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	<id>https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Shards</id>
	<title>Shards - Revision history</title>
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	<updated>2026-06-29T22:15:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Shards&amp;diff=99923&amp;oldid=prev</id>
		<title>VANKRASN39: bts fix</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shards&amp;diff=99923&amp;oldid=prev"/>
		<updated>2017-10-30T18:51:42Z</updated>

		<summary type="html">&lt;p&gt;bts fix&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:51, 30 October 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When Kadaena ruled over the region that would eventually become called Claedesbrim Bay ([[Darkstone Bay]]), northwest [[Jaiman]] was under the command of a Shard called Shar-Ti. These Shards were dormant until approximately two thousand years ago, when they were reawakened by the evil priests of [[The Iron Wind]]. These were the Cults of the Dragon and Snow Lion from Mur Fostisyr, the ones who would in principle be behind the [[Council of Light]]. They were tasked with the destruction of the forest realm of Lu&#039;nak, which was the &quot;Blue Forest&quot; extending from the Bay across the northern reaches of the continent of Jaiman. It was the recent conquest of a mannish empire builder named Ugus Fost, who had displaced the local Elven population with his [[ghost wolf|war wolves]] in the [[Third Era]]. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When Kadaena ruled over the region that would eventually become called Claedesbrim Bay ([[Darkstone Bay]]), northwest [[Jaiman]] was under the command of a Shard called Shar-Ti. These Shards were dormant until approximately two thousand years ago, when they were reawakened by the evil priests of [[The Iron Wind]]. These were the Cults of the Dragon and Snow Lion from Mur Fostisyr, the ones who would in principle be behind the [[Council of Light]]. They were tasked with the destruction of the forest realm of Lu&#039;nak, which was the &quot;Blue Forest&quot; extending from the Bay across the northern reaches of the continent of Jaiman. It was the recent conquest of a mannish empire builder named Ugus Fost, who had displaced the local Elven population with his [[ghost wolf|war wolves]] in the [[Third Era]]. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The conqueror was killed in what came to be known as the Black Forest of Dir, which was in the northwestern corner of Lu&#039;nak, adjacent to the [[High Plateau]] and immediately south of [[Quellburn]]. This corresponds to what [[player character|adventurers]] call [[Danjirland]], and as far west as the [[Spider Temple]]. Shar-Ti ate the brains and bowels of Ugus Fost, and the sorcerous priests divided the lands. The Shards would implicitly have been the force of terror in the &quot;[[Red Forest]]&quot; that vexed the Elven Village, as well as their [[Iylari]] masters, though that is an intentional archaism because this was made after the [[ICE age|I.C.E. Age]] ended ([[Tree spirit|tree spirits]] were originally with [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Darkwoode|darkwoodes&lt;/del&gt;]].) The [[Ilvari]] as murderous faux children was a premise that went unimplemented for about two decades, until it was released as a [[Isles of transfer#Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes|coexistent]] area with warped tree monsters on opposite ends of the continent. Shards were responsible for displacing the gnolls south to Stonehold ([[Cavernhold]]), though they became isolationist after the fall of Quellburn.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The conqueror was killed in what came to be known as the Black Forest of Dir, which was in the northwestern corner of Lu&#039;nak, adjacent to the [[High Plateau]] and immediately south of [[Quellburn]]. This corresponds to what [[player character|adventurers]] call [[Danjirland]], and as far west as the [[Spider Temple]]. Shar-Ti ate the brains and bowels of Ugus Fost, and the sorcerous priests divided the lands. The Shards would implicitly have been the force of terror in the &quot;[[Red Forest]]&quot; that vexed the Elven Village, as well as their [[Iylari]] masters, though that is an intentional archaism because this was made after the [[ICE age|I.C.E. Age]] ended ([[Tree spirit|tree spirits]] were originally with [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;darkwoode&lt;/ins&gt;]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/ins&gt;.) The [[Ilvari]] as murderous faux children was a premise that went unimplemented for about two decades, until it was released as a [[Isles of transfer#Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes|coexistent]] area with warped tree monsters on opposite ends of the continent. Shards were responsible for displacing the gnolls south to Stonehold ([[Cavernhold]]), though they became isolationist after the fall of Quellburn.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Hierarchy===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Hierarchy===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Shards are summoned using strange wooden pedestals resembling enormous tree stumps. These are hollowed out trees with backs that are never less than eight feet tall. There are always six of them together with a huge gemstone in the back with the color of the i-lat. The Shards are inhibited by daylight, but are blindingly fast arboreal hunters. What Ugus Fost was saying in his last journal entry was that if you see one of these thrones, recognizing it by the gemstone, you will want to find open daylight as quickly as possible because you cannot outrun the Shards. The I-lat of Dir is known to use the color red, and the &quot;glow&quot; refers to the fire bolts from their eyes.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Shards are summoned using strange wooden pedestals resembling enormous tree stumps. These are hollowed out trees with backs that are never less than eight feet tall. There are always six of them together with a huge gemstone in the back with the color of the i-lat. The Shards are inhibited by daylight, but are blindingly fast arboreal hunters. What Ugus Fost was saying in his last journal entry was that if you see one of these thrones, recognizing it by the gemstone, you will want to find open daylight as quickly as possible because you cannot outrun the Shards. The I-lat of Dir is known to use the color red, and the &quot;glow&quot; refers to the fire bolts from their eyes.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ritualistically tortured and slaughtered trees of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[darkwoode|&lt;/del&gt;darkwoodes&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt; near Smatoth ([[Sentoph]]) are remarkably similar in theme to the Shards. Unlike the Shards, the black stalkers ([[dark shambler&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|dark shamblers&lt;/del&gt;]]) really were unambiguously demonic, being demon possessed assassins in the [[Rolemaster]] bestiaries. These dark assassins were residing in a forest controlled by the priests of the Iron Wind, and thus were probably also related to the story of its masters (unless totally devoid of context.) The Spider Temple was founded instead by refugees of Quellburn who fled south.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ritualistically tortured and slaughtered trees of the darkwoodes near Smatoth ([[Sentoph]]) are remarkably similar in theme to the Shards. Unlike the Shards, the black stalkers ([[dark shambler]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/ins&gt;) really were unambiguously demonic, being demon possessed assassins in the [[Rolemaster]] bestiaries. These dark assassins were residing in a forest controlled by the priests of the Iron Wind, and thus were probably also related to the story of its masters (unless totally devoid of context.) The Spider Temple was founded instead by refugees of Quellburn who fled south.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Construction===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Construction===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the Shadow World history the Shards are sometimes called &quot;tree demons&quot; or otherwise described as being demonic. In the Annals of Kuriac Su as transcribed by [[Loremaster]] Elor Once Dark, the story of Ugus Fost is that his men were holding off the armed forces of the [[Priests Arnak]] for almost a year. It was not until the Shards were unleashed that the several thousand soldiers were swiftly killed, with only a few attempting to escape and none making it out of the forest. The story says these Shards were made from &quot;the Fustir and the Demon&quot;, where the Fustir were a local mannish race, implying that there is a demonic element in the construction of Shards. Consequently, Shar Ti was made by the Empress Kadaena, but some of his I-lat were made by himself rather than being awakened.