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	<id>https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Spikes%2Fsaved_posts</id>
	<title>Spikes/saved posts - Revision history</title>
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	<updated>2026-05-13T19:23:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Spikes/saved_posts&amp;diff=90637&amp;oldid=prev</id>
		<title>VANKRASN39: VANKRASN39 moved page Spikes (saved post) to Spikes/saved posts: saved post reorg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spikes/saved_posts&amp;diff=90637&amp;oldid=prev"/>
		<updated>2017-04-18T16:56:27Z</updated>

		<summary type="html">&lt;p&gt;VANKRASN39 moved page &lt;a href=&quot;/Spikes_(saved_post)&quot; class=&quot;mw-redirect&quot; title=&quot;Spikes (saved post)&quot;&gt;Spikes (saved post)&lt;/a&gt; to &lt;a href=&quot;/Spikes/saved_posts&quot; title=&quot;Spikes/saved posts&quot;&gt;Spikes/saved posts&lt;/a&gt;: saved post reorg&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:56, 18 April 2017&lt;/td&gt;
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		<author><name>VANKRASN39</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spikes/saved_posts&amp;diff=76176&amp;oldid=prev</id>
		<title>VANKRASN39: remove category</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spikes/saved_posts&amp;diff=76176&amp;oldid=prev"/>
		<updated>2016-02-26T00:50:11Z</updated>

		<summary type="html">&lt;p&gt;remove category&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:50, 25 February 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
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&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the active armor on that location is spiked then there is a -10 penalty to the maneuver roll in exchange for the chance for the spikes to flare. The reason that there is a -10 penalty is that spikes would be an essentially &quot;free&quot; damage otherwise. Spiked armor, given that it takes up no ability slots and can be added to any piece of armor -- no matter how heavily scripted or otherwise powerful, was designed to be an optional upgrade that requires the player (or item designer) to think about whether they wish to trade lower success rates for extra damage. It not just a straight upgrade.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the active armor on that location is spiked then there is a -10 penalty to the maneuver roll in exchange for the chance for the spikes to flare. The reason that there is a -10 penalty is that spikes would be an essentially &quot;free&quot; damage otherwise. Spiked armor, given that it takes up no ability slots and can be added to any piece of armor -- no matter how heavily scripted or otherwise powerful, was designed to be an optional upgrade that requires the player (or item designer) to think about whether they wish to trade lower success rates for extra damage. It not just a straight upgrade.&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Coase&lt;/div&gt;&lt;/td&gt;
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&lt;/table&gt;</summary>
		<author><name>VANKRASN39</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Spikes/saved_posts&amp;diff=1525&amp;oldid=prev</id>
		<title>MILQUETOAST: Created page with &#039;{{saved-post|category=Hunting and Combat|topic=Combat Maneuvers Discussion|author=GS4-COASE |date=3/29/2010 10:15:57 PM|subject=Re: Spikes = -10 cmans? |messagenum=13979}} &lt;i&gt;&gt;Th…&#039;</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spikes/saved_posts&amp;diff=1525&amp;oldid=prev"/>
		<updated>2010-03-30T11:28:42Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;{{saved-post|category=Hunting and Combat|topic=Combat Maneuvers Discussion|author=GS4-COASE |date=3/29/2010 10:15:57 PM|subject=Re: Spikes = -10 cmans? |messagenum=13979}} &amp;lt;i&amp;gt;&amp;gt;Th…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{saved-post|category=Hunting and Combat|topic=Combat Maneuvers Discussion|author=GS4-COASE |date=3/29/2010 10:15:57 PM|subject=Re: Spikes = -10 cmans? |messagenum=13979}}&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;gt;This means you can receive a -20 penalty right off the bat using a [[shield]] [[Combat Maneuvers|Cman]] if both are [[Spikes|spiked]].&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Several people, myself included, have asked repeatedly that the single (and double) penalty be changed to something a little less absurd.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;No [[Gemstone IV staff list|staff member]] commented that I can recall.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I responded then and I&amp;#039;ll respond again -- that is not how the spiked penalty works, there is no double penalty for using a shield maneuver. Maneuvers that are compatible with spiked armor have one (1) associated armor location (head, arms, legs, torso, or shield).&lt;br /&gt;
&lt;br /&gt;
If the active armor on that location is spiked then there is a -10 penalty to the maneuver roll in exchange for the chance for the spikes to flare. The reason that there is a -10 penalty is that spikes would be an essentially &amp;quot;free&amp;quot; damage otherwise. Spiked armor, given that it takes up no ability slots and can be added to any piece of armor -- no matter how heavily scripted or otherwise powerful, was designed to be an optional upgrade that requires the player (or item designer) to think about whether they wish to trade lower success rates for extra damage. It not just a straight upgrade.&lt;br /&gt;
&lt;br /&gt;
Coase &lt;br /&gt;
&lt;br /&gt;
[[Category:Armor Enhancements]]&lt;/div&gt;</summary>
		<author><name>MILQUETOAST</name></author>
	</entry>
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