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	<id>https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Sphere_of_emanation</id>
	<title>Sphere of emanation - Revision history</title>
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	<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sphere_of_emanation&amp;action=history"/>
	<updated>2026-05-18T11:59:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Sphere_of_emanation&amp;diff=99982&amp;oldid=prev</id>
		<title>VANKRASN39: bts fix</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sphere_of_emanation&amp;diff=99982&amp;oldid=prev"/>
		<updated>2017-10-30T20:14:52Z</updated>

		<summary type="html">&lt;p&gt;bts fix&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:14, 30 October 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Holy sites were much like Essence focii, or &quot;nodes&quot;, except that they were sentient with &quot;pseudo-personalities.&quot; Thus, they would express ire at being tapped by those they found disagreeable, which was more or less the basis of [[Cleric|Clerics]]. The sphere of a minor god might only be one mile, whereas others spanned the whole planet and beyond. That means if your power derived from a local god, and you were beyond their range, you would effectively be unable to cast spells based on channeling that power. Local gods would also be much more likely to notice inappropriate use of their power. They would be more likely to directly aid a follower, but said follower would be more vulnerable elsewhere. [[Avatar]]s were considerably weakened if projected from the moons, but not if they traveled through a powerful gateway.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Holy sites were much like Essence focii, or &quot;nodes&quot;, except that they were sentient with &quot;pseudo-personalities.&quot; Thus, they would express ire at being tapped by those they found disagreeable, which was more or less the basis of [[Cleric|Clerics]]. The sphere of a minor god might only be one mile, whereas others spanned the whole planet and beyond. That means if your power derived from a local god, and you were beyond their range, you would effectively be unable to cast spells based on channeling that power. Local gods would also be much more likely to notice inappropriate use of their power. They would be more likely to directly aid a follower, but said follower would be more vulnerable elsewhere. [[Avatar]]s were considerably weakened if projected from the moons, but not if they traveled through a powerful gateway.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/del&gt; Scenes==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the&lt;/ins&gt; Scenes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[The Graveyard]] might be a sphere of emanation, with [[Bandur Etrevion]] as an extremely powerful channel of [[Unlife|The Unlife]]. This would explain why the Ice Room is a [[node]], and why the forest never grew back after thousands of years. There was a modern example of the concept in [[Meyno]]&#039;s Shrine, which used messaging that implied it was a &quot;[[Flows of essence#Nodes|greater essence focus]]&quot;, an archaic type of node. These effects were removed after Meyno was released, at which point the room was no longer a node. When a god was &quot;dead&quot; or &quot;killed&quot; in Shadow World, it meant that they were rendered unconscious. In other words, they were &quot;permanently discorporate&quot;, possibly lingering as a node but with no conscious will. Some of the gods of the [[Black Hel]], who were more like demi-gods or possibly even &quot;Dark Spirits&quot; of [[Eorgina|Orgiana]], were banished to other planes of existence at the end of the [[Wars of Dominion]]. Others were &quot;destroyed&quot; as such or imprisoned within objects. It was possible in principle to imprison such gods within weapons.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[The Graveyard]] might be a sphere of emanation, with [[Bandur Etrevion]] as an extremely powerful channel of [[Unlife|The Unlife]]. This would explain why the Ice Room is a [[node]], and why the forest never grew back after thousands of years. There was a modern example of the concept in [[Meyno]]&#039;s Shrine, which used messaging that implied it was a &quot;[[Flows of essence#Nodes|greater essence focus]]&quot;, an archaic type of node. These effects were removed after Meyno was released, at which point the room was no longer a node. When a god was &quot;dead&quot; or &quot;killed&quot; in Shadow World, it meant that they were rendered unconscious. In other words, they were &quot;permanently discorporate&quot;, possibly lingering as a node but with no conscious will. Some of the gods of the [[Black Hel]], who were more like demi-gods or possibly even &quot;Dark Spirits&quot; of [[Eorgina|Orgiana]], were banished to other planes of existence at the end of the [[Wars of Dominion]]. Others were &quot;destroyed&quot; as such or imprisoned within objects. It was possible in principle to imprison such gods within weapons.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VANKRASN39</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sphere_of_emanation&amp;diff=93927&amp;oldid=prev</id>