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the Shadow World history the Shards are sometimes called &quot;tree demons&quot; or otherwise described as being demonic. In the Annals of Kuriac Su as transcribed by [[Loremaster]] Elor Once Dark, the story of Ugus Fost is that his men were holding off the armed forces of the [[Priests Arnak]] for almost a year. It was not until the Shards were unleashed that the several thousand soldiers were swiftly killed, with only a few attempting to escape and none making it out of the forest. The story says these Shards were made from &quot;the Fustir and the Demon&quot;, where the Fustir were a local mannish race, implying that there is a demonic element in the construction of Shards. Consequently, Shar Ti was made by the Empress Kadaena, but some of his I-lat were made by himself rather than being awakened.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Implicitly, the tower in Danjirland belongs to the priests behind the Shard invasion, who would have to be necromancers to have [[bone golem|bone golems]]. When the [[black reaver]] was released from a box found there it contained a letter from [[Zenon]], the sorcerer who was corrupted by the Iron Wind to destroy Quellburn. There was later established canon in the [[Shadow World]] lore that said one of the high priests had a tower where the Black Forest of Dir meets the northwestern corner of the Blue Forest. There is also a [[Direbear|decapitated bear]] in one of the caves, which is naturally accounted for by the Shards. The [[Navigators]] had an obelisk in this part of the forest according to a map in the Jaiman source book. The obelisk exists in this spot in the game, and [[Orrisian speaks about the Chronomage obelisk in Danjirland (log)|modernly]] became functional for transporting to [[Talon Isle]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Implicitly, the tower in Danjirland belongs to the priests behind the Shard invasion, who would have to be necromancers to have [[bone golem|bone golems]]. When the [[black reaver]] was released from a box found there it contained a letter from [[Zenon]], the sorcerer who was corrupted by the Iron Wind to destroy Quellburn. There was later established canon in the [[Shadow World]] lore that said one of the high priests had a tower where the Black Forest of Dir meets the northwestern corner of the Blue Forest. There is also a [[Direbear|decapitated bear]] in one of the caves, which is naturally accounted for by the Shards. The [[Navigators]] had an obelisk in this part of the forest according to a map in the Jaiman source book. The obelisk exists in this spot in the game, and [[Orrisian speaks about the Chronomage obelisk in Danjirland (log)|modernly]] became functional for transporting to [[Talon Isle]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VANKRASN39</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shards&amp;diff=80402&amp;oldid=prev</id>
		<title>INIQUITY: tweaked wording: danjirland obelisk no longer non-functional</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shards&amp;diff=80402&amp;oldid=prev"/>
		<updated>2016-07-18T08:22:58Z</updated>

		<summary type="html">&lt;p&gt;tweaked wording: danjirland obelisk no longer non-functional&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:22, 18 July 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 69:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 69:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind The Scenes==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind The Scenes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Implicitly, the tower in Danjirland belongs to the priests behind the Shard invasion, who would have to be necromancers to have [[bone golem|bone golems]]. When the [[black reaver]] was released from a box found there it contained a letter from [[Zenon]], the sorcerer who was corrupted by the Iron Wind to destroy Quellburn. There was later established canon in the [[Shadow World]] lore that said one of the high priests had a tower where the Black Forest of Dir meets the northwestern corner of the Blue Forest. There is also a [[Direbear|decapitated bear]] in one of the caves, which is naturally accounted for by the Shards. The [[Navigators]] had an obelisk in this part of the forest according to a map in the Jaiman source book. The obelisk exists in this spot in the game, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;non-&lt;/del&gt;functional for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;summoning&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Implicitly, the tower in Danjirland belongs to the priests behind the Shard invasion, who would have to be necromancers to have [[bone golem|bone golems]]. When the [[black reaver]] was released from a box found there it contained a letter from [[Zenon]], the sorcerer who was corrupted by the Iron Wind to destroy Quellburn. There was later established canon in the [[Shadow World]] lore that said one of the high priests had a tower where the Black Forest of Dir meets the northwestern corner of the Blue Forest. There is also a [[Direbear|decapitated bear]] in one of the caves, which is naturally accounted for by the Shards. The [[Navigators]] had an obelisk in this part of the forest according to a map in the Jaiman source book. The obelisk exists in this spot in the game, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Orrisian&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;speaks about the Chronomage obelisk in Danjirland (log)|modernly]] became&lt;/ins&gt; functional for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;transporting to [[Talon&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Isle]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shards were hunted for a short period of time outside of the Spider Temple, but are far too iconic to Shadow World to be allowable in the modern history of [[Elanthia]]. The Elven Village does not make direct reference to them or the [[Council of Light]], but can be thought of as an homage to the ethnic cleansing of the [[Erlini]] from the Blue Forest by the [[Iylari]] of the [[Iron Wind]], though the lore is different. Shards are more important in Shadow World history than they were treated in GemStone III. Table-top campaigns into what we call Danjirland would encounter them and forces of the [[Unlife]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shards were hunted for a short period of time outside of the Spider Temple, but are far too iconic to Shadow World to be allowable in the modern history of [[Elanthia]]. The Elven Village does not make direct reference to them or the [[Council of Light]], but can be thought of as an homage to the ethnic cleansing of the [[Erlini]] from the Blue Forest by the [[Iylari]] of the [[Iron Wind]], though the lore is different. Shards are more important in Shadow World history than they were treated in GemStone III. Table-top campaigns into what we call Danjirland would encounter them and forces of the [[Unlife]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shards&amp;diff=80302&amp;oldid=prev</id>
		<title>INIQUITY: elaborate on being &quot;demonic&quot;</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shards&amp;diff=80302&amp;oldid=prev"/>
		<updated>2016-07-10T19:42:49Z</updated>

