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	<id>https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Predator%27s_Eye%2Fsaved_posts</id>
	<title>Predator&#039;s Eye/saved posts - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Predator%27s_Eye%2Fsaved_posts"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Predator%27s_Eye/saved_posts&amp;action=history"/>
	<updated>2026-05-06T05:11:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Predator%27s_Eye/saved_posts&amp;diff=93060&amp;oldid=prev</id>
		<title>VANKRASN39: LST tags</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Predator%27s_Eye/saved_posts&amp;diff=93060&amp;oldid=prev"/>
		<updated>2017-06-19T01:06:33Z</updated>

		<summary type="html">&lt;p&gt;LST tags&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:06, 18 June 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{saved-post&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;section begin=release /&amp;gt;&lt;/ins&gt;{{saved-post&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| category = Rogues&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| category = Rogues&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; | topic = Developer&#039;s Corner - Rogues &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; | topic = Developer&#039;s Corner - Rogues &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Description: This is a Martial Stance. You have deadly aim when ambushing with light weapons. Your chance to hit the body part you aim for increases by 4% at rank 1, 7% at rank 2 and 10% at rank 3.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Description: This is a Martial Stance. You have deadly aim when ambushing with light weapons. Your chance to hit the body part you aim for increases by 4% at rank 1, 7% at rank 2 and 10% at rank 3.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;GameMaster Oscuro&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;GameMaster Oscuro&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;section end=release /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{saved-post&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{saved-post&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VANKRASN39</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Predator%27s_Eye/saved_posts&amp;diff=93057&amp;oldid=prev</id>
		<title>VANKRASN39: VANKRASN39 moved page Predator&#039;s Eye (saved post) to Predator&#039;s Eye/saved posts: saved post reorg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Predator%27s_Eye/saved_posts&amp;diff=93057&amp;oldid=prev"/>
		<updated>2017-06-19T01:03:57Z</updated>

		<summary type="html">&lt;p&gt;VANKRASN39 moved page &lt;a href=&quot;/Predator%27s_Eye_(saved_post)&quot; class=&quot;mw-redirect&quot; title=&quot;Predator&amp;#039;s Eye (saved post)&quot;&gt;Predator&amp;#039;s Eye (saved post)&lt;/a&gt; to &lt;a href=&quot;/Predator%27s_Eye/saved_posts&quot; title=&quot;Predator&amp;#039;s Eye/saved posts&quot;&gt;Predator&amp;#039;s Eye/saved posts&lt;/a&gt;: saved post reorg&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:03, 18 June 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>VANKRASN39</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Predator%27s_Eye/saved_posts&amp;diff=63622&amp;oldid=prev</id>
		<title>VANKRASN39 at 20:42, 27 May 2015</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Predator%27s_Eye/saved_posts&amp;diff=63622&amp;oldid=prev"/>
		<updated>2015-05-27T20:42:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:42, 27 May 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 68:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 68:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&amp;gt;Will this push a rogues chance of hitting the aim location up to 100% or will it hit the same threshold that is placed on training? And am I misremembering or do a rogues chances to hit where they aiming diminish against targets that are higher in level?&#039;&#039;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&amp;gt;Will this push a rogues chance of hitting the aim location up to 100% or will it hit the same threshold that is placed on training? And am I misremembering or do a rogues chances to hit where they aiming diminish against targets that are higher in level?