		<title>INIQUITY: miscellaneous elaborations</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sphere_of_emanation&amp;diff=93927&amp;oldid=prev"/>
		<updated>2017-07-05T08:31:12Z</updated>

		<summary type="html">&lt;p&gt;miscellaneous elaborations&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:31, 5 July 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Spheres of emanation&#039;&#039;&#039; were the range at which it was possible to channel power from a deity. In the [[ICE age|I.C.E. Age]] history, the concept of &quot;local gods&quot; was more prevalent, who had much more limited scope. Their power would be tied to a physical location or &quot;holy site&quot;, and they would become weaker as they moved further away. In principle this was true of all &quot;gods&quot;, even the Lords of [[Orhan]], who would not be able to survive outside of the solar system. However, when such a local god was at the focus of their power, they would become very formidable. It would be very embarrassing to lose such a fight, so the Orhanians usually allowed local deities to rule their own domains with autonomy. In the [[Shadow World]] history&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,&lt;/del&gt; this was a major factor in their distant relationship with the world, because coming down and directly interfering would upset ancient balances of power. The [[Charon]] gods were [[Wars of Dominion|unable]] to do so because the Orhan pantheon was more powerful.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Spheres of emanation&#039;&#039;&#039; were the range at which it was possible to channel power from a deity. In the [[ICE age|I.C.E. Age]] history, the concept of &quot;local gods&quot; was more prevalent, who had much more limited scope. Their power would be tied to a physical location or &quot;holy site&quot;, and they would become weaker as they moved further away. In principle this was true of all &quot;gods&quot;, even the Lords of [[Orhan]], who would not be able to survive outside of the solar system. However, when such a local god was at the focus of their power, they would become very formidable. It would be very embarrassing to lose such a fight, so the Orhanians usually allowed local deities to rule their own domains with autonomy. In the [[Shadow World]] history this was a major factor in their distant relationship with the world, because coming down and directly interfering&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; in affairs&lt;/ins&gt; would upset ancient balances of power. The [[Charon]] gods were [[Wars of Dominion|unable]] to do so&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; wantonly, in practice,&lt;/ins&gt; because the Orhan pantheon was&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; much&lt;/ins&gt; more powerful.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Holy sites were much like Essence focii, or &quot;nodes&quot;, except that they were sentient with &quot;pseudo-personalities.&quot; Thus, they would express ire at being tapped by those they found disagreeable, which was more or less the basis of [[Cleric|Clerics]]. The sphere of a minor god might only be one mile, whereas others spanned the whole planet and beyond. That means if your power derived from a local god, and you were beyond their range, you would effectively be unable to cast spells based on channeling that power. Local gods would also be much more likely to notice inappropriate use of their power. They would be more likely to directly aid a follower, but said follower would be more vulnerable elsewhere.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Holy sites were much like Essence focii, or &quot;nodes&quot;, except that they were sentient with &quot;pseudo-personalities.&quot; Thus, they would express ire at being tapped by those they found disagreeable, which was more or less the basis of [[Cleric|Clerics]]. The sphere of a minor god might only be one mile, whereas others spanned the whole planet and beyond. That means if your power derived from a local god, and you were beyond their range, you would effectively be unable to cast spells based on channeling that power. Local gods would also be much more likely to notice inappropriate use of their power. They would be more likely to directly aid a follower, but said follower would be more vulnerable elsewhere&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. [[Avatar]]s were considerably weakened if projected from the moons, but not if they traveled through a powerful gateway&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind The Scenes==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind The Scenes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[The Graveyard]] might be a sphere of emanation, with [[Bandur Etrevion]] as an extremely powerful channel of [[Unlife|The Unlife]]. This would explain why the Ice Room is a [[node]], and why the forest never grew back after thousands of years. There was a modern example of the concept in [[Meyno]]&#039;s Shrine, which used messaging that implied it was a &quot;[[Flows of essence#Nodes|greater essence focus]]&quot;, an archaic type of node. These effects were removed after Meyno was released, at which point the room was no longer a node. When a god was &quot;dead&quot; or &quot;killed&quot; in Shadow World, it meant that they were rendered unconscious. In other words, they were &quot;permanently discorporate&quot;, possibly lingering as a node but with no conscious will. Some of the gods of the [[Black Hel]], who were more like demi-gods or possibly even &quot;Dark Spirits&quot; of [[Eorgina|Orgiana]], were banished to other planes of existence at the end of the [[Wars of Dominion]]. Others were &quot;destroyed&quot; as such or imprisoned within objects.