		<summary type="html">&lt;p&gt;elaborate on being &amp;quot;demonic&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:42, 10 July 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ritualistically tortured and slaughtered trees of the [[darkwoode|darkwoodes]] near Smatoth ([[Sentoph]]) are remarkably similar in theme to the Shards. Unlike the Shards, the black stalkers ([[dark shambler|dark shamblers]]) really were unambiguously demonic, being demon possessed assassins in the [[Rolemaster]] bestiaries. These dark assassins were residing in a forest controlled by the priests of the Iron Wind, and thus were probably also related to the story of its masters (unless totally devoid of context.) The Spider Temple was founded instead by refugees of Quellburn who fled south.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ritualistically tortured and slaughtered trees of the [[darkwoode|darkwoodes]] near Smatoth ([[Sentoph]]) are remarkably similar in theme to the Shards. Unlike the Shards, the black stalkers ([[dark shambler|dark shamblers]]) really were unambiguously demonic, being demon possessed assassins in the [[Rolemaster]] bestiaries. These dark assassins were residing in a forest controlled by the priests of the Iron Wind, and thus were probably also related to the story of its masters (unless totally devoid of context.) The Spider Temple was founded instead by refugees of Quellburn who fled south.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Construction===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the Shadow World history the Shards are sometimes called &quot;tree demons&quot; or otherwise described as being demonic. In the Annals of Kuriac Su as transcribed by [[Loremaster]] Elor Once Dark, the story of Ugus Fost is that his men were holding off the armed forces of the [[Priests Arnak]] for almost a year. It was not until the Shards were unleashed that the several thousand soldiers were swiftly killed, with only a few attempting to escape and none making it out of the forest. The story says these Shards were made from &quot;the Fustir and the Demon&quot;, where the Fustir were a local mannish race, implying that there is a demonic element in the construction of Shards. Consequently, Shar Ti was made by the Empress Kadaena, but some of his I-lat were made by himself rather than being awakened.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind The Scenes==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind The Scenes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shards&amp;diff=80243&amp;oldid=prev</id>
		<title>INIQUITY: tweaked references to Red Forest, internal links</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shards&amp;diff=80243&amp;oldid=prev"/>
		<updated>2016-07-08T15:34:49Z</updated>

		<summary type="html">&lt;p&gt;tweaked references to Red Forest, internal links&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:34, 8 July 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When Kadaena ruled over the region that would eventually become called Claedesbrim Bay ([[Darkstone Bay]]), northwest [[Jaiman]] was under the command of a Shard called Shar-Ti. These Shards were dormant until approximately two thousand years ago, when they were reawakened by the evil priests of [[The Iron Wind]]. These were the Cults of the Dragon and Snow Lion from Mur Fostisyr, the ones who would in principle be behind the [[Council of Light]]. They were tasked with the destruction of the forest realm of Lu&#039;nak, which was the &quot;Blue Forest&quot; extending from the Bay across the northern reaches of the continent of Jaiman. It was the recent conquest of a mannish empire builder named Ugus Fost, who had displaced the local Elven population with his [[ghost wolf|war wolves]] in the [[Third Era]]. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When Kadaena ruled over the region that would eventually become called Claedesbrim Bay ([[Darkstone Bay]]), northwest [[Jaiman]] was under the command of a Shard called Shar-Ti. These Shards were dormant until approximately two thousand years ago, when they were reawakened by the evil priests of [[The Iron Wind]]. These were the Cults of the Dragon and Snow Lion from Mur Fostisyr, the ones who would in principle be behind the [[Council of Light]]. They were tasked with the destruction of the forest realm of Lu&#039;nak, which was the &quot;Blue Forest&quot; extending from the Bay across the northern reaches of the continent of Jaiman. It was the recent conquest of a mannish empire builder named Ugus Fost, who had displaced the local Elven population with his [[ghost wolf|war wolves]] in the [[Third Era]]. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The conqueror was killed in what came to be known as the Black Forest of Dir, which was in the northwestern corner of Lu&#039;nak, adjacent to the [[High Plateau]] and immediately south of [[Quellburn]]. This corresponds to what [[player character|adventurers]] call [[Danjirland]], and as far west as the [[Spider Temple]]. Shar-Ti ate the brains and bowels of Ugus Fost, and the sorcerous priests divided the lands. The Shards would implicitly &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be&lt;/del&gt; the force of terror in the &quot;Red Forest&quot; that vexed the Elven Village, as well as their [[Iylari]] masters, though that is an intentional archaism because this was made after the [[ICE age|I.C.E. Age]] ended ([[Tree spirit|tree spirits]] were originally with [[Darkwoode|darkwoodes]].) Shards were responsible for displacing the gnolls south to Stonehold ([[Cavernhold]]), though they became isolationist after the fall of Quellburn.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The conqueror was killed in what came to be known as the Black Forest of Dir, which was in the northwestern corner of Lu&#039;nak, adjacent to the [[High Plateau]] and immediately south of [[Quellburn]]. This corresponds to what [[player character|adventurers]] call [[Danjirland]], and as far west as the [[Spider Temple]]. Shar-Ti ate the brains and bowels of Ugus Fost, and the sorcerous priests divided the lands. The Shards would implicitly &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have been&lt;/ins&gt; the force of terror in the &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Red Forest&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&quot; that vexed the Elven Village, as well as their [[Iylari]] masters, though that is an intentional archaism because this was made after the [[ICE age|I.C.E. Age]] ended ([[Tree spirit|tree spirits]] were originally with [[Darkwoode|darkwoodes]].)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; The [[Ilvari]] as murderous faux children was a premise that went unimplemented for about two decades, until it was released as a [[Isles of transfer#Behind The Scenes|coexistent]] area with warped tree monsters on opposite ends of the continent.&lt;/ins&gt; Shards were responsible for displacing the gnolls south to Stonehold ([[Cavernhold]]), though they became isolationist after the fall of Quellburn.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Hierarchy===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Hierarchy===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Shards hunt their prey in groups of six, with five lesser shards obeying a single greater shard. They have the senses of Elves and are somewhat cunning, but above all else they are cruel and without mercy. They will only attack when they were stationary, but they can start and stop virtually instantaneously, changing directions on a whim while moving extremely fast. Unless you are in a position to kill the whole lat, encountering Shards in a forest is almost certain death.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Shards hunt their prey in groups of six, with five lesser shards obeying a single greater shard. They have the senses of Elves and are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Monstrous direwolf|&lt;/ins&gt;somewhat cunning&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, but above all else they are cruel and without mercy. They will only attack when they were stationary, but they can start and stop virtually instantaneously, changing directions on a whim while moving extremely fast. Unless you are in a position to kill the whole lat, encountering Shards in a forest is almost certain death.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Thrones===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Thrones===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Shards are summoned using strange wooden pedestals resembling enormous tree stumps. These are hollowed out trees with backs that are never less than eight feet tall. There are always six of them together with a huge gemstone in the back with the color of the i-lat. The Shards are inhibited by daylight, but are blindingly fast arboreal hunters. What Ugus Fost was saying in his last journal entry was that if you see one of these thrones, recognizing it by the gemstone, you will want to find open daylight as quickly as possible because you cannot outrun the Shards. The I-lat of Dir is known to use the color red, and the &quot;glow&quot; refers to the fire bolts from their eyes.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Shards are summoned using strange wooden pedestals resembling enormous tree stumps. These are hollowed out trees with backs that are never less than eight feet tall. There are always six of them together with a huge gemstone in the back with the color of the i-lat. The Shards are inhibited by daylight, but are blindingly fast arboreal hunters. What Ugus Fost was saying in his last journal entry was that if you see one of these thrones, recognizing it by the gemstone, you will want to find open daylight as quickly as possible because you cannot outrun the Shards. The I-lat of Dir is known to use the color red, and the &quot;glow&quot; refers to the fire bolts from their eyes.