&#039;&#039;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For some body locations, it&#039;s possible to hit them with a max of 95% chance. The aiming formula works like this: First, there&#039;s a roll to check for a fumble with a 5% chance (where you either can&#039;t find an opening, or you just hit a random area), then it takes skills and stats into account and caps success at 95% if over it, then it applies a location penalty based on body location and whether the target was sitting, standing or prone. The Predator&#039;s Eye bonus occurs at the same computational moment as the body location penalty. The Predator&#039;s Eye bonus will always be useful (not applying to an already capped value) for head, neck and eye shots. In some circumstances, aiming at other locations would already receive a 95% chance of hitting (100% minus that initial fumble roll).&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/ins&gt;For some body locations, it&#039;s possible to hit them with a max of 95% chance. The aiming formula works like this: First, there&#039;s a roll to check for a fumble with a 5% chance (where you either can&#039;t find an opening, or you just hit a random area), then it takes skills and stats into account and caps success at 95% if over it, then it applies a location penalty based on body location and whether the target was sitting, standing or prone. The Predator&#039;s Eye bonus occurs at the same computational moment as the body location penalty. The Predator&#039;s Eye bonus will always be useful (not applying to an already capped value) for head, neck and eye shots. In some circumstances, aiming at other locations would already receive a 95% chance of hitting (100% minus that initial fumble roll).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;GameMaster Oscuro&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;GameMaster Oscuro&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VANKRASN39</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Predator%27s_Eye/saved_posts&amp;diff=63621&amp;oldid=prev</id>
		<title>VANKRASN39 at 20:42, 27 May 2015</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Predator%27s_Eye/saved_posts&amp;diff=63621&amp;oldid=prev"/>
		<updated>2015-05-27T20:42:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://gswiki.play.net/index.php?title=Predator%27s_Eye/saved_posts&amp;amp;diff=63621&amp;amp;oldid=1599&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>VANKRASN39</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Predator%27s_Eye/saved_posts&amp;diff=1599&amp;oldid=prev</id>
		<title>MILQUETOAST: Created page with &#039;{{saved-post | category = Rogues  | topic = Developer&#039;s Corner - Rogues   | messagenum = 1478314  | author = GS4-OSCURO  | date = 07/11/2012 02:49 AM EDT  | subject = Rogue CMs }…&#039;</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Predator%27s_Eye/saved_posts&amp;diff=1599&amp;oldid=prev"/>
		<updated>2012-07-17T13:11:03Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;{{saved-post | category = Rogues  | topic = Developer&amp;#039;s Corner - Rogues   | messagenum = 1478314  | author = GS4-OSCURO  | date = 07/11/2012 02:49 AM EDT  | subject = Rogue CMs }…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{saved-post&lt;br /&gt;
| category = Rogues&lt;br /&gt;
 | topic = Developer&amp;#039;s Corner - Rogues &lt;br /&gt;
 | messagenum = 1478314&lt;br /&gt;
 | author = GS4-OSCURO&lt;br /&gt;
 | date = 07/11/2012 02:49 AM EDT&lt;br /&gt;
 | subject = Rogue CMs&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
With the release of [[Monk]]s comes a bevy of new [[Combat maneuver]]s. Note that some of these fall into the new type of Combat Maneuver called a [[Martial Stance]]. Martial Stances are relatively strong, passive abilities that last four hours once activated or until another Martial Stance becomes activated, thus a [[character]] can only have one Martial Stance active at a time.&lt;br /&gt;
&lt;br /&gt;
Three new combat maneuvers are available to [[Rogue]]s. Thanks goes to GM Finros for coding them, GM Oscuro for designing them, and to GMs Mestys and Estild for review and QC. The CMs are:&lt;br /&gt;
&lt;br /&gt;
 Skill Name: [[Duck and Weave]]&lt;br /&gt;
 Mnemonic: weave&lt;br /&gt;
 Hostile: No&lt;br /&gt;
 [[Stamina]] Cost: 30, with a 5 minute cooldown period during which the reactivation cost triples to 90.&lt;br /&gt;
 Other Requirements: Training in Dodging and Multi Opponent Combat is recommended.&lt;br /&gt;
 Available to: Rogues, Monks.&lt;br /&gt;
 Prerequisites:&lt;br /&gt;
 [[Evade Mastery]] (at rank 2)&lt;br /&gt;
 CMP Cost:&lt;br /&gt;
 Rank 1: ([[Square]]s) 4&lt;br /&gt;
 Rank 2: (Squares) 8&lt;br /&gt;
 Rank 3: (Squares) 12&lt;br /&gt;