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[The Graveyard]] might be a sphere of emanation, with [[Bandur Etrevion]] as an extremely powerful channel of [[Unlife|The Unlife]]. This would explain why the Ice Room is a [[node]], and why the forest never grew back after thousands of years. There was a modern example of the concept in [[Meyno]]&#039;s Shrine, which used messaging that implied it was a &quot;[[Flows of essence#Nodes|greater essence focus]]&quot;, an archaic type of node. These effects were removed after Meyno was released, at which point the room was no longer a node. When a god was &quot;dead&quot; or &quot;killed&quot; in Shadow World, it meant that they were rendered unconscious. In other words, they were &quot;permanently discorporate&quot;, possibly lingering as a node but with no conscious will. Some of the gods of the [[Black Hel]], who were more like demi-gods or possibly even &quot;Dark Spirits&quot; of [[Eorgina|Orgiana]], were banished to other planes of existence at the end of the [[Wars of Dominion]]. Others were &quot;destroyed&quot; as such or imprisoned within objects&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. It was possible in principle to imprison such gods within weapons&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sphere_of_emanation&amp;diff=72978&amp;oldid=prev</id>
		<title>INIQUITY: terminology tweak</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sphere_of_emanation&amp;diff=72978&amp;oldid=prev"/>
		<updated>2016-01-10T07:31:58Z</updated>

		<summary type="html">&lt;p&gt;terminology tweak&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:31, 10 January 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Spheres of emanation&#039;&#039;&#039; were the range at which it was possible to channel power from a deity. In the [[ICE age|I.C.E. Age]] history, the concept of &quot;local gods&quot; was more prevalent, who had much more limited scope. Their power would be tied to a physical location or &quot;holy site&quot;, and they would become weaker as they moved further away. In principle this was true of all &quot;gods&quot;, even the Lords of [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Liabo&lt;/del&gt;]], who would not be able to survive outside of the solar system. However, when such a local god was at the focus of their power, they would become very formidable. It would be very embarrassing to lose such a fight, so the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Liaboans&lt;/del&gt; usually allowed local deities to rule their own domains with autonomy. In the [[Shadow World]] history, this was a major factor in their distant relationship with the world, because coming down and directly interfering would upset ancient balances of power. The [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lornon&lt;/del&gt;]] gods were [[Wars of Dominion|unable]] to do so because the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Liabo&lt;/del&gt; pantheon was more powerful.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Spheres of emanation&#039;&#039;&#039; were the range at which it was possible to channel power from a deity. In the [[ICE age|I.C.E. Age]] history, the concept of &quot;local gods&quot; was more prevalent, who had much more limited scope. Their power would be tied to a physical location or &quot;holy site&quot;, and they would become weaker as they moved further away. In principle this was true of all &quot;gods&quot;, even the Lords of [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Orhan&lt;/ins&gt;]], who would not be able to survive outside of the solar system. However, when such a local god was at the focus of their power, they would become very formidable. It would be very embarrassing to lose such a fight, so the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Orhanians&lt;/ins&gt; usually allowed local deities to rule their own domains with autonomy. In the [[Shadow World]] history, this was a major factor in their distant relationship with the world, because coming down and directly interfering would upset ancient balances of power. The [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Charon&lt;/ins&gt;]] gods were [[Wars of Dominion|unable]] to do so because the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Orhan&lt;/ins&gt; pantheon was more powerful.