<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Room</id>
	<title>Room - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Room"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Room&amp;action=history"/>
	<updated>2026-04-29T15:24:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Room&amp;diff=163541&amp;oldid=prev</id>
		<title>GS4-TIVVY at 00:24, 21 March 2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Room&amp;diff=163541&amp;oldid=prev"/>
		<updated>2022-03-21T00:24:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:24, 20 March 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|exits= directions or none}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|exits= directions or none}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rooms in GemStone can be indoors or outdoors.  An easy way to tell is to look at the end of the room, indoor rooms will say &quot;Obvious exits&quot; and outdoors rooms will say &quot;Obvious paths.&quot;  There is a high level hunting area where all rooms might shift their indoor/outdoor status.  Rooms with &quot;none&quot; as an obvious exit/path will usually have some sort of portal indicated in the room description.  Look for paths, trails, ladders, doors, bridges, etc.  If nothing is obvious, try{{boldmono| [[SEARCH]]ing}}.  When searching does not work,{{boldmono| [[LOOK]] }} at, on, under, and behind every &#039;&#039;&#039;prop&#039;&#039;&#039; (anything you can interact with, usually underlined in [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;StormFront&lt;/del&gt;]]), and also try interacting with the props ({{boldmono|[[PULL]]}}, {{boldmono|[[PUSH]]}}, etc.).  &#039;&#039;Sometimes&#039;&#039;{{mono| SEARCH {item} }}works.  When all of the above fail, there is probably a more elaborate puzzle involved.  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rooms in GemStone can be indoors or outdoors.  An easy way to tell is to look at the end of the room, indoor rooms will say &quot;Obvious exits&quot; and outdoors rooms will say &quot;Obvious paths.&quot;  There is a high level hunting area where all rooms might shift their indoor/outdoor status.  Rooms with &quot;none&quot; as an obvious exit/path will usually have some sort of portal indicated in the room description.  Look for paths, trails, ladders, doors, bridges, etc.  If nothing is obvious, try{{boldmono| [[SEARCH]]ing}}.  When searching does not work,{{boldmono| [[LOOK]] }} at, on, under, and behind every &#039;&#039;&#039;prop&#039;&#039;&#039; (anything you can interact with, usually underlined in [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wrayth&lt;/ins&gt;]]), and also try interacting with the props ({{boldmono|[[PULL]]}}, {{boldmono|[[PUSH]]}}, etc.).  &#039;&#039;Sometimes&#039;&#039;{{mono| SEARCH {item} }}works.  When all of the above fail, there is probably a more elaborate puzzle involved.  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All rooms have a level of light ranging from dark to very light that can affect such things as [[lockpicking]] and [[Stalking and Hiding|hiding]].  Outdoor rooms and indoor caves will have assigned climates, which determine what will grow in the room.  This is important for [[foraging]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All rooms have a level of light ranging from dark to very light that can affect such things as [[lockpicking]] and [[Stalking and Hiding|hiding]].  Outdoor rooms and indoor caves will have assigned climates, which determine what will grow in the room.  This is important for [[foraging]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GS4-TIVVY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Room&amp;diff=83495&amp;oldid=prev</id>
		<title>VANKRASN39: add to Area Mechanics</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Room&amp;diff=83495&amp;oldid=prev"/>
		<updated>2016-10-11T23:12:21Z</updated>

		<summary type="html">&lt;p&gt;add to Area Mechanics&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:12, 11 October 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: New Player]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: New Player]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Area Mechanics| ]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VANKRASN39</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Room&amp;diff=77771&amp;oldid=prev</id>
		<title>VANKRASN39 at 19:45, 24 March 2016</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Room&amp;diff=77771&amp;oldid=prev"/>
