, Puppies, Foxes, Lambs, Hedgehogs, Rats, Songbirds, Jerboas, Dragonflies, Mandrakes, and Teadragons&amp;#039;&amp;#039;&amp;#039; physically wander between rooms in your property. The pet moves room to room on a timer, and everyone in the departure and arrival rooms sees it come and go. Between movements, the pet emits mood-flavored ambient messages -- stretching, playing, grumbling, nuzzling visitors.&lt;br /&gt;
&lt;br /&gt;
Roaming pets respect zone restrictions (see [[#Roaming Zones|Roaming Zones]] below) and will never wander outside your property boundaries.&lt;br /&gt;
&lt;br /&gt;
=== Stationary Pets ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lizards, Wermths, Fishies, Spiders, Wisps, Sand Elementals, Shade-skinks, Clockwerke Golems, and Squirrels&amp;#039;&amp;#039;&amp;#039; live inside the anchor itself rather than roaming. All of their ambient behavior -- swimming, sleeping, playing, sulking -- is delivered to the room where the anchor sits, describing what the pet is doing inside its enclosure.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fishies Tier 5 or higher&amp;#039;&amp;#039;&amp;#039; unlock a special &amp;#039;&amp;#039;&amp;#039;garbage disposal&amp;#039;&amp;#039;&amp;#039; feature: you can PUT items into the fishbowl and the fish will permanently destroy them. Safety checks prevent cursed, registered, magical, metal, and high-value items from being fed. Items worth 50,000 silver or more will prompt a confirmation warning -- you&amp;#039;ll need to try again within 30 seconds to proceed.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wermths&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Spiders&amp;#039;&amp;#039;&amp;#039; support the FEED verb on the anchor, which produces a flavor scene of a small creature being offered to the enclosure. No item is actually consumed -- it&amp;#039;s pure atmosphere.&lt;br /&gt;
&lt;br /&gt;
== The Mood System ==&lt;br /&gt;
&lt;br /&gt;
Nine moods shape how your pet behaves. Each has its own set of ambient messages and, for roaming pets, departure and arrival descriptions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Mood !! Personality&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &amp;#039;&amp;#039;&amp;#039;Welcoming&amp;#039;&amp;#039;&amp;#039; || Friendly, warm, greeting visitors with chirps and nuzzles&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &amp;#039;&amp;#039;&amp;#039;Grumpy&amp;#039;&amp;#039;&amp;#039; || Irritable, huffing, swatting at dust motes, ignoring everyone&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &amp;#039;&amp;#039;&amp;#039;Sleeping&amp;#039;&amp;#039;&amp;#039; || Dozing, snoring softly, twitching in dreams, blissfully unaware. Sleeping pets do not wander -- they stay put until the mood changes.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &amp;#039;&amp;#039;&amp;#039;Playing&amp;#039;&amp;#039;&amp;#039; || Bouncing, pouncing, chasing tails, skidding about with reckless energy&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &amp;#039;&amp;#039;&amp;#039;Offended&amp;#039;&amp;#039;&amp;#039; || Wounded dignity, haughty sniffs, exaggerated primness, judgmental stares&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &amp;#039;&amp;#039;&amp;#039;Drunk&amp;#039;&amp;#039;&amp;#039; || Staggering sideways, hiccupping, bumping into things, weaving unsteadily&lt;br /&gt;
|-&lt;br /&gt;
| 7 || &amp;#039;&amp;#039;&amp;#039;Curious&amp;#039;&amp;#039;&amp;#039; || Investigating everything, sniffing at the air, peering at odd things, nose twitching&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &amp;#039;&amp;#039;&amp;#039;Anxious&amp;#039;&amp;#039;&amp;#039; || Nervous, jumpy, startling at shadows, huddling close&lt;br /&gt;
|-&lt;br /&gt;
| 9 || &amp;#039;&amp;#039;&amp;#039;Affectionate&amp;#039;&amp;#039;&amp;#039; || Rubbing against legs, rolling over for belly rubs, purring, gazing up adoringly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Manual Mood Control ===&lt;br /&gt;