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Holy sites were much like Essence focii, or &quot;nodes&quot;, except that they were sentient with &quot;pseudo-personalities.&quot; Thus, they would express ire at being tapped by those they found disagreeable, which was more or less the basis of [[Cleric|Clerics]]. The sphere of a minor god might only be one mile, whereas others spanned the whole planet and beyond. That means if your power derived from a local god, and you were beyond their range, you would effectively be unable to cast spells based on channeling that power. Local gods would also be much more likely to notice inappropriate use of their power. They would be more likely to directly aid a follower, but said follower would be more vulnerable elsewhere.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Holy sites were much like Essence focii, or &quot;nodes&quot;, except that they were sentient with &quot;pseudo-personalities.&quot; Thus, they would express ire at being tapped by those they found disagreeable, which was more or less the basis of [[Cleric|Clerics]]. The sphere of a minor god might only be one mile, whereas others spanned the whole planet and beyond. That means if your power derived from a local god, and you were beyond their range, you would effectively be unable to cast spells based on channeling that power. Local gods would also be much more likely to notice inappropriate use of their power. They would be more likely to directly aid a follower, but said follower would be more vulnerable elsewhere.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind The Scenes==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind The Scenes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[The Graveyard]] might be a sphere of emanation, with [[Bandur Etrevion]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being&lt;/del&gt; an extremely powerful channel of [[Unlife]]. This would explain why the Ice Room is a [[node]], and why the forest never grew back after thousands of years. There was a modern example of the concept in [[Meyno]]&#039;s Shrine, which used messaging that implied it was a &quot;greater essence focus&quot;, an archaic type of node. These effects were removed after Meyno was released, at which point the room was no longer a node. When a god was &quot;dead&quot; or &quot;killed&quot; in Shadow World, it meant that they were rendered unconscious. In other words, they were &quot;permanently discorporate&quot;, possibly lingering as a node but with no conscious will. Some of the gods of the [[Black Hel]], who were more like demi-gods or possibly even &quot;Dark Spirits&quot; of [[Eorgina]], were banished to other planes of existence at the end of the [[Wars of Dominion]]. Others were &quot;destroyed&quot; as such or imprisoned within objects.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[The Graveyard]] might be a sphere of emanation, with [[Bandur Etrevion]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as&lt;/ins&gt; an extremely powerful channel of [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unlife|The &lt;/ins&gt;Unlife]]. This would explain why the Ice Room is a [[node]], and why the forest never grew back after thousands of years. There was a modern example of the concept in [[Meyno]]&#039;s Shrine, which used messaging that implied it was a &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Flows of essence#Nodes|&lt;/ins&gt;greater essence focus&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&quot;, an archaic type of node. These effects were removed after Meyno was released, at which point the room was no longer a node. When a god was &quot;dead&quot; or &quot;killed&quot; in Shadow World, it meant that they were rendered unconscious. In other words, they were &quot;permanently discorporate&quot;, possibly lingering as a node but with no conscious will. Some of the gods of the [[Black Hel]], who were more like demi-gods or possibly even &quot;Dark Spirits&quot; of [[Eorgina&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Orgiana&lt;/ins&gt;]], were banished to other planes of existence at the end of the [[Wars of Dominion]]. Others were &quot;destroyed&quot; as such or imprisoned within objects.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sphere_of_emanation&amp;diff=56112&amp;oldid=prev</id>
		<title>INIQUITY: format</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sphere_of_emanation&amp;diff=56112&amp;oldid=prev"/>
		<updated>2015-01-31T12:13:13Z</updated>