		<updated>2016-03-24T19:45:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:45, 24 March 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &#039;&#039;&#039;room&#039;&#039;&#039; is one unit of game area.  Multiple rooms make up an &#039;&#039;&#039;area&#039;&#039;&#039;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; and&lt;/del&gt; multiple areas make up a [[realm]].  There is no standard &quot;size&quot; of a room in terms of the imaginary space it takes up.  A room can be a hole in the ground just large enough for one person, a closet, a bedroom, a ballroom, a section of forest, a block of town, or a vast outdoor space reflecting miles to travel through.  It can be anyplace a character can go, and in a magical world, it can go beyond the simple terrestrial concept.  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &#039;&#039;&#039;room&#039;&#039;&#039; is one unit of game area.  Multiple rooms make up an &#039;&#039;&#039;area&#039;&#039;&#039;, multiple areas make up a [[realm&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]], and multiple realms make up [[Elanthia&lt;/ins&gt;]].  There is no standard &quot;size&quot; of a room in terms of the imaginary space it takes up.  A room can be a hole in the ground just large enough for one person, a closet, a bedroom, a ballroom, a section of forest, a block of town, or a vast outdoor space reflecting miles to travel through.  It can be anyplace a character can go, and in a magical world, it can go beyond the simple terrestrial concept.  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the [[GemStone IV]] game environment, a standard room looks like this:&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the [[GemStone IV]] game environment, a standard room looks like this:&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VANKRASN39</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Room&amp;diff=77767&amp;oldid=prev</id>
		<title>VANKRASN39 at 19:22, 24 March 2016</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Room&amp;diff=77767&amp;oldid=prev"/>
		<updated>2016-03-24T19:22:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:22, 24 March 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All rooms have a level of light ranging from dark to very light that can affect such things as [[lockpicking]] and [[Stalking and Hiding|hiding]].  Outdoor rooms and indoor caves will have assigned climates, which determine what will grow in the room.  This is important for [[foraging]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All rooms have a level of light ranging from dark to very light that can affect such things as [[lockpicking]] and [[Stalking and Hiding|hiding]].  Outdoor rooms and indoor caves will have assigned climates, which determine what will grow in the room.  This is important for [[foraging]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rooms may be set to block [[magic]], [[:Category: Pet Spells|pets]] from entering, [[:Category: Transport|teleporting]] in and out, among other things, and may also be set as permanent [[sanctuary|sanctuaries]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rooms may be set to block [[magic]], [[:Category: Pet Spells|pets]] from entering, [[:Category: Transport|teleporting]] in and out, among other things, and may also be set as permanent [[sanctuary|sanctuaries]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; and/or [[node]]s&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes messaging will repeatedly occur in a room; that is called &#039;&#039;&#039;ambient messaging&#039;&#039;&#039;.  A room might have multiple ambient messages that appear in random order on a timer.  Items in the room like candles or incense might also add their own ambient messaging.  On [[Teras Isle]], the entire area has its own ambient messaging in addition to messaging for any specific room.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes messaging will repeatedly occur in a room; that is called &#039;&#039;&#039;ambient messaging&#039;&#039;&#039;.  A room might have multiple ambient messages that appear in random order on a timer.  Items in the room like candles or incense might also add their own ambient messaging.  On [[Teras Isle]], the entire area has its own ambient messaging in addition to messaging for any specific room.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VANKRASN39</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Room&amp;diff=77729&amp;oldid=prev</id>
		<title>VANKRASN39: more tweaks</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Room&amp;diff=77729&amp;oldid=prev"/>
		<updated>2016-03-24T17:07:51Z</updated>

		<summary type="html">&lt;p&gt;more tweaks&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:07, 24 March 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes messaging will repeatedly occur in a room; that is called &#039;&#039;&#039;ambient messaging&#039;&#039;&#039;.  A room might have multiple ambient messages that appear in random order on a timer.  Items in the room like candles or incense might also add their own ambient messaging.  On [[Teras Isle]], the entire area has its own ambient messaging in addition to messaging for any specific room.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes messaging will repeatedly occur in a room; that is called &#039;&#039;&#039;ambient messaging&#039;&#039;&#039;.  A room might have multiple ambient messages that appear in random order on a timer.  Items in the room like candles or incense might also add their own ambient messaging.  On [[Teras Isle]], the entire area has its own ambient messaging in addition to messaging for any specific room.