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ritualistically tortured and slaughtered trees of the [[darkwoode|darkwoodes]] near Smatoth ([[Sentoph]]) are remarkably similar in theme to the Shards. Unlike the Shards, the black stalkers ([[dark shambler|dark shamblers]]) really were unambiguously demonic, being demon possessed assassins in the [[Rolemaster]] bestiaries. These dark assassins were residing in a forest controlled by the priests of the Iron Wind, and thus were probably also related to the story of its masters. The Spider Temple was founded instead by refugees of Quellburn who fled south.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ritualistically tortured and slaughtered trees of the [[darkwoode|darkwoodes]] near Smatoth ([[Sentoph]]) are remarkably similar in theme to the Shards. Unlike the Shards, the black stalkers ([[dark shambler|dark shamblers]]) really were unambiguously demonic, being demon possessed assassins in the [[Rolemaster]] bestiaries. These dark assassins were residing in a forest controlled by the priests of the Iron Wind, and thus were probably also related to the story of its masters&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; (unless totally devoid of context&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt; The Spider Temple was founded instead by refugees of Quellburn who fled south.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind The Scenes==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind The Scenes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Implicitly, the tower in Danjirland belongs to the priests behind the Shard invasion, who would have to be necromancers to have [[bone golem|bone golems]]. When the [[black reaver]] was released from a box found there it contained a letter from [[Zenon]], the sorcerer who was corrupted by the Iron Wind to destroy Quellburn. There was later established canon in the [[Shadow World]] lore that said one of the high priests had a tower where the Black Forest of Dir meets the northwestern corner of the Blue Forest. There is also a decapitated bear in one of the caves, which is naturally accounted for by the Shards. The [[Navigators]] had an obelisk in this part of the forest according to a map in the Jaiman source book. The obelisk exists in this spot in the game, though it is non-functional for summoning them.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Implicitly, the tower in Danjirland belongs to the priests behind the Shard invasion, who would have to be necromancers to have [[bone golem|bone golems]]. When the [[black reaver]] was released from a box found there it contained a letter from [[Zenon]], the sorcerer who was corrupted by the Iron Wind to destroy Quellburn. There was later established canon in the [[Shadow World]] lore that said one of the high priests had a tower where the Black Forest of Dir meets the northwestern corner of the Blue Forest. There is also a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Direbear|&lt;/ins&gt;decapitated bear&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; in one of the caves, which is naturally accounted for by the Shards. The [[Navigators]] had an obelisk in this part of the forest according to a map in the Jaiman source book. The obelisk exists in this spot in the game, though it is non-functional for summoning them.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shards were hunted for a short period of time outside of the Spider Temple, but are far too iconic to Shadow World to be allowable in the modern history of [[Elanthia]]. The Elven Village does not make direct reference to them or the [[Council of Light]], but can be thought of as an homage to the ethnic cleansing of the [[Erlini]] from the Blue Forest by the [[Iylari]] of the [[Iron Wind]]. Shards are more important in Shadow World history than they were treated in GemStone III. Table-top campaigns into what we call Danjirland would encounter them and forces of the [[Unlife]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shards were hunted for a short period of time outside of the Spider Temple, but are far too iconic to Shadow World to be allowable in the modern history of [[Elanthia]]. The Elven Village does not make direct reference to them or the [[Council of Light]], but can be thought of as an homage to the ethnic cleansing of the [[Erlini]] from the Blue Forest by the [[Iylari]] of the [[Iron Wind]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, though the lore is different&lt;/ins&gt;. Shards are more important in Shadow World history than they were treated in GemStone III. Table-top campaigns into what we call Danjirland would encounter them and forces of the [[Unlife]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See Also==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See Also==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Kelfour Edition volume I number XII]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Kelfour Edition volume I number XII]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Red Forest]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Monstrous direwolf]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Direbear]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Winged viper]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shards&amp;diff=73563&amp;oldid=prev</id>
		<title>INIQUITY: mostly tense changes</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shards&amp;diff=73563&amp;oldid=prev"/>
		<updated>2016-01-22T10:14:46Z</updated>

		<summary type="html">&lt;p&gt;mostly tense changes&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:14, 22 January 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Shards&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were&lt;/del&gt; a special race of malevolent artificial construct invented by the [[Empress Kadaena]]. They &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;essentially&lt;/del&gt; &quot;tree golems&quot; with a taste for the brains and bowels of those they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slaughtered&lt;/del&gt;. Their blood &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was&lt;/del&gt; poisonous, with each sub-race having its own kind&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, which they used to great effect&lt;/del&gt;. In the [[Shadow World]] history they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were&lt;/del&gt; infamous for their barbarism&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,&lt;/del&gt; often called &quot;demonic&quot;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt; with one account calling them &quot;cruel beyond hate.&quot; It was said that the commander above all other Shards, Shar-Bu, killed one of the three founding [[Loremasters]] during the [[Wars of Dominion]] and consumed his brain on the battlefield. Though the story is fantastic, almost implausible, it still had to be regarded as possible.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Shards&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are&lt;/ins&gt; a special race of malevolent artificial construct&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; that were&lt;/ins&gt; invented by the [[Empress Kadaena]]. They &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can be thought of as&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;twisted&lt;/ins&gt; &quot;tree golems&quot; with a taste for the brains and bowels of those they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slaughter, made from the warped bodies of men and elves&lt;/ins&gt;. Their blood &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is&lt;/ins&gt; poisonous&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, which they use to great effect&lt;/ins&gt;, with each sub-race having its own kind. In the [[Shadow World]] history they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are&lt;/ins&gt; infamous for their barbarism&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; and are&lt;/ins&gt; often called &quot;demonic&quot;, with one account calling them &quot;cruel beyond hate.