 Description: A 30 second boost to one&amp;#039;s [[Evade|evasion]] chance, with lighter [[armor]] granting a higher bonus. Upon evading an [[attack]], there is a chance that the attack can be redirected against another enemy in the same room. This redirection chance is based upon ranks in this maneuver, [[dodge]] ranks, [[MOC|multi-opponent combat]] ranks, [[agility]] and [[influence]] bonuses, and being in a more offensive [[stance]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Skill Name: [[Slippery Mind]]&lt;br /&gt;
 Mnemonic: slipperymind&lt;br /&gt;
 Hostile: No&lt;br /&gt;
 Stamina Cost: 20.&lt;br /&gt;
 Other Requirements: None.&lt;br /&gt;
 Available to: Rogues, Monks.&lt;br /&gt;
 Prerequisites:&lt;br /&gt;
 None&lt;br /&gt;
 CMP Cost:&lt;br /&gt;
 Rank 1: (Squares) 4&lt;br /&gt;
 Rank 2: (Squares) 8&lt;br /&gt;
 Rank 3: (Squares) 12&lt;br /&gt;
 Description: This is a Martial Stance. While under its effects, you have a chance to avoid the effects of [[warding]] spells outright. This chance is 9% per rank while wearing cloth armor, 7% per rank in leather armor, 5% per rank in scale armor, 3% per rank in chain armor, and 1% per rank in plate armor.&lt;br /&gt;
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&lt;br /&gt;
 Skill Name: [[Predator&amp;#039;s Eye]]&lt;br /&gt;
 Mnemonic: predator&lt;br /&gt;
 Hostile: No&lt;br /&gt;
 Stamina Cost: 20.&lt;br /&gt;
 Other Requirements: A melee weapon with Base Weapon Speed 3 or less.&lt;br /&gt;
 Available to: Rogues.&lt;br /&gt;
 Prerequisites:&lt;br /&gt;
 None&lt;br /&gt;
 CMP Cost:&lt;br /&gt;
 Rank 1: (Squares) 4&lt;br /&gt;
 Rank 2: (Squares) 6&lt;br /&gt;
 Rank 3: (Squares) 8&lt;br /&gt;
 Description: This is a Martial Stance. You have deadly aim when ambushing with light weapons. Your chance to hit the body part you aim for increases by 4% at rank 1, 7% at rank 2 and 10% at rank 3.&lt;br /&gt;
&lt;br /&gt;
[[GameMaster]] Oscuro&lt;br /&gt;
&lt;br /&gt;
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----&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Rogues&lt;br /&gt;
 | topic = Developer&amp;#039;s Corner - Rogues &lt;br /&gt;
 | messagenum = 1478386&lt;br /&gt;
 | author = GS4-OSCURO&lt;br /&gt;
 | date = 07/16/2012 01:15 AM EDT&lt;br /&gt;
 | subject = Re: Rogue CMs&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;gt;&amp;gt;Does predator&amp;#039;s eye work with [[Thrown Weapons|hurling]]? IE: do I get the bonus if I hurl a [[dagger]] rather than stab with it?&amp;lt;i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes. It also works while [[Stalking and Hiding|hidden]] or in the open. It does not work with any [[Ranged]] weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;gt;&amp;gt;Will this push a rogues chance of hitting the aim location up to 100% or will it hit the same threshold that is placed on training? And am I misremembering or do a rogues chances to hit where they aiming diminish against targets that are higher in level?&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For some body locations, it&amp;#039;s possible to hit them with a max of 95% chance. The aiming formula works like this: First, there&amp;#039;s a roll to check for a fumble with a 5% chance (where you either can&amp;#039;t find an opening, or you just hit a random area), then it takes skills and stats into account and caps success at 95% if over it, then it applies a location penalty based on body location and whether the target was sitting, standing or prone. The Predator&amp;#039;s Eye bonus occurs at the same computational moment as the body location penalty. The Predator&amp;#039;s Eye bonus will always be useful (not applying to an already capped value) for head, neck and eye shots. In some circumstances, aiming at other locations would already receive a 95% chance of hitting (100% minus that initial fumble roll).&lt;br /&gt;
&lt;br /&gt;
GameMaster Oscuro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Rogues&lt;br /&gt;
 | topic = Developer&amp;#039;s Corner - Rogues &lt;br /&gt;
 | messagenum = 1478456&lt;br /&gt;
 | author = GS4-OSCURO&lt;br /&gt;
 | date = 07/16/2012 08:38 AM EDT&lt;br /&gt;
 | subject = Re: Rogue CMs&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;gt;&amp;gt;Does that mean, even with maxed out training that you won&amp;#039;t have a 95%(or capped out value) chance of hitting these locations?&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
GameMaster Oscuro&lt;br /&gt;
&lt;br /&gt;
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[[Category:Combat Maneuvers]]&lt;br /&gt;
[[Category:Monk]]&lt;br /&gt;
[[Category:Rogue]]&lt;/div&gt;</summary>
		<author><name>MILQUETOAST</name></author>
	</entry>
</feed>