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	<id>https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Sangria_%28drink%29</id>
	<title>Sangria (drink) - Revision history</title>
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	<updated>2026-04-08T05:15:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gswiki.play.net/index.php?title=Sangria_(drink)&amp;diff=236453&amp;oldid=prev</id>
		<title>GS4-THANDIWE: Created page with &quot;&lt;table&gt;&lt;tr valign=&quot;top&quot;&gt;&lt;td&gt;&lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&gt; &lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&gt; {{stub}} &#039;&#039;&#039;Sangria&#039;&#039;&#039; is a drink that can be poured into various scripted drinking container.  The requirement is that they need to be opened-topped and made of glass.  As a result, the various drinking horns do not work.  In most cases, the scr...&quot;</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sangria_(drink)&amp;diff=236453&amp;oldid=prev"/>
		<updated>2025-04-12T15:59:52Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt; &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt; {{stub}} &amp;#039;&amp;#039;&amp;#039;Sangria&amp;#039;&amp;#039;&amp;#039; is a drink that can be poured into various scripted drinking container.  The requirement is that they need to be opened-topped and made of glass.  As a result, the various drinking horns do not work.  In most cases, the scr...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sangria&amp;#039;&amp;#039;&amp;#039; is a drink that can be poured into various scripted drinking container.  The requirement is that they need to be opened-topped and made of glass.  As a result, the various drinking horns do not work.  In most cases, the scripts from the original drinking vessel pass through provided they do not contradict the verbs of the Sangria.  Sangria can be obtained by pouring wine over fruit in a a [[Sangria Carafe]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
===Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the clear green goblet and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Sangria&lt;br /&gt;
Filled with sangria, a bronze-lipped clear green goblet has the following available actions:&lt;br /&gt;
&lt;br /&gt;
GAZE, PLUCK, POUR, SMELL, and SPIN&lt;br /&gt;
&lt;br /&gt;
Because of the subscript, you can also:  RAISE and TILT.&lt;br /&gt;
 1) A hint of anise and mint overlays a buttery mixture of fruit flavors.&lt;br /&gt;
 2) Flavors of cherry, anise, and mint give way to a soft strawberry taste that lingers on the tongue.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the goblet may be further lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lift your clear green goblet to the {sunlight/moonlight/ambient light}, tilting it slightly to get a better view.  Pieces of {random fruit} and other fruit glimmer within the {wine color} liquid, their shapes and colors refracted through the glass in a dazzling array.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Ayleano raises his clear green goblet to the {sunlight/moonlight/ambient light}, angling it to catch every detail.  The pieces of {random fruit} and other fruit shimmer within the bright red liquid, their vibrant forms dancing in the refracted glow.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| GET &amp;lt;br&amp;gt;Only when all wine is gone&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You reach into your clear green goblet, pinching a piece of wine-soaked {selected fruit} between your fingers.  The fruit gives slightly under your grip as you lift it free of the lip without resistance.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Ayleano reaches into his clear green goblet, plucking a piece of wine-soaked {selected fruit} with ease.  The fruit gleams in the ambient light as he lifts it free, its vibrant colors standing out against the glass.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PLUCK &amp;lt;br&amp;gt; random success when wine is inside&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You reach into your clear green goblet, carefully pinching a piece of wine-soaked {random fruit} between your fingers.  The {wine color} wine clings to the fruit as you lift it free, droplets trailing back into the goblet.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Ayleano dips his fingers into his clear green goblet, deftly plucking a piece of wine-soaked grapes from the bright red wine.  Tiny droplets cling to the fruit as he lifts it free.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PLUCK &amp;lt;br&amp;gt; random fail when wine is inside&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You reach into your clear green goblet for a piece of {random fruit}, but it slips free from your fingers, splashing back into the {wine color} wine with a soft plop.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Ayleano reaches into his clear green goblet, attempting to grab a piece of {random fruit}, but it slips free, splashing back into the {wine color} wine.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POUR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You spread your fingers across the top of your clear green goblet, forming a makeshift net.  Tilting the glass, you allow the bright red wine to flow out smoothly between your fingers, causing it to pool on the ground while pieces of pear and other fruit remain trapped within.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Ayleano places his fingers over the top of his clear green goblet, creating a loose barrier.  As he tilts the glass, he pours {wine color} wine out in a steady stream, causing it to pool on the ground while the pieces of {random fruit} and other fruit stay behind, caught by the impromptu net.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SMELL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lift your clear green goblet to your nose, tilting it slightly as you take a slow, deliberate inhale, savoring the aroma wafting from the goblet.  {condenced scent of the wine}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Ayleano brings his clear green goblet to his nose, tilting it slightly as he inhales deeply.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You slowly spin your clear green goblet, the {wine color} liquid swirling gracefully.  Pieces of {random fruit} and other fruit bob and drift lazily, their colors shimmering through the wine.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Ayleano gently rotates his clear green goblet, causing the {wine color} liquid to swirl in elegant waves.  Pieces of {random fruit} and other fruit float and tumble, their vibrant hues visible through the shifting wine.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= Sangria &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=No  &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2025&amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= No &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= Sangria Carafe&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=GAZE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=GET&lt;br /&gt;
|verb3=PLUCK&lt;br /&gt;
|verb4=POUR&lt;br /&gt;
|verb5=SMELL&lt;br /&gt;
|verb6=SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-THANDIWE</name></author>
	</entry>
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