&quot; It was said that the commander above all other Shards, Shar-Bu, killed one of the three founding [[Loremasters]] during the [[Wars of Dominion]] and consumed his brain on the battlefield. Though the story is fantastic, almost implausible, it still had to be regarded as possible&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; by experts&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When Kadaena ruled over the region that would eventually become called [[Darkstone Bay]], &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/del&gt; was under the command of a Shard called Shar-Ti. These Shards were dormant until approximately two thousand years ago, when they were reawakened by the evil priests of [[The Iron Wind]]. These were the Cults of the Dragon and Snow Lion from Mur Fostisyr. They were tasked with the destruction of the forest realm of Lu&#039;nak, which was the &quot;Blue Forest&quot; extending from the Bay across the northern reaches of the continent of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;Jaiman&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;. It was the recent conquest of a mannish empire builder named Ugus Fost, who had displaced the local Elven population with his [[ghost wolf|war wolves]]. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When Kadaena ruled over the region that would eventually become called &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Claedesbrim Bay (&lt;/ins&gt;[[Darkstone Bay]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;northwest [[Jaiman]]&lt;/ins&gt; was under the command of a Shard called Shar-Ti. These Shards were dormant until approximately two thousand years ago, when they were reawakened by the evil priests of [[The Iron Wind]]. These were the Cults of the Dragon and Snow Lion from Mur Fostisyr&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, the ones who would in principle be behind the [[Council of Light]]&lt;/ins&gt;. They were tasked with the destruction of the forest realm of Lu&#039;nak, which was the &quot;Blue Forest&quot; extending from the Bay across the northern reaches of the continent of Jaiman. It was the recent conquest of a mannish empire builder named Ugus Fost, who had displaced the local Elven population with his [[ghost wolf|war wolves&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] in the [[Third Era&lt;/ins&gt;]]. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The conqueror was killed in what came to be known as the Black Forest of Dir, which was in the northwestern corner of Lu&#039;nak, adjacent to the [[High Plateau]] and immediately south of Quellburn. This corresponds to what adventurers &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;called&lt;/del&gt; [[Danjirland]], and as far west as the [[Spider Temple]]. Shar-Ti ate the brains and bowels of Ugus Fost, and the sorcerous priests divided the lands. The Shards would implicitly be the force of terror in the &quot;Red Forest&quot; that vexed the Elven Village, as well as their [[Iylari]] masters, though that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would be&lt;/del&gt; an intentional archaism ([[Tree spirit|tree spirits]] were originally with [[Darkwoode|darkwoodes]].) Shards &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would have been&lt;/del&gt; responsible for displacing the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gnoll population&lt;/del&gt; south to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what is now called&lt;/del&gt; [[Cavernhold]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The conqueror was killed in what came to be known as the Black Forest of Dir, which was in the northwestern corner of Lu&#039;nak, adjacent to the [[High Plateau]] and immediately south of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Quellburn&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;. This corresponds to what &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[player character|&lt;/ins&gt;adventurers&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;call&lt;/ins&gt; [[Danjirland]], and as far west as the [[Spider Temple]]. Shar-Ti ate the brains and bowels of Ugus Fost, and the sorcerous priests divided the lands. The Shards would implicitly be the force of terror in the &quot;Red Forest&quot; that vexed the Elven Village, as well as their [[Iylari]] masters, though that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is&lt;/ins&gt; an intentional archaism&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; because this was made after the [[ICE age|I.C.E. Age]] ended&lt;/ins&gt; ([[Tree spirit|tree spirits]] were originally with [[Darkwoode|darkwoodes]].) Shards &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were&lt;/ins&gt; responsible for displacing the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gnolls&lt;/ins&gt; south to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stonehold&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/ins&gt;[[Cavernhold]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;), though they became isolationist after the fall of Quellburn&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Hierarchy===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Hierarchy===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Shards &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were&lt;/del&gt; organized in groups called &quot;lats.&quot; There &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were&lt;/del&gt; six &quot;i-lats&quot; which each &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;contained&lt;/del&gt; six lats of Shards, ruled over by Lord Shards called the &quot;I-lat Norg.&quot; Kadaena only interacted with these six highest ranking Shards, and their commander Shar-Bu, who had the unique power of being able to kill his enemies with his smile. Within each i-lat &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was&lt;/del&gt; a sub-race with their own characteristic poison, as well as different kinds of bolts fired from the gem eyes of their greater shards. They were supposed to attack by throwing poisoned discs, but the &quot;greater shards&quot; of [[GemStone]] III had stingers. They were Level 25 creatures, which was one of the most powerful.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Shards &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are&lt;/ins&gt; organized in groups called &quot;lats.&quot; There &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are&lt;/ins&gt; six &quot;i-lats&quot; which each &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;contain&lt;/ins&gt; six lats of Shards, ruled over by Lord Shards called the &quot;I-lat Norg.&quot; Kadaena only interacted with these six highest ranking Shards, and their commander Shar-Bu, who had the unique power of being able to kill his enemies with his smile. Within each i-lat &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is&lt;/ins&gt; a sub-race with their own characteristic poison, as well as different kinds of bolts fired from the gem eyes of their greater shards. They were supposed to attack by throwing poisoned discs, but the &quot;greater shards&quot; of [[GemStone]] III had stingers. They were Level 25 creatures&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; in the game&lt;/ins&gt;, which&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; back then&lt;/ins&gt; was one of the most powerful.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| {{Prettytable}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| {{Prettytable}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Shards &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hunted&lt;/del&gt; their prey in groups of six, with five lesser shards obeying a single greater shard. They &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had&lt;/del&gt; the senses of Elves&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,&lt;/del&gt; and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were&lt;/del&gt; somewhat cunning, but above all else they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were&lt;/del&gt; cruel. They &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would&lt;/del&gt; only attack when they were stationary, but they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could&lt;/del&gt; start and stop virtually instantaneously, changing directions on a whim while moving &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very&lt;/del&gt; fast. Unless you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were&lt;/del&gt; in a position to kill the whole lat, encountering Shards in a forest &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was&lt;/del&gt; almost certain death.