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rooms might also have descriptions that change based on the time of day.  These are usually outdoor rooms, but it also can occur in indoor rooms where a window is specified.  Use{{boldmono| [[TIME]] }}to see what the time is.  GemStone IV runs on U.S. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eastern&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time&lt;/del&gt; and does adjust for daylight savings.  The sun always &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;goes down&lt;/del&gt; at 6 pm and always rises at 6 am.  All outdoor rooms will have messaging when the sun rises and sets, and at noon.{{mono| LOOKing }}up will also indicate if it is day or night, and show the constellations and any weather conditions.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rooms might also have descriptions that change based on the time of day.  These are usually outdoor rooms, but it also can occur in indoor rooms where a window is specified.  Use{{boldmono| [[TIME]] }}to see what the time is.  GemStone IV runs on U.S.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/Canadian&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eastern&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Time&lt;/ins&gt; and does adjust for&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; [https://en.wikipedia.org/wiki/Daylight_saving_time&lt;/ins&gt; daylight savings&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/ins&gt;.  The sun always &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sets&lt;/ins&gt; at 6 pm&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,&lt;/ins&gt; and always rises at 6 am.  All outdoor rooms will have messaging when the sun rises and sets, and at noon.{{mono| LOOKing }}up will also indicate if it is day or night, and show the constellations and any weather conditions.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See Also==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See Also==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VANKRASN39</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Room&amp;diff=77728&amp;oldid=prev</id>
		<title>VANKRASN39 at 16:59, 24 March 2016</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Room&amp;diff=77728&amp;oldid=prev"/>
		<updated>2016-03-24T16:59:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:59, 24 March 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All rooms have a level of light ranging from dark to very light that can affect such things as [[lockpicking]] and [[Stalking and Hiding|hiding]].  Outdoor rooms and indoor caves will have assigned climates, which determine what will grow in the room.  This is important for [[foraging]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All rooms have a level of light ranging from dark to very light that can affect such things as [[lockpicking]] and [[Stalking and Hiding|hiding]].  Outdoor rooms and indoor caves will have assigned climates, which determine what will grow in the room.  This is important for [[foraging]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rooms may be set to block [[magic]], [[:Category: Pet Spells|pets]] from entering, [[:Category: Transport|teleporting]] in and out, among other things, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;my&lt;/del&gt; also be set as permanent [[sanctuary|sanctuaries]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rooms may be set to block [[magic]], [[:Category: Pet Spells|pets]] from entering, [[:Category: Transport|teleporting]] in and out, among other things, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may&lt;/ins&gt; also be set as permanent [[sanctuary|sanctuaries]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes messaging will repeatedly occur in a room; that is called &#039;&#039;&#039;ambient messaging&#039;&#039;&#039;.  A room might have multiple ambient messages that appear in random order on a timer.  Items in the room like candles or incense might also add their own ambient messaging.  On [[Teras Isle]], the entire area has its own ambient messaging in addition to messaging for any specific room.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes messaging will repeatedly occur in a room; that is called &#039;&#039;&#039;ambient messaging&#039;&#039;&#039;.  A room might have multiple ambient messages that appear in random order on a timer.  Items in the room like candles or incense might also add their own ambient messaging.  On [[Teras Isle]], the entire area has its own ambient messaging in addition to messaging for any specific room.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VANKRASN39</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Room&amp;diff=77727&amp;oldid=prev</id>
		<title>VANKRASN39 at 16:58, 24 March 2016</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Room&amp;diff=77727&amp;oldid=prev"/>
