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	<id>https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Race_modifiers</id>
	<title>Race modifiers - Revision history</title>
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	<updated>2026-04-24T20:04:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Race_modifiers&amp;diff=246884&amp;oldid=prev</id>
		<title>ZHOUY1: Move the stat tables from the main Race and Cultures page into a separate page as they have too much mechanics detail for an overview.</title>
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		<updated>2025-10-08T21:07:09Z</updated>

		<summary type="html">&lt;p&gt;Move the stat tables from the main Race and Cultures page into a separate page as they have too much mechanics detail for an overview.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;These tables list the mechanics modifiers from a character&amp;#039;s [[race]].&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
{{main|Statistic}}&lt;br /&gt;
&lt;br /&gt;
These modifiers are added to the statistic &amp;#039;&amp;#039;&amp;#039;bonus&amp;#039;&amp;#039;&amp;#039; (not raw stat).&lt;br /&gt;
&lt;br /&gt;
{{Equation box|1=&amp;#039;&amp;#039;&amp;#039;Stat Bonus = [(Raw Stat - 50) / 2] + Race Modifier&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
&lt;br /&gt;
A character&amp;#039;s raw stat and bonuses can be viewed with the {{boldmono|[[Verb:INFO|INFO]]}} command.&lt;br /&gt;
&lt;br /&gt;
{{Table of Racial Modifiers}}&lt;br /&gt;
&lt;br /&gt;
For racial modifiers to statistic growth, see the article on [[statistic growth rate]].&lt;br /&gt;
&lt;br /&gt;
For optimizing statistics at level 100, see [[List of statistic growth rates]].&lt;br /&gt;
&lt;br /&gt;
== Other Attributes ==&lt;br /&gt;
&lt;br /&gt;
{{Race modifiers other}}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
#A character&amp;#039;s true max HP when not wearing any equipment is their base max plus their total Constitution bonus. For example, a Dwarf with 100 Constitution would have 140 (base) + 25 (from 100 con) + 15 (Dwarf con bonus) = 180 max HP. It is possible to exceed this natural maximum with [[enhancive]] items and [[ascension]].&lt;br /&gt;
#Spirit regeneration values are double the displayed amount on a [[node]].&lt;br /&gt;
#Maneuver Dodge shows the number of effective bonus [[Dodging]] ranks when defending against [[standard maneuver roll]]s (including [[CMAN]] or [[SHIELD]] maneuvers). For example, a Halfling with 40 trained Dodging ranks would be treated as having 100 ranks against maneuvers. Dodging ranks are &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; the actual endroll bonus, which can vary widely depending on the exact maneuver and does not have a linear relationship with the rank bonus.&lt;br /&gt;
#[[Target Defense]] (TD) bonuses against hybrid magic spheres are the average of the relevant spheres. Specifically, the TD bonus against [[Sorcerer Base]] spells (hybrid elemental/spirit) are the average of Elemental TD and Spirit TD. For example, a Halfling has +40 Elemental TD and +0 Spirit TD, giving them +20 Sorcerer TD; meanwhile, a Giantman has -5 Elemental TD and +5 Spirit TD, which averages to +0 Sorcerer TD.&lt;br /&gt;
&lt;br /&gt;
== Encumbrance ==&lt;br /&gt;
&lt;br /&gt;
=== Body Weight ===&lt;br /&gt;
{{main|Encumbrance}}&lt;br /&gt;
{{#section:Encumbrance|Race Weight Table}}&lt;br /&gt;
&lt;br /&gt;
=== Carrying Capacity ===&lt;br /&gt;
&lt;br /&gt;
The amount of weight that a character can carry is a function of body weight and the strength stat. Each character can carry a certain amount before becoming encumbered.&lt;br /&gt;
&lt;br /&gt;
{{Equation box|1=&amp;#039;&amp;#039;&amp;#039;Carrying Capacity = &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;[[trunc]] to .XX((STR Stat - 20)/200) * body weight] + (body weight/200)&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
A human has 70 strength and 60 constitution stats.&lt;br /&gt;
&lt;br /&gt;
:Human base weight: 90&lt;br /&gt;
:Human weight factor: .90&lt;br /&gt;
:(90) + (130 * .90) = 207 lbs total body weight&lt;br /&gt;
&lt;br /&gt;
Our human, with a body weight of 207 and a strength stat of 70, has an unencumbered carrying capacity of:&lt;br /&gt;
&lt;br /&gt;
:[((70 - 20)/200)* 207] + 207/200&lt;br /&gt;
:(.25 * 207) + 1.03 = 52.78 lbs of unencumbered carrying capacity.&lt;br /&gt;
&lt;br /&gt;
Once you become encumbered each 1% of encumbrance is simply 1% of body weight. In the example above with 207 lbs. body weight each 1% encumbrance = 2.07 lbs&lt;br /&gt;
&lt;br /&gt;
== Trade ==&lt;br /&gt;
&lt;br /&gt;
{{main|Trading}}&lt;br /&gt;
&lt;br /&gt;
{{Race trade bias}}&lt;br /&gt;
&lt;br /&gt;
== Stalking and Hiding ==&lt;br /&gt;
&lt;br /&gt;
{| &amp;lt;!-- Align this leftwards since the transcluded section is float:right ---&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
{{#section:Stealth|race table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Foraging ==&lt;br /&gt;
&lt;br /&gt;
{{#section:Category:Foraging|race table}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Races and Cultures]]&lt;/div&gt;</summary>
		<author><name>ZHOUY1</name></author>
	</entry>
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