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Shards &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hunt&lt;/ins&gt; their prey in groups of six, with five lesser shards obeying a single greater shard. They &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have&lt;/ins&gt; the senses of Elves and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are&lt;/ins&gt; somewhat cunning, but above all else they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are&lt;/ins&gt; cruel&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; and without mercy&lt;/ins&gt;. They &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will&lt;/ins&gt; only attack when they were stationary, but they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can&lt;/ins&gt; start and stop virtually instantaneously, changing directions on a whim while moving &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extremely&lt;/ins&gt; fast. Unless you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are&lt;/ins&gt; in a position to kill the whole lat, encountering Shards in a forest &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is&lt;/ins&gt; almost certain death.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Thrones===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Thrones===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;div &lt;/del&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;log&lt;/del&gt;}}&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pre&lt;/ins&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;log2&lt;/ins&gt;}}&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&quot;Beware of wooden pedestals,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&quot;Beware of wooden pedestals,&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;thrones hewn of ancient woods unbright.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;thrones hewn of ancient woods unbright.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(five lines missing)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(five lines missing)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;And if there should be a stone,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;And if there should be a stone,&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Run and seek safety in the open light.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Run and seek safety in the open light.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For with a glow and a mist of rouge&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For with a glow and a mist of rouge&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;there will be no right.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;there will be no right.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First Six, then One, then all will war,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First Six, then One, then all will war,&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the land torn by blight.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the land torn by blight.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-- JOURNALS OF UGUS FOST&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-- JOURNALS OF UGUS FOST&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TE 4166 (LAST ENTRY)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TE 4166 (LAST ENTRY)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;div&lt;/del&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pre&lt;/ins&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Shards &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were&lt;/del&gt; summoned using strange wooden pedestals resembling enormous tree stumps. These &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were&lt;/del&gt; hollowed out trees with backs &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were&lt;/del&gt; never less than eight feet tall. There &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were&lt;/del&gt; always six of them together&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,&lt;/del&gt; with a huge gemstone in the back with the color of the i-lat. The Shards &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were&lt;/del&gt; inhibited by daylight, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were&lt;/del&gt; blindingly fast arboreal hunters. What Ugus Fost was saying in his last journal entry was that if you see one of these thrones, recognizing it by the gemstone, you will want to find open daylight as quickly as possible because you cannot outrun the Shards. The I-lat of Dir &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was&lt;/del&gt; known to use the color red, and the &quot;glow&quot; refers to the fire bolts from their eyes.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Shards &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are&lt;/ins&gt; summoned using strange wooden pedestals resembling enormous tree stumps. These &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are&lt;/ins&gt; hollowed out trees with backs &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are&lt;/ins&gt; never less than eight feet tall. There &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are&lt;/ins&gt; always six of them together with a huge gemstone in the back with the color of the i-lat. The Shards &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are&lt;/ins&gt; inhibited by daylight, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are&lt;/ins&gt; blindingly fast arboreal hunters. What Ugus Fost was saying in his last journal entry was that if you see one of these thrones, recognizing it by the gemstone, you will want to find open daylight as quickly as possible because you cannot outrun the Shards. The I-lat of Dir &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is&lt;/ins&gt; known to use the color red, and the &quot;glow&quot; refers to the fire bolts from their eyes.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ritualistically tortured and slaughtered trees of the [[darkwoode|darkwoodes]] near [[Sentoph]] are remarkably similar in theme to the Shards. Unlike the Shards, the [[dark shambler|dark shamblers]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; (originally &quot;black stalkers&quot;&lt;/del&gt;) really were demonic, being demon possessed assassins. These dark assassins were residing in a forest controlled by the priests of the Iron Wind, and thus were probably also related to the story of its masters. The Spider Temple was founded by refugees of Quellburn who fled south.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ritualistically tortured and slaughtered trees of the [[darkwoode|darkwoodes]] near &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Smatoth (&lt;/ins&gt;[[Sentoph]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt; are remarkably similar in theme to the Shards. Unlike the Shards, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;black stalkers (&lt;/ins&gt;[[dark shambler|dark shamblers]]) really were&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; unambiguously&lt;/ins&gt; demonic, being demon possessed assassins&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; in the [[Rolemaster]] bestiaries&lt;/ins&gt;. These dark assassins were residing in a forest controlled by the priests of the Iron Wind, and thus were probably also related to the story of its masters. The Spider Temple was founded&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; instead&lt;/ins&gt; by refugees of Quellburn who fled south.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind The Scenes==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind The Scenes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Implicitly, the tower in Danjirland belongs to the priests behind the Shard invasion, who would have to be necromancers to have [[bone golem|bone golems]]. When the black reaver was released from a box found there&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,&lt;/del&gt; it contained a letter from [[Zenon]], the sorcerer who was corrupted by the Iron Wind to destroy Quellburn. There was later established canon that said one of the high priests had a tower where the Black Forest of Dir meets the northwestern corner of the Blue Forest. There &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was&lt;/del&gt; also a decapitated bear in one of the caves, which is naturally accounted for by the Shards. The [[Navigators]] had an obelisk in this part of the forest&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still&lt;/del&gt; exists in the game, though it is non-functional for summoning them.