		<updated>2016-03-24T16:58:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:58, 24 March 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|exits= directions or none}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|exits= directions or none}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rooms in GemStone can be indoors or outdoors.  An easy way to tell is to look at the end of the room, indoor rooms will say &quot;Obvious exits&quot; and outdoors rooms will say &quot;Obvious paths.&quot;  There is a high level hunting area where all rooms might shift their indoor/outdoor status.  Rooms with &quot;none&quot; as an obvious exit/path will usually have some sort of portal indicated in the room description.  Look for paths, trails, ladders, doors, bridges, etc.  If nothing is obvious, try{{boldmono| [[SEARCH]]ing}}.  When searching does not work,{{boldmono| [[LOOK]] }} at, on, under, and behind every &#039;&#039;&#039;prop&#039;&#039;&#039; (anything you can interact with, usually underlined in [[StormFront]]).  &#039;&#039;Sometimes&#039;&#039;{{mono| SEARCH {item} }}works.  When all of the above fail, there is probably a more elaborate puzzle involved.  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rooms in GemStone can be indoors or outdoors.  An easy way to tell is to look at the end of the room, indoor rooms will say &quot;Obvious exits&quot; and outdoors rooms will say &quot;Obvious paths.&quot;  There is a high level hunting area where all rooms might shift their indoor/outdoor status.  Rooms with &quot;none&quot; as an obvious exit/path will usually have some sort of portal indicated in the room description.  Look for paths, trails, ladders, doors, bridges, etc.  If nothing is obvious, try{{boldmono| [[SEARCH]]ing}}.  When searching does not work,{{boldmono| [[LOOK]] }} at, on, under, and behind every &#039;&#039;&#039;prop&#039;&#039;&#039; (anything you can interact with, usually underlined in [[StormFront]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;), and also try interacting with the props ({{boldmono|[[PULL]]}}, {{boldmono|[[PUSH]]}}, etc.&lt;/ins&gt;).  &#039;&#039;Sometimes&#039;&#039;{{mono| SEARCH {item} }}works.  When all of the above fail, there is probably a more elaborate puzzle involved.  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All rooms have a level of light ranging from dark to very light that can affect such things as [[lockpicking]] and [[Stalking and Hiding|hiding]].  Outdoor rooms and indoor caves will have assigned climates, which determine what will grow in the room.  This is important for [[foraging]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All rooms have a level of light ranging from dark to very light that can affect such things as [[lockpicking]] and [[Stalking and Hiding|hiding]].  Outdoor rooms and indoor caves will have assigned climates, which determine what will grow in the room.  This is important for [[foraging]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VANKRASN39</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Room&amp;diff=77726&amp;oldid=prev</id>
		<title>VANKRASN39 at 16:56, 24 March 2016</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Room&amp;diff=77726&amp;oldid=prev"/>
		<updated>2016-03-24T16:56:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:56, 24 March 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|exits= directions or none}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|exits= directions or none}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rooms in GemStone can be indoors or outdoors.  An easy way to tell is to look at the end of the room, indoor rooms will say &quot;Obvious exits&quot; and outdoors rooms will say &quot;Obvious paths.&quot;  There is a high level hunting area where all rooms might shift their indoor/outdoor status.  Rooms with &quot;none&quot; as an obvious exit/path will usually have some sort of portal indicated in the room description.  Look for paths, trails, ladders, doors, bridges, etc.  If nothing is obvious, try{{boldmono| [[SEARCH]]ing}}.  When searching does not work,{{boldmono| [[LOOK]] }} at, on, under, and behind every &#039;&#039;&#039;prop&#039;&#039;&#039; (anything you can interact with, usually underlined in [[StormFront]]).  &#039;&#039;Sometimes&#039;&#039;{{mono| SEARCH &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ITEM&lt;/del&gt; }}works.  When all of the above fail, there is probably a more elaborate puzzle involved.  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rooms in GemStone can be indoors or outdoors.  An easy way to tell is to look at the end of the room, indoor rooms will say &quot;Obvious exits&quot; and outdoors rooms will say &quot;Obvious paths.&quot;  There is a high level hunting area where all rooms might shift their indoor/outdoor status.  Rooms with &quot;none&quot; as an obvious exit/path will usually have some sort of portal indicated in the room description.  Look for paths, trails, ladders, doors, bridges, etc.  If nothing is obvious, try{{boldmono| [[SEARCH]]ing}}.  When searching does not work,{{boldmono| [[LOOK]] }} at, on, under, and behind every &#039;&#039;&#039;prop&#039;&#039;&#039; (anything you can interact with, usually underlined in [[StormFront]]).  &#039;&#039;Sometimes&#039;&#039;{{mono| SEARCH &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{item}&lt;/ins&gt; }}works.  When all of the above fail, there is probably a more elaborate puzzle involved.  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All rooms have a level of light ranging from dark to very light that can affect such things as [[lockpicking]] and [[Stalking and Hiding|hiding]].  Outdoor rooms and indoor caves will have assigned climates, which determine what will grow in the room.  This is important for [[foraging]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All rooms have a level of light ranging from dark to very light that can affect such things as [[lockpicking]] and [[Stalking and Hiding|hiding]].  Outdoor rooms and indoor caves will have assigned climates, which determine what will grow in the room.  This is important for [[foraging]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VANKRASN39</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Room&amp;diff=77725&amp;oldid=prev</id>
		<title>VANKRASN39: add about props</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Room&amp;diff=77725&amp;oldid=prev"/>
		<updated>2016-03-24T16:55:05Z</updated>

		<summary type="html">&lt;p&gt;add about props&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:55, 24 March 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|exits= directions or none}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|exits= directions or none}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rooms in GemStone can be indoors or outdoors.  An easy way to tell is to look at the end of the room, indoor rooms will say &quot;Obvious exits&quot; and outdoors rooms will say &quot;Obvious paths.&quot;  There is a high level hunting area where all rooms might shift their indoor/outdoor status.  Rooms with &quot;none&quot; as an obvious exit/path will usually have some sort of portal indicated in the room description.  Look for paths, trails, ladders, doors, bridges, etc.  If nothing is obvious, try{{boldmono| [[SEARCH]]ing}}.  When searching does not work, there is probably a more elaborate puzzle involved.  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rooms in GemStone can be indoors or outdoors.  An easy way to tell is to look at the end of the room, indoor rooms will say &quot;Obvious exits&quot; and outdoors rooms will say &quot;Obvious paths.&quot;  There is a high level hunting area where all rooms might shift their indoor/outdoor status.  Rooms with &quot;none&quot; as an obvious exit/path will usually have some sort of portal indicated in the room description.  Look for paths, trails, ladders, doors, bridges, etc.  If nothing is obvious, try{{boldmono| [[SEARCH]]ing}}.  When searching does not work&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,{{boldmono| [[LOOK]] }} at, on, under, and behind every &#039;&#039;&#039;prop&#039;&#039;&#039; (anything you can interact with, usually underlined in [[StormFront]]).  &#039;&#039;Sometimes&#039;&#039;{{mono| SEARCH ITEM }}works.  When all of the above fail&lt;/ins&gt;, there is probably a more elaborate puzzle involved.  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All rooms have a level of light ranging from dark to very light that can affect such things as [[lockpicking]] and [[Stalking and Hiding|hiding]].  Outdoor rooms and indoor caves will have assigned climates, which determine what will grow in the room.  This is important for [[foraging]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All rooms have a level of light ranging from dark to very light that can affect such things as [[lockpicking]] and [[Stalking and Hiding|hiding]].  Outdoor rooms and indoor caves will have assigned climates, which determine what will grow in the room.  This is important for [[foraging]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes messaging will repeatedly occur in a room; that is called &#039;&#039;&#039;ambient messaging&#039;&#039;&#039;.  A room might have multiple ambient messages that appear in random order on a timer.  Items in the room like candles or incense might also add their own ambient messaging.  On [[Teras Isle]], the entire area has its own ambient messaging in addition to messaging for any specific room.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes messaging will repeatedly occur in a room; that is called &#039;&#039;&#039;ambient messaging&#039;&#039;&#039;.  A room might have multiple ambient messages that appear in random order on a timer.  Items in the room like candles or incense might also add their own ambient messaging.  On [[Teras Isle]], the entire area has its own ambient messaging in addition to messaging for any specific room.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rooms might also have descriptions that change based on the time of day.  These are usually outdoor rooms, but it also can occur in indoor rooms where a window is specified.  Use{{boldmono| [[TIME]] }}to see what the time is.  GemStone IV runs on U.S. eastern time and does adjust for daylight savings.  