&lt;br /&gt;
TURN the anchor to cycle through moods one at a time (1 through 9, wrapping back to 1). Setting a mood manually disables auto-cycling if it was on.&lt;br /&gt;
&lt;br /&gt;
=== Auto-Cycle Mode ===&lt;br /&gt;
&lt;br /&gt;
LEAN on the anchor to toggle &amp;#039;&amp;#039;&amp;#039;hourly auto-cycling&amp;#039;&amp;#039;&amp;#039;. When enabled, the mood advances by one every hour automatically, giving your property a constantly shifting atmosphere without any input from you.&lt;br /&gt;
&lt;br /&gt;
== Other Settings ==&lt;br /&gt;
&lt;br /&gt;
=== Guest Mode ===&lt;br /&gt;
&lt;br /&gt;
TOUCH the anchor to toggle &amp;#039;&amp;#039;&amp;#039;Guest Mode&amp;#039;&amp;#039;&amp;#039;. When enabled, your pet only becomes active when a visitor (someone other than the property owner) is present in the room. Your home feels quiet when you&amp;#039;re alone, but comes alive the moment a guest walks in. When Guest Mode is off, the pet expresses itself freely regardless of who&amp;#039;s around.&lt;br /&gt;
&lt;br /&gt;
=== Roaming Speed ===&lt;br /&gt;
&lt;br /&gt;
Three speed settings control how often your pet acts -- either moving to a new room or emitting an ambient message:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Speed !! Interval !! Feel&lt;br /&gt;
|-&lt;br /&gt;
| Slow || Every 10 minutes || Languid and unhurried&lt;br /&gt;
|-&lt;br /&gt;
| Normal || Every 5 minutes || Comfortable and easy&lt;br /&gt;
|-&lt;br /&gt;
| Fast || Every 3 minutes || Lively and spirited&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
PUSH the anchor to speed up. PULL to slow down. Changes take effect immediately.&lt;br /&gt;
&lt;br /&gt;
=== Roaming Zones ===&lt;br /&gt;
&lt;br /&gt;
TWIST the anchor to cycle through three zone options:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;All rooms&amp;#039;&amp;#039;&amp;#039; -- the pet wanders freely through every room in the property&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Indoors only&amp;#039;&amp;#039;&amp;#039; -- the pet stays inside&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Outdoors only&amp;#039;&amp;#039;&amp;#039; -- the pet sticks to outdoor areas (gardens, yards, paths)&lt;br /&gt;
&lt;br /&gt;
Stationary pets cannot have their zone changed -- they live in their enclosure.&lt;br /&gt;
&lt;br /&gt;
=== Night Behavior ===&lt;br /&gt;
&lt;br /&gt;
When it&amp;#039;s nighttime in the game, your pet may occasionally emit a sleep message regardless of its current mood -- curling up, snoring softly, twitching in dreams. This gives properties a natural day/night rhythm.&lt;br /&gt;
&lt;br /&gt;
=== Ambient Messaging ===&lt;br /&gt;
&lt;br /&gt;
All of the pet&amp;#039;s activity is delivered through the standard ambient messaging system. If you have ambient messages turned off, you won&amp;#039;t see the pet&amp;#039;s behavior -- but it&amp;#039;s still there for those who do.&lt;br /&gt;
&lt;br /&gt;
== Multiple Anchors ==&lt;br /&gt;
&lt;br /&gt;
You can place more than one anchor in a property. Each operates independently with its own device, mood, speed, zone, and guest mode settings. A cat roaming the indoor rooms and a songbird in the garden, a fishbowl in the study and a puppy in the foyer -- each anchor runs on its own.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Only one anchor per room&amp;#039;&amp;#039;&amp;#039; can be placed.&lt;br /&gt;
&lt;br /&gt;
== Compatible Property Types ==&lt;br /&gt;
&lt;br /&gt;
The anchor works on any private property with a defined room range, including:&lt;br /&gt;
&lt;br /&gt;
* Premium Properties&lt;br /&gt;
* Stalls and Lofts&lt;br /&gt;
* Bungalows&lt;br /&gt;
* Any other space with a contiguous block of rooms (such as in a neighborhood or CHE properties) though not offered at this time.&lt;br /&gt;
&lt;br /&gt;
== Remote Management ==&lt;br /&gt;
&lt;br /&gt;