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Implicitly, the tower in Danjirland belongs to the priests behind the Shard invasion, who would have to be necromancers to have [[bone golem|bone golems]]. When the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;black reaver&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; was released from a box found there it contained a letter from [[Zenon]], the sorcerer who was corrupted by the Iron Wind to destroy Quellburn. There was later established canon&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; in the [[Shadow World]] lore&lt;/ins&gt; that said one of the high priests had a tower where the Black Forest of Dir meets the northwestern corner of the Blue Forest. There &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is&lt;/ins&gt; also a decapitated bear in one of the caves, which is naturally accounted for by the Shards. The [[Navigators]] had an obelisk in this part of the forest &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;according&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to a map in the Jaiman source book. The obelisk&lt;/ins&gt; exists&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; in this spot&lt;/ins&gt; in the game, though it is non-functional for summoning them.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shards were hunted for a short period of time outside of the Spider Temple. The Elven Village does not make direct reference to them or the [[Council of Light]], but can be thought of as an homage to the ethnic cleansing of the [[Erlini]] from the Blue Forest by the [[Iylari]] of the [[Iron Wind]]. Shards are more important in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;Shadow World&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt; history than they were treated in GemStone III. Table-top campaigns into what we call Danjirland would encounter them and forces of the [[Unlife]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shards were hunted for a short period of time outside of the Spider Temple&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but are far too iconic to Shadow World to be allowable in the modern history of [[Elanthia]]&lt;/ins&gt;. The Elven Village does not make direct reference to them or the [[Council of Light]], but can be thought of as an homage to the ethnic cleansing of the [[Erlini]] from the Blue Forest by the [[Iylari]] of the [[Iron Wind]]. Shards are more important in Shadow World history than they were treated in GemStone III. Table-top campaigns into what we call Danjirland would encounter them and forces of the [[Unlife]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See Also==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See Also==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shards&amp;diff=61660&amp;oldid=prev</id>
		<title>INIQUITY: tweaked elven village details</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shards&amp;diff=61660&amp;oldid=prev"/>
		<updated>2015-04-15T05:00:55Z</updated>

		<summary type="html">&lt;p&gt;tweaked elven village details&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:00, 15 April 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When Kadaena ruled over the region that would eventually become called [[Darkstone Bay]], it was under the command of a Shard called Shar-Ti. These Shards were dormant until approximately two thousand years ago, when they were reawakened by the evil priests of [[The Iron Wind]]. These were the Cults of the Dragon and Snow Lion from Mur Fostisyr. They were tasked with the destruction of the forest realm of Lu&#039;nak, which was the &quot;Blue Forest&quot; extending from the Bay across the northern reaches of the continent of [[Jaiman]]. It was the recent conquest of a mannish empire builder named Ugus Fost, who had displaced the local Elven population with his [[ghost wolf|war wolves]]. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When Kadaena ruled over the region that would eventually become called [[Darkstone Bay]], it was under the command of a Shard called Shar-Ti. These Shards were dormant until approximately two thousand years ago, when they were reawakened by the evil priests of [[The Iron Wind]]. These were the Cults of the Dragon and Snow Lion from Mur Fostisyr. They were tasked with the destruction of the forest realm of Lu&#039;nak, which was the &quot;Blue Forest&quot; extending from the Bay across the northern reaches of the continent of [[Jaiman]]. It was the recent conquest of a mannish empire builder named Ugus Fost, who had displaced the local Elven population with his [[ghost wolf|war wolves]]. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The conqueror was killed in what came to be known as the Black Forest of Dir, which was in the northwestern corner of Lu&#039;nak, adjacent to the [[High Plateau]] and immediately south of Quellburn. This corresponds to what adventurers called [[Danjirland]], and as far west as the [[Spider Temple]]. Shar-Ti ate the brains and bowels of Ugus Fost, and the sorcerous priests divided the lands. The Shards &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were&lt;/del&gt; implicitly the force of terror in the &quot;Red Forest&quot; that vexed the Elven Village, as well as their [[Iylari]] masters, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and&lt;/del&gt; would have been responsible for displacing the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;gnoll&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt; population south to what is now called [[Cavernhold]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The conqueror was killed in what came to be known as the Black Forest of Dir, which was in the northwestern corner of Lu&#039;nak, adjacent to the [[High Plateau]] and immediately south of Quellburn. This corresponds to what adventurers called [[Danjirland]], and as far west as the [[Spider Temple]]. Shar-Ti ate the brains and bowels of Ugus Fost, and the sorcerous priests divided the lands. The Shards &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would&lt;/ins&gt; implicitly&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; be&lt;/ins&gt; the force of terror in the &quot;Red Forest&quot; that vexed the Elven Village, as well as their [[Iylari]] masters, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though that would be an intentional archaism ([[Tree spirit|tree spirits]] were originally with [[Darkwoode|darkwoodes]].) Shards&lt;/ins&gt; would have been responsible for displacing the gnoll population south to what is now called [[Cavernhold]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Hierarchy===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Hierarchy===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |&#039;&#039;&#039;I-lats&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |&#039;&#039;&#039;I-lats&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |&#039;&#039;&#039;Lord Shard&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |&#039;&#039;&#039;Lord Shard&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |&#039;&#039;&#039;Lord Poison&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |&#039;&#039;&#039;Lord&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s&lt;/ins&gt; Poison&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |&#039;&#039;&#039;Bolts&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |&#039;&#039;&#039;Bolts&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |-&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |-&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 67:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 67:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind The Scenes==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind The Scenes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Implicitly, the tower in Danjirland belongs to the priests behind the Shard invasion, who would have to be necromancers to have [[bone golem|bone golems]]. When the black reaver was released from a box found there, it contained a letter from [[Zenon]], the sorcerer who was corrupted by the Iron Wind to destroy Quellburn. There was later established canon that said one of the high priests had a tower where the Black Forest of Dir meets the northwestern corner of the Blue Forest. There was also a decapitated bear in one of the caves, which is naturally accounted for by the Shards. The [[Navigators]] had an obelisk in this part of the forest, which still exists in the game, though it is non-functional for summoning them.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Implicitly, the tower in Danjirland belongs to the priests behind the Shard invasion, who would have to be necromancers to have [[bone golem|bone golems]]. When the black reaver was released from a box found there, it contained a letter from [[Zenon]], the sorcerer who was corrupted by the Iron Wind to destroy Quellburn. There was later established canon that said one of the high priests had a tower where the Black Forest of Dir meets the northwestern corner of the Blue Forest. There was also a decapitated bear in one of the caves, which is naturally accounted for by the Shards. The [[Navigators]] had an obelisk in this part of the forest, which still exists in the game, though it is non-functional for summoning them.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shards were hunted for a short period of time outside of the Spider Temple. The Elven Village does not make direct reference to them or the [[Council of Light]], but can be thought of as an homage to the ethnic cleansing of the [[Erlini]] from the Blue Forest by the [[Iylari]] of the [[Iron Wind]]. Shards are more important in [[Shadow World]] history than they were treated in GemStone III. Table-top campaigns into what we call Danjirland would encounter them and forces of the [[Unlife]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See Also==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See Also==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shards&amp;diff=56737&amp;oldid=prev</id>