The sun always goes down at 6 pm and always rises at 6 am.  All outdoor rooms will have messaging when the sun rises and sets, and at noon.{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boldmono&lt;/del&gt;| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[LOOK]]ing&lt;/del&gt; }}up will also indicate if it is day or night, and show the constellations and any weather conditions.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rooms might also have descriptions that change based on the time of day.  These are usually outdoor rooms, but it also can occur in indoor rooms where a window is specified.  Use{{boldmono| [[TIME]] }}to see what the time is.  GemStone IV runs on U.S. eastern time and does adjust for daylight savings.  The sun always goes down at 6 pm and always rises at 6 am.  All outdoor rooms will have messaging when the sun rises and sets, and at noon.{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mono&lt;/ins&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;LOOKing&lt;/ins&gt; }}up will also indicate if it is day or night, and show the constellations and any weather conditions.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See Also==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See Also==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VANKRASN39</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Room&amp;diff=77724&amp;oldid=prev</id>
		<title>VANKRASN39: intro to basic room mechanics for new players</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Room&amp;diff=77724&amp;oldid=prev"/>
		<updated>2016-03-24T16:48:40Z</updated>

		<summary type="html">&lt;p&gt;intro to basic room mechanics for new players&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A &amp;#039;&amp;#039;&amp;#039;room&amp;#039;&amp;#039;&amp;#039; is one unit of game area.  Multiple rooms make up an &amp;#039;&amp;#039;&amp;#039;area&amp;#039;&amp;#039;&amp;#039;, and multiple areas make up a [[realm]].  There is no standard &amp;quot;size&amp;quot; of a room in terms of the imaginary space it takes up.  A room can be a hole in the ground just large enough for one person, a closet, a bedroom, a ballroom, a section of forest, a block of town, or a vast outdoor space reflecting miles to travel through.  It can be anyplace a character can go, and in a magical world, it can go beyond the simple terrestrial concept.  &lt;br /&gt;
&lt;br /&gt;
In the [[GemStone IV]] game environment, a standard room looks like this:&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Room Name&lt;br /&gt;
|desc=Room Description, usually one to three sentences.&lt;br /&gt;
|exits= directions or none}}&lt;br /&gt;
&lt;br /&gt;
Rooms in GemStone can be indoors or outdoors.  An easy way to tell is to look at the end of the room, indoor rooms will say &amp;quot;Obvious exits&amp;quot; and outdoors rooms will say &amp;quot;Obvious paths.&amp;quot;  There is a high level hunting area where all rooms might shift their indoor/outdoor status.  Rooms with &amp;quot;none&amp;quot; as an obvious exit/path will usually have some sort of portal indicated in the room description.  Look for paths, trails, ladders, doors, bridges, etc.  If nothing is obvious, try{{boldmono| [[SEARCH]]ing}}.  When searching does not work, there is probably a more elaborate puzzle involved.  &lt;br /&gt;
&lt;br /&gt;
All rooms have a level of light ranging from dark to very light that can affect such things as [[lockpicking]] and [[Stalking and Hiding|hiding]].  Outdoor rooms and indoor caves will have assigned climates, which determine what will grow in the room.  This is important for [[foraging]].&lt;br /&gt;
&lt;br /&gt;
Rooms may be set to block [[magic]], [[:Category: Pet Spells|pets]] from entering, [[:Category: Transport|teleporting]] in and out, among other things, and my also be set as permanent [[sanctuary|sanctuaries]].&lt;br /&gt;
&lt;br /&gt;
Sometimes messaging will repeatedly occur in a room; that is called &amp;#039;&amp;#039;&amp;#039;ambient messaging&amp;#039;&amp;#039;&amp;#039;.  A room might have multiple ambient messages that appear in random order on a timer.  Items in the room like candles or incense might also add their own ambient messaging.  On [[Teras Isle]], the entire area has its own ambient messaging in addition to messaging for any specific room.&lt;br /&gt;
&lt;br /&gt;
Rooms might also have descriptions that change based on the time of day.  These are usually outdoor rooms, but it also can occur in indoor rooms where a window is specified.  Use{{boldmono| [[TIME]] }}to see what the time is.  GemStone IV runs on U.S. eastern time and does adjust for daylight savings.  The sun always goes down at 6 pm and always rises at 6 am.  All outdoor rooms will have messaging when the sun rises and sets, and at noon.{{boldmono| [[LOOK]]ing }}up will also indicate if it is day or night, and show the constellations and any weather conditions.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Room design]]&lt;br /&gt;
&lt;br /&gt;
[[Category: New Player]]&lt;/div&gt;</summary>
		<author><name>VANKRASN39</name></author>
	</entry>
</feed>