		<summary type="html">&lt;p&gt;format&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:13, 31 January 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Holy sites were much like Essence focii, or &quot;nodes&quot;, except that they were sentient with &quot;pseudo-personalities.&quot; Thus, they would express ire at being tapped by those they found disagreeable, which was more or less the basis of [[Cleric|Clerics]]. The sphere of a minor god might only be one mile, whereas others spanned the whole planet and beyond. That means if your power derived from a local god, and you were beyond their range, you would effectively be unable to cast spells based on channeling that power. Local gods would also be much more likely to notice inappropriate use of their power. They would be more likely to directly aid a follower, but said follower would be more vulnerable elsewhere.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Holy sites were much like Essence focii, or &quot;nodes&quot;, except that they were sentient with &quot;pseudo-personalities.&quot; Thus, they would express ire at being tapped by those they found disagreeable, which was more or less the basis of [[Cleric|Clerics]]. The sphere of a minor god might only be one mile, whereas others spanned the whole planet and beyond. That means if your power derived from a local god, and you were beyond their range, you would effectively be unable to cast spells based on channeling that power. Local gods would also be much more likely to notice inappropriate use of their power. They would be more likely to directly aid a follower, but said follower would be more vulnerable elsewhere.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Behind The Scenes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[The Graveyard]] might be a sphere of emanation, with [[Bandur Etrevion]] being an extremely powerful channel of [[Unlife]]. This would explain why the Ice Room is a [[node]], and why the forest never grew back after thousands of years. There was a modern example of the concept in [[Meyno]]&#039;s Shrine, which used messaging that implied it was a &quot;greater essence focus&quot;, an archaic type of node. These effects were removed after Meyno was released, at which point the room was no longer a node. When a god was &quot;dead&quot; or &quot;killed&quot; in Shadow World, it meant that they were rendered unconscious. In other words, they were &quot;permanently discorporate&quot;, possibly lingering as a node but with no conscious will. Some of the gods of the [[Black Hel]], who were more like demi-gods or possibly even &quot;Dark Spirits&quot; of [[Eorgina]], were banished to other planes of existence at the end of the [[Wars of Dominion]]. Others were &quot;destroyed&quot; as such or imprisoned within objects.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[The Graveyard]] might be a sphere of emanation, with [[Bandur Etrevion]] being an extremely powerful channel of [[Unlife]]. This would explain why the Ice Room is a [[node]], and why the forest never grew back after thousands of years. There was a modern example of the concept in [[Meyno]]&#039;s Shrine, which used messaging that implied it was a &quot;greater essence focus&quot;, an archaic type of node. These effects were removed after Meyno was released, at which point the room was no longer a node. When a god was &quot;dead&quot; or &quot;killed&quot; in Shadow World, it meant that they were rendered unconscious. In other words, they were &quot;permanently discorporate&quot;, possibly lingering as a node but with no conscious will. Some of the gods of the [[Black Hel]], who were more like demi-gods or possibly even &quot;Dark Spirits&quot; of [[Eorgina]], were banished to other planes of existence at the end of the [[Wars of Dominion]]. Others were &quot;destroyed&quot; as such or imprisoned within objects.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sphere_of_emanation&amp;diff=56085&amp;oldid=prev</id>
		<title>INIQUITY: insert line</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sphere_of_emanation&amp;diff=56085&amp;oldid=prev"/>
		<updated>2015-01-30T07:16:23Z</updated>

		<summary type="html">&lt;p&gt;insert line&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:16, 30 January 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Holy sites were much like Essence focii, or &quot;nodes&quot;, except that they were sentient with &quot;pseudo-personalities.&quot; Thus, they would express ire at being tapped by those they found disagreeable, which was more or less the basis of [[Cleric|Clerics]]. The sphere of a minor god might only be one mile, whereas others spanned the whole planet and beyond. That means if your power derived from a local god, and you were beyond their range, you would effectively be unable to cast spells based on channeling that power. Local gods would also be much more likely to notice inappropriate use of their power. They would be more likely to directly aid a follower, but said follower would be more vulnerable elsewhere.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Holy sites were much like Essence focii, or &quot;nodes&quot;, except that they were sentient with &quot;pseudo-personalities.&quot; Thus, they would express ire at being tapped by those they found disagreeable, which was more or less the basis of [[Cleric|Clerics]]. The sphere of a minor god might only be one mile, whereas others spanned the whole planet and beyond. That means if your power derived from a local god, and you were beyond their range, you would effectively be unable to cast spells based on channeling that power. Local gods would also be much more likely to notice inappropriate use of their power. They would be more likely to directly aid a follower, but said follower would be more vulnerable elsewhere.