		<title>INIQUITY: new</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shards&amp;diff=56737&amp;oldid=prev"/>
		<updated>2015-02-09T10:16:30Z</updated>

		<summary type="html">&lt;p&gt;new&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Shards&amp;#039;&amp;#039;&amp;#039; were a special race of malevolent artificial construct invented by the [[Empress Kadaena]]. They were essentially &amp;quot;tree golems&amp;quot; with a taste for the brains and bowels of those they slaughtered. Their blood was poisonous, with each sub-race having its own kind, which they used to great effect. In the [[Shadow World]] history they were infamous for their barbarism, often called &amp;quot;demonic&amp;quot;,  with one account calling them &amp;quot;cruel beyond hate.&amp;quot; It was said that the commander above all other Shards, Shar-Bu, killed one of the three founding [[Loremasters]] during the [[Wars of Dominion]] and consumed his brain on the battlefield. Though the story is fantastic, almost implausible, it still had to be regarded as possible.&lt;br /&gt;
&lt;br /&gt;
When Kadaena ruled over the region that would eventually become called [[Darkstone Bay]], it was under the command of a Shard called Shar-Ti. These Shards were dormant until approximately two thousand years ago, when they were reawakened by the evil priests of [[The Iron Wind]]. These were the Cults of the Dragon and Snow Lion from Mur Fostisyr. They were tasked with the destruction of the forest realm of Lu&amp;#039;nak, which was the &amp;quot;Blue Forest&amp;quot; extending from the Bay across the northern reaches of the continent of [[Jaiman]]. It was the recent conquest of a mannish empire builder named Ugus Fost, who had displaced the local Elven population with his [[ghost wolf|war wolves]]. &lt;br /&gt;
&lt;br /&gt;
The conqueror was killed in what came to be known as the Black Forest of Dir, which was in the northwestern corner of Lu&amp;#039;nak, adjacent to the [[High Plateau]] and immediately south of Quellburn. This corresponds to what adventurers called [[Danjirland]], and as far west as the [[Spider Temple]]. Shar-Ti ate the brains and bowels of Ugus Fost, and the sorcerous priests divided the lands. The Shards were implicitly the force of terror in the &amp;quot;Red Forest&amp;quot; that vexed the Elven Village, as well as their [[Iylari]] masters, and would have been responsible for displacing the [[gnoll]] population south to what is now called [[Cavernhold]].&lt;br /&gt;
&lt;br /&gt;
===Hierarchy===&lt;br /&gt;
The Shards were organized in groups called &amp;quot;lats.&amp;quot; There were six &amp;quot;i-lats&amp;quot; which each contained six lats of Shards, ruled over by Lord Shards called the &amp;quot;I-lat Norg.&amp;quot; Kadaena only interacted with these six highest ranking Shards, and their commander Shar-Bu, who had the unique power of being able to kill his enemies with his smile. Within each i-lat was a sub-race with their own characteristic poison, as well as different kinds of bolts fired from the gem eyes of their greater shards. They were supposed to attack by throwing poisoned discs, but the &amp;quot;greater shards&amp;quot; of [[GemStone]] III had stingers. They were Level 25 creatures, which was one of the most powerful. &lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 |&amp;#039;&amp;#039;&amp;#039;I-lats&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 |&amp;#039;&amp;#039;&amp;#039;Lord Shard&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 |&amp;#039;&amp;#039;&amp;#039;Lord Poison&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 |&amp;#039;&amp;#039;&amp;#039;Bolts&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |Dir&lt;br /&gt;
 |Shar-Ti&lt;br /&gt;
 |Reduction&lt;br /&gt;
 |Fire&lt;br /&gt;
 |-&lt;br /&gt;
 |Samli&lt;br /&gt;
 |Quorn-Tas&lt;br /&gt;
 |Circulatory&lt;br /&gt;
 |Intense Cold&lt;br /&gt;
 |-&lt;br /&gt;
 |Viour&lt;br /&gt;
 |Shar-Ak&lt;br /&gt;
 |Respiratory&lt;br /&gt;
 |Force&lt;br /&gt;
 |-&lt;br /&gt;
 |Thanor&lt;br /&gt;
 |Orlak-Shar&lt;br /&gt;
 |Nerve&lt;br /&gt;
 |Electricity&lt;br /&gt;
 |-&lt;br /&gt;
 |Ubenmas&lt;br /&gt;
 |N&amp;#039;koru&lt;br /&gt;
 |Conversion&lt;br /&gt;
 |Plasma&lt;br /&gt;
 |-&lt;br /&gt;
 |Aarn Voru&lt;br /&gt;
 |Leste Kii Lormas&lt;br /&gt;
 |Muscle&lt;br /&gt;
 |Energy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
The Shards hunted their prey in groups of six, with five lesser shards obeying a single greater shard. They had the senses of Elves, and were somewhat cunning, but above all else they were cruel. They would only attack when they were stationary, but they could start and stop virtually instantaneously, changing directions on a whim while moving very fast. Unless you were in a position to kill the whole lat, encountering Shards in a forest was almost certain death.&lt;br /&gt;
&lt;br /&gt;
===Thrones===&lt;br /&gt;
&amp;lt;div {{log}}&amp;gt;&lt;br /&gt;
&amp;quot;Beware of wooden pedestals,&amp;lt;br&amp;gt;&lt;br /&gt;
thrones hewn of ancient woods unbright.&amp;lt;br&amp;gt;&lt;br /&gt;
(five lines missing)&amp;lt;br&amp;gt;&lt;br /&gt;
And if there should be a stone,&amp;lt;br&amp;gt;&lt;br /&gt;
Run and seek safety in the open light.&amp;lt;br&amp;gt;&lt;br /&gt;
For with a glow and a mist of rouge&amp;lt;br&amp;gt;&lt;br /&gt;
there will be no right.&amp;lt;br&amp;gt;&lt;br /&gt;
First Six, then One, then all will war,&amp;lt;br&amp;gt;&lt;br /&gt;
the land torn by blight.&amp;lt;br&amp;gt;&lt;br /&gt;
-- JOURNALS OF UGUS FOST&amp;lt;br&amp;gt;&lt;br /&gt;
TE 4166 (LAST ENTRY)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The Shards were summoned using strange wooden pedestals resembling enormous tree stumps. These were hollowed out trees with backs there were never less than eight feet tall. There were always six of them together, with a huge gemstone in the back with the color of the i-lat. The Shards were inhibited by daylight, but were blindingly fast arboreal hunters. What Ugus Fost was saying in his last journal entry was that if you see one of these thrones, recognizing it by the gemstone, you will want to find open daylight as quickly as possible because you cannot outrun the Shards. The I-lat of Dir was known to use the color red, and the &amp;quot;glow&amp;quot; refers to the fire bolts from their eyes.&lt;br /&gt;
&lt;br /&gt;
The ritualistically tortured and slaughtered trees of the [[darkwoode|darkwoodes]] near [[Sentoph]] are remarkably similar in theme to the Shards. Unlike the Shards, the [[dark shambler|dark shamblers]] (originally &amp;quot;black stalkers&amp;quot;) really were demonic, being demon possessed assassins. These dark assassins were residing in a forest controlled by the priests of the Iron Wind, and thus were probably also related to the story of its masters. The Spider Temple was founded by refugees of Quellburn who fled south.&lt;br /&gt;
&lt;br /&gt;
==Behind The Scenes==&lt;br /&gt;
Implicitly, the tower in Danjirland belongs to the priests behind the Shard invasion, who would have to be necromancers to have [[bone golem|bone golems]]. When the black reaver was released from a box found there, it contained a letter from [[Zenon]], the sorcerer who was corrupted by the Iron Wind to destroy Quellburn. There was later established canon that said one of the high priests had a tower where the Black Forest of Dir meets the northwestern corner of the Blue Forest. There was also a decapitated bear in one of the caves, which is naturally accounted for by the Shards. The [[Navigators]] had an obelisk in this part of the forest, which still exists in the game, though it is non-functional for summoning them.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Kelfour Edition volume I number XII]]&lt;br /&gt;
&lt;br /&gt;
[[Category:ICE Age]]&lt;/div&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
</feed>