All anchor settings can be managed remotely from anywhere using the &amp;lt;code&amp;gt;PROPERTY PET&amp;lt;/code&amp;gt; verb -- no need to be standing at the anchor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! What It Does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PROPERTY PET&amp;lt;/code&amp;gt; || View all anchors and their current settings&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PROPERTY PET INFO&amp;lt;/code&amp;gt; || Same as above&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PROPERTY PET MOOD&amp;lt;/code&amp;gt; || Cycle mood (1 through 9)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PROPERTY PET SPEED&amp;lt;/code&amp;gt; || Cycle speed (Slow / Normal / Fast)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PROPERTY PET CYCLE&amp;lt;/code&amp;gt; || Toggle hourly auto-cycle mood&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PROPERTY PET ZONE&amp;lt;/code&amp;gt; || Cycle roaming zone (All / Indoor / Outdoor)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PROPERTY PET GUEST&amp;lt;/code&amp;gt; || Toggle guest mode on or off&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
With multiple anchors, specify which one by its room number:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! What It Does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PROPERTY PET 51234 MOOD&amp;lt;/code&amp;gt; || Cycle mood on the anchor in room 51234&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PROPERTY PET 51234 SPEED&amp;lt;/code&amp;gt; || Cycle speed on the anchor in room 51234&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If only one anchor exists, the room number is optional.&lt;br /&gt;
&lt;br /&gt;
== Verb Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Verb !! What It Does !! Owner Only?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;LOOK&amp;#039;&amp;#039;&amp;#039; || See if your pet is active and where it is || No&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;ANALYZE&amp;#039;&amp;#039;&amp;#039; || See all current settings in detail || Settings: Yes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TAP&amp;#039;&amp;#039;&amp;#039; || Stow your device and release your pet to roam || Yes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;GET&amp;#039;&amp;#039;&amp;#039; || Retrieve your device and call your pet back || Yes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TURN&amp;#039;&amp;#039;&amp;#039; || Cycle through the 9 moods || Yes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;PUSH&amp;#039;&amp;#039;&amp;#039; || Make the pet more active (faster) || Yes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;PULL&amp;#039;&amp;#039;&amp;#039; || Make the pet more relaxed (slower) || Yes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;LEAN&amp;#039;&amp;#039;&amp;#039; || Toggle hourly automatic mood cycling || Yes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TWIST&amp;#039;&amp;#039;&amp;#039; || Cycle roaming zone: all / indoor / outdoor || Yes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;TOUCH&amp;#039;&amp;#039;&amp;#039; || Toggle guest mode on or off || Yes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;PUT (item) IN&amp;#039;&amp;#039;&amp;#039; || Feed items to the fish (Fishie Tier 5+ only) || No*&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;FEED&amp;#039;&amp;#039;&amp;#039; || Flavor feeding scene (Wermth and Spider only) || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The garbage disposal feature is available to anyone when a Fishie at Tier 5 or higher is active in the anchor.&lt;br /&gt;
&lt;br /&gt;
== Alteration ==&lt;br /&gt;
&lt;br /&gt;
The anchor is a furniture piece and can be altered like any other. A custom name can be assigned to your pet through GM alteration, overriding the creature&amp;#039;s default name with something personal (e.g., &amp;quot;Mister Whiskers&amp;quot; instead of &amp;quot;a fluffy white cat&amp;quot;). Everything else -- mood, speed, zone, guest mode -- is controlled by you through normal gameplay verbs.&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
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