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[The Graveyard]] might be a sphere of emanation, with [[Bandur Etrevion]] being an extremely powerful channel of [[Unlife]]. This would explain why the Ice Room is a [[node]], and why the forest never grew back after thousands of years. There was a modern example of the concept in [[Meyno]]&#039;s Shrine, which used messaging that implied it was a &quot;greater essence focus&quot;, an archaic type of node. These effects were removed after Meyno was released, at which point the room was no longer a node. When a god was &quot;dead&quot; or &quot;killed&quot; in Shadow World, it meant that they were rendered unconscious. In other words, they were &quot;permanently discorporate&quot;, possibly lingering as a node but with no conscious will.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[The Graveyard]] might be a sphere of emanation, with [[Bandur Etrevion]] being an extremely powerful channel of [[Unlife]]. This would explain why the Ice Room is a [[node]], and why the forest never grew back after thousands of years. There was a modern example of the concept in [[Meyno]]&#039;s Shrine, which used messaging that implied it was a &quot;greater essence focus&quot;, an archaic type of node. These effects were removed after Meyno was released, at which point the room was no longer a node. When a god was &quot;dead&quot; or &quot;killed&quot; in Shadow World, it meant that they were rendered unconscious. In other words, they were &quot;permanently discorporate&quot;, possibly lingering as a node but with no conscious will&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Some of the gods of the [[Black Hel]], who were more like demi-gods or possibly even &quot;Dark Spirits&quot; of [[Eorgina]], were banished to other planes of existence at the end of the [[Wars of Dominion]]. Others were &quot;destroyed&quot; as such or imprisoned within objects&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ICE Age]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sphere_of_emanation&amp;diff=56084&amp;oldid=prev</id>
		<title>INIQUITY: new</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sphere_of_emanation&amp;diff=56084&amp;oldid=prev"/>
		<updated>2015-01-30T06:59:38Z</updated>

		<summary type="html">&lt;p&gt;new&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Spheres of emanation&amp;#039;&amp;#039;&amp;#039; were the range at which it was possible to channel power from a deity. In the [[ICE age|I.C.E. Age]] history, the concept of &amp;quot;local gods&amp;quot; was more prevalent, who had much more limited scope. Their power would be tied to a physical location or &amp;quot;holy site&amp;quot;, and they would become weaker as they moved further away. In principle this was true of all &amp;quot;gods&amp;quot;, even the Lords of [[Liabo]], who would not be able to survive outside of the solar system. However, when such a local god was at the focus of their power, they would become very formidable. It would be very embarrassing to lose such a fight, so the Liaboans usually allowed local deities to rule their own domains with autonomy. In the [[Shadow World]] history, this was a major factor in their distant relationship with the world, because coming down and directly interfering would upset ancient balances of power. The [[Lornon]] gods were [[Wars of Dominion|unable]] to do so because the Liabo pantheon was more powerful.&lt;br /&gt;
&lt;br /&gt;
Holy sites were much like Essence focii, or &amp;quot;nodes&amp;quot;, except that they were sentient with &amp;quot;pseudo-personalities.&amp;quot; Thus, they would express ire at being tapped by those they found disagreeable, which was more or less the basis of [[Cleric|Clerics]]. The sphere of a minor god might only be one mile, whereas others spanned the whole planet and beyond. That means if your power derived from a local god, and you were beyond their range, you would effectively be unable to cast spells based on channeling that power. Local gods would also be much more likely to notice inappropriate use of their power. They would be more likely to directly aid a follower, but said follower would be more vulnerable elsewhere.&lt;br /&gt;
&lt;br /&gt;
[[The Graveyard]] might be a sphere of emanation, with [[Bandur Etrevion]] being an extremely powerful channel of [[Unlife]]. This would explain why the Ice Room is a [[node]], and why the forest never grew back after thousands of years. There was a modern example of the concept in [[Meyno]]&amp;#039;s Shrine, which used messaging that implied it was a &amp;quot;greater essence focus&amp;quot;, an archaic type of node. These effects were removed after Meyno was released, at which point the room was no longer a node. When a god was &amp;quot;dead&amp;quot; or &amp;quot;killed&amp;quot; in Shadow World, it meant that they were rendered unconscious. In other words, they were &amp;quot;permanently discorporate&amp;quot;, possibly lingering as a node but with no conscious will.&lt;br /&gt;
&lt;br /&gt;
[[Category:ICE Age]